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-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/texture.cpp205
-rw-r--r--scene/resources/texture.h69
3 files changed, 274 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2064bf9b04..8dd378c319 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -603,6 +603,7 @@ void register_scene_types() {
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
+ ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CubeMap>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 54f5aea160..2baad555c0 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1669,3 +1669,208 @@ ProxyTexture::~ProxyTexture() {
VS::get_singleton()->free(proxy);
}
+//////////////////////////////////////////////
+
+void AnimatedTexture::_update_proxy() {
+
+ _THREAD_SAFE_METHOD_
+
+ float delta;
+ if (prev_ticks == 0) {
+ delta = 0;
+ prev_ticks = OS::get_singleton()->get_ticks_usec();
+ } else {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ delta = float(double(ticks - prev_ticks) / 1000000.0);
+ prev_ticks = ticks;
+ }
+
+ time += delta;
+
+ float limit;
+
+ if (fps == 0) {
+ limit = 0;
+ } else {
+ limit = 1.0 / fps;
+ }
+
+ int iter_max = frame_count;
+ while (iter_max) {
+ float frame_limit = limit + frames[current_frame].delay_sec;
+
+ if (time > frame_limit) {
+ current_frame++;
+ if (current_frame >= frame_count) {
+ current_frame = 0;
+ }
+ time -= frame_limit;
+ } else {
+ break;
+ }
+ iter_max--;
+ }
+
+ if (frames[current_frame].texture.is_valid()) {
+ VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
+ }
+}
+
+void AnimatedTexture::set_frames(int p_frames) {
+ ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frame_count = p_frames;
+}
+int AnimatedTexture::get_frames() const {
+ return frame_count;
+}
+
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frames[p_frame].texture = p_texture;
+}
+Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
+
+ _THREAD_SAFE_METHOD_
+
+ return frames[p_frame].texture;
+}
+
+void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frames[p_frame].delay_sec = p_delay_sec;
+}
+float AnimatedTexture::get_frame_delay(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
+
+ _THREAD_SAFE_METHOD_
+
+ return frames[p_frame].delay_sec;
+}
+
+void AnimatedTexture::set_fps(float p_fps) {
+ ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
+
+ fps = p_fps;
+}
+float AnimatedTexture::get_fps() const {
+ return fps;
+}
+
+int AnimatedTexture::get_width() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_width();
+}
+int AnimatedTexture::get_height() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_height();
+}
+RID AnimatedTexture::get_rid() const {
+ return proxy;
+}
+
+bool AnimatedTexture::has_alpha() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return false;
+ }
+
+ return frames[current_frame].texture->has_alpha();
+}
+
+Ref<Image> AnimatedTexture::get_data() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return Ref<Image>();
+ }
+
+ return frames[current_frame].texture->get_data();
+}
+
+void AnimatedTexture::set_flags(uint32_t p_flags) {
+}
+uint32_t AnimatedTexture::get_flags() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 0;
+ }
+
+ return frames[current_frame].texture->get_flags();
+}
+
+void AnimatedTexture::_validate_property(PropertyInfo &property) const {
+
+ String prop = property.name;
+ if (prop.begins_with("frame_")) {
+ int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
+ if (frame >= frame_count) {
+ property.usage = 0;
+ }
+ }
+}
+
+void AnimatedTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
+ ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+
+ ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
+ ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
+
+ ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
+ ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
+
+ ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
+ ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
+
+ ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
+
+ for (int i = 0; i < MAX_FRAMES; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+ }
+}
+
+AnimatedTexture::AnimatedTexture() {
+ proxy = VS::get_singleton()->texture_create();
+ VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
+ time = 0;
+ frame_count = 1;
+ fps = 4;
+ prev_ticks = 0;
+ current_frame = 0;
+ VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
+}
+
+AnimatedTexture::~AnimatedTexture() {
+ VS::get_singleton()->free(proxy);
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index d81fd3b19b..c994bdad5f 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,10 +34,11 @@
#include "curve.h"
#include "io/resource_loader.h"
#include "math_2d.h"
+#include "os/mutex.h"
+#include "os/thread_safe.h"
#include "resource.h"
#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -521,4 +522,70 @@ public:
~ProxyTexture();
};
+class AnimatedTexture : public Texture {
+ GDCLASS(AnimatedTexture, Texture)
+
+ _THREAD_SAFE_CLASS_
+
+private:
+ enum {
+ MAX_FRAMES = 256
+ };
+
+ RID proxy;
+
+ struct Frame {
+
+ Ref<Texture> texture;
+ float delay_sec;
+
+ Frame() {
+ delay_sec = 0;
+ }
+ };
+
+ Frame frames[MAX_FRAMES];
+ int frame_count;
+ int current_frame;
+
+ float fps;
+
+ float time;
+
+ uint64_t prev_ticks;
+
+ void _update_proxy();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_frames(int p_frames);
+ int get_frames() const;
+
+ void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
+ Ref<Texture> get_frame_texture(int p_frame) const;
+
+ void set_frame_delay(int p_frame, float p_delay_sec);
+ float get_frame_delay(int p_frame) const;
+
+ void set_fps(float p_fps);
+ float get_fps() const;
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ virtual Ref<Image> get_data() const;
+
+ AnimatedTexture();
+ ~AnimatedTexture();
+};
+
#endif