diff options
Diffstat (limited to 'scene')
57 files changed, 3127 insertions, 299 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 28facd09ce..4b348f12e6 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -50,7 +50,9 @@ void CollisionObject2D::_notification(int p_what) { } if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - RID space = get_world_2d()->get_space(); + Ref<World2D> world_ref = get_world_2d(); + ERR_FAIL_COND(!world_ref.is_valid()); + RID space = world_ref->get_space(); if (area) { PhysicsServer2D::get_singleton()->area_set_space(rid, space); } else { diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 41288d646f..4d4d21bad7 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1101,7 +1101,7 @@ bool CharacterBody2D::move_and_slide() { } if (motion_mode == MOTION_MODE_GROUNDED) { - _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity); + _move_and_slide_grounded(delta, was_on_floor); } else { _move_and_slide_free(delta); } @@ -1122,14 +1122,11 @@ bool CharacterBody2D::move_and_slide() { return motion_results.size() > 0; } -void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { +void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) { Vector2 motion = motion_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); Vector2 prev_floor_normal = floor_normal; - RID prev_platform_rid = platform_rid; - ObjectID prev_platform_object_id = platform_object_id; - int prev_platform_layer = platform_layer; platform_rid = RID(); platform_object_id = ObjectID(); @@ -1202,12 +1199,8 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo gt.elements[2] -= result.travel; set_global_transform(gt); } - on_floor = true; - platform_rid = prev_platform_rid; - platform_object_id = prev_platform_object_id; - platform_layer = prev_platform_layer; - platform_velocity = p_prev_platform_velocity; - floor_normal = prev_floor_normal; + // Determines if you are on the ground. + _snap_on_floor(true, false); motion_velocity = Vector2(); last_motion = Vector2(); motion = Vector2(); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index d1f52b33f2..15e8469bb4 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -416,7 +416,7 @@ private: MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; void _move_and_slide_free(double p_delta); - void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); + void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); Ref<KinematicCollision2D> _get_last_slide_collision(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index b546eaefa6..e54d1cd597 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -34,6 +34,324 @@ #include "servers/navigation_server_2d.h" +Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { + Map<Vector2i, TileSet::CellNeighbor> output; + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + break; + default: + ERR_FAIL_V(output); + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + // Half offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } + } + return output; +} + +TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { + // The way we build the constraint make it easy to detect conflicting constraints. + tile_map = p_tile_map; + + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + // Half-offset shapes + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } + } + terrain = p_terrain; +} + Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { // Transform to stacked layout. Vector2i output = p_coords; @@ -168,7 +486,6 @@ int TileMap::get_selected_layer() const { void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - pending_update = true; _clear_internals(); _recreate_internals(); } break; @@ -305,8 +622,8 @@ String TileMap::get_layer_name(int p_layer) const { void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -320,8 +637,8 @@ bool TileMap::is_layer_enabled(int p_layer) const { void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].modulate = p_modulate; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); } @@ -333,8 +650,8 @@ Color TileMap::get_layer_modulate(int p_layer) const { void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -348,8 +665,8 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); } @@ -361,8 +678,8 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -486,8 +803,10 @@ void TileMap::_update_dirty_quadrants() { } for (unsigned int layer = 0; layer < layers.size(); layer++) { + SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list; + // Update the coords cache. - for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { q->self()->map_to_world.clear(); q->self()->world_to_map.clear(); for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) { @@ -498,15 +817,18 @@ void TileMap::_update_dirty_quadrants() { } } + // Find TileData that need a runtime modification. + _build_runtime_update_tile_data(dirty_quadrant_list); + // Call the update_dirty_quadrant method on plugins. - _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + _rendering_update_dirty_quadrants(dirty_quadrant_list); + _physics_update_dirty_quadrants(dirty_quadrant_list); + _navigation_update_dirty_quadrants(dirty_quadrant_list); + _scenes_update_dirty_quadrants(dirty_quadrant_list); // Redraw the debug canvas_items. RenderingServer *rs = RenderingServer::get_singleton(); - for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); @@ -519,8 +841,13 @@ void TileMap::_update_dirty_quadrants() { } // Clear the list - while (layers[layer].dirty_quadrant_list.first()) { - layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first()); + while (dirty_quadrant_list.first()) { + // Clear the runtime tile data. + for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) { + memdelete(kv.value); + } + + dirty_quadrant_list.remove(dirty_quadrant_list.first()); } } @@ -529,37 +856,43 @@ void TileMap::_update_dirty_quadrants() { _recompute_rect_cache(); } -void TileMap::_recreate_internals() { - for (unsigned int layer = 0; layer < layers.size(); layer++) { - // Make sure that _clear_internals() was called prior. - ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); +void TileMap::_recreate_layer_internals(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - if (!layers[layer].enabled) { - continue; - } + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map."); - // Upadate the layer internals. - _rendering_update_layer(layer); - - // Recreate the quadrants. - const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; - for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { - Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y)); + if (!layers[p_layer].enabled) { + return; + } - Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); - if (!Q) { - Q = _create_quadrant(layer, qk); - layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); - } + // Upadate the layer internals. + _rendering_update_layer(p_layer); - Vector2i pk = E.key; - Q->get().cells.insert(pk); + // Recreate the quadrants. + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y)); - _make_quadrant_dirty(Q); + Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk); + if (!Q) { + Q = _create_quadrant(p_layer, qk); + layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } + + Vector2i pk = E.key; + Q->get().cells.insert(pk); + + _make_quadrant_dirty(Q); } - _update_dirty_quadrants(); + _queue_update_dirty_quadrants(); +} + +void TileMap::_recreate_internals() { + for (unsigned int layer = 0; layer < layers.size(); layer++) { + _recreate_layer_internals(layer); + } } void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) { @@ -782,7 +1115,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Get the tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell.value)) { + tile_data = q.runtime_tile_data_cache[E_cell.value]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } + Ref<ShaderMaterial> mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); @@ -829,7 +1168,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } // Drawing the tile in the canvas item. - draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); + draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { @@ -946,7 +1285,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { } } -void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) { +void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); @@ -972,7 +1311,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe } // Get tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); + const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); // Get the tile modulation. Color modulate = tile_data->get_modulate() * p_modulation; @@ -1131,8 +1470,12 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell->get())) { + tile_data = q.runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); @@ -1324,7 +1667,12 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell->get())) { + tile_data = q.runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { @@ -1408,7 +1756,12 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) { + tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } Transform2D xform; xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); @@ -1784,6 +2137,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat } } +Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Set<TileSet::TerrainsPattern>(); + } + + // Returns all tiles compatible with the given constraints. + Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns; + for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) { + int valid = true; + int in_pattern_count = 0; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + // Check if the bit is compatible with the constraints. + TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]); + Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); + if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + valid = false; + break; + } + in_pattern_count++; + } + } + + if (valid) { + compatible_terrain_tile_patterns.insert(terrain_pattern); + } + } + + return compatible_terrain_tile_patterns; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>()); + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>()); + + // Build a set of dummy constraints get the constrained points. + Set<TerrainConstraint> dummy_constraints; + for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1)); + } + } + } + + // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. + Set<TerrainConstraint> constraints; + for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { + TerrainConstraint c = E->get(); + + Map<int, int> terrain_count; + + // Count the number of occurrences per terrain. + Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileData *neighbor_tile_data = nullptr; + TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key); + if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile)); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + neighbor_tile_data = tile_data; + } + } + } + + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + if (!terrain_count.has(terrain)) { + terrain_count[terrain] = 0; + } + terrain_count[terrain] += 1; + } + } + } + + // Get the terrain with the max number of occurrences. + int max = 0; + int max_terrain = -1; + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; + } + } + + // Set the adequate terrain. + if (max > 0) { + c.set_terrain(max_terrain); + constraints.insert(c); + } + } + + return constraints; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + // Compute the constraints needed from the surrounding tiles. + Set<TerrainConstraint> output; + int in_pattern_count = 0; + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { + TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]); + output.insert(c); + in_pattern_count++; + } + } + + return output; +} + +Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Map<Vector2i, TileSet::TerrainsPattern>(); + } + + // Copy the constraints set. + Set<TerrainConstraint> constraints = p_constraints; + + // Compute all acceptable patterns for each cell. + Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles; + for (Vector2i cell : p_to_replace) { + per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints); + } + + // Output map. + Map<Vector2i, TileSet::TerrainsPattern> output; + + // Add all positions to a set. + Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); + while (!to_replace.is_empty()) { + // Compute the minimum number of tile possibilities for each cell. + int min_nb_possibilities = 100000000; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); + } + + // Get the set of possible cells to fill, out of the most constrained ones. + LocalVector<Vector2i> to_choose_from; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); + } + } + + // Randomly a cell to fill out of the most constrained. + Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; + + // Get the list of acceptable pattens for the given cell. + Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; + if (valid_tiles.is_empty()) { + break; // No possibilities :/ + } + + // Out of the possible patterns, prioritize the one which have the least amount of different terrains. + LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains; + int min_terrain_count = 10000; + LocalVector<int> terrains_counts; + int pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + Set<int> terrains; + for (int i = 0; i < pattern.size(); i++) { + terrains.insert(pattern[i]); + } + min_terrain_count = MIN(min_terrain_count, terrains.size()); + terrains_counts.push_back(terrains.size()); + pattern_index++; + } + pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + if (terrains_counts[pattern_index] == min_terrain_count) { + valid_tiles_with_least_amount_of_terrains.push_back(pattern); + } + pattern_index++; + } + + // Randomly select a pattern out of the remaining ones. + TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)]; + + // Set the selected cell into the output. + output[selected_cell_to_replace] = selected_terrain_tile_pattern; + to_replace.erase(selected_cell_to_replace); + per_cell_acceptable_tiles.erase(selected_cell_to_replace); + + // Add the new constraints from the added tiles. + Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); + for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { + constraints.insert(E_constraint->get()); + } + + // Compute valid tiles again for neighbors. + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (is_existing_neighbor(side)) { + Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side); + if (to_replace.has(neighbor)) { + per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints); + } + } + } + } + return output; +} + +void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) { + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Set<Vector2i> coords_set; + for (int i = 0; i < p_coords_array.size(); i++) { + coords_set.insert(p_coords_array[i]); + } + + Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains); + + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) { + TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile); + } +} + TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; @@ -1849,6 +2439,17 @@ void TileMap::clear() { used_rect_cache_dirty = true; } +void TileMap::force_update(int p_layer) { + if (p_layer >= 0) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); + } else { + _clear_internals(); + _recreate_internals(); + } +} + void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_COND(format > FORMAT_3); @@ -1958,6 +2559,44 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { return data; } +void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); + // Iterate over the cells of the quadrant. + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + TileMapCell