diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/polygon_2d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/vehicle_body.cpp | 3 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 4 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 1 | ||||
-rw-r--r-- | scene/gui/video_player.cpp | 1 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 10 |
6 files changed, 8 insertions, 15 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 7e2d6d1b5a..cde5724069 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -143,9 +143,7 @@ void Polygon2D::_notification(int p_what) { Transform2D texmat(tex_rot, tex_ofs); texmat.scale(tex_scale); - Size2 tex_size = Vector2(1, 1); - - tex_size = texture->get_size(); + Size2 tex_size = texture->get_size(); uvs.resize(points.size()); if (points.size() == uv.size()) { diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index adf235c525..2a41c8f30e 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -559,6 +559,9 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec b2invinertia, b2invmass); + // FIXME: rel_vel assignment here is overwritten by the following assignment. + // What seemes to be intented in the next next assignment is: rel_vel = normal.dot(rel_vel); + // Investigate why. real_t rel_vel = jac.getRelativeVelocity( s->get_linear_velocity(), s->get_transform().basis.transposed().xform(s->get_angular_velocity()), diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 0ed2487e5e..f15fb71f87 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -3898,11 +3898,9 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l //search through the whole documment, but start by current line - int line = -1; + int line = p_from_line; int pos = -1; - line = p_from_line; - for (int i = 0; i < text.size() + 1; i++) { //backwards is broken... //int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index f819574e93..20bf818d44 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1459,7 +1459,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c c.selected = true; selected_item = p_selected; selected_col = 0; - selected_item = p_selected; if (!emitted_row) { emit_signal("item_selected"); emitted_row = true; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 4886b1cc26..37d10fb63e 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -399,7 +399,6 @@ VideoPlayer::VideoPlayer() { paused = false; autoplay = false; expand = true; - loops = false; audio_track = 0; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6a3ddde02a..2b8c0ddedd 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1016,13 +1016,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { for (j = 0; j <= (subdivide_h + 1); j++) { float scale = (y - start_pos.y) / size.y; float scaled_size_x = size.x * scale; - float start_x = start_pos.x; - float offset_front = 0.0; - float offset_back = 0.0; - - start_x += (1.0 - scale) * size.x * left_to_right; - offset_front += (1.0 - scale) * onethird * left_to_right; - offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); + float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right; + float offset_front = (1.0 - scale) * onethird * left_to_right; + float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); x = 0.0; for (i = 0; i <= (subdivide_w + 1); i++) { |