diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 4 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 15 | ||||
-rw-r--r-- | scene/gui/base_button.h | 4 | ||||
-rw-r--r-- | scene/gui/code_edit.cpp | 3 | ||||
-rw-r--r-- | scene/gui/link_button.cpp | 1 | ||||
-rw-r--r-- | scene/gui/menu_button.cpp | 1 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 3 |
7 files changed, 10 insertions, 21 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index af737b058c..baaaa23185 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "gpu_particles_collision_3d.h" + #include "core/thread_work_pool.h" #include "mesh_instance_3d.h" #include "scene/3d/camera_3d.h" @@ -663,6 +664,9 @@ void GPUParticlesCollisionHeightField::_bind_methods() { BIND_ENUM_CONSTANT(RESOLUTION_4096); BIND_ENUM_CONSTANT(RESOLUTION_8192); BIND_ENUM_CONSTANT(RESOLUTION_MAX); + + BIND_ENUM_CONSTANT(UPDATE_MODE_WHEN_MOVED); + BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS); } void GPUParticlesCollisionHeightField::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 2e77d20d4e..a759e329da 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -307,17 +307,6 @@ int BaseButton::get_button_mask() const { return button_mask; } -void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { - enabled_focus_mode = p_mode; - if (!status.disabled) { - set_focus_mode(p_mode); - } -} - -Control::FocusMode BaseButton::get_enabled_focus_mode() const { - return enabled_focus_mode; -} - void BaseButton::set_keep_pressed_outside(bool p_on) { keep_pressed_outside = p_on; } @@ -388,8 +377,6 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask); ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask); ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); - ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); - ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); @@ -412,7 +399,6 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -437,7 +423,6 @@ BaseButton::BaseButton() { status.pressing_inside = false; status.disabled = false; set_focus_mode(FOCUS_ALL); - enabled_focus_mode = FOCUS_ALL; action_mode = ACTION_MODE_BUTTON_RELEASE; button_mask = BUTTON_MASK_LEFT; } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 8e71931f8b..33f19949cd 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -49,7 +49,6 @@ private: bool toggle_mode; bool shortcut_in_tooltip; bool keep_pressed_outside; - FocusMode enabled_focus_mode; Ref<Shortcut> shortcut; ActionMode action_mode; @@ -115,9 +114,6 @@ public: void set_button_mask(int p_mask); int get_button_mask() const; - void set_enabled_focus_mode(FocusMode p_mode); - FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref<Shortcut> &p_shortcut); Ref<Shortcut> get_shortcut() const; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 56cf432b38..1eb45d7fc6 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -132,6 +132,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { breakpointed_lines.erase(p_line); } emit_signal("breakpoint_toggled", p_line); + update(); } bool CodeEdit::is_line_breakpointed(int p_line) const { @@ -160,6 +161,7 @@ Array CodeEdit::get_breakpointed_lines() const { void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); + update(); } bool CodeEdit::is_line_bookmarked(int p_line) const { @@ -188,6 +190,7 @@ Array CodeEdit::get_bookmarked_lines() const { void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); + update(); } bool CodeEdit::is_line_executing(int p_line) const { diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index f8c8bd4caf..27a60945c8 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -127,6 +127,5 @@ void LinkButton::_bind_methods() { LinkButton::LinkButton() { underline_mode = UNDERLINE_MODE_ALWAYS; - set_enabled_focus_mode(FOCUS_NONE); set_default_cursor_shape(CURSOR_POINTING_HAND); } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index aa69fb39e7..9b1738ec79 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -130,7 +130,6 @@ MenuButton::MenuButton() { set_flat(true); set_toggle_mode(true); set_disable_shortcuts(false); - set_enabled_focus_mode(FOCUS_NONE); set_process_unhandled_key_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2f5ee20373..318496df70 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1173,6 +1173,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].text.size() > 0) { float icon_width = p_item->cells[i].get_icon_size().width; + if (p_item->get_icon_max_width(i) > 0) { + icon_width = p_item->get_icon_max_width(i); + } r.position.x += icon_width; r.size.x -= icon_width; } |