summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/animated_sprite.h2
-rw-r--r--scene/2d/area_2d.cpp2
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/back_buffer_copy.cpp2
-rw-r--r--scene/2d/back_buffer_copy.h2
-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp2
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/canvas_modulate.cpp2
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp9
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_2d.h2
-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/navigation2d.cpp62
-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/navigation_polygon.h2
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/particles_2d.cpp2
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/path_texture.cpp2
-rw-r--r--scene/2d/path_texture.h2
-rw-r--r--scene/2d/physics_body_2d.cpp25
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.h2
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/remote_transform_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/screen_button.cpp2
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/2d/y_sort.cpp2
-rw-r--r--scene/2d/y_sort.h2
-rw-r--r--scene/3d/area.cpp2
-rw-r--r--scene/3d/area.h2
-rw-r--r--scene/3d/arvr_nodes.cpp2
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/bone_attachment.cpp2
-rw-r--r--scene/3d/bone_attachment.h2
-rw-r--r--scene/3d/camera.cpp17
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/character_camera.cpp718
-rw-r--r--scene/3d/character_camera.h167
-rw-r--r--scene/3d/collision_object.cpp3
-rw-r--r--scene/3d/collision_object.h2
-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/collision_polygon.h2
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/collision_shape.h2
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/interpolated_camera.h2
-rw-r--r--scene/3d/light.cpp2
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/listener.cpp2
-rw-r--r--scene/3d/listener.h2
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp2
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/navigation.cpp2
-rw-r--r--scene/3d/navigation.h2
-rw-r--r--scene/3d/navigation_mesh.cpp2
-rw-r--r--scene/3d/navigation_mesh.h2
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/path.cpp20
-rw-r--r--scene/3d/path.h2
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/physics_joint.cpp300
-rw-r--r--scene/3d/physics_joint.h71
-rw-r--r--scene/3d/portal.cpp3
-rw-r--r--scene/3d/portal.h2
-rw-r--r--scene/3d/position_3d.cpp2
-rw-r--r--scene/3d/position_3d.h2
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/proximity_group.h2
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/ray_cast.h2
-rw-r--r--scene/3d/reflection_probe.cpp2
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/remote_transform.cpp2
-rw-r--r--scene/3d/remote_transform.h2
-rw-r--r--scene/3d/room_instance.cpp3
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/scenario_fx.cpp2
-rw-r--r--scene/3d/scenario_fx.h2
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/skeleton.h2
-rw-r--r--scene/3d/spatial.cpp33
-rw-r--r--scene/3d/spatial.h2
-rw-r--r--scene/3d/spatial_indexer.cpp166
-rw-r--r--scene/3d/spatial_indexer.h84
-rw-r--r--scene/3d/sprite_3d.cpp272
-rw-r--r--scene/3d/sprite_3d.h33
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/3d/visibility_notifier.h2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/SCsub1
-rw-r--r--scene/animation/animation_cache.cpp2
-rw-r--r--scene/animation/animation_cache.h2
-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/animation/tween.cpp2
-rw-r--r--scene/animation/tween.h2
-rw-r--r--scene/animation/tween_interpolaters.cpp2
-rw-r--r--scene/audio/audio_player.cpp2
-rw-r--r--scene/audio/audio_player.h2
-rw-r--r--scene/gui/base_button.cpp3
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/gui/box_container.h2
-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/button.h2
-rw-r--r--scene/gui/button_group.cpp2
-rw-r--r--scene/gui/button_group.h2
-rw-r--r--scene/gui/center_container.cpp2
-rw-r--r--scene/gui/center_container.h2
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_box.h2
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/color_rect.cpp2
-rw-r--r--scene/gui/color_rect.h2
-rw-r--r--scene/gui/container.cpp2
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp2
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp104
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp2
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/grid_container.cpp2
-rw-r--r--scene/gui/grid_container.h2
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/label.h2
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/link_button.cpp2
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/margin_container.cpp2
-rw-r--r--scene/gui/margin_container.h2
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/panel.cpp2
-rw-r--r--scene/gui/panel.h2
-rw-r--r--scene/gui/panel_container.cpp2
-rw-r--r--scene/gui/panel_container.h2
-rw-r--r--scene/gui/patch_9_rect.cpp2
-rw-r--r--scene/gui/patch_9_rect.h2
-rw-r--r--scene/gui/popup.cpp15
-rw-r--r--scene/gui/popup.h2
-rw-r--r--scene/gui/popup_menu.cpp2
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/progress_bar.cpp2
-rw-r--r--scene/gui/progress_bar.h2
-rw-r--r--scene/gui/range.cpp2
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/reference_rect.cpp2
-rw-r--r--scene/gui/reference_rect.h2
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_bar.cpp136
-rw-r--r--scene/gui/scroll_bar.h2
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/scroll_container.h2
-rw-r--r--scene/gui/separator.cpp2
-rw-r--r--scene/gui/separator.h2
-rw-r--r--scene/gui/shortcut.cpp (renamed from scene/gui/input_action.cpp)62
-rw-r--r--scene/gui/shortcut.h (renamed from scene/gui/input_action.h)10
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/slider.h2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp46
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/texture_button.cpp2
-rw-r--r--scene/gui/texture_button.h2
-rw-r--r--scene/gui/texture_progress.cpp2
-rw-r--r--scene/gui/texture_progress.h2
-rw-r--r--scene/gui/texture_rect.cpp2
-rw-r--r--scene/gui/texture_rect.h2
-rw-r--r--scene/gui/tool_button.cpp2
-rw-r--r--scene/gui/tool_button.h2
-rw-r--r--scene/gui/tree.cpp34
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/gui/video_player.cpp47
-rw-r--r--scene/gui/video_player.h15
-rw-r--r--scene/gui/viewport_container.cpp2
-rw-r--r--scene/gui/viewport_container.h2
-rw-r--r--scene/io/SCsub7
-rw-r--r--scene/io/resource_format_image.cpp266
-rw-r--r--scene/io/resource_format_image.h55
-rw-r--r--scene/io/resource_format_wav.cpp277
-rw-r--r--scene/io/resource_format_wav.h46
-rw-r--r--scene/main/canvas_layer.cpp2
-rw-r--r--scene/main/canvas_layer.h2
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/http_request.h2
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/instance_placeholder.h2
-rwxr-xr-xscene/main/node.cpp95
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/resource_preloader.cpp2
-rw-r--r--scene/main/resource_preloader.h2
-rw-r--r--scene/main/scene_tree.cpp25
-rw-r--r--scene/main/scene_tree.h2
-rwxr-xr-xscene/main/timer.cpp2
-rwxr-xr-xscene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp61
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/register_scene_types.h2
-rw-r--r--scene/resources/animation.cpp41
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/audio_stream_resampled.cpp388
-rw-r--r--scene/resources/audio_stream_resampled.h166
-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/bit_mask.cpp2
-rw-r--r--scene/resources/bit_mask.h2
-rw-r--r--scene/resources/bounds.cpp2
-rw-r--r--scene/resources/bounds.h2
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/box_shape.h2
-rw-r--r--scene/resources/canvas.cpp2
-rw-r--r--scene/resources/canvas.h2
-rw-r--r--scene/resources/capsule_shape.cpp2
-rw-r--r--scene/resources/capsule_shape.h2
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/capsule_shape_2d.h2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.h2
-rw-r--r--scene/resources/color_ramp.cpp2
-rw-r--r--scene/resources/color_ramp.h2
-rw-r--r--scene/resources/concave_polygon_shape.cpp2
-rw-r--r--scene/resources/concave_polygon_shape.h2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.h2
-rw-r--r--scene/resources/convex_polygon_shape.cpp2
-rw-r--r--scene/resources/convex_polygon_shape.h2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.h2
-rw-r--r--scene/resources/curve.cpp341
-rw-r--r--scene/resources/curve.h52
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font.h2
-rw-r--r--scene/resources/dynamic_font_stb.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.h2
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/environment.h2
-rw-r--r--scene/resources/font.cpp2
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/mesh.cpp3
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/mesh_data_tool.h2
-rw-r--r--scene/resources/mesh_library.cpp65
-rw-r--r--scene/resources/mesh_library.h16
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/packed_scene.cpp79
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/plane_shape.cpp2
-rw-r--r--scene/resources/plane_shape.h2
-rw-r--r--scene/resources/polygon_path_finder.cpp2
-rw-r--r--scene/resources/polygon_path_finder.h2
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/ray_shape.cpp2
-rw-r--r--scene/resources/ray_shape.h2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/rectangle_shape_2d.h2
-rw-r--r--scene/resources/room.cpp4
-rw-r--r--scene/resources/room.h2
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/scene_format_text.h2
-rw-r--r--scene/resources/segment_shape_2d.cpp2
-rw-r--r--scene/resources/segment_shape_2d.h2
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/shader_graph.cpp77
-rw-r--r--scene/resources/shader_graph.h3
-rw-r--r--scene/resources/shape.cpp2
-rw-r--r--scene/resources/shape.h2
-rw-r--r--scene/resources/shape_2d.cpp2
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--scene/resources/shape_line_2d.h2
-rw-r--r--scene/resources/sky_box.cpp2
-rw-r--r--scene/resources/sky_box.h2
-rw-r--r--scene/resources/space_2d.cpp2
-rw-r--r--scene/resources/space_2d.h2
-rw-r--r--scene/resources/sphere_shape.cpp2
-rw-r--r--scene/resources/sphere_shape.h2
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/theme.cpp2
-rw-r--r--scene/resources/theme.h2
-rw-r--r--scene/resources/tile_set.cpp2
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/video_stream.cpp2
-rw-r--r--scene/resources/video_stream.h3
-rw-r--r--scene/resources/world.cpp4
-rw-r--r--scene/resources/world.h2
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--scene/resources/world_2d.h2
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
375 files changed, 512 insertions, 4701 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 366c3a8bd8..26241df660 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 80defac079..6c660d0381 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 8f405dd314..1124904963 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 12d71f3911..c56cf651a1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 44bee20d0a..2858ddaad5 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 4080f50696..2424dd7b19 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 6cbac4ed3b..e39e6fc6da 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 8d9e76be85..dfcadf65a6 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index ea32953d68..4f00966e75 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index c6180e07b6..3a99e917eb 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index a132c5e18c..05831609fc 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 37d9d47ba5..4195c1386c 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index d3bb5a8d4e..ce56b85a9e 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 36bf39ff4e..a828d8d8ea 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index f136de5166..e2764a6e8d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -79,11 +79,6 @@ void CollisionPolygon2D::_build_polygon() {
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
Vector<Vector<Vector2> > decomp;
-#if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
-#else
-
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
@@ -116,8 +111,6 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
idx++;
}
-#endif
-
return decomp;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index f0666ba9de..c9ec860e36 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 3bb53a5e11..0758f4a9bf 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 1f2b96b91f..04203a75b4 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 726f57d42e..69bad1623f 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index f854ce51ee..685299abc6 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 219574cbfd..4abb51ef7c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 90e55aeda4..66b0aa2299 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 680adeea69..92e0d8a2f6 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 30c30b1a47..cca7bfecd6 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 6e7bfe63c8..c87a9a5b1e 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index e8ca5e6e7c..017ccf13ff 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 3c1410edbb..9eea5191b9 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 0e1a2aaf50..227e0abd08 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 383236b4ca..fa488b6b23 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -236,42 +236,6 @@ void Navigation2D::navpoly_remove(int p_id) {
_navpoly_unlink(p_id);
navpoly_map.erase(p_id);
}
-#if 0
-void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) {
-
- Vector2 from = path[path.size()-1];
-
- if (from.distance_to(p_to_point)<CMP_EPSILON)
- return;
- Plane cut_plane;
- cut_plane.normal = (from-p_to_point).cross(up);
- if (cut_plane.normal==Vector2())
- return;
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
-
-
- while(from_poly!=p_to_poly) {
-
- int pe = from_poly->prev_edge;
- Vector2 a = _get_vertex(from_poly->edges[pe].point);
- Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
-
- from_poly=from_poly->edges[pe].C;
- ERR_FAIL_COND(!from_poly);
-
- if (a.distance_to(b)>CMP_EPSILON) {
-
- Vector2 inters;
- if (cut_plane.intersects_segment(a,b,&inters)) {
- if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
- path.push_back(inters);
- }
- }
- }
- }
-}
-#endif
Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) {
@@ -498,29 +462,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
open_list.erase(least_cost_poly);
}
-#if 0
-debug path
- {
- Polygon *p=end_poly;
- int idx=0;
-
- while(true) {
- int prev = p->prev_edge;
- int prev_n = (p->prev_edge+1)%p->edges.size();
- Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
- String points;
- for(int i=0;i<p->edges.size();i++) {
- if (i>0)
- points+=", ";
- points+=_get_vertex(p->edges[i].point);
- }
- //print_line("poly "+itos(idx++)+" - "+points);
- p = p->edges[prev].C;
- if (p==begin_poly)
- break;
- }
- }
-#endif
+
if (found_route) {
Vector<Vector2> path;
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 54e89de9e2..e87b01f7c5 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -153,9 +153,7 @@ class Navigation2D : public Node2D {
float cell_size;
Map<int, NavMesh> navpoly_map;
int last_id;
-#if 0
- void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly);
-#endif
+
protected:
static void _bind_methods();
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 0d5d06bef7..352ec3b300 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index f6e6ed210a..5576a3abd2 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index af5834c5b6..0c7685a858 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index a6009851c7..19aafc81ff 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index bdb4bd2b16..0ddcb7b51b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index fce1bbd928..0dad1daeab 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 40d688b708..8fe651cb5f 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index f2d0053342..95ca27c41a 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index b0c00c4a64..c146ac08c2 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index a6ac0c37d3..6946f2a799 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index d2474d9557..1d7bd8fc2a 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index e80817cd3c..88a0abdea9 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index e06c79dabd..13644f71cf 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 163e914e4a..4639a6072b 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 30ede699fa..6ac946ea37 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -182,29 +182,6 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
-#if 0
-void StaticBody2D::_update_xform() {
-
- if (!pre_xform || !pending)
- return;
-
- setting=true;
-
-
- Transform2D new_xform = get_global_transform(); //obtain the new one
-
- set_block_transform_notify(true);
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
- set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics
- set_block_transform_notify(false);
-
- Physics2DServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion!
