diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 22 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 4 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 26 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 42 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 2 | ||||
-rw-r--r-- | scene/resources/skeleton_profile.cpp | 44 | ||||
-rw-r--r-- | scene/resources/skeleton_profile.h | 9 |
8 files changed, 145 insertions, 6 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index b342660b85..4c38fccc8b 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -493,6 +493,19 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { return bones[p_bone].rest_bone_forward_axis; } +void Skeleton3D::set_motion_scale(float p_motion_scale) { + if (p_motion_scale <= 0) { + motion_scale = 1; + ERR_FAIL_MSG("Motion scale must be larger than 0."); + } + motion_scale = p_motion_scale; +} + +float Skeleton3D::get_motion_scale() const { + ERR_FAIL_COND_V(motion_scale <= 0, 1); + return motion_scale; +} + // Skeleton creation api void Skeleton3D::add_bone(const String &p_name) { @@ -1255,6 +1268,9 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms); ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms); + ClassDB::bind_method(D_METHOD("set_motion_scale", "motion_scale"), &Skeleton3D::set_motion_scale); + ClassDB::bind_method(D_METHOD("get_motion_scale"), &Skeleton3D::get_motion_scale); + // Helper functions ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform); ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose); @@ -1278,15 +1294,13 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack); ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications); -#ifndef _3D_DISABLED + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "motion_scale", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater"), "set_motion_scale", "get_motion_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only"); +#ifndef _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); #endif // _3D_DISABLED -#ifdef TOOLS_ENABLED ADD_SIGNAL(MethodInfo("pose_updated")); -#endif // TOOLS_ENABLED - ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx"))); ADD_SIGNAL(MethodInfo("bone_enabled_changed", PropertyInfo(Variant::INT, "bone_idx"))); ADD_SIGNAL(MethodInfo("show_rest_only_changed")); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index fcb8774c3d..8b69410a39 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -146,6 +146,7 @@ private: bool rest_dirty = false; bool show_rest_only = false; + float motion_scale = 1.0; uint64_t version = 1; @@ -211,6 +212,9 @@ public: bool is_show_rest_only() const; void clear_bones(); + void set_motion_scale(float p_motion_scale); + float get_motion_scale() const; + // posing api void set_bone_pose_position(int p_bone, const Vector3 &p_position); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index df6ef16b4f..2007dc6405 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -454,6 +454,23 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec } } +Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + switch (p_anim->track_get_type(p_track)) { +#ifndef _3D_DISABLED + case Animation::TYPE_POSITION_3D: { + if (p_object_idx >= 0) { + const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); + return Vector3(p_value) * skel->get_motion_scale(); + } + return p_value; + } break; +#endif // _3D_DISABLED + default: { + } break; + } + return p_value; +} + void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); @@ -498,6 +515,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -525,6 +543,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -552,6 +571,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -579,6 +599,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -631,9 +652,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (p_time < first_key_time) { double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); + first_value = _post_process_key_value(a, i, first_value, nc->node); Variant interp_value; Variant::interpolate(pa->capture, first_value, c, interp_value); - if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; @@ -653,6 +674,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (value == Variant()) { continue; } + value = _post_process_key_value(a, i, value, nc->node); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); @@ -669,6 +691,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double for (int &F : indices) { Variant value = a->track_get_key_value(i, F); + value = _post_process_key_value(a, i, value, nc->node); switch (pa->special) { case SP_NONE: { bool valid; @@ -753,6 +776,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double TrackNodeCache::BezierAnim *ba = &E->value; real_t bezier = a->bezier_track_interpolate(i, p_time); + bezier = _post_process_key_value(a, i, bezier, nc->node); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 0d3ce5977e..4dd4b43145 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -316,6 +316,8 @@ protected: static void _bind_methods(); + virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); + public: StringName find_animation(const Ref<Animation> &p_animation) const; StringName find_animation_library(const Ref<Animation> &p_animation) const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 4b80f571ae..b73fd6a24f 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1054,7 +1054,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, (double)a->get_length(), &loc[1]); + loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = 0; } @@ -1064,7 +1066,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, 0, &loc[1]); + loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = (double)a->get_length(); } @@ -1074,8 +1078,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx); a->position_track_interpolate(i, time, &loc[1]); + loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx); t->loc += (loc[1] - loc[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1092,6 +1098,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx); t->loc += (loc - t->init_loc) * blend; } @@ -1150,7 +1157,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); + rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } @@ -1160,6 +1169,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, 0, &rot[1]); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = (double)a->get_length(); @@ -1170,8 +1180,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx); a->rotation_track_interpolate(i, time, &rot[1]); + rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = !backward ? 