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Diffstat (limited to 'scene')
-rw-r--r--scene/2d/path_2d.cpp20
-rw-r--r--scene/2d/ray_cast_2d.cpp12
-rw-r--r--scene/3d/ray_cast.cpp35
-rw-r--r--scene/3d/ray_cast.h4
-rw-r--r--scene/SCsub2
-rw-r--r--scene/gui/file_dialog.cpp57
-rw-r--r--scene/gui/file_dialog.h5
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/tree.cpp27
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/resources/material.cpp6
11 files changed, 142 insertions, 34 deletions
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 55c055e34f..e1c7331393 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -117,29 +117,27 @@ void PathFollow2D::_update_transform() {
Vector2 pos = c->interpolate_baked(o, cubic);
- Vector2 offset = Vector2(h_offset, v_offset);
-
- Transform2D t = get_transform();
- t.set_origin(pos);
+ Vector2 displacement_offset = Vector2(h_offset, v_offset);
if (rotate) {
Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
- Vector2 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
+ Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
- float dot = t_prev.dot(t_cur);
- float angle = Math::acos(CLAMP(dot, -1, 1));
+ float angle = t_prev.angle_to(t_next);
- t.rotate(angle);
+ set_rotation(get_rotation() + angle);
- t.translate(offset);
+ Vector2 n = t_next;
+ Vector2 t = -n.tangent();
+ pos += n * h_offset + t * v_offset;
} else {
- t.set_origin(t.get_origin() + offset);
+ pos += displacement_offset;
}
- set_transform(t);
+ set_position(pos);
}
void PathFollow2D::_notification(int p_what) {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 6ab20efdcc..a809023083 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -120,11 +120,11 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
if (!is_inside_tree())
return;
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
}
@@ -144,11 +144,11 @@ void RayCast2D::_notification(int p_what) {
else
set_physics_process(false);
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
} break;
case NOTIFICATION_EXIT_TREE: {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index aebdcaf183..faeb18691a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -119,6 +119,29 @@ bool RayCast::is_enabled() const {
return enabled;
}
+void RayCast::set_exclude_parent_body(bool p_exclude_parent_body) {
+
+ if (exclude_parent_body == p_exclude_parent_body)
+ return;
+
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree())
+ return;
+
+ if (Object::cast_to<CollisionObject>(get_parent())) {
+ if (exclude_parent_body)
+ exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ else
+ exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ }
+}
+
+bool RayCast::get_exclude_parent_body() const {
+
+ return exclude_parent_body;
+}
+
void RayCast::_notification(int p_what) {
switch (p_what) {
@@ -133,6 +156,13 @@ void RayCast::_notification(int p_what) {
} else
set_physics_process(false);
+ if (Object::cast_to<CollisionObject>(get_parent())) {
+ if (exclude_parent_body)
+ exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ else
+ exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ }
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -256,7 +286,11 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
@@ -332,4 +366,5 @@ RayCast::RayCast() {
collision_mask = 1;
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
+ exclude_parent_body = true;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index ca94580271..9fb1a1be67 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -48,6 +48,7 @@ class RayCast : public Spatial {
Set<RID> exclude;
uint32_t collision_mask;
+ bool exclude_parent_body;
Node *debug_shape;
Ref<Material> debug_material;
@@ -74,6 +75,9 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
diff --git a/scene/SCsub b/scene/SCsub
index 513adeffda..5d81e818ba 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -30,7 +30,7 @@ SConscript('resources/SCsub')
# Build it all as a library
-lib = env.Library("scene", env.scene_sources)
+lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
Export('env')
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 663a2b390e..9bfb70bf42 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -47,6 +47,7 @@ void FileDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
refresh->set_icon(get_icon("reload"));
+ dir_up->set_icon(get_icon("ArrowUp", "EditorIcons"));
}
if (p_what == NOTIFICATION_DRAW) {
@@ -122,6 +123,9 @@ void FileDialog::update_dir() {
if (drives->is_visible()) {
drives->select(dir_access->get_current_drive());
}
+
+ // Deselect any item, to make "Select Current Folder" button text by default.
+ deselect_items();
}
void FileDialog::_dir_entered(String p_dir) {
@@ -156,6 +160,10 @@ void FileDialog::_post_popup() {
tree->grab_focus();
set_process_unhandled_input(true);
+
+ // For open dir mode, deselect all items on file dialog open.
+ if (mode == MODE_OPEN_DIR)
+ deselect_items();
}
void FileDialog::_action_pressed() {
@@ -296,6 +304,37 @@ bool FileDialog::_is_open_should_be_disabled() {
return false;
}
+void FileDialog::_go_up() {
+
+ dir_access->change_dir("..");
+ update_file_list();
+ update_dir();
+}
+
+void FileDialog::deselect_items() {
+
+ // Clear currently selected items in file manager.
+ tree->deselect_all();
+
+ // And change get_ok title.
+ if (!tree->is_anything_selected()) {
+ get_ok()->set_disabled(_is_open_should_be_disabled());
+
+ switch (mode) {
+
+ case MODE_OPEN_FILE:
+ case MODE_OPEN_FILES:
+ get_ok()->set_text(TTR("Open"));
+ get_ok()->set_disabled(false);
+ break;
+
+ case MODE_OPEN_DIR:
+ get_ok()->set_text(TTR("Select Current Folder"));
+ get_ok()->set_disabled(false);
+ break;
+ }
+ }
+}
void FileDialog::_tree_selected() {
TreeItem *ti = tree->get_selected();
@@ -306,6 +345,8 @@ void FileDialog::_tree_selected() {
if (!d["dir"]) {
file->set_text(d["name"]);
+ } else if (mode == MODE_OPEN_DIR) {
+ get_ok()->set_text(TTR("Select this Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
@@ -349,7 +390,7 @@ void FileDialog::update_file_list() {
while ((item = dir_access->get_next(&isdir)) != "") {
- if (item == ".")
