diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 8 | ||||
-rw-r--r-- | scene/resources/default_theme/graph_node_default.png | bin | 0 -> 289 bytes | |||
-rw-r--r-- | scene/resources/default_theme/graph_node_default_focus.png | bin | 0 -> 408 bytes | |||
-rw-r--r-- | scene/resources/default_theme/theme_data.h | 10 | ||||
-rw-r--r-- | scene/resources/shader_graph.cpp | 150 | ||||
-rw-r--r-- | scene/resources/shader_graph.h | 9 |
6 files changed, 131 insertions, 46 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 819d0a5cb9..3ee4da5974 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -556,12 +556,16 @@ void make_default_theme() { // GraphNode - Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5); - Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,16,24,16,5); + Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,3,24,16,5); + Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,3,24,16,5); + Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png,4,4,4,4,6,4,4,4); + Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png,4,4,4,4,6,4,4,4); //graphsb->set_expand_margin_size(MARGIN_LEFT,10); //graphsb->set_expand_margin_size(MARGIN_RIGHT,10); t->set_stylebox("frame","GraphNode", graphsb ); t->set_stylebox("selectedframe","GraphNode", graphsbselected ); + t->set_stylebox("defaultframe", "GraphNode", graphsbdefault ); + t->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus ); t->set_constant("separation","GraphNode", 1 ); t->set_icon("port","GraphNode", make_icon( graph_port_png ) ); t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) ); diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png Binary files differnew file mode 100644 index 0000000000..ea6ec52828 --- /dev/null +++ b/scene/resources/default_theme/graph_node_default.png diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png Binary files differnew file mode 100644 index 0000000000..b7c38ae481 --- /dev/null +++ b/scene/resources/default_theme/graph_node_default_focus.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index a00651a0b3..ba818d86b2 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -114,6 +114,16 @@ static const unsigned char graph_node_close_png[]={ }; +static const unsigned char graph_node_default_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x8,0x1a,0x17,0x2e,0xd,0x4c,0xb7,0x38,0x4,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0x85,0x49,0x44,0x41,0x54,0x38,0xcb,0xed,0x93,0x31,0xa,0x83,0x40,0x14,0x44,0xdf,0xba,0xa5,0x20,0x41,0x30,0x20,0x4,0xab,0x40,0x20,0x7,0xc9,0x69,0xec,0x72,0x4e,0x9b,0xa0,0x1e,0xc1,0x2a,0x42,0x10,0x82,0xbb,0xc5,0x77,0x6d,0x4c,0x11,0x48,0xe3,0xb7,0x49,0xe1,0x6b,0x6,0xa6,0x78,0xd5,0x8c,0x1,0x6e,0x80,0xe1,0x9b,0xb0,0xe4,0xaf,0xde,0x3,0x4f,0xa0,0x3,0x6,0x93,0x67,0xa7,0xc0,0xa,0x44,0x64,0x72,0x7e,0x6c,0x87,0xf7,0xab,0x4,0x1e,0x68,0x38,0x17,0x97,0x90,0xc4,0x87,0xa,0xb8,0xa2,0xe5,0x98,0xe6,0x1,0xb8,0x47,0x5a,0x81,0xb5,0x16,0xa0,0x56,0xb,0x3e,0xec,0x82,0x3f,0x10,0x4c,0x6a,0x81,0x88,0x78,0xc0,0x45,0xda,0x29,0x3b,0x3f,0x36,0x40,0xbf,0xf9,0x4c,0x66,0xeb,0x9d,0x67,0x5c,0x46,0x37,0x51,0xb6,0x55,0x6d,0xc2,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + +static const unsigned char