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-rw-r--r--scene/main/node.cpp11
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/visual_shader.cpp44
-rw-r--r--scene/resources/visual_shader.h18
5 files changed, 69 insertions, 7 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0aaba5491a..0b3a193d18 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1716,14 +1716,17 @@ void Node::get_groups(List<GroupInfo> *p_groups) const {
}
}
-bool Node::has_persistent_groups() const {
+int Node::get_persistent_group_count() const {
+
+ int count = 0;
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
- if (E->get().persistent)
- return true;
+ if (E->get().persistent) {
+ count += 1;
+ }
}
- return false;
+ return count;
}
void Node::_print_tree_pretty(const String &prefix, const bool last) {
diff --git a/scene/main/node.h b/scene/main/node.h
index 982bfcd620..67b40f6dfc 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -300,7 +300,7 @@ public:
};
void get_groups(List<GroupInfo> *p_groups) const;
- bool has_persistent_groups() const;
+ int get_persistent_group_count() const;
void move_child(Node *p_child, int p_pos);
void raise();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 6c858e9d9a..53bdb4145f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -530,6 +530,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
ClassDB::register_class<VisualShaderNodeExpression>();
+ ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index f6424b1920..f7d7c2d1bc 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1205,6 +1205,22 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ String global_expressions;
+ for (int i = 0, index = 0; i < TYPE_MAX; i++) {
+ for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ if (global_expression.is_valid()) {
+
+ String expr = "";
+ expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
+ expr += global_expression->generate_global(get_mode(), Type(i), -1);
+ expr = expr.replace("\n", "\n\t");
+ expr += "\n";
+ global_expressions += expr;
+ }
+ }
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
//make it faster to go around through shader
@@ -1239,6 +1255,7 @@ void VisualShader::_update_shader() const {
global_code += "\n\n";
String final_code = global_code;
final_code += global_code_per_node;
+ final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -2337,6 +2354,14 @@ void VisualShaderNodeGroupBase::_apply_port_changes() {
}
}
+void VisualShaderNodeGroupBase::set_editable(bool p_enabled) {
+ editable = p_enabled;
+}
+
+bool VisualShaderNodeGroupBase::is_editable() const {
+ return editable;
+}
+
void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
@@ -2372,6 +2397,9 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+
+ ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
+ ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -2382,6 +2410,7 @@ VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
size = Size2(0, 0);
inputs = "";
outputs = "";
+ editable = false;
}
////////////// Expression
@@ -2508,4 +2537,19 @@ void VisualShaderNodeExpression::_bind_methods() {
VisualShaderNodeExpression::VisualShaderNodeExpression() {
expression = "";
+ set_editable(true);
+}
+
+////////////// Global Expression
+
+String VisualShaderNodeGlobalExpression::get_caption() const {
+ return "GlobalExpression";
+}
+
+String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return expression;
+}
+
+VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
+ set_editable(false);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 951bd6f668..45beb8e6ca 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -372,6 +372,7 @@ protected:
Vector2 size;
String inputs;
String outputs;
+ bool editable;
struct Port {
PortType type;
@@ -427,6 +428,9 @@ public:
void set_control(Control *p_control, int p_index);
Control *get_control(int p_index);
+ void set_editable(bool p_enabled);
+ bool is_editable() const;
+
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeGroupBase();
@@ -435,10 +439,9 @@ public:
class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
-private:
+protected:
String expression;
-protected:
static void _bind_methods();
public:
@@ -454,4 +457,15 @@ public:
VisualShaderNodeExpression();
};
+class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {
+ GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression);
+
+public:
+ virtual String get_caption() const;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+
+ VisualShaderNodeGlobalExpression();
+};
+
#endif // VISUAL_SHADER_H