diff options
Diffstat (limited to 'scene')
126 files changed, 2992 insertions, 991 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index ccf9696d82..8f7006caca 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -475,8 +475,9 @@ void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool } } - notify_property_list_changed(); set_process_internal(true); + notify_property_list_changed(); + queue_redraw(); } void AnimatedSprite2D::play_backwards(const StringName &p_name) { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index f80da6e9ab..a37fabf21f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -51,13 +51,13 @@ bool Area2D::is_gravity_a_point() const { return gravity_is_point; } -void Area2D::set_gravity_point_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; - PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +void Area2D::set_gravity_point_unit_distance(real_t p_scale) { + gravity_point_unit_distance = p_scale; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } -real_t Area2D::get_gravity_point_distance_scale() const { - return gravity_distance_scale; +real_t Area2D::get_gravity_point_unit_distance() const { + return gravity_point_unit_distance; } void Area2D::set_gravity_point_center(const Vector2 &p_center) { @@ -557,8 +557,8 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area2D::set_gravity_point_unit_distance); + ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area2D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center); @@ -622,7 +622,7 @@ void Area2D::_bind_methods() { ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:px"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity"); @@ -652,6 +652,7 @@ Area2D::Area2D() : set_gravity_direction(Vector2(0, 1)); set_monitoring(true); set_monitorable(true); + set_hide_clip_children(true); } Area2D::~Area2D() { diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index aaf7ea28f8..8f4bbe3219 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -51,7 +51,7 @@ private: Vector2 gravity_vec; real_t gravity = 0.0; bool gravity_is_point = false; - real_t gravity_distance_scale = 0.0; + real_t gravity_point_unit_distance = 0.0; SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; @@ -144,8 +144,8 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_point_distance_scale(real_t p_scale); - real_t get_gravity_point_distance_scale() const; + void set_gravity_point_unit_distance(real_t p_scale); + real_t get_gravity_point_unit_distance() const; void set_gravity_point_center(const Vector2 &p_center); const Vector2 &get_gravity_point_center() const; diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp index 5b8833ce62..b4484694a5 100644 --- a/scene/2d/audio_listener_2d.cpp +++ b/scene/2d/audio_listener_2d.cpp @@ -110,3 +110,7 @@ void AudioListener2D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current); ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current); } + +AudioListener2D::AudioListener2D() { + set_hide_clip_children(true); +} diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h index 12a44f26ae..abada06971 100644 --- a/scene/2d/audio_listener_2d.h +++ b/scene/2d/audio_listener_2d.h @@ -54,6 +54,8 @@ public: void make_current(); void clear_current(); bool is_current() const; + + AudioListener2D(); }; #endif // AUDIO_LISTENER_2D_H diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 7b681eac7a..902fba38bf 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -72,12 +72,10 @@ void AudioStreamPlayer2D::_notification(int p_what) { _update_panning(); } - if (setplay.get() >= 0 && stream.is_valid()) { + if (setplayback.is_valid() && setplay.get() >= 0) { active.set(); - Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback(); - ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); - AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); - stream_playbacks.push_back(new_playback); + AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); + setplayback.unref(); setplay.set(-1); } @@ -255,7 +253,11 @@ void AudioStreamPlayer2D::play(float p_from_pos) { if (stream->is_monophonic() && is_playing()) { stop(); } + Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); + ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); + stream_playbacks.push_back(stream_playback); + setplayback = stream_playback; setplay.set(p_from_pos); active.set(); set_physics_process_internal(true); @@ -390,6 +392,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const { return false; } +bool AudioStreamPlayer2D::has_stream_playback() { + return !stream_playbacks.is_empty(); +} + Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); return stream_playbacks[stream_playbacks.size() - 1]; @@ -458,6 +464,7 @@ void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength); ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength); + ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer2D::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -479,6 +486,7 @@ void AudioStreamPlayer2D::_bind_methods() { AudioStreamPlayer2D::AudioStreamPlayer2D() { AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed)); cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength"); + set_hide_clip_children(true); } AudioStreamPlayer2D::~AudioStreamPlayer2D() { diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index a5fd584513..79a026fed2 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -56,6 +56,7 @@ private: SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; + Ref<AudioStreamPlayback> setplayback; Vector<AudioFrame> volume_vector; @@ -129,6 +130,7 @@ public: void set_panning_strength(float p_panning_strength); float get_panning_strength() const; + bool has_stream_playback(); Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer2D(); diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index ab048f0cd7..60b344b002 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -101,6 +101,7 @@ void BackBufferCopy::_bind_methods() { BackBufferCopy::BackBufferCopy() { _update_copy_mode(); + set_hide_clip_children(true); } BackBufferCopy::~BackBufferCopy() { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index c4647ae9ff..fe6bee0f1b 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -50,7 +50,7 @@ void Camera2D::_update_scroll() { return; } - if (current) { + if (is_current()) { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Transform2D xform = get_camera_transform(); @@ -241,10 +241,6 @@ void Camera2D::_notification(int p_what) { viewport = get_viewport(); } - if (is_current()) { - viewport->_camera_2d_set(this); - } - canvas = get_canvas(); RID vp = viewport->get_viewport_rid(); @@ -254,21 +250,21 @@ void Camera2D::_notification(int p_what) { add_to_group(group_name); add_to_group(canvas_group_name); + if (!Engine::get_singleton()->is_editor_hint() && enabled && !viewport->get_camera_2d()) { + make_current(); + } + _update_process_callback(); first = true; _update_scroll(); } break; case NOTIFICATION_EXIT_TREE: { - if (is_current()) { - if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { - viewport->set_canvas_transform(Transform2D()); - clear_current(); - current = true; - } - } remove_from_group(group_name); remove_from_group(canvas_group_name); + if (is_current()) { + clear_current(); + } viewport = nullptr; } break; @@ -397,19 +393,31 @@ void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) { _update_process_callback(); } +void Camera2D::set_enabled(bool p_enabled) { + enabled = p_enabled; + + if (enabled && is_inside_tree() && !viewport->get_camera_2d()) { + make_current(); + } else if (!enabled && is_current()) { + clear_current(); + } +} + +bool Camera2D::is_enabled() const { + return enabled; +} + Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { return process_callback; } void Camera2D::_make_current(Object *p_which) { if (p_which == this) { - current = true; if (is_inside_tree()) { get_viewport()->_camera_2d_set(this); queue_redraw(); } } else { - current = false; if (is_inside_tree()) { if (get_viewport()->get_camera_2d() == this) { get_viewport()->_camera_2d_set(nullptr); @@ -419,45 +427,34 @@ void Camera2D::_make_current(Object *p_which) { } } -void Camera2D::set_current(bool p_current) { - if (p_current) { - make_current(); - } else { - if (current) { - clear_current(); - } - } -} - void Camera2D::_update_process_internal_for_smoothing() { bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0; - bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor; - set_process_internal(enabled); -} - -bool Camera2D::is_current() const { - return current; + bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor; + set_process_internal(enable); } void Camera2D::make_current() { - if (is_inside_tree()) { - get_tree()->call_group(group_name, "_make_current", this); - } else { - current = true; - } + ERR_FAIL_COND(!enabled || !is_inside_tree()); + get_tree()->call_group(group_name, "_make_current", this); _update_scroll(); } void Camera2D::clear_current() { - if (is_inside_tree()) { - get_tree()->call_group(group_name, "_make_current", (Object *)nullptr); - } else { - current = false; + ERR_FAIL_COND(!is_current()); + if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { + viewport->assign_next_enabled_camera_2d(group_name); } } +bool Camera2D::is_current() const { + if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { + return viewport->get_camera_2d() == this; + } + return false; +} + void Camera2D::set_limit(Side p_side, int p_limit) { ERR_FAIL_INDEX((int)p_side, 4); limit[p_side] = p_limit; @@ -715,7 +712,10 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback); ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback); - ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current); + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Camera2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &Camera2D::is_enabled); + + ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current); @@ -779,7 +779,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); @@ -832,4 +832,5 @@ Camera2D::Camera2D() { drag_margin[SIDE_BOTTOM] = 0.2; set_notify_transform(true); + set_hide_clip_children(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 304b4ceaa6..7a77266db8 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -64,7 +64,7 @@ protected: Vector2 zoom_scale = Vector2(1, 1); AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; bool ignore_rotation = true; - bool current = false; + bool enabled = true; real_t position_smoothing_speed = 5.0; bool follow_smoothing_enabled = false; @@ -88,7 +88,6 @@ protected: void _update_scroll(); void _make_current(Object *p_which); - void set_current(bool p_current); void _set_old_smoothing(real_t p_enable); @@ -155,6 +154,9 @@ public: void set_process_callback(Camera2DProcessCallback p_mode); Camera2DProcessCallback get_process_callback() const; + void set_enabled(bool p_enabled); + bool is_enabled() const; + void make_current(); void clear_current(); bool is_current() const; diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index caea753d99..ba3b0cec5c 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -651,6 +651,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { area = p_area; pickable = true; set_notify_transform(true); + set_hide_clip_children(true); total_subshapes = 0; only_update_transform_changes = false; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 0e18f77b8a..32dea80650 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -131,15 +131,7 @@ void CollisionPolygon2D::_notification(int p_what) { break; } - int polygon_count = polygon.size(); - for (int i = 0; i < polygon_count; i++) { - Vector2 p = polygon[i]; - Vector2 n = polygon[(i + 1) % polygon_count]; - // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing - draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1); - } - - if (polygon_count > 2) { + if (polygon.size() > 2) { #define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) Vector<Vector<Vector2>> decomp = _decompose_in_convex(); @@ -152,6 +144,11 @@ void CollisionPolygon2D::_notification(int p_what) { #else draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); #endif + + const Color stroke_color = Color(0.9, 0.2, 0.0); + draw_polyline(polygon, stroke_color); + // Draw the last segment. + draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color); } if (one_way_collision) { @@ -323,4 +320,5 @@ void CollisionPolygon2D::_bind_methods() { CollisionPolygon2D::CollisionPolygon2D() { set_notify_local_transform(true); + set_hide_clip_children(true); } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 6ff789cad2..5951405bbe 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -288,5 +288,6 @@ void CollisionShape2D::_bind_methods() { CollisionShape2D::CollisionShape2D() { set_notify_local_transform(true); + set_hide_clip_children(true); debug_color = _get_default_debug_color(); } diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 9a3b7c8687..00d13c59b9 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -638,7 +638,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:px"), "set_collision_base_size", "get_collision_base_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); ADD_GROUP("Drawing", ""); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 47d0ac6e35..ce427d47aa 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -243,6 +243,7 @@ void Joint2D::_bind_methods() { Joint2D::Joint2D() { joint = PhysicsServer2D::get_singleton()->joint_create(); + set_hide_clip_children(true); } Joint2D::~Joint2D() { diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index fb53400fd6..15b638ed92 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -443,6 +443,7 @@ void PointLight2D::_bind_methods() { PointLight2D::PointLight2D() { RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT); + set_hide_clip_children(true); } ////////// @@ -467,4 +468,5 @@ void DirectionalLight2D::_bind_methods() { DirectionalLight2D::DirectionalLight2D() { RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL); set_max_distance(max_distance); // Update RenderingServer. + set_hide_clip_children(true); } diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp index 512875833c..9595fcfffe 100644 --- a/scene/2d/marker_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -117,4 +117,5 @@ void Marker2D::_bind_methods() { } Marker2D::Marker2D() { + set_hide_clip_children(true); } diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 907fb7e6a9..85f6840fde 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -108,6 +108,26 @@ void NavigationAgent2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); +#ifdef DEBUG_ENABLED + ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled); + ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled); + ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom); + ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent2D::get_debug_use_custom); + ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent2D::set_debug_path_custom_color); + ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent2D::get_debug_path_custom_color); + ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent2D::set_debug_path_custom_point_size); + ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent2D::get_debug_path_custom_point_size); + ClassDB::bind_method(D_METHOD("set_debug_path_custom_line_width", "line_width"), &NavigationAgent2D::set_debug_path_custom_line_width); + ClassDB::bind_method(D_METHOD("get_debug_path_custom_line_width"), &NavigationAgent2D::get_debug_path_custom_line_width); + + ADD_GROUP("Debug", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width"); +#endif // DEBUG_ENABLED + ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); ADD_SIGNAL(MethodInfo("waypoint_reached", PropertyInfo(Variant::DICTIONARY, "details"))); @@ -120,9 +140,15 @@ void NavigationAgent2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POST_ENTER_TREE: { // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. - // cannot use READY as ready does not get called if Node is readded to SceneTree + // cannot use READY as ready does not get called if Node is re-added to SceneTree set_agent_parent(get_parent()); set_physics_process_internal(true); + +#ifdef DEBUG_ENABLED + if (NavigationServer2D::get_singleton()->get_debug_enabled()) { + debug_path_dirty = true; + } +#endif // DEBUG_ENABLED } break; case NOTIFICATION_PARENTED: { @@ -142,6 +168,17 @@ void NavigationAgent2D::_notification(int p_what) { set_physics_process_internal(false); } break; + case NOTIFICATION_EXIT_TREE: { + set_agent_parent(nullptr); + set_physics_process_internal(false); + +#ifdef DEBUG_ENABLED + if (debug_path_instance.is_valid()) { + RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false); + } +#endif // DEBUG_ENABLED + } break; + case NOTIFICATION_PAUSED: { if (agent_parent && !agent_parent->can_process()) { map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid()); @@ -162,11 +199,6 @@ void NavigationAgent2D::_notification(int p_what) { } } break; - case NOTIFICATION_EXIT_TREE: { - agent_parent = nullptr; - set_physics_process_internal(false); - } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent && target_position_submitted) { if (avoidance_enabled) { @@ -176,17 +208,22 @@ void NavigationAgent2D::_notification(int p_what) { } _check_distance_to_target(); } +#ifdef DEBUG_ENABLED + if (debug_path_dirty) { + _update_debug_path(); + } +#endif // DEBUG_ENABLED } break; } } NavigationAgent2D::NavigationAgent2D() { agent = NavigationServer2D::get_singleton()->agent_create(); - set_neighbor_distance(neighbor_distance); - set_max_neighbors(max_neighbors); - set_time_horizon(time_horizon); - set_radius(radius); - set_max_speed(max_speed); + NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); + NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); + NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon); + NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); + NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed); // Preallocate query and result objects to improve performance. navigation_query = Ref<NavigationPathQueryParameters2D>(); @@ -194,20 +231,38 @@ NavigationAgent2D::NavigationAgent2D() { navigation_result = Ref<NavigationPathQueryResult2D>(); navigation_result.instantiate(); + +#ifdef DEBUG_ENABLED + NavigationServer2D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed)); +#endif // DEBUG_ENABLED } NavigationAgent2D::~NavigationAgent2D() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(agent); agent = RID(); // Pointless + +#ifdef DEBUG_ENABLED + NavigationServer2D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent2D::_navigation_debug_changed)); + + ERR_FAIL_NULL(RenderingServer::get_singleton()); + if (debug_path_instance.is_valid()) { + RenderingServer::get_singleton()->free(debug_path_instance); + } +#endif // DEBUG_ENABLED } void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) { + if (avoidance_enabled == p_enabled) { + return; + } + avoidance_enabled = p_enabled; + if (avoidance_enabled) { - NavigationServer2D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done"); + NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done)); } else { - NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable()); } } @@ -216,8 +271,13 @@ bool NavigationAgent2D::get_avoidance_enabled() const { } void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) { + if (agent_parent == p_agent_parent) { + return; + } + // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map - NavigationServer2D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable()); + if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later agent_parent = Object::cast_to<Node2D>(p_agent_parent); @@ -226,8 +286,11 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) { } else { NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map()); } + // create new avoidance callback if enabled - set_avoidance_enabled(avoidance_enabled); + if (avoidance_enabled) { + NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done)); + } } else { agent_parent = nullptr; NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID()); @@ -235,11 +298,13 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) { } void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) { - bool navigation_layers_changed = navigation_layers != p_navigation_layers; - navigation_layers = p_navigation_layers; - if (navigation_layers_changed) { - _request_repath(); + if (navigation_layers == p_navigation_layers) { + return; } + + navigation_layers = p_navigation_layers; + + _request_repath(); } uint32_t NavigationAgent2D::get_navigation_layers() const { @@ -273,7 +338,12 @@ void NavigationAgent2D::set_path_metadata_flags(BitField<NavigationPathQueryPara } void NavigationAgent2D::set_navigation_map(RID p_navigation_map) { + if (map_override == p_navigation_map) { + return; + } + map_override = p_navigation_map; + NavigationServer2D::get_singleton()->agent_set_map(agent, map_override); _request_repath(); } @@ -287,41 +357,78 @@ RID NavigationAgent2D::get_navigation_map() const { return RID(); } -void NavigationAgent2D::set_path_desired_distance(real_t p_dd) { - path_desired_distance = p_dd; +void NavigationAgent2D::set_path_desired_distance(real_t p_path_desired_distance) { + if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) { + return; + } + + path_desired_distance = p_path_desired_distance; } -void NavigationAgent2D::set_target_desired_distance(real_t p_dd) { - target_desired_distance = p_dd; +void NavigationAgent2D::set_target_desired_distance(real_t p_target_desired_distance) { + if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) { + return; + } + + target_desired_distance = p_target_desired_distance; } void NavigationAgent2D::set_radius(real_t p_radius) { + if (Math::is_equal_approx(radius, p_radius)) { + return; + } + radius = p_radius; + NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); } void NavigationAgent2D::set_neighbor_distance(real_t p_distance) { + if (Math::is_equal_approx(neighbor_distance, p_distance)) { + return; + } + neighbor_distance = p_distance; + NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent2D::set_max_neighbors(int p_count) { + if (max_neighbors == p_count) { + return; + } + max_neighbors = p_count; + NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); } void NavigationAgent2D::set_time_horizon(real_t p_time) { + if (Math::is_equal_approx(time_horizon, p_time)) { + return; + } + time_horizon = p_time; + NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon); } void NavigationAgent2D::set_max_speed(real_t p_max_speed) { + if (Math::is_equal_approx(max_speed, p_max_speed)) { + return; + } + max_speed = p_max_speed; + NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed); } -void NavigationAgent2D::set_path_max_distance(real_t p_pmd) { - path_max_distance = p_pmd; +void NavigationAgent2D::set_path_max_distance(real_t p_path_max_distance) { + if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) { + return; + } + + path_max_distance = p_path_max_distance; } real_t NavigationAgent2D::get_path_max_distance() { @@ -329,8 +436,13 @@ real_t NavigationAgent2D::get_path_max_distance() { } void NavigationAgent2D::set_target_position(Vector2 p_position) { + if (target_position.is_equal_approx(p_position)) { + return; + } + target_position = p_position; target_position_submitted = true; + _request_repath(); } @@ -379,10 +491,15 @@ Vector2 NavigationAgent2D::get_final_position() { } void NavigationAgent2D::set_velocity(Vector2 p_velocity) { + if (target_velocity.is_equal_approx(p_velocity)) { + return; + } + target_velocity = p_velocity; + velocity_submitted = true; + NavigationServer2D::get_singleton()->agent_set_target_velocity(agent, target_velocity); NavigationServer2D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity); - velocity_submitted = true; } void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) { @@ -461,6 +578,9 @@ void NavigationAgent2D::update_navigation() { } NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result); +#ifdef DEBUG_ENABLED + debug_path_dirty = true; +#endif // DEBUG_ENABLED navigation_finished = false; navigation_path_index = 0; emit_signal(SNAME("path_changed")); @@ -547,3 +667,131 @@ void NavigationAgent2D::_check_distance_to_target() { } } } + +////////DEBUG//////////////////////////////////////////////////////////// + +#ifdef DEBUG_ENABLED +void NavigationAgent2D::set_debug_enabled(bool p_enabled) { + if (debug_enabled == p_enabled) { + return; + } + + debug_enabled = p_enabled; + debug_path_dirty = true; +} + +bool NavigationAgent2D::get_debug_enabled() const { + return debug_enabled; +} + +void NavigationAgent2D::set_debug_use_custom(bool p_enabled) { + if (debug_use_custom == p_enabled) { + return; + } + + debug_use_custom = p_enabled; + debug_path_dirty = true; +} + +bool NavigationAgent2D::get_debug_use_custom() const { + return debug_use_custom; +} + +void NavigationAgent2D::set_debug_path_custom_color(Color p_color) { + if (debug_path_custom_color == p_color) { + return; + } + + debug_path_custom_color = p_color; + debug_path_dirty = true; +} + +Color NavigationAgent2D::get_debug_path_custom_color() const { + return debug_path_custom_color; +} + +void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) { + if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { + return; + } + + debug_path_custom_point_size = MAX(0.1, p_point_size); + debug_path_dirty = true; +} + +float NavigationAgent2D::get_debug_path_custom_point_size() const { + return debug_path_custom_point_size; +} + +void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) { + if (Math::is_equal_approx(debug_path_custom_line_width, p_line_width)) { + return; + } + + debug_path_custom_line_width = p_line_width; + debug_path_dirty = true; +} + +float NavigationAgent2D::get_debug_path_custom_line_width() const { + return debug_path_custom_line_width; +} + +void NavigationAgent2D::_navigation_debug_changed() { + debug_path_dirty = true; +} + +void NavigationAgent2D::_update_debug_path() { + if (!debug_path_dirty) { + return; + } + debug_path_dirty = false; + + if (!debug_path_instance.is_valid()) { + debug_path_instance = RenderingServer::get_singleton()->canvas_item_create(); + } + + RenderingServer::get_singleton()->canvas_item_clear(debug_path_instance); + + if (!(debug_enabled && NavigationServer2D::get_singleton()->get_debug_navigation_enable_agent_paths())) { + return; + } + + if (!