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-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/label.cpp65
-rw-r--r--scene/gui/label.h7
-rw-r--r--scene/main/canvas_item.cpp15
-rw-r--r--scene/main/canvas_item.h2
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp17
-rw-r--r--scene/multiplayer/multiplayer_spawner.h3
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp142
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h25
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp25
-rw-r--r--scene/multiplayer/scene_cache_interface.h3
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp210
-rw-r--r--scene/multiplayer/scene_replication_interface.h7
-rw-r--r--scene/multiplayer/scene_replication_state.cpp81
-rw-r--r--scene/multiplayer/scene_replication_state.h23
-rw-r--r--scene/multiplayer/scene_rpc_interface.cpp6
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/label_settings.cpp187
-rw-r--r--scene/resources/label_settings.h89
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/text_paragraph.cpp4
-rw-r--r--scene/resources/texture.cpp1
24 files changed, 770 insertions, 153 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0ac94b9d45..012bf01df9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -130,7 +130,7 @@ public:
}
String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priotity:%d}", base_cell_coords, bit, terrain, priority);
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
}
Vector2i get_base_cell_coords() const {
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 22f968eac7..8968c1cc17 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -407,7 +407,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* Ctrl + Hover symbols */
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
if (k->get_keycode() == Key::META) {
#else
if (k->get_keycode() == Key::CTRL) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 20fcdf1136..686045901c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3300,7 +3300,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
- const String anchors_presets_options = "Custom:-1,PresetWide:15,"
+ const String anchors_presets_options = "Custom:-1,PresetFullRect:15,"
"PresetTopLeft:0,PresetTopRight:1,PresetBottomRight:3,PresetBottomLeft:2,"
"PresetCenterLeft:4,PresetCenterTop:5,PresetCenterRight:6,PresetCenterBottom:7,PresetCenter:8,"
"PresetLeftWide:9,PresetTopWide:10,PresetRightWide:11,PresetBottomWide:12,PresetVCenterWide:13,PresetHCenterWide:14";
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 84f2ddf700..8094812203 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -31,6 +31,7 @@
#include "label.h"
#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
@@ -64,7 +65,7 @@ bool Label::is_uppercase() const {
}
int Label::get_line_height(int p_line) const {
- Ref<Font> font = get_theme_font(SNAME("font"));
+ Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
if (p_line >= 0 && p_line < lines_rid.size()) {
return TS->shaped_text_get_size(lines_rid[p_line]).y;
} else if (lines_rid.size() > 0) {
@@ -74,7 +75,8 @@ int Label::get_line_height(int p_line) const {
}
return h;
} else {
- return font->get_height(get_theme_font_size(SNAME("font_size")));
+ int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ return font->get_height(font_size);
}
}
@@ -91,8 +93,8 @@ void Label::_shape() {
} else {
TS->shaped_text_set_direction(text_rid, (TextServer::Direction)text_direction);
}
- const Ref<Font> &font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
+ int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
if (visible_chars >= 0 && visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
@@ -223,9 +225,8 @@ void Label::_shape() {
}
void Label::_update_visible() {
- int line_spacing = get_theme_constant(SNAME("line_spacing"), SNAME("Label"));
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"), SNAME("Label"));
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
- Ref<Font> font = get_theme_font(SNAME("font"));
int lines_visible = lines_rid.size();
if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
@@ -295,17 +296,19 @@ void Label::_notification(int p_what) {
RID ci = get_canvas_item();
+ bool has_settings = settings.is_valid();
+
Size2 string_size;
Size2 size = get_size();
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
- int line_spacing = get_theme_constant(SNAME("line_spacing"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
+ Color font_color = has_settings ? settings->get_font_color() : get_theme_color(SNAME("font_color"));
+ Color font_shadow_color = has_settings ? settings->get_shadow_color() : get_theme_color(SNAME("font_shadow_color"));
+ Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ int line_spacing = has_settings ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
+ Color font_outline_color = has_settings ? settings->get_outline_color() : get_theme_color(SNAME("font_outline_color"));
+ int outline_size = has_settings ? settings->get_outline_size() : get_theme_constant(SNAME("outline_size"));
+ int shadow_outline_size = has_settings ? settings->get_shadow_size() : get_theme_constant(SNAME("shadow_outline_size"));
bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
bool rtl_layout = is_layout_rtl();
@@ -552,8 +555,10 @@ Size2 Label::get_minimum_size() const {
Size2 min_size = minsize;
- Ref<Font> font = get_theme_font(SNAME("font"));
- min_size.height = MAX(min_size.height, font->get_height(get_theme_font_size(SNAME("font_size"))));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
+ int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+
+ min_size.height = MAX(min_size.height, font->get_height(font_size) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM));
Size2 min_style = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
if (autowrap_mode != TextServer::AUTOWRAP_OFF) {
@@ -578,9 +583,8 @@ int Label::get_line_count() const {
}
int Label::get_visible_line_count() const {
- Ref<Font> font = get_theme_font(SNAME("font"));
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int line_spacing = get_theme_constant(SNAME("line_spacing"));
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
