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-rw-r--r--scene/2d/navigation2d.cpp28
-rw-r--r--scene/3d/light.cpp7
-rw-r--r--scene/3d/navigation.cpp40
-rw-r--r--scene/3d/navigation.h1
-rw-r--r--scene/3d/sprite_3d.cpp20
-rw-r--r--scene/gui/label.cpp9
-rw-r--r--scene/gui/rich_text_label.cpp5
-rw-r--r--scene/gui/scroll_bar.cpp152
-rw-r--r--scene/gui/scroll_bar.h27
-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/main/node.cpp12
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/font.cpp1
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/shader.cpp11
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/texture.cpp11
-rw-r--r--scene/resources/texture.h3
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader.h2
21 files changed, 241 insertions, 129 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 9eec8e6cc3..1b789bab9d 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -388,10 +388,34 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
- if (cost < least_cost) {
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+
+ Vector2 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+
+ Vector2 edge_point = Geometry::get_closest_point_to_segment_2d(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 80c2f005b6..d674958d33 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
+
+ if (p_param == PARAM_SPOT_ANGLE) {
+ _change_notify("spot_angle");
+ } else if (p_param == PARAM_RANGE) {
+ _change_notify("omni_range");
+ _change_notify("spot_range");
+ }
}
}
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 8d84d2408c..54f74c2df3 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -30,6 +30,8 @@
#include "navigation.h"
+#define USE_ENTRY_POINT
+
void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
@@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry = entry;
+#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C == end_poly) {
@@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
- if (cost < least_cost) {
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+
+ Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 5a501039c8..8f200997cd 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -94,6 +94,7 @@ class Navigation : public Spatial {
Vector<Edge> edges;
Vector3 center;
+ Vector3 entry;
float distance;
int prev_edge;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 36c0dfc18a..774ee49af2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index ce8de38b74..91dab27930 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const {
Size2 min_style = get_stylebox("normal")->get_minimum_size();
+ // don't want to mutable everything
+ if (word_cache_dirty)
+ const_cast<Label *>(this)->regenerate_word_cache();
+
if (autowrap)
return Size2(1, clip ? 1 : minsize.height) + min_style;
else {
-
- // don't want to mutable everything
- if (word_cache_dirty)
- const_cast<Label *>(this)->regenerate_word_cache();
-
Size2 ms = minsize;
if (clip)
ms.width = 1;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 1e281471a6..fa5019a6f7 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -29,12 +29,13 @@
/*************************************************************************/
#include "rich_text_label.h"
+
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#endif
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
@@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() {
vscroll = memnew(VScrollBar);
add_child(vscroll);
- vscroll->set_drag_slave(String(".."));
+ vscroll->set_drag_node(String(".."));
vscroll->set_step(1);
vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index df27fb0e6b..07380f45cc 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (has_node(drag_slave_path)) {
- Node *n = get_node(drag_slave_path);
- drag_slave = Object::cast_to<Control>(n);
+ if (has_node(drag_node_path)) {
+ Node *n = get_node(drag_node_path);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
@@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) {
scrolling = false;
set_physics_process_internal(false);
}
- } else if (drag_slave_touching) {
- if (drag_slave_touching_deaccel) {
+ } else if (drag_node_touching) {
+
+ if (drag_node_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_physics_process_delta_time();
+ pos += drag_node_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.x);
- float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_slave_speed.x);
+ float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_node_speed.x);
val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
}
- drag_slave_speed.x = sgn_x * val_x;
+ drag_node_speed.x = sgn_x * val_x;
} else {
@@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.y);
- float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_slave_speed.y);
+ float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_node_speed.y);
val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
}
- drag_slave_speed.y = sgn_y * val_y;
+ drag_node_speed.y = sgn_y * val_y;
}
if (turnoff) {
set_physics_process_internal(false);