(agent_parent && agent_parent->is_inside_tree())) { + return; + } + + RenderingServer::get_singleton()->canvas_item_set_parent(debug_path_instance, agent_parent->get_canvas()); + RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, agent_parent->is_visible_in_tree()); + + const Vector<Vector2> &navigation_path = navigation_result->get_path(); + + if (navigation_path.size() <= 1) { + return; + } + + Color debug_path_color = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_color(); + if (debug_use_custom) { + debug_path_color = debug_path_custom_color; + } + + Vector<Color> debug_path_colors; + debug_path_colors.resize(navigation_path.size()); + debug_path_colors.fill(debug_path_color); + + RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false); + + float point_size = NavigationServer2D::get_singleton()->get_debug_navigation_agent_path_point_size(); + float half_point_size = point_size * 0.5; + + if (debug_use_custom) { + point_size = debug_path_custom_point_size; + half_point_size = debug_path_custom_point_size * 0.5; + } + + for (int i = 0; i < navigation_path.size(); i++) { + const Vector2 &vert = navigation_path[i]; + Rect2 path_point_rect = Rect2(vert.x - half_point_size, vert.y - half_point_size, point_size, point_size); + RenderingServer::get_singleton()->canvas_item_add_rect(debug_path_instance, path_point_rect, debug_path_color); + } +} +#endif // DEBUG_ENABLED diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 9787bb1bdb..5278c81f66 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -57,7 +57,6 @@ class NavigationAgent2D : public Node { int max_neighbors = 10; real_t time_horizon = 1.0; real_t max_speed = 100.0; - real_t path_max_distance = 100.0; Vector2 target_position; @@ -74,6 +73,20 @@ class NavigationAgent2D : public Node { // No initialized on purpose uint32_t update_frame_id = 0; +#ifdef DEBUG_ENABLED + bool debug_enabled = false; + bool debug_path_dirty = true; + RID debug_path_instance; + float debug_path_custom_point_size = 4.0; + float debug_path_custom_line_width = 1.0; + bool debug_use_custom = false; + Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); + +private: + void _navigation_debug_changed(); + void _update_debug_path(); +#endif // DEBUG_ENABLED + protected: static void _bind_methods(); void _notification(int p_what); @@ -169,6 +182,23 @@ public: PackedStringArray get_configuration_warnings() const override; +#ifdef DEBUG_ENABLED + void set_debug_enabled(bool p_enabled); + bool get_debug_enabled() const; + + void set_debug_use_custom(bool p_enabled); + bool get_debug_use_custom() const; + + void set_debug_path_custom_color(Color p_color); + Color get_debug_path_custom_color() const; + + void set_debug_path_custom_point_size(float p_point_size); + float get_debug_path_custom_point_size() const; + + void set_debug_path_custom_line_width(float p_line_width); + float get_debug_path_custom_line_width() const; +#endif // DEBUG_ENABLED + private: void update_navigation(); void _request_repath(); diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp index 65bf178cc5..26dca40176 100644 --- a/scene/2d/navigation_link_2d.cpp +++ b/scene/2d/navigation_link_2d.cpp @@ -308,6 +308,7 @@ NavigationLink2D::NavigationLink2D() { NavigationServer2D::get_singleton()->link_set_owner_id(link, get_instance_id()); set_notify_transform(true); + set_hide_clip_children(true); } NavigationLink2D::~NavigationLink2D() { diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 4bd170301a..d7ef77e25b 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -185,6 +185,10 @@ real_t NavigationObstacle2D::estimate_agent_radius() const { } void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) { + if (parent_node2d == p_agent_parent) { + return; + } + if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) { parent_node2d = Object::cast_to<Node2D>(p_agent_parent); if (map_override.is_valid()) { @@ -200,7 +204,12 @@ void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) { } void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) { + if (map_override == p_navigation_map) { + return; + } + map_override = p_navigation_map; + NavigationServer2D::get_singleton()->agent_set_map(agent, map_override); } @@ -214,13 +223,23 @@ RID NavigationObstacle2D::get_navigation_map() const { } void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) { + if (estimate_radius == p_estimate_radius) { + return; + } + estimate_radius = p_estimate_radius; + notify_property_list_changed(); reevaluate_agent_radius(); } void NavigationObstacle2D::set_radius(real_t p_radius) { ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0."); + if (Math::is_equal_approx(radius, p_radius)) { + return; + } + radius = p_radius; + reevaluate_agent_radius(); } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index fe6af8dad2..3484a9de65 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -330,6 +330,7 @@ bool NavigationRegion2D::_get(const StringName &p_name, Variant &r_ret) const { NavigationRegion2D::NavigationRegion2D() { set_notify_transform(true); + set_hide_clip_children(true); region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 39f88a0b5e..988ea87054 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -370,4 +370,5 @@ void RayCast2D::_bind_methods() { } RayCast2D::RayCast2D() { + set_hide_clip_children(true); } diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index e9ce9560d3..c6730f7ab2 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -219,4 +219,5 @@ void RemoteTransform2D::_bind_methods() { RemoteTransform2D::RemoteTransform2D() { set_notify_transform(true); + set_hide_clip_children(true); } diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 24821858cf..bafb83361a 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -472,3 +472,7 @@ void ShapeCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); } + +ShapeCast2D::ShapeCast2D() { + set_hide_clip_children(true); +} diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h index 182614a721..8a62b799f8 100644 --- a/scene/2d/shape_cast_2d.h +++ b/scene/2d/shape_cast_2d.h @@ -119,6 +119,8 @@ public: void clear_exceptions(); PackedStringArray get_configuration_warnings() const override; + + ShapeCast2D(); }; #endif // SHAPE_CAST_2D_H diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 83cfffc333..96711bbe72 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -519,6 +519,7 @@ Bone2D::Bone2D() { bone_angle = 0; autocalculate_length_and_angle = true; set_notify_local_transform(true); + set_hide_clip_children(true); //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. for (int i = 0; i < 3; i++) { rest[i] = Vector2(0, 0); @@ -801,6 +802,7 @@ void Skeleton2D::_bind_methods() { Skeleton2D::Skeleton2D() { skeleton = RS::get_singleton()->skeleton_create(); set_notify_transform(true); + set_hide_clip_children(true); } Skeleton2D::~Skeleton2D() { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index a1304ab991..95bf67d38d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -3969,6 +3969,17 @@ PackedStringArray TileMap::get_configuration_warnings() const { } } + // Check if Y-sort is enabled on a layer but not on the node. + if (!is_y_sort_enabled()) { + for (const TileMapLayer &layer : layers) { + if (layer.y_sort_enabled) { + warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself.")); + break; + } + } + } + + // Check if we are in isometric mode without Y-sort enabled. if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) { bool warn = !is_y_sort_enabled(); if (!warn) { diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 237eb3d987..1177cdb811 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -110,6 +110,7 @@ void VisibleOnScreenNotifier2D::_bind_methods() { VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() { rect = Rect2(-10, -10, 20, 20); + set_hide_clip_children(true); } ////////////////////////////////////// diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 72f186c676..5901e38bb4 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -51,13 +51,13 @@ bool Area3D::is_gravity_a_point() const { return gravity_is_point; } -void Area3D::set_gravity_point_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; - PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +void Area3D::set_gravity_point_unit_distance(real_t p_scale) { + gravity_point_unit_distance = p_scale; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } -real_t Area3D::get_gravity_point_distance_scale() const { - return gravity_distance_scale; +real_t Area3D::get_gravity_point_unit_distance() const { + return gravity_point_unit_distance; } void Area3D::set_gravity_point_center(const Vector3 &p_center) { @@ -655,8 +655,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance); + ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); @@ -741,7 +741,7 @@ void Area3D::_bind_methods() { ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 91b91f741a..607e0d2af8 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -51,7 +51,7 @@ private: Vector3 gravity_vec; real_t gravity = 0.0; bool gravity_is_point = false; - real_t gravity_distance_scale = 0.0; + real_t gravity_point_unit_distance = 0.0; SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; @@ -155,8 +155,8 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_point_distance_scale(real_t p_scale); - real_t get_gravity_point_distance_scale() const; + void set_gravity_point_unit_distance(real_t p_scale); + real_t get_gravity_point_unit_distance() const; void set_gravity_point_center(const Vector3 &p_center); const Vector3 &get_gravity_point_center() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 7ed18d2d41..436b936586 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -284,14 +284,12 @@ void AudioStreamPlayer3D::_notification(int p_what) { volume_vector = _update_panning(); } - if (setplay.get() >= 0 && stream.is_valid()) { + if (setplayback.is_valid() && setplay.get() >= 0) { active.set(); - Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback(); - ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); HashMap<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; - AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); - stream_playbacks.push_back(new_playback); + AudioServer::get_singleton()->start_playback_stream(setplayback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); + setplayback.unref(); setplay.set(-1); } @@ -580,14 +578,21 @@ void AudioStreamPlayer3D::play(float p_from_pos) { if (stream->is_monophonic() && is_playing()) { stop(); } + Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); + ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); + + stream_playbacks.push_back(stream_playback); + setplayback = stream_playback; setplay.set(p_from_pos); active.set(); set_physics_process_internal(true); } void AudioStreamPlayer3D::seek(float p_seconds) { - stop(); - play(p_seconds); + if (is_playing()) { + stop(); + play(p_seconds); + } } void AudioStreamPlayer3D::stop() { @@ -783,6 +788,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const { return false; } +bool AudioStreamPlayer3D::has_stream_playback() { + return !stream_playbacks.is_empty(); +} + Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); return stream_playbacks[stream_playbacks.size() - 1]; @@ -875,6 +884,7 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength); ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength); + ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer3D::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 67cec91896..bba8f10761 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -69,6 +69,7 @@ private: SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; + Ref<AudioStreamPlayback> setplayback; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; float volume_db = 0.0; @@ -188,6 +189,7 @@ public: void set_panning_strength(float p_panning_strength); float get_panning_strength() const; + bool has_stream_playback(); Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer3D(); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fe7f6837f0..ba5ff02862 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { } void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); - if (override_pose) { - p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose")); - } - p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); if (use_external_skeleton) { p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index fbcb1c8f2c..e122adcc8c 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -30,14 +30,14 @@ #include "decal.h" -void Decal::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->decal_set_extents(decal, p_extents); +void Decal::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->decal_set_size(decal, p_size); update_gizmos(); } -Vector3 Decal::get_extents() const { - return extents; +Vector3 Decal::get_size() const { + return size; } void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) { @@ -147,8 +147,8 @@ uint32_t Decal::get_cull_mask() const { AABB Decal::get_aabb() const { AABB aabb; - aabb.position = -extents; - aabb.size = extents * 2.0; + aabb.position = -size / 2; + aabb.size = size; return aabb; } @@ -181,8 +181,8 @@ PackedStringArray Decal::get_configuration_warnings() const { } void Decal::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &Decal::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &Decal::get_size); ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture); ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture); @@ -217,7 +217,7 @@ void Decal::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_size", "get_size"); ADD_GROUP("Textures", "texture_"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO); @@ -252,6 +252,24 @@ void Decal::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_MAX); } +#ifndef DISABLE_DEPRECATED +bool Decal::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool Decal::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + Decal::Decal() { decal = RenderingServer::get_singleton()->decal_create(); RS::get_singleton()->instance_set_base(get_instance(), decal); diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 5797a2f645..171b52815a 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -47,7 +47,7 @@ public: private: RID decal; - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Ref<Texture2D> textures[TEXTURE_MAX]; real_t emission_energy = 1.0; real_t albedo_mix = 1.0; @@ -63,12 +63,16 @@ private: protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: virtual PackedStringArray get_configuration_warnings() const override; - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture(DecalTexture p_type) const; diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index 30dfb45836..9b0a7bb302 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -34,36 +34,54 @@ /////////////////////////// void FogVolume::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &FogVolume::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &FogVolume::get_size); ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape); ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material); ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); } void FogVolume::_validate_property(PropertyInfo &p_property) const { - if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { + if (p_property.name == "size" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { p_property.usage = PROPERTY_USAGE_NONE; return; } } -void FogVolume::set_extents(const Vector3 &p_extents) { - extents = p_extents; - extents.x = MAX(0.0, extents.x); - extents.y = MAX(0.0, extents.y); - extents.z = MAX(0.0, extents.z); - RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents); +#ifndef DISABLE_DEPRECATED +bool FogVolume::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool FogVolume::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void FogVolume::set_size(const Vector3 &p_size) { + size = p_size; + size.x = MAX(0.0, size.x); + size.y = MAX(0.0, size.y); + size.z = MAX(0.0, size.z); + RS::get_singleton()->fog_volume_set_size(_get_volume(), size); update_gizmos(); } -Vector3 FogVolume::get_extents() const { - return extents; +Vector3 FogVolume::get_size() const { + return size; } void FogVolume::set_shape(RS::FogVolumeShape p_type) { @@ -94,7 +112,7 @@ Ref<Material> FogVolume::get_material() const { AABB FogVolume::get_aabb() const { if (shape != RS::FOG_VOLUME_SHAPE_WORLD) { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } return AABB(); } diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h index fa02834762..f7e861e3d0 100644 --- a/scene/3d/fog_volume.h +++ b/scene/3d/fog_volume.h @@ -40,7 +40,7 @@ class FogVolume : public VisualInstance3D { GDCLASS(FogVolume, VisualInstance3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Ref<Material> material; RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX; @@ -50,10 +50,14 @@ protected: _FORCE_INLINE_ RID _get_volume() { return volume; } static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_shape(RS::FogVolumeShape p_type); RS::FogVolumeShape get_shape() const; diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index d1f2dfb25f..137d578291 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -95,24 +95,42 @@ GPUParticlesCollisionSphere3D::~GPUParticlesCollisionSphere3D() { /////////////////////////// void GPUParticlesCollisionBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionBox3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); } -void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionBox3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionBox3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesCollisionBox3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesCollisionBox3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionBox3D::get_size() const { + return size; } AABB GPUParticlesCollisionBox3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionBox3D::GPUParticlesCollisionBox3D() : @@ -359,7 +377,7 @@ Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const { static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; int subdiv = subdivs[get_resolution()]; - AABB aabb(-extents, extents * 2); + AABB aabb(-size / 2, size); float cell_size = aabb.get_longest_axis_size() / float(subdiv); @@ -374,7 +392,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { static const int subdivs[RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; int subdiv = subdivs[get_resolution()]; - AABB aabb(-extents, extents * 2); + AABB aabb(-size / 2, size); float cell_size = aabb.get_longest_axis_size() / float(subdiv); @@ -515,8 +533,8 @@ PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const } void GPUParticlesCollisionSDF3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionSDF3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionSDF3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionSDF3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionSDF3D::get_size); ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionSDF3D::set_resolution); ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionSDF3D::get_resolution); @@ -532,7 +550,7 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &GPUParticlesCollisionSDF3D::set_bake_mask_value); ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &GPUParticlesCollisionSDF3D::get_bake_mask_value); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,suffix:m"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask"); @@ -547,6 +565,24 @@ void GPUParticlesCollisionSDF3D::_bind_methods() { BIND_ENUM_CONSTANT(RESOLUTION_MAX); } +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionSDF3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionSDF3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void GPUParticlesCollisionSDF3D::set_thickness(float p_thickness) { thickness = p_thickness; } @@ -555,14 +591,14 @@ float GPUParticlesCollisionSDF3D::get_thickness() const { return thickness; } -void GPUParticlesCollisionSDF3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +void GPUParticlesCollisionSDF3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesCollisionSDF3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionSDF3D::get_size() const { + return size; } void GPUParticlesCollisionSDF3D::set_resolution(Resolution p_resolution) { @@ -610,7 +646,7 @@ Ref<Texture3D> GPUParticlesCollisionSDF3D::get_texture() const { } AABB GPUParticlesCollisionSDF3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionSDF3D::BakeBeginFunc GPUParticlesCollisionSDF3D::bake_begin_function = nullptr; @@ -675,8 +711,8 @@ void GPUParticlesCollisionHeightField3D::_notification(int p_what) { } void GPUParticlesCollisionHeightField3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionHeightField3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionHeightField3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesCollisionHeightField3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesCollisionHeightField3D::get_size); ClassDB::bind_method(D_METHOD("set_resolution", "resolution"), &GPUParticlesCollisionHeightField3D::set_resolution); ClassDB::bind_method(D_METHOD("get_resolution"), &GPUParticlesCollisionHeightField3D::get_resolution); @@ -687,7 +723,7 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled); ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution"); ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled"); @@ -704,15 +740,33 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS); } -void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesCollisionHeightField3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesCollisionHeightField3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesCollisionHeightField3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); RS::get_singleton()->particles_collision_height_field_update(_get_collision()); } -Vector3 GPUParticlesCollisionHeightField3D::get_extents() const { - return extents; +Vector3 GPUParticlesCollisionHeightField3D::get_size() const { + return size; } void GPUParticlesCollisionHeightField3D::set_resolution(Resolution p_resolution) { @@ -745,7 +799,7 @@ bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const { } AABB GPUParticlesCollisionHeightField3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesCollisionHeightField3D::GPUParticlesCollisionHeightField3D() : @@ -857,24 +911,42 @@ GPUParticlesAttractorSphere3D::~GPUParticlesAttractorSphere3D() { /////////////////////////// void GPUParticlesAttractorBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorBox3D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); +} - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesAttractorBox3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; } -void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +bool GPUParticlesAttractorBox3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesAttractorBox3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesAttractorBox3D::get_extents() const { - return extents; +Vector3 GPUParticlesAttractorBox3D::get_size() const { + return size; } AABB GPUParticlesAttractorBox3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesAttractorBox3D::GPUParticlesAttractorBox3D() : @@ -887,24 +959,42 @@ GPUParticlesAttractorBox3D::~GPUParticlesAttractorBox3D() { /////////////////////////// void GPUParticlesAttractorVectorField3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorVectorField3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorVectorField3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &GPUParticlesAttractorVectorField3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &GPUParticlesAttractorVectorField3D::get_size); ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); } -void GPUParticlesAttractorVectorField3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; - RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); +#ifndef DISABLE_DEPRECATED +bool GPUParticlesAttractorVectorField3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool GPUParticlesAttractorVectorField3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void GPUParticlesAttractorVectorField3D::set_size(const Vector3 &p_size) { + size = p_size; + RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), size / 2); update_gizmos(); } -Vector3 GPUParticlesAttractorVectorField3D::get_extents() const { - return extents; +Vector3 GPUParticlesAttractorVectorField3D::get_size() const { + return size; } void GPUParticlesAttractorVectorField3D::set_texture(const Ref<Texture3D> &p_texture) { @@ -918,7 +1008,7 @@ Ref<Texture3D> GPUParticlesAttractorVectorField3D::get_texture() const { } AABB GPUParticlesAttractorVectorField3D::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } GPUParticlesAttractorVectorField3D::GPUParticlesAttractorVectorField3D() : diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 3c569ac73d..1649320069 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -74,14 +74,18 @@ public: class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D { GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual AABB get_aabb() const override; @@ -108,7 +112,7 @@ public: typedef void (*BakeEndFunc)(); private: - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Resolution resolution = RESOLUTION_64; uint32_t bake_mask = 0xFFFFFFFF; Ref<Texture3D> texture; @@ -160,6 +164,10 @@ private: protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: virtual PackedStringArray get_configuration_warnings() const override; @@ -167,8 +175,8 @@ public: void set_thickness(float p_thickness); float get_thickness() const; - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_resolution(Resolution p_resolution); Resolution get_resolution() const; @@ -217,7 +225,7 @@ public: }; private: - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Resolution resolution = RESOLUTION_1024; bool follow_camera_mode = false; @@ -226,10 +234,14 @@ private: protected: void _notification(int p_what); static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_resolution(Resolution p_resolution); Resolution get_resolution() const; @@ -301,14 +313,18 @@ public: class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D { GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual AABB get_aabb() const override; @@ -319,15 +335,19 @@ public: class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D { GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D); - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); Ref<Texture3D> texture; protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_texture(const Ref<Texture3D> &p_texture); Ref<Texture3D> get_texture() const; diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index d0f71768d2..b39ca43d2e 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -109,6 +109,15 @@ void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &Label3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &Label3D::get_alpha_hash_scale); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &Label3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &Label3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &Label3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &Label3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter); @@ -127,8 +136,11 @@ void Label3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority"); @@ -162,6 +174,7 @@ void Label3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); + BIND_ENUM_CONSTANT(ALPHA_CUT_HASH); } void Label3D::_validate_property(PropertyInfo &p_property) const { @@ -350,13 +363,24 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); + RS::get_singleton()->material_set_param(surf.material, "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(surf.material, "alpha_antialiasing_edge", alpha_antialiasing_edge); if (msdf) { RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid)); RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size); } + BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA; + if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR; + } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS; + } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH; + } + RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, alpha_antialiasing_mode, &shader_rid); RS::get_singleton()->material_set_shader(surf.material, shader_rid); RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); @@ -906,7 +930,7 @@ StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const { } void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX); if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); @@ -929,6 +953,17 @@ Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const { return alpha_cut; } +void Label3D::set_alpha_hash_scale(float p_hash_scale) { + if (alpha_hash_scale != p_hash_scale) { + alpha_hash_scale = p_hash_scale; + _queue_update(); + } +} + +float Label3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + void Label3D::set_alpha_scissor_threshold(float p_threshold) { if (alpha_scissor_threshold != p_threshold) { alpha_scissor_threshold = p_threshold; @@ -940,6 +975,28 @@ float Label3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } +void Label3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_update(); + } +} + +BaseMaterial3D::AlphaAntiAliasing Label3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void Label3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_update(); + } +} + +float Label3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + Label3D::Label3D() { for (int i = 0; i < FLAG_MAX; i++) { flags[i] = (i == FLAG_DOUBLE_SIDED); diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 96cc941209..912f485354 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -51,7 +51,9 @@ public: enum AlphaCutMode { ALPHA_CUT_DISABLED, ALPHA_CUT_DISCARD, - ALPHA_CUT_OPAQUE_PREPASS + ALPHA_CUT_OPAQUE_PREPASS, + ALPHA_CUT_HASH, + ALPHA_CUT_MAX }; private: @@ -59,6 +61,9 @@ private: bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; float alpha_scissor_threshold = 0.5; + float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; AABB aabb; @@ -228,6 +233,15 @@ public: void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; + void set_alpha_hash_scale(float p_hash_scale); + float get_alpha_hash_scale() const; + + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index fe7ddcb06e..524304425c 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -120,15 +120,38 @@ void NavigationAgent3D::_bind_methods() { ADD_SIGNAL(MethodInfo("link_reached", PropertyInfo(Variant::DICTIONARY, "details"))); ADD_SIGNAL(MethodInfo("navigation_finished")); ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity"))); + +#ifdef DEBUG_ENABLED + ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent3D::set_debug_enabled); + ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent3D::get_debug_enabled); + ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent3D::set_debug_use_custom); + ClassDB::bind_method(D_METHOD("get_debug_use_custom"), &NavigationAgent3D::get_debug_use_custom); + ClassDB::bind_method(D_METHOD("set_debug_path_custom_color", "color"), &NavigationAgent3D::set_debug_path_custom_color); + ClassDB::bind_method(D_METHOD("get_debug_path_custom_color"), &NavigationAgent3D::get_debug_path_custom_color); + ClassDB::bind_method(D_METHOD("set_debug_path_custom_point_size", "point_size"), &NavigationAgent3D::set_debug_path_custom_point_size); + ClassDB::bind_method(D_METHOD("get_debug_path_custom_point_size"), &NavigationAgent3D::get_debug_path_custom_point_size); + + ADD_GROUP("Debug", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size"); +#endif // DEBUG_ENABLED } void NavigationAgent3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POST_ENTER_TREE: { // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. - // cannot use READY as ready does not get called if Node is readded to SceneTree + // cannot use READY as ready does not get called if Node is re-added to SceneTree set_agent_parent(get_parent()); set_physics_process_internal(true); + +#ifdef DEBUG_ENABLED + if (NavigationServer3D::get_singleton()->get_debug_enabled()) { + debug_path_dirty = true; + } +#endif // DEBUG_ENABLED } break; case NOTIFICATION_PARENTED: { @@ -151,6 +174,12 @@ void NavigationAgent3D::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { set_agent_parent(nullptr); set_physics_process_internal(false); + +#ifdef DEBUG_ENABLED + if (debug_path_instance.is_valid()) { + RS::get_singleton()->instance_set_visible(debug_path_instance, false); + } +#endif // DEBUG_ENABLED } break; case NOTIFICATION_PAUSED: { @@ -178,22 +207,27 @@ void NavigationAgent3D::_notification(int p_what) { if (avoidance_enabled) { // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used - NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); } _check_distance_to_target(); } +#ifdef DEBUG_ENABLED + if (debug_path_dirty) { + _update_debug_path(); + } +#endif // DEBUG_ENABLED } break; } } NavigationAgent3D::NavigationAgent3D() { agent = NavigationServer3D::get_singleton()->agent_create(); - set_neighbor_distance(50.0); - set_max_neighbors(10); - set_time_horizon(5.0); - set_radius(1.0); - set_max_speed(10.0); - set_ignore_y(true); + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon); + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); + NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y); // Preallocate query and result objects to improve performance. navigation_query = Ref<NavigationPathQueryParameters3D>(); @@ -201,20 +235,41 @@ NavigationAgent3D::NavigationAgent3D() { navigation_result = Ref<NavigationPathQueryResult3D>(); navigation_result.instantiate(); + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); +#endif // DEBUG_ENABLED } NavigationAgent3D::~NavigationAgent3D() { ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(agent); agent = RID(); // Pointless + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationAgent3D::_navigation_debug_changed)); + + ERR_FAIL_NULL(RenderingServer::get_singleton()); + if (debug_path_instance.is_valid()) { + RenderingServer::get_singleton()->free(debug_path_instance); + } + if (debug_path_mesh.is_valid()) { + RenderingServer::get_singleton()->free(debug_path_mesh->get_rid()); + } +#endif // DEBUG_ENABLED } void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { + if (avoidance_enabled == p_enabled) { + return; + } + avoidance_enabled = p_enabled; + if (avoidance_enabled) { - NavigationServer3D::get_singleton()->agent_set_callback(agent, get_instance_id(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); } else { - NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable()); } } @@ -223,8 +278,13 @@ bool NavigationAgent3D::get_avoidance_enabled() const { } void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { + if (agent_parent == p_agent_parent) { + return; + } + // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map - NavigationServer3D::get_singleton()->agent_set_callback(agent, ObjectID(), "_avoidance_done"); + NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable()); + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { // place agent on navigation map first or else the RVO agent callback creation fails silently later agent_parent = Object::cast_to<Node3D>(p_agent_parent); @@ -233,8 +293,11 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { } else { NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); } + // create new avoidance callback if enabled - set_avoidance_enabled(avoidance_enabled); + if (avoidance_enabled) { + NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done)); + } } else { agent_parent = nullptr; NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); @@ -242,11 +305,13 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { } void NavigationAgent3D::set_navigation_layers(uint32_t p_navigation_layers) { - bool navigation_layers_changed = navigation_layers != p_navigation_layers; - navigation_layers = p_navigation_layers; - if (navigation_layers_changed) { - _request_repath(); + if (navigation_layers == p_navigation_layers) { + return; } + + navigation_layers = p_navigation_layers; + + _request_repath(); } uint32_t NavigationAgent3D::get_navigation_layers() const { @@ -280,7 +345,12 @@ void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryPara } void NavigationAgent3D::set_navigation_map(RID p_navigation_map) { + if (map_override == p_navigation_map) { + return; + } + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); _request_repath(); } @@ -294,50 +364,96 @@ RID NavigationAgent3D::get_navigation_map() const { return RID(); } -void NavigationAgent3D::set_path_desired_distance(real_t p_dd) { - path_desired_distance = p_dd; +void NavigationAgent3D::set_path_desired_distance(real_t p_path_desired_distance) { + if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) { + return; + } + + path_desired_distance = p_path_desired_distance; } -void NavigationAgent3D::set_target_desired_distance(real_t p_dd) { - target_desired_distance = p_dd; +void NavigationAgent3D::set_target_desired_distance(real_t p_target_desired_distance) { + if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) { + return; + } + + target_desired_distance = p_target_desired_distance; } void NavigationAgent3D::set_radius(real_t p_radius) { + if (Math::is_equal_approx(radius, p_radius)) { + return; + } + radius = p_radius; + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); } -void NavigationAgent3D::set_agent_height_offset(real_t p_hh) { - navigation_height_offset = p_hh; +void NavigationAgent3D::set_agent_height_offset(real_t p_agent_height_offset) { + if (Math::is_equal_approx(navigation_height_offset, p_agent_height_offset)) { + return; + } + + navigation_height_offset = p_agent_height_offset; } void NavigationAgent3D::set_ignore_y(bool p_ignore_y) { + if (ignore_y == p_ignore_y) { + return; + } + ignore_y = p_ignore_y; + NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y); } void NavigationAgent3D::set_neighbor_distance(real_t p_distance) { + if (Math::is_equal_approx(neighbor_distance, p_distance)) { + return; + } + neighbor_distance = p_distance; + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance); } void NavigationAgent3D::set_max_neighbors(int p_count) { + if (max_neighbors == p_count) { + return; + } + max_neighbors = p_count; + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors); } void NavigationAgent3D::set_time_horizon(real_t p_time) { + if (Math::is_equal_approx(time_horizon, p_time)) { + return; + } + time_horizon = p_time; + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon); } void NavigationAgent3D::set_max_speed(real_t p_max_speed) { + if (Math::is_equal_approx(max_speed, p_max_speed)) { + return; + } + max_speed = p_max_speed; + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed); } -void NavigationAgent3D::set_path_max_distance(real_t p_pmd) { - path_max_distance = p_pmd; +void NavigationAgent3D::set_path_max_distance(real_t p_path_max_distance) { + if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) { + return; + } + + path_max_distance = p_path_max_distance; } real_t NavigationAgent3D::get_path_max_distance() { @@ -345,8 +461,13 @@ real_t NavigationAgent3D::get_path_max_distance() { } void NavigationAgent3D::set_target_position(Vector3 p_position) { + if (target_position.is_equal_approx(p_position)) { + return; + } + target_position = p_position; target_position_submitted = true; + _request_repath(); } @@ -360,7 +481,7 @@ Vector3 NavigationAgent3D::get_next_path_position() { const Vector<Vector3> &navigation_path = navigation_result->get_path(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent."); - return agent_parent->get_global_transform().origin; + return agent_parent->get_global_position(); } else { return navigation_path[navigation_path_index] - Vector3(0, navigation_height_offset, 0); } @@ -368,7 +489,7 @@ Vector3 NavigationAgent3D::get_next_path_position() { real_t NavigationAgent3D::distance_to_target() const { ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); - return agent_parent->get_global_transform().origin.distance_to(target_position); + return agent_parent->get_global_position().distance_to(target_position); } bool NavigationAgent3D::is_target_reached() const { @@ -395,10 +516,15 @@ Vector3 NavigationAgent3D::get_final_position() { } void NavigationAgent3D::set_velocity(Vector3 p_velocity) { + if (target_velocity.is_equal_approx(p_velocity)) { + return; + } + target_velocity = p_velocity; + velocity_submitted = true; + NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, target_velocity); NavigationServer3D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity); - velocity_submitted = true; } void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) { @@ -439,7 +565,7 @@ void NavigationAgent3D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector3 origin = agent_parent->get_global_transform().origin; + Vector3 origin = agent_parent->get_global_position(); bool reload_path = false; @@ -478,6 +604,9 @@ void NavigationAgent3D::update_navigation() { } NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result); +#ifdef DEBUG_ENABLED + debug_path_dirty = true; +#endif // DEBUG_ENABLED navigation_finished = false; navigation_path_index = 0; emit_signal(SNAME("path_changed")); @@ -564,3 +693,146 @@ void NavigationAgent3D::_check_distance_to_target() { } } } + +////////DEBUG//////////////////////////////////////////////////////////// + +#ifdef DEBUG_ENABLED +void NavigationAgent3D::set_debug_enabled(bool p_enabled) { + if (debug_enabled == p_enabled) { + return; + } + + debug_enabled = p_enabled; + debug_path_dirty = true; +} + +bool NavigationAgent3D::get_debug_enabled() const { + return debug_enabled; +} + +void NavigationAgent3D::set_debug_use_custom(bool p_enabled) { + if (debug_use_custom == p_enabled) { + return; + } + + debug_use_custom = p_enabled; + debug_path_dirty = true; +} + +bool NavigationAgent3D::get_debug_use_custom() const { + return debug_use_custom; +} + +void NavigationAgent3D::set_debug_path_custom_color(Color p_color) { + if (debug_path_custom_color == p_color) { + return; + } + + debug_path_custom_color = p_color; + debug_path_dirty = true; +} + +Color NavigationAgent3D::get_debug_path_custom_color() const { + return debug_path_custom_color; +} + +void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) { + if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { + return; + } + + debug_path_custom_point_size = p_point_size; + debug_path_dirty = true; +} + +float NavigationAgent3D::get_debug_path_custom_point_size() const { + return debug_path_custom_point_size; +} + +void NavigationAgent3D::_navigation_debug_changed() { + debug_path_dirty = true; +} + +void NavigationAgent3D::_update_debug_path() { + if (!debug_path_dirty) { + return; + } + debug_path_dirty = false; + + if (!debug_path_instance.is_valid()) { + debug_path_instance = RenderingServer::get_singleton()->instance_create(); + } + + if (!debug_path_mesh.is_valid()) { + debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + } + + debug_path_mesh->clear_surfaces(); + + if (!(debug_enabled && NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths())) { + return; + } + + if (!(agent_parent && agent_parent->is_inside_tree())) { + return; + } + + const Vector<Vector3> &navigation_path = navigation_result->get_path(); + + if (navigation_path.size() <= 1) { + return; + } + + Vector<Vector3> debug_path_lines_vertex_array; + + for (int i = 0; i < navigation_path.size() - 1; i++) { + debug_path_lines_vertex_array.push_back(navigation_path[i]); + debug_path_lines_vertex_array.push_back(navigation_path[i + 1]); + } + + Array debug_path_lines_mesh_array; + debug_path_lines_mesh_array.resize(Mesh::ARRAY_MAX); + debug_path_lines_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array; + + debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, debug_path_lines_mesh_array); + + Ref<StandardMaterial3D> debug_agent_path_line_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_line_material(); + if (debug_use_custom) { + if (!debug_agent_path_line_custom_material.is_valid()) { + debug_agent_path_line_custom_material = debug_agent_path_line_material->duplicate(); + } + debug_agent_path_line_custom_material->set_albedo(debug_path_custom_color); + debug_path_mesh->surface_set_material(0, debug_agent_path_line_custom_material); + } else { + debug_path_mesh->surface_set_material(0, debug_agent_path_line_material); + } + + Vector<Vector3> debug_path_points_vertex_array; + + for (int i = 0; i < navigation_path.size(); i++) { + debug_path_points_vertex_array.push_back(navigation_path[i]); + } + + Array debug_path_points_mesh_array; + debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX); + debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array; + + debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array); + + Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material(); + if (debug_use_custom) { + if (!debug_agent_path_point_custom_material.is_valid()) { + debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate(); + } + debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color); + debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size); + debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material); + } else { + debug_path_mesh->surface_set_material(1, debug_agent_path_point_material); + } + + RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid()); + RS::get_singleton()->instance_set_scenario(debug_path_instance, agent_parent->get_world_3d()->get_scenario()); + RS::get_singleton()->instance_set_visible(debug_path_instance, agent_parent->is_visible_in_tree()); +} +#endif // DEBUG_ENABLED diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 12f83ce6a8..209b2a0989 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -52,14 +52,13 @@ class NavigationAgent3D : public Node { real_t path_desired_distance = 1.0; real_t target_desired_distance = 1.0; - real_t radius = 0.0; + real_t radius = 1.0; real_t navigation_height_offset = 0.0; - bool ignore_y = false; - real_t neighbor_distance = 0.0; - int max_neighbors = 0; - real_t time_horizon = 0.0; - real_t max_speed = 0.0; - + bool ignore_y = true; + real_t neighbor_distance = 50.0; + int max_neighbors = 10; + real_t time_horizon = 5.0; + real_t max_speed = 10.0; real_t path_max_distance = 3.0; Vector3 target_position; @@ -76,6 +75,22 @@ class NavigationAgent3D : public Node { // No initialized on purpose uint32_t update_frame_id = 0; +#ifdef DEBUG_ENABLED + bool debug_enabled = false; + bool debug_path_dirty = true; + RID debug_path_instance; + Ref<ArrayMesh> debug_path_mesh; + float debug_path_custom_point_size = 4.0; + bool debug_use_custom = false; + Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); + Ref<StandardMaterial3D> debug_agent_path_line_custom_material; + Ref<StandardMaterial3D> debug_agent_path_point_custom_material; + +private: + void _navigation_debug_changed(); + void _update_debug_path(); +#endif // DEBUG_ENABLED + protected: static void _bind_methods(); void _notification(int p_what); @@ -181,6 +196,20 @@ public: PackedStringArray get_configuration_warnings() const override; +#ifdef DEBUG_ENABLED + void set_debug_enabled(bool p_enabled); + bool get_debug_enabled() const; + + void set_debug_use_custom(bool p_enabled); + bool get_debug_use_custom() const; + + void set_debug_path_custom_color(Color p_color); + Color get_debug_path_custom_color() const; + + void set_debug_path_custom_point_size(float p_point_size); + float get_debug_path_custom_point_size() const; +#endif // DEBUG_ENABLED + private: void update_navigation(); void _request_repath(); diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index c706f55566..85b3c164cc 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -192,6 +192,10 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { } void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { + if (parent_node3d == p_agent_parent) { + return; + } + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { parent_node3d = Object::cast_to<Node3D>(p_agent_parent); if (map_override.is_valid()) { @@ -207,7 +211,12 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { } void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { + if (map_override == p_navigation_map) { + return; + } + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); } @@ -221,13 +230,23 @@ RID NavigationObstacle3D::get_navigation_map() const { } void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { + if (estimate_radius == p_estimate_radius) { + return; + } + estimate_radius = p_estimate_radius; + notify_property_list_changed(); reevaluate_agent_radius(); } void NavigationObstacle3D::set_radius(real_t p_radius) { ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0."); + if (Math::is_equal_approx(radius, p_radius)) { + return; + } + radius = p_radius; + reevaluate_agent_radius(); } diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 632b27953f..594580a205 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -542,13 +542,14 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s float error = -1.0f; int target_index_count = MIN(indices.size(), 36); + const int simplify_options = SurfaceTool::SIMPLIFY_LOCK_BORDER; + uint32_t index_count = SurfaceTool::simplify_func( (unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), vertices_f32.ptr(), vertices.size(), sizeof(float) * 3, - target_index_count, target_error, &error); - + target_index_count, target_error, simplify_options, &error); indices.resize(index_count); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index f4ab09cd9b..c8cfcf7d7a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -333,6 +333,11 @@ void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { } void AnimatableBody3D::_notification(int p_what) { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return; + } +#endif switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 606f6140cb..62202c0b1b 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -85,38 +85,40 @@ float ReflectionProbe::get_mesh_lod_threshold() const { return mesh_lod_threshold; } -void ReflectionProbe::set_extents(const Vector3 &p_extents) { - extents = p_extents; +void ReflectionProbe::set_size(const Vector3 &p_size) { + size = p_size; for (int i = 0; i < 3; i++) { - if (extents[i] < 0.01) { - extents[i] = 0.01; + float half_size = size[i] / 2; + if (half_size < 0.01) { + half_size = 0.01; } - if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); + if (half_size - 0.01 < ABS(origin_offset[i])) { + origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01); } } - RS::get_singleton()->reflection_probe_set_extents(probe, extents); + RS::get_singleton()->reflection_probe_set_size(probe, size); RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); update_gizmos(); } -Vector3 ReflectionProbe::get_extents() const { - return extents; +Vector3 ReflectionProbe::get_size() const { + return size; } -void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { - origin_offset = p_extents; +void ReflectionProbe::set_origin_offset(const Vector3 &p_offset) { + origin_offset = p_offset; for (int i = 0; i < 3; i++) { - if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); + float half_size = size[i] / 2; + if (half_size - 0.01 < ABS(origin_offset[i])) { + origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01); } } - RS::get_singleton()->reflection_probe_set_extents(probe, extents); + RS::get_singleton()->reflection_probe_set_size(probe, size); RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); update_gizmos(); @@ -174,7 +176,7 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const { AABB ReflectionProbe::get_aabb() const { AABB aabb; aabb.position = -origin_offset; - aabb.size = origin_offset + extents; + aabb.size = origin_offset + size / 2; return aabb; } @@ -205,8 +207,8 @@ void ReflectionProbe::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh_lod_threshold", "ratio"), &ReflectionProbe::set_mesh_lod_threshold); ClassDB::bind_method(D_METHOD("get_mesh_lod_threshold"), &ReflectionProbe::get_mesh_lod_threshold); - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &ReflectionProbe::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &ReflectionProbe::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &ReflectionProbe::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &ReflectionProbe::get_size); ClassDB::bind_method(D_METHOD("set_origin_offset", "origin_offset"), &ReflectionProbe::set_origin_offset); ClassDB::bind_method(D_METHOD("get_origin_offset"), &ReflectionProbe::get_origin_offset); @@ -229,7 +231,7 @@ void ReflectionProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp,suffix:m"), "set_max_distance", "get_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_origin_offset", "get_origin_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior"); @@ -250,6 +252,24 @@ void ReflectionProbe::_bind_methods() { BIND_ENUM_CONSTANT(AMBIENT_COLOR); } +#ifndef DISABLE_DEPRECATED +bool ReflectionProbe::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool ReflectionProbe::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + ReflectionProbe::ReflectionProbe() { probe = RenderingServer::get_singleton()->reflection_probe_create(); RS::get_singleton()->instance_set_base(get_instance(), probe); diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index cb417c3eea..738277ad39 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -52,7 +52,7 @@ private: RID probe; float intensity = 1.0; float max_distance = 0.0; - Vector3 extents = Vector3(10, 10, 10); + Vector3 size = Vector3(20, 20, 20); Vector3 origin_offset = Vector3(0, 0, 0); bool box_projection = false; bool enable_shadows = false; @@ -68,6 +68,10 @@ private: protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: void set_intensity(float p_intensity); @@ -91,10 +95,10 @@ public: void set_mesh_lod_threshold(float p_pixels); float get_mesh_lod_threshold() const; - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; - void set_origin_offset(const Vector3 &p_extents); + void set_origin_offset(const Vector3 &p_offset); Vector3 get_origin_offset() const; void set_as_interior(bool p_enable); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 635c566ef8..59e4a0b718 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -245,8 +245,26 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new); set_aabb(aabb_new); + RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold); + RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge); + + BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED; + if (get_draw_flag(FLAG_TRANSPARENT)) { + if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR; + } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS; + } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH; + } else { + mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA; + } + } + RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid); + if (last_shader != shader_rid) { RS::get_singleton()->material_set_shader(get_material(), shader_rid); last_shader = shader_rid; @@ -433,7 +451,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { } void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX); alpha_cut = p_mode; _queue_redraw(); } @@ -442,6 +460,50 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { return alpha_cut; } +void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) { + if (alpha_hash_scale != p_hash_scale) { + alpha_hash_scale = p_hash_scale; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_hash_scale() const { + return alpha_hash_scale; +} + +void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) { + if (alpha_scissor_threshold != p_threshold) { + alpha_scissor_threshold = p_threshold; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_scissor_threshold() const { + return alpha_scissor_threshold; +} + +void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_redraw(); + } +} + +BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES. billboard_mode = p_mode; @@ -494,6 +556,18 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode); ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode); + ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpriteBase3D::set_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpriteBase3D::get_alpha_scissor_threshold); + + ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode); ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode); @@ -519,7 +593,11 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); - ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); @@ -533,6 +611,7 @@ void SpriteBase3D::_bind_methods() { BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); + BIND_ENUM_CONSTANT(ALPHA_CUT_HASH); } SpriteBase3D::SpriteBase3D() { @@ -550,7 +629,6 @@ SpriteBase3D::SpriteBase3D() { RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1)); - RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5); mesh = RenderingServer::get_singleton()->mesh_create(); @@ -1182,8 +1260,9 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool } } - notify_property_list_changed(); set_process_internal(true); + notify_property_list_changed(); + _queue_redraw(); } void AnimatedSprite3D::play_backwards(const StringName &p_name) { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index d0fd767d89..1eb1211951 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -53,7 +53,9 @@ public: enum AlphaCutMode { ALPHA_CUT_DISABLED, ALPHA_CUT_DISCARD, - ALPHA_CUT_OPAQUE_PREPASS + ALPHA_CUT_OPAQUE_PREPASS, + ALPHA_CUT_HASH, + ALPHA_CUT_MAX }; private: @@ -85,6 +87,10 @@ private: bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + float alpha_scissor_threshold = 0.5; + float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; bool pending_update = false; @@ -143,6 +149,18 @@ public: void set_alpha_cut_mode(AlphaCutMode p_mode); AlphaCutMode get_alpha_cut_mode() const; + void set_alpha_scissor_threshold(float p_threshold); + float get_alpha_scissor_threshold() const; + + void set_alpha_hash_scale(float p_hash_scale); + float get_alpha_hash_scale() const; + + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 41dc27352f..36a877246e 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -237,6 +237,24 @@ void VoxelGIData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior"); } +#ifndef DISABLE_DEPRECATED +bool VoxelGI::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool VoxelGI::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + VoxelGIData::VoxelGIData() { probe = RS::get_singleton()->voxel_gi_create(); } @@ -273,14 +291,14 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const { return subdiv; } -void VoxelGI::set_extents(const Vector3 &p_extents) { - // Prevent very small extents as these break baking if other extents are set very high. - extents = Vector3(MAX(1.0, p_extents.x), MAX(1.0, p_extents.y), MAX(1.0, p_extents.z)); +void VoxelGI::set_size(const Vector3 &p_size) { + // Prevent very small size dimensions as these breaks baking if other size dimensions are set very high. + size = Vector3(MAX(1.0, p_size.x), MAX(1.0, p_size.y), MAX(1.0, p_size.z)); update_gizmos(); } -Vector3 VoxelGI::get_extents() const { - return extents; +Vector3 VoxelGI::get_size() const { + return size; } void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) { @@ -300,7 +318,7 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); - if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { + if (AABB(-size / 2, size).