diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/area_2d.cpp | 16 | ||||
-rw-r--r-- | scene/2d/area_2d.h | 6 | ||||
-rw-r--r-- | scene/3d/area_3d.cpp | 16 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 6 | ||||
-rw-r--r-- | scene/3d/bone_attachment_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/label_3d.cpp | 33 | ||||
-rw-r--r-- | scene/3d/label_3d.h | 8 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 33 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 8 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 2 | ||||
-rw-r--r-- | scene/gui/video_stream_player.cpp | 7 | ||||
-rw-r--r-- | scene/gui/video_stream_player.h | 1 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 3 | ||||
-rw-r--r-- | scene/resources/importer_mesh.cpp | 22 | ||||
-rw-r--r-- | scene/resources/material.cpp | 6 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 14 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 24 | ||||
-rw-r--r-- | scene/resources/video_stream.cpp | 198 | ||||
-rw-r--r-- | scene/resources/video_stream.h | 76 |
20 files changed, 426 insertions, 60 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 2dcf7c3a11..a37fabf21f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -51,13 +51,13 @@ bool Area2D::is_gravity_a_point() const { return gravity_is_point; } -void Area2D::set_gravity_point_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; - PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +void Area2D::set_gravity_point_unit_distance(real_t p_scale) { + gravity_point_unit_distance = p_scale; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } -real_t Area2D::get_gravity_point_distance_scale() const { - return gravity_distance_scale; +real_t Area2D::get_gravity_point_unit_distance() const { + return gravity_point_unit_distance; } void Area2D::set_gravity_point_center(const Vector2 &p_center) { @@ -557,8 +557,8 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area2D::set_gravity_point_unit_distance); + ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area2D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center); @@ -622,7 +622,7 @@ void Area2D::_bind_methods() { ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:px"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity"); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index aaf7ea28f8..8f4bbe3219 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -51,7 +51,7 @@ private: Vector2 gravity_vec; real_t gravity = 0.0; bool gravity_is_point = false; - real_t gravity_distance_scale = 0.0; + real_t gravity_point_unit_distance = 0.0; SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; @@ -144,8 +144,8 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_point_distance_scale(real_t p_scale); - real_t get_gravity_point_distance_scale() const; + void set_gravity_point_unit_distance(real_t p_scale); + real_t get_gravity_point_unit_distance() const; void set_gravity_point_center(const Vector2 &p_center); const Vector2 &get_gravity_point_center() const; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 72f186c676..5901e38bb4 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -51,13 +51,13 @@ bool Area3D::is_gravity_a_point() const { return gravity_is_point; } -void Area3D::set_gravity_point_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; - PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); +void Area3D::set_gravity_point_unit_distance(real_t p_scale) { + gravity_point_unit_distance = p_scale; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } -real_t Area3D::get_gravity_point_distance_scale() const { - return gravity_distance_scale; +real_t Area3D::get_gravity_point_unit_distance() const { + return gravity_point_unit_distance; } void Area3D::set_gravity_point_center(const Vector3 &p_center) { @@ -655,8 +655,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance); + ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); @@ -741,7 +741,7 @@ void Area3D::_bind_methods() { ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 91b91f741a..607e0d2af8 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -51,7 +51,7 @@ private: Vector3 gravity_vec; real_t gravity = 0.0; bool gravity_is_point = false; - real_t gravity_distance_scale = 0.0; + real_t gravity_point_unit_distance = 0.0; SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; @@ -155,8 +155,8 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_point_distance_scale(real_t p_scale); - real_t get_gravity_point_distance_scale() const; + void set_gravity_point_unit_distance(real_t p_scale); + real_t get_gravity_point_unit_distance() const; void set_gravity_point_center(const Vector3 &p_center); const Vector3 &get_gravity_point_center() const; diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index fe7f6837f0..ba5ff02862 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { } void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); - if (override_pose) { - p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose")); - } - p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); if (use_external_skeleton) { p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 6a9b8c9ac4..b39ca43d2e 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -112,6 +112,12 @@ void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &Label3D::set_alpha_hash_scale); ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &Label3D::get_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &Label3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &Label3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &Label3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &Label3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter); @@ -133,6 +139,8 @@ void Label3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority"); @@ -356,6 +364,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); RS::get_singleton()->material_set_param(surf.material, "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(surf.material, "alpha_antialiasing_edge", alpha_antialiasing_edge); if (msdf) { RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid)); RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size); @@ -371,7 +380,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, } RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, alpha_antialiasing_mode, &shader_rid); RS::get_singleton()->material_set_shader(surf.material, shader_rid); RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); @@ -966,6 +975,28 @@ float Label3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } +void Label3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_update(); + } +} + +BaseMaterial3D::AlphaAntiAliasing Label3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void Label3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_update(); + } +} + +float Label3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + Label3D::Label3D() { for (int i = 0; i < FLAG_MAX; i++) { flags[i] = (i == FLAG_DOUBLE_SIDED); diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 576735840a..912f485354 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -62,6 +62,8 @@ private: AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; float alpha_scissor_threshold = 0.5; float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; AABB aabb; @@ -234,6 +236,12 @@ public: void set_alpha_hash_scale(float p_hash_scale); float get_alpha_hash_scale() const; + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 041ca7707b..59e4a0b718 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -247,6 +247,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold); RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale); + RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge); BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED; if (get_draw_flag(FLAG_TRANSPARENT)) { @@ -262,7 +263,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, } RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid); if (last_shader != shader_rid) { RS::get_singleton()->material_set_shader(get_material(), shader_rid); @@ -481,6 +482,28 @@ float SpriteBase3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } +void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) { + if (alpha_antialiasing_mode != p_alpha_aa) { + alpha_antialiasing_mode = p_alpha_aa; + _queue_redraw(); + } +} + +BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const { + return alpha_antialiasing_mode; +} + +void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) { + if (alpha_antialiasing_edge != p_edge) { + alpha_antialiasing_edge = p_edge; + _queue_redraw(); + } +} + +float SpriteBase3D::get_alpha_antialiasing_edge() const { + return alpha_antialiasing_edge; +} + void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES. billboard_mode = p_mode; @@ -539,6 +562,12 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale); ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale); + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing); + + ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge); + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode); ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode); @@ -567,6 +596,8 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 873c321878..1eb1211951 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -89,6 +89,8 @@ private: AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; float alpha_scissor_threshold = 0.5; float alpha_hash_scale = 1.0; + StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; + float alpha_antialiasing_edge = 0.0f; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; bool pending_update = false; @@ -153,6 +155,12 @@ public: void set_alpha_hash_scale(float p_hash_scale); float get_alpha_hash_scale() const; + void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); + BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; + + void set_alpha_antialiasing_edge(float