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
}
} else {
if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_slave_accum - last_drag_slave_accum;
- last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_physics_process_delta_time();
+ Vector2 diff = drag_node_accum - last_drag_node_accum;
+ last_drag_node_accum = drag_node_accum;
+ drag_node_speed = diff / get_physics_process_delta_time();
}
time_since_motion += get_physics_process_delta_time();
@@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const {
return custom_step;
}
-void ScrollBar::_drag_slave_exit() {
+void ScrollBar::_drag_node_exit() {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
-void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
+void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
@@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- if (drag_slave_touching) {
- set_physics_process_internal(false);
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- drag_slave_from = Vector2();
- }
+ drag_node_speed = Vector2();
+ drag_node_accum = Vector2();
+ last_drag_node_accum = Vector2();
+ drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- if (true) {
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val());
- drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
+ drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint();
+ drag_node_touching_deaccel = false;
+ time_since_motion = 0;
- drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint();
- drag_slave_touching_deaccel = false;
+ if (drag_node_touching) {
+ set_physics_process_internal(true);
time_since_motion = 0;
- if (drag_slave_touching) {
- set_physics_process_internal(true);
- time_since_motion = 0;
- }
}
} else {
- if (drag_slave_touching) {
+ if (drag_node_touching) {
- if (drag_slave_speed == Vector2()) {
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
+ if (drag_node_speed == Vector2()) {
+ drag_node_touching_deaccel = false;
+ drag_node_touching = false;
set_physics_process_internal(false);
} else {
-
- drag_slave_touching_deaccel = true;
+ drag_node_touching_deaccel = true;
}
}
}
@@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if (drag_slave_touching && !drag_slave_touching_deaccel) {
+ if (drag_node_touching && !drag_node_touching_deaccel) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
- drag_slave_accum -= motion;
- Vector2 diff = drag_slave_from + drag_slave_accum;
+ drag_node_accum -= motion;
+ Vector2 diff = drag_node_from + drag_node_accum;
if (orientation == HORIZONTAL)
set_value(diff.x);
- /*
- else
- drag_slave_accum.x=0;
- */
+
if (orientation == VERTICAL)
set_value(diff.y);
- /*
- else
- drag_slave_accum.y=0;
- */
+
time_since_motion = 0;
}
}
}
-void ScrollBar::set_drag_slave(const NodePath &p_path) {
+void ScrollBar::set_drag_node(const NodePath &p_path) {
if (is_inside_tree()) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
}
- drag_slave = NULL;
- drag_slave_path = p_path;
+ drag_node = NULL;
+ drag_node_path = p_path;
if (is_inside_tree()) {
if (has_node(p_path)) {
Node *n = get_node(p_path);
- drag_slave = Object::cast_to<Control>(n);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
}
-NodePath ScrollBar::get_drag_slave() const {
+NodePath ScrollBar::get_drag_node() const {
- return drag_slave_path;
+ return drag_node_path;
}
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
@@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
- ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input);
- ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit);
+ ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input);
+ ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit);
ADD_SIGNAL(MethodInfo("scrolling"));
@@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
highlight = HIGHLIGHT_NONE;
custom_step = -1;
- drag_slave = NULL;
+ drag_node = NULL;
drag.active = false;
- drag_slave_speed = Vector2();
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_speed = Vector2();
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
scrolling = false;
target_scroll = 0;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 15e037f8bb..cde4120cdb 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -36,6 +36,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
@@ -71,25 +72,25 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_slave;
- NodePath drag_slave_path;
+ Node *drag_node;
+ NodePath drag_node_path;
- Vector2 drag_slave_speed;
- Vector2 drag_slave_accum;
- Vector2 drag_slave_from;
- Vector2 last_drag_slave_accum;
- float last_drag_slave_time;
+ Vector2 drag_node_speed;
+ Vector2 drag_node_accum;
+ Vector2 drag_node_from;
+ Vector2 last_drag_node_accum;
+ float last_drag_node_time;
float time_since_motion;
- bool drag_slave_touching;
- bool drag_slave_touching_deaccel;
+ bool drag_node_touching;
+ bool drag_node_touching_deaccel;
bool click_handled;
bool scrolling;
double target_scroll;
bool smooth_scroll_enabled;
- void _drag_slave_exit();
- void _drag_slave_input(const Ref<InputEvent> &p_input);