graph_node_default_focus_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x8,0x1b,0x1,0x9,0x1c,0x5c,0xd5,0x12,0x34,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x0,0xfc,0x49,0x44,0x41,0x54,0x38,0xcb,0xbd,0x93,0x41,0x4a,0x4,0x41,0xc,0x45,0x7f,0xca,0x6a,0x14,0x42,0x2f,0xc4,0x85,0x7,0xf0,0x3c,0xde,0xa2,0xbc,0x41,0xd7,0xa2,0xa1,0x60,0xea,0x60,0xae,0x5c,0xea,0x19,0xdc,0xd7,0x42,0x97,0xe5,0xc,0x12,0xeb,0xbb,0x69,0xa5,0x84,0xe9,0x41,0x1d,0xf1,0x43,0x8,0x84,0xe4,0x2d,0x92,0x1f,0xc1,0x22,0x92,0x2,0xc0,0x2d,0x81,0x2e,0x7f,0xa8,0x75,0xb9,0x89,0x8,0x1,0x40,0x48,0x5e,0x76,0xcd,0xad,0x6b,0x74,0x7b,0xea,0x6,0xe0,0x75,0x9,0x13,0x11,0xca,0x34,0x4d,0xc4,0x37,0x35,0xc,0xc3,0xf3,0x38,0x8e,0xb7,0xf3,0x3c,0xdf,0x0,0xd8,0x1,0x30,0x90,0x4,0x49,0xe4,0x9c,0x11,0x42,0x40,0x29,0x65,0x15,0x50,0x4a,0xb9,0x8,0x21,0x30,0xe7,0x7c,0x47,0x52,0x49,0x9e,0x7c,0x2,0x62,0x8c,0x30,0x33,0xa8,0xea,0x2a,0x40,0x55,0xaf,0xcc,0x4c,0x62,0x8c,0x5b,0x92,0xe7,0x24,0x7,0xd7,0x2d,0x11,0xde,0x7b,0xd4,0x5a,0x57,0x1,0xb5,0xd6,0x47,0xef,0x3d,0x49,0x9e,0x1,0xf0,0x0,0x9c,0xc3,0xef,0xe5,0xf6,0x9d,0xea,0x5f,0x1,0x38,0x16,0xd0,0xfe,0x16,0x20,0x22,0x7,0x3d,0xd0,0x7b,0x41,0x44,0xb6,0x8b,0x2b,0x9b,0xeb,0x6e,0x8c,0x94,0x12,0xcc,0x6c,0x75,0xd8,0xcc,0xc6,0x94,0xd2,0x93,0xaa,0xde,0x2f,0x76,0x6e,0x3f,0xb2,0xb2,0x88,0xec,0x54,0xf5,0x61,0xb3,0xd9,0x5c,0x3,0x78,0x1,0x60,0xc7,0x3c,0x53,0x13,0x91,0x37,0xe9,0x9d,0xd8,0xe9,0xf4,0xc0,0xe2,0xbe,0xbc,0xf3,0x3b,0x49,0xa0,0x89,0xbf,0x71,0xc6,0xcd,0x1c,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + static const unsigned char graph_node_selected_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x40,0x8,0x6,0x0,0x0,0x0,0x13,0x7d,0xf7,0x96,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdf,0x7,0x12,0x1,0xc,0x6,0x23,0x98,0xc7,0x50,0x0,0x0,0x0,0x1d,0x69,0x54,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x0,0x0,0x0,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x64,0x2e,0x65,0x7,0x0,0x0,0x2,0x46,0x49,0x44,0x41,0x54,0x58,0xc3,0xed,0x97,0xcd,0x6a,0x13,0x51,0x14,0xc7,0x7f,0xe7,0xce,0x34,0x49,0xd,0xa6,0xb1,0x2a,0xe2,0x7,0x74,0xa1,0x6e,0x4,0x85,0xe2,0x3,0xb8,0x72,0x21,0xba,0x16,0x5c,0xb9,0x16,0x4,0x7d,0x84,0x3e,0x82,0x82,0xe0,0xda,0x95,0x2f,0x60,0x71,0xe1,0xca,0x7,0xd0,0x82,0xa5,0x6e,0xd4,0x45,0xc1,0x8f,0x4a,0x6c,0x9a,0x46,0x62,0x66,0xa6,0x73,0xef,0x71,0xe1,0x4c,0x92,0x99,0x4c,0x93,0x36,0xdd,0xc9,0xfc,0x37,0x77,0x3e,0xee,0xfd,0xdd,0x73,0xfe,0xf7,0xc,0xcc,0x11,0x86,0x12,0xc0,0x0,0x5e,0x32,0xa,0x59,0x29,0xe0,0x0,0x9b,0x8c,0xca,0xc8,0x24,0x3,0x1c,0x3,0x16,0x81,0xd3,0x40,0x3,0x98,0xcb,0x1,0xf6,0x80,0x2e,0xd0,0x2,0xda,0xc0,0x1f,0xc0,0xa5,0xbb,0xd6,0x81,0x4b,0xb,0xc7,0x9b,0xf,0x6a,0xd5,0xda,0xad,0x4a,0xa5,0x7a,0x81,0x2,0x45,0x51,0xf8,0x35,0x8,0x83,0xd7,0xbb,0xbf,0x3b,0xcf,0x81,0xcf,0x40,0x4f,0x92,0x9d,0x96,0x16,0x9b,0x27,0x9f,0x5c,0x5c,0xba,0x7c,0xfb,0xfe,0xcb,0x3b,0x34,0x2b,0x27,0x8a,0xd6,0xd3,0x89,0x76,0x78,0x71,0xef,0x15,0x5f,0x36,0x3f,0xad,0xb6,0x3b,0xdb,0x8f,0x81,0x4d,0x1,0x6a,0xc0,0xf2,0xd9,0x33,0xe7,0xdf,0xac,0xbc,0x7d,0x54,0xdf,0x73,0x11,0x81,0xed,0x17,0x2,0x6a,0xde,0x3c,0x73,0xa6,0xc2,0xca,0x8d,0xa7,0xbd,0x1f,0x3f,0xbf,0xdd,0x4,0xd6,0xfc,0xc4,0x87,0xba,0xef,0xf9,0xf5,0x6e,0xb4,0xc3,0x24,0xf5,0xe3,0x1e,0x7d,0x7a,0xf8,0x9e,0x5f,0x4f,0xd2,0x96,0x14,0xe0,0x1,0x58,0xb5,0x39,0xdb,0x1d,0x82,0x19,0x5c,0xe7,0xe4,0xa5,0x0,0x4d,0x8f,0x44,0x71,0xa8,0x2a,0x22,0x92,0x81,0x4c,0x92,0x3f,0x7a,0xe3,0xd4,0xe2,0x54,0x41,0xc1,0x13,0xf,0xc5,0xe1,0x54,0x31,0x22,0x8,0xa6,0x10,0x96,0x1,0x58,0x1d,0x4e,0x88,0x35,0x1e,0x79,0x9e,0xd6,0xd0,0x94,0x8,0x54,0xb3,0x93,0x1c,0x8a,0x41,0x6,0x63,0xfa,0x6c,0x5f,0x40,0xe4,0xa2,0xcc,0x4b,0x23,0x32,0xd8,0x37,0x4e,0x52,0x99,0x1c,0x41,0x2e,0x4c,0x9b,0xdd,0x6c,0xec,0xbe,0x20,0x5,0xe5,0xb0,0xca,0x99,0x68,0x93,0x48,0x14,0x41,0x30,0x22,0x3,0x63,0x5,0x41,0x51,0x3c,0x31,0x93,0x8f,0x31,0xf3,0xed,0x6a,0xf6,0x5b,0xfe,0xe7,0x85,0x9b,0x0,0x98,0x52,0x34,0x7,0x2a,0xa4,0xb4,0x74,0x8b,0x4c,0x2d,0x2a,0xa6,0xb1,0x42,0x32,0x8c,0x1b,0x39,0x3c,0x7b,0x37,0xbd,0x90,0xec,0x51,0x52,0x88,0x5d,0x3c,0x36,0x21,0xd,0x39,0x4d,0x4d,0x72,0xc5,0x94,0x1,0xac,0xde,0x7d,0x3f,0xbb,0x89,0xf1,0x9e,0x65,0xf9,0xea,0xf5,0x3,0x2d,0x5a,0x5b,0x7f,0x57,0x1c,0xc1,0x6e,0xb7,0x73,0xe8,0x8,0xc,0x47,0x54,0x9,0x28,0x1,0x25,0xa0,0x4,0x94,0x80,0x12,0x50,0x2,0xfe,0x4b,0x80,0x14,0xf4,0x88,0x87,0x8e,0xc0,0xcd,0xb0,0xd6,0xa5,0x0,0x7,0x4,0xd6,0xda,0xb0,0xe0,0x27,0x6d,0x7c,0x55,0xc,0xd6,0xda,0x10,0x8,0x0,0x67,0x92,0x56,0x76,0x3b,0x8,0xfb,0x1b,0xad,0xf6,0x16,0x93,0x20,0x2e,0x86,0x56,0x7b,0x8b,0x20,0xec,0x6f,0x0,0xdb,0x80,0x4d,0x3b,0xd7,0x5,0xe0,0x5a,0xa3,0xde,0x7c,0x56,0xab,0xce,0x5f,0xf1,0x3c,0xaf,0xd0,0x5c,0x6b,0xad,0xb,0xc2,0xfe,0xc7,0x6e,0xaf,0xf3,0x10,0xf8,0x0,0xec,0xca,0x48,0xb,0xd7,0x0,0xce,0x1,0xa7,0x80,0xea,0x3e,0xcd,0x77,0x8,0xfc,0x2,0xbe,0x27,0x7d,0xb4,0x95,0x9c,0xa1,0x7e,0xda,0xf,0xee,0x93,0x85,0x26,0x29,0xc7,0x33,0x1a,0x3f,0xae,0xbf,0xf0,0x27,0xf6,0x42,0xf6,0xf5,0xfd,0xae,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 9522667698..fbc76c5143 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -80,12 +80,15 @@ void ShaderGraph::_set_data(const Dictionary &p_data) { ERR_FAIL_COND((conns.size()%3)!=0); for(int j=0;j<conns.size();j+=3) { - SourceSlot ss; int ls=conns[j+0]; - ss.id=conns[j+1]; - ss.slot=conns[j+2]; - n.connections[ls]=ss; + if (ls == SLOT_DEFAULT_VALUE) { + n.defaults[conns[j+1]]=conns[j+2]; + } else { + ss.id=conns[j+1]; + ss.slot=conns[j+2]; + n.connections[ls]=ss; + } } shader[t].node_map[n.id]=n; @@ -114,7 +117,7 @@ Dictionary ShaderGraph::_get_data() const { data[idx+4]=E->get().param2; Array conns; - conns.resize(E->get().connections.size()*3); + conns.resize(E->get().connections.size()*3+E->get().defaults.size()*3); int idx2=0; for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) { @@ -123,6 +126,14 @@ Dictionary ShaderGraph::_get_data() const { conns[idx2+2]=F->get().slot; idx2+=3; } + for(Map<int,Variant>::Element*F=E->get().defaults.front();F;F=F->next()) { + + conns[idx2+0]=SLOT_DEFAULT_VALUE; + conns[idx2+1]=F->key(); + conns[idx2+2]=F->get(); + idx2+=3; + } + data[idx+5]=conns; idx+=6; } @@ -164,6 +175,9 @@ void ShaderGraph::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_node_list","shader_type"),&ShaderGraph::_get_node_list); + ObjectTypeDB::bind_method(_MD("default_set_value","shader_type","id","param_id","value"), &ShaderGraph::default_set_value); + ObjectTypeDB::bind_method(_MD("default_get_value","shader_type","id","param_id"), &ShaderGraph::default_get_value); + ObjectTypeDB::bind_method(_MD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value); ObjectTypeDB::bind_method(_MD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_set_value); @@ -546,7 +560,7 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) - case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) + case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) case NODE_DEFAULT_TEXTURE: {}; break; case NODE_OUTPUT: {} break; // output (shader type dependent) case NODE_COMMENT: {} break; // comment @@ -692,6 +706,18 @@ void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_con } } +bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id) +{ + for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { + for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { + + if (p_dst_id == E->key() && slot_id==F->key()) + return true; + } + } + return false; +} + void ShaderGraph::clear(ShaderType p_type) { @@ -1005,6 +1031,33 @@ ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_ return ScalarFunc(func); } +void ShaderGraph::default_set_value(ShaderGraph::ShaderType p_which, int p_id, int p_param, const Variant &p_value) +{ + ERR_FAIL_INDEX(p_which,3); + ERR_FAIL_COND(!shader[p_which].node_map.has(p_id)); + Node& n = shader[p_which].node_map[p_id]; + if(p_value.get_type()==Variant::NIL) + n.defaults.erase(n.defaults.find(p_param)); + else + n.defaults[p_param]=p_value; + + _request_update(); + +} + +Variant ShaderGraph::default_get_value(ShaderGraph::ShaderType p_which, int p_id, int p_param) +{ + ERR_FAIL_INDEX_V(p_which,3,Variant()); + ERR_FAIL_COND_V(!shader[p_which].node_map.has(p_id),Variant()); + const Node& n = shader[p_which].node_map[p_id]; + + if (!n.defaults.has(p_param)) + return Variant(); + return n.defaults[p_param]; +} + + + void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){ ERR_FAIL_INDEX(p_type,3); @@ -1030,52 +1083,52 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){ - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - ERR_FAIL_COND(p_colors.size()!=p_offsets.size()); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_colors; - n.param2=p_offsets; - _request_update(); + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + ERR_FAIL_COND(p_colors.size()!=p_offsets.size()); + Node& n = shader[p_type].node_map[p_id]; + n.param1=p_colors; + n.param2=p_offsets; + _request_update(); } DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{ - ERR_FAIL_INDEX_V(p_type,3,DVector<Color>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; + ERR_FAIL_INDEX_V(p_type,3,DVector<Color>()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param1; } DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{ - ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param2; + ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param2; } void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) { - ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); - Node& n = shader[p_type].node_map[p_id]; - n.param1=p_points; - _request_update(); + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + n.param1=p_points; + _request_update(); } DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{ - ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>()); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>()); - const Node& n = shader[p_type].node_map[p_id]; - return