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-rw-r--r--scene/gui/color_picker.cpp49
-rw-r--r--scene/gui/color_picker.h1
2 files changed, 45 insertions, 5 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index d22113e1fe..8685ec1c99 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -90,6 +90,8 @@ void ColorPicker::set_color(const Color& p_color) {
v=color.get_v();
update_material(uv_material, color);
update_material(w_material, color);
+ uv_edit->get_child(0)->cast_to<Control>()->update();
+ w_edit->get_child(0)->cast_to<Control>()->update();
_update_color();
}
@@ -210,6 +212,24 @@ void ColorPicker::_sample_draw() {
sample->draw_rect(Rect2(Point2(),Size2(256,20)),color);
}
+void ColorPicker::_hsv_draw(int p_wich,Control* c)
+{
+ if (!c)
+ return;
+ if (p_wich==0) {
+ int x=c->get_size().x*color.get_s();
+ int y=c->get_size().y-c->get_size().y*color.get_v();
+ c->draw_line(Point2(x,0),Point2(x,c->get_size().y),color.inverted());
+ c->draw_line(Point2(0,y),Point2(c->get_size().x,y),color.inverted());
+ c->draw_line(Point2(x,y),Point2(x,y),Color(1,1,1),2);
+ } else if (p_wich==1) {
+ int y=c->get_size().y-c->get_size().y*color.get_h();
+ Color col=Color();
+ col.set_hsv(color.get_h(),1,1);
+ c->draw_line(Point2(0,y),Point2(c->get_size().x,y),col.inverted());
+ }
+}
+
void ColorPicker::_uv_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
@@ -220,7 +240,7 @@ void ColorPicker::_uv_input(const InputEvent &ev) {
s=x/256;
v=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
- update_material(w_material, color);
+ set_color(color);
_update_color();
emit_signal("color_changed", color);
} else {
@@ -235,7 +255,7 @@ void ColorPicker::_uv_input(const InputEvent &ev) {
s=x/256;
v=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
- update_material(w_material, color);
+ set_color(color);
_update_color();
emit_signal("color_changed", color);
}
@@ -252,7 +272,7 @@ void ColorPicker::_w_input(const InputEvent &ev) {
changing_color = false;
}
color.set_hsv(h,s,v,color.a);
- update_material(uv_material, color);
+ set_color(color);
_update_color();
emit_signal("color_changed", color);
} else if (ev.type == InputEvent::MOUSE_MOTION) {
@@ -262,7 +282,7 @@ void ColorPicker::_w_input(const InputEvent &ev) {
float y = CLAMP((float)bev.y,0,256);
h=1.0-y/256.0;
color.set_hsv(h,s,v,color.a);
- update_material(uv_material, color);
+ set_color(color);
_update_color();
emit_signal("color_changed", color);
}
@@ -306,7 +326,7 @@ void ColorPicker::_screen_input(const InputEvent &ev)
Viewport *r=get_tree()->get_root();
if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
return;
- Image &img =r->get_screen_capture();
+ Image img =r->get_screen_capture();
if (!img.empty())
last_capture=img;
r->queue_screen_capture();
@@ -347,6 +367,7 @@ void ColorPicker::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
ObjectTypeDB::bind_method(_MD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed);
ObjectTypeDB::bind_method(_MD("_sample_draw"),&ColorPicker::_sample_draw);
+ ObjectTypeDB::bind_method(_MD("_hsv_draw"),&ColorPicker::_hsv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&ColorPicker::_uv_input);
ObjectTypeDB::bind_method(_MD("_w_input"),&ColorPicker::_w_input);
ObjectTypeDB::bind_method(_MD("_preset_input"),&ColorPicker::_preset_input);
@@ -390,6 +411,15 @@ ColorPicker::ColorPicker() :
uv_edit->set_ignore_mouse(false);
uv_edit->set_custom_minimum_size(Size2(256,256));
uv_edit->connect("input_event", this, "_uv_input");
+ Control *c= memnew( Control );
+ uv_edit->add_child(c);
+ c->set_area_as_parent_rect();
+ c->set_stop_mouse(false);
+ c->set_material(memnew ( CanvasItemMaterial ));
+ Vector<Variant> args=Vector<Variant>();
+ args.push_back(0);
+ args.push_back(c);
+ c->connect("draw",this,"_hsv_draw",args);
add_child(hb_edit);
w_edit= memnew( TextureFrame );
@@ -404,6 +434,15 @@ ColorPicker::ColorPicker() :
w_edit->set_ignore_mouse(false);
w_edit->set_custom_minimum_size(Size2(15,256));
w_edit->connect("input_event", this, "_w_input");
+ c= memnew( Control );
+ w_edit->add_child(c);
+ c->set_area_as_parent_rect();
+ c->set_stop_mouse(false);
+ c->set_material(memnew ( CanvasItemMaterial ));
+ args.clear();
+ args.push_back(1);
+ args.push_back(c);
+ c->connect("draw",this,"_hsv_draw",args);
hb_edit->add_child(uv_edit);
hb_edit->add_child(memnew( VSeparator ));
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 678b40d300..c6c7fe537d 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -79,6 +79,7 @@ private:
void _update_color();
void _update_presets();
void _sample_draw();
+ void _hsv_draw(int p_wich,Control *c);
void _uv_input(const InputEvent& p_input);
void _w_input(const InputEvent& p_input);