diff options
Diffstat (limited to 'scene')
26 files changed, 176 insertions, 90 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 6011941142..3e8902314c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -106,7 +106,7 @@ Transform2D Camera2D::get_camera_transform() { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT])); } else { @@ -116,9 +116,11 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; } + + h_offset_changed = false; } - if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM])); @@ -130,6 +132,8 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; } + + v_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { @@ -554,6 +558,7 @@ bool Camera2D::is_v_drag_enabled() const { void Camera2D::set_v_offset(float p_offset) { v_ofs = p_offset; + v_offset_changed = true; _update_scroll(); } @@ -565,6 +570,7 @@ float Camera2D::get_v_offset() const { void Camera2D::set_h_offset(float p_offset) { h_ofs = p_offset; + h_offset_changed = true; _update_scroll(); } float Camera2D::get_h_offset() const { @@ -750,8 +756,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); ADD_GROUP("Offset", "offset_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_GROUP("Drag Margin", "drag_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT); @@ -799,9 +805,12 @@ Camera2D::Camera2D() { limit_drawing_enabled = false; margin_drawing_enabled = false; - h_drag_enabled = true; - v_drag_enabled = true; + h_drag_enabled = false; + v_drag_enabled = false; h_ofs = 0; v_ofs = 0; + h_offset_changed = false; + v_offset_changed = false; + set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 7f16ecff41..bb3c76b30c 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -77,6 +77,9 @@ protected: float h_ofs; float v_ofs; + bool h_offset_changed; + bool v_offset_changed; + Point2 camera_screen_center; void _update_process_mode(); void _update_scroll(); diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 490db31cdb..5e6717a3f5 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -110,7 +110,7 @@ public: void set_frame(int p_frame); int get_frame() const; - void set_frame_coords(const Vector2 &p_row); + void set_frame_coords(const Vector2 &p_coord); Vector2 get_frame_coords() const; void set_vframes(int p_amount); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c79cd80e2e..2cd05b5c50 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1203,6 +1203,8 @@ void TileMap::clear() { void TileMap::_set_tile_data(const PoolVector<int> &p_data) { + ERR_FAIL_COND(format > FORMAT_2); + int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); @@ -1245,8 +1247,6 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y)); } - - format = FORMAT_2; } PoolVector<int> TileMap::_get_tile_data() const { @@ -1255,7 +1255,7 @@ PoolVector<int> TileMap::_get_tile_data() const { data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); - format = FORMAT_2; + // Save in highest format int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { @@ -1560,7 +1560,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "format") { if (p_value.get_type() == Variant::INT) { - format = (DataFormat)(p_value.operator int64_t()); + format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } } else if (p_name == "tile_data") { @@ -1576,7 +1576,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { - r_ret = format; + r_ret = FORMAT_2; // When saving, always save highest format return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); @@ -1909,6 +1909,8 @@ void TileMap::_bind_methods() { ADD_GROUP("Occluder", "occluder_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); + ADD_PROPERTY_DEFAULT("format", FORMAT_1); + ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(INVALID_CELL); @@ -1957,7 +1959,7 @@ TileMap::TileMap() { centered_textures = false; occluder_light_mask = 1; clip_uv = false; - format = FORMAT_1; //Always initialize with the lowest format + format = FORMAT_1; // Assume lowest possible format if none is present fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 5ae9b153f9..97a426b5b9 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -173,7 +173,7 @@ public: void set_frame(int p_frame); int get_frame() const; - void set_frame_coords(const