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-rw-r--r--scene/2d/SCsub2
-rw-r--r--scene/2d/animated_sprite.cpp106
-rw-r--r--scene/2d/animated_sprite.h14
-rw-r--r--scene/2d/area_2d.cpp60
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp29
-rw-r--r--scene/2d/audio_stream_player_2d.h8
-rw-r--r--scene/2d/back_buffer_copy.cpp4
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/camera_2d.cpp109
-rw-r--r--scene/2d/camera_2d.h19
-rw-r--r--scene/2d/canvas_item.cpp322
-rw-r--r--scene/2d/canvas_item.h43
-rw-r--r--scene/2d/canvas_modulate.cpp6
-rw-r--r--scene/2d/canvas_modulate.h4
-rw-r--r--scene/2d/collision_object_2d.cpp68
-rw-r--r--scene/2d/collision_object_2d.h11
-rw-r--r--scene/2d/collision_polygon_2d.cpp62
-rw-r--r--scene/2d/collision_polygon_2d.h8
-rw-r--r--scene/2d/collision_shape_2d.cpp50
-rw-r--r--scene/2d/collision_shape_2d.h10
-rw-r--r--scene/2d/cpu_particles_2d.cpp365
-rw-r--r--scene/2d/cpu_particles_2d.h32
-rw-r--r--scene/2d/joints_2d.cpp8
-rw-r--r--scene/2d/joints_2d.h4
-rw-r--r--scene/2d/light_2d.cpp14
-rw-r--r--scene/2d/light_2d.h4
-rw-r--r--scene/2d/light_occluder_2d.cpp67
-rw-r--r--scene/2d/light_occluder_2d.h13
-rw-r--r--scene/2d/line_2d.cpp133
-rw-r--r--scene/2d/line_2d.h15
-rw-r--r--scene/2d/line_builder.cpp129
-rw-r--r--scene/2d/line_builder.h7
-rw-r--r--scene/2d/mesh_instance_2d.cpp10
-rw-r--r--scene/2d/mesh_instance_2d.h6
-rw-r--r--scene/2d/multimesh_instance_2d.cpp111
-rw-r--r--scene/2d/multimesh_instance_2d.h (renamed from scene/resources/bounds.cpp)47
-rw-r--r--scene/2d/navigation_2d.cpp (renamed from scene/2d/navigation2d.cpp)21
-rw-r--r--scene/2d/navigation_2d.h (renamed from scene/2d/navigation2d.h)8
-rw-r--r--scene/2d/navigation_polygon.cpp20
-rw-r--r--scene/2d/navigation_polygon.h4
-rw-r--r--scene/2d/node_2d.cpp24
-rw-r--r--scene/2d/node_2d.h6
-rw-r--r--scene/2d/parallax_background.cpp10
-rw-r--r--scene/2d/parallax_background.h4
-rw-r--r--scene/2d/parallax_layer.cpp12
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/particles_2d.cpp91
-rw-r--r--scene/2d/particles_2d.h14
-rw-r--r--scene/2d/path_2d.cpp41
-rw-r--r--scene/2d/path_2d.h4
-rw-r--r--scene/2d/path_texture.cpp4
-rw-r--r--scene/2d/path_texture.h4
-rw-r--r--scene/2d/physics_body_2d.cpp188
-rw-r--r--scene/2d/physics_body_2d.h15
-rw-r--r--scene/2d/polygon_2d.cpp353
-rw-r--r--scene/2d/polygon_2d.h17
-rw-r--r--scene/2d/position_2d.cpp41
-rw-r--r--scene/2d/position_2d.h11
-rw-r--r--scene/2d/ray_cast_2d.cpp23
-rw-r--r--scene/2d/ray_cast_2d.h4
-rw-r--r--scene/2d/remote_transform_2d.cpp11
-rw-r--r--scene/2d/remote_transform_2d.h6
-rw-r--r--scene/2d/skeleton_2d.cpp12
-rw-r--r--scene/2d/skeleton_2d.h12
-rw-r--r--scene/2d/sprite.cpp60
-rw-r--r--scene/2d/sprite.h7
-rw-r--r--scene/2d/tile_map.cpp576
-rw-r--r--scene/2d/tile_map.h38
-rw-r--r--scene/2d/touch_screen_button.cpp (renamed from scene/2d/screen_button.cpp)9
-rw-r--r--scene/2d/touch_screen_button.h (renamed from scene/2d/screen_button.h)14
-rw-r--r--scene/2d/visibility_notifier_2d.cpp8
-rw-r--r--scene/2d/visibility_notifier_2d.h6
-rw-r--r--scene/2d/y_sort.cpp4
-rw-r--r--scene/2d/y_sort.h4
-rw-r--r--scene/3d/SCsub14
-rw-r--r--scene/3d/area.cpp35
-rw-r--r--scene/3d/area.h4
-rw-r--r--scene/3d/arvr_nodes.cpp92
-rw-r--r--scene/3d/arvr_nodes.h17
-rw-r--r--scene/3d/audio_stream_player_3d.cpp237
-rw-r--r--scene/3d/audio_stream_player_3d.h13
-rw-r--r--scene/3d/baked_lightmap.cpp102
-rw-r--r--scene/3d/baked_lightmap.h8
-rw-r--r--scene/3d/bone_attachment.cpp4
-rw-r--r--scene/3d/bone_attachment.h4
-rw-r--r--scene/3d/camera.cpp137
-rw-r--r--scene/3d/camera.h21
-rw-r--r--scene/3d/collision_object.cpp17
-rw-r--r--scene/3d/collision_object.h4
-rw-r--r--scene/3d/collision_polygon.cpp6
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/collision_shape.cpp44
-rw-r--r--scene/3d/collision_shape.h8
-rw-r--r--scene/3d/cpu_particles.cpp367
-rw-r--r--scene/3d/cpu_particles.h31
-rw-r--r--scene/3d/gi_probe.cpp18
-rw-r--r--scene/3d/gi_probe.h6
-rw-r--r--scene/3d/immediate_geometry.cpp4
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/interpolated_camera.cpp4
-rw-r--r--scene/3d/interpolated_camera.h4
-rw-r--r--scene/3d/light.cpp46
-rw-r--r--scene/3d/light.h11
-rw-r--r--scene/3d/listener.cpp4
-rw-r--r--scene/3d/listener.h6
-rw-r--r--scene/3d/mesh_instance.cpp51
-rw-r--r--scene/3d/mesh_instance.h15
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h8
-rw-r--r--scene/3d/navigation.cpp75
-rw-r--r--scene/3d/navigation.h4
-rw-r--r--scene/3d/navigation_mesh.cpp120
-rw-r--r--scene/3d/navigation_mesh.h25
-rw-r--r--scene/3d/particles.cpp70
-rw-r--r--scene/3d/particles.h8
-rw-r--r--scene/3d/path.cpp321
-rw-r--r--scene/3d/path.h52
-rw-r--r--scene/3d/physics_body.cpp274
-rw-r--r--scene/3d/physics_body.h33
-rw-r--r--scene/3d/physics_joint.cpp71
-rw-r--r--scene/3d/physics_joint.h19
-rw-r--r--scene/3d/portal.cpp4
-rw-r--r--scene/3d/portal.h7
-rw-r--r--scene/3d/position_3d.cpp4
-rw-r--r--scene/3d/position_3d.h4
-rw-r--r--scene/3d/proximity_group.cpp5
-rw-r--r--scene/3d/proximity_group.h4
-rw-r--r--scene/3d/ray_cast.cpp6
-rw-r--r--scene/3d/ray_cast.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h6
-rw-r--r--scene/3d/remote_transform.cpp49
-rw-r--r--scene/3d/remote_transform.h6
-rw-r--r--scene/3d/room_instance.cpp4
-rw-r--r--scene/3d/room_instance.h8
-rw-r--r--scene/3d/skeleton.cpp330
-rw-r--r--scene/3d/skeleton.h63
-rw-r--r--scene/3d/soft_body.cpp49
-rw-r--r--scene/3d/soft_body.h6
-rw-r--r--scene/3d/spatial.cpp42
-rw-r--r--scene/3d/spatial.h8
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp4
-rw-r--r--scene/3d/spatial_velocity_tracker.h6
-rw-r--r--scene/3d/spring_arm.cpp7
-rw-r--r--scene/3d/spring_arm.h6
-rw-r--r--scene/3d/sprite_3d.cpp128
-rw-r--r--scene/3d/sprite_3d.h10
-rw-r--r--scene/3d/vehicle_body.cpp91
-rw-r--r--scene/3d/vehicle_body.h18
-rw-r--r--scene/3d/visibility_notifier.cpp6
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp35
-rw-r--r--scene/3d/visual_instance.h13
-rw-r--r--scene/3d/voxel_light_baker.cpp147
-rw-r--r--scene/3d/voxel_light_baker.h16
-rw-r--r--scene/3d/world_environment.cpp (renamed from scene/3d/scenario_fx.cpp)10
-rw-r--r--scene/3d/world_environment.h (renamed from scene/3d/scenario_fx.h)10
-rw-r--r--scene/SCsub9
-rw-r--r--scene/animation/SCsub2
-rw-r--r--scene/animation/animation_blend_space_1d.cpp8
-rw-r--r--scene/animation/animation_blend_space_1d.h6
-rw-r--r--scene/animation/animation_blend_space_2d.cpp226
-rw-r--r--scene/animation/animation_blend_space_2d.h23
-rw-r--r--scene/animation/animation_blend_tree.cpp62
-rw-r--r--scene/animation/animation_blend_tree.h17
-rw-r--r--scene/animation/animation_cache.cpp38
-rw-r--r--scene/animation/animation_cache.h4
-rw-r--r--scene/animation/animation_node_state_machine.cpp135
-rw-r--r--scene/animation/animation_node_state_machine.h7
-rw-r--r--scene/animation/animation_player.cpp151
-rw-r--r--scene/animation/animation_player.h63
-rw-r--r--scene/animation/animation_tree.cpp142
-rw-r--r--scene/animation/animation_tree.h13
-rw-r--r--scene/animation/animation_tree_player.cpp80
-rw-r--r--scene/animation/animation_tree_player.h14
-rw-r--r--scene/animation/root_motion_view.cpp4
-rw-r--r--scene/animation/root_motion_view.h9
-rw-r--r--scene/animation/skeleton_ik.cpp70
-rw-r--r--scene/animation/skeleton_ik.h16
-rw-r--r--scene/animation/tween.cpp642
-rw-r--r--scene/animation/tween.h5
-rw-r--r--scene/animation/tween_interpolaters.cpp338
-rw-r--r--scene/audio/SCsub2
-rw-r--r--scene/audio/audio_stream_player.cpp (renamed from scene/audio/audio_player.cpp)130
-rw-r--r--scene/audio/audio_stream_player.h (renamed from scene/audio/audio_player.h)22
-rw-r--r--scene/gui/SCsub2
-rw-r--r--scene/gui/base_button.cpp335
-rw-r--r--scene/gui/base_button.h24
-rw-r--r--scene/gui/box_container.cpp9
-rw-r--r--scene/gui/box_container.h4
-rw-r--r--scene/gui/button.cpp288
-rw-r--r--scene/gui/button.h13
-rw-r--r--scene/gui/center_container.cpp4
-rw-r--r--scene/gui/center_container.h4
-rw-r--r--scene/gui/check_box.cpp6
-rw-r--r--scene/gui/check_box.h4
-rw-r--r--scene/gui/check_button.cpp19
-rw-r--r--scene/gui/check_button.h4
-rw-r--r--scene/gui/color_picker.cpp421
-rw-r--r--scene/gui/color_picker.h30
-rw-r--r--scene/gui/color_rect.cpp4
-rw-r--r--scene/gui/color_rect.h6
-rw-r--r--scene/gui/container.cpp18
-rw-r--r--scene/gui/container.h6
-rw-r--r--scene/gui/control.cpp524
-rw-r--r--scene/gui/control.h30
-rw-r--r--scene/gui/dialogs.cpp72
-rw-r--r--scene/gui/dialogs.h11
-rw-r--r--scene/gui/file_dialog.cpp67
-rw-r--r--scene/gui/file_dialog.h10
-rw-r--r--scene/gui/gradient_edit.cpp35
-rw-r--r--scene/gui/gradient_edit.h8
-rw-r--r--scene/gui/graph_edit.cpp123
-rw-r--r--scene/gui/graph_edit.h6
-rw-r--r--scene/gui/graph_node.cpp181
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/grid_container.cpp62
-rw-r--r--scene/gui/grid_container.h5
-rw-r--r--scene/gui/item_list.cpp109
-rw-r--r--scene/gui/item_list.h8
-rw-r--r--scene/gui/label.cpp40
-rw-r--r--scene/gui/label.h8
-rw-r--r--scene/gui/line_edit.cpp427
-rw-r--r--scene/gui/line_edit.h27
-rw-r--r--scene/gui/link_button.cpp9
-rw-r--r--scene/gui/link_button.h6
-rw-r--r--scene/gui/margin_container.cpp42
-rw-r--r--scene/gui/margin_container.h4
-rw-r--r--scene/gui/menu_button.cpp45
-rw-r--r--scene/gui/menu_button.h12
-rw-r--r--scene/gui/nine_patch_rect.cpp26
-rw-r--r--scene/gui/nine_patch_rect.h8
-rw-r--r--scene/gui/option_button.cpp124
-rw-r--r--scene/gui/option_button.h15
-rw-r--r--scene/gui/panel.cpp4
-rw-r--r--scene/gui/panel.h8
-rw-r--r--scene/gui/panel_container.cpp4
-rw-r--r--scene/gui/panel_container.h4
-rw-r--r--scene/gui/popup.cpp84
-rw-r--r--scene/gui/popup.h11
-rw-r--r--scene/gui/popup_menu.cpp240
-rw-r--r--scene/gui/popup_menu.h51
-rw-r--r--scene/gui/progress_bar.cpp16
-rw-r--r--scene/gui/progress_bar.h4
-rw-r--r--scene/gui/range.cpp38
-rw-r--r--scene/gui/range.h10
-rw-r--r--scene/gui/reference_rect.cpp25
-rw-r--r--scene/gui/reference_rect.h10
-rw-r--r--scene/gui/rich_text_effect.cpp127
-rw-r--r--scene/gui/rich_text_effect.h89
-rw-r--r--scene/gui/rich_text_label.cpp743
-rw-r--r--scene/gui/rich_text_label.h147
-rw-r--r--scene/gui/scroll_bar.cpp63
-rw-r--r--scene/gui/scroll_bar.h8
-rw-r--r--scene/gui/scroll_container.cpp74
-rw-r--r--scene/gui/scroll_container.h4
-rw-r--r--scene/gui/separator.cpp4
-rw-r--r--scene/gui/separator.h8
-rw-r--r--scene/gui/shortcut.cpp4
-rw-r--r--scene/gui/shortcut.h4
-rw-r--r--scene/gui/slider.cpp21
-rw-r--r--scene/gui/slider.h4
-rw-r--r--scene/gui/spin_box.cpp81
-rw-r--r--scene/gui/spin_box.h13
-rw-r--r--scene/gui/split_container.cpp98
-rw-r--r--scene/gui/split_container.h10
-rw-r--r--scene/gui/tab_container.cpp190
-rw-r--r--scene/gui/tab_container.h14
-rw-r--r--scene/gui/tabs.cpp124
-rw-r--r--scene/gui/tabs.h11
-rw-r--r--scene/gui/text_edit.cpp2066
-rw-r--r--scene/gui/text_edit.h116
-rw-r--r--scene/gui/texture_button.cpp51
-rw-r--r--scene/gui/texture_button.h6
-rw-r--r--scene/gui/texture_progress.cpp78
-rw-r--r--scene/gui/texture_progress.h4
-rw-r--r--scene/gui/texture_rect.cpp89
-rw-r--r--scene/gui/texture_rect.h16
-rw-r--r--scene/gui/tool_button.cpp4
-rw-r--r--scene/gui/tool_button.h4
-rw-r--r--scene/gui/tree.cpp332
-rw-r--r--scene/gui/tree.h28
-rw-r--r--scene/gui/video_player.cpp57
-rw-r--r--scene/gui/video_player.h4
-rw-r--r--scene/gui/viewport_container.cpp33
-rw-r--r--scene/gui/viewport_container.h5
-rw-r--r--scene/main/SCsub2
-rw-r--r--scene/main/canvas_layer.cpp72
-rw-r--r--scene/main/canvas_layer.h14
-rw-r--r--scene/main/http_request.cpp64
-rw-r--r--scene/main/http_request.h19
-rw-r--r--scene/main/instance_placeholder.cpp6
-rw-r--r--scene/main/instance_placeholder.h4
-rw-r--r--scene/main/node.cpp414
-rw-r--r--scene/main/node.h39
-rw-r--r--scene/main/resource_preloader.cpp4
-rw-r--r--scene/main/resource_preloader.h4
-rw-r--r--scene/main/scene_tree.cpp189
-rw-r--r--scene/main/scene_tree.h18
-rwxr-xr-xscene/main/timer.cpp10
-rwxr-xr-xscene/main/timer.h4
-rw-r--r--scene/main/viewport.cpp748
-rw-r--r--scene/main/viewport.h56
-rw-r--r--scene/register_scene_types.cpp169
-rw-r--r--scene/register_scene_types.h8
-rw-r--r--scene/resources/SCsub2
-rw-r--r--scene/resources/animation.cpp266
-rw-r--r--scene/resources/animation.h13
-rw-r--r--scene/resources/audio_stream_sample.cpp29
-rw-r--r--scene/resources/audio_stream_sample.h13
-rw-r--r--scene/resources/bit_map.cpp (renamed from scene/resources/bit_mask.cpp)76
-rw-r--r--scene/resources/bit_map.h (renamed from scene/resources/bit_mask.h)16
-rw-r--r--scene/resources/box_shape.cpp5
-rw-r--r--scene/resources/box_shape.h4
-rw-r--r--scene/resources/canvas.cpp4
-rw-r--r--scene/resources/canvas.h4
-rw-r--r--scene/resources/capsule_shape.cpp5
-rw-r--r--scene/resources/capsule_shape.h4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape.cpp5
-rw-r--r--scene/resources/concave_polygon_shape.h4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp6
-rw-r--r--scene/resources/concave_polygon_shape_2d.h4
-rw-r--r--scene/resources/convex_polygon_shape.cpp11
-rw-r--r--scene/resources/convex_polygon_shape.h4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp17
-rw-r--r--scene/resources/convex_polygon_shape_2d.h4
-rw-r--r--scene/resources/curve.cpp68
-rw-r--r--scene/resources/curve.h8
-rw-r--r--scene/resources/cylinder_shape.cpp5
-rw-r--r--scene/resources/cylinder_shape.h4
-rw-r--r--scene/resources/default_theme/SCsub2
-rw-r--r--scene/resources/default_theme/background.pngbin854 -> 0 bytes
-rw-r--r--scene/resources/default_theme/base_green.pngbin86 -> 0 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp145
-rw-r--r--scene/resources/default_theme/default_theme.h7
-rw-r--r--scene/resources/default_theme/dosfont.pngbin683 -> 0 bytes
-rw-r--r--scene/resources/default_theme/error_icon.pngbin111 -> 125 bytes
-rw-r--r--scene/resources/default_theme/font_hidpi.inc2
-rw-r--r--scene/resources/default_theme/font_lodpi.inc2
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin200 -> 0 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin207 -> 0 bytes
-rw-r--r--scene/resources/default_theme/icon_play.pngbin122 -> 0 bytes
-rw-r--r--scene/resources/default_theme/icon_stop.pngbin87 -> 0 bytes
-rw-r--r--scene/resources/default_theme/icon_visibility.pngbin0 -> 488 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin365 -> 0 bytes
-rw-r--r--scene/resources/default_theme/logo.pngbin6676 -> 0 bytes
-rwxr-xr-xscene/resources/default_theme/make_header.py7
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin416 -> 0 bytes
-rw-r--r--scene/resources/default_theme/overbright_indicator.pngbin0 -> 593 bytes
-rw-r--r--scene/resources/default_theme/popup_checked.pngbin143 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin145 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin98 -> 0 bytes
-rw-r--r--scene/resources/default_theme/reference_border.pngbin132 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin170 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin170 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin173 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin173 -> 0 bytes
-rw-r--r--scene/resources/default_theme/space.pngbin0 -> 122 bytes
-rw-r--r--scene/resources/default_theme/tab_disabled.pngbin0 -> 1233 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h106
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.pngbin0 -> 932 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.pngbin0 -> 1039 bytes
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin864 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin696 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor.pngbin434 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor_unfocus.pngbin369 -> 0 bytes
-rw-r--r--scene/resources/dynamic_font.cpp119
-rw-r--r--scene/resources/dynamic_font.h17
-rw-r--r--scene/resources/dynamic_font_stb.cpp524
-rw-r--r--scene/resources/dynamic_font_stb.h191
-rw-r--r--scene/resources/environment.cpp177
-rw-r--r--scene/resources/environment.h25
-rw-r--r--scene/resources/font.cpp49
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/gradient.cpp (renamed from scene/resources/color_ramp.cpp)22
-rw-r--r--scene/resources/gradient.h (renamed from scene/resources/color_ramp.h)14
-rw-r--r--scene/resources/height_map_shape.cpp205
-rw-r--r--scene/resources/height_map_shape.h (renamed from scene/resources/bounds.h)40
-rw-r--r--scene/resources/line_shape_2d.cpp (renamed from scene/resources/shape_line_2d.cpp)9
-rw-r--r--scene/resources/line_shape_2d.h (renamed from scene/resources/shape_line_2d.h)12
-rw-r--r--scene/resources/material.cpp287
-rw-r--r--scene/resources/material.h39
-rw-r--r--scene/resources/mesh.cpp167
-rw-r--r--scene/resources/mesh.h20
-rw-r--r--scene/resources/mesh_data_tool.cpp17
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/mesh_library.cpp58
-rw-r--r--scene/resources/mesh_library.h7
-rw-r--r--scene/resources/multimesh.cpp99
-rw-r--r--scene/resources/multimesh.h15
-rw-r--r--scene/resources/packed_scene.cpp61
-rw-r--r--scene/resources/packed_scene.h4
-rw-r--r--scene/resources/particles_material.cpp124
-rw-r--r--scene/resources/particles_material.h21
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/physics_material.h4
-rw-r--r--scene/resources/plane_shape.cpp5
-rw-r--r--scene/resources/plane_shape.h4
-rw-r--r--scene/resources/polygon_path_finder.cpp14
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/primitive_meshes.cpp83
-rw-r--r--scene/resources/primitive_meshes.h22
-rw-r--r--scene/resources/ray_shape.cpp6
-rw-r--r--scene/resources/ray_shape.h4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.h4
-rw-r--r--scene/resources/resource_format_text.cpp (renamed from scene/resources/scene_format_text.cpp)151
-rw-r--r--scene/resources/resource_format_text.h (renamed from scene/resources/scene_format_text.h)30
-rw-r--r--scene/resources/room.cpp4
-rw-r--r--scene/resources/room.h7
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.h4
-rw-r--r--scene/resources/shader.cpp9
-rw-r--r--scene/resources/shader.h4
-rw-r--r--scene/resources/shape.cpp11
-rw-r--r--scene/resources/shape.h6
-rw-r--r--scene/resources/shape_2d.cpp20
-rw-r--r--scene/resources/shape_2d.h8
-rw-r--r--scene/resources/skin.cpp132
-rw-r--r--scene/resources/skin.h84
-rw-r--r--scene/resources/sky.cpp (renamed from scene/resources/sky_box.cpp)36
-rw-r--r--scene/resources/sky.h (renamed from scene/resources/sky_box.h)15
-rw-r--r--scene/resources/space_2d.cpp4
-rw-r--r--scene/resources/space_2d.h4
-rw-r--r--scene/resources/sphere_shape.cpp5
-rw-r--r--scene/resources/sphere_shape.h4
-rw-r--r--scene/resources/style_box.cpp256
-rw-r--r--scene/resources/style_box.h24
-rw-r--r--scene/resources/surface_tool.cpp209
-rw-r--r--scene/resources/surface_tool.h18
-rw-r--r--scene/resources/text_file.cpp14
-rw-r--r--scene/resources/text_file.h6
-rw-r--r--scene/resources/texture.cpp400
-rw-r--r--scene/resources/texture.h111
-rw-r--r--scene/resources/theme.cpp600
-rw-r--r--scene/resources/theme.h29
-rw-r--r--scene/resources/tile_set.cpp269
-rw-r--r--scene/resources/tile_set.h46
-rw-r--r--scene/resources/video_stream.cpp4
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/resources/visual_shader.cpp1177
-rw-r--r--scene/resources/visual_shader.h182
-rw-r--r--scene/resources/visual_shader_nodes.cpp2095
-rw-r--r--scene/resources/visual_shader_nodes.h926
-rw-r--r--scene/resources/world.cpp4
-rw-r--r--scene/resources/world.h6
-rw-r--r--scene/resources/world_2d.cpp10
-rw-r--r--scene/resources/world_2d.h6
-rw-r--r--scene/scene_string_names.cpp6
-rw-r--r--scene/scene_string_names.h8
455 files changed, 20491 insertions, 9546 deletions
diff --git a/scene/2d/SCsub b/scene/2d/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/2d/SCsub
+++ b/scene/2d/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index a33fc844a5..20ec06f033 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
+
#include "core/os/os.h"
#include "scene/scene_string_names.h"
@@ -69,10 +70,7 @@ bool AnimatedSprite::_edit_use_rect() const {
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
- if (t.is_null())
- return false;
-
- return true;
+ return t.is_valid();
}
Rect2 AnimatedSprite::get_anchorable_rect() const {
@@ -93,7 +91,7 @@ Rect2 AnimatedSprite::_get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
@@ -104,7 +102,7 @@ Rect2 AnimatedSprite::_get_rect() const {
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
E->get().frames.insert(p_at_pos, p_frame);
@@ -116,7 +114,7 @@ void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_fra
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().frames.size();
}
@@ -124,7 +122,7 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const {
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().frames.remove(p_idx);
emit_changed();
@@ -132,7 +130,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
void SpriteFrames::clear(const StringName &p_anim) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().frames.clear();
emit_changed();
@@ -146,7 +144,7 @@ void SpriteFrames::clear_all() {
void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND(animations.has(p_anim));
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
@@ -163,8 +161,8 @@ void SpriteFrames::remove_animation(const StringName &p_anim) {
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND(!animations.has(p_prev));
- ERR_FAIL_COND(animations.has(p_next));
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
Anim anim = animations[p_prev];
animations.erase(p_prev);
@@ -204,26 +202,26 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND(p_fps < 0);
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().speed = p_fps;
}
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, false);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().loop;
}
@@ -276,9 +274,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
@@ -312,12 +310,12 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
- ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
}
SpriteFrames::SpriteFrames() {
@@ -359,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -393,17 +390,30 @@ void AnimatedSprite::_notification(int p_what) {
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
+ if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
if (frames->get_animation_loop(animation)) {
- frame = 0;
+ if (backwards)
+ frame = fc - 1;
+ else
+ frame = 0;
+
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame = fc - 1;
+ if (backwards)
+ frame = 0;
+ else
+ frame = fc - 1;
+
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
}
} else {
- frame++;
- if (frame == fc - 1) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
+ if (backwards)
+ frame--;
+ else
+ frame++;
}
update();
@@ -592,10 +602,12 @@ bool AnimatedSprite::_is_playing() const {
return playing;
}
-void AnimatedSprite::play(const StringName &p_animation) {
+void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
if (p_animation)
set_animation(p_animation);
+
+ backwards = p_backwards;
_set_playing(true);
}
@@ -625,10 +637,14 @@ void AnimatedSprite::_reset_timeout() {
return;
timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite::set_animation(const StringName &p_animation) {
+ ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
+
if (animation == p_animation)
return;
@@ -646,7 +662,7 @@ StringName AnimatedSprite::get_animation() const {
String AnimatedSprite::get_configuration_warning() const {
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames.");
+ return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
return String();
@@ -663,7 +679,7 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
@@ -690,15 +706,15 @@ void AnimatedSprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}
AnimatedSprite::AnimatedSprite() {
@@ -710,6 +726,8 @@ AnimatedSprite::AnimatedSprite() {
frame = 0;
speed_scale = 1.0f;
playing = false;
+ backwards = false;
animation = "default";
timeout = 0;
+ is_over = false;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cc49465403..3192d44678 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,7 +85,7 @@ public:
_FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
if (p_idx >= E->get().frames.size())
return Ref<Texture>();
@@ -96,7 +96,7 @@ public:
_FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
@@ -109,7 +109,7 @@ public:
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
if (p_idx >= E->get().frames.size())
return;
@@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D {
Ref<SpriteFrames> frames;
bool playing;
+ bool backwards;
StringName animation;
int frame;
float speed_scale;
@@ -135,6 +136,7 @@ class AnimatedSprite : public Node2D {
bool centered;
Point2 offset;
+ bool is_over;
float timeout;
bool hflip;
@@ -168,7 +170,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
bool is_playing() const;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index c375374dce..66a1318cb7 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -158,7 +158,9 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
+ if (!body_in && !E) {
+ return; //does not exist because it was likely removed from the tree
+ }
locked = true;
@@ -259,8 +261,9 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
-
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
if (area_in) {
@@ -318,10 +321,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
void Area2D::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -398,10 +398,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
monitoring = p_enable;
@@ -424,10 +421,7 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
@@ -444,7 +438,7 @@ bool Area2D::is_monitorable() const {
Array Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
+ ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
Array ret;
ret.resize(body_map.size());
int idx = 0;
@@ -462,7 +456,7 @@ Array Area2D::get_overlapping_bodies() const {
Array Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
+ ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
Array ret;
ret.resize(area_map.size());
int idx = 0;
@@ -654,29 +648,29 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index cd60b6c1e1..2d1527810e 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index a1ae05d971..932af469d0 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,6 +92,9 @@ void AudioStreamPlayer2D::_mix_audio() {
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0))
+ continue; //may have been removed
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
@@ -102,11 +105,20 @@ void AudioStreamPlayer2D::_mix_audio() {
} else {
AudioFrame *targets[4];
+ bool valid = true;
for (int k = 0; k < cc; k++) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
+ valid = false; //may have been removed
+ break;
+ }
+
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
}
+ if (!valid)
+ continue;
+
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
@@ -179,7 +191,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
@@ -311,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
@@ -444,8 +457,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = p_pause ? false : true;
- stream_paused_fade_out = p_pause ? true : false;
+ stream_paused_fade_in = !p_pause;
+ stream_paused_fade_out = p_pause;
}
}
@@ -454,6 +467,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
@@ -493,6 +510,8 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index e68e6eeca5..ffa3d4edb4 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@
class AudioStreamPlayer2D : public Node2D {
- GDCLASS(AudioStreamPlayer2D, Node2D)
+ GDCLASS(AudioStreamPlayer2D, Node2D);
private:
enum {
@@ -129,6 +129,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index e06c30ec6b..4a4bc4410f 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index b1ee12544b..52b0c016cc 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 3b86ca76ea..3e8902314c 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,10 +29,11 @@
/*************************************************************************/
#include "camera_2d.h"
+
+#include "core/engine.h"
#include "core/math/math_funcs.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
-#include <editor/editor_node.h>
void Camera2D::_update_scroll() {
@@ -44,15 +45,16 @@ void Camera2D::_update_scroll() {
return;
}
+ if (!viewport)
+ return;
+
if (current) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Transform2D xform = get_camera_transform();
- if (viewport) {
- viewport->set_canvas_transform(xform);
- }
+ viewport->set_canvas_transform(xform);
Size2 screen_size = viewport->get_visible_rect().size;
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
@@ -61,6 +63,20 @@ void Camera2D::_update_scroll() {
};
}
+void Camera2D::_update_process_mode() {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ } else if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ } else {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+}
+
void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom;
@@ -90,7 +106,7 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
} else {
@@ -100,9 +116,11 @@ Transform2D Camera2D::get_camera_transform() {
} else {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
}
+
+ h_offset_changed = false;
}
- if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
+ if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
@@ -114,6 +132,8 @@ Transform2D Camera2D::get_camera_transform() {
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
}
+
+ v_offset_changed = false;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
@@ -124,9 +144,6 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
- if (offset != Vector2())
- screen_rect.position += offset;
-
if (limit_smoothing_enabled) {
if (screen_rect.position.x < limit[MARGIN_LEFT])
camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
@@ -143,7 +160,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_process_delta_time();
+ float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -177,21 +194,8 @@ Transform2D Camera2D::get_camera_transform() {
if (screen_rect.position.y < limit[MARGIN_TOP])
screen_rect.position.y = limit[MARGIN_TOP];
- if (offset != Vector2()) {
-
+ if (offset != Vector2())
screen_rect.position += offset;
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
-
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
-
- if (screen_rect.position.x < limit[MARGIN_LEFT])
- screen_rect.position.x = limit[MARGIN_LEFT];
-
- if (screen_rect.position.y < limit[MARGIN_TOP])
- screen_rect.position.y = limit[MARGIN_TOP];
- }
camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
@@ -217,14 +221,15 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_processing_internal())
+ if (!is_processing_internal() && !is_physics_processing_internal())
_update_scroll();
} break;
@@ -245,10 +250,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- if (Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(false);
- }
-
+ _update_process_mode();
_update_scroll();
first = true;
@@ -379,6 +381,20 @@ bool Camera2D::is_rotating() const {
return rotating;
}
+void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ process_mode = p_mode;
+ _update_process_mode();
+}
+
+Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
+
+ return process_mode;
+}
+
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
@@ -410,6 +426,7 @@ void Camera2D::make_current() {
} else {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
}
+ _update_scroll();
}
void Camera2D::clear_current() {
@@ -422,14 +439,14 @@ void Camera2D::clear_current() {
void Camera2D::set_limit(Margin p_margin, int p_limit) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
limit[p_margin] = p_limit;
update();
}
int Camera2D::get_limit(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return limit[p_margin];
}
@@ -446,14 +463,14 @@ bool Camera2D::is_limit_smoothing_enabled() const {
void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
drag_margin[p_margin] = p_drag_margin;
update();
}
float Camera2D::get_drag_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return drag_margin[p_margin];
}
@@ -541,6 +558,7 @@ bool Camera2D::is_v_drag_enabled() const {
void Camera2D::set_v_offset(float p_offset) {
v_ofs = p_offset;
+ v_offset_changed = true;
_update_scroll();
}
@@ -552,6 +570,7 @@ float Camera2D::get_v_offset() const {
void Camera2D::set_h_offset(float p_offset) {
h_ofs = p_offset;
+ h_offset_changed = true;
_update_scroll();
}
float Camera2D::get_h_offset() const {
@@ -656,6 +675,9 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
+
ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
@@ -710,12 +732,13 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Limit", "limit_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
@@ -733,8 +756,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
ADD_GROUP("Offset", "offset_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
ADD_GROUP("Drag Margin", "drag_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT);
@@ -749,6 +772,8 @@ void Camera2D::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
}
Camera2D::Camera2D() {
@@ -771,6 +796,7 @@ Camera2D::Camera2D() {
limit_smoothing_enabled = false;
custom_viewport = NULL;
custom_viewport_id = 0;
+ process_mode = CAMERA2D_PROCESS_IDLE;
smoothing = 5.0;
zoom = Vector2(1, 1);
@@ -779,9 +805,12 @@ Camera2D::Camera2D() {
limit_drawing_enabled = false;
margin_drawing_enabled = false;
- h_drag_enabled = true;
- v_drag_enabled = true;
+ h_drag_enabled = false;
+ v_drag_enabled = false;
h_ofs = 0;
v_ofs = 0;
+ h_offset_changed = false;
+ v_offset_changed = false;
+
set_notify_transform(true);
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 99571500bf..bb3c76b30c 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,11 @@ public:
ANCHOR_MODE_DRAG_CENTER
};
+ enum Camera2DProcessMode {
+ CAMERA2D_PROCESS_PHYSICS,
+ CAMERA2D_PROCESS_IDLE
+ };
+
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
@@ -72,7 +77,11 @@ protected:
float h_ofs;
float v_ofs;
+ bool h_offset_changed;
+ bool v_offset_changed;
+
Point2 camera_screen_center;
+ void _update_process_mode();
void _update_scroll();
void _make_current(Object *p_which);
@@ -84,6 +93,8 @@ protected:
bool limit_drawing_enabled;
bool margin_drawing_enabled;
+ Camera2DProcessMode process_mode;
+
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
@@ -126,6 +137,9 @@ public:
void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const;
+ void set_process_mode(Camera2DProcessMode p_mode);
+ Camera2DProcessMode get_process_mode() const;
+
void make_current();
void clear_current();
bool is_current() const;
@@ -156,5 +170,6 @@ public:
};
VARIANT_ENUM_CAST(Camera2D::AnchorMode);
+VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fab0b7d433..b38fbfe981 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,18 +42,31 @@
#include "servers/visual_server.h"
Mutex *CanvasItemMaterial::material_mutex = NULL;
-SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
+SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
void CanvasItemMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
+
+ dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
+
+ shader_names = memnew(ShaderNames);
+
+ shader_names->particles_anim_h_frames = "particles_anim_h_frames";
+ shader_names->particles_anim_v_frames = "particles_anim_v_frames";
+ shader_names->particles_anim_loop = "particles_anim_loop";
}
void CanvasItemMaterial::finish_shaders() {
+ memdelete(dirty_materials);
+ memdelete(shader_names);
+ dirty_materials = NULL;
+
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
@@ -61,7 +74,7 @@ void CanvasItemMaterial::finish_shaders() {
void CanvasItemMaterial::_update_shader() {
- dirty_materials.remove(&element);
+ dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
@@ -102,7 +115,33 @@ void CanvasItemMaterial::_update_shader() {
case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
- code += ";\n"; //that's it.
+
+ code += ";\n";
+
+ if (particles_animation) {
+
+ code += "uniform int particles_anim_h_frames;\n";
+ code += "uniform int particles_anim_v_frames;\n";
+ code += "uniform bool particles_anim_loop;\n";
+
+ code += "void vertex() {\n";
+
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
+
+ code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
+
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += "\t} else {\n";
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
+ code += "}\n";
+ }
ShaderData shader_data;
shader_data.shader = VS::get_singleton()->shader_create();
@@ -120,9 +159,9 @@ void CanvasItemMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
- while (dirty_materials.first()) {
+ while (dirty_materials->first()) {
- dirty_materials.first()->self()->_update_shader();
+ dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
@@ -135,7 +174,7 @@ void CanvasItemMaterial::_queue_shader_change() {
material_mutex->lock();
if (!element.in_list()) {
- dirty_materials.add(&element);
+ dirty_materials->add(&element);
}
if (material_mutex)
@@ -177,7 +216,52 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
return light_mode;
}
+void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
+ particles_animation = p_particles_anim;
+ _queue_shader_change();
+ _change_notify();
+}
+
+bool CanvasItemMaterial::get_particles_animation() const {
+ return particles_animation;
+}
+
+void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
+
+ particles_anim_h_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_h_frames() const {
+
+ return particles_anim_h_frames;
+}
+void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
+
+ particles_anim_v_frames = p_frames;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_v_frames() const {
+
+ return particles_anim_v_frames;
+}
+
+void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
+
+ particles_anim_loop = p_loop;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
+}
+
+bool CanvasItemMaterial::get_particles_anim_loop() const {
+
+ return particles_anim_loop;
+}
+
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("particles_anim_") && !particles_animation) {
+ property.usage = 0;
+ }
}
RID CanvasItemMaterial::get_shader_rid() const {
@@ -199,8 +283,25 @@ void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
+ ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
+ ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
@@ -218,6 +319,11 @@ CanvasItemMaterial::CanvasItemMaterial() :
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
+ particles_animation = false;
+
+ set_particles_anim_h_frames(1);
+ set_particles_anim_v_frames(1);
+ set_particles_anim_loop(false);
current_key.key = 0;
current_key.invalid_key = 1;
@@ -272,6 +378,9 @@ bool CanvasItem::is_visible_in_tree() const {
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+ if (p_visible && first_draw) { //avoid propagating it twice
+ first_draw = false;
+ }
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
@@ -321,6 +430,11 @@ void CanvasItem::hide() {
_change_notify("visible");
}
+CanvasItem *CanvasItem::current_item_drawn = NULL;
+CanvasItem *CanvasItem::get_current_item_drawn() {
+ return current_item_drawn;
+}
+
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -336,11 +450,13 @@ void CanvasItem::_update_callback() {
first_draw = false;
}
drawing = true;
+ current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
+ current_item_drawn = NULL;
drawing = false;
}
//todo updating = false
@@ -486,9 +602,7 @@ void CanvasItem::_notification(int p_what) {
}
global_invalid = true;
} break;
- case NOTIFICATION_DRAW: {
-
- } break;
+ case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
} break;
@@ -525,6 +639,9 @@ void CanvasItem::update() {
void CanvasItem::set_modulate(const Color &p_modulate) {
+ if (modulate == p_modulate)
+ return;
+
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
@@ -563,6 +680,9 @@ CanvasItem *CanvasItem::get_parent_item() const {
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
+ if (self_modulate == p_self_modulate)
+ return;
+
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
@@ -573,6 +693,9 @@ Color CanvasItem::get_self_modulate() const {
void CanvasItem::set_light_mask(int p_light_mask) {
+ if (light_mask == p_light_mask)
+ return;
+
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}
@@ -591,20 +714,14 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -613,20 +730,14 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -635,48 +746,76 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
+ if (p_width != 1.0) {
+ WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\".");
+ }
+
+ if (p_antialiased) {
+ WARN_PRINT("The draw_rect() \"antialiased\" argument has no effect when \"filled\" is \"true\".");
+ }
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
} else {
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);
+ // Thick lines are offset depending on their width to avoid partial overlapping.
+ // Thin lines don't require an offset, so don't apply one in this case
+ float offset;
+ if (p_width >= 2) {
+ offset = p_width / 2.0;
+ } else {
+ offset = 0.0;
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, 0),
+ p_rect.position + Size2(p_rect.size.width + offset, 0),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(0, offset),
+ p_rect.position + Size2(0, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, p_rect.size.height),
+ p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(p_rect.size.width, offset),
+ p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
}
}
void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
@@ -685,29 +824,20 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_style_box.is_null());
@@ -715,10 +845,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
}
void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -727,10 +854,7 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
xform.scale_basis(p_scale);
@@ -739,20 +863,14 @@ void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const S
void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -762,10 +880,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
colors.push_back(p_color);
@@ -775,13 +890,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
@@ -793,10 +908,7 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
@@ -804,14 +916,14 @@ void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const
float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
- if (!drawing) {
- ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
- ERR_FAIL_V(0);
- }
+ ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
+ if (p_font->has_outline()) {
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ }
return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
}
@@ -861,6 +973,15 @@ RID CanvasItem::get_canvas() const {
return get_viewport()->find_world_2d()->get_canvas();
}
+ObjectID CanvasItem::get_canvas_layer_instance_id() const {
+
+ if (canvas_layer) {
+ return canvas_layer->get_instance_id();
+ } else {
+ return 0;
+ }
+}
+
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
@@ -949,6 +1070,7 @@ Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) cons
Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {
+ ERR_FAIL_COND_V(p_event.is_null(), p_event);
ERR_FAIL_COND_V(!is_inside_tree(), p_event);
return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());
@@ -1032,7 +1154,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
@@ -1043,8 +1165,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
@@ -1080,16 +1202,16 @@ void CanvasItem::_bind_methods() {
BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Material", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
//exporting these things doesn't really make much sense i think
// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 36a0e4039a..9c6799a441 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ class StyleBox;
class CanvasItemMaterial : public Material {
- GDCLASS(CanvasItemMaterial, Material)
+ GDCLASS(CanvasItemMaterial, Material);
public:
enum BlendMode {
@@ -70,6 +70,7 @@ private:
struct {
uint32_t blend_mode : 4;
uint32_t light_mode : 4;
+ uint32_t particles_animation : 1;
uint32_t invalid_key : 1;
};
@@ -80,6 +81,14 @@ private:
}
};
+ struct ShaderNames {
+ StringName particles_anim_h_frames;
+ StringName particles_anim_v_frames;
+ StringName particles_anim_loop;
+ };
+
+ static ShaderNames *shader_names;
+
struct ShaderData {
RID shader;
int users;
@@ -95,11 +104,12 @@ private:
mk.key = 0;
mk.blend_mode = blend_mode;
mk.light_mode = light_mode;
+ mk.particles_animation = particles_animation;
return mk;
}
static Mutex *material_mutex;
- static SelfList<CanvasItemMaterial>::List dirty_materials;
+ static SelfList<CanvasItemMaterial>::List *dirty_materials;
SelfList<CanvasItemMaterial> element;
void _update_shader();
@@ -108,6 +118,11 @@ private:
BlendMode blend_mode;
LightMode light_mode;
+ bool particles_animation;
+
+ int particles_anim_h_frames;
+ int particles_anim_v_frames;
+ bool particles_anim_loop;
protected:
static void _bind_methods();
@@ -120,6 +135,17 @@ public:
void set_light_mode(LightMode p_light_mode);
LightMode get_light_mode() const;
+ void set_particles_animation(bool p_particles_anim);
+ bool get_particles_animation() const;
+
+ void set_particles_anim_h_frames(int p_frames);
+ int get_particles_anim_h_frames() const;
+ void set_particles_anim_v_frames(int p_frames);
+ int get_particles_anim_v_frames() const;
+
+ void set_particles_anim_loop(bool p_loop);
+ bool get_particles_anim_loop() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
@@ -196,6 +222,8 @@ private:
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
+ static CanvasItem *current_item_drawn;
+
protected:
_FORCE_INLINE_ void _notify_transform() {
if (!is_inside_tree()) return;
@@ -279,7 +307,7 @@ public:
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
@@ -289,7 +317,7 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
@@ -298,6 +326,8 @@ public:
void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
void draw_set_transform_matrix(const Transform2D &p_matrix);
+ static CanvasItem *get_current_item_drawn();
+
/* RECT / TRANSFORM */
void set_as_toplevel(bool p_toplevel);
@@ -326,6 +356,7 @@ public:
Rect2 get_viewport_rect() const;
RID get_viewport_rid() const;
RID get_canvas() const;
+ ObjectID get_canvas_layer_instance_id() const;
Ref<World2D> get_world_2d() const;
virtual void set_material(const Ref<Material> &p_material);
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 2f8568ccbf..009d664462 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ void CanvasModulate::_bind_methods() {
void CanvasModulate::set_color(const Color &p_color) {
color = p_color;
- if (is_inside_tree()) {
+ if (is_visible_in_tree()) {
VS::get_singleton()->canvas_set_modulate(get_canvas(), color);
}
}
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 888ed95f6b..101abb4f00 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 7ade74e8a6..228b67990c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "collision_object_2d.h"
+
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
@@ -56,7 +57,15 @@ void CollisionObject2D::_notification(int p_what) {
_update_pickable();
//get space
- }
+ } break;
+
+ case NOTIFICATION_ENTER_CANVAS: {
+
+ if (area)
+ Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
+ else
+ Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
+ } break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -86,6 +95,14 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->body_set_space(rid, RID());
} break;
+
+ case NOTIFICATION_EXIT_CANVAS: {
+
+ if (area)
+ Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
+ else
+ Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
+ } break;
}
}
@@ -147,7 +164,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool
ShapeData &sd = shapes[p_owner];
sd.one_way_collision = p_enable;
for (int i = 0; i < sd.shapes.size(); i++) {
- Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, p_enable);
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
}
}
@@ -158,6 +175,27 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne
return shapes[p_owner].one_way_collision;
}
+void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
+
+ if (area)
+ return; //not for areas
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.one_way_collision_margin = p_margin;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
+ }
+}
+
+float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
+
+ ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
+
+ return shapes[p_owner].one_way_collision_margin;
+}
+
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -180,12 +218,13 @@ void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transf
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
+
sd.xform = p_transform;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
- Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
} else {
- Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
}
}
}
@@ -213,9 +252,9 @@ void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
- Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
- Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
+ Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
@@ -337,11 +376,12 @@ void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree();
+
+ bool is_pickable = pickable && is_visible_in_tree();
if (area)
- Physics2DServer::get_singleton()->area_set_pickable(rid, pickable);
+ Physics2DServer::get_singleton()->area_set_pickable(rid, is_pickable);
else
- Physics2DServer::get_singleton()->body_set_pickable(rid, pickable);
+ Physics2DServer::get_singleton()->body_set_pickable(rid, is_pickable);
}
String CollisionObject2D::get_configuration_warning() const {
@@ -349,8 +389,8 @@ String CollisionObject2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (shapes.empty()) {
- if (warning == String()) {
- warning += "\n";
+ if (!warning.empty()) {
+ warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
}
@@ -374,6 +414,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 29a00bd9f9..4e7d01c8e6 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class CollisionObject2D : public Node2D {
- GDCLASS(CollisionObject2D, Node2D)
+ GDCLASS(CollisionObject2D, Node2D);
bool area;
RID rid;
@@ -54,10 +54,12 @@ class CollisionObject2D : public Node2D {
Vector<Shape> shapes;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 0;
owner = NULL;
}
};
@@ -98,6 +100,9 @@ public:
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
+ void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin);
+ float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
+
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
int shape_owner_get_shape_count(uint32_t p_owner) const;
Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 508ceeaaf9..bb144dda96 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ void CollisionPolygon2D::_build_polygon() {
w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
}
- w = PoolVector<Vector2>::Write();
+ w.release();
concave->set_segments(segments);
parent->shape_owner_add_shape(owner_id, concave);
@@ -78,40 +78,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
-
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
-
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int i = 0; i < tp.GetNumPoints(); i++) {
-
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
@@ -122,6 +89,7 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionPolygon2D::_notification(int p_what) {
@@ -247,7 +215,7 @@ Vector<Point2> CollisionPolygon2D::get_polygon() const {
void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
+ ERR_FAIL_INDEX((int)p_mode, 2);
build_mode = p_mode;
if (parent) {
_build_polygon();
@@ -311,6 +279,16 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionPolygon2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
@@ -322,11 +300,14 @@ void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
@@ -341,4 +322,5 @@ CollisionPolygon2D::CollisionPolygon2D() {
owner_id = 0;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 412a923292..b88679f15b 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ protected:
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
Vector<Vector<Vector2> > _decompose_in_convex();
@@ -84,6 +85,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
CollisionPolygon2D();
};
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index cb9c8ecf95..f79d79d039 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
void CollisionShape2D::_shape_changed() {
@@ -52,6 +52,7 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionShape2D::_notification(int p_what) {
@@ -96,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) {
}
owner_id = 0;
parent = NULL;
- } break;
- /*
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (!is_inside_scene())
- break;
- _update_parent();
- } break;*/
+ } break;
case NOTIFICATION_DRAW: {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
@@ -130,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) {
rect = rect.grow(3);
if (one_way_collision) {
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- dcol.a = 1.0;
+ // Draw an arrow indicating the one-way collision direction
+ draw_col = get_tree()->get_debug_collisions_color().inverted();
+ if (disabled) {
+ draw_col = draw_col.darkened(0.25);
+ }
Vector2 line_to(0, 20);
- draw_line(Vector2(), line_to, dcol, 3);
+ draw_line(Vector2(), line_to, draw_col, 2, true);
Vector<Vector2> pts;
float tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
@@ -141,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) {
pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
}
} break;
}
@@ -219,6 +216,17 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionShape2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
+
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
@@ -227,11 +235,14 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
}
CollisionShape2D::CollisionShape2D() {
@@ -242,4 +253,5 @@ CollisionShape2D::CollisionShape2D() {
parent = NULL;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index ed2c09d53d..26c61f47bd 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class CollisionObject2D;
class CollisionShape2D : public Node2D {
- GDCLASS(CollisionShape2D, Node2D)
+ GDCLASS(CollisionShape2D, Node2D);
Ref<Shape2D> shape;
Rect2 rect;
uint32_t owner_id;
@@ -46,6 +46,7 @@ class CollisionShape2D : public Node2D {
void _shape_changed();
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
void _update_in_shape_owner(bool p_xform_only = false);
@@ -65,6 +66,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
virtual String get_configuration_warning() const;
CollisionShape2D();
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index a8e0f0d07f..85c423964b 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,31 +30,21 @@
#include "cpu_particles_2d.h"
-//#include "scene/resources/particles_material.h"
+#include "scene/2d/canvas_item.h"
+#include "scene/2d/particles_2d.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles2D::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
{
@@ -72,7 +62,7 @@ void CPUParticles2D::set_amount(int p_amount) {
}
void CPUParticles2D::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -93,10 +83,16 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles2D::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
+ set_notify_transform(!p_enable);
}
+
void CPUParticles2D::set_speed_scale(float p_scale) {
speed_scale = p_scale;
@@ -131,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles2D::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles2D::get_use_local_coordinates() const {
@@ -237,6 +237,17 @@ String CPUParticles2D::get_configuration_warning() const {
String warnings;
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
+
return warnings;
}
@@ -247,6 +258,8 @@ void CPUParticles2D::restart() {
frame_remainder = 0;
cycle = 0;
+ set_emitting(true);
+
{
int pc = particles.size();
PoolVector<Particle>::Write w = particles.write();
@@ -257,6 +270,16 @@ void CPUParticles2D::restart() {
}
}
+void CPUParticles2D::set_direction(Vector2 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector2 CPUParticles2D::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles2D::set_spread(float p_spread) {
spread = p_spread;
@@ -324,9 +347,9 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
case PARAM_ANGULAR_VELOCITY: {
_adjust_curve_range(p_curve, -360, 360);
} break;
- /*case PARAM_ORBIT_VELOCITY: {
+ case PARAM_ORBIT_VELOCITY: {
_adjust_curve_range(p_curve, -500, 500);
- } break;*/
+ } break;
case PARAM_LINEAR_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
@@ -353,7 +376,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -396,6 +420,7 @@ bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
emission_shape = p_shape;
+ _change_notify();
}
void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
@@ -464,7 +489,7 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_CIRCLE) {
+ if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = 0;
}
@@ -479,11 +504,14 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
- /*
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+
+ if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
- */
}
static uint32_t idhash(uint32_t x) {
@@ -507,10 +535,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles2D::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -526,7 +550,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
time = Math::fmod(time, lifetime);
cycle++;
if (one_shot && cycle > 0) {
- emitting = false;
+ set_emitting(false);
+ _change_notify();
}
}
@@ -535,9 +560,11 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (!local_coords) {
emission_xform = get_global_transform();
velocity_xform = emission_xform;
- emission_xform[2] = Vector2();
+ velocity_xform[2] = Vector2();
}
+ float system_phase = time / lifetime;
+
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -545,21 +572,26 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (!emitting && !p.active)
continue;
- float restart_time = (float(i) / float(pcount)) * lifetime;
float local_delta = p_delta;
+ // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
+ // While we use time in tests later on, for randomness we use the phase as done in the
+ // original shader code, and we later multiply by lifetime to get the time.
+ float restart_phase = float(i) / float(pcount);
+
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
- if (restart_time >= time) {
+ if (restart_phase >= system_phase) {
seed -= uint32_t(1);
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_time += randomness_ratio * random * 1.0 / float(pcount);
+ restart_phase += randomness_ratio * random * 1.0 / float(pcount);
}
- restart_time *= (1.0 - explosiveness_ratio);
+ restart_phase *= (1.0 - explosiveness_ratio);
+ float restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
@@ -568,7 +600,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -576,17 +608,21 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -617,24 +653,30 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[1] = 0.0; //phase
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
+ p.rotation = Math::deg2rad(base_angle);
+
+ p.custom[0] = 0.0; // unused
+ p.custom[1] = 0.0; // phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none
} break;
- case EMISSION_SHAPE_CIRCLE: {
- p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius;
+ case EMISSION_SHAPE_SPHERE: {
+ float s = Math::randf(), t = 2.0 * Math_PI * Math::randf();
+ float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
@@ -667,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -678,16 +722,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
}
- /*
- float tex_orbit_velocity = 0.0;
-
- if (flags[FLAG_DISABLE_Z]) {
- if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]);
- }
+ float tex_orbit_velocity = 0.0;
+ if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
}
-*/
+
float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
@@ -738,22 +778,19 @@ void CPUParticles2D::_particles_process(float p_delta) {
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
-#if 0
- if (flags[FLAG_DISABLE_Z]) {
-
- float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);
- if (orbit_amount != 0.0) {
- float ang = orbit_amount * DELTA * pi * 2.0;
- mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));
- TRANSFORM[3].xy -= diff.xy;
- TRANSFORM[3].xy += rot * diff.xy;
- }
+ float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ if (orbit_amount != 0.0) {
+ float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // but we use -ang here to reproduce its behavior.
+ Transform2D rot = Transform2D(-ang, Vector2());
+ p.transform[2] -= diff;
+ p.transform[2] += rot.basis_xform(diff);
}
-#endif
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
@@ -771,14 +808,9 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
- p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
- if (flags[FLAG_ANIM_LOOP]) {
- p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
-
- } else {
- p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
- }
+ p.rotation = Math::deg2rad(base_angle); //angle
+ float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
@@ -824,18 +856,18 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.elements[0] = p.velocity.normalized();
+ p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
}
} else {
- p.transform.elements[0] = Vector2(Math::cos(p.custom[0]), -Math::sin(p.custom[0]));
- p.transform.elements[1] = Vector2(Math::sin(p.custom[0]), Math::cos(p.custom[0]));
+ p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
+ p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
}
//scale by scale
- float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale == 0.0) base_scale = 0.000001;
+ float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ if (base_scale < 0.000001) base_scale = 0.000001;
p.transform.elements[0] *= base_scale;
p.transform.elements[1] *= base_scale;
@@ -860,11 +892,6 @@ void CPUParticles2D::_update_particle_data_buffer() {
PoolVector<Particle>::Read r = particles.read();
float *ptr = w.ptr();
- Transform2D un_transform;
- if (!local_coords) {
- un_transform = get_global_transform().affine_inverse();
- }
-
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.write();
order = ow.ptr();
@@ -886,7 +913,7 @@ void CPUParticles2D::_update_particle_data_buffer() {
Transform2D t = r[idx].transform;
if (!local_coords) {
- t = un_transform * t;
+ t = inv_emission_transform * t;
}
if (r[idx].active) {
@@ -925,54 +952,56 @@ void CPUParticles2D::_update_particle_data_buffer() {
#endif
}
-void CPUParticles2D::_update_render_thread() {
-
+void CPUParticles2D::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
#ifndef NO_THREADS
update_mutex->lock();
#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+ }
#ifndef NO_THREADS
update_mutex->unlock();
#endif
+ update(); // redraw to update render list
}
-void CPUParticles2D::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
+void CPUParticles2D::_update_render_thread() {
#ifndef NO_THREADS
- update_mutex->lock();
+ update_mutex->lock();
#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
#ifndef NO_THREADS
- update_mutex->unlock();
+ update_mutex->unlock();
#endif
- }
- }
+}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
+void CPUParticles2D::_notification(int p_what) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ set_process_internal(emitting);
}
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_DRAW) {
+ if (!redraw)
+ return; // don't add to render list
RID texrid;
if (texture.is_valid()) {
@@ -989,26 +1018,20 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1017,6 +1040,7 @@ void CPUParticles2D::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
@@ -1059,12 +1083,48 @@ void CPUParticles2D::_notification(int p_what) {
_update_particle_data_buffer();
}
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ inv_emission_transform = get_global_transform().affine_inverse();
+
+ if (!local_coords) {
+
+ int pc = particles.size();
+
+ PoolVector<float>::Write w = particle_data.write();
+ PoolVector<Particle>::Read r = particles.read();
+ float *ptr = w.ptr();
+
+ for (int i = 0; i < pc; i++) {
+
+ Transform2D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ zeromem(ptr, sizeof(float) * 8);
+ }
+
+ ptr += 13;
+ }
+ }
+ }
}
void CPUParticles2D::convert_from_particles(Node *p_particles) {
-#if 0
- Particles *particles = Object::cast_to<Particles>(p_particles);
- ERR_FAIL_COND(!particles);
+
+ Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
+ ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
@@ -1078,12 +1138,19 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_fractional_delta(particles->get_fractional_delta());
set_speed_scale(particles->get_speed_scale());
set_draw_order(DrawOrder(particles->get_draw_order()));
- set_mesh(particles->get_draw_pass_mesh(0));
+ set_texture(particles->get_texture());
+
+ Ref<Material> mat = particles->get_material();
+ if (mat.is_valid()) {
+ set_material(mat);
+ }
Ref<ParticlesMaterial> material = particles->get_process_material();
if (material.is_null())
return;
+ Vector3 dir = material->get_direction();
+ set_direction(Vector2(dir.x, dir.y));
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1095,15 +1162,15 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
}
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
- set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
- set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
- set_emission_rect_extents(material->get_emission_rect_extents());
+ Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
+ set_emission_rect_extents(rect_extents);
- set_gravity(material->get_gravity());
+ Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
+ set_gravity(gravity);
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1127,7 +1194,6 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
CONVERT_PARAM(PARAM_ANIM_OFFSET);
#undef CONVERT_PARAM
-#endif
}
void CPUParticles2D::_bind_methods() {
@@ -1139,6 +1205,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
@@ -1151,6 +1218,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
@@ -1171,15 +1239,17 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
+ // No visibility_rect property contrarily to Particles2D, it's updated automatically.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
@@ -1190,6 +1260,9 @@ void CPUParticles2D::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
@@ -1248,7 +1321,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1257,15 +1331,13 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
- /*
ADD_GROUP("Orbit Velocity", "orbit_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
-*/
ADD_GROUP("Linear Accel", "linear_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
@@ -1287,15 +1359,15 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
@@ -1305,7 +1377,6 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
@@ -1322,10 +1393,12 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D.
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D.
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_CIRCLE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
@@ -1337,6 +1410,7 @@ CPUParticles2D::CPUParticles2D() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
mesh = VisualServer::get_singleton()->mesh_create();
multimesh = VisualServer::get_singleton()->multimesh_create();
@@ -1351,15 +1425,18 @@ CPUParticles2D::CPUParticles2D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector2(1, 0));
set_spread(45);
set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- //set_param(PARAM_ORBIT_VELOCITY, 0);
+ set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
+ set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
@@ -1373,7 +1450,7 @@ CPUParticles2D::CPUParticles2D() {
set_emission_sphere_radius(1);
set_emission_rect_extents(Vector2(1, 1));
- set_gravity(Vector2(0, 98.8));
+ set_gravity(Vector2(0, 98));
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 4f51eb1062..da668664b9 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,10 +35,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles2D : public Node2D {
private:
GDCLASS(CPUParticles2D, Node2D);
@@ -68,13 +64,14 @@ public:
enum Flags {
FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ANIM_LOOP,
+ FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D.
+ FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D.
FLAG_MAX
};
enum EmissionShape {
EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_CIRCLE,
+ EMISSION_SHAPE_SPHERE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -87,6 +84,7 @@ private:
Transform2D transform;
Color color;
float custom[4];
+ float rotation;
Vector2 velocity;
bool active;
float angle_rand;
@@ -94,6 +92,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -103,6 +102,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID mesh;
RID multimesh;
@@ -115,7 +115,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -136,11 +136,14 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ Transform2D inv_emission_transform;
+
DrawOrder draw_order;
Ref<Texture> texture;
@@ -148,6 +151,7 @@ private:
////////
+ Vector2 direction;
float spread;
float flatness;
@@ -168,7 +172,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector2 gravity;
void _particles_process(float p_delta);
@@ -180,6 +183,8 @@ private:
void _update_mesh_texture();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -193,6 +198,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -204,6 +210,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -228,6 +235,9 @@ public:
///////////////////
+ void set_direction(Vector2 p_direction);
+ Vector2 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -246,7 +256,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Gradient> &p_texture);
+ void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
void set_particle_flag(Flags p_flag, bool p_enable);
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index b9a48e1fdc..d8156a0afe 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,9 +61,7 @@ void Joint2D::_update_joint(bool p_only_free) {
if (!body_a || !body_b)
return;
- if (!body_a) {
- SWAP(body_a, body_b);
- }
+ SWAP(body_a, body_b);
joint = _configure_joint(body_a, body_b);
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 744994f0a7..a3951eb9d2 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index e6a5a0b651..7b3eab175a 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -347,7 +347,7 @@ void Light2D::_notification(int p_what) {
String Light2D::get_configuration_warning() const {
if (!texture.is_valid()) {
- return TTR("A texture with the shape of the light must be supplied to the 'texture' property.");
+ return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
}
return String();
@@ -431,14 +431,14 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
ADD_GROUP("Range", "range_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
@@ -450,7 +450,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 40469cfbc8..b1940f64cd 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index ab15b49985..313b23b9d4 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,59 @@
#include "core/engine.h"
+#define LINE_GRAB_WIDTH 8
+Rect2 OccluderPolygon2D::_edit_get_rect() const {
+
+ if (rect_cache_dirty) {
+ if (closed) {
+ PoolVector<Vector2>::Read r = polygon.read();
+ item_rect = Rect2();
+ for (int i = 0; i < polygon.size(); i++) {
+ Vector2 pos = r[i];
+ if (i == 0)
+ item_rect.position = pos;
+ else
+ item_rect.expand_to(pos);
+ }
+ rect_cache_dirty = false;
+ } else {
+ if (polygon.size() == 0) {
+ item_rect = Rect2();
+ } else {
+ Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
+ item_rect = Rect2(polygon[0] - d, 2 * d);
+ for (int i = 1; i < polygon.size(); i++) {
+ item_rect.expand_to(polygon[i] - d);
+ item_rect.expand_to(polygon[i] + d);
+ }
+ }
+ }
+ }
+
+ return item_rect;
+}
+
+bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ if (closed) {
+ return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ } else {
+ const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
+ PoolVector<Vector2>::Read points = polygon.read();
+ for (int i = 0; i < polygon.size() - 1; i++) {
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ if (p.distance_to(p_point) <= d)
+ return true;
+ }
+
+ return false;
+ }
+}
+
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
+ rect_cache_dirty = true;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
}
@@ -100,6 +150,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create();
closed = true;
cull = CULL_DISABLED;
+ rect_cache_dirty = true;
}
OccluderPolygon2D::~OccluderPolygon2D() {
@@ -164,6 +215,16 @@ void LightOccluder2D::_notification(int p_what) {
}
}
+Rect2 LightOccluder2D::_edit_get_rect() const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
+}
+
+bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
+}
+
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
@@ -207,7 +268,7 @@ String LightOccluder2D::get_configuration_warning() const {
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!");
+ return TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
}
return String();
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index d59c9100b0..7931cd0b30 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,10 +50,16 @@ private:
bool closed;
CullMode cull;
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty;
+
protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
@@ -85,6 +91,9 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index e164f0ca75..ad405fabbb 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,13 +38,13 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode)
VARIANT_ENUM_CAST(Line2D::LineCapMode)
VARIANT_ENUM_CAST(Line2D::LineTextureMode)
-Line2D::Line2D() :
- Node2D() {
+Line2D::Line2D() {
_joint_mode = LINE_JOINT_SHARP;
_begin_cap_mode = LINE_CAP_NONE;
_end_cap_mode = LINE_CAP_NONE;
_width = 10;
_default_color = Color(0.4, 0.5, 1);
+ _texture_mode = LINE_TEXTURE_NONE;
_sharp_limit = 2.f;
_round_precision = 8;
}
@@ -84,10 +84,10 @@ void Line2D::set_points(const PoolVector<Vector2> &p_points) {
update();
}
-void Line2D::set_width(float width) {
- if (width < 0.0)
- width = 0.0;
- _width = width;
+void Line2D::set_width(float p_width) {
+ if (p_width < 0.0)
+ p_width = 0.0;
+ _width = p_width;
update();
}
@@ -95,16 +95,37 @@ float Line2D::get_width() const {
return _width;
}
+void Line2D::set_curve(const Ref<Curve> &p_curve) {
+ // Cleanup previous connection if any
+ if (_curve.is_valid()) {
+ _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ }
+
+ _curve = p_curve;
+
+ // Connect to the curve so the line will update when it is changed
+ if (_curve.is_valid()) {
+ _curve->connect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ }
+
+ update();
+}
+
+Ref<Curve> Line2D::get_curve() const {
+ return _curve;
+}
+
PoolVector<Vector2> Line2D::get_points() const {
return _points;
}
-void Line2D::set_point_position(int i, Vector2 pos) {
- _points.set(i, pos);
+void Line2D::set_point_position(int i, Vector2 p_pos) {
+ _points.set(i, p_pos);
update();
}
Vector2 Line2D::get_point_position(int i) const {
+ ERR_FAIL_INDEX_V(i, _points.size(), Vector2());
return _points.get(i);
}
@@ -112,8 +133,20 @@ int Line2D::get_point_count() const {
return _points.size();
}
-void Line2D::add_point(Vector2 pos) {
- _points.append(pos);
+void Line2D::clear_points() {
+ int count = _points.size();
+ if (count > 0) {
+ _points.resize(0);
+ update();
+ }
+}
+
+void Line2D::add_point(Vector2 p_pos, int p_atpos) {
+ if (p_atpos < 0 || _points.size() < p_atpos) {
+ _points.append(p_pos);
+ } else {
+ _points.insert(p_atpos, p_pos);
+ }
update();
}
@@ -122,8 +155,8 @@ void Line2D::remove_point(int i) {
update();
}
-void Line2D::set_default_color(Color color) {
- _default_color = color;
+void Line2D::set_default_color(Color p_color) {
+ _default_color = p_color;
update();
}
@@ -131,18 +164,18 @@ Color Line2D::get_default_color() const {
return _default_color;
}
-void Line2D::set_gradient(const Ref<Gradient> &gradient) {
+void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
// Cleanup previous connection if any
if (_gradient.is_valid()) {
- (**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
}
- _gradient = gradient;
+ _gradient = p_gradient;
// Connect to the gradient so the line will update when the ColorRamp is changed
if (_gradient.is_valid()) {
- (**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
}
update();
@@ -152,8 +185,8 @@ Ref<Gradient> Line2D::get_gradient() const {
return _gradient;
}
-void Line2D::set_texture(const Ref<Texture> &texture) {
- _texture = texture;
+void Line2D::set_texture(const Ref<Texture> &p_texture) {
+ _texture = p_texture;
update();
}
@@ -161,8 +194,8 @@ Ref<Texture> Line2D::get_texture() const {
return _texture;
}
-void Line2D::set_texture_mode(const LineTextureMode mode) {
- _texture_mode = mode;
+void Line2D::set_texture_mode(const LineTextureMode p_mode) {
+ _texture_mode = p_mode;
update();
}
@@ -170,8 +203,8 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const {
return _texture_mode;
}
-void Line2D::set_joint_mode(LineJointMode mode) {
- _joint_mode = mode;
+void Line2D::set_joint_mode(LineJointMode p_mode) {
+ _joint_mode = p_mode;
update();
}
@@ -179,8 +212,8 @@ Line2D::LineJointMode Line2D::get_joint_mode() const {
return _joint_mode;
}
-void Line2D::set_begin_cap_mode(LineCapMode mode) {
- _begin_cap_mode = mode;
+void Line2D::set_begin_cap_mode(LineCapMode p_mode) {
+ _begin_cap_mode = p_mode;
update();
}
@@ -188,8 +221,8 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
return _begin_cap_mode;
}
-void Line2D::set_end_cap_mode(LineCapMode mode) {
- _end_cap_mode = mode;
+void Line2D::set_end_cap_mode(LineCapMode p_mode) {
+ _end_cap_mode = p_mode;
update();
}
@@ -205,10 +238,10 @@ void Line2D::_notification(int p_what) {
}
}
-void Line2D::set_sharp_limit(float limit) {
- if (limit < 0.f)
- limit = 0.f;
- _sharp_limit = limit;
+void Line2D::set_sharp_limit(float p_limit) {
+ if (p_limit < 0.f)
+ p_limit = 0.f;
+ _sharp_limit = p_limit;
update();
}
@@ -216,10 +249,10 @@ float Line2D::get_sharp_limit() const {
return _sharp_limit;
}
-void Line2D::set_round_precision(int precision) {
- if (precision < 1)
- precision = 1;
- _round_precision = precision;
+void Line2D::set_round_precision(int p_precision) {
+ if (p_precision < 1)
+ p_precision = 1;
+ _round_precision = p_precision;
update();
}
@@ -255,10 +288,11 @@ void Line2D::_draw() {
lb.round_precision = _round_precision;
lb.sharp_limit = _sharp_limit;
lb.width = _width;
+ lb.curve = *_curve;
RID texture_rid;
if (_texture.is_valid()) {
- texture_rid = (**_texture).get_rid();
+ texture_rid = _texture->get_rid();
lb.tile_aspect = _texture->get_size().aspect();
}
@@ -299,6 +333,10 @@ void Line2D::_gradient_changed() {
update();
}
+void Line2D::_curve_changed() {
+ update();
+}
+
// static
void Line2D::_bind_methods() {
@@ -310,12 +348,17 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
+ ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
+
ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width);
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Line2D::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &Line2D::get_curve);
+
ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color);
ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color);
@@ -345,15 +388,16 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
ADD_GROUP("Capping", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
@@ -371,4 +415,5 @@ void Line2D::_bind_methods() {
BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
+ ClassDB::bind_method(D_METHOD("_curve_changed"), &Line2D::_curve_changed);
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 6918018c12..14afa463ba 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
class Line2D : public Node2D {
- GDCLASS(Line2D, Node2D)
+ GDCLASS(Line2D, Node2D);
public:
enum LineJointMode {
@@ -70,12 +70,17 @@ public:
int get_point_count() const;
- void add_point(Vector2 pos);
+ void clear_points();
+
+ void add_point(Vector2 pos, int atpos = -1);
void remove_point(int i);
void set_width(float width);
float get_width() const;
+ void set_curve(const Ref<Curve> &curve);
+ Ref<Curve> get_curve() const;
+
void set_default_color(Color color);
Color get_default_color() const;
@@ -111,6 +116,7 @@ protected:
private:
void _gradient_changed();
+ void _curve_changed();
private:
PoolVector<Vector2> _points;
@@ -118,6 +124,7 @@ private:
LineCapMode _begin_cap_mode;
LineCapMode _end_cap_mode;
float _width;
+ Ref<Curve> _curve;
Color _default_color;
Ref<Gradient> _gradient;
Ref<Texture> _texture;
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index a3f1b25e05..6436b3878f 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
LineBuilder::LineBuilder() {
joint_mode = Line2D::LINE_JOINT_SHARP;
width = 10;
+ curve = NULL;
default_color = Color(0.4, 0.5, 1);
gradient = NULL;
sharp_limit = 2.f;
@@ -136,8 +137,8 @@ void LineBuilder::build() {
Vector2 pos1 = points[1];
Vector2 f0 = (pos1 - pos0).normalized();
Vector2 u0 = rotate90(f0);
- Vector2 pos_up0 = pos0 + u0 * hw;
- Vector2 pos_down0 = pos0 - u0 * hw;
+ Vector2 pos_up0 = pos0;
+ Vector2 pos_down0 = pos0;
Color color0;
Color color1;
@@ -145,12 +146,30 @@ void LineBuilder::build() {
float current_distance0 = 0.f;
float current_distance1 = 0.f;
float total_distance = 0.f;
+ float width_factor = 1.f;
_interpolate_color = gradient != NULL;
+ bool retrieve_curve = curve != NULL;
bool distance_required = _interpolate_color ||
+ retrieve_curve ||
texture_mode == Line2D::LINE_TEXTURE_TILE ||
texture_mode == Line2D::LINE_TEXTURE_STRETCH;
- if (distance_required)
+ if (distance_required) {
total_distance = calculate_total_distance(points);
+ //Adjust totalDistance.
+ // The line's outer length will be a little higher due to begin and end caps
+ if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (retrieve_curve)
+ total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
+ else
+ total_distance += width * 0.5f;
+ }
+ if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (retrieve_curve)
+ total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
+ else
+ total_distance += width * 0.5f;
+ }
+ }
if (_interpolate_color)
color0 = gradient->get_color(0);
else
@@ -159,22 +178,28 @@ void LineBuilder::build() {
float uvx0 = 0.f;
float uvx1 = 0.f;
+ if (retrieve_curve)
+ width_factor = curve->interpolate_baked(0.f);
+
+ pos_up0 += u0 * hw * width_factor;
+ pos_down0 -= u0 * hw * width_factor;
+
// Begin cap
if (begin_cap_mode == Line2D::LINE_CAP_BOX) {
// Push back first vertices a little bit
- pos_up0 -= f0 * hw;
- pos_down0 -= f0 * hw;
- // The line's outer length will be a little higher due to begin and end caps
- total_distance += width;
- current_distance0 += hw;
+ pos_up0 -= f0 * hw * width_factor;
+ pos_down0 -= f0 * hw * width_factor;
+
+ current_distance0 += hw * width_factor;
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f / tile_aspect;
+ uvx0 = width_factor * 0.5f / tile_aspect;
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ uvx0 = width * width_factor / total_distance;
}
- new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f));
- total_distance += width;
- current_distance0 += hw;
+ new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, uvx0 * 2, 1.f));
+ current_distance0 += hw * width_factor;
current_distance1 = current_distance0;
}
@@ -206,13 +231,23 @@ void LineBuilder::build() {
const float dp = u0.dot(f1);
const Orientation orientation = (dp > 0.f ? UP : DOWN);
+ if (distance_required) {
+ current_distance1 += pos0.distance_to(pos1);
+ }
+ if (_interpolate_color) {
+ color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
+ }
+ if (retrieve_curve) {
+ width_factor = curve->interpolate_baked(current_distance1 / total_distance);
+ }
+
Vector2 inner_normal0, inner_normal1;
if (orientation == UP) {
- inner_normal0 = u0 * hw;
- inner_normal1 = u1 * hw;
+ inner_normal0 = u0 * hw * width_factor;
+ inner_normal1 = u1 * hw * width_factor;
} else {
- inner_normal0 = -u0 * hw;
- inner_normal1 = -u1 * hw;
+ inner_normal0 = -u0 * hw * width_factor;
+ inner_normal1 = -u1 * hw * width_factor;
}
/*
@@ -259,7 +294,8 @@ void LineBuilder::build() {
Vector2 pos_up1, pos_down1;
if (intersection_result == SEGMENT_INTERSECT) {
// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
- if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
+ float width_factor_sq = width_factor * width_factor;
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / (hw_sq * width_factor_sq) > sharp_limit_sq) {
current_joint_mode = Line2D::LINE_JOINT_BEVEL;
}
if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
@@ -271,30 +307,27 @@ void LineBuilder::build() {
// Bevel or round
if (orientation == UP) {
pos_up1 = corner_pos_up;
- pos_down1 = pos1 - u0 * hw;
+ pos_down1 = pos1 - u0 * hw * width_factor;
} else {
- pos_up1 = pos1 + u0 * hw;
+ pos_up1 = pos1 + u0 * hw * width_factor;
pos_down1 = corner_pos_down;
}
}
} else {
// No intersection: fallback
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
+ // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL
+ current_joint_mode = Line2D::LINE_JOINT_BEVEL;
+ }
pos_up1 = corner_pos_up;
pos_down1 = corner_pos_down;
}
// Add current line body quad
// Triangles are clockwise
- if (distance_required) {
- current_distance1 += pos0.distance_to(pos1);
- }
- if (_interpolate_color) {
- color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
- }
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
- uvx0 = current_distance0 / total_distance;
uvx1 = current_distance1 / total_distance;
}
@@ -312,15 +345,15 @@ void LineBuilder::build() {
} else {
if (orientation == UP) {
pos_up0 = corner_pos_up;
- pos_down0 = pos1 - u1 * hw;
+ pos_down0 = pos1 - u1 * hw * width_factor;
} else {
- pos_up0 = pos1 + u1 * hw;
+ pos_up0 = pos1 + u1 * hw * width_factor;
pos_down0 = corner_pos_down;
}
}
} else {
- pos_up0 = pos1 + u1 * hw;
- pos_down0 = pos1 - u1 * hw;
+ pos_up0 = pos1 + u1 * hw * width_factor;
+ pos_down0 = pos1 - u1 * hw * width_factor;
}
// From this point, bu0 and bd0 concern the next segment
@@ -359,26 +392,28 @@ void LineBuilder::build() {
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
}
-
// Last (or only) segment
-
pos1 = points[points.size() - 1];
- Vector2 pos_up1 = pos1 + u0 * hw;
- Vector2 pos_down1 = pos1 - u0 * hw;
-
- // End cap (box)
- if (end_cap_mode == Line2D::LINE_CAP_BOX) {
- pos_up1 += f0 * hw;
- pos_down1 += f0 * hw;
- }
-
if (distance_required) {
current_distance1 += pos0.distance_to(pos1);
}
if (_interpolate_color) {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
+ if (retrieve_curve) {
+ width_factor = curve->interpolate_baked(1.f);
+ }
+
+ Vector2 pos_up1 = pos1 + u0 * hw * width_factor;
+ Vector2 pos_down1 = pos1 - u0 * hw * width_factor;
+
+ // End cap (box)
+ if (end_cap_mode == Line2D::LINE_CAP_BOX) {
+ pos_up1 += f0 * hw * width_factor;
+ pos_down1 += f0 * hw * width_factor;
+ }
+
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
@@ -391,7 +426,13 @@ void LineBuilder::build() {
if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
- new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f));
+ float dist = 0;
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
+ dist = width_factor / tile_aspect;
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ dist = width * width_factor / total_distance;
+ }
+ new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f * dist, 0.f, dist, 1.f));
}
}
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index f9d26f12af..91b4518f9b 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/color_ramp.h"
+#include "scene/resources/gradient.h"
class LineBuilder {
public:
@@ -45,6 +45,7 @@ public:
Line2D::LineCapMode begin_cap_mode;
Line2D::LineCapMode end_cap_mode;
float width;
+ Curve *curve;
Color default_color;
Gradient *gradient;
Line2D::LineTextureMode texture_mode;
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 9f21fe1a1f..bcd4bca940 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,9 +50,11 @@ void MeshInstance2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
+ ADD_SIGNAL(MethodInfo("texture_changed"));
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index c9889c1c03..af552415ca 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "scene/2d/node_2d.h"
class MeshInstance2D : public Node2D {
- GDCLASS(MeshInstance2D, Node2D)
+ GDCLASS(MeshInstance2D, Node2D);
Ref<Mesh> mesh;
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
new file mode 100644
index 0000000000..ca75302163
--- /dev/null
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -0,0 +1,111 @@
+/*************************************************************************/
+/* multimesh_instance_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multimesh_instance_2d.h"
+
+void MultiMeshInstance2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_DRAW) {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture, normal_map);
+ }
+ }
+}
+
+void MultiMeshInstance2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
+ ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
+
+ ADD_SIGNAL(MethodInfo("texture_changed"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+
+ multimesh = p_multimesh;
+ update();
+}
+
+Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
+
+ return multimesh;
+}
+
+void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+ texture = p_texture;
+ update();
+ emit_signal("texture_changed");
+ _change_notify("texture");
+}
+
+Ref<Texture> MultiMeshInstance2D::get_texture() const {
+
+ return texture;
+}
+
+void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+Rect2 MultiMeshInstance2D::_edit_get_rect() const {
+
+ if (multimesh.is_valid()) {
+ AABB aabb = multimesh->get_aabb();
+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ return Node2D::_edit_get_rect();
+}
+
+MultiMeshInstance2D::MultiMeshInstance2D() {
+}
+
+MultiMeshInstance2D::~MultiMeshInstance2D() {
+}
diff --git a/scene/resources/bounds.cpp b/scene/2d/multimesh_instance_2d.h
index b115d92be3..3795497183 100644
--- a/scene/resources/bounds.cpp
+++ b/scene/2d/multimesh_instance_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bounds.cpp */
+/* multimesh_instance_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,25 +28,38 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "bounds.h"
+#ifndef MULTIMESH_INSTANCE_2D_H
+#define MULTIMESH_INSTANCE_2D_H
-void Bounds::_bind_methods() {
+#include "scene/2d/node_2d.h"
+#include "scene/resources/multimesh.h"
- ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree);
- ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree);
+class MultiMeshInstance2D : public Node2D {
+ GDCLASS(MultiMeshInstance2D, Node2D);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree");
-}
+ Ref<MultiMesh> multimesh;
-void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) {
+ Ref<Texture> texture;
+ Ref<Texture> normal_map;
- bsp_tree = p_bsp_tree;
-}
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
-BSP_Tree Bounds::get_bsp_tree() const {
+public:
+ void set_multimesh(const Ref<MultiMesh> &p_multimesh);
+ Ref<MultiMesh> get_multimesh() const;
- return bsp_tree;
-}
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
-Bounds::Bounds() {
-}
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
+ virtual Rect2 _edit_get_rect() const;
+
+ MultiMeshInstance2D();
+ ~MultiMeshInstance2D();
+};
+
+#endif // MULTIMESH_INSTANCE_2D_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp
index 1b789bab9d..5cf28d6c89 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* navigation2d.cpp */
+/* navigation_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation2d.h"
+#include "navigation_2d.h"
#define USE_ENTRY_POINT
@@ -92,7 +92,6 @@ void Navigation2D::_navpoly_link(int p_id) {
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
- continue;
}
p.center = center / plen;
@@ -542,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
//process
- if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
+ if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
left_poly = p;
portal_left = left;
} else {
@@ -552,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
skip = true;
}
@@ -560,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
//process
- if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
+ if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
right_poly = p;
portal_right = right;
} else {
@@ -570,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || path[path.size() - 1] != apex_point)
path.push_back(apex_point);
}
}
@@ -596,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
}
}
- if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
path.push_back(begin_point); // Add the begin point
} else {
path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
@@ -604,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
path.invert();
- if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
+ if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
path.push_back(end_point); // Add the end point
} else {
path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h
index 02c46d5de1..b4d659ff5c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* navigation2d.h */
+/* navigation_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -171,4 +171,4 @@ public:
Navigation2D();
};
-#endif // Navigation2D2D_H
+#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index b36924e521..678db85ff0 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
-#include "navigation2d.h"
+#include "navigation_2d.h"
#include "thirdparty/misc/triangulator.h"
@@ -271,7 +271,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
struct Polygon p;
- for (int i = 0; i < tp.GetNumPoints(); i++) {
+ for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
Map<Vector2, int>::Element *E = points.find(tp[i]);
if (!E) {
@@ -312,7 +312,7 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines);
ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
}
@@ -349,8 +349,6 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
-
- //update_gizmo();
}
bool NavigationPolygonInstance::is_enabled() const {
@@ -461,26 +459,28 @@ void NavigationPolygonInstance::_notification(int p_what) {
void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly) {
- if (p_navpoly == navpoly)
+ if (p_navpoly == navpoly) {
return;
+ }
if (navigation && nav_id != -1) {
navigation->navpoly_remove(nav_id);
nav_id = -1;
}
+
if (navpoly.is_valid()) {
navpoly->disconnect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
}
navpoly = p_navpoly;
-
if (navpoly.is_valid()) {
navpoly->connect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed");
}
+ _navpoly_changed();
if (navigation && navpoly.is_valid() && enabled) {
nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
- //update_gizmo();
+
_change_notify("navpoly");
update_configuration_warning();
}
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index d7684c2d94..ebbe67d949 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 29065a89b3..336c8aa78e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,12 +204,6 @@ Size2 Node2D::get_scale() const {
return _scale;
}
-void Node2D::_notification(int p_what) {
-
- switch (p_what) {
- }
-}
-
Transform2D Node2D::get_transform() const {
return _mat;
@@ -382,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
@@ -441,10 +435,10 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
@@ -454,8 +448,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_GROUP("Z Index", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
}
Node2D::Node2D() {
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 725686cdf8..c07dc88720 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,8 +52,6 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
- void _notification(int p_what);
-
static void _bind_methods();
public:
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 027d64b813..4ead1bbd1e 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -206,7 +206,9 @@ void ParallaxBackground::_bind_methods() {
ParallaxBackground::ParallaxBackground() {
- base_scale = Vector2(1, 1);
scale = 1.0;
- set_layer(-1); //behind all by default
+ set_layer(-100); //behind all by default
+
+ base_scale = Vector2(1, 1);
+ ignore_camera_zoom = false;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 31d1c553a2..38d59ac737 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 06de723f27..0823e09110 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,6 +69,9 @@ Size2 ParallaxLayer::get_motion_offset() const {
void ParallaxLayer::_update_mirroring() {
+ if (!is_inside_tree())
+ return;
+
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
@@ -105,6 +108,11 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ set_position(orig_offset);
+ set_scale(orig_scale);
+ } break;
}
}
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b2b98b0ef6..b5db111a38 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7e824cdf75..0bf8237d37 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "particles_2d.h"
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
@@ -40,17 +41,23 @@
void Particles2D::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
+
+ if (p_emitting && one_shot) {
+ set_process_internal(true);
+ } else if (!p_emitting) {
+ set_process_internal(false);
+ }
}
void Particles2D::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
void Particles2D::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
@@ -59,8 +66,16 @@ void Particles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && is_emitting())
- VisualServer::get_singleton()->particles_restart(particles);
+
+ if (is_emitting()) {
+
+ set_process_internal(true);
+ if (!one_shot)
+ VisualServer::get_singleton()->particles_restart(particles);
+ }
+
+ if (!one_shot)
+ set_process_internal(false);
}
void Particles2D::set_pre_process_time(float p_time) {
@@ -213,12 +228,30 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
if (process_material.is_null()) {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
}
return warnings;
@@ -257,32 +290,9 @@ Ref<Texture> Particles2D::get_normal_map() const {
void Particles2D::_validate_property(PropertyInfo &property) const {
}
-void Particles2D::set_v_frames(int p_count) {
-
- ERR_FAIL_COND(p_count < 1);
- v_frames = p_count;
- update();
-}
-
-int Particles2D::get_v_frames() const {
-
- return v_frames;
-}
-
-void Particles2D::set_h_frames(int p_count) {
-
- ERR_FAIL_COND(p_count < 1);
- h_frames = p_count;
- update();
-}
-
-int Particles2D::get_h_frames() const {
-
- return h_frames;
-}
-
void Particles2D::restart() {
VS::get_singleton()->particles_restart(particles);
+ VS::get_singleton()->particles_set_emitting(particles, true);
}
void Particles2D::_notification(int p_what) {
@@ -296,7 +306,7 @@ void Particles2D::_notification(int p_what) {
if (normal_map.is_valid())
normal_rid = normal_map->get_rid();
- VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
+ VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
@@ -318,6 +328,14 @@ void Particles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
_update_particle_emission_transform();
}
+
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+
+ if (one_shot && !is_emitting()) {
+ _change_notify();
+ set_process_internal(false);
+ }
+ }
}
void Particles2D::_bind_methods() {
@@ -361,12 +379,6 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
- ClassDB::bind_method(D_METHOD("set_v_frames", "frames"), &Particles2D::set_v_frames);
- ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames);
-
- ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames);
- ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames);
-
ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
@@ -389,8 +401,6 @@ void Particles2D::_bind_methods() {
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -400,6 +410,7 @@ Particles2D::Particles2D() {
particles = VS::get_singleton()->particles_create();
+ one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
@@ -413,8 +424,6 @@ Particles2D::Particles2D() {
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
- h_frames = 1;
- v_frames = 1;
}
Particles2D::~Particles2D() {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index af673841b1..0276978f83 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@
class Particles2D : public Node2D {
private:
- GDCLASS(Particles2D, Node2D)
+ GDCLASS(Particles2D, Node2D);
public:
enum DrawOrder {
@@ -59,8 +59,6 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
- int v_frames;
- int h_frames;
Ref<Material> process_material;
@@ -118,12 +116,6 @@ public:
virtual String get_configuration_warning() const;
- void set_v_frames(int p_count);
- int get_v_frames() const;
-
- void set_h_frames(int p_count);
- int get_h_frames() const;
-
void restart();
Rect2 capture_rect() const;
Particles2D();
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index cdb208e6cd..55c8c7f229 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,11 +58,15 @@ Rect2 Path2D::_edit_get_rect() const {
}
bool Path2D::_edit_use_rect() const {
- return true;
+ return curve.is_valid() && curve->get_point_count() != 0;
}
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (curve.is_null()) {
+ return false;
+ }
+
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 s[2];
s[0] = curve->get_point_position(i);
@@ -91,7 +95,7 @@ void Path2D::_notification(int p_what) {
return;
}
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
const float line_width = 2 * EDSCALE;
#else
const float line_width = 2;
@@ -106,7 +110,7 @@ void Path2D::_notification(int p_what) {
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
- draw_line(prev_p, p, color, line_width);
+ draw_line(prev_p, p, color, line_width, true);
prev_p = p;
}
}
@@ -166,6 +170,9 @@ void PathFollow2D::_update_transform() {
return;
float path_length = c->get_baked_length();
+ if (path_length == 0) {
+ return;
+ }
float bounded_offset = offset;
if (loop)
bounded_offset = Math::fposmod(bounded_offset, path_length);
@@ -257,7 +264,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_lesser";
}
}
@@ -299,8 +306,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
@@ -312,8 +319,24 @@ void PathFollow2D::_bind_methods() {
void PathFollow2D::set_offset(float p_offset) {
offset = p_offset;
- if (path)
+ if (path) {
+ if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ float path_length = path->get_curve()->get_baked_length();
+
+ if (loop) {
+ while (offset > path_length)
+ offset -= path_length;
+
+ while (offset < 0)
+ offset += path_length;
+
+ } else {
+ offset = CLAMP(offset, 0, path_length);
+ }
+ }
+
_update_transform();
+ }
_change_notify("offset");
_change_notify("unit_offset");
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 64696442c3..4efad19938 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index d36a9fb65a..3de2079ebe 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 7a347c0653..313aa772c4 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index d0bebd3354..3a4f397fe0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,11 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
@@ -65,6 +68,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
@@ -134,14 +139,25 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
set_pickable(false);
}
+Array PhysicsBody2D::get_collision_exceptions() {
+ List<RID> exceptions;
+ Physics2DServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = Physics2DServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
Physics2DServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -149,10 +165,7 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type.");
Physics2DServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
}
@@ -180,14 +193,13 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -198,8 +210,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
real_t StaticBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -210,14 +221,13 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
+ ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -228,8 +238,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
real_t StaticBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -280,10 +289,10 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
@@ -585,7 +594,7 @@ real_t RigidBody2D::get_mass() const {
void RigidBody2D::set_inertia(real_t p_inertia) {
- ERR_FAIL_COND(p_inertia <= 0);
+ ERR_FAIL_COND(p_inertia < 0);
Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_INERTIA, p_inertia);
}
@@ -607,14 +616,13 @@ real_t RigidBody2D::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -624,8 +632,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
}
real_t RigidBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -636,12 +643,11 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -653,8 +659,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
}
real_t RigidBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -886,10 +891,7 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
+ ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
@@ -944,7 +946,7 @@ String RigidBody2D::get_configuration_warning() const {
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
@@ -1042,10 +1044,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -1055,13 +1057,13 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Applied Forces", "applied_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
@@ -1179,6 +1181,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (sync_to_physics) {
+ ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ }
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
@@ -1204,10 +1209,10 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
return colliding;
}
-//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 floor_motion = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1218,7 +1223,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
Vector2 lv = p_linear_velocity;
on_floor = false;
@@ -1252,54 +1258,40 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
- bool is_on_slope = false;
if (p_floor_direction == Vector2()) {
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
+ if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel;
+ gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
return Vector2();
}
}
- is_on_slope = true;
-
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
}
}
- if (p_stop_on_slope && is_on_slope) {
- motion = motion.slide(p_floor_direction);
- lv = lv.slide(p_floor_direction);
- } else {
- Vector2 n = collision.normal;
- motion = motion.slide(n);
- lv = lv.slide(n);
- }
+ Vector2 n = collision.normal;
+ motion = motion.slide(n);
+ lv = lv.slide(n);
}
-
- if (p_stop_on_slope)
- break;
}
if (!found_collision) {
@@ -1313,11 +1305,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_stop_on_slope, p_max_slides, p_floor_max_angle);
+ Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1326,13 +1318,27 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
@@ -1405,6 +1411,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
return;
}
sync_to_physics = p_enable;
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
if (p_enable) {
Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
set_only_update_transform_changes(true);
@@ -1436,6 +1446,14 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
void KinematicBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
last_valid_transform = get_global_transform();
+
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector2();
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
@@ -1451,10 +1469,10 @@ void KinematicBody2D::_notification(int p_what) {
void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
@@ -1514,7 +1532,7 @@ Vector2 KinematicCollision2D::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision2D::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
+ if (!owner) return NULL;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 29befb0375..66e5ce250f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,6 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -156,8 +157,8 @@ private:
bool operator<(const ShapePair &p_sp) const {
if (body_shape == p_sp.body_shape)
return local_shape < p_sp.local_shape;
- else
- return body_shape < p_sp.body_shape;
+
+ return body_shape < p_sp.body_shape;
}
ShapePair() {}
@@ -331,15 +332,15 @@ protected:
public:
bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index fc0741cc5c..5e14959e9d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,12 +76,20 @@ Rect2 Polygon2D::_edit_get_rect() const {
}
bool Polygon2D::_edit_use_rect() const {
- return true;
+ return polygon.size() > 0;
}
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
+ Vector<Vector2> polygon2d = Variant(polygon);
+ if (internal_vertices > 0) {
+ polygon2d.resize(polygon2d.size() - internal_vertices);
+ }
+ return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
+}
+
+void Polygon2D::_skeleton_bone_setup_changed() {
+ update();
}
void Polygon2D::_notification(int p_what) {
@@ -98,19 +106,44 @@ void Polygon2D::_notification(int p_what) {
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
}
- if (skeleton_node)
+ ObjectID new_skeleton_id = 0;
+
+ if (skeleton_node) {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
- else
+ new_skeleton_id = skeleton_node->get_instance_id();
+ } else {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+ }
+
+ if (new_skeleton_id != current_skeleton_id) {
+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
+ if (old_skeleton) {
+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ if (skeleton_node) {
+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ current_skeleton_id = new_skeleton_id;
+ }
Vector<Vector2> points;
Vector<Vector2> uvs;
Vector<int> bones;
Vector<float> weights;
- points.resize(polygon.size());
+ int len = polygon.size();
+ if ((invert || polygons.size() == 0) && internal_vertices > 0) {
+ //if no polygons are around, internal vertices must not be drawn, else let them be
+ len -= internal_vertices;
+ }
+
+ if (len <= 0) {
+ return;
+ }
+ points.resize(len);
- int len = points.size();
{
PoolVector<Vector2>::Read polyr = polygon.read();
@@ -177,7 +210,8 @@ void Polygon2D::_notification(int p_what) {
Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
Size2 tex_size = texture->get_size();
- uvs.resize(points.size());
+
+ uvs.resize(len);
if (points.size() == uv.size()) {
@@ -194,9 +228,9 @@ void Polygon2D::_notification(int p_what) {
}
}
- if (!invert && bone_weights.size()) {
+ if (skeleton_node && !invert && bone_weights.size()) {
//a skeleton is set! fill indices and weights
- int vc = points.size();
+ int vc = len;
bones.resize(vc * 4);
weights.resize(vc * 4);
@@ -258,93 +292,247 @@ void Polygon2D::_notification(int p_what) {
}
Vector<Color> colors;
- int color_len = vertex_colors.size();
- colors.resize(len);
- {
+ if (vertex_colors.size() == points.size()) {
+ colors.resize(len);
PoolVector<Color>::Read color_r = vertex_colors.read();
- for (int i = 0; i < color_len && i < len; i++) {
+ for (int i = 0; i < len; i++) {
colors.write[i] = color_r[i];
}
- for (int i = color_len; i < len; i++) {
- colors.write[i] = color;
- }
+ } else {
+ colors.push_back(color);
}
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- if (invert || splits.size() == 0) {
+ if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
+ //draw individual polygons
+ Vector<int> total_indices;
+ for (int i = 0; i < polygons.size(); i++) {
+ PoolVector<int> src_indices = polygons[i];
+ int ic = src_indices.size();
+ if (ic < 3)
+ continue;
+ PoolVector<int>::Read r = src_indices.read();
+
+ Vector<Vector2> tmp_points;
+ tmp_points.resize(ic);
+
+ for (int j = 0; j < ic; j++) {
+ int idx = r[j];
+ ERR_CONTINUE(idx < 0 || idx >= points.size());
+ tmp_points.write[j] = points[r[j]];
+ }
+ Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+ int ic2 = indices.size();
+ const int *r2 = indices.ptr();
+
+ int bic = total_indices.size();
+ total_indices.resize(bic + ic2);
+ int *w2 = total_indices.ptrw();
+
+ for (int j = 0; j < ic2; j++) {
+ w2[j + bic] = r[r2[j]];
+ }
+ }
+
+ if (total_indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
+
+#if 0
//use splits
Vector<int> loop;
int sc = splits.size();
PoolVector<int>::Read r = splits.read();
- int last = points.size();
+
+ print_line("has splits, amount " + itos(splits.size()));
Vector<Vector<int> > loops;
- for (int i = 0; i < last; i++) {
+ // find a point that can be used to begin, must not be in a split, and have to the left and right the same one
+ // like this one -> x---o
+ // \ / \ .
+ // o---o
+ int base_point = -1;
+ {
+ int current_point = -1;
+ int base_point_prev_split = -1;
+
+
+ for (int i = 0; i < points.size(); i++) {
+
+ //find if this point is in a split
+ int split_index = -1;
+ bool has_prev_split = false;
+ int min_dist_to_end = 0x7FFFFFFF;
+
+ for (int j = 0; j < sc; j += 2) {
+
+ int split_pos = -1;
+ int split_end = -1;
+
+ if (r[j + 0] == i) { //found split in first point
+ split_pos = r[j + 0];
+ split_end = r[j + 1];
+ } else if (r[j + 1] == i) { //found split in second point
+ split_pos = r[j + 1];
+ split_end = r[j + 0];
+ }
+
+ if (split_pos == split_end) {
+ continue; //either nothing found or begin == end, this not a split in either case
+ }
+
+ if (j == base_point_prev_split) {
+ has_prev_split = true;
+ }
- int split;
- int min_end = -1;
+ //compute distance from split pos to split end in current traversal direction
+ int dist_to_end = split_end > split_pos ? split_end - split_pos : (last - split_pos + split_end);
+ if (dist_to_end < min_dist_to_end) {
+ //always keep the valid split with the least distance to the loop
+ min_dist_to_end = dist_to_end;
+ split_index = j;
+ }
+ }
+
+ if (split_index == -1) {
+ current_point = i; //no split here, we are testing this point
+ } else if (has_prev_split) {
+ base_point = current_point; // there is a split and it contains the previous visited split, success
+ break;
+ } else {
+ //invalidate current point and keep split
+ current_point = -1;
+ base_point_prev_split = split_index;
+ }
+ }
+ }
+
+ print_line("found base point: " + itos(base_point));
+
+ if (base_point != -1) {
+
+ int point = base_point;
+ int last = base_point;
+ //go through all the points, find splits
do {
- loop.push_back(i);
+ int split;
+ int last_dist_to_end = -1; //maximum valid distance to end
- split = -1;
- int end = -1;
+ do {
- for (int j = 0; j < sc; j += 2) {
- if (r[j + 1] >= last)
- continue; //no longer valid
- if (min_end != -1 && r[j + 1] >= min_end)
- continue;
- if (r[j] == i) {
- if (split == -1 || r[j + 1] > end) {
- split = r[j];
- end = r[j + 1];
+ loop.push_back(point); //push current point
+
+ split = -1;
+ int end = -1;
+
+ int max_dist_to_end = 0;
+
+ //find if this point is in a split
+ for (int j = 0; j < sc; j += 2) {
+
+ int split_pos = -1;
+ int split_end = -1;
+
+ if (r[j + 0] == point) { //match first split index
+ split_pos = r[j + 0];
+ split_end = r[j + 1];
+ } else if (r[j + 1] == point) { //match second split index
+ split_pos = r[j + 1];
+ split_end = r[j + 0];
+ }
+
+ if (split_pos == split_end) {
+ continue; //either nothing found or begin == end, this not a split in either case
+ }
+
+ //compute distance from split pos to split end
+ int dist_to_end = split_end > split_pos ? split_end - split_pos : (points.size() - split_pos + split_end);
+
+ if (last_dist_to_end != -1 && dist_to_end >= last_dist_to_end) {
+ //distance must be shorter than in last iteration, means we've tested this before so ignore
+ continue;
+ } else if (dist_to_end > max_dist_to_end) {
+ //always keep the valid point with the most distance (as long as it's valid)
+ max_dist_to_end = dist_to_end;
+ split = split_pos;
+ end = split_end;
}
}
- }
- if (split != -1) {
- for (int j = end; j < last; j++) {
- loop.push_back(j);
+ if (split != -1) {
+ //found a split!
+ int from = end;
+
+ //add points until last is reached
+ while (true) {
+ //find if point is in a split
+ loop.push_back(from);
+
+ if (from == last) {
+ break;
+ }
+
+ from++;
+ if (from >= points.size()) { //wrap if reached end
+ from = 0;
+ }
+
+ if (from == loop[0]) {
+ break; //end because we reached split source
+ }
+ }
+
+ loops.push_back(loop); //done with this loop
+ loop.clear();
+
+ last_dist_to_end = max_dist_to_end;
+ last = end; //algorithm can safely finish in this split point
}
- loops.push_back(loop);
- last = end + 1;
- loop.clear();
- min_end = end; //avoid this split from repeating
- }
- } while (split != -1);
+ } while (split != -1);
+
+ } while (point != last);
}
- if (loop.size()) {
+ if (loop.size() >=2 ) { //points remained
+ //points remain
+ loop.push_back(last); //no splits found, use last
loops.push_back(loop);
}
- Vector<int> indices;
+ print_line("total loops: " + itos(loops.size()));
- for (int i = 0; i < loops.size(); i++) {
- Vector<int> loop = loops[i];
- Vector<Vector2> vertices;
- vertices.resize(loop.size());
- for (int j = 0; j < vertices.size(); j++) {
- vertices.write[j] = points[loop[j]];
- }
- Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
- int from = indices.size();
- indices.resize(from + sub_indices.size());
- for (int j = 0; j < sub_indices.size(); j++) {
- indices.write[from + j] = loop[sub_indices[j]];
+ if (loops.size()) { //loops found
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices.write[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices.write[from + j] = loop[sub_indices[j]];
+ }
}
- }
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
+#endif
}
} break;
@@ -362,6 +550,15 @@ PoolVector<Vector2> Polygon2D::get_polygon() const {
return polygon;
}
+void Polygon2D::set_internal_vertex_count(int p_count) {
+
+ internal_vertices = p_count;
+}
+
+int Polygon2D::get_internal_vertex_count() const {
+ return internal_vertices;
+}
+
void Polygon2D::set_uv(const PoolVector<Vector2> &p_uv) {
uv = p_uv;
@@ -373,16 +570,15 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
-void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+void Polygon2D::set_polygons(const Array &p_polygons) {
- ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
- splits = p_splits;
+ polygons = p_polygons;
update();
}
-PoolVector<int> Polygon2D::get_splits() const {
+Array Polygon2D::get_polygons() const {
- return splits;
+ return polygons;
}
void Polygon2D::set_color(const Color &p_color) {
@@ -585,8 +781,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
- ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
- ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+ ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &Polygon2D::set_polygons);
+ ClassDB::bind_method(D_METHOD("get_polygons"), &Polygon2D::get_polygons);
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -630,14 +826,15 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_internal_vertex_count", "internal_vertex_count"), &Polygon2D::set_internal_vertex_count);
+ ClassDB::bind_method(D_METHOD("get_internal_vertex_count"), &Polygon2D::get_internal_vertex_count);
+
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
ADD_GROUP("Texture", "");
@@ -645,7 +842,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
@@ -654,7 +851,13 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+ ADD_GROUP("Data", "");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}
Polygon2D::Polygon2D() {
@@ -667,4 +870,6 @@ Polygon2D::Polygon2D() {
tex_scale = Vector2(1, 1);
color = Color(1, 1, 1);
rect_cache_dirty = true;
+ internal_vertices = 0;
+ current_skeleton_id = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 575f71d74a..f25b3885b0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
- PoolVector<int> splits;
+ Array polygons;
+ int internal_vertices;
struct Bone {
NodePath path;
@@ -64,10 +65,13 @@ class Polygon2D : public Node2D {
mutable Rect2 item_rect;
NodePath skeleton;
+ ObjectID current_skeleton_id;
Array _get_bones() const;
void _set_bones(const Array &p_bones);
+ void _skeleton_bone_setup_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -87,11 +91,14 @@ public:
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
+ void set_internal_vertex_count(int p_count);
+ int get_internal_vertex_count() const;
+
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
- void set_splits(const PoolVector<int> &p_uv);
- PoolVector<int> get_splits() const;
+ void set_polygons(const Array &p_polygons);
+ Array get_polygons() const;
void set_color(const Color &p_color);
Color get_color() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 543314eefa..e37407ceb3 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,20 @@
#include "core/engine.h"
#include "scene/resources/texture.h"
+const float DEFAULT_GIZMO_EXTENTS = 10.0;
+
void Position2D::_draw_cross() {
- draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
- draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
+ float extents = get_gizmo_extents();
+ // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
+ draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
+ draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
}
Rect2 Position2D::_edit_get_rect() const {
- return Rect2(Point2(-10, -10), Size2(20, 20));
+ float extents = get_gizmo_extents();
+ return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
bool Position2D::_edit_use_rect() const {
@@ -66,5 +71,31 @@ void Position2D::_notification(int p_what) {
}
}
+void Position2D::set_gizmo_extents(float p_extents) {
+ if (p_extents == DEFAULT_GIZMO_EXTENTS) {
+ set_meta("_gizmo_extents_", Variant());
+ } else {
+ set_meta("_gizmo_extents_", p_extents);
+ }
+
+ update();
+}
+
+float Position2D::get_gizmo_extents() const {
+ if (has_meta("_gizmo_extents_")) {
+ return get_meta("_gizmo_extents_");
+ } else {
+ return DEFAULT_GIZMO_EXTENTS;
+ }
+}
+
+void Position2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
+ ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents");
+}
+
Position2D::Position2D() {
}
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index bff474cccd..f5ec3ef01a 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,16 +35,21 @@
class Position2D : public Node2D {
- GDCLASS(Position2D, Node2D)
+ GDCLASS(Position2D, Node2D);
void _draw_cross();
protected:
void _notification(int p_what);
+ static void _bind_methods();
public:
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
+
+ void set_gizmo_extents(float p_extents);
+ float get_gizmo_extents() const;
+
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f7c18a17df..bf8d008bb2 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
+ update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
@@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) {
xf.rotate(cast_to.angle());
xf.translate(Vector2(cast_to.length(), 0));
- //Vector2 tip = Vector2(0,s->get_length());
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- draw_line(Vector2(), cast_to, dcol, 3);
+ // Draw an arrow indicating where the RayCast is pointing to
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ draw_line(Vector2(), cast_to, draw_col, 2, true);
Vector<Vector2> pts;
- float tsize = 4;
+ float tsize = 8;
pts.push_back(xf.xform(Vector2(tsize, 0)));
pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
} break;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a438be87b6..f53f3ff07b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f0274e5206..fe8cc5a5fc 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,7 +110,7 @@ void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE: {
_update_cache();
@@ -180,6 +180,10 @@ bool RemoteTransform2D::get_update_scale() const {
return update_remote_scale;
}
+void RemoteTransform2D::force_update_cache() {
+ _update_cache();
+}
+
String RemoteTransform2D::get_configuration_warning() const {
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
@@ -193,6 +197,7 @@ void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node);
+ ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform2D::force_update_cache);
ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform2D::set_use_global_coordinates);
ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform2D::get_use_global_coordinates);
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 3f395f820e..e85fe33fc6 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,6 +69,8 @@ public:
void set_update_scale(const bool p_update);
bool get_update_scale() const;
+ void force_update_cache();
+
virtual String get_configuration_warning() const;
RemoteTransform2D();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2c362f1b31..bf43fca864 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -137,7 +137,7 @@ String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
if (parent_bone) {
warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
@@ -148,7 +148,7 @@ String Bone2D::get_configuration_warning() const {
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
+ emit_signal("bone_setup_changed");
}
void Skeleton2D::_make_transform_dirty() {
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+
+ ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
@@ -298,6 +301,7 @@ Skeleton2D::Skeleton2D() {
transform_dirty = true;
skeleton = VS::get_singleton()->skeleton_create();
+ set_notify_transform(true);
}
Skeleton2D::~Skeleton2D() {
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 9d0a061457..0f48b44387 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,9 +36,12 @@
class Skeleton2D;
class Bone2D : public Node2D {
- GDCLASS(Bone2D, Node2D)
+ GDCLASS(Bone2D, Node2D);
friend class Skeleton2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
Bone2D *parent_bone;
Skeleton2D *skeleton;
@@ -71,6 +74,9 @@ class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
friend class Bone2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
struct Bone {
bool operator<(const Bone &p_bone) const {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 04e199a21b..af9ce2a4bf 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,10 +63,7 @@ Rect2 Sprite::_edit_get_rect() const {
}
bool Sprite::_edit_use_rect() const {
- if (texture.is_null())
- return false;
-
- return true;
+ return texture.is_valid();
}
Rect2 Sprite::get_anchorable_rect() const {
@@ -262,6 +259,7 @@ void Sprite::set_frame(int p_frame) {
frame = p_frame;
_change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -270,9 +268,20 @@ int Sprite::get_frame() const {
return frame;
}
+void Sprite::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
update();
item_rect_changed();
@@ -285,7 +294,7 @@ int Sprite::get_vframes() const {
void Sprite::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
update();
item_rect_changed();
@@ -363,7 +372,7 @@ Rect2 Sprite::get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
@@ -374,10 +383,9 @@ Rect2 Sprite::get_rect() const {
void Sprite::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -424,6 +432,9 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
@@ -435,22 +446,23 @@ void Sprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
ADD_GROUP("Offset", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
- ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
}
Sprite::Sprite() {
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index ab444f89fc..5e6717a3f5 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_coord);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 71bd51507e..2bfdfd7d02 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,11 @@
#include "tile_map.h"
+#include "collision_object_2d.h"
#include "core/io/marshalls.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "scene/2d/area_2d.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
@@ -60,14 +62,21 @@ void TileMap::_notification(int p_what) {
c = Object::cast_to<Node2D>(c->get_parent());
}
+ if (use_parent) {
+ _clear_quadrants();
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ }
+
pending_update = true;
_recreate_quadrants();
update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
+ update_configuration_warning();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
@@ -75,37 +84,53 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ q.shape_owner_id = -1;
+ }
+
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
+ collision_parent = NULL;
navigation = NULL;
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
//move stuff
_update_quadrant_transform();
} break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+
+ if (use_parent) {
+ _recreate_quadrants();
+ }
+
+ } break;
}
}
void TileMap::_update_quadrant_space(const RID &p_space) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ }
}
}
@@ -116,6 +141,10 @@ void TileMap::_update_quadrant_transform() {
Transform2D global_transform = get_global_transform();
+ Transform2D local_transform;
+ if (collision_parent)
+ local_transform = get_transform();
+
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -125,18 +154,21 @@ void TileMap::_update_quadrant_transform() {
Quadrant &q = E->get();
Transform2D xform;
xform.set_origin(q.pos);
- xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+
+ if (!use_parent) {
+ xform = global_transform * xform;
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ }
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -184,7 +216,7 @@ Size2 TileMap::get_cell_size() const {
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND(p_size < 1);
+ ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
_clear_quadrants();
quadrant_size = p_size;
@@ -202,18 +234,23 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
Size2 s = p_sc;
Vector2 offset = p_offset;
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
- offset.y += cell_size.y;
- else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
+ if (compatibility_mode && !centered_textures) {
+
+ if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += cell_size.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset += cell_size / 2;
+ }
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
- offset.y += s.y - s.x;
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
- offset.x += s.x - s.y;
+ if (s.y > s.x) {
+ if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
+ offset.y += s.y - s.x;
+ }
+ } else if (s.y < s.x) {
+ if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
+ offset.x += s.x - s.y;
+ }
+ }
}
if (p_cell.transpose) {
@@ -222,27 +259,69 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
+
if (p_cell.flip_h) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.x = s.x - offset.x;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.x = s.x - offset.x / 2;
+ }
+ } else {
offset.x = s.x - offset.x;
- else if (tile_origin == TILE_ORIGIN_CENTER)
- offset.x = s.x - offset.x / 2;
+ }
}
+
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT)
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ offset.y = s.y - offset.y;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += s.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.y += s.y;
+ }
+ } else {
offset.y = s.y - offset.y;
- else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
}
}
- xform.elements[2].x += offset.x;
- xform.elements[2].y += offset.y;
+
+ if (centered_textures) {
+ offset += cell_size / 2 - s / 2;
+ }
+ xform.elements[2] += offset;
+}
+
+void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
+ Physics2DServer *ps = Physics2DServer::get_singleton();
+
+ if (!use_parent) {
+ ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
+ ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
+ ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+
+ } else if (collision_parent) {
+ Transform2D xform = p_xform;
+ xform.set_origin(xform.get_origin() + p_q.pos);
+
+ collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+
+ int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
+ RID rid = collision_parent->get_rid();
+
+ if (Object::cast_to<Area2D>(collision_parent) != NULL) {
+ ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
+ } else {
+ ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
+ ps->body_set_shape_metadata(rid, real_index, p_metadata);
+ ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ }
+ }
+ shape_idx++;
}
void TileMap::update_dirty_quadrants() {
@@ -257,7 +336,6 @@ void TileMap::update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Vector2 tcenter = cell_size / 2;
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -289,7 +367,11 @@ void TileMap::update_dirty_quadrants() {
q.canvas_items.clear();
- ps->body_clear_shapes(q.body);
+ if (!use_parent) {
+ ps->body_clear_shapes(q.body);
+ } else if (collision_parent) {
+ collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
+ }
int shape_idx = 0;
if (navigation) {
@@ -305,7 +387,7 @@ void TileMap::update_dirty_quadrants() {
}
q.occluder_instances.clear();
Ref<ShaderMaterial> prev_material;
- int prev_z_index;
+ int prev_z_index = 0;
RID prev_canvas_item;
RID prev_debug_canvas_item;
@@ -328,6 +410,11 @@ void TileMap::update_dirty_quadrants() {
Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
int z_index = tile_set->tile_get_z_index(c.id);
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
+ tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
+ z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
+ }
+
RID canvas_item;
RID debug_canvas_item;
@@ -373,13 +460,12 @@ void TileMap::update_dirty_quadrants() {
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
}
- Size2 s = tex->get_size();
+ Size2 s;
if (r == Rect2())
s = tex->get_size();
- else {
+ else
s = r.size;
- }
Rect2 rect;
rect.position = offset.floor();
@@ -387,63 +473,72 @@ void TileMap::update_dirty_quadrants() {
rect.size.x += fp_adjust;
rect.size.y += fp_adjust;
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
- tile_ofs.y += rect.size.y - rect.size.x;
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
- tile_ofs.x += rect.size.x - rect.size.y;
+ if (compatibility_mode && !centered_textures) {
+ if (rect.size.y > rect.size.x) {
+ if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
+ tile_ofs.y += rect.size.y - rect.size.x;
+ } else if (rect.size.y < rect.size.x) {
+ if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
+ tile_ofs.x += rect.size.x - rect.size.y;
+ }
}
- /* rect.size.x+=fp_adjust;
- rect.size.y+=fp_adjust;*/
-
- if (c.transpose)
+ if (c.transpose) {
SWAP(tile_ofs.x, tile_ofs.y);
+ if (centered_textures) {
+ rect.position.x += cell_size.x / 2 - rect.size.y / 2;
+ rect.position.y += cell_size.y / 2 - rect.size.x / 2;
+ }
+ } else if (centered_textures) {
+ rect.position += cell_size / 2 - rect.size / 2;
+ }
if (c.flip_h) {
rect.size.x = -rect.size.x;
tile_ofs.x = -tile_ofs.x;
}
+
if (c.flip_v) {
rect.size.y = -rect.size.y;
tile_ofs.y = -tile_ofs.y;
}
- Vector2 center_ofs;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ rect.position += tile_ofs;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ rect.position += tile_ofs;
- rect.position += tile_ofs;
+ if (c.transpose) {
+ if (c.flip_h)
+ rect.position.x -= cell_size.x;
+ else
+ rect.position.x += cell_size.x;
+ } else {
+ if (c.flip_v)
+ rect.position.y -= cell_size.y;
+ else
+ rect.position.y += cell_size.y;
+ }
+
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+
+ rect.position += tile_ofs;
- if (c.transpose) {
if (c.flip_h)
- rect.position.x -= cell_size.x;
+ rect.position.x -= cell_size.x / 2;
else
- rect.position.x += cell_size.x;
- } else {
+ rect.position.x += cell_size.x / 2;
+
if (c.flip_v)
- rect.position.y -= cell_size.y;
+ rect.position.y -= cell_size.y / 2;
else
- rect.position.y += cell_size.y;
+ rect.position.y += cell_size.y / 2;
}
-
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
-
+ } else {
rect.position += tile_ofs;
-
- if (c.flip_h)
- rect.position.x -= cell_size.x / 2;
- else
- rect.position.x += cell_size.x / 2;
-
- if (c.flip_v)
- rect.position.y -= cell_size.y / 2;
- else
- rect.position.y += cell_size.y / 2;
}
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
@@ -459,27 +554,39 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
- _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, shape_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
+ }
}
}
}
@@ -502,7 +609,7 @@ void TileMap::update_dirty_quadrants() {
if (navpoly.is_valid()) {
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, npoly_ofs, s);
int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
@@ -528,23 +635,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -552,7 +659,7 @@ void TileMap::update_dirty_quadrants() {
}
Transform2D navxform;
navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
+ _fix_cell_transform(navxform, c, npoly_ofs, s);
vs->canvas_item_set_transform(debug_navigation_item, navxform);
vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
@@ -572,7 +679,7 @@ void TileMap::update_dirty_quadrants() {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, occluder_ofs, s);
RID orid = VS::get_singleton()->canvas_light_occluder_create();
VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
@@ -594,13 +701,13 @@ void TileMap::update_dirty_quadrants() {
if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
+ int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -653,22 +760,29 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create();
- Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
-
- Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.body, space);
- }
+ if (!use_parent) {
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+
+ if (is_inside_tree()) {
+ xform = get_global_transform() * xform;
+ RID space = get_world_2d()->get_space();
+ Physics2DServer::get_singleton()->body_set_space(q.body, space);
+ }
+
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ } else if (collision_parent) {
+ xform = get_transform() * xform;
+ q.shape_owner_id = collision_parent->create_shape_owner(this);
+ } else {
+ q.shape_owner_id = -1;
+ }
rect_cache_dirty = true;
quadrant_order_dirty = true;
@@ -678,7 +792,12 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
Quadrant &q = Q->get();
- Physics2DServer::get_singleton()->free(q.body);
+ if (!use_parent) {
+ Physics2DServer::get_singleton()->free(q.body);
+ } else if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ }
+
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
VisualServer::get_singleton()->free(E->get());
@@ -728,7 +847,10 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+ Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
+ const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
+ Variant::CallError ce;
+ call("set_cell", args, 7, ce);
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
@@ -739,7 +861,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
if (!E && p_tile == INVALID_CELL)
return; //nothing to do
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
if (p_tile == INVALID_CELL) {
//erase existing
tile_map.erase(pk);
@@ -752,6 +874,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
else
_make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
return;
}
@@ -836,7 +959,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
@@ -897,12 +1020,22 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = p.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
_make_quadrant_dirty(Q);
- } else {
+
+ } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
+
E->get().autotile_coord_x = 0;
E->get().autotile_coord_y = 0;
+ } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
+
+ if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
+ Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+
+ E->get().autotile_coord_x = (int)coord.x;
+ E->get().autotile_coord_y = (int)coord.y;
+ }
}
}
}
@@ -984,7 +1117,7 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord)
c.autotile_coord_y = p_coord.y;
tile_map[pk] = c;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q)
@@ -1011,7 +1144,7 @@ void TileMap::_recreate_quadrants() {
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
+ PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
@@ -1049,9 +1182,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
@@ -1070,6 +1203,8 @@ void TileMap::clear() {
void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
+ ERR_FAIL_COND(format > FORMAT_2);
+
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
@@ -1109,10 +1244,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
- /*
- if (x<-20 || y <-20 || x>4000 || y>4000)
- continue;
- */
+
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
}
@@ -1123,7 +1255,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
- format = FORMAT_2;
+ // Save in highest format
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
@@ -1143,33 +1275,41 @@ PoolVector<int> TileMap::_get_tile_data() const {
idx += 3;
}
- w = PoolVector<int>::Write();
+ w.release();
return data;
}
Rect2 TileMap::_edit_get_rect() const {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
+ if (pending_update) {
+ const_cast<TileMap *>(this)->update_dirty_quadrants();
+ } else {
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
+ }
return rect_cache;
}
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ }
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ }
}
}
@@ -1205,13 +1345,40 @@ void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_recreate_quadrants();
}
+bool TileMap::get_collision_use_parent() const {
+
+ return use_parent;
+}
+
+void TileMap::set_collision_use_parent(bool p_use_parent) {
+
+ if (use_parent == p_use_parent) return;
+
+ _clear_quadrants();
+
+ use_parent = p_use_parent;
+ set_notify_local_transform(use_parent);
+
+ if (use_parent && is_inside_tree()) {
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ } else {
+ collision_parent = NULL;
+ }
+
+ _recreate_quadrants();
+ _change_notify();
+ update_configuration_warning();
+}
+
void TileMap::set_collision_friction(float p_friction) {
friction = p_friction;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ }
}
}
@@ -1223,10 +1390,12 @@ float TileMap::get_collision_friction() const {
void TileMap::set_collision_bounce(float p_bounce) {
bounce = p_bounce;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ }
}
}
float TileMap::get_collision_bounce() const {
@@ -1367,18 +1536,22 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
if (!p_ignore_ofs) {
switch (half_offset) {
- case HALF_OFFSET_X: {
+ case HALF_OFFSET_X:
+ case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * 0.5;
+ ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
- case HALF_OFFSET_Y: {
+ case HALF_OFFSET_Y:
+ case HALF_OFFSET_NEGATIVE_Y: {
if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * 0.5;
+ ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
- default: {}
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
+ }
}
}
return ret;
@@ -1388,7 +1561,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t());
+ format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
} else if (p_name == "tile_data") {
@@ -1404,7 +1577,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = FORMAT_2; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1422,6 +1595,12 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(p);
}
+void TileMap::_validate_property(PropertyInfo &property) const {
+ if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
@@ -1434,18 +1613,35 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
switch (half_offset) {
case HALF_OFFSET_X: {
- if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
+ case HALF_OFFSET_NEGATIVE_X: {
+ if (int(floor(ret.y)) & 1) {
+ ret.x += 0.5;
+ }
+ } break;
case HALF_OFFSET_Y: {
- if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
- default: {}
+ case HALF_OFFSET_NEGATIVE_Y: {
+ if (int(floor(ret.x)) & 1) {
+ ret.y += 0.5;
+ }
+ } break;
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
+ }
}
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
return ret.floor();
}
@@ -1463,6 +1659,32 @@ bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
+void TileMap::set_compatibility_mode(bool p_enable) {
+
+ _clear_quadrants();
+ compatibility_mode = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_compatibility_mode_enabled() const {
+
+ return compatibility_mode;
+}
+
+void TileMap::set_centered_textures(bool p_enable) {
+
+ _clear_quadrants();
+ centered_textures = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_centered_textures_enabled() const {
+
+ return centered_textures;
+}
+
Array TileMap::get_used_cells() const {
Array a;
@@ -1554,6 +1776,20 @@ bool TileMap::get_clip_uv() const {
return clip_uv;
}
+String TileMap::get_configuration_warning() const {
+
+ String warning = Node2D::get_configuration_warning();
+
+ if (use_parent && !collision_parent) {
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ }
+
+ return warning;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1586,9 +1822,18 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
+ ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
+ ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
+
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
+ ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
+ ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
+
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
@@ -1619,6 +1864,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
@@ -1646,12 +1893,15 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
@@ -1661,6 +1911,8 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
@@ -1672,6 +1924,8 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(HALF_OFFSET_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
@@ -1692,22 +1946,28 @@ TileMap::TileMap() {
quadrant_order_dirty = false;
quadrant_size = 16;
cell_size = Size2(64, 64);
+ custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
collision_layer = 1;
collision_mask = 1;
friction = 1;
bounce = 0;
mode = MODE_SQUARE;
half_offset = HALF_OFFSET_DISABLED;
+ use_parent = false;
+ collision_parent = NULL;
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
+ compatibility_mode = false;
+ centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
- format = FORMAT_1; //Always initialize with the lowest format
+ format = FORMAT_1; // Assume lowest possible format if none is present
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
+ set_notify_local_transform(false);
}
TileMap::~TileMap() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 499c79b180..e30b7eff83 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,12 @@
#include "core/self_list.h"
#include "core/vset.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
+class CollisionObject2D;
+
class TileMap : public Node2D {
GDCLASS(TileMap, Node2D);
@@ -52,6 +54,8 @@ public:
HALF_OFFSET_X,
HALF_OFFSET_Y,
HALF_OFFSET_DISABLED,
+ HALF_OFFSET_NEGATIVE_X,
+ HALF_OFFSET_NEGATIVE_Y,
};
enum TileOrigin {
@@ -72,6 +76,8 @@ private:
Mode mode;
Transform2D custom_transform;
HalfOffset half_offset;
+ bool use_parent;
+ CollisionObject2D *collision_parent;
bool use_kinematic;
Navigation2D *navigation;
@@ -88,6 +94,13 @@ private:
bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
+ PosKey to_quadrant(const int &p_quadrant_size) const {
+ // rounding down, instead of simply rounding towards zero (truncating)
+ return PosKey(
+ x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
+ y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
+ }
+
PosKey(int16_t p_x, int16_t p_y) {
x = p_x;
y = p_y;
@@ -121,6 +134,7 @@ private:
Vector2 pos;
List<RID> canvas_items;
RID body;
+ uint32_t shape_owner_id;
SelfList<Quadrant> dirty_list;
@@ -143,6 +157,7 @@ private:
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
+ shape_owner_id = q.shape_owner_id;
cells = q.cells;
navpoly_ids = q.navpoly_ids;
occluder_instances = q.occluder_instances;
@@ -152,6 +167,7 @@ private:
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
+ shape_owner_id = q.shape_owner_id;
cells = q.cells;
occluder_instances = q.occluder_instances;
navpoly_ids = q.navpoly_ids;
@@ -172,6 +188,8 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool compatibility_mode;
+ bool centered_textures;
bool clip_uv;
float fp_adjust;
float friction;
@@ -186,6 +204,8 @@ private:
void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+ void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
+
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
@@ -216,6 +236,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
virtual void _changed_callback(Object *p_changed, const char *p_prop);
public:
@@ -269,6 +290,9 @@ public:
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;
+ void set_collision_use_parent(bool p_use_parent);
+ bool get_collision_use_parent() const;
+
void set_collision_friction(float p_friction);
float get_collision_friction() const;
@@ -296,6 +320,12 @@ public:
void set_y_sort_mode(bool p_enable);
bool is_y_sort_mode_enabled() const;
+ void set_compatibility_mode(bool p_enable);
+ bool is_compatibility_mode_enabled() const;
+
+ void set_centered_textures(bool p_enable);
+ bool is_centered_textures_enabled() const;
+
Array get_used_cells() const;
Array get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache
@@ -312,6 +342,8 @@ public:
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
+ String get_configuration_warning() const;
+
void fix_invalid_tiles();
void clear();
diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 44a41328e8..9a1a759e72 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* screen_button.cpp */
+/* touch_screen_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "screen_button.h"
+#include "touch_screen_button.h"
+
#include "core/input_map.h"
#include "core/os/input.h"
#include "core/os/os.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h
index 3e8adc2e5e..df54e5340b 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* screen_button.h */
+/* touch_screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCREEN_BUTTON_H
-#define SCREEN_BUTTON_H
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
@@ -112,4 +112,4 @@ public:
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
-#endif // SCREEN_BUTTON_H
+#endif // TOUCH_SCREEN_BUTTON_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 7d7c47619a..a1d074e6cd 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,7 +190,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) {
+ if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
add = true;
meta = rb2d->get_mode();
@@ -327,7 +327,7 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
String VisibilityEnabler2D::get_configuration_warning() const {
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent.");
+ return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
}
#endif
return String();
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index c4e12dfa22..259368455b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ class VisibilityNotifier2D : public Node2D {
Rect2 rect;
protected:
- friend class SpatialIndexer2D;
+ friend struct SpatialIndexer2D;
void _enter_viewport(Viewport *p_viewport);
void _exit_viewport(Viewport *p_viewport);
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index d3997c13c3..d7e523e189 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index 5ff12aa25a..1bf757720e 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 4008f4f196..31a443bad1 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,15 +2,11 @@
Import('env')
-
if env['disable_3d']:
-
- env.scene_sources.append("3d/spatial.cpp")
- env.scene_sources.append("3d/skeleton.cpp")
- env.scene_sources.append("3d/particles.cpp")
- env.scene_sources.append("3d/visual_instance.cpp")
- env.scene_sources.append("3d/scenario_fx.cpp")
+ env.add_source_files(env.scene_sources, "spatial.cpp")
+ env.add_source_files(env.scene_sources, "skeleton.cpp")
+ env.add_source_files(env.scene_sources, "particles.cpp")
+ env.add_source_files(env.scene_sources, "visual_instance.cpp")
+ env.add_source_files(env.scene_sources, "world_environment.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 40a1029201..77682abcb3 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -157,7 +157,9 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
+ if (!body_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -216,10 +218,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo
void Area::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
Map<ObjectID, BodyState> bmcopy = body_map;
@@ -289,10 +288,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring)
return;
@@ -354,7 +350,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -437,10 +435,7 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable)
return;
@@ -714,8 +709,8 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
@@ -748,12 +743,12 @@ Area::Area() :
gravity_is_point = false;
gravity_distance_scale = 0;
linear_damp = 0.1;
- angular_damp = 1;
+ angular_damp = 0.1;
priority = 0;
monitoring = false;
+ monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e1ff1079e3..043d651e04 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..4c0449b68e 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
@@ -61,7 +61,7 @@ String ARVRCamera::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRCamera must have an ARVROrigin node as its parent");
+ return TTR("ARVRCamera must have an ARVROrigin node as its parent.");
};
return String();
@@ -78,10 +78,7 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
return Camera::project_local_ray_normal(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -106,10 +103,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return Camera::unproject_position(p_pos);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -127,7 +121,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return res;
};
-Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
+Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
@@ -135,13 +129,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_position(p_point);
+ return Camera::project_position(p_point, p_z_depth);
}
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- };
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -155,7 +146,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -get_znear());
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
};
@@ -233,6 +224,13 @@ void ARVRController::_notification(int p_what) {
} else {
button_states = 0;
};
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -257,15 +255,20 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRController::set_controller_id(int p_controller_id) {
// We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
+ update_configuration_warning();
};
int ARVRController::get_controller_id(void) const {
@@ -340,6 +343,10 @@ void ARVRController::set_rumble(real_t p_rumble) {
};
};
+Ref<Mesh> ARVRController::get_mesh() const {
+ return mesh;
+}
+
bool ARVRController::get_is_active() const {
return is_active;
};
@@ -364,18 +371,18 @@ String ARVRController::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRController must have an ARVROrigin node as its parent");
+ return TTR("ARVRController must have an ARVROrigin node as its parent.");
};
if (controller_id == 0) {
- return TTR("The controller id must not be 0 or this controller will not be bound to an actual controller");
+ return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
};
return String();
};
ARVRController::ARVRController() {
- controller_id = 0;
+ controller_id = 1;
is_active = true;
button_states = 0;
};
@@ -422,6 +429,13 @@ void ARVRAnchor::_notification(int p_what) {
// apply our reference frame and set our transform
set_transform(arvr_server->get_reference_frame() * transform);
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -440,12 +454,16 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh);
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
// We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
+ update_configuration_warning();
};
int ARVRAnchor::get_anchor_id(void) const {
@@ -480,11 +498,11 @@ String ARVRAnchor::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRAnchor must have an ARVROrigin node as its parent");
+ return TTR("ARVRAnchor must have an ARVROrigin node as its parent.");
};
if (anchor_id == 0) {
- return TTR("The anchor id must not be 0 or this anchor will not be bound to an actual anchor");
+ return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
};
return String();
@@ -499,8 +517,12 @@ Plane ARVRAnchor::get_plane() const {
return plane;
};
+Ref<Mesh> ARVRAnchor::get_mesh() const {
+ return mesh;
+}
+
ARVRAnchor::ARVRAnchor() {
- anchor_id = 0;
+ anchor_id = 1;
is_active = true;
};
@@ -515,7 +537,7 @@ String ARVROrigin::get_configuration_warning() const {
return String();
if (tracked_camera == NULL)
- return TTR("ARVROrigin requires an ARVRCamera child node");
+ return TTR("ARVROrigin requires an ARVRCamera child node.");
return String();
};
@@ -553,6 +575,10 @@ void ARVROrigin::set_world_scale(float p_world_scale) {
};
void ARVROrigin::_notification(int p_what) {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
@@ -561,10 +587,6 @@ void ARVROrigin::_notification(int p_what) {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
- // get our ARVRServer
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
-
// set our world origin to our node transform
arvr_server->set_world_origin(get_global_transform());
@@ -581,6 +603,14 @@ void ARVROrigin::_notification(int p_what) {
default:
break;
};
+
+ // send our notification to all active ARVR interfaces, they may need to react to it also
+ for (int i = 0; i < arvr_server->get_interface_count(); i++) {
+ Ref<ARVRInterface> interface = arvr_server->get_interface(i);
+ if (interface.is_valid() && interface->is_initialized()) {
+ interface->notification(p_what);
+ }
+ }
};
ARVROrigin::ARVROrigin() {
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..8e735f7110 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr/arvr_positional_tracker.h"
/**
@@ -54,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
@@ -62,7 +63,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -75,6 +76,7 @@ private:
int controller_id;
bool is_active;
int button_states;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -95,6 +97,8 @@ public:
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRController();
@@ -102,7 +106,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
@@ -113,6 +117,7 @@ private:
int anchor_id;
bool is_active;
Vector3 size;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -128,6 +133,8 @@ public:
Plane get_plane() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRAnchor();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 386f2a4348..05ae281cc1 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,102 @@
#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
+#include "scene/3d/listener.h"
#include "scene/main/viewport.h"
+
+// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
+// Speaker-Placement Correction Amplitude Panning (SPCAP)
+class Spcap {
+private:
+ struct Speaker {
+ Vector3 direction;
+ real_t effective_number_of_speakers; // precalculated
+ mutable real_t squared_gain; // temporary
+ };
+
+ PoolVector<Speaker> speakers;
+
+public:
+ Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
+ this->speakers.resize(speaker_count);
+ PoolVector<Speaker>::Write w = this->speakers.write();
+ for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
+ w[speaker_num].direction = speaker_directions[speaker_num];
+ w[speaker_num].squared_gain = 0.0;
+ w[speaker_num].effective_number_of_speakers = 0.0;
+ for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
+ w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
+ }
+ }
+ }
+
+ unsigned int get_speaker_count() const {
+ return (unsigned int)this->speakers.size();
+ }
+
+ Vector3 get_speaker_direction(unsigned int index) const {
+ return this->speakers.read()[index].direction;
+ }
+
+ void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
+ PoolVector<Speaker>::Read r = this->speakers.read();
+ real_t sum_squared_gains = 0.0;
+ for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
+ real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
+ r[speaker_num].squared_gain = initial_gain * initial_gain;
+ sum_squared_gains += r[speaker_num].squared_gain;
+ }
+
+ for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
+ volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
+ }
+ }
+};
+
+//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
+static const Vector3 speaker_directions[7] = {
+ Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
+ Vector3(1.0, 0.0, -1.0).normalized(), // front-right
+ Vector3(0.0, 0.0, -1.0).normalized(), // center
+ Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
+ Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
+ Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
+ Vector3(1.0, 0.0, 0.0).normalized(), // side-right
+};
+
+void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
+ unsigned int speaker_count; // only main speakers (no LFE)
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+ default: //fallthrough
+ case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2; break;
+ case AudioServer::SPEAKER_SURROUND_31: speaker_count = 3; break;
+ case AudioServer::SPEAKER_SURROUND_51: speaker_count = 5; break;
+ case AudioServer::SPEAKER_SURROUND_71: speaker_count = 7; break;
+ }
+
+ Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
+ real_t volumes[7];
+ spcap.calculate(source_dir, tightness, speaker_count, volumes);
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+ case AudioServer::SPEAKER_SURROUND_71:
+ output.vol[3].l = volumes[5]; // side-left
+ output.vol[3].r = volumes[6]; // side-right
+ //fallthrough
+ case AudioServer::SPEAKER_SURROUND_51:
+ output.vol[2].l = volumes[3]; // rear-left
+ output.vol[2].r = volumes[4]; // rear-right
+ //fallthrough
+ case AudioServer::SPEAKER_SURROUND_31:
+ output.vol[1].r = 1.0; // LFE - always full power
+ output.vol[1].l = volumes[2]; // center
+ //fallthrough
+ case AudioServer::SPEAKER_MODE_STEREO:
+ output.vol[0].r = volumes[1]; // front-right
+ output.vol[0].l = volumes[0]; // front-left
+ }
+}
+
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
@@ -91,7 +186,7 @@ void AudioStreamPlayer3D::_mix_audio() {
}
bool interpolate_filter = !started;
- ;
+
if (!found) {
//create new if was not used before
if (prev_output_count < MAX_OUTPUTS) {
@@ -112,8 +207,10 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
+ continue; //may have been deleted, will be updated on process
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
current.filter.set_cutoff(attenuation_filter_cutoff_hz);
@@ -159,6 +256,9 @@ void AudioStreamPlayer3D::_mix_audio() {
if (current.reverb_bus_index >= 0) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k))
+ continue; //may have been deleted, will be updated on process
+
AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
@@ -201,16 +301,17 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
+ att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
} break;
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
float d = (p_distance / unit_size);
d *= d;
- att = Math::linear2db(1.0 / (d + 0.00001));
+ att = Math::linear2db(1.0 / (d + CMP_EPSILON));
} break;
case ATTENUATION_LOGARITHMIC: {
- att = -20 * Math::log(p_distance / unit_size + 000001);
+ att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
+ case ATTENUATION_DISABLED: break;
default: {
ERR_PRINT("Unknown attenuation type");
break;
@@ -290,7 +391,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
@@ -318,16 +419,25 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (!vp->is_audio_listener())
continue;
- Vector3 local_pos = camera->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
+ bool listener_is_camera = true;
+ Spatial *listener_node = camera;
+
+ Listener *listener = vp->get_listener();
+ if (listener) {
+ listener_node = listener;
+ listener_is_camera = false;
+ }
+
+ Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
float dist = local_pos.length();
Vector3 area_sound_pos;
- Vector3 cam_area_pos;
+ Vector3 listener_area_pos;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), camera->get_global_transform().origin);
- cam_area_pos = camera->get_global_transform().affine_inverse().xform(area_sound_pos);
+ area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
+ listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
}
if (max_distance > 0) {
@@ -335,10 +445,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float total_max = max_distance;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- total_max = MAX(total_max, cam_area_pos.length());
+ total_max = MAX(total_max, listener_area_pos.length());
}
if (total_max > max_distance) {
- continue; //can't hear this sound in this camera
+ continue; //can't hear this sound in this listener
}
}
@@ -355,8 +465,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
if (emission_angle_enabled) {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle)
db_att -= -emission_angle_filter_attenuation_db;
@@ -364,60 +474,12 @@ void AudioStreamPlayer3D::_notification(int p_what) {
output.filter_gain = Math::db2linear(db_att);
- Vector3 flat_pos = local_pos;
- flat_pos.y = 0;
- flat_pos.normalize();
+ //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
+ // speakers not facing the source) - this could be made distance dependent.
+ _calc_output_vol(local_pos.normalized(), 4.0, output);
unsigned int cc = AudioServer::get_singleton()->get_channel_count();
- if (cc == 1) {
- // Stereo pair
- float c = flat_pos.x * 0.5 + 0.5;
-
- output.vol[0].l = 1.0 - c;
- output.vol[0].r = c;
- } else {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
- float angle = Math::rad2deg(Math::acos(c));
- float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0;
-
- if (cc >= 1) {
- // Stereo pair
- float fl = Math::abs(1.0 - Math::abs(-0.8 - av));
- float fr = Math::abs(1.0 - Math::abs(0.8 - av));
-
- output.vol[0].l = fl;
- output.vol[0].r = fr;
- }
-
- if (cc >= 2) {
- // Center pair
- float center = 1.0 - Math::sin(Math::acos(c));
-
- output.vol[1].l = center;
- output.vol[1].r = center;
- }
-
- if (cc >= 3) {
- // Side pair
- float sl = Math::abs(1.0 - Math::abs(-0.4 - av));
- float sr = Math::abs(1.0 - Math::abs(0.4 - av));
-
- output.vol[2].l = sl;
- output.vol[2].r = sr;
- }
-
- if (cc >= 4) {
- // Rear pair
- float rl = Math::abs(1.0 - Math::abs(-0.2 - av));
- float rr = Math::abs(1.0 - Math::abs(0.2 - av));
-
- output.vol[3].l = rl;
- output.vol[3].r = rr;
- }
- }
-
- for (int k = 0; k < cc; k++) {
+ for (unsigned int k = 0; k < cc; k++) {
output.vol[k] *= multiplier;
}
@@ -443,17 +505,17 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (uniformity > 0.0) {
- float distance = cam_area_pos.length();
+ float distance = listener_area_pos.length();
float attenuation = Math::db2linear(_get_attenuation_db(distance));
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
//pan the uniform sound
- Vector3 rev_pos = cam_area_pos;
+ Vector3 rev_pos = listener_area_pos;
rev_pos.y = 0;
rev_pos.normalize();
@@ -512,9 +574,13 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- Vector3 camera_velocity = camera->get_doppler_tracked_velocity();
+ Vector3 listener_velocity;
+
+ if (listener_is_camera) {
+ listener_velocity = camera->get_doppler_tracked_velocity();
+ }
- Vector3 local_velocity = camera->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - camera_velocity);
+ Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
if (local_velocity == Vector3()) {
output.pitch_scale = 1.0;
@@ -636,6 +702,7 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
+ active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
@@ -769,6 +836,7 @@ void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
emission_angle = p_angle;
update_gizmo();
+ _change_notify("emission_angle");
}
float AudioStreamPlayer3D::get_emission_angle() const {
@@ -804,7 +872,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
}
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX(p_model, 3);
+ ERR_FAIL_INDEX((int)p_model, 4);
attenuation_model = p_model;
}
@@ -814,7 +882,7 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
+ ERR_FAIL_INDEX((int)p_mode, 2);
out_of_range_mode = p_mode;
}
@@ -833,7 +901,9 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
} else {
set_notify_transform(false);
}
@@ -848,8 +918,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = stream_paused ? false : true;
- stream_paused_fade_out = stream_paused ? true : false;
+ stream_paused_fade_in = !stream_paused;
+ stream_paused_fade_out = stream_paused;
}
}
@@ -858,6 +928,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -924,10 +998,12 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -944,7 +1020,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
@@ -952,6 +1028,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
+ BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 14413d0702..494aa70097 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,12 +40,14 @@
class Camera;
class AudioStreamPlayer3D : public Spatial {
- GDCLASS(AudioStreamPlayer3D, Spatial)
+ GDCLASS(AudioStreamPlayer3D, Spatial);
+
public:
enum AttenuationModel {
ATTENUATION_INVERSE_DISTANCE,
ATTENUATION_INVERSE_SQUARE_DISTANCE,
ATTENUATION_LOGARITHMIC,
+ ATTENUATION_DISABLED,
};
enum OutOfRangeMode {
@@ -69,7 +71,7 @@ private:
struct Output {
AudioFilterSW filter;
- AudioFilterSW::Processor filter_process[6];
+ AudioFilterSW::Processor filter_process[8];
AudioFrame vol[4];
float filter_gain;
float pitch_scale;
@@ -113,6 +115,7 @@ private:
bool stream_paused_fade_out;
StringName bus;
+ static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output);
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_mix_audio(); }
@@ -205,6 +208,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index c58e318651..4b1eccb40d 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "baked_lightmap.h"
+#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
@@ -87,7 +88,7 @@ float BakedLightmapData::get_energy() const {
void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
- ERR_FAIL_COND(p_lightmap.is_null());
+ ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object.");
User user;
user.path = p_path;
user.lightmap = p_lightmap;
@@ -172,7 +173,7 @@ void BakedLightmapData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
}
@@ -214,12 +215,22 @@ float BakedLightmap::get_capture_cell_size() const {
void BakedLightmap::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
+ _change_notify("bake_extents");
}
Vector3 BakedLightmap::get_extents() const {
return extents;
}
+void BakedLightmap::set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit) {
+ bake_default_texels_per_unit = p_bake_texels_per_unit;
+ update_gizmo();
+}
+
+float BakedLightmap::get_bake_default_texels_per_unit() const {
+ return bake_default_texels_per_unit;
+}
+
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
@@ -235,7 +246,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
}
}
- if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) {
+ if (all_have_uv2) {
//READY TO BAKE! size hint could be computed if not found, actually..
