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-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/collision_shape.h2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/remote_transform.cpp3
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/audio/audio_player.cpp4
-rw-r--r--scene/gui/check_box.h2
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/material.cpp35
-rw-r--r--scene/resources/material.h12
14 files changed, 58 insertions, 20 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index eb186a8e1f..39d3f2d6bf 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -246,12 +246,14 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
+ AudioServer::get_singleton()->unlock();
+
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
- AudioServer::get_singleton()->unlock();
+
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6efdf25f0d..1ad36102ba 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -555,12 +555,12 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
+ AudioServer::get_singleton()->unlock();
+
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
-
- AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4d4ed30d03..5f1151f8e9 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_shape.cpp */
+/* collision_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 6d849f42af..94621177cb 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_shape.h */
+/* collision_shape.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index b2bcb5af1a..6db825bf54 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* immediate_geometry.h */
+/* immediate_geometry.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 3d402fa5af..8faf985b11 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -1,6 +1,5 @@
-
/*************************************************************************/
-/* remote_transform.cpp */
+/* remote_transform.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 71d7277118..609430340b 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -347,7 +347,7 @@ public:
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
String animation_node_get_master_animation(const StringName &p_node) const;
- void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
+ void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 5d71f702df..8bd924e7ce 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -139,12 +139,12 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
+ AudioServer::get_singleton()->unlock();
+
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
-
- AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 4a1adb5f2f..4da06be8d1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* check_box.h */
+/* check_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 766b7923d3..a71b491bae 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scene_main_loop.cpp */
+/* scene_tree.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 594b806cef..c116bec4fc 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* scene_main_loop.h */
+/* scene_tree.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 9032b71775..f2a4b2616d 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* default_theme.cpp */
+/* default_theme.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 315351d039..63b7fe4a86 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -48,6 +48,19 @@ Ref<Material> Material::get_next_pass() const {
return next_pass;
}
+void Material::set_render_priority(int p_priority) {
+
+ ERR_FAIL_COND(p_priority < RENDER_PRIORITY_MIN);
+ ERR_FAIL_COND(p_priority > RENDER_PRIORITY_MAX);
+ render_priority = p_priority;
+ VS::get_singleton()->material_set_render_priority(material, p_priority);
+}
+
+int Material::get_render_priority() const {
+
+ return render_priority;
+}
+
RID Material::get_rid() const {
return material;
@@ -58,12 +71,20 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
+
+ BIND_CONSTANT(RENDER_PRIORITY_MAX);
+ BIND_CONSTANT(RENDER_PRIORITY_MIN);
}
Material::Material() {
material = VisualServer::get_singleton()->material_create();
+ render_priority = 0;
}
Material::~Material() {
@@ -347,8 +368,8 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_UNSHADED]) {
code += ",unshaded";
}
- if (flags[FLAG_ONTOP]) {
- code += ",ontop";
+ if (flags[FLAG_DISABLE_DEPTH_TEST]) {
+ code += ",depth_test_disable";
}
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
@@ -1459,6 +1480,12 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
return materials_for_2d[version]->get_rid();
}
+void SpatialMaterial::set_on_top_of_alpha() {
+ set_feature(FEATURE_TRANSPARENT, true);
+ set_render_priority(RENDER_PRIORITY_MAX);
+ set_flag(FLAG_DISABLE_DEPTH_TEST, true);
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1606,7 +1633,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_on_top"), "set_flag", "get_flag", FLAG_ONTOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_GROUP("Vertex Color", "vertex_color");
@@ -1768,7 +1795,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_UNSHADED);
BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
- BIND_ENUM_CONSTANT(FLAG_ONTOP);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 6a0eead708..4977e5dd70 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -48,15 +48,23 @@ class Material : public Resource {
RID material;
Ref<Material> next_pass;
+ int render_priority;
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
public:
+ enum {
+ RENDER_PRIORITY_MAX = VS::MATERIAL_RENDER_PRIORITY_MAX,
+ RENDER_PRIORITY_MIN = VS::MATERIAL_RENDER_PRIORITY_MIN,
+ };
void set_next_pass(const Ref<Material> &p_pass);
Ref<Material> get_next_pass() const;
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
virtual RID get_rid() const;
Material();
virtual ~Material();
@@ -156,7 +164,7 @@ public:
enum Flags {
FLAG_UNSHADED,
FLAG_USE_VERTEX_LIGHTING,
- FLAG_ONTOP,
+ FLAG_DISABLE_DEPTH_TEST,
FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR,
FLAG_USE_POINT_SIZE,
@@ -511,6 +519,8 @@ public:
void set_alpha_scissor_threshold(float p_treshold);
float get_alpha_scissor_threshold() const;
+ void set_on_top_of_alpha();
+
void set_metallic_texture_channel(TextureChannel p_channel);
TextureChannel get_metallic_texture_channel() const;
void set_roughness_texture_channel(TextureChannel p_channel);