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-rw-r--r--scene/2d/animated_sprite.cpp6
-rw-r--r--scene/2d/canvas_item.cpp6
-rw-r--r--scene/2d/collision_object_2d.cpp27
-rw-r--r--scene/2d/collision_object_2d.h1
-rw-r--r--scene/2d/collision_shape_2d.cpp4
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/line_2d.cpp8
-rw-r--r--scene/2d/node_2d.cpp15
-rw-r--r--scene/2d/node_2d.h3
-rw-r--r--scene/2d/polygon_2d.cpp4
-rw-r--r--scene/2d/screen_button.cpp16
-rw-r--r--scene/2d/sprite.cpp13
-rw-r--r--scene/3d/collision_object.cpp26
-rw-r--r--scene/3d/collision_object.h1
-rw-r--r--scene/3d/collision_shape.cpp6
-rw-r--r--scene/3d/gi_probe.cpp6
-rw-r--r--scene/3d/light.cpp2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/navigation_mesh.cpp4
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/room_instance.cpp2
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/spatial.cpp17
-rw-r--r--scene/3d/spatial.h3
-rw-r--r--scene/audio/audio_player.cpp2
-rw-r--r--scene/gui/base_button.cpp8
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp4
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/item_list.cpp40
-rw-r--r--scene/gui/item_list.h8
-rw-r--r--scene/gui/label.cpp16
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/patch_9_rect.cpp4
-rw-r--r--scene/gui/popup_menu.cpp12
-rw-r--r--scene/gui/range.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tabs.cpp13
-rw-r--r--scene/gui/tabs.h6
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/texture_progress.cpp12
-rw-r--r--scene/gui/texture_rect.cpp4
-rw-r--r--scene/gui/tree.cpp46
-rw-r--r--scene/gui/tree.h9
-rw-r--r--scene/io/resource_format_image.cpp4
-rwxr-xr-xscene/main/node.cpp10
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/resource_preloader.cpp4
-rw-r--r--scene/main/scene_tree.cpp34
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp6
-rw-r--r--scene/register_scene_types.cpp8
-rw-r--r--scene/resources/audio_stream_resampled.cpp2
-rw-r--r--scene/resources/bit_mask.cpp2
-rw-r--r--scene/resources/curve.cpp8
-rw-r--r--scene/resources/curve.h4
-rw-r--r--scene/resources/dynamic_font.cpp4
-rw-r--r--scene/resources/environment.cpp6
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/material.cpp16
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/mesh_data_tool.cpp6
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/primitive_meshes.cpp148
-rw-r--r--scene/resources/primitive_meshes.h27
-rw-r--r--scene/resources/scene_format_text.cpp26
-rw-r--r--scene/resources/sky_box.cpp20
-rw-r--r--scene/resources/sky_box.h5
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--scene/resources/theme.cpp4
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--scene/resources/world_2d.h2
77 files changed, 480 insertions, 284 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index a1ab51b3c8..22649cedd7 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -223,10 +223,10 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "atpos"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame:Texture", "atpos"), &SpriteFrames::add_frame, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("get_frame:Texture", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt:Texture"), &SpriteFrames::set_frame);
ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 68a3166aa7..40c25c8bf6 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -949,7 +949,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
- ClassDB::bind_method(D_METHOD("set_visible"), &CanvasItem::set_visible);
+ ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
@@ -1001,7 +1001,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_local_mouse_pos"), &CanvasItem::get_local_mouse_pos);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
- ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
+ ClassDB::bind_method(D_METHOD("get_world_2d:World2D"), &CanvasItem::get_world_2d);
//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);
ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &CanvasItem::set_material);
@@ -1018,7 +1018,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_canvas_pos_local", "screen_point"),
&CanvasItem::make_canvas_pos_local);
- ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
+ ClassDB::bind_method(D_METHOD("make_input_local:InputEvent", "event:InputEvent"), &CanvasItem::make_input_local);
BIND_VMETHOD(MethodInfo("_draw"));
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 0821b00dd9..eb47682884 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -152,6 +152,16 @@ void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
}
}
+Array CollisionObject2D::_get_shape_owners() {
+
+ Array ret;
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+
+ return ret;
+}
+
void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
@@ -323,6 +333,23 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
+ ClassDB::bind_method(D_METHOD("create_shape_owner", "owner:Object"), &CollisionObject2D::create_shape_owner);
+ ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
+ ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform:Transform2D"), &CollisionObject2D::shape_owner_set_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
+ ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
+ ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape:Shape2D"), &CollisionObject2D::shape_owner_add_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
+ ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
+ ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 3580d3d942..36bf39ff4e 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -81,6 +81,7 @@ public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
+ Array _get_shape_owners();
void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
Transform2D shape_owner_get_transform(uint32_t p_owner) const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff4aa245ec..890ac0c1f3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -201,8 +201,8 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
void CollisionShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &CollisionShape2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape:Shape2D"), &CollisionShape2D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index e8c2122bd1..044cb06c02 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -355,8 +355,8 @@ void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Light2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Light2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 5438557d0b..22e54cfb54 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -283,11 +283,11 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color);
ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color);
- ClassDB::bind_method(D_METHOD("set_gradient", "color"), &Line2D::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &Line2D::get_gradient);
+ ClassDB::bind_method(D_METHOD("set_gradient", "color:Gradient"), &Line2D::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &Line2D::get_gradient);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Line2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Line2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Line2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Line2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
ClassDB::bind_method(D_METHOD("get_texture_mode"), &Line2D::get_texture_mode);
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index bd6ab99801..0acc85681d 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -398,6 +398,16 @@ float Node2D::get_angle_to(const Vector2 &p_pos) const {
return (get_global_transform().affine_inverse().xform(p_pos)).angle();
}
+Point2 Node2D::to_local(Point2 p_global) const {
+
+ return get_global_transform().affine_inverse().xform(p_global);
+}
+
+Point2 Node2D::to_global(Point2 p_local) const {
+
+ return get_global_transform().xform(p_local);
+}
+
void Node2D::_bind_methods() {
// TODO: Obsolete those two methods (old name) properly (GH-4397)
@@ -436,6 +446,9 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("look_at", "point"), &Node2D::look_at);
ClassDB::bind_method(D_METHOD("get_angle_to", "point"), &Node2D::get_angle_to);
+ ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
+ ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
+
ClassDB::bind_method(D_METHOD("set_z", "z"), &Node2D::set_z);
ClassDB::bind_method(D_METHOD("get_z"), &Node2D::get_z);
@@ -444,7 +457,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
- ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
+ ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent:Node"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 65331a4d58..5b3a28d5c3 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -104,6 +104,9 @@ public:
void look_at(const Vector2 &p_pos);
float get_angle_to(const Vector2 &p_pos) const;
+ Point2 to_local(Point2 p_global) const;
+ Point2 to_global(Point2 p_local) const;
+
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 5c1c953a37..4a68df5706 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -330,8 +330,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Polygon2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Polygon2D::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Polygon2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Polygon2D::get_texture);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Polygon2D::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &Polygon2D::get_texture_offset);
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 37139b2b93..24c9137807 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -356,17 +356,17 @@ bool TouchScreenButton::is_passby_press_enabled() const {
void TouchScreenButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &TouchScreenButton::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &TouchScreenButton::get_texture);
- ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
- ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed:Texture"), &TouchScreenButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("get_texture_pressed:Texture"), &TouchScreenButton::get_texture_pressed);
- ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
- ClassDB::bind_method(D_METHOD("get_bitmask"), &TouchScreenButton::get_bitmask);
+ ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask:BitMap"), &TouchScreenButton::set_bitmask);
+ ClassDB::bind_method(D_METHOD("get_bitmask:BitMap"), &TouchScreenButton::get_bitmask);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &TouchScreenButton::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &TouchScreenButton::get_shape);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape2D"), &TouchScreenButton::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape:Shape2D"), &TouchScreenButton::get_shape);
ClassDB::bind_method(D_METHOD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
ClassDB::bind_method(D_METHOD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 450f8e2474..b469013819 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
texture = p_texture;
- /* this should no longer be needed in 3.0
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
-*/
update();
emit_signal("texture_changed");
item_rect_changed();
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 874e5f01ea..5a3d8e013f 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -128,6 +128,22 @@ void CollisionObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject::set_capture_input_on_drag);
ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject::get_capture_input_on_drag);
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject::get_rid);
+ ClassDB::bind_method(D_METHOD("create_shape_owner", "owner:Object"), &CollisionObject::create_shape_owner);
+ ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject::remove_shape_owner);
+ ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject::_get_shape_owners);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform:Transform"), &CollisionObject::shape_owner_set_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject::shape_owner_get_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject::shape_owner_get_owner);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject::shape_owner_set_disabled);
+ ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject::is_shape_owner_disabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape:Shape"), &CollisionObject::shape_owner_add_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject::shape_owner_get_shape_count);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject::shape_owner_get_shape_index);
+ ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject::shape_owner_remove_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject::shape_owner_clear_shapes);
+ ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner);
+
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -193,6 +209,16 @@ void CollisionObject::get_shape_owners(List<uint32_t> *r_owners) {
}
}
+Array CollisionObject::_get_shape_owners() {
+
+ Array ret;
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ret.push_back(E->key());
+ }
+
+ return ret;
+}
+
void CollisionObject::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) {
ERR_FAIL_COND(!shapes.has(p_owner));
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index fac05b6e8c..6c13e5d505 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -81,6 +81,7 @@ public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
+ Array _get_shape_owners();
void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform);
Transform shape_owner_get_transform(uint32_t p_owner) const;
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4fd215bd1a..a7cfc6fef2 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -127,9 +127,9 @@ String CollisionShape::get_configuration_warning() const {
void CollisionShape::_bind_methods() {
//not sure if this should do anything
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
- ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape::set_shape);
- ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape::get_shape);
+ ClassDB::bind_method(D_METHOD("resource_changed", "resource:Resource"), &CollisionShape::resource_changed);
+ ClassDB::bind_method(D_METHOD("set_shape", "shape:Shape"), &CollisionShape::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape:Shape"), &CollisionShape::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape::is_disabled);
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 581dfb32c8..0c31282a6c 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1443,8 +1443,8 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
void GIProbe::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
- ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data);
+ ClassDB::bind_method(D_METHOD("set_probe_data", "data:GIProbeData"), &GIProbe::set_probe_data);
+ ClassDB::bind_method(D_METHOD("get_probe_data:GIProbeData"), &GIProbe::get_probe_data);
ClassDB::bind_method(D_METHOD("set_subdiv", "subdiv"), &GIProbe::set_subdiv);
ClassDB::bind_method(D_METHOD("get_subdiv"), &GIProbe::get_subdiv);
@@ -1473,7 +1473,7 @@ void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "enable"), &GIProbe::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbe::is_compressed);
- ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("bake", "from_node:Node", "create_visual_debug"), &GIProbe::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &GIProbe::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 9c87acec6e..977f1f81a7 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "light.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/resources/surface_tool.h"
bool Light::_can_gizmo_scale() const {
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index b51953f27c..b4558698cc 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -31,8 +31,8 @@
void MultiMeshInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
- ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh:MultiMesh"), &MultiMeshInstance::set_multimesh);
+ ClassDB::bind_method(D_METHOD("get_multimesh:MultiMesh"), &MultiMeshInstance::get_multimesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
}
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 4c93bcfb5e..7392998d57 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -374,8 +374,8 @@ String NavigationMeshInstance::get_configuration_warning() const {
void NavigationMeshInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
- ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh:NavigationMesh"), &NavigationMeshInstance::set_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_navigation_mesh:NavigationMesh"), &NavigationMeshInstance::get_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 64a9dc14ab..d77dde1dd8 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "portal.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 85713cf43a..7827768c09 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -32,7 +32,7 @@
#include "servers/visual_server.h"
#include "geometry.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/resources/surface_tool.h"
void Room::_notification(int p_what) {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index d498947a41..71af77c027 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -31,7 +31,7 @@
#include "message_queue.h"
-#include "core/global_config.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 20c2cc1eb5..6106b0904a 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -674,6 +674,16 @@ void Spatial::look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, co
set_global_transform(lookat);
}
+Vector3 Spatial::to_local(Vector3 p_global) const {
+
+ return get_global_transform().affine_inverse().xform(p_global);
+}
+
+Vector3 Spatial::to_global(Vector3 p_local) const {
+
+ return get_global_transform().xform(p_local);
+}
+
void Spatial::set_notify_transform(bool p_enable) {
data.notify_transform = p_enable;
}
@@ -704,7 +714,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial);
+ ClassDB::bind_method(D_METHOD("get_parent_spatial:Spatial"), &Spatial::get_parent_spatial);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
@@ -722,7 +732,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo:SpatialGizmo"), &Spatial::set_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo);
- ClassDB::bind_method(D_METHOD("set_visible"), &Spatial::set_visible);
+ ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);
@@ -756,6 +766,9 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
ClassDB::bind_method(D_METHOD("look_at_from_pos", "pos", "target", "up"), &Spatial::look_at_from_pos);
+ ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
+ ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
+
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index d114a6231b..f22b19d3cc 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -173,6 +173,9 @@ public:
void look_at(const Vector3 &p_target, const Vector3 &p_up_normal);
void look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal);
+ Vector3 to_local(Vector3 p_global) const;
+ Vector3 to_global(Vector3 p_local) const;
+
void set_notify_transform(bool p_enable);
bool is_transform_notification_enabled() const;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index bcca834642..fdf61c40d8 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -263,7 +263,7 @@ void AudioStreamPlayer::_bus_layout_changed() {
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
+ ClassDB::bind_method(D_METHOD("get_stream:AudioStream"), &AudioStreamPlayer::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index c1dbc82f3c..9a5f55698e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -493,11 +493,11 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
- ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut);
- ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut);
+ ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut:ShortCut"), &BaseButton::set_shortcut);
+ ClassDB::bind_method(D_METHOD("get_shortcut:ShortCut"), &BaseButton::get_shortcut);
- ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
- ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
+ ClassDB::bind_method(D_METHOD("set_button_group", "button_group:ButtonGroup"), &BaseButton::set_button_group);
+ ClassDB::bind_method(D_METHOD("get_button_group:ButtonGroup"), &BaseButton::get_button_group);
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "pressed")));