int lines_visible = 0;
float total_h = 0.0;
for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
@@ -641,6 +645,28 @@ void Label::set_text(const String &p_string) {
update_minimum_size();
}
+void Label::_invalidate() {
+ font_dirty = true;
+ update();
+}
+
+void Label::set_label_settings(const Ref<LabelSettings> &p_settings) {
+ if (settings != p_settings) {
+ if (settings.is_valid()) {
+ settings->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Label::_invalidate));
+ }
+ settings = p_settings;
+ if (settings.is_valid()) {
+ settings->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Label::_invalidate), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ _invalidate();
+ }
+}
+
+Ref<LabelSettings> Label::get_label_settings() const {
+ return settings;
+}
+
void Label::set_text_direction(Control::TextDirection p_text_direction) {
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (text_direction != p_text_direction) {
@@ -804,6 +830,8 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label::get_vertical_alignment);
ClassDB::bind_method(D_METHOD("set_text", "text"), &Label::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &Label::get_text);
+ ClassDB::bind_method(D_METHOD("set_label_settings", "settings"), &Label::set_label_settings);
+ ClassDB::bind_method(D_METHOD("get_label_settings"), &Label::get_label_settings);
ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label::set_text_direction);
ClassDB::bind_method(D_METHOD("get_text_direction"), &Label::get_text_direction);
ClassDB::bind_method(D_METHOD("set_language", "language"), &Label::set_language);
@@ -836,6 +864,7 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "label_settings", PROPERTY_HINT_RESOURCE_TYPE, "LabelSettings"), "set_label_settings", "get_label_settings");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index a59d35950d..3734fce1bb 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -32,6 +32,7 @@
#define LABEL_H
#include "scene/gui/control.h"
+#include "scene/resources/label_settings.h"
class Label : public Control {
GDCLASS(Label, Control);
@@ -65,8 +66,11 @@ private:
int lines_skipped = 0;
int max_lines_visible = -1;
+ Ref<LabelSettings> settings;
+
void _update_visible();
void _shape();
+ void _invalidate();
protected:
void _notification(int p_what);
@@ -85,6 +89,9 @@ public:
void set_text(const String &p_string);
String get_text() const;
+ void set_label_settings(const Ref<LabelSettings> &p_settings);
+ Ref<LabelSettings> get_label_settings() const;
+
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2cd7cf5648..e298805aca 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -230,16 +230,16 @@ void CanvasItem::_enter_canvas() {
RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
- group = "root_canvas" + itos(canvas.get_id());
+ canvas_group = "root_canvas" + itos(canvas.get_id());
- add_to_group(group);
+ add_to_group(canvas_group);
if (canvas_layer) {
canvas_layer->reset_sort_index();
} else {
get_viewport()->gui_reset_canvas_sort_index();
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, group, SNAME("_top_level_raise_self"));
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self"));
} else {
CanvasItem *parent = get_parent_item();
@@ -258,7 +258,10 @@ void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification
RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID());
canvas_layer = nullptr;
- group = StringName();
+ if (canvas_group != StringName()) {
+ remove_from_group(canvas_group);
+ canvas_group = StringName();
+ }
}
void CanvasItem::_notification(int p_what) {
@@ -319,8 +322,8 @@ void CanvasItem::_notification(int p_what) {
break;
}
- if (group != StringName()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, group, "_top_level_raise_self");
+ if (canvas_group != StringName()) {
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index a4574dce61..f5df6512ee 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -70,7 +70,7 @@ private:
mutable SelfList<Node> xform_change;
RID canvas_item;
- StringName group;
+ StringName canvas_group;
CanvasLayer *canvas_layer = nullptr;
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
index ddd01d0a43..8363d05e54 100644
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ b/scene/multiplayer/multiplayer_spawner.cpp
@@ -71,7 +71,7 @@ bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const {
}
void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Scenes,scenes/"));
+ p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Auto Spawn List,scenes/"));
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &exts);
String ext_hint;
@@ -144,10 +144,6 @@ void MultiplayerSpawner::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
- ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning);
- ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning");
-
GDVIRTUAL_BIND(_spawn_custom, "data");
ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
@@ -169,7 +165,7 @@ void MultiplayerSpawner::_update_spawn_node() {
Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
if (node) {
spawn_node = node->get_instance_id();
- if (auto_spawn) {
+ if (get_spawnable_scene_count() && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom)) {
node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
}
} else {
@@ -221,15 +217,6 @@ void MultiplayerSpawner::_node_added(Node *p_node) {
_track(p_node, Variant(), id);
}
-void MultiplayerSpawner::set_auto_spawning(bool p_enabled) {
- auto_spawn = p_enabled;
- _update_spawn_node();
-}
-
-bool MultiplayerSpawner::is_auto_spawning() const {
- return auto_spawn;
-}
-
NodePath MultiplayerSpawner::get_spawn_path() const {
return spawn_path;
}
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
index e8abe702a0..2c0eb9a2f0 100644
--- a/scene/multiplayer/multiplayer_spawner.h
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -69,7 +69,6 @@ private:
ObjectID spawn_node;
HashMap<ObjectID, SpawnInfo> tracked_nodes;
- bool auto_spawn = false;
uint32_t spawn_limit = 0;
void _update_spawn_node();
@@ -102,8 +101,6 @@ public:
void set_spawn_path(const NodePath &p_path);