0 : (double)a->get_length(); @@ -1188,6 +1200,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx); t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized(); } @@ -1246,8 +1259,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]); t->scale += (scale[1] - scale[0]) * blend; + scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); prev_time = 0; } } else { @@ -1256,7 +1271,9 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, 0, &scale[1]); + scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = (double)a->get_length(); } @@ -1266,8 +1283,10 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx); a->scale_track_interpolate(i, time, &scale[1]); + scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx); t->scale += (scale[1] - scale[0]) * blend; prev_time = !backward ? 0 : (double)a->get_length(); @@ -1284,6 +1303,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx); t->scale += (scale - t->init_scale) * blend; } @@ -1306,6 +1326,7 @@ void AnimationTree::_process_graph(double p_delta) { if (err != OK) { continue; } + value = _post_process_key_value(a, i, value, t->object, t->shape_index); t->value += (value - t->init_value) * blend; #endif // _3D_DISABLED @@ -1317,6 +1338,7 @@ void AnimationTree::_process_graph(double p_delta) { if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { Variant value = a->value_track_interpolate(i, time); + value = _post_process_key_value(a, i, value, t->object); if (value == Variant()) { continue; @@ -1344,12 +1366,14 @@ void AnimationTree::_process_graph(double p_delta) { continue; } Variant value = a->track_get_key_value(i, idx); + value = _post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } else { List<int> indices; a->value_track_get_key_indices(i, time, delta, &indices, pingponged); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); + value = _post_process_key_value(a, i, value, t->object); t->object->set_indexed(t->subpath, value); } } @@ -1388,6 +1412,7 @@ void AnimationTree::_process_graph(double p_delta) { TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); real_t bezier = a->bezier_track_interpolate(i, time); + bezier = _post_process_key_value(a, i, bezier, t->object); if (t->process_pass != process_pass) { t->process_pass = process_pass; @@ -1663,6 +1688,23 @@ void AnimationTree::_process_graph(double p_delta) { } } +Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + switch (p_anim->track_get_type(p_track)) { +#ifndef _3D_DISABLED + case Animation::TYPE_POSITION_3D: { + if (p_object_idx >= 0) { + const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); + return Vector3(p_value) * skel->get_motion_scale(); + } + return p_value; + } break; +#endif // _3D_DISABLED + default: { + } break; + } + return p_value; +} + void AnimationTree::advance(real_t p_time) { _process_graph(p_time); } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index d82fed9dc2..99851d140e 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -321,6 +321,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); + public: void set_tree_root(const Ref<AnimationNode> &p_root); Ref<AnimationNode> get_tree_root() const; diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp index 0714de470c..bfb4bb6e2b 100644 --- a/scene/resources/skeleton_profile.cpp +++ b/scene/resources/skeleton_profile.cpp @@ -123,12 +123,20 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { void SkeletonProfile::_validate_property(PropertyInfo &property) const { if (is_read_only) { - if (property.name == ("group_size") || property.name == ("bone_size")) { + if (property.name == ("group_size") || property.name == ("bone_size") || property.name == ("root_bone") || property.name == ("scale_base_bone")) { property.usage = PROPERTY_USAGE_NO_EDITOR; return; } } + if (property.name == ("root_bone") || property.name == ("scale_base_bone")) { + String hint = ""; + for (int i = 0; i < bones.size(); i++) { + hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name); + } + property.hint_string = hint; + } + PackedStringArray split = property.name.split("/"); if (split.size() == 3 && split[0] == "bones") { if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) { @@ -168,6 +176,28 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const { } } +StringName SkeletonProfile::get_root_bone() { + return root_bone; +} + +void SkeletonProfile::set_root_bone(StringName p_bone_name) { + if (is_read_only) { + return; + } + root_bone = p_bone_name; +} + +StringName SkeletonProfile::get_scale_base_bone() { + return scale_base_bone; +} + +void SkeletonProfile::set_scale_base_bone(StringName p_bone_name) { + if (is_read_only) { + return; + } + scale_base_bone = p_bone_name; +} + int SkeletonProfile::get_group_size() { return groups.size(); } @@ -361,6 +391,12 @@ bool SkeletonProfile::has_bone(StringName p_bone_name) { } void SkeletonProfile::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone); + ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone); + + ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone); + ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone); + ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size); ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size); @@ -396,6 +432,9 @@ void SkeletonProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group); ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size"); @@ -415,6 +454,9 @@ SkeletonProfile::~SkeletonProfile() { SkeletonProfileHumanoid::SkeletonProfileHumanoid() { is_read_only = true; + root_bone = "Root"; + scale_base_bone = "Hips"; + groups.resize(4); groups.write[0].group_name = "Body"; diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h index d305311538..84dfca458e 100644 --- a/scene/resources/skeleton_profile.h +++ b/scene/resources/skeleton_profile.h @@ -64,6 +64,9 @@ protected: bool require = false; }; + StringName root_bone; + StringName scale_base_bone; + Vector<SkeletonProfileGroup> groups; Vector<SkeletonProfileBone> bones; @@ -74,6 +77,12 @@ protected: static void _bind_methods(); public: + StringName get_root_bone(); + void set_root_bone(StringName p_bone_name); + + StringName get_scale_base_bone(); + void set_scale_base_bone(StringName p_bone_name); + int get_group_size(); void set_group_size(int p_size); |