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-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/3d/collision_polygon.cpp4
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/gi_probe.cpp32
-rw-r--r--scene/3d/gi_probe.h12
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp4
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/particles.cpp14
-rw-r--r--scene/3d/particles.h10
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp6
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/sprite_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/visibility_notifier.cpp8
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/animation/tween.cpp16
-rw-r--r--scene/gui/control.cpp68
-rw-r--r--scene/gui/control.h7
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/mesh.cpp24
-rw-r--r--scene/resources/mesh.h18
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
41 files changed, 206 insertions, 133 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c146ac08c2..aee5d89150 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
visibility_rect = p_aabb;
- Rect3 aabb;
+ AABB aabb;
aabb.position.x = p_aabb.position.x;
aabb.position.y = p_aabb.position.y;
aabb.size.x = p_aabb.size.x;
@@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const {
Rect2 Particles2D::capture_rect() const {
- Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
+ AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
r.position.y = aabb.position.y;
@@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 382cbb8f38..a6d812efec 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -117,7 +117,7 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
-Rect3 CollisionPolygon::get_item_rect() const {
+AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
@@ -176,7 +176,7 @@ void CollisionPolygon::_bind_methods() {
CollisionPolygon::CollisionPolygon() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
parent = NULL;
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index dbed1d7154..14d8c3aba6 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -40,7 +40,7 @@ class CollisionPolygon : public Spatial {
protected:
float depth;
- Rect3 aabb;
+ AABB aabb;
Vector<Point2> polygon;
uint32_t owner_id;
@@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- virtual Rect3 get_item_rect() const;
+ virtual AABB get_item_rect() const;
String get_configuration_warning() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index bc70feaffb..05d5d52d28 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -31,12 +31,12 @@
#include "mesh_instance.h"
-void GIProbeData::set_bounds(const Rect3 &p_bounds) {
+void GIProbeData::set_bounds(const AABB &p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe, p_bounds);
}
-Rect3 GIProbeData::get_bounds() const {
+AABB GIProbeData::get_bounds() const {
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@@ -180,7 +180,7 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "compress"), &GIProbeData::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbeData::is_compressed);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "to_cell_xform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_to_cell_xform", "get_to_cell_xform");
@@ -542,7 +542,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
}
-void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker) {
+void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -702,7 +702,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
int nx = p_x;
@@ -726,7 +726,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
continue;
{
- Rect3 test_aabb = aabb;
+ AABB test_aabb = aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
@@ -1083,11 +1083,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1113,11 +1113,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
if (!mesh.is_valid())
continue;
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1151,7 +1151,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
- baker.po2_bounds = Rect3(-extents, extents * 2.0);
+ baker.po2_bounds = AABB(-extents, extents * 2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1));
baker.leaf_voxel_count = 0;
@@ -1286,7 +1286,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Ref<GIProbeData> probe_data;
probe_data.instance();
- probe_data->set_bounds(Rect3(-extents, extents * 2.0));
+ probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@@ -1306,7 +1306,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
}
-void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
+void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
@@ -1328,7 +1328,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY)
continue;
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -1440,9 +1440,9 @@ void GIProbe::_debug_bake() {
bake(NULL, true);
}
-Rect3 GIProbe::get_aabb() const {
+AABB GIProbe::get_aabb() const {
- return Rect3(-extents, extents * 2);
+ return AABB(-extents, extents * 2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 8f13960b67..324ff8e917 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -43,8 +43,8 @@ protected:
static void _bind_methods();
public:
- void set_bounds(const Rect3 &p_bounds);
- Rect3 get_bounds() const;
+ void set_bounds(const AABB &p_bounds);
+ AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@@ -146,7 +146,7 @@ private:
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
- Rect3 po2_bounds;
+ AABB po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@@ -180,12 +180,12 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
- void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@@ -230,7 +230,7 @@ public:
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 11f7efe066..092ed8f0b2 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -85,7 +85,7 @@ void ImmediateGeometry::clear() {
cached_textures.clear();
}
-Rect3 ImmediateGeometry::get_aabb() const {
+AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 93ef726c6d..1ff4e05e82 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
- Rect3 aabb;
+ AABB aabb;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 389d87cd90..324411c5cc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -117,24 +117,24 @@ bool Light::get_shadow_reverse_cull_face() const {
return reverse_cull;
}
-Rect3 Light::get_aabb() const {
+AABB Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
- return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == VisualServer::LIGHT_OMNI) {
- return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
+ return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == VisualServer::LIGHT_SPOT) {
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 2f3ac8a5e7..37c17cbbe3 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -113,7 +113,7 @@ public:
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index c8215971c4..1e52ccc6e0 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -165,12 +165,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
-Rect3 MeshInstance::get_aabb() const {
