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-rw-r--r--scene/2d/path_2d.cpp12
-rw-r--r--scene/3d/path.cpp39
-rw-r--r--scene/3d/spatial.cpp3
-rw-r--r--scene/animation/animation_node_state_machine.cpp33
4 files changed, 53 insertions, 34 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 55c8c7f229..18ace5892a 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -173,16 +173,10 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- float bounded_offset = offset;
- if (loop)
- bounded_offset = Math::fposmod(bounded_offset, path_length);
- else
- bounded_offset = CLAMP(bounded_offset, 0, path_length);
-
- Vector2 pos = c->interpolate_baked(bounded_offset, cubic);
+ Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotate) {
- float ahead = bounded_offset + lookahead;
+ float ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -206,7 +200,7 @@ void PathFollow2D::_update_transform() {
// This will happen at the end of non-looping or non-closed paths.
// We'll try a look behind instead, in order to get a meaningful angle.
tangent_to_curve =
- (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized();
+ (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
} else {
tangent_to_curve = (ahead_pos - pos).normalized();
}
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index d55c795d38..62684bd1e1 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -111,18 +111,15 @@ void PathFollow::_update_transform() {
return;
}
float bi = c->get_bake_interval();
- float o = offset;
float o_next = offset + bi;
if (loop) {
- o = Math::fposmod(o, bl);
o_next = Math::fposmod(o_next, bl);
} else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
- o = bl - bi;
o_next = bl;
}
- Vector3 pos = c->interpolate_baked(o, cubic);
+ Vector3 pos = c->interpolate_baked(offset, cubic);
Transform t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
@@ -136,9 +133,9 @@ void PathFollow::_update_transform() {
else
forward.normalize();
- Vector3 up = c->interpolate_baked_up_vector(o, true);
+ Vector3 up = c->interpolate_baked_up_vector(offset, true);
- if (o_next < o) {
+ if (o_next < offset) {
Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
@@ -166,8 +163,8 @@ void PathFollow::_update_transform() {
t.origin = pos;
- Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
- Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
+ Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
Vector3 axis = t_prev.cross(t_cur);
float dot = t_prev.dot(t_cur);
@@ -190,7 +187,7 @@ void PathFollow::_update_transform() {
}
// do the additional tilting
- float tilt_angle = c->interpolate_baked_tilt(o);
+ float tilt_angle = c->interpolate_baked_tilt(offset);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
@@ -256,7 +253,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_lesser";
}
}
@@ -300,8 +297,8 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
@@ -319,8 +316,24 @@ void PathFollow::set_offset(float p_offset) {
delta_offset = p_offset - offset;
offset = p_offset;
- if (path)
+ if (path) {
+ if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ float path_length = path->get_curve()->get_baked_length();
+
+ if (loop) {
+ while (offset > path_length)
+ offset -= path_length;
+
+ while (offset < 0)
+ offset += path_length;
+
+ } else {
+ offset = CLAMP(offset, 0, path_length);
+ }
+ }
+
_update_transform();
+ }
_change_notify("offset");
_change_notify("unit_offset");
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 9a659ef4af..043d5d5548 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -322,6 +322,7 @@ Transform Spatial::get_relative_transform(const Node *p_parent) const {
void Spatial::set_translation(const Vector3 &p_translation) {
data.local_transform.origin = p_translation;
+ _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -337,6 +338,7 @@ void Spatial::set_rotation(const Vector3 &p_euler_rad) {
data.rotation = p_euler_rad;
data.dirty |= DIRTY_LOCAL;
+ _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -357,6 +359,7 @@ void Spatial::set_scale(const Vector3 &p_scale) {
data.scale = p_scale;
data.dirty |= DIRTY_LOCAL;
+ _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 65bf1e0134..a37b75d428 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -312,27 +312,36 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
bool play_start = false;
if (start_request != StringName()) {
-
if (start_request_travel) {
if (!playing) {
- String node_name = start_request;
- start_request = StringName();
- ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
- }
-
- if (!_travel(p_state_machine, start_request)) {
- //can't travel, then teleport
- path.clear();
- current = start_request;
+ if (!stop_request && p_state_machine->start_node) {
+ // can restart, just postpone traveling
+ path.clear();
+ current = p_state_machine->start_node;
+ playing = true;
+ play_start = true;
+ } else {
+ // stopped, invalid state
+ String node_name = start_request;
+ start_request = StringName(); //clear start request
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
+ }
+ } else {
+ if (!_travel(p_state_machine, start_request)) {
+ // can't travel, then teleport
+ path.clear();
+ current = start_request;
+ }
+ start_request = StringName(); //clear start request
}
} else {
+ // teleport to start
path.clear();
current = start_request;
playing = true;
play_start = true;
+ start_request = StringName(); //clear start request
}
-
- start_request = StringName(); //clear start request
}
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();