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-rw-r--r--scene/2d/animated_sprite.cpp35
-rw-r--r--scene/2d/animated_sprite.h3
-rw-r--r--scene/2d/area_2d.cpp9
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp26
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_object_2d.cpp11
-rw-r--r--scene/2d/collision_polygon_2d.cpp35
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp88
-rw-r--r--scene/2d/cpu_particles_2d.h3
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp61
-rw-r--r--scene/2d/light_occluder_2d.h9
-rw-r--r--scene/2d/line_2d.cpp20
-rw-r--r--scene/2d/line_2d.h4
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/2d/navigation_2d.cpp (renamed from scene/2d/navigation2d.cpp)16
-rw-r--r--scene/2d/navigation_2d.h (renamed from scene/2d/navigation2d.h)4
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/node_2d.cpp2
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/particles_2d.cpp5
-rw-r--r--scene/2d/path_2d.cpp5
-rw-r--r--scene/2d/physics_body_2d.cpp45
-rw-r--r--scene/2d/polygon_2d.cpp32
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/2d/skeleton_2d.cpp3
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp116
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp (renamed from scene/2d/screen_button.cpp)5
-rw-r--r--scene/2d/touch_screen_button.h (renamed from scene/2d/screen_button.h)10
-rw-r--r--scene/3d/SCsub2
-rw-r--r--scene/3d/area.cpp9
-rw-r--r--scene/3d/arvr_nodes.cpp54
-rw-r--r--scene/3d/arvr_nodes.h7
-rw-r--r--scene/3d/audio_stream_player_3d.cpp74
-rw-r--r--scene/3d/audio_stream_player_3d.h3
-rw-r--r--scene/3d/camera.cpp50
-rw-r--r--scene/3d/camera.h8
-rw-r--r--scene/3d/collision_object.cpp6
-rw-r--r--scene/3d/collision_shape.cpp32
-rw-r--r--scene/3d/collision_shape.h4
-rw-r--r--scene/3d/cpu_particles.cpp87
-rw-r--r--scene/3d/cpu_particles.h3
-rw-r--r--scene/3d/gi_probe.cpp10
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h1
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation_mesh.cpp6
-rw-r--r--scene/3d/particles.cpp8
-rw-r--r--scene/3d/path.cpp14
-rw-r--r--scene/3d/physics_body.cpp43
-rw-r--r--scene/3d/physics_body.h4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/skeleton.cpp65
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/3d/soft_body.cpp10
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/spatial.cpp11
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/visual_instance.cpp8
-rw-r--r--scene/3d/visual_instance.h2
-rw-r--r--scene/3d/voxel_light_baker.cpp40
-rw-r--r--scene/3d/world_environment.cpp (renamed from scene/3d/scenario_fx.cpp)4
-rw-r--r--scene/3d/world_environment.h (renamed from scene/3d/scenario_fx.h)2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp8
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_cache.cpp13
-rw-r--r--scene/animation/animation_node_state_machine.cpp11
-rw-r--r--scene/animation/animation_player.cpp48
-rw-r--r--scene/animation/animation_player.h45
-rw-r--r--scene/animation/animation_tree.cpp79
-rw-r--r--scene/animation/animation_tree_player.cpp45
-rw-r--r--scene/animation/animation_tree_player.h8
-rw-r--r--scene/animation/skeleton_ik.cpp2
-rw-r--r--scene/animation/tween.cpp5
-rw-r--r--scene/audio/audio_stream_player.cpp (renamed from scene/audio/audio_player.cpp)133
-rw-r--r--scene/audio/audio_stream_player.h (renamed from scene/audio/audio_player.h)17
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/button.cpp6
-rw-r--r--scene/gui/color_picker.cpp80
-rw-r--r--scene/gui/color_picker.h11
-rw-r--r--scene/gui/container.cpp13
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp99
-rw-r--r--scene/gui/control.h5
-rw-r--r--scene/gui/file_dialog.cpp7
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp33
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/item_list.cpp13
-rw-r--r--scene/gui/line_edit.cpp62
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/menu_button.cpp22
-rw-r--r--scene/gui/menu_button.h1
-rw-r--r--scene/gui/option_button.cpp20
-rw-r--r--scene/gui/option_button.h1
-rw-r--r--scene/gui/popup.cpp37
-rw-r--r--scene/gui/popup_menu.cpp81
-rw-r--r--scene/gui/progress_bar.cpp9
-rw-r--r--scene/gui/rich_text_label.cpp31
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_container.cpp6
-rw-r--r--scene/gui/slider.cpp15
-rw-r--r--scene/gui/split_container.cpp41
-rw-r--r--scene/gui/tab_container.cpp49
-rw-r--r--scene/gui/tab_container.h3
-rw-r--r--scene/gui/text_edit.cpp394
-rw-r--r--scene/gui/text_edit.h30
-rw-r--r--scene/gui/texture_button.cpp13
-rw-r--r--scene/gui/texture_button.h2
-rw-r--r--scene/gui/texture_progress.cpp17
-rw-r--r--scene/gui/texture_rect.cpp79
-rw-r--r--scene/gui/texture_rect.h8
-rw-r--r--scene/gui/tree.cpp79
-rw-r--r--scene/main/canvas_layer.cpp51
-rw-r--r--scene/main/canvas_layer.h10
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp56
-rw-r--r--scene/main/node.h20
-rw-r--r--scene/main/scene_tree.cpp16
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp240
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/register_scene_types.cpp48
-rw-r--r--scene/resources/animation.cpp79
-rw-r--r--scene/resources/audio_stream_sample.cpp11
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/bit_map.cpp (renamed from scene/resources/bit_mask.cpp)67
-rw-r--r--scene/resources/bit_map.h (renamed from scene/resources/bit_mask.h)12
-rw-r--r--scene/resources/bounds.cpp52
-rw-r--r--scene/resources/box_shape.cpp1
-rw-r--r--scene/resources/capsule_shape.cpp1
-rw-r--r--scene/resources/concave_polygon_shape.cpp1
-rw-r--r--scene/resources/convex_polygon_shape.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp6
-rw-r--r--scene/resources/curve.cpp2
-rw-r--r--scene/resources/cylinder_shape.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp7
-rwxr-xr-xscene/resources/default_theme/make_header.py2
-rw-r--r--scene/resources/default_theme/tab_disabled.pngbin0 -> 1233 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h6
-rw-r--r--scene/resources/dynamic_font.h5
-rw-r--r--scene/resources/environment.cpp11
-rw-r--r--scene/resources/environment.h2
-rw-r--r--scene/resources/font.cpp33
-rw-r--r--scene/resources/font.h1
-rw-r--r--scene/resources/gradient.cpp (renamed from scene/resources/color_ramp.cpp)5
-rw-r--r--scene/resources/gradient.h (renamed from scene/resources/color_ramp.h)10
-rw-r--r--scene/resources/height_map_shape.cpp196
-rw-r--r--scene/resources/height_map_shape.h (renamed from scene/resources/bounds.h)36
-rw-r--r--scene/resources/line_shape_2d.cpp (renamed from scene/resources/shape_line_2d.cpp)5
-rw-r--r--scene/resources/line_shape_2d.h (renamed from scene/resources/shape_line_2d.h)8
-rw-r--r--scene/resources/material.cpp51
-rw-r--r--scene/resources/mesh.cpp89
-rw-r--r--scene/resources/mesh.h8
-rw-r--r--scene/resources/mesh_library.cpp26
-rw-r--r--scene/resources/mesh_library.h3
-rw-r--r--scene/resources/multimesh.cpp27
-rw-r--r--scene/resources/multimesh.h6
-rw-r--r--scene/resources/packed_scene.cpp28
-rw-r--r--scene/resources/particles_material.cpp6
-rw-r--r--scene/resources/plane_shape.cpp1
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp10
-rw-r--r--scene/resources/ray_shape.cpp2
-rw-r--r--scene/resources/resource_format_text.cpp (renamed from scene/resources/scene_format_text.cpp)117
-rw-r--r--scene/resources/resource_format_text.h (renamed from scene/resources/scene_format_text.h)26
-rw-r--r--scene/resources/shape.cpp5
-rw-r--r--scene/resources/shape.h2
-rw-r--r--scene/resources/sky.cpp (renamed from scene/resources/sky_box.cpp)24
-rw-r--r--scene/resources/sky.h (renamed from scene/resources/sky_box.h)11
-rw-r--r--scene/resources/sphere_shape.cpp1
-rw-r--r--scene/resources/style_box.cpp220
-rw-r--r--scene/resources/style_box.h12
-rw-r--r--scene/resources/surface_tool.cpp63
-rw-r--r--scene/resources/surface_tool.h10
-rw-r--r--scene/resources/texture.cpp201
-rw-r--r--scene/resources/texture.h54
-rw-r--r--scene/resources/theme.cpp4
-rw-r--r--scene/resources/tile_set.cpp87
-rw-r--r--scene/resources/tile_set.h22
-rw-r--r--scene/resources/visual_shader.cpp36
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp1183
-rw-r--r--scene/resources/visual_shader_nodes.h614
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h4
192 files changed, 5308 insertions, 1540 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 28ddf6b5f8..25ad6bd5c9 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -93,7 +93,7 @@ Rect2 AnimatedSprite::_get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
@@ -276,9 +276,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
@@ -393,19 +393,30 @@ void AnimatedSprite::_notification(int p_what) {
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
+ if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
if (frames->get_animation_loop(animation)) {
- frame = 0;
+ if (backwards)
+ frame = fc - 1;
+ else
+ frame = 0;
+
emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame = fc - 1;
+ if (backwards)
+ frame = 0;
+ else
+ frame = fc - 1;
+
if (!is_over) {
is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
}
} else {
- frame++;
+ if (backwards)
+ frame--;
+ else
+ frame++;
}
update();
@@ -594,10 +605,12 @@ bool AnimatedSprite::_is_playing() const {
return playing;
}
-void AnimatedSprite::play(const StringName &p_animation) {
+void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
if (p_animation)
set_animation(p_animation);
+
+ backwards = p_backwards;
_set_playing(true);
}
@@ -632,6 +645,9 @@ void AnimatedSprite::_reset_timeout() {
void AnimatedSprite::set_animation(const StringName &p_animation) {
+ ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
+
if (animation == p_animation)
return;
@@ -666,7 +682,7 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
@@ -713,6 +729,7 @@ AnimatedSprite::AnimatedSprite() {
frame = 0;
speed_scale = 1.0f;
playing = false;
+ backwards = false;
animation = "default";
timeout = 0;
is_over = false;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 8753f88799..2cc372bd93 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D {
Ref<SpriteFrames> frames;
bool playing;
+ bool backwards;
StringName animation;
int frame;
float speed_scale;
@@ -169,7 +170,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
bool is_playing() const;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 63c4758a34..b322cfe8f1 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -261,8 +261,9 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
-
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
if (area_in) {
@@ -426,10 +427,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 961d2b00ef..73f583111b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -467,6 +467,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
@@ -506,6 +510,8 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cc00b59010..e9cdfa2303 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -129,6 +129,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 41cee7335e..78e98deb93 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -131,19 +131,15 @@ void CanvasItemMaterial::_update_shader() {
code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
- code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
- code += "\tif (particles_anim_loop) {\n";
- code += "\t\tframe = int(abs(frame) % total_frames);\n";
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += "\t} else {\n";
- code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
- code += "\t}\n";
-
- code += "\tfloat frame_w = 1.0 / h_frames;\n";
- code += "\tfloat frame_h = 1.0 / v_frames;\n";
- code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
- code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
-
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
code += "}\n";
}
@@ -895,13 +891,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
@@ -1172,7 +1168,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index bf7cfa8e75..a020ab5029 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -317,7 +317,7 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index d54070df8d..375375285d 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "collision_object_2d.h"
+
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
@@ -56,7 +57,7 @@ void CollisionObject2D::_notification(int p_what) {
_update_pickable();
//get space
- }
+ } break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -64,7 +65,7 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
- }
+ } break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -101,7 +102,7 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
- }
+ } break;
}
}
@@ -250,9 +251,9 @@ void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
- Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
- Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
+ Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 5edd49b3a3..ef7644fcab 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -78,40 +78,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
-
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
-
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int i = 0; i < tp.GetNumPoints(); i++) {
-
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index c756f49bbd..5440a1d8c3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
void CollisionShape2D::_shape_changed() {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 21feb6e226..721b52edaa 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,20 +37,8 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles2D::set_amount(int p_amount) {
@@ -365,7 +353,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -586,7 +575,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -594,13 +583,13 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
@@ -941,6 +930,26 @@ void CPUParticles2D::_update_particle_data_buffer() {
#endif
}
+void CPUParticles2D::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ }
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ update(); // redraw to update render list
+}
+
void CPUParticles2D::_update_render_thread() {
#ifndef NO_THREADS
@@ -957,38 +966,19 @@ void CPUParticles2D::_update_render_thread() {
void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
}
if (p_what == NOTIFICATION_DRAW) {
+ if (!redraw)
+ return; // dont add to render list
RID texrid;
if (texture.is_valid()) {
@@ -1005,26 +995,20 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0 || !is_visible_in_tree())
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1033,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
@@ -1189,7 +1174,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1354,6 +1339,7 @@ CPUParticles2D::CPUParticles2D() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
mesh = VisualServer::get_singleton()->mesh_create();
multimesh = VisualServer::get_singleton()->multimesh_create();
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index b1adf62980..23d2586331 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -103,6 +103,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID mesh;
RID multimesh;
@@ -179,6 +180,8 @@ private:
void _update_mesh_texture();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d1fce74085..6b12db9e44 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -438,7 +438,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
ADD_GROUP("Range", "range_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 5334caed67..3a3f90ac4b 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -32,9 +32,59 @@
#include "core/engine.h"
+#define LINE_GRAB_WIDTH 8
+Rect2 OccluderPolygon2D::_edit_get_rect() const {
+
+ if (rect_cache_dirty) {
+ if (closed) {
+ PoolVector<Vector2>::Read r = polygon.read();
+ item_rect = Rect2();
+ for (int i = 0; i < polygon.size(); i++) {
+ Vector2 pos = r[i];
+ if (i == 0)
+ item_rect.position = pos;
+ else
+ item_rect.expand_to(pos);
+ }
+ rect_cache_dirty = false;
+ } else {
+ if (polygon.size() == 0) {
+ item_rect = Rect2();
+ } else {
+ Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
+ item_rect = Rect2(polygon[0] - d, 2 * d);
+ for (int i = 1; i < polygon.size(); i++) {
+ item_rect.expand_to(polygon[i] - d);
+ item_rect.expand_to(polygon[i] + d);
+ }
+ }
+ }
+ }
+
+ return item_rect;
+}
+
+bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ if (closed) {
+ return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ } else {
+ const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
+ PoolVector<Vector2>::Read points = polygon.read();
+ for (int i = 0; i < polygon.size() - 1; i++) {
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ if (p.distance_to(p_point) <= d)
+ return true;
+ }
+
+ return false;
+ }
+}
+
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
+ rect_cache_dirty = true;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
}
@@ -100,6 +150,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create();
closed = true;
cull = CULL_DISABLED;
+ rect_cache_dirty = true;
}
OccluderPolygon2D::~OccluderPolygon2D() {
@@ -164,6 +215,16 @@ void LightOccluder2D::_notification(int p_what) {
}
}
+Rect2 LightOccluder2D::_edit_get_rect() const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
+}
+
+bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
+}
+
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 498d65d764..7931cd0b30 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -50,10 +50,16 @@ private:
bool closed;
CullMode cull;
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty;
+
protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
@@ -85,6 +91,9 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 105eb82afb..ba06b3ebff 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -112,8 +112,20 @@ int Line2D::get_point_count() const {
return _points.size();
}
-void Line2D::add_point(Vector2 pos) {
- _points.append(pos);
+void Line2D::clear_points() {
+ int count = _points.size();
+ if (count > 0) {
+ _points.resize(0);
+ update();
+ }
+}
+
+void Line2D::add_point(Vector2 pos, int atpos) {
+ if (atpos < 0 || _points.size() < atpos) {
+ _points.append(pos);
+ } else {
+ _points.insert(atpos, pos);
+ }
update();
}
@@ -310,9 +322,11 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
+ ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
+
ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 5bbd38e460..8a6f7b2dc5 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -70,7 +70,9 @@ public:
int get_point_count() const;
- void add_point(Vector2 pos);
+ void clear_points();
+
+ void add_point(Vector2 pos, int atpos = -1);
void remove_point(int i);
void set_width(float width);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 2ca28d09c4..b961385e33 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -34,7 +34,7 @@
#include "core/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/color_ramp.h"
+#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp
index 1c0e924433..72b5f2fb12 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.cpp */
+/* navigation_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation2d.h"
+#include "navigation_2d.h"
#define USE_ENTRY_POINT
@@ -542,7 +542,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
//process
- if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
+ if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
left_poly = p;
portal_left = left;
} else {
@@ -552,7 +552,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
path.push_back(apex_point);
skip = true;
}
@@ -560,7 +560,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
//process
- if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
+ if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
right_poly = p;
portal_right = right;
} else {
@@ -570,7 +570,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
path.push_back(apex_point);
}
}
@@ -596,7 +596,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
}
}
- if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
path.push_back(begin_point); // Add the begin point
} else {
path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
@@ -604,7 +604,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
path.invert();
- if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
+ if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
path.push_back(end_point); // Add the end point
} else {
path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h
index fc1762221c..b4d659ff5c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation2d.h */
+/* navigation_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -171,4 +171,4 @@ public:
Navigation2D();
};
-#endif // Navigation2D2D_H
+#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 50618c6baa..0f6af358bd 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
-#include "navigation2d.h"
+#include "navigation_2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9a94092840..f4430d93f6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -376,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 96e13396c5..4ead1bbd1e 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -207,7 +207,7 @@ void ParallaxBackground::_bind_methods() {
ParallaxBackground::ParallaxBackground() {
scale = 1.0;
- set_layer(-1); //behind all by default
+ set_layer(-100); //behind all by default
base_scale = Vector2(1, 1);
ignore_camera_zoom = false;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c005c33a19..9701998f5d 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -30,6 +30,7 @@
#include "particles_2d.h"
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
@@ -213,6 +214,10 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
if (process_material.is_null()) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 271e132002..4097006b33 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -95,7 +95,7 @@ void Path2D::_notification(int p_what) {
return;
}
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
const float line_width = 2 * EDSCALE;
#else
const float line_width = 2;
@@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
return;
float path_length = c->get_baked_length();
+ if (path_length == 0) {
+ return;
+ }
float bounded_offset = offset;
if (loop)
bounded_offset = Math::fposmod(bounded_offset, path_length);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f4bc8ad6b9..578c9aa5f9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -199,7 +199,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -229,7 +229,7 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -626,7 +626,7 @@ real_t RigidBody2D::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -655,7 +655,7 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -1198,6 +1198,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (sync_to_physics) {
+ ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ }
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
@@ -1272,9 +1275,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
@@ -1290,7 +1290,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
@@ -1309,9 +1309,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
motion = motion.slide(n);
lv = lv.slide(n);
}
-
- if (p_stop_on_slope)
- break;
}
if (!found_collision) {
@@ -1338,13 +1335,27 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 54b304f851..f6f1bad581 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+void Polygon2D::_skeleton_bone_setup_changed() {
+ update();
+}
+
void Polygon2D::_notification(int p_what) {
switch (p_what) {
@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
}
- if (skeleton_node)
+ ObjectID new_skeleton_id = 0;
+
+ if (skeleton_node) {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
- else
+ new_skeleton_id = skeleton_node->get_instance_id();
+ } else {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+ }
+
+ if (new_skeleton_id != current_skeleton_id) {
+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
+ if (old_skeleton) {
+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ if (skeleton_node) {
+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ current_skeleton_id = new_skeleton_id;
+ }
Vector<Vector2> points;
Vector<Vector2> uvs;
@@ -286,7 +307,9 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
//draw individual polygons
Vector<int> total_indices;
@@ -809,6 +832,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
@@ -846,4 +871,5 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
+ current_skeleton_id = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c1d6ebe46e..f25b3885b0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
mutable Rect2 item_rect;
NodePath skeleton;
+ ObjectID current_skeleton_id;
Array _get_bones() const;
void _set_bones(const Array &p_bones);
+ void _skeleton_bone_setup_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2a674e64e6..aa15255384 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
+ emit_signal("bone_setup_changed");
}
void Skeleton2D::_make_transform_dirty() {
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+
+ ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index ba103a8bf0..a8c7622828 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -363,7 +363,7 @@ Rect2 Sprite::get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 44730062c4..b321bcf3ce 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,15 +75,15 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
@@ -129,14 +129,14 @@ void TileMap::_update_quadrant_transform() {
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -462,27 +462,45 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ ps->body_add_shape(q.body, convex->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+ }
}
}
}
@@ -531,23 +549,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -601,9 +619,9 @@ void TileMap::update_dirty_quadrants() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -731,7 +749,10 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+ Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
+ const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
+ Variant::CallError ce;
+ call("set_cell", args, 7, ce);
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
@@ -755,6 +776,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
else
_make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
return;
}
@@ -1053,9 +1075,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
@@ -1373,18 +1395,21 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
if (!p_ignore_ofs) {
switch (half_offset) {
- case HALF_OFFSET_X: {
+ case HALF_OFFSET_X:
+ case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * 0.5;
+ ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
- case HALF_OFFSET_Y: {
+ case HALF_OFFSET_Y:
+ case HALF_OFFSET_NEGATIVE_Y: {
if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * 0.5;
+ ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
- default: {}
+ default: {
+ }
}
}
return ret;
@@ -1444,16 +1469,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x -= 0.5;
}
} break;
+ case HALF_OFFSET_NEGATIVE_X: {
+ if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ ret.x += 0.5;
+ }
+ } break;
case HALF_OFFSET_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
ret.y -= 0.5;
}
} break;
- default: {}
+ case HALF_OFFSET_NEGATIVE_Y: {
+ if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ ret.y += 0.5;
+ }
+ } break;
+ default: {
+ }
}
// Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
@@ -1659,7 +1695,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
@@ -1685,6 +1721,8 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(HALF_OFFSET_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a44098fd77..6a1467aa48 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,7 @@
#include "core/self_list.h"
#include "core/vset.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
@@ -52,6 +52,8 @@ public:
HALF_OFFSET_X,
HALF_OFFSET_Y,
HALF_OFFSET_DISABLED,
+ HALF_OFFSET_NEGATIVE_X,
+ HALF_OFFSET_NEGATIVE_Y,
};
enum TileOrigin {
diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp
index fb1558a404..9a1a759e72 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.cpp */
+/* touch_screen_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "screen_button.h"
+#include "touch_screen_button.h"
+
#include "core/input_map.h"
#include "core/os/input.h"
#include "core/os/os.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h
index fd944ead64..df54e5340b 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* screen_button.h */
+/* touch_screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCREEN_BUTTON_H
-#define SCREEN_BUTTON_H
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
@@ -112,4 +112,4 @@ public:
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
-#endif // SCREEN_BUTTON_H
+#endif // TOUCH_SCREEN_BUTTON_H
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 35cc7479d8..200cf4316f 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -7,6 +7,6 @@ if env['disable_3d']:
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
env.scene_sources.append("3d/visual_instance.cpp")
- env.scene_sources.append("3d/scenario_fx.cpp")
+ env.scene_sources.append("3d/world_environment.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 99f43b1242..3557f0425c 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -356,7 +356,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
@@ -439,10 +441,10 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
@@ -756,7 +758,6 @@ Area::Area() :
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 17b698c1b8..52fa96ee4a 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -233,6 +233,13 @@ void ARVRController::_notification(int p_what) {
} else {
button_states = 0;
};
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -258,8 +265,11 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
+
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRController::set_controller_id(int p_controller_id) {
@@ -341,6 +351,10 @@ void ARVRController::set_rumble(real_t p_rumble) {
};
};
+Ref<Mesh> ARVRController::get_mesh() const {
+ return mesh;
+}
+
bool ARVRController::get_is_active() const {
return is_active;
};
@@ -365,11 +379,11 @@ String ARVRController::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRController must have an ARVROrigin node as its parent");
+ return TTR("ARVRController must have an ARVROrigin node as its parent.");
};
if (controller_id == 0) {
- return TTR("The controller id must not be 0 or this controller will not be bound to an actual controller");
+ return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
};
return String();
@@ -423,6 +437,13 @@ void ARVRAnchor::_notification(int p_what) {
// apply our reference frame and set our transform
set_transform(arvr_server->get_reference_frame() * transform);
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -441,6 +462,9 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh);
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
@@ -482,11 +506,11 @@ String ARVRAnchor::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRAnchor must have an ARVROrigin node as its parent");
+ return TTR("ARVRAnchor must have an ARVROrigin node as its parent.");
};
if (anchor_id == 0) {
- return TTR("The anchor id must not be 0 or this anchor will not be bound to an actual anchor");
+ return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
};
return String();
@@ -501,6 +525,10 @@ Plane ARVRAnchor::get_plane() const {
return plane;
};
+Ref<Mesh> ARVRAnchor::get_mesh() const {
+ return mesh;
+}
+
ARVRAnchor::ARVRAnchor() {
anchor_id = 0;
is_active = true;
@@ -517,7 +545,7 @@ String ARVROrigin::get_configuration_warning() const {
return String();
if (tracked_camera == NULL)
- return TTR("ARVROrigin requires an ARVRCamera child node");
+ return TTR("ARVROrigin requires an ARVRCamera child node.");
return String();
};
@@ -555,6 +583,10 @@ void ARVROrigin::set_world_scale(float p_world_scale) {
};
void ARVROrigin::_notification(int p_what) {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
@@ -563,10 +595,6 @@ void ARVROrigin::_notification(int p_what) {
set_process_internal(false);
}; break;
case NOTIFICATION_INTERNAL_PROCESS: {
- // get our ARVRServer
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
-
// set our world origin to our node transform
arvr_server->set_world_origin(get_global_transform());
@@ -583,6 +611,14 @@ void ARVROrigin::_notification(int p_what) {
default:
break;
};
+
+ // send our notification to all active ARVR interfaces, they may need to react to it also
+ for (int i = 0; i < arvr_server->get_interface_count(); i++) {
+ Ref<ARVRInterface> interface = arvr_server->get_interface(i);
+ if (interface.is_valid() && interface->is_initialized()) {
+ interface->notification(p_what);
+ }
+ }
};
ARVROrigin::ARVROrigin() {
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 523bc112c1..0833e18d48 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr/arvr_positional_tracker.h"
/**
@@ -75,6 +76,7 @@ private:
int controller_id;
bool is_active;
int button_states;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -95,6 +97,8 @@ public:
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRController();
@@ -113,6 +117,7 @@ private:
int anchor_id;
bool is_active;
Vector3 size;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -128,6 +133,8 @@ public:
Plane get_plane() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRAnchor();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 0f4d0383a4..ff8c218575 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
+#include "scene/3d/listener.h"
#include "scene/main/viewport.h"
void AudioStreamPlayer3D::_mix_audio() {
@@ -217,6 +218,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
+ case ATTENUATION_DISABLED: break;
default: {
ERR_PRINT("Unknown attenuation type");
break;
@@ -324,16 +326,25 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (!vp->is_audio_listener())
continue;
- Vector3 local_pos = camera->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
+ bool listener_is_camera = true;
+ Spatial *listener_node = camera;
+
+ Listener *listener = vp->get_listener();
+ if (listener) {
+ listener_node = listener;
+ listener_is_camera = false;
+ }
+
+ Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
float dist = local_pos.length();
Vector3 area_sound_pos;
- Vector3 cam_area_pos;
+ Vector3 listener_area_pos;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), camera->get_global_transform().origin);
- cam_area_pos = camera->get_global_transform().affine_inverse().xform(area_sound_pos);
+ area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
+ listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
}
if (max_distance > 0) {
@@ -341,10 +352,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float total_max = max_distance;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- total_max = MAX(total_max, cam_area_pos.length());
+ total_max = MAX(total_max, listener_area_pos.length());
}
if (total_max > max_distance) {
- continue; //can't hear this sound in this camera
+ continue; //can't hear this sound in this listener
}
}
@@ -361,8 +372,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
if (emission_angle_enabled) {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle)
db_att -= -emission_angle_filter_attenuation_db;
@@ -382,8 +393,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
output.vol[0].l = 1.0 - c;
output.vol[0].r = c;
} else {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0;
@@ -406,20 +417,20 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (cc >= 3) {
// Side pair
- float sl = Math::abs(1.0 - Math::abs(-0.4 - av));
- float sr = Math::abs(1.0 - Math::abs(0.4 - av));
+ float sleft = Math::abs(1.0 - Math::abs(-0.4 - av));
+ float sright = Math::abs(1.0 - Math::abs(0.4 - av));
- output.vol[2].l = sl;
- output.vol[2].r = sr;
+ output.vol[2].l = sleft;
+ output.vol[2].r = sright;
}
if (cc >= 4) {
// Rear pair
- float rl = Math::abs(1.0 - Math::abs(-0.2 - av));
- float rr = Math::abs(1.0 - Math::abs(0.2 - av));
+ float rleft = Math::abs(1.0 - Math::abs(-0.2 - av));
+ float rright = Math::abs(1.0 - Math::abs(0.2 - av));
- output.vol[3].l = rl;
- output.vol[3].r = rr;
+ output.vol[3].l = rleft;
+ output.vol[3].r = rright;
}
}
@@ -449,7 +460,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (uniformity > 0.0) {
- float distance = cam_area_pos.length();
+ float distance = listener_area_pos.length();
float attenuation = Math::db2linear(_get_attenuation_db(distance));
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
@@ -459,7 +470,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (attenuation < 1.0) {
//pan the uniform sound
- Vector3 rev_pos = cam_area_pos;
+ Vector3 rev_pos = listener_area_pos;
rev_pos.y = 0;
rev_pos.normalize();
@@ -518,9 +529,13 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- Vector3 camera_velocity = camera->get_doppler_tracked_velocity();
+ Vector3 listener_velocity;
+
+ if (listener_is_camera) {
+ listener_velocity = camera->get_doppler_tracked_velocity();
+ }
- Vector3 local_velocity = camera->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - camera_velocity);
+ Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
if (local_velocity == Vector3()) {
output.pitch_scale = 1.0;
@@ -811,7 +826,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
}
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX(p_model, 3);
+ ERR_FAIL_INDEX((int)p_model, 4);
attenuation_model = p_model;
}
@@ -840,7 +855,9 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
} else {
set_notify_transform(false);
}
@@ -865,6 +882,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -931,10 +952,12 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -959,6 +982,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
+ BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 881652da64..98bc74b2e4 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -46,6 +46,7 @@ public:
ATTENUATION_INVERSE_DISTANCE,
ATTENUATION_INVERSE_SQUARE_DISTANCE,
ATTENUATION_LOGARITHMIC,
+ ATTENUATION_DISABLED,
};
enum OutOfRangeMode {
@@ -205,6 +206,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index ed9374e422..54d7681a3a 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -55,16 +55,23 @@ void Camera::_update_camera_mode() {
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
+ case PROJECTION_FRUSTUM: {
+ set_frustum(size, frustum_offset, near, far);
+ } break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
- if (mode == PROJECTION_ORTHOGONAL) {
+ if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
- if (mode == PROJECTION_PERSPECTIVE) {
+ if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ } else if (p_property.name == "frustum_offset") {
+ if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -177,8 +184,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
+ return;
+
+ size = p_size;
+ frustum_offset = p_offset;
+
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_FRUSTUM;
+ force_change = false;
+
+ VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ update_gizmo();
+}
+
void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
@@ -449,7 +472,9 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
}
_update_camera_mode();
}
@@ -468,16 +493,19 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
@@ -508,15 +536,17 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
@@ -541,6 +571,10 @@ float Camera::get_znear() const {
return near;
}
+Vector2 Camera::get_frustum_offset() const {
+ return frustum_offset;
+}
+
float Camera::get_zfar() const {
return far;
@@ -568,6 +602,11 @@ void Camera::set_znear(float p_znear) {
_update_camera_mode();
}
+void Camera::set_frustum_offset(Vector2 p_offset) {
+ frustum_offset = p_offset;
+ _update_camera_mode();
+}
+
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
@@ -646,6 +685,7 @@ Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
+ frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a531324a85..fe8cb84f0d 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -46,7 +46,8 @@ public:
enum Projection {
PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
+ PROJECTION_ORTHOGONAL,
+ PROJECTION_FRUSTUM
};
enum KeepAspect {
@@ -68,6 +69,7 @@ private:
float fov;
float size;
+ Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
@@ -110,6 +112,7 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far);
void set_projection(Camera::Projection p_mode);
void make_current();
@@ -123,12 +126,15 @@ public:
float get_size() const;
float get_zfar() const;
float get_znear() const;
+ Vector2 get_frustum_offset() const;
+
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
+ void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index d8c2042c88..fc46cf5bdb 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) {
_update_pickable();
//get space
- };
+ } break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -259,9 +259,9 @@ void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &
s.index = total_subshapes;
s.shape = p_shape;
if (area) {
- PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
- PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
+ PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
}
sd.shapes.push_back(s);
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index daee291ba3..6bb2b547c7 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -91,7 +91,7 @@ void CollisionShape::_notification(int p_what) {
_update_in_shape_owner();
}
if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
+ _update_debug_shape();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
@@ -124,6 +124,10 @@ String CollisionShape::get_configuration_warning() const {
return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
}
+ if (shape->is_class("PlaneShape")) {
+ return TTR("Plane shapes don't work well and will be removed in future versions. Please don't use them.");
+ }
+
return String();
}
@@ -138,17 +142,24 @@ void CollisionShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed);
+ ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape::_update_debug_shape);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->unregister_owner(this);
+ shape->disconnect("changed", this, "_shape_changed");
+ }
shape = p_shape;
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->register_owner(this);
+ shape->connect("changed", this, "_shape_changed");
+ }
update_gizmo();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
@@ -157,6 +168,8 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
}
}
+ if (is_inside_tree())
+ _shape_changed();
update_configuration_warning();
}
@@ -195,7 +208,8 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
-void CollisionShape::_create_debug_shape() {
+void CollisionShape::_update_debug_shape() {
+ debug_shape_dirty = false;
if (debug_shape) {
debug_shape->queue_delete();
@@ -203,15 +217,19 @@ void CollisionShape::_create_debug_shape() {
}
Ref<Shape> s = get_shape();
-
if (s.is_null())
return;
Ref<Mesh> mesh = s->get_debug_mesh();
-
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesh);
-
add_child(mi);
debug_shape = mi;
}
+
+void CollisionShape::_shape_changed() {
+ if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ debug_shape_dirty = true;
+ call_deferred("_update_debug_shape");
+ }
+}
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 0c8e383a7f..98427b8590 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -45,12 +45,14 @@ class CollisionShape : public Spatial {
CollisionObject *parent;
Node *debug_shape;
+ bool debug_shape_dirty;
void resource_changed(RES res);
bool disabled;
protected:
- void _create_debug_shape();
+ void _update_debug_shape();
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 29610cb0bf..d4e242dcb7 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,20 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles::set_amount(int p_amount) {
@@ -343,7 +331,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve)
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const {
@@ -556,7 +545,7 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -564,13 +553,13 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
@@ -1004,6 +993,27 @@ void CPUParticles::_update_particle_data_buffer() {
#endif
}
+void CPUParticles::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+ }
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+}
+
void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
@@ -1022,31 +1032,11 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
@@ -1054,26 +1044,20 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0 || !is_visible_in_tree())
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1082,6 +1066,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
@@ -1238,7 +1223,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1406,8 +1391,10 @@ CPUParticles::CPUParticles() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
set_emitting(true);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index b50befe7be..b863a3cb3f 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -104,6 +104,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID multimesh;
@@ -178,6 +179,8 @@ private:
void _update_render_thread();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 5b08ea7790..c491275f00 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -30,6 +30,8 @@
#include "gi_probe.h"
+#include "core/os/os.h"
+
#include "mesh_instance.h"
#include "voxel_light_baker.h"
@@ -490,6 +492,14 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
+String GIProbe::get_configuration_warning() const {
+
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ }
+ return String();
+}
+