uint32_t get_spawn_limit() const { return spawn_limit; }
void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; }
- bool is_auto_spawning() const;
- void set_auto_spawning(bool p_enabled);
const Variant get_spawn_argument(const ObjectID &p_id) const;
int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index 68f6e54fa8..e1b7433968 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -43,6 +43,11 @@ Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath
}
void MultiplayerSynchronizer::_stop() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
get_multiplayer()->replication_stop(node, this);
@@ -50,9 +55,42 @@ void MultiplayerSynchronizer::_stop() {
}
void MultiplayerSynchronizer::_start() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
get_multiplayer()->replication_start(node, this);
+ _update_process();
+ }
+}
+
+void MultiplayerSynchronizer::_update_process() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (!node) {
+ return;
+ }
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ if (!visibility_filters.size()) {
+ return;
+ }
+ switch (visibility_update_mode) {
+ case VISIBILITY_PROCESS_IDLE:
+ set_process_internal(true);
+ break;
+ case VISIBILITY_PROCESS_PHYSICS:
+ set_physics_process_internal(true);
+ break;
+ case VISIBILITY_PROCESS_NONE:
+ break;
}
}
@@ -85,6 +123,66 @@ Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Obj
return OK;
}
+bool MultiplayerSynchronizer::is_visibility_public() const {
+ return peer_visibility.has(0);
+}
+
+void MultiplayerSynchronizer::set_visibility_public(bool p_visible) {
+ set_visibility_for(0, p_visible);
+}
+
+bool MultiplayerSynchronizer::is_visible_to(int p_peer) {
+ if (visibility_filters.size()) {
+ Variant arg = p_peer;
+ const Variant *argv[1] = { &arg };
+ for (Callable filter : visibility_filters) {
+ Variant ret;
+ Callable::CallError err;
+ filter.call(argv, 1, ret, err);
+ ERR_FAIL_COND_V(err.error != Callable::CallError::CALL_OK || ret.get_type() != Variant::BOOL, false);
+ if (!ret.operator bool()) {
+ return false;
+ }
+ }
+ }
+ return peer_visibility.has(0) || peer_visibility.has(p_peer);
+}
+
+void MultiplayerSynchronizer::add_visibility_filter(Callable p_callback) {
+ visibility_filters.insert(p_callback);
+ _update_process();
+}
+
+void MultiplayerSynchronizer::remove_visibility_filter(Callable p_callback) {
+ visibility_filters.erase(p_callback);
+ _update_process();
+}
+
+void MultiplayerSynchronizer::set_visibility_for(int p_peer, bool p_visible) {
+ if (peer_visibility.has(p_peer) == p_visible) {
+ return;
+ }
+ if (p_visible) {
+ peer_visibility.insert(p_peer);
+ } else {
+ peer_visibility.erase(p_peer);
+ }
+ update_visibility(p_peer);
+}
+
+bool MultiplayerSynchronizer::get_visibility_for(int p_peer) const {
+ return peer_visibility.has(p_peer);
+}
+
+void MultiplayerSynchronizer::set_visibility_update_mode(VisibilityUpdateMode p_mode) {
+ visibility_update_mode = p_mode;
+ _update_process();
+}
+
+MultiplayerSynchronizer::VisibilityUpdateMode MultiplayerSynchronizer::get_visibility_update_mode() const {
+ return visibility_update_mode;
+}
+
void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path);
ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path);
@@ -95,9 +193,29 @@ void MultiplayerSynchronizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
+ ClassDB::bind_method(D_METHOD("set_visibility_update_mode", "mode"), &MultiplayerSynchronizer::set_visibility_update_mode);
+ ClassDB::bind_method(D_METHOD("get_visibility_update_mode"), &MultiplayerSynchronizer::get_visibility_update_mode);
+ ClassDB::bind_method(D_METHOD("update_visibility", "for_peer"), &MultiplayerSynchronizer::update_visibility, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("set_visibility_public", "visible"), &MultiplayerSynchronizer::set_visibility_public);
+ ClassDB::bind_method(D_METHOD("is_visibility_public"), &MultiplayerSynchronizer::is_visibility_public);
+
+ ClassDB::bind_method(D_METHOD("add_visibility_filter", "filter"), &MultiplayerSynchronizer::add_visibility_filter);
+ ClassDB::bind_method(D_METHOD("remove_visibility_filter", "filter"), &MultiplayerSynchronizer::remove_visibility_filter);
+ ClassDB::bind_method(D_METHOD("set_visibility_for", "peer", "visible"), &MultiplayerSynchronizer::set_visibility_for);
+ ClassDB::bind_method(D_METHOD("get_visibility_for", "peer"), &MultiplayerSynchronizer::get_visibility_for);
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001,suffix:s"), "set_replication_interval", "get_replication_interval");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig", PROPERTY_USAGE_NO_EDITOR), "set_replication_config", "get_replication_config");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_update_mode", PROPERTY_HINT_ENUM, "Idle,Physics,None"), "set_visibility_update_mode", "get_visibility_update_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "public_visibility"), "set_visibility_public", "is_visibility_public");
+
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(VISIBILITY_PROCESS_NONE);
+
+ ADD_SIGNAL(MethodInfo("visibility_changed", PropertyInfo(Variant::INT, "for_peer")));
}
void MultiplayerSynchronizer::_notification(int p_what) {
@@ -118,6 +236,11 @@ void MultiplayerSynchronizer::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
_stop();
} break;
+
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ update_visibility(0);
+ } break;
}
}
@@ -142,6 +265,18 @@ Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() {
return replication_config;
}
+void MultiplayerSynchronizer::update_visibility(int p_for_peer) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node && get_multiplayer()->has_multiplayer_peer() && is_multiplayer_authority()) {
+ emit_signal(SNAME("visibility_changed"), p_for_peer);
+ }
+}
+
void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
_stop();
root_path = p_path;
@@ -162,3 +297,8 @@ void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_re
Node::set_multiplayer_authority(p_peer_id, p_recursive);
get_multiplayer()->replication_start(node, this);
}
+
+MultiplayerSynchronizer::MultiplayerSynchronizer() {
+ // Publicly visible by default.