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; @@ -328,7 +346,7 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); - if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { + if (AABB(-size / 2, size).intersects(xf.xform(aabb))) { PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; @@ -352,7 +370,7 @@ Vector3i VoxelGI::get_estimated_cell_size() const { static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; int cell_subdiv = subdiv_value[subdiv]; int axis_cell_size[3]; - AABB bounds = AABB(-extents, extents * 2.0); + AABB bounds = AABB(-size / 2, size); int longest_axis = bounds.get_longest_axis_index(); axis_cell_size[longest_axis] = 1 << cell_subdiv; @@ -390,7 +408,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { Voxelizer baker; - baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization); + baker.begin_bake(subdiv_value[subdiv], AABB(-size / 2, size), exposure_normalization); List<PlotMesh> mesh_list; @@ -448,7 +466,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data_new->get_rid(), exposure_normalization); - probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); + probe_data_new->allocate(baker.get_to_cell_space_xform(), AABB(-size / 2, size), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count()); set_probe_data(probe_data_new); #ifdef TOOLS_ENABLED @@ -468,7 +486,7 @@ void VoxelGI::_debug_bake() { } AABB VoxelGI::get_aabb() const { - return AABB(-extents, extents * 2); + return AABB(-size / 2, size); } PackedStringArray VoxelGI::get_configuration_warnings() const { @@ -489,8 +507,8 @@ void VoxelGI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &VoxelGI::set_subdiv); ClassDB::bind_method(D_METHOD("get_subdiv"), &VoxelGI::get_subdiv); - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &VoxelGI::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VoxelGI::get_size); ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes); ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes); @@ -500,7 +518,7 @@ void VoxelGI::_bind_methods() { ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data"); diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index ae348daf9e..d276186dd1 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -118,7 +118,7 @@ private: RID voxel_gi; Subdiv subdiv = SUBDIV_128; - Vector3 extents = Vector3(10, 10, 10); + Vector3 size = Vector3(20, 20, 20); Ref<CameraAttributes> camera_attributes; struct PlotMesh { @@ -133,6 +133,10 @@ private: protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: static BakeBeginFunc bake_begin_function; @@ -145,8 +149,8 @@ public: void set_subdiv(Subdiv p_subdiv); Subdiv get_subdiv() const; - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes); Ref<CameraAttributes> get_camera_attributes() const; diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index a2028b8de8..d28a6fcc04 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -30,12 +30,20 @@ #include "animation_blend_space_1d.h" +#include "animation_blend_tree.h" + void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position)); + r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, length_internal, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const { - return 0; + if (p_parameter == closest) { + return -1; + } else { + return 0; + } } Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) { @@ -77,6 +85,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label); ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label); + ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace1D::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace1D::get_blend_mode); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync); @@ -91,7 +102,12 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync"); + + BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); + BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE); + BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY); } void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) { @@ -214,6 +230,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const { return value_label; } +void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) { + blend_mode = p_blend_mode; +} + +AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const { + return blend_mode; +} + void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) { sync = p_sync; } @@ -241,79 +265,125 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_is_ } double blend_pos = get_parameter(blend_position); + int cur_closest = get_parameter(closest); + double cur_length_internal = get_parameter(length_internal); + double max_time_remaining = 0.0; - float weights[MAX_BLEND_POINTS] = {}; + if (blend_mode == BLEND_MODE_INTERPOLATED) { + float weights[MAX_BLEND_POINTS] = {}; + + int point_lower = -1; + float pos_lower = 0.0; + int point_higher = -1; + float pos_higher = 0.0; + + // find the closest two points to blend between + for (int i = 0; i < blend_points_used; i++) { + float pos = blend_points[i].position; + + if (pos <= blend_pos) { + if (point_lower == -1) { + point_lower = i; + pos_lower = pos; + } else if ((blend_pos - pos) < (blend_pos - pos_lower)) { + point_lower = i; + pos_lower = pos; + } + } else { + if (point_higher == -1) { + point_higher = i; + pos_higher = pos; + } else if ((pos - blend_pos) < (pos_higher - blend_pos)) { + point_higher = i; + pos_higher = pos; + } + } + } - int point_lower = -1; - float pos_lower = 0.0; - int point_higher = -1; - float pos_higher = 0.0; + // fill in weights - // find the closest two points to blend between - for (int i = 0; i < blend_points_used; i++) { - float pos = blend_points[i].position; - - if (pos <= blend_pos) { - if (point_lower == -1) { - point_lower = i; - pos_lower = pos; - } else if ((blend_pos - pos) < (blend_pos - pos_lower)) { - point_lower = i; - pos_lower = pos; - } + if (point_lower == -1 && point_higher != -1) { + // we are on the left side, no other point to the left + // we just play the next point. + + weights[point_higher] = 1.0; + } else if (point_higher == -1) { + // we are on the right side, no other point to the right + // we just play the previous point + + weights[point_lower] = 1.0; } else { - if (point_higher == -1) { - point_higher = i; - pos_higher = pos; - } else if ((pos - blend_pos) < (pos_higher - blend_pos)) { - point_higher = i; - pos_higher = pos; - } - } - } + // we are between two points. + // figure out weights, then blend the animations - // fill in weights + float distance_between_points = pos_higher - pos_lower; - if (point_lower == -1 && point_higher != -1) { - // we are on the left side, no other point to the left - // we just play the next point. + float current_pos_inbetween = blend_pos - pos_lower; - weights[point_higher] = 1.0; - } else if (point_higher == -1) { - // we are on the right side, no other point to the right - // we just play the previous point + float blend_percentage = current_pos_inbetween / distance_between_points; - weights[point_lower] = 1.0; - } else { - // we are between two points. - // figure out weights, then blend the animations + float blend_lower = 1.0 - blend_percentage; + float blend_higher = blend_percentage; - float distance_between_points = pos_higher - pos_lower; + weights[point_lower] = blend_lower; + weights[point_higher] = blend_higher; + } - float current_pos_inbetween = blend_pos - pos_lower; + // actually blend the animations now - float blend_percentage = current_pos_inbetween / distance_between_points; + for (int i = 0; i < blend_points_used; i++) { + if (i == point_lower || i == point_higher) { + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true); + max_time_remaining = MAX(max_time_remaining, remaining); + } else if (sync) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + } + } + } else { + int new_closest = -1; + double new_closest_dist = 1e20; + + for (int i = 0; i < blend_points_used; i++) { + double d = abs(blend_points[i].position - blend_pos); + if (d < new_closest_dist) { + new_closest = i; + new_closest_dist = d; + } + } - float blend_lower = 1.0 - blend_percentage; - float blend_higher = blend_percentage; + if (new_closest != cur_closest && new_closest != -1) { + double from = 0.0; + if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) { + //for ping-pong loop + Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node); + Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node); + if (!na_c.is_null() && !na_n.is_null()) { + na_n->set_backward(na_c->is_backward()); + } + //see how much animation remains + from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true); + } - weights[point_lower] = blend_lower; - weights[point_higher] = blend_higher; - } + max_time_remaining = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + cur_length_internal = from + max_time_remaining; - // actually blend the animations now + cur_closest = new_closest; - double max_time_remaining = 0.0; + } else { + max_time_remaining = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + } - for (int i = 0; i < blend_points_used; i++) { - if (i == point_lower || i == point_higher) { - double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, weights[i], FILTER_IGNORE, true); - max_time_remaining = MAX(max_time_remaining, remaining); - } else if (sync) { - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + if (sync) { + for (int i = 0; i < blend_points_used; i++) { + if (i != cur_closest) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); + } + } } } + set_parameter(this->closest, cur_closest); + set_parameter(this->length_internal, cur_length_internal); return max_time_remaining; } diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index af93783c0d..a1e9a7a764 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -36,6 +36,14 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode { GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode); +public: + enum BlendMode { + BLEND_MODE_INTERPOLATED, + BLEND_MODE_DISCRETE, + BLEND_MODE_DISCRETE_CARRY, + }; + +protected: enum { MAX_BLEND_POINTS = 64 }; @@ -61,6 +69,10 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode { void _tree_changed(); StringName blend_position = "blend_position"; + StringName closest = "closest"; + StringName length_internal = "length_internal"; + + BlendMode blend_mode = BLEND_MODE_INTERPOLATED; protected: bool sync = false; @@ -95,6 +107,9 @@ public: void set_value_label(const String &p_label); String get_value_label() const; + void set_blend_mode(BlendMode p_blend_mode); + BlendMode get_blend_mode() const; + void set_use_sync(bool p_sync); bool is_using_sync() const; @@ -107,4 +122,6 @@ public: ~AnimationNodeBlendSpace1D(); }; +VARIANT_ENUM_CAST(AnimationNodeBlendSpace1D::BlendMode) + #endif // ANIMATION_BLEND_SPACE_1D_H diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index a00b1d8ee1..12a96c8679 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -518,7 +518,7 @@ void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const { } Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const { - return 0; //for blend amount + return 0; // For blend amount. } String AnimationNodeBlend2::get_caption() const { @@ -531,7 +531,7 @@ double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_is_extern double rem0 = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - amount, FILTER_BLEND, sync); double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, amount, FILTER_PASS, sync); - return amount > 0.5 ? rem1 : rem0; //hacky but good enough + return amount > 0.5 ? rem1 : rem0; // Hacky but good enough. } bool AnimationNodeBlend2::has_filter() const { @@ -553,7 +553,7 @@ void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const { } Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const { - return 0; //for blend amount + return 0; // For blend amount. } String AnimationNodeBlend3::get_caption() const { @@ -566,7 +566,7 @@ double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_is_extern double rem1 = blend_input(1, p_time, p_seek, p_is_external_seeking, 1.0 - ABS(amount), FILTER_IGNORE, sync); double rem2 = blend_input(2, p_time, p_seek, p_is_external_seeking, MAX(0, amount), FILTER_IGNORE, sync); - return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough + return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); // Hacky but good enough. } void AnimationNodeBlend3::_bind_methods() { @@ -585,7 +585,7 @@ void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) cons } Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const { - return 1.0; //initial timescale + return 1.0; // Initial timescale. } String AnimationNodeTimeScale::get_caption() const { @@ -611,24 +611,24 @@ AnimationNodeTimeScale::AnimationNodeTimeScale() { //////////////////////////////////// void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); + r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos_request, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater")); // It will be reset to -1 after seeking the position immediately. } Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const { - return 1.0; //initial timescale + return -1.0; // Initial seek request. } String AnimationNodeTimeSeek::get_caption() const { - return "Seek"; + return "TimeSeek"; } double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_is_external_seeking) { - double cur_seek_pos = get_parameter(seek_pos); + double cur_seek_pos = get_parameter(seek_pos_request); if (p_seek) { return blend_input(0, p_time, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); } else if (cur_seek_pos >= 0) { double ret = blend_input(0, cur_seek_pos, true, true, 1.0, FILTER_IGNORE, true); - set_parameter(seek_pos, -1.0); //reset + set_parameter(seek_pos_request, -1.0); // Reset. return ret; } else { return blend_input(0, p_time, false, p_is_external_seeking, 1.0, FILTER_IGNORE, true); @@ -644,9 +644,66 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() { ///////////////////////////////////////////////// +bool AnimationNodeTransition::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (!path.begins_with("input_")) { + return false; + } + + int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int(); + String what = path.get_slicec('/', 1); + + if (which == get_input_count() && what == "name") { + if (add_input(p_value)) { + return true; + } + return false; + } + + ERR_FAIL_INDEX_V(which, get_input_count(), false); + + if (what == "name") { + set_input_name(which, p_value); + } else if (what == "auto_advance") { + set_input_as_auto_advance(which, p_value); + } else if (what == "reset") { + set_input_reset(which, p_value); + } else { + return false; + } + + return true; +} + +bool AnimationNodeTransition::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (!path.begins_with("input_")) { + return false; + } + + int which = path.get_slicec('/', 0).get_slicec('_', 1).to_int(); + String what = path.get_slicec('/', 1); + + ERR_FAIL_INDEX_V(which, get_input_count(), false); + + if (what == "name") { + r_ret = get_input_name(which); + } else if (what == "auto_advance") { + r_ret = is_input_set_as_auto_advance(which); + } else if (what == "reset") { + r_ret = is_input_reset(which); + } else { + return false; + } + + return true; +} + void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const { String anims; - for (int i = 0; i < enabled_inputs; i++) { + for (int i = 0; i < get_input_count(); i++) { if (i > 0) { anims += ","; } @@ -684,56 +741,47 @@ String AnimationNodeTransition::get_caption() const { return "Transition"; } -void AnimationNodeTransition::_update_inputs() { - while (get_input_count() < enabled_inputs) { - add_input(inputs[get_input_count()].name); +void AnimationNodeTransition::set_input_count(int p_inputs) { + for (int i = get_input_count(); i < p_inputs; i++) { + add_input("state_" + itos(i)); } - - while (get_input_count() > enabled_inputs) { + while (get_input_count() > p_inputs) { remove_input(get_input_count() - 1); } + notify_property_list_changed(); } -void AnimationNodeTransition::set_enabled_inputs(int p_inputs) { - ERR_FAIL_INDEX(p_inputs, MAX_INPUTS); - enabled_inputs = p_inputs; - _update_inputs(); +bool AnimationNodeTransition::add_input(const String &p_name) { + if (AnimationNode::add_input(p_name)) { + input_data.push_back(InputData()); + return true; + } + return false; } -int AnimationNodeTransition::get_enabled_inputs() { - return enabled_inputs; +void AnimationNodeTransition::remove_input(int p_index) { + input_data.remove_at(p_index); + AnimationNode::remove_input(p_index); } void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) { - ERR_FAIL_INDEX(p_input, MAX_INPUTS); - inputs[p_input].auto_advance = p_enable; + ERR_FAIL_INDEX(p_input, get_input_count()); + input_data.write[p_input].auto_advance = p_enable; } bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const { - ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false); - return inputs[p_input].auto_advance; + ERR_FAIL_INDEX_V(p_input, get_input_count(), false); + return input_data[p_input].auto_advance; } -void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) { - ERR_FAIL_INDEX(p_input, MAX_INPUTS); - inputs[p_input].name = p_name; - set_input_name(p_input, p_name); +void AnimationNodeTransition::set_input_reset(int p_input, bool p_enable) { + ERR_FAIL_INDEX(p_input, get_input_count()); + input_data.write[p_input].reset = p_enable; } -String AnimationNodeTransition::get_input_caption(int p_input) const { - ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String()); - return inputs[p_input].name; -} - -int AnimationNodeTransition::find_input_caption(const String &p_name) const { - int idx = -1; - for (int i = 0; i < MAX_INPUTS; i++) { - if (inputs[i].name == p_name) { - idx = i; - break; - } - } - return idx; +bool AnimationNodeTransition::is_input_reset(int p_input) const { + ERR_FAIL_INDEX_V(p_input, get_input_count(), true); + return input_data[p_input].reset; } void AnimationNodeTransition::set_xfade_time(double p_fade) { @@ -752,12 +800,12 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const { return xfade_curve; } -void AnimationNodeTransition::set_reset(bool p_reset) { - reset = p_reset; +void AnimationNodeTransition::set_allow_transition_to_self(bool p_enable) { + allow_transition_to_self = p_enable; } -bool AnimationNodeTransition::is_reset() const { - return reset; +bool AnimationNodeTransition::is_allow_transition_to_self() const { + return allow_transition_to_self; } double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) { @@ -772,23 +820,25 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex bool restart = false; if (!cur_transition_request.is_empty()) { - int new_idx = find_input_caption(cur_transition_request); + int new_idx = find_input(cur_transition_request); if (new_idx >= 0) { if (cur_current_index == new_idx) { - // Transition to same state. - restart = reset; - cur_prev_xfading = 0; - set_parameter(prev_xfading, 0); - cur_prev_index = -1; - set_parameter(prev_index, -1); + if (allow_transition_to_self) { + // Transition to same state. + restart = input_data[cur_current_index].reset; + cur_prev_xfading = 0; + set_parameter(prev_xfading, 0); + cur_prev_index = -1; + set_parameter(prev_index, -1); + } } else { switched = true; cur_prev_index = cur_current_index; set_parameter(prev_index, cur_current_index); + cur_current_index = new_idx; + set_parameter(current_index, cur_current_index); + set_parameter(current_state, cur_transition_request); } - cur_current_index = new_idx; - set_parameter(current_index, cur_current_index); - set_parameter(current_state, cur_transition_request); } else { ERR_PRINT("No such input: '" + cur_transition_request + "'"); } @@ -807,21 +857,21 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex cur_time = 0; } - if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) { + if (cur_current_index < 0 || cur_current_index >= get_input_count() || cur_prev_index >= get_input_count()) { return 0; } double rem = 0.0; if (sync) { - for (int i = 0; i < enabled_inputs; i++) { + for (int i = 0; i < get_input_count(); i++) { if (i != cur_current_index && i != cur_prev_index) { blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); } } } - if (cur_prev_index < 0) { // process current animation, check for transition + if (cur_prev_index < 0) { // Process current animation, check for transition. rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); @@ -831,11 +881,11 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex cur_time += p_time; } - if (inputs[cur_current_index].auto_advance && rem <= xfade_time) { - set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs)); + if (input_data[cur_current_index].auto_advance && rem <= xfade_time) { + set_parameter(transition_request, get_input_name((cur_current_index + 1) % get_input_count())); } - } else { // cross-fading from prev to current + } else { // Cross-fading from prev to current. real_t blend = xfade_time == 0 ? 0 : (cur_prev_xfading / xfade_time); if (xfade_curve.is_valid()) { @@ -844,7 +894,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex // Blend values must be more than CMP_EPSILON to process discrete keys in edge. real_t blend_inv = 1.0 - blend; - if (reset && !p_seek && switched) { //just switched, seek to start of current + if (input_data[cur_current_index].reset && !p_seek && switched) { // Just switched, seek to start of current. rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); } else { rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); @@ -869,28 +919,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex return rem; } -void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const { - if (p_property.name.begins_with("input_")) { - String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1); - if (n != "count") { - int idx = n.to_int(); - if (idx >= enabled_inputs) { - p_property.usage = PROPERTY_USAGE_NONE; - } - } +void AnimationNodeTransition::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < get_input_count(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/reset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL)); } } void AnimationNodeTransition::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs); - ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs); + ClassDB::bind_method(D_METHOD("set_input_count", "input_count"), &AnimationNodeTransition::set_input_count); ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance); ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance); - ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); - ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); - ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption); + ClassDB::bind_method(D_METHOD("set_input_reset", "input", "enable"), &AnimationNodeTransition::set_input_reset); + ClassDB::bind_method(D_METHOD("is_input_reset", "input"), &AnimationNodeTransition::is_input_reset); ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time); ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time); @@ -898,24 +942,16 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve); ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve); - ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset); - ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset); + ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeTransition::set_allow_transition_to_self); + ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeTransition::is_allow_transition_to_self); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,31,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset"); - - for (int i = 0; i < MAX_INPUTS; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); - } + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED, "Inputs,input_"), "set_input_count", "get_input_count"); } AnimationNodeTransition::AnimationNodeTransition() { - for (int i = 0; i < MAX_INPUTS; i++) { - inputs[i].name = "state " + itos(i); - } } ///////////////////// @@ -1016,7 +1052,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { nodes.erase(p_name); - //erase connections to name + // Erase connections to name. for (KeyValue<StringName, Node> &E : nodes) { for (int i = 0; i < E.value.connections.size(); i++) { if (E.value.connections[i] == p_name) { @@ -1040,7 +1076,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN nodes[p_new_name] = nodes[p_name]; nodes.erase(p_name); - //rename connections + // Rename connections. for (KeyValue<StringName, Node> &E : nodes) { for (int i = 0; i < E.value.connections.size(); i++) { if (E.value.connections[i] == p_name) { @@ -1048,7 +1084,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN } } } - //connection must be done with new name + // Connection must be done with new name. nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED); emit_signal(SNAME("tree_changed")); diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index a1969bb621..1e90952564 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -257,7 +257,7 @@ public: class AnimationNodeTimeSeek : public AnimationNode { GDCLASS(AnimationNodeTimeSeek, AnimationNode); - StringName seek_pos = PNAME("seek_position"); + StringName seek_pos_request = PNAME("seek_request"); protected: static void _bind_methods(); @@ -276,16 +276,11 @@ public: class AnimationNodeTransition : public AnimationNodeSync { GDCLASS(AnimationNodeTransition, AnimationNodeSync); - enum { - MAX_INPUTS = 32 - }; struct InputData { - String name; bool auto_advance = false; + bool reset = true; }; - - InputData inputs[MAX_INPUTS]; - int enabled_inputs = 0; + Vector<InputData> input_data; StringName time = "time"; StringName prev_xfading = "prev_xfading"; @@ -299,13 +294,13 @@ class AnimationNodeTransition : public AnimationNodeSync { double xfade_time = 0.0; Ref<Curve> xfade_curve; - bool reset = true; - - void _update_inputs(); + bool allow_transition_to_self = false; protected: + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; @@ -314,15 +309,16 @@ public: virtual String get_caption() const override; - void set_enabled_inputs(int p_inputs); - int get_enabled_inputs(); + void set_input_count(int p_inputs); + + virtual bool add_input(const String &p_name) override; + virtual void remove_input(int p_index) override; void set_input_as_auto_advance(int p_input, bool p_enable); bool is_input_set_as_auto_advance(int p_input) const; - void set_input_caption(int p_input, const String &p_name); - String get_input_caption(int p_input) const; - int find_input_caption(const String &p_name) const; + void set_input_reset(int p_input, bool p_enable); + bool is_input_reset(int p_input) const; void set_xfade_time(double p_fade); double get_xfade_time() const; @@ -330,8 +326,8 @@ public: void set_xfade_curve(const Ref<Curve> &p_curve); Ref<Curve> get_xfade_curve() const; - void set_reset(bool p_reset); - bool is_reset() const; + void set_allow_transition_to_self(bool p_enable); + bool is_allow_transition_to_self() const; double process(double p_time, bool p_seek, bool p_is_external_seeking) override; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 7fb831b3b2..ec28a5cca1 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -252,7 +252,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta path.clear(); //a new one will be needed if (current == p_travel) { - return false; // Will teleport oneself (restart). + return !p_state_machine->is_allow_transition_to_self(); } Vector2 current_pos = p_state_machine->states[current].position; @@ -813,6 +813,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED); } +void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) { + allow_transition_to_self = p_enable; +} + +bool AnimationNodeStateMachine::is_allow_transition_to_self() const { + return allow_transition_to_self; +} + bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const { if (states.has(p_name)) { return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState")); @@ -1383,6 +1391,11 @@ void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); + + ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeStateMachine::set_allow_transition_to_self); + ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeStateMachine::is_allow_transition_to_self); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self"); } AnimationNodeStateMachine::AnimationNodeStateMachine() { diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index cf4d850aa6..5c2a4d6264 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -188,6 +188,7 @@ private: }; HashMap<StringName, State> states; + bool allow_transition_to_self = false; struct Transition { StringName from; @@ -254,6 +255,9 @@ public: void remove_transition_by_index(const int p_transition); void remove_transition(const StringName &p_from, const StringName &p_to); + void set_allow_transition_to_self(bool p_enable); + bool is_allow_transition_to_self() const; + bool can_edit_node(const StringName &p_name) const; AnimationNodeStateMachine *get_prev_state_machine() const; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 63e0fb6935..2e25d685d6 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -431,6 +431,17 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov } } + if (a->track_get_type(i) == Animation::TYPE_AUDIO) { + if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) { + TrackNodeCache::AudioAnim aa; + aa.object = (Object *)child; + aa.audio_stream.instantiate(); + aa.audio_stream->set_polyphony(audio_max_polyphony); + + node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa; + } + } + node_cache->last_setup_pass = setup_pass; } } @@ -820,52 +831,40 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (!nc->node || is_stopping) { continue; } - - if (p_seeked) { #ifdef TOOLS_ENABLED - if (!can_call) { - continue; // To avoid spamming the preview in editor. - } + if (p_seeked && !can_call) { + continue; // To avoid spamming the preview in editor. + } #endif // TOOLS_ENABLED - int idx = a->track_find_key(i, p_time); - if (idx < 0) { - continue; - } - - Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); - if (!stream.is_valid()) { - nc->node->call(SNAME("stop")); - nc->audio_playing = false; - playing_caches.erase(nc); - } else { - float start_ofs = a->audio_track_get_key_start_offset(i, idx); - start_ofs += p_time - a->track_get_key_time(i, idx); - float end_ofs = a->audio_track_get_key_end_offset(i, idx); - float len = stream->get_length(); - - if (start_ofs > len - end_ofs) { - nc->node->call(SNAME("stop")); - nc->audio_playing = false; - playing_caches.erase(nc); - continue; - } - - nc->node->call(SNAME("set_stream"), stream); - nc->node->call(SNAME("play"), start_ofs); + HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names()); + ERR_CONTINUE(!E); //should it continue, or create a new one? - nc->audio_playing = true; - playing_caches.insert(nc); - if (len && end_ofs > 0) { //force an end at a time - nc->audio_len = len - start_ofs - end_ofs; - } else { - nc->audio_len = 0; - } + TrackNodeCache::AudioAnim *aa = &E->value; + Node *asp = Object::cast_to<Node>(aa->object); + if (!asp) { + continue; + } + aa->length = a->get_length(); + aa->time = p_time; + aa->loop = a->get_loop_mode() != Animation::LOOP_NONE; + aa->backward = backward; + if (aa->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX); + cache_update_audio[cache_update_audio_size++] = aa; + aa->accum_pass = accum_pass; + } - nc->audio_start = p_time; + HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams; + // Find stream. + int idx = -1; + if (p_seeked) { + idx = a->track_find_key(i, p_time); + // Discard previous stream when seeking. + if (map.has(idx)) { + aa->audio_stream_playback->stop_stream(map[idx].index); + map.erase(idx); } - } else { - //find stuff to play List<int> to_play; if (p_started) { int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT); @@ -875,55 +874,47 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag); if (to_play.size()) { - int idx = to_play.back()->get(); - - Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); - if (!stream.is_valid()) { - nc->node->call(SNAME("stop")); - nc->audio_playing = false; - playing_caches.erase(nc); - } else { - float start_ofs = a->audio_track_get_key_start_offset(i, idx); - float end_ofs = a->audio_track_get_key_end_offset(i, idx); - float len = stream->get_length(); - - nc->node->call(SNAME("set_stream"), stream); - nc->node->call(SNAME("play"), start_ofs); - - nc->audio_playing = true; - playing_caches.insert(nc); - if (len && end_ofs > 0) { //force an end at a time - nc->audio_len = len - start_ofs - end_ofs; - } else { - nc->audio_len = 0; - } - - nc->audio_start = p_time; - } - } else if (nc->audio_playing) { - bool loop = a->get_loop_mode() != Animation::LOOP_NONE; - - bool stop = false; - - if (!loop) { - if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) { - stop = true; - } - } else if (nc->audio_len > 0) { - float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start; + idx = to_play.back()->get(); + } + } + if (idx < 0) { + continue; + } - if (len > nc->audio_len) { - stop = true; - } + // Play stream. + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (stream.is_valid()) { + double start_ofs = a->audio_track_get_key_start_offset(i, idx); + double end_ofs = a->audio_track_get_key_end_offset(i, idx); + double len = stream->get_length(); + + if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) { + aa->object->call(SNAME("set_stream"), aa->audio_stream); + aa->audio_stream_playback.unref(); + if (!playing_audio_stream_players.has(asp)) { + playing_audio_stream_players.push_back(asp); } + } + if (!aa->object->call(SNAME("is_playing"))) { + aa->object->call(SNAME("play")); + } + if (!aa->object->call(SNAME("has_stream_playback"))) { + aa->audio_stream_playback.unref(); + continue; + } + if (aa->audio_stream_playback.is_null()) { + aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback")); + } - if (stop) { - //time to stop - nc->node->call(SNAME("stop")); - nc->audio_playing = false; - playing_caches.erase(nc); - } + TrackNodeCache::PlayingAudioStreamInfo pasi; + pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs); + pasi.start = p_time; + if (len && end_ofs > 0) { // Force an end at a time. + pasi.len = len - start_ofs - end_ofs; + } else { + pasi.len = 0; } + map[idx] = pasi; } } break; @@ -1223,6 +1214,53 @@ void AnimationPlayer::_animation_update_transforms() { ERR_CONTINUE(ba->accum_pass != accum_pass); ba->object->set_indexed(ba->bezier_property, ba->bezier_accum); } + + for (int i = 0; i < cache_update_audio_size; i++) { + TrackNodeCache::AudioAnim *aa = cache_update_audio[i]; + + ERR_CONTINUE(aa->accum_pass != accum_pass); + + // Audio ending process. + LocalVector<int> erase_list; + for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) { + TrackNodeCache::PlayingAudioStreamInfo pasi = K.value; + + bool stop = false; + if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) { + stop = true; + } + if (!aa->loop) { + if (!aa->backward) { + if (aa->time < pasi.start) { + stop = true; + } + } else if (aa->backward) { + if (aa->time > pasi.start) { + stop = true; + } + } + } + if (pasi.len > 0) { + double len = 0.0; + if (!aa->backward) { + len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start; + } else { + len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time; + } + if (len > pasi.len) { + stop = true; + } + } + if (stop) { + // Time to stop. + aa->audio_stream_playback->stop_stream(pasi.index); + erase_list.push_back(K.key); + } + } + for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) { + aa->playing_streams.erase(erase_list[erase_idx]); + } + } } void AnimationPlayer::_animation_process(double p_delta) { @@ -1238,6 +1276,7 @@ void AnimationPlayer::_animation_process(double p_delta) { cache_update_size = 0; cache_update_prop_size = 0; cache_update_bezier_size = 0; + cache_update_audio_size = 0; AnimationData *prev_from = playback.current.from; _animation_process2(p_delta, started); @@ -1675,6 +1714,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa } if (get_current_animation() != p_name) { + _clear_audio_streams(); _stop_playing_caches(false); } @@ -1776,15 +1816,18 @@ float AnimationPlayer::get_playing_speed() const { } void AnimationPlayer::seek(double p_time, bool p_update) { + playback.current.pos = p_time; + if (!playback.current.from) { if (playback.assigned) { ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } - ERR_FAIL_COND(!playback.current.from); + if (!playback.current.from) { + return; // There is no animation. + } } - playback.current.pos = p_time; playback.seeked = true; if (p_update) { _animation_process(0); @@ -1792,20 +1835,22 @@ void AnimationPlayer::seek(double p_time, bool p_update) { } void AnimationPlayer::seek_delta(double p_time, double p_delta) { + playback.current.pos = p_time - p_delta; + if (!playback.current.from) { if (playback.assigned) { ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } - ERR_FAIL_COND(!playback.current.from); + if (!playback.current.from) { + return; // There is no animation. + } } - playback.current.pos = p_time - p_delta; if (speed_scale != 0.0) { p_delta /= speed_scale; } _animation_process(p_delta); - //playback.current.pos=p_time; } bool AnimationPlayer::is_valid() const { @@ -1856,6 +1901,7 @@ void AnimationPlayer::_node_removed(Node *p_node) { } void AnimationPlayer::clear_caches() { + _clear_audio_streams(); _stop_playing_caches(true); node_cache_map.clear(); @@ -1867,10 +1913,19 @@ void AnimationPlayer::clear_caches() { cache_update_size = 0; cache_update_prop_size = 0; cache_update_bezier_size = 0; + cache_update_audio_size = 0; emit_signal(SNAME("caches_cleared")); } +void AnimationPlayer::_clear_audio_streams() { + for (int i = 0; i < playing_audio_stream_players.size(); i++) { + playing_audio_stream_players[i]->call(SNAME("stop")); + playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>()); + } + playing_audio_stream_players.clear(); +} + void AnimationPlayer::set_active(bool p_active) { if (active == p_active) { return; @@ -1950,6 +2005,15 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() return method_call_mode; } +void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) { + ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128); + audio_max_polyphony = p_audio_max_polyphony; +} + +int AnimationPlayer::get_audio_max_polyphony() const { + return audio_max_polyphony; +} + void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { movie_quit_on_finish = p_enabled; } @@ -1978,6 +2042,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { } void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { + _clear_audio_streams(); _stop_playing_caches(p_reset); Playback &c = playback; c.blend.clear(); @@ -2198,6 +2263,9 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); + ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony); + ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony); + ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled); ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled); @@ -2223,6 +2291,7 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled"); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 2901c43dcf..b0975fbead 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -37,6 +37,7 @@ #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" #include "scene/resources/animation_library.h" +#include "scene/resources/audio_stream_polyphonic.h" #ifdef TOOLS_ENABLED class AnimatedValuesBackup : public RefCounted { @@ -147,6 +148,26 @@ private: HashMap<StringName, BezierAnim> bezier_anim; + struct PlayingAudioStreamInfo { + AudioStreamPlaybackPolyphonic::ID index = -1; + double start = 0.0; + double len = 0.0; + }; + + struct AudioAnim { + Ref<AudioStreamPolyphonic> audio_stream; + Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; + HashMap<int, PlayingAudioStreamInfo> playing_streams; + Object *object = nullptr; + uint64_t accum_pass = 0; + double length = 0.0; + double time = 0.0; + bool loop = false; + bool backward = false; + }; + + HashMap<StringName, AudioAnim> audio_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; @@ -187,7 +208,10 @@ private: int cache_update_prop_size = 0; TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; int cache_update_bezier_size = 0; + TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX]; + int cache_update_audio_size = 0; HashSet<TrackNodeCache *> playing_caches; + Vector<Node *> playing_audio_stream_players; uint64_t accum_pass = 1; float speed_scale = 1.0; @@ -263,6 +287,7 @@ private: bool reset_on_save = true; AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; + int audio_max_polyphony = 32; bool movie_quit_on_finish = false; bool processing = false; bool active = true; @@ -278,6 +303,7 @@ private: void _animation_process(double p_delta); void _node_removed(Node *p_node); + void _clear_audio_streams(); void _stop_playing_caches(bool p_reset); // bind helpers @@ -377,6 +403,9 @@ public: void set_method_call_mode(AnimationMethodCallMode p_mode); AnimationMethodCallMode get_method_call_mode() const; + void set_audio_max_polyphony(int p_audio_max_polyphony); + int get_audio_max_polyphony() const; + void set_movie_quit_on_finish_enabled(bool p_enabled); bool is_movie_quit_on_finish_enabled() const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 05b6c72cbd..dd5bf31c66 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -303,36 +303,21 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections); } -int AnimationNode::get_input_count() const { - return inputs.size(); -} - -String AnimationNode::get_input_name(int p_input) { - ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); - return inputs[p_input].name; -} - String AnimationNode::get_caption() const { String ret = "Node"; GDVIRTUAL_CALL(_get_caption, ret); return ret; } -void AnimationNode::add_input(const String &p_name) { +bool AnimationNode::add_input(const String &p_name) { //root nodes can't add inputs - ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr); + ERR_FAIL_COND_V(Object::cast_to<AnimationRootNode>(this) != nullptr, false); Input input; - ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); + ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false); input.name = p_name; inputs.push_back(input); emit_changed(); -} - -void AnimationNode::set_input_name(int p_input, const String &p_name) { - ERR_FAIL_INDEX(p_input, inputs.size()); - ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/")); - inputs.write[p_input].name = p_name; - emit_changed(); + return true; } void AnimationNode::remove_input(int p_index) { @@ -341,6 +326,34 @@ void AnimationNode::remove_input(int p_index) { emit_changed(); } +bool AnimationNode::set_input_name(int p_input, const String &p_name) { + ERR_FAIL_INDEX_V(p_input, inputs.size(), false); + ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false); + inputs.write[p_input].name = p_name; + emit_changed(); + return true; +} + +String AnimationNode::get_input_name(int p_input) const { + ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); + return inputs[p_input].name; +} + +int AnimationNode::get_input_count() const { + return inputs.size(); +} + +int AnimationNode::find_input(const String &p_name) const { + int idx = -1; + for (int i = 0; i < inputs.size(); i++) { + if (inputs[i].name == p_name) { + idx = i; + break; + } + } + return idx; +} + double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking) { double ret = 0; GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, ret); @@ -404,11 +417,12 @@ Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) { } void AnimationNode::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); - ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); - ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); + ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name); + ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); + ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); + ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input); ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); @@ -486,13 +500,7 @@ void AnimationTree::set_active(bool p_active) { } if (!active && is_inside_tree()) { - for (const TrackCache *E : playing_caches) { - if (ObjectDB::get_instance(E->object_id)) { - E->object->call(SNAME("stop")); - } - } - - playing_caches.clear(); + _clear_caches(); } } @@ -531,6 +539,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { if (!player->has_node(player->get_root())) { ERR_PRINT("AnimationTree: AnimationPlayer root is invalid."); set_active(false); + _clear_caches(); return false; } Node *parent = player->get_node(player->get_root()); @@ -763,6 +772,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_audio->object = child; track_audio->object_id = track_audio->object->get_instance_id(); + track_audio->audio_stream.instantiate(); + track_audio->audio_stream->set_polyphony(audio_max_polyphony); track = track_audio; @@ -860,14 +871,32 @@ void AnimationTree::_animation_player_changed() { } void AnimationTree::_clear_caches() { + _clear_audio_streams(); + _clear_playing_caches(); for (KeyValue<NodePath, TrackCache *> &K : track_cache) { memdelete(K.value); } - playing_caches.clear(); track_cache.clear(); cache_valid = false; } +void AnimationTree::_clear_audio_streams() { + for (int i = 0; i < playing_audio_stream_players.size(); i++) { + playing_audio_stream_players[i]->call(SNAME("stop")); + playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>()); + } + playing_audio_stream_players.clear(); +} + +void AnimationTree::_clear_playing_caches() { + for (const TrackCache *E : playing_caches) { + if (ObjectDB::get_instance(E->object_id)) { + E->object->call(SNAME("stop")); + } + } + playing_caches.clear(); +} + static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) { // Separate function to use alloca() more efficiently const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); @@ -1007,6 +1036,13 @@ void AnimationTree::_process_graph(double p_delta) { TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); t->value = t->init_value; } break; + case Animation::TYPE_AUDIO: { + TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); + for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) { + PlayingAudioTrackInfo &track_info = L.value; + track_info.volume = 0.0; + } + } break; default: { } break; } @@ -1026,8 +1062,8 @@ void AnimationTree::_process_graph(double p_delta) { bool seeked = as.seeked; Animation::LoopedFlag looped_flag = as.looped_flag; bool is_external_seeking = as.is_external_seeking; + bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream. #ifndef _3D_DISABLED - bool backward = signbit(delta); // This flag is required only for the root motion since it calculates the difference between the previous and current frames. bool calc_root = !seeked || is_external_seeking; #endif // _3D_DISABLED @@ -1046,9 +1082,6 @@ void AnimationTree::_process_graph(double p_delta) { int blend_idx = state.track_map[path]; ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); real_t blend = (*as.track_blends)[blend_idx] * weight; - if (Math::is_zero_approx(blend)) { - continue; // Nothing to blend. - } Animation::TrackType ttype = a->track_get_type(i); if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { @@ -1060,6 +1093,9 @@ void AnimationTree::_process_graph(double p_delta) { switch (ttype) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { double prev_time = time - delta; @@ -1151,6 +1187,9 @@ void AnimationTree::_process_graph(double p_delta) { } break; case Animation::TYPE_ROTATION_3D: { #ifndef _3D_DISABLED + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { double prev_time = time - delta; @@ -1241,6 +1280,9 @@ void AnimationTree::_process_graph(double p_delta) { } break; case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (track->root_motion && calc_root) { double prev_time = time - delta; @@ -1332,6 +1374,9 @@ void AnimationTree::_process_graph(double p_delta) { } break; case Animation::TYPE_BLEND_SHAPE: { #ifndef _3D_DISABLED + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); float value; @@ -1348,6 +1393,9 @@ void AnimationTree::_process_graph(double p_delta) { #endif // _3D_DISABLED } break; case Animation::TYPE_VALUE: { + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheValue *t = static_cast<TrackCacheValue *>(track); Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); @@ -1414,6 +1462,9 @@ void AnimationTree::_process_graph(double p_delta) { continue; } #endif // TOOLS_ENABLED + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); if (seeked) { @@ -1435,6 +1486,9 @@ void AnimationTree::_process_graph(double p_delta) { } } break; case Animation::TYPE_BEZIER: { + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); real_t bezier = a->bezier_track_interpolate(i, time); @@ -1445,110 +1499,87 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_AUDIO: { TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); - if (seeked) { - int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT); - if (idx < 0) { - continue; - } - - Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); - if (!stream.is_valid()) { - t->object->call(SNAME("stop")); - t->playing = false; - playing_caches.erase(t); - } else { - double start_ofs = a->audio_track_get_key_start_offset(i, idx); - start_ofs += time - a->track_get_key_time(i, idx); - double end_ofs = a->audio_track_get_key_end_offset(i, idx); - double len = stream->get_length(); - - if (start_ofs > len - end_ofs) { - t->object->call(SNAME("stop")); - t->playing = false; - playing_caches.erase(t); - continue; - } - - t->object->call(SNAME("set_stream"), stream); - t->object->call(SNAME("play"), start_ofs); - - t->playing = true; - playing_caches.insert(t); - if (len && end_ofs > 0) { //force an end at a time - t->len = len - start_ofs - end_ofs; - } else { - t->len = 0; - } + Node *asp = Object::cast_to<Node>(t->object); + if (!asp) { + t->playing_streams.clear(); + continue; + } - t->start = time; + ObjectID oid = a->get_instance_id(); + if (!t->playing_streams.has(oid)) { + t->playing_streams[oid] = PlayingAudioTrackInfo(); + } + // The end of audio should be observed even if the blend value is 0, build up the information and store to the cache for that. + PlayingAudioTrackInfo &track_info = t->playing_streams[oid]; + track_info.length = a->get_length(); + track_info.time = time; + track_info.volume += blend; + track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE; + track_info.backward = backward; + track_info.use_blend = a->audio_track_is_use_blend(i); + + HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info; + // Find stream. + int idx = -1; + if (seeked) { + idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT); + // Discard previous stream when seeking. + if (map.has(idx)) { + t->audio_stream_playback->stop_stream(map[idx].index); + map.erase(idx); } - } else { - //find stuff to play List<int> to_play; a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag); if (to_play.size()) { - int idx = to_play.back()->get(); - - Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); - if (!stream.is_valid()) { - t->object->call(SNAME("stop")); - t->playing = false; - playing_caches.erase(t); - } else { - double start_ofs = a->audio_track_get_key_start_offset(i, idx); - double end_ofs = a->audio_track_get_key_end_offset(i, idx); - double len = stream->get_length(); - - t->object->call(SNAME("set_stream"), stream); - t->object->call(SNAME("play"), start_ofs); - - t->playing = true; - playing_caches.insert(t); - if (len && end_ofs > 0) { //force an end at a time - t->len = len - start_ofs - end_ofs; - } else { - t->len = 0; - } - - t->start = time; - } - } else if (t->playing) { - bool loop = a->get_loop_mode() != Animation::LOOP_NONE; - - bool stop = false; - - if (!loop) { - if (delta > 0) { - if (time < t->start) { - stop = true; - } - } else if (delta < 0) { - if (time > t->start) { - stop = true; - } - } - } else if (t->len > 0) { - double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; + idx = to_play.back()->get(); + } + } + if (idx < 0) { + continue; + } - if (len > t->len) { - stop = true; - } + // Play stream. + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (stream.is_valid()) { + double start_ofs = a->audio_track_get_key_start_offset(i, idx); + double end_ofs = a->audio_track_get_key_end_offset(i, idx); + double len = stream->get_length(); + + if (t->object->call(SNAME("get_stream")) != t->audio_stream) { + t->object->call(SNAME("set_stream"), t->audio_stream); + t->audio_stream_playback.unref(); + if (!playing_audio_stream_players.has(asp)) { + playing_audio_stream_players.push_back(asp); } + } + if (!t->object->call(SNAME("is_playing"))) { + t->object->call(SNAME("play")); + } + if (!t->object->call(SNAME("has_stream_playback"))) { + t->audio_stream_playback.unref(); + continue; + } + if (t->audio_stream_playback.is_null()) { + t->audio_stream_playback = t->object->call(SNAME("get_stream_playback")); + } - if (stop) { - //time to stop - t->object->call(SNAME("stop")); - t->playing = false; - playing_caches.erase(t); - } + PlayingAudioStreamInfo pasi; + pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs); + pasi.start = time; + if (len && end_ofs > 0) { // Force an end at a time. + pasi.len = len - start_ofs - end_ofs; + } else { + pasi.len = 0; } + map[idx] = pasi; } - real_t db = Math::linear_to_db(MAX(blend, 0.00001)); - t->object->call(SNAME("set_volume_db"), db); } break; case Animation::TYPE_ANIMATION: { + if (Math::is_zero_approx(blend)) { + continue; // Nothing to blend. + } TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track); AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object); @@ -1694,6 +1725,64 @@ void AnimationTree::_process_graph(double p_delta) { t->object->set_indexed(t->subpath, t->value); } break; + case Animation::TYPE_AUDIO: { + TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); + + // Audio ending process. + LocalVector<ObjectID> erase_maps; + for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) { + PlayingAudioTrackInfo &track_info = L.value; + float db = Math::linear_to_db(track_info.use_blend ? track_info.volume : 1.0); + LocalVector<int> erase_streams; + HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info; + for (const KeyValue<int, PlayingAudioStreamInfo> &M : map) { + PlayingAudioStreamInfo pasi = M.value; + + bool stop = false; + if (!t->audio_stream_playback->is_stream_playing(pasi.index)) { + stop = true; + } + if (!track_info.loop) { + if (!track_info.backward) { + if (track_info.time < pasi.start) { + stop = true; + } + } else if (track_info.backward) { + if (track_info.time > pasi.start) { + stop = true; + } + } + } + if (pasi.len > 0) { + double len = 0.0; + if (!track_info.backward) { + len = pasi.start > track_info.time ? (track_info.length - pasi.start) + track_info.time : track_info.time - pasi.start; + } else { + len = pasi.start < track_info.time ? (track_info.length - track_info.time) + pasi.start : pasi.start - track_info.time; + } + if (len > pasi.len) { + stop = true; + } + } + if (stop) { + // Time to stop. + t->audio_stream_playback->stop_stream(pasi.index); + erase_streams.push_back(M.key); + } else { + t->audio_stream_playback->set_stream_volume(pasi.index, db); + } + } + for (uint32_t erase_idx = 0; erase_idx < erase_streams.size(); erase_idx++) { + map.erase(erase_streams[erase_idx]); + } + if (map.size() == 0) { + erase_maps.push_back(L.key); + } + } + for (uint32_t erase_idx = 0; erase_idx < erase_maps.size(); erase_idx++) { + t->playing_streams.erase(erase_maps[erase_idx]); + } + } break; default: { } //the rest don't matter } @@ -1772,6 +1861,8 @@ void AnimationTree::_setup_animation_player() { return; } + cache_valid = false; + AnimationPlayer *new_player = nullptr; if (!animation_player.is_empty()) { new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player)); @@ -1819,6 +1910,15 @@ NodePath AnimationTree::get_advance_expression_base_node() const { return advance_expression_base_node; } +void AnimationTree::set_audio_max_polyphony(int p_audio_max_polyphony) { + ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128); + audio_max_polyphony = p_audio_max_polyphony; +} + +int AnimationTree::get_audio_max_polyphony() const { + return audio_max_polyphony; +} + bool AnimationTree::is_state_invalid() const { return !state.valid; } @@ -1984,20 +2084,6 @@ void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const { } } -void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) { - //rename values first - for (const PropertyInfo &E : properties) { - if (E.name.begins_with(p_base)) { - String new_name = E.name.replace_first(p_base, p_new_base); - property_map[new_name] = property_map[E.name]; - } - } - - //update tree second - properties_dirty = true; - _update_properties(); -} - real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const { if (!input_activity_map_get.has(p_path)) { return 0; @@ -2034,14 +2120,15 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); + ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationTree::set_audio_max_polyphony); + ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationTree::get_audio_max_polyphony); + ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position); ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation); ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); - ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter); - ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance); GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx"); @@ -2052,6 +2139,8 @@ void AnimationTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); + ADD_GROUP("Audio", "audio_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index ab538feb58..c5c2790fae 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -35,6 +35,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" +#include "scene/resources/audio_stream_polyphonic.h" class AnimationNodeBlendTree; class AnimationNodeStartState; @@ -140,12 +141,12 @@ public: virtual double process(double p_time, bool p_seek, bool p_is_external_seeking); virtual String get_caption() const; + virtual bool add_input(const String &p_name); + virtual void remove_input(int p_index); + virtual bool set_input_name(int p_input, const String &p_name); + virtual String get_input_name(int p_input) const; int get_input_count() const; - String get_input_name(int p_input); - - void add_input(const String &p_name); - void set_input_name(int p_input, const String &p_name); - void remove_input(int p_index); + int find_input(const String &p_name) const; void set_filter_path(const NodePath &p_path, bool p_enable); bool is_path_filtered(const NodePath &p_path) const; @@ -252,10 +253,28 @@ private: } }; - struct TrackCacheAudio : public TrackCache { - bool playing = false; + // Audio stream information for each audio stream placed on the track. + struct PlayingAudioStreamInfo { + AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic. double start = 0.0; double len = 0.0; + }; + + // Audio track information for mixng and