Vector2 &p_row); + void set_frame_coords(const Vector2 &p_coord); Vector2 get_frame_coords() const; void set_vframes(int p_amount); diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index dded44b990..416a291da1 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -266,7 +266,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) { // fill in weights - if (point_lower == -1) { + if (point_lower == -1 && point_higher != -1) { // we are on the left side, no other point to the left // we just play the next point. diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 95d4644004..75031f0149 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -527,7 +527,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { } } - if (new_closest != closest) { + if (new_closest != closest && new_closest != -1) { float from = 0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f1ce948c43..6e69ee61e3 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -235,6 +235,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta if (cost < least_cost) { least_cost_transition = E; + least_cost = cost; } } diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 1d8b74d9db..8744407763 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -79,7 +79,7 @@ void CheckBox::_notification(int p_what) { Vector2 ofs; ofs.x = sb->get_margin(MARGIN_LEFT); - ofs.y = int((get_size().height - get_icon_size().height) / 2); + ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index a2d0f388c4..f47547f2cc 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -76,7 +76,7 @@ void CheckButton::_notification(int p_what) { Size2 tex_size = get_icon_size(); ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT)); - ofs.y = (get_size().height - tex_size.height) / 2; + ofs.y = (get_size().height - tex_size.height) / 2 + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 5ec6c68163..3246b9f3ec 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1772,17 +1772,6 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) { set_position(inv.xform(p_point), p_keep_margins); } -Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const { - - Rect2 anchorable = get_parent_anchorable_rect(); - Rect2 result = anchorable; - for (int i = 0; i < 4; i++) { - result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]); - } - - return result; -} - void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; diff --git a/scene/gui/control.h b/scene/gui/control.h index 1a59a6d2e4..eae889a667 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -230,7 +230,6 @@ private: void _update_scroll(); void _resize(const Size2 &p_size); - Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const; void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]); void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 4da11b671e..59bbdad97a 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -219,6 +219,14 @@ void WindowDialog::_notification(int p_what) { close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog"))); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + String new_title = tr(title); + if (title != new_title) { + title = new_title; + update(); + } + } break; + case NOTIFICATION_MOUSE_EXIT: { // Reset the mouse cursor when leaving the resizable window border. if (resizable && !drag_type) { @@ -226,11 +234,13 @@ void WindowDialog::_notification(int p_what) { set_default_cursor_shape(CURSOR_ARROW); } } break; + #ifdef TOOLS_ENABLED case NOTIFICATION_POST_POPUP: { if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) EditorNode::get_singleton()->dim_editor(true); } break; + case NOTIFICATION_POPUP_HIDE: { if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) EditorNode::get_singleton()->dim_editor(false); @@ -272,8 +282,11 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const { void WindowDialog::set_title(const String &p_title) { - title = tr(p_title); - update(); + String new_title = tr(p_title); + if (title != new_title) { + title = new_title; + update(); + } } String WindowDialog::get_title() const { @@ -296,8 +309,8 @@ Size2 WindowDialog::get_minimum_size() const { const int padding = button_width / 2; const int button_area = button_width + padding; - // as the title gets