void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 87664e06b8..4badabbadf 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -168,6 +168,8 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual String get_configuration_warning() const;
+
GIProbe();
~GIProbe();
};
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 80da7b6be3..2377068ede 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -211,6 +211,13 @@ bool Light::is_editor_only() const {
return editor_only;
}
+void Light::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
@@ -287,7 +294,8 @@ Light::Light(VisualServer::LightType p_type) {
case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
- default: {};
+ default: {
+ };
}
VS::get_singleton()->instance_set_base(get_instance(), light);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 85e0ce3c24..ddd5bc6b3a 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -92,6 +92,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
Light(VisualServer::LightType p_type);
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 848889155b..89072519d5 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 75301af657..93731c4023 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -292,11 +292,11 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
+ Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
- if (E) {
+ if (F) {
- E->get() = false;
+ F->get() = false;
} else {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 2add50dd5d..57ab01f7be 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "particles.h"
+
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -224,6 +226,10 @@ bool Particles::get_fractional_delta() const {
String Particles::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
bool meshes_found = false;
@@ -348,7 +354,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 9fae5a9a54..84078911cb 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -107,6 +107,9 @@ void PathFollow::_update_transform() {
}
float bl = c->get_baked_length();
+ if (bl == 0.0) {
+ return;
+ }
float bi = c->get_bake_interval();
float o = offset;
float o_next = offset + bi;
@@ -122,11 +125,10 @@ void PathFollow::_update_transform() {
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
- // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formely used
+ // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 pos = c->interpolate_baked(o, cubic);
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
if (forward.length_squared() < CMP_EPSILON2)
@@ -171,7 +173,7 @@ void PathFollow::_update_transform() {
float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (likely(Math::abs(angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(angle))) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -182,7 +184,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(axis.length()))) {
t.rotate_basis(axis.normalized(), angle);
}
}
@@ -191,7 +193,7 @@ void PathFollow::_update_transform() {
float tilt_angle = c->interpolate_baked_tilt(o);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
@@ -201,7 +203,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
}
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 50abbd483a..e2dc89aa6e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1104,10 +1104,10 @@ void RigidBody::_reload_physics_characteristics() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_test_only) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_test_only)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -1121,11 +1121,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_test_only) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1203,9 +1203,6 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
@@ -1222,7 +1219,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector3() == lv_n + p_floor_direction) {
+ if ((lv_n + p_floor_direction).length() < 0.01) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
@@ -1243,6 +1240,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(p_floor_direction);
lv = lv.slide(p_floor_direction);
} else {
+
Vector3 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
@@ -1279,14 +1277,27 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
Collision col;
Transform gt = get_global_transform();
- if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
- gt.origin += col.travel;
- if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+
+ bool apply = true;
+ if (p_floor_direction != Vector3()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+ } else {
+ apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+ }
+ }
+ if (apply) {
+ gt.origin += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
@@ -1401,7 +1412,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5570d0c86b..589af98062 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -310,14 +310,14 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_test_only = false);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_test_only = false);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 2921a3a881..48d65b79f7 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -32,7 +32,7 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 8caf4e8e39..15c089ec10 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -70,9 +70,9 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
for (int i = 0; i < children.size(); i++) {
- NodePath path = children[i];
- ERR_CONTINUE(path.operator String() == "");
- Node *node = get_node(path);
+ NodePath npath = children[i];
+ ERR_CONTINUE(npath.operator String() == "");
+ Node *node = get_node(npath);
ERR_CONTINUE(!node);
bind_child_node_to_bone(which, node);
}
@@ -115,8 +115,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
ERR_CONTINUE(!node);
- NodePath path = get_path_to(node);
- children.push_back(path);
+ NodePath npath = get_path_to(node);
+ children.push_back(npath);
}
r_ret = children;
@@ -198,11 +198,7 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- if (dirty) {
-
- dirty = false;
- _make_dirty(); // property make it dirty
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -210,21 +206,7 @@ void Skeleton::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (dirty)
- break; //will be eventually updated
-
- //if moved, just update transforms
- VisualServer *vs = VisualServer::get_singleton();
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
- for (int i = 0; i < len; i++) {
-
- const Bone &b = bonesptr[i];
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_UPDATE_SKELETON: {
@@ -232,7 +214,7 @@ void Skeleton::_notification(int p_what) {
Bone *bonesptr = bones.ptrw();
int len = bones.size();
- vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
+ vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens
_update_process_order();
@@ -257,9 +239,6 @@ void Skeleton::_notification(int p_what) {
rest_global_inverse_dirty = false;
}
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[order[i]];
@@ -320,7 +299,7 @@ void Skeleton::_notification(int p_what) {
}
b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
+ vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final);
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
@@ -561,10 +540,11 @@ void Skeleton::clear_bones() {
void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(!is_inside_tree());
bones.write[p_bone].pose = p_pose;
- _make_dirty();
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -594,10 +574,6 @@ void Skeleton::_make_dirty() {
if (dirty)
return;
- if (!is_inside_tree()) {
- dirty = true;
- return;
- }
MessageQueue::get_singleton()->push_notification(this, NOTIFICATION_UPDATE_SKELETON);
dirty = true;
}
@@ -771,6 +747,16 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
#endif // _3D_DISABLED
+void Skeleton::set_use_bones_in_world_transform(bool p_enable) {
+ use_bones_in_world_transform = p_enable;
+ if (is_inside_tree()) {
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
+ }
+}
+bool Skeleton::is_using_bones_in_world_transform() const {
+ return use_bones_in_world_transform;
+}
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -787,6 +773,8 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests);
+
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled);
@@ -807,6 +795,9 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+ ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform);
+ ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
@@ -818,6 +809,7 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform");
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -828,6 +820,7 @@ Skeleton::Skeleton() {
process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
+ use_bones_in_world_transform = false;
}
Skeleton::~Skeleton() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 0f463c9ea7..5f43b3c6c3 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -100,6 +100,7 @@ class Skeleton : public Spatial {
void _make_dirty();
bool dirty;
+ bool use_bones_in_world_transform;
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
@@ -179,6 +180,9 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ void set_use_bones_in_world_transform(bool p_enable);
+ bool is_using_bones_in_world_transform() const;
+
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index ac20609c21..909d4fda34 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
+SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
+ point_index = obj.point_index;
+ spatial_attachment_path = obj.spatial_attachment_path;
+ spatial_attachment = obj.spatial_attachment;
+ offset = obj.offset;
+ return *this;
+}
+
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
@@ -397,7 +405,7 @@ String SoftBody::get_configuration_warning() const {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("This body will be ignored until you set a mesh");
+ warning += TTR("This body will be ignored until you set a mesh.");
}
Transform t = get_transform();
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index 2516d39552..ee455f8dab 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -75,6 +75,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
+ PinnedPoint operator=(const PinnedPoint &obj);
};
private:
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d6544c39da..05fd984f93 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -178,7 +178,7 @@ void Spatial::_notification(int p_what) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
@@ -224,7 +224,8 @@ void Spatial::_notification(int p_what) {
#endif
} break;
- default: {}
+ default: {
+ }
}
}
@@ -675,8 +676,7 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Transform lookat;
- lookat.origin = get_global_transform().origin;
+ Transform lookat(get_global_transform());
if (lookat.origin == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
@@ -686,7 +686,10 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
+ Vector3 original_scale(lookat.basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
+ // as basis was normalized, we just need to apply original scale back
+ lookat.basis.scale(original_scale);
set_global_transform(lookat);
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index c7f7b14a8f..fde135c972 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f) {
+ if (engine_force != 0.f && wheelInfo.engine_traction != false) {
rollingFriction = -engine_force * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1bbf1b7bc7..1aded826c0 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -123,6 +123,8 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
+ ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance::get_base);
+ ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance::get_instance);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
@@ -136,6 +138,12 @@ void VisualInstance::_bind_methods() {
void VisualInstance::set_base(const RID &p_base) {
VisualServer::get_singleton()->instance_set_base(instance, p_base);
+ base = p_base;
+}
+
+RID VisualInstance::get_base() const {
+
+ return base;
}
VisualInstance::VisualInstance() {
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3b6fccf65f..f5b7479bb1 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -43,6 +43,7 @@ class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
OBJ_CATEGORY("3D Visual Nodes");
+ RID base;
RID instance;
uint32_t layers;
@@ -69,6 +70,7 @@ public:
virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
+ RID get_base() const;
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 30e38c8ee2..75b419ca58 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -835,7 +835,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[i]))
continue;
clip[clip_planes].normal[i] = 1.0;
@@ -887,7 +887,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]);
@@ -978,7 +978,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1018,7 +1018,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1113,7 +1113,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1152,7 +1152,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1730,7 +1730,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
//int level_limit = max_level;
cell = 0; //start from root
- for (int i = 0; i < max_level; i++) {
+ for (int j = 0; j < max_level; j++) {
const Cell *bc = &cells[cell];
@@ -1759,14 +1759,14 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
if (unlikely(cell != CHILD_EMPTY)) {
- for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 6; j++) {
//anisotropic read light
- float amount = direction.dot(aniso_normal[i]);
+ float amount = direction.dot(aniso_normal[j]);
if (amount <= 0)
continue;
- accum.x += light[cell].accum[i][0] * amount;
- accum.y += light[cell].accum[i][1] * amount;
- accum.z += light[cell].accum[i][2] * amount;
+ accum.x += light[cell].accum[j][0] * amount;
+ accum.y += light[cell].accum[j][1] * amount;
+ accum.z += light[cell].accum[j][2] * amount;
}
accum.x += cells[cell].emission[0];
accum.y += cells[cell].emission[1];
@@ -1833,16 +1833,16 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
int faces = ic ? ic / 3 : vc / 3;
- for (int i = 0; i < faces; i++) {
+ for (int j = 0; j < faces; j++) {
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
- for (int j = 0; j < 3; j++) {
- int idx = ic ? ir[i * 3 + j] : i * 3 + j;
- vertex[j] = xform.xform(vr[idx]);
- normal[j] = xform.basis.xform(nr[idx]).normalized();
- uv[j] = u2r[idx];
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ normal[k] = xform.basis.xform(nr[idx]).normalized();
+ uv[k] = u2r[idx];
}
_plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height);
@@ -2208,7 +2208,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() {
}
{
- uint16_t alpha = CLAMP(uint32_t(bake_cells[i].alpha * 65535.0), 0, 65535);
+ uint16_t alpha = MIN(uint32_t(bake_cells[i].alpha * 65535.0), 65535);
uint16_t level = bake_cells[i].level;
w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha);
@@ -2252,7 +2252,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re
uint32_t child = bake_cells[p_idx].children[i];
- if (child == CHILD_EMPTY || child >= max_original_cells)
+ if (child == CHILD_EMPTY || child >= (uint32_t)max_original_cells)
continue;
AABB aabb = p_aabb;
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/world_environment.cpp
index ad9b61e1ff..3cd43cbf5b 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/world_environment.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scenario_fx.cpp */
+/* world_environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scenario_fx.h"
+#include "world_environment.h"
#include "scene/main/viewport.h"
void WorldEnvironment::_notification(int p_what) {
diff --git a/scene/3d/scenario_fx.h b/scene/3d/world_environment.h
index 6317dae75d..bf36a0a532 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/world_environment.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scenario_fx.h */
+/* world_environment.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 1fe14e633b..95d4644004 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -461,9 +461,9 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
- if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest;
+ Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest2;
blend_triangle = i;
first = false;
float d = s[0].distance_to(s[1]);
@@ -472,7 +472,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
blend_weights[(j + 1) % 3] = 0.0;
blend_weights[(j + 2) % 3] = 0.0;
} else {
- float c = s[0].distance_to(closest) / d;
+ float c = s[0].distance_to(closest2) / d;
blend_weights[j] = 1.0 - c;
blend_weights[(j + 1) % 3] = c;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 0daa574f72..e9b38ae990 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -363,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
fade_out = 0.1;
autorestart = false;
autorestart_delay = 1;
+ autorestart_random_delay = 0;
mix = MIX_MODE_BLEND;
sync = false;
@@ -857,6 +858,7 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
+ xfade = 0.0;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 6c67af5777..84b3f103c5 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -133,19 +133,19 @@ void AnimationCache::_update_cache() {
} else {
if (np.get_subname_count() > 0) {
- RES res;
+ RES res2;
Vector<StringName> leftover_subpath;
// We don't want to cache the last resource unless it is a method call
bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
- root->get_node_and_resource(np, res, leftover_subpath, is_method);
+ root->get_node_and_resource(np, res2, leftover_subpath, is_method);
- if (res.is_valid()) {
- path.resource = res;
+ if (res2.is_valid()) {
+ path.resource = res2;
} else {
path.node = node;
}
- path.object = res.is_valid() ? res.ptr() : (Object *)node;
+ path.object = res2.is_valid() ? res2.ptr() : (Object *)node;
path.subpath = leftover_subpath;
} else {
@@ -309,7 +309,8 @@ void AnimationCache::set_all(float p_time, float p_delta) {
}
} break;
- default: {}
+ default: {
+ }
}
}
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 08cc655cdd..1e3470cd90 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (sm->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = sm->transitions[i].transition->get_priority();
auto_advance_to = i;
}
}
@@ -439,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
bool goto_next = false;
- if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
- goto_next = fading_from == StringName();
- } else {
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
if (loops_current > 0) {
next_xfade = 0;
}
+ } else {
+ goto_next = fading_from == StringName();
}
if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
@@ -959,7 +960,7 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
- ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4c249b117e..ead3516116 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -34,7 +34,10 @@
#include "core/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
+
#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
@@ -287,7 +290,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -991,25 +993,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- if (used_anims.has(p_anim))
- used_anims[p_anim]++;
- else {
- used_anims[p_anim] = 1;
- Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
- }
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- ERR_FAIL_COND(!used_anims.has(p_anim));
-
- int &n = used_anims[p_anim];
- n--;
- if (n == 0) {
-
- Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
- used_anims.erase(p_anim);
- }
+ Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
}
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
@@ -1146,8 +1135,6 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
StringName name = p_name;
if (String(name) == "")
@@ -1205,9 +1192,21 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
_stop_playing_caches();
c.current.from = &animation_set[name];
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+
+ if (c.assigned != name) { // reset
+ c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+ } else {
+ if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
+ // Animation resumed but already ended, set position to the beggining
+ c.current.pos = 0;
+ }
+ }
+
c.current.speed_scale = p_custom_scale;
- c.assigned = p_name;
+ c.assigned = name;
c.seeked = false;
c.started = true;
@@ -1286,6 +1285,7 @@ void AnimationPlayer::stop(bool p_reset) {
if (p_reset) {
c.current.from = NULL;
c.current.speed_scale = 1;
+ c.current.pos = 0;
}
_set_process(false);
queued.clear();
@@ -1513,13 +1513,19 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
String pf = p_function;
if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back("\"" + String(E->get()) + "\"");
+ r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 175072edcf..fea4819821 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -114,10 +114,12 @@ private:
Variant value_accum;
uint64_t accum_pass;
Variant capture;
- PropertyAnim() {
- accum_pass = 0;
- object = NULL;
- }
+
+ PropertyAnim() :
+ owner(NULL),
+ special(SP_NONE),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, PropertyAnim> property_anim;
@@ -129,25 +131,28 @@ private:
float bezier_accum;
Object *object;
uint64_t accum_pass;
- BezierAnim() {
- accum_pass = 0;
- bezier_accum = 0;
- object = NULL;
- }
+
+ BezierAnim() :
+ owner(NULL),
+ bezier_accum(0.0),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, BezierAnim> bezier_anim;
- TrackNodeCache() {
- skeleton = NULL;
- spatial = NULL;
- node = NULL;
- accum_pass = 0;
- bone_idx = -1;
- node_2d = NULL;
- audio_playing = false;
- animation_playing = false;
- }
+ TrackNodeCache() :
+ id(0),
+ node(NULL),
+ spatial(NULL),
+ node_2d(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ accum_pass(0),
+ audio_playing(false),
+ audio_start(0.0),
+ audio_len(0.0),
+ animation_playing(false) {}
};
struct TrackNodeCacheKey {
@@ -176,8 +181,6 @@ private:
int cache_update_bezier_size;
Set<TrackNodeCache *> playing_caches;
- Map<Ref<Animation>, int> used_anims;
-
uint64_t accum_pass;
float speed_scale;
float default_blend_time;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index c32001dbcd..d1d3582c9d 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -883,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
+ if (track->root_motion) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->rot_blend_accum = 0;
- t->scale = Vector3();
- }
+ if (t->process_pass != process_pass) {
- if (track->root_motion) {
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3(1, 1, 1);
+ }
float prev_time = time - delta;
if (prev_time < 0) {
@@ -946,7 +946,14 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = loc;
+ t->rot = rot;
+ t->rot_blend_accum = 0;
+ t->scale = scale;
+ }
if (err != OK)
continue;
@@ -978,8 +985,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->value = value;
t->process_pass = process_pass;
}
@@ -1009,10 +1015,10 @@ void AnimationTree::_process_graph(float p_delta) {
a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ StringName method = a->method_track_get_name(i, F->get());
+ Vector<Variant> params = a->method_track_get_params(i, F->get());
int s = params.size();
@@ -1036,7 +1042,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = 0;
+ t->value = bezier;
t->process_pass = process_pass;
}
@@ -1151,9 +1157,9 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+ AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player)
+ if (!player2)
continue;
if (delta == 0 || seeked) {
@@ -1165,10 +1171,10 @@ void AnimationTree::_process_graph(float p_delta) {
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
continue;
- Ref<Animation> anim = player->get_animation(anim_name);
+ Ref<Animation> anim = player2->get_animation(anim_name);
float at_anim_pos;
@@ -1178,14 +1184,14 @@ void AnimationTree::_process_graph(float p_delta) {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
+ if (player2->is_playing() || seeked) {
+ player2->play(anim_name);
+ player2->seek(at_anim_pos);
t->playing = true;
playing_caches.insert(t);
} else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
+ player2->set_assigned_animation(anim_name);
+ player2->seek(at_anim_pos, true);
}
} else {
//find stuff to play
@@ -1195,15 +1201,15 @@ void AnimationTree::_process_graph(float p_delta) {
int idx = to_play.back()->get();
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
if (playing_caches.has(t)) {
playing_caches.erase(t);
- player->stop();
+ player2->stop();
t->playing = false;
}
} else {
- player->play(anim_name);
+ player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
}
@@ -1233,8 +1239,6 @@ void AnimationTree::_process_graph(float p_delta) {
Transform xform;
xform.origin = t->loc;
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
-
xform.basis.set_quat_scale(t->rot, t->scale);
if (t->root_motion) {
@@ -1268,7 +1272,8 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest don't matter
+ default: {
+ } //the rest don't matter
}
}
}
@@ -1293,9 +1298,17 @@ void AnimationTree::_notification(int p_what) {
_clear_caches();
if (last_animation_player) {
- Object *old_player = ObjectDB::get_instance(last_animation_player);
- if (old_player) {
- old_player->disconnect("caches_cleared", this, "_clear_caches");
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", this, "_clear_caches");
+ }
+ }
+ } else if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (last_animation_player) {
+
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", this, "_clear_caches");
}
}
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e3a21d8b46..3cc90c2ad6 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -136,9 +136,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
else
animation_node_set_animation(id, node.get_valid("animation"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- animation_node_set_filter_path(id, filters[i], true);
+ animation_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_ONESHOT: {
@@ -150,9 +150,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay"));
oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- oneshot_node_set_filter_path(id, filters[i], true);
+ oneshot_node_set_filter_path(id, filters[j], true);
}
} break;
@@ -162,9 +162,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
case NODE_BLEND2: {
blend2_node_set_amount(id, node.get_valid("blend"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- blend2_node_set_filter_path(id, filters[i], true);
+ blend2_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_BLEND3: {
@@ -193,7 +193,8 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
}
} break;
- default: {};
+ default: {
+ };
}
}
@@ -278,8 +279,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
an->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
} break;
@@ -297,8 +298,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
osn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -315,8 +316,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
bn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -352,7 +353,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
node["transitions"] = transitions;
} break;
- default: {};
+ default: {
+ };
}
nodes.push_back(node);
@@ -772,7 +774,8 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode
}
} break;
- default: {}
+ default: {
+ }
}
return 0;
@@ -874,15 +877,16 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
List<int> indices;
a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(tr.local_track, E->get());
- Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get());
+ StringName method = a->method_track_get_name(tr.local_track, F->get());
+ Vector<Variant> args = a->method_track_get_params(tr.local_track, F->get());
args.resize(VARIANT_ARG_MAX);
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -969,7 +973,8 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
n = memnew(TransitionNode);
} break;
- default: {}
+ default: {
+ }
}
//n->name+=" "+itos(p_node);
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 12e514f7d5..9ec6325969 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -109,6 +109,14 @@ private:
Variant value;
bool skip;
+
+ Track() :
+ id(0),
+ object(NULL),
+ spatial(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ skip(false) {}
};
typedef Map<TrackKey, Track> TrackMap;
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 88fb2d5bfc..4da3e6ee28 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
if (skeleton) {
- String names;
+ String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
names += ",";
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 6a5d7839f4..23998183b8 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -223,6 +223,7 @@ void Tween::_bind_methods() {
ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
+ ADD_SIGNAL(MethodInfo("tween_all_completed"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
@@ -628,8 +629,10 @@ void Tween::_tween_process(float p_delta) {
}
pending_update--;
- if (all_finished)
+ if (all_finished) {
set_active(false);
+ emit_signal("tween_all_completed");
+ }
}
void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_stream_player.cpp
index 4eae3b04e7..144e58d8b9 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* audio_player.cpp */
+/* audio_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,37 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "audio_player.h"
+#include "audio_stream_player.h"
#include "core/engine.h"
-void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
-
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (p_fadeout) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
+void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames,int p_amount) {
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //multiply volume interpolating to avoid clicks if this changes
- float target_volume = p_fadeout ? -80.0 : volume_db;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
-
- for (int i = 0; i < buffer_size; i++) {
- buffer[i] *= vol;
- vol += vol_inc;
- }
-
- //set volume for next mix
- mix_volume_db = target_volume;
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
@@ -83,16 +60,55 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
- for (int i = 0; i < buffer_size; i++) {
- targets[c][i] += buffer[i];
+ for (int i = 0; i < p_amount; i++) {
+ targets[c][i] += p_frames[i];
}
}
}
+
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
+
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptrw();
+ int buffer_size = mix_buffer.size();
+
+ if (p_fadeout) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ //set volume for next mix
+ mix_volume_db = target_volume;
+
+ _mix_to_bus(buffer,buffer_size);
+
+}
+
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid() || !active)
+ if (use_fadeout) {
+ _mix_to_bus(fadeout_buffer.ptr(),fadeout_buffer.size());
+ use_fadeout=false;
+ }
+
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && !stream_paused_fade)) {
return;
+ }
if (stream_paused) {
if (stream_paused_fade) {
@@ -102,17 +118,26 @@ void AudioStreamPlayer::_mix_audio() {
return;
}
- if (setseek >= 0.0) {
+ if (setstop) {
+ _mix_internal(true);
+ stream_playback->stop();
+ setstop=false;
+ }
+
+ if (setseek >= 0.0 && !stop_has_priority) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
+
stream_playback->start(setseek);
setseek = -1.0; //reset seek
mix_volume_db = volume_db; //reset ramp
}
+ stop_has_priority = false;
+
_mix_internal(false);
}
@@ -129,7 +154,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
- active = false;
+ active = false;
set_process_internal(false);
emit_signal("finished");
}
@@ -156,6 +181,28 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
+ if (active && stream_playback.is_valid() && !stream_paused) {
+ //changing streams out of the blue is not a great idea, but at least
+ //lets try to somehow avoid a click
+
+ AudioFrame *buffer = fadeout_buffer.ptrw();
+ int buffer_size = fadeout_buffer.size();
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = -80.0;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ use_fadeout=true;
+ }
+
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
@@ -163,6 +210,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
active = false;
setseek = -1;
+ setstop = false;
}
if (p_stream.is_valid()) {
@@ -204,6 +252,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
+ stop_has_priority=false;
active = true;
set_process_internal(true);
}
@@ -218,17 +267,16 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
- if (stream_playback.is_valid()) {
- stream_playback->stop();
- active = false;
- set_process_internal(false);
+ if (stream_playback.is_valid() && active) {
+ setstop=true;
+ stop_has_priority=true;
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
- return active; //&& stream_playback->is_playing();
+ return active && !setstop; //&& stream_playback->is_playing();
}
return false;
@@ -309,7 +357,7 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ for (int i = 0; i <AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
@@ -325,6 +373,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
_change_notify();
}
+Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
@@ -360,6 +412,8 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
@@ -387,6 +441,9 @@ AudioStreamPlayer::AudioStreamPlayer() {
stream_paused = false;
stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
+ fadeout_buffer.resize(512);
+ setstop=false;
+ use_fadeout=false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_stream_player.h
index 2e9526c335..0b782b67e7 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* audio_player.h */
+/* audio_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIOPLAYER_H
-#define AUDIOPLAYER_H
+#ifndef AUDIO_STREAM_PLAYER_H
+#define AUDIO_STREAM_PLAYER_H
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
@@ -49,9 +49,13 @@ private:
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
+ Vector<AudioFrame> fadeout_buffer;
+ bool use_fadeout;
volatile float setseek;
volatile bool active;
+ volatile bool setstop;
+ volatile bool stop_has_priority;
float mix_volume_db;
float pitch_scale;
@@ -71,6 +75,7 @@ private:
bool _is_active() const;
void _bus_layout_changed();
+ void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
protected:
void _validate_property(PropertyInfo &property) const;
@@ -105,9 +110,13 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
+
AudioStreamPlayer();
~AudioStreamPlayer();
};
VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
-#endif // AUDIOPLAYER_H
+
+#endif // AUDIO_STREAM_PLAYER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 806c8afa5b..f808d6c234 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -59,7 +59,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0)
+ if (((1 << (b->get_button_index() - 1)) & button_mask) == 0)
return;
if (status.pressing_button)
@@ -282,10 +282,7 @@ void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
+ if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
if (!toggle_mode) {
status.pressed = false;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index b77b57ddd4..65e9cccd05 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "button.h"
+
#include "core/translation.h"
#include "servers/visual_server.h"
@@ -102,6 +103,7 @@ void Button::_notification(int p_what) {
break;
}
+ FALLTHROUGH;
}
case DRAW_PRESSED: {
@@ -140,8 +142,8 @@ void Button::_notification(int p_what) {
if (has_focus()) {
- Ref<StyleBox> style = get_stylebox("focus");
- style->draw(ci, Rect2(Point2(), size));
+ Ref<StyleBox> style2 = get_stylebox("focus");
+ style2->draw(ci, Rect2(Point2(), size));
}
Ref<Font> font = get_font("font");
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 4b1c7b3db7..bca3471091 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -38,8 +38,6 @@
#include "editor_scale.h"
#include "editor_settings.h"
#endif
-
-#include "scene/gui/separator.h"
#include "scene/main/viewport.h"
void ColorPicker::_notification(int p_what) {
@@ -469,7 +467,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
set_pick_color(presets[index]);
_update_color();
emit_signal("color_changed", color);
- } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
+ } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
Color clicked_preset = presets[index];
erase_preset(clicked_preset);
@@ -565,6 +563,31 @@ void ColorPicker::_html_focus_exit() {
_focus_exit();
}
+void ColorPicker::set_presets_enabled(bool p_enabled) {
+ presets_enabled = p_enabled;
+ if (!p_enabled) {
+ bt_add_preset->set_disabled(true);
+ bt_add_preset->set_focus_mode(FOCUS_NONE);
+ } else {
+ bt_add_preset->set_disabled(false);
+ bt_add_preset->set_focus_mode(FOCUS_ALL);
+ }
+}
+
+bool ColorPicker::are_presets_enabled() const {
+ return presets_enabled;
+}
+
+void ColorPicker::set_presets_visible(bool p_visible) {
+ presets_visible = p_visible;
+ preset_separator->set_visible(p_visible);
+ preset_container->set_visible(p_visible);
+}
+
+bool ColorPicker::are_presets_visible() const {
+ return presets_visible;
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
@@ -575,6 +598,10 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
+ ClassDB::bind_method(D_METHOD("set_presets_enabled", "enabled"), &ColorPicker::set_presets_enabled);
+ ClassDB::bind_method(D_METHOD("are_presets_enabled"), &ColorPicker::are_presets_enabled);
+ ClassDB::bind_method(D_METHOD("set_presets_visible", "visible"), &ColorPicker::set_presets_visible);
+ ClassDB::bind_method(D_METHOD("are_presets_visible"), &ColorPicker::are_presets_visible);
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset);
ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets);
@@ -598,6 +625,8 @@ void ColorPicker::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color")));
@@ -613,6 +642,8 @@ ColorPicker::ColorPicker() :
raw_mode_enabled = false;
deferred_mode_enabled = false;
changing_color = false;
+ presets_enabled = true;
+ presets_visible = true;
screen = NULL;
HBoxContainer *hb_smpl = memnew(HBoxContainer);
@@ -725,19 +756,20 @@ ColorPicker::ColorPicker() :
set_pick_color(Color(1, 1, 1));
- add_child(memnew(HSeparator));
+ preset_separator = memnew(HSeparator);
+ add_child(preset_separator);
- HBoxContainer *bbc = memnew(HBoxContainer);
- add_child(bbc);
+ preset_container = memnew(HBoxContainer);
+ add_child(preset_container);
preset = memnew(TextureRect);
- bbc->add_child(preset);
+ preset_container->add_child(preset);
preset->connect("gui_input", this, "_preset_input");
preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
- bbc->add_child(bt_add_preset);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
+ preset_container->add_child(bt_add_preset);
+ bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
}
@@ -758,23 +790,33 @@ void ColorPickerButton::_modal_closed() {
void ColorPickerButton::pressed() {
_update_picker();
- popup->set_position(get_global_position() - picker->get_combined_minimum_size());
+ popup->set_position(get_global_position() - picker->get_combined_minimum_size() * get_global_transform().get_scale());
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
picker->set_focus_on_line_edit();
}
void ColorPickerButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
- Ref<StyleBox> normal = get_stylebox("normal");
- Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
- draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
- draw_rect(r, color);
+ Ref<StyleBox> normal = get_stylebox("normal");
+ Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
+ draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
+ draw_rect(r, color);
+ } break;
+ case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
+
+ if (popup)
+ popup->hide();
+ } break;
}
- if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) {
- popup->hide();
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (popup && !is_visible_in_tree()) {
+ popup->hide();
+ }
}
}
@@ -825,6 +867,8 @@ void ColorPickerButton::_update_picker() {
add_child(popup);
picker->connect("color_changed", this, "_color_changed");
popup->connect("modal_closed", this, "_modal_closed");
+ popup->connect("about_to_show", this, "set_pressed", varray(true));
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
picker->set_pick_color(color);
picker->set_edit_alpha(edit_alpha);
}
@@ -855,4 +899,6 @@ ColorPickerButton::ColorPickerButton() {
picker = NULL;
popup = NULL;
edit_alpha = true;
+
+ set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index b78844839a..b5ddf2d0c2 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -37,6 +37,7 @@
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
+#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
@@ -52,6 +53,8 @@ private:
Control *w_edit;
TextureRect *sample;
TextureRect *preset;
+ HBoxContainer *preset_container;
+ HSeparator *preset_separator;
Button *bt_add_preset;
List<Color> presets;
ToolButton *btn_pick;
@@ -70,6 +73,8 @@ private:
bool deferred_mode_enabled;
bool updating;
bool changing_color;
+ bool presets_enabled;
+ bool presets_visible;
float h, s, v;
Color last_hsv;
@@ -114,6 +119,12 @@ public:
void set_deferred_mode(bool p_enabled);
bool is_deferred_mode() const;
+ void set_presets_enabled(bool p_enabled);
+ bool are_presets_enabled() const;
+
+ void set_presets_visible(bool p_visible);
+ bool are_presets_visible() const;
+
void set_focus_on_line_edit();
ColorPicker();
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 2579321773..7f1ca58d58 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -169,6 +169,19 @@ void Container::_notification(int p_what) {
}
}
+String Container::get_configuration_warning() const {
+
+ String warning = Control::get_configuration_warning();
+
+ if (get_class() == "Container" && get_script().is_null()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you dont't intend to add a script, then please use a plain 'Control' node instead.");
+ }
+ return warning;
+}
+
void Container::_bind_methods() {
ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 0b014137f4..80d3f6ee5d 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -57,6 +57,8 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
+ virtual String get_configuration_warning() const;
+
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 513befb8f3..a38f97a90c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -206,65 +206,62 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
+ if (data.icon_override.has(dname)) {
+ data.icon_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
+ if (data.shader_override.has(dname)) {
+ data.shader_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.shader_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
+ if (data.style_override.has(dname)) {
+ data.style_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
- _unref_font(data.font_override[dname]);
+ data.font_override[dname]->disconnect("changed", this, "_override_changed");
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else
return false;
} else {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
- notification(NOTIFICATION_THEME_CHANGED);
add_icon_override(dname, p_value);
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
add_shader_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
add_style_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
add_font_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
add_color_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
add_constant_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else
return false;
}
@@ -1391,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
update();
- _change_notify("anchor");
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
@@ -1800,51 +1800,63 @@ Rect2 Control::get_anchorable_rect() const {
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
+ if (data.icon_override.has(p_name)) {
+ data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.icon_override[p_name] = p_icon;
+ if (data.icon_override[p_name].is_valid()) {
+ data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
ERR_FAIL_COND(p_shader.is_null());
+ if (data.shader_override.has(p_name)) {
+ data.shader_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.shader_override[p_name] = p_shader;
+ if (data.shader_override[p_name].is_valid()) {
+ data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
ERR_FAIL_COND(p_style.is_null());
+ if (data.style_override.has(p_name)) {
+ data.style_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.style_override[p_name] = p_style;
+ if (data.style_override[p_name].is_valid()) {
+ data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) {
ERR_FAIL_COND(p_font.is_null());
if (data.font_override.has(p_name)) {
- _unref_font(data.font_override[p_name]);
+ data.font_override[p_name]->disconnect("changed", this, "_override_changed");
}
data.font_override[p_name] = p_font;
-
- if (p_font.is_valid()) {
- _ref_font(p_font);
+ if (data.font_override[p_name].is_valid()) {
+ data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
}
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_color_override(const StringName &p_name, const Color &p_color) {
data.color_override[p_name] = p_color;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_constant_override(const StringName &p_name, int p_constant) {
data.constant_override[p_name] = p_constant;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::set_focus_mode(FocusMode p_focus_mode) {
@@ -2143,7 +2155,6 @@ void Control::_propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool
c->data.theme_owner = p_owner;
}
c->notification(NOTIFICATION_THEME_CHANGED);
- c->update();
}
}
@@ -2550,32 +2561,10 @@ float Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-//needed to update the control if the font changes..