c = get_cell(q.layer, E_cell.value, true); + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + bool ret = false; + if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + + // Create the runtime TileData. + TileData *tile_data_runtime_use = tile_data->duplicate(); + tile_data->set_allow_transform(true); + q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use; + + GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use); + } + } + } + } + q_list_element = q_list_element->next(); + } + } +} + #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap @@ -2989,10 +3628,14 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); + ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); + ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); @@ -3010,6 +3653,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update); + GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords"); + GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable"); @@ -3030,7 +3676,7 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); _tile_set_changed_deferred_update_needed = true; - call_deferred("_tile_set_changed_deferred_update"); + call_deferred(SNAME("_tile_set_changed_deferred_update")); } void TileMap::_tile_set_changed_deferred_update() { @@ -3052,5 +3698,6 @@ TileMap::~TileMap() { if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } + _clear_internals(); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e1f38a314c..f260422290 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -79,6 +79,9 @@ struct TileMapQuadrant { // Scenes. Map<Vector2i, String> scenes; + // Runtime TileData cache. + Map<Vector2i, TileData *> runtime_tile_data_cache; + void operator=(const TileMapQuadrant &q) { layer = q.layer; coords = q.coords; @@ -109,6 +112,43 @@ class TileMap : public Node2D { GDCLASS(TileMap, Node2D); public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } + + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } + + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } + + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; + + void set_terrain(int p_terrain) { + terrain = p_terrain; + } + + int get_terrain() const { + return terrain; + } + + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + TerrainConstraint() {} + }; + enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -174,6 +214,7 @@ private: void _update_dirty_quadrants(); + void _recreate_layer_internals(int p_layer); void _recreate_internals(); void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q); @@ -209,10 +250,15 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints); + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; + void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); + void _tile_set_changed(); bool _tile_set_changed_deferred_update_needed = false; void _tile_set_changed_deferred_update(); @@ -242,7 +288,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); + static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr); // Layers management. int get_layers_count() const; @@ -267,21 +313,30 @@ public: void set_collision_animatable(bool p_enabled); bool is_collision_animatable() const; + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + // Terrains. + Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed. + Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed. + Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed. + void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true); + // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); @@ -312,13 +367,21 @@ public: // Fixing a nclearing methods. void fix_invalid_tiles(); + // Clears tiles from a given layer void clear_layer(int p_layer); void clear(); - // Helpers + // Force a TileMap update + void force_update(int p_layer = -1); + + // Helpers? TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords); void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); + // Virtual function to modify the TileData at runtime + GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); + GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); + // Configuration warnings. TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index d411525707..9179983220 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -580,6 +580,8 @@ void Area3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 44a685f506..261acbeeb9 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -638,6 +638,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node3D::_validate_property(property); } void AudioStreamPlayer3D::_bus_layout_changed() { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 8e89f4fc54..5dc7382197 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -58,6 +58,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node3D::_validate_property(property); } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 588d2b5018..af3b3ae5bc 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -71,6 +71,8 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } + + Node3D::_validate_property(p_property); } void Camera3D::_update_camera() { diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index fd891a5e13..a166a05c71 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -64,7 +64,9 @@ void CollisionObject3D::_notification(int p_what) { } if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - RID space = get_world_3d()->get_space(); + Ref<World3D> world_ref = get_world_3d(); + ERR_FAIL_COND(!world_ref.is_valid()); + RID space = world_ref->get_space(); if (area) { PhysicsServer3D::get_singleton()->area_set_space(rid, space); } else { diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 55feb02fce..f1e800988d 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -532,6 +532,8 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("scale_curve_") && !split_scale) { property.usage = PROPERTY_USAGE_NONE; } + + Node3D::_validate_property(property); } static uint32_t idhash(uint32_t x) { diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index c94a99a203..e3c63d62f9 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -160,6 +160,7 @@ void Decal::_validate_property(PropertyInfo &property) const { if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { property.usage = PROPERTY_USAGE_NOEDITOR; } + VisualInstance3D::_validate_property(property); } TypedArray<String> Decal::get_configuration_warnings() const { diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index ea6242b669..13cb8b7dfb 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -388,6 +388,8 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { return; } } + + GeometryInstance3D::_validate_property(property); } void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index c787ba5087..fbdbd79c0c 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -200,21 +200,11 @@ void Light3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR; } - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { - property.usage = PROPERTY_USAGE_NONE; - } - if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { + // Angular distance is only used in DirectionalLight3D. property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void Light3D::_bind_methods() { @@ -361,6 +351,7 @@ Light3D::~Light3D() { void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) { shadow_mode = p_mode; RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode)); + notify_property_list_changed(); } DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { @@ -385,6 +376,25 @@ bool DirectionalLight3D::is_sky_only() const { return sky_only; } +void DirectionalLight3D::_validate_property(PropertyInfo &property) const { + if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { + // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. + property.usage = PROPERTY_USAGE_NOEDITOR; + } + + if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { + // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. + property.usage = PROPERTY_USAGE_NOEDITOR; + } + + if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { + // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). + property.usage = PROPERTY_USAGE_NONE; + } + + Light3D::_validate_property(property); +} + void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); @@ -400,8 +410,8 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index f788c323f7..a9f5ce27b4 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -152,6 +152,7 @@ private: protected: static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; public: void set_shadow_mode(ShadowMode p_mode); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index b56f0fd145..3bcb6add76 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -1370,6 +1370,7 @@ void LightmapGI::_validate_property(PropertyInfo &property) const { if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void LightmapGI::_bind_methods() { diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 5293dd3f0a..8a39d4d30f 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -220,6 +220,13 @@ void Node3D::_notification(int p_what) { } } +void Node3D::set_basis(const Basis &p_basis) { + set_transform(Transform3D(p_basis, data.local_transform.origin)); +} +void Node3D::set_quaternion(const Quaternion &p_quaternion) { + set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin)); +} + void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; @@ -229,6 +236,13 @@ void Node3D::set_transform(const Transform3D &p_transform) { } } +Basis Node3D::get_basis() const { + return get_transform().basis; +} +Quaternion Node3D::get_quaternion() const { + return Quaternion(get_transform().basis); +} + void Node3D::set_global_transform(const Transform3D &p_transform) { Transform3D xform = (data.parent && !data.top_level_active) ? @@ -308,6 +322,45 @@ void Node3D::set_position(const Vector3 &p_position) { } } +void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { + if (data.rotation_edit_mode == p_mode) { + return; + } + data.rotation_edit_mode = p_mode; + notify_property_list_changed(); +} + +Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { + return data.rotation_edit_mode; +} + +void Node3D::set_rotation_order(RotationOrder p_order) { + Basis::EulerOrder order = Basis::EulerOrder(p_order); + + if (data.rotation_order == order) { + return; + } + + ERR_FAIL_INDEX(int32_t(order), 6); + + if (data.dirty & DIRTY_VECTORS) { + data.rotation = data.local_transform.basis.get_euler_normalized(order); + data.scale = data.local_transform.basis.get_scale(); + data.dirty &= ~DIRTY_VECTORS; + } else { + data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order); + } + + data.rotation_order = order; + //changing rotation order should not affect transform + + notify_property_list_changed(); //will change rotation +} + +Node3D::RotationOrder Node3D::get_rotation_order() const { + return RotationOrder(data.rotation_order); +} + void Node3D::set_rotation(const Vector3 &p_euler_rad) { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); @@ -324,7 +377,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { void Node3D::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -343,7 +396,7 @@ Vector3 Node3D::get_position() const { Vector3 Node3D::get_rotation() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -354,7 +407,7 @@ Vector3 Node3D::get_rotation() const { Vector3 Node3D::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -780,6 +833,24 @@ NodePath Node3D::get_visibility_parent() const { return visibility_parent_path; } +void Node3D::_validate_property(PropertyInfo &property) const { + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") { + property.usage = 0; + } + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") { + property.usage = 0; + } +} + void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); @@ -787,8 +858,16 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position); ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation); + ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order); + ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order); + ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode); + ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale); + ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion); + ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion); + ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis); + ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d); @@ -848,15 +927,29 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS); + + BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX); + //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_GROUP("Matrix", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index d6dcdd96fe..3e21eb12be 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -51,6 +51,23 @@ class Node3D : public Node { GDCLASS(Node3D, Node); OBJ_CATEGORY("3D"); +public: + enum RotationEditMode { + ROTATION_EDIT_MODE_EULER, + ROTATION_EDIT_MODE_QUATERNION, + ROTATION_EDIT_MODE_BASIS, + }; + + enum RotationOrder { + ROTATION_ORDER_XYZ, + ROTATION_ORDER_XZY, + ROTATION_ORDER_YXZ, + ROTATION_ORDER_YZX, + ROTATION_ORDER_ZXY, + ROTATION_ORDER_ZYX + }; + +private: enum TransformDirty { DIRTY_NONE = 0, DIRTY_VECTORS = 1, @@ -63,8 +80,10 @@ class Node3D : public Node { struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; + mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ; mutable Vector3 rotation; mutable Vector3 scale = Vector3(1, 1, 1); + mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; mutable int dirty = DIRTY_NONE; @@ -116,6 +135,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, @@ -130,17 +151,28 @@ public: Ref<World3D> get_world_3d() const; void set_position(const Vector3 &p_position); + + void set_rotation_edit_mode(RotationEditMode p_mode); + RotationEditMode get_rotation_edit_mode() const; + + void set_rotation_order(RotationOrder p_order); void set_rotation(const Vector3 &p_euler_rad); void set_scale(const Vector3 &p_scale); Vector3 get_position() const; + + RotationOrder get_rotation_order() const; Vector3 get_rotation() const; Vector3 get_scale() const; void set_transform(const Transform3D &p_transform); + void set_basis(const Basis &p_basis); + void set_quaternion(const Quaternion &p_quaternion); void set_global_transform(const Transform3D &p_transform); Transform3D get_transform() const; + Basis get_basis() const; + Quaternion get_quaternion() const; Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED @@ -214,4 +246,7 @@ public: Node3D(); }; +VARIANT_ENUM_CAST(Node3D::RotationEditMode) +VARIANT_ENUM_CAST(Node3D::RotationOrder) + #endif // NODE_3D_H diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 9ea37e4bfa..a0eac76e39 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -248,6 +248,7 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const { property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } + Node3D::_validate_property(property); } TypedArray<String> PathFollow3D::get_configuration_warnings() const { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 8cb348d6e3..4f1003839e 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1059,6 +1059,7 @@ void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } RigidDynamicBody3D::RigidDynamicBody3D() : @@ -1933,6 +1934,7 @@ void CharacterBody3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : @@ -3060,7 +3062,7 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) { } Vector3 PhysicalBone3D::get_joint_rotation() const { - return joint_offset.basis.get_rotation(); + return joint_offset.basis.get_euler_normalized(); } const Transform3D &PhysicalBone3D::get_body_offset() const { diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 719dbedd94..29c382cd05 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -188,6 +188,7 @@ void ReflectionProbe::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } + VisualInstance3D::_validate_property(property); } void ReflectionProbe::_bind_methods() { diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index d5fb1fa6ab..d890609e23 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { @@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 2e788051f4..1498955ec0 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -351,6 +351,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node::_validate_property(property); } void SkeletonIK3D::_bind_methods() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 4cf08e7c99..ccb25bcd4c 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -137,8 +137,7 @@ class SkeletonIK3D : public Node { FabrikInverseKinematic::Task *task = nullptr; protected: - virtual void - _validate_property(PropertyInfo &property) const override; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); virtual void _notification(int p_what); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 349a534680..90af70e7c2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -743,6 +743,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void Sprite3D::_bind_methods() { @@ -1015,6 +1017,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void AnimatedSprite3D::_notification(int p_what) { diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 9dbee58f0e..a16820cbdc 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -261,6 +261,8 @@ void XRNode3D::_validate_property(PropertyInfo &property) const { } property.hint_string = hint_string; } + + Node3D::_validate_property(property); } void XRNode3D::set_tracker(const StringName p_tracker_name) { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 1f000d5f39..26caf826a7 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -166,6 +166,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = hint; } + + Node::_validate_property(property); } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index d2fd65d3d9..5065f21604 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -292,6 +292,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node::_validate_property(property); } void AudioStreamPlayer::_bus_layout_changed() { diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index e253a27e66..9818c8f0cc 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -111,9 +111,18 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color(SNAME("font_color")); - if (has_theme_color(SNAME("icon_normal_color"))) { - color_icon = get_theme_color(SNAME("icon_normal_color")); + + // Focus colors only take precedence over normal state. + if (has_focus()) { + color = get_theme_color(SNAME("font_focus_color")); + if (has_theme_color(SNAME("icon_focus_color"))) { + color_icon = get_theme_color(SNAME("icon_focus_color")); + } + } else { + color = get_theme_color(SNAME("font_color")); + if (has_theme_color(SNAME("icon_normal_color"))) { + color_icon = get_theme_color(SNAME("icon_normal_color")); + } } } break; case DRAW_HOVER_PRESSED: { diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index c1db684d9b..046d256867 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -129,7 +129,7 @@ void CodeEdit::_notification(int p_what) { } const int scroll_width = code_completion_options_count > code_completion_max_lines ? code_completion_scroll_width : 0; - const int code_completion_base_width = font->get_string_size(code_completion_base).width; + const int code_completion_base_width = font->get_string_size(code_completion_base, font_size).width; if (caret_pos.x - code_completion_base_width + code_completion_rect.size.width + scroll_width > get_size().width) { code_completion_rect.position.x = get_size().width - code_completion_rect.size.width - scroll_width; } else { diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index e4048fbf09..77a1efd021 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -400,7 +400,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage)); + p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater", usage)); } } { @@ -985,7 +985,7 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const Ref<Font> *font = data.font_override.getptr(p_name); - if (font) { + if (font && (*font)->get_data_count() > 0) { return *font; } } @@ -998,7 +998,7 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const int *font_size = data.font_size_override.getptr(p_name); - if (font_size) { + if (font_size && (*font_size) > 0) { return *font_size; } } @@ -2586,16 +2586,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) { } bool Control::is_text_field() const { - /* - if (get_script_instance()) { - Variant v=p_point; - const Variant *p[2]={&v,&p_data}; - Callable::CallError ce; - Variant ret = get_script_instance()->call("is_text_field",p,2,ce); - if (ce.error==Callable::CallError::CALL_OK) - return ret; - } - */ return false; } diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 973b72973d..bb77da9548 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -51,26 +51,32 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_theme_changed() { Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button")); Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button")); + Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button")); Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button")); dir_up->add_theme_color_override("icon_normal_color", font_color); dir_up->add_theme_color_override("icon_hover_color", font_hover_color); + dir_up->add_theme_color_override("icon_focus_color", font_focus_color); dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); dir_prev->add_theme_color_override("icon_color_normal", font_color); dir_prev->add_theme_color_override("icon_color_hover", font_hover_color); + dir_prev->add_theme_color_override("icon_focus_color", font_focus_color); dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color); dir_next->add_theme_color_override("icon_color_normal", font_color); dir_next->add_theme_color_override("icon_color_hover", font_hover_color); + dir_next->add_theme_color_override("icon_focus_color", font_focus_color); dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color); refresh->add_theme_color_override("icon_normal_color", font_color); refresh->add_theme_color_override("icon_hover_color", font_hover_color); + refresh->add_theme_color_override("icon_focus_color", font_focus_color); refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); show_hidden->add_theme_color_override("icon_normal_color", font_color); show_hidden->add_theme_color_override("icon_hover_color", font_hover_color); + show_hidden->add_theme_color_override("icon_focus_color", font_focus_color); show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color); } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index d10ad90c1f..4215c9aff4 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -55,16 +55,8 @@ void ItemList::_shape(int p_idx) { int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) { Item item; item.icon = p_texture; - item.icon_transposed = false; - item.icon_region = Rect2i(); - item.icon_modulate = Color(1, 1, 1, 1); item.text = p_item; - item.text_buf.instantiate(); item.selectable = p_selectable; - item.selected = false; - item.disabled = false; - item.tooltip_enabled = true; - item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); int item_id = items.size() - 1; @@ -72,27 +64,20 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo update(); shape_changed = true; + notify_property_list_changed(); return item_id; } int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { Item item; item.icon = p_item; - item.icon_transposed = false; - item.icon_region = Rect2i(); - item.icon_modulate = Color(1, 1, 1, 1); - //item.text=p_item; - item.text_buf.instantiate(); item.selectable = p_selectable; - item.selected = false; - item.disabled = false; - item.tooltip_enabled = true; - item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); int item_id = items.size() - 1; update(); shape_changed = true; + notify_property_list_changed(); return item_id; } @@ -400,6 +385,15 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) { update(); shape_changed = true; + notify_property_list_changed(); +} + +void ItemList::set_item_count(int p_count) { + ERR_FAIL_COND(p_count < 0); + items.resize(p_count); + update(); + shape_changed = true; + notify_property_list_changed(); } int ItemList::get_item_count() const { @@ -416,6 +410,7 @@ void ItemList::remove_item(int p_idx) { update(); shape_changed = true; defer_select_single = -1; + notify_property_list_changed(); } void ItemList::clear() { @@ -425,6 +420,7 @@ void ItemList::clear() { update(); shape_changed = true; defer_select_single = -1; + notify_property_list_changed(); } void ItemList::set_fixed_column_width(int p_size) { @@ -1446,32 +1442,6 @@ bool ItemList::is_anything_selected() { return false; } -void ItemList::_set_items(const Array &p_items) { - ERR_FAIL_COND(p_items.size() % 3); - clear(); - - for (int i = 0; i < p_items.size(); i += 3) { - String text = p_items[i + 0]; - Ref<Texture2D> icon = p_items[i + 1]; - bool disabled = p_items[i + 2]; - - int idx = get_item_count(); - add_item(text, icon); - set_item_disabled(idx, disabled); - } -} - -Array ItemList::_get_items() const { - Array items; - for (int i = 0; i < get_item_count(); i++) { - items.push_back(get_item_text(i)); - items.push_back(get_item_icon(i)); - items.push_back(is_item_disabled(i)); - } - - return items; -} - Size2 ItemList::get_minimum_size() const { if (auto_height) { return Size2(0, auto_height_value); @@ -1508,6 +1478,74 @@ TextParagraph::OverrunBehavior ItemList::get_text_overrun_behavior() const { return text_overrun_behavior; } +bool ItemList::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + if (components[1] == "text") { + set_item_text(item_index, p_value); + return true; + } else if (components[1] == "icon") { + set_item_icon(item_index, p_value); + return true; + } else if (components[1] == "disabled") { + set_item_disabled(item_index, p_value); + return true; + } + } +#ifndef DISABLE_DEPRECATED + // Compatibility. + if (p_name == "items") { + Array arr = p_value; + ERR_FAIL_COND_V(arr.size() % 3, false); + clear(); + + for (int i = 0; i < arr.size(); i += 3) { + String text = arr[i + 0]; + Ref<Texture2D> icon = arr[i + 1]; + bool disabled = arr[i + 2]; + + int idx = get_item_count(); + add_item(text, icon); + set_item_disabled(idx, disabled); + } + } +#endif + return false; +} + +bool ItemList::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + if (components[1] == "text") { + r_ret = get_item_text(item_index); + return true; + } else if (components[1] == "icon") { + r_ret = get_item_icon(item_index); + return true; + } else if (components[1] == "disabled") { + r_ret = is_item_disabled(item_index); + return true; + } + } + return false; +} + +void ItemList::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < items.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("item_%d/text", i))); + + PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); + pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i)); + pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + } +} + void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("add_item", "text", "icon", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("add_icon_item", "icon", "selectable"), &ItemList::add_icon_item, DEFVAL(true)); @@ -1567,6 +1605,7 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("move_item", "from_idx", "to_idx"), &ItemList::move_item); + ClassDB::bind_method(D_METHOD("set_item_count"), &ItemList::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count); ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item); @@ -1614,20 +1653,16 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll); - ClassDB::bind_method(D_METHOD("_set_items"), &ItemList::_set_items); - ClassDB::bind_method(D_METHOD("_get_items"), &ItemList::_get_items); - ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior); ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); + ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_"); ADD_GROUP("Columns", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width"); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 148fa7ba9f..e780179e7b 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -54,7 +54,7 @@ private: Ref<Texture2D> icon; bool icon_transposed = false; Rect2i icon_region; - Color icon_modulate; + Color icon_modulate = Color(1, 1, 1, 1); Ref<Texture2D> tag_icon; String text; Ref<TextParagraph> text_buf; @@ -65,11 +65,11 @@ private: bool selectable = false; bool selected = false; bool disabled = false; - bool tooltip_enabled = false; + bool tooltip_enabled = true; Variant metadata; String tooltip; Color custom_fg; - Color custom_bg; + Color custom_bg = Color(0.0, 0.0, 0.0, 0.0); Rect2 rect_cache; Rect2 min_rect_cache; @@ -77,6 +77,10 @@ private: Size2 get_icon_size() const; bool operator<(const Item &p_another) const { return text < p_another.text; } + + Item() { + text_buf.instantiate(); + } }; int current = -1; @@ -119,14 +123,14 @@ private: bool do_autoscroll_to_bottom = false; - Array _get_items() const; - void _set_items(const Array &p_items); - void _scroll_changed(double); void _shape(int p_idx); protected: void _notification(int p_what); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: @@ -199,6 +203,7 @@ public: void move_item(int p_from_idx, int p_to_idx); + void set_item_count(int p_count); int get_item_count() const; void remove_item(int p_idx); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index dda1151273..8c33d306a1 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -920,6 +920,9 @@ void LineEdit::_notification(int p_what) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } + if (deselect_on_focus_loss_enabled) { + deselect(); + } } break; case MainLoop::NOTIFICATION_OS_IME_UPDATE: { if (has_focus()) { @@ -1938,6 +1941,17 @@ bool LineEdit::is_selecting_enabled() const { return selecting_enabled; } +void LineEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.enabled && !has_focus()) { + deselect(); + } +} + +bool LineEdit::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) { if (right_icon == p_icon) { return; @@ -2196,6 +2210,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_middle_mouse_paste_enabled"), &LineEdit::is_middle_mouse_paste_enabled); ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &LineEdit::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &LineEdit::is_deselect_on_focus_loss_enabled); ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon); ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); @@ -2251,6 +2267,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language"); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 94179ce05b..3364e02e01 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -97,6 +97,7 @@ private: float full_width = 0.0; bool selecting_enabled = true; + bool deselect_on_focus_loss_enabled = true; bool context_menu_enabled = true; PopupMenu *menu = nullptr; @@ -325,6 +326,9 @@ public: void set_selecting_enabled(bool p_enabled); bool is_selecting_enabled() const; + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; + void set_right_icon(const Ref<Texture2D> &p_icon); Ref<Texture2D> get_right_icon(); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 925e6f5b97..c3201186ea 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -168,7 +168,12 @@ void LinkButton::_notification(int p_what) { switch (get_draw_mode()) { case DRAW_NORMAL: { - color = get_theme_color(SNAME("font_color")); + if (has_focus()) { + color = get_theme_color(SNAME("font_focus_color")); + } else { + color = get_theme_color(SNAME("font_color")); + } + do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; } break; case DRAW_HOVER_PRESSED: diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 2adeb2d947..c00c040048 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -71,7 +71,11 @@ void OptionButton::_notification(int p_what) { clr = get_theme_color(SNAME("font_disabled_color")); break; default: - clr = get_theme_color(SNAME("font_color")); + if (has_focus()) { + clr = get_theme_color(SNAME("font_focus_color")); + } else { + clr = get_theme_color(SNAME("font_color")); + } } } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 31767dd263..f1efbbda98 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1491,7 +1491,13 @@ void RichTextLabel::_notification(int p_what) { _update_fx(main, dt); update(); } - } + } break; + case NOTIFICATION_FOCUS_EXIT: { + if (deselect_on_focus_loss_enabled) { + selection.active = false; + update(); + } + } break; } } @@ -3609,6 +3615,14 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { } } +void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.active && !has_focus()) { + selection.active = false; + update(); + } +} + bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) { List<Item *>::Element *E = p_from; while (E != nullptr) { @@ -3858,6 +3872,10 @@ bool RichTextLabel::is_selection_enabled() const { return selection.enabled; } +bool RichTextLabel::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + int RichTextLabel::get_selection_from() const { if (!selection.active || !selection.enabled) { return -1; @@ -4111,6 +4129,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled); ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &RichTextLabel::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &RichTextLabel::is_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("get_selection_from"), &RichTextLabel::get_selection_from); ClassDB::bind_method(D_METHOD("get_selection_to"), &RichTextLabel::get_selection_to); @@ -4162,6 +4183,8 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 48186ca8b8..6d772876ad 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -399,6 +399,7 @@ private: }; Selection selection; + bool deselect_on_focus_loss_enabled = true; int visible_characters = -1; float percent_visible = 1.0; @@ -551,6 +552,8 @@ public: int get_selection_to() const; String get_selected_text() const; void selection_copy(); + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; void parse_bbcode(const String &p_bbcode); void append_text(const String &p_bbcode); diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 78b58c773a..780614302c 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -222,7 +222,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } } - if (max_drawn_tab <= 0) { + if (tabs.is_empty()) { // Return early if there are no actual tabs to handle input for. return; } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 8cb3b23020..cb7a6c0978 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1364,6 +1364,10 @@ void TextEdit::_notification(int p_what) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } + + if (deselect_on_focus_loss_enabled) { + deselect(); + } } break; case MainLoop::NOTIFICATION_OS_IME_UPDATE: { if (has_focus()) { @@ -3669,6 +3673,17 @@ bool TextEdit::is_selecting_enabled() const { return selecting_enabled; } +void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.active && !has_focus()) { + deselect(); + } +} + +bool TextEdit::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) { override_selected_font_color = p_override_selected_font_color; } @@ -4716,6 +4731,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &TextEdit::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &TextEdit::is_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color); ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color); @@ -4875,9 +4893,9 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_mode", PROPERTY_HINT_ENUM, "None,Boundary"), "set_line_wrapping_mode", "get_line_wrapping_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 8823e44c0d..23f80efce0 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -395,6 +395,7 @@ private: } selection; bool selecting_enabled = true; + bool deselect_on_focus_loss_enabled = true; Color font_selected_color = Color(1, 1, 1); Color selection_color = Color(1, 1, 1); @@ -753,6 +754,9 @@ public: void set_selecting_enabled(const bool p_enabled); bool is_selecting_enabled() const; + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; + void set_override_selected_font_color(bool p_override_selected_font_color); bool is_overriding_selected_font_color() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 992d364464..1245a37c4d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -4037,7 +4037,7 @@ int Tree::get_column_minimum_width(int p_column) const { // Check if the visible title of the column is wider. if (show_column_titles) { - min_width = MAX(cache.font->get_string_size(columns[p_column].title).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); + min_width = MAX(cache.font->get_string_size(columns[p_column].title, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); } if (!columns[p_column].clip_content) { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 916833c9a7..5065684839 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -892,9 +892,9 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index ba9f47119d..04376ad809 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -34,10 +34,10 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/canvas_item_material.h" +#include "scene/resources/font.h" #include "servers/text_server.h" class CanvasLayer; -class Font; class MultiMesh; class StyleBox; class Window; @@ -235,9 +235,9 @@ public: void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 55d58bf156..f8e4845ae6 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -30,13 +30,40 @@ #include "animation.h" +#include "core/io/marshalls.h" #include "core/math/geometry_3d.h" #include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; - if (name.begins_with("tracks/")) { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(tracks.size() > 0, false); //can only set compression if no tracks exist + Dictionary comp = p_value; + ERR_FAIL_COND_V(!comp.has("fps"), false); + ERR_FAIL_COND_V(!comp.has("bounds"), false); + ERR_FAIL_COND_V(!comp.has("pages"), false); + ERR_FAIL_COND_V(!comp.has("format_version"), false); + uint32_t format_version = comp["format_version"]; + ERR_FAIL_COND_V(format_version > Compression::FORMAT_VERSION, false); // version does not match this supported version + compression.fps = comp["fps"]; + Array bounds = comp["bounds"]; + compression.bounds.resize(bounds.size()); + for (int i = 0; i < bounds.size(); i++) { + compression.bounds[i] = bounds[i]; + } + Array pages = comp["pages"]; + compression.pages.resize(pages.size()); + for (int i = 0; i < pages.size(); i++) { + Dictionary page = pages[i]; + ERR_FAIL_COND_V(!page.has("data"), false); + ERR_FAIL_COND_V(!page.has("time_offset"), false); + compression.pages[i].data = page["data"]; + compression.pages[i].time_offset = page["time_offset"]; + } + compression.enabled = true; + return true; + } else if (name.begins_with("tracks/")) { int track = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); @@ -72,6 +99,34 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (what == "path") { track_set_path(track, p_value); + } else if (what == "compressed_track") { + int index = p_value; + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)index, compression.bounds.size(), false); + Track *t = tracks[track]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->compressed_track = index; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->compressed_track = index; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->compressed_track = index; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->compressed_track = index; + } break; + default: { + return false; + } + } + return true; } else if (what == "interp") { track_set_interpolation_type(track, InterpolationType(p_value.operator int())); } else if (what == "loop_wrap") { @@ -369,7 +424,30 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { bool Animation::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; - if (name == "length") { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(!compression.enabled, false); + Dictionary comp; + comp["fps"] = compression.fps; + Array bounds; + bounds.resize(compression.bounds.size()); + for (uint32_t i = 0; i < compression.bounds.size(); i++) { + bounds[i] = compression.bounds[i]; + } + comp["bounds"] = bounds; + Array pages; + pages.resize(compression.pages.size()); + for (uint32_t i = 0; i < compression.pages.size(); i++) { + Dictionary page; + page["data"] = compression.pages[i].data; + page["time_offset"] = compression.pages[i].time_offset; + pages[i] = page; + } + comp["pages"] = pages; + comp["format_version"] = Compression::FORMAT_VERSION; + + r_ret = comp; + return true; + } else if (name == "length") { r_ret = length; } else if (name == "loop") { r_ret = loop; @@ -414,6 +492,34 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "path") { r_ret = track_get_path(track); + } else if (what == "compressed_track") { + ERR_FAIL_COND_V(!compression.enabled, false); + Track *t = tracks[track]; + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + r_ret = tt->compressed_track; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + r_ret = rt->compressed_track; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + r_ret = st->compressed_track; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + r_ret = bst->compressed_track; + } break; + default: { + r_ret = Variant(); + ERR_FAIL_V(false); + } + } + + return true; + } else if (what == "interp") { r_ret = track_get_interpolation_type(track); } else if (what == "loop_wrap") { @@ -692,14 +798,21 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } void Animation::_get_property_list(List<PropertyInfo> *p_list) const { + if (compression.enabled) { + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "_compression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } for (int i = 0; i < tracks.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + if (track_is_compressed(i)) { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/compressed_track", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } } } @@ -765,21 +878,25 @@ void Animation::remove_track(int p_track) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_MSG(tt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(tt->positions); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_MSG(rt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(rt->rotations); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_MSG(st->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(st->scales); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_MSG(bst->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); _clear(bst->blend_shapes); } break; @@ -907,6 +1024,8 @@ int Animation::position_track_insert_key(int p_track, double p_time, const Vecto PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_V(tt->compressed_track >= 0, -1); + TKey<Vector3> tkey; tkey.time = p_time; tkey.value = p_position; @@ -922,6 +1041,19 @@ Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_posit PositionTrack *tt = static_cast<PositionTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + + if (tt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_position = _uncompress_pos_scale(tt->compressed_track, key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER); *r_position = tt->positions[p_key].value; @@ -936,6 +1068,14 @@ Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok); @@ -956,6 +1096,8 @@ int Animation::rotation_track_insert_key(int p_track, double p_time, const Quate RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_V(rt->compressed_track >= 0, -1); + TKey<Quaternion> tkey; tkey.time = p_time; tkey.value = p_rotation; @@ -971,6 +1113,19 @@ Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_ro RotationTrack *rt = static_cast<RotationTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + if (rt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_rotation = _uncompress_quaternion(key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER); *r_rotation = rt->rotations[p_key].value; @@ -985,6 +1140,14 @@ Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaterni RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + if (_rotation_interpolate_compressed(rt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok); @@ -1005,6 +1168,8 @@ int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); + TKey<Vector3> tkey; tkey.time = p_time; tkey.value = p_scale; @@ -1020,6 +1185,19 @@ Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) c ScaleTrack *st = static_cast<ScaleTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + if (st->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_scale = _uncompress_pos_scale(st->compressed_track, key); + return OK; + } + ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER); *r_scale = st->scales[p_key].value; @@ -1034,6 +1212,14 @@ Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_ ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(st->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + bool ok = false; Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok); @@ -1052,6 +1238,8 @@ int Animation::blend_shape_track_insert_key(int p_track, double p_time, float p_ BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); + TKey<float> tkey; tkey.time = p_time; tkey.value = p_blend_shape; @@ -1065,11 +1253,24 @@ Error Animation::blend_shape_track_get_key(int p_track, int p_key, float *r_blen ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; - BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_key, st->blend_shapes.size(), ERR_INVALID_PARAMETER); - *r_blend_shape = st->blend_shapes[p_key].value; + if (bst->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_blend_shape = _uncompress_blend_shape(key); + return OK; + } + + ERR_FAIL_INDEX_V(p_key, bst->blend_shapes.size(), ERR_INVALID_PARAMETER); + + *r_blend_shape = bst->blend_shapes[p_key].value; return OK; } @@ -1079,11 +1280,19 @@ Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); - BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + if (_blend_shape_interpolate_compressed(bst->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } bool ok = false; - float tk = _interpolate(st->blend_shapes, p_time, st->interpolation, st->loop_wrap, &ok); + float tk = _interpolate(bst->blend_shapes, p_time, bst->interpolation, bst->loop_wrap, &ok); if (!ok) { return ERR_UNAVAILABLE; @@ -1105,24 +1314,36 @@ void Animation::track_remove_key(int p_track, int p_idx) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, tt->positions.size()); tt->positions.remove(p_idx); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + + ERR_FAIL_COND(rt->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, rt->rotations.size()); rt->rotations.remove(p_idx); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + + ERR_FAIL_COND(st->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, st->scales.size()); st->scales.remove(p_idx); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + ERR_FAIL_COND(bst->compressed_track >= 0); + ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size()); bst->blend_shapes.remove(p_idx); @@ -1169,6 +1390,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + + if (tt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(tt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(tt->positions, p_time); if (k < 0 || k >= tt->positions.size()) { return -1; @@ -1181,6 +1417,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + + if (rt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(rt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(rt->rotations, p_time); if (k < 0 || k >= rt->rotations.size()) { return -1; @@ -1193,6 +1444,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + + if (st->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(st->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(st->scales, p_time); if (k < 0 || k >= st->scales.size()) { return -1; @@ -1205,6 +1471,21 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<1>(bst->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + int k = _find(bst->blend_shapes, p_time); if (k < 0 || k >= bst->blend_shapes.size()) { return -1; @@ -1392,18 +1673,30 @@ int Animation::track_get_key_count(int p_track) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return _get_compressed_key_count(tt->compressed_track); + } return tt->positions.size(); } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return _get_compressed_key_count(rt->compressed_track); + } return rt->rotations.size(); } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return _get_compressed_key_count(st->compressed_track); + } return st->scales.size(); } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return _get_compressed_key_count(bst->compressed_track); + } return bst->blend_shapes.size(); } break; case TYPE_VALUE: { @@ -1438,28 +1731,24 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { - PositionTrack *tt = static_cast<PositionTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), Variant()); - - return tt->positions[p_key_idx].value; + Vector3 value; + position_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_ROTATION_3D: { - RotationTrack *rt = static_cast<RotationTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), Variant()); - - return rt->rotations[p_key_idx].value; + Quaternion value; + rotation_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_SCALE_3D: { - ScaleTrack *st = static_cast<ScaleTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), Variant()); - - return st->scales[p_key_idx].value; + Vector3 value; + scale_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_BLEND_SHAPE: { - BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), Variant()); - - return bst->blend_shapes[p_key_idx].value; + float value; + blend_shape_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1520,21 +1809,49 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); return tt->positions[p_key_idx].time; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); return rt->rotations[p_key_idx].time; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); return st->scales[p_key_idx].time; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); return bst->blend_shapes[p_key_idx].time; } break; @@ -1580,6 +1897,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); TKey<Vector3> key = tt->positions[p_key_idx]; key.time = p_time; @@ -1589,6 +1907,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_ROTATION_3D: { RotationTrack *tt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->rotations.size()); TKey<Quaternion> key = tt->rotations[p_key_idx]; key.time = p_time; @@ -1598,6 +1917,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_SCALE_3D: { ScaleTrack *tt = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->scales.size()); TKey<Vector3> key = tt->scales[p_key_idx]; key.time = p_time; @@ -1607,6 +1927,7 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { } case TYPE_BLEND_SHAPE: { BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size()); TKey<float> key = tt->blend_shapes[p_key_idx]; key.time = p_time; @@ -1671,21 +1992,33 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); return tt->positions[p_key_idx].transition; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); return rt->rotations[p_key_idx].transition; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); return st->scales[p_key_idx].transition; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return 1.0; + } ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); return bst->blend_shapes[p_key_idx].transition; } break; @@ -1715,6 +2048,35 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_V(0); } +bool Animation::track_is_compressed(int p_track) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + Track *t = tracks[p_track]; + + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + return tt->compressed_track >= 0; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + return rt->compressed_track >= 0; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + return st->compressed_track >= 0; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + return bst->compressed_track >= 0; + } break; + default: { + return false; //animation does not really use transitions + } break; + } + + ERR_FAIL_V(false); +} + void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -1723,6 +2085,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_POSITION_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); tt->positions.write[p_key_idx].value = p_value; @@ -1731,6 +2094,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_ROTATION_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS)); RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); rt->rotations.write[p_key_idx].value = p_value; @@ -1739,6 +2103,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_SCALE_3D: { ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, st->scales.size()); st->scales.write[p_key_idx].value = p_value; @@ -1747,6 +2112,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_BLEND_SHAPE: { ERR_FAIL_COND((p_value.get_type() != Variant::FLOAT) && (p_value.get_type() != Variant::INT)); BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); bst->blend_shapes.write[p_key_idx].value = p_value; @@ -1820,21 +2186,25 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr switch (t->type) { case TYPE_POSITION_3D: { PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); tt->positions.write[p_key_idx].transition = p_transition; } break; case TYPE_ROTATION_3D: { RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); rt->rotations.write[p_key_idx].transition = p_transition; } break; case TYPE_SCALE_3D: { ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, st->scales.size()); st->scales.write[p_key_idx].transition = p_transition; } break; case TYPE_BLEND_SHAPE: { BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); bst->blend_shapes.write[p_key_idx].transition = p_transition; } break; @@ -2334,26 +2704,50 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); - _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + } } break; case TYPE_ROTATION_3D: { const RotationTrack *rt = static_cast<const RotationTrack *>(t); - _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); - _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + } } break; case TYPE_SCALE_3D: { const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); - _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + } } break; case TYPE_BLEND_SHAPE: { const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); - _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + } } break; case TYPE_VALUE: { @@ -2408,22 +2802,38 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl switch (t->type) { case TYPE_POSITION_3D: { const PositionTrack *tt = static_cast<const PositionTrack *>(t); - _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + } } break; case TYPE_ROTATION_3D: { const RotationTrack *rt = static_cast<const RotationTrack *>(t); - _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + } } break; case TYPE_SCALE_3D: { const ScaleTrack *st = static_cast<const ScaleTrack *>(t); - _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + } } break; case TYPE_BLEND_SHAPE: { const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); - _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + } } break; case TYPE_VALUE: { @@ -3064,6 +3474,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_is_compressed", "track_idx"), &Animation::track_is_compressed); + ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); @@ -3110,6 +3522,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track); + ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0)); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step"); @@ -3143,6 +3557,10 @@ void Animation::clear() { tracks.clear(); loop = false; length = 1; + compression.enabled = false; + compression.bounds.clear(); + compression.pages.clear(); + compression.fps = 120; emit_changed(); emit_signal(SceneStringNames::get_singleton()->tracks_changed); } @@ -3447,6 +3865,9 @@ void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_e void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { + if (track_is_compressed(i)) { + continue; //not possible to optimize compressed track + } if (tracks[i]->type == TYPE_POSITION_3D) { _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); } else if (tracks[i]->type == TYPE_ROTATION_3D) { @@ -3459,6 +3880,1154 @@ void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_e } } +#define print_animc(m_str) +//#define print_animc(m_str) print_line(m_str); + +struct AnimationCompressionDataState { + enum { + MIN_OPTIMIZE_PACKETS = 5, + MAX_PACKETS = 16 + }; + + uint32_t components = 3; + LocalVector<uint8_t> data; //commited packets + struct PacketData { + int32_t data[3] = { 0, 0, 0 }; + uint32_t frame = 0; + }; + + float split_tolerance = 1.5; + + LocalVector<PacketData> temp_packets; + + //used for rollback if the new frame does not fit + int32_t validated_packet_count = -1; + + static int32_t _compute_delta16_signed(int32_t p_from, int32_t p_to) { + int32_t delta = p_to - p_from; + if (delta > 32767) { + return delta - 65536; // use wrap around + } else if (delta < -32768) { + return 65536 + delta; // use wrap around + } + return delta; + } + + static uint32_t _compute_shift_bits_signed(int32_t p_delta) { + if (p_delta == 0) { + return 0; + } else if (p_delta < 0) { + p_delta = ABS(p_delta) - 1; + if (p_delta == 0) { + return 1; + } + } + return nearest_shift(p_delta); + } + + void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const { + for (uint32_t j = 0; j < components; j++) { + max_shifts[j] = 0; + } + max_frame_delta_shift = 0; + + for (uint32_t i = p_from + 1; i <= p_to; i++) { + int32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + max_frame_delta_shift = MAX(max_frame_delta_shift, nearest_shift(frame_delta)); + for (uint32_t j = 0; j < components; j++) { + int32_t diff = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + uint32_t shift = _compute_shift_bits_signed(diff); + max_shifts[j] = MAX(shift, max_shifts[j]); + } + } + } + + bool insert_key(uint32_t p_frame, const Vector3i &p_key) { + if (temp_packets.size() == MAX_PACKETS) { + commit_temp_packets(); + } + PacketData packet; + packet.frame = p_frame; + for (int i = 0; i < 3; i++) { + ERR_FAIL_COND_V(p_key[i] > 65535, false); // Sanity check + packet.data[i] = p_key[i]; + } + + temp_packets.push_back(packet); + + if (temp_packets.size() >= MIN_OPTIMIZE_PACKETS) { + uint32_t max_shifts[3] = { 0, 0, 0 }; // Base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + // Compute the average shift before the packet was added + _compute_max_shifts(0, temp_packets.size() - 2, max_shifts, max_frame_delta_shift); + + float prev_packet_size_avg = 0; + prev_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + prev_packet_size_avg += float(1 << max_shifts[i]); + } + prev_packet_size_avg /= float(1 + components); + + _compute_max_shifts(temp_packets.size() - 2, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + float new_packet_size_avg = 0; + new_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + new_packet_size_avg += float(1 << max_shifts[i]); + } + new_packet_size_avg /= float(1 + components); + + print_animc("packet count: " + rtos(temp_packets.size() - 1) + " size avg " + rtos(prev_packet_size_avg) + " new avg " + rtos(new_packet_size_avg)); + float ratio = (prev_packet_size_avg < new_packet_size_avg) ? (new_packet_size_avg / prev_packet_size_avg) : (prev_packet_size_avg / new_packet_size_avg); + + if (ratio > split_tolerance) { + print_animc("split!"); + temp_packets.resize(temp_packets.size() - 1); + commit_temp_packets(); + temp_packets.push_back(packet); + } + } + + return temp_packets.size() == 1; // First key + } + + uint32_t get_temp_packet_size() const { + if (temp_packets.size() == 0) { + return 0; + } else if (temp_packets.size() == 1) { + return components == 1 ? 4 : 8; // 1 component packet is 16 bits and 16 bits unused. 3 component packets is 48 bits and 16 bits unused + } + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + uint32_t size_bits = 16; //base value (all 4 bits of shift sizes for x,y,z,time) + size_bits += max_frame_delta_shift * (temp_packets.size() - 1); //times + for (uint32_t j = 0; j < components; j++) { + size_bits += 16; //base value + uint32_t shift = max_shifts[j]; + if (shift > 0) { + shift += 1; //if not zero, add sign bit + } + size_bits += shift * (temp_packets.size() - 1); + } + if (size_bits % 8 != 0) { //wrap to 8 bits + size_bits += 8 - (size_bits % 8); + } + uint32_t size_bytes = size_bits / 8; //wrap to words + if (size_bytes % 4 != 0) { + size_bytes += 4 - (size_bytes % 4); + } + return size_bytes; + } + + static void _push_bits(LocalVector<uint8_t> &data, uint32_t &r_buffer, uint32_t &r_bits_used, uint32_t p_value, uint32_t p_bits) { + r_buffer |= p_value << r_bits_used; + r_bits_used += p_bits; + while (r_bits_used >= 8) { + uint8_t byte = r_buffer & 0xFF; + data.push_back(byte); + r_buffer >>= 8; + r_bits_used -= 8; + } + } + + void commit_temp_packets() { + if (temp_packets.size() == 0) { + return; //nohing to do + } +#define DEBUG_PACKET_PUSH +#ifdef DEBUG_PACKET_PUSH +#ifndef _MSC_VER +#warning Debugging packet push, disable this code in production to gain a bit more import performance. +#endif + uint32_t debug_packet_push = get_temp_packet_size(); + uint32_t debug_data_size = data.size(); +#endif + // Store header + + uint8_t header[8]; + uint32_t header_bytes = 0; + for (uint32_t i = 0; i < components; i++) { + encode_uint16(temp_packets[0].data[i], &header[header_bytes]); + header_bytes += 2; + } + + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + if (temp_packets.size() > 1) { + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + uint16_t shift_header = (max_frame_delta_shift - 1) << 12; + for (uint32_t i = 0; i < components; i++) { + shift_header |= max_shifts[i] << (4 * i); + } + + encode_uint16(shift_header, &header[header_bytes]); + header_bytes += 2; + } + + while (header_bytes % 4 != 0) { + header[header_bytes++] = 0; + } + + for (uint32_t i = 0; i < header_bytes; i++) { + data.push_back(header[i]); + } + + if (temp_packets.size() == 1) { + temp_packets.clear(); + validated_packet_count = 0; + return; //only header stored, nothing else to do + } + + uint32_t bit_buffer = 0; + uint32_t bits_used = 0; + + for (uint32_t i = 1; i < temp_packets.size(); i++) { + uint32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + _push_bits(data, bit_buffer, bits_used, frame_delta, max_frame_delta_shift); + + for (uint32_t j = 0; j < components; j++) { + if (max_shifts[j] == 0) { + continue; // Zero delta, do not store + } + int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + + ERR_FAIL_COND(delta < -32768 || delta > 32767); //sanity check + + uint16_t deltau; + if (delta < 0) { + deltau = (ABS(delta) - 1) | (1 << max_shifts[j]); + } else { + deltau = delta; + } + _push_bits(data, bit_buffer, bits_used, deltau, max_shifts[j] + 