centered, title_width + close_button_width is not enough. - // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. + // As the title gets centered, title_width + close_button_width is not enough. + // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. // w >= 2 * button_area + title_width return Size2(2 * button_area + title_width, 1); @@ -324,7 +337,6 @@ void WindowDialog::_bind_methods() { WindowDialog::WindowDialog() { - //title="Hello!"; drag_type = DRAG_NONE; resizable = false; close_button = memnew(TextureButton); @@ -340,7 +352,6 @@ WindowDialog::~WindowDialog() { void PopupDialog::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { - RID ci = get_canvas_item(); get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); } @@ -362,15 +373,15 @@ void AcceptDialog::_post_popup() { void AcceptDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_MODAL_CLOSE) { - - cancel_pressed(); - } else if (p_what == NOTIFICATION_READY) { - - _update_child_rects(); - } else if (p_what == NOTIFICATION_RESIZED) { + switch (p_what) { + case NOTIFICATION_MODAL_CLOSE: { + cancel_pressed(); + } break; - _update_child_rects(); + case NOTIFICATION_READY: + case NOTIFICATION_RESIZED: { + _update_child_rects(); + } break; } } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index caa0da5d1f..1f0ccffab2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -408,7 +408,6 @@ void Node::set_physics_process(bool p_process) { else remove_from_group("physics_process"); - data.physics_process = p_process; _change_notify("physics_process"); } @@ -429,7 +428,6 @@ void Node::set_physics_process_internal(bool p_process_internal) { else remove_from_group("physics_process_internal"); - data.physics_process_internal = p_process_internal; _change_notify("physics_process_internal"); } @@ -811,7 +809,6 @@ void Node::set_process(bool p_idle_process) { else remove_from_group("idle_process"); - data.idle_process = p_idle_process; _change_notify("idle_process"); } @@ -832,7 +829,6 @@ void Node::set_process_internal(bool p_idle_process_internal) { else remove_from_group("idle_process_internal"); - data.idle_process_internal = p_idle_process_internal; _change_notify("idle_process_internal"); } @@ -1021,7 +1017,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { if (!unique) { - node_hrcr_count.ref(); + ERR_FAIL_COND(!node_hrcr_count.ref()); String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get()); p_child->data.name = name; } @@ -1269,6 +1265,7 @@ void Node::remove_child(Node *p_child) { } } + ERR_EXPLAIN("Cannot remove child node " + p_child->to_string() + " as it is not in our list of children"); ERR_FAIL_COND(idx == -1); //ERR_FAIL_COND( p_child->data.blocked > 0 ); @@ -2198,8 +2195,11 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND(!obj); node = Object::cast_to<Node>(obj); - if (!node) + if (!node) { memdelete(obj); + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); + ERR_FAIL(); + } } List<PropertyInfo> plist; @@ -2295,16 +2295,16 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { ERR_FAIL_COND_V(get_filename() != "", NULL); - Node *node = NULL; - Object *obj = ClassDB::instance(get_class()); ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND_V(!obj, NULL); - node = Object::cast_to<Node>(obj); - if (!node) - memdelete(obj); - ERR_FAIL_COND_V(!node, NULL); + Node *node = Object::cast_to<Node>(obj); + if (!node) { + memdelete(obj); + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); + ERR_FAIL_V(NULL); + } node->set_name(get_name()); List<PropertyInfo> plist; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index dbf3150ae0..2668acd3d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -37,7 +37,6 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/project_settings.h" -#include "editor/editor_node.h" #include "main/input_default.h" #include "node.h" #include "scene/resources/dynamic_font.h" @@ -647,7 +646,8 @@ void SceneTree::_notification(int p_notification) { case NOTIFICATION_WM_MOUSE_ENTER: case NOTIFICATION_WM_MOUSE_EXIT: case NOTIFICATION_WM_FOCUS_IN: - case NOTIFICATION_WM_FOCUS_OUT: { + case NOTIFICATION_WM_FOCUS_OUT: + case NOTIFICATION_WM_ABOUT: { if (p_notification == NOTIFICATION_WM_FOCUS_IN) { InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); @@ -671,19 +671,6 @@ void SceneTree::_notification(int p_notification) { } break; - case NOTIFICATION_WM_ABOUT: { - -#ifdef TOOLS_ENABLED - if (EditorNode::get_singleton()) { - EditorNode::get_singleton()->show_about(); - } else { -#endif - get_root()->propagate_notification(p_notification); -#ifdef TOOLS_ENABLED - } -#endif - } break; - case NOTIFICATION_CRASH: { get_root()->propagate_notification(p_notification); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 974c9771e0..fd7cd3c17b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -509,6 +509,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorRefract>(); ClassDB::register_class<VisualShaderNodeScalarInterp>(); ClassDB::register_class<VisualShaderNodeVectorInterp>(); + ClassDB::register_class<VisualShaderNodeVectorScalarMix>(); ClassDB::register_class<VisualShaderNodeVectorCompose>(); ClassDB::register_class<VisualShaderNodeTransformCompose>(); ClassDB::register_class<VisualShaderNodeVectorDecompose>(); diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index cf37c57407..11904b7aff 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -339,7 +339,7 @@ static const unsigned char toggle_off_png[] = { }; static const unsigned char toggle_off_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 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0x52, 0x2a, 0x86, 0x14, 0x10, 0x1d, 0xa3, 0x37, 0x18, 0x61, 0x1e, 0x26, 0xb3, 0xc5, 0x6a, 0x63, 0xb1, 0x3b, 0x4c, 0x60, 0x34, 0xe8, 0x19, 0x1d, 0x32, 0xc8, 0x9f, 0xda, 0x74, 0xce, 0x8d, 0xdd, 0xe5, 0xf6, 0x98, 0xbd, 0x3e, 0xff, 0x57, 0x2, 0xa6, 0x60, 0x28, 0xec, 0x76, 0xc9, 0x9d, 0x9b, 0x54, 0xbf, 0xe, 0x68, 0x24, 0x1a, 0x8b, 0xcf, 0xb5, 0x4f, 0x24, 0x53, 0x30, 0x44, 0x3a, 0x99, 0x70, 0xc5, 0x33, 0xd1, 0xc8, 0x8f, 0x24, 0x70, 0xe5, 0x56, 0x16, 0xe6, 0x90, 0xcb, 0x27, 0x4d, 0x63, 0x9, 0x25, 0xf3, 0xb9, 0x6c, 0x41, 0x59, 0x64, 0x43, 0x40, 0x88, 0x8d, 0x12, 0xcc, 0xa3, 0x5c, 0x49, 0xc3, 0x18, 0x69, 0x4f, 0x19, 0x4a, 0x1b, 0x4, 0x2b, 0x80, 0x92, 0x9b, 0x55, 0xe8, 0x53, 0xab, 0x37, 0x9a, 0x2d, 0x68, 0x37, 0x3a, 0xd0, 0xee, 0x2, 0x4b, 0xcf, 0x1, 0x13, 0x38, 0x7a, 0xb0, 0xb3, 0xbb, 0xc7, 0xe6, 0x80, 0x51, 0x5b, 0x52, 0xe8, 0xd3, 0xdd, 0xaf, 0x1d, 0x34, 0x6a, 0xed, 0x46, 0x77, 0x20, 0x70, 0x78, 0x4, 0x13, 0x1c, 0x1d, 0xc2, 0x71, 0x81, 0xc2, 0x58, 0x1, 0xfa, 0x44, 0x36, 0x8, 0xa0, 0x71, 0xa, 0xb0, 0x7f, 0xd6, 0x3e, 0x6f, 0xb6, 0xfb, 0x2, 0x17, 0x97, 0x30, 0xc1, 0xe5, 0x5, 0x18, 0xaf, 0x68, 0x9c, 0x15, 0x50, 0x5e, 0xf, 0x7a, 0xd8, 0x3e, 0x7, 0x80, 0x9b, 0x7a, 0xbb, 0x7b, 0x73, 0xde, 0x17, 0xb0, 0xfa, 0x60, 0x2, 0x9f, 0x15, 0xe0, 0x56, 0xf9, 0x5d, 0x80, 0xde, 0x1e, 0xc, 0xd1, 0xe9, 0xd7, 0x8, 0xea, 0x77, 0xed, 0x2e, 0xdc, 0xd7, 0x97, 0x8e, 0x80, 0xda, 0x3a, 0x86, 0x3e, 0xe7, 0x67, 0x70, 0xda, 0x6c, 0xb5, 0xbb, 0xd0, 0x6a, 0x2c, 0x5b, 0x3, 0x94, 0xdc, 0xad, 0x42, 0x9f, 0x76, 0xf3, 0xbc, 0x59, 0x87, 0xaf, 0xe1, 0x9f, 0x2f, 0xd5, 0x5, 0x76, 0xe, 0x1e, 0x60, 0xc0, 0xe9, 0x59, 0x7, 0xa0, 0xd6, 0x2, 0xe8, 0xb4, 0xe6, 0xcf, 0xc1, 0x83, 0x90, 0x40, 0x7e, 0x79, 0x12, 0xfb, 0xbb, 0x90, 0x59, 0x7d, 0x17, 0x1e, 0xd9, 0x5d, 0xf8, 0xd5, 0x6d, 0xec, 0xdf, 0x83, 0xa7, 0xe7, 0xf8, 0x2a, 0xf7, 0x20, 0xfe, 0xfc, 0xc2, 0xde, 0x83, 0xfe, 0x45, 0x62, 0x36, 0x5f, 0xdf, 0x60, 0x69, 0xde, 0x5e, 0x37, 0x19, 0xc5, 0xe8, 0x4d, 0xd3, 0x51, 0xc2, 0x2d, 0xb1, 0xe4, 0xd8, 0x8, 0xb, 0x31, 0x1e, 0x4b, 0xc4, 0x5b, 0x42, 0x4a, 0x87, 0x8e, 0x5f, 0xe5, 0x8, 0xbd, 0xb1, 0x5b, 0xb8, 0x7a, 0xe7, 0x2d, 0xe0, 0xfd, 0xaa, 0xb0, 0xbb, 0x41, 0x47, 0x70, 0x64, 0xf2, 0xab, 0x14, 0x89, 0xbd, 0xf, 0xe5, 0xe2, 0xbf, 0xa0, 0xfc, 0xd8, 0x23, 0x8a, 0x28, 0x32, 0xe3, 0x33, 0xe1, 0x4b, 0xc0, 0x7e, 0xa6, 0xff, 0x87, 0xcf, 0xb, 0x94, 0xb9, 0x37, 0x3c, 0xc6, 0xd8, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tooltip_bg_png[] = { diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differindex d65a9d8e64..250cd29b66 100644 --- a/scene/resources/default_theme/toggle_off_disabled.png +++ b/scene/resources/default_theme/toggle_off_disabled.png diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differindex ca4dbe211f..b1dacbaf32 100644 --- a/scene/resources/default_theme/toggle_on_disabled.png +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 8ee9879055..58fd883b0d 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -494,7 +494,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 627397f0ab..a29e25174d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -133,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const { while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); + ERR_FAIL_COND_V(!c, PoolVector<int>()); chars.push_back(*key); chars.push_back(c->texture_idx); chars.push_back(c->rect.position.x); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 4c4f9b5aba..d27180e9eb 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -139,7 +139,7 @@ public: static void set_default(const Ref<Theme> &p_default); static Ref<Theme> get_project_default(); - static void set_project_default(const Ref<Theme> &p_default); + static void set_project_default(const Ref<Theme> &p_project_default); static void set_default_icon(const Ref<Texture> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bd5ce91e77..eed255fd6e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "shape") - tile_set_shape(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape(id, i, p_value); else if (what == "shape_offset") - tile_set_shape_offset(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_offset(id, i, p_value); else if (what == "shape_transform") - tile_set_shape_transform(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_transform(id, i, p_value); else if (what == "shape_one_way") - tile_set_shape_one_way(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way(id, i, p_value); else if (what == "shape_one_way_margin") - tile_set_shape_one_way_margin(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way_margin(id, i, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 8475a34818..843e33f11e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2260,6 +2260,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> pre_symbols; if (pre_symbols.empty()) { pre_symbols.push_back("\t"); + pre_symbols.push_back(","); pre_symbols.push_back("{"); pre_symbols.push_back("["); pre_symbols.push_back("("); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a1a29ec950..9195d80cfc 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2399,34 +2399,38 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { set_input_port_default_value(2, 0.0); } -////////////// Scalar Interp +////////////// Scalar Mix String VisualShaderNodeScalarInterp::get_caption() const { - return "Mix"; + return "ScalarMix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { return 3; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeScalarInterp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2437,38 +2441,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.5); } -////////////// Vector Interp +////////////// Vector Mix String VisualShaderNodeVectorInterp::get_caption() const { - return "Mix"; + return "VectorMix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { return 3; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeVectorInterp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2478,9 +2486,57 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh } VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); - set_input_port_default_value(2, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); +} + +////////////// Vector Mix (by scalar) + +String VisualShaderNodeVectorScalarMix::get_caption() const { + return "VectorScalarMix"; +} + +int VisualShaderNodeVectorScalarMix::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { + if (p_port == 2) + return PORT_TYPE_SCALAR; + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "weight"; + } +} + +int VisualShaderNodeVectorScalarMix::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, 0.5); } ////////////// Vector Compose diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 4585e7fdcc..f7efa396dc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1171,6 +1171,27 @@ public: }; /////////////////////////////////////// + +class VisualShaderNodeVectorScalarMix : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarMix(); +}; + +/////////////////////////////////////// /// COMPOSE /////////////////////////////////////// |