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-rw-r--r--scene/2d/navigation_agent_2d.cpp30
-rw-r--r--scene/2d/navigation_agent_2d.h4
-rw-r--r--scene/3d/navigation_agent_3d.cpp30
-rw-r--r--scene/3d/navigation_agent_3d.h4
4 files changed, 64 insertions, 4 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 80d60dca17..7186a63452 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -64,6 +64,9 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent2D::set_navigable_layers);
ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent2D::get_navigable_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
@@ -191,7 +194,11 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node2D>(p_agent_parent);
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ }
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
@@ -212,6 +219,21 @@ uint32_t NavigationAgent2D::get_navigable_layers() const {
return navigable_layers;
}
+void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+ _request_repath();
+}
+
+RID NavigationAgent2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (agent_parent != nullptr) {
+ return agent_parent->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -360,7 +382,11 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ if (map_override.is_valid()) {
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigable_layers);
+ } else {
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ }
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index c9983119d0..4c4880f77e 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -42,6 +42,7 @@ class NavigationAgent2D : public Node {
RID agent;
RID map_before_pause;
+ RID map_override;
bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
@@ -87,6 +88,9 @@ public:
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 947d6012d5..425c5df126 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -68,6 +68,9 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent3D::set_navigable_layers);
ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent3D::get_navigable_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
@@ -198,7 +201,11 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
agent_parent = Object::cast_to<Node3D>(p_agent_parent);
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ }
// create new avoidance callback if enabled
set_avoidance_enabled(avoidance_enabled);
} else {
@@ -219,6 +226,21 @@ uint32_t NavigationAgent3D::get_navigable_layers() const {
return navigable_layers;
}
+void NavigationAgent3D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
+ _request_repath();
+}
+
+RID NavigationAgent3D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (agent_parent != nullptr) {
+ return agent_parent->get_world_3d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -377,7 +399,11 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ if (map_override.is_valid()) {
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigable_layers);
+ } else {
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigable_layers);
+ }
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 633bf091d1..8e5cb83f6e 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -42,6 +42,7 @@ class NavigationAgent3D : public Node {
RID agent;
RID map_before_pause;
+ RID map_override;
bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
@@ -89,6 +90,9 @@ public:
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;