+ void _drag_node_exit();
+ void _drag_node_input(const Ref<InputEvent> &p_input);
void _gui_input(Ref<InputEvent> p_event);
@@ -102,8 +103,8 @@ public:
void set_custom_step(float p_custom_step);
float get_custom_step() const;
- void set_drag_slave(const NodePath &p_path);
- NodePath get_drag_slave() const;
+ void set_drag_node(const NodePath &p_path);
+ NodePath get_drag_node() const;
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 365a6a5cae..24b9083964 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2239,13 +2239,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) {
if (!cursor_can_exit_tree) accept_event();
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) {
if (!cursor_can_exit_tree) accept_event();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d4456738ae..06bc12d774 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2116,6 +2116,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
node->set(name, value);
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
node->set_name(get_name());
p_new_parent->add_child(node);
@@ -2210,6 +2216,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
node->set(name, get(name));
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index dfd9dfa52e..487ca2b009 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2789,6 +2789,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
+ ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 50bf8f38f7..b78b3a6ffb 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const {
void BitmapFont::_set_textures(const Vector<Variant> &p_textures) {
+ textures.clear();
for (int i = 0; i < p_textures.size(); i++) {
Ref<Texture> tex = p_textures[i];
ERR_CONTINUE(!tex.is_valid());
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 4727526b68..2cf802a2da 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+bool ShaderMaterial::property_can_revert(const String &p_name) {
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ Variant current_value;
+ _get(p_name, current_value);
+ return default_value.get_type() != Variant::NIL && default_value != current_value;
+ }
+ }
+ return false;
+}
+
+Variant ShaderMaterial::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ }
+ }
+ return r_ret;
+}
+
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
if (shader.is_valid()) {
@@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 078649e7b0..4a2a813341 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -85,6 +85,8 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
static void _bind_methods();
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 1bfc41bd92..66bf3b4991 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const
r_textures->push_back(E->key());
}
}
+
+bool Shader::is_text_shader() const {
+ return true;
+}
+
bool Shader::has_param(const StringName &p_param) const {
return params_cache.has(p_param);
@@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<Shader>(*p_resource)) {
- p_extensions->push_back("shader");
+ if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
+ if (shader->is_text_shader()) {
+ p_extensions->push_back("shader");
+ }
}
}
bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 6c91205c0c..c2c205237f 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -79,6 +79,8 @@ public:
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
+ virtual bool is_text_shader() const;
+
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
if (params_cache_dirty)
get_param_list(NULL);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9875c7b130..16b4ed31df 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -30,11 +30,11 @@
#include "texture.h"
-#include "bit_mask.h"
#include "core/core_string_names.h"
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "scene/resources/bit_mask.h"
Size2 Texture::get_size() const {
@@ -1633,16 +1633,17 @@ void GradientTexture::_queue_update() {
if (update_pending)
return;
+ update_pending = true;
call_deferred("_update");
}
void GradientTexture::_update() {
+ update_pending = false;
+
if (gradient.is_null())
return;
- update_pending = false;
-
PoolVector<uint8_t> data;
data.resize(width * 4);
{
@@ -1945,8 +1946,8 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 4865f7b507..cb759c63da 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -37,9 +37,10 @@
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
-#include "curve.h"
#include "scene/resources/color_ramp.h"
+#include "scene/resources/curve.h"
#include "servers/visual_server.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6bfb6ec5bf..f12ea8f2bb 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const {
return shader_mode;
}
+bool VisualShader::is_text_shader() const {
+ return false;
+}
+
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 70d2425304..2867daac3a 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -141,6 +141,8 @@ public:
void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual bool is_text_shader() const;
+
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;