-
- setting=false;
- pending=false;
-
-}
-#endif
void StaticBody2D::set_friction(real_t p_friction) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 54bd263b15..1a4b0c0f5c 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index cde5724069..197c74352e 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index eb47f4d8d1..20c3324a50 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 7688faa23b..cde665d422 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 67ff2c610d..af54fb919a 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 2d2a00847d..f90331c411 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 244f4302ad..338de814d2 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index a2d53f0c7b..c139573853 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index d58ec14a95..30d5fd1e7c 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index c39b12fc9a..c9bf6675d2 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 2a5935aaf1..7647070b26 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index b7b68d8060..c53faab5f9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index d3f9a5f032..64d30325f2 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6af6231f2c..d41db1dce5 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 082e9d1018..f401d51eeb 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index a641828df8..8fc8b65217 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 38da69faef..ef0e1affd3 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index f258b7e2e0..e0fb3f0645 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index 3564cfc151..de7aa3a317 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index c19b361cdd..217cb71230 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 5df308fc47..7ea97d0a8c 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 8a02c54907..545be8bc5f 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 936519126b..4c14be71b5 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index 067e151c65..e1a5329fb0 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index 65908d98a8..159d16157a 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9db7253fd6..02a7845e0b 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -339,15 +339,8 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
-#if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
-#else
-
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
-#endif
-
Vector3 ray;
if (mode == PROJECTION_ORTHOGONAL) {
@@ -371,17 +364,9 @@ Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
-#if 0
- Size2 viewport_size = get_viewport()->get_visible_rect().size;
- Vector2 cpos = p_pos;
-#else
-
Size2 viewport_size = get_viewport()->get_camera_rect_size();
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
-#endif
-
ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
- //float aspect = viewport_size.x / viewport_size.y;
if (mode == PROJECTION_PERSPECTIVE) {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 70849791e5..243a7b9b39 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp
deleted file mode 100644
index 9feda1b72f..0000000000
--- a/scene/3d/character_camera.cpp
+++ /dev/null
@@ -1,718 +0,0 @@
-/*************************************************************************/
-/* character_camera.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "character_camera.h"
-
-#include "physics_body.h"
-#if 0
-void CharacterCamera::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="type")
- set_camera_type((CameraType)((int)(p_value)));
- else if (p_name=="orbit")
- set_orbit(p_value);
- else if (p_name=="height")
- set_height(p_value);
- else if (p_name=="inclination")
- set_inclination(p_value);
- else if (p_name=="max_orbit_x")
- set_max_orbit_x(p_value);
- else if (p_name=="min_orbit_x")
- set_min_orbit_x(p_value);
- else if (p_name=="max_distance")
- set_max_distance(p_value);
- else if (p_name=="min_distance")
- set_min_distance(p_value);
- else if (p_name=="distance")
- set_distance(p_value);
- else if (p_name=="clip")
- set_clip(p_value);
- else if (p_name=="autoturn")
- set_autoturn(p_value);
- else if (p_name=="autoturn_tolerance")
- set_autoturn_tolerance(p_value);
- else if (p_name=="autoturn_speed")
- set_autoturn_speed(p_value);
-
-}
-Variant CharacterCamera::_get(const String& p_name) const {
-
- if (p_name=="type")
- return get_camera_type();
- else if (p_name=="orbit")
- return get_orbit();
- else if (p_name=="height")
- return get_height();
- else if (p_name=="inclination")
- return get_inclination();
- else if (p_name=="max_orbit_x")
- return get_max_orbit_x();
- else if (p_name=="min_orbit_x")
- return get_min_orbit_x();
- else if (p_name=="max_distance")
- return get_max_distance();
- else if (p_name=="min_distance")
- return get_min_distance();
- else if (p_name=="distance")
- return get_distance();
- else if (p_name=="clip")
- return has_clip();
- else if (p_name=="autoturn")
- return has_autoturn();
- else if (p_name=="autoturn_tolerance")
- return get_autoturn_tolerance();
- else if (p_name=="autoturn_speed")
- return get_autoturn_speed();
-
- return Variant();
-}
-
-void CharacterCamera::_get_property_list( List<PropertyInfo> *p_list) const {
-
- p_list->push_back( PropertyInfo( Variant::INT, "type", PROPERTY_HINT_ENUM, "Fixed,Follow") );
- p_list->push_back( PropertyInfo( Variant::VECTOR2, "orbit" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01") );
- p_list->push_back( PropertyInfo( Variant::BOOL, "clip") );
- p_list->push_back( PropertyInfo( Variant::BOOL, "autoturn") );
- p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") );
- p_list->push_back( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01") );
-
-
-}
-
-void CharacterCamera::_compute_camera() {
-
-
- // update the transform with the next proposed transform (camera is 1 logic frame delayed)
-
- /*
- float time = get_root_node()->get_frame_time();
- Vector3 oldp = accepted.get_origin();
- Vector3 newp = proposed.get_origin();
-
- float frame_dist = time *
- if (oldp.distance_to(newp) >
- */
-
- float time = get_root_node()->get_frame_time();
-
- if (true) {
-
- if (clip_ray[0].clipped && clip_ray[1].clipped && clip_ray[2].clipped) {
- //all have been clipped
- proposed.origin=clip_ray[1].clip_pos;
-
-
- } else {
-
- Vector3 rel=proposed.origin-target_pos;
-
- if (clip_ray[0].clipped && !clip_ray[2].clipped) {
-
- float distance = target_pos.distance_to(clip_ray[0].clip_pos);
- real_t amount = 1.0-(distance/clip_len);
- amount = CLAMP(amount,0,1);
-
-
- rel=Matrix3(Vector3(0,1,0)),
- rotate_orbit(Vector2(0,autoturn_speed*time*amount));
- }
- if (clip_ray[2].clipped && !clip_ray[0].clipped) {
-
- float distance = target_pos.distance_to(clip_ray[2].clip_pos);
- real_t amount = 1.0-(distance/clip_len);
- amount = CLAMP(amount,0,1);
-
- rotate_orbit(Vector2(0,-autoturn_speed*time*amount));
- }
-
- }
- }
-
-
- Transform final;
-
- static float pos_ratio = 0.9;
- static float rot_ratio = 10;
-
- Vector3 vec1 = accepted.origin;
- Vector3 vec2 = proposed.origin;
- final.origin = vec2.linear_interpolate(vec1, pos_ratio * time);
-
- Quat q1 = accepted.basis;
- Quat q2 = proposed.basis;
- final.basis = q1.slerp(q2, rot_ratio * time);
-
- accepted=final;
-
- _update_camera();
-
- // calculate the next proposed transform
-
-
- Vector3 new_pos;
- Vector3 character_pos = get_global_transform().origin;
- character_pos.y+=height; // height compensate
-
- if(type==CAMERA_FOLLOW) {
-
-
-
- /* calculate some variables */
-
- Vector3 rel = follow_pos - character_pos;
-
- float l = rel.length();
- Vector3 rel_n = (l > 0) ? (rel/l) : Vector3();
-#if 1
- float ang = Math::acos(rel_n.dot( Vector3(0,1,0) ));
-
- Vector3 tangent = rel_n;
- tangent.y=0; // get rid of y
- if (tangent.length_squared() < CMP_EPSILON2)
- tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y
- else
- tangent.normalize();
-
- /* now start applying the rules */
-
- //clip distance
- if (l > max_distance)
- l=max_distance;
- if (l < min_distance)
- l=min_distance;
-
- //fix angle
-
- float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x);
- float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x);
-
- if (ang<ang_min)
- ang=ang_min;
- if (ang>ang_max)
- ang=ang_max;
-
- /* finally, rebuild the validated camera position */
-
- new_pos=Vector3(0,Math::cos(ang),0);
- new_pos+=tangent*Math::sin(ang);
- new_pos*=l;
- new_pos+=character_pos;
-#else
- if (l > max_distance)
- l=max_distance;
- if (l < min_distance)
- l=min_distance;
-
- new_pos = character_pos + rel_n * l;
-
-#endif
- follow_pos=new_pos;
-
- } else if (type==CAMERA_FIXED) {
-
-
- if (distance<min_distance)
- distance=min_distance;
- if (distance>max_distance)
- distance=max_distance;
-
- if (orbit.x<min_orbit_x)
- orbit.x=min_orbit_x;
- if (orbit.x>max_orbit_x)
- orbit.x=max_orbit_x;
-
- Matrix3 m;
- m.rotate(Vector3(0,1,0),-Math::deg2rad(orbit.y));
- m.rotate(Vector3(1,0,0),-Math::deg2rad(orbit.x));
-
- new_pos = (m.get_axis(2) * distance) + character_pos;
-
- if (use_lookat_target) {
-
- Transform t = get_global_transform();
- Vector3 y = t.basis.get_axis(1).normalized();
- Vector3 z = lookat_target - character_pos;
- z= (z - y * y.dot(z)).normalized();
- orbit.y = -Math::rad2deg(Math::atan2(z.x,z.z)) + 180;
-
- /*
- Transform t = get_global_transform();
- Vector3 y = t.basis.get_axis(1).normalized();
- Vector3 z = lookat_target - t.origin;
- z= (z - y * y.dot(z)).normalized();
- Vector3 x = z.cross(y).normalized();
- Transform t2;
- t2.basis.set_axis(0,x);
- t2.basis.set_axis(1,y);
- t2.basis.set_axis(2,z);
- t2.origin=t.origin;
-
- Vector3 local = t2.xform_inv(camera_pos);
-
- float ang = Math::atan2(local.x,local.y);
- */
-
- /*
-
- Vector3 vec1 = lookat_target - new_pos;
- vec1.normalize();
- Vector3 vec2 = character_pos - new_pos;
- vec2.normalize();
-
- float dot = vec1.dot(vec2);
- printf("dot %f\n", dot);
- if ( dot < 0.5) {
-
- rotate_orbit(Vector2(0, 90));
- };
- */
-
-
- };
- }
-
- Vector3 target;
- if (use_lookat_target) {
-
- target = lookat_target;
- } else {
- target = character_pos;
- };
-
- proposed.set_look_at(new_pos,target,Vector3(0,1,0));
- proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination
-
-
- Vector<RID> exclude;
- exclude.push_back(target_body);
-
-
-
- Vector3 rel = new_pos-target;
-
- for(int i=0;i<3;i++) {
-
- PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world().get_space(),exclude);
- PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,target,target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel));
- clip_ray[i].clipped=false;
- clip_ray[i].clip_pos=Vector3();
- }
- target_pos=target;
- clip_len=rel.length();
-
-
-
-}
-
-void CharacterCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) {
-
- use_lookat_target = p_use;
- lookat_target = p_lookat;
-};
-
-
-void CharacterCamera::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_PROCESS: {
-
-
- _compute_camera();
- } break;
-
- case NOTIFICATION_ENTER_SCENE: {
-
- if (type==CAMERA_FOLLOW) {
-
- set_orbit(orbit);
- set_distance(distance);
- }
-
- accepted=get_global_transform();
- proposed=accepted;
-
- target_body = RID();
-
- Node* parent = get_parent();
- while (parent) {
- PhysicsBody* p = Object::cast_to<PhysicsBody>(parent);
- if (p) {
- target_body = p->get_body();
- break;
- };
- parent = parent->get_parent();
- };
-
- } break;
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- } break;
- case NOTIFICATION_EXIT_SCENE: {
-
- if (type==CAMERA_FOLLOW) {
- distance=get_distance();
- orbit=get_orbit();
-
- }
- } break;
-
- case NOTIFICATION_BECAME_CURRENT: {
-
- set_process(true);
- } break;
- case NOTIFICATION_LOST_CURRENT: {
-
- set_process(false);
- } break;
- }
-
-}
-
-
-void CharacterCamera::set_camera_type(CameraType p_camera_type) {
-
-
- if (p_camera_type==type)
- return;
-
- type=p_camera_type;
-
- // do conversions
-}
-
-CharacterCamera::CameraType CharacterCamera::get_camera_type() const {
-
- return type;
-
-}
-
-void CharacterCamera::set_orbit(const Vector2& p_orbit) {
-
- orbit=p_orbit;
-
- if(type == CAMERA_FOLLOW && is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- float d = char_pos.distance_to(follow_pos);
-
- Matrix3 m;
- m.rotate(Vector3(0,1,0),-orbit.y);
- m.rotate(Vector3(1,0,0),-orbit.x);
-
- follow_pos=char_pos + m.get_axis(2) * d;
-
- }
-
-}
-void CharacterCamera::set_orbit_x(float p_x) {
-
- orbit.x=p_x;
- if(type == CAMERA_FOLLOW && is_inside_scene())
- set_orbit(Vector2( p_x, get_orbit().y ));
-}
-void CharacterCamera::set_orbit_y(float p_y) {
-
-
- orbit.y=p_y;
- if(type == CAMERA_FOLLOW && is_inside_scene())
- set_orbit(Vector2( get_orbit().x, p_y ));
-
-}
-Vector2 CharacterCamera::get_orbit() const {
-
-
- if (type == CAMERA_FOLLOW && is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos).normalized();
- Vector2 ret_orbit;
- ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5;
- ret_orbit.y = Math::atan2(rel.x,rel.z);
- return ret_orbit;
- }
- return orbit;
-}
-
-void CharacterCamera::rotate_orbit(const Vector2& p_relative) {
-
- if (type == CAMERA_FOLLOW && is_inside_scene()) {
-
- Matrix3 m;
- m.rotate(Vector3(0,1,0),-Math::deg2rad(p_relative.y));
- m.rotate(Vector3(1,0,0),-Math::deg2rad(p_relative.x));
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos);
- rel = m.xform(rel);
- follow_pos=char_pos+rel;
-
- }
-
- orbit+=p_relative;
-}
-
-void CharacterCamera::set_height(float p_height) {
-
-
- height=p_height;
-}
-
-float CharacterCamera::get_height() const {
-
- return height;
-
-}
-
-void CharacterCamera::set_max_orbit_x(float p_max) {
-
- max_orbit_x=p_max;
-}
-
-float CharacterCamera::get_max_orbit_x() const {
-
- return max_orbit_x;
-}
-
-void CharacterCamera::set_min_orbit_x(float p_min) {
-
- min_orbit_x=p_min;
-}
-
-float CharacterCamera::get_min_orbit_x() const {
-
- return min_orbit_x;
-}
-
-float CharacterCamera::get_min_distance() const {
-
- return min_distance;
-}
-float CharacterCamera::get_max_distance() const {
-
- return max_distance;
-}
-
-void CharacterCamera::set_min_distance(float p_min) {
-
- min_distance=p_min;
-}
-
-void CharacterCamera::set_max_distance(float p_max) {
-
- max_distance = p_max;
-}
-
-
-void CharacterCamera::set_distance(float p_distance) {
-
- if (type == CAMERA_FOLLOW && is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos).normalized();
- rel*=p_distance;
- follow_pos=char_pos+rel;
-
- }
-
- distance=p_distance;
-}
-
-float CharacterCamera::get_distance() const {
-
- if (type == CAMERA_FOLLOW && is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- return (follow_pos - char_pos).length();
-
- }
-
- return distance;
-}
-
-void CharacterCamera::set_clip(bool p_enabled) {
-
-
- clip=p_enabled;
-}
-
-bool CharacterCamera::has_clip() const {
-
- return clip;
-
-}
-
-
-void CharacterCamera::set_autoturn(bool p_enabled) {
-
-
- autoturn=p_enabled;
-}
-
-bool CharacterCamera::has_autoturn() const {
-
- return autoturn;
-
-}
-
-void CharacterCamera::set_autoturn_tolerance(float p_degrees) {
-
-
- autoturn_tolerance=p_degrees;
-}
-float CharacterCamera::get_autoturn_tolerance() const {
-
-
- return autoturn_tolerance;
-}
-
-void CharacterCamera::set_inclination(float p_degrees) {
-
-
- inclination=p_degrees;
-}
-float CharacterCamera::get_inclination() const {
-
-
- return inclination;
-}
-
-
-void CharacterCamera::set_autoturn_speed(float p_speed) {
-
-
- autoturn_speed=p_speed;
-}
-float CharacterCamera::get_autoturn_speed() const {
-
- return autoturn_speed;
-
-}
-
-
-
-
-
-void CharacterCamera::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_camera_type","type"),&CharacterCamera::set_camera_type);
- ClassDB::bind_method(D_METHOD("get_camera_type"),&CharacterCamera::get_camera_type);
- ClassDB::bind_method(D_METHOD("set_orbit","orbit"),&CharacterCamera::set_orbit);
- ClassDB::bind_method(D_METHOD("get_orbit"),&CharacterCamera::get_orbit);
- ClassDB::bind_method(D_METHOD("set_orbit_x","x"),&CharacterCamera::set_orbit_x);
- ClassDB::bind_method(D_METHOD("set_orbit_y","y"),&CharacterCamera::set_orbit_y);
- ClassDB::bind_method(D_METHOD("set_min_orbit_x","x"),&CharacterCamera::set_min_orbit_x);
- ClassDB::bind_method(D_METHOD("get_min_orbit_x"),&CharacterCamera::get_min_orbit_x);
- ClassDB::bind_method(D_METHOD("set_max_orbit_x","x"),&CharacterCamera::set_max_orbit_x);
- ClassDB::bind_method(D_METHOD("get_max_orbit_x"),&CharacterCamera::get_max_orbit_x);
- ClassDB::bind_method(D_METHOD("rotate_orbit"),&CharacterCamera::rotate_orbit);
- ClassDB::bind_method(D_METHOD("set_distance","distance"),&CharacterCamera::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"),&CharacterCamera::get_distance);
- ClassDB::bind_method(D_METHOD("set_clip","enable"),&CharacterCamera::set_clip);
- ClassDB::bind_method(D_METHOD("has_clip"),&CharacterCamera::has_clip);
- ClassDB::bind_method(D_METHOD("set_autoturn","enable"),&CharacterCamera::set_autoturn);
- ClassDB::bind_method(D_METHOD("has_autoturn"),&CharacterCamera::has_autoturn);
- ClassDB::bind_method(D_METHOD("set_autoturn_tolerance","degrees"),&CharacterCamera::set_autoturn_tolerance);
- ClassDB::bind_method(D_METHOD("get_autoturn_tolerance"),&CharacterCamera::get_autoturn_tolerance);
- ClassDB::bind_method(D_METHOD("set_autoturn_speed","speed"),&CharacterCamera::set_autoturn_speed);
- ClassDB::bind_method(D_METHOD("get_autoturn_speed"),&CharacterCamera::get_autoturn_speed);
- ClassDB::bind_method(D_METHOD("set_use_lookat_target","use","lookat"),&CharacterCamera::set_use_lookat_target, DEFVAL(Vector3()));
-
- ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision);
-
- BIND_ENUM_CONSTANT( CAMERA_FIXED );
- BIND_ENUM_CONSTANT( CAMERA_FOLLOW );
-}
-
-void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) {
-
-
- clip_ray[p_idx].clip_pos=p_point;
- clip_ray[p_idx].clipped=true;
-};
-
-Transform CharacterCamera::get_camera_transform() const {
-
- return accepted;
-}
-
-
-CharacterCamera::CharacterCamera() {
-
-
- type=CAMERA_FOLLOW;
- height=1;
-
- orbit=Vector2(0,0);
-
- distance=3;
- min_distance=2;
- max_distance=5;
-
- autoturn=false;
- autoturn_tolerance=15;
- autoturn_speed=20;
-
- min_orbit_x=-50;
- max_orbit_x=70;
- inclination=0;
-
- clip=false;
- use_lookat_target = false;
-
- for(int i=0;i<3;i++) {
- clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true);
- clip_ray[i].clipped=false;
- }
-
-
-}
-
-CharacterCamera::~CharacterCamera() {
-
- for(int i=0;i<3;i++) {
- PhysicsServer::get_singleton()->free(clip_ray[i].query);
- }
-
-
-}
-#endif
diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h
deleted file mode 100644
index c3a1c70d5e..0000000000
--- a/scene/3d/character_camera.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*************************************************************************/
-/* character_camera.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CHARACTER_CAMERA_H
-#define CHARACTER_CAMERA_H
-
-#include "scene/3d/camera.h"
-#if 0
-class CharacterCamera : public Camera {
-
- GDCLASS( CharacterCamera, Camera );
-public:
-
- enum CameraType {
- CAMERA_FIXED,
- CAMERA_FOLLOW
- };
-
-private:
-
-
- CameraType type;
-
- //used for follow
- Vector3 follow_pos;
- //used for fixed
- Vector2 orbit;
- float distance;
-
- float height;
-
- float min_distance;
- float max_distance;
-
- float max_orbit_x;
- float min_orbit_x;
-
- float inclination;
-
- bool clip;
- bool autoturn;
- float autoturn_tolerance;
- float autoturn_speed;
-
-
-
- struct ClipRay {
- RID query;
- bool clipped;
- Vector3 clip_pos;
- };
-
- ClipRay clip_ray[3];
- Vector3 target_pos;
- float clip_len;
-
-
- Transform accepted;
- Vector3 proposed_pos;
-
- bool use_lookat_target;
- Vector3 lookat_target;
-
- void _compute_camera();
-
- RID ray_query;
- RID left_turn_query;
- RID right_turn_query;
- RID target_body;
-
-protected:
-
- virtual void _request_camera_update() {} //ignore
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
-
- static void _bind_methods();
-
- void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx);
-
-public:
-
-
- void set_camera_type(CameraType p_camera_type);
- CameraType get_camera_type() const;
-
- void set_orbit(const Vector2& p_orbit);
- void set_orbit_x(float p_x);
- void set_orbit_y(float p_y);
- Vector2 get_orbit() const;
-
- void set_height(float p_height);
- float get_height() const;
-
- void set_inclination(float p_degrees);
- float get_inclination() const;
-
- void set_max_orbit_x(float p_max);
- float get_max_orbit_x() const;
-
- void set_min_orbit_x(float p_min);
- float get_min_orbit_x() const;
-
- void rotate_orbit(const Vector2& p_relative);
-
- void set_distance(float p_distance);
- float get_distance() const;
-
- float get_min_distance() const;
- float get_max_distance() const;
- void set_min_distance(float p_min);
- void set_max_distance(float p_max);
-
-
- void set_clip(bool p_enabled);
- bool has_clip() const;
-
- void set_autoturn(bool p_enabled);
- bool has_autoturn() const;
-
- void set_autoturn_tolerance(float p_degrees);
- float get_autoturn_tolerance() const;
-
- void set_autoturn_speed(float p_speed);
- float get_autoturn_speed() const;
-
- void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3());
-
- virtual Transform get_camera_transform() const;
-
- CharacterCamera();
- ~CharacterCamera();
-};
-
-VARIANT_ENUM_CAST( CharacterCamera::CameraType );
-
-#endif
-#endif // CHARACTER_CAMERA_H
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 1aba26673c..c121ef4566 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_object.h"
+
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index 6c13e5d505..ac35de697c 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 2087938de8..382cbb8f38 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index beefae182c..dbed1d7154 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 6a0ed08fee..4d4ed30d03 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 277e0dfa77..6d849f42af 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index b5b6dfe7e3..0232ce7653 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 8346437ebd..5a06984a47 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 060e088750..64d3f4fcab 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index bc8452c7e0..b2bcb5af1a 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 4f28ac6b3e..157ae42571 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index c302c32fc9..26e7278c99 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index f4b5cc5731..5b48ee4af8 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 788e948536..93dd4828da 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,8 +38,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class BakedLight;
-
class Light : public VisualInstance {
GDCLASS(Light, VisualInstance);
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index c7d3bac2f8..51cf9fb89b 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index b66fc7fc38..2c800443b4 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 578e3900fa..c8215971c4 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 1bb2c97d10..8e8c12a592 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index b51953f27c..f90489f1f0 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 7e14d567ac..cd0e7b463c 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 1d74c7bbcc..d8c7a78648 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 80699fce72..010d16dedd 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 46d177df71..7a55f956e0 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index e5a3dc7b43..36fe3ee34b 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 70f46e3a0a..80c706898d 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 9c1436a47b..2c109d6ec8 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 19c9761091..ed4d88417c 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -33,24 +33,6 @@
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
-#if 0
- if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && Engine::get_singleton()->is_editor_hint()) {
- //draw the curve!!