AABB aabb = mesh->get_aabb();
@@ -349,7 +360,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
//check for valid save path
DirAccessRef d = DirAccess::open(save_path);
if (!d) {
- ERR_PRINTS("Invalid Save Path: " + save_path);
+ ERR_PRINTS("Invalid Save Path '" + save_path + "'.");
return BAKE_ERROR_NO_SAVE_PATH;
}
}
@@ -365,7 +376,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
{
bake_bounds = AABB(-extents, extents * 2.0);
int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
- bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size;
+ bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
bake_subdiv = nearest_shift(subdiv) + 1;
capture_subdiv = bake_subdiv;
@@ -462,7 +473,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")";
btd.pass = step;
btd.last_step = 0;
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd);
+ err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm, _bake_time, &btd);
if (err != OK) {
bake_end_function();
if (err == ERR_SKIP)
@@ -472,7 +483,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
step += 100;
} else {
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm);
+ err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm);
}
if (err == OK) {
@@ -526,21 +537,60 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
- Ref<ImageTexture> tex;
- String image_path = save_path.plus_file(mesh_name + ".tex");
- bool set_path = true;
- if (ResourceCache::has(image_path)) {
- tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
- set_path = false;
- }
+ String image_path = save_path.plus_file(mesh_name);
+ Ref<Texture> texture;
- if (!tex.is_valid()) {
- tex.instance();
- }
+ if (ResourceLoader::import) {
- tex->create_from_image(image, tex_flags);
+ bool srgb = false;
+ if (false && hdr) {
+ //save hdr
+ } else {
+ image_path += ".png";
+ print_line("image path saving png: " + image_path);
+ image->save_png(image_path);
+ srgb = true;
+ }
- err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ if (!FileAccess::exists(image_path + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ config->set_value("remap", "importer", "texture");
+ config->set_value("remap", "type", "StreamTexture");
+ config->set_value("params", "compress/mode", 2);
+ config->set_value("params", "detect_3d", false);
+ config->set_value("params", "flags/repeat", false);
+ config->set_value("params", "flags/filter", true);
+ config->set_value("params", "flags/mipmaps", false);
+ config->set_value("params", "flags/srgb", srgb);
+
+ config->save(image_path + ".import");
+ }
+
+ ResourceLoader::import(image_path);
+ texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
+ } else {
+
+ image_path += ".text";
+ Ref<ImageTexture> tex;
+ bool set_path = true;
+ if (ResourceCache::has(image_path)) {
+ tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
+ set_path = false;
+ }
+
+ if (!tex.is_valid()) {
+ tex.instance();
+ }
+
+ tex->create_from_image(image, tex_flags);
+
+ err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ if (set_path) {
+ tex->set_path(image_path);
+ }
+ texture = tex;
+ }
if (err != OK) {
if (bake_end_function) {
bake_end_function();
@@ -548,10 +598,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
}
- if (set_path) {
- tex->set_path(image_path);
- }
- new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
+ new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
}
}
@@ -753,6 +800,9 @@ void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents);
+ ClassDB::bind_method(D_METHOD("set_bake_default_texels_per_unit", "texels"), &BakedLightmap::set_bake_default_texels_per_unit);
+ ClassDB::bind_method(D_METHOD("get_bake_default_texels_per_unit"), &BakedLightmap::get_bake_default_texels_per_unit);
+
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation);
@@ -777,6 +827,7 @@ void BakedLightmap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_default_texels_per_unit"), "set_bake_default_texels_per_unit", "get_bake_default_texels_per_unit");
ADD_GROUP("Capture", "capture_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size");
ADD_GROUP("Data", "");
@@ -799,6 +850,7 @@ void BakedLightmap::_bind_methods() {
BakedLightmap::BakedLightmap() {
extents = Vector3(10, 10, 10);
+ bake_default_texels_per_unit = 20;
bake_cell_size = 0.25;
capture_cell_size = 0.5;
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 60b62f74eb..3a9f4cf01d 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,6 +119,7 @@ private:
float bake_cell_size;
float capture_cell_size;
Vector3 extents;
+ float bake_default_texels_per_unit;
float propagation;
float energy;
BakeQuality bake_quality;
@@ -178,6 +179,9 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+ void set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit);
+ float get_bake_default_texels_per_unit() const;
+
void set_propagation(float p_propagation);
float get_propagation() const;
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index a875b65c22..0233029435 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index 81a225015e..051e2b4c56 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8ef64e2e80..9797b5f3ab 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,16 +55,23 @@ void Camera::_update_camera_mode() {
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
+ case PROJECTION_FRUSTUM: {
+ set_frustum(size, frustum_offset, near, far);
+ } break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
- if (mode == PROJECTION_ORTHOGONAL) {
+ if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
- if (mode == PROJECTION_PERSPECTIVE) {
+ if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ } else if (p_property.name == "frustum_offset") {
+ if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -99,9 +106,15 @@ void Camera::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- bool first_camera = get_viewport()->_camera_add(this);
- if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
- make_current();
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // and Spatial will handle it first, including clearing its reference to the Viewport,
+ // therefore making it impossible to subclasses to access it
+ viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+
+ bool first_camera = viewport->_camera_add(this);
+ if (current || first_camera)
+ viewport->_camera_set(this);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -123,17 +136,20 @@ void Camera::_notification(int p_what) {
}
}
- get_viewport()->_camera_remove(this);
+ if (viewport) {
+ viewport->_camera_remove(this);
+ viewport = NULL;
+ }
} break;
case NOTIFICATION_BECAME_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_register_camera(this);
+ if (viewport) {
+ viewport->find_world()->_register_camera(this);
}
} break;
case NOTIFICATION_LOST_CURRENT: {
- if (get_world().is_valid()) {
- get_world()->_remove_camera(this);
+ if (viewport) {
+ viewport->find_world()->_remove_camera(this);
}
} break;
}
@@ -177,8 +193,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
+ return;
+
+ size = p_size;
+ frustum_offset = p_offset;
+
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_FRUSTUM;
+ force_change = false;
+
+ VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ update_gizmo();
+}
+
void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
@@ -232,8 +264,6 @@ bool Camera::is_current() const {
return get_viewport()->get_camera() == this;
} else
return current;
-
- return false;
}
bool Camera::_can_gizmo_scale() const {
@@ -249,10 +279,7 @@ Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -274,10 +301,7 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
@@ -315,10 +339,7 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
}
Vector<Vector3> Camera::get_near_plane_points() const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -342,10 +363,7 @@ Vector<Vector3> Camera::get_near_plane_points() const {
Point2 Camera::unproject_position(const Vector3 &p_pos) const {
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
- }
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene.");
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -368,11 +386,12 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
return res;
}
-Vector3 Camera::project_position(const Point2 &p_point) const {
+Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
+
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
- if (!is_inside_tree()) {
- ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
+ if (p_z_depth == 0) {
+ return get_global_transform().origin;
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
@@ -392,7 +411,7 @@ Vector3 Camera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -near);
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
}
@@ -449,7 +468,9 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
}
_update_camera_mode();
}
@@ -465,19 +486,22 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
@@ -495,6 +519,8 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
+ ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera::get_camera);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
@@ -507,22 +533,24 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
}
float Camera::get_fov() const {
@@ -540,6 +568,10 @@ float Camera::get_znear() const {
return near;
}
+Vector2 Camera::get_frustum_offset() const {
+ return frustum_offset;
+}
+
float Camera::get_zfar() const {
return far;
@@ -567,6 +599,11 @@ void Camera::set_znear(float p_znear) {
_update_camera_mode();
}
+void Camera::set_frustum_offset(Vector2 p_offset) {
+ frustum_offset = p_offset;
+ _update_camera_mode();
+}
+
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
@@ -645,9 +682,11 @@ Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
+ frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
+ viewport = NULL;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
set_perspective(70.0, 0.05, 100.0);
@@ -681,8 +720,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
}
- set_process_internal(p_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+ process_mode = p_mode;
+ set_process_internal(process_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
@@ -745,7 +785,7 @@ void ClippedCamera::_notification(int p_what) {
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
}
_update_camera();
@@ -814,6 +854,11 @@ void ClippedCamera::clear_exceptions() {
exclude.clear();
}
+float ClippedCamera::get_clip_offset() const {
+
+ return clip_offset;
+}
+
void ClippedCamera::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
@@ -857,6 +902,8 @@ void ClippedCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+ ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
+
ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a35c9d6e7f..22223880c1 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,7 @@
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Camera : public Spatial {
GDCLASS(Camera, Spatial);
@@ -46,7 +44,8 @@ public:
enum Projection {
PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
+ PROJECTION_ORTHOGONAL,
+ PROJECTION_FRUSTUM
};
enum KeepAspect {
@@ -63,11 +62,13 @@ public:
private:
bool force_change;
bool current;
+ Viewport *viewport;
Projection mode;
float fov;
float size;
+ Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
@@ -110,6 +111,7 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
void set_projection(Camera::Projection p_mode);
void make_current();
@@ -123,12 +125,15 @@ public:
float get_size() const;
float get_zfar() const;
float get_znear() const;
+ Vector2 get_frustum_offset() const;
+
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
+ void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
@@ -137,7 +142,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
Vector<Vector3> get_near_plane_points() const;
@@ -227,6 +232,8 @@ public:
void remove_exception(const Object *p_object);
void clear_exceptions();
+ float get_clip_offset() const;
+
ClippedCamera();
~ClippedCamera();
};
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 99b8ce0567..735b393171 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) {
_update_pickable();
//get space
- };
+ } break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -105,7 +105,8 @@ void CollisionObject::_mouse_exit() {
void CollisionObject::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
+
+ bool pickable = ray_pickable && is_visible_in_tree();
if (area)
PhysicsServer::get_singleton()->area_set_ray_pickable(rid, pickable);
else
@@ -259,9 +260,9 @@ void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
- PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
- PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
@@ -370,8 +371,8 @@ String CollisionObject::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (shapes.empty()) {
- if (warning == String()) {
- warning += "\n";
+ if (!warning.empty()) {
+ warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index f8ef04b78f..90f370b6d4 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 379dd21c39..37aa95fb43 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,6 +151,8 @@ float CollisionPolygon::get_depth() const {
void CollisionPolygon::set_disabled(bool p_disabled) {
disabled = p_disabled;
+ update_gizmo();
+
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index f1f137c9c5..04c00fc70f 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4fd68fb47d..2b030641eb 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,6 @@ void CollisionShape::make_convex_from_brothers() {
}
void CollisionShape::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -91,7 +90,7 @@ void CollisionShape::_notification(int p_what) {
_update_in_shape_owner();
}
if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
+ _update_debug_shape();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
@@ -121,7 +120,11 @@ String CollisionShape::get_configuration_warning() const {
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
+ return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it.");
+ }
+
+ if (shape->is_class("PlaneShape")) {
+ return TTR("Plane shapes don't work well and will be removed in future versions. Please don't use them.");
}
return String();
@@ -138,17 +141,24 @@ void CollisionShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed);
+ ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape::_update_debug_shape);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->unregister_owner(this);
+ shape->disconnect("changed", this, "_shape_changed");
+ }
shape = p_shape;
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->register_owner(this);
+ shape->connect("changed", this, "_shape_changed");
+ }
update_gizmo();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
@@ -157,6 +167,8 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
}
}
+ if (is_inside_tree())
+ _shape_changed();
update_configuration_warning();
}
@@ -195,7 +207,8 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
-void CollisionShape::_create_debug_shape() {
+void CollisionShape::_update_debug_shape() {
+ debug_shape_dirty = false;
if (debug_shape) {
debug_shape->queue_delete();
@@ -203,15 +216,24 @@ void CollisionShape::_create_debug_shape() {
}
Ref<Shape> s = get_shape();
-
if (s.is_null())
return;
Ref<Mesh> mesh = s->get_debug_mesh();
-
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesh);
-
add_child(mi);
debug_shape = mi;
}
+
+void CollisionShape::_shape_changed() {
+ // If this is a heightfield shape our center may have changed
+ if (parent) {
+ _update_in_shape_owner(true);
+ }
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ debug_shape_dirty = true;
+ call_deferred("_update_debug_shape");
+ }
+}
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 6ca8e80ea1..98427b8590 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,12 +45,14 @@ class CollisionShape : public Spatial {
CollisionObject *parent;
Node *debug_shape;
+ bool debug_shape_dirty;
void resource_changed(RES res);
bool disabled;
protected:
- void _create_debug_shape();
+ void _update_debug_shape();
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 712f0ba78b..93ff60bc4e 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,25 +47,13 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
particles.resize(p_amount);
{
@@ -83,7 +71,7 @@ void CPUParticles::set_amount(int p_amount) {
}
void CPUParticles::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
}
@@ -104,6 +92,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -142,6 +134,10 @@ float CPUParticles::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles::get_use_local_coordinates() const {
@@ -198,6 +194,35 @@ String CPUParticles::get_configuration_warning() const {
String warnings;
+ bool mesh_found = false;
+ bool anim_material_found = false;
+
+ if (get_mesh().is_valid()) {
+ mesh_found = true;
+ for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ }
+
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
+ if (!mesh_found) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Nothing is visible because no mesh has been assigned.");
+ }
+
+ if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
+ }
+
return warnings;
}
@@ -208,6 +233,8 @@ void CPUParticles::restart() {
frame_remainder = 0;
cycle = 0;
+ set_emitting(true);
+
{
int pc = particles.size();
PoolVector<Particle>::Write w = particles.write();
@@ -218,6 +245,16 @@ void CPUParticles::restart() {
}
}
+void CPUParticles::set_direction(Vector3 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector3 CPUParticles::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles::set_spread(float p_spread) {
spread = p_spread;
@@ -285,9 +322,9 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve)
case PARAM_ANGULAR_VELOCITY: {
_adjust_curve_range(p_curve, -360, 360);
} break;
- /*case PARAM_ORBIT_VELOCITY: {
+ case PARAM_ORBIT_VELOCITY: {
_adjust_curve_range(p_curve, -500, 500);
- } break;*/
+ } break;
case PARAM_LINEAR_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
@@ -314,7 +351,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve)
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const {
@@ -443,11 +481,10 @@ void CPUParticles::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = 0;
}
- /*
+
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
- */
}
static uint32_t idhash(uint32_t x) {
@@ -471,10 +508,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -490,7 +523,8 @@ void CPUParticles::_particles_process(float p_delta) {
time = Math::fmod(time, lifetime);
cycle++;
if (one_shot && cycle > 0) {
- emitting = false;
+ set_emitting(false);
+ _change_notify();
}
}
@@ -498,9 +532,11 @@ void CPUParticles::_particles_process(float p_delta) {
Basis velocity_xform;
if (!local_coords) {
emission_xform = get_global_transform();
- velocity_xform = emission_xform.basis.inverse().transposed();
+ velocity_xform = emission_xform.basis;
}
+ float system_phase = time / lifetime;
+
for (int i = 0; i < pcount; i++) {
Particle &p = parray[i];
@@ -508,21 +544,26 @@ void CPUParticles::_particles_process(float p_delta) {
if (!emitting && !p.active)
continue;
- float restart_time = (float(i) / float(pcount)) * lifetime;
float local_delta = p_delta;
+ // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
+ // While we use time in tests later on, for randomness we use the phase as done in the
+ // original shader code, and we later multiply by lifetime to get the time.
+ float restart_phase = float(i) / float(pcount);
+
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
- if (restart_time >= time) {
+ if (restart_phase >= system_phase) {
seed -= uint32_t(1);
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_time += randomness_ratio * random * 1.0 / float(pcount);
+ restart_phase += randomness_ratio * random * 1.0 / float(pcount);
}
- restart_time *= (1.0 - explosiveness_ratio);
+ restart_phase *= (1.0 - explosiveness_ratio);
+ float restart_time = restart_phase * lifetime;
bool restart = false;
if (time > prev_time) {
@@ -531,7 +572,7 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -539,17 +580,21 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -580,23 +625,18 @@ void CPUParticles::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad;
- float angle2_rad;
-
if (flags[FLAG_DISABLE_Z]) {
-
- angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
-
} else {
//initiate velocity spread in 3D
- angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
- direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution
+ direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution
Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
direction.normalize();
p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -608,6 +648,7 @@ void CPUParticles::_particles_process(float p_delta) {
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
p.transform = Transform();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -615,7 +656,9 @@ void CPUParticles::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius;
+ float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf();
+ float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
case EMISSION_SHAPE_BOX: {
p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_box_extents;
@@ -666,11 +709,13 @@ void CPUParticles::_particles_process(float p_delta) {
if (flags[FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
- p.velocity.z = 0.0;
+ p.transform.origin.z = 0.0;
}
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -682,16 +727,14 @@ void CPUParticles::_particles_process(float p_delta) {
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
}
- /*
- float tex_orbit_velocity = 0.0;
+ float tex_orbit_velocity = 0.0;
if (flags[FLAG_DISABLE_Z]) {
-
- if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
}
}
-*/
+
float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
@@ -732,21 +775,22 @@ void CPUParticles::_particles_process(float p_delta) {
}
Vector3 force = gravity;
- Vector3 pos = p.transform.origin;
+ Vector3 position = p.transform.origin;
if (flags[FLAG_DISABLE_Z]) {
- pos.z = 0.0;
+ position.z = 0.0;
}
//apply linear acceleration
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3();
//apply radial acceleration
Vector3 org = emission_xform.origin;
- Vector3 diff = pos - org;
+ Vector3 diff = position - org;
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
//apply tangential acceleration;
if (flags[FLAG_DISABLE_Z]) {
- Vector3 yx = Vector3(diff.y, 0, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector3(-1.0, 0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
+ Vector2 yx = Vector2(diff.y, diff.x);
+ Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
+ force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
} else {
Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
@@ -755,18 +799,18 @@ void CPUParticles::_particles_process(float p_delta) {
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
-#if 0
if (flags[FLAG_DISABLE_Z]) {
-
- float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);
+ float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * DELTA * pi * 2.0;
- mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));
- TRANSFORM[3].xy -= diff.xy;
- TRANSFORM[3].xy += rot * diff.xy;
+ float ang = orbit_amount * local_delta * Math_PI * 2.0;
+ // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // but we use -ang here to reproduce its behavior.
+ Transform2D rot = Transform2D(-ang, Vector2());
+ Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
+ p.transform.origin -= Vector3(diff.x, diff.y, 0);
+ p.transform.origin += Vector3(rotv.x, rotv.y, 0);
}
}
-#endif
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
@@ -785,12 +829,6 @@ void CPUParticles::_particles_process(float p_delta) {
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
- if (flags[FLAG_ANIM_LOOP]) {
- p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
-
- } else {
- p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
- }
}
//apply color
//apply hue rotation
@@ -877,8 +915,8 @@ void CPUParticles::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale == 0.0) base_scale = 0.000001;
+ float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ if (base_scale < 0.000001) base_scale = 0.000001;
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
@@ -907,11 +945,6 @@ void CPUParticles::_update_particle_data_buffer() {
PoolVector<Particle>::Read r = particles.read();
float *ptr = w.ptr();
- Transform un_transform;
- if (!local_coords) {
- un_transform = get_global_transform().affine_inverse();
- }
-
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.write();
order = ow.ptr();
@@ -929,7 +962,12 @@ void CPUParticles::_update_particle_data_buffer() {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
- dir = un_transform.basis.xform(dir).normalized();
+
+ // will look different from Particles in editor as this is based on the camera in the scenetree
+ // and not the editor camera
+ dir = inv_emission_transform.xform(dir).normalized();
+ } else {
+ dir = dir.normalized();
}
SortArray<int, SortAxis> sorter;
@@ -947,7 +985,7 @@ void CPUParticles::_update_particle_data_buffer() {
Transform t = r[idx].transform;
if (!local_coords) {
- t = un_transform * t;
+ t = inv_emission_transform * t;
}
if (r[idx].active) {
@@ -981,6 +1019,8 @@ void CPUParticles::_update_particle_data_buffer() {
ptr += 17;
}
+
+ can_update = true;
}
#ifndef NO_THREADS
@@ -988,74 +1028,68 @@ void CPUParticles::_update_particle_data_buffer() {
#endif
}
-void CPUParticles::_update_render_thread() {
-
+void CPUParticles::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
#ifndef NO_THREADS
update_mutex->lock();
#endif
-
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
-
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+ }
#ifndef NO_THREADS
update_mutex->unlock();
#endif
}
-void CPUParticles::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
+void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-#ifndef NO_THREADS
- update_mutex->unlock();
+ update_mutex->lock();
#endif
- }
+ if (can_update) {
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ can_update = false; //wait for next time
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
-#ifndef NO_THREADS
- update_mutex->unlock();
+ update_mutex->unlock();
#endif
- }
+}
+
+void CPUParticles::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ set_process_internal(emitting);
}
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1064,6 +1098,9 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
+
+ bool processed = false;
if (time == 0 && pre_process_time > 0.0) {
@@ -1077,6 +1114,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= 0) {
_particles_process(frame_time);
+ processed = true;
todo -= frame_time;
}
}
@@ -1095,6 +1133,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= frame_time) {
_particles_process(frame_time);
+ processed = true;
todo -= decr;
}
@@ -1102,16 +1141,59 @@ void CPUParticles::_notification(int p_what) {
} else {
_particles_process(delta);
+ processed = true;
}
- _update_particle_data_buffer();
+ if (processed) {
+ _update_particle_data_buffer();
+ }
+ }
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ inv_emission_transform = get_global_transform().affine_inverse();
+
+ if (!local_coords) {
+
+ int pc = particles.size();
+
+ PoolVector<float>::Write w = particle_data.write();
+ PoolVector<Particle>::Read r = particles.read();
+ float *ptr = w.ptr();
+
+ for (int i = 0; i < pc; i++) {
+
+ Transform t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.elements[0][0];
+ ptr[1] = t.basis.elements[0][1];
+ ptr[2] = t.basis.elements[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.elements[1][0];
+ ptr[5] = t.basis.elements[1][1];
+ ptr[6] = t.basis.elements[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.elements[2][0];
+ ptr[9] = t.basis.elements[2][1];
+ ptr[10] = t.basis.elements[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ zeromem(ptr, sizeof(float) * 12);
+ }
+
+ ptr += 17;
+ }
+
+ can_update = true;
+ }
}
}
void CPUParticles::convert_from_particles(Node *p_particles) {
Particles *particles = Object::cast_to<Particles>(p_particles);
- ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND_MSG(!particles, "Only Particles nodes can be converted to CPUParticles.");
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
@@ -1131,6 +1213,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
if (material.is_null())
return;
+ set_direction(material->get_direction());
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1144,13 +1227,13 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
- set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
set_gravity(material->get_gravity());
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1162,7 +1245,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
- // CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
+ CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
CONVERT_PARAM(PARAM_LINEAR_ACCEL);
CONVERT_PARAM(PARAM_RADIAL_ACCEL);
CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
@@ -1185,6 +1268,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta);
@@ -1197,6 +1281,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta);
@@ -1214,12 +1299,13 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1233,6 +1319,9 @@ void CPUParticles::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles::get_spread);
@@ -1293,7 +1382,8 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1302,15 +1392,13 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
- /*
ADD_GROUP("Orbit Velocity", "orbit_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
-*/
ADD_GROUP("Linear Accel", "linear_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
@@ -1332,15 +1420,15 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
@@ -1350,11 +1438,10 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- //BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
@@ -1368,6 +1455,7 @@ void CPUParticles::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
@@ -1383,8 +1471,12 @@ CPUParticles::CPUParticles() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
+
+ set_notify_transform(true);
multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
set_emitting(true);
@@ -1396,15 +1488,18 @@ CPUParticles::CPUParticles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- //set_param(PARAM_ORBIT_VELOCITY, 0);
+ set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
+ set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
@@ -1428,6 +1523,8 @@ CPUParticles::CPUParticles() {
flags[i] = false;
}
+ can_update = false;
+
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 4e29d8d4ce..66b37f359a 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "core/rid.h"
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class CPUParticles : public GeometryInstance {
private:
GDCLASS(CPUParticles, GeometryInstance);
@@ -53,7 +49,7 @@ public:
PARAM_INITIAL_LINEAR_VELOCITY,
PARAM_ANGULAR_VELOCITY,
- //PARAM_ORBIT_VELOCITY,
+ PARAM_ORBIT_VELOCITY,
PARAM_LINEAR_ACCEL,
PARAM_RADIAL_ACCEL,
PARAM_TANGENTIAL_ACCEL,
@@ -70,7 +66,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -96,6 +91,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -105,6 +101,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID multimesh;
@@ -116,7 +113,7 @@ private:
const Particle *particles;
bool operator()(int p_a, int p_b) const {
- return particles[p_a].time < particles[p_b].time;
+ return particles[p_a].time > particles[p_b].time;
}
};
@@ -137,17 +134,23 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ Transform inv_emission_transform;
+
+ volatile bool can_update;
+
DrawOrder draw_order;
Ref<Mesh> mesh;
////////
+ Vector3 direction;
float spread;
float flatness;
@@ -168,7 +171,6 @@ private:
PoolVector<Color> emission_colors;
int emission_point_count;
- bool anim_loop;
Vector3 gravity;
void _particles_process(float p_delta);
@@ -178,6 +180,8 @@ private:
void _update_render_thread();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -194,6 +198,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -205,6 +210,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -226,6 +232,9 @@ public:
///////////////////
+ void set_direction(Vector3 p_direction);
+ Vector3 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -244,7 +253,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Gradient> &p_texture);
+ void set_color_ramp(const Ref<Gradient> &p_ramp);
Ref<Gradient> get_color_ramp() const;
void set_particle_flag(Flags p_flag, bool p_enable);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 6276d02eff..ccc87b924c 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "gi_probe.h"
+#include "core/os/os.h"
+
#include "mesh_instance.h"
#include "voxel_light_baker.h"
@@ -241,6 +243,7 @@ void GIProbe::set_extents(const Vector3 &p_extents) {
extents = p_extents;
update_gizmo();
+ _change_notify("extents");
}
Vector3 GIProbe::get_extents() const {
@@ -490,6 +493,14 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
+String GIProbe::get_configuration_warning() const {
+
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ }
+ return String();
+}
+
void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
@@ -529,7 +540,7 @@ void GIProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "1,16,1"), "set_dynamic_range", "get_dynamic_range");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_normal_bias", "get_normal_bias");
@@ -561,4 +572,5 @@ GIProbe::GIProbe() {
}
GIProbe::~GIProbe() {
+ VS::get_singleton()->free(gi_probe);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index af4b646590..4badabbadf 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -168,6 +168,8 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual String get_configuration_warning() const;
+
GIProbe();
~GIProbe();
};
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 14a0b0505d..a555106bd8 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index f7201b4bba..3467663dff 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 93832f8e00..d720dd117c 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index b025112295..97100c9501 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index d674958d33..85ee925248 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE) {
_change_notify("spot_angle");
+ update_configuration_warning();
} else if (p_param == PARAM_RANGE) {
_change_notify("omni_range");
_change_notify("spot_range");
@@ -68,6 +69,10 @@ void Light::set_shadow(bool p_enable) {
shadow = p_enable;
VS::get_singleton()->light_set_shadow(light, p_enable);
+
+ if (type == VisualServer::LIGHT_SPOT) {
+ update_configuration_warning();
+ }
}
bool Light::has_shadow() const {
@@ -152,6 +157,7 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
void Light::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
+ VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
}
Light::BakeMode Light::get_bake_mode() const {
@@ -179,7 +185,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
@@ -193,9 +200,6 @@ void Light::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_update_visibility();
}
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- }
}
void Light::set_editor_only(bool p_editor_only) {
@@ -209,6 +213,13 @@ bool Light::is_editor_only() const {
return editor_only;
}
+void Light::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
@@ -240,8 +251,8 @@ void Light::_bind_methods() {
ADD_GROUP("Light", "light_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode");
@@ -285,7 +296,8 @@ Light::Light(VisualServer::LightType p_type) {
case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
- default: {};
+ default: {
+ };
}
VS::get_singleton()->instance_set_base(get_instance(), light);
@@ -398,7 +410,7 @@ DirectionalLight::DirectionalLight() :
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
+ set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
@@ -455,6 +467,20 @@ OmniLight::OmniLight() :
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
}
+String SpotLight::get_configuration_warning() const {
+ String warning = Light::get_configuration_warning();
+
+ if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+
+ warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows.");
+ }
+
+ return warning;
+}
+
void SpotLight::_bind_methods() {
ADD_GROUP("Spot", "spot_");
diff --git a/scene/3d/light.h b/scene/3d/light.h
index b35b397ced..cc8675ead1 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,10 +35,6 @@
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Light : public VisualInstance {
GDCLASS(Light, VisualInstance);
@@ -92,6 +88,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
Light(VisualServer::LightType p_type);
@@ -220,6 +217,8 @@ protected:
static void _bind_methods();
public:
+ virtual String get_configuration_warning() const;
+
SpotLight() :
Light(VisualServer::LIGHT_SPOT) {}
};
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index 439c1f8c45..85e65e23f2 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index 8047971ebd..86451e7d99 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,8 +71,6 @@ public:
void set_visible_layers(uint32_t p_layers);
uint32_t get_visible_layers() const;
- Vector<Plane> get_frustum() const;
-
Listener();
~Listener();
};
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 4cbf6f2de3..50ca466df3 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
@@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
set_base(RID());
}
+ update_gizmo();
+
_change_notify();
}
Ref<Mesh> MeshInstance::get_mesh() const {
@@ -147,12 +149,38 @@ Ref<Mesh> MeshInstance::get_mesh() const {
void MeshInstance::_resolve_skeleton_path() {
- if (skeleton_path.is_empty())
+ Ref<SkinReference> new_skin_reference;
+
+ if (!skeleton_path.is_empty()) {
+ Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
+ if (skeleton) {
+ new_skin_reference = skeleton->register_skin(skin);
+ if (skin.is_null()) {
+ //a skin was created for us
+ skin = new_skin_reference->get_skin();
+ _change_notify();
+ }
+ }
+ }
+
+ skin_ref = new_skin_reference;
+
+ if (skin_ref.is_valid()) {
+ VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
+ } else {
+ VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
+ }
+}
+
+void MeshInstance::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ if (!is_inside_tree())
return;
+ _resolve_skeleton_path();
+}
- Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
- if (skeleton)
- VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton());
+Ref<Skin> MeshInstance::get_skin() const {
+ return skin;
}
void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
@@ -253,6 +281,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -358,7 +391,10 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh);
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
@@ -372,6 +408,7 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
}
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..77ead75dd3 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,18 +31,19 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
+#include "scene/3d/skeleton.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/skin.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance);
protected:
Ref<Mesh> mesh;
+ Ref<Skin> skin;
+ Ref<SkinReference> skin_ref;
NodePath skeleton_path;
struct BlendShapeTrack {
@@ -73,9 +74,13 @@ public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index 4cbd1df64a..d744a74859 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 1cd077a0a5..ca69c73251 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/multimesh.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class MultiMeshInstance : public GeometryInstance {
GDCLASS(MultiMeshInstance, GeometryInstance);
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 54f74c2df3..ba0460d47c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,7 +90,6 @@ void Navigation::_navmesh_link(int p_id) {
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
- continue;
}
p.center = center;
@@ -231,7 +230,7 @@ void Navigation::navmesh_set_transform(int p_id, const Transform &p_xform) {
}
void Navigation::navmesh_remove(int p_id) {
- ERR_FAIL_COND(!navmesh_map.has(p_id));
+ ERR_FAIL_COND_MSG(!navmesh_map.has(p_id), "Trying to remove nonexisting navmesh with id: " + itos(p_id));
_navmesh_unlink(p_id);
navmesh_map.erase(p_id);
}
@@ -340,16 +339,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
};
Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
- begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->distance = begin_point.distance_to(entry);
begin_poly->edges[i].C->entry = entry;
#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
#endif
open_list.push_back(begin_poly->edges[i].C);
-
- if (begin_poly->edges[i].C == end_poly) {
- found_route = true;
- }
}
}
@@ -370,28 +365,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
float cost = p->distance;
#ifdef USE_ENTRY_POINT
- int es = p->edges.size();
-
- float shortest_distance = 1e30;
-
- for (int i = 0; i < es; i++) {
- Polygon::Edge &e = p->edges.write[i];
-
- if (!e.C)
- continue;
-
- Vector3 edge[2] = {
- _get_vertex(p->edges[i].point),
- _get_vertex(p->edges[(i + 1) % es].point)
- };
-
- Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
- float dist = p->entry.distance_to(edge_point);
- if (dist < shortest_distance)
- shortest_distance = dist;
- }
-
- cost += shortest_distance;
+ cost += p->entry.distance_to(end_point);
#else
cost += p->center.distance_to(end_point);
#endif
@@ -404,6 +378,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = least_cost_poly->get();
//open the neighbours for search
+ if (p == end_poly) {
+ //oh my reached end! stop algorithm
+ found_route = true;
+ break;
+ }
+
for (int i = 0; i < p->edges.size(); i++) {
Polygon::Edge &e = p->edges.write[i];
@@ -411,7 +391,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (!e.C)
continue;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % p->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float distance = p->entry.distance_to(entry) + p->distance;
+#else
float distance = p->center.distance_to(e.C->center) + p->distance;
+#endif
if (e.C->prev_edge != -1) {
//oh this was visited already, can we win the cost?
@@ -420,25 +410,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
}
} else {
//add to open neighbours
e.C->prev_edge = e.C_edge;
e.C->distance = distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry = entry;
+#endif
open_list.push_back(e.C);
-
- if (e.C == end_poly) {
- //oh my reached end! stop algorithm
- found_route = true;
- break;
- }
}
}
- if (found_route)
- break;
-
open_list.erase(least_cost_poly);
}
@@ -539,8 +526,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
path.push_back(end_point);
while (true) {
int prev = p->prev_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 point = p->entry;
+#else
int prev_n = (p->prev_edge + 1) % p->edges.size();
Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5;
+#endif
path.push_back(point);
p = p->edges[prev].C;
if (p == begin_poly)
@@ -563,7 +554,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
bool use_collision = p_use_collision;
Vector3 closest_point;
float closest_point_d = 1e20;
- NavMesh *closest_navmesh = NULL;
for (Map<int, NavMesh>::Element *E = navmesh_map.front(); E; E = E->next()) {
@@ -582,12 +572,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point = inters;
use_collision = true;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
} else if (closest_point_d > inters.distance_to(p_from)) {
closest_point = inters;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
}
}
}
@@ -605,7 +593,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point_d = d;
closest_point = b;
- closest_navmesh = p.owner;
}
}
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 8f200997cd..f920d1d7f6 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 99680b7273..f82543b789 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,6 +73,41 @@ int NavigationMesh::get_sample_partition_type() const {
return static_cast<int>(partition_type);
}
+void NavigationMesh::set_parsed_geometry_type(int p_value) {
+ ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX);
+ parsed_geometry_type = static_cast<ParsedGeometryType>(p_value);
+ _change_notify();
+}
+
+int NavigationMesh::get_parsed_geometry_type() const {
+ return parsed_geometry_type;
+}
+
+void NavigationMesh::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+}
+
+uint32_t NavigationMesh::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
void NavigationMesh::set_cell_size(float p_value) {
cell_size = p_value;
}
@@ -204,6 +239,7 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const {
void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
vertices = p_vertices;
+ _change_notify();
}
PoolVector<Vector3> NavigationMesh::get_vertices() const {
@@ -217,6 +253,7 @@ void NavigationMesh::_set_polygons(const Array &p_array) {
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i].indices = p_array[i];
}
+ _change_notify();
}
Array NavigationMesh::_get_polygons() const {
@@ -235,6 +272,7 @@ void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
Polygon polygon;
polygon.indices = p_polygon;
polygons.push_back(polygon);
+ _change_notify();
}
int NavigationMesh::get_polygon_count() const {
@@ -292,11 +330,11 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
+ Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
- if (E) {
+ if (F) {
- E->get() = false;
+ F->get() = false;
} else {
@@ -340,6 +378,15 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
+ ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
+ ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
+
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
@@ -405,30 +452,45 @@ void NavigationMesh::_bind_methods() {
BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
+ BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
+ BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
+ BIND_CONSTANT(PARSED_GEOMETRY_BOTH);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
}
+void NavigationMesh::_validate_property(PropertyInfo &property) const {
+ if (property.name == "geometry/collision_mask") {
+ if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
+ property.usage = 0;
+ return;
+ }
+ }
+}
+
NavigationMesh::NavigationMesh() {
cell_size = 0.3f;
cell_height = 0.2f;
@@ -445,7 +507,8 @@ NavigationMesh::NavigationMesh() {
detail_sample_max_error = 1.0f;
partition_type = SAMPLE_PARTITION_WATERSHED;
-
+ parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
+ collision_mask = 0xFFFFFFFF;
filter_low_hanging_obstacles = false;
filter_ledge_spans = false;
filter_walkable_low_height_spans = false;
@@ -566,8 +629,17 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
navigation->navmesh_remove(nav_id);
nav_id = -1;
}
+
+ if (navmesh.is_valid()) {
+ navmesh->remove_change_receptor(this);
+ }
+
navmesh = p_navmesh;
+ if (navmesh.is_valid()) {
+ navmesh->add_change_receptor(this);
+ }
+
if (navigation && navmesh.is_valid() && enabled) {
nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
@@ -617,6 +689,11 @@ void NavigationMeshInstance::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
}
+void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
+ update_gizmo();
+ update_configuration_warning();
+}
+
NavigationMeshInstance::NavigationMeshInstance() {
debug_view = NULL;
@@ -625,3 +702,8 @@ NavigationMeshInstance::NavigationMeshInstance() {
enabled = true;
set_notify_transform(true);
}
+
+NavigationMeshInstance::~NavigationMeshInstance() {
+ if (navmesh.is_valid())
+ navmesh->remove_change_receptor(this);
+}
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 753ad76edc..5fbf3998ff 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,6 +57,7 @@ class NavigationMesh : public Resource {
protected:
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
@@ -69,6 +70,13 @@ public:
SAMPLE_PARTITION_MAX
};
+ enum ParsedGeometryType {
+ PARSED_GEOMETRY_MESH_INSTANCES = 0,
+ PARSED_GEOMETRY_STATIC_COLLIDERS,
+ PARSED_GEOMETRY_BOTH,
+ PARSED_GEOMETRY_MAX
+ };
+
protected:
float cell_size;
float cell_height;
@@ -85,6 +93,8 @@ protected:
float detail_sample_max_error;
SamplePartitionType partition_type;
+ ParsedGeometryType parsed_geometry_type;
+ uint32_t collision_mask;
bool filter_low_hanging_obstacles;
bool filter_ledge_spans;
@@ -95,6 +105,15 @@ public:
void set_sample_partition_type(int p_value);
int get_sample_partition_type() const;
+ void set_parsed_geometry_type(int p_value);
+ int get_parsed_geometry_type() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
void set_cell_size(float p_value);
float get_cell_size() const;
@@ -174,6 +193,7 @@ class NavigationMeshInstance : public Spatial {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _changed_callback(Object *p_changed, const char *p_prop);
public:
void set_enabled(bool p_enabled);
@@ -185,6 +205,7 @@ public:
String get_configuration_warning() const;
NavigationMeshInstance();
+ ~NavigationMeshInstance();
};
#endif // NAVIGATION_MESH_H
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 10b26778ef..241eb7d1ca 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,9 @@
#include "particles.h"
+#include "core/os/os.h"
+#include "scene/resources/particles_material.h"
+
#include "servers/visual_server.h"
AABB Particles::get_aabb() const {
@@ -44,17 +47,23 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
void Particles::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
+
+ if (p_emitting && one_shot) {
+ set_process_internal(true);
+ } else if (!p_emitting) {
+ set_process_internal(false);
+ }
}
void Particles::set_amount(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
void Particles::set_lifetime(float p_lifetime) {
- ERR_FAIL_COND(p_lifetime <= 0);
+ ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
@@ -63,8 +72,16 @@ void Particles::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && is_emitting())
- VisualServer::get_singleton()->particles_restart(particles);
+
+ if (is_emitting()) {
+
+ set_process_internal(true);
+ if (!one_shot)
+ VisualServer::get_singleton()->particles_restart(particles);
+ }
+
+ if (!one_shot)
+ set_process_internal(false);
}
void Particles::set_pre_process_time(float p_time) {
@@ -223,18 +240,34 @@ bool Particles::get_fractional_delta() const {
String Particles::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
bool meshes_found = false;
+ bool anim_material_found = false;
for (int i = 0; i < draw_passes.size(); i++) {
if (draw_passes[i].is_valid()) {
meshes_found = true;
- break;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ if (anim_material_found) break;
}
}
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
if (!meshes_found) {
+ if (warnings != String())
+ warnings += "\n";
warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes.");
}
@@ -242,6 +275,15 @@ String Particles::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (!anim_material_found && process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial whose Billboard Mode is set to \"Particle Billboard\".");
+ }
}
return warnings;
@@ -250,6 +292,7 @@ String Particles::get_configuration_warning() const {
void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
+ VisualServer::get_singleton()->particles_set_emitting(particles, true);
}
AABB Particles::capture_aabb() const {
@@ -278,6 +321,16 @@ void Particles::_notification(int p_what) {
VS::get_singleton()->particles_set_speed_scale(particles, 0);
}
}
+
+ // Use internal process when emitting and one_shot are on so that when
+ // the shot ends the editor can properly update
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+
+ if (one_shot && !is_emitting()) {
+ _change_notify();
+ set_process_internal(false);
+ }
+ }
}
void Particles::_bind_methods() {
@@ -326,7 +379,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -358,6 +411,7 @@ Particles::Particles() {
particles = VS::get_singleton()->particles_create();
set_base(particles);
+ one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 72241c5c89..391491e8b8 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,10 +35,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Particles : public GeometryInstance {
private:
GDCLASS(Particles, GeometryInstance);
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index e37efa0e8a..d55c795d38 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,6 +43,17 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type PathFollow
+ // previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ PathFollow *child = Object::cast_to<PathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -95,24 +106,66 @@ void PathFollow::_update_transform() {
return;
}
+ float bl = c->get_baked_length();
+ if (bl == 0.0) {
+ return;
+ }
+ float bi = c->get_bake_interval();
float o = offset;
+ float o_next = offset + bi;
if (loop) {
- o = Math::fposmod(o, c->get_baked_length());
+ o = Math::fposmod(o, bl);
+ o_next = Math::fposmod(o_next, bl);
+ } else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
+ o = bl - bi;
+ o_next = bl;
}
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
+ // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
+ // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
+
+ if (rotation_mode == ROTATION_ORIENTED) {
+
+ Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+
+ if (forward.length_squared() < CMP_EPSILON2)
+ forward = Vector3(0, 0, 1);
+ else
+ forward.normalize();
+
+ Vector3 up = c->interpolate_baked_up_vector(o, true);
- t.origin = pos;
- Vector3 pos_offset = Vector3(h_offset, v_offset, 0);
+ if (o_next < o) {
+ Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 axis = up.cross(up1);
- if (rotation_mode != ROTATION_NONE) {
+ if (axis.length_squared() < CMP_EPSILON2)
+ axis = forward;
+ else
+ axis.normalize();
+
+ up.rotate(axis, up.angle_to(up1) * 0.5f);
+ }
+
+ Vector3 scale = t.basis.get_scale();
+ Vector3 sideways = up.cross(forward).normalized();
+ up = forward.cross(sideways).normalized();
+
+ t.basis.set(sideways, up, forward);
+ t.basis.scale_local(scale);
+
+ t.origin = pos + sideways * h_offset + up * v_offset;
+ } else if (rotation_mode != ROTATION_NONE) {
// perform parallel transport
//
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
// for a discussion about why not Frenet frame.
+ t.origin = pos;
+
Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
@@ -120,7 +173,7 @@ void PathFollow::_update_transform() {
float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (likely(Math::abs(angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(angle))) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -131,7 +184,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(axis.length()))) {
t.rotate_basis(axis.normalized(), angle);
}
}
@@ -140,7 +193,7 @@ void PathFollow::_update_transform() {
float tilt_angle = c->interpolate_baked_tilt(o);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
@@ -150,14 +203,14 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
}
}
- t.translate(pos_offset);
+ t.translate(Vector3(h_offset, v_offset, 0));
} else {
- t.origin += pos_offset;
+ t.origin = pos + Vector3(h_offset, v_offset, 0);
}
set_transform(t);
@@ -203,10 +256,27 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
+ return TTR("PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path's Curve resource.");
+ }
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -230,11 +300,11 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
@@ -242,6 +312,7 @@ void PathFollow::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_Y);
BIND_ENUM_CONSTANT(ROTATION_XY);
BIND_ENUM_CONSTANT(ROTATION_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
}
void PathFollow::set_offset(float p_offset) {
@@ -300,6 +371,8 @@ float PathFollow::get_unit_offset() const {
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
+
+ update_configuration_warning();
_update_transform();
}
@@ -329,219 +402,3 @@ PathFollow::PathFollow() {
cubic = true;
loop = true;
}
-
-//////////////
-
-void OrientedPathFollow::_update_transform() {
-
- if (!path)
- return;
-
- Ref<Curve3D> c = path->get_curve();
- if (!c.is_valid())
- return;
-
- int count = c->get_point_count();
- if (count < 2)
- return;
-
- if (delta_offset == 0) {
- return;
- }
-
- float offset = get_offset();
- float bl = c->get_baked_length();
- float bi = c->get_bake_interval();
- float o = offset;
- float o_next = offset + bi;
-
- if (has_loop()) {
- o = Math::fposmod(o, bl);
- o_next = Math::fposmod(o_next, bl);
- } else if (o_next >= bl) {
- o = bl - bi;
- o_next = bl;
- }
-
- bool cubic = get_cubic_interpolation();
- Vector3 pos = c->interpolate_baked(o, cubic);
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
-
- if (forward.length_squared() < CMP_EPSILON2)
- forward = Vector3(0, 0, 1);
- else
- forward.normalize();
-
- Vector3 up = c->interpolate_baked_up_vector(o, true);
-
- if (o_next < o) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
- Vector3 axis = up.cross(up1);
-
- if (axis.length_squared() < CMP_EPSILON2)
- axis = forward;
- else
- axis.normalize();
-
- up.rotate(axis, up.angle_to(up1) * 0.5f);
- }
-
- Transform t = get_transform();
- Vector3 scale = t.basis.get_scale();
-
- Vector3 sideways = up.cross(forward).normalized();
- up = forward.cross(sideways).normalized();
-
- t.basis.set(sideways, up, forward);
- t.basis.scale_local(scale);
-
- t.origin = pos + sideways * get_h_offset() + up * get_v_offset();
-
- set_transform(t);
-}
-
-void OrientedPathFollow::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- Node *parent = get_parent();
- if (parent) {
- path = Object::cast_to<Path>(parent);
- if (path) {
- _update_transform();
- }
- }
-
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- path = NULL;
- } break;
- }
-}
-
-void OrientedPathFollow::set_cubic_interpolation(bool p_enable) {
-
- cubic = p_enable;
-}
-
-bool OrientedPathFollow::get_cubic_interpolation() const {
-
- return cubic;
-}
-
-void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "offset") {
-
- float max = 10000;
- if (path && path->get_curve().is_valid())
- max = path->get_curve()->get_baked_length();
-
- property.hint_string = "0," + rtos(max) + ",0.01";
- }
-}
-
-void OrientedPathFollow::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &OrientedPathFollow::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &OrientedPathFollow::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &OrientedPathFollow::get_h_offset);
-
- ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &OrientedPathFollow::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &OrientedPathFollow::get_v_offset);
-
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &OrientedPathFollow::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &OrientedPathFollow::get_unit_offset);
-
- ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &OrientedPathFollow::set_cubic_interpolation);
- ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &OrientedPathFollow::get_cubic_interpolation);
-
- ClassDB::bind_method(D_METHOD("set_loop", "loop"), &OrientedPathFollow::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &OrientedPathFollow::has_loop);
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
-}
-
-void OrientedPathFollow::set_offset(float p_offset) {
- delta_offset = p_offset - offset;
- offset = p_offset;
-
- if (path)
- _update_transform();
- _change_notify("offset");
- _change_notify("unit_offset");
-}
-
-void OrientedPathFollow::set_h_offset(float p_h_offset) {
-
- h_offset = p_h_offset;
- if (path)
- _update_transform();
-}
-
-float OrientedPathFollow::get_h_offset() const {
-
- return h_offset;
-}
-
-void OrientedPathFollow::set_v_offset(float p_v_offset) {
-
- v_offset = p_v_offset;
- if (path)
- _update_transform();
-}
-
-float OrientedPathFollow::get_v_offset() const {
-
- return v_offset;
-}
-
-float OrientedPathFollow::get_offset() const {
-
- return offset;
-}
-
-void OrientedPathFollow::set_unit_offset(float p_unit_offset) {
-
- if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
-}
-
-float OrientedPathFollow::get_unit_offset() const {
-
- if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
- return get_offset() / path->get_curve()->get_baked_length();
- else
- return 0;
-}
-
-void OrientedPathFollow::set_loop(bool p_loop) {
-
- loop = p_loop;
-}
-
-bool OrientedPathFollow::has_loop() const {
-
- return loop;
-}
-
-OrientedPathFollow::OrientedPathFollow() {
-
- offset = 0;
- delta_offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = NULL;
- cubic = true;
- loop = true;
-}
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..2a12c4a826 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,8 @@ public:
ROTATION_NONE,
ROTATION_Y,
ROTATION_XY,
- ROTATION_XYZ
+ ROTATION_XYZ,
+ ROTATION_ORIENTED
};
private:
@@ -106,52 +107,11 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
VARIANT_ENUM_CAST(PathFollow::RotationMode);
-class OrientedPathFollow : public Spatial {
-
- GDCLASS(OrientedPathFollow, Spatial);
-
-private:
- Path *path;
- real_t delta_offset; // change in offset since last _update_transform
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- bool cubic;
- bool loop;
-
- void _update_transform();
-
-protected:
- virtual void _validate_property(PropertyInfo &property) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_offset(float p_offset);
- float get_offset() const;
-
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
-
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
-
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
-
- void set_loop(bool p_loop);
- bool has_loop() const;
-
- void set_cubic_interpolation(bool p_enable);
- bool get_cubic_interpolation() const;
-
- OrientedPathFollow();
-};
-
#endif // PATH_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d7bd89625f..a02cc4bee6 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,10 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -108,14 +111,25 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -123,10 +137,7 @@ void PhysicsBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
@@ -171,14 +182,13 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+ ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -189,8 +199,7 @@ void StaticBody::set_friction(real_t p_friction) {
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -201,14 +210,13 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
+ ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1.");
if (physics_material_override.is_null()) {
physics_material_override.instance();
@@ -219,8 +227,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
@@ -289,14 +296,15 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
@@ -614,12 +622,11 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -631,8 +638,7 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 1;
@@ -643,12 +649,11 @@ real_t RigidBody::get_friction() const {
void RigidBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.");
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -659,8 +664,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
+ WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.");
if (physics_material_override.is_null()) {
return 0;
}
@@ -849,10 +853,7 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
+ ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead.");
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
@@ -916,7 +917,7 @@ String RigidBody::get_configuration_warning() const {
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
@@ -1006,10 +1007,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -1026,10 +1027,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
@@ -1086,10 +1087,10 @@ void RigidBody::_reload_physics_characteristics() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_test_only) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_test_only)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -1103,11 +1104,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_test_only) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1136,7 +1137,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
-//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
@@ -1149,7 +1150,8 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
}
}
- Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_ceiling = false;
@@ -1162,19 +1164,16 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
while (p_max_slides) {
Collision collision;
-
bool found_collision = false;
- int test_type = 0;
-
- do {
+ for (int i = 0; i < 2; ++i) {
bool collided;
- if (test_type == 0) { //collide
+ if (i == 0) { //collide
collided = move_and_collide(motion, p_infinite_inertia, collision);
if (!collided) {
motion = Vector3(); //clear because no collision happened and motion completed
}
- } else {
+ } else { //separate raycasts (if any)
collided = separate_raycast_shapes(p_infinite_inertia, collision);
if (collided) {
collision.remainder = motion; //keep
@@ -1184,9 +1183,6 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
@@ -1196,14 +1192,14 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
+ if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector3() == lv_n + p_floor_direction) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
@@ -1213,7 +1209,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
is_on_slope = true;
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
+ } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1229,15 +1225,13 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
lv = lv.slide(n);
}
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- lv[i] = 0;
+ for (int j = 0; j < 3; j++) {
+ if (locked_axis & (1 << j)) {
+ lv[j] = 0;
}
}
}
-
- ++test_type;
- } while (!p_stop_on_slope && test_type < 2);
+ }
if (!found_collision || motion == Vector3())
break;
@@ -1248,7 +1242,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
return lv;
}
-Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
@@ -1260,14 +1254,27 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
Collision col;
Transform gt = get_global_transform();
- if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
- gt.origin += col.travel;
- if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+
+ bool apply = true;
+ if (p_floor_direction != Vector3()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+ } else {
+ apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+ }
+ }
+ if (apply) {
+ gt.origin += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
@@ -1380,13 +1387,25 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
+void KinematicBody::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ colliders.clear();
+ floor_velocity = Vector3();
+ }
+}
+
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
@@ -1446,7 +1465,7 @@ Vector3 KinematicCollision::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
+ if (!owner) return NULL;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}
@@ -1888,6 +1907,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant
if (j.is_valid())
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness);
+ } else if ("linear_spring_enabled" == var_name) {
+ axis_data[axis].linear_spring_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, axis_data[axis].linear_spring_enabled);
+
+ } else if ("linear_spring_stiffness" == var_name) {
+ axis_data[axis].linear_spring_stiffness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, axis_data[axis].linear_spring_stiffness);
+
+ } else if ("linear_spring_damping" == var_name) {
+ axis_data[axis].linear_spring_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, axis_data[axis].linear_spring_damping);
+
+ } else if ("linear_equilibrium_point" == var_name) {
+ axis_data[axis].linear_equilibrium_point = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].linear_equilibrium_point);
+
} else if ("linear_restitution" == var_name) {
axis_data[axis].linear_restitution = p_value;
if (j.is_valid())
@@ -1933,6 +1972,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant
if (j.is_valid())
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp);
+ } else if ("angular_spring_enabled" == var_name) {
+ axis_data[axis].angular_spring_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, axis_data[axis].angular_spring_enabled);
+
+ } else if ("angular_spring_stiffness" == var_name) {
+ axis_data[axis].angular_spring_stiffness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, axis_data[axis].angular_spring_stiffness);
+
+ } else if ("angular_spring_damping" == var_name) {
+ axis_data[axis].angular_spring_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, axis_data[axis].angular_spring_damping);
+
+ } else if ("angular_equilibrium_point" == var_name) {
+ axis_data[axis].angular_equilibrium_point = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].angular_equilibrium_point);
+
} else {
return false;
}
@@ -1971,6 +2030,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re
r_ret = axis_data[axis].linear_limit_lower;
} else if ("linear_limit_softness" == var_name) {
r_ret = axis_data[axis].linear_limit_softness;
+ } else if ("linear_spring_enabled" == var_name) {
+ r_ret = axis_data[axis].linear_spring_enabled;
+ } else if ("linear_spring_stiffness" == var_name) {
+ r_ret = axis_data[axis].linear_spring_stiffness;
+ } else if ("linear_spring_damping" == var_name) {
+ r_ret = axis_data[axis].linear_spring_damping;
+ } else if ("linear_equilibrium_point" == var_name) {
+ r_ret = axis_data[axis].linear_equilibrium_point;
} else if ("linear_restitution" == var_name) {
r_ret = axis_data[axis].linear_restitution;
} else if ("linear_damping" == var_name) {
@@ -1989,6 +2056,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re
r_ret = axis_data[axis].angular_damping;
} else if ("erp" == var_name) {
r_ret = axis_data[axis].erp;
+ } else if ("angular_spring_enabled" == var_name) {
+ r_ret = axis_data[axis].angular_spring_enabled;
+ } else if ("angular_spring_stiffness" == var_name) {
+ r_ret = axis_data[axis].angular_spring_stiffness;
+ } else if ("angular_spring_damping" == var_name) {
+ r_ret = axis_data[axis].angular_spring_damping;
+ } else if ("angular_equilibrium_point" == var_name) {
+ r_ret = axis_data[axis].angular_equilibrium_point;
} else {
return false;
}
@@ -2003,6 +2078,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_spring_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_stiffness"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_damping"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_equilibrium_point"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled"));
@@ -2012,6 +2091,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_spring_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_stiffness"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_damping"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_equilibrium_point"));
}
}
@@ -2099,7 +2182,7 @@ void PhysicalBone::_notification(int p_what) {
void PhysicalBone::_direct_state_changed(Object *p_state) {
- if (!simulate_physics) {
+ if (!simulate_physics || !_internal_simulate_physics) {
return;
}
@@ -2122,7 +2205,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) {
// Update skeleton
if (parent_skeleton) {
if (-1 != bone_id) {
- parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse));
+ parent_skeleton->set_bone_global_pose_override(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse), 1.0, true);
}
}
}
@@ -2275,6 +2358,10 @@ void PhysicalBone::_reload_joint() {
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, g6dofjd->axis_data[axis].linear_spring_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].linear_spring_stiffness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, g6dofjd->axis_data[axis].linear_spring_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].linear_equilibrium_point);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping);
PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled);
@@ -2284,9 +2371,15 @@ void PhysicalBone::_reload_joint() {
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping);
PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, g6dofjd->axis_data[axis].angular_spring_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].angular_spring_stiffness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, g6dofjd->axis_data[axis].angular_spring_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].angular_equilibrium_point);
}
} break;
+ case JOINT_TYPE_NONE: {
+ } break;
}
}
@@ -2324,7 +2417,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2342,6 +2436,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
case JOINT_TYPE_6DOF:
joint_data = memnew(SixDOFJointData);
break;
+ case JOINT_TYPE_NONE:
+ break;
}
_reload_joint();
@@ -2505,12 +2601,12 @@ PhysicalBone::PhysicalBone() :
gizmo_move_joint(false),
#endif
joint_data(NULL),
+ parent_skeleton(NULL),
static_body(false),
- simulate_physics(false),
_internal_static_body(false),
+ simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
- parent_skeleton(NULL),
bone_name(""),
bounce(0),
mass(1),
@@ -2522,7 +2618,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
@@ -2619,7 +2716,6 @@ void PhysicalBone::_start_physics_simulation() {
PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- parent_skeleton->set_bone_ignore_animation(bone_id, true);
_internal_simulate_physics = true;
}
@@ -2631,6 +2727,6 @@ void PhysicalBone::_stop_physics_simulation() {
PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, "");
- parent_skeleton->set_bone_ignore_animation(bone_id, false);
+ parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
_internal_simulate_physics = false;
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index ca48b51ffb..0967cb9cd5 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -161,6 +162,7 @@ protected:
ShapePair(int p_bs, int p_ls) {
body_shape = p_bs;
local_shape = p_ls;
+ tagged = false;
}
};
struct RigidBody_RemoveAction {
@@ -309,14 +311,15 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_test_only = false);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_test_only = false);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
@@ -328,7 +331,7 @@ public:
float get_safe_margin() const;
Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -389,6 +392,8 @@ public:
virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ virtual ~JointData() {}
};
struct PinJointData : public JointData {
@@ -491,6 +496,10 @@ public:
real_t linear_limit_softness;
real_t linear_restitution;
real_t linear_damping;
+ bool linear_spring_enabled;
+ real_t linear_spring_stiffness;
+ real_t linear_spring_damping;
+ real_t linear_equilibrium_point;
bool angular_limit_enabled;
real_t angular_limit_upper;
real_t angular_limit_lower;
@@ -498,6 +507,10 @@ public:
real_t angular_restitution;
real_t angular_damping;
real_t erp;
+ bool angular_spring_enabled;
+ real_t angular_spring_stiffness;
+ real_t angular_spring_damping;
+ real_t angular_equilibrium_point;
SixDOFAxisData() :
linear_limit_enabled(true),
@@ -506,13 +519,21 @@ public:
linear_limit_softness(0.7),
linear_restitution(0.5),
linear_damping(1.),
+ linear_spring_enabled(false),
+ linear_spring_stiffness(0),
+ linear_spring_damping(0),
+ linear_equilibrium_point(0),
angular_limit_enabled(true),
angular_limit_upper(0),
angular_limit_lower(0),
angular_limit_softness(0.5),
angular_restitution(0),
angular_damping(1.),
- erp(0.5) {}
+ erp(0.5),
+ angular_spring_enabled(false),
+ angular_spring_stiffness(0),
+ angular_spring_damping(0.),
+ angular_equilibrium_point(0) {}
};
virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index a30fc0ac3e..c261ed3aeb 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -707,6 +707,9 @@ void Generic6DOFJoint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag_z", "flag", "value"), &Generic6DOFJoint::set_flag_z);
ClassDB::bind_method(D_METHOD("get_flag_z", "flag"), &Generic6DOFJoint::get_flag_z);
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &Generic6DOFJoint::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &Generic6DOFJoint::get_precision);
+
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/upper_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_UPPER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/lower_distance"), "set_param_x", "get_param_x", PARAM_LINEAR_LOWER_LIMIT);
@@ -716,6 +719,11 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
+
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
@@ -727,6 +735,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT);
@@ -737,6 +749,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
@@ -748,6 +764,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT);
@@ -758,6 +778,10 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
@@ -769,6 +793,12 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_RANGE, "1,99999,1"), "set_precision", "get_precision");
BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
@@ -790,6 +820,8 @@ void Generic6DOFJoint::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING);
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
BIND_ENUM_CONSTANT(FLAG_MAX);
@@ -880,6 +912,14 @@ bool Generic6DOFJoint::get_flag_z(Flag p_flag) const {
return flags_z[p_flag];
}
+void Generic6DOFJoint::set_precision(int p_precision) {
+ precision = p_precision;
+
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_precision(
+ get_joint(),
+ precision);
+}
+
RID Generic6DOFJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b) {
Transform gt = get_global_transform();
@@ -914,7 +954,8 @@ RID Generic6DOFJoint::_configure_joint(PhysicsBody *body_a, PhysicsBody *body_b)
return j;
}
-Generic6DOFJoint::Generic6DOFJoint() {
+Generic6DOFJoint::Generic6DOFJoint() :
+ precision(1) {
set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0);
set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0);
@@ -923,6 +964,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_x(PARAM_LINEAR_DAMPING, 1.0);
set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -932,9 +976,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_x(PARAM_ANGULAR_ERP, 0.5);
set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_x(FLAG_ENABLE_MOTOR, false);
set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
@@ -945,6 +994,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_y(PARAM_LINEAR_DAMPING, 1.0);
set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -954,9 +1006,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_y(PARAM_ANGULAR_ERP, 0.5);
set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_y(FLAG_ENABLE_MOTOR, false);
set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
@@ -967,6 +1024,9 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_z(PARAM_LINEAR_DAMPING, 1.0);
set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
+ set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01);
+ set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0);
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -976,9 +1036,14 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_z(PARAM_ANGULAR_ERP, 0.5);
set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0);
set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300);
+ set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0);
+ set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0);
set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
+ set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false);
+ set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false);
set_flag_z(FLAG_ENABLE_MOTOR, false);
set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 37870d6f30..f6df920314 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -251,6 +251,9 @@ public:
PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING,
PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
+ PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
+ PARAM_LINEAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING,
+ PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
@@ -260,12 +263,17 @@ public:
PARAM_ANGULAR_ERP = PhysicsServer::G6DOF_JOINT_ANGULAR_ERP,
PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
+ PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
+ PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
+ PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
PARAM_MAX = PhysicsServer::G6DOF_JOINT_MAX,
};
enum Flag {
FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
+ FLAG_ENABLE_LINEAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
+ FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX
@@ -297,6 +305,8 @@ protected:
float params_z[PARAM_MAX];
bool flags_z[FLAG_MAX];
+ int precision;
+
virtual RID _configure_joint(PhysicsBody *body_a, PhysicsBody *body_b);
static void _bind_methods();
@@ -319,6 +329,11 @@ public:
void set_flag_z(Flag p_flag, bool p_enabled);
bool get_flag_z(Flag p_flag) const;
+ void set_precision(int p_precision);
+ int get_precision() const {
+ return precision;
+ }
+
Generic6DOFJoint();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 137338d79e..f5163dfcdd 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index cb3f208072..04af3a750c 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#define PORTAL_H
#include "scene/3d/visual_instance.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
/* Portal Logic:
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 3ae04f491f..18de105eee 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 2bc69eff9b..21361592d1 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index f56f728d99..96dc3304f2 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,6 +204,7 @@ ProximityGroup::ProximityGroup() {
group_version = 0;
dispatch_mode = MODE_PROXY;
+ cell_size = 1.0;
grid_radius = Vector3(1, 1, 1);
set_notify_transform(true);
};
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index 448f30bf80..bd11e31031 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 17f069bbc8..30eed8f1a7 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,6 +102,8 @@ Vector3 RayCast::get_collision_normal() const {
void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
+ update_gizmo();
+
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index e95382e1fe..43d55adb98 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index fe522bbe97..c34771d9f1 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 13ae1c81f6..48d65b79f7 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index c12e49fb47..76b0b0c92f 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,38 +63,40 @@ void RemoteTransform::_update_remote() {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
n->set_global_transform(get_global_transform());
} else {
- Transform n_trans = n->get_global_transform();
Transform our_trans = get_global_transform();
- if (!update_remote_position)
- our_trans.set_origin(n_trans.get_origin());
+ if (update_remote_rotation)
+ n->set_rotation(our_trans.basis.get_rotation());
- n->set_global_transform(our_trans);
+ if (update_remote_scale)
+ n->set_scale(our_trans.basis.get_scale());
- if (!update_remote_rotation)
- n->set_rotation(n_trans.basis.get_rotation());
+ if (update_remote_position) {
+ Transform n_trans = n->get_global_transform();
- if (!update_remote_scale)
- n->set_scale(n_trans.basis.get_scale());
+ n_trans.set_origin(our_trans.get_origin());
+ n->set_global_transform(n_trans);
+ }
}
} else {
if (update_remote_position && update_remote_rotation && update_remote_scale) {
- n->set_global_transform(get_global_transform());
+ n->set_transform(get_transform());
} else {
- Transform n_trans = n->get_transform();
Transform our_trans = get_transform();
- if (!update_remote_position)
- our_trans.set_origin(n_trans.get_origin());
+ if (update_remote_rotation)
+ n->set_rotation(our_trans.basis.get_rotation());
- n->set_transform(our_trans);
+ if (update_remote_scale)
+ n->set_scale(our_trans.basis.get_scale());
- if (!update_remote_rotation)
- n->set_rotation(n_trans.basis.get_rotation());
+ if (update_remote_position) {
+ Transform n_trans = n->get_transform();
- if (!update_remote_scale)
- n->set_scale(n_trans.basis.get_scale());
+ n_trans.set_origin(our_trans.get_origin());
+ n->set_transform(n_trans);
+ }
}
}
}
@@ -103,7 +105,7 @@ void RemoteTransform::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE: {
_update_cache();
@@ -172,10 +174,14 @@ bool RemoteTransform::get_update_scale() const {
return update_remote_scale;
}
+void RemoteTransform::force_update_cache() {
+ _update_cache();
+}
+
String RemoteTransform::get_configuration_warning() const {
if (!has_node(remote_node) || !Object::cast_to<Spatial>(get_node(remote_node))) {
- return TTR("Path property must point to a valid Spatial node to work.");
+ return TTR("The \"Remote Path\" property must point to a valid Spatial or Spatial-derived node to work.");
}
return String();
@@ -185,6 +191,7 @@ void RemoteTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform::get_remote_node);
+ ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform::force_update_cache);
ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform::set_use_global_coordinates);
ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform::get_use_global_coordinates);
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index 6b788a2d75..07e01284e5 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,6 +68,8 @@ public:
void set_update_scale(const bool p_update);
bool get_update_scale() const;
+ void force_update_cache();
+
virtual String get_configuration_warning() const;
RemoteTransform();
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3914d7190e..073fe4f1da 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index ff388e606c..01efde53c9 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/room.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
/* RoomInstance Logic:
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index db82ef2a5c..ae79b4eebf 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,34 @@
#include "scene/3d/physics_body.h"
#include "scene/resources/surface_tool.h"
+void SkinReference::_skin_changed() {
+ if (skeleton_node) {
+ skeleton_node->_make_dirty();
+ }
+}
+
+void SkinReference::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed);
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton);
+ ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin);
+}
+
+RID SkinReference::get_skeleton() const {
+ return skeleton;
+}
+
+Ref<Skin> SkinReference::get_skin() const {
+ return skin;
+}
+
+SkinReference::~SkinReference() {
+ if (skeleton_node) {
+ skeleton_node->skin_bindings.erase(this);
+ }
+
+ VS::get_singleton()->free(skeleton);
+}
+
bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
@@ -70,9 +98,9 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
for (int i = 0; i < children.size(); i++) {
- NodePath path = children[i];
- ERR_CONTINUE(path.operator String() == "");
- Node *node = get_node(path);
+ NodePath npath = children[i];
+ ERR_CONTINUE(npath.operator String() == "");
+ Node *node = get_node(npath);
ERR_CONTINUE(!node);
bind_child_node_to_bone(which, node);
}
@@ -115,8 +143,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
ERR_CONTINUE(!node);
- NodePath path = get_path_to(node);
- children.push_back(path);
+ NodePath npath = get_path_to(node);
+ children.push_back(npath);
}
r_ret = children;
@@ -162,7 +190,7 @@ void Skeleton::_update_process_order() {
//now check process order
int pass_count = 0;
while (pass_count < len * len) {
- //using bubblesort because of simplicity, it wont run every frame though.
+ //using bubblesort because of simplicity, it won't run every frame though.
//bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
bool swapped = false;
for (int i = 0; i < len; i++) {
@@ -196,131 +224,82 @@ void Skeleton::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
-
- if (dirty) {
-
- dirty = false;
- _make_dirty(); // property make it dirty
- }
-
- } break;
- case NOTIFICATION_EXIT_WORLD: {
-
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (dirty)
- break; //will be eventually updated
-
- //if moved, just update transforms
- VisualServer *vs = VisualServer::get_singleton();
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
- for (int i = 0; i < len; i++) {
-
- const Bone &b = bonesptr[i];
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
- }
- } break;
case NOTIFICATION_UPDATE_SKELETON: {
VisualServer *vs = VisualServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
- vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
-
_update_process_order();
const int *order = process_order.ptr();
- // pose changed, rebuild cache of inverses
- if (rest_global_inverse_dirty) {
-
- // calculate global rests and invert them
- for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[order[i]];
- if (b.parent >= 0)
- b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest;
- else
- b.rest_global_inverse = b.rest;
- }
- for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[order[i]];
- b.rest_global_inverse.affine_invert();
- }
-
- rest_global_inverse_dirty = false;
- }
-
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[order[i]];
- if (b.disable_rest) {
- if (b.enabled) {
-
- Transform pose = b.pose;
- if (b.custom_pose_enable) {
+ if (b.global_pose_override_amount >= 0.999) {
+ b.pose_global = b.global_pose_override;
+ } else {
+ if (b.disable_rest) {
+ if (b.enabled) {
- pose = b.custom_pose * pose;
- }
+ Transform pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
- if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ } else {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global = pose;
+ }
} else {
- b.pose_global = pose;
- }
- } else {
+ if (b.parent >= 0) {
- if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global;
+ } else {
- b.pose_global = bonesptr[b.parent].pose_global;
- } else {
-
- b.pose_global = Transform();
+ b.pose_global = Transform();
+ }
}
- }
- } else {
- if (b.enabled) {
-
- Transform pose = b.pose;
- if (b.custom_pose_enable) {
+ } else {
+ if (b.enabled) {
- pose = b.custom_pose * pose;
- }
+ Transform pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
- if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
+ } else {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
+ b.pose_global = b.rest * pose;
+ }
} else {
- b.pose_global = b.rest * pose;
- }
- } else {
+ if (b.parent >= 0) {
- if (b.parent >= 0) {
-
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- } else {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ } else {
- b.pose_global = b.rest;
+ b.pose_global = b.rest;
+ }
}
}
+
+ if (b.global_pose_override_amount >= CMP_EPSILON) {
+ b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount);
+ }
}
- b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
+ if (b.global_pose_override_reset) {
+ b.global_pose_override_amount = 0.0;
+ }
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
@@ -332,28 +311,37 @@ void Skeleton::_notification(int p_what) {
}
}
+ //update skins
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+
+ const Skin *skin = E->get()->skin.operator->();
+ RID skeleton = E->get()->skeleton;
+ uint32_t bind_count = skin->get_bind_count();
+
+ if (E->get()->bind_count != bind_count) {
+ VS::get_singleton()->skeleton_allocate(skeleton, bind_count);
+ E->get()->bind_count = bind_count;
+ }
+
+ for (uint32_t i = 0; i < bind_count; i++) {
+ uint32_t bone_index = skin->get_bind_bone(i);
+ ERR_CONTINUE(bone_index >= (uint32_t)len);
+ vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
+ }
+ }
+
dirty = false;
} break;
}
}
-Transform Skeleton::get_bone_transform(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
- if (dirty)
- const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
- return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse;
-}
-
-void Skeleton::set_bone_global_pose(int p_bone, const Transform &p_pose) {
+void Skeleton::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
- if (bones[p_bone].parent == -1) {
-
- set_bone_pose(p_bone, bones[p_bone].rest_global_inverse * p_pose); //fast
- } else {
-
- set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow
- }
+ bones.write[p_bone].global_pose_override_amount = p_amount;
+ bones.write[p_bone].global_pose_override = p_pose;
+ bones.write[p_bone].global_pose_override_reset = !p_persistent;
+ _make_dirty();
}
Transform Skeleton::get_bone_global_pose(int p_bone) const {
@@ -364,11 +352,6 @@ Transform Skeleton::get_bone_global_pose(int p_bone) const {
return bones[p_bone].pose_global;
}
-RID Skeleton::get_skeleton() const {
-
- return skeleton;
-}
-
// skeleton creation api
void Skeleton::add_bone(const String &p_name) {
@@ -383,8 +366,6 @@ void Skeleton::add_bone(const String &p_name) {
b.name = p_name;
bones.push_back(b);
process_order_dirty = true;
-
- rest_global_inverse_dirty = true;
_make_dirty();
update_gizmo();
}
@@ -429,7 +410,6 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) {
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
bones.write[p_bone].parent = p_parent;
- rest_global_inverse_dirty = true;
process_order_dirty = true;
_make_dirty();
}
@@ -447,23 +427,11 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
}
bones.write[p_bone].parent = -1;
- bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
process_order_dirty = true;
_make_dirty();
}
-void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) {
- ERR_FAIL_INDEX(p_bone, bones.size());
- bones.write[p_bone].ignore_animation = p_ignore;
-}
-
-bool Skeleton::is_bone_ignore_animation(int p_bone) const {
-
- ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
- return bones[p_bone].ignore_animation;
-}
-
void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
ERR_FAIL_INDEX(p_bone, bones.size());
@@ -488,7 +456,6 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].rest = p_rest;
- rest_global_inverse_dirty = true;
_make_dirty();
}
Transform Skeleton::get_bone_rest(int p_bone) const {
@@ -503,7 +470,6 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].enabled = p_enabled;
- rest_global_inverse_dirty = true;
_make_dirty();
}
bool Skeleton::is_bone_enabled(int p_bone) const {
@@ -550,7 +516,6 @@ void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound)
void Skeleton::clear_bones() {
bones.clear();
- rest_global_inverse_dirty = true;
process_order_dirty = true;
_make_dirty();
@@ -561,10 +526,11 @@ void Skeleton::clear_bones() {
void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(!is_inside_tree());
bones.write[p_bone].pose = p_pose;
- _make_dirty();
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -594,10 +560,6 @@ void Skeleton::_make_dirty() {
if (dirty)
return;
- if (!is_inside_tree()) {
- dirty = true;
- return;
- }
MessageQueue::get_singleton()->push_notification(this, NOTIFICATION_UPDATE_SKELETON);
dirty = true;
}
@@ -771,6 +733,69 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
#endif // _3D_DISABLED
+void Skeleton::_skin_changed() {
+ _make_dirty();
+}
+
+Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) {
+
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ if (E->get()->skin == p_skin) {
+ return Ref<SkinReference>(E->get());
+ }
+ }
+
+ Ref<Skin> skin = p_skin;
+
+ if (skin.is_null()) {
+ //need to create one from existing code, this is for compatibility only
+ //when skeletons did not support skins. It is also used by gizmo
+ //to display the skeleton.
+
+ skin.instance();
+ skin->set_bind_count(bones.size());
+ _update_process_order(); //just in case
+
+ // pose changed, rebuild cache of inverses
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+ const int *order = process_order.ptr();
+
+ // calculate global rests and invert them
+ for (int i = 0; i < len; i++) {
+ const Bone &b = bonesptr[order[i]];
+ if (b.parent >= 0) {
+ skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest);
+ } else {
+ skin->set_bind_pose(order[i], b.rest);
+ }
+ }
+
+ for (int i = 0; i < len; i++) {
+ //the inverse is what is actually required
+ skin->set_bind_bone(i, i);
+ skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ }
+ }
+
+ ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
+
+ Ref<SkinReference> skin_ref;
+ skin_ref.instance();
+
+ skin_ref->skeleton_node = this;
+ skin_ref->bind_count = 0;
+ skin_ref->skeleton = VisualServer::get_singleton()->skeleton_create();
+ skin_ref->skeleton_node = this;
+ skin_ref->skin = skin;
+
+ skin_bindings.insert(skin_ref.operator->());
+
+ skin->connect("changed", skin_ref.operator->(), "_skin_changed");
+ _make_dirty();
+ return skin_ref;
+}
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -787,6 +812,10 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton::register_skin);
+
+ ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests);
+
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled);
@@ -799,14 +828,12 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose);
ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose);
- ClassDB::bind_method(D_METHOD("set_bone_global_pose", "bone_idx", "pose"), &Skeleton::set_bone_global_pose);
+ ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose);
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
-
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
@@ -816,20 +843,19 @@ void Skeleton::_bind_methods() {
#endif // _3D_DISABLED
- ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
-
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
Skeleton::Skeleton() {
- rest_global_inverse_dirty = true;
dirty = false;
process_order_dirty = true;
- skeleton = VisualServer::get_singleton()->skeleton_create();
- set_notify_transform(true);
}
Skeleton::~Skeleton() {
- VisualServer::get_singleton()->free(skeleton);
+
+ //some skins may remain bound
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ E->get()->skeleton_node = nullptr;
+ }
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 07abdc1fe7..824d9567fa 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,7 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+#include "scene/resources/skin.h"
#ifndef _3D_DISABLED
typedef int BoneId;
@@ -44,10 +41,38 @@ typedef int BoneId;
class PhysicalBone;
#endif // _3D_DISABLED
+class Skeleton;
+
+class SkinReference : public Reference {
+ GDCLASS(SkinReference, Reference)
+ friend class Skeleton;
+
+ Skeleton *skeleton_node;
+ RID skeleton;
+ Ref<Skin> skin;
+ uint32_t bind_count = 0;
+ void _skin_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ RID get_skeleton() const;
+ Ref<Skin> get_skin() const;
+ ~SkinReference();
+};
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
+private:
+ friend class SkinReference;
+
+ Set<SkinReference *> skin_bindings;
+
+ void _skin_changed();
+
struct Bone {
String name;
@@ -56,11 +81,8 @@ class Skeleton : public Spatial {
int parent;
int sort_index; //used for re-sorting process order
- bool ignore_animation;
-
bool disable_rest;
Transform rest;
- Transform rest_global_inverse;
Transform pose;
Transform pose_global;
@@ -68,7 +90,9 @@ class Skeleton : public Spatial {
bool custom_pose_enable;
Transform custom_pose;
- Transform transform_final;
+ float global_pose_override_amount;
+ bool global_pose_override_reset;
+ Transform global_pose_override;
#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
@@ -80,9 +104,10 @@ class Skeleton : public Spatial {
Bone() {
parent = -1;
enabled = true;
- ignore_animation = false;
- custom_pose_enable = false;
disable_rest = false;
+ custom_pose_enable = false;
+ global_pose_override_amount = 0;
+ global_pose_override_reset = false;
#ifndef _3D_DISABLED
physical_bone = NULL;
cache_parent_physical_bone = NULL;
@@ -90,14 +115,10 @@ class Skeleton : public Spatial {
}
};
- bool rest_global_inverse_dirty;
-
Vector<Bone> bones;
Vector<int> process_order;
bool process_order_dirty;
- RID skeleton;
-
void _make_dirty();
bool dirty;
@@ -130,8 +151,6 @@ public:
NOTIFICATION_UPDATE_SKELETON = 50
};
- RID get_skeleton() const;
-
// skeleton creation api
void add_bone(const String &p_name);
int find_bone(const String &p_name) const;
@@ -144,9 +163,6 @@ public:
void unparent_bone_and_rest(int p_bone);
- void set_bone_ignore_animation(int p_bone, bool p_ignore);
- bool is_bone_ignore_animation(int p_bone) const;
-
void set_bone_disable_rest(int p_bone, bool p_disable);
bool is_bone_rest_disabled(int p_bone) const;
@@ -154,10 +170,9 @@ public:
void set_bone_rest(int p_bone, const Transform &p_rest);
Transform get_bone_rest(int p_bone) const;
- Transform get_bone_transform(int p_bone) const;
Transform get_bone_global_pose(int p_bone) const;
- void set_bone_global_pose(int p_bone, const Transform &p_pose);
+ void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -179,6 +194,8 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 4ebc941ebc..6c3949a0a8 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
+#include "core/list.h"
+#include "core/object.h"
#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -69,7 +73,7 @@ void SoftBodyVisualServerHandler::open() {
}
void SoftBodyVisualServerHandler::close() {
- write_buffer = PoolVector<uint8_t>::Write();
+ write_buffer.release();
}
void SoftBodyVisualServerHandler::commit_changes() {
@@ -100,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
+SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
+ point_index = obj.point_index;
+ spatial_attachment_path = obj.spatial_attachment_path;
+ spatial_attachment = obj.spatial_attachment;
+ offset = obj.offset;
+ return *this;
+}
+
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
@@ -335,6 +347,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -392,11 +405,11 @@ String SoftBody::get_configuration_warning() const {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("This body will be ignored until you set a mesh");
+ warning += TTR("This body will be ignored until you set a mesh.");
}
Transform t = get_transform();
- if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (!warning.empty())
warning += "\n\n";
@@ -547,23 +560,31 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
void SoftBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject.");
PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
@@ -672,7 +693,6 @@ bool SoftBody::is_ray_pickable() const {
}
SoftBody::SoftBody() :
- MeshInstance(),
physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
mesh_owner(false),
collision_mask(1),
@@ -686,6 +706,7 @@ SoftBody::SoftBody() :
}
SoftBody::~SoftBody() {
+ PhysicsServer::get_singleton()->free(physics_rid);
}
void SoftBody::reset_softbody_pin() {
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index ee3d8d87cf..ee455f8dab 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
+ PinnedPoint operator=(const PinnedPoint &obj);
};
private:
@@ -166,6 +167,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index fcc908cdc6..df831f92ef 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
+#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -177,7 +178,7 @@ void Spatial::_notification(int p_what) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
@@ -223,7 +224,8 @@ void Spatial::_notification(int p_what) {
#endif
} break;
- default: {}
+ default: {
+ }
}
}
@@ -401,6 +403,8 @@ void Spatial::update_gizmo() {
if (!is_inside_world())
return;
if (!data.gizmo.is_valid())
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ if (!data.gizmo.is_valid())
return;
if (data.gizmo_dirty)
return;
@@ -502,6 +506,8 @@ bool Spatial::is_set_as_toplevel() const {
Ref<World> Spatial::get_world() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
+ ERR_FAIL_COND_V(!data.viewport, Ref<World>());
+
return data.viewport->find_world();
}
@@ -672,26 +678,22 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat;
- lookat.origin = get_global_transform().origin;
- if (lookat.origin == p_target) {
- ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
- ERR_FAIL();
- }
-
- if (p_up.cross(p_target - lookat.origin) == Vector3()) {
- ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
- ERR_FAIL();
- }
- lookat = lookat.looking_at(p_target, p_up);
- set_global_transform(lookat);
+ Vector3 origin(get_global_transform().origin);
+ look_at_from_position(origin, p_target, p_up);
}
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
+ ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+
Transform lookat;
lookat.origin = p_pos;
+
+ Vector3 original_scale(get_global_transform().basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}
@@ -800,15 +802,15 @@ void Spatial::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Matrix", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 815ca16bc5..eea2696767 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class SpatialGizmo : public Reference {
GDCLASS(SpatialGizmo, Reference);
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index 3850a0c7e6..97517be53b 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index a8278a4fb5..8260cf3f06 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "scene/3d/spatial.h"
class SpatialVelocityTracker : public Reference {
- GDCLASS(SpatialVelocityTracker, Reference)
+ GDCLASS(SpatialVelocityTracker, Reference);
struct PositionHistory {
uint64_t frame;
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index 818e7f9217..f3665d251b 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,9 @@
SpringArm::SpringArm() :
spring_length(1),
- mask(1),
current_spring_length(0),
+ keep_child_basis(false),
+ mask(1),
margin(0.01) {}
void SpringArm::_notification(int p_what) {
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index 24d912d371..35df56f06e 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,8 @@ class SpringArm : public Spatial {
Ref<Shape> shape;
Set<RID> excluded_objects;
float spring_length;
- bool keep_child_basis;
float current_spring_length;
+ bool keep_child_basis;
uint32_t mask;
float margin;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 774ee49af2..a9dacc442c 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -163,6 +163,7 @@ float SpriteBase3D::get_opacity() const {
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
+ ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
_queue_update();
}
@@ -253,7 +254,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -285,6 +286,18 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
return alpha_cut;
}
+void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode, 3);
+ billboard_mode = p_mode;
+ _queue_update();
+}
+
+SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
+
+ return billboard_mode;
+}
+
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
@@ -317,6 +330,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
+
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
@@ -332,6 +348,7 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
@@ -360,6 +377,7 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
alpha_cut = ALPHA_CUT_DISABLED;
+ billboard_mode = SpatialMaterial::BILLBOARD_DISABLED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
modulate = Color(1, 1, 1, 1);
@@ -382,36 +400,30 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_clear(immediate);
if (!texture.is_valid())
- return; //no texuture no life
+ return;
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0)
return;
- Size2i s;
- Rect2i src_rect;
-
- if (region) {
-
- s = region_rect.size;
- src_rect = region_rect;
- } else {
- s = texture->get_size();
- s = s / Size2i(hframes, vframes);
+ Rect2 base_rect;
+ if (region)
+ base_rect = region_rect;
+ else
+ base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
- src_rect.size = s;
- src_rect.position.x += (frame % hframes) * s.x;
- src_rect.position.y += (frame / hframes) * s.y;
- }
+ Size2 frame_size = base_rect.size / Size2(hframes, vframes);
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes);
+ frame_offset *= frame_size;
- Point2i ofs = get_offset();
+ Point2 dest_offset = get_offset();
if (is_centered())
- ofs -= s / 2;
-
- Rect2i dst_rect(ofs, s);
+ dest_offset -= frame_size / 2;
+ Rect2 src_rect(base_rect.position + frame_offset, frame_size);
+ Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)
@@ -461,7 +473,14 @@ void Sprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
+ Plane tangent;
+ if (axis == Vector3::AXIS_X) {
+ tangent = Plane(0, 0, -1, 1);
+ } else {
+ tangent = Plane(1, 0, 0, 1);
+ }
+
+ RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
@@ -487,6 +506,7 @@ void Sprite3D::_draw() {
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
+ VS::get_singleton()->immediate_tangent(immediate, tangent);
VS::get_singleton()->immediate_color(immediate, color);
VS::get_singleton()->immediate_uv(immediate, uvs[i]);
@@ -555,12 +575,15 @@ Rect2 Sprite3D::get_region_rect() const {
void Sprite3D::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame, vframes * hframes);
+ ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
if (frame != p_frame)
frame = p_frame;
_queue_update();
+
+ _change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -569,6 +592,17 @@ int Sprite3D::get_frame() const {
return frame;
}
+void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite3D::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
@@ -612,7 +646,7 @@ Rect2 Sprite3D::get_item_rect() const {
s = s / Point2(hframes, vframes);
}
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
@@ -625,10 +659,9 @@ Rect2 Sprite3D::get_item_rect() const {
void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -646,6 +679,9 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
@@ -656,7 +692,8 @@ void Sprite3D::_bind_methods() {
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
@@ -699,15 +736,15 @@ void AnimatedSprite3D::_draw() {
return;
Size2i s = tsize;
- Rect2i src_rect;
+ Rect2 src_rect;
src_rect.size = s;
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
- Rect2i dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
@@ -761,7 +798,14 @@ void AnimatedSprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
+ Plane tangent;
+ if (axis == Vector3::AXIS_X) {
+ tangent = Plane(0, 0, -1, -1);
+ } else {
+ tangent = Plane(1, 0, 0, -1);
+ }
+
+ RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
VS::get_singleton()->immediate_set_material(immediate, mat);
@@ -788,6 +832,7 @@ void AnimatedSprite3D::_draw() {
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
+ VS::get_singleton()->immediate_tangent(immediate, tangent);
VS::get_singleton()->immediate_color(immediate, color);
VS::get_singleton()->immediate_uv(immediate, uvs[i]);
@@ -840,14 +885,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
property.hint = PROPERTY_HINT_RANGE;
-
- if (frames->has_animation(animation)) {
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- property.hint_string = "0,0,0";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -1050,7 +1092,7 @@ StringName AnimatedSprite3D::get_animation() const {
String AnimatedSprite3D::get_configuration_warning() const {
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
+ return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
}
return String();
@@ -1078,10 +1120,10 @@ void AnimatedSprite3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a4705a8970..065931de84 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,6 +80,7 @@ private:
bool flags[FLAG_MAX];
AlphaCutMode alpha_cut;
+ SpatialMaterial::BillboardMode billboard_mode;
bool pending_update;
void _im_update();
@@ -130,6 +131,8 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+ void set_billboard_mode(SpatialMaterial::BillboardMode p_mode);
+ SpatialMaterial::BillboardMode get_billboard_mode() const;
virtual Rect2 get_item_rect() const = 0;
@@ -173,6 +176,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_coord);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 56a86b6a17..98e68cfbda 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -270,6 +270,22 @@ void VehicleWheel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+ ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+
+ ADD_GROUP("Per-Wheel Motion", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
+ ADD_GROUP("VehicleBody Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
@@ -286,6 +302,34 @@ void VehicleWheel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
+void VehicleWheel::set_engine_force(float p_engine_force) {
+
+ m_engineForce = p_engine_force;
+}
+
+float VehicleWheel::get_engine_force() const {
+
+ return m_engineForce;
+}
+
+void VehicleWheel::set_brake(float p_brake) {
+
+ m_brake = p_brake;
+}
+float VehicleWheel::get_brake() const {
+
+ return m_brake;
+}
+
+void VehicleWheel::set_steering(float p_steering) {
+
+ m_steering = p_steering;
+}
+float VehicleWheel::get_steering() const {
+
+ return m_steering;
+}
+
void VehicleWheel::set_use_as_traction(bool p_enable) {
engine_traction = p_enable;
@@ -311,6 +355,11 @@ float VehicleWheel::get_skidinfo() const {
return m_skidInfo;
}
+float VehicleWheel::get_rpm() const {
+
+ return m_rpm;
+}
+
VehicleWheel::VehicleWheel() {
steers = false;
@@ -367,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
- //rotate around steering over de wheelAxleWS
- real_t steering = wheel.steers ? m_steeringValue : 0.0;
-
- Basis steeringMat(up, steering);
+ Basis steeringMat(up, wheel.m_steering);
Basis rotatingMat(right, wheel.m_rotation);
@@ -578,7 +624,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
if (p_rollInfluence > 0.0) {
// !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
// keeping in mind our anti roll factor if it is set
- contactDamping = s->get_step() / p_rollInfluence;
+ contactDamping = MIN(contactDamping, s->get_step() / p_rollInfluence);
}
#define ONLY_USE_LINEAR_MASS
@@ -716,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f) {
- rollingFriction = -engine_force * s->get_step();
+ if (wheelInfo.m_engineForce != 0.f) {
+ rollingFriction = -wheelInfo.m_engineForce * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
- float cbrake = MAX(wheelInfo.m_brake, brake);
- real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse;
+ real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse);
rollingFriction = _calc_rolling_friction(contactPt);
}
@@ -865,12 +910,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
real_t proj2 = fwd.dot(vel);
wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelRadius);
- wheel.m_rotation += wheel.m_deltaRotation;
-
- } else {
- wheel.m_rotation += wheel.m_deltaRotation;
}
+ wheel.m_rotation += wheel.m_deltaRotation;
+ wheel.m_rpm = ((wheel.m_deltaRotation / step) * 60) / Math_TAU;
+
wheel.m_deltaRotation *= real_t(0.99); //damping of rotation when not in contact
}
@@ -880,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
void VehicleBody::set_engine_force(float p_engine_force) {
engine_force = p_engine_force;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.engine_traction)
+ wheelInfo.m_engineForce = p_engine_force;
+ }
}
float VehicleBody::get_engine_force() const {
@@ -890,6 +939,10 @@ float VehicleBody::get_engine_force() const {
void VehicleBody::set_brake(float p_brake) {
brake = p_brake;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ wheelInfo.m_brake = p_brake;
+ }
}
float VehicleBody::get_brake() const {
@@ -899,6 +952,11 @@ float VehicleBody::get_brake() const {
void VehicleBody::set_steering(float p_steering) {
m_steeringValue = p_steering;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.steers)
+ wheelInfo.m_steering = p_steering;
+ }
}
float VehicleBody::get_steering() const {
@@ -922,8 +980,7 @@ void VehicleBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
-VehicleBody::VehicleBody() :
- RigidBody() {
+VehicleBody::VehicleBody() {
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 68fbf8d873..914bfd54bd 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,8 +68,9 @@ class VehicleWheel : public Spatial {
real_t m_steering;
real_t m_rotation;
real_t m_deltaRotation;
+ real_t m_rpm;
real_t m_rollInfluence;
- //real_t m_engineForce;
+ real_t m_engineForce;
real_t m_brake;
real_t m_clippedInvContactDotSuspension;
@@ -134,6 +135,17 @@ public:
float get_skidinfo() const;
+ float get_rpm() const;
+
+ void set_engine_force(float p_engine_force);
+ float get_engine_force() const;
+
+ void set_brake(float p_brake);
+ float get_brake() const;
+
+ void set_steering(float p_steering);
+ float get_steering() const;
+
String get_configuration_warning() const;
VehicleWheel();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index c69387d082..3014432d59 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -153,7 +153,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) {
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody *rb = Object::cast_to<RigidBody>(p_node);
- if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || (rb->get_mode() == RigidBody::MODE_RIGID && !rb->is_able_to_sleep())))) {
+ if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || rb->get_mode() == RigidBody::MODE_RIGID))) {
add = true;
meta = rb->get_mode();
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index b1985f4a0c..ff4424300c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,7 +48,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- friend class SpatialIndexer;
+ friend struct SpatialIndexer;
void _enter_camera(Camera *p_camera);
void _exit_camera(Camera *p_camera);
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 6dc821c3f5..d1de0c56a7 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void VisualInstance::_notification(int p_what) {
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
-
+ ERR_FAIL_COND(get_world().is_null());
VisualServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
_update_visibility();
@@ -123,6 +123,8 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
+ ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance::get_base);
+ ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance::get_instance);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
@@ -136,6 +138,12 @@ void VisualInstance::_bind_methods() {
void VisualInstance::set_base(const RID &p_base) {
VisualServer::get_singleton()->instance_set_base(instance, p_base);
+ base = p_base;
+}
+
+RID VisualInstance::get_base() const {
+
+ return base;
}
VisualInstance::VisualInstance() {
@@ -207,17 +215,6 @@ float GeometryInstance::get_lod_max_hysteresis() const {
}
void GeometryInstance::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_WORLD) {
-
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- }
-
- } else if (p_what == NOTIFICATION_EXIT_WORLD) {
-
- if (flags[FLAG_USE_BAKED_LIGHT]) {
- }
- }
}
void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
@@ -228,8 +225,6 @@ void GeometryInstance::set_flag(Flags p_flag, bool p_value) {
flags[p_flag] = p_value;
VS::get_singleton()->instance_geometry_set_flag(get_instance(), (VS::InstanceFlags)p_flag, p_value);
- if (p_flag == FLAG_USE_BAKED_LIGHT) {
- }
}
bool GeometryInstance::get_flag(Flags p_flag) const {
@@ -263,6 +258,11 @@ float GeometryInstance::get_extra_cull_margin() const {
return extra_cull_margin;
}
+void GeometryInstance::set_custom_aabb(AABB aabb) {
+
+ VS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
+}
+
void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance::set_material_override);
@@ -289,6 +289,8 @@ void GeometryInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
+ ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance::set_custom_aabb);
+
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance::get_aabb);
ADD_GROUP("Geometry", "");
@@ -311,6 +313,7 @@ void GeometryInstance::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
+ BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
BIND_ENUM_CONSTANT(FLAG_MAX);
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 784f2a358a..63d15680aa 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,14 +35,13 @@
#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
OBJ_CATEGORY("3D Visual Nodes");
+ RID base;
RID instance;
uint32_t layers;
@@ -69,6 +68,7 @@ public:
virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
+ RID get_base() const;
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
@@ -87,6 +87,7 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};
@@ -137,6 +138,8 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_custom_aabb(AABB aabb);
+
GeometryInstance();
};
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 651a057392..8e09930aed 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -212,9 +212,7 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf
/* compute plane equation of triangle: normal*x+d=0 */
normal = e0.cross(e1);
d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
- if (!planeBoxOverlap(normal, d, boxhalfsize)) return false;
-
- return true; /* box and triangle overlaps */
+ return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */
}
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
@@ -261,7 +259,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;
@@ -342,8 +340,8 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
if (lnormal == Vector3()) //just in case normal as nor provided
lnormal = normal;
- int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
- int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
+ int uv_x = CLAMP(int(Math::fposmod(uv.x, 1.0f) * bake_texture_size), 0, bake_texture_size - 1);
+ int uv_y = CLAMP(int(Math::fposmod(uv.y, 1.0f) * bake_texture_size), 0, bake_texture_size - 1);
int ofs = uv_y * bake_texture_size + uv_x;
albedo_accum.r += p_material.albedo[ofs].r;
@@ -734,7 +732,8 @@ void VoxelLightBaker::_check_init_light() {
leaf_voxel_count = 0;
_fixup_plot(0, 0); //pre fixup, so normal, albedo, emission, etc. work for lighting.
bake_light.resize(bake_cells.size());
- zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
+ print_line("bake light size: " + itos(bake_light.size()));
+ //zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
first_leaf = -1;
_init_light_plot(0, 0, 0, 0, 0, CHILD_EMPTY);
}
@@ -834,7 +833,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[i]))
continue;
clip[clip_planes].normal[i] = 1.0;
@@ -886,7 +885,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]);
@@ -977,7 +976,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1017,7 +1016,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1112,7 +1111,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1151,7 +1150,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1586,10 +1585,10 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- const Vector3 *cone_dirs;
- const float *cone_weights;
- int cone_dir_count;
- float cone_aperture;
+ const Vector3 *cone_dirs = NULL;
+ const float *cone_weights = NULL;
+ int cone_dir_count = 0;
+ float cone_aperture = 0;
switch (bake_quality) {
case BAKE_QUALITY_LOW: {
@@ -1618,7 +1617,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1640,7 +1639,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1729,7 +1728,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
//int level_limit = max_level;
cell = 0; //start from root
- for (int i = 0; i < max_level; i++) {
+ for (int j = 0; j < max_level; j++) {
const Cell *bc = &cells[cell];
@@ -1758,14 +1757,14 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
if (unlikely(cell != CHILD_EMPTY)) {
- for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 6; j++) {
//anisotropic read light
- float amount = direction.dot(aniso_normal[i]);
+ float amount = direction.dot(aniso_normal[j]);
if (amount <= 0)
continue;
- accum.x += light[cell].accum[i][0] * amount;
- accum.y += light[cell].accum[i][1] * amount;
- accum.z += light[cell].accum[i][2] * amount;
+ accum.x += light[cell].accum[j][0] * amount;
+ accum.y += light[cell].accum[j][1] * amount;
+ accum.z += light[cell].accum[j][2] * amount;
}
accum.x += cells[cell].emission[0];
accum.y += cells[cell].emission[1];
@@ -1793,19 +1792,82 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
}
}
-Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
+Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
//transfer light information to a lightmap
Ref<Mesh> mesh = p_mesh;
- int width = mesh->get_lightmap_size_hint().x;
- int height = mesh->get_lightmap_size_hint().y;
-
//step 1 - create lightmap
+ int width;
+ int height;
Vector<LightMap> lightmap;
- lightmap.resize(width * height);
-
Transform xform = to_cell_space * p_xform;
+ if (mesh->get_lightmap_size_hint() == Size2()) {
+ double area = 0;
+ double uv_area = 0;
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ Array arrays = mesh->surface_get_arrays(i);
+ PoolVector<Vector3> vertices = arrays[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector2> uv2 = arrays[Mesh::ARRAY_TEX_UV2];
+ PoolVector<int> indices = arrays[Mesh::ARRAY_INDEX];
+
+ ERR_FAIL_COND_V(vertices.size() == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(uv2.size() == 0, ERR_INVALID_PARAMETER);
+
+ int vc = vertices.size();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<Vector2>::Read u2r = uv2.read();
+ PoolVector<int>::Read ir;
+ int ic = 0;
+
+ if (indices.size()) {
+ ic = indices.size();
+ ir = indices.read();
+ }
+
+ int faces = ic ? ic / 3 : vc / 3;
+ for (int j = 0; j < faces; j++) {
+ Vector3 vertex[3];
+ Vector2 uv[3];
+
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ uv[k] = u2r[idx];
+ }
+
+ Vector3 p1 = vertex[0];
+ Vector3 p2 = vertex[1];
+ Vector3 p3 = vertex[2];
+ double a = p1.distance_to(p2);
+ double b = p2.distance_to(p3);
+ double c = p3.distance_to(p1);
+ double halfPerimeter = (a + b + c) / 2.0;
+ area += sqrt(halfPerimeter * (halfPerimeter - a) * (halfPerimeter - b) * (halfPerimeter - c));
+
+ Vector2 uv_p1 = uv[0];
+ Vector2 uv_p2 = uv[1];
+ Vector2 uv_p3 = uv[2];
+ double uv_a = uv_p1.distance_to(uv_p2);
+ double uv_b = uv_p2.distance_to(uv_p3);
+ double uv_c = uv_p3.distance_to(uv_p1);
+ double uv_halfPerimeter = (uv_a + uv_b + uv_c) / 2.0;
+ uv_area += sqrt(uv_halfPerimeter * (uv_halfPerimeter - uv_a) * (uv_halfPerimeter - uv_b) * (uv_halfPerimeter - uv_c));
+ }
+ }
+
+ if (uv_area < 0.0001f) {
+ uv_area = 1.0;
+ }
+
+ int pixels = (ceil((1.0 / sqrt(uv_area)) * sqrt(area * default_texels_per_unit)));
+ width = height = CLAMP(pixels, 2, 4096);
+ } else {
+ width = mesh->get_lightmap_size_hint().x;
+ height = mesh->get_lightmap_size_hint().y;
+ }
+
+ lightmap.resize(width * height);
//step 2 plot faces to lightmap
for (int i = 0; i < mesh->get_surface_count(); i++) {
@@ -1832,16 +1894,16 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
int faces = ic ? ic / 3 : vc / 3;
- for (int i = 0; i < faces; i++) {
+ for (int j = 0; j < faces; j++) {
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
- for (int j = 0; j < 3; j++) {
- int idx = ic ? ir[i * 3 + j] : i * 3 + j;
- vertex[j] = xform.xform(vr[idx]);
- normal[j] = xform.basis.xform(nr[idx]).normalized();
- uv[j] = u2r[idx];
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ normal[k] = xform.basis.xform(nr[idx]).normalized();
+ uv[k] = u2r[idx];
}
_plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height);
@@ -1874,7 +1936,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
@@ -1930,7 +1992,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
//add directional light (do this after blur)
{
- LightMap *lightmap_ptr = lightmap.ptrw();
const Cell *cells = bake_cells.ptr();
const Light *light = bake_light.ptr();
#ifdef _OPENMP
@@ -2208,7 +2269,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() {
}
{
- uint16_t alpha = CLAMP(uint32_t(bake_cells[i].alpha * 65535.0), 0, 65535);
+ uint16_t alpha = MIN(uint32_t(bake_cells[i].alpha * 65535.0), 65535);
uint16_t level = bake_cells[i].level;
w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha);
@@ -2252,7 +2313,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re
uint32_t child = bake_cells[p_idx].children[i];
- if (child == CHILD_EMPTY || child >= max_original_cells)
+ if (child == CHILD_EMPTY || child >= (uint32_t)max_original_cells)
continue;
AABB aabb = p_aabb;
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 6a1f1253a3..2e2efc62ff 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,6 +92,16 @@ private:
float accum[6][3]; //rgb anisotropic
float direct_accum[6][3]; //for direct bake
int next_leaf;
+ Light() {
+ x = y = z = 0;
+ for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 3; j++) {
+ accum[i][j] = 0;
+ direct_accum[i][j] = 0;
+ }
+ }
+ next_leaf = 0;
+ }
};
int first_leaf;
@@ -167,7 +177,7 @@ public:
PoolVector<float> light;
};
- Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL);
+ Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL);
PoolVector<int> create_gi_probe_data();
Ref<MultiMesh> create_debug_multimesh(DebugMode p_mode = DEBUG_ALBEDO);
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/world_environment.cpp
index 26cbfc0b11..8d46b4161d 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/world_environment.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scenario_fx.cpp */
+/* world_environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scenario_fx.h"
+#include "world_environment.h"
#include "scene/main/viewport.h"
void WorldEnvironment::_notification(int p_what) {
@@ -80,7 +80,7 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
if (!environment.is_valid()) {
- return TTR("WorldEnvironment needs an Environment resource.");
+ return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
diff --git a/scene/3d/scenario_fx.h b/scene/3d/world_environment.h
index 7a8e2b548f..656e16371f 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/world_environment.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scenario_fx.h */
+/* world_environment.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,6 @@
#include "scene/3d/spatial.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
diff --git a/scene/SCsub b/scene/SCsub
index 5d81e818ba..d8839ce3a8 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -4,16 +4,19 @@ Import('env')
env.scene_sources = []
-
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
+ # C++ sources
+ "easing_equations.cpp",
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env.add_source_files(env.scene_sources, thirdparty_sources)
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
@@ -32,5 +35,3 @@ SConscript('resources/SCsub')
# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
-
-Export('env')
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/animation/SCsub
+++ b/scene/animation/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 76de39c3e6..416a291da1 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
- for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
}
@@ -266,7 +266,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
// fill in weights
- if (point_lower == -1) {
+ if (point_lower == -1 && point_higher != -1) {
// we are on the left side, no other point to the left
// we just play the next point.
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index a83a813744..2e2d848450 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "scene/animation/animation_tree.h"
class AnimationNodeBlendSpace1D : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode);
enum {
MAX_BLEND_POINTS = 64
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index f5f899a6cd..75031f0149 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,17 @@
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
+ r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, length_internal, PROPERTY_HINT_NONE, "", 0));
}
Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
- return Vector2();
+ if (p_parameter == closest) {
+ return -1;
+ } else if (p_parameter == length_internal) {
+ return 0;
+ } else {
+ return Vector2();
+ }
}
void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
@@ -72,18 +80,15 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
- if (auto_triangles) {
- trianges_dirty = true;
- }
+ _queue_auto_triangles();
+
emit_signal("tree_changed");
}
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
- if (auto_triangles) {
- trianges_dirty = true;
- }
+ _queue_auto_triangles();
}
void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
@@ -301,6 +306,15 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
return t;
}
+void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
+ if (!auto_triangles || trianges_dirty) {
+ return;
+ }
+
+ trianges_dirty = true;
+ call_deferred("_update_triangles");
+}
+
void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
@@ -308,8 +322,10 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
trianges_dirty = false;
triangles.clear();
- if (blend_points_used < 3)
+ if (blend_points_used < 3) {
+ emit_signal("triangles_updated");
return;
+ }
Vector<Vector2> points;
points.resize(blend_points_used);
@@ -322,6 +338,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
for (int i = 0; i < triangles.size(); i++) {
add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
}
+ emit_signal("triangles_updated");
}
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
@@ -412,84 +429,124 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
+ int closest = get_parameter(this->closest);
+ float length_internal = get_parameter(this->length_internal);
+ float mind = 0; //time of min distance point
- if (triangles.size() == 0)
- return 0;
+ if (blend_mode == BLEND_MODE_INTERPOLATED) {
- Vector2 best_point;
- bool first = true;
- int blend_triangle = -1;
- float blend_weights[3] = { 0, 0, 0 };
+ if (triangles.size() == 0)
+ return 0;
- for (int i = 0; i < triangles.size(); i++) {
- Vector2 points[3];
- for (int j = 0; j < 3; j++) {
- points[j] = get_blend_point_position(get_triangle_point(i, j));
- }
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
- if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
- blend_triangle = i;
- _blend_triangle(blend_pos, points, blend_weights);
- break;
- }
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
- for (int j = 0; j < 3; j++) {
- Vector2 s[2] = {
- points[j],
- points[(j + 1) % 3]
- };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
- if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest;
blend_triangle = i;
- first = false;
- float d = s[0].distance_to(s[1]);
- if (d == 0.0) {
- blend_weights[j] = 1.0;
- blend_weights[(j + 1) % 3] = 0.0;
- blend_weights[(j + 2) % 3] = 0.0;
- } else {
- float c = s[0].distance_to(closest) / d;
-
- blend_weights[j] = 1.0 - c;
- blend_weights[(j + 1) % 3] = c;
- blend_weights[(j + 2) % 3] = 0.0;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest2;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest2) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
}
}
}
- }
- ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
- int triangle_points[3];
- for (int j = 0; j < 3; j++) {
- triangle_points[j] = get_triangle_point(blend_triangle, j);
- }
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
- first = true;
- float mind;
- for (int i = 0; i < blend_points_used; i++) {
+ first = true;
- bool found = false;
- for (int j = 0; j < 3; j++) {
- if (i == triangle_points[j]) {
- //blend with the given weight
- float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
- if (first || t < mind) {
- mind = t;
- first = false;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
}
- found = true;
- break;
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
}
}
+ } else {
+
+ int new_closest = -1;
+ float new_closest_dist = 1e20;
+
+ for (int i = 0; i < blend_points_used; i++) {
- if (!found) {
- //ignore
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ float d = blend_points[i].position.distance_squared_to(blend_pos);
+ if (d < new_closest_dist) {
+
+ new_closest = i;
+ new_closest_dist = d;
+ }
+ }
+
+ if (new_closest != closest && new_closest != -1) {
+
+ float from = 0;
+ if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
+ //see how much animation remains
+ from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal;
+ }
+
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from;
+ length_internal = from + mind;
+
+ closest = new_closest;
+
+ } else {
+ mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
}
+
+ set_parameter(this->closest, closest);
+ set_parameter(this->length_internal, length_internal);
return mind;
}
@@ -498,6 +555,10 @@ String AnimationNodeBlendSpace2D::get_caption() const {
}
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
+
+ if (auto_triangles && property.name == "triangles") {
+ property.usage = 0;
+ }
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@@ -509,10 +570,12 @@ void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const
}
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
- auto_triangles = p_enable;
- if (auto_triangles) {
- trianges_dirty = true;
+ if (auto_triangles == p_enable) {
+ return;
}
+
+ auto_triangles = p_enable;
+ _queue_auto_triangles();
}
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
@@ -527,6 +590,14 @@ void AnimationNodeBlendSpace2D::_tree_changed() {
emit_signal("tree_changed");
}
+void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
+ blend_mode = p_blend_mode;
+}
+
+AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const {
+ return blend_mode;
+}
+
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
@@ -565,7 +636,11 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
+
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
+ ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -581,6 +656,12 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode");
+
+ ADD_SIGNAL(MethodInfo("triangles_updated"));
+ BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
}
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
@@ -597,6 +678,9 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
y_label = "y";
trianges_dirty = false;
blend_position = "blend_position";
+ closest = "closest";
+ length_internal = "length_internal";
+ blend_mode = BLEND_MODE_INTERPOLATED;
}
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 2c684687de..66ba9b0db7 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,16 @@
#include "scene/animation/animation_tree.h"
class AnimationNodeBlendSpace2D : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
+ GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode);
+public:
+ enum BlendMode {
+ BLEND_MODE_INTERPOLATED,
+ BLEND_MODE_DISCRETE,
+ BLEND_MODE_DISCRETE_CARRY,
+ };
+
+protected:
enum {
MAX_BLEND_POINTS = 64
};
@@ -56,11 +64,14 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode {
Vector<BlendTriangle> triangles;
StringName blend_position;
+ StringName closest;
+ StringName length_internal;
Vector2 max_space;
Vector2 min_space;
Vector2 snap;
String x_label;
String y_label;
+ BlendMode blend_mode;
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
void _set_triangles(const Vector<int> &p_triangles);
@@ -72,6 +83,7 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode {
bool trianges_dirty;
void _update_triangles();
+ void _queue_auto_triangles();
void _tree_changed();
@@ -122,10 +134,15 @@ public:
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
+ void set_blend_mode(BlendMode p_blend_mode);
+ BlendMode get_blend_mode() const;
+
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
AnimationNodeBlendSpace2D();
~AnimationNodeBlendSpace2D();
};
+VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode)
+
#endif // ANIMATION_BLEND_SPACE_2D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index b85d4e541e..6f67d01a1c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,12 +40,11 @@ StringName AnimationNodeAnimation::get_animation() const {
return animation;
}
-float AnimationNodeAnimation::get_playback_time() const {
- return time;
-}
-
Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
+void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
+}
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation" && get_editable_animation_list) {
@@ -70,6 +69,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
+ float time = get_parameter(this->time);
+
if (!ap->has_animation(animation)) {
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
@@ -86,6 +87,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
+ float step;
+
if (p_seek) {
time = p_time;
step = 0;
@@ -109,6 +112,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
blend_animation(animation, time, step, p_seek, 1.0);
+ set_parameter(this->time, time);
+
return anim_size - time;
}
@@ -120,16 +125,13 @@ void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
- ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
}
AnimationNodeAnimation::AnimationNodeAnimation() {
last_version = 0;
skip = false;
- time = 0;
- step = 0;
+ time = "time";
}
////////////////////////////////////////////////////////
@@ -139,10 +141,14 @@ void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
}
+
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == prev_active) {
return false;
+ } else if (p_parameter == time_to_restart) {
+ return -1;
} else {
return 0.0;
}
@@ -216,13 +222,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
float remaining = get_parameter(this->remaining);
+ float time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
if (prev_active) {
set_parameter(this->prev_active, false);
}
- return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ if (time_to_restart >= 0.0 && !p_seek) {
+ time_to_restart -= p_time;
+ if (time_to_restart < 0) {
+ //restart
+ set_parameter(this->active, true);
+ active = true;
+ }
+ set_parameter(this->time_to_restart, time_to_restart);
+ }
+
+ if (!active) {
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
}
bool os_seek = p_seek;
@@ -266,7 +285,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (do_start) {
remaining = os_rem;
- do_start = false;
}
if (!p_seek) {
@@ -275,6 +293,10 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (remaining <= 0) {
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
+ if (autorestart) {
+ float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
+ set_parameter(this->time_to_restart, restart_sec);
+ }
}
}
@@ -328,8 +350,8 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- BIND_ENUM_CONSTANT(MIX_MODE_BLEND)
- BIND_ENUM_CONSTANT(MIX_MODE_ADD)
+ BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
+ BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
AnimationNodeOneShot::AnimationNodeOneShot() {
@@ -341,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
fade_out = 0.1;
autorestart = false;
autorestart_delay = 1;
+ autorestart_random_delay = 0;
mix = MIX_MODE_BLEND;
sync = false;
@@ -349,6 +372,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
prev_active = "prev_active";
time = "time";
remaining = "remaining";
+ time_to_restart = "time_to_restart";
}
////////////////////////////////////////////////
@@ -699,7 +723,7 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
if (tree.is_valid() && current >= 0) {
prev = current;
- prev_xfading = xfade;
+ prev_xfading = xfade;
time = 0;
current = p_current;
switched = true;
@@ -770,8 +794,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
}
- switched = false;
-
if (p_seek) { // don't seek prev animation
blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
time = p_time;
@@ -836,12 +858,12 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
- ;
+ xfade = 0.0;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
inputs[i].auto_advance = false;
- inputs[i].name = itos(i + 1);
+ inputs[i].name = "state " + itos(i);
}
}
@@ -1027,7 +1049,7 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
return CONNECTION_ERROR_NO_INPUT;
}
- if (!nodes.has(p_input_node)) {
+ if (p_input_node == p_output_node) {
return CONNECTION_ERROR_SAME_NODE;
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 4ca11e464b..a6ef78d82e 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,10 +38,9 @@ class AnimationNodeAnimation : public AnimationRootNode {
GDCLASS(AnimationNodeAnimation, AnimationRootNode);
StringName animation;
+ StringName time;
uint64_t last_version;
- float time;
- float step;
bool skip;
protected:
@@ -50,6 +49,8 @@ protected:
static void _bind_methods();
public:
+ void get_parameter_list(List<PropertyInfo> *r_list) const;
+
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const;
@@ -58,8 +59,6 @@ public:
void set_animation(const StringName &p_name);
StringName get_animation() const;
- float get_playback_time() const;
-
AnimationNodeAnimation();
};
@@ -92,6 +91,7 @@ private:
StringName prev_active;
StringName time;
StringName remaining;
+ StringName time_to_restart;
protected:
static void _bind_methods();
@@ -322,7 +322,8 @@ public:
};
class AnimationNodeOutput : public AnimationNode {
- GDCLASS(AnimationNodeOutput, AnimationNode)
+ GDCLASS(AnimationNodeOutput, AnimationNode);
+
public:
virtual String get_caption() const;
virtual float process(float p_time, bool p_seek);
@@ -332,7 +333,7 @@ public:
/////
class AnimationNodeBlendTree : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
+ GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
struct Node {
Ref<AnimationNode> node;
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 756907c41c..5956609244 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,8 +80,7 @@ void AnimationCache::_update_cache() {
if (!node) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Invalid Track Path in Animation: " + np);
- ERR_CONTINUE(!node);
+ ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'.");
}
Path path;
@@ -92,8 +91,7 @@ void AnimationCache::_update_cache() {
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Transform tracks can't have a subpath: " + np);
- ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM);
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
}
Spatial *sp = Object::cast_to<Spatial>(node);
@@ -101,8 +99,7 @@ void AnimationCache::_update_cache() {
if (!sp) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Transform track not of type Spatial: " + np);
- ERR_CONTINUE(!sp);
+ ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial '" + np + "'.");
}
if (np.get_subname_count() == 1) {
@@ -113,15 +110,13 @@ void AnimationCache::_update_cache() {
if (!sk) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
- ERR_CONTINUE(!sk);
+ ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'.");
}
int idx = sk->find_bone(ps);
if (idx == -1) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
- ERR_CONTINUE(idx == -1);
+ ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'.");
}
path.bone_idx = idx;
@@ -133,19 +128,19 @@ void AnimationCache::_update_cache() {
} else {
if (np.get_subname_count() > 0) {
- RES res;
+ RES res2;
Vector<StringName> leftover_subpath;
// We don't want to cache the last resource unless it is a method call
bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
- root->get_node_and_resource(np, res, leftover_subpath, is_method);
+ root->get_node_and_resource(np, res2, leftover_subpath, is_method);
- if (res.is_valid()) {
- path.resource = res;
+ if (res2.is_valid()) {
+ path.resource = res2;
} else {
path.node = node;
}
- path.object = res.is_valid() ? res.ptr() : (Object *)node;
+ path.object = res2.is_valid() ? res2.ptr() : (Object *)node;
path.subpath = leftover_subpath;
} else {
@@ -161,8 +156,7 @@ void AnimationCache::_update_cache() {
if (np.get_subname_count() == 0) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Value Track lacks property: " + np);
- ERR_CONTINUE(np.get_subname_count() == 0);
+ ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + ".");
}
} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
@@ -170,8 +164,7 @@ void AnimationCache::_update_cache() {
if (path.subpath.size() != 0) { // Trying to call a method of a non-resource
path_cache.push_back(Path());
- ERR_EXPLAIN("Method Track has property: " + np);
- ERR_CONTINUE(path.subpath.size() != 0);
+ ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + ".");
}
}
@@ -309,7 +302,8 @@ void AnimationCache::set_all(float p_time, float p_delta) {
}
} break;
- default: {}
+ default: {
+ }
}
}
}
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index cf28236376..ac668b7796 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5923ad7657..65bf1e0134 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -178,11 +178,11 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return len_current;
}
-bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, const StringName &p_travel) {
+bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) {
ERR_FAIL_COND_V(!playing, false);
- ERR_FAIL_COND_V(!sm->states.has(p_travel), false);
- ERR_FAIL_COND_V(!sm->states.has(current), false);
+ ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false);
+ ERR_FAIL_COND_V(!p_state_machine->states.has(current), false);
path.clear(); //a new one will be needed
@@ -191,25 +191,25 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c
loops_current = 0; // reset loops, so fade does not happen immediately
- Vector2 current_pos = sm->states[current].position;
- Vector2 target_pos = sm->states[p_travel].position;
+ Vector2 current_pos = p_state_machine->states[current].position;
+ Vector2 target_pos = p_state_machine->states[p_travel].position;
Map<StringName, AStarCost> cost_map;
List<int> open_list;
//build open list
- for (int i = 0; i < sm->transitions.size(); i++) {
- if (sm->transitions[i].from == current) {
+ for (int i = 0; i < p_state_machine->transitions.size(); i++) {
+ if (p_state_machine->transitions[i].from == current) {
open_list.push_back(i);
- float cost = sm->states[sm->transitions[i].to].position.distance_to(current_pos);
- cost *= sm->transitions[i].transition->get_priority();
+ float cost = p_state_machine->states[p_state_machine->transitions[i].to].position.distance_to(current_pos);
+ cost *= p_state_machine->transitions[i].transition->get_priority();
AStarCost ap;
ap.prev = current;
ap.distance = cost;
- cost_map[sm->transitions[i].to] = ap;
+ cost_map[p_state_machine->transitions[i].to] = ap;
- if (sm->transitions[i].to == p_travel) { //prematurely found it! :D
+ if (p_state_machine->transitions[i].to == p_travel) { //prematurely found it! :D
path.push_back(p_travel);
return true;
}
@@ -230,42 +230,43 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c
for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
- float cost = cost_map[sm->transitions[E->get()].to].distance;
- cost += sm->states[sm->transitions[E->get()].to].position.distance_to(target_pos);
+ float cost = cost_map[p_state_machine->transitions[E->get()].to].distance;
+ cost += p_state_machine->states[p_state_machine->transitions[E->get()].to].position.distance_to(target_pos);
if (cost < least_cost) {
least_cost_transition = E;
+ least_cost = cost;
}
}
- StringName transition_prev = sm->transitions[least_cost_transition->get()].from;
- StringName transition = sm->transitions[least_cost_transition->get()].to;
+ StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].from;
+ StringName transition = p_state_machine->transitions[least_cost_transition->get()].to;
- for (int i = 0; i < sm->transitions.size(); i++) {
- if (sm->transitions[i].from != transition || sm->transitions[i].to == transition_prev) {
+ for (int i = 0; i < p_state_machine->transitions.size(); i++) {
+ if (p_state_machine->transitions[i].from != transition || p_state_machine->transitions[i].to == transition_prev) {
continue; //not interested on those
}
- float distance = sm->states[sm->transitions[i].from].position.distance_to(sm->states[sm->transitions[i].to].position);
- distance *= sm->transitions[i].transition->get_priority();
- distance += cost_map[sm->transitions[i].from].distance;
+ float distance = p_state_machine->states[p_state_machine->transitions[i].from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].to].position);
+ distance *= p_state_machine->transitions[i].transition->get_priority();
+ distance += cost_map[p_state_machine->transitions[i].from].distance;
- if (cost_map.has(sm->transitions[i].to)) {
+ if (cost_map.has(p_state_machine->transitions[i].to)) {
//oh this was visited already, can we win the cost?
- if (distance < cost_map[sm->transitions[i].to].distance) {
- cost_map[sm->transitions[i].to].distance = distance;
- cost_map[sm->transitions[i].to].prev = sm->transitions[i].from;
+ if (distance < cost_map[p_state_machine->transitions[i].to].distance) {
+ cost_map[p_state_machine->transitions[i].to].distance = distance;
+ cost_map[p_state_machine->transitions[i].to].prev = p_state_machine->transitions[i].from;
}
} else {
//add to open list
AStarCost ac;
- ac.prev = sm->transitions[i].from;
+ ac.prev = p_state_machine->transitions[i].from;
ac.distance = distance;
- cost_map[sm->transitions[i].to] = ac;
+ cost_map[p_state_machine->transitions[i].to] = ac;
open_list.push_back(i);
- if (sm->transitions[i].to == p_travel) {
+ if (p_state_machine->transitions[i].to == p_travel) {
found_route = true;
break;
}
@@ -291,12 +292,12 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c
return true;
}
-float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, float p_time, bool p_seek) {
+float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
- if (!stop_request && sm->start_node) {
- start(sm->start_node);
+ if (!stop_request && p_state_machine->start_node) {
+ start(p_state_machine->start_node);
} else {
return 0;
}
@@ -314,12 +315,12 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (start_request_travel) {
if (!playing) {
+ String node_name = start_request;
start_request = StringName();
- ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active.");
- ERR_FAIL_V(0);
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
}
- if (!_travel(sm, start_request)) {
+ if (!_travel(p_state_machine, start_request)) {
//can't travel, then teleport
path.clear();
current = start_request;
@@ -338,17 +339,16 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (do_start) {
- if (sm->start_node != StringName() && p_seek && p_time == 0) {
- current = sm->start_node;
+ if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
+ current = p_state_machine->start_node;
}
- len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
loops_current = 0;
- play_start = false;
}
- if (!sm->states.has(current)) {
+ if (!p_state_machine->states.has(current)) {
playing = false; //current does not exist
current = StringName();
return 0;
@@ -357,7 +357,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (fading_from != StringName()) {
- if (!sm->states.has(fading_from)) {
+ if (!p_state_machine->states.has(fading_from)) {
fading_from = StringName();
} else {
if (!p_seek) {
@@ -370,11 +370,11 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
}
- float rem = sm->blend_node(current, sm->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false);
+ float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false);
if (fading_from != StringName()) {
- sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
@@ -399,39 +399,40 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (path.size()) {
- for (int i = 0; i < sm->transitions.size(); i++) {
- if (sm->transitions[i].from == current && sm->transitions[i].to == path[0]) {
- next_xfade = sm->transitions[i].transition->get_xfade_time();
- switch_mode = sm->transitions[i].transition->get_switch_mode();
+ for (int i = 0; i < p_state_machine->transitions.size(); i++) {
+ if (p_state_machine->transitions[i].from == current && p_state_machine->transitions[i].to == path[0]) {
+ next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
+ switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
}
}
} else {
float priority_best = 1e20;
int auto_advance_to = -1;
- for (int i = 0; i < sm->transitions.size(); i++) {
+ for (int i = 0; i < p_state_machine->transitions.size(); i++) {
bool auto_advance = false;
- if (sm->transitions[i].transition->has_auto_advance()) {
+ if (p_state_machine->transitions[i].transition->has_auto_advance()) {
auto_advance = true;
}
- StringName advance_condition_name = sm->transitions[i].transition->get_advance_condition_name();
- if (advance_condition_name != StringName() && bool(sm->get_parameter(advance_condition_name))) {
+ StringName advance_condition_name = p_state_machine->transitions[i].transition->get_advance_condition_name();
+ if (advance_condition_name != StringName() && bool(p_state_machine->get_parameter(advance_condition_name))) {
auto_advance = true;
}
- if (sm->transitions[i].from == current && auto_advance) {
+ if (p_state_machine->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = p_state_machine->transitions[i].transition->get_priority();
auto_advance_to = i;
}
}
}
if (auto_advance_to != -1) {
- next = sm->transitions[auto_advance_to].to;
- next_xfade = sm->transitions[auto_advance_to].transition->get_xfade_time();
- switch_mode = sm->transitions[auto_advance_to].transition->get_switch_mode();
+ next = p_state_machine->transitions[auto_advance_to].to;
+ next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
+ switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
}
@@ -440,13 +441,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
bool goto_next = false;
- if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
- goto_next = fading_from == StringName();
- } else {
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
if (loops_current > 0) {
next_xfade = 0;
}
+ } else {
+ goto_next = fading_from == StringName();
}
if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
@@ -466,12 +467,12 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
current = next;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
- len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = MIN(pos_current, len_current);
- sm->blend_node(current, sm->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false);
} else {
- len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
}
@@ -481,10 +482,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
//compute time left for transitions by using the end node
+ if (p_state_machine->end_node != StringName() && p_state_machine->end_node != current) {
- if (sm->end_node != StringName() && sm->end_node != current) {
-
- rem = sm->blend_node(current, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ rem = p_state_machine->blend_node(p_state_machine->end_node, p_state_machine->states[p_state_machine->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
}
return rem;
@@ -599,6 +599,9 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
{
Ref<AnimationNode> node = states[p_name].node;
+
+ ERR_FAIL_COND(node.is_null());
+
node->disconnect("tree_changed", this, "_tree_changed");
}
@@ -961,7 +964,7 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
- ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index a88b3eb482..26909a326e 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,8 @@
#include "scene/animation/animation_tree.h"
class AnimationNodeStateMachineTransition : public Resource {
- GDCLASS(AnimationNodeStateMachineTransition, Resource)
+ GDCLASS(AnimationNodeStateMachineTransition, Resource);
+
public:
enum SwitchMode {
SWITCH_MODE_IMMEDIATE,
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7d91703cf8..f9bf129b59 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,23 @@
#include "core/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
+
#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
+
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
@@ -237,10 +248,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
- if (!child) {
- ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
- }
- ERR_CONTINUE(!child); // couldn't find the child node
+ ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
@@ -248,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
Skeleton *sk = Object::cast_to<Skeleton>(child);
bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
+ if (bone_idx == -1) {
continue;
}
@@ -287,7 +295,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -344,10 +351,16 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
for (int i = 0; i < a->get_track_count(); i++) {
+ // If an animation changes this animation (or it animates itself)
+ // we need to recreate our animation cache
+ if (p_anim->node_cache.size() != a->get_track_count()) {
+ _ensure_node_caches(p_anim);
+ }
+
TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) // no node cache for this track, skip it
- continue;
+ if (!nc)
+ continue; // no node cache for this track, skip it
if (!a->track_is_enabled(i))
continue; // do nothing if the track is disabled
@@ -545,14 +558,24 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
#endif
if (can_call) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
+ if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
+ MessageQueue::get_singleton()->push_call(
+ nc->node,
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ } else {
+ nc->node->call(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
}
}
@@ -947,8 +970,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Invalid animation name: " + String(p_name));
- ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
@@ -985,25 +1007,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- if (used_anims.has(p_anim))
- used_anims[p_anim]++;
- else {
- used_anims[p_anim] = 1;
- Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
- }
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- ERR_FAIL_COND(!used_anims.has(p_anim));
-
- int &n = used_anims[p_anim];
- n--;
- if (n == 0) {
-
- Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
- used_anims.erase(p_anim);
- }
+ Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
}
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
@@ -1089,7 +1098,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(p_time < 0);
+ ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
bk.from = p_animation1;
@@ -1120,6 +1129,15 @@ void AnimationPlayer::queue(const StringName &p_name) {
queued.push_back(p_name);
}
+PoolVector<String> AnimationPlayer::get_queue() {
+ PoolVector<String> ret;
+ for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
void AnimationPlayer::clear_queue() {
queued.clear();
}
@@ -1131,17 +1149,12 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
StringName name = p_name;
if (String(name) == "")
name = playback.assigned;
- if (!animation_set.has(name)) {
- ERR_EXPLAIN("Animation not found: " + name);
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
Playback &c = playback;
@@ -1187,12 +1200,26 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
}
}
- _stop_playing_caches();
+ if (get_current_animation() != p_name) {
+ _stop_playing_caches();
+ }
c.current.from = &animation_set[name];
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+
+ if (c.assigned != name) { // reset
+ c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+ } else {
+ if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
+ // Animation resumed but already ended, set position to the beginning
+ c.current.pos = 0;
+ }
+ }
+
c.current.speed_scale = p_custom_scale;
- c.assigned = p_name;
+ c.assigned = name;
c.seeked = false;
c.started = true;
@@ -1271,6 +1298,7 @@ void AnimationPlayer::stop(bool p_reset) {
if (p_reset) {
c.current.from = NULL;
c.current.speed_scale = 1;
+ c.current.pos = 0;
}
_set_process(false);
queued.clear();
@@ -1348,6 +1376,9 @@ void AnimationPlayer::_animation_changed() {
clear_caches();
emit_signal("caches_cleared");
+ if (is_playing()) {
+ playback.seeked = true; //need to restart stuff, like audio
+ }
}
void AnimationPlayer::_stop_playing_caches() {
@@ -1415,6 +1446,8 @@ StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) co
}
void AnimationPlayer::set_autoplay(const String &p_name) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
+ WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
autoplay = p_name;
}
@@ -1442,6 +1475,16 @@ AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mod
return animation_process_mode;
}
+void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) {
+
+ method_call_mode = p_mode;
+}
+
+AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const {
+
+ return method_call_mode;
+}
+
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force)
@@ -1451,6 +1494,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_MANUAL: break;
}
processing = p_process;
@@ -1492,13 +1536,19 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
String pf = p_function;
if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back("\"" + String(E->get()) + "\"");
+ r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
@@ -1599,6 +1649,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
+ ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
@@ -1621,6 +1672,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
+ ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
@@ -1639,6 +1693,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
@@ -1648,6 +1703,9 @@ void AnimationPlayer::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
+
+ BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
+ BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
}
AnimationPlayer::AnimationPlayer() {
@@ -1660,6 +1718,7 @@ AnimationPlayer::AnimationPlayer() {
end_reached = false;
end_notify = false;
animation_process_mode = ANIMATION_PROCESS_IDLE;
+ method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
processing = false;
default_blend_time = 0;
root = SceneStringNames::get_singleton()->path_pp;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f50b2454ec..320fd2084c 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,6 @@
#include "scene/3d/skeleton.h"
#include "scene/3d/spatial.h"
#include "scene/resources/animation.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
#ifdef TOOLS_ENABLED
// To save/restore animated values
@@ -68,6 +65,11 @@ public:
ANIMATION_PROCESS_MANUAL,
};
+ enum AnimationMethodCallMode {
+ ANIMATION_METHOD_CALL_DEFERRED,
+ ANIMATION_METHOD_CALL_IMMEDIATE,
+ };
+
private:
enum {
@@ -114,10 +116,12 @@ private:
Variant value_accum;
uint64_t accum_pass;
Variant capture;
- PropertyAnim() {
- accum_pass = 0;
- object = NULL;
- }
+
+ PropertyAnim() :
+ owner(NULL),
+ special(SP_NONE),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, PropertyAnim> property_anim;
@@ -129,25 +133,28 @@ private:
float bezier_accum;
Object *object;
uint64_t accum_pass;
- BezierAnim() {
- accum_pass = 0;
- bezier_accum = 0;
- object = NULL;
- }
+
+ BezierAnim() :
+ owner(NULL),
+ bezier_accum(0.0),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, BezierAnim> bezier_anim;
- TrackNodeCache() {
- skeleton = NULL;
- spatial = NULL;
- node = NULL;
- accum_pass = 0;
- bone_idx = -1;
- node_2d = NULL;
- audio_playing = false;
- animation_playing = false;
- }
+ TrackNodeCache() :
+ id(0),
+ node(NULL),
+ spatial(NULL),
+ node_2d(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ accum_pass(0),
+ audio_playing(false),
+ audio_start(0.0),
+ audio_len(0.0),
+ animation_playing(false) {}
};
struct TrackNodeCacheKey {
@@ -176,8 +183,6 @@ private:
int cache_update_bezier_size;
Set<TrackNodeCache *> playing_caches;
- Map<Ref<Animation>, int> used_anims;
-
uint64_t accum_pass;
float speed_scale;
float default_blend_time;
@@ -243,6 +248,7 @@ private:
String autoplay;
AnimationProcessMode animation_process_mode;
+ AnimationMethodCallMode method_call_mode;
bool processing;
bool active;
@@ -312,6 +318,7 @@ public:
void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
void queue(const StringName &p_name);
+ PoolVector<String> get_queue();
void clear_queue();
void stop(bool p_reset = true);
bool is_playing() const;
@@ -334,6 +341,9 @@ public:
void set_animation_process_mode(AnimationProcessMode p_mode);
AnimationProcessMode get_animation_process_mode() const;
+ void set_method_call_mode(AnimationMethodCallMode p_mode);
+ AnimationMethodCallMode get_method_call_mode() const;
+
void seek(float p_time, bool p_update = false);
void seek_delta(float p_time, float p_delta);
float get_current_animation_position() const;
@@ -359,5 +369,6 @@ public:
};
VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode);
+VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
#endif
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index eb00f91bb3..eb152bc41e 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,9 +37,20 @@
#include "servers/audio/audio_stream.h"
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
+ if (get_script_instance()) {
+ Array parameters = get_script_instance()->call("get_parameter_list");
+ for (int i = 0; i < parameters.size(); i++) {
+ Dictionary d = parameters[i];
+ ERR_CONTINUE(d.empty());
+ r_list->push_back(PropertyInfo::from_dict(d));
+ }
+ }
}
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
+ if (get_script_instance()) {
+ return get_script_instance()->call("get_parameter_default_value");
+ }
return Variant();
}
@@ -62,6 +73,18 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
}
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
+
+ if (get_script_instance()) {
+ Dictionary cn = get_script_instance()->call("get_child_nodes");
+ List<Variant> keys;
+ cn.get_key_list(&keys);
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ ChildNode child;
+ child.name = E->get();
+ child.node = cn[E->get()];
+ r_child_nodes->push_back(child);
+ }
+ }
}
void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
@@ -293,7 +316,7 @@ String AnimationNode::get_caption() const {
void AnimationNode::add_input(const String &p_name) {
//root nodes can't add inputs
- ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL);
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
input.name = p_name;
@@ -373,6 +396,9 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
}
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
+ if (get_script_instance()) {
+ return get_script_instance()->call("get_child_by_name");
+ }
return Ref<AnimationNode>();
}
@@ -403,6 +429,14 @@ void AnimationNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+ BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "get_child_nodes"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list"));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name")));
+ {
+ MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING, "name"));
+ mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_VMETHOD(mi);
+ }
BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
@@ -588,7 +622,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
Skeleton *sk = Object::cast_to<Skeleton>(spatial);
int bone_idx = sk->find_bone(path.get_subname(0));
- if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
+ if (bone_idx != -1) {
track_xform->skeleton = sk;
track_xform->bone_idx = bone_idx;
@@ -651,6 +685,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_animation;
} break;
+ default: {
+ ERR_PRINT("Animation corrupted (invalid track type)");
+ continue;
+ }
}
track_cache[path] = track;
@@ -819,6 +857,9 @@ void AnimationTree::_process_graph(float p_delta) {
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
+
+ ERR_CONTINUE(!track_cache.has(path));
+
TrackCache *track = track_cache[path];
if (track->type != a->track_get_type(i)) {
continue; //may happen should not
@@ -842,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
+ if (track->root_motion) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->rot_blend_accum = 0;
- t->scale = Vector3();
- }
+ if (t->process_pass != process_pass) {
- if (track->root_motion) {
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3(1, 1, 1);
+ }
float prev_time = time - delta;
if (prev_time < 0) {
@@ -905,7 +946,14 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = loc;
+ t->rot = rot;
+ t->rot_blend_accum = 0;
+ t->scale = scale;
+ }
if (err != OK)
continue;
@@ -937,8 +985,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->value = value;
t->process_pass = process_pass;
}
@@ -968,10 +1015,10 @@ void AnimationTree::_process_graph(float p_delta) {
a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ StringName method = a->method_track_get_name(i, F->get());
+ Vector<Variant> params = a->method_track_get_params(i, F->get());
int s = params.size();
@@ -995,7 +1042,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = 0;
+ t->value = bezier;
t->process_pass = process_pass;
}
@@ -1110,9 +1157,9 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+ AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player)
+ if (!player2)
continue;
if (delta == 0 || seeked) {
@@ -1124,10 +1171,10 @@ void AnimationTree::_process_graph(float p_delta) {
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
continue;
- Ref<Animation> anim = player->get_animation(anim_name);
+ Ref<Animation> anim = player2->get_animation(anim_name);
float at_anim_pos;
@@ -1137,14 +1184,14 @@ void AnimationTree::_process_graph(float p_delta) {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
+ if (player2->is_playing() || seeked) {
+ player2->play(anim_name);
+ player2->seek(at_anim_pos);
t->playing = true;
playing_caches.insert(t);
} else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
+ player2->set_assigned_animation(anim_name);
+ player2->seek(at_anim_pos, true);
}
} else {
//find stuff to play
@@ -1154,15 +1201,15 @@ void AnimationTree::_process_graph(float p_delta) {
int idx = to_play.back()->get();
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
if (playing_caches.has(t)) {
playing_caches.erase(t);
- player->stop();
+ player2->stop();
t->playing = false;
}
} else {
- player->play(anim_name);
+ player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
}
@@ -1192,8 +1239,6 @@ void AnimationTree::_process_graph(float p_delta) {
Transform xform;
xform.origin = t->loc;
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
-
xform.basis.set_quat_scale(t->rot, t->scale);
if (t->root_motion) {
@@ -1227,7 +1272,8 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest don't matter
+ default: {
+ } //the rest don't matter
}
}
}
@@ -1252,9 +1298,17 @@ void AnimationTree::_notification(int p_what) {
_clear_caches();
if (last_animation_player) {
- Object *old_player = ObjectDB::get_instance(last_animation_player);
- if (old_player) {
- old_player->disconnect("caches_cleared", this, "_clear_caches");
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", this, "_clear_caches");
+ }
+ }
+ } else if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (last_animation_player) {
+
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", this, "_clear_caches");
}
}
}
@@ -1288,15 +1342,15 @@ String AnimationTree::get_configuration_warning() const {
if (!root.is_valid()) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("A root AnimationNode for the graph is not set.");
+ warning += TTR("No root AnimationNode for the graph is set.");
}
if (!has_node(animation_player)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
@@ -1307,7 +1361,7 @@ String AnimationTree::get_configuration_warning() const {
if (!player) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
@@ -1316,10 +1370,10 @@ String AnimationTree::get_configuration_warning() const {
if (!player->has_node(player->get_root())) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("AnimationPlayer root is not a valid node.");
+ warning += TTR("The AnimationPlayer root node is not a valid node.");
return warning;
}
@@ -1358,6 +1412,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
Vector<Activity> activity;
for (int i = 0; i < node->get_input_count(); i++) {
Activity a;
+ a.activity = 0;
a.last_pass = 0;
activity.push_back(a);
}
@@ -1526,6 +1581,7 @@ AnimationTree::AnimationTree() {
active = false;
cache_valid = false;
setup_pass = 1;
+ process_pass = 1;
started = true;
properties_dirty = true;
last_animation_player = 0;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index cda7f8ae74..e22d6e4c2d 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,8 @@ class AnimationPlayer;
class AnimationTree;
class AnimationNode : public Resource {
- GDCLASS(AnimationNode, Resource)
+ GDCLASS(AnimationNode, Resource);
+
public:
enum FilterAction {
FILTER_IGNORE,
@@ -155,13 +156,15 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction)
//root node does not allow inputs
class AnimationRootNode : public AnimationNode {
- GDCLASS(AnimationRootNode, AnimationNode)
+ GDCLASS(AnimationRootNode, AnimationNode);
+
public:
AnimationRootNode() {}
};
class AnimationTree : public Node {
- GDCLASS(AnimationTree, Node)
+ GDCLASS(AnimationTree, Node);
+
public:
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS,
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 179f5d9698..ba5936562a 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,9 +136,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
else
animation_node_set_animation(id, node.get_valid("animation"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- animation_node_set_filter_path(id, filters[i], true);
+ animation_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_ONESHOT: {
@@ -150,9 +150,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay"));
oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- oneshot_node_set_filter_path(id, filters[i], true);
+ oneshot_node_set_filter_path(id, filters[j], true);
}
} break;
@@ -162,9 +162,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
case NODE_BLEND2: {
blend2_node_set_amount(id, node.get_valid("blend"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- blend2_node_set_filter_path(id, filters[i], true);
+ blend2_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_BLEND3: {
@@ -193,7 +193,8 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
}
} break;
- default: {};
+ default: {
+ };
}
}
@@ -278,8 +279,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
an->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
} break;
@@ -297,8 +298,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
osn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -315,8 +316,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
bn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -352,7 +353,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
node["transitions"] = transitions;
} break;
- default: {};
+ default: {
+ };
}
nodes.push_back(node);
@@ -401,6 +403,8 @@ void AnimationTreePlayer::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
+ WARN_DEPRECATED_MSG("AnimationTreePlayer has been deprecated. Use AnimationTree instead.");
+
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
@@ -409,12 +413,14 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_READY: {
+
dirty_caches = true;
if (master != NodePath()) {
_update_sources();
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
+
if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
@@ -767,7 +773,8 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode
}
} break;
- default: {}
+ default: {
+ }
}
return 0;
@@ -813,11 +820,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.value = t.object->get_indexed(t.subpath);
t.value.zero();
- if (t.skeleton) {
- t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx);
- } else {
- t.skip = false;
- }
+ t.skip = false;
}
/* STEP 2 PROCESS ANIMATIONS */
@@ -869,14 +872,16 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
List<int> indices;
a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(tr.local_track, E->get());
- Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get());
+ StringName method = a->method_track_get_name(tr.local_track, F->get());
+ Vector<Variant> args = a->method_track_get_params(tr.local_track, F->get());
args.resize(VARIANT_ARG_MAX);
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
} break;
+ default: {
+ }
}
}
}
@@ -963,7 +968,8 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
n = memnew(TransitionNode);
} break;
- default: {}
+ default: {
+ }
}
//n->name+=" "+itos(p_node);
@@ -982,10 +988,9 @@ int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node), -1);
return node_map[p_node]->inputs.size();
}
-#define GET_NODE(m_type, m_cast) \
- ERR_FAIL_COND(!node_map.has(p_node)); \
- ERR_EXPLAIN("Invalid parameter for node type."); \
- ERR_FAIL_COND(node_map[p_node]->type != m_type); \
+#define GET_NODE(m_type, m_cast) \
+ ERR_FAIL_COND(!node_map.has(p_node)); \
+ ERR_FAIL_COND_MSG(node_map[p_node]->type != m_type, "Invalid parameter for node type."); \
m_cast *n = static_cast<m_cast *>(node_map[p_node]);
void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) {
@@ -1198,10 +1203,9 @@ Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const {
return node_map[p_node]->pos;
}
-#define GET_NODE_V(m_type, m_cast, m_ret) \
- ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \
- ERR_EXPLAIN("Invalid parameter for node type."); \
- ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \
+#define GET_NODE_V(m_type, m_cast, m_ret) \
+ ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \
+ ERR_FAIL_COND_V_MSG(node_map[p_node]->type != m_type, m_ret, "Invalid parameter for node type."); \
m_cast *n = static_cast<m_cast *>(node_map[p_node]);
Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const {
@@ -1356,8 +1360,7 @@ void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
void AnimationTreePlayer::remove_node(const StringName &p_node) {
ERR_FAIL_COND(!node_map.has(p_node));
- ERR_EXPLAIN("Node 0 (output) can't be removed.");
- ERR_FAIL_COND(p_node == out_name);
+ ERR_FAIL_COND_MSG(p_node == out_name, "Node 0 (output) can't be removed.");
for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
@@ -1714,6 +1717,11 @@ Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringNam
return OK;
}
+String AnimationTreePlayer::get_configuration_warning() const {
+
+ return TTR("This node has been deprecated. Use AnimationTree instead.");
+}
+
void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node);
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index d2d7b1c9ec..9ec6325969 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,6 +109,14 @@ private:
Variant value;
bool skip;
+
+ Track() :
+ id(0),
+ object(NULL),
+ spatial(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ skip(false) {}
};
typedef Map<TrackKey, Track> TrackMap;
@@ -343,6 +351,8 @@ public:
int node_get_input_count(const StringName &p_node) const;
StringName node_get_input_source(const StringName &p_node, int p_input) const;
+ String get_configuration_warning() const;
+
/* ANIMATION NODE */
void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 01a10dbc2b..646a39d063 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 5198ab21aa..b30b06229e 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,8 @@
#include "scene/3d/visual_instance.h"
class RootMotionView : public VisualInstance {
- GDCLASS(RootMotionView, VisualInstance)
+ GDCLASS(RootMotionView, VisualInstance);
+
public:
RID immediate;
NodePath path;
@@ -55,7 +56,7 @@ public:
void set_animation_path(const NodePath &p_path);
NodePath get_animation_path() const;
- void set_color(const Color &p_path);
+ void set_color(const Color &p_color);
Color get_color() const;
void set_cell_size(float p_size);
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 69975e6195..4ec22cf3df 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,20 +37,20 @@
#ifndef _3D_DISABLED
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
- for (int i = childs.size() - 1; 0 <= i; --i) {
- if (p_bone_id == childs[i].bone) {
- return &childs.write[i];
+ for (int i = children.size() - 1; 0 <= i; --i) {
+ if (p_bone_id == children[i].bone) {
+ return &children.write[i];
}
}
return NULL;
}
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) {
- const int infant_child_id = childs.size();
- childs.resize(infant_child_id + 1);
- childs.write[infant_child_id].bone = p_bone_id;
- childs.write[infant_child_id].parent_item = this;
- return &childs.write[infant_child_id];
+ const int infant_child_id = children.size();
+ children.resize(infant_child_id + 1);
+ children.write[infant_child_id].bone = p_bone_id;
+ children.write[infant_child_id].parent_item = this;
+ return &children.write[infant_child_id];
}
/// Build a chain that starts from the root to tip
@@ -144,8 +144,8 @@ void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_cha
p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
p_chain_item->current_pos = p_chain_item->initial_transform.origin;
- for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) {
- update_chain(p_sk, &p_chain_item->childs.write[i]);
+ for (int i = p_chain_item->children.size() - 1; 0 <= i; --i) {
+ update_chain(p_sk, &p_chain_item->children.write[i]);
}
}
@@ -210,9 +210,9 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_
while (sub_chain_root) { // Reach the tip
sub_chain_root->current_pos = origin;
- if (!sub_chain_root->childs.empty()) {
+ if (!sub_chain_root->children.empty()) {
- ChainItem &child(sub_chain_root->childs.write[0]);
+ ChainItem &child(sub_chain_root->children.write[0]);
// Is not tip
// So calculate next origin location
@@ -280,7 +280,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
}
}
-void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) {
+void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) {
if (blending_delta <= 0.01f) {
return; // Skip solving
@@ -302,10 +302,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_u
Transform new_bone_pose(ci->initial_transform);
new_bone_pose.origin = ci->current_pos;
- if (!ci->childs.empty()) {
+ if (!ci->children.empty()) {
/// Rotate basis
- const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized());
+ const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
@@ -314,13 +314,16 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_u
}
} else {
// Set target orientation to tip
- new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis;
+ if (override_tip_basis)
+ new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis;
+ else
+ new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis;
}
- p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose);
+ p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0);
- if (!ci->childs.empty())
- ci = &ci->childs.write[0];
+ if (!ci->children.empty())
+ ci = &ci->children.write[0];
else
ci = NULL;
}
@@ -332,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
if (skeleton) {
- String names;
+ String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
names += ",";
@@ -366,6 +369,9 @@ void SkeletonIK::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node);
ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node);
+ ClassDB::bind_method(D_METHOD("set_override_tip_basis", "override"), &SkeletonIK::set_override_tip_basis);
+ ClassDB::bind_method(D_METHOD("is_override_tip_basis"), &SkeletonIK::is_override_tip_basis);
+
ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet);
ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet);
@@ -388,6 +394,7 @@ void SkeletonIK::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
@@ -399,6 +406,7 @@ void SkeletonIK::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
skeleton = Object::cast_to<Skeleton>(get_parent());
+ set_process_priority(1);
reload_chain();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -416,16 +424,14 @@ void SkeletonIK::_notification(int p_what) {
}
SkeletonIK::SkeletonIK() :
- Node(),
interpolation(1),
- skeleton(NULL),
- target_node_override(NULL),
+ override_tip_basis(true),
use_magnet(false),
min_distance(0.01),
max_iterations(10),
+ skeleton(NULL),
+ target_node_override(NULL),
task(NULL) {
-
- set_process_priority(1);
}
SkeletonIK::~SkeletonIK() {
@@ -478,6 +484,14 @@ NodePath SkeletonIK::get_target_node() {
return target_node_path_override;
}
+void SkeletonIK::set_override_tip_basis(bool p_override) {
+ override_tip_basis = p_override;
+}
+
+bool SkeletonIK::is_override_tip_basis() const {
+ return override_tip_basis;
+}
+
void SkeletonIK::set_use_magnet(bool p_use) {
use_magnet = p_use;
}
@@ -555,7 +569,7 @@ void SkeletonIK::reload_goal() {
void SkeletonIK::_solve_chain() {
if (!task)
return;
- FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
+ FabrikInverseKinematic::solve(task, interpolation, override_tip_basis, use_magnet, magnet_position);
}
#endif // _3D_DISABLED
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index 202d6959bb..d2c5f56ace 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,7 +49,7 @@ class FabrikInverseKinematic {
struct ChainItem {
- Vector<ChainItem> childs;
+ Vector<ChainItem> children;
ChainItem *parent_item;
// Bone info
@@ -138,7 +138,7 @@ public:
// The goal of chain should be always in local space
static void set_goal(Task *p_task, const Transform &p_goal);
static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
- static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position);
+ static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position);
};
class SkeletonIK : public Node {
@@ -149,6 +149,7 @@ class SkeletonIK : public Node {
real_t interpolation;
Transform target;
NodePath target_node_path_override;
+ bool override_tip_basis;
bool use_magnet;
Vector3 magnet_position;
@@ -164,7 +165,7 @@ protected:
_validate_property(PropertyInfo &property) const;
static void _bind_methods();
- virtual void _notification(int p_notification);
+ virtual void _notification(int p_what);
public:
SkeletonIK();
@@ -185,10 +186,13 @@ public:
void set_target_node(const NodePath &p_node);
NodePath get_target_node();
+ void set_override_tip_basis(bool p_override);
+ bool is_override_tip_basis() const;
+
void set_use_magnet(bool p_use);
bool is_using_magnet() const;
- void set_magnet_position(const Vector3 &p_constraint);
+ void set_magnet_position(const Vector3 &p_local_position);
const Vector3 &get_magnet_position() const;
void set_min_distance(real_t p_min_distance);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 82e2bb93e2..1f9793190d 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,14 @@
void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) {
+ // Add a new pending command and reference it
pending_commands.push_back(PendingCommand());
PendingCommand &cmd = pending_commands.back()->get();
+ // Update the command with the target key
cmd.key = p_key;
+
+ // Determine command argument count
int &count = cmd.args;
if (p_arg10.get_type() != Variant::NIL)
count = 10;
@@ -59,6 +63,9 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const
count = 2;
else if (p_arg1.get_type() != Variant::NIL)
count = 1;
+
+ // Add the specified arguments to the command
+ // TODO: Make this a switch statement?
if (count > 0)
cmd.arg[0] = p_arg1;
if (count > 1)
@@ -83,10 +90,14 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const
void Tween::_process_pending_commands() {
+ // For each pending command...
for (List<PendingCommand>::Element *E = pending_commands.front(); E; E = E->next()) {
+ // Get the command
PendingCommand &cmd = E->get();
Variant::CallError err;
+
+ // Grab all of the arguments for the command
Variant *arg[10] = {
&cmd.arg[0],
&cmd.arg[1],
@@ -99,16 +110,20 @@ void Tween::_process_pending_commands() {
&cmd.arg[8],
&cmd.arg[9],
};
+
+ // Execute the command (and retrieve any errors)
this->call(cmd.key, (const Variant **)arg, cmd.args, err);
}
+
+ // Clear the pending commands
pending_commands.clear();
}
bool Tween::_set(const StringName &p_name, const Variant &p_value) {
+ // Set the correct attribute based on the given name
String name = p_name;
-
- if (name == "playback/speed" || name == "speed") { //bw compatibility
+ if (name == "playback/speed" || name == "speed") { // Backwards compatibility
set_speed_scale(p_value);
} else if (name == "playback/active") {
@@ -122,69 +137,78 @@ bool Tween::_set(const StringName &p_name, const Variant &p_value) {
bool Tween::_get(const StringName &p_name, Variant &r_ret) const {
+ // Get the correct attribute based on the given name
String name = p_name;
-
- if (name == "playback/speed") { //bw compatibility
-
+ if (name == "playback/speed") { // Backwards compatibility
r_ret = speed_scale;
- } else if (name == "playback/active") {
+ } else if (name == "playback/active") {
r_ret = is_active();
- } else if (name == "playback/repeat") {
+ } else if (name == "playback/repeat") {
r_ret = is_repeat();
}
-
return true;
}
void Tween::_get_property_list(List<PropertyInfo> *p_list) const {
-
+ // Add the property info for the Tween object
p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
}
void Tween::_notification(int p_what) {
-
+ // What notification did we receive?