+AABB MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 8e8c12a592..970a10aaf3 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -85,7 +85,7 @@ public:
void create_debug_tangents();
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index f90489f1f0..ce7b97be7f 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -55,10 +55,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-Rect3 MultiMeshInstance::get_aabb() const {
+AABB MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
- return Rect3();
+ return AABB();
else
return multimesh->get_aabb();
}
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index cd0e7b463c..9b2b1ff9a7 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -52,7 +52,7 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ac6e52367..915a10328b 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
-Rect3 Particles::get_aabb() const {
+AABB Particles::get_aabb() const {
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
+void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect3 Particles::get_visibility_aabb() const {
+AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
-Rect3 Particles::capture_aabb() const {
+AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index e3109f470f..30080360bb 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
- Rect3 visibility_aabb;
+ AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const Rect3 &p_aabb);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
- Rect3 get_visibility_aabb() const;
+ AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@@ -128,7 +128,7 @@ public:
void restart();
- Rect3 capture_aabb() const;
+ AABB capture_aabb() const;
Particles();
~Particles();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 6c14f7dbc9..4fde29aab9 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -98,7 +98,7 @@ void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
-Rect3 Portal::get_aabb() const {
+AABB Portal::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 6de3df8553..4ea208a718 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -53,7 +53,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
- Rect3 aabb;
+ AABB aabb;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -63,7 +63,7 @@ protected:
static void _bind_methods();
public:
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 46b105cd21..0e575ec152 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,9 +178,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
-Rect3 ReflectionProbe::get_aabb() const {
+AABB ReflectionProbe::get_aabb() const {
- Rect3 aabb;
+ AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 7c328a8f16..26f17fdcf9 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -101,7 +101,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ReflectionProbe();
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 439b6bfdf8..47a7b8bfb9 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -66,12 +66,12 @@ void Room::_notification(int p_what) {
}
}
-Rect3 Room::get_aabb() const {
+AABB Room::get_aabb() const {
if (room.is_null())
- return Rect3();
+ return AABB();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index b9a64b6670..3069ea2eba 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -71,7 +71,7 @@ public:
NOTIFICATION_AREA_CHANGED = 60
};
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room(const Ref<RoomBounds> &p_room);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 49a3205f21..18ebc22c8b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -188,7 +188,7 @@ void SpriteBase3D::_queue_update() {
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
-Rect3 SpriteBase3D::get_aabb() const {
+AABB SpriteBase3D::get_aabb() const {
return aabb;
}
@@ -407,7 +407,7 @@ void Sprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
@@ -698,7 +698,7 @@ void AnimatedSprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 1165392cb2..d18553a504 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -71,7 +71,7 @@ private:
Vector3::Axis axis;
float pixel_size;
- Rect3 aabb;
+ AABB aabb;
RID immediate;
@@ -87,7 +87,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw() = 0;
- _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
+ _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
_FORCE_INLINE_ RID &get_immediate() { return immediate; }
void _queue_update();
@@ -130,7 +130,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index e60b32a92a..47144c4b78 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -60,7 +60,7 @@ void VisibilityNotifier::_exit_camera(Camera *p_camera) {
}
}
-void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
+void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb)
return;
@@ -74,7 +74,7 @@ void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
update_gizmo();
}
-Rect3 VisibilityNotifier::get_aabb() const {
+AABB VisibilityNotifier::get_aabb() const {
return aabb;
}
@@ -108,7 +108,7 @@ void VisibilityNotifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "aabb"), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
@@ -118,7 +118,7 @@ void VisibilityNotifier::_bind_methods() {
VisibilityNotifier::VisibilityNotifier() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 0b83e0534e..fc06cf5aec 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -39,7 +39,7 @@ class VisibilityNotifier : public Spatial {
Set<Camera *> cameras;
- Rect3 aabb;
+ AABB aabb;
protected:
virtual void _screen_enter() {}
@@ -53,8 +53,8 @@ protected:
void _exit_camera(Camera *p_camera);
public:
- void set_aabb(const Rect3 &p_aabb);
- Rect3 get_aabb() const;
+ void set_aabb(const AABB &p_aabb);
+ AABB get_aabb() const;
bool is_on_screen() const;
VisibilityNotifier();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index fa35d982eb..b92e7ead04 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -33,7 +33,7 @@
#include "servers/visual_server.h"
#include "skeleton.h"
-Rect3 VisualInstance::get_transformed_aabb() const {
+AABB VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index c405236d2c..5827f1e1fb 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -62,10 +62,10 @@ public:
};
RID get_instance() const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
- virtual Rect3 get_transformed_aabb() const; // helper
+ virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index e0508cf147..40d06dc756 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -416,10 +416,10 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 d = delta_val;
- Rect3 r;
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB d = delta_val;
+ AABB r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
@@ -956,10 +956,10 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 f = final_val;
- delta_val = Rect3(f.position - i.position, f.size - i.size);
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB f = final_val;
+ delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
case Variant::TRANSFORM: {