-void Control::_ref_font(Ref<Font> p_sc) {
-
- if (!data.font_refcount.has(p_sc)) {
- data.font_refcount[p_sc] = 1;
- p_sc->connect("changed", this, "_font_changed");
- } else {
- data.font_refcount[p_sc] += 1;
- }
-}
+void Control::_override_changed() {
-void Control::_unref_font(Ref<Font> p_sc) {
-
- ERR_FAIL_COND(!data.font_refcount.has(p_sc));
- data.font_refcount[p_sc]--;
- if (data.font_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", this, "_font_changed");
- data.font_refcount.erase(p_sc);
- }
-}
-
-void Control::_font_changed() {
-
- update();
notification(NOTIFICATION_THEME_CHANGED);
- minimum_size_changed(); //fonts affect minimum size pretty much almost always
+ minimum_size_changed(); // overrides are likely to affect minimum size
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
@@ -2645,6 +2634,12 @@ bool Control::is_visibility_clip_disabled() const {
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
Node::get_argument_options(p_function, p_idx, r_options);
if (p_idx == 0) {
@@ -2662,7 +2657,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
sn.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- r_options->push_back("\"" + E->get() + "\"");
+ r_options->push_back(quote_style + E->get() + quote_style);
}
}
}
@@ -2735,7 +2730,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_size);
+ ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
@@ -2829,7 +2824,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("_theme_changed"), &Control::_theme_changed);
- ClassDB::bind_method(D_METHOD("_font_changed"), &Control::_font_changed);
+ ClassDB::bind_method(D_METHOD("_override_changed"), &Control::_override_changed);
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0812457bd2..5e33f6ba43 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -207,7 +207,6 @@ private:
HashMap<StringName, Ref<Font> > font_override;
HashMap<StringName, Color> color_override;
HashMap<StringName, int> constant_override;
- Map<Ref<Font>, int> font_refcount;
} data;
@@ -234,9 +233,7 @@ private:
void _size_changed();
String _get_tooltip() const;
- void _ref_font(Ref<Font> p_sc);
- void _unref_font(Ref<Font> p_sc);
- void _font_changed();
+ void _override_changed();
void _update_canvas_item_transform();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5599c64daa..5671b41de8 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -86,7 +86,9 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
_dir_entered("..");
} break;
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled)
@@ -861,7 +863,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(RTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder."));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -871,6 +873,7 @@ FileDialog::FileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
+ refresh->set_tooltip(RTR("Refresh"));
refresh->connect("pressed", this, "_update_file_list");
hbc->add_child(refresh);
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index fd340b3f6c..662278a17b 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -33,8 +33,8 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
+#include "scene/resources/gradient.h"
#define POINT_WIDTH (8 * EDSCALE)
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 94c65b3e64..dabff08fea 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -221,8 +221,8 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (gn && !gn->is_comment()) {
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (gn2 && !gn2->is_comment()) {
first_not_comment = i;
break;
}
@@ -261,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) {
void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
-
- top_layer->call_deferred("raise"); //top layer always on top!
+ if (is_inside_tree()) {
+ top_layer->call_deferred("raise"); //top layer always on top!
+ }
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("offset_changed", this, "_graph_node_moved");
@@ -769,7 +770,9 @@ void GraphEdit::_top_layer_draw() {
}
if (box_selecting)
- top_layer->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
+ top_layer->draw_rect(
+ box_selecting_rect,
+ get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375));
}
void GraphEdit::set_selected(Node *p_child) {
@@ -958,33 +961,33 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_aditive = false;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else {
box_selection_mode_aditive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn)
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2)
continue;
- gn->set_selected(false);
+ gn2->set_selected(false);
}
}
}
@@ -1050,7 +1053,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
- if (ABS(E->get().activity - p_activity) < CMP_EPSILON) {
+ if (Math::is_equal_approx(E->get().activity, p_activity)) {
//update only if changed
top_layer->update();
connections_layer->update();
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8c588109d6..e8692d56d2 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -164,7 +164,6 @@ void GraphNode::_resort() {
vofs += size.y;
}
- _change_notify();
update();
connpos_dirty = true;
}
@@ -409,9 +408,12 @@ Size2 GraphNode::get_minimum_size() const {
void GraphNode::set_title(const String &p_title) {
+ if (title == p_title)
+ return;
title = p_title;
- minimum_size_changed();
update();
+ _change_notify("title");
+ minimum_size_changed();
}
String GraphNode::get_title() const {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index efe452305b..f5e979e9e6 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -369,6 +369,7 @@ void ItemList::clear() {
update();
shape_changed = true;
defer_select_single = -1;
+ scroll_bar->set_value(0);
}
void ItemList::set_fixed_column_width(int p_size) {
@@ -1094,7 +1095,7 @@ void ItemList::_notification(int p_what) {
if (items[i].disabled)
modulate.a *= 0.5;
- // If the icon is transposed, we have to swith the size so that it is drawn correctly
+ // If the icon is transposed, we have to switch the size so that it is drawn correctly
if (items[i].icon_transposed) {
Size2 size_tmp = draw_rect.size;
draw_rect.size.x = size_tmp.y;
@@ -1114,13 +1115,13 @@ void ItemList::_notification(int p_what) {
int max_len = -1;
- Vector2 size = font->get_string_size(items[i].text);
+ Vector2 size2 = font->get_string_size(items[i].text);
if (fixed_column_width)
max_len = fixed_column_width;
else if (same_column_width)
max_len = items[i].rect_cache.size.x;
else
- max_len = size.x;
+ max_len = size2.x;
Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
if (items[i].disabled)
@@ -1170,12 +1171,12 @@ void ItemList::_notification(int p_what) {
} else {
if (fixed_column_width > 0)
- size.x = MIN(size.x, fixed_column_width);
+ size2.x = MIN(size2.x, fixed_column_width);
if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size.x) / 2;
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
} else {
- text_ofs.y += (items[i].rect_cache.size.height - size.y) / 2;
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
}
text_ofs.y += font->get_ascent();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 4a2bb3dad1..d889c8d8b8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "line_edit.h"
+
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -55,6 +56,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
return;
@@ -320,7 +322,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -367,7 +369,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -474,7 +476,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
case KEY_HOME: {
@@ -487,7 +489,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
case KEY_END: {
@@ -721,6 +723,8 @@ void LineEdit::_notification(int p_what) {
} else {
x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT));
}
+
+ ofs_max -= r_icon->get_width();
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
@@ -917,6 +921,10 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -931,6 +939,10 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -1154,14 +1166,14 @@ void LineEdit::set_cursor_position(int p_pos) {
if (cursor_pos <= window_pos) {
/* Adjust window if cursor goes too much to the left */
- if (window_pos > 0)
- set_window_pos(window_pos - 1);
-
+ set_window_pos(MAX(0, cursor_pos - 1));
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
- if (right_icon.is_valid()) {
- window_width -= right_icon->get_width();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ if (right_icon.is_valid() || display_clear_icon) {
+ Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ window_width -= r_icon->get_width();
}
if (window_width < 0)
@@ -1225,6 +1237,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
+ deselect();
_clear_undo_stack();
cached_width = 0;
cursor_pos = 0;
@@ -1315,7 +1328,27 @@ void LineEdit::select_all() {
void LineEdit::set_editable(bool p_editable) {
+ if (editable == p_editable)
+ return;
+
editable = p_editable;
+
+ // Reorganize context menu.
+ menu->clear();
+ if (editable)
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ if (editable)
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ if (editable) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ }
+
update();
}
@@ -1611,7 +1644,6 @@ LineEdit::LineEdit() {
deselect();
set_focus_mode(FOCUS_ALL);
- editable = true;
set_default_cursor_shape(CURSOR_IBEAM);
set_mouse_filter(MOUSE_FILTER_STOP);
@@ -1626,15 +1658,7 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ set_editable(true);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index ffe248ac5e..17c4bca67b 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -32,7 +32,7 @@
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class LinkButton : public BaseButton {
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index b67d8c00d6..e12cd55e6f 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -55,8 +55,9 @@ void MenuButton::pressed() {
Size2 size = get_size();
Point2 gp = get_global_position();
- popup->set_global_position(gp + Size2(0, size.height));
+ popup->set_global_position(gp + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
+ popup->set_scale(get_global_transform().get_scale());
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
}
@@ -91,6 +92,16 @@ bool MenuButton::is_switch_on_hover() {
return switch_on_hover;
}
+void MenuButton::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ }
+}
+
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
@@ -116,15 +127,18 @@ MenuButton::MenuButton() {
switch_on_hover = false;
set_flat(true);
+ set_toggle_mode(true);
set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
+ set_process_unhandled_key_input(true);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- set_process_unhandled_key_input(true);
- set_action_mode(ACTION_MODE_BUTTON_PRESS);
+ popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
MenuButton::~MenuButton() {
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 794840035e..42e909d991 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -52,6 +52,7 @@ class MenuButton : public Button {
void _gui_input(Ref<InputEvent> p_event);
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 98f427cc07..7238543a14 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -72,6 +72,11 @@ void OptionButton::_notification(int p_what) {
Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
arrow->draw(ci, ofs, clr);
+ } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
}
}
@@ -104,9 +109,9 @@ void OptionButton::_selected(int p_which) {
void OptionButton::pressed() {
Size2 size = get_size();
- popup->set_global_position(get_global_position() + Size2(0, size.height));
+ popup->set_global_position(get_global_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
-
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
}
@@ -160,6 +165,12 @@ int OptionButton::get_item_id(int p_idx) const {
return popup->get_item_id(p_idx);
}
+
+int OptionButton::get_item_index(int p_id) const {
+
+ return popup->get_item_index(p_id);
+}
+
Variant OptionButton::get_item_metadata(int p_idx) const {
return popup->get_item_metadata(p_idx);
@@ -306,6 +317,7 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &OptionButton::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &OptionButton::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &OptionButton::get_item_id);
+ ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
@@ -333,16 +345,18 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
current = -1;
+ set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
+ popup->set_notify_transform(true);
popup->connect("id_pressed", this, "_selected");
popup->connect("id_focused", this, "_focused");
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 121b4c002d..63b451377a 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -71,6 +71,7 @@ public:
String get_item_text(int p_idx) const;
Ref<Texture> get_item_icon(int p_idx) const;
int get_item_id(int p_idx) const;
+ int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 2d2c54594a..b7601bdd3e 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -65,7 +65,7 @@ void Popup::_notification(int p_what) {
void Popup::_fix_size() {
Point2 pos = get_global_position();
- Size2 size = get_size();
+ Size2 size = get_size() * get_scale();
Point2 window_size = get_viewport_rect().size;
if (pos.x + size.width > window_size.width)
@@ -124,49 +124,22 @@ void Popup::popup_centered_minsize(const Size2 &p_minsize) {
void Popup::popup_centered(const Size2 &p_size) {
- Point2 window_size = get_viewport_rect().size;
-
- emit_signal("about_to_show");
Rect2 rect;
+ Size2 window_size = get_viewport_rect().size;
rect.size = p_size == Size2() ? get_size() : p_size;
-
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
-
- show_modal(exclusive);
- _fix_size();
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
-
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ popup(rect);
}
void Popup::popup_centered_ratio(float p_screen_ratio) {
- emit_signal("about_to_show");
-
Rect2 rect;
- Point2 window_size = get_viewport_rect().size;
+ Size2 window_size = get_viewport_rect().size;
rect.size = (window_size * p_screen_ratio).floor();
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
- show_modal(exclusive);
- _fix_size();
-
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
-
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ popup(rect);
}
void Popup::popup(const Rect2 &p_bounds) {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ac94ac63ec..8825891807 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -54,9 +54,11 @@ Size2 PopupMenu::get_minimum_size() const {
Ref<Font> font = get_font("font");
float max_w = 0;
+ float icon_w = 0;
int font_h = font->get_height();
- int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width());
+ int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation;
int accel_max_w = 0;
+ bool has_check = false;
for (int i = 0; i < items.size(); i++) {
@@ -65,8 +67,7 @@ Size2 PopupMenu::get_minimum_size() const {
Size2 icon_size = items[i].icon->get_size();
size.height = MAX(icon_size.height, font_h);
- size.width += icon_size.width;
- size.width += hseparation;
+ icon_w = MAX(icon_size.width + hseparation, icon_w);
} else {
size.height = font_h;
@@ -74,10 +75,8 @@ Size2 PopupMenu::get_minimum_size() const {
size.width += items[i].h_ofs;
- if (items[i].checkable_type) {
-
- size.width += check_w + hseparation;
- }
+ if (items[i].checkable_type)
+ has_check = true;
String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
size.width += font->get_string_size(text).width;
@@ -91,13 +90,14 @@ Size2 PopupMenu::get_minimum_size() const {
accel_max_w = MAX(accel_w, accel_max_w);
}
- if (items[i].submenu != "") {
-
+ if (items[i].submenu != "")
size.width += get_icon("submenu")->get_width();
- }
+
+ if (has_check)
+ size.width += check_w;
+ max_w = MAX(max_w, size.width + icon_w);
minsize.height += size.height;
- max_w = MAX(max_w, size.width);
}
minsize.width += max_w + accel_max_w;
@@ -147,10 +147,10 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
void PopupMenu::_activate_submenu(int over) {
Node *n = get_node(items[over].submenu);
- ERR_EXPLAIN("item subnode does not exist: " + items[over].submenu);
+ ERR_EXPLAIN("Item subnode does not exist: " + items[over].submenu);
ERR_FAIL_COND(!n);
Popup *pm = Object::cast_to<Popup>(n);
- ERR_EXPLAIN("item subnode is not a Popup: " + items[over].submenu);
+ ERR_EXPLAIN("Item subnode is not a Popup: " + items[over].submenu);
ERR_FAIL_COND(!pm);
if (pm->is_visible_in_tree())
return; //already visible!
@@ -159,13 +159,14 @@ void PopupMenu::_activate_submenu(int over) {
Rect2 pr(p, get_size());
Ref<StyleBox> style = get_stylebox("panel");
- Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y);
+ Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y) * get_global_transform().get_scale();
Size2 size = pm->get_size();
// fix pos
if (pos.x + size.width > get_viewport_rect().size.width)
pos.x = p.x - size.width;
pm->set_position(pos);
+ pm->set_scale(get_global_transform().get_scale());
pm->popup();
PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
@@ -196,11 +197,11 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
int vseparation = get_constant("vseparation");
Ref<Font> font = get_font("font");
- float dy = (vseparation + font->get_height()) * 3 * p_factor;
+ float dy = (vseparation + font->get_height()) * 3 * p_factor * get_global_transform().get_scale().y;
if (dy > 0 && global_y < 0)
dy = MIN(dy, -global_y - 1);
- else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y)
- dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1);
+ else if (dy < 0 && global_y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y)
+ dy = -MIN(-dy, global_y + get_size().y * get_global_transform().get_scale().y - get_viewport_rect().size.y - 1);
set_position(get_position() + Vector2(0, dy));
Ref<InputEventMouseMotion> ie;
@@ -239,7 +240,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = search_from; i >= 0; i--) {
- if (i < 0 || i >= items.size())
+ if (i >= items.size())
continue;
if (!items[i].separator && !items[i].disabled) {
@@ -289,7 +290,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case BUTTON_WHEEL_DOWN: {
- if (get_global_position().y + get_size().y > get_viewport_rect().size.y) {
+ if (get_global_position().y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) {
_scroll(-b->get_factor(), b->get_position());
}
} break;
@@ -415,7 +416,6 @@ void PopupMenu::_notification(int p_what) {
minimum_size_changed();
update();
-
} break;
case NOTIFICATION_DRAW: {
@@ -443,15 +443,31 @@ void PopupMenu::_notification(int p_what) {
Color font_color_hover = get_color("font_color_hover");
float font_h = font->get_height();
+ // Add the check and the wider icon to the offset of all items.
+ float icon_ofs = 0.0;
+ bool has_check = false;
+ for (int i = 0; i < items.size(); i++) {
+
+ if (!items[i].icon.is_null())
+ icon_ofs = MAX(items[i].icon->get_size().height, icon_ofs);
+
+ if (items[i].checkable_type)
+ has_check = true;
+ }
+ if (icon_ofs > 0.0)
+ icon_ofs += hseparation;
+
+ float check_ofs = 0.0;
+ if (has_check)
+ check_ofs = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation;
+
for (int i = 0; i < items.size(); i++) {
if (i > 0)
ofs.y += vseparation;
Point2 item_ofs = ofs;
- float h;
Size2 icon_size;
-
- Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+ float h;
if (!items[i].icon.is_null()) {
@@ -489,16 +505,15 @@ void PopupMenu::_notification(int p_what) {
}
}
+ Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+
if (items[i].checkable_type) {
Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
- item_ofs.x += icon->get_width() + hseparation;
}
if (!items[i].icon.is_null()) {
- items[i].icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
- item_ofs.x += items[i].icon->get_width();
- item_ofs.x += hseparation;
+ items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
}
if (items[i].submenu != "") {
@@ -514,21 +529,21 @@ void PopupMenu::_notification(int p_what) {
}
} else {
+ item_ofs.x += icon_ofs + check_ofs;
font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color));
}
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
//accelerator
- String text = _get_accel_text(i);
- item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text).width;
- font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, i == mouse_over ? font_color_hover : font_color_accel);
+ String text2 = _get_accel_text(i);
+ item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width;
+ font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel);
}
items.write[i]._ofs_cache = ofs.y;
ofs.y += h;
}
-
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
@@ -594,7 +609,7 @@ void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.ID = p_ID == -1 ? items.size() : p_ID;
items.push_back(item);
update();
minimum_size_changed();
@@ -632,7 +647,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.ID = p_ID == -1 ? items.size() : p_ID;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 2195ec9778..264eda4035 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -39,9 +39,12 @@ Size2 ProgressBar::get_minimum_size() const {
Size2 minimum_size = bg->get_minimum_size();
minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- //if (percent_visible) { this is needed, else the progressbar will collapse
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
- //}
+ if (percent_visible) {
+ minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
+ } else { // this is needed, else the progressbar will collapse
+ minimum_size.width = MAX(minimum_size.width, 1);
+ minimum_size.height = MAX(minimum_size.height, 1);
+ }
return minimum_size;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 2e466fd582..101eb2ac88 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -544,7 +544,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Vector2 draw_ofs = Point2(wofs, y);
Color font_color_shadow = get_color("font_color_shadow");
bool use_outline = get_constant("shadow_as_outline");
- Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
+ Point2 shadow_ofs2(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
if (p_mode == PROCESS_CACHE) {
@@ -568,7 +568,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
table->columns.write[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
table->columns.write[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
@@ -641,7 +641,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
int ly = 0;
- _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
frame->lines.write[i].height_cache = ly; //actual height
frame->lines.write[i].height_accum_cache = ly; //actual height
}
@@ -674,9 +674,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (visible) {
if (p_mode == PROCESS_DRAW) {
- nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2);
} else if (p_mode == PROCESS_POINTER) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside);
+ _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2, p_click_pos, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item) {
RETURN; // exit early
}
@@ -711,7 +711,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
} break;
- default: {}
+ default: {
+ }
}
Item *itp = it;
@@ -752,6 +753,8 @@ void RichTextLabel::_scroll_changed(double) {
else
scroll_following = false;
+ scroll_updated = true;
+
update();
}
@@ -777,7 +780,6 @@ void RichTextLabel::_update_scroll() {
main->first_invalid_line = 0; //invalidate ALL
_validate_line_caches(main);
}
- scroll_updated = true;
}
void RichTextLabel::_notification(int p_what) {
@@ -1133,18 +1135,19 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
Variant meta;
- if (item && !outside && _find_meta(item, &meta)) {
- if (meta_hovering != item) {
+ ItemMeta *item_meta;
+ if (item && !outside && _find_meta(item, &meta, &item_meta)) {
+ if (meta_hovering != item_meta) {
if (meta_hovering) {
emit_signal("meta_hover_ended", current_meta);
}
- meta_hovering = static_cast<ItemMeta *>(item);
+ meta_hovering = item_meta;
current_meta = meta;
emit_signal("meta_hover_started", meta);
}
} else if (meta_hovering) {
- emit_signal("meta_hover_ended", current_meta);
meta_hovering = NULL;
+ emit_signal("meta_hover_ended", current_meta);
current_meta = false;
}
}
@@ -1269,7 +1272,7 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
return false;
}
-bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
+bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1280,6 +1283,8 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
ItemMeta *meta = static_cast<ItemMeta *>(item);
if (r_meta)
*r_meta = meta->meta;
+ if (r_item)
+ *r_item = meta;
return true;
}
@@ -2001,7 +2006,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
Item *it = main;
int charidx = 0;
- if (p_from_selection && selection.active && selection.enabled) {
+ if (p_from_selection && selection.active) {
it = selection.to;
charidx = selection.to_char + 1;
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index bec2c5ac02..114c6103e2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -285,7 +285,7 @@ private:
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
- bool _find_meta(Item *p_item, Variant *r_meta);
+ bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
void _update_scroll();
void _scroll_changed(double);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 28292309b9..e50a71b0ff 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -368,8 +368,10 @@ void ScrollContainer::update_scrollbars() {
Ref<StyleBox> sb = get_stylebox("bg");
size -= sb->get_minimum_size();
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
+ Size2 hmin;
+ Size2 vmin;
+ if (scroll_h) hmin = h_scroll->get_combined_minimum_size();
+ if (scroll_v) vmin = v_scroll->get_combined_minimum_size();
Size2 min = child_max_size;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index eb04b85931..028ca41cbf 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -34,8 +34,15 @@
Size2 Slider::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("slider");
- Size2i ms = style->get_minimum_size() + style->get_center_size();
- return ms;
+ Size2i ss = style->get_minimum_size() + style->get_center_size();
+
+ Ref<Texture> grabber = get_icon("grabber");
+ Size2i rs = grabber->get_size();
+
+ if (orientation == HORIZONTAL)
+ return Size2i(ss.width, MAX(ss.height, rs.height));
+ else
+ return Size2i(MAX(ss.width, rs.width), ss.height);
}
void Slider::_gui_input(Ref<InputEvent> p_event) {
@@ -134,7 +141,11 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
void Slider::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d6a93238b2..e5d1844d39 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -164,34 +164,31 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
- case NOTIFICATION_MOUSE_ENTER: {
-
- mouse_inside = true;
- update();
- } break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
- update();
+ if (get_constant("autohide"))
+ update();
} break;
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1))
return;
- if (collapsed || (!mouse_inside && get_constant("autohide")))
+ if (collapsed || (!dragging && !mouse_inside && get_constant("autohide")))
+ return;
+
+ if (dragger_visibility != DRAGGER_VISIBLE)
return;
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
Ref<Texture> tex = get_icon("grabber");
Size2 size = get_size();
- if (dragger_visibility == DRAGGER_VISIBLE) {
- if (vertical)
- draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
- else
- draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
- }
+ if (vertical)
+ draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
+ else
+ draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -241,7 +238,23 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && dragging) {
+ if (mm.is_valid()) {
+
+ bool mouse_inside_state = false;
+ if (vertical)
+ mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_constant("separation");
+ else
+ mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_constant("separation");
+
+ if (mouse_inside != mouse_inside_state) {
+
+ mouse_inside = mouse_inside_state;
+ if (get_constant("autohide"))
+ update();
+ }
+
+ if (!dragging)
+ return;
split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
should_clamp_split_offset = true;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 212efa4976..6997c2809c 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -86,8 +86,8 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("pre_popup_pressed");
Vector2 popup_pos = get_global_position();
- popup_pos.x += size.width - popup->get_size().width;
- popup_pos.y += menu->get_height();
+ popup_pos.x += size.width * get_global_transform().get_scale().x - popup->get_size().width * popup->get_global_transform().get_scale().x;
+ popup_pos.y += menu->get_height() * get_global_transform().get_scale().y;
popup->set_global_position(popup_pos);
popup->popup();
@@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Activate the clicked tab.
pos.x -= tabs_ofs_cache;
for (int i = first_tab_cache; i <= last_tab_cache; i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (pos.x < tab_width) {
if (!get_tab_disabled(i)) {
@@ -216,6 +219,9 @@ void TabContainer::_notification(int p_what) {
// Check if all tabs would fit into the header area.
int all_tabs_width = 0;
for (int i = 0; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
all_tabs_width += tab_width;
@@ -241,6 +247,9 @@ void TabContainer::_notification(int p_what) {
all_tabs_width = 0;
Vector<int> tab_widths;
for (int i = first_tab_cache; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0)
break;
@@ -267,6 +276,9 @@ void TabContainer::_notification(int p_what) {
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
Ref<StyleBox> tab_style;
Color font_color;
if (get_tab_disabled(i + first_tab_cache)) {
@@ -338,6 +350,7 @@ void TabContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
+
minimum_size_changed();
call_deferred("_on_theme_changed"); //wait until all changed theme
} break;
@@ -354,7 +367,7 @@ int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_toplevel())
+ if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index))
return 0;
// Get the width of the text displayed on the tab.