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
+ // Are we not already active?
if (!is_active()) {
- //make sure that a previous process state was not saved
- //only process if "processing" is set
+ // Make sure that a previous process state was not saved
+ // Only process if "processing" is set
set_physics_process_internal(false);
set_process_internal(false);
}
} break;
- case NOTIFICATION_READY: {
+ case NOTIFICATION_READY: {
+ // Do nothing
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
+ // Are we processing during physics time?
if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
+ // Do nothing since we aren't aligned with physics when we should be
break;
+ // Should we update?
if (is_active())
+ // Update the tweens
_tween_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Are we processing during 'regular' time?
if (tween_process_mode == TWEEN_PROCESS_IDLE)
+ // Do nothing since we would only process during idle time
break;
+ // Should we update?
if (is_active())
+ // Update the tweens
_tween_process(get_physics_process_delta_time());
} break;
- case NOTIFICATION_EXIT_TREE: {
+ case NOTIFICATION_EXIT_TREE: {
+ // We've left the tree. Stop all tweens
stop_all();
} break;
}
}
void Tween::_bind_methods() {
-
+ // Bind getters and setters
ClassDB::bind_method(D_METHOD("is_active"), &Tween::is_active);
ClassDB::bind_method(D_METHOD("set_active", "active"), &Tween::set_active);
@@ -197,6 +221,7 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tween_process_mode", "mode"), &Tween::set_tween_process_mode);
ClassDB::bind_method(D_METHOD("get_tween_process_mode"), &Tween::get_tween_process_mode);
+ // Bind the various Tween control methods
ClassDB::bind_method(D_METHOD("start"), &Tween::start);
ClassDB::bind_method(D_METHOD("reset", "object", "key"), &Tween::reset, DEFVAL(""));
ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
@@ -211,6 +236,7 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("tell"), &Tween::tell);
ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime);
+ // Bind interpolation and follow methods
ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(0));
ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(0));
ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()));
@@ -220,17 +246,22 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(0));
ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(0));
+ // Add the Tween signals
ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
+ ADD_SIGNAL(MethodInfo("tween_all_completed"));
+ // Add the properties and tie them to the getters and setters
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ // Bind Idle vs Physics process
BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
+ // Bind the Transition type constants
BIND_ENUM_CONSTANT(TRANS_LINEAR);
BIND_ENUM_CONSTANT(TRANS_SINE);
BIND_ENUM_CONSTANT(TRANS_QUINT);
@@ -243,6 +274,7 @@ void Tween::_bind_methods() {
BIND_ENUM_CONSTANT(TRANS_BOUNCE);
BIND_ENUM_CONSTANT(TRANS_BACK);
+ // Bind the easing constants
BIND_ENUM_CONSTANT(EASE_IN);
BIND_ENUM_CONSTANT(EASE_OUT);
BIND_ENUM_CONSTANT(EASE_IN_OUT);
@@ -251,87 +283,107 @@ void Tween::_bind_methods() {
Variant &Tween::_get_initial_val(InterpolateData &p_data) {
+ // What type of data are we interpolating?
switch (p_data.type) {
case INTER_PROPERTY:
case INTER_METHOD:
case FOLLOW_PROPERTY:
case FOLLOW_METHOD:
+ // Simply use the given initial value
return p_data.initial_val;
case TARGETING_PROPERTY:
case TARGETING_METHOD: {
-
+ // Get the object that is being targeted
Object *object = ObjectDB::get_instance(p_data.target_id);
ERR_FAIL_COND_V(object == NULL, p_data.initial_val);
+ // Are we targeting a property or a method?
static Variant initial_val;
if (p_data.type == TARGETING_PROPERTY) {
-
+ // Get the property from the target object
bool valid = false;
initial_val = object->get_indexed(p_data.target_key, &valid);
ERR_FAIL_COND_V(!valid, p_data.initial_val);
} else {
-
+ // Call the method and get the initial value from it
Variant::CallError error;
initial_val = object->call(p_data.target_key[0], NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val);
}
return initial_val;
- } break;
+ }
+
+ case INTER_CALLBACK:
+ // Callback does not have a special initial value
+ break;
}
+ // If we've made it here, just return the delta value as the initial value
return p_data.delta_val;
}
Variant &Tween::_get_delta_val(InterpolateData &p_data) {
+ // What kind of data are we interpolating?
switch (p_data.type) {
case INTER_PROPERTY:
case INTER_METHOD:
+ // Simply return the given delta value
return p_data.delta_val;
case FOLLOW_PROPERTY:
case FOLLOW_METHOD: {
-
+ // We're following an object, so grab that instance
Object *target = ObjectDB::get_instance(p_data.target_id);
ERR_FAIL_COND_V(target == NULL, p_data.initial_val);
+ // We want to figure out the final value
Variant final_val;
-
if (p_data.type == FOLLOW_PROPERTY) {
-
+ // Read the property as-is
bool valid = false;
final_val = target->get_indexed(p_data.target_key, &valid);
ERR_FAIL_COND_V(!valid, p_data.initial_val);
} else {
-
+ // We're looking at a method. Call the method on the target object
Variant::CallError error;
final_val = target->call(p_data.target_key[0], NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val);
}
- // convert INT to REAL is better for interpolaters
+ // If we're looking at an INT value, instead convert it to a REAL
+ // This is better for interpolation
if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t();
+
+ // Calculate the delta based on the initial value and the final value
_calc_delta_val(p_data.initial_val, final_val, p_data.delta_val);
return p_data.delta_val;
- } break;
+ }
case TARGETING_PROPERTY:
case TARGETING_METHOD: {
-
+ // Grab the initial value from the data to calculate delta
Variant initial_val = _get_initial_val(p_data);
- // convert INT to REAL is better for interpolaters
+
+ // If we're looking at an INT value, instead convert it to a REAL
+ // This is better for interpolation
if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t();
- //_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val);
+ // Calculate the delta based on the initial value and the final value
_calc_delta_val(initial_val, p_data.final_val, p_data.delta_val);
return p_data.delta_val;
- } break;
+ }
+
+ case INTER_CALLBACK:
+ // Callbacks have no special delta
+ break;
}
+ // If we've made it here, use the initial value as the delta
return p_data.initial_val;
}
Variant Tween::_run_equation(InterpolateData &p_data) {
-
+ // Get the initial and delta values from the data
Variant &initial_val = _get_initial_val(p_data);
Variant &delta_val = _get_delta_val(p_data);
Variant result;
@@ -339,48 +391,59 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
#define APPLY_EQUATION(element) \
r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration);
+ // What type of data are we interpolating?
switch (initial_val.get_type()) {
case Variant::BOOL:
+ // Run the boolean specific equation (checking if it is at least 0.5)
result = (_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5;
break;
case Variant::INT:
+ // Run the integer specific equation
result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration);
break;
case Variant::REAL:
+ // Run the REAL specific equation
result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration);
break;
case Variant::VECTOR2: {
+ // Get vectors for initial and delta values
Vector2 i = initial_val;
Vector2 d = delta_val;
Vector2 r;
+ // Execute the equation and mutate the r vector
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
-
result = r;
} break;
case Variant::VECTOR3: {
+ // Get vectors for initial and delta values
Vector3 i = initial_val;
Vector3 d = delta_val;
Vector3 r;
+ // Execute the equation and mutate the r vector
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
-
result = r;
} break;
case Variant::BASIS: {
+ // Get the basis for initial and delta values
Basis i = initial_val;
Basis d = delta_val;
Basis r;
+ // Execute the equation on all the basis and mutate the r basis
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[0][2]);
@@ -390,55 +453,63 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
APPLY_EQUATION(elements[2][2]);
-
result = r;
} break;
case Variant::TRANSFORM2D: {
+ // Get the transforms for initial and delta values
Transform2D i = initial_val;
Transform2D d = delta_val;
Transform2D r;
+ // Execute the equation on the transforms and mutate the r transform
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
-
result = r;
} break;
case Variant::QUAT: {
+ // Get the quaternian for the initial and delta values
Quat i = initial_val;
Quat d = delta_val;
Quat r;
+ // Execute the equation on the quaternian values and mutate the r quaternian
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
APPLY_EQUATION(w);
-
result = r;
} break;
case Variant::AABB: {
+ // Get the AABB's for the initial and delta values
AABB i = initial_val;
AABB d = delta_val;
AABB r;
+ // Execute the equation for the position and size of the AABB's and mutate the r AABB
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(position.z);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
APPLY_EQUATION(size.z);
-
result = r;
} break;
case Variant::TRANSFORM: {
+ // Get the transforms for the initial and delta values
Transform i = initial_val;
Transform d = delta_val;
Transform r;
+ // Execute the equation for each of the transforms and their origin and mutate the r transform
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(basis.elements[0][0]);
APPLY_EQUATION(basis.elements[0][1]);
APPLY_EQUATION(basis.elements[0][2]);
@@ -451,40 +522,45 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(origin.x);
APPLY_EQUATION(origin.y);
APPLY_EQUATION(origin.z);
-
result = r;
} break;
case Variant::COLOR: {
+ // Get the Color for initial and delta value
Color i = initial_val;
Color d = delta_val;
Color r;
+ // Apply the equation on the Color RGBA, and mutate the r color
+ // This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(r);
APPLY_EQUATION(g);
APPLY_EQUATION(b);
APPLY_EQUATION(a);
-
result = r;
} break;
default: {
+ // If unknown, just return the initial value
result = initial_val;
} break;
};
#undef APPLY_EQUATION
-
+ // Return the result that was computed
return result;
}
bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) {
+ // Get the object we want to apply the new value to
Object *object = ObjectDB::get_instance(p_data.id);
ERR_FAIL_COND_V(object == NULL, false);
+ // What kind of data are we mutating?
switch (p_data.type) {
case INTER_PROPERTY:
case FOLLOW_PROPERTY:
case TARGETING_PROPERTY: {
+ // Simply set the property on the object
bool valid = false;
object->set_indexed(p_data.key, value, &valid);
return valid;
@@ -493,85 +569,110 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) {
case INTER_METHOD:
case FOLLOW_METHOD:
case TARGETING_METHOD: {
+ // We want to call the method on the target object
Variant::CallError error;
+
+ // Do we have a non-nil value passed in?
if (value.get_type() != Variant::NIL) {
+ // Pass it as an argument to the function call
Variant *arg[1] = { &value };
object->call(p_data.key[0], (const Variant **)arg, 1, error);
} else {
+ // Don't pass any argument
object->call(p_data.key[0], NULL, 0, error);
}
- if (error.error == Variant::CallError::CALL_OK)
- return true;
- return false;
+ // Did we get an error from the function call?
+ return error.error == Variant::CallError::CALL_OK;
}
case INTER_CALLBACK:
+ // Nothing to apply for a callback
break;
};
+ // No issues found!
return true;
}
void Tween::_tween_process(float p_delta) {
-
+ // Process all of the pending commands
_process_pending_commands();
+ // If the scale is 0, make no progress on the tweens
if (speed_scale == 0)
return;
- p_delta *= speed_scale;
+ // Update the delta and whether we are pending an update
+ p_delta *= speed_scale;
pending_update++;
- // if repeat and all interpolates was finished then reset all interpolates
- bool all_finished = true;
- if (repeat) {
+ // Are we repeating the interpolations?
+ if (repeat) {
+ // For each interpolation...
+ bool repeats_finished = true;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the data from it
InterpolateData &data = E->get();
+ // Is not finished?
if (!data.finish) {
- all_finished = false;
+ // We aren't finished yet, no need to check the rest
+ repeats_finished = false;
break;
}
}
- if (all_finished)
+ // If we are all finished, we can reset all of the tweens
+ if (repeats_finished)
reset_all();
}
- all_finished = true;
+ // Are all of the tweens complete?
+ bool all_finished = true;
+
+ // For each tween we wish to interpolate...
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ // Get the data from it
InterpolateData &data = E->get();
+
+ // Track if we hit one that isn't finished yet
all_finished = all_finished && data.finish;
+ // Is the data not active or already finished? No need to go any further
if (!data.active || data.finish)
continue;
+ // Get the target object for this interpolation
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
+ // Are we still delaying this tween?
bool prev_delaying = data.elapsed <= data.delay;
data.elapsed += p_delta;
if (data.elapsed < data.delay)
continue;
else if (prev_delaying) {
-
+ // We can apply the tween's value to the data and emit that the tween has started
_apply_tween_value(data, data.initial_val);
emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
}
+ // Are we at the end of the tween?
if (data.elapsed > (data.delay + data.duration)) {
-
+ // Set the elapsed time to the end and mark this one as finished
data.elapsed = data.delay + data.duration;
data.finish = true;
}
+ // Are we interpolating a callback?
if (data.type == INTER_CALLBACK) {
+ // Is the tween completed?
if (data.finish) {
+ // Are we calling this callback deferred or immediately?
if (data.call_deferred) {
-
+ // Run the deferred function callback, applying the correct number of arguments
switch (data.args) {
case 0:
object->call_deferred(data.key[0]);
@@ -593,6 +694,7 @@ void Tween::_tween_process(float p_delta) {
break;
}
} else {
+ // Call the function directly with the arguments
Variant::CallError error;
Variant *arg[5] = {
&data.arg[0],
@@ -605,98 +707,113 @@ void Tween::_tween_process(float p_delta) {
}
}
} else {
+ // We can apply the value directly
Variant result = _run_equation(data);
_apply_tween_value(data, result);
+
+ // Emit that the tween has taken a step
emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
}
+ // Is the tween now finished?
if (data.finish) {
+ // Set it to the final value directly
_apply_tween_value(data, data.final_val);
+
+ // Mark the tween as completed and emit the signal
data.elapsed = 0;
emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
- // not repeat mode, remove completed action
+
+ // If we are not repeating the tween, remove it
if (!repeat)
call_deferred("_remove_by_uid", data.uid);
- } else if (!repeat)
+ } else if (!repeat) {
+ // Check whether all tweens are finished
all_finished = all_finished && data.finish;
+ }
}
+ // One less update left to go
pending_update--;
- if (all_finished)
+ // If all tweens are completed, we no longer need to be active
+ if (all_finished) {
set_active(false);
+ emit_signal("tween_all_completed");
+ }
}
void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
-
tween_process_mode = p_mode;
}
Tween::TweenProcessMode Tween::get_tween_process_mode() const {
-
return tween_process_mode;
}
bool Tween::is_active() const {
-
return is_processing_internal() || is_physics_processing_internal();
}
void Tween::set_active(bool p_active) {
-
+ // Do nothing if it's the same active mode that we currently are
if (is_active() == p_active)
return;
+ // Depending on physics or idle, set processing
switch (tween_process_mode) {
-
case TWEEN_PROCESS_IDLE: set_process_internal(p_active); break;
case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_active); break;
}
}
bool Tween::is_repeat() const {
-
return repeat;
}
void Tween::set_repeat(bool p_repeat) {
-
repeat = p_repeat;
}
void Tween::set_speed_scale(float p_speed) {
-
speed_scale = p_speed;
}
float Tween::get_speed_scale() const {
-
return speed_scale;
}
bool Tween::start() {
+
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Tween was not added to the SceneTree!");
+
+ // Are there any pending updates?
if (pending_update != 0) {
- call_deferred("start");
+ // Start the tweens after deferring
return true;
}
+ // We want to be activated
set_active(true);
return true;
}
bool Tween::reset(Object *p_object, StringName p_key) {
-
+ // Find all interpolations that use the same object and target string
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the target object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
+ // Do we have the correct object and key?
if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
-
+ // Reset the tween to the initial state
data.elapsed = 0;
data.finish = false;
+
+ // Also apply the initial state if there isn't a delay
if (data.delay == 0)
_apply_tween_value(data, data.initial_val);
}
@@ -706,13 +823,15 @@ bool Tween::reset(Object *p_object, StringName p_key) {
}
bool Tween::reset_all() {
-
+ // Go through all interpolations
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the target data and set it back to the initial state
InterpolateData &data = E->get();
data.elapsed = 0;
data.finish = false;
+
+ // If there isn't a delay, apply the value to the object
if (data.delay == 0)
_apply_tween_value(data, data.initial_val);
}
@@ -721,15 +840,19 @@ bool Tween::reset_all() {
}
bool Tween::stop(Object *p_object, StringName p_key) {
-
+ // Find the tween that has the given target object and string key
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ // Get the object the tween is targeting
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
+
+ // Is this the correct object and does it have the given key?
if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
+ // Disable the tween
data.active = false;
}
pending_update--;
@@ -737,12 +860,13 @@ bool Tween::stop(Object *p_object, StringName p_key) {
}
bool Tween::stop_all() {
-
+ // We no longer need to be active since all tweens have been stopped
set_active(false);
+ // For each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Simply set it inactive
InterpolateData &data = E->get();
data.active = false;
}
@@ -751,16 +875,20 @@ bool Tween::stop_all() {
}
bool Tween::resume(Object *p_object, StringName p_key) {
-
+ // We need to be activated
+ // TODO: What if no tween is found??
set_active(true);
+ // Find the tween that uses the given target object and string key
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Grab the object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
+
+ // If the object and string key match, activate it
if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
data.active = true;
}
@@ -769,12 +897,14 @@ bool Tween::resume(Object *p_object, StringName p_key) {
}
bool Tween::resume_all() {
-
+ // Set ourselves active so we can process tweens
+ // TODO: What if there are no tweens? We get set to active for no reason!
set_active(true);
+ // For each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Simply grab it and set it to active
InterpolateData &data = E->get();
data.active = true;
}
@@ -783,35 +913,46 @@ bool Tween::resume_all() {
}
bool Tween::remove(Object *p_object, StringName p_key) {
+ // If we are still updating, call this function again later
if (pending_update != 0) {
call_deferred("remove", p_object, p_key);
return true;
}
+
+ // For each interpolation...
List<List<InterpolateData>::Element *> for_removal;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the target object
InterpolateData &data = E->get();
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
+
+ // If the target object and string key match, queue it for removal
if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
for_removal.push_back(E);
}
}
+
+ // For each interpolation we wish to remove...
for (List<List<InterpolateData>::Element *>::Element *E = for_removal.front(); E; E = E->next()) {
+ // Erase it
interpolates.erase(E->get());
}
return true;
}
void Tween::_remove_by_uid(int uid) {
+ // If we are still updating, call this function again later
if (pending_update != 0) {
call_deferred("_remove_by_uid", uid);
return;
}
+ // Find the interpolation that matches the given UID
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
if (uid == E->get().uid) {
+ // It matches, erase it and stop looking
E->erase();
break;
}
@@ -820,53 +961,61 @@ void Tween::_remove_by_uid(int uid) {
void Tween::_push_interpolate_data(InterpolateData &p_data) {
pending_update++;
+
+ // Add the new interpolation
p_data.uid = ++uid;
interpolates.push_back(p_data);
+
pending_update--;
}
bool Tween::remove_all() {
-
+ // If we are still updating, call this function again later
if (pending_update != 0) {
call_deferred("remove_all");
return true;
}
+ // We no longer need to be active
set_active(false);
+
+ // Clear out all interpolations and reset the uid
interpolates.clear();
uid = 0;
+
return true;
}
bool Tween::seek(real_t p_time) {
-
+ // Go through each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the target data
InterpolateData &data = E->get();
+ // Update the elapsed data to be set to the target time
data.elapsed = p_time;
- if (data.elapsed < data.delay) {
+ // Are we at the end?
+ if (data.elapsed < data.delay) {
+ // There is still time left to go
data.finish = false;
continue;
} else if (data.elapsed >= (data.delay + data.duration)) {
-
- data.finish = true;
+ // We are past the end of it, set the elapsed time to the end and mark as finished
data.elapsed = (data.delay + data.duration);
+ data.finish = true;
} else {
+ // We are not finished with this interpolation yet
data.finish = false;
}
- switch (data.type) {
- case INTER_PROPERTY:
- case INTER_METHOD:
- break;
- case INTER_CALLBACK:
- continue;
+ // If we are a callback, do nothing special
+ if (data.type == INTER_CALLBACK) {
+ continue;
}
+ // Run the equation on the data and apply the value
Variant result = _run_equation(data);
-
_apply_tween_value(data, result);
}
pending_update--;
@@ -874,13 +1023,16 @@ bool Tween::seek(real_t p_time) {
}
real_t Tween::tell() const {
-
+ // We want to grab the position of the furthest along tween
pending_update++;
real_t pos = 0;
- for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ // For each interpolation...
+ for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ // Get the data and figure out if it's position is further along than the previous ones
const InterpolateData &data = E->get();
if (data.elapsed > pos)
+ // Save it if so
pos = data.elapsed;
}
pending_update--;
@@ -888,55 +1040,63 @@ real_t Tween::tell() const {
}
real_t Tween::get_runtime() const {
-
+ // If the tween isn't moving, it'll last forever
if (speed_scale == 0) {
return INFINITY;
}
pending_update++;
+
+ // For each interpolation...
real_t runtime = 0;
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
-
+ // Get the tween data and see if it's runtime is greater than the previous tweens
const InterpolateData &data = E->get();
real_t t = data.delay + data.duration;
if (t > runtime)
+ // This is the longest running tween
runtime = t;
}
pending_update--;
+ // Adjust the runtime for the current speed scale
return runtime / speed_scale;
}
bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) {
+ // Get the initial, final, and delta values
const Variant &initial_val = p_initial_val;
const Variant &final_val = p_final_val;
Variant &delta_val = p_delta_val;
+ // What kind of data are we interpolating?
switch (initial_val.get_type()) {
case Variant::BOOL:
- //delta_val = p_final_val;
- delta_val = (int)p_final_val - (int)p_initial_val;
- break;
-
+ // We'll treat booleans just like integers
case Variant::INT:
+ // Compute the integer delta
delta_val = (int)final_val - (int)initial_val;
break;
case Variant::REAL:
+ // Convert to REAL and find the delta
delta_val = (real_t)final_val - (real_t)initial_val;
break;
case Variant::VECTOR2:
+ // Convert to Vectors and find the delta
delta_val = final_val.operator Vector2() - initial_val.operator Vector2();
break;
case Variant::VECTOR3:
+ // Convert to Vectors and find the delta
delta_val = final_val.operator Vector3() - initial_val.operator Vector3();
break;
case Variant::BASIS: {
+ // Build a new basis which is the delta between the initial and final values
Basis i = initial_val;
Basis f = final_val;
delta_val = Basis(f.elements[0][0] - i.elements[0][0],
@@ -951,6 +1111,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
} break;
case Variant::TRANSFORM2D: {
+ // Build a new transform which is the difference between the initial and final values
Transform2D i = initial_val;
Transform2D f = final_val;
Transform2D d = Transform2D();
@@ -962,15 +1123,21 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
d[2][1] = f.elements[2][1] - i.elements[2][1];
delta_val = d;
} break;
+
case Variant::QUAT:
+ // Convert to quaternianls and find the delta
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
+
case Variant::AABB: {
+ // Build a new AABB and use the new position and sizes to make a delta
AABB i = initial_val;
AABB f = final_val;
delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
+
case Variant::TRANSFORM: {
+ // Build a new transform which is the difference between the initial and final values
Transform i = initial_val;
Transform f = final_val;
Transform d;
@@ -989,124 +1156,148 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = d;
} break;
+
case Variant::COLOR: {
+ // Make a new color which is the difference between each the color's RGBA attributes
Color i = initial_val;
Color f = final_val;
delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a);
} break;
default:
+ // TODO: Should move away from a 'magic string'?
ERR_PRINT("Invalid param type, except(int/real/vector2/vector/matrix/matrix32/quat/aabb/transform/color)");
return false;
};
return true;
}
-bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- if (pending_update != 0) {
- _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
- return true;
- }
- p_property = p_property.get_as_property_path();
-
- if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames());
-
- // convert INT to REAL is better for interpolaters
- if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
- if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
-
- ERR_FAIL_COND_V(p_object == NULL, false);
- ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
- ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
- ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
- ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
- ERR_FAIL_COND_V(p_delay < 0, false);
+bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
- bool prop_valid = false;
- p_object->get_indexed(p_property.get_subnames(), &prop_valid);
- ERR_FAIL_COND_V(!prop_valid, false);
+ // TODO: Add initialization+implementation for remaining interpolation types
+ // TODO: Fix this method's organization to take advantage of the type
+ // Make a new interpolation data
InterpolateData data;
data.active = true;
- data.type = INTER_PROPERTY;
+ data.type = p_interpolation_type;
data.finish = false;
data.elapsed = 0;
+ // Validate and apply interpolation data
+
+ // Give it the object
+ ERR_FAIL_COND_V_MSG(p_object == NULL, false, "Invalid object provided to Tween.");
+ ERR_FAIL_COND_V_MSG(!ObjectDB::instance_validate(p_object), false, "Invalid object provided to Tween.");
data.id = p_object->get_instance_id();
- data.key = p_property.get_subnames();
- data.concatenated_key = p_property.get_concatenated_subnames();
+
+ // Validate the initial and final values
+ ERR_FAIL_COND_V_MSG(p_initial_val.get_type() != p_final_val.get_type(), false, "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'.");
data.initial_val = p_initial_val;
data.final_val = p_final_val;
+
+ // Check the Duration
+ ERR_FAIL_COND_V_MSG(p_duration < 0, false, "Only non-negative duration values allowed in Tweens.");
data.duration = p_duration;
+
+ // Tween Delay
+ ERR_FAIL_COND_V_MSG(p_delay < 0, false, "Only non-negative delay values allowed in Tweens.");
+ data.delay = p_delay;
+
+ // Transition type
+ ERR_FAIL_COND_V_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false, "Invalid transition type provided to Tween.");
data.trans_type = p_trans_type;
+
+ // Easing type
+ ERR_FAIL_COND_V_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false, "Invalid easing type provided to Tween.");
data.ease_type = p_ease_type;
- data.delay = p_delay;
+ // Is the property defined?
+ if (p_property) {
+ // Check that the object actually contains the given property
+ bool prop_valid = false;
+ p_object->get_indexed(p_property->get_subnames(), &prop_valid);
+ ERR_FAIL_COND_V_MSG(!prop_valid, false, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + ".");
+
+ data.key = p_property->get_subnames();
+ data.concatenated_key = p_property->get_concatenated_subnames();
+ }
+
+ // Is the method defined?
+ if (p_method) {
+ // Does the object even have the requested method?
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(*p_method), false, "Tween target object has no method named: " + *p_method + ".");
+
+ data.key.push_back(*p_method);
+ data.concatenated_key = *p_method;
+ }
+
+ // Is there not a valid delta?
if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val))
return false;
+ // Add this interpolation to the total
_push_interpolate_data(data);
return true;
}
-bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+ // If we are busy updating, call this function again later
if (pending_update != 0) {
- _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+ _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
- // convert INT to REAL is better for interpolaters
- if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
- if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
- ERR_FAIL_COND_V(p_object == NULL, false);
- ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
- ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
- ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
- ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
- ERR_FAIL_COND_V(p_delay < 0, false);
+ // Get the property from the node path
+ p_property = p_property.get_as_property_path();
- ERR_EXPLAIN("Object has no method named: %s" + p_method);
- ERR_FAIL_COND_V(!p_object->has_method(p_method), false);
+ // If no initial value given, grab the initial value from the object
+ // TODO: Is this documented? This is very useful and removes a lot of clutter from tweens!
+ if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames());
- InterpolateData data;
- data.active = true;
- data.type = INTER_METHOD;
- data.finish = false;
- data.elapsed = 0;
+ // Convert any integers into REALs as they are better for interpolation
+ if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
+ if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
- data.id = p_object->get_instance_id();
- data.key.push_back(p_method);
- data.concatenated_key = p_method;
- data.initial_val = p_initial_val;
- data.final_val = p_final_val;
- data.duration = p_duration;
- data.trans_type = p_trans_type;
- data.ease_type = p_ease_type;
- data.delay = p_delay;
+ // Build the interpolation data
+ bool result = _build_interpolation(INTER_PROPERTY, p_object, &p_property, NULL, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+ return result;
+}
- if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val))
- return false;
+bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+ // If we are busy updating, call this function again later
+ if (pending_update != 0) {
+ _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+ return true;
+ }
- _push_interpolate_data(data);
- return true;
+ // Convert any integers into REALs as they are better for interpolation
+ if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
+ if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
+
+ // Build the interpolation data
+ bool result = _build_interpolation(INTER_METHOD, p_object, NULL, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
+ return result;
}
bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) {
-
+ // If we are already updating, call this function again later
if (pending_update != 0) {
_add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
return true;
}
+ // Check that the target object is valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
+
+ // Duration cannot be negative
ERR_FAIL_COND_V(p_duration < 0, false);
- ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
- ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
+ // Check whether the object even has the callback
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + ".");
+ // Build a new InterpolationData
InterpolateData data;
data.active = true;
data.type = INTER_CALLBACK;
@@ -1114,12 +1305,14 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c
data.call_deferred = false;
data.elapsed = 0;
+ // Give the data it's configuration
data.id = p_object->get_instance_id();
data.key.push_back(p_callback);
data.concatenated_key = p_callback;
data.duration = p_duration;
data.delay = 0;
+ // Add arguments to the interpolation
int args = 0;
if (p_arg5.get_type() != Variant::NIL)
args = 5;
@@ -1141,23 +1334,29 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c
data.arg[3] = p_arg4;
data.arg[4] = p_arg5;
+ // Add the new interpolation
_push_interpolate_data(data);
return true;
}
bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) {
-
+ // If we are already updating, call this function again later
if (pending_update != 0) {
_add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
return true;
}
+
+ // Check that the target object is valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
+
+ // No negative durations allowed
ERR_FAIL_COND_V(p_duration < 0, false);
- ERR_EXPLAIN("Object has no callback named: %s" + p_callback);
- ERR_FAIL_COND_V(!p_object->has_method(p_callback), false);
+ // Confirm the callback exists on the object
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + ".");
+ // Create a new InterpolateData for the callback
InterpolateData data;
data.active = true;
data.type = INTER_CALLBACK;
@@ -1165,12 +1364,14 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
data.call_deferred = true;
data.elapsed = 0;
+ // Give the data it's configuration
data.id = p_object->get_instance_id();
data.key.push_back(p_callback);
data.concatenated_key = p_callback;
data.duration = p_duration;
data.delay = 0;
+ // Collect arguments for the callback
int args = 0;
if (p_arg5.get_type() != Variant::NIL)
args = 5;
@@ -1192,32 +1393,46 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
data.arg[3] = p_arg4;
data.arg[4] = p_arg5;
+ // Add the new interpolation
_push_interpolate_data(data);
return true;
}
bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+ // If we are already updating, call this function again later
if (pending_update != 0) {
_add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
+
+ // Get the two properties from their paths
p_property = p_property.get_as_property_path();
p_target_property = p_target_property.get_as_property_path();
+ // If no initial value is given, grab it from the source object
+ // TODO: Is this documented? It's really helpful for decluttering tweens
if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames());
- // convert INT to REAL is better for interpolaters
+ // Convert initial INT values to REAL as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
+ // Confirm the source and target objects are valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
+
+ // No negative durations
+ ERR_FAIL_COND_V(p_duration < 0, false);
+
+ // Ensure transition and easing types are valid
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
+
+ // No negative delays
ERR_FAIL_COND_V(p_delay < 0, false);
+ // Confirm the source and target objects have the desired properties
bool prop_valid = false;
p_object->get_indexed(p_property.get_subnames(), &prop_valid);
ERR_FAIL_COND_V(!prop_valid, false);
@@ -1226,16 +1441,20 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini
Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid);
ERR_FAIL_COND_V(!target_prop_valid, false);
- // convert INT to REAL is better for interpolaters
+ // Convert target INT to REAL since it is better for interpolation
if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t();
+
+ // Verify that the target value and initial value are the same type
ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false);
+ // Create a new InterpolateData
InterpolateData data;
data.active = true;
data.type = FOLLOW_PROPERTY;
data.finish = false;
data.elapsed = 0;
+ // Give the InterpolateData it's configuration
data.id = p_object->get_instance_id();
data.key = p_property.get_subnames();
data.concatenated_key = p_property.get_concatenated_subnames();
@@ -1247,46 +1466,57 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini
data.ease_type = p_ease_type;
data.delay = p_delay;
+ // Add the interpolation
_push_interpolate_data(data);
return true;
}
bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+ // If we are currently updating, call this function again later
if (pending_update != 0) {
_add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
- // convert INT to REAL is better for interpolaters
+ // Convert initial INT values to REAL as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
+ // Verify the source and target objects are valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_target == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
+
+ // No negative durations
+ ERR_FAIL_COND_V(p_duration < 0, false);
+
+ // Ensure that the transition and ease types are valid
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
+
+ // No negative delays
ERR_FAIL_COND_V(p_delay < 0, false);
- ERR_EXPLAIN("Object has no method named: %s" + p_method);
- ERR_FAIL_COND_V(!p_object->has_method(p_method), false);
- ERR_EXPLAIN("Target has no method named: %s" + p_target_method);
- ERR_FAIL_COND_V(!p_target->has_method(p_target_method), false);
+ // Confirm both objects have the target methods
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + ".");
+ ERR_FAIL_COND_V_MSG(!p_target->has_method(p_target_method), false, "Target has no method named: " + p_target_method + ".");
+ // Call the method to get the target value
Variant::CallError error;
Variant target_val = p_target->call(p_target_method, NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false);
- // convert INT to REAL is better for interpolaters
+ // Convert target INT values to REAL as they are better for interpolation
if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t();
ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false);
+ // Make the new InterpolateData for the method follow
InterpolateData data;
data.active = true;
data.type = FOLLOW_METHOD;
data.finish = false;
data.elapsed = 0;
+ // Give the data it's configuration
data.id = p_object->get_instance_id();
data.key.push_back(p_method);
data.concatenated_key = p_method;
@@ -1298,31 +1528,41 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi
data.ease_type = p_ease_type;
data.delay = p_delay;
+ // Add the new interpolation
_push_interpolate_data(data);
return true;
}
bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
-
+ // If we are currently updating, call this function again later
if (pending_update != 0) {
_add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
+ // Grab the target property and the target property
p_property = p_property.get_as_property_path();
p_initial_property = p_initial_property.get_as_property_path();
- // convert INT to REAL is better for interpolaters
+ // Convert the initial INT values to REAL as they are better for Interpolation
if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
+ // Verify both objects are valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
+
+ // No negative durations
+ ERR_FAIL_COND_V(p_duration < 0, false);
+
+ // Ensure transition and easing types are valid
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
+
+ // No negative delays
ERR_FAIL_COND_V(p_delay < 0, false);
+ // Ensure the initial and target properties exist on their objects
bool prop_valid = false;
p_object->get_indexed(p_property.get_subnames(), &prop_valid);
ERR_FAIL_COND_V(!prop_valid, false);
@@ -1331,16 +1571,18 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_
Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid);
ERR_FAIL_COND_V(!initial_prop_valid, false);
- // convert INT to REAL is better for interpolaters
+ // Convert the initial INT value to REAL as it is better for interpolation
if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t();
ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false);
+ // Build the InterpolateData object
InterpolateData data;
data.active = true;
data.type = TARGETING_PROPERTY;
data.finish = false;
data.elapsed = 0;
+ // Give the data it's configuration
data.id = p_object->get_instance_id();
data.key = p_property.get_subnames();
data.concatenated_key = p_property.get_concatenated_subnames();
@@ -1353,49 +1595,62 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_
data.ease_type = p_ease_type;
data.delay = p_delay;
+ // Ensure there is a valid delta
if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val))
return false;
+ // Add the interpolation
_push_interpolate_data(data);
return true;
}
bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+ // If we are currently updating, call this function again later
if (pending_update != 0) {
_add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
- // convert INT to REAL is better for interpolaters
+
+ // Convert final INT values to REAL as they are better for interpolation
if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
+ // Make sure the given objects are valid
ERR_FAIL_COND_V(p_object == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false);
ERR_FAIL_COND_V(p_initial == NULL, false);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false);
- ERR_FAIL_COND_V(p_duration <= 0, false);
+
+ // No negative durations
+ ERR_FAIL_COND_V(p_duration < 0, false);
+
+ // Ensure transition and easing types are valid
ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false);
ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false);
+
+ // No negative delays
ERR_FAIL_COND_V(p_delay < 0, false);
- ERR_EXPLAIN("Object has no method named: %s" + p_method);
- ERR_FAIL_COND_V(!p_object->has_method(p_method), false);
- ERR_EXPLAIN("Initial Object has no method named: %s" + p_initial_method);
- ERR_FAIL_COND_V(!p_initial->has_method(p_initial_method), false);
+ // Make sure both objects have the given method
+ ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + ".");
+ ERR_FAIL_COND_V_MSG(!p_initial->has_method(p_initial_method), false, "Initial Object has no method named: " + p_initial_method + ".");
+ // Call the method to get the initial value
Variant::CallError error;
Variant initial_val = p_initial->call(p_initial_method, NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false);
- // convert INT to REAL is better for interpolaters
+ // Convert initial INT values to REAL as they aer better for interpolation
if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t();
ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false);
+ // Build the new InterpolateData object
InterpolateData data;
data.active = true;
data.type = TARGETING_METHOD;
data.finish = false;
data.elapsed = 0;
+ // Configure the data
data.id = p_object->get_instance_id();
data.key.push_back(p_method);
data.concatenated_key = p_method;
@@ -1408,16 +1663,17 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in
data.ease_type = p_ease_type;
data.delay = p_delay;
+ // Ensure there is a valid delta
if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val))
return false;
+ // Add the interpolation
_push_interpolate_data(data);
return true;
}
Tween::Tween() {
-
- //String autoplay;
+ // Initialize tween attributes
tween_process_mode = TWEEN_PROCESS_IDLE;
repeat = false;
speed_scale = 1;
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index aa47c00717..64ce099ecd 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -135,6 +135,7 @@ private:
void _tween_process(float p_delta);
void _remove_by_uid(int uid);
void _push_interpolate_data(InterpolateData &p_data);
+ bool _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
deleted file mode 100644
index 52aa7403c0..0000000000
--- a/scene/animation/tween_interpolaters.cpp
+++ /dev/null
@@ -1,338 +0,0 @@
-/*************************************************************************/
-/* tween_interpolaters.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/**
- * Adapted from Penner Easing equations' C++ port.
- * Source: https://github.com/jesusgollonet/ofpennereasing
- * License: BSD-3-clause
- */
-
-#include "tween.h"
-
-const real_t pi = 3.1415926535898;
-
-///////////////////////////////////////////////////////////////////////////
-// linear
-///////////////////////////////////////////////////////////////////////////
-namespace linear {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-}; // namespace linear
-///////////////////////////////////////////////////////////////////////////
-// sine
-///////////////////////////////////////////////////////////////////////////
-namespace sine {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return -c * cos(t / d * (pi / 2)) + c + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * sin(t / d * (pi / 2)) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return -c / 2 * (cos(pi * t / d) - 1) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace sine
-///////////////////////////////////////////////////////////////////////////
-// quint
-///////////////////////////////////////////////////////////////////////////
-namespace quint {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 5) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * (pow(t / d - 1, 5) + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 5) + b;
- return c / 2 * (pow(t - 2, 5) + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quint
-///////////////////////////////////////////////////////////////////////////
-// quart
-///////////////////////////////////////////////////////////////////////////
-namespace quart {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 4) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return -c * (pow(t / d - 1, 4) - 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 4) + b;
- return -c / 2 * (pow(t - 2, 4) - 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quart
-///////////////////////////////////////////////////////////////////////////
-// quad
-///////////////////////////////////////////////////////////////////////////
-namespace quad {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 2) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d;
- return -c * t * (t - 2) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 2) + b;
- return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quad
-///////////////////////////////////////////////////////////////////////////
-// expo
-///////////////////////////////////////////////////////////////////////////
-namespace expo {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if (t == d) return b + c;
- return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if (t == d) return b + c;
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005;
- return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace expo
-///////////////////////////////////////////////////////////////////////////
-// elastic
-///////////////////////////////////////////////////////////////////////////
-namespace elastic {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- float p = d * 0.3f;
- float a = c;
- float s = p / 4;
- float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators
- return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- float p = d * 0.3f;
- float a = c;
- float s = p / 4;
- return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b);
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d / 2) == 2) return b + c;
- float p = d * (0.3f * 1.5f);
- float a = c;
- float s = p / 4;
-
- if (t < 1) {
- float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil
- return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b;
- }
- float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil
- return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace elastic
-///////////////////////////////////////////////////////////////////////////
-// cubic
-///////////////////////////////////////////////////////////////////////////
-namespace cubic {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * (t /= d) * t * t + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d - 1;
- return c * (t * t * t + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
- return c / 2 * ((t -= 2) * t * t + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace cubic
-///////////////////////////////////////////////////////////////////////////
-// circ
-///////////////////////////////////////////////////////////////////////////
-namespace circ {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b;
- return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace circ
-///////////////////////////////////////////////////////////////////////////
-// bounce
-///////////////////////////////////////////////////////////////////////////
-namespace bounce {
-static real_t out(real_t t, real_t b, real_t c, real_t d);
-
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c - out(d - t, 0, c, d) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d) < (1 / 2.75f)) {
- return c * (7.5625f * t * t) + b;
- } else if (t < (2 / 2.75f)) {
- float postFix = t -= (1.5f / 2.75f);
- return c * (7.5625f * (postFix)*t + .75f) + b;
- } else if (t < (2.5 / 2.75)) {
- float postFix = t -= (2.25f / 2.75f);
- return c * (7.5625f * (postFix)*t + .9375f) + b;
- } else {
- float postFix = t -= (2.625f / 2.75f);
- return c * (7.5625f * (postFix)*t + .984375f) + b;
- }
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d);
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace bounce
-///////////////////////////////////////////////////////////////////////////
-// back
-///////////////////////////////////////////////////////////////////////////
-namespace back {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- float postFix = t /= d;
- return c * (postFix)*t * ((s + 1) * t - s) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined
- float postFix = t -= 2;
- return c / 2 * ((postFix)*t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace back
-
-Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = {
- { &linear::in, &linear::out, &linear::in_out, &linear::out_in },
- { &sine::in, &sine::out, &sine::in_out, &sine::out_in },
- { &quint::in, &quint::out, &quint::in_out, &quint::out_in },
- { &quart::in, &quart::out, &quart::in_out, &quart::out_in },
- { &quad::in, &quad::out, &quad::in_out, &quad::out_in },
- { &expo::in, &expo::out, &expo::in_out, &expo::out_in },
- { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in },
- { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in },
- { &circ::in, &circ::out, &circ::in_out, &circ::out_in },
- { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in },
- { &back::in, &back::out, &back::in_out, &back::out_in },
-};
-
-real_t Tween::_run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d) {
-
- interpolater cb = interpolaters[p_trans_type][p_ease_type];
- ERR_FAIL_COND_V(cb == NULL, b);
- return cb(t, b, c, d);
-}
diff --git a/scene/audio/SCsub b/scene/audio/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/audio/SCsub
+++ b/scene/audio/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_stream_player.cpp
index 64af7efb16..c053fceb74 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* audio_player.cpp */
+/* audio_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,38 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "audio_player.h"
+#include "audio_stream_player.h"
#include "core/engine.h"
-void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
+void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (p_fadeout) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
-
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //multiply volume interpolating to avoid clicks if this changes
- float target_volume = p_fadeout ? -80.0 : volume_db;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
-
- for (int i = 0; i < buffer_size; i++) {
- buffer[i] *= vol;
- vol += vol_inc;
- }
-
- //set volume for next mix
- mix_volume_db = target_volume;
-
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
@@ -83,16 +59,52 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
- for (int i = 0; i < buffer_size; i++) {
- targets[c][i] += buffer[i];
+ for (int i = 0; i < p_amount; i++) {
+ targets[c][i] += p_frames[i];
}
}
}
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptrw();
+ int buffer_size = mix_buffer.size();
+
+ if (p_fadeout) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ //set volume for next mix
+ mix_volume_db = target_volume;
+
+ _mix_to_bus(buffer, buffer_size);
+}
+
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid() || !active)
+ if (use_fadeout) {
+ _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size());
+ use_fadeout = false;
+ }
+
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && !stream_paused_fade)) {
return;
+ }
if (stream_paused) {
if (stream_paused_fade) {
@@ -102,17 +114,26 @@ void AudioStreamPlayer::_mix_audio() {
return;
}
- if (setseek >= 0.0) {
+ if (setstop) {
+ _mix_internal(true);
+ stream_playback->stop();
+ setstop = false;
+ }
+
+ if (setseek >= 0.0 && !stop_has_priority) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
+
stream_playback->start(setseek);
setseek = -1.0; //reset seek
mix_volume_db = volume_db; //reset ramp
}
+ stop_has_priority = false;
+
_mix_internal(false);
}
@@ -156,6 +177,28 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
+ if (active && stream_playback.is_valid() && !stream_paused) {
+ //changing streams out of the blue is not a great idea, but at least
+ //lets try to somehow avoid a click
+
+ AudioFrame *buffer = fadeout_buffer.ptrw();
+ int buffer_size = fadeout_buffer.size();
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = -80.0;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ use_fadeout = true;
+ }
+
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
@@ -163,6 +206,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
active = false;
setseek = -1;
+ setstop = false;
}
if (p_stream.is_valid()) {
@@ -204,6 +248,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
+ stop_has_priority = false;
active = true;
set_process_internal(true);
}
@@ -218,16 +263,16 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
- if (stream_playback.is_valid()) {
- active = false;
- set_process_internal(false);
+ if (stream_playback.is_valid() && active) {
+ setstop = true;
+ stop_has_priority = true;
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
- return active; //&& stream_playback->is_playing();
+ return active && !setstop; //&& stream_playback->is_playing();
}
return false;
@@ -294,7 +339,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade = p_pause ? true : false;
+ stream_paused_fade = p_pause;
}
}
@@ -324,6 +369,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
_change_notify();
}
+Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
@@ -359,6 +408,8 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
@@ -386,6 +437,9 @@ AudioStreamPlayer::AudioStreamPlayer() {
stream_paused = false;
stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
+ fadeout_buffer.resize(512);
+ setstop = false;
+ use_fadeout = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_stream_player.h
index 591c00ed18..ab9161c798 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* audio_player.h */
+/* audio_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIOPLAYER_H
-#define AUDIOPLAYER_H
+#ifndef AUDIO_STREAM_PLAYER_H
+#define AUDIO_STREAM_PLAYER_H
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
class AudioStreamPlayer : public Node {
- GDCLASS(AudioStreamPlayer, Node)
+ GDCLASS(AudioStreamPlayer, Node);
public:
enum MixTarget {
@@ -49,9 +49,13 @@ private:
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
+ Vector<AudioFrame> fadeout_buffer;
+ bool use_fadeout;
volatile float setseek;
volatile bool active;
+ volatile bool setstop;
+ volatile bool stop_has_priority;
float mix_volume_db;
float pitch_scale;
@@ -71,6 +75,7 @@ private:
bool _is_active() const;
void _bus_layout_changed();
+ void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
protected:
void _validate_property(PropertyInfo &property) const;
@@ -105,9 +110,12 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer();
~AudioStreamPlayer();
};
VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
-#endif // AUDIOPLAYER_H
+
+#endif // AUDIO_STREAM_PLAYER_H
diff --git a/scene/gui/SCsub b/scene/gui/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/gui/SCsub
+++ b/scene/gui/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 59590ea67b..4f71481280 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,185 +56,23 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (status.disabled) // no interaction with disabled button
return;
- Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseButton> mouse_button = p_event;
+ bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- if (b.is_valid()) {
- if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0)
- return;
-
- if (status.pressing_button)
- return;
-
- if (action_mode == ACTION_MODE_BUTTON_PRESS) {
-
- if (b->is_pressed()) {
-
- emit_signal("button_down");
-
- if (!toggle_mode) { //mouse press attempt
-
- status.press_attempt = true;
- status.pressing_inside = true;
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- emit_signal("pressed");
- _unpress_group();
-
- } else {
-
- status.pressed = !status.pressed;
- pressed();
-
- emit_signal("pressed");
- _unpress_group();
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
-
- } else {
-
- emit_signal("button_up");
-
- /* this is pointless if (status.press_attempt && status.pressing_inside) {
- //released();
- emit_signal("released");
- }
-*/
- status.press_attempt = false;
- }
- update();
- return;
- }
-
- if (b->is_pressed()) {
-
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else {
-
- emit_signal("button_up");
-
- if (status.press_attempt && status.pressing_inside) {
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- emit_signal("pressed");
-
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
-
- _unpress_group();
- }
-
- status.press_attempt = false;
- }
-
- update();
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ if (button_masked || ui_accept) {
+ on_action_event(p_event);
+ return;
}
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- if (status.press_attempt && status.pressing_button == 0) {
+ Ref<InputEventMouseMotion> mouse_motion = p_event;
+ if (mouse_motion.is_valid()) {
+ if (status.press_attempt) {
bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mm->get_position());
- if (last_press_inside != status.pressing_inside)
+ status.pressing_inside = has_point(mouse_motion->get_position());
+ if (last_press_inside != status.pressing_inside) {
update();
- }
- }
-
- if (!mm.is_valid() && !b.is_valid()) {
-
- if (p_event->is_echo()) {
- return;
- }
-
- if (status.disabled) {
- return;
- }
-
- if (status.press_attempt && status.pressing_button == 0) {
- return;
- }
-
- if (p_event->is_action("ui_accept")) {
-
- if (p_event->is_pressed()) {
-
- status.pressing_button++;
- status.press_attempt = true;
- status.pressing_inside = true;
- emit_signal("button_down");
-
- } else if (status.press_attempt) {
-
- if (status.pressing_button)
- status.pressing_button--;
-
- if (status.pressing_button)
- return;
-
- status.press_attempt = false;
- status.pressing_inside = false;
-
- emit_signal("button_up");
-
- if (!toggle_mode) { //mouse press attempt
-
- pressed();
- if (get_script_instance()) {
- Variant::CallError ce;
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
- }
-
- emit_signal("pressed");
- } else {
-
- status.pressed = !status.pressed;
-
- pressed();
- emit_signal("pressed");
-
- toggled(status.pressed);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, status.pressed);
- }
- emit_signal("toggled", status.pressed);
- }
-
- _unpress_group();
}
-
- accept_event();
- update();
}
}
}
@@ -255,7 +93,6 @@ void BaseButton::_notification(int p_what) {
if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
update();
}
}
@@ -268,9 +105,8 @@ void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_EXIT) {
- if (status.pressing_button && status.press_attempt) {
+ if (status.press_attempt) {
status.press_attempt = false;
- status.pressing_button = 0;
status.hovering = false;
update();
} else if (status.hovering) {
@@ -279,13 +115,7 @@ void BaseButton::_notification(int p_what) {
}
}
- if (p_what == NOTIFICATION_ENTER_TREE) {
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
+ if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
if (!toggle_mode) {
status.pressed = false;
@@ -293,21 +123,66 @@ void BaseButton::_notification(int p_what) {
status.hovering = false;
status.press_attempt = false;
status.pressing_inside = false;
- status.pressing_button = 0;
}
}
-void BaseButton::pressed() {
+void BaseButton::_pressed() {
- if (get_script_instance())
- get_script_instance()->call("pressed");
+ if (get_script_instance()) {
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
+ }
+ pressed();
+ emit_signal("pressed");
}
-void BaseButton::toggled(bool p_pressed) {
+void BaseButton::_toggled(bool p_pressed) {
if (get_script_instance()) {
- get_script_instance()->call("toggled", p_pressed);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
+ }
+ toggled(p_pressed);
+ emit_signal("toggled", p_pressed);
+}
+
+void BaseButton::on_action_event(Ref<InputEvent> p_event) {
+
+ if (p_event->is_pressed()) {
+ status.press_attempt = true;
+ status.pressing_inside = true;
+ emit_signal("button_down");
}
+
+ if (status.press_attempt && status.pressing_inside) {
+ if (toggle_mode) {
+ if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
+ if (action_mode == ACTION_MODE_BUTTON_PRESS) {
+ status.press_attempt = false;
+ status.pressing_inside = false;
+ }
+ status.pressed = !status.pressed;
+ _unpress_group();
+ _toggled(status.pressed);
+ _pressed();
+ }
+ } else {
+ if (!p_event->is_pressed()) {
+ _pressed();
+ }
+ }
+ }
+
+ if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
+ emit_signal("button_up");
+ status.press_attempt = false;
+ }
+
+ update();
+}
+
+void BaseButton::pressed() {
+}
+
+void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
@@ -315,6 +190,13 @@ void BaseButton::set_disabled(bool p_disabled) {
return;
status.disabled = p_disabled;
+ if (p_disabled) {
+ if (!toggle_mode) {
+ status.pressed = false;
+ }
+ status.press_attempt = false;
+ status.pressing_inside = false;
+ }
update();
_change_notify("disabled");
}
@@ -336,6 +218,8 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
}
+ _toggled(status.pressed);
+
update();
}
@@ -360,7 +244,9 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_DISABLED;
};
- if (status.press_attempt == false && status.hovering && !status.pressed) {
+ if (!status.press_attempt && status.hovering) {
+ if (status.pressed)
+ return DRAW_HOVER_PRESSED;
return DRAW_HOVER;
} else {
@@ -369,7 +255,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
bool pressing;
if (status.press_attempt) {
- pressing = status.pressing_inside;
+ pressing = (status.pressing_inside || keep_pressed_outside);
if (status.pressed)
pressing = !pressing;
} else {
@@ -396,6 +282,16 @@ bool BaseButton::is_toggle_mode() const {
return toggle_mode;
}
+void BaseButton::set_shortcut_in_tooltip(bool p_on) {
+
+ shortcut_in_tooltip = p_on;
+}
+
+bool BaseButton::is_shortcut_in_tooltip_enabled() const {
+
+ return shortcut_in_tooltip;
+}
+
void BaseButton::set_action_mode(ActionMode p_mode) {
action_mode = p_mode;
@@ -429,10 +325,17 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const {
return enabled_focus_mode;
}
-void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
+void BaseButton::set_keep_pressed_outside(bool p_on) {
- if (shortcut.is_null() == p_shortcut.is_null())
- return;
+ keep_pressed_outside = p_on;
+}
+
+bool BaseButton::is_keep_pressed_outside() const {
+
+ return keep_pressed_outside;
+}
+
+void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
shortcut = p_shortcut;
set_process_unhandled_input(shortcut.is_valid());
@@ -444,24 +347,19 @@ Ref<ShortCut> BaseButton::get_shortcut() const {
void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
- if (!is_disabled() && is_visible_in_tree() && p_event->is_pressed() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
+ if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
return; //ignore because of modal window
- if (is_toggle_mode()) {
- set_pressed(!is_pressed());
- emit_signal("toggled", is_pressed());
- }
-
- emit_signal("pressed");
+ on_action_event(p_event);
}
}
String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
- if (shortcut.is_valid() && shortcut->is_valid()) {
+ if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
@@ -500,6 +398,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
+ ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip", "enabled"), &BaseButton::set_shortcut_in_tooltip);
+ ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled"), &BaseButton::is_shortcut_in_tooltip_enabled);
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
@@ -509,6 +409,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
+ ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside);
+ ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside);
ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
@@ -523,12 +425,14 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
@@ -536,6 +440,7 @@ void BaseButton::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_PRESSED);
BIND_ENUM_CONSTANT(DRAW_HOVER);
BIND_ENUM_CONSTANT(DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(DRAW_HOVER_PRESSED);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
@@ -544,12 +449,13 @@ void BaseButton::_bind_methods() {
BaseButton::BaseButton() {
toggle_mode = false;
+ shortcut_in_tooltip = true;
+ keep_pressed_outside = false;
status.pressed = false;
status.press_attempt = false;
status.hovering = false;
status.pressing_inside = false;
status.disabled = false;
- status.pressing_button = 0;
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
@@ -570,6 +476,16 @@ void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
}
}
+Array ButtonGroup::_get_buttons() {
+
+ Array btns;
+ for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ btns.push_back(E->get());
+ }
+
+ return btns;
+}
+
BaseButton *ButtonGroup::get_pressed_button() {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
@@ -583,6 +499,7 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
+ ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
}
ButtonGroup::ButtonGroup() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 79638bbcce..2773f024df 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#define BASE_BUTTON_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ButtonGroup;
@@ -51,6 +48,8 @@ public:
private:
int button_mask;
bool toggle_mode;
+ bool shortcut_in_tooltip;
+ bool keep_pressed_outside;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@@ -63,13 +62,16 @@ private:
bool pressing_inside;
bool disabled;
- int pressing_button;
} status;
Ref<ButtonGroup> button_group;
void _unpress_group();
+ void _pressed();
+ void _toggled(bool p_pressed);
+
+ void on_action_event(Ref<InputEvent> p_event);
protected:
virtual void pressed();
@@ -85,6 +87,7 @@ public:
DRAW_PRESSED,
DRAW_HOVER,
DRAW_DISABLED,
+ DRAW_HOVER_PRESSED,
};
DrawMode get_draw_mode() const;
@@ -99,12 +102,18 @@ public:
void set_toggle_mode(bool p_on);
bool is_toggle_mode() const;
+ void set_shortcut_in_tooltip(bool p_on);
+ bool is_shortcut_in_tooltip_enabled() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_action_mode(ActionMode p_mode);
ActionMode get_action_mode() const;
+ void set_keep_pressed_outside(bool p_on);
+ bool is_keep_pressed_outside() const;
+
void set_button_mask(int p_mask);
int get_button_mask() const;
@@ -128,7 +137,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
- GDCLASS(ButtonGroup, Resource)
+ GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
Set<BaseButton *> buttons;
@@ -138,6 +147,7 @@ protected:
public:
BaseButton *get_pressed_button();
void get_buttons(List<BaseButton *> *r_buttons);
+ Array _get_buttons();
ButtonGroup();
};
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 12b9fe7c03..b7d2131ee9 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,7 +91,6 @@ void BoxContainer::_resort() {
int stretch_diff = stretch_max - stretch_min;
if (stretch_diff < 0) {
//avoid negative stretch space
- stretch_max = stretch_min;
stretch_diff = 0;
}
@@ -255,6 +254,10 @@ void BoxContainer::_notification(int p_what) {
_resort();
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index abc228f804..89924f7fcb 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index dd6d66ac62..6b3e89af6c 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "button.h"
+
#include "core/translation.h"
#include "servers/visual_server.h"
@@ -38,142 +39,191 @@ Size2 Button::get_minimum_size() const {
if (clip_text)
minsize.width = 0;
- Ref<Texture> _icon;
- if (icon.is_null() && has_icon("icon"))
- _icon = Control::get_icon("icon");
- else
- _icon = icon;
+ if (!expand_icon) {
+ Ref<Texture> _icon;
+ if (icon.is_null() && has_icon("icon"))
+ _icon = Control::get_icon("icon");
+ else
+ _icon = icon;
- if (!_icon.is_null()) {
+ if (!_icon.is_null()) {
- minsize.height = MAX(minsize.height, _icon->get_height());
- minsize.width += _icon->get_width();
- if (xl_text != "")
- minsize.width += get_constant("hseparation");
+ minsize.height = MAX(minsize.height, _icon->get_height());
+ minsize.width += _icon->get_width();
+ if (xl_text != "")
+ minsize.width += get_constant("hseparation");
+ }
}
return get_stylebox("normal")->get_minimum_size() + minsize;
}
void Button::_set_internal_margin(Margin p_margin, float p_value) {
+
_internal_margin[p_margin] = p_value;
}
void Button::_notification(int p_what) {
- if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
+ switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
- xl_text = tr(text);
- minimum_size_changed();
- update();
- }
+ xl_text = tr(text);
+ minimum_size_changed();
+ update();
+ } break;
+ case NOTIFICATION_DRAW: {
- if (p_what == NOTIFICATION_DRAW) {
+ RID ci = get_canvas_item();
+ Size2 size = get_size();
+ Color color;
+ Color color_icon(1, 1, 1, 1);
- RID ci = get_canvas_item();
- Size2 size = get_size();
- Color color;
- Color color_icon(1, 1, 1, 1);
+ Ref<StyleBox> style = get_stylebox("normal");
- Ref<StyleBox> style = get_stylebox("normal");
+ switch (get_draw_mode()) {
+ case DRAW_NORMAL: {
- switch (get_draw_mode()) {
+ style = get_stylebox("normal");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ color = get_color("font_color");
+ if (has_color("icon_color_normal"))
+ color_icon = get_color("icon_color_normal");
+ } break;
+ case DRAW_HOVER_PRESSED: {
+
+ if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) {
+ style = get_stylebox("hover_pressed");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ if (has_color("font_color_hover_pressed"))
+ color = get_color("font_color_hover_pressed");
+ else
+ color = get_color("font_color");
+ if (has_color("icon_color_hover_pressed"))
+ color_icon = get_color("icon_color_hover_pressed");
+
+ break;
+ }
+ FALLTHROUGH;
+ }
+ case DRAW_PRESSED: {
+
+ style = get_stylebox("pressed");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ if (has_color("font_color_pressed"))
+ color = get_color("font_color_pressed");
+ else
+ color = get_color("font_color");
+ if (has_color("icon_color_pressed"))
+ color_icon = get_color("icon_color_pressed");
+
+ } break;
+ case DRAW_HOVER: {
+
+ style = get_stylebox("hover");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ color = get_color("font_color_hover");
+ if (has_color("icon_color_hover"))
+ color_icon = get_color("icon_color_hover");
+
+ } break;
+ case DRAW_DISABLED: {
+
+ style = get_stylebox("disabled");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ color = get_color("font_color_disabled");
+ if (has_color("icon_color_disabled"))
+ color_icon = get_color("icon_color_disabled");
+
+ } break;
+ }
- case DRAW_NORMAL: {
+ if (has_focus()) {
- style = get_stylebox("normal");
- if (!flat)
- style->draw(ci, Rect2(Point2(0, 0), size));
- color = get_color("font_color");
- if (has_color("icon_color_normal"))
- color_icon = get_color("icon_color_normal");
- } break;
- case DRAW_PRESSED: {
+ Ref<StyleBox> style2 = get_stylebox("focus");
+ style2->draw(ci, Rect2(Point2(), size));
+ }
- style = get_stylebox("pressed");
- if (!flat)
- style->draw(ci, Rect2(Point2(0, 0), size));
- if (has_color("font_color_pressed"))
- color = get_color("font_color_pressed");
- else
- color = get_color("font_color");
- if (has_color("icon_color_pressed"))
- color_icon = get_color("icon_color_pressed");
-
- } break;
- case DRAW_HOVER: {
-
- style = get_stylebox("hover");
- if (!flat)
- style->draw(ci, Rect2(Point2(0, 0), size));
- color = get_color("font_color_hover");
- if (has_color("icon_color_hover"))
- color_icon = get_color("icon_color_hover");
-
- } break;
- case DRAW_DISABLED: {
-
- style = get_stylebox("disabled");
- if (!flat)
- style->draw(ci, Rect2(Point2(0, 0), size));
- color = get_color("font_color_disabled");
- if (has_color("icon_color_disabled"))
- color_icon = get_color("icon_color_disabled");
-
- } break;
- }
+ Ref<Font> font = get_font("font");
+ Ref<Texture> _icon;
+ if (icon.is_null() && has_icon("icon"))
+ _icon = Control::get_icon("icon");
+ else
+ _icon = icon;
- if (has_focus()) {
+ Rect2 icon_region = Rect2();
+ if (!_icon.is_null()) {
- Ref<StyleBox> style = get_stylebox("focus");
- style->draw(ci, Rect2(Point2(), size));
- }
+ int valign = size.height - style->get_minimum_size().y;
+ if (is_disabled()) {
+ color_icon.a = 0.4;
+ }
- Ref<Font> font = get_font("font");
- Ref<Texture> _icon;
- if (icon.is_null() && has_icon("icon"))
- _icon = Control::get_icon("icon");
- else
- _icon = icon;
+ float icon_ofs_region = 0;
+ if (_internal_margin[MARGIN_LEFT] > 0) {
+ icon_ofs_region = _internal_margin[MARGIN_LEFT] + get_constant("hseparation");
+ }
+
+ if (expand_icon) {
+ Size2 _size = get_size() - style->get_offset() * 2;
+ _size.width -= get_constant("hseparation") + icon_ofs_region;
+ if (!clip_text)
+ _size.width -= get_font("font")->get_string_size(xl_text).width;
+ float icon_width = icon->get_width() * _size.height / icon->get_height();
+ float icon_height = _size.height;
- Point2 icon_ofs = (!_icon.is_null()) ? Point2(_icon->get_width() + get_constant("hseparation"), 0) : Point2();
- int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width;
- Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0;
-
- switch (align) {
- case ALIGN_LEFT: {
- text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation");
- text_ofs.y += style->get_offset().y;
- } break;
- case ALIGN_CENTER: {
- if (text_ofs.x < 0)
- text_ofs.x = 0;
- text_ofs += icon_ofs;
- text_ofs += style->get_offset();
- } break;
- case ALIGN_RIGHT: {
- if (_internal_margin[MARGIN_RIGHT] > 0) {
- text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation");
+ if (icon_width > _size.width) {
+ icon_width = _size.width;
+ icon_height = icon->get_height() * icon_width / icon->get_width();
+ }
+
+ icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2), Size2(icon_width, icon_height));
} else {
- text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x;
+ icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get_height()) / 2.0)), icon->get_size());
}
- text_ofs.y += style->get_offset().y;
- } break;
- }
+ }
- text_ofs.y += font->get_ascent();
- font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1);
- if (!_icon.is_null()) {
+ Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_constant("hseparation"), 0) : Point2();
+ int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width;
+ Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0;
+
+ switch (align) {
+ case ALIGN_LEFT: {
+ if (_internal_margin[MARGIN_LEFT] > 0) {
+ text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation");
+ } else {
+ text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x;
+ }
+ text_ofs.y += style->get_offset().y;
+ } break;
+ case ALIGN_CENTER: {
+ if (text_ofs.x < 0)
+ text_ofs.x = 0;
+ text_ofs += icon_ofs;
+ text_ofs += style->get_offset();
+ } break;
+ case ALIGN_RIGHT: {
+ if (_internal_margin[MARGIN_RIGHT] > 0) {
+ text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation");
+ } else {
+ text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x;
+ }
+ text_ofs.y += style->get_offset().y;
+ } break;
+ }
- int valign = size.height - style->get_minimum_size().y;
- if (is_disabled())
- color_icon.a = 0.4;
- if (_internal_margin[MARGIN_LEFT] > 0) {
- _icon->draw(ci, style->get_offset() + Point2(_internal_margin[MARGIN_LEFT] + get_constant("hseparation"), Math::floor((valign - _icon->get_height()) / 2.0)), color_icon);
- } else {
- _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon);
+ text_ofs.y += font->get_ascent();
+ font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1);
+
+ if (!_icon.is_null() && icon_region.size.width > 0) {
+ draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), icon->get_size()), color_icon);
}
- }
+ } break;
}
}
@@ -207,6 +257,18 @@ Ref<Texture> Button::get_icon() const {
return icon;
}
+void Button::set_expand_icon(bool p_expand_icon) {
+
+ expand_icon = p_expand_icon;
+ update();
+ minimum_size_changed();
+}
+
+bool Button::is_expand_icon() const {
+
+ return expand_icon;
+}
+
void Button::set_flat(bool p_flat) {
flat = p_flat;
@@ -248,6 +310,8 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &Button::get_text);
ClassDB::bind_method(D_METHOD("set_button_icon", "texture"), &Button::set_icon);
ClassDB::bind_method(D_METHOD("get_button_icon"), &Button::get_icon);
+ ClassDB::bind_method(D_METHOD("set_expand_icon"), &Button::set_expand_icon);
+ ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &Button::set_flat);
ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text);
ClassDB::bind_method(D_METHOD("get_clip_text"), &Button::get_clip_text);
@@ -259,17 +323,19 @@ void Button::_bind_methods() {
BIND_ENUM_CONSTANT(ALIGN_CENTER);
BIND_ENUM_CONSTANT(ALIGN_RIGHT);
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
}
Button::Button(const String &p_text) {
flat = false;
clip_text = false;
+ expand_icon = false;
set_mouse_filter(MOUSE_FILTER_STOP);
set_text(p_text);
align = ALIGN_CENTER;
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 0b41b14f02..1fff2cfda7 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#define BUTTON_H
#include "scene/gui/base_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Button : public BaseButton {
@@ -52,6 +49,7 @@ private:
String text;
String xl_text;
Ref<Texture> icon;
+ bool expand_icon;
bool clip_text;
TextAlign align;
float _internal_margin[4];
@@ -62,8 +60,6 @@ protected:
static void _bind_methods();
public:
- //
-
virtual Size2 get_minimum_size() const;
void set_text(const String &p_text);
@@ -72,6 +68,9 @@ public:
void set_icon(const Ref<Texture> &p_icon);
Ref<Texture> get_icon() const;
+ void set_expand_icon(bool p_expand_icon);
+ bool is_expand_icon() const;
+
void set_flat(bool p_flat);
bool is_flat() const;
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index cf71f89830..7c842999d1 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 519e1493ec..9c9f61388c 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 0790f87ea7..8744407763 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ void CheckBox::_notification(int p_what) {
Vector2 ofs;
ofs.x = sb->get_margin(MARGIN_LEFT);
- ofs.y = int((get_size().height - get_icon_size().height) / 2);
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust");
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 8375b46ca0..adfb12e7a1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index fa9538da28..f47547f2cc 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,13 +34,15 @@
#include "servers/visual_server.h"
Size2 CheckButton::get_icon_size() const {
- Ref<Texture> on = Control::get_icon("on");
- Ref<Texture> off = Control::get_icon("off");
+
+ Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Size2 tex_size = Size2(0, 0);
if (!on.is_null())
tex_size = Size2(on->get_width(), on->get_height());
if (!off.is_null())
tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+
return tex_size;
}
@@ -49,9 +51,8 @@ Size2 CheckButton::get_minimum_size() const {
Size2 minsize = Button::get_minimum_size();
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
- if (get_text().length() > 0) {
+ if (get_text().length() > 0)
minsize.width += get_constant("hseparation");
- }
Ref<StyleBox> sb = get_stylebox("normal");
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM));
@@ -67,15 +68,15 @@ void CheckButton::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> on = Control::get_icon("on");
- Ref<Texture> off = Control::get_icon("off");
+ Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Ref<StyleBox> sb = get_stylebox("normal");
Vector2 ofs;
Size2 tex_size = get_icon_size();
ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT));
- ofs.y = (get_size().height - tex_size.height) / 2;
+ ofs.y = (get_size().height - tex_size.height) / 2 + get_constant("check_vadjust");
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index a11749e3f6..13b0dbc194 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 537a16fbc3..ffe011e5f7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,11 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
-#include "scene/gui/separator.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor_scale.h"
+#include "editor_settings.h"
+#endif
#include "scene/main/viewport.h"
void ColorPicker::_notification(int p_what) {
@@ -52,6 +56,16 @@ void ColorPicker::_notification(int p_what) {
bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PoolColorArray());
+
+ for (int i = 0; i < saved_presets.size(); i++) {
+ add_preset(saved_presets[i]);
+ }
+ }
+#endif
} break;
case NOTIFICATION_PARENTED: {
@@ -66,11 +80,8 @@ void ColorPicker::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- if (screen != NULL) {
- if (screen->is_visible()) {
- screen->hide();
- }
- }
+ if (screen != NULL && screen->is_visible())
+ screen->hide();
} break;
}
}
@@ -82,6 +93,28 @@ void ColorPicker::set_focus_on_line_edit() {
void ColorPicker::_update_controls() {
+ const char *rgb[3] = { "R", "G", "B" };
+ const char *hsv[3] = { "H", "S", "V" };
+
+ if (hsv_mode_enabled) {
+ for (int i = 0; i < 3; i++)
+ labels[i]->set_text(hsv[i]);
+ } else {
+ for (int i = 0; i < 3; i++)
+ labels[i]->set_text(rgb[i]);
+ }
+
+ if (hsv_mode_enabled) {
+ set_raw_mode(false);
+ btn_raw->set_disabled(true);
+ } else if (raw_mode_enabled) {
+ set_hsv_mode(false);
+ btn_hsv->set_disabled(true);
+ } else {
+ btn_raw->set_disabled(false);
+ btn_hsv->set_disabled(false);
+ }
+
if (edit_alpha) {
values[3]->show();
scroll[3]->show();
@@ -93,7 +126,7 @@ void ColorPicker::_update_controls() {
}
}
-void ColorPicker::set_pick_color(const Color &p_color) {
+void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) {
color = p_color;
if (color != last_hsv) {
@@ -106,7 +139,12 @@ void ColorPicker::set_pick_color(const Color &p_color) {
if (!is_inside_tree())
return;
- _update_color();
+ _update_color(p_update_sliders);
+}
+
+void ColorPicker::set_pick_color(const Color &p_color) {
+
+ _set_pick_color(p_color, true); //because setters can't have more arguments
}
void ColorPicker::set_edit_alpha(bool p_show) {
@@ -131,20 +169,30 @@ void ColorPicker::_value_changed(double) {
if (updating)
return;
- for (int i = 0; i < 4; i++) {
- color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
+ if (hsv_mode_enabled) {
+ color.set_hsv(scroll[0]->get_value() / 360.0,
+ scroll[1]->get_value() / 100.0,
+ scroll[2]->get_value() / 100.0,
+ scroll[3]->get_value() / 255.0);
+ } else {
+ for (int i = 0; i < 4; i++) {
+ color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
+ }
}
- set_pick_color(color);
+ _set_pick_color(color, false);
emit_signal("color_changed", color);
}
void ColorPicker::_html_entered(const String &p_html) {
- if (updating)
+ if (updating || text_is_constructor || !c_text->is_visible())
return;
+ float last_alpha = color.a;
color = Color::html(p_html);
+ if (!is_editing_alpha())
+ color.a = last_alpha;
if (!is_inside_tree())
return;
@@ -153,21 +201,40 @@ void ColorPicker::_html_entered(const String &p_html) {
emit_signal("color_changed", color);
}
-void ColorPicker::_update_color() {
+void ColorPicker::_update_color(bool p_update_sliders) {
updating = true;
- for (int i = 0; i < 4; i++) {
- scroll[i]->set_step(0.01);
- if (raw_mode_enabled) {
- scroll[i]->set_max(100);
- if (i == 3)
- scroll[i]->set_max(1);
- scroll[i]->set_value(color.components[i]);
+ if (p_update_sliders) {
+
+ if (hsv_mode_enabled) {
+ for (int i = 0; i < 4; i++) {
+ scroll[i]->set_step(1.0);
+ }
+
+ scroll[0]->set_max(359);
+ scroll[0]->set_value(h * 360.0);
+ scroll[1]->set_max(100);
+ scroll[1]->set_value(s * 100.0);
+ scroll[2]->set_max(100);
+ scroll[2]->set_value(v * 100.0);
+ scroll[3]->set_max(255);
+ scroll[3]->set_value(color.components[3] * 255.0);
} else {
- const int byte_value = color.components[i] * 255;
- scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
- scroll[i]->set_value(byte_value);
+ for (int i = 0; i < 4; i++) {
+ if (raw_mode_enabled) {
+ scroll[i]->set_step(0.01);
+ scroll[i]->set_max(100);
+ if (i == 3)
+ scroll[i]->set_max(1);
+ scroll[i]->set_value(color.components[i]);
+ } else {
+ scroll[i]->set_step(1);
+ const float byte_value = color.components[i] * 255.0;
+ scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
+ scroll[i]->set_value(byte_value);
+ }
+ }
}
}
@@ -180,27 +247,34 @@ void ColorPicker::_update_color() {
}
void ColorPicker::_update_presets() {
+ presets_per_row = 10;
Size2 size = bt_add_preset->get_size();
- Size2 preset_size = Size2(size.width * presets.size(), size.height);
+ Size2 preset_size = Size2(MIN(size.width * presets.size(), presets_per_row * size.width), size.height * (Math::ceil((float)presets.size() / presets_per_row)));
preset->set_custom_minimum_size(preset_size);
-
- preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
+ preset_container->set_custom_minimum_size(preset_size);
+ preset->draw_rect(Rect2(Point2(), preset_size), Color(1, 1, 1, 0));
for (int i = 0; i < presets.size(); i++) {
- preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
+ int x = (i % presets_per_row) * size.width;
+ int y = (Math::floor((float)i / presets_per_row)) * size.height;
+ preset->draw_rect(Rect2(Point2(x, y), size), presets[i]);
}
+ _notification(NOTIFICATION_VISIBILITY_CHANGED);
}
void ColorPicker::_text_type_toggled() {
- if (!Engine::get_singleton()->is_editor_hint())
- return;
+
text_is_constructor = !text_is_constructor;
if (text_is_constructor) {
text_type->set_text("");
text_type->set_icon(get_icon("Script", "EditorIcons"));
+
+ c_text->set_editable(false);
} else {
text_type->set_text("#");
text_type->set_icon(NULL);
+
+ c_text->set_editable(true);
}
_update_color();
}
@@ -218,17 +292,67 @@ void ColorPicker::add_preset(const Color &p_color) {
presets.push_back(p_color);
}
preset->update();
- if (presets.size() == 10)
- bt_add_preset->hide();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray arr_to_save = get_presets();
+ EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ }
+#endif
+}
+
+void ColorPicker::erase_preset(const Color &p_color) {
+
+ if (presets.find(p_color)) {
+ presets.erase(presets.find(p_color));
+ preset->update();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray arr_to_save = get_presets();
+ EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ }
+#endif
+ }
+}
+
+PoolColorArray ColorPicker::get_presets() const {
+
+ PoolColorArray arr;
+ arr.resize(presets.size());
+ for (int i = 0; i < presets.size(); i++) {
+ arr.set(i, presets[i]);
+ }
+ return arr;
+}
+
+void ColorPicker::set_hsv_mode(bool p_enabled) {
+
+ if (hsv_mode_enabled == p_enabled || raw_mode_enabled)
+ return;
+ hsv_mode_enabled = p_enabled;
+ if (btn_hsv->is_pressed() != p_enabled)
+ btn_hsv->set_pressed(p_enabled);
+
+ if (!is_inside_tree())
+ return;
+
+ _update_controls();
+ _update_color();
+}
+
+bool ColorPicker::is_hsv_mode() const {
+
+ return hsv_mode_enabled;
}
void ColorPicker::set_raw_mode(bool p_enabled) {
- if (raw_mode_enabled == p_enabled)
+ if (raw_mode_enabled == p_enabled || hsv_mode_enabled)
return;
raw_mode_enabled = p_enabled;
- if (btn_mode->is_pressed() != p_enabled)
- btn_mode->set_pressed(p_enabled);
+ if (btn_raw->is_pressed() != p_enabled)
+ btn_raw->set_pressed(p_enabled);
if (!is_inside_tree())
return;
@@ -253,28 +377,37 @@ bool ColorPicker::is_deferred_mode() const {
void ColorPicker::_update_text_value() {
bool visible = true;
if (text_is_constructor) {
- String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
+ String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b);
if (edit_alpha && color.a < 1)
- t += ("," + String::num(color.a) + ")");
+ t += ", " + String::num(color.a) + ")";
else
t += ")";
c_text->set_text(t);
- } else {
- if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
- visible = false;
- } else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
- }
}
+
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else if (!text_is_constructor) {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
+
+ text_type->set_visible(visible);
c_text->set_visible(visible);
}
void ColorPicker::_sample_draw() {
- Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+ const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+
if (color.a < 1.0) {
sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true);
}
+
sample->draw_rect(r, color);
+
+ if (color.r > 1 || color.g > 1 || color.b > 1) {
+ // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
+ sample->draw_texture(get_icon("overbright_indicator", "ColorPicker"), Point2());
+ }
}
void ColorPicker::_hsv_draw(int p_which, Control *c) {
@@ -409,18 +542,25 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
-
+ int index = 0;
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
- int index = bev->get_position().x / (preset->get_size().x / presets.size());
+ for (int i = 0; i < presets.size(); i++) {
+ int x = (i % presets_per_row) * bt_add_preset->get_size().x;
+ int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
+ if (bev->get_position().x > x && bev->get_position().x < x + preset->get_size().x && bev->get_position().y > y && bev->get_position().y < y + preset->get_size().y) {
+ index = i;
+ }
+ }
set_pick_color(presets[index]);
- } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
- int index = bev->get_position().x / (preset->get_size().x / presets.size());
- presets.erase(presets[index]);
- preset->update();
+ _update_color();
+ emit_signal("color_changed", color);
+ } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
+ index = bev->get_position().x / (preset->get_size().x / presets.size());
+ Color clicked_preset = presets[index];
+ erase_preset(clicked_preset);
+ emit_signal("preset_removed", clicked_preset);
bt_add_preset->show();
}
- _update_color();
- emit_signal("color_changed", color);
}
Ref<InputEventMouseMotion> mev = p_event;
@@ -442,21 +582,17 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
-
- if (bev.is_valid()) {
-
- if (bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
- emit_signal("color_changed", color);
- screen->hide();
- }
+ if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ emit_signal("color_changed", color);
+ screen->hide();
}
Ref<InputEventMouseMotion> mev = p_event;
-
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
+
Ref<Image> img = r->get_texture()->get_data();
if (img.is_valid() && !img->empty()) {
img->lock();
@@ -470,6 +606,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_add_preset_pressed() {
add_preset(color);
+ emit_signal("preset_added", color);
}
void ColorPicker::_screen_pick_pressed() {
@@ -481,6 +618,8 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
+ // It immediately toggles off in the first press otherwise.
+ screen->call_deferred("connect", "hide", btn_pick, "set_pressed", varray(false));
}
screen->raise();
screen->show_modal();
@@ -511,17 +650,50 @@ void ColorPicker::_html_focus_exit() {
_focus_exit();
}
+void ColorPicker::set_presets_enabled(bool p_enabled) {
+ presets_enabled = p_enabled;
+ if (!p_enabled) {
+ bt_add_preset->set_disabled(true);
+ bt_add_preset->set_focus_mode(FOCUS_NONE);
+ } else {
+ bt_add_preset->set_disabled(false);
+ bt_add_preset->set_focus_mode(FOCUS_ALL);
+ }
+}
+
+bool ColorPicker::are_presets_enabled() const {
+ return presets_enabled;
+}
+
+void ColorPicker::set_presets_visible(bool p_visible) {
+ presets_visible = p_visible;
+ preset_separator->set_visible(p_visible);
+ preset_container->set_visible(p_visible);
+}
+
+bool ColorPicker::are_presets_visible() const {
+ return presets_visible;
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color);
+ ClassDB::bind_method(D_METHOD("set_hsv_mode", "mode"), &ColorPicker::set_hsv_mode);
+ ClassDB::bind_method(D_METHOD("is_hsv_mode"), &ColorPicker::is_hsv_mode);
ClassDB::bind_method(D_METHOD("set_raw_mode", "mode"), &ColorPicker::set_raw_mode);
ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode);
ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
+ ClassDB::bind_method(D_METHOD("set_presets_enabled", "enabled"), &ColorPicker::set_presets_enabled);
+ ClassDB::bind_method(D_METHOD("are_presets_enabled"), &ColorPicker::are_presets_enabled);
+ ClassDB::bind_method(D_METHOD("set_presets_visible", "visible"), &ColorPicker::set_presets_visible);
+ ClassDB::bind_method(D_METHOD("are_presets_visible"), &ColorPicker::are_presets_visible);
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
+ ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset);
+ ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets);
ClassDB::bind_method(D_METHOD("_value_changed"), &ColorPicker::_value_changed);
ClassDB::bind_method(D_METHOD("_html_entered"), &ColorPicker::_html_entered);
ClassDB::bind_method(D_METHOD("_text_type_toggled"), &ColorPicker::_text_type_toggled);
@@ -540,10 +712,15 @@ void ColorPicker::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
+ ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color")));
+ ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color")));
}
ColorPicker::ColorPicker() :
@@ -552,28 +729,34 @@ ColorPicker::ColorPicker() :
updating = true;
edit_alpha = true;
text_is_constructor = false;
+ hsv_mode_enabled = false;
raw_mode_enabled = false;
deferred_mode_enabled = false;
changing_color = false;
+ presets_enabled = true;
+ presets_visible = true;
screen = NULL;
HBoxContainer *hb_smpl = memnew(HBoxContainer);
- btn_pick = memnew(ToolButton);
- btn_pick->connect("pressed", this, "_screen_pick_pressed");
+ add_child(hb_smpl);
sample = memnew(TextureRect);
+ hb_smpl->add_child(sample);
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw", this, "_sample_draw");
- hb_smpl->add_child(sample);
+ btn_pick = memnew(ToolButton);
hb_smpl->add_child(btn_pick);
- add_child(hb_smpl);
+ btn_pick->set_toggle_mode(true);
+ btn_pick->set_tooltip(TTR("Pick a color from the screen."));
+ btn_pick->connect("pressed", this, "_screen_pick_pressed");
HBoxContainer *hb_edit = memnew(HBoxContainer);
+ add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit = memnew(Control);
-
+ hb_edit->add_child(uv_edit);
uv_edit->connect("gui_input", this, "_uv_input");
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -581,19 +764,14 @@ ColorPicker::ColorPicker() :
uv_edit->set_custom_minimum_size(Size2(get_constant("sv_width"), get_constant("sv_height")));
uv_edit->connect("draw", this, "_hsv_draw", make_binds(0, uv_edit));
- add_child(hb_edit);
-
w_edit = memnew(Control);
+ hb_edit->add_child(w_edit);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", this, "_w_input");
w_edit->connect("draw", this, "_hsv_draw", make_binds(1, w_edit));
- hb_edit->add_child(uv_edit);
- hb_edit->add_child(memnew(VSeparator));
- hb_edit->add_child(w_edit);
-
VBoxContainer *vbl = memnew(VBoxContainer);
add_child(vbl);
@@ -602,13 +780,12 @@ ColorPicker::ColorPicker() :
VBoxContainer *vbr = memnew(VBoxContainer);
add_child(vbr);
vbr->set_h_size_flags(SIZE_EXPAND_FILL);
- const char *lt[4] = { "R", "G", "B", "A" };
for (int i = 0; i < 4; i++) {
HBoxContainer *hbc = memnew(HBoxContainer);
- labels[i] = memnew(Label(lt[i]));
+ labels[i] = memnew(Label());
labels[i]->set_custom_minimum_size(Size2(get_constant("label_width"), 0));
labels[i]->set_v_size_flags(SIZE_SHRINK_CENTER);
hbc->add_child(labels[i]);
@@ -632,45 +809,68 @@ ColorPicker::ColorPicker() :
vbr->add_child(hbc);
}
+ labels[3]->set_text("A");
HBoxContainer *hhb = memnew(HBoxContainer);
-
- btn_mode = memnew(CheckButton);
- btn_mode->set_text(TTR("Raw Mode"));
- btn_mode->connect("toggled", this, "set_raw_mode");
- hhb->add_child(btn_mode);
vbr->add_child(hhb);
+
+ btn_hsv = memnew(CheckButton);
+ hhb->add_child(btn_hsv);
+ btn_hsv->set_text(TTR("HSV"));
+ btn_hsv->connect("toggled", this, "set_hsv_mode");
+
+ btn_raw = memnew(CheckButton);
+ hhb->add_child(btn_raw);
+ btn_raw->set_text(TTR("Raw"));
+ btn_raw->connect("toggled", this, "set_raw_mode");
+
text_type = memnew(Button);
- text_type->set_flat(true);
- text_type->connect("pressed", this, "_text_type_toggled");
hhb->add_child(text_type);
+ text_type->set_text("#");
+ text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+#ifdef TOOLS_ENABLED
+ text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon.
+#endif
+ text_type->connect("pressed", this, "_text_type_toggled");
+ } else {
+
+ text_type->set_flat(true);
+ text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ }
c_text = memnew(LineEdit);
hhb->add_child(c_text);
+ c_text->set_h_size_flags(SIZE_EXPAND_FILL);
c_text->connect("text_entered", this, "_html_entered");
c_text->connect("focus_entered", this, "_focus_enter");
c_text->connect("focus_exited", this, "_html_focus_exit");
- text_type->set_text("#");
- c_text->set_h_size_flags(SIZE_EXPAND_FILL);
-
_update_controls();
updating = false;
set_pick_color(Color(1, 1, 1));
- HBoxContainer *bbc = memnew(HBoxContainer);
- add_child(bbc);
+ preset_separator = memnew(HSeparator);
+ add_child(preset_separator);
+
+ preset_container = memnew(HBoxContainer);
+ preset_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(preset_container);
preset = memnew(TextureRect);
- bbc->add_child(preset);
+ preset_container->add_child(preset);
preset->connect("gui_input", this, "_preset_input");
preset->connect("draw", this, "_update_presets");
+ preset_container2 = memnew(HBoxContainer);
+ preset_container2->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(preset_container2);
bt_add_preset = memnew(Button);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
+ preset_container2->add_child(bt_add_preset);
+ bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
- bbc->add_child(bt_add_preset);
}
/////////////////
@@ -690,23 +890,38 @@ void ColorPickerButton::_modal_closed() {
void ColorPickerButton::pressed() {
_update_picker();
- popup->set_position(get_global_position() - picker->get_combined_minimum_size());
+ popup->set_position(get_global_position() - picker->get_combined_minimum_size() * get_global_transform().get_scale());
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
picker->set_focus_on_line_edit();
}
void ColorPickerButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
- Ref<StyleBox> normal = get_stylebox("normal");
- Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
- draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
- draw_rect(r, color);
+ const Ref<StyleBox> normal = get_stylebox("normal");
+ const Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
+ draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
+ draw_rect(r, color);
+
+ if (color.r > 1 || color.g > 1 || color.b > 1) {
+ // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
+ draw_texture(Control::get_icon("overbright_indicator", "ColorPicker"), normal->get_offset());
+ }
+ } break;
+ case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
+
+ if (popup)
+ popup->hide();
+ } break;
}
- if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) {
- popup->hide();
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (popup && !is_visible_in_tree()) {
+ popup->hide();
+ }
}
}
@@ -757,8 +972,11 @@ void ColorPickerButton::_update_picker() {
add_child(popup);
picker->connect("color_changed", this, "_color_changed");
popup->connect("modal_closed", this, "_modal_closed");
+ popup->connect("about_to_show", this, "set_pressed", varray(true));
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
picker->set_pick_color(color);
picker->set_edit_alpha(edit_alpha);
+ emit_signal("picker_created");
}
}
@@ -775,16 +993,19 @@ void ColorPickerButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
ADD_SIGNAL(MethodInfo("popup_closed"));
+ ADD_SIGNAL(MethodInfo("picker_created"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
ColorPickerButton::ColorPickerButton() {
- //Initialization is now done deferred
- //this improves performance in the inspector as the color picker
- //can be expensive to initialize
+ // Initialization is now done deferred,
+ // this improves performance in the inspector as the color picker
+ // can be expensive to initialize.
picker = NULL;
popup = NULL;
edit_alpha = true;
+
+ set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 0166da7118..167f7b33b3 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
+#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
@@ -52,10 +53,14 @@ private:
Control *w_edit;
TextureRect *sample;
TextureRect *preset;
+ HBoxContainer *preset_container;
+ HBoxContainer *preset_container2;
+ HSeparator *preset_separator;
Button *bt_add_preset;
List<Color> presets;
ToolButton *btn_pick;
- CheckButton *btn_mode;
+ CheckButton *btn_hsv;
+ CheckButton *btn_raw;
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
@@ -64,19 +69,23 @@ private:
bool edit_alpha;
Size2i ms;
bool text_is_constructor;
+ int presets_per_row;
Color color;
bool raw_mode_enabled;
+ bool hsv_mode_enabled;
bool deferred_mode_enabled;
bool updating;
bool changing_color;
+ bool presets_enabled;
+ bool presets_visible;
float h, s, v;
Color last_hsv;
void _html_entered(const String &p_html);
void _value_changed(double);
void _update_controls();
- void _update_color();
+ void _update_color(bool p_update_sliders = true);
void _update_presets();
void _update_text_value();
void _text_type_toggled();
@@ -101,16 +110,29 @@ public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
+ void _set_pick_color(const Color &p_color, bool p_update_sliders);
void set_pick_color(const Color &p_color);
Color get_pick_color() const;
void add_preset(const Color &p_color);
+ void erase_preset(const Color &p_color);
+ PoolColorArray get_presets() const;
+
+ void set_hsv_mode(bool p_enabled);
+ bool is_hsv_mode() const;
+
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
void set_deferred_mode(bool p_enabled);
bool is_deferred_mode() const;
+ void set_presets_enabled(bool p_enabled);
+ bool are_presets_enabled() const;
+
+ void set_presets_visible(bool p_visible);
+ bool are_presets_visible() const;
+
void set_focus_on_line_edit();
ColorPicker();
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 463f3911dc..df9b4e8498 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index a841008f76..7a7bbe1029 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "scene/gui/control.h"
class ColorRect : public Control {
- GDCLASS(ColorRect, Control)
+ GDCLASS(ColorRect, Control);
Color color;
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index d606629041..449076f863 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ void Container::_sort_children() {
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
+ ERR_FAIL_COND(!p_child);
ERR_FAIL_COND(p_child->get_parent() != this);
Size2 minsize = p_child->get_combined_minimum_size();
@@ -168,6 +169,19 @@ void Container::_notification(int p_what) {
}
}
+String Container::get_configuration_warning() const {
+
+ String warning = Control::get_configuration_warning();
+
+ if (get_class() == "Container" && get_script().is_null()) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.");
+ }
+ return warning;
+}
+
void Container::_bind_methods() {
ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index c472162f58..80d3f6ee5d 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,6 +57,8 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
+ virtual String get_configuration_warning() const;
+
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 12349e0983..fc67b28095 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,22 +29,23 @@
/*************************************************************************/
#include "control.h"
-#include "core/project_settings.h"
-#include "scene/main/canvas_layer.h"
-#include "scene/main/viewport.h"
-#include "servers/visual_server.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
+#include "core/project_settings.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
+#include "scene/main/canvas_layer.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
+#include "servers/visual_server.h"
+
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
#endif
-#include <stdio.h>
Dictionary Control::_edit_get_state() const {
@@ -66,6 +67,7 @@ Dictionary Control::_edit_get_state() const {
s["margins"] = margins;
return s;
}
+
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
@@ -87,7 +89,12 @@ void Control::_edit_set_state(const Dictionary &p_state) {
}
void Control::_edit_set_position(const Point2 &p_position) {
+#ifdef TOOLS_ENABLED
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+#else
+ // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);
+#endif
};
Point2 Control::_edit_get_position() const {
@@ -103,8 +110,14 @@ Size2 Control::_edit_get_scale() const {
}
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
+#ifdef TOOLS_ENABLED
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+#else
+ // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
+#endif
}
Rect2 Control::_edit_get_rect() const {
@@ -206,65 +219,62 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
+ if (data.icon_override.has(dname)) {
+ data.icon_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
+ if (data.shader_override.has(dname)) {
+ data.shader_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.shader_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
+ if (data.style_override.has(dname)) {
+ data.style_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
- _unref_font(data.font_override[dname]);
+ data.font_override[dname]->disconnect("changed", this, "_override_changed");
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else
return false;
} else {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
- notification(NOTIFICATION_THEME_CHANGED);
add_icon_override(dname, p_value);
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
add_shader_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
add_style_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
add_font_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
add_color_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
add_constant_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else
return false;
}
@@ -328,13 +338,15 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
}
void Control::_get_property_list(List<PropertyInfo> *p_list) const {
- Ref<Theme> theme;
+ Ref<Theme> theme = Theme::get_default();
+ /* Using the default theme since the properties below are meant for editor only
if (data.theme.is_valid()) {
theme = data.theme;
} else {
theme = Theme::get_default();
- }
+
+ }*/
{
List<StringName> names;
@@ -449,6 +461,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ xform[2] = xform[2].round();
+ }
+
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
@@ -628,6 +645,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
update();
} break;
case NOTIFICATION_MODAL_CLOSE: {
@@ -769,7 +787,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) {
void Control::set_drag_preview(Control *p_control) {
ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(get_viewport()->gui_is_dragging());
+ ERR_FAIL_COND(!get_viewport()->gui_is_dragging());
get_viewport()->_gui_set_drag_preview(this, p_control);
}
@@ -801,7 +819,7 @@ Size2 Control::get_minimum_size() const {
Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const Ref<Texture> *tex = data.icon_override.getptr(p_name);
if (tex)
@@ -833,11 +851,17 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_icon(p_name, type)) {
+ return Theme::get_project_default()->get_icon(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_icon(p_name, type);
}
Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
if (sdr)
@@ -869,12 +893,18 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return Theme::get_project_default()->get_shader(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_shader(p_name, type);
}
Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
if (style)
return *style;
@@ -908,6 +938,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
}
while (class_name != StringName()) {
+ if (Theme::get_project_default().is_valid() && Theme::get_project_default()->has_stylebox(p_name, type))
+ return Theme::get_project_default()->get_stylebox(p_name, type);
+
if (Theme::get_default()->has_stylebox(p_name, class_name))
return Theme::get_default()->get_stylebox(p_name, class_name);
@@ -917,7 +950,7 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
}
Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const Ref<Font> *font = data.font_override.getptr(p_name);
if (font)
return *font;
@@ -954,7 +987,7 @@ Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type)
}
Color Control::get_color(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const Color *color = data.color_override.getptr(p_name);
if (color)
return *color;
@@ -984,12 +1017,17 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return Theme::get_project_default()->get_color(p_name, type);
+ }
+ }
return Theme::get_default()->get_color(p_name, type);
}
int Control::get_constant(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
+ if (p_type == StringName() || p_type == get_class_name()) {
const int *constant = data.constant_override.getptr(p_name);
if (constant)
return *constant;
@@ -1019,67 +1057,54 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return Theme::get_project_default()->get_constant(p_name, type);
+ }
+ }
return Theme::get_default()->get_constant(p_name, type);
}
bool Control::has_icon_override(const StringName &p_name) const {
const Ref<Texture> *tex = data.icon_override.getptr(p_name);
- if (tex)
- return true;
- else
- return false;
+ return tex != NULL;
}
bool Control::has_shader_override(const StringName &p_name) const {
const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
- if (sdr)
- return true;
- else
- return false;
+ return sdr != NULL;
}
bool Control::has_stylebox_override(const StringName &p_name) const {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
- if (style)
- return true;
- else
- return false;
+ return style != NULL;
}
bool Control::has_font_override(const StringName &p_name) const {
const Ref<Font> *font = data.font_override.getptr(p_name);
- if (font)
- return true;
- else
- return false;
+ return font != NULL;
}
bool Control::has_color_override(const StringName &p_name) const {
const Color *color = data.color_override.getptr(p_name);
- if (color)
- return true;
- else
- return false;
+ return color != NULL;
}
bool Control::has_constant_override(const StringName &p_name) const {
const int *constant = data.constant_override.getptr(p_name);
- if (constant)
- return true;
- else
- return false;
+ return constant != NULL;
}
bool Control::has_icon(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_icon_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_icon_override(p_name))
return true;
}
@@ -1107,13 +1132,18 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_icon(p_name, type);
}
bool Control::has_shader(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_shader_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_shader_override(p_name))
return true;
}
@@ -1141,12 +1171,17 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_shader(p_name, type);
}
bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_stylebox_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_stylebox_override(p_name))
return true;
}
@@ -1174,12 +1209,17 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_stylebox(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_stylebox(p_name, type);
}
bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_font_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_font_override(p_name))
return true;
}
@@ -1207,13 +1247,18 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_font(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_font(p_name, type);
}
bool Control::has_color(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_color_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_color_override(p_name))
return true;
}
@@ -1241,13 +1286,18 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_color(p_name, type);
}
bool Control::has_constant(const StringName &p_name, const StringName &p_type) const {
- if (p_type == StringName() || p_type == "") {
- if (has_constant_override(p_name) == true)
+ if (p_type == StringName() || p_type == get_class_name()) {
+ if (has_constant_override(p_name))
return true;
}
@@ -1275,6 +1325,11 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_constant(p_name, type);
}
@@ -1334,11 +1389,6 @@ void Control::_size_changed() {
new_size_cache.height = minimum_size.height;
}
- // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
- if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
- new_size_cache = new_size_cache.round();
- new_pos_cache = new_pos_cache.round();
- }
bool pos_changed = new_pos_cache != data.pos_cache;
bool size_changed = new_size_cache != data.size_cache;
@@ -1367,7 +1417,7 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range;
float previous_opposite_margin_pos = data.margin[(p_margin + 2) % 4] + data.anchor[(p_margin + 2) % 4] * parent_range;
- data.anchor[p_margin] = CLAMP(p_anchor, 0.0, 1.0);
+ data.anchor[p_margin] = p_anchor;
if (((p_margin == MARGIN_LEFT || p_margin == MARGIN_TOP) && data.anchor[p_margin] > data.anchor[(p_margin + 2) % 4]) ||
((p_margin == MARGIN_RIGHT || p_margin == MARGIN_BOTTOM) && data.anchor[p_margin] < data.anchor[(p_margin + 2) % 4])) {
@@ -1389,19 +1439,14 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
update();
- _change_notify("anchor");
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
- set_anchor(p_margin, p_anchor, EDITOR_DEF("editors/2d/keep_margins_when_changing_anchors", false));
- } else {
- set_anchor(p_margin, p_anchor, false);
- }
-#else
- set_anchor(p_margin, p_anchor, false);
-#endif
+ set_anchor(p_margin, p_anchor);
}
void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
@@ -1410,7 +1455,7 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos
set_margin(p_margin, p_pos);
}
-void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
+void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) {
//Left
switch (p_preset) {
case PRESET_TOP_LEFT:
@@ -1421,21 +1466,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_LEFT_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- set_anchor(MARGIN_LEFT, 0.5, p_keep_margin);
+ set_anchor(MARGIN_LEFT, 0.5, p_keep_margins);
break;
case PRESET_TOP_RIGHT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_RIGHT:
case PRESET_RIGHT_WIDE:
- set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margins);
break;
}
@@ -1449,21 +1494,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_TOP_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- set_anchor(MARGIN_TOP, 0.5, p_keep_margin);
+ set_anchor(MARGIN_TOP, 0.5, p_keep_margins);
break;
case PRESET_BOTTOM_LEFT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_BOTTOM:
case PRESET_BOTTOM_WIDE:
- set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margins);
break;
}
@@ -1473,14 +1518,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_LEFT:
case PRESET_CENTER_LEFT:
case PRESET_LEFT_WIDE:
- set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- set_anchor(MARGIN_RIGHT, 0.5, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, 0.5, p_keep_margins);
break;
case PRESET_TOP_RIGHT:
@@ -1491,7 +1536,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margins);
break;
}
@@ -1501,14 +1546,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_TOP_RIGHT:
case PRESET_CENTER_TOP:
case PRESET_TOP_WIDE:
- set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margins);
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margins);
break;
case PRESET_BOTTOM_LEFT:
@@ -1519,7 +1564,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
case PRESET_BOTTOM_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margin);
+ set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margins);
break;
}
}
@@ -1712,7 +1757,11 @@ Point2 Control::get_global_position() const {
return get_global_transform().get_origin();
}
-void Control::set_global_position(const Point2 &p_point) {
+void Control::_set_global_position(const Point2 &p_point) {
+ set_global_position(p_point);
+}
+
+void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) {
Transform2D inv;
@@ -1721,36 +1770,52 @@ void Control::set_global_position(const Point2 &p_point) {
inv = data.parent_canvas_item->get_global_transform().affine_inverse();
}
- set_position(inv.xform(p_point));
+ set_position(inv.xform(p_point), p_keep_margins);
}
-Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const {
+void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) {
- Rect2 anchorable = get_parent_anchorable_rect();
- Rect2 result = anchorable;
- for (int i = 0; i < 4; i++) {
- result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]);
- }
+ Size2 parent_rect_size = get_parent_anchorable_rect().size;
+ ERR_FAIL_COND(parent_rect_size.x == 0.0);
+ ERR_FAIL_COND(parent_rect_size.y == 0.0);
- return result;
+ r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x;
+ r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y;
+ r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x;
+ r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_margins[3]) / parent_rect_size.y;
}
void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
- r_margins[0] = Math::floor(p_rect.position.x - (p_anchors[0] * parent_rect_size.x));
- r_margins[1] = Math::floor(p_rect.position.y - (p_anchors[1] * parent_rect_size.y));
- r_margins[2] = Math::floor(p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x));
- r_margins[3] = Math::floor(p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y));
+ r_margins[0] = p_rect.position.x - (p_anchors[0] * parent_rect_size.x);
+ r_margins[1] = p_rect.position.y - (p_anchors[1] * parent_rect_size.y);
+ r_margins[2] = p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x);
+ r_margins[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y);
}
-void Control::set_position(const Size2 &p_point) {
+void Control::_set_position(const Size2 &p_point) {
+ set_position(p_point);
+}
- _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin);
+void Control::set_position(const Size2 &p_point, bool p_keep_margins) {
+ if (p_keep_margins) {
+ _compute_anchors(Rect2(p_point, data.size_cache), data.margin, data.anchor);
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
+ } else {
+ _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin);
+ }
_size_changed();
}
-void Control::set_size(const Size2 &p_size) {
+void Control::_set_size(const Size2 &p_size) {
+ set_size(p_size);
+}
+
+void Control::set_size(const Size2 &p_size, bool p_keep_margins) {
Size2 new_size = p_size;
Size2 min = get_combined_minimum_size();
@@ -1759,7 +1824,15 @@ void Control::set_size(const Size2 &p_size) {
if (new_size.y < min.y)
new_size.y = min.y;
- _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin);
+ if (p_keep_margins) {
+ _compute_anchors(Rect2(data.pos_cache, new_size), data.margin, data.anchor);
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
+ } else {
+ _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin);
+ }
_size_changed();
}
@@ -1797,52 +1870,83 @@ Rect2 Control::get_anchorable_rect() const {
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
- ERR_FAIL_COND(p_icon.is_null());
- data.icon_override[p_name] = p_icon;
+ if (data.icon_override.has(p_name)) {
+ data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
+
+ // clear if "null" is passed instead of a icon
+ if (p_icon.is_null()) {
+ data.icon_override.erase(p_name);
+ } else {
+ data.icon_override[p_name] = p_icon;
+ if (data.icon_override[p_name].is_valid()) {
+ data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
- ERR_FAIL_COND(p_shader.is_null());
- data.shader_override[p_name] = p_shader;
+
+ if (data.shader_override.has(p_name)) {
+ data.shader_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
+
+ // clear if "null" is passed instead of a shader
+ if (p_shader.is_null()) {
+ data.shader_override.erase(p_name);
+ } else {
+ data.shader_override[p_name] = p_shader;
+ if (data.shader_override[p_name].is_valid()) {
+ data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
- ERR_FAIL_COND(p_style.is_null());
- data.style_override[p_name] = p_style;
+ if (data.style_override.has(p_name)) {
+ data.style_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
+
+ // clear if "null" is passed instead of a style
+ if (p_style.is_null()) {
+ data.style_override.erase(p_name);
+ } else {
+ data.style_override[p_name] = p_style;
+ if (data.style_override[p_name].is_valid()) {
+ data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) {
- ERR_FAIL_COND(p_font.is_null());
if (data.font_override.has(p_name)) {
- _unref_font(data.font_override[p_name]);
+ data.font_override[p_name]->disconnect("changed", this, "_override_changed");
}
- data.font_override[p_name] = p_font;
- if (p_font.is_valid()) {
- _ref_font(p_font);
+ // clear if "null" is passed instead of a font
+ if (p_font.is_null()) {
+ data.font_override.erase(p_name);
+ } else {
+ data.font_override[p_name] = p_font;
+ if (data.font_override[p_name].is_valid()) {
+ data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
}
-
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_color_override(const StringName &p_name, const Color &p_color) {
data.color_override[p_name] = p_color;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_constant_override(const StringName &p_name, int p_constant) {
data.constant_override[p_name] = p_constant;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::set_focus_mode(FocusMode p_focus_mode) {
@@ -1892,12 +1996,7 @@ Control *Control::find_next_valid_focus() const {
Node *n = get_node(data.focus_next);
if (n) {
from = Object::cast_to<Control>(n);
-
- if (!from) {
-
- ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!from, NULL, "Next focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
@@ -1920,10 +2019,7 @@ Control *Control::find_next_valid_focus() const {
break;
}
- if (next_child) {
-
- from = next_child;
- } else {
+ if (!next_child) {
next_child = _next_control(from);
if (!next_child) { //nothing else.. go up and find either window or subwindow
@@ -1990,12 +2086,7 @@ Control *Control::find_prev_valid_focus() const {
Node *n = get_node(data.focus_prev);
if (n) {
from = Object::cast_to<Control>(n);
-
- if (!from) {
-
- ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!from, NULL, "Previous focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
@@ -2059,9 +2150,7 @@ bool Control::has_focus() const {
void Control::grab_focus() {
- if (!is_inside_tree()) {
- ERR_FAIL_COND(!is_inside_tree());
- }
+ ERR_FAIL_COND(!is_inside_tree());
if (data.focus_mode == FOCUS_NONE) {
WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus.");
@@ -2141,7 +2230,6 @@ void Control::_propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool
c->data.theme_owner = p_owner;
}
c->notification(NOTIFICATION_THEME_CHANGED);
- c->update();
}
}
@@ -2194,6 +2282,7 @@ Ref<Theme> Control::get_theme() const {
void Control::set_tooltip(const String &p_tooltip) {
data.tooltip = p_tooltip;
+ update_configuration_warning();
}
String Control::get_tooltip(const Point2 &p_pos) const {
@@ -2235,13 +2324,13 @@ String Control::_get_tooltip() const {
void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
data.focus_neighbour[p_margin] = p_neighbour;
}
NodePath Control::get_focus_neighbour(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, NodePath());
+ ERR_FAIL_INDEX_V((int)p_margin, 4, NodePath());
return data.focus_neighbour[p_margin];
}
@@ -2277,12 +2366,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Node *n = get_node(data.focus_neighbour[p_margin]);
if (n) {
c = Object::cast_to<Control>(n);
-
- if (!c) {
-
- ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name());
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!c, NULL, "Neighbor focus node is not a control: " + n->get_name() + ".");
} else {
return NULL;
}
@@ -2485,6 +2569,7 @@ void Control::set_mouse_filter(MouseFilter p_filter) {
ERR_FAIL_INDEX(p_filter, 3);
data.mouse_filter = p_filter;
+ update_configuration_warning();
}
Control::MouseFilter Control::get_mouse_filter() const {
@@ -2548,32 +2633,10 @@ float Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-//needed to update the control if the font changes..
-void Control::_ref_font(Ref<Font> p_sc) {
-
- if (!data.font_refcount.has(p_sc)) {
- data.font_refcount[p_sc] = 1;
- p_sc->connect("changed", this, "_font_changed");
- } else {
- data.font_refcount[p_sc] += 1;
- }
-}
-
-void Control::_unref_font(Ref<Font> p_sc) {
+void Control::_override_changed() {
- ERR_FAIL_COND(!data.font_refcount.has(p_sc));
- data.font_refcount[p_sc]--;
- if (data.font_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", this, "_font_changed");
- data.font_refcount.erase(p_sc);
- }
-}
-
-void Control::_font_changed() {
-
- update();
notification(NOTIFICATION_THEME_CHANGED);
- minimum_size_changed(); //fonts affect minimum size pretty much almost always
+ minimum_size_changed(); // overrides are likely to affect minimum size
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
@@ -2643,6 +2706,12 @@ bool Control::is_visibility_clip_disabled() const {
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
Node::get_argument_options(p_function, p_idx, r_options);
if (p_idx == 0) {
@@ -2660,10 +2729,24 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
sn.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- r_options->push_back("\"" + E->get() + "\"");
+ r_options->push_back(quote_style + E->get() + quote_style);
+ }
+ }
+}
+
+String Control::get_configuration_warning() const {
+ String warning = CanvasItem::get_configuration_warning();
+
+ if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
+ if (warning != String()) {
+ warning += "\n\n";
}
+ warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".");
}
+
+ return warning;
}
+
void Control::set_clip_contents(bool p_clip) {
data.clip_contents = p_clip;
@@ -2705,20 +2788,23 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
- ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margins"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_margins_preset", "preset", "resize_mode", "margin"), &Control::set_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_anchors_and_margins_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor);
+ ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin);
ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin);
ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end);
- ClassDB::bind_method(D_METHOD("set_position", "position"), &Control::set_position);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &Control::set_size);
+ ClassDB::bind_method(D_METHOD("set_position", "position", "keep_margins"), &Control::set_position, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_position", "margin"), &Control::_set_position);
+ ClassDB::bind_method(D_METHOD("set_size", "size", "keep_margins"), &Control::set_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size);
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position);
+ ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_margins"), &Control::set_global_position, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
@@ -2733,7 +2819,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_size);
+ ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
@@ -2827,53 +2913,57 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("_theme_changed"), &Control::_theme_changed);
- ClassDB::bind_method(D_METHOD("_font_changed"), &Control::_font_changed);
+ ClassDB::bind_method(D_METHOD("_override_changed"), &Control::_override_changed);
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_drag_data", PropertyInfo(Variant::VECTOR2, "position")));
+
+ MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
+ get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_VMETHOD(get_drag_data);
+
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input"));
ADD_GROUP("Anchor", "anchor_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_BOTTOM);
ADD_GROUP("Margin", "margin_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_top", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_right", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_top", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_right", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_BOTTOM);
ADD_GROUP("Grow Direction", "grow_");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
ADD_GROUP("Rect", "rect_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_size", "get_size");
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
- ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
ADD_GROUP("Hint", "hint_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
ADD_GROUP("Focus", "focus_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
@@ -2882,9 +2972,9 @@ void Control::_bind_methods() {
ADD_GROUP("Size Flags", "size_flags_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_stretch_ratio", "get_stretch_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_stretch_ratio", "get_stretch_ratio");
ADD_GROUP("Theme", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FOCUS_NONE);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index eb39d9ca0f..7305b3ce93 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,9 +38,6 @@
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Viewport;
class Label;
@@ -139,8 +136,8 @@ private:
bool operator()(const Control *p_a, const Control *p_b) const {
if (p_a->get_canvas_layer() == p_b->get_canvas_layer())
return p_b->is_greater_than(p_a);
- else
- return p_a->get_canvas_layer() < p_b->get_canvas_layer();
+
+ return p_a->get_canvas_layer() < p_b->get_canvas_layer();
}
};
@@ -207,7 +204,6 @@ private:
HashMap<StringName, Ref<Font> > font_override;
HashMap<StringName, Color> color_override;
HashMap<StringName, int> constant_override;
- Map<Ref<Font>, int> font_refcount;
} data;
@@ -218,6 +214,9 @@ private:
Control *_get_focus_neighbour(Margin p_margin, int p_count = 0);
void _set_anchor(Margin p_margin, float p_anchor);
+ void _set_position(const Point2 &p_point);
+ void _set_global_position(const Point2 &p_point);
+ void _set_size(const Size2 &p_size);
void _propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign = true);
void _theme_changed();
@@ -228,15 +227,13 @@ private:
void _update_scroll();
void _resize(const Size2 &p_size);
- Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const;
void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
+ void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]);
void _size_changed();
String _get_tooltip() const;
- void _ref_font(Ref<Font> p_sc);
- void _unref_font(Ref<Font> p_sc);
- void _font_changed();
+ void _override_changed();
void _update_canvas_item_transform();
@@ -328,7 +325,7 @@ public:
/* POSITIONING */
- void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
+ void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins = true);
void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
@@ -346,12 +343,12 @@ public:
Point2 get_begin() const;
Point2 get_end() const;
- void set_position(const Point2 &p_point);
- void set_global_position(const Point2 &p_point);
+ void set_position(const Point2 &p_point, bool p_keep_margins = false);
+ void set_global_position(const Point2 &p_point, bool p_keep_margins = false);
Point2 get_position() const;
Point2 get_global_position() const;
- void set_size(const Size2 &p_size);
+ void set_size(const Size2 &p_size, bool p_keep_margins = false);
Size2 get_size() const;
Rect2 get_rect() const;
@@ -486,6 +483,7 @@ public:
bool is_visibility_clip_disabled() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ virtual String get_configuration_warning() const;
Control();
~Control();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index e3a21eb10d..31551d6257 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "scene/main/viewport.h" // Only used to check for more modals when dimming the editor.
#endif
// WindowDialog
@@ -59,7 +60,7 @@ void WindowDialog::_fix_size() {
float left = 0;
float bottom = 0;
float right = 0;
- // Check validity, because the theme could contain a different type of StyleBox
+ // Check validity, because the theme could contain a different type of StyleBox.
if (panel->get_class() == "StyleBoxTexture") {
Ref<StyleBoxTexture> panel_texture = Object::cast_to<StyleBoxTexture>(*panel);
top = panel_texture->get_expand_margin_size(MARGIN_TOP);
@@ -205,9 +206,9 @@ void WindowDialog::_notification(int p_what) {
Color title_color = get_color("title_color", "WindowDialog");
int title_height = get_constant("title_height", "WindowDialog");
int font_height = title_font->get_height() - title_font->get_descent() * 2;
- int x = (size.x - title_font->get_string_size(title).x) / 2;
+ int x = (size.x - title_font->get_string_size(xl_title).x) / 2;
int y = (-title_height + font_height) / 2;
- title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x);
+ title_font->draw(canvas, Point2(x, y), xl_title, title_color, size.x - panel->get_minimum_size().x);
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -219,6 +220,15 @@ void WindowDialog::_notification(int p_what) {
close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog")));
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_title = tr(title);
+ if (new_title != xl_title) {
+ xl_title = new_title;
+ minimum_size_changed();
+ update();
+ }
+ } break;
+
case NOTIFICATION_MOUSE_EXIT: {
// Reset the mouse cursor when leaving the resizable window border.
if (resizable && !drag_type) {
@@ -226,13 +236,15 @@ void WindowDialog::_notification(int p_what) {
set_default_cursor_shape(CURSOR_ARROW);
}
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_POST_POPUP: {
if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(true);
} break;
+
case NOTIFICATION_POPUP_HIDE: {
- if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !get_viewport()->gui_has_modal_stack())
EditorNode::get_singleton()->dim_editor(false);
} break;
#endif
@@ -272,8 +284,12 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
void WindowDialog::set_title(const String &p_title) {
- title = tr(p_title);
- update();
+ if (title != p_title) {
+ title = p_title;
+ xl_title = tr(p_title);
+ minimum_size_changed();
+ update();
+ }
}
String WindowDialog::get_title() const {
@@ -292,12 +308,12 @@ Size2 WindowDialog::get_minimum_size() const {
Ref<Font> font = get_font("title_font", "WindowDialog");
const int button_width = close_button->get_combined_minimum_size().x;
- const int title_width = font->get_string_size(title).x;
+ const int title_width = font->get_string_size(xl_title).x;
const int padding = button_width / 2;
const int button_area = button_width + padding;
- // as the title gets centered, title_width + close_button_width is not enough.
- // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
+ // As the title gets centered, title_width + close_button_width is not enough.
+ // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
// w >= 2 * button_area + title_width
return Size2(2 * button_area + title_width, 1);
@@ -324,7 +340,6 @@ void WindowDialog::_bind_methods() {
WindowDialog::WindowDialog() {
- //title="Hello!";
drag_type = DRAG_NONE;
resizable = false;
close_button = memnew(TextureButton);
@@ -340,7 +355,6 @@ WindowDialog::~WindowDialog() {
void PopupDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
-
RID ci = get_canvas_item();
get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size()));
}
@@ -362,15 +376,15 @@ void AcceptDialog::_post_popup() {
void AcceptDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_MODAL_CLOSE) {
-
- cancel_pressed();
- } else if (p_what == NOTIFICATION_READY) {
-
- _update_child_rects();
- } else if (p_what == NOTIFICATION_RESIZED) {
+ switch (p_what) {
+ case NOTIFICATION_MODAL_CLOSE: {
+ cancel_pressed();
+ } break;
- _update_child_rects();
+ case NOTIFICATION_READY:
+ case NOTIFICATION_RESIZED: {
+ _update_child_rects();
+ } break;
}
}
@@ -406,12 +420,20 @@ void AcceptDialog::set_hide_on_ok(bool p_hide) {
hide_on_ok = p_hide;
}
-
bool AcceptDialog::get_hide_on_ok() const {
return hide_on_ok;
}
+void AcceptDialog::set_autowrap(bool p_autowrap) {
+
+ label->set_autowrap(p_autowrap);
+}
+bool AcceptDialog::has_autowrap() {
+
+ return label->has_autowrap();
+}
+
void AcceptDialog::register_text_enter(Node *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
@@ -530,13 +552,16 @@ void AcceptDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_custom_action"), &AcceptDialog::_custom_action);
ClassDB::bind_method(D_METHOD("set_text", "text"), &AcceptDialog::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &AcceptDialog::get_text);
+ ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap"), &AcceptDialog::set_autowrap);
+ ClassDB::bind_method(D_METHOD("has_autowrap"), &AcceptDialog::has_autowrap);
ADD_SIGNAL(MethodInfo("confirmed"));
ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING, "action")));
ADD_GROUP("Dialog", "dialog");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap");
}
bool AcceptDialog::swap_ok_cancel = false;
@@ -555,7 +580,6 @@ AcceptDialog::AcceptDialog() {
label->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
label->set_begin(Point2(margin, margin));
label->set_end(Point2(-margin, -button_margin - 10));
- //label->set_autowrap(true);
add_child(label);
hbc = memnew(HBoxContainer);
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index feb080dd06..afd1173f28 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,9 +37,6 @@
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/gui/texture_button.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class WindowDialog : public Popup {
@@ -56,6 +53,7 @@ class WindowDialog : public Popup {
TextureButton *close_button;
String title;
+ String xl_title;
int drag_type;
Point2 drag_offset;
Point2 drag_offset_far;
@@ -145,6 +143,9 @@ public:
void set_text(String p_text);
String get_text() const;
+ void set_autowrap(bool p_autowrap);
+ bool has_autowrap();
+
AcceptDialog();
~AcceptDialog();
};
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 283d66d8de..9bc593ea3b 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "file_dialog.h"
+
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "scene/gui/label.h"
@@ -47,8 +48,9 @@ void FileDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- refresh->set_icon(get_icon("reload"));
dir_up->set_icon(get_icon("parent_folder"));
+ refresh->set_icon(get_icon("reload"));
+ show_hidden->set_icon(get_icon("toggle_hidden"));
}
if (p_what == NOTIFICATION_POPUP_HIDE) {
@@ -85,7 +87,9 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
_dir_entered("..");
} break;
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled)
@@ -298,11 +302,8 @@ bool FileDialog::_is_open_should_be_disabled() {
Dictionary d = ti->get_metadata(0);
// Opening a file, but selected a folder? Forbidden.
- if (((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden.
- (mode == MODE_OPEN_DIR && !d["dir"]))
- return true;
-
- return false;
+ return ((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden.
+ (mode == MODE_OPEN_DIR && !d["dir"]);
}
void FileDialog::_go_up() {
@@ -330,6 +331,10 @@ void FileDialog::deselect_items() {
case MODE_OPEN_DIR:
get_ok()->set_text(RTR("Select Current Folder"));
break;
+ case MODE_OPEN_ANY:
+ case MODE_SAVE_FILE:
+ // FIXME: Implement, or refactor to avoid duplication with set_mode
+ break;
}
}
}
@@ -376,6 +381,18 @@ void FileDialog::_tree_item_activated() {
}
}
+void FileDialog::update_file_name() {
+ int idx = filter->get_selected() - 1;
+ if ((idx == -1 && filter->get_item_count() == 2) || (filter->get_item_count() > 2 && idx >= 0 && idx < filter->get_item_count() - 2)) {
+ if (idx == -1) idx += 1;
+ String filter_str = filters[idx];
+ String file_str = file->get_text();
+ String base_name = file_str.get_basename();
+ file_str = base_name + "." + filter_str.strip_edges().to_lower();
+ file->set_text(file_str);
+ }
+}
+
void FileDialog::update_file_list() {
tree->clear();
@@ -383,23 +400,22 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture> folder = get_icon("folder");
+ const Color folder_color = get_color("folder_icon_modulate");
List<String> files;
List<String> dirs;
- bool isdir;
- bool ishidden;
- bool show_hidden = show_hidden_files;
+ bool is_hidden;
String item;
- while ((item = dir_access->get_next(&isdir)) != "") {
+ while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..")
continue;
- ishidden = dir_access->current_is_hidden();
+ is_hidden = dir_access->current_is_hidden();
- if (show_hidden || !ishidden) {
- if (!isdir)
+ if (show_hidden_files || !is_hidden) {
+ if (!dir_access->current_is_dir())
files.push_back(item);
else
dirs.push_back(item);
@@ -414,6 +430,7 @@ void FileDialog::update_file_list() {
TreeItem *ti = tree->create_item(root);
ti->set_text(0, dir_name);
ti->set_icon(0, folder);
+ ti->set_icon_modulate(0, folder_color);
Dictionary d;
d["name"] = dir_name;
@@ -424,8 +441,6 @@ void FileDialog::update_file_list() {
dirs.pop_front();
}
- dirs.clear();
-
List<String> patterns;
// build filter
if (filter->get_selected() == filter->get_item_count() - 1) {
@@ -500,12 +515,11 @@ void FileDialog::update_file_list() {
if (tree->get_root() && tree->get_root()->get_children() && tree->get_selected() == NULL)
tree->get_root()->get_children()->select(0);
-
- files.clear();
}
void FileDialog::_filter_selected(int) {
+ update_file_name();
update_file_list();
}
@@ -592,7 +606,7 @@ void FileDialog::set_current_file(const String &p_file) {
int lp = p_file.find_last(".");
if (lp != -1) {
file->select(0, lp);
- if (file->is_inside_tree())
+ if (file->is_inside_tree() && !get_tree()->is_node_being_edited(file))
file->grab_focus();
}
}
@@ -797,6 +811,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_select_drive"), &FileDialog::_select_drive);
ClassDB::bind_method(D_METHOD("_make_dir"), &FileDialog::_make_dir);
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm);
+ ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name);
ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);
ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up);
@@ -856,7 +871,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(RTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder."));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -866,9 +881,17 @@ FileDialog::FileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
+ refresh->set_tooltip(RTR("Refresh files."));
refresh->connect("pressed", this, "_update_file_list");
hbc->add_child(refresh);
+ show_hidden = memnew(ToolButton);
+ show_hidden->set_toggle_mode(true);
+ show_hidden->set_pressed(is_showing_hidden_files());
+ show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
+ show_hidden->connect("toggled", this, "set_show_hidden_files");
+ hbc->add_child(show_hidden);
+
drives = memnew(OptionButton);
hbc->add_child(drives);
drives->connect("item_selected", this, "_select_drive");
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8bd15080d3..4fd6d0d13c 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,9 +38,7 @@
#include "scene/gui/option_button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class FileDialog : public ConfirmationDialog {
GDCLASS(FileDialog, ConfirmationDialog);
@@ -90,6 +88,7 @@ private:
ToolButton *dir_up;
ToolButton *refresh;
+ ToolButton *show_hidden;
Vector<String> filters;
@@ -101,6 +100,7 @@ private:
bool invalidated;
void update_dir();
+ void update_file_name();
void update_file_list();
void update_filters();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 19ffe681ef..09ef6f26bf 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,10 +29,17 @@
/*************************************************************************/
#include "gradient_edit.h"
+
#include "core/os/keyboard.h"
-#include "editor/editor_scale.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
#define SPACING (3 * EDSCALE)
+#define POINT_WIDTH (8 * EDSCALE)
+#else
+#define SPACING 3
+#define POINT_WIDTH 8
+#endif
GradientEdit::GradientEdit() {
grabbed = -1;
@@ -234,25 +241,29 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
float newofs = CLAMP(x / float(total_w), 0, 1);
- //Snap to nearest point if holding shift
- if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
+ // Snap to "round" coordinates if holding Ctrl.
+ // Be more precise if holding Shift as well
+ if (mm->get_control()) {
+ newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1);
+ } else if (mm->get_shift()) {
+ // Snap to nearest point if holding just Shift
+ const float snap_threshold = 0.03;
+ float smallest_ofs = snap_threshold;
+ bool found = false;
+ int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
- if (founded)
+ if (found)
break;
- founded = true;
+ found = true;
}
}
}
- if (founded) {
+ if (found) {
if (points[nearest_point].offset < newofs)
newofs = points[nearest_point].offset + 0.00001;
else
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f6927ad0b7..6f31107729 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,8 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
-
-#define POINT_WIDTH (8 * EDSCALE)
+#include "scene/resources/gradient.h"
class GradientEdit : public Control {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0ffaac20f6..7827c66841 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,10 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define ZOOM_SCALE 1.2
#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
@@ -217,8 +221,8 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (gn && !gn->is_comment()) {
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (gn2 && !gn2->is_comment()) {
first_not_comment = i;
break;
}
@@ -257,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) {
void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
-
- top_layer->call_deferred("raise"); //top layer always on top!
+ if (is_inside_tree()) {
+ top_layer->call_deferred("raise"); //top layer always on top!
+ }
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("offset_changed", this, "_graph_node_moved");
@@ -271,6 +276,11 @@ void GraphEdit::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
port_grab_distance_horizontal = get_constant("port_grab_distance_horizontal");
port_grab_distance_vertical = get_constant("port_grab_distance_vertical");
+
+ zoom_minus->set_icon(get_icon("minus"));
+ zoom_reset->set_icon(get_icon("reset"));
+ zoom_plus->set_icon(get_icon("more"));
+ snap_button->set_icon(get_icon("snap"));
}
if (p_what == NOTIFICATION_READY) {
Size2 hmin = h_scroll->get_combined_minimum_size();
@@ -285,11 +295,6 @@ void GraphEdit::_notification(int p_what) {
h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
-
- zoom_minus->set_icon(get_icon("minus"));
- zoom_reset->set_icon(get_icon("reset"));
- zoom_plus->set_icon(get_icon("more"));
- snap_button->set_icon(get_icon("snap"));
}
if (p_what == NOTIFICATION_DRAW) {
@@ -406,7 +411,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
@@ -427,7 +432,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = false;
+ just_disconnected = false;
return;
}
}
@@ -453,7 +458,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
@@ -474,7 +479,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_input_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = false;
return;
}
@@ -544,12 +549,19 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
emit_signal("connection_request", from, from_slot, to, to_slot);
- } else if (!just_disconected) {
+ } else if (!just_disconnected) {
+
String from = connecting_from;
int from_slot = connecting_index;
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
- emit_signal("connection_to_empty", from, from_slot, ofs);
+
+ if (!connecting_out) {
+ emit_signal("connection_from_empty", from, from_slot, ofs);
+ } else {
+ emit_signal("connection_to_empty", from, from_slot, ofs);
+ }
}
+
connecting = false;
top_layer->update();
update();
@@ -665,11 +677,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector<Color> colors;
points.push_back(p_from);
colors.push_back(p_color);
- _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
points.push_back(p_to);
colors.push_back(p_to_color);
+#ifdef TOOLS_ENABLED
+ p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true);
+#else
p_where->draw_polyline_colors(points, colors, 2, true);
+#endif
}
void GraphEdit::_connections_layer_draw() {
@@ -760,8 +776,16 @@ void GraphEdit::_top_layer_draw() {
_draw_cos_line(top_layer, pos, topos, col, col);
}
- if (box_selecting)
- top_layer->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
+ if (box_selecting) {
+ top_layer->draw_rect(
+ box_selecting_rect,
+ get_color("box_selection_fill_color", "Editor"));
+
+ top_layer->draw_rect(
+ box_selecting_rect,
+ get_color("box_selection_stroke_color", "Editor"),
+ false);
+ }
}
void GraphEdit::set_selected(Node *p_child) {
@@ -950,33 +974,33 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_aditive = false;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else {
box_selection_mode_aditive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn)
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2)
continue;
- gn->set_selected(false);
+ gn2->set_selected(false);
}
}
}
@@ -1012,14 +1036,28 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) {
- emit_signal("duplicate_nodes_request");
- accept_event();
- }
- if (k.is_valid() && k->get_scancode() == KEY_DELETE && k->is_pressed()) {
- emit_signal("delete_nodes_request");
- accept_event();
+ if (k.is_valid()) {
+
+ if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) {
+ emit_signal("duplicate_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) {
+ emit_signal("copy_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) {
+ emit_signal("paste_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_DELETE && k->is_pressed()) {
+ emit_signal("delete_nodes_request");
+ accept_event();
+ }
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_ev;
@@ -1042,7 +1080,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
- if (ABS(E->get().activity != p_activity)) {
+ if (Math::is_equal_approx(E->get().activity, p_activity)) {
//update only if changed
top_layer->update();
connections_layer->update();
@@ -1277,10 +1315,13 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
- ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
+ ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
+ ADD_SIGNAL(MethodInfo("copy_nodes_request"));
+ ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
+ ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
ADD_SIGNAL(MethodInfo("_begin_node_move"));
ADD_SIGNAL(MethodInfo("_end_node_move"));
@@ -1339,21 +1380,25 @@ GraphEdit::GraphEdit() {
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
+ zoom_minus->set_tooltip(RTR("Zoom Out"));
zoom_minus->connect("pressed", this, "_zoom_minus");
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
+ zoom_reset->set_tooltip(RTR("Zoom Reset"));
zoom_reset->connect("pressed", this, "_zoom_reset");
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
+ zoom_plus->set_tooltip(RTR("Zoom In"));
zoom_plus->connect("pressed", this, "_zoom_plus");
zoom_plus->set_focus_mode(FOCUS_NONE);
snap_button = memnew(ToolButton);
snap_button->set_toggle_mode(true);
+ snap_button->set_tooltip(RTR("Enable snap and show grid."));
snap_button->connect("pressed", this, "_snap_toggled");
snap_button->set_pressed(true);
snap_button->set_focus_mode(FOCUS_NONE);
@@ -1368,6 +1413,6 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(snap_amount);
setting_scroll_ofs = false;
- just_disconected = false;
+ just_disconnected = false;
set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 31a449eb59..de826bf505 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,7 +94,7 @@ private:
Vector2 connecting_to;
String connecting_target_to;
int connecting_target_index;
- bool just_disconected;
+ bool just_disconnected;
bool dragging;
bool just_selected;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b189afd30b..5b2f8812d5 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -159,12 +159,9 @@ void GraphNode::_resort() {
fit_child_in_rect(c, r);
cache_y.push_back(vofs + size.y * 0.5);
- if (vofs > 0)
- vofs += sep;
- vofs += size.y;
+ vofs += size.y + sep;
}
- _change_notify();
update();
connpos_dirty = true;
}
@@ -192,97 +189,105 @@ bool GraphNode::has_point(const Point2 &p_point) const {
void GraphNode::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb;
+ Ref<StyleBox> sb;
- if (comment) {
- sb = get_stylebox(selected ? "commentfocus" : "comment");
+ if (comment) {
+ sb = get_stylebox(selected ? "commentfocus" : "comment");
- } else {
+ } else {
- sb = get_stylebox(selected ? "selectedframe" : "frame");
- }
+ sb = get_stylebox(selected ? "selectedframe" : "frame");
+ }
- //sb=sb->duplicate();
- //sb->call("set_modulate",modulate);
- Ref<Texture> port = get_icon("port");
- Ref<Texture> close = get_icon("close");
- Ref<Texture> resizer = get_icon("resizer");
- int close_offset = get_constant("close_offset");
- int close_h_offset = get_constant("close_h_offset");
- Color close_color = get_color("close_color");
- Ref<Font> title_font = get_font("title_font");
- int title_offset = get_constant("title_offset");
- int title_h_offset = get_constant("title_h_offset");
- Color title_color = get_color("title_color");
- Point2i icofs = -port->get_size() * 0.5;
- int edgeofs = get_constant("port_offset");
- icofs.y += sb->get_margin(MARGIN_TOP);
-
- draw_style_box(sb, Rect2(Point2(), get_size()));
-
- switch (overlay) {
- case OVERLAY_DISABLED: {
-
- } break;
- case OVERLAY_BREAKPOINT: {
-
- draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
- } break;
- case OVERLAY_POSITION: {
- draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
-
- } break;
- }
+ //sb=sb->duplicate();
+ //sb->call("set_modulate",modulate);
+ Ref<Texture> port = get_icon("port");
+ Ref<Texture> close = get_icon("close");
+ Ref<Texture> resizer = get_icon("resizer");
+ int close_offset = get_constant("close_offset");
+ int close_h_offset = get_constant("close_h_offset");
+ Color close_color = get_color("close_color");
+ Color resizer_color = get_color("resizer_color");
+ Ref<Font> title_font = get_font("title_font");
+ int title_offset = get_constant("title_offset");
+ int title_h_offset = get_constant("title_h_offset");
+ Color title_color = get_color("title_color");
+ Point2i icofs = -port->get_size() * 0.5;
+ int edgeofs = get_constant("port_offset");
+ icofs.y += sb->get_margin(MARGIN_TOP);
+
+ draw_style_box(sb, Rect2(Point2(), get_size()));
+
+ switch (overlay) {
+ case OVERLAY_DISABLED: {
+
+ } break;
+ case OVERLAY_BREAKPOINT: {
+
+ draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
+ } break;
+ case OVERLAY_POSITION: {
+ draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
+
+ } break;
+ }
- int w = get_size().width - sb->get_minimum_size().x;
+ int w = get_size().width - sb->get_minimum_size().x;
- if (show_close)
- w -= close->get_width();
+ if (show_close)
+ w -= close->get_width();
- draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
- if (show_close) {
- Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
- draw_texture(close, cpos, close_color);
- close_rect.position = cpos;
- close_rect.size = close->get_size();
- } else {
- close_rect = Rect2();
- }
+ draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
+ if (show_close) {
+ Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
+ draw_texture(close, cpos, close_color);
+ close_rect.position = cpos;
+ close_rect.size = close->get_size();
+ } else {
+ close_rect = Rect2();
+ }
- for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
-
- if (E->key() < 0 || E->key() >= cache_y.size())
- continue;
- if (!slot_info.has(E->key()))
- continue;
- const Slot &s = slot_info[E->key()];
- //left
- if (s.enable_left) {
- Ref<Texture> p = port;
- if (s.custom_slot_left.is_valid()) {
- p = s.custom_slot_left;
+ for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
+
+ if (E->key() < 0 || E->key() >= cache_y.size())
+ continue;
+ if (!slot_info.has(E->key()))
+ continue;
+ const Slot &s = slot_info[E->key()];
+ //left
+ if (s.enable_left) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_left.is_valid()) {
+ p = s.custom_slot_left;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
}
- p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
- }
- if (s.enable_right) {
- Ref<Texture> p = port;
- if (s.custom_slot_right.is_valid()) {
- p = s.custom_slot_right;
+ if (s.enable_right) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_right.is_valid()) {
+ p = s.custom_slot_right;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- }
- if (resizable) {
- draw_texture(resizer, get_size() - resizer->get_size());
- }
- }
+ if (resizable) {
+ draw_texture(resizer, get_size() - resizer->get_size(), resizer_color);
+ }
+ } break;
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ case NOTIFICATION_SORT_CHILDREN: {
- _resort();
+ _resort();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
@@ -402,9 +407,12 @@ Size2 GraphNode::get_minimum_size() const {
void GraphNode::set_title(const String &p_title) {
+ if (title == p_title)
+ return;
title = p_title;
- minimum_size_changed();
update();
+ _change_notify("title");
+ minimum_size_changed();
}
String GraphNode::get_title() const {
@@ -585,13 +593,14 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- ERR_EXPLAIN("GraphNode must be the child of a GraphEdit node.");
- ERR_FAIL_COND(get_parent_control() == NULL);
+ ERR_FAIL_COND_MSG(get_parent_control() == NULL, "GraphNode must be the child of a GraphEdit node.");
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
+ //send focus to parent
+ get_parent_control()->grab_focus();
emit_signal("close_request");
accept_event();
return;
@@ -608,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- //send focus to parent
emit_signal("raise_request");
- get_parent_control()->grab_focus();
}
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 20d25a69b0..2179904cc4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 278e4123d7..d304a37f82 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,20 +36,18 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- int valid_controls_index;
-
- Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
- Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
- Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
- Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
+ Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
+ Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
+ Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
int max_col = MIN(get_child_count(), columns);
int max_row = get_child_count() / columns;
- // Compute the per-column/per-row data
- valid_controls_index = 0;
+ // Compute the per-column/per-row data.