-
- for(int i=0;i<curve->get_point_count();i++) {
-
- Vector2 prev_p=curve->get_point_pos(i);
-
- for(int j=1;j<=8;j++) {
-
- real_t frac = j/8.0;
- Vector2 p = curve->interpolate(i,frac);
- draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2);
- prev_p=p;
- }
- }
- }
-#endif
}
void Path::_curve_changed() {
diff --git a/scene/3d/path.h b/scene/3d/path.h
index eeae0668a7..0f9a169f72 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index a1bee9a0ed..b149dcd2dc 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 83811a1d93..23d752ad76 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index af6e7f48fa..aa127ab79f 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -973,301 +973,3 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_MOTOR, false);
}
-
-#if 0
-
-void PhysicsJoint::_set(const String& p_name, const Variant& p_value) {
-
- if (p_name=="body_A")
- set_body_a(p_value);
- else if (p_name=="body_B")
- set_body_b(p_value);
- else if (p_name=="active")
- set_active(p_value);
- else if (p_name=="no_collision")
- set_disable_collision(p_value);
-}
-Variant PhysicsJoint::_get(const String& p_name) const {
-
- if (p_name=="body_A")
- return get_body_a();
- else if (p_name=="body_B")
- return get_body_b();
- else if (p_name=="active")
- return is_active();
- else if (p_name=="no_collision")
- return has_disable_collision();
-
- return Variant();
-}
-void PhysicsJoint::_get_property_list( List<PropertyInfo> *p_list) const {
-
-
- p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_A" ) );
- p_list->push_back( PropertyInfo( Variant::NODE_PATH, "body_B" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "active" ) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "no_collision" ) );
-}
-void PhysicsJoint::_notification(int p_what) {
-
-
- switch(p_what) {
-
- case NOTIFICATION_PARENT_CONFIGURED: {
-
- _connect();
- if (get_root_node()->get_editor() && !indicator.is_valid()) {
-
- indicator=VisualServer::get_singleton()->poly_create();
- RID mat=VisualServer::get_singleton()->fixed_material_create();
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_ONTOP, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
- VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true );
- VisualServer::get_singleton()->material_set_line_width( mat, 3 );
-
- VisualServer::get_singleton()->poly_set_material(indicator,mat,true);
- _update_indicator();
-
- }
-
- if (indicator.is_valid()) {
-
- indicator_instance=VisualServer::get_singleton()->instance_create(indicator,get_world()->get_scenario());
- VisualServer::get_singleton()->instance_attach_object_instance_id( indicator_instance,get_instance_id() );
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
- }
- } break;
- case NOTIFICATION_EXIT_SCENE: {
-
- if (indicator_instance.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator_instance);
- }
- _disconnect();
-
- } break;
-
- }
-}
-
-
-RID PhysicsJoint::_get_visual_instance_rid() const {
-
- return indicator_instance;
-
-}
-
-void PhysicsJoint::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"),&PhysicsJoint::_get_visual_instance_rid);
- ClassDB::bind_method(D_METHOD("set_body_a","path"),&PhysicsJoint::set_body_a);
- ClassDB::bind_method(D_METHOD("set_body_b"),&PhysicsJoint::set_body_b);
- ClassDB::bind_method(D_METHOD("get_body_a","path"),&PhysicsJoint::get_body_a);
- ClassDB::bind_method(D_METHOD("get_body_b"),&PhysicsJoint::get_body_b);
-
- ClassDB::bind_method(D_METHOD("set_active","active"),&PhysicsJoint::set_active);
- ClassDB::bind_method(D_METHOD("is_active"),&PhysicsJoint::is_active);
-
- ClassDB::bind_method(D_METHOD("set_disable_collision","disable"),&PhysicsJoint::set_disable_collision);
- ClassDB::bind_method(D_METHOD("has_disable_collision"),&PhysicsJoint::has_disable_collision);
-
-
- ClassDB::bind_method("reconnect",&PhysicsJoint::reconnect);
-
- ClassDB::bind_method(D_METHOD("get_rid"),&PhysicsJoint::get_rid);
-
-}
-
-void PhysicsJoint::set_body_a(const NodePath& p_path) {
-
- _disconnect();
- body_A=p_path;
- _connect();
- _change_notify("body_A");
-}
-void PhysicsJoint::set_body_b(const NodePath& p_path) {
-
- _disconnect();
- body_B=p_path;
- _connect();
- _change_notify("body_B");
-
-}
-NodePath PhysicsJoint::get_body_a() const {
-
- return body_A;
-}
-NodePath PhysicsJoint::get_body_b() const {
-
- return body_B;
-}
-
-void PhysicsJoint::set_active(bool p_active) {
-
- active=p_active;
- if (is_inside_scene()) {
- PhysicsServer::get_singleton()->joint_set_active(joint,active);
- }
- _change_notify("active");
-}
-
-void PhysicsJoint::set_disable_collision(bool p_active) {
-
- if (no_collision==p_active)
- return;
- _disconnect();
- no_collision=p_active;
- _connect();
-
- _change_notify("no_collision");
-}
-bool PhysicsJoint::has_disable_collision() const {
-
- return no_collision;
-}
-
-
-
-bool PhysicsJoint::is_active() const {
-
- return active;
-}
-
-void PhysicsJoint::_disconnect() {
-
- if (!is_inside_scene())
- return;
-
- if (joint.is_valid())
- PhysicsServer::get_singleton()->free(joint);
-
- joint=RID();
-
- Node *nA = get_node(body_A);
- Node *nB = get_node(body_B);
-
- PhysicsBody *A = Object::cast_to<PhysicsBody>(nA);
- PhysicsBody *B = Object::cast_to<PhysicsBody>(nB);
-
- if (!A ||!B)
- return;
-
- if (no_collision)
- PhysicsServer::get_singleton()->body_remove_collision_exception(A->get_body(),B->get_body());
-
-}
-void PhysicsJoint::_connect() {
-
- if (!is_inside_scene())
- return;
-
- ERR_FAIL_COND(joint.is_valid());
-
- Node *nA = get_node(body_A);
- Node *nB = get_node(body_B);
-
- PhysicsBody *A = Object::cast_to<PhysicsBody>(nA);
- PhysicsBody *B = Object::cast_to<PhysicsBody>(nB);
-
- if (!A && !B)
- return;
-
- if (B && !A)
- SWAP(B,A);
-
- joint = create(A,B);
-
- if (A<B)
- SWAP(A,B);
-
- if (no_collision)
- PhysicsServer::get_singleton()->body_add_collision_exception(A->get_body(),B->get_body());
-
-
-
-}
-
-void PhysicsJoint::reconnect() {
-
- _disconnect();
- _connect();
-
-}
-
-
-RID PhysicsJoint::get_rid() {
-
- return joint;
-}
-
-
-PhysicsJoint::PhysicsJoint() {
-
- active=true;
- no_collision=true;
-}
-
-
-PhysicsJoint::~PhysicsJoint() {
-
- if (indicator.is_valid()) {
-
- VisualServer::get_singleton()->free(indicator);
- }
-
-}
-
-/* PIN */
-
-void PhysicsJointPin::_update_indicator() {
-
-
- VisualServer::get_singleton()->poly_clear(indicator);
-
- Vector<Color> colors;
- colors.push_back( Color(0.3,0.9,0.2,0.7) );
- colors.push_back( Color(0.3,0.9,0.2,0.7) );
-
- Vector<Vector3> points;
- points.resize(2);
- points[0]=Vector3(Vector3(-0.2,0,0));
- points[1]=Vector3(Vector3(0.2,0,0));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
- points[0]=Vector3(Vector3(0,-0.2,0));
- points[1]=Vector3(Vector3(0,0.2,0));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
- points[0]=Vector3(Vector3(0,0,-0.2));
- points[1]=Vector3(Vector3(0,0,0.2));
- VisualServer::get_singleton()->poly_add_primitive(indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());
-
-}
-
-RID PhysicsJointPin::create(PhysicsBody*A,PhysicsBody*B) {
-
- RID body_A = A->get_body();
- RID body_B = B?B->get_body():RID();
-
- ERR_FAIL_COND_V( !body_A.is_valid(), RID() );
-
- Vector3 pin_pos = get_global_transform().origin;
-
- if (body_B.is_valid())
- return PhysicsServer::get_singleton()->joint_create_double_pin_global(body_A,pin_pos,body_B,pin_pos);
- else
- return PhysicsServer::get_singleton()->joint_create_pin(body_A,A->get_global_transform().xform_inv(pin_pos),pin_pos);
-}
-
-PhysicsJointPin::PhysicsJointPin() {
-
-
-}
-#endif
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index b834aaf6d2..b94297da30 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -321,73 +321,4 @@ public:
VARIANT_ENUM_CAST(Generic6DOFJoint::Param);
VARIANT_ENUM_CAST(Generic6DOFJoint::Flag);
-#if 0
-class PhysicsJoint : public Spatial {
-
- GDCLASS(PhysicsJoint,Spatial);
- OBJ_CATEGORY("3D Physics Nodes");
-
- NodePath body_A;
- NodePath body_B;
- bool active;
- bool no_collision;
-
-
- RID indicator_instance;
-
- RID _get_visual_instance_rid() const;
-protected:
-
- RID joint;
- RID indicator;
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
-
- virtual RID create(PhysicsBody*A,PhysicsBody*B)=0;
- virtual void _update_indicator()=0;
-
- void _disconnect();
- void _connect();
-public:
-
- void set_body_a(const NodePath& p_path);
- void set_body_b(const NodePath& p_path);
- NodePath get_body_a() const;
- NodePath get_body_b() const;
-
- void set_active(bool p_active);
- bool is_active() const;
-
- void set_disable_collision(bool p_active);
- bool has_disable_collision() const;
-
- void reconnect();
-
- RID get_rid();
-
- PhysicsJoint();
- ~PhysicsJoint();
-};
-
-
-
-class PhysicsJointPin : public PhysicsJoint {
-
- GDCLASS( PhysicsJointPin, PhysicsJoint );
-
-protected:
-
- virtual void _update_indicator();
- virtual RID create(PhysicsBody*A,PhysicsBody*B);
-public:
-
-
- PhysicsJointPin();
-};
-
#endif // PHYSICS_JOINT_H
-#endif
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index f79f7f6949..6c14f7dbc9 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -32,6 +32,7 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
+// FIXME: This will be removed, kept as reference for new implementation
#if 0
bool Portal::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 9cc5d280a1..6de3df8553 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 4e66ef13c0..d0df985ac4 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 0adde19342..8083c33196 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index d0410f2c55..2288d8b08b 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index fec3add41f..d003d2f525 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 019bb219ee..72b7706b77 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index e9b34c4f75..fd566cd343 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 194146b6b3..46b105cd21 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index d2a5facb5f..7c328a8f16 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index a4dfeb8adf..3d402fa5af 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -4,7 +4,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index c25b57966e..51a0bf35a3 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 81ddf4a667..439b6bfdf8 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -31,6 +31,7 @@
#include "servers/visual_server.h"
+// FIXME: Will be removed, kept as reference for new implementation
#if 0
#include "geometry.h"
#include "project_settings.h"
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 5b9886671f..b9a64b6670 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 0780ce22ff..8102b3f15c 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h
index d1e0a63130..acf6a18526 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/scenario_fx.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 94db247d7a..d0e0937eca 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index a6546af64e..fdc1100472 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 2c1ef5c00b..7db3bb18bd 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -286,37 +286,6 @@ Transform Spatial::get_global_transform() const {
return data.global_transform;
}
-#if 0
-void Spatial::add_child_notify(Node *p_child) {
-/*
- Spatial *s=Object::cast_to<Spatial>(p_child);
- if (!s)
- return;
-
- ERR_FAIL_COND(data.children_lock>0);
-
- s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid
- s->data.parent=this;
- data.children.push_back(s);
- s->data.C=data.children.back();
-*/
-}
-
-void Spatial::remove_child_notify(Node *p_child) {
-/*
- Spatial *s=Object::cast_to<Spatial>(p_child);
- if (!s)
- return;
-
- ERR_FAIL_COND(data.children_lock>0);
-
- if (s->data.C)
- data.children.erase(s->data.C);
- s->data.parent=NULL;
- s->data.C=NULL;
-*/
-}
-#endif
Spatial *Spatial::get_parent_spatial() const {
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 3e647927ae..3f205ea86b 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp
deleted file mode 100644
index 7090c974a3..0000000000
--- a/scene/3d/spatial_indexer.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/*************************************************************************/
-/* spatial_indexer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "spatial_indexer.h"
-
-#if 0
-
-#include "camera.h"
-#include "proximity_area.h"
-#include "scene/scene_string_names.h"
-
-void SpatialIndexer::add_camera(Camera* p_camera) {
-
- cameras.insert(p_camera);
-}
-
-void SpatialIndexer::remove_camera(Camera* p_camera){
-
- for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) {
-
- ProximityArea *prox = F->get();
- TK<Camera> k;
- k.against=p_camera;
- k.area=prox;
- if (camera_pairs.has(k)) {
- camera_pairs.erase(k);
- prox->area_exit(ProximityArea::TRACK_CAMERAS,p_camera);
- }
- }
- cameras.erase(p_camera);
-
-}
-
-void SpatialIndexer::update_camera(Camera* p_camera) {
-
-
- _request_update();
-}
-
-void SpatialIndexer::_update_pairs() {
-
- // brute force interseciton code, no broadphase
- // will implement broadphase in the future
-
- for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
-
- Camera *cam = E->get();
- Vector<Plane> cplanes = cam->get_frustum();
-
- for (Set<ProximityArea*>::Element *F=proximity_areas.front();F;F=F->next()) {
-
- ProximityArea *prox = F->get();
-
- bool inters=false;
-
- if (prox->get_track_flag(ProximityArea::TRACK_CAMERAS)) {
-
- AABB aabb = prox->get_global_transform().xform(prox->get_aabb());
- if (aabb.intersects_convex_shape(cplanes.ptr(),cplanes.size()))
- inters=true;
- }
-
- TK<Camera> k;
- k.against=cam;
- k.area=prox;
-
- bool has = camera_pairs.has(k);
-
- if (inters==has)
- continue;
-
- if (inters) {
- camera_pairs.insert(k);
- prox->area_enter(ProximityArea::TRACK_CAMERAS,cam);
- } else {
-
- camera_pairs.erase(k);
- prox->area_exit(ProximityArea::TRACK_CAMERAS,cam);
- }
- }
-
- }
-
- pending_update=false;
-}
-
-void SpatialIndexer::_bind_methods() {
-
-
- ClassDB::bind_method(D_METHOD("_update_pairs"),&SpatialIndexer::_update_pairs);
-}
-
-
-void SpatialIndexer::add_proximity_area(ProximityArea* p_area) {
-
- proximity_areas.insert(p_area);
-
-}
-
-void SpatialIndexer::remove_proximity_area(ProximityArea* p_area) {
-
- for (Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
-
- Camera *cam = E->get();
- TK<Camera> k;
- k.against=cam;
- k.area=p_area;
- if (camera_pairs.has(k)) {
- camera_pairs.erase(k);
- p_area->area_exit(ProximityArea::TRACK_CAMERAS,cam);
- }
- }
- proximity_areas.erase(p_area);
-
-}
-
-void SpatialIndexer::_request_update() {
-
- if (pending_update)
- return;
- pending_update=true;
- call_deferred(SceneStringNames::get_singleton()->_update_pairs);
-
-}
-
-void SpatialIndexer::update_proximity_area_transform(ProximityArea* p_area) {
-
- _request_update();
-}
-
-void SpatialIndexer::update_proximity_area_flags(ProximityArea* p_area) {
-
- _request_update();
-}
-
-SpatialIndexer::SpatialIndexer() {
-
- pending_update=false;
-}
-#endif
diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h
deleted file mode 100644
index c8bdf8950d..0000000000
--- a/scene/3d/spatial_indexer.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/* spatial_indexer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SPATIAL_INDEXER_H
-#define SPATIAL_INDEXER_H
-
-#include "scene/3d/spatial.h"
-#if 0
-
-class Camera;
-class ProximityArea;
-
-class SpatialIndexer : public Object {
-
- GDCLASS( SpatialIndexer, Object );
-
- template<class T>
- struct TK {
-
- T *against;
- ProximityArea *area;
- bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
- };
-
-
- Set<Camera*> cameras; //cameras
- Set<ProximityArea*> proximity_areas;
-
- Set<TK<Camera> > camera_pairs;
-
- bool pending_update;
- void _update_pairs();
- void _request_update();
-
-protected:
-
- static void _bind_methods();
-
-friend class ProximityArea;
-friend class Camera;
-
- void add_proximity_area(ProximityArea* p_area);
- void remove_proximity_area(ProximityArea* p_area);
- void update_proximity_area_transform(ProximityArea* p_area);
- void update_proximity_area_flags(ProximityArea* p_area);
-
- void add_camera(Camera* p_camera);
- void remove_camera(Camera* p_camera);
- void update_camera(Camera* p_camera);
-
-public:
-
-
- SpatialIndexer();
-
-};
-#endif
-#endif // SPATIAL_INDEXER_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a49fd17746..49a3205f21 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -598,219 +598,6 @@ Sprite3D::Sprite3D() {
////////////////////////////////////////
-#if 0
-
-void AnimatedSprite3D::_draw() {
-
- RID immediate = get_immediate();
- VS::get_singleton()->immediate_clear(immediate);
-
- if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
- return;
- }
-
- Ref<Texture> texture = frames->get_frame(animation,frame);
- if (!texture.is_valid())
- return; //no texuture no life
- Vector2 tsize = texture->get_size();
- if (tsize.x==0 || tsize.y==0)
- return;
-
- Size2i s=tsize;
- Rect2i src_rect;
-
- src_rect.size=s;
-
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
-
- Rect2i dst_rect(ofs,s);
-
-
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
- return;
-
-
- if (final_rect.size.x==0 || final_rect.size.y==0)
- return;
-
- Color color=_get_color_accum();
- color.a*=get_opacity();
-
- float pixel_size=get_pixel_size();
-
- Vector2 vertices[4]={
-
- (final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
- (final_rect.pos+final_rect.size) * pixel_size,
- (final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
- final_rect.pos * pixel_size,
-
-
- };
- Vector2 uvs[4]={
- final_src_rect.pos / tsize,
- (final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
- (final_src_rect.pos+final_src_rect.size) / tsize,
- (final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
- };
-
- if (is_flipped_h()) {
- SWAP(uvs[0],uvs[1]);
- SWAP(uvs[2],uvs[3]);
- }
- if (is_flipped_v()) {
-
- SWAP(uvs[0],uvs[3]);
- SWAP(uvs[1],uvs[2]);
- }
-
-
- Vector3 normal;
- int axis = get_axis();
- normal[axis]=1.0;
-
- RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