ending. + struct PlayingAudioTrackInfo { + HashMap<int, PlayingAudioStreamInfo> stream_info; + double length = 0.0; + double time = 0.0; + real_t volume = 0.0; + bool loop = false; + bool backward = false; + bool use_blend = false; + }; + + struct TrackCacheAudio : public TrackCache { + Ref<AudioStreamPolyphonic> audio_stream; + Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; + HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID. TrackCacheAudio() { type = Animation::TYPE_AUDIO; @@ -272,6 +291,7 @@ private: HashMap<NodePath, TrackCache *> track_cache; HashSet<TrackCache *> playing_caches; + Vector<Node *> playing_audio_stream_players; Ref<AnimationNode> root; NodePath advance_expression_base_node = NodePath(String(".")); @@ -279,6 +299,7 @@ private: AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; bool active = false; NodePath animation_player; + int audio_max_polyphony = 32; AnimationNode::State state; bool cache_valid = false; @@ -287,6 +308,8 @@ private: void _setup_animation_player(); void _animation_player_changed(); void _clear_caches(); + void _clear_playing_caches(); + void _clear_audio_streams(); bool _update_caches(AnimationPlayer *player); void _process_graph(double p_delta); @@ -348,6 +371,9 @@ public: void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node); NodePath get_advance_expression_base_node() const; + void set_audio_max_polyphony(int p_audio_max_polyphony); + int get_audio_max_polyphony() const; + PackedStringArray get_configuration_warnings() const override; bool is_state_invalid() const; @@ -363,8 +389,6 @@ public: real_t get_connection_activity(const StringName &p_path, int p_connection) const; void advance(double p_time); - void rename_parameter(const String &p_base, const String &p_new_base); - uint64_t get_last_process_pass() const; AnimationTree(); ~AnimationTree(); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index e6b258df3e..3d8d451c70 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -80,7 +80,8 @@ bool RootMotionView::get_zero_y() const { void RootMotionView::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false); + immediate_material = StandardMaterial3D::get_material_for_2d(false, BaseMaterial3D::TRANSPARENCY_ALPHA, false); + first = true; } break; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 39d1793368..abc7814877 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -594,7 +594,7 @@ PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant } PropertyTweener::PropertyTweener() { - ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead."); + ERR_FAIL_MSG("PropertyTweener can't be created directly. Use the tween_property() method in Tween."); } void IntervalTweener::start() { @@ -625,7 +625,7 @@ IntervalTweener::IntervalTweener(double p_time) { } IntervalTweener::IntervalTweener() { - ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead."); + ERR_FAIL_MSG("IntervalTweener can't be created directly. Use the tween_interval() method in Tween."); } Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) { @@ -676,7 +676,7 @@ CallbackTweener::CallbackTweener(Callable p_callback) { } CallbackTweener::CallbackTweener() { - ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead."); + ERR_FAIL_MSG("CallbackTweener can't be created directly. Use the tween_callback() method in Tween."); } Ref<MethodTweener> MethodTweener::set_delay(double p_delay) { @@ -769,5 +769,5 @@ MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, } MethodTweener::MethodTweener() { - ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead."); + ERR_FAIL_MSG("MethodTweener can't be created directly. Use the tween_method() method in Tween."); } diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index d40fc10441..7533a56b59 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -307,6 +307,10 @@ void AudioStreamPlayer::_bus_layout_changed() { notify_property_list_changed(); } +bool AudioStreamPlayer::has_stream_playback() { + return !stream_playbacks.is_empty(); +} + Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); return stream_playbacks[stream_playbacks.size() - 1]; @@ -347,6 +351,7 @@ void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony); ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony); + ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback); ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 5368391073..d1f6fca2ee 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -107,6 +107,7 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + bool has_stream_playback(); Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer(); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index c977d9d2fb..b084cb5bea 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -3088,6 +3088,8 @@ void CodeEdit::_filter_code_completion_candidates_impl() { } code_completion_options.append_array(completion_options_casei); + code_completion_options.append_array(completion_options_substr); + code_completion_options.append_array(completion_options_substr_casei); code_completion_options.append_array(completion_options_subseq); code_completion_options.append_array(completion_options_subseq_casei); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index f7c056316d..a930b8d972 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -644,8 +644,10 @@ Rect2 Control::get_parent_anchorable_rect() const { parent_rect = data.parent_canvas_item->get_anchorable_rect(); } else { #ifdef TOOLS_ENABLED - Node *edited_root = get_tree()->get_edited_scene_root(); - if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) { + Node *edited_scene_root = get_tree()->get_edited_scene_root(); + Node *scene_root_parent = edited_scene_root ? edited_scene_root->get_parent() : nullptr; + + if (scene_root_parent && get_viewport() == scene_root_parent->get_viewport()) { parent_rect.size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); } else { parent_rect = get_viewport()->get_visible_rect(); @@ -692,6 +694,12 @@ Transform2D Control::get_transform() const { return xform; } +void Control::_top_level_changed_on_parent() { + // Update root control status. + _notification(NOTIFICATION_EXIT_CANVAS); + _notification(NOTIFICATION_ENTER_CANVAS); +} + /// Anchors and offsets. void Control::_set_anchor(Side p_side, real_t p_anchor) { diff --git a/scene/gui/control.h b/scene/gui/control.h index a93a88e5b4..2fb5d559b6 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -292,6 +292,9 @@ private: void _update_minimum_size(); void _size_changed(); + void _top_level_changed() override {} // Controls don't need to do anything, only other CanvasItems. + void _top_level_changed_on_parent() override; + void _clear_size_warning(); // Input events. diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index af52f6664a..fe2eed6755 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -264,10 +264,6 @@ void GraphEdit::_scroll_moved(double) { top_layer->queue_redraw(); minimap->queue_redraw(); queue_redraw(); - - if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention - emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs()); - } } void GraphEdit::_update_scroll_offset() { @@ -290,6 +286,10 @@ void GraphEdit::_update_scroll_offset() { connections_layer->set_position(-Point2(h_scroll->get_value(), v_scroll->get_value())); set_block_minimum_size_adjust(false); awaiting_scroll_offset_update = false; + + if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention + emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs()); + } } void GraphEdit::_update_scroll() { @@ -920,7 +920,8 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from scaled_points.push_back(points[i] * p_zoom); } - p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * get_theme_default_base_scale()), lines_antialiased); + // Thickness below 0.5 doesn't look good on the graph or its minimap. + p_where->draw_polyline_colors(scaled_points, colors, MAX(0.5, Math::floor(p_width * get_theme_default_base_scale())), lines_antialiased); } void GraphEdit::_connections_layer_draw() { @@ -1088,7 +1089,7 @@ void GraphEdit::_minimap_draw() { from_color = from_color.lerp(activity_color, E.activity); to_color = to_color.lerp(activity_color, E.activity); } - _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length()); + _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.5, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length()); } // Draw the "camera" viewport. diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index dba08e16cb..16a718722c 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -84,6 +84,7 @@ void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) { } shift_selection_check_post(p_select); + _reset_caret_blink_timer(); } void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) { @@ -116,6 +117,7 @@ void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) { } shift_selection_check_post(p_select); + _reset_caret_blink_timer(); } void LineEdit::_move_caret_start(bool p_select) { diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index ddc11d97b9..0eeac2f285 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -840,6 +840,9 @@ void PopupMenu::_notification(int p_what) { float pm_delay = pm->get_submenu_popup_delay(); set_submenu_popup_delay(pm_delay); } + if (!is_embedded()) { + set_flag(FLAG_NO_FOCUS, true); + } } break; case NOTIFICATION_THEME_CHANGED: diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 71ee3c8d0d..f9c9906efa 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1797,7 +1797,9 @@ void RichTextLabel::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - queue_redraw(); + if (is_visible_in_tree()) { + queue_redraw(); + } } break; case NOTIFICATION_DRAW: { @@ -2029,7 +2031,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { } } if (b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) { - _generate_context_menu(); + _update_context_menu(); menu->set_position(get_screen_position() + b->get_position()); menu->reset_size(); menu->popup(); @@ -2088,7 +2090,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { } if (k->is_action("ui_menu", true)) { if (context_menu_enabled) { - _generate_context_menu(); + _update_context_menu(); menu->set_position(get_screen_position()); menu->reset_size(); menu->popup(); @@ -2665,19 +2667,26 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { return false; } -void RichTextLabel::_thread_function(void *self) { - RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self); - rtl->set_physics_process_internal(true); - rtl->_process_line_caches(); - rtl->set_physics_process_internal(false); - rtl->updating.store(false); - rtl->call_deferred(SNAME("queue_redraw")); +void RichTextLabel::_thread_function(void *p_userdata) { + _process_line_caches(); + updating.store(false); + call_deferred(SNAME("thread_end")); +} + +void RichTextLabel::_thread_end() { + set_physics_process_internal(false); + if (is_visible_in_tree()) { + queue_redraw(); + } } void RichTextLabel::_stop_thread() { if (threaded) { stop_thread.store(true); - thread.wait_to_finish(); + if (task != WorkerThreadPool::INVALID_TASK_ID) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(task); + task = WorkerThreadPool::INVALID_TASK_ID; + } } } @@ -2787,7 +2796,8 @@ bool RichTextLabel::_validate_line_caches() { if (threaded) { updating.store(true); loaded.store(true); - thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this)); + task = WorkerThreadPool::get_singleton()->add_template_task(this, &RichTextLabel::_thread_function, nullptr, true, vformat("RichTextLabelShape:%x", (int64_t)get_instance_id())); + set_physics_process_internal(true); loading_started = OS::get_singleton()->get_ticks_msec(); return false; } else { @@ -4982,7 +4992,9 @@ bool RichTextLabel::is_shortcut_keys_enabled() const { // Context menu. PopupMenu *RichTextLabel::get_menu() const { - const_cast<RichTextLabel *>(this)->_generate_context_menu(); + if (!menu) { + const_cast<RichTextLabel *>(this)->_generate_context_menu(); + } return menu; } @@ -5456,6 +5468,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_menu"), &RichTextLabel::get_menu); ClassDB::bind_method(D_METHOD("is_menu_visible"), &RichTextLabel::is_menu_visible); + ClassDB::bind_method(D_METHOD("menu_option", "option"), &RichTextLabel::menu_option); + + ClassDB::bind_method(D_METHOD("_thread_end"), &RichTextLabel::_thread_end); // Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); @@ -5532,6 +5547,10 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_HINT); BIND_ENUM_CONSTANT(ITEM_DROPCAP); BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); + + BIND_ENUM_CONSTANT(MENU_COPY); + BIND_ENUM_CONSTANT(MENU_SELECT_ALL); + BIND_ENUM_CONSTANT(MENU_MAX); } TextServer::VisibleCharactersBehavior RichTextLabel::get_visible_characters_behavior() const { @@ -5663,19 +5682,32 @@ Size2 RichTextLabel::get_minimum_size() const { // Context menu. void RichTextLabel::_generate_context_menu() { - if (!menu) { - menu = memnew(PopupMenu); - add_child(menu, false, INTERNAL_MODE_FRONT); + menu = memnew(PopupMenu); + add_child(menu, false, INTERNAL_MODE_FRONT); + menu->connect("id_pressed", callable_mp(this, &RichTextLabel::menu_option)); + + menu->add_item(RTR("Copy"), MENU_COPY); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL); +} - menu->connect("id_pressed", callable_mp(this, &RichTextLabel::_menu_option)); +void RichTextLabel::_update_context_menu() { + if (!menu) { + _generate_context_menu(); } - // Reorganize context menu. - menu->clear(); - if (selection.enabled) { - menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE); + int idx = -1; + +#define MENU_ITEM_ACTION_DISABLED(m_menu, m_id, m_action, m_disabled) \ + idx = m_menu->get_item_index(m_id); \ + if (idx >= 0) { \ + m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \ + m_menu->set_item_disabled(idx, m_disabled); \ } + + MENU_ITEM_ACTION_DISABLED(menu, MENU_COPY, "ui_copy", !selection.enabled) + MENU_ITEM_ACTION_DISABLED(menu, MENU_SELECT_ALL, "ui_text_select_all", !selection.enabled) + +#undef MENU_ITEM_ACTION_DISABLED } Key RichTextLabel::_get_menu_action_accelerator(const String &p_action) { @@ -5703,7 +5735,7 @@ Key RichTextLabel::_get_menu_action_accelerator(const String &p_action) { } } -void RichTextLabel::_menu_option(int p_option) { +void RichTextLabel::menu_option(int p_option) { switch (p_option) { case MENU_COPY: { selection_copy(); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 58b82d4672..b01fccf14c 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -31,6 +31,7 @@ #ifndef RICH_TEXT_LABEL_H #define RICH_TEXT_LABEL_H +#include "core/object/worker_thread_pool.h" #include "rich_text_effect.h" #include "scene/gui/popup_menu.h" #include "scene/gui/scroll_bar.h" @@ -80,6 +81,7 @@ public: enum MenuItems { MENU_COPY, MENU_SELECT_ALL, + MENU_MAX }; enum DefaultFont { @@ -369,7 +371,7 @@ private: Item *current = nullptr; ItemFrame *current_frame = nullptr; - Thread thread; + WorkerThreadPool::TaskID task = WorkerThreadPool::INVALID_TASK_ID; Mutex data_mutex; bool threaded = false; std::atomic<bool> stop_thread; @@ -409,7 +411,8 @@ private: void _invalidate_current_line(ItemFrame *p_frame); - static void _thread_function(void *self); + void _thread_function(void *p_userdata); + void _thread_end(); void _stop_thread(); bool _validate_line_caches(); void _process_line_caches(); @@ -452,8 +455,8 @@ private: // Context menu. PopupMenu *menu = nullptr; void _generate_context_menu(); + void _update_context_menu(); Key _get_menu_action_accelerator(const String &p_action); - void _menu_option(int p_option); int visible_characters = -1; float visible_ratio = 1.0; @@ -686,6 +689,7 @@ public: // Context menu. PopupMenu *get_menu() const; bool is_menu_visible() const; + void menu_option(int p_option); void parse_bbcode(const String &p_bbcode); void append_text(const String &p_bbcode); @@ -737,5 +741,6 @@ public: VARIANT_ENUM_CAST(RichTextLabel::ListType); VARIANT_ENUM_CAST(RichTextLabel::ItemType); +VARIANT_ENUM_CAST(RichTextLabel::MenuItems); #endif // RICH_TEXT_LABEL_H diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index ead9550b93..0c0125df76 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -115,7 +115,7 @@ void SplitContainerDragger::_notification(int p_what) { return; } - Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber")); + Ref<Texture2D> tex = sc->_get_grabber_icon(); draw_texture(tex, (get_size() - tex->get_size()) / 2); } break; } diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index 7c1d2f95a9..f10e1c2cd1 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -85,7 +85,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) { continue; } - c->set_size(get_size() / shrink); + c->set_size_force(get_size() / shrink); } queue_redraw(); @@ -116,7 +116,7 @@ void SubViewportContainer::_notification(int p_what) { continue; } - c->set_size(get_size() / shrink); + c->set_size_force(get_size() / shrink); } } break; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d9e6157489..0f39715851 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5256,7 +5256,6 @@ void Tree::_bind_methods() { ADD_SIGNAL(MethodInfo("empty_clicked", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::INT, "mouse_button_index"))); ADD_SIGNAL(MethodInfo("item_edited")); ADD_SIGNAL(MethodInfo("custom_item_clicked", PropertyInfo(Variant::INT, "mouse_button_index"))); - ADD_SIGNAL(MethodInfo("item_custom_button_pressed")); ADD_SIGNAL(MethodInfo("item_icon_double_clicked")); ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"))); ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"))); diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index 6eb25bf852..1f3bbff779 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -236,7 +236,6 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) { AudioServer::get_singleton()->unlock(); if (!playback.is_null()) { - playback->set_loop(loops); playback->set_paused(paused); texture = playback->get_texture(); @@ -344,6 +343,12 @@ int VideoStreamPlayer::get_buffering_msec() const { void VideoStreamPlayer::set_audio_track(int p_track) { audio_track = p_track; + if (stream.is_valid()) { + stream->set_audio_track(audio_track); + } + if (playback.is_valid()) { + playback->set_audio_track(audio_track); + } } int VideoStreamPlayer::get_audio_track() const { diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h index 09ef272a9a..1fd599a9e1 100644 --- a/scene/gui/video_stream_player.h +++ b/scene/gui/video_stream_player.h @@ -65,7 +65,6 @@ class VideoStreamPlayer : public Control { float volume = 1.0; double last_audio_time = 0.0; bool expand = false; - bool loops = false; int buffering_ms = 500; int audio_track = 0; int bus_index = 0; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 3323c0f848..906b478eb3 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -185,7 +185,7 @@ void CanvasItem::_top_level_raise_self() { } void CanvasItem::_enter_canvas() { - // Resolves to nullptr if the node is toplevel. + // Resolves to nullptr if the node is top_level. CanvasItem *parent_item = get_parent_item(); if (parent_item) { @@ -400,11 +400,28 @@ void CanvasItem::set_as_top_level(bool p_top_level) { _exit_canvas(); top_level = p_top_level; + _top_level_changed(); _enter_canvas(); _notify_transform(); } +void CanvasItem::_top_level_changed() { + // Inform children that top_level status has changed on a parent. + int children = get_child_count(); + for (int i = 0; i < children; i++) { + CanvasItem *child = Object::cast_to<CanvasItem>(get_child(i)); + if (child) { + child->_top_level_changed_on_parent(); + } + } +} + +void CanvasItem::_top_level_changed_on_parent() { + // Inform children that top_level status has changed on a parent. + _top_level_changed(); +} + bool CanvasItem::is_set_as_top_level() const { return top_level; } @@ -474,6 +491,17 @@ int CanvasItem::get_z_index() const { return z_index; } +int CanvasItem::get_effective_z_index() const { + int effective_z_index = z_index; + if (is_z_relative()) { + CanvasItem *p = get_parent_item(); + if (p) { + effective_z_index += p->get_effective_z_index(); + } + } + return effective_z_index; +} + void CanvasItem::set_y_sort_enabled(bool p_enabled) { y_sort_enabled = p_enabled; RS::get_singleton()->canvas_item_set_sort_children_by_y(canvas_item, y_sort_enabled); @@ -917,6 +945,12 @@ void CanvasItem::force_update_transform() { notification(NOTIFICATION_TRANSFORM_CHANGED); } +void CanvasItem::_validate_property(PropertyInfo &p_property) const { + if (hide_clip_children && p_property.name == "clip_children") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 644fe856ec..5fbf043159 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -106,6 +106,7 @@ private: bool use_parent_material = false; bool notify_local_transform = false; bool notify_transform = false; + bool hide_clip_children = false; ClipChildrenMode clip_children_mode = CLIP_CHILDREN_DISABLED; @@ -124,6 +125,9 @@ private: void _propagate_visibility_changed(bool p_parent_visible_in_tree); void _handle_visibility_change(bool p_visible); + virtual void _top_level_changed(); + virtual void _top_level_changed_on_parent(); + void _redraw_callback(); void _enter_canvas(); @@ -155,6 +159,9 @@ protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + + _FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; } GDVIRTUAL0(_draw) public: @@ -239,6 +246,7 @@ public: void set_z_index(int p_z); int get_z_index() const; + int get_effective_z_index() const; void set_z_as_relative(bool p_enabled); bool is_z_relative() const; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 46ba7e67eb..0d53f740db 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -33,7 +33,7 @@ #include "scene/main/timer.h" Error HTTPRequest::_request() { - return client->connect_to_host(url, port, use_tls, validate_tls); + return client->connect_to_host(url, port, use_tls ? tls_options : nullptr); } Error HTTPRequest::_parse_url(const String &p_url) { @@ -96,7 +96,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S return value; } -Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { +Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, HTTPClient::Method p_method, const String &p_request_data) { // Copy the string into a raw buffer. Vector<uint8_t> raw_data; @@ -108,10 +108,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h memcpy(w, charstr.ptr(), len); } - return request_raw(p_url, p_custom_headers, p_tls_validate_domain, p_method, raw_data); + return request_raw(p_url, p_custom_headers, p_method, raw_data); } -Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { +Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); @@ -127,8 +127,6 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust return err; } - validate_tls = p_tls_validate_domain; - headers = p_custom_headers; if (accept_gzip) { @@ -590,10 +588,16 @@ void HTTPRequest::_timeout() { _defer_done(RESULT_TIMEOUT, 0, PackedStringArray(), PackedByteArray()); } +void HTTPRequest::set_tls_options(const Ref<TLSOptions> &p_options) { + ERR_FAIL_COND(p_options.is_null() || p_options->is_server()); + tls_options = p_options; +} + void HTTPRequest::_bind_methods() { - ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "tls_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); - ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "tls_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); + ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request); + ClassDB::bind_method(D_METHOD("set_tls_options", "client_options"), &HTTPRequest::set_tls_options); ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status); @@ -654,6 +658,7 @@ void HTTPRequest::_bind_methods() { HTTPRequest::HTTPRequest() { client = Ref<HTTPClient>(HTTPClient::create()); + tls_options = TLSOptions::client(); timer = memnew(Timer); timer->set_one_shot(true); timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout)); diff --git a/scene/main/http_request.h b/scene/main/http_request.h index add4e9538d..9a91171eaf 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -68,8 +68,8 @@ private: String url; int port = 80; Vector<String> headers; - bool validate_tls = false; bool use_tls = false; + Ref<TLSOptions> tls_options; HTTPClient::Method method; Vector<uint8_t> request_data; @@ -125,8 +125,8 @@ protected: static void _bind_methods(); public: - Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request - Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request + Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request + Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request void cancel_request(); HTTPClient::Status get_http_client_status() const; @@ -161,6 +161,8 @@ public: void set_http_proxy(const String &p_host, int p_port); void set_https_proxy(const String &p_host, int p_port); + void set_tls_options(const Ref<TLSOptions> &p_options); + HTTPRequest(); }; diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp index c54e61580f..950eb2809c 100644 --- a/scene/main/multiplayer_api.cpp +++ b/scene/main/multiplayer_api.cpp @@ -329,9 +329,9 @@ void MultiplayerAPI::_bind_methods() { /// MultiplayerAPIExtension Error MultiplayerAPIExtension::poll() { - int err = OK; + Error err = OK; GDVIRTUAL_CALL(_poll, err); - return (Error)err; + return err; } void MultiplayerAPIExtension::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { @@ -364,9 +364,9 @@ Error MultiplayerAPIExtension::rpcp(Object *p_obj, int p_peer_id, const StringNa for (int i = 0; i < p_argcount; i++) { args.push_back(*p_arg[i]); } - int ret = FAILED; + Error ret = FAILED; GDVIRTUAL_CALL(_rpc, p_peer_id, p_obj, p_method, args, ret); - return (Error)ret; + return ret; } int MultiplayerAPIExtension::get_remote_sender_id() { @@ -376,15 +376,15 @@ int MultiplayerAPIExtension::get_remote_sender_id() { } Error MultiplayerAPIExtension::object_configuration_add(Object *p_object, Variant p_config) { - int err = ERR_UNAVAILABLE; + Error err = ERR_UNAVAILABLE; GDVIRTUAL_CALL(_object_configuration_add, p_object, p_config, err); - return (Error)err; + return err; } Error MultiplayerAPIExtension::object_configuration_remove(Object *p_object, Variant p_config) { - int err = ERR_UNAVAILABLE; + Error err = ERR_UNAVAILABLE; GDVIRTUAL_CALL(_object_configuration_remove, p_object, p_config, err); - return (Error)err; + return err; } void MultiplayerAPIExtension::_bind_methods() { diff --git a/scene/main/multiplayer_api.h b/scene/main/multiplayer_api.h index 0b107ee50b..a578e6f2f1 100644 --- a/scene/main/multiplayer_api.h +++ b/scene/main/multiplayer_api.h @@ -101,15 +101,15 @@ public: virtual Error object_configuration_remove(Object *p_object, Variant p_config) override; // Extensions - GDVIRTUAL0R(int, _poll); + GDVIRTUAL0R(Error, _poll); GDVIRTUAL1(_set_multiplayer_peer, Ref<MultiplayerPeer>); GDVIRTUAL0R(Ref<MultiplayerPeer>, _get_multiplayer_peer); GDVIRTUAL0RC(int, _get_unique_id); GDVIRTUAL0RC(PackedInt32Array, _get_peer_ids); - GDVIRTUAL4R(int, _rpc, int, Object *, StringName, Array); + GDVIRTUAL4R(Error, _rpc, int, Object *, StringName, Array); GDVIRTUAL0RC(int, _get_remote_sender_id); - GDVIRTUAL2R(int, _object_configuration_add, Object *, Variant); - GDVIRTUAL2R(int, _object_configuration_remove, Object *, Variant); + GDVIRTUAL2R(Error, _object_configuration_add, Object *, Variant); + GDVIRTUAL2R(Error, _object_configuration_remove, Object *, Variant); }; #endif // MULTIPLAYER_API_H diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp index 83555966d7..f3e56a1455 100644 --- a/scene/main/multiplayer_peer.cpp +++ b/scene/main/multiplayer_peer.cpp @@ -163,7 +163,7 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) { return FAILED; } - return (Error)err; + return err; } WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!"); return FAILED; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index de486094fe..52c1df8110 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1987,7 +1987,16 @@ String Node::get_scene_file_path() const { } void Node::set_editor_description(const String &p_editor_description) { + if (data.editor_description == p_editor_description) { + return; + } + data.editor_description = p_editor_description; + + if (Engine::get_singleton()->is_editor_hint() && is_inside_tree()) { + // Update tree so the tooltip in the Scene tree dock is also updated in the editor. + get_tree()->tree_changed(); + } } String Node::get_editor_description() const { @@ -2126,13 +2135,13 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c } else if ((p_flags & DUPLICATE_USE_INSTANTIATION) && !get_scene_file_path().is_empty()) { Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path()); ERR_FAIL_COND_V(res.is_null(), nullptr); - PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; + PackedScene::GenEditState edit_state = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED if (p_flags & DUPLICATE_FROM_EDITOR) { - ges = PackedScene::GEN_EDIT_STATE_INSTANCE; + edit_state = PackedScene::GEN_EDIT_STATE_INSTANCE; } #endif - node = res->instantiate(ges); + node = res->instantiate(edit_state); ERR_FAIL_COND_V(!node, nullptr); node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder()); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 48cff5aa8e..7091dd0388 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -36,6 +36,7 @@ #include "core/object/message_queue.h" #include "core/string/translation.h" #include "core/templates/pair.h" +#include "core/templates/sort_array.h" #include "scene/2d/audio_listener_2d.h" #include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" @@ -524,7 +525,12 @@ void Viewport::_process_picking() { if (!physics_object_picking) { return; } - if (to_screen_rect != Rect2i() && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { + if (Object::cast_to<Window>(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { + return; + } + if (!gui.mouse_in_viewport) { + // Clear picking events if mouse has left viewport. + physics_picking_events.clear(); return; } @@ -664,6 +670,25 @@ void Viewport::_process_picking() { point_params.pick_point = true; int rc = ss2d->intersect_point(point_params, res, 64); + if (physics_object_picking_sort) { + struct ComparatorCollisionObjects { + bool operator()(const PhysicsDirectSpaceState2D::ShapeResult &p_a, const PhysicsDirectSpaceState2D::ShapeResult &p_b) const { + CollisionObject2D *a = Object::cast_to<CollisionObject2D>(p_a.collider); + CollisionObject2D *b = Object::cast_to<CollisionObject2D>(p_b.collider); + if (!a || !b) { + return false; + } + int za = a->get_effective_z_index(); + int zb = b->get_effective_z_index(); + if (za != zb) { + return zb < za; + } + return a->is_greater_than(b); + } + }; + SortArray<PhysicsDirectSpaceState2D::ShapeResult, ComparatorCollisionObjects> sorter; + sorter.sort(res, rc); + } for (int i = 0; i < rc; i++) { if (res[i].collider_id.is_valid() && res[i].collider) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider); @@ -791,16 +816,21 @@ void Viewport::update_canvas_items() { _update_canvas_items(this); } -void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { - if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) { +void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated) { + Transform2D stretch_transform_new = Transform2D(); + if (is_size_2d_override_stretch_enabled() && p_size_2d_override.width > 0 && p_size_2d_override.height > 0) { + Size2 scale = Size2(p_size) / Size2(p_size_2d_override); + stretch_transform_new.scale(scale); + } + + if (size == p_size && size_allocated == p_allocated && stretch_transform == stretch_transform_new && p_size_2d_override == size_2d_override) { return; } size = p_size; size_allocated = p_allocated; size_2d_override = p_size_2d_override; - stretch_transform = p_stretch_transform; - to_screen_rect = p_to_screen_rect; + stretch_transform = stretch_transform_new; #ifndef _3D_DISABLED if (!use_xr) { @@ -1042,7 +1072,30 @@ Camera2D *Viewport::get_camera_2d() const { } Transform2D Viewport::get_final_transform() const { - return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform; + return stretch_transform * global_canvas_transform; +} + +void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) { + List<Node *> camera_list; + get_tree()->get_nodes_in_group(p_camera_group, &camera_list); + + Camera2D *new_camera = nullptr; + for (Node *E : camera_list) { + Camera2D *cam = Object::cast_to<Camera2D>(E); + if (!cam) { + continue; // Non-camera node (e.g. ParallaxBackground). + } + + if (cam->is_enabled()) { + new_camera = cam; + break; + } + } + + _camera_2d_set(new_camera); + if (!camera_2d) { + set_canvas_transform(Transform2D()); + } } void Viewport::_update_canvas_items(Node *p_node) { @@ -1109,17 +1162,6 @@ Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_at return positional_shadow_atlas_quadrant_subdiv[p_quadrant]; } -Transform2D Viewport::_get_input_pre_xform() const { - Transform2D pre_xf; - - if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) { - pre_xf.columns[2] = -to_screen_rect.position; - pre_xf.scale(Vector2(size) / to_screen_rect.size); - } - - return pre_xf; -} - Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { if (ev.is_null()) { return ev; // No transformation defined for null event @@ -2842,6 +2884,14 @@ bool Viewport::get_physics_object_picking() { return physics_object_picking; } +void Viewport::set_physics_object_picking_sort(bool p_enable) { + physics_object_picking_sort = p_enable; +} + +bool Viewport::get_physics_object_picking_sort() { + return physics_object_picking_sort; +} + Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { Transform2D xf = stretch_transform * global_canvas_transform; return xf.xform(p_viewport_coords); @@ -3776,6 +3826,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking); ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); + ClassDB::bind_method(D_METHOD("set_physics_object_picking_sort", "enable"), &Viewport::set_physics_object_picking_sort); + ClassDB::bind_method(D_METHOD("get_physics_object_picking_sort"), &Viewport::get_physics_object_picking_sort); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input); @@ -3927,6 +3979,7 @@ void Viewport::_bind_methods() { #endif ADD_GROUP("Physics", "physics_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking_sort"), "set_physics_object_picking_sort", "get_physics_object_picking_sort"); ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); @@ -4098,9 +4151,26 @@ Viewport::~Viewport() { ///////////////////////////////// void SubViewport::set_size(const Size2i &p_size) { - _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true); + _internal_set_size(p_size); +} + +void SubViewport::set_size_force(const Size2i &p_size) { + // Use only for setting the size from the parent SubViewportContainer with enabled stretch mode. + // Don't expose function to scripting. + _internal_set_size(p_size, true); +} +void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) { SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent()); + if (!p_force && c && c->is_stretch_enabled()) { +#ifdef DEBUG_ENABLED + WARN_PRINT("Can't change the size of a `SubViewport` with a `SubViewportContainer` parent that has `stretch` enabled. Set `SubViewportContainer.stretch` to `false` to allow changing the size manually."); +#endif // DEBUG_ENABLED + return; + } + + _set_size(p_size, _get_size_2d_override(), true); + if (c) { c->update_minimum_size(); } @@ -4111,7 +4181,7 @@ Size2i SubViewport::get_size() const { } void SubViewport::set_size_2d_override(const Size2i &p_size) { - _set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true); + _set_size(_get_size(), p_size, true); } Size2i SubViewport::get_size_2d_override() const { @@ -4124,7 +4194,7 @@ void SubViewport::set_size_2d_override_stretch(bool p_enable) { } size_2d_override_stretch = p_enable; - _set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true); + _set_size(_get_size(), _get_size_2d_override(), true); } bool SubViewport::is_size_2d_override_stretch_enabled() const { @@ -4153,17 +4223,6 @@ DisplayServer::WindowID SubViewport::get_window_id() const { return DisplayServer::INVALID_WINDOW_ID; } -Transform2D SubViewport::_stretch_transform() { - Transform2D transform; - Size2i view_size_2d_override = _get_size_2d_override(); - if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) { - Size2 scale = Size2(_get_size()) / Size2(view_size_2d_override); - transform.scale(scale); - } - - return transform; -} - Transform2D SubViewport::get_screen_transform() const { Transform2D container_transform; SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent()); @@ -4175,7 +4234,7 @@ Transform2D SubViewport::get_screen_transform() const { } else { WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position."); } - return container_transform * Viewport::get_screen_transform(); + return container_transform * get_final_transform(); } Transform2D SubViewport::get_popup_base_transform() const { @@ -4184,13 +4243,13 @@ Transform2D SubViewport::get_popup_base_transform() const { } SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent()); if (!c) { - return Viewport::get_screen_transform(); + return get_final_transform(); } Transform2D container_transform; if (c->is_stretch_enabled()) { container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink())); } - return c->get_screen_transform() * container_transform * Viewport::get_screen_transform(); + return c->get_screen_transform() * container_transform * get_final_transform(); } void SubViewport::_notification(int p_what) { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index d5d5201e9a..4144eaabb9 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -246,6 +246,7 @@ private: bool snap_2d_vertices_to_pixel = false; bool physics_object_picking = false; + bool physics_object_picking_sort = false; List<Ref<InputEvent>> physics_picking_events; ObjectID physics_object_capture; ObjectID physics_object_over; @@ -275,7 +276,6 @@ private: Ref<World2D> world_2d; - Rect2i to_screen_rect; StringName input_group; StringName gui_input_group; StringName shortcut_input_group; @@ -408,8 +408,6 @@ private: void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2()); void _gui_cleanup_internal_state(Ref<InputEvent> p_event); - _FORCE_INLINE_ Transform2D _get_input_pre_xform() const; - Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev); friend class Control; @@ -471,7 +469,7 @@ private: uint64_t event_count = 0; protected: - void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); + void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated); Size2i _get_size() const; Size2i _get_size_2d_override() const; @@ -510,7 +508,8 @@ public: void set_global_canvas_transform(const Transform2D &p_transform); Transform2D get_global_canvas_transform() const; - Transform2D get_final_transform() const; + virtual Transform2D get_final_transform() const; + void assign_next_enabled_camera_2d(const StringName &p_camera_group); void gui_set_root_order_dirty(); @@ -576,6 +575,8 @@ public: void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); + void set_physics_object_picking_sort(bool p_enable); + bool get_physics_object_picking_sort(); Variant gui_get_drag_data() const; @@ -648,6 +649,8 @@ public: void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable); bool get_canvas_cull_mask_bit(uint32_t p_layer) const; + virtual bool is_size_2d_override_stretch_enabled() const { return true; } + virtual Transform2D get_screen_transform() const; virtual Transform2D get_popup_base_transform() const { return Transform2D(); } @@ -753,21 +756,23 @@ private: ClearMode clear_mode = CLEAR_MODE_ALWAYS; bool size_2d_override_stretch = false; + void _internal_set_size(const Size2i &p_size, bool p_force = false); + protected: static void _bind_methods(); virtual DisplayServer::WindowID get_window_id() const override; - Transform2D _stretch_transform(); void _notification(int p_what); public: void set_size(const Size2i &p_size); Size2i get_size() const; + void set_size_force(const Size2i &p_size); void set_size_2d_override(const Size2i &p_size); Size2i get_size_2d_override() const; void set_size_2d_override_stretch(bool p_enable); - bool is_size_2d_override_stretch_enabled() const; + bool is_size_2d_override_stretch_enabled() const override; void set_update_mode(UpdateMode p_mode); UpdateMode get_update_mode() const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 869d12b4df..33946246b0 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -905,16 +905,13 @@ void Window::_update_viewport_size() { Size2i final_size; Size2i final_size_override; Rect2i attach_to_screen_rect(Point2i(), size); - Transform2D stretch_transform_new; float font_oversampling = 1.0; + window_transform = Transform2D(); if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) { font_oversampling = content_scale_factor; final_size = size; final_size_override = Size2(size) / content_scale_factor; - - stretch_transform_new = Transform2D(); - stretch_transform_new.scale(Size2(content_scale_factor, content_scale_factor)); } else { //actual screen video mode Size2 video_mode = size; @@ -990,20 +987,24 @@ void Window::_update_viewport_size() { attach_to_screen_rect = Rect2(margin, screen_size); font_oversampling = (screen_size.x / viewport_size.x) * content_scale_factor; - Size2 scale = Vector2(screen_size) / Vector2(final_size_override); - stretch_transform_new.scale(scale); - + window_transform.translate_local(margin); } break; case CONTENT_SCALE_MODE_VIEWPORT: { final_size = (viewport_size / content_scale_factor).floor(); attach_to_screen_rect = Rect2(margin, screen_size); + window_transform.translate_local(margin); + if (final_size.x != 0 && final_size.y != 0) { + Transform2D scale_transform; + scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size)); + window_transform *= scale_transform; + } } break; } } bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || embedder != nullptr); - _set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform_new, allocate); + _set_size(final_size, final_size_override, allocate); if (window_id != DisplayServer::INVALID_WINDOW_ID) { RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id); @@ -2114,26 +2115,30 @@ bool Window::is_auto_translating() const { return auto_translate; } +Transform2D Window::get_final_transform() const { + return window_transform * stretch_transform * global_canvas_transform; +} + Transform2D Window::get_screen_transform() const { Transform2D embedder_transform; if (_get_embedder()) { embedder_transform.translate_local(get_position()); embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform; } - return embedder_transform * Viewport::get_screen_transform(); + return embedder_transform * get_final_transform(); } Transform2D Window::get_popup_base_transform() const { if (is_embedding_subwindows()) { return Transform2D(); } - Transform2D window_transform; - window_transform.set_origin(get_position()); - window_transform *= Viewport::get_screen_transform(); + Transform2D popup_base_transform; + popup_base_transform.set_origin(get_position()); + popup_base_transform *= get_final_transform(); if (_get_embedder()) { - return _get_embedder()->get_popup_base_transform() * window_transform; + return _get_embedder()->get_popup_base_transform() * popup_base_transform; } - return window_transform; + return popup_base_transform; } void Window::_bind_methods() { @@ -2336,6 +2341,7 @@ void Window::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); ADD_SIGNAL(MethodInfo("about_to_popup")); ADD_SIGNAL(MethodInfo("theme_changed")); + ADD_SIGNAL(MethodInfo("dpi_changed")); ADD_SIGNAL(MethodInfo("titlebar_changed")); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); diff --git a/scene/main/window.h b/scene/main/window.h index 182caf5f0c..9861fefc68 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -173,6 +173,8 @@ private: Viewport *embedder = nullptr; + Transform2D window_transform; + friend class Viewport; //friend back, can call the methods below void _window_input(const Ref<InputEvent> &p_ev); @@ -374,6 +376,7 @@ public: // + virtual Transform2D get_final_transform() const override; virtual Transform2D get_screen_transform() const override; virtual Transform2D get_popup_base_transform() const override; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 7bebf1cfd3..39fc03f9f1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -393,6 +393,8 @@ void register_scene_types() { GDREGISTER_CLASS(LineEdit); GDREGISTER_CLASS(VideoStreamPlayer); + GDREGISTER_VIRTUAL_CLASS(VideoStreamPlayback); + GDREGISTER_VIRTUAL_CLASS(VideoStream); #ifndef ADVANCED_GUI_DISABLED GDREGISTER_CLASS(FileDialog); @@ -906,7 +908,6 @@ void register_scene_types() { #ifndef _3D_DISABLED GDREGISTER_CLASS(AudioStreamPlayer3D); #endif - GDREGISTER_ABSTRACT_CLASS(VideoStream); GDREGISTER_CLASS(AudioStreamWAV); GDREGISTER_CLASS(AudioStreamPolyphonic); GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackPolyphonic); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index cb3c865f05..bfbc92a8d4 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -127,6 +127,10 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } } return true; + } else if (what == "use_blend") { + if (track_get_type(track) == TYPE_AUDIO) { + audio_track_set_use_blend(track, p_value); + } } else if (what == "interp") { track_set_interpolation_type(track, InterpolationType(p_value.operator int())); } else if (what == "loop_wrap") { @@ -528,7 +532,10 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } return true; - + } else if (what == "use_blend") { + if (track_get_type(track) == TYPE_AUDIO) { + r_ret = audio_track_is_use_blend(track); + } } else if (what == "interp") { r_ret = track_get_interpolation_type(track); } else if (what == "loop_wrap") { @@ -834,6 +841,9 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } + if (track_get_type(i) == TYPE_AUDIO) { + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/use_blend", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } } } @@ -3581,6 +3591,27 @@ real_t Animation::audio_track_get_key_end_offset(int p_track, int p_key) const { return at->values[p_key].value.end_offset; } +void Animation::audio_track_set_use_blend(int p_track, bool p_enable) { + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_AUDIO); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + at->use_blend = p_enable; + emit_changed(); +} + +bool Animation::audio_track_is_use_blend(int p_track) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_AUDIO, false); + + AudioTrack *at = static_cast<AudioTrack *>(t); + + return at->use_blend; +} + // int Animation::animation_track_insert_key(int p_track, double p_time, const StringName &p_animation) { @@ -3813,6 +3844,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream); ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset); ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_set_use_blend", "track_idx", "enable"), &Animation::audio_track_set_use_blend); + ClassDB::bind_method(D_METHOD("audio_track_is_use_blend", "track_idx"), &Animation::audio_track_is_use_blend); ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key); ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 00a0761e0a..2c2ddb7095 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -213,6 +213,7 @@ private: struct AudioTrack : public Track { Vector<TKey<AudioKey>> values; + bool use_blend = true; AudioTrack() { type = TYPE_AUDIO; @@ -447,6 +448,8 @@ public: Ref<Resource> audio_track_get_key_stream(int p_track, int p_key) const; real_t audio_track_get_key_start_offset(int p_track, int p_key) const; real_t audio_track_get_key_end_offset(int p_track, int p_key) const; + void audio_track_set_use_blend(int p_track, bool p_enable); + bool audio_track_is_use_blend(int p_track) const; int animation_track_insert_key(int p_track, double p_time, const StringName &p_animation); void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation); diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index c73f8ca0b0..759d189bfa 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -152,7 +152,6 @@ void BoneMap::_validate_bone_map() { } else { bone_map.clear(); } - emit_signal("retarget_option_updated"); } void BoneMap::_bind_methods() { diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 5dc4e64c2e..5309e54846 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -88,8 +88,10 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> points = _get_points(); Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { points.push_back(points[0]); + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); } } diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index a15dfc0a54..0b207c33ca 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -84,6 +84,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { if (is_collision_outline_enabled()) { points.push_back(points[0]); + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); } } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index e51b48a4b1..7f19dd63e6 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -76,13 +76,14 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { return; } - Vector<Color> col; - col.push_back(p_color); + Vector<Color> col = { p_color }; RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + if (is_collision_outline_enabled()) { + col = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); - // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0); + // Draw the last segment. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0)); } } diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp index 4e51bbaa73..aabaa54505 100644 --- a/scene/resources/fog_material.cpp +++ b/scene/resources/fog_material.cpp @@ -159,7 +159,7 @@ uniform sampler3D density_texture: hint_default_white; void fog() { DENSITY = density * clamp(exp2(-height_falloff * (WORLD_POSITION.y - OBJECT_POSITION.y)), 0.0, 1.0); DENSITY *= texture(density_texture, UVW).r; - DENSITY *= pow(clamp(-SDF / min(min(EXTENTS.x, EXTENTS.y), EXTENTS.z), 0.0, 1.0), edge_fade); + DENSITY *= pow(clamp(-2.0 * SDF / min(min(SIZE.x, SIZE.y), SIZE.z), 0.0, 1.0), edge_fade); ALBEDO = albedo.rgb; EMISSION = emission.rgb; } diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index e5a1adff20..0f7985bee6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -2712,6 +2712,9 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { for (const StringName &E : theme_types) { if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (f == this) { + continue; + } if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2729,6 +2732,9 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { for (const StringName &E : theme_types) { if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (f == this) { + continue; + } if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -2739,11 +2745,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const { // If they don't exist, use any type to return the default/empty value. Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); - if (f.is_valid()) { - theme_font = f; - theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); + if (f != this) { + if (f.is_valid()) { + theme_font = f; + theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); + } + return f; } - return f; } return Ref<Font>(); @@ -3061,6 +3069,9 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { for (const StringName &E : theme_types) { if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (f == this) { + continue; + } if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -3078,6 +3089,9 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { for (const StringName &E : theme_types) { if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + if (f == this) { + continue; + } if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); @@ -3088,11 +3102,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const { // If they don't exist, use any type to return the default/empty value. Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); - if (f.is_valid()) { - theme_font = f; - theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); + if (f != this) { + if (f.is_valid()) { + theme_font = f; + theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED); + } + return f; } - return f; } return Ref<Font>(); diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 55b633a40c..672581bbe2 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -452,6 +452,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli new_indices.resize(index_count); Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size()); + const int simplify_options = SurfaceTool::SIMPLIFY_LOCK_BORDER; size_t new_index_count = SurfaceTool::simplify_with_attrib_func( (unsigned int *)new_indices.ptrw(), @@ -460,6 +461,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli sizeof(float) * 3, // Vertex stride index_target, max_mesh_error, + simplify_options, &mesh_error, merged_normals_f32.ptr(), normal_weights.ptr(), 3); @@ -1058,6 +1060,8 @@ struct EditorSceneFormatImporterMeshLightmapSurface { String name; }; +static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -1178,9 +1182,6 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, return ERR_CANT_CREATE; } - //remove surfaces - clear(); - //create surfacetools for each surface.. LocalVector<Ref<SurfaceTool>> surfaces_tools; @@ -1190,9 +1191,16 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(lightmap_surfaces[i].material); st->set_meta("name", lightmap_surfaces[i].name); + + for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) { + st->set_custom_format(custom_i, (SurfaceTool::CustomFormat)((lightmap_surfaces[i].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK)); + } surfaces_tools.push_back(st); //stay there } + //remove surfaces + clear(); + print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); //go through all indices @@ -1229,6 +1237,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) { surfaces_tools[surface]->set_weights(v.weights); } + for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) { + if ((lightmap_surfaces[surface].