+ int valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
@@ -77,7 +75,12 @@ void GridContainer::_notification(int p_what) {
}
}
- // Evaluate the remaining space for expanded columns/rows
+ // Consider all empty columns expanded.
+ for (int i = valid_controls_index; i < columns; i++) {
+ col_expanded.insert(i);
+ }
+
+ // Evaluate the remaining space for expanded columns/rows.
Size2 remaining_space = get_size();
for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) {
if (!col_expanded.has(E->key()))
@@ -93,7 +96,7 @@ void GridContainer::_notification(int p_what) {
bool can_fit = false;
while (!can_fit && col_expanded.size() > 0) {
- // Check if all minwidth constraints are ok if we use the remaining space
+ // Check if all minwidth constraints are OK if we use the remaining space.
can_fit = true;
int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
@@ -105,7 +108,7 @@ void GridContainer::_notification(int p_what) {
}
}
- // If not, the column with maximum minwidth is not expanded
+ // If not, the column with maximum minwidth is not expanded.
if (!can_fit) {
col_expanded.erase(max_index);
remaining_space.width -= col_minw[max_index];
@@ -114,7 +117,7 @@ void GridContainer::_notification(int p_what) {
can_fit = false;
while (!can_fit && row_expanded.size() > 0) {
- // Check if all minwidth constraints are ok if we use the remaining space
+ // Check if all minheight constraints are OK if we use the remaining space.
can_fit = true;
int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
@@ -126,14 +129,14 @@ void GridContainer::_notification(int p_what) {
}
}
- // If not, the row with maximum minwidth is not expanded
+ // If not, the row with maximum minheight is not expanded.
if (!can_fit) {
row_expanded.erase(max_index);
remaining_space.height -= row_minh[max_index];
}
}
- // Finally, fit the nodes
+ // Finally, fit the nodes.
int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
@@ -152,11 +155,11 @@ void GridContainer::_notification(int p_what) {
if (col == 0) {
col_ofs = 0;
if (row > 0)
- row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep;
+ row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
}
Point2 p(col_ofs, row_ofs);
- Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]);
+ Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
fit_child_in_rect(c, Rect2(p, s));
@@ -164,6 +167,10 @@ void GridContainer::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
@@ -184,8 +191,6 @@ void GridContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns);
- ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"),
- &GridContainer::get_child_control_at_cell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns");
}
@@ -205,7 +210,7 @@ Size2 GridContainer::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree())
+ if (!c || !c->is_visible())
continue;
int row = valid_controls_index / columns;
int col = valid_controls_index % columns;
@@ -241,21 +246,6 @@ Size2 GridContainer::get_minimum_size() const {
return ms;
}
-Control *GridContainer::get_child_control_at_cell(int row, int column) {
- Control *c;
- int grid_index = row * columns + column;
- for (int i = 0; i < get_child_count(); i++) {
- c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree())
- continue;
-
- if (grid_index == i) {
- break;
- }
- }
- return c;
-}
-
GridContainer::GridContainer() {
set_mouse_filter(MOUSE_FILTER_PASS);
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 7e3470dc89..3196046378 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,6 @@ public:
void set_columns(int p_columns);
int get_columns() const;
virtual Size2 get_minimum_size() const;
- Control *get_child_control_at_cell(int row, int column);
GridContainer();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0d5fbee9ee..a3bc68ffcd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
Item item;
item.icon = p_texture;
+ item.icon_transposed = false;
item.icon_region = Rect2i();
item.icon_modulate = Color(1, 1, 1, 1);
item.text = p_item;
@@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) {
Item item;
item.icon = p_item;
+ item.icon_transposed = false;
item.icon_region = Rect2i();
item.icon_modulate = Color(1, 1, 1, 1);
//item.text=p_item;
@@ -124,6 +126,22 @@ Ref<Texture> ItemList::get_item_icon(int p_idx) const {
return items[p_idx].icon;
}
+void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+
+ items.write[p_idx].icon_transposed = p_transposed;
+ update();
+ shape_changed = true;
+}
+
+bool ItemList::is_item_icon_transposed(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx, items.size(), false);
+
+ return items[p_idx].icon_transposed;
+}
+
void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -416,6 +434,7 @@ void ItemList::set_icon_mode(IconMode p_mode) {
update();
shape_changed = true;
}
+
ItemList::IconMode ItemList::get_icon_mode() const {
return icon_mode;
@@ -435,14 +454,24 @@ Size2 ItemList::Item::get_icon_size() const {
if (icon.is_null())
return Size2();
- if (icon_region.has_no_area())
- return icon->get_size();
- return icon_region.size;
+ Size2 size_result = Size2(icon_region.size).abs();
+ if (icon_region.size.x == 0 || icon_region.size.y == 0)
+ size_result = icon->get_size();
+
+ if (icon_transposed) {
+ Size2 size_tmp = size_result;
+ size_result.x = size_tmp.y;
+ size_result.y = size_tmp.x;
+ }
+
+ return size_result;
}
void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
+ double prev_scroll = scroll_bar->get_value();
+
Ref<InputEventMouseMotion> mm = p_event;
if (defer_select_single >= 0 && mm.is_valid()) {
defer_select_single = -1;
@@ -688,9 +717,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (p_event->is_action("ui_cancel")) {
search_string = "";
- } else if (p_event->is_action("ui_select")) {
+ } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) {
- if (select_mode == SELECT_MULTI && current >= 0 && current < items.size()) {
+ if (current >= 0 && current < items.size()) {
if (items[current].selectable && !items[current].disabled && !items[current].selected) {
select(current, false);
emit_signal("multi_selected", current, true);
@@ -720,9 +749,21 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
search_string = "";
}
- search_string += String::chr(k->get_unicode());
- for (int i = 0; i < items.size(); i++) {
- if (items[i].text.begins_with(search_string)) {
+ if (String::chr(k->get_unicode()) != search_string)
+ search_string += String::chr(k->get_unicode());
+
+ for (int i = current + 1; i <= items.size(); i++) {
+ if (i == items.size()) {
+ if (current == 0 || current == -1)
+ break;
+ else
+ i = 0;
+ }
+
+ if (i == current)
+ break;
+
+ if (items[i].text.findn(search_string) == 0) {
set_current(i);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -740,6 +781,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * pan_gesture->get_delta().y / 8);
}
+
+ if (scroll_bar->get_value() != prev_scroll)
+ accept_event(); //accept event if scroll changed
}
void ItemList::ensure_current_is_visible() {
@@ -1067,10 +1111,15 @@ void ItemList::_notification(int p_what) {
if (items[i].disabled)
modulate.a *= 0.5;
- if (items[i].icon_region.has_no_area())
- draw_texture_rect(items[i].icon, draw_rect, false, modulate);
- else
- draw_texture_rect_region(items[i].icon, draw_rect, items[i].icon_region, modulate);
+ // If the icon is transposed, we have to switch the size so that it is drawn correctly
+ if (items[i].icon_transposed) {
+ Size2 size_tmp = draw_rect.size;
+ draw_rect.size.x = size_tmp.y;
+ draw_rect.size.y = size_tmp.x;
+ }
+
+ Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vector2(), items[i].icon->get_size()) : Rect2(items[i].icon_region);
+ draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed);
}
if (items[i].tag_icon.is_valid()) {
@@ -1082,13 +1131,13 @@ void ItemList::_notification(int p_what) {
int max_len = -1;
- Vector2 size = font->get_string_size(items[i].text);
+ Vector2 size2 = font->get_string_size(items[i].text);
if (fixed_column_width)
max_len = fixed_column_width;
else if (same_column_width)
max_len = items[i].rect_cache.size.x;
else
- max_len = size.x;
+ max_len = size2.x;
Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
if (items[i].disabled)
@@ -1138,12 +1187,12 @@ void ItemList::_notification(int p_what) {
} else {
if (fixed_column_width > 0)
- size.x = MIN(size.x, fixed_column_width);
+ size2.x = MIN(size2.x, fixed_column_width);
if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size.x) / 2;
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
} else {
- text_ofs.y += (items[i].rect_cache.size.height - size.y) / 2;
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
}
text_ofs.y += font->get_ascent();
@@ -1211,7 +1260,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Rect2 rc = items[i].rect_cache;
if (i % current_columns == current_columns - 1) {
- rc.size.width = get_size().width; //not right but works
+ rc.size.width = get_size().width - rc.position.x; //make sure you can still select the last item when clicking past the column
}
if (rc.has_point(pos)) {
@@ -1405,6 +1454,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &ItemList::set_item_icon);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &ItemList::get_item_icon);
+ ClassDB::bind_method(D_METHOD("set_item_icon_transposed", "idx", "rect"), &ItemList::set_item_icon_transposed);
+ ClassDB::bind_method(D_METHOD("is_item_icon_transposed", "idx"), &ItemList::is_item_icon_transposed);
+
ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region);
ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region);
@@ -1498,17 +1550,17 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
ADD_GROUP("Columns", "");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_columns"), "set_max_columns", "get_max_columns");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fixed_column_width"), "set_fixed_column_width", "get_fixed_column_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns"), "set_max_columns", "get_max_columns");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_column_width"), "set_fixed_column_width", "get_fixed_column_width");
ADD_GROUP("Icon", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "icon_scale"), "set_icon_scale", "get_icon_scale");
- ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "fixed_icon_size"), "set_fixed_icon_size", "get_fixed_icon_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "icon_scale"), "set_icon_scale", "get_icon_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fixed_icon_size"), "set_fixed_icon_size", "get_fixed_icon_size");
BIND_ENUM_CONSTANT(ICON_MODE_TOP);
BIND_ENUM_CONSTANT(ICON_MODE_LEFT);
@@ -1524,6 +1576,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers
}
ItemList::ItemList() {
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 58771c1777..3a7cc65ab4 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,7 @@ private:
struct Item {
Ref<Texture> icon;
+ bool icon_transposed;
Rect2i icon_region;
Color icon_modulate;
Ref<Texture> tag_icon;
@@ -133,6 +134,9 @@ public:
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
Ref<Texture> get_item_icon(int p_idx) const;
+ void set_item_icon_transposed(int p_idx, const bool transposed);
+ bool is_item_icon_transposed(int p_idx) const;
+
void set_item_icon_region(int p_idx, const Rect2 &p_region);
Rect2 get_item_icon_region(int p_idx) const;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 91dab27930..510f1b18ad 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -244,14 +244,14 @@ void Label::_notification(int p_what) {
CharType n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
- n = String::char_uppercase(c);
+ n = String::char_uppercase(n);
}
- float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false);
+ float move = drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow);
if (use_outline) {
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow, false);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
}
x_ofs_shadow += move;
chars_total_shadow++;
@@ -265,7 +265,7 @@ void Label::_notification(int p_what) {
CharType n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
- n = String::char_uppercase(c);
+ n = String::char_uppercase(n);
}
x_ofs += drawer.draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color);
@@ -393,9 +393,9 @@ void Label::regenerate_word_cache() {
WordCache *last = NULL;
- for (int i = 0; i < xl_text.size() + 1; i++) {
+ for (int i = 0; i <= xl_text.length(); i++) {
- CharType current = i < xl_text.length() ? xl_text[i] : ' '; //always a space at the end, so the algo works
+ CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
if (uppercase)
current = String::char_uppercase(current);
@@ -429,12 +429,11 @@ void Label::regenerate_word_cache() {
if (current == '\n') {
insert_newline = true;
- } else {
+ } else if (current != ' ') {
total_char_cache++;
}
if (i < xl_text.length() && xl_text[i] == ' ') {
- total_char_cache--; // do not count spaces
if (line_width > 0 || last == NULL || last->char_pos != WordCache::CHAR_WRAPLINE) {
space_count++;
line_width += space_width;
@@ -471,7 +470,6 @@ void Label::regenerate_word_cache() {
wc->word_len = i - word_pos;
wc->space_count = space_count;
current_word_size = char_width;
- space_count = 0;
word_pos = i;
}
}
@@ -511,7 +509,7 @@ void Label::regenerate_word_cache() {
void Label::set_align(Align p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
align = p_align;
update();
}
@@ -523,7 +521,7 @@ Label::Align Label::get_align() const {
void Label::set_valign(VAlign p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
valign = p_align;
update();
}
@@ -665,12 +663,12 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
BIND_ENUM_CONSTANT(VALIGN_FILL);
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "valign", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_valign", "get_valign");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "has_autowrap");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "valign", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_valign", "get_valign");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "has_autowrap");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1", PROPERTY_USAGE_EDITOR), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index d5e0b60773..2cc55a47ef 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define LABEL_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Label : public Control {
GDCLASS(Label, Control);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 9c43d5b308..ab6f80bfa9 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "line_edit.h"
+
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -43,7 +44,7 @@
static bool _is_text_char(CharType c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
+ return !is_symbol(c);
}
void LineEdit::_gui_input(Ref<InputEvent> p_event) {
@@ -55,8 +56,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
+ accept_event();
return;
}
@@ -66,6 +69,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
_reset_caret_blink_timer();
if (b->is_pressed()) {
+ accept_event(); //don't pass event further when clicked on text field
if (!text.empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
@@ -83,7 +87,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} else {
- if (b->is_doubleclick()) {
+ if (b->is_doubleclick() && selecting_enabled) {
selection.enabled = true;
selection.begin = 0;
@@ -157,15 +161,47 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (!k->is_pressed())
return;
+
+#ifdef APPLE_STYLE_KEYS
+ if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) {
+ uint32_t remap_key = KEY_UNKNOWN;
+ switch (k->get_scancode()) {
+ case KEY_F: {
+ remap_key = KEY_RIGHT;
+ } break;
+ case KEY_B: {
+ remap_key = KEY_LEFT;
+ } break;
+ case KEY_P: {
+ remap_key = KEY_UP;
+ } break;
+ case KEY_N: {
+ remap_key = KEY_DOWN;
+ } break;
+ case KEY_D: {
+ remap_key = KEY_DELETE;
+ } break;
+ case KEY_H: {
+ remap_key = KEY_BACKSPACE;
+ } break;
+ }
+
+ if (remap_key != KEY_UNKNOWN) {
+ k->set_scancode(remap_key);
+ k->set_control(false);
+ }
+ }
+#endif
+
unsigned int code = k->get_scancode();
- if (k->get_command()) {
+ if (k->get_command() && is_shortcut_keys_enabled()) {
bool handled = true;
switch (code) {
- case (KEY_X): { // CUT
+ case (KEY_X): { // CUT.
if (editable) {
cut_text();
@@ -173,13 +209,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} break;
- case (KEY_C): { // COPY
+ case (KEY_C): { // COPY.
copy_text();
} break;
- case (KEY_V): { // PASTE
+ case (KEY_V): { // PASTE.
if (editable) {
@@ -188,7 +224,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} break;
- case (KEY_Z): { // undo / redo
+ case (KEY_Z): { // Undo/redo.
if (editable) {
if (k->get_shift()) {
redo();
@@ -198,7 +234,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case (KEY_U): { // Delete from start to cursor
+ case (KEY_U): { // Delete from start to cursor.
if (editable) {
@@ -219,7 +255,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} break;
- case (KEY_Y): { // PASTE (Yank for unix users)
+ case (KEY_Y): { // PASTE (Yank for unix users).
if (editable) {
@@ -227,7 +263,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case (KEY_K): { // Delete from cursor_pos to end
+ case (KEY_K): { // Delete from cursor_pos to end.
if (editable) {
@@ -237,18 +273,21 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case (KEY_A): { //Select All
+ case (KEY_A): { // Select all.
select();
+
} break;
#ifdef APPLE_STYLE_KEYS
- case (KEY_LEFT): { // Go to start of text - like HOME key
+ case (KEY_LEFT): { // Go to start of text - like HOME key.
set_cursor_position(0);
} break;
- case (KEY_RIGHT): { // Go to end of text - like END key
+ case (KEY_RIGHT): { // Go to end of text - like END key.
set_cursor_position(text.length());
} break;
#endif
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled) {
@@ -318,7 +357,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -365,7 +404,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -435,7 +474,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
int text_len = text.length();
if (cursor_pos == text_len)
- break; // nothing to do
+ break; // Nothing to do.
#ifdef APPLE_STYLE_KEYS
if (k->get_alt()) {
@@ -472,7 +511,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
case KEY_HOME: {
@@ -485,7 +524,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
case KEY_END: {
@@ -493,6 +532,16 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
set_cursor_position(text.length());
shift_selection_check_post(k->get_shift());
} break;
+ case KEY_MENU: {
+ if (context_menu_enabled) {
+ Point2 pos = Point2(get_cursor_pixel_pos(), (get_size().y + get_font("font")->get_height()) / 2);
+ menu->set_position(get_global_transform().xform(pos));
+ menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
+ menu->popup();
+ menu->grab_focus();
+ }
+ } break;
default: {
@@ -502,7 +551,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (handled) {
accept_event();
- } else if (!k->get_alt() && !k->get_command()) {
+ } else if (!k->get_command()) {
if (k->get_unicode() >= 32 && k->get_scancode() != KEY_DELETE) {
if (editable) {
@@ -527,7 +576,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
void LineEdit::set_align(Align p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
align = p_align;
update();
}
@@ -586,10 +635,7 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
}
Ref<Texture> icon = Control::get_icon("clear");
int x_ofs = get_stylebox("normal")->get_offset().x;
- if (p_pos.x > get_size().width - icon->get_width() - x_ofs) {
- return true;
- }
- return false;
+ return p_pos.x > get_size().width - icon->get_width() - x_ofs;
}
void LineEdit::_notification(int p_what) {
@@ -609,12 +655,15 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
- if (expand_to_text_length) {
- window_pos = 0; //force scroll back since it's expanding to text length
- }
+ window_pos = 0;
set_cursor_position(get_cursor_position());
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ placeholder_translated = tr(placeholder);
+ update_placeholder_width();
+ update();
+ } break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
@@ -640,10 +689,8 @@ void LineEdit::_notification(int p_what) {
RID ci = get_canvas_item();
Ref<StyleBox> style = get_stylebox("normal");
- float disabled_alpha = 1.0; // used to set the disabled input text color
if (!is_editable()) {
style = get_stylebox("read_only");
- disabled_alpha = .5;
draw_caret = false;
}
@@ -689,20 +736,19 @@ void LineEdit::_notification(int p_what) {
int font_ascent = font->get_ascent();
Color selection_color = get_color("selection_color");
- Color font_color = get_color("font_color");
+ Color font_color = is_editable() ? get_color("font_color") : get_color("font_color_uneditable");
Color font_color_selected = get_color("font_color_selected");
Color cursor_color = get_color("cursor_color");
- const String &t = using_placeholder ? placeholder : text;
- // draw placeholder color
+ const String &t = using_placeholder ? placeholder_translated : text;
+ // Draw placeholder color.
if (using_placeholder)
font_color.a *= placeholder_alpha;
- font_color.a *= disabled_alpha;
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
- Color color_icon(1, 1, 1, disabled_alpha * .9);
+ Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9);
if (display_clear_icon) {
if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
color_icon = get_color("clear_button_color_pressed");
@@ -710,6 +756,7 @@ void LineEdit::_notification(int p_what) {
color_icon = get_color("clear_button_color");
}
}
+
r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
if (align == ALIGN_CENTER) {
@@ -719,13 +766,15 @@ void LineEdit::_notification(int p_what) {
} else {
x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT));
}
+
+ ofs_max -= r_icon->get_width();
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
FontDrawer drawer(font, Color(1, 1, 1));
while (true) {
- //end of string, break!
+ // End of string, break.
if (char_ofs >= t.length())
break;
@@ -762,7 +811,7 @@ void LineEdit::_notification(int p_what) {
CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
int char_width = font->get_char_size(cchar, next).width;
- // end of widget, break!
+ // End of widget, break.
if ((x_ofs + char_width) > ofs_max)
break;
@@ -817,7 +866,7 @@ void LineEdit::_notification(int p_what) {
}
}
- if (char_ofs == cursor_pos && draw_caret) { //may be at the end
+ if (char_ofs == cursor_pos && draw_caret) { // May be at the end.
if (ime_text.length() == 0) {
#ifdef TOOLS_ENABLED
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color);
@@ -831,19 +880,19 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_active(true);
OS::get_singleton()->set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + caret_height));
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
- if (!caret_blink_enabled) {
+ if (caret_blink_enabled) {
+ caret_blink_timer->start();
+ } else {
draw_caret = true;
}
OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(text, get_global_rect());
@@ -851,8 +900,11 @@ void LineEdit::_notification(int p_what) {
} break;
case NOTIFICATION_FOCUS_EXIT: {
+ if (caret_blink_enabled) {
+ caret_blink_timer->stop();
+ }
+
OS::get_singleton()->set_ime_position(Point2());
- OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
@@ -861,6 +913,14 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->hide_virtual_keyboard();
} break;
+ case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
+
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
+ }
+ } break;
}
}
@@ -881,7 +941,8 @@ void LineEdit::cut_text() {
void LineEdit::paste_text() {
- String paste_buffer = OS::get_singleton()->get_clipboard();
+ // Strip escape characters like \n and \t as they can't be displayed on LineEdit.
+ String paste_buffer = OS::get_singleton()->get_clipboard().strip_escapes();
if (paste_buffer != "") {
@@ -910,6 +971,10 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -924,6 +989,10 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -949,6 +1018,8 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_stylebox("normal");
int pixel_ofs = 0;
Size2 size = get_size();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ int r_icon_width = Control::get_icon("clear")->get_width();
switch (align) {
@@ -963,10 +1034,16 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
pixel_ofs = int(style->get_offset().x);
else
pixel_ofs = int(size.width - (cached_width)) / 2;
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT));
} break;
case ALIGN_RIGHT: {
pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width));
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT));
} break;
}
@@ -978,7 +1055,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
}
pixel_ofs += char_w;
- if (pixel_ofs > p_x) { //found what we look for
+ if (pixel_ofs > p_x) { // Found what we look for.
break;
}
@@ -988,17 +1065,67 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
set_cursor_position(ofs);
}
+int LineEdit::get_cursor_pixel_pos() {
+
+ Ref<Font> font = get_font("font");
+ int ofs = window_pos;
+ Ref<StyleBox> style = get_stylebox("normal");
+ int pixel_ofs = 0;
+ Size2 size = get_size();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ int r_icon_width = Control::get_icon("clear")->get_width();
+
+ switch (align) {
+
+ case ALIGN_FILL:
+ case ALIGN_LEFT: {
+
+ pixel_ofs = int(style->get_offset().x);
+ } break;
+ case ALIGN_CENTER: {
+
+ if (window_pos != 0)
+ pixel_ofs = int(style->get_offset().x);
+ else
+ pixel_ofs = int(size.width - (cached_width)) / 2;
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT));
+ } break;
+ case ALIGN_RIGHT: {
+
+ pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width));
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT));
+ } break;
+ }
+
+ while (ofs < cursor_pos) {
+ if (font != NULL) {
+ pixel_ofs += font->get_char_size(text[ofs]).width;
+ }
+ ofs++;
+ }
+
+ return pixel_ofs;
+}
+
bool LineEdit::cursor_get_blink_enabled() const {
return caret_blink_enabled;
}
void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
- if (p_enabled) {
- caret_blink_timer->start();
- } else {
- caret_blink_timer->stop();
+
+ if (has_focus()) {
+ if (p_enabled) {
+ caret_blink_timer->start();
+ } else {
+ caret_blink_timer->stop();
+ }
}
+
draw_caret = true;
}
@@ -1013,10 +1140,12 @@ void LineEdit::cursor_set_blink_speed(const float p_speed) {
void LineEdit::_reset_caret_blink_timer() {
if (caret_blink_enabled) {
- caret_blink_timer->stop();
- caret_blink_timer->start();
draw_caret = true;
- update();
+ if (has_focus()) {
+ caret_blink_timer->stop();
+ caret_blink_timer->start();
+ update();
+ }
}
}
@@ -1097,16 +1226,9 @@ String LineEdit::get_text() const {
void LineEdit::set_placeholder(String p_text) {
- placeholder = tr(p_text);
- if ((max_length <= 0) || (placeholder.length() <= max_length)) {
- Ref<Font> font = get_font("font");
- cached_placeholder_width = 0;
- if (font != NULL) {
- for (int i = 0; i < placeholder.length(); i++) {
- cached_placeholder_width += font->get_char_size(placeholder[i]).width;
- }
- }
- }
+ placeholder = p_text;
+ placeholder_translated = tr(placeholder);
+ update_placeholder_width();
update();
}
@@ -1146,15 +1268,15 @@ void LineEdit::set_cursor_position(int p_pos) {
Ref<Font> font = get_font("font");
if (cursor_pos <= window_pos) {
- /* Adjust window if cursor goes too much to the left */
- if (window_pos > 0)
- set_window_pos(window_pos - 1);
-
- } else if (cursor_pos > window_pos) {
- /* Adjust window if cursor goes too much to the right */
+ // Adjust window if cursor goes too much to the left.
+ set_window_pos(MAX(0, cursor_pos - 1));
+ } else {
+ // Adjust window if cursor goes too much to the right.
int window_width = get_size().width - style->get_minimum_size().width;
- if (right_icon.is_valid()) {
- window_width -= right_icon->get_width();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ if (right_icon.is_valid() || display_clear_icon) {
+ Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ window_width -= r_icon->get_width();
}
if (window_width < 0)
@@ -1168,10 +1290,10 @@ void LineEdit::set_cursor_position(int p_pos) {
for (int i = cursor_pos; i >= window_pos; i--) {
if (i >= text.length()) {
- //do not do this, because if the cursor is at the end, its just fine that it takes no space
- //accum_width = font->get_char_size(' ').width; //anything should do
+ // Do not do this, because if the cursor is at the end, its just fine that it takes no space.
+ // accum_width = font->get_char_size(' ').width;
} else {
- accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do
+ accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do.
}
if (accum_width > window_width)
break;
@@ -1218,6 +1340,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
+ deselect();
_clear_undo_stack();
cached_width = 0;
cursor_pos = 0;
@@ -1232,23 +1355,31 @@ Size2 LineEdit::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("normal");
Ref<Font> font = get_font("font");
- Size2 min = style->get_minimum_size();
- min.height += font->get_height();
+ Size2 min_size;
- //minimum size of text
+ // Minimum size of text.
int space_size = font->get_char_size(' ').x;
- int mstext = get_constant("minimum_spaces") * space_size;
+ min_size.width = get_constant("minimum_spaces") * space_size;
if (expand_to_text_length) {
- mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end
+ // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end.
+ min_size.width = MAX(min_size.width, font->get_string_size(text).x + space_size);
}
- min.width += mstext;
+ min_size.height = font->get_height();
- return min;
-}
+ // Take icons into account.
+ if (!text.empty() && is_editable() && clear_button_enabled) {
+ min_size.width = MAX(min_size.width, Control::get_icon("clear")->get_width());
+ min_size.height = MAX(min_size.height, Control::get_icon("clear")->get_height());
+ }
+ if (right_icon.is_valid()) {
+ min_size.width = MAX(min_size.width, right_icon->get_width());
+ min_size.height = MAX(min_size.height, right_icon->get_height());
+ }
-/* selection */
+ return style->get_minimum_size() + min_size;
+}
void LineEdit::deselect() {
@@ -1282,14 +1413,14 @@ int LineEdit::get_max_length() const {
}
void LineEdit::selection_fill_at_cursor() {
-
- int aux;
+ if (!selecting_enabled)
+ return;
selection.begin = cursor_pos;
selection.end = selection.cursor_start;
if (selection.end < selection.begin) {
- aux = selection.end;
+ int aux = selection.end;
selection.end = selection.begin;
selection.begin = aux;
}
@@ -1298,6 +1429,8 @@ void LineEdit::selection_fill_at_cursor() {
}
void LineEdit::select_all() {
+ if (!selecting_enabled)
+ return;
if (!text.length())
return;
@@ -1310,7 +1443,12 @@ void LineEdit::select_all() {
void LineEdit::set_editable(bool p_editable) {
+ if (editable == p_editable)
+ return;
+
editable = p_editable;
+ _generate_context_menu();
+
update();
}
@@ -1332,10 +1470,9 @@ bool LineEdit::is_secret() const {
void LineEdit::set_secret_character(const String &p_string) {
- // An empty string as the secret character would crash the engine
- // It also wouldn't make sense to use multiple characters as the secret character
- ERR_EXPLAIN("Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)");
- ERR_FAIL_COND(p_string.length() != 1);
+ // An empty string as the secret character would crash the engine.
+ // It also wouldn't make sense to use multiple characters as the secret character.
+ ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given).");
secret_character = p_string;
update();
@@ -1346,6 +1483,8 @@ String LineEdit::get_secret_character() const {
}
void LineEdit::select(int p_from, int p_to) {
+ if (!selecting_enabled)
+ return;
if (p_from == 0 && p_to == 0) {
deselect();
@@ -1453,6 +1592,29 @@ bool LineEdit::is_clear_button_enabled() const {
return clear_button_enabled;
}
+void LineEdit::set_shortcut_keys_enabled(bool p_enabled) {
+ shortcut_keys_enabled = p_enabled;
+
+ _generate_context_menu();
+}
+
+bool LineEdit::is_shortcut_keys_enabled() const {
+ return shortcut_keys_enabled;
+}
+
+void LineEdit::set_selecting_enabled(bool p_enabled) {
+ selecting_enabled = p_enabled;
+
+ if (!selecting_enabled)
+ deselect();
+
+ _generate_context_menu();
+}
+
+bool LineEdit::is_selecting_enabled() const {
+ return selecting_enabled;
+}
+
void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
if (right_icon == p_icon) {
return;
@@ -1461,15 +1623,11 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
update();
}
-void LineEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) {
- LineEdit *self = (LineEdit *)p_self;
- self->ime_text = p_text;
- self->ime_selection = p_selection;
- self->update();
+Ref<Texture> LineEdit::get_right_icon() {
+ return right_icon;
}
void LineEdit::_text_changed() {
-
if (expand_to_text_length)
minimum_size_changed();
@@ -1483,6 +1641,18 @@ void LineEdit::_emit_text_change() {
text_changed_dirty = false;
}
+void LineEdit::update_placeholder_width() {
+ if ((max_length <= 0) || (placeholder_translated.length() <= max_length)) {
+ Ref<Font> font = get_font("font");
+ cached_placeholder_width = 0;
+ if (font != NULL) {
+ for (int i = 0; i < placeholder_translated.length(); i++) {
+ cached_placeholder_width += font->get_char_size(placeholder_translated[i]).width;
+ }
+ }
+ }
+}
+
void LineEdit::_clear_redo() {
_create_undo_state();
if (undo_stack_pos == NULL) {
@@ -1511,6 +1681,25 @@ void LineEdit::_create_undo_state() {
undo_stack.push_back(op);
}
+void LineEdit::_generate_context_menu() {
+ // Reorganize context menu.
+ menu->clear();
+ if (editable)
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0);
+ if (editable)
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0);
+ menu->add_separator();
+ if (is_selecting_enabled())
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0);
+ if (editable) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0);
+ }
+}
+
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
@@ -1555,6 +1744,12 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled);
ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled);
ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled);
+ ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled);
+ ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled);
+ ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon);
+ ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text")));
@@ -1573,22 +1768,24 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_REDO);
BIND_ENUM_CONSTANT(MENU_MAX);
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
ADD_GROUP("Placeholder", "placeholder_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
}
@@ -1608,10 +1805,13 @@ LineEdit::LineEdit() {
text_changed_dirty = false;
placeholder_alpha = 0.6;
clear_button_enabled = false;
+ clear_button_status.press_attempt = false;
+ clear_button_status.pressing_inside = false;
+ shortcut_keys_enabled = true;
+ selecting_enabled = true;
deselect();
set_focus_mode(FOCUS_ALL);
- editable = true;
set_default_cursor_shape(CURSOR_IBEAM);
set_mouse_filter(MOUSE_FILTER_STOP);
@@ -1626,15 +1826,8 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ editable = false; // Initialise to opposite first, so we get past the early-out in set_editable.
+ set_editable(true);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 5294d99da0..3424131dad 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,9 +34,6 @@
#include "scene/gui/control.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class LineEdit : public Control {
GDCLASS(LineEdit, Control);
@@ -72,23 +69,28 @@ private:
String undo_text;
String text;
String placeholder;
+ String placeholder_translated;
String secret_character;
float placeholder_alpha;
String ime_text;
Point2 ime_selection;
+ bool selecting_enabled;
+
bool context_menu_enabled;
PopupMenu *menu;
int cursor_pos;
int window_pos;
- int max_length; // 0 for no maximum
+ int max_length; // 0 for no maximum.
int cached_width;
int cached_placeholder_width;
bool clear_button_enabled;
+ bool shortcut_keys_enabled;
+
Ref<Texture> right_icon;
struct Selection {
@@ -120,13 +122,16 @@ private:
void _clear_redo();
void _create_undo_state();
+ void _generate_context_menu();
+
Timer *caret_blink_timer;
- static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection);
void _text_changed();
void _emit_text_change();
bool expand_to_text_length;
+ void update_placeholder_width();
+
bool caret_blink_enabled;
bool draw_caret;
bool window_has_focus;
@@ -138,6 +143,7 @@ private:
void set_window_pos(int p_pos);
void set_cursor_at_pixel_pos(int p_x);
+ int get_cursor_pixel_pos();
void _reset_caret_blink_timer();
void _toggle_draw_caret();
@@ -217,7 +223,14 @@ public:
void set_clear_button_enabled(bool p_enabled);
bool is_clear_button_enabled() const;
+ void set_shortcut_keys_enabled(bool p_enabled);
+ bool is_shortcut_keys_enabled() const;
+
+ void set_selecting_enabled(bool p_enabled);
+ bool is_selecting_enabled() const;
+
void set_right_icon(const Ref<Texture> &p_icon);
+ Ref<Texture> get_right_icon();
virtual bool is_text_field() const;
LineEdit();
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 8560efdde5..21527e9bfc 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ void LinkButton::_notification(int p_what) {
color = get_color("font_color");
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
} break;
+ case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (has_color("font_color_pressed"))
@@ -133,8 +134,8 @@ void LinkButton::_bind_methods() {
BIND_ENUM_CONSTANT(UNDERLINE_MODE_ON_HOVER);
BIND_ENUM_CONSTANT(UNDERLINE_MODE_NEVER);
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode");
}
LinkButton::LinkButton() {
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 0821ad9c0d..17c4bca67b 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class LinkButton : public BaseButton {
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 5e1d53fe1d..62ba45c484 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,27 +64,33 @@ Size2 MarginContainer::get_minimum_size() const {
void MarginContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
- int margin_left = get_constant("margin_left");
- int margin_top = get_constant("margin_top");
- int margin_right = get_constant("margin_right");
- int margin_bottom = get_constant("margin_bottom");
+ int margin_left = get_constant("margin_left");
+ int margin_top = get_constant("margin_top");
+ int margin_right = get_constant("margin_right");
+ int margin_bottom = get_constant("margin_bottom");
- Size2 s = get_size();
+ Size2 s = get_size();
- for (int i = 0; i < get_child_count(); i++) {
+ for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c)
- continue;
- if (c->is_set_as_toplevel())
- continue;
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c)
+ continue;
+ if (c->is_set_as_toplevel())
+ continue;
- int w = s.width - margin_left - margin_right;
- int h = s.height - margin_top - margin_bottom;
- fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
- }
+ int w = s.width - margin_left - margin_right;
+ int h = s.height - margin_top - margin_bottom;
+ fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
+ }
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index ea75109248..336b68665f 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 95ec618c3b..e12cd55e6f 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,8 +55,9 @@ void MenuButton::pressed() {
Size2 size = get_size();
Point2 gp = get_global_position();
- popup->set_global_position(gp + Size2(0, size.height));
+ popup->set_global_position(gp + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
+ popup->set_scale(get_global_transform().get_scale());
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
}
@@ -71,13 +72,34 @@ PopupMenu *MenuButton::get_popup() const {
return popup;
}
+void MenuButton::_set_items(const Array &p_items) {
+
+ popup->set("items", p_items);
+}
+
Array MenuButton::_get_items() const {
return popup->get("items");
}
-void MenuButton::_set_items(const Array &p_items) {
- popup->set("items", p_items);
+void MenuButton::set_switch_on_hover(bool p_enabled) {
+
+ switch_on_hover = p_enabled;
+}
+
+bool MenuButton::is_switch_on_hover() {
+
+ return switch_on_hover;
+}
+
+void MenuButton::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ }
}
void MenuButton::_bind_methods() {
@@ -86,9 +108,12 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
+ ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
+ ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
ADD_SIGNAL(MethodInfo("about_to_show"));
}
@@ -100,16 +125,20 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
MenuButton::MenuButton() {
+ switch_on_hover = false;
set_flat(true);
+ set_toggle_mode(true);
set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
+ set_process_unhandled_key_input(true);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- set_process_unhandled_key_input(true);
- set_action_mode(ACTION_MODE_BUTTON_PRESS);
+ popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
MenuButton::~MenuButton() {
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 0636accfee..5448ff13f2 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,14 +33,13 @@
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class MenuButton : public Button {
GDCLASS(MenuButton, Button);
bool clicked;
+ bool switch_on_hover;
bool disable_shortcuts;
PopupMenu *popup;
@@ -51,12 +50,15 @@ class MenuButton : public Button {
void _gui_input(Ref<InputEvent> p_event);
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
virtual void pressed();
PopupMenu *get_popup() const;
+ void set_switch_on_hover(bool p_enabled);
+ bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
MenuButton();
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index b8f6ffe6d2..23e0ea876d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,18 +70,18 @@ void NinePatchRect::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Patch Margin", "patch_margin_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "patch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", MARGIN_BOTTOM);
ADD_GROUP("Axis Stretch", "axis_stretch_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
@@ -110,7 +110,7 @@ Ref<Texture> NinePatchRect::get_texture() const {
void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
margin[p_margin] = p_size;
update();
minimum_size_changed();
@@ -132,7 +132,7 @@ void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) {
int NinePatchRect::get_patch_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return margin[p_margin];
}
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index b4b4602a7d..f31a09a482 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define NINE_PATCH_RECT_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class NinePatchRect : public Control {
GDCLASS(NinePatchRect, Control);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 6b847c6483..de8df4215d 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,35 +43,42 @@ Size2 OptionButton::get_minimum_size() const {
void OptionButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
-
- if (!has_icon("arrow"))
- return;
-
- RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
- Ref<StyleBox> normal = get_stylebox("normal");
- Color clr = Color(1, 1, 1);
- if (get_constant("modulate_arrow")) {
- switch (get_draw_mode()) {
- case DRAW_PRESSED:
- clr = get_color("font_color_pressed");
- break;
- case DRAW_HOVER:
- clr = get_color("font_color_hover");
- break;
- case DRAW_DISABLED:
- clr = get_color("font_color_disabled");
- break;
- default:
- clr = get_color("font_color");
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+
+ if (!has_icon("arrow"))
+ return;
+
+ RID ci = get_canvas_item();
+ Ref<Texture> arrow = Control::get_icon("arrow");
+ Color clr = Color(1, 1, 1);
+ if (get_constant("modulate_arrow")) {
+ switch (get_draw_mode()) {
+ case DRAW_PRESSED:
+ clr = get_color("font_color_pressed");
+ break;
+ case DRAW_HOVER:
+ clr = get_color("font_color_hover");
+ break;
+ case DRAW_DISABLED:
+ clr = get_color("font_color_disabled");
+ break;
+ default:
+ clr = get_color("font_color");
+ }
}
- }
- Size2 size = get_size();
+ Size2 size = get_size();
- Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
- arrow->draw(ci, ofs, clr);
+ Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ arrow->draw(ci, ofs, clr);
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ } break;
}
}
@@ -81,44 +88,27 @@ void OptionButton::_focused(int p_which) {
void OptionButton::_selected(int p_which) {
- int selid = -1;
- for (int i = 0; i < popup->get_item_count(); i++) {
-
- bool is_clicked = popup->get_item_id(i) == p_which;
- if (is_clicked) {
- selid = i;
- break;
- }
- }
-
- if (selid == -1 && p_which >= 0 && p_which < popup->get_item_count()) {
- _select(p_which, true);
- } else {
-
- ERR_FAIL_COND(selid == -1);
-
- _select(selid, true);
- }
+ _select(p_which, true);
}
void OptionButton::pressed() {
Size2 size = get_size();
- popup->set_global_position(get_global_position() + Size2(0, size.height));
+ popup->set_global_position(get_global_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
-
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
}
-void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
+void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) {
- popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
-void OptionButton::add_item(const String &p_label, int p_ID) {
+void OptionButton::add_item(const String &p_label, int p_id) {
- popup->add_radio_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
@@ -126,14 +116,20 @@ void OptionButton::add_item(const String &p_label, int p_ID) {
void OptionButton::set_item_text(int p_idx, const String &p_text) {
popup->set_item_text(p_idx, p_text);
+
+ if (current == p_idx)
+ set_text(p_text);
}
void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
+
+ if (current == p_idx)
+ set_icon(p_icon);
}
-void OptionButton::set_item_id(int p_idx, int p_ID) {
+void OptionButton::set_item_id(int p_idx, int p_id) {
- popup->set_item_id(p_idx, p_ID);
+ popup->set_item_id(p_idx, p_id);
}
void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) {
@@ -160,6 +156,12 @@ int OptionButton::get_item_id(int p_idx) const {
return popup->get_item_id(p_idx);
}
+
+int OptionButton::get_item_index(int p_id) const {
+
+ return popup->get_item_index(p_id);
+}
+
Variant OptionButton::get_item_metadata(int p_idx) const {
return popup->get_item_metadata(p_idx);
@@ -288,7 +290,7 @@ void OptionButton::_set_items(const Array &p_items) {
void OptionButton::get_translatable_strings(List<String> *p_strings) const {
- return popup->get_translatable_strings(p_strings);
+ popup->get_translatable_strings(p_strings);
}
void OptionButton::_bind_methods() {
@@ -306,6 +308,7 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &OptionButton::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &OptionButton::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &OptionButton::get_item_id);
+ ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
@@ -326,23 +329,26 @@ void OptionButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
- ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
}
OptionButton::OptionButton() {
current = -1;
+ set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- popup->connect("id_pressed", this, "_selected");
+ popup->set_notify_transform(true);
+ popup->set_allow_search(true);
+ popup->connect("index_pressed", this, "_selected");
popup->connect("id_focused", this, "_focused");
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d5f866d806..7210708042 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,7 @@
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class OptionButton : public Button {
GDCLASS(OptionButton, Button);
@@ -59,18 +57,19 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1);
- void add_item(const String &p_label, int p_ID = -1);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1);
+ void add_item(const String &p_label, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
String get_item_text(int p_idx) const;
Ref<Texture> get_item_icon(int p_idx) const;
int get_item_id(int p_idx) const;
+ int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index d3b7b72ee1..c26bd09f50 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index db8b35372e..84bf6e75f5 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define PANEL_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Panel : public Control {
GDCLASS(Panel, Control);
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index a778d62659..b1fced87fc 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 267e2b921f..15661d3e35 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index bfbe62e1c7..32380b6457 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,21 +48,33 @@ void Popup::_notification(int p_what) {
update_configuration_warning();
}
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (popped_up) {
+ popped_up = false;
+ notification(NOTIFICATION_POPUP_HIDE);
+ emit_signal("popup_hide");
+ }
+ }
+
if (p_what == NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ //edited on editor
set_as_toplevel(false);
- }
+ } else
#endif
+ if (is_visible()) {
+ hide();
+ }
}
}
void Popup::_fix_size() {
Point2 pos = get_global_position();
- Size2 size = get_size();
- Point2 window_size = get_viewport_rect().size;
+ Size2 size = get_size() * get_scale();
+ Point2 window_size = get_viewport_rect().size - get_viewport_transform().get_origin();
if (pos.x + size.width > window_size.width)
pos.x = window_size.width - size.width;
@@ -111,6 +123,18 @@ void Popup::set_as_minsize() {
set_size(total_minsize);
}
+void Popup::popup_centered_clamped(const Size2 &p_size, float p_fallback_ratio) {
+
+ Size2 popup_size = p_size;
+ Size2 window_size = get_viewport_rect().size;
+
+ // clamp popup size in each dimension if window size is too small (using fallback ratio)
+ popup_size.x = MIN(window_size.x * p_fallback_ratio, popup_size.x);
+ popup_size.y = MIN(window_size.y * p_fallback_ratio, popup_size.y);
+
+ popup_centered(popup_size);
+}
+
void Popup::popup_centered_minsize(const Size2 &p_minsize) {
set_custom_minimum_size(p_minsize);
@@ -120,60 +144,44 @@ void Popup::popup_centered_minsize(const Size2 &p_minsize) {
void Popup::popup_centered(const Size2 &p_size) {
- Point2 window_size = get_viewport_rect().size;
-
- emit_signal("about_to_show");
Rect2 rect;
+ Size2 window_size = get_viewport_rect().size;
rect.size = p_size == Size2() ? get_size() : p_size;
-
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
- show_modal(exclusive);
- _fix_size();
-
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
-
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ _popup(rect, true);
}
void Popup::popup_centered_ratio(float p_screen_ratio) {
- emit_signal("about_to_show");
-
Rect2 rect;
- Point2 window_size = get_viewport_rect().size;
+ Size2 window_size = get_viewport_rect().size;
rect.size = (window_size * p_screen_ratio).floor();
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
- show_modal(exclusive);
- _fix_size();
+ _popup(rect, true);
+}
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
+void Popup::popup(const Rect2 &p_bounds) {
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ _popup(p_bounds);
}
-void Popup::popup(const Rect2 &p_bounds) {
+void Popup::_popup(const Rect2 &p_bounds, const bool p_centered) {
emit_signal("about_to_show");
show_modal(exclusive);
// Fit the popup into the optionally provided bounds.
if (!p_bounds.has_no_area()) {
- set_position(p_bounds.position);
set_size(p_bounds.size);
+
+ // check if p_bounds.size was using an outdated cached values
+ if (p_centered && p_bounds.size != get_size()) {
+ set_position(p_bounds.position - ((get_size() - p_bounds.size) / 2.0).floor());
+ } else {
+ set_position(p_bounds.position);
+ }
}
_fix_size();
@@ -199,9 +207,11 @@ bool Popup::is_exclusive() const {
void Popup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_as_minsize"), &Popup::set_as_minsize);
ClassDB::bind_method(D_METHOD("popup_centered", "size"), &Popup::popup_centered, DEFVAL(Size2()));
ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Popup::popup_centered_ratio, DEFVAL(0.75));
ClassDB::bind_method(D_METHOD("popup_centered_minsize", "minsize"), &Popup::popup_centered_minsize, DEFVAL(Size2()));
+ ClassDB::bind_method(D_METHOD("popup_centered_clamped", "size", "fallback_ratio"), &Popup::popup_centered_clamped, DEFVAL(Size2()), DEFVAL(0.75));
ClassDB::bind_method(D_METHOD("popup", "bounds"), &Popup::popup, DEFVAL(Rect2()));
ClassDB::bind_method(D_METHOD("set_exclusive", "enable"), &Popup::set_exclusive);
ClassDB::bind_method(D_METHOD("is_exclusive"), &Popup::is_exclusive);
@@ -225,7 +235,7 @@ Popup::Popup() {
String Popup::get_configuration_warning() const {
if (is_visible_in_tree()) {
- return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running.");
+ return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine, but they will hide upon running.");
}
return String();
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5b1ef7d6ca..925760984e 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,6 @@
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Popup : public Control {
GDCLASS(Popup, Control);
@@ -43,6 +40,9 @@ class Popup : public Control {
bool exclusive;
bool popped_up;
+private:
+ void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
+
protected:
virtual void _post_popup() {}
@@ -64,6 +64,7 @@ public:
void popup_centered(const Size2 &p_size = Size2());
void popup_centered_minsize(const Size2 &p_minsize = Size2());
void set_as_minsize();
+ void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
virtual void popup(const Rect2 &p_bounds = Rect2());
virtual String get_configuration_warning() const;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 3239641c2f..a7c6c5ccab 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "popup_menu.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
+#include "core/os/os.h"
#include "core/print_string.h"
#include "core/translation.h"
@@ -54,9 +55,11 @@ Size2 PopupMenu::get_minimum_size() const {
Ref<Font> font = get_font("font");
float max_w = 0;
+ float icon_w = 0;
int font_h = font->get_height();
- int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width());
+ int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation;
int accel_max_w = 0;
+ bool has_check = false;
for (int i = 0; i < items.size(); i++) {
@@ -65,8 +68,7 @@ Size2 PopupMenu::get_minimum_size() const {
Size2 icon_size = items[i].icon->get_size();
size.height = MAX(icon_size.height, font_h);
- size.width += icon_size.width;
- size.width += hseparation;
+ icon_w = MAX(icon_size.width + hseparation, icon_w);
} else {
size.height = font_h;
@@ -74,10 +76,8 @@ Size2 PopupMenu::get_minimum_size() const {
size.width += items[i].h_ofs;
- if (items[i].checkable_type) {
-
- size.width += check_w + hseparation;
- }
+ if (items[i].checkable_type)
+ has_check = true;
String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
size.width += font->get_string_size(text).width;
@@ -91,16 +91,17 @@ Size2 PopupMenu::get_minimum_size() const {
accel_max_w = MAX(accel_w, accel_max_w);
}
- if (items[i].submenu != "") {
-
+ if (items[i].submenu != "")
size.width += get_icon("submenu")->get_width();
- }
- minsize.height += size.height;
max_w = MAX(max_w, size.width);
+
+ minsize.height += size.height;
}
- minsize.width += max_w + accel_max_w;
+ minsize.width += max_w + icon_w + accel_max_w;
+ if (has_check)
+ minsize.width += check_w;
return minsize;
}
@@ -147,11 +148,9 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
void PopupMenu::_activate_submenu(int over) {
Node *n = get_node(items[over].submenu);
- ERR_EXPLAIN("item subnode does not exist: " + items[over].submenu);
- ERR_FAIL_COND(!n);
+ ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + ".");
Popup *pm = Object::cast_to<Popup>(n);
- ERR_EXPLAIN("item subnode is not a Popup: " + items[over].submenu);
- ERR_FAIL_COND(!pm);
+ ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + ".");
if (pm->is_visible_in_tree())
return; //already visible!
@@ -159,13 +158,14 @@ void PopupMenu::_activate_submenu(int over) {
Rect2 pr(p, get_size());
Ref<StyleBox> style = get_stylebox("panel");
- Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y);
+ Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y) * get_global_transform().get_scale();
Size2 size = pm->get_size();
// fix pos
if (pos.x + size.width > get_viewport_rect().size.width)
pos.x = p.x - size.width;
pm->set_position(pos);
+ pm->set_scale(get_global_transform().get_scale());
pm->popup();
PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
@@ -196,11 +196,11 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
int vseparation = get_constant("vseparation");
Ref<Font> font = get_font("font");
- float dy = (vseparation + font->get_height()) * 3 * p_factor;
+ float dy = (vseparation + font->get_height()) * 3 * p_factor * get_global_transform().get_scale().y;
if (dy > 0 && global_y < 0)
dy = MIN(dy, -global_y - 1);
- else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y)
- dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1);
+ else if (dy < 0 && global_y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y)
+ dy = -MIN(-dy, global_y + get_size().y * get_global_transform().get_scale().y - get_viewport_rect().size.y - 1);
set_position(get_position() + Vector2(0, dy));
Ref<InputEventMouseMotion> ie;
@@ -239,7 +239,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = search_from; i >= 0; i--) {
- if (i < 0 || i >= items.size())
+ if (i >= items.size())
continue;
if (!items[i].separator && !items[i].disabled) {
@@ -289,7 +289,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case BUTTON_WHEEL_DOWN: {
- if (get_global_position().y + get_size().y > get_viewport_rect().size.y) {
+ if (get_global_position().y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) {
_scroll(-b->get_factor(), b->get_position());
}
} break;
@@ -354,7 +354,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
int over = _get_mouse_over(m->get_position());
- int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
+ int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].id >= 0 ? items[over].id : over);
if (id < 0) {
mouse_over = -1;
@@ -379,6 +379,43 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
_scroll(-pan_gesture->get_delta().y, pan_gesture->get_position());
}
}
+
+ Ref<InputEventKey> k = p_event;
+
+ if (allow_search && k.is_valid() && k->get_unicode()) {
+
+ uint64_t now = OS::get_singleton()->get_ticks_msec();
+ uint64_t diff = now - search_time_msec;
+ uint64_t max_interval = uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000));
+ search_time_msec = now;
+
+ if (diff > max_interval) {
+ search_string = "";
+ }
+
+ if (String::chr(k->get_unicode()) != search_string)
+ search_string += String::chr(k->get_unicode());
+
+ for (int i = mouse_over + 1; i <= items.size(); i++) {
+ if (i == items.size()) {
+ if (mouse_over <= 0)
+ break;
+ else
+ i = 0;
+ }
+
+ if (i == mouse_over)
+ break;
+
+ if (items[i].text.findn(search_string) == 0) {
+ mouse_over = i;
+ emit_signal("id_focused", i);
+ update();
+ accept_event();
+ break;
+ }
+ }
+ }
}
bool PopupMenu::has_point(const Point2 &p_point) const {
@@ -415,7 +452,6 @@ void PopupMenu::_notification(int p_what) {
minimum_size_changed();
update();
-
} break;
case NOTIFICATION_DRAW: {
@@ -443,17 +479,32 @@ void PopupMenu::_notification(int p_what) {
Color font_color_hover = get_color("font_color_hover");
float font_h = font->get_height();
+ // Add the check and the wider icon to the offset of all items.
+ float icon_ofs = 0.0;
+ bool has_check = false;
+ for (int i = 0; i < items.size(); i++) {
+
+ if (!items[i].icon.is_null())
+ icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs);
+
+ if (items[i].checkable_type)
+ has_check = true;
+ }
+ if (icon_ofs > 0.0)
+ icon_ofs += hseparation;
+
+ float check_ofs = 0.0;
+ if (has_check)
+ check_ofs = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation;
+
for (int i = 0; i < items.size(); i++) {
if (i > 0)
ofs.y += vseparation;
Point2 item_ofs = ofs;
- float h;
Size2 icon_size;
+ float h;
- Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
-
- item_ofs.x += items[i].h_ofs;
if (!items[i].icon.is_null()) {
icon_size = items[i].icon->get_size();
@@ -470,6 +521,7 @@ void PopupMenu::_notification(int p_what) {
String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
+ item_ofs.x += items[i].h_ofs;
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
@@ -489,16 +541,15 @@ void PopupMenu::_notification(int p_what) {
}
}
+ Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+
if (items[i].checkable_type) {
Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
- item_ofs.x += icon->get_width() + hseparation;
}
if (!items[i].icon.is_null()) {
- items[i].icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
- item_ofs.x += items[i].icon->get_width();
- item_ofs.x += hseparation;
+ items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
}
if (items[i].submenu != "") {
@@ -514,21 +565,21 @@ void PopupMenu::_notification(int p_what) {
}
} else {
+ item_ofs.x += icon_ofs + check_ofs;
font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color));
}
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
//accelerator
- String text = _get_accel_text(i);
- item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text).width;
- font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, i == mouse_over ? font_color_hover : font_color_accel);
+ String text2 = _get_accel_text(i);
+ item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width;
+ font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel);
}
items.write[i]._ofs_cache = ofs.y;
ofs.y += h;
}
-
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
@@ -557,97 +608,112 @@ void PopupMenu::_notification(int p_what) {
mouse_over = -1;
update();
}
+
+ for (int i = 0; i < items.size(); i++) {
+ if (items[i].submenu == "")
+ continue;
+
+ Node *n = get_node(items[i].submenu);
+ if (!n)
+ continue;
+
+ PopupMenu *pm = Object::cast_to<PopupMenu>(n);
+ if (!pm || !pm->is_visible())
+ continue;
+
+ pm->hide();
+ }
} break;
}
}
-void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_ID) {
+void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
- item.ID = p_ID;
+ item.id = p_id;
item.submenu = p_submenu;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
- add_check_item(p_label, p_ID, p_accel);
+ add_check_item(p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
- add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ add_icon_check_item(p_icon, p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.icon = p_icon;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
@@ -656,14 +722,14 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut
minimum_size_changed();
}
-void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
items.push_back(item);
@@ -671,14 +737,14 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g
minimum_size_changed();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
@@ -688,14 +754,14 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
minimum_size_changed();
}
-void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -704,21 +770,21 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
minimum_size_changed();
}
-void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
- add_check_shortcut(p_shortcut, p_ID, p_global);
+ add_check_shortcut(p_shortcut, p_id, p_global);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
@@ -752,10 +818,10 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
update();
minimum_size_changed();
}
-void PopupMenu::set_item_id(int p_idx, int p_ID) {
+void PopupMenu::set_item_id(int p_idx, int p_id) {
ERR_FAIL_INDEX(p_idx, items.size());
- items.write[p_idx].ID = p_ID;
+ items.write[p_idx].id = p_id;
update();
minimum_size_changed();
@@ -851,14 +917,14 @@ bool PopupMenu::is_item_checked(int p_idx) const {
int PopupMenu::get_item_id(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
- return items[p_idx].ID;
+ return items[p_idx].id;
}
-int PopupMenu::get_item_index(int p_ID) const {
+int PopupMenu::get_item_index(int p_id) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].ID == p_ID)
+ if (items[i].id == p_id)
return i;
}
@@ -1012,8 +1078,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
code |= KEY_MASK_SHIFT;
}
- int il = items.size();
- for (int i = 0; i < il; i++) {
+ for (int i = 0; i < items.size(); i++) {
if (is_item_disabled(i) || items[i].shortcut_is_disabled)
continue;
@@ -1048,7 +1113,7 @@ void PopupMenu::activate_item(int p_item) {
ERR_FAIL_INDEX(p_item, items.size());
ERR_FAIL_COND(items[p_item].separator);
- int id = items[p_item].ID >= 0 ? items[p_item].ID : p_item;
+ int id = items[p_item].id >= 0 ? items[p_item].id : p_item;
//hide all parent PopupMenus
Node *next = get_parent();
@@ -1110,7 +1175,7 @@ void PopupMenu::add_separator(const String &p_text) {
Item sep;
sep.separator = true;
- sep.ID = -1;
+ sep.id = -1;
if (p_text != String()) {
sep.text = p_text;
sep.xl_text = tr(p_text);
@@ -1260,6 +1325,16 @@ float PopupMenu::get_submenu_popup_delay() const {
return submenu_timer->get_wait_time();
}
+void PopupMenu::set_allow_search(bool p_allow) {
+
+ allow_search = p_allow;
+}
+
+bool PopupMenu::get_allow_search() const {
+
+ return allow_search;
+}
+
void PopupMenu::set_hide_on_window_lose_focus(bool p_enabled) {
hide_on_window_lose_focus = p_enabled;
@@ -1378,16 +1453,20 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hide_on_window_lose_focus", "enable"), &PopupMenu::set_hide_on_window_lose_focus);
ClassDB::bind_method(D_METHOD("is_hide_on_window_lose_focus"), &PopupMenu::is_hide_on_window_lose_focus);
+ ClassDB::bind_method(D_METHOD("set_allow_search", "allow"), &PopupMenu::set_allow_search);
+ ClassDB::bind_method(D_METHOD("get_allow_search"), &PopupMenu::get_allow_search);
+
ClassDB::bind_method(D_METHOD("_submenu_timeout"), &PopupMenu::_submenu_timeout);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_item_selection"), "set_hide_on_item_selection", "is_hide_on_item_selection");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_checkable_item_selection"), "set_hide_on_checkable_item_selection", "is_hide_on_checkable_item_selection");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_item_selection"), "set_hide_on_item_selection", "is_hide_on_item_selection");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_checkable_item_selection"), "set_hide_on_checkable_item_selection", "is_hide_on_checkable_item_selection");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search");
- ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
}
@@ -1406,11 +1485,16 @@ PopupMenu::PopupMenu() {
initial_button_mask = 0;
during_grabbed_click = false;
+ allow_search = false;
+ search_time_msec = 0;
+ search_string = "";
+
set_focus_mode(FOCUS_ALL);
set_as_toplevel(true);
set_hide_on_item_selection(true);
set_hide_on_checkable_item_selection(true);
set_hide_on_multistate_item_selection(false);
+ set_hide_on_window_lose_focus(true);
submenu_timer = memnew(Timer);
submenu_timer->set_wait_time(0.3);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index a06a17c9fe..8bfe8fc607 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,6 @@
#include "scene/gui/popup.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class PopupMenu : public Popup {
GDCLASS(PopupMenu, Popup);
@@ -55,7 +51,7 @@ class PopupMenu : public Popup {
int state;
bool separator;
bool disabled;
- int ID;
+ int id;
Variant metadata;
String submenu;
String tooltip;
@@ -112,6 +108,10 @@ class PopupMenu : public Popup {
void _ref_shortcut(Ref<ShortCut> p_sc);
void _unref_shortcut(Ref<ShortCut> p_sc);
+ bool allow_search;
+ uint64_t search_time_msec;
+ String search_string;
+
protected:
virtual bool has_point(const Point2 &p_point) const;
@@ -120,26 +120,26 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
-
- void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
-
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
+
+ void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_accelerator(int p_idx, uint32_t p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
@@ -161,7 +161,7 @@ public:
Ref<Texture> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
- int get_item_index(int p_ID) const;
+ int get_item_index(int p_id) const;
uint32_t get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
@@ -206,6 +206,9 @@ public:
void set_submenu_popup_delay(float p_time);
float get_submenu_popup_delay() const;
+ void set_allow_search(bool p_allow);
+ bool get_allow_search() const;
+
virtual void popup(const Rect2 &p_bounds = Rect2());
void set_hide_on_window_lose_focus(bool p_enabled);
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index fc5d56237a..0154a452ad 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,9 +39,12 @@ Size2 ProgressBar::get_minimum_size() const {
Size2 minimum_size = bg->get_minimum_size();
minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- //if (percent_visible) { this is needed, else the progressbar will collapse
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
- //}
+ if (percent_visible) {
+ minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
+ } else { // this is needed, else the progressbar will collapse
+ minimum_size.width = MAX(minimum_size.width, 1);
+ minimum_size.height = MAX(minimum_size.height, 1);
+ }
return minimum_size;
}
@@ -57,7 +60,7 @@ void ProgressBar::_notification(int p_what) {
draw_style_box(bg, Rect2(Point2(), get_size()));
float r = get_as_ratio();
int mp = fg->get_minimum_size().width;
- int p = r * get_size().width - mp;
+ int p = r * (get_size().width - mp);
if (p > 0) {
draw_style_box(fg, Rect2(Point2(), Size2(p + fg->get_minimum_size().width, get_size().height)));
@@ -92,5 +95,6 @@ void ProgressBar::_bind_methods() {
ProgressBar::ProgressBar() {
set_v_size_flags(0);
+ set_step(0.01);
percent_visible = true;
}
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index d091c983b1..6157183e0f 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 09d8664240..ed5dd77f53 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,19 @@
#include "range.h"
+String Range::get_configuration_warning() const {
+ String warning = Control::get_configuration_warning();
+
+ if (shared->exp_ratio && shared->min <= 0) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+ warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.");
+ }
+
+ return warning;
+}
+
void Range::_value_changed_notify() {
_value_changed(shared->val);
@@ -50,7 +63,7 @@ void Range::Shared::emit_value_changed() {
void Range::_changed_notify(const char *p_what) {
- emit_signal("changed", shared->val);
+ emit_signal("changed");
update();
_change_notify(p_what);
}
@@ -67,9 +80,11 @@ void Range::Shared::emit_changed(const char *p_what) {
void Range::set_value(double p_val) {
- if (_rounded_values) {
+ if (shared->step > 0)
+ p_val = Math::round(p_val / shared->step) * shared->step;
+
+ if (_rounded_values)
p_val = Math::round(p_val);
- }
if (!shared->allow_greater && p_val > shared->max - shared->page)
p_val = shared->max - shared->page;
@@ -90,6 +105,8 @@ void Range::set_min(double p_min) {
set_value(shared->val);
shared->emit_changed("min");
+
+ update_configuration_warning();
}
void Range::set_max(double p_max) {
@@ -163,12 +180,12 @@ double Range::get_as_ratio() const {
float value = CLAMP(get_value(), shared->min, shared->max);
double v = Math::log(value) / Math::log((double)2);
- return (v - exp_min) / (exp_max - exp_min);
+ return CLAMP((v - exp_min) / (exp_max - exp_min), 0, 1);
} else {
float value = CLAMP(get_value(), shared->min, shared->max);
- return (value - get_min()) / (get_max() - get_min());
+ return CLAMP((value - get_min()) / (get_max() - get_min()), 0, 1);
}
}
@@ -277,6 +294,8 @@ bool Range::is_using_rounded_values() const {
void Range::set_exp_ratio(bool p_enable) {
shared->exp_ratio = p_enable;
+
+ update_configuration_warning();
}
bool Range::is_ratio_exp() const {
@@ -285,22 +304,27 @@ bool Range::is_ratio_exp() const {
}
void Range::set_allow_greater(bool p_allow) {
+
shared->allow_greater = p_allow;
}
bool Range::is_greater_allowed() const {
+
return shared->allow_greater;
}
void Range::set_allow_lesser(bool p_allow) {
+
shared->allow_lesser = p_allow;
}
bool Range::is_lesser_allowed() const {
+
return shared->allow_lesser;
}
Range::Range() {
+
shared = memnew(Shared);
shared->min = 0;
shared->max = 100;
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 125f559248..8ce450f8fc 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define RANGE_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Range : public Control {
GDCLASS(Range, Control);
@@ -97,6 +95,8 @@ public:
void share(Range *p_range);
void unshare();
+ virtual String get_configuration_warning() const;
+
Range();
~Range();
};
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e96e5afb2a..052c8ccd05 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint() || !editor_only)
draw_rect(Rect2(Point2(), get_size()), border_color, false);
}
}
-void ReferenceRect::set_border_color(const Color &color) {
- border_color = color;
+void ReferenceRect::set_border_color(const Color &p_color) {
+ border_color = p_color;
+ update();
}
Color ReferenceRect::get_border_color() const {
return border_color;
}
+void ReferenceRect::set_editor_only(const bool &p_enabled) {
+ editor_only = p_enabled;
+ update();
+}
+
+bool ReferenceRect::get_editor_only() const {
+ return editor_only;
+}
+
void ReferenceRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
+ ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
}
ReferenceRect::ReferenceRect() {
border_color = Color(1, 0, 0);
+ editor_only = true;
}
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 9fad1a06b0..7a88333cf2 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@ class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
Color border_color;
+ bool editor_only;
protected:
void _notification(int p_what);
@@ -45,8 +46,11 @@ protected:
public:
ReferenceRect();
- void set_border_color(const Color &color);
+ void set_border_color(const Color &p_color);
Color get_border_color() const;
+
+ void set_editor_only(const bool &p_enabled);
+ bool get_editor_only() const;
};
#endif // REFERENCE_RECT_H
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
new file mode 100644
index 0000000000..f9e0be5b31
--- /dev/null
+++ b/scene/gui/rich_text_effect.cpp
@@ -0,0 +1,127 @@
+/*************************************************************************/
+/* rich_text_effect.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rich_text_effect.h"
+
+#include "core/script_language.h"
+
+void RichTextEffect::_bind_methods() {
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
+}
+
+Variant RichTextEffect::get_bbcode() const {
+ Variant r;
+ if (get_script_instance()) {
+ if (!get_script_instance()->get("bbcode", r)) {
+ String path = get_script_instance()->get_script()->get_path();
+ r = path.get_file().get_basename();
+ }
+ }
+ return r;
+}
+
+bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
+ bool return_value = false;
+ if (get_script_instance()) {
+ Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
+ if (v.get_type() != Variant::BOOL) {
+ return_value = false;
+ } else {
+ return_value = (bool)v;
+ }
+ }
+ return return_value;
+}
+
+RichTextEffect::RichTextEffect() {
+}
+
+void CharFXTransform::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index);
+ ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index);
+
+ ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index);
+ ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index);
+
+ ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
+ ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
+
+ ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
+ ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
+
+ ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
+
+ ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
+
+ ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
+ ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
+
+ ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character);
+ ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character);
+
+ ClassDB::bind_method(D_METHOD("get_value_or", "key", "default_value"), &CharFXTransform::get_value_or);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character");
+}
+
+Variant CharFXTransform::get_value_or(String p_key, Variant p_default_value) {
+ if (!this->environment.has(p_key))
+ return p_default_value;
+
+ Variant r = environment[p_key];
+ if (r.get_type() != p_default_value.get_type())
+ return p_default_value;
+
+ return r;
+}
+
+CharFXTransform::CharFXTransform() {
+ relative_index = 0;
+ absolute_index = 0;
+ visibility = true;
+ offset = Point2();
+ color = Color();
+ character = 0;
+ elapsed_time = 0.0f;
+}
+
+CharFXTransform::~CharFXTransform() {
+ environment.clear();
+}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
new file mode 100644
index 0000000000..4330cebfe6
--- /dev/null
+++ b/scene/gui/rich_text_effect.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* rich_text_effect.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RICH_TEXT_EFFECT_H
+#define RICH_TEXT_EFFECT_H
+
+#include "core/resource.h"
+
+class RichTextEffect : public Resource {
+ GDCLASS(RichTextEffect, Resource);
+ OBJ_SAVE_TYPE(RichTextEffect);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Variant get_bbcode() const;
+ bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
+
+ RichTextEffect();
+};
+
+class CharFXTransform : public Reference {
+ GDCLASS(CharFXTransform, Reference);
+
+protected:
+ static void _bind_methods();
+
+public:
+ uint64_t relative_index;
+ uint64_t absolute_index;
+ bool visibility;
+ Point2 offset;
+ Color color;
+ CharType character;
+ float elapsed_time;
+ Dictionary environment;
+
+ CharFXTransform();
+ ~CharFXTransform();
+
+ uint64_t get_relative_index() { return relative_index; }
+ void set_relative_index(uint64_t p_index) { relative_index = p_index; }
+ uint64_t get_absolute_index() { return absolute_index; }
+ void set_absolute_index(uint64_t p_index) { absolute_index = p_index; }
+ float get_elapsed_time() { return elapsed_time; }
+ void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; }
+ bool is_visible() { return visibility; }
+ void set_visibility(bool p_vis) { visibility = p_vis; }
+ Point2 get_offset() { return offset; }
+ void set_offset(Point2 p_offset) { offset = p_offset; }
+ Color get_color() { return color; }
+ void set_color(Color p_color) { color = p_color; }
+ int get_character() { return (int)character; }
+ void set_character(int p_char) { character = (CharType)p_char; }
+ Dictionary get_environment() { return environment; }
+ void set_environment(Dictionary p_environment) { environment = p_environment; }
+
+ Variant get_value_or(String p_key, Variant p_default_value);
+};
+
+#endif // RICH_TEXT_EFFECT_H
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 1069470ed3..c5330c78e1 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,11 @@
#include "rich_text_label.h"
+#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "modules/regex/regex.h"
#include "scene/scene_string_names.h"
-
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
@@ -139,6 +140,7 @@ Rect2 RichTextLabel::_get_text_rect() {
Ref<StyleBox> style = get_stylebox("normal");
return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
}
+
int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
RID ci;
@@ -220,13 +222,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
case ALIGN_LEFT: l.offset_caches.push_back(0); break; \
case ALIGN_CENTER: l.offset_caches.push_back(((p_width - margin) - used) / 2); break; \
case ALIGN_RIGHT: l.offset_caches.push_back(((p_width - margin) - used)); break; \
- case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \
+ case ALIGN_FILL: l.offset_caches.push_back(line_wrapped ? ((p_width - margin) - used) : 0); break; \
} \
l.height_caches.push_back(line_height); \
l.ascent_caches.push_back(line_ascent); \
l.descent_caches.push_back(line_descent); \
l.space_caches.push_back(spaces); \
} \
+ line_wrapped = false; \
y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \
line_height = 0; \
line_ascent = 0; \
@@ -254,6 +257,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
l.minimum_width = MAX(l.minimum_width, m_width); \
} \
if (wofs + m_width > p_width) { \
+ line_wrapped = true; \
if (p_mode == PROCESS_CACHE) { \
if (spaces > 0) \
spaces -= 1; \
@@ -290,7 +294,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Color selection_bg;
if (p_mode == PROCESS_DRAW) {
-
selection_fg = get_color("font_color_selected");
selection_bg = get_color("selection_color");
}
@@ -298,12 +301,32 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ bool line_wrapped = false;
int fh = 0;
while (it) {
switch (it->type) {
+ case ITEM_ALIGN: {
+
+ ItemAlign *align_it = static_cast<ItemAlign *>(it);
+
+ align = align_it->align;
+
+ } break;
+ case ITEM_INDENT: {
+
+ if (it != l.from) {
+ ItemIndent *indent_it = static_cast<ItemIndent *>(it);
+
+ int indent = indent_it->level * tab_size * cfont->get_char_size(' ').width;
+ margin += indent;
+ begin += indent;
+ wofs += indent;
+ }
+
+ } break;
case ITEM_TEXT: {
ItemText *text = static_cast<ItemText *>(it);
@@ -321,18 +344,31 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Color font_color_shadow;
bool underline = false;
bool strikethrough = false;
+ ItemFade *fade = NULL;
+ int it_char_start = p_char_count;
+
+ Vector<ItemFX *> fx_stack = Vector<ItemFX *>();
+ _fetch_item_fx_stack(text, fx_stack);
+ bool custom_fx_ok = true;
if (p_mode == PROCESS_DRAW) {
color = _find_color(text, p_base_color);
font_color_shadow = _find_color(text, p_font_color_shadow);
if (_find_underline(text) || (_find_meta(text, &meta) && underline_meta)) {
-
underline = true;
} else if (_find_strikethrough(text)) {
-
strikethrough = true;
}
+ Item *fade_item = it;
+ while (fade_item) {
+ if (fade_item->type == ITEM_FADE) {
+ fade = static_cast<ItemFade *>(fade_item);
+ break;
+ }
+ fade_item = fade_item->parent;
+ }
+
} else if (p_mode == PROCESS_CACHE) {
l.char_count += text->text.length();
}
@@ -409,8 +445,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
ofs += cw;
} else if (p_mode == PROCESS_DRAW) {
-
bool selected = false;
+ Color fx_color = Color(color);
+ Point2 fx_offset;
+ CharType fx_char = c[i];
+
if (selection.active) {
int cofs = (&c[i]) - cf;
@@ -420,8 +459,84 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
int cw = 0;
+ int c_item_offset = p_char_count - it_char_start;
+
+ float faded_visibility = 1.0f;
+ if (fade) {
+ if (c_item_offset >= fade->starting_index) {
+ faded_visibility -= (float)(c_item_offset - fade->starting_index) / (float)fade->length;
+ faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
+ }
+ fx_color.a = faded_visibility;
+ }
+
+ bool visible = visible_characters < 0 || ((p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)) &&
+ faded_visibility > 0.0f);
+
+ for (int j = 0; j < fx_stack.size(); j++) {
+ ItemFX *item_fx = fx_stack[j];
+
+ if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) {
+ ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx);
+
+ Ref<CharFXTransform> charfx = item_custom->char_fx_transform;
+ Ref<RichTextEffect> custom_effect = item_custom->custom_effect;
+
+ if (!custom_effect.is_null()) {
+ charfx->elapsed_time = item_custom->elapsed_time;
+ charfx->relative_index = c_item_offset;
+ charfx->absolute_index = p_char_count;
+ charfx->visibility = visible;
+ charfx->offset = fx_offset;
+ charfx->color = fx_color;
+ charfx->character = fx_char;
+
+ bool effect_status = custom_effect->_process_effect_impl(charfx);
+ custom_fx_ok = effect_status;
+
+ fx_offset += charfx->offset;
+ fx_color = charfx->color;
+ visible &= charfx->visibility;
+ fx_char = charfx->character;
+ }
+ } else if (item_fx->type == ITEM_SHAKE) {
+ ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
+
+ uint64_t char_current_rand = item_shake->offset_random(c_item_offset);
+ uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset);
+ uint64_t max_rand = 2147483647;
+ double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
+ n_time = (n_time > 1.0) ? 1.0 : n_time;
+ fx_offset += Point2(Math::lerp(Math::sin(previous_offset),
+ Math::sin(current_offset),
+ n_time),
+ Math::lerp(Math::cos(previous_offset),
+ Math::cos(current_offset),
+ n_time)) *
+ (float)item_shake->strength / 10.0f;
+ } else if (item_fx->type == ITEM_WAVE) {
+ ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
+
+ double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f);
+ fx_offset += Point2(0, 1) * value;
+ } else if (item_fx->type == ITEM_TORNADO) {
+ ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
+
+ double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius);
+ double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius);
+ fx_offset += Point2(torn_x, torn_y);
+ } else if (item_fx->type == ITEM_RAINBOW) {
+ ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
+
+ fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)),
+ item_rainbow->saturation,
+ item_rainbow->value,
+ fx_color.a);
+ }
+ }
- bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent);
if (visible)
line_is_blank = false;
@@ -429,28 +544,28 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
visible = false;
if (visible) {
+
if (selected) {
- cw = font->get_char_size(c[i], c[i + 1]).x;
+ cw = font->get_char_size(fx_char, c[i + 1]).x;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
}
if (p_font_color_shadow.a > 0) {
float x_ofs_shadow = align_ofs + pofs;
float y_ofs_shadow = y + lh - line_descent;
- float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, c[i], c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, fx_char, c[i + 1], p_font_color_shadow);
if (p_shadow_as_outline) {
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), fx_char, c[i + 1], p_font_color_shadow);
}
- x_ofs_shadow += move;
}
if (selected) {
- drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
+ drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), fx_char, c[i + 1], override_selected_font_color ? selection_fg : fx_color);
} else {
- cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color);
+ cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent) + fx_offset, fx_char, c[i + 1], fx_color);
}
}
@@ -509,7 +624,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
ENSURE_WIDTH(img->image->get_width());
- bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height());
+ bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height()));
if (visible)
line_is_blank = false;
@@ -541,7 +656,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Vector2 draw_ofs = Point2(wofs, y);
Color font_color_shadow = get_color("font_color_shadow");
bool use_outline = get_constant("shadow_as_outline");
- Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
+ Point2 shadow_ofs2(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
if (p_mode == PROCESS_CACHE) {
@@ -565,7 +680,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
table->columns.write[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
table->columns.write[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
@@ -589,7 +704,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
//assign actual widths
for (int i = 0; i < table->columns.size(); i++) {
table->columns.write[i].width = table->columns[i].min_width;
- if (table->columns[i].expand)
+ if (table->columns[i].expand && total_ratio > 0)
table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
table->total_width += table->columns[i].width + hseparation;
}
@@ -638,7 +753,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
int ly = 0;
- _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
frame->lines.write[i].height_cache = ly; //actual height
frame->lines.write[i].height_accum_cache = ly; //actual height
}
@@ -671,9 +786,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (visible) {
if (p_mode == PROCESS_DRAW) {
- nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2);
} else if (p_mode == PROCESS_POINTER) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside);
+ _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2, p_click_pos, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item) {
RETURN; // exit early
}
@@ -708,7 +823,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
} break;
- default: {}
+ default: {
+ }
}
Item *itp = it;
@@ -749,6 +865,8 @@ void RichTextLabel::_scroll_changed(double) {
else
scroll_following = false;
+ scroll_updated = true;
+
update();
}
@@ -762,19 +880,51 @@ void RichTextLabel::_update_scroll() {
if (exceeds) {
scroll_visible = true;
- main->first_invalid_line = 0;
scroll_w = vscroll->get_combined_minimum_size().width;
vscroll->show();
vscroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -scroll_w);
- _validate_line_caches(main);
-
} else {
-
scroll_visible = false;
- vscroll->hide();
scroll_w = 0;
- _validate_line_caches(main);
+ vscroll->hide();
}
+
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ }
+}
+
+void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) {
+ Item *it = p_frame;
+ while (it) {
+ ItemFX *ifx = NULL;
+
+ if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) {
+ ifx = static_cast<ItemFX *>(it);
+ }
+
+ if (!ifx) {
+ it = _get_next_item(it, true);
+ continue;
+ }
+
+ ifx->elapsed_time += p_delta_time;
+
+ ItemShake *shake = NULL;
+
+ if (it->type == ITEM_SHAKE) {
+ shake = static_cast<ItemShake *>(it);
+ }
+
+ if (shake) {
+ bool cycle = (shake->elapsed_time > (1.0f / shake->rate));
+ if (cycle) {
+ shake->elapsed_time -= (1.0f / shake->rate);
+ shake->reroll_random();
+ }
+ }
+
+ it = _get_next_item(it, true);
}
}
@@ -799,11 +949,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- if (is_inside_tree() && use_bbcode) {
- parse_bbcode(bbcode);
- //first_invalid_line=0; //invalidate ALL
- //update();
- }
+ update();
} break;
case NOTIFICATION_DRAW: {
@@ -847,8 +993,6 @@ void RichTextLabel::_notification(int p_what) {
bool use_outline = get_constant("shadow_as_outline");
Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
- float x_ofs = 0;
-
visible_line_count = 0;
while (y < size.height && from_line < main->lines.size()) {
@@ -857,6 +1001,12 @@ void RichTextLabel::_notification(int p_what) {
from_line++;
}
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ float dt = get_process_delta_time();
+
+ _update_fx(main, dt);
+ update();
}
}
}
@@ -866,7 +1016,6 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
if (r_click_item)
*r_click_item = NULL;
- Size2 size = get_size();
Rect2 text_rect = _get_text_rect();
int ofs = vscroll->get_value();
Color font_color_shadow = get_color("font_color_shadow");
@@ -901,9 +1050,12 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const {
- if (!underline_meta || selection.click)
+ if (!underline_meta)
return CURSOR_ARROW;
+ if (selection.click)
+ return CURSOR_IBEAM;
+
if (main->first_invalid_line < main->lines.size())
return CURSOR_ARROW; //invalid
@@ -927,86 +1079,92 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
return;
if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->is_pressed() && !b->is_doubleclick()) {
+ scroll_updated = false;
+ int line = 0;
+ Item *item = NULL;
- if (true) {
+ bool outside;
+ _find_click(main, b->get_position(), &item, &line, &outside);
- if (b->is_pressed() && !b->is_doubleclick()) {
- int line = 0;
- Item *item = NULL;
+ if (item) {
- bool outside;
- _find_click(main, b->get_position(), &item, &line, &outside);
+ if (selection.enabled) {
- if (item) {
+ selection.click = item;
+ selection.click_char = line;
- Variant meta;
- if (!outside && _find_meta(item, &meta)) {
- //meta clicked
+ // Erase previous selection.
+ if (selection.active) {
+ selection.from = NULL;
+ selection.from_char = '\0';
+ selection.to = NULL;
+ selection.to_char = '\0';
+ selection.active = false;
- emit_signal("meta_clicked", meta);
- } else if (selection.enabled) {
+ update();
+ }
+ }
+ }
+ } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) {
- selection.click = item;
- selection.click_char = line;
+ //doubleclick: select word
+ int line = 0;
+ Item *item = NULL;
+ bool outside;
- // Erase previous selection.
- if (selection.active) {
- selection.from = NULL;
- selection.from_char = '\0';
- selection.to = NULL;
- selection.to_char = '\0';
- selection.active = false;
+ _find_click(main, b->get_position(), &item, &line, &outside);
- update();
- }
- }
- }
- } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) {
+ while (item && item->type != ITEM_TEXT) {
- //doubleclick: select word
- int line = 0;
- Item *item = NULL;
- bool outside;
+ item = _get_next_item(item, true);
+ }
- _find_click(main, b->get_position(), &item, &line, &outside);
+ if (item && item->type == ITEM_TEXT) {
- while (item && item->type != ITEM_TEXT) {
+ String itext = static_cast<ItemText *>(item)->text;
- item = _get_next_item(item, true);
+ int beg, end;
+ if (select_word(itext, line, beg, end)) {
+
+ selection.from = item;
+ selection.to = item;
+ selection.from_char = beg;
+ selection.to_char = end - 1;
+ selection.active = true;
+ update();
}
+ }
+ } else if (!b->is_pressed()) {
+
+ selection.click = NULL;
- if (item && item->type == ITEM_TEXT) {
+ if (!b->is_doubleclick() && !scroll_updated) {
+ int line = 0;
+ Item *item = NULL;
- String itext = static_cast<ItemText *>(item)->text;
+ bool outside;
+ _find_click(main, b->get_position(), &item, &line, &outside);
- int beg, end;
- if (select_word(itext, line, beg, end)) {
+ if (item) {
- selection.from = item;
- selection.to = item;
- selection.from_char = beg;
- selection.to_char = end - 1;
- selection.active = true;
- update();
+ Variant meta;
+ if (!outside && _find_meta(item, &meta)) {
+ //meta clicked
+
+ emit_signal("meta_clicked", meta);
}
}
- } else if (!b->is_pressed()) {
-
- selection.click = NULL;
}
}
}
if (b->get_button_index() == BUTTON_WHEEL_UP) {
-
if (scroll_active)
-
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
-
if (scroll_active)
-
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
@@ -1120,18 +1278,19 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
Variant meta;
- if (item && !outside && _find_meta(item, &meta)) {
- if (meta_hovering != item) {
+ ItemMeta *item_meta;
+ if (item && !outside && _find_meta(item, &meta, &item_meta)) {
+ if (meta_hovering != item_meta) {
if (meta_hovering) {
emit_signal("meta_hover_ended", current_meta);
}
- meta_hovering = static_cast<ItemMeta *>(item);
+ meta_hovering = item_meta;
current_meta = meta;
emit_signal("meta_hover_started", meta);
}
} else if (meta_hovering) {
- emit_signal("meta_hover_ended", current_meta);
meta_hovering = NULL;
+ emit_signal("meta_hover_ended", current_meta);
current_meta = false;
}
}
@@ -1256,8 +1415,30 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
return false;
}
-bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
+bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) {
+ Item *item = p_item;
+ while (item) {
+ if (item->type == p_type) {
+ return true;
+ }
+ item = item->parent;
+ }
+ return false;
+}
+
+void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) {
+ Item *item = p_item;
+ while (item) {
+ if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) {
+ r_stack.push_back(static_cast<ItemFX *>(item));
+ }
+
+ item = item->parent;
+ }
+}
+
+bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
while (item) {
@@ -1267,6 +1448,8 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
ItemMeta *meta = static_cast<ItemMeta *>(item);
if (r_meta)
*r_meta = meta->meta;
+ if (r_item)
+ *r_item = meta;
return true;
}
@@ -1276,6 +1459,23 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
return false;
}
+bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
+
+ if (from && from != to) {
+ if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->type != ITEM_STRIKETHROUGH)
+ return true;
+
+ for (List<Item *>::Element *E = from->subitems.front(); E; E = E->next()) {
+ bool layout = _find_layout_subitem(E->get(), to);
+
+ if (layout)
+ return true;
+ }
+ }
+
+ return false;
+}
+
void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
if (p_frame->first_invalid_line == p_frame->lines.size())
@@ -1393,9 +1593,13 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
if (p_enter)
current = p_item;
- if (p_ensure_newline && current_frame->lines[current_frame->lines.size() - 1].from) {
- _invalidate_current_line(current_frame);
- current_frame->lines.resize(current_frame->lines.size() + 1);
+ if (p_ensure_newline) {
+ Item *from = current_frame->lines[current_frame->lines.size() - 1].from;
+ // only create a new line for Item types that generate content/layout, ignore those that represent formatting/styling
+ if (_find_layout_subitem(from, p_item)) {
+ _invalidate_current_line(current_frame);
+ current_frame->lines.resize(current_frame->lines.size() + 1);
+ }
}
if (current_frame->lines[current_frame->lines.size() - 1].from == NULL) {
@@ -1566,6 +1770,49 @@ void RichTextLabel::push_table(int p_columns) {
_add_item(item, true, true);
}
+void RichTextLabel::push_fade(int p_start_index, int p_length) {
+ ItemFade *item = memnew(ItemFade);
+ item->starting_index = p_start_index;
+ item->length = p_length;
+ _add_item(item, true);
+}
+
+void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) {
+ ItemShake *item = memnew(ItemShake);
+ item->strength = p_strength;
+ item->rate = p_rate;
+ _add_item(item, true);
+}
+
+void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) {
+ ItemWave *item = memnew(ItemWave);
+ item->frequency = p_frequency;
+ item->amplitude = p_amplitude;
+ _add_item(item, true);
+}
+
+void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) {
+ ItemTornado *item = memnew(ItemTornado);
+ item->frequency = p_frequency;
+ item->radius = p_radius;
+ _add_item(item, true);
+}
+
+void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_frequency) {
+ ItemRainbow *item = memnew(ItemRainbow);
+ item->frequency = p_frequency;
+ item->saturation = p_saturation;
+ item->value = p_value;
+ _add_item(item, true);
+}
+
+void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) {
+ ItemCustomFX *item = memnew(ItemCustomFX);
+ item->custom_effect = p_custom_effect;
+ item->char_fx_transform->environment = p_environment;
+ _add_item(item, true);
+}
+
void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) {
ERR_FAIL_COND(current->type != ITEM_TABLE);
@@ -1710,6 +1957,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
bool in_bold = false;
bool in_italics = false;
+ set_process_internal(false);
+
while (pos < p_bbcode.length()) {
int brk_pos = p_bbcode.find("[", pos);
@@ -1733,7 +1982,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
}
String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
-
if (tag.begins_with("/") && tag_stack.size()) {
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
@@ -1746,9 +1994,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
indent_level--;
if (!tag_ok) {
-
- add_text("[");
- pos++;
+ add_text("[" + tag);
+ pos = brk_end;
continue;
}
@@ -1889,37 +2136,37 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
if (col.begins_with("#"))
color = Color::html(col);
else if (col == "aqua")
- color = Color::html("#00FFFF");
+ color = Color(0, 1, 1);
else if (col == "black")
- color = Color::html("#000000");
+ color = Color(0, 0, 0);
else if (col == "blue")
- color = Color::html("#0000FF");
+ color = Color(0, 0, 1);
else if (col == "fuchsia")
- color = Color::html("#FF00FF");
+ color = Color(1, 0, 1);
else if (col == "gray" || col == "grey")
- color = Color::html("#808080");
+ color = Color(0.5, 0.5, 0.5);
else if (col == "green")
- color = Color::html("#008000");
+ color = Color(0, 0.5, 0);
else if (col == "lime")
- color = Color::html("#00FF00");
+ color = Color(0, 1, 0);
else if (col == "maroon")
- color = Color::html("#800000");
+ color = Color(0.5, 0, 0);
else if (col == "navy")
- color = Color::html("#000080");
+ color = Color(0, 0, 0.5);
else if (col == "olive")
- color = Color::html("#808000");
+ color = Color(0.5, 0.5, 0);
else if (col == "purple")
- color = Color::html("#800080");
+ color = Color(0.5, 0, 0.5);
else if (col == "red")
- color = Color::html("#FF0000");
+ color = Color(1, 0, 0);
else if (col == "silver")
- color = Color::html("#C0C0C0");
+ color = Color(0.75, 0.75, 0.75);
else if (col == "teal")
- color = Color::html("#008008");
+ color = Color(0, 0.5, 0.5);
else if (col == "white")
- color = Color::html("#FFFFFF");
+ color = Color(1, 1, 1);
else if (col == "yellow")
- color = Color::html("#FFFF00");
+ color = Color(1, 1, 0);
else
color = base_color;
@@ -1940,10 +2187,145 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front("font");
- } else {
+ } else if (tag.begins_with("fade")) {
+ Vector<String> tags = tag.split(" ", false);
+ int startIndex = 0;
+ int length = 10;
+
+ if (tags.size() > 1) {
+ tags.remove(0);
+ for (int i = 0; i < tags.size(); i++) {
+ String expr = tags[i];
+ if (expr.begins_with("start=")) {
+ String start_str = expr.substr(6, expr.length());
+ startIndex = start_str.to_int();
+ } else if (expr.begins_with("length=")) {
+ String end_str = expr.substr(7, expr.length());
+ length = end_str.to_int();
+ }
+ }
+ }
+
+ push_fade(startIndex, length);
+ pos = brk_end + 1;
+ tag_stack.push_front("fade");
+ } else if (tag.begins_with("shake")) {
+ Vector<String> tags = tag.split(" ", false);
+ int strength = 5;
+ float rate = 20.0f;
+
+ if (tags.size() > 1) {
+ tags.remove(0);
+ for (int i = 0; i < tags.size(); i++) {
+ String expr = tags[i];
+ if (expr.begins_with("level=")) {
+ String str_str = expr.substr(6, expr.length());
+ strength = str_str.to_int();
+ } else if (expr.begins_with("rate=")) {
+ String rate_str = expr.substr(5, expr.length());
+ rate = rate_str.to_float();
+ }
+ }
+ }
+
+ push_shake(strength, rate);
+ pos = brk_end + 1;
+ tag_stack.push_front("shake");
+ set_process_internal(true);
+ } else if (tag.begins_with("wave")) {
+ Vector<String> tags = tag.split(" ", false);
+ float amplitude = 20.0f;
+ float period = 5.0f;
+
+ if (tags.size() > 1) {
+ tags.remove(0);
+ for (int i = 0; i < tags.size(); i++) {
+ String expr = tags[i];
+ if (expr.begins_with("amp=")) {
+ String amp_str = expr.substr(4, expr.length());
+ amplitude = amp_str.to_float();
+ } else if (expr.begins_with("freq=")) {
+ String period_str = expr.substr(5, expr.length());
+ period = period_str.to_float();
+ }
+ }
+ }
- add_text("["); //ignore
- pos = brk_pos + 1;
+ push_wave(period, amplitude);
+ pos = brk_end + 1;
+ tag_stack.push_front("wave");
+ set_process_internal(true);
+ } else if (tag.begins_with("tornado")) {
+ Vector<String> tags = tag.split(" ", false);
+ float radius = 10.0f;
+ float frequency = 1.0f;
+
+ if (tags.size() > 1) {
+ tags.remove(0);
+ for (int i = 0; i < tags.size(); i++) {
+ String expr = tags[i];
+ if (expr.begins_with("radius=")) {
+ String amp_str = expr.substr(7, expr.length());
+ radius = amp_str.to_float();
+ } else if (expr.begins_with("freq=")) {
+ String period_str = expr.substr(5, expr.length());
+ frequency = period_str.to_float();
+ }
+ }
+ }
+
+ push_tornado(frequency, radius);
+ pos = brk_end + 1;
+ tag_stack.push_front("tornado");
+ set_process_internal(true);
+ } else if (tag.begins_with("rainbow")) {
+ Vector<String> tags = tag.split(" ", false);
+ float saturation = 0.8f;
+ float value = 0.8f;
+ float frequency = 1.0f;
+
+ if (tags.size() > 1) {
+ tags.remove(0);
+ for (int i = 0; i < tags.size(); i++) {
+ String expr = tags[i];
+ if (expr.begins_with("sat=")) {
+ String sat_str = expr.substr(4, expr.length());
+ saturation = sat_str.to_float();
+ } else if (expr.begins_with("val=")) {
+ String val_str = expr.substr(4, expr.length());
+ value = val_str.to_float();
+ } else if (expr.begins_with("freq=")) {
+ String freq_str = expr.substr(5, expr.length());
+ frequency = freq_str.to_float();
+ }
+ }
+ }
+
+ push_rainbow(saturation, value, frequency);
+ pos = brk_end + 1;
+ tag_stack.push_front("rainbow");
+ set_process_internal(true);
+ } else {
+ Vector<String> expr = tag.split(" ", false);
+ if (expr.size() < 1) {
+ add_text("[");
+ pos = brk_pos + 1;
+ } else {
+ String identifier = expr[0];
+ expr.remove(0);
+ Dictionary properties = parse_expressions_for_values(expr);
+ Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier);
+
+ if (!effect.is_null()) {
+ push_customfx(effect, properties);
+ pos = brk_end + 1;
+ tag_stack.push_front(identifier);
+ set_process_internal(true);
+ } else {
+ add_text("["); //ignore
+ pos = brk_pos + 1;
+ }
+ }
}
}
@@ -1988,7 +2370,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
Item *it = main;
int charidx = 0;
- if (p_from_selection && selection.active && selection.enabled) {
+ if (p_from_selection && selection.active) {
it = selection.to;
charidx = selection.to_char + 1;
}
@@ -2152,6 +2534,34 @@ float RichTextLabel::get_percent_visible() const {
return percent_visible;
}
+void RichTextLabel::set_effects(const Vector<Variant> &effects) {
+ custom_effects.clear();
+ for (int i = 0; i < effects.size(); i++) {
+ Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]);
+ custom_effects.push_back(effect);
+ }
+
+ parse_bbcode(bbcode);
+}
+
+Vector<Variant> RichTextLabel::get_effects() {
+ Vector<Variant> r;
+ for (int i = 0; i < custom_effects.size(); i++) {
+ r.push_back(custom_effects[i].get_ref_ptr());
+ }
+ return r;
+}
+
+void RichTextLabel::install_effect(const Variant effect) {
+ Ref<RichTextEffect> rteffect;
+ rteffect = effect;
+
+ if (rteffect.is_valid()) {
+ custom_effects.push_back(effect);
+ parse_bbcode(bbcode);
+ }
+}
+
int RichTextLabel::get_content_height() {
int total_height = 0;
if (main->lines.size())
@@ -2228,6 +2638,12 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
+ ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values);
+
+ ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects);
+ ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects);
+ ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect);
+
ADD_GROUP("BBCode", "bbcode_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode");
@@ -2237,7 +2653,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
@@ -2245,6 +2661,8 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_RESOURCE_TYPE, "17/17:RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "RichTextEffect"), "set_effects", "get_effects");
+
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
@@ -2270,11 +2688,16 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_INDENT);
BIND_ENUM_CONSTANT(ITEM_LIST);
BIND_ENUM_CONSTANT(ITEM_TABLE);
+ BIND_ENUM_CONSTANT(ITEM_FADE);
+ BIND_ENUM_CONSTANT(ITEM_SHAKE);
+ BIND_ENUM_CONSTANT(ITEM_WAVE);
+ BIND_ENUM_CONSTANT(ITEM_TORNADO);
+ BIND_ENUM_CONSTANT(ITEM_RAINBOW);
+ BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
BIND_ENUM_CONSTANT(ITEM_META);
}
void RichTextLabel::set_visible_characters(int p_visible) {
-
visible_characters = p_visible;
update();
}
@@ -2306,6 +2729,76 @@ Size2 RichTextLabel::get_minimum_size() const {
return Size2();
}
+Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) {
+ for (int i = 0; i < custom_effects.size(); i++) {
+ if (!custom_effects[i].is_valid())
+ continue;
+
+ if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) {
+ return custom_effects[i];
+ }
+ }
+
+ return Ref<RichTextEffect>();
+}
+
+Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
+ Dictionary d = Dictionary();
+ for (int i = 0; i < p_expressions.size(); i++) {
+ String expression = p_expressions[i];
+
+ Array a = Array();
+ Vector<String> parts = expression.split("=", true);
+ String key = parts[0];
+ if (parts.size() != 2) {
+ return d;
+ }
+
+ Vector<String> values = parts[1].split(",", false);
+
+ RegEx color = RegEx();
+ color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
+ RegEx nodepath = RegEx();
+ nodepath.compile("^\\$");
+ RegEx boolean = RegEx();
+ boolean.compile("^(true|false)$");
+ RegEx decimal = RegEx();
+ decimal.compile("^-?^.?\\d+(\\.\\d+?)?$");
+ RegEx numerical = RegEx();
+ numerical.compile("^\\d+$");
+
+ for (int j = 0; j < values.size(); j++) {
+ if (!color.search(values[j]).is_null()) {
+ a.append(Color::html(values[j]));
+ } else if (!nodepath.search(values[j]).is_null()) {
+ if (values[j].begins_with("$")) {
+ String v = values[j].substr(1, values[j].length());
+ a.append(NodePath(v));
+ }
+ } else if (!boolean.search(values[j]).is_null()) {
+ if (values[j] == "true") {
+ a.append(true);
+ } else if (values[j] == "false") {
+ a.append(false);
+ }
+ } else if (!decimal.search(values[j]).is_null()) {
+ a.append(values[j].to_double());
+ } else if (!numerical.search(values[j]).is_null()) {
+ a.append(values[j].to_int());
+ } else {
+ a.append(values[j]);
+ }
+ }
+
+ if (values.size() > 1) {
+ d[key] = a;
+ } else if (values.size() == 1) {
+ d[key] = a[0];
+ }
+ }
+ return d;
+}
+
RichTextLabel::RichTextLabel() {
main = memnew(ItemFrame);
@@ -2318,6 +2811,7 @@ RichTextLabel::RichTextLabel() {
tab_size = 4;
default_align = ALIGN_LEFT;
underline_meta = true;
+ meta_hovering = NULL;
override_selected_font_color = false;
scroll_visible = false;
@@ -2326,6 +2820,7 @@ RichTextLabel::RichTextLabel() {
updating_scroll = false;
scroll_active = true;
scroll_w = 0;
+ scroll_updated = false;
vscroll = memnew(VScrollBar);
add_child(vscroll);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index c2e5712b9d..1c90d974e4 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef RICH_TEXT_LABEL_H
#define RICH_TEXT_LABEL_H
+#include "rich_text_effect.h"
#include "scene/gui/scroll_bar.h"
class RichTextLabel : public Control {
@@ -67,7 +68,13 @@ public:
ITEM_INDENT,
ITEM_LIST,
ITEM_TABLE,
- ITEM_META
+ ITEM_FADE,
+ ITEM_SHAKE,
+ ITEM_WAVE,
+ ITEM_TORNADO,
+ ITEM_RAINBOW,
+ ITEM_META,
+ ITEM_CUSTOMFX
};
protected:
@@ -97,7 +104,6 @@ private:
};
struct Item {
-
int index;
Item *parent;
ItemType type;
@@ -121,7 +127,6 @@ private:
};
struct ItemFrame : public Item {
-
int parent_line;
bool cell;
Vector<Line> lines;
@@ -137,70 +142,58 @@ private:
};
struct ItemText : public Item {
-
String text;
ItemText() { type = ITEM_TEXT; }
};
struct ItemImage : public Item {
-
Ref<Texture> image;
ItemImage() { type = ITEM_IMAGE; }
};
struct ItemFont : public Item {
-
Ref<Font> font;
ItemFont() { type = ITEM_FONT; }
};
struct ItemColor : public Item {
-
Color color;
ItemColor() { type = ITEM_COLOR; }
};
struct ItemUnderline : public Item {
-
ItemUnderline() { type = ITEM_UNDERLINE; }
};
struct ItemStrikethrough : public Item {
-
ItemStrikethrough() { type = ITEM_STRIKETHROUGH; }
};
struct ItemMeta : public Item {
-
Variant meta;
ItemMeta() { type = ITEM_META; }
};
struct ItemAlign : public Item {
-
Align align;
ItemAlign() { type = ITEM_ALIGN; }
};
struct ItemIndent : public Item {
-
int level;
ItemIndent() { type = ITEM_INDENT; }
};
struct ItemList : public Item {
-
ListType list_type;
ItemList() { type = ITEM_LIST; }
};
struct ItemNewline : public Item {
-
ItemNewline() { type = ITEM_NEWLINE; }
};
struct ItemTable : public Item {
-
struct Column {
bool expand;
int expand_ratio;
@@ -214,6 +207,103 @@ private:
ItemTable() { type = ITEM_TABLE; }
};
+ struct ItemFade : public Item {
+ int starting_index;
+ int length;
+
+ ItemFade() { type = ITEM_FADE; }
+ };
+
+ struct ItemFX : public Item {
+ float elapsed_time;
+
+ ItemFX() {
+ elapsed_time = 0.0f;
+ }
+ };
+
+ struct ItemShake : public ItemFX {
+ int strength;
+ float rate;
+ uint64_t _current_rng;
+ uint64_t _previous_rng;
+
+ ItemShake() {
+ strength = 0;
+ rate = 0.0f;
+ _current_rng = 0;
+ type = ITEM_SHAKE;
+ }
+
+ void reroll_random() {
+ _previous_rng = _current_rng;
+ _current_rng = Math::rand();
+ }
+
+ uint64_t offset_random(int index) {
+ return (_current_rng >> (index % 64)) |
+ (_current_rng << (64 - (index % 64)));
+ }
+
+ uint64_t offset_previous_random(int index) {
+ return (_previous_rng >> (index % 64)) |
+ (_previous_rng << (64 - (index % 64)));
+ }
+ };
+
+ struct ItemWave : public ItemFX {
+ float frequency;
+ float amplitude;
+
+ ItemWave() {
+ frequency = 1.0f;
+ amplitude = 1.0f;
+ type = ITEM_WAVE;
+ }
+ };
+
+ struct ItemTornado : public ItemFX {
+ float radius;
+ float frequency;
+
+ ItemTornado() {
+ radius = 1.0f;
+ frequency = 1.0f;
+ type = ITEM_TORNADO;
+ }
+ };
+
+ struct ItemRainbow : public ItemFX {
+ float saturation;
+ float value;
+ float frequency;
+
+ ItemRainbow() {
+ saturation = 0.8f;
+ value = 0.8f;
+ frequency = 1.0f;
+ type = ITEM_RAINBOW;
+ }
+ };
+
+ struct ItemCustomFX : public ItemFX {
+ Ref<CharFXTransform> char_fx_transform;
+ Ref<RichTextEffect> custom_effect;
+
+ ItemCustomFX() {
+ type = ITEM_CUSTOMFX;
+
+ char_fx_transform.instance();
+ }
+
+ virtual ~ItemCustomFX() {
+ _clear_children();
+
+ char_fx_transform.unref();
+ custom_effect.unref();
+ }
+ };
+
ItemFrame *main;
Item *current;
ItemFrame *current_frame;
@@ -225,6 +315,7 @@ private:
bool scroll_following;
bool scroll_active;
int scroll_w;
+ bool scroll_updated;
bool updating_scroll;
int current_idx;
int visible_line_count;
@@ -238,6 +329,8 @@ private:
ItemMeta *meta_hovering;
Variant current_meta;
+ Vector<Ref<RichTextEffect> > custom_effects;
+
void _invalidate_current_line(ItemFrame *p_frame);
void _validate_line_caches(ItemFrame *p_frame);
@@ -245,7 +338,6 @@ private:
void _remove_item(Item *p_item, const int p_line, const int p_subitem_line);
struct ProcessState {
-
int line_width;
};
@@ -284,9 +376,13 @@ private:
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
- bool _find_meta(Item *p_item, Variant *r_meta);
+ bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
+ bool _find_layout_subitem(Item *from, Item *to);
+ bool _find_by_type(Item *p_item, ItemType p_type);
+ void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
void _update_scroll();
+ void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);
void _gui_input(Ref<InputEvent> p_event);
@@ -294,6 +390,8 @@ private:
Item *_get_prev_item(Item *p_item, bool p_free = false);
Rect2 _get_text_rect();
+ Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier);
+ virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
bool use_bbcode;
String bbcode;
@@ -320,6 +418,12 @@ public:
void push_list(ListType p_list);
void push_meta(const Variant &p_meta);
void push_table(int p_columns);
+ void push_fade(int p_start_index, int p_length);
+ void push_shake(int p_strength, float p_rate);
+ void push_wave(float p_frequency, float p_amplitude);
+ void push_tornado(float p_frequency, float p_radius);
+ void push_rainbow(float p_saturation, float p_value, float p_frequency);
+ void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1);
int get_current_table_column() const;
void push_cell();
@@ -378,6 +482,11 @@ public:
void set_percent_visible(float p_percent);
float get_percent_visible() const;
+ void set_effects(const Vector<Variant> &effects);
+ Vector<Variant> get_effects();
+
+ void install_effect(const Variant effect);
+
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 07380f45cc..a7c15151ae 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,29 +53,19 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == 5 && b->is_pressed()) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
- /*
- if (orientation==VERTICAL)
- set_val( get_val() + get_page() / 4.0 );
- else
- */
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == 4 && b->is_pressed()) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
- /*
- if (orientation==HORIZONTAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- */
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != 1)
+ if (b->get_button_index() != BUTTON_LEFT)
return;
if (b->is_pressed()) {
@@ -330,6 +320,8 @@ void ScrollBar::_notification(int p_what) {
if (Math::abs(vel) >= dist) {
set_value(target_scroll);
+ scrolling = false;
+ set_physics_process_internal(false);
} else {
set_value(get_value() + vel);
}
@@ -447,27 +439,26 @@ double ScrollBar::get_grabber_size() const {
}
double ScrollBar::get_area_size() const {
-
- if (orientation == VERTICAL) {
-
- double area = get_size().height;
- area -= get_stylebox("scroll")->get_minimum_size().height;
- area -= get_icon("increment")->get_height();
- area -= get_icon("decrement")->get_height();
- area -= get_grabber_min_size();
- return area;
-
- } else if (orientation == HORIZONTAL) {
-
- double area = get_size().width;
- area -= get_stylebox("scroll")->get_minimum_size().width;
- area -= get_icon("increment")->get_width();
- area -= get_icon("decrement")->get_width();
- area -= get_grabber_min_size();
- return area;
- } else {
-
- return 0;
+ switch (orientation) {
+ case VERTICAL: {
+ double area = get_size().height;
+ area -= get_stylebox("scroll")->get_minimum_size().height;
+ area -= get_icon("increment")->get_height();
+ area -= get_icon("decrement")->get_height();
+ area -= get_grabber_min_size();
+ return area;
+ } break;
+ case HORIZONTAL: {
+ double area = get_size().width;
+ area -= get_stylebox("scroll")->get_minimum_size().width;
+ area -= get_icon("increment")->get_width();
+ area -= get_icon("decrement")->get_width();
+ area -= get_grabber_min_size();
+ return area;
+ } break;
+ default: {
+ return 0.0;
+ }
}
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index cde4120cdb..cbcee1dae3 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,6 @@
#include "scene/gui/range.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index e3fb602065..a840e3fec1 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "scroll_container.h"
#include "core/os/os.h"
+
bool ScrollContainer::clips_input() const {
return true;
@@ -87,13 +88,16 @@ void ScrollContainer::_cancel_drag() {
void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
+ double prev_v_scroll = v_scroll->get_value();
+ double prev_h_scroll = h_scroll->get_value();
+
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
- if (h_scroll->is_visible() && !v_scroll->is_visible()) {
+ if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible_in_tree()) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() / 8 * mb->get_factor());
@@ -102,7 +106,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
- if (h_scroll->is_visible() && !v_scroll->is_visible()) {
+ if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible()) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() / 8 * mb->get_factor());
@@ -121,6 +125,9 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
+ if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll)
+ accept_event(); //accept event if scroll changed
+
if (!OS::get_singleton()->has_touchscreen_ui_hint())
return;
@@ -133,19 +140,17 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_drag();
}
- if (true) {
- drag_speed = Vector2();
- drag_accum = Vector2();
- last_drag_accum = Vector2();
- drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
- drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
- drag_touching_deaccel = false;
- beyond_deadzone = false;
+ drag_speed = Vector2();
+ drag_accum = Vector2();
+ last_drag_accum = Vector2();
+ drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
+ drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
+ drag_touching_deaccel = false;
+ beyond_deadzone = false;
+ time_since_motion = 0;
+ if (drag_touching) {
+ set_physics_process_internal(true);
time_since_motion = 0;
- if (drag_touching) {
- set_physics_process_internal(true);
- time_since_motion = 0;
- }
}
} else {
@@ -170,7 +175,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
drag_accum -= motion;
- if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
+ if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
if (!beyond_deadzone) {
propagate_notification(NOTIFICATION_SCROLL_BEGIN);
emit_signal("scroll_started");
@@ -203,6 +208,9 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
+
+ if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll)
+ accept_event(); //accept event if scroll changed
}
void ScrollContainer::_update_scrollbar_position() {
@@ -245,7 +253,7 @@ void ScrollContainer::_notification(int p_what) {
size.y -= h_scroll->get_minimum_size().y;
if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) //scrolls may have been moved out for reasons
- size.x -= h_scroll->get_minimum_size().x;
+ size.x -= v_scroll->get_minimum_size().x;
for (int i = 0; i < get_child_count(); i++) {
@@ -270,7 +278,6 @@ void ScrollContainer::_notification(int p_what) {
}
if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
- r.size.height = size.height;
if (c->get_v_size_flags() & SIZE_EXPAND)
r.size.height = MAX(size.height, minsize.height);
else
@@ -368,12 +375,17 @@ void ScrollContainer::update_scrollbars() {
Ref<StyleBox> sb = get_stylebox("bg");
size -= sb->get_minimum_size();
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
+ Size2 hmin;
+ Size2 vmin;
+ if (scroll_h) hmin = h_scroll->get_combined_minimum_size();
+ if (scroll_v) vmin = v_scroll->get_combined_minimum_size();
Size2 min = child_max_size;
- if (!scroll_v || min.height <= size.height - hmin.height) {
+ bool hide_scroll_v = !scroll_v || min.height <= size.height - hmin.height;
+ bool hide_scroll_h = !scroll_h || min.width <= size.width - vmin.width;
+
+ if (hide_scroll_v) {
v_scroll->hide();
v_scroll->set_max(0);
@@ -382,11 +394,16 @@ void ScrollContainer::update_scrollbars() {
v_scroll->show();
v_scroll->set_max(min.height);
- v_scroll->set_page(size.height - hmin.height);
+ if (hide_scroll_h) {
+ v_scroll->set_page(size.height);
+ } else {
+ v_scroll->set_page(size.height - hmin.height);
+ }
+
scroll.y = v_scroll->get_value();
}
- if (!scroll_h || min.width <= size.width - vmin.width) {
+ if (hide_scroll_h) {
h_scroll->hide();
h_scroll->set_max(0);
@@ -395,7 +412,12 @@ void ScrollContainer::update_scrollbars() {
h_scroll->show();
h_scroll->set_max(min.width);
- h_scroll->set_page(size.width - vmin.width);
+ if (hide_scroll_v) {
+ h_scroll->set_page(size.width);
+ } else {
+ h_scroll->set_page(size.width - vmin.width);
+ }
+
scroll.x = h_scroll->get_value();
}
}
@@ -477,7 +499,7 @@ String ScrollContainer::get_configuration_warning() const {
}
if (found != 1)
- return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox,HBox,etc), or a Control and set the custom minimum size manually.");
+ return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.");
else
return "";
}
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index abef80294a..2ab169f4d0 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index cd0b06da81..a717420b9b 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 7949c7ca9b..89039f3112 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,6 @@
#ifndef SEPARATOR_H
#define SEPARATOR_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
#include "scene/gui/control.h"
class Separator : public Control {
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 6fcf96f611..400fdca082 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 7613a24e43..df0623ed50 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 147c0518ec..9f853cf0c8 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,15 @@
Size2 Slider::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("slider");
- Size2i ms = style->get_minimum_size() + style->get_center_size();
- return ms;
+ Size2i ss = style->get_minimum_size() + style->get_center_size();
+
+ Ref<Texture> grabber = get_icon("grabber");
+ Size2i rs = grabber->get_size();
+
+ if (orientation == HORIZONTAL)
+ return Size2i(ss.width, MAX(ss.height, rs.height));
+ else
+ return Size2i(MAX(ss.width, rs.width), ss.height);
}
void Slider::_gui_input(Ref<InputEvent> p_event) {
@@ -134,7 +141,11 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
void Slider::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
@@ -276,7 +287,6 @@ void Slider::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ticks_on_borders"), "set_ticks_on_borders", "get_ticks_on_borders");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
}
Slider::Slider(Orientation p_orientation) {
@@ -284,6 +294,7 @@ Slider::Slider(Orientation p_orientation) {
mouse_inside = false;
grab.active = false;
ticks = 0;
+ ticks_on_borders = false;
custom_step = -1;
editable = true;
scrollable = true;
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 4d02348159..d0ab7baecf 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2221923093..172c366c41 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "spin_box.h"
+#include "core/math/expression.h"
#include "core/os/input.h"
Size2 SpinBox::get_minimum_size() const {
@@ -40,7 +41,7 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
- String value = String::num(get_value(), Math::step_decimals(get_step()));
+ String value = String::num(get_value(), Math::range_step_decimals(get_step()));
if (prefix != "")
value = prefix + " " + value;
if (suffix != "")
@@ -50,15 +51,19 @@ void SpinBox::_value_changed(double) {
void SpinBox::_text_entered(const String &p_string) {
- /*
- if (!p_string.is_numeric())
+ Ref<Expression> expr;
+ expr.instance();
+ // Ignore the prefix and suffix in the expression
+ Error err = expr->parse(p_string.trim_prefix(prefix + " ").trim_suffix(" " + suffix));
+ if (err != OK) {
return;
- */
- String value = p_string;
- if (prefix != "" && p_string.begins_with(prefix))
- value = p_string.substr(prefix.length(), p_string.length() - prefix.length());
- set_value(value.to_double());
- _value_changed(0);
+ }
+
+ Variant value = expr->execute(Array(), NULL, false);
+ if (value.get_type() != Variant::NIL) {
+ set_value(value);
+ _value_changed(0);
+ }
}
LineEdit *SpinBox::get_line_edit() {
@@ -110,6 +115,9 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
range_click_timer->start();
line_edit->grab_focus();
+
+ drag.allowed = true;
+ drag.capture_pos = mb->get_position();
} break;
case BUTTON_RIGHT: {
@@ -133,14 +141,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
-
- //set_default_cursor_shape(CURSOR_VSIZE);
- Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
- drag.mouse_pos = cpos;
- }
-
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == 1) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
@@ -150,42 +151,38 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(drag.capture_pos);
}
+ drag.allowed = false;
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & 1) {
-
- Vector2 cpos = mm->get_position();
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
if (drag.enabled) {
- float diff_y = drag.mouse_pos.y - cpos.y;
- diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
- diff_y *= 0.1;
-
- drag.mouse_pos = cpos;
- drag.base_val = CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max());
-
- set_value(drag.base_val);
-
- } else if (drag.mouse_pos.distance_to(cpos) > 2) {
+ drag.diff_y += mm->get_relative().y;
+ float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
+ set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
+ } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
drag.enabled = true;
drag.base_val = get_value();
- drag.mouse_pos = cpos;
- drag.capture_pos = cpos;
+ drag.diff_y = 0;
}
}
}
void SpinBox::_line_edit_focus_exit() {
+ // discontinue because the focus_exit was caused by right-click context menu
+ if (line_edit->get_menu()->is_visible())
+ return;
+
_text_entered(line_edit->get_text());
}
-inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> icon) {
+inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> &icon) {
int w = icon->get_width();
if (w != last_w) {
@@ -217,6 +214,16 @@ void SpinBox::_notification(int p_what) {
}
}
+void SpinBox::set_align(LineEdit::Align p_align) {
+
+ line_edit->set_align(p_align);
+}
+
+LineEdit::Align SpinBox::get_align() const {
+
+ return line_edit->get_align();
+}
+
void SpinBox::set_suffix(const String &p_suffix) {
suffix = p_suffix;
@@ -253,6 +260,8 @@ void SpinBox::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed);
ClassDB::bind_method(D_METHOD("_gui_input"), &SpinBox::_gui_input);
ClassDB::bind_method(D_METHOD("_text_entered"), &SpinBox::_text_entered);
+ ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
+ ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix);
ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix);
@@ -264,6 +273,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("_line_edit_input"), &SpinBox::_line_edit_input);
ClassDB::bind_method(D_METHOD("_range_click_timeout"), &SpinBox::_range_click_timeout);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
@@ -276,6 +286,7 @@ SpinBox::SpinBox() {
add_child(line_edit);
line_edit->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
//connect("value_changed",this,"_value_changed");
line_edit->connect("text_entered", this, "_text_entered", Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", this, "_line_edit_focus_exit", Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 8863f44bef..9cf977d2d6 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,15 +54,15 @@ class SpinBox : public Range {
struct Drag {
float base_val;
+ bool allowed;
bool enabled;
- Vector2 from;
- Vector2 mouse_pos;
Vector2 capture_pos;
+ float diff_y;
} drag;
void _line_edit_focus_exit();
- inline void _adjust_width_for_icon(const Ref<Texture> icon);
+ inline void _adjust_width_for_icon(const Ref<Texture> &icon);
protected:
void _gui_input(const Ref<InputEvent> &p_event);
@@ -76,6 +76,9 @@ public:
virtual Size2 get_minimum_size() const;
+ void set_align(LineEdit::Align p_align);
+ LineEdit::Align get_align() const;
+
void set_editable(bool p_editable);
bool is_editable() const;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index c38c411333..e5d1844d39 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,39 +62,28 @@ void SplitContainer::_resort() {
// If we have only one element
if (!first || !second) {
if (first) {
- fit_child_in_rect(_getch(0), Rect2(Point2(), get_size()));
+ fit_child_in_rect(first, Rect2(Point2(), get_size()));
} else if (second) {
- fit_child_in_rect(_getch(1), Rect2(Point2(), get_size()));
+ fit_child_in_rect(second, Rect2(Point2(), get_size()));
}
return;
}
// Determine expanded children
- bool first_expanded = false;
- bool second_expanded = false;
- if (vertical) {
- first_expanded = first->get_v_size_flags() & SIZE_EXPAND;
- second_expanded = second->get_v_size_flags() & SIZE_EXPAND;
- } else {
- first_expanded = first->get_h_size_flags() & SIZE_EXPAND;
- second_expanded = second->get_h_size_flags() & SIZE_EXPAND;
- }
+ bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
+ bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
// Determine the separation between items
Ref<Texture> g = get_icon("grabber");
int sep = get_constant("separation");
- if (dragger_visibility == DRAGGER_HIDDEN_COLLAPSED) {
- sep = 0;
- } else {
- sep = MAX(sep, vertical ? g->get_height() : g->get_width());
- }
+ sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
// Compute the minimum size
Size2 ms_first = first->get_combined_minimum_size();
Size2 ms_second = second->get_combined_minimum_size();
+ // Compute the separator position without the split offset
float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
-
int no_offset_middle_sep = 0;
if (first_expanded && second_expanded) {
no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
@@ -104,12 +93,16 @@ void SplitContainer::_resort() {
no_offset_middle_sep = ms_first[axis];
}
+ // Compute the final middle separation
middle_sep = no_offset_middle_sep;
- middle_sep += (collapsed) ? 0 : split_offset;
- middle_sep = MIN(middle_sep, get_size()[axis] - ms_second[axis] - sep);
- middle_sep = MAX(middle_sep, ms_first[axis]);
if (!collapsed) {
- split_offset = middle_sep - no_offset_middle_sep;
+ int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
+ middle_sep += clamped_split_offset;
+ if (should_clamp_split_offset) {
+ split_offset = clamped_split_offset;
+ _change_notify("split_offset");
+ should_clamp_split_offset = false;
+ }
}
if (vertical) {
@@ -123,7 +116,6 @@ void SplitContainer::_resort() {
}
update();
- _change_notify("split_offset");
}
Size2 SplitContainer::get_minimum_size() const {
@@ -131,8 +123,8 @@ Size2 SplitContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
- int sep = get_constant("separation");
Ref<Texture> g = get_icon("grabber");
+ int sep = get_constant("separation");
sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
for (int i = 0; i < 2; i++) {
@@ -172,34 +164,35 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
- case NOTIFICATION_MOUSE_ENTER: {
-
- mouse_inside = true;
- update();
- } break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
- update();
+ if (get_constant("autohide"))
+ update();
} break;
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1))
return;
- if (collapsed || (!mouse_inside && get_constant("autohide")))
+ if (collapsed || (!dragging && !mouse_inside && get_constant("autohide")))
+ return;
+
+ if (dragger_visibility != DRAGGER_VISIBLE)
return;
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
Ref<Texture> tex = get_icon("grabber");
Size2 size = get_size();
- if (dragger_visibility == DRAGGER_VISIBLE) {
- if (vertical)
- draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
- else
- draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
- }
+ if (vertical)
+ draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
+ else
+ draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
} break;
}
}
@@ -245,9 +238,26 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && dragging) {
+ if (mm.is_valid()) {
+
+ bool mouse_inside_state = false;
+ if (vertical)
+ mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_constant("separation");
+ else
+ mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_constant("separation");
+
+ if (mouse_inside != mouse_inside_state) {
+
+ mouse_inside = mouse_inside_state;
+ if (get_constant("autohide"))
+ update();
+ }
+
+ if (!dragging)
+ return;
split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
+ should_clamp_split_offset = true;
queue_sort();
emit_signal("dragged", get_split_offset());
}
@@ -282,6 +292,7 @@ void SplitContainer::set_split_offset(int p_offset) {
return;
split_offset = p_offset;
+
queue_sort();
}
@@ -290,6 +301,12 @@ int SplitContainer::get_split_offset() const {
return split_offset;
}
+void SplitContainer::clamp_split_offset() {
+ should_clamp_split_offset = true;
+
+ queue_sort();
+}
+
void SplitContainer::set_collapsed(bool p_collapsed) {
if (collapsed == p_collapsed)
@@ -319,8 +336,10 @@ bool SplitContainer::is_collapsed() const {
void SplitContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input);
+
ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset);
ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset);
+ ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset);
ClassDB::bind_method(D_METHOD("set_collapsed", "collapsed"), &SplitContainer::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &SplitContainer::is_collapsed);
@@ -343,6 +362,7 @@ SplitContainer::SplitContainer(bool p_vertical) {
mouse_inside = false;
split_offset = 0;
+ should_clamp_split_offset = false;
middle_sep = 0;
vertical = p_vertical;
dragging = false;
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 321f7fd3b7..97838e19a3 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
class SplitContainer : public Container {
- GDCLASS(SplitContainer, Container)
+ GDCLASS(SplitContainer, Container);
public:
enum DraggerVisibility {
@@ -45,9 +45,10 @@ public:
};
private:
- bool vertical;
+ bool should_clamp_split_offset;
int split_offset;
int middle_sep;
+ bool vertical;
bool dragging;
int drag_from;
int drag_ofs;
@@ -67,6 +68,7 @@ protected:
public:
void set_split_offset(int p_offset);
int get_split_offset() const;
+ void clamp_split_offset();
void set_collapsed(bool p_collapsed);
bool is_collapsed() const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4c354768fe..a29ba36bad 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,15 +86,15 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("pre_popup_pressed");
Vector2 popup_pos = get_global_position();
- popup_pos.x += size.width - popup->get_size().width;
- popup_pos.y += menu->get_height();
+ popup_pos.x += size.width * get_global_transform().get_scale().x - popup->get_size().width * popup->get_global_transform().get_scale().x;
+ popup_pos.y += menu->get_height() * get_global_transform().get_scale().y;
popup->set_global_position(popup_pos);
popup->popup();
return;
}
- // Do not activate tabs when tabs is empty
+ // Do not activate tabs when tabs is empty.
if (get_tab_count() == 0)
return;
@@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Activate the clicked tab.
pos.x -= tabs_ofs_cache;
for (int i = first_tab_cache; i <= last_tab_cache; i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (pos.x < tab_width) {
if (!get_tab_disabled(i)) {
@@ -137,12 +140,87 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
pos.x -= tab_width;
}
}
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+
+ Point2 pos(mm->get_position().x, mm->get_position().y);
+ Size2 size = get_size();
+
+ // Mouse must be on tabs in the tab header area.
+ if (pos.x < tabs_ofs_cache || pos.y > _get_top_margin()) {
+
+ if (menu_hovered || highlight_arrow > -1) {
+ menu_hovered = false;
+ highlight_arrow = -1;
+ update();
+ }
+ return;
+ }
+
+ Ref<Texture> menu = get_icon("menu");
+ if (popup) {
+
+ if (pos.x >= size.width - menu->get_width()) {
+ if (!menu_hovered) {
+ menu_hovered = true;
+ highlight_arrow = -1;
+ update();
+ return;
+ }
+ } else if (menu_hovered) {
+ menu_hovered = false;
+ update();
+ }
+
+ if (menu_hovered) {
+ return;
+ }
+ }
+
+ // Do not activate tabs when tabs is empty.
+ if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) {
+ highlight_arrow = -1;
+ update();
+ return;
+ }
+
+ int popup_ofs = 0;
+ if (popup) {
+ popup_ofs = menu->get_width();
+ }
+
+ Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> decrement = get_icon("decrement");
+ if (pos.x >= size.width - increment->get_width() - popup_ofs) {
+
+ if (highlight_arrow != 1) {
+ highlight_arrow = 1;
+ update();
+ }
+ } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
+
+ if (highlight_arrow != 0) {
+ highlight_arrow = 0;
+ update();
+ }
+ } else if (highlight_arrow > -1) {
+ highlight_arrow = -1;
+ update();
+ }
+ }
}
void TabContainer::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_RESIZED: {
Vector<Control *> tabs = _get_tabs();
@@ -178,7 +256,6 @@ void TabContainer::_notification(int p_what) {
first_tab_cache--;
}
} break;
-
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
@@ -196,9 +273,11 @@ void TabContainer::_notification(int p_what) {
Ref<StyleBox> tab_fg = get_stylebox("tab_fg");
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> increment_hl = get_icon("increment_highlight");
Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture> decrement_hl = get_icon("decrement_highlight");
Ref<Texture> menu = get_icon("menu");
- Ref<Texture> menu_hl = get_icon("menu_hl");
+ Ref<Texture> menu_hl = get_icon("menu_highlight");
Ref<Font> font = get_font("font");
Color font_color_fg = get_color("font_color_fg");
Color font_color_bg = get_color("font_color_bg");
@@ -216,6 +295,9 @@ void TabContainer::_notification(int p_what) {
// Check if all tabs would fit into the header area.
int all_tabs_width = 0;
for (int i = 0; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
all_tabs_width += tab_width;
@@ -241,6 +323,9 @@ void TabContainer::_notification(int p_what) {
all_tabs_width = 0;
Vector<int> tab_widths;
for (int i = first_tab_cache; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0)
break;
@@ -267,6 +352,9 @@ void TabContainer::_notification(int p_what) {
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
Ref<StyleBox> tab_style;
Color font_color;
if (get_tab_disabled(i + first_tab_cache)) {
@@ -287,7 +375,7 @@ void TabContainer::_notification(int p_what) {
// Draw the tab contents.
Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
int top_margin = tab_style->get_margin(MARGIN_TOP);
@@ -316,7 +404,7 @@ void TabContainer::_notification(int p_what) {
x = get_size().width;
if (popup) {
x -= menu->get_width();
- if (mouse_x_cache > x)
+ if (menu_hovered)
menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
else
menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
@@ -324,21 +412,26 @@ void TabContainer::_notification(int p_what) {
// Draw the navigation buttons.
if (buttons_visible_cache) {
- int y_center = header_height / 2;
x -= increment->get_width();
- increment->draw(canvas,
- Point2(x, y_center - (increment->get_height() / 2)),
- Color(1, 1, 1, last_tab_cache < tabs.size() - 1 ? 1.0 : 0.5));
+ if (last_tab_cache < tabs.size() - 1) {
+ draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2));
+ } else {
+ draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
+ }
x -= decrement->get_width();
- decrement->draw(canvas,
- Point2(x, y_center - (decrement->get_height() / 2)),
- Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5));
+ if (first_tab_cache > 0) {
+ draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2));
+ } else {
+ draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
+ }
}
} break;
case NOTIFICATION_THEME_CHANGED: {
- call_deferred("_on_theme_changed"); //wait until all changed theme
+
+ minimum_size_changed();
+ call_deferred("_on_theme_changed"); // Wait until all changed theme.
} break;
}
}
@@ -349,11 +442,19 @@ void TabContainer::_on_theme_changed() {
}
}
+void TabContainer::_on_mouse_exited() {
+ if (menu_hovered || highlight_arrow > -1) {
+ menu_hovered = false;
+ highlight_arrow = -1;
+ update();
+ }
+}
+
int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_toplevel())
+ if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index))
return 0;
// Get the width of the text displayed on the tab.
@@ -718,6 +819,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
+ update();
}
String TabContainer::get_tab_title(int p_tab) const {
@@ -735,6 +837,7 @@ void TabContainer::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_icon", p_icon);
+ update();
}
Ref<Texture> TabContainer::get_tab_icon(int p_tab) const {
@@ -764,6 +867,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const {
return false;
}
+void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND(!child);
+ child->set_meta("_tab_hidden", p_hidden);
+ update();
+ for (int i = 0; i < get_tab_count(); i++) {
+ int try_tab = (p_tab + 1 + i) % get_tab_count();
+ if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
+ continue;
+ }
+
+ set_current_tab(try_tab);
+ return;
+ }
+
+ //assumed no other tab can be switched to, just hide
+ child->hide();
+}
+
+bool TabContainer::get_tab_hidden(int p_tab) const {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND_V(!child, false);
+ if (child->has_meta("_tab_hidden"))
+ return child->get_meta("_tab_hidden");
+ else
+ return false;
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Vector<Control *> tabs = _get_tabs();
@@ -790,7 +923,7 @@ Size2 TabContainer::get_minimum_size() const {
Control *c = tabs[i];
- if (!c->is_visible_in_tree())
+ if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size)
continue;
Size2 cms = c->get_combined_minimum_size();
@@ -837,6 +970,14 @@ int TabContainer::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
+ use_hidden_tabs_for_min_size = p_use_hidden_tabs;
+}
+
+bool TabContainer::get_use_hidden_tabs_for_min_size() const {
+ return use_hidden_tabs_for_min_size;
+}
+
void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input);
@@ -863,8 +1004,12 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group);
+ ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
+ ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
+
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
+ ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &TabContainer::_on_mouse_exited);
ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
@@ -875,6 +1020,7 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
BIND_ENUM_CONSTANT(ALIGN_LEFT);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
@@ -886,13 +1032,17 @@ TabContainer::TabContainer() {
first_tab_cache = 0;
last_tab_cache = 0;
buttons_visible_cache = false;
+ menu_hovered = false;
+ highlight_arrow = -1;
tabs_ofs_cache = 0;
current = 0;
previous = 0;
- mouse_x_cache = 0;
align = ALIGN_CENTER;
tabs_visible = true;
popup = NULL;
drag_to_rearrange_enabled = false;
tabs_rearrange_group = -1;
+ use_hidden_tabs_for_min_size = false;
+
+ connect("mouse_exited", this, "_on_mouse_exited");
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 8a3c9d2bb2..0c17ebc3ae 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,6 @@ public:
};
private:
- int mouse_x_cache;
int first_tab_cache;
int tabs_ofs_cache;
int last_tab_cache;
@@ -54,16 +53,20 @@ private:
int previous;
bool tabs_visible;
bool buttons_visible_cache;
+ bool menu_hovered;
+ int highlight_arrow;
TabAlign align;
Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
Popup *popup;
bool drag_to_rearrange_enabled;
+ bool use_hidden_tabs_for_min_size;
int tabs_rearrange_group;
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _on_mouse_exited();
void _update_current_tab();
protected:
@@ -96,6 +99,9 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool get_tab_hidden(int p_tab) const;
+
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
@@ -115,6 +121,8 @@ public:
bool get_drag_to_rearrange_enabled() const;
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs);
+ bool get_use_hidden_tabs_for_min_size() const;
TabContainer();
};
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index c56b7d0f26..c24f15384b 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ Size2 Tabs::get_minimum_size() const {
ms.width += get_constant("hseparation");
}
- ms.width += font->get_string_size(tabs[i].text).width;
+ ms.width += Math::ceil(font->get_string_size(tabs[i].xl_text).width);
if (tabs[i].disabled)
ms.width += tab_disabled->get_minimum_size().width;
@@ -106,41 +106,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- // test hovering to display right or close button
- int hover_now = -1;
- int hover_buttons = -1;
- for (int i = 0; i < tabs.size(); i++) {
-
- if (i < offset)
- continue;
-
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(pos)) {
- hover_now = i;
- }
- if (tabs[i].rb_rect.has_point(pos)) {
- rb_hover = i;
- cb_hover = -1;
- hover_buttons = i;
- break;
- } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
- cb_hover = i;
- rb_hover = -1;
- hover_buttons = i;
- break;
- }
- }
- if (hover != hover_now) {
- hover = hover_now;
- emit_signal("tab_hover", hover);
- }
-
- if (hover_buttons == -1) { // no hover
- rb_hover = hover_buttons;
- cb_hover = hover_buttons;
- }
+ _update_hover();
update();
-
return;
}
@@ -255,17 +222,17 @@ void Tabs::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_MOUSE_EXIT: {
- rb_hover = -1;
- cb_hover = -1;
- hover = -1;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ for (int i = 0; i < tabs.size(); ++i) {
+ tabs.write[i].xl_text = tr(tabs[i].text);
+ }
+ minimum_size_changed();
update();
} break;
case NOTIFICATION_RESIZED: {
_update_cache();
_ensure_no_over_offset();
ensure_tab_visible(current);
-
} break;
case NOTIFICATION_DRAW: {
_update_cache();
@@ -354,7 +321,7 @@ void Tabs::_notification(int p_what) {
w += icon->get_width() + get_constant("hseparation");
}
- font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].text, col, tabs[i].size_text);
+ font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].xl_text, col, tabs[i].size_text);
w += tabs[i].size_text;
@@ -427,7 +394,6 @@ void Tabs::_notification(int p_what) {
} else {
buttons_visible = false;
}
-
} break;
}
}
@@ -472,6 +438,7 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+ tabs.write[p_tab].xl_text = tr(p_title);
update();
minimum_size_changed();
}
@@ -522,6 +489,48 @@ Ref<Texture> Tabs::get_tab_right_button(int p_tab) const {
return tabs[p_tab].right_button;
}
+void Tabs::_update_hover() {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ const Point2 &pos = get_local_mouse_position();
+ // test hovering to display right or close button
+ int hover_now = -1;
+ int hover_buttons = -1;
+ for (int i = 0; i < tabs.size(); i++) {
+
+ if (i < offset)
+ continue;
+
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(pos)) {
+ hover_now = i;
+ }
+ if (tabs[i].rb_rect.has_point(pos)) {
+ rb_hover = i;
+ cb_hover = -1;
+ hover_buttons = i;
+ break;
+ } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
+ cb_hover = i;
+ rb_hover = -1;
+ hover_buttons = i;
+ break;
+ }
+ }
+ if (hover != hover_now) {
+ hover = hover_now;
+ emit_signal("tab_hover", hover);
+ }
+
+ if (hover_buttons == -1) { // no hover
+ rb_hover = hover_buttons;
+ cb_hover = hover_buttons;
+ }
+}
+
void Tabs::_update_cache() {
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
@@ -538,7 +547,7 @@ void Tabs::_update_cache() {
for (int i = 0; i < tabs.size(); i++) {
tabs.write[i].ofs_cache = mw;
tabs.write[i].size_cache = get_tab_width(i);
- tabs.write[i].size_text = font->get_string_size(tabs[i].text).width;
+ tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].xl_text).width);
mw += tabs[i].size_cache;
if (tabs[i].size_cache <= min_width || i == current) {
size_fixed += tabs[i].size_cache;
@@ -586,10 +595,20 @@ void Tabs::_update_cache() {
}
}
+void Tabs::_on_mouse_exited() {
+
+ rb_hover = -1;
+ cb_hover = -1;
+ hover = -1;
+ highlight_arrow = -1;
+ update();
+}
+
void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
Tab t;
t.text = p_str;
+ t.xl_text = tr(p_str);
t.icon = p_icon;
t.disabled = false;
t.ofs_cache = 0;
@@ -597,6 +616,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
tabs.push_back(t);
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
}
@@ -604,6 +624,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
void Tabs::clear_tabs() {
tabs.clear();
current = 0;
+ call_deferred("_update_hover");
update();
}
@@ -614,6 +635,7 @@ void Tabs::remove_tab(int p_idx) {
if (current >= p_idx)
current--;
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
@@ -642,7 +664,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) {
tf->set_texture(tabs[tab_over].icon);
drag_preview->add_child(tf);
}
- Label *label = memnew(Label(tabs[tab_over].text));
+ Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
if (!tabs[tab_over].right_button.is_null()) {
TextureRect *tf = memnew(TextureRect);
@@ -791,7 +813,7 @@ int Tabs::get_tab_width(int p_idx) const {
x += get_constant("hseparation");
}
- x += font->get_string_size(tabs[p_idx].text).width;
+ x += Math::ceil(font->get_string_size(tabs[p_idx].xl_text).width);
if (tabs[p_idx].disabled)
x += tab_disabled->get_minimum_size().width;
@@ -878,6 +900,8 @@ void Tabs::ensure_tab_visible(int p_idx) {
}
Rect2 Tabs::get_tab_rect(int p_tab) const {
+
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), Rect2());
return Rect2(tabs[p_tab].ofs_cache, 0, tabs[p_tab].size_cache, get_size().height);
}
@@ -931,6 +955,8 @@ bool Tabs::get_select_with_rmb() const {
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
+ ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
+ ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &Tabs::_on_mouse_exited);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
@@ -970,7 +996,7 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
@@ -1007,4 +1033,6 @@ Tabs::Tabs() {
hover = -1;
drag_to_rearrange_enabled = false;
tabs_rearrange_group = -1;
+
+ connect("mouse_exited", this, "_on_mouse_exited");
}
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index e204f4364b..0edf2fedc1 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,7 @@ private:
struct Tab {
String text;
+ String xl_text;
Ref<Texture> icon;
int ofs_cache;
bool disabled;
@@ -89,7 +90,7 @@ private:
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
- int hover; // hovered tab
+ int hover; // Hovered tab.
int min_width;
bool scrolling_enabled;
bool drag_to_rearrange_enabled;
@@ -97,8 +98,12 @@ private:
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
+
+ void _update_hover();
void _update_cache();
+ void _on_mouse_exited();
+
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index a9566d9387..e2bb4e3e91 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "core/script_language.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
@@ -50,7 +51,7 @@ inline bool _is_symbol(CharType c) {
static bool _is_text_char(CharType c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
+ return !is_symbol(c);
}
static bool _is_whitespace(CharType c) {
@@ -104,6 +105,13 @@ static CharType _get_right_pair_symbol(CharType c) {
return 0;
}
+static int _find_first_non_whitespace_column_of_line(const String &line) {
+ int left = 0;
+ while (left < line.length() && _is_whitespace(line[left]))
+ left++;
+ return left;
+}
+
void TextEdit::Text::set_font(const Ref<Font> &p_font) {
font = p_font;
@@ -121,7 +129,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
int len = text[p_line].data.length();
const CharType *str = text[p_line].data.c_str();
- //update width
+ // Update width.
for (int i = 0; i < len; i++) {
w += get_char_width(str[i], str[i + 1], w);
@@ -131,7 +139,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
text.write[p_line].wrap_amount_cache = -1;
- //update regions
+ // Update regions.
text.write[p_line].region_info.clear();
@@ -140,7 +148,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
if (!_is_symbol(str[i]))
continue;
if (str[i] == '\\') {
- i++; //skip quoted anything
+ i++; // Skip quoted anything.
continue;
}
@@ -267,7 +275,7 @@ void TextEdit::Text::clear() {
}
int TextEdit::Text::get_max_width(bool p_exclude_hidden) const {
- //quite some work.. but should be fast enough.
+ // Quite some work, but should be fast enough.
int max = 0;
for (int i = 0; i < text.size(); i++) {
@@ -292,6 +300,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) {
line.marked = false;
line.safe = false;
line.breakpoint = false;
+ line.bookmark = false;
line.hidden = false;
line.width_cache = -1;
line.wrap_amount_cache = -1;
@@ -314,7 +323,7 @@ int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const {
if (left == 0)
w = tab_w;
else
- w = tab_w - px % tab_w; // is right...
+ w = tab_w - px % tab_w; // Is right.
} else {
w = font->get_char_size(c, next_c).width;
@@ -334,46 +343,49 @@ void TextEdit::_update_scrollbars() {
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
- int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
-
int total_rows = get_total_visible_rows();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
- int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
int total_width = text.get_max_width(true) + vmin.x;
if (line_numbers)
total_width += cache.line_number_w;
- if (draw_breakpoint_gutter) {
+ if (draw_breakpoint_gutter || draw_bookmark_gutter) {
total_width += cache.breakpoint_gutter_width;
}
+ if (draw_info_gutter) {
+ total_width += cache.info_gutter_width;
+ }
+
if (draw_fold_gutter) {
total_width += cache.fold_gutter_width;
}
+ if (draw_minimap) {
+ total_width += cache.minimap_width;
+ }
+
bool use_hscroll = true;
bool use_vscroll = true;
+ // Thanks yessopie for this clever bit of logic.
if (total_rows <= visible_rows && total_width <= visible_width) {
- //thanks yessopie for this clever bit of logic
+
use_hscroll = false;
use_vscroll = false;
-
} else {
- if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) {
- //thanks yessopie for this clever bit of logic
+ if (total_rows > visible_rows && total_width <= visible_width) {
use_hscroll = false;
}
- if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) {
- //thanks yessopie for this clever bit of logic
+ if (total_rows <= visible_rows && total_width > visible_width) {
use_vscroll = false;
}
}
@@ -397,6 +409,7 @@ void TextEdit::_update_scrollbars() {
cursor.line_ofs = 0;
cursor.wrap_ofs = 0;
v_scroll->set_value(0);
+ v_scroll->set_max(0);
v_scroll->hide();
}
@@ -415,6 +428,7 @@ void TextEdit::_update_scrollbars() {
cursor.x_ofs = 0;
h_scroll->set_value(0);
+ h_scroll->set_max(0);
h_scroll->hide();
}
@@ -447,6 +461,7 @@ void TextEdit::_click_selection_held() {
}
void TextEdit::_update_selection_mode_pointer() {
+ dragging_selection = true;
Point2 mp = get_local_mouse_position();
int row, col;
@@ -462,6 +477,7 @@ void TextEdit::_update_selection_mode_pointer() {
}
void TextEdit::_update_selection_mode_word() {
+ dragging_selection = true;
Point2 mp = get_local_mouse_position();
int row, col;
@@ -469,7 +485,7 @@ void TextEdit::_update_selection_mode_word() {
String line = text[row];
int beg = CLAMP(col, 0, line.length());
- // if its the first selection and on whitespace make sure we grab the word instead..