- VS::get_singleton()->immediate_set_material(immediate,mat);
-
- VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
-
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
-
- if (axis!=Vector3::AXIS_Z) {
- SWAP(x_axis,y_axis);
-
- for(int i=0;i<4;i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis==Vector3::AXIS_Y) {
- vertices[i].y = - vertices[i].y;
- } else if (axis==Vector3::AXIS_X) {
- vertices[i].x = - vertices[i].x;
- }
- }
- }
-
- AABB aabb;
-
- for(int i=0;i<4;i++) {
- VS::get_singleton()->immediate_normal(immediate,normal);
- VS::get_singleton()->immediate_color(immediate,color);
- VS::get_singleton()->immediate_uv(immediate,uvs[i]);
-
- Vector3 vtx;
- vtx[x_axis]=vertices[i][0];
- vtx[y_axis]=vertices[i][1];
- VS::get_singleton()->immediate_vertex(immediate,vtx);
- if (i==0) {
- aabb.pos=vtx;
- aabb.size=Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- }
- set_aabb(aabb);
- VS::get_singleton()->immediate_end(immediate);
-
-}
-
-void AnimatedSprite3D::_bind_methods(){
-
- ClassDB::bind_method(D_METHOD("set_sprite_frames","sprite_frames"),&AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"),&AnimatedSprite3D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_frame","frame"),&AnimatedSprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"),&AnimatedSprite3D::get_frame);
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), "set_sprite_frames","get_sprite_frames");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), "set_frame","get_frame");
-
- ADD_SIGNAL(MethodInfo("frame_changed"));
-
-}
-
-
-
-
-void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames) {
-
-
- if (frames==p_sprite_frames)
- return;
-
- if (frames.is_valid())
- frames->disconnect("changed",this,"_queue_update");
- frames=p_sprite_frames;
- if (frames.is_valid())
- frames->connect("changed",this,"_queue_update");
-
- if (!frames.is_valid() || frame >=frames->get_frame_count(animation)) {
- frame=0;
-
- }
- _queue_update();
-
-}
-
-Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const{
-
- return frames;
-}
-
-void AnimatedSprite3D::set_frame(int p_frame){
-
- if (frames.is_null())
- return;
-
- ERR_FAIL_INDEX(p_frame,frames->get_frame_count(animation));
-
- if (frame==p_frame)
- return;
-
- frame=p_frame;
- _queue_update();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
-
-}
-int AnimatedSprite3D::get_frame() const{
-
- return frame;
-}
-
-Rect2 AnimatedSprite3D::get_item_rect() const {
-
- if (!frames.is_valid() || !frames->get_frame_count(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
- return Rect2(0,0,1,1);
- }
-
- Ref<Texture> t = frames->get_frame(animation,frame);
- if (t.is_null())
- return Rect2(0,0,1,1);
- Size2i s = t->get_size();
-
- Point2i ofs=get_offset();
- if (is_centered())
- ofs-=s/2;
-
- if (s==Size2(0,0))
- s=Size2(1,1);
-
- return Rect2(ofs,s);
-}
-
-
-
-AnimatedSprite3D::AnimatedSprite3D() {
-
- animation="current";
- frame=0;
-}
-
-#endif
-
void AnimatedSprite3D::_draw() {
RID immediate = get_immediate();
@@ -1022,63 +809,6 @@ void AnimatedSprite3D::_notification(int p_what) {
timeout -= to_process;
}
} break;
-#if 0
- case NOTIFICATION_DRAW: {
-
- if (frames.is_null()) {
- print_line("no draw no faemos");
- return;
- }
-
- if (frame<0) {
- print_line("no draw frame <0");
- return;
- }
-
- if (!frames->has_animation(animation)) {
- print_line("no draw no anim: "+String(animation));
- return;
- }
-
-
-
- Ref<Texture> texture = frames->get_frame(animation,frame);
- if (texture.is_null()) {
- print_line("no draw texture is null");
- return;
- }
-
- //print_line("DECIDED TO DRAW");
-
- RID ci = get_canvas_item();
-
- /*
- texture->draw(ci,Point2());
- break;
- */
-
- Size2i s;
- s = texture->get_size();
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (OS::get_singleton()->get_use_pixel_snap()) {
- ofs=ofs.floor();
- }
- Rect2 dst_rect(ofs,s);
-
- if (hflip)
- dst_rect.size.x=-dst_rect.size.x;
- if (vflip)
- dst_rect.size.y=-dst_rect.size.y;
-
- //texture->draw_rect(ci,dst_rect,false,modulate);
- texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
- //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
-
- } break;
-#endif
}
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 7dc4cd4ffb..1165392cb2 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -181,37 +181,6 @@ public:
//~Sprite3D();
};
-#if 0
-class AnimatedSprite3D : public SpriteBase3D {
-
- GDCLASS(AnimatedSprite3D,SpriteBase3D);
- Ref<SpriteFrames> frames;
-
-
- StringName animation;
- int frame;
-
-protected:
- virtual void _draw();
- static void _bind_methods();
-public:
-
-
-
- void set_sprite_frames(const Ref<SpriteFrames>& p_sprite_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
-
- void set_frame(int p_frame);
- int get_frame() const;
-
-
- virtual Rect2 get_item_rect() const;
-
- AnimatedSprite3D();
- //~AnimatedSprite3D();
-};
-#endif
-
class AnimatedSprite3D : public SpriteBase3D {
GDCLASS(AnimatedSprite3D, SpriteBase3D);
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 69b938b886..d6b3206fbf 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index d778800814..d67209c58f 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 76bca2b975..d3203bacec 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 316b2c3575..0b83e0534e 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1ca6ec42d9..0464a82f65 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 4751d109e6..c405236d2c 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -76,8 +76,6 @@ public:
~VisualInstance();
};
-class BakedLight;
-
class GeometryInstance : public VisualInstance {
GDCLASS(GeometryInstance, VisualInstance);
diff --git a/scene/SCsub b/scene/SCsub
index df52e9c6cb..513adeffda 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -27,7 +27,6 @@ SConscript('2d/SCsub')
SConscript('animation/SCsub')
SConscript('audio/SCsub')
SConscript('resources/SCsub')
-SConscript('io/SCsub')
# Build it all as a library
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 557858f24c..b35b2568d1 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index 6687098d00..e593668df6 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b941157756..be0b652276 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -608,16 +608,6 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_CONTINUE(pa->accum_pass != accum_pass);
-#if 1
- /* switch(pa->special) {
-
-
- case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
- case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); break;
- case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
- case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
- }*/
-
switch (pa->special) {
case SP_NONE: {
@@ -657,10 +647,6 @@ void AnimationPlayer::_animation_update_transforms() {
static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
} break;
}
-#else
-
- pa->object->set(pa->prop, pa->value_accum);
-#endif
}
cache_update_prop_size = 0;
@@ -668,8 +654,6 @@ void AnimationPlayer::_animation_update_transforms() {
void AnimationPlayer::_animation_process(float p_delta) {
- //bool any_active=false;
-
if (playback.current.from) {
end_notify = false;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 01b709205a..c6e52145a8 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 1c4a66a607..e2330eb0d4 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 47f18795bd..71d7277118 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 45994ba050..3cd953773f 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 43234fab86..929d63a7fc 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 434f4df3e1..8f543a575a 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 5f3ff9efe7..5d71f702df 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 8bd6844dec..4bfa84f766 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9054063a4b..8fd19e8655 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "base_button.h"
+
#include "os/keyboard.h"
#include "print_string.h"
#include "scene/main/viewport.h"
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index dfcf3b0f8a..0c08dc53a3 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index e0c73e4788..739fd84b38 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index d544ff79d1..4d00a2011f 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index c8838f3eca..1fa03f81f4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 499e44c0e1..dd6e730b86 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
index fbc2cd8cce..336c88fe9d 100644
--- a/scene/gui/button_group.cpp
+++ b/scene/gui/button_group.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h
index 93c3aaaeb3..6ebc0575d2 100644
--- a/scene/gui/button_group.h
+++ b/scene/gui/button_group.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index 2bd07d3849..8c9c9d8720 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 30b526e893..4397539046 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index b61d516599..21e2269141 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index ec8e097bae..4a1adb5f2f 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 1c3d4df308..e68159e27f 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 8634858cfe..af3b80fe04 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index cdb4a19232..704c00b1d6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index d35182e062..7de67a707c 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 0641302b1c..6b5247648e 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 65da3d9a7c..382648fddf 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 31a03dc597..ba5d92620b 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/container.h b/scene/gui/container.h
index bff24c6d55..60a7a9efcb 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 96cda69bb2..e2da5e4981 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/control.h b/scene/gui/control.h
index d73ca3f7c9..da5c4d0908 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -33,7 +33,7 @@
#include "math_2d.h"
#include "rid.h"
#include "scene/2d/canvas_item.h"
-#include "scene/gui/input_action.h"
+#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 88d3860fb0..140d002387 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 9d8f113caa..54cc290b05 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 0b898c4d2e..990c0f3d96 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 9873a677b2..34cecfe4d0 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 22de28ea7f..c9ce5e2143 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 6c4ae6fd15..026e4f783b 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5703564ce2..5b00aab2ef 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "graph_edit.h"
+
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -593,8 +594,6 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color) {
-#if 1
-
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
@@ -621,84 +620,53 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
colors.push_back(p_to_color);
p_where->draw_polyline_colors(points, colors, 2, true);
-
-#else
-
- static const int steps = 20;
-
- //old cosine code
- Rect2 r;
- r.pos = p_from;
- r.expand_to(p_to);
- Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
- bool flip = sign.x * sign.y < 0;
-
- Vector2 prev;
- for (int i = 0; i <= steps; i++) {
-
- float d = i / float(steps);
- float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
- if (flip)
- c = 1.0 - c;
- Vector2 p = r.pos + Vector2(d * r.size.width, c * r.size.height);
-
- if (i > 0) {
-
- p_where->draw_line(prev, p, p_color.linear_interpolate(p_to_color, d), 2);
- }
-
- prev = p;
- }
-#endif
}
void GraphEdit::_connections_layer_draw() {
- {
- //draw connections
- List<List<Connection>::Element *> to_erase;
- for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
-
- NodePath fromnp(E->get().from);
+ //draw connections
+ List<List<Connection>::Element *> to_erase;
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
- Node *from = get_node(fromnp);
- if (!from) {
- to_erase.push_back(E);
- continue;
- }
+ NodePath fromnp(E->get().from);
- GraphNode *gfrom = Object::cast_to<GraphNode>(from);
+ Node *from = get_node(fromnp);
+ if (!from) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gfrom) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gfrom = Object::cast_to<GraphNode>(from);
- NodePath tonp(E->get().to);
- Node *to = get_node(tonp);
- if (!to) {
- to_erase.push_back(E);
- continue;
- }
+ if (!gfrom) {
+ to_erase.push_back(E);
+ continue;
+ }
- GraphNode *gto = Object::cast_to<GraphNode>(to);
+ NodePath tonp(E->get().to);
+ Node *to = get_node(tonp);
+ if (!to) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gto) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gto = Object::cast_to<GraphNode>(to);
- Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
- Color color = gfrom->get_connection_output_color(E->get().from_port);
- Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
- Color tocolor = gto->get_connection_input_color(E->get().to_port);
- _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ if (!gto) {
+ to_erase.push_back(E);
+ continue;
}
- while (to_erase.size()) {
- connections.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
+ Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
+ Color color = gfrom->get_connection_output_color(E->get().from_port);
+ Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
+ Color tocolor = gto->get_connection_input_color(E->get().to_port);
+ _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ }
+
+ while (to_erase.size()) {
+ connections.erase(to_erase.front()->get());
+ to_erase.pop_front();
}
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index e908829d5f..4656b50133 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index f69b1bf147..8730be0c06 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index a7d9e8ddb0..416d711aab 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 1a224d1026..5dd5667f46 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index aaa6a295ff..45e26ed48e 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index c7889a6cf2..9bad871ef9 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index a80727f568..8166975408 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index cf7303cbe7..5fe3dd0129 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/label.h b/scene/gui/label.h
index dce68f4422..7c1905af7d 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index c5360b0df0..66b4e6cec1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 7d04e4618b..52a4a29a33 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 632e9ec4fc..9fe94fc464 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 98a3dc66f6..386eb452ae 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index a9f8d9c384..14991f5d44 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index 1cdb3a36cc..9703d9ebe0 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 99e78d8851..ac450616d6 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 6bb23452dd..c7f1d976ff 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 00df266a09..b4d0799945 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index db921b8b97..a06c540678 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index f3c6142f9e..536b655f75 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index eac8f2d4e8..cc7ca47319 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index 45bb81ac75..a0c75d1330 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index f8f1fb6494..5d8f1ee64b 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 71cbef495c..6b2deeb209 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/patch_9_rect.h b/scene/gui/patch_9_rect.h
index 636b9127e7..4cf93e4c05 100644
--- a/scene/gui/patch_9_rect.h
+++ b/scene/gui/patch_9_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 348d0aa460..5a2a552943 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -59,17 +59,10 @@ void Popup::_notification(int p_what) {
void Popup::_fix_size() {
-#if 0
- Point2 pos = get_position();
- Size2 size = get_size();
- Point2 window_size = window==this ? get_parent_area_size() :window->get_size();
-#else
-
Point2 pos = get_global_position();
Size2 size = get_size();
Point2 window_size = get_viewport_rect().size;
-#endif
if (pos.x + size.width > window_size.width)
pos.x = window_size.width - size.width;
if (pos.x < 0)
@@ -79,14 +72,8 @@ void Popup::_fix_size() {
pos.y = window_size.height - size.height;
if (pos.y < 0)
pos.y = 0;
-#if 0
- if (pos!=get_pos())
- set_position(pos);
-#else
if (pos != get_position())
set_global_position(pos);
-
-#endif
}
void Popup::set_as_minsize() {
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 0543ae1937..6739c580f2 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 79caf1c836..f3711b86b6 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 37714ee989..c9e9c8e311 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 13d368d253..6953d03384 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 1121a78aab..c5a9252123 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 74e3b39e04..1dbec6e5a1 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index fdcbbb09ee..daa8af824a 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 441c3e721b..e2f4abe04a 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index b118425eb6..9b826a1145 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f0efbdc517..a3f116c883 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 71fa766958..74bf180b5d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 737765aa1a..16d1b320b7 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,9 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scroll_bar.h"
+
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
+
bool ScrollBar::focus_by_default = false;
void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
@@ -686,138 +688,6 @@ bool ScrollBar::is_smooth_scroll_enabled() const {
return smooth_scroll_enabled;
}
-#if 0
-
-void ScrollBar::mouse_button(const Point2& p_pos, int b->get_button_index(),bool b->is_pressed(),int p_modifier_mask) {
-
- // wheel!