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index faaf761598..48cac69956 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -478,7 +478,7 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
- ClassDB::bind_method(D_METHOD("add_preset"), &ColorPicker::add_preset);
+ ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
ClassDB::bind_method(D_METHOD("_value_changed"), &ColorPicker::_value_changed);
ClassDB::bind_method(D_METHOD("_html_entered"), &ColorPicker::_html_entered);
ClassDB::bind_method(D_METHOD("_text_type_toggled"), &ColorPicker::_text_type_toggled);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a9034b738b..ee908428d9 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "control.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
@@ -2469,7 +2469,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
- ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
+ ClassDB::bind_method(D_METHOD("force_drag", "data", "preview:Control"), &Control::force_drag);
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 8885bec03c..7d7c636bc2 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -584,6 +584,8 @@ Button *ConfirmationDialog::get_cancel() {
ConfirmationDialog::ConfirmationDialog() {
set_title(RTR("Please Confirm..."));
- set_custom_minimum_size(Size2(200, 70));
+#ifdef TOOLS_ENABLED
+ set_custom_minimum_size(Size2(200, 70) * EDSCALE);
+#endif
cancel = add_cancel();
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 9d45b6e70a..1d37529a87 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1193,7 +1193,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
ClassDB::bind_method(D_METHOD("_connections_layer_draw"), &GraphEdit::_connections_layer_draw);
- ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
+ ClassDB::bind_method(D_METHOD("set_selected", "node:Node"), &GraphEdit::set_selected);
ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 19768d344a..97f49da2be 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "item_list.h"
-#include "global_config.h"
#include "os/os.h"
+#include "project_settings.h"
void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
@@ -534,7 +534,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
- if (diff < int(GlobalConfig::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
+ if (diff < int(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current - 1; i >= 0; i--) {
@@ -569,7 +569,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
- if (diff < int(GlobalConfig::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
+ if (diff < int(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current + 1; i < items.size(); i++) {
@@ -743,12 +743,10 @@ void ItemList::_notification(int p_what) {
Size2 size = get_size();
- float page = size.height - bg->get_minimum_size().height;
int width = size.width - bg->get_minimum_size().width;
if (scroll_bar->is_visible()) {
width -= mw + bg->get_margin(MARGIN_RIGHT);
}
- scroll_bar->set_page(page);
draw_style_box(bg, Rect2(Point2(), size));
@@ -883,8 +881,12 @@ void ItemList::_notification(int p_what) {
}
if (all_fit) {
+ float page = size.height - bg->get_minimum_size().height;
float max = MAX(page, ofs.y + max_h);
+ if (auto_height)
+ auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
scroll_bar->set_max(max);
+ scroll_bar->set_page(page);
//print_line("max: "+rtos(max)+" page "+rtos(page));
if (max <= page) {
scroll_bar->set_value(0);
@@ -1253,6 +1255,26 @@ Array ItemList::_get_items() const {
return items;
}
+Size2 ItemList::get_minimum_size() const {
+
+ if (auto_height) {
+ return Size2(0, auto_height_value);
+ }
+ return Size2();
+}
+
+void ItemList::set_auto_height(bool p_enable) {
+
+ auto_height = p_enable;
+ shape_changed = true;
+ update();
+}
+
+bool ItemList::has_auto_height() const {
+
+ return auto_height;
+}
+
void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "text", "icon:Texture", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true));
@@ -1323,11 +1345,14 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_allow_rmb_select", "allow"), &ItemList::set_allow_rmb_select);
ClassDB::bind_method(D_METHOD("get_allow_rmb_select"), &ItemList::get_allow_rmb_select);
+ ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
+ ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+
ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos", "exact"), &ItemList::get_item_at_pos, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll:VScrollBar"), &ItemList::get_v_scroll);
ClassDB::bind_method(D_METHOD("_scroll_changed"), &ItemList::_scroll_changed);
ClassDB::bind_method(D_METHOD("_gui_input"), &ItemList::_gui_input);
@@ -1340,6 +1365,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
ADD_GROUP("Columns", "");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_columns"), "set_max_columns", "get_max_columns");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
@@ -1372,6 +1398,8 @@ ItemList::ItemList() {
same_column_width = false;
max_text_lines = 1;
max_columns = 1;
+ auto_height = false;
+ auto_height_value = 0.0f;
scroll_bar = memnew(VScrollBar);
add_child(scroll_bar);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 9cb7016b60..137eff8885 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -78,6 +78,9 @@ private:
bool ensure_selected_visible;
bool same_column_width;
+ bool auto_height;
+ float auto_height_value;
+
Vector<Item> items;
Vector<int> separators;
@@ -198,6 +201,11 @@ public:
void set_icon_scale(real_t p_scale);
real_t get_icon_scale() const;
+ void set_auto_height(bool p_enable);
+ bool has_auto_height() const;
+
+ Size2 get_minimum_size() const;
+
VScrollBar *get_v_scroll() { return scroll_bar; }
ItemList();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index f02e01d85a..589ba9e538 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "label.h"
-#include "global_config.h"
#include "print_string.h"
+#include "project_settings.h"
#include "translation.h"
void Label::set_autowrap(bool p_autowrap) {
@@ -292,7 +292,7 @@ void Label::_notification(int p_what) {
Size2 Label::get_minimum_size() const {
if (autowrap)
- return Size2(1, 1);
+ return Size2(1, clip ? 1 : minsize.height);
else {
// don't want to mutable everything
@@ -487,13 +487,13 @@ void Label::regenerate_word_cache() {
}
}
- if (!autowrap) {
+ if (!autowrap)
minsize.width = width;
- if (max_lines_visible > 0 && line_count > max_lines_visible) {
- minsize.height = (font->get_height() * max_lines_visible) + (line_spacing * (max_lines_visible - 1));
- } else {
- minsize.height = (font->get_height() * line_count) + (line_spacing * (line_count - 1));
- }
+
+ if (max_lines_visible > 0 && line_count > max_lines_visible) {
+ minsize.height = (font->get_height() * max_lines_visible) + (line_spacing * (max_lines_visible - 1));
+ } else {
+ minsize.height = (font->get_height() * line_count) + (line_spacing * (line_count - 1));
}
word_cache_dirty = false;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index adcf86357d..f4dd3e92cd 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -628,6 +628,12 @@ void LineEdit::_notification(int p_what) {
font_color.a *= placeholder_alpha;
font_color.a *= disabled_alpha;
+ if (has_icon("right_icon")) {
+ Ref<Texture> r_icon = Control::get_icon("right_icon");
+ ofs_max -= r_icon->get_width();
+ r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, y_ofs), Color(1, 1, 1, disabled_alpha * .9));
+ }
+
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
while (true) {
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 735f36b55d..16f2bb6b6f 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -54,8 +54,8 @@ Size2 NinePatchRect::get_minimum_size() const {
}
void NinePatchRect::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &NinePatchRect::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &NinePatchRect::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &NinePatchRect::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &NinePatchRect::get_texture);
ClassDB::bind_method(D_METHOD("set_patch_margin", "margin", "value"), &NinePatchRect::set_patch_margin);
ClassDB::bind_method(D_METHOD("get_patch_margin", "margin"), &NinePatchRect::get_patch_margin);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &NinePatchRect::set_region_rect);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 864fb3d3d5..f59a2e06eb 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1075,19 +1075,19 @@ void PopupMenu::clear_autohide_areas() {
void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
- ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_icon_item", "texture:Texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture:Texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture:Texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture:Texture", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut:ShortCut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
- ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
+ ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon:Texture"), &PopupMenu::set_item_icon);
ClassDB::bind_method(D_METHOD("set_item_checked", "idx", "checked"), &PopupMenu::set_item_checked);
ClassDB::bind_method(D_METHOD("set_item_ID", "idx", "id"), &PopupMenu::set_item_ID);
ClassDB::bind_method(D_METHOD("set_item_accelerator", "idx", "accel"), &PopupMenu::set_item_accelerator);
@@ -1102,7 +1102,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked);
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &PopupMenu::get_item_text);
- ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &PopupMenu::get_item_icon);
+ ClassDB::bind_method(D_METHOD("get_item_icon:Texture", "idx"), &PopupMenu::get_item_icon);
ClassDB::bind_method(D_METHOD("is_item_checked", "idx"), &PopupMenu::is_item_checked);
ClassDB::bind_method(D_METHOD("get_item_ID", "idx"), &PopupMenu::get_item_ID);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &PopupMenu::get_item_index);
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 7158592bb1..6bec365dcf 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -234,7 +234,7 @@ void Range::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exp_ratio", "enabled"), &Range::set_exp_ratio);
ClassDB::bind_method(D_METHOD("is_ratio_exp"), &Range::is_ratio_exp);