@@ -765,6 +778,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const {
return false;
}
+void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND(!child);
+ child->set_meta("_tab_hidden", p_hidden);
+ update();
+ for (int i = 0; i < get_tab_count(); i++) {
+ int try_tab = (p_tab + 1 + i) % get_tab_count();
+ if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
+ continue;
+ }
+
+ set_current_tab(try_tab);
+ return;
+ }
+
+ //assumed no other tab can be switched to, just hide
+ child->hide();
+}
+
+bool TabContainer::get_tab_hidden(int p_tab) const {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND_V(!child, false);
+ if (child->has_meta("_tab_hidden"))
+ return child->get_meta("_tab_hidden");
+ else
+ return false;
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Vector<Control *> tabs = _get_tabs();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index c110f041d0..f7a9fb64fd 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -96,6 +96,9 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool get_tab_hidden(int p_tab) const;
+
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4abde6cc0f..3eb4e6d75a 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -350,6 +350,10 @@ void TextEdit::_update_scrollbars() {
total_width += cache.breakpoint_gutter_width;
}
+ if (draw_info_gutter) {
+ total_width += cache.info_gutter_width;
+ }
+
if (draw_fold_gutter) {
total_width += cache.fold_gutter_width;
}
@@ -590,6 +594,12 @@ void TextEdit::_notification(int p_what) {
}
} break;
case NOTIFICATION_DRAW: {
+
+ if (first_draw) {
+ //size may not be the final one, so attempts to ensure cursor was visible may have failed
+ adjust_viewport_to_cursor();
+ first_draw = false;
+ }
Size2 size = get_size();
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
@@ -602,6 +612,13 @@ void TextEdit::_notification(int p_what) {
cache.breakpoint_gutter_width = 0;
}
+ if (draw_info_gutter) {
+ info_gutter_width = (get_row_height());
+ cache.info_gutter_width = info_gutter_width;
+ } else {
+ cache.info_gutter_width = 0;
+ }
+
if (draw_fold_gutter) {
fold_gutter_width = (get_row_height() * 55) / 100;
cache.fold_gutter_width = fold_gutter_width;
@@ -631,7 +648,7 @@ void TextEdit::_notification(int p_what) {
RID ci = get_canvas_item();
VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
+ int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
//let's do it easy for now:
cache.style_normal->draw(ci, Rect2(Point2(), size));
@@ -666,7 +683,7 @@ void TextEdit::_notification(int p_what) {
bool brace_close_matching = false;
bool brace_close_mismatch = false;
- if (brace_matching_enabled) {
+ if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
//check for open
@@ -808,6 +825,9 @@ void TextEdit::_notification(int p_what) {
// get the highlighted words
String highlighted_text = get_selection_text();
+ // check if highlighted words contains only whitespaces (tabs or spaces)
+ bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
+
String line_num_padding = line_numbers_zero_padded ? "0" : " ";
int cursor_wrap_index = get_cursor_wrap_index();
@@ -861,6 +881,9 @@ void TextEdit::_notification(int p_what) {
const String &str = wrap_rows[line_wrap_index];
int indent_px = line_wrap_index != 0 ? get_indent_level(line) * cache.font->get_char_size(' ').width : 0;
+ if (indent_px >= wrap_at) {
+ indent_px = 0;
+ }
if (line_wrap_index > 0)
last_wrap_column += wrap_rows[line_wrap_index - 1].length();
@@ -943,10 +966,53 @@ void TextEdit::_notification(int p_what) {
}
}
+ // draw info icons
+ if (draw_info_gutter && text.has_info_icon(line)) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.info_gutter_width * 30) / 100;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width;
+
+ Ref<Texture> info_icon = text.get_info_icon(line);
+ // ensure the icon fits the gutter size
+ Size2i icon_size = info_icon->get_size();
+ if (icon_size.width > cache.info_gutter_width - horizontal_gap) {
+ icon_size.width = cache.info_gutter_width - horizontal_gap;
+ }
+ if (icon_size.height > get_row_height() - horizontal_gap) {
+ icon_size.height = get_row_height() - horizontal_gap;
+ }
+
+ Size2i icon_pos;
+ int xofs = horizontal_gap - (info_icon->get_width() / 4);
+ int yofs = vertical_gap - (info_icon->get_height() / 4);
+ icon_pos.x = gutter_left + xofs + ofs_x;
+ icon_pos.y = ofs_y + yofs;
+
+ draw_texture_rect(info_icon, Rect2(icon_pos, icon_size));
+ }
+
+ // draw execution marker
+ if (executing_line == line) {
+ if (draw_breakpoint_gutter) {
+ int icon_extra_size = 4;
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size;
+ int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size;
+ cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b));
+ } else {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color);
+#endif
+ }
+ }
+
// draw fold markers
if (draw_fold_gutter) {
int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (is_folded(line)) {
int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
@@ -966,7 +1032,7 @@ void TextEdit::_notification(int p_what) {
fc = line_num_padding + fc;
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
+ cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
}
}
@@ -1060,7 +1126,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color);
}
- if (highlight_all_occurrences) {
+ if (highlight_all_occurrences && !only_whitespaces_highlighted) {
if (highlighted_text_col != -1) {
// if we are at the end check for new word on same line
@@ -1381,8 +1447,8 @@ void TextEdit::_notification(int p_what) {
}
}
- Size2 size = Size2(max_w, sc * font->get_height() + spacing);
- Size2 minsize = size + sb->get_minimum_size();
+ Size2 size2 = Size2(max_w, sc * font->get_height() + spacing);
+ Size2 minsize = size2 + sb->get_minimum_size();
if (completion_hint_offset == -0xFFFF) {
completion_hint_offset = cursor_pos.x - offset;
@@ -1557,6 +1623,10 @@ void TextEdit::backspace_at_cursor() {
set_line_as_breakpoint(prev_line, true);
}
+ if (text.has_info_icon(cursor.line)) {
+ set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line));
+ }
+
if (auto_brace_completion_enabled &&
cursor.column > 0 &&
_is_pair_left_symbol(text[cursor.line][cursor.column - 1])) {
@@ -1709,15 +1779,15 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = text[row].size();
} else {
- int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width);
+ int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width);
colx += cursor.x_ofs;
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
// move back one if we are at the end of the row
- Vector<String> rows = get_wrap_rows_text(row);
+ Vector<String> rows2 = get_wrap_rows_text(row);
int row_end_col = 0;
for (int i = 0; i < wrap_index + 1; i++) {
- row_end_col += rows[i].length();
+ row_end_col += rows2[i].length();
}
if (col >= row_end_col)
col -= 1;
@@ -1807,18 +1877,28 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// toggle breakpoint on gutter click
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
+ if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
emit_signal("breakpoint_toggled", row);
return;
}
}
+ // emit info clicked
+ if (draw_info_gutter && text.has_info_icon(row)) {
+ int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
+ int gutter_left = left_margin + cache.breakpoint_gutter_width;
+ if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) {
+ emit_signal("info_clicked", row, text.get_info(row));
+ return;
+ }
+ }
+
// toggle fold on gutter click if can
if (draw_fold_gutter) {
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) {
if (is_folded(row)) {
unfold_line(row);
@@ -1832,7 +1912,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// unfold on folded icon click
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) {
unfold_line(row);
return;
@@ -1950,6 +2030,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
}
@@ -2202,10 +2283,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
bool had_selection = selection.active;
// stuff to do when selection is active..
- if (selection.active) {
-
- if (readonly)
- return;
+ if (!readonly && selection.active) {
bool clear = false;
bool unselect = false;
@@ -2517,7 +2595,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -2580,7 +2658,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -2641,7 +2719,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_up
+ FALLTHROUGH;
}
case KEY_UP: {
@@ -2694,7 +2772,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_down
+ FALLTHROUGH;
}
case KEY_DOWN: {
@@ -2817,11 +2895,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_HOME: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2831,11 +2908,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_HOME: {
-
if (k->get_shift())
_pre_shift_selection();
@@ -2876,19 +2949,17 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
deselect();
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_1: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_END: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2898,11 +2969,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_END: {
-
if (k->get_shift())
_pre_shift_selection();
@@ -2929,15 +2996,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_9: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pageup
+ FALLTHROUGH;
}
case KEY_PAGEUP: {
@@ -2960,7 +3026,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pagedown
+ FALLTHROUGH;
}
case KEY_PAGEDOWN: {
@@ -3139,21 +3205,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (scancode_handled)
accept_event();
- /*
- if (!scancode_handled && !k->get_command() && !k->get_alt()) {
-
- if (k->get_unicode()>=32) {
- if (readonly)
- break;
-
- accept_event();
- } else {
-
- break;
- }
- }
-*/
if (k->get_scancode() == KEY_INSERT) {
set_insert_mode(!insert_mode);
accept_event();
@@ -3196,7 +3248,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
end_complex_operation();
}
accept_event();
- } else {
}
}
@@ -3375,28 +3426,31 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int i = 0; i < substrings.size(); i++) {
+ for (int j = 0; j < substrings.size(); j++) {
//insert the substrings
- if (i == 0) {
+ if (j == 0) {
- text.set(p_line, preinsert_text + substrings[i]);
+ text.set(p_line, preinsert_text + substrings[j]);
} else {
- text.insert(p_line + i, substrings[i]);
+ text.insert(p_line + j, substrings[j]);
}
- if (i == substrings.size() - 1) {
+ if (j == substrings.size() - 1) {
- text.set(p_line + i, text[p_line + i] + postinsert_text);
+ text.set(p_line + j, text[p_line + j] + postinsert_text);
}
}
if (shift_first_line) {
text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line));
text.set_hidden(p_line + 1, text.is_hidden(p_line));
+ text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
+
text.set_breakpoint(p_line, false);
text.set_hidden(p_line, false);
+ text.set_info_icon(p_line, NULL, "");
}
text.set_line_wrap_amount(p_line, -1);
@@ -3649,7 +3703,7 @@ int TextEdit::get_total_visible_rows() const {
void TextEdit::_update_wrap_at() {
- wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
+ wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - wrap_right_offset;
update_cursor_wrap_offset();
text.clear_wrap_cache();
@@ -3683,7 +3737,7 @@ void TextEdit::adjust_viewport_to_cursor() {
set_line_as_last_visible(cur_line, cur_wrap);
}
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -3714,7 +3768,7 @@ void TextEdit::center_viewport_to_cursor() {
unfold_line(cursor.line);
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -3791,6 +3845,9 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int cur_wrap_index = 0;
int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (tab_offset_px >= wrap_at) {
+ tab_offset_px = 0;
+ }
while (col < line_text.length()) {
CharType c = line_text[col];
@@ -3798,29 +3855,36 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
- word_str += c;
- word_px += w;
- if (c == ' ') {
- // end of a word; add this word to the substring
+ if (indent_ofs + word_px + w > wrap_at) {
+ // not enough space to add this char; start next line
wrap_substring += word_str;
- px += word_px;
- word_str = "";
- word_px = 0;
- }
+ lines.push_back(wrap_substring);
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
- if ((indent_ofs + px + word_px) > wrap_at) {
- // do not want to add this word
- if (indent_ofs + word_px > wrap_at) {
- // not enough space; add it anyway
+ word_str = "";
+ word_str += c;
+ word_px = w;
+ } else {
+ word_str += c;
+ word_px += w;
+ if (c == ' ') {
+ // end of a word; add this word to the substring
wrap_substring += word_str;
+ px += word_px;
word_str = "";
word_px = 0;
}
- lines.push_back(wrap_substring);
- // reset for next wrap
- cur_wrap_index++;
- wrap_substring = "";
- px = 0;
+
+ if (indent_ofs + px + word_px > wrap_at) {
+ // this word will be moved to the next line
+ lines.push_back(wrap_substring);
+ // reset for next wrap
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
+ }
}
col++;
}
@@ -4033,6 +4097,9 @@ int TextEdit::get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) cons
int line_wrap_amount = times_line_wraps(p_line);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (p_wrap_index > line_wrap_amount)
p_wrap_index = line_wrap_amount;
if (p_wrap_index > 0)
@@ -4074,6 +4141,9 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
int px = get_column_x_offset(n_char, rows[wrap_index]);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (wrap_index != 0)
px += wrap_offset_px;
@@ -4137,7 +4207,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
if (highlighted_word != String())
return CURSOR_POINTING_HAND;
- int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
+ int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
if ((completion_active && completion_rect.has_point(p_pos))) {
return CURSOR_ARROW;
}
@@ -4148,18 +4218,27 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
// breakpoint icon
- if (draw_breakpoint_gutter && p_pos.x > left_margin && p_pos.x <= left_margin + cache.breakpoint_gutter_width + 3) {
+ if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) {
return CURSOR_POINTING_HAND;
}
+ // info icons
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width;
+ if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) {
+ if (text.has_info_icon(row)) {
+ return CURSOR_POINTING_HAND;
+ }
+ return CURSOR_ARROW;
+ }
+
// fold icon
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
- if (draw_fold_gutter && p_pos.x > gutter_left - 6 && p_pos.x <= gutter_left + cache.fold_gutter_width - 3) {
+ if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) {
if (is_folded(row) || can_fold(row))
return CURSOR_POINTING_HAND;
else
return CURSOR_ARROW;
}
+
return CURSOR_ARROW;
} else {
int row, col;
@@ -4167,7 +4246,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
// eol fold icon
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) {
return CURSOR_POINTING_HAND;
}
@@ -4287,7 +4366,27 @@ void TextEdit::clear() {
void TextEdit::set_readonly(bool p_readonly) {
+ if (readonly == p_readonly)
+ return;
+
readonly = p_readonly;
+
+ // Reorganize context menu.
+ menu->clear();
+ if (!readonly)
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ if (!readonly)
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ if (!readonly) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ }
+
update();
}
@@ -4357,6 +4456,7 @@ void TextEdit::_update_caches() {
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
cache.breakpoint_color = get_color("breakpoint_color");
+ cache.executing_line_color = get_color("executing_line_color");
cache.code_folding_color = get_color("code_folding_color");
cache.brace_mismatch_color = get_color("brace_mismatch_color");
cache.word_highlighted_color = get_color("word_highlighted_color");
@@ -4371,9 +4471,10 @@ void TextEdit::_update_caches() {
#endif
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_icon("tab");
- cache.folded_icon = get_icon("GuiTreeArrowRight", "EditorIcons");
- cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons");
+ cache.folded_icon = get_icon("folded");
+ cache.can_fold_icon = get_icon("fold");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
+ cache.executing_icon = get_icon("MainPlay", "EditorIcons");
text.set_font(cache.font);
if (syntax_highlighter) {
@@ -4939,6 +5040,17 @@ bool TextEdit::is_line_set_as_safe(int p_line) const {
return text.is_safe(p_line);
}
+void TextEdit::set_executing_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ executing_line = p_line;
+ update();
+}
+
+void TextEdit::clear_executing_line() {
+ executing_line = -1;
+ update();
+}
+
bool TextEdit::is_line_set_as_breakpoint(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
@@ -4978,6 +5090,19 @@ void TextEdit::remove_breakpoints() {
}
}
+void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_info_icon(p_line, p_icon, p_info);
+ update();
+}
+
+void TextEdit::clear_info_icons() {
+ for (int i = 0; i < text.size(); i++) {
+ text.set_info_icon(i, NULL, "");
+ }
+ update();
+}
+
void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -5194,6 +5319,17 @@ bool TextEdit::is_folded(int p_line) const {
return false;
}
+Vector<int> TextEdit::get_folded_lines() const {
+ Vector<int> folded_lines;
+
+ for (int i = 0; i < text.size(); i++) {
+ if (is_folded(i)) {
+ folded_lines.push_back(i);
+ }
+ }
+ return folded_lines;
+}
+
void TextEdit::fold_line(int p_line) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -5334,6 +5470,9 @@ void TextEdit::undo() {
TextOperation op = undo_stack_pos->get();
_do_text_op(op, true);
+ if (op.from_line != op.to_line || op.to_column != op.from_column + 1)
+ select(op.from_line, op.from_column, op.to_line, op.to_column);
+
current_op.version = op.prev_version;
if (undo_stack_pos->get().chain_backward) {
while (true) {
@@ -5460,6 +5599,7 @@ int TextEdit::get_indent_size() {
void TextEdit::set_draw_tabs(bool p_draw) {
draw_tabs = p_draw;
+ update();
}
bool TextEdit::is_drawing_tabs() const {
@@ -5646,19 +5786,29 @@ void TextEdit::_confirm_completion() {
cursor_set_column(cursor.column - completion_base.length(), false);
insert_text_at_cursor(completion_current);
- // When inserted into the middle of an existing string, don't add an unnecessary quote
+ // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket.
String line = text[cursor.line];
CharType next_char = line[cursor.column];
CharType last_completion_char = completion_current[completion_current.length() - 1];
- if ((last_completion_char == '"' || last_completion_char == '\'') &&
- last_completion_char == next_char) {
+ if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) {
_base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
}
- if (last_completion_char == '(' && auto_brace_completion_enabled) {
- insert_text_at_cursor(")");
- cursor.column--;
+ if (last_completion_char == '(') {
+
+ if (next_char == last_completion_char) {
+ _base_remove_text(cursor.line, cursor.column - 1, cursor.line, cursor.column);
+ } else if (auto_brace_completion_enabled) {
+ insert_text_at_cursor(")");
+ cursor.column--;
+ }
+ } else if (last_completion_char == ')' && next_char == '(') {
+
+ _base_remove_text(cursor.line, cursor.column - 2, cursor.line, cursor.column);
+ if (line[cursor.column + 1] != ')') {
+ cursor.column--;
+ }
}
end_complex_operation();
@@ -5702,6 +5852,7 @@ void TextEdit::_update_completion_candidates() {
bool inquote = false;
int first_quote = -1;
+ int restore_quotes = -1;
int c = cofs - 1;
while (c >= 0) {
@@ -5709,6 +5860,11 @@ void TextEdit::_update_completion_candidates() {
inquote = !inquote;
if (first_quote == -1)
first_quote = c;
+ restore_quotes = 0;
+ } else if (restore_quotes == 0 && l[c] == '$') {
+ restore_quotes = 1;
+ } else if (restore_quotes == 0 && !_is_whitespace(l[c])) {
+ restore_quotes = -1;
}
c--;
}
@@ -5776,6 +5932,11 @@ void TextEdit::_update_completion_candidates() {
completion_strings.write[i] = completion_strings[i].unquote().quote("'");
}
+ if (inquote && restore_quotes == 1 && !completion_strings[i].is_quoted()) {
+ String quote = single_quote ? "'" : "\"";
+ completion_strings.write[i] = completion_strings[i].quote(quote);
+ }
+
if (completion_strings[i].begins_with(s)) {
completion_options.push_back(completion_strings[i]);
} else if (completion_strings[i].to_lower().begins_with(s.to_lower())) {
@@ -5853,7 +6014,6 @@ void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
completion_current = "";
completion_index = 0;
_update_completion_candidates();
- //
}
String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
@@ -6004,6 +6164,24 @@ int TextEdit::get_fold_gutter_width() const {
return cache.fold_gutter_width;
}
+void TextEdit::set_draw_info_gutter(bool p_draw) {
+ draw_info_gutter = p_draw;
+ update();
+}
+
+bool TextEdit::is_drawing_info_gutter() const {
+ return draw_info_gutter;
+}
+
+void TextEdit::set_info_gutter_width(int p_gutter_width) {
+ info_gutter_width = p_gutter_width;
+ update();
+}
+
+int TextEdit::get_info_gutter_width() const {
+ return info_gutter_width;
+}
+
void TextEdit::set_hiding_enabled(int p_enabled) {
if (!p_enabled)
unhide_all_lines();
@@ -6160,8 +6338,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers);
ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
+ ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled);
ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter);
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
@@ -6208,7 +6390,9 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
@@ -6229,6 +6413,7 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completion"));
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row")));
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info")));
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
@@ -6245,7 +6430,6 @@ void TextEdit::_bind_methods() {
TextEdit::TextEdit() {
- readonly = false;
setting_row = false;
draw_tabs = false;
override_selected_font_color = false;
@@ -6264,6 +6448,8 @@ TextEdit::TextEdit() {
breakpoint_gutter_width = 0;
cache.fold_gutter_width = 0;
fold_gutter_width = 0;
+ info_gutter_width = 0;
+ cache.info_gutter_width = 0;
set_default_cursor_shape(CURSOR_IBEAM);
indent_size = 4;
@@ -6336,6 +6522,7 @@ TextEdit::TextEdit() {
line_length_guideline_col = 80;
draw_breakpoint_gutter = false;
draw_fold_gutter = false;
+ draw_info_gutter = false;
hiding_enabled = false;
next_operation_is_complex = false;
scroll_past_end_of_file_enabled = false;
@@ -6357,16 +6544,11 @@ TextEdit::TextEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ set_readonly(false);
menu->connect("id_pressed", this, "menu_option");
+ first_draw = true;
+
+ executing_line = -1;
}
TextEdit::~TextEdit() {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 95f1fbbee5..4badd85e07 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -79,6 +79,8 @@ public:
bool safe : 1;
int wrap_amount_cache : 24;
Map<int, ColorRegionInfo> region_info;
+ Ref<Texture> info_icon;
+ String info;
String data;
};
@@ -109,6 +111,13 @@ public:
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
+ void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ text.write[p_line].info_icon = p_icon;
+ text.write[p_line].info = p_info;
+ }
+ bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); }
+ const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
+ const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
int size() const { return text.size(); }
@@ -157,6 +166,7 @@ private:
Ref<Texture> can_fold_icon;
Ref<Texture> folded_icon;
Ref<Texture> folded_eol_icon;
+ Ref<Texture> executing_icon;
Ref<StyleBox> style_normal;
Ref<StyleBox> style_focus;
Ref<StyleBox> style_readonly;
@@ -178,6 +188,7 @@ private:
Color selection_color;
Color mark_color;
Color breakpoint_color;
+ Color executing_line_color;
Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
@@ -193,6 +204,7 @@ private:
int line_number_w;
int breakpoint_gutter_width;
int fold_gutter_width;
+ int info_gutter_width;
} cache;
Map<int, int> color_region_cache;
@@ -275,6 +287,7 @@ private:
int wrap_at;
int wrap_right_offset;
+ bool first_draw;
bool setting_row;
bool draw_tabs;
bool override_selected_font_color;
@@ -290,6 +303,8 @@ private:
bool draw_fold_gutter;
int fold_gutter_width;
bool hiding_enabled;
+ bool draw_info_gutter;
+ int info_gutter_width;
bool highlight_all_occurrences;
bool scroll_past_end_of_file_enabled;
@@ -332,6 +347,8 @@ private:
bool context_menu_enabled;
+ int executing_line;
+
int get_visible_rows() const;
int get_total_visible_rows() const;
@@ -473,12 +490,17 @@ public:
void set_line_as_marked(int p_line, bool p_marked);
void set_line_as_breakpoint(int p_line, bool p_breakpoint);
bool is_line_set_as_breakpoint(int p_line) const;
+ void set_executing_line(int p_line);
+ void clear_executing_line();
void set_line_as_safe(int p_line, bool p_safe);
bool is_line_set_as_safe(int p_line) const;
void get_breakpoints(List<int> *p_breakpoints) const;
Array get_breakpoints_array() const;
void remove_breakpoints();
+ void set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info = "");
+ void clear_info_icons();
+
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
void fold_all_lines();
@@ -489,6 +511,7 @@ public:
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
+ Vector<int> get_folded_lines() const;
void fold_line(int p_line);
void unfold_line(int p_line);
void toggle_fold_line(int p_line);
@@ -649,6 +672,12 @@ public:
void set_fold_gutter_width(int p_gutter_width);
int get_fold_gutter_width() const;
+ void set_draw_info_gutter(bool p_draw);
+ bool is_drawing_info_gutter() const;
+
+ void set_info_gutter_width(int p_gutter_width);
+ int get_info_gutter_width() const;
+
void set_hiding_enabled(int p_enabled);
int is_hiding_enabled() const;
@@ -683,6 +712,7 @@ protected:
TextEdit *text_editor;
public:
+ virtual ~SyntaxHighlighter() {}
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 95aab95253..b5f949aeb7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -64,7 +64,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_tile) {
+ if (_position_rect.has_no_area()) {
+ rect.size = mask_size;
+ } else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
rect.size = mask_size;
if (_position_rect.has_point(point)) {
@@ -206,8 +208,8 @@ void TextureButton::_notification(int p_what) {
Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs, size / scale);
+ Point2 ofs2 = ((scaledTexSize - size) / scale).abs() / 2.0f;
+ _texture_region = Rect2(ofs2, size / scale);
} break;
}
}
@@ -216,11 +218,12 @@ void TextureButton::_notification(int p_what) {
draw_texture_rect(texdraw, _position_rect, _tile);
else
draw_texture_rect_region(texdraw, _position_rect, _texture_region);
+ } else {
+ _position_rect = Rect2();
}
if (has_focus() && focused.is_valid()) {
- Rect2 drect(Point2(), get_size());
- draw_texture_rect(focused, drect, false);
+ draw_texture_rect(focused, _position_rect, false);
};
} break;
}
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 4dc0de5358..d9224de686 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -32,7 +32,7 @@
#define TEXTURE_BUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class TextureButton : public BaseButton {
GDCLASS(TextureButton, BaseButton);
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 778d86d546..c534df5cbe 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -160,23 +160,27 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
if (edge == 0) {
if (dir.x > 0)
continue;
- cp = -dir.x;
cq = -(edgeLeft - p.x);
+ dir.x *= 2.0 * cq;
+ cp = -dir.x;
} else if (edge == 1) {
if (dir.x < 0)
continue;
- cp = dir.x;
cq = (edgeRight - p.x);
+ dir.x *= 2.0 * cq;
+ cp = dir.x;
} else if (edge == 2) {
if (dir.y > 0)
continue;
- cp = -dir.y;
cq = -(edgeBottom - p.y);
+ dir.y *= 2.0 * cq;
+ cp = -dir.y;
} else if (edge == 3) {
if (dir.y < 0)
continue;
- cp = dir.y;
cq = (edgeTop - p.y);
+ dir.y *= 2.0 * cq;
+ cp = dir.y;
}
cr = cq / cp;
if (cr >= 0 && cr < t1)
@@ -247,12 +251,14 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
+ first_section_size = MIN(first_section_size, width_filled);
width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
src_rect.size.x = width_texture;
dst_rect.size.x = width_filled;
+ topleft.x = first_section_size;
bottomright.x = last_section_size;
} break;
case FILL_RIGHT_TO_LEFT: {
@@ -261,11 +267,13 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.x += width_total - width_filled;
dst_rect.size.x = width_filled;
topleft.x = last_section_size;
+ bottomright.x = first_section_size;
} break;
case FILL_TOP_TO_BOTTOM: {
src_rect.size.y = width_texture;
dst_rect.size.y = width_filled;
bottomright.y = last_section_size;
+ topleft.y = first_section_size;
} break;
case FILL_BOTTOM_TO_TOP: {
src_rect.position.y += src_rect.size.y - width_texture;
@@ -273,6 +281,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.y += width_total - width_filled;
dst_rect.size.y = width_filled;
topleft.y = last_section_size;
+ bottomright.y = first_section_size;
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
// TODO: Implement
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index caae48336b..423794d8ba 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -38,30 +38,32 @@ void TextureRect::_notification(int p_what) {
if (texture.is_null())
return;
+ Size2 size;
+ Point2 offset;
+ Rect2 region;
+ bool tile = false;
+
switch (stretch_mode) {
case STRETCH_SCALE_ON_EXPAND: {
- Size2 s = expand ? get_size() : texture->get_size();
- draw_texture_rect(texture, Rect2(Point2(), s), false);
+ size = expand ? get_size() : texture->get_size();
} break;
case STRETCH_SCALE: {
- draw_texture_rect(texture, Rect2(Point2(), get_size()), false);
+ size = get_size();
} break;
case STRETCH_TILE: {
- draw_texture_rect(texture, Rect2(Point2(), get_size()), true);
+ size = get_size();
+ tile = true;
} break;
case STRETCH_KEEP: {
- draw_texture_rect(texture, Rect2(Point2(), texture->get_size()), false);
-
+ size = texture->get_size();
} break;
case STRETCH_KEEP_CENTERED: {
-
- Vector2 ofs = (get_size() - texture->get_size()) / 2;
- draw_texture_rect(texture, Rect2(ofs, texture->get_size()), false);
+ offset = (get_size() - texture->get_size()) / 2;
+ size = texture->get_size();
} break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
-
- Size2 size = get_size();
+ size = get_size();
int tex_width = texture->get_width() * size.height / texture->get_height();
int tex_height = size.height;
@@ -70,26 +72,35 @@ void TextureRect::_notification(int p_what) {
tex_height = texture->get_height() * tex_width / texture->get_width();
}
- int ofs_x = 0;
- int ofs_y = 0;
-
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- ofs_x += (size.width - tex_width) / 2;
- ofs_y += (size.height - tex_height) / 2;
+ offset.x += (size.width - tex_width) / 2;
+ offset.y += (size.height - tex_height) / 2;
}
- draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
+ size.width = tex_width;
+ size.height = tex_height;
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
- Size2 size = get_size();
+ size = get_size();
+
Size2 tex_size = texture->get_size();
Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- draw_texture_rect_region(texture, Rect2(Point2(), size), Rect2(ofs, size / scale));
+
+ region.position = ((scaledTexSize - size) / scale).abs() / 2.0f;
+ region.size = size / scale;
} break;
}
+
+ size.width *= hflip ? -1.0f : 1.0f;
+ size.height *= vflip ? -1.0f : 1.0f;
+
+ if (region.has_no_area()) {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
+ } else {
+ draw_texture_rect_region(texture, Rect2(offset, size), region);
+ }
}
}
@@ -106,12 +117,18 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
+ ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_ENUM_CONSTANT(STRETCH_SCALE);
@@ -161,9 +178,31 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const {
return stretch_mode;
}
+void TextureRect::set_flip_h(bool p_flip) {
+
+ hflip = p_flip;
+ update();
+}
+bool TextureRect::is_flipped_h() const {
+
+ return hflip;
+}
+
+void TextureRect::set_flip_v(bool p_flip) {
+
+ vflip = p_flip;
+ update();
+}
+bool TextureRect::is_flipped_v() const {
+
+ return vflip;
+}
+
TextureRect::TextureRect() {
expand = false;
+ hflip = false;
+ vflip = false;
set_mouse_filter(MOUSE_FILTER_PASS);
stretch_mode = STRETCH_SCALE_ON_EXPAND;
}
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index ddd101573b..3ab35324e5 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -53,6 +53,8 @@ public:
private:
bool expand;
+ bool hflip;
+ bool vflip;
Ref<Texture> texture;
StretchMode stretch_mode;
@@ -71,6 +73,12 @@ public:
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
+ void set_flip_h(bool p_flip);
+ bool is_flipped_h() const;
+
+ void set_flip_v(bool p_flip);
+ bool is_flipped_v() const;
+
TextureRect();
~TextureRect();
};
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 514be00227..f22fe5b6a5 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "tree.h"
-#include <limits.h>
#include "core/math/math_funcs.h"
#include "core/os/input.h"
@@ -43,6 +42,8 @@
#include "editor/editor_node.h"
#endif
+#include <limits.h>
+
void TreeItem::move_to_top() {
if (!parent || parent->children == this)
@@ -940,6 +941,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
int check_icon_h = cache.checked->get_height();
if (height < check_icon_h)
height = check_icon_h;
+ FALLTHROUGH;
}
case TreeItem::CELL_MODE_STRING:
case TreeItem::CELL_MODE_CUSTOM:
@@ -960,7 +962,8 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
} break;
- default: {}
+ default: {
+ }
}
}
int item_min_height = p_item->get_custom_minimum_height();
@@ -1071,11 +1074,11 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int font_ascent = font->get_ascent();
int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int skip = 0;
+ int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
- if (skip) {
- skip--;
+ if (skip2) {
+ skip2--;
continue;
}
@@ -1102,7 +1105,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
- skip++;
+ skip2++;
}
}
@@ -1165,8 +1168,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cache.selected->draw(ci, r);
}
if (text_editor->is_visible_in_tree()) {
- Vector2 ofs(0, (text_editor->get_size().height - r.size.height) / 2);
- text_editor->set_position(get_global_position() + r.position - ofs);
+ Vector2 ofs2(0, (text_editor->get_size().height - r.size.height) / 2);
+ text_editor->set_position(get_global_position() + r.position - ofs2);
}
}
@@ -1416,12 +1419,15 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
TreeItem *c = p_item->children;
+ int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+
while (c) {
if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
+
if (c->get_children() != NULL)
root_pos -= Point2i(cache.arrow->get_width(), 0);
@@ -1434,12 +1440,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (root_pos.y + line_width >= 0) {
VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), Point2i(parent_pos.x, prev_ofs), cache.relationship_line_color, line_width);
}
if (htotal < 0) {
return -1;
}
+ prev_ofs = root_pos.y;
}
if (htotal >= 0) {
@@ -1601,7 +1608,7 @@ void Tree::_range_click_timeout() {
mb.instance();
;
- propagate_mouse_activated = false; //done from outside, so signal handler cant clear the tree in the middle of emit(which is a common case)
+ propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
blocked--;
@@ -2014,7 +2021,9 @@ void Tree::text_editor_enter(String p_text) {
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
- default: { ERR_FAIL(); }
+ default: {
+ ERR_FAIL();
+ }
}
item_edited(popup_edited_item_col, popup_edited_item);
@@ -2698,8 +2707,8 @@ bool Tree::edit_selected() {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
- String s = c.text.get_slicec(',', i);
- popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).empty() ? i : s.get_slicec(':', 1).to_int());
+ String s2 = c.text.get_slicec(',', i);
+ popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).empty() ? i : s2.get_slicec(':', 1).to_int());
}
popup_menu->set_size(Size2(rect.size.width, 0));
@@ -2841,7 +2850,7 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAG_BEGIN) {
single_select_defer = NULL;
- if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
+ if (cache.scroll_speed > 0) {
scrolling = true;
set_physics_process_internal(true);
}
@@ -2888,22 +2897,22 @@ void Tree::_notification(int p_what) {
}
}
- if (scrolling) {
- Point2 point = get_viewport()->get_mouse_position() - get_global_position();
- if (point.x < cache.scroll_border) {
- point.x -= cache.scroll_border;
- } else if (point.x > get_size().width - cache.scroll_border) {
- point.x -= get_size().width - cache.scroll_border;
- } else {
- point.x = 0;
+ Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
+ if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ Point2 point;
+
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
+ point.x = mouse_position.x - cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - cache.scroll_border);
}
- if (point.y < cache.scroll_border) {
- point.y -= cache.scroll_border;
- } else if (point.y > get_size().height - cache.scroll_border) {
- point.y -= get_size().height - cache.scroll_border;
- } else {
- point.y = 0;
+
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
+ point.y = mouse_position.y - cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - cache.scroll_border);
}
+
point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
@@ -2951,14 +2960,14 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs = cache.bg->get_margin(MARGIN_LEFT);
+ int ofs2 = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
sb->draw(ci, tbrect);
- ofs += tbrect.size.width;
+ ofs2 += tbrect.size.width;
//text
int clip_w = tbrect.size.width - sb->get_minimum_size().width;
f->draw_halign(ci, tbrect.position + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
@@ -3379,10 +3388,13 @@ void Tree::ensure_cursor_is_visible() {
int h = compute_item_height(selected) + cache.vseparation;
int screenh = get_size().height - h_scroll->get_combined_minimum_size().height;
- if (ofs + h > v_scroll->get_value() + screenh)
+ if (h > screenh) { //screen size is too small, maybe it was not resized yet.
+ v_scroll->set_value(ofs);
+ } else if (ofs + h > v_scroll->get_value() + screenh) {
v_scroll->call_deferred("set_value", ofs - screenh + h);
- else if (ofs < v_scroll->get_value())
+ } else if (ofs < v_scroll->get_value()) {
v_scroll->set_value(ofs);
+ }
}
int Tree::get_pressed_button() const {
@@ -3926,7 +3938,6 @@ Tree::Tree() {
cache.click_item = NULL;
cache.click_column = 0;
cache.hover_cell = -1;
- cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 2b1991ebb0..8cab1b1280 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -153,6 +153,7 @@ void CanvasLayer::_notification(int p_what) {
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
+ _update_follow_viewport();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -160,6 +161,7 @@ void CanvasLayer::_notification(int p_what) {
vp->_canvas_layer_remove(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
+ _update_follow_viewport(false);
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
@@ -235,6 +237,41 @@ RID CanvasLayer::get_canvas() const {
return canvas;
}
+
+void CanvasLayer::set_follow_viewport(bool p_enable) {
+ if (follow_viewport == p_enable) {
+ return;
+ }
+
+ follow_viewport = p_enable;
+ _update_follow_viewport();
+}
+
+bool CanvasLayer::is_following_viewport() const {
+ return follow_viewport;
+}
+
+void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
+ follow_viewport_scale = p_ratio;
+ _update_follow_viewport();
+}
+
+float CanvasLayer::get_follow_viewport_scale() const {
+ return follow_viewport_scale;
+}
+
+void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (p_force_exit || !follow_viewport) {
+ VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
+ } else {
+ VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -255,18 +292,30 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
+ ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
+ ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
+
+ ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
+ ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
+
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
+ ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_GROUP("Follow Viewport", "follow_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
}
CanvasLayer::CanvasLayer() {
@@ -280,6 +329,8 @@ CanvasLayer::CanvasLayer() {
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
+ follow_viewport = false;
+ follow_viewport_scale = 1.0;
}
CanvasLayer::~CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 5d67245102..fa2558556c 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -55,8 +55,12 @@ class CanvasLayer : public Node {
int sort_index;
+ bool follow_viewport;
+ float follow_viewport_scale;
+
void _update_xform();
void _update_locrotscale();
+ void _update_follow_viewport(bool p_force_exit = false);
protected:
void _notification(int p_what);
@@ -91,6 +95,12 @@ public:
void reset_sort_index();
int get_sort_index();
+ void set_follow_viewport(bool p_enable);
+ bool is_following_viewport() const;
+
+ void set_follow_viewport_scale(float p_ratio);
+ float get_follow_viewport_scale() const;
+
RID get_canvas() const;
CanvasLayer();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 8b68b3215c..e65314644e 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -286,7 +286,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, PoolByteArray());
return true;
}
- if (got_response && body_len < 0) {
+ if (body_len < 0) {
// Chunked transfer is done
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
return true;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6aa3891035..e80de68e3b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -39,8 +39,14 @@
#include "scene/scene_string_names.h"
#include "viewport.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
VARIANT_ENUM_CAST(Node::PauseMode);
+int Node::orphan_node_count = 0;
+
void Node::_notification(int p_notification) {
switch (p_notification) {
@@ -84,11 +90,14 @@ void Node::_notification(int p_notification) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
get_tree()->node_count++;
+ orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->node_count--;
+ orphan_node_count++;
+
if (data.input)
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_input)
@@ -1311,7 +1320,11 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
return NULL;
}
-Node *Node::_get_node(const NodePath &p_path) const {
+Node *Node::get_node_or_null(const NodePath &p_path) const {
+
+ if (p_path.is_empty()) {
+ return NULL;
+ }
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
@@ -1376,7 +1389,7 @@ Node *Node::_get_node(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
- Node *node = _get_node(p_path);
+ Node *node = get_node_or_null(p_path);
if (!node) {
ERR_EXPLAIN("Node not found: " + p_path);
ERR_FAIL_COND_V(!node, NULL);
@@ -1386,7 +1399,7 @@ Node *Node::get_node(const NodePath &p_path) const {
bool Node::has_node(const NodePath &p_path) const {
- return _get_node(p_path) != NULL;
+ return get_node_or_null(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
@@ -2417,7 +2430,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
- bool valid = p_new_target->has_method(c.method) || p_new_target->get_script().is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
+ bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
ERR_CONTINUE(!valid);
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
@@ -2628,10 +2641,16 @@ NodePath Node::get_import_path() const {
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
if (p_node != p_base && !p_node->get_owner())
return;
String n = p_base->get_path_to(p_node);
- r_options->push_back("\"" + n + "\"");
+ r_options->push_back(quote_style + n + quote_style);
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
@@ -2709,6 +2728,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
+ ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
@@ -2754,6 +2774,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
+
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
@@ -2829,10 +2850,22 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
- BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
+ BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
+ BIND_CONSTANT(NOTIFICATION_CRASH);
+ BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
+
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
@@ -2854,7 +2887,12 @@ void Node::_bind_methods() {
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded");
+
+#ifdef ENABLE_DEPRECATED
+ //no longer exists, but remains for compatibility (keep previous scenes folded
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
+#endif
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
@@ -2915,6 +2953,8 @@ Node::Node() {
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
+
+ orphan_node_count++;
}
Node::~Node() {
@@ -2925,6 +2965,8 @@ Node::~Node() {
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
+
+ orphan_node_count--;
}
////////////////////////////////
diff --git a/scene/main/node.h b/scene/main/node.h
index 1c451ef567..9b9ca06455 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -75,6 +75,8 @@ public:
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
};
+ static int orphan_node_count;
+
private:
struct GroupData {
@@ -153,7 +155,6 @@ private:
void _print_tree_pretty(const String prefix, const bool last);
void _print_tree(const Node *p_node);
- Node *_get_node(const NodePath &p_path) const;
Node *_get_child_by_name(const StringName &p_name) const;
void _replace_connections_target(Node *p_new_target);
@@ -217,6 +218,7 @@ protected:
public:
enum {
+
// you can make your own, but don't use the same numbers as other notifications in other nodes
NOTIFICATION_ENTER_TREE = 10,
NOTIFICATION_EXIT_TREE = 11,
@@ -232,10 +234,23 @@ public:
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_CHANGED = 23,
- NOTIFICATION_TRANSLATION_CHANGED = 24,
+ //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ //keep these linked to node
+ NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
+ NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
+ NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN,
+ NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT,
+ NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST,
+ NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST,
+ NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST,
+ NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
+ NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
+ NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
+ NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
+ NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE
};
@@ -252,6 +267,7 @@ public:
Node *get_child(int p_index) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
+ Node *get_node_or_null(const NodePath &p_path) const;
Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f713851090..b81364e2f0 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
- call_group_flags(0, p_group, VARIANT_ARG_PASS);
+ call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
}
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
@@ -658,13 +657,15 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
- get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
+ get_root()->propagate_notification(p_notification);
}
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
+ get_root()->propagate_notification(p_notification);
+
} break;
case NOTIFICATION_WM_ABOUT: {
@@ -1154,13 +1155,14 @@ void SceneTree::_update_root_rect() {
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
- if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
+ if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
+ WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
+ }
+
+ if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
- if (use_font_oversampling) {
- WARN_PRINT("Font oversampling only works with the following resize modes 'Keep Width', 'Keep Height', and 'Expand'.")
- }
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 3a1ff5cb06..e098b3d53c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -43,7 +43,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class SceneTree;
class PackedScene;
class Node;
class Viewport;
@@ -288,7 +287,7 @@ protected:
public:
enum {
- NOTIFICATION_TRANSFORM_CHANGED = 29
+ NOTIFICATION_TRANSFORM_CHANGED = 2000
};
enum GroupCallFlags {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 61d6fc7401..ae2c571201 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -37,8 +37,8 @@
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
@@ -232,16 +232,16 @@ void Viewport::update_worlds() {
find_world()->_update(get_tree()->get_frame());
}
-void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion) {
+void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform object_transform = p_object->get_global_transform();
Transform camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
- if (p_discard_empty_motion) {
- //avoid sending the event unnecesarily if nothing really changed in the context
+ //avoid sending the fake event unnecessarily if nothing really changed in the context
+ if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
- if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
return; //discarded
}
}
@@ -251,31 +251,6 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *
physics_last_id = id;
}
-void Viewport::_test_new_mouseover(ObjectID new_collider) {
-#ifndef _3D_DISABLED
- if (new_collider != physics_object_over) {
-
- if (physics_object_over) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
- }
- }
-
- if (new_collider) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
- }
-
- physics_object_over = new_collider;
- }
-#endif
-}
-
void Viewport::_notification(int p_what) {
switch (p_what) {
@@ -416,28 +391,30 @@ void Viewport::_notification(int p_what) {
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
+#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object = NULL;
ObjectID last_id = 0;
+#endif
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool discard_empty_motion = false;
-
- { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
- // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecesary motion events every frame
- bool has_mouse_motion = false;
+ if (physics_has_last_mousepos) {
+ // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
+ // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
+ bool has_mouse_event = false;
for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
- Ref<InputEventMouseMotion> mm = E->get();
- if (mm.is_valid()) {
- has_mouse_motion = true;
+ Ref<InputEventMouse> m = E->get();
+ if (m.is_valid()) {
+ has_mouse_event = true;
break;
}
}
- if (!has_mouse_motion && physics_has_last_mousepos) {
+ if (!has_mouse_event) {
Ref<InputEventMouseMotion> mm;
mm.instance();
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt(physics_last_mouse_state.alt);
@@ -446,25 +423,24 @@ void Viewport::_notification(int p_what) {
mm->set_metakey(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
- discard_empty_motion = true;
}
}
- bool motion_tested = false;
-
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
+ bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
- motion_tested = true;
+ is_mouse = true;
+
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->get_alt();
@@ -477,7 +453,12 @@ void Viewport::_notification(int p_what) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
+
pos = mb->get_position();
+ is_mouse = true;
+
+ physics_has_last_mousepos = true;
+ physics_last_mousepos = pos;
physics_last_mouse_state.alt = mb->get_alt();
physics_last_mouse_state.shift = mb->get_shift();
physics_last_mouse_state.control = mb->get_control();
@@ -487,6 +468,11 @@ void Viewport::_notification(int p_what) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
} else {
physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
+
+ // If touch mouse raised, assume we don't know last mouse pos until new events come
+ if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ physics_has_last_mousepos = false;
+ }
}
}
@@ -539,40 +525,51 @@ void Viewport::_notification(int p_what) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
-
- Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E = physics_2d_mouseover.insert(res[i].collider_id, frame);
- co->_mouse_enter();
- } else {
- E->get() = frame;
+ bool send_event = true;
+ if (is_mouse) {
+ Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+
+ if (!F) {
+ F = physics_2d_mouseover.insert(res[i].collider_id, frame);
+ co->_mouse_enter();
+ } else {
+ F->get() = frame;
+ // It was already hovered, so don't send the event if it's faked
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ send_event = false;
+ }
+ }
}
- co->_input_event(this, ev, res[i].shape);
+ if (send_event) {
+ co->_input_event(this, ev, res[i].shape);
+ }
}
}
}
}
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ if (is_mouse) {
+ List<Map<ObjectID, uint64_t>::Element *> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (E->get() != frame) {
- Object *o = ObjectDB::get_instance(E->key());
- if (o) {
+ for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (E->get() != frame) {
+ Object *o = ObjectDB::get_instance(E->key());
+ if (o) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
- if (co) {
- co->_mouse_exit();
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ if (co) {
+ co->_mouse_exit();
+ }
}
+ to_erase.push_back(E);
}
- to_erase.push_back(E);
}
- }
- while (to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.size()) {
+ physics_2d_mouseover.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -583,7 +580,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
- _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
@@ -601,7 +598,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
- _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -624,7 +621,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
- _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -634,42 +631,41 @@ void Viewport::_notification(int p_what) {
}
}
- if (mm.is_valid()) {
- _test_new_mouseover(new_collider);
- }
- }
+ if (is_mouse && new_collider != physics_object_over) {
- last_pos = pos;
- }
- }
- }
+ if (physics_object_over) {
- if (!motion_tested && camera && physics_has_last_mousepos) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
- //test anyway for mouseenter/exit because objects might move
- Vector3 from = camera->project_ray_origin(physics_last_mousepos);
- Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
+ if (new_collider) {
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
+ if (co) {
+ co->_mouse_enter();
+ }
+ }
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
- ObjectID new_collider = 0;
- if (col) {
- CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
- if (co) {
- new_collider = result.collider_id;
+ physics_object_over = new_collider;
+ }
}
- }
- _test_new_mouseover(new_collider);
+ last_pos = pos;
+ }
}
#endif
}
}
} break;
+ case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+
+ _drop_physics_mouseover();
+
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
_drop_mouse_focus();
@@ -1486,7 +1482,8 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_as_toplevel(true);
//gui.tooltip_popup->hide();
- Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size());
+ Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
+ Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size());
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
@@ -1747,8 +1744,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
- if (!top->has_point(pos)) {
+ Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
+ if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
@@ -1783,13 +1780,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
*/
gui.mouse_focus = _gui_find_control(pos);
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
+ gui.mouse_focus_mask = 0;
return;
}
+ gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
@@ -2303,32 +2302,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = NULL;
- if (p_event->is_action("ui_focus_next")) {
+ if (p_event->is_action_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action("ui_up")) {
+ if (!mods && p_event->is_action_pressed("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
- if (!mods && p_event->is_action("ui_left")) {
+ if (!mods && p_event->is_action_pressed("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
- if (!mods && p_event->is_action("ui_right")) {
+ if (!mods && p_event->is_action_pressed("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
- if (!mods && p_event->is_action("ui_down")) {
+ if (!mods && p_event->is_action_pressed("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
@@ -2483,11 +2482,7 @@ void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
- gui.tooltip = NULL;
- if (gui.tooltip == p_control) {
- gui.tooltip = NULL;
_gui_cancel_tooltip();
- }
}
void Viewport::_gui_remove_control(Control *p_control) {
@@ -2496,6 +2491,9 @@ void Viewport::_gui_remove_control(Control *p_control) {
gui.mouse_focus = NULL;
gui.mouse_focus_mask = 0;
}
+ if (gui.last_mouse_focus == p_control) {
+ gui.last_mouse_focus = NULL;
+ }
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
@@ -2565,6 +2563,31 @@ void Viewport::_drop_mouse_focus() {
}
}
+void Viewport::_drop_physics_mouseover() {
+
+ physics_has_last_mousepos = false;
+
+ while (physics_2d_mouseover.size()) {
+ Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ co->_mouse_exit();
+ }
+ physics_2d_mouseover.erase(physics_2d_mouseover.front());
+ }
+
+#ifndef _3D_DISABLED
+ if (physics_object_over) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+
+ physics_object_over = physics_object_capture = 0;
+#endif
+}
+
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
@@ -2920,6 +2943,13 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
+void Viewport::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -3190,7 +3220,7 @@ Viewport::Viewport() {
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
- gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
@@ -3199,6 +3229,8 @@ Viewport::Viewport() {
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
+ gui.mouse_focus = NULL;
+ gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4d0a4e8c87..d67b4ac348 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -221,12 +221,11 @@ private:
} physics_last_mouse_state;
- void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion);
+ void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
bool handle_input_locally;
bool local_input_handled;
- void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
@@ -384,12 +383,14 @@ private:
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
void _drop_mouse_focus();
+ void _drop_physics_mouseover();
void _update_canvas_items(Node *p_node);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
public:
Listener *get_listener() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a50a09f095..47f5b152f0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -48,7 +48,7 @@
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
@@ -58,10 +58,10 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
-#include "scene/2d/screen_button.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
+#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
@@ -73,7 +73,7 @@
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
-#include "scene/audio/audio_player.h"
+#include "scene/audio/audio_stream_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
@@ -125,12 +125,11 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/audio_stream_sample.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape.h"
@@ -139,21 +138,24 @@
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/dynamic_font_stb.h"
+#include "scene/resources/gradient.h"
+#include "scene/resources/height_map_shape.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/text_file.h"
@@ -166,8 +168,8 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
@@ -207,7 +209,6 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
@@ -476,6 +477,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
ClassDB::register_class<VisualShaderNodeScalarConstant>();
+ ClassDB::register_class<VisualShaderNodeBooleanConstant>();
ClassDB::register_class<VisualShaderNodeColorConstant>();
ClassDB::register_class<VisualShaderNodeVec3Constant>();
ClassDB::register_class<VisualShaderNodeTransformConstant>();
@@ -486,8 +488,23 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTransformVecMult>();
ClassDB::register_class<VisualShaderNodeScalarFunc>();
ClassDB::register_class<VisualShaderNodeVectorFunc>();
+ ClassDB::register_class<VisualShaderNodeColorFunc>();
+ ClassDB::register_class<VisualShaderNodeTransformFunc>();
ClassDB::register_class<VisualShaderNodeDotProduct>();
ClassDB::register_class<VisualShaderNodeVectorLen>();
+ ClassDB::register_class<VisualShaderNodeDeterminant>();
+ ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>();
+ ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>();
+ ClassDB::register_class<VisualShaderNodeScalarClamp>();
+ ClassDB::register_class<VisualShaderNodeVectorClamp>();
+ ClassDB::register_class<VisualShaderNodeFaceForward>();
+ ClassDB::register_class<VisualShaderNodeOuterProduct>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarStep>();
+ ClassDB::register_class<VisualShaderNodeScalarSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorScalarSmoothStep>();
+ ClassDB::register_class<VisualShaderNodeVectorDistance>();
+ ClassDB::register_class<VisualShaderNodeVectorRefract>();
ClassDB::register_class<VisualShaderNodeScalarInterp>();
ClassDB::register_class<VisualShaderNodeVectorInterp>();
ClassDB::register_class<VisualShaderNodeVectorCompose>();
@@ -498,11 +515,14 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeCubeMap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
ClassDB::register_class<VisualShaderNodeScalarUniform>();
+ ClassDB::register_class<VisualShaderNodeBooleanUniform>();
ClassDB::register_class<VisualShaderNodeColorUniform>();
ClassDB::register_class<VisualShaderNodeVec3Uniform>();
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
+ ClassDB::register_class<VisualShaderNodeIf>();
+ ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
@@ -591,6 +611,7 @@ void register_scene_types() {
ClassDB::register_class<BoxShape>();
ClassDB::register_class<CapsuleShape>();
ClassDB::register_class<CylinderShape>();
+ ClassDB::register_class<HeightMapShape>();
ClassDB::register_class<PlaneShape>();
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
@@ -602,8 +623,8 @@ void register_scene_types() {
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
@@ -614,6 +635,7 @@ void register_scene_types() {
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
+ ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
@@ -760,7 +782,11 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref();
+ //SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
+#ifndef _3D_DISABLED
SpatialMaterial::finish_shaders();
+#endif // _3D_DISABLED
+
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 3156e12c50..9c79b2ba3b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation.h"
+#include "scene/scene_string_names.h"
#include "core/math/geometry.h"
@@ -268,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- Dictionary d = clips[i];
- if (!d.has("start_offset"))
+ Dictionary d2 = clips[i];
+ if (!d2.has("start_offset"))
continue;
- if (!d.has("end_offset"))
+ if (!d2.has("end_offset"))
continue;
- if (!d.has("stream"))
+ if (!d2.has("stream"))
continue;
TKey<AudioKey> ak;
ak.time = rt[i];
- ak.value.start_offset = d["start_offset"];
- ak.value.end_offset = d["end_offset"];
- ak.value.stream = d["stream"];
+ ak.value.start_offset = d2["start_offset"];
+ ak.value.end_offset = d2["end_offset"];
+ ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
@@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove(p_track);
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@@ -1410,6 +1414,8 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
} break;
}
+
+ emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
@@ -1445,6 +1451,8 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
// they don't use transition
} break;
}
+
+ emit_changed();
}
template <class K>
@@ -1458,7 +1466,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int high = len - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
@@ -1469,7 +1477,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
middle = (low + high) / 2;
- if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match
+ if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
return middle;
} else if (p_time < keys[middle].time)
high = middle - 1; //search low end of array
@@ -1672,10 +1680,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
@@ -1683,10 +1691,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else {
@@ -1699,10 +1707,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else { // no loop
@@ -1715,10 +1723,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
@@ -1828,9 +1836,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length * 1.001; //include a little more if at the end
int to = _find(vt->values, to_time);
+ if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
+ //find exact (0 delta), return if found
+ p_indices->push_back(to);
+ return;
+ }
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
@@ -1876,7 +1889,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d
if (from_time > to_time) {
// handle loop by splitting
- _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
@@ -2554,6 +2567,7 @@ void Animation::track_move_up(int p_track) {
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -2588,6 +2602,7 @@ void Animation::track_move_down(int p_track) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@@ -2598,6 +2613,7 @@ void Animation::track_swap(int p_track, int p_with_track) {
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
@@ -2622,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
+ p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
@@ -2716,6 +2733,8 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
+ ADD_SIGNAL(MethodInfo("tracks_changed"));
+
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
@@ -2740,6 +2759,8 @@ void Animation::clear() {
tracks.clear();
loop = false;
length = 1;
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
@@ -2753,9 +2774,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (Math::is_zero_approx(v0.distance_to(v2))) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (!Math::is_zero_approx(v0.distance_to(v1))) {
//not close, not optimizable
return false;
}
@@ -2792,9 +2813,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//localize both to rotation from q0
- if ((q0 - q2).length() < CMP_EPSILON) {
+ if (Math::is_zero_approx((q0 - q2).length())) {
- if ((q0 - q1).length() > CMP_EPSILON)
+ if (!Math::is_zero_approx((q0 - q1).length()))
return false;
} else {
@@ -2842,9 +2863,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (Math::is_zero_approx(v0.distance_to(v2))) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (!Math::is_zero_approx(v0.distance_to(v1))) {
//not close, not optimizable
return false;
}
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index a89cf108bc..4b3e392013 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -515,10 +515,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
return pv;
}
-void AudioStreamSample::save_to_wav(String p_path) {
+Error AudioStreamSample::save_to_wav(const String &p_path) {
if (format == AudioStreamSample::FORMAT_IMA_ADPCM) {
WARN_PRINTS("Saving IMA_ADPC samples are not supported yet");
- return;
+ return ERR_UNAVAILABLE;
}
int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes
@@ -544,8 +544,9 @@ void AudioStreamSample::save_to_wav(String p_path) {
file_path += ".wav";
}
- Error err;
- FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present
+ FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present
+
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
// Create WAV Header
file->store_string("RIFF"); //ChunkID
@@ -583,6 +584,8 @@ void AudioStreamSample::save_to_wav(String p_path) {
}
file->close();
+
+ return OK;
}
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index bd701ddd12..d4c5511f34 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -141,7 +141,7 @@ public:
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
- void save_to_wav(String p_path);
+ Error save_to_wav(const String &p_path);
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_map.cpp
index 0e2152f244..a9d85be0dc 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_map.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* bit_mask.cpp */
+/* bit_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "bit_mask.h"
+#include "bit_map.h"
#include "core/io/image_loader.h"
@@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almot branchless version
+ //fast, almost branchless version
for (int i = 0; i < ds; i++) {
@@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const {
c += (d[i] & (1 << 4)) >> 4;
c += (d[i] & (1 << 3)) >> 3;
c += (d[i] & (1 << 2)) >> 2;
+ c += (d[i] & (1 << 1)) >> 1;
c += d[i] & 1;
}
@@ -332,7 +333,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
prevx = stepx;
prevy = stepy;
- ERR_FAIL_COND_V(count > width * height, _points);
+ ERR_FAIL_COND_V((int)count > width * height, _points);
} while (curx != startx || cury != starty);
return _points;
}
@@ -594,6 +595,64 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