-
- if (b->get_button_index()==BUTTON_WHEEL_UP && b->is_pressed()) {
-
- if (orientation==VERTICAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- set_val( get_val() + get_page() / 4.0 );
-
- }
- if (b->get_button_index()==BUTTON_WHEEL_DOWN && b->is_pressed()) {
-
- if (orientation==HORIZONTAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- set_val( get_val() + get_page() / 4.0 );
- }
-
- if (b->get_button_index()!=BUTTON_LEFT)
- return;
-
- if (b->is_pressed()) {
-
- int ofs = orientation==VERTICAL ? p_pos.y : p_pos.x ;
- int grabber_ofs = get_grabber_offset();
- int grabber_size = get_grabber_size();
-
- if ( ofs < grabber_ofs ) {
-
- set_val( get_val() - get_page() );
-
- } else if (ofs > grabber_ofs + grabber_size ) {
-
- set_val( get_val() + get_page() );
-
- } else {
-
-
- drag.active=true;
- drag.pos_at_click=get_click_pos(p_pos);
- drag.value_at_click=get_unit_value();
- }
-
-
- } else {
-
- drag.active=false;
- }
-
-}
-void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b->get_button_index()_mask) {
-
- if (!drag.active)
- return;
-
- double value_ofs=drag.value_at_click+(get_click_pos(p_pos)-drag.pos_at_click);
-
-
- value_ofs=value_ofs*( get_max() - get_min() );
- if (value_ofs<get_min())
- value_ofs=get_min();
- if (value_ofs>(get_max()-get_page()))
- value_ofs=get_max()-get_page();
- if (get_val()==value_ofs)
- return; //don't bother if the value is the same
-
- set_val( value_ofs );
-
-}
-
-bool ScrollBar::key(unsigned long p_unicode, unsigned long p_scan_code,bool b->is_pressed(),bool p_repeat,int p_modifier_mask) {
-
- if (!b->is_pressed())
- return false;
-
- switch (p_scan_code) {
-
- case KEY_LEFT: {
-
- if (orientation!=HORIZONTAL)
- return false;
- set_val( get_val() - get_step() );
-
- } break;
- case KEY_RIGHT: {
-
- if (orientation!=HORIZONTAL)
- return false;
- set_val( get_val() + get_step() );
-
- } break;
- case KEY_UP: {
-
- if (orientation!=VERTICAL)
- return false;
-
- set_val( get_val() - get_step() );
-
-
- } break;
- case KEY_DOWN: {
-
- if (orientation!=VERTICAL)
- return false;
- set_val( get_val() + get_step() );
-
- } break;
- case KEY_HOME: {
-
- set_val( get_min() );
-
- } break;
- case KEY_END: {
-
- set_val( get_max() );
-
- } break;
-
- default:
- return false;
-
- }
-
- return true;
-}
-
-#endif
-
void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index e22d4da46d..373483a8a0 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index db94146970..e182e491d3 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index e5df3e5e1c..9076be0d72 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 3b00ab4605..3db234f7cc 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 9a5fe2ac66..be2f1e8e77 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/input_action.cpp b/scene/gui/shortcut.cpp
index c08059a049..f37410e77b 100644
--- a/scene/gui/input_action.cpp
+++ b/scene/gui/shortcut.cpp
@@ -1,9 +1,9 @@
/*************************************************************************/
-/* input_action.cpp */
+/* shortcut.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,7 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "input_action.h"
+#include "shortcut.h"
+
#include "os/keyboard.h"
void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
@@ -52,61 +53,6 @@ String ShortCut::get_as_text() const {
return shortcut->as_text();
else
return "None";
-#if 0
- switch (shortcut.type) {
-
- case Ref<InputEvent>::NONE: {
-
- return "None";
- } break;
- case Ref<InputEvent>::KEY: {
-
- String str;
- if (shortcut->get_shift())
- str += RTR("Shift+");
- if (shortcut->get_alt())
- str += RTR("Alt+");
- if (shortcut->get_control())
- str += RTR("Ctrl+");
- if (shortcut->get_metakey())
- str += RTR("Meta+");
-
- str += keycode_get_string(shortcut->get_scancode()).capitalize();
-
- return str;
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
-
- String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Button") + " " + itos(shortcut.joy_button->get_button_index());
- str += ".";
-
- return str;
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- String str = RTR("Device") + " " + itos(shortcut.device) + ", ";
- switch (shortcut->get_button_index()) {
- case BUTTON_LEFT: str += RTR("Left Button."); break;
- case BUTTON_RIGHT: str += RTR("Right Button."); break;
- case BUTTON_MIDDLE: str += RTR("Middle Button."); break;
- case BUTTON_WHEEL_UP: str += RTR("Wheel Up."); break;
- case BUTTON_WHEEL_DOWN: str += RTR("Wheel Down."); break;
- default: str += RTR("Button") + " " + itos(shortcut->get_button_index()) + ".";
- }
-
- return str;
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- int ax = shortcut.joy_motion.axis;
- String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Axis") + " " + itos(ax) + ".";
-
- return str;
- } break;
- }
-
- return "";
-#endif
}
bool ShortCut::is_valid() const {
diff --git a/scene/gui/input_action.h b/scene/gui/shortcut.h
index 5c91d2be28..8d85bb920f 100644
--- a/scene/gui/input_action.h
+++ b/scene/gui/shortcut.h
@@ -1,9 +1,9 @@
/*************************************************************************/
-/* input_action.h */
+/* shortcut.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,8 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef INPUTACTION_H
-#define INPUTACTION_H
+#ifndef SHORTCUT_H
+#define SHORTCUT_H
#include "os/input_event.h"
#include "resource.h"
@@ -53,4 +53,4 @@ public:
ShortCut();
};
-#endif // INPUTACTION_H
+#endif // SHORTCUT_H
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 9ba17ce34f..4661f54526 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index f3cf3c6f48..a2334a69fc 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 751edc5a43..f462989f53 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 683ed0c344..0c562bd744 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 5515c0f0cd..4420a936d2 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 87a210f24c..8ec21b5eaa 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 8afcc896a3..461ae3444b 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 3e1a2c1598..be59a16b3f 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index b0dc88bbb4..085f6de6b8 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 86ad128dcd..73fa40bbb8 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d585562dc6..7a9daea73e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,13 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-
#include "text_edit.h"
+
+#include "message_queue.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
-
-#include "message_queue.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
@@ -3190,6 +3189,11 @@ void TextEdit::adjust_viewport_to_cursor() {
if (cursor.line < cursor.line_ofs)
cursor.line_ofs = cursor.line;
+ if (cursor.line_ofs + visible_rows > text.size() && !scroll_past_end_of_file_enabled) {
+ cursor.line_ofs = text.size() - visible_rows;
+ v_scroll->set_value(text.size() - visible_rows);
+ }
+
int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3662,10 +3666,10 @@ void TextEdit::cut() {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
- cursor_set_line(selection.from_line);
+ _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
+ cursor_set_line(selection.from_line); // set afterwards else it causes the view to be offset
cursor_set_column(selection.from_column);
- _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
selection.active = false;
selection.selecting_mode = Selection::MODE_NONE;
update();
@@ -4466,18 +4470,6 @@ void TextEdit::_update_completion_candidates() {
// The top of the list is the best match
completion_current = completion_options[0];
-
-#if 0 // even there's only one option, user still get the chance to choose using it or not
- if (completion_options.size()==1) {
- //one option to complete, just complete it automagically
- _confirm_completion();
- //insert_text_at_cursor(completion_options[0].substr(s.length(),completion_options[0].length()-s.length()));
- _cancel_completion();
- return;
-
- }
-#endif
-
completion_enabled = true;
}
@@ -4904,24 +4896,6 @@ TextEdit::TextEdit() {
click_select_held->set_wait_time(0.05);
click_select_held->connect("timeout", this, "_click_selection_held");
-#if 0
- syntax_coloring=true;
- keywords["void"]=Color(0.3,0.0,0.1);
- keywords["int"]=Color(0.3,0.0,0.1);
- keywords["function"]=Color(0.3,0.0,0.1);
- keywords["class"]=Color(0.3,0.0,0.1);
- keywords["extends"]=Color(0.3,0.0,0.1);
- keywords["constructor"]=Color(0.3,0.0,0.1);
- symbol_color=Color(0.1,0.0,0.3,1.0);
-
- color_regions.push_back(ColorRegion("/*","*/",Color(0.4,0.6,0,4)));
- color_regions.push_back(ColorRegion("//","",Color(0.6,0.6,0.4)));
- color_regions.push_back(ColorRegion("\"","\"",Color(0.4,0.7,0.7)));
- color_regions.push_back(ColorRegion("'","'",Color(0.4,0.8,0.8)));
- color_regions.push_back(ColorRegion("#","",Color(0.2,1.0,0.2)));
-
-#endif
-
current_op.type = TextOperation::TYPE_NONE;
undo_enabled = true;
undo_stack_pos = NULL;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 7ab26322e7..68ef559f46 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index d307b463d9..77bc876201 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 8df30cd35a..94f372decf 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 59cff84719..aad7c6b96b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 20546bd11f..04096d35e3 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index db340fd4d7..38f90fe7b5 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index dcc6c3f9bd..8a2b715488 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 5fc4b6ecf8..4dfa3d8f37 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index d243b5559f..4c5ea685de 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index a40d1acb8f..5e15bceb7d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tree.h"
+
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
@@ -990,41 +991,10 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
rect.size.x -= bmsize.x + cache.hseparation;
}
- /*
- if (p_tool)
- rect.size.x-=Math::floor(rect.size.y/2);
- */
-
rect.position.y += Math::floor((rect.size.y - font->get_height()) / 2.0) + font->get_ascent();
font->draw(ci, rect.position, text, p_color, rect.size.x);
}
-#if 0
-void Tree::draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color) {
-
- RID ci = get_canvas_item();
- if (!p_icon.is_null()) {
- Size2i bmsize = p_icon->get_size();
- if (p_icon_max_w>0 && bmsize.width > p_icon_max_w) {
- bmsize.height = bmsize.height * p_icon_max_w / bmsize.width;
- bmsize.width=p_icon_max_w;
- }
-
- draw_texture_rect(p_icon,Rect2(p_rect.pos + Size2i(0,Math::floor((p_rect.size.y-bmsize.y)/2)),bmsize));
- p_rect.pos.x+=bmsize.x+cache.hseparation;
- p_rect.size.x-=bmsize.x+cache.hseparation;
-
- }
-
- if (p_tool)
- p_rect.size.x-=Math::floor(p_rect.size.y/2);
-
- Ref<Font> font = cache.font;
-
- p_rect.pos.y+=Math::floor((p_rect.size.y-font->get_height())/2.0) +font->get_ascent();
- font->draw(ci,p_rect.pos,p_text,p_color,p_rect.size.x);
-}
-#endif
int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) {
if (p_pos.y - cache.offset.y > (p_draw_size.height))
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index a87f6d89e2..1fb1eb2792 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 37d10fb63e..a92155cc4f 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,27 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "video_player.h"
+
#include "os/os.h"
#include "servers/audio_server.h"
-/*
-
-int VideoPlayer::InternalStream::get_channel_count() const {
-
- return player->sp_get_channel_count();
-}
-void VideoPlayer::InternalStream::set_mix_rate(int p_rate){
-
- return player->sp_set_mix_rate(p_rate);
-}
-bool VideoPlayer::InternalStream::mix(int32_t *p_buffer,int p_frames){
-
- return player->sp_mix(p_buffer,p_frames);
-}
-void VideoPlayer::InternalStream::update(){
-
- player->sp_update();
-}
-*/
int VideoPlayer::sp_get_channel_count() const {
@@ -69,31 +51,6 @@ bool VideoPlayer::sp_mix(int32_t *p_buffer, int p_frames) {
return false;
}
-void VideoPlayer::sp_update() {
-#if 0
- _THREAD_SAFE_METHOD_
- //update is unused
- if (!paused && playback.is_valid()) {
-
- if (!playback->is_playing()) {
- //stream depleted data, but there's still audio in the ringbuffer
- //check that all this audio has been flushed before stopping the stream
- int to_mix = resampler.get_total() - resampler.get_todo();
- if (to_mix==0) {
- stop();
- return;
- }
-
- return;
- }
-
- int todo =resampler.get_todo();
- int wrote = playback->mix(resampler.get_write_buffer(),todo);
- resampler.write(wrote);
- }
-#endif
-}
-
int VideoPlayer::_audio_mix_callback(void *p_udata, const int16_t *p_data, int p_frames) {
VideoPlayer *vp = (VideoPlayer *)p_udata;
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 87c452509b..b78f3aabe7 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,23 +38,12 @@ class VideoPlayer : public Control {
GDCLASS(VideoPlayer, Control);
- /* struct InternalStream : public AudioServer::AudioStream {
- VideoPlayer *player;
- virtual int get_channel_count() const;
- virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
- virtual bool mix(int32_t *p_buffer,int p_frames);
- virtual void update();
- };
-*/
-
- // InternalStream internal_stream;
Ref<VideoStreamPlayback> playback;
Ref<VideoStream> stream;
int sp_get_channel_count() const;
void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
bool sp_mix(int32_t *p_buffer, int p_frames);
- void sp_update();
RID stream_rid;
@@ -118,4 +107,4 @@ public:
~VideoPlayer();
};
-#endif
+#endif // VIDEO_PLAYER_H
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index 2eb8eaa7d1..c321b873fd 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 27eb6ec81b..630523b5fb 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/io/SCsub b/scene/io/SCsub
deleted file mode 100644
index bf9125be7f..0000000000
--- a/scene/io/SCsub
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-
-env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp
deleted file mode 100644
index 04b6177c3c..0000000000
--- a/scene/io/resource_format_image.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/*************************************************************************/
-/* resource_format_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "resource_format_image.h"
-
-#if 0
-#include "io/image_loader.h"
-#include "os/os.h"
-#include "project_settings.h"
-#include "scene/resources/texture.h"
-RES ResourceFormatLoaderImage::load(const String &p_path, const String& p_original_path, Error *r_error) {
-
- if (r_error)
- *r_error=ERR_CANT_OPEN;
-
- if (p_path.get_extension()=="cube") {
- // open as cubemap txture
-
- CubeMap* ptr = memnew(CubeMap);
- Ref<CubeMap> cubemap( ptr );
-
- Error err;
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
- if (err) {
-
- ERR_FAIL_COND_V( err, RES() );
- }
-
- String base_path=p_path.substr( 0, p_path.find_last("/")+1 );
-
- for(int i=0;i<6;i++) {
-
- String file = f->get_line().strip_edges();
- Image image;
-
- Error err = ImageLoader::load_image(base_path+file,&image);
-
-
- if (err) {
-
- memdelete(f);
- ERR_FAIL_COND_V( err, RES() );
- }
-
- if (i==0) {
-
- //cubemap->create(image.get_width(),image.get_height(),image.get_format(),Texture::FLAGS_DEFAULT|Texture::FLAG_CUBEMAP);
- }
-
- static const CubeMap::Side cube_side[6]= {
- CubeMap::SIDE_LEFT,
- CubeMap::SIDE_RIGHT,
- CubeMap::SIDE_BOTTOM,
- CubeMap::SIDE_TOP,
- CubeMap::SIDE_FRONT,
- CubeMap::SIDE_BACK
- };
-
- cubemap->set_side(cube_side[i],image);
- }
-
- memdelete(f);
-
- cubemap->set_name(p_path.get_file());
- if (r_error)
- *r_error=OK;
-
- return cubemap;
-
- } else {
- // simple image
-
- ImageTexture* ptr = memnew(ImageTexture);
- Ref<ImageTexture> texture( ptr );
-
- uint64_t begtime;
- double total;
-
- Image image;
-
- if (debug_load_times)
- begtime=OS::get_singleton()->get_ticks_usec();
-
-
- Error err = ImageLoader::load_image(p_path,&image);
-
- if (!err && debug_load_times) {
- double total=USEC_TO_SEC((OS::get_singleton()->get_ticks_usec()-begtime));
- print_line("IMAGE: "+itos(image.get_width())+"x"+itos(image.get_height()));
- print_line(" -load: "+rtos(total));
- }
-
-
- ERR_EXPLAIN("Failed loading image: "+p_path);
- ERR_FAIL_COND_V(err, RES());
- if (r_error)
- *r_error=ERR_FILE_CORRUPT;
-
-#ifdef DEBUG_ENABLED
-#ifdef TOOLS_ENABLED
-
- if (max_texture_size && (image.get_width() > max_texture_size || image.get_height() > max_texture_size)) {
-
-
- if (bool(ProjectSettings::get_singleton()->get("debug/image_loader/max_texture_size_alert"))) {
- OS::get_singleton()->alert("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+".","BAD ARTIST, NO COOKIE!");
- }
-
- ERR_EXPLAIN("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+".");
- ERR_FAIL_V(RES());
- }
-#endif
-#endif
-
-
- uint32_t flags=load_image_flags(p_path);
-
- if (debug_load_times)
- begtime=OS::get_singleton()->get_ticks_usec();
-
- //print_line("img: "+p_path+" flags: "+itos(flags));
- texture->create_from_image( image,flags );
- texture->set_name(p_path.get_file());
-
-
- if (debug_load_times) {
- total=USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()-begtime);
- print_line(" -make texture: "+rtos(total));
- }
-
- if (r_error)
- *r_error=OK;
-
- return RES( texture );
- }
-
-
-}
-
-uint32_t ResourceFormatLoaderImage::load_image_flags(const String &p_path) {
-
-
- FileAccess *f2 = FileAccess::open(p_path+".flags",FileAccess::READ);
- Map<String,bool> flags_found;
- if (f2) {
-
- while(!f2->eof_reached()) {
- String l2 = f2->get_line();
- int eqpos = l2.find("=");
- if (eqpos!=-1) {
- String flag=l2.substr(0,eqpos).strip_edges();
- String val=l2.substr(eqpos+1,l2.length()).strip_edges().to_lower();
- flags_found[flag]=(val=="true" || val=="1")?true:false;
- }
- }
- memdelete(f2);
- }
-
-
- uint32_t flags=0;
-
- if (flags_found.has("filter")) {
- if (flags_found["filter"])
- flags|=Texture::FLAG_FILTER;
- } else if (bool(GLOBAL_DEF("rendering/image_loader/filter",true))) {
- flags|=Texture::FLAG_FILTER;
- }
-
-
- if (flags_found.has("gen_mipmaps")) {
- if (flags_found["gen_mipmaps"])
- flags|=Texture::FLAG_MIPMAPS;
- } else if (bool(GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true))) {
- flags|=Texture::FLAG_MIPMAPS;
- }
-
- if (flags_found.has("repeat")) {
- if (flags_found["repeat"])
- flags|=Texture::FLAG_REPEAT;
- } else if (bool(GLOBAL_DEF("rendering/image_loader/repeat",true))) {
- flags|=Texture::FLAG_REPEAT;
- }
-
- if (flags_found.has("anisotropic")) {
- if (flags_found["anisotropic"])
- flags|=Texture::FLAG_ANISOTROPIC_FILTER;
- }
-
- if (flags_found.has("tolinear")) {
- if (flags_found["tolinear"])
- flags|=Texture::FLAG_CONVERT_TO_LINEAR;
- }
-
- if (flags_found.has("mirroredrepeat")) {
- if (flags_found["mirroredrepeat"])
- flags|=Texture::FLAG_MIRRORED_REPEAT;
- }
-
- return flags;
-}
-
-bool ResourceFormatLoaderImage::handles_type(const String& p_type) const {
-
- return ClassDB::is_parent_class(p_type,"Texture") || ClassDB::is_parent_class(p_type,"CubeMap");
-}
-
-void ResourceFormatLoaderImage::get_recognized_extensions(List<String> *p_extensions) const {
-
- ImageLoader::get_recognized_extensions(p_extensions);
- p_extensions->push_back("cube");
-}
-
-String ResourceFormatLoaderImage::get_resource_type(const String &p_path) const {
-
- String ext=p_path.get_extension().to_lower();
- if (ext=="cube")
- return "CubeMap";
-
- List<String> extensions;
- ImageLoader::get_recognized_extensions(&extensions);
-
- for(List<String>::Element *E=extensions.front();E;E=E->next()) {
- if (E->get()==ext)
- return "ImageTexture";
- }
- return "";
-}
-
-
-ResourceFormatLoaderImage::ResourceFormatLoaderImage() {
-
- max_texture_size = GLOBAL_DEF("debug/image_loader/max_texture_size",0);
- GLOBAL_DEF("debug/image_loader/max_texture_size_alert",false);
- debug_load_times=GLOBAL_DEF("debug/image_loader/image_load_times",false);
- GLOBAL_DEF("rendering/image_loader/filter",true);
- GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true);
- GLOBAL_DEF("rendering/image_loader/repeat",false);
-
-}
-#endif
diff --git a/scene/io/resource_format_image.h b/scene/io/resource_format_image.h
deleted file mode 100644
index 2cf6315f17..0000000000
--- a/scene/io/resource_format_image.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*************************************************************************/
-/* resource_format_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RESOURCE_FORMAT_IMAGE_H
-#define RESOURCE_FORMAT_IMAGE_H
-
-#if 0
-
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class ResourceFormatLoaderImage : public ResourceFormatLoader {
-
- bool debug_load_times;
- int max_texture_size;
-public:
- virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
- static uint32_t load_image_flags(const String &p_path);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-
- ResourceFormatLoaderImage();
-};
-
-#endif
-#endif
diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp
deleted file mode 100644
index dabbb79de3..0000000000
--- a/scene/io/resource_format_wav.cpp
+++ /dev/null
@@ -1,277 +0,0 @@
-/*************************************************************************/
-/* resource_format_wav.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#if 0
-#include "resource_format_wav.h"
-#include "os/file_access.h"
-#include "scene/resources/sample.h"
-
-
-RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original_path, Error *r_error) {
- if (r_error)
- *r_error=ERR_FILE_CANT_OPEN;
-
- Error err;
- FileAccess *file=FileAccess::open(p_path, FileAccess::READ,&err);
-
- ERR_FAIL_COND_V( err!=OK, RES() );
-
- if (r_error)
- *r_error=ERR_FILE_CORRUPT;
-
- /* CHECK RIFF */
- char riff[5];
- riff[4]=0;
- file->get_buffer((uint8_t*)&riff,4); //RIFF
-
- if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') {
-
- file->close();
- memdelete(file);
- ERR_FAIL_V( RES() );
- }
-
-
- /* GET FILESIZE */
- uint32_t filesize=file->get_32();
-
- /* CHECK WAVE */
-
- char wave[4];
-
- file->get_buffer((uint8_t*)&wave,4); //RIFF
-
- if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') {
-
-
- file->close();
- memdelete(file);
- ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)")
- ERR_FAIL_V( RES() );
- }
-
- bool format_found=false;
- bool data_found=false;
- int format_bits=0;
- int format_channels=0;
- int format_freq=0;
- Sample::LoopFormat loop=Sample::LOOP_NONE;
- int loop_begin=0;
- int loop_end=0;
-
-
- Ref<Sample> sample( memnew( Sample ) );
-
-
- while (!file->eof_reached()) {
-
-
- /* chunk */
- char chunkID[4];
- file->get_buffer((uint8_t*)&chunkID,4); //RIFF
-
- /* chunk size */
- uint32_t chunksize=file->get_32();
- uint32_t file_pos=file->get_position(); //save file pos, so we can skip to next chunk safely
-
- if (file->eof_reached()) {
-
- //ERR_PRINT("EOF REACH");
- break;
- }
-
- if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) {
- /* IS FORMAT CHUNK */
-
- uint16_t compression_code=file->get_16();
-
-
- if (compression_code!=1) {
- ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead.");
- break;
- }
-
- format_channels=file->get_16();
- if (format_channels!=1 && format_channels !=2) {
-
- ERR_PRINT("Format not supported for WAVE file (not stereo or mono)");
- break;
-
- }
-
- format_freq=file->get_32(); //sampling rate
-
- file->get_32(); // average bits/second (unused)
- file->get_16(); // block align (unused)
- format_bits=file->get_16(); // bits per sample
-
- if (format_bits%8) {
-
- ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)");
- break;
- }
-
- /* Don't need anything else, continue */
- format_found=true;
- }
-
-
- if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) {
- /* IS FORMAT CHUNK */
- data_found=true;
-
- if (!format_found) {
- ERR_PRINT("'data' chunk before 'format' chunk found.");
- break;
-
- }
-
- int frames=chunksize;
-
- frames/=format_channels;
- frames/=(format_bits>>3);
-
- /*print_line("chunksize: "+itos(chunksize));
- print_line("channels: "+itos(format_channels));
- print_line("bits: "+itos(format_bits));
-*/
- sample->create(
- (format_bits==8) ? Sample::FORMAT_PCM8 : Sample::FORMAT_PCM16,
- (format_channels==2)?true:false,
- frames );
- sample->set_mix_rate( format_freq );
-
- int len=frames;
- if (format_channels==2)
- len*=2;
- if (format_bits>8)
- len*=2;
-
- PoolVector<uint8_t> data;
- data.resize(len);
- PoolVector<uint8_t>::Write dataw = data.write();
- void * data_ptr = dataw.ptr();
-
- for (int i=0;i<frames;i++) {
-
-
- for (int c=0;c<format_channels;c++) {
-
-
- if (format_bits==8) {
- // 8 bit samples are UNSIGNED
-
- uint8_t s = file->get_8();
- s-=128;
- int8_t *sp=(int8_t*)&s;
-
- int8_t *data_ptr8=&((int8_t*)data_ptr)[i*format_channels+c];
-
- *data_ptr8=*sp;
-
- } else {
- //16+ bits samples are SIGNED
- // if sample is > 16 bits, just read extra bytes
-
- uint32_t data=0;
- for (int b=0;b<(format_bits>>3);b++) {
-
- data|=((uint32_t)file->get_8())<<(b*8);
- }
- data<<=(32-format_bits);
-
-
- int32_t s=data;
-
- int16_t *data_ptr16=&((int16_t*)data_ptr)[i*format_channels+c];
-
- *data_ptr16=s>>16;
- }
- }
-
- }
-
- dataw=PoolVector<uint8_t>::Write();
-
- sample->set_data(data);
-
-
- if (file->eof_reached()) {
- file->close();
- memdelete(file);
- ERR_EXPLAIN("Premature end of file.");
- ERR_FAIL_V(RES());
- }
- }
-
- if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') {
- //loop point info!
