diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/navigation2d.cpp | 28 | ||||
| -rw-r--r-- | scene/3d/light.cpp | 7 | ||||
| -rw-r--r-- | scene/3d/navigation.cpp | 40 | ||||
| -rw-r--r-- | scene/3d/navigation.h | 1 | ||||
| -rw-r--r-- | scene/3d/sprite_3d.cpp | 20 | ||||
| -rw-r--r-- | scene/gui/label.cpp | 9 | ||||
| -rw-r--r-- | scene/gui/rich_text_label.cpp | 5 | ||||
| -rw-r--r-- | scene/gui/scroll_bar.cpp | 152 | ||||
| -rw-r--r-- | scene/gui/scroll_bar.h | 27 | ||||
| -rw-r--r-- | scene/gui/tree.cpp | 4 | ||||
| -rw-r--r-- | scene/main/node.cpp | 12 | ||||
| -rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/font.cpp | 1 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 27 | ||||
| -rw-r--r-- | scene/resources/material.h | 2 | ||||
| -rw-r--r-- | scene/resources/shader.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/shader.h | 2 | ||||
| -rw-r--r-- | scene/resources/texture.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/texture.h | 3 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 4 | ||||
| -rw-r--r-- | scene/resources/visual_shader.h | 2 |
21 files changed, 241 insertions, 129 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 9eec8e6cc3..1b789bab9d 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -388,10 +388,34 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect Polygon *p = E->get(); float cost = p->distance; - cost += p->center.distance_to(end_point); - if (cost < least_cost) { +#ifdef USE_ENTRY_POINT + int es = p->edges.size(); + float shortest_distance = 1e30; + + for (int i = 0; i < es; i++) { + Polygon::Edge &e = p->edges.write[i]; + + if (!e.C) + continue; + + Vector2 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % es].point) + }; + + Vector2 edge_point = Geometry::get_closest_point_to_segment_2d(p->entry, edge); + float dist = p->entry.distance_to(edge_point); + if (dist < shortest_distance) + shortest_distance = dist; + } + + cost += shortest_distance; +#else + cost += p->center.distance_to(end_point); +#endif + if (cost < least_cost) { least_cost_poly = E; least_cost = cost; } diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 80c2f005b6..d674958d33 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) { if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { update_gizmo(); + + if (p_param == PARAM_SPOT_ANGLE) { + _change_notify("spot_angle"); + } else if (p_param == PARAM_RANGE) { + _change_notify("omni_range"); + _change_notify("spot_range"); + } } } diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 8d84d2408c..54f74c2df3 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -30,6 +30,8 @@ #include "navigation.h" +#define USE_ENTRY_POINT + void Navigation::_navmesh_link(int p_id) { ERR_FAIL_COND(!navmesh_map.has(p_id)); @@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (begin_poly->edges[i].C) { begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(begin_poly->edges[i].point), + _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); + begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->entry = entry; +#else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); +#endif open_list.push_back(begin_poly->edges[i].C); if (begin_poly->edges[i].C == end_poly) { @@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = E->get(); float cost = p->distance; - cost += p->center.distance_to(end_point); +#ifdef USE_ENTRY_POINT + int es = p->edges.size(); - if (cost < least_cost) { + float shortest_distance = 1e30; + + for (int i = 0; i < es; i++) { + Polygon::Edge &e = p->edges.write[i]; + + if (!e.C) + continue; + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % es].point) + }; + + Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); + float dist = p->entry.distance_to(edge_point); + if (dist < shortest_distance) + shortest_distance = dist; + } + + cost += shortest_distance; +#else + cost += p->center.distance_to(end_point); +#endif + if (cost < least_cost) { least_cost_poly = E; least_cost = cost; } diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 5a501039c8..8f200997cd 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -94,6 +94,7 @@ class Navigation : public Spatial { Vector<Edge> edges; Vector3 center; + Vector3 entry; float distance; int prev_edge; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 36c0dfc18a..774ee49af2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -431,7 +431,7 @@ void Sprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -441,10 +441,10 @@ void Sprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { @@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index ce8de38b74..91dab27930 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const { Size2 min_style = get_stylebox("normal")->get_minimum_size(); + // don't want to mutable everything + if (word_cache_dirty) + const_cast<Label *>(this)->regenerate_word_cache(); + if (autowrap) return Size2(1, clip ? 1 : minsize.height) + min_style; else { - - // don't want to mutable everything - if (word_cache_dirty) - const_cast<Label *>(this)->regenerate_word_cache(); - Size2 ms = minsize; if (clip) ms.width = 1; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 1e281471a6..fa5019a6f7 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -29,12 +29,13 @@ /*************************************************************************/ #include "rich_text_label.h" + #include "core/os/keyboard.h" #include "core/os/os.