+ // If its the first selection and on whitespace make sure we grab the word instead.
if (!selection.active) {
while (beg > 0 && line[beg] <= 32) {
beg--;
@@ -478,7 +494,7 @@ void TextEdit::_update_selection_mode_word() {
int end = beg;
bool symbol = beg < line.length() && _is_symbol(line[beg]);
- // get the word end and begin points
+ // Get the word end and begin points.
while (beg > 0 && line[beg - 1] > 32 && (symbol == _is_symbol(line[beg - 1]))) {
beg--;
}
@@ -489,7 +505,7 @@ void TextEdit::_update_selection_mode_word() {
end += 1;
}
- // initial selection
+ // Initial selection.
if (!selection.active) {
select(row, beg, row, end);
selection.selecting_column = beg;
@@ -518,6 +534,7 @@ void TextEdit::_update_selection_mode_word() {
}
void TextEdit::_update_selection_mode_line() {
+ dragging_selection = true;
Point2 mp = get_local_mouse_position();
int row, col;
@@ -525,11 +542,11 @@ void TextEdit::_update_selection_mode_line() {
col = 0;
if (row < selection.selecting_line) {
- // cursor is above us
+ // Cursor is above us.
cursor_set_line(row - 1, false);
selection.selecting_column = text[selection.selecting_line].length();
} else {
- // cursor is below us
+ // Cursor is below us.
cursor_set_line(row + 1, false);
selection.selecting_column = 0;
col = text[row].length();
@@ -542,26 +559,79 @@ void TextEdit::_update_selection_mode_line() {
click_select_held->start();
}
+void TextEdit::_update_minimap_click() {
+ Point2 mp = get_local_mouse_position();
+
+ int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT);
+ if (!dragging_minimap && (mp.x < xmargin_end - minimap_width || mp.y > xmargin_end)) {
+ minimap_clicked = false;
+ return;
+ }
+ minimap_clicked = true;
+ dragging_minimap = true;
+
+ int row;
+ _get_minimap_mouse_row(Point2i(mp.x, mp.y), row);
+
+ if (row >= get_first_visible_line() && (row < get_last_visible_line() || row >= (text.size() - 1))) {
+ minimap_scroll_ratio = v_scroll->get_as_ratio();
+ minimap_scroll_click_pos = mp.y;
+ can_drag_minimap = true;
+ return;
+ }
+
+ int wi;
+ int first_line = row - num_lines_from_rows(row, 0, -get_visible_rows() / 2, wi) + 1;
+ double delta = get_scroll_pos_for_line(first_line, wi) - get_v_scroll();
+ if (delta < 0) {
+ _scroll_up(-delta);
+ } else {
+ _scroll_down(delta);
+ }
+}
+
+void TextEdit::_update_minimap_drag() {
+
+ if (!can_drag_minimap) {
+ return;
+ }
+
+ int control_height = _get_control_height();
+ int scroll_height = v_scroll->get_max() * (minimap_char_size.y + minimap_line_spacing);
+ if (control_height > scroll_height) {
+ control_height = scroll_height;
+ }
+
+ Point2 mp = get_local_mouse_position();
+ double diff = (mp.y - minimap_scroll_click_pos) / control_height;
+ v_scroll->set_as_ratio(minimap_scroll_ratio + diff);
+}
+
void TextEdit::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
_update_caches();
if (cursor_changed_dirty)
MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit");
if (text_changed_dirty)
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
- update_wrap_at();
+ _update_wrap_at();
} break;
case NOTIFICATION_RESIZED: {
-
_update_scrollbars();
- update_wrap_at();
+ _update_wrap_at();
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible()) {
+ call_deferred("_update_scrollbars");
+ call_deferred("_update_wrap_at");
+ }
} break;
case NOTIFICATION_THEME_CHANGED: {
-
_update_caches();
+ _update_wrap_at();
+ syntax_highlighting_cache.clear();
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
window_has_focus = true;
@@ -577,33 +647,48 @@ void TextEdit::_notification(int p_what) {
if (scrolling && get_v_scroll() != target_v_scroll) {
double target_y = target_v_scroll - get_v_scroll();
double dist = sqrt(target_y * target_y);
- double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time();
+ // To ensure minimap is responsive override the speed setting.
+ double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
set_v_scroll(target_v_scroll);
scrolling = false;
+ minimap_clicked = false;
set_physics_process_internal(false);
} else {
set_v_scroll(get_v_scroll() + vel);
}
} else {
scrolling = false;
+ minimap_clicked = false;
set_physics_process_internal(false);
}
} break;
case NOTIFICATION_DRAW: {
+ if (first_draw) {
+ // Size may not be the final one, so attempts to ensure cursor was visible may have failed.
+ adjust_viewport_to_cursor();
+ first_draw = false;
+ }
Size2 size = get_size();
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
}
- if (draw_breakpoint_gutter) {
+ if (draw_breakpoint_gutter || draw_bookmark_gutter) {
breakpoint_gutter_width = (get_row_height() * 55) / 100;
cache.breakpoint_gutter_width = breakpoint_gutter_width;
} else {
cache.breakpoint_gutter_width = 0;
}
+ if (draw_info_gutter) {
+ info_gutter_width = (get_row_height());
+ cache.info_gutter_width = info_gutter_width;
+ } else {
+ cache.info_gutter_width = 0;
+ }
+
if (draw_fold_gutter) {
fold_gutter_width = (get_row_height() * 55) / 100;
cache.fold_gutter_width = fold_gutter_width;
@@ -611,6 +696,11 @@ void TextEdit::_notification(int p_what) {
cache.fold_gutter_width = 0;
}
+ cache.minimap_width = 0;
+ if (draw_minimap) {
+ cache.minimap_width = minimap_width;
+ }
+
int line_number_char_count = 0;
{
@@ -633,14 +723,13 @@ void TextEdit::_notification(int p_what) {
RID ci = get_canvas_item();
VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
- int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
- //let's do it easy for now:
+ int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
+
+ int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT) - cache.minimap_width;
+ // Let's do it easy for now.
cache.style_normal->draw(ci, Rect2(Point2(), size));
- float readonly_alpha = 1.0; // used to set the input text color when in read-only mode
if (readonly) {
cache.style_readonly->draw(ci, Rect2(Point2(), size));
- readonly_alpha = .5;
draw_caret = false;
}
if (has_focus())
@@ -650,10 +739,7 @@ void TextEdit::_notification(int p_what) {
int visible_rows = get_visible_rows() + 1;
- int tab_w = cache.font->get_char_size(' ').width * indent_size;
-
- Color color = cache.font_color;
- color.a *= readonly_alpha;
+ Color color = readonly ? cache.font_color_readonly : cache.font_color;
if (syntax_coloring) {
if (cache.background_color.a > 0.01) {
@@ -661,6 +747,13 @@ void TextEdit::_notification(int p_what) {
}
}
+ if (line_length_guideline) {
+ int x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
+ if (x > xmargin_beg && x < xmargin_end) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
+ }
+ }
+
int brace_open_match_line = -1;
int brace_open_match_column = -1;
bool brace_open_matching = false;
@@ -670,10 +763,10 @@ void TextEdit::_notification(int p_what) {
bool brace_close_matching = false;
bool brace_close_mismatch = false;
- if (brace_matching_enabled) {
+ if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
- //check for open
+ // Check for open.
CharType c = text[cursor.line][cursor.column];
CharType closec = 0;
@@ -695,7 +788,7 @@ void TextEdit::_notification(int p_what) {
for (int j = from; j < text[i].length(); j++) {
CharType cc = text[i][j];
- //ignore any brackets inside a string
+ // Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
CharType quotation = cc;
do {
@@ -704,7 +797,7 @@ void TextEdit::_notification(int p_what) {
break;
}
cc = text[i][j];
- //skip over escaped quotation marks inside strings
+ // Skip over escaped quotation marks inside strings.
if (cc == '\\') {
bool escaped = true;
while (j + 1 < text[i].length() && text[i][j + 1] == '\\') {
@@ -761,7 +854,7 @@ void TextEdit::_notification(int p_what) {
for (int j = from; j >= 0; j--) {
CharType cc = text[i][j];
- //ignore any brackets inside a string
+ // Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
CharType quotation = cc;
do {
@@ -770,7 +863,7 @@ void TextEdit::_notification(int p_what) {
break;
}
cc = text[i][j];
- //skip over escaped quotation marks inside strings
+ // Skip over escaped quotation marks inside strings.
if (cc == quotation) {
bool escaped = false;
while (j - 1 >= 0 && text[i][j - 1] == '\\') {
@@ -807,19 +900,170 @@ void TextEdit::_notification(int p_what) {
}
Point2 cursor_pos;
+ int cursor_insert_offset_y = 0;
- // get the highlighted words
+ // Get the highlighted words.
String highlighted_text = get_selection_text();
+ // Check if highlighted words contains only whitespaces (tabs or spaces).
+ bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
+
String line_num_padding = line_numbers_zero_padded ? "0" : " ";
int cursor_wrap_index = get_cursor_wrap_index();
FontDrawer drawer(cache.font, Color(1, 1, 1));
- int line = get_first_visible_line() - 1;
+ int first_visible_line = get_first_visible_line() - 1;
int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
- draw_amount += times_line_wraps(line + 1);
+ draw_amount += times_line_wraps(first_visible_line + 1);
+
+ // minimap
+ if (draw_minimap) {
+ int minimap_visible_lines = _get_minimap_visible_rows();
+ int minimap_line_height = (minimap_char_size.y + minimap_line_spacing);
+ int minimap_tab_size = minimap_char_size.x * indent_size;
+
+ // calculate viewport size and y offset
+ int viewport_height = (draw_amount - 1) * minimap_line_height;
+ int control_height = _get_control_height() - viewport_height;
+ int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
+
+ // calculate the first line.
+ int num_lines_before = round((viewport_offset_y) / minimap_line_height);
+ int wi;
+ int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line;
+ if (minimap_line >= 0) {
+ minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi);
+ minimap_line -= (smooth_scroll_enabled ? 1 : 0);
+ }
+ int minimap_draw_amount = minimap_visible_lines + times_line_wraps(minimap_line + 1);
+
+ // draw the minimap
+ Color viewport_color = (cache.background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, cache.minimap_width, viewport_height), viewport_color);
+ for (int i = 0; i < minimap_draw_amount; i++) {
+
+ minimap_line++;
+
+ if (minimap_line < 0 || minimap_line >= (int)text.size()) {
+ break;
+ }
+
+ while (is_line_hidden(minimap_line)) {
+ minimap_line++;
+ if (minimap_line < 0 || minimap_line >= (int)text.size()) {
+ break;
+ }
+ }
+
+ Map<int, HighlighterInfo> color_map;
+ if (syntax_coloring) {
+ color_map = _get_line_syntax_highlighting(minimap_line);
+ }
+
+ Color current_color = cache.font_color;
+ if (readonly) {
+ current_color = cache.font_color_readonly;
+ }
+
+ Vector<String> wrap_rows = get_wrap_rows_text(minimap_line);
+ int line_wrap_amount = times_line_wraps(minimap_line);
+ int last_wrap_column = 0;
+
+ for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) {
+ if (line_wrap_index != 0) {
+ i++;
+ if (i >= minimap_draw_amount)
+ break;
+ }
+
+ const String &str = wrap_rows[line_wrap_index];
+ int indent_px = line_wrap_index != 0 ? get_indent_level(minimap_line) : 0;
+ if (indent_px >= wrap_at) {
+ indent_px = 0;
+ }
+ indent_px = minimap_char_size.x * indent_px;
+
+ if (line_wrap_index > 0) {
+ last_wrap_column += wrap_rows[line_wrap_index - 1].length();
+ }
+
+ if (minimap_line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), i * 3, cache.minimap_width, 2), cache.current_line_color);
+ }
+
+ Color previous_color;
+ int characters = 0;
+ int tabs = 0;
+ for (int j = 0; j < str.length(); j++) {
+ if (syntax_coloring) {
+ if (color_map.has(last_wrap_column + j)) {
+ current_color = color_map[last_wrap_column + j].color;
+ if (readonly) {
+ current_color.a = cache.font_color_readonly.a;
+ }
+ }
+ color = current_color;
+ }
+
+ if (j == 0) {
+ previous_color = color;
+ }
+
+ int xpos = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * j)) + tabs;
+ bool out_of_bounds = (xpos >= xmargin_end + cache.minimap_width);
+
+ bool is_whitespace = _is_whitespace(str[j]);
+ if (!is_whitespace) {
+ characters++;
+
+ if (j < str.length() - 1 && color == previous_color && !out_of_bounds) {
+ continue;
+ }
+
+ // If we've changed colour we are at the start of a new section, therefore we need to go back to the end
+ // of the previous section to draw it, we'll also add the character back on.
+ if (color != previous_color) {
+ characters--;
+ j--;
+
+ if (str[j] == '\t') {
+ tabs -= minimap_tab_size;
+ }
+ }
+ }
+
+ if (characters > 0) {
+ previous_color.a *= 0.6;
+ // take one for zero indexing, and if we hit whitespace / the end of a word.
+ int chars = MAX(0, (j - (characters - 1)) - (is_whitespace ? 1 : 0)) + 1;
+ int char_x_ofs = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * chars)) + tabs;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_x_ofs, minimap_line_height * i), Point2(minimap_char_size.x * characters, minimap_char_size.y)), previous_color);
+ }
+
+ if (out_of_bounds) {
+ break;
+ }
+
+ // re-adjust if we went backwards.
+ if (color != previous_color && !is_whitespace) {
+ characters++;
+ }
+
+ if (str[j] == '\t') {
+ tabs += minimap_tab_size;
+ }
+
+ previous_color = color;
+ characters = 0;
+ }
+ }
+ }
+ }
+
+ // draw main text
+ int line = first_visible_line;
for (int i = 0; i < draw_amount; i++) {
line++;
@@ -843,17 +1087,14 @@ void TextEdit::_notification(int p_what) {
if (syntax_coloring) {
color_map = _get_line_syntax_highlighting(line);
}
- // ensure we at least use the font color
- Color current_color = cache.font_color;
- if (readonly) {
- current_color.a *= readonly_alpha;
- }
+ // Ensure we at least use the font color.
+ Color current_color = readonly ? cache.font_color_readonly : cache.font_color;
bool underlined = false;
+ Vector<String> wrap_rows = get_wrap_rows_text(line);
int line_wrap_amount = times_line_wraps(line);
int last_wrap_column = 0;
- Vector<String> wrap_rows = get_wrap_rows_text(line);
for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) {
if (line_wrap_index != 0) {
@@ -864,6 +1105,9 @@ void TextEdit::_notification(int p_what) {
const String &str = wrap_rows[line_wrap_index];
int indent_px = line_wrap_index != 0 ? get_indent_level(line) * cache.font->get_char_size(' ').width : 0;
+ if (indent_px >= wrap_at) {
+ indent_px = 0;
+ }
if (line_wrap_index > 0)
last_wrap_column += wrap_rows[line_wrap_index - 1].length();
@@ -884,7 +1128,7 @@ void TextEdit::_notification(int p_what) {
if (smooth_scroll_enabled)
ofs_y += (-get_v_scroll_offset()) * get_row_height();
- // check if line contains highlighted word
+ // Check if line contains highlighted word.
int highlighted_text_col = -1;
int search_text_col = -1;
int highlighted_word_col = -1;
@@ -906,25 +1150,25 @@ void TextEdit::_notification(int p_what) {
}
if (str.length() == 0) {
- // draw line background if empty as we won't loop at at all
+ // Draw line background if empty as we won't loop at at all.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
}
- // give visual indication of empty selected line
+ // Give visual indication of empty selected line.
if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) {
int char_w = cache.font->get_char_size(' ').width;
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
}
} else {
- // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later.
+ // If it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg + ofs_x, get_row_height()), cache.current_line_color);
}
}
if (line_wrap_index == 0) {
- // only do these if we are on the first wrapped part of a line
+ // Only do these if we are on the first wrapped part of a line.
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
#ifdef TOOLS_ENABLED
@@ -934,22 +1178,75 @@ void TextEdit::_notification(int p_what) {
#endif
}
- // draw breakpoint marker
+ // Draw bookmark marker.
+ if (text.is_bookmark(line)) {
+ if (draw_bookmark_gutter) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_radius = get_row_height() - (vertical_gap * 2);
+ VisualServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b));
+ }
+ }
+
+ // Draw breakpoint marker.
if (text.is_breakpoint(line)) {
if (draw_breakpoint_gutter) {
int vertical_gap = (get_row_height() * 40) / 100;
int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
int marker_height = get_row_height() - (vertical_gap * 2);
int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2);
- // no transparency on marker
+ // No transparency on marker.
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b));
}
}
- // draw fold markers
+ // Draw info icons.
+ if (draw_info_gutter && text.has_info_icon(line)) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.info_gutter_width * 30) / 100;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width;
+
+ Ref<Texture> info_icon = text.get_info_icon(line);
+ // Ensure the icon fits the gutter size.
+ Size2i icon_size = info_icon->get_size();
+ if (icon_size.width > cache.info_gutter_width - horizontal_gap) {
+ icon_size.width = cache.info_gutter_width - horizontal_gap;
+ }
+ if (icon_size.height > get_row_height() - horizontal_gap) {
+ icon_size.height = get_row_height() - horizontal_gap;
+ }
+
+ Size2i icon_pos;
+ int xofs = horizontal_gap - (info_icon->get_width() / 4);
+ int yofs = vertical_gap - (info_icon->get_height() / 4);
+ icon_pos.x = gutter_left + xofs + ofs_x;
+ icon_pos.y = ofs_y + yofs;
+
+ draw_texture_rect(info_icon, Rect2(icon_pos, icon_size));
+ }
+
+ // Draw execution marker.
+ if (executing_line == line) {
+ if (draw_breakpoint_gutter) {
+ int icon_extra_size = 4;
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size;
+ int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size;
+ cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b));
+ } else {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color);
+#endif
+ }
+ }
+
+ // Draw fold markers.
if (draw_fold_gutter) {
int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (is_folded(line)) {
int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
@@ -961,7 +1258,7 @@ void TextEdit::_notification(int p_what) {
}
}
- // draw line numbers
+ // Draw line numbers.
if (cache.line_number_w) {
int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2;
String fc = String::num(line + 1);
@@ -969,18 +1266,18 @@ void TextEdit::_notification(int p_what) {
fc = line_num_padding + fc;
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
+ cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
}
}
- //loop through characters in one line
+ // Loop through characters in one line.
for (int j = 0; j < str.length(); j++) {
if (syntax_coloring) {
if (color_map.has(last_wrap_column + j)) {
current_color = color_map[last_wrap_column + j].color;
- if (readonly) {
- current_color.a *= readonly_alpha;
+ if (readonly && current_color.a > cache.font_color_readonly.a) {
+ current_color.a = cache.font_color_readonly.a;
}
}
color = current_color;
@@ -988,20 +1285,20 @@ void TextEdit::_notification(int p_what) {
int char_w;
- //handle tabulator
+ // Handle tabulator.
char_w = text.get_char_width(str[j], str[j + 1], char_ofs);
if ((char_ofs + char_margin) < xmargin_beg) {
char_ofs += char_w;
- // line highlighting handle horizontal clipping
+ // Line highlighting handle horizontal clipping.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
if (j == str.length() - 1) {
- // end of line when last char is skipped
+ // End of line when last char is skipped.
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
} else if ((char_ofs + char_margin) > xmargin_beg) {
- // char next to margin is skipped
+ // Char next to margin is skipped.
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color);
}
}
@@ -1009,16 +1306,13 @@ void TextEdit::_notification(int p_what) {
}
if ((char_ofs + char_margin + char_w) >= xmargin_end) {
- if (syntax_coloring)
- continue;
- else
- break;
+ break;
}
bool in_search_result = false;
if (search_text_col != -1) {
- // if we are at the end check for new search result on same line
+ // If we are at the end check for new search result on same line.
if (j >= search_text_col + search_text.length())
search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j);
@@ -1029,19 +1323,19 @@ void TextEdit::_notification(int p_what) {
}
}
- //current line highlighting
+ // Current line highlighting.
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || last_wrap_column + j >= selection.from_column) && (line < selection.to_line || last_wrap_column + j < selection.to_column));
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
- // draw the wrap indent offset highlight
+ // Draw the wrap indent offset highlight.
if (line_wrap_index != 0 && j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + ofs_x - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color);
}
- // if its the last char draw to end of the line
+ // If its the last char draw to end of the line.
if (j == str.length() - 1) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
}
- // actual text
+ // Actual text.
if (!in_selection) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
}
@@ -1063,17 +1357,17 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color);
}
- if (highlight_all_occurrences) {
+ if (highlight_all_occurrences && !only_whitespaces_highlighted) {
if (highlighted_text_col != -1) {
- // if we are at the end check for new word on same line
+ // If we are at the end check for new word on same line.
if (j > highlighted_text_col + highlighted_text.length()) {
highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j);
}
bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length());
- // if this is the original highlighted text we don't want to highlight it again
+ // If this is the original highlighted text we don't want to highlight it again.
if (cursor.line == line && cursor_wrap_index == line_wrap_index && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) {
in_highlighted_word = false;
}
@@ -1098,7 +1392,7 @@ void TextEdit::_notification(int p_what) {
if (brace_open_mismatch)
color = cache.brace_mismatch_color;
- drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color);
}
if ((brace_close_match_line == line && brace_close_match_column == last_wrap_column + j) ||
@@ -1106,16 +1400,18 @@ void TextEdit::_notification(int p_what) {
if (brace_close_mismatch)
color = cache.brace_mismatch_color;
- drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color);
}
}
if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = (cache.font->get_height() - 3);
+ cursor_pos.y += cursor_insert_offset_y;
}
int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
@@ -1160,7 +1456,8 @@ void TextEdit::_notification(int p_what) {
#else
caret_w = (block_caret) ? caret_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1169,24 +1466,28 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) {
color = cache.caret_background_color;
} else if (!syntax_coloring && block_caret) {
- color = cache.font_color;
- color.a *= readonly_alpha;
+ color = readonly ? cache.font_color_readonly : cache.font_color;
}
if (str[j] >= 32) {
int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2;
- int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color);
if (underlined) {
float line_width = 1.0;
#ifdef TOOLS_ENABLED
line_width *= EDSCALE;
#endif
- draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, line_width), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, line_width), in_selection && override_selected_font_color ? cache.font_color_selected : color);
}
} else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_color_selected : color);
+ }
+
+ if (draw_spaces && str[j] == ' ') {
+ int yofs = (get_row_height() - cache.space_icon->get_height()) / 2;
+ cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_color_selected : color);
}
char_ofs += char_w;
@@ -1203,9 +1504,11 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = cache.font->get_height() - 3;
+ cursor_pos.y += cursor_insert_offset_y;
}
if (ime_text.length() > 0) {
int ofs = 0;
@@ -1250,7 +1553,8 @@ void TextEdit::_notification(int p_what) {
#else
int caret_w = (block_caret) ? char_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1258,16 +1562,9 @@ void TextEdit::_notification(int p_what) {
}
}
- if (line_length_guideline) {
- int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
- if (x > xmargin_beg && x < xmargin_end) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
- }
- }
-
bool completion_below = false;
if (completion_active) {
- // code completion box
+ // Code completion box.
Ref<StyleBox> csb = get_stylebox("completion");
int maxlines = get_constant("completion_lines");
int cmax_width = get_constant("completion_max_width") * cache.font->get_char_size('x').x;
@@ -1281,7 +1578,7 @@ void TextEdit::_notification(int p_what) {
if (completion_options.size() < 50) {
for (int i = 0; i < completion_options.size(); i++) {
- int w2 = MIN(cache.font->get_string_size(completion_options[i]).x, cmax_width);
+ int w2 = MIN(cache.font->get_string_size(completion_options[i].display).x, cmax_width);
if (w2 > w)
w = w2;
}
@@ -1289,12 +1586,17 @@ void TextEdit::_notification(int p_what) {
w = cmax_width;
}
+ // Add space for completion icons.
+ const int icon_hsep = get_constant("hseparation", "ItemList");
+ Size2 icon_area_size(get_row_height(), get_row_height());
+ w += icon_area_size.width + icon_hsep;
+
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
- completion_rect.position.y = cursor_pos.y - th;
+ completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y;
} else {
- completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y;
+ completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y;
completion_below = true;
}
@@ -1316,7 +1618,7 @@ void TextEdit::_notification(int p_what) {
}
int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
- draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
+ draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(nofs, completion_rect.size.width - (icon_area_size.x + icon_hsep)), completion_rect.size.height)), cache.completion_existing_color);
for (int i = 0; i < lines; i++) {
@@ -1324,15 +1626,30 @@ void TextEdit::_notification(int p_what) {
ERR_CONTINUE(l < 0 || l >= completion_options.size());
Color text_color = cache.completion_font_color;
for (int j = 0; j < color_regions.size(); j++) {
- if (completion_options[l].begins_with(color_regions[j].begin_key)) {
+ if (completion_options[l].insert_text.begins_with(color_regions[j].begin_key)) {
text_color = color_regions[j].color;
}
}
- draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width);
+ int yofs = (get_row_height() - cache.font->get_height()) / 2;
+ Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs);
+
+ // Draw completion icon if it is valid.
+ Ref<Texture> icon = completion_options[l].icon;
+ Rect2 icon_area(completion_rect.position.x, completion_rect.position.y + i * get_row_height(), icon_area_size.width, icon_area_size.height);
+ if (icon.is_valid()) {
+ const real_t max_scale = 0.7f;
+ const real_t side = max_scale * icon_area.size.width;
+ real_t scale = MIN(side / icon->get_width(), side / icon->get_height());
+ Size2 icon_size = icon->get_size() * scale;
+ draw_texture_rect(icon, Rect2(icon_area.position + (icon_area.size - icon_size) / 2, icon_size));
+ }
+
+ title_pos.x = icon_area.position.x + icon_area.size.width + icon_hsep;
+ draw_string(cache.font, title_pos, completion_options[l].display, text_color, completion_rect.size.width - (icon_area_size.x + icon_hsep));
}
if (scrollw) {
- //draw a small scroll rectangle to show a position in the options
+ // Draw a small scroll rectangle to show a position in the options.
float r = maxlines / (float)completion_options.size();
float o = line_from / (float)completion_options.size();
draw_rect(Rect2(completion_rect.position.x + completion_rect.size.width, completion_rect.position.y + o * completion_rect.size.y, scrollw, completion_rect.size.y * r), scrollc);
@@ -1341,7 +1658,7 @@ void TextEdit::_notification(int p_what) {
completion_line_ofs = line_from;
}
- // check to see if the hint should be drawn
+ // Check to see if the hint should be drawn.
bool show_hint = false;
if (completion_hint != "") {
if (completion_active) {
@@ -1377,8 +1694,8 @@ void TextEdit::_notification(int p_what) {
}
}
- Size2 size = Size2(max_w, sc * font->get_height() + spacing);
- Size2 minsize = size + sb->get_minimum_size();
+ Size2 size2 = Size2(max_w, sc * font->get_height() + spacing);
+ Size2 minsize = size2 + sb->get_minimum_size();
if (completion_hint_offset == -0xFFFF) {
completion_hint_offset = cursor_pos.x - offset;
@@ -1417,51 +1734,48 @@ void TextEdit::_notification(int p_what) {
if (has_focus()) {
OS::get_singleton()->set_ime_active(true);
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height()));
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
-
} break;
case NOTIFICATION_FOCUS_ENTER: {
- if (!caret_blink_enabled) {
+ if (caret_blink_enabled) {
+ caret_blink_timer->start();
+ } else {
draw_caret = true;
}
OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(cursor_get_column(), cursor_get_line()) * get_row_height();
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect());
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- }
} break;
case NOTIFICATION_FOCUS_EXIT: {
+ if (caret_blink_enabled) {
+ caret_blink_timer->stop();
+ }
+
OS::get_singleton()->set_ime_position(Point2());
- OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
+ } break;
+ case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
+
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
}
} break;
}
}
-void TextEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) {
- TextEdit *self = (TextEdit *)p_self;
- self->ime_text = p_text;
- self->ime_selection = p_selection;
- self->update();
-}
-
void TextEdit::_consume_pair_symbol(CharType ch) {
int cursor_position_to_move = cursor_get_column() + 1;
@@ -1498,8 +1812,7 @@ void TextEdit::_consume_pair_symbol(CharType ch) {
}
if ((ch == '\'' || ch == '"') &&
- cursor_get_column() > 0 &&
- _is_text_char(text[cursor.line][cursor_get_column() - 1])) {
+ cursor_get_column() > 0 && _is_text_char(text[cursor.line][cursor_get_column() - 1]) && !_is_pair_right_symbol(text[cursor.line][cursor_get_column()])) {
insert_text_at_cursor(ch_single);
cursor_set_column(cursor_position_to_move);
return;
@@ -1520,7 +1833,6 @@ void TextEdit::_consume_pair_symbol(CharType ch) {
insert_text_at_cursor(ch_pair);
cursor_set_column(cursor_position_to_move);
- return;
}
void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column) {
@@ -1561,37 +1873,34 @@ void TextEdit::backspace_at_cursor() {
set_line_as_breakpoint(prev_line, true);
}
+ if (text.has_info_icon(cursor.line)) {
+ set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line));
+ }
+
if (auto_brace_completion_enabled &&
cursor.column > 0 &&
_is_pair_left_symbol(text[cursor.line][cursor.column - 1])) {
_consume_backspace_for_pair_symbol(prev_line, prev_column);
} else {
- // handle space indentation
- if (cursor.column - indent_size >= 0 && indent_using_spaces) {
-
- // if there is enough spaces to count as a tab
+ // Handle space indentation.
+ if (cursor.column != 0 && indent_using_spaces) {
+ // Check if there are no other chars before cursor, just indentation.
bool unindent = true;
- for (int i = 1; i <= indent_size; i++) {
- if (text[cursor.line][cursor.column - i] != ' ') {
- unindent = false;
- break;
- }
- }
-
- // and it is before the first character
int i = 0;
while (i < cursor.column && i < text[cursor.line].length()) {
- if (text[cursor.line][i] != ' ' && text[cursor.line][i] != '\t') {
+ if (!_is_whitespace(text[cursor.line][i])) {
unindent = false;
break;
}
i++;
}
- // then we can remove it as a single character.
+ // Then we can remove all spaces as a single character.
if (unindent) {
- _remove_text(cursor.line, cursor.column - indent_size, cursor.line, cursor.column);
- prev_column = cursor.column - indent_size;
+ // We want to remove spaces up to closest indent, or whole indent if cursor is pointing at it.
+ int spaces_to_delete = _calculate_spaces_till_next_left_indent(cursor.column);
+ prev_column = cursor.column - spaces_to_delete;
+ _remove_text(cursor.line, prev_column, cursor.line, cursor.column);
} else {
_remove_text(prev_line, prev_column, cursor.line, cursor.column);
}
@@ -1608,6 +1917,10 @@ void TextEdit::indent_right() {
int start_line;
int end_line;
+
+ // This value informs us by how much we changed selection position by indenting right.
+ // Default is 1 for tab indentation.
+ int selection_offset = 1;
begin_complex_operation();
if (is_selection_active()) {
@@ -1618,7 +1931,7 @@ void TextEdit::indent_right() {
end_line = start_line;
}
- // ignore if the cursor is not past the first column
+ // Ignore if the cursor is not past the first column.
if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
@@ -1626,18 +1939,24 @@ void TextEdit::indent_right() {
for (int i = start_line; i <= end_line; i++) {
String line_text = get_line(i);
if (indent_using_spaces) {
- line_text = space_indent + line_text;
+ // We don't really care where selection is - we just need to know indentation level at the beginning of the line.
+ int left = _find_first_non_whitespace_column_of_line(line_text);
+ int spaces_to_add = _calculate_spaces_till_next_right_indent(left);
+ // Since we will add this much spaces we want move whole selection and cursor by this much.
+ selection_offset = spaces_to_add;
+ for (int j = 0; j < spaces_to_add; j++)
+ line_text = ' ' + line_text;
} else {
line_text = '\t' + line_text;
}
set_line(i, line_text);
}
- // fix selection and cursor being off by one on the last line
+ // Fix selection and cursor being off after shifting selection right.
if (is_selection_active()) {
- select(selection.from_line, selection.from_column + 1, selection.to_line, selection.to_column + 1);
+ select(selection.from_line, selection.from_column + selection_offset, selection.to_line, selection.to_column + selection_offset);
}
- cursor_set_column(cursor.column + 1, false);
+ cursor_set_column(cursor.column + selection_offset, false);
end_complex_operation();
update();
}
@@ -1646,6 +1965,14 @@ void TextEdit::indent_left() {
int start_line;
int end_line;
+
+ // Moving cursor and selection after unindenting can get tricky because
+ // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either),
+ // therefore we just remember initial values and at the end of the operation offset them by number of removed characters.
+ int removed_characters = 0;
+ int initial_selection_end_column = selection.to_column;
+ int initial_cursor_column = cursor.column;
+
begin_complex_operation();
if (is_selection_active()) {
@@ -1656,7 +1983,7 @@ void TextEdit::indent_left() {
end_line = start_line;
}
- // ignore if the cursor is not past the first column
+ // Ignore if the cursor is not past the first column.
if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
@@ -1668,21 +1995,43 @@ void TextEdit::indent_left() {
if (line_text.begins_with("\t")) {
line_text = line_text.substr(1, line_text.length());
set_line(i, line_text);
- } else if (line_text.begins_with(space_indent)) {
- line_text = line_text.substr(indent_size, line_text.length());
+ removed_characters = 1;
+ } else if (line_text.begins_with(" ")) {
+ // When unindenting we aim to remove spaces before line that has selection no matter what is selected,
+ // so we start of by finding first non whitespace character of line
+ int left = _find_first_non_whitespace_column_of_line(line_text);
+
+ // Here we remove only enough spaces to align text to nearest full multiple of indentation_size.
+ // In case where selection begins at the start of indentation_size multiple we remove whole indentation level.
+ int spaces_to_remove = _calculate_spaces_till_next_left_indent(left);
+
+ line_text = line_text.substr(spaces_to_remove, line_text.length());
set_line(i, line_text);
+ removed_characters = spaces_to_remove;
}
}
- // fix selection and cursor being off by one on the last line
+ // Fix selection and cursor being off by one on the last line.
if (is_selection_active() && last_line_text != get_line(end_line)) {
- select(selection.from_line, selection.from_column - 1, selection.to_line, selection.to_column - 1);
+ select(selection.from_line, selection.from_column - removed_characters,
+ selection.to_line, initial_selection_end_column - removed_characters);
}
- cursor_set_column(cursor.column - 1, false);
+ cursor_set_column(initial_cursor_column - removed_characters, false);
end_complex_operation();
update();
}
+int TextEdit::_calculate_spaces_till_next_left_indent(int column) {
+ int spaces_till_indent = column % indent_size;
+ if (spaces_till_indent == 0)
+ spaces_till_indent = indent_size;
+ return spaces_till_indent;
+}
+
+int TextEdit::_calculate_spaces_till_next_right_indent(int column) {
+ return indent_size - column % indent_size;
+}
+
void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const {
float rows = p_mouse.y;
@@ -1703,7 +2052,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
}
if (row < 0)
- row = 0; //todo
+ row = 0; // TODO.
int col = 0;
@@ -1713,15 +2062,15 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = text[row].size();
} else {
- int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width);
+ int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width);
colx += cursor.x_ofs;
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
- // move back one if we are at the end of the row
- Vector<String> rows = get_wrap_rows_text(row);
+ // Move back one if we are at the end of the row.
+ Vector<String> rows2 = get_wrap_rows_text(row);
int row_end_col = 0;
for (int i = 0; i < wrap_index + 1; i++) {
- row_end_col += rows[i].length();
+ row_end_col += rows2[i].length();
}
if (col >= row_end_col)
col -= 1;
@@ -1732,8 +2081,104 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
r_col = col;
}
+Vector2i TextEdit::_get_cursor_pixel_pos() {
+ adjust_viewport_to_cursor();
+ int row = (cursor.line - get_first_visible_line() - cursor.wrap_ofs);
+ // Correct for hidden and wrapped lines
+ for (int i = get_first_visible_line(); i < cursor.line; i++) {
+ if (is_line_hidden(i)) {
+ row -= 1;
+ continue;
+ }
+ row += times_line_wraps(i);
+ }
+ // Row might be wrapped. Adjust row and r_column
+ Vector<String> rows2 = get_wrap_rows_text(cursor.line);
+ while (rows2.size() > 1) {
+ if (cursor.column >= rows2[0].length()) {
+ cursor.column -= rows2[0].length();
+ rows2.remove(0);
+ row++;
+ } else {
+ break;
+ }
+ }
+
+ // Calculate final pixel position
+ int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height();
+ int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
+ int ix = 0;
+ while (ix < rows2[0].size() && ix < cursor.column) {
+ if (cache.font != NULL) {
+ x += cache.font->get_char_size(rows2[0].get(ix)).width;
+ }
+ ix++;
+ }
+ x += get_indent_level(cursor.line) * cache.font->get_char_size(' ').width;
+
+ return Vector2i(x, y);
+}
+
+void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const {
+
+ float rows = p_mouse.y;
+ rows -= cache.style_normal->get_margin(MARGIN_TOP);
+ rows /= (minimap_char_size.y + minimap_line_spacing);
+ rows += get_v_scroll_offset();
+
+ // calculate visible lines
+ int minimap_visible_lines = _get_minimap_visible_rows();
+ int visible_rows = get_visible_rows() + 1;
+ int first_visible_line = get_first_visible_line() - 1;
+ int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
+ draw_amount += times_line_wraps(first_visible_line + 1);
+ int minimap_line_height = (minimap_char_size.y + minimap_line_spacing);
+
+ // calculate viewport size and y offset
+ int viewport_height = (draw_amount - 1) * minimap_line_height;
+ int control_height = _get_control_height() - viewport_height;
+ int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount));
+
+ // calculate the first line.
+ int num_lines_before = round((viewport_offset_y) / minimap_line_height);
+ int wi;
+ int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line;
+ if (first_visible_line > 0 && minimap_line >= 0) {
+ minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi);
+ minimap_line -= (smooth_scroll_enabled ? 1 : 0);
+ } else {
+ minimap_line = 0;
+ }
+
+ int row = minimap_line + Math::floor(rows);
+ int wrap_index = 0;
+
+ if (is_wrap_enabled() || is_hiding_enabled()) {
+
+ int f_ofs = num_lines_from_rows(minimap_line, cursor.wrap_ofs, rows + (1 * SGN(rows)), wrap_index) - 1;
+ if (rows < 0) {
+ row = minimap_line - f_ofs;
+ } else {
+ row = minimap_line + f_ofs;
+ }
+ }
+
+ if (row < 0) {
+ row = 0;
+ }
+
+ if (row >= text.size()) {
+ row = text.size() - 1;
+ }
+
+ r_row = row;
+}
+
void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
+ double prev_v_scroll = v_scroll->get_value();
+ double prev_h_scroll = h_scroll->get_value();
+
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
@@ -1802,27 +2247,31 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int row, col;
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
- if (mb->get_command() && highlighted_word != String()) {
-
- emit_signal("symbol_lookup", highlighted_word, row, col);
- return;
- }
-
- // toggle breakpoint on gutter click
+ // Toggle breakpoint on gutter click.
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
+ if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
emit_signal("breakpoint_toggled", row);
return;
}
}
- // toggle fold on gutter click if can
+ // Emit info clicked.
+ if (draw_info_gutter && text.has_info_icon(row)) {
+ int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
+ int gutter_left = left_margin + cache.breakpoint_gutter_width;
+ if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) {
+ emit_signal("info_clicked", row, text.get_info(row));
+ return;
+ }
+ }
+
+ // Toggle fold on gutter click if can.
if (draw_fold_gutter) {
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) {
if (is_folded(row)) {
unfold_line(row);
@@ -1833,16 +2282,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- // unfold on folded icon click
+ // Unfold on folded icon click.
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) {
unfold_line(row);
return;
}
}
+ // minimap
+ if (draw_minimap) {
+ _update_minimap_click();
+ if (dragging_minimap) {
+ return;
+ }
+ }
+
int prev_col = cursor.column;
int prev_line = cursor.line;
@@ -1900,9 +2357,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
- //if sel active and dblick last time < something
-
- //else
selection.active = false;
selection.selecting_mode = Selection::MODE_POINTER;
selection.selecting_line = row;
@@ -1910,14 +2364,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (!mb->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
- //tripleclick select line
+
+ // Triple-click select line.
selection.selecting_mode = Selection::MODE_LINE;
_update_selection_mode_line();
last_dblclk = 0;
-
} else if (mb->is_doubleclick() && text[cursor.line].length()) {
- //doubleclick select word
+ // Double-click select word.
selection.selecting_mode = Selection::MODE_WORD;
_update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
@@ -1942,7 +2396,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int to_column = get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the selected text
+ // Right click is outside the selected text.
deselect();
}
}
@@ -1954,15 +2408,28 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
}
} else {
- if (mb->get_button_index() == BUTTON_LEFT)
+ if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_command() && highlighted_word != String()) {
+ int row, col;
+ _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
+
+ emit_signal("symbol_lookup", highlighted_word, row, col);
+ return;
+ }
+
+ dragging_minimap = false;
+ dragging_selection = false;
+ can_drag_minimap = false;
click_select_held->stop();
+ }
- // notify to show soft keyboard
+ // Notify to show soft keyboard.
notification(NOTIFICATION_FOCUS_ENTER);
}
}
@@ -1977,6 +2444,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_down(delta);
}
h_scroll->set_value(h_scroll->get_value() + pan_gesture->get_delta().x * 100);
+ if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll)
+ accept_event(); // Accept event if scroll changed.
+
return;
}
@@ -1985,7 +2455,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mm.is_valid()) {
if (select_identifiers_enabled) {
- if (mm->get_command() && mm->get_button_mask() == 0) {
+ if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) {
String new_word = get_word_at_pos(mm->get_position());
if (new_word != highlighted_word) {
@@ -2000,31 +2470,40 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { //ignore if dragging
+ if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
- switch (selection.selecting_mode) {
- case Selection::MODE_POINTER: {
- _update_selection_mode_pointer();
- } break;
- case Selection::MODE_WORD: {
- _update_selection_mode_word();
- } break;
- case Selection::MODE_LINE: {
- _update_selection_mode_line();
- } break;
- default: {
- break;
+ if (draw_minimap && !dragging_selection) {
+ _update_minimap_drag();
+ }
+
+ if (!dragging_minimap) {
+ switch (selection.selecting_mode) {
+ case Selection::MODE_POINTER: {
+ _update_selection_mode_pointer();
+ } break;
+ case Selection::MODE_WORD: {
+ _update_selection_mode_word();
+ } break;
+ case Selection::MODE_LINE: {
+ _update_selection_mode_line();
+ } break;
+ default: {
+ break;
+ }
}
}
}
}
+ if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll)
+ accept_event(); // Accept event if scroll changed.
+
Ref<InputEventKey> k = p_gui_input;
if (k.is_valid()) {
- k = k->duplicate(); //it will be modified later on
+ k = k->duplicate(); // It will be modified later on.
#ifdef OSX_ENABLED
if (k->get_scancode() == KEY_META) {
@@ -2034,7 +2513,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
#endif
if (select_identifiers_enabled) {
- if (k->is_pressed()) {
+ if (k->is_pressed() && !dragging_minimap && !dragging_selection) {
highlighted_word = get_word_at_pos(get_local_mouse_position());
update();
@@ -2160,11 +2639,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_consume_pair_symbol(chr[0]);
} else {
- // remove the old character if in insert mode
+ // Remove the old character if in insert mode.
if (insert_mode) {
begin_complex_operation();
- // make sure we don't try and remove empty space
+ // Make sure we don't try and remove empty space.
if (cursor.column < get_line(cursor.line).length()) {
_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
}
@@ -2186,9 +2665,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_completion();
}
- /* TEST CONTROL FIRST!! */
+ /* TEST CONTROL FIRST! */
- // some remaps for duplicate functions..
+ // Some remaps for duplicate functions.
if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) {
k->set_scancode(KEY_C);
@@ -2199,17 +2678,44 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
k->set_command(true);
k->set_shift(false);
}
+#ifdef APPLE_STYLE_KEYS
+ if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) {
+ uint32_t remap_key = KEY_UNKNOWN;
+ switch (k->get_scancode()) {
+ case KEY_F: {
+ remap_key = KEY_RIGHT;
+ } break;
+ case KEY_B: {
+ remap_key = KEY_LEFT;
+ } break;
+ case KEY_P: {
+ remap_key = KEY_UP;
+ } break;
+ case KEY_N: {
+ remap_key = KEY_DOWN;
+ } break;
+ case KEY_D: {
+ remap_key = KEY_DELETE;
+ } break;
+ case KEY_H: {
+ remap_key = KEY_BACKSPACE;
+ } break;
+ }
+
+ if (remap_key != KEY_UNKNOWN) {
+ k->set_scancode(remap_key);
+ k->set_control(false);
+ }
+ }
+#endif
_reset_caret_blink_timer();
- // save here for insert mode, just in case it is cleared in the following section
+ // Save here for insert mode, just in case it is cleared in the following section.
bool had_selection = selection.active;
- // stuff to do when selection is active..
- if (selection.active) {
-
- if (readonly)
- return;
+ // Stuff to do when selection is active.
+ if (!readonly && selection.active) {
bool clear = false;
bool unselect = false;
@@ -2228,7 +2734,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} break;
case KEY_X:
case KEY_C:
- //special keys often used with control, wait...
+ // Special keys often used with control, wait.
clear = (!k->get_command() || k->get_shift() || k->get_alt());
break;
case KEY_DELETE:
@@ -2253,7 +2759,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
case KEY_PAGEDOWN:
case KEY_HOME:
case KEY_END:
- // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys)
+ // Ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys).
if (k->get_command() || k->get_shift() || k->get_alt())
break;
unselect = true;
@@ -2291,7 +2797,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
bool scancode_handled = true;
- // special scancode test...
+ // Special scancode test.
switch (k->get_scancode()) {
@@ -2303,7 +2809,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
String ins = "\n";
- //keep indentation
+ // Keep indentation.
int space_count = 0;
for (int i = 0; i < cursor.column; i++) {
if (text[cursor.line][i] == '\t') {
@@ -2334,18 +2840,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
bool brace_indent = false;
- // no need to indent if we are going upwards.
+ // No need to indent if we are going upwards.
if (auto_indent && !(k->get_command() && k->get_shift())) {
- // indent once again if previous line will end with ':' or '{'
- // (i.e. colon/brace precedes current cursor position)
- if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) {
+ // Indent once again if previous line will end with ':' or '{' and the line is not a comment
+ // (i.e. colon/brace precedes current cursor position).
+ if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) {
if (indent_using_spaces) {
ins += space_indent;
} else {
ins += "\t";
}
- // no need to move the brace below if we are not taking the text with us.
+ // No need to move the brace below if we are not taking the text with us.
if (text[cursor.line][cursor.column] == '}' && !k->get_command()) {
brace_indent = true;
ins += "\n" + ins.substr(1, ins.length() - 2);
@@ -2387,7 +2893,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
} break;
case KEY_TAB: {
- if (k->get_command()) break; // avoid tab when command
+ if (k->get_command()) break; // Avoid tab when command.
if (readonly)
break;
@@ -2401,15 +2907,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (k->get_shift()) {
- //simple unindent
+ // Simple unindent.
int cc = cursor.column;
-
- const int len = text[cursor.line].length();
const String &line = text[cursor.line];
- int left = 0; // number of whitespace chars at beginning of line
- while (left < len && (line[left] == '\t' || line[left] == ' '))
- left++;
+ int left = _find_first_non_whitespace_column_of_line(line);
cc = MIN(cc, left);
while (cc < indent_size && cc < left && line[cc] == ' ')
@@ -2417,24 +2919,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (cc > 0 && cc <= text[cursor.line].length()) {
if (text[cursor.line][cc - 1] == '\t') {
+ // Tabs unindentation.
_remove_text(cursor.line, cc - 1, cursor.line, cc);
if (cursor.column >= left)
cursor_set_column(MAX(0, cursor.column - 1));
update();
} else {
- int n = 0;
-
- for (int i = 1; i <= MIN(cc, indent_size); i++) {
- if (line[cc - i] != ' ') {
- break;
- }
- n++;
- }
-
- if (n > 0) {
- _remove_text(cursor.line, cc - n, cursor.line, cc);
- if (cursor.column > left - n) // inside text?
- cursor_set_column(MAX(0, cursor.column - n));
+ // Spaces unindentation.
+ int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc);
+ if (spaces_to_remove > 0) {
+ _remove_text(cursor.line, cc - spaces_to_remove, cursor.line, cc);
+ if (cursor.column > left - spaces_to_remove) // Inside text?
+ cursor_set_column(MAX(0, cursor.column - spaces_to_remove));
update();
}
}
@@ -2443,9 +2939,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
} else {
- //simple indent
+ // Simple indent.
if (indent_using_spaces) {
- _insert_text_at_cursor(space_indent);
+ // Insert only as much spaces as needed till next indentation level.
+ int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor.column);
+ String indent_to_insert = String();
+ for (int i = 0; i < spaces_to_add; i++)
+ indent_to_insert = ' ' + indent_to_insert;
+ _insert_text_at_cursor(indent_to_insert);
} else {
_insert_text_at_cursor("\t");
}
@@ -2468,20 +2969,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int line = cursor.line;
int column = cursor.column;
- // check if we are removing a single whitespace, if so remove it and the next char type
- // else we just remove the whitespace
+ // Check if we are removing a single whitespace, if so remove it and the next char type,
+ // else we just remove the whitespace.
bool only_whitespace = false;
if (_is_whitespace(text[line][column - 1]) && _is_whitespace(text[line][column - 2])) {
only_whitespace = true;
} else if (_is_whitespace(text[line][column - 1])) {
- // remove the single whitespace
+ // Remove the single whitespace.
column--;
}
- // check if its a text char
+ // Check if its a text char.
bool only_char = (_is_text_char(text[line][column - 1]) && !only_whitespace);
- // if its not whitespace or char then symbol.
+ // If its not whitespace or char then symbol.
bool only_symbols = !(only_whitespace || only_char);
while (column > 0) {
@@ -2521,7 +3022,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -2536,9 +3037,22 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
- cursor_set_column(0);
+ // Start at first column (it's slightly faster that way) and look for the first non-whitespace character.
+ int new_cursor_pos = 0;
+ for (int i = 0; i < text[cursor.line].length(); ++i) {
+ if (!_is_whitespace(text[cursor.line][i])) {
+ new_cursor_pos = i;
+ break;
+ }
+ }
+ if (new_cursor_pos == cursor.column) {
+ // We're already at the first text character, so move to the very beginning of the line.
+ cursor_set_column(0);
+ } else {
+ // We're somewhere to the right of the first text character; move to the first one.
+ cursor_set_column(new_cursor_pos);
+ }
} else if (k->get_alt()) {
-
#else
if (k->get_alt()) {
scancode_handled = false;
@@ -2584,7 +3098,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -2645,28 +3159,30 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_up
+ FALLTHROUGH;
}
case KEY_UP: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_up();
- break;
- }
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_up();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
+
cursor_set_line(0);
} else
#endif
@@ -2696,28 +3212,28 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_down
+ FALLTHROUGH;
}
case KEY_DOWN: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_down();
- break;
- }
-
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_down();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(get_last_unhidden_line(), true, false, 9999);
} else
@@ -2744,7 +3260,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (readonly)
break;
- if (k->get_shift() && !k->get_command() && !k->get_alt()) {
+ if (k->get_shift() && !k->get_command() && !k->get_alt() && is_shortcut_keys_enabled()) {
cut();
break;
}
@@ -2752,7 +3268,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int curline_len = text[cursor.line].length();
if (cursor.line == text.size() - 1 && cursor.column == curline_len)
- break; //nothing to do
+ break; // Nothing to do.
int next_line = cursor.column < curline_len ? cursor.line : cursor.line + 1;
int next_column;
@@ -2769,20 +3285,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int line = cursor.line;
int column = cursor.column;
- // check if we are removing a single whitespace, if so remove it and the next char type
- // else we just remove the whitespace
+ // Check if we are removing a single whitespace, if so remove it and the next char type,
+ // else we just remove the whitespace.
bool only_whitespace = false;
if (_is_whitespace(text[line][column]) && _is_whitespace(text[line][column + 1])) {
only_whitespace = true;
} else if (_is_whitespace(text[line][column])) {
- // remove the single whitespace
+ // Remove the single whitespace.
column++;
}
- // check if its a text char
+ // Check if its a text char.
bool only_char = (_is_text_char(text[line][column]) && !only_whitespace);
- // if its not whitespace or char then symbol.
+ // If its not whitespace or char then symbol.
bool only_symbols = !(only_whitespace || only_char);
while (column < curline_len) {
@@ -2819,11 +3335,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_HOME: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2833,11 +3348,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_HOME: {
-
if (k->get_shift())
_pre_shift_selection();
@@ -2846,7 +3357,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
cursor_set_column(0);
} else {
- // move cursor column to start of wrapped row and then to start of text
+ // Move cursor column to start of wrapped row and then to start of text.
Vector<String> rows = get_wrap_rows_text(cursor.line);
int wi = get_cursor_wrap_index();
int row_start_col = 0;
@@ -2854,7 +3365,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
row_start_col += rows[i].length();
}
if (cursor.column == row_start_col || wi == 0) {
- // compute whitespace symbols seq length
+ // Compute whitespace symbols seq length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
CharType c = text[cursor.line][current_line_whitespace_len];
@@ -2878,19 +3389,17 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
deselect();
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_1: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_END: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2900,18 +3409,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_END: {
-
if (k->get_shift())
_pre_shift_selection();
if (k->get_command())
cursor_set_line(get_last_unhidden_line(), true, false, 9999);
- // move cursor column to end of wrapped row and then to end of text
+ // Move cursor column to end of wrapped row and then to end of text.
Vector<String> rows = get_wrap_rows_text(cursor.line);
int wi = get_cursor_wrap_index();
int row_end_col = -1;
@@ -2931,15 +3436,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_9: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pageup
+ FALLTHROUGH;
}
case KEY_PAGEUP: {
@@ -2962,7 +3466,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pagedown
+ FALLTHROUGH;
}
case KEY_PAGEDOWN: {
@@ -2987,13 +3491,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- select_all();
+ if (is_shortcut_keys_enabled()) {
+ select_all();
+ }
#else
if ((!k->get_command() && !k->get_control())) {
scancode_handled = false;
break;
}
- if (!k->get_shift() && k->get_command())
+ if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled())
select_all();
else if (k->get_control()) {
if (k->get_shift())
@@ -3049,8 +3555,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
-
- cut();
+ if (is_shortcut_keys_enabled()) {
+ cut();
+ }
} break;
case KEY_C: {
@@ -3060,29 +3567,43 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
}
- copy();
+ if (is_shortcut_keys_enabled()) {
+ copy();
+ }
} break;
case KEY_Z: {
+ if (readonly) {
+ break;
+ }
+
if (!k->get_command()) {
scancode_handled = false;
break;
}
- if (k->get_shift())
- redo();
- else
- undo();
+ if (is_shortcut_keys_enabled()) {
+ if (k->get_shift())
+ redo();
+ else
+ undo();
+ }
} break;
case KEY_Y: {
+ if (readonly) {
+ break;
+ }
+
if (!k->get_command()) {
scancode_handled = false;
break;
}
- redo();
+ if (is_shortcut_keys_enabled()) {
+ redo();
+ }
} break;
case KEY_V: {
if (readonly) {
@@ -3093,12 +3614,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
}
- paste();
+ if (is_shortcut_keys_enabled()) {
+ paste();
+ }
} break;
case KEY_SPACE: {
#ifdef OSX_ENABLED
- if (completion_enabled && k->get_metakey()) { //cmd-space is spotlight shortcut in OSX
+ if (completion_enabled && k->get_metakey()) { // cmd-space is spotlight shortcut in OSX
#else
if (completion_enabled && k->get_command()) {
#endif
@@ -3111,25 +3634,13 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} break;
- case KEY_U: {
- if (!k->get_command() || k->get_shift()) {
- scancode_handled = false;
- break;
- } else {
- if (selection.active) {
- int ini = selection.from_line;
- int end = selection.to_line;
-
- for (int i = ini; i <= end; i++) {
- _uncomment_line(i);
- }
- } else {
- _uncomment_line(cursor.line);
- if (cursor.column >= get_line(cursor.line).length()) {
- cursor.column = MAX(0, get_line(cursor.line).length() - 1);
- }
- }
- update();
+ case KEY_MENU: {
+ if (context_menu_enabled) {
+ menu->set_position(get_global_transform().xform(_get_cursor_pixel_pos()));
+ menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
+ menu->popup();
+ menu->grab_focus();
}
} break;
@@ -3141,39 +3652,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (scancode_handled)
accept_event();
- /*
- if (!scancode_handled && !k->get_command() && !k->get_alt()) {
-
- if (k->get_unicode()>=32) {
-
- if (readonly)
- break;
-
- accept_event();
- } else {
- break;
- }
- }
-*/
if (k->get_scancode() == KEY_INSERT) {
set_insert_mode(!insert_mode);
accept_event();
return;
}
- if (!scancode_handled && !k->get_command()) { //for German kbds
+ if (!scancode_handled && !k->get_command()) { // For German keyboards.
if (k->get_unicode() >= 32) {
if (readonly)
return;
- // remove the old character if in insert mode and no selection
+ // Remove the old character if in insert mode and no selection.
if (insert_mode && !had_selection) {
begin_complex_operation();
- // make sure we don't try and remove empty space
+ // Make sure we don't try and remove empty space.
if (cursor.column < get_line(cursor.line).length()) {
_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
}
@@ -3198,7 +3695,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
end_complex_operation();
}
accept_event();
- } else {
}
}
@@ -3206,28 +3702,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
-void TextEdit::_uncomment_line(int p_line) {
- String line_text = get_line(p_line);
- for (int i = 0; i < line_text.length(); i++) {
- if (line_text[i] == '#') {
- _remove_text(p_line, i, p_line, i + 1);
- if (p_line == selection.to_line && selection.to_column > line_text.length() - 1) {
- selection.to_column -= 1;
- if (selection.to_column >= selection.from_column) {
- selection.active = false;
- }
- }
- return;
- } else if (line_text[i] != '\t' && line_text[i] != ' ') {
- return;
- }
- }
-}
-
void TextEdit::_scroll_up(real_t p_delta) {
- if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta))
+ if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) {
scrolling = false;
+ minimap_clicked = false;
+ }
if (scrolling) {
target_v_scroll = (target_v_scroll - p_delta);
@@ -3252,8 +3732,10 @@ void TextEdit::_scroll_up(real_t p_delta) {
void TextEdit::_scroll_down(real_t p_delta) {
- if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta))
+ if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta)) {
scrolling = false;
+ minimap_clicked = false;
+ }
if (scrolling) {
target_v_scroll = (target_v_scroll + p_delta);
@@ -3262,10 +3744,9 @@ void TextEdit::_scroll_down(real_t p_delta) {
}
if (smooth_scroll_enabled) {
- int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
+ int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
- v_scroll->set_value(target_v_scroll);
}
if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
v_scroll->set_value(target_v_scroll);
@@ -3303,11 +3784,12 @@ void TextEdit::_post_shift_selection() {
void TextEdit::_scroll_lines_up() {
scrolling = false;
+ minimap_clicked = false;
- // adjust the vertical scroll
+ // Adjust the vertical scroll.
set_v_scroll(get_v_scroll() - 1);
- // adjust the cursor to viewport
+ // Adjust the cursor to viewport.
if (!selection.active) {
int cur_line = cursor.line;
int cur_wrap = get_cursor_wrap_index();
@@ -3322,11 +3804,12 @@ void TextEdit::_scroll_lines_up() {
void TextEdit::_scroll_lines_down() {
scrolling = false;
+ minimap_clicked = false;
- // adjust the vertical scroll
+ // Adjust the vertical scroll.
set_v_scroll(get_v_scroll() + 1);
- // adjust the cursor to viewport
+ // Adjust the cursor to viewport.
if (!selection.active) {
int cur_line = cursor.line;
int cur_wrap = get_cursor_wrap_index();
@@ -3343,15 +3826,15 @@ void TextEdit::_scroll_lines_down() {
void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, int &r_end_line, int &r_end_column) {
- //save for undo...
+ // Save for undo.
ERR_FAIL_INDEX(p_line, text.size());
ERR_FAIL_COND(p_char < 0);
- /* STEP 1 remove \r from source text and separate in substrings */
+ /* STEP 1: Remove \r from source text and separate in substrings. */
Vector<String> substrings = p_text.replace("\r", "").split("\n");
- /* STEP 2 fire breakpoint_toggled signals */
+ /* STEP 2: Fire breakpoint_toggled signals. */
// Is this just a new empty line?
bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n";
@@ -3367,39 +3850,42 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
}
}
- /* STEP 3 add spaces if the char is greater than the end of the line */
+ /* STEP 3: Add spaces if the char is greater than the end of the line. */
while (p_char > text[p_line].length()) {
text.set(p_line, text[p_line] + String::chr(' '));
}
- /* STEP 4 separate dest string in pre and post text */
+ /* STEP 4: Separate dest string in pre and post text. */
String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int i = 0; i < substrings.size(); i++) {
- //insert the substrings
+ for (int j = 0; j < substrings.size(); j++) {
+ // Insert the substrings.
- if (i == 0) {
+ if (j == 0) {
- text.set(p_line, preinsert_text + substrings[i]);
+ text.set(p_line, preinsert_text + substrings[j]);
} else {
- text.insert(p_line + i, substrings[i]);
+ text.insert(p_line + j, substrings[j]);
}
- if (i == substrings.size() - 1) {
+ if (j == substrings.size() - 1) {
- text.set(p_line + i, text[p_line + i] + postinsert_text);
+ text.set(p_line + j, text[p_line + j] + postinsert_text);
}
}
if (shift_first_line) {
text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line));
text.set_hidden(p_line + 1, text.is_hidden(p_line));
+ text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
+
text.set_breakpoint(p_line, false);
text.set_hidden(p_line, false);
+ text.set_info_icon(p_line, NULL, "");
}
text.set_line_wrap_amount(p_line, -1);
@@ -3421,8 +3907,8 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin
ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, String());
ERR_FAIL_INDEX_V(p_to_line, text.size(), String());
ERR_FAIL_INDEX_V(p_to_column, text[p_to_line].length() + 1, String());
- ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // from > to
- ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // from > to
+ ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // 'from > to'.
+ ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // 'from > to'.
String ret;
@@ -3445,8 +3931,8 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
ERR_FAIL_INDEX(p_from_column, text[p_from_line].length() + 1);
ERR_FAIL_INDEX(p_to_line, text.size());
ERR_FAIL_INDEX(p_to_column, text[p_to_line].length() + 1);
- ERR_FAIL_COND(p_to_line < p_from_line); // from > to
- ERR_FAIL_COND(p_to_line == p_from_line && p_to_column < p_from_column); // from > to
+ ERR_FAIL_COND(p_to_line < p_from_line); // 'from > to'.
+ ERR_FAIL_COND(p_to_line == p_from_line && p_to_column < p_from_column); // 'from > to'.
String pre_text = text[p_from_line].substr(0, p_from_column);
String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length());
@@ -3479,7 +3965,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
- if (!setting_text)
+ if (!setting_text && idle_detect->is_inside_tree())
idle_detect->start();
if (undo_enabled) {
@@ -3508,22 +3994,22 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r
op.chain_forward = false;
op.chain_backward = false;
- //see if it shold just be set as current op
+ // See if it should just be set as current op.
if (current_op.type != op.type) {
op.prev_version = get_version();
_push_current_op();
current_op = op;
- return; //set as current op, return
+ return; // Set as current op, return.
}
- //see if it can be merged
+ // See if it can be merged.
if (current_op.to_line != p_line || current_op.to_column != p_char) {
op.prev_version = get_version();
_push_current_op();
current_op = op;
- return; //set as current op, return
+ return; // Set as current op, return.
}
- //merge current op
+ // Merge current op.
current_op.text += p_text;
current_op.to_column = retchar;
@@ -3533,7 +4019,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r
void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
- if (!setting_text)
+ if (!setting_text && idle_detect->is_inside_tree())
idle_detect->start();
String text;
@@ -3547,7 +4033,7 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i
if (!undo_enabled)
return;
- /* UNDO!! */
+ /* UNDO! */
TextOperation op;
op.type = TextOperation::TYPE_REMOVE;
op.from_line = p_from_line;
@@ -3559,27 +4045,20 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i
op.chain_forward = false;
op.chain_backward = false;
- //see if it shold just be set as current op
+ // See if it should just be set as current op.
if (current_op.type != op.type) {
op.prev_version = get_version();
_push_current_op();
current_op = op;
- return; //set as current op, return
+ return; // Set as current op, return.
}
- //see if it can be merged
+ // See if it can be merged.
if (current_op.from_line == p_to_line && current_op.from_column == p_to_column) {
- //basckace or similar
+ // Backspace or similar.
current_op.text = text + current_op.text;
current_op.from_line = p_from_line;
current_op.from_column = p_from_column;
- return; //update current op
- }
- if (current_op.from_line == p_from_line && current_op.from_column == p_from_column) {
-
- //current_op.text=text+current_op.text;
- //current_op.from_line=p_from_line;
- //current_op.from_column=p_from_column;
- //return; //update current op
+ return; // Update current op.
}
op.prev_version = get_version();
@@ -3602,6 +4081,15 @@ void TextEdit::_line_edited_from(int p_line) {
for (int i = p_line; i < cache_size; i++) {
color_region_cache.erase(i);
}
+
+ if (syntax_highlighting_cache.size() > 0) {
+ cache_size = syntax_highlighting_cache.back()->key();
+ for (int i = p_line - 1; i <= cache_size; i++) {
+ if (syntax_highlighting_cache.has(i)) {
+ syntax_highlighting_cache.erase(i);
+ }
+ }
+ }
}
int TextEdit::get_char_count() {
@@ -3611,11 +4099,11 @@ int TextEdit::get_char_count() {
for (int i = 0; i < text.size(); i++) {
if (i > 0)
- totalsize++; // incliude \n
+ totalsize++; // Include \n.
totalsize += text[i].length();
}
- return totalsize; // omit last \n
+ return totalsize; // Omit last \n.
}
Size2 TextEdit::get_minimum_size() const {
@@ -3623,19 +4111,45 @@ Size2 TextEdit::get_minimum_size() const {
return cache.style_normal->get_minimum_size();
}
+int TextEdit::_get_control_height() const {
+ int control_height = get_size().height;
+ control_height -= cache.style_normal->get_minimum_size().height;
+ if (h_scroll->is_visible_in_tree()) {
+ control_height -= h_scroll->get_size().height;
+ }
+ return control_height;
+}
+
+void TextEdit::_generate_context_menu() {
+ // Reorganize context menu.
+ menu->clear();
+ if (!readonly)
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0);
+ if (!readonly)
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0);
+ menu->add_separator();
+ if (is_selecting_enabled())
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0);
+ if (!readonly) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0);
+ }
+}
+
int TextEdit::get_visible_rows() const {
+ return _get_control_height() / get_row_height();
+}
- int total = get_size().height;
- total -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree())
- total -= h_scroll->get_size().height;
- total /= get_row_height();
- return total;
+int TextEdit::_get_minimap_visible_rows() const {
+ return _get_control_height() / (minimap_char_size.y + minimap_line_spacing);
}
int TextEdit::get_total_visible_rows() const {
- // returns the total amount of rows we need in the editor.
+ // Returns the total amount of rows we need in the editor.
// This skips hidden lines and counts each wrapping of a line.
if (!is_hiding_enabled() && !is_wrap_enabled())
return text.size();
@@ -3650,14 +4164,14 @@ int TextEdit::get_total_visible_rows() const {
return total_rows;
}
-void TextEdit::update_wrap_at() {
+void TextEdit::_update_wrap_at() {
- wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
+ wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width - wrap_right_offset;
update_cursor_wrap_offset();
text.clear_wrap_cache();
for (int i = 0; i < text.size(); i++) {
- // update all values that wrap
+ // Update all values that wrap.
if (!line_wraps(i))
continue;
Vector<String> rows = get_wrap_rows_text(i);
@@ -3667,8 +4181,9 @@ void TextEdit::update_wrap_at() {
void TextEdit::adjust_viewport_to_cursor() {
- // make sure cursor is visible on the screen
+ // Make sure cursor is visible on the screen.
scrolling = false;
+ minimap_clicked = false;
int cur_line = cursor.line;
int cur_wrap = get_cursor_wrap_index();
@@ -3679,20 +4194,20 @@ void TextEdit::adjust_viewport_to_cursor() {
int last_vis_wrap = get_last_visible_line_wrap_index();
if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) {
- // cursor is above screen
+ // Cursor is above screen.
set_line_as_first_visible(cur_line, cur_wrap);
} else if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) {
- // cursor is below screen
+ // Cursor is below screen.
set_line_as_last_visible(cur_line, cur_wrap);
}
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
- visible_width -= 20; // give it a little more space
+ visible_width -= 20; // Give it a little more space.
if (!is_wrap_enabled()) {
- // adjust x offset
+ // Adjust x offset.
int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3710,20 +4225,21 @@ void TextEdit::adjust_viewport_to_cursor() {
void TextEdit::center_viewport_to_cursor() {
- // move viewport so the cursor is in the center of the screen
+ // Move viewport so the cursor is in the center of the screen.
scrolling = false;
+ minimap_clicked = false;
if (is_line_hidden(cursor.line))
unfold_line(cursor.line);
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
- visible_width -= 20; // give it a little more space
+ visible_width -= 20; // Give it a little more space.
if (is_wrap_enabled()) {
- // center x offset
+ // Center x offset.
int cursor_x = get_column_x_offset_for_line(cursor.column, cursor.line);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3765,7 +4281,7 @@ int TextEdit::times_line_wraps(int line) const {
int wrap_amount = text.get_line_wrap_amount(line);
if (wrap_amount == -1) {
- // update the value
+ // Update the value.
Vector<String> rows = get_wrap_rows_text(line);
wrap_amount = rows.size() - 1;
text.set_line_wrap_amount(line, wrap_amount);
@@ -3794,43 +4310,56 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int cur_wrap_index = 0;
int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (tab_offset_px >= wrap_at) {
+ tab_offset_px = 0;
+ }
while (col < line_text.length()) {
- char c = line_text[col];
+ CharType c = line_text[col];
int w = text.get_char_width(c, line_text[col + 1], px + word_px);
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
- word_str += c;
- word_px += w;
- if (c == ' ') {
- // end of a word; add this word to the substring
+ if (indent_ofs + word_px + w > wrap_at) {
+ // Not enough space to add this char; start next line.
wrap_substring += word_str;
- px += word_px;
- word_str = "";
- word_px = 0;
- }
+ lines.push_back(wrap_substring);
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
- if ((indent_ofs + px + word_px) > wrap_at) {
- // do not want to add this word
- if (indent_ofs + word_px > wrap_at) {
- // not enough space; add it anyway
+ word_str = "";
+ word_str += c;
+ word_px = w;
+ } else {
+ word_str += c;
+ word_px += w;
+ if (c == ' ') {
+ // End of a word; add this word to the substring.
wrap_substring += word_str;
px += word_px;
word_str = "";
word_px = 0;
}
- lines.push_back(wrap_substring);
- // reset for next wrap
- cur_wrap_index++;
- wrap_substring = "";
- px = 0;
+
+ if (indent_ofs + px + word_px > wrap_at) {
+ // This word will be moved to the next line.
+ lines.push_back(wrap_substring);
+ // Reset for next wrap.
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
+ }
}
col++;
}
- // line ends before hit wrap_at; add this word to the substring
+ // Line ends before hit wrap_at; add this word to the substring.
wrap_substring += word_str;
lines.push_back(wrap_substring);
+
+ // Update cache.
+ text.set_line_wrap_amount(p_line, lines.size() - 1);
+
return lines;
}
@@ -3846,7 +4375,7 @@ int TextEdit::get_line_wrap_index_at_col(int p_line, int p_column) const {
if (!line_wraps(p_line))
return 0;
- // loop through wraps in the line text until we get to the column
+ // Loop through wraps in the line text until we get to the column.
int wrap_index = 0;
int col = 0;
Vector<String> rows = get_wrap_rows_text(p_line);
@@ -3911,7 +4440,7 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_
cursor.line = p_row;
int n_col = get_char_pos_for_line(cursor.last_fit_x, p_row, p_wrap_index);
- if (is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) {
+ if (n_col != 0 && is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) {
Vector<String> rows = get_wrap_rows_text(p_row);
int row_end_col = 0;
for (int i = 0; i < p_wrap_index + 1; i++) {
@@ -3951,11 +4480,14 @@ bool TextEdit::cursor_get_blink_enabled() const {
void TextEdit::cursor_set_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
- if (p_enabled) {
- caret_blink_timer->start();
- } else {
- caret_blink_timer->stop();
+ if (has_focus()) {
+ if (p_enabled) {
+ caret_blink_timer->start();
+ } else {
+ caret_blink_timer->stop();
+ }
}
+
draw_caret = true;
}
@@ -3987,6 +4519,7 @@ bool TextEdit::is_right_click_moving_caret() const {
void TextEdit::_v_scroll_input() {
scrolling = false;
+ minimap_clicked = false;
}
void TextEdit::_scroll_moved(double p_to_val) {
@@ -3998,11 +4531,11 @@ void TextEdit::_scroll_moved(double p_to_val) {
cursor.x_ofs = h_scroll->get_value();
if (v_scroll->is_visible_in_tree()) {
- // set line ofs and wrap ofs
+ // Set line ofs and wrap ofs.
int v_scroll_i = floor(get_v_scroll());
int sc = 0;
int n_line;
- for (n_line = 0; n_line < text.size(); n_line++) {
+ for (n_line = 0; n_line < text.size() - 1; n_line++) {
if (!is_line_hidden(n_line)) {
sc++;
sc += times_line_wraps(n_line);
@@ -4033,6 +4566,9 @@ int TextEdit::get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) cons
int line_wrap_amount = times_line_wraps(p_line);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (p_wrap_index > line_wrap_amount)
p_wrap_index = line_wrap_amount;
if (p_wrap_index > 0)
@@ -4074,6 +4610,9 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
int px = get_column_x_offset(n_char, rows[wrap_index]);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (wrap_index != 0)
px += wrap_offset_px;
@@ -4137,7 +4676,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
if (highlighted_word != String())
return CURSOR_POINTING_HAND;
- int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
+ int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
if ((completion_active && completion_rect.has_point(p_pos))) {
return CURSOR_ARROW;
}
@@ -4147,27 +4686,41 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
_get_mouse_pos(p_pos, row, col);
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- // breakpoint icon
- if (draw_breakpoint_gutter && p_pos.x > left_margin && p_pos.x <= left_margin + cache.breakpoint_gutter_width + 3) {
+ // Breakpoint icon.
+ if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) {
return CURSOR_POINTING_HAND;
}
- // fold icon
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
- if (draw_fold_gutter && p_pos.x > gutter_left - 6 && p_pos.x <= gutter_left + cache.fold_gutter_width - 3) {
+ // Info icons.
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width;
+ if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) {
+ if (text.has_info_icon(row)) {
+ return CURSOR_POINTING_HAND;
+ }
+ return CURSOR_ARROW;
+ }
+
+ // Fold icon.
+ if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) {
if (is_folded(row) || can_fold(row))
return CURSOR_POINTING_HAND;
else
return CURSOR_ARROW;
}
+
return CURSOR_ARROW;
} else {
+ int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT);
+ if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) {
+ return CURSOR_ARROW;
+ }
+
int row, col;
_get_mouse_pos(p_pos, row, col);
- // eol fold icon
+ // EOL fold icon.
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) {
return CURSOR_POINTING_HAND;
}
@@ -4180,21 +4733,24 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
void TextEdit::set_text(String p_text) {
setting_text = true;
- _clear();
- _insert_text_at_cursor(p_text);
- clear_undo_history();
- cursor.column = 0;
- cursor.line = 0;
- cursor.x_ofs = 0;
- cursor.line_ofs = 0;
- cursor.wrap_ofs = 0;
- cursor.last_fit_x = 0;
- cursor_set_line(0);
- cursor_set_column(0);
+ if (!undo_enabled) {
+ _clear();
+ _insert_text_at_cursor(p_text);
+ }
+
+ if (undo_enabled) {
+ cursor_set_line(0);
+ cursor_set_column(0);
+
+ begin_complex_operation();
+ _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
+ _insert_text_at_cursor(p_text);
+ end_complex_operation();
+ selection.active = false;
+ }
+
update();
setting_text = false;
-
- //get_range()->set(0);
};
String TextEdit::get_text() {
@@ -4221,7 +4777,7 @@ String TextEdit::get_text_for_lookup_completion() {
if (i == row) {
longthing += text[i].substr(0, col);
- longthing += String::chr(0xFFFF); //not unicode, represents the cursor
+ longthing += String::chr(0xFFFF); // Not unicode, represents the cursor.
longthing += text[i].substr(col, text[i].size());
} else {
@@ -4243,7 +4799,7 @@ String TextEdit::get_text_for_completion() {
if (i == cursor.line) {
longthing += text[i].substr(0, cursor.column);
- longthing += String::chr(0xFFFF); //not unicode, represents the cursor
+ longthing += String::chr(0xFFFF); // Not unicode, represents the cursor.
longthing += text[i].substr(cursor.column, text[i].size());
} else {
@@ -4275,6 +4831,7 @@ void TextEdit::_clear() {
cursor.line_ofs = 0;
cursor.wrap_ofs = 0;
cursor.last_fit_x = 0;
+ selection.active = false;
}
void TextEdit::clear() {
@@ -4286,7 +4843,38 @@ void TextEdit::clear() {
void TextEdit::set_readonly(bool p_readonly) {
+ if (readonly == p_readonly)
+ return;
+
readonly = p_readonly;
+ _generate_context_menu();
+
+ // Reorganize context menu.
+ menu->clear();
+
+ if (!readonly) {
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ }
+
+ if (!readonly) {
+ menu->add_separator();
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ }
+
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+
+ if (!readonly) {
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ }
+
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+
+ if (!readonly) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ }
+
update();
}
@@ -4317,10 +4905,12 @@ int TextEdit::get_max_chars() const {
void TextEdit::_reset_caret_blink_timer() {
if (caret_blink_enabled) {
- caret_blink_timer->stop();
- caret_blink_timer->start();
draw_caret = true;
- update();
+ if (has_focus()) {
+ caret_blink_timer->stop();
+ caret_blink_timer->start();
+ update();
+ }
}
}
@@ -4346,7 +4936,8 @@ void TextEdit::_update_caches() {
cache.line_number_color = get_color("line_number_color");
cache.safe_line_number_color = get_color("safe_line_number_color");
cache.font_color = get_color("font_color");
- cache.font_selected_color = get_color("font_selected_color");
+ cache.font_color_selected = get_color("font_color_selected");
+ cache.font_color_readonly = get_color("font_color_readonly");
cache.keyword_color = get_color("keyword_color");
cache.function_color = get_color("function_color");
cache.member_variable_color = get_color("member_variable_color");
@@ -4355,7 +4946,9 @@ void TextEdit::_update_caches() {
cache.mark_color = get_color("mark_color");
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
+ cache.bookmark_color = get_color("bookmark_color");
cache.breakpoint_color = get_color("breakpoint_color");
+ cache.executing_line_color = get_color("executing_line_color");
cache.code_folding_color = get_color("code_folding_color");
cache.brace_mismatch_color = get_color("brace_mismatch_color");
cache.word_highlighted_color = get_color("word_highlighted_color");
@@ -4370,9 +4963,11 @@ void TextEdit::_update_caches() {
#endif
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_icon("tab");
- cache.folded_icon = get_icon("GuiTreeArrowRight", "EditorIcons");
- cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons");
+ cache.space_icon = get_icon("space");
+ cache.folded_icon = get_icon("folded");
+ cache.can_fold_icon = get_icon("fold");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
+ cache.executing_icon = get_icon("MainPlay", "EditorIcons");
text.set_font(cache.font);
if (syntax_highlighter) {
@@ -4390,25 +4985,26 @@ void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter)
syntax_highlighter->set_text_editor(this);
syntax_highlighter->_update_cache();
}
+ syntax_highlighting_cache.clear();
update();
}
int TextEdit::_is_line_in_region(int p_line) {
- // do we have in cache?
+ // Do we have in cache?
if (color_region_cache.has(p_line)) {
return color_region_cache[p_line];
}
- // if not find the closest line we have
+ // If not find the closest line we have.
int previous_line = p_line - 1;
- for (previous_line; previous_line > -1; previous_line--) {
+ for (; previous_line > -1; previous_line--) {
if (color_region_cache.has(p_line)) {
break;
}
}
- // calculate up to line we need and update the cache along the way.
+ // Calculate up to line we need and update the cache along the way.
int in_region = color_region_cache[previous_line];
if (previous_line == -1) {
in_region = -1;
@@ -4456,6 +5052,7 @@ void TextEdit::clear_colors() {
keywords.clear();
color_regions.clear();
color_region_cache.clear();
+ syntax_highlighting_cache.clear();
text.clear_width_cache();
}
@@ -4470,6 +5067,8 @@ bool TextEdit::has_keyword_color(String p_keyword) const {
}
Color TextEdit::get_keyword_color(String p_keyword) const {
+
+ ERR_FAIL_COND_V(!keywords.has(p_keyword), Color());
return keywords[p_keyword];
}
@@ -4534,7 +5133,7 @@ void TextEdit::cut() {
OS::get_singleton()->set_clipboard(clipboard);
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
- cursor_set_line(selection.from_line); // set afterwards else it causes the view to be offset
+ cursor_set_line(selection.from_line); // Set afterwards else it causes the view to be offset.
cursor_set_column(selection.from_column);
selection.active = false;
@@ -4547,9 +5146,13 @@ void TextEdit::cut() {
void TextEdit::copy() {
if (!selection.active) {
- String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
- OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = clipboard;
+
+ if (text[cursor.line].length() != 0) {
+
+ String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
+ OS::get_singleton()->set_clipboard(clipboard);
+ cut_copy_line = clipboard;
+ }
} else {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
@@ -4584,6 +5187,8 @@ void TextEdit::paste() {
}
void TextEdit::select_all() {
+ if (!selecting_enabled)
+ return;
if (text.size() == 1 && text[0].length() == 0)
return;
@@ -4608,15 +5213,21 @@ void TextEdit::deselect() {
}
void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
+ if (!selecting_enabled)
+ return;
- if (p_from_line >= text.size())
+ if (p_from_line < 0)
+ p_from_line = 0;
+ else if (p_from_line >= text.size())
p_from_line = text.size() - 1;
if (p_from_column >= text[p_from_line].length())
p_from_column = text[p_from_line].length();
if (p_from_column < 0)
p_from_column = 0;
- if (p_to_line >= text.size())
+ if (p_to_line < 0)
+ p_to_line = 0;
+ else if (p_to_line >= text.size())
p_to_line = text.size() - 1;
if (p_to_column >= text[p_to_line].length())
p_to_column = text[p_to_line].length();
@@ -4755,7 +5366,7 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc
col = p_search.findn(p_key, p_from_column);
}
- // whole words only
+ // Whole words only.
if (col != -1 && p_search_flags & SEARCH_WHOLE_WORDS) {
p_from_column = col;
@@ -4795,14 +5406,12 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
ERR_FAIL_INDEX_V(p_from_line, text.size(), false);
ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false);
- //search through the whole document, but start by current line
+ // Search through the whole document, but start by current line.
int line = p_from_line;
int pos = -1;
for (int i = 0; i < text.size() + 1; i++) {
- //backwards is broken...
- //int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch
if (line < 0) {
line = text.size() - 1;
@@ -4816,7 +5425,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
if (line == p_from_line) {
if (i == text.size()) {
- //wrapped
+ // Wrapped.
if (p_search_flags & SEARCH_BACKWARDS) {
from_column = text_line.length();
@@ -4850,6 +5459,9 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
break;
}
pos_from = last_pos - p_key.length();
+ if (pos_from < 0) {
+ break;
+ }
}
} else {
while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) {
@@ -4864,7 +5476,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
bool is_match = true;
if (pos != -1 && (p_search_flags & SEARCH_WHOLE_WORDS)) {
- //validate for whole words
+ // Validate for whole words.
if (pos > 0 && _is_text_char(text_line[pos - 1]))
is_match = false;
else if (pos + p_key.length() < text_line.length() && _is_text_char(text_line[pos + p_key.length()]))
@@ -4934,6 +5546,48 @@ bool TextEdit::is_line_set_as_safe(int p_line) const {
return text.is_safe(p_line);
}
+void TextEdit::set_executing_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ executing_line = p_line;
+ update();
+}
+
+void TextEdit::clear_executing_line() {
+ executing_line = -1;
+ update();
+}
+
+bool TextEdit::is_line_set_as_bookmark(int p_line) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
+ return text.is_bookmark(p_line);
+}
+
+void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) {
+
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_bookmark(p_line, p_bookmark);
+ update();
+}
+
+void TextEdit::get_bookmarks(List<int> *p_bookmarks) const {
+
+ for (int i = 0; i < text.size(); i++) {
+ if (text.is_bookmark(i))
+ p_bookmarks->push_back(i);
+ }
+}
+
+Array TextEdit::get_bookmarks_array() const {
+
+ Array arr;
+ for (int i = 0; i < text.size(); i++) {
+ if (text.is_bookmark(i))
+ arr.append(i);
+ }
+ return arr;
+}
+
bool TextEdit::is_line_set_as_breakpoint(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
@@ -4973,6 +5627,19 @@ void TextEdit::remove_breakpoints() {
}
}
+void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_info_icon(p_line, p_icon, p_info);
+ update();
+}
+
+void TextEdit::clear_info_icons() {
+ for (int i = 0; i < text.size(); i++) {
+ text.set_info_icon(i, NULL, "");
+ }
+ update();
+}
+
void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -5007,7 +5674,7 @@ void TextEdit::unhide_all_lines() {
int TextEdit::num_lines_from(int p_line_from, int visible_amount) const {
- // returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines)
+ // Returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines).
ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount));
if (!is_hiding_enabled())
@@ -5040,8 +5707,8 @@ int TextEdit::num_lines_from(int p_line_from, int visible_amount) const {
int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const {
- // returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows)
- // wrap index is set to the wrap index of the last line
+ // Returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows).
+ // Wrap index is set to the wrap index of the last line.
wrap_index = 0;
ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount));
@@ -5087,7 +5754,7 @@ int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int vi
int TextEdit::get_last_unhidden_line() const {
- // returns the last line in the text that is not hidden
+ // Returns the last line in the text that is not hidden.
if (!is_hiding_enabled())
return text.size() - 1;
@@ -5104,7 +5771,7 @@ int TextEdit::get_indent_level(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
- // counts number of tabs and spaces before line starts
+ // Counts number of tabs and spaces before line starts.
int tab_count = 0;
int whitespace_count = 0;
int line_length = text[p_line].size();
@@ -5122,7 +5789,7 @@ int TextEdit::get_indent_level(int p_line) const {
bool TextEdit::is_line_comment(int p_line) const {
- // checks to see if this line is the start of a comment
+ // Checks to see if this line is the start of a comment.
ERR_FAIL_INDEX_V(p_line, text.size(), false);
const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(p_line);
@@ -5131,11 +5798,7 @@ bool TextEdit::is_line_comment(int p_line) const {
for (int i = 0; i < line_length - 1; i++) {
if (_is_symbol(text[p_line][i]) && cri_map.has(i)) {
const Text::ColorRegionInfo &cri = cri_map[i];
- if (color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//") {
- return true;
- } else {
- return false;
- }
+ return color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//";
} else if (_is_whitespace(text[p_line][i])) {
continue;
} else {
@@ -5152,7 +5815,7 @@ bool TextEdit::can_fold(int p_line) const {
return false;
if (p_line + 1 >= text.size())
return false;
- if (text[p_line].size() == 0)
+ if (text[p_line].strip_edges().size() == 0)
return false;
if (is_folded(p_line))
return false;
@@ -5164,7 +5827,7 @@ bool TextEdit::can_fold(int p_line) const {
int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i < text.size(); i++) {
- if (text[i].size() == 0)
+ if (text[i].strip_edges().size() == 0)
continue;
int next_indent = get_indent_level(i);
if (is_line_comment(i)) {
@@ -5184,9 +5847,18 @@ bool TextEdit::is_folded(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
if (p_line + 1 >= text.size())
return false;
- if (!is_line_hidden(p_line) && is_line_hidden(p_line + 1))
- return true;
- return false;
+ return !is_line_hidden(p_line) && is_line_hidden(p_line + 1);
+}
+
+Vector<int> TextEdit::get_folded_lines() const {
+ Vector<int> folded_lines;
+
+ for (int i = 0; i < text.size(); i++) {
+ if (is_folded(i)) {
+ folded_lines.push_back(i);
+ }
+ }
+ return folded_lines;
}
void TextEdit::fold_line(int p_line) {
@@ -5197,7 +5869,7 @@ void TextEdit::fold_line(int p_line) {
if (!can_fold(p_line))
return;
- // hide lines below this one
+ // Hide lines below this one.
int start_indent = get_indent_level(p_line);
int last_line = start_indent;
for (int i = p_line + 1; i < text.size(); i++) {
@@ -5215,7 +5887,7 @@ void TextEdit::fold_line(int p_line) {
set_line_as_hidden(i, true);
}
- // fix selection
+ // Fix selection.
if (is_selection_active()) {
if (is_line_hidden(selection.from_line) && is_line_hidden(selection.to_line)) {
deselect();
@@ -5226,7 +5898,7 @@ void TextEdit::fold_line(int p_line) {
}
}
- // reset cursor
+ // Reset cursor.
if (is_line_hidden(cursor.line)) {
cursor_set_line(p_line, false, false);
cursor_set_column(get_line(p_line).length(), false);
@@ -5287,8 +5959,8 @@ void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) {
int check_line;
int check_column;
_base_insert_text(p_op.from_line, p_op.from_column, p_op.text, check_line, check_column);
- ERR_FAIL_COND(check_line != p_op.to_line); // BUG
- ERR_FAIL_COND(check_column != p_op.to_column); // BUG
+ ERR_FAIL_COND(check_line != p_op.to_line); // BUG.
+ ERR_FAIL_COND(check_column != p_op.to_column); // BUG.
} else {
_base_remove_text(p_op.from_line, p_op.from_column, p_op.to_line, p_op.to_column);
@@ -5298,7 +5970,7 @@ void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) {
void TextEdit::_clear_redo() {
if (undo_stack_pos == NULL)
- return; //nothing to clear
+ return; // Nothing to clear.
_push_current_op();
@@ -5316,12 +5988,12 @@ void TextEdit::undo() {
if (undo_stack_pos == NULL) {
if (!undo_stack.size())
- return; //nothing to undo
+ return; // Nothing to undo.
undo_stack_pos = undo_stack.back();
} else if (undo_stack_pos == undo_stack.front())
- return; // at the bottom of the undo stack
+ return; // At the bottom of the undo stack.
else
undo_stack_pos = undo_stack_pos->prev();
@@ -5329,6 +6001,9 @@ void TextEdit::undo() {
TextOperation op = undo_stack_pos->get();
_do_text_op(op, true);
+ if (op.type != TextOperation::TYPE_INSERT && (op.from_line != op.to_line || op.to_column != op.from_column + 1))
+ select(op.from_line, op.from_column, op.to_line, op.to_column);
+
current_op.version = op.prev_version;
if (undo_stack_pos->get().chain_backward) {
while (true) {
@@ -5359,7 +6034,7 @@ void TextEdit::redo() {
_push_current_op();
if (undo_stack_pos == NULL)
- return; //nothing to do.
+ return; // Nothing to do.
deselect();
@@ -5413,7 +6088,7 @@ void TextEdit::end_complex_operation() {
void TextEdit::_push_current_op() {
if (current_op.type == TextOperation::TYPE_NONE)
- return; // do nothing
+ return; // Nothing to do.
if (next_operation_is_complex) {
current_op.chain_forward = true;
@@ -5435,7 +6110,7 @@ bool TextEdit::is_indent_using_spaces() const {
}
void TextEdit::set_indent_size(const int p_size) {
- ERR_FAIL_COND(p_size <= 0);
+ ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0.");
indent_size = p_size;
text.set_indent_size(p_size);
@@ -5455,6 +6130,7 @@ int TextEdit::get_indent_size() {
void TextEdit::set_draw_tabs(bool p_draw) {
draw_tabs = p_draw;
+ update();
}
bool TextEdit::is_drawing_tabs() const {
@@ -5462,6 +6138,16 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
+void TextEdit::set_draw_spaces(bool p_draw) {
+
+ draw_spaces = p_draw;
+}
+
+bool TextEdit::is_drawing_spaces() const {
+
+ return draw_spaces;
+}
+
void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -5502,7 +6188,7 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
if (!is_wrap_enabled() && !is_hiding_enabled())
return p_line;
- // count the number of visible lines up to this line
+ // Count the number of visible lines up to this line.
double new_line_scroll_pos = 0;
int to = CLAMP(p_line, 0, text.size() - 1);
for (int i = 0; i < to; i++) {
@@ -5562,10 +6248,7 @@ int TextEdit::get_last_visible_line_wrap_index() const {
double TextEdit::get_visible_rows_offset() const {
- double total = get_size().height;
- total -= cache.style_normal->get_minimum_size().height;
- if (h_scroll->is_visible_in_tree())
- total -= h_scroll->get_size().height;
+ double total = _get_control_height();
total /= (double)get_row_height();
total = total - floor(total);
total = -CLAMP(total, 0.001, 1) + 1;
@@ -5639,21 +6322,31 @@ void TextEdit::_confirm_completion() {
_remove_text(cursor.line, cursor.column - completion_base.length(), cursor.line, cursor.column);
cursor_set_column(cursor.column - completion_base.length(), false);
- insert_text_at_cursor(completion_current);
+ insert_text_at_cursor(completion_current.insert_text);
- // When inserted into the middle of an existing string, don't add an unnecessary quote
+ // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket.
String line = text[cursor.line];
CharType next_char = line[cursor.column];
- CharType last_completion_char = completion_current[completion_current.length() - 1];
+ CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
- if ((last_completion_char == '"' || last_completion_char == '\'') &&
- last_completion_char == next_char) {
- _base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
+ if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) {
+ _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
}
- if (last_completion_char == '(' && auto_brace_completion_enabled) {
- insert_text_at_cursor(")");
- cursor.column--;
+ if (last_completion_char == '(') {
+
+ if (next_char == last_completion_char) {
+ _base_remove_text(cursor.line, cursor.column - 1, cursor.line, cursor.column);
+ } else if (auto_brace_completion_enabled) {
+ insert_text_at_cursor(")");
+ cursor.column--;
+ }
+ } else if (last_completion_char == ')' && next_char == '(') {
+
+ _base_remove_text(cursor.line, cursor.column - 2, cursor.line, cursor.column);
+ if (line[cursor.column + 1] != ')') {
+ cursor.column--;
+ }
}
end_complex_operation();
@@ -5667,16 +6360,12 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
completion_hint = "";
update();
}
void TextEdit::_cancel_completion() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
if (!completion_active)
return;
@@ -5697,10 +6386,11 @@ void TextEdit::_update_completion_candidates() {
String s;
- //look for keywords first
+ // Look for keywords first.
bool inquote = false;
int first_quote = -1;
+ int restore_quotes = -1;
int c = cofs - 1;
while (c >= 0) {
@@ -5708,6 +6398,11 @@ void TextEdit::_update_completion_candidates() {
inquote = !inquote;
if (first_quote == -1)
first_quote = c;
+ restore_quotes = 0;
+ } else if (restore_quotes == 0 && l[c] == '$') {
+ restore_quotes = 1;
+ } else if (restore_quotes == 0 && !_is_whitespace(l[c])) {
+ restore_quotes = -1;
}
c--;
}
@@ -5716,7 +6411,7 @@ void TextEdit::_update_completion_candidates() {
bool cancel = false;
if (!inquote && first_quote == cofs - 1) {
- //no completion here
+ // No completion here.
cancel = true;
} else if (inquote && first_quote != -1) {
@@ -5754,11 +6449,12 @@ void TextEdit::_update_completion_candidates() {
bool prev_is_prefix = false;
if (cofs > 0 && completion_prefixes.has(String::chr(l[cofs - 1])))
prev_is_prefix = true;
- if (cofs > 1 && l[cofs - 1] == ' ' && completion_prefixes.has(String::chr(l[cofs - 2]))) //check with one space before prefix, to allow indent
+ // Check with one space before prefix, to allow indent.
+ if (cofs > 1 && l[cofs - 1] == ' ' && completion_prefixes.has(String::chr(l[cofs - 2])))
prev_is_prefix = true;
if (cancel || (!pre_keyword && s == "" && (cofs == 0 || !prev_is_prefix))) {
- //none to complete, cancel
+ // None to complete, cancel.
_cancel_completion();
return;
}
@@ -5768,46 +6464,58 @@ void TextEdit::_update_completion_candidates() {
completion_base = s;
Vector<float> sim_cache;
bool single_quote = s.begins_with("'");
+ Vector<ScriptCodeCompletionOption> completion_options_casei;
+
+ for (List<ScriptCodeCompletionOption>::Element *E = completion_sources.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption &option = E->get();
- for (int i = 0; i < completion_strings.size(); i++) {
- if (single_quote && completion_strings[i].is_quoted()) {
- completion_strings.write[i] = completion_strings[i].unquote().quote("'");
+ if (single_quote && option.display.is_quoted()) {
+ option.display = option.display.unquote().quote("'");
}
- if (completion_strings[i].begins_with(s)) {
- completion_options.push_back(completion_strings[i]);
+ if (inquote && restore_quotes == 1 && !option.display.is_quoted()) {
+ String quote = single_quote ? "'" : "\"";
+ option.display = option.display.quote(quote);
+ }
+
+ if (option.display.begins_with(s)) {
+ completion_options.push_back(option);
+ } else if (option.display.to_lower().begins_with(s.to_lower())) {
+ completion_options_casei.push_back(option);
}
}
+ completion_options.append_array(completion_options_casei);
+
if (completion_options.size() == 0) {
- for (int i = 0; i < completion_strings.size(); i++) {
- if (s.is_subsequence_of(completion_strings[i])) {
- completion_options.push_back(completion_strings[i]);
+ for (int i = 0; i < completion_sources.size(); i++) {
+ if (s.is_subsequence_of(completion_sources[i].display)) {
+ completion_options.push_back(completion_sources[i]);
}
}
}
if (completion_options.size() == 0) {
- for (int i = 0; i < completion_strings.size(); i++) {
- if (s.is_subsequence_ofi(completion_strings[i])) {
- completion_options.push_back(completion_strings[i]);
+ for (int i = 0; i < completion_sources.size(); i++) {
+ if (s.is_subsequence_ofi(completion_sources[i].display)) {
+ completion_options.push_back(completion_sources[i]);
}
}
}
if (completion_options.size() == 0) {
- //no options to complete, cancel
+ // No options to complete, cancel.
_cancel_completion();
return;
}
- if (completion_options.size() == 1 && s == completion_options[0]) {
- // A perfect match, stop completion
+ if (completion_options.size() == 1 && s == completion_options[0].display) {
+ // A perfect match, stop completion.
_cancel_completion();
return;
}
- // The top of the list is the best match
+ // The top of the list is the best match.
completion_current = completion_options[0];
completion_enabled = true;
}
@@ -5826,32 +6534,47 @@ void TextEdit::query_code_comple() {
c--;
}
- if (ofs > 0 && (inquote || _is_completable(l[ofs - 1]) || completion_prefixes.has(String::chr(l[ofs - 1]))))
- emit_signal("request_completion");
- else if (ofs > 1 && l[ofs - 1] == ' ' && completion_prefixes.has(String::chr(l[ofs - 2]))) //make it work with a space too, it's good enough
- emit_signal("request_completion");
+ bool ignored = completion_active && !completion_options.empty();
+ if (ignored) {
+ ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_PLAIN_TEXT;
+ const ScriptCodeCompletionOption *previous_option = NULL;
+ for (int i = 0; i < completion_options.size(); i++) {
+ const ScriptCodeCompletionOption &current_option = completion_options[i];
+ if (!previous_option) {
+ previous_option = &current_option;
+ kind = current_option.kind;
+ }
+ if (previous_option->kind != current_option.kind) {
+ ignored = false;
+ break;
+ }
+ }
+ ignored = ignored && (kind == ScriptCodeCompletionOption::KIND_FILE_PATH || kind == ScriptCodeCompletionOption::KIND_NODE_PATH || kind == ScriptCodeCompletionOption::KIND_SIGNAL);
+ }
+
+ if (!ignored) {
+ if (ofs > 0 && (inquote || _is_completable(l[ofs - 1]) || completion_prefixes.has(String::chr(l[ofs - 1]))))
+ emit_signal("request_completion");
+ else if (ofs > 1 && l[ofs - 1] == ' ' && completion_prefixes.has(String::chr(l[ofs - 2]))) // Make it work with a space too, it's good enough.
+ emit_signal("request_completion");
+ }
}
void TextEdit::set_code_hint(const String &p_hint) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
completion_hint = p_hint;
completion_hint_offset = -0xFFFF;
update();
}
-void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
+void TextEdit::code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
- completion_strings = p_strings;
+ completion_sources = p_strings;
completion_active = true;
completion_forced = p_forced;
- completion_current = "";
+ completion_current = ScriptCodeCompletionOption();
completion_index = 0;
_update_completion_candidates();
- //
}
String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
@@ -5866,7 +6589,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
- char selected_quote = '\0';
+ CharType selected_quote = '\0';
int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"' || s[i] == '\'') {
@@ -5935,9 +6658,21 @@ void TextEdit::set_line(int line, String new_text) {
}
void TextEdit::insert_at(const String &p_text, int at) {
- cursor_set_column(0);
- cursor_set_line(at, false, true);
_insert_text(at, 0, p_text + "\n");
+ if (cursor.line >= at) {
+ // offset cursor when located after inserted line
+ ++cursor.line;
+ }
+ if (is_selection_active()) {
+ if (selection.from_line >= at) {
+ // offset selection when located after inserted line
+ ++selection.from_line;
+ ++selection.to_line;
+ } else if (selection.to_line >= at) {
+ // extend selection that includes inserted line
+ ++selection.to_line;
+ }
+ }
}
void TextEdit::set_show_line_numbers(bool p_show) {
@@ -5966,6 +6701,15 @@ void TextEdit::set_line_length_guideline_column(int p_column) {
update();
}
+void TextEdit::set_bookmark_gutter_enabled(bool p_draw) {
+ draw_bookmark_gutter = p_draw;
+ update();
+}
+
+bool TextEdit::is_bookmark_gutter_enabled() const {
+ return draw_bookmark_gutter;
+}
+
void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) {
draw_breakpoint_gutter = p_draw;
update();
@@ -6002,14 +6746,50 @@ int TextEdit::get_fold_gutter_width() const {
return cache.fold_gutter_width;
}
-void TextEdit::set_hiding_enabled(int p_enabled) {
+void TextEdit::set_draw_info_gutter(bool p_draw) {
+ draw_info_gutter = p_draw;
+ update();
+}
+
+bool TextEdit::is_drawing_info_gutter() const {
+ return draw_info_gutter;
+}
+
+void TextEdit::set_info_gutter_width(int p_gutter_width) {
+ info_gutter_width = p_gutter_width;
+ update();
+}
+
+int TextEdit::get_info_gutter_width() const {
+ return info_gutter_width;
+}
+
+void TextEdit::set_draw_minimap(bool p_draw) {
+ draw_minimap = p_draw;
+ update();
+}
+
+bool TextEdit::is_drawing_minimap() const {
+ return draw_minimap;
+}
+
+void TextEdit::set_minimap_width(int p_minimap_width) {
+ minimap_width = p_minimap_width;
+ update();
+}
+
+int TextEdit::get_minimap_width() const {
+ return minimap_width;
+}
+
+void TextEdit::set_hiding_enabled(bool p_enabled) {
if (!p_enabled)
unhide_all_lines();
hiding_enabled = p_enabled;
update();
}
-int TextEdit::is_hiding_enabled() const {
+bool TextEdit::is_hiding_enabled() const {
return hiding_enabled;
}
@@ -6054,7 +6834,10 @@ void TextEdit::menu_option(int p_option) {
case MENU_UNDO: {
undo();
} break;
- };
+ case MENU_REDO: {
+ redo();
+ }
+ }
}
void TextEdit::set_select_identifiers_on_hover(bool p_enable) {
@@ -6075,6 +6858,29 @@ bool TextEdit::is_context_menu_enabled() {
return context_menu_enabled;
}
+void TextEdit::set_shortcut_keys_enabled(bool p_enabled) {
+ shortcut_keys_enabled = p_enabled;
+
+ _generate_context_menu();
+}
+
+void TextEdit::set_selecting_enabled(bool p_enabled) {
+ selecting_enabled = p_enabled;
+
+ if (!selecting_enabled)
+ deselect();
+
+ _generate_context_menu();
+}
+
+bool TextEdit::is_selecting_enabled() const {
+ return selecting_enabled;
+}
+
+bool TextEdit::is_shortcut_keys_enabled() const {
+ return shortcut_keys_enabled;
+}
+
PopupMenu *TextEdit::get_menu() const {
return menu;
}
@@ -6089,6 +6895,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret);
ClassDB::bind_method(D_METHOD("_v_scroll_input"), &TextEdit::_v_scroll_input);
+ ClassDB::bind_method(D_METHOD("_update_wrap_at"), &TextEdit::_update_wrap_at);
BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE);
BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS);
@@ -6106,6 +6913,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
+ ClassDB::bind_method(D_METHOD("center_viewport_to_cursor"), &TextEdit::center_viewport_to_cursor);
ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(true));
ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true), DEFVAL(0));
@@ -6126,10 +6934,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wrap_enabled", "enable"), &TextEdit::set_wrap_enabled);
ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled);
- // ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars);
- // ClassDB::bind_method(D_METHOD("get_max_char"), &TextEdit::get_max_chars);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled);
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled);
+ ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled);
+ ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled);
ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut);
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
@@ -6154,8 +6964,14 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers);
ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
+ ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
+ ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces);
+ ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces);
ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled);
ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter);
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
@@ -6197,25 +7013,38 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_breakpoints"), &TextEdit::get_breakpoints_array);
ClassDB::bind_method(D_METHOD("remove_breakpoints"), &TextEdit::remove_breakpoints);
+ ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap);
+ ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap);
+ ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width);
+ ClassDB::bind_method(D_METHOD("get_minimap_width"), &TextEdit::get_minimap_width);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled");
- // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "max_chars"), "set_max_chars", "get_max_chars");
+
+ ADD_GROUP("Minimap", "minimap_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_moving_by_right_click"), "set_right_click_moves_caret", "is_right_click_moving_caret");
ADD_SIGNAL(MethodInfo("cursor_changed"));
@@ -6223,6 +7052,7 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completion"));
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row")));
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info")));
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
@@ -6230,16 +7060,18 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_CLEAR);
BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
BIND_ENUM_CONSTANT(MENU_UNDO);
+ BIND_ENUM_CONSTANT(MENU_REDO);
BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers.
}
TextEdit::TextEdit() {
- readonly = false;
setting_row = false;
draw_tabs = false;
+ draw_spaces = false;
override_selected_font_color = false;
draw_caret = true;
max_chars = 0;
@@ -6256,13 +7088,13 @@ TextEdit::TextEdit() {
breakpoint_gutter_width = 0;
cache.fold_gutter_width = 0;
fold_gutter_width = 0;
+ info_gutter_width = 0;
+ cache.info_gutter_width = 0;
set_default_cursor_shape(CURSOR_IBEAM);
indent_size = 4;
text.set_indent_size(indent_size);
text.clear();
- //text.insert(1,"Mongolia...");
- //text.insert(2,"PAIS GENEROSO!!");
text.set_color_regions(&color_regions);
h_scroll = memnew(HScrollBar);
@@ -6326,8 +7158,10 @@ TextEdit::TextEdit() {
line_numbers_zero_padded = false;
line_length_guideline = false;
line_length_guideline_col = 80;
+ draw_bookmark_gutter = false;
draw_breakpoint_gutter = false;
draw_fold_gutter = false;
+ draw_info_gutter = false;
hiding_enabled = false;
next_operation_is_complex = false;
scroll_past_end_of_file_enabled = false;
@@ -6343,23 +7177,30 @@ TextEdit::TextEdit() {
select_identifiers_enabled = false;
smooth_scroll_enabled = false;
scrolling = false;
+ minimap_clicked = false;
+ dragging_minimap = false;
+ can_drag_minimap = false;
+ minimap_scroll_ratio = 0;
+ minimap_scroll_click_pos = 0;
+ dragging_selection = false;
target_v_scroll = 0;
v_scroll_speed = 80;
+ draw_minimap = false;
+ minimap_width = 80;
+ minimap_char_size = Point2(1, 2);
+ minimap_line_spacing = 1;
- raised_from_completion = false;
-
+ selecting_enabled = true;
context_menu_enabled = true;
+ shortcut_keys_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly.
+ set_readonly(false);
menu->connect("id_pressed", this, "menu_option");
+ first_draw = true;
+
+ executing_line = -1;
}
TextEdit::~TextEdit() {
@@ -6368,8 +7209,14 @@ TextEdit::~TextEdit() {
///////////////////////////////////////////////////////////////////////////////
Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) {
+ if (syntax_highlighting_cache.has(p_line)) {
+ return syntax_highlighting_cache[p_line];
+ }
+
if (syntax_highlighter != NULL) {
- return syntax_highlighter->_get_line_syntax_highlighting(p_line);
+ Map<int, HighlighterInfo> color_map = syntax_highlighter->_get_line_syntax_highlighting(p_line);
+ syntax_highlighting_cache[p_line] = color_map;
+ return color_map;
}
Map<int, HighlighterInfo> color_map;
@@ -6415,14 +7262,14 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
bool is_symbol = _is_symbol(str[j]);
bool is_number = _is_number(str[j]);
- // allow ABCDEF in hex notation
+ // Allow ABCDEF in hex notation.
if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
is_number = true;
} else {
is_hex_notation = false;
}
- // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
+ // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation.
if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
@@ -6452,7 +7299,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
if (!cri.end) {
in_region = cri.region;
}
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
+ } else if (in_region == cri.region && !color_regions[cri.region].line_only) { // Ignore otherwise.
if (cri.end || color_regions[cri.region].eq) {
deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
}
@@ -6480,7 +7327,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
if (col) {
for (int k = j - 1; k >= 0; k--) {
if (str[k] == '.') {
- col = NULL; //member indexing not allowed
+ col = NULL; // Member indexing not allowed.
break;
} else if (str[k] > 32) {
break;
@@ -6502,7 +7349,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
k++;
}
- // check for space between name and bracket
+ // Check for space between name and bracket.
while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
k++;
}
@@ -6551,6 +7398,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
}
}
+ syntax_highlighting_cache[p_line] = color_map;
return color_map;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f0c18ad047..e5d9b006fe 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ class SyntaxHighlighter;
class TextEdit : public Control {
- GDCLASS(TextEdit, Control)
+ GDCLASS(TextEdit, Control);
public:
struct HighlighterInfo {
@@ -75,10 +75,13 @@ public:
int width_cache : 24;
bool marked : 1;
bool breakpoint : 1;
+ bool bookmark : 1;
bool hidden : 1;
bool safe : 1;
int wrap_amount_cache : 24;
Map<int, ColorRegionInfo> region_info;
+ Ref<Texture> info_icon;
+ String info;
String data;
};
@@ -103,12 +106,21 @@ public:
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; }
bool is_marked(int p_line) const { return text[p_line].marked; }
+ void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; }
+ bool is_bookmark(int p_line) const { return text[p_line].bookmark; }
void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; }
bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
+ void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ text.write[p_line].info_icon = p_icon;
+ text.write[p_line].info = p_info;
+ }
+ bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); }
+ const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
+ const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
int size() const { return text.size(); }
@@ -154,9 +166,11 @@ private:
struct Cache {
Ref<Texture> tab_icon;
+ Ref<Texture> space_icon;
Ref<Texture> can_fold_icon;
Ref<Texture> folded_icon;
Ref<Texture> folded_eol_icon;
+ Ref<Texture> executing_icon;
Ref<StyleBox> style_normal;
Ref<StyleBox> style_focus;
Ref<StyleBox> style_readonly;
@@ -170,14 +184,17 @@ private:
Color line_number_color;
Color safe_line_number_color;
Color font_color;
- Color font_selected_color;
+ Color font_color_selected;
+ Color font_color_readonly;
Color keyword_color;
Color number_color;
Color function_color;
Color member_variable_color;
Color selection_color;
Color mark_color;
+ Color bookmark_color;
Color breakpoint_color;
+ Color executing_line_color;
Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
@@ -193,9 +210,12 @@ private:
int line_number_w;
int breakpoint_gutter_width;
int fold_gutter_width;
+ int info_gutter_width;
+ int minimap_width;
} cache;
Map<int, int> color_region_cache;
+ Map<int, Map<int, HighlighterInfo> > syntax_highlighting_cache;
struct TextOperation {
@@ -237,11 +257,11 @@ private:
Set<String> completion_prefixes;
bool completion_enabled;
- Vector<String> completion_strings;
- Vector<String> completion_options;
+ List<ScriptCodeCompletionOption> completion_sources;
+ Vector<ScriptCodeCompletionOption> completion_options;
bool completion_active;
bool completion_forced;
- String completion_current;
+ ScriptCodeCompletionOption completion_current;
String completion_base;
int completion_index;
Rect2i completion_rect;
@@ -275,8 +295,10 @@ private:
int wrap_at;
int wrap_right_offset;
+ bool first_draw;
bool setting_row;
bool draw_tabs;
+ bool draw_spaces;
bool override_selected_font_color;
bool cursor_changed_dirty;
bool text_changed_dirty;
@@ -285,11 +307,18 @@ private:
bool line_numbers_zero_padded;
bool line_length_guideline;
int line_length_guideline_col;
+ bool draw_bookmark_gutter;
bool draw_breakpoint_gutter;
int breakpoint_gutter_width;
bool draw_fold_gutter;
int fold_gutter_width;
bool hiding_enabled;
+ bool draw_info_gutter;
+ int info_gutter_width;
+ bool draw_minimap;
+ int minimap_width;
+ Point2 minimap_char_size;
+ int minimap_line_spacing;
bool highlight_all_occurrences;
bool scroll_past_end_of_file_enabled;
@@ -303,11 +332,15 @@ private:
bool smooth_scroll_enabled;
bool scrolling;
+ bool dragging_selection;
+ bool dragging_minimap;
+ bool can_drag_minimap;
+ bool minimap_clicked;
+ double minimap_scroll_ratio;
+ double minimap_scroll_click_pos;
float target_v_scroll;
float v_scroll_speed;
- bool raised_from_completion;
-
String highlighted_word;
uint64_t last_dblclk;
@@ -332,13 +365,22 @@ private:
int search_result_line;
int search_result_col;
+ bool selecting_enabled;
+
bool context_menu_enabled;
+ bool shortcut_keys_enabled;
+
+ int executing_line;
+
+ void _generate_context_menu();
int get_visible_rows() const;
int get_total_visible_rows() const;
+ int _get_minimap_visible_rows() const;
+
void update_cursor_wrap_offset();
- void update_wrap_at();
+ void _update_wrap_at();
bool line_wraps(int line) const;
int times_line_wraps(int line) const;
Vector<String> get_wrap_rows_text(int p_line) const;
@@ -372,7 +414,8 @@ private:
void _update_selection_mode_word();
void _update_selection_mode_line();
- void _uncomment_line(int p_line);
+ void _update_minimap_click();
+ void _update_minimap_drag();
void _scroll_up(real_t p_delta);
void _scroll_down(real_t p_delta);
@@ -382,10 +425,9 @@ private:
void _scroll_lines_up();
void _scroll_lines_down();
- static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection);
-
//void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask);
Size2 get_minimum_size() const;
+ int _get_control_height() const;
int get_row_height() const;
@@ -417,6 +459,9 @@ private:
void _confirm_completion();
void _update_completion_candidates();
+ int _calculate_spaces_till_next_left_indent(int column);
+ int _calculate_spaces_till_next_right_indent(int column);
+
protected:
virtual String get_tooltip(const Point2 &p_pos) const;
@@ -446,6 +491,7 @@ public:
MENU_CLEAR,
MENU_SELECT_ALL,
MENU_UNDO,
+ MENU_REDO,
MENU_MAX
};
@@ -460,6 +506,7 @@ public:
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
void _get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const;
+ void _get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const;
//void delete_char();
//void delete_line();
@@ -474,14 +521,23 @@ public:
void insert_at(const String &p_text, int at);
int get_line_count() const;
void set_line_as_marked(int p_line, bool p_marked);
+ void set_line_as_bookmark(int p_line, bool p_bookmark);
+ bool is_line_set_as_bookmark(int p_line) const;
+ void get_bookmarks(List<int> *p_bookmarks) const;
+ Array get_bookmarks_array() const;
void set_line_as_breakpoint(int p_line, bool p_breakpoint);
bool is_line_set_as_breakpoint(int p_line) const;
+ void set_executing_line(int p_line);
+ void clear_executing_line();
void set_line_as_safe(int p_line, bool p_safe);
bool is_line_set_as_safe(int p_line) const;
void get_breakpoints(List<int> *p_breakpoints) const;
Array get_breakpoints_array() const;
void remove_breakpoints();
+ void set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info = "");
+ void clear_info_icons();
+
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
void fold_all_lines();
@@ -492,6 +548,7 @@ public:
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
+ Vector<int> get_folded_lines() const;
void fold_line(int p_line);
void unfold_line(int p_line);
void toggle_fold_line(int p_line);
@@ -530,6 +587,7 @@ public:
int cursor_get_column() const;
int cursor_get_line() const;
+ Vector2i _get_cursor_pixel_pos();
bool cursor_get_blink_enabled() const;
void cursor_set_blink_enabled(const bool p_enabled);
@@ -593,6 +651,8 @@ public:
int get_indent_size();
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
+ void set_draw_spaces(bool p_draw);
+ bool is_drawing_spaces() const;
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
@@ -640,6 +700,9 @@ public:
void set_show_line_length_guideline(bool p_show);
void set_line_length_guideline_column(int p_column);
+ void set_bookmark_gutter_enabled(bool p_draw);
+ bool is_bookmark_gutter_enabled() const;
+
void set_breakpoint_gutter_enabled(bool p_draw);
bool is_breakpoint_gutter_enabled() const;
@@ -652,13 +715,25 @@ public:
void set_fold_gutter_width(int p_gutter_width);
int get_fold_gutter_width() const;
- void set_hiding_enabled(int p_enabled);
- int is_hiding_enabled() const;
+ void set_draw_info_gutter(bool p_draw);
+ bool is_drawing_info_gutter() const;
+
+ void set_info_gutter_width(int p_gutter_width);
+ int get_info_gutter_width() const;
+
+ void set_draw_minimap(bool p_draw);
+ bool is_drawing_minimap() const;
+
+ void set_minimap_width(int p_minimap_width);
+ int get_minimap_width() const;
+
+ void set_hiding_enabled(bool p_enabled);
+ bool is_hiding_enabled() const;
void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
void set_completion(bool p_enabled, const Vector<String> &p_prefixes);
- void code_complete(const Vector<String> &p_strings, bool p_forced = false);
+ void code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced = false);
void set_code_hint(const String &p_hint);
void query_code_comple();
@@ -668,6 +743,12 @@ public:
void set_context_menu_enabled(bool p_enable);
bool is_context_menu_enabled();
+ void set_selecting_enabled(bool p_enabled);
+ bool is_selecting_enabled() const;
+
+ void set_shortcut_keys_enabled(bool p_enabled);
+ bool is_shortcut_keys_enabled() const;
+
PopupMenu *get_menu() const;
String get_text_for_completion();
@@ -686,10 +767,11 @@ protected:
TextEdit *text_editor;
public:
+ virtual ~SyntaxHighlighter() {}
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
- virtual String get_name() = 0;
+ virtual String get_name() const = 0;
virtual List<String> get_supported_languages() = 0;
void set_text_editor(TextEdit *p_text_editor);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 6bd3b26280..e9b0bd8f38 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_tile) {
+ if (_position_rect.has_no_area()) {
+ rect.size = mask_size;
+ } else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
rect.size = mask_size;
if (_position_rect.has_point(point)) {
@@ -88,6 +90,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
scale.y = min;
ofs -= _texture_region.position / min;
} break;
+ default: {
+ // FIXME: Why a switch if we only handle one enum value?
+ }
}
// offset and scale the new point position to adjust it to the bitmask size
@@ -125,6 +130,7 @@ void TextureButton::_notification(int p_what) {
if (normal.is_valid())
texdraw = normal;
} break;
+ case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (pressed.is_null()) {
@@ -199,24 +205,27 @@ void TextureButton::_notification(int p_what) {
case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size();
Size2 tex_size = texdraw->get_size();
- Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
- float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
- Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs, size / scale);
+ Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
+ Size2 scaled_tex_size = tex_size * scale;
+ Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
+ _texture_region = Rect2(ofs2, size / scale);
} break;
}
}
+
_position_rect = Rect2(ofs, size);
- if (_tile)
+ if (_tile) {
draw_texture_rect(texdraw, _position_rect, _tile);
- else
+ } else {
draw_texture_rect_region(texdraw, _position_rect, _texture_region);
+ }
+ } else {
+ _position_rect = Rect2();
}
- if (has_focus() && focused.is_valid()) {
- Rect2 drect(Point2(), get_size());
- draw_texture_rect(focused, drect, false);
+ if (has_focus() && focused.is_valid()) {
+ draw_texture_rect(focused, _position_rect, false);
};
} break;
}
@@ -243,14 +252,14 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_hover_texture", "get_hover_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_disabled_texture", "get_disabled_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_hover_texture", "get_hover_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_disabled_texture", "get_disabled_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index d42df390e8..d9224de686 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define TEXTURE_BUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class TextureButton : public BaseButton {
GDCLASS(TextureButton, BaseButton);
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 8188d1dcf8..9b60a9d1c3 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,14 +59,14 @@ Ref<Texture> TextureProgress::get_over_texture() const {
}
void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
stretch_margin[p_margin] = p_size;
update();
minimum_size_changed();
}
int TextureProgress::get_stretch_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return stretch_margin[p_margin];
}
@@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp;
- float cq;
- float cr;
+ float cp = 0;
+ float cq = 0;
+ float cr = 0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
@@ -160,23 +160,27 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
if (edge == 0) {
if (dir.x > 0)
continue;
- cp = -dir.x;
cq = -(edgeLeft - p.x);
+ dir.x *= 2.0 * cq;
+ cp = -dir.x;
} else if (edge == 1) {
if (dir.x < 0)
continue;
- cp = dir.x;
cq = (edgeRight - p.x);
+ dir.x *= 2.0 * cq;
+ cp = dir.x;
} else if (edge == 2) {
if (dir.y > 0)
continue;
- cp = -dir.y;
cq = -(edgeBottom - p.y);
+ dir.y *= 2.0 * cq;
+ cp = -dir.y;
} else if (edge == 3) {
if (dir.y < 0)
continue;
- cp = dir.y;
cq = (edgeTop - p.y);
+ dir.y *= 2.0 * cq;
+ cp = dir.y;
}
cr = cq / cp;
if (cr >= 0 && cr < t1)
@@ -229,6 +233,17 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
first_section_size = topleft.y;
last_section_size = bottomright.y;
} break;
+ case FILL_BILINEAR_LEFT_AND_RIGHT: {
+ // TODO: Implement
+ } break;
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ // TODO: Implement
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ // Those modes are circular, not relevant for nine patch
+ } break;
}
double width_filled = width_total * p_ratio;
@@ -236,12 +251,14 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
+ first_section_size = MIN(first_section_size, width_filled);
width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
src_rect.size.x = width_texture;
dst_rect.size.x = width_filled;
+ topleft.x = first_section_size;
bottomright.x = last_section_size;
} break;
case FILL_RIGHT_TO_LEFT: {
@@ -250,11 +267,13 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.x += width_total - width_filled;
dst_rect.size.x = width_filled;
topleft.x = last_section_size;
+ bottomright.x = first_section_size;
} break;
case FILL_TOP_TO_BOTTOM: {
src_rect.size.y = width_texture;
dst_rect.size.y = width_filled;
bottomright.y = last_section_size;
+ topleft.y = first_section_size;
} break;
case FILL_BOTTOM_TO_TOP: {
src_rect.position.y += src_rect.size.y - width_texture;
@@ -262,6 +281,18 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.y += width_total - width_filled;
dst_rect.size.y = width_filled;
topleft.y = last_section_size;
+ bottomright.y = first_section_size;
+ } break;
+ case FILL_BILINEAR_LEFT_AND_RIGHT: {
+ // TODO: Implement
+ } break;
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ // TODO: Implement
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ // Those modes are circular, not relevant for nine patch
} break;
}
}
@@ -313,6 +344,9 @@ void TextureProgress::_notification(int p_what) {
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+ if (nine_patch_stretch)
+ s = get_size();
+
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
@@ -353,7 +387,13 @@ void TextureProgress::_notification(int p_what) {
draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
- Point2 p = progress->get_size();
+ Point2 p;
+
+ if (nine_patch_stretch)
+ p = get_size();
+ else
+ p = progress->get_size();
+
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
p = p.floor();
@@ -464,21 +504,21 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
ADD_GROUP("Stretch", "stretch_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch");
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM);
BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index a11e55234a..008bf5b038 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index f4285525f6..423794d8ba 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,30 +38,32 @@ void TextureRect::_notification(int p_what) {
if (texture.is_null())
return;
+ Size2 size;
+ Point2 offset;
+ Rect2 region;
+ bool tile = false;
+
switch (stretch_mode) {
case STRETCH_SCALE_ON_EXPAND: {
- Size2 s = expand ? get_size() : texture->get_size();
- draw_texture_rect(texture, Rect2(Point2(), s), false);
+ size = expand ? get_size() : texture->get_size();
} break;
case STRETCH_SCALE: {
- draw_texture_rect(texture, Rect2(Point2(), get_size()), false);
+ size = get_size();
} break;
case STRETCH_TILE: {
- draw_texture_rect(texture, Rect2(Point2(), get_size()), true);
+ size = get_size();
+ tile = true;
} break;
case STRETCH_KEEP: {
- draw_texture_rect(texture, Rect2(Point2(), texture->get_size()), false);
-
+ size = texture->get_size();
} break;
case STRETCH_KEEP_CENTERED: {
-
- Vector2 ofs = (get_size() - texture->get_size()) / 2;
- draw_texture_rect(texture, Rect2(ofs, texture->get_size()), false);
+ offset = (get_size() - texture->get_size()) / 2;
+ size = texture->get_size();
} break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
-
- Size2 size = get_size();
+ size = get_size();
int tex_width = texture->get_width() * size.height / texture->get_height();
int tex_height = size.height;
@@ -70,26 +72,35 @@ void TextureRect::_notification(int p_what) {
tex_height = texture->get_height() * tex_width / texture->get_width();
}
- int ofs_x = 0;
- int ofs_y = 0;
-
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- ofs_x += (size.width - tex_width) / 2;
- ofs_y += (size.height - tex_height) / 2;
+ offset.x += (size.width - tex_width) / 2;
+ offset.y += (size.height - tex_height) / 2;
}
- draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
+ size.width = tex_width;
+ size.height = tex_height;
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
- Size2 size = get_size();
+ size = get_size();
+
Size2 tex_size = texture->get_size();
Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- draw_texture_rect_region(texture, Rect2(Point2(), size), Rect2(ofs, size / scale));
+
+ region.position = ((scaledTexSize - size) / scale).abs() / 2.0f;
+ region.size = size / scale;
} break;
}
+
+ size.width *= hflip ? -1.0f : 1.0f;
+ size.height *= vflip ? -1.0f : 1.0f;
+
+ if (region.has_no_area()) {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
+ } else {
+ draw_texture_rect_region(texture, Rect2(offset, size), region);
+ }
}
}
@@ -106,12 +117,18 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
+ ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_ENUM_CONSTANT(STRETCH_SCALE);
@@ -161,9 +178,31 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const {
return stretch_mode;
}
+void TextureRect::set_flip_h(bool p_flip) {
+
+ hflip = p_flip;
+ update();
+}
+bool TextureRect::is_flipped_h() const {
+
+ return hflip;
+}
+
+void TextureRect::set_flip_v(bool p_flip) {
+
+ vflip = p_flip;
+ update();
+}
+bool TextureRect::is_flipped_v() const {
+
+ return vflip;
+}
+
TextureRect::TextureRect() {
expand = false;
+ hflip = false;
+ vflip = false;
set_mouse_filter(MOUSE_FILTER_PASS);
stretch_mode = STRETCH_SCALE_ON_EXPAND;
}
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index b684ac816c..1c5bd9d99c 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define TEXTURE_FRAME_H
#include "scene/gui/control.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class TextureRect : public Control {
GDCLASS(TextureRect, Control);
@@ -53,6 +51,8 @@ public:
private:
bool expand;
+ bool hflip;
+ bool vflip;
Ref<Texture> texture;
StretchMode stretch_mode;
@@ -71,6 +71,12 @@ public:
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
+ void set_flip_h(bool p_flip);
+ bool is_flipped_h() const;
+
+ void set_flip_v(bool p_flip);
+ bool is_flipped_v() const;
+
TextureRect();
~TextureRect();
};
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 4220a6b5ce..a81cc34efa 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index b8be18e560..8f729cd4df 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 9abb7d12ad..1b52796dc7 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "tree.h"
-#include <limits.h>
#include "core/math/math_funcs.h"
#include "core/os/input.h"
@@ -40,9 +39,11 @@
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#endif
+#include <limits.h>
+
void TreeItem::move_to_top() {
if (!parent || parent->children == this)
@@ -223,14 +224,14 @@ Rect2 TreeItem::get_icon_region(int p_column) const {
return cells[p_column].icon_region;
}
-void TreeItem::set_icon_color(int p_column, const Color &p_icon_color) {
+void TreeItem::set_icon_modulate(int p_column, const Color &p_modulate) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells.write[p_column].icon_color = p_icon_color;
+ cells.write[p_column].icon_color = p_modulate;
_changed_notify(p_column);
}
-Color TreeItem::get_icon_color(int p_column) const {
+Color TreeItem::get_icon_modulate(int p_column) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), Color());
return cells[p_column].icon_color;
@@ -317,7 +318,7 @@ void TreeItem::set_custom_draw(int p_column, Object *p_object, const StringName
void TreeItem::set_collapsed(bool p_collapsed) {
- if (collapsed == p_collapsed)
+ if (collapsed == p_collapsed || !tree)
return;
collapsed = p_collapsed;
TreeItem *ci = tree->selected_item;
@@ -327,7 +328,7 @@ void TreeItem::set_collapsed(bool p_collapsed) {
ci = ci->parent;
}
- if (ci) { // collapsing cursor/selectd, move it!
+ if (ci) { // collapsing cursor/selected, move it!
if (tree->select_mode == Tree::SELECT_MULTI) {
@@ -343,8 +344,7 @@ void TreeItem::set_collapsed(bool p_collapsed) {
}
_changed_notify();
- if (tree)
- tree->emit_signal("item_collapsed", this);
+ tree->emit_signal("item_collapsed", this);
}
bool TreeItem::is_collapsed() {
@@ -388,7 +388,7 @@ TreeItem *TreeItem::get_children() {
return children;
}
-TreeItem *TreeItem::get_prev_visible() {
+TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
TreeItem *current = this;
@@ -397,8 +397,20 @@ TreeItem *TreeItem::get_prev_visible() {
if (!prev) {
current = current->parent;
- if (!current || (current == tree->root && tree->hide_root))
+ if (current == tree->root && tree->hide_root) {
return NULL;
+ } else if (!current) {
+ if (p_wrap) {
+ current = this;
+ TreeItem *temp = this->get_next_visible();
+ while (temp) {
+ current = temp;
+ temp = temp->get_next_visible();
+ }
+ } else {
+ return NULL;
+ }
+ }
} else {
current = prev;
@@ -414,7 +426,7 @@ TreeItem *TreeItem::get_prev_visible() {
return current;
}
-TreeItem *TreeItem::get_next_visible() {
+TreeItem *TreeItem::get_next_visible(bool p_wrap) {
TreeItem *current = this;
@@ -432,10 +444,14 @@ TreeItem *TreeItem::get_next_visible() {
current = current->parent;
}
- if (current == NULL)
- return NULL;
- else
+ if (!current) {
+ if (p_wrap)
+ return tree->root;
+ else
+ return NULL;
+ } else {
current = current->next;
+ }
}
return current;
@@ -531,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>());
return cells[p_column].buttons[p_idx].texture;
}
+String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), String());
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String());
+ return cells[p_column].buttons[p_idx].tooltip;
+}
int TreeItem::get_button_id(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
@@ -556,13 +577,6 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const {
return -1;
}
-bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
-
- ERR_FAIL_INDEX_V(p_column, cells.size(), false);
- ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false);
-
- return cells[p_column].buttons[p_idx].disabled;
-}
void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture> &p_button) {
ERR_FAIL_COND(p_button.is_null());
@@ -580,6 +594,23 @@ void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) {
_changed_notify(p_column);
}
+void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) {
+
+ ERR_FAIL_INDEX(p_column, cells.size());
+ ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
+
+ cells.write[p_column].buttons.write[p_idx].disabled = p_disabled;
+ _changed_notify(p_column);
+}
+
+bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_column, cells.size(), false);
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false);
+
+ return cells[p_column].buttons[p_idx].disabled;
+}
+
void TreeItem::set_editable(int p_column, bool p_editable) {
ERR_FAIL_INDEX(p_column, cells.size());
@@ -755,6 +786,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon_max_width", "column", "width"), &TreeItem::set_icon_max_width);
ClassDB::bind_method(D_METHOD("get_icon_max_width", "column"), &TreeItem::get_icon_max_width);
+ ClassDB::bind_method(D_METHOD("set_icon_modulate", "column", "modulate"), &TreeItem::set_icon_modulate);
+ ClassDB::bind_method(D_METHOD("get_icon_modulate", "column"), &TreeItem::get_icon_modulate);
+
ClassDB::bind_method(D_METHOD("set_range", "column", "value"), &TreeItem::set_range);
ClassDB::bind_method(D_METHOD("get_range", "column"), &TreeItem::get_range);
ClassDB::bind_method(D_METHOD("set_range_config", "column", "min", "max", "step", "expr"), &TreeItem::set_range_config, DEFVAL(false));
@@ -776,8 +810,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
- ClassDB::bind_method(D_METHOD("get_next_visible"), &TreeItem::get_next_visible);
- ClassDB::bind_method(D_METHOD("get_prev_visible"), &TreeItem::get_prev_visible);
+ ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
@@ -803,9 +837,11 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
+ ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
+ ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled);
ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled);
ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
@@ -929,7 +965,6 @@ void Tree::update_cache() {
cache.arrow_collapsed = get_icon("arrow_collapsed");
cache.arrow = get_icon("arrow");
cache.select_arrow = get_icon("select_arrow");
- cache.select_option = get_icon("select_option");
cache.updown = get_icon("updown");
cache.custom_button = get_stylebox("custom_button");
@@ -945,7 +980,7 @@ void Tree::update_cache() {
cache.vseparation = get_constant("vseparation");
cache.item_margin = get_constant("item_margin");
cache.button_margin = get_constant("button_margin");
- cache.guide_width = get_constant("guide_width");
+ cache.draw_guides = get_constant("draw_guides");
cache.draw_relationship_lines = get_constant("draw_relationship_lines");
cache.relationship_line_color = get_color("relationship_line_color");
cache.scroll_border = get_constant("scroll_border");
@@ -984,6 +1019,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
int check_icon_h = cache.checked->get_height();
if (height < check_icon_h)
height = check_icon_h;
+ FALLTHROUGH;
}
case TreeItem::CELL_MODE_STRING:
case TreeItem::CELL_MODE_CUSTOM:
@@ -1004,7 +1040,8 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
} break;
- default: {}
+ default: {
+ }
}
}
int item_min_height = p_item->get_custom_minimum_height();
@@ -1115,11 +1152,11 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int font_ascent = font->get_ascent();
int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int skip = 0;
+ int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
- if (skip) {
- skip--;
+ if (skip2) {
+ skip2--;
continue;
}
@@ -1146,7 +1183,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
- skip++;
+ skip2++;
}
}
@@ -1154,6 +1191,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture> b = p_item->cells[i].buttons[j].texture;
Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
+ if (s.height < label_h)
+ s.height = label_h;
Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;
@@ -1177,7 +1216,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cell_rect.size.x += cache.hseparation;
}
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.position.x, cell_rect.position.y + cell_rect.size.height), cell_rect.position + cell_rect.size, cache.guide_color, 1);
+ if (cache.draw_guides) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.position.x, cell_rect.position.y + cell_rect.size.height), cell_rect.position + cell_rect.size, cache.guide_color, 1);
+ }
if (i == 0) {
@@ -1192,24 +1233,22 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if (p_item->cells[i].selected && select_mode != SELECT_ROW) {
-
+ if (select_mode != SELECT_ROW && (p_item->cells[i].selected || selected_item == p_item)) {
Rect2i r(cell_rect.position, cell_rect.size);
+
if (p_item->cells[i].text.size() > 0) {
float icon_width = p_item->cells[i].get_icon_size().width;
r.position.x += icon_width;
r.size.x -= icon_width;
}
- //r.grow(cache.selected->get_margin(MARGIN_LEFT));
- if (has_focus()) {
- cache.selected_focus->draw(ci, r);
- p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
- } else {
- cache.selected->draw(ci, r);
- }
- if (text_editor->is_visible_in_tree()) {
- Vector2 ofs(0, (text_editor->get_size().height - r.size.height) / 2);
- text_editor->set_position(get_global_position() + r.position - ofs);
+ p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
+
+ if (p_item->cells[i].selected) {
+ if (has_focus()) {
+ cache.selected_focus->draw(ci, r);
+ } else {
+ cache.selected->draw(ci, r);
+ }
}
}
@@ -1271,10 +1310,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
if (p_item->cells[i].checked) {
-
- checked->draw(ci, check_ofs, icon_col);
+ checked->draw(ci, check_ofs);
} else {
- unchecked->draw(ci, check_ofs, icon_col);
+ unchecked->draw(ci, check_ofs);
}
int check_w = checked->get_width() + cache.hseparation;
@@ -1286,8 +1324,6 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
draw_item_rect(p_item->cells[i], item_rect, col, icon_col);
- //font->draw( ci, text_pos, p_item->cells[i].text, col,item_rect.size.x-check_w );
-
} break;
case TreeItem::CELL_MODE_RANGE: {
if (p_item->cells[i].text != "") {
@@ -1299,13 +1335,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
String s = RTR("(Other)");
Vector<String> strings = p_item->cells[i].text.split(",");
- for (int i = 0; i < strings.size(); i++) {
- int value = i;
- if (!strings[i].get_slicec(':', 1).empty()) {
- value = strings[i].get_slicec(':', 1).to_int();
+ for (int j = 0; j < strings.size(); j++) {
+ int value = j;
+ if (!strings[j].get_slicec(':', 1).empty()) {
+ value = strings[j].get_slicec(':', 1).to_int();
}
if (option == value) {
- s = strings[i].get_slicec(':', 0);
+ s = strings[j].get_slicec(':', 0);
break;
}
}
@@ -1317,18 +1353,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
font->draw(ci, text_pos, s, col, item_rect.size.x - downarrow->get_width());
- //?
Point2i arrow_pos = item_rect.position;
arrow_pos.x += item_rect.size.x - downarrow->get_width();
arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0);
- downarrow->draw(ci, arrow_pos, icon_col);
+ downarrow->draw(ci, arrow_pos);
} else {
Ref<Texture> updown = cache.updown;
- String valtext = String::num(p_item->cells[i].val, Math::step_decimals(p_item->cells[i].step));
- //String valtext = rtos( p_item->cells[i].val );
+ String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step));
if (p_item->cells[i].suffix != String())
valtext += " " + p_item->cells[i].suffix;
@@ -1342,7 +1376,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
updown_pos.x += item_rect.size.x - updown->get_width();
updown_pos.y += Math::floor(((item_rect.size.y - updown->get_height())) / 2.0);
- updown->draw(ci, updown_pos, icon_col);
+ updown->draw(ci, updown_pos);
}
} break;
@@ -1360,13 +1394,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
icon_ofs += item_rect.position;
draw_texture_rect(p_item->cells[i].icon, Rect2(icon_ofs, icon_size), false, icon_col);
- //p_item->cells[i].icon->draw(ci, icon_ofs);
} break;
case TreeItem::CELL_MODE_CUSTOM: {
- //int option = (int)p_item->cells[i].val;
-
if (p_item->cells[i].custom_draw_obj) {
Object *cdo = ObjectDB::get_instance(p_item->cells[i].custom_draw_obj);
@@ -1441,10 +1472,6 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
arrow->draw(ci, p_pos + p_draw_ofs + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset);
}
- //separator
- //get_painter()->draw_fill_rect( Point2i(0,pos.y),Size2i(get_size().width,1),color( COLOR_TREE_GRID) );
-
- //pos=p_pos; //reset pos
}
Point2 children_pos = p_pos;
@@ -1459,12 +1486,15 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
TreeItem *c = p_item->children;
+ int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+
while (c) {
- if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || c->get_parent() == root && !hide_root)) {
+ if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
+
if (c->get_children() != NULL)
root_pos -= Point2i(cache.arrow->get_width(), 0);
@@ -1477,12 +1507,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (root_pos.y + line_width >= 0) {
VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), Point2i(parent_pos.x, prev_ofs), cache.relationship_line_color, line_width);
}
if (htotal < 0) {
return -1;
}
+ prev_ofs = root_pos.y;
}
if (htotal >= 0) {
@@ -1644,6 +1675,7 @@ void Tree::_range_click_timeout() {
mb.instance();
;
+ propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
blocked--;
@@ -1657,6 +1689,11 @@ void Tree::_range_click_timeout() {
if (!click_handled)
range_click_timer->stop();
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} else {
range_click_timer->stop();
}
@@ -1765,7 +1802,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
- emit_signal("item_activated");
+ propagate_mouse_activated = true;
+
incr_search.clear();
return -1;
}
@@ -1927,7 +1965,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
- editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step));
+ editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id)
bring_up_editor = false;
}
@@ -1943,8 +1981,6 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
edited_col = col;
bool on_arrow = x > col_width - cache.select_arrow->get_width();
- bring_up_editor = false;
-
custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
if (on_arrow || !p_item->cells[col].custom_button) {
@@ -1999,6 +2035,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_h += child_h;
}
}
+ if (p_item == root && p_button == BUTTON_RIGHT) {
+ emit_signal("empty_rmb", get_local_mouse_position());
+ }
}
return item_h; // nothing found
@@ -2050,7 +2089,9 @@ void Tree::text_editor_enter(String p_text) {
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
- default: { ERR_FAIL(); }
+ default: {
+ ERR_FAIL();
+ }
}
item_edited(popup_edited_item_col, popup_edited_item);
@@ -2228,6 +2269,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
+ bool is_command = k.is_valid() && k->get_command();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) accept_event();
@@ -2264,13 +2306,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
@@ -2292,7 +2334,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
next = _n;
} else {
- return;
+ break;
}
}
if (next == selected_item)
@@ -2330,7 +2372,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
prev = _n;
} else {
- return;
+ break;
}
}
if (prev == selected_item)
@@ -2555,7 +2597,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
- edit_selected();
+ if (!edit_selected()) {
+ emit_signal("item_double_clicked");
+ }
} else {
emit_signal("item_double_clicked");
}
@@ -2563,7 +2607,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pressing_for_editor = false;
}
- if (cache.click_type == Cache::CLICK_BUTTON) {
+ if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item != NULL) {
// make sure in case of wrong reference after reconstructing whole TreeItems
cache.click_item = get_item_at_position(cache.click_pos);
emit_signal("button_pressed", cache.click_item, cache.click_column, cache.click_id);
@@ -2632,6 +2676,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
click_handled = false;
pressing_for_editor = false;
+ propagate_mouse_activated = false;
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
@@ -2669,14 +2714,29 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} break;
case BUTTON_WHEEL_UP: {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
+
} break;
case BUTTON_WHEEL_DOWN: {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
+
} break;
}
}
@@ -2684,19 +2744,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
+ double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
+ if (v_scroll->get_value() != prev_value) {
+ accept_event();
+ }
}
}
bool Tree::edit_selected() {
TreeItem *s = get_selected();
- ERR_EXPLAIN("No item selected!");
- ERR_FAIL_COND_V(!s, false);
+ ERR_FAIL_COND_V_MSG(!s, false, "No item selected.");
ensure_cursor_is_visible();
int col = get_selected_column();
- ERR_EXPLAIN("No item column selected!");
- ERR_FAIL_INDEX_V(col, columns.size(), false);
+ ERR_FAIL_INDEX_V_MSG(col, columns.size(), false, "No item column selected.");
if (!s->cells[col].editable)
return false;
@@ -2727,8 +2789,8 @@ bool Tree::edit_selected() {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
- String s = c.text.get_slicec(',', i);
- popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).empty() ? i : s.get_slicec(':', 1).to_int());
+ String s2 = c.text.get_slicec(',', i);
+ popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).empty() ? i : s2.get_slicec(':', 1).to_int());
}
popup_menu->set_size(Size2(rect.size.width, 0));
@@ -2742,10 +2804,11 @@ bool Tree::edit_selected() {
Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
Point2i textedpos = get_global_position() + rect.position - ofs;
+ cache.text_editor_position = textedpos;
text_editor->set_position(textedpos);
text_editor->set_size(rect.size);
text_editor->clear();
- text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step)));
+ text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step)));
text_editor->select_all();
if (c.mode == TreeItem::CELL_MODE_RANGE) {
@@ -2869,7 +2932,7 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAG_BEGIN) {
single_select_defer = NULL;
- if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
+ if (cache.scroll_speed > 0) {
scrolling = true;
set_physics_process_internal(true);
}
@@ -2911,27 +2974,25 @@ void Tree::_notification(int p_what) {
drag_touching = false;
drag_touching_deaccel = false;
}
-
- } else {
}
}
- if (scrolling) {
- Point2 point = get_viewport()->get_mouse_position() - get_global_position();
- if (point.x < cache.scroll_border) {
- point.x -= cache.scroll_border;
- } else if (point.x > get_size().width - cache.scroll_border) {
- point.x -= get_size().width - cache.scroll_border;
- } else {
- point.x = 0;
+ Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
+ if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ Point2 point;
+
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
+ point.x = mouse_position.x - cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - cache.scroll_border);
}
- if (point.y < cache.scroll_border) {
- point.y -= cache.scroll_border;
- } else if (point.y > get_size().height - cache.scroll_border) {
- point.y -= get_size().height - cache.scroll_border;
- } else {
- point.y = 0;
+
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
+ point.y = mouse_position.y - cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - cache.scroll_border);
}
+
point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
@@ -2978,15 +3039,15 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
- //title butons
- int ofs = cache.bg->get_margin(MARGIN_LEFT);
+ //title buttons
+ int ofs2 = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
sb->draw(ci, tbrect);
- ofs += tbrect.size.width;
+ ofs2 += tbrect.size.width;
//text
int clip_w = tbrect.size.width - sb->get_minimum_size().width;
f->draw_halign(ci, tbrect.position + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
@@ -2997,6 +3058,21 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
update_cache();
}
+
+ if (p_what == NOTIFICATION_RESIZED || p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ if (popup_edited_item != NULL) {
+ Rect2 rect = popup_edited_item->get_meta("__focus_rect");
+ Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Point2i textedpos = get_global_position() + rect.position - ofs;
+
+ if (cache.text_editor_position != textedpos) {
+ cache.text_editor_position = textedpos;
+ text_editor->set_position(textedpos);
+ value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ }
+ }
+ }
}
Size2 Tree::get_minimum_size() const {
@@ -3149,10 +3225,7 @@ bool Tree::is_anything_selected() {
void Tree::clear() {
- if (blocked > 0) {
-
- ERR_FAIL_COND(blocked > 0);
- }
+ ERR_FAIL_COND(blocked > 0);
if (pressing_for_editor) {
if (range_drag_enabled) {
@@ -3392,10 +3465,13 @@ void Tree::ensure_cursor_is_visible() {
int h = compute_item_height(selected) + cache.vseparation;
int screenh = get_size().height - h_scroll->get_combined_minimum_size().height;
- if (ofs + h > v_scroll->get_value() + screenh)
+ if (h > screenh) { //screen size is too small, maybe it was not resized yet.