+void BitMap::resize(const Size2& p_new_size) {
+
+ Ref<BitMap> new_bitmap;
+ new_bitmap.instance();
+ new_bitmap->create(p_new_size);
+ int lw = MIN(width,p_new_size.width);
+ int lh = MIN(height,p_new_size.height);
+ for(int x=0;x<lw;x++) {
+ for(int y=0;y<lh;y++) {
+ new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y)));
+ }
+ }
+
+ width = new_bitmap->width;
+ height = new_bitmap->height;
+ bitmask = new_bitmap->bitmask;
+}
+
+Ref<Image> BitMap::convert_to_image() const {
+
+ Ref<Image> image;
+ image.instance();
+ image->create(width,height,false,Image::FORMAT_L8);
+ image->lock();
+ for(int i=0;i<width;i++) {
+ for(int j=0;j<height;j++) {
+ image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0));
+ }
+ }
+
+ image->unlock();
+
+ return image;
+}
+void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) {
+
+ int x = p_pos.x;
+ int y = p_pos.y;
+ int w = p_bitmap->get_size().width;
+ int h = p_bitmap->get_size().height;
+
+ for(int i=0;i<w;i++) {
+ for (int j=0;j<h;j++) {
+ int px = x+i;
+ int py = y+j;
+ if (px<0 || px>=width)
+ continue;
+ if (py<0 || py>=height)
+ continue;
+ if (p_bitmap->get_bit(Vector2(i,j))) {
+ set_bit(Vector2(x,y),true);
+ }
+ }
+ }
+
+}
+
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_map.h
index 4575064260..6e1171b8a9 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_map.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* bit_mask.h */
+/* bit_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BIT_MASK_H
-#define BIT_MASK_H
+#ifndef BIT_MAP_H
+#define BIT_MAP_H
#include "core/image.h"
#include "core/io/resource_loader.h"
@@ -64,12 +64,16 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
+ void resize(const Size2& p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ Ref<Image> convert_to_image() const;
+
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
-#endif // BIT_MASK_H
+#endif // BIT_MAP_H
diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp
deleted file mode 100644
index e6fa5b818d..0000000000
--- a/scene/resources/bounds.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* bounds.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bounds.h"
-
-void Bounds::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree);
- ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree");
-}
-
-void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) {
-
- bsp_tree = p_bsp_tree;
-}
-
-BSP_Tree Bounds::get_bsp_tree() const {
-
- return bsp_tree;
-}
-
-Bounds::Bounds() {
-}
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index d93754076c..d819e9f776 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
+ Shape::_update_shape();
}
void BoxShape::set_extents(const Vector3 &p_extents) {
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 3f7bf1e0ec..669b261bfe 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CapsuleShape::set_radius(float p_radius) {
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index b192d088d8..b4cc38c8c0 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
}
void ConcavePolygonShape::_update_shape() {
+ Shape::_update_shape();
}
void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 98d3460ed2..499688a185 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -58,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
void ConvexPolygonShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
- emit_changed();
+ Shape::_update_shape();
}
void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) {
@@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() {
ConvexPolygonShape::ConvexPolygonShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
-
- //set_points(Vector3(1,1,1));
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index f275405de2..d424fb2814 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
ConvexPolygonShape2D::ConvexPolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
-
- int pcount = 3;
- for (int i = 0; i < pcount; i++)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
-
- _update_shape();
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 464ca60d31..ece8ad4bb0 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -268,7 +268,7 @@ void Curve::update_auto_tangents(int i) {
}
if (i + 1 < _points.size()) {
- if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) {
+ if (p.right_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i + 1].pos - p.pos).normalized();
p.right_tangent = v.y / v.x;
}
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index 4fd829b349..f60f7ab376 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -68,6 +68,7 @@ void CylinderShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CylinderShape::set_radius(float p_radius) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7ed51a2f8f..79d93113b3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -423,6 +423,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
+ theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
+ theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
theme->set_font("font", "TextEdit", default_font);
@@ -437,6 +439,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
+ theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
@@ -682,6 +685,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
+ theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "TabContainer", tc_sb);
theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
@@ -707,6 +711,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
+ theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "Tabs", tc_sb);
theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
@@ -793,7 +798,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", default_font);
theme->set_font("mono_font", "RichTextLabel", default_font);
- theme->set_color("default_color", "RichTextLabel", control_font_color);
+ theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 73b1ae0b0b..bd5a723b23 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -1,8 +1,6 @@
#!/usr/bin/env python
-import os
import glob
-import string
enc = "utf-8"
diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png
new file mode 100644
index 0000000000..97157a58dd
--- /dev/null
+++ b/scene/resources/default_theme/tab_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 353e7eddbe..2b251e5f81 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -71,7 +71,7 @@ static const unsigned char dropdown_png[] = {
};
static const unsigned char error_icon_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 0x35, 0xef, 0x18, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char focus_png[] = {
@@ -386,6 +386,10 @@ static const unsigned char tab_current_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xa3, 0x31, 0x6b, 0xc2, 0x0, 0x0, 0x0, 0x60, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0xb9, 0xd0, 0x11, 0x90, 0xa3, 0x52, 0x77, 0x49, 0x8e, 0x86, 0xd2, 0x26, 0x16, 0x7b, 0x59, 0x32, 0x68, 0x3, 0x37, 0x5d, 0xe0, 0x59, 0x3b, 0x74, 0x31, 0x67, 0x4b, 0x3b, 0xf, 0x71, 0xe5, 0xe8, 0xf, 0xec, 0xc0, 0x1f, 0x28, 0xf8, 0x2, 0x14, 0xf9, 0x42, 0xa8, 0xfc, 0x21, 0x3b, 0xe4, 0x1, 0x6f, 0x0, 0x18, 0x11, 0xac, 0x99, 0xc0, 0xe, 0x25, 0x22, 0x2d, 0x76, 0xc6, 0x13, 0x1a, 0x8, 0xac, 0x78, 0xfc, 0x1c, 0x70, 0x30, 0x2b, 0xba, 0xe9, 0x31, 0x70, 0xc1, 0x7f, 0x3b, 0x77, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char tab_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x3, 0xa7, 0x7a, 0x54, 0x58, 0x74, 0x52, 0x61, 0x77, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x65, 0x78, 0x69, 0x66, 0x0, 0x0, 0x78, 0xda, 0xcd, 0x96, 0x59, 0x92, 0xe3, 0x2a, 0x10, 0x45, 0xff, 0x59, 0x45, 0x2f, 0x81, 0xcc, 0x24, 0x19, 0x96, 0x83, 0x18, 0x22, 0x7a, 0x7, 0x6f, 0xf9, 0x7d, 0xc1, 0x48, 0x1e, 0xab, 0x5c, 0x65, 0xfb, 0xe3, 0x89, 0xb0, 0x40, 0x29, 0x48, 0xae, 0xee, 0x41, 0xc8, 0xa6, 0xfd, 0xf7, 0xb7, 0x9b, 0x3f, 0x38, 0x28, 0x45, 0x6f, 0x9c, 0x86, 0xe8, 0x93, 0xf7, 0x16, 0x87, 0x4b, 0x2e, 0x71, 0x46, 0x23, 0xda, 0xd3, 0x71, 0xaa, 0xc9, 0xba, 0x79, 0x5e, 0x17, 0x76, 0x6f, 0x5c, 0xc5, 0xcd, 0x71, 0x83, 0x11, 0x12, 0xd4, 0x72, 0xba, 0xf4, 0x6d, 0xf5, 0xcf, 0x88, 0xeb, 0x79, 0x40, 0x70, 0x2b, 0xbe, 0x5d, 0xc7, 0x4d, 0x28, 0x2b, 0x4f, 0x5c, 0x89, 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0x58, 0x94, 0xc0, 0x89, 0xcb, 0x84, 0xe2, 0x46, 0xa1, 0xce, 0x1, 0x78, 0xaa, 0x91, 0x8, 0x3e, 0x5, 0xd4, 0x4, 0x61, 0x3e, 0xb4, 0xd0, 0x9c, 0x37, 0xcd, 0xf9, 0xa, 0x45, 0xcc, 0x5c, 0x9, 0x3d, 0x99, 0x90, 0x8c, 0x30, 0xe2, 0xae, 0x98, 0x47, 0xc1, 0x57, 0xca, 0x91, 0xa8, 0xf7, 0xb1, 0x74, 0x89, 0x6c, 0x3c, 0xbc, 0x82, 0x2e, 0x1e, 0x6b, 0x1a, 0x32, 0x6, 0xb9, 0x71, 0x46, 0x2f, 0x0, 0xa1, 0xbe, 0x3c, 0xd5, 0xe9, 0xef, 0x2c, 0xe6, 0x62, 0xdd, 0xd8, 0xb, 0xb0, 0x2, 0x82, 0x3a, 0x6d, 0x8e, 0x78, 0xc0, 0x6c, 0xb7, 0x53, 0x8a, 0x4d, 0xe9, 0xbc, 0xb6, 0x64, 0x72, 0x16, 0xf4, 0x53, 0xeb, 0x8c, 0x3d, 0xbd, 0x1a, 0x14, 0xea, 0x4a, 0x0, 0x8b, 0x30, 0xb7, 0x42, 0xc, 0x9, 0x8, 0x58, 0x4f, 0xa2, 0xe4, 0xc9, 0x6, 0xe6, 0x40, 0x4, 0x1f, 0x23, 0xf8, 0x64, 0x28, 0x67, 0x71, 0xbc, 0x81, 0x0, 0xa9, 0x72, 0x25, 0xd3, 0xc1, 0x46, 0xc4, 0x3, 0x4e, 0xe4, 0x31, 0x37, 0xc6, 0x4, 0x9a, 0x7d, 0x59, 0xf9, 0x14, 0xc6, 0xd6, 0x2, 0x10, 0x2a, 0x1e, 0xaf, 0x4a, 0x1c, 0x2f, 0x10, 0x60, 0x39, 0xa7, 0x58, 0x3f, 0xc1, 0x45, 0xac, 0xa1, 0xac, 0xa2, 0xce, 0xa8, 0xaa, 0xd7, 0xa0, 0x51, 0x93, 0x66, 0x2f, 0xde, 0x79, 0xf5, 0xde, 0x7, 0x3f, 0xf6, 0xa8, 0x1c, 0x24, 0xb8, 0xa0, 0xc1, 0x87, 0x10, 0x62, 0x48, 0x21, 0x47, 0x89, 0x2e, 0x6a, 0xf4, 0x31, 0xc4, 0x18, 0x53, 0xcc, 0x89, 0x93, 0x60, 0xb, 0xd3, 0xe4, 0x53, 0x30, 0x29, 0xa6, 0x94, 0x72, 0xc6, 0xa4, 0x19, 0xa9, 0x33, 0x46, 0x67, 0xf4, 0xc8, 0x79, 0xe3, 0x4d, 0x36, 0xb7, 0xe9, 0xe6, 0xb7, 0xb0, 0xc5, 0x2d, 0x6d, 0xb9, 0x60, 0xf9, 0x14, 0x57, 0xb4, 0xf8, 0x12, 0x4a, 0x2c, 0xa9, 0xe4, 0xca, 0x55, 0x2a, 0x5e, 0xff, 0xea, 0x6b, 0x30, 0x35, 0xd6, 0x54, 0x73, 0xa3, 0x86, 0xa5, 0xd4, 0x5c, 0xd3, 0xe6, 0x5b, 0x68, 0xb1, 0xa5, 0x96, 0x3b, 0xd6, 0x5a, 0x97, 0xee, 0xba, 0x76, 0xdf, 0x43, 0x8f, 0x3d, 0xf5, 0x7c, 0x50, 0x5b, 0x54, 0xaf, 0xa9, 0xd1, 0xd, 0xb9, 0xef, 0xa9, 0xd1, 0xa2, 0x36, 0x88, 0xb9, 0xd9, 0x2f, 0x9c, 0xa9, 0x21, 0x1c, 0xc2, 0x9e, 0x82, 0xc6, 0x76, 0xa2, 0x83, 0x19, 0x88, 0xb1, 0x23, 0x10, 0xf, 0x83, 0x0, 0x16, 0x34, 0xf, 0x66, 0x36, 0x92, 0x73, 0x3c, 0xc8, 0xd, 0x66, 0x36, 0x31, 0x5e, 0xa, 0x65, 0x50, 0x23, 0x1d, 0x70, 0x2a, 0xd, 0x62, 0x20, 0xe8, 0x1a, 0xb1, 0x76, 0x3a, 0xd8, 0x9d, 0xc9, 0x7d, 0xcb, 0xcd, 0xa8, 0xfb, 0x15, 0x37, 0xfe, 0x8a, 0x9c, 0x19, 0xe8, 0x3e, 0x41, 0xce, 0xc, 0x74, 0x8b, 0xdc, 0x3d, 0xb7, 0x7, 0xd4, 0x6a, 0x9e, 0x5f, 0x14, 0x99, 0x80, 0xc6, 0x5b, 0x38, 0x3c, 0xb5, 0xd2, 0xb1, 0xb1, 0xa1, 0x43, 0x8b, 0x99, 0x63, 0x1e, 0xdf, 0xa4, 0x97, 0x6b, 0xf3, 0x6e, 0x82, 0xff, 0x59, 0xa2, 0x76, 0x98, 0x52, 0xcd, 0x96, 0x67, 0xd4, 0xe2, 0x7b, 0x78, 0x6a, 0xd8, 0xd7, 0x6a, 0x83, 0x5d, 0x64, 0x45, 0x84, 0x8e, 0x89, 0x9e, 0x4a, 0xe9, 0x9a, 0xf6, 0x51, 0x92, 0x67, 0xc, 0xd4, 0xe2, 0x2e, 0xcf, 0xfd, 0x52, 0xb, 0xf9, 0x35, 0x30, 0x1d, 0x1e, 0xe1, 0x3, 0xb4, 0xf2, 0x97, 0x94, 0x9f, 0x8a, 0x71, 0x37, 0x62, 0x3e, 0x48, 0xd, 0x42, 0xcc, 0xae, 0x24, 0xb7, 0xa7, 0x4a, 0xf8, 0x50, 0xd2, 0x3e, 0x8d, 0xbf, 0xda, 0xc3, 0x12, 0xb3, 0xf9, 0xa7, 0x4a, 0xe8, 0x91, 0x27, 0x9f, 0x51, 0x74, 0x1, 0x67, 0x5b, 0xc9, 0xcd, 0xd7, 0x4a, 0x5c, 0xff, 0xce, 0x93, 0xf7, 0x14, 0x5d, 0x78, 0x52, 0x6e, 0xee, 0x99, 0x7, 0x4a, 0xea, 0xfe, 0xd6, 0x44, 0x25, 0xa7, 0xe3, 0x6f, 0xeb, 0xf, 0x6a, 0xf3, 0x93, 0x8e, 0x14, 0xf6, 0x67, 0xeb, 0xc2, 0x5f, 0x2c, 0x73, 0x73, 0x88, 0xad, 0xb2, 0x6b, 0xca, 0x73, 0xb8, 0x8e, 0xff, 0xd0, 0x3f, 0xaf, 0xcd, 0x77, 0x1d, 0xb4, 0x9f, 0x2d, 0x79, 0xe6, 0xb7, 0xe9, 0x2e, 0xbf, 0x62, 0xc9, 0x5d, 0x6d, 0x9e, 0x58, 0xa2, 0x4f, 0x76, 0x0, 0xa9, 0xec, 0xf7, 0x6d, 0xe4, 0x25, 0x4b, 0xee, 0x6a, 0xf3, 0xd8, 0x92, 0xfa, 0x74, 0x33, 0x71, 0xe9, 0x7a, 0xb9, 0x9a, 0xcf, 0x6c, 0xfd, 0xa7, 0x44, 0x17, 0xeb, 0xf5, 0xf7, 0x4a, 0x2e, 0x13, 0xbd, 0xbd, 0xad, 0xd9, 0x99, 0xe8, 0x4d, 0x25, 0x9f, 0x50, 0x74, 0x65, 0x89, 0x79, 0x57, 0xc9, 0x3b, 0x8a, 0x1e, 0xc2, 0xd9, 0x15, 0x75, 0xfc, 0x61, 0x49, 0xe6, 0x1f, 0xbf, 0x1c, 0xa8, 0x52, 0x2b, 0xb1, 0xc9, 0xd4, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0x2e, 0x23, 0x0, 0x0, 0x2e, 0x23, 0x1, 0x78, 0xa5, 0x3f, 0x76, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe3, 0x2, 0xa, 0x13, 0x29, 0x21, 0x5f, 0x36, 0xe2, 0x14, 0x0, 0x0, 0x0, 0xaf, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x7d, 0x91, 0x41, 0xa, 0xc2, 0x40, 0x10, 0x4, 0x6b, 0x92, 0x61, 0x37, 0xb0, 0x87, 0xec, 0x39, 0x3e, 0xc6, 0x3f, 0xf8, 0x9a, 0x3c, 0xc1, 0xd7, 0xf8, 0x3, 0xf, 0x3e, 0xc6, 0xab, 0x44, 0x50, 0x30, 0x26, 0x66, 0x3c, 0x2c, 0x6, 0x3, 0xd9, 0xf4, 0x69, 0xa0, 0xab, 0x9b, 0x86, 0x11, 0x14, 0x87, 0xa7, 0xc2, 0x51, 0x52, 0x90, 0x34, 0xf1, 0xe1, 0xcd, 0x8b, 0x9e, 0xb7, 0xe2, 0x8, 0x44, 0x6a, 0x2, 0x1e, 0x41, 0x0, 0xc3, 0xe8, 0x79, 0x72, 0xa7, 0x3, 0xc5, 0x13, 0xf7, 0x87, 0x5d, 0x3b, 0x46, 0x16, 0xd2, 0xee, 0x7a, 0xbc, 0x9c, 0x18, 0x95, 0x8a, 0xba, 0x69, 0x6f, 0x71, 0xc4, 0xfe, 0x6c, 0x41, 0x63, 0xd3, 0x72, 0xe6, 0xa1, 0x38, 0xc2, 0x10, 0x87, 0x65, 0x1c, 0x63, 0x60, 0x88, 0x4, 0x9c, 0x52, 0xe2, 0xa7, 0x45, 0x9a, 0x79, 0x29, 0x9e, 0x52, 0x29, 0x10, 0x63, 0x5a, 0x1, 0xc, 0x84, 0x42, 0x1, 0xc9, 0x36, 0x8, 0x68, 0x3a, 0x33, 0x0, 0x9, 0x30, 0x5b, 0x5, 0xc, 0x6c, 0x6e, 0x98, 0x36, 0x1b, 0x24, 0xdb, 0xf0, 0xdb, 0xc0, 0x2a, 0x90, 0x54, 0x6c, 0xba, 0x96, 0x0, 0xc9, 0x2, 0xc2, 0xfc, 0xe0, 0xac, 0xbe, 0xe, 0x38, 0x38, 0x83, 0xbf, 0x35, 0x30, 0x94, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char tab_menu_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 39e81ca43d..887c7b42c8 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -54,8 +54,9 @@ public:
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
- bool mipmaps : 1;
- bool filter : 1;
+ uint32_t mipmaps : 1;
+ uint32_t filter : 1;
+ uint32_t unused : 6;
};
uint32_t key;
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a57b7bbb42..17609ed505 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -303,7 +303,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -1291,7 +1291,14 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
-Environment::Environment() {
+Environment::Environment() :
+ bg_mode(BG_CLEAR_COLOR),
+ tone_mapper(TONE_MAPPER_LINEAR),
+ ssao_blur(SSAO_BLUR_DISABLED),
+ ssao_quality(SSAO_QUALITY_LOW),
+ glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
+ dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
+ dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
environment = VS::get_singleton()->environment_create();
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 666112b473..a54f13a88f 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -32,7 +32,7 @@
#define ENVIRONMENT_H
#include "core/resource.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index c72ccc97db..128db3f109 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -96,6 +96,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
+ ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
@@ -495,6 +496,38 @@ Size2 Font::get_string_size(const String &p_string) const {
return Size2(w, get_height());
}
+
+Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const {
+
+ ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height()));
+
+ int l = p_string.length();
+ if (l == 0)
+ return Size2(p_width, get_height());
+
+ float line_w = 0;
+ float h = 0;
+ float space_w = get_char_size(' ').width;
+ Vector<String> lines = p_string.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ h += get_height();
+ String t = lines[i];
+ line_w = 0;
+ Vector<String> words = t.split(" ");
+ for (int j = 0; j < words.size(); j++) {
+ line_w += get_string_size(words[j]).x;
+ if (line_w > p_width) {
+ h += get_height();
+ line_w = get_string_size(words[j]).x;
+ } else {
+ line_w += space_w;
+ }
+ }
+ }
+
+ return Size2(p_width, h);
+}
+
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
ERR_FAIL_COND(p_fallback == this);
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 6bc8d9b792..def2c2285a 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -53,6 +53,7 @@ public:
virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
+ Size2 get_wordwrap_string_size(const String &p_string, float p_width) const;
virtual bool is_distance_field_hint() const = 0;
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/gradient.cpp
index 845a1474a4..99ce8ef821 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/gradient.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* color_ramp.cpp */
+/* gradient.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "color_ramp.h"
+#include "gradient.h"
+
#include "core/core_string_names.h"
//setter and getter names for property serialization
diff --git a/scene/resources/color_ramp.h b/scene/resources/gradient.h
index 7a96bb429b..7e7fc99a5d 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/gradient.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* color_ramp.h */
+/* gradient.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
-#define SCENE_RESOURCES_COLOR_RAMP_H_
+#ifndef GRADIENT_H
+#define GRADIENT_H
#include "core/resource.h"
@@ -91,7 +91,7 @@ public:
int high = points.size() - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
@@ -126,4 +126,4 @@ public:
int get_points_count() const;
};
-#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */
+#endif // GRADIENT_H
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
new file mode 100644
index 0000000000..32e9c527ef
--- /dev/null
+++ b/scene/resources/height_map_shape.cpp
@@ -0,0 +1,196 @@
+/*************************************************************************/
+/* height_map_shape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "height_map_shape.h"
+#include "servers/physics_server.h"
+
+Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
+ Vector<Vector3> points;
+
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
+
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
+ int offset = 0;
+
+ PoolRealArray::Read r = map_data.read();
+
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[offset++];
+
+ if (w != map_width - 1) {
+ points.push_back(height);
+ points.push_back(Vector3(height.x + 1.0, r[offset], height.z));
+ }
+
+ if (d != map_depth - 1) {
+ points.push_back(height);
+ points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0));
+ }
+
+ height.x += 1.0;
+ }
+
+ start.y += 1.0;
+ }
+
+ return points;
+}
+
+void HeightMapShape::_update_shape() {
+
+ Dictionary d;
+ d["width"] = map_width;
+ d["depth"] = map_depth;
+ d["heights"] = map_data;
+ d["min_height"] = min_height;
+ d["max_height"] = max_height;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+}
+
+void HeightMapShape::set_map_width(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_width != p_new) {
+ int was_size = map_width * map_depth;
+ map_width = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(map_width * map_depth);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_width");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_width() const {
+ return map_width;
+}
+
+void HeightMapShape::set_map_depth(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_depth != p_new) {
+ int was_size = map_width * map_depth;
+ map_depth = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(new_size);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_depth");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_depth() const {
+ return map_depth;
+}
+
+void HeightMapShape::set_map_data(PoolRealArray p_new) {
+ int size = (map_width * map_depth);
+ if (p_new.size() != size) {
+ // fail
+ return;
+ }
+
+ // copy
+ PoolRealArray::Write w = map_data.write();
+ PoolRealArray::Read r = p_new.read();
+ for (int i = 0; i < size; i++) {
+ float val = r[i];
+ w[i] = val;
+ if (i == 0) {
+ min_height = val;
+ max_height = val;
+ } else {
+ if (min_height > val)
+ min_height = val;
+
+ if (max_height < val)
+ max_height = val;
+ }
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_data");
+}
+
+PoolRealArray HeightMapShape::get_map_data() const {
+ return map_data;
+}
+
+void HeightMapShape::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
+ ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
+ ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
+ ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
+ ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
+ ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data");
+}
+
+HeightMapShape::HeightMapShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
+
+ map_width = 2;
+ map_depth = 2;
+ map_data.resize(map_width * map_depth);
+ PoolRealArray::Write w = map_data.write();
+ w[0] = 0.0;
+ w[1] = 0.0;
+ w[2] = 0.0;
+ w[3] = 0.0;
+ min_height = 0.0;
+ max_height = 0.0;
+
+ _update_shape();
+}
diff --git a/scene/resources/bounds.h b/scene/resources/height_map_shape.h
index 9a1801f23d..b062f4e893 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/height_map_shape.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* bounds.h */
+/* height_map_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,25 +28,35 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BOUNDS_H
-#define BOUNDS_H
+#ifndef HEIGHT_MAP_SHAPE_H
+#define HEIGHT_MAP_SHAPE_H
-#include "core/math/bsp_tree.h"
-#include "core/resource.h"
+#include "scene/resources/shape.h"
-class Bounds : public Resource {
+class HeightMapShape : public Shape {
+ GDCLASS(HeightMapShape, Shape);
- GDCLASS(Bounds, Resource);
- BSP_Tree bsp_tree;
+ int map_width;
+ int map_depth;
+ PoolRealArray map_data;
+ float min_height;
+ float max_height;
protected:
static void _bind_methods();
+ virtual void _update_shape();
-public:
- void set_bsp_tree(const BSP_Tree &p_bsp_tree);
- BSP_Tree get_bsp_tree() const;
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
- Bounds();
+public:
+ void set_map_width(int p_new);
+ int get_map_width() const;
+ void set_map_depth(int p_new);
+ int get_map_depth() const;
+ void set_map_data(PoolRealArray p_new);
+ PoolRealArray get_map_data() const;
+
+ HeightMapShape();
};
-#endif // BOUNDS_H
+#endif /* !HEIGHT_MAP_SHAPE_H */
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/line_shape_2d.cpp
index 4ca535658f..f5d5fb561a 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shape_line_2d.cpp */
+/* line_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shape_line_2d.h"
+#include "line_shape_2d.h"
+
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/line_shape_2d.h
index dd3dbe3a43..f684862025 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shape_line_2d.h */
+/* line_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHAPE_LINE_2D_H
-#define SHAPE_LINE_2D_H
+#ifndef LINE_SHAPE_2D_H
+#define LINE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
@@ -59,4 +59,4 @@ public:
LineShape2D();
};
-#endif // SHAPE_LINE_2D_H
+#endif // LINE_SHAPE_2D_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5ffaf41581..766c7bbd9f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -30,6 +30,10 @@
#include "material.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {
@@ -113,6 +117,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (n.find("param/") == 0) { //backwards compatibility
pr = n.substr(6, n.length());
}
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
}
if (pr) {
VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
@@ -128,6 +135,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
+ }
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
+ }
+
if (pr) {
r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
return true;
@@ -223,6 +240,12 @@ void ShaderMaterial::_bind_methods() {
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
String f = p_function.operator String();
if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) {
@@ -230,7 +253,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
- r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\"");
+ r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style);
}
}
}
@@ -594,17 +617,17 @@ void SpatialMaterial::_update_shader() {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_FIXED_Y: {
- code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n";
+ code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} else {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n";
}
} break;
case BILLBOARD_PARTICLES: {
@@ -612,16 +635,22 @@ void SpatialMaterial::_update_shader() {
//make billboard
code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n";
//rotate by rotation
- code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
//handle animation
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
- code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += "\t} else {\n";
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
} break;
}
@@ -702,7 +731,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
@@ -824,7 +853,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
- if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) {
+ if (proximity_fade_enabled) {
code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
code += "\tworld_pos.xyz/=world_pos.w;\n";
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 805d30245a..67639858ce 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -37,6 +37,8 @@
#include <stdlib.h>
+Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -84,15 +86,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
PoolVector<int> indices = a[ARRAY_INDEX];
PoolVector<int>::Read ir = indices.read();
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
facesw[widx++] = vr[index];
}
} else {
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
+ for (int j = 0; j < vc; j++)
+ facesw[widx++] = vr[j];
}
}
@@ -543,6 +545,49 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
+Vector<Ref<Shape> > Mesh::convex_decompose() const {
+
+ ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
+
+ PoolVector<Face3> faces = get_faces();
+ Vector<Face3> f3;
+ f3.resize(faces.size());
+ PoolVector<Face3>::Read f = faces.read();
+ for (int i = 0; i < f3.size(); i++) {
+ f3.write[i] = f[i];
+ }
+
+ Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
+
+ Vector<Ref<Shape> > ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Set<Vector3> points;
+ for (int j = 0; j < decomposed[i].size(); j++) {
+ points.insert(decomposed[i][j].vertex[0]);
+ points.insert(decomposed[i][j].vertex[1]);
+ points.insert(decomposed[i][j].vertex[2]);
+ }
+
+ PoolVector<Vector3> convex_points;
+ convex_points.resize(points.size());
+ {
+ PoolVector<Vector3>::Write w = convex_points.write();
+ int idx = 0;
+ for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ Ref<ConvexPolygonShape> shape;
+ shape.instance();
+ shape->set_points(convex_points);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
Mesh::Mesh() {
}
@@ -787,7 +832,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Surface s;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- surfaces.push_back(s);
/* make aABB? */ {
@@ -808,8 +852,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces.write[surfaces.size() - 1].aabb = aabb;
- surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ s.aabb = aabb;
+ s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.push_back(s);
_recompute_aabb();
}
@@ -1028,34 +1073,6 @@ AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-void ArrayMesh::center_geometry() {
-
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
-
- for(int i=0;i<get_surface_count();i++) {
-
- PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- PoolVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
-
- for(int i=0;i<gc;i++) {
-
- w[i]-=ofs;
- }
-
- w = PoolVector<Vector3>::Write();
-
- surface_set_array(i,ARRAY_VERTEX,geom);
-
- }
-
- aabb.pos-=ofs;
-
-*/
-}
-
void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
@@ -1295,8 +1312,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
- ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2d0aef8ab0..1457d283bd 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -31,6 +31,7 @@
#ifndef MESH_H
#define MESH_H
+#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#include "core/resource.h"
#include "scene/resources/material.h"
@@ -147,6 +148,12 @@ public:
Size2 get_lightmap_size_hint() const;
void clear_cache() const;
+ typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &);
+
+ static ConvexDecompositionFunc convex_composition_function;
+
+ Vector<Ref<Shape> > convex_decompose() const;
+
Mesh();
};
@@ -223,7 +230,6 @@ public:
AABB get_aabb() const;
virtual RID get_rid() const;
- void center_geometry();
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index c5125d576d..d40a5dee2e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -56,6 +56,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_preview(idx, p_value);
else if (what == "navmesh")
set_item_navmesh(idx, p_value);
+ else if (what == "navmesh_transform")
+ set_item_navmesh_transform(idx, p_value);
else
return false;
@@ -80,6 +82,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = _get_item_shapes(idx);
else if (what == "navmesh")
r_ret = get_item_navmesh(idx);
+ else if (what == "navmesh_transform")
+ r_ret = get_item_navmesh_transform(idx);
else if (what == "preview")
r_ret = get_item_preview(idx);
else
@@ -95,8 +99,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -116,6 +122,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
emit_changed();
_change_notify();
}
+
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(!item_map.has(p_item));
@@ -145,6 +152,15 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
_change_notify();
}
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].navmesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
ERR_FAIL_COND(!item_map.has(p_item));
@@ -152,11 +168,13 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
emit_changed();
_change_notify();
}
+
String MeshLibrary::get_item_name(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), "");
return item_map[p_item].name;
}
+
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
@@ -175,6 +193,12 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
return item_map[p_item].navmesh;
}
+Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item), Transform());
+ return item_map[p_item].navmesh_transform;
+}
+
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
@@ -268,11 +292,13 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
+ ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
+ ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 849a0577eb..4ae4fc6483 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -52,6 +52,7 @@ public:
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
Ref<Texture> preview;
+ Transform navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -72,11 +73,13 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
+ void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
+ Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 7084c3b4e1..be0b9f9ac3 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -162,15 +162,36 @@ int MultiMesh::get_instance_count() const {
return instance_count;
}
+void MultiMesh::set_visible_instance_count(int p_count) {
+ ERR_FAIL_COND(p_count < -1);
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
+ visible_instance_count = p_count;
+}
+int MultiMesh::get_visible_instance_count() const {
+
+ return visible_instance_count;
+}
+
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
+
+void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
+
+ VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
+}
+
Transform MultiMesh::get_instance_transform(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
+Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
+
+ return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
+}
+
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
@@ -244,8 +265,12 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
+ ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
+ ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
+ ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
+ ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
@@ -263,6 +288,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
@@ -286,6 +312,7 @@ MultiMesh::MultiMesh() {
color_format = COLOR_NONE;
custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
+ visible_instance_count = -1;
instance_count = 0;
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 4e70907399..24b4beaa89 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -64,6 +64,7 @@ private:
ColorFormat color_format;
CustomDataFormat custom_data_format;
int instance_count;
+ int visible_instance_count;
protected:
static void _bind_methods();
@@ -93,8 +94,13 @@ public:
void set_instance_count(int p_count);
int get_instance_count() const;
+ void set_visible_instance_count(int p_count);
+ int get_visible_instance_count() const;
+
void set_instance_transform(int p_instance, const Transform &p_transform);
+ void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
Transform get_instance_transform(int p_instance) const;
+ Transform2D get_instance_transform_2d(int p_instance) const;
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index ea810edf8c..2c6f30f429 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *p_name; \
if (p_id & FLAG_ID_IS_PATH) { \
NodePath np = node_paths[p_id & FLAG_MASK]; \
- p_name = ret_nodes[0]->_get_node(np); \
+ p_name = ret_nodes[0]->get_node_or_null(np); \
} else { \
ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
p_name = ret_nodes[p_id & FLAG_MASK]; \
@@ -92,6 +92,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
+ ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]))
+ ERR_FAIL_COND_V(n.parent == -1, NULL)
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
@@ -175,8 +177,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = Object::cast_to<Node>(obj);
} else {
- print_line("Class is disabled for: " + itos(n.type));
- print_line("name: " + String(snames[n.type]));
+ //print_line("Class is disabled for: " + itos(n.type));
+ //print_line("name: " + String(snames[n.type]));
}
if (node) {
@@ -236,8 +238,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
//for instances, a copy must be made
- Node *base = i == 0 ? node : ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ Node *base2 = i == 0 ? node : ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
res = local_dupe;
value = local_dupe;
@@ -296,8 +298,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
- NodePath n = ret_nodes[0]->get_path_to(node);
- node_path_cache[n] = i;
+ NodePath n2 = ret_nodes[0]->get_path_to(node);
+ node_path_cache[n2] = i;
}
}
@@ -342,7 +344,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
for (int i = 0; i < editable_instances.size(); i++) {
- Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
+ Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]);
if (ei) {
ret_nodes[0]->set_editable_instance(ei, true);
}
@@ -533,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
float a = value;
float b = original;
- if (Math::abs(a - b) < CMP_EPSILON)
+ if (Math::is_equal_approx(a, b))
continue;
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
@@ -749,7 +751,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
{
Node *nl = p_node;
- bool exists = false;
+ bool exists2 = false;
while (nl) {
@@ -763,7 +765,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -781,7 +783,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -791,7 +793,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
}
}
- if (exists) {
+ if (exists2) {
continue;
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 59fde7787e..ef67e6ea80 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -311,8 +311,8 @@ void ParticlesMaterial::_update_shader() {
//initiate velocity spread in 3D
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
code += " direction = normalize(direction);\n";
@@ -347,7 +347,7 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
code += " vec3 tangent = normalize(cross(v0, normal));\n";
code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 419ff8f972..08f6ccd764 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
void PlaneShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
+ Shape::_update_shape();
}
void PlaneShape::set_plane(Plane p_plane) {
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index a45a55a258..52fc21ac11 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
PoolVector<float> penalties = p_data["penalties"];
if (penalties.size() == pc) {
- PoolVector<float>::Read pr = penalties.read();
+ PoolVector<float>::Read pr2 = penalties.read();
for (int i = 0; i < pc; i++) {
- points.write[i].penalty = pr[i];
+ points.write[i].penalty = pr2[i];
}
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 9ef12aa4e6..db58fe7823 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -376,17 +376,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
+ float u2 = i;
+ u2 /= radial_segments;
- x = sin(u * (Math_PI * 2.0));
- y = -cos(u * (Math_PI * 2.0));
+ x = sin(u2 * (Math_PI * 2.0));
+ y = -cos(u2 * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height));
normals.push_back(p.normalized());
ADD_TANGENT(-y, x, 0.0, 1.0)
- uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;
if (i > 0 && j > 0) {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index b7925d8a58..0acfffdc06 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -47,7 +47,7 @@ void RayShape::_update_shape() {
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- emit_changed();
+ Shape::_update_shape();
}
void RayShape::set_length(float p_length) {
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/resource_format_text.cpp
index 558810d92a..e9f90fc85f 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scene_format_text.cpp */
+/* resource_format_text.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene_format_text.h"
+#include "resource_format_text.h"
+
#include "core/io/resource_format_binary.h"
#include "core/os/dir_access.h"
#include "core/project_settings.h"
@@ -444,6 +445,11 @@ Error ResourceInteractiveLoaderText::poll() {
} else {
resource_cache.push_back(res);
+#ifdef TOOLS_ENABLED
+ //remember ID for saving
+ res->set_id_for_path(local_path,index);
+#endif
+
}
ExtResource er;
@@ -1354,13 +1360,15 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
if (external_resources.has(res)) {
- return "ExtResource( " + itos(external_resources[res] + 1) + " )";
+ return "ExtResource( " + itos(external_resources[res]) + " )";
} else {
if (internal_resources.has(res)) {
return "SubResource( " + itos(internal_resources[res]) + " )";
} else if (res->get_path().length() && res->get_path().find("::") == -1) {
-
+ if (res->get_path() == local_path) { //circular reference attempt
+ return "null";
+ }
//external resource
String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path();
return "Resource( \"" + path + "\" )";
@@ -1385,6 +1393,10 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
return;
if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (res->get_path() == local_path) {
+ ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
+ return;
+ }
int index = external_resources.size();
external_resources[res] = index;
return;
@@ -1407,7 +1419,20 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
if (pi.usage & PROPERTY_USAGE_STORAGE) {
Variant v = res->get(I->get().name);
- _find_resources(v);
+
+ if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ RES sres = v;
+ if (sres.is_valid()) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = pi.name;
+ non_persistent_map[npk] = sres;
+ resource_set.insert(sres);
+ saved_resources.push_back(sres);
+ }
+ } else {
+ _find_resources(v);
+ }
}
I = I->next();
@@ -1439,7 +1464,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
_find_resources(v);
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1518,18 +1544,65 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("]\n"); //one empty line
}
- Vector<RES> sorted_er;
- sorted_er.resize(external_resources.size());
+ {
+
+
+
+ }
+
+#ifdef TOOLS_ENABLED
+ //keep order from cached ids
+ Set<int> cached_ids_found;
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ int cached_id = E->key()->get_id_for_path(local_path);
+ if (cached_id < 0 || cached_ids_found.has(cached_id)) {
+ E->get() = -1; //reset
+ } else {
+ E->get() = cached_id;
+ cached_ids_found.insert(cached_id);
+ }
+ }
+ //create IDs for non cached resources
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ if (cached_ids_found.has(E->get())) { //already cached, go on
+ continue;
+ }
+
+ int attempt = 1; //start from one, more readable format
+ while(cached_ids_found.has(attempt)) {
+ attempt++;
+ }
+
+ cached_ids_found.insert(attempt);
+ E->get() = attempt;
+ //update also in resource
+ Ref<Resource> res = E->key();
+ res->set_id_for_path(local_path,attempt);
+ }
+#else
+ //make sure to start from one, as it makes format more readable
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ E->get() = E->get() + 1;
+ }
+#endif
+
+ Vector<ResourceSort> sorted_er;
for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
- sorted_er.write[E->get()] = E->key();
+ ResourceSort rs;
+ rs.resource = E->key();
+ rs.index = E->get();
+ sorted_er.push_back(rs);
}
+ sorted_er.sort();
+
+
for (int i = 0; i < sorted_er.size(); i++) {
- String p = sorted_er[i]->get_path();
+ String p = sorted_er[i].resource->get_path();
- f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled
+ f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled
}
if (external_resources.size())
@@ -1562,7 +1635,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
break; //save as a scene
if (main) {
- f->store_line("[resource]\n");
+ f->store_line("[resource]");
} else {
String line = "[sub_resource ";
if (res->get_subindex() == 0) {
@@ -1577,7 +1650,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
int idx = res->get_subindex();
line += "type=\"" + res->get_class() + "\" id=" + itos(idx);
- f->store_line(line + "]\n");
+ f->store_line(line + "]");
if (takeover_paths) {
res->set_path(p_path + "::" + itos(idx), true);
}
@@ -1599,7 +1672,17 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
if (PE->get().usage & PROPERTY_USAGE_STORAGE) {
String name = PE->get().name;
- Variant value = res->get(name);
+ Variant value;
+ if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = name;
+ if (non_persistent_map.has(npk)) {
+ value = non_persistent_map[npk];
+ }
+ } else {
+ value = res->get(name);
+ }
Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
@@ -1615,7 +1698,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
- f->store_string("\n");
+ if (E->next())
+ f->store_line(String());
}
if (packed_scene.is_valid()) {
@@ -1684,7 +1768,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n");
}
- f->store_line(String());
+ if (i < state->get_node_count() - 1)
+ f->store_line(String());
}
for (int i = 0; i < state->get_connection_count(); i++) {
diff --git a/scene/resources/scene_format_text.h b/scene/resources/resource_format_text.h
index 8fedbd0dd6..ab6f94986c 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scene_format_text.h */
+/* resource_format_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_FORMAT_TEXT_H
-#define SCENE_FORMAT_TEXT_H
+#ifndef RESOURCE_FORMAT_TEXT_H
+#define RESOURCE_FORMAT_TEXT_H
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
@@ -155,11 +155,29 @@ class ResourceFormatSaverTextInstance {
bool bundle_resources;
bool skip_editor;
FileAccess *f;
+
+ struct NonPersistentKey { //for resource properties generated on the fly
+ RES base;
+ StringName property;
+ bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
+ };
+
+ Map<NonPersistentKey, RES> non_persistent_map;
+
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES, int> external_resources;
Map<RES, int> internal_resources;
+ struct ResourceSort {
+ RES resource;
+ int index;
+ bool operator<(const ResourceSort& p_right) const {
+ return index < p_right.index;
+ }
+
+ };
+
void _find_resources(const Variant &p_variant, bool p_main = false);
static String _write_resources(void *ud, const RES &p_resource);
@@ -180,4 +198,4 @@ public:
ResourceFormatSaverText();
};
-#endif // SCENE_FORMAT_TEXT_H
+#endif // RESOURCE_FORMAT_TEXT_H
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 825b7f4c8b..6ba46f066c 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() {
return debug_mesh_cache;
}
+void Shape::_update_shape() {
+ emit_changed();
+ debug_mesh_cache.unref();
+}
+
void Shape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index de99a967a8..ba763eaab1 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -51,6 +51,8 @@ protected:
Shape(RID p_shape);
virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual void _update_shape();
+
public:
virtual RID get_rid() const { return shape; }
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky.cpp
index d9da85310e..48945d4e63 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sky_box.cpp */
+/* sky.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sky_box.h"
+#include "sky.h"
+
#include "core/io/image_loader.h"
void Sky::set_radiance_size(RadianceSize p_size) {
@@ -155,7 +156,10 @@ Ref<Image> ProceduralSky::_generate_sky() {
Color ground_bottom_linear = ground_bottom_color.to_linear();
Color ground_horizon_linear = ground_horizon_color.to_linear();
- //Color sun_linear = sun_color.to_linear();
+ Color sun_linear;
+ sun_linear.r = sun_color.r * sun_energy;
+ sun_linear.g = sun_color.g * sun_energy;
+ sun_linear.b = sun_color.b * sun_energy;
Vector3 sun(0, 0, -1);
@@ -203,13 +207,13 @@ Ref<Image> ProceduralSky::_generate_sky() {
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
if (sun_angle < sun_angle_min) {
- color = color.blend(sun_color);
+ color = color.blend(sun_linear);
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
c2 = Math::ease(c2, sun_curve);
- color = color.blend(sun_color).linear_interpolate(color, c2);
+ color = color.blend(sun_linear).linear_interpolate(color, c2);
}
}
@@ -532,7 +536,7 @@ void ProceduralSky::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
}
-ProceduralSky::ProceduralSky() {
+ProceduralSky::ProceduralSky(bool p_desaturate) {
sky = VS::get_singleton()->sky_create();
texture = VS::get_singleton()->texture_create();
@@ -548,13 +552,19 @@ ProceduralSky::ProceduralSky() {
ground_curve = 0.02;
ground_energy = 1;
+ if (p_desaturate) {
+ sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v());
+ sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v());
+ ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v());
+ ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v());
+ }
sun_color = Color(1, 1, 1);
sun_latitude = 35;
sun_longitude = 0;
sun_angle_min = 1;
sun_angle_max = 100;
sun_curve = 0.05;
- sun_energy = 16;
+ sun_energy = 1;
texture_size = TEXTURE_SIZE_1024;
sky_thread = NULL;
diff --git a/scene/resources/sky_box.h b/scene/resources/sky.h
index af10803b36..3a6f44e11b 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sky_box.h */
+/* sky.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKY_BOX_H
-#define SKY_BOX_H
+#ifndef SKY_H
+#define SKY_H
#include "core/os/thread.h"
#include "scene/resources/texture.h"
+
class Sky : public Resource {
GDCLASS(Sky, Resource);
@@ -190,10 +191,10 @@ public:
virtual RID get_rid() const;
- ProceduralSky();
+ ProceduralSky(bool p_desaturate = false);
~ProceduralSky();
};
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
-#endif // SKY_BOX_H
+#endif // SKY_H
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 492cf3959d..af89413ced 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
void SphereShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
+ Shape::_update_shape();
}
void SphereShape::set_radius(float p_radius) {
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index affe9a3e24..5dd429fa75 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const {
return bg_color;
}
-void StyleBoxFlat::set_border_color_all(const Color &p_color) {
- for (int i = 0; i < 4; i++) {
+void StyleBoxFlat::set_border_color(const Color &p_color) {
- border_color.write()[i] = p_color;
- }
+ border_color = p_color;
emit_changed();
}
-Color StyleBoxFlat::get_border_color_all() const {
+Color StyleBoxFlat::get_border_color() const {
- return border_color[MARGIN_TOP];
-}
-void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) {
-
- border_color.write()[p_border] = p_color;
- emit_changed();
-}
-Color StyleBoxFlat::get_border_color(Margin p_border) const {
-
- return border_color[p_border];
+ return border_color;
}
void StyleBoxFlat::set_border_width_all(int p_size) {
@@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const {
return shadow_size;
}
+void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
+
+ shadow_offset = p_offset;
+ emit_changed();
+}
+Point2 StyleBoxFlat::get_shadow_offset() const {
+
+ return shadow_offset;
+}
+
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
@@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
//tr
- rad = MIN(border_top, border_bottom);
+ rad = MIN(border_top, border_right);
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
//br
@@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
}
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
- const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) {
+ const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
int vert_offset = verts.size();
if (!vert_offset) {
vert_offset = 0;
}
+
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
int ring_corner_radius[4];
@@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
Rect2 inner_rect;
inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
+
int inner_corner_radius[4];
+ set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
Vector<Point2> inner_points;
- set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
@@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
Point2 corner_point;
if (inner_outer == 0) {
radius = inner_corner_radius[corner_index];
- color = *inner_color;
+ color = inner_color;
corner_point = inner_points[corner_index];
} else {
radius = ring_corner_radius[corner_index];
- color = *outer_color;
+ color = outer_color;
corner_point = outer_points[corner_index];
}
float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x;
@@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ int ring_vert_count = verts.size() - vert_offset;
+
//fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
+ for (int i = 0; i < ring_vert_count; i++) {
+ indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
+ }
+
+ if (fill_center) {
+ //fill the indices and the colors for the center
+ for (int index = 0; index < ring_vert_count / 2; index += 2) {
+ int i = index;
+ //poly 1
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
+ indices.push_back(vert_offset + i + 2);
+ //poly 2
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 2 - i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
+ }
}
}
@@ -657,13 +669,29 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
//PREPARATIONS
+ bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
+ bool draw_shadow = (shadow_size > 0);
+ if (!draw_border && !draw_center && !draw_shadow) {
+ return;
+ }
bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
bool aa_on = rounded_corners && anti_aliased;
+ Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
+
+ bool blend_on = blend_border && draw_border;
+
Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
- if (aa_on) {
- style_rect = style_rect.grow(-((aa_size + 1) / 2));
+ Rect2 border_style_rect = style_rect;
+ if (aa_on && !blend_on) {
+ float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
+ style_rect = style_rect.grow(-aa_size_grow);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
+ }
+ }
}
//adapt borders (prevent weird overlapping/glitchy drawings)
@@ -686,79 +714,93 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
Vector<int> indices;
Vector<Color> colors;
- //DRAWING
- VisualServer *vs = VisualServer::get_singleton();
-
//DRAW SHADOW
- if (shadow_size > 0) {
+ if (draw_shadow) {
int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
- Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color };
- Color shadow_colors_transparent[4];
- for (int i = 0; i < 4; i++) {
- shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ Rect2 shadow_inner_rect = style_rect;
+ shadow_inner_rect.position += shadow_offset;
+
+ Rect2 shadow_rect = style_rect.grow(shadow_size);
+ shadow_rect.position += shadow_offset;
+
+ Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail);
+
+ if (draw_center) {
+ int no_border[4] = { 0, 0, 0, 0 };
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true);
}
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
}
//DRAW border
- Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color };
- const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr());
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail);
+ if (draw_border) {
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail);
+ }
//DRAW INFILL
if (draw_center) {
- int temp_vert_offset = verts.size();
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, no_border, &bg_color, &bg_color, corner_detail);
- int added_vert_count = verts.size() - temp_vert_offset;
- //fill the indices and the colors for the center
- for (int index = 0; index <= added_vert_count / 2; index += 2) {
- int i = index;
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- indices.push_back(temp_vert_offset + i + 2);
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 2 - i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- }
+ infill_rect, no_border, bg_color, bg_color, corner_detail, true);
}
if (aa_on) {
-
- //HELPER ARRAYS
- Color border_color_alpha[4];
- for (int i = 0; i < 4; i++) {
- Color c = border_color.read().ptr()[i];
- border_color_alpha[i] = Color(c.r, c.g, c.b, 0);
+ Rect2 border_inner_rect = infill_rect;
+ int aa_border_width[4];
+ int aa_fill_width[4];
+ if (draw_border) {
+ border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ aa_border_width[i] = aa_size;
+ aa_fill_width[i] = 0;
+ } else {
+ aa_border_width[i] = 0;
+ aa_fill_width[i] = aa_size;
+ }
+ }
+ } else {
+ for (int i = 0; i < 4; i++) {
+ aa_fill_width[i] = aa_size;
+ }
}
- Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
- Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg };
-
- int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size };
if (draw_center) {
- if (!blend_border) {
+ if (!draw_border || !blend_on) {
+ Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
+ aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
+
+ Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
+
//INFILL AA
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail);
+ aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail);
}
- } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- //DRAW INNER BORDER AA
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail);
}
- //DRAW OUTER BORDER AA
- if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail);
+
+ if (draw_border) {
+ if (!blend_on) {
+ //DRAW INNER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail);
+ }
+
+ Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP],
+ aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]);
+
+ //DRAW OUTER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail);
}
}
+ //DRAWING
+ VisualServer *vs = VisualServer::get_singleton();
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors);
}
@@ -770,8 +812,8 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all);
- ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all);
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
@@ -802,6 +844,9 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
+
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
@@ -843,6 +888,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
@@ -853,17 +899,14 @@ StyleBoxFlat::StyleBoxFlat() {
bg_color = Color(0.6, 0.6, 0.6);
shadow_color = Color(0, 0, 0, 0.6);
-
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
+ border_color = Color(0.8, 0.8, 0.8);
blend_border = false;
draw_center = true;
anti_aliased = true;
shadow_size = 0;
+ shadow_offset = Point2(0, 0);
corner_detail = 8;
aa_size = 1;
@@ -903,6 +946,7 @@ int StyleBoxLine::get_thickness() const {
void StyleBoxLine::set_vertical(bool p_vertical) {
vertical = p_vertical;
+ emit_changed();
}
bool StyleBoxLine::is_vertical() const {
return vertical;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 9062270765..c3965fe076 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -149,7 +149,7 @@ class StyleBoxFlat : public StyleBox {
Color bg_color;
Color shadow_color;
- PoolVector<Color> border_color;
+ Color border_color;
int border_width[4];
int expand_margin[4];
@@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox {
int corner_detail;
int shadow_size;
+ Point2 shadow_offset;
int aa_size;
protected:
@@ -173,10 +174,8 @@ public:
Color get_bg_color() const;
//Border Color
- void set_border_color_all(const Color &p_color);
- Color get_border_color_all() const;
- void set_border_color(Margin p_border, const Color &p_color);
- Color get_border_color(Margin p_border) const;
+ void set_border_color(const Color &p_color);
+ Color get_border_color() const;
//BORDER
//width
@@ -218,6 +217,9 @@ public:
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
+ void set_shadow_offset(const Point2 &p_offset);
+ Point2 get_shadow_offset() const;
+
//ANTI_ALIASING
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 2116dd0b1e..3ba43006a3 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -108,8 +108,55 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+
+ const int expected_vertices = 4;
+
+ if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
+ //ensure vertices are the expected amount
+ ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
+ if (vtx.weights.size() < expected_vertices) {
+ //less than requred, fill
+ for (int i = vtx.weights.size(); i < expected_vertices; i++) {
+ vtx.weights.push_back(0);
+ vtx.bones.push_back(0);
+ }
+ } else if (vtx.weights.size() > expected_vertices) {
+ //more than required, sort, cap and normalize.
+ Vector<WeightSort> weights;
+ for (int i = 0; i < vtx.weights.size(); i++) {
+ WeightSort ws;
+ ws.index = vtx.bones[i];
+ ws.weight = vtx.weights[i];
+ weights.push_back(ws);
+ }
+
+ //sort
+ weights.sort();
+ //cap
+ weights.resize(expected_vertices);
+ //renormalize
+ float total = 0;
+ for (int i = 0; i < expected_vertices; i++) {
+ total += weights[i].weight;
+ }
+
+ vtx.weights.resize(expected_vertices);
+ vtx.bones.resize(expected_vertices);
+
+ for (int i = 0; i < expected_vertices; i++) {
+ if (total > 0) {
+ vtx.weights.write[i] = weights[i].weight / total;
+ } else {
+ vtx.weights.write[i] = 0;
+ }
+ vtx.bones.write[i] = weights[i].index;
+ }
+ }
+ }
+
vertex_array.push_back(vtx);
first = false;
+
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color(Color p_color) {
@@ -161,7 +208,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
void SurfaceTool::add_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_bones.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
@@ -171,8 +217,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) {
void SurfaceTool::add_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
-
- ERR_FAIL_COND(p_weights.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
@@ -190,10 +234,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) {
}
}
-void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
+void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
- ERR_FAIL_COND(p_vertexes.size() < 3);
+ ERR_FAIL_COND(p_vertices.size() < 3);
#define ADD_POINT(n) \
{ \
@@ -207,10 +251,10 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vect
add_normal(p_normals[n]); \
if (p_tangents.size() > n) \
add_tangent(p_tangents[n]); \
- add_vertex(p_vertexes[n]); \
+ add_vertex(p_vertices[n]); \
}
- for (int i = 0; i < p_vertexes.size() - 2; i++) {
+ for (int i = 0; i < p_vertices.size() - 2; i++) {
ADD_POINT(0);
ADD_POINT(i + 1);
ADD_POINT(i + 2);
@@ -397,7 +441,8 @@ Array SurfaceTool::commit_to_arrays() {
a[i] = array;
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1012,7 +1057,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
- ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
+ ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index ef13238c13..c55cade813 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -62,6 +62,14 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct WeightSort {
+ int index;
+ float weight;
+ bool operator<(const WeightSort &p_right) const {
+ return weight < p_right.weight;
+ }
+ };
+
bool begun;
bool first;
Mesh::PrimitiveType primitive;
@@ -109,7 +117,7 @@ public:
void add_weights(const Vector<float> &p_weights);
void add_smooth_group(bool p_smooth);
- void add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
+ void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
void add_index(int p_index);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index ff5900cd3e..a5eb950c36 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -34,7 +34,8 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
-#include "scene/resources/bit_mask.h"
+#include "mesh.h"
+#include "scene/resources/bit_map.h"
Size2 Texture::get_size() const {
@@ -157,7 +158,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@@ -178,12 +179,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
_change_notify();
}
-bool ImageTexture::keep_images_cached = false;
-
-void ImageTexture::set_keep_images_cached(bool p_enable) {
- keep_images_cached = p_enable;
-}
-
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
@@ -205,9 +200,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
- if (keep_images_cached) {
- image_cache = p_image;
- }
+ image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
@@ -255,10 +248,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
-
- if (keep_images_cached) {
- image_cache = p_image;
- }
+ image_stored = true;
}
void ImageTexture::_resource_path_changed() {
@@ -268,10 +258,10 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
- if (image_cache.is_valid()) {
- return image_cache;
- } else {
+ if (image_stored) {
return VisualServer::get_singleton()->texture_get_data(texture);
+ } else {
+ return Ref<Image>();
}
}
@@ -437,6 +427,8 @@ ImageTexture::ImageTexture() {
texture = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ image_stored = false;
+ format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
@@ -492,7 +484,7 @@ Image::Format StreamTexture::get_format() const {
return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) {
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
alpha_cache.unref();
@@ -508,8 +500,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
}
- tw = f->get_32();
- th = f->get_32();
+ tw = f->get_16();
+ tw_custom = f->get_16();
+ th = f->get_16();
+ th_custom = f->get_16();
+
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
@@ -662,16 +657,16 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int sw = tw;
int sh = th;
- int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
+ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
int ofs = 0;
- while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
- mipmaps--;
+ mipmaps2--;
idx++;
}
@@ -698,7 +693,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int expected = total_size - ofs;
if (bytes < expected) {
- //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported.