1); // Include sign bit + } + } + if (bits_used != 0) { + ERR_FAIL_COND(bit_buffer > 0xFF); // Sanity check + data.push_back(bit_buffer); + } + + while (data.size() % 4 != 0) { + data.push_back(0); //pad to align with 4 + } + + temp_packets.clear(); + validated_packet_count = 0; + +#ifdef DEBUG_PACKET_PUSH + ERR_FAIL_COND((data.size() - debug_data_size) != debug_packet_push); +#endif + } +}; + +struct AnimationCompressionTimeState { + struct Packet { + uint32_t frame; + uint32_t offset; + uint32_t count; + }; + + LocalVector<Packet> packets; + //used for rollback + int32_t key_index = 0; + int32_t validated_packet_count = 0; + int32_t validated_key_index = -1; + bool needs_start_frame = false; +}; + +Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key, float p_time) { + Vector3i values; + TrackType tt = track_get_type(p_track); + switch (tt) { + case TYPE_POSITION_3D: { + Vector3 pos; + if (p_key >= 0) { + position_track_get_key(p_track, p_key, &pos); + } else { + position_track_interpolate(p_track, p_time, &pos); + } + pos = (pos - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(pos[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_ROTATION_3D: { + Quaternion rot; + if (p_key >= 0) { + rotation_track_get_key(p_track, p_key, &rot); + } else { + rotation_track_interpolate(p_track, p_time, &rot); + } + Vector3 axis = rot.get_axis(); + float angle = rot.get_angle(); + angle = Math::fposmod(double(angle), double(Math_PI * 2.0)); + Vector2 oct = axis.octahedron_encode(); + Vector3 rot_norm(oct.x, oct.y, angle / (Math_PI * 2.0)); // high resolution rotation in 0-1 angle. + + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(rot_norm[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_SCALE_3D: { + Vector3 scale; + if (p_key >= 0) { + scale_track_get_key(p_track, p_key, &scale); + } else { + scale_track_interpolate(p_track, p_time, &scale); + } + scale = (scale - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(scale[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_BLEND_SHAPE: { + float blend; + if (p_key >= 0) { + blend_shape_track_get_key(p_track, p_key, &blend); + } else { + blend_shape_track_interpolate(p_track, p_time, &blend); + } + + blend = (blend / float(Compression::BLEND_SHAPE_RANGE)) * 0.5 + 0.5; + values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535); + } break; + default: { + ERR_FAIL_V(Vector3i()); //sanity check + } break; + } + + return values; +} + +struct AnimationCompressionBufferBitsRead { + uint32_t buffer = 0; + uint32_t used = 0; + const uint8_t *src_data = nullptr; + + _FORCE_INLINE_ uint32_t read(uint32_t p_bits) { + uint32_t output = 0; + uint32_t written = 0; + while (p_bits > 0) { + if (used == 0) { + used = 8; + buffer = *src_data; + src_data++; + } + uint32_t to_write = MIN(used, p_bits); + output |= (buffer & ((1 << to_write) - 1)) << written; + buffer >>= to_write; + used -= to_write; + p_bits -= to_write; + written += to_write; + } + return output; + } +}; + +void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tolerance) { + ERR_FAIL_COND_MSG(compression.enabled, "This animation is already compressed"); + + p_split_tolerance = CLAMP(p_split_tolerance, 1.1, 8.0); + compression.pages.clear(); + + uint32_t base_page_size = 0; // Before compressing pages, compute how large the "end page" datablock is. + LocalVector<uint32_t> tracks_to_compress; + LocalVector<AABB> track_bounds; + const uint32_t time_packet_size = 4; + + const uint32_t track_header_size = 4 + 4 + 4; // pointer to time (4 bytes), amount of time keys (4 bytes) pointer to track data (4 bytes) + + for (int i = 0; i < get_track_count(); i++) { + TrackType type = track_get_type(i); + if (type != TYPE_POSITION_3D && type != TYPE_ROTATION_3D && type != TYPE_SCALE_3D && type != TYPE_BLEND_SHAPE) { + continue; + } + if (track_get_key_count(i) == 0) { + continue; //do not compress, no keys + } + base_page_size += track_header_size; //pointer to beginning of each track timeline and amount of time keys + base_page_size += time_packet_size; //for end of track time marker + base_page_size += (type == TYPE_BLEND_SHAPE) ? 4 : 8; // at least the end of track packet (at much 8 bytes). This could be less, but have to be pessimistic. + tracks_to_compress.push_back(i); + + AABB bounds; + + if (type == TYPE_POSITION_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 pos; + position_track_get_key(i, j, &pos); + if (j == 0) { + aabb.position = pos; + } else { + aabb.expand_to(pos); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + if (type == TYPE_SCALE_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 scale; + scale_track_get_key(i, j, &scale); + if (j == 0) { + aabb.position = scale; + } else { + aabb.expand_to(scale); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + + track_bounds.push_back(bounds); + } + + if (tracks_to_compress.size() == 0) { + return; //nothing to compress + } + + print_animc("Anim Compression:"); + print_animc("-----------------"); + print_animc("Tracks to compress: " + itos(tracks_to_compress.size())); + + uint32_t current_frame = 0; + uint32_t base_page_frame = 0; + double frame_len = 1.0 / double(p_fps); + const uint32_t max_frames_per_page = 65536; + + print_animc("Frame Len: " + rtos(frame_len)); + + LocalVector<AnimationCompressionDataState> data_tracks; + LocalVector<AnimationCompressionTimeState> time_tracks; + + data_tracks.resize(tracks_to_compress.size()); + time_tracks.resize(tracks_to_compress.size()); + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].split_tolerance = p_split_tolerance; + if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) { + data_tracks[i].components = 1; + } else { + data_tracks[i].components = 3; + } + } + + while (true) { + // Begin by finding the keyframe in all tracks with the time closest to the current time + const uint32_t FRAME_MAX = 0xFFFFFFFF; + const int32_t NO_TRACK_FOUND = -1; + uint32_t best_frame = FRAME_MAX; + uint32_t best_invalid_frame = FRAME_MAX; + int32_t best_frame_track = NO_TRACK_FOUND; // Default is -1, which means all keyframes for this page are exhausted. + bool start_frame = false; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + uint32_t uncomp_track = tracks_to_compress[i]; + + if (time_tracks[i].key_index == track_get_key_count(uncomp_track)) { + if (time_tracks[i].needs_start_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } else { + continue; // This track is exhausted (all keys were added already), don't consider. + } + } + + uint32_t key_frame = double(track_get_key_time(uncomp_track, time_tracks[i].key_index)) / frame_len; + + if (time_tracks[i].needs_start_frame && key_frame > base_page_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } + + ERR_FAIL_COND(key_frame < base_page_frame); // Sanity check, should never happen + + if (key_frame - base_page_frame >= max_frames_per_page) { + // Invalid because beyond the max frames allowed per page + best_invalid_frame = MIN(best_invalid_frame, key_frame); + } else if (key_frame < best_frame) { + best_frame = key_frame; + best_frame_track = i; + } + } + + print_animc("*KEY*: Current Frame: " + itos(current_frame) + " Best Frame: " + rtos(best_frame) + " Best Track: " + itos(best_frame_track) + " Start: " + String(start_frame ? "true" : "false")); + + if (!start_frame && best_frame > current_frame) { + // Any case where the current frame advanced, either because nothing was found or because something was found greater than the current one. + print_animc("\tAdvance Condition."); + bool rollback = false; + + // The frame has advanced, time to validate the previous frame + uint32_t current_page_size = base_page_size; + for (uint32_t i = 0; i < data_tracks.size(); i++) { + uint32_t track_size = data_tracks[i].data.size(); // track size + track_size += data_tracks[i].get_temp_packet_size(); // Add the temporary data + if (track_size > Compression::MAX_DATA_TRACK_SIZE) { + rollback = true; //track to large, time track can't point to keys any longer, because key offset is 12 bits + break; + } + current_page_size += track_size; + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + current_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits + } + + if (!rollback && current_page_size > p_page_size) { + rollback = true; + } + + print_animc("\tCurrent Page Size: " + itos(current_page_size) + "/" + itos(p_page_size) + " Rollback? " + String(rollback ? "YES!" : "no")); + + if (rollback) { + // Not valid any longer, so rollback and commit page + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].temp_packets.resize(data_tracks[i].validated_packet_count); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].key_index = time_tracks[i].validated_key_index; //rollback key + time_tracks[i].packets.resize(time_tracks[i].validated_packet_count); + } + + } else { + // All valid, so save rollback information + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].validated_packet_count = data_tracks[i].temp_packets.size(); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].validated_key_index = time_tracks[i].key_index; + time_tracks[i].validated_packet_count = time_tracks[i].packets.size(); + } + + // Accept this frame as the frame being processed (as long as it exists) + if (best_frame != FRAME_MAX) { + current_frame = best_frame; + print_animc("\tValidated, New Current Frame: " + itos(current_frame)); + } + } + + if (rollback || best_frame == FRAME_MAX) { + // Commit the page if had to rollback or if no track was found + print_animc("\tCommiting page.."); + + // The end frame for the page depends entirely on whether its valid or + // no more keys were found. + // If not valid, then the end frame is the current frame (as this means the current frame is being rolled back + // If valid, then the end frame is the next invalid one (in case more frames exist), or the current frame in case no more frames exist. + uint32_t page_end_frame = (rollback || best_frame == FRAME_MAX) ? current_frame : best_invalid_frame; + + print_animc("\tEnd Frame: " + itos(page_end_frame) + ", " + rtos(page_end_frame * frame_len) + "s"); + + // Add finalizer frames and commit pending tracks + uint32_t finalizer_local_frame = page_end_frame - base_page_frame; + + uint32_t total_page_size = 0; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + if (data_tracks[i].temp_packets.size() == 0 || (data_tracks[i].temp_packets[data_tracks[i].temp_packets.size() - 1].frame) < finalizer_local_frame) { + // Add finalizer frame if it makes sense + Vector3i values = _compress_key(tracks_to_compress[i], track_bounds[i], -1, page_end_frame * frame_len); + + bool first_key = data_tracks[i].insert_key(finalizer_local_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = finalizer_local_frame; + p.offset = data_tracks[i].data.size(); + time_tracks[i].packets.push_back(p); + } else { + ERR_FAIL_COND(time_tracks[i].packets.size() == 0); + time_tracks[i].packets[time_tracks[i].packets.size() - 1].count++; + } + } + + data_tracks[i].commit_temp_packets(); + total_page_size += data_tracks[i].data.size(); + total_page_size += time_tracks[i].packets.size() * 4; + total_page_size += track_header_size; + + print_animc("\tTrack " + itos(i) + " time packets: " + itos(time_tracks[i].packets.size()) + " Packet data: " + itos(data_tracks[i].data.size())); + } + + print_animc("\tTotal page Size: " + itos(total_page_size) + "/" + itos(p_page_size)); + + // Create Page + Vector<uint8_t> page_data; + page_data.resize(total_page_size); + { + uint8_t *page_ptr = page_data.ptrw(); + uint32_t base_offset = data_tracks.size() * track_header_size; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + encode_uint32(base_offset, page_ptr + (track_header_size * i + 0)); + uint16_t *key_time_ptr = (uint16_t *)(page_ptr + base_offset); + for (uint32_t j = 0; j < time_tracks[i].packets.size(); j++) { + key_time_ptr[j * 2 + 0] = uint16_t(time_tracks[i].packets[j].frame); + uint16_t ptr = time_tracks[i].packets[j].offset / 4; + ptr |= (time_tracks[i].packets[j].count - 1) << 12; + key_time_ptr[j * 2 + 1] = ptr; + base_offset += 4; + } + encode_uint32(time_tracks[i].packets.size(), page_ptr + (track_header_size * i + 4)); + encode_uint32(base_offset, page_ptr + (track_header_size * i + 8)); + memcpy(page_ptr + base_offset, data_tracks[i].data.ptr(), data_tracks[i].data.size()); + base_offset += data_tracks[i].data.size(); + + //reset track + data_tracks[i].data.clear(); + data_tracks[i].temp_packets.clear(); + data_tracks[i].validated_packet_count = -1; + + time_tracks[i].needs_start_frame = true; //Not required the first time, but from now on it is. + time_tracks[i].packets.clear(); + time_tracks[i].validated_key_index = -1; + time_tracks[i].validated_packet_count = 0; + } + } + + Compression::Page page; + page.data = page_data; + page.time_offset = base_page_frame * frame_len; + compression.pages.push_back(page); + + if (!rollback && best_invalid_frame == FRAME_MAX) { + break; // No more pages to add. + } + + current_frame = page_end_frame; + base_page_frame = page_end_frame; + + continue; // Start over + } + } + + // A key was found for the current frame and all is ok + + uint32_t comp_track = best_frame_track; + Vector3i values; + + if (start_frame) { + // Interpolate + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], -1, base_page_frame * frame_len); + } else { + uint32_t key = time_tracks[comp_track].key_index; + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], key); + time_tracks[comp_track].key_index++; //goto next key (but could be rolled back if beyond page size). + } + + bool first_key = data_tracks[comp_track].insert_key(best_frame - base_page_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = best_frame - base_page_frame; + p.offset = data_tracks[comp_track].data.size(); + time_tracks[comp_track].packets.push_back(p); + } else { + ERR_CONTINUE(time_tracks[comp_track].packets.size() == 0); + time_tracks[comp_track].packets[time_tracks[comp_track].packets.size() - 1].count++; + } + } + + compression.bounds = track_bounds; + compression.fps = p_fps; + compression.enabled = true; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + Track *t = tracks[tracks_to_compress[i]]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->positions.clear(); + tt->compressed_track = i; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->rotations.clear(); + rt->compressed_track = i; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->scales.clear(); + st->compressed_track = i; + print_line("Scale Bounds " + itos(i) + ": " + track_bounds[i]); + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->blend_shapes.clear(); + bst->compressed_track = i; + } break; + default: { + } + } + } +#if 1 + uint32_t orig_size = 0; + for (int i = 0; i < get_track_count(); i++) { + switch (track_get_type(i)) { + case TYPE_SCALE_3D: + case TYPE_POSITION_3D: { + orig_size += sizeof(TKey<Vector3>) * track_get_key_count(i); + } break; + case TYPE_ROTATION_3D: { + orig_size += sizeof(TKey<Quaternion>) * track_get_key_count(i); + } break; + case TYPE_BLEND_SHAPE: { + orig_size += sizeof(TKey<float>) * track_get_key_count(i); + } break; + default: { + } + } + } + + uint32_t new_size = 0; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + new_size += compression.pages[i].data.size(); + } + + print_line("Original size: " + itos(orig_size) + " - Compressed size: " + itos(new_size) + " " + String::num(float(new_size) / float(orig_size) * 100, 2) + "% pages: " + itos(compression.pages.size())); +#endif +} + +bool Animation::_rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_quaternion(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_quaternion(next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Quaternion