+ peer_visibility.insert(0);
+}
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
index f61ef459da..59f02b84c1 100644
--- a/scene/multiplayer/multiplayer_synchronizer.h
+++ b/scene/multiplayer/multiplayer_synchronizer.h
@@ -38,14 +38,25 @@
class MultiplayerSynchronizer : public Node {
GDCLASS(MultiplayerSynchronizer, Node);
+public:
+ enum VisibilityUpdateMode {
+ VISIBILITY_PROCESS_IDLE,
+ VISIBILITY_PROCESS_PHYSICS,
+ VISIBILITY_PROCESS_NONE,
+ };
+
private:
Ref<SceneReplicationConfig> replication_config;
NodePath root_path = NodePath(".."); // Start with parent, like with AnimationPlayer.
uint64_t interval_msec = 0;
+ VisibilityUpdateMode visibility_update_mode = VISIBILITY_PROCESS_IDLE;
+ HashSet<Callable> visibility_filters;
+ HashSet<int> peer_visibility;
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
void _start();
void _stop();
+ void _update_process();
protected:
static void _bind_methods();
@@ -66,7 +77,19 @@ public:
NodePath get_root_path() const;
virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
- MultiplayerSynchronizer() {}
+ bool is_visibility_public() const;
+ void set_visibility_public(bool p_public);
+ bool is_visible_to(int p_peer);
+ void set_visibility_for(int p_peer, bool p_visible);
+ bool get_visibility_for(int p_peer) const;
+ void update_visibility(int p_for_peer);
+ void set_visibility_update_mode(VisibilityUpdateMode p_mode);
+ void add_visibility_filter(Callable p_callback);
+ void remove_visibility_filter(Callable p_callback);
+ VisibilityUpdateMode get_visibility_update_mode() const;
+
+ MultiplayerSynchronizer();
};
+VARIANT_ENUM_CAST(MultiplayerSynchronizer::VisibilityUpdateMode);
#endif // MULTIPLAYER_SYNCHRONIZER_H
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index 7c271341db..79a7dc2d5a 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -187,18 +187,29 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
return F->value;
}
-bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
+int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V(!node, false);
+ ERR_FAIL_COND_V(!node, -1);
+ NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
// See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
+ PathSentCache *psc = path_send_cache.getptr(for_path);
if (!psc) {
// Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
+ path_send_cache[for_path] = PathSentCache();
+ psc = path_send_cache.getptr(for_path);
psc->id = last_send_cache_id++;
}
- r_id = psc->id;
+ return psc->id;
+}
+
+bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, false);
+
+ r_id = make_object_cache(p_obj);
+ ERR_FAIL_COND_V(r_id < 0, false);
+ NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
+ PathSentCache *psc = path_send_cache.getptr(for_path);
bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
@@ -233,7 +244,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
}
if (peers_to_add.size()) {
- _send_confirm_path(node, p_path, psc, peers_to_add);
+ _send_confirm_path(node, for_path, psc, peers_to_add);
}
return has_all_peers;
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index 3116233b5b..6bfd683cf4 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -72,7 +72,8 @@ public:
virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
// Returns true if all peers have cached path.
- virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override;
+ virtual bool send_object_cache(Object *p_obj, int p_target, int &p_id) override;
+ virtual int make_object_cache(Object *p_obj) override;
virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override;
virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override;
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index e4715ceb88..c616c5bb85 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -60,14 +60,13 @@ void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
rep_state->on_peer_change(p_id, p_connected);
for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
- _send_spawn(rep_state->get_node(oid), rep_state->get_spawner(oid), p_id);
+ _update_spawn_visibility(p_id, oid);
}
- for (const ObjectID &oid : rep_state->get_path_only_nodes()) {
- Node *node = rep_state->get_node(oid);
+ for (const ObjectID &oid : rep_state->get_synced_nodes()) {
MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!node || !sync);
+ ERR_CONTINUE(!sync); // ERR_BUG
if (sync->is_multiplayer_authority()) {
- rep_state->peer_add_node(p_id, oid);
+ _update_sync_visibility(p_id, oid);
}
}
} else {
@@ -97,7 +96,13 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
Error err = rep_state->config_add_spawn(node, spawner);
ERR_FAIL_COND_V(err != OK, err);
- return _send_spawn(node, spawner, 0);
+ const ObjectID oid = node->get_instance_id();
+ if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
+ rep_state->ensure_net_id(oid);
+ _update_spawn_visibility(0, oid);
+ }
+ ERR_FAIL_COND_V(err != OK, err);
+ return OK;
}
Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
@@ -105,9 +110,19 @@ Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER);
- Error err = rep_state->config_del_spawn(node, spawner);
- ERR_FAIL_COND_V(err != OK, err);
- return _send_despawn(node, 0);
+ // Forcibly despawn to all peers that knowns me.
+ int len = 0;
+ Error err = _make_despawn_packet(node, len);
+ ERR_FAIL_COND_V(err != OK, ERR_BUG);
+ const ObjectID oid = p_obj->get_instance_id();
+ for (int pid : rep_state->get_peers()) {
+ if (!rep_state->is_peer_spawn(pid, oid)) {
+ continue;
+ }
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ }
+ // Also remove spawner tracking from the replication state.
