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-rw-r--r--scene/2d/camera_2d.cpp19
-rw-r--r--scene/2d/camera_2d.h1
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/visual_shader_nodes.cpp93
-rw-r--r--scene/resources/visual_shader_nodes.h39
5 files changed, 148 insertions, 5 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 68e99445d8..992c86d632 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "core/math/math_funcs.h"
+#include "editor/editor_node.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
@@ -56,7 +57,7 @@ void Camera2D::_update_scroll() {
viewport->set_canvas_transform(xform);
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
@@ -94,7 +95,7 @@ Transform2D Camera2D::get_camera_transform() {
ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = get_camera_screen_size();
Point2 new_camera_pos = get_global_transform().get_origin();
Point2 ret_camera_pos;
@@ -274,7 +275,7 @@ void Camera2D::_notification(int p_what) {
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = get_camera_screen_size();
Vector2 screen_endpoints[4] = {
inv_camera_transform.xform(Vector2(0, 0)),
@@ -321,7 +322,7 @@ void Camera2D::_notification(int p_what) {
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = get_viewport_rect().size;
+ Size2 screen_size = get_camera_screen_size();
Vector2 margin_endpoints[4] = {
inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
@@ -469,7 +470,7 @@ void Camera2D::reset_smoothing() {
void Camera2D::align() {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = viewport->get_visible_rect().size;
+ Size2 screen_size = get_camera_screen_size();
Point2 current_camera_pos = get_global_transform().get_origin();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
@@ -507,6 +508,14 @@ Point2 Camera2D::get_camera_screen_center() const {
return camera_screen_center;
}
+Size2 Camera2D::get_camera_screen_size() const {
+ // special case if the camera2D is in the root viewport
+ if (Engine::get_singleton()->is_editor_hint() && get_viewport() == EditorNode::get_singleton()->get_scene_root()) {
+ return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ }
+ return get_viewport_rect().size;
+}
+
void Camera2D::set_h_drag_enabled(bool p_enabled) {
h_drag_enabled = p_enabled;
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 0a4e269c40..4d34b51e97 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -147,6 +147,7 @@ public:
Vector2 get_zoom() const;
Point2 get_camera_screen_center() const;
+ Size2 get_camera_screen_size() const;
void set_custom_viewport(Node *p_viewport);
Node *get_custom_viewport() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 86ea0406e1..f40fb78056 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -562,6 +562,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
+ ClassDB::register_class<VisualShaderNodeMultiplyAdd>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5c6b13a527..88f5287831 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -4794,3 +4794,96 @@ VisualShaderNodeCompare::VisualShaderNodeCompare() {
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
}
+
+////////////// Fma
+
+String VisualShaderNodeMultiplyAdd::get_caption() const {
+ return "MultiplyAdd";
+}
+
+int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
+ if (type == TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "a";
+ } else if (p_port == 1) {
+ return "b(*)";
+ } else if (p_port == 2) {
+ return "c(+)";
+ }
+ return "";
+}
+
+int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
+ if (type == TYPE_SCALAR) {
+ return PORT_TYPE_SCALAR;
+ } else {
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+}
+
+void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
+ ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
+ if (p_type != type) {
+ if (p_type == TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+ } else {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ }
+ }
+ type = p_type;
+ emit_changed();
+}
+
+VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
+ return type;
+}
+
+Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("type");
+ return props;
+}
+
+void VisualShaderNodeMultiplyAdd::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
+ ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
+
+ BIND_ENUM_CONSTANT(TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
+}
+
+VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
+ type = TYPE_SCALAR;
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 0.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index de6e196655..a7f252234d 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1992,4 +1992,43 @@ VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
+class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
+
+public:
+ enum Type {
+ TYPE_SCALAR,
+ TYPE_VECTOR,
+ TYPE_MAX,
+ };
+
+protected:
+ Type type;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_type(Type p_type);
+ Type get_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeMultiplyAdd();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
+
#endif // VISUAL_SHADER_NODES_H