from = _uncompress_quaternion(current); + Quaternion to = _uncompress_quaternion(next); + r_ret = from.slerp(to, c); + } + + return true; +} + +bool Animation::_pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, current); + } else if (p_time >= time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Vector3 from = _uncompress_pos_scale(p_compressed_track, current); + Vector3 to = _uncompress_pos_scale(p_compressed_track, next); + r_ret = from.lerp(to, c); + } + + return true; +} +bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<1>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_blend_shape(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_blend_shape(next); + } else { + float c = (p_time - time_current) / (time_next - time_current); + float from = _uncompress_blend_shape(current); + float to = _uncompress_blend_shape(next); + r_ret = Math::lerp(from, to, c); + } + + return true; +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + p_time = CLAMP(p_time, 0, length); + if (key_index) { + *key_index = 0; + } + + double frame_to_sec = 1.0 / double(compression.fps); + + int32_t page_index = -1; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + if (compression.pages[i].time_offset > p_time) { + break; + } + page_index = i; + } + + ERR_FAIL_COND_V(page_index == -1, false); //should not happen + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + int32_t packet_idx = 0; + double packet_time = double(time_keys[0]) * frame_to_sec + page_base_time; + uint32_t base_frame = time_keys[0]; + + for (uint32_t i = 1; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = double(f) * frame_to_sec + page_base_time; + + if (frame_time > p_time) { + break; + } + + if (key_index) { + (*key_index) += (time_keys[(i - 1) * 2 + 1] >> 12) + 1; + } + + packet_idx = i; + packet_time = frame_time; + base_frame = f; + } + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[packet_idx * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t decode[COMPONENTS]; + uint16_t decode_next[COMPONENTS]; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode[i] = data_key[i]; + decode_next[i] = data_key[i]; + } + + double next_time = packet_time; + + if (p_time > packet_time) { // If its equal or less, then don't bother + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t i = 0; i < COMPONENTS; i++) { + bit_width[i] = (data_key[COMPONENTS] >> (i * 4)) & 0xF; + } + + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t i = 1; i < data_count; i++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + base_frame += frame_delta; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + if (bit_width[j] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[j] + 1); + bool sign = valueu & (1 << bit_width[j]); + int16_t value = valueu & ((1 << bit_width[j]) - 1); + if (sign) { + value = -value - 1; + } + + decode_next[j] += value; + } + + next_time = double(base_frame) * frame_to_sec + page_base_time; + if (p_time < next_time) { + break; + } + + packet_time = next_time; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + decode[j] = decode_next[j]; + } + + if (key_index) { + (*key_index)++; + } + } + } + + if (p_time > next_time) { // > instead of >= because if its equal, then it will be properly interpolated anyway + // So, the last frame found still has a time that is less than the required frame, + // will have to interpolate with the first frame of the next timekey. + + if ((uint32_t)packet_idx < time_key_count - 1) { // Sanity check but should not matter much, otherwise current next packet is last packet + + uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1]; + uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; // Lower 12 bits + + const uint16_t *data_key_next = (const uint16_t *)(data_keys_base + data_offset_next); + base_frame = time_keys[(packet_idx + 1) * 2 + 0]; + next_time = double(base_frame) * frame_to_sec + page_base_time; + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode_next[i] = data_key_next[i]; + } + } + } + } + + r_current_time = packet_time; + r_next_time = next_time; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + r_current_value[i] = decode[i]; + r_next_value[i] = decode_next[i]; + } + + return true; +} + +template <uint32_t COMPONENTS> +void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const { + ERR_FAIL_COND(!compression.enabled); + ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size()); + + double frame_to_sec = 1.0 / double(compression.fps); + uint32_t key_index = 0; + + for (uint32_t p = 0; p < compression.pages.size(); p++) { + if (compression.pages[p].time_offset >= p_time + p_delta) { + // Page beyond range + return; + } + + // Page within range + + uint32_t page_index = p; + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t i = 0; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + key_index++; + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[i * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t j = 0; j < COMPONENTS; j++) { + bit_width[j] = (data_key[COMPONENTS] >> (j * 4)) & 0xF; + } + + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t j = 1; j < data_count; j++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + f += frame_delta; + + frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + for (uint32_t k = 0; k < COMPONENTS; k++) { + if (bit_width[k] == 0) { + continue; // do none + } + buffer.read(bit_width[k] + 1); // skip + } + + key_index++; + } + } + } + } +} + +int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const { + ERR_FAIL_COND_V(!compression.enabled, -1); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), -1); + + int key_count = 0; + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t j = 0; j < time_key_count; j++) { + key_count += (time_keys[j * 2 + 1] >> 12) + 1; + } + } + + return key_count; +} + +Quaternion Animation::_uncompress_quaternion(const Vector3i &p_value) const { + Vector3 axis = Vector3::octahedron_decode(Vector2(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0)); + float angle = (float(p_value.z) / 65535.0) * 2.0 * Math_PI; + return Quaternion(axis, angle); +} +Vector3 Animation::_uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const { + Vector3 pos_norm(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0, float(p_value.z) / 65535.0); + return compression.bounds[p_compressed_track].position + pos_norm * compression.bounds[p_compressed_track].size; +} +float Animation::_uncompress_blend_shape(const Vector3i &p_value) const { + float bsn = float(p_value.x) / 65535.0; + return (bsn * 2.0 - 1.0) * float(Compression::BLEND_SHAPE_RANGE); +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + for (uint32_t j = 0; j < time_key_count; j++) { + uint32_t subkeys = (time_keys[j * 2 + 1] >> 12) + 1; + if ((uint32_t)p_index < subkeys) { + uint16_t data_offset = (time_keys[j * 2 + 1] & 0xFFF) * 4; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t frame = time_keys[j * 2 + 0]; + uint16_t decode[COMPONENTS]; + + for (uint32_t k = 0; k < COMPONENTS; k++) { + decode[k] = data_key[k]; + } + + if (p_index > 0) { + uint32_t bit_width[COMPONENTS]; + for (uint32_t k = 0; k < COMPONENTS; k++) { + bit_width[k] = (data_key[COMPONENTS] >> (k * 4)) & 0xF; + } + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (int k = 0; k < p_index; k++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + frame += frame_delta; + for (uint32_t l = 0; l < COMPONENTS; l++) { + if (bit_width[l] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[l] + 1); + bool sign = valueu & (1 << bit_width[l]); + int16_t value = valueu & ((1 << bit_width[l]) - 1); + if (sign) { + value = -value - 1; + } + + decode[l] += value; + } + } + } + + r_time = compression.pages[i].time_offset + double(frame) / double(compression.fps); + for (uint32_t l = 0; l < COMPONENTS; l++) { + r_value[l] = decode[l]; + } + + return true; + + } else { + p_index -= subkeys; + } + } + } + + return false; +} + Animation::Animation() {} Animation::~Animation() { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6de739f737..ee07fb19d3 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -32,6 +32,7 @@ #define ANIMATION_H #include "core/io/resource.h" +#include "core/templates/local_vector.h" #define ANIM_MIN_LENGTH 0.001 @@ -98,7 +99,7 @@ private: struct PositionTrack : public Track { Vector<TKey<Vector3>> positions; - + int32_t compressed_track = -1; PositionTrack() { type = TYPE_POSITION_3D; } }; @@ -106,7 +107,7 @@ private: struct RotationTrack : public Track { Vector<TKey<Quaternion>> rotations; - + int32_t compressed_track = -1; RotationTrack() { type = TYPE_ROTATION_3D; } }; @@ -114,6 +115,7 @@ private: struct ScaleTrack : public Track { Vector<TKey<Vector3>> scales; + int32_t compressed_track = -1; ScaleTrack() { type = TYPE_SCALE_3D; } }; @@ -121,6 +123,7 @@ private: struct BlendShapeTrack : public Track { Vector<TKey<float>> blend_shapes; + int32_t compressed_track = -1; BlendShapeTrack() { type = TYPE_BLEND_SHAPE; } }; @@ -230,6 +233,89 @@ private: real_t step = 0.1; bool loop = false; + /* Animation compression page format (version 1): + * + * Animation uses bitwidth based compression separated into small pages. The intention is that pages fit easily in the cache, so decoding is cache efficient. + * The page-based nature also makes future animation streaming from disk possible. + * + * Actual format: + * + * num_compressed_tracks = bounds.size() + * header : (x num_compressed_tracks) + * ------- + * timeline_keys_offset : uint32_t - offset to time keys + * timeline_size : uint32_t - amount of time keys + * data_keys_offset : uint32_t offset to key data + * + * time key (uint32_t): + * ------------------ + * frame : bits 0-15 - time offset of key, computed as: page.time_offset + frame * (1.0/fps) + * data_key_offset : bits 16-27 - offset to key data, computed as: data_keys_offset * 4 + data_key_offset + * data_key_count : bits 28-31 - amount of data keys pointed to, computed as: data_key_count+1 (max 16) + * + * data key: + * --------- + * X / Blend Shape : uint16_t - X coordinate of XYZ vector key, or Blend Shape value. If Blend shape, Y and Z are not present and can be ignored. + * Y : uint16_t + * Z : uint16_t + * If data_key_count+1 > 1 (if more than 1 key is stored): + * data_bitwidth : uint16_t - This is only present if data_key_count > 1. Contains delta bitwidth information. + * X / Blend Shape delta bitwidth: bits 0-3 - + * if 0, nothing is present for X (use the first key-value for subsequent keys), + * else assume the number of bits present for each element (+ 1 for sign). Assumed always 16 bits, delta max signed 15 bits, with underflow and overflow supported. + * Y delta bitwidth : bits 4-7 + * Z delta bitwidth : bits 8-11 + * FRAME delta bitwidth : 12-15 bits - always present (obviously), actual bitwidth is FRAME+1 + * Data key is 4 bytes long for Blend Shapes, 8 bytes long for pos/rot/scale. + * + * delta keys: + * ----------- + * Compressed format is packed in the following format after the data key, containing delta keys one after the next in a tightly bit packed fashion. + * FRAME bits -> X / Blend Shape Bits (if bitwidth > 0) -> Y Bits (if not Blend Shape and Y Bitwidth > 0) -> Z Bits (if not Blend Shape and Z Bitwidth > 0) + * + * data key format: + * ---------------- + * Decoding keys means starting from the base key and going key by key applying deltas until the proper position is reached needed for interpolation. + * Resulting values are uint32_t + * data for X / Blend Shape, Y and Z must be normalized first: unorm = float(data) / 65535.0 + * **Blend Shape**: (unorm * 2.0 - 1.0) * Compression::BLEND_SHAPE_RANGE + * **Pos/Scale**: unorm_vec3 * bounds[track].size + bounds[track].position + * **Rotation**: Quaternion(Vector3::octahedron_decode(unorm_vec3.xy),unorm_vec3.z * Math_PI * 2.0) + * **Frame**: page.time_offset + frame * (1.0/fps) + */ + + struct Compression { + enum { + MAX_DATA_TRACK_SIZE = 16384, + BLEND_SHAPE_RANGE = 8, // - 8.0 to 8.0 + FORMAT_VERSION = 1 + }; + struct Page { + Vector<uint8_t> data; + double time_offset; + }; + + uint32_t fps = 120; + LocalVector<Page> pages; + LocalVector<AABB> bounds; //used by position and scale tracks (which contain index to track and index to bounds). + bool enabled = false; + } compression; + + Vector3i _compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key = -1, float p_time = 0.0); + bool _rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const; + bool _pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const; + bool _blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index = nullptr) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const; + int _get_compressed_key_count(uint32_t p_compressed_track) const; + template <uint32_t COMPONENTS> + void _get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const; + _FORCE_INLINE_ Quaternion _uncompress_quaternion(const Vector3i &p_value) const; + _FORCE_INLINE_ Vector3 _uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const; + _FORCE_INLINE_ float _uncompress_blend_shape(const Vector3i &p_value) const; + // bind helpers private: Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { @@ -305,6 +391,7 @@ public: Variant track_get_key_value(int p_track, int p_key_idx) const; double track_get_key_time(int p_track, int p_key_idx) const; real_t track_get_key_transition(int p_track, int p_key_idx) const; + bool track_is_compressed(int p_track) const; int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; @@ -375,6 +462,7 @@ public: void clear(); void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests Animation(); ~Animation(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 9fdfd493c1..f21a070133 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -147,6 +147,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Color control_font_lower_color = Color(0.63, 0.63, 0.63); Color control_font_low_color = Color(0.69, 0.69, 0.69); Color control_font_hover_color = Color(0.94, 0.94, 0.94); + Color control_font_focus_color = Color(0.94, 0.94, 0.94); Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); Color control_font_pressed_color = Color(1, 1, 1); @@ -185,6 +186,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Button", control_font_color); theme->set_color("font_pressed_color", "Button", control_font_pressed_color); theme->set_color("font_hover_color", "Button", control_font_hover_color); + theme->set_color("font_focus_color", "Button", control_font_focus_color); theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color); theme->set_color("font_disabled_color", "Button", control_font_disabled_color); theme->set_color("font_outline_color", "Button", Color(1, 1, 1)); @@ -193,6 +195,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -207,6 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "LinkButton", control_font_color); theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color); theme->set_color("font_hover_color", "LinkButton", control_font_hover_color); + theme->set_color("font_focus_color", "LinkButton", control_font_focus_color); theme->set_color("font_outline_color", "LinkButton", Color(1, 1, 1)); theme->set_constant("outline_size", "LinkButton", 0); @@ -245,6 +249,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "OptionButton", control_font_color); theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color); theme->set_color("font_hover_color", "OptionButton", control_font_hover_color); + theme->set_color("font_focus_color", "OptionButton", control_font_focus_color); theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color); theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1)); @@ -266,6 +271,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "MenuButton", control_font_color); theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color); theme->set_color("font_hover_color", "MenuButton", control_font_hover_color); + theme->set_color("font_focus_color", "MenuButton", control_font_focus_color); theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3)); theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1)); @@ -308,6 +314,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color); theme->set_color("font_hover_color", "CheckBox", control_font_hover_color); theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_focus_color", "CheckBox", control_font_focus_color); theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color); theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1)); @@ -347,6 +354,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color); theme->set_color("font_hover_color", "CheckButton", control_font_hover_color); theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_focus_color", "CheckButton", control_font_focus_color); theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color); theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1)); @@ -867,6 +875,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_focus_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); @@ -1030,7 +1039,6 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { dynamic_font_data.instantiate(); dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); dynamic_font->add_data(dynamic_font_data); - dynamic_font->set_base_size(default_font_size); default_font = dynamic_font; } diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 04e2b0dc70..819ae95715 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1072,10 +1072,6 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_data"), &Font::clear_data); ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data); - ClassDB::bind_method(D_METHOD("set_base_size", "size"), &Font::set_base_size); - ClassDB::bind_method(D_METHOD("get_base_size"), &Font::get_base_size); - ADD_PROPERTY(PropertyInfo(Variant::INT, "base_size"), "set_base_size", "get_base_size"); - ClassDB::bind_method(D_METHOD("set_variation_coordinates", "variation_coordinates"), &Font::set_variation_coordinates); ClassDB::bind_method(D_METHOD("get_variation_coordinates"), &Font::get_variation_coordinates); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_coordinates"), "set_variation_coordinates", "get_variation_coordinates"); @@ -1087,20 +1083,20 @@ void Font::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM); - ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE)); - ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(-1), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); @@ -1195,7 +1191,6 @@ void Font::reset_state() { data.clear(); rids.clear(); - base_size = 16; variation_coordinates.clear(); spacing_bottom = 0; spacing_top = 0; @@ -1308,14 +1303,6 @@ void Font::remove_data(int p_idx) { notify_property_list_changed(); } -void Font::set_base_size(int p_size) { - base_size = p_size; -} - -int Font::get_base_size() const { - return base_size; -} - void Font::set_variation_coordinates(const Dictionary &p_variation_coordinates) { _data_changed(); variation_coordinates = p_variation_coordinates; @@ -1355,51 +1342,46 @@ int Font::get_spacing(TextServer::SpacingType p_spacing) const { } real_t Font::get_height(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom + spacing_top; } real_t Font::get_ascent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_descent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom; } real_t Font::get_underline_position(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_position(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_position(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_underline_thickness(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_thickness(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_thickness(rids[i], p_size)); } return ret; } @@ -1407,8 +1389,6 @@ real_t Font::get_underline_thickness(int p_size) const { Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1418,14 +1398,14 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } return buffer->get_size(); @@ -1434,8 +1414,6 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1443,14 +1421,14 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1473,8 +1451,6 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1484,14 +1460,14 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } @@ -1515,8 +1491,6 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1524,14 +1498,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1573,16 +1547,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], size, glyph_a).x, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret.x -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret.x -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } return ret; } @@ -1591,22 +1563,20 @@ Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { } real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - real_t ret = TS->font_get_glyph_advance(rids[i], size, glyph_a).x; + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + real_t ret = TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x; if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { - TS->font_draw_glyph_outline(rids[i], p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); + TS->font_draw_glyph_outline(rids[i], p_canvas_item, p_size, p_outline_size, p_pos, glyph_a, p_outline_modulate); } - TS->font_draw_glyph(rids[i], p_canvas_item, size, p_pos, glyph_a, p_modulate); + TS->font_draw_glyph(rids[i], p_canvas_item, p_size, p_pos, glyph_a, p_modulate); return ret; } } diff --git a/scene/resources/font.h b/scene/resources/font.h index e65fdb0751..e1f1f6d742 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -219,7 +219,6 @@ class Font : public Resource { mutable Vector<RID> rids; // Font config. - int base_size = 16; Dictionary variation_coordinates; int spacing_bottom = 0; int spacing_top = 0; @@ -237,6 +236,8 @@ protected: virtual void reset_state() override; public: + static const int DEFAULT_FONT_SIZE = 16; + Dictionary get_feature_list() const; // Font data. @@ -249,9 +250,6 @@ public: virtual void remove_data(int p_idx); // Font configuration. - virtual void set_base_size(int p_size); - virtual int get_base_size() const; - virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates); virtual Dictionary get_variation_coordinates() const; @@ -259,26 +257,26 @@ public: virtual int get_spacing(TextServer::SpacingType p_spacing) const; // Font metrics. - virtual real_t get_height(int p_size = -1) const; - virtual real_t get_ascent(int p_size = -1) const; - virtual real_t get_descent(int p_size = -1) const; - virtual real_t get_underline_position(int p_size = -1) const; - virtual real_t get_underline_thickness(int p_size = -1) const; + virtual real_t get_height(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_ascent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_descent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_position(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const; // Drawing string. - virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; + virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; // Drawing char. - virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; - virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; Vector<RID> get_rids() const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 3c7d73fef2..e01be7cc84 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1100,7 +1100,7 @@ void BaseMaterial3D::_update_shader() { if (proximity_fade_enabled) { code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; - code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; + code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n"; code += " world_pos.xyz/=world_pos.w;\n"; code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; } diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp index 2da770f012..740937fc44 100644 --- a/scene/resources/skeleton_modification_2d_lookat.cpp +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -241,7 +241,7 @@ int SkeletonModification2DLookAt::get_bone_index() const { void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) { ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - if (is_setup) { + if (is_setup && stack) { if (stack->skeleton) { ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); bone_idx = p_bone_idx; diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp index a724b732b9..c03210cf48 100644 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_ } void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + ERR_FAIL_NULL(p_mod); p_mod->_setup_modification(this); modifications.push_back(p_mod); } diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 65cdc1e24e..99977a20f2 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -169,7 +169,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { const StringName *key2 = nullptr; while ((key2 = font_size_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2)); + list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2, PROPERTY_HINT_RANGE, "0,256,1,or_greater")); } } @@ -1655,7 +1655,7 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater"), "set_default_font_size", "get_default_font_size"); BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index a45b6b8eb6..141e9e1b0e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const { return next_source_id; } +void TileSet::_update_terrains_cache() { + if (terrains_cache_dirty) { + // Organizes tiles into structures. + per_terrain_pattern_tiles.resize(terrain_sets.size()); + for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) { + per_terrain_pattern_tiles[i].clear(); + } + + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + Ref<TileSetSource> source = kv.value; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + // Executed for each tile_data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + TileMapCell cell; + cell.source_id = kv.key; + cell.set_atlas_coords(tile_id); + cell.alternative_tile = alternative_id; + + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Terrain bits. + for (int i = 0; i < terrains_pattern.size(); i++) { + int terrain = terrains_pattern[i]; + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + } + } + } + } + } + } + + // Add the empty cell in the possible patterns and cells. + for (int i = 0; i < terrain_sets.size(); i++) { + TileSet::TerrainsPattern empty_pattern; + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { + empty_pattern.push_back(-1); + } + } + + TileMapCell empty_cell; + empty_cell.source_id = TileSet::INVALID_SOURCE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell); + } + terrains_cache_dirty = false; + } +} + void TileSet::_compute_next_source_id() { while (sources.has(next_source_id)) { next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 @@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); + terrains_cache_dirty = true; emit_changed(); return new_source_id; @@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) { source_ids.erase(p_source_id); source_ids.sort(); + terrains_cache_dirty = true; emit_changed(); } @@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) { _compute_next_source_id(); + terrains_cache_dirty = true; emit_changed(); } @@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { source.value->move_terrain_set(p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) { source.value->remove_terrain_set(p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) { source.value->remove_terrain(p_terrain_set, p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() { return patterns.size(); } +Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>()); + _update_terrains_cache(); + + Set<TileSet::TerrainsPattern> output; + for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) { + output.insert(kv.key); + } + return output; +} + +Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>()); + _update_terrains_cache(); + return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; +} + +TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); + _update_terrains_cache(); + + // Count the sum of probabilities. + double sum = 0.0; + Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + sum += tile_data->get_probability(); + } else { + sum += 1.0; + } + } else { + sum += 1.0; + } + } + + // Generate a random number. + double count = 0.0; + double picked = Math::random(0.0, sum); + + // Pick the tile. + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + count += tile_data->get_probability(); + } else { + count += 1.0; + } + } else { + count += 1.0; + } + + if (count >= picked) { + return E->get(); + } + } + + ERR_FAIL_V(TileMapCell()); +} + Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { @@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { } void TileSet::_source_changed() { + terrains_cache_dirty = true; emit_changed(); } @@ -4500,6 +4638,37 @@ bool TileData::is_allowing_transform() const { return allow_transform; } +TileData *TileData::duplicate() { + TileData *output = memnew(TileData); + output->tile_set = tile_set; + + output->allow_transform = allow_transform; + + // Rendering + output->flip_h = flip_h; + output->flip_v = flip_v; + output->transpose = transpose; + output->tex_offset = tex_offset; + output->material = material; + output->modulate = modulate; + output->z_index = z_index; + output->y_sort_origin = y_sort_origin; + output->occluders = occluders; + // Physics + output->physics = physics; + // Terrain + output->terrain_set = -1; + memcpy(output->terrain_peering_bits, terrain_peering_bits, 16 * sizeof(int)); + // Navigation + output->navigation = navigation; + // Misc + output->probability = probability; + // Custom data + output->custom_data = custom_data; + + return output; +} + // Rendering void TileData::set_flip_h(bool p_flip_h) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); @@ -4743,6 +4912,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit); } +TileSet::TerrainsPattern TileData::get_terrains_pattern() const { + ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern()); + + TileSet::TerrainsPattern output; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) { + output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i))); + } + } + return output; +} + // Navigation void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 530c90920f..077315e58d 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -253,6 +253,7 @@ public: Ref<PackedScene> scene; Vector2 offset; }; + typedef Array TerrainsPattern; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -303,6 +304,10 @@ private: Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes; bool terrain_bits_meshes_dirty = true; + LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. + bool terrains_cache_dirty = true; + void _update_terrains_cache(); + // Navigation struct NavigationLayer { uint32_t layers = 1; @@ -470,6 +475,11 @@ public: void remove_pattern(int p_index); int get_patterns_count(); + // Terrains. + Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); + Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); @@ -784,6 +794,9 @@ public: void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; + // To duplicate a TileData object, needed for runtiume update. + TileData *duplicate(); + // Rendering void set_flip_h(bool p_flip_h); bool get_flip_h() const; @@ -831,6 +844,8 @@ public: int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; + TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. + // Navigation void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const; |