-
- for(int i=0;i<10;i++)
- file->get_32(); // i wish to know why should i do this... no doc!
-
- loop=file->get_32()?Sample::LOOP_PING_PONG:Sample::LOOP_FORWARD;
- loop_begin=file->get_32();
- loop_end=file->get_32();
-
- }
- file->seek( file_pos+chunksize );
- }
-
- sample->set_loop_format(loop);
- sample->set_loop_begin(loop_begin);
- sample->set_loop_end(loop_end);
-
- file->close();
- memdelete(file);
-
- if (r_error)
- *r_error=OK;
-
-
- return sample;
-
-}
-void ResourceFormatLoaderWAV::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("wav");
-}
-bool ResourceFormatLoaderWAV::handles_type(const String& p_type) const {
-
- return (p_type=="Sample");
-}
-
-String ResourceFormatLoaderWAV::get_resource_type(const String &p_path) const {
-
- if (p_path.get_extension().to_lower()=="wav")
- return "Sample";
- return "";
-}
-
-#endif
diff --git a/scene/io/resource_format_wav.h b/scene/io/resource_format_wav.h
deleted file mode 100644
index 9105689670..0000000000
--- a/scene/io/resource_format_wav.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*************************************************************************/
-/* resource_format_wav.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RESOURCE_FORMAT_WAV_H
-#define RESOURCE_FORMAT_WAV_H
-
-#if 0
-#include "io/resource_loader.h"
-
-class ResourceFormatLoaderWAV : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-
-};
-
-#endif
-#endif // RESOURCE_FORMAT_WAV_H
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index b168dcfccc..ce8714e574 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index b14a915fe8..fbee87f487 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index e57cd857f8..1e1e4f2d5f 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 104f529eae..790ff5f7ef 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 5580ef486e..cbe30e05dd 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index ec4520e1c8..375c87a035 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index adc52c501a..c3d9d97c5a 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "node.h"
+
#include "instance_placeholder.h"
#include "io/resource_loader.h"
#include "message_queue.h"
@@ -360,18 +361,6 @@ void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
-/*
-void Node::remove_and_delete_child(Node *p_child) {
-
- ERR_FAIL_NULL( p_child );
- ERR_FAIL_COND( p_child->get_parent()!=this );
-
- remove_child(p_child);
- memdelete(p_child);
-
-}
-*/
-
void Node::remove_child_notify(Node *p_child) {
// to be used when not wanted
@@ -675,31 +664,6 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va
return Variant();
}
-#if 0
-Variant Node::_rpc_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
-
- if (p_argcount<1) {
- r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument=1;
- return Variant();
- }
-
- if (p_args[0]->get_type()!=Variant::STRING) {
- r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument=0;
- r_error.expected=Variant::STRING;
- return Variant();
- }
-
- StringName method = *p_args[0];
-
- rpcp(method,&p_args[1],p_argcount-1);
-
- r_error.error=Variant::CallError::CALL_OK;
- return Variant();
-}
-
-#endif
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND(!is_inside_tree());
@@ -2070,59 +2034,6 @@ HashMap<NodePath, int> Node::get_editable_instances() const {
return data.editable_instances;
}
-#if 0
-
-void Node::generate_instance_state() {
-
- List<PropertyInfo> properties;
- get_property_list(&properties);
-
- data.instance_state.clear();
-
- for( List<PropertyInfo>::Element *E=properties.front();E;E=E->next() ) {
-
- PropertyInfo &pi=E->get();
- if ((pi.usage&PROPERTY_USAGE_NO_INSTANCE_STATE) || !(pi.usage&PROPERTY_USAGE_EDITOR) || !(pi.usage&PROPERTY_USAGE_STORAGE))
- continue;
-
- data.instance_state[pi.name]=get(pi.name);
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
- for(List<GroupInfo>::Element *E=groups.front();E;E=E->next()) {
-
- if (!E->get().persistent)
- continue;
- data.instance_groups.push_back(E->get().name);
- }
-
- List<MethodInfo> signal_list;
-
- get_signal_list(&signal_list);
-
- for(List<MethodInfo>::Element *E=signal_list.front();E;E=E->next()) {
-
- StringName name = E->get().name;
- List<Connection> connections;
- get_signal_connection_list(name,&connections);
-
- for(List<Connection>::Element *F=connections.front();F;F=F->next()) {
-
- if (F->get().flags&CONNECT_PERSIST)
- data.instance_connections.push_back(F->get());
- }
-
- }
-}
-
-Dictionary Node::get_instance_state() const {
-
- return data.instance_state;
-}
-
-#endif
-
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
@@ -2752,7 +2663,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
- //ClassDB::bind_method(D_METHOD("remove_and_delete_child","node"),&Node::remove_and_delete_child);
ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count);
ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children);
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
@@ -2864,7 +2774,6 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
- //BIND_CONSTANT( NOTIFICATION_PARENT_DECONFIGURED );
BIND_CONSTANT(NOTIFICATION_READY);
BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
diff --git a/scene/main/node.h b/scene/main/node.h
index b5ce6682d8..12d6310062 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -192,7 +192,6 @@ protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
virtual void move_child_notify(Node *p_child);
- //void remove_and_delete_child(Node *p_child);
void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
@@ -212,7 +211,6 @@ public:
NOTIFICATION_EXIT_TREE = 11,
NOTIFICATION_MOVED_IN_PARENT = 12,
NOTIFICATION_READY = 13,
- //NOTIFICATION_PARENT_DECONFIGURED =15, - it's confusing, it's going away
NOTIFICATION_PAUSED = 14,
NOTIFICATION_UNPAUSED = 15,
NOTIFICATION_FIXED_PROCESS = 16,
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index ae323ba021..35bb6ef7e8 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index a54781dc81..40e900a492 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 99af8face0..65aeb23609 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,18 +29,15 @@
/*************************************************************************/
#include "scene_tree.h"
+#include "editor/editor_node.h"
+#include "io/marshalls.h"
+#include "io/resource_loader.h"
#include "message_queue.h"
#include "node.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
#include "project_settings.h"
-#include <stdio.h>
-//#include "servers/spatial_sound_2d_server.h"
-
-#include "editor/editor_node.h"
-#include "io/marshalls.h"
-#include "io/resource_loader.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
@@ -49,6 +46,8 @@
#include "servers/physics_server.h"
#include "viewport.h"
+#include <stdio.h>
+
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
@@ -413,19 +412,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
root_lock++;
if (!input_handled) {
-
-#if 0
- _call_input_pause("unhandled_input","_unhandled_input",ev);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
- if (!input_handled && ev.type==InputEvent::KEY) {
- _call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
- //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
- }
-#else
-
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
-
-#endif
input_handled = true;
_flush_ugc();
root_lock--;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 1de9a2ce8c..594b806cef 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 42690ab93a..df7d609ac0 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/timer.h b/scene/main/timer.h
index dd4711ec37..0cd92f12de 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b4eabaa540..02da926e50 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,28 +28,23 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
+
#include "os/input.h"
#include "os/os.h"
-#include "scene/3d/spatial.h"
-#include "servers/physics_2d_server.h"
-//#include "scene/3d/camera.h"
-
+#include "project_settings.h"
+#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/3d/spatial_indexer.h"
+#include "scene/3d/scenario_fx.h"
+#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
-#include "scene/resources/mesh.h"
-
-#include "scene/2d/collision_object_2d.h"
-
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/timer.h"
+#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
-
-#include "project_settings.h"
-#include "scene/3d/scenario_fx.h"
+#include "servers/physics_2d_server.h"
void ViewportTexture::setup_local_to_scene() {
@@ -1180,44 +1175,7 @@ bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
-#if 0
-void Viewport::set_as_render_target(bool p_enable){
-
-/* if (render_target==p_enable)
- return;
-
- render_target=p_enable;
- VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
- if (is_inside_tree()) {
-
- if (p_enable)
- _vp_exit_tree();
- else
- _vp_enter_tree();
- }
-
- if (p_enable) {
-
- texture_rid = VS::get_singleton()->viewport_get_texture(viewport);
- } else {
-
- texture_rid=RID();
- }
-
- texture->set_flags(texture->flags);
- texture->emit_changed();
-
- update_configuration_warning();
- */
-}
-
-bool Viewport::is_set_as_render_target() const{
-
- return render_target;
-
-}
-#endif
void Viewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
@@ -1227,7 +1185,6 @@ Viewport::UpdateMode Viewport::get_update_mode() const {
return update_mode;
}
-//RID get_texture() const;
Ref<ViewportTexture> Viewport::get_texture() const {
@@ -2735,7 +2692,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
//ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), "set_world_2d", "get_world_2d") ;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 83c989db54..f527fa4f5b 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 283514dd53..e01f5e3cdf 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -108,8 +108,6 @@
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
-#include "scene/io/resource_format_image.h"
-#include "scene/io/resource_format_wav.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index dee0af9063..956b12a7cd 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8878e59e71..1a2c8333ef 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation.h"
+
#include "geometry.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
@@ -83,44 +84,6 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
PoolVector<float> values = p_value;
int vcount = values.size();
-
-#if 0 // old compatibility hack
- if ((vcount%11) == 0) {
-
-
- PoolVector<float>::Read r = values.read();
-
- tt->transforms.resize(vcount/11);
-
-
- for(int i=0;i<(vcount/11);i++) {
-
-
- TKey<TransformKey> &tk=tt->transforms[i];
- const float *ofs=&r[i*11];
- tk.time=ofs[0];
-
- tk.value.loc.x=ofs[1];
- tk.value.loc.y=ofs[2];
- tk.value.loc.z=ofs[3];
-
- tk.value.rot.x=ofs[4];
- tk.value.rot.y=ofs[5];
- tk.value.rot.z=ofs[6];
- tk.value.rot.w=ofs[7];
-
- tk.value.scale.x=ofs[8];
- tk.value.scale.y=ofs[9];
- tk.value.scale.z=ofs[10];
-
-
- }
- return true;
-
-
-
- }
-#endif
ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11
PoolVector<float>::Read r = values.read();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 27c58aba8c..e653f6b124 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp
deleted file mode 100644
index 1b1d6f8587..0000000000
--- a/scene/resources/audio_stream_resampled.cpp
+++ /dev/null
@@ -1,388 +0,0 @@
-/*************************************************************************/
-/* audio_stream_resampled.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "audio_stream_resampled.h"
-#include "project_settings.h"
-
-#if 0
-int AudioStreamResampled::get_channel_count() const {
-
- if (!rb)
- return 0;
-
- return channels;
-}
-
-
-template<int C>
-uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
-
- uint32_t read=offset&MIX_FRAC_MASK;
-
- for (int i=0;i<p_todo;i++) {
-
- offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1));
- read+=p_increment;
- uint32_t pos = offset >> MIX_FRAC_BITS;
- uint32_t frac = offset & MIX_FRAC_MASK;
-#ifndef FAST_AUDIO
- ERR_FAIL_COND_V(pos>=rb_len,0);
-#endif
- uint32_t pos_next = (pos+1)&rb_mask;
- //printf("rb pos %i\n",pos);
-
- // since this is a template with a known compile time value (C), conditionals go away when compiling.
- if (C==1) {
-
- int32_t v0 = rb[pos];
- int32_t v0n=rb[pos_next];
-#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0<<=16;
- p_dest[i]=v0;
-
- }
- if (C==2) {
-
- int32_t v0 = rb[(pos<<1)+0];
- int32_t v1 = rb[(pos<<1)+1];
- int32_t v0n=rb[(pos_next<<1)+0];
- int32_t v1n=rb[(pos_next<<1)+1];
-
-#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0<<=16;
- v1<<=16;
- p_dest[(i<<1)+0]=v0;
- p_dest[(i<<1)+1]=v1;
-
- }
-
- if (C==4) {
-
- int32_t v0 = rb[(pos<<2)+0];
- int32_t v1 = rb[(pos<<2)+1];
- int32_t v2 = rb[(pos<<2)+2];
- int32_t v3 = rb[(pos<<2)+3];
- int32_t v0n = rb[(pos_next<<2)+0];
- int32_t v1n=rb[(pos_next<<2)+1];
- int32_t v2n=rb[(pos_next<<2)+2];
- int32_t v3n=rb[(pos_next<<2)+3];
-
-#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
- v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
- v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0<<=16;
- v1<<=16;
- v2<<=16;
- v3<<=16;
- p_dest[(i<<2)+0]=v0;
- p_dest[(i<<2)+1]=v1;
- p_dest[(i<<2)+2]=v2;
- p_dest[(i<<2)+3]=v3;
-
- }
-
- if (C==6) {
-
- int32_t v0 = rb[(pos*6)+0];
- int32_t v1 = rb[(pos*6)+1];
- int32_t v2 = rb[(pos*6)+2];
- int32_t v3 = rb[(pos*6)+3];
- int32_t v4 = rb[(pos*6)+4];
- int32_t v5 = rb[(pos*6)+5];
- int32_t v0n = rb[(pos_next*6)+0];
- int32_t v1n=rb[(pos_next*6)+1];
- int32_t v2n=rb[(pos_next*6)+2];
- int32_t v3n=rb[(pos_next*6)+3];
- int32_t v4n=rb[(pos_next*6)+4];
- int32_t v5n=rb[(pos_next*6)+5];
-
-#ifndef FAST_AUDIO
- v0+=(v0n-v0)*(int32_t)frac >> MIX_FRAC_BITS;
- v1+=(v1n-v1)*(int32_t)frac >> MIX_FRAC_BITS;
- v2+=(v2n-v2)*(int32_t)frac >> MIX_FRAC_BITS;
- v3+=(v3n-v3)*(int32_t)frac >> MIX_FRAC_BITS;
- v4+=(v4n-v4)*(int32_t)frac >> MIX_FRAC_BITS;
- v5+=(v5n-v5)*(int32_t)frac >> MIX_FRAC_BITS;
-#endif
- v0<<=16;
- v1<<=16;
- v2<<=16;
- v3<<=16;
- v4<<=16;
- v5<<=16;
- p_dest[(i*6)+0]=v0;
- p_dest[(i*6)+1]=v1;
- p_dest[(i*6)+2]=v2;
- p_dest[(i*6)+3]=v3;
- p_dest[(i*6)+4]=v4;
- p_dest[(i*6)+5]=v5;
-
- }
-
-
- }
-
-
- return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS;
-
-}
-
-
-bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
-
-
- if (!rb || !_can_mix())
- return false;
-
- int write_pos_cache=rb_write_pos;
-
- int32_t increment=(mix_rate*MIX_FRAC_LEN)/get_mix_rate();
-
- int rb_todo;
-
- if (write_pos_cache==rb_read_pos) {
- return false; //out of buffer
-
- } else if (rb_read_pos<write_pos_cache) {
-
- rb_todo=write_pos_cache-rb_read_pos; //-1?