- ClassDB::bind_method(D_METHOD("share", "with"), &Range::_share);
+ ClassDB::bind_method(D_METHOD("share", "with:Node"), &Range::_share);
ClassDB::bind_method(D_METHOD("unshare"), &Range::unshare);
ADD_SIGNAL(MethodInfo("value_changed", PropertyInfo(Variant::REAL, "value")));
@@ -273,8 +273,8 @@ Range::Range() {
shared = memnew(Shared);
shared->min = 0;
shared->max = 100;
- shared->val =
- shared->step = 1;
+ shared->val = 0;
+ shared->step = 1;
shared->page = 0;
shared->owners.insert(this);
shared->exp_ratio = false;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c6b8398736..9f71fa070c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1855,7 +1855,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
ClassDB::bind_method(D_METHOD("add_image", "image:Texture"), &RichTextLabel::add_image);
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
- ClassDB::bind_method(D_METHOD("remove_line"), &RichTextLabel::remove_line);
+ ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font:Font"), &RichTextLabel::push_font);
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_align", "align"), &RichTextLabel::push_align);
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index c5b9df15b9..1ba6e6e4bd 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -253,7 +253,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editable", "editable"), &SpinBox::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable);
ClassDB::bind_method(D_METHOD("_line_edit_focus_exit"), &SpinBox::_line_edit_focus_exit);
- ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
+ ClassDB::bind_method(D_METHOD("get_line_edit:LineEdit"), &SpinBox::get_line_edit);
ClassDB::bind_method(D_METHOD("_line_edit_input"), &SpinBox::_line_edit_input);
ClassDB::bind_method(D_METHOD("_range_click_timeout"), &SpinBox::_range_click_timeout);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index ee0ae1fb41..c477a3156f 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -630,6 +630,7 @@ int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
void Tabs::set_tab_align(TabAlign p_align) {
+ ERR_FAIL_INDEX(p_align, ALIGN_MAX);
tab_align = p_align;
update();
}
@@ -764,10 +765,17 @@ Rect2 Tabs::get_tab_rect(int p_tab) const {
}
void Tabs::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
+
+ ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
update();
}
+Tabs::CloseButtonDisplayPolicy Tabs::get_tab_close_display_policy() const {
+
+ return cb_displaypolicy;
+}
+
void Tabs::set_min_width(int p_width) {
min_width = p_width;
}
@@ -791,6 +799,8 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &Tabs::get_tab_rect);
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &Tabs::move_tab);
+ ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &Tabs::set_tab_close_display_policy);
+ ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &Tabs::get_tab_close_display_policy);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab")));
@@ -799,14 +809,17 @@ void Tabs::_bind_methods() {
ADD_SIGNAL(MethodInfo("reposition_active_tab_request", PropertyInfo(Variant::INT, "idx_to")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
BIND_CONSTANT(ALIGN_LEFT);
BIND_CONSTANT(ALIGN_CENTER);
BIND_CONSTANT(ALIGN_RIGHT);
+ BIND_CONSTANT(ALIGN_MAX);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
BIND_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
+ BIND_CONSTANT(CLOSE_BUTTON_MAX);
}
Tabs::Tabs() {
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a9dd6bddd7..86ad128dcd 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -41,7 +41,8 @@ public:
ALIGN_LEFT,
ALIGN_CENTER,
- ALIGN_RIGHT
+ ALIGN_RIGHT,
+ ALIGN_MAX
};
enum CloseButtonDisplayPolicy {
@@ -49,6 +50,7 @@ public:
CLOSE_BUTTON_SHOW_NEVER,
CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
CLOSE_BUTTON_SHOW_ALWAYS,
+ CLOSE_BUTTON_MAX
};
private:
@@ -122,6 +124,7 @@ public:
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
+ CloseButtonDisplayPolicy get_tab_close_display_policy() const;
int get_tab_count() const;
void set_current_tab(int p_current);
@@ -142,5 +145,6 @@ public:
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
+VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy);
#endif // TABS_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index ffa23ce771..8baca50d32 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -33,8 +33,8 @@
#include "os/keyboard.h"
#include "os/os.h"
-#include "global_config.h"
#include "message_queue.h"
+#include "project_settings.h"
#include "scene/main/viewport.h"
#define TAB_PIXELS
@@ -4597,7 +4597,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors);
- ClassDB::bind_method(D_METHOD("menu_option"), &TextEdit::menu_option);
+ ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu:PopupMenu"), &TextEdit::get_menu);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 081c7ddb73..40995b19fa 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -242,14 +242,14 @@ Point2 TextureProgress::get_radial_center_offset() {
void TextureProgress::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture);
- ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture);
+ ClassDB::bind_method(D_METHOD("set_under_texture", "tex:Texture"), &TextureProgress::set_under_texture);
+ ClassDB::bind_method(D_METHOD("get_under_texture:Texture"), &TextureProgress::get_under_texture);
- ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture);
- ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture);
+ ClassDB::bind_method(D_METHOD("set_progress_texture", "tex:Texture"), &TextureProgress::set_progress_texture);
+ ClassDB::bind_method(D_METHOD("get_progress_texture:Texture"), &TextureProgress::get_progress_texture);
- ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture);
- ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture);
+ ClassDB::bind_method(D_METHOD("set_over_texture", "tex:Texture"), &TextureProgress::set_over_texture);
+ ClassDB::bind_method(D_METHOD("get_over_texture:Texture"), &TextureProgress::get_over_texture);
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 92a3db6a74..9459002bc0 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -101,8 +101,8 @@ Size2 TextureRect::get_minimum_size() const {
}
void TextureRect::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &TextureRect::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture"), &TextureRect::get_texture);
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 44f71a2c4e..1456ab51c0 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tree.h"
-#include "global_config.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
+#include "project_settings.h"
#include "scene/main/viewport.h"
void TreeItem::move_to_top() {
@@ -70,7 +70,7 @@ Size2 TreeItem::Cell::get_icon_size() const {
return icon_region.size;
}
-void TreeItem::Cell::draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size) const {
+void TreeItem::Cell::draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size, const Color &p_color) const {
if (icon.is_null())
return;
@@ -79,10 +79,10 @@ void TreeItem::Cell::draw_icon(const RID &p_where, const Point2 &p_pos, const Si
if (icon_region == Rect2i()) {
- icon->draw_rect_region(p_where, Rect2(p_pos, dsize), Rect2(Point2(), icon->get_size()));
+ icon->draw_rect_region(p_where, Rect2(p_pos, dsize), Rect2(Point2(), icon->get_size()), p_color);
} else {
- icon->draw_rect_region(p_where, Rect2(p_pos, dsize), icon_region);
+ icon->draw_rect_region(p_where, Rect2(p_pos, dsize), icon_region, p_color);
}
}
@@ -203,6 +203,19 @@ Rect2 TreeItem::get_icon_region(int p_column) const {
return cells[p_column].icon_region;
}
+void TreeItem::set_icon_color(int p_column, const Color &p_icon_color) {
+
+ ERR_FAIL_INDEX(p_column, cells.size());
+ cells[p_column].icon_color = p_icon_color;
+ _changed_notify(p_column);
+}
+
+Color TreeItem::get_icon_color(int p_column) const {
+
+ ERR_FAIL_INDEX_V(p_column, cells.size(), Color());
+ return cells[p_column].icon_color;
+}
+
void TreeItem::set_icon_max_width(int p_column, int p_max) {
ERR_FAIL_INDEX(p_column, cells.size());
@@ -697,7 +710,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_next_visible:TreeItem"), &TreeItem::get_next_visible);
ClassDB::bind_method(D_METHOD("get_prev_visible:TreeItem"), &TreeItem::get_prev_visible);
- ClassDB::bind_method(D_METHOD("remove_child:TreeItem", "child"), &TreeItem::_remove_child);
+ ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
ClassDB::bind_method(D_METHOD("set_selectable", "column", "selectable"), &TreeItem::set_selectable);
ClassDB::bind_method(D_METHOD("is_selectable", "column"), &TreeItem::is_selectable);
@@ -933,7 +946,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
return height;
}
-void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color) {
+void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color) {
Rect2i rect = p_rect;
Ref<Font> font = cache.font;
@@ -972,7 +985,7 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
bmsize.width = p_cell.icon_max_w;
}
- p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize);
+ p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize, p_icon_color);
rect.position.x += bmsize.x + cache.hseparation;
rect.size.x -= bmsize.x + cache.hseparation;
}
@@ -1176,6 +1189,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_color(p_item->cells[i].selected ? "font_color_selected" : "font_color");
+ Color icon_col = p_item->cells[i].icon_color;
Point2i text_pos = item_rect.position;
text_pos.y += Math::floor((item_rect.size.y - font->get_height()) / 2) + font_ascent;
@@ -1184,7 +1198,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
case TreeItem::CELL_MODE_STRING: {
- draw_item_rect(p_item->cells[i], item_rect, col);
+ draw_item_rect(p_item->cells[i], item_rect, col, icon_col);
} break;
case TreeItem::CELL_MODE_CHECK: {
@@ -1195,9 +1209,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].checked) {
- checked->draw(ci, check_ofs);
+ checked->draw(ci, check_ofs, icon_col);
} else {
- unchecked->draw(ci, check_ofs);
+ unchecked->draw(ci, check_ofs, icon_col);
}
int check_w = checked->get_width() + cache.hseparation;
@@ -1207,7 +1221,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
item_rect.size.x -= check_w;
item_rect.position.x += check_w;