+ v_scroll->set_value(ofs);
+ } else if (ofs + h > v_scroll->get_value() + screenh) {
v_scroll->call_deferred("set_value", ofs - screenh + h);
- else if (ofs < v_scroll->get_value())
+ } else if (ofs < v_scroll->get_value()) {
v_scroll->set_value(ofs);
+ }
}
int Tree::get_pressed_button() const {
@@ -3489,6 +3565,7 @@ void Tree::scroll_to_item(TreeItem *p_item) {
TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
+ TreeItem *from = p_at;
while (p_at) {
for (int i = 0; i < columns.size(); i++) {
@@ -3500,9 +3577,12 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c
}
if (p_backwards)
- p_at = p_at->get_prev_visible();
+ p_at = p_at->get_prev_visible(true);
else
- p_at = p_at->get_next_visible();
+ p_at = p_at->get_next_visible(true);
+
+ if ((p_at) == from)
+ break;
}
return NULL;
@@ -3510,10 +3590,14 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c
TreeItem *Tree::search_item_text(const String &p_find, int *r_col, bool p_selectable) {
- if (!root)
+ TreeItem *from = get_selected();
+
+ if (!from)
+ from = root;
+ if (!from)
return NULL;
- return _search_item_text(root, p_find, r_col, p_selectable);
+ return _search_item_text(from->get_next_visible(true), p_find, r_col, p_selectable);
}
void Tree::_do_incr_search(const String &p_add) {
@@ -3522,7 +3606,7 @@ void Tree::_do_incr_search(const String &p_add) {
uint64_t diff = time - last_keypress;
if (diff > uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000)))
incr_search = p_add;
- else
+ else if (incr_search != p_add)
incr_search += p_add;
last_keypress = time;
@@ -3695,6 +3779,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
const TreeItem::Cell &c = it->cells[col];
int col_width = get_column_width(col);
+
+ for (int i = 0; i < col; i++)
+ pos.x -= get_column_width(i);
+
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture> b = c.buttons[j].texture;
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
@@ -3854,6 +3942,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("cell_selected"));
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
+ ADD_SIGNAL(MethodInfo("empty_rmb", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("item_edited"));
ADD_SIGNAL(MethodInfo("item_rmb_edited"));
@@ -3925,6 +4014,7 @@ Tree::Tree() {
value_editor->set_as_toplevel(true);
text_editor->set_as_toplevel(true);
+ set_notify_transform(true);
updating_value_editor = false;
pressed_button = -1;
@@ -3938,7 +4028,6 @@ Tree::Tree() {
cache.click_item = NULL;
cache.click_column = 0;
cache.hover_cell = -1;
- cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
@@ -3969,6 +4058,7 @@ Tree::Tree() {
cache.hover_cell = -1;
allow_reselect = false;
+ propagate_mouse_activated = false;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 5995cd7b2a..361830173b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,6 @@
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Tree;
class TreeItem : public Object {
@@ -53,7 +49,6 @@ public:
CELL_MODE_STRING, ///< just a string
CELL_MODE_CHECK, ///< string + check
CELL_MODE_RANGE, ///< Contains a range
- CELL_MODE_RANGE_EXPRESSION, ///< Contains a range
CELL_MODE_ICON, ///< Contains an icon, not editable
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
@@ -200,21 +195,23 @@ public:
void set_icon_region(int p_column, const Rect2 &p_icon_region);
Rect2 get_icon_region(int p_column) const;
- void set_icon_color(int p_column, const Color &p_icon_color);
- Color get_icon_color(int p_column) const;
+ void set_icon_modulate(int p_column, const Color &p_modulate);
+ Color get_icon_modulate(int p_column) const;
void set_icon_max_width(int p_column, int p_max);
int get_icon_max_width(int p_column) const;
void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
int get_button_count(int p_column) const;
+ String get_button_tooltip(int p_column, int p_idx) const;
Ref<Texture> get_button(int p_column, int p_idx) const;
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
int get_button_by_id(int p_column, int p_id) const;
- bool is_button_disabled(int p_column, int p_idx) const;
void set_button(int p_column, int p_idx, const Ref<Texture> &p_button);
void set_button_color(int p_column, int p_idx, const Color &p_color);
+ void set_button_disabled(int p_column, int p_idx, bool p_disabled);
+ bool is_button_disabled(int p_column, int p_idx) const;
/* range works for mode number or mode combo */
@@ -241,8 +238,8 @@ public:
TreeItem *get_parent();
TreeItem *get_children();
- TreeItem *get_prev_visible();
- TreeItem *get_next_visible();
+ TreeItem *get_prev_visible(bool p_wrap = false);
+ TreeItem *get_next_visible(bool p_wrap = false);
void remove_child(TreeItem *p_item);
@@ -334,6 +331,8 @@ private:
bool range_drag_enabled;
Vector2 range_drag_capture_pos;
+ bool propagate_mouse_activated;
+
//TreeItem *cursor_item;
//int cursor_column;
@@ -422,7 +421,6 @@ private:
Ref<Texture> arrow_collapsed;
Ref<Texture> arrow;
Ref<Texture> select_arrow;
- Ref<Texture> select_option;
Ref<Texture> updown;
Color font_color;
@@ -435,10 +433,10 @@ private:
int hseparation;
int vseparation;
int item_margin;
- int guide_width;
int button_margin;
Point2 offset;
int draw_relationship_lines;
+ int draw_guides;
int scroll_border;
int scroll_speed;
@@ -461,6 +459,8 @@ private:
TreeItem *hover_item;
int hover_cell;
+ Point2i text_editor_position;
+
} cache;
int _get_title_button_height() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 17ab234551..5768f58977 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,49 +90,32 @@ void VideoPlayer::_mix_audio() {
AudioFrame vol = AudioFrame(volume, volume);
- // Copy to server's audio buffer
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
+ int cc = AudioServer::get_singleton()->get_channel_count();
- case AudioServer::SPEAKER_MODE_STEREO: {
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
+ if (cc == 1) {
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
+ ERR_FAIL_COND(!target);
- for (int j = 0; j < buffer_size; j++) {
+ for (int j = 0; j < buffer_size; j++) {
- target[j] += buffer[j] * vol;
- }
-
- } break;
- case AudioServer::SPEAKER_SURROUND_51: {
-
- AudioFrame *targets[2] = {
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2),
- };
-
- for (int j = 0; j < buffer_size; j++) {
+ target[j] += buffer[j] * vol;
+ }
- AudioFrame frame = buffer[j] * vol;
- targets[0][j] = frame;
- targets[1][j] = frame;
- }
- } break;
- case AudioServer::SPEAKER_SURROUND_71: {
+ } else {
+ AudioFrame *targets[4];
- AudioFrame *targets[3] = {
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2),
- AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 3)
- };
+ for (int k = 0; k < cc; k++) {
+ targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, k);
+ ERR_FAIL_COND(!targets[k]);
+ }
- for (int j = 0; j < buffer_size; j++) {
+ for (int j = 0; j < buffer_size; j++) {
- AudioFrame frame = buffer[j] * vol;
- targets[0][j] += frame;
- targets[1][j] += frame;
- targets[2][j] += frame;
+ AudioFrame frame = buffer[j] * vol;
+ for (int k = 0; k < cc; k++) {
+ targets[k][j] += frame;
}
-
- } break;
+ }
}
}
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 5c379b5620..62fb7838b6 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index ac5e6020eb..35696a0459 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -121,6 +121,8 @@ void ViewportContainer::_notification(int p_what) {
c->set_update_mode(Viewport::UPDATE_ALWAYS);
else
c->set_update_mode(Viewport::UPDATE_DISABLED);
+
+ c->set_handle_input_locally(false); //do not handle input locally here
}
}
@@ -165,8 +167,34 @@ void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
}
}
+void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
+ Transform2D xform = get_global_transform();
+
+ if (stretch) {
+ Transform2D scale_xf;
+ scale_xf.scale(Vector2(shrink, shrink));
+ xform *= scale_xf;
+ }
+
+ Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
+
+ for (int i = 0; i < get_child_count(); i++) {
+
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
+ if (!c || c->is_input_disabled())
+ continue;
+
+ c->unhandled_input(ev);
+ }
+}
+
void ViewportContainer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &ViewportContainer::_unhandled_input);
ClassDB::bind_method(D_METHOD("_input", "event"), &ViewportContainer::_input);
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled);
@@ -183,4 +211,5 @@ ViewportContainer::ViewportContainer() {
stretch = false;
shrink = 1;
set_process_input(true);
+ set_process_unhandled_input(true);
}
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 45c4cd03a1..b4ecc583ba 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,7 @@ public:
bool is_stretch_enabled() const;
void _input(const Ref<InputEvent> &p_event);
+ void _unhandled_input(const Ref<InputEvent> &p_event);
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
diff --git a/scene/main/SCsub b/scene/main/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/main/SCsub
+++ b/scene/main/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index a2e890e7a7..8cab1b1280 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
}
int CanvasLayer::get_layer() const {
@@ -146,17 +146,28 @@ void CanvasLayer::_notification(int p_what) {
vp = Node::get_viewport();
}
ERR_FAIL_COND(!vp);
+
+ vp->_canvas_layer_add(this);
viewport = vp->get_viewport_rid();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
+ _update_follow_viewport();
} break;
case NOTIFICATION_EXIT_TREE: {
+ vp->_canvas_layer_remove(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
+ _update_follow_viewport(false);
+
+ } break;
+ case NOTIFICATION_MOVED_IN_PARENT: {
+
+ if (is_inside_tree())
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
} break;
}
@@ -179,6 +190,7 @@ RID CanvasLayer::get_viewport() const {
void CanvasLayer::set_custom_viewport(Node *p_viewport) {
ERR_FAIL_NULL(p_viewport);
if (is_inside_tree()) {
+ vp->_canvas_layer_remove(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
}
@@ -198,10 +210,11 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) {
else
vp = Node::get_viewport();
+ vp->_canvas_layer_add(this);
viewport = vp->get_viewport_rid();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
@@ -224,6 +237,41 @@ RID CanvasLayer::get_canvas() const {
return canvas;
}
+
+void CanvasLayer::set_follow_viewport(bool p_enable) {
+ if (follow_viewport == p_enable) {
+ return;
+ }
+
+ follow_viewport = p_enable;
+ _update_follow_viewport();
+}
+
+bool CanvasLayer::is_following_viewport() const {
+ return follow_viewport;
+}
+
+void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
+ follow_viewport_scale = p_ratio;
+ _update_follow_viewport();
+}
+
+float CanvasLayer::get_follow_viewport_scale() const {
+ return follow_viewport_scale;
+}
+
+void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (p_force_exit || !follow_viewport) {
+ VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
+ } else {
+ VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -244,18 +292,30 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
+ ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
+ ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
+
+ ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
+ ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
+
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
+ ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_GROUP("Follow Viewport", "follow_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
}
CanvasLayer::CanvasLayer() {
@@ -269,6 +329,8 @@ CanvasLayer::CanvasLayer() {
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
+ follow_viewport = false;
+ follow_viewport_scale = 1.0;
}
CanvasLayer::~CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index aae23fbb12..fa2558556c 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,8 +55,12 @@ class CanvasLayer : public Node {
int sort_index;
+ bool follow_viewport;
+ float follow_viewport_scale;
+
void _update_xform();
void _update_locrotscale();
+ void _update_follow_viewport(bool p_force_exit = false);
protected:
void _notification(int p_what);
@@ -91,6 +95,12 @@ public:
void reset_sort_index();
int get_sort_index();
+ void set_follow_viewport(bool p_enable);
+ bool is_following_viewport() const;
+
+ void set_follow_viewport_scale(float p_ratio);
+ float get_follow_viewport_scale() const;
+
RID get_canvas() const;
CanvasLayer();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a9b7fba9c7..6c922adbd2 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,14 +60,10 @@ Error HTTPRequest::_parse_url(const String &p_url) {
use_ssl = true;
port = 443;
} else {
- ERR_EXPLAIN("Malformed URL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Malformed URL: " + url + ".");
}
- if (url.length() < 1) {
- ERR_EXPLAIN("URL too short");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
+ ERR_FAIL_COND_V_MSG(url.length() < 1, ERR_INVALID_PARAMETER, "URL too short: " + url + ".");
int slash_pos = url.find("/");
@@ -91,9 +87,11 @@ Error HTTPRequest::_parse_url(const String &p_url) {
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
- if (requesting) {
- ERR_EXPLAIN("HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
- ERR_FAIL_V(ERR_BUSY);
+ ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
+
+ if (timeout > 0) {
+ timer->stop();
+ timer->start(timeout);
}
method = p_method;
@@ -153,6 +151,8 @@ void HTTPRequest::_thread_func(void *p_userdata) {
void HTTPRequest::cancel_request() {
+ timer->stop();
+
if (!requesting)
return;
@@ -220,13 +220,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
Error err;
if (new_request.begins_with("http")) {
// New url, request all again
- err = _parse_url(new_request);
+ _parse_url(new_request);
} else {
request_string = new_request;
}
err = _request();
-
if (err == OK) {
request_sent = false;
got_response = false;
@@ -287,7 +286,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, PoolByteArray());
return true;
}
- if (got_response && body_len < 0) {
+ if (body_len < 0) {
// Chunked transfer is done
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
return true;
@@ -426,7 +425,7 @@ void HTTPRequest::_notification(int p_what) {
void HTTPRequest::set_use_threads(bool p_use) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
use_threads = p_use;
}
@@ -437,7 +436,7 @@ bool HTTPRequest::is_using_threads() const {
void HTTPRequest::set_body_size_limit(int p_bytes) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
body_size_limit = p_bytes;
}
@@ -449,7 +448,7 @@ int HTTPRequest::get_body_size_limit() const {
void HTTPRequest::set_download_file(const String &p_file) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
download_to_file = p_file;
}
@@ -480,6 +479,23 @@ int HTTPRequest::get_body_size() const {
return body_len;
}
+void HTTPRequest::set_timeout(int p_timeout) {
+
+ ERR_FAIL_COND(p_timeout < 0);
+ timeout = p_timeout;
+}
+
+int HTTPRequest::get_timeout() {
+
+ return timeout;
+}
+
+void HTTPRequest::_timeout() {
+
+ cancel_request();
+ call_deferred("_request_done", RESULT_TIMEOUT, 0, PoolStringArray(), PoolByteArray());
+}
+
void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PoolStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
@@ -505,10 +521,16 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("_redirect_request"), &HTTPRequest::_redirect_request);
ClassDB::bind_method(D_METHOD("_request_done"), &HTTPRequest::_request_done);
+ ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout);
+ ClassDB::bind_method(D_METHOD("get_timeout"), &HTTPRequest::get_timeout);
+
+ ClassDB::bind_method(D_METHOD("_timeout"), &HTTPRequest::_timeout);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body")));
@@ -525,6 +547,7 @@ void HTTPRequest::_bind_methods() {
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN);
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR);
BIND_ENUM_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED);
+ BIND_ENUM_CONSTANT(RESULT_TIMEOUT);
}
HTTPRequest::HTTPRequest() {
@@ -547,7 +570,12 @@ HTTPRequest::HTTPRequest() {
downloaded = 0;
body_size_limit = -1;
file = NULL;
- status = HTTPClient::STATUS_DISCONNECTED;
+
+ timer = memnew(Timer);
+ timer->set_one_shot(true);
+ timer->connect("timeout", this, "_timeout");
+ add_child(timer);
+ timeout = 0;
}
HTTPRequest::~HTTPRequest() {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index de09d2afda..f1f91235a6 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "node.h"
+#include "scene/main/timer.h"
class HTTPRequest : public Node {
@@ -53,7 +54,8 @@ public:
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
- RESULT_REDIRECT_LIMIT_REACHED
+ RESULT_REDIRECT_LIMIT_REACHED,
+ RESULT_TIMEOUT
};
@@ -88,12 +90,12 @@ private:
int redirections;
- HTTPClient::Status status;
-
bool _update_connection();
int max_redirects;
+ int timeout;
+
void _redirect_request(const String &p_new_url);
bool _handle_response(bool *ret_value);
@@ -130,6 +132,13 @@ public:
void set_max_redirects(int p_max);
int get_max_redirects() const;
+ Timer *timer;
+
+ void set_timeout(int p_timeout);
+ int get_timeout();
+
+ void _timeout();
+
int get_downloaded_bytes() const;
int get_body_size() const;
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 0ee5648de2..99ecc8bc37 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid())
return NULL;
Node *scene = ps->instance();
+ if (!scene)
+ return NULL;
scene->set_name(get_name());
int pos = get_position_in_parent();
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 2158257c93..3d0e879b2b 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d3282c6ada..7b6c90766f 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,14 @@
#include "scene/scene_string_names.h"
#include "viewport.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
VARIANT_ENUM_CAST(Node::PauseMode);
+int Node::orphan_node_count = 0;
+
void Node::_notification(int p_notification) {
switch (p_notification) {
@@ -65,6 +71,8 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!get_viewport());
+ ERR_FAIL_COND(!get_tree());
if (data.pause_mode == PAUSE_MODE_INHERIT) {
@@ -84,11 +92,16 @@ void Node::_notification(int p_notification) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
get_tree()->node_count++;
+ orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
+ ERR_FAIL_COND(!get_viewport());
+ ERR_FAIL_COND(!get_tree());
get_tree()->node_count--;
+ orphan_node_count++;
+
if (data.input)
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_input)
@@ -157,7 +170,7 @@ void Node::_notification(int p_notification) {
// kill children as cleanly as possible
while (data.children.size()) {
- Node *child = data.children[0];
+ Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation
remove_child(child);
memdelete(child);
}
@@ -197,7 +210,7 @@ void Node::_propagate_enter_tree() {
}
data.viewport = Object::cast_to<Viewport>(this);
- if (!data.viewport)
+ if (!data.viewport && data.parent)
data.viewport = data.parent->data.viewport;
data.inside_tree = true;
@@ -314,14 +327,9 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_EXPLAIN("Invalid new child position: " + itos(p_pos));
- ERR_FAIL_INDEX(p_pos, data.children.size() + 1);
- ERR_EXPLAIN("child is not a child of this node.");
- ERR_FAIL_COND(p_child->data.parent != this);
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
- ERR_FAIL_COND(data.blocked > 0);
- }
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+ ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
// means the same as moving to the last position
@@ -395,7 +403,6 @@ void Node::set_physics_process(bool p_process) {
else
remove_from_group("physics_process");
- data.physics_process = p_process;
_change_notify("physics_process");
}
@@ -416,7 +423,6 @@ void Node::set_physics_process_internal(bool p_process_internal) {
else
remove_from_group("physics_process_internal");
- data.physics_process_internal = p_process_internal;
_change_notify("physics_process_internal");
}
@@ -798,7 +804,6 @@ void Node::set_process(bool p_idle_process) {
else
remove_from_group("idle_process");
- data.idle_process = p_idle_process;
_change_notify("idle_process");
}
@@ -819,7 +824,6 @@ void Node::set_process_internal(bool p_idle_process_internal) {
else
remove_from_group("idle_process_internal");
- data.idle_process_internal = p_idle_process_internal;
_change_notify("idle_process_internal");
}
@@ -831,6 +835,8 @@ bool Node::is_processing_internal() const {
void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
+ ERR_FAIL_COND(!data.tree);
+
if (is_processing())
data.tree->make_group_changed("idle_process");
@@ -940,6 +946,7 @@ void Node::set_name(const String &p_name) {
if (is_inside_tree()) {
emit_signal("renamed");
+ get_tree()->node_renamed(this);
get_tree()->tree_changed();
}
}
@@ -959,7 +966,9 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) {
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
- return _generate_serial_child_name(p_child);
+ StringName name = p_child->data.name;
+ _generate_serial_child_name(p_child, name);
+ return name;
}
#endif
@@ -972,7 +981,9 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
- p_child->data.name = _generate_serial_child_name(p_child);
+ StringName name = p_child->data.name;
+ _generate_serial_child_name(p_child, name);
+ p_child->data.name = name;
} else {
@@ -1001,81 +1012,127 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (!unique) {
- node_hrcr_count.ref();
+ ERR_FAIL_COND(!node_hrcr_count.ref());
String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get());
p_child->data.name = name;
}
}
}
-String Node::_generate_serial_child_name(Node *p_child) {
+// Return s + 1 as if it were an integer
+String increase_numeric_string(const String &s) {
- String name = p_child->data.name;
+ String res = s;
+ bool carry = res.length() > 0;
- if (name == "") {
+ for (int i = res.length() - 1; i >= 0; i--) {
+ if (!carry) {
+ break;
+ }
+ CharType n = s[i];
+ if (n == '9') { // keep carry as true: 9 + 1
+ res[i] = '0';
+ } else {
+ res[i] = s[i] + 1;
+ carry = false;
+ }
+ }
+
+ if (carry) {
+ res = "1" + res;
+ }
+
+ return res;
+}
+
+void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
+
+ if (name == StringName()) {
+ //no name and a new nade is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
- case NAME_CASING_CAMEL_CASE:
- name[0] = name.to_lower()[0];
- break;
+ case NAME_CASING_CAMEL_CASE: {
+ String n = name;
+ n[0] = n.to_lower()[0];
+ name = n;
+ } break;
case NAME_CASING_SNAKE_CASE:
- name = name.camelcase_to_underscore(true);
+ name = String(name).camelcase_to_underscore(true);
break;
}
}
+ //quickly test if proposed name exists
+ int cc = data.children.size(); //children count
+ const Node *const *children_ptr = data.children.ptr();
+
+ {
+
+ bool exists = false;
+
+ for (int i = 0; i < cc; i++) {
+ if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
+ continue;
+ }
+ if (children_ptr[i]->data.name == name) {
+ exists = true;
+ }
+ }
+
+ if (!exists) {
+ return; //if it does not exist, it does not need validation
+ }
+ }
+
// Extract trailing number
+ String name_string = name;
String nums;
- for (int i = name.length() - 1; i >= 0; i--) {
- CharType n = name[i];
+ for (int i = name_string.length() - 1; i >= 0; i--) {
+ CharType n = name_string[i];
if (n >= '0' && n <= '9') {
- nums = String::chr(name[i]) + nums;
+ nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
- int num = 0;
- bool explicit_zero = false;
- if (nums.length() > 0 && name.substr(name.length() - nnsep.length() - nums.length(), nnsep.length()) == nnsep) {
- // Base name + Separator + Number
- num = nums.to_int();
- name = name.substr(0, name.length() - nnsep.length() - nums.length()); // Keep base name
- if (num == 0) {
- explicit_zero = true;
- }
+ int name_last_index = name_string.length() - nnsep.length() - nums.length();
+
+ // Assign the base name + separator to name if we have numbers preceded by a separator
+ if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
+ name_string = name_string.substr(0, name_last_index + nnsep.length());
+ } else {
+ nums = "";
}
- int num_places = nums.length();
for (;;) {
- String attempt = (name + (num > 0 || explicit_zero ? nnsep + itos(num).pad_zeros(num_places) : "")).strip_edges();
- bool found = false;
- for (int i = 0; i < data.children.size(); i++) {
- if (data.children[i] == p_child)
+ StringName attempt = name_string + nums;
+ bool exists = false;
+
+ for (int i = 0; i < cc; i++) {
+ if (children_ptr[i] == p_child) {
continue;
- if (data.children[i]->data.name == attempt) {
- found = true;
- break;
+ }
+ if (children_ptr[i]->data.name == attempt) {
+ exists = true;
}
}
- if (!found) {
- return attempt;
+
+ if (!exists) {
+ name = attempt;
+ return;
} else {
- if (num == 0) {
- if (explicit_zero) {
- // Name ended in separator + 0; user expects to get to separator + 1
- num = 1;
- } else {
- // Name was undecorated so skip to 2 for a more natural result
- num = 2;
- }
+ if (nums.length() == 0) {
+ // Name was undecorated so skip to 2 for a more natural result
+ nums = "2";
+ name_string += nnsep; // Add separator because nums.length() > 0 was false
} else {
- num++;
+ nums = increase_numeric_string(nums);
}
}
}
@@ -1103,25 +1160,9 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
-
- if (p_child == this) {
- ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to itself.")
- ERR_FAIL_COND(p_child == this); // adding to itself!
- }
-
- /* Fail if node has a parent */
- if (p_child->data.parent) {
- ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'.");
- ERR_FAIL_COND(p_child->data.parent);
- }
-
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
- ERR_FAIL_COND(data.blocked > 0);
- }
-
- ERR_EXPLAIN("Can't add child while a notification is happening.");
- ERR_FAIL_COND(data.blocked > 0);
+ ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
+ ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
_validate_child_name(p_child, p_legible_unique_name);
@@ -1139,7 +1180,7 @@ void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_uniq
if (is_a_parent_of(p_node)) {
move_child(p_child, p_node->get_position_in_parent() + 1);
} else {
- WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.")
+ WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
}
}
@@ -1177,22 +1218,30 @@ void Node::_propagate_validate_owner() {
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
- if (data.blocked > 0) {
- ERR_EXPLAIN("Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\",child) instead.");
- ERR_FAIL_COND(data.blocked > 0);
- }
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead.");
+ int child_count = data.children.size();
+ Node **children = data.children.ptrw();
int idx = -1;
- for (int i = 0; i < data.children.size(); i++) {
- if (data.children[i] == p_child) {
+ if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
+ if (children[p_child->data.pos] == p_child) {
+ idx = p_child->data.pos;
+ }
+ }
- idx = i;
- break;
+ if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
+ for (int i = 0; i < child_count; i++) {
+
+ if (children[i] == p_child) {
+
+ idx = i;
+ break;
+ }
}
}
- ERR_FAIL_COND(idx == -1);
+ ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
@@ -1205,9 +1254,14 @@ void Node::remove_child(Node *p_child) {
data.children.remove(idx);
- for (int i = idx; i < data.children.size(); i++) {
+ //update pointer and size
+ child_count = data.children.size();
+ children = data.children.ptrw();
- data.children[i]->data.pos = i;
+ for (int i = idx; i < child_count; i++) {
+
+ children[i]->data.pos = i;
+ children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = NULL;
@@ -1245,13 +1299,14 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
return NULL;
}
-Node *Node::_get_node(const NodePath &p_path) const {
+Node *Node::get_node_or_null(const NodePath &p_path) const {
- if (!data.inside_tree && p_path.is_absolute()) {
- ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
- ERR_FAIL_V(NULL);
+ if (p_path.is_empty()) {
+ return NULL;
}
+ ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree.");
+
Node *current = NULL;
Node *root = NULL;
@@ -1310,17 +1365,14 @@ Node *Node::_get_node(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
- Node *node = _get_node(p_path);
- if (!node) {
- ERR_EXPLAIN("Node not found: " + p_path);
- ERR_FAIL_COND_V(!node, NULL);
- }
+ Node *node = get_node_or_null(p_path);
+ ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + ".");
return node;
}
bool Node::has_node(const NodePath &p_path) const {
- return _get_node(p_path) != NULL;
+ return get_node_or_null(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
@@ -1582,7 +1634,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
NodePath Node::get_path() const {
- ERR_FAIL_COND_V(!is_inside_tree(), NodePath());
+ ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
if (data.path_cache)
return *data.path_cache;
@@ -1664,16 +1716,19 @@ void Node::get_groups(List<GroupInfo> *p_groups) const {
}
}
-bool Node::has_persistent_groups() const {
+int Node::get_persistent_group_count() const {
+
+ int count = 0;
for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
- if (E->get().persistent)
- return true;
+ if (E->get().persistent) {
+ count += 1;
+ }
}
- return false;
+ return count;
}
-void Node::_print_tree_pretty(const String prefix, const bool last) {
+void Node::_print_tree_pretty(const String &prefix, const bool last) {
String new_prefix = last ? String::utf8(" â”–â•´") : String::utf8(" â” â•´");
print_line(prefix + new_prefix + String(get_name()));
@@ -1820,6 +1875,19 @@ String Node::get_filename() const {
return data.filename;
}
+void Node::set_editor_description(const String &p_editor_description) {
+
+ set_meta("_editor_description_", p_editor_description);
+}
+String Node::get_editor_description() const {
+
+ if (has_meta("_editor_description_")) {
+ return get_meta("_editor_description_");
+ } else {
+ return "";
+ }
+}
+
void Node::set_editable_instance(Node *p_node, bool p_editable) {
ERR_FAIL_NULL(p_node);
@@ -1835,7 +1903,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
}
}
-bool Node::is_editable_instance(Node *p_node) const {
+bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node)
return false; //easier, null is never editable :)
@@ -1997,7 +2065,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
}
}
- node->set_name(get_name());
+ if (get_name() != String()) {
+ node->set_name(get_name());
+ }
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
@@ -2101,17 +2171,18 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
if (get_filename() != "") {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
- ERR_FAIL_COND(res.is_null());
+ ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
node = res->instance();
ERR_FAIL_COND(!node);
} else {
Object *obj = ClassDB::instance(get_class());
- ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
- ERR_FAIL_COND(!obj);
+ ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
node = Object::cast_to<Node>(obj);
- if (!node)
+ if (!node) {
memdelete(obj);
+ ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
+ }
}
List<PropertyInfo> plist;
@@ -2182,15 +2253,17 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
- Node *copytarget = p_copy->get_node(ptarget);
- // Cannot find a path to the duplicate target, so it seems it's not part
- // of the duplicated and not yet parented hierarchy, so at least try to connect
+ Node *copytarget = target;
+
+ // Atempt to find a path to the duplicate target, if it seems it's not part
+ // of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
- if (!copytarget)
- copytarget = target;
- if (copy && copytarget) {
+ if (p_copy->has_node(ptarget))
+ copytarget = p_copy->get_node(ptarget);
+
+ if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
@@ -2205,16 +2278,14 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
ERR_FAIL_COND_V(get_filename() != "", NULL);
- Node *node = NULL;
-
Object *obj = ClassDB::instance(get_class());
- ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
- ERR_FAIL_COND_V(!obj, NULL);
- node = Object::cast_to<Node>(obj);
- if (!node)
- memdelete(obj);
- ERR_FAIL_COND_V(!node, NULL);
+ ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
+ Node *node = Object::cast_to<Node>(obj);
+ if (!node) {
+ memdelete(obj);
+ ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + ".");
+ }
node->set_name(get_name());
List<PropertyInfo> plist;
@@ -2349,9 +2420,8 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
- bool valid = p_new_target->has_method(c.method) || p_new_target->get_script().is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
- ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
- ERR_CONTINUE(!valid);
+ bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
+ ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'.");
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
}
}
@@ -2393,21 +2463,18 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path))
return false;
- Node *node = get_node(p_path);
-
- bool result = false;
-
- node->get_indexed(p_path.get_subnames(), &result);
+ RES res;
+ Vector<StringName> leftover_path;
+ Node *node = get_node_and_resource(p_path, res, leftover_path, false);
- return result;
+ return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
- Node *node;
RES res;
Vector<StringName> leftover_path;
- node = get_node_and_resource(p_path, res, leftover_path);
+ Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
if (node)
@@ -2437,10 +2504,16 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
- for (; j < p_path.get_subname_count() - p_last_is_property; j++) {
- RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+
+ if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ return NULL;
+ }
- if (new_res.is_null()) {
+ RES new_res = new_res_v;
+
+ if (new_res.is_null()) { // No longer a resource, assume property
break;
}
@@ -2486,6 +2559,7 @@ void Node::_set_tree(SceneTree *p_tree) {
tree_changed_b->tree_changed();
}
+#ifdef DEBUG_ENABLED
static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
@@ -2507,6 +2581,7 @@ static void _Node_debug_sn(Object *p_obj) {
path = String(p->get_name()) + "/" + p->get_path_to(n);
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
}
+#endif // DEBUG_ENABLED
void Node::_print_stray_nodes() {
@@ -2516,7 +2591,6 @@ void Node::_print_stray_nodes() {
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
-
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
@@ -2559,10 +2633,16 @@ NodePath Node::get_import_path() const {
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
if (p_node != p_base && !p_node->get_owner())
return;
String n = p_base->get_path_to(p_node);
- r_options->push_back("\"" + n + "\"");
+ r_options->push_back(quote_style + n + quote_style);
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
@@ -2640,6 +2720,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
+ ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
@@ -2685,6 +2766,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
+
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
@@ -2719,9 +2801,13 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
+ ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description);
+ ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description");
+
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
{
MethodInfo mi;
@@ -2760,10 +2846,24 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
- BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
+ BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
+ BIND_CONSTANT(NOTIFICATION_CRASH);
+ BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
+ BIND_CONSTANT(NOTIFICATION_APP_RESUMED);
+ BIND_CONSTANT(NOTIFICATION_APP_PAUSED);
+
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
@@ -2779,18 +2879,19 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
+
+#ifdef ENABLE_DEPRECATED
+ //no longer exists, but remains for compatibility (keep previous scenes folded
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
+#endif
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
@@ -2801,9 +2902,6 @@ void Node::_bind_methods() {
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
-
- //ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index")));
- //ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path")));
}
String Node::_get_name_num_separator() {
@@ -2846,6 +2944,8 @@ Node::Node() {
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
+
+ orphan_node_count++;
}
Node::~Node() {
@@ -2856,6 +2956,8 @@ Node::~Node() {
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
+
+ orphan_node_count--;
}
////////////////////////////////
diff --git a/scene/main/node.h b/scene/main/node.h
index a7baebc9c2..a8bcd2f273 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,8 @@ public:
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
};
+ static int orphan_node_count;
+
private:
struct GroupData {
@@ -150,16 +152,15 @@ private:
Ref<MultiplayerAPI> multiplayer;
- void _print_tree_pretty(const String prefix, const bool last);
+ void _print_tree_pretty(const String &prefix, const bool last);
void _print_tree(const Node *p_node);
- Node *_get_node(const NodePath &p_path) const;
Node *_get_child_by_name(const StringName &p_name) const;
void _replace_connections_target(Node *p_new_target);
void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
- String _generate_serial_child_name(Node *p_child);
+ void _generate_serial_child_name(const Node *p_child, StringName &name) const;
void _propagate_reverse_notification(int p_notification);
void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -217,6 +218,7 @@ protected:
public:
enum {
+
// you can make your own, but don't use the same numbers as other notifications in other nodes
NOTIFICATION_ENTER_TREE = 10,
NOTIFICATION_EXIT_TREE = 11,
@@ -232,10 +234,25 @@ public:
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_CHANGED = 23,
- NOTIFICATION_TRANSLATION_CHANGED = 24,
+ //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ //keep these linked to node
+ NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
+ NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
+ NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN,
+ NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT,
+ NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST,
+ NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST,
+ NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST,
+ NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
+ NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
+ NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
+ NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
+ NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
+ NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED,
+ NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED
};
@@ -252,6 +269,7 @@ public:
Node *get_child(int p_index) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
+ Node *get_node_or_null(const NodePath &p_path) const;
Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
@@ -284,7 +302,7 @@ public:
};
void get_groups(List<GroupInfo> *p_groups) const;
- bool has_persistent_groups() const;
+ int get_persistent_group_count() const;
void move_child(Node *p_child, int p_pos);
void raise();
@@ -302,8 +320,11 @@ public:
void set_filename(const String &p_filename);
String get_filename() const;
+ void set_editor_description(const String &p_editor_description);
+ String get_editor_description() const;
+
void set_editable_instance(Node *p_node, bool p_editable);
- bool is_editable_instance(Node *p_node) const;
+ bool is_editable_instance(const Node *p_node) const;
void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances);
HashMap<NodePath, int> get_editable_instances() const;
@@ -347,8 +368,6 @@ public:
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
#endif
- //Node *clone_tree() const;
-
// used by editors, to save what has changed only
void set_scene_instance_state(const Ref<SceneState> &p_state);
Ref<SceneState> get_scene_instance_state() const;
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index dbe7daa604..cb1168b73e 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 98c7b21f37..3e3be4ac82 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index aebc96aad7..3ee21ce38b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,11 +33,11 @@
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
+#include "core/os/dir_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
-#include "editor/editor_node.h"
#include "main/input_default.h"
#include "node.h"
#include "scene/resources/dynamic_font.h"
@@ -105,6 +105,11 @@ void SceneTree::node_removed(Node *p_node) {
call_skip.insert(p_node);
}
+void SceneTree::node_renamed(Node *p_node) {
+
+ emit_signal(node_renamed_name, p_node);
+}
+
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
@@ -112,10 +117,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
E = group_map.insert(p_group, Group());
}
- if (E->get().nodes.find(p_node) != -1) {
- ERR_EXPLAIN("Already in group: " + p_group);
- ERR_FAIL_V(&E->get());
- }
+ ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
@@ -369,8 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
- call_group_flags(0, p_group, VARIANT_ARG_PASS);
+ call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
}
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
@@ -449,9 +450,6 @@ void SceneTree::init() {
//_quit=false;
initialized = true;
- input_handled = false;
-
- pause = false;
root->_set_tree(this);
MainLoop::init();
@@ -484,6 +482,14 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
+void SceneTree::_update_font_oversampling(float p_ratio) {
+
+ if (use_font_oversampling) {
+ DynamicFontAtSize::font_oversampling = p_ratio;
+ DynamicFont::update_oversampling();
+ }
+}
+
bool SceneTree::idle(float p_time) {
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
@@ -515,12 +521,6 @@ bool SceneTree::idle(float p_time) {
last_screen_size = win_size;
_update_root_rect();
-
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- DynamicFont::update_oversampling();
- }
-
emit_signal("screen_resized");
}
@@ -535,10 +535,15 @@ bool SceneTree::idle(float p_time) {
//go through timers
+ List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
+
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
List<Ref<SceneTreeTimer> >::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
continue;
}
@@ -550,9 +555,14 @@ bool SceneTree::idle(float p_time) {
E->get()->emit_signal("timeout");
timers.erase(E);
}
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
}
+ flush_transform_notifications(); //additional transforms after timers update
+
_call_idle_callbacks();
#ifdef TOOLS_ENABLED
@@ -600,6 +610,7 @@ void SceneTree::finish() {
root->_set_tree(NULL);
root->_propagate_after_exit_tree();
memdelete(root); //delete root
+ root = NULL;
}
}
@@ -621,6 +632,7 @@ void SceneTree::_notification(int p_notification) {
break;
}
} break;
+
case NOTIFICATION_WM_GO_BACK_REQUEST: {
get_root()->propagate_notification(p_notification);
@@ -630,46 +642,40 @@ void SceneTree::_notification(int p_notification) {
break;
}
} break;
- case NOTIFICATION_OS_MEMORY_WARNING:
- case NOTIFICATION_WM_MOUSE_ENTER:
- case NOTIFICATION_WM_MOUSE_EXIT:
- case NOTIFICATION_WM_FOCUS_IN:
- case NOTIFICATION_WM_FOCUS_OUT: {
- if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
- InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
- if (id) {
- id->ensure_touch_mouse_raised();
- }
+ case NOTIFICATION_WM_FOCUS_IN: {
+
+ InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
+ if (id) {
+ id->ensure_touch_mouse_raised();
}
get_root()->propagate_notification(p_notification);
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
- get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
+ get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
- } break;
-
- case NOTIFICATION_WM_ABOUT: {
+ get_root()->propagate_notification(p_notification);
-#ifdef TOOLS_ENABLED
- if (EditorNode::get_singleton()) {
- EditorNode::get_singleton()->show_about();
- } else {
-#endif
- get_root()->propagate_notification(p_notification);
-#ifdef TOOLS_ENABLED
- }
-#endif
} break;
- case NOTIFICATION_CRASH: {
+ case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_OS_IME_UPDATE:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
+ case NOTIFICATION_WM_FOCUS_OUT:
+ case NOTIFICATION_WM_ABOUT:
+ case NOTIFICATION_CRASH:
+ case NOTIFICATION_APP_RESUMED:
+ case NOTIFICATION_APP_PAUSED: {
get_root()->propagate_notification(p_notification);
} break;
@@ -1074,7 +1080,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li
static void _fill_array(Node *p_node, Array &array, int p_level) {
- array.push_back(p_level);
+ array.push_back(p_node->get_child_count());
array.push_back(p_node->get_name());
array.push_back(p_node->get_class());
array.push_back(p_node->get_instance_id());
@@ -1124,10 +1130,12 @@ void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
+ _update_font_oversampling(1.0);
root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items();
return; //user will take care
}
@@ -1141,7 +1149,11 @@ void SceneTree::_update_root_rect() {
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
- if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
+ if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
+ WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
+ }
+
+ if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
@@ -1197,26 +1209,38 @@ void SceneTree::_update_root_rect() {
}
switch (stretch_mode) {
+ case STRETCH_MODE_DISABLED: {
+ // Already handled above
+ _update_font_oversampling(1.0);
+ } break;
case STRETCH_MODE_2D: {
+ _update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling
root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true, (viewport_size / stretch_shrink).floor());
+ root->update_canvas_items(); //force them to update just in case
} break;
case STRETCH_MODE_VIEWPORT: {
+ _update_font_oversampling(1.0);
root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items(); //force them to update just in case
+
+ if (use_font_oversampling) {
+ WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.");
+ }
} break;
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
@@ -1474,8 +1498,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
Node *n2 = n->get_node(p_parent);
Node *no = ps->instance();
- no->set_name(p_name);
+ if (!no) {
+ continue;
+ }
+ no->set_name(p_name);
n2->add_child(no);
}
}
@@ -1653,6 +1680,12 @@ void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
MainLoop::drop_files(p_files, p_from_screen);
}
+void SceneTree::global_menu_action(const Variant &p_id, const Variant &p_meta) {
+
+ emit_signal("global_menu_action", p_id, p_meta);
+ MainLoop::global_menu_action(p_id, p_meta);
+}
+
Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) {
Ref<SceneTreeTimer> stt;
@@ -1854,6 +1887,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
+ ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
@@ -1865,6 +1899,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
@@ -1872,6 +1907,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
+ ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta")));
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
@@ -1913,25 +1949,57 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::set_use_font_oversampling(bool p_oversampling) {
+ if (use_font_oversampling == p_oversampling)
+ return;
+
use_font_oversampling = p_oversampling;
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- } else {
- DynamicFontAtSize::font_oversampling = 1.0;
- }
+ _update_root_rect();
}
bool SceneTree::is_using_font_oversampling() const {
return use_font_oversampling;
}
+void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+
+ if (p_function == "change_scene") {
+ DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ List<String> directories;
+ directories.push_back(dir_access->get_current_dir());
+
+ while (!directories.empty()) {
+ dir_access->change_dir(directories.back()->get());
+ directories.pop_back();
+
+ dir_access->list_dir_begin();
+ String filename = dir_access->get_next();
+
+ while (filename != "") {
+ if (filename == "." || filename == "..") {
+ filename = dir_access->get_next();
+ continue;
+ }
+
+ if (dir_access->dir_exists(filename)) {
+ directories.push_back(dir_access->get_current_dir().plus_file(filename));
+ } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
+ r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\"");
+ }
+
+ filename = dir_access->get_next();
+ }
+ }
+ }
+}
+
SceneTree::SceneTree() {
- singleton = this;
+ if (singleton == NULL) singleton = this;
_quit = false;
accept_quit = true;
quit_on_go_back = true;
initialized = false;
+ use_font_oversampling = false;
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@@ -1941,17 +2009,21 @@ SceneTree::SceneTree() {
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
tree_version = 1;
physics_process_time = 1;
idle_process_time = 1;
root = NULL;
+ input_handled = false;
+ pause = false;
current_frame = 0;
current_event = 0;
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
+ node_renamed_name = "node_renamed";
ugc_locked = false;
call_lock = 0;
root_lock = 0;
@@ -1961,6 +2033,7 @@ SceneTree::SceneTree() {
root = memnew(Viewport);
root->set_name("root");
+ root->set_handle_input_locally(false);
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
@@ -1974,7 +2047,9 @@ SceneTree::SceneTree() {
current_scene = NULL;
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
@@ -2027,6 +2102,7 @@ SceneTree::SceneTree() {
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
+ ScriptDebugger::get_singleton()->set_multiplayer(multiplayer);
}
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
@@ -2063,9 +2139,14 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
#endif
-
- use_font_oversampling = false;
}
SceneTree::~SceneTree() {
+ if (root) {
+ root->_set_tree(NULL);
+ root->_propagate_after_exit_tree();
+ memdelete(root);
+ }
+
+ if (singleton == this) singleton = NULL;
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d59cbe05fb..d387886d61 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,11 +39,6 @@
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-class SceneTree;
class PackedScene;
class Node;
class Viewport;
@@ -127,6 +122,7 @@ private:
StringName tree_changed_name;
StringName node_added_name;
StringName node_removed_name;
+ StringName node_renamed_name;
bool use_font_oversampling;
int64_t current_frame;
@@ -153,6 +149,7 @@ private:
Size2i stretch_min;
real_t stretch_shrink;
+ void _update_font_oversampling(float p_ratio);
void _update_root_rect();
List<ObjectID> delete_queue;
@@ -201,6 +198,7 @@ private:
void tree_changed();
void node_added(Node *p_node);
void node_removed(Node *p_node);
+ void node_renamed(Node *p_node);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
@@ -287,7 +285,7 @@ protected:
public:
enum {
- NOTIFICATION_TRANSFORM_CHANGED = 29
+ NOTIFICATION_TRANSFORM_CHANGED = 2000
};
enum GroupCallFlags {
@@ -384,7 +382,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1);
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
@@ -409,6 +407,8 @@ public:
static SceneTree *get_singleton() { return singleton; }
void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
+ void global_menu_action(const Variant &p_id, const Variant &p_meta);
+ void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
//network API
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 227840531e..14cc705edb 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,8 +80,7 @@ void Timer::_notification(int p_what) {
}
void Timer::set_wait_time(float p_time) {
- ERR_EXPLAIN("time should be greater than zero.");
- ERR_FAIL_COND(p_time <= 0);
+ ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero.");
wait_time = p_time;
}
float Timer::get_wait_time() const {
@@ -108,6 +107,9 @@ bool Timer::has_autostart() const {
}
void Timer::start(float p_time) {
+
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree!");
+
if (p_time > 0) {
set_wait_time(p_time);
}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 2f42252a7e..c492c6b61c 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 487ca2b009..39c5759871 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,14 +37,15 @@
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
+#include "scene/main/canvas_layer.h"
#include "scene/main/timer.h"
#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
@@ -64,13 +65,11 @@ void ViewportTexture::setup_local_to_scene() {
}
Node *vpn = local_scene->get_node(path);
- ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
- ERR_FAIL_COND(!vpn);
+ ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid.");
vp = Object::cast_to<Viewport>(vpn);
- ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
- ERR_FAIL_COND(!vp);
+ ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport.");
vp->viewport_textures.insert(this);
@@ -99,22 +98,22 @@ NodePath ViewportTexture::get_viewport_path_in_scene() const {
int ViewportTexture::get_width() const {
- ERR_FAIL_COND_V(!vp, 0);
+ ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.width;
}
int ViewportTexture::get_height() const {
- ERR_FAIL_COND_V(!vp, 0);
+ ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it.");
return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
- ERR_FAIL_COND_V(!vp, Size2());
+ ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it.");
return vp->size;
}
RID ViewportTexture::get_rid() const {
- //ERR_FAIL_COND_V(!vp, RID());
+ //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it.");
return proxy;
}
@@ -124,7 +123,7 @@ bool ViewportTexture::has_alpha() const {
}
Ref<Image> ViewportTexture::get_data() const {
- ERR_FAIL_COND_V(!vp, Ref<Image>());
+ ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
@@ -147,7 +146,7 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
@@ -171,14 +170,16 @@ ViewportTexture::~ViewportTexture() {
class TooltipPanel : public PanelContainer {
- GDCLASS(TooltipPanel, PanelContainer)
+ GDCLASS(TooltipPanel, PanelContainer);
+
public:
TooltipPanel(){};
};
class TooltipLabel : public Label {
- GDCLASS(TooltipLabel, Label)
+ GDCLASS(TooltipLabel, Label);
+
public:
TooltipLabel(){};
};
@@ -188,7 +189,7 @@ Viewport::GUI::GUI() {
dragging = false;
mouse_focus = NULL;
mouse_click_grabber = NULL;
- mouse_focus_button = -1;
+ mouse_focus_mask = 0;
key_focus = NULL;
mouse_over = NULL;
@@ -231,29 +232,23 @@ void Viewport::update_worlds() {
find_world()->_update(get_tree()->get_frame());
}
-void Viewport::_test_new_mouseover(ObjectID new_collider) {
-#ifndef _3D_DISABLED
- if (new_collider != physics_object_over) {
-
- if (physics_object_over) {
+void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
- }
- }
+ Transform object_transform = p_object->get_global_transform();
+ Transform camera_transform = p_camera->get_global_transform();
+ ObjectID id = p_object->get_instance_id();
- if (new_collider) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ //avoid sending the fake event unnecessarily if nothing really changed in the context
+ if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ Ref<InputEventMouseMotion> mm = p_input_event;
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ return; //discarded
}
-
- physics_object_over = new_collider;
}
-#endif
+ p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape);
+ physics_last_object_transform = object_transform;
+ physics_last_camera_transform = camera_transform;
+ physics_last_id = id;
}
void Viewport::_notification(int p_what) {
@@ -396,13 +391,40 @@ void Viewport::_notification(int p_what) {
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
+#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object = NULL;
ObjectID last_id = 0;
+#endif
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool motion_tested = false;
+ if (physics_has_last_mousepos) {
+ // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
+ // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
+ bool has_mouse_event = false;
+ for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
+ Ref<InputEventMouse> m = E->get();
+ if (m.is_valid()) {
+ has_mouse_event = true;
+ break;
+ }
+ }
+
+ if (!has_mouse_event) {
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
+ mm->set_global_position(physics_last_mousepos);
+ mm->set_position(physics_last_mousepos);
+ mm->set_alt(physics_last_mouse_state.alt);
+ mm->set_shift(physics_last_mouse_state.shift);
+ mm->set_control(physics_last_mouse_state.control);
+ mm->set_metakey(physics_last_mouse_state.meta);
+ mm->set_button_mask(physics_last_mouse_state.mouse_mask);
+ physics_picking_events.push_back(mm);
+ }
+ }
while (physics_picking_events.size()) {
@@ -410,20 +432,58 @@ void Viewport::_notification(int p_what) {
physics_picking_events.pop_front();
Vector2 pos;
+ bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
- motion_tested = true;
+ is_mouse = true;
+
+ physics_has_last_mousepos = true;
physics_last_mousepos = pos;
+ physics_last_mouse_state.alt = mm->get_alt();
+ physics_last_mouse_state.shift = mm->get_shift();
+ physics_last_mouse_state.control = mm->get_control();
+ physics_last_mouse_state.meta = mm->get_metakey();
+ physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
+
pos = mb->get_position();
+ is_mouse = true;
+
+ physics_has_last_mousepos = true;
+ physics_last_mousepos = pos;
+ physics_last_mouse_state.alt = mb->get_alt();
+ physics_last_mouse_state.shift = mb->get_shift();
+ physics_last_mouse_state.control = mb->get_control();
+ physics_last_mouse_state.meta = mb->get_metakey();
+
+ if (mb->is_pressed()) {
+ physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
+ } else {
+ physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
+
+ // If touch mouse raised, assume we don't know last mouse pos until new events come
+ if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ physics_has_last_mousepos = false;
+ }
+ }
+ }
+
+ Ref<InputEventKey> k = ev;
+ if (k.is_valid()) {
+ //only for mask
+ physics_last_mouse_state.alt = k->get_alt();
+ physics_last_mouse_state.shift = k->get_shift();
+ physics_last_mouse_state.control = k->get_control();
+ physics_last_mouse_state.meta = k->get_metakey();
+ continue;
}
Ref<InputEventScreenDrag> sd = ev;
@@ -443,47 +503,73 @@ void Viewport::_notification(int p_what) {
uint64_t frame = get_tree()->get_frame();
- Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
- for (int i = 0; i < rc; i++) {
-
- if (res[i].collider_id && res[i].collider) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
- if (co) {
-
- Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E = physics_2d_mouseover.insert(res[i].collider_id, frame);
- co->_mouse_enter();
- } else {
- E->get() = frame;
- }
+ for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
+ Transform2D canvas_transform;
+ ObjectID canvas_layer_id;
+ if (E->get()) {
+ // A descendant CanvasLayer
+ canvas_transform = E->get()->get_transform();
+ canvas_layer_id = E->get()->get_instance_id();
+ } else {
+ // This Viewport's builtin canvas
+ canvas_transform = get_canvas_transform();
+ canvas_layer_id = 0;
+ }
+
+ Vector2 point = canvas_transform.affine_inverse().xform(pos);
+
+ int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
+ for (int i = 0; i < rc; i++) {
- co->_input_event(this, ev, res[i].shape);
+ if (res[i].collider_id && res[i].collider) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
+ if (co) {
+ bool send_event = true;
+ if (is_mouse) {
+ Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+
+ if (!F) {
+ physics_2d_mouseover.insert(res[i].collider_id, frame);
+ co->_mouse_enter();
+ } else {
+ F->get() = frame;
+ // It was already hovered, so don't send the event if it's faked
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ send_event = false;
+ }
+ }
+ }
+
+ if (send_event) {
+ co->_input_event(this, ev, res[i].shape);
+ }
+ }
}
}
}
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ if (is_mouse) {
+ List<Map<ObjectID, uint64_t>::Element *> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (E->get() != frame) {
- Object *o = ObjectDB::get_instance(E->key());
- if (o) {
+ for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (E->get() != frame) {
+ Object *o = ObjectDB::get_instance(E->key());
+ if (o) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
- if (co) {
- co->_mouse_exit();
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ if (co) {
+ co->_mouse_exit();
+ }
}
+ to_erase.push_back(E);
}
- to_erase.push_back(E);
}
- }
- while (to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.size()) {
+ physics_2d_mouseover.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -493,8 +579,8 @@ void Viewport::_notification(int p_what) {
if (physics_object_capture != 0) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
- if (co) {
- co->_input_event(camera, ev, Vector3(), Vector3(), 0);
+ if (co && camera) {
+ _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
@@ -512,7 +598,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
- last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
+ _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -535,7 +621,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
- co->_input_event(camera, ev, result.position, result.normal, result.shape);
+ _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -545,53 +631,44 @@ void Viewport::_notification(int p_what) {
}
}
- if (mm.is_valid()) {
- _test_new_mouseover(new_collider);
- }
- }
+ if (is_mouse && new_collider != physics_object_over) {
- last_pos = pos;
- }
- }
- }
+ if (physics_object_over) {
- if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
- //test anyway for mouseenter/exit because objects might move
- Vector3 from = camera->project_ray_origin(physics_last_mousepos);
- Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
+ if (new_collider) {
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
+ if (co) {
+ co->_mouse_enter();
+ }
+ }
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
- ObjectID new_collider = 0;
- if (col) {
- CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
- if (co) {
- new_collider = result.collider_id;
+ physics_object_over = new_collider;
+ }
}
- }
- _test_new_mouseover(new_collider);
+ last_pos = pos;
+ }
}
#endif
}
}
} break;
+ case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+
+ _drop_physics_mouseover();
+
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
- Ref<InputEventMouseButton> mb;
- mb.instance();
- mb->set_position(gui.mouse_focus->get_local_mouse_position());
- mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
- mb->set_button_index(gui.mouse_focus_button);
- mb->set_pressed(false);
- Control *c = gui.mouse_focus;
- gui.mouse_focus = NULL;
- c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ _drop_mouse_focus();
}
} break;
}
@@ -612,6 +689,13 @@ bool Viewport::use_arvr() {
return arvr;
}
+void Viewport::update_canvas_items() {
+ if (!is_inside_tree())
+ return;
+
+ _update_canvas_items(this);
+}
+
void Viewport::set_size(const Size2 &p_size) {
if (size == p_size.floor())
@@ -629,10 +713,8 @@ Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
-
- r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height));
+ r = Rect2(Point2(), OS::get_singleton()->get_window_size());
} else {
-
r = Rect2(Point2(), size);
}
@@ -701,15 +783,6 @@ void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
-
- Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
-
- SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
-*/
}
Transform2D Viewport::get_canvas_transform() const {
@@ -722,15 +795,6 @@ void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
-
- Transform2D xform = (sxform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
-
- SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
-*/
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
@@ -822,7 +886,7 @@ void Viewport::_camera_set(Camera *p_camera) {
if (camera == p_camera)
return;
- if (camera && find_world().is_valid()) {
+ if (camera) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
@@ -831,7 +895,7 @@ void Viewport::_camera_set(Camera *p_camera) {
else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
- if (camera && find_world().is_valid()) {
+ if (camera) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
@@ -850,9 +914,7 @@ void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
- if (camera && find_world().is_valid()) {
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
- }
+ camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
camera = NULL;
}
}
@@ -874,6 +936,16 @@ void Viewport::_camera_make_next_current(Camera *p_exclude) {
}
#endif
+void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
+
+ canvas_layers.insert(p_canvas_layer);
+}
+
+void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {
+
+ canvas_layers.erase(p_canvas_layer);
+}
+
void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
@@ -939,7 +1011,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid())
+ if (v->world.is_valid() || v->own_world.is_valid())
return;
}
}
@@ -976,7 +1048,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
- if (v->world.is_valid())
+ if (v->world.is_valid() || v->own_world.is_valid())
return;
}
}
@@ -996,23 +1068,11 @@ void Viewport::set_world(const Ref<World> &p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
-#ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
-#endif
-
world = p_world;
if (is_inside_tree())
_propagate_enter_world(this);
-#ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
-#endif
-
- //propagate exit
-
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
@@ -1057,6 +1117,26 @@ Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
+void Viewport::_update_canvas_items(Node *p_node) {
+ if (p_node != this) {
+
+ Viewport *vp = Object::cast_to<Viewport>(p_node);
+ if (vp)
+ return;
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ ci->update();
+ }
+ }
+
+ int cc = p_node->get_child_count();
+
+ for (int i = 0; i < cc; i++) {
+ _update_canvas_items(p_node->get_child(i));
+ }
+}
+
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
if (size_override == p_enable && p_size == size_override_size)
@@ -1349,6 +1429,7 @@ void Viewport::_gui_show_tooltip() {
Control *which = NULL;
String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which);
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0)
return; // bye
@@ -1362,9 +1443,7 @@ void Viewport::_gui_show_tooltip() {
return;
}
- Control *rp = which; //->get_root_parent_control();
- if (!rp)
- return;
+ Control *rp = which;
gui.tooltip_popup = which->make_custom_tooltip(tooltip);
@@ -1380,7 +1459,7 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
- gui.tooltip_label->set_text(tooltip.strip_edges());
+ gui.tooltip_label->set_text(tooltip);
}
rp->add_child(gui.tooltip_popup);
@@ -1388,7 +1467,8 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_as_toplevel(true);
//gui.tooltip_popup->hide();
- Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size());
+ Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
+ Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size());
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
@@ -1432,12 +1512,17 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
+ if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+ control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
+ }
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
- control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
+
+ if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+ control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
+ }
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
@@ -1457,6 +1542,35 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
//_unblock();
}
+void Viewport::_gui_call_notification(Control *p_control, int p_what) {
+
+ CanvasItem *ci = p_control;
+ while (ci) {
+
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+
+ if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+ control->notification(p_what);
+ }
+
+ if (!control->is_inside_tree())
+ break;
+
+ if (!control->is_inside_tree() || control->is_set_as_toplevel())
+ break;
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
+ break;
+ }
+
+ if (ci->is_set_as_toplevel())
+ break;
+
+ ci = ci->get_parent_item();
+ }
+
+ //_unblock();
+}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_prepare_subwindows();
@@ -1586,6 +1700,8 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null())
+
//?
/*
if (!is_visible()) {
@@ -1603,10 +1719,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
-
- //do not steal mouse focus and stuff
+ if (gui.mouse_focus_mask) {
+ //do not steal mouse focus and stuff while a focus mask exists
+ gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
} else {
bool is_handled = false;
@@ -1615,17 +1731,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
- if (!top->has_point(pos)) {
+ Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
+ if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
+ if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ //cancel scroll wheel events, only clicks should trigger focus changes.
+ set_input_as_handled();
+ return;
+ }
+
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
@@ -1639,7 +1761,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (is_handled) {
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
@@ -1651,12 +1773,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
*/
gui.mouse_focus = _gui_find_control(pos);
- gui.mouse_focus_button = mb->get_button_index();
+ gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
+ gui.mouse_focus_mask = 0;
return;
}
+ gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
@@ -1672,7 +1797,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mb->set_position(pos);
#ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton()) {
+ if (ScriptDebugger::get_singleton() && gui.mouse_focus) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
@@ -1705,11 +1830,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- if (gui.mouse_focus->can_process()) {
+ if (gui.mouse_focus && gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
@@ -1754,6 +1879,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//change mouse accordingly
}
+ gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
+
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
return;
@@ -1769,12 +1896,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *mouse_focus = gui.mouse_focus;
//disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
- if (mb->get_button_index() == gui.mouse_focus_button) {
+ if (gui.mouse_focus_mask == 0) {
gui.mouse_focus = NULL;
- gui.mouse_focus_button = -1;
}
- if (mouse_focus->can_process()) {
+ if (mouse_focus && mouse_focus->can_process()) {
_gui_call_input(mouse_focus, mb);
}
@@ -1783,7 +1909,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data=Variant(); //always clear
}*/
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
}
}
@@ -1817,7 +1943,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
+ gui.mouse_focus_mask = 0;
+ break;
} else {
+ if (gui.drag_preview != NULL) {
+ ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
+ memdelete(gui.drag_preview);
+ gui.drag_preview = NULL;
+ }
gui.dragging = false;
}
@@ -1859,15 +1992,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
MenuButton *popup_menu_parent = NULL;
MenuButton *menu_button = Object::cast_to<MenuButton>(over);
- if (popup_menu)
+ if (popup_menu) {
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
+ if (!popup_menu_parent) {
+ // Go through the parents to see if there's a MenuButton at the end.
+ while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) {
+ popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent());
+ }
+ popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
+ }
+ }
// If the mouse is over a menu button, this menu will open automatically
// if there is already a pop-up menu open at the same hierarchical level.
- if (popup_menu_parent && menu_button &&
- popup_menu_parent->get_icon().is_null() &&
- menu_button->get_icon().is_null() &&
- (popup_menu->get_parent()->get_parent()->is_a_parent_of(menu_button) ||
+ if (popup_menu_parent && menu_button && popup_menu_parent->is_switch_on_hover() &&
+ !menu_button->is_disabled() && menu_button->is_switch_on_hover() &&
+ (popup_menu_parent->get_parent()->is_a_parent_of(menu_button) ||
menu_button->get_parent()->is_a_parent_of(popup_menu))) {
popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE);
@@ -1883,13 +2023,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over != gui.mouse_over) {
- if (gui.mouse_over)
- gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ }
_gui_cancel_tooltip();
- if (over)
- over->notification(Control::NOTIFICATION_MOUSE_ENTER);
+ if (over) {
+ _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ }
}
gui.mouse_over = over;
@@ -1974,11 +2116,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
- if (over->can_process()) {
+ if (over && over->can_process()) {
_gui_call_input(over, mm);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
@@ -2021,19 +2163,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
- } else if (gui.mouse_focus) {
+ } else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
- if (gui.mouse_focus->can_process()) {
+ if (gui.last_mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
touch_event->set_position(gui.focus_inv_xform.xform(pos));
- _gui_call_input(gui.mouse_focus, touch_event);
+ _gui_call_input(gui.last_mouse_focus, touch_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2061,7 +2203,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gesture_event->set_position(pos);
_gui_call_input(over, gesture_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2099,7 +2241,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(over, drag_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2121,7 +2263,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_event_accepted) {
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2136,7 +2278,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
top->_modal_stack_remove();
top->hide();
// Close modal, set input as handled
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2153,39 +2295,41 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = NULL;
- if (p_event->is_action("ui_focus_next")) {
+ Input *input = Input::get_singleton();
+
+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action("ui_up")) {
+ if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
- if (!mods && p_event->is_action("ui_left")) {
+ if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
- if (!mods && p_event->is_action("ui_right")) {
+ if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
- if (!mods && p_event->is_action("ui_down")) {
+ if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
}
}
}
@@ -2255,8 +2399,7 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
- ERR_EXPLAIN("Drag data must be a value");
- ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
+ ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
gui.dragging = true;
gui.drag_data = p_data;
@@ -2315,7 +2458,7 @@ void Viewport::_gui_unfocus_control(Control *p_control) {
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
- gui.mouse_focus = NULL;
+ _drop_mouse_focus();
}
/* ???
@@ -2333,17 +2476,18 @@ void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
- gui.tooltip = NULL;
- if (gui.tooltip == p_control) {
- gui.tooltip = NULL;
_gui_cancel_tooltip();
- }
}
void Viewport::_gui_remove_control(Control *p_control) {
- if (gui.mouse_focus == p_control)
+ if (gui.mouse_focus == p_control) {
gui.mouse_focus = NULL;
+ gui.mouse_focus_mask = 0;
+ }
+ if (gui.last_mouse_focus == p_control) {
+ gui.last_mouse_focus = NULL;
+ }
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
@@ -2389,30 +2533,69 @@ void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
+}
+
+void Viewport::_drop_mouse_focus() {
+
+ Control *c = gui.mouse_focus;
+ int mask = gui.mouse_focus_mask;
+ gui.mouse_focus = NULL;
+ gui.mouse_focus_mask = 0;
+
+ for (int i = 0; i < 3; i++) {
+
+ if (mask & (1 << i)) {
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(c->get_local_mouse_position());
+ mb->set_global_position(c->get_local_mouse_position());
+ mb->set_button_index(i + 1);
+ mb->set_pressed(false);
+ c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ }
+ }
+}
+
+void Viewport::_drop_physics_mouseover() {
+
+ physics_has_last_mousepos = false;
+
+ while (physics_2d_mouseover.size()) {
+ Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ co->_mouse_exit();
+ }
+ physics_2d_mouseover.erase(physics_2d_mouseover.front());
+ }
+
+#ifndef _3D_DISABLED
+ if (physics_object_over) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+
+ physics_object_over = physics_object_capture = 0;
+#endif
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
- gui.modal_stack.push_back(p_control);
+ List<Control *>::Element *node = gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
else
p_control->_modal_set_prev_focus_owner(0);
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) {
- Ref<InputEventMouseButton> mb;
- mb.instance();
- mb->set_position(gui.mouse_focus->get_local_mouse_position());
- mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
- mb->set_button_index(gui.mouse_focus_button);
- mb->set_pressed(false);
- Control *c = gui.mouse_focus;
- gui.mouse_focus = NULL;
- c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ _drop_mouse_focus();
}
- return gui.modal_stack.back();
+ return node;
}
Control *Viewport::_gui_get_focus_owner() {
@@ -2439,24 +2622,45 @@ void Viewport::_post_gui_grab_click_focus() {
if (gui.mouse_focus == focus_grabber)
return;
- Ref<InputEventMouseButton> mb;
- mb.instance();
-
- //send unclic
+ int mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_position(click);
- mb->set_button_index(gui.mouse_focus_button);
- mb->set_pressed(false);
- gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ for (int i = 0; i < 3; i++) {
+
+ if (mask & (1 << i)) {
+
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+
+ //send unclic
+
+ mb->set_position(click);
+ mb->set_button_index(i + 1);
+ mb->set_pressed(false);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ }
+ }
gui.mouse_focus = focus_grabber;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_position(click);
- mb->set_button_index(gui.mouse_focus_button);
- mb->set_pressed(true);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ for (int i = 0; i < 3; i++) {
+
+ if (mask & (1 << i)) {
+
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+
+ //send clic
+
+ mb->set_position(click);
+ mb->set_button_index(i + 1);
+ mb->set_pressed(true);
+ gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ }
+ }
}
}
@@ -2466,11 +2670,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
- if (!get_tree()->is_input_handled()) {
+ local_input_handled = false;
+
+ if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
- if (!get_tree()->is_input_handled()) {
+ if (!is_input_handled()) {
_gui_input_event(p_event);
}
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
@@ -2493,7 +2699,10 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
(Object::cast_to<InputEventMouseButton>(*p_event) ||
Object::cast_to<InputEventMouseMotion>(*p_event) ||
Object::cast_to<InputEventScreenDrag>(*p_event) ||
- Object::cast_to<InputEventScreenTouch>(*p_event))) {
+ Object::cast_to<InputEventScreenTouch>(*p_event) ||
+ Object::cast_to<InputEventKey>(*p_event) //to remember state
+
+ )) {
physics_picking_events.push_back(p_event);
}
}
@@ -2507,11 +2716,6 @@ void Viewport::set_use_own_world(bool p_world) {
if (is_inside_tree())
_propagate_exit_world(this);
-#ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
-#endif
-
if (!p_world)
own_world = Ref<World>();
else
@@ -2520,13 +2724,6 @@ void Viewport::set_use_own_world(bool p_world) {
if (is_inside_tree())
_propagate_enter_world(this);
-#ifndef _3D_DISABLED
- if (find_world().is_valid() && camera)
- camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
-#endif
-
- //propagate exit
-
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
@@ -2550,6 +2747,19 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
+void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) {
+
+ if (p_render_direct_to_screen == render_direct_to_screen)
+ return;
+
+ render_direct_to_screen = p_render_direct_to_screen;
+ VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen);
+}
+
+bool Viewport::is_using_render_direct_to_screen() const {
+ return render_direct_to_screen;
+}
+
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
@@ -2701,6 +2911,40 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const {
bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
+
+void Viewport::set_input_as_handled() {
+ if (handle_input_locally) {
+ local_input_handled = true;
+ } else {
+ ERR_FAIL_COND(!is_inside_tree());
+ get_tree()->set_input_as_handled();
+ }
+}
+
+bool Viewport::is_input_handled() const {
+ if (handle_input_locally) {
+ return local_input_handled;
+ } else {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+ return get_tree()->is_input_handled();
+ }
+}
+
+void Viewport::set_handle_input_locally(bool p_enable) {
+ handle_input_locally = p_enable;
+}
+
+bool Viewport::is_handling_input_locally() const {
+ return handle_input_locally;
+}
+
+void Viewport::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -2781,6 +3025,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
+ ClassDB::bind_method(D_METHOD("set_use_render_direct_to_screen", "enable"), &Viewport::set_use_render_direct_to_screen);
+ ClassDB::bind_method(D_METHOD("is_using_render_direct_to_screen"), &Viewport::is_using_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
@@ -2813,21 +3059,30 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
+ ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
+
+ ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
+ ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
+
ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
@@ -2910,6 +3165,8 @@ Viewport::Viewport() {
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags = 0;
+ render_direct_to_screen = false;
+
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
@@ -2923,6 +3180,7 @@ Viewport::Viewport() {
parent = NULL;
listener = NULL;
camera = NULL;
+ canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport)
arvr = false;
size_override = false;
size_override_stretch = false;
@@ -2937,7 +3195,8 @@ Viewport::Viewport() {
physics_object_picking = false;
physics_object_capture = 0;
physics_object_over = 0;
- physics_last_mousepos = Vector2(1e20, 1e20);
+ physics_has_last_mousepos = false;
+ physics_last_mousepos = Vector2(Math_INF, Math_INF);
shadow_atlas_size = 0;
for (int i = 0; i < 4; i++) {
@@ -2962,7 +3221,8 @@ Viewport::Viewport() {
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
- gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
gui.tooltip_label = NULL;
@@ -2970,6 +3230,8 @@ Viewport::Viewport() {
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
+ gui.mouse_focus = NULL;
+ gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
hdr = true;
@@ -2979,6 +3241,14 @@ Viewport::Viewport() {
clear_mode = CLEAR_MODE_ALWAYS;
snap_controls_to_pixels = true;
+ physics_last_mouse_state.alt = false;
+ physics_last_mouse_state.control = false;
+ physics_last_mouse_state.shift = false;
+ physics_last_mouse_state.meta = false;
+ physics_last_mouse_state.mouse_mask = 0;
+ local_input_handled = false;
+ handle_input_locally = true;
+ physics_last_id = 0; //ensures first time there will be a check
}
Viewport::~Viewport() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c1a4c0e3eb..6393785b22 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,19 +36,18 @@
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Camera;
class Camera2D;
class Listener;
class Control;
class CanvasItem;
+class CanvasLayer;
class Panel;
class Label;
class Timer;
class Viewport;
+class CollisionObject;
class ViewportTexture : public Texture {
@@ -163,6 +162,7 @@ private:
Camera *camera;
Set<Camera *> cameras;
+ Set<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -179,6 +179,7 @@ private:
Size2 size;
Rect2 to_screen_rect;
+ bool render_direct_to_screen;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
@@ -203,8 +204,26 @@ private:
List<Ref<InputEvent> > physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
+ Transform physics_last_object_transform;
+ Transform physics_last_camera_transform;
+ ObjectID physics_last_id;
+ bool physics_has_last_mousepos;
Vector2 physics_last_mousepos;
- void _test_new_mouseover(ObjectID new_collider);
+ struct {
+
+ bool alt;
+ bool control;
+ bool shift;
+ bool meta;
+ int mouse_mask;
+
+ } physics_last_mouse_state;
+
+ void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
+
+ bool handle_input_locally;
+ bool local_input_handled;
+
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
@@ -250,8 +269,9 @@ private:
bool key_event_accepted;
Control *mouse_focus;
+ Control *last_mouse_focus;
Control *mouse_click_grabber;
- int mouse_focus_button;
+ int mouse_focus_mask;
Control *key_focus;
Control *mouse_over;
Control *tooltip;
@@ -282,6 +302,8 @@ private:
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ void _gui_call_notification(Control *p_control, int p_what);
+
void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
@@ -354,9 +376,19 @@ private:
void _camera_remove(Camera *p_camera);
void _camera_make_next_current(Camera *p_exclude);
+ friend class CanvasLayer;
+ void _canvas_layer_add(CanvasLayer *p_canvas_layer);
+ void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
+
+ void _drop_mouse_focus();
+ void _drop_physics_mouseover();
+
+ void _update_canvas_items(Node *p_node);
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
public:
Listener *get_listener() const;
@@ -372,6 +404,7 @@ public:
bool is_audio_listener_2d() const;
void set_size(const Size2 &p_size);
+ void update_canvas_items();
Size2 get_size() const;
Rect2 get_visible_rect() const;
@@ -446,6 +479,9 @@ public:
void set_attach_to_screen_rect(const Rect2 &p_rect);
Rect2 get_attach_to_screen_rect() const;
+ void set_use_render_direct_to_screen(bool p_render_direct_to_screen);
+ bool is_using_render_direct_to_screen() const;
+
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 &p_pos);
@@ -475,6 +511,12 @@ public:
void _subwindow_visibility_changed();
+ void set_input_as_handled();
+ bool is_input_handled() const;
+
+ void set_handle_input_locally(bool p_enable);
+ bool is_handling_input_locally() const;
+
bool gui_is_dragging() const;
Viewport();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 97230d422b..314fc721fc 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,7 +48,8 @@
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/multimesh_instance_2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
@@ -58,10 +59,10 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
-#include "scene/2d/screen_button.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
+#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
@@ -73,7 +74,7 @@
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
-#include "scene/audio/audio_player.h"
+#include "scene/audio/audio_stream_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
@@ -100,6 +101,7 @@
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
+#include "scene/gui/rich_text_effect.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/scroll_container.h"
@@ -125,12 +127,11 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/audio_stream_sample.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape.h"
@@ -138,22 +139,23 @@
#include "scene/resources/cylinder_shape.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
-#include "scene/resources/dynamic_font_stb.h"
+#include "scene/resources/gradient.h"
+#include "scene/resources/height_map_shape.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
-#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/text_file.h"
@@ -166,8 +168,8 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
@@ -207,23 +209,21 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
+#include "scene/resources/mesh_library.h"
#endif
-static ResourceFormatLoaderTheme *resource_loader_theme = NULL;
-
-static ResourceFormatSaverText *resource_saver_text = NULL;
-static ResourceFormatLoaderText *resource_loader_text = NULL;
+static Ref<ResourceFormatSaverText> resource_saver_text;
+static Ref<ResourceFormatLoaderText> resource_loader_text;
-static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
+static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
-static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
-static ResourceFormatLoaderTextureLayered *resource_loader_texture_layered = NULL;
+static Ref<ResourceFormatLoaderStreamTexture> resource_loader_stream_texture;
+static Ref<ResourceFormatLoaderTextureLayered> resource_loader_texture_layered;
-static ResourceFormatLoaderBMFont *resource_loader_bmfont = NULL;
+static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont;
-static ResourceFormatSaverShader *resource_saver_shader = NULL;
-static ResourceFormatLoaderShader *resource_loader_shader = NULL;
+static Ref<ResourceFormatSaverShader> resource_saver_shader;
+static Ref<ResourceFormatLoaderShader> resource_loader_shader;
void register_scene_types() {
@@ -233,31 +233,28 @@ void register_scene_types() {
Node::init_node_hrcr();
- resource_loader_dynamic_font = memnew(ResourceFormatLoaderDynamicFont);
+ resource_loader_dynamic_font.instance();
ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
- resource_loader_stream_texture = memnew(ResourceFormatLoaderStreamTexture);
+ resource_loader_stream_texture.instance();
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
- resource_loader_texture_layered = memnew(ResourceFormatLoaderTextureLayered);
+ resource_loader_texture_layered.instance();
ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
- resource_loader_theme = memnew(ResourceFormatLoaderTheme);
- ResourceLoader::add_resource_format_loader(resource_loader_theme);
-
- resource_saver_text = memnew(ResourceFormatSaverText);
+ resource_saver_text.instance();
ResourceSaver::add_resource_format_saver(resource_saver_text, true);
- resource_loader_text = memnew(ResourceFormatLoaderText);
+ resource_loader_text.instance();
ResourceLoader::add_resource_format_loader(resource_loader_text, true);
- resource_saver_shader = memnew(ResourceFormatSaverShader);
+ resource_saver_shader.instance();
ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
- resource_loader_shader = memnew(ResourceFormatLoaderShader);
+ resource_loader_shader.instance();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
- resource_loader_bmfont = memnew(ResourceFormatLoaderBMFont);
+ resource_loader_bmfont.instance();
ResourceLoader::add_resource_format_loader(resource_loader_bmfont, true);
OS::get_singleton()->yield(); //may take time to init
@@ -307,6 +304,7 @@ void register_scene_types() {
ClassDB::register_class<TextureRect>();
ClassDB::register_class<ColorRect>();
ClassDB::register_class<NinePatchRect>();
+ ClassDB::register_class<ReferenceRect>();
ClassDB::register_class<TabContainer>();
ClassDB::register_class<Tabs>();
ClassDB::register_virtual_class<Separator>();
@@ -342,10 +340,11 @@ void register_scene_types() {
ClassDB::register_virtual_class<TreeItem>();
ClassDB::register_class<OptionButton>();
ClassDB::register_class<SpinBox>();
- ClassDB::register_class<ReferenceRect>();
ClassDB::register_class<ColorPicker>();
ClassDB::register_class<ColorPickerButton>();
ClassDB::register_class<RichTextLabel>();
+ ClassDB::register_class<RichTextEffect>();
+ ClassDB::register_class<CharFXTransform>();
ClassDB::register_class<PopupDialog>();
ClassDB::register_class<WindowDialog>();
ClassDB::register_class<AcceptDialog>();
@@ -364,6 +363,9 @@ void register_scene_types() {
/* REGISTER 3D */
+ ClassDB::register_class<Skin>();
+ ClassDB::register_virtual_class<SkinReference>();
+
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
@@ -457,7 +459,6 @@ void register_scene_types() {
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
- ClassDB::register_class<OrientedPathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
ClassDB::register_class<WorldEnvironment>();
@@ -473,15 +474,18 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
#endif
- ClassDB::register_class<MeshLibrary>();
+
AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel())));
ClassDB::register_class<Shader>();
ClassDB::register_class<VisualShader>();
ClassDB::register_virtual_class<VisualShaderNode>();
+ ClassDB::register_class<VisualShaderNodeCustom>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
+ ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
+ ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
ClassDB::register_class<VisualShaderNodeVec3Constant>();
ClassDB::register_class<VisualShaderNodeTransformConstant>();
@@ -492,10 +496,26 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTransformVecMult>();
ClassDB::register_class<VisualShaderNodeScalarFunc>();
ClassDB::register_class<VisualShaderNodeVectorFunc>();
+ ClassDB::register_class<VisualShaderNodeColorFunc>();
+ ClassDB::register_class<VisualShaderNodeTransformFunc>();
ClassDB::register_class<VisualShaderNodeDotProduct>();
ClassDB::register_class<VisualShaderNodeVectorLen>();
+ ClassDB::register_class<VisualShaderNodeDeterminant>();
+ ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>();
+ ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>();
+ ClassDB::register_class<VisualShaderNodeScalarClamp>();
+ ClassDB::register_class<VisualShaderNodeVectorClamp>();
+ ClassDB::register_class<VisualShaderNodeFaceForward>();
+ ClassDB::register_class<VisualShaderNodeOuterProduct>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarStep>();
+ ClassDB::register_class<VisualShaderNodeScalarSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorDistance>();
+ ClassDB::register_class<VisualShaderNodeVectorRefract>();
ClassDB::register_class<VisualShaderNodeScalarInterp>();
ClassDB::register_class<VisualShaderNodeVectorInterp>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarMix>();
ClassDB::register_class<VisualShaderNodeVectorCompose>();
ClassDB::register_class<VisualShaderNodeTransformCompose>();
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
@@ -504,11 +524,21 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeCubeMap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
ClassDB::register_class<VisualShaderNodeScalarUniform>();
+ ClassDB::register_class<VisualShaderNodeBooleanUniform>();
ClassDB::register_class<VisualShaderNodeColorUniform>();
ClassDB::register_class<VisualShaderNodeVec3Uniform>();
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
+ ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
+ ClassDB::register_class<VisualShaderNodeIf>();
+ ClassDB::register_class<VisualShaderNodeSwitch>();
+ ClassDB::register_class<VisualShaderNodeScalarSwitch>();
+ ClassDB::register_class<VisualShaderNodeFresnel>();
+ ClassDB::register_class<VisualShaderNodeExpression>();
+ ClassDB::register_class<VisualShaderNodeGlobalExpression>();
+ ClassDB::register_class<VisualShaderNodeIs>();
+ ClassDB::register_class<VisualShaderNodeCompare>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
@@ -526,6 +556,7 @@ void register_scene_types() {
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
ClassDB::register_class<MeshInstance2D>();
+ ClassDB::register_class<MultiMeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
@@ -570,9 +601,13 @@ void register_scene_types() {
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
-#ifndef _3D_DISABLED
ClassDB::register_virtual_class<Mesh>();
ClassDB::register_class<ArrayMesh>();
+ ClassDB::register_class<MultiMesh>();
+ ClassDB::register_class<SurfaceTool>();
+ ClassDB::register_class<MeshDataTool>();
+
+#ifndef _3D_DISABLED
ClassDB::register_virtual_class<PrimitiveMesh>();
ClassDB::register_class<CapsuleMesh>();
ClassDB::register_class<CubeMesh>();
@@ -581,12 +616,12 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
- ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();
OS::get_singleton()->yield(); //may take time to init
@@ -597,19 +632,17 @@ void register_scene_types() {
ClassDB::register_class<BoxShape>();
ClassDB::register_class<CapsuleShape>();
ClassDB::register_class<CylinderShape>();
+ ClassDB::register_class<HeightMapShape>();
ClassDB::register_class<PlaneShape>();
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
- ClassDB::register_class<SurfaceTool>();
- ClassDB::register_class<MeshDataTool>();
-
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
@@ -620,11 +653,13 @@ void register_scene_types() {
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
+ ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<AnimatedTexture>();
+ ClassDB::register_class<CameraTexture>();
ClassDB::register_class<CubeMap>();
ClassDB::register_virtual_class<TextureLayered>();
ClassDB::register_class<Texture3D>();
@@ -726,7 +761,7 @@ void register_scene_types() {
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
- Theme::set_default(theme);
+ Theme::set_project_default(theme);
if (font.is_valid()) {
Theme::set_default_font(font);
}
@@ -740,31 +775,37 @@ void unregister_scene_types() {
clear_default_theme();
- memdelete(resource_loader_dynamic_font);
- memdelete(resource_loader_stream_texture);
- memdelete(resource_loader_texture_layered);
- memdelete(resource_loader_theme);
+ ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font);
+ resource_loader_dynamic_font.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
+ resource_loader_texture_layered.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
+ resource_loader_stream_texture.unref();
DynamicFont::finish_dynamic_fonts();
- if (resource_saver_text) {
- memdelete(resource_saver_text);
- }
- if (resource_loader_text) {
- memdelete(resource_loader_text);
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_text);
+ resource_saver_text.unref();
- if (resource_saver_shader) {
- memdelete(resource_saver_shader);
- }
- if (resource_loader_shader) {
- memdelete(resource_loader_shader);
- }
- if (resource_loader_bmfont) {
- memdelete(resource_loader_bmfont);
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_text);
+ resource_loader_text.unref();
+
+ ResourceSaver::remove_resource_format_saver(resource_saver_shader);
+ resource_saver_shader.unref();
+ ResourceLoader::remove_resource_format_loader(resource_loader_shader);
+ resource_loader_shader.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
+ resource_loader_bmfont.unref();
+
+ //SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
+#ifndef _3D_DISABLED
SpatialMaterial::finish_shaders();
+#endif // _3D_DISABLED
+
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 9121c015fd..b551ad2ac4 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,6 @@
#ifndef REGISTER_SCENE_TYPES_H
#define REGISTER_SCENE_TYPES_H
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
void register_scene_types();
void unregister_scene_types();
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 2ad90247a7..5e5b6f8fd5 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -4,6 +4,4 @@ Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-Export('env')
-
SConscript("default_theme/SCsub")
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 80ad2ad739..985b38f913 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation.h"
+#include "scene/scene_string_names.h"
#include "core/math/geometry.h"
@@ -92,7 +93,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
PoolVector<float> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11
+ ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11
PoolVector<float>::Read r = values.read();
@@ -268,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- Dictionary d = clips[i];
- if (!d.has("start_offset"))
+ Dictionary d2 = clips[i];
+ if (!d2.has("start_offset"))
continue;
- if (!d.has("end_offset"))
+ if (!d2.has("end_offset"))
continue;
- if (!d.has("stream"))
+ if (!d2.has("stream"))
continue;
TKey<AudioKey> ak;
ak.time = rt[i];
- ak.value.start_offset = d["start_offset"];
- ak.value.end_offset = d["end_offset"];
- ak.value.stream = d["stream"];
+ ak.value.start_offset = d2["start_offset"];
+ ak.value.end_offset = d2["end_offset"];
+ ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
@@ -402,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
w[idx++] = scale.z;
}
- w = PoolVector<real_t>::Write();
+ w.release();
r_ret = keys;
return true;
@@ -437,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -477,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -522,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wpo = PoolVector<float>::Write();
+ wti.release();
+ wpo.release();
d["times"] = key_times;
d["points"] = key_points;
@@ -561,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
+ wti.release();
d["times"] = key_times;
d["clips"] = clips;
@@ -594,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
wcl[i] = vls[i].value;
}
- wti = PoolVector<float>::Write();
- wcl = PoolVector<String>::Write();
+ wti.release();
+ wcl.release();
d["times"] = key_times;
d["clips"] = clips;
@@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove(p_track);
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@@ -815,15 +819,17 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
while (true) {
- if (idx == 0 || p_keys[idx - 1].time < p_time) {
- //condition for insertion.
- p_keys.insert(idx, p_value);
- return idx;
- } else if (p_keys[idx - 1].time == p_time) {
+ // Condition for replacement.
+ if (idx > 0 && Math::is_equal_approx(p_keys[idx - 1].time, p_time)) {
- // condition for replacing.
p_keys.write[idx - 1] = p_value;
return idx - 1;
+
+ // Condition for insert.
+ } else if (idx == 0 || p_keys[idx - 1].time < p_time) {
+
+ p_keys.insert(idx, p_value);
+ return idx;
}
idx--;
@@ -857,7 +863,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc,
return OK;
}
-int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot, const Vector3 &p_scale) {
+int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@@ -1292,6 +1298,78 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const {
ERR_FAIL_V(-1);
}
+void Animation::track_set_key_time(int p_track, int p_key_idx, float p_time) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+
+ switch (t->type) {
+
+ case TYPE_TRANSFORM: {
+
+ TransformTrack *tt = static_cast<TransformTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
+ TKey<TransformKey> key = tt->transforms[p_key_idx];
+ key.time = p_time;
+ tt->transforms.remove(p_key_idx);
+ _insert(p_time, tt->transforms, key);
+ return;
+ }
+ case TYPE_VALUE: {
+
+ ValueTrack *vt = static_cast<ValueTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, vt->values.size());
+ TKey<Variant> key = vt->values[p_key_idx];
+ key.time = p_time;
+ vt->values.remove(p_key_idx);
+ _insert(p_time, vt->values, key);
+ return;
+ }
+ case TYPE_METHOD: {
+
+ MethodTrack *mt = static_cast<MethodTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
+ MethodKey key = mt->methods[p_key_idx];
+ key.time = p_time;
+ mt->methods.remove(p_key_idx);
+ _insert(p_time, mt->methods, key);
+ return;
+ }
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, bt->values.size());
+ TKey<BezierKey> key = bt->values[p_key_idx];
+ key.time = p_time;
+ bt->values.remove(p_key_idx);
+ _insert(p_time, bt->values, key);
+ return;
+ }
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
+ TKey<AudioKey> key = at->values[p_key_idx];
+ key.time = p_time;
+ at->values.remove(p_key_idx);
+ _insert(p_time, at->values, key);
+ return;
+ }
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
+ TKey<StringName> key = at->values[p_key_idx];
+ key.time = p_time;
+ at->values.remove(p_key_idx);
+ _insert(p_time, at->values, key);
+ return;
+ }
+ }
+
+ ERR_FAIL();
+}
+
float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
@@ -1347,7 +1425,9 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
+
Dictionary d = p_value;
+
if (d.has("location"))
tt->transforms.write[p_key_idx].value.loc = d["location"];
if (d.has("rotation"))
@@ -1360,6 +1440,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
+
vt->values.write[p_key_idx].value = p_value;
} break;
@@ -1367,11 +1448,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
+
Dictionary d = p_value;
+
if (d.has("method"))
mt->methods.write[p_key_idx].method = d["method"];
if (d.has("args"))
mt->methods.write[p_key_idx].params = d["args"];
+
} break;
case TYPE_BEZIER: {
@@ -1391,6 +1475,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
case TYPE_AUDIO: {
AudioTrack *at = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
Dictionary k = p_value;
ERR_FAIL_COND(!k.has("start_offset"));
@@ -1405,11 +1490,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, at->values.size());
at->values.write[p_key_idx].value = p_value;
} break;
}
+
+ emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
@@ -1445,6 +1533,8 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
// they don't use transition
} break;
}
+
+ emit_changed();
}
template <class K>
@@ -1458,7 +1548,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int high = len - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
@@ -1469,7 +1559,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
middle = (low + high) / 2;
- if (p_time == keys[middle].time) { //match
+ if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
return middle;
} else if (p_time < keys[middle].time)
high = middle - 1; //search low end of array
@@ -1577,8 +1667,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
Vector2 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
-
- } break;
+ }
case Variant::RECT2: {
Rect2 a = p_a;
@@ -1589,8 +1678,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return Rect2(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
-
- } break;
+ }
case Variant::VECTOR3: {
Vector3 a = p_a;
@@ -1599,8 +1687,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
Vector3 pb = p_post_b;
return a.cubic_interpolate(b, pa, pb, p_c);
-
- } break;
+ }
case Variant::QUAT: {
Quat a = p_a;
@@ -1609,8 +1696,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
Quat pb = p_post_b;
return a.cubic_slerp(b, pa, pb, p_c);
-
- } break;
+ }
case Variant::AABB: {
AABB a = p_a;
@@ -1621,14 +1707,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
- } break;
+ }
default: {
return _interpolate(p_a, p_b, p_c);
}
}
-
- return Variant();
}
float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const {
@@ -1672,10 +1756,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
@@ -1683,10 +1767,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else {
@@ -1699,10 +1783,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else { // no loop
@@ -1715,17 +1799,17 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
next = idx;
}
- } else if (idx < 0) {
+ } else {
// only allow extending first key to anim start if looping
if (loop)
@@ -1815,7 +1899,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
bool ok = false;
- Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
+ Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
if (ok) {
@@ -1828,9 +1912,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length * 1.001; //include a little more if at the end
int to = _find(vt->values, to_time);
+ if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
+ //find exact (0 delta), return if found
+ p_indices->push_back(to);
+ return;
+ }
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
@@ -1876,7 +1965,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d
if (from_time > to_time) {
// handle loop by splitting
- _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
@@ -1901,7 +1990,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
- ERR_FAIL_INDEX(p_mode, 4);
+ ERR_FAIL_INDEX((int)p_mode, 4);
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
@@ -2332,7 +2421,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0; // 0% of the current animation segment
float high = 1; // 100% of the current animation segment
- float middle = 0;
+ float middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
@@ -2546,16 +2635,6 @@ bool Animation::has_loop() const {
return loop;
}
-void Animation::track_move_up(int p_track) {
-
- if (p_track >= 0 && p_track < (tracks.size() - 1)) {
-
- SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
- }
-
- emit_changed();
-}
-
void Animation::track_set_imported(int p_track, bool p_imported) {
ERR_FAIL_INDEX(p_track, tracks.size());
@@ -2581,13 +2660,42 @@ bool Animation::track_is_enabled(int p_track) const {
return tracks[p_track]->enabled;
}
+void Animation::track_move_up(int p_track) {
+
+ if (p_track >= 0 && p_track < (tracks.size() - 1)) {
+
+ SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
+ }
+
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
+}
+
void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
+
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
+}
+
+void Animation::track_move_to(int p_track, int p_to_index) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ ERR_FAIL_INDEX(p_to_index, tracks.size() + 1);
+ if (p_track == p_to_index || p_track == p_to_index - 1)
+ return;
+
+ Track *track = tracks.get(p_track);
+ tracks.remove(p_track);
+ // Take into account that the position of the tracks that come after the one removed will change.
+ tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
+
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@@ -2597,7 +2705,9 @@ void Animation::track_swap(int p_track, int p_with_track) {
if (p_track == p_with_track)
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
+
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
@@ -2622,6 +2732,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
+ p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
@@ -2639,6 +2750,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down);
+ ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to);
ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap);
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
@@ -2653,6 +2765,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position);
ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition);
+ ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time);
ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition);
ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count);
@@ -2716,6 +2829,8 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
+ ADD_SIGNAL(MethodInfo("tracks_changed"));
+
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
@@ -2740,6 +2855,8 @@ void Animation::clear() {
tracks.clear();
loop = false;
length = 1;
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
@@ -2753,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (v0 == v2) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (v0 != v1) {
//not close, not optimizable
return false;
}
@@ -2792,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//localize both to rotation from q0
- if ((q0 - q2).length() < CMP_EPSILON) {
+ if (Math::is_zero_approx((q0 - q2).length())) {
- if ((q0 - q1).length() > CMP_EPSILON)
+ if (!Math::is_zero_approx((q0 - q1).length()))
return false;
} else {
@@ -2842,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (v0 == v2) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (v0 != v1) {
//not close, not optimizable
return false;
}
@@ -2905,7 +3022,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//this could be done as a second pass and would be
//able to optimize more
erase = false;
- } else {
}
}
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6eec2c8bc7..d59dfab2c8 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,7 @@
#define ANIMATION_H
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
class Animation : public Resource {
GDCLASS(Animation, Resource);
@@ -93,7 +91,6 @@ private:
template <class T>
struct TKey : public Key {
- float time;
T value;
};
@@ -294,6 +291,7 @@ public:
void track_move_up(int p_track);
void track_move_down(int p_track);
+ void track_move_to(int p_track, int p_to_index);
void track_swap(int p_track, int p_with_track);
void track_set_imported(int p_track, bool p_imported);
@@ -305,6 +303,7 @@ public:
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
+ void track_set_key_time(int p_track, int p_key_idx, float p_time);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
void track_remove_key_at_position(int p_track, float p_pos);
@@ -313,7 +312,7 @@ public:
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
+ int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 57d0deeb78..5b61654c5d 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -249,6 +249,10 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
int32_t todo = p_frames;
+ if (base->loop_mode == AudioStreamSample::LOOP_BACKWARD) {
+ sign = -1;
+ }
+
float base_rate = AudioServer::get_singleton()->get_mix_rate();
float srate = base->mix_rate;
srate *= p_rate_scale;
@@ -511,10 +515,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
return pv;
}
-void AudioStreamSample::save_to_wav(String p_path) {
+Error AudioStreamSample::save_to_wav(const String &p_path) {
if (format == AudioStreamSample::FORMAT_IMA_ADPCM) {
WARN_PRINTS("Saving IMA_ADPC samples are not supported yet");
- return;
+ return ERR_UNAVAILABLE;
}
int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes
@@ -540,8 +544,9 @@ void AudioStreamSample::save_to_wav(String p_path) {
file_path += ".wav";
}
- Error err;
- FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present
+ FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present
+
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
// Create WAV Header
file->store_string("RIFF"); //ChunkID
@@ -559,16 +564,17 @@ void AudioStreamSample::save_to_wav(String p_path) {
file->store_32(sub_chunk_2_size); //Subchunk2Size
// Add data
- PoolVector<uint8_t>::Read read_data = get_data().read();
+ PoolVector<uint8_t> data = get_data();
+ PoolVector<uint8_t>::Read read_data = data.read();
switch (format) {
case AudioStreamSample::FORMAT_8_BITS:
- for (int i = 0; i < data_bytes; i++) {
+ for (unsigned int i = 0; i < data_bytes; i++) {
uint8_t data_point = (read_data[i] + 128);
file->store_8(data_point);
}
break;
case AudioStreamSample::FORMAT_16_BITS:
- for (int i = 0; i < data_bytes / 2; i++) {
+ for (unsigned int i = 0; i < data_bytes / 2; i++) {
uint16_t data_point = decode_uint16(&read_data[i * 2]);
file->store_16(data_point);
}
@@ -579,6 +585,8 @@ void AudioStreamSample::save_to_wav(String p_path) {
}
file->close();
+
+ return OK;
}
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
@@ -621,7 +629,7 @@ void AudioStreamSample::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong"), "set_loop_mode", "get_loop_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong,Backward"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_end"), "set_loop_end", "get_loop_end");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate");
@@ -634,6 +642,7 @@ void AudioStreamSample::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_DISABLED);
BIND_ENUM_CONSTANT(LOOP_FORWARD);
BIND_ENUM_CONSTANT(LOOP_PING_PONG);
+ BIND_ENUM_CONSTANT(LOOP_BACKWARD);
}
AudioStreamSample::AudioStreamSample() {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index a27acc92b7..bb25b60835 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@ class AudioStreamSample;
class AudioStreamPlaybackSample : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback)
+ GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback);
enum {
MIX_FRAC_BITS = 13,
MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
@@ -81,7 +81,7 @@ public:
};
class AudioStreamSample : public AudioStream {
- GDCLASS(AudioStreamSample, AudioStream)
+ GDCLASS(AudioStreamSample, AudioStream);
RES_BASE_EXTENSION("sample")
public:
@@ -94,7 +94,8 @@ public:
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
- LOOP_PING_PONG
+ LOOP_PING_PONG,
+ LOOP_BACKWARD
};
private:
@@ -140,7 +141,7 @@ public:
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
- void save_to_wav(String p_path);
+ Error save_to_wav(const String &p_path);
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_map.cpp
index d670161afd..e4a64a1de1 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_map.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bit_mask.cpp */
+/* bit_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "bit_mask.h"
+#include "bit_map.h"
#include "core/io/image_loader.h"
@@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almot branchless version
+ //fast, almost branchless version
for (int i = 0; i < ds; i++) {
@@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const {
c += (d[i] & (1 << 4)) >> 4;
c += (d[i] & (1 << 3)) >> 3;
c += (d[i] & (1 << 2)) >> 2;
+ c += (d[i] & (1 << 1)) >> 1;
c += d[i] & 1;
}
@@ -183,7 +184,6 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
unsigned int count = 0;
Set<Point2i> case9s;
Set<Point2i> case6s;
- int i;
Vector<Vector2> _points;
do {
int sv = 0;
@@ -333,7 +333,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
prevx = stepx;
prevy = stepy;
- ERR_FAIL_COND_V(count > width * height, _points);
+ ERR_FAIL_COND_V((int)count > width * height, _points);
} while (curx != startx || cury != starty);
return _points;
}
@@ -433,8 +433,8 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
int stack_size = 0;
Point2i pos = p_pos;
- int next_i;
- int next_j;
+ int next_i = 0;
+ int next_j = 0;
bool reenter = true;
bool popped = false;
@@ -595,6 +595,62 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
+void BitMap::resize(const Size2 &p_new_size) {
+
+ Ref<BitMap> new_bitmap;
+ new_bitmap.instance();
+ new_bitmap->create(p_new_size);
+ int lw = MIN(width, p_new_size.width);
+ int lh = MIN(height, p_new_size.height);
+ for (int x = 0; x < lw; x++) {
+ for (int y = 0; y < lh; y++) {
+ new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
+ }
+ }
+
+ width = new_bitmap->width;
+ height = new_bitmap->height;
+ bitmask = new_bitmap->bitmask;
+}
+
+Ref<Image> BitMap::convert_to_image() const {
+
+ Ref<Image> image;
+ image.instance();
+ image->create(width, height, false, Image::FORMAT_L8);
+ image->lock();
+ for (int i = 0; i < width; i++) {
+ for (int j = 0; j < height; j++) {
+ image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
+ }
+ }
+
+ image->unlock();
+
+ return image;
+}
+void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
+
+ int x = p_pos.x;
+ int y = p_pos.y;
+ int w = p_bitmap->get_size().width;
+ int h = p_bitmap->get_size().height;
+
+ for (int i = 0; i < w; i++) {
+ for (int j = 0; j < h; j++) {
+ int px = x + i;
+ int py = y + j;
+ if (px < 0 || px >= width)
+ continue;
+ if (py < 0 || py >= height)
+ continue;
+ if (p_bitmap->get_bit(Vector2(i, j))) {
+ set_bit(Vector2(x, y), true);
+ }
+ }
+ }
+}
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
@@ -603,7 +659,7 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
- ClassDB::bind_method(D_METHOD("set_bit_rect", "p_rect", "bit"), &BitMap::set_bit_rect);
+ ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_map.h
index 04191a7774..daf24affb1 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_map.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bit_mask.h */
+/* bit_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BIT_MASK_H
-#define BIT_MASK_H
+#ifndef BIT_MAP_H
+#define BIT_MAP_H
#include "core/image.h"
#include "core/io/resource_loader.h"
@@ -64,12 +64,16 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
+ void resize(const Size2 &p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ Ref<Image> convert_to_image() const;
+
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
-#endif // BIT_MASK_H
+#endif // BIT_MAP_H
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index e9e01ed98a..d819e9f776 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
+ Shape::_update_shape();
}
void BoxShape::set_extents(const Vector3 &p_extents) {
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 5ef16b4766..42d54310a8 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
index 8da1da9541..0fc8b22046 100644
--- a/scene/resources/canvas.cpp
+++ b/scene/resources/canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index cd37ea3583..4324b6227c 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 101970bad8..669b261bfe 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CapsuleShape::set_radius(float p_radius) {
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index f89d07c5f1..6bca53f783 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 95ab34abb2..fde05bfb7f 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 04d663c010..3bedf7618d 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 1c7bb76b26..76c1440861 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 06bb433170..e2624ac8ed 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index bc9e2848b3..b4cc38c8c0 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
}
void ConcavePolygonShape::_update_shape() {
+ Shape::_update_shape();
}
void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 2cc9095abf..1b8ddfc308 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index d4343680ef..de853f0c30 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,4 +104,6 @@ void ConcavePolygonShape2D::_bind_methods() {
ConcavePolygonShape2D::ConcavePolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
+ PoolVector<Vector2> empty;
+ set_segments(empty);
}
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index e8fa7369ac..8e3267dc2a 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 9d47bca5ed..499688a185 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,10 +38,9 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
if (points.size() > 3) {
- QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
- Error err = qh.build(varr, md);
+ Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
@@ -59,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
void ConvexPolygonShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
- emit_changed();
+ Shape::_update_shape();
}
void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) {
@@ -84,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() {
ConvexPolygonShape::ConvexPolygonShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
-
- //set_points(Vector3(1,1,1));
}
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 62567fc031..5c192476d3 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index f325af7ea4..d424fb2814 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,11 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
void ConvexPolygonShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), points);
+ Vector<Vector2> final_points = points;
+ if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
+ final_points.invert();
+ }
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), final_points);
emit_changed();
}
@@ -55,6 +59,7 @@ void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
points = p_points;
+
_update_shape();
}
@@ -94,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
ConvexPolygonShape2D::ConvexPolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
-
- int pcount = 3;
- for (int i = 0; i < pcount; i++)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
-
- _update_shape();
}
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 69c237a0e6..8625b800ed 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 9188d890f7..bb14cf3ab1 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ Curve::Curve() {
_baked_cache_dirty = false;
_min_value = 0;
_max_value = 1;
+ _minmax_set_once = 0b00;
}
int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) {
@@ -268,7 +269,7 @@ void Curve::update_auto_tangents(int i) {
}
if (i + 1 < _points.size()) {
- if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) {
+ if (p.right_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i + 1].pos - p.pos).normalized();
p.right_tangent = v.y / v.x;
}
@@ -282,20 +283,24 @@ void Curve::update_auto_tangents(int i) {
#define MIN_Y_RANGE 0.01
void Curve::set_min_value(float p_min) {
- if (p_min > _max_value - MIN_Y_RANGE)
+ if (_minmax_set_once & 0b11 && p_min > _max_value - MIN_Y_RANGE) {
_min_value = _max_value - MIN_Y_RANGE;
- else
+ } else {
+ _minmax_set_once |= 0b10; // first bit is "min set"
_min_value = p_min;
+ }
// Note: min and max are indicative values,
// it's still possible that existing points are out of range at this point.
emit_signal(SIGNAL_RANGE_CHANGED);
}
void Curve::set_max_value(float p_max) {
- if (p_max < _min_value + MIN_Y_RANGE)
+ if (_minmax_set_once & 0b11 && p_max < _min_value + MIN_Y_RANGE) {
_max_value = _min_value + MIN_Y_RANGE;
- else
+ } else {
+ _minmax_set_once |= 0b01; // second bit is "max set"
_max_value = p_max;
+ }
emit_signal(SIGNAL_RANGE_CHANGED);
}
@@ -760,10 +765,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, Vector2());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -782,7 +784,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
@@ -825,10 +828,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, Vector2());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -864,10 +864,7 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, 0.0f);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D.");
if (pc == 1)
return 0.0f;
@@ -1330,10 +1327,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, Vector3());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -1352,7 +1346,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
@@ -1374,10 +1369,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
//validate//
int pc = baked_tilt_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No tilts in Curve3D");
- ERR_FAIL_COND_V(pc == 0, 0);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D.");
if (pc == 1)
return baked_tilt_cache.get(0);
@@ -1396,7 +1388,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
if (idx >= bpc - 1) {
return r[bpc - 1];
} else if (idx == bpc - 2) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ if (frac > 0)
+ frac /= Math::fmod(baked_max_ofs, bake_interval);
} else {
frac /= bake_interval;
}
@@ -1412,10 +1405,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
//validate//
// curve may not have baked up vectors
int count = baked_up_vector_cache.size();
- if (count == 0) {
- ERR_EXPLAIN("No up vectors in Curve3D");
- ERR_FAIL_COND_V(count == 0, Vector3(0, 1, 0));
- }
+ ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D.");
if (count == 1)
return baked_up_vector_cache.get(0);
@@ -1483,10 +1473,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, Vector3());
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D.");
if (pc == 1)
return baked_point_cache.get(0);
@@ -1522,10 +1509,7 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
- if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, 0.0f);
- }
+ ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D.");
if (pc == 1)
return 0.0f;
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 234e3a6779..b677097e86 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,8 @@
// y(x) curve
class Curve : public Resource {
- GDCLASS(Curve, Resource)
+ GDCLASS(Curve, Resource);
+
public:
static const int MIN_X = 0.f;
static const int MAX_X = 1.f;
@@ -142,6 +143,7 @@ private:
int _bake_resolution;
float _min_value;
float _max_value;
+ int _minmax_set_once; // Encodes whether min and max have been set a first time, first bit for min and second for max.
};
VARIANT_ENUM_CAST(Curve::TangentMode)
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index f760462d49..f60f7ab376 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,6 +68,7 @@ void CylinderShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CylinderShape::set_radius(float p_radius) {
diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h
index f510758e91..58a4f5a817 100644
--- a/scene/resources/cylinder_shape.h
+++ b/scene/resources/cylinder_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/resources/default_theme/SCsub
+++ b/scene/resources/default_theme/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png
deleted file mode 100644
index 6c5f43e3ce..0000000000
--- a/scene/resources/default_theme/background.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png
deleted file mode 100644
index 03a5b313d7..0000000000
--- a/scene/resources/default_theme/base_green.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 20fa1d6e2b..0dcc184a1d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -120,41 +120,7 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
-static Ref<Shader> make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) {
- Ref<Shader> shader = (memnew(Shader()));
- //shader->set_code(vertex_code, fragment_code, lighting_code);
-
- return shader;
-}
-
-static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
-
- Ref<BitmapFont> font(memnew(BitmapFont));
- font->add_texture(p_texture);
-
- for (int i = 0; i < p_charcount; i++) {
-
- const int *c = &p_chars[i * 8];
-
- int chr = c[0];
- Rect2 frect;
- frect.position.x = c[1];
- frect.position.y = c[2];
- frect.size.x = c[3];
- frect.size.y = c[4];
- Point2 align(c[5], c[6] + p_valign);
- int advance = c[7];
-
- font->add_char(chr, 0, frect, align, advance);
- }
-
- font->set_height(p_height);
- font->set_ascent(p_ascent);
-
- return font;
-}
-
-static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
Ref<BitmapFont> font(memnew(BitmapFont));
@@ -209,17 +175,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
tex_cache = memnew(TexCacheMap);
- //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
-
// Font Colors
- Color control_font_color = Color::html("e0e0e0");
- Color control_font_color_lower = Color::html("a0a0a0");
- Color control_font_color_low = Color::html("b0b0b0");
- Color control_font_color_hover = Color::html("f0f0f0");
+ Color control_font_color = Color(0.88, 0.88, 0.88);
+ Color control_font_color_lower = Color(0.63, 0.63, 0.63);
+ Color control_font_color_low = Color(0.69, 0.69, 0.69);
+ Color control_font_color_hover = Color(0.94, 0.94, 0.94);
Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2);
- Color control_font_color_pressed = Color::html("ffffff");
- Color font_color_selection = Color::html("7d7d7d");
+ Color control_font_color_pressed = Color(1, 1, 1);
+ Color font_color_selection = Color(0.49, 0.49, 0.49);
// Panel
@@ -343,10 +307,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("hseparation", "MenuButton", 3 * scale);
- // ButtonGroup
-
- theme->set_stylebox("panel", "ButtonGroup", memnew(StyleBoxEmpty));
-
// CheckBox
Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty);
@@ -364,6 +324,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
theme->set_stylebox("disabled", "CheckBox", cbx_empty);
theme->set_stylebox("hover", "CheckBox", cbx_empty);
+ theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty);
theme->set_stylebox("focus", "CheckBox", cbx_focus);
theme->set_icon("checked", "CheckBox", make_icon(checked_png));
@@ -376,6 +337,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "CheckBox", control_font_color);
theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed);
theme->set_color("font_color_hover", "CheckBox", control_font_color_hover);
+ theme->set_color("font_color_hover_pressed", "CheckBox", control_font_color_pressed);
theme->set_color("font_color_disabled", "CheckBox", control_font_color_disabled);
theme->set_constant("hseparation", "CheckBox", 4 * scale);
@@ -393,16 +355,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("pressed", "CheckButton", cb_empty);
theme->set_stylebox("disabled", "CheckButton", cb_empty);
theme->set_stylebox("hover", "CheckButton", cb_empty);
+ theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
theme->set_icon("on", "CheckButton", make_icon(toggle_on_png));
+ theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png));
theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
+ theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
theme->set_font("font", "CheckButton", default_font);
theme->set_color("font_color", "CheckButton", control_font_color);
theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed);
theme->set_color("font_color_hover", "CheckButton", control_font_color_hover);
+ theme->set_color("font_color_hover_pressed", "CheckButton", control_font_color_pressed);
theme->set_color("font_color_disabled", "CheckButton", control_font_color_disabled);
theme->set_constant("hseparation", "CheckButton", 4 * scale);
@@ -432,6 +398,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "LineEdit", control_font_color);
theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0));
+ theme->set_color("font_color_uneditable", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("cursor_color", "LineEdit", control_font_color_hover);
theme->set_color("selection_color", "LineEdit", font_color_selection);
theme->set_color("clear_button_color", "LineEdit", control_font_color);
@@ -459,31 +426,37 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
+ theme->set_icon("space", "TextEdit", make_icon(space_png));
+ theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
+ theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
theme->set_font("font", "TextEdit", default_font);
- theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
- theme->set_color("completion_background_color", "TextEdit", Color::html("2C2A32"));
- theme->set_color("completion_selected_color", "TextEdit", Color::html("434244"));
- theme->set_color("completion_existing_color", "TextEdit", Color::html("21dfdfdf"));
+ theme->set_color("background_color", "TextEdit", Color(0, 0, 0));
+ theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2));
+ theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27));
+ theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13));
theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed);
- theme->set_color("completion_font_color", "TextEdit", Color::html("aaaaaa"));
+ theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67));
theme->set_color("font_color", "TextEdit", control_font_color);
theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0));
+ theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
+ theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
+ theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
- theme->set_color("caret_background_color", "TextEdit", Color::html("000000"));
+ theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
theme->set_color("symbol_color", "TextEdit", control_font_color_hover);
theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
- theme->set_color("line_number_color", "TextEdit", Color::html("66aaaaaa"));
- theme->set_color("safe_line_number_color", "TextEdit", Color::html("99aac8aa"));
- theme->set_color("function_color", "TextEdit", Color::html("66a2ce"));
- theme->set_color("member_variable_color", "TextEdit", Color::html("e64e59"));
- theme->set_color("number_color", "TextEdit", Color::html("EB9532"));
+ theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4));
+ theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6));
+ theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81));
+ theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35));
+ theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("completion_lines", "TextEdit", 7);
@@ -570,8 +543,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
- theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
+ theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
+ theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
// Popup
@@ -611,14 +585,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// GraphNode
- Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 5);
+ Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6);
Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4);
Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4);
- Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 5);
- Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 5);
+ Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6);
+ Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
//graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
@@ -636,6 +610,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png));
theme->set_font("title_font", "GraphNode", default_font);
theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1));
+ theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1));
+ theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1));
theme->set_constant("title_offset", "GraphNode", 20 * scale);
theme->set_constant("close_offset", "GraphNode", 18 * scale);
theme->set_constant("port_offset", "GraphNode", 3 * scale);
@@ -676,15 +652,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("cursor_color", "Tree", Color(0, 0, 0));
theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
- theme->set_color("relationship_line_color", "Tree", Color::html("464646"));
+ theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover);
theme->set_constant("hseparation", "Tree", 4 * scale);
theme->set_constant("vseparation", "Tree", 4 * scale);
- theme->set_constant("guide_width", "Tree", 2 * scale);
theme->set_constant("item_margin", "Tree", 12 * scale);
theme->set_constant("button_margin", "Tree", 4 * scale);
theme->set_constant("draw_relationship_lines", "Tree", 0);
+ theme->set_constant("draw_guides", "Tree", 1);
theme->set_constant("scroll_border", "Tree", 4);
theme->set_constant("scroll_speed", "Tree", 12);
@@ -716,6 +692,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
+ theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "TabContainer", tc_sb);
theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
@@ -741,6 +718,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
+ theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "Tabs", tc_sb);
theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
@@ -782,9 +760,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// FileDialog
theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
+ theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
- // colorPicker
+ // ColorPicker
theme->set_constant("margin", "ColorPicker", 4 * scale);
theme->set_constant("sv_width", "ColorPicker", 256 * scale);
@@ -797,6 +776,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
+ theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
@@ -827,7 +807,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", default_font);
theme->set_font("mono_font", "RichTextLabel", default_font);
- theme->set_color("default_color", "RichTextLabel", control_font_color);
+ theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
@@ -862,14 +842,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
- // ReferenceRect
-
- Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8);
- ttnc->set_draw_center(false);
-
- theme->set_stylebox("panelnc", "Panel", ttnc);
- theme->set_stylebox("panelf", "Panel", tc_sb);
-
Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7);
theme->set_stylebox("panel", "PanelContainer", sb_pc);
@@ -884,8 +856,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
- theme->set_icon("logo", "Icons", make_icon(logo_png));
-
// Visual Node Ports
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
@@ -909,9 +879,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- default_font = make_font2(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
+ default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
} else {
- default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
+ default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
}
Ref<Font> large_font = default_font;
fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
@@ -924,8 +894,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
void clear_default_theme() {
- Theme::set_default(Ref<Theme>());
- Theme::set_default_icon(Ref<Texture>());
- Theme::set_default_style(Ref<StyleBox>());
- Theme::set_default_font(Ref<Font>());
+ Theme::set_project_default(NULL);
+ Theme::set_default(NULL);
+ Theme::set_default_icon(NULL);
+ Theme::set_default_style(NULL);
+ Theme::set_default_font(NULL);
}
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 8f211af35b..e7d80ffb3d 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#define DEFAULT_THEME_H
#include "scene/resources/theme.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png
deleted file mode 100644
index e2739b94ea..0000000000
--- a/scene/resources/default_theme/dosfont.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index 7741d00749..00680db5df 100644
--- a/scene/resources/default_theme/error_icon.png
+++ b/scene/resources/default_theme/error_icon.png
Binary files differ
diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc
index 2fc0f56c3f..4860149e6b 100644
--- a/scene/resources/default_theme/font_hidpi.inc
+++ b/scene/resources/default_theme/font_hidpi.inc
@@ -1,3 +1,4 @@
+/* clang-format off */
static const int _hidpi_font_height=25;
static const int _hidpi_font_ascent=19;
static const int _hidpi_font_charcount=191;
@@ -25459,3 +25460,4 @@ static const unsigned char _hidpi_font_img_data[25255]={
96,
130,
};
+/* clang-format on */
diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc
index 8eae45a8a7..959e2c1d7b 100644
--- a/scene/resources/default_theme/font_lodpi.inc
+++ b/scene/resources/default_theme/font_lodpi.inc
@@ -1,3 +1,4 @@
+/* clang-format off */
static const int _lodpi_font_height=14;
static const int _lodpi_font_ascent=11;
static const int _lodpi_font_charcount=191;
@@ -13113,3 +13114,4 @@ static const unsigned char _lodpi_font_img_data[12909]={
96,
130,
};
+/* clang-format on */
diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png
deleted file mode 100644
index 1b24ba47d8..0000000000
--- a/scene/resources/default_theme/frame_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
deleted file mode 100644
index 85f753cc13..0000000000
--- a/scene/resources/default_theme/full_panel_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png
deleted file mode 100644
index b9ed6e6d5b..0000000000
--- a/scene/resources/default_theme/icon_play.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png
deleted file mode 100644
index 0c1371ceb9..0000000000
--- a/scene/resources/default_theme/icon_stop.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png
new file mode 100644
index 0000000000..6402571f3e
--- /dev/null
+++ b/scene/resources/default_theme/icon_visibility.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
deleted file mode 100644
index 1d74b74068..0000000000
--- a/scene/resources/default_theme/line_edit_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png
deleted file mode 100644
index d0ef9d8aa7..0000000000
--- a/scene/resources/default_theme/logo.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 73b1ae0b0b..cf0ccf1c3a 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -1,11 +1,14 @@
#!/usr/bin/env python
-import os
import glob
-import string
+import os
enc = "utf-8"
+# Change to the directory where the script is located,
+# so that the script can be run from any location
+os.chdir(os.path.dirname(os.path.realpath(__file__)))
+
# Generate include files
f = open("theme_data.h", "wb")
diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png
deleted file mode 100644
index 402670f9a2..0000000000
--- a/scene/resources/default_theme/option_button_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png
new file mode 100644
index 0000000000..89f800c230
--- /dev/null
+++ b/scene/resources/default_theme/overbright_indicator.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png
deleted file mode 100644
index b7b05640e1..0000000000
--- a/scene/resources/default_theme/popup_checked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png
deleted file mode 100644
index bdb6ae8bd0..0000000000
--- a/scene/resources/default_theme/popup_hover.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png
deleted file mode 100644
index ff922335c3..0000000000
--- a/scene/resources/default_theme/popup_unchecked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png
deleted file mode 100644
index 6a680f393c..0000000000
--- a/scene/resources/default_theme/reference_border.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
deleted file mode 100644
index 1df4ef5b6b..0000000000
--- a/scene/resources/default_theme/scroll_button_down.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png
deleted file mode 100644
index ba79087393..0000000000
--- a/scene/resources/default_theme/scroll_button_down_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
deleted file mode 100644
index f425412f50..0000000000
--- a/scene/resources/default_theme/scroll_button_up.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png
deleted file mode 100644
index 615a236c52..0000000000
--- a/scene/resources/default_theme/scroll_button_up_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png
new file mode 100644
index 0000000000..7e458a6c45
--- /dev/null
+++ b/scene/resources/default_theme/space.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png
new file mode 100644
index 0000000000..97157a58dd
--- /dev/null
+++ b/scene/resources/default_theme/tab_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 353e7eddbe..0d57fc6b14 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -10,14 +10,6 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char background_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x1, 0xe, 0x50, 0x4c, 0x54, 0x45, 0x91, 0xc9, 0xab, 0x90, 0xc9, 0xab, 0x90, 0xc9, 0xaa, 0x90, 0xc8, 0xab, 0x91, 0xc9, 0xaa, 0x91, 0xc8, 0xab, 0x90, 0xc8, 0xaa, 0x8f, 0xc8, 0xab, 0x8f, 0xc9, 0xab, 0x8f, 0xc8, 0xaa, 0x90, 0xc7, 0xaa, 0x90, 0xc7, 0xab, 0x8f, 0xc7, 0xaa, 0x8f, 0xc7, 0xab, 0x8e, 0xc7, 0xab, 0x8e, 0xc6, 0xab, 0x8f, 0xc6, 0xab, 0x8e, 0xc6, 0xaa, 0x8f, 0xc6, 0xaa, 0x8e, 0xc7, 0xaa, 0x8e, 0xc5, 0xaa, 0x8e, 0xc5, 0xab, 0x8d, 0xc5, 0xaa, 0x8d, 0xc5, 0xab, 0x8d, 0xc6, 0xaa, 0x8d, 0xc6, 0xab, 0x8d, 0xc4, 0xaa, 0x8e, 0xc4, 0xab, 0x8d, 0xc4, 0xab, 0x8e, 0xc4, 0xaa, 0x8c, 0xc4, 0xaa, 0x8c, 0xc5, 0xaa, 0x8d, 0xc3, 0xab, 0x8d, 0xc3, 0xaa, 0x8c, 0xc3, 0xaa, 0x8c, 0xc4, 0xab, 0x8c, 0xc3, 0xab, 0x8c, 0xc2, 0xab, 0x8b, 0xc2, 0xaa, 0x8b, 0xc3, 0xaa, 0x8b, 0xc3, 0xab, 0x8c, 0xc2, 0xaa, 0x8b, 0xc2, 0xab, 0x8b, 0xc1, 0xaa, 0x8b, 0xc1, 0xab, 0x8a, 0xc2, 0xaa, 0x8a, 0xc1, 0xaa, 0x8a, 0xc0, 0xaa, 0x8b, 0xc0, 0xaa, 0x8a, 0xc1, 0xa9, 0x8a, 0xc0, 0xa9, 0x89, 0xc0, 0xaa, 0x8a, 0xbf, 0xaa, 0x89, 0xbf, 0xaa, 0x89, 0xbf, 0xa9, 0x8a, 0xbf, 0xa9, 0x88, 0xbf, 0xaa, 0x89, 0xbe, 0xaa, 0x89, 0xbe, 0xa9, 0x88, 0xbf, 0xa9, 0x88, 0xbe, 0xa9, 0x88, 0xbe, 0xaa, 0x88, 0xbd, 0xaa, 0x88, 0xbd, 0xa9, 0x89, 0xbd, 0xaa, 0x89, 0xbd, 0xa9, 0x87, 0xbe, 0xa9, 0x87, 0xbd, 0xaa, 0x87, 0xbe, 0xaa, 0x87, 0xbd, 0xa9, 0x87, 0xbc, 0xaa, 0x88, 0xbc, 0xa9, 0x88, 0xbc, 0xaa, 0x87, 0xbc, 0xa9, 0x86, 0xbc, 0xa9, 0x87, 0xbb, 0xaa, 0x87, 0xbb, 0xa9, 0x86, 0xbb, 0xa9, 0x86, 0xbc, 0xaa, 0x86, 0xbb, 0xaa, 0x86, 0xba, 0xaa, 0x86, 0xba, 0xa9, 0x85, 0xba, 0xa9, 0x85, 0xbb, 0xaa, 0x85, 0xbb, 0xa9, 0x85, 0xba, 0xaa, 0x85, 0xb9, 0xa9, 0x86, 0xb9, 0xa9, 0x86, 0xb9, 0xaa, 0x85, 0xb9, 0xaa, 0x3e, 0xa0, 0x4f, 0x4f, 0x0, 0x0, 0x2, 0x3, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2d, 0x4a, 0x7, 0x82, 0x4, 0x37, 0x12, 0x2, 0xa, 0x4a, 0xea, 0x9e, 0xbd, 0xff, 0x3f, 0xf5, 0x6c, 0x4f, 0x4b, 0xda, 0x58, 0x91, 0x24, 0x10, 0x20, 0xf8, 0x5d, 0x20, 0x81, 0x1f, 0xa8, 0x1f, 0xf6, 0x7, 0xf5, 0x7d, 0x0, 0x0, 0x3c, 0x0, 0x8, 0x14, 0x28, 0xb8, 0x41, 0x0, 0x50, 0x7b, 0x70, 0x63, 0xc, 0x9, 0x1c, 0xaa, 0x52, 0xeb, 0x4, 0x5b, 0xfb, 0x1d, 0x89, 0x68, 0xe1, 0x39, 0x9c, 0x7d, 0x68, 0x77, 0x60, 0x8c, 0x7a, 0x80, 0xe5, 0x6e, 0xdc, 0x41, 0x47, 0x51, 0x5f, 0xb8, 0xdd, 0xed, 0xa0, 0x9f, 0xc6, 0xad, 0xba, 0xee, 0xfb, 0xee, 0xde, 0x97, 0x74, 0x6f, 0x98, 0x82, 0x26, 0x51, 0x30, 0xa6, 0x3f, 0x10, 0xc8, 0xad, 0x13, 0xe4, 0x83, 0x0, 0x7a, 0x4, 0x4a, 0xd9, 0x5c, 0xde, 0xd2, 0x16, 0x15, 0xf2, 0xac, 0xac, 0x3e, 0x8f, 0x5a, 0x15, 0x3a, 0x5a, 0xe0, 0x6a, 0x1, 0xdc, 0xbd, 0x9b, 0x47, 0x44, 0xb6, 0x1e, 0x44, 0x5b, 0xe7, 0x84, 0x4b, 0xc3, 0xc, 0x1b, 0x51, 0xeb, 0xaa, 0x54, 0xc7, 0xb3, 0xeb, 0xca, 0x1a, 0x36, 0xbc, 0x76, 0x64, 0x4a, 0x62, 0x54, 0x3c, 0xe7, 0xf4, 0xc0, 0xd4, 0x1b, 0xda, 0x48, 0xa4, 0xc1, 0xd7, 0x98, 0xc2, 0xac, 0x19, 0x76, 0xd7, 0x44, 0x80, 0x33, 0xfe, 0xcb, 0x2b, 0x97, 0x6d, 0x8e, 0x2, 0x36, 0x4a, 0xfd, 0xc, 0xef, 0xb1, 0x35, 0x76, 0x63, 0x62, 0xc6, 0x5b, 0x38, 0xd3, 0x7e, 0x0, 0x7b, 0xfe, 0xef, 0x48, 0x93, 0xff, 0xdc, 0x3d, 0xed, 0xf4, 0xc4, 0xc4, 0x99, 0x93, 0xd3, 0x68, 0x5c, 0x9e, 0xee, 0x87, 0x16, 0xca, 0x1f, 0xbb, 0x80, 0x9e, 0xa0, 0x5, 0x47, 0x0, 0xbc, 0x5f, 0x7, 0x79, 0xa9, 0x3, 0x99, 0x80, 0x8f, 0xa7, 0x16, 0x68, 0xcd, 0x3a, 0x3d, 0x32, 0x60, 0xc0, 0x6f, 0xd8, 0x2b, 0x8a, 0xe1, 0x20, 0xf, 0xe3, 0x4, 0xcf, 0xfa, 0x1a, 0xb, 0x90, 0xfb, 0x2a, 0x57, 0x4a, 0xa8, 0xc9, 0xb7, 0x91, 0x37, 0x82, 0xf7, 0x4c, 0xd2, 0xa9, 0x9a, 0x78, 0x8f, 0x53, 0x22, 0x40, 0xfd, 0x44, 0x5c, 0xdf, 0xeb, 0x89, 0x4a, 0xc9, 0x0, 0xe7, 0x74, 0x1, 0x28, 0xff, 0xa6, 0x7e, 0xa, 0x4, 0xe9, 0x43, 0xe2, 0x7, 0x7d, 0xaf, 0x9, 0xca, 0x61, 0x3, 0x88, 0x13, 0x20, 0xab, 0x50, 0x1e, 0x41, 0xbc, 0x68, 0x3, 0xd5, 0xc2, 0x69, 0xa4, 0x5b, 0x22, 0xbb, 0x35, 0xdc, 0x45, 0x72, 0x94, 0xba, 0x85, 0xee, 0x82, 0x54, 0x0, 0xcb, 0x45, 0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char base_green_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char button_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -62,30 +54,18 @@ static const unsigned char color_picker_sample_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char dosfont_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0xeb, 0x45, 0x5c, 0x66, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x2, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xbc, 0xd4, 0x81, 0x86, 0x2c, 0x47, 0x14, 0xc6, 0xf1, 0xcf, 0x45, 0x81, 0x32, 0x2, 0x38, 0x58, 0x17, 0xe4, 0x1, 0xa, 0x44, 0x8b, 0x7a, 0x98, 0xb2, 0xe2, 0xb8, 0x28, 0x2c, 0x68, 0x8d, 0x63, 0x5c, 0xb0, 0xef, 0x90, 0xb7, 0xe9, 0x6c, 0x71, 0x40, 0x9, 0x20, 0xd0, 0x63, 0x2d, 0x98, 0x0, 0xc, 0x88, 0x60, 0x54, 0xa7, 0xaa, 0xba, 0xef, 0x66, 0x67, 0x5d, 0x10, 0x37, 0xf7, 0xf, 0xc3, 0x4f, 0x39, 0x53, 0x87, 0xd2, 0xf8, 0x5a, 0x84, 0x9b, 0xb8, 0x81, 0xc3, 0x6b, 0xc4, 0x90, 0x1, 0xce, 0xee, 0xe4, 0xe1, 0x39, 0x6a, 0x84, 0x23, 0xda, 0x80, 0xe1, 0x7f, 0x8c, 0x4f, 0xf1, 0x29, 0x38, 0x8b, 0xd6, 0x87, 0x4, 0x8f, 0x32, 0xf, 0xa, 0x67, 0x99, 0x2a, 0x98, 0x4, 0x42, 0x94, 0xd1, 0x56, 0xf0, 0xd, 0xec, 0xd2, 0xc0, 0x9c, 0xa8, 0xc2, 0x7a, 0x44, 0x1, 0x6d, 0x90, 0xdd, 0x97, 0x13, 0x2e, 0x1, 0x28, 0x8f, 0x39, 0xf4, 0x19, 0x55, 0x42, 0x9f, 0xa1, 0x59, 0x41, 0x4, 0x10, 0x68, 0xe6, 0x6d, 0xe8, 0x23, 0xac, 0xeb, 0xf0, 0xd9, 0xbf, 0xdd, 0xc5, 0xdd, 0x2c, 0xf7, 0x4d, 0x23, 0x11, 0x5b, 0x86, 0x22, 0x82, 0x96, 0x0, 0x83, 0xea, 0xdd, 0x1c, 0x54, 0x15, 0x30, 0x8, 0x2a, 0x98, 0x8c, 0xf1, 0xf3, 0x6c, 0x54, 0x89, 0x2c, 0x5c, 0x75, 0xb2, 0x26, 0xee, 0x40, 0x47, 0xb2, 0x15, 0xc8, 0xe7, 0xeb, 0xd5, 0xca, 0x11, 0x70, 0xb0, 0xf4, 0xc, 0x72, 0xa6, 0x18, 0x25, 0x35, 0x40, 0x80, 0x69, 0x10, 0x8c, 0x35, 0xea, 0x1a, 0xb8, 0xa3, 0x6d, 0x30, 0xef, 0x40, 0x44, 0x20, 0x9c, 0x40, 0xaa, 0x56, 0x2b, 0xd8, 0xfe, 0x2f, 0x34, 0xe3, 0x58, 0xe4, 0xa3, 0x88, 0x93, 0x9, 0xce, 0x20, 0x90, 0xe0, 0xfb, 0xf4, 0xc3, 0xd5, 0xff, 0x5d, 0x8a, 0x57, 0xff, 0xf1, 0x7c, 0x49, 0x2a, 0x57, 0xc, 0xcc, 0x91, 0x99, 0x95, 0x2c, 0x87, 0x3f, 0xcf, 0xca, 0x88, 0xfc, 0xc4, 0xf7, 0xf7, 0x4f, 0x1d, 0xd6, 0xbf, 0x2a, 0x28, 0xcf, 0xfc, 0xe9, 0xd3, 0x5c, 0x21, 0x86, 0xb5, 0x34, 0x90, 0x99, 0xa7, 0x69, 0x2e, 0x64, 0xa7, 0xb0, 0x3c, 0xab, 0xa0, 0xf4, 0x13, 0xcf, 0xda, 0x20, 0xfd, 0xae, 0x1, 0x5a, 0x21, 0x4, 0x55, 0xca, 0x31, 0x24, 0x6d, 0xd0, 0x86, 0x76, 0xe0, 0xfb, 0x1d, 0x38, 0x72, 0xe0, 0x6, 0xbc, 0x41, 0xbb, 0xd8, 0xe5, 0x67, 0xf5, 0xd3, 0xb9, 0x24, 0x95, 0xcb, 0xff, 0xb0, 0x3a, 0xdc, 0x2d, 0xc, 0x15, 0xe4, 0x2a, 0xab, 0xa6, 0xda, 0xea, 0xe1, 0x23, 0x8, 0xca, 0xba, 0x74, 0x48, 0xee, 0xb3, 0x55, 0xa0, 0xc1, 0xaf, 0x15, 0x38, 0x3d, 0xba, 0xd9, 0xa2, 0x43, 0xa0, 0xa, 0x9e, 0xad, 0x7b, 0xd9, 0x40, 0x86, 0x6, 0xe4, 0xc9, 0x3d, 0x6c, 0x10, 0x6d, 0x85, 0x85, 0xc8, 0xb9, 0x61, 0x3, 0x36, 0xd, 0x3c, 0x5, 0x77, 0xd7, 0xe1, 0xf, 0x56, 0x52, 0x5e, 0x99, 0x7e, 0x73, 0x87, 0xe, 0xcf, 0xd, 0x3c, 0x27, 0x4a, 0xce, 0x74, 0x90, 0xb3, 0x78, 0x21, 0x4e, 0x7e, 0xf5, 0x1f, 0x7c, 0x83, 0xaa, 0xb7, 0x1d, 0xf0, 0xb6, 0x15, 0xdf, 0xa6, 0x17, 0xdc, 0x61, 0xc0, 0xb, 0x99, 0x97, 0x61, 0x83, 0x0, 0x8b, 0x88, 0x40, 0x26, 0xd0, 0xbf, 0xf0, 0xb, 0x2, 0xb0, 0xc3, 0x34, 0x89, 0x97, 0x30, 0xc6, 0xe1, 0xc0, 0x74, 0x3e, 0xc9, 0x9, 0x36, 0x6a, 0xd4, 0x4b, 0x1e, 0xc9, 0x44, 0x5a, 0x59, 0x19, 0xc2, 0x73, 0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char dropdown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char error_icon_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 0x35, 0xef, 0x18, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char focus_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xb9, 0xa2, 0x9b, 0xc9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char frame_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xcc, 0x40, 0x27, 0xb9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char full_panel_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x4, 0x3, 0x0, 0x0, 0x0, 0x81, 0x54, 0x67, 0xc7, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0x26, 0x26, 0x28, 0x25, 0x25, 0x27, 0x24, 0x24, 0x26, 0x23, 0x23, 0x25, 0x22, 0x22, 0x24, 0x21, 0x21, 0x23, 0x1e, 0x1e, 0x20, 0x1d, 0x1d, 0x1f, 0x1c, 0x1c, 0x1e, 0x31, 0x30, 0x32, 0x50, 0x4e, 0x54, 0x4e, 0x4c, 0x50, 0x4c, 0x4a, 0x4e, 0x3d, 0x3b, 0x3f, 0x38, 0x36, 0x3a, 0xb3, 0xde, 0x6f, 0x4d, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0x14, 0x52, 0x82, 0x3, 0x45, 0x1, 0x20, 0x5f, 0xd9, 0x35, 0xd, 0xe, 0x42, 0x8c, 0x4, 0x18, 0x98, 0xcc, 0x2a, 0x66, 0xc2, 0x41, 0x7b, 0xb2, 0x2, 0x83, 0x70, 0xd6, 0x9e, 0xbb, 0x70, 0x70, 0x7a, 0x99, 0x21, 0x83, 0x48, 0xf5, 0xfb, 0xff, 0x70, 0xf0, 0x6f, 0xbb, 0x23, 0x83, 0x6a, 0xcf, 0x7f, 0x24, 0x70, 0x22, 0x88, 0x41, 0x6d, 0x2e, 0xb2, 0xc0, 0xcd, 0x24, 0x8a, 0x5, 0x46, 0x5, 0x30, 0x2, 0x19, 0x23, 0x1a, 0x30, 0x22, 0xa, 0x23, 0x2a, 0x31, 0x22, 0x1b, 0x23, 0x39, 0x0, 0x0, 0x8c, 0xb1, 0x80, 0xd2, 0x41, 0x59, 0x8c, 0x74, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char graph_node_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x13, 0x7d, 0xf7, 0x96, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x17, 0xd, 0x5, 0x12, 0xa1, 0x38, 0x83, 0x9b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x2, 0x74, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x97, 0x3d, 0x6f, 0xd3, 0x60, 0x10, 0xc7, 0x7f, 0x17, 0x9b, 0x26, 0x25, 0x22, 0xad, 0xa, 0x8, 0xf1, 0x52, 0x75, 0x0, 0x16, 0x24, 0x90, 0x2a, 0x96, 0x7c, 0x1, 0x6, 0xc4, 0xce, 0xc4, 0x17, 0x0, 0x31, 0xb0, 0x30, 0x0, 0x23, 0x82, 0x85, 0x5, 0x9, 0x4, 0x5f, 0x80, 0x89, 0x1d, 0x31, 0xf0, 0x5, 0x58, 0x50, 0x25, 0x50, 0x59, 0x80, 0xa1, 0xe2, 0xad, 0x28, 0x34, 0x4a, 0x3, 0x25, 0x76, 0xea, 0xe7, 0x39, 0x6, 0x3f, 0x76, 0x6d, 0xc7, 0x49, 0x5f, 0xd8, 0x90, 0x6f, 0xb1, 0xf5, 0xe4, 0xb9, 0xdf, 0xdd, 0xfd, 0xef, 0x22, 0xf9, 0x84, 0x2d, 0x13, 0xa0, 0x6, 0x78, 0xee, 0x29, 0xe4, 0x4d, 0x1, 0xb, 0x18, 0xf7, 0x54, 0x32, 0x97, 0x6a, 0xc0, 0x7e, 0x60, 0xe, 0x38, 0xc, 0xb4, 0x80, 0x7d, 0x5, 0xc0, 0x26, 0xd0, 0x7, 0x3a, 0x40, 0x17, 0xf8, 0x3, 0xd8, 0x24, 0x6a, 0x13, 0x38, 0x35, 0x73, 0x60, 0xf6, 0x6a, 0xa3, 0xde, 0xb8, 0x38, 0x35, 0x55, 0x3f, 0x41, 0x89, 0xd, 0x87, 0xe1, 0x97, 0x20, 0xc, 0x5e, 0xae, 0xff, 0xea, 0x3d, 0x5, 0x3e, 0x2, 0x1b, 0xe2, 0x22, 0x2d, 0xcc, 0xcd, 0x1e, 0x7c, 0x78, 0x72, 0xe1, 0xf4, 0xa5, 0x7b, 0xb7, 0x1f, 0x7c, 0x9e, 0x6e, 0x35, 0xca, 0xfc, 0x19, 0xf4, 0x3, 0xee, 0xdc, 0xbf, 0x39, 0xff, 0x69, 0xe5, 0xc3, 0x8b, 0x6e, 0x6f, 0xed, 0x6, 0xb0, 0x22, 0x40, 0x3, 0x58, 0x3c, 0x7a, 0xe4, 0xf8, 0xab, 0x67, 0x4f, 0x9e, 0x77, 0xa3, 0xc8, 0x12, 0xd, 0xa3, 0x52, 0x80, 0x3f, 0xe5, 0xe3, 0xfb, 0x35, 0xae, 0x5c, 0xbb, 0x3c, 0xf7, 0xfd, 0xc7, 0xd7, 0xb, 0xc0, 0x92, 0xef, 0x74, 0x68, 0xfa, 0x9e, 0xdf, 0x1c, 0xfc, 0xe, 0xbb, 0x88, 0xc6, 0x47, 0xa, 0x2a, 0x59, 0x85, 0x95, 0x61, 0xb8, 0xc9, 0x30, 0x4, 0xdf, 0xf3, 0x9b, 0xae, 0x6c, 0x49, 0x0, 0x1e, 0x80, 0x51, 0x1b, 0xfb, 0xc7, 0x2, 0xc7, 0x5a, 0x3b, 0x88, 0x66, 0xcf, 0x63, 0xf3, 0x12, 0x80, 0x26, 0xbf, 0xa8, 0xb5, 0xa8, 0xa, 0x88, 0x22, 0x8, 0x8a, 0x22, 0x2a, 0x19, 0x37, 0x1d, 0xe9, 0xad, 0x9f, 0x6b, 0xb4, 0x55, 0x14, 0x5, 0x55, 0x44, 0xe2, 0x32, 0x6c, 0xe2, 0x24, 0x71, 0x18, 0x9d, 0x4, 0xb0, 0x6a, 0xd3, 0x1b, 0x2a, 0xe9, 0x4b, 0xfc, 0xae, 0xe4, 0x45, 0x19, 0x9f, 0x81, 0x2b, 0xdb, 0x15, 0xa6, 0xa2, 0x19, 0x2d, 0xec, 0x8, 0x24, 0x7, 0x30, 0xd6, 0x16, 0xf8, 0x82, 0xa8, 0xc6, 0x45, 0x68, 0x52, 0xbf, 0x4e, 0xce, 0x60, 0xeb, 0x42, 0x5c, 0xb4, 0x66, 0x9c, 0x6c, 0xc9, 0x1f, 0xa4, 0x0, 0xb0, 0x39, 0xc5, 0xc9, 0xa1, 0x28, 0x89, 0x5f, 0x14, 0xd1, 0x5a, 0x37, 0x32, 0x89, 0xf2, 0x82, 0xc6, 0x3, 0xe0, 0xda, 0xa, 0x22, 0x3a, 0xa9, 0xb, 0x9a, 0x26, 0xaa, 0xf1, 0x41, 0x9a, 0x42, 0x2, 0xb2, 0xb2, 0x6d, 0x6, 0x5b, 0xa3, 0xab, 0x23, 0xd5, 0x48, 0x32, 0x92, 0xe3, 0x33, 0x10, 0x37, 0xb7, 0x2a, 0xea, 0xee, 0x4a, 0x2a, 0x42, 0xe, 0x5a, 0x2a, 0xa2, 0x51, 0x37, 0x40, 0x85, 0x48, 0x96, 0xb4, 0x23, 0xdb, 0x88, 0x68, 0x5c, 0xc4, 0xcc, 0x3c, 0x14, 0xa7, 0x6f, 0xa2, 0x6, 0xaa, 0xb1, 0x7c, 0xd9, 0x30, 0xaa, 0x79, 0xc7, 0x49, 0x93, 0x78, 0xf7, 0xd1, 0xad, 0x79, 0x76, 0x69, 0x29, 0x20, 0xda, 0x34, 0x2c, 0x9e, 0x3d, 0xff, 0x7a, 0x27, 0x4e, 0x4b, 0xef, 0xde, 0xb4, 0x4b, 0x33, 0x58, 0xef, 0xf7, 0x76, 0x9b, 0x0, 0x35, 0xfe, 0xd1, 0x2a, 0x40, 0x5, 0xa8, 0x0, 0x15, 0xa0, 0x2, 0x54, 0x80, 0xa, 0xf0, 0x5f, 0x2, 0xa4, 0xe4, 0x13, 0x78, 0xd7, 0x19, 0xd8, 0x3d, 0xf8, 0xda, 0x4, 0x60, 0x81, 0xc0, 0x18, 0x13, 0xda, 0x68, 0x7, 0x5e, 0x11, 0x18, 0x63, 0x42, 0x20, 0x0, 0x6c, 0xcd, 0xad, 0xb2, 0x6b, 0x41, 0x38, 0x58, 0xee, 0x74, 0x57, 0xdb, 0x93, 0x20, 0x36, 0x82, 0x4e, 0x77, 0xb5, 0x1d, 0x84, 0x83, 0x65, 0x60, 0xd, 0x30, 0xc9, 0xe6, 0x3a, 0x3, 0x9c, 0x6b, 0x35, 0x67, 0x1f, 0x37, 0xea, 0xd3, 0x67, 0x3c, 0xcf, 0x2b, 0x15, 0xd7, 0x18, 0x63, 0x83, 0x70, 0xf0, 0xbe, 0xbf, 0xd1, 0xbb, 0xe, 0xbc, 0x5, 0xd6, 0x25, 0xb3, 0xc2, 0xb5, 0x80, 0x63, 0xc0, 0x21, 0xa0, 0x3e, 0x66, 0xf9, 0xe, 0x81, 0x9f, 0xc0, 0x37, 0xb7, 0x47, 0x1b, 0x29, 0x8, 0xea, 0x27, 0xfb, 0xe0, 0x98, 0x2a, 0xd4, 0x95, 0x1c, 0xed, 0x51, 0xf8, 0x51, 0xfb, 0xb, 0x1, 0xbe, 0x20, 0x9f, 0x90, 0x81, 0x17, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -178,10 +158,6 @@ static const unsigned char icon_parent_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_play_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char icon_reload_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -190,8 +166,8 @@ static const unsigned char icon_snap_grid_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_stop_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+static const unsigned char icon_visibility_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x86, 0x49, 0x44, 0x41, 0x54, 0x18, 0x19, 0x8d, 0xc1, 0xb, 0x16, 0x42, 0x40, 0x0, 0x86, 0xd1, 0x2f, 0xa2, 0x77, 0x2a, 0x85, 0xde, 0x91, 0x5e, 0x33, 0x8a, 0x7f, 0xff, 0x9b, 0xcb, 0x99, 0x63, 0x1, 0xee, 0xa5, 0x9f, 0xc1, 0x3e, 0x6f, 0xea, 0xfc, 0xe0, 0xd1, 0x99, 0xdd, 0xe5, 0x94, 0xb, 0x9c, 0xf9, 0x57, 0x26, 0x9, 0x82, 0x5d, 0xa1, 0xdf, 0x92, 0x96, 0xf7, 0x94, 0x99, 0xd0, 0x1a, 0x1b, 0x7d, 0x7c, 0xe0, 0x2c, 0x25, 0x6c, 0x2b, 0x1b, 0x93, 0x4a, 0x17, 0xa0, 0x94, 0x2, 0xac, 0x64, 0x8, 0xa5, 0x12, 0x78, 0x48, 0x1, 0x56, 0x32, 0x8c, 0xa4, 0x7, 0x70, 0x93, 0x76, 0xc4, 0xd6, 0x6c, 0xc8, 0xa4, 0x2b, 0x30, 0xac, 0x54, 0x8c, 0x69, 0x4d, 0xad, 0xcc, 0x90, 0xd6, 0xba, 0x91, 0x49, 0xc3, 0x30, 0xb3, 0x6a, 0x22, 0x9c, 0xd5, 0x5b, 0xce, 0x2b, 0xa2, 0xe3, 0x9f, 0xf2, 0xba, 0xce, 0x8f, 0x3e, 0xbd, 0xfc, 0x1, 0xdb, 0xf3, 0x10, 0xc5, 0x78, 0x85, 0x14, 0x89, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_zoom_less_png[] = {
@@ -218,14 +194,6 @@ static const unsigned char line_edit_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char line_edit_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa8, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 0x68, 0x12, 0xef, 0xed, 0xe7, 0xef, 0xed, 0xe8, 0xf0, 0xed, 0xe8, 0xf0, 0xee, 0xe8, 0xf0, 0xed, 0xe7, 0xed, 0xeb, 0xe5, 0xee, 0xeb, 0xe5, 0xee, 0xeb, 0xe6, 0xec, 0xe9, 0xe3, 0xeb, 0xe9, 0xe3, 0xeb, 0xe9, 0xe2, 0xec, 0xe9, 0xe2, 0xe9, 0xe6, 0xe0, 0xea, 0xe7, 0xe0, 0xea, 0xe7, 0xe1, 0xe8, 0xe4, 0xdd, 0xe8, 0xe5, 0xde, 0xe8, 0xe5, 0xdd, 0xe8, 0xe4, 0xde, 0xe6, 0xe2, 0xdb, 0xe6, 0xe3, 0xdb, 0xe6, 0xe3, 0xdc, 0xe7, 0xe2, 0xdb, 0xe7, 0xe3, 0xdb, 0xe4, 0xe0, 0xd8, 0xe5, 0xe0, 0xd8, 0xe5, 0xe1, 0xd9, 0xe5, 0xe0, 0xd9, 0xe4, 0xe1, 0xd9, 0xe5, 0xe1, 0xd8, 0xe4, 0xe0, 0xd9, 0xe2, 0xdf, 0xd6, 0xe3, 0xdf, 0xd6, 0xe3, 0xde, 0xd6, 0xe2, 0xde, 0xd6, 0xe1, 0xdc, 0xd4, 0xe1, 0xdc, 0xd3, 0xe0, 0xdc, 0xd3, 0xe1, 0xdd, 0xd3, 0xe1, 0xdd, 0xd4, 0xdf, 0xda, 0xd0, 0xdf, 0xda, 0xd1, 0xdf, 0xdb, 0xd1, 0xe0, 0xda, 0xd1, 0xdd, 0xd8, 0xcf, 0xdd, 0xd8, 0xce, 0xde, 0xd9, 0xce, 0xde, 0xd8, 0xce, 0xdd, 0xd9, 0xce, 0xdc, 0xd6, 0xcc, 0xdb, 0xd6, 0xcc, 0xdc, 0xd6, 0xcb, 0xbd, 0x92, 0xbc, 0xa2, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x36, 0x61, 0xc5, 0x3a, 0xd, 0x83, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x4c, 0x8c, 0x55, 0x2, 0x4, 0x1, 0x8, 0x85, 0xc0, 0xc9, 0xfb, 0x1f, 0x76, 0x7b, 0x75, 0x3a, 0xf0, 0xc7, 0xc0, 0x27, 0xc1, 0x9d, 0x34, 0xe4, 0x4e, 0xb5, 0xa0, 0x68, 0x95, 0xf1, 0x93, 0xc4, 0xb0, 0xb7, 0xd6, 0x2, 0x7c, 0x2d, 0x46, 0xc3, 0x82, 0x45, 0xf8, 0x87, 0x16, 0x5a, 0xd7, 0x71, 0x21, 0x9e, 0x2c, 0x86, 0x52, 0x10, 0x89, 0xee, 0x86, 0x15, 0xd9, 0xf0, 0x6b, 0x7f, 0xac, 0x8b, 0xce, 0x85, 0xb4, 0x8b, 0xe1, 0xb7, 0x2e, 0x6, 0xd9, 0x53, 0x6a, 0x3c, 0x43, 0xa9, 0xd0, 0xcc, 0xd8, 0x5f, 0xd0, 0x4, 0xa2, 0xf6, 0x50, 0xac, 0x68, 0xff, 0x6d, 0xf9, 0x3f, 0xc, 0x93, 0x88, 0x59, 0x68, 0x81, 0x69, 0x18, 0x9e, 0x3, 0xba, 0x1b, 0x55, 0x0, 0x0, 0x0, 0x69, 0x26, 0x8d, 0xeb, 0x4b, 0xad, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char logo_png[] = {
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-};
-
static const unsigned char mini_checkerboard_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -238,10 +206,6 @@ static const unsigned char option_button_disabled_png[] = {
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};
-static const unsigned char option_button_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xb1, 0x50, 0x4c, 0x54, 0x45, 0x95, 0xa9, 0xb0, 0x92, 0xa7, 0xae, 0x8e, 0xa2, 0xa9, 0x8a, 0x9d, 0xa4, 0x85, 0x98, 0x9f, 0x80, 0x93, 0x9b, 0x7b, 0x8f, 0x96, 0x77, 0x8a, 0x92, 0x72, 0x86, 0x8c, 0x6e, 0x80, 0x88, 0x69, 0x7c, 0x84, 0x64, 0x77, 0x7f, 0x60, 0x72, 0x7a, 0x5b, 0x6e, 0x75, 0x56, 0x69, 0x71, 0xc8, 0xe3, 0xe7, 0xc8, 0xe2, 0xe7, 0xca, 0xe3, 0xe7, 0xce, 0xe6, 0xe9, 0xce, 0xe6, 0xea, 0xd0, 0xe6, 0xe9, 0xce, 0xe5, 0xea, 0xd0, 0xe6, 0xea, 0xce, 0xe5, 0xe9, 0xd0, 0xe5, 0xe9, 0xd3, 0xe7, 0xeb, 0xd4, 0xe7, 0xeb, 0xd9, 0xea, 0xed, 0xd7, 0xe9, 0xed, 0xd7, 0xea, 0xed, 0xdc, 0xec, 0xef, 0xdc, 0xeb, 0xef, 0xe0, 0xed, 0xf1, 0xdf, 0xee, 0xf1, 0xdf, 0xed, 0xf1, 0xe0, 0xee, 0xf1, 0xe3, 0xf0, 0xf2, 0xe2, 0xef, 0xf2, 0xe3, 0xef, 0xf2, 0xe6, 0xf1, 0xf3, 0xe8, 0xf2, 0xf5, 0xe8, 0xf3, 0xf4, 0xe8, 0xf2, 0xf4, 0xe8, 0xf3, 0xf5, 0xd6, 0x5a, 0x5b, 0xd4, 0x57, 0x58, 0xe5, 0x89, 0x89, 0xd5, 0x57, 0x59, 0xd5, 0x58, 0x59, 0xd5, 0x59, 0x5a, 0xd6, 0x59, 0x5a, 0xd6, 0x5a, 0x5c, 0xd7, 0x5b, 0x5c, 0xd7, 0x5b, 0x5d, 0xd8, 0x5c, 0x5d, 0xd8, 0x5c, 0x5e, 0xd8, 0x5d, 0x5f, 0xd9, 0x5d, 0x5f, 0xe8, 0x6c, 0x6e, 0x20, 0x6, 0x32, 0x78, 0x0, 0x0, 0x0, 0x2c, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0xac, 0x80, 0x68, 0x47, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xc8, 0xc1, 0x8d, 0xc2, 0x30, 0x18, 0x6, 0xd1, 0x99, 0xdf, 0x8e, 0x7c, 0x59, 0x6d, 0xb, 0x14, 0x40, 0xff, 0xa5, 0x50, 0x0, 0x6d, 0x4, 0xe4, 0xf, 0x59, 0x8, 0x42, 0xde, 0xf1, 0x35, 0xce, 0xd0, 0x2b, 0xbf, 0x6e, 0x5d, 0xe5, 0x10, 0xbb, 0x95, 0x3b, 0x48, 0x2a, 0xe4, 0xd2, 0xec, 0x9a, 0xe6, 0x2, 0xcf, 0xd, 0x56, 0x30, 0x24, 0x48, 0x6, 0xb8, 0x82, 0xc2, 0x0, 0xd6, 0x3b, 0xf6, 0x6a, 0x12, 0xc0, 0xc8, 0x6e, 0x77, 0x3c, 0xa, 0xa3, 0xb3, 0x4d, 0x19, 0x76, 0xa5, 0xb, 0x12, 0x1b, 0xb8, 0x82, 0xc6, 0x22, 0x7c, 0x42, 0xc4, 0x40, 0x41, 0x59, 0x8a, 0x42, 0x80, 0x39, 0xc1, 0xae, 0x6c, 0x7c, 0xb9, 0xe2, 0x8f, 0x43, 0xf4, 0x9f, 0xb3, 0x17, 0x98, 0xa8, 0x1a, 0xb6, 0xa7, 0xd9, 0xa6, 0x4e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char option_button_hover_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x41, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x5f, 0x5a, 0x6b, 0x2a, 0x2a, 0x30, 0x56, 0x53, 0x64, 0x22, 0x22, 0x27, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x67, 0x63, 0x76, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 0x2f, 0x36, 0x2e, 0x2e, 0x35, 0x2c, 0x2c, 0x32, 0x4d, 0x4a, 0x57, 0x49, 0x46, 0x52, 0x48, 0x45, 0x51, 0x5a, 0x56, 0x65, 0x26, 0x26, 0x2b, 0x24, 0x24, 0x28, 0x27, 0x27, 0x2d, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x25, 0x25, 0x2b, 0x23, 0x23, 0x28, 0x5b, 0x57, 0x66, 0x26, 0x26, 0x2c, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x22, 0x22, 0x26, 0x59, 0x55, 0x64, 0x47, 0x44, 0x50, 0x2d, 0x2d, 0x33, 0x22, 0x22, 0x27, 0x58, 0x54, 0x64, 0x46, 0x43, 0x50, 0x27, 0x27, 0x2b, 0x2e, 0x2e, 0x34, 0x2c, 0x2c, 0x31, 0x29, 0x29, 0x2e, 0x56, 0x53, 0x63, 0x45, 0x42, 0x4f, 0x56, 0x53, 0x62, 0x45, 0x42, 0x4e, 0x24, 0x24, 0x2a, 0x24, 0x24, 0x29, 0x20, 0x20, 0x25, 0x55, 0x51, 0x62, 0x44, 0x41, 0x4e, 0x28, 0x28, 0x2d, 0x2b, 0x2b, 0x30, 0x29, 0x29, 0x2d, 0x20, 0x20, 0x23, 0x55, 0x51, 0x60, 0x44, 0x41, 0x4d, 0x22, 0x22, 0x28, 0x27, 0x27, 0x2c, 0x1e, 0x1e, 0x22, 0x43, 0x40, 0x4c, 0x54, 0x50, 0x5f, 0x21, 0x21, 0x26, 0x21, 0x21, 0x25, 0x23, 0x23, 0x27, 0x20, 0x20, 0x24, 0x1d, 0x1d, 0x21, 0x47, 0x43, 0x51, 0x43, 0x3f, 0x4d, 0x42, 0x3f, 0x4c, 0x53, 0x4f, 0x5f, 0x1f, 0x1f, 0x24, 0x1f, 0x1f, 0x23, 0x1e, 0x1e, 0x21, 0x53, 0x50, 0x5f, 0x53, 0x4f, 0x5e, 0x5f, 0x5a, 0x6c, 0xd3, 0x26, 0x54, 0x35, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x1d, 0x16, 0xd, 0x7, 0x2, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x43, 0x3a, 0x2d, 0x1b, 0x77, 0xef, 0xe6, 0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe5, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x85, 0x91, 0x43, 0x62, 0xc5, 0x60, 0x18, 0x45, 0xef, 0x8d, 0x51, 0xdb, 0xee, 0x46, 0xca, 0x6d, 0x77, 0x58, 0xce, 0x6b, 0xdb, 0x7c, 0x8a, 0xad, 0xea, 0x44, 0x1f, 0x4e, 0x92, 0x1f, 0x4c, 0x0, 0xe0, 0x9, 0x61, 0xf0, 0x89, 0x32, 0x12, 0xcd, 0xd4, 0x8, 0xef, 0x1f, 0x35, 0x54, 0xa0, 0x68, 0x1a, 0x34, 0x89, 0x8, 0x86, 0xa4, 0xd, 0x57, 0xb4, 0xdf, 0x79, 0x5, 0x89, 0x94, 0xba, 0xf9, 0xb3, 0xc0, 0xce, 0xeb, 0xf0, 0x17, 0x1c, 0xab, 0x11, 0x9, 0x1a, 0xf9, 0x96, 0x84, 0x5d, 0x5e, 0x43, 0x15, 0x7, 0x2e, 0x42, 0x41, 0x51, 0xd3, 0xbe, 0x67, 0xd5, 0x6b, 0x42, 0x3a, 0x38, 0x9b, 0xf5, 0x2e, 0x20, 0xfa, 0x5, 0x33, 0x41, 0x69, 0xf4, 0xeb, 0x49, 0x6c, 0x19, 0xe6, 0xbd, 0xdd, 0xd, 0x48, 0xa0, 0x92, 0xb, 0x36, 0x72, 0x6a, 0x26, 0xf0, 0x14, 0xa, 0x10, 0x72, 0xe1, 0x7d, 0xf4, 0xf6, 0x35, 0x1b, 0xc3, 0xe3, 0x18, 0x9d, 0x50, 0xf0, 0xe4, 0xc2, 0x17, 0xae, 0x27, 0xd3, 0xe4, 0x6e, 0xe8, 0xf8, 0x7e, 0xbc, 0x1, 0x48, 0x9e, 0x57, 0xf8, 0xc5, 0xfc, 0xbd, 0x7a, 0x98, 0xc4, 0x94, 0x47, 0xbf, 0xe4, 0xce, 0x48, 0x8, 0x6e, 0x69, 0x91, 0x63, 0x47, 0x73, 0x49, 0xbc, 0x77, 0x3e, 0xd7, 0x4b, 0x3b, 0x12, 0x36, 0x16, 0xb3, 0x85, 0x6a, 0x68, 0xce, 0x39, 0x62, 0xc6, 0xba, 0x3d, 0x8d, 0xe7, 0x91, 0x20, 0xac, 0xad, 0xa6, 0xc2, 0xe, 0x6, 0xcc, 0x74, 0xc, 0x2d, 0xe7, 0xf9, 0x55, 0x2, 0x28, 0x94, 0x37, 0xab, 0xee, 0xa1, 0xcc, 0xbf, 0xdb, 0xed, 0x3, 0x70, 0xe6, 0x4f, 0x4a, 0xc3, 0xed, 0xed, 0xf3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -254,6 +218,10 @@ static const unsigned char option_button_pressed_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x31, 0x2f, 0x37, 0x46, 0x43, 0x4f, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x44, 0x50, 0x2a, 0x2a, 0x30, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x27, 0x3d, 0x3a, 0x45, 0x56, 0x52, 0x60, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x43, 0x40, 0x4c, 0x42, 0x40, 0x4b, 0x4c, 0x49, 0x56, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 0x2f, 0x36, 0x2e, 0x2e, 0x35, 0x2c, 0x2c, 0x32, 0x3a, 0x38, 0x41, 0x36, 0x34, 0x3d, 0x44, 0x41, 0x4c, 0x26, 0x26, 0x2b, 0x24, 0x24, 0x28, 0x27, 0x27, 0x2d, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x25, 0x25, 0x2b, 0x23, 0x23, 0x28, 0x44, 0x42, 0x4e, 0x36, 0x34, 0x3e, 0x44, 0x41, 0x4e, 0x26, 0x26, 0x2c, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x22, 0x22, 0x26, 0x46, 0x42, 0x4f, 0x38, 0x35, 0x3f, 0x2d, 0x2d, 0x33, 0x22, 0x22, 0x27, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x27, 0x27, 0x2b, 0x2e, 0x2e, 0x34, 0x2c, 0x2c, 0x31, 0x29, 0x29, 0x2e, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x24, 0x24, 0x2a, 0x24, 0x24, 0x29, 0x20, 0x20, 0x25, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x28, 0x28, 0x2d, 0x2b, 0x2b, 0x30, 0x29, 0x29, 0x2d, 0x20, 0x20, 0x23, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x22, 0x22, 0x28, 0x27, 0x27, 0x2c, 0x1e, 0x1e, 0x22, 0x50, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x3f, 0x3d, 0x47, 0x4f, 0x4c, 0x59, 0x21, 0x21, 0x26, 0x21, 0x21, 0x25, 0x23, 0x23, 0x27, 0x20, 0x20, 0x24, 0x1d, 0x1d, 0x21, 0x45, 0x42, 0x4d, 0x41, 0x3e, 0x49, 0x40, 0x3e, 0x48, 0x50, 0x4e, 0x5a, 0x1f, 0x1f, 0x24, 0x1f, 0x1f, 0x23, 0x1e, 0x1e, 0x21, 0x52, 0x4e, 0x5c, 0x51, 0x4e, 0x5b, 0x5d, 0x59, 0x69, 0x10, 0x9d, 0xe0, 0x3c, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x1d, 0x16, 0xd, 0x7, 0x2, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x43, 0x3a, 0x2d, 0x1b, 0x77, 0xef, 0xe6, 0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe6, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xcf, 0x3, 0x62, 0x4, 0x51, 0x10, 0x4, 0xd0, 0xaa, 0x31, 0x62, 0xdb, 0xb8, 0x49, 0x2e, 0x9e, 0x3b, 0xc4, 0xb6, 0x9d, 0xc5, 0x58, 0x1f, 0xc1, 0xd6, 0xe8, 0x77, 0xf7, 0x1b, 0x59, 0x6c, 0x2, 0x20, 0x37, 0xaa, 0xc5, 0x17, 0x7e, 0xc7, 0x62, 0x28, 0x45, 0x75, 0xfe, 0x6c, 0xe1, 0x4f, 0x68, 0x86, 0x41, 0x69, 0x44, 0x51, 0x4b, 0xb1, 0xce, 0xcc, 0xe4, 0x83, 0xd7, 0xb0, 0x48, 0x6b, 0x98, 0xe8, 0x9, 0x38, 0x70, 0x8b, 0xa, 0xcc, 0x12, 0x1a, 0xf0, 0x4d, 0xac, 0x87, 0xf3, 0x96, 0x6f, 0x8e, 0x5f, 0x56, 0xc0, 0x53, 0x20, 0x8f, 0xbf, 0xdb, 0x86, 0x58, 0x5b, 0x9, 0xbf, 0x47, 0x80, 0xa, 0x58, 0x1a, 0x38, 0xad, 0x9, 0x5f, 0xac, 0xe3, 0x20, 0xbc, 0x4b, 0x46, 0x4b, 0x0, 0x3a, 0x1a, 0x24, 0xd0, 0x69, 0x85, 0xc0, 0x63, 0x5, 0x60, 0x68, 0xf0, 0x36, 0x7f, 0xf3, 0xaa, 0xbe, 0xe1, 0x61, 0x81, 0x69, 0x5, 0x72, 0x5b, 0x83, 0xe4, 0x6a, 0x59, 0x16, 0xf7, 0x53, 0x47, 0x77, 0x8b, 0xad, 0x12, 0xe4, 0xb9, 0xa3, 0xc1, 0xe6, 0x83, 0x7b, 0x20, 0xd6, 0xb4, 0xe7, 0xbf, 0xed, 0xe1, 0x1a, 0xd8, 0xfa, 0xdf, 0xb9, 0x70, 0xb8, 0x21, 0xd6, 0xbb, 0x17, 0x1b, 0xe3, 0x4c, 0x6a, 0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char overbright_indicator_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char panel_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -266,18 +234,6 @@ static const unsigned char popup_bg_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x78, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x67, 0x7a, 0x85, 0x66, 0x7a, 0x86, 0x68, 0x7b, 0x86, 0x57, 0x51, 0x51, 0x4c, 0x42, 0x40, 0x4d, 0x43, 0x41, 0x56, 0x4c, 0x4b, 0x4d, 0x44, 0x41, 0x4e, 0x44, 0x42, 0x4f, 0x45, 0x43, 0x67, 0x7b, 0x87, 0x4f, 0x44, 0x43, 0x50, 0x45, 0x44, 0x52, 0x46, 0x44, 0x51, 0x46, 0x45, 0x4b, 0x40, 0x3f, 0x51, 0x47, 0x45, 0x52, 0x48, 0x46, 0x53, 0x48, 0x47, 0x4b, 0x41, 0x3f, 0x54, 0x49, 0x46, 0x55, 0x4a, 0x47, 0x55, 0x49, 0x47, 0x68, 0x7c, 0x88, 0x4a, 0x40, 0x3e, 0x55, 0x4b, 0x49, 0x56, 0x4d, 0x4b, 0x53, 0x49, 0x47, 0x50, 0x46, 0x44, 0x4a, 0x41, 0x3e, 0x48, 0x3e, 0x3c, 0x4b, 0x42, 0x3f, 0x49, 0x3f, 0x3d, 0x46, 0x3d, 0x3c, 0x47, 0x3d, 0x3b, 0x47, 0x3e, 0x3b, 0x49, 0x40, 0x3d, 0x45, 0x3c, 0x3b, 0x46, 0x3c, 0x3a, 0xdd, 0x63, 0x56, 0x8d, 0x0, 0x0, 0x0, 0xad, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2d, 0x88, 0x35, 0x42, 0x4, 0x0, 0xc, 0x4, 0x77, 0x93, 0x9c, 0xbb, 0xf4, 0xc8, 0xff, 0xdf, 0x84, 0xb5, 0xb8, 0x5b, 0x84, 0x0, 0x37, 0xc5, 0xca, 0x10, 0xd, 0xc9, 0xce, 0xaa, 0xea, 0x24, 0x40, 0xca, 0x41, 0x64, 0x2b, 0x5, 0x87, 0x34, 0xa8, 0x88, 0x54, 0xef, 0x82, 0x80, 0x89, 0x34, 0x36, 0x96, 0xe0, 0x14, 0xa4, 0x12, 0xa6, 0x24, 0x18, 0xe1, 0xa8, 0x50, 0x59, 0x7c, 0x73, 0x30, 0x50, 0x55, 0x4a, 0x31, 0xd7, 0xb4, 0x89, 0xa1, 0x51, 0xb2, 0x9c, 0x1, 0x2c, 0x4, 0x83, 0x15, 0x12, 0x30, 0xab, 0xe9, 0x5a, 0x1, 0xb4, 0x40, 0xa1, 0x29, 0xbe, 0x75, 0xe, 0x5a, 0x70, 0xbe, 0x2a, 0xff, 0x12, 0xf1, 0xef, 0x1b, 0x5f, 0x8d, 0x5b, 0x68, 0xd, 0xdc, 0xe3, 0xf1, 0x71, 0x16, 0x3e, 0x5b, 0xc8, 0x33, 0xa9, 0xc7, 0xbc, 0x7f, 0xa4, 0x22, 0x6a, 0xb5, 0x90, 0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char popup_checked_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x56, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x3, 0x6e, 0xf0, 0xde, 0x3f, 0xf5, 0xe0, 0x30, 0x9c, 0xfb, 0x9f, 0xf1, 0xc1, 0xda, 0x7, 0xff, 0x1f, 0x9c, 0x85, 0xb, 0x3c, 0xa8, 0x1, 0x72, 0xdf, 0x3d, 0x56, 0x61, 0x78, 0x70, 0xf8, 0xc1, 0x99, 0x3b, 0x62, 0xf, 0xbc, 0x1e, 0xfc, 0x5, 0x42, 0x2f, 0xa0, 0xcc, 0xfd, 0x53, 0x40, 0x99, 0x6b, 0xf, 0xde, 0x3, 0xc9, 0x6a, 0xb0, 0x52, 0xa0, 0xec, 0xe5, 0x7, 0xff, 0x81, 0x70, 0xed, 0x7f, 0x46, 0x20, 0x17, 0x2a, 0x74, 0xfa, 0xc1, 0xb1, 0x1b, 0xbc, 0x10, 0x1e, 0x0, 0xfd, 0x1f, 0x33, 0x9, 0xf7, 0x50, 0x16, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char popup_hover_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x20, 0x2e, 0x31, 0x83, 0xae, 0xb7, 0xb3, 0xd8, 0xe1, 0xaf, 0xd5, 0xde, 0xac, 0xd2, 0xdb, 0xa9, 0xcf, 0xd8, 0xa5, 0xcc, 0xd5, 0xa2, 0xc9, 0xd2, 0x9e, 0xc6, 0xcf, 0x9b, 0xc3, 0xcc, 0x97, 0xc0, 0xc9, 0x94, 0xbd, 0xc6, 0x91, 0xba, 0xc3, 0x8d, 0xb7, 0xc0, 0x9c, 0x2c, 0x91, 0xa9, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x62, 0x14, 0x4, 0x3, 0x1, 0x26, 0x41, 0x28, 0x60, 0x62, 0x80, 0xd0, 0xc, 0x74, 0x61, 0x98, 0x80, 0x1, 0x3, 0xd3, 0x7b, 0x28, 0x0, 0x0, 0x1a, 0x86, 0xe, 0x98, 0x2c, 0x61, 0xda, 0x2e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char popup_unchecked_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char popup_window_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x0, 0x0, 0x0, 0x46, 0x8, 0x3, 0x0, 0x0, 0x0, 0x8d, 0x2b, 0xf6, 0x48, 0x0, 0x0, 0x1, 0x6b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xe8, 0xe5, 0xf1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x22, 0x0, 0x0, 0x0, 0x1a, 0x19, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x21, 0x17, 0x16, 0x19, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1b, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1e, 0x1c, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x0, 0x0, 0x0, 0x20, 0x20, 0x25, 0x20, 0x1d, 0x25, 0x20, 0x1d, 0x22, 0x1d, 0x1d, 0x22, 0x1d, 0x1d, 0x20, 0x1d, 0x1a, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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};
@@ -298,22 +254,10 @@ static const unsigned char radio_unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char reference_border_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xff, 0xd1, 0xd1, 0xff, 0xb7, 0xb7, 0xff, 0x41, 0x41, 0x2b, 0x2, 0x77, 0xea, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x58, 0xff, 0xff, 0xff, 0x2f, 0x86, 0x6, 0x6, 0x6, 0x26, 0x86, 0xa3, 0xa1, 0xa1, 0xc1, 0xc, 0x47, 0x18, 0x18, 0x84, 0x49, 0x22, 0xc0, 0xda, 0xc0, 0x6, 0x80, 0x8d, 0x2, 0x0, 0x36, 0x2b, 0x14, 0x3d, 0x85, 0x39, 0x85, 0x31, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char scroll_button_down_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_down_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_button_left_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -330,14 +274,6 @@ static const unsigned char scroll_button_right_hl_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char scroll_button_up_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_up_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_grabber_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -358,6 +294,10 @@ static const unsigned char selection_oof_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char space_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char spinbox_updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -386,6 +326,10 @@ static const unsigned char tab_current_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xa3, 0x31, 0x6b, 0xc2, 0x0, 0x0, 0x0, 0x60, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0xb9, 0xd0, 0x11, 0x90, 0xa3, 0x52, 0x77, 0x49, 0x8e, 0x86, 0xd2, 0x26, 0x16, 0x7b, 0x59, 0x32, 0x68, 0x3, 0x37, 0x5d, 0xe0, 0x59, 0x3b, 0x74, 0x31, 0x67, 0x4b, 0x3b, 0xf, 0x71, 0xe5, 0xe8, 0xf, 0xec, 0xc0, 0x1f, 0x28, 0xf8, 0x2, 0x14, 0xf9, 0x42, 0xa8, 0xfc, 0x21, 0x3b, 0xe4, 0x1, 0x6f, 0x0, 0x18, 0x11, 0xac, 0x99, 0xc0, 0xe, 0x25, 0x22, 0x2d, 0x76, 0xc6, 0x13, 0x1a, 0x8, 0xac, 0x78, 0xfc, 0x1c, 0x70, 0x30, 0x2b, 0xba, 0xe9, 0x31, 0x70, 0xc1, 0x7f, 0x3b, 0x77, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char tab_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x3, 0xa7, 0x7a, 0x54, 0x58, 0x74, 0x52, 0x61, 0x77, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x65, 0x78, 0x69, 0x66, 0x0, 0x0, 0x78, 0xda, 0xcd, 0x96, 0x59, 0x92, 0xe3, 0x2a, 0x10, 0x45, 0xff, 0x59, 0x45, 0x2f, 0x81, 0xcc, 0x24, 0x19, 0x96, 0x83, 0x18, 0x22, 0x7a, 0x7, 0x6f, 0xf9, 0x7d, 0xc1, 0x48, 0x1e, 0xab, 0x5c, 0x65, 0xfb, 0xe3, 0x89, 0xb0, 0x40, 0x29, 0x48, 0xae, 0xee, 0x41, 0xc8, 0xa6, 0xfd, 0xf7, 0xb7, 0x9b, 0x3f, 0x38, 0x28, 0x45, 0x6f, 0x9c, 0x86, 0xe8, 0x93, 0xf7, 0x16, 0x87, 0x4b, 0x2e, 0x71, 0x46, 0x23, 0xda, 0xd3, 0x71, 0xaa, 0xc9, 0xba, 0x79, 0x5e, 0x17, 0x76, 0x6f, 0x5c, 0xc5, 0xcd, 0x71, 0x83, 0x11, 0x12, 0xd4, 0x72, 0xba, 0xf4, 0x6d, 0xf5, 0xcf, 0x88, 0xeb, 0x79, 0x40, 0x70, 0x2b, 0xbe, 0x5d, 0xc7, 0x4d, 0x28, 0x2b, 0x4f, 0x5c, 0x89, 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0x58, 0x94, 0xc0, 0x89, 0xcb, 0x84, 0xe2, 0x46, 0xa1, 0xce, 0x1, 0x78, 0xaa, 0x91, 0x8, 0x3e, 0x5, 0xd4, 0x4, 0x61, 0x3e, 0xb4, 0xd0, 0x9c, 0x37, 0xcd, 0xf9, 0xa, 0x45, 0xcc, 0x5c, 0x9, 0x3d, 0x99, 0x90, 0x8c, 0x30, 0xe2, 0xae, 0x98, 0x47, 0xc1, 0x57, 0xca, 0x91, 0xa8, 0xf7, 0xb1, 0x74, 0x89, 0x6c, 0x3c, 0xbc, 0x82, 0x2e, 0x1e, 0x6b, 0x1a, 0x32, 0x6, 0xb9, 0x71, 0x46, 0x2f, 0x0, 0xa1, 0xbe, 0x3c, 0xd5, 0xe9, 0xef, 0x2c, 0xe6, 0x62, 0xdd, 0xd8, 0xb, 0xb0, 0x2, 0x82, 0x3a, 0x6d, 0x8e, 0x78, 0xc0, 0x6c, 0xb7, 0x53, 0x8a, 0x4d, 0xe9, 0xbc, 0xb6, 0x64, 0x72, 0x16, 0xf4, 0x53, 0xeb, 0x8c, 0x3d, 0xbd, 0x1a, 0x14, 0xea, 0x4a, 0x0, 0x8b, 0x30, 0xb7, 0x42, 0xc, 0x9, 0x8, 0x58, 0x4f, 0xa2, 0xe4, 0xc9, 0x6, 0xe6, 0x40, 0x4, 0x1f, 0x23, 0xf8, 0x64, 0x28, 0x67, 0x71, 0xbc, 0x81, 0x0, 0xa9, 0x72, 0x25, 0xd3, 0xc1, 0x46, 0xc4, 0x3, 0x4e, 0xe4, 0x31, 0x37, 0xc6, 0x4, 0x9a, 0x7d, 0x59, 0xf9, 0x14, 0xc6, 0xd6, 0x2, 0x10, 0x2a, 0x1e, 0xaf, 0x4a, 0x1c, 0x2f, 0x10, 0x60, 0x39, 0xa7, 0x58, 0x3f, 0xc1, 0x45, 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+};
+
static const unsigned char tab_menu_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -398,12 +342,16 @@ static const unsigned char toggle_off_png[] = {
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};
+static const unsigned char toggle_off_disabled_png[] = {
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+};
+
static const unsigned char toggle_on_png[] = {
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};
-static const unsigned char tool_button_pressed_png[] = {
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+static const unsigned char toggle_on_disabled_png[] = {
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0x82
};
static const unsigned char tooltip_bg_png[] = {
@@ -418,18 +366,6 @@ static const unsigned char tree_bg_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char tree_bg_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x73, 0x7a, 0x7a, 0xf4, 0x0, 0x0, 0x2, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x91, 0x16, 0x97, 0x30, 0x63, 0x60, 0x60, 0x38, 0xc9, 0x30, 0x30, 0xc0, 0x9c, 0x11, 0xe8, 0x80, 0xff, 0x6b, 0x3, 0x7f, 0xd, 0x88, 0xed, 0xc1, 0xeb, 0xd9, 0x18, 0x58, 0x60, 0x1c, 0x9e, 0xac, 0xdd, 0x0, 0x5a, 0xcb, 0x6, 0xc5, 0x99, 0x23, 0x6, 0xa2, 0xaf, 0xe4, 0xb3, 0xe5, 0x8a, 0x39, 0x69, 0xf8, 0xcf, 0xa8, 0x82, 0x2d, 0x52, 0xe0, 0x1e, 0x61, 0x63, 0xe0, 0x93, 0x29, 0x7a, 0x66, 0xdb, 0xdb, 0x7a, 0x5d, 0x92, 0x96, 0x45, 0x12, 0x55, 0xf, 0x24, 0xbd, 0x4, 0x50, 0x22, 0x81, 0x98, 0x70, 0x96, 0x63, 0x2b, 0x91, 0x3d, 0xdb, 0x80, 0xb0, 0xfd, 0x52, 0xf7, 0x85, 0x6d, 0xfe, 0xf9, 0xfb, 0x2f, 0x0, 0x2, 0x80, 0x18, 0x80, 0xa7, 0x4a, 0xa8, 0x6a, 0x40, 0xf8, 0x15, 0xc0, 0x9c, 0x61, 0x43, 0x77, 0xd3, 0xd, 0x48, 0x34, 0xce, 0x5e, 0x0, 0x84, 0xd0, 0x24, 0xe7, 0xf1, 0xa8, 0x17, 0x0, 0x3, 0x94, 0x7d, 0xef, 0x1c, 0xec, 0xe, 0x98, 0x38, 0x60, 0x33, 0xc7, 0x34, 0xb6, 0x90, 0xb5, 0x1, 0xf0, 0x76, 0xfb, 0x47, 0x3d, 0xe6, 0x59, 0x62, 0x89, 0x5, 0x60, 0x8f, 0xb1, 0x7d, 0x70, 0x6a, 0x9c, 0x20, 0xf1, 0x5e, 0x82, 0x49, 0x5c, 0xff, 0x27, 0x7f, 0xcc, 0x73, 0x1c, 0xd0, 0x6f, 0xe, 0xb4, 0x3b, 0x0, 0x52, 0x3, 0x35, 0x4e, 0x94, 0xa0, 0x37, 0x0, 0x9b, 0xa4, 0x18, 0x37, 0x5e, 0xd2, 0xe8, 0xd3, 0x2d, 0xd7, 0xbd, 0x52, 0x61, 0x3b, 0x97, 0x3b, 0x5c, 0xb9, 0x3, 0x98, 0xb1, 0xa, 0x8c, 0x34, 0xeb, 0x68, 0xef, 0xc2, 0x9f, 0x22, 0xc, 0x4e, 0xf2, 0x80, 0x42, 0xa8, 0x4e, 0xdd, 0x89, 0x8f, 0x50, 0xb4, 0x84, 0x9d, 0xbd, 0xb7, 0x33, 0x6d, 0xc0, 0x7b, 0x9, 0xc8, 0x17, 0xdf, 0x13, 0x4b, 0xca, 0xf3, 0x2f, 0xe, 0x24, 0x69, 0x8e, 0xf7, 0x68, 0x2d, 0x81, 0xfb, 0xa9, 0xfc, 0xe2, 0xbc, 0x73, 0xdc, 0x51, 0x7c, 0x1d, 0x9, 0xdd, 0x1, 0x72, 0xb6, 0x59, 0x1, 0x26, 0xe, 0xc2, 0xb8, 0x85, 0xf7, 0xe, 0xd8, 0x71, 0xe2, 0x9e, 0x6e, 0xae, 0x8e, 0x18, 0x2d, 0x0, 0x9, 0x1f, 0xd2, 0xbd, 0x17, 0xb4, 0x14, 0xc2, 0xc7, 0x29, 0x2, 0x33, 0x9f, 0x1c, 0xc5, 0xbc, 0x3, 0x5b, 0x9, 0x8c, 0xf9, 0xe2, 0x80, 0xff, 0xa0, 0x3, 0x53, 0x27, 0xe1, 0x6e, 0xac, 0x26, 0x3d, 0x60, 0x2d, 0x37, 0x36, 0xb9, 0x26, 0xc7, 0xa3, 0xd9, 0x9a, 0x2e, 0xea, 0xa7, 0x7a, 0x3, 0x38, 0x8, 0x23, 0xb8, 0x25, 0x51, 0x3a, 0xfb, 0xc3, 0x5c, 0x2c, 0x0, 0xf0, 0x69, 0xa, 0xce, 0x8f, 0x47, 0x5b, 0x18, 0x7f, 0x9f, 0x46, 0x3, 0x6f, 0x73, 0xff, 0xb5, 0x4, 0x26, 0xf5, 0x62, 0x1f, 0x43, 0xbc, 0x81, 0xa4, 0x3f, 0x12, 0xeb, 0x18, 0xd2, 0x74, 0x37, 0xf6, 0xe8, 0xcb, 0x1f, 0xa2, 0x88, 0x3d, 0x16, 0x1e, 0xed, 0x25, 0x38, 0xc5, 0x5e, 0x82, 0xd3, 0x2d, 0x13, 0x89, 0x25, 0x74, 0x47, 0xf0, 0xfb, 0x9e, 0xf1, 0x32, 0x86, 0x29, 0xc6, 0xe2, 0x0, 0xd, 0xae, 0x1f, 0x1d, 0x30, 0x9, 0x2d, 0xf6, 0x47, 0xcd, 0xc8, 0x23, 0x3e, 0x4c, 0x41, 0x77, 0x53, 0xae, 0x2f, 0x0, 0xbe, 0x97, 0xc0, 0xb7, 0xbd, 0xfb, 0x8, 0x76, 0x20, 0x56, 0x80, 0x50, 0x32, 0x5f, 0x46, 0x12, 0x68, 0xf6, 0x24, 0xa1, 0xb5, 0xf9, 0xd7, 0x9f, 0x25, 0xc9, 0x9c, 0x75, 0x81, 0x1b, 0x3e, 0x4f, 0xc1, 0xe8, 0x24, 0x16, 0x42, 0xd2, 0x40, 0x1c, 0xd9, 0xb6, 0x26, 0xc, 0xa4, 0x58, 0x1b, 0x70, 0x3e, 0x2c, 0x0, 0xdd, 0xb8, 0x8a, 0x76, 0x73, 0x5d, 0x57, 0x32, 0xc9, 0x45, 0xfe, 0x23, 0x3a, 0x2c, 0x8, 0x52, 0x32, 0xef, 0x0, 0xdd, 0x7e, 0x9d, 0xd9, 0xbe, 0xc6, 0xe5, 0xbe, 0xd6, 0x31, 0x1c, 0x88, 0x16, 0xad, 0xa2, 0x74, 0xd1, 0xae, 0x24, 0x95, 0xc4, 0xad, 0x6, 0xb, 0x0, 0x59, 0x1c, 0x67, 0xe7, 0x5c, 0x33, 0x6b, 0xef, 0x25, 0x68, 0x37, 0x58, 0xa8, 0x5, 0xfa, 0x17, 0x28, 0xaa, 0x1a, 0xa9, 0x96, 0x46, 0x77, 0x1c, 0xf8, 0x16, 0x71, 0xa0, 0x2f, 0xfc, 0x5a, 0xe7, 0x5d, 0x6b, 0x13, 0x76, 0x73, 0x89, 0x38, 0x72, 0x35, 0x1, 0x10, 0xfa, 0x9, 0x20, 0xe, 0xa4, 0xa9, 0x9f, 0xba, 0xc6, 0x5, 0x2f, 0x0, 0x6d, 0x43, 0x77, 0x6c, 0xab, 0x66, 0x6c, 0xa7, 0x7f, 0x73, 0x60, 0x77, 0x21, 0xe7, 0xf7, 0x53, 0x36, 0x75, 0x2, 0xfc, 0x37, 0x96, 0x15, 0xd1, 0x28, 0xc6, 0xff, 0x65, 0xa0, 0xd, 0x60, 0x2, 0x63, 0x4, 0x0, 0xf5, 0x8e, 0x13, 0x81, 0xf4, 0x3c, 0x86, 0x81, 0x1, 0x49, 0x0, 0x33, 0xd4, 0x35, 0xaa, 0x8d, 0x7e, 0xfe, 0xa5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_cursor_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9c, 0xd4, 0xac, 0x9e, 0xd5, 0xaf, 0xa3, 0xd5, 0xb0, 0xa3, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xb0, 0xa3, 0xd6, 0xad, 0xa0, 0xd6, 0xad, 0xa0, 0xd5, 0xb0, 0xa3, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa5, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xdb, 0xb7, 0xad, 0xda, 0xb8, 0xae, 0xdb, 0xb9, 0xad, 0xdb, 0xb9, 0xad, 0xdb, 0xb7, 0xad, 0xdd, 0xba, 0xb1, 0xdd, 0xbb, 0xb1, 0xdd, 0xbd, 0xb1, 0xdd, 0xbf, 0xb3, 0xdd, 0xbd, 0xb3, 0xdf, 0xc1, 0xb7, 0xdf, 0xc0, 0xb5, 0xdf, 0xbf, 0xb5, 0xe1, 0xc3, 0xb9, 0xe1, 0xc3, 0xbb, 0xe1, 0xc5, 0xbb, 0xe2, 0xc7, 0xbe, 0xe1, 0xc5, 0xbd, 0xe4, 0xcb, 0xc2, 0xe3, 0xca, 0xc1, 0xe3, 0xcb, 0xc3, 0xe6, 0xce, 0xc6, 0xe6, 0xd0, 0xc6, 0xe8, 0xd1, 0xca, 0xe8, 0xd1, 0xca, 0xe8, 0xd0, 0xca, 0xe8, 0xcf, 0xca, 0xb7, 0x7d, 0x69, 0xb1, 0x77, 0x63, 0xac, 0x73, 0x5c, 0xa6, 0x69, 0x56, 0x9c, 0x67, 0x54, 0x93, 0x62, 0x51, 0x88, 0x60, 0x50, 0x9e, 0xe4, 0xa3, 0x87, 0x0, 0x0, 0x0, 0x3a, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x33, 0x2f, 0x2f, 0x2f, 0x30, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x2f, 0x2f, 0xb8, 0xf, 0x95, 0x41, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x4d, 0xc9, 0x1, 0xa, 0x2, 0x31, 0xc, 0x44, 0xd1, 0xff, 0xdb, 0xec, 0x2a, 0x1e, 0x48, 0xc0, 0xfb, 0x7b, 0x2c, 0x3b, 0x96, 0x2c, 0x88, 0x3, 0x19, 0x78, 0x19, 0x5f, 0xfc, 0xa7, 0x7c, 0xb, 0x78, 0xd5, 0xb3, 0x3c, 0x45, 0xf5, 0xea, 0xf2, 0x21, 0xb4, 0xc2, 0xd8, 0xbc, 0x19, 0xcd, 0xb0, 0xab, 0xbc, 0x83, 0xa4, 0x1f, 0x6c, 0x1e, 0x82, 0xca, 0x67, 0x2c, 0x2d, 0xe, 0x25, 0x31, 0x67, 0x6a, 0x51, 0x99, 0xc0, 0xc8, 0xbe, 0x35, 0xcc, 0x45, 0xc, 0xca, 0xdc, 0x1c, 0x6, 0x70, 0x8f, 0xa1, 0xd7, 0x36, 0x13, 0xe8, 0xb5, 0x6d, 0x18, 0x6b, 0xb3, 0xf8, 0x65, 0xe6, 0xb, 0x36, 0x5c, 0x24, 0xde, 0x86, 0x96, 0x3a, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_cursor_unfocus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xbf, 0xb5, 0xb1, 0xc0, 0xb5, 0xb2, 0xc3, 0xb8, 0xb5, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc5, 0xba, 0xb7, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xba, 0xb7, 0xc5, 0xba, 0xb7, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xca, 0xc1, 0xbe, 0xca, 0xc1, 0xbe, 0xcd, 0xc4, 0xc1, 0xcd, 0xc6, 0xc3, 0xd0, 0xc9, 0xc6, 0xcf, 0xc8, 0xc5, 0xd2, 0xcb, 0xc8, 0xd3, 0xcb, 0xc9, 0xd3, 0xcc, 0xc9, 0xd5, 0xcd, 0xcb, 0xd4, 0xcc, 0xca, 0xd7, 0xd1, 0xcf, 0xd6, 0xd0, 0xce, 0xda, 0xd4, 0xd2, 0xdd, 0xd7, 0xd5, 0xdd, 0xd7, 0xd5, 0x9a, 0x8b, 0x86, 0x94, 0x85, 0x80, 0x8e, 0x80, 0x7a, 0x88, 0x79, 0x74, 0x81, 0x75, 0x6f, 0x7a, 0x6f, 0x6a, 0x73, 0x69, 0x65, 0x9a, 0x51, 0xd2, 0xe3, 0x0, 0x0, 0x0, 0x2b, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x2f, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x82, 0xd8, 0x8a, 0x2f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0xd1, 0x66, 0x40, 0x6, 0x2c, 0x8c, 0x57, 0x0, 0x2d, 0xc9, 0x87, 0x15, 0x4, 0x51, 0x8, 0x42, 0xd1, 0x7, 0x13, 0x3b, 0xd9, 0xfe, 0x1b, 0x1c, 0x16, 0xcf, 0xf, 0xa6, 0xab, 0x6a, 0xd3, 0x2a, 0xbf, 0x53, 0xb7, 0x66, 0xa8, 0x63, 0xe9, 0xd4, 0xbb, 0x88, 0x82, 0xcb, 0x47, 0xd9, 0xb, 0x54, 0xde, 0xec, 0x57, 0x97, 0xde, 0x63, 0x94, 0x12, 0xab, 0xec, 0xec, 0x56, 0xce, 0x69, 0x28, 0xc8, 0x9f, 0xbf, 0x9c, 0x39, 0xd8, 0x16, 0x47, 0x69, 0x65, 0xc, 0xe, 0xc3, 0x8e, 0xeb, 0x69, 0x28, 0x1, 0x0, 0xb0, 0xae, 0x0, 0x0, 0x90, 0x3f, 0xa6, 0x5b, 0x1b, 0xad, 0x12, 0x69, 0xd7, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char tree_title_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png
new file mode 100644
index 0000000000..250cd29b66
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png
new file mode 100644
index 0000000000..b1dacbaf32
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
deleted file mode 100644
index 5494475792..0000000000
--- a/scene/resources/default_theme/tool_button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
deleted file mode 100644
index aadc6b0db4..0000000000
--- a/scene/resources/default_theme/tree_bg_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png
deleted file mode 100644
index 2b8722d066..0000000000
--- a/scene/resources/default_theme/tree_cursor.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png
deleted file mode 100644
index bfaebbea85..0000000000
--- a/scene/resources/default_theme/tree_cursor_unfocus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 0785d3bfc6..99a2881d58 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,11 +82,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) {
}
void DynamicFontData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &DynamicFontData::set_antialiased);
+ ClassDB::bind_method(D_METHOD("is_antialiased"), &DynamicFontData::is_antialiased);
ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path);
ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path);
ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
BIND_ENUM_CONSTANT(HINTING_NONE);
@@ -98,6 +101,7 @@ void DynamicFontData::_bind_methods() {
DynamicFontData::DynamicFontData() {
+ antialiased = true;
force_autohinter = false;
hinting = DynamicFontData::HINTING_NORMAL;
font_mem = NULL;
@@ -114,8 +118,7 @@ Error DynamicFontAtSize::_load() {
int error = FT_Init_FreeType(&library);
- ERR_EXPLAIN(TTR("Error initializing FreeType."));
- ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType.");
// FT_OPEN_STREAM is extremely slow only on Android.
if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) {
@@ -127,7 +130,7 @@ Error DynamicFontAtSize::_load() {
} else {
FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'.");
size_t len = f->get_len();
_fontdata[font->font_path] = Vector<uint8_t>();
@@ -142,7 +145,7 @@ Error DynamicFontAtSize::_load() {
if (font->font_mem == NULL && font->font_path != String()) {
FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'.");
memset(&stream, 0, sizeof(FT_StreamRec));
stream.base = NULL;
@@ -173,38 +176,28 @@ Error DynamicFontAtSize::_load() {
error = FT_Open_Face(library, &fargs, 0, &face);
} else {
- ERR_EXPLAIN("DynamicFont uninitialized");
- ERR_FAIL_V(ERR_UNCONFIGURED);
+ ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "DynamicFont uninitialized.");
}
//error = FT_New_Face( library, src_path.utf8().get_data(),0,&face );
if (error == FT_Err_Unknown_File_Format) {
- ERR_EXPLAIN(TTR("Unknown font format."));
+
FT_Done_FreeType(library);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format.");
} else if (error) {
- ERR_EXPLAIN(TTR("Error loading font."));
FT_Done_FreeType(library);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font.");
}
- ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN);
-
- /*error = FT_Set_Char_Size(face,0,64*size,512,512);
-
- if ( error ) {
- FT_Done_FreeType( library );
- ERR_EXPLAIN(TTR("Invalid font size."));
- ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
- }*/
-
- if (FT_HAS_COLOR(face)) {
+ if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) {
int best_match = 0;
- int diff = ABS(id.size - face->available_sizes[0].width);
+ int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
for (int i = 1; i < face->num_fixed_sizes; i++) {
- int ndiff = ABS(id.size - face->available_sizes[i].width);
+ int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
@@ -277,18 +270,6 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-float DynamicFontAtSize::_get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const {
- float advance = 0.0;
-
- if (p_next) {
- FT_Vector delta;
- FT_Get_Kerning(font->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
- advance = (delta.x / 64.0) / oversampling;
- }
-
- return advance;
-}
-
Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
if (!valid)
@@ -297,7 +278,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks);
const Character *ch = char_pair_with_font.first;
- DynamicFontAtSize *font = char_pair_with_font.second;
ERR_FAIL_COND_V(!ch, Size2());
Size2 ret(0, get_height());
@@ -305,7 +285,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
if (ch->found) {
ret.x = ch->advance;
}
- ret.x += _get_kerning_advance(font, p_char, p_next);
return ret;
}
@@ -348,14 +327,12 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
modulate.r = modulate.g = modulate.b = 1.0;
}
RID texture = font->textures[ch->texture_idx].texture->get_rid();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(font->scale_color_font, font->scale_color_font)), texture, ch->rect_uv, modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), false);
}
advance = ch->advance;
}
- advance += _get_kerning_advance(font, p_char, p_next);
-
return advance;
}
@@ -506,7 +483,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
int byte = i * bitmap.pitch + (j >> 3);
int bit = 1 << (7 - (j % 8));
wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0;
+ wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0;
} break;
case FT_PIXEL_MODE_GRAY:
wr[ofs + 0] = 255; //grayscale as 1
@@ -521,8 +498,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
} break;
// TODO: FT_PIXEL_MODE_LCD
default:
- ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode));
- ERR_FAIL_V(Character::not_found());
+ ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + ".");
break;
}
}
@@ -632,7 +608,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
if (id.outline_size > 0) {
character = _make_outline_char(p_char);
} else {
- error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
+ error = FT_Render_Glyph(face->glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
if (!error)
character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0);
}
@@ -785,6 +761,18 @@ void DynamicFont::set_use_filter(bool p_enable) {
_reload_cache();
}
+bool DynamicFontData::is_antialiased() const {
+
+ return antialiased;
+}
+
+void DynamicFontData::set_antialiased(bool p_antialiased) {
+
+ if (antialiased == p_antialiased)
+ return;
+ antialiased = p_antialiased;
+}
+
DynamicFontData::Hinting DynamicFontData::get_hinting() const {
return hinting;
@@ -1008,16 +996,16 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count);
ADD_GROUP("Settings", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,255,1"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
ADD_GROUP("Extra Spacing", "extra_spacing");
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "extra_spacing_char"), "set_spacing", "get_spacing", SPACING_CHAR);
- ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "extra_spacing_space"), "set_spacing", "get_spacing", SPACING_SPACE);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_char"), "set_spacing", "get_spacing", SPACING_CHAR);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_space"), "set_spacing", "get_spacing", SPACING_SPACE);
ADD_GROUP("Font", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font_data", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data");
@@ -1029,7 +1017,7 @@ void DynamicFont::_bind_methods() {
Mutex *DynamicFont::dynamic_font_mutex = NULL;
-SelfList<DynamicFont>::List DynamicFont::dynamic_fonts;
+SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = NULL;
DynamicFont::DynamicFont() :
font_list(this) {
@@ -1041,29 +1029,31 @@ DynamicFont::DynamicFont() :
spacing_char = 0;
spacing_space = 0;
outline_color = Color(1, 1, 1);
- if (dynamic_font_mutex)
+ if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
- dynamic_fonts.add(&font_list);
- if (dynamic_font_mutex)
+ dynamic_fonts->add(&font_list);
dynamic_font_mutex->unlock();
+ }
}
DynamicFont::~DynamicFont() {
-
- if (dynamic_font_mutex)
+ if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
- dynamic_fonts.remove(&font_list);
- if (dynamic_font_mutex)
+ dynamic_fonts->remove(&font_list);
dynamic_font_mutex->unlock();
+ }
}
void DynamicFont::initialize_dynamic_fonts() {
+ dynamic_fonts = memnew(SelfList<DynamicFont>::List());
dynamic_font_mutex = Mutex::create();
}
void DynamicFont::finish_dynamic_fonts() {
memdelete(dynamic_font_mutex);
dynamic_font_mutex = NULL;
+ memdelete(dynamic_fonts);
+ dynamic_fonts = NULL;
}
void DynamicFont::update_oversampling() {
@@ -1073,7 +1063,7 @@ void DynamicFont::update_oversampling() {
if (dynamic_font_mutex)
dynamic_font_mutex->lock();
- SelfList<DynamicFont> *E = dynamic_fonts.first();
+ SelfList<DynamicFont> *E = dynamic_fonts->first();
while (E) {
if (E->self()->data_at_size.is_valid()) {
@@ -1083,8 +1073,19 @@ void DynamicFont::update_oversampling() {
E->self()->outline_data_at_size->update_oversampling();
}
+ for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) {
+ if (E->self()->fallback_data_at_size[i].is_valid()) {
+ E->self()->fallback_data_at_size.write[i]->update_oversampling();
+
+ if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) {
+ E->self()->fallback_outline_data_at_size.write[i]->update_oversampling();
+ }
+ }
+ }
+
changed.push_back(Ref<DynamicFont>(E->self()));
}
+
E = E->next();
}
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index afda48a566..d0a709a2d3 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,8 +54,9 @@ public:
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
- bool mipmaps : 1;
- bool filter : 1;
+ uint32_t mipmaps : 1;
+ uint32_t filter : 1;
+ uint32_t unused : 6;
};
uint32_t key;
};
@@ -71,12 +72,15 @@ public:
HINTING_NORMAL
};
+ bool is_antialiased() const;
+ void set_antialiased(bool p_antialiased);
Hinting get_hinting() const;
void set_hinting(Hinting p_hinting);
private:
const uint8_t *font_mem;
int font_mem_size;
+ bool antialiased;
bool force_autohinter;
Hinting hinting;
@@ -106,7 +110,7 @@ VARIANT_ENUM_CAST(DynamicFontData::Hinting);
class DynamicFontAtSize : public Reference {
- GDCLASS(DynamicFontAtSize, Reference)
+ GDCLASS(DynamicFontAtSize, Reference);
_THREAD_SAFE_CLASS_
@@ -161,7 +165,6 @@ class DynamicFontAtSize : public Reference {
const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
Character _make_outline_char(CharType p_char);
- float _get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const;
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
@@ -285,7 +288,7 @@ public:
SelfList<DynamicFont> font_list;
static Mutex *dynamic_font_mutex;
- static SelfList<DynamicFont>::List dynamic_fonts;
+ static SelfList<DynamicFont>::List *dynamic_fonts;
static void initialize_dynamic_fonts();
static void finish_dynamic_fonts();
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
deleted file mode 100644
index 8cb2cc4983..0000000000
--- a/scene/resources/dynamic_font_stb.cpp
+++ /dev/null
@@ -1,524 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "dynamic_font_stb.h"
-
-#ifndef FREETYPE_ENABLED
-
-#define STB_TRUETYPE_IMPLEMENTATION
-#include "core/os/file_access.h"
-
-void DynamicFontData::lock() {
-
- fr = font_data.read();
-
- if (fr.ptr() != last_data_ptr) {
-
- last_data_ptr = fr.ptr();
-
- if (!stbtt_InitFont(&info, last_data_ptr, 0)) {
- valid = false;
- } else {
- valid = true;
- }
-
- last_data_ptr = fr.ptr();
- }
-}
-
-void DynamicFontData::unlock() {
-
- fr = PoolVector<uint8_t>::Read();
-}
-
-void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) {
- //clear caches and stuff
- ERR_FAIL_COND(font_data.size());
- font_data = p_font;
-
- lock();
-
- if (valid) {
- stbtt_GetFontVMetrics(&info, &ascent, &descent, &linegap);
- descent = -descent + linegap;
-
- for (int i = 32; i < 1024; i++) {
- for (int j = 32; j < 1024; j++) {
-
- int kern = stbtt_GetCodepointKernAdvance(&info, i, j);
- if (kern != 0) {
- KerningPairKey kpk;
- kpk.A = i;
- kpk.B = j;
- kerning_map[kpk] = kern;
- }
- }
- }
- }
-
- unlock();
- //clear existing stuff
-
- ERR_FAIL_COND(!valid);
-}
-
-Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(int p_size) {
-
- ERR_FAIL_COND_V(!valid, Ref<DynamicFontAtSize>());
-
- if (size_cache.has(p_size)) {
- return Ref<DynamicFontAtSize>(size_cache[p_size]);
- }
-
- Ref<DynamicFontAtSize> dfas;
- dfas.instance();
-
- dfas->font = Ref<DynamicFontData>(this);
-
- size_cache[p_size] = dfas.ptr();
-
- dfas->size = p_size;
-
- lock();
-
- dfas->scale = stbtt_ScaleForPixelHeight(&info, p_size);
-
- unlock();
-
- return dfas;
-}
-
-DynamicFontData::DynamicFontData() {
- last_data_ptr = NULL;
- valid = false;
-}
-
-DynamicFontData::~DynamicFontData() {
-}
-
-////////////////////
-
-float DynamicFontAtSize::get_height() const {
-
- return (font->ascent + font->descent) * scale;
-}
-
-float DynamicFontAtSize::get_ascent() const {
-
- return font->ascent * scale;
-}
-float DynamicFontAtSize::get_descent() const {
-
- return font->descent * scale;
-}
-
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(!c, Size2());
-
- Size2 ret(c->advance, get_height());
-
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret.x += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
-
- if (!c) {
- return 0;
- }
-
- if (!p_outline) {
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= get_ascent();
- cpos.y += c->v_align;
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
- }
-
- //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
-
- float ret = c->advance;
- if (p_next) {
- DynamicFontData::KerningPairKey kpk;
- kpk.A = p_char;
- kpk.B = p_next;
-
- const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk);
- if (K) {
- ret += K->get() * scale;
- }
- }
-
- return ret;
-}
-
-void DynamicFontAtSize::_update_char(CharType p_char) {
-
- if (char_map.has(p_char))
- return;
-
- font->lock();
-
- int w, h, xofs, yofs;
- unsigned char *cpbitmap = stbtt_GetCodepointBitmap(&font->info, scale, scale, p_char, &w, &h, &xofs, &yofs);
-
- if (!cpbitmap) {
- //no glyph
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- Character ch;
- ch.texture_idx = -1;
- ch.advance = advance * scale;
- ch.h_align = 0;
- ch.v_align = 0;
-
- char_map[p_char] = ch;
-
- font->unlock();
-
- return;
- }
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- if (mw > 4096 || mh > 4096) {
-
- stbtt_FreeBitmap(cpbitmap, NULL);
- font->unlock();
- ERR_FAIL_COND(mw > 4096);
- ERR_FAIL_COND(mh > 4096);
- }
-
- //find a texture to fit this...
-
- int tex_index = -1;
- int tex_x = 0;
- int tex_y = 0;
-
- for (int i = 0; i < textures.size(); i++) {
-
- CharTexture &ct = textures[i];
-
- if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
- continue;
-
- tex_y = 0x7FFFFFFF;
- tex_x = 0;
-
- for (int j = 0; j < ct.texture_size - mw; j++) {
-
- int max_y = 0;
-
- for (int k = j; k < j + mw; k++) {
-
- int y = ct.offsets[k];
- if (y > max_y)
- max_y = y;
- }
-
- if (max_y < tex_y) {
- tex_y = max_y;
- tex_x = j;
- }
- }
-
- if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size)
- continue; //fail, could not fit it here
-
- tex_index = i;
- break;
- }
-
- if (tex_index == -1) {
- //could not find texture to fit, create one
- tex_x = 0;
- tex_y = 0;
-
- int texsize = MAX(size * 8, 256);
- if (mw > texsize)
- texsize = mw; //special case, adapt to it?
- if (mh > texsize)
- texsize = mh; //special case, adapt to it?
-
- texsize = next_power_of_2(texsize);
-
- texsize = MIN(texsize, 4096);
-
- CharTexture tex;
- tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
-
- {
- //zero texture
- PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
- w[i] = 0;
- }
- }
- tex.offsets.resize(texsize);
- for (int i = 0; i < texsize; i++) //zero offsets
- tex.offsets[i] = 0;
-
- textures.push_back(tex);
- tex_index = textures.size() - 1;
- }
-
- //fit character in char texture
-
- CharTexture &tex = textures[tex_index];
-
- {
- PoolVector<uint8_t>::Write wr = tex.imgdata.write();
-
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
-
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
- ERR_FAIL_COND(ofs >= tex.imgdata.size());
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = cpbitmap[i * w + j]; //alpha as 0
- }
- }
- }
-
- //blit to image and texture
- {
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
-
- if (tex.texture.is_null()) {
- tex.texture.instance();
- tex.texture->create_from_image(img, Texture::FLAG_FILTER);
- } else {
- tex.texture->set_data(img); //update
- }
- }
-
- // update height array
-
- for (int k = tex_x; k < tex_x + mw; k++) {
-
- tex.offsets[k] = tex_y + mh;
- }
-
- int advance;
- stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
-
- Character chr;
- chr.h_align = xofs;
- chr.v_align = yofs + get_ascent();
- chr.advance = advance * scale;
- chr.texture_idx = tex_index;
-
- chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
-
- char_map[p_char] = chr;
-
- stbtt_FreeBitmap(cpbitmap, NULL);
-
- font->unlock();
-}
-
-DynamicFontAtSize::DynamicFontAtSize() {
-
- rect_margin = 1;
-}
-
-DynamicFontAtSize::~DynamicFontAtSize() {
-
- ERR_FAIL_COND(!font.ptr());
- font->size_cache.erase(size);
-}
-
-/////////////////////////
-
-void DynamicFont::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
- ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
-
- ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "font/size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font/font", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data");
-}
-
-void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) {
-
- data = p_data;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-
-Ref<DynamicFontData> DynamicFont::get_font_data() const {
-
- return data;
-}
-
-void DynamicFont::set_size(int p_size) {
-
- if (size == p_size)
- return;
- size = p_size;
- ERR_FAIL_COND(p_size < 1);
- if (!data.is_valid())
- return;
- data_at_size = data->_get_dynamic_font_at_size(size);
-}
-int DynamicFont::get_size() const {
-
- return size;
-}
-
-float DynamicFont::get_height() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_height();
-}
-
-float DynamicFont::get_ascent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_ascent();
-}
-
-float DynamicFont::get_descent() const {
-
- if (!data_at_size.is_valid())
- return 1;
-
- return data_at_size->get_descent();
-}
-
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
-
- if (!data_at_size.is_valid())
- return Size2(1, 1);
-
- return data_at_size->get_char_size(p_char, p_next);
-}
-
-bool DynamicFont::is_distance_field_hint() const {
-
- return false;
-}
-
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
-
- if (!data_at_size.is_valid())
- return 0;
-
- return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline);
-}
-
-DynamicFont::DynamicFont() {
-
- size = 16;
-}
-
-DynamicFont::~DynamicFont() {
-}
-
-/////////////////////////
-
-RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
-
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, RES());
-
- PoolVector<uint8_t> data;
-
- data.resize(f->get_len());
-
- ERR_FAIL_COND_V(data.size() == 0, RES());
-
- {
- PoolVector<uint8_t>::Write w = data.write();
- f->get_buffer(w.ptr(), data.size());
- }
-
- Ref<DynamicFontData> dfd;
- dfd.instance();
- dfd->set_font_data(data);
-
- if (r_error)
- *r_error = OK;
-
- return dfd;
-}
-
-void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("ttf");
-}
-
-bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
-
- return (p_type == "DynamicFontData");
-}
-
-String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
-
- String el = p_path.get_extension().to_lower();
- if (el == "ttf")
- return "DynamicFontData";
- return "";
-}
-
-#endif
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
deleted file mode 100644
index e1ef72ea4f..0000000000
--- a/scene/resources/dynamic_font_stb.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*************************************************************************/
-/* dynamic_font_stb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DYNAMICFONT_STB_H
-#define DYNAMICFONT_STB_H
-
-#ifndef FREETYPE_ENABLED
-
-#include "core/io/resource_loader.h"
-#include "font.h"
-
-#include "thirdparty/misc/stb_truetype.h"
-
-class DynamicFontAtSize;
-class DynamicFont;
-
-class DynamicFontData : public Resource {
-
- GDCLASS(DynamicFontData, Resource);
-
- bool valid;
-
- PoolVector<uint8_t> font_data;
- PoolVector<uint8_t>::Read fr;
- const uint8_t *last_data_ptr;
-
- struct KerningPairKey {
-
- union {
- struct {
- uint32_t A, B;
- };
-
- uint64_t pair;
- };
-
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
-
- Map<KerningPairKey, int> kerning_map;
-
- Map<int, DynamicFontAtSize *> size_cache;
-
- friend class DynamicFontAtSize;
-
- stbtt_fontinfo info;
- int ascent;
- int descent;
- int linegap;
-
- void lock();
- void unlock();
-
- friend class DynamicFont;
-
- Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size);
-
-public:
- void set_font_data(const PoolVector<uint8_t> &p_font);
- DynamicFontData();
- ~DynamicFontData();
-};
-
-class DynamicFontAtSize : public Reference {
-
- GDCLASS(DynamicFontAtSize, Reference);
-
- int rect_margin;
-
- struct CharTexture {
-
- PoolVector<uint8_t> imgdata;
- int texture_size;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
-
- Vector<CharTexture> textures;
-
- struct Character {
-
- int texture_idx;
- Rect2 rect;
- float v_align;
- float h_align;
- float advance;
-
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- };
-
- HashMap<CharType, Character> char_map;
-
- _FORCE_INLINE_ void _update_char(CharType p_char);
-
- friend class DynamicFontData;
- Ref<DynamicFontData> font;
- float scale;
- int size;
-
-protected:
-public:
- float get_height() const;
-
- float get_ascent() const;
- float get_descent() const;
-
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFontAtSize();
- ~DynamicFontAtSize();
-};
-
-///////////////
-
-class DynamicFont : public Font {
-
- GDCLASS(DynamicFont, Font);
-
- Ref<DynamicFontData> data;
- Ref<DynamicFontAtSize> data_at_size;
- int size;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_font_data(const Ref<DynamicFontData> &p_data);
- Ref<DynamicFontData> get_font_data() const;
-
- void set_size(int p_size);
- int get_size() const;
-
- virtual float get_height() const;
-
- virtual float get_ascent() const;
- virtual float get_descent() const;
-
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
-
- virtual bool is_distance_field_hint() const;
-
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
-
- DynamicFont();
- ~DynamicFont();
-};
-
-/////////////
-
-class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif
-#endif // DYNAMICFONT_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f4d5b8376b..bc96b5e9f3 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,25 @@ void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
VS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
+void Environment::set_sky_orientation(const Basis &p_orientation) {
+
+ bg_sky_orientation = p_orientation;
+ _change_notify("background_sky_rotation");
+ _change_notify("background_sky_rotation_degrees");
+ VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation);
+}
+void Environment::set_sky_rotation(const Vector3 &p_euler_rad) {
+
+ bg_sky_orientation.set_euler(p_euler_rad);
+ _change_notify("background_sky_orientation");
+ _change_notify("background_sky_rotation_degrees");
+ VS::get_singleton()->environment_set_sky_orientation(environment, bg_sky_orientation);
+}
+void Environment::set_sky_rotation_degrees(const Vector3 &p_euler_deg) {
+
+ set_sky_rotation(p_euler_deg * Math_PI / 180.0);
+ _change_notify("background_sky_rotation");
+}
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
@@ -92,6 +111,11 @@ void Environment::set_ambient_light_sky_contribution(float p_energy) {
VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
}
+void Environment::set_camera_feed_id(int p_camera_feed_id) {
+ camera_feed_id = p_camera_feed_id;
+ VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
+};
+
Environment::BGMode Environment::get_background() const {
return bg_mode;
@@ -106,6 +130,22 @@ float Environment::get_sky_custom_fov() const {
return bg_sky_custom_fov;
}
+Basis Environment::get_sky_orientation() const {
+
+ return bg_sky_orientation;
+}
+
+Vector3 Environment::get_sky_rotation() const {
+
+ // should we cache this? maybe overkill
+ return bg_sky_orientation.get_euler();
+}
+
+Vector3 Environment::get_sky_rotation_degrees() const {
+
+ return get_sky_rotation() * 180.0 / Math_PI;
+}
+
Color Environment::get_bg_color() const {
return bg_color;
@@ -130,6 +170,10 @@ float Environment::get_ambient_light_sky_contribution() const {
return ambient_sky_contribution;
}
+int Environment::get_camera_feed_id(void) const {
+
+ return camera_feed_id;
+}
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
@@ -268,7 +312,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -286,6 +330,12 @@ void Environment::_validate_property(PropertyInfo &property) const {
}
}
+ if (property.name == "background_camera_feed_id") {
+ if (bg_mode != BG_CAMERA_FEED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+
static const char *hide_prefixes[] = {
"fog_",
"auto_exposure_",
@@ -299,6 +349,15 @@ void Environment::_validate_property(PropertyInfo &property) const {
};
+ static const char *high_end_prefixes[] = {
+ "auto_exposure_",
+ "tonemap_",
+ "ss_reflections_",
+ "ssao_",
+ NULL
+
+ };
+
const char **prefixes = hide_prefixes;
while (*prefixes) {
String prefix = String(*prefixes);
@@ -311,6 +370,20 @@ void Environment::_validate_property(PropertyInfo &property) const {
prefixes++;
}
+
+ if (VisualServer::get_singleton()->is_low_end()) {
+ prefixes = high_end_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ if (property.name.begins_with(prefix)) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+ }
}
void Environment::set_ssr_enabled(bool p_enable) {
@@ -504,7 +577,7 @@ float Environment::get_ssao_edge_sharpness() const {
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
_change_notify();
}
@@ -522,7 +595,7 @@ void Environment::set_glow_level(int p_level, bool p_enabled) {
else
glow_levels &= ~(1 << p_level);
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
bool Environment::is_glow_level_enabled(int p_level) const {
@@ -535,7 +608,7 @@ void Environment::set_glow_intensity(float p_intensity) {
glow_intensity = p_intensity;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_intensity() const {
@@ -545,7 +618,7 @@ float Environment::get_glow_intensity() const {
void Environment::set_glow_strength(float p_strength) {
glow_strength = p_strength;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_strength() const {
@@ -556,7 +629,7 @@ void Environment::set_glow_bloom(float p_threshold) {
glow_bloom = p_threshold;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_bloom() const {
@@ -567,7 +640,7 @@ void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
glow_blend_mode = p_mode;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
@@ -578,18 +651,29 @@ void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
glow_hdr_bleed_threshold = p_threshold;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
+void Environment::set_glow_hdr_luminance_cap(float p_amount) {
+
+ glow_hdr_luminance_cap = p_amount;
+
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
+}
+float Environment::get_glow_hdr_luminance_cap() const {
+
+ return glow_hdr_luminance_cap;
+}
+
void Environment::set_glow_hdr_bleed_scale(float p_scale) {
glow_hdr_bleed_scale = p_scale;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
float Environment::get_glow_hdr_bleed_scale() const {
@@ -599,7 +683,7 @@ float Environment::get_glow_hdr_bleed_scale() const {
void Environment::set_glow_bicubic_upscale(bool p_enable) {
glow_bicubic_upscale = p_enable;
- VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_bicubic_upscale);
+ VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
}
bool Environment::is_glow_bicubic_upscale_enabled() const {
@@ -761,7 +845,7 @@ float Environment::get_fog_sun_amount() const {
void Environment::set_fog_depth_enabled(bool p_enabled) {
fog_depth_enabled = p_enabled;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
bool Environment::is_fog_depth_enabled() const {
@@ -771,17 +855,28 @@ bool Environment::is_fog_depth_enabled() const {
void Environment::set_fog_depth_begin(float p_distance) {
fog_depth_begin = p_distance;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_depth_begin() const {
return fog_depth_begin;
}
+void Environment::set_fog_depth_end(float p_distance) {
+
+ fog_depth_end = p_distance;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+
+float Environment::get_fog_depth_end() const {
+
+ return fog_depth_end;
+}
+
void Environment::set_fog_depth_curve(float p_curve) {
fog_depth_curve = p_curve;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_depth_curve() const {
@@ -791,7 +886,7 @@ float Environment::get_fog_depth_curve() const {
void Environment::set_fog_transmit_enabled(bool p_enabled) {
fog_transmit_enabled = p_enabled;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
bool Environment::is_fog_transmit_enabled() const {
@@ -801,7 +896,7 @@ bool Environment::is_fog_transmit_enabled() const {
void Environment::set_fog_transmit_curve(float p_curve) {
fog_transmit_curve = p_curve;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_transmit_curve() const {
@@ -853,30 +948,42 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("set_sky_orientation", "orientation"), &Environment::set_sky_orientation);
+ ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
+ ClassDB::bind_method(D_METHOD("set_sky_rotation_degrees", "euler_degrees"), &Environment::set_sky_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("get_sky_orientation"), &Environment::get_sky_orientation);
+ ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
+ ClassDB::bind_method(D_METHOD("get_sky_rotation_degrees"), &Environment::get_sky_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
ADD_GROUP("Background", "background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "background_sky_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_sky_rotation_degrees", "get_sky_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_GROUP("Ambient Light", "ambient_light_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
@@ -900,6 +1007,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
+ ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
+
ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
@@ -928,12 +1038,13 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
@@ -961,7 +1072,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
ADD_GROUP("Auto Exposure", "auto_exposure_");
@@ -1112,6 +1223,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
+ ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
+
ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
@@ -1133,6 +1247,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace"), "set_glow_blend_mode", "get_glow_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled");
@@ -1164,6 +1279,7 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(BG_SKY);
BIND_ENUM_CONSTANT(BG_COLOR_SKY);
BIND_ENUM_CONSTANT(BG_CANVAS);
+ BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
BIND_ENUM_CONSTANT(BG_MAX);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
@@ -1190,17 +1306,26 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
-Environment::Environment() {
+Environment::Environment() :
+ bg_mode(BG_CLEAR_COLOR),
+ tone_mapper(TONE_MAPPER_LINEAR),
+ ssao_blur(SSAO_BLUR_3x3),
+ ssao_quality(SSAO_QUALITY_MEDIUM),
+ glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
+ dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
+ dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
environment = VS::get_singleton()->environment_create();
bg_mode = BG_CLEAR_COLOR;
bg_sky_custom_fov = 0;
+ bg_sky_orientation = Basis();
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
//ambient_sky_contribution = 1.0;
set_ambient_light_sky_contribution(1.0);
+ set_camera_feed_id(1);
tone_mapper = TONE_MAPPER_LINEAR;
tonemap_exposure = 1.0;
@@ -1237,7 +1362,7 @@ Environment::Environment() {
ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
- set_ssao_quality(SSAO_QUALITY_LOW);
+ set_ssao_quality(SSAO_QUALITY_MEDIUM);
glow_enabled = false;
glow_levels = (1 << 2) | (1 << 4);
@@ -1246,6 +1371,7 @@ Environment::Environment() {
glow_bloom = 0.0;
glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
glow_hdr_bleed_threshold = 1.0;
+ glow_hdr_luminance_cap = 12.0;
glow_hdr_bleed_scale = 2.0;
glow_bicubic_upscale = false;
@@ -1269,14 +1395,15 @@ Environment::Environment() {
fog_depth_enabled = true;
fog_depth_begin = 10;
+ fog_depth_end = 100;
fog_depth_curve = 1;
fog_transmit_enabled = false;
fog_transmit_curve = 1;
fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
+ fog_height_min = 10;
+ fog_height_max = 0;
fog_height_curve = 1;
set_fog_color(Color(0.5, 0.6, 0.7));
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index aab37719e0..acce9c09a2 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define ENVIRONMENT_H
#include "core/resource.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
@@ -49,6 +49,7 @@ public:
BG_COLOR_SKY,
BG_CANVAS,
BG_KEEP,
+ BG_CAMERA_FEED,
BG_MAX
};
@@ -91,12 +92,14 @@ private:
BGMode bg_mode;
Ref<Sky> bg_sky;
float bg_sky_custom_fov;
+ Basis bg_sky_orientation;
Color bg_color;
float bg_energy;
int bg_canvas_max_layer;
Color ambient_color;
float ambient_energy;
float ambient_sky_contribution;
+ int camera_feed_id;
ToneMapper tone_mapper;
float tonemap_exposure;
@@ -141,6 +144,7 @@ private:
GlowBlendMode glow_blend_mode;
float glow_hdr_bleed_threshold;
float glow_hdr_bleed_scale;
+ float glow_hdr_luminance_cap;
bool glow_bicubic_upscale;
bool dof_blur_far_enabled;
@@ -162,6 +166,7 @@ private:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
@@ -180,22 +185,30 @@ public:
void set_background(BGMode p_bg);
void set_sky(const Ref<Sky> &p_sky);
void set_sky_custom_fov(float p_scale);
+ void set_sky_orientation(const Basis &p_orientation);
+ void set_sky_rotation(const Vector3 &p_euler_rad);
+ void set_sky_rotation_degrees(const Vector3 &p_euler_deg);
void set_bg_color(const Color &p_color);
void set_bg_energy(float p_energy);
void set_canvas_max_layer(int p_max_layer);
void set_ambient_light_color(const Color &p_color);
void set_ambient_light_energy(float p_energy);
void set_ambient_light_sky_contribution(float p_energy);
+ void set_camera_feed_id(int p_camera_feed_id);
BGMode get_background() const;
Ref<Sky> get_sky() const;
float get_sky_custom_fov() const;
+ Basis get_sky_orientation() const;
+ Vector3 get_sky_rotation() const;
+ Vector3 get_sky_rotation_degrees() const;
Color get_bg_color() const;
float get_bg_energy() const;
int get_canvas_max_layer() const;
Color get_ambient_light_color() const;
float get_ambient_light_energy() const;
float get_ambient_light_sky_contribution() const;
+ int get_camera_feed_id(void) const;
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
@@ -311,6 +324,9 @@ public:
void set_glow_hdr_bleed_threshold(float p_threshold);
float get_glow_hdr_bleed_threshold() const;
+ void set_glow_hdr_luminance_cap(float p_amount);
+ float get_glow_hdr_luminance_cap() const;
+
void set_glow_hdr_bleed_scale(float p_scale);
float get_glow_hdr_bleed_scale() const;
@@ -365,6 +381,9 @@ public:
void set_fog_depth_begin(float p_distance);
float get_fog_depth_begin() const;
+ void set_fog_depth_end(float p_distance);
+ float get_fog_depth_end() const;
+
void set_fog_depth_curve(float p_curve);
float get_fog_depth_curve() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index b78b3a6ffb..124e4d37e6 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,6 +96,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
+ ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
@@ -132,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const {
while ((key = char_map.next(key))) {
const Character *c = char_map.getptr(*key);
+ ERR_FAIL_COND_V(!c, PoolVector<int>());
chars.push_back(*key);
chars.push_back(c->texture_idx);
chars.push_back(c->rect.position.x);
@@ -200,10 +202,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::READ);
- if (!f) {
- ERR_EXPLAIN("Can't open font: " + p_file);
- ERR_FAIL_V(ERR_FILE_NOT_FOUND);
- }
+ ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_file + ".");
clear();
@@ -359,7 +358,7 @@ float BitmapFont::get_descent() const {
void BitmapFont::add_texture(const Ref<Texture> &p_texture) {
- ERR_FAIL_COND(p_texture.is_null());
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
textures.push_back(p_texture);
}
@@ -495,8 +494,44 @@ Size2 Font::get_string_size(const String &p_string) const {
return Size2(w, get_height());
}
+
+Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const {
+
+ ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height()));
+
+ int l = p_string.length();
+ if (l == 0)
+ return Size2(p_width, get_height());
+
+ float line_w = 0;
+ float h = 0;
+ float space_w = get_char_size(' ').width;
+ Vector<String> lines = p_string.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ h += get_height();
+ String t = lines[i];
+ line_w = 0;
+ Vector<String> words = t.split(" ");
+ for (int j = 0; j < words.size(); j++) {
+ line_w += get_string_size(words[j]).x;
+ if (line_w > p_width) {
+ h += get_height();
+ line_w = get_string_size(words[j]).x;
+ } else {
+ line_w += space_w;
+ }
+ }
+ }
+
+ return Size2(p_width, h);
+}
+
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
+ for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) {
+ ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
+ }
+
fallback = p_fallback;
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 39e66a822d..9b99b85d22 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,9 +34,6 @@
#include "core/map.h"
#include "core/resource.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Font : public Resource {
@@ -53,6 +50,7 @@ public:
virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
+ Size2 get_wordwrap_string_size(const String &p_string, float p_width) const;
virtual bool is_distance_field_hint() const = 0;
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/gradient.cpp
index d5e8c17cbc..1ff02c2f82 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/gradient.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp.cpp */
+/* gradient.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "color_ramp.h"
+#include "gradient.h"
+
#include "core/core_string_names.h"
//setter and getter names for property serialization
@@ -142,6 +143,8 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
}
void Gradient::set_offset(int pos, const float offset) {
+
+ ERR_FAIL_COND(pos < 0);
if (points.size() <= pos)
points.resize(pos + 1);
points.write[pos].offset = offset;
@@ -150,12 +153,12 @@ void Gradient::set_offset(int pos, const float offset) {
}
float Gradient::get_offset(int pos) const {
- if (points.size() && points.size() > pos)
- return points[pos].offset;
- return 0; //TODO: Maybe throw some error instead?
+ ERR_FAIL_INDEX_V(pos, points.size(), 0.0);
+ return points[pos].offset;
}
void Gradient::set_color(int pos, const Color &color) {
+ ERR_FAIL_COND(pos < 0);
if (points.size() <= pos) {
points.resize(pos + 1);
is_sorted = false;
@@ -165,9 +168,8 @@ void Gradient::set_color(int pos, const Color &color) {
}
Color Gradient::get_color(int pos) const {
- if (points.size() && points.size() > pos)
- return points[pos].color;
- return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
+ ERR_FAIL_INDEX_V(pos, points.size(), Color());
+ return points[pos].color;
}
int Gradient::get_points_count() const {
diff --git a/scene/resources/color_ramp.h b/scene/resources/gradient.h
index 88fa4beb7f..7e7fc99a5d 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/gradient.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp.h */
+/* gradient.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
-#define SCENE_RESOURCES_COLOR_RAMP_H_
+#ifndef GRADIENT_H
+#define GRADIENT_H
#include "core/resource.h"
@@ -91,7 +91,7 @@ public:
int high = points.size() - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
@@ -126,4 +126,4 @@ public:
int get_points_count() const;
};
-#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */
+#endif // GRADIENT_H
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
new file mode 100644
index 0000000000..f763700d52
--- /dev/null
+++ b/scene/resources/height_map_shape.cpp
@@ -0,0 +1,205 @@
+/*************************************************************************/
+/* height_map_shape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "height_map_shape.h"
+#include "servers/physics_server.h"
+
+Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
+ Vector<Vector3> points;
+
+ if ((map_width != 0) && (map_depth != 0)) {
+
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
+
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
+
+ PoolRealArray::Read r = map_data.read();
+
+ // reserve some memory for our points..
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+
+ // now set our points
+ int r_offset = 0;
+ int w_offset = 0;
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[r_offset++];
+
+ if (w != map_width - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ }
+
+ if (d != map_depth - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
+ height.x += 1.0;
+ }
+
+ start.y += 1.0;
+ }
+ }
+
+ return points;
+}
+
+void HeightMapShape::_update_shape() {
+
+ Dictionary d;
+ d["width"] = map_width;
+ d["depth"] = map_depth;
+ d["heights"] = map_data;
+ d["min_height"] = min_height;
+ d["max_height"] = max_height;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
+}
+
+void HeightMapShape::set_map_width(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_width != p_new) {
+ int was_size = map_width * map_depth;
+ map_width = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(map_width * map_depth);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_width");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_width() const {
+ return map_width;
+}
+
+void HeightMapShape::set_map_depth(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_depth != p_new) {
+ int was_size = map_width * map_depth;
+ map_depth = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(new_size);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_depth");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_depth() const {
+ return map_depth;
+}
+
+void HeightMapShape::set_map_data(PoolRealArray p_new) {
+ int size = (map_width * map_depth);
+ if (p_new.size() != size) {
+ // fail
+ return;
+ }
+
+ // copy
+ PoolRealArray::Write w = map_data.write();
+ PoolRealArray::Read r = p_new.read();
+ for (int i = 0; i < size; i++) {
+ float val = r[i];
+ w[i] = val;
+ if (i == 0) {
+ min_height = val;
+ max_height = val;
+ } else {
+ if (min_height > val)
+ min_height = val;
+
+ if (max_height < val)
+ max_height = val;
+ }
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_data");
+}
+
+PoolRealArray HeightMapShape::get_map_data() const {
+ return map_data;
+}
+
+void HeightMapShape::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
+ ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
+ ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
+ ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
+ ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
+ ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data");
+}
+
+HeightMapShape::HeightMapShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
+
+ map_width = 2;
+ map_depth = 2;
+ map_data.resize(map_width * map_depth);
+ PoolRealArray::Write w = map_data.write();
+ w[0] = 0.0;
+ w[1] = 0.0;
+ w[2] = 0.0;
+ w[3] = 0.0;
+ min_height = 0.0;
+ max_height = 0.0;
+
+ _update_shape();
+}
diff --git a/scene/resources/bounds.h b/scene/resources/height_map_shape.h
index c86e15ae40..b062f4e893 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/height_map_shape.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bounds.h */
+/* height_map_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,25 +28,35 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BOUNDS_H
-#define BOUNDS_H
+#ifndef HEIGHT_MAP_SHAPE_H
+#define HEIGHT_MAP_SHAPE_H
-#include "core/math/bsp_tree.h"
-#include "core/resource.h"
+#include "scene/resources/shape.h"
-class Bounds : public Resource {
+class HeightMapShape : public Shape {
+ GDCLASS(HeightMapShape, Shape);
- GDCLASS(Bounds, Resource);
- BSP_Tree bsp_tree;
+ int map_width;
+ int map_depth;
+ PoolRealArray map_data;
+ float min_height;
+ float max_height;
protected:
static void _bind_methods();
+ virtual void _update_shape();
-public:
- void set_bsp_tree(const BSP_Tree &p_bsp_tree);
- BSP_Tree get_bsp_tree() const;
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
- Bounds();
+public:
+ void set_map_width(int p_new);
+ int get_map_width() const;
+ void set_map_depth(int p_new);
+ int get_map_depth() const;
+ void set_map_data(PoolRealArray p_new);
+ PoolRealArray get_map_data() const;
+
+ HeightMapShape();
};
-#endif // BOUNDS_H
+#endif /* !HEIGHT_MAP_SHAPE_H */
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/line_shape_2d.cpp
index 1a81eea6e5..f5d5fb561a 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shape_line_2d.cpp */
+/* line_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shape_line_2d.h"
+#include "line_shape_2d.h"
+
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/line_shape_2d.h
index 7d31941558..f684862025 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shape_line_2d.h */
+/* line_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHAPE_LINE_2D_H
-#define SHAPE_LINE_2D_H
+#ifndef LINE_SHAPE_2D_H
+#define LINE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
@@ -59,4 +59,4 @@ public:
LineShape2D();
};
-#endif // SHAPE_LINE_2D_H
+#endif // LINE_SHAPE_2D_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index cc8685b952..0de462d616 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,17 @@
#include "material.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {
- ERR_FAIL_COND(p_pass == this);
+ for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
+ ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
+ }
if (next_pass == p_pass)
return;
@@ -113,6 +119,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (n.find("param/") == 0) { //backwards compatibility
pr = n.substr(6, n.length());
}
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
}
if (pr) {
VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
@@ -128,6 +137,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
+ }
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
+ }
+
if (pr) {
r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
return true;
@@ -223,6 +242,12 @@ void ShaderMaterial::_bind_methods() {
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
String f = p_function.operator String();
if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) {
@@ -230,7 +255,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
- r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\"");
+ r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style);
}
}
}
@@ -258,7 +283,7 @@ ShaderMaterial::~ShaderMaterial() {
/////////////////////////////////
Mutex *SpatialMaterial::material_mutex = NULL;
-SelfList<SpatialMaterial>::List SpatialMaterial::dirty_materials;
+SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL;
Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map;
SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL;
@@ -268,6 +293,8 @@ void SpatialMaterial::init_shaders() {
material_mutex = Mutex::create();
#endif
+ dirty_materials = memnew(SelfList<SpatialMaterial>::List);
+
shader_names = memnew(ShaderNames);
shader_names->albedo = "albedo";
@@ -299,6 +326,7 @@ void SpatialMaterial::init_shaders() {
shader_names->particles_anim_loop = "particles_anim_loop";
shader_names->depth_min_layers = "depth_min_layers";
shader_names->depth_max_layers = "depth_max_layers";
+ shader_names->depth_flip = "depth_flip";
shader_names->grow = "grow";
@@ -347,12 +375,15 @@ void SpatialMaterial::finish_shaders() {
memdelete(material_mutex);
#endif
+ memdelete(dirty_materials);
+ dirty_materials = NULL;
+
memdelete(shader_names);
}
void SpatialMaterial::_update_shader() {
- dirty_materials.remove(&element);
+ dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
@@ -427,10 +458,8 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
}
- bool using_world = false;
if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
code += ",world_vertex_coords";
- using_world = true;
}
if (flags[FLAG_DONT_RECEIVE_SHADOWS]) {
code += ",shadows_disabled";
@@ -441,6 +470,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ENSURE_CORRECT_NORMALS]) {
code += ",ensure_correct_normals";
}
+ if (flags[FLAG_USE_SHADOW_TO_OPACITY]) {
+ code += ",shadow_to_opacity";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -534,6 +566,7 @@ void SpatialMaterial::_update_shader() {
code += "uniform float depth_scale;\n";
code += "uniform int depth_min_layers;\n";
code += "uniform int depth_max_layers;\n";
+ code += "uniform vec2 depth_flip;\n";
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "varying vec3 uv1_triplanar_pos;\n";
@@ -589,17 +622,17 @@ void SpatialMaterial::_update_shader() {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_FIXED_Y: {
- code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n";
+ code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} else {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n";
}
} break;
case BILLBOARD_PARTICLES: {
@@ -607,16 +640,22 @@ void SpatialMaterial::_update_shader() {
//make billboard
code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n";
//rotate by rotation
- code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
//handle animation
- code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n";
- code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n";
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += "\t} else {\n";
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
} break;
}
@@ -649,9 +688,9 @@ void SpatialMaterial::_update_shader() {
code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n";
code += "\tTANGENT = normalize(TANGENT);\n";
- code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n";
- code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n";
- code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n";
+ code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n";
+ code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n";
+ code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n";
code += "\tBINORMAL = normalize(BINORMAL);\n";
}
@@ -697,9 +736,9 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
- code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT,-BINORMAL,NORMAL));\n"; //binormal is negative due to mikktpsace
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
if (deep_parallax) {
code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
@@ -815,7 +854,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -827,43 +866,45 @@ void SpatialMaterial::_update_shader() {
}
if (distance_fade != DISTANCE_FADE_DISABLED) {
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) {
-
- code += "\t{\n";
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
- code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
-
- } else {
- code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) {
+
+ if (!VisualServer::get_singleton()->is_low_end()) {
+ code += "\t{\n";
+ if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
+ code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
+
+ } else {
+ code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ }
+
+ code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
+ code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
+ code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
+ code += "\t\tint index = x + y * 4;\n";
+ code += "\t\tfloat limit = 0.0;\n\n";
+ code += "\t\tif (x < 8) {\n";
+ code += "\t\t\tif (index == 0) limit = 0.0625;\n";
+ code += "\t\t\tif (index == 1) limit = 0.5625;\n";
+ code += "\t\t\tif (index == 2) limit = 0.1875;\n";
+ code += "\t\t\tif (index == 3) limit = 0.6875;\n";
+ code += "\t\t\tif (index == 4) limit = 0.8125;\n";
+ code += "\t\t\tif (index == 5) limit = 0.3125;\n";
+ code += "\t\t\tif (index == 6) limit = 0.9375;\n";
+ code += "\t\t\tif (index == 7) limit = 0.4375;\n";
+ code += "\t\t\tif (index == 8) limit = 0.25;\n";
+ code += "\t\t\tif (index == 9) limit = 0.75;\n";
+ code += "\t\t\tif (index == 10) limit = 0.125;\n";
+ code += "\t\t\tif (index == 11) limit = 0.625;\n";
+ code += "\t\t\tif (index == 12) limit = 1.0;\n";
+ code += "\t\t\tif (index == 13) limit = 0.5;\n";
+ code += "\t\t\tif (index == 14) limit = 0.875;\n";
+ code += "\t\t\tif (index == 15) limit = 0.375;\n";
+ code += "\t\t}\n\n";
+ code += "\tif (fade < limit)\n";
+ code += "\t\tdiscard;\n";
+ code += "\t}\n\n";
}
- code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
- code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
- code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
- code += "\t\tint index = x + y * 4;\n";
- code += "\t\tfloat limit = 0.0;\n\n";
- code += "\t\tif (x < 8) {\n";
- code += "\t\t\tif (index == 0) limit = 0.0625;\n";
- code += "\t\t\tif (index == 1) limit = 0.5625;\n";
- code += "\t\t\tif (index == 2) limit = 0.1875;\n";
- code += "\t\t\tif (index == 3) limit = 0.6875;\n";
- code += "\t\t\tif (index == 4) limit = 0.8125;\n";
- code += "\t\t\tif (index == 5) limit = 0.3125;\n";
- code += "\t\t\tif (index == 6) limit = 0.9375;\n";
- code += "\t\t\tif (index == 7) limit = 0.4375;\n";
- code += "\t\t\tif (index == 8) limit = 0.25;\n";
- code += "\t\t\tif (index == 9) limit = 0.75;\n";
- code += "\t\t\tif (index == 10) limit = 0.125;\n";
- code += "\t\t\tif (index == 11) limit = 0.625;\n";
- code += "\t\t\tif (index == 12) limit = 1.0;\n";
- code += "\t\t\tif (index == 13) limit = 0.5;\n";
- code += "\t\t\tif (index == 14) limit = 0.875;\n";
- code += "\t\t\tif (index == 15) limit = 0.375;\n";
- code += "\t\t}\n\n";
- code += "\tif (fade < limit)\n";
- code += "\t\tdiscard;\n";
- code += "\t}\n\n";
-
} else {
code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n";
}
@@ -1000,9 +1041,9 @@ void SpatialMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
- while (dirty_materials.first()) {
+ while (dirty_materials->first()) {
- dirty_materials.first()->self()->_update_shader();
+ dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
@@ -1015,7 +1056,7 @@ void SpatialMaterial::_queue_shader_change() {
material_mutex->lock();
if (!element.in_list()) {
- dirty_materials.add(&element);
+ dirty_materials->add(&element);
}
if (material_mutex)
@@ -1313,7 +1354,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_ALPHA_SCISSOR) {
+ if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) {
_change_notify();
}
_queue_shader_change();
@@ -1371,6 +1412,12 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
}
}
+void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const {
+ if (property.name.begins_with(text)) {
+ property.usage |= PROPERTY_USAGE_HIGH_END_GFX;
+ }
+}
+
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("normal", FEATURE_NORMAL_MAPPING, property);
_validate_feature("emission", FEATURE_EMISSION, property);
@@ -1384,6 +1431,12 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
+ _validate_high_end("refraction", property);
+ _validate_high_end("subsurf_scatter", property);
+ _validate_high_end("anisotropy", property);
+ _validate_high_end("clearcoat", property);
+ _validate_high_end("depth", property);
+
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
property.usage = 0;
}
@@ -1407,6 +1460,48 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
property.usage = 0;
}
+
+ if (flags[FLAG_UNSHADED]) {
+ if (property.name.begins_with("anisotropy")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("ao")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("clearcoat")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("emission")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("metallic")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("normal")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("rim")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("roughness")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("subsurf_scatter")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("transmission")) {
+ property.usage = 0;
+ }
+ }
}
void SpatialMaterial::set_line_width(float p_line_width) {
@@ -1529,13 +1624,13 @@ int SpatialMaterial::get_particles_anim_v_frames() const {
return particles_anim_v_frames;
}
-void SpatialMaterial::set_particles_anim_loop(int p_frames) {
+void SpatialMaterial::set_particles_anim_loop(bool p_loop) {
- particles_anim_loop = p_frames;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, p_frames);
+ particles_anim_loop = p_loop;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
}
-int SpatialMaterial::get_particles_anim_loop() const {
+bool SpatialMaterial::get_particles_anim_loop() const {
return particles_anim_loop;
}
@@ -1572,6 +1667,28 @@ int SpatialMaterial::get_depth_deep_parallax_max_layers() const {
return deep_parallax_max_layers;
}
+void SpatialMaterial::set_depth_deep_parallax_flip_tangent(bool p_flip) {
+
+ depth_parallax_flip_tangent = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+}
+
+bool SpatialMaterial::get_depth_deep_parallax_flip_tangent() const {
+
+ return depth_parallax_flip_tangent;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_flip_binormal(bool p_flip) {
+
+ depth_parallax_flip_binormal = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+}
+
+bool SpatialMaterial::get_depth_deep_parallax_flip_binormal() const {
+
+ return depth_parallax_flip_binormal;
+}
+
void SpatialMaterial::set_grow_enabled(bool p_enable) {
grow_enabled = p_enable;
_queue_shader_change();
@@ -1655,7 +1772,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel(
return refraction_texture_channel;
}
-RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
+RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) {
int version = 0;
if (p_shaded)
@@ -1668,6 +1785,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
version |= 8;
if (p_double_sided)
version |= 16;
+ if (p_billboard)
+ version |= 32;
+ if (p_billboard_y)
+ version |= 64;
if (materials_for_2d[version].is_valid()) {
return materials_for_2d[version]->get_rid();
@@ -1683,6 +1804,11 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha);
+ if (p_billboard) {
+ material->set_billboard_mode(BILLBOARD_ENABLED);
+ } else if (p_billboard_y) {
+ material->set_billboard_mode(BILLBOARD_FIXED_Y);
+ }
materials_for_2d[version] = material;
@@ -1886,7 +2012,7 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames);
ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames);
- ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop);
ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop);
ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax);
@@ -1898,6 +2024,12 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers);
ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_tangent", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_tangent);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_tangent"), &SpatialMaterial::get_depth_deep_parallax_flip_tangent);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_binormal", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_binormal);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_binormal"), &SpatialMaterial::get_depth_deep_parallax_flip_binormal);
+
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
@@ -1942,6 +2074,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
@@ -1967,7 +2100,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_GROUP("Particles Anim", "particles_anim_");
@@ -1993,7 +2126,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
@@ -2033,6 +2166,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_tangent"), "set_depth_deep_parallax_flip_tangent", "get_depth_deep_parallax_flip_tangent");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_binormal"), "set_depth_deep_parallax_flip_binormal", "get_depth_deep_parallax_flip_binormal");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
@@ -2073,11 +2208,11 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(TEXTURE_METALLIC);
@@ -2146,6 +2281,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT);
BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS);
+ BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2232,8 +2368,11 @@ SpatialMaterial::SpatialMaterial() :
set_grow(0.0);
deep_parallax = false;
+ depth_parallax_flip_tangent = false;
+ depth_parallax_flip_binormal = false;
set_depth_deep_parallax_min_layers(8);
set_depth_deep_parallax_max_layers(32);
+ set_depth_deep_parallax_flip_tangent(false); //also sets binormal
detail_uv = DETAIL_UV_1;
blend_mode = BLEND_MODE_MIX;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 4a2a813341..2423d6d48b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,10 @@
#include "scene/resources/texture.h"
#include "servers/visual/shader_language.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Material : public Resource {
- GDCLASS(Material, Resource)
+ GDCLASS(Material, Resource);
RES_BASE_EXTENSION("material")
OBJ_SAVE_TYPE(Material)
@@ -111,7 +108,7 @@ public:
class SpatialMaterial : public Material {
- GDCLASS(SpatialMaterial, Material)
+ GDCLASS(SpatialMaterial, Material);
public:
enum TextureParam {
@@ -196,6 +193,7 @@ public:
FLAG_DONT_RECEIVE_SHADOWS,
FLAG_ENSURE_CORRECT_NORMALS,
FLAG_DISABLE_AMBIENT_LIGHT,
+ FLAG_USE_SHADOW_TO_OPACITY,
FLAG_MAX
};
@@ -286,7 +284,7 @@ private:
mk.key = 0;
for (int i = 0; i < FEATURE_MAX; i++) {
if (features[i]) {
- mk.feature_mask |= (1 << i);
+ mk.feature_mask |= ((uint64_t)1 << i);
}
}
mk.detail_uv = detail_uv;
@@ -295,7 +293,7 @@ private:
mk.cull_mode = cull_mode;
for (int i = 0; i < FLAG_MAX; i++) {
if (flags[i]) {
- mk.flags |= (1 << i);
+ mk.flags |= ((uint64_t)1 << i);
}
}
mk.detail_blend_mode = detail_blend_mode;
@@ -338,6 +336,7 @@ private:
StringName particles_anim_loop;
StringName depth_min_layers;
StringName depth_max_layers;
+ StringName depth_flip;
StringName uv1_blend_sharpness;
StringName uv2_blend_sharpness;
StringName grow;
@@ -359,7 +358,7 @@ private:
};
static Mutex *material_mutex;
- static SelfList<SpatialMaterial>::List dirty_materials;
+ static SelfList<SpatialMaterial>::List *dirty_materials;
static ShaderNames *shader_names;
SelfList<SpatialMaterial> element;
@@ -407,6 +406,8 @@ private:
bool deep_parallax;
int deep_parallax_min_layers;
int deep_parallax_max_layers;
+ bool depth_parallax_flip_tangent;
+ bool depth_parallax_flip_binormal;
bool proximity_fade_enabled;
float proximity_fade_distance;
@@ -436,12 +437,12 @@ private:
_FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
- enum {
- MAX_MATERIALS_FOR_2D = 32
- };
+ static const int MAX_MATERIALS_FOR_2D = 128;
static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
+ void _validate_high_end(const String &text, PropertyInfo &property) const;
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
@@ -499,6 +500,12 @@ public:
void set_depth_deep_parallax_max_layers(int p_layer);
int get_depth_deep_parallax_max_layers() const;
+ void set_depth_deep_parallax_flip_tangent(bool p_flip);
+ bool get_depth_deep_parallax_flip_tangent() const;
+
+ void set_depth_deep_parallax_flip_binormal(bool p_flip);
+ bool get_depth_deep_parallax_flip_binormal() const;
+
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const;
@@ -572,8 +579,8 @@ public:
void set_particles_anim_v_frames(int p_frames);
int get_particles_anim_v_frames() const;
- void set_particles_anim_loop(int p_frames);
- int get_particles_anim_loop() const;
+ void set_particles_anim_loop(bool p_loop);
+ bool get_particles_anim_loop() const;
void set_grow_enabled(bool p_enable);
bool is_grow_enabled() const;
@@ -617,7 +624,7 @@ public:
static void finish_shaders();
static void flush_changes();
- static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
+ static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false);
RID get_shader_rid() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6426689397..4afb07cb6f 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,8 @@
#include <stdlib.h>
+Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -84,19 +86,19 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
PoolVector<int> indices = a[ARRAY_INDEX];
PoolVector<int>::Read ir = indices.read();
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
facesw[widx++] = vr[index];
}
} else {
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
+ for (int j = 0; j < vc; j++)
+ facesw[widx++] = vr[j];
}
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -434,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i] = t;
}
- r = PoolVector<Vector3>::Write();
+ r.release();
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
@@ -450,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
iw[j + 2] = j + 1;
}
- iw = PoolVector<int>::Write();
+ iw.release();
arrays[ARRAY_INDEX] = new_indices;
} else {
@@ -459,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
SWAP(ir[j + 1], ir[j + 2]);
}
- ir = PoolVector<int>::Write();
+ ir.release();
arrays[ARRAY_INDEX] = indices;
}
}
@@ -482,11 +484,12 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
@@ -543,48 +546,51 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Mesh::Mesh() {
-}
+Vector<Ref<Shape> > Mesh::convex_decompose() const {
-static const char *_array_name[] = {
- "vertex_array",
- "normal_array",
- "tangent_array",
- "color_array",
- "tex_uv_array",
- "tex_uv2_array",
- "bone_array",
- "weights_array",
- "index_array",
- NULL
-};
+ ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
-static const ArrayMesh::ArrayType _array_types[] = {
-
- ArrayMesh::ARRAY_VERTEX,
- ArrayMesh::ARRAY_NORMAL,
- ArrayMesh::ARRAY_TANGENT,
- ArrayMesh::ARRAY_COLOR,
- ArrayMesh::ARRAY_TEX_UV,
- ArrayMesh::ARRAY_TEX_UV2,
- ArrayMesh::ARRAY_BONES,
- ArrayMesh::ARRAY_WEIGHTS,
- ArrayMesh::ARRAY_INDEX
-};
+ PoolVector<Face3> faces = get_faces();
+ Vector<Face3> f3;
+ f3.resize(faces.size());
+ PoolVector<Face3>::Read f = faces.read();
+ for (int i = 0; i < f3.size(); i++) {
+ f3.write[i] = f[i];
+ }
-/* compatibility */
-static const int _format_translate[] = {
-
- ArrayMesh::ARRAY_FORMAT_VERTEX,
- ArrayMesh::ARRAY_FORMAT_NORMAL,
- ArrayMesh::ARRAY_FORMAT_TANGENT,
- ArrayMesh::ARRAY_FORMAT_COLOR,
- ArrayMesh::ARRAY_FORMAT_TEX_UV,
- ArrayMesh::ARRAY_FORMAT_TEX_UV2,
- ArrayMesh::ARRAY_FORMAT_BONES,
- ArrayMesh::ARRAY_FORMAT_WEIGHTS,
- ArrayMesh::ARRAY_FORMAT_INDEX,
-};
+ Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
+
+ Vector<Ref<Shape> > ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Set<Vector3> points;
+ for (int j = 0; j < decomposed[i].size(); j++) {
+ points.insert(decomposed[i][j].vertex[0]);
+ points.insert(decomposed[i][j].vertex[1]);
+ points.insert(decomposed[i][j].vertex[2]);
+ }
+
+ PoolVector<Vector3> convex_points;
+ convex_points.resize(points.size());
+ {
+ PoolVector<Vector3>::Write w = convex_points.write();
+ int idx = 0;
+ for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ Ref<ConvexPolygonShape> shape;
+ shape.instance();
+ shape->set_points(convex_points);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
+Mesh::Mesh() {
+}
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
@@ -746,6 +752,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
+ arr.resize(skel_aabb.size());
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
}
@@ -826,7 +833,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Surface s;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- surfaces.push_back(s);
/* make aABB? */ {
@@ -847,8 +853,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces.write[surfaces.size() - 1].aabb = aabb;
- surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ s.aabb = aabb;
+ s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.push_back(s);
_recompute_aabb();
}
@@ -876,10 +883,7 @@ int ArrayMesh::get_surface_count() const {
void ArrayMesh::add_blend_shape(const StringName &p_name) {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
+ ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
StringName name = p_name;
@@ -907,10 +911,7 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
}
void ArrayMesh::clear_blend_shapes() {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
+ ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
}
@@ -1067,34 +1068,6 @@ AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-void ArrayMesh::center_geometry() {
-
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
-
- for(int i=0;i<get_surface_count();i++) {
-
- PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- PoolVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
-
- for(int i=0;i<gc;i++) {
-
- w[i]-=ofs;
- }
-
- w = PoolVector<Vector3>::Write();
-
- surface_set_array(i,ARRAY_VERTEX,geom);
-
- }
-
- aabb.pos-=ofs;
-
-*/
-}
-
void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
@@ -1130,8 +1103,7 @@ struct ArrayMeshLightmapSurface {
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
- ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
- ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
Vector<float> vertices;
Vector<float> normals;
@@ -1145,15 +1117,9 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
- if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
- ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
+ ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
s.format = surface_get_format(i);
- if (!(s.format & ARRAY_FORMAT_NORMAL)) {
- ERR_EXPLAIN("Normals are required for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
+ ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
@@ -1327,15 +1293,12 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
- ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index aebba09ef8..6b6ee8a209 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,14 +31,12 @@
#ifndef MESH_H
#define MESH_H
+#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#include "core/resource.h"
#include "scene/resources/material.h"
#include "scene/resources/shape.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Mesh : public Resource {
GDCLASS(Mesh, Resource);
@@ -127,6 +125,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
@@ -147,6 +146,12 @@ public:
Size2 get_lightmap_size_hint() const;
void clear_cache() const;
+ typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &);
+
+ static ConvexDecompositionFunc convex_composition_function;
+
+ Vector<Ref<Shape> > convex_decompose() const;
+
Mesh();
};
@@ -208,8 +213,8 @@ public:
PrimitiveType surface_get_primitive_type(int p_idx) const;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref<Material> &p_material);
- Ref<Material> surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
+ virtual Ref<Material> surface_get_material(int p_idx) const;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
@@ -223,7 +228,6 @@ public:
AABB get_aabb() const;
virtual RID get_rid() const;
- void center_geometry();
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 6732303925..0c39c3cbb1 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,8 +42,6 @@ void MeshDataTool::clear() {
Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) {
ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER);
Array arrays = p_mesh->surface_get_arrays(p_surface);
@@ -79,9 +77,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
- PoolVector<real_t>::Read bo;
+ PoolVector<int>::Read bo;
if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
- bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
+ bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read();
PoolVector<real_t>::Read we;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
@@ -167,11 +165,12 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
e.vertex[0] = edge.x;
e.vertex[1] = edge.y;
edges.push_back(e);
+ v[j]->edges.push_back(face.edges[j]);
+ v[(j + 1) % 3]->edges.push_back(face.edges[j]);
}
edges.write[face.edges[j]].faces.push_back(fidx);
v[j]->faces.push_back(fidx);
- v[j]->edges.push_back(face.edges[j]);
}
faces.push_back(face);
@@ -194,7 +193,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
PoolVector<Vector2> u;
PoolVector<Vector2> u2;
PoolVector<Color> c;
- PoolVector<real_t> b;
+ PoolVector<int> b;
PoolVector<real_t> w;
PoolVector<int> in;
@@ -233,7 +232,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
col = c.write();
}
- PoolVector<real_t>::Write bo;
+ PoolVector<int>::Write bo;
if (format & Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount * 4);
bo = b.write();
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f614b80c3b..8f5def72c7 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index a1d3e0ba1e..f04af29761 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_library.h"
+#include "core/engine.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -56,6 +57,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_preview(idx, p_value);
else if (what == "navmesh")
set_item_navmesh(idx, p_value);
+ else if (what == "navmesh_transform")
+ set_item_navmesh_transform(idx, p_value);
else
return false;
@@ -80,6 +83,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = _get_item_shapes(idx);
else if (what == "navmesh")
r_ret = get_item_navmesh(idx);
+ else if (what == "navmesh_transform")
+ r_ret = get_item_navmesh_transform(idx);
else if (what == "preview")
r_ret = get_item_preview(idx);
else
@@ -95,8 +100,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -111,14 +118,15 @@ void MeshLibrary::create_item(int p_item) {
void MeshLibrary::set_item_name(int p_item, const String &p_name) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
_change_notify();
}
+
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh = p_mesh;
notify_change_to_owners();
emit_changed();
@@ -127,7 +135,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
_change_notify();
notify_change_to_owners();
@@ -137,7 +145,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes)
void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].navmesh = p_navmesh;
_change_notify();
notify_change_to_owners();
@@ -145,39 +153,61 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
_change_notify();
}
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navmesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
emit_changed();
_change_notify();
}
+
String MeshLibrary::get_item_name(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), "");
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].name;
}
+
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>());
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].navmesh;
}
+Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
+
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navmesh_transform;
+}
+
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
+ return Ref<Texture>();
+ }
+
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}
@@ -187,7 +217,7 @@ bool MeshLibrary::has_item(int p_item) const {
}
void MeshLibrary::remove_item(int p_item) {
- ERR_FAIL_COND(!item_map.has(p_item));
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map.erase(p_item);
notify_change_to_owners();
_change_notify();
@@ -268,11 +298,13 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
+ ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
+ ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 3ce0cf9b66..4ae4fc6483 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,7 @@ public:
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
Ref<Texture> preview;
+ Transform navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -72,11 +73,13 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
+ void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
+ Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index e8e19fdb60..99a17fb5b9 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,10 @@
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
+ if (transform_format != TRANSFORM_3D)
+ return;
- PoolVector<Vector3> xforms = p_array;
+ const PoolVector<Vector3> &xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 4) != instance_count);
if (len == 0)
@@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
+ if (transform_format != TRANSFORM_3D)
+ return PoolVector<Vector3>();
+
if (instance_count == 0)
return PoolVector<Vector3>();
@@ -75,9 +80,57 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const {
return xforms;
}
+void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
+
+ if (transform_format != TRANSFORM_2D)
+ return;
+
+ const PoolVector<Vector2> &xforms = p_array;
+ int len = xforms.size();
+ ERR_FAIL_COND((len / 3) != instance_count);
+ if (len == 0)
+ return;
+
+ PoolVector<Vector2>::Read r = xforms.read();
+
+ for (int i = 0; i < len / 3; i++) {
+
+ Transform2D t;
+ t.elements[0] = r[i * 3 + 0];
+ t.elements[1] = r[i * 3 + 1];
+ t.elements[2] = r[i * 3 + 2];
+
+ set_instance_transform_2d(i, t);
+ }
+}
+
+PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
+
+ if (transform_format != TRANSFORM_2D)
+ return PoolVector<Vector2>();
+
+ if (instance_count == 0)
+ return PoolVector<Vector2>();
+
+ PoolVector<Vector2> xforms;
+ xforms.resize(instance_count * 3);
+
+ PoolVector<Vector2>::Write w = xforms.write();
+
+ for (int i = 0; i < instance_count; i++) {
+
+ Transform2D t = get_instance_transform_2d(i);
+ w[i * 3 + 0] = t.elements[0];
+ w[i * 3 + 1] = t.elements[1];
+ w[i * 3 + 2] = t.elements[2];
+ }
+
+ return xforms;
+}
+
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
- PoolVector<Color> colors = p_array;
+ const PoolVector<Color> &colors = p_array;
int len = colors.size();
if (len == 0)
return;
@@ -109,7 +162,7 @@ PoolVector<Color> MultiMesh::_get_color_array() const {
void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
- PoolVector<Color> custom_datas = p_array;
+ const PoolVector<Color> &custom_datas = p_array;
int len = custom_datas.size();
if (len == 0)
return;
@@ -162,15 +215,36 @@ int MultiMesh::get_instance_count() const {
return instance_count;
}
+void MultiMesh::set_visible_instance_count(int p_count) {
+ ERR_FAIL_COND(p_count < -1);
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
+ visible_instance_count = p_count;
+}
+int MultiMesh::get_visible_instance_count() const {
+
+ return visible_instance_count;
+}
+
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
+
+void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
+
+ VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
+}
+
Transform MultiMesh::get_instance_transform(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
+Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
+
+ return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
+}
+
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
@@ -189,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
+void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
+
+ VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
+}
+
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -244,16 +323,23 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
+ ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
+ ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
+ ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
+ ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
+ ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
+ ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
@@ -263,8 +349,10 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
@@ -286,6 +374,7 @@ MultiMesh::MultiMesh() {
color_format = COLOR_NONE;
custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
+ visible_instance_count = -1;
instance_count = 0;
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ec5a5ca4d5..6b17e9278d 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,6 +64,7 @@ private:
ColorFormat color_format;
CustomDataFormat custom_data_format;
int instance_count;
+ int visible_instance_count;
protected:
static void _bind_methods();
@@ -71,6 +72,9 @@ protected:
void _set_transform_array(const PoolVector<Vector3> &p_array);
PoolVector<Vector3> _get_transform_array() const;
+ void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
+ PoolVector<Vector2> _get_transform_2d_array() const;
+
void _set_color_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_color_array() const;
@@ -93,8 +97,13 @@ public:
void set_instance_count(int p_count);
int get_instance_count() const;
+ void set_visible_instance_count(int p_count);
+ int get_visible_instance_count() const;
+
void set_instance_transform(int p_instance, const Transform &p_transform);
+ void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
Transform get_instance_transform(int p_instance) const;
+ Transform2D get_instance_transform_2d(int p_instance) const;
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
@@ -102,6 +111,8 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
+ void set_as_bulk_array(const PoolVector<float> &p_array);
+
virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 086fb83af9..7d62873bbd 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *p_name; \
if (p_id & FLAG_ID_IS_PATH) { \
NodePath np = node_paths[p_id & FLAG_MASK]; \
- p_name = ret_nodes[0]->_get_node(np); \
+ p_name = ret_nodes[0]->get_node_or_null(np); \
} else { \
ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
p_name = ret_nodes[p_id & FLAG_MASK]; \
@@ -92,6 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
+ ERR_FAIL_COND_V_MSG(n.parent == -1, NULL, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
@@ -175,8 +176,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = Object::cast_to<Node>(obj);
} else {
- print_line("Class is disabled for: " + itos(n.type));
- print_line("name: " + String(snames[n.type]));
+ //print_line("Class is disabled for: " + itos(n.type));
+ //print_line("name: " + String(snames[n.type]));
}
if (node) {
@@ -236,8 +237,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
//for instances, a copy must be made
- Node *base = i == 0 ? node : ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ Node *base2 = i == 0 ? node : ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
res = local_dupe;
value = local_dupe;
@@ -264,7 +265,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
- //if node was not part of instance, must set it's name, parenthood and ownership
+ //if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
@@ -296,8 +297,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
- NodePath n = ret_nodes[0]->get_path_to(node);
- node_path_cache[n] = i;
+ NodePath n2 = ret_nodes[0]->get_path_to(node);
+ node_path_cache[n2] = i;
}
}
@@ -342,7 +343,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
for (int i = 0; i < editable_instances.size(); i++) {
- Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
+ Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]);
if (ei) {
ret_nodes[0]->set_editable_instance(ei, true);
}
@@ -472,6 +473,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
List<PropertyInfo> plist;
p_node->get_property_list(&plist);
+ StringName type = p_node->get_class();
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
@@ -482,12 +484,23 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
String name = E->get().name;
Variant value = p_node->get(E->get().name);
- bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one());
+ bool isdefault = false;
+ Variant default_value = ClassDB::class_get_default_property_value(type, name);
- if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
- isdefault = true; //is script default value
+ if (default_value.get_type() != Variant::NIL) {
+ isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
+ Ref<Script> script = p_node->get_script();
+ if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
+ isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
+ }
+ // the version above makes more sense, because it does not rely on placeholder or usage flag
+ // in the script, just the default value function.
+ // if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
+ // isdefault = true; //is script default value
+ // }
+
if (pack_state_stack.size()) {
// we are on part of an instanced subscene
// or part of instanced scene.
@@ -521,7 +534,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
float a = value;
float b = original;
- if (Math::abs(a - b) < CMP_EPSILON)
+ if (Math::is_equal_approx(a, b))
continue;
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
@@ -737,7 +750,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
{
Node *nl = p_node;
- bool exists = false;
+ bool exists2 = false;
while (nl) {
@@ -751,7 +764,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -769,7 +782,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -779,7 +792,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
}
}
- if (exists) {
+ if (exists2) {
continue;
}
}
@@ -1079,10 +1092,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
if (p_dictionary.has("version"))
version = p_dictionary["version"];
- if (version > PACK_VERSION) {
- ERR_EXPLAIN("Save format version too new!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {
@@ -1676,10 +1686,7 @@ bool PackedScene::can_instance() const {
Node *PackedScene::instance(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
- if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
- ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
- ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL);
- }
+ ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL, "Edit state is only for editors, does not work without tools compiled.");
#endif
Node *s = state->instance((SceneState::GenEditState)p_edit_state);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e5f22f5e3b..3c05929dea 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 364ec9bb19..969743f78c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "particles_material.h"
Mutex *ParticlesMaterial::material_mutex = NULL;
-SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
+SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL;
Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
@@ -41,8 +41,11 @@ void ParticlesMaterial::init_shaders() {
material_mutex = Mutex::create();
#endif
+ dirty_materials = memnew(SelfList<ParticlesMaterial>::List);
+
shader_names = memnew(ShaderNames);
+ shader_names->direction = "direction";
shader_names->spread = "spread";
shader_names->flatness = "flatness";
shader_names->initial_linear_velocity = "initial_linear_velocity";
@@ -98,6 +101,8 @@ void ParticlesMaterial::init_shaders() {
shader_names->trail_color_modifier = "trail_color_modifier";
shader_names->gravity = "gravity";
+
+ shader_names->lifetime_randomness = "lifetime_randomness";
}
void ParticlesMaterial::finish_shaders() {
@@ -106,12 +111,15 @@ void ParticlesMaterial::finish_shaders() {
memdelete(material_mutex);
#endif
+ memdelete(dirty_materials);
+ dirty_materials = NULL;
+
memdelete(shader_names);
}
void ParticlesMaterial::_update_shader() {
- dirty_materials.remove(&element);
+ dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
@@ -139,6 +147,7 @@ void ParticlesMaterial::_update_shader() {
String code = "shader_type particles;\n";
+ code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
code += "uniform float initial_linear_velocity;\n";
@@ -166,6 +175,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform float hue_variation_random;\n";
code += "uniform float anim_speed_random;\n";
code += "uniform float anim_offset_random;\n";
+ code += "uniform float lifetime_randomness;\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
@@ -179,7 +189,8 @@ void ParticlesMaterial::_update_shader() {
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
+ FALLTHROUGH;
+ }
case EMISSION_SHAPE_POINTS: {
code += "uniform sampler2D emission_texture_points : hint_black;\n";
code += "uniform int emission_texture_point_count;\n";
@@ -277,7 +288,11 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " if (RESTART) {\n";
+ code += " bool restart = false;\n";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
+ code += " restart = true;\n";
+ code += " }\n\n";
+ code += " if (RESTART || restart) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -298,25 +313,26 @@ void ParticlesMaterial::_update_shader() {
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); // better uniform distribution\n";
- code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " direction = normalize(direction);\n";
- code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec_direction = normalize(vec_direction);\n";
+ code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
switch (emission_shape) {
@@ -324,7 +340,10 @@ void ParticlesMaterial::_update_shader() {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
@@ -342,7 +361,7 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
code += " vec3 tangent = normalize(cross(v0, normal));\n";
code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
@@ -463,12 +482,6 @@ void ParticlesMaterial::_update_shader() {
code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
- if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z = mod(CUSTOM.z, 1.0);\n"; // loop
-
- } else {
- code += " CUSTOM.z = clamp(CUSTOM.z, 0.0, 1.0);\n"; // 0 to 1 only
- }
code += " }\n";
// apply color
// apply hue rotation
@@ -554,8 +567,8 @@ void ParticlesMaterial::_update_shader() {
}
}
//scale by scale
- code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n";
- code += " if (base_scale == 0.0) {\n";
+ code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
+ code += " if (base_scale < 0.000001) {\n";
code += " base_scale = 0.000001;\n";
code += " }\n";
if (trail_size_modifier.is_valid()) {
@@ -571,6 +584,9 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
code += "}\n";
code += "\n";
@@ -590,9 +606,9 @@ void ParticlesMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
- while (dirty_materials.first()) {
+ while (dirty_materials->first()) {
- dirty_materials.first()->self()->_update_shader();
+ dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
@@ -605,7 +621,7 @@ void ParticlesMaterial::_queue_shader_change() {
material_mutex->lock();
if (!element.in_list()) {
- dirty_materials.add(&element);
+ dirty_materials->add(&element);
}
if (material_mutex)
@@ -627,6 +643,17 @@ bool ParticlesMaterial::_is_shader_dirty() const {
return dirty;
}
+void ParticlesMaterial::set_direction(Vector3 p_direction) {
+
+ direction = p_direction;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction);
+}
+
+Vector3 ParticlesMaterial::get_direction() const {
+
+ return direction;
+}
+
void ParticlesMaterial::set_spread(float p_spread) {
spread = p_spread;
@@ -691,6 +718,7 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param(Parameter p_param) const {
@@ -743,6 +771,7 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
@@ -801,12 +830,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
} break;
case PARAM_SCALE: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
+ _adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
@@ -819,6 +843,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
_queue_shader_change();
@@ -1000,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const {
return gravity;
}
+void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) {
+
+ lifetime_randomness = p_lifetime;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness);
+}
+
+float ParticlesMaterial::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
+
RID ParticlesMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
@@ -1044,6 +1080,9 @@ Shader::Mode ParticlesMaterial::get_shader_mode() const {
void ParticlesMaterial::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
@@ -1101,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+
+ ADD_GROUP("Time", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Trail", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
@@ -1117,7 +1161,8 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1126,7 +1171,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
@@ -1162,7 +1207,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
@@ -1172,7 +1217,6 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
@@ -1190,6 +1234,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
@@ -1202,9 +1247,11 @@ void ParticlesMaterial::_bind_methods() {
ParticlesMaterial::ParticlesMaterial() :
element(this) {
+ set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
@@ -1220,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_box_extents(Vector3(1, 1, 1));
set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
+ set_lifetime_randomness(0);
emission_point_count = 1;
for (int i = 0; i < PARAM_MAX; i++) {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 91fdcc0346..6fe381db0a 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class ParticlesMaterial : public Material {
- GDCLASS(ParticlesMaterial, Material)
+ GDCLASS(ParticlesMaterial, Material);
public:
enum Parameter {
@@ -60,7 +60,6 @@ public:
FLAG_ALIGN_Y_TO_VELOCITY,
FLAG_ROTATE_Y,
FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
FLAG_MAX
};
@@ -127,9 +126,10 @@ private:
}
static Mutex *material_mutex;
- static SelfList<ParticlesMaterial>::List dirty_materials;
+ static SelfList<ParticlesMaterial>::List *dirty_materials;
struct ShaderNames {
+ StringName direction;
StringName spread;
StringName flatness;
StringName initial_linear_velocity;
@@ -185,6 +185,8 @@ private:
StringName trail_color_modifier;
StringName gravity;
+
+ StringName lifetime_randomness;
};
static ShaderNames *shader_names;
@@ -195,6 +197,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ Vector3 direction;
float spread;
float flatness;
@@ -224,6 +227,8 @@ private:
Vector3 gravity;
+ float lifetime_randomness;
+
//do not save emission points here
protected:
@@ -231,6 +236,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ void set_direction(Vector3 p_direction);
+ Vector3 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -283,6 +291,9 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
+ void set_lifetime_randomness(float p_lifetime);
+ float get_lifetime_randomness() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 03b3589727..7d97c279ed 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index bf11bf0ac1..30660e80ac 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 4d38ebe090..08f6ccd764 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
void PlaneShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
+ Shape::_update_shape();
}
void PlaneShape::set_plane(Plane p_plane) {
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index c24c9474fb..87c367cfde 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index bd03930c9e..bd3236cb5b 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
PoolVector<float> penalties = p_data["penalties"];
if (penalties.size() == pc) {
- PoolVector<float>::Read pr = penalties.read();
+ PoolVector<float>::Read pr2 = penalties.read();
for (int i = 0; i < pc; i++) {
- points.write[i].penalty = pr[i];
+ points.write[i].penalty = pr2[i];
}
}
}
@@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const {
PoolVector<Vector2> p;
PoolVector<int> ind;
Array connections;
- p.resize(points.size() - 2);
- connections.resize(points.size() - 2);
+ p.resize(MAX(0, points.size() - 2));
+ connections.resize(MAX(0, points.size() - 2));
ind.resize(edges.size() * 2);
PoolVector<float> penalties;
- penalties.resize(points.size() - 2);
+ penalties.resize(MAX(0, points.size() - 2));
{
PoolVector<Vector2>::Write wp = p.write();
PoolVector<float>::Write pw = penalties.write();
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 66282458af..59387e9672 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 63aa44e1d8..24fdaafbe1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,6 +102,9 @@ void PrimitiveMesh::_request_update() {
}
int PrimitiveMesh::get_surface_count() const {
+ if (pending_request) {
+ _update();
+ }
return 1;
}
@@ -154,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
return primitive_type;
}
+void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_idx, 1);
+
+ set_material(p_material);
+}
+
Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, NULL);
@@ -303,7 +312,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, 0.5 * mid_height));
normals.push_back(p.normalized());
- ADD_TANGENT(y, -x, 0.0, -1.0)
+ ADD_TANGENT(-y, x, 0.0, 1.0)
uvs.push_back(Vector2(u, v * onethird));
point++;
@@ -342,7 +351,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
Vector3 p = Vector3(x * radius, y * radius, z);
points.push_back(p);
normals.push_back(Vector3(x, y, 0.0));
- ADD_TANGENT(y, -x, 0.0, -1.0)
+ ADD_TANGENT(-y, x, 0.0, 1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
point++;
@@ -373,17 +382,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
+ float u2 = i;
+ u2 /= radial_segments;
- x = sin(u * (Math_PI * 2.0));
- y = -cos(u * (Math_PI * 2.0));
+ x = sin(u2 * (Math_PI * 2.0));
+ y = -cos(u2 * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height));
normals.push_back(p.normalized());
- ADD_TANGENT(y, -x, 0.0, -1.0)
- uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ ADD_TANGENT(-y, x, 0.0, 1.0)
+ uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;
if (i > 0 && j > 0) {
@@ -511,14 +520,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
// front
points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z!
normals.push_back(Vector3(0.0, 0.0, 1.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(u, v));
point++;
// back
points.push_back(Vector3(-x, -y, start_pos.z));
normals.push_back(Vector3(0.0, 0.0, -1.0));
- ADD_TANGENT(1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, v));
point++;
@@ -565,14 +574,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
// right
points.push_back(Vector3(-start_pos.x, -y, -z));
normals.push_back(Vector3(1.0, 0.0, 0.0));
- ADD_TANGENT(0.0, 0.0, 1.0, -1.0);
+ ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
point++;
// left
points.push_back(Vector3(start_pos.x, -y, z));
normals.push_back(Vector3(-1.0, 0.0, 0.0));
- ADD_TANGENT(0.0, 0.0, -1.0, -1.0);
+ ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
point++;
@@ -619,14 +628,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
// top
points.push_back(Vector3(-x, -start_pos.y, -z));
normals.push_back(Vector3(0.0, 1.0, 0.0));
- ADD_TANGENT(1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(onethird + u, 0.5 + v));
point++;
// bottom
points.push_back(Vector3(x, start_pos.y, -z));
normals.push_back(Vector3(0.0, -1.0, 0.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
point++;
@@ -734,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, radius;
- radius = bottom_radius > top_radius ? bottom_radius : top_radius;
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -770,7 +777,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const {
Vector3 p = Vector3(x * radius, y, z * radius);
points.push_back(p);
normals.push_back(Vector3(x, 0.0, z));
- ADD_TANGENT(-z, 0.0, x, -1.0)
+ ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
point++;
@@ -832,7 +839,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const {
thisrow = point;
points.push_back(Vector3(0.0, y, 0.0));
normals.push_back(Vector3(0.0, -1.0, 0.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0)
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(0.75, 0.75));
point++;
@@ -849,7 +856,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const {
Vector3 p = Vector3(x * bottom_radius, y, z * bottom_radius);
points.push_back(p);
normals.push_back(Vector3(0.0, -1.0, 0.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0)
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
uvs.push_back(Vector2(u, v));
point++;
@@ -979,8 +986,8 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
points.push_back(Vector3(-x, 0.0, -z));
normals.push_back(Vector3(0.0, 1.0, 0.0));
- ADD_TANGENT(1.0, 0.0, 0.0, -1.0);
- uvs.push_back(Vector2(u, v));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
+ uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++;
if (i > 0 && j > 0) {
@@ -1105,14 +1112,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
/* front */
points.push_back(Vector3(start_x + x, -y, -start_pos.z)); // double negative on the Z!
normals.push_back(Vector3(0.0, 0.0, 1.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(offset_front + u, v));
point++;
/* back */
points.push_back(Vector3(start_x + scaled_size_x - x, -y, start_pos.z));
normals.push_back(Vector3(0.0, 0.0, -1.0));
- ADD_TANGENT(1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + offset_back + u, v));
point++;
@@ -1184,14 +1191,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
/* right */
points.push_back(Vector3(right, -y, -z));
normals.push_back(normal_right);
- ADD_TANGENT(0.0, 0.0, 1.0, -1.0);
+ ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
uvs.push_back(Vector2(onethird + u, v));
point++;
/* left */
points.push_back(Vector3(left, -y, z));
normals.push_back(normal_left);
- ADD_TANGENT(0.0, 0.0, -1.0, -1.0);
+ ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
uvs.push_back(Vector2(u, 0.5 + v));
point++;
@@ -1238,7 +1245,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
/* bottom */
points.push_back(Vector3(x, start_pos.y, -z));
normals.push_back(Vector3(0.0, -1.0, 0.0));
- ADD_TANGENT(-1.0, 0.0, 0.0, -1.0);
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
point++;
@@ -1282,7 +1289,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
@@ -1465,7 +1472,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const {
points.push_back(p);
normals.push_back(p.normalized());
};
- ADD_TANGENT(-z, 0.0, x, -1.0)
+ ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v));
point++;
@@ -1565,3 +1572,19 @@ SphereMesh::SphereMesh() {
rings = 32;
is_hemisphere = false;
}
+
+/**
+ PointMesh
+*/
+
+void PointMesh::_create_mesh_array(Array &p_arr) const {
+ PoolVector<Vector3> faces;
+ faces.resize(1);
+ faces.set(0, Vector3(0.0, 0.0, 0.0));
+
+ p_arr[VS::ARRAY_VERTEX] = faces;
+}
+
+PointMesh::PointMesh() {
+ primitive_type = PRIMITIVE_POINTS;
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a91aa09ffe..fad49f9642 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -72,6 +72,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
@@ -268,7 +269,7 @@ public:
class QuadMesh : public PrimitiveMesh {
- GDCLASS(QuadMesh, PrimitiveMesh)
+ GDCLASS(QuadMesh, PrimitiveMesh);
private:
Size2 size;
@@ -321,4 +322,19 @@ public:
SphereMesh();
};
+/**
+ A single point for use in particle systems
+*/
+
+class PointMesh : public PrimitiveMesh {
+
+ GDCLASS(PointMesh, PrimitiveMesh)
+
+protected:
+ virtual void _create_mesh_array(Array &p_arr) const;
+
+public:
+ PointMesh();
+};
+
#endif
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index a9dec3e87c..0acfffdc06 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ void RayShape::_update_shape() {
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- emit_changed();
+ Shape::_update_shape();
}
void RayShape::set_length(float p_length) {
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index f11b2e7c3c..89fc34051c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index aeb22f6d0a..ff0743a8dd 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 2d66d328fd..27305e5918 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/resource_format_text.cpp
index 597ffe49ae..baffc1396d 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scene_format_text.cpp */
+/* resource_format_text.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene_format_text.h"
+#include "resource_format_text.h"
+
#include "core/io/resource_format_binary.h"
#include "core/os/dir_access.h"
#include "core/project_settings.h"
@@ -444,6 +445,10 @@ Error ResourceInteractiveLoaderText::poll() {
} else {
resource_cache.push_back(res);
+#ifdef TOOLS_ENABLED
+ //remember ID for saving
+ res->set_id_for_path(local_path, index);
+#endif
}
ExtResource er;
@@ -626,14 +631,14 @@ Error ResourceInteractiveLoaderText::poll() {
if (!packed_scene.is_valid())
return error;
- error = OK;
+ error = ERR_FILE_EOF;
//get it here
resource = packed_scene;
if (!ResourceCache::has(res_path)) {
packed_scene->set_path(res_path);
}
- return ERR_FILE_EOF;
+ return error;
} else {
error_text += "Unknown tag in file: " + next_tag.name;
@@ -1220,10 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err != OK) {
-
- ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>());
- }
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'.");
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
String path = p_original_path != "" ? p_original_path : p_path;
@@ -1319,13 +1321,10 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path,
Error err;
FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err);
- if (err != OK) {
-
- ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
- }
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'.");
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
- String path = p_src_path;
+ const String &path = p_src_path;
ria->local_path = ProjectSettings::get_singleton()->localize_path(path);
ria->res_path = ria->local_path;
//ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
@@ -1354,24 +1353,23 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
if (external_resources.has(res)) {
- return "ExtResource( " + itos(external_resources[res] + 1) + " )";
+ return "ExtResource( " + itos(external_resources[res]) + " )";
} else {
if (internal_resources.has(res)) {
return "SubResource( " + itos(internal_resources[res]) + " )";
} else if (res->get_path().length() && res->get_path().find("::") == -1) {
-
+ if (res->get_path() == local_path) { //circular reference attempt
+ return "null";
+ }
//external resource
String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path();
return "Resource( \"" + path + "\" )";
} else {
- ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?");
- ERR_FAIL_V("null");
+ ERR_FAIL_V_MSG("null", "Resource was not pre cached for the resource section, bug?");
//internal resource
}
}
-
- return "null";
}
void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) {
@@ -1385,6 +1383,10 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
return;
if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (res->get_path() == local_path) {
+ ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
+ return;
+ }
int index = external_resources.size();
external_resources[res] = index;
return;
@@ -1407,7 +1409,20 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
if (pi.usage & PROPERTY_USAGE_STORAGE) {
Variant v = res->get(I->get().name);
- _find_resources(v);
+
+ if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ RES sres = v;
+ if (sres.is_valid()) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = pi.name;
+ non_persistent_map[npk] = sres;
+ resource_set.insert(sres);
+ saved_resources.push_back(sres);
+ }
+ } else {
+ _find_resources(v);
+ }
}
I = I->next();
@@ -1423,7 +1438,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
int len = varray.size();
for (int i = 0; i < len; i++) {
- Variant v = varray.get(i);
+ const Variant &v = varray.get(i);
_find_resources(v);
}
@@ -1439,7 +1454,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
_find_resources(v);
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1465,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Error err;
f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(err, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'.");
FileAccessRef _fref(f);
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
@@ -1495,8 +1511,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
- ERR_FAIL_COND_V(err != OK, err);
-
{
String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource ";
if (packed_scene.is_null())
@@ -1518,18 +1532,58 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("]\n"); //one empty line
}
- Vector<RES> sorted_er;
- sorted_er.resize(external_resources.size());
+#ifdef TOOLS_ENABLED
+ //keep order from cached ids
+ Set<int> cached_ids_found;
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ int cached_id = E->key()->get_id_for_path(local_path);
+ if (cached_id < 0 || cached_ids_found.has(cached_id)) {
+ E->get() = -1; //reset
+ } else {
+ E->get() = cached_id;
+ cached_ids_found.insert(cached_id);
+ }
+ }
+ //create IDs for non cached resources
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ if (cached_ids_found.has(E->get())) { //already cached, go on
+ continue;
+ }
+
+ int attempt = 1; //start from one, more readable format
+ while (cached_ids_found.has(attempt)) {
+ attempt++;
+ }
+
+ cached_ids_found.insert(attempt);
+ E->get() = attempt;
+ //update also in resource
+ Ref<Resource> res = E->key();
+ res->set_id_for_path(local_path, attempt);
+ }
+#else
+ //make sure to start from one, as it makes format more readable
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ E->get() = E->get() + 1;
+ }
+#endif
+
+ Vector<ResourceSort> sorted_er;
for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
- sorted_er.write[E->get()] = E->key();
+ ResourceSort rs;
+ rs.resource = E->key();
+ rs.index = E->get();
+ sorted_er.push_back(rs);
}
+ sorted_er.sort();
+
for (int i = 0; i < sorted_er.size(); i++) {
- String p = sorted_er[i]->get_path();
+ String p = sorted_er[i].resource->get_path();
- f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled
+ f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled
}
if (external_resources.size())
@@ -1562,7 +1616,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
break; //save as a scene
if (main) {
- f->store_line("[resource]\n");
+ f->store_line("[resource]");
} else {
String line = "[sub_resource ";
if (res->get_subindex() == 0) {
@@ -1577,7 +1631,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
int idx = res->get_subindex();
line += "type=\"" + res->get_class() + "\" id=" + itos(idx);
- f->store_line(line + "]\n");
+ f->store_line(line + "]");
if (takeover_paths) {
res->set_path(p_path + "::" + itos(idx), true);
}
@@ -1599,10 +1653,22 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
if (PE->get().usage & PROPERTY_USAGE_STORAGE) {
String name = PE->get().name;
- Variant value = res->get(name);
+ Variant value;
+ if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = name;
+ if (non_persistent_map.has(npk)) {
+ value = non_persistent_map[npk];
+ }
+ } else {
+ value = res->get(name);
+ }
+ Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name);
- if ((PE->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero()) || (PE->get().usage & PROPERTY_USAGE_STORE_IF_NONONE && value.is_one()))
+ if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
continue;
+ }
if (PE->get().type == Variant::OBJECT && value.is_zero() && !(PE->get().usage & PROPERTY_USAGE_STORE_IF_NULL))
continue;
@@ -1613,7 +1679,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
- f->store_string("\n");
+ if (E->next())
+ f->store_line(String());
}
if (packed_scene.is_valid()) {
@@ -1631,21 +1698,22 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Vector<StringName> groups = state->get_node_groups(i);
String header = "[node";
- header += " name=\"" + String(name) + "\"";
+ header += " name=\"" + String(name).c_escape() + "\"";
if (type != StringName()) {
header += " type=\"" + String(type) + "\"";
}
if (path != NodePath()) {
- header += " parent=\"" + String(path.simplified()) + "\"";
+ header += " parent=\"" + String(path.simplified()).c_escape() + "\"";
}
if (owner != NodePath() && owner != NodePath(".")) {
- header += " owner=\"" + String(owner.simplified()) + "\"";
+ header += " owner=\"" + String(owner.simplified()).c_escape() + "\"";
}
if (index >= 0) {
header += " index=\"" + itos(index) + "\"";
}
if (groups.size()) {
+ groups.sort_custom<StringName::AlphCompare>();
String sgroups = " groups=[\n";
for (int j = 0; j < groups.size(); j++) {
sgroups += "\"" + String(groups[j]).c_escape() + "\",\n";
@@ -1682,7 +1750,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n");
}
- f->store_line(String());
+ if (i < state->get_node_count() - 1)
+ f->store_line(String());
}
for (int i = 0; i < state->get_connection_count(); i++) {
diff --git a/scene/resources/scene_format_text.h b/scene/resources/resource_format_text.h
index 8d1af2bbb2..0041989f09 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scene_format_text.h */
+/* resource_format_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_FORMAT_TEXT_H
-#define SCENE_FORMAT_TEXT_H
+#ifndef RESOURCE_FORMAT_TEXT_H
+#define RESOURCE_FORMAT_TEXT_H
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
@@ -128,7 +128,6 @@ public:
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
-
public:
static ResourceFormatLoaderText *singleton;
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
@@ -155,11 +154,28 @@ class ResourceFormatSaverTextInstance {
bool bundle_resources;
bool skip_editor;
FileAccess *f;
+
+ struct NonPersistentKey { //for resource properties generated on the fly
+ RES base;
+ StringName property;
+ bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
+ };
+
+ Map<NonPersistentKey, RES> non_persistent_map;
+
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES, int> external_resources;
Map<RES, int> internal_resources;
+ struct ResourceSort {
+ RES resource;
+ int index;
+ bool operator<(const ResourceSort &p_right) const {
+ return index < p_right.index;
+ }
+ };
+
void _find_resources(const Variant &p_variant, bool p_main = false);
static String _write_resources(void *ud, const RES &p_resource);
@@ -179,4 +195,4 @@ public:
ResourceFormatSaverText();
};
-#endif // SCENE_FORMAT_TEXT_H
+#endif // RESOURCE_FORMAT_TEXT_H
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 9493f8fbe6..103a7ede74 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/room.h b/scene/resources/room.h
index d5ad847516..2c53ea1aed 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,6 @@
#include "core/math/bsp_tree.h"
#include "core/resource.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
// FIXME: left for reference but will be removed when portals are reimplemented using Area
#if 0
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 58027c127d..62c5f9bab3 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 700982ac0a..f35707b990 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 66bf3b4991..57e2470164 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
Error err;
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- if (err) {
-
- ERR_FAIL_COND_V(err, err);
- }
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'.");
file->store_string(source);
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c2c205237f..6e7447839f 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 8ccca81acd..6ba46f066c 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,12 +96,17 @@ Ref<ArrayMesh> Shape::get_debug_mesh() {
return debug_mesh_cache;
}
+void Shape::_update_shape() {
+ emit_changed();
+ debug_mesh_cache.unref();
+}
+
void Shape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}
Shape::Shape() :
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 6643f4ee44..ba763eaab1 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,8 @@ protected:
Shape(RID p_shape);
virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual void _update_shape();
+
public:
virtual RID get_rid() const { return shape; }
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 0ca518e5bb..e2407e4423 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,37 +59,37 @@ bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_sh
return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), NULL, 0, r);
}
-Variant Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
+Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
- ERR_FAIL_COND_V(p_shape.is_null(), Variant());
+ ERR_FAIL_COND_V(p_shape.is_null(), Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts))
- return Variant();
+ return Array();
Array results;
results.resize(contacts * 2);
- for (int i = 0; i < contacts; i++) {
+ for (int i = 0; i < contacts * 2; i++) {
results[i] = result[i];
}
return results;
}
-Variant Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
+Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
- ERR_FAIL_COND_V(p_shape.is_null(), Variant());
+ ERR_FAIL_COND_V(p_shape.is_null(), Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts))
- return Variant();
+ return Array();
Array results;
results.resize(contacts * 2);
- for (int i = 0; i < contacts; i++) {
+ for (int i = 0; i < contacts * 2; i++) {
results[i] = result[i];
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index fa39daa565..da9b80477c 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,8 +53,8 @@ public:
bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- Variant collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
- Variant collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
+ Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
+ Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
new file mode 100644
index 0000000000..98c114e0e6
--- /dev/null
+++ b/scene/resources/skin.cpp
@@ -0,0 +1,132 @@
+/*************************************************************************/
+/* skin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skin.h"
+
+void Skin::set_bind_count(int p_size) {
+ ERR_FAIL_COND(p_size < 0);
+ binds.resize(p_size);
+ binds_ptr = binds.ptrw();
+ bind_count = p_size;
+ emit_changed();
+}
+
+void Skin::add_bind(int p_bone, const Transform &p_pose) {
+ uint32_t index = bind_count;
+ set_bind_count(bind_count + 1);
+ set_bind_bone(index, p_bone);
+ set_bind_pose(index, p_pose);
+}
+
+void Skin::set_bind_bone(int p_index, int p_bone) {
+ ERR_FAIL_INDEX(p_index, bind_count);
+ binds_ptr[p_index].bone = p_bone;
+ emit_changed();
+}
+
+void Skin::set_bind_pose(int p_index, const Transform &p_pose) {
+ ERR_FAIL_INDEX(p_index, bind_count);
+ binds_ptr[p_index].pose = p_pose;
+ emit_changed();
+}
+
+void Skin::clear_binds() {
+ binds.clear();
+ binds_ptr = nullptr;
+ bind_count = 0;
+ emit_changed();
+}
+
+bool Skin::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ if (name == "bind_count") {
+ set_bind_count(p_value);
+ return true;
+ } else if (name.begins_with("bind/")) {
+ int index = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+ if (what == "bone") {
+ set_bind_bone(index, p_value);
+ return true;
+ } else if (what == "pose") {
+ set_bind_pose(index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name == "bind_count") {
+ r_ret = get_bind_count();
+ return true;
+ } else if (name.begins_with("bind/")) {
+ int index = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+ if (what == "bone") {
+ r_ret = get_bind_bone(index);
+ return true;
+ } else if (what == "pose") {
+ r_ret = get_bind_pose(index);
+ return true;
+ }
+ }
+ return false;
+}
+void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
+ for (int i = 0; i < get_bind_count(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose"));
+ }
+}
+
+void Skin::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count);
+ ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
+
+ ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
+
+ ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
+ ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
+
+ ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
+ ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);
+
+ ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds);
+}
+
+Skin::Skin() {
+ bind_count = 0;
+ binds_ptr = nullptr;
+}
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
new file mode 100644
index 0000000000..7dd02eca5d
--- /dev/null
+++ b/scene/resources/skin.h
@@ -0,0 +1,84 @@
+/*************************************************************************/
+/* skin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKIN_H
+#define SKIN_H
+
+#include "core/resource.h"
+
+class Skin : public Resource {
+ GDCLASS(Skin, Resource)
+
+ struct Bind {
+ int bone;
+ Transform pose;
+ };
+
+ Vector<Bind> binds;
+
+ Bind *binds_ptr;
+ int bind_count;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_bind_count(int p_size);
+ inline int get_bind_count() const { return bind_count; }
+
+ void add_bind(int p_bone, const Transform &p_pose);
+
+ void set_bind_bone(int p_index, int p_bone);
+ void set_bind_pose(int p_index, const Transform &p_pose);
+
+ inline int get_bind_bone(int p_index) const {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_INDEX_V(p_index, bind_count, -1);
+#endif
+ return binds_ptr[p_index].bone;
+ }
+
+ inline Transform get_bind_pose(int p_index) const {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_INDEX_V(p_index, bind_count, Transform());
+#endif
+ return binds_ptr[p_index].pose;
+ }
+
+ void clear_binds();
+
+ Skin();
+};
+
+#endif // SKIN_H
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky.cpp
index a6a52c7bba..292fdcdbd2 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sky_box.cpp */
+/* sky.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sky_box.h"
+#include "sky.h"
+
#include "core/io/image_loader.h"
void Sky::set_radiance_size(RadianceSize p_size) {
@@ -61,7 +62,7 @@ void Sky::_bind_methods() {
}
Sky::Sky() {
- radiance_size = RADIANCE_SIZE_512;
+ radiance_size = RADIANCE_SIZE_128;
}
/////////////////////////////////////////
@@ -155,7 +156,10 @@ Ref<Image> ProceduralSky::_generate_sky() {
Color ground_bottom_linear = ground_bottom_color.to_linear();
Color ground_horizon_linear = ground_horizon_color.to_linear();
- //Color sun_linear = sun_color.to_linear();
+ Color sun_linear;
+ sun_linear.r = sun_color.r * sun_energy;
+ sun_linear.g = sun_color.g * sun_energy;
+ sun_linear.b = sun_color.b * sun_energy;
Vector3 sun(0, 0, -1);
@@ -190,20 +194,26 @@ Ref<Image> ProceduralSky::_generate_sky() {
float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
+ color.r *= ground_energy;
+ color.g *= ground_energy;
+ color.b *= ground_energy;
} else {
float c = v_angle / (Math_PI * 0.5);
color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
+ color.r *= sky_energy;
+ color.g *= sky_energy;
+ color.b *= sky_energy;
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
if (sun_angle < sun_angle_min) {
- color = color.blend(sun_color);
+ color = color.blend(sun_linear);
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
c2 = Math::ease(c2, sun_curve);
- color = color.blend(sun_color).linear_interpolate(color, c2);
+ color = color.blend(sun_linear).linear_interpolate(color, c2);
}
}
@@ -526,7 +536,7 @@ void ProceduralSky::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
}
-ProceduralSky::ProceduralSky() {
+ProceduralSky::ProceduralSky(bool p_desaturate) {
sky = VS::get_singleton()->sky_create();
texture = VS::get_singleton()->texture_create();
@@ -542,13 +552,19 @@ ProceduralSky::ProceduralSky() {
ground_curve = 0.02;
ground_energy = 1;
+ if (p_desaturate) {
+ sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v());
+ sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v());
+ ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v());
+ ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v());
+ }
sun_color = Color(1, 1, 1);
sun_latitude = 35;
sun_longitude = 0;
sun_angle_min = 1;
sun_angle_max = 100;
sun_curve = 0.05;
- sun_energy = 16;
+ sun_energy = 1;
texture_size = TEXTURE_SIZE_1024;
sky_thread = NULL;
diff --git a/scene/resources/sky_box.h b/scene/resources/sky.h
index bbb852822d..3a6f44e11b 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sky_box.h */
+/* sky.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKY_BOX_H
-#define SKY_BOX_H
+#ifndef SKY_H
+#define SKY_H
#include "core/os/thread.h"
#include "scene/resources/texture.h"
+
class Sky : public Resource {
GDCLASS(Sky, Resource);
@@ -190,10 +191,10 @@ public:
virtual RID get_rid() const;
- ProceduralSky();
+ ProceduralSky(bool p_desaturate = false);
~ProceduralSky();
};
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
-#endif // SKY_BOX_H
+#endif // SKY_H
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index 062f4099db..e6d366c501 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 1143ad2bd5..ced7c87406 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index d8ca1cf3f1..af89413ced 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
void SphereShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
+ Shape::_update_shape();
}
void SphereShape::set_radius(float p_radius) {
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 5dd7daabc5..682928e885 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index fb81375b0a..4453032f67 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "style_box.h"
+#include "scene/2d/canvas_item.h"
+
#include <limits.h>
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
@@ -54,6 +56,10 @@ float StyleBox::get_margin(Margin p_margin) const {
return margin[p_margin];
}
+CanvasItem *StyleBox::get_current_item_drawn() const {
+ return CanvasItem::get_current_item_drawn();
+}
+
Size2 StyleBox::get_minimum_size() const {
return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM));
@@ -83,6 +89,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_minimum_size"), &StyleBox::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_center_size"), &StyleBox::get_center_size);
ClassDB::bind_method(D_METHOD("get_offset"), &StyleBox::get_offset);
+ ClassDB::bind_method(D_METHOD("get_current_item_drawn"), &StyleBox::get_current_item_drawn);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
@@ -136,7 +143,7 @@ Ref<Texture> StyleBoxTexture::get_normal_map() const {
void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
margin[p_margin] = p_size;
emit_changed();
@@ -200,7 +207,7 @@ Size2 StyleBoxTexture::get_center_size() const {
void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
- ERR_FAIL_INDEX(p_expand_margin, 4);
+ ERR_FAIL_INDEX((int)p_expand_margin, 4);
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
@@ -223,7 +230,7 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
- ERR_FAIL_INDEX_V(p_expand_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0);
return expand_margin[p_expand_margin];
}
@@ -310,7 +317,7 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
- ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_RIGHT);
@@ -322,8 +329,8 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_BOTTOM);
ADD_GROUP("Axis Stretch", "axis_stretch_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
ADD_GROUP("Modulate", "modulate_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
@@ -361,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const {
return bg_color;
}
-void StyleBoxFlat::set_border_color_all(const Color &p_color) {
- for (int i = 0; i < 4; i++) {
-
- border_color.write()[i] = p_color;
- }
- emit_changed();
-}
-Color StyleBoxFlat::get_border_color_all() const {
-
- return border_color[MARGIN_TOP];
-}
-void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) {
+void StyleBoxFlat::set_border_color(const Color &p_color) {
- border_color.write()[p_border] = p_color;
+ border_color = p_color;
emit_changed();
}
-Color StyleBoxFlat::get_border_color(Margin p_border) const {
+Color StyleBoxFlat::get_border_color() const {
- return border_color[p_border];
+ return border_color;
}
void StyleBoxFlat::set_border_width_all(int p_size) {
@@ -504,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const {
return shadow_size;
}
+void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
+
+ shadow_offset = p_offset;
+ emit_changed();
+}
+Point2 StyleBoxFlat::get_shadow_offset() const {
+
+ return shadow_offset;
+}
+
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
@@ -545,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
//tr
- rad = MIN(border_top, border_bottom);
+ rad = MIN(border_top, border_right);
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
//br
@@ -558,15 +564,14 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
}
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
- const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) {
+ const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
int vert_offset = verts.size();
if (!vert_offset) {
vert_offset = 0;
}
+
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
- int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
- rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@@ -580,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
Rect2 inner_rect;
inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
+
int inner_corner_radius[4];
+ set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
Vector<Point2> inner_points;
- set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
@@ -592,17 +598,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
- for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
+ for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
if (inner_outer == 0) {
radius = inner_corner_radius[corner_index];
- color = *inner_color;
+ color = inner_color;
corner_point = inner_points[corner_index];
} else {
radius = ring_corner_radius[corner_index];
- color = *outer_color;
+ color = outer_color;
corner_point = outer_points[corner_index];
}
float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x;
@@ -613,18 +619,27 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- if (rings == 2) {
- int vert_count = (adapted_corner_detail + 1) * 4 * rings;
- //fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
+ int ring_vert_count = verts.size() - vert_offset;
+
+ //fill the indices and the colors for the border
+ for (int i = 0; i < ring_vert_count; i++) {
+ indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
+ }
+
+ if (fill_center) {
+ //fill the indices and the colors for the center
+ for (int index = 0; index < ring_vert_count / 2; index += 2) {
+ int i = index;
//poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
+ indices.push_back(vert_offset + i + 2);
//poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 2 - i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
}
}
}
@@ -654,13 +669,29 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
//PREPARATIONS
+ bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
+ bool draw_shadow = (shadow_size > 0);
+ if (!draw_border && !draw_center && !draw_shadow) {
+ return;
+ }
bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
bool aa_on = rounded_corners && anti_aliased;
+ Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
+
+ bool blend_on = blend_border && draw_border;
+
Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
- if (aa_on) {
- style_rect = style_rect.grow(-((aa_size + 1) / 2));
+ Rect2 border_style_rect = style_rect;
+ if (aa_on && !blend_on) {
+ float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
+ style_rect = style_rect.grow(-aa_size_grow);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
+ }
+ }
}
//adapt borders (prevent weird overlapping/glitchy drawings)
@@ -682,81 +713,104 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
Vector<Point2> verts;
Vector<int> indices;
Vector<Color> colors;
-
- //DRAWING
- VisualServer *vs = VisualServer::get_singleton();
+ Vector<Point2> uvs;
//DRAW SHADOW
- if (shadow_size > 0) {
+ if (draw_shadow) {
int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
- Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color };
- Color shadow_colors_transparent[4];
- for (int i = 0; i < 4; i++) {
- shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ Rect2 shadow_inner_rect = style_rect;
+ shadow_inner_rect.position += shadow_offset;
+
+ Rect2 shadow_rect = style_rect.grow(shadow_size);
+ shadow_rect.position += shadow_offset;
+
+ Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail);
+
+ if (draw_center) {
+ int no_border[4] = { 0, 0, 0, 0 };
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true);
}
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
}
//DRAW border
- Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color };
- const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr());
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail);
+ if (draw_border) {
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail);
+ }
//DRAW INFILL
if (draw_center) {
- int temp_vert_offset = verts.size();
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, no_border, &bg_color, &bg_color, corner_detail);
- int added_vert_count = verts.size() - temp_vert_offset;
- //fill the indices and the colors for the center
- for (int index = 0; index <= added_vert_count / 2; index += 2) {
- int i = index;
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- indices.push_back(temp_vert_offset + i + 2);
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 2 - i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- }
+ infill_rect, no_border, bg_color, bg_color, corner_detail, true);
}
if (aa_on) {
-
- //HELPER ARRAYS
- Color border_color_alpha[4];
- for (int i = 0; i < 4; i++) {
- Color c = border_color.read().ptr()[i];
- border_color_alpha[i] = Color(c.r, c.g, c.b, 0);
+ Rect2 border_inner_rect = infill_rect;
+ int aa_border_width[4];
+ int aa_fill_width[4];
+ if (draw_border) {
+ border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ aa_border_width[i] = aa_size;
+ aa_fill_width[i] = 0;
+ } else {
+ aa_border_width[i] = 0;
+ aa_fill_width[i] = aa_size;
+ }
+ }
+ } else {
+ for (int i = 0; i < 4; i++) {
+ aa_fill_width[i] = aa_size;
+ }
}
- Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
- Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg };
-
- int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size };
if (draw_center) {
- if (!blend_border) {
+ if (!draw_border || !blend_on) {
+ Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
+ aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
+
+ Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
+
//INFILL AA
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail);
+ aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail);
}
- } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- //DRAW INNER BORDER AA
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail);
}
- //DRAW OUTER BORDER AA
- if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail);
+
+ if (draw_border) {
+ if (!blend_on) {
+ //DRAW INNER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail);
+ }
+
+ Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP],
+ aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]);
+
+ //DRAW OUTER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail);
}
}
- vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors);
+ //COMPUTE UV COORDINATES
+ Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
+ uvs.resize(verts.size());
+ for (int i = 0; i < verts.size(); i++) {
+ uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
+ uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
+ }
+
+ //DRAWING
+ VisualServer *vs = VisualServer::get_singleton();
+ vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
}
float StyleBoxFlat::get_style_margin(Margin p_margin) const {
@@ -767,8 +821,8 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all);
- ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all);
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
@@ -799,6 +853,9 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
+
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
@@ -840,6 +897,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
@@ -850,17 +908,14 @@ StyleBoxFlat::StyleBoxFlat() {
bg_color = Color(0.6, 0.6, 0.6);
shadow_color = Color(0, 0, 0, 0.6);
-
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
+ border_color = Color(0.8, 0.8, 0.8);
blend_border = false;
draw_center = true;
anti_aliased = true;
shadow_size = 0;
+ shadow_offset = Point2(0, 0);
corner_detail = 8;
aa_size = 1;
@@ -900,6 +955,7 @@ int StyleBoxLine::get_thickness() const {
void StyleBoxLine::set_vertical(bool p_vertical) {
vertical = p_vertical;
+ emit_changed();
}
bool StyleBoxLine::is_vertical() const {
return vertical;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index df3ebe1c36..d02e107480 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,9 +34,9 @@
#include "core/resource.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
+
+class CanvasItem;
+
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
@@ -58,6 +58,8 @@ public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
+ CanvasItem *get_current_item_drawn() const;
+
Size2 get_minimum_size() const;
Point2 get_offset() const;
@@ -145,7 +147,7 @@ class StyleBoxFlat : public StyleBox {
Color bg_color;
Color shadow_color;
- PoolVector<Color> border_color;
+ Color border_color;
int border_width[4];
int expand_margin[4];
@@ -157,6 +159,7 @@ class StyleBoxFlat : public StyleBox {
int corner_detail;
int shadow_size;
+ Point2 shadow_offset;
int aa_size;
protected:
@@ -169,10 +172,8 @@ public:
Color get_bg_color() const;
//Border Color
- void set_border_color_all(const Color &p_color);
- Color get_border_color_all() const;
- void set_border_color(Margin p_border, const Color &p_color);
- Color get_border_color(Margin p_border) const;
+ void set_border_color(const Color &p_color);
+ Color get_border_color() const;
//BORDER
//width
@@ -214,6 +215,9 @@ public:
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
+ void set_shadow_offset(const Point2 &p_offset);
+ Point2 get_shadow_offset() const;
+
//ANTI_ALIASING
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 5d4c7861e3..b294991248 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,8 +108,55 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+
+ const int expected_vertices = 4;
+
+ if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
+ //ensure vertices are the expected amount
+ ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
+ if (vtx.weights.size() < expected_vertices) {
+ //less than required, fill
+ for (int i = vtx.weights.size(); i < expected_vertices; i++) {
+ vtx.weights.push_back(0);
+ vtx.bones.push_back(0);
+ }
+ } else if (vtx.weights.size() > expected_vertices) {
+ //more than required, sort, cap and normalize.