n.param1; + ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>()); + const Node& n = shader[p_type].node_map[p_id]; + return n.param1; } @@ -1265,6 +1318,12 @@ Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const { s["pos"]=n.pos; s["param1"]=n.param1; s["param2"]=n.param2; + Array keys; + for (Map<int,Variant>::Element *E=n.defaults.front();E;E=E->next()) { + keys.append(E->key()); + s[E->key()]=E->get(); + } + s["default_keys"]=keys; return s; } @@ -1277,10 +1336,15 @@ void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_sta ERR_FAIL_COND(!d.has("pos")); ERR_FAIL_COND(!d.has("param1")); ERR_FAIL_COND(!d.has("param2")); + ERR_FAIL_COND(!d.has("default_keys")); + n.pos=d["pos"]; n.param1=d["param1"]; n.param2=d["param2"]; - + Array keys = d["default_keys"]; + for(int i=0;i<keys.size();i++) { + n.defaults[keys[i]]=d[keys[i]]; + } } ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) { @@ -1924,27 +1988,27 @@ void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector }; for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) + { + for (j = 0; j < 4; j++) { tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + - CR_basis[i][1] * geometry[1][j] + - CR_basis[i][2] * geometry[2][j] + - CR_basis[i][3] * geometry[3][j]); + CR_basis[i][1] * geometry[1][j] + + CR_basis[i][2] * geometry[2][j] + + CR_basis[i][3] * geometry[3][j]); + } } - } /* compose the above results to get the deltas matrix */ for (i = 0; i < 4; i++) - { - for (j = 0; j < 4; j++) + { + for (j = 0; j < 4; j++) { deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + - tmp2[i][1] * tmp1[1][j] + - tmp2[i][2] * tmp1[2][j] + - tmp2[i][3] * tmp1[3][j]); + tmp2[i][1] * tmp1[1][j] + + tmp2[i][2] * tmp1[2][j] + + tmp2[i][3] * tmp1[3][j]); + } } - } /* extract the x deltas */ diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index b93567538d..f867ae0388 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -68,7 +68,7 @@ public: NODE_VEC_INTERP, // vec3 interpolation (with optional curve) NODE_COLOR_RAMP, //take scalar, output vec3 NODE_CURVE_MAP, //take scalar, otput scalar - NODE_SCALAR_INPUT, // scalar uniform (assignable in material) + NODE_SCALAR_INPUT, // scalar uniform (assignable in material) NODE_VEC_INPUT, // vec3 uniform (assignable in material) NODE_RGB_INPUT, // color uniform (assignable in material) NODE_XFORM_INPUT, // mat4 uniform (assignable in material) @@ -120,6 +120,7 @@ private: String _find_unique_name(const String& p_base); + enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF}; struct SourceSlot { int id; @@ -135,6 +136,7 @@ private: NodeType type; Variant param1; Variant param2; + Map<int, Variant> defaults; int id; mutable int order; // used for sorting int sort_order; @@ -318,6 +320,9 @@ public: VEC_MAX_FUNC }; + void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value); + Variant default_get_value(ShaderType p_which,int p_id,int p_param); + void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; @@ -358,6 +363,8 @@ public: void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const; + bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id); + void clear(ShaderType p_which); Variant node_get_state(ShaderType p_type, int p_node) const; |