- draw_item_rect(p_item->cells[i], item_rect, col);
+ draw_item_rect(p_item->cells[i], item_rect, col, icon_col);
//font->draw( ci, text_pos, p_item->cells[i].text, col,item_rect.size.x-check_w );
@@ -1237,7 +1251,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
arrow_pos.x += item_rect.size.x - downarrow->get_width();
arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0);
- downarrow->draw(ci, arrow_pos);
+ downarrow->draw(ci, arrow_pos, icon_col);
} else {
Ref<Texture> updown = cache.updown;
@@ -1257,7 +1271,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
updown_pos.x += item_rect.size.x - updown->get_width();
updown_pos.y += Math::floor(((item_rect.size.y - updown->get_height())) / 2.0);
- updown->draw(ci, updown_pos);
+ updown->draw(ci, updown_pos, icon_col);
}
} break;
@@ -1274,7 +1288,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Point2i icon_ofs = (item_rect.size - icon_size) / 2;
icon_ofs += item_rect.position;
- draw_texture_rect(p_item->cells[i].icon, Rect2(icon_ofs, icon_size));
+ draw_texture_rect(p_item->cells[i].icon, Rect2(icon_ofs, icon_size), false, icon_col);
//p_item->cells[i].icon->draw(ci, icon_ofs);
} break;
@@ -1291,7 +1305,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->cells[i].editable) {
- draw_item_rect(p_item->cells[i], item_rect, col);
+ draw_item_rect(p_item->cells[i], item_rect, col, icon_col);
break;
}
@@ -1319,7 +1333,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
ir.position += cache.custom_button->get_offset();
}
- draw_item_rect(p_item->cells[i], ir, col);
+ draw_item_rect(p_item->cells[i], ir, col, icon_col);
downarrow->draw(ci, arrow_pos);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 59e35bb230..694f91f9a6 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -89,6 +89,7 @@ private:
Color bg_color;
bool custom_button;
bool expand_right;
+ Color icon_color;
TextAlign text_align;
@@ -133,10 +134,11 @@ private:
icon_max_w = 0;
text_align = ALIGN_LEFT;
expand_right = false;
+ icon_color = Color(1, 1, 1);
}
Size2 get_icon_size() const;
- void draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size = Size2()) const;
+ void draw_icon(const RID &p_where, const Point2 &p_pos, const Size2 &p_size = Size2(), const Color &p_color = Color()) const;
};
Vector<Cell> cells;
@@ -193,6 +195,9 @@ public:
void set_icon_region(int p_column, const Rect2 &p_icon_region);
Rect2 get_icon_region(int p_column) const;
+ void set_icon_color(int p_column, const Color &p_icon_color);
+ Color get_icon_color(int p_column) const;
+
void set_icon_max_width(int p_column, int p_max);
int get_icon_max_width(int p_column) const;
@@ -361,7 +366,7 @@ private:
int compute_item_height(TreeItem *p_item) const;
int get_item_height(TreeItem *p_item) const;
//void draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);
- void draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color);
+ void draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = NULL, bool *r_in_range = NULL, bool p_force_deselect = false);
int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_doubleclick, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp
index 6c0a6128d2..8b3f939f1a 100644
--- a/scene/io/resource_format_image.cpp
+++ b/scene/io/resource_format_image.cpp
@@ -30,7 +30,7 @@
#include "resource_format_image.h"
#if 0
-#include "global_config.h"
+#include "project_settings.h"
#include "io/image_loader.h"
#include "os/os.h"
#include "scene/resources/texture.h"
@@ -128,7 +128,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String& p_origin
if (max_texture_size && (image.get_width() > max_texture_size || image.get_height() > max_texture_size)) {
- if (bool(GlobalConfig::get_singleton()->get("debug/image_loader/max_texture_size_alert"))) {
+ if (bool(ProjectSettings::get_singleton()->get("debug/image_loader/max_texture_size_alert"))) {
OS::get_singleton()->alert("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+".","BAD ARTIST, NO COOKIE!");
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 61e563143c..26d1deadf9 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1258,7 +1258,7 @@ String Node::_generate_serial_child_name(Node *p_child) {
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
- switch (GlobalConfig::get_singleton()->get("node/name_casing").operator int()) {
+ switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
case NAME_CASING_CAMEL_CASE:
@@ -2712,9 +2712,9 @@ void Node::request_ready() {
void Node::_bind_methods() {
GLOBAL_DEF("node/name_num_separator", 0);
- GlobalConfig::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
+ ProjectSettings::get_singleton()->set_custom_property_info("node/name_num_separator", PropertyInfo(Variant::INT, "node/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
- GlobalConfig::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
+ ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
ClassDB::bind_method(D_METHOD("_add_child_below_node", "node:Node", "child_node:Node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
@@ -2786,7 +2786,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
- ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
+ ClassDB::bind_method(D_METHOD("get_viewport:Viewport"), &Node::get_viewport);
ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
@@ -2890,7 +2890,7 @@ void Node::_bind_methods() {
}
String Node::_get_name_num_separator() {
- switch (GlobalConfig::get_singleton()->get("node/name_num_separator").operator int()) {
+ switch (ProjectSettings::get_singleton()->get("node/name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
diff --git a/scene/main/node.h b/scene/main/node.h
index 7baa65c022..cfd5c07921 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -31,7 +31,7 @@
#define NODE_H
#include "class_db.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "map.h"
#include "object.h"
#include "path_db.h"
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index ae323ba021..febb95a181 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -153,11 +153,11 @@ void ResourcePreloader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_resources"), &ResourcePreloader::_set_resources);
ClassDB::bind_method(D_METHOD("_get_resources"), &ResourcePreloader::_get_resources);
- ClassDB::bind_method(D_METHOD("add_resource", "name", "resource"), &ResourcePreloader::add_resource);
+ ClassDB::bind_method(D_METHOD("add_resource", "name", "resource:Resource"), &ResourcePreloader::add_resource);
ClassDB::bind_method(D_METHOD("remove_resource", "name"), &ResourcePreloader::remove_resource);
ClassDB::bind_method(D_METHOD("rename_resource", "name", "newname"), &ResourcePreloader::rename_resource);
ClassDB::bind_method(D_METHOD("has_resource", "name"), &ResourcePreloader::has_resource);
- ClassDB::bind_method(D_METHOD("get_resource", "name"), &ResourcePreloader::get_resource);
+ ClassDB::bind_method(D_METHOD("get_resource:Resource", "name"), &ResourcePreloader::get_resource);
ClassDB::bind_method(D_METHOD("get_resource_list"), &ResourcePreloader::_get_resource_list);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_resources", "_get_resources");
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 65c7c1a36f..48e6a44745 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -29,12 +29,12 @@
/*************************************************************************/
#include "scene_tree.h"
-#include "global_config.h"
#include "message_queue.h"
#include "node.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
+#include "project_settings.h"
#include <stdio.h>
//#include "servers/spatial_sound_2d_server.h"
@@ -614,7 +614,7 @@ bool SceneTree::idle(float p_time) {
if (is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
- String env_path = GlobalConfig::get_singleton()->get("rendering/environment/default_environment");
+ String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
@@ -1153,7 +1153,7 @@ void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
- root->set_size(last_screen_size);
+ root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
@@ -1231,15 +1231,15 @@ void SceneTree::_update_root_rect() {
switch (stretch_mode) {
case STRETCH_MODE_2D: {
- root->set_size(screen_size);
+ root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
- root->set_size_override(true, viewport_size);
+ root->set_size_override(true, (viewport_size / stretch_shrink).floor());
} break;
case STRETCH_MODE_VIEWPORT: {
- root->set_size(viewport_size);
+ root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
@@ -1248,11 +1248,12 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
stretch_min = p_minsize;
+ stretch_shrink = p_shrink;
_update_root_rect();
}
@@ -2192,8 +2193,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
- ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
- ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
+ ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene:Node"), &SceneTree::set_edited_scene_root);
+ ClassDB::bind_method(D_METHOD("get_edited_scene_root:Node"), &SceneTree::get_edited_scene_root);
#endif
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
@@ -2207,7 +2208,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
- ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch);
+ ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
@@ -2351,9 +2352,13 @@ SceneTree::SceneTree() {
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = GLOBAL_DEF("rendering/quality/depth/hdr", true);
+
+ GLOBAL_DEF("rendering/quality/depth/hdr", true);
+ GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
+
+ bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
root->set_hdr(hdr);
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
@@ -2371,7 +2376,7 @@ SceneTree::SceneTree() {
//get path
String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
//setup property
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
if (env_path != String()) {
Ref<Environment> env = ResourceLoader::load(env_path);
@@ -2380,7 +2385,7 @@ SceneTree::SceneTree() {
} else {
if (is_editor_hint()) {
//file was erased, clear the field.
- GlobalConfig::get_singleton()->set("rendering/environment/default_environment", "");
+ ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
//file was erased, notify user.
ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded."));
@@ -2391,6 +2396,7 @@ SceneTree::SceneTree() {
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;
+ stretch_shrink = 1;
last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
_update_root_rect();
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 76a4becdbc..90d42ef01b 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -149,6 +149,7 @@ private:
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
+ int stretch_shrink;
void _update_root_rect();
@@ -420,7 +421,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 824f968c49..5ce347d79b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -48,7 +48,7 @@
#include "scene/main/timer.h"
#include "scene/scene_string_names.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/3d/scenario_fx.h"
void ViewportTexture::setup_local_to_scene() {
@@ -2606,8 +2606,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
- ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
+ ClassDB::bind_method(D_METHOD("input", "local_event:InputEvent"), &Viewport::input);
+ ClassDB::bind_method(D_METHOD("unhandled_input", "local_event:InputEvent"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c6d26f4d4c..74c556931c 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_scene_types.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "os/os.h"
#include "scene/io/resource_format_image.h"
#include "scene/io/resource_format_wav.h"
@@ -271,11 +271,11 @@ void register_scene_types() {
ResourceLoader::add_resource_format_loader(resource_loader_theme);
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
- GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF("gui/theme/custom", "");
- GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
- GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp
index 213ac4400b..1b1d6f8587 100644
--- a/scene/resources/audio_stream_resampled.cpp
+++ b/scene/resources/audio_stream_resampled.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_resampled.h"
-#include "global_config.h"
+#include "project_settings.h"
#if 0
int AudioStreamResampled::get_channel_count() const {
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index a473067937..73a759278b 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -170,7 +170,7 @@ Dictionary BitMap::_get_data() const {
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
+ ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image:Image"), &BitMap::create_from_image_alpha);
ClassDB::bind_method(D_METHOD("set_bit", "pos", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "pos"), &BitMap::get_bit);
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 338311b87b..fe0759fcba 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -1188,7 +1188,7 @@ void Curve2D::_set_data(const Dictionary &p_data) {
baked_cache_dirty = true;
}
-PoolVector2Array Curve2D::tesselate(int p_max_stages, float p_tolerance) const {
+PoolVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const {
PoolVector2Array tess;
@@ -1250,7 +1250,7 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
- ClassDB::bind_method(D_METHOD("tesselate", "max_stages", "tolerance_degrees"), &Curve2D::tesselate, DEFVAL(5), DEFVAL(4));
+ ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4));
ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data);
ClassDB::bind_method(D_METHOD("_set_data"), &Curve2D::_set_data);
@@ -1683,7 +1683,7 @@ void Curve3D::_set_data(const Dictionary &p_data) {
baked_cache_dirty = true;
}
-PoolVector3Array Curve3D::tesselate(int p_max_stages, float p_tolerance) const {
+PoolVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const {
PoolVector3Array tess;
@@ -1748,7 +1748,7 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
- ClassDB::bind_method(D_METHOD("tesselate", "max_stages", "tolerance_degrees"), &Curve3D::tesselate, DEFVAL(5), DEFVAL(4));
+ ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4));
ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data);
ClassDB::bind_method(D_METHOD("_set_data"), &Curve3D::_set_data);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 83a4357bfb..2815c12c4b 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -249,7 +249,7 @@ public:
Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
PoolVector2Array get_baked_points() const; //useful for going through
- PoolVector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
Curve2D();
};
@@ -318,7 +318,7 @@ public:
PoolVector3Array get_baked_points() const; //useful for going through
PoolRealArray get_baked_tilts() const; //useful for going through
- PoolVector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
+ PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
Curve3D();
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index d2848076a0..2fdc4c9e24 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -338,7 +338,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate, false, RID(), false);
advance = ch->advance;
used_fallback = true;
break;
@@ -360,7 +360,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate, false, RID(), false);
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 125bbd2d64..ae89d8ed94 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "servers/visual_server.h"
#include "texture.h"
@@ -1103,8 +1103,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
- ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
- ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
+ ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction:Texture"), &Environment::set_adjustment_color_correction);
+ ClassDB::bind_method(D_METHOD("get_adjustment_color_correction:Texture"), &Environment::get_adjustment_color_correction);
ADD_GROUP("Adjustments", "adjustment_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enable", "is_adjustment_enabled");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 225a42f651..3668dda604 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -570,8 +570,8 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_textures"), &BitmapFont::_set_textures);
ClassDB::bind_method(D_METHOD("_get_textures"), &BitmapFont::_get_textures);
- ClassDB::bind_method(D_METHOD("set_fallback", "fallback"), &BitmapFont::set_fallback);
- ClassDB::bind_method(D_METHOD("get_fallback"), &BitmapFont::get_fallback);
+ ClassDB::bind_method(D_METHOD("set_fallback", "fallback:BitmapFont"), &BitmapFont::set_fallback);
+ ClassDB::bind_method(D_METHOD("get_fallback:BitmapFont"), &BitmapFont::get_fallback);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_textures", "_get_textures");
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "chars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_chars", "_get_chars");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a0b192259b..24ec39afe3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -334,6 +334,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_ONTOP]) {
code += ",ontop";
}
+ if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+ code += ",vertex_lighting";
+ }
if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) {
code += ",world_vertex_coords";
@@ -444,6 +447,11 @@ void SpatialMaterial::_update_shader() {
code += "\tPOINT_SIZE=point_size;\n";
}
+ if (flags[FLAG_USE_VERTEX_LIGHTING]) {
+
+ code += "\tROUGHNESS=roughness;\n";
+ }
+
if (!flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tUV=UV*uv1_scale.xy+uv1_offset.xy;\n";
}
@@ -1391,13 +1399,13 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode);
ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &SpatialMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag"), &SpatialMaterial::get_flag);
+ ClassDB::bind_method(D_METHOD("get_flag", "flag"), &SpatialMaterial::get_flag);
ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature);
ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature);
- ClassDB::bind_method(D_METHOD("set_texture", "param:Texture", "texture"), &SpatialMaterial::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture:Texture", "param:Texture"), &SpatialMaterial::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "param", "texture:Texture"), &SpatialMaterial::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture:Texture", "param"), &SpatialMaterial::get_texture);
ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode);
ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode);
@@ -1450,6 +1458,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_on_top"), "set_flag", "get_flag", FLAG_ONTOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
@@ -1605,6 +1614,7 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(CULL_DISABLED);
BIND_CONSTANT(FLAG_UNSHADED);
+ BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
BIND_CONSTANT(FLAG_ONTOP);
BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR)
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 276064bce4..7587fc7927 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -155,6 +155,7 @@ public:
enum Flags {
FLAG_UNSHADED,
+ FLAG_USE_VERTEX_LIGHTING,
FLAG_ONTOP,
FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR,
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 414d0a6240..310ab5e371 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
-void Mesh::_clear_triangle_mesh() {
+void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 4adb871e09..e40ef99237 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -44,7 +44,7 @@ class Mesh : public Resource {
mutable Ref<TriangleMesh> triangle_mesh; //cached
protected:
- void _clear_triangle_mesh();
+ void _clear_triangle_mesh() const;
static void _bind_methods();
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index bf1b3d40be..5dc596abff 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -520,8 +520,8 @@ void MeshDataTool::set_material(const Ref<Material> &p_material) {
void MeshDataTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &MeshDataTool::clear);
- ClassDB::bind_method(D_METHOD("create_from_surface", "mesh", "surface"), &MeshDataTool::create_from_surface);
- ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh"), &MeshDataTool::commit_to_surface);
+ ClassDB::bind_method(D_METHOD("create_from_surface", "mesh:ArrayMesh", "surface"), &MeshDataTool::create_from_surface);
+ ClassDB::bind_method(D_METHOD("commit_to_surface", "mesh:ArrayMesh"), &MeshDataTool::commit_to_surface);
ClassDB::bind_method(D_METHOD("get_format"), &MeshDataTool::get_format);
@@ -574,7 +574,7 @@ void MeshDataTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_face_normal", "idx"), &MeshDataTool::get_face_normal);
ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &MeshDataTool::set_material);
- ClassDB::bind_method(D_METHOD("get_material", "material"), &MeshDataTool::get_material);
+ ClassDB::bind_method(D_METHOD("get_material:Material", "material"), &MeshDataTool::get_material);
}
MeshDataTool::MeshDataTool() {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 1afaed2284..01a8342fed 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "packed_scene.h"
#include "core/core_string_names.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "io/resource_loader.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/spatial.h"
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 81cfd0e5f0..327de2f6f3 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -34,42 +34,44 @@
/**
PrimitiveMesh
*/
-void PrimitiveMesh::_update() {
- if (!cache_is_dirty)
- return;
+void PrimitiveMesh::_update() const {
Array arr;
arr.resize(VS::ARRAY_MAX);
_create_mesh_array(arr);
+ PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
+
+ aabb = Rect3();
+
+ int pc = points.size();
+ ERR_FAIL_COND(pc == 0);
+ {
+
+ PoolVector<Vector3>::Read r = points.read();
+ for (int i = 0; i < pc; i++) {
+ if (i == 0)
+ aabb.position = r[i];
+ else
+ aabb.expand_to(r[i]);
+ }
+ }
+
// in with the new
VisualServer::get_singleton()->mesh_clear(mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr);
VisualServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
- cache_is_dirty = false;
+ pending_request = false;
_clear_triangle_mesh();
- emit_changed();
}
-void PrimitiveMesh::_queue_update(bool p_first_mesh) {
+void PrimitiveMesh::_request_update() {
- if (first_mesh && p_first_mesh) {
- first_mesh = false;
- cache_is_dirty = true;
- _update();
+ if (pending_request)
return;
- }
-
- if (!cache_is_dirty) {
- cache_is_dirty = true;
- call_deferred("_update");
- }
-}
-
-void PrimitiveMesh::set_aabb(Rect3 p_aabb) {
- aabb = p_aabb;
+ _update();
}
int PrimitiveMesh::get_surface_count() const {
@@ -78,21 +80,37 @@ int PrimitiveMesh::get_surface_count() const {
int PrimitiveMesh::surface_get_array_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, -1);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, 0);
}
int PrimitiveMesh::surface_get_array_index_len(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, -1);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, 0);
}
Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, 1, Array());
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
}
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
+ if (pending_request) {
+ _update();
+ }
+
return VisualServer::get_singleton()->mesh_surface_get_format(mesh, 0);
}
@@ -113,10 +131,17 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
}
Rect3 PrimitiveMesh::get_aabb() const {
+ if (pending_request) {
+ _update();
+ }
+
return aabb;
}
RID PrimitiveMesh::get_rid() const {
+ if (pending_request) {
+ _update();
+ }
return mesh;
}
@@ -131,10 +156,9 @@ void PrimitiveMesh::_bind_methods() {
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
material = p_material;
- if (!cache_is_dirty) {
+ if (!pending_request) {
// just apply it, else it'll happen when _update is called.
VisualServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
-
_change_notify();
emit_changed();
};
@@ -152,9 +176,7 @@ PrimitiveMesh::PrimitiveMesh() {
primitive_type = Mesh::PRIMITIVE_TRIANGLES;
// make sure we do an update after we've finished constructing our object
- cache_is_dirty = false;
- first_mesh = true;
- _queue_update();
+ pending_request = true;
}
PrimitiveMesh::~PrimitiveMesh() {
@@ -165,7 +187,7 @@ PrimitiveMesh::~PrimitiveMesh() {
CapsuleMesh
*/
-void CapsuleMesh::_create_mesh_array(Array &p_arr) {
+void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, w;
float onethird = 1.0 / 3.0;
@@ -173,8 +195,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
- set_aabb(Rect3(Vector3(-radius, -radius, (mid_height * -0.5) - radius), Vector3(radius * 2.0, radius * 2.0, mid_height + (2.0 * radius))));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -334,7 +354,7 @@ void CapsuleMesh::_bind_methods() {
void CapsuleMesh::set_radius(const float p_radius) {
radius = p_radius;
- _queue_update();
+ _request_update();
}
float CapsuleMesh::get_radius() const {
@@ -343,7 +363,7 @@ float CapsuleMesh::get_radius() const {
void CapsuleMesh::set_mid_height(const float p_mid_height) {
mid_height = p_mid_height;
- _queue_update();
+ _request_update();
}
float CapsuleMesh::get_mid_height() const {
@@ -352,7 +372,7 @@ float CapsuleMesh::get_mid_height() const {
void CapsuleMesh::set_radial_segments(const int p_segments) {
radial_segments = p_segments > 4 ? p_segments : 4;
- _queue_update();
+ _request_update();
}
int CapsuleMesh::get_radial_segments() const {
@@ -361,7 +381,7 @@ int CapsuleMesh::get_radial_segments() const {
void CapsuleMesh::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CapsuleMesh::get_rings() const {
@@ -380,7 +400,7 @@ CapsuleMesh::CapsuleMesh() {
CubeMesh
*/
-void CubeMesh::_create_mesh_array(Array &p_arr) {
+void CubeMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -389,7 +409,6 @@ void CubeMesh::_create_mesh_array(Array &p_arr) {
Vector3 start_pos = size * -0.5;
// set our bounding box
- set_aabb(Rect3(start_pos, size));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -592,7 +611,7 @@ void CubeMesh::_bind_methods() {
void CubeMesh::set_size(const Vector3 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Vector3 CubeMesh::get_size() const {
@@ -601,7 +620,7 @@ Vector3 CubeMesh::get_size() const {
void CubeMesh::set_subdivide_width(const int p_subdivide) {
subdivide_w = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int CubeMesh::get_subdivide_width() const {
@@ -610,7 +629,7 @@ int CubeMesh::get_subdivide_width() const {
void CubeMesh::set_subdivide_height(const int p_subdivide) {
subdivide_h = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int CubeMesh::get_subdivide_height() const {
@@ -619,7 +638,7 @@ int CubeMesh::get_subdivide_height() const {
void CubeMesh::set_subdivide_depth(const int p_subdivide) {
subdivide_d = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CubeMesh::get_subdivide_depth() const {
@@ -638,14 +657,12 @@ CubeMesh::CubeMesh() {
CylinderMesh
*/
-void CylinderMesh::_create_mesh_array(Array &p_arr) {
+void CylinderMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, radius;
radius = bottom_radius > top_radius ? bottom_radius : top_radius;
- set_aabb(Rect3(Vector3(-radius, height * -0.5, -radius), Vector3(radius * 2.0, height, radius * 2.0)));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -800,7 +817,7 @@ void CylinderMesh::_bind_methods() {
void CylinderMesh::set_top_radius(const float p_radius) {
top_radius = p_radius;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_top_radius() const {
@@ -809,7 +826,7 @@ float CylinderMesh::get_top_radius() const {
void CylinderMesh::set_bottom_radius(const float p_radius) {
bottom_radius = p_radius;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_bottom_radius() const {
@@ -818,7 +835,7 @@ float CylinderMesh::get_bottom_radius() const {
void CylinderMesh::set_height(const float p_height) {
height = p_height;
- _queue_update();
+ _request_update();
}
float CylinderMesh::get_height() const {
@@ -827,7 +844,7 @@ float CylinderMesh::get_height() const {
void CylinderMesh::set_radial_segments(const int p_segments) {
radial_segments = p_segments > 4 ? p_segments : 4;
- _queue_update();
+ _request_update();
}
int CylinderMesh::get_radial_segments() const {
@@ -836,7 +853,7 @@ int CylinderMesh::get_radial_segments() const {
void CylinderMesh::set_rings(const int p_rings) {
rings = p_rings > 0 ? p_rings : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int CylinderMesh::get_rings() const {
@@ -856,14 +873,12 @@ CylinderMesh::CylinderMesh() {
PlaneMesh
*/
-void PlaneMesh::_create_mesh_array(Array &p_arr) {
+void PlaneMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, z;
Size2 start_pos = size * -0.5;
- set_aabb(Rect3(Vector3(start_pos.x, 0.0, start_pos.y), Vector3(size.x, 0.0, size.y)));
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -935,7 +950,7 @@ void PlaneMesh::_bind_methods() {
void PlaneMesh::set_size(const Size2 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Size2 PlaneMesh::get_size() const {
@@ -944,7 +959,7 @@ Size2 PlaneMesh::get_size() const {
void PlaneMesh::set_subdivide_width(const int p_subdivide) {
subdivide_w = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update();
+ _request_update();
}
int PlaneMesh::get_subdivide_width() const {
@@ -953,7 +968,7 @@ int PlaneMesh::get_subdivide_width() const {
void PlaneMesh::set_subdivide_depth(const int p_subdivide) {
subdivide_d = p_subdivide > 0 ? p_subdivide : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int PlaneMesh::get_subdivide_depth() const {
@@ -971,7 +986,7 @@ PlaneMesh::PlaneMesh() {
PrismMesh
*/
-void PrismMesh::_create_mesh_array(Array &p_arr) {
+void PrismMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
float onethird = 1.0 / 3.0;
@@ -980,7 +995,6 @@ void PrismMesh::_create_mesh_array(Array &p_arr) {
Vector3 start_pos = size * -0.5;
// set our bounding box
- set_aabb(Rect3(start_pos, size));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -1207,7 +1221,7 @@ void PrismMesh::_bind_methods() {
void PrismMesh::set_left_to_right(const float p_left_to_right) {
left_to_right = p_left_to_right;
- _queue_update();
+ _request_update();
}
float PrismMesh::get_left_to_right() const {
@@ -1216,7 +1230,7 @@ float PrismMesh::get_left_to_right() const {
void PrismMesh::set_size(const Vector3 &p_size) {
size = p_size;
- _queue_update();
+ _request_update();
}
Vector3 PrismMesh::get_size() const {
@@ -1225,7 +1239,7 @@ Vector3 PrismMesh::get_size() const {
void PrismMesh::set_subdivide_width(const int p_divisions) {
subdivide_w = p_divisions > 0 ? p_divisions : 0;
- _queue_update();
+ _request_update();
}
int PrismMesh::get_subdivide_width() const {
@@ -1234,7 +1248,7 @@ int PrismMesh::get_subdivide_width() const {
void PrismMesh::set_subdivide_height(const int p_divisions) {
subdivide_h = p_divisions > 0 ? p_divisions : 0;
- _queue_update();
+ _request_update();
}
int PrismMesh::get_subdivide_height() const {
@@ -1243,7 +1257,7 @@ int PrismMesh::get_subdivide_height() const {
void PrismMesh::set_subdivide_depth(const int p_divisions) {
subdivide_d = p_divisions > 0 ? p_divisions : 0;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
int PrismMesh::get_subdivide_depth() const {
@@ -1263,7 +1277,7 @@ PrismMesh::PrismMesh() {
QuadMesh
*/
-void QuadMesh::_create_mesh_array(Array &p_arr) {
+void QuadMesh::_create_mesh_array(Array &p_arr) const {
PoolVector<Vector3> faces;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
@@ -1312,19 +1326,17 @@ void QuadMesh::_bind_methods() {
QuadMesh::QuadMesh() {
primitive_type = PRIMITIVE_TRIANGLE_FAN;
- _queue_update(true);
}
/**
SphereMesh
*/
-void SphereMesh::_create_mesh_array(Array &p_arr) {
+void SphereMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z;
// set our bounding box
- set_aabb(Rect3(Vector3(-radius, height * -0.5, -radius), Vector3(radius * 2.0, height, radius * 2.0)));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@@ -1413,7 +1425,7 @@ void SphereMesh::_bind_methods() {
void SphereMesh::set_radius(const float p_radius) {
radius = p_radius;
- _queue_update();
+ _request_update();
}
float SphereMesh::get_radius() const {
@@ -1422,7 +1434,7 @@ float SphereMesh::get_radius() const {
void SphereMesh::set_height(const float p_height) {
height = p_height;
- _queue_update();
+ _request_update();
}
float SphereMesh::get_height() const {
@@ -1431,7 +1443,7 @@ float SphereMesh::get_height() const {
void SphereMesh::set_radial_segments(const int p_radial_segments) {
radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
- _queue_update();
+ _request_update();
}
int SphereMesh::get_radial_segments() const {
@@ -1440,7 +1452,7 @@ int SphereMesh::get_radial_segments() const {
void SphereMesh::set_rings(const int p_rings) {
rings = p_rings > 1 ? p_rings : 1;
- _queue_update();
+ _request_update();
}
int SphereMesh::get_rings() const {
@@ -1449,7 +1461,7 @@ int SphereMesh::get_rings() const {
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
is_hemisphere = p_is_hemisphere;
- _queue_update(true); //last property set, force update mesh