+ Vector<WeightSort> weights;
+ for (int i = 0; i < vtx.weights.size(); i++) {
+ WeightSort ws;
+ ws.index = vtx.bones[i];
+ ws.weight = vtx.weights[i];
+ weights.push_back(ws);
+ }
+
+ //sort
+ weights.sort();
+ //cap
+ weights.resize(expected_vertices);
+ //renormalize
+ float total = 0;
+ for (int i = 0; i < expected_vertices; i++) {
+ total += weights[i].weight;
+ }
+
+ vtx.weights.resize(expected_vertices);
+ vtx.bones.resize(expected_vertices);
+
+ for (int i = 0; i < expected_vertices; i++) {
+ if (total > 0) {
+ vtx.weights.write[i] = weights[i].weight / total;
+ } else {
+ vtx.weights.write[i] = 0;
+ }
+ vtx.bones.write[i] = weights[i].index;
+ }
+ }
+ }
+
vertex_array.push_back(vtx);
first = false;
+
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color(Color p_color) {
@@ -161,7 +208,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
void SurfaceTool::add_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_bones.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
@@ -171,8 +217,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) {
void SurfaceTool::add_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
-
- ERR_FAIL_COND(p_weights.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
@@ -190,10 +234,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) {
}
}
-void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
+void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
- ERR_FAIL_COND(p_vertexes.size() < 3);
+ ERR_FAIL_COND(p_vertices.size() < 3);
#define ADD_POINT(n) \
{ \
@@ -207,10 +251,10 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vect
add_normal(p_normals[n]); \
if (p_tangents.size() > n) \
add_tangent(p_tangents[n]); \
- add_vertex(p_vertexes[n]); \
+ add_vertex(p_vertices[n]); \
}
- for (int i = 0; i < p_vertexes.size() - 2; i++) {
+ for (int i = 0; i < p_vertices.size() - 2; i++) {
ADD_POINT(0);
ADD_POINT(i + 1);
ADD_POINT(i + 2);
@@ -263,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector3>::Write();
+ w.release();
a[i] = array;
} break;
@@ -291,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector2>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_TANGENT: {
@@ -314,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx + 3] = d < 0 ? -1 : 1;
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -331,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = v.color;
}
- w = PoolVector<Color>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_BONES: {
@@ -352,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
@@ -374,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -392,12 +436,13 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = E->get();
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
- default: {}
+ default: {
+ }
}
}
@@ -724,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
material = p_existing->surface_get_material(p_surface);
}
+void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
+ clear();
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
+ Array blend_shape_names;
+ int32_t shape_idx = -1;
+ for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
+ String name = p_existing->get_blend_shape_name(i);
+ if (name == p_blend_shape_name) {
+ shape_idx = i;
+ break;
+ }
+ }
+ ERR_FAIL_COND(shape_idx == -1);
+ ERR_FAIL_COND(shape_idx >= arr.size());
+ Array mesh = arr[shape_idx];
+ ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
+ _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
+}
+
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
if (vertex_array.size() == 0) {
@@ -764,10 +829,22 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
}
//mikktspace callbacks
+namespace {
+struct TangentGenerationContextUserData {
+ Vector<List<SurfaceTool::Vertex>::Element *> vertices;
+ Vector<List<int>::Element *> indices;
+};
+} // namespace
+
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- return varr.size() / 3;
+ TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
+
+ if (triangle_data.indices.size() > 0) {
+ return triangle_data.indices.size() / 3;
+ } else {
+ return triangle_data.vertices.size() / 3;
+ }
}
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
@@ -775,8 +852,17 @@ int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, c
}
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- Vector3 v = varr[iFace * 3 + iVert]->get().vertex;
+ TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
+ Vector3 v;
+ if (triangle_data.indices.size() > 0) {
+ int index = triangle_data.indices[iFace * 3 + iVert]->get();
+ if (index < triangle_data.vertices.size()) {
+ v = triangle_data.vertices[index]->get().vertex;
+ }
+ } else {
+ v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
+ }
+
fvPosOut[0] = v.x;
fvPosOut[1] = v.y;
fvPosOut[2] = v.z;
@@ -784,38 +870,56 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- Vector3 v = varr[iFace * 3 + iVert]->get().normal;
+ TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
+ Vector3 v;
+ if (triangle_data.indices.size() > 0) {
+ int index = triangle_data.indices[iFace * 3 + iVert]->get();
+ if (index < triangle_data.vertices.size()) {
+ v = triangle_data.vertices[index]->get().normal;
+ }
+ } else {
+ v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
+ }
+
fvNormOut[0] = v.x;
fvNormOut[1] = v.y;
fvNormOut[2] = v.z;
}
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- Vector2 v = varr[iFace * 3 + iVert]->get().uv;
+ TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
+ Vector2 v;
+ if (triangle_data.indices.size() > 0) {
+ int index = triangle_data.indices[iFace * 3 + iVert]->get();
+ if (index < triangle_data.vertices.size()) {
+ v = triangle_data.vertices[index]->get().uv;
+ }
+ } else {
+ v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
+ }
+
fvTexcOut[0] = v.x;
fvTexcOut[1] = v.y;
- //fvTexcOut[1]=1.0-v.y;
}
void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- Vertex *vtx = &varr[iFace * 3 + iVert]->get();
-
- vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
- vtx->binormal = Vector3(fvBiTangent[0], fvBiTangent[1], fvBiTangent[2]);
-}
-
-void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) {
-
- Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
- Vertex &vtx = varr[iFace * 3 + iVert]->get();
+ TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
+ Vertex *vtx = NULL;
+ if (triangle_data.indices.size() > 0) {
+ int index = triangle_data.indices[iFace * 3 + iVert]->get();
+ if (index < triangle_data.vertices.size()) {
+ vtx = &triangle_data.vertices[index]->get();
+ }
+ } else {
+ vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
+ }
- vtx.tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
- vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
+ if (vtx != NULL) {
+ vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
+ vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot
+ }
}
void SurfaceTool::generate_tangents() {
@@ -823,10 +927,6 @@ void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
- bool indexed = index_array.size() > 0;
- if (indexed)
- deindex();
-
SMikkTSpaceInterface mkif;
mkif.m_getNormal = mikktGetNormal;
mkif.m_getNumFaces = mikktGetNumFaces;
@@ -839,24 +939,25 @@ void SurfaceTool::generate_tangents() {
SMikkTSpaceContext msc;
msc.m_pInterface = &mkif;
- Vector<List<Vertex>::Element *> vtx;
- vtx.resize(vertex_array.size());
+ TangentGenerationContextUserData triangle_data;
+ triangle_data.vertices.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- vtx.write[idx++] = E;
+ triangle_data.vertices.write[idx++] = E;
E->get().binormal = Vector3();
E->get().tangent = Vector3();
}
- msc.m_pUserData = &vtx;
+ triangle_data.indices.resize(index_array.size());
+ idx = 0;
+ for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
+ triangle_data.indices.write[idx++] = E;
+ }
+ msc.m_pUserData = &triangle_data;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
format |= Mesh::ARRAY_FORMAT_TANGENT;
-
- if (indexed) {
- index();
- }
}
void SurfaceTool::generate_normals(bool p_flip) {
@@ -976,7 +1077,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
- ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
+ ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
@@ -985,15 +1086,15 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
- ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
-
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
+ ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 459d399380..e3aec6ce0e 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,6 +62,14 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct WeightSort {
+ int index;
+ float weight;
+ bool operator<(const WeightSort &p_right) const {
+ return weight < p_right.weight;
+ }
+ };
+
bool begun;
bool first;
Mesh::PrimitiveType primitive;
@@ -90,7 +98,6 @@ private:
static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
- static void mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert);
@@ -110,7 +117,7 @@ public:
void add_weights(const Vector<float> &p_weights);
void add_smooth_group(bool p_smooth);
- void add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
+ void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
void add_index(int p_index);
@@ -119,8 +126,6 @@ public:
void generate_normals(bool p_flip = false);
void generate_tangents();
- void add_to_format(int p_flags) { format |= p_flags; }
-
void set_material(const Ref<Material> &p_material);
void clear();
@@ -131,6 +136,7 @@ public:
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
+ void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 2af24ad2d5..3faedc883d 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err) {
- ERR_FAIL_COND_V(err, err);
- }
+
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'.");
int len = f->get_len();
sourcef.resize(len + 1);
@@ -67,10 +66,7 @@ Error TextFile::load_text(const String &p_path) {
w[len] = 0;
String s;
- if (s.parse_utf8((const char *)w.ptr())) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
+ ERR_FAIL_COND_V_MSG(s.parse_utf8((const char *)w.ptr()), ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
text = s;
path = p_path;
return OK;
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 3abc769dc6..7127eaeb93 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
class TextFile : public Resource {
- GDCLASS(TextFile, Resource)
+ GDCLASS(TextFile, Resource);
private:
String text;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 16b4ed31df..d15a972358 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,9 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
-#include "scene/resources/bit_mask.h"
+#include "mesh.h"
+#include "scene/resources/bit_map.h"
+#include "servers/camera/camera_feed.h"
Size2 Texture::get_size() const {
@@ -110,10 +112,12 @@ void ImageTexture::reload_from_file() {
Ref<Image> img;
img.instance();
- Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
-
- create_from_image(img, flags);
+ if (ImageLoader::load_image(path, img) == OK) {
+ create_from_image(img, flags);
+ } else {
+ Resource::reload_from_file();
+ _change_notify();
+ }
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
@@ -157,7 +161,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@@ -171,7 +175,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
img.instance();
Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
VisualServer::get_singleton()->texture_set_data(texture, img);
@@ -185,6 +189,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
format = p_format;
w = p_width;
h = p_height;
+ _change_notify();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
@@ -197,6 +202,8 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+
+ image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
@@ -207,7 +214,11 @@ void ImageTexture::set_flags(uint32_t p_flags) {
flags=p_flags|cube; */
flags = p_flags;
+ if (w == 0 || h == 0) {
+ return; //uninitialized, do not set to texture
+ }
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
+ _change_notify("flags");
}
uint32_t ImageTexture::get_flags() const {
@@ -222,7 +233,7 @@ Image::Format ImageTexture::get_format() const {
#ifndef DISABLE_DEPRECATED
Error ImageTexture::load(const String &p_path) {
- WARN_DEPRECATED
+ WARN_DEPRECATED;
Ref<Image> img;
img.instance();
Error err = img->load(p_path);
@@ -240,6 +251,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
+ image_stored = true;
}
void ImageTexture::_resource_path_changed() {
@@ -249,7 +261,11 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ if (image_stored) {
+ return VisualServer::get_singleton()->texture_get_data(texture);
+ } else {
+ return Ref<Image>();
+ }
}
int ImageTexture::get_width() const {
@@ -321,7 +337,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, aw);
+ y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
@@ -414,6 +430,8 @@ ImageTexture::ImageTexture() {
texture = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ image_stored = false;
+ format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
@@ -423,6 +441,15 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
+void StreamTexture::set_path(const String &p_path, bool p_take_over) {
+
+ if (texture.is_valid()) {
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
@@ -460,7 +487,7 @@ Image::Format StreamTexture::get_format() const {
return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) {
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
alpha_cache.unref();
@@ -476,8 +503,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
}
- tw = f->get_32();
- th = f->get_32();
+ tw = f->get_16();
+ tw_custom = f->get_16();
+ th = f->get_16();
+ th_custom = f->get_16();
+
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
@@ -611,7 +641,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
- int size = Image::get_image_data_size(tw, th, format, 0);
+ int size = Image::get_image_data_size(tw, th, format, false);
PoolVector<uint8_t> img_data;
img_data.resize(size);
@@ -630,22 +660,19 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int sw = tw;
int sh = th;
- int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
+ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
- int ofs = 0;
- while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
- mipmaps--;
+ mipmaps2--;
idx++;
}
- if (idx > 0) {
- ofs = Image::get_image_data_size(tw, th, format, idx - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
if (total_size - ofs <= 0) {
memdelete(f);
@@ -666,7 +693,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int expected = total_size - ofs;
if (bytes < expected) {
- //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported.
+ //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
zeromem(w.ptr() + bytes, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
@@ -684,22 +711,31 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
Error StreamTexture::load(const String &p_path) {
- int lw, lh, lflags;
+ int lw, lh, lwc, lhc, lflags;
Ref<Image> image;
image.instance();
- Error err = _load_data(p_path, lw, lh, lflags, image);
+ Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
if (err)
return err;
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
+ if (lwc || lhc) {
+ VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
+ } else {
+ }
- w = lw;
- h = lh;
+ w = lwc ? lwc : lw;
+ h = lhc ? lhc : lh;
flags = lflags;
path_to_file = p_path;
format = image->get_format();
+ _change_notify();
return OK;
}
String StreamTexture::get_load_path() const {
@@ -762,6 +798,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
decom->decompress();
img = decom;
}
+
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
@@ -779,7 +816,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, aw);
+ y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
@@ -789,6 +826,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
+ _change_notify("flags");
}
void StreamTexture::reload_from_file() {
@@ -805,6 +843,12 @@ void StreamTexture::reload_from_file() {
load(path);
}
+void StreamTexture::_validate_property(PropertyInfo &property) const {
+ if (property.name == "flags") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
@@ -909,6 +953,7 @@ uint32_t AtlasTexture::get_flags() const {
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+ ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
@@ -982,11 +1027,11 @@ void AtlasTexture::_bind_methods() {
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
- Rect2 rc = region;
-
if (!atlas.is_valid())
return;
+ Rect2 rc = region;
+
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
@@ -1001,11 +1046,11 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
- Rect2 rc = region;
-
if (!atlas.is_valid())
return;
+ Rect2 rc = region;
+
if (rc.size.width == 0) {
rc.size.width = atlas->get_width();
}
@@ -1036,11 +1081,11 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
- Rect2 rc = region;
-
if (!atlas.is_valid())
return false;
+ Rect2 rc = region;
+
Rect2 src = p_src_rect;
if (src.size == Size2()) {
src.size = rc.size;
@@ -1072,17 +1117,155 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
- if (atlas.is_valid()) {
- return atlas->is_pixel_opaque(p_x + region.position.x + margin.position.x, p_x + region.position.y + margin.position.y);
- }
+ if (!atlas.is_valid())
+ return true;
- return true;
+ int x = p_x + region.position.x - margin.position.x;
+ int y = p_y + region.position.y - margin.position.y;
+
+ // margin edge may outside of atlas
+ if (x < 0 || x >= atlas->get_width()) return false;
+ if (y < 0 || y >= atlas->get_height()) return false;
+
+ return atlas->is_pixel_opaque(x, y);
}
AtlasTexture::AtlasTexture() {
filter_clip = false;
}
+/////////////////////////////////////////
+
+int MeshTexture::get_width() const {
+ return size.width;
+}
+int MeshTexture::get_height() const {
+ return size.height;
+}
+RID MeshTexture::get_rid() const {
+ return RID();
+}
+
+bool MeshTexture::has_alpha() const {
+ return false;
+}
+
+void MeshTexture::set_flags(uint32_t p_flags) {
+}
+
+uint32_t MeshTexture::get_flags() const {
+ return 0;
+}
+
+void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<Mesh> MeshTexture::get_mesh() const {
+ return mesh;
+}
+
+void MeshTexture::set_image_size(const Size2 &p_size) {
+ size = p_size;
+}
+
+Size2 MeshTexture::get_image_size() const {
+
+ return size;
+}
+
+void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+ base_texture = p_texture;
+}
+
+Ref<Texture> MeshTexture::get_base_texture() const {
+ return base_texture;
+}
+
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ xform.set_origin(p_pos);
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ r_rect = p_rect;
+ r_src_rect = p_src_rect;
+ return true;
+}
+
+bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
+
+void MeshTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
+ ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
+ ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
+ ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
+}
+
+MeshTexture::MeshTexture() {
+}
+
//////////////////////////////////////////
int LargeTexture::get_width() const {
@@ -1142,6 +1325,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
@@ -1191,6 +1375,17 @@ Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
return pieces[p_idx].texture;
}
+Ref<Image> LargeTexture::to_image() const {
+
+ Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
+ for (int i = 0; i < pieces.size(); i++) {
+
+ Ref<Image> src_img = pieces[i].texture->get_data();
+ img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
+ }
+
+ return img;
+}
void LargeTexture::_bind_methods() {
@@ -1292,8 +1487,10 @@ uint32_t CubeMap::get_flags() const {
void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(p_image->empty());
ERR_FAIL_INDEX(p_side, 6);
+
if (!_is_valid()) {
format = p_image->get_format();
w = p_image->get_width();
@@ -1307,6 +1504,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
Ref<Image> CubeMap::get_side(Side p_side) const {
+ ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>());
if (!valid[p_side])
return Ref<Image>();
return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
@@ -1460,6 +1658,7 @@ CubeMap::CubeMap() {
cubemap = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ format = Image::FORMAT_BPTC_RGBA;
}
CubeMap::~CubeMap() {
@@ -1696,6 +1895,7 @@ void ProxyTexture::_bind_methods() {
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
@@ -1811,6 +2011,8 @@ int AnimatedTexture::get_frames() const {
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
@@ -1946,9 +2148,11 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
+
+ BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
@@ -2053,7 +2257,7 @@ void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_dept
width = p_width;
height = p_height;
depth = p_depth;
-
+ format = p_format;
flags = p_flags;
}
@@ -2147,12 +2351,11 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
texarr.instance();
lt = texarr;
} else {
- ERR_EXPLAIN("Unrecognized layered texture extension");
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!f, RES());
+ ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
uint8_t header[5] = { 0, 0, 0, 0, 0 };
f->get_buffer(header, 4);
@@ -2169,8 +2372,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
} else {
- ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header));
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'.");
}
int tw = f->get_32();
@@ -2298,3 +2500,107 @@ String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_pat
return "TextureArray";
return "";
}
+
+void CameraTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
+
+ ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
+ ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
+
+ ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
+ ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
+}
+
+int CameraTexture::get_width() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_width();
+ } else {
+ return 0;
+ }
+}
+
+int CameraTexture::get_height() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_base_height();
+ } else {
+ return 0;
+ }
+}
+
+bool CameraTexture::has_alpha() const {
+ return false;
+}
+
+RID CameraTexture::get_rid() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->get_texture(which_feed);
+ } else {
+ return RID();
+ }
+}
+
+void CameraTexture::set_flags(uint32_t p_flags) {
+ // not supported
+}
+
+uint32_t CameraTexture::get_flags() const {
+ // not supported
+ return 0;
+}
+
+Ref<Image> CameraTexture::get_data() const {
+ // not (yet) supported
+ return Ref<Image>();
+}
+
+void CameraTexture::set_camera_feed_id(int p_new_id) {
+ camera_feed_id = p_new_id;
+ _change_notify();
+}
+
+int CameraTexture::get_camera_feed_id() const {
+ return camera_feed_id;
+}
+
+void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
+ which_feed = p_which;
+ _change_notify();
+}
+
+CameraServer::FeedImage CameraTexture::get_which_feed() const {
+ return which_feed;
+}
+
+void CameraTexture::set_camera_active(bool p_active) {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ feed->set_active(p_active);
+ _change_notify();
+ }
+}
+
+bool CameraTexture::get_camera_active() const {
+ Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+ if (feed.is_valid()) {
+ return feed->is_active();
+ } else {
+ return false;
+ }
+}
+
+CameraTexture::CameraTexture() {
+ camera_feed_id = 0;
+ which_feed = CameraServer::FEED_RGBA_IMAGE;
+}
+
+CameraTexture::~CameraTexture() {
+ // nothing to do here yet
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index cb759c63da..e535f7544a 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,14 +37,11 @@
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/curve.h"
+#include "scene/resources/gradient.h"
+#include "servers/camera_server.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class Texture : public Resource {
GDCLASS(Texture, Resource);
@@ -111,6 +108,7 @@ private:
Size2 size_override;
float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
+ bool image_stored;
protected:
virtual void reload_from_file();
@@ -186,7 +184,7 @@ public:
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
String path_to_file;
RID texture;
Image::Format format;
@@ -202,6 +200,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
@@ -219,6 +218,8 @@ public:
int get_height() const;
virtual RID get_rid() const;
+ virtual void set_path(const String &p_path, bool p_take_over);
+
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
@@ -288,6 +289,49 @@ public:
AtlasTexture();
};
+class Mesh;
+
+class MeshTexture : public Texture {
+
+ GDCLASS(MeshTexture, Texture);
+ RES_BASE_EXTENSION("meshtex");
+
+ Ref<Texture> base_texture;
+ Ref<Mesh> mesh;
+ Size2i size;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_image_size(const Size2 &p_size);
+ Size2 get_image_size() const;
+
+ void set_base_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_base_texture() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
+ MeshTexture();
+};
+
class LargeTexture : public Texture {
GDCLASS(LargeTexture, Texture);
@@ -327,6 +371,7 @@ public:
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
+ Ref<Image> to_image() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
@@ -420,7 +465,7 @@ VARIANT_ENUM_CAST(CubeMap::Storage)
class TextureLayered : public Resource {
- GDCLASS(TextureLayered, Resource)
+ GDCLASS(TextureLayered, Resource);
public:
enum Flags {
@@ -472,7 +517,8 @@ VARIANT_ENUM_CAST(TextureLayered::Flags)
class Texture3D : public TextureLayered {
- GDCLASS(Texture3D, TextureLayered)
+ GDCLASS(Texture3D, TextureLayered);
+
public:
Texture3D() :
TextureLayered(true) {}
@@ -480,7 +526,8 @@ public:
class TextureArray : public TextureLayered {
- GDCLASS(TextureArray, TextureLayered)
+ GDCLASS(TextureArray, TextureLayered);
+
public:
TextureArray() :
TextureLayered(false) {}
@@ -502,7 +549,7 @@ public:
class CurveTexture : public Texture {
- GDCLASS(CurveTexture, Texture)
+ GDCLASS(CurveTexture, Texture);
RES_BASE_EXTENSION("curvetex")
private:
@@ -550,7 +597,7 @@ public:
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture)
+ GDCLASS(GradientTexture, Texture);
public:
struct Point {
@@ -595,7 +642,7 @@ public:
};
class ProxyTexture : public Texture {
- GDCLASS(ProxyTexture, Texture)
+ GDCLASS(ProxyTexture, Texture);
private:
RID proxy;
@@ -622,7 +669,7 @@ public:
};
class AnimatedTexture : public Texture {
- GDCLASS(AnimatedTexture, Texture)
+ GDCLASS(AnimatedTexture, Texture);
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
@@ -690,4 +737,38 @@ public:
~AnimatedTexture();
};
+class CameraTexture : public Texture {
+ GDCLASS(CameraTexture, Texture);
+
+private:
+ int camera_feed_id;
+ CameraServer::FeedImage which_feed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ virtual Ref<Image> get_data() const;
+
+ void set_camera_feed_id(int p_new_id);
+ int get_camera_feed_id() const;
+
+ void set_which_feed(CameraServer::FeedImage p_which);
+ CameraServer::FeedImage get_which_feed() const;
+
+ void set_camera_active(bool p_active);
+ bool get_camera_active() const;
+
+ CameraTexture();
+ ~CameraTexture();
+};
+
#endif
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index b102d477f2..ae18be1695 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,33 +32,11 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
-Ref<Theme> Theme::default_theme;
-
void Theme::_emit_theme_changed() {
emit_changed();
}
-void Theme::_ref_font(Ref<Font> p_sc) {
-
- if (!font_refcount.has(p_sc)) {
- font_refcount[p_sc] = 1;
- p_sc->connect("changed", this, "_emit_theme_changed");
- } else {
- font_refcount[p_sc] += 1;
- }
-}
-
-void Theme::_unref_font(Ref<Font> p_sc) {
-
- ERR_FAIL_COND(!font_refcount.has(p_sc));
- font_refcount[p_sc]--;
- if (font_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", this, "_emit_theme_changed");
- font_refcount.erase(p_sc);
- }
-}
-
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -206,24 +184,19 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Ref<Theme> Theme::get_default() {
-
- return default_theme;
-}
-
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font)
return;
if (default_theme_font.is_valid()) {
- _unref_font(default_theme_font);
+ default_theme_font->disconnect("changed", this, "_emit_theme_changed");
}
default_theme_font = p_default_font;
if (default_theme_font.is_valid()) {
- _ref_font(default_theme_font);
+ default_theme_font->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
_change_notify();
@@ -235,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
+Ref<Theme> Theme::project_default_theme;
+Ref<Theme> Theme::default_theme;
+Ref<Texture> Theme::default_icon;
+Ref<StyleBox> Theme::default_style;
+Ref<Font> Theme::default_font;
+
+Ref<Theme> Theme::get_default() {
+
+ return default_theme;
+}
+
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
-Ref<Texture> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
+Ref<Theme> Theme::get_project_default() {
+
+ return project_default_theme;
+}
+
+void Theme::set_project_default(const Ref<Theme> &p_project_default) {
+
+ project_default_theme = p_project_default;
+}
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
@@ -263,8 +253,16 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R
bool new_value = !icon_map.has(p_type) || !icon_map[p_type].has(p_name);
+ if (icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
+ icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ }
+
icon_map[p_type][p_name] = p_icon;
+ if (p_icon.is_valid()) {
+ icon_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ }
+
if (new_value) {
_change_notify();
emit_changed();
@@ -290,7 +288,12 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!icon_map.has(p_type));
ERR_FAIL_COND(!icon_map[p_type].has(p_name));
+ if (icon_map[p_type][p_name].is_valid()) {
+ icon_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ }
+
icon_map[p_type].erase(p_name);
+
_change_notify();
emit_changed();
}
@@ -358,8 +361,16 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_type, con
bool new_value = !style_map.has(p_type) || !style_map[p_type].has(p_name);
+ if (style_map[p_type].has(p_name) && style_map[p_type][p_name].is_valid()) {
+ style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ }
+
style_map[p_type][p_name] = p_style;
+ if (p_style.is_valid()) {
+ style_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ }
+
if (new_value)
_change_notify();
emit_changed();
@@ -385,7 +396,12 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!style_map.has(p_type));
ERR_FAIL_COND(!style_map[p_type].has(p_name));
+ if (style_map[p_type][p_name].is_valid()) {
+ style_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
+ }
+
style_map[p_type].erase(p_name);
+
_change_notify();
emit_changed();
}
@@ -416,15 +432,14 @@ void Theme::set_font(const StringName &p_name, const StringName &p_type, const R
bool new_value = !font_map.has(p_type) || !font_map[p_type].has(p_name);
- if (!new_value) {
- if (font_map[p_type][p_name].is_valid()) {
- _unref_font(font_map[p_type][p_name]);
- }
+ if (font_map[p_type][p_name].is_valid()) {
+ font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
+
font_map[p_type][p_name] = p_font;
if (p_font.is_valid()) {
- _ref_font(p_font);
+ font_map[p_type][p_name]->connect("changed", this, "_emit_theme_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -452,8 +467,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_type) {
ERR_FAIL_COND(!font_map.has(p_type));
ERR_FAIL_COND(!font_map[p_type].has(p_name));
- if (font_map.has(p_type) && font_map[p_type].has(p_name) && font_map[p_type][p_name].is_valid()) {
- _unref_font(font_map[p_type][p_name]);
+ if (font_map[p_type][p_name].is_valid()) {
+ font_map[p_type][p_name]->disconnect("changed", this, "_emit_theme_changed");
}
font_map[p_type].erase(p_name);
@@ -570,15 +585,95 @@ void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const
}
}
+void Theme::clear() {
+
+ //these need disconnecting
+ {
+ const StringName *K = NULL;
+ while ((K = icon_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = icon_map[*K].next(L))) {
+ icon_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed");
+ }
+ }
+ }
+
+ {
+ const StringName *K = NULL;
+ while ((K = style_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = style_map[*K].next(L))) {
+ style_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed");
+ }
+ }
+ }
+
+ {
+ const StringName *K = NULL;
+ while ((K = font_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = font_map[*K].next(L))) {
+ font_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed");
+ }
+ }
+ }
+
+ icon_map.clear();
+ style_map.clear();
+ font_map.clear();
+ shader_map.clear();
+ color_map.clear();
+ constant_map.clear();
+
+ _change_notify();
+ emit_changed();
+}
+
void Theme::copy_default_theme() {
- Ref<Theme> default_theme = get_default();
+ Ref<Theme> default_theme2 = get_default();
+ copy_theme(default_theme2);
+}
+
+void Theme::copy_theme(const Ref<Theme> &p_other) {
+
+ //these need reconnecting, so add normally
+ {
+ const StringName *K = NULL;
+ while ((K = p_other->icon_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ }
+ }
+ }
+
+ {
+ const StringName *K = NULL;
+ while ((K = p_other->style_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ }
+ }
+ }
+
+ {
+ const StringName *K = NULL;
+ while ((K = p_other->font_map.next(K))) {
+ const StringName *L = NULL;
+ while ((L = p_other->font_map[*K].next(L))) {
+ set_font(*L, *K, p_other->font_map[*K][*L]);
+ }
+ }
+ }
+
+ //these are ok to just copy
+
+ color_map = p_other->color_map;
+ constant_map = p_other->constant_map;
+ shader_map = p_other->shader_map;
- icon_map = default_theme->icon_map;
- style_map = default_theme->style_map;
- font_map = default_theme->font_map;
- color_map = default_theme->color_map;
- constant_map = default_theme->constant_map;
_change_notify();
emit_changed();
}
@@ -661,6 +756,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list);
+ ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
+
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
@@ -669,6 +766,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
+ ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
}
@@ -678,411 +776,3 @@ Theme::Theme() {
Theme::~Theme() {
}
-
-RES ResourceFormatLoaderTheme::load(const String &p_path, const String &p_original_path, Error *r_error) {
- if (r_error)
- *r_error = ERR_CANT_OPEN;
-
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
-
- ERR_EXPLAIN("Unable to open theme file: " + p_path);
- ERR_FAIL_COND_V(err, RES());
- String base_path = p_path.get_base_dir();
- Ref<Theme> theme(memnew(Theme));
- Map<StringName, Variant> library;
- if (r_error)
- *r_error = ERR_FILE_CORRUPT;
-
- bool reading_library = false;
- int line = 0;
-
- while (!f->eof_reached()) {
-
- String l = f->get_line().strip_edges();
- line++;
-
- int comment = l.find(";");
- if (comment != -1)
- l = l.substr(0, comment);
- if (l == "")
- continue;
-
- if (l.begins_with("[")) {
- if (l == "[library]") {
- reading_library = true;
- } else if (l == "[theme]") {
- reading_library = false;
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Unknown section type: '" + l + "'.");
- ERR_FAIL_V(RES());
- }
- continue;
- }
-
- int eqpos = l.find("=");
- if (eqpos == -1) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected '='.");
- ERR_FAIL_V(RES());
- }
-
- String right = l.substr(eqpos + 1, l.length()).strip_edges();
- if (right == "") {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected value after '='.");
- ERR_FAIL_V(RES());
- }
-
- Variant value;
-
- if (right.is_valid_integer()) {
- //is number
- value = right.to_int();
- } else if (right.is_valid_html_color()) {
- //is html color
- value = Color::html(right);
- } else if (right.begins_with("@")) { //reference
-
- String reference = right.substr(1, right.length());
- if (!library.has(reference)) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid reference to '" + reference + "'.");
- ERR_FAIL_V(RES());
- }
-
- value = library[reference];
-
- } else if (right.begins_with("default")) { //use default
- //do none
- } else {
- //attempt to parse a constructor
- int popenpos = right.find("(");
-
- if (popenpos == -1) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid constructor syntax: " + right);
- ERR_FAIL_V(RES());
- }
-
- int pclosepos = right.find_last(")");
-
- if (pclosepos == -1) {
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid constructor parameter syntax: " + right);
- ERR_FAIL_V(RES());
- }
-
- String type = right.substr(0, popenpos);
- String param = right.substr(popenpos + 1, pclosepos - popenpos - 1);
-
- if (type == "icon") {
-
- String path;
-
- if (param.is_abs_path())
- path = param;
- else
- path = base_path + "/" + param;
-
- Ref<Texture> texture = ResourceLoader::load(path);
- if (!texture.is_valid()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Couldn't find icon at path: " + path);
- ERR_FAIL_V(RES());
- }
-
- value = texture;
-
- } else if (type == "sbox") {
-
- String path;
-
- if (param.is_abs_path())
- path = param;
- else
- path = base_path + "/" + param;
-
- Ref<StyleBox> stylebox = ResourceLoader::load(path);
- if (!stylebox.is_valid()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Couldn't find stylebox at path: " + path);
- ERR_FAIL_V(RES());
- }
-
- value = stylebox;
-
- } else if (type == "sboxt") {
-
- Vector<String> params = param.split(",");
- if (params.size() != 5 && params.size() != 9) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid param count for sboxt(): '" + right + "'.");
- ERR_FAIL_V(RES());
- }
-
- String path = params[0];
-
- if (!param.is_abs_path())
- path = base_path + "/" + path;
-
- Ref<Texture> tex = ResourceLoader::load(path);
- if (tex.is_null()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Could not open texture for sboxt at path: '" + params[0] + "'.");
- ERR_FAIL_V(RES());
- }
-
- Ref<StyleBoxTexture> sbtex(memnew(StyleBoxTexture));
-
- sbtex->set_texture(tex);
-
- for (int i = 0; i < 4; i++) {
- if (!params[i + 1].is_valid_integer()) {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid expand margin parameter for sboxt #" + itos(i + 1) + ", expected integer constant, got: '" + params[i + 1] + "'.");
- ERR_FAIL_V(RES());
- }
-
- int margin = params[i + 1].to_int();
- sbtex->set_expand_margin_size(Margin(i), margin);
- }
-
- if (params.size() == 9) {
-
- for (int i = 0; i < 4; i++) {
-
- if (!params[i + 5].is_valid_integer()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid expand margin parameter for sboxt #" + itos(i + 5) + ", expected integer constant, got: '" + params[i + 5] + "'.");
- ERR_FAIL_V(RES());
- }
-
- int margin = params[i + 5].to_int();
- sbtex->set_margin_size(Margin(i), margin);
- }
- }
-
- value = sbtex;
- } else if (type == "sboxf") {
-
- Vector<String> params = param.split(",");
- if (params.size() < 2) {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid param count for sboxf(): '" + right + "'.");
- ERR_FAIL_V(RES());
- }
-
- Ref<StyleBoxFlat> sbflat(memnew(StyleBoxFlat));
-
- if (!params[0].is_valid_integer()) {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected integer numeric constant for parameter 0 (border size).");
- ERR_FAIL_V(RES());
- }
-
- sbflat->set_border_width_all(params[0].to_int());
-
- if (!params[0].is_valid_integer()) {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected integer numeric constant for parameter 0 (border size).");
- ERR_FAIL_V(RES());
- }
-
- int left = MIN(params.size() - 1, 3);
-
- int ccodes = 0;
-
- for (int i = 0; i < left; i++) {
-
- if (params[i + 1].is_valid_html_color())
- ccodes++;
- else
- break;
- }
-
- Color normal;
- Color bright;
- Color dark;
-
- if (ccodes < 1) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected at least 1, 2 or 3 html color codes.");
- ERR_FAIL_V(RES());
- } else if (ccodes == 1) {
-
- normal = Color::html(params[1]);
- bright = Color::html(params[1]);
- dark = Color::html(params[1]);
- } else if (ccodes == 2) {
-
- normal = Color::html(params[1]);
- bright = Color::html(params[2]);
- dark = Color::html(params[2]);
- } else {
-
- normal = Color::html(params[1]);
- bright = Color::html(params[2]);
- dark = Color::html(params[3]);
- }
-
- sbflat->set_border_color_all(bright);
- // sbflat->set_dark_color(dark);
- sbflat->set_bg_color(normal);
-
- if (params.size() == ccodes + 5) {
- //margins
- for (int i = 0; i < 4; i++) {
-
- if (!params[i + ccodes + 1].is_valid_integer()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid expand margin parameter for sboxf #" + itos(i + ccodes + 1) + ", expected integer constant, got: '" + params[i + ccodes + 1] + "'.");
- ERR_FAIL_V(RES());
- }
-
- //int margin = params[i+ccodes+1].to_int();
- //sbflat->set_margin_size(Margin(i),margin);
- }
- } else if (params.size() != ccodes + 1) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid amount of margin parameters for sboxt.");
- ERR_FAIL_V(RES());
- }
-
- value = sbflat;
-
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid constructor type: '" + type + "'.");
- ERR_FAIL_V(RES());
- }
- }
-
- //parse left and do something with it
- String left = l.substr(0, eqpos);
-
- if (reading_library) {
-
- left = left.strip_edges();
- if (!left.is_valid_identifier()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": <LibraryItem> is not a valid identifier.");
- ERR_FAIL_V(RES());
- }
- if (library.has(left)) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Already in library: '" + left + "'.");
- ERR_FAIL_V(RES());
- }
-
- library[left] = value;
- } else {
-
- int pointpos = left.find(".");
- if (pointpos == -1) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Expected 'control.item=..' assign syntax.");
- ERR_FAIL_V(RES());
- }
-
- String control = left.substr(0, pointpos).strip_edges();
- if (!control.is_valid_identifier()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": <Control> is not a valid identifier.");
- ERR_FAIL_V(RES());
- }
- String item = left.substr(pointpos + 1, left.size()).strip_edges();
- if (!item.is_valid_identifier()) {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": <Item> is not a valid identifier.");
- ERR_FAIL_V(RES());
- }
-
- if (value.get_type() == Variant::NIL) {
- //try to use exiting
- if (Theme::get_default()->has_stylebox(item, control))
- value = Theme::get_default()->get_stylebox(item, control);
- else if (Theme::get_default()->has_font(item, control))
- value = Theme::get_default()->get_font(item, control);
- else if (Theme::get_default()->has_icon(item, control))
- value = Theme::get_default()->get_icon(item, control);
- else if (Theme::get_default()->has_color(item, control))
- value = Theme::get_default()->get_color(item, control);
- else if (Theme::get_default()->has_constant(item, control))
- value = Theme::get_default()->get_constant(item, control);
- else {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Default not present for: '" + control + "." + item + "'.");
- ERR_FAIL_V(RES());
- }
- }
-
- if (value.get_type() == Variant::OBJECT) {
-
- Ref<Resource> res = value;
- if (!res.is_valid()) {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid resource (NULL).");
- ERR_FAIL_V(RES());
- }
-
- if (Object::cast_to<StyleBox>(*res)) {
- theme->set_stylebox(item, control, res);
- } else if (Object::cast_to<Font>(*res)) {
- theme->set_font(item, control, res);
- } else if (Object::cast_to<Font>(*res)) {
- theme->set_font(item, control, res);
- } else if (Object::cast_to<Texture>(*res)) {
- theme->set_icon(item, control, res);
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Invalid resource type.");
- ERR_FAIL_V(RES());
- }
- } else if (value.get_type() == Variant::COLOR) {
-
- theme->set_color(item, control, value);
-
- } else if (value.get_type() == Variant::INT) {
-
- theme->set_constant(item, control, value);
-
- } else {
-
- memdelete(f);
- ERR_EXPLAIN(p_path + ":" + itos(line) + ": Couldn't even determine what this setting is! what did you do!?");
- ERR_FAIL_V(RES());
- }
- }
- }
-
- f->close();
- memdelete(f);
-
- if (r_error)
- *r_error = OK;
-
- return theme;
-}
-
-void ResourceFormatLoaderTheme::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("theme");
-}
-
-bool ResourceFormatLoaderTheme::handles_type(const String &p_type) const {
-
- return p_type == "Theme";
-}
-
-String ResourceFormatLoaderTheme::get_resource_type(const String &p_path) const {
-
- if (p_path.get_extension().to_lower() == "theme")
- return "Theme";
- return "";
-}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 0b76e95f18..187694de65 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,21 +38,11 @@
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
- static Ref<Theme> default_theme;
-
- //keep a reference count to font, so each time the font changes, we emit theme changed too
- Map<Ref<Font>, int> font_refcount;
-
- void _ref_font(Ref<Font> p_sc);
- void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
@@ -67,6 +57,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ static Ref<Theme> project_default_theme;
+ static Ref<Theme> default_theme;
static Ref<Texture> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
@@ -143,6 +135,9 @@ public:
static Ref<Theme> get_default();
static void set_default(const Ref<Theme> &p_default);
+ static Ref<Theme> get_project_default();
+ static void set_project_default(const Ref<Theme> &p_project_default);
+
static void set_default_icon(const Ref<Texture> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
@@ -190,17 +185,11 @@ public:
void get_type_list(List<StringName> *p_list) const;
void copy_default_theme();
+ void copy_theme(const Ref<Theme> &p_other);
+ void clear();
Theme();
~Theme();
};
-class ResourceFormatLoaderTheme : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
#endif
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index f852ecd7eb..24122a8d99 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "tile_set.h"
#include "core/array.h"
+#include "core/engine.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
@@ -129,15 +130,38 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
p.pop_front();
}
+ } else if (what == "z_index_map") {
+ tile_map[id].autotile_data.z_index_map.clear();
+ Array p = p_value;
+ Vector3 val;
+ Vector2 v;
+ int z_index;
+ while (p.size() > 0) {
+ val = p[0];
+ if (val.z != 0) {
+ v.x = val.x;
+ v.y = val.y;
+ z_index = (int)val.z;
+ tile_map[id].autotile_data.z_index_map[v] = z_index;
+ }
+ p.pop_front();
+ }
}
} else if (what == "shape")
- tile_set_shape(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape(id, i, p_value);
else if (what == "shape_offset")
- tile_set_shape_offset(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_offset(id, i, p_value);
else if (what == "shape_transform")
- tile_set_shape_transform(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_transform(id, i, p_value);
else if (what == "shape_one_way")
- tile_set_shape_one_way(id, 0, p_value);
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way(id, i, p_value);
+ else if (what == "shape_one_way_margin")
+ for (int i = 0; i < tile_get_shape_count(id); i++)
+ tile_set_shape_one_way_margin(id, i, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
@@ -196,7 +220,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = autotile_get_spacing(id);
else if (what == "bitmask_flags") {
Array p;
- for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
+ for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
@@ -228,6 +252,19 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
}
}
r_ret = p;
+ } else if (what == "z_index_map") {
+ Array p;
+ Vector3 v;
+ for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.z_index_map.front(); E; E = E->next()) {
+ if (E->value() != 0) {
+ //Don't save default value
+ v.x = E->key().x;
+ v.y = E->key().y;
+ v.z = E->value();
+ p.push_back(v);
+ }
+ }
+ r_ret = p;
}
} else if (what == "shape")
r_ret = tile_get_shape(id, 0);
@@ -237,6 +274,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
+ else if (what == "shape_one_way_margin")
+ r_ret = tile_get_shape_one_way_margin(id, 0);
else if (what == "shapes")
r_ret = _tile_get_shapes(id);
else if (what == "occluder")
@@ -278,12 +317,15 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
} else if (tile_get_tile_mode(id) == ATLAS_TILE) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
@@ -293,6 +335,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
}
@@ -483,7 +526,31 @@ const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
return tile_map[p_id].autotile_data.priority_map;
}
-void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
+void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].autotile_data.z_index_map[p_coord] = p_z_index;
+ emit_changed();
+}
+
+int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 1);
+ if (tile_map[p_id].autotile_data.z_index_map.has(p_coord)) {
+ return tile_map[p_id].autotile_data.z_index_map[p_coord];
+ }
+ //When not custom z index set return the default value
+ return 0;
+}
+
+const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const {
+
+ static Map<Vector2, int> dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.z_index_map;
+}
+
+void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_flag == 0) {
@@ -494,7 +561,7 @@ void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
}
}
-uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
+uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
if (!tile_map[p_id].autotile_data.flags.has(p_coord)) {
@@ -503,13 +570,13 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
return tile_map[p_id].autotile_data.flags[p_coord];
}
-const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) {
+const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) {
- static Map<Vector2, uint16_t> dummy;
- static Map<Vector2, uint16_t> dummy_atlas;
+ static Map<Vector2, uint32_t> dummy;
+ static Map<Vector2, uint32_t> dummy_atlas;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
if (tile_get_tile_mode(p_id) == ATLAS_TILE) {
- dummy_atlas = Map<Vector2, uint16_t>();
+ dummy_atlas = Map<Vector2, uint32_t>();
Rect2 region = tile_get_region(p_id);
Size2 size = autotile_get_size(p_id);
float spacing = autotile_get_spacing(p_id);
@@ -539,15 +606,72 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
}
List<Vector2> coords;
- uint16_t mask;
- for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
+ List<uint32_t> priorities;
+ uint32_t priority_sum = 0;
+ uint32_t mask;
+ uint16_t mask_;
+ uint16_t mask_ignore;
+ for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
mask = E->get();
if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) {
- mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT);
+ mask |= (BIND_IGNORE_TOP | BIND_IGNORE_LEFT | BIND_IGNORE_CENTER | BIND_IGNORE_RIGHT | BIND_IGNORE_BOTTOM);
+ }
+
+ mask_ = mask & 0xFFFF;
+ mask_ignore = mask >> 16;
+
+ if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) {
+ uint32_t priority = autotile_get_subtile_priority(p_id, E->key());
+ priority_sum += priority;
+ priorities.push_back(priority);
+ coords.push_back(E->key());
+ }
+ }
+
+ if (coords.size() == 0) {
+ return autotile_get_icon_coordinate(p_id);
+ } else {
+ uint32_t picked_value = Math::rand() % priority_sum;
+ uint32_t upper_bound;
+ uint32_t lower_bound = 0;
+ Vector2 result = coords.front()->get();
+ List<Vector2>::Element *coords_E = coords.front();
+ List<uint32_t>::Element *priorities_E = priorities.front();
+ while (priorities_E) {
+ upper_bound = lower_bound + priorities_E->get();
+ if (lower_bound <= picked_value && picked_value < upper_bound) {
+ result = coords_E->get();
+ break;
+ }
+ lower_bound = upper_bound;
+ priorities_E = priorities_E->next();
+ coords_E = coords_E->next();
+ }
+
+ return result;
+ }
+}
+
+Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ //First try to forward selection to script
+ if (get_script_instance() != NULL) {
+ if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) {
+ Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location);
+ if (ret.get_type() == Variant::VECTOR2) {
+ return ret;
+ }
}
- if (mask == p_bitmask) {
- for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) {
- coords.push_back(E->key());
+ }
+
+ Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id);
+
+ List<Vector2> coords;
+ for (int x = 0; x < coord.x; x++) {
+ for (int y = 0; y < coord.y; y++) {
+ for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) {
+ coords.push_back(Vector2(x, y));
}
}
}
@@ -573,6 +697,8 @@ String TileSet::tile_get_name(int p_id) const {
}
void TileSet::tile_clear_shapes(int p_id) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data.clear();
}
@@ -592,23 +718,27 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf
int TileSet::tile_get_shape_count(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
-
return tile_map[p_id].shapes_data.size();
}
void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) {
ERR_FAIL_COND(!tile_map.has(p_id));
- if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ ERR_FAIL_COND(p_shape_id < 0);
+
+ if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
+ _decompose_convex_shape(p_shape);
emit_changed();
}
Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
- if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>());
+
+ if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape;
return Ref<Shape2D>();
@@ -617,7 +747,9 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
- if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ ERR_FAIL_COND(p_shape_id < 0);
+
+ if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset;
emit_changed();
@@ -626,7 +758,9 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform
Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
- if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ ERR_FAIL_COND_V(p_shape_id < 0, Transform2D());
+
+ if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
return Transform2D();
@@ -645,7 +779,9 @@ Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
ERR_FAIL_COND(!tile_map.has(p_id));
- if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ ERR_FAIL_COND(p_shape_id < 0);
+
+ if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way;
emit_changed();
@@ -654,12 +790,36 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), false);
- if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ ERR_FAIL_COND_V(p_shape_id < 0, false);
+
+ if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
return false;
}
+void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ ERR_FAIL_COND(p_shape_id < 0);
+
+ if (p_shape_id >= tile_map[p_id].shapes_data.size())
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin;
+ emit_changed();
+}
+
+float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ ERR_FAIL_COND_V(p_shape_id < 0, 0);
+
+ if (p_shape_id < tile_map[p_id].shapes_data.size())
+ return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
+
+ return 0;
+}
+
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -684,7 +844,9 @@ void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D>
}
Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const {
+
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
+
if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
return Ref<OccluderPolygon2D>();
} else {
@@ -768,6 +930,9 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data = p_shapes;
+ for (int i = 0; i < p_shapes.size(); i++) {
+ _decompose_convex_shape(p_shapes[i].shape);
+ }
emit_changed();
}
@@ -812,9 +977,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
- if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
+ if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) {
s.shape = d["shape"];
- else
+ _decompose_convex_shape(s.shape);
+ } else
continue;
if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
@@ -829,14 +995,18 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
s.one_way_collision = default_one_way;
+ if (d.has("one_way_margin") && d["one_way_margin"].is_num())
+ s.one_way_collision_margin = d["one_way_margin"];
+ else
+ s.one_way_collision_margin = 1.0;
+
if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
s.autotile_coord = d["autotile_coord"];
else
s.autotile_coord = default_autotile_coord;
} else {
- ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes");
- ERR_CONTINUE(true);
+ ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes.");
}
shapes_data.push_back(s);
@@ -856,6 +1026,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
shape_data["shape"] = data[i].shape;
shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
+ shape_data["one_way_margin"] = data[i].one_way_collision_margin;
shape_data["autotile_coord"] = data[i].autotile_coord;
arr.push_back(shape_data);
}
@@ -874,6 +1045,26 @@ Array TileSet::_get_tiles_ids() const {
return arr;
}
+void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+ Ref<ConvexPolygonShape2D> convex = p_shape;
+ if (!convex.is_valid())
+ return;
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ if (decomp.size() > 1) {
+ Array sub_shapes;
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
+ _convex->set_points(decomp[i]);
+ sub_shapes.append(_convex);
+ }
+ convex->set_meta("decomposed", sub_shapes);
+ } else {
+ convex->set_meta("decomposed", Variant());
+ }
+}
+
void TileSet::get_tile_list(List<int> *p_tiles) const {
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
@@ -938,8 +1129,23 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
+ ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map);
+ ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask);
ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing);
+ ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing);
ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
@@ -964,6 +1170,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_one_way_margin", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_one_way_margin", "id", "shape_id"), &TileSet::tile_get_shape_one_way_margin);
ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
@@ -989,6 +1197,7 @@ void TileSet::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
+ BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
BIND_ENUM_CONSTANT(BITMASK_2X2);
BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 74dcd47c48..5fc22b9fc6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
@@ -48,9 +49,11 @@ public:
Transform2D shape_transform;
Vector2 autotile_coord;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
};
@@ -69,7 +72,17 @@ public:
BIND_RIGHT = 32,
BIND_BOTTOMLEFT = 64,
BIND_BOTTOM = 128,
- BIND_BOTTOMRIGHT = 256
+ BIND_BOTTOMRIGHT = 256,
+
+ BIND_IGNORE_TOPLEFT = 1 << 16,
+ BIND_IGNORE_TOP = 1 << 17,
+ BIND_IGNORE_TOPRIGHT = 1 << 18,
+ BIND_IGNORE_LEFT = 1 << 19,
+ BIND_IGNORE_CENTER = 1 << 20,
+ BIND_IGNORE_RIGHT = 1 << 21,
+ BIND_IGNORE_BOTTOMLEFT = 1 << 22,
+ BIND_IGNORE_BOTTOM = 1 << 23,
+ BIND_IGNORE_BOTTOMRIGHT = 1 << 24
};
enum TileMode {
@@ -80,21 +93,21 @@ public:
struct AutotileData {
BitmaskMode bitmask_mode;
- int spacing;
Size2 size;
+ int spacing;
Vector2 icon_coord;
- Map<Vector2, uint16_t> flags;
+ Map<Vector2, uint32_t> flags;
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
Map<Vector2, int> priority_map;
+ Map<Vector2, int> z_index_map;
// Default size to prevent invalid value
explicit AutotileData() :
+ bitmask_mode(BITMASK_2X2),
size(64, 64),
spacing(0),
- icon_coord(0, 0) {
- bitmask_mode = BITMASK_2X2;
- }
+ icon_coord(0, 0) {}
};
private:
@@ -111,8 +124,8 @@ private:
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
- Color modulate;
TileMode tile_mode;
+ Color modulate;
AutotileData autotile_data;
int z_index;
@@ -132,6 +145,7 @@ protected:
void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
+ void _decompose_convex_shape(Ref<Shape2D> p_shape);
static void _bind_methods();
@@ -173,10 +187,15 @@ public:
int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
- void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
- uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
- const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
+ void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
+ int autotile_get_z_index(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
+
+ void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag);
+ uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord);
+ const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id);
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
+ Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
@@ -190,6 +209,9 @@ public:
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+ void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
+ float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
+
void tile_clear_shapes(int p_id);
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
int tile_get_shape_count(int p_id) const;
diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp
index 3cd8cbae77..a85db0c592 100644
--- a/scene/resources/video_stream.cpp
+++ b/scene/resources/video_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 0d25d9d687..eb3bf6770f 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index f12ea8f2bb..58bbf86241 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "visual_shader.h"
+
#include "core/vmap.h"
#include "servers/visual/shader_types.h"
@@ -66,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type
return String();
}
+String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
+String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
@@ -94,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
+String VisualShaderNode::get_input_port_default_hint(int p_port) const {
+ return "";
+}
+
void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
@@ -106,8 +119,15 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualShaderNode::_get_default_input_values);
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
- ADD_PROPERTYNZ(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
+
+ BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
+ BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
+ BIND_ENUM_CONSTANT(PORT_TYPE_MAX);
}
VisualShaderNode::VisualShaderNode() {
@@ -116,6 +136,147 @@ VisualShaderNode::VisualShaderNode() {
/////////////////////////////////////////////////////////
+void VisualShaderNodeCustom::update_ports() {
+ ERR_FAIL_COND(!get_script_instance());
+
+ input_ports.clear();
+ if (get_script_instance()->has_method("_get_input_port_count")) {
+ int input_port_count = (int)get_script_instance()->call("_get_input_port_count");
+ bool has_name = get_script_instance()->has_method("_get_input_port_name");
+ bool has_type = get_script_instance()->has_method("_get_input_port_type");
+ for (int i = 0; i < input_port_count; i++) {
+ Port port;
+ if (has_name) {
+ port.name = (String)get_script_instance()->call("_get_input_port_name", i);
+ } else {
+ port.name = "in" + itos(i);
+ }
+ if (has_type) {
+ port.type = (int)get_script_instance()->call("_get_input_port_type", i);
+ } else {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+ input_ports.push_back(port);
+ }
+ }
+ output_ports.clear();
+ if (get_script_instance()->has_method("_get_output_port_count")) {
+ int output_port_count = (int)get_script_instance()->call("_get_output_port_count");
+ bool has_name = get_script_instance()->has_method("_get_output_port_name");
+ bool has_type = get_script_instance()->has_method("_get_output_port_type");
+ for (int i = 0; i < output_port_count; i++) {
+ Port port;
+ if (has_name) {
+ port.name = (String)get_script_instance()->call("_get_output_port_name", i);
+ } else {
+ port.name = "out" + itos(i);
+ }
+ if (has_type) {
+ port.type = (int)get_script_instance()->call("_get_output_port_type", i);
+ } else {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+ output_ports.push_back(port);
+ }
+ }
+}
+
+String VisualShaderNodeCustom::get_caption() const {
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ if (get_script_instance()->has_method("_get_name")) {
+ return (String)get_script_instance()->call("_get_name");
+ }
+ return "Unnamed";
+}
+
+int VisualShaderNodeCustom::get_input_port_count() const {
+ return input_ports.size();
+}
+
+VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR);
+ return (PortType)input_ports[p_port].type;
+}
+
+String VisualShaderNodeCustom::get_input_port_name(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, input_ports.size(), "");
+ return input_ports[p_port].name;
+}
+
+int VisualShaderNodeCustom::get_output_port_count() const {
+ return output_ports.size();
+}
+
+VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR);
+ return (PortType)output_ports[p_port].type;
+}
+
+String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
+ ERR_FAIL_INDEX_V(p_port, output_ports.size(), "");
+ return output_ports[p_port].name;
+}
+
+String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
+ Array input_vars;
+ for (int i = 0; i < get_input_port_count(); i++) {
+ input_vars.push_back(p_input_vars[i]);
+ }
+ Array output_vars;
+ for (int i = 0; i < get_output_port_count(); i++) {
+ output_vars.push_back(p_output_vars[i]);
+ }
+ String code = "\t{\n";
+ String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type);
+ bool nend = _code.ends_with("\n");
+ _code = _code.insert(0, "\t\t");
+ _code = _code.replace("\n", "\n\t\t");
+ code += _code;
+ if (!nend) {
+ code += "\n\t}";
+ } else {
+ code.remove(code.size() - 1);
+ code += "}";
+ }
+ return code;
+}
+
+String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ ERR_FAIL_COND_V(!get_script_instance(), "");
+ if (get_script_instance()->has_method("_get_global_code")) {
+ String code = "// " + get_caption() + "\n";
+ code += (String)get_script_instance()->call("_get_global_code", (int)p_mode);
+ code += "\n";
+ return code;
+ }
+ return "";
+}
+
+void VisualShaderNodeCustom::_bind_methods() {
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
+}
+
+VisualShaderNodeCustom::VisualShaderNodeCustom() {
+}
+
+/////////////////////////////////////////////////////////
+
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@@ -141,6 +302,11 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
n.node->connect("changed", this, "_queue_update");
+ Ref<VisualShaderNodeCustom> custom = n.node;
+ if (custom.is_valid()) {
+ custom->update_ports();
+ }
+
g->nodes[p_id] = n;
_queue_update();
@@ -159,6 +325,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2());
return g->nodes[p_id].position;
}
+
Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>());
const Graph *g = &graph[p_type];
@@ -240,6 +407,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
if (!g->nodes.has(p_from_node))
return false;
+ if (p_from_node == p_to_node)
+ return false;
+
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
return false;
@@ -252,7 +422,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) {
+ if (!is_port_types_compatible(from_port_type, to_port_type)) {
return false;
}
@@ -266,6 +436,22 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
return true;
}
+bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
+ return MAX(0, p_a - 2) == (MAX(0, p_b - 2));
+}
+
+void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ Graph *g = &graph[p_type];
+ Connection c;
+ c.from_node = p_from_node;
+ c.from_port = p_from_port;
+ c.to_node = p_to_node;
+ c.to_port = p_to_port;
+ g->connections.push_back(c);
+ _queue_update();
+}
+
Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT);
Graph *g = &graph[p_type];
@@ -278,11 +464,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) {
- ERR_EXPLAIN("Incompatible port types (scalar/vec with transform");
- ERR_FAIL_V(ERR_INVALID_PARAMETER)
- return ERR_INVALID_PARAMETER;
- }
+ ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
@@ -301,6 +483,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
_queue_update();
return OK;
}
+
void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -331,6 +514,7 @@ Array VisualShader::_get_node_connections(Type p_type) const {
return ret;
}
+
void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
const Graph *g = &graph[p_type];
@@ -426,10 +610,32 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
+ Set<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
+ String global_expressions;
+ for (int i = 0, index = 0; i < TYPE_MAX; i++) {
+ for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ if (global_expression.is_valid()) {
+
+ String expr = "";
+ expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
+ expr += global_expression->generate_global(get_mode(), Type(i), -1);
+ expr = expr.replace("\n", "\n\t");
+ expr += "\n";
+ global_expressions += expr;
+ }
+ }
+ }
+
+ global_code += "\n";
+ global_code += global_expressions;
+
//make it faster to go around through shader
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
@@ -451,11 +657,13 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true);
+ Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n";
+ } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0 );\n";
} else {
code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
}
@@ -464,6 +672,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
//set code secretly
global_code += "\n\n";
String final_code = global_code;
+ final_code += global_code_per_node;
final_code += code;
return final_code;
}
@@ -472,6 +681,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
+String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const {
+ String name = p_name;
+
+ while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ name = name.substr(1, name.length() - 1);
+ }
+
+ if (name != String()) {
+
+ String valid_name;
+
+ for (int i = 0; i < name.length(); i++) {
+ if (IS_SYMBOL_CHAR(name[i])) {
+ valid_name += String::chr(name[i]);
+ } else if (name[i] == ' ') {
+ valid_name += "_";
+ }
+ }
+
+ name = valid_name;
+ }
+
+ String valid_name = name;
+ bool is_equal = false;
+
+ for (int i = 0; i < p_input_ports.size(); i++) {
+ if (name == p_input_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+
+ if (!is_equal) {
+ for (int i = 0; i < p_output_ports.size(); i++) {
+ if (name == p_output_ports[i]) {
+ is_equal = true;
+ break;
+ }
+ }
+ }
+
+ if (is_equal) {
+ name = "";
+ }
+
+ return name;
+}
+
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
@@ -569,7 +826,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String mode = name.get_slicec('/', 1);
int value = p_value;
if (value == 0) {
- modes.erase(mode); //means its default anyway, so dont store it
+ modes.erase(mode); //means it's default anyway, so don't store it
} else {
modes[mode] = value;
}
@@ -591,7 +848,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
- connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
+ connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]);
}
}
return true;
@@ -606,6 +863,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
} else if (what == "position") {
set_node_position(type, id, p_value);
return true;
+ } else if (what == "size") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
+ return true;
+ } else if (what == "input_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
+ return true;
+ } else if (what == "output_ports") {
+ ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value);
+ return true;
+ } else if (what == "expression") {
+ ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value);
+ return true;
}
}
return false;
@@ -663,6 +932,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
} else if (what == "position") {
r_ret = get_node_position(type, id);
return true;
+ } else if (what == "size") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
+ return true;
+ } else if (what == "input_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
+ return true;
+ } else if (what == "output_ports") {
+ r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs();
+ return true;
+ } else if (what == "expression") {
+ r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression();
+ return true;
}
}
return false;
@@ -722,12 +1003,21 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+ if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) {
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const {
+Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
@@ -744,7 +1034,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
continue;
}
- Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview);
+ Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes);
if (err)
return err;
}
@@ -773,12 +1063,28 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String src_var = "n_out" + itos(from_node) + "p" + itos(from_port);
- if (in_type == out_type) {
+ if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
+
+ VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr();
+ if (uniform) {
+ inputs[i] = uniform->get_uniform_name();
+ } else {
+ inputs[i] = "";
+ }
+ } else if (in_type == out_type) {
inputs[i] = src_var;
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))";
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = "vec3(" + src_var + ")";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
+ inputs[i] = "all(bvec3(" + src_var + "))";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
+ inputs[i] = src_var + ">0.0?true:false";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ inputs[i] = src_var + "?1.0:0.0";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ inputs[i] = "vec3(" + src_var + "?1.0:0.0)";
}
} else {
@@ -787,6 +1093,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
float val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
+ } else if (defval.get_type() == Variant::BOOL) {
+ bool val = defval;
+ inputs[i] = "n_in" + itos(node) + "p" + itos(i);
+ code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
@@ -796,10 +1106,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
val.basis.transpose();
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
Array values;
- for (int i = 0; i < 3; i++) {
- values.push_back(val.basis[i].x);
- values.push_back(val.basis[i].y);
- values.push_back(val.basis[i].z);
+ for (int j = 0; j < 3; j++) {
+ values.push_back(val.basis[j].x);
+ values.push_back(val.basis[j].y);
+ values.push_back(val.basis[j].z);
}
values.push_back(val.origin.x);
values.push_back(val.origin.y);
@@ -823,8 +1133,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break;
- default: {}
+ default: {
+ }
}
}
@@ -834,15 +1146,27 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
Ref<VisualShaderNodeInput> input = vsnode;
+ bool skip_global = input.is_valid() && for_preview;
+
+ if (!skip_global) {
- if (input.is_valid() && for_preview) {
- //handle for preview
- code += input->generate_code_for_preview(type, node, inputs, outputs);
- } else {
- //handle normally
global_code += vsnode->generate_global(get_mode(), type, node);
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs);
+
+ String class_name = vsnode->get_class_name();
+ if (class_name == "VisualShaderNodeCustom") {
+ class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path());
+ }
+ if (!r_classes.has(class_name)) {
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ for (int i = 0; i < TYPE_MAX; i++) {
+ global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
+ r_classes.insert(class_name);
+ }
}
+
+ code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+
code += "\n"; //
processed.insert(node);
@@ -856,8 +1180,12 @@ void VisualShader::_update_shader() const {
dirty = false;
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
+ Set<StringName> classes;
+ List<int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -913,6 +1241,22 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ String global_expressions;
+ for (int i = 0, index = 0; i < TYPE_MAX; i++) {
+ for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ if (global_expression.is_valid()) {
+
+ String expr = "";
+ expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
+ expr += global_expression->generate_global(get_mode(), Type(i), -1);
+ expr = expr.replace("\n", "\n\t");
+ expr += "\n";
+ global_expressions += expr;
+ }
+ }
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
//make it faster to go around through shader
@@ -936,8 +1280,9 @@ void VisualShader::_update_shader() const {
code += "\nvoid " + String(func_name[i]) + "() {\n";
Set<int> processed;
- Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ insertion_pos.push_back(code.get_string_length());
code += "}\n";
}
@@ -945,11 +1290,22 @@ void VisualShader::_update_shader() const {
//set code secretly
global_code += "\n\n";
String final_code = global_code;
- final_code += code;
+ final_code += global_code_per_node;
+ final_code += global_expressions;
+ String tcode = code;
+ for (int i = 0; i < TYPE_MAX; i++) {
+ tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
+ }
+ final_code += tcode;
+
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
}
+ if (previous_code != final_code) {
+ const_cast<VisualShader *>(this)->emit_signal("changed");
+ }
+ previous_code = final_code;
}
void VisualShader::_queue_update() {
@@ -974,26 +1330,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
}
+void VisualShader::rebuild() {
+ dirty = true;
+ _update_shader();
+}
+
void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
- ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
-
ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
+
+ ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced);
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
@@ -1046,32 +1409,43 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Spatial, Fragment
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
// Spatial, Light
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
@@ -1079,19 +1453,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
@@ -1099,14 +1479,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Fragment
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Light
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1117,10 +1501,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
@@ -1151,16 +1536,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1171,7 +1556,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1179,7 +1564,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
@@ -1218,56 +1603,61 @@ String VisualShaderNodeInput::get_caption() const {
return TTR("Input");
}
-String VisualShaderNodeInput::generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- int idx = 0;
+ if (p_for_preview) {
+ int idx = 0;
- String code;
+ String code;
- while (preview_ports[idx].mode != Shader::MODE_MAX) {
- if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
- break;
+ while (preview_ports[idx].mode != Shader::MODE_MAX) {
+ if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
}
- idx++;
- }
- if (code == String()) {
- switch (get_output_port_type(0)) {
- case PORT_TYPE_SCALAR: {
- code = "\t" + p_output_vars[0] + " = 0.0;\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_VECTOR: {
- code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_TRANSFORM: {
- code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
- } break; //default (none found) is scalar
+ if (code == String()) {
+ switch (get_output_port_type(0)) {
+ case PORT_TYPE_SCALAR: {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_VECTOR: {
+ code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_TRANSFORM: {
+ code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_BOOLEAN: {
+ code = "\t" + p_output_vars[0] + " = false;\n";
+ } break;
+ default:
+ break;
+ }
}
- }
- return code;
-}
+ return code;
-String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+ } else {
+ int idx = 0;
- int idx = 0;
+ String code;
- String code;
+ while (ports[idx].mode != Shader::MODE_MAX) {
+ if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
+ }
- while (ports[idx].mode != Shader::MODE_MAX) {
- if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
- break;
+ if (code == String()) {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
- idx++;
- }
- if (code == String()) {
- code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
+ return code;
}
-
- return code;
}
void VisualShaderNodeInput::set_input_name(String p_name) {
@@ -1535,7 +1925,7 @@ String VisualShaderNodeOutput::get_caption() const {
return TTR("Output");
}
-String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
int idx = 0;
int count = 0;
@@ -1585,3 +1975,626 @@ void VisualShaderNodeUniform::_bind_methods() {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
+
+////////////// GroupBase
+
+String VisualShaderNodeGroupBase::get_caption() const {
+ return "Group";
+}
+
+void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
+ size = p_size;
+}
+
+Vector2 VisualShaderNodeGroupBase::get_size() const {
+ return size;
+}
+
+void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
+
+ if (inputs == p_inputs)
+ return;
+
+ clear_input_ports();
+
+ inputs = p_inputs;
+
+ Vector<String> input_strings = inputs.split(";", false);
+
+ int input_port_count = input_strings.size();
+
+ for (int i = 0; i < input_port_count; i++) {
+
+ Vector<String> arr = input_strings[i].split(",");
+ ERR_FAIL_COND(arr.size() != 3);
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ input_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_inputs() const {
+ return inputs;
+}
+
+void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
+
+ if (outputs == p_outputs)
+ return;
+
+ clear_output_ports();
+
+ outputs = p_outputs;
+
+ Vector<String> output_strings = outputs.split(";", false);
+
+ int output_port_count = output_strings.size();
+
+ for (int i = 0; i < output_port_count; i++) {
+
+ Vector<String> arr = output_strings[i].split(",");
+ ERR_FAIL_COND(arr.size() != 3);
+
+ int port_idx = arr[0].to_int();
+ int port_type = arr[1].to_int();
+ String port_name = arr[2];
+
+ Port port;
+ port.type = (PortType)port_type;
+ port.name = port_name;
+ output_ports[port_idx] = port;
+ }
+}
+
+String VisualShaderNodeGroupBase::get_outputs() const {
+ return outputs;
+}
+
+bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
+ if (!p_name.is_valid_identifier()) {
+ return false;
+ }
+ for (int i = 0; i < get_input_port_count(); i++) {
+ if (get_input_port_name(i) == p_name) {
+ return false;
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ if (get_output_port_name(i) == p_name) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int index = 0;
+ if (p_id < inputs_strings.size()) {
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ if (i == p_id) {
+ inputs = inputs.insert(index, str);
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ } else {
+ inputs += str;
+ }
+
+ inputs_strings = inputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < inputs_strings[i].size(); j++) {
+ if (inputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ inputs.erase(index, count);
+ inputs = inputs.insert(index, itos(i));
+ index += inputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
+
+ ERR_FAIL_COND(!has_input_port(p_id));
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = inputs_strings[i].size();
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+ inputs.erase(index, count);
+
+ inputs_strings = inputs.split(";", false);
+ for (int i = p_id; i < inputs_strings.size(); i++) {
+ inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_input_port_count() const {
+ return input_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
+ return input_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+
+ String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int index = 0;
+ if (p_id < outputs_strings.size()) {
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ if (i == p_id) {
+ outputs = outputs.insert(index, str);
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ } else {
+ outputs += str;
+ }
+
+ outputs_strings = outputs.split(";", false);
+ index = 0;
+
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ int count = 0;
+ for (int j = 0; j < outputs_strings[i].size(); j++) {
+ if (outputs_strings[i][j] == ',') {
+ break;
+ }
+ count++;
+ }
+
+ outputs.erase(index, count);
+ outputs = outputs.insert(index, itos(i));
+ index += outputs_strings[i].size();
+ }
+
+ _apply_port_changes();
+}
+
+void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
+
+ ERR_FAIL_COND(!has_output_port(p_id));
+
+ Vector<String> outputs_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ count = outputs_strings[i].size();
+ break;
+ }
+ index += outputs_strings[i].size();
+ }
+ outputs.erase(index, count);
+
+ outputs_strings = outputs.split(";", false);
+ for (int i = p_id; i < outputs_strings.size(); i++) {
+ outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i));
+ }
+
+ _apply_port_changes();
+}
+
+int VisualShaderNodeGroupBase::get_output_port_count() const {
+ return output_ports.size();
+}
+
+bool VisualShaderNodeGroupBase::has_output_port(int p_id) const {
+ return output_ports.has(p_id);
+}
+
+void VisualShaderNodeGroupBase::clear_input_ports() {
+ input_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::clear_output_ports() {
+ output_ports.clear();
+}
+
+void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
+
+ ERR_FAIL_COND(!has_input_port(p_id));
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+
+ if (input_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0);
+ return input_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
+
+ ERR_FAIL_COND(!has_input_port(p_id));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
+ if (input_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += inputs_strings[i].size();
+ }
+
+ inputs.erase(index, count);
+
+ inputs = inputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!input_ports.has(p_id), "");
+ return input_ports[p_id].name;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
+
+ ERR_FAIL_COND(!has_output_port(p_id));
+ ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+
+ if (output_ports[p_id].type == p_type)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size();
+ count = arr[1].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, itos(p_type));
+
+ _apply_port_changes();
+}
+
+VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0);
+ return output_ports[p_id].type;
+}
+
+void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
+
+ ERR_FAIL_COND(!has_output_port(p_id));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
+ if (output_ports[p_id].name == p_name)
+ return;
+
+ Vector<String> output_strings = outputs.split(";", false);
+ int count = 0;
+ int index = 0;
+ for (int i = 0; i < output_strings.size(); i++) {
+ Vector<String> arr = output_strings[i].split(",");
+ if (arr[0].to_int() == p_id) {
+ index += arr[0].size() + arr[1].size();
+ count = arr[2].size() - 1;
+ break;
+ }
+ index += output_strings[i].size();
+ }
+
+ outputs.erase(index, count);
+
+ outputs = outputs.insert(index, p_name);
+
+ _apply_port_changes();
+}
+
+String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const {
+ ERR_FAIL_COND_V(!output_ports.has(p_id), "");
+ return output_ports[p_id].name;
+}
+
+int VisualShaderNodeGroupBase::get_free_input_port_id() const {
+ return input_ports.size();
+}
+
+int VisualShaderNodeGroupBase::get_free_output_port_id() const {
+ return output_ports.size();
+}
+
+void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+ controls[p_index] = p_control;
+}
+
+Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+ ERR_FAIL_COND_V(!controls.has(p_index), NULL);
+ return controls[p_index];
+}
+
+void VisualShaderNodeGroupBase::_apply_port_changes() {
+
+ Vector<String> inputs_strings = inputs.split(";", false);
+ Vector<String> outputs_strings = outputs.split(";", false);
+
+ clear_input_ports();
+ clear_output_ports();
+
+ for (int i = 0; i < inputs_strings.size(); i++) {
+ Vector<String> arr = inputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ input_ports[i] = port;
+ }
+ for (int i = 0; i < outputs_strings.size(); i++) {
+ Vector<String> arr = outputs_strings[i].split(",");
+ Port port;
+ port.type = (PortType)arr[1].to_int();
+ port.name = arr[2];
+ output_ports[i] = port;
+ }
+}
+
+void VisualShaderNodeGroupBase::set_editable(bool p_enabled) {
+ editable = p_enabled;
+}
+
+bool VisualShaderNodeGroupBase::is_editable() const {
+ return editable;
+}
+
+void VisualShaderNodeGroupBase::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
+ ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs);
+ ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs);
+
+ ClassDB::bind_method(D_METHOD("is_valid_port_name", "name"), &VisualShaderNodeGroupBase::is_valid_port_name);
+
+ ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port);
+ ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port);
+ ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count);
+ ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port);
+ ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports);
+
+ ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port);
+ ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port);
+ ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count);
+ ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
+ ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
+
+ ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name);
+ ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type);
+ ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name);
+ ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type);
+
+ ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
+ ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
+
+ ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
+ ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+
+ ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
+ ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
+}
+
+String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "";
+}
+
+VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
+ size = Size2(0, 0);
+ inputs = "";
+ outputs = "";
+ editable = false;
+}
+
+////////////// Expression
+
+String VisualShaderNodeExpression::get_caption() const {
+ return "Expression";
+}
+
+void VisualShaderNodeExpression::set_expression(const String &p_expression) {
+ expression = p_expression;
+}
+
+void VisualShaderNodeExpression::build() {
+ emit_changed();
+}
+
+String VisualShaderNodeExpression::get_expression() const {
+ return expression;
+}
+
+String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String _expression = expression;
+
+ _expression = _expression.insert(0, "\n");
+ _expression = _expression.replace("\n", "\n\t\t");
+
+ static Vector<String> pre_symbols;
+ if (pre_symbols.empty()) {
+ pre_symbols.push_back("\t");
+ pre_symbols.push_back(",");
+ pre_symbols.push_back(";");
+ pre_symbols.push_back("{");
+ pre_symbols.push_back("[");
+ pre_symbols.push_back("]");
+ pre_symbols.push_back("(");
+ pre_symbols.push_back(" ");
+ pre_symbols.push_back("-");
+ pre_symbols.push_back("*");
+ pre_symbols.push_back("/");
+ pre_symbols.push_back("+");
+ pre_symbols.push_back("=");
+ pre_symbols.push_back("&");
+ pre_symbols.push_back("|");
+ pre_symbols.push_back("!");
+ }
+
+ static Vector<String> post_symbols;
+ if (post_symbols.empty()) {
+ post_symbols.push_back("\t");
+ post_symbols.push_back("\n");
+ post_symbols.push_back(",");
+ post_symbols.push_back(";");
+ post_symbols.push_back("}");
+ post_symbols.push_back("[");
+ post_symbols.push_back("]");
+ post_symbols.push_back(")");
+ post_symbols.push_back(" ");
+ post_symbols.push_back(".");
+ post_symbols.push_back("-");
+ post_symbols.push_back("*");
+ post_symbols.push_back("/");
+ post_symbols.push_back("+");
+ post_symbols.push_back("=");
+ post_symbols.push_back("&");
+ post_symbols.push_back("|");
+ post_symbols.push_back("!");
+ }
+
+ for (int i = 0; i < get_input_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+ for (int i = 0; i < get_output_port_count(); i++) {
+ for (int j = 0; j < pre_symbols.size(); j++) {
+ for (int k = 0; k < post_symbols.size(); k++) {
+ _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]);
+ }
+ }
+ }
+
+ String output_initializer;
+
+ for (int i = 0; i < get_output_port_count(); i++) {
+ int port_type = get_output_port_type(i);
+ String tk = "";
+ switch (port_type) {
+ case PORT_TYPE_SCALAR:
+ tk = "0.0";
+ break;
+ case PORT_TYPE_VECTOR:
+ tk = "vec3(0.0, 0.0, 0.0)";
+ break;
+ case PORT_TYPE_BOOLEAN:
+ tk = "false";
+ break;
+ case PORT_TYPE_TRANSFORM:
+ tk = "mat4(1.0)";
+ break;
+ default:
+ continue;
+ }
+ output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n";
+ }
+
+ String code;
+ code += output_initializer;
+ code += "\t{";
+ code += _expression;
+ code += "\n\t}";
+
+ return code;
+}
+
+void VisualShaderNodeExpression::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
+ ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
+
+ ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression");
+}
+
+VisualShaderNodeExpression::VisualShaderNodeExpression() {
+ expression = "";
+ set_editable(true);
+}
+
+////////////// Global Expression
+
+String VisualShaderNodeGlobalExpression::get_caption() const {
+ return "GlobalExpression";
+}
+
+String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return expression;
+}
+
+VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
+ set_editable(false);
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 2867daac3a..8b6b659836 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,13 +32,15 @@
#define VISUAL_SHADER_H
#include "core/string_builder.h"
+#include "scene/gui/control.h"
#include "scene/resources/shader.h"
class VisualShaderNodeUniform;
class VisualShaderNode;
class VisualShader : public Shader {
- GDCLASS(VisualShader, Shader)
+ GDCLASS(VisualShader, Shader);
+
public:
enum Type {
TYPE_VERTEX,
@@ -71,6 +73,7 @@ private:
} graph[TYPE_MAX];
Shader::Mode shader_mode;
+ mutable String previous_code;
Array _get_node_connections(Type p_type) const;
@@ -101,7 +104,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const;
+ Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
@@ -135,7 +138,10 @@ public:
bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ bool is_port_types_compatible(int p_a, int p_b) const;
+ void rebuild();
void get_node_connections(Type p_type, List<Connection> *r_connections) const;
void set_mode(Mode p_mode);
@@ -148,6 +154,7 @@ public:
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
+ String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const;
String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
VisualShader();
@@ -159,7 +166,7 @@ VARIANT_ENUM_CAST(VisualShader::Type)
///
class VisualShaderNode : public Resource {
- GDCLASS(VisualShaderNode, Resource)
+ GDCLASS(VisualShaderNode, Resource);
int port_preview;
@@ -175,7 +182,10 @@ public:
enum PortType {
PORT_TYPE_SCALAR,
PORT_TYPE_VECTOR,
+ PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
+ PORT_TYPE_SAMPLER,
+ PORT_TYPE_MAX,
};
virtual String get_caption() const = 0;
@@ -191,6 +201,8 @@ public:
virtual PortType get_output_port_type(int p_port) const = 0;
virtual String get_output_port_name(int p_port) const = 0;
+ virtual String get_input_port_default_hint(int p_port) const;
+
void set_output_port_for_preview(int p_index);
int get_output_port_for_preview() const;
@@ -200,16 +212,56 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
VisualShaderNode();
};
+
+VARIANT_ENUM_CAST(VisualShaderNode::PortType)
+
+class VisualShaderNodeCustom : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCustom, VisualShaderNode);
+
+ struct Port {
+ String name;
+ int type;
+ };
+
+ List<Port> input_ports;
+ List<Port> output_ports;
+
+ friend class VisualShaderEditor;
+
+protected:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+protected:
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+
+ static void _bind_methods();
+
+public:
+ VisualShaderNodeCustom();
+ void update_ports();
+};
+
/////
class VisualShaderNodeInput : public VisualShaderNode {
- GDCLASS(VisualShaderNodeInput, VisualShaderNode)
+ GDCLASS(VisualShaderNodeInput, VisualShaderNode);
friend class VisualShader;
VisualShader::Type shader_type;
@@ -243,8 +295,7 @@ public:
virtual String get_caption() const;
- virtual String generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
void set_input_name(String p_name);
String get_input_name() const;
@@ -263,7 +314,8 @@ public:
///
class VisualShaderNodeOutput : public VisualShaderNode {
- GDCLASS(VisualShaderNodeOutput, VisualShaderNode)
+ GDCLASS(VisualShaderNodeOutput, VisualShaderNode);
+
public:
friend class VisualShader;
VisualShader::Type shader_type;
@@ -293,13 +345,13 @@ public:
virtual String get_caption() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeOutput();
};
class VisualShaderNodeUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniform, VisualShaderNode)
+ GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
String uniform_name;
@@ -313,4 +365,110 @@ public:
VisualShaderNodeUniform();
};
+class VisualShaderNodeGroupBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
+
+private:
+ void _apply_port_changes();
+
+protected:
+ Vector2 size;
+ String inputs;
+ String outputs;
+ bool editable;
+
+ struct Port {
+ PortType type;
+ String name;
+ };
+
+ Map<int, Port> input_ports;
+ Map<int, Port> output_ports;
+ Map<int, Control *> controls;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
+
+ void set_inputs(const String &p_inputs);
+ String get_inputs() const;
+
+ void set_outputs(const String &p_outputs);
+ String get_outputs() const;
+
+ bool is_valid_port_name(const String &p_name) const;
+
+ void add_input_port(int p_id, int p_type, const String &p_name);
+ void remove_input_port(int p_id);
+ virtual int get_input_port_count() const;
+ bool has_input_port(int p_id) const;
+ void clear_input_ports();
+
+ void add_output_port(int p_id, int p_type, const String &p_name);
+ void remove_output_port(int p_id);
+ virtual int get_output_port_count() const;
+ bool has_output_port(int p_id) const;
+ void clear_output_ports();
+
+ void set_input_port_type(int p_id, int p_type);
+ virtual PortType get_input_port_type(int p_id) const;
+ void set_input_port_name(int p_id, const String &p_name);
+ virtual String get_input_port_name(int p_id) const;
+
+ void set_output_port_type(int p_id, int p_type);
+ virtual PortType get_output_port_type(int p_id) const;
+ void set_output_port_name(int p_id, const String &p_name);
+ virtual String get_output_port_name(int p_id) const;
+
+ int get_free_input_port_id() const;
+ int get_free_output_port_id() const;
+
+ void set_control(Control *p_control, int p_index);
+ Control *get_control(int p_index);
+
+ void set_editable(bool p_enabled);
+ bool is_editable() const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeGroupBase();
+};
+
+class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
+ GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
+
+protected:
+ String expression;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_expression(const String &p_expression);
+ String get_expression() const;
+
+ void build();
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeExpression();
+};
+
+class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {
+ GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression);
+
+public:
+ virtual String get_caption() const;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+
+ VisualShaderNodeGlobalExpression();
+};
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d011b102a2..2e58c512b8 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "visual_shader_nodes.h"
+
////////////// Scalar
String VisualShaderNodeScalarConstant::get_caption() const {
@@ -38,9 +39,11 @@ String VisualShaderNodeScalarConstant::get_caption() const {
int VisualShaderNodeScalarConstant::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const {
return String();
}
@@ -48,14 +51,16 @@ String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const {
int VisualShaderNodeScalarConstant::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
@@ -88,6 +93,67 @@ VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() {
constant = 0;
}
+////////////// Boolean
+
+String VisualShaderNodeBooleanConstant::get_caption() const {
+ return "Boolean";
+}
+
+int VisualShaderNodeBooleanConstant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanConstant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeBooleanConstant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
+}
+
+void VisualShaderNodeBooleanConstant::set_constant(bool p_value) {
+ constant = p_value;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanConstant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeBooleanConstant::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
+ constant = false;
+}
+
////////////// Color
String VisualShaderNodeColorConstant::get_caption() const {
@@ -97,9 +163,11 @@ String VisualShaderNodeColorConstant::get_caption() const {
int VisualShaderNodeColorConstant::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
return String();
}
@@ -107,14 +175,16 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
int VisualShaderNodeColorConstant::get_output_port_count() const {
return 2;
}
+
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -161,9 +231,11 @@ String VisualShaderNodeVec3Constant::get_caption() const {
int VisualShaderNodeVec3Constant::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const {
return String();
}
@@ -171,14 +243,16 @@ String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const {
int VisualShaderNodeVec3Constant::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.x, constant.y, constant.z) + ";\n";
}
@@ -219,9 +293,11 @@ String VisualShaderNodeTransformConstant::get_caption() const {
int VisualShaderNodeTransformConstant::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const {
return String();
}
@@ -229,14 +305,16 @@ String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const
int VisualShaderNodeTransformConstant::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
Transform t = constant;
t.basis.transpose();
@@ -283,25 +361,60 @@ String VisualShaderNodeTexture::get_caption() const {
}
int VisualShaderNodeTexture::get_input_port_count() const {
- return 2;
+ return 3;
}
+
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
+
String VisualShaderNodeTexture::get_input_port_name(int p_port) const {
- return p_port == 0 ? "uv" : "lod";
+
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "lod";
+ case 2:
+ return "sampler";
+ default:
+ return "";
+ }
}
int VisualShaderNodeTexture::get_output_port_count() const {
return 2;
}
+
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return PORT_TYPE_SCALAR;
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return "depth";
return p_port == 0 ? "rgb" : "alpha";
}
+String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
@@ -324,7 +437,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -333,15 +446,14 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
return String();
}
-String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { //none bound, do nothing
-
- code += "\tvec4 " + id + "_read = vec4(0.0);\n";
+ if (p_input_vars[0] == String()) { // Use UV by default.
+ code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
code += "\tvec4 " + id + "_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -354,12 +466,35 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (source == SOURCE_PORT) {
+ String id = p_input_vars[2];
+ String code;
+ if (id == String()) {
+ code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ } else {
+ if (p_input_vars[0] == String()) { // Use UV by default.
+
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+ } else {
+ code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ }
+ return code;
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy, 0.0 );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -377,9 +512,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -397,9 +532,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 _tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
@@ -414,6 +549,41 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ {
+ if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+ }
+
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ String code = "\t{\n";
+ if (p_input_vars[0] == String()) { // Use UV by default.
+
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n";
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n";
+ } else {
+ code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = _depth;\n";
+ code += "\t\t" + p_output_vars[1] + " = 1.0;\n";
+ code += "\t}\n";
+ return code;
+ } else if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+
//none
String code;
code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
@@ -467,6 +637,10 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_PORT) {
+ return String(); // all good
+ }
+
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
return String(); // all good
@@ -482,6 +656,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ return TTR("Invalid source for preview.");
+ }
+ return String(); // all good
+ }
+
return TTR("Invalid source for shader.");
}
@@ -496,7 +678,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
@@ -504,6 +686,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_SCREEN);
BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
+ BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
@@ -523,9 +706,11 @@ String VisualShaderNodeCubeMap::get_caption() const {
int VisualShaderNodeCubeMap::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
return p_port == 0 ? "uv" : "lod";
}
@@ -533,9 +718,11 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
int VisualShaderNodeCubeMap::get_output_port_count() const {
return 2;
}
+
VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
@@ -554,13 +741,13 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
}
-String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = make_unique_id(p_type, p_id, "cube");
String code;
@@ -626,6 +813,7 @@ void VisualShaderNodeCubeMap::_bind_methods() {
VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
texture_type = TYPE_DATA;
}
+
////////////// Scalar Op
String VisualShaderNodeScalarOp::get_caption() const {
@@ -635,9 +823,11 @@ String VisualShaderNodeScalarOp::get_caption() const {
int VisualShaderNodeScalarOp::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -645,14 +835,16 @@ String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const {
int VisualShaderNodeScalarOp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -666,6 +858,7 @@ String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
}
return code;
@@ -693,7 +886,7 @@ void VisualShaderNodeScalarOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2,Step"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -704,6 +897,7 @@ void VisualShaderNodeScalarOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_ATAN2);
+ BIND_ENUM_CONSTANT(OP_STEP);
}
VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() {
@@ -721,9 +915,11 @@ String VisualShaderNodeVectorOp::get_caption() const {
int VisualShaderNodeVectorOp::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -731,14 +927,16 @@ String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const {
int VisualShaderNodeVectorOp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -752,6 +950,9 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_CROSS: code += "cross( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_REFLECT: code += "reflect( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
}
return code;
@@ -779,7 +980,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross,Atan2,Reflect,Step"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -790,6 +991,9 @@ void VisualShaderNodeVectorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_CROSS);
+ BIND_ENUM_CONSTANT(OP_ATAN2);
+ BIND_ENUM_CONSTANT(OP_REFLECT);
+ BIND_ENUM_CONSTANT(OP_STEP);
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
@@ -807,9 +1011,11 @@ String VisualShaderNodeColorOp::get_caption() const {
int VisualShaderNodeColorOp::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeColorOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -817,14 +1023,16 @@ String VisualShaderNodeColorOp::get_input_port_name(int p_port) const {
int VisualShaderNodeColorOp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
static const char *axisn[3] = { "x", "y", "z" };
@@ -955,9 +1163,11 @@ String VisualShaderNodeTransformMult::get_caption() const {
int VisualShaderNodeTransformMult::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -965,19 +1175,25 @@ String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const {
int VisualShaderNodeTransformMult::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const {
return "mult"; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
- } else {
+ } else if (op == OP_BxA) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n";
+ } else if (op == OP_AxB_COMP) {
+ return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
+ } else {
+ return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[1] + " , " + p_input_vars[0] + " );\n";
}
}
@@ -1003,10 +1219,12 @@ void VisualShaderNodeTransformMult::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_AxB);
BIND_ENUM_CONSTANT(OP_BxA);
+ BIND_ENUM_CONSTANT(OP_AxB_COMP);
+ BIND_ENUM_CONSTANT(OP_BxA_COMP);
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
@@ -1024,9 +1242,11 @@ String VisualShaderNodeTransformVecMult::get_caption() const {
int VisualShaderNodeTransformVecMult::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -1034,14 +1254,16 @@ String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const {
int VisualShaderNodeTransformVecMult::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = ( " + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0) ).xyz;\n";
} else if (op == OP_BxA) {
@@ -1098,9 +1320,11 @@ String VisualShaderNodeScalarFunc::get_caption() const {
int VisualShaderNodeScalarFunc::get_input_port_count() const {
return 1;
}
+
VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const {
return "";
}
@@ -1108,16 +1332,18 @@ String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const {
int VisualShaderNodeScalarFunc::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_NEGATE + 1] = {
+ static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
"sin($)",
"cos($)",
"tan($)",
@@ -1136,8 +1362,20 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
+ "acosh($)",
+ "asinh($)",
+ "atanh($)",
+ "degrees($)",
+ "exp2($)",
+ "inversesqrt($)",
+ "log2($)",
+ "radians($)",
+ "1.0/($)",
+ "roundEven($)",
+ "trunc($)",
+ "1.0-$"
};
return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -1165,7 +1403,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -1187,6 +1425,18 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_FRAC);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
+ BIND_ENUM_CONSTANT(FUNC_ACOSH);
+ BIND_ENUM_CONSTANT(FUNC_ASINH);
+ BIND_ENUM_CONSTANT(FUNC_ATANH);
+ BIND_ENUM_CONSTANT(FUNC_DEGREES);
+ BIND_ENUM_CONSTANT(FUNC_EXP2);
+ BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_LOG2);
+ BIND_ENUM_CONSTANT(FUNC_RADIANS);
+ BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
+ BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
+ BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
@@ -1203,9 +1453,11 @@ String VisualShaderNodeVectorFunc::get_caption() const {
int VisualShaderNodeVectorFunc::get_input_port_count() const {
return 1;
}
+
VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const {
return "";
}
@@ -1213,22 +1465,53 @@ String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const {
int VisualShaderNodeVectorFunc::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_HSV2RGB + 1] = {
+ static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
"normalize($)",
"max(min($,vec3(1.0)),vec3(0.0))",
"-($)",
"1.0/($)",
"",
"",
+ "abs($)",
+ "acos($)",
+ "acosh($)",
+ "asin($)",
+ "asinh($)",
+ "atan($)",
+ "atanh($)",
+ "ceil($)",
+ "cos($)",
+ "cosh($)",
+ "degrees($)",
+ "exp($)",
+ "exp2($)",
+ "floor($)",
+ "fract($)",
+ "inversesqrt($)",
+ "log($)",
+ "log2($)",
+ "radians($)",
+ "round($)",
+ "roundEven($)",
+ "sign($)",
+ "sin($)",
+ "sinh($)",
+ "sqrt($)",
+ "tan($)",
+ "tanh($)",
+ "trunc($)",
+ "vec3(1.0, 1.0, 1.0)-$"
};
String code;
@@ -1280,7 +1563,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -1288,6 +1571,35 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
+ BIND_ENUM_CONSTANT(FUNC_ABS);
+ BIND_ENUM_CONSTANT(FUNC_ACOS);
+ BIND_ENUM_CONSTANT(FUNC_ACOSH);
+ BIND_ENUM_CONSTANT(FUNC_ASIN);
+ BIND_ENUM_CONSTANT(FUNC_ASINH);
+ BIND_ENUM_CONSTANT(FUNC_ATAN);
+ BIND_ENUM_CONSTANT(FUNC_ATANH);
+ BIND_ENUM_CONSTANT(FUNC_CEIL);
+ BIND_ENUM_CONSTANT(FUNC_COS);
+ BIND_ENUM_CONSTANT(FUNC_COSH);
+ BIND_ENUM_CONSTANT(FUNC_DEGREES);
+ BIND_ENUM_CONSTANT(FUNC_EXP);
+ BIND_ENUM_CONSTANT(FUNC_EXP2);
+ BIND_ENUM_CONSTANT(FUNC_FLOOR);
+ BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_LOG);
+ BIND_ENUM_CONSTANT(FUNC_LOG2);
+ BIND_ENUM_CONSTANT(FUNC_RADIANS);
+ BIND_ENUM_CONSTANT(FUNC_ROUND);
+ BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
+ BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_SIN);
+ BIND_ENUM_CONSTANT(FUNC_SINH);
+ BIND_ENUM_CONSTANT(FUNC_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_TAN);
+ BIND_ENUM_CONSTANT(FUNC_TANH);
+ BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -1295,6 +1607,172 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
set_input_port_default_value(0, Vector3());
}
+////////////// ColorFunc
+
+String VisualShaderNodeColorFunc::get_caption() const {
+ return "ColorFunc";
+}
+
+int VisualShaderNodeColorFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeColorFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+
+ switch (func) {
+ case FUNC_GRAYSCALE:
+ code += "\t{\n";
+ code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
+ code += "\t\tfloat max1 = max(c.r, c.g);\n";
+ code += "\t\tfloat max2 = max(max1, c.b);\n";
+ code += "\t\tfloat max3 = max(max1, max2);\n";
+ code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += "\t}\n";
+ break;
+ case FUNC_SEPIA:
+ code += "\t{\n";
+ code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
+ code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n";
+ code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n";
+ code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n";
+ code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n";
+ code += "\t}\n";
+ break;
+ }
+
+ return code;
+}
+
+void VisualShaderNodeColorFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeColorFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
+ BIND_ENUM_CONSTANT(FUNC_SEPIA);
+}
+
+VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
+ func = FUNC_GRAYSCALE;
+ set_input_port_default_value(0, Vector3());
+}
+
+////////////// Transform Func
+
+String VisualShaderNodeTransformFunc::get_caption() const {
+ return "TransformFunc";
+}
+
+int VisualShaderNodeTransformFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeTransformFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeTransformFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_TRANSPOSE + 1] = {
+ "inverse($)",
+ "transpose($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeTransformFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeTransformFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeTransformFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeTransformFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inverse,Transpose"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_INVERSE);
+ BIND_ENUM_CONSTANT(FUNC_TRANSPOSE);
+}
+
+VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
+ func = FUNC_INVERSE;
+ set_input_port_default_value(0, Transform());
+}
+
////////////// Dot Product
String VisualShaderNodeDotProduct::get_caption() const {
@@ -1304,9 +1782,11 @@ String VisualShaderNodeDotProduct::get_caption() const {
int VisualShaderNodeDotProduct::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -1314,14 +1794,16 @@ String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const {
int VisualShaderNodeDotProduct::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const {
return "dot";
}
-String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = dot( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
}
@@ -1339,9 +1821,11 @@ String VisualShaderNodeVectorLen::get_caption() const {
int VisualShaderNodeVectorLen::get_input_port_count() const {
return 1;
}
+
VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const {
return "";
}
@@ -1349,14 +1833,16 @@ String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const {
int VisualShaderNodeVectorLen::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
return "length";
}
-String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = length( " + p_input_vars[0] + " );\n";
}
@@ -1364,91 +1850,812 @@ VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() {
set_input_port_default_value(0, Vector3());
}
-////////////// Scalar Interp
+////////////// Determinant
+
+String VisualShaderNodeDeterminant::get_caption() const {
+ return "Determinant";
+}
+
+int VisualShaderNodeDeterminant::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeDeterminant::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeDeterminant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = determinant( " + p_input_vars[0] + " );\n";
+}
+
+VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
+ set_input_port_default_value(0, Transform());
+}
+
+////////////// Scalar Derivative Function
+
+String VisualShaderNodeScalarDerivativeFunc::get_caption() const {
+ return "ScalarDerivativeFunc";
+}
+
+int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_Y + 1] = {
+ "fwidth($)",
+ "dFdx($)",
+ "dFdy($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_SUM);
+ BIND_ENUM_CONSTANT(FUNC_X);
+ BIND_ENUM_CONSTANT(FUNC_Y);
+}
+
+VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
+ func = FUNC_SUM;
+ set_input_port_default_value(0, 0.0);
+}
+
+////////////// Vector Derivative Function
+
+String VisualShaderNodeVectorDerivativeFunc::get_caption() const {
+ return "VectorDerivativeFunc";
+}
+
+int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_Y + 1] = {
+ "fwidth($)",
+ "dFdx($)",
+ "dFdy($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_SUM);
+ BIND_ENUM_CONSTANT(FUNC_X);
+ BIND_ENUM_CONSTANT(FUNC_Y);
+}
+
+VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
+ func = FUNC_SUM;
+ set_input_port_default_value(0, Vector3());
+}
+
+////////////// Scalar Clamp
+
+String VisualShaderNodeScalarClamp::get_caption() const {
+ return "ScalarClamp";
+}
+
+int VisualShaderNodeScalarClamp::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "";
+ else if (p_port == 1)
+ return "min";
+ else if (p_port == 2)
+ return "max";
+ return "";
+}
+
+int VisualShaderNodeScalarClamp::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarClamp::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeScalarClamp::VisualShaderNodeScalarClamp() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 1.0);
+}
+
+////////////// Vector Clamp
+
+String VisualShaderNodeVectorClamp::get_caption() const {
+ return "VectorClamp";
+}
+
+int VisualShaderNodeVectorClamp::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "";
+ else if (p_port == 1)
+ return "min";
+ else if (p_port == 2)
+ return "max";
+ return "";
+}
+
+int VisualShaderNodeVectorClamp::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorClamp::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorClamp::VisualShaderNodeVectorClamp() {
+ set_input_port_default_value(0, Vector3(0, 0, 0));
+ set_input_port_default_value(1, Vector3(0, 0, 0));
+ set_input_port_default_value(2, Vector3(1, 1, 1));
+}
+
+////////////// FaceForward
+
+String VisualShaderNodeFaceForward::get_caption() const {
+ return "FaceForward";
+}
+
+int VisualShaderNodeFaceForward::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "N";
+ case 1:
+ return "I";
+ case 2:
+ return "Nref";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFaceForward::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = faceforward( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Outer Product
+
+String VisualShaderNodeOuterProduct::get_caption() const {
+ return "OuterProduct";
+}
+
+int VisualShaderNodeOuterProduct::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "c";
+ case 1:
+ return "r";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeOuterProduct::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_output_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = outerProduct( vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0) );\n";
+}
+
+VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Vector-Scalar Step
+
+String VisualShaderNodeVectorScalarStep::get_caption() const {
+ return "VectorScalarStep";
+}
+
+int VisualShaderNodeVectorScalarStep::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge";
+ else if (p_port == 1)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorScalarStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorScalarStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = step( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+}
+
+VisualShaderNodeVectorScalarStep::VisualShaderNodeVectorScalarStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Scalar SmoothStep
+
+String VisualShaderNodeScalarSmoothStep::get_caption() const {
+ return "ScalarSmoothStep";
+}
+
+int VisualShaderNodeScalarSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeScalarSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeScalarSmoothStep::VisualShaderNodeScalarSmoothStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
+
+////////////// Vector SmoothStep
+
+String VisualShaderNodeVectorSmoothStep::get_caption() const {
+ return "VectorSmoothStep";
+}
+
+int VisualShaderNodeVectorSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorSmoothStep::VisualShaderNodeVectorSmoothStep() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Vector-Scalar SmoothStep
+
+String VisualShaderNodeVectorScalarSmoothStep::get_caption() const {
+ return "VectorScalarSmoothStep";
+}
+
+int VisualShaderNodeVectorScalarSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_SCALAR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorScalarSmoothStep::VisualShaderNodeVectorScalarSmoothStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Distance
+
+String VisualShaderNodeVectorDistance::get_caption() const {
+ return "Distance";
+}
+
+int VisualShaderNodeVectorDistance::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "p0";
+ } else if (p_port == 1) {
+ return "p1";
+ }
+ return "";
+}
+
+int VisualShaderNodeVectorDistance::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = distance( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
+}
+
+VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Refract Vector
+
+String VisualShaderNodeVectorRefract::get_caption() const {
+ return "Refract";
+}
+
+int VisualShaderNodeVectorRefract::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input_port_type(int p_port) const {
+
+ if (p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "I";
+ } else if (p_port == 1) {
+ return "N";
+ } else if (p_port == 2) {
+ return "eta";
+ }
+ return "";
+}
+
+int VisualShaderNodeVectorRefract::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = refract( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, 0.0);
+}
+
+////////////// Scalar Mix
String VisualShaderNodeScalarInterp::get_caption() const {
- return "ScalarInterp";
+ return "ScalarMix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
return 3;
}
+
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
- return "c";
+ return "weight";
}
}
int VisualShaderNodeScalarInterp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(1, 1.0);
+ set_input_port_default_value(2, 0.5);
}
-////////////// Vector Interp
+////////////// Vector Mix
String VisualShaderNodeVectorInterp::get_caption() const {
- return "VectorInterp";
+ return "VectorMix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
return 3;
}
+
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
- return "c";
+ return "weight";
}
}
int VisualShaderNodeVectorInterp::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() {
- set_input_port_default_value(0, Vector3());
- set_input_port_default_value(1, Vector3());
- set_input_port_default_value(2, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5));
+}
+
+////////////// Vector Mix (by scalar)
+
+String VisualShaderNodeVectorScalarMix::get_caption() const {
+ return "VectorScalarMix";
+}
+
+int VisualShaderNodeVectorScalarMix::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const {
+ if (p_port == 2)
+ return PORT_TYPE_SCALAR;
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "a";
+ } else if (p_port == 1) {
+ return "b";
+ } else {
+ return "weight";
+ }
+}
+
+int VisualShaderNodeVectorScalarMix::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const {
+ return "mix";
+}
+
+String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(2, 0.5);
}
////////////// Vector Compose
+
String VisualShaderNodeVectorCompose::get_caption() const {
return "VectorCompose";
}
@@ -1456,9 +2663,11 @@ String VisualShaderNodeVectorCompose::get_caption() const {
int VisualShaderNodeVectorCompose::get_input_port_count() const {
return 3;
}
+
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "x";
@@ -1472,14 +2681,16 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
int VisualShaderNodeVectorCompose::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
-String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1499,9 +2710,11 @@ String VisualShaderNodeTransformCompose::get_caption() const {
int VisualShaderNodeTransformCompose::get_input_port_count() const {
return 4;
}
+
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "x";
@@ -1517,14 +2730,16 @@ String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
int VisualShaderNodeTransformCompose::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const {
return "xform";
}
-String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n";
}
@@ -1544,9 +2759,11 @@ String VisualShaderNodeVectorDecompose::get_caption() const {
int VisualShaderNodeVectorDecompose::get_input_port_count() const {
return 1;
}
+
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
return "vec";
}
@@ -1554,9 +2771,11 @@ String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
int VisualShaderNodeVectorDecompose::get_output_port_count() const {
return 3;
}
+
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
if (p_port == 0) {
return "x";
@@ -1567,7 +2786,7 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
}
}
-String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
@@ -1588,9 +2807,11 @@ String VisualShaderNodeTransformDecompose::get_caption() const {
int VisualShaderNodeTransformDecompose::get_input_port_count() const {
return 1;
}
+
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const {
return "xform";
}
@@ -1598,9 +2819,11 @@ String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const
int VisualShaderNodeTransformDecompose::get_output_port_count() const {
return 4;
}
+
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const {
if (p_port == 0) {
return "x";
@@ -1613,7 +2836,7 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons
}
}
-String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
@@ -1635,9 +2858,11 @@ String VisualShaderNodeScalarUniform::get_caption() const {
int VisualShaderNodeScalarUniform::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const {
return String();
}
@@ -1645,9 +2870,11 @@ String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const {
int VisualShaderNodeScalarUniform::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
@@ -1655,13 +2882,55 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform float " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+
+String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() {
}
+////////////// Boolean Uniform
+
+String VisualShaderNodeBooleanUniform::get_caption() const {
+ return "BooleanUniform";
+}
+
+int VisualShaderNodeBooleanUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeBooleanUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform bool " + get_uniform_name() + ";\n";
+}
+
+String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+}
+
+VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
+}
+
////////////// Color Uniform
String VisualShaderNodeColorUniform::get_caption() const {
@@ -1671,9 +2940,11 @@ String VisualShaderNodeColorUniform::get_caption() const {
int VisualShaderNodeColorUniform::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
return String();
}
@@ -1681,9 +2952,11 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
int VisualShaderNodeColorUniform::get_output_port_count() const {
return 2;
}
+
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port
}
@@ -1693,7 +2966,7 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
@@ -1711,9 +2984,11 @@ String VisualShaderNodeVec3Uniform::get_caption() const {
int VisualShaderNodeVec3Uniform::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
return String();
}
@@ -1721,17 +2996,20 @@ String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
int VisualShaderNodeVec3Uniform::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+
String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform vec3 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1747,9 +3025,11 @@ String VisualShaderNodeTransformUniform::get_caption() const {
int VisualShaderNodeTransformUniform::get_input_port_count() const {
return 0;
}
+
VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
+
String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
return String();
}
@@ -1757,17 +3037,20 @@ String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
int VisualShaderNodeTransformUniform::get_output_port_count() const {
return 1;
}
+
VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
+
String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
+
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform mat4 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1783,21 +3066,45 @@ String VisualShaderNodeTextureUniform::get_caption() const {
int VisualShaderNodeTextureUniform::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
return p_port == 0 ? "uv" : "lod";
}
int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 2;
+ return 3;
}
+
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
}
+
String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+
+ switch (p_port) {
+ case 0:
+ return "rgb";
+ case 1:
+ return "alpha";
+ case 2:
+ return "sampler";
+ default:
+ return "";
+ }
}
String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -1823,13 +3130,13 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String()) { // Use UV by default.
- code += "\t\tvec4 n_tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n";
} else if (p_input_vars[1] == String()) {
//no lod
code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
@@ -1857,6 +3164,7 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) {
color_default = p_default;
emit_changed();
}
+
VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const {
return color_default;
}
@@ -1887,11 +3195,119 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
}
+String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "UV.xy";
+ }
+ return "";
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
texture_type = TYPE_DATA;
color_default = COLOR_DEFAULT_WHITE;
}
+////////////// Texture Uniform (Triplanar)
+
+String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+ return "TextureUniformTriplanar";
+}
+
+int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "weights";
+ } else if (p_port == 1) {
+ return "pos";
+ }
+ return "";
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
+ code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
+ code += "\t\tvec4 samp = vec4(0.0);\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
+ code += "\t\treturn samp;\n";
+ code += "\t}\n";
+ code += "\n";
+ code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
+ code += "\tuniform vec3 triplanar_offset;\n";
+ code += "\tuniform float triplanar_sharpness = 0.5;\n";
+ code += "\n";
+ code += "\tvarying vec3 triplanar_power_normal;\n";
+ code += "\tvarying vec3 triplanar_pos;\n";
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ if (p_type == VisualShader::TYPE_VERTEX) {
+
+ code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
+ code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
+ code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
+ code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String id = get_uniform_name();
+ String code = "\t{\n";
+
+ if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n";
+ } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n";
+ } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n";
+ } else {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
+ code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n";
+ code += "\t}\n";
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
+ if (p_port == 0) {
+ return "default";
+ } else if (p_port == 1) {
+ return "default";
+ }
+ return "";
+}
+
+VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+}
+
////////////// CubeMap Uniform
String VisualShaderNodeCubeMapUniform::get_caption() const {
@@ -1901,9 +3317,11 @@ String VisualShaderNodeCubeMapUniform::get_caption() const {
int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
return 2;
}
+
VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
return p_port == 0 ? "normal" : "lod";
}
@@ -1911,16 +3329,555 @@ String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
return 2;
}
+
VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
+
String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
-String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
}
+
+////////////// If
+
+String VisualShaderNodeIf::get_caption() const {
+ return "If";
+}
+
+int VisualShaderNodeIf::get_input_port_count() const {
+ return 6;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1 || p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
+ case 2:
+ return "tolerance";
+ case 3:
+ return "a == b";
+ case 4:
+ return "a > b";
+ case 5:
+ return "a < b";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeIf::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n";
+ code += "\t}\n";
+ code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeIf::VisualShaderNodeIf() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+ set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Switch
+
+String VisualShaderNodeSwitch::get_caption() const {
+ return "VectorSwitch";
+}
+
+int VisualShaderNodeSwitch::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_BOOLEAN;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "value";
+ case 1:
+ return "true";
+ case 2:
+ return "false";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeSwitch::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(" + p_input_vars[0] + ")\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Switch(scalar)
+
+String VisualShaderNodeScalarSwitch::get_caption() const {
+ return "ScalarSwitch";
+}
+
+VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_BOOLEAN;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() {
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, 1.0);
+ set_input_port_default_value(2, 0.0);
+}
+
+////////////// Fresnel
+
+String VisualShaderNodeFresnel::get_caption() const {
+ return "Fresnel";
+}
+
+int VisualShaderNodeFresnel::get_input_port_count() const {
+ return 4;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_VECTOR;
+ case 2:
+ return PORT_TYPE_BOOLEAN;
+ case 3:
+ return PORT_TYPE_SCALAR;
+ default:
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeFresnel::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "normal";
+ case 1:
+ return "view";
+ case 2:
+ return "invert";
+ case 3:
+ return "power";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFresnel::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+}
+
+VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, false);
+ set_input_port_default_value(3, 1.0);
+}
+
+////////////// Is
+
+String VisualShaderNodeIs::get_caption() const {
+
+ return "Is";
+}
+
+int VisualShaderNodeIs::get_input_port_count() const {
+
+ return 1;
+}
+
+VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const {
+
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeIs::get_input_port_name(int p_port) const {
+
+ return "";
+}
+
+int VisualShaderNodeIs::get_output_port_count() const {
+
+ return 1;
+}
+
+VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const {
+
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeIs::get_output_port_name(int p_port) const {
+
+ return "";
+}
+
+String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_IS_NAN + 1] = {
+ "isinf($)",
+ "isnan($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeIs::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeIs::get_editable_properties() const {
+
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeIs::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIs::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIs::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inf,NaN"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_IS_INF);
+ BIND_ENUM_CONSTANT(FUNC_IS_NAN);
+}
+
+VisualShaderNodeIs::VisualShaderNodeIs() {
+
+ func = FUNC_IS_INF;
+ set_input_port_default_value(0, 0.0);
+}
+
+////////////// Compare
+
+String VisualShaderNodeCompare::get_caption() const {
+
+ return "Compare";
+}
+
+int VisualShaderNodeCompare::get_input_port_count() const {
+
+ if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
+ return 3;
+ }
+ return 2;
+}
+
+VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
+
+ if (p_port == 2)
+ return PORT_TYPE_SCALAR;
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ return PORT_TYPE_SCALAR;
+ case CTYPE_VECTOR:
+ return PORT_TYPE_VECTOR;
+ case CTYPE_BOOLEAN:
+ return PORT_TYPE_BOOLEAN;
+ case CTYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "a";
+ else if (p_port == 1)
+ return "b";
+ else if (p_port == 2)
+ return "tolerance";
+ return "";
+}
+
+int VisualShaderNodeCompare::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
+ if (p_port == 0)
+ return "result";
+ return "";
+}
+
+String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+
+ if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) {
+ if (func > FUNC_NOT_EQUAL) {
+ return TTR("Invalid comparison function for that type.");
+ }
+ }
+
+ return "";
+}
+
+String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = {
+ "==",
+ "!=",
+ ">",
+ ">=",
+ "<",
+ "<=",
+ };
+
+ static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = {
+ "equal($)",
+ "notEqual($)",
+ "greaterThan($)",
+ "greaterThanEqual($)",
+ "lessThan($)",
+ "lessThanEqual($)",
+ };
+
+ static const char *conds[COND_ANY + 1] = {
+ "all($)",
+ "any($)",
+ };
+
+ String code;
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ if (func == FUNC_EQUAL) {
+ code += "\t" + p_output_vars[0] + "=(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");";
+ } else if (func == FUNC_NOT_EQUAL) {
+ code += "\t" + p_output_vars[0] + "=!(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");";
+ } else {
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ }
+ break;
+
+ case CTYPE_VECTOR:
+ code += "\t{\n";
+ code += "\t\tbvec3 _bv=" + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += "\t\t" + p_output_vars[0] + "=" + String(conds[condition]).replace("$", "_bv") + ";\n";
+ code += "\t}\n";
+ break;
+
+ case CTYPE_BOOLEAN:
+ if (func > FUNC_NOT_EQUAL)
+ return "\t" + p_output_vars[0] + "=false;\n";
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ break;
+
+ case CTYPE_TRANSFORM:
+ if (func > FUNC_NOT_EQUAL)
+ return "\t" + p_output_vars[0] + "=false;\n";
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ break;
+
+ default:
+ break;
+ }
+ return code;
+}
+
+void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) {
+
+ ctype = p_type;
+
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ break;
+ case CTYPE_VECTOR:
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ break;
+ case CTYPE_BOOLEAN:
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, false);
+ break;
+ case CTYPE_TRANSFORM:
+ set_input_port_default_value(0, Transform());
+ set_input_port_default_value(1, Transform());
+ break;
+ }
+ emit_changed();
+}
+
+VisualShaderNodeCompare::ComparsionType VisualShaderNodeCompare::get_comparsion_type() const {
+
+ return ctype;
+}
+
+void VisualShaderNodeCompare::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const {
+
+ return func;
+}
+
+void VisualShaderNodeCompare::set_condition(Condition p_cond) {
+
+ condition = p_cond;
+ emit_changed();
+}
+
+VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const {
+
+ return condition;
+}
+
+Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("type");
+ props.push_back("function");
+ if (ctype == CTYPE_VECTOR)
+ props.push_back("condition");
+ return props;
+}
+
+void VisualShaderNodeCompare::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_comparsion_type", "type"), &VisualShaderNodeCompare::set_comparsion_type);
+ ClassDB::bind_method(D_METHOD("get_comparsion_type"), &VisualShaderNodeCompare::get_comparsion_type);
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeCompare::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeCompare::get_function);
+
+ ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
+ ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparsion_type", "get_comparsion_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
+
+ BIND_ENUM_CONSTANT(CTYPE_SCALAR);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR);
+ BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
+ BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
+
+ BIND_ENUM_CONSTANT(FUNC_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_GREATER_THAN);
+ BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_LESS_THAN);
+ BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL);
+
+ BIND_ENUM_CONSTANT(COND_ALL);
+ BIND_ENUM_CONSTANT(COND_ANY);
+}
+
+VisualShaderNodeCompare::VisualShaderNodeCompare() {
+ ctype = CTYPE_SCALAR;
+ func = FUNC_EQUAL;
+ condition = COND_ALL;
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 3057f7239a..d5ee990191 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,12 @@
#include "scene/resources/visual_shader.h"
-/// CONSTANTS ///
+///////////////////////////////////////
+/// CONSTANTS
+///////////////////////////////////////
class VisualShaderNodeScalarConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode)
+ GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode);
float constant;
protected:
@@ -53,7 +55,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(float p_value);
float get_constant() const;
@@ -63,8 +65,40 @@ public:
VisualShaderNodeScalarConstant();
};
+///////////////////////////////////////
+
+class VisualShaderNodeBooleanConstant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
+ bool constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_constant(bool p_value);
+ bool get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeBooleanConstant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeColorConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode)
+ GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
Color constant;
protected:
@@ -81,7 +115,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Color p_value);
Color get_constant() const;
@@ -91,8 +125,10 @@ public:
VisualShaderNodeColorConstant();
};
+///////////////////////////////////////
+
class VisualShaderNodeVec3Constant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode);
Vector3 constant;
protected:
@@ -109,7 +145,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
@@ -119,8 +155,10 @@ public:
VisualShaderNodeVec3Constant();
};
+///////////////////////////////////////
+
class VisualShaderNodeTransformConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode);
Transform constant;
protected:
@@ -137,7 +175,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Transform p_value);
Transform get_constant() const;
@@ -147,10 +185,12 @@ public:
VisualShaderNodeTransformConstant();
};
-//////////////////////////////////
+///////////////////////////////////////
+/// TEXTURES
+///////////////////////////////////////
class VisualShaderNodeTexture : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTexture, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
Ref<Texture> texture;
public:
@@ -158,7 +198,9 @@ public:
SOURCE_TEXTURE,
SOURCE_SCREEN,
SOURCE_2D_TEXTURE,
- SOURCE_2D_NORMAL
+ SOURCE_2D_NORMAL,
+ SOURCE_DEPTH,
+ SOURCE_PORT,
};
enum TextureType {
@@ -185,9 +227,11 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
+
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -208,10 +252,10 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
-//////////////////////////////////
+///////////////////////////////////////
class VisualShaderNodeCubeMap : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode)
+ GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode);
Ref<CubeMap> cube_map;
public:
@@ -240,7 +284,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_cube_map(Ref<CubeMap> p_value);
Ref<CubeMap> get_cube_map() const;
@@ -254,10 +298,13 @@ public:
};
VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType)
+
+///////////////////////////////////////
+/// OPS
///////////////////////////////////////
class VisualShaderNodeScalarOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode)
+ GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode);
public:
enum Operator {
@@ -269,7 +316,8 @@ public:
OP_POW,
OP_MAX,
OP_MIN,
- OP_ATAN2
+ OP_ATAN2,
+ OP_STEP
};
protected:
@@ -288,7 +336,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -301,7 +349,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeScalarOp::Operator)
class VisualShaderNodeVectorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode);
public:
enum Operator {
@@ -313,8 +361,10 @@ public:
OP_POW,
OP_MAX,
OP_MIN,
- OP_CROSS
-
+ OP_CROSS,
+ OP_ATAN2,
+ OP_REFLECT,
+ OP_STEP
};
protected:
@@ -333,7 +383,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -345,8 +395,10 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
+///////////////////////////////////////
+
class VisualShaderNodeColorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorOp, VisualShaderNode)
+ GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
public:
enum Operator {
@@ -358,7 +410,7 @@ public:
OP_DODGE,
OP_BURN,
OP_SOFT_LIGHT,
- OP_HARD_LIGHT,
+ OP_HARD_LIGHT
};
protected:
@@ -377,7 +429,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -389,13 +441,19 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
+///////////////////////////////////////
+/// TRANSFORM-TRANSFORM MULTIPLICATION
+///////////////////////////////////////
+
class VisualShaderNodeTransformMult : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode);
public:
enum Operator {
OP_AxB,
OP_BxA,
+ OP_AxB_COMP,
+ OP_BxA_COMP
};
protected:
@@ -414,7 +472,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -426,8 +484,12 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator)
+///////////////////////////////////////
+/// TRANSFORM-VECTOR MULTIPLICATION
+///////////////////////////////////////
+
class VisualShaderNodeTransformVecMult : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
public:
enum Operator {
@@ -453,7 +515,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -466,9 +528,11 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
///////////////////////////////////////
+/// SCALAR FUNC
+///////////////////////////////////////
class VisualShaderNodeScalarFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode)
+ GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode);
public:
enum Function {
@@ -492,6 +556,18 @@ public:
FUNC_FRAC,
FUNC_SATURATE,
FUNC_NEGATE,
+ FUNC_ACOSH,
+ FUNC_ASINH,
+ FUNC_ATANH,
+ FUNC_DEGREES,
+ FUNC_EXP2,
+ FUNC_INVERSE_SQRT,
+ FUNC_LOG2,
+ FUNC_RADIANS,
+ FUNC_RECIPROCAL,
+ FUNC_ROUNDEVEN,
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -510,7 +586,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -523,9 +599,11 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function)
///////////////////////////////////////
+/// VECTOR FUNC
+///////////////////////////////////////
class VisualShaderNodeVectorFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode);
public:
enum Function {
@@ -535,6 +613,35 @@ public:
FUNC_RECIPROCAL,
FUNC_RGB2HSV,
FUNC_HSV2RGB,
+ FUNC_ABS,
+ FUNC_ACOS,
+ FUNC_ACOSH,
+ FUNC_ASIN,
+ FUNC_ASINH,
+ FUNC_ATAN,
+ FUNC_ATANH,
+ FUNC_CEIL,
+ FUNC_COS,
+ FUNC_COSH,
+ FUNC_DEGREES,
+ FUNC_EXP,
+ FUNC_EXP2,
+ FUNC_FLOOR,
+ FUNC_FRAC,
+ FUNC_INVERSE_SQRT,
+ FUNC_LOG,
+ FUNC_LOG2,
+ FUNC_RADIANS,
+ FUNC_ROUND,
+ FUNC_ROUNDEVEN,
+ FUNC_SIGN,
+ FUNC_SIN,
+ FUNC_SINH,
+ FUNC_SQRT,
+ FUNC_TAN,
+ FUNC_TANH,
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -553,7 +660,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -566,9 +673,93 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
///////////////////////////////////////
+/// COLOR FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeColorFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_GRAYSCALE,
+ FUNC_SEPIA
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeColorFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
+
+///////////////////////////////////////
+/// TRANSFORM FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeTransformFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_INVERSE,
+ FUNC_TRANSPOSE
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeTransformFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
+
+///////////////////////////////////////
+/// DOT
+///////////////////////////////////////
class VisualShaderNodeDotProduct : public VisualShaderNode {
- GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode)
+ GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -581,15 +772,17 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDotProduct();
};
///////////////////////////////////////
+/// LENGTH
+///////////////////////////////////////
class VisualShaderNodeVectorLen : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -602,15 +795,346 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorLen();
};
///////////////////////////////////////
+/// DETERMINANT
+///////////////////////////////////////
+
+class VisualShaderNodeDeterminant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeDeterminant();
+};
+
+///////////////////////////////////////
+/// CLAMP
+///////////////////////////////////////
+
+class VisualShaderNodeScalarClamp : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeScalarClamp();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorClamp : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorClamp();
+};
+
+///////////////////////////////////////
+/// DERIVATIVE FUNCTIONS
+///////////////////////////////////////
+
+class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_SUM,
+ FUNC_X,
+ FUNC_Y
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeScalarDerivativeFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_SUM,
+ FUNC_X,
+ FUNC_Y
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeVectorDerivativeFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+
+///////////////////////////////////////
+/// FACEFORWARD
+///////////////////////////////////////
+
+class VisualShaderNodeFaceForward : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeFaceForward();
+};
+
+///////////////////////////////////////
+/// OUTER PRODUCT
+///////////////////////////////////////
+
+class VisualShaderNodeOuterProduct : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeOuterProduct();
+};
+
+///////////////////////////////////////
+/// STEP
+///////////////////////////////////////
+
+class VisualShaderNodeVectorScalarStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarStep();
+};
+
+///////////////////////////////////////
+/// SMOOTHSTEP
+///////////////////////////////////////
+
+class VisualShaderNodeScalarSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeScalarSmoothStep();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorSmoothStep();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarSmoothStep();
+};
+
+///////////////////////////////////////
+/// DISTANCE
+///////////////////////////////////////
+
+class VisualShaderNodeVectorDistance : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorDistance();
+};
+
+///////////////////////////////////////
+/// REFRACT
+///////////////////////////////////////
+
+class VisualShaderNodeVectorRefract : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorRefract();
+};
+
+///////////////////////////////////////
+/// MIX
+///////////////////////////////////////
class VisualShaderNodeScalarInterp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode)
+ GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -623,7 +1147,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarInterp();
};
@@ -631,7 +1155,7 @@ public:
///////////////////////////////////////
class VisualShaderNodeVectorInterp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -644,15 +1168,38 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorInterp();
};
///////////////////////////////////////
+class VisualShaderNodeVectorScalarMix : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarMix();
+};
+
+///////////////////////////////////////
+/// COMPOSE
+///////////////////////////////////////
+
class VisualShaderNodeVectorCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -665,7 +1212,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorCompose();
};
@@ -673,7 +1220,7 @@ public:
///////////////////////////////////////
class VisualShaderNodeTransformCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -686,15 +1233,17 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformCompose();
};
///////////////////////////////////////
+/// DECOMPOSE
+///////////////////////////////////////
class VisualShaderNodeVectorDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode)
+ GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -707,7 +1256,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDecompose();
};
@@ -715,7 +1264,7 @@ public:
///////////////////////////////////////
class VisualShaderNodeTransformDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode)
+ GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -728,15 +1277,17 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformDecompose();
};
///////////////////////////////////////
+/// UNIFORMS
+///////////////////////////////////////
class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform)
+ GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform);
public:
virtual String get_caption() const;
@@ -750,13 +1301,37 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarUniform();
};
+///////////////////////////////////////
+
+class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeBooleanUniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform)
+ GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
public:
virtual String get_caption() const;
@@ -770,13 +1345,15 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeColorUniform();
};
+///////////////////////////////////////
+
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform)
+ GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
public:
virtual String get_caption() const;
@@ -790,13 +1367,15 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVec3Uniform();
};
+///////////////////////////////////////
+
class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform)
+ GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
public:
virtual String get_caption() const;
@@ -810,15 +1389,16 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformUniform();
};
-//////////////////////////////////
+///////////////////////////////////////
class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform)
+ GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform);
+
public:
enum TextureType {
TYPE_DATA,
@@ -845,13 +1425,14 @@ public:
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
+ virtual String get_input_port_default_hint(int p_port) const;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
Vector<StringName> get_editable_properties() const;
@@ -867,10 +1448,31 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
-//////////////////////////////////
+///////////////////////////////////////
+
+class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual String get_input_port_default_hint(int p_port) const;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTextureUniformTriplanar();
+};
+
+///////////////////////////////////////
class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode)
+ GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode);
public:
virtual String get_caption() const;
@@ -883,9 +1485,201 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubeMapUniform();
};
+///////////////////////////////////////
+/// IF
+///////////////////////////////////////
+
+class VisualShaderNodeIf : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeIf, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeIf();
+};
+
+///////////////////////////////////////
+/// SWITCH
+///////////////////////////////////////
+
+class VisualShaderNodeSwitch : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeSwitch();
+};
+
+class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch {
+ GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch);
+
+public:
+ virtual String get_caption() const;
+
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual PortType get_output_port_type(int p_port) const;
+
+ VisualShaderNodeScalarSwitch();
+};
+
+///////////////////////////////////////
+/// FRESNEL
+///////////////////////////////////////
+
+class VisualShaderNodeFresnel : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeFresnel();
+};
+
+///////////////////////////////////////
+/// Is
+///////////////////////////////////////
+
+class VisualShaderNodeIs : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeIs, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_IS_INF,
+ FUNC_IS_NAN,
+ };
+
+protected:
+ Function func;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeIs();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
+
+///////////////////////////////////////
+/// Compare
+///////////////////////////////////////
+
+class VisualShaderNodeCompare : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
+
+public:
+ enum ComparsionType {
+ CTYPE_SCALAR,
+ CTYPE_VECTOR,
+ CTYPE_BOOLEAN,
+ CTYPE_TRANSFORM
+ };
+
+ enum Function {
+ FUNC_EQUAL,
+ FUNC_NOT_EQUAL,
+ FUNC_GREATER_THAN,
+ FUNC_GREATER_THAN_EQUAL,
+ FUNC_LESS_THAN,
+ FUNC_LESS_THAN_EQUAL,
+ };
+
+ enum Condition {
+ COND_ALL,
+ COND_ANY,
+ };
+
+protected:
+ ComparsionType ctype;
+ Function func;
+ Condition condition;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_comparsion_type(ComparsionType p_type);
+ ComparsionType get_comparsion_type() const;
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ void set_condition(Condition p_cond);
+ Condition get_condition() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+
+ VisualShaderNodeCompare();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparsionType)
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index b4588cd87c..0ca5d7eb36 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 4c517323f3..05d5ceb411 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,9 +36,9 @@
#include "servers/physics_server.h"
#include "servers/visual_server.h"
-class SpatialIndexer;
class Camera;
class VisibilityNotifier;
+struct SpatialIndexer;
class World : public Resource {
GDCLASS(World, Resource);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index b390e74073..13b45f58dc 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +29,13 @@
/*************************************************************************/
#include "world_2d.h"
-#include "servers/physics_2d_server.h"
-#include "servers/visual_server.h"
-//#include "servers/spatial_sound_2d_server.h"
+
#include "core/project_settings.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"
+#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
struct SpatialIndexer2D {
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 856e9dbf01..e0c671e1a7 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,9 @@
#include "core/resource.h"
#include "servers/physics_2d_server.h"
-class SpatialIndexer2D;
class VisibilityNotifier2D;
class Viewport;
+struct SpatialIndexer2D;
class World2D : public Resource {
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index e468b3dab4..634f4d7160 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
+
+ tracks_changed = "tracks_changed";
}
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 25e2c5d4a6..bc75165b8c 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define SCENE_STRING_NAMES_H
#include "core/node_path.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
class SceneStringNames {
friend void register_scene_types();
@@ -205,6 +205,8 @@ public:
StringName parameters_base_path;
+ StringName tracks_changed;
+
enum {
MAX_MATERIALS = 32
};