- } else {
-
- rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1?
- }
-
- int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames );
-#if 0
- if (int(mix_rate)==get_mix_rate()) {
-
-
- if (channels==6) {
-
- for(int i=0;i<p_frames;i++) {
-
- int from = ((rb_read_pos+i)&rb_mask)*6;
- int to = i*6;
-
- p_dest[from+0]=int32_t(rb[to+0])<<16;
- p_dest[from+1]=int32_t(rb[to+1])<<16;
- p_dest[from+2]=int32_t(rb[to+2])<<16;
- p_dest[from+3]=int32_t(rb[to+3])<<16;
- p_dest[from+4]=int32_t(rb[to+4])<<16;
- p_dest[from+5]=int32_t(rb[to+5])<<16;
- }
-
- } else {
- int len=p_frames*channels;
- int from=rb_read_pos*channels;
- int mask=0;
- switch(channels) {
- case 1: mask=rb_len-1; break;
- case 2: mask=(rb_len*2)-1; break;
- case 4: mask=(rb_len*4)-1; break;
- }
-
- for(int i=0;i<len;i++) {
-
- p_dest[i]=int32_t(rb[(from+i)&mask])<<16;
- }
- }
-
- rb_read_pos = (rb_read_pos+p_frames)&rb_mask;
- } else
-#endif
- {
-
- uint32_t read=0;
- switch(channels) {
- case 1: read=_resample<1>(p_dest,todo,increment); break;
- case 2: read=_resample<2>(p_dest,todo,increment); break;
- case 4: read=_resample<4>(p_dest,todo,increment); break;
- case 6: read=_resample<6>(p_dest,todo,increment); break;
- }
-#if 1
- //end of stream, fadeout
- int remaining = p_frames-todo;
- if (remaining && todo>0) {
-
- //print_line("fadeout");
- for(int c=0;c<channels;c++) {
-
- for(int i=0;i<todo;i++) {
-
- int32_t samp = p_dest[i*channels+c]>>8;
- uint32_t mul = (todo-i) * 256 /todo;
- //print_line("mul: "+itos(i)+" "+itos(mul));
- p_dest[i*channels+c]=samp*mul;
- }
-
- }
-
- }
-
-#else
- int remaining = p_frames-todo;
- if (remaining && todo>0) {
-
-
- for(int c=0;c<channels;c++) {
-
- int32_t from = p_dest[(todo-1)*channels+c]>>8;
-
- for(int i=0;i<remaining;i++) {
-
- uint32_t mul = (remaining-i) * 256 /remaining;
- p_dest[(todo+i)*channels+c]=from*mul;
- }
-
- }
-
- }
-#endif
-
- //zero out what remains there to avoid glitches
- for(int i=todo*channels;i<int(p_frames)*channels;i++) {
-
- p_dest[i]=0;
- }
-
- if (read>rb_todo)
- read=rb_todo;
-
- rb_read_pos = (rb_read_pos+read)&rb_mask;
-
-
-
-
- }
-
- return true;
-}
-
-
-Error AudioStreamResampled::_setup(int p_channels,int p_mix_rate,int p_minbuff_needed) {
-
- ERR_FAIL_COND_V(p_channels!=1 && p_channels!=2 && p_channels!=4 && p_channels!=6,ERR_INVALID_PARAMETER);
-
-
- float buffering_sec = int(GLOBAL_DEF("audio/stream_buffering_ms",500))/1000.0;
- int desired_rb_bits =nearest_shift(MAX(buffering_sec*p_mix_rate,p_minbuff_needed));
-
- bool recreate=!rb;
-
- if (rb && (uint32_t(desired_rb_bits)!=rb_bits || channels!=uint32_t(p_channels))) {
- //recreate
-
- memdelete_arr(rb);
- memdelete_arr(read_buf);
- recreate=true;
-
- }
-
- if (recreate) {
-
- channels=p_channels;
- rb_bits=desired_rb_bits;
- rb_len=(1<<rb_bits);
- rb_mask=rb_len-1;
- rb = memnew_arr( int16_t, rb_len * p_channels );
- read_buf = memnew_arr( int16_t, rb_len * p_channels );
-
- }
-
- mix_rate=p_mix_rate;
- offset=0;
- rb_read_pos=0;
- rb_write_pos=0;
-
- //avoid maybe strange noises upon load
- for (int i=0;i<(rb_len*channels);i++) {
-
- rb[i]=0;
- read_buf[i]=0;
- }
-
- return OK;
-
-}
-
-void AudioStreamResampled::_clear() {
-
- if (!rb)
- return;
-
- AudioServer::get_singleton()->lock();
- //should be stopped at this point but just in case
- if (rb) {
- memdelete_arr(rb);
- memdelete_arr(read_buf);
- }
- rb=NULL;
- offset=0;
- rb_read_pos=0;
- rb_write_pos=0;
- read_buf=NULL;
- AudioServer::get_singleton()->unlock();
-
-}
-
-AudioStreamResampled::AudioStreamResampled() {
-
- rb=NULL;
- offset=0;
- read_buf=NULL;
- rb_read_pos=0;
- rb_write_pos=0;
-
- rb_bits=0;
- rb_len=0;
- rb_mask=0;
- read_buff_len=0;
- channels=0;
- mix_rate=0;
-
-}
-
-AudioStreamResampled::~AudioStreamResampled() {
-
- if (rb) {
- memdelete_arr(rb);
- memdelete_arr(read_buf);
- }
-
-}
-
-#endif
diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h
deleted file mode 100644
index 53fa3bd0b9..0000000000
--- a/scene/resources/audio_stream_resampled.h
+++ /dev/null
@@ -1,166 +0,0 @@
-/*************************************************************************/
-/* audio_stream_resampled.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef AUDIO_STREAM_RESAMPLED_H
-#define AUDIO_STREAM_RESAMPLED_H
-
-//#include "scene/resources/audio_stream.h"
-
-#if 0
-
-class AudioStreamResampled : public AudioStream {
- GDCLASS(AudioStreamResampled,AudioStream);
-
- uint32_t rb_bits;
- uint32_t rb_len;
- uint32_t rb_mask;
- uint32_t read_buff_len;
- uint32_t channels;
- uint32_t mix_rate;
-
- volatile int rb_read_pos;
- volatile int rb_write_pos;
-
- int32_t offset; //contains the fractional remainder of the resampler
- enum {
- MIX_FRAC_BITS=13,
- MIX_FRAC_LEN=(1<<MIX_FRAC_BITS),
- MIX_FRAC_MASK=MIX_FRAC_LEN-1,
- };
-
- int16_t *read_buf;
- int16_t *rb;
-
-
- template<int C>
- uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
-
-
-protected:
-
- _FORCE_INLINE_ int get_total() const {
-
- return rb_len;
- }
-
- _FORCE_INLINE_ int get_todo() const { //return amount of frames to mix
-
- int todo;
- int read_pos_cache=rb_read_pos;
-
- if (read_pos_cache==rb_write_pos) {
- todo=rb_len-1;
- } else if (read_pos_cache>rb_write_pos) {
-
- todo=read_pos_cache-rb_write_pos-1;
- } else {
-
- todo=(rb_len-rb_write_pos)+read_pos_cache-1;
- }
-
- return todo;
- }
-
- //Stream virtual funcs
- virtual int get_channel_count() const;
- virtual bool mix(int32_t *p_dest, int p_frames);
-
- _FORCE_INLINE_ void _flush() {
- rb_read_pos=0;
- rb_write_pos=0;
- }
-
- _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
- _FORCE_INLINE_ void write(uint32_t p_frames) {
-
- ERR_FAIL_COND(p_frames >= rb_len);
-
- switch(channels) {
- case 1: {
-
- for(uint32_t i=0;i<p_frames;i++) {
-
- rb[ rb_write_pos ] = read_buf[i];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
- }
- } break;
- case 2: {
-
- for(uint32_t i=0;i<p_frames;i++) {
-
- rb[ (rb_write_pos<<1)+0 ] = read_buf[(i<<1)+0];
- rb[ (rb_write_pos<<1)+1 ] = read_buf[(i<<1)+1];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
- }
- } break;
- case 4: {
-
- for(uint32_t i=0;i<p_frames;i++) {
-
- rb[ (rb_write_pos<<2)+0 ] = read_buf[(i<<2)+0];
- rb[ (rb_write_pos<<2)+1 ] = read_buf[(i<<2)+1];
- rb[ (rb_write_pos<<2)+2 ] = read_buf[(i<<2)+2];
- rb[ (rb_write_pos<<2)+3 ] = read_buf[(i<<2)+3];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
- }
- } break;
- case 6: {
-
- for(uint32_t i=0;i<p_frames;i++) {
-
- rb[ (rb_write_pos*6)+0 ] = read_buf[(i*6)+0];
- rb[ (rb_write_pos*6)+1 ] = read_buf[(i*6)+1];
- rb[ (rb_write_pos*6)+2 ] = read_buf[(i*6)+2];
- rb[ (rb_write_pos*6)+3 ] = read_buf[(i*6)+3];
- rb[ (rb_write_pos*6)+4 ] = read_buf[(i*6)+4];
- rb[ (rb_write_pos*6)+5 ] = read_buf[(i*6)+5];
- rb_write_pos=(rb_write_pos+1)&rb_mask;
- }
- } break;
-
-
- }
-
- }
-
- virtual bool _can_mix() const =0;
-
- _FORCE_INLINE_ bool _is_ready() const{
- return rb!=NULL;
- }
-
- Error _setup(int p_channels,int p_mix_rate,int p_minbuff_needed=-1);
- void _clear();
-
-public:
- AudioStreamResampled();
- ~AudioStreamResampled();
-};
-#endif
-#endif // AUDIO_STREAM_RESAMPLED_H
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index c8f6007e60..659322897a 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 680f037f15..6cb255fedf 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index a473067937..be994e3b33 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index 5ab7a3134d..72090f2ebe 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp
index b088426013..ee1e750c82 100644
--- a/scene/resources/bounds.cpp
+++ b/scene/resources/bounds.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h
index 8c0d1dcf6e..3378101836 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/bounds.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index d5c25b718e..bbc85ce0f6 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index fdf1e98020..8884c9b75a 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
index b6a909f3fa..f5bf0ad78e 100644
--- a/scene/resources/canvas.cpp
+++ b/scene/resources/canvas.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index 331a997914..b9977e11b9 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 1fcc9da5b6..e11b98f82e 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index 2864e7e23f..9b43823c83 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 20177692a1..56a09bc3bf 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 93e7d846a4..610f9a4cf9 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 1b7e09ddfb..ecfc98ea60 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index a4a4601e66..3ba5ec949c 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 68f707220f..9f6150ae63 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index d9f14205bb..816152d51f 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 47cc49c631..6ae4fde85e 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index a8f9d50674..82e052fee7 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index b8c931421e..7f4abf7ae0 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index d4c102e0d6..e766e88a4b 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 10e92b43ae..bba52bd5ff 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 4340b0ef7c..e103f2d90c 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index e13f7faf70..7588909d90 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index ba4a5ae8aa..3354199e05 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index fe0759fcba..7fbaa1f73c 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "curve.h"
+
#include "core_string_names.h"
template <class T>
@@ -42,344 +43,6 @@ static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
-#if 0
-
-int Curve2D::get_point_count() const {
-
- return points.size();
-}
-void Curve2D::add_point(const Vector2& p_pos, const Vector2& p_in, const Vector2& p_out) {
-
- Point n;
- n.pos=p_pos;
- n.in=p_in;
- n.out=p_out;
- points.push_back(n);
- emit_signal(CoreStringNames::get_singleton()->changed);
-}
-void Curve2D::set_point_pos(int p_index, const Vector2& p_pos) {
-
- ERR_FAIL_INDEX(p_index,points.size());
-
- points[p_index].pos=p_pos;
- emit_signal(CoreStringNames::get_singleton()->changed);
-
-}
-Vector2 Curve2D::get_point_pos(int p_index) const {
-
- ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
- return points[p_index].pos;
-
-}
-
-
-void Curve2D::set_point_in(int p_index, const Vector2& p_in) {
-
- ERR_FAIL_INDEX(p_index,points.size());
-
- points[p_index].in=p_in;
- emit_signal(CoreStringNames::get_singleton()->changed);
-
-}
-Vector2 Curve2D::get_point_in(int p_index) const {
-
- ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
- return points[p_index].in;
-
-}
-
-void Curve2D::set_point_out(int p_index, const Vector2& p_out) {
-
- ERR_FAIL_INDEX(p_index,points.size());
-
- points[p_index].out=p_out;
- emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-Vector2 Curve2D::get_point_out(int p_index) const {
-
- ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
- return points[p_index].out;
-
-}
-
-
-void Curve2D::remove_point(int p_index) {
-
- ERR_FAIL_INDEX(p_index,points.size());
- points.remove(p_index);
- emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-Vector2 Curve2D::interpolate(int p_index, float p_offset) const {
-
- int pc = points.size();
- ERR_FAIL_COND_V(pc==0,Vector2());
-
- if (p_index >= pc-1)
- return points[pc-1].pos;
- else if (p_index<0)
- return points[0].pos;
-
- Vector2 p0 = points[p_index].pos;
- Vector2 p1 = p0+points[p_index].out;
- Vector2 p3 = points[p_index+1].pos;
- Vector2 p2 = p3+points[p_index+1].in;
-
- return _bezier_interp(p_offset,p0,p1,p2,p3);
-}
-
-Vector2 Curve2D::interpolatef(real_t p_findex) const {
-
-
- if (p_findex<0)
- p_findex=0;
- else if (p_findex>=points.size())
- p_findex=points.size();
-
- return interpolate((int)p_findex,Math::fmod(p_findex,1.0));
-
-}
-
-PoolVector<Point2> Curve2D::bake(int p_subdivs) const {
-
- int pc = points.size();
-
- PoolVector<Point2> ret;
- if (pc<2)
- return ret;
-
- ret.resize((pc-1)*p_subdivs+1);
-
- PoolVector<Point2>::Write w = ret.write();
- const Point *r = points.ptr();
-
- for(int i=0;i<pc;i++) {
-
- int ofs = pc*p_subdivs;
-
- int limit=(i==pc-1)?p_subdivs+1:p_subdivs;
-
- for(int j=0;j<limit;j++) {
-
- Vector2 p0 = r[i].pos;
- Vector2 p1 = p0+r[i].out;
- Vector2 p3 = r[i].pos;
- Vector2 p2 = p3+r[i].in;
- real_t t = j/(real_t)p_subdivs;
-
- w[ofs+j]=_bezier_interp(t,p0,p1,p2,p3);
-
- }
- }
-
- w = PoolVector<Point2>::Write();
-
- return ret;
-}
-
-void Curve2D::advance(real_t p_distance,int &r_index, real_t &r_pos) const {
-
- int pc = points.size();
- ERR_FAIL_COND(pc<2);
- if (r_index<0 || r_index>=(pc-1))
- return;
-
- Vector2 pos = interpolate(r_index,r_pos);
-
- float sign=p_distance<0 ? -1 : 1;
- p_distance=Math::abs(p_distance);
-
- real_t base = r_index+r_pos;
- real_t top = 0.1; //a tenth is in theory representative
- int iterations=32;
-
-
-
- for(int i=0;i<iterations;i++) {
-
-
- real_t o=base+top*sign;
- if (sign>0 && o >=pc) {
- top=pc-base;
- break;
- } else if (sign<0 && o <0) {
- top=-base;
- break;
- }
-
- Vector2 new_d = interpolatef(o);
-
- if (new_d.distance_to(pos) > p_distance)
- break;
- top*=2.0;
- }
-
-
- real_t bottom = 0.0;
- iterations=8;
- real_t final_offset;
-
-
- for(int i=0;i<iterations;i++) {
-
- real_t middle = (bottom+top)*0.5;
- real_t o=base+middle*sign;
- Vector2 new_d = interpolatef(o);
-
- if (new_d.distance_to(pos) > p_distance) {
- bottom=middle;
- } else {
- top=middle;
- }
- final_offset=o;
- }
-
- r_index=(int)final_offset;
- r_pos=Math::fmod(final_offset,1.0);
-
-}
-
-void Curve2D::get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs) const {
-
- ERR_FAIL_COND(points.size()<2);
-
- real_t accum=0;
-
-
-
- for(int i=0;i<points.size();i++) {
-
- Vector2 prev_p=interpolate(i,0);
-
-
- for(int j=1;j<=p_subdivs;j++) {
-
- real_t frac = j/(real_t)p_subdivs;
- Vector2 p = interpolate(i,frac);
- real_t d = p.distance_to(prev_p);
-
- accum+=d;
- if (accum>p_offset) {
-
-
- r_index=j-1;
- if (d>0) {
- real_t mf = (p_offset-(accum-d)) / d;
- r_pos=frac-(1.0-mf);
- } else {
- r_pos=frac;
- }
-
- return;
- }
-
- prev_p=p;
- }
- }
-
- r_index=points.size()-1;
- r_pos=1.0;
-
-
-}
-
-void Curve2D::set_points_in(const Vector2Array& p_points) {
-
- points.resize(p_points.size());
- for (int i=0; i<p_points.size(); i++) {
-
- Point p = points[i];
- p.in = p_points[i];
- points[i] = p;
- };
-};
-
-void Curve2D::set_points_out(const Vector2Array& p_points) {
-
- points.resize(p_points.size());
- for (int i=0; i<p_points.size(); i++) {
-
- Point p = points[i];
- p.out = p_points[i];
- points[i] = p;
- };
-};
-
-void Curve2D::set_points_pos(const Vector2Array& p_points) {
-
- points.resize(p_points.size());
- for (int i=0; i<p_points.size(); i++) {
-
- Point p = points[i];
- p.pos = p_points[i];
- points[i] = p;
- };
-};
-
-Vector2Array Curve2D::get_points_in() const {
- Vector2Array ret;
- ret.resize(points.size());
- for (int i=0; i<points.size(); i++) {
- ret.set(i, points[i].in);
- };
- return ret;
-};
-
-Vector2Array Curve2D::get_points_out() const {
- Vector2Array ret;
- ret.resize(points.size());
- for (int i=0; i<points.size(); i++) {
- ret.set(i, points[i].out);
- };
- return ret;
-};
-
-Vector2Array Curve2D::get_points_pos() const {
- Vector2Array ret;
- ret.resize(points.size());
- for (int i=0; i<points.size(); i++) {
- ret.set(i, points[i].pos);
- };
- return ret;
-};
-
-
-void Curve2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_point_count"),&Curve2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point","pos","in","out"),&Curve2D::add_point,DEFVAL(Vector2()),DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_point_pos","idx","pos"),&Curve2D::set_point_pos);
- ClassDB::bind_method(D_METHOD("get_point_pos","idx"),&Curve2D::get_point_pos);
- ClassDB::bind_method(D_METHOD("set_point_in","idx","pos"),&Curve2D::set_point_in);
- ClassDB::bind_method(D_METHOD("get_point_in","idx"),&Curve2D::get_point_in);
- ClassDB::bind_method(D_METHOD("set_point_out","idx","pos"),&Curve2D::set_point_out);
- ClassDB::bind_method(D_METHOD("get_point_out","idx"),&Curve2D::get_point_out);
- ClassDB::bind_method(D_METHOD("remove_point","idx"),&Curve2D::remove_point);
- ClassDB::bind_method(D_METHOD("interpolate","idx","t"),&Curve2D::interpolate);
- ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10));
-
-
- ClassDB::bind_method(D_METHOD("set_points_in"),&Curve2D::set_points_in);
- ClassDB::bind_method(D_METHOD("set_points_out"),&Curve2D::set_points_out);
- ClassDB::bind_method(D_METHOD("set_points_pos"),&Curve2D::set_points_pos);
-
- ClassDB::bind_method(D_METHOD("get_points_in"),&Curve2D::get_points_in);
- ClassDB::bind_method(D_METHOD("get_points_out"),&Curve2D::get_points_out);
- ClassDB::bind_method(D_METHOD("get_points_pos"),&Curve2D::get_points_pos);
-
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_in"), "set_points_in","get_points_in");
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_out"), "set_points_out","get_points_out");
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2_ARRAY, "points_pos"), "set_points_pos","get_points_pos");
-}
-
-
-Curve2D::Curve2D()
-{
-}
-
-#endif
-
const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index e302f1e0af..3071aee5de 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -31,56 +31,6 @@
#define CURVE_H
#include "resource.h"
-#if 0
-class Curve2D : public Resource {
-
- GDCLASS(Curve2D,Resource);
-
- struct Point {
-
- Vector2 in;
- Vector2 out;
- Vector2 pos;
- };
-
-
- Vector<Point> points;
-
-protected:
-
- static void _bind_methods();
-
- void set_points_in(const Vector2Array& p_points_in);
- void set_points_out(const Vector2Array& p_points_out);
- void set_points_pos(const Vector2Array& p_points_pos);
-
- Vector2Array get_points_in() const;
- Vector2Array get_points_out() const;
- Vector2Array get_points_pos() const;
-
-public:
-
-
- int get_point_count() const;
- void add_point(const Vector2& p_pos, const Vector2& p_in=Vector2(), const Vector2& p_out=Vector2());
- void set_point_pos(int p_index, const Vector2& p_pos);
- Vector2 get_point_pos(int p_index) const;