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK) { + surfaces_tools[surface]->set_custom(custom_i, v.custom[custom_i]); + } + } Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); surfaces_tools[surface]->set_uv2(uv2); @@ -1238,10 +1251,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, } //generate surfaces - for (Ref<SurfaceTool> &tool : surfaces_tools) { + for (int i = 0; i < lightmap_surfaces.size(); i++) { + Ref<SurfaceTool> &tool = surfaces_tools[i]; tool->index(); Array arrays = tool->commit_to_arrays(); - add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name")); + add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"), lightmap_surfaces[i].format); } set_lightmap_size_hint(Size2(size_x, size_y)); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f4aa0637f7..7e84814ab3 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2316,71 +2316,51 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { - int64_t hash = 0; - if (p_shaded) { - hash |= 1 << 0; - } - if (p_transparent) { - hash |= 1 << 1; - } - if (p_cut_alpha) { - hash |= 1 << 2; - } - if (p_opaque_prepass) { - hash |= 1 << 3; - } - if (p_double_sided) { - hash |= 1 << 4; - } - if (p_billboard) { - hash |= 1 << 5; - } - if (p_billboard_y) { - hash |= 1 << 6; - } - if (p_msdf) { - hash |= 1 << 7; - } - if (p_no_depth) { - hash |= 1 << 8; - } - if (p_fixed_size) { - hash |= 1 << 9; - } - hash = hash_murmur3_one_64(p_filter, hash); - - if (materials_for_2d.has(hash)) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, AlphaAntiAliasing p_alpha_antialiasing_mode, RID *r_shader_rid) { + uint64_t key = 0; + key |= ((int8_t)p_shaded & 0x01) << 0; + key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3. + key |= ((int8_t)p_double_sided & 0x01) << 4; + key |= ((int8_t)p_billboard & 0x01) << 5; + key |= ((int8_t)p_billboard_y & 0x01) << 6; + key |= ((int8_t)p_msdf & 0x01) << 7; + key |= ((int8_t)p_no_depth & 0x01) << 8; + key |= ((int8_t)p_fixed_size & 0x01) << 9; + key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-12. + key |= ((int8_t)p_alpha_antialiasing_mode & 0x07) << 13; // Bits 13-15. + + if (materials_for_2d.has(key)) { if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } Ref<StandardMaterial3D> material; material.instantiate(); material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); - material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED); + material->set_transparency(p_transparency); material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf); material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth); material->set_flag(FLAG_FIXED_SIZE, p_fixed_size); + material->set_alpha_antialiasing(p_alpha_antialiasing_mode); material->set_texture_filter(p_filter); if (p_billboard || p_billboard_y) { material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); } - materials_for_2d[hash] = material; + materials_for_2d[key] = material; if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } void BaseMaterial3D::set_on_top_of_alpha() { diff --git a/scene/resources/material.h b/scene/resources/material.h index fe1448cd4c..5ea9a807d4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -760,7 +760,7 @@ public: static void finish_shaders(); static void flush_changes(); - static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr); + static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, AlphaAntiAliasing p_alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF, RID *r_shader_rid = nullptr); virtual RID get_shader_rid() const override; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 7e1b42c80b..1d13f07b12 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -278,7 +278,7 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const { void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) { filter_baking_aabb = p_aabb; - notify_property_list_changed(); + emit_changed(); } AABB NavigationMesh::get_filter_baking_aabb() const { @@ -287,7 +287,7 @@ AABB NavigationMesh::get_filter_baking_aabb() const { void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) { filter_baking_aabb_offset = p_aabb_offset; - notify_property_list_changed(); + emit_changed(); } Vector3 NavigationMesh::get_filter_baking_aabb_offset() const { diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index e497a628aa..1e9038139e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -43,7 +43,7 @@ #include "scene/main/missing_node.h" #include "scene/property_utils.h" -#define PACKED_SCENE_VERSION 2 +#define PACKED_SCENE_VERSION 3 #define META_POINTER_PROPERTY_BASE "metadata/_editor_prop_ptr_" bool SceneState::can_instantiate() const { return nodes.size() > 0; @@ -314,7 +314,19 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { //must make a copy, because this res is local to scene } } - } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) { + } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = node->get(snames[nprops[j].name], &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) { value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor } @@ -1282,6 +1294,9 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { for (int j = 0; j < cd.binds.size(); j++) { cd.binds.write[j] = r[idx++]; } + if (version >= 3) { + cd.unbinds = r[idx++]; + } } } @@ -1368,6 +1383,7 @@ Dictionary SceneState::get_bundled_scene() const { for (int j = 0; j < cd.binds.size(); j++) { rconns.push_back(cd.binds[j]); } + rconns.push_back(cd.unbinds); } d["conns"] = rconns; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 86ed0001dd..ef1f6459e9 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -257,7 +257,7 @@ void PrimitiveMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2"), "set_add_uv2", "get_add_uv2"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding"), "set_uv2_padding", "get_uv2_padding"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), "set_uv2_padding", "get_uv2_padding"); GDVIRTUAL_BIND(_create_mesh_array); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 84c147b4b4..65b1653293 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -79,11 +79,7 @@ void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; stroke_points.write[4] = -size * 0.5; - Vector<Color> stroke_colors; - stroke_colors.resize(5); - for (int i = 0; i < 5; i++) { - stroke_colors.write[i] = (p_color); - } + Vector<Color> stroke_colors = { Color(p_color, 1.0) }; RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 0ba177f882..3006da5309 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -636,6 +636,18 @@ Error ResourceLoaderText::load() { } } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = res->get(assign, &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (set_valid) { res->set(assign, value); } @@ -746,6 +758,18 @@ Error ResourceLoaderText::load() { } } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = resource->get(assign, &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (set_valid) { resource->set(assign, value); } @@ -2355,15 +2379,15 @@ Error ResourceFormatSaverText::set_uid(const String &p_path, ResourceUID::ID p_u String local_path = ProjectSettings::get_singleton()->localize_path(p_path); Error err = OK; { - Ref<FileAccess> fo = FileAccess::open(p_path, FileAccess::READ); - if (fo.is_null()) { + Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ); + if (file.is_null()) { ERR_FAIL_V(ERR_CANT_OPEN); } ResourceLoaderText loader; loader.local_path = local_path; loader.res_path = loader.local_path; - err = loader.set_uid(fo, p_uid); + err = loader.set_uid(file, p_uid); } if (err == OK) { diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index a09dbd50cf..fd2be9ba22 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -55,6 +55,12 @@ void Shader::set_path(const String &p_path, bool p_take_over) { RS::get_singleton()->shader_set_path_hint(shader, p_path); } +void Shader::set_include_path(const String &p_path) { + // Used only if the shader does not have a resource path set, + // for example during loading stage or when created by code. + include_path = p_path; +} + void Shader::set_code(const String &p_code) { for (Ref<ShaderInclude> E : include_dependencies) { E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed)); @@ -80,11 +86,15 @@ void Shader::set_code(const String &p_code) { HashSet<Ref<ShaderInclude>> new_include_dependencies; { + String path = get_path(); + if (path.is_empty()) { + path = include_path; + } // Preprocessor must run here and not in the server because: // 1) Need to keep track of include dependencies at resource level // 2) Server does not do interaction with Resource filetypes, this is a scene level feature. ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies); + preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_include_dependencies); } // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) @@ -231,6 +241,7 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); + shader->set_include_path(p_path); shader->set_code(str); if (r_error) { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 55608b6c11..ca889940ef 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -56,6 +56,7 @@ private: Mode mode = MODE_SPATIAL; HashSet<Ref<ShaderInclude>> include_dependencies; String code; + String include_path; HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; @@ -72,6 +73,7 @@ public: virtual Mode get_mode() const; virtual void set_path(const String &p_path, bool p_take_over = false) override; + void set_include_path(const String &p_path); void set_code(const String &p_code); String get_code() const; diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp index cd5e9861f7..68137cbec0 100644 --- a/scene/resources/shader_include.cpp +++ b/scene/resources/shader_include.cpp @@ -45,9 +45,14 @@ void ShaderInclude::set_code(const String &p_code) { } { + String path = get_path(); + if (path.is_empty()) { + path = include_path; + } + String pp_code; ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_dependencies); + preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies); } // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) @@ -64,6 +69,10 @@ String ShaderInclude::get_code() const { return code; } +void ShaderInclude::set_include_path(const String &p_path) { + include_path = p_path; +} + void ShaderInclude::_bind_methods() { ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code); ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code); @@ -86,6 +95,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons String str; str.parse_utf8((const char *)buffer.ptr(), buffer.size()); + shader_inc->set_include_path(p_path); shader_inc->set_code(str); if (r_error) { diff --git a/scene/resources/shader_include.h b/scene/resources/shader_include.h index 04f4f5cf84..a8949b327e 100644 --- a/scene/resources/shader_include.h +++ b/scene/resources/shader_include.h @@ -42,6 +42,7 @@ class ShaderInclude : public Resource { private: String code; + String include_path; HashSet<Ref<ShaderInclude>> dependencies; void _dependency_changed(); @@ -51,6 +52,8 @@ protected: public: void set_code(const String &p_text); String get_code() const; + + void set_include_path(const String &p_path); }; class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index fbbe98d022..9e0b856ecd 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -1007,7 +1007,7 @@ void StyleBoxLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_begin", "get_grow_begin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_end", "get_grow_end"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10,suffix:px"), "set_thickness", "get_thickness"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,100,suffix:px"), "set_thickness", "get_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 5a2b917b9a..16cc1c3370 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -1307,7 +1307,8 @@ Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_coun } float error; - uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error); + const int simplify_options = SIMPLIFY_LOCK_BORDER; + uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, simplify_options, &error); ERR_FAIL_COND_V(index_count == 0, lod); lod.resize(index_count); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 00438c4a53..77318bb061 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -74,11 +74,16 @@ public: SKIN_8_WEIGHTS }; + enum { + /* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */ + SIMPLIFY_LOCK_BORDER = 1 << 0, // From meshopt_SimplifyLockBorder + }; + typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count); static OptimizeVertexCacheFunc optimize_vertex_cache_func; - typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error); + typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float *r_error); static SimplifyFunc simplify_func; - typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, size_t target_index_count, float target_error, float *result_error, const float *attributes, const float *attribute_weights, size_t attribute_count); + typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, size_t target_index_count, float target_error, unsigned int options, float *result_error, const float *attributes, const float *attribute_weights, size_t attribute_count); static SimplifyWithAttribFunc simplify_with_attrib_func; typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride); static SimplifyScaleFunc simplify_scale_func; diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp new file mode 100644 index 0000000000..ee1a47c338 --- /dev/null +++ b/scene/resources/video_stream.cpp @@ -0,0 +1,198 @@ +/**************************************************************************/ +/* video_stream.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "video_stream.h" + +#include "core/config/project_settings.h" +#include "servers/audio_server.h" + +// VideoStreamPlayback starts here. + +void VideoStreamPlayback::_bind_methods() { + ClassDB::bind_method(D_METHOD("mix_audio", "num_frames", "buffer", "offset"), &VideoStreamPlayback::mix_audio, DEFVAL(PackedFloat32Array()), DEFVAL(0)); + GDVIRTUAL_BIND(_stop); + GDVIRTUAL_BIND(_play); + GDVIRTUAL_BIND(_is_playing); + GDVIRTUAL_BIND(_set_paused, "paused"); + GDVIRTUAL_BIND(_is_paused); + GDVIRTUAL_BIND(_get_length); + GDVIRTUAL_BIND(_get_playback_position); + GDVIRTUAL_BIND(_seek, "time"); + GDVIRTUAL_BIND(_set_audio_track, "idx"); + GDVIRTUAL_BIND(_get_texture); + GDVIRTUAL_BIND(_update, "delta"); + GDVIRTUAL_BIND(_get_channels); + GDVIRTUAL_BIND(_get_mix_rate); +} + +VideoStreamPlayback::VideoStreamPlayback() { +} + +VideoStreamPlayback::~VideoStreamPlayback() { +} + +void VideoStreamPlayback::stop() { + GDVIRTUAL_CALL(_stop); +} + +void VideoStreamPlayback::play() { + GDVIRTUAL_CALL(_play); +} + +bool VideoStreamPlayback::is_playing() const { + bool ret; + if (GDVIRTUAL_CALL(_is_playing, ret)) { + return ret; + } + return false; +} + +void VideoStreamPlayback::set_paused(bool p_paused) { + GDVIRTUAL_CALL(_is_playing, p_paused); +} + +bool VideoStreamPlayback::is_paused() const { + bool ret; + if (GDVIRTUAL_CALL(_is_paused, ret)) { + return ret; + } + return false; +} + +double VideoStreamPlayback::get_length() const { + double ret; + if (GDVIRTUAL_CALL(_get_length, ret)) { + return ret; + } + return 0; +} + +double VideoStreamPlayback::get_playback_position() const { + double ret; + if (GDVIRTUAL_CALL(_get_playback_position, ret)) { + return ret; + } + return 0; +} + +void VideoStreamPlayback::seek(double p_time) { + GDVIRTUAL_CALL(_seek, p_time); +} + +void VideoStreamPlayback::set_audio_track(int p_idx) { + GDVIRTUAL_CALL(_set_audio_track, p_idx); +} + +Ref<Texture2D> VideoStreamPlayback::get_texture() const { + Ref<Texture2D> ret; + if (GDVIRTUAL_CALL(_get_texture, ret)) { + return ret; + } + return nullptr; +} + +void VideoStreamPlayback::update(double p_delta) { + if (!GDVIRTUAL_CALL(_update, p_delta)) { + ERR_FAIL_MSG("VideoStreamPlayback::update unimplemented"); + } +} + +void VideoStreamPlayback::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) { + mix_callback = p_callback; + mix_udata = p_userdata; +} + +int VideoStreamPlayback::get_channels() const { + int ret; + if (GDVIRTUAL_CALL(_get_channels, ret)) { + _channel_count = ret; + return ret; + } + return 0; +} + +int VideoStreamPlayback::get_mix_rate() const { + int ret; + if (GDVIRTUAL_CALL(_get_mix_rate, ret)) { + return ret; + } + return 0; +} + +int VideoStreamPlayback::mix_audio(int num_frames, PackedFloat32Array buffer, int offset) { + if (num_frames <= 0) { + return 0; + } + if (!mix_callback) { + return -1; + } + ERR_FAIL_INDEX_V(offset, buffer.size(), -1); + ERR_FAIL_INDEX_V((_channel_count < 1 ? 1 : _channel_count) * num_frames - 1, buffer.size() - offset, -1); + return mix_callback(mix_udata, buffer.ptr() + offset, num_frames); +} + +/* --- NOTE VideoStream starts here. ----- */ + +Ref<VideoStreamPlayback> VideoStream::instantiate_playback() { + Ref<VideoStreamPlayback> ret; + if (GDVIRTUAL_CALL(_instantiate_playback, ret)) { + ERR_FAIL_COND_V_MSG(ret.is_null(), nullptr, "Plugin returned null playback"); + ret->set_audio_track(audio_track); + return ret; + } + return nullptr; +} + +void VideoStream::set_file(const String &p_file) { + file = p_file; +} + +String VideoStream::get_file() { + return file; +} + +void VideoStream::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStream::set_file); + ClassDB::bind_method(D_METHOD("get_file"), &VideoStream::get_file); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "file"), "set_file", "get_file"); + + GDVIRTUAL_BIND(_instantiate_playback); +} + +VideoStream::VideoStream() { +} + +VideoStream::~VideoStream() { +} + +void VideoStream::set_audio_track(int p_track) { + audio_track = p_track; +} diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index f83c621d0a..b91a7acf35 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -31,6 +31,7 @@ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H +#include "core/io/file_access.h" #include "scene/resources/texture.h" class VideoStreamPlayback : public Resource { @@ -39,40 +40,77 @@ class VideoStreamPlayback : public Resource { public: typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames); - virtual void stop() = 0; - virtual void play() = 0; +protected: + AudioMixCallback mix_callback = nullptr; + void *mix_udata = nullptr; + mutable int _channel_count = 0; // Used only to assist with bounds checking in mix_audio. + + static void _bind_methods(); + GDVIRTUAL0(_stop); + GDVIRTUAL0(_play); + GDVIRTUAL0RC(bool, _is_playing); + GDVIRTUAL1(_set_paused, bool); + GDVIRTUAL0RC(bool, _is_paused); + GDVIRTUAL0RC(double, _get_length); + GDVIRTUAL0RC(double, _get_playback_position); + GDVIRTUAL1(_seek, double); + GDVIRTUAL1(_set_audio_track, int); + GDVIRTUAL0RC(Ref<Texture2D>, _get_texture); + GDVIRTUAL1(_update, double); + GDVIRTUAL0RC(int, _get_channels); + GDVIRTUAL0RC(int, _get_mix_rate); + + int mix_audio(int num_frames, PackedFloat32Array buffer = {}, int offset = 0); - virtual bool is_playing() const = 0; +public: + VideoStreamPlayback(); + virtual ~VideoStreamPlayback(); - virtual void set_paused(bool p_paused) = 0; - virtual bool is_paused() const = 0; + virtual void stop(); + virtual void play(); - virtual void set_loop(bool p_enable) = 0; - virtual bool has_loop() const = 0; + virtual bool is_playing() const; - virtual double get_length() const = 0; + virtual void set_paused(bool p_paused); + virtual bool is_paused() const; - virtual double get_playback_position() const = 0; - virtual void seek(double p_time) = 0; + virtual double get_length() const; - virtual void set_audio_track(int p_idx) = 0; + virtual double get_playback_position() const; + virtual void seek(double p_time); - virtual Ref<Texture2D> get_texture() const = 0; + virtual void set_audio_track(int p_idx); - virtual void update(double p_delta) = 0; + virtual Ref<Texture2D> get_texture() const; + virtual void update(double p_delta); - virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; - virtual int get_channels() const = 0; - virtual int get_mix_rate() const = 0; + virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata); + virtual int get_channels() const; + virtual int get_mix_rate() const; }; class VideoStream : public Resource { GDCLASS(VideoStream, Resource); - OBJ_SAVE_TYPE(VideoStream); // Saves derived classes with common type so they can be interchanged. + OBJ_SAVE_TYPE(VideoStream); + +protected: + static void + _bind_methods(); + + GDVIRTUAL0R(Ref<VideoStreamPlayback>, _instantiate_playback); + + String file; + int audio_track = 0; public: - virtual void set_audio_track(int p_track) = 0; - virtual Ref<VideoStreamPlayback> instantiate_playback() = 0; + void set_file(const String &p_file); + String get_file(); + + virtual void set_audio_track(int p_track); + virtual Ref<VideoStreamPlayback> instantiate_playback(); + + VideoStream(); + ~VideoStream(); }; #endif // VIDEO_STREAM_H diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index bfcf5cb137..3a6d40d22c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -427,7 +427,10 @@ void VisualShaderNodeCustom::update_ports() { if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) { port.name = "in" + itos(i); } - if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) { + PortType port_type; + if (GDVIRTUAL_CALL(_get_input_port_type, i, port_type)) { + port.type = (int)port_type; + } else { port.type = (int)PortType::PORT_TYPE_SCALAR; } @@ -445,7 +448,10 @@ void VisualShaderNodeCustom::update_ports() { if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) { port.name = "out" + itos(i); } - if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) { + PortType port_type; + if (GDVIRTUAL_CALL(_get_output_port_type, i, port_type)) { + port.type = (int)port_type; + } else { port.type = (int)PortType::PORT_TYPE_SCALAR; } @@ -809,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) { if (E->get().from_node == p_id) { g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false); + } else if (E->get().to_node == p_id) { + g->nodes[E->get().from_node].next_connected_nodes.erase(p_id); } } E = N; @@ -975,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); @@ -1008,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, c.to_node = p_to_node; c.to_port = p_to_port; g->connections.push_back(c); + g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node); g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true); @@ -1023,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); + g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false); g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false); @@ -2702,6 +2713,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eye_offset", "EYE_OFFSET" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, @@ -2736,6 +2748,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eye_offset", "EYE_OFFSET" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, @@ -2936,7 +2949,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" }, - { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "size", "SIZE" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 0d53589fa5..2838a49209 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -122,7 +122,8 @@ private: struct Node { Ref<VisualShaderNode> node; Vector2 position; - List<int> prev_connected_nodes; + LocalVector<int> prev_connected_nodes; + LocalVector<int> next_connected_nodes; }; struct Graph { @@ -199,6 +200,16 @@ public: // internal methods Vector2 get_node_position(Type p_type, int p_id) const; Ref<VisualShaderNode> get_node(Type p_type, int p_id) const; + _FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const { + return graph[p_type].nodes[p_id].node; + } + _FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const { + r_list = graph[p_type].nodes[p_id].next_connected_nodes; + } + _FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const { + r_list = graph[p_type].nodes[p_id].prev_connected_nodes; + } + Vector<int> get_node_list(Type p_type) const; int get_valid_node_id(Type p_type) const; @@ -369,12 +380,12 @@ protected: GDVIRTUAL0RC(String, _get_name) GDVIRTUAL0RC(String, _get_description) GDVIRTUAL0RC(String, _get_category) - GDVIRTUAL0RC(int, _get_return_icon_type) + GDVIRTUAL0RC(PortType, _get_return_icon_type) GDVIRTUAL0RC(int, _get_input_port_count) - GDVIRTUAL1RC(int, _get_input_port_type, int) + GDVIRTUAL1RC(PortType, _get_input_port_type, int) GDVIRTUAL1RC(String, _get_input_port_name, int) GDVIRTUAL0RC(int, _get_output_port_count) - GDVIRTUAL1RC(int, _get_output_port_type, int) + GDVIRTUAL1RC(PortType, _get_output_port_type, int) GDVIRTUAL1RC(String, _get_output_port_name, int) GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type) GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 12be0f46a6..0695492e7f 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -6923,15 +6923,34 @@ void VisualShaderNodeSwitch::_bind_methods() { // static } String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + bool use_mix = false; + switch (op_type) { + case OP_TYPE_FLOAT: { + use_mix = true; + } break; + case OP_TYPE_VECTOR_2D: { + use_mix = true; + } break; + case OP_TYPE_VECTOR_3D: { + use_mix = true; + } break; + case OP_TYPE_VECTOR_4D: { + use_mix = true; + } break; + default: { + } break; + } + String code; - code += " if(" + p_input_vars[0] + ")\n"; - code += " {\n"; - code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; - code += " }\n"; - code += " else\n"; - code += " {\n"; - code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; - code += " }\n"; + if (use_mix) { + code += " " + p_output_vars[0] + " = mix(" + p_input_vars[2] + ", " + p_input_vars[1] + ", float(" + p_input_vars[0] + "));\n"; + } else { + code += " if (" + p_input_vars[0] + ") {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; + code += " }\n"; + } return code; } diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index c35f7360b5..c7304da358 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -43,10 +43,25 @@ RID World2D::get_canvas() const { } RID World2D::get_space() const { + if (space.is_null()) { + space = PhysicsServer2D::get_singleton()->space_create(); + PhysicsServer2D::get_singleton()->space_set_active(space, true); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/2d/default_gravity")); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/2d/default_gravity_vector")); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/2d/default_linear_damp")); + PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/2d/default_angular_damp")); + } return space; } RID World2D::get_navigation_map() const { + if (navigation_map.is_null()) { + navigation_map = NavigationServer2D::get_singleton()->map_create(); + NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/2d/default_cell_size")); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/2d/default_edge_connection_margin")); + NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/2d/default_link_connection_radius")); + } return navigation_map; } @@ -64,26 +79,11 @@ void World2D::_bind_methods() { } PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { - return PhysicsServer2D::get_singleton()->space_get_direct_state(space); + return PhysicsServer2D::get_singleton()->space_get_direct_state(get_space()); } World2D::World2D() { canvas = RenderingServer::get_singleton()->canvas_create(); - - // Create and configure space2D to be more friendly with pixels than meters - space = PhysicsServer2D::get_singleton()->space_create(); - PhysicsServer2D::get_singleton()->space_set_active(space, true); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0)); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1))); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1)); - PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0)); - - // Create and configure the navigation_map to be more friendly with pixels than meters. - navigation_map = NavigationServer2D::get_singleton()->map_create(); - NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1)); - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1)); - NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4)); } World2D::~World2D() { @@ -91,6 +91,10 @@ World2D::~World2D() { ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); ERR_FAIL_NULL(NavigationServer2D::get_singleton()); RenderingServer::get_singleton()->free(canvas); - PhysicsServer2D::get_singleton()->free(space); - NavigationServer2D::get_singleton()->free(navigation_map); + if (space.is_valid()) { + PhysicsServer2D::get_singleton()->free(space); + } + if (navigation_map.is_valid()) { + NavigationServer2D::get_singleton()->free(navigation_map); + } } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 92239ed167..0b3b9df7dc 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -43,8 +43,8 @@ class World2D : public Resource { GDCLASS(World2D, Resource); RID canvas; - RID space; - RID navigation_map; + mutable RID space; + mutable RID navigation_map; HashSet<Viewport *> viewports; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 536edd334b..82c056d5ee 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -51,10 +51,25 @@ void World3D::_remove_camera(Camera3D *p_camera) { } RID World3D::get_space() const { + if (space.is_null()) { + space = PhysicsServer3D::get_singleton()->space_create(); + PhysicsServer3D::get_singleton()->space_set_active(space, true); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_GET("physics/3d/default_gravity")); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_GET("physics/3d/default_gravity_vector")); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_GET("physics/3d/default_linear_damp")); + PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_GET("physics/3d/default_angular_damp")); + } return space; } RID World3D::get_navigation_map() const { + if (navigation_map.is_null()) { + navigation_map = NavigationServer3D::get_singleton()->map_create(); + NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_GET("navigation/3d/default_cell_size")); + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_GET("navigation/3d/default_edge_connection_margin")); + NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_GET("navigation/3d/default_link_connection_radius")); + } return navigation_map; } @@ -114,7 +129,7 @@ Ref<CameraAttributes> World3D::get_camera_attributes() const { } PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { - return PhysicsServer3D::get_singleton()->space_get_direct_state(space); + return PhysicsServer3D::get_singleton()->space_get_direct_state(get_space()); } void World3D::_bind_methods() { @@ -138,27 +153,19 @@ void World3D::_bind_methods() { } World3D::World3D() { - space = PhysicsServer3D::get_singleton()->space_create(); scenario = RenderingServer::get_singleton()->scenario_create(); - - PhysicsServer3D::get_singleton()->space_set_active(space, true); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8)); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1)); - PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1)); - - navigation_map = NavigationServer3D::get_singleton()->map_create(); - NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25)); - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25)); - NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0)); } World3D::~World3D() { - ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); ERR_FAIL_NULL(NavigationServer3D::get_singleton()); - PhysicsServer3D::get_singleton()->free(space); + RenderingServer::get_singleton()->free(scenario); - NavigationServer3D::get_singleton()->free(navigation_map); + if (space.is_valid()) { + PhysicsServer3D::get_singleton()->free(space); + } + if (navigation_map.is_valid()) { + NavigationServer3D::get_singleton()->free(navigation_map); + } } diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 7cbc9f08c9..518fff64e2 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -45,9 +45,9 @@ class World3D : public Resource { GDCLASS(World3D, Resource); private: - RID space; - RID navigation_map; RID scenario; + mutable RID space; + mutable RID navigation_map; Ref<Environment> environment; Ref<Environment> fallback_environment; diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp index 49f0873a3e..35cb8ef13d 100644 --- a/scene/resources/world_boundary_shape_2d.cpp +++ b/scene/resources/world_boundary_shape_2d.cpp @@ -76,11 +76,12 @@ real_t WorldBoundaryShape2D::get_distance() const { void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); + real_t line_width = 3.0; Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; - RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); - Vector2 l2[2] = { point, point + get_normal() * 30 }; - RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); + RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, line_width); + Vector2 l2[2] = { point + get_normal().normalized() * (0.5 * line_width), point + get_normal() * 30 }; + RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, line_width); } Rect2 WorldBoundaryShape2D::get_rect() const { |