diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/navigation_mesh.cpp | 60 | ||||
-rw-r--r-- | scene/resources/navigation_mesh.h | 16 |
2 files changed, 50 insertions, 26 deletions
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index ddc50c0490..3c3c643367 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -64,22 +64,22 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { } } -void NavigationMesh::set_sample_partition_type(int p_value) { - ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX); - partition_type = static_cast<SamplePartitionType>(p_value); +void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) { + ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX); + partition_type = p_value; } -int NavigationMesh::get_sample_partition_type() const { - return static_cast<int>(partition_type); +NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const { + return partition_type; } -void NavigationMesh::set_parsed_geometry_type(int p_value) { - ERR_FAIL_COND(p_value >= PARSED_GEOMETRY_MAX); - parsed_geometry_type = static_cast<ParsedGeometryType>(p_value); +void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) { + ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX); + parsed_geometry_type = p_value; notify_property_list_changed(); } -int NavigationMesh::get_parsed_geometry_type() const { +NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const { return parsed_geometry_type; } @@ -107,13 +107,13 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) { +void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) { ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); - source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode); + source_geometry_mode = p_geometry_mode; notify_property_list_changed(); } -int NavigationMesh::get_source_geometry_mode() const { +NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const { return source_geometry_mode; } @@ -126,6 +126,7 @@ StringName NavigationMesh::get_source_group_name() const { } void NavigationMesh::set_cell_size(float p_value) { + ERR_FAIL_COND(p_value <= 0); cell_size = p_value; } @@ -134,6 +135,7 @@ float NavigationMesh::get_cell_size() const { } void NavigationMesh::set_cell_height(float p_value) { + ERR_FAIL_COND(p_value <= 0); cell_height = p_value; } @@ -142,6 +144,7 @@ float NavigationMesh::get_cell_height() const { } void NavigationMesh::set_agent_height(float p_value) { + ERR_FAIL_COND(p_value < 0); agent_height = p_value; } @@ -150,6 +153,7 @@ float NavigationMesh::get_agent_height() const { } void NavigationMesh::set_agent_radius(float p_value) { + ERR_FAIL_COND(p_value < 0); agent_radius = p_value; } @@ -158,6 +162,7 @@ float NavigationMesh::get_agent_radius() { } void NavigationMesh::set_agent_max_climb(float p_value) { + ERR_FAIL_COND(p_value < 0); agent_max_climb = p_value; } @@ -166,6 +171,7 @@ float NavigationMesh::get_agent_max_climb() const { } void NavigationMesh::set_agent_max_slope(float p_value) { + ERR_FAIL_COND(p_value < 0 || p_value > 90); agent_max_slope = p_value; } @@ -174,6 +180,7 @@ float NavigationMesh::get_agent_max_slope() const { } void NavigationMesh::set_region_min_size(float p_value) { + ERR_FAIL_COND(p_value < 0); region_min_size = p_value; } @@ -182,6 +189,7 @@ float NavigationMesh::get_region_min_size() const { } void NavigationMesh::set_region_merge_size(float p_value) { + ERR_FAIL_COND(p_value < 0); region_merge_size = p_value; } @@ -190,6 +198,7 @@ float NavigationMesh::get_region_merge_size() const { } void NavigationMesh::set_edge_max_length(float p_value) { + ERR_FAIL_COND(p_value < 0); edge_max_length = p_value; } @@ -198,6 +207,7 @@ float NavigationMesh::get_edge_max_length() const { } void NavigationMesh::set_edge_max_error(float p_value) { + ERR_FAIL_COND(p_value < 0); edge_max_error = p_value; } @@ -206,6 +216,7 @@ float NavigationMesh::get_edge_max_error() const { } void NavigationMesh::set_verts_per_poly(float p_value) { + ERR_FAIL_COND(p_value < 3); verts_per_poly = p_value; } @@ -214,6 +225,7 @@ float NavigationMesh::get_verts_per_poly() const { } void NavigationMesh::set_detail_sample_distance(float p_value) { + ERR_FAIL_COND(p_value < 0); detail_sample_distance = p_value; } @@ -222,6 +234,7 @@ float NavigationMesh::get_detail_sample_distance() const { } void NavigationMesh::set_detail_sample_max_error(float p_value) { + ERR_FAIL_COND(p_value < 0); detail_sample_max_error = p_value; } @@ -460,14 +473,6 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); - BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED); - BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE); - BIND_CONSTANT(SAMPLE_PARTITION_LAYERS); - - BIND_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES); - BIND_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS); - BIND_CONSTANT(PARSED_GEOMETRY_BOTH); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); @@ -494,6 +499,21 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans"); + + BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED); + BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE); + BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS); + BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX); + + BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES); + BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS); + BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH); + BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX); + + BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_NAVMESH_CHILDREN); + BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN); + BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT); + BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX); } void NavigationMesh::_validate_property(PropertyInfo &property) const { diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 966221c7c6..99b2b6ff58 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -109,11 +109,11 @@ protected: public: // Recast settings - void set_sample_partition_type(int p_value); - int get_sample_partition_type() const; + void set_sample_partition_type(SamplePartitionType p_value); + SamplePartitionType get_sample_partition_type() const; - void set_parsed_geometry_type(int p_value); - int get_parsed_geometry_type() const; + void set_parsed_geometry_type(ParsedGeometryType p_value); + ParsedGeometryType get_parsed_geometry_type() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -121,8 +121,8 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_source_geometry_mode(int p_geometry_mode); - int get_source_geometry_mode() const; + void set_source_geometry_mode(SourceGeometryMode p_geometry_mode); + SourceGeometryMode get_source_geometry_mode() const; void set_source_group_name(StringName p_group_name); StringName get_source_group_name() const; @@ -190,4 +190,8 @@ public: NavigationMesh(); }; +VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType); +VARIANT_ENUM_CAST(NavigationMesh::ParsedGeometryType); +VARIANT_ENUM_CAST(NavigationMesh::SourceGeometryMode); + #endif // NAVIGATION_MESH_H |