- void set_point_in(int p_index, const Vector2& p_in);
- Vector2 get_point_in(int p_index) const;
- void set_point_out(int p_index, const Vector2& p_out);
- Vector2 get_point_out(int p_index) const;
- void remove_point(int p_index);
-
- Vector2 interpolate(int p_index, float p_offset) const;
- Vector2 interpolatef(real_t p_findex) const;
- PoolVector<Point2> bake(int p_subdivs=10) const;
- void advance(real_t p_distance,int &r_index, real_t &r_pos) const;
- void get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs=16) const;
-
- Curve2D();
-};
-
-#endif
// y(x) curve
class Curve : public Resource {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 03288e45bf..08de33175a 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 6fd57b6f22..9032b71775 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 57b860583e..82739b58a0 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index b8ff2845e7..52c3f30590 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index fa8cf4723b..91263fb125 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index a2c081a925..24d764e716 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 60a700aad8..7de2c85633 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 3a6906aa27..6337981b95 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 035e514eac..d9ccd31f88 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/font.h b/scene/resources/font.h
index a04ffbdd4b..3bb7aeac85 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f01d9f841b..77563121df 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 140b2142c9..b82e8d8cbd 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ebba0ba67f..aa7827a61a 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -1035,6 +1035,7 @@ void ArrayMesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_BONES);
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index bccb39e8cd..53c6eb2d89 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index f1092a90cb..116ddc4ac6 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index ad771edbd1..119b49161b 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 7d51a2617e..4e1ffd2ab3 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -43,9 +43,15 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_name(idx, p_value);
else if (what == "mesh")
set_item_mesh(idx, p_value);
- else if (what == "shape")
- set_item_shape(idx, p_value);
- else if (what == "preview")
+ else if (what == "shape") {
+ Vector<ShapeData> shapes;
+ ShapeData sd;
+ sd.shape = p_value;
+ shapes.push_back(sd);
+ set_item_shapes(idx, shapes);
+ } else if (what == "shapes") {
+ _set_item_shapes(idx, p_value);
+ } else if (what == "preview")
set_item_preview(idx, p_value);
else if (what == "navmesh")
set_item_navmesh(idx, p_value);
@@ -69,8 +75,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_item_name(idx);
else if (what == "mesh")
r_ret = get_item_mesh(idx);
- else if (what == "shape")
- r_ret = get_item_shape(idx);
+ else if (what == "shapes")
+ r_ret = _get_item_shapes(idx);
else if (what == "navmesh")
r_ret = get_item_navmesh(idx);
else if (what == "preview")
@@ -88,7 +94,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
@@ -118,10 +124,10 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
_change_notify();
}
-void MeshLibrary::set_item_shape(int p_item, const Ref<Shape> &p_shape) {
+void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!item_map.has(p_item));
- item_map[p_item].shape = p_shape;
+ item_map[p_item].shapes = p_shapes;
_change_notify();
notify_change_to_owners();
emit_changed();
@@ -156,10 +162,10 @@ Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
return item_map[p_item].mesh;
}
-Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
+Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
- ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Shape>());
- return item_map[p_item].shape;
+ ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>());
+ return item_map[p_item].shapes;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
@@ -226,17 +232,48 @@ int MeshLibrary::get_last_unused_item_id() const {
return item_map.back()->key() + 1;
}
+void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
+
+ ERR_FAIL_COND(p_shapes.size() & 1);
+ Vector<ShapeData> shapes;
+ for (int i = 0; i < p_shapes.size(); i += 2) {
+ ShapeData sd;
+ sd.shape = p_shapes[i + 0];
+ sd.local_transform = p_shapes[i + 1];
+
+ if (sd.shape.is_valid()) {
+ shapes.push_back(sd);
+ }
+ }
+
+ set_item_shapes(p_item, shapes);
+}
+
+Array MeshLibrary::_get_item_shapes(int p_item) const {
+
+ Vector<ShapeData> shapes = get_item_shapes(p_item);
+ Array ret;
+ for (int i = 0; i < shapes.size(); i++) {
+ ret.push_back(shapes[i].shape);
+ ret.push_back(shapes[i].local_transform);
+ }
+
+ return ret;
+}
+
void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
- ClassDB::bind_method(D_METHOD("set_item_shape", "id", "shape"), &MeshLibrary::set_item_shape);
+ ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
+ ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
- ClassDB::bind_method(D_METHOD("get_item_shape", "id"), &MeshLibrary::get_item_shape);
+ ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
+ ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index cc39110a99..99b6b48d61 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -41,16 +41,24 @@ class MeshLibrary : public Resource {
GDCLASS(MeshLibrary, Resource);
RES_BASE_EXTENSION("meshlib");
+public:
+ struct ShapeData {
+ Ref<Shape> shape;
+ Transform local_transform;
+ };
struct Item {
String name;
Ref<Mesh> mesh;
- Ref<Shape> shape;
+ Vector<ShapeData> shapes;
Ref<Texture> preview;
Ref<NavigationMesh> navmesh;
};
Map<int, Item> item_map;
+ void _set_item_shapes(int p_item, const Array &p_shapes);
+ Array _get_item_shapes(int p_item) const;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -63,12 +71,12 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
- void set_item_shape(int p_item, const Ref<Shape> &p_shape);
+ void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
- Ref<Shape> get_item_shape(int p_item) const;
+ Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
void remove_item(int p_item);
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index b65800ebbd..15f1e15542 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7d6a0ce44f..7ca66b0b46 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3ce44e2c31..19fab5d587 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "packed_scene.h"
+
#include "core/core_string_names.h"
#include "io/resource_loader.h"
#include "project_settings.h"
@@ -35,6 +36,7 @@
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
+
#define PACK_VERSION 2
bool SceneState::can_instance() const {
@@ -451,60 +453,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
}
}
-#if 0
-
- Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance
- Ref<SceneState> instance_state;
- int instance_state_node=-1;
-
- if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) {
- //scene inheritance in use, see if this node is actually inherited
- NodePath path = p_owner->get_path_to(p_node);
- instance_state_node = base_scene->find_node_by_path(path);
- if (instance_state_node>=0) {
- instance_state=base_scene;
- }
- }
-
- // check that this is a directly instanced scene from the scene being packed, if so
- // this information must be saved. Of course, if using scene instancing and this node
- // does belong to base scene, ignore.
-
- if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") {
-
- //instanced, only direct sub-scnes are supported of course
- Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
- if (!instance.is_valid()) {
- return ERR_CANT_OPEN;
- }
-
- nd.instance=_vm_get_variant(instance,variant_map);
-
- } else {
-
- nd.instance=-1;
- }
-
- // finally, if this does not belong to scene inheritance, check
- // if it belongs to scene instancing
-
- if (instance_state.is_null() && p_node!=p_owner) {
- //if not affected by scene inheritance, this may be
- if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) {
- instance_state=p_node->get_scene_instance_state();
- if (instance_state.is_valid()) {
- instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node));
- }
-
- } else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
- instance_state=p_node->get_owner()->get_scene_instance_state();
- if (instance_state.is_valid()) {
- instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node));
- }
- }
- }
-#endif
-
// all setup, we then proceed to check all properties for the node
// and save the ones that are worth saving
@@ -641,27 +589,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
} else {
nd.owner = -1;
-#if 0
- // this is pointless, if this was instanced by something else,
- // the owner will already be set.
-
- if (node_map.has(p_node->get_owner())) {
- //maybe an existing saved node
- nd.owner=node_map[p_node->get_owner()];
- } else {
- //not saved, use nodepath map
- int sidx;
- if (nodepath_map.has(p_node->get_owner())) {
- sidx=nodepath_map[p_node->get_owner()];
- } else {
- sidx=nodepath_map.size();
- nodepath_map[p_node->get_owner()]=sidx;
- }
-
- nd.owner=FLAG_ID_IS_PATH|sidx;
-
- }
-#endif
}
// Save the right type. If this node was created by an instance
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 2f18f5c263..20bfb19b1f 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index d3ad454afc..2b1e890a5d 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 2ed297a97e..1384b7521b 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 80b413630a..053369e8d8 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 2d2fb1678e..9b760caa2e 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 2b8c0ddedd..cfc1468533 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index bcd5d30dd3..34fb75a196 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 3abb2a4fa1..ccce7660c6 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 5a17e9414e..06b68adbae 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index bd9ec8cbc4..507dbce861 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 23db58ba07..81d9cb1f4a 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index de238ebcc0..487975dd4e 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,6 +30,8 @@
#include "room.h"
#include "servers/visual_server.h"
+
+// FIXME: Left for reference for reimplementation using Area
#if 0
RID RoomBounds::get_rid() const {
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 4b8c837458..aadee858c2 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 0cccdc4fbf..fea5c11dec 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index 1ea6465c21..193bcf7112 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 99062d693b..1171db5c02 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 22fc1ab6e3..eb9c228c83 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index acd04a9321..ec41630258 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 0e8e48d82e..5cc70629c7 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index ed63e84d4c..2ca9a14562 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,8 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_graph.h"
+
#include "scene/scene_string_names.h"
+// FIXME: Needs to be ported to the new 3.0 shader API
#if 0
Array ShaderGraph::_get_node_list(ShaderType p_type) const {
@@ -397,79 +399,6 @@ void ShaderGraph::_bind_methods() {
BIND_ENUM_CONSTANT( VEC_MAX_FUNC );
ADD_SIGNAL(MethodInfo("updated"));
-
-#if 0
- ClassDB::bind_method(D_METHOD("node_add"),&ShaderGraph::node_add );
- ClassDB::bind_method(D_METHOD("node_remove"),&ShaderGraph::node_remove );
- ClassDB::bind_method(D_METHOD("node_set_param"),&ShaderGraph::node_set_param );
- ClassDB::bind_method(D_METHOD("node_set_pos"),&ShaderGraph::node_set_pos );
-
- ClassDB::bind_method(D_METHOD("node_get_pos"),&ShaderGraph::node_get_pos );
- ClassDB::bind_method(D_METHOD("node_get_param"),&ShaderGraph::node_get_param);
- ClassDB::bind_method(D_METHOD("node_get_type"),&ShaderGraph::node_get_type);
-
- ClassDB::bind_method(D_METHOD("connect"),&ShaderGraph::connect );
- ClassDB::bind_method(D_METHOD("disconnect"),&ShaderGraph::disconnect );
-
- ClassDB::bind_method(D_METHOD("get_connections"),&ShaderGraph::_get_connections_helper );
-
- ClassDB::bind_method(D_METHOD("clear"),&ShaderGraph::clear );
-
- BIND_ENUM_CONSTANT( NODE_IN ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_OUT ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_CONSTANT ); ///< param 0: value
- BIND_ENUM_CONSTANT( NODE_PARAMETER ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_ADD );
- BIND_ENUM_CONSTANT( NODE_SUB );
- BIND_ENUM_CONSTANT( NODE_MUL );
- BIND_ENUM_CONSTANT( NODE_DIV );
- BIND_ENUM_CONSTANT( NODE_MOD );
- BIND_ENUM_CONSTANT( NODE_SIN );
- BIND_ENUM_CONSTANT( NODE_COS );
- BIND_ENUM_CONSTANT( NODE_TAN );
- BIND_ENUM_CONSTANT( NODE_ARCSIN );
- BIND_ENUM_CONSTANT( NODE_ARCCOS );
- BIND_ENUM_CONSTANT( NODE_ARCTAN );
- BIND_ENUM_CONSTANT( NODE_POW );
- BIND_ENUM_CONSTANT( NODE_LOG );
- BIND_ENUM_CONSTANT( NODE_MAX );
- BIND_ENUM_CONSTANT( NODE_MIN );
- BIND_ENUM_CONSTANT( NODE_COMPARE );
- BIND_ENUM_CONSTANT( NODE_TEXTURE ); ///< param 0: texture
- BIND_ENUM_CONSTANT( NODE_TIME ); ///< param 0: interval length
- BIND_ENUM_CONSTANT( NODE_NOISE );
- BIND_ENUM_CONSTANT( NODE_PASS );
- BIND_ENUM_CONSTANT( NODE_VEC_IN ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_VEC_OUT ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value
- BIND_ENUM_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name
- BIND_ENUM_CONSTANT( NODE_VEC_ADD );
- BIND_ENUM_CONSTANT( NODE_VEC_SUB );
- BIND_ENUM_CONSTANT( NODE_VEC_MUL );
- BIND_ENUM_CONSTANT( NODE_VEC_DIV );
- BIND_ENUM_CONSTANT( NODE_VEC_MOD );
- BIND_ENUM_CONSTANT( NODE_VEC_CROSS );
- BIND_ENUM_CONSTANT( NODE_VEC_DOT );
- BIND_ENUM_CONSTANT( NODE_VEC_POW );
- BIND_ENUM_CONSTANT( NODE_VEC_NORMALIZE );
- BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM3 );
- BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM4 );
- BIND_ENUM_CONSTANT( NODE_VEC_COMPARE );
- BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_2D );
- BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_CUBE );
- BIND_ENUM_CONSTANT( NODE_VEC_NOISE );
- BIND_ENUM_CONSTANT( NODE_VEC_0 );
- BIND_ENUM_CONSTANT( NODE_VEC_1 );
- BIND_ENUM_CONSTANT( NODE_VEC_2 );
- BIND_ENUM_CONSTANT( NODE_VEC_BUILD );
- BIND_ENUM_CONSTANT( NODE_VEC_PASS );
- BIND_ENUM_CONSTANT( NODE_COLOR_CONSTANT );
- BIND_ENUM_CONSTANT( NODE_COLOR_PARAMETER );
- BIND_ENUM_CONSTANT( NODE_TEXTURE_PARAMETER );
- BIND_ENUM_CONSTANT( NODE_TEXTURE_2D_PARAMETER );
- BIND_ENUM_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER );
- BIND_ENUM_CONSTANT( NODE_TYPE_MAX );
-#endif
}
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 36578ce1f7..9a74b6c53a 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,6 +30,7 @@
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
+// FIXME: Needs to be ported to the new 3.0 shader API
#if 0
#include "map.h"
#include "scene/resources/shader.h"
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index d719aa5403..0046ff58a8 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index c15638aeed..bc75e723e9 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 818c749e8c..4423c78bbe 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index c020fb9141..fffc7011f1 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index c38ae04eff..4dcc5ac981 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h
index 3e59bbc687..68298b63be 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/shape_line_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index b7f2feb58d..9af8c42110 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index 9bd60cddaf..8934463b6f 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index 2a618bb868..4177364de7 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 3e08612d99..8ba392f85d 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 960554562f..00203c2b4b 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index a3b5d2424b..43d7956246 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 7b2a9ffbc2..f646e3667d 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 30eb9543e8..db41333b7e 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 9320676016..7342164841 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index fcc94753ca..2a90c2743d 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f542d2a8de..9751d6e711 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 6c20c71af0..207436e4a7 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index c2c7c37762..e2e29b037b 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 5744c142d4..5b375d5585 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 44fe676ddc..50e8c28c22 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 7d7855811f..fe782ff987 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp
index 1b0e34b8db..2298e2ca9f 100644
--- a/scene/resources/video_stream.cpp
+++ b/scene/resources/video_stream.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 544973f581..e08be02a07 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,7 +30,6 @@
#ifndef VIDEO_STREAM_H
#define VIDEO_STREAM_H
-#include "audio_stream_resampled.h"
#include "scene/resources/texture.h"
class VideoStreamPlayback : public Resource {
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index b0d14125a0..af159975ca 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world.h"
+
#include "camera_matrix.h"
#include "octree.h"
#include "scene/3d/camera.h"
-#include "scene/3d/spatial_indexer.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/scene_string_names.h"
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 158086974c..767d1b5b6e 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 2f43f903ba..a644793bd8 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index f968b08a15..63d32473e0 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index f247e7cde8..6b7168a529 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 0b70cd36ff..8676b8436e 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */