diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_polygon.cpp | 2 | ||||
-rw-r--r-- | scene/3d/light.cpp | 6 |
2 files changed, 1 insertions, 7 deletions
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 35f94bff59..c53241e985 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -452,7 +452,7 @@ String NavigationPolygonInstance::get_configuration_warning() const { return String(); } - c = Object::cast_to<Node2D>(get_parent()); + c = Object::cast_to<Node2D>(c->get_parent()); } return TTR("NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data."); diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index e994f4c79e..02d10523e7 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -369,12 +369,6 @@ DirectionalLight::DirectionalLight() set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) - // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X - set_rotation_in_degrees(Vector3(-50, 25, 30)); -#endif } void OmniLight::set_shadow_mode(ShadowMode p_mode) { |