+ return rep_state->config_del_spawn(node, spawner);
}
Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
@@ -115,7 +130,15 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+
+ // Add to synchronizer list and setup visibility.
rep_state->config_add_sync(node, sync);
+ const ObjectID oid = node->get_instance_id();
+ sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed), varray(oid));
+ if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
+ _update_sync_visibility(0, oid);
+ }
+
// Try to apply initial state if spawning (hack to apply if before ready).
if (pending_spawn == p_obj->get_instance_id()) {
pending_spawn = ObjectID(); // Make sure this only happens once.
@@ -127,9 +150,6 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
ERR_FAIL_COND_V(err, err);
err = MultiplayerSynchronizer::set_state(props, node, vars);
ERR_FAIL_COND_V(err, err);
- } else if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
- // Either it's a spawn or a static sync, in any case add it to the list of known nodes.
- rep_state->peer_add_node(0, p_obj->get_instance_id());
}
return OK;
}
@@ -138,10 +158,103 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
- ERR_FAIL_COND_V(!p_obj || !sync, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+ sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
return rep_state->config_del_sync(node, sync);
}
+void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_oid) {
+ if (rep_state->is_spawned_node(p_oid)) {
+ _update_spawn_visibility(p_peer, p_oid);
+ }
+ if (rep_state->is_synced_node(p_oid)) {
+ _update_sync_visibility(p_peer, p_oid);
+ }
+}
+
+Error SceneReplicationInterface::_update_sync_visibility(int p_peer, const ObjectID &p_oid) {
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
+ ERR_FAIL_COND_V(!sync || !sync->is_multiplayer_authority(), ERR_BUG);
+ bool is_visible = sync->is_visible_to(p_peer);
+ if (p_peer == 0) {
+ for (int pid : rep_state->get_peers()) {
+ // Might be visible to this specific peer.
+ is_visible = is_visible || sync->is_visible_to(pid);
+ if (rep_state->is_peer_sync(pid, p_oid) == is_visible) {
+ continue;
+ }
+ if (is_visible) {
+ rep_state->peer_add_sync(pid, p_oid);
+ } else {
+ rep_state->peer_del_sync(pid, p_oid);
+ }
+ }
+ return OK;
+ } else {
+ if (is_visible == rep_state->is_peer_sync(p_peer, p_oid)) {
+ return OK;
+ }
+ if (is_visible) {
+ return rep_state->peer_add_sync(p_peer, p_oid);
+ } else {
+ return rep_state->peer_del_sync(p_peer, p_oid);
+ }
+ }
+}
+
+Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) {
+ MultiplayerSpawner *spawner = rep_state->get_spawner(p_oid);
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_oid));
+ ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
+ bool is_visible = !sync || sync->is_visible_to(p_peer);
+ // Spawn (and despawn) when needed.
+ HashSet<int> to_spawn;
+ HashSet<int> to_despawn;
+ if (p_peer) {
+ if (is_visible == rep_state->is_peer_spawn(p_peer, p_oid)) {
+ return OK;
+ }
+ if (is_visible) {
+ to_spawn.insert(p_peer);
+ } else {
+ to_despawn.insert(p_peer);
+ }
+ } else {
+ // Check visibility for each peers.
+ for (int pid : rep_state->get_peers()) {
+ bool peer_visible = is_visible || sync->is_visible_to(pid);
+ if (peer_visible == rep_state->is_peer_spawn(pid, p_oid)) {
+ continue;
+ }
+ if (peer_visible) {
+ to_spawn.insert(pid);
+ } else {
+ to_despawn.insert(pid);
+ }
+ }
+ }
+ if (to_spawn.size()) {
+ int len = 0;
+ _make_spawn_packet(node, len);
+ for (int pid : to_spawn) {
+ int path_id;
+ multiplayer->send_object_cache(spawner, pid, path_id);
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ rep_state->peer_add_spawn(pid, p_oid);
+ }
+ }
+ if (to_despawn.size()) {
+ int len = 0;
+ _make_despawn_packet(node, len);
+ for (int pid : to_despawn) {
+ rep_state->peer_del_spawn(pid, p_oid);
+ _send_raw(packet_cache.ptr(), len, pid, true);
+ }
+ }
+ return OK;
+}
+
Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
@@ -158,18 +271,20 @@ Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size,
return peer->put_packet(p_buffer, p_size);
}
-Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer) {
- ERR_FAIL_COND_V(p_peer < 0, ERR_BUG);
+Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
- ERR_FAIL_COND_V(!p_spawner || !p_node, ERR_BUG);
const ObjectID oid = p_node->get_instance_id();
- uint32_t nid = rep_state->ensure_net_id(oid);
+ MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
+ ERR_FAIL_COND_V(!spawner || !p_node, ERR_BUG);
+
+ uint32_t nid = rep_state->get_net_id(oid);
+ ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED);
// Prepare custom arg and scene_id
- uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
+ uint8_t scene_id = spawner->find_spawnable_scene_index_from_object(oid);
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
- Variant spawn_arg = p_spawner->get_spawn_argument(oid);
+ Variant spawn_arg = spawner->get_spawn_argument(oid);
int spawn_arg_size = 0;
if (is_custom) {
Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
@@ -181,7 +296,8 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
Vector<Variant> state_vars;
Vector<const Variant *> state_varp;
MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
- if (synchronizer && synchronizer->get_replication_config().is_valid()) {
+ if (synchronizer) {
+ ERR_FAIL_COND_V(synchronizer->get_replication_config().is_null(), ERR_BUG);
const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
@@ -189,13 +305,8 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
}
- // Prepare simplified path.
- NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path());
-
- int path_id = 0;
- multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id);
-
- // Encode name and parent ID.