+ //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
zeromem(w.ptr() + bytes, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
@@ -716,18 +711,26 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
Error StreamTexture::load(const String &p_path) {
- int lw, lh, lflags;
+ int lw, lh, lwc, lhc, lflags;
Ref<Image> image;
image.instance();
- Error err = _load_data(p_path, lw, lh, lflags, image);
+ Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
if (err)
return err;
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
+ if (lwc || lhc) {
+ VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
+ } else {
+ }
- w = lw;
- h = lh;
+ w = lwc ? lwc : lw;
+ h = lhc ? lhc : lh;
flags = lflags;
path_to_file = p_path;
format = image->get_format();
@@ -795,6 +798,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
decom->decompress();
img = decom;
}
+
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
@@ -839,6 +843,12 @@ void StreamTexture::reload_from_file() {
load(path);
}
+void StreamTexture::_validate_property(PropertyInfo &property) const {
+ if (property.name == "flags") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
@@ -1124,6 +1134,138 @@ AtlasTexture::AtlasTexture() {
filter_clip = false;
}
+/////////////////////////////////////////
+
+int MeshTexture::get_width() const {
+ return size.width;
+}
+int MeshTexture::get_height() const {
+ return size.height;
+}
+RID MeshTexture::get_rid() const {
+ return RID();
+}
+
+bool MeshTexture::has_alpha() const {
+ return false;
+}
+
+void MeshTexture::set_flags(uint32_t p_flags) {
+}
+
+uint32_t MeshTexture::get_flags() const {
+ return 0;
+}
+
+void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<Mesh> MeshTexture::get_mesh() const {
+ return mesh;
+}
+
+void MeshTexture::set_image_size(const Size2 &p_size) {
+ size = p_size;
+}
+
+Size2 MeshTexture::get_image_size() const {
+
+ return size;
+}
+
+void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+ base_texture = p_texture;
+}
+
+Ref<Texture> MeshTexture::get_base_texture() const {
+ return base_texture;
+}
+
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ xform.set_origin(p_pos);
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ r_rect = p_rect;
+ r_src_rect = p_src_rect;
+ return true;
+}
+
+bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
+
+void MeshTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
+ ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
+ ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
+ ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
+}
+
+MeshTexture::MeshTexture() {
+}
+
//////////////////////////////////////////
int LargeTexture::get_width() const {
@@ -1513,6 +1655,7 @@ CubeMap::CubeMap() {
cubemap = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ format = Image::FORMAT_BPTC_RGBA;
}
CubeMap::~CubeMap() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 4b5b504510..58287b7593 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -37,8 +37,8 @@
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/curve.h"
+#include "scene/resources/gradient.h"
#include "servers/visual_server.h"
/**
@@ -111,7 +111,7 @@ private:
Size2 size_override;
float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
- Ref<Image> image_cache;
+ bool image_stored;
protected:
virtual void reload_from_file();
@@ -126,11 +126,7 @@ protected:
void _set_data(Dictionary p_data);
- static bool keep_images_cached;
-
public:
- static void set_keep_images_cached(bool p_enable);
-
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
@@ -191,7 +187,7 @@ public:
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
String path_to_file;
RID texture;
Image::Format format;
@@ -207,6 +203,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
@@ -296,6 +293,49 @@ public:
AtlasTexture();
};
+class Mesh;
+
+class MeshTexture : public Texture {
+
+ GDCLASS(MeshTexture, Texture);
+ RES_BASE_EXTENSION("meshtex");
+
+ Ref<Texture> base_texture;
+ Ref<Mesh> mesh;
+ Size2i size;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_image_size(const Size2 &p_size);
+ Size2 get_image_size() const;
+
+ void set_base_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_base_texture() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
+ MeshTexture();
+};
+
class LargeTexture : public Texture {
GDCLASS(LargeTexture, Texture);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8d1a24dbf8..69258bc834 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -621,8 +621,8 @@ void Theme::clear() {
void Theme::copy_default_theme() {
- Ref<Theme> default_theme = get_default();
- copy_theme(default_theme);
+ Ref<Theme> default_theme2 = get_default();
+ copy_theme(default_theme2);
}
void Theme::copy_theme(const Ref<Theme> &p_other) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 5a2e7245a2..5b5968c10f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,6 +30,7 @@
#include "tile_set.h"
#include "core/array.h"
+#include "core/engine.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
@@ -214,7 +215,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = autotile_get_spacing(id);
else if (what == "bitmask_flags") {
Array p;
- for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
+ for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
@@ -543,7 +544,7 @@ const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const {
return tile_map[p_id].autotile_data.z_index_map;
}
-void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
+void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (p_flag == 0) {
@@ -554,7 +555,7 @@ void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
}
}
-uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
+uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
if (!tile_map[p_id].autotile_data.flags.has(p_coord)) {
@@ -563,13 +564,13 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
return tile_map[p_id].autotile_data.flags[p_coord];
}
-const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) {
+const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) {
- static Map<Vector2, uint16_t> dummy;
- static Map<Vector2, uint16_t> dummy_atlas;
+ static Map<Vector2, uint32_t> dummy;
+ static Map<Vector2, uint32_t> dummy_atlas;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
if (tile_get_tile_mode(p_id) == ATLAS_TILE) {
- dummy_atlas = Map<Vector2, uint16_t>();
+ dummy_atlas = Map<Vector2, uint32_t>();
Rect2 region = tile_get_region(p_id);
Size2 size = autotile_get_size(p_id);
float spacing = autotile_get_spacing(p_id);
@@ -599,22 +600,49 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
}
List<Vector2> coords;
- uint16_t mask;
- for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
+ List<uint32_t> priorities;
+ uint32_t priority_sum = 0;
+ uint32_t mask;
+ uint16_t mask_;
+ uint16_t mask_ignore;
+ for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
mask = E->get();
if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) {
- mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT);
+ mask |= (BIND_IGNORE_TOP | BIND_IGNORE_LEFT | BIND_IGNORE_CENTER | BIND_IGNORE_RIGHT | BIND_IGNORE_BOTTOM);
}
- if (mask == p_bitmask) {
- for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) {
- coords.push_back(E->key());
- }
+
+ mask_ = mask & 0xFFFF;
+ mask_ignore = mask >> 16;
+
+ if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) {
+ uint32_t priority = autotile_get_subtile_priority(p_id, E->key());
+ priority_sum += priority;
+ priorities.push_back(priority);
+ coords.push_back(E->key());
}
}
+
if (coords.size() == 0) {
return autotile_get_icon_coordinate(p_id);
} else {
- return coords[Math::random(0, (int)coords.size())];
+ uint32_t picked_value = Math::rand() % priority_sum;
+ uint32_t upper_bound;
+ uint32_t lower_bound = 0;
+ Vector2 result = coords.front()->get();
+ List<Vector2>::Element *coords_E = coords.front();
+ List<uint32_t>::Element *priorities_E = priorities.front();
+ while (priorities_E) {
+ upper_bound = lower_bound + priorities_E->get();
+ if (lower_bound <= picked_value && picked_value < upper_bound) {
+ result = coords_E->get();
+ break;
+ }
+ lower_bound = upper_bound;
+ priorities_E = priorities_E->next();
+ coords_E = coords_E->next();
+ }
+
+ return result;
}
}
@@ -662,6 +690,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
+ _decompose_convex_shape(p_shape);
emit_changed();
}
@@ -844,6 +873,9 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data = p_shapes;
+ for (int i = 0; i < p_shapes.size(); i++) {
+ _decompose_convex_shape(p_shapes[i].shape);
+ }
emit_changed();
}
@@ -888,9 +920,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
- if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
+ if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) {
s.shape = d["shape"];
- else
+ _decompose_convex_shape(s.shape);
+ } else
continue;
if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
@@ -956,6 +989,26 @@ Array TileSet::_get_tiles_ids() const {
return arr;
}
+void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+ Ref<ConvexPolygonShape2D> convex = p_shape;
+ if (!convex.is_valid())
+ return;
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ if (decomp.size() > 1) {
+ Array sub_shapes;
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
+ _convex->set_points(decomp[i]);
+ sub_shapes.append(_convex);
+ }
+ convex->set_meta("decomposed", sub_shapes);
+ } else {
+ convex->set_meta("decomposed", Variant());
+ }
+}
+
void TileSet::get_tile_list(List<int> *p_tiles) const {
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4800371d3c..fb84cee218 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -35,6 +35,7 @@
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
@@ -71,7 +72,17 @@ public:
BIND_RIGHT = 32,
BIND_BOTTOMLEFT = 64,
BIND_BOTTOM = 128,
- BIND_BOTTOMRIGHT = 256
+ BIND_BOTTOMRIGHT = 256,
+
+ BIND_IGNORE_TOPLEFT = 1 << 16,
+ BIND_IGNORE_TOP = 1 << 17,
+ BIND_IGNORE_TOPRIGHT = 1 << 18,
+ BIND_IGNORE_LEFT = 1 << 19,
+ BIND_IGNORE_CENTER = 1 << 20,
+ BIND_IGNORE_RIGHT = 1 << 21,
+ BIND_IGNORE_BOTTOMLEFT = 1 << 22,
+ BIND_IGNORE_BOTTOM = 1 << 23,
+ BIND_IGNORE_BOTTOMRIGHT = 1 << 24
};
enum TileMode {
@@ -85,7 +96,7 @@ public:
Size2 size;
int spacing;
Vector2 icon_coord;
- Map<Vector2, uint16_t> flags;
+ Map<Vector2, uint32_t> flags;
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
Map<Vector2, int> priority_map;
@@ -134,6 +145,7 @@ protected:
void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
+ void _decompose_convex_shape(Ref<Shape2D> p_shape);
static void _bind_methods();
@@ -179,9 +191,9 @@ public:
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
- void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
- uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
- const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
+ void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag);
+ uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord);
+ const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id);
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d96b37938f..b8f21948c3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -240,6 +240,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
if (!g->nodes.has(p_from_node))
return false;
+ if (p_from_node == p_to_node)
+ return false;
+
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
return false;
@@ -252,7 +255,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) {
+ if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) {
return false;
}
@@ -278,8 +281,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) {
- ERR_EXPLAIN("Incompatible port types (scalar/vec with transform");
+ if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) {
+ ERR_EXPLAIN("Incompatible port types (scalar/vec/bool with transform");
ERR_FAIL_V(ERR_INVALID_PARAMETER)
return ERR_INVALID_PARAMETER;
}
@@ -456,6 +459,8 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n";
+ } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0 );\n";
} else {
code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
}
@@ -569,7 +574,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String mode = name.get_slicec('/', 1);
int value = p_value;
if (value == 0) {
- modes.erase(mode); //means its default anyway, so dont store it
+ modes.erase(mode); //means it's default anyway, so don't store it
} else {
modes[mode] = value;
}
@@ -779,6 +784,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))";
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = "vec3(" + src_var + ")";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
+ inputs[i] = "all(bvec3(" + src_var + "))";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
+ inputs[i] = src_var + ">0.0?true:false";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ inputs[i] = src_var + "?1.0:0.0";
+ } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
+ inputs[i] = "vec3(" + src_var + "?1.0:0.0)";
}
} else {
@@ -787,6 +800,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
float val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n";
+ } else if (defval.get_type() == Variant::BOOL) {
+ bool val = defval;
+ inputs[i] = "n_in" + itos(node) + "p" + itos(i);
+ code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
@@ -823,8 +840,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break;
- default: {}
+ default: {
+ }
}
}
@@ -1087,6 +1106,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
@@ -1260,6 +1281,11 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_TRANSFORM: {
code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
} break; //default (none found) is scalar
+ case PORT_TYPE_BOOLEAN: {
+ code = "\t" + p_output_vars[0] + " = false;\n";
+ } break;
+ default:
+ break;
}
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 4792038351..cf10de9bf5 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -175,7 +175,9 @@ public:
enum PortType {
PORT_TYPE_SCALAR,
PORT_TYPE_VECTOR,
+ PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
+ PORT_TYPE_COLOR // just a hint for node tree icons, do not use it as actual port type !
};
virtual String get_caption() const = 0;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a89b70d1ea..d02902572c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -88,6 +88,67 @@ VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() {
constant = 0;
}
+////////////// Boolean
+
+String VisualShaderNodeBooleanConstant::get_caption() const {
+ return "Boolean";
+}
+
+int VisualShaderNodeBooleanConstant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanConstant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeBooleanConstant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
+}
+
+void VisualShaderNodeBooleanConstant::set_constant(bool p_value) {
+ constant = p_value;
+ emit_changed();
+}
+
+bool VisualShaderNodeBooleanConstant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeBooleanConstant::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
+ constant = false;
+}
+
////////////// Color
String VisualShaderNodeColorConstant::get_caption() const {
@@ -324,7 +385,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -554,7 +615,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -666,6 +727,7 @@ String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
}
return code;
@@ -693,7 +755,7 @@ void VisualShaderNodeScalarOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2,Step"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -704,6 +766,7 @@ void VisualShaderNodeScalarOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_ATAN2);
+ BIND_ENUM_CONSTANT(OP_STEP);
}
VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() {
@@ -752,6 +815,9 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
case OP_CROSS: code += "cross( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_REFLECT: code += "reflect( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
+ case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break;
}
return code;
@@ -779,7 +845,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross,Atan2,Reflect,Step"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_ADD);
BIND_ENUM_CONSTANT(OP_SUB);
@@ -790,6 +856,9 @@ void VisualShaderNodeVectorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_CROSS);
+ BIND_ENUM_CONSTANT(OP_ATAN2);
+ BIND_ENUM_CONSTANT(OP_REFLECT);
+ BIND_ENUM_CONSTANT(OP_STEP);
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
@@ -976,8 +1045,12 @@ String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualS
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
- } else {
+ } else if (op == OP_BxA) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n";
+ } else if (op == OP_AxB_COMP) {
+ return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
+ } else {
+ return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[1] + " , " + p_input_vars[0] + " );\n";
}
}
@@ -1003,10 +1076,12 @@ void VisualShaderNodeTransformMult::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator");
BIND_ENUM_CONSTANT(OP_AxB);
BIND_ENUM_CONSTANT(OP_BxA);
+ BIND_ENUM_CONSTANT(OP_AxB_COMP);
+ BIND_ENUM_CONSTANT(OP_BxA_COMP);
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
@@ -1117,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_NEGATE + 1] = {
+ static const char *scalar_func_id[FUNC_TRUNC + 1] = {
"sin($)",
"cos($)",
"tan($)",
@@ -1136,8 +1211,19 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
+ "acosh($)",
+ "asinh($)",
+ "atanh($)",
+ "degrees($)",
+ "exp2($)",
+ "inversesqrt($)",
+ "log2($)",
+ "radians($)",
+ "1.0/($)",
+ "roundEven($)",
+ "trunc($)"
};
return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -1165,7 +1251,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -1187,6 +1273,17 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_FRAC);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
+ BIND_ENUM_CONSTANT(FUNC_ACOSH);
+ BIND_ENUM_CONSTANT(FUNC_ASINH);
+ BIND_ENUM_CONSTANT(FUNC_ATANH);
+ BIND_ENUM_CONSTANT(FUNC_DEGREES);
+ BIND_ENUM_CONSTANT(FUNC_EXP2);
+ BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_LOG2);
+ BIND_ENUM_CONSTANT(FUNC_RADIANS);
+ BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
+ BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
+ BIND_ENUM_CONSTANT(FUNC_TRUNC);
}
VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
@@ -1222,13 +1319,41 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_HSV2RGB + 1] = {
+ static const char *vec_func_id[FUNC_TRUNC + 1] = {
"normalize($)",
"max(min($,vec3(1.0)),vec3(0.0))",
"-($)",
"1.0/($)",
"",
"",
+ "abs($)",
+ "acos($)",
+ "acosh($)",
+ "asin($)",
+ "asinh($)",
+ "atan($)",
+ "atanh($)",
+ "ceil($)",
+ "cos($)",
+ "cosh($)",
+ "degrees($)",
+ "exp($)",
+ "exp2($)",
+ "floor($)",
+ "fract($)",
+ "inversesqrt($)",
+ "log($)",
+ "log2($)",
+ "radians($)",
+ "round($)",
+ "roundEven($)",
+ "sign($)",
+ "sin($)",
+ "sinh($)",
+ "sqrt($)",
+ "tan($)",
+ "tanh($)",
+ "trunc($)"
};
String code;
@@ -1280,7 +1405,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -1288,6 +1413,34 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
+ BIND_ENUM_CONSTANT(FUNC_ABS);
+ BIND_ENUM_CONSTANT(FUNC_ACOS);
+ BIND_ENUM_CONSTANT(FUNC_ACOSH);
+ BIND_ENUM_CONSTANT(FUNC_ASIN);
+ BIND_ENUM_CONSTANT(FUNC_ASINH);
+ BIND_ENUM_CONSTANT(FUNC_ATAN);
+ BIND_ENUM_CONSTANT(FUNC_ATANH);
+ BIND_ENUM_CONSTANT(FUNC_CEIL);
+ BIND_ENUM_CONSTANT(FUNC_COS);
+ BIND_ENUM_CONSTANT(FUNC_COSH);
+ BIND_ENUM_CONSTANT(FUNC_DEGREES);
+ BIND_ENUM_CONSTANT(FUNC_EXP);
+ BIND_ENUM_CONSTANT(FUNC_EXP2);
+ BIND_ENUM_CONSTANT(FUNC_FLOOR);
+ BIND_ENUM_CONSTANT(FUNC_FRAC);
+ BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_LOG);
+ BIND_ENUM_CONSTANT(FUNC_LOG2);
+ BIND_ENUM_CONSTANT(FUNC_RADIANS);
+ BIND_ENUM_CONSTANT(FUNC_ROUND);
+ BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
+ BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_SIN);
+ BIND_ENUM_CONSTANT(FUNC_SINH);
+ BIND_ENUM_CONSTANT(FUNC_SQRT);
+ BIND_ENUM_CONSTANT(FUNC_TAN);
+ BIND_ENUM_CONSTANT(FUNC_TANH);
+ BIND_ENUM_CONSTANT(FUNC_TRUNC);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -1295,6 +1448,172 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
set_input_port_default_value(0, Vector3());
}
+////////////// ColorFunc
+
+String VisualShaderNodeColorFunc::get_caption() const {
+ return "ColorFunc";
+}
+
+int VisualShaderNodeColorFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeColorFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+
+ switch (func) {
+ case FUNC_GRAYSCALE:
+ code += "\t{\n";
+ code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
+ code += "\t\tfloat max1 = max(c.r, c.g);\n";
+ code += "\t\tfloat max2 = max(max1, c.b);\n";
+ code += "\t\tfloat max3 = max(max1, max2);\n";
+ code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += "\t}\n";
+ break;
+ case FUNC_SEPIA:
+ code += "\t{\n";
+ code += "\t\tvec3 c = " + p_input_vars[0] + ";\n";
+ code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n";
+ code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n";
+ code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n";
+ code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n";
+ code += "\t}\n";
+ break;
+ }
+
+ return code;
+}
+
+void VisualShaderNodeColorFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeColorFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
+ BIND_ENUM_CONSTANT(FUNC_SEPIA);
+}
+
+VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
+ func = FUNC_GRAYSCALE;
+ set_input_port_default_value(0, Vector3());
+}
+
+////////////// Transform Func
+
+String VisualShaderNodeTransformFunc::get_caption() const {
+ return "TransformFunc";
+}
+
+int VisualShaderNodeTransformFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeTransformFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeTransformFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_TRANSPOSE + 1] = {
+ "inverse($)",
+ "transpose($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeTransformFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeTransformFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeTransformFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeTransformFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inverse,Transpose"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_INVERSE);
+ BIND_ENUM_CONSTANT(FUNC_TRANSPOSE);
+}
+
+VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
+ func = FUNC_INVERSE;
+ set_input_port_default_value(0, Transform());
+}
+
////////////// Dot Product
String VisualShaderNodeDotProduct::get_caption() const {
@@ -1364,6 +1683,670 @@ VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() {
set_input_port_default_value(0, Vector3());
}
+////////////// Determinant
+
+String VisualShaderNodeDeterminant::get_caption() const {
+ return "Determinant";
+}
+
+int VisualShaderNodeDeterminant::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeDeterminant::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeDeterminant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = determinant( " + p_input_vars[0] + " );\n";
+}
+
+VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
+ set_input_port_default_value(0, Transform());
+}
+
+////////////// Scalar Derivative Function
+
+String VisualShaderNodeScalarDerivativeFunc::get_caption() const {
+ return "ScalarDerivativeFunc";
+}
+
+int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_Y + 1] = {
+ "fwidth($)",
+ "dFdx($)",
+ "dFdy($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_SUM);
+ BIND_ENUM_CONSTANT(FUNC_X);
+ BIND_ENUM_CONSTANT(FUNC_Y);
+}
+
+VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
+ func = FUNC_SUM;
+ set_input_port_default_value(0, 0.0);
+}
+
+////////////// Vector Derivative Function
+
+String VisualShaderNodeVectorDerivativeFunc::get_caption() const {
+ return "VectorDerivativeFunc";
+}
+
+int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_Y + 1] = {
+ "fwidth($)",
+ "dFdx($)",
+ "dFdy($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_SUM);
+ BIND_ENUM_CONSTANT(FUNC_X);
+ BIND_ENUM_CONSTANT(FUNC_Y);
+}
+
+VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
+ func = FUNC_SUM;
+ set_input_port_default_value(0, Vector3());
+}
+
+////////////// Scalar Clamp
+
+String VisualShaderNodeScalarClamp::get_caption() const {
+ return "ScalarClamp";
+}
+
+int VisualShaderNodeScalarClamp::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "";
+ else if (p_port == 1)
+ return "min";
+ else if (p_port == 2)
+ return "max";
+ return "";
+}
+
+int VisualShaderNodeScalarClamp::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarClamp::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeScalarClamp::VisualShaderNodeScalarClamp() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 1.0);
+}
+
+////////////// Vector Clamp
+
+String VisualShaderNodeVectorClamp::get_caption() const {
+ return "VectorClamp";
+}
+
+int VisualShaderNodeVectorClamp::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "";
+ else if (p_port == 1)
+ return "min";
+ else if (p_port == 2)
+ return "max";
+ return "";
+}
+
+int VisualShaderNodeVectorClamp::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorClamp::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorClamp::VisualShaderNodeVectorClamp() {
+ set_input_port_default_value(0, Vector3(0, 0, 0));
+ set_input_port_default_value(1, Vector3(0, 0, 0));
+ set_input_port_default_value(2, Vector3(1, 1, 1));
+}
+
+////////////// FaceForward
+
+String VisualShaderNodeFaceForward::get_caption() const {
+ return "FaceForward";
+}
+
+int VisualShaderNodeFaceForward::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "N";
+ case 1:
+ return "I";
+ case 2:
+ return "Nref";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFaceForward::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = faceforward( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Outer Product
+
+String VisualShaderNodeOuterProduct::get_caption() const {
+ return "OuterProduct";
+}
+
+int VisualShaderNodeOuterProduct::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "c";
+ case 1:
+ return "r";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeOuterProduct::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_output_port_type(int p_port) const {
+ return PORT_TYPE_TRANSFORM;
+}
+
+String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = outerProduct( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+}
+
+VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Vector-Scalar Step
+
+String VisualShaderNodeVectorScalarStep::get_caption() const {
+ return "VectorScalarStep";
+}
+
+int VisualShaderNodeVectorScalarStep::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge";
+ else if (p_port == 1)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorScalarStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorScalarStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = step( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+}
+
+VisualShaderNodeVectorScalarStep::VisualShaderNodeVectorScalarStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Scalar SmoothStep
+
+String VisualShaderNodeScalarSmoothStep::get_caption() const {
+ return "ScalarSmoothStep";
+}
+
+int VisualShaderNodeScalarSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeScalarSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeScalarSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeScalarSmoothStep::VisualShaderNodeScalarSmoothStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
+
+////////////// Vector SmoothStep
+
+String VisualShaderNodeVectorSmoothStep::get_caption() const {
+ return "VectorSmoothStep";
+}
+
+int VisualShaderNodeVectorSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorSmoothStep::VisualShaderNodeVectorSmoothStep() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Vector-Scalar SmoothStep
+
+String VisualShaderNodeVectorScalarSmoothStep::get_caption() const {
+ return "VectorScalarSmoothStep";
+}
+
+int VisualShaderNodeVectorScalarSmoothStep::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_SCALAR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "edge0";
+ else if (p_port == 1)
+ return "edge1";
+ else if (p_port == 2)
+ return "x";
+ return "";
+}
+
+int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorScalarSmoothStep::VisualShaderNodeVectorScalarSmoothStep() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Distance
+
+String VisualShaderNodeVectorDistance::get_caption() const {
+ return "Distance";
+}
+
+int VisualShaderNodeVectorDistance::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "p0";
+ } else if (p_port == 1) {
+ return "p1";
+ }
+ return "";
+}
+
+int VisualShaderNodeVectorDistance::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = distance( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
+}
+
+VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Refract Vector
+
+String VisualShaderNodeVectorRefract::get_caption() const {
+ return "Refract";
+}
+
+int VisualShaderNodeVectorRefract::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input_port_type(int p_port) const {
+
+ if (p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "I";
+ } else if (p_port == 1) {
+ return "N";
+ } else if (p_port == 2) {
+ return "eta";
+ }
+ return "";
+}
+
+int VisualShaderNodeVectorRefract::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = refract( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n";
+}
+
+VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, 0.0);
+}
+
////////////// Scalar Interp
String VisualShaderNodeScalarInterp::get_caption() const {
@@ -1662,6 +2645,47 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS
VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() {
}
+////////////// Boolean Uniform
+
+String VisualShaderNodeBooleanUniform::get_caption() const {
+ return "BooleanUniform";
+}
+
+int VisualShaderNodeBooleanUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeBooleanUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform bool " + get_uniform_name() + ";\n";
+}
+
+String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+}
+
+VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
+}
+
////////////// Color Uniform
String VisualShaderNodeColorUniform::get_caption() const {
@@ -1924,3 +2948,140 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual
VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
}
+
+////////////// If
+
+String VisualShaderNodeIf::get_caption() const {
+ return "If";
+}
+
+int VisualShaderNodeIf::get_input_port_count() const {
+ return 6;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1 || p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
+ case 2:
+ return "tolerance";
+ case 3:
+ return "a == b";
+ case 4:
+ return "a > b";
+ case 5:
+ return "a < b";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeIf::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n";
+ code += "\t}\n";
+ code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeIf::VisualShaderNodeIf() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+ set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Switch
+
+String VisualShaderNodeSwitch::get_caption() const {
+ return "Switch";
+}
+
+int VisualShaderNodeSwitch::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_BOOLEAN;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "value";
+ case 1:
+ return "true";
+ case 2:
+ return "false";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeSwitch::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(" + p_input_vars[0] + ")\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 27b557494a..90c479bd48 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -33,7 +33,9 @@
#include "scene/resources/visual_shader.h"
-/// CONSTANTS ///
+///////////////////////////////////////
+/// CONSTANTS
+///////////////////////////////////////
class VisualShaderNodeScalarConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode)
@@ -63,6 +65,38 @@ public:
VisualShaderNodeScalarConstant();
};
+///////////////////////////////////////
+
+class VisualShaderNodeBooleanConstant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode)
+ bool constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_constant(bool p_value);
+ bool get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeBooleanConstant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeColorConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode)
Color constant;
@@ -91,6 +125,8 @@ public:
VisualShaderNodeColorConstant();
};
+///////////////////////////////////////
+
class VisualShaderNodeVec3Constant : public VisualShaderNode {
GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode)
Vector3 constant;
@@ -119,6 +155,8 @@ public:
VisualShaderNodeVec3Constant();
};
+///////////////////////////////////////
+
class VisualShaderNodeTransformConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode)
Transform constant;
@@ -147,7 +185,9 @@ public:
VisualShaderNodeTransformConstant();
};
-//////////////////////////////////
+///////////////////////////////////////
+/// TEXTURES
+///////////////////////////////////////
class VisualShaderNodeTexture : public VisualShaderNode {
GDCLASS(VisualShaderNodeTexture, VisualShaderNode)
@@ -208,7 +248,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
-//////////////////////////////////
+///////////////////////////////////////
class VisualShaderNodeCubeMap : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode)
@@ -254,6 +294,9 @@ public:
};
VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType)
+
+///////////////////////////////////////
+/// OPS
///////////////////////////////////////
class VisualShaderNodeScalarOp : public VisualShaderNode {
@@ -269,7 +312,8 @@ public:
OP_POW,
OP_MAX,
OP_MIN,
- OP_ATAN2
+ OP_ATAN2,
+ OP_STEP
};
protected:
@@ -313,8 +357,10 @@ public:
OP_POW,
OP_MAX,
OP_MIN,
- OP_CROSS
-
+ OP_CROSS,
+ OP_ATAN2,
+ OP_REFLECT,
+ OP_STEP
};
protected:
@@ -345,6 +391,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
+///////////////////////////////////////
+
class VisualShaderNodeColorOp : public VisualShaderNode {
GDCLASS(VisualShaderNodeColorOp, VisualShaderNode)
@@ -358,7 +406,7 @@ public:
OP_DODGE,
OP_BURN,
OP_SOFT_LIGHT,
- OP_HARD_LIGHT,
+ OP_HARD_LIGHT
};
protected:
@@ -389,6 +437,10 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
+///////////////////////////////////////
+/// TRANSFORM-TRANSFORM MULTIPLICATION
+///////////////////////////////////////
+
class VisualShaderNodeTransformMult : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode)
@@ -396,6 +448,8 @@ public:
enum Operator {
OP_AxB,
OP_BxA,
+ OP_AxB_COMP,
+ OP_BxA_COMP
};
protected:
@@ -426,6 +480,10 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator)
+///////////////////////////////////////
+/// TRANSFORM-VECTOR MULTIPLICATION
+///////////////////////////////////////
+
class VisualShaderNodeTransformVecMult : public VisualShaderNode {
GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode)
@@ -466,6 +524,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
///////////////////////////////////////
+/// SCALAR FUNC
+///////////////////////////////////////
class VisualShaderNodeScalarFunc : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode)
@@ -492,6 +552,17 @@ public:
FUNC_FRAC,
FUNC_SATURATE,
FUNC_NEGATE,
+ FUNC_ACOSH,
+ FUNC_ASINH,
+ FUNC_ATANH,
+ FUNC_DEGREES,
+ FUNC_EXP2,
+ FUNC_INVERSE_SQRT,
+ FUNC_LOG2,
+ FUNC_RADIANS,
+ FUNC_RECIPROCAL,
+ FUNC_ROUNDEVEN,
+ FUNC_TRUNC
};
protected:
@@ -523,6 +594,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function)
///////////////////////////////////////
+/// VECTOR FUNC
+///////////////////////////////////////
class VisualShaderNodeVectorFunc : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode)
@@ -535,6 +608,34 @@ public:
FUNC_RECIPROCAL,
FUNC_RGB2HSV,
FUNC_HSV2RGB,
+ FUNC_ABS,
+ FUNC_ACOS,
+ FUNC_ACOSH,
+ FUNC_ASIN,
+ FUNC_ASINH,
+ FUNC_ATAN,
+ FUNC_ATANH,
+ FUNC_CEIL,
+ FUNC_COS,
+ FUNC_COSH,
+ FUNC_DEGREES,
+ FUNC_EXP,
+ FUNC_EXP2,
+ FUNC_FLOOR,
+ FUNC_FRAC,
+ FUNC_INVERSE_SQRT,
+ FUNC_LOG,
+ FUNC_LOG2,
+ FUNC_RADIANS,
+ FUNC_ROUND,
+ FUNC_ROUNDEVEN,
+ FUNC_SIGN,
+ FUNC_SIN,
+ FUNC_SINH,
+ FUNC_SQRT,
+ FUNC_TAN,
+ FUNC_TANH,
+ FUNC_TRUNC
};
protected:
@@ -566,6 +667,90 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
///////////////////////////////////////
+/// COLOR FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeColorFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode)
+
+public:
+ enum Function {
+ FUNC_GRAYSCALE,
+ FUNC_SEPIA
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeColorFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
+
+///////////////////////////////////////
+/// TRANSFORM FUNC
+///////////////////////////////////////
+
+class VisualShaderNodeTransformFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode)
+
+public:
+ enum Function {
+ FUNC_INVERSE,
+ FUNC_TRANSPOSE
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeTransformFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
+
+///////////////////////////////////////
+/// DOT
+///////////////////////////////////////
class VisualShaderNodeDotProduct : public VisualShaderNode {
GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode)
@@ -587,6 +772,8 @@ public:
};
///////////////////////////////////////
+/// LENGTH
+///////////////////////////////////////
class VisualShaderNodeVectorLen : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode)
@@ -608,6 +795,337 @@ public:
};
///////////////////////////////////////
+/// DETERMINANT
+///////////////////////////////////////
+
+class VisualShaderNodeDeterminant : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeDeterminant();
+};
+
+///////////////////////////////////////
+/// CLAMP
+///////////////////////////////////////
+
+class VisualShaderNodeScalarClamp : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeScalarClamp();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorClamp : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorClamp();
+};
+
+///////////////////////////////////////
+/// DERIVATIVE FUNCTIONS
+///////////////////////////////////////
+
+class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode)
+
+public:
+ enum Function {
+ FUNC_SUM,
+ FUNC_X,
+ FUNC_Y
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeScalarDerivativeFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode)
+
+public:
+ enum Function {
+ FUNC_SUM,
+ FUNC_X,
+ FUNC_Y
+ };
+
+protected:
+ Function func;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_op);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeVectorDerivativeFunc();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+
+///////////////////////////////////////
+/// FACEFORWARD
+///////////////////////////////////////
+
+class VisualShaderNodeFaceForward : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeFaceForward();
+};
+
+///////////////////////////////////////
+/// OUTER PRODUCT
+///////////////////////////////////////
+
+class VisualShaderNodeOuterProduct : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeOuterProduct();
+};
+
+///////////////////////////////////////
+/// STEP
+///////////////////////////////////////
+
+class VisualShaderNodeVectorScalarStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarStep();
+};
+
+///////////////////////////////////////
+/// SMOOTHSTEP
+///////////////////////////////////////
+
+class VisualShaderNodeScalarSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeScalarSmoothStep();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorSmoothStep();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorScalarSmoothStep();
+};
+
+///////////////////////////////////////
+/// DISTANCE
+///////////////////////////////////////
+
+class VisualShaderNodeVectorDistance : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorDistance();
+};
+
+///////////////////////////////////////
+/// REFRACT
+///////////////////////////////////////
+
+class VisualShaderNodeVectorRefract : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeVectorRefract();
+};
+
+///////////////////////////////////////
+/// MIX
+///////////////////////////////////////
class VisualShaderNodeScalarInterp : public VisualShaderNode {
GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode)
@@ -650,6 +1168,8 @@ public:
};
///////////////////////////////////////
+/// COMPOSE
+///////////////////////////////////////
class VisualShaderNodeVectorCompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode)
@@ -692,6 +1212,8 @@ public:
};
///////////////////////////////////////
+/// DECOMPOSE
+///////////////////////////////////////
class VisualShaderNodeVectorDecompose : public VisualShaderNode {
GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode)
@@ -734,6 +1256,8 @@ public:
};
///////////////////////////////////////
+/// UNIFORMS
+///////////////////////////////////////
class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform)
@@ -755,6 +1279,30 @@ public:
VisualShaderNodeScalarUniform();
};
+///////////////////////////////////////
+
+class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform)
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeBooleanUniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform)
@@ -775,6 +1323,8 @@ public:
VisualShaderNodeColorUniform();
};
+///////////////////////////////////////
+
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform)
@@ -795,6 +1345,8 @@ public:
VisualShaderNodeVec3Uniform();
};
+///////////////////////////////////////
+
class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform)
@@ -815,7 +1367,7 @@ public:
VisualShaderNodeTransformUniform();
};
-//////////////////////////////////
+///////////////////////////////////////
class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform)
@@ -867,7 +1419,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
-//////////////////////////////////
+///////////////////////////////////////
class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode)
@@ -888,4 +1440,48 @@ public:
VisualShaderNodeCubeMapUniform();
};
+///////////////////////////////////////
+/// IF
+///////////////////////////////////////
+
+class VisualShaderNodeIf : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeIf, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeIf();
+};
+
+///////////////////////////////////////
+/// SWITCH
+///////////////////////////////////////
+
+class VisualShaderNodeSwitch : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeSwitch, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeSwitch();
+};
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 305e4fc735..634f4d7160 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
+
+ tracks_changed = "tracks_changed";
}
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 103b06dbc1..bc75165b8c 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -32,7 +32,7 @@
#define SCENE_STRING_NAMES_H
#include "core/node_path.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
class SceneStringNames {
friend void register_scene_types();
@@ -205,6 +205,8 @@ public:
StringName parameters_base_path;
+ StringName tracks_changed;
+
enum {
MAX_MATERIALS = 32
};