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { @@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() { vscroll = memnew(VScrollBar); add_child(vscroll); - vscroll->set_drag_slave(String("..")); + vscroll->set_drag_node(String("..")); vscroll->set_step(1); vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index df27fb0e6b..07380f45cc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (has_node(drag_slave_path)) { - Node *n = get_node(drag_slave_path); - drag_slave = Object::cast_to<Control>(n); + if (has_node(drag_node_path)) { + Node *n = get_node(drag_node_path); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } - drag_slave = NULL; + drag_node = NULL; } if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { @@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) { scrolling = false; set_physics_process_internal(false); } - } else if (drag_slave_touching) { - if (drag_slave_touching_deaccel) { + } else if (drag_node_touching) { + + if (drag_node_touching_deaccel) { Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - pos += drag_slave_speed * get_physics_process_delta_time(); + pos += drag_node_speed * get_physics_process_delta_time(); bool turnoff = false; @@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) { set_value(pos.x); - float sgn_x = drag_slave_speed.x < 0 ? -1 : 1; - float val_x = Math::abs(drag_slave_speed.x); + float sgn_x = drag_node_speed.x < 0 ? -1 : 1; + float val_x = Math::abs(drag_node_speed.x); val_x -= 1000 * get_physics_process_delta_time(); if (val_x < 0) { turnoff = true; } - drag_slave_speed.x = sgn_x * val_x; + drag_node_speed.x = sgn_x * val_x; } else { @@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) { set_value(pos.y); - float sgn_y = drag_slave_speed.y < 0 ? -1 : 1; - float val_y = Math::abs(drag_slave_speed.y); + float sgn_y = drag_node_speed.y < 0 ? -1 : 1; + float val_y = Math::abs(drag_node_speed.y); val_y -= 1000 * get_physics_process_delta_time(); if (val_y < 0) { turnoff = true; } - drag_slave_speed.y = sgn_y * val_y; + drag_node_speed.y = sgn_y * val_y; } if (turnoff) { set_physics_process_internal(false); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_touching = false; + drag_node_touching_deaccel = false; } } else { if (time_since_motion == 0 || time_since_motion > 0.1) { - Vector2 diff = drag_slave_accum - last_drag_slave_accum; - last_drag_slave_accum = drag_slave_accum; - drag_slave_speed = diff / get_physics_process_delta_time(); + Vector2 diff = drag_node_accum - last_drag_node_accum; + last_drag_node_accum = drag_node_accum; + drag_node_speed = diff / get_physics_process_delta_time(); } time_since_motion += get_physics_process_delta_time(); @@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const { return custom_step; } -void ScrollBar::_drag_slave_exit() { +void ScrollBar::_drag_node_exit() { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); } - drag_slave = NULL; + drag_node = NULL; } -void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { +void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; @@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { - if (drag_slave_touching) { - set_physics_process_internal(false); - drag_slave_touching_deaccel = false; - drag_slave_touching = false; - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - drag_slave_from = Vector2(); - } + drag_node_speed = Vector2(); + drag_node_accum = Vector2(); + last_drag_node_accum = Vector2(); + drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - if (true) { - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val()); - drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); + drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint(); + drag_node_touching_deaccel = false; + time_since_motion = 0; - drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint(); - drag_slave_touching_deaccel = false; + if (drag_node_touching) { + set_physics_process_internal(true); time_since_motion = 0; - if (drag_slave_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } } } else { - if (drag_slave_touching) { + if (drag_node_touching) { - if (drag_slave_speed == Vector2()) { - drag_slave_touching_deaccel = false; - drag_slave_touching = false; + if (drag_node_speed == Vector2()) { + drag_node_touching_deaccel = false; + drag_node_touching = false; set_physics_process_internal(false); } else { - - drag_slave_touching_deaccel = true; + drag_node_touching_deaccel = true; } } } @@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { - if (drag_slave_touching && !drag_slave_touching_deaccel) { + if (drag_node_touching && !drag_node_touching_deaccel) { Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); - drag_slave_accum -= motion; - Vector2 diff = drag_slave_from + drag_slave_accum; + drag_node_accum -= motion; + Vector2 diff = drag_node_from + drag_node_accum; if (orientation == HORIZONTAL) set_value(diff.x); - /* - else - drag_slave_accum.x=0; - */ + if (orientation == VERTICAL) set_value(diff.y); - /* - else - drag_slave_accum.y=0; - */ + time_since_motion = 0; } } } -void ScrollBar::set_drag_slave(const NodePath &p_path) { +void ScrollBar::set_drag_node(const NodePath &p_path) { if (is_inside_tree()) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } } - drag_slave = NULL; - drag_slave_path = p_path; + drag_node = NULL; + drag_node_path = p_path; if (is_inside_tree()) { if (has_node(p_path)) { Node *n = get_node(p_path); - drag_slave = Object::cast_to<Control>(n); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } } -NodePath ScrollBar::get_drag_slave() const { +NodePath ScrollBar::get_drag_node() const { - return drag_slave_path; + return drag_node_path; } void ScrollBar::set_smooth_scroll_enabled(bool p_enable) { @@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step); ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step); - ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input); - ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit); + ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input); + ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit); ADD_SIGNAL(MethodInfo("scrolling")); @@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) { orientation = p_orientation; highlight = HIGHLIGHT_NONE; custom_step = -1; - drag_slave = NULL; + drag_node = NULL; drag.active = false; - drag_slave_speed = Vector2(); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_speed = Vector2(); + drag_node_touching = false; + drag_node_touching_deaccel = false; scrolling = false; target_scroll = 0; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 15e037f8bb..cde4120cdb 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -36,6 +36,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class ScrollBar : public Range { GDCLASS(ScrollBar, Range); @@ -71,25 +72,25 @@ class ScrollBar : public Range { static void set_can_focus_by_default(bool p_can_focus); - Node *drag_slave; - NodePath drag_slave_path; + Node *drag_node; + NodePath drag_node_path; - Vector2 drag_slave_speed; - Vector2 drag_slave_accum; - Vector2 drag_slave_from; - Vector2 last_drag_slave_accum; - float last_drag_slave_time; + Vector2 