Transform i = initial_val;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index e73ada9f31..3976a2ad48 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1847,6 +1847,25 @@ Control *Control::find_next_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_next.is_empty()) {
+ Node *n = get_node(data.focus_next);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find next child
Control *next_child = NULL;
@@ -1926,6 +1945,25 @@ Control *Control::find_prev_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_prev.is_empty()) {
+ Node *n = get_node(data.focus_prev);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find prev child
Control *prev_child = NULL;
@@ -2157,6 +2195,26 @@ NodePath Control::get_focus_neighbour(Margin p_margin) const {
return data.focus_neighbour[p_margin];
}
+void Control::set_focus_next(const NodePath &p_next) {
+
+ data.focus_next = p_next;
+}
+
+NodePath Control::get_focus_next() const {
+
+ return data.focus_next;
+}
+
+void Control::set_focus_previous(const NodePath &p_prev) {
+
+ data.focus_prev = p_prev;
+}
+
+NodePath Control::get_focus_previous() const {
+
+ return data.focus_prev;
+}
+
#define MAX_NEIGHBOUR_SEARCH_COUNT 512
Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
@@ -2172,7 +2230,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
if (!c) {
- ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name());
ERR_FAIL_V(NULL);
}
} else {
@@ -2677,6 +2735,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
+ ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next);
+ ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next);
+
+ ClassDB::bind_method(D_METHOD("set_focus_previous", "previous"), &Control::set_focus_previous);
+ ClassDB::bind_method(D_METHOD("get_focus_previous"), &Control::get_focus_previous);
+
ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
@@ -2737,6 +2801,8 @@ void Control::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 4d0e3934ad..94c484ca50 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -191,6 +191,8 @@ private:
ObjectID modal_prev_focus_owner;
NodePath focus_neighbour[4];
+ NodePath focus_next;
+ NodePath focus_prev;
HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
@@ -374,6 +376,11 @@ public:
void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
NodePath get_focus_neighbour(Margin p_margin) const;
+ void set_focus_next(const NodePath &p_next);
+ NodePath get_focus_next() const;
+ void set_focus_previous(const NodePath &p_prev);
+ NodePath get_focus_previous() const;
+
Control *get_focus_owner() const;
void set_mouse_filter(MouseFilter p_filter);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 21e4a85cd1..8192074c17 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_slerp(b, pa, pb, p_c);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 a = p_a;
- Rect3 b = p_b;
- Rect3 pa = p_pre_a;
- Rect3 pb = p_post_b;
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
- return Rect3(
+ return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index bbc85ce0f6..4b9843f3f5 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -33,7 +33,7 @@
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -get_extents();
aabb.size = aabb.position * -2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e86daf3a7..06b147ba41 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"), false);
- Rect3 aabb = d["aabb"];
+ AABB aabb = d["aabb"];
- Vector<Rect3> bone_aabb;
+ Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
@@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
@@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
+ p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
- aabb = Rect3();
+ aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
@@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
const Vector3 *vtx = r.ptr();
// check AABB
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
@@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
@@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
if (i == 0)
@@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 ArrayMesh::get_custom_aabb() const {
+AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 75927079c7..b85a6a84af 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -136,7 +136,7 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
Mesh();
};
@@ -149,16 +149,16 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
String name;
- Rect3 aabb;
+ AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
RID mesh;
- Rect3 aabb;
+ AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
+ AABB custom_aabb;
void _recompute_aabb();
@@ -173,7 +173,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
@@ -191,7 +191,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -207,10 +207,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
virtual RID get_rid() const;
void center_geometry();
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 15f1e15542..ee6efa6e85 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
-Rect3 MultiMesh::get_aabb() const {
+AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7ca66b0b46..0a5310f641 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -84,7 +84,7 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8e3899315c..3b80db291c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const {
PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
- aabb = Rect3();
+ aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
@@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
-Rect3 PrimitiveMesh::get_aabb() const {
+AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0c8935261..b38c247827 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- mutable Rect3 aabb;
+ mutable AABB aabb;
Ref<Material> material;
@@ -73,7 +73,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_material(const Ref<Material> &p_material);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f0304bfaa5..fe23fbf6b3 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -33,7 +33,7 @@
#include "project_settings.h"
#include "version.h"
-//version 2: changed names for basis, rect3, poolvectors, etc.
+//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
#include "os/dir_access.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index af159975ca..86b32a5cdd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- Rect3 aabb;
+ AABB aabb;
OctreeElementID id;
};
@@ -63,7 +63,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
@@ -71,7 +71,7 @@ struct SpatialIndexer {
changed = true;
}
- void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) {
#endif
}
-void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 767d1b5b6e..e0f1de1fd0 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ protected:
void _update_camera(Camera *p_camera);
void _remove_camera(Camera *p_camera);
- void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
+ void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
void _remove_notifier(VisibilityNotifier *p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);