+ // Encode scene ID, path ID, net ID, node name.
+ int path_id = multiplayer->make_object_cache(spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
@@ -220,12 +331,11 @@ Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p
ERR_FAIL_COND_V(err, err);
ofs += state_size;
}
- Error err = _send_raw(ptr, ofs, p_peer, true);
- ERR_FAIL_COND_V(err, err);
- return rep_state->peer_add_node(p_peer, oid);
+ r_len = ofs;
+ return OK;
}
-Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) {
+Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) {
const ObjectID oid = p_node->get_instance_id();
MAKE_ROOM(5);
uint8_t *ptr = packet_cache.ptrw();
@@ -233,9 +343,8 @@ Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) {
int ofs = 1;
uint32_t nid = rep_state->get_net_id(oid);
ofs += encode_uint32(nid, &ptr[ofs]);
- Error err = _send_raw(ptr, ofs, p_peer, true);
- ERR_FAIL_COND_V(err, err);
- return rep_state->peer_del_node(p_peer, oid);
+ r_len = ofs;
+ return OK;
}
Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
@@ -316,8 +425,8 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
}
void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const HashSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
- if (known.is_empty()) {
+ const HashSet<ObjectID> &to_sync = rep_state->get_peer_sync_nodes(p_peer);
+ if (to_sync.is_empty()) {
return;
}
MAKE_ROOM(sync_mtu);
@@ -327,14 +436,29 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
// Can only send updates for already notified nodes.
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
- for (const ObjectID &oid : known) {
+ for (const ObjectID &oid : to_sync) {
if (!rep_state->update_sync_time(oid, p_msec)) {
continue; // nothing to sync.
}
MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync);
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid());
Node *node = rep_state->get_node(oid);
ERR_CONTINUE(!node);
+ uint32_t net_id = rep_state->get_net_id(oid);
+ if (net_id == 0 || (net_id & 0x80000000)) {
+ int path_id = 0;
+ bool verified = multiplayer->send_object_cache(sync, p_peer, path_id);
+ ERR_CONTINUE_MSG(path_id < 0, "This should never happen!");
+ if (net_id == 0) {
+ // First time path based ID.
+ net_id = path_id | 0x80000000;
+ rep_state->set_net_id(oid, net_id | 0x80000000);
+ }
+ if (!verified) {
+ // The path based sync is not yet confirmed, skipping.
+ continue;
+ }
+ }
int size;
Vector<Variant> vars;
Vector<const Variant *> varp;
@@ -351,16 +475,6 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
ofs = 3;
}
if (size) {
- uint32_t net_id = rep_state->get_net_id(oid);
- if (net_id == 0 || (net_id & 0x80000000)) {
- // First time path based ID.
- NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
- int path_id = 0;
- multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
- ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!");
- net_id = path_id;
- rep_state->set_net_id(oid, net_id | 0x80000000);
- }
ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
ofs += encode_uint32(size, &ptr[ofs]);
MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h
index 60ac95c93c..ad3a3be979 100644
--- a/scene/multiplayer/scene_replication_interface.h
+++ b/scene/multiplayer/scene_replication_interface.h
@@ -40,10 +40,13 @@ class SceneReplicationInterface : public MultiplayerReplicationInterface {
private:
void _send_sync(int p_peer, uint64_t p_msec);
- Error _send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer);
- Error _send_despawn(Node *p_node, int p_peer);
+ Error _make_spawn_packet(Node *p_node, int &r_len);
+ Error _make_despawn_packet(Node *p_node, int &r_len);
Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+ void _visibility_changed(int p_peer, ObjectID p_oid);
+ Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
+ Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
void _free_remotes(int p_peer);
Ref<SceneReplicationState> rep_state;
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
index 937b30cb36..f6a51ff9c7 100644
--- a/scene/multiplayer/scene_replication_state.cpp
+++ b/scene/multiplayer/scene_replication_state.cpp
@@ -56,7 +56,8 @@ void SceneReplicationState::_untrack(const ObjectID &p_id) {
// If we spawned or synced it, we need to remove it from any peer it was sent to.
if (net_id || peer == 0) {
for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.erase(p_id);
+ E.value.sync_nodes.erase(p_id);
+ E.value.spawn_nodes.erase(p_id);
}
}
}
@@ -93,11 +94,6 @@ bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_ms
return false;
}
-const HashSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].known_nodes;
-}
-
uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
const TrackedNode *tnode = tracked_nodes.getptr(p_id);
ERR_FAIL_COND_V(!tnode, 0);
@@ -147,8 +143,6 @@ Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *
ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
tobj.spawner = p_spawner->get_instance_id();
spawned_nodes.insert(oid);
- // The spawner may be notified after the synchronizer.
- path_only_nodes.erase(oid);
return OK;
}
@@ -159,6 +153,9 @@ Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *
ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
tobj.spawner = ObjectID();
spawned_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(oid);
+ }
return OK;
}
@@ -167,10 +164,7 @@ Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchroniz
TrackedNode &tobj = _track(oid);
ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
tobj.synchronizer = p_sync->get_instance_id();
- // If it doesn't have a spawner, we might need to assign ID for this node using it's path.