+ if (item == "." || item == "..")
continue;
ishidden = dir_access->current_is_hidden();
@@ -362,11 +403,6 @@ void FileDialog::update_file_list() {
}
}
- if (dirs.find("..") == NULL) {
- //may happen if lacking permissions
- dirs.push_back("..");
- }
-
dirs.sort_custom<NaturalNoCaseComparator>();
files.sort_custom<NaturalNoCaseComparator>();
@@ -742,6 +778,8 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);
+ ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up);
+ ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items);
ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate);
@@ -789,6 +827,12 @@ FileDialog::FileDialog() {
set_title(RTR("Save a File"));
HBoxContainer *hbc = memnew(HBoxContainer);
+
+ dir_up = memnew(ToolButton);
+ dir_up->set_tooltip(TTR("Go to parent folder"));
+ hbc->add_child(dir_up);
+ dir_up->connect("pressed", this, "_go_up");
+
hbc->add_child(memnew(Label(RTR("Path:"))));
dir = memnew(LineEdit);
hbc->add_child(dir);
@@ -833,6 +877,7 @@ FileDialog::FileDialog() {
//cancel->connect("pressed", this,"_cancel_pressed");
tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED);
tree->connect("item_activated", this, "_tree_db_selected", varray());
+ tree->connect("nothing_selected", this, "deselect_items");
dir->connect("text_entered", this, "_dir_entered");
file->connect("text_entered", this, "_file_entered");
filter->connect("item_selected", this, "_filter_selected");
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 6281e88731..ca3d9f54b2 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -86,6 +86,8 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
+ ToolButton *dir_up;
+
ToolButton *refresh;
Vector<String> filters;
@@ -111,6 +113,7 @@ private:
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
+ void _go_up();
void _update_drives();
@@ -156,6 +159,8 @@ public:
void invalidate();
+ void deselect_items();
+
FileDialog();
~FileDialog();
};
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 166b55d6f3..6fa73e4b58 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -303,8 +303,6 @@ void TextEdit::_update_scrollbars() {
int total_rows = (is_hiding_enabled() ? get_total_unhidden_rows() : text.size());
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
- } else {
- total_rows -= 1;
}
int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
@@ -3081,7 +3079,7 @@ void TextEdit::_scroll_down(real_t p_delta) {
if (smooth_scroll_enabled) {
int max_v_scroll = get_total_unhidden_rows();
if (!scroll_past_end_of_file_enabled) {
- max_v_scroll -= get_visible_rows() + 1;
+ max_v_scroll -= get_visible_rows();
max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows());
}
@@ -3139,7 +3137,7 @@ void TextEdit::_scroll_lines_down() {
// calculate the maximum vertical scroll position
int max_v_scroll = get_total_unhidden_rows();
if (!scroll_past_end_of_file_enabled) {
- max_v_scroll -= get_visible_rows() + 1;
+ max_v_scroll -= get_visible_rows();
max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows());
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 57c6737848..ab12d123ba 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1923,9 +1923,6 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
c = c->next;
item_h += child_h;
}
-
- if (!c && !p_mod->get_shift() && !p_mod->get_control() && !p_mod->get_command() && !click_handled && p_button != BUTTON_RIGHT)
- emit_signal("nothing_selected");
}
}
@@ -2602,6 +2599,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_touching) {
set_physics_process(true);
}
+
+ if (b->get_button_index() == BUTTON_LEFT) {
+ if (get_item_at_position(b->get_position()) == NULL && !b->get_shift() && !b->get_control() && !b->get_command())
+ emit_signal("nothing_selected");
+ }
}
} break;
@@ -3046,6 +3048,25 @@ void Tree::set_select_mode(SelectMode p_mode) {
select_mode = p_mode;
}
+void Tree::deselect_all() {
+
+ TreeItem *item = get_next_selected(get_root());
+ while (item) {
+ item->deselect(selected_col);
+ item = get_next_selected(get_root());
+ }
+
+ selected_item = NULL;
+ selected_col = -1;
+
+ update();
+}
+
+bool Tree::is_anything_selected() {
+
+ return (selected_item != NULL);
+}
+
void Tree::clear() {
if (blocked > 0) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 64d6016942..112de3165f 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -546,6 +546,8 @@ public:
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);
+ void deselect_all();
+ bool is_anything_selected();
void set_columns(int p_columns);
int get_columns() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 286840656b..79f642a09b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -653,16 +653,16 @@ void SpatialMaterial::_update_shader() {
code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
code += "\t\tvec2 ofs = base_uv;\n";
- code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n";
+ code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\tfloat current_depth = 0.0;\n";
code += "\t\twhile(current_depth < depth) {\n";
code += "\t\t\tofs -= delta;\n";
- code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n";
+ code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\t\tcurrent_depth += layer_depth;\n";
code += "\t\t}\n";
code += "\t\tvec2 prev_ofs = ofs + delta;\n";
code += "\t\tfloat after_depth = depth - current_depth;\n";
- code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n";
+ code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n";
code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";