+ _request_update();
}
bool SphereMesh::get_is_hemisphere() const {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 5e1387e864..bcd5d30dd3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,23 +47,20 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- Rect3 aabb;
+ mutable Rect3 aabb;
Ref<Material> material;
- bool first_mesh;
- bool cache_is_dirty;
- void _update();
+ mutable bool pending_request;
+ void _update() const;
protected:
Mesh::PrimitiveType primitive_type;
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) = 0;
- void _queue_update(bool p_first_mesh = false); //pretty bad hack to have the mesh built firt time parameters are set without delay
-
- void set_aabb(Rect3 p_aabb);
+ virtual void _create_mesh_array(Array &p_arr) const = 0;
+ void _request_update();
public:
virtual int get_surface_count() const;
@@ -99,7 +96,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_radius(const float p_radius);
@@ -132,7 +129,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_size(const Vector3 &p_size);
@@ -167,7 +164,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_top_radius(const float p_radius);
@@ -202,7 +199,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_size(const Size2 &p_size);
@@ -233,7 +230,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_left_to_right(const float p_left_to_right);
@@ -267,7 +264,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
QuadMesh();
@@ -289,7 +286,7 @@ private:
protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr);
+ virtual void _create_mesh_array(Array &p_arr) const;
public:
void set_radius(const float p_radius);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 8ad2970005..585579aad5 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "scene_format_text.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "os/dir_access.h"
#include "version.h"
@@ -110,7 +110,7 @@ Error ResourceInteractiveLoaderText::_parse_ext_resource(VariantParser::Stream *
if (path.find("://") == -1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = GlobalConfig::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
r_res = ResourceLoader::load(path, type);
@@ -165,7 +165,7 @@ Error ResourceInteractiveLoaderText::poll() {
if (path.find("://") == -1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = GlobalConfig::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
if (remaps.has(path)) {
@@ -648,7 +648,7 @@ void ResourceInteractiveLoaderText::get_dependencies(FileAccess *f, List<String>
if (path.find("://") == -1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = GlobalConfig::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
if (p_add_types) {
@@ -905,9 +905,9 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const
}
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
- ria->local_path = GlobalConfig::get_singleton()->localize_path(p_path);
+ ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ria->res_path = ria->local_path;
- //ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
+ //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
ria->open(f);
return ria;
@@ -953,9 +953,9 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
}
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
- ria->local_path = GlobalConfig::get_singleton()->localize_path(p_path);
+ ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ria->res_path = ria->local_path;
- //ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
+ //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
String r = ria->recognize(f);
return r;
}
@@ -969,9 +969,9 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin
}
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
- ria->local_path = GlobalConfig::get_singleton()->localize_path(p_path);
+ ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ria->res_path = ria->local_path;
- //ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
+ //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
ria->get_dependencies(f, p_dependencies, p_add_types);
}
@@ -984,9 +984,9 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const
}
Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText);
- ria->local_path = GlobalConfig::get_singleton()->localize_path(p_path);
+ ria->local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ria->res_path = ria->local_path;
- //ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
+ //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) );
return ria->rename_dependencies(f, p_path, p_map);
}
@@ -1118,7 +1118,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
ERR_FAIL_COND_V(err, ERR_CANT_OPEN);
FileAccessRef _fref(f);
- local_path = GlobalConfig::get_singleton()->localize_path(p_path);
+ local_path = ProjectSettings::get_singleton()->localize_path(p_path);
relative_paths = p_flags & ResourceSaver::FLAG_RELATIVE_PATHS;
skip_editor = p_flags & ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES;
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index c373ad67ee..b1ca72571e 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -47,8 +47,11 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+ BIND_CONSTANT(RADIANCE_SIZE_32);
+ BIND_CONSTANT(RADIANCE_SIZE_64);
+ BIND_CONSTANT(RADIANCE_SIZE_128);
BIND_CONSTANT(RADIANCE_SIZE_256);
BIND_CONSTANT(RADIANCE_SIZE_512);
BIND_CONSTANT(RADIANCE_SIZE_1024);
@@ -66,7 +69,7 @@ void PanoramaSky::_radiance_changed() {
if (panorama.is_valid()) {
static const int size[RADIANCE_SIZE_MAX] = {
- 256, 512, 1024, 2048
+ 32, 64, 128, 256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]);
}
@@ -120,7 +123,7 @@ void ProceduralSky::_radiance_changed() {
return; //do nothing yet
static const int size[RADIANCE_SIZE_MAX] = {
- 256, 512, 1024, 2048
+ 32, 64, 128, 256, 512, 1024, 2048
};
VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
}
@@ -132,7 +135,7 @@ void ProceduralSky::_update_sky() {
PoolVector<uint8_t> imgdata;
static const int size[TEXTURE_SIZE_MAX] = {
- 1024, 2048, 4096
+ 256, 512, 1024, 2048, 4096
};
int w = size[texture_size];
@@ -465,7 +468,14 @@ void ProceduralSky::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "1024,2048,4096"), "set_texture_size", "get_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
+
+ BIND_CONSTANT(TEXTURE_SIZE_256);
+ BIND_CONSTANT(TEXTURE_SIZE_512);
+ BIND_CONSTANT(TEXTURE_SIZE_1024);
+ BIND_CONSTANT(TEXTURE_SIZE_2048);
+ BIND_CONSTANT(TEXTURE_SIZE_4096);
+ BIND_CONSTANT(TEXTURE_SIZE_MAX);
}
ProceduralSky::ProceduralSky() {
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index 7b707af3a6..8298d1b3c0 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -37,6 +37,9 @@ class Sky : public Resource {
public:
enum RadianceSize {
+ RADIANCE_SIZE_32,
+ RADIANCE_SIZE_64,
+ RADIANCE_SIZE_128,
RADIANCE_SIZE_256,
RADIANCE_SIZE_512,
RADIANCE_SIZE_1024,
@@ -85,6 +88,8 @@ class ProceduralSky : public Sky {
public:
enum TextureSize {
+ TEXTURE_SIZE_256,
+ TEXTURE_SIZE_512,
TEXTURE_SIZE_1024,
TEXTURE_SIZE_2048,
TEXTURE_SIZE_4096,
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index f108809c83..e0a9de6062 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -482,7 +482,7 @@ void StyleBoxLine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,10"), "set_thickness", "get_thickness");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "get_vertical");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
float StyleBoxLine::get_style_margin(Margin p_margin) const {
return thickness;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 171826cb2f..5cd75b5a69 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1323,8 +1323,8 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
- ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
- ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
+ ClassDB::bind_method(D_METHOD("set_side", "side", "image:Image"), &CubeMap::set_side);
+ ClassDB::bind_method(D_METHOD("get_side:Image", "side"), &CubeMap::get_side);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index faf9f31b43..d5c68457d0 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -660,8 +660,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_constant", "name", "type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "type"), &Theme::_get_constant_list);
- ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
- ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
+ ClassDB::bind_method(D_METHOD("set_default_font", "font:Font"), &Theme::set_default_theme_font);
+ ClassDB::bind_method(D_METHOD("get_default_font:Font"), &Theme::get_default_theme_font);
ClassDB::bind_method(D_METHOD("get_type_list", "type"), &Theme::_get_type_list);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 9ec89e4003..056c49f1ae 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -31,7 +31,7 @@
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
//#include "servers/spatial_sound_2d_server.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 35c8ce390f..f968b08a15 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -30,7 +30,7 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
-#include "global_config.h"
+#include "project_settings.h"
#include "resource.h"
#include "servers/physics_2d_server.h"