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-rw-r--r--scene/gui/gradient_edit.cpp2
-rw-r--r--scene/resources/material.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index ecd4ad17ea..53d7ead548 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -357,7 +357,7 @@ void GradientEdit::_notification(int p_what) {
//Draw point markers
for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.contrasted();
+ Color col = points[i].color.inverted();
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a5f8cdaf88..5953942c44 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2637,6 +2637,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
orm = p_orm;
// Initialize to the same values as the shader
shading_mode = SHADING_MODE_PER_PIXEL;
+ transparency = TRANSPARENCY_DISABLED;
+ alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
set_roughness(1.0);