drag_node_speed; + Vector2 drag_node_accum; + Vector2 drag_node_from; + Vector2 last_drag_node_accum; + float last_drag_node_time; float time_since_motion; - bool drag_slave_touching; - bool drag_slave_touching_deaccel; + bool drag_node_touching; + bool drag_node_touching_deaccel; bool click_handled; bool scrolling; double target_scroll; bool smooth_scroll_enabled; - void _drag_slave_exit(); - void _drag_slave_input(const Ref<InputEvent> &p_input); + void _drag_node_exit(); + void _drag_node_input(const Ref<InputEvent> &p_input); void _gui_input(Ref<InputEvent> p_event); @@ -102,8 +103,8 @@ public: void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath &p_path); - NodePath get_drag_slave() const; + void set_drag_node(const NodePath &p_path); + NodePath get_drag_node() const; void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 365a6a5cae..24b9083964 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2239,13 +2239,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) { if (!cursor_can_exit_tree) accept_event(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index d4456738ae..06bc12d774 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2116,6 +2116,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p node->set(name, value); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + node->set_name(get_name()); p_new_parent->add_child(node); @@ -2210,6 +2216,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { node->set(name, get(name)); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_and_reown(node, p_reown_map); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index dfd9dfa52e..487ca2b009 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2789,6 +2789,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); + ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top); + ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 50bf8f38f7..b78b3a6ffb 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const { void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { + textures.clear(); for (int i = 0; i < p_textures.size(); i++) { Ref<Texture> tex = p_textures[i]; ERR_CONTINUE(!tex.is_valid()); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4727526b68..2cf802a2da 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { } } +bool ShaderMaterial::property_can_revert(const String &p_name) { + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (pr) { + Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + Variant current_value; + _get(p_name, current_value); + return default_value.get_type() != Variant::NIL && default_value != current_value; + } + } + return false; +} + +Variant ShaderMaterial::property_get_revert(const String &p_name) { + Variant r_ret; + if (shader.is_valid()) { + StringName pr = shader->remap_param(p_name); + if (pr) { + r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + } + } + return r_ret; +} + void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { if (shader.is_valid()) { @@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed); + ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); + ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } diff --git a/scene/resources/material.h b/scene/resources/material.h index 078649e7b0..4a2a813341 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -85,6 +85,8 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + bool property_can_revert(const String &p_name); + Variant property_get_revert(const String &p_name); static void _bind_methods(); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 1bfc41bd92..66bf3b4991 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const r_textures->push_back(E->key()); } } + +bool Shader::is_text_shader() const { + return true; +} + bool Shader::has_param(const StringName &p_param) const { return params_cache.has(p_param); @@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (Object::cast_to<Shader>(*p_resource)) { - p_extensions->push_back("shader"); + if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { + if (shader->is_text_shader()) { + p_extensions->push_back("shader"); + } } } bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6c91205c0c..c2c205237f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -79,6 +79,8 @@ public: Ref<Texture> get_default_texture_param(const StringName &p_param) const; void get_default_texture_param_list(List<StringName> *r_textures) const; + virtual bool is_text_shader() const; + _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { if (params_cache_dirty) get_param_list(NULL); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 9875c7b130..16b4ed31df 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -30,11 +30,11 @@ #include "texture.h" -#include "bit_mask.h" #include "core/core_string_names.h" #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" +#include "scene/resources/bit_mask.h" Size2 Texture::get_size() const { @@ -1633,16 +1633,17 @@ void GradientTexture::_queue_update() { if (update_pending) return; + update_pending = true; call_deferred("_update"); } void GradientTexture::_update() { + update_pending = false; + if (gradient.is_null()) return; - update_pending = false; - PoolVector<uint8_t> data; data.resize(width * 4); { @@ -1945,8 +1946,8 @@ void AnimatedTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4865f7b507..cb759c63da 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -37,9 +37,10 @@ #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" #include "core/resource.h" -#include "curve.h" #include "scene/resources/color_ramp.h" +#include "scene/resources/curve.h" #include "servers/visual_server.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6bfb6ec5bf..f12ea8f2bb 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const { return shader_mode; } +bool VisualShader::is_text_shader() const { + return false; +} + String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { Ref<VisualShaderNode> node = get_node(p_type, p_node); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 70d2425304..2867daac3a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -141,6 +141,8 @@ public: void set_mode(Mode p_mode); virtual Mode get_mode() const; + virtual bool is_text_shader() const; + void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; |