p_edge); + float get_alpha_antialiasing_edge() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 1c1f94c986..fa72bbc593 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1861,6 +1861,8 @@ void AnimationTree::_setup_animation_player() { return; } + cache_valid = false; + AnimationPlayer *new_player = nullptr; if (!animation_player.is_empty()) { new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player)); diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index 6eb25bf852..1f3bbff779 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -236,7 +236,6 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) { AudioServer::get_singleton()->unlock(); if (!playback.is_null()) { - playback->set_loop(loops); playback->set_paused(paused); texture = playback->get_texture(); @@ -344,6 +343,12 @@ int VideoStreamPlayer::get_buffering_msec() const { void VideoStreamPlayer::set_audio_track(int p_track) { audio_track = p_track; + if (stream.is_valid()) { + stream->set_audio_track(audio_track); + } + if (playback.is_valid()) { + playback->set_audio_track(audio_track); + } } int VideoStreamPlayer::get_audio_track() const { diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h index 09ef272a9a..1fd599a9e1 100644 --- a/scene/gui/video_stream_player.h +++ b/scene/gui/video_stream_player.h @@ -65,7 +65,6 @@ class VideoStreamPlayer : public Control { float volume = 1.0; double last_audio_time = 0.0; bool expand = false; - bool loops = false; int buffering_ms = 500; int audio_track = 0; int bus_index = 0; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 7bebf1cfd3..39fc03f9f1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -393,6 +393,8 @@ void register_scene_types() { GDREGISTER_CLASS(LineEdit); GDREGISTER_CLASS(VideoStreamPlayer); + GDREGISTER_VIRTUAL_CLASS(VideoStreamPlayback); + GDREGISTER_VIRTUAL_CLASS(VideoStream); #ifndef ADVANCED_GUI_DISABLED GDREGISTER_CLASS(FileDialog); @@ -906,7 +908,6 @@ void register_scene_types() { #ifndef _3D_DISABLED GDREGISTER_CLASS(AudioStreamPlayer3D); #endif - GDREGISTER_ABSTRACT_CLASS(VideoStream); GDREGISTER_CLASS(AudioStreamWAV); GDREGISTER_CLASS(AudioStreamPolyphonic); GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackPolyphonic); diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 55b633a40c..742ac2bbd9 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -1058,6 +1058,8 @@ struct EditorSceneFormatImporterMeshLightmapSurface { String name; }; +static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -1178,9 +1180,6 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, return ERR_CANT_CREATE; } - //remove surfaces - clear(); - //create surfacetools for each surface.. LocalVector<Ref<SurfaceTool>> surfaces_tools; @@ -1190,9 +1189,16 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(lightmap_surfaces[i].material); st->set_meta("name", lightmap_surfaces[i].name); + + for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) { + st->set_custom_format(custom_i, (SurfaceTool::CustomFormat)((lightmap_surfaces[i].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK)); + } surfaces_tools.push_back(st); //stay there } + //remove surfaces + clear(); + print_verbose("Mesh: Gen indices: " + itos(gen_index_count)); //go through all indices @@ -1229,6 +1235,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) { surfaces_tools[surface]->set_weights(v.weights); } + for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) { + if ((lightmap_surfaces[surface].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK) { + surfaces_tools[surface]->set_custom(custom_i, v.custom[custom_i]); + } + } Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); surfaces_tools[surface]->set_uv2(uv2); @@ -1238,10 +1249,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, } //generate surfaces - for (Ref<SurfaceTool> &tool : surfaces_tools) { + for (int i = 0; i < lightmap_surfaces.size(); i++) { + Ref<SurfaceTool> &tool = surfaces_tools[i]; tool->index(); Array arrays = tool->commit_to_arrays(); - add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name")); + add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"), lightmap_surfaces[i].format); } set_lightmap_size_hint(Size2(size_x, size_y)); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index d6393966b1..7e84814ab3 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2316,7 +2316,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, AlphaAntiAliasing p_alpha_antialiasing_mode, RID *r_shader_rid) { uint64_t key = 0; key |= ((int8_t)p_shaded & 0x01) << 0; key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3. @@ -2326,7 +2326,8 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_ key |= ((int8_t)p_msdf & 0x01) << 7; key |= ((int8_t)p_no_depth & 0x01) << 8; key |= ((int8_t)p_fixed_size & 0x01) << 9; - key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-13. + key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-12. + key |= ((int8_t)p_alpha_antialiasing_mode & 0x07) << 13; // Bits 13-15. if (materials_for_2d.has(key)) { if (r_shader_rid) { @@ -2346,6 +2347,7 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_ material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf); material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth); material->set_flag(FLAG_FIXED_SIZE, p_fixed_size); + material->set_alpha_antialiasing(p_alpha_antialiasing_mode); material->set_texture_filter(p_filter); if (p_billboard || p_billboard_y) { material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); diff --git a/scene/resources/material.h b/scene/resources/material.h index 23f3a8824d..5ea9a807d4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -760,7 +760,7 @@ public: static void finish_shaders(); static void flush_changes(); - static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr); + static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, AlphaAntiAliasing p_alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF, RID *r_shader_rid = nullptr); virtual RID get_shader_rid() const override; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index e497a628aa..7984ec735e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -314,7 +314,19 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { //must make a copy, because this res is local to scene } } - } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) { + } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = node->get(snames[nprops[j].name], &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) { value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 0ba177f882..608d15019e 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -636,6 +636,18 @@ Error ResourceLoaderText::load() { } } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = res->get(assign, &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (set_valid) { res->set(assign, value); } @@ -746,6 +758,18 @@ Error ResourceLoaderText::load() { } } + if (value.get_type() == Variant::ARRAY) { + Array set_array = value; + bool is_get_valid = false; + Variant get_value = resource->get(assign, &is_get_valid); + if (is_get_valid && get_value.get_type() == Variant::ARRAY) { + Array get_array = get_value; + if (!set_array.is_same_typed(get_array)) { + value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script()); + } + } + } + if (set_valid) { resource->set(assign, value); } diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp new file mode 100644 index 0000000000..ee1a47c338 --- /dev/null +++ b/scene/resources/video_stream.cpp @@ -0,0 +1,198 @@ +/**************************************************************************/ +/* video_stream.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "video_stream.h" + +#include "core/config/project_settings.h" +#include "servers/audio_server.h" + +// VideoStreamPlayback starts here. + +void VideoStreamPlayback::_bind_methods() { + ClassDB::bind_method(D_METHOD("mix_audio", "num_frames", "buffer", "offset"), &VideoStreamPlayback::mix_audio, DEFVAL(PackedFloat32Array()), DEFVAL(0)); + GDVIRTUAL_BIND(_stop); + GDVIRTUAL_BIND(_play); + GDVIRTUAL_BIND(_is_playing); + GDVIRTUAL_BIND(_set_paused, "paused"); + GDVIRTUAL_BIND(_is_paused); + GDVIRTUAL_BIND(_get_length); + GDVIRTUAL_BIND(_get_playback_position); + GDVIRTUAL_BIND(_seek, "time"); + GDVIRTUAL_BIND(_set_audio_track, "idx"); + GDVIRTUAL_BIND(_get_texture); + GDVIRTUAL_BIND(_update, "delta"); + GDVIRTUAL_BIND(_get_channels); + GDVIRTUAL_BIND(_get_mix_rate); +} + +VideoStreamPlayback::VideoStreamPlayback() { +} + +VideoStreamPlayback::~VideoStreamPlayback() { +} + +void VideoStreamPlayback::stop() { + GDVIRTUAL_CALL(_stop); +} + +void VideoStreamPlayback::play() { + GDVIRTUAL_CALL(_play); +} + +bool VideoStreamPlayback::is_playing() const { + bool ret; + if (GDVIRTUAL_CALL(_is_playing, ret)) { + return ret; + } + return false; +} + +void VideoStreamPlayback::set_paused(bool p_paused) { + GDVIRTUAL_CALL(_is_playing, p_paused); +} + +bool VideoStreamPlayback::is_paused() const { + bool ret; + if (GDVIRTUAL_CALL(_is_paused, ret)) { + return ret; + } + return false; +} + +double VideoStreamPlayback::get_length() const { + double ret; + if (GDVIRTUAL_CALL(_get_length, ret)) { + return ret; + } + return 0; +} + +double VideoStreamPlayback::get_playback_position() const { + double ret; + if (GDVIRTUAL_CALL(_get_playback_position, ret)) { + return ret; + } + return 0; +} + +void VideoStreamPlayback::seek(double p_time) { + GDVIRTUAL_CALL(_seek, p_time); +} + +void VideoStreamPlayback::set_audio_track(int p_idx) { + GDVIRTUAL_CALL(_set_audio_track, p_idx); +} + +Ref<Texture2D> VideoStreamPlayback::get_texture() const { + Ref<Texture2D> ret; + if (GDVIRTUAL_CALL(_get_texture, ret)) { + return ret; + } + return nullptr; +} + +void VideoStreamPlayback::update(double p_delta) { + if (!GDVIRTUAL_CALL(_update, p_delta)) { + ERR_FAIL_MSG("VideoStreamPlayback::update unimplemented"); + } +} + +void VideoStreamPlayback::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) { + mix_callback = p_callback; + mix_udata = p_userdata; +} + +int VideoStreamPlayback::get_channels() const { + int ret; + if (GDVIRTUAL_CALL(_get_channels, ret)) { + _channel_count = ret; + return ret; + } + return 0; +} + +int VideoStreamPlayback::get_mix_rate() const { + int ret; + if (GDVIRTUAL_CALL(_get_mix_rate, ret)) { + return ret; + } + return 0; +} + +int VideoStreamPlayback::mix_audio(int num_frames, PackedFloat32Array buffer, int offset) { + if (num_frames <= 0) { + return 0; + } + if (!mix_callback) { + return -1; + } + ERR_FAIL_INDEX_V(offset, buffer.size(), -1); + ERR_FAIL_INDEX_V((_channel_count < 1 ? 1 : _channel_count) * num_frames - 1, buffer.size() - offset, -1); + return mix_callback(mix_udata, buffer.ptr() + offset, num_frames); +} + +/* --- NOTE VideoStream starts here. ----- */ + +Ref<VideoStreamPlayback> VideoStream::instantiate_playback() { + Ref<VideoStreamPlayback> ret; + if (GDVIRTUAL_CALL(_instantiate_playback, ret)) { + ERR_FAIL_COND_V_MSG(ret.is_null(), nullptr, "Plugin returned null playback"); + ret->set_audio_track(audio_track); + return ret; + } + return nullptr; +} + +void VideoStream::set_file(const String &p_file) { + file = p_file; +} + +String VideoStream::get_file() { + return file; +} + +void VideoStream::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStream::set_file); + ClassDB::bind_method(D_METHOD("get_file"), &VideoStream::get_file); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "file"), "set_file", "get_file"); + + GDVIRTUAL_BIND(_instantiate_playback); +} + +VideoStream::VideoStream() { +} + +VideoStream::~VideoStream() { +} + +void VideoStream::set_audio_track(int p_track) { + audio_track = p_track; +} diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index f83c621d0a..b91a7acf35 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -31,6 +31,7 @@ #ifndef VIDEO_STREAM_H #define VIDEO_STREAM_H +#include "core/io/file_access.h" #include "scene/resources/texture.h" class VideoStreamPlayback : public Resource { @@ -39,40 +40,77 @@ class VideoStreamPlayback : public Resource { public: typedef int (*AudioMixCallback)(void *p_udata, const float *p_data, int p_frames); - virtual void stop() = 0; - virtual void play() = 0; +protected: + AudioMixCallback mix_callback = nullptr; + void *mix_udata = nullptr; + mutable int _channel_count = 0; // Used only to assist with bounds checking in mix_audio. + + static void _bind_methods(); + GDVIRTUAL0(_stop); + GDVIRTUAL0(_play); + GDVIRTUAL0RC(bool, _is_playing); + GDVIRTUAL1(_set_paused, bool); + GDVIRTUAL0RC(bool, _is_paused); + GDVIRTUAL0RC(double, _get_length); + GDVIRTUAL0RC(double, _get_playback_position); + GDVIRTUAL1(_seek, double); + GDVIRTUAL1(_set_audio_track, int); + GDVIRTUAL0RC(Ref<Texture2D>, _get_texture); + GDVIRTUAL1(_update, double); + GDVIRTUAL0RC(int, _get_channels); + GDVIRTUAL0RC(int, _get_mix_rate); + + int mix_audio(int num_frames, PackedFloat32Array buffer = {}, int offset = 0); - virtual bool is_playing() const = 0; +public: + VideoStreamPlayback(); + virtual ~VideoStreamPlayback(); - virtual void set_paused(bool p_paused) = 0; - virtual bool is_paused() const = 0; + virtual void stop(); + virtual void play(); - virtual void set_loop(bool p_enable) = 0; - virtual bool has_loop() const = 0; + virtual bool is_playing() const; - virtual double get_length() const = 0; + virtual void set_paused(bool p_paused); + virtual bool is_paused() const; - virtual double get_playback_position() const = 0; - virtual void seek(double p_time) = 0; + virtual double get_length() const; - virtual void set_audio_track(int p_idx) = 0; + virtual double get_playback_position() const; + virtual void seek(double p_time); - virtual Ref<Texture2D> get_texture() const = 0; + virtual void set_audio_track(int p_idx); - virtual void update(double p_delta) = 0; + virtual Ref<Texture2D> get_texture() const; + virtual void update(double p_delta); - virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; - virtual int get_channels() const = 0; - virtual int get_mix_rate() const = 0; + virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata); + virtual int get_channels() const; + virtual int get_mix_rate() const; }; class VideoStream : public Resource { GDCLASS(VideoStream, Resource); - OBJ_SAVE_TYPE(VideoStream); // Saves derived classes with common type so they can be interchanged. + OBJ_SAVE_TYPE(VideoStream); + +protected: + static void + _bind_methods(); + + GDVIRTUAL0R(Ref<VideoStreamPlayback>, _instantiate_playback); + + String file; + int audio_track = 0; public: - virtual void set_audio_track(int p_track) = 0; - virtual Ref<VideoStreamPlayback> instantiate_playback() = 0; + void set_file(const String &p_file); + String get_file(); + + virtual void set_audio_track(int p_track); + virtual Ref<VideoStreamPlayback> instantiate_playback(); + + VideoStream(); + ~VideoStream(); }; #endif // VIDEO_STREAM_H |