- if (tobj.spawner.is_null()) {
- path_only_nodes.insert(oid);
- }
+ synced_nodes.insert(oid);
return OK;
}
@@ -180,38 +174,57 @@ Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchroniz
TrackedNode &tobj = _track(oid);
ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
tobj.synchronizer = ObjectID();
- if (path_only_nodes.has(oid)) {
- p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack));
- _untrack(oid);
- path_only_nodes.erase(oid);
+ synced_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.sync_nodes.erase(oid);
}
return OK;
}
-Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) {
- if (p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].known_nodes.insert(p_id);
- } else {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.insert(p_id);
- }
- }
+Error SceneReplicationState::peer_add_sync(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].sync_nodes.insert(p_id);
return OK;
}
-Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) {
- if (p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].known_nodes.erase(p_id);
- } else {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.known_nodes.erase(p_id);
- }
- }
+Error SceneReplicationState::peer_del_sync(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].sync_nodes.erase(p_id);
return OK;
}
+const HashSet<ObjectID> SceneReplicationState::get_peer_sync_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
+ return peers_info[p_peer].sync_nodes;
+}
+
+bool SceneReplicationState::is_peer_sync(int p_peer, const ObjectID &p_id) const {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
+ return peers_info[p_peer].sync_nodes.has(p_id);
+}
+
+Error SceneReplicationState::peer_add_spawn(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].spawn_nodes.insert(p_id);
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_spawn(int p_peer, const ObjectID &p_id) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].spawn_nodes.erase(p_id);
+ return OK;
+}
+
+const HashSet<ObjectID> SceneReplicationState::get_peer_spawn_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
+ return peers_info[p_peer].spawn_nodes;
+}
+
+bool SceneReplicationState::is_peer_spawn(int p_peer, const ObjectID &p_id) const {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
+ return peers_info[p_peer].spawn_nodes.has(p_id);
+}
+
Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
PeerInfo *info = peers_info.getptr(p_peer);
return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
index 60a6c5d70c..7973b5c904 100644
--- a/scene/multiplayer/scene_replication_state.h
+++ b/scene/multiplayer/scene_replication_state.h
@@ -62,7 +62,8 @@ private:
};
struct PeerInfo {
- HashSet<ObjectID> known_nodes;
+ HashSet<ObjectID> sync_nodes;
+ HashSet<ObjectID> spawn_nodes;
HashMap<uint32_t, ObjectID> recv_nodes;
uint16_t last_sent_sync = 0;
uint16_t last_recv_sync = 0;
@@ -73,7 +74,7 @@ private:
HashMap<ObjectID, TrackedNode> tracked_nodes;
HashMap<int, PeerInfo> peers_info;
HashSet<ObjectID> spawned_nodes;
- HashSet<ObjectID> path_only_nodes;
+ HashSet<ObjectID> synced_nodes;
TrackedNode &_track(const ObjectID &p_id);
void _untrack(const ObjectID &p_id);
@@ -82,7 +83,9 @@ private:
public:
const HashSet<int> get_peers() const { return known_peers; }
const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- const HashSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
+ bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); }
+ const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; }
+ bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); }
MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
@@ -90,7 +93,6 @@ public:
bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
- const HashSet<ObjectID> get_known_nodes(int p_peer);
uint32_t get_net_id(const ObjectID &p_id) const;
void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
uint32_t ensure_net_id(const ObjectID &p_id);
@@ -104,8 +106,17 @@ public:
Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
- Error peer_add_node(int p_peer, const ObjectID &p_id);
- Error peer_del_node(int p_peer, const ObjectID &p_id);
+ Error peer_add_sync(int p_peer, const ObjectID &p_id);
+ Error peer_del_sync(int p_peer, const ObjectID &p_id);
+
+ const HashSet<ObjectID> get_peer_sync_nodes(int p_peer);
+ bool is_peer_sync(int p_peer, const ObjectID &p_id) const;
+
+ Error peer_add_spawn(int p_peer, const ObjectID &p_id);
+ Error peer_del_spawn(int p_peer, const ObjectID &p_id);
+
+ const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer);
+ bool is_peer_spawn(int p_peer, const ObjectID &p_id) const;
const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
Node *peer_get_remote(int p_peer, uint32_t p_net_id);
diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp
index 84700a82f3..144a10c665 100644
--- a/scene/multiplayer/scene_rpc_interface.cpp
+++ b/scene/multiplayer/scene_rpc_interface.cpp
@@ -302,12 +302,9 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con
ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
}
- NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path());
- ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
-
// See if all peers have cached path (if so, call can be fast).
int psc_id;
- const bool has_all_peers = multiplayer->send_object_cache(p_from, from_path, p_to, psc_id);
+ const bool has_all_peers = multiplayer->send_object_cache(p_from, p_to, psc_id);
// Create base packet, lots of hardcode because it must be tight.
@@ -414,6 +411,7 @@ void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, con
// Not all verified path, so send one by one.
// Append path at the end, since we will need it for some packets.
+ NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path());
CharString pname = String(from_path).utf8();
int path_len = encode_cstring(pname.get_data(), nullptr);
MAKE_ROOM(ofs + path_len);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index f462e36758..b1ef3d0f6f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -159,6 +159,7 @@
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/immediate_mesh.h"
+#include "scene/resources/label_settings.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
@@ -861,6 +862,8 @@ void register_scene_types() {
GDREGISTER_CLASS(Curve);
+ GDREGISTER_CLASS(LabelSettings);
+
GDREGISTER_CLASS(SceneReplicationConfig);
GDREGISTER_CLASS(TextLine);
diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp
new file mode 100644
index 0000000000..e8b986b431
--- /dev/null
+++ b/scene/resources/label_settings.cpp
@@ -0,0 +1,187 @@
+/*************************************************************************/
+/* label_settings.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "label_settings.h"
+
+#include "core/core_string_names.h"
+
+void LabelSettings::_font_changed() {
+ emit_changed();
+}
+
+void LabelSettings::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "spacing"), &LabelSettings::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &LabelSettings::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &LabelSettings::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &LabelSettings::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "size"), &LabelSettings::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &LabelSettings::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_font_color", "color"), &LabelSettings::set_font_color);
+ ClassDB::bind_method(D_METHOD("get_font_color"), &LabelSettings::get_font_color);
+
+ ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &LabelSettings::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &LabelSettings::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &LabelSettings::set_outline_color);
+ ClassDB::bind_method(D_METHOD("get_outline_color"), &LabelSettings::get_outline_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &LabelSettings::set_shadow_size);
+ ClassDB::bind_method(D_METHOD("get_shadow_size"), &LabelSettings::get_shadow_size);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &LabelSettings::set_shadow_color);
+ ClassDB::bind_method(D_METHOD("get_shadow_color"), &LabelSettings::get_shadow_color);
+
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &LabelSettings::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &LabelSettings::get_shadow_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
+
+ ADD_GROUP("Font", "font");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color");
+
+ ADD_GROUP("Outline", "outline");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
+
+ ADD_GROUP("Shadow", "shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
+}
+
+void LabelSettings::set_line_spacing(real_t p_spacing) {
+ if (line_spacing != p_spacing) {
+ line_spacing = p_spacing;
+ emit_changed();
+ }
+}
+
+real_t LabelSettings::get_line_spacing() const {
+ return line_spacing;
+}
+
+void LabelSettings::set_font(const Ref<Font> &p_font) {
+ if (font != p_font) {
+ if (font.is_valid()) {
+ font->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &LabelSettings::_font_changed));
+ }
+ font = p_font;
+ if (font.is_valid()) {
+ font->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &LabelSettings::_font_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ }
+ emit_changed();
+ }
+}
+
+Ref<Font> LabelSettings::get_font() const {
+ return font;
+}
+
+void LabelSettings::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_font_size() const {
+ return font_size;
+}
+
+void LabelSettings::set_font_color(const Color &p_color) {
+ if (font_color != p_color) {
+ font_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_font_color() const {
+ return font_color;
+}
+
+void LabelSettings::set_outline_size(int p_size) {
+ if (outline_size != p_size) {
+ outline_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_outline_size() const {
+ return outline_size;
+}
+
+void LabelSettings::set_outline_color(const Color &p_color) {
+ if (outline_color != p_color) {
+ outline_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_outline_color() const {
+ return outline_color;
+}
+
+void LabelSettings::set_shadow_size(int p_size) {
+ if (shadow_size != p_size) {
+ shadow_size = p_size;
+ emit_changed();
+ }
+}
+
+int LabelSettings::get_shadow_size() const {
+ return shadow_size;
+}
+
+void LabelSettings::set_shadow_color(const Color &p_color) {
+ if (shadow_color != p_color) {
+ shadow_color = p_color;
+ emit_changed();
+ }
+}
+
+Color LabelSettings::get_shadow_color() const {
+ return shadow_color;
+}
+
+void LabelSettings::set_shadow_offset(const Vector2 &p_offset) {
+ if (shadow_offset != p_offset) {
+ shadow_offset = p_offset;
+ emit_changed();
+ }
+}
+
+Vector2 LabelSettings::get_shadow_offset() const {
+ return shadow_offset;
+}
diff --git a/scene/resources/label_settings.h b/scene/resources/label_settings.h
new file mode 100644
index 0000000000..d2644a7484
--- /dev/null
+++ b/scene/resources/label_settings.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* label_settings.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LABEL_SETTINGS_H
+#define LABEL_SETTINGS_H
+
+#include "core/io/resource.h"
+#include "font.h"
+
+/*************************************************************************/
+
+class LabelSettings : public Resource {
+ GDCLASS(LabelSettings, Resource);
+
+ real_t line_spacing = 0;
+
+ Ref<Font> font;
+ int font_size = Font::DEFAULT_FONT_SIZE;
+ Color font_color = Color(0.875, 0.875, 0.875);
+
+ int outline_size = 0;
+ Color outline_color = Color(1, 1, 1);
+
+ int shadow_size = 0;
+ Color shadow_color = Color(1, 1, 1);
+ Vector2 shadow_offset = Vector2(1, 1);
+
+ void _font_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_line_spacing(real_t p_spacing);
+ real_t get_line_spacing() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_font_color(const Color &p_color);
+ Color get_font_color() const;
+
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_outline_color(const Color &p_color);
+ Color get_outline_color() const;
+
+ void set_shadow_size(int p_size);
+ int get_shadow_size() const;
+
+ void set_shadow_color(const Color &p_color);
+ Color get_shadow_color() const;
+
+ void set_shadow_offset(const Vector2 &p_offset);
+ Vector2 get_shadow_offset() const;
+};
+
+#endif // LABEL_SETTINGS_H
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 4e7ec9315a..823d742d72 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -74,7 +74,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextLine::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &TextLine::get_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextLine::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextLine::get_text_overrun_behavior);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 2d9e0066e1..43d3f329fa 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -77,12 +77,12 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags);
ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bouns,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags);
ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextParagraph::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextParagraph::get_text_overrun_behavior);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 21ae62c92e..0aefe34f7d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -323,6 +323,7 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_static_method("ImageTexture", D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
+ ClassDB::bind_method(D_METHOD("set_image", "image"), &ImageTexture::set_image);
ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
}