diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 4 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 4 | ||||
-rw-r--r-- | scene/resources/navigation_mesh.cpp | 2 |
8 files changed, 24 insertions, 0 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 530303f128..de648d404c 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -127,6 +127,7 @@ uint32_t CollisionObject2D::get_collision_mask() const { } void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t collision_layer = get_collision_layer(); if (p_value) { collision_layer |= 1 << p_bit; @@ -137,10 +138,12 @@ void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) { } bool CollisionObject2D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -151,6 +154,7 @@ void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) { } bool CollisionObject2D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 50625a0f39..f6740040c1 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -55,6 +55,7 @@ uint32_t RayCast2D::get_collision_mask() const { } void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -65,6 +66,7 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) { } bool RayCast2D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 776d3bca5f..4565543ec3 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1250,6 +1250,7 @@ void TileMap::set_collision_mask(uint32_t p_mask) { } void TileMap::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t layer = get_collision_layer(); if (p_value) { layer |= 1 << p_bit; @@ -1260,6 +1261,7 @@ void TileMap::set_collision_layer_bit(int p_bit, bool p_value) { } void TileMap::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -1352,10 +1354,12 @@ uint32_t TileMap::get_collision_mask() const { } bool TileMap::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } bool TileMap::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index cd8d02233b..041da4f6ff 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -761,6 +761,7 @@ uint32_t ClippedCamera3D::get_collision_mask() const { } void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -771,6 +772,7 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 44de4eb449..688509a979 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -110,6 +110,7 @@ uint32_t CollisionObject3D::get_collision_mask() const { } void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t collision_layer = get_collision_layer(); if (p_value) { collision_layer |= 1 << p_bit; @@ -120,10 +121,12 @@ void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool CollisionObject3D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -134,6 +137,7 @@ void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool CollisionObject3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 66f3e539a2..95638ce514 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -61,6 +61,7 @@ uint32_t RayCast3D::get_collision_mask() const { } void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -71,6 +72,7 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool RayCast3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 9a7984b06a..dc4deb0570 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -496,6 +496,7 @@ uint32_t SoftBody3D::get_collision_layer() const { } void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -506,10 +507,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t layer = get_collision_layer(); if (p_value) { layer |= 1 << p_bit; @@ -520,6 +523,7 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool SoftBody3D::get_collision_layer_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive."); return get_collision_layer() & (1 << p_bit); } diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 8c12f59a00..0a25bb2ed1 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -92,6 +92,7 @@ uint32_t NavigationMesh::get_collision_mask() const { } void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) { + ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; @@ -102,6 +103,7 @@ void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) { } bool NavigationMesh::get_collision_mask_bit(int p_bit) const { + ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } |