diff options
Diffstat (limited to 'scene')
243 files changed, 5944 insertions, 3214 deletions
diff --git a/scene/2d/SCsub b/scene/2d/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/2d/SCsub +++ b/scene/2d/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 85e7f8df92..8a5910c10e 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "animated_sprite.h" -#include "os/os.h" +#include "core/os/os.h" #include "scene/scene_string_names.h" #define NORMAL_SUFFIX "_normal" @@ -395,15 +395,17 @@ void AnimatedSprite::_notification(int p_what) { int fc = frames->get_frame_count(animation); if (frame >= fc - 1) { if (frames->get_animation_loop(animation)) { + emit_signal(SceneStringNames::get_singleton()->animation_finished); frame = 0; } else { + if (!is_over) { + emit_signal(SceneStringNames::get_singleton()->animation_finished); + is_over = true; + } frame = fc - 1; } } else { frame++; - if (frame == fc - 1) { - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } } update(); @@ -625,6 +627,7 @@ void AnimatedSprite::_reset_timeout() { return; timeout = _get_frame_duration(); + is_over = false; } void AnimatedSprite::set_animation(const StringName &p_animation) { @@ -712,4 +715,5 @@ AnimatedSprite::AnimatedSprite() { playing = false; animation = "default"; timeout = 0; + is_over = false; } diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index cc49465403..7270ee4d0e 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D { bool centered; Point2 offset; + bool is_over; float timeout; bool hflip; diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 0fda9b867d..cd60b6c1e1 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -31,8 +31,8 @@ #ifndef AREA_2D_H #define AREA_2D_H +#include "core/vset.h" #include "scene/2d/collision_object_2d.h" -#include "vset.h" class Area2D : public CollisionObject2D { diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 559e041dbf..9de72a4fcd 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -30,7 +30,7 @@ #include "audio_stream_player_2d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/2d/area_2d.h" #include "scene/main/viewport.h" @@ -179,7 +179,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); for (int i = 0; i < areas; i++) { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 3b86ca76ea..788a39d05d 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -422,14 +422,14 @@ void Camera2D::clear_current() { void Camera2D::set_limit(Margin p_margin, int p_limit) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); limit[p_margin] = p_limit; update(); } int Camera2D::get_limit(Margin p_margin) const { - ERR_FAIL_INDEX_V(p_margin, 4, 0); + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return limit[p_margin]; } @@ -446,14 +446,14 @@ bool Camera2D::is_limit_smoothing_enabled() const { void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); drag_margin[p_margin] = p_drag_margin; update(); } float Camera2D::get_drag_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V(p_margin, 4, 0); + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return drag_margin[p_margin]; } diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index f4b5d54cb2..8dc2f57685 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "canvas_item.h" +#include "core/message_queue.h" #include "core/method_bind_ext.gen.inc" -#include "message_queue.h" -#include "os/input.h" +#include "core/os/input.h" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "scene/resources/font.h" @@ -44,12 +44,19 @@ Mutex *CanvasItemMaterial::material_mutex = NULL; SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials; Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; +CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL; void CanvasItemMaterial::init_shaders() { #ifndef NO_THREADS material_mutex = Mutex::create(); #endif + + shader_names = memnew(ShaderNames); + + shader_names->particles_anim_h_frames = "particles_anim_h_frames"; + shader_names->particles_anim_v_frames = "particles_anim_v_frames"; + shader_names->particles_anim_loop = "particles_anim_loop"; } void CanvasItemMaterial::finish_shaders() { @@ -102,7 +109,37 @@ void CanvasItemMaterial::_update_shader() { case LIGHT_MODE_UNSHADED: code += ",unshaded"; break; case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break; } - code += ";\n"; //that's it. + + code += ";\n"; + + if (particles_animation) { + + code += "uniform int particles_anim_h_frames;\n"; + code += "uniform int particles_anim_v_frames;\n"; + code += "uniform bool particles_anim_loop;\n"; + + code += "void vertex() {\n"; + + code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; + code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; + + code += "\tVERTEX.xy /= TEXTURE_PIXEL_SIZE * vec2(h_frames, v_frames);\n"; + + code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; + code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n"; + code += "\tif (particles_anim_loop) {\n"; + code += "\t\tframe = abs(frame) % total_frames;\n"; + code += "\t} else {\n"; + code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n"; + code += "\t}\n"; + + code += "\tfloat frame_w = 1.0 / h_frames;\n"; + code += "\tfloat frame_h = 1.0 / v_frames;\n"; + code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n"; + code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_v_frames);\n"; + + code += "}\n"; + } ShaderData shader_data; shader_data.shader = VS::get_singleton()->shader_create(); @@ -177,7 +214,52 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { return light_mode; } +void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { + particles_animation = p_particles_anim; + _queue_shader_change(); + _change_notify(); +} + +bool CanvasItemMaterial::get_particles_animation() const { + return particles_animation; +} + +void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { + + particles_anim_h_frames = p_frames; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_h_frames() const { + + return particles_anim_h_frames; +} +void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { + + particles_anim_v_frames = p_frames; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_v_frames() const { + + return particles_anim_v_frames; +} + +void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { + + particles_anim_loop = p_loop; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); +} + +bool CanvasItemMaterial::get_particles_anim_loop() const { + + return particles_anim_loop; +} + void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("particles_anim_") && !particles_animation) { + property.usage = 0; + } } RID CanvasItemMaterial::get_shader_rid() const { @@ -199,8 +281,25 @@ void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); + ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); + ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); + + ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); BIND_ENUM_CONSTANT(BLEND_MODE_MIX); BIND_ENUM_CONSTANT(BLEND_MODE_ADD); @@ -218,6 +317,11 @@ CanvasItemMaterial::CanvasItemMaterial() : blend_mode = BLEND_MODE_MIX; light_mode = LIGHT_MODE_NORMAL; + particles_animation = false; + + set_particles_anim_h_frames(1); + set_particles_anim_v_frames(1); + set_particles_anim_loop(false); current_key.key = 0; current_key.invalid_key = 1; @@ -976,6 +1080,17 @@ Vector2 CanvasItem::get_local_mouse_position() const { return get_global_transform().affine_inverse().xform(get_global_mouse_position()); } +void CanvasItem::force_update_transform() { + ERR_FAIL_COND(!is_inside_tree()); + if (!xform_change.in_list()) { + return; + } + + get_tree()->xform_change_list.remove(&xform_change); + + notification(NOTIFICATION_TRANSFORM_CHANGED); +} + void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); @@ -1070,6 +1185,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled); + ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform); + ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local); ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 616f4016bf..9fe7cb1e00 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -70,6 +70,7 @@ private: struct { uint32_t blend_mode : 4; uint32_t light_mode : 4; + uint32_t particles_animation : 1; uint32_t invalid_key : 1; }; @@ -80,6 +81,14 @@ private: } }; + struct ShaderNames { + StringName particles_anim_h_frames; + StringName particles_anim_v_frames; + StringName particles_anim_loop; + }; + + static ShaderNames *shader_names; + struct ShaderData { RID shader; int users; @@ -95,6 +104,7 @@ private: mk.key = 0; mk.blend_mode = blend_mode; mk.light_mode = light_mode; + mk.particles_animation = particles_animation; return mk; } @@ -108,6 +118,11 @@ private: BlendMode blend_mode; LightMode light_mode; + bool particles_animation; + + int particles_anim_h_frames; + int particles_anim_v_frames; + bool particles_anim_loop; protected: static void _bind_methods(); @@ -120,6 +135,17 @@ public: void set_light_mode(LightMode p_light_mode); LightMode get_light_mode() const; + void set_particles_animation(bool p_particles_anim); + bool get_particles_animation() const; + + void set_particles_anim_h_frames(int p_frames); + int get_particles_anim_h_frames() const; + void set_particles_anim_v_frames(int p_frames); + int get_particles_anim_v_frames() const; + + void set_particles_anim_loop(bool p_frames); + bool get_particles_anim_loop() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); @@ -347,7 +373,9 @@ public: void set_notify_transform(bool p_enable); bool is_transform_notification_enabled() const; - // Used by control nodes to retreive the parent's anchorable area + void force_update_transform(); + + // Used by control nodes to retrieve the parent's anchorable area virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }; int get_canvas_layer() const; diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index f4213de2ca..738f7ddf59 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -400,7 +400,7 @@ void CollisionObject2D::_bind_methods() { BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 9f19f56e75..410b27c691 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -31,7 +31,7 @@ #include "collision_polygon_2d.h" #include "collision_object_2d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" @@ -247,7 +247,7 @@ Vector<Point2> CollisionPolygon2D::get_polygon() const { void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { - ERR_FAIL_INDEX(p_mode, 2); + ERR_FAIL_INDEX((int)p_mode, 2); build_mode = p_mode; if (parent) { _build_polygon(); diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index ff5f7062c4..cb9c8ecf95 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -31,7 +31,7 @@ #include "collision_shape_2d.h" #include "collision_object_2d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp new file mode 100644 index 0000000000..b6e2f4f5cd --- /dev/null +++ b/scene/2d/cpu_particles_2d.cpp @@ -0,0 +1,1409 @@ +/*************************************************************************/ +/* cpu_particles_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "cpu_particles_2d.h" +#include "particles_2d.h" +#include "scene/2d/canvas_item.h" +#include "scene/resources/particles_material.h" +#include "servers/visual_server.h" + +void CPUParticles2D::set_emitting(bool p_emitting) { + + emitting = p_emitting; + if (!is_processing_internal()) { + set_process_internal(true); + if (is_inside_tree()) { +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } +} + +void CPUParticles2D::set_amount(int p_amount) { + + ERR_FAIL_COND(p_amount < 1); + + particles.resize(p_amount); + { + PoolVector<Particle>::Write w = particles.write(); + + for (int i = 0; i < p_amount; i++) { + w[i].active = false; + } + } + + particle_data.resize((8 + 4 + 1) * p_amount); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); + + particle_order.resize(p_amount); +} +void CPUParticles2D::set_lifetime(float p_lifetime) { + + ERR_FAIL_COND(p_lifetime <= 0); + lifetime = p_lifetime; +} + +void CPUParticles2D::set_one_shot(bool p_one_shot) { + + one_shot = p_one_shot; +} + +void CPUParticles2D::set_pre_process_time(float p_time) { + + pre_process_time = p_time; +} +void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { + + explosiveness_ratio = p_ratio; +} +void CPUParticles2D::set_randomness_ratio(float p_ratio) { + + randomness_ratio = p_ratio; +} +void CPUParticles2D::set_use_local_coordinates(bool p_enable) { + + local_coords = p_enable; +} +void CPUParticles2D::set_speed_scale(float p_scale) { + + speed_scale = p_scale; +} + +bool CPUParticles2D::is_emitting() const { + + return emitting; +} +int CPUParticles2D::get_amount() const { + + return particles.size(); +} +float CPUParticles2D::get_lifetime() const { + + return lifetime; +} +bool CPUParticles2D::get_one_shot() const { + + return one_shot; +} + +float CPUParticles2D::get_pre_process_time() const { + + return pre_process_time; +} +float CPUParticles2D::get_explosiveness_ratio() const { + + return explosiveness_ratio; +} +float CPUParticles2D::get_randomness_ratio() const { + + return randomness_ratio; +} + +bool CPUParticles2D::get_use_local_coordinates() const { + + return local_coords; +} + +float CPUParticles2D::get_speed_scale() const { + + return speed_scale; +} + +void CPUParticles2D::set_draw_order(DrawOrder p_order) { + + draw_order = p_order; +} + +CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const { + + return draw_order; +} + +void CPUParticles2D::_generate_mesh_texture() { + + PoolVector<Vector2> vertices; + vertices.push_back(Vector2(-0.5, -0.5)); + vertices.push_back(Vector2(0.5, -0.5)); + vertices.push_back(Vector2(0.5, 0.5)); + vertices.push_back(Vector2(-0.5, 0.5)); + PoolVector<Vector2> uvs; + uvs.push_back(Vector2(0, 0)); + uvs.push_back(Vector2(1, 0)); + uvs.push_back(Vector2(1, 1)); + uvs.push_back(Vector2(0, 1)); + PoolVector<Color> colors; + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + colors.push_back(Color(1, 1, 1, 1)); + PoolVector<int> indices; + indices.push_back(0); + indices.push_back(1); + indices.push_back(2); + indices.push_back(2); + indices.push_back(3); + indices.push_back(0); + + Array arr; + arr.resize(VS::ARRAY_MAX); + arr[VS::ARRAY_VERTEX] = vertices; + arr[VS::ARRAY_TEX_UV] = uvs; + arr[VS::ARRAY_COLOR] = colors; + arr[VS::ARRAY_INDEX] = indices; + + VS::get_singleton()->mesh_clear(mesh); + VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr); +} + +void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) { + + texture = p_texture; + update(); +} + +Ref<Texture> CPUParticles2D::get_texture() const { + + return texture; +} + +void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) { + + normalmap = p_normalmap; + update(); +} + +Ref<Texture> CPUParticles2D::get_normalmap() const { + + return normalmap; +} + +void CPUParticles2D::set_fixed_fps(int p_count) { + fixed_fps = p_count; +} + +int CPUParticles2D::get_fixed_fps() const { + return fixed_fps; +} + +void CPUParticles2D::set_fractional_delta(bool p_enable) { + fractional_delta = p_enable; +} + +bool CPUParticles2D::get_fractional_delta() const { + return fractional_delta; +} + +String CPUParticles2D::get_configuration_warning() const { + + String warnings; + + CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); + + if (get_material().is_null() || (mat && !mat->get_particles_animation())) { + if (warnings != String()) + warnings += "\n"; + warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."); + } + + return warnings; +} + +void CPUParticles2D::restart() { + + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + + { + int pc = particles.size(); + PoolVector<Particle>::Write w = particles.write(); + + for (int i = 0; i < pc; i++) { + w[i].active = false; + } + } +} + +void CPUParticles2D::set_spread(float p_spread) { + + spread = p_spread; +} + +float CPUParticles2D::get_spread() const { + + return spread; +} + +void CPUParticles2D::set_flatness(float p_flatness) { + + flatness = p_flatness; +} +float CPUParticles2D::get_flatness() const { + + return flatness; +} + +void CPUParticles2D::set_param(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + parameters[p_param] = p_value; +} +float CPUParticles2D::get_param(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return parameters[p_param]; +} + +void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + randomness[p_param] = p_value; +} +float CPUParticles2D::get_param_randomness(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return randomness[p_param]; +} + +static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) { + + Ref<Curve> curve = p_curve; + if (!curve.is_valid()) + return; + + curve->ensure_default_setup(p_min, p_max); +} + +void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + curve_parameters[p_param] = p_curve; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + //do none for this one + } break; + case PARAM_ANGULAR_VELOCITY: { + _adjust_curve_range(p_curve, -360, 360); + } break; + /*case PARAM_ORBIT_VELOCITY: { + _adjust_curve_range(p_curve, -500, 500); + } break;*/ + case PARAM_LINEAR_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_RADIAL_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_TANGENTIAL_ACCEL: { + _adjust_curve_range(p_curve, -200, 200); + } break; + case PARAM_DAMPING: { + _adjust_curve_range(p_curve, 0, 100); + } break; + case PARAM_ANGLE: { + _adjust_curve_range(p_curve, -360, 360); + } break; + case PARAM_SCALE: { + + } break; + case PARAM_HUE_VARIATION: { + _adjust_curve_range(p_curve, -1, 1); + } break; + case PARAM_ANIM_SPEED: { + _adjust_curve_range(p_curve, 0, 200); + } break; + case PARAM_ANIM_OFFSET: { + } break; + default: {} + } +} +Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>()); + + return curve_parameters[p_param]; +} + +void CPUParticles2D::set_color(const Color &p_color) { + + color = p_color; +} + +Color CPUParticles2D::get_color() const { + + return color; +} + +void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) { + + color_ramp = p_ramp; +} + +Ref<Gradient> CPUParticles2D::get_color_ramp() const { + + return color_ramp; +} + +void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enable; +} + +bool CPUParticles2D::get_particle_flag(Flags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + return flags[p_flag]; +} + +void CPUParticles2D::set_emission_shape(EmissionShape p_shape) { + + emission_shape = p_shape; + _change_notify(); +} + +void CPUParticles2D::set_emission_sphere_radius(float p_radius) { + + emission_sphere_radius = p_radius; +} + +void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) { + + emission_rect_extents = p_extents; +} + +void CPUParticles2D::set_emission_points(const PoolVector<Vector2> &p_points) { + + emission_points = p_points; +} + +void CPUParticles2D::set_emission_normals(const PoolVector<Vector2> &p_normals) { + + emission_normals = p_normals; +} + +void CPUParticles2D::set_emission_colors(const PoolVector<Color> &p_colors) { + + emission_colors = p_colors; +} + +float CPUParticles2D::get_emission_sphere_radius() const { + + return emission_sphere_radius; +} +Vector2 CPUParticles2D::get_emission_rect_extents() const { + + return emission_rect_extents; +} +PoolVector<Vector2> CPUParticles2D::get_emission_points() const { + + return emission_points; +} +PoolVector<Vector2> CPUParticles2D::get_emission_normals() const { + + return emission_normals; +} + +PoolVector<Color> CPUParticles2D::get_emission_colors() const { + + return emission_colors; +} + +CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const { + return emission_shape; +} +void CPUParticles2D::set_gravity(const Vector2 &p_gravity) { + + gravity = p_gravity; +} + +Vector2 CPUParticles2D::get_gravity() const { + + return gravity; +} + +void CPUParticles2D::_validate_property(PropertyInfo &property) const { + + if (property.name == "color" && color_ramp.is_valid()) { + property.usage = 0; + } + + if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_CIRCLE) { + property.usage = 0; + } + + if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) { + property.usage = 0; + } + + if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + property.usage = 0; + } + + if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + + if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + + if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + + /* + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage = 0; + } + */ +} + +static uint32_t idhash(uint32_t x) { + + x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); + x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); + x = (x >> uint32_t(16)) ^ x; + return x; +} + +static float rand_from_seed(uint32_t &seed) { + int k; + int s = int(seed); + if (s == 0) + s = 305420679; + k = s / 127773; + s = 16807 * (s - k * 127773) - 2836 * k; + if (s < 0) + s += 2147483647; + seed = uint32_t(s); + return float(seed % uint32_t(65536)) / 65535.0; +} + +void CPUParticles2D::_particles_process(float p_delta) { + + p_delta *= speed_scale; + + int pcount = particles.size(); + PoolVector<Particle>::Write w = particles.write(); + + Particle *parray = w.ptr(); + + float prev_time = time; + time += p_delta; + if (time > lifetime) { + time = Math::fmod(time, lifetime); + cycle++; + if (one_shot && cycle > 0) { + emitting = false; + } + } + + Transform2D emission_xform; + Transform2D velocity_xform; + if (!local_coords) { + emission_xform = get_global_transform(); + velocity_xform = emission_xform; + velocity_xform[2] = Vector2(); + } + + for (int i = 0; i < pcount; i++) { + + Particle &p = parray[i]; + + if (!emitting && !p.active) + continue; + + float restart_time = (float(i) / float(pcount)) * lifetime; + float local_delta = p_delta; + + if (randomness_ratio > 0.0) { + uint32_t seed = cycle; + if (restart_time >= time) { + seed -= uint32_t(1); + } + seed *= uint32_t(pcount); + seed += uint32_t(i); + float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; + restart_time += randomness_ratio * random * 1.0 / float(pcount); + } + + restart_time *= (1.0 - explosiveness_ratio); + bool restart = false; + + if (time > prev_time) { + // restart_time >= prev_time is used so particles emit in the first frame they are processed + + if (restart_time >= prev_time && restart_time < time) { + restart = true; + if (fractional_delta) { + local_delta = (time - restart_time) * lifetime; + } + } + + } else if (local_delta > 0.0) { + if (restart_time >= prev_time) { + restart = true; + if (fractional_delta) { + local_delta = (1.0 - restart_time + time) * lifetime; + } + + } else if (restart_time < time) { + restart = true; + if (fractional_delta) { + local_delta = (time - restart_time) * lifetime; + } + } + } + + if (restart) { + + if (!emitting) { + p.active = false; + continue; + } + p.active = true; + + /*float tex_linear_velocity = 0; + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); + }*/ + + float tex_angle = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); + } + + float tex_anim_offset = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); + } + + p.seed = Math::rand(); + + p.angle_rand = Math::randf(); + p.scale_rand = Math::randf(); + p.hue_rot_rand = Math::randf(); + p.anim_offset_rand = Math::randf(); + + float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); + p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + + float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + p.rotation = Math::deg2rad(base_angle); + + p.custom[0] = 0.0; // unused + p.custom[1] = 0.0; // phase [0..1] + p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] + p.custom[3] = 0.0; + p.transform = Transform2D(); + p.time = 0; + p.base_color = Color(1, 1, 1, 1); + + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_CIRCLE: { + p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius; + } break; + case EMISSION_SHAPE_RECTANGLE: { + p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents; + } break; + case EMISSION_SHAPE_POINTS: + case EMISSION_SHAPE_DIRECTED_POINTS: { + + int pc = emission_points.size(); + if (pc == 0) + break; + + int random_idx = Math::rand() % pc; + + p.transform[2] = emission_points.get(random_idx); + + if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) { + p.velocity = emission_normals.get(random_idx); + } + + if (emission_colors.size() == pc) { + p.base_color = emission_colors.get(random_idx); + } + } break; + } + + if (!local_coords) { + p.velocity = velocity_xform.xform(p.velocity); + p.transform = emission_xform * p.transform; + } + + } else if (!p.active) { + continue; + } else { + + uint32_t alt_seed = p.seed; + + p.time += local_delta; + p.custom[1] = p.time / lifetime; + + float tex_linear_velocity = 0.0; + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); + } + /* + float tex_orbit_velocity = 0.0; + + if (flags[FLAG_DISABLE_Z]) { + + if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) { + tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]); + } + } +*/ + float tex_angular_velocity = 0.0; + if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { + tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); + } + + float tex_linear_accel = 0.0; + if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { + tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); + } + + float tex_tangential_accel = 0.0; + if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { + tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); + } + + float tex_radial_accel = 0.0; + if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { + tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); + } + + float tex_damping = 0.0; + if (curve_parameters[PARAM_DAMPING].is_valid()) { + tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); + } + + float tex_angle = 0.0; + if (curve_parameters[PARAM_ANGLE].is_valid()) { + tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); + } + float tex_anim_speed = 0.0; + if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { + tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); + } + + float tex_anim_offset = 0.0; + if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { + tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); + } + + Vector2 force = gravity; + Vector2 pos = p.transform[2]; + + //apply linear acceleration + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); + //apply radial acceleration + Vector2 org = emission_xform[2]; + Vector2 diff = pos - org; + force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); + //apply tangential acceleration; + Vector2 yx = Vector2(diff.y, diff.x); + force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + //apply attractor forces + p.velocity += force * local_delta; + //orbit velocity +#if 0 + if (flags[FLAG_DISABLE_Z]) { + + float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random); + if (orbit_amount != 0.0) { + float ang = orbit_amount * DELTA * pi * 2.0; + mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang))); + TRANSFORM[3].xy -= diff.xy; + TRANSFORM[3].xy += rot * diff.xy; + } + } +#endif + if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + p.velocity = p.velocity.normalized() * tex_linear_velocity; + } + + if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { + + float v = p.velocity.length(); + float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + v -= damp * local_delta; + if (v < 0.0) { + p.velocity = Vector2(); + } else { + p.velocity = p.velocity.normalized() * v; + } + } + float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + p.rotation = Math::deg2rad(base_angle); //angle + float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); + p.custom[2] = animation_phase; + } + //apply color + //apply hue rotation + + float tex_scale = 1.0; + if (curve_parameters[PARAM_SCALE].is_valid()) { + tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); + } + + float tex_hue_variation = 0.0; + if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { + tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); + } + + float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + float hue_rot_c = Math::cos(hue_rot_angle); + float hue_rot_s = Math::sin(hue_rot_angle); + + Basis hue_rot_mat; + { + Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114); + Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886); + Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203); + + for (int j = 0; j < 3; j++) { + hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s; + } + } + + if (color_ramp.is_valid()) { + p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; + } else { + p.color = color; + } + + Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b)); + p.color.r = color_rgb.x; + p.color.g = color_rgb.y; + p.color.b = color_rgb.z; + + p.color *= p.base_color; + + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + if (p.velocity.length() > 0.0) { + + p.transform.elements[0] = p.velocity.normalized(); + p.transform.elements[0] = p.transform.elements[1].tangent(); + } + + } else { + p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation)); + p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation)); + } + + //scale by scale + float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale == 0.0) base_scale = 0.000001; + + p.transform.elements[0] *= base_scale; + p.transform.elements[1] *= base_scale; + + p.transform[2] += p.velocity * local_delta; + } +} + +void CPUParticles2D::_update_particle_data_buffer() { +#ifndef NO_THREADS + update_mutex->lock(); +#endif + + { + + int pc = particles.size(); + + PoolVector<int>::Write ow; + int *order = NULL; + + PoolVector<float>::Write w = particle_data.write(); + PoolVector<Particle>::Read r = particles.read(); + float *ptr = w.ptr(); + + Transform2D un_transform; + if (!local_coords) { + un_transform = get_global_transform().affine_inverse(); + } + + if (draw_order != DRAW_ORDER_INDEX) { + ow = particle_order.write(); + order = ow.ptr(); + + for (int i = 0; i < pc; i++) { + order[i] = i; + } + if (draw_order == DRAW_ORDER_LIFETIME) { + SortArray<int, SortLifetime> sorter; + sorter.compare.particles = r.ptr(); + sorter.sort(order, pc); + } + } + + for (int i = 0; i < pc; i++) { + + int idx = order ? order[i] : i; + + Transform2D t = r[idx].transform; + + if (!local_coords) { + t = un_transform * t; + } + + if (r[idx].active) { + + ptr[0] = t.elements[0][0]; + ptr[1] = t.elements[1][0]; + ptr[2] = 0; + ptr[3] = t.elements[2][0]; + ptr[4] = t.elements[0][1]; + ptr[5] = t.elements[1][1]; + ptr[6] = 0; + ptr[7] = t.elements[2][1]; + + } else { + zeromem(ptr, sizeof(float) * 8); + } + + Color c = r[idx].color; + uint8_t *data8 = (uint8_t *)&ptr[8]; + data8[0] = CLAMP(c.r * 255.0, 0, 255); + data8[1] = CLAMP(c.g * 255.0, 0, 255); + data8[2] = CLAMP(c.b * 255.0, 0, 255); + data8[3] = CLAMP(c.a * 255.0, 0, 255); + + ptr[9] = r[idx].custom[0]; + ptr[10] = r[idx].custom[1]; + ptr[11] = r[idx].custom[2]; + ptr[12] = r[idx].custom[3]; + + ptr += 13; + } + } + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + +void CPUParticles2D::_update_render_thread() { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + + VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + +void CPUParticles2D::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + if (is_processing_internal()) { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + if (is_processing_internal()) { + +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + } + } + + if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { + } + + if (p_what == NOTIFICATION_DRAW) { + + RID texrid; + if (texture.is_valid()) { + texrid = texture->get_rid(); + } + + RID normrid; + if (normalmap.is_valid()) { + normrid = normalmap->get_rid(); + } + + VS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid); + } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + + if (particles.size() == 0 || !is_visible_in_tree()) + return; + + float delta = get_process_delta_time(); + if (emitting) { + + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); +#ifndef NO_THREADS + update_mutex->lock(); +#endif + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + } + + _update_particle_data_buffer(); + } +} + +void CPUParticles2D::convert_from_particles(Node *p_particles) { + Particles2D *particles = Object::cast_to<Particles2D>(p_particles); + ERR_FAIL_COND(!particles); + + set_emitting(particles->is_emitting()); + set_amount(particles->get_amount()); + set_lifetime(particles->get_lifetime()); + set_one_shot(particles->get_one_shot()); + set_pre_process_time(particles->get_pre_process_time()); + set_explosiveness_ratio(particles->get_explosiveness_ratio()); + set_randomness_ratio(particles->get_randomness_ratio()); + set_use_local_coordinates(particles->get_use_local_coordinates()); + set_fixed_fps(particles->get_fixed_fps()); + set_fractional_delta(particles->get_fractional_delta()); + set_speed_scale(particles->get_speed_scale()); + set_draw_order(DrawOrder(particles->get_draw_order())); + set_texture(particles->get_texture()); + + Ref<Material> mat = particles->get_material(); + if (mat.is_valid()) { + set_material(mat); + } + + Ref<ParticlesMaterial> material = particles->get_process_material(); + if (material.is_null()) + return; + + set_spread(material->get_spread()); + set_flatness(material->get_flatness()); + + set_color(material->get_color()); + + Ref<GradientTexture> gt = material->get_color_ramp(); + if (gt.is_valid()) { + set_color_ramp(gt->get_gradient()); + } + + set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY)); + + set_emission_shape(EmissionShape(material->get_emission_shape())); + set_emission_sphere_radius(material->get_emission_sphere_radius()); + Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y); + set_emission_rect_extents(rect_extents); + + Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y); + set_gravity(gravity); + +#define CONVERT_PARAM(m_param) \ + set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ + { \ + Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ + if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \ + } \ + set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param)); + + CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); + CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); + CONVERT_PARAM(PARAM_ORBIT_VELOCITY); + CONVERT_PARAM(PARAM_LINEAR_ACCEL); + CONVERT_PARAM(PARAM_RADIAL_ACCEL); + CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL); + CONVERT_PARAM(PARAM_DAMPING); + CONVERT_PARAM(PARAM_ANGLE); + CONVERT_PARAM(PARAM_SCALE); + CONVERT_PARAM(PARAM_HUE_VARIATION); + CONVERT_PARAM(PARAM_ANIM_SPEED); + CONVERT_PARAM(PARAM_ANIM_OFFSET); + +#undef CONVERT_PARAM +} + +void CPUParticles2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount); + ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time); + ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates); + ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps); + ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale); + + ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting); + ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount); + ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time); + ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates); + ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps); + ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale); + + ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order); + + ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order); + + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture); + + ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap); + ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap); + + ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_GROUP("Time", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_GROUP("Drawing", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap"); + + BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); + BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); + + //////////////////////////////// + + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); + ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); + + ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles2D::set_flatness); + ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles2D::get_flatness); + + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param); + + ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness); + ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness); + + ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve); + ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color); + + ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp); + + ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag); + ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag); + + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape); + ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape); + + ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius); + + ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents); + ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents); + + ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points); + ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points); + + ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals); + ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals); + + ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors); + ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors); + + ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity); + + ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles); + + ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread); + + ADD_GROUP("Emission Shape", "emission_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); + ADD_GROUP("Flags", "flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY); + ADD_GROUP("Spread", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); + ADD_GROUP("Gravity", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("Initial Velocity", "initial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_GROUP("Angular Velocity", "angular_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); + /* + ADD_GROUP("Orbit Velocity", "orbit_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); +*/ + ADD_GROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); + ADD_GROUP("Radial Accel", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); + ADD_GROUP("Tangential Accel", "tangential_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); + ADD_GROUP("Damping", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); + ADD_GROUP("Angle", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); + ADD_GROUP("Scale", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); + ADD_GROUP("Color", ""); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + + ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); + ADD_GROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); + + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); + BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SCALE); + BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); + BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); + BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_CIRCLE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); +} + +CPUParticles2D::CPUParticles2D() { + + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + + mesh = VisualServer::get_singleton()->mesh_create(); + multimesh = VisualServer::get_singleton()->multimesh_create(); + VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh); + + set_emitting(true); + set_one_shot(false); + set_amount(8); + set_lifetime(1); + set_fixed_fps(0); + set_fractional_delta(true); + set_pre_process_time(0); + set_explosiveness_ratio(0); + set_randomness_ratio(0); + set_use_local_coordinates(true); + + set_draw_order(DRAW_ORDER_INDEX); + set_speed_scale(1); + + set_spread(45); + set_flatness(0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); + //set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_LINEAR_ACCEL, 0); + set_param(PARAM_RADIAL_ACCEL, 0); + set_param(PARAM_TANGENTIAL_ACCEL, 0); + set_param(PARAM_DAMPING, 0); + set_param(PARAM_ANGLE, 0); + set_param(PARAM_SCALE, 1); + set_param(PARAM_HUE_VARIATION, 0); + set_param(PARAM_ANIM_SPEED, 0); + set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_rect_extents(Vector2(1, 1)); + + set_gravity(Vector2(0, 98.8)); + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); + +#ifndef NO_THREADS + update_mutex = Mutex::create(); +#endif + + _generate_mesh_texture(); +} + +CPUParticles2D::~CPUParticles2D() { + VS::get_singleton()->free(multimesh); + VS::get_singleton()->free(mesh); + +#ifndef NO_THREADS + memdelete(update_mutex); +#endif +} diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h new file mode 100644 index 0000000000..15b7642b5e --- /dev/null +++ b/scene/2d/cpu_particles_2d.h @@ -0,0 +1,297 @@ +/*************************************************************************/ +/* cpu_particles_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CPU_PARTICLES_2D_H +#define CPU_PARTICLES_2D_H + +#include "core/rid.h" +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class CPUParticles2D : public Node2D { +private: + GDCLASS(CPUParticles2D, Node2D); + +public: + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, + }; + + enum Parameter { + + PARAM_INITIAL_LINEAR_VELOCITY, + PARAM_ANGULAR_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_LINEAR_ACCEL, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_ANGLE, + PARAM_SCALE, + PARAM_HUE_VARIATION, + PARAM_ANIM_SPEED, + PARAM_ANIM_OFFSET, + PARAM_MAX + }; + + enum Flags { + FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_MAX + }; + + enum EmissionShape { + EMISSION_SHAPE_POINT, + EMISSION_SHAPE_CIRCLE, + EMISSION_SHAPE_RECTANGLE, + EMISSION_SHAPE_POINTS, + EMISSION_SHAPE_DIRECTED_POINTS, + }; + +private: + bool emitting; + + struct Particle { + Transform2D transform; + Color color; + float custom[4]; + float rotation; + Vector2 velocity; + bool active; + float angle_rand; + float scale_rand; + float hue_rot_rand; + float anim_offset_rand; + float time; + Color base_color; + + uint32_t seed; + }; + + float time; + float inactive_time; + float frame_remainder; + int cycle; + + RID mesh; + RID multimesh; + + PoolVector<Particle> particles; + PoolVector<float> particle_data; + PoolVector<int> particle_order; + + struct SortLifetime { + const Particle *particles; + + bool operator()(int p_a, int p_b) const { + return particles[p_a].time < particles[p_b].time; + } + }; + + struct SortAxis { + const Particle *particles; + Vector2 axis; + bool operator()(int p_a, int p_b) const { + + return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]); + } + }; + + // + + bool one_shot; + + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + float speed_scale; + bool local_coords; + int fixed_fps; + bool fractional_delta; + + DrawOrder draw_order; + + Ref<Texture> texture; + Ref<Texture> normalmap; + + //////// + + float spread; + float flatness; + + float parameters[PARAM_MAX]; + float randomness[PARAM_MAX]; + + Ref<Curve> curve_parameters[PARAM_MAX]; + Color color; + Ref<Gradient> color_ramp; + + bool flags[FLAG_MAX]; + + EmissionShape emission_shape; + float emission_sphere_radius; + Vector2 emission_rect_extents; + PoolVector<Vector2> emission_points; + PoolVector<Vector2> emission_normals; + PoolVector<Color> emission_colors; + int emission_point_count; + + Vector2 gravity; + + void _particles_process(float p_delta); + void _update_particle_data_buffer(); + + Mutex *update_mutex; + + void _update_render_thread(); + + void _generate_mesh_texture(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_emitting(bool p_emitting); + void set_amount(int p_amount); + void set_lifetime(float p_lifetime); + void set_one_shot(bool p_one_shot); + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_visibility_aabb(const Rect2 &p_aabb); + void set_use_local_coordinates(bool p_enable); + void set_speed_scale(float p_scale); + + bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; + bool get_one_shot() const; + float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect2 get_visibility_aabb() const; + bool get_use_local_coordinates() const; + float get_speed_scale() const; + + void set_fixed_fps(int p_count); + int get_fixed_fps() const; + + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; + + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; + + void set_draw_passes(int p_count); + int get_draw_passes() const; + + void set_texture(const Ref<Texture> &p_texture); + Ref<Texture> get_texture() const; + + void set_h_frames(int p_frames); + int get_h_frames(); + + void set_v_frames(int p_frames); + int get_v_frames(); + + void set_loop_animation(bool p_loop); + bool get_loop_animation() const; + + void set_normalmap(const Ref<Texture> &p_normalmap); + Ref<Texture> get_normalmap() const; + + /////////////////// + + void set_spread(float p_spread); + float get_spread() const; + + void set_flatness(float p_flatness); + float get_flatness() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_param_randomness(Parameter p_param, float p_value); + float get_param_randomness(Parameter p_param) const; + + void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); + Ref<Curve> get_param_curve(Parameter p_param) const; + + void set_color(const Color &p_color); + Color get_color() const; + + void set_color_ramp(const Ref<Gradient> &p_texture); + Ref<Gradient> get_color_ramp() const; + + void set_particle_flag(Flags p_flag, bool p_enable); + bool get_particle_flag(Flags p_flag) const; + + void set_emission_shape(EmissionShape p_shape); + void set_emission_sphere_radius(float p_radius); + void set_emission_rect_extents(Vector2 p_extents); + void set_emission_points(const PoolVector<Vector2> &p_points); + void set_emission_normals(const PoolVector<Vector2> &p_normals); + void set_emission_colors(const PoolVector<Color> &p_colors); + void set_emission_point_count(int p_count); + + EmissionShape get_emission_shape() const; + float get_emission_sphere_radius() const; + Vector2 get_emission_rect_extents() const; + PoolVector<Vector2> get_emission_points() const; + PoolVector<Vector2> get_emission_normals() const; + PoolVector<Color> get_emission_colors() const; + int get_emission_point_count() const; + + void set_gravity(const Vector2 &p_gravity); + Vector2 get_gravity() const; + + virtual String get_configuration_warning() const; + + void restart(); + + void convert_from_particles(Node *p_particles); + + CPUParticles2D(); + ~CPUParticles2D(); +}; + +VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder) +VARIANT_ENUM_CAST(CPUParticles2D::Parameter) +VARIANT_ENUM_CAST(CPUParticles2D::Flags) +VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape) + +#endif // CPU_PARTICLES_2D_H diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 7d5360c0e4..b9a48e1fdc 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -30,7 +30,7 @@ #include "joints_2d.h" -#include "engine.h" +#include "core/engine.h" #include "physics_body_2d.h" #include "servers/physics_2d_server.h" diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index f93c7d1f79..e6a5a0b651 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -30,7 +30,7 @@ #include "light_2d.h" -#include "engine.h" +#include "core/engine.h" #include "servers/visual_server.h" Dictionary Light2D::_edit_get_state() const { @@ -431,7 +431,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index c9e5d0f1bc..ab15b49985 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -30,7 +30,7 @@ #include "light_occluder_2d.h" -#include "engine.h" +#include "core/engine.h" void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) { diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index ad9775c0b7..e164f0ca75 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -31,7 +31,7 @@ #include "line_2d.h" #include "line_builder.h" -#include "core_string_names.h" +#include "core/core_string_names.h" // Needed so we can bind functions VARIANT_ENUM_CAST(Line2D::LineJointMode) diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index a3f1b25e05..d5e8a33805 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -294,7 +294,6 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { - uvx0 = current_distance0 / total_distance; uvx1 = current_distance1 / total_distance; } diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index edfdf97c47..f9d26f12af 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -31,10 +31,10 @@ #ifndef LINE_BUILDER_H #define LINE_BUILDER_H -#include "color.h" +#include "core/color.h" +#include "core/math/vector2.h" #include "line_2d.h" #include "scene/resources/color_ramp.h" -#include "vector2.h" class LineBuilder { public: diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 9eec8e6cc3..1b789bab9d 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -388,10 +388,34 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect Polygon *p = E->get(); float cost = p->distance; - cost += p->center.distance_to(end_point); - if (cost < least_cost) { +#ifdef USE_ENTRY_POINT + int es = p->edges.size(); + float shortest_distance = 1e30; + + for (int i = 0; i < es; i++) { + Polygon::Edge &e = p->edges.write[i]; + + if (!e.C) + continue; + + Vector2 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % es].point) + }; + + Vector2 edge_point = Geometry::get_closest_point_to_segment_2d(p->entry, edge); + float dist = p->entry.distance_to(edge_point); + if (dist < shortest_distance) + shortest_distance = dist; + } + + cost += shortest_distance; +#else + cost += p->center.distance_to(end_point); +#endif + if (cost < least_cost) { least_cost_poly = E; least_cost = cost; } diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 84b12b0bfe..b36924e521 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -30,8 +30,8 @@ #include "navigation_polygon.h" -#include "core_string_names.h" -#include "engine.h" +#include "core/core_string_names.h" +#include "core/engine.h" #include "navigation2d.h" #include "thirdparty/misc/triangulator.h" diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 7de72dc41d..2f94c3c6f5 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -30,7 +30,7 @@ #include "node_2d.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "scene/gui/control.h" #include "scene/main/viewport.h" #include "servers/visual_server.h" @@ -204,12 +204,6 @@ Size2 Node2D::get_scale() const { return _scale; } -void Node2D::_notification(int p_what) { - - switch (p_what) { - } -} - Transform2D Node2D::get_transform() const { return _mat; diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 725686cdf8..924a84fb88 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -52,8 +52,6 @@ class Node2D : public CanvasItem { void _update_xform_values(); protected: - void _notification(int p_what); - static void _bind_methods(); public: diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 2ac6c76032..06de723f27 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -30,7 +30,7 @@ #include "parallax_layer.h" -#include "engine.h" +#include "core/engine.h" #include "parallax_background.h" void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index e102b86f53..9c01d81c11 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -30,10 +30,13 @@ #include "particles_2d.h" -#include "engine.h" -#include "scene/3d/particles.h" +#include "scene/resources/particles_material.h" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED +#include "core/engine.h" +#endif + void Particles2D::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); @@ -114,7 +117,7 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) { process_material = p_material; Ref<ParticlesMaterial> pm = p_material; if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) { - //likely a new material, modify it! + // Likely a new (3D) material, modify it to match 2D space pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true); pm->set_gravity(Vector3(0, 98, 0)); } @@ -254,30 +257,6 @@ Ref<Texture> Particles2D::get_normal_map() const { void Particles2D::_validate_property(PropertyInfo &property) const { } -void Particles2D::set_v_frames(int p_count) { - - ERR_FAIL_COND(p_count < 1); - v_frames = p_count; - update(); -} - -int Particles2D::get_v_frames() const { - - return v_frames; -} - -void Particles2D::set_h_frames(int p_count) { - - ERR_FAIL_COND(p_count < 1); - h_frames = p_count; - update(); -} - -int Particles2D::get_h_frames() const { - - return h_frames; -} - void Particles2D::restart() { VS::get_singleton()->particles_restart(particles); } @@ -293,7 +272,7 @@ void Particles2D::_notification(int p_what) { if (normal_map.is_valid()) normal_rid = normal_map->get_rid(); - VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); + VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) { @@ -358,12 +337,6 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect); - ClassDB::bind_method(D_METHOD("set_v_frames", "frames"), &Particles2D::set_v_frames); - ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames); - - ClassDB::bind_method(D_METHOD("set_h_frames", "frames"), &Particles2D::set_h_frames); - ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames); - ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); @@ -372,7 +345,7 @@ void Particles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); @@ -386,8 +359,6 @@ void Particles2D::_bind_methods() { ADD_GROUP("Textures", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames"); BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX); BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); @@ -410,8 +381,6 @@ Particles2D::Particles2D() { set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); - h_frames = 1; - v_frames = 1; } Particles2D::~Particles2D() { diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 31a66afb2a..6d52f8b28e 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PARTICLES_FRAME_H -#define PARTICLES_FRAME_H +#ifndef PARTICLES_2D_H +#define PARTICLES_2D_H +#include "core/rid.h" #include "scene/2d/node_2d.h" -#include "scene/resources/color_ramp.h" #include "scene/resources/texture.h" class Particles2D : public Node2D { @@ -59,8 +59,6 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; - int v_frames; - int h_frames; Ref<Material> process_material; @@ -118,12 +116,6 @@ public: virtual String get_configuration_warning() const; - void set_v_frames(int p_count); - int get_v_frames() const; - - void set_h_frames(int p_count); - int get_h_frames() const; - void restart(); Rect2 capture_rect() const; Particles2D(); @@ -132,4 +124,4 @@ public: VARIANT_ENUM_CAST(Particles2D::DrawOrder) -#endif // PARTICLES_FRAME_H +#endif // PARTICLES_2D_H diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 658b998d17..4276918f53 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -30,7 +30,7 @@ #include "path_2d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED @@ -63,6 +63,10 @@ bool Path2D::_edit_use_rect() const { bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + if (curve.is_null()) { + return false; + } + for (int i = 0; i < curve->get_point_count(); i++) { Vector2 s[2]; s[0] = curve->get_point_position(i); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 8e31688d90..60074abb29 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -31,22 +31,15 @@ #include "physics_body_2d.h" #include "core/core_string_names.h" +#include "core/engine.h" +#include "core/list.h" +#include "core/math/math_funcs.h" #include "core/method_bind_ext.gen.inc" -#include "engine.h" -#include "math_funcs.h" +#include "core/object.h" +#include "core/rid.h" #include "scene/scene_string_names.h" -void PhysicsBody2D::_notification(int p_what) { - - /* - switch(p_what) { - - case NOTIFICATION_TRANSFORM_CHANGED: { - - Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform()); - } break; - } - */ +void PhysicsBody2D::_notification(int p_what) { } void PhysicsBody2D::_set_layers(uint32_t p_mask) { @@ -75,6 +68,8 @@ void PhysicsBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers); ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers); + + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with); ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat @@ -144,6 +139,20 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : set_pickable(false); } +Array PhysicsBody2D::get_collision_exceptions() { + List<RID> exceptions; + Physics2DServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); + Array ret; + for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { + RID body = E->get(); + ObjectID instance_id = Physics2DServer::get_singleton()->body_get_object_instance_id(body); + Object *obj = ObjectDB::get_instance(instance_id); + PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj); + ret.append(physics_body); + } + return ret; +} + void PhysicsBody2D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); @@ -190,7 +199,11 @@ real_t StaticBody2D::get_constant_angular_velocity() const { #ifndef DISABLE_DEPRECATED void StaticBody2D::set_friction(real_t p_friction) { - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + if (p_friction == 1.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED ERR_FAIL_COND(p_friction < 0 || p_friction > 1); @@ -204,7 +217,7 @@ void StaticBody2D::set_friction(real_t p_friction) { real_t StaticBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -216,7 +229,11 @@ real_t StaticBody2D::get_friction() const { void StaticBody2D::set_bounce(real_t p_bounce) { - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + if (p_bounce == 0.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -230,7 +247,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) { real_t StaticBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -282,10 +299,10 @@ void StaticBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); #ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce"); #endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); } StaticBody2D::StaticBody2D() : @@ -406,13 +423,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); if (in_scene) - emit_signal(SceneStringNames::get_singleton()->body_exited, obj); + emit_signal(SceneStringNames::get_singleton()->body_exited, node); } contact_monitor->body_map.erase(E); } if (node && in_scene) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape); + emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape); } } } @@ -598,19 +615,24 @@ real_t RigidBody2D::get_inertia() const { void RigidBody2D::set_weight(real_t p_weight) { - set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); + set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10)); } real_t RigidBody2D::get_weight() const { - return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10; + return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); } #ifndef DISABLE_DEPRECATED void RigidBody2D::set_friction(real_t p_friction) { - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + if (p_friction == 1.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); if (physics_material_override.is_null()) { @@ -621,7 +643,7 @@ void RigidBody2D::set_friction(real_t p_friction) { } real_t RigidBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -633,7 +655,11 @@ real_t RigidBody2D::get_friction() const { void RigidBody2D::set_bounce(real_t p_bounce) { - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + if (p_bounce == 0.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -646,7 +672,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) { } real_t RigidBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -1035,10 +1061,10 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); #ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce"); #endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); @@ -1056,10 +1082,10 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body"))); - ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); BIND_ENUM_CONSTANT(MODE_RIGID); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 852963a721..ddd55f7b7f 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -31,10 +31,10 @@ #ifndef PHYSICS_BODY_2D_H #define PHYSICS_BODY_2D_H +#include "core/vset.h" #include "scene/2d/collision_object_2d.h" #include "scene/resources/physics_material.h" #include "servers/physics_2d_server.h" -#include "vset.h" class KinematicCollision2D; @@ -67,6 +67,7 @@ public: void set_collision_layer_bit(int p_bit, bool p_value); bool get_collision_layer_bit(int p_bit) const; + Array get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 64d23719e7..543314eefa 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -30,7 +30,7 @@ #include "position_2d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/resources/texture.h" void Position2D::_draw_cross() { diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 9582c08110..f7c18a17df 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -31,7 +31,7 @@ #include "ray_cast_2d.h" #include "collision_object_2d.h" -#include "engine.h" +#include "core/engine.h" #include "physics_body_2d.h" #include "servers/physics_2d_server.h" @@ -218,6 +218,8 @@ void RayCast2D::_update_raycast_state() { against_shape = rr.shape; } else { collided = false; + against = 0; + against_shape = 0; } } diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 45f63fd5bf..44a41328e8 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "screen_button.h" -#include "input_map.h" -#include "os/input.h" -#include "os/os.h" +#include "core/input_map.h" +#include "core/os/input.h" +#include "core/os/os.h" void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) { diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index bb5990fa79..04e199a21b 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -30,7 +30,7 @@ #include "sprite.h" #include "core/core_string_names.h" -#include "os/os.h" +#include "core/os/os.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 80565fa455..a7ac2bb982 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -30,9 +30,9 @@ #include "tile_map.h" -#include "io/marshalls.h" -#include "method_bind_ext.gen.inc" -#include "os/os.h" +#include "core/io/marshalls.h" +#include "core/method_bind_ext.gen.inc" +#include "core/os/os.h" #include "servers/physics_2d_server.h" int TileMap::_get_quadrant_size() const { @@ -257,7 +257,6 @@ void TileMap::update_dirty_quadrants() { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); - Vector2 tcenter = cell_size / 2; Transform2D nav_rel; if (navigation) nav_rel = get_relative_transform_to_parent(navigation); @@ -305,7 +304,7 @@ void TileMap::update_dirty_quadrants() { } q.occluder_instances.clear(); Ref<ShaderMaterial> prev_material; - int prev_z_index; + int prev_z_index = 0; RID prev_canvas_item; RID prev_debug_canvas_item; @@ -594,7 +593,7 @@ void TileMap::update_dirty_quadrants() { if (quadrant_order_dirty) { - int index = -0x80000000; //always must be drawn below children + int index = -(int64_t)0x80000000; //always must be drawn below children for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); @@ -726,7 +725,7 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_ set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); } -void TileMap::set_celld(const Vector2 &p_pos, const Dictionary &p_data) { +void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) { set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]); } @@ -1446,6 +1445,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { default: {} } + // Account for precision errors on the border (GH-23250). + // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if + // cell size is > 15,000, but we can hardly have more precision anyway with + // floating point. + ret += Vector2(0.00005, 0.00005); return ret.floor(); } @@ -1612,7 +1616,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("set_celld", "position", "data"), &TileMap::set_celld); + ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld); ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell); ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv); ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 52aa6e8e2a..499c79b180 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -31,11 +31,11 @@ #ifndef TILE_MAP_H #define TILE_MAP_H +#include "core/self_list.h" +#include "core/vset.h" #include "scene/2d/navigation2d.h" #include "scene/2d/node_2d.h" #include "scene/resources/tile_set.h" -#include "self_list.h" -#include "vset.h" class TileMap : public Node2D { @@ -242,7 +242,7 @@ public: void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord); Vector2 get_cell_autotile_coord(int p_x, int p_y) const; - void set_celld(const Vector2 &p_pos, const Dictionary &p_data); + void _set_celld(const Vector2 &p_pos, const Dictionary &p_data); void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false); int get_cellv(const Vector2 &p_pos) const; diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index ddca97e60a..7d7c47619a 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -30,7 +30,7 @@ #include "visibility_notifier_2d.h" -#include "engine.h" +#include "core/engine.h" #include "particles_2d.h" #include "scene/2d/animated_sprite.h" #include "scene/2d/physics_body_2d.h" diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index c4e12dfa22..04084b609a 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -43,7 +43,7 @@ class VisibilityNotifier2D : public Node2D { Rect2 rect; protected: - friend class SpatialIndexer2D; + friend struct SpatialIndexer2D; void _enter_viewport(Viewport *p_viewport); void _exit_viewport(Viewport *p_viewport); diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 4008f4f196..35cc7479d8 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -2,9 +2,7 @@ Import('env') - if env['disable_3d']: - env.scene_sources.append("3d/spatial.cpp") env.scene_sources.append("3d/skeleton.cpp") env.scene_sources.append("3d/particles.cpp") @@ -12,5 +10,3 @@ if env['disable_3d']: env.scene_sources.append("3d/scenario_fx.cpp") else: env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 6ea980ec97..40a1029201 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -243,7 +243,7 @@ void Area::_clear_monitoring() { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } - emit_signal(SceneStringNames::get_singleton()->body_exited, obj); + emit_signal(SceneStringNames::get_singleton()->body_exited, node); node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); @@ -699,10 +699,10 @@ void Area::_bind_methods() { ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body"))); - ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); diff --git a/scene/3d/area.h b/scene/3d/area.h index e49b7e493b..e1ff1079e3 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -31,8 +31,8 @@ #ifndef AREA_H #define AREA_H +#include "core/vset.h" #include "scene/3d/collision_object.h" -#include "vset.h" class Area : public CollisionObject { diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 4bff26a200..2dc500f7ab 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -38,14 +38,14 @@ void ARVRCamera::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - // need to find our ARVROrigin parent and let it know we're it's camera! + // need to find our ARVROrigin parent and let it know we're its camera! ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent()); if (origin != NULL) { origin->set_tracked_camera(this); } }; break; case NOTIFICATION_EXIT_TREE: { - // need to find our ARVROrigin parent and let it know we're no longer it's camera! + // need to find our ARVROrigin parent and let it know we're no longer its camera! ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent()); if (origin != NULL) { origin->clear_tracked_camera_if(this); diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 67fb658562..d6690676cc 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -62,7 +62,7 @@ public: }; /* - ARVRController is a helper node that automatically updates it's position based on tracker data. + ARVRController is a helper node that automatically updates its position based on tracker data. It must be a child node of our ARVROrigin node */ @@ -102,7 +102,7 @@ public: }; /* - ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location. + ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location. It must be a child node of our ARVROrigin node */ diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 8504a18f54..3046cad624 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "audio_stream_player_3d.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/area.h" #include "scene/3d/camera.h" #include "scene/main/viewport.h" @@ -290,7 +290,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); Area *area = NULL; for (int i = 0; i < areas; i++) { @@ -417,7 +417,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { } } - for (int k = 0; k < cc; k++) { + for (unsigned int k = 0; k < cc; k++) { output.vol[k] *= multiplier; } @@ -448,7 +448,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { //float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life - float center_val[3] = { 0.5, 0.25, 0.16666 }; + float center_val[3] = { 0.5f, 0.25f, 0.16666f }; AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]); if (attenuation < 1.0) { @@ -814,7 +814,7 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) { - ERR_FAIL_INDEX(p_mode, 2); + ERR_FAIL_INDEX((int)p_mode, 2); out_of_range_mode = p_mode; } diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 2cb59c871c..62589bd67e 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -29,9 +29,10 @@ /*************************************************************************/ #include "baked_lightmap.h" -#include "io/resource_saver.h" -#include "os/dir_access.h" -#include "os/os.h" +#include "core/io/config_file.h" +#include "core/io/resource_saver.h" +#include "core/os/dir_access.h" +#include "core/os/os.h" #include "voxel_light_baker.h" void BakedLightmapData::set_bounds(const AABB &p_bounds) { @@ -365,7 +366,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi { bake_bounds = AABB(-extents, extents * 2.0); int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size)); - bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size; + bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size; bake_subdiv = nearest_shift(subdiv) + 1; capture_subdiv = bake_subdiv; @@ -526,21 +527,60 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR; } - Ref<ImageTexture> tex; - String image_path = save_path.plus_file(mesh_name + ".tex"); - bool set_path = true; - if (ResourceCache::has(image_path)) { - tex = Ref<Resource>((Resource *)ResourceCache::get(image_path)); - set_path = false; - } + String image_path = save_path.plus_file(mesh_name); + Ref<Texture> texture; - if (!tex.is_valid()) { - tex.instance(); - } + if (ResourceLoader::import) { + + bool srgb = false; + if (false && hdr) { + //save hdr + } else { + image_path += ".png"; + print_line("image path saving png: " + image_path); + image->save_png(image_path); + srgb = true; + } - tex->create_from_image(image, tex_flags); + if (!FileAccess::exists(image_path + ".import")) { + Ref<ConfigFile> config; + config.instance(); + config->set_value("remap", "importer", "texture"); + config->set_value("remap", "type", "StreamTexture"); + config->set_value("params", "compress/mode", 2); + config->set_value("params", "detect_3d", false); + config->set_value("params", "flags/repeat", false); + config->set_value("params", "flags/filter", true); + config->set_value("params", "flags/mipmaps", false); + config->set_value("params", "flags/srgb", srgb); + + config->save(image_path + ".import"); + } + + ResourceLoader::import(image_path); + texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus? + } else { - err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH); + image_path += ".text"; + Ref<ImageTexture> tex; + bool set_path = true; + if (ResourceCache::has(image_path)) { + tex = Ref<Resource>((Resource *)ResourceCache::get(image_path)); + set_path = false; + } + + if (!tex.is_valid()) { + tex.instance(); + } + + tex->create_from_image(image, tex_flags); + + err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH); + if (set_path) { + tex->set_path(image_path); + } + texture = tex; + } if (err != OK) { if (bake_end_function) { bake_end_function(); @@ -548,10 +588,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE); } - if (set_path) { - tex->set_path(image_path); - } - new_light_data->add_user(E->get().path, tex, E->get().instance_idx); + new_light_data->add_user(E->get().path, texture, E->get().instance_idx); } } diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index a4582b7d7d..8ef64e2e80 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -30,9 +30,9 @@ #include "camera.h" -#include "camera_matrix.h" #include "collision_object.h" -#include "engine.h" +#include "core/engine.h" +#include "core/math/camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" void Camera::_update_audio_listener_state() { @@ -553,11 +553,13 @@ Camera::Projection Camera::get_projection() const { void Camera::set_fov(float p_fov) { fov = p_fov; _update_camera_mode(); + _change_notify("fov"); } void Camera::set_size(float p_size) { size = p_size; _update_camera_mode(); + _change_notify("size"); } void Camera::set_znear(float p_znear) { diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index e19e45b263..99b8ce0567 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -148,7 +148,7 @@ void CollisionObject::_bind_methods() { BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); - ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); + ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 943f4158f7..4fd68fb47d 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -38,9 +38,9 @@ #include "scene/resources/sphere_shape.h" #include "servers/visual_server.h" //TODO: Implement CylinderShape and HeightMapShape? +#include "core/math/quick_hull.h" #include "mesh_instance.h" #include "physics_body.h" -#include "quick_hull.h" void CollisionShape::make_convex_from_brothers() { diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index af8bfcbe9b..e17e65c97e 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -1,9 +1,38 @@ +/*************************************************************************/ +/* cpu_particles.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "cpu_particles.h" -#include "particles.h" #include "scene/3d/camera.h" -#include "scene/main/viewport.h" -#include "scene/resources/surface_tool.h" +#include "scene/3d/particles.h" +#include "scene/resources/particles_material.h" #include "servers/visual_server.h" AABB CPUParticles::get_aabb() const { @@ -442,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } -float rand_from_seed_m1_p1(uint32_t &seed) { - return rand_from_seed(seed) * 2.0 - 1.0; -} - void CPUParticles::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -567,7 +592,7 @@ void CPUParticles::_particles_process(float p_delta) { Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); - direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution + direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z); direction.normalize(); p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); @@ -756,12 +781,6 @@ void CPUParticles::_particles_process(float p_delta) { base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); p.custom[0] = Math::deg2rad(base_angle); //angle p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle - if (flags[FLAG_ANIM_LOOP]) { - p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop - - } else { - p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only - } } //apply color //apply hue rotation @@ -952,6 +971,8 @@ void CPUParticles::_update_particle_data_buffer() { ptr += 17; } + + can_update = true; } #ifndef NO_THREADS @@ -964,8 +985,10 @@ void CPUParticles::_update_render_thread() { #ifndef NO_THREADS update_mutex->lock(); #endif - - VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + if (can_update) { + VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + can_update = false; //wait for next time + } #ifndef NO_THREADS update_mutex->unlock(); @@ -1007,7 +1030,7 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0) + if (particles.size() == 0 || !is_visible_in_tree()) return; float delta = get_process_delta_time(); @@ -1036,6 +1059,8 @@ void CPUParticles::_notification(int p_what) { } } + bool processed = false; + if (time == 0 && pre_process_time > 0.0) { float frame_time; @@ -1048,6 +1073,7 @@ void CPUParticles::_notification(int p_what) { while (todo >= 0) { _particles_process(frame_time); + processed = true; todo -= frame_time; } } @@ -1066,6 +1092,7 @@ void CPUParticles::_notification(int p_what) { while (todo >= frame_time) { _particles_process(frame_time); + processed = true; todo -= decr; } @@ -1073,9 +1100,12 @@ void CPUParticles::_notification(int p_what) { } else { _particles_process(delta); + processed = true; } - _update_particle_data_buffer(); + if (processed) { + _update_particle_data_buffer(); + } } } @@ -1115,7 +1145,6 @@ void CPUParticles::convert_from_particles(Node *p_particles) { set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY)); set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y)); set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z)); - set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP)); set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); @@ -1188,7 +1217,7 @@ void CPUParticles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); @@ -1321,7 +1350,6 @@ void CPUParticles::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); @@ -1399,6 +1427,8 @@ CPUParticles::CPUParticles() { flags[i] = false; } + can_update = false; + set_color(Color(1, 1, 1, 1)); #ifndef NO_THREADS diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 1ee709719d..2e83924dfc 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -1,9 +1,38 @@ +/*************************************************************************/ +/* cpu_particles.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef CPU_PARTICLES_H #define CPU_PARTICLES_H -#include "rid.h" + +#include "core/rid.h" #include "scene/3d/visual_instance.h" -#include "scene/main/timer.h" -#include "scene/resources/material.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -41,7 +70,6 @@ public: FLAG_ALIGN_Y_TO_VELOCITY, FLAG_ROTATE_Y, FLAG_DISABLE_Z, - FLAG_ANIM_LOOP, FLAG_MAX }; @@ -113,6 +141,8 @@ private: int fixed_fps; bool fractional_delta; + volatile bool can_update; + DrawOrder draw_order; Ref<Mesh> mesh; @@ -139,7 +169,6 @@ private: PoolVector<Color> emission_colors; int emission_point_count; - bool anim_loop; Vector3 gravity; void _particles_process(float p_delta); diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index ffa283f634..93832f8e00 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -30,7 +30,7 @@ #include "interpolated_camera.h" -#include "engine.h" +#include "core/engine.h" void InterpolatedCamera::_notification(int p_what) { diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 16164cf3bf..11d61315ba 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -30,8 +30,8 @@ #include "light.h" -#include "engine.h" -#include "project_settings.h" +#include "core/engine.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" bool Light::_can_gizmo_scale() const { @@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) { if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { update_gizmo(); + + if (p_param == PARAM_SPOT_ANGLE) { + _change_notify("spot_angle"); + } else if (p_param == PARAM_RANGE) { + _change_notify("omni_range"); + _change_notify("spot_range"); + } } } @@ -172,7 +179,8 @@ void Light::_update_visibility() { } #endif - //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); + VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok); + _change_notify("geometry/visible"); } @@ -312,7 +320,7 @@ Light::Light(VisualServer::LightType p_type) { Light::Light() { type = VisualServer::LIGHT_DIRECTIONAL; - ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); + ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead."); } Light::~Light() { diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index e277cae5b7..cf0317cd58 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -31,7 +31,7 @@ #include "mesh_instance.h" #include "collision_shape.h" -#include "core_string_names.h" +#include "core/core_string_names.h" #include "physics_body.h" #include "scene/resources/material.h" #include "scene/scene_string_names.h" @@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) { } } +int MeshInstance::get_surface_material_count() const { + + return materials.size(); +} + void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) { ERR_FAIL_INDEX(p_surface, materials.size()); @@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path); + ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count); ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material); ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material); diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 0dfec538f9..0b5b4b9e7b 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -76,6 +76,7 @@ public: void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); + int get_surface_material_count() const; void set_surface_material(int p_surface, const Ref<Material> &p_material); Ref<Material> get_surface_material(int p_surface) const; diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 8d84d2408c..6e7b372647 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -30,6 +30,8 @@ #include "navigation.h" +#define USE_ENTRY_POINT + void Navigation::_navmesh_link(int p_id) { ERR_FAIL_COND(!navmesh_map.has(p_id)); @@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (begin_poly->edges[i].C) { begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(begin_poly->edges[i].point), + _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); + begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->entry = entry; +#else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); +#endif open_list.push_back(begin_poly->edges[i].C); if (begin_poly->edges[i].C == end_poly) { @@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = E->get(); float cost = p->distance; - cost += p->center.distance_to(end_point); +#ifdef USE_ENTRY_POINT + int es = p->edges.size(); - if (cost < least_cost) { + float shortest_distance = 1e30; + + for (int i = 0; i < es; i++) { + Polygon::Edge &e = p->edges.write[i]; + + if (!e.C) + continue; + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % es].point) + }; + + Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); + float dist = p->entry.distance_to(edge_point); + if (dist < shortest_distance) + shortest_distance = dist; + } + + cost += shortest_distance; +#else + cost += p->center.distance_to(end_point); +#endif + if (cost < least_cost) { least_cost_poly = E; least_cost = cost; } @@ -527,7 +563,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve bool use_collision = p_use_collision; Vector3 closest_point; float closest_point_d = 1e20; - NavMesh *closest_navmesh = NULL; for (Map<int, NavMesh>::Element *E = navmesh_map.front(); E; E = E->next()) { @@ -546,12 +581,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve closest_point = inters; use_collision = true; closest_point_d = p_from.distance_to(inters); - closest_navmesh = p.owner; } else if (closest_point_d > inters.distance_to(p_from)) { closest_point = inters; closest_point_d = p_from.distance_to(inters); - closest_navmesh = p.owner; } } } @@ -569,7 +602,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve closest_point_d = d; closest_point = b; - closest_navmesh = p.owner; } } } diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 5a501039c8..8f200997cd 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -94,6 +94,7 @@ class Navigation : public Spatial { Vector<Edge> edges; Vector3 center; + Vector3 entry; float distance; int prev_edge; diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 4900692155..10b26778ef 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "particles.h" -#include "scene/resources/surface_tool.h" + #include "servers/visual_server.h" AABB Particles::get_aabb() const { @@ -329,7 +329,7 @@ void Particles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); @@ -378,1219 +378,3 @@ Particles::~Particles() { VS::get_singleton()->free(particles); } - -////////////////////////////////////// - -Mutex *ParticlesMaterial::material_mutex = NULL; -SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials; -Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; -ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; - -void ParticlesMaterial::init_shaders() { - -#ifndef NO_THREADS - material_mutex = Mutex::create(); -#endif - - shader_names = memnew(ShaderNames); - - shader_names->spread = "spread"; - shader_names->flatness = "flatness"; - shader_names->initial_linear_velocity = "initial_linear_velocity"; - shader_names->initial_angle = "initial_angle"; - shader_names->angular_velocity = "angular_velocity"; - shader_names->orbit_velocity = "orbit_velocity"; - shader_names->linear_accel = "linear_accel"; - shader_names->radial_accel = "radial_accel"; - shader_names->tangent_accel = "tangent_accel"; - shader_names->damping = "damping"; - shader_names->scale = "scale"; - shader_names->hue_variation = "hue_variation"; - shader_names->anim_speed = "anim_speed"; - shader_names->anim_offset = "anim_offset"; - - shader_names->initial_linear_velocity_random = "initial_linear_velocity_random"; - shader_names->initial_angle_random = "initial_angle_random"; - shader_names->angular_velocity_random = "angular_velocity_random"; - shader_names->orbit_velocity_random = "orbit_velocity_random"; - shader_names->linear_accel_random = "linear_accel_random"; - shader_names->radial_accel_random = "radial_accel_random"; - shader_names->tangent_accel_random = "tangent_accel_random"; - shader_names->damping_random = "damping_random"; - shader_names->scale_random = "scale_random"; - shader_names->hue_variation_random = "hue_variation_random"; - shader_names->anim_speed_random = "anim_speed_random"; - shader_names->anim_offset_random = "anim_offset_random"; - - shader_names->angle_texture = "angle_texture"; - shader_names->angular_velocity_texture = "angular_velocity_texture"; - shader_names->orbit_velocity_texture = "orbit_velocity_texture"; - shader_names->linear_accel_texture = "linear_accel_texture"; - shader_names->radial_accel_texture = "radial_accel_texture"; - shader_names->tangent_accel_texture = "tangent_accel_texture"; - shader_names->damping_texture = "damping_texture"; - shader_names->scale_texture = "scale_texture"; - shader_names->hue_variation_texture = "hue_variation_texture"; - shader_names->anim_speed_texture = "anim_speed_texture"; - shader_names->anim_offset_texture = "anim_offset_texture"; - - shader_names->color = "color_value"; - shader_names->color_ramp = "color_ramp"; - - shader_names->emission_sphere_radius = "emission_sphere_radius"; - shader_names->emission_box_extents = "emission_box_extents"; - shader_names->emission_texture_point_count = "emission_texture_point_count"; - shader_names->emission_texture_points = "emission_texture_points"; - shader_names->emission_texture_normal = "emission_texture_normal"; - shader_names->emission_texture_color = "emission_texture_color"; - - shader_names->trail_divisor = "trail_divisor"; - shader_names->trail_size_modifier = "trail_size_modifier"; - shader_names->trail_color_modifier = "trail_color_modifier"; - - shader_names->gravity = "gravity"; -} - -void ParticlesMaterial::finish_shaders() { - -#ifndef NO_THREADS - memdelete(material_mutex); -#endif - - memdelete(shader_names); -} - -void ParticlesMaterial::_update_shader() { - - dirty_materials.remove(&element); - - MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) - return; //no update required in the end - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - } - - current_key = mk; - - if (shader_map.has(mk)) { - - VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); - shader_map[mk].users++; - return; - } - - //must create a shader! - - String code = "shader_type particles;\n"; - - code += "uniform float spread;\n"; - code += "uniform float flatness;\n"; - code += "uniform float initial_linear_velocity;\n"; - code += "uniform float initial_angle;\n"; - code += "uniform float angular_velocity;\n"; - code += "uniform float orbit_velocity;\n"; - code += "uniform float linear_accel;\n"; - code += "uniform float radial_accel;\n"; - code += "uniform float tangent_accel;\n"; - code += "uniform float damping;\n"; - code += "uniform float scale;\n"; - code += "uniform float hue_variation;\n"; - code += "uniform float anim_speed;\n"; - code += "uniform float anim_offset;\n"; - - code += "uniform float initial_linear_velocity_random;\n"; - code += "uniform float initial_angle_random;\n"; - code += "uniform float angular_velocity_random;\n"; - code += "uniform float orbit_velocity_random;\n"; - code += "uniform float linear_accel_random;\n"; - code += "uniform float radial_accel_random;\n"; - code += "uniform float tangent_accel_random;\n"; - code += "uniform float damping_random;\n"; - code += "uniform float scale_random;\n"; - code += "uniform float hue_variation_random;\n"; - code += "uniform float anim_speed_random;\n"; - code += "uniform float anim_offset_random;\n"; - - switch (emission_shape) { - case EMISSION_SHAPE_POINT: { - //do none - } break; - case EMISSION_SHAPE_SPHERE: { - code += "uniform float emission_sphere_radius;\n"; - } break; - case EMISSION_SHAPE_BOX: { - code += "uniform vec3 emission_box_extents;\n"; - } break; - case EMISSION_SHAPE_DIRECTED_POINTS: { - code += "uniform sampler2D emission_texture_normal : hint_black;\n"; - } //fallthrough - case EMISSION_SHAPE_POINTS: { - code += "uniform sampler2D emission_texture_points : hint_black;\n"; - code += "uniform int emission_texture_point_count;\n"; - if (emission_color_texture.is_valid()) { - code += "uniform sampler2D emission_texture_color : hint_white;\n"; - } - } break; - } - - code += "uniform vec4 color_value : hint_color;\n"; - - code += "uniform int trail_divisor;\n"; - - code += "uniform vec3 gravity;\n"; - - if (color_ramp.is_valid()) - code += "uniform sampler2D color_ramp;\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) - code += "uniform sampler2D linear_velocity_texture;\n"; - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) - code += "uniform sampler2D orbit_velocity_texture;\n"; - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) - code += "uniform sampler2D angular_velocity_texture;\n"; - if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) - code += "uniform sampler2D linear_accel_texture;\n"; - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) - code += "uniform sampler2D radial_accel_texture;\n"; - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) - code += "uniform sampler2D tangent_accel_texture;\n"; - if (tex_parameters[PARAM_DAMPING].is_valid()) - code += "uniform sampler2D damping_texture;\n"; - if (tex_parameters[PARAM_ANGLE].is_valid()) - code += "uniform sampler2D angle_texture;\n"; - if (tex_parameters[PARAM_SCALE].is_valid()) - code += "uniform sampler2D scale_texture;\n"; - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) - code += "uniform sampler2D hue_variation_texture;\n"; - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) - code += "uniform sampler2D anim_speed_texture;\n"; - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) - code += "uniform sampler2D anim_offset_texture;\n"; - - if (trail_size_modifier.is_valid()) { - code += "uniform sampler2D trail_size_modifier;\n"; - } - - if (trail_color_modifier.is_valid()) { - code += "uniform sampler2D trail_color_modifier;\n"; - } - - //need a random function - code += "\n\n"; - code += "float rand_from_seed(inout uint seed) {\n"; - code += " int k;\n"; - code += " int s = int(seed);\n"; - code += " if (s == 0)\n"; - code += " s = 305420679;\n"; - code += " k = s / 127773;\n"; - code += " s = 16807 * (s - k * 127773) - 2836 * k;\n"; - code += " if (s < 0)\n"; - code += " s += 2147483647;\n"; - code += " seed = uint(s);\n"; - code += " return float(seed % uint(65536))/65535.0;\n"; - code += "}\n"; - code += "\n"; - - code += "float rand_from_seed_m1_p1(inout uint seed) {\n"; - code += " return rand_from_seed(seed)*2.0-1.0;\n"; - code += "}\n"; - code += "\n"; - - //improve seed quality - code += "uint hash(uint x) {\n"; - code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; - code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; - code += " x = (x >> uint(16)) ^ x;\n"; - code += " return x;\n"; - code += "}\n"; - code += "\n"; - - code += "void vertex() {\n"; - code += " uint base_number = NUMBER/uint(trail_divisor);\n"; - code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n"; - code += " float angle_rand = rand_from_seed(alt_seed);\n"; - code += " float scale_rand = rand_from_seed(alt_seed);\n"; - code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; - code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; - code += " float pi = 3.14159;\n"; - code += " float degree_to_rad = pi / 180.0;\n"; - code += "\n"; - - if (emission_shape >= EMISSION_SHAPE_POINTS) { - code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; - code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n"; - code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n"; - } - code += " if (RESTART) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) - code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n"; - else - code += " float tex_linear_velocity = 0.0;\n"; - - if (tex_parameters[PARAM_ANGLE].is_valid()) - code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n"; - else - code += " float tex_angle = 0.0;\n"; - - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) - code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n"; - else - code += " float tex_anim_offset = 0.0;\n"; - - code += " float spread_rad = spread*degree_to_rad;\n"; - - if (flags[FLAG_DISABLE_Z]) { - - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n"; - code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n"; - code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; - - } else { - //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n"; - code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n"; - code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " direction = normalize(direction);\n"; - code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; - } - - code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; - code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle - code += " CUSTOM.y = 0.0;\n"; //phase - code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1) - switch (emission_shape) { - case EMISSION_SHAPE_POINT: { - //do none - } break; - case EMISSION_SHAPE_SPHERE: { - code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n"; - } break; - case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n"; - } break; - case EMISSION_SHAPE_POINTS: - case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n"; - - if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - if (flags[FLAG_DISABLE_Z]) { - - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n"; - code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; - } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n"; - } - } - } break; - } - code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; - if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; - } - - code += " } else {\n"; - - code += " CUSTOM.y += DELTA/LIFETIME;\n"; - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) - code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_linear_velocity = 0.0;\n"; - - if (flags[FLAG_DISABLE_Z]) { - - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_orbit_velocity = 0.0;\n"; - } - - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) - code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_angular_velocity = 0.0;\n"; - - if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) - code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_linear_accel = 0.0;\n"; - - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) - code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_radial_accel = 0.0;\n"; - - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) - code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_tangent_accel = 0.0;\n"; - - if (tex_parameters[PARAM_DAMPING].is_valid()) - code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_damping = 0.0;\n"; - - if (tex_parameters[PARAM_ANGLE].is_valid()) - code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_angle = 0.0;\n"; - - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) - code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_anim_speed = 0.0;\n"; - - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) - code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_anim_offset = 0.0;\n"; - - code += " vec3 force = gravity; \n"; - code += " vec3 pos = TRANSFORM[3].xyz; \n"; - if (flags[FLAG_DISABLE_Z]) { - code += " pos.z = 0.0; \n"; - } - code += " //apply linear acceleration\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n"; - code += " //apply radial acceleration\n"; - code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; - code += " vec3 diff = pos-org;\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n"; - code += " //apply tangential acceleration;\n"; - if (flags[FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n"; - - } else { - code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n"; - } - code += " //apply attractor forces\n"; - code += " VELOCITY += force * DELTA;\n"; - code += " //orbit velocity\n"; - if (flags[FLAG_DISABLE_Z]) { - - code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n"; - code += " if (orbit_amount!=0.0) {\n"; - code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; - code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n"; - code += " TRANSFORM[3].xy-=diff.xy;\n"; - code += " TRANSFORM[3].xy+=rot * diff.xy;\n"; - code += " }\n"; - } - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n"; - } - code += " if (damping + tex_damping > 0.0) {\n"; - code += " \n"; - code += " float v = length(VELOCITY);\n"; - code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n"; - code += " v -= damp * DELTA;\n"; - code += " if (v < 0.0) {\n"; - code += " VELOCITY = vec3(0.0);\n"; - code += " } else {\n"; - code += " VELOCITY = normalize(VELOCITY) * v;\n"; - code += " }\n"; - code += " }\n"; - code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; - code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n"; - code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle - code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle - if (flags[FLAG_ANIM_LOOP]) { - code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop - - } else { - code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only - } - code += " }\n"; - //apply color - //apply hue rotation - if (tex_parameters[PARAM_SCALE].is_valid()) - code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_scale = 1.0;\n"; - - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) - code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_hue_variation = 0.0;\n"; - - code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n"; - code += " float hue_rot_c = cos(hue_rot_angle);\n"; - code += " float hue_rot_s = sin(hue_rot_angle);\n"; - code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; - code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n"; - code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; - code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; - code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n"; - code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; - code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; - if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n"; - } else { - code += " COLOR = hue_rot_mat * color_value;\n"; - } - if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) { - code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n"; - } - if (trail_color_modifier.is_valid()) { - code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n"; - } - code += "\n"; - - if (flags[FLAG_DISABLE_Z]) { - - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n"; - code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n"; - code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; - } else { - code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n"; - code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n"; - code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n"; - } - - } else { - //orient particle Y towards velocity - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n"; - code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n"; - code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n"; - code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n"; - code += " } else {\n"; - code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n"; - code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n"; - code += " }\n"; - } else { - code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n"; - code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; - code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n"; - } - //turn particle by rotation in Y - if (flags[FLAG_ROTATE_Y]) { - code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n"; - } - } - //scale by scale - code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; - code += " if (base_scale==0.0) base_scale=0.000001;\n"; - if (trail_size_modifier.is_valid()) { - code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; - } - - code += " TRANSFORM[0].xyz *= base_scale;\n"; - code += " TRANSFORM[1].xyz *= base_scale;\n"; - code += " TRANSFORM[2].xyz *= base_scale;\n"; - if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; - } - code += "}\n"; - code += "\n"; - - ShaderData shader_data; - shader_data.shader = VS::get_singleton()->shader_create(); - shader_data.users = 1; - - VS::get_singleton()->shader_set_code(shader_data.shader, code); - - shader_map[mk] = shader_data; - - VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); -} - -void ParticlesMaterial::flush_changes() { - - if (material_mutex) - material_mutex->lock(); - - while (dirty_materials.first()) { - - dirty_materials.first()->self()->_update_shader(); - } - - if (material_mutex) - material_mutex->unlock(); -} - -void ParticlesMaterial::_queue_shader_change() { - - if (material_mutex) - material_mutex->lock(); - - if (!element.in_list()) { - dirty_materials.add(&element); - } - - if (material_mutex) - material_mutex->unlock(); -} - -bool ParticlesMaterial::_is_shader_dirty() const { - - bool dirty = false; - - if (material_mutex) - material_mutex->lock(); - - dirty = element.in_list(); - - if (material_mutex) - material_mutex->unlock(); - - return dirty; -} - -void ParticlesMaterial::set_spread(float p_spread) { - - spread = p_spread; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); -} - -float ParticlesMaterial::get_spread() const { - - return spread; -} - -void ParticlesMaterial::set_flatness(float p_flatness) { - - flatness = p_flatness; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); -} -float ParticlesMaterial::get_flatness() const { - - return flatness; -} - -void ParticlesMaterial::set_param(Parameter p_param, float p_value) { - - ERR_FAIL_INDEX(p_param, PARAM_MAX); - - parameters[p_param] = p_value; - - switch (p_param) { - case PARAM_INITIAL_LINEAR_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value); - } break; - case PARAM_ANGULAR_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value); - } break; - case PARAM_ORBIT_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value); - } break; - case PARAM_LINEAR_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value); - } break; - case PARAM_RADIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value); - } break; - case PARAM_TANGENTIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value); - } break; - case PARAM_DAMPING: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value); - } break; - case PARAM_ANGLE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value); - } break; - case PARAM_SCALE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value); - } break; - case PARAM_HUE_VARIATION: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value); - } break; - case PARAM_ANIM_SPEED: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value); - } break; - case PARAM_ANIM_OFFSET: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); - } break; - } -} -float ParticlesMaterial::get_param(Parameter p_param) const { - - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - - return parameters[p_param]; -} - -void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { - - ERR_FAIL_INDEX(p_param, PARAM_MAX); - - randomness[p_param] = p_value; - - switch (p_param) { - case PARAM_INITIAL_LINEAR_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value); - } break; - case PARAM_ANGULAR_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value); - } break; - case PARAM_ORBIT_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value); - } break; - case PARAM_LINEAR_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value); - } break; - case PARAM_RADIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value); - } break; - case PARAM_TANGENTIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value); - } break; - case PARAM_DAMPING: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value); - } break; - case PARAM_ANGLE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value); - } break; - case PARAM_SCALE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value); - } break; - case PARAM_HUE_VARIATION: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value); - } break; - case PARAM_ANIM_SPEED: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value); - } break; - case PARAM_ANIM_OFFSET: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); - } break; - } -} -float ParticlesMaterial::get_param_randomness(Parameter p_param) const { - - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - - return randomness[p_param]; -} - -static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) { - - Ref<CurveTexture> curve_tex = p_texture; - if (!curve_tex.is_valid()) - return; - - curve_tex->ensure_default_setup(p_min, p_max); -} - -void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) { - - ERR_FAIL_INDEX(p_param, PARAM_MAX); - - tex_parameters[p_param] = p_texture; - - switch (p_param) { - case PARAM_INITIAL_LINEAR_VELOCITY: { - //do none for this one - } break; - case PARAM_ANGULAR_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture); - _adjust_curve_range(p_texture, -360, 360); - } break; - case PARAM_ORBIT_VELOCITY: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture); - _adjust_curve_range(p_texture, -500, 500); - } break; - case PARAM_LINEAR_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture); - _adjust_curve_range(p_texture, -200, 200); - } break; - case PARAM_RADIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture); - _adjust_curve_range(p_texture, -200, 200); - } break; - case PARAM_TANGENTIAL_ACCEL: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture); - _adjust_curve_range(p_texture, -200, 200); - } break; - case PARAM_DAMPING: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture); - _adjust_curve_range(p_texture, 0, 100); - } break; - case PARAM_ANGLE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture); - _adjust_curve_range(p_texture, -360, 360); - } break; - case PARAM_SCALE: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture); - - Ref<CurveTexture> curve_tex = p_texture; - if (curve_tex.is_valid()) { - curve_tex->ensure_default_setup(); - } - - } break; - case PARAM_HUE_VARIATION: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture); - _adjust_curve_range(p_texture, -1, 1); - } break; - case PARAM_ANIM_SPEED: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture); - _adjust_curve_range(p_texture, 0, 200); - } break; - case PARAM_ANIM_OFFSET: { - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); - } break; - } - - _queue_shader_change(); -} -Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const { - - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>()); - - return tex_parameters[p_param]; -} - -void ParticlesMaterial::set_color(const Color &p_color) { - - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); - color = p_color; -} - -Color ParticlesMaterial::get_color() const { - - return color; -} - -void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { - - color_ramp = p_texture; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); - _queue_shader_change(); - _change_notify(); -} - -Ref<Texture> ParticlesMaterial::get_color_ramp() const { - - return color_ramp; -} - -void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); - flags[p_flag] = p_enable; - _queue_shader_change(); - if (p_flag == FLAG_DISABLE_Z) { - _change_notify(); - } -} - -bool ParticlesMaterial::get_flag(Flags p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); - return flags[p_flag]; -} - -void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { - - emission_shape = p_shape; - _change_notify(); - _queue_shader_change(); -} - -void ParticlesMaterial::set_emission_sphere_radius(float p_radius) { - - emission_sphere_radius = p_radius; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); -} - -void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { - - emission_box_extents = p_extents; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); -} - -void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) { - - emission_point_texture = p_points; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); -} - -void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) { - - emission_normal_texture = p_normals; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); -} - -void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) { - - emission_color_texture = p_colors; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); - _queue_shader_change(); -} - -void ParticlesMaterial::set_emission_point_count(int p_count) { - - emission_point_count = p_count; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); -} - -ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { - - return emission_shape; -} - -float ParticlesMaterial::get_emission_sphere_radius() const { - - return emission_sphere_radius; -} -Vector3 ParticlesMaterial::get_emission_box_extents() const { - - return emission_box_extents; -} -Ref<Texture> ParticlesMaterial::get_emission_point_texture() const { - - return emission_point_texture; -} -Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const { - - return emission_normal_texture; -} - -Ref<Texture> ParticlesMaterial::get_emission_color_texture() const { - - return emission_color_texture; -} - -int ParticlesMaterial::get_emission_point_count() const { - - return emission_point_count; -} - -void ParticlesMaterial::set_trail_divisor(int p_divisor) { - - trail_divisor = p_divisor; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); -} - -int ParticlesMaterial::get_trail_divisor() const { - - return trail_divisor; -} - -void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { - - trail_size_modifier = p_trail_size_modifier; - - Ref<CurveTexture> curve = trail_size_modifier; - if (curve.is_valid()) { - curve->ensure_default_setup(); - } - - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); - _queue_shader_change(); -} - -Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { - - return trail_size_modifier; -} - -void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { - - trail_color_modifier = p_trail_color_modifier; - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); - _queue_shader_change(); -} - -Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { - - return trail_color_modifier; -} - -void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { - - gravity = p_gravity; - Vector3 gset = gravity; - if (gset == Vector3()) { - gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations - } - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset); -} - -Vector3 ParticlesMaterial::get_gravity() const { - - return gravity; -} - -RID ParticlesMaterial::get_shader_rid() const { - - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); - return shader_map[current_key].shader; -} - -void ParticlesMaterial::_validate_property(PropertyInfo &property) const { - - if (property.name == "color" && color_ramp.is_valid()) { - property.usage = 0; - } - - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { - property.usage = 0; - } - - if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { - property.usage = 0; - } - - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { - property.usage = 0; - } - - if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { - property.usage = 0; - } - - if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { - property.usage = 0; - } - - if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { - property.usage = 0; - } -} - -Shader::Mode ParticlesMaterial::get_shader_mode() const { - - return Shader::MODE_PARTICLES; -} - -void ParticlesMaterial::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); - ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); - - ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); - ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); - - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param); - - ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness); - ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness); - - ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); - ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); - - ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color); - ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color); - - ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp); - ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp); - - ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag); - ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag); - - ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); - ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); - - ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius); - ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius); - - ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents); - ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents); - - ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture); - ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture); - - ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture); - ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture); - - ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture); - ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture); - - ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); - ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); - - ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); - ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); - - ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); - ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); - - ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); - - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); - ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); - - ADD_GROUP("Trail", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); - ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); - ADD_GROUP("Flags", "flag_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); - ADD_GROUP("Spread", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); - ADD_GROUP("Gravity", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); - ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); - ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); - ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); - ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); - ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); - ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); - ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); - ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); - ADD_GROUP("Color", ""); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); - - ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); - ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP); - - BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); - BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); - BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); - BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); - BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); - BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); - BIND_ENUM_CONSTANT(PARAM_DAMPING); - BIND_ENUM_CONSTANT(PARAM_ANGLE); - BIND_ENUM_CONSTANT(PARAM_SCALE); - BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); - BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); - BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); - BIND_ENUM_CONSTANT(PARAM_MAX); - - BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); - BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); - BIND_ENUM_CONSTANT(FLAG_MAX); - - BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); - BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); - BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); - BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); - BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); -} - -ParticlesMaterial::ParticlesMaterial() : - element(this) { - - set_spread(45); - set_flatness(0); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); - set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); - set_param(PARAM_RADIAL_ACCEL, 0); - set_param(PARAM_TANGENTIAL_ACCEL, 0); - set_param(PARAM_DAMPING, 0); - set_param(PARAM_ANGLE, 0); - set_param(PARAM_SCALE, 1); - set_param(PARAM_HUE_VARIATION, 0); - set_param(PARAM_ANIM_SPEED, 0); - set_param(PARAM_ANIM_OFFSET, 0); - set_emission_shape(EMISSION_SHAPE_POINT); - set_emission_sphere_radius(1); - set_emission_box_extents(Vector3(1, 1, 1)); - set_trail_divisor(1); - set_gravity(Vector3(0, -9.8, 0)); - emission_point_count = 1; - - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } - - for (int i = 0; i < FLAG_MAX; i++) { - flags[i] = false; - } - - set_color(Color(1, 1, 1, 1)); - - current_key.key = 0; - current_key.invalid_key = 1; - - _queue_shader_change(); -} - -ParticlesMaterial::~ParticlesMaterial() { - - if (material_mutex) - material_mutex->lock(); - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - - VS::get_singleton()->material_set_shader(_get_material(), RID()); - } - - if (material_mutex) - material_mutex->unlock(); -} diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 17e21c6cee..72241c5c89 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -28,12 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISUALINSTANCEPARTICLES_H -#define VISUALINSTANCEPARTICLES_H +#ifndef PARTICLES_H +#define PARTICLES_H -#include "rid.h" +#include "core/rid.h" #include "scene/3d/visual_instance.h" -#include "scene/main/timer.h" #include "scene/resources/material.h" /** @@ -135,269 +134,4 @@ public: VARIANT_ENUM_CAST(Particles::DrawOrder) -class ParticlesMaterial : public Material { - - GDCLASS(ParticlesMaterial, Material) - -public: - enum Parameter { - - PARAM_INITIAL_LINEAR_VELOCITY, - PARAM_ANGULAR_VELOCITY, - PARAM_ORBIT_VELOCITY, - PARAM_LINEAR_ACCEL, - PARAM_RADIAL_ACCEL, - PARAM_TANGENTIAL_ACCEL, - PARAM_DAMPING, - PARAM_ANGLE, - PARAM_SCALE, - PARAM_HUE_VARIATION, - PARAM_ANIM_SPEED, - PARAM_ANIM_OFFSET, - PARAM_MAX - }; - - enum Flags { - FLAG_ALIGN_Y_TO_VELOCITY, - FLAG_ROTATE_Y, - FLAG_DISABLE_Z, - FLAG_ANIM_LOOP, - FLAG_MAX - }; - - enum EmissionShape { - EMISSION_SHAPE_POINT, - EMISSION_SHAPE_SPHERE, - EMISSION_SHAPE_BOX, - EMISSION_SHAPE_POINTS, - EMISSION_SHAPE_DIRECTED_POINTS, - }; - -private: - union MaterialKey { - - struct { - uint32_t texture_mask : 16; - uint32_t texture_color : 1; - uint32_t flags : 4; - uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; - uint32_t invalid_key : 1; - uint32_t has_emission_color : 1; - }; - - uint32_t key; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderData { - RID shader; - int users; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - - MaterialKey mk; - mk.key = 0; - for (int i = 0; i < PARAM_MAX; i++) { - if (tex_parameters[i].is_valid()) { - mk.texture_mask |= (1 << i); - } - } - for (int i = 0; i < FLAG_MAX; i++) { - if (flags[i]) { - mk.flags |= (1 << i); - } - } - - mk.texture_color = color_ramp.is_valid() ? 1 : 0; - mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; - mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); - - return mk; - } - - static Mutex *material_mutex; - static SelfList<ParticlesMaterial>::List dirty_materials; - - struct ShaderNames { - StringName spread; - StringName flatness; - StringName initial_linear_velocity; - StringName initial_angle; - StringName angular_velocity; - StringName orbit_velocity; - StringName linear_accel; - StringName radial_accel; - StringName tangent_accel; - StringName damping; - StringName scale; - StringName hue_variation; - StringName anim_speed; - StringName anim_offset; - - StringName initial_linear_velocity_random; - StringName initial_angle_random; - StringName angular_velocity_random; - StringName orbit_velocity_random; - StringName linear_accel_random; - StringName radial_accel_random; - StringName tangent_accel_random; - StringName damping_random; - StringName scale_random; - StringName hue_variation_random; - StringName anim_speed_random; - StringName anim_offset_random; - - StringName angle_texture; - StringName angular_velocity_texture; - StringName orbit_velocity_texture; - StringName linear_accel_texture; - StringName radial_accel_texture; - StringName tangent_accel_texture; - StringName damping_texture; - StringName scale_texture; - StringName hue_variation_texture; - StringName anim_speed_texture; - StringName anim_offset_texture; - - StringName color; - StringName color_ramp; - - StringName emission_sphere_radius; - StringName emission_box_extents; - StringName emission_texture_point_count; - StringName emission_texture_points; - StringName emission_texture_normal; - StringName emission_texture_color; - - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - - StringName gravity; - }; - - static ShaderNames *shader_names; - - SelfList<ParticlesMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; - - float spread; - float flatness; - - float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; - - Ref<Texture> tex_parameters[PARAM_MAX]; - Color color; - Ref<Texture> color_ramp; - - bool flags[FLAG_MAX]; - - EmissionShape emission_shape; - float emission_sphere_radius; - Vector3 emission_box_extents; - Ref<Texture> emission_point_texture; - Ref<Texture> emission_normal_texture; - Ref<Texture> emission_color_texture; - int emission_point_count; - - bool anim_loop; - - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - - Vector3 gravity; - - //do not save emission points here - -protected: - static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; - -public: - void set_spread(float p_spread); - float get_spread() const; - - void set_flatness(float p_flatness); - float get_flatness() const; - - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; - - void set_param_randomness(Parameter p_param, float p_value); - float get_param_randomness(Parameter p_param) const; - - void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture); - Ref<Texture> get_param_texture(Parameter p_param) const; - - void set_color(const Color &p_color); - Color get_color() const; - - void set_color_ramp(const Ref<Texture> &p_texture); - Ref<Texture> get_color_ramp() const; - - void set_flag(Flags p_flag, bool p_enable); - bool get_flag(Flags p_flag) const; - - void set_emission_shape(EmissionShape p_shape); - void set_emission_sphere_radius(float p_radius); - void set_emission_box_extents(Vector3 p_extents); - void set_emission_point_texture(const Ref<Texture> &p_points); - void set_emission_normal_texture(const Ref<Texture> &p_normals); - void set_emission_color_texture(const Ref<Texture> &p_colors); - void set_emission_point_count(int p_count); - - EmissionShape get_emission_shape() const; - float get_emission_sphere_radius() const; - Vector3 get_emission_box_extents() const; - Ref<Texture> get_emission_point_texture() const; - Ref<Texture> get_emission_normal_texture() const; - Ref<Texture> get_emission_color_texture() const; - int get_emission_point_count() const; - - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - - void set_gravity(const Vector3 &p_gravity); - Vector3 get_gravity() const; - - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); - - RID get_shader_rid() const; - - virtual Shader::Mode get_shader_mode() const; - - ParticlesMaterial(); - ~ParticlesMaterial(); -}; - -VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) -VARIANT_ENUM_CAST(ParticlesMaterial::Flags) -VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) - -#endif +#endif // PARTICLES_H diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 9acaa15641..339a434a6e 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -30,7 +30,7 @@ #include "path.h" -#include "engine.h" +#include "core/engine.h" #include "scene/scene_string_names.h" void Path::_notification(int p_what) { @@ -43,6 +43,16 @@ void Path::_curve_changed() { if (is_inside_tree()) { emit_signal("curve_changed"); } + + // update the configuration warnings of all children of type OrientedPathFollows + if (is_inside_tree()) { + for (int i = 0; i < get_child_count(); i++) { + OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i)); + if (child) { + child->update_configuration_warning(); + } + } + } } void Path::set_curve(const Ref<Curve3D> &p_curve) { @@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const { } } +String PathFollow::get_configuration_warning() const { + + if (!is_visible_in_tree() || !is_inside_tree()) + return String(); + + if (!Object::cast_to<Path>(get_parent())) { + return TTR("PathFollow only works when set as a child of a Path node."); + } + + return String(); +} + void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset); @@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const { } } +String OrientedPathFollow::get_configuration_warning() const { + + if (!is_visible_in_tree() || !is_inside_tree()) + return String(); + + if (!Object::cast_to<Path>(get_parent())) { + return TTR("OrientedPathFollow only works when set as a child of a Path node."); + } else { + Path *path = Object::cast_to<Path>(get_parent()); + if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) { + return TTR("OrientedPathFollow requires up vectors enabled in its parent Path."); + } + } + + return String(); +} + void OrientedPathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset); diff --git a/scene/3d/path.h b/scene/3d/path.h index f73bf17dfe..beb37d9714 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -106,6 +106,8 @@ public: void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; + String get_configuration_warning() const; + PathFollow(); }; @@ -151,6 +153,8 @@ public: void set_cubic_interpolation(bool p_enable); bool get_cubic_interpolation() const; + String get_configuration_warning() const; + OrientedPathFollow(); }; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 2df6ef7c8a..970e8cf1ee 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -31,8 +31,11 @@ #include "physics_body.h" #include "core/core_string_names.h" -#include "engine.h" -#include "method_bind_ext.gen.inc" +#include "core/engine.h" +#include "core/list.h" +#include "core/method_bind_ext.gen.inc" +#include "core/object.h" +#include "core/rid.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED @@ -40,17 +43,6 @@ #endif void PhysicsBody::_notification(int p_what) { - - /* - switch(p_what) { - - case NOTIFICATION_TRANSFORM_CHANGED: { - - PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); - - } break; - } - */ } Vector3 PhysicsBody::get_linear_velocity() const { @@ -119,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } +Array PhysicsBody::get_collision_exceptions() { + List<RID> exceptions; + PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); + Array ret; + for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { + RID body = E->get(); + ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body); + Object *obj = ObjectDB::get_instance(instance_id); + PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj); + ret.append(physics_body); + } + return ret; +} + void PhysicsBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); @@ -182,7 +188,11 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : #ifndef DISABLE_DEPRECATED void StaticBody::set_friction(real_t p_friction) { - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + if (p_friction == 1.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED ERR_FAIL_COND(p_friction < 0 || p_friction > 1); @@ -191,13 +201,12 @@ void StaticBody::set_friction(real_t p_friction) { physics_material_override.instance(); set_physics_material_override(physics_material_override); } - physics_material_override->set_friction(p_friction); } real_t StaticBody::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -209,7 +218,11 @@ real_t StaticBody::get_friction() const { void StaticBody::set_bounce(real_t p_bounce) { - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + if (p_bounce == 0.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -223,7 +236,7 @@ void StaticBody::set_bounce(real_t p_bounce) { real_t StaticBody::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { @@ -293,14 +306,15 @@ void StaticBody::_bind_methods() { ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with); #ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce"); #endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } @@ -419,7 +433,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); if (in_tree) - emit_signal(SceneStringNames::get_singleton()->body_exited, obj); + emit_signal(SceneStringNames::get_singleton()->body_exited, node); } contact_monitor->body_map.erase(E); @@ -618,8 +632,13 @@ real_t RigidBody::get_weight() const { #ifndef DISABLE_DEPRECATED void RigidBody::set_friction(real_t p_friction) { - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material") + if (p_friction == 1.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); if (physics_material_override.is_null()) { @@ -630,8 +649,9 @@ void RigidBody::set_friction(real_t p_friction) { } real_t RigidBody::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED + if (physics_material_override.is_null()) { return 1; } @@ -640,8 +660,14 @@ real_t RigidBody::get_friction() const { } void RigidBody::set_bounce(real_t p_bounce) { - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material") + + if (p_bounce == 0.0) { // default value, don't create an override for that + return; + } + + ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); if (physics_material_override.is_null()) { @@ -651,7 +677,7 @@ void RigidBody::set_bounce(real_t p_bounce) { physics_material_override->set_bounce(p_bounce); } real_t RigidBody::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material") + ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") WARN_DEPRECATED if (physics_material_override.is_null()) { return 0; @@ -998,10 +1024,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); #ifndef DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce"); #endif // DISABLE_DEPRECATED - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); @@ -1023,10 +1049,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body"))); - ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); BIND_ENUM_CONSTANT(MODE_RIGID); @@ -2279,6 +2305,8 @@ void PhysicalBone::_reload_joint() { } } break; + case JOINT_TYPE_NONE: { + } break; } } @@ -2316,7 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) { if (p_joint_type == get_joint_type()) return; - memdelete(joint_data); + if (joint_data) + memdelete(joint_data); joint_data = NULL; switch (p_joint_type) { case JOINT_TYPE_PIN: @@ -2334,6 +2363,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) { case JOINT_TYPE_6DOF: joint_data = memnew(SixDOFJointData); break; + case JOINT_TYPE_NONE: + break; } _reload_joint(); @@ -2497,12 +2528,12 @@ PhysicalBone::PhysicalBone() : gizmo_move_joint(false), #endif joint_data(NULL), + parent_skeleton(NULL), static_body(false), - simulate_physics(false), _internal_static_body(false), + simulate_physics(false), _internal_simulate_physics(false), bone_id(-1), - parent_skeleton(NULL), bone_name(""), bounce(0), mass(1), @@ -2514,7 +2545,8 @@ PhysicalBone::PhysicalBone() : } PhysicalBone::~PhysicalBone() { - memdelete(joint_data); + if (joint_data) + memdelete(joint_data); } void PhysicalBone::update_bone_id() { diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index c4db41f577..fa319e6fbb 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -31,11 +31,11 @@ #ifndef PHYSICS_BODY__H #define PHYSICS_BODY__H +#include "core/vset.h" #include "scene/3d/collision_object.h" #include "scene/resources/physics_material.h" #include "servers/physics_server.h" #include "skeleton.h" -#include "vset.h" class PhysicsBody : public CollisionObject { @@ -69,6 +69,7 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + Array get_collision_exceptions(); void add_collision_exception_with(Node *p_node); //must be physicsbody void remove_collision_exception_with(Node *p_node); @@ -389,6 +390,8 @@ public: virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); virtual bool _get(const StringName &p_name, Variant &r_ret) const; virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + virtual ~JointData() {} }; struct PinJointData : public JointData { diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index d16d9ed7c5..137338d79e 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "portal.h" -#include "project_settings.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index 101d9ed70c..f56f728d99 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -30,7 +30,7 @@ #include "proximity_group.h" -#include "math_funcs.h" +#include "core/math/math_funcs.h" void ProximityGroup::clear_groups() { diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index b846a5b6c0..17f069bbc8 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -31,7 +31,7 @@ #include "ray_cast.h" #include "collision_object.h" -#include "engine.h" +#include "core/engine.h" #include "mesh_instance.h" #include "servers/physics_server.h" diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 0d83a9942e..3914d7190e 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -34,8 +34,8 @@ // FIXME: Will be removed, kept as reference for new implementation #if 0 -#include "geometry.h" -#include "project_settings.h" +#include "core/math/geometry.h" +#include "core/project_settings.h" #include "scene/resources/surface_tool.h" void Room::_notification(int p_what) { diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index c796e47f25..db82ef2a5c 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -30,7 +30,7 @@ #include "skeleton.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "core/project_settings.h" #include "scene/3d/physics_body.h" diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index e044e08437..07abdc1fe7 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -31,7 +31,7 @@ #ifndef SKELETON_H #define SKELETON_H -#include "rid.h" +#include "core/rid.h" #include "scene/3d/spatial.h" /** diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 980c348c9b..1e730d0b3d 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -1,13 +1,12 @@ /*************************************************************************/ -/* soft_physics_body.cpp */ -/* Author: AndreaCatania */ +/* soft_body.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +29,12 @@ /*************************************************************************/ #include "soft_body.h" -#include "os/os.h" +#include "core/list.h" +#include "core/object.h" +#include "core/os/os.h" +#include "core/rid.h" #include "scene/3d/collision_object.h" +#include "scene/3d/physics_body.h" #include "scene/3d/skeleton.h" #include "servers/physics_server.h" @@ -336,6 +339,7 @@ void SoftBody::_bind_methods() { ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore); ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with); @@ -401,7 +405,7 @@ String SoftBody::get_configuration_warning() const { if (!warning.empty()) warning += "\n\n"; - warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead."); + warning += TTR("Size changes to SoftBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } return warning; @@ -548,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() { return pinned_points; } +Array SoftBody::get_collision_exceptions() { + List<RID> exceptions; + PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); + Array ret; + for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { + RID body = E->get(); + ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body); + Object *obj = ObjectDB::get_instance(instance_id); + PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj); + ret.append(physics_body); + } + return ret; +} + void SoftBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index cee32b9651..b1e699e839 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -1,13 +1,12 @@ /*************************************************************************/ -/* soft_physics_body.h */ -/* Author: AndreaCatania */ +/* soft_body.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,6 +166,7 @@ public: void set_drag_coefficient(real_t p_drag_coefficient); real_t get_drag_coefficient(); + Array get_collision_exceptions(); void add_collision_exception_with(Node *p_node); void remove_collision_exception_with(Node *p_node); diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 3f494264e7..fcc908cdc6 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -30,8 +30,8 @@ #include "spatial.h" -#include "engine.h" -#include "message_queue.h" +#include "core/engine.h" +#include "core/message_queue.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" @@ -185,10 +185,8 @@ void Spatial::_notification(int p_what) { if (data.gizmo.is_valid()) { data.gizmo->create(); - if (data.gizmo->can_draw()) { - if (is_visible_in_tree()) { - data.gizmo->redraw(); - } + if (is_visible_in_tree()) { + data.gizmo->redraw(); } data.gizmo->transform(); } @@ -423,10 +421,8 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) { if (data.gizmo.is_valid() && is_inside_world()) { data.gizmo->create(); - if (data.gizmo->can_draw()) { - if (is_visible_in_tree()) { - data.gizmo->redraw(); - } + if (is_visible_in_tree()) { + data.gizmo->redraw(); } data.gizmo->transform(); } @@ -452,12 +448,10 @@ void Spatial::_update_gizmo() { return; data.gizmo_dirty = false; if (data.gizmo.is_valid()) { - if (data.gizmo->can_draw()) { - if (is_visible_in_tree()) - data.gizmo->redraw(); - else - data.gizmo->clear(); - } + if (is_visible_in_tree()) + data.gizmo->redraw(); + else + data.gizmo->clear(); } #endif } @@ -727,6 +721,16 @@ bool Spatial::is_local_transform_notification_enabled() const { return data.notify_local_transform; } +void Spatial::force_update_transform() { + ERR_FAIL_COND(!is_inside_tree()); + if (!xform_change.in_list()) { + return; //nothing to update + } + get_tree()->xform_change_list.remove(&xform_change); + + notification(NOTIFICATION_TRANSFORM_CHANGED); +} + void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform); @@ -749,6 +753,8 @@ void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled); ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world); + ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform); + ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo); ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo); diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index bc054a8763..815ca16bc5 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -48,7 +48,6 @@ public: virtual void clear() = 0; virtual void redraw() = 0; virtual void free() = 0; - virtual bool can_draw() const = 0; SpatialGizmo(); virtual ~SpatialGizmo() {} @@ -203,6 +202,8 @@ public: void hide(); bool is_visible_in_tree() const; + void force_update_transform(); + Spatial(); ~Spatial(); }; diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp index d96b003a81..3850a0c7e6 100644 --- a/scene/3d/spatial_velocity_tracker.cpp +++ b/scene/3d/spatial_velocity_tracker.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "spatial_velocity_tracker.h" -#include "engine.h" +#include "core/engine.h" void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) { diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp index 492c6b806e..f74784c2f9 100644 --- a/scene/3d/spring_arm.cpp +++ b/scene/3d/spring_arm.cpp @@ -29,15 +29,16 @@ /*************************************************************************/ #include "spring_arm.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/collision_object.h" #include "scene/resources/sphere_shape.h" #include "servers/physics_server.h" SpringArm::SpringArm() : spring_length(1), - mask(1), current_spring_length(0), + keep_child_basis(false), + mask(1), margin(0.01) {} void SpringArm::_notification(int p_what) { diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h index 24d912d371..e0c3f2992d 100644 --- a/scene/3d/spring_arm.h +++ b/scene/3d/spring_arm.h @@ -39,8 +39,8 @@ class SpringArm : public Spatial { Ref<Shape> shape; Set<RID> excluded_objects; float spring_length; - bool keep_child_basis; float current_spring_length; + bool keep_child_basis; uint32_t mask; float margin; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 036a748c83..774ee49af2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "sprite_3d.h" -#include "core_string_names.h" +#include "core/core_string_names.h" #include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { @@ -431,7 +431,7 @@ void Sprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -441,10 +441,10 @@ void Sprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { @@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index f9d096633c..56a86b6a17 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -562,7 +562,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec b2invmass); // FIXME: rel_vel assignment here is overwritten by the following assignment. - // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel); + // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel); // Investigate why. real_t rel_vel = jac.getRelativeVelocity( s->get_linear_velocity(), diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index 9d6e4941f3..c69387d082 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -30,7 +30,7 @@ #include "visibility_notifier.h" -#include "engine.h" +#include "core/engine.h" #include "scene/3d/camera.h" #include "scene/3d/physics_body.h" #include "scene/animation/animation_player.h" diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index b1985f4a0c..2cf685a92c 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -48,7 +48,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - friend class SpatialIndexer; + friend struct SpatialIndexer; void _enter_camera(Camera *p_camera); void _exit_camera(Camera *p_camera); diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 767518dc83..6dc821c3f5 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() { ADD_GROUP("Geometry", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT); ADD_GROUP("LOD", "lod_"); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 9249bc04ce..784f2a358a 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -31,8 +31,8 @@ #ifndef VISUAL_INSTANCE_H #define VISUAL_INSTANCE_H -#include "face3.h" -#include "rid.h" +#include "core/math/face3.h" +#include "core/rid.h" #include "scene/3d/spatial.h" #include "scene/resources/material.h" /** diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index e846e1763d..0eccbbc8f9 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "voxel_light_baker.h" -#include "os/os.h" -#include "os/threaded_array_processor.h" +#include "core/os/os.h" +#include "core/os/threaded_array_processor.h" #include <stdlib.h> @@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) { if (p_level == cell_subdiv - 1) { - //plot the face by guessing it's albedo and emission value + //plot the face by guessing its albedo and emission value //find best axis to map to, for scanning values int closest_axis = 0; @@ -734,7 +734,8 @@ void VoxelLightBaker::_check_init_light() { leaf_voxel_count = 0; _fixup_plot(0, 0); //pre fixup, so normal, albedo, emission, etc. work for lighting. bake_light.resize(bake_cells.size()); - zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light)); + print_line("bake light size: " + itos(bake_light.size())); + //zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light)); first_leaf = -1; _init_light_plot(0, 0, 0, 0, 0, CHILD_EMPTY); } @@ -1586,10 +1587,10 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 bitangent = tangent.cross(p_normal).normalized(); Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed(); - const Vector3 *cone_dirs; - const float *cone_weights; - int cone_dir_count; - float cone_aperture; + const Vector3 *cone_dirs = NULL; + const float *cone_weights = NULL; + int cone_dir_count = 0; + float cone_aperture = 0; switch (bake_quality) { case BAKE_QUALITY_LOW: { @@ -1618,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3(-0.700629, -0.509037, 0.5), Vector3(0.267617, -0.823639, 0.5) }; - static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 }; + static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f }; // cone_dirs = dirs; cone_dir_count = 6; @@ -1640,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214), Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214), }; - static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 }; + static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f }; cone_dirs = dirs; cone_dir_count = 10; cone_aperture = 0.404; // tan(angle) 45 degrees @@ -1874,7 +1875,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh if (bake_mode == BAKE_MODE_RAY_TRACE) { //blur //gauss kernel, 7 step sigma 2 - static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; + static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f }; //horizontal pass for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index 6a1f1253a3..3d55c053f3 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -92,6 +92,16 @@ private: float accum[6][3]; //rgb anisotropic float direct_accum[6][3]; //for direct bake int next_leaf; + Light() { + x = y = z = 0; + for (int i = 0; i < 6; i++) { + for (int j = 0; j < 3; j++) { + accum[i][j] = 0; + direct_accum[i][j] = 0; + } + } + next_leaf = 0; + } }; int first_leaf; diff --git a/scene/SCsub b/scene/SCsub index 5d81e818ba..d8839ce3a8 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -4,16 +4,19 @@ Import('env') env.scene_sources = [] - # Thirdparty code thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ + # C++ sources + "easing_equations.cpp", # C sources "mikktspace.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env.add_source_files(env.scene_sources, thirdparty_sources) +env_thirdparty = env.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources) # Godot's own sources env.add_source_files(env.scene_sources, "*.cpp") @@ -32,5 +35,3 @@ SConscript('resources/SCsub') # Build it all as a library lib = env.add_library("scene", env.scene_sources) env.Prepend(LIBS=[lib]) - -Export('env') diff --git a/scene/animation/SCsub b/scene/animation/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/animation/SCsub +++ b/scene/animation/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 289cf7a3a7..76de39c3e6 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_blend_space_1d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "animation_blend_space_1d.h" void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const { diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index f4e20f0d70..a83a813744 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_blend_space_1d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ANIMATION_BLEND_SPACE_1D_H #define ANIMATION_BLEND_SPACE_1D_H diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 3dc7f2a86f..9321133d5f 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -1,5 +1,35 @@ +/*************************************************************************/ +/* animation_blend_space_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "animation_blend_space_2d.h" -#include "math/delaunay.h" +#include "core/math/delaunay.h" void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); @@ -438,7 +468,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { } first = true; - float mind; + float mind = 0; for (int i = 0; i < blend_points_used; i++) { bool found = false; diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 3e1c66c924..2c684687de 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_blend_space_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ANIMATION_BLEND_SPACE_2D_H #define ANIMATION_BLEND_SPACE_2D_H diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 10bab3ce38..b037596fda 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_blend_tree.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "animation_blend_tree.h" #include "scene/scene_string_names.h" @@ -236,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (do_start) { remaining = os_rem; - do_start = false; } if (!p_seek) { @@ -740,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) { rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); } - switched = false; - if (p_seek) { // don't seek prev animation blend_input(prev, 0, false, blend, FILTER_IGNORE, false); time = p_time; diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 7bf2917c1e..4ca11e464b 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_blend_tree.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ANIMATION_BLEND_TREE_H #define ANIMATION_BLEND_TREE_H diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 09c36eb081..a7af3f687b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_node_state_machine.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "animation_node_state_machine.h" ///////////////////////////////////////////////// @@ -290,7 +320,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, } if (!_travel(sm, start_request)) { - //cant travel, then teleport + //can't travel, then teleport path.clear(); current = start_request; } @@ -315,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; loops_current = 0; - play_start = false; } if (!sm->states.has(current)) { @@ -390,7 +419,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, auto_advance = true; } - if (sm->transitions[i].from == current && sm->transitions[i].transition->has_auto_advance()) { + if (sm->transitions[i].from == current && auto_advance) { if (sm->transitions[i].transition->get_priority() < priority_best) { auto_advance_to = i; diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 5d633d6334..a88b3eb482 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_node_state_machine.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ANIMATION_NODE_STATE_MACHINE_H #define ANIMATION_NODE_STATE_MACHINE_H diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index d8db1973d2..102f05a146 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -30,8 +30,8 @@ #include "animation_player.h" -#include "engine.h" -#include "message_queue.h" +#include "core/engine.h" +#include "core/message_queue.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" #ifdef TOOLS_ENABLED @@ -263,43 +263,36 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { key.id = id; key.bone_idx = bone_idx; - if (node_cache_map.has(key)) { - - p_anim->node_cache.write[i] = &node_cache_map[key]; - } else { - + if (!node_cache_map.has(key)) node_cache_map[key] = TrackNodeCache(); - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { - // special cases and caches for transform tracks - - // cache spatial - p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child); - // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child); - if (p_anim->node_cache[i]->skeleton) { - - if (a->track_get_path(i).get_subname_count() == 1) { - StringName bone_name = a->track_get_path(i).get_subname(0); - - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { - // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = NULL; - p_anim->node_cache[i]->spatial = NULL; - printf("bone is %ls\n", String(bone_name).c_str()); - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); - } else { - } - } else { - // no property, just use spatialnode + p_anim->node_cache.write[i] = &node_cache_map[key]; + p_anim->node_cache[i]->path = a->track_get_path(i); + p_anim->node_cache[i]->node = child; + p_anim->node_cache[i]->resource = resource; + p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); + if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { + // special cases and caches for transform tracks + + // cache spatial + p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child); + // cache skeleton + p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child); + if (p_anim->node_cache[i]->skeleton) { + if (a->track_get_path(i).get_subname_count() == 1) { + StringName bone_name = a->track_get_path(i).get_subname(0); + + p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); + if (p_anim->node_cache[i]->bone_idx < 0) { + // broken track (nonexistent bone) p_anim->node_cache[i]->skeleton = NULL; + p_anim->node_cache[i]->spatial = NULL; + printf("bone is %ls\n", String(bone_name).c_str()); + ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); } + } else { + // no property, just use spatialnode + p_anim->node_cache[i]->skeleton = NULL; } } } @@ -426,7 +419,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (first_key_time == 0.0) { //ignore, use for transition if (key_count == 1) - continue; //with one key we cant do anything + continue; //with one key we can't do anything transition = a->track_get_key_transition(i, 0); first_key_time = a->track_get_key_time(i, 1); first_key = 1; @@ -1458,6 +1451,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; + case ANIMATION_PROCESS_MANUAL: break; } processing = p_process; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 73bd00e456..eb00f91bb3 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1,7 +1,38 @@ +/*************************************************************************/ +/* animation_tree.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "animation_tree.h" + #include "animation_blend_tree.h" +#include "core/engine.h" #include "core/method_bind_ext.gen.inc" -#include "engine.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" @@ -161,7 +192,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin case FILTER_IGNORE: break; //will not happen anyway case FILTER_PASS: { - //values filtered pass, the rest dont + //values filtered pass, the rest don't for (int i = 0; i < blend_count; i++) { if (blendw[i] == 0) //not filtered, does not pass continue; @@ -175,7 +206,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin } break; case FILTER_STOP: { - //values filtered dont pass, the rest are blended + //values filtered don't pass, the rest are blended for (int i = 0; i < blend_count; i++) { if (blendw[i] > 0) //filtered, does not pass @@ -261,7 +292,7 @@ String AnimationNode::get_caption() const { } void AnimationNode::add_input(const String &p_name) { - //root nodes cant add inputs + //root nodes can't add inputs ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL) Input input; ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); @@ -1196,7 +1227,7 @@ void AnimationTree::_process_graph(float p_delta) { t->object->set_indexed(t->subpath, t->value); } break; - default: {} //the rest dont matter + default: {} //the rest don't matter } } } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 6cb363d50a..cda7f8ae74 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* animation_tree.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ANIMATION_GRAPH_PLAYER_H #define ANIMATION_GRAPH_PLAYER_H diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 179f5d9698..524784df53 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -877,6 +877,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]); } } break; + default: {} } } } diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index a28c63064a..01a10dbc2b 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* root_motion_view.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "root_motion_view.h" #include "scene/animation/animation_tree.h" #include "scene/resources/material.h" @@ -82,7 +112,7 @@ void RootMotionView::_notification(int p_what) { first = false; - transform.orthonormalize(); //dont want scale, too imprecise + transform.orthonormalize(); //don't want scale, too imprecise transform.affine_invert(); accumulated = transform * accumulated; diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 611183d364..5198ab21aa 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* root_motion_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef ROOT_MOTION_VIEW_H #define ROOT_MOTION_VIEW_H diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 9b1cb1369a..83f45afac8 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -54,9 +54,9 @@ FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child( } /// Build a chain that starts from the root to tip -void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) { +bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) { - ERR_FAIL_COND(-1 == p_task->root_bone); + ERR_FAIL_COND_V(-1 == p_task->root_bone, false); Chain &chain(p_task->chain); @@ -77,8 +77,8 @@ void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) { const EndEffector *ee(&p_task->end_effectors[x]); - ERR_FAIL_COND(p_task->root_bone >= ee->tip_bone); - ERR_FAIL_INDEX(ee->tip_bone, p_task->skeleton->get_bone_count()); + ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false); + ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false); sub_chain_size = 0; // Picks all IDs that composing a single chain in reverse order (except the root) @@ -133,6 +133,7 @@ void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain break; } } + return true; } void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) { @@ -247,7 +248,10 @@ FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleto task->end_effectors.push_back(ee); task->goal_global_transform = goal_transform; - build_chain(task); + if (!build_chain(task)) { + free_task(task); + return NULL; + } return task; } @@ -414,11 +418,11 @@ void SkeletonIK::_notification(int p_what) { SkeletonIK::SkeletonIK() : Node(), interpolation(1), - skeleton(NULL), - target_node_override(NULL), use_magnet(false), min_distance(0.01), max_iterations(10), + skeleton(NULL), + target_node_override(NULL), task(NULL) { set_process_priority(1); @@ -535,8 +539,10 @@ void SkeletonIK::reload_chain() { return; task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform()); - task->max_iterations = max_iterations; - task->min_distance = min_distance; + if (task) { + task->max_iterations = max_iterations; + task->min_distance = min_distance; + } } void SkeletonIK::reload_goal() { diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 08fb00e798..202d6959bb 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -123,7 +123,7 @@ public: private: /// Init a chain that starts from the root to tip - static void build_chain(Task *p_task, bool p_force_simple_chain = true); + static bool build_chain(Task *p_task, bool p_force_simple_chain = true); static void update_chain(const Skeleton *p_sk, ChainItem *p_chain_item); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 58be636e44..3521782417 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "tween.h" -#include "method_bind_ext.gen.inc" + +#include "core/method_bind_ext.gen.inc" void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { @@ -276,7 +277,10 @@ Variant &Tween::_get_initial_val(InterpolateData &p_data) { ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } return initial_val; - } break; + } + + case INTER_CALLBACK: + break; } return p_data.delta_val; } @@ -312,7 +316,7 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) { if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val); return p_data.delta_val; - } break; + } case TARGETING_PROPERTY: case TARGETING_METHOD: { @@ -324,7 +328,10 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) { //_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val); _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val); return p_data.delta_val; - } break; + } + + case INTER_CALLBACK: + break; } return p_data.initial_val; } @@ -673,6 +680,10 @@ float Tween::get_speed_scale() const { } bool Tween::start() { + if (pending_update != 0) { + call_deferred("start"); + return true; + } set_active(true); return true; @@ -852,12 +863,8 @@ bool Tween::seek(real_t p_time) { data.finish = false; } - switch (data.type) { - case INTER_PROPERTY: - case INTER_METHOD: - break; - case INTER_CALLBACK: - continue; + if (data.type == INTER_CALLBACK) { + continue; } Variant result = _run_equation(data); diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp deleted file mode 100644 index 11f2b0c17f..0000000000 --- a/scene/animation/tween_interpolaters.cpp +++ /dev/null @@ -1,332 +0,0 @@ -/*************************************************************************/ -/* tween_interpolaters.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "tween.h" - -const real_t pi = 3.1415926535898; - -/////////////////////////////////////////////////////////////////////////// -// linear -/////////////////////////////////////////////////////////////////////////// -namespace linear { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} -}; // namespace linear -/////////////////////////////////////////////////////////////////////////// -// sine -/////////////////////////////////////////////////////////////////////////// -namespace sine { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return -c * cos(t / d * (pi / 2)) + c + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * sin(t / d * (pi / 2)) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return -c / 2 * (cos(pi * t / d) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace sine -/////////////////////////////////////////////////////////////////////////// -// quint -/////////////////////////////////////////////////////////////////////////// -namespace quint { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 5) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * (pow(t / d - 1, 5) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 5) + b; - return c / 2 * (pow(t - 2, 5) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quint -/////////////////////////////////////////////////////////////////////////// -// quart -/////////////////////////////////////////////////////////////////////////// -namespace quart { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 4) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return -c * (pow(t / d - 1, 4) - 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 4) + b; - return -c / 2 * (pow(t - 2, 4) - 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quart -/////////////////////////////////////////////////////////////////////////// -// quad -/////////////////////////////////////////////////////////////////////////// -namespace quad { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 2) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d; - return -c * t * (t - 2) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 2) + b; - return -c / 2 * ((t - 1) * (t - 3) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quad -/////////////////////////////////////////////////////////////////////////// -// expo -/////////////////////////////////////////////////////////////////////////// -namespace expo { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == d) return b + c; - return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if (t == d) return b + c; - t = t / d * 2; - if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; - return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace expo -/////////////////////////////////////////////////////////////////////////// -// elastic -/////////////////////////////////////////////////////////////////////////// -namespace elastic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators - return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b); -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d / 2) == 2) return b + c; - float p = d * (0.3f * 1.5f); - float a = c; - float s = p / 4; - - if (t < 1) { - float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil - return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b; - } - float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil - return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace elastic -/////////////////////////////////////////////////////////////////////////// -// cubic -/////////////////////////////////////////////////////////////////////////// -namespace cubic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * (t /= d) * t * t + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d - 1; - return c * (t * t * t + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; - return c / 2 * ((t -= 2) * t * t + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace cubic -/////////////////////////////////////////////////////////////////////////// -// circ -/////////////////////////////////////////////////////////////////////////// -namespace circ { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b; - return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace circ -/////////////////////////////////////////////////////////////////////////// -// bounce -/////////////////////////////////////////////////////////////////////////// -namespace bounce { -static real_t out(real_t t, real_t b, real_t c, real_t d); - -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c - out(d - t, 0, c, d) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d) < (1 / 2.75f)) { - return c * (7.5625f * t * t) + b; - } else if (t < (2 / 2.75f)) { - float postFix = t -= (1.5f / 2.75f); - return c * (7.5625f * (postFix)*t + .75f) + b; - } else if (t < (2.5 / 2.75)) { - float postFix = t -= (2.25f / 2.75f); - return c * (7.5625f * (postFix)*t + .9375f) + b; - } else { - float postFix = t -= (2.625f / 2.75f); - return c * (7.5625f * (postFix)*t + .984375f) + b; - } -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d); -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace bounce -/////////////////////////////////////////////////////////////////////////// -// back -/////////////////////////////////////////////////////////////////////////// -namespace back { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - float postFix = t /= d; - return c * (postFix)*t * ((s + 1) * t - s) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined - float postFix = t -= 2; - return c / 2 * ((postFix)*t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace back - -Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { - { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, - { &sine::in, &sine::out, &sine::in_out, &sine::out_in }, - { &quint::in, &quint::out, &quint::in_out, &quint::out_in }, - { &quart::in, &quart::out, &quart::in_out, &quart::out_in }, - { &quad::in, &quad::out, &quad::in_out, &quad::out_in }, - { &expo::in, &expo::out, &expo::in_out, &expo::out_in }, - { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in }, - { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in }, - { &circ::in, &circ::out, &circ::in_out, &circ::out_in }, - { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in }, - { &back::in, &back::out, &back::in_out, &back::out_in }, -}; - -real_t Tween::_run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d) { - - interpolater cb = interpolaters[p_trans_type][p_ease_type]; - ERR_FAIL_COND_V(cb == NULL, b); - return cb(t, b, c, d); -} diff --git a/scene/audio/SCsub b/scene/audio/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/audio/SCsub +++ b/scene/audio/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 7a9f2bd8d0..64af7efb16 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -30,7 +30,7 @@ #include "audio_player.h" -#include "engine.h" +#include "core/engine.h" void AudioStreamPlayer::_mix_internal(bool p_fadeout) { diff --git a/scene/gui/SCsub b/scene/gui/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/gui/SCsub +++ b/scene/gui/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d17ae1d84c..6dfaacc776 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -30,7 +30,7 @@ #include "base_button.h" -#include "os/keyboard.h" +#include "core/os/keyboard.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" @@ -315,6 +315,14 @@ void BaseButton::set_disabled(bool p_disabled) { return; status.disabled = p_disabled; + if (p_disabled) { + if (!toggle_mode) { + status.pressed = false; + } + status.press_attempt = false; + status.pressing_inside = false; + status.pressing_button = 0; + } update(); _change_notify("disabled"); } @@ -360,7 +368,9 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { return DRAW_DISABLED; }; - if (status.press_attempt == false && status.hovering && !status.pressed) { + if (!status.press_attempt && status.hovering) { + if (status.pressed) + return DRAW_HOVER_PRESSED; return DRAW_HOVER; } else { @@ -536,6 +546,7 @@ void BaseButton::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_PRESSED); BIND_ENUM_CONSTANT(DRAW_HOVER); BIND_ENUM_CONSTANT(DRAW_DISABLED); + BIND_ENUM_CONSTANT(DRAW_HOVER_PRESSED); BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS); BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 79638bbcce..176d9fc213 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -85,6 +85,7 @@ public: DRAW_PRESSED, DRAW_HOVER, DRAW_DISABLED, + DRAW_HOVER_PRESSED, }; DrawMode get_draw_mode() const; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index a34f2f1ad5..2d17fb1391 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "button.h" +#include "core/translation.h" #include "servers/visual_server.h" -#include "translation.h" Size2 Button::get_minimum_size() const { @@ -88,6 +88,21 @@ void Button::_notification(int p_what) { if (has_color("icon_color_normal")) color_icon = get_color("icon_color_normal"); } break; + case DRAW_HOVER_PRESSED: { + if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) { + style = get_stylebox("hover_pressed"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + if (has_color("font_color_hover_pressed")) + color = get_color("font_color_hover_pressed"); + else + color = get_color("font_color"); + if (has_color("icon_color_hover_pressed")) + color_icon = get_color("icon_color_hover_pressed"); + + break; + } + } case DRAW_PRESSED: { style = get_stylebox("pressed"); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index f9ed0ecdbb..fa9538da28 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -30,7 +30,7 @@ #include "check_button.h" -#include "print_string.h" +#include "core/print_string.h" #include "servers/visual_server.h" Size2 CheckButton::get_icon_size() const { diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 8e232c6f46..c5d3def4c1 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -30,9 +30,14 @@ #include "color_picker.h" -#include "os/input.h" -#include "os/keyboard.h" -#include "os/os.h" +#include "core/os/input.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" + +#ifdef TOOLS_ENABLED +#include "editor_settings.h" +#endif + #include "scene/gui/separator.h" #include "scene/main/viewport.h" @@ -52,6 +57,16 @@ void ColorPicker::_notification(int p_what) { bt_add_preset->set_icon(get_icon("add_preset")); _update_color(); + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + PoolColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PoolColorArray()); + + for (int i = 0; i < saved_presets.size(); i++) { + add_preset(saved_presets[i]); + } + } +#endif } break; case NOTIFICATION_PARENTED: { @@ -144,7 +159,10 @@ void ColorPicker::_html_entered(const String &p_html) { if (updating) return; + float last_alpha = color.a; color = Color::html(p_html); + if (!is_editing_alpha()) + color.a = last_alpha; if (!is_inside_tree()) return; @@ -186,9 +204,22 @@ void ColorPicker::_update_presets() { preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + PoolColorArray arr_to_save = PoolColorArray(); + + for (int i = 0; i < presets.size(); i++) { + preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]); + arr_to_save.insert(i, presets[i]); + } + + EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save); + } +#else for (int i = 0; i < presets.size(); i++) { preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]); } +#endif } void ColorPicker::_text_type_toggled() { diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 7df03bf7c6..d606629041 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "container.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "scene/scene_string_names.h" void Container::_child_minsize_changed() { diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index e094a063be..e155d0ef86 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -29,15 +29,15 @@ /*************************************************************************/ #include "control.h" -#include "project_settings.h" +#include "core/project_settings.h" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "servers/visual_server.h" -#include "message_queue.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "print_string.h" +#include "core/message_queue.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/print_string.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/scene_string_names.h" @@ -769,7 +769,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) { void Control::set_drag_preview(Control *p_control) { ERR_FAIL_COND(!is_inside_tree()); - ERR_FAIL_COND(get_viewport()->gui_is_dragging()); + ERR_FAIL_COND(!get_viewport()->gui_is_dragging()); get_viewport()->_gui_set_drag_preview(this, p_control); } @@ -1079,7 +1079,7 @@ bool Control::has_constant_override(const StringName &p_name) const { bool Control::has_icon(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_icon_override(p_name) == true) + if (has_icon_override(p_name)) return true; } @@ -1113,7 +1113,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const bool Control::has_shader(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_shader_override(p_name) == true) + if (has_shader_override(p_name)) return true; } @@ -1146,7 +1146,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_stylebox_override(p_name) == true) + if (has_stylebox_override(p_name)) return true; } @@ -1179,7 +1179,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c bool Control::has_font(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_font_override(p_name) == true) + if (has_font_override(p_name)) return true; } @@ -1213,7 +1213,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const bool Control::has_color(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_color_override(p_name) == true) + if (has_color_override(p_name)) return true; } @@ -1247,7 +1247,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons bool Control::has_constant(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_constant_override(p_name) == true) + if (has_constant_override(p_name)) return true; } @@ -1993,7 +1993,7 @@ Control *Control::find_prev_valid_focus() const { if (!from) { - ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name()); + ERR_EXPLAIN("Previous focus node is not a control: " + n->get_name()); ERR_FAIL_V(NULL); } } else { @@ -2062,8 +2062,11 @@ void Control::grab_focus() { if (!is_inside_tree()) { ERR_FAIL_COND(!is_inside_tree()); } - if (data.focus_mode == FOCUS_NONE) + + if (data.focus_mode == FOCUS_NONE) { + WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus."); return; + } get_viewport()->_gui_control_grab_focus(this); } @@ -2232,13 +2235,13 @@ String Control::_get_tooltip() const { void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); data.focus_neighbour[p_margin] = p_neighbour; } NodePath Control::get_focus_neighbour(Margin p_margin) const { - ERR_FAIL_INDEX_V(p_margin, 4, NodePath()); + ERR_FAIL_INDEX_V((int)p_margin, 4, NodePath()); return data.focus_neighbour[p_margin]; } @@ -2874,7 +2877,7 @@ void Control::_bind_methods() { ADD_GROUP("Mouse", "mouse_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertial split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertical split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape"); ADD_GROUP("Size Flags", "size_flags_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags"); @@ -2956,7 +2959,7 @@ void Control::_bind_methods() { BIND_ENUM_CONSTANT(ANCHOR_END); ADD_SIGNAL(MethodInfo("resized")); - ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); + ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); ADD_SIGNAL(MethodInfo("focus_entered")); diff --git a/scene/gui/control.h b/scene/gui/control.h index c6bd2f097d..eb39d9ca0f 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -31,13 +31,13 @@ #ifndef CONTROL_H #define CONTROL_H -#include "rid.h" +#include "core/math/transform_2d.h" +#include "core/rid.h" #include "scene/2d/canvas_item.h" #include "scene/gui/shortcut.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" -#include "transform_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -76,7 +76,7 @@ public: SIZE_EXPAND = 2, SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL, SIZE_SHRINK_CENTER = 4, //ignored by expand or fill - SIZE_SHRINK_END = 8, //ignored by expand or fil + SIZE_SHRINK_END = 8, //ignored by expand or fill }; diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index d9737fa21a..e3a21eb10d 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "dialogs.h" +#include "core/print_string.h" +#include "core/translation.h" #include "line_edit.h" -#include "print_string.h" -#include "translation.h" #ifdef TOOLS_ENABLED #include "editor/editor_node.h" diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 635f812805..1e9f4df4a3 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "file_dialog.h" -#include "os/keyboard.h" -#include "print_string.h" +#include "core/os/keyboard.h" +#include "core/print_string.h" #include "scene/gui/label.h" FileDialog::GetIconFunc FileDialog::get_icon_func = NULL; @@ -284,7 +284,13 @@ bool FileDialog::_is_open_should_be_disabled() { if (mode == MODE_OPEN_ANY || mode == MODE_SAVE_FILE) return false; - TreeItem *ti = tree->get_selected(); + TreeItem *ti = tree->get_next_selected(tree->get_root()); + while (ti) { + TreeItem *prev_ti = ti; + ti = tree->get_next_selected(tree->get_root()); + if (ti == prev_ti) + break; + } // We have something that we can't select? if (!ti) return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder. @@ -324,10 +330,18 @@ void FileDialog::deselect_items() { case MODE_OPEN_DIR: get_ok()->set_text(RTR("Select Current Folder")); break; + case MODE_OPEN_ANY: + case MODE_SAVE_FILE: + // FIXME: Implement, or refactor to avoid duplication with set_mode + break; } } } +void FileDialog::_tree_multi_selected(Object *p_object, int p_cell, bool p_selected) { + _tree_selected(); +} + void FileDialog::_tree_selected() { TreeItem *ti = tree->get_selected(); @@ -339,7 +353,7 @@ void FileDialog::_tree_selected() { file->set_text(d["name"]); } else if (mode == MODE_OPEN_DIR) { - get_ok()->set_text(RTR("Select this Folder")); + get_ok()->set_text(RTR("Select This Folder")); } get_ok()->set_disabled(_is_open_should_be_disabled()); @@ -754,6 +768,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input); + ClassDB::bind_method(D_METHOD("_tree_multi_selected"), &FileDialog::_tree_multi_selected); ClassDB::bind_method(D_METHOD("_tree_selected"), &FileDialog::_tree_selected); ClassDB::bind_method(D_METHOD("_tree_item_activated"), &FileDialog::_tree_item_activated); ClassDB::bind_method(D_METHOD("_dir_entered"), &FileDialog::_dir_entered); @@ -794,7 +809,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open File,Open Files,Open Folder,Open Any,Save"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access"); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files"); @@ -890,6 +905,7 @@ FileDialog::FileDialog() { _update_drives(); connect("confirmed", this, "_action_pressed"); + tree->connect("multi_selected", this, "_tree_multi_selected", varray(), CONNECT_DEFERRED); tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED); tree->connect("item_activated", this, "_tree_item_activated", varray()); tree->connect("nothing_selected", this, "deselect_items"); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index ad483d5dab..8bd15080d3 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -32,7 +32,7 @@ #define FILE_DIALOG_H #include "box_container.h" -#include "os/dir_access.h" +#include "core/os/dir_access.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" @@ -104,6 +104,7 @@ private: void update_file_list(); void update_filters(); + void _tree_multi_selected(Object *p_object, int p_cell, bool p_selected); void _tree_selected(); void _select_drive(int p_idx); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index e82c0c4ad1..c13964d196 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -29,7 +29,10 @@ /*************************************************************************/ #include "gradient_edit.h" -#include "os/keyboard.h" +#include "core/os/keyboard.h" +#include "editor/editor_scale.h" + +#define SPACING (3 * EDSCALE) GradientEdit::GradientEdit() { grabbed = -1; @@ -49,11 +52,15 @@ GradientEdit::GradientEdit() { int GradientEdit::_get_point_from_pos(int x) { int result = -1; - int total_w = get_size().width - get_size().height - 3; + int total_w = get_size().width - get_size().height - SPACING; + float min_distance = 1e20; for (int i = 0; i < points.size(); i++) { //Check if we clicked at point - if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) { + float distance = ABS(x - points[i].offset * total_w); + float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab + if (distance <= min && distance < min_distance) { result = i; + min_distance = distance; } } return result; @@ -63,7 +70,16 @@ void GradientEdit::_show_color_picker() { if (grabbed == -1) return; picker->set_pick_color(points[grabbed].color); - popup->set_position(get_global_position() - popup->get_combined_minimum_size()); + Size2 minsize = popup->get_combined_minimum_size(); + bool show_above = false; + if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) { + show_above = true; + } + if (show_above) { + popup->set_position(get_global_position() - Vector2(0, minsize.y)); + } else { + popup->set_position(get_global_position() + Vector2(0, get_size().y)); + } popup->popup(); } @@ -112,7 +128,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { grabbed = _get_point_from_pos(x); if (grabbed != -1) { - int total_w = get_size().width - get_size().height - 3; + int total_w = get_size().width - get_size().height - SPACING; Gradient::Point newPoint = points[grabbed]; newPoint.offset = CLAMP(x / float(total_w), 0, 1); @@ -130,14 +146,15 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { } } + //select if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { update(); int x = mb->get_position().x; - int total_w = get_size().width - get_size().height - 3; + int total_w = get_size().width - get_size().height - SPACING; //Check if color selector was clicked. - if (x > total_w + 3) { + if (x > total_w + SPACING) { _show_color_picker(); return; } @@ -211,7 +228,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid() && grabbing) { - int total_w = get_size().width - get_size().height - 3; + int total_w = get_size().width - get_size().height - SPACING; int x = mm->get_position().x; @@ -219,23 +236,23 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { //Snap to nearest point if holding shift if (mm->get_shift()) { - float snap_treshhold = 0.03; - float smallest_ofs = snap_treshhold; - bool founded = false; - int nearest_point; + float snap_threshold = 0.03; + float smallest_ofs = snap_threshold; + bool found = false; + int nearest_point = 0; for (int i = 0; i < points.size(); ++i) { if (i != grabbed) { float temp_ofs = ABS(points[i].offset - newofs); if (temp_ofs < smallest_ofs) { smallest_ofs = temp_ofs; nearest_point = i; - if (founded) + if (found) break; - founded = true; + found = true; } } } - if (founded) { + if (found) { if (points[nearest_point].offset < newofs) newofs = points[nearest_point].offset + 0.00001; else @@ -286,7 +303,7 @@ void GradientEdit::_notification(int p_what) { if (w == 0 || h == 0) return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size - int total_w = get_size().width - get_size().height - 3; + int total_w = get_size().width - get_size().height - SPACING; //Draw checker pattern for ramp _draw_checker(0, 0, total_w, h); @@ -335,27 +352,36 @@ void GradientEdit::_notification(int p_what) { //Draw point markers for (int i = 0; i < points.size(); i++) { - Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted(); + Color col = points[i].color.contrasted(); col.a = 0.9; draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); - draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4)); - draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col); - draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); - draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col); - draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); + Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2); + draw_rect(rect, points[i].color, true); + draw_rect(rect, col, false); + if (grabbed == i) { + rect = rect.grow(-1); + if (has_focus()) { + draw_rect(rect, Color(1, 0, 0, 0.9), false); + } else { + draw_rect(rect, Color(0.6, 0, 0, 0.9), false); + } + + rect = rect.grow(-1); + draw_rect(rect, col, false); + } } //Draw "button" for color selector - _draw_checker(total_w + 3, 0, h, h); + _draw_checker(total_w + SPACING, 0, h, h); if (grabbed != -1) { //Draw with selection color - draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color); + draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color); } else { //if no color selected draw grey color with 'X' on top. - draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1)); - draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6)); - draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6)); + draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1)); + draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6)); + draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6)); } //Draw borders around color ramp if in focus diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index e7834ea0de..f6927ad0b7 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -36,7 +36,7 @@ #include "scene/resources/color_ramp.h" #include "scene/resources/default_theme/theme_data.h" -#define POINT_WIDTH 8 +#define POINT_WIDTH (8 * EDSCALE) class GradientEdit : public Control { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a7163adbe6..b3bebc88ec 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -30,8 +30,8 @@ #include "graph_edit.h" -#include "os/input.h" -#include "os/keyboard.h" +#include "core/os/input.h" +#include "core/os/keyboard.h" #include "scene/gui/box_container.h" #define ZOOM_SCALE 1.2 @@ -406,7 +406,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port); connecting_target = false; connecting_to = pos; - just_disconected = true; + just_disconnected = true; emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port); to = get_node(String(connecting_from)); //maybe it was erased @@ -427,7 +427,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = gn->get_connection_output_color(j); connecting_target = false; connecting_to = pos; - just_disconected = false; + just_disconnected = false; return; } } @@ -453,7 +453,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port); connecting_target = false; connecting_to = pos; - just_disconected = true; + just_disconnected = true; emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port); fr = get_node(String(connecting_from)); //maybe it was erased @@ -474,7 +474,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = gn->get_connection_input_color(j); connecting_target = false; connecting_to = pos; - just_disconected = true; + just_disconnected = true; return; } @@ -544,7 +544,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } emit_signal("connection_request", from, from_slot, to, to_slot); - } else if (!just_disconected) { + } else if (!just_disconnected) { String from = connecting_from; int from_slot = connecting_index; Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y); @@ -1042,7 +1042,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { - if (ABS(E->get().activity != p_activity)) { + if (ABS(E->get().activity - p_activity) < CMP_EPSILON) { //update only if changed top_layer->update(); connections_layer->update(); @@ -1279,7 +1279,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); - ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node"))); + ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); ADD_SIGNAL(MethodInfo("_begin_node_move")); @@ -1304,7 +1304,7 @@ GraphEdit::GraphEdit() { add_child(connections_layer); connections_layer->connect("draw", this, "_connections_layer_draw"); connections_layer->set_name("CLAYER"); - connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offseted + connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE); h_scroll = memnew(HScrollBar); @@ -1368,6 +1368,6 @@ GraphEdit::GraphEdit() { zoom_hb->add_child(snap_amount); setting_scroll_ofs = false; - just_disconected = false; + just_disconnected = false; set_clip_contents(true); } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 31a449eb59..71165e3dc9 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -94,7 +94,7 @@ private: Vector2 connecting_to; String connecting_target_to; int connecting_target_index; - bool just_disconected; + bool just_disconnected; bool dragging; bool just_selected; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 24857d49fa..b189afd30b 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "graph_node.h" -#include "method_bind_ext.gen.inc" + +#include "core/method_bind_ext.gen.inc" bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 278e4123d7..bb1d1d7695 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -184,8 +184,6 @@ void GridContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns); ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns); - ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"), - &GridContainer::get_child_control_at_cell); ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns"); } @@ -241,21 +239,6 @@ Size2 GridContainer::get_minimum_size() const { return ms; } -Control *GridContainer::get_child_control_at_cell(int row, int column) { - Control *c; - int grid_index = row * columns + column; - for (int i = 0; i < get_child_count(); i++) { - c = Object::cast_to<Control>(get_child(i)); - if (!c || !c->is_visible_in_tree()) - continue; - - if (grid_index == i) { - break; - } - } - return c; -} - GridContainer::GridContainer() { set_mouse_filter(MOUSE_FILTER_PASS); diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 7e3470dc89..243d06f034 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -47,7 +47,6 @@ public: void set_columns(int p_columns); int get_columns() const; virtual Size2 get_minimum_size() const; - Control *get_child_control_at_cell(int row, int column); GridContainer(); }; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index d61bd97c2a..cb37fa396d 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -29,13 +29,14 @@ /*************************************************************************/ #include "item_list.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/os/os.h" +#include "core/project_settings.h" void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) { Item item; item.icon = p_texture; + item.icon_transposed = false; item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); item.text = p_item; @@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) { Item item; item.icon = p_item; + item.icon_transposed = false; item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); //item.text=p_item; @@ -124,6 +126,22 @@ Ref<Texture> ItemList::get_item_icon(int p_idx) const { return items[p_idx].icon; } +void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) { + + ERR_FAIL_INDEX(p_idx, items.size()); + + items.write[p_idx].icon_transposed = p_transposed; + update(); + shape_changed = true; +} + +bool ItemList::is_item_icon_transposed(int p_idx) const { + + ERR_FAIL_INDEX_V(p_idx, items.size(), false); + + return items[p_idx].icon_transposed; +} + void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -416,6 +434,7 @@ void ItemList::set_icon_mode(IconMode p_mode) { update(); shape_changed = true; } + ItemList::IconMode ItemList::get_icon_mode() const { return icon_mode; @@ -435,10 +454,15 @@ Size2 ItemList::Item::get_icon_size() const { if (icon.is_null()) return Size2(); - if (icon_region.has_no_area()) - return icon->get_size(); - return icon_region.size; + Size2 size_result = Size2(icon_region.size).abs(); + if (icon_transposed) { + Size2 size_tmp = size_result; + size_result.x = size_tmp.y; + size_result.y = size_tmp.x; + } + + return size_result; } void ItemList::_gui_input(const Ref<InputEvent> &p_event) { @@ -502,7 +526,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { bool selected = !items[j].selected; select(j, false); if (selected) - emit_signal("multi_selected", i, true); + emit_signal("multi_selected", j, true); } if (mb->get_button_index() == BUTTON_RIGHT) { @@ -1067,10 +1091,14 @@ void ItemList::_notification(int p_what) { if (items[i].disabled) modulate.a *= 0.5; - if (items[i].icon_region.has_no_area()) - draw_texture_rect(items[i].icon, draw_rect, false, modulate); - else - draw_texture_rect_region(items[i].icon, draw_rect, items[i].icon_region, modulate); + // If the icon is transposed, we have to swith the size so that it is drawn correctly + if (items[i].icon_transposed) { + Size2 size_tmp = draw_rect.size; + draw_rect.size.x = size_tmp.y; + draw_rect.size.y = size_tmp.x; + } + + draw_texture_rect_region(items[i].icon, draw_rect, items[i].icon_region, modulate, items[i].icon_transposed); } if (items[i].tag_icon.is_valid()) { @@ -1405,6 +1433,9 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &ItemList::set_item_icon); ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &ItemList::get_item_icon); + ClassDB::bind_method(D_METHOD("set_item_icon_transposed", "idx", "rect"), &ItemList::set_item_icon_transposed); + ClassDB::bind_method(D_METHOD("is_item_icon_transposed", "idx"), &ItemList::is_item_icon_transposed); + ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region); ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region); @@ -1524,6 +1555,7 @@ void ItemList::_bind_methods() { ADD_SIGNAL(MethodInfo("nothing_selected")); GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000); + ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers } ItemList::ItemList() { diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 58771c1777..acd17986eb 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -53,6 +53,7 @@ private: struct Item { Ref<Texture> icon; + bool icon_transposed; Rect2i icon_region; Color icon_modulate; Ref<Texture> tag_icon; @@ -133,6 +134,9 @@ public: void set_item_icon(int p_idx, const Ref<Texture> &p_icon); Ref<Texture> get_item_icon(int p_idx) const; + void set_item_icon_transposed(int p_idx, const bool transposed); + bool is_item_icon_transposed(int p_idx) const; + void set_item_icon_region(int p_idx, const Rect2 &p_region); Rect2 get_item_icon_region(int p_idx) const; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 0b36e1663c..6ff2d232f0 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "label.h" -#include "print_string.h" -#include "project_settings.h" -#include "translation.h" +#include "core/print_string.h" +#include "core/project_settings.h" +#include "core/translation.h" void Label::set_autowrap(bool p_autowrap) { @@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const { Size2 min_style = get_stylebox("normal")->get_minimum_size(); + // don't want to mutable everything + if (word_cache_dirty) + const_cast<Label *>(this)->regenerate_word_cache(); + if (autowrap) return Size2(1, clip ? 1 : minsize.height) + min_style; else { - - // don't want to mutable everything - if (word_cache_dirty) - const_cast<Label *>(this)->regenerate_word_cache(); - Size2 ms = minsize; if (clip) ms.width = 1; @@ -512,7 +511,7 @@ void Label::regenerate_word_cache() { void Label::set_align(Align p_align) { - ERR_FAIL_INDEX(p_align, 4); + ERR_FAIL_INDEX((int)p_align, 4); align = p_align; update(); } @@ -524,7 +523,7 @@ Label::Align Label::get_align() const { void Label::set_valign(VAlign p_align) { - ERR_FAIL_INDEX(p_align, 4); + ERR_FAIL_INDEX((int)p_align, 4); valign = p_align; update(); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 549daecdae..c4373876b1 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -29,12 +29,12 @@ /*************************************************************************/ #include "line_edit.h" +#include "core/message_queue.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/print_string.h" +#include "core/translation.h" #include "label.h" -#include "message_queue.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "print_string.h" -#include "translation.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" @@ -527,7 +527,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { void LineEdit::set_align(Align p_align) { - ERR_FAIL_INDEX(p_align, 4); + ERR_FAIL_INDEX((int)p_align, 4); align = p_align; update(); } @@ -866,15 +866,14 @@ void LineEdit::_notification(int p_what) { void LineEdit::copy_text() { - if (selection.enabled) { - + if (selection.enabled && !pass) { OS::get_singleton()->set_clipboard(text.substr(selection.begin, selection.end - selection.begin)); } } void LineEdit::cut_text() { - if (selection.enabled) { + if (selection.enabled && !pass) { OS::get_singleton()->set_clipboard(text.substr(selection.begin, selection.end - selection.begin)); selection_delete(); } @@ -1609,6 +1608,8 @@ LineEdit::LineEdit() { text_changed_dirty = false; placeholder_alpha = 0.6; clear_button_enabled = false; + clear_button_status.press_attempt = false; + clear_button_status.pressing_inside = false; deselect(); set_focus_mode(FOCUS_ALL); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 8560efdde5..c1561e97ba 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -75,6 +75,7 @@ void LinkButton::_notification(int p_what) { color = get_color("font_color"); do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; } break; + case DRAW_HOVER_PRESSED: case DRAW_PRESSED: { if (has_color("font_color_pressed")) diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 87cf4dc334..95ec618c3b 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "menu_button.h" -#include "os/keyboard.h" +#include "core/os/keyboard.h" #include "scene/main/viewport.h" void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index b8f6ffe6d2..c6a34921c7 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -110,7 +110,7 @@ Ref<Texture> NinePatchRect::get_texture() const { void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); margin[p_margin] = p_size; update(); minimum_size_changed(); @@ -132,7 +132,7 @@ void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) { int NinePatchRect::get_patch_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V(p_margin, 4, 0); + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return margin[p_margin]; } diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 2901176a69..6b847c6483 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "option_button.h" -#include "print_string.h" +#include "core/print_string.h" Size2 OptionButton::get_minimum_size() const { diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 4375e03a50..d3b7b72ee1 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "panel.h" -#include "print_string.h" +#include "core/print_string.h" void Panel::_notification(int p_what) { diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 26d01ecc09..bfbe62e1c7 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -30,8 +30,8 @@ #include "popup.h" -#include "engine.h" -#include "os/keyboard.h" +#include "core/engine.h" +#include "core/os/keyboard.h" void Popup::_gui_input(Ref<InputEvent> p_event) { } @@ -234,15 +234,46 @@ String Popup::get_configuration_warning() const { Popup::~Popup() { } -void PopupPanel::set_child_rect(Control *p_child) { - ERR_FAIL_NULL(p_child); +Size2 PopupPanel::get_minimum_size() const { Ref<StyleBox> p = get_stylebox("panel"); - p_child->set_anchors_preset(Control::PRESET_WIDE); - p_child->set_margin(MARGIN_LEFT, p->get_margin(MARGIN_LEFT)); - p_child->set_margin(MARGIN_RIGHT, -p->get_margin(MARGIN_RIGHT)); - p_child->set_margin(MARGIN_TOP, p->get_margin(MARGIN_TOP)); - p_child->set_margin(MARGIN_BOTTOM, -p->get_margin(MARGIN_BOTTOM)); + + Size2 ms; + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c) + continue; + + if (c->is_set_as_toplevel()) + continue; + + Size2 cms = c->get_combined_minimum_size(); + ms.x = MAX(cms.x, ms.x); + ms.y = MAX(cms.y, ms.y); + } + + return ms + p->get_minimum_size(); +} + +void PopupPanel::_update_child_rects() { + + Ref<StyleBox> p = get_stylebox("panel"); + + Vector2 cpos(p->get_offset()); + Vector2 csize(get_size() - p->get_minimum_size()); + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c) + continue; + + if (c->is_set_as_toplevel()) + continue; + + c->set_position(cpos); + c->set_size(csize); + } } void PopupPanel::_notification(int p_what) { @@ -250,6 +281,12 @@ void PopupPanel::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { get_stylebox("panel")->draw(get_canvas_item(), Rect2(Point2(), get_size())); + } else if (p_what == NOTIFICATION_READY) { + + _update_child_rects(); + } else if (p_what == NOTIFICATION_RESIZED) { + + _update_child_rects(); } } diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 550e803578..5b1ef7d6ca 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -77,10 +77,12 @@ class PopupPanel : public Popup { GDCLASS(PopupPanel, Popup); protected: + void _update_child_rects(); void _notification(int p_what); public: void set_child_rect(Control *p_child); + virtual Size2 get_minimum_size() const; PopupPanel(); }; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 436dda41a4..f84b75d8d8 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -29,10 +29,10 @@ /*************************************************************************/ #include "popup_menu.h" -#include "os/input.h" -#include "os/keyboard.h" -#include "print_string.h" -#include "translation.h" +#include "core/os/input.h" +#include "core/os/keyboard.h" +#include "core/print_string.h" +#include "core/translation.h" String PopupMenu::_get_accel_text(int p_item) const { @@ -557,6 +557,21 @@ void PopupMenu::_notification(int p_what) { mouse_over = -1; update(); } + + for (int i = 0; i < items.size(); i++) { + if (items[i].submenu == "") + continue; + + Node *n = get_node(items[i].submenu); + if (!n) + continue; + + PopupMenu *pm = Object::cast_to<PopupMenu>(n); + if (!pm || !pm->is_visible()) + continue; + + pm->hide(); + } } break; } } @@ -1012,8 +1027,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo code |= KEY_MASK_SHIFT; } - int il = items.size(); - for (int i = 0; i < il; i++) { + for (int i = 0; i < items.size(); i++) { if (is_item_disabled(i) || items[i].shortcut_is_disabled) continue; diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 09d8664240..e862743934 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -30,6 +30,19 @@ #include "range.h" +String Range::get_configuration_warning() const { + String warning = Control::get_configuration_warning(); + + if (shared->exp_ratio && shared->min <= 0) { + if (warning != String()) { + warning += "\n"; + } + warning += TTR("If exp_edit is true min_value must be > 0."); + } + + return warning; +} + void Range::_value_changed_notify() { _value_changed(shared->val); @@ -66,10 +79,11 @@ void Range::Shared::emit_changed(const char *p_what) { } void Range::set_value(double p_val) { + if (shared->step > 0) + p_val = Math::round(p_val / shared->step) * shared->step; - if (_rounded_values) { + if (_rounded_values) p_val = Math::round(p_val); - } if (!shared->allow_greater && p_val > shared->max - shared->page) p_val = shared->max - shared->page; @@ -90,6 +104,8 @@ void Range::set_min(double p_min) { set_value(shared->val); shared->emit_changed("min"); + + update_configuration_warning(); } void Range::set_max(double p_max) { @@ -277,6 +293,8 @@ bool Range::is_using_rounded_values() const { void Range::set_exp_ratio(bool p_enable) { shared->exp_ratio = p_enable; + + update_configuration_warning(); } bool Range::is_ratio_exp() const { diff --git a/scene/gui/range.h b/scene/gui/range.h index 125f559248..58f15c8aa8 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -97,6 +97,8 @@ public: void share(Range *p_range); void unshare(); + virtual String get_configuration_warning() const; + Range(); ~Range(); }; diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 74e68598f4..e96e5afb2a 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -30,7 +30,7 @@ #include "reference_rect.h" -#include "engine.h" +#include "core/engine.h" void ReferenceRect::_notification(int p_what) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index a5f9bea1b1..9f1687262f 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -29,12 +29,13 @@ /*************************************************************************/ #include "rich_text_label.h" -#include "os/keyboard.h" -#include "os/os.h" + +#include "core/os/keyboard.h" +#include "core/os/os.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { @@ -219,13 +220,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & case ALIGN_LEFT: l.offset_caches.push_back(0); break; \ case ALIGN_CENTER: l.offset_caches.push_back(((p_width - margin) - used) / 2); break; \ case ALIGN_RIGHT: l.offset_caches.push_back(((p_width - margin) - used)); break; \ - case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \ + case ALIGN_FILL: l.offset_caches.push_back(line_wrapped ? ((p_width - margin) - used) : 0); break; \ } \ l.height_caches.push_back(line_height); \ l.ascent_caches.push_back(line_ascent); \ l.descent_caches.push_back(line_descent); \ l.space_caches.push_back(spaces); \ } \ + line_wrapped = false; \ y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \ line_height = 0; \ line_ascent = 0; \ @@ -253,6 +255,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & l.minimum_width = MAX(l.minimum_width, m_width); \ } \ if (wofs + m_width > p_width) { \ + line_wrapped = true; \ if (p_mode == PROCESS_CACHE) { \ if (spaces > 0) \ spaces -= 1; \ @@ -297,6 +300,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int rchar = 0; int lh = 0; bool line_is_blank = true; + bool line_wrapped = false; int fh = 0; while (it) { @@ -319,14 +323,17 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color color; Color font_color_shadow; bool underline = false; + bool strikethrough = false; if (p_mode == PROCESS_DRAW) { color = _find_color(text, p_base_color); font_color_shadow = _find_color(text, p_font_color_shadow); - underline = _find_underline(text); - if (_find_meta(text, &meta) && underline_meta) { + if (_find_underline(text) || (_find_meta(text, &meta) && underline_meta)) { underline = true; + } else if (_find_strikethrough(text)) { + + strikethrough = true; } } else if (p_mode == PROCESS_CACHE) { @@ -417,7 +424,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int cw = 0; - bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent); + bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)); if (visible) line_is_blank = false; @@ -468,6 +475,15 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & underline_width *= EDSCALE; #endif VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, underline_width); + } else if (strikethrough) { + Color uc = color; + uc.a *= 0.5; + int uy = y + lh / 2 - line_descent + 2; + float strikethrough_width = 1.0; +#ifdef TOOLS_ENABLED + strikethrough_width *= EDSCALE; +#endif + VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, strikethrough_width); } } @@ -496,7 +512,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & ENSURE_WIDTH(img->image->get_width()); - bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height()); + bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height())); if (visible) line_is_blank = false; @@ -834,8 +850,6 @@ void RichTextLabel::_notification(int p_what) { bool use_outline = get_constant("shadow_as_outline"); Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); - float x_ofs = 0; - visible_line_count = 0; while (y < size.height && from_line < main->lines.size()) { @@ -853,7 +867,6 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item if (r_click_item) *r_click_item = NULL; - Size2 size = get_size(); Rect2 text_rect = _get_text_rect(); int ofs = vscroll->get_value(); Color font_color_shadow = get_color("font_color_shadow"); @@ -1226,6 +1239,23 @@ bool RichTextLabel::_find_underline(Item *p_item) { return false; } +bool RichTextLabel::_find_strikethrough(Item *p_item) { + + Item *item = p_item; + + while (item) { + + if (item->type == ITEM_STRIKETHROUGH) { + + return true; + } + + item = item->parent; + } + + return false; +} + bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) { Item *item = p_item; @@ -1423,18 +1453,28 @@ bool RichTextLabel::remove_line(const int p_line) { if (p_line >= current_frame->lines.size() || p_line < 0) return false; - int lines = p_line * 2; + int i = 0; + while (i < current->subitems.size() && current->subitems[i]->line < p_line) { + i++; + } - if (current->subitems[lines]->type != ITEM_NEWLINE) - _remove_item(current->subitems[lines], current->subitems[lines]->line, lines); + bool was_newline = false; + while (i < current->subitems.size()) { + was_newline = current->subitems[i]->type == ITEM_NEWLINE; + _remove_item(current->subitems[i], current->subitems[i]->line, p_line); + if (was_newline) + break; + } - _remove_item(current->subitems[lines], current->subitems[lines]->line, lines); + if (!was_newline) { + current_frame->lines.remove(p_line); + } - if (p_line == 0) { + if (p_line == 0 && current->subitems.size() > 0) main->lines.write[0].from = main; - } main->first_invalid_line = 0; + return true; } @@ -1447,6 +1487,7 @@ void RichTextLabel::push_font(const Ref<Font> &p_font) { item->font = p_font; _add_item(item, true); } + void RichTextLabel::push_color(const Color &p_color) { ERR_FAIL_COND(current->type == ITEM_TABLE); @@ -1455,6 +1496,7 @@ void RichTextLabel::push_color(const Color &p_color) { item->color = p_color; _add_item(item, true); } + void RichTextLabel::push_underline() { ERR_FAIL_COND(current->type == ITEM_TABLE); @@ -1463,6 +1505,14 @@ void RichTextLabel::push_underline() { _add_item(item, true); } +void RichTextLabel::push_strikethrough() { + + ERR_FAIL_COND(current->type == ITEM_TABLE); + ItemStrikethrough *item = memnew(ItemStrikethrough); + + _add_item(item, true); +} + void RichTextLabel::push_align(Align p_align) { ERR_FAIL_COND(current->type == ITEM_TABLE); @@ -1672,7 +1722,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } if (brk_pos == p_bbcode.length()) - break; //nothing else o add + break; //nothing else to add int brk_end = p_bbcode.find("]", brk_pos + 1); @@ -1738,7 +1788,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { int columns = tag.substr(6, tag.length()).to_int(); if (columns < 1) columns = 1; - //use monospace font + push_table(columns); pos = brk_end + 1; tag_stack.push_front("table"); @@ -1752,7 +1802,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { int ratio = tag.substr(5, tag.length()).to_int(); if (ratio < 1) ratio = 1; - //use monospace font + set_table_column_expand(get_current_table_column(), true, ratio); push_cell(); pos = brk_end + 1; @@ -1765,43 +1815,37 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { tag_stack.push_front(tag); } else if (tag == "s") { - //use strikethrough (not supported underline instead) - push_underline(); + //use strikethrough + push_strikethrough(); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "center") { - //use underline push_align(ALIGN_CENTER); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "fill") { - //use underline push_align(ALIGN_FILL); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "right") { - //use underline push_align(ALIGN_RIGHT); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "ul") { - //use underline push_list(LIST_DOTS); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "ol") { - //use underline push_list(LIST_NUMBERS); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "indent") { - //use underline indent_level++; push_indent(indent_level); pos = brk_end + 1; @@ -1809,7 +1853,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } else if (tag == "url") { - //use strikethrough (not supported underline instead) int end = p_bbcode.find("[", brk_end); if (end == -1) end = p_bbcode.length(); @@ -1827,7 +1870,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { tag_stack.push_front("url"); } else if (tag == "img") { - //use strikethrough (not supported underline instead) int end = p_bbcode.find("[", brk_end); if (end == -1) end = p_bbcode.length(); @@ -2134,6 +2176,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("push_list", "type"), &RichTextLabel::push_list); ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta); ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline); + ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough); ClassDB::bind_method(D_METHOD("push_table", "columns"), &RichTextLabel::push_table); ClassDB::bind_method(D_METHOD("set_table_column_expand", "column", "expand", "ratio"), &RichTextLabel::set_table_column_expand); ClassDB::bind_method(D_METHOD("push_cell"), &RichTextLabel::push_cell); @@ -2194,7 +2237,7 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following"); @@ -2222,6 +2265,7 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_FONT); BIND_ENUM_CONSTANT(ITEM_COLOR); BIND_ENUM_CONSTANT(ITEM_UNDERLINE); + BIND_ENUM_CONSTANT(ITEM_STRIKETHROUGH); BIND_ENUM_CONSTANT(ITEM_ALIGN); BIND_ENUM_CONSTANT(ITEM_INDENT); BIND_ENUM_CONSTANT(ITEM_LIST); @@ -2285,7 +2329,7 @@ RichTextLabel::RichTextLabel() { vscroll = memnew(VScrollBar); add_child(vscroll); - vscroll->set_drag_slave(String("..")); + vscroll->set_drag_node(String("..")); vscroll->set_step(1); vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 06e9b8efe3..c2e5712b9d 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -62,6 +62,7 @@ public: ITEM_FONT, ITEM_COLOR, ITEM_UNDERLINE, + ITEM_STRIKETHROUGH, ITEM_ALIGN, ITEM_INDENT, ITEM_LIST, @@ -164,6 +165,11 @@ private: ItemUnderline() { type = ITEM_UNDERLINE; } }; + struct ItemStrikethrough : public Item { + + ItemStrikethrough() { type = ITEM_STRIKETHROUGH; } + }; + struct ItemMeta : public Item { Variant meta; @@ -277,6 +283,7 @@ private: Align _find_align(Item *p_item); Color _find_color(Item *p_item, const Color &p_default_color); bool _find_underline(Item *p_item); + bool _find_strikethrough(Item *p_item); bool _find_meta(Item *p_item, Variant *r_meta); void _update_scroll(); @@ -307,6 +314,7 @@ public: void push_font(const Ref<Font> &p_font); void push_color(const Color &p_color); void push_underline(); + void push_strikethrough(); void push_align(Align p_align); void push_indent(int p_level); void push_list(ListType p_list); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index e5bd1c453d..07380f45cc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -30,9 +30,9 @@ #include "scroll_bar.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "print_string.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/print_string.h" bool ScrollBar::focus_by_default = false; @@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (has_node(drag_slave_path)) { - Node *n = get_node(drag_slave_path); - drag_slave = Object::cast_to<Control>(n); + if (has_node(drag_node_path)) { + Node *n = get_node(drag_node_path); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } - drag_slave = NULL; + drag_node = NULL; } if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { @@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) { scrolling = false; set_physics_process_internal(false); } - } else if (drag_slave_touching) { - if (drag_slave_touching_deaccel) { + } else if (drag_node_touching) { + + if (drag_node_touching_deaccel) { Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - pos += drag_slave_speed * get_physics_process_delta_time(); + pos += drag_node_speed * get_physics_process_delta_time(); bool turnoff = false; @@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) { set_value(pos.x); - float sgn_x = drag_slave_speed.x < 0 ? -1 : 1; - float val_x = Math::abs(drag_slave_speed.x); + float sgn_x = drag_node_speed.x < 0 ? -1 : 1; + float val_x = Math::abs(drag_node_speed.x); val_x -= 1000 * get_physics_process_delta_time(); if (val_x < 0) { turnoff = true; } - drag_slave_speed.x = sgn_x * val_x; + drag_node_speed.x = sgn_x * val_x; } else { @@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) { set_value(pos.y); - float sgn_y = drag_slave_speed.y < 0 ? -1 : 1; - float val_y = Math::abs(drag_slave_speed.y); + float sgn_y = drag_node_speed.y < 0 ? -1 : 1; + float val_y = Math::abs(drag_node_speed.y); val_y -= 1000 * get_physics_process_delta_time(); if (val_y < 0) { turnoff = true; } - drag_slave_speed.y = sgn_y * val_y; + drag_node_speed.y = sgn_y * val_y; } if (turnoff) { set_physics_process_internal(false); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_touching = false; + drag_node_touching_deaccel = false; } } else { if (time_since_motion == 0 || time_since_motion > 0.1) { - Vector2 diff = drag_slave_accum - last_drag_slave_accum; - last_drag_slave_accum = drag_slave_accum; - drag_slave_speed = diff / get_physics_process_delta_time(); + Vector2 diff = drag_node_accum - last_drag_node_accum; + last_drag_node_accum = drag_node_accum; + drag_node_speed = diff / get_physics_process_delta_time(); } time_since_motion += get_physics_process_delta_time(); @@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const { return custom_step; } -void ScrollBar::_drag_slave_exit() { +void ScrollBar::_drag_node_exit() { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); } - drag_slave = NULL; + drag_node = NULL; } -void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { +void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; @@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { - if (drag_slave_touching) { - set_physics_process_internal(false); - drag_slave_touching_deaccel = false; - drag_slave_touching = false; - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - drag_slave_from = Vector2(); - } + drag_node_speed = Vector2(); + drag_node_accum = Vector2(); + last_drag_node_accum = Vector2(); + drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - if (true) { - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val()); - drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); + drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint(); + drag_node_touching_deaccel = false; + time_since_motion = 0; - drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint(); - drag_slave_touching_deaccel = false; + if (drag_node_touching) { + set_physics_process_internal(true); time_since_motion = 0; - if (drag_slave_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } } } else { - if (drag_slave_touching) { + if (drag_node_touching) { - if (drag_slave_speed == Vector2()) { - drag_slave_touching_deaccel = false; - drag_slave_touching = false; + if (drag_node_speed == Vector2()) { + drag_node_touching_deaccel = false; + drag_node_touching = false; set_physics_process_internal(false); } else { - - drag_slave_touching_deaccel = true; + drag_node_touching_deaccel = true; } } } @@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { - if (drag_slave_touching && !drag_slave_touching_deaccel) { + if (drag_node_touching && !drag_node_touching_deaccel) { Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); - drag_slave_accum -= motion; - Vector2 diff = drag_slave_from + drag_slave_accum; + drag_node_accum -= motion; + Vector2 diff = drag_node_from + drag_node_accum; if (orientation == HORIZONTAL) set_value(diff.x); - /* - else - drag_slave_accum.x=0; - */ + if (orientation == VERTICAL) set_value(diff.y); - /* - else - drag_slave_accum.y=0; - */ + time_since_motion = 0; } } } -void ScrollBar::set_drag_slave(const NodePath &p_path) { +void ScrollBar::set_drag_node(const NodePath &p_path) { if (is_inside_tree()) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } } - drag_slave = NULL; - drag_slave_path = p_path; + drag_node = NULL; + drag_node_path = p_path; if (is_inside_tree()) { if (has_node(p_path)) { Node *n = get_node(p_path); - drag_slave = Object::cast_to<Control>(n); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } } -NodePath ScrollBar::get_drag_slave() const { +NodePath ScrollBar::get_drag_node() const { - return drag_slave_path; + return drag_node_path; } void ScrollBar::set_smooth_scroll_enabled(bool p_enable) { @@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step); ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step); - ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input); - ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit); + ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input); + ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit); ADD_SIGNAL(MethodInfo("scrolling")); @@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) { orientation = p_orientation; highlight = HIGHLIGHT_NONE; custom_step = -1; - drag_slave = NULL; + drag_node = NULL; drag.active = false; - drag_slave_speed = Vector2(); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_speed = Vector2(); + drag_node_touching = false; + drag_node_touching_deaccel = false; scrolling = false; target_scroll = 0; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 15e037f8bb..cde4120cdb 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -36,6 +36,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class ScrollBar : public Range { GDCLASS(ScrollBar, Range); @@ -71,25 +72,25 @@ class ScrollBar : public Range { static void set_can_focus_by_default(bool p_can_focus); - Node *drag_slave; - NodePath drag_slave_path; + Node *drag_node; + NodePath drag_node_path; - Vector2 drag_slave_speed; - Vector2 drag_slave_accum; - Vector2 drag_slave_from; - Vector2 last_drag_slave_accum; - float last_drag_slave_time; + Vector2 drag_node_speed; + Vector2 drag_node_accum; + Vector2 drag_node_from; + Vector2 last_drag_node_accum; + float last_drag_node_time; float time_since_motion; - bool drag_slave_touching; - bool drag_slave_touching_deaccel; + bool drag_node_touching; + bool drag_node_touching_deaccel; bool click_handled; bool scrolling; double target_scroll; bool smooth_scroll_enabled; - void _drag_slave_exit(); - void _drag_slave_input(const Ref<InputEvent> &p_input); + void _drag_node_exit(); + void _drag_node_input(const Ref<InputEvent> &p_input); void _gui_input(Ref<InputEvent> p_event); @@ -102,8 +103,8 @@ public: void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath &p_path); - NodePath get_drag_slave() const; + void set_drag_node(const NodePath &p_path); + NodePath get_drag_node() const; void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 495d618930..26da16569a 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "scroll_container.h" -#include "os/os.h" +#include "core/os/os.h" + bool ScrollContainer::clips_input() const { return true; @@ -170,7 +171,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); drag_accum -= motion; - if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) { + if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) { if (!beyond_deadzone) { propagate_notification(NOTIFICATION_SCROLL_BEGIN); emit_signal("scroll_started"); diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 36490cf254..6fcf96f611 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -30,7 +30,7 @@ #include "shortcut.h" -#include "os/keyboard.h" +#include "core/os/keyboard.h" void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) { diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index f9240642bf..7613a24e43 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -31,8 +31,8 @@ #ifndef SHORTCUT_H #define SHORTCUT_H -#include "os/input_event.h" -#include "resource.h" +#include "core/os/input_event.h" +#include "core/resource.h" class ShortCut : public Resource { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index b820e2eafd..147c0518ec 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "slider.h" -#include "os/keyboard.h" +#include "core/os/keyboard.h" Size2 Slider::get_minimum_size() const { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 145981d498..f766c0722d 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "spin_box.h" -#include "os/input.h" +#include "core/os/input.h" Size2 SpinBox::get_minimum_size() const { @@ -217,6 +217,16 @@ void SpinBox::_notification(int p_what) { } } +void SpinBox::set_align(LineEdit::Align p_align) { + + line_edit->set_align(p_align); +} + +LineEdit::Align SpinBox::get_align() const { + + return line_edit->get_align(); +} + void SpinBox::set_suffix(const String &p_suffix) { suffix = p_suffix; @@ -253,6 +263,8 @@ void SpinBox::_bind_methods() { //ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed); ClassDB::bind_method(D_METHOD("_gui_input"), &SpinBox::_gui_input); ClassDB::bind_method(D_METHOD("_text_entered"), &SpinBox::_text_entered); + ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align); + ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align); ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix); ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix); ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix); @@ -264,6 +276,7 @@ void SpinBox::_bind_methods() { ClassDB::bind_method(D_METHOD("_line_edit_input"), &SpinBox::_line_edit_input); ClassDB::bind_method(D_METHOD("_range_click_timeout"), &SpinBox::_range_click_timeout); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix"); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 8863f44bef..f1ee26d9f3 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -76,6 +76,9 @@ public: virtual Size2 get_minimum_size() const; + void set_align(LineEdit::Align p_align); + LineEdit::Align get_align() const; + void set_editable(bool p_editable); bool is_editable() const; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index c30fa96327..4c354768fe 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -30,7 +30,7 @@ #include "tab_container.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 2075f7ce70..b7f8c74046 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -30,7 +30,7 @@ #include "tabs.h" -#include "message_queue.h" +#include "core/message_queue.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" @@ -106,41 +106,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - // test hovering to display right or close button - int hover_now = -1; - int hover_buttons = -1; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset) - continue; - - Rect2 rect = get_tab_rect(i); - if (rect.has_point(pos)) { - hover_now = i; - } - if (tabs[i].rb_rect.has_point(pos)) { - rb_hover = i; - cb_hover = -1; - hover_buttons = i; - break; - } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) { - cb_hover = i; - rb_hover = -1; - hover_buttons = i; - break; - } - } - if (hover != hover_now) { - hover = hover_now; - emit_signal("tab_hover", hover); - } - - if (hover_buttons == -1) { // no hover - rb_hover = hover_buttons; - cb_hover = hover_buttons; - } + _update_hover(); update(); - return; } @@ -522,6 +489,48 @@ Ref<Texture> Tabs::get_tab_right_button(int p_tab) const { return tabs[p_tab].right_button; } +void Tabs::_update_hover() { + + if (!is_inside_tree()) { + return; + } + + const Point2 &pos = get_local_mouse_position(); + // test hovering to display right or close button + int hover_now = -1; + int hover_buttons = -1; + for (int i = 0; i < tabs.size(); i++) { + + if (i < offset) + continue; + + Rect2 rect = get_tab_rect(i); + if (rect.has_point(pos)) { + hover_now = i; + } + if (tabs[i].rb_rect.has_point(pos)) { + rb_hover = i; + cb_hover = -1; + hover_buttons = i; + break; + } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) { + cb_hover = i; + rb_hover = -1; + hover_buttons = i; + break; + } + } + if (hover != hover_now) { + hover = hover_now; + emit_signal("tab_hover", hover); + } + + if (hover_buttons == -1) { // no hover + rb_hover = hover_buttons; + cb_hover = hover_buttons; + } +} + void Tabs::_update_cache() { Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled"); Ref<StyleBox> tab_bg = get_stylebox("tab_bg"); @@ -597,6 +606,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) { tabs.push_back(t); _update_cache(); + call_deferred("_update_hover"); update(); minimum_size_changed(); } @@ -604,6 +614,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) { void Tabs::clear_tabs() { tabs.clear(); current = 0; + call_deferred("_update_hover"); update(); } @@ -614,6 +625,7 @@ void Tabs::remove_tab(int p_idx) { if (current >= p_idx) current--; _update_cache(); + call_deferred("_update_hover"); update(); minimum_size_changed(); @@ -931,6 +943,7 @@ bool Tabs::get_select_with_rmb() const { void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input); + ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index e204f4364b..a98744b804 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -97,6 +97,8 @@ private: int get_tab_width(int p_idx) const; void _ensure_no_over_offset(); + + void _update_hover(); void _update_cache(); protected: diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 9616caa811..d996132960 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -30,11 +30,11 @@ #include "text_edit.h" -#include "message_queue.h" -#include "os/input.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/message_queue.h" +#include "core/os/input.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED @@ -334,15 +334,12 @@ void TextEdit::_update_scrollbars() { h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); - int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1; int visible_rows = get_visible_rows(); - int total_rows = get_total_visible_rows(); if (scroll_past_end_of_file_enabled) { total_rows += visible_rows - 1; } - int vscroll_pixels = v_scroll->get_combined_minimum_size().width; int visible_width = size.width - cache.style_normal->get_minimum_size().width; int total_width = text.get_max_width(true) + vmin.x; @@ -367,12 +364,12 @@ void TextEdit::_update_scrollbars() { } else { - if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) { + if (total_rows > visible_rows && total_width <= visible_width) { //thanks yessopie for this clever bit of logic use_hscroll = false; } - if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) { + if (total_rows <= visible_rows && total_width > visible_width) { //thanks yessopie for this clever bit of logic use_vscroll = false; } @@ -556,7 +553,6 @@ void TextEdit::_notification(int p_what) { } break; case NOTIFICATION_RESIZED: { - cache.size = get_size(); _update_scrollbars(); update_wrap_at(); } break; @@ -593,6 +589,7 @@ void TextEdit::_notification(int p_what) { } } break; case NOTIFICATION_DRAW: { + Size2 size = get_size(); if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { draw_caret = false; } @@ -634,24 +631,22 @@ void TextEdit::_notification(int p_what) { RID ci = get_canvas_item(); VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width; - int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT); + int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT); //let's do it easy for now: - cache.style_normal->draw(ci, Rect2(Point2(), cache.size)); + cache.style_normal->draw(ci, Rect2(Point2(), size)); float readonly_alpha = 1.0; // used to set the input text color when in read-only mode if (readonly) { - cache.style_readonly->draw(ci, Rect2(Point2(), cache.size)); + cache.style_readonly->draw(ci, Rect2(Point2(), size)); readonly_alpha = .5; draw_caret = false; } if (has_focus()) - cache.style_focus->draw(ci, Rect2(Point2(), cache.size)); + cache.style_focus->draw(ci, Rect2(Point2(), size)); int ascent = cache.font->get_ascent(); int visible_rows = get_visible_rows() + 1; - int tab_w = cache.font->get_char_size(' ').width * indent_size; - Color color = cache.font_color; color.a *= readonly_alpha; @@ -1261,7 +1256,7 @@ void TextEdit::_notification(int p_what) { if (line_length_guideline) { int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs; if (x > xmargin_beg && x < xmargin_end) { - VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, cache.size.height), cache.line_length_guideline_color); + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color); } } @@ -1434,9 +1429,6 @@ void TextEdit::_notification(int p_what) { if (OS::get_singleton()->has_virtual_keyboard()) OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect()); - if (raised_from_completion) { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1); - } } break; case NOTIFICATION_FOCUS_EXIT: { @@ -1448,9 +1440,6 @@ void TextEdit::_notification(int p_what) { if (OS::get_singleton()->has_virtual_keyboard()) OS::get_singleton()->hide_virtual_keyboard(); - if (raised_from_completion) { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0); - } } break; } } @@ -1942,7 +1931,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int to_column = get_selection_to_column(); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { - // Right click is outside the seleted text + // Right click is outside the selected text deselect(); } } @@ -2336,9 +2325,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // no need to indent if we are going upwards. if (auto_indent && !(k->get_command() && k->get_shift())) { - // indent once again if previous line will end with ':' or '{' + // indent once again if previous line will end with ':' or '{' and the line is not a comment // (i.e. colon/brace precedes current cursor position) - if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) { + if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) { if (indent_using_spaces) { ins += space_indent; } else { @@ -3119,16 +3108,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (selection.active) { int ini = selection.from_line; int end = selection.to_line; + for (int i = ini; i <= end; i++) { - if (get_line(i).begins_with("#")) - _remove_text(i, 0, i, 1); + _uncomment_line(i); } } else { - if (get_line(cursor.line).begins_with("#")) { - _remove_text(cursor.line, 0, cursor.line, 1); - if (cursor.column >= get_line(cursor.line).length()) { - cursor.column = MAX(0, get_line(cursor.line).length() - 1); - } + _uncomment_line(cursor.line); + if (cursor.column >= get_line(cursor.line).length()) { + cursor.column = MAX(0, get_line(cursor.line).length() - 1); } } update(); @@ -3208,6 +3195,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } +void TextEdit::_uncomment_line(int p_line) { + String line_text = get_line(p_line); + for (int i = 0; i < line_text.length(); i++) { + if (line_text[i] == '#') { + _remove_text(p_line, i, p_line, i + 1); + if (p_line == selection.to_line && selection.to_column > line_text.length() - 1) { + selection.to_column -= 1; + if (selection.to_column >= selection.from_column) { + selection.active = false; + } + } + return; + } else if (line_text[i] != '\t' && line_text[i] != ' ') { + return; + } + } +} + void TextEdit::_scroll_up(real_t p_delta) { if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) @@ -3246,7 +3251,7 @@ void TextEdit::_scroll_down(real_t p_delta) { } if (smooth_scroll_enabled) { - int max_v_scroll = v_scroll->get_max() - v_scroll->get_page(); + int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page()); if (target_v_scroll > max_v_scroll) { target_v_scroll = max_v_scroll; v_scroll->set_value(target_v_scroll); @@ -3609,7 +3614,7 @@ Size2 TextEdit::get_minimum_size() const { int TextEdit::get_visible_rows() const { - int total = cache.size.height; + int total = get_size().height; total -= cache.style_normal->get_minimum_size().height; if (h_scroll->is_visible_in_tree()) total -= h_scroll->get_size().height; @@ -3636,7 +3641,7 @@ int TextEdit::get_total_visible_rows() const { void TextEdit::update_wrap_at() { - wrap_at = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset; + wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset; update_cursor_wrap_offset(); text.clear_wrap_cache(); @@ -3670,7 +3675,7 @@ void TextEdit::adjust_viewport_to_cursor() { set_line_as_last_visible(cur_line, cur_wrap); } - int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space @@ -3701,7 +3706,7 @@ void TextEdit::center_viewport_to_cursor() { unfold_line(cursor.line); set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); - int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space @@ -3780,7 +3785,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width; while (col < line_text.length()) { - char c = line_text[col]; + CharType c = line_text[col]; int w = text.get_char_width(c, line_text[col + 1], px + word_px); int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); @@ -4158,7 +4163,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { } } - return CURSOR_IBEAM; + return get_default_cursor_shape(); } void TextEdit::set_text(String p_text) { @@ -4386,7 +4391,7 @@ int TextEdit::_is_line_in_region(int p_line) { // if not find the closest line we have int previous_line = p_line - 1; - for (previous_line; previous_line > -1; previous_line--) { + for (; previous_line > -1; previous_line--) { if (color_region_cache.has(p_line)) { break; } @@ -4531,9 +4536,13 @@ void TextEdit::cut() { void TextEdit::copy() { if (!selection.active) { - String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length()); - OS::get_singleton()->set_clipboard(clipboard); - cut_copy_line = clipboard; + + if (text[cursor.line].length() != 0) { + + String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length()); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = clipboard; + } } else { String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); OS::get_singleton()->set_clipboard(clipboard); @@ -4822,28 +4831,27 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l pos = -1; - int pos_from = 0; + int pos_from = (p_search_flags & SEARCH_BACKWARDS) ? text_line.length() : 0; int last_pos = -1; while (true) { - while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) { - - if (p_search_flags & SEARCH_BACKWARDS) { - - if (last_pos > from_column) + if (p_search_flags & SEARCH_BACKWARDS) { + while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.rfind(p_key, pos_from) : text_line.rfindn(p_key, pos_from)) != -1) { + if (last_pos <= from_column) { + pos = last_pos; break; - pos = last_pos; - - } else { - + } + pos_from = last_pos - p_key.length(); + } + } else { + while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) { if (last_pos >= from_column) { pos = last_pos; break; } + pos_from = last_pos + p_key.length(); } - - pos_from = last_pos + p_key.length(); } bool is_match = true; @@ -4856,11 +4864,15 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l is_match = false; } + if (pos_from == -1) { + pos = -1; + } + if (is_match || last_pos == -1 || pos == -1) { break; } - pos_from = pos + 1; + pos_from = (p_search_flags & SEARCH_BACKWARDS) ? pos - 1 : pos + 1; pos = -1; } @@ -5133,7 +5145,7 @@ bool TextEdit::can_fold(int p_line) const { return false; if (p_line + 1 >= text.size()) return false; - if (text[p_line].size() == 0) + if (text[p_line].strip_edges().size() == 0) return false; if (is_folded(p_line)) return false; @@ -5145,7 +5157,7 @@ bool TextEdit::can_fold(int p_line) const { int start_indent = get_indent_level(p_line); for (int i = p_line + 1; i < text.size(); i++) { - if (text[i].size() == 0) + if (text[i].strip_edges().size() == 0) continue; int next_indent = get_indent_level(i); if (is_line_comment(i)) { @@ -5543,7 +5555,7 @@ int TextEdit::get_last_visible_line_wrap_index() const { double TextEdit::get_visible_rows_offset() const { - double total = cache.size.height; + double total = get_size().height; total -= cache.style_normal->get_minimum_size().height; if (h_scroll->is_visible_in_tree()) total -= h_scroll->get_size().height; @@ -5640,20 +5652,20 @@ void TextEdit::_confirm_completion() { end_complex_operation(); _cancel_completion(); + + if (last_completion_char == '(') { + query_code_comple(); + } } void TextEdit::_cancel_code_hint() { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0); - raised_from_completion = false; completion_hint = ""; update(); } void TextEdit::_cancel_completion() { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0); - raised_from_completion = false; if (!completion_active) return; @@ -5751,43 +5763,23 @@ void TextEdit::_update_completion_candidates() { completion_strings.write[i] = completion_strings[i].unquote().quote("'"); } - if (s == completion_strings[i]) { - // A perfect match, stop completion - _cancel_completion(); - return; + if (completion_strings[i].begins_with(s)) { + completion_options.push_back(completion_strings[i]); } + } - if (s.is_subsequence_ofi(completion_strings[i])) { - // don't remove duplicates if no input is provided - if (s != "" && completion_options.find(completion_strings[i]) != -1) { - continue; - } - // Calculate the similarity to keep completions in good order - float similarity; - if (completion_strings[i].begins_with(s)) { - // Substrings (same case) are the best candidates - similarity = 1.2; - } else if (completion_strings[i].to_lower().begins_with(s.to_lower())) { - // then any substrings - similarity = 1.1; - } else { - // Otherwise compute the similarity - similarity = s.to_lower().similarity(completion_strings[i].to_lower()); + if (completion_options.size() == 0) { + for (int i = 0; i < completion_strings.size(); i++) { + if (s.is_subsequence_of(completion_strings[i])) { + completion_options.push_back(completion_strings[i]); } + } + } - int comp_size = completion_options.size(); - if (comp_size == 0) { + if (completion_options.size() == 0) { + for (int i = 0; i < completion_strings.size(); i++) { + if (s.is_subsequence_ofi(completion_strings[i])) { completion_options.push_back(completion_strings[i]); - sim_cache.push_back(similarity); - } else { - float comp_sim; - int pos = 0; - do { - comp_sim = sim_cache[pos++]; - } while (pos < comp_size && similarity < comp_sim); - pos = similarity > comp_sim ? pos - 1 : pos; // Pos will be off by one - completion_options.insert(pos, completion_strings[i]); - sim_cache.insert(pos, similarity); } } } @@ -5795,7 +5787,12 @@ void TextEdit::_update_completion_candidates() { if (completion_options.size() == 0) { //no options to complete, cancel _cancel_completion(); + return; + } + if (completion_options.size() == 1 && s == completion_options[0]) { + // A perfect match, stop completion + _cancel_completion(); return; } @@ -5826,8 +5823,6 @@ void TextEdit::query_code_comple() { void TextEdit::set_code_hint(const String &p_hint) { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1); - raised_from_completion = true; completion_hint = p_hint; completion_hint_offset = -0xFFFF; update(); @@ -5835,8 +5830,6 @@ void TextEdit::set_code_hint(const String &p_hint) { void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) { - VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1); - raised_from_completion = true; completion_strings = p_strings; completion_active = true; completion_forced = p_forced; @@ -5858,7 +5851,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { if (select_word(s, col, beg, end)) { bool inside_quotes = false; - char selected_quote = '\0'; + CharType selected_quote = '\0'; int qbegin = 0, qend = 0; for (int i = 0; i < s.length(); i++) { if (s[i] == '"' || s[i] == '\'') { @@ -5921,6 +5914,9 @@ void TextEdit::set_line(int line, String new_text) { if (cursor.line == line) { cursor.column = MIN(cursor.column, new_text.length()); } + if (is_selection_active() && line == selection.to_line && selection.to_column > text[line].length()) { + selection.to_column = text[line].length(); + } } void TextEdit::insert_at(const String &p_text, int at) { @@ -6222,6 +6218,7 @@ void TextEdit::_bind_methods() { BIND_ENUM_CONSTANT(MENU_MAX); GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3); + ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers } TextEdit::TextEdit() { @@ -6238,7 +6235,6 @@ TextEdit::TextEdit() { set_focus_mode(FOCUS_ALL); syntax_highlighter = NULL; _update_caches(); - cache.size = Size2(1, 1); cache.row_height = 1; cache.line_spacing = 1; cache.line_number_w = 1; @@ -6246,6 +6242,7 @@ TextEdit::TextEdit() { breakpoint_gutter_width = 0; cache.fold_gutter_width = 0; fold_gutter_width = 0; + set_default_cursor_shape(CURSOR_IBEAM); indent_size = 4; text.set_indent_size(indent_size); @@ -6335,8 +6332,6 @@ TextEdit::TextEdit() { target_v_scroll = 0; v_scroll_speed = 80; - raised_from_completion = false; - context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); @@ -6411,8 +6406,8 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int is_hex_notation = false; } - // check for dot or underscore or 'x' for hex notation in floating point number - if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f') && !in_word && prev_is_number && !is_number) { + // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation + if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { is_number = true; is_symbol = false; is_char = false; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 19b5d574c6..8a508a8738 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -193,7 +193,6 @@ private: int line_number_w; int breakpoint_gutter_width; int fold_gutter_width; - Size2 size; } cache; Map<int, int> color_region_cache; @@ -307,8 +306,6 @@ private: float target_v_scroll; float v_scroll_speed; - bool raised_from_completion; - String highlighted_word; uint64_t last_dblclk; @@ -373,6 +370,7 @@ private: void _update_selection_mode_word(); void _update_selection_mode_line(); + void _uncomment_line(int p_line); void _scroll_up(real_t p_delta); void _scroll_down(real_t p_delta); diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 6bd3b26280..1940bbfa98 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -88,6 +88,9 @@ bool TextureButton::has_point(const Point2 &p_point) const { scale.y = min; ofs -= _texture_region.position / min; } break; + default: { + // FIXME: Why a switch if we only handle one enum value? + } } // offset and scale the new point position to adjust it to the bitmask size @@ -125,6 +128,7 @@ void TextureButton::_notification(int p_what) { if (normal.is_valid()) texdraw = normal; } break; + case DRAW_HOVER_PRESSED: case DRAW_PRESSED: { if (pressed.is_null()) { diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index ff90576c1b..75f88dc4e6 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -30,7 +30,7 @@ #include "texture_progress.h" -#include "engine.h" +#include "core/engine.h" void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) { @@ -59,14 +59,14 @@ Ref<Texture> TextureProgress::get_over_texture() const { } void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); stretch_margin[p_margin] = p_size; update(); minimum_size_changed(); } int TextureProgress::get_stretch_margin(Margin p_margin) const { - ERR_FAIL_INDEX_V(p_margin, 4, 0); + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return stretch_margin[p_margin]; } @@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) { float angle = (val * Math_TAU) - Math_PI * 0.5; Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); float t1 = 1.0; - float cp; - float cq; - float cr; + float cp = 0; + float cq = 0; + float cr = 0; float edgeLeft = 0.0; float edgeRight = 1.0; float edgeBottom = 0.0; @@ -229,6 +229,17 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F first_section_size = topleft.y; last_section_size = bottomright.y; } break; + case FILL_BILINEAR_LEFT_AND_RIGHT: { + // TODO: Implement + } break; + case FILL_BILINEAR_TOP_AND_BOTTOM: { + // TODO: Implement + } break; + case FILL_CLOCKWISE: + case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: { + // Those modes are circular, not relevant for nine patch + } break; } double width_filled = width_total * p_ratio; @@ -263,6 +274,17 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F dst_rect.size.y = width_filled; topleft.y = last_section_size; } break; + case FILL_BILINEAR_LEFT_AND_RIGHT: { + // TODO: Implement + } break; + case FILL_BILINEAR_TOP_AND_BOTTOM: { + // TODO: Implement + } break; + case FILL_CLOCKWISE: + case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: { + // Those modes are circular, not relevant for nine patch + } break; } } @@ -466,9 +488,9 @@ void TextureProgress::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); ADD_GROUP("Tint", "tint_"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress"); ADD_GROUP("Radial Fill", "radial_"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 6f09488b64..31f7a21114 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -31,12 +31,12 @@ #include "tree.h" #include <limits.h> -#include "math_funcs.h" -#include "os/input.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "print_string.h" -#include "project_settings.h" +#include "core/math/math_funcs.h" +#include "core/os/input.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/print_string.h" +#include "core/project_settings.h" #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED @@ -159,7 +159,7 @@ void TreeItem::set_text(int p_column, String p_text) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text = p_text; - if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE || cells[p_column].mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) { + if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE) { Vector<String> strings = p_text.split(","); cells.write[p_column].min = INT_MAX; @@ -791,7 +791,6 @@ void TreeItem::_bind_methods() { BIND_ENUM_CONSTANT(CELL_MODE_STRING); BIND_ENUM_CONSTANT(CELL_MODE_CHECK); BIND_ENUM_CONSTANT(CELL_MODE_RANGE); - BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION); BIND_ENUM_CONSTANT(CELL_MODE_ICON); BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM); @@ -1245,9 +1244,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 //font->draw( ci, text_pos, p_item->cells[i].text, col,item_rect.size.x-check_w ); } break; - case TreeItem::CELL_MODE_RANGE: - case TreeItem::CELL_MODE_RANGE_EXPRESSION: { - + case TreeItem::CELL_MODE_RANGE: { if (p_item->cells[i].text != "") { if (!p_item->cells[i].editable) @@ -1257,13 +1254,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 String s = RTR("(Other)"); Vector<String> strings = p_item->cells[i].text.split(","); - for (int i = 0; i < strings.size(); i++) { - int value = i; - if (!strings[i].get_slicec(':', 1).empty()) { - value = strings[i].get_slicec(':', 1).to_int(); + for (int j = 0; j < strings.size(); j++) { + int value = j; + if (!strings[j].get_slicec(':', 1).empty()) { + value = strings[j].get_slicec(':', 1).to_int(); } if (option == value) { - s = strings[i].get_slicec(':', 0); + s = strings[j].get_slicec(':', 0); break; } } @@ -1419,7 +1416,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 while (c) { - if (cache.draw_relationship_lines == 1) { + if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || !hide_root)) { int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; @@ -1721,7 +1718,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) { /* process selection */ - if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check + if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check emit_signal("item_activated"); incr_search.clear(); @@ -1821,9 +1818,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool //p_item->edited_signal.call(col); } break; - case TreeItem::CELL_MODE_RANGE: - case TreeItem::CELL_MODE_RANGE_EXPRESSION: { - + case TreeItem::CELL_MODE_RANGE: { if (c.text != "") { //if (x >= (get_column_width(col)-item_h/2)) { @@ -2010,21 +2005,6 @@ void Tree::text_editor_enter(String p_text) { //popup_edited_item->edited_signal.call( popup_edited_item_col ); } break; - case TreeItem::CELL_MODE_RANGE_EXPRESSION: { - - if (evaluator) - c.val = evaluator->eval(p_text); - else - c.val = p_text.to_double(); - - if (c.step > 0) - c.val = Math::stepify(c.val, c.step); - if (c.val < c.min) - c.val = c.min; - else if (c.val > c.max) - c.val = c.max; - - } break; default: { ERR_FAIL(); } } @@ -2203,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventKey> k = p_event; + bool is_command = k.is_valid() && k->get_command(); if (p_event->is_action("ui_right") && p_event->is_pressed()) { if (!cursor_can_exit_tree) accept_event(); @@ -2239,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); @@ -2453,7 +2434,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { update(); } - if (pressing_for_editor && popup_edited_item && (popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE || popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE_EXPRESSION)) { + if (pressing_for_editor && popup_edited_item && (popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE)) { //range drag if (!range_drag_enabled) { @@ -2538,7 +2519,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { pressing_for_editor = false; } - if (cache.click_type == Cache::CLICK_BUTTON) { + if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item != NULL) { // make sure in case of wrong reference after reconstructing whole TreeItems cache.click_item = get_item_at_position(cache.click_pos); emit_signal("button_pressed", cache.click_item, cache.click_column, cache.click_id); @@ -2697,7 +2678,7 @@ bool Tree::edit_selected() { item_edited(col, s); return true; - } else if ((c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) && c.text != "") { + } else if (c.mode == TreeItem::CELL_MODE_RANGE && c.text != "") { popup_menu->clear(); for (int i = 0; i < c.text.get_slice_count(","); i++) { @@ -2713,7 +2694,7 @@ bool Tree::edit_selected() { popup_edited_item_col = col; return true; - } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) { + } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) { Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2); Point2i textedpos = get_global_position() + rect.position - ofs; @@ -2723,7 +2704,7 @@ bool Tree::edit_selected() { text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step))); text_editor->select_all(); - if (c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) { + if (c.mode == TreeItem::CELL_MODE_RANGE) { value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height)); value_editor->set_size(Size2(rect.size.width, 1)); @@ -2953,7 +2934,7 @@ void Tree::_notification(int p_what) { if (show_column_titles) { - //title butons + //title buttons int ofs = cache.bg->get_margin(MARGIN_LEFT); for (int i = 0; i < columns.size(); i++) { @@ -3713,10 +3694,6 @@ bool Tree::is_folding_hidden() const { return hide_folding; } -void Tree::set_value_evaluator(ValueEvaluator *p_evaluator) { - evaluator = p_evaluator; -} - void Tree::set_drop_mode_flags(int p_flags) { if (drop_mode_flags == p_flags) return; @@ -3831,16 +3808,16 @@ void Tree::_bind_methods() { ADD_SIGNAL(MethodInfo("item_selected")); ADD_SIGNAL(MethodInfo("cell_selected")); - ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected"))); + ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected"))); ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("item_edited")); ADD_SIGNAL(MethodInfo("item_rmb_edited")); ADD_SIGNAL(MethodInfo("item_custom_button_pressed")); ADD_SIGNAL(MethodInfo("item_double_clicked")); - ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item"))); + ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"))); //ADD_SIGNAL( MethodInfo("item_doubleclicked" ) ); - ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked"))); ADD_SIGNAL(MethodInfo("item_activated")); ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column"))); @@ -3934,8 +3911,6 @@ Tree::Tree() { hide_folding = false; - evaluator = NULL; - drop_mode_flags = 0; drop_mode_over = NULL; drop_mode_section = 0; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 5af66c5faa..34138acb85 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -31,7 +31,6 @@ #ifndef TREE_H #define TREE_H -#include "core/helper/value_evaluator.h" #include "scene/gui/control.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup_menu.h" @@ -54,7 +53,6 @@ public: CELL_MODE_STRING, ///< just a string CELL_MODE_CHECK, ///< string + check CELL_MODE_RANGE, ///< Contains a range - CELL_MODE_RANGE_EXPRESSION, ///< Contains a range CELL_MODE_ICON, ///< Contains an icon, not editable CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button }; @@ -504,8 +502,6 @@ private: bool hide_folding; - ValueEvaluator *evaluator; - int _count_selected_items(TreeItem *p_from) const; void _go_left(); void _go_right(); @@ -516,7 +512,7 @@ protected: static void _bind_methods(); //bind helpers - Object *_create_item(Object *p_parent, int p_idx = -1) { + TreeItem *_create_item(Object *p_parent, int p_idx = -1) { return create_item(Object::cast_to<TreeItem>(p_parent), p_idx); } @@ -601,8 +597,6 @@ public: void set_allow_reselect(bool p_allow); bool get_allow_reselect() const; - void set_value_evaluator(ValueEvaluator *p_evaluator); - Tree(); ~Tree(); }; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 88e1847533..812ca0042b 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -31,7 +31,7 @@ #include "video_player.h" #include "scene/scene_string_names.h" -#include "os/os.h" +#include "core/os/os.h" #include "servers/audio_server.h" int VideoPlayer::sp_get_channel_count() const { @@ -90,49 +90,32 @@ void VideoPlayer::_mix_audio() { AudioFrame vol = AudioFrame(volume, volume); - // Copy to server's audio buffer - switch (AudioServer::get_singleton()->get_speaker_mode()) { + int cc = AudioServer::get_singleton()->get_channel_count(); - case AudioServer::SPEAKER_MODE_STEREO: { - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); + if (cc == 1) { + AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); + ERR_FAIL_COND(!target); - for (int j = 0; j < buffer_size; j++) { + for (int j = 0; j < buffer_size; j++) { - target[j] += buffer[j] * vol; - } - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - - AudioFrame *targets[2] = { - AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2), - }; - - for (int j = 0; j < buffer_size; j++) { + target[j] += buffer[j] * vol; + } - AudioFrame frame = buffer[j] * vol; - targets[0][j] = frame; - targets[1][j] = frame; - } - } break; - case AudioServer::SPEAKER_SURROUND_71: { + } else { + AudioFrame *targets[4]; - AudioFrame *targets[3] = { - AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 3) - }; + for (int k = 0; k < cc; k++) { + targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, k); + ERR_FAIL_COND(!targets[k]); + } - for (int j = 0; j < buffer_size; j++) { + for (int j = 0; j < buffer_size; j++) { - AudioFrame frame = buffer[j] * vol; - targets[0][j] += frame; - targets[1][j] += frame; - targets[2][j] += frame; + AudioFrame frame = buffer[j] * vol; + for (int k = 0; k < cc; k++) { + targets[k][j] += frame; } - - } break; + } } } diff --git a/scene/main/SCsub b/scene/main/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/main/SCsub +++ b/scene/main/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 7a53de86a1..93f51a44f4 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); + VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); } int CanvasLayer::get_layer() const { @@ -151,7 +151,7 @@ void CanvasLayer::_notification(int p_what) { viewport = vp->get_viewport_rid(); VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); + VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } break; @@ -162,6 +162,10 @@ void CanvasLayer::_notification(int p_what) { viewport = RID(); } break; + case NOTIFICATION_MOVED_IN_PARENT: { + + VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + } break; } } @@ -206,7 +210,7 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) { viewport = vp->get_viewport_rid(); VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer); + VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } } diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 4750e05633..a9b7fba9c7 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -330,15 +330,13 @@ bool HTTPRequest::_update_connection() { return true; } - if (client->is_response_chunked()) { - body_len = -1; // No body len because chunked, change your webserver configuration if you want body len - } else { - body_len = client->get_response_body_length(); + // No body len (-1) if chunked or no content-length header was provided. + // Change your webserver configuration if you want body len. + body_len = client->get_response_body_length(); - if (body_size_limit >= 0 && body_len > body_size_limit) { - call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray()); - return true; - } + if (body_size_limit >= 0 && body_len > body_size_limit) { + call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray()); + return true; } if (download_to_file != String()) { @@ -378,6 +376,9 @@ bool HTTPRequest::_update_connection() { call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); return true; } + } else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) { + // We read till EOF, with no errors. Request is done. + call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); } return false; diff --git a/scene/main/http_request.h b/scene/main/http_request.h index eb5d020bc5..de09d2afda 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -31,10 +31,10 @@ #ifndef HTTPREQUEST_H #define HTTPREQUEST_H -#include "io/http_client.h" +#include "core/io/http_client.h" +#include "core/os/file_access.h" +#include "core/os/thread.h" #include "node.h" -#include "os/file_access.h" -#include "os/thread.h" class HTTPRequest : public Node { diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 1443d5efbf..0ee5648de2 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -30,7 +30,7 @@ #include "instance_placeholder.h" -#include "io/resource_loader.h" +#include "core/io/resource_loader.h" #include "scene/resources/packed_scene.h" bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index e30f58e012..9f234f832d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -31,10 +31,10 @@ #include "node.h" #include "core/core_string_names.h" +#include "core/io/resource_loader.h" +#include "core/message_queue.h" +#include "core/print_string.h" #include "instance_placeholder.h" -#include "io/resource_loader.h" -#include "message_queue.h" -#include "print_string.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "viewport.h" @@ -238,6 +238,16 @@ void Node::_propagate_enter_tree() { // enter groups } +void Node::_propagate_after_exit_tree() { + + data.blocked++; + for (int i = 0; i < data.children.size(); i++) { + data.children[i]->_propagate_after_exit_tree(); + } + data.blocked--; + emit_signal(SceneStringNames::get_singleton()->tree_exited); +} + void Node::_propagate_exit_tree() { //block while removing children @@ -299,8 +309,6 @@ void Node::_propagate_exit_tree() { data.ready_notified = false; data.tree = NULL; data.depth = -1; - - emit_signal(SceneStringNames::get_singleton()->tree_exited); } void Node::move_child(Node *p_child, int p_pos) { @@ -1207,6 +1215,10 @@ void Node::remove_child(Node *p_child) { // validate owner p_child->_propagate_validate_owner(); + + if (data.inside_tree) { + p_child->_propagate_after_exit_tree(); + } } int Node::get_child_count() const { @@ -1336,6 +1348,19 @@ Node *Node::get_parent() const { return data.parent; } +Node *Node::find_parent(const String &p_mask) const { + + Node *p = data.parent; + while (p) { + + if (p->data.name.operator String().match(p_mask)) + return p; + p = p->data.parent; + } + + return NULL; +} + bool Node::is_a_parent_of(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); @@ -1810,7 +1835,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) { } } -bool Node::is_editable_instance(Node *p_node) const { +bool Node::is_editable_instance(const Node *p_node) const { if (!p_node) return false; //easier, null is never editable :) @@ -2104,6 +2129,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p node->set(name, value); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + node->set_name(get_name()); p_new_parent->add_child(node); @@ -2151,15 +2182,17 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { continue; } NodePath ptarget = p_original->get_path_to(target); - Node *copytarget = p_copy->get_node(ptarget); - // Cannot find a path to the duplicate target, so it seems it's not part - // of the duplicated and not yet parented hierarchy, so at least try to connect + Node *copytarget = target; + + // Atempt to find a path to the duplicate target, if it seems it's not part + // of the duplicated and not yet parented hierarchy then at least try to connect // to the same target as the original - if (!copytarget) - copytarget = target; - if (copy && copytarget) { + if (p_copy->has_node(ptarget)) + copytarget = p_copy->get_node(ptarget); + + if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) { copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags); } } @@ -2198,6 +2231,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { node->set(name, get(name)); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_and_reown(node, p_reown_map); @@ -2449,6 +2488,7 @@ void Node::_set_tree(SceneTree *p_tree) { tree_changed_b->tree_changed(); } +#ifdef DEBUG_ENABLED static void _Node_debug_sn(Object *p_obj) { Node *n = Object::cast_to<Node>(p_obj); @@ -2470,6 +2510,7 @@ static void _Node_debug_sn(Object *p_obj) { path = String(p->get_name()) + "/" + p->get_path_to(n); print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")"); } +#endif // DEBUG_ENABLED void Node::_print_stray_nodes() { @@ -2479,7 +2520,6 @@ void Node::_print_stray_nodes() { void Node::print_stray_nodes() { #ifdef DEBUG_ENABLED - ObjectDB::debug_objects(_Node_debug_sn); #endif } @@ -2605,6 +2645,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent); ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent); ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource); ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource); diff --git a/scene/main/node.h b/scene/main/node.h index f3422618ce..78db12dda9 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -31,13 +31,13 @@ #ifndef NODE_H #define NODE_H -#include "class_db.h" -#include "map.h" -#include "node_path.h" -#include "object.h" -#include "project_settings.h" +#include "core/class_db.h" +#include "core/map.h" +#include "core/node_path.h" +#include "core/object.h" +#include "core/project_settings.h" +#include "core/script_language.h" #include "scene/main/scene_tree.h" -#include "script_language.h" class Viewport; class SceneState; @@ -166,6 +166,7 @@ private: void _propagate_enter_tree(); void _propagate_ready(); void _propagate_exit_tree(); + void _propagate_after_exit_tree(); void _propagate_validate_owner(); void _print_stray_nodes(); void _propagate_pause_owner(Node *p_owner); @@ -256,6 +257,8 @@ public: Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; Node *get_parent() const; + Node *find_parent(const String &p_mask) const; + _FORCE_INLINE_ SceneTree *get_tree() const { ERR_FAIL_COND_V(!data.tree, NULL); return data.tree; @@ -300,7 +303,7 @@ public: String get_filename() const; void set_editable_instance(Node *p_node, bool p_editable); - bool is_editable_instance(Node *p_node) const; + bool is_editable_instance(const Node *p_node) const; void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances); HashMap<NodePath, int> get_editable_instances() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 1d23650a1e..f7dec77ce4 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -30,16 +30,16 @@ #include "scene_tree.h" +#include "core/io/marshalls.h" +#include "core/io/resource_loader.h" +#include "core/message_queue.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" +#include "core/print_string.h" +#include "core/project_settings.h" #include "editor/editor_node.h" -#include "io/marshalls.h" -#include "io/resource_loader.h" #include "main/input_default.h" -#include "message_queue.h" #include "node.h" -#include "os/keyboard.h" -#include "os/os.h" -#include "print_string.h" -#include "project_settings.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -598,6 +598,7 @@ void SceneTree::finish() { if (root) { root->_set_tree(NULL); + root->_propagate_after_exit_tree(); memdelete(root); //delete root } } @@ -1196,6 +1197,9 @@ void SceneTree::_update_root_rect() { } switch (stretch_mode) { + case STRETCH_MODE_DISABLED: { + // Already handled above + } break; case STRETCH_MODE_2D: { root->set_size((screen_size / stretch_shrink).floor()); @@ -1601,7 +1605,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin continue; Node *n2 = n->get_node(p_at); - Node *dup = n2->duplicate(true); + Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); if (!dup) continue; @@ -1862,10 +1866,10 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); - ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node"))); - ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node"))); + ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("screen_resized")); - ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node"))); + ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("idle_frame")); ADD_SIGNAL(MethodInfo("physics_frame")); @@ -1940,6 +1944,7 @@ SceneTree::SceneTree() { debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4)); collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000); + ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative tree_version = 1; physics_process_time = 1; @@ -1973,7 +1978,9 @@ SceneTree::SceneTree() { current_scene = NULL; int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x")); root->set_msaa(Viewport::MSAA(msaa_mode)); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 11201097d4..d59cbe05fb 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,13 +31,13 @@ #ifndef SCENE_MAIN_LOOP_H #define SCENE_MAIN_LOOP_H -#include "io/multiplayer_api.h" -#include "os/main_loop.h" -#include "os/thread_safe.h" +#include "core/io/multiplayer_api.h" +#include "core/os/main_loop.h" +#include "core/os/thread_safe.h" +#include "core/self_list.h" #include "scene/resources/mesh.h" #include "scene/resources/world.h" #include "scene/resources/world_2d.h" -#include "self_list.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index c285694dfa..227840531e 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -30,7 +30,7 @@ #include "timer.h" -#include "engine.h" +#include "core/engine.h" void Timer::_notification(int p_what) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 7c17e250ae..f8cc1bdd77 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -30,9 +30,9 @@ #include "viewport.h" -#include "os/input.h" -#include "os/os.h" -#include "project_settings.h" +#include "core/os/input.h" +#include "core/os/os.h" +#include "core/project_settings.h" #include "scene/2d/collision_object_2d.h" #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" @@ -645,10 +645,8 @@ Rect2 Viewport::get_visible_rect() const { Rect2 r; if (size == Size2()) { - - r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height)); + r = Rect2(Point2(), OS::get_singleton()->get_window_size()); } else { - r = Rect2(Point2(), size); } @@ -717,15 +715,6 @@ void Viewport::set_canvas_transform(const Transform2D &p_transform) { canvas_transform = p_transform; VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); - - Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse(); - Size2 ss = get_visible_rect().size; - /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5))); - Vector2 ss2 = ss*xform.get_scale(); - float panrange = MAX(ss2.x,ss2.y); - - SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); -*/ } Transform2D Viewport::get_canvas_transform() const { @@ -738,15 +727,6 @@ void Viewport::_update_global_transform() { Transform2D sxform = stretch_transform * global_canvas_transform; VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); - - Transform2D xform = (sxform * canvas_transform).affine_inverse(); - Size2 ss = get_visible_rect().size; - /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5))); - Vector2 ss2 = ss*xform.get_scale(); - float panrange = MAX(ss2.x,ss2.y); - - SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); -*/ } void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { @@ -1885,8 +1865,16 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { MenuButton *popup_menu_parent = NULL; MenuButton *menu_button = Object::cast_to<MenuButton>(over); - if (popup_menu) + if (popup_menu) { popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); + if (!popup_menu_parent) { + // Go through the parents to see if there's a MenuButton at the end. + while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) { + popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent()); + } + popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent()); + } + } // If the mouse is over a menu button, this menu will open automatically // if there is already a pop-up menu open at the same hierarchical level. @@ -2815,6 +2803,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); + ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top); + ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); @@ -2988,6 +2978,7 @@ Viewport::Viewport() { //gui.tooltip_timer->force_parent_owned(); gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7); + ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers gui.tooltip = NULL; gui.tooltip_label = NULL; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 694cf70fe1..08c1ac1d12 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,11 +31,11 @@ #ifndef VIEWPORT_H #define VIEWPORT_H +#include "core/math/transform_2d.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" #include "servers/visual_server.h" -#include "transform_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 3d837d4468..97230d422b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -42,6 +42,7 @@ #include "scene/2d/canvas_modulate.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/collision_shape_2d.h" +#include "scene/2d/cpu_particles_2d.h" #include "scene/2d/joints_2d.h" #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" @@ -143,6 +144,7 @@ #include "scene/resources/mesh_data_tool.h" #include "scene/resources/mesh_library.h" #include "scene/resources/packed_scene.h" +#include "scene/resources/particles_material.h" #include "scene/resources/plane_shape.h" #include "scene/resources/polygon_path_finder.h" #include "scene/resources/primitive_meshes.h" @@ -164,8 +166,6 @@ #include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "scene/3d/cpu_particles.h" -#include "scene/3d/particles.h" #include "scene/3d/scenario_fx.h" #include "scene/3d/spatial.h" @@ -178,6 +178,7 @@ #include "scene/3d/camera.h" #include "scene/3d/collision_polygon.h" #include "scene/3d/collision_shape.h" +#include "scene/3d/cpu_particles.h" #include "scene/3d/gi_probe.h" #include "scene/3d/immediate_geometry.h" #include "scene/3d/interpolated_camera.h" @@ -187,6 +188,7 @@ #include "scene/3d/multimesh_instance.h" #include "scene/3d/navigation.h" #include "scene/3d/navigation_mesh.h" +#include "scene/3d/particles.h" #include "scene/3d/path.h" #include "scene/3d/physics_body.h" #include "scene/3d/physics_joint.h" @@ -514,6 +516,7 @@ void register_scene_types() { SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes); CanvasItemMaterial::init_shaders(); ClassDB::register_class<Node2D>(); + ClassDB::register_class<CPUParticles2D>(); ClassDB::register_class<Particles2D>(); //ClassDB::register_class<ParticleAttractor2D>(); ClassDB::register_class<Sprite>(); @@ -563,6 +566,9 @@ void register_scene_types() { /* REGISTER RESOURCES */ ClassDB::register_virtual_class<Shader>(); + ClassDB::register_class<ParticlesMaterial>(); + SceneTree::add_idle_callback(ParticlesMaterial::flush_changes); + ParticlesMaterial::init_shaders(); #ifndef _3D_DISABLED ClassDB::register_virtual_class<Mesh>(); @@ -580,10 +586,6 @@ void register_scene_types() { SceneTree::add_idle_callback(SpatialMaterial::flush_changes); SpatialMaterial::init_shaders(); - ClassDB::register_class<ParticlesMaterial>(); - SceneTree::add_idle_callback(ParticlesMaterial::flush_changes); - ParticlesMaterial::init_shaders(); - ClassDB::register_class<MultiMesh>(); ClassDB::register_class<MeshLibrary>(); diff --git a/scene/resources/SCsub b/scene/resources/SCsub index 2ad90247a7..5e5b6f8fd5 100644 --- a/scene/resources/SCsub +++ b/scene/resources/SCsub @@ -4,6 +4,4 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") -Export('env') - SConscript("default_theme/SCsub") diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 58e6db3f5e..5c01cadcd5 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -30,7 +30,7 @@ #include "animation.h" -#include "geometry.h" +#include "core/math/geometry.h" #define ANIM_MIN_LENGTH 0.001 @@ -1442,7 +1442,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra case TYPE_BEZIER: case TYPE_AUDIO: case TYPE_ANIMATION: { - // they dont use transition + // they don't use transition } break; } } @@ -1901,7 +1901,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); - ERR_FAIL_INDEX(p_mode, 4); + ERR_FAIL_INDEX((int)p_mode, 4); ValueTrack *vt = static_cast<ValueTrack *>(t); vt->update_mode = p_mode; diff --git a/scene/resources/animation.h b/scene/resources/animation.h index a41e6ea5d7..6eec2c8bc7 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -31,7 +31,7 @@ #ifndef ANIMATION_H #define ANIMATION_H -#include "resource.h" +#include "core/resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index e6a4b01deb..9ee85b64b6 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "audio_stream_sample.h" -#include "io/marshalls.h" -#include "os/file_access.h" +#include "core/io/marshalls.h" +#include "core/os/file_access.h" void AudioStreamPlaybackSample::start(float p_from_pos) { @@ -562,13 +562,13 @@ void AudioStreamSample::save_to_wav(String p_path) { PoolVector<uint8_t>::Read read_data = get_data().read(); switch (format) { case AudioStreamSample::FORMAT_8_BITS: - for (int i = 0; i < data_bytes; i++) { + for (unsigned int i = 0; i < data_bytes; i++) { uint8_t data_point = (read_data[i] + 128); file->store_8(data_point); } break; case AudioStreamSample::FORMAT_16_BITS: - for (int i = 0; i < data_bytes / 2; i++) { + for (unsigned int i = 0; i < data_bytes / 2; i++) { uint16_t data_point = decode_uint16(&read_data[i * 2]); file->store_16(data_point); } diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 5694099754..56b236d03b 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -30,7 +30,7 @@ #include "bit_mask.h" -#include "io/image_loader.h" +#include "core/io/image_loader.h" void BitMap::create(const Size2 &p_size) { @@ -183,7 +183,6 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) unsigned int count = 0; Set<Point2i> case9s; Set<Point2i> case6s; - int i; Vector<Vector2> _points; do { int sv = 0; diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index 40f0bfb04a..04191a7774 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -31,9 +31,9 @@ #ifndef BIT_MASK_H #define BIT_MASK_H -#include "image.h" -#include "io/resource_loader.h" -#include "resource.h" +#include "core/image.h" +#include "core/io/resource_loader.h" +#include "core/resource.h" class BitMap : public Resource { diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index dfe2fe40c6..c86e15ae40 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -31,8 +31,8 @@ #ifndef BOUNDS_H #define BOUNDS_H -#include "bsp_tree.h" -#include "resource.h" +#include "core/math/bsp_tree.h" +#include "core/resource.h" class Bounds : public Resource { diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index dfdea82ca5..cd37ea3583 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -31,7 +31,7 @@ #ifndef CANVAS_H #define CANVAS_H -#include "resource.h" +#include "core/resource.h" class Canvas : public Resource { diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp index 4a43303d84..d5e8c17cbc 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/color_ramp.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "color_ramp.h" -#include "core_string_names.h" +#include "core/core_string_names.h" //setter and getter names for property serialization #define COLOR_RAMP_GET_OFFSETS "get_offsets" diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h index 070ad7f0d3..88fa4beb7f 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/color_ramp.h @@ -31,7 +31,7 @@ #ifndef SCENE_RESOURCES_COLOR_RAMP_H_ #define SCENE_RESOURCES_COLOR_RAMP_H_ -#include "resource.h" +#include "core/resource.h" class Gradient : public Resource { GDCLASS(Gradient, Resource); diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index fa9369d3bc..39488760cd 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "convex_polygon_shape.h" -#include "quick_hull.h" +#include "core/math/quick_hull.h" #include "servers/physics_server.h" Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { @@ -38,10 +38,9 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { if (points.size() > 3) { - QuickHull qh; Vector<Vector3> varr = Variant(points); Geometry::MeshData md; - Error err = qh.build(varr, md); + Error err = QuickHull::build(varr, md); if (err == OK) { Vector<Vector3> lines; lines.resize(md.edges.size() * 2); diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index d061c4ea1e..f325af7ea4 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -30,7 +30,7 @@ #include "convex_polygon_shape_2d.h" -#include "geometry.h" +#include "core/math/geometry.h" #include "servers/physics_2d_server.h" #include "servers/visual_server.h" diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d8989bf062..9188d890f7 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -30,7 +30,7 @@ #include "curve.h" -#include "core_string_names.h" +#include "core/core_string_names.h" template <class T> static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control_2, T end) { @@ -491,6 +491,7 @@ void Curve::ensure_default_setup(float p_min, float p_max) { void Curve::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count); ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE)); ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point); ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 058c4f1bc2..234e3a6779 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -31,7 +31,7 @@ #ifndef CURVE_H #define CURVE_H -#include "resource.h" +#include "core/resource.h" // y(x) curve class Curve : public Resource { diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index bf9125be7f..b01e2fd54d 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.scene_sources, "*.cpp") - -Export('env') diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 0eee2ae393..4de47b2cb0 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -32,7 +32,7 @@ #include "scene/resources/theme.h" -#include "os/os.h" +#include "core/os/os.h" #include "theme_data.h" #include "font_hidpi.inc" @@ -120,41 +120,7 @@ static Ref<Texture> make_icon(T p_src) { return texture; } -static Ref<Shader> make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) { - Ref<Shader> shader = (memnew(Shader())); - //shader->set_code(vertex_code, fragment_code, lighting_code); - - return shader; -} - -static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) { - - Ref<BitmapFont> font(memnew(BitmapFont)); - font->add_texture(p_texture); - - for (int i = 0; i < p_charcount; i++) { - - const int *c = &p_chars[i * 8]; - - int chr = c[0]; - Rect2 frect; - frect.position.x = c[1]; - frect.position.y = c[2]; - frect.size.x = c[3]; - frect.size.y = c[4]; - Point2 align(c[5], c[6] + p_valign); - int advance = c[7]; - - font->add_char(chr, 0, frect, align, advance); - } - - font->set_height(p_height); - font->set_ascent(p_ascent); - - return font; -} - -static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { +static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { Ref<BitmapFont> font(memnew(BitmapFont)); @@ -209,8 +175,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const tex_cache = memnew(TexCacheMap); - //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png)); - // Font Colors Color control_font_color = Color::html("e0e0e0"); @@ -364,6 +328,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("pressed", "CheckBox", cbx_empty); theme->set_stylebox("disabled", "CheckBox", cbx_empty); theme->set_stylebox("hover", "CheckBox", cbx_empty); + theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty); theme->set_stylebox("focus", "CheckBox", cbx_focus); theme->set_icon("checked", "CheckBox", make_icon(checked_png)); @@ -376,6 +341,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "CheckBox", control_font_color); theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed); theme->set_color("font_color_hover", "CheckBox", control_font_color_hover); + theme->set_color("font_color_hover_pressed", "CheckBox", control_font_color_pressed); theme->set_color("font_color_disabled", "CheckBox", control_font_color_disabled); theme->set_constant("hseparation", "CheckBox", 4 * scale); @@ -393,6 +359,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("pressed", "CheckButton", cb_empty); theme->set_stylebox("disabled", "CheckButton", cb_empty); theme->set_stylebox("hover", "CheckButton", cb_empty); + theme->set_stylebox("hover_pressed", "CheckButton", cb_empty); theme->set_stylebox("focus", "CheckButton", focus); theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); @@ -403,6 +370,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "CheckButton", control_font_color); theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed); theme->set_color("font_color_hover", "CheckButton", control_font_color_hover); + theme->set_color("font_color_hover_pressed", "CheckButton", control_font_color_pressed); theme->set_color("font_color_disabled", "CheckButton", control_font_color_disabled); theme->set_constant("hseparation", "CheckButton", 4 * scale); @@ -909,9 +877,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { if (p_font.is_valid()) { default_font = p_font; } else if (p_hidpi) { - default_font = make_font2(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); + default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); } else { - default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); + default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); } Ref<Font> large_font = default_font; fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 4df849df6a..7422c56eee 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -30,8 +30,8 @@ #ifdef FREETYPE_ENABLED #include "dynamic_font.h" -#include "os/file_access.h" -#include "os/os.h" +#include "core/os/file_access.h" +#include "core/os/os.h" #include FT_STROKER_H @@ -201,10 +201,10 @@ Error DynamicFontAtSize::_load() { if (FT_HAS_COLOR(face)) { int best_match = 0; - int diff = ABS(id.size - face->available_sizes[0].width); + int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); scale_color_font = float(id.size) / face->available_sizes[0].width; for (int i = 1; i < face->num_fixed_sizes; i++) { - int ndiff = ABS(id.size - face->available_sizes[i].width); + int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width)); if (ndiff < diff) { best_match = i; diff = ndiff; @@ -1029,7 +1029,7 @@ void DynamicFont::_bind_methods() { Mutex *DynamicFont::dynamic_font_mutex = NULL; -SelfList<DynamicFont>::List DynamicFont::dynamic_fonts; +SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = NULL; DynamicFont::DynamicFont() : font_list(this) { @@ -1041,29 +1041,31 @@ DynamicFont::DynamicFont() : spacing_char = 0; spacing_space = 0; outline_color = Color(1, 1, 1); - if (dynamic_font_mutex) + if (dynamic_font_mutex) { dynamic_font_mutex->lock(); - dynamic_fonts.add(&font_list); - if (dynamic_font_mutex) + dynamic_fonts->add(&font_list); dynamic_font_mutex->unlock(); + } } DynamicFont::~DynamicFont() { - - if (dynamic_font_mutex) + if (dynamic_font_mutex) { dynamic_font_mutex->lock(); - dynamic_fonts.remove(&font_list); - if (dynamic_font_mutex) + dynamic_fonts->remove(&font_list); dynamic_font_mutex->unlock(); + } } void DynamicFont::initialize_dynamic_fonts() { + dynamic_fonts = memnew(SelfList<DynamicFont>::List()); dynamic_font_mutex = Mutex::create(); } void DynamicFont::finish_dynamic_fonts() { memdelete(dynamic_font_mutex); dynamic_font_mutex = NULL; + memdelete(dynamic_fonts); + dynamic_fonts = NULL; } void DynamicFont::update_oversampling() { @@ -1073,7 +1075,7 @@ void DynamicFont::update_oversampling() { if (dynamic_font_mutex) dynamic_font_mutex->lock(); - SelfList<DynamicFont> *E = dynamic_fonts.first(); + SelfList<DynamicFont> *E = dynamic_fonts->first(); while (E) { if (E->self()->data_at_size.is_valid()) { @@ -1083,8 +1085,19 @@ void DynamicFont::update_oversampling() { E->self()->outline_data_at_size->update_oversampling(); } + for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) { + if (E->self()->fallback_data_at_size[i].is_valid()) { + E->self()->fallback_data_at_size.write[i]->update_oversampling(); + + if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) { + E->self()->fallback_outline_data_at_size.write[i]->update_oversampling(); + } + } + } + changed.push_back(Ref<DynamicFont>(E->self())); } + E = E->next(); } diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index f460bca2d4..bd3f84d62c 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -32,10 +32,10 @@ #define DYNAMIC_FONT_H #ifdef FREETYPE_ENABLED -#include "io/resource_loader.h" -#include "os/mutex.h" -#include "os/thread_safe.h" -#include "pair.h" +#include "core/io/resource_loader.h" +#include "core/os/mutex.h" +#include "core/os/thread_safe.h" +#include "core/pair.h" #include "scene/resources/font.h" #include <ft2build.h> @@ -285,7 +285,7 @@ public: SelfList<DynamicFont> font_list; static Mutex *dynamic_font_mutex; - static SelfList<DynamicFont>::List dynamic_fonts; + static SelfList<DynamicFont>::List *dynamic_fonts; static void initialize_dynamic_fonts(); static void finish_dynamic_fonts(); diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index be394e19c4..8cb2cc4983 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -33,7 +33,7 @@ #ifndef FREETYPE_ENABLED #define STB_TRUETYPE_IMPLEMENTATION -#include "os/file_access.h" +#include "core/os/file_access.h" void DynamicFontData::lock() { diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index feae29c0c2..e1ef72ea4f 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -33,8 +33,8 @@ #ifndef FREETYPE_ENABLED +#include "core/io/resource_loader.h" #include "font.h" -#include "io/resource_loader.h" #include "thirdparty/misc/stb_truetype.h" diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index d3da842b79..7b43c33692 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "environment.h" -#include "project_settings.h" +#include "core/project_settings.h" #include "servers/visual_server.h" #include "texture.h" @@ -961,7 +961,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey); ADD_GROUP("Tonemap", "tonemap_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); ADD_GROUP("Auto Exposure", "auto_exposure_"); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 7d66c7e60b..aab37719e0 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -31,7 +31,7 @@ #ifndef ENVIRONMENT_H #define ENVIRONMENT_H -#include "resource.h" +#include "core/resource.h" #include "scene/resources/sky_box.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 3dfde01320..b78b3a6ffb 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -31,8 +31,8 @@ #include "font.h" #include "core/io/resource_loader.h" +#include "core/method_bind_ext.gen.inc" #include "core/os/file_access.h" -#include "method_bind_ext.gen.inc" void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { float length = get_string_size(p_text).width; @@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const { void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { + textures.clear(); for (int i = 0; i < p_textures.size(); i++) { Ref<Texture> tex = p_textures[i]; ERR_CONTINUE(!tex.is_valid()); diff --git a/scene/resources/font.h b/scene/resources/font.h index 4e295b6035..39e66a822d 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -31,8 +31,8 @@ #ifndef FONT_H #define FONT_H -#include "map.h" -#include "resource.h" +#include "core/map.h" +#include "core/resource.h" #include "scene/resources/texture.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index b6d1916b2c..a9d7b2adf7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { } } +bool ShaderMaterial::property_can_revert(const String &p_name) { + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (pr) { + Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + Variant current_value; + _get(p_name, current_value); + return default_value.get_type() != Variant::NIL && default_value != current_value; + } + } + return false; +} + +Variant ShaderMaterial::property_get_revert(const String &p_name) { + Variant r_ret; + if (shader.is_valid()) { + StringName pr = shader->remap_param(p_name); + if (pr) { + r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr); + } + } + return r_ret; +} + void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { if (shader.is_valid()) { @@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed); + ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); + ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } @@ -400,10 +427,8 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_USE_VERTEX_LIGHTING]) { code += ",vertex_lighting"; } - bool using_world = false; if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) { code += ",world_vertex_coords"; - using_world = true; } if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; @@ -535,7 +560,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_SRGB_VERTEX_COLOR]) { - code += "\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n"; + code += "\tif (!OUTPUT_IS_SRGB) {\n"; + code += "\t\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n"; + code += "\t}\n"; } if (flags[FLAG_USE_POINT_SIZE]) { @@ -583,11 +610,11 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation - code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; + code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; + code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; } break; } @@ -790,7 +817,7 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (proximity_fade_enabled) { + if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; @@ -798,43 +825,45 @@ void SpatialMaterial::_update_shader() { } if (distance_fade != DISTANCE_FADE_DISABLED) { - if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) { - - code += "\t{\n"; - if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { - code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; - - } else { - code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { + + if (!VisualServer::get_singleton()->is_low_end()) { + code += "\t{\n"; + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { + code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + + } else { + code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + } + + code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; + code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; + code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; + code += "\t\tint index = x + y * 4;\n"; + code += "\t\tfloat limit = 0.0;\n\n"; + code += "\t\tif (x < 8) {\n"; + code += "\t\t\tif (index == 0) limit = 0.0625;\n"; + code += "\t\t\tif (index == 1) limit = 0.5625;\n"; + code += "\t\t\tif (index == 2) limit = 0.1875;\n"; + code += "\t\t\tif (index == 3) limit = 0.6875;\n"; + code += "\t\t\tif (index == 4) limit = 0.8125;\n"; + code += "\t\t\tif (index == 5) limit = 0.3125;\n"; + code += "\t\t\tif (index == 6) limit = 0.9375;\n"; + code += "\t\t\tif (index == 7) limit = 0.4375;\n"; + code += "\t\t\tif (index == 8) limit = 0.25;\n"; + code += "\t\t\tif (index == 9) limit = 0.75;\n"; + code += "\t\t\tif (index == 10) limit = 0.125;\n"; + code += "\t\t\tif (index == 11) limit = 0.625;\n"; + code += "\t\t\tif (index == 12) limit = 1.0;\n"; + code += "\t\t\tif (index == 13) limit = 0.5;\n"; + code += "\t\t\tif (index == 14) limit = 0.875;\n"; + code += "\t\t\tif (index == 15) limit = 0.375;\n"; + code += "\t\t}\n\n"; + code += "\tif (fade < limit)\n"; + code += "\t\tdiscard;\n"; + code += "\t}\n\n"; } - code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; - code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; - code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; - code += "\t\tint index = x + y * 4;\n"; - code += "\t\tfloat limit = 0.0;\n\n"; - code += "\t\tif (x < 8) {\n"; - code += "\t\t\tif (index == 0) limit = 0.0625;\n"; - code += "\t\t\tif (index == 1) limit = 0.5625;\n"; - code += "\t\t\tif (index == 2) limit = 0.1875;\n"; - code += "\t\t\tif (index == 3) limit = 0.6875;\n"; - code += "\t\t\tif (index == 4) limit = 0.8125;\n"; - code += "\t\t\tif (index == 5) limit = 0.3125;\n"; - code += "\t\t\tif (index == 6) limit = 0.9375;\n"; - code += "\t\t\tif (index == 7) limit = 0.4375;\n"; - code += "\t\t\tif (index == 8) limit = 0.25;\n"; - code += "\t\t\tif (index == 9) limit = 0.75;\n"; - code += "\t\t\tif (index == 10) limit = 0.125;\n"; - code += "\t\t\tif (index == 11) limit = 0.625;\n"; - code += "\t\t\tif (index == 12) limit = 1.0;\n"; - code += "\t\t\tif (index == 13) limit = 0.5;\n"; - code += "\t\t\tif (index == 14) limit = 0.875;\n"; - code += "\t\t\tif (index == 15) limit = 0.375;\n"; - code += "\t\t}\n\n"; - code += "\tif (fade < limit)\n"; - code += "\t\tdiscard;\n"; - code += "\t}\n\n"; - } else { code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; } @@ -924,7 +953,7 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal);\n"; + code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n"; } else { code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n"; } @@ -1342,6 +1371,12 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro } } +void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const { + if (property.name.begins_with(text)) { + property.usage |= PROPERTY_USAGE_HIGH_END_GFX; + } +} + void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); _validate_feature("emission", FEATURE_EMISSION, property); @@ -1355,6 +1390,12 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("refraction", FEATURE_REFRACTION, property); _validate_feature("detail", FEATURE_DETAIL, property); + _validate_high_end("refraction", property); + _validate_high_end("subsurf_scatter", property); + _validate_high_end("anisotropy", property); + _validate_high_end("clearcoat", property); + _validate_high_end("depth", property); + if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { property.usage = 0; } @@ -1500,13 +1541,13 @@ int SpatialMaterial::get_particles_anim_v_frames() const { return particles_anim_v_frames; } -void SpatialMaterial::set_particles_anim_loop(int p_frames) { +void SpatialMaterial::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, p_frames); + particles_anim_loop = p_loop; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } -int SpatialMaterial::get_particles_anim_loop() const { +bool SpatialMaterial::get_particles_anim_loop() const { return particles_anim_loop; } @@ -1857,7 +1898,7 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames); ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &SpatialMaterial::set_particles_anim_loop); ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop); ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax); diff --git a/scene/resources/material.h b/scene/resources/material.h index f43d240a53..49b4a79d92 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -31,10 +31,10 @@ #ifndef MATERIAL_H #define MATERIAL_H -#include "resource.h" +#include "core/resource.h" +#include "core/self_list.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" -#include "self_list.h" #include "servers/visual/shader_language.h" #include "servers/visual_server.h" /** @@ -85,6 +85,8 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + bool property_can_revert(const String &p_name); + Variant property_get_revert(const String &p_name); static void _bind_methods(); @@ -284,7 +286,7 @@ private: mk.key = 0; for (int i = 0; i < FEATURE_MAX; i++) { if (features[i]) { - mk.feature_mask |= (1 << i); + mk.feature_mask |= ((uint64_t)1 << i); } } mk.detail_uv = detail_uv; @@ -293,7 +295,7 @@ private: mk.cull_mode = cull_mode; for (int i = 0; i < FLAG_MAX; i++) { if (flags[i]) { - mk.flags |= (1 << i); + mk.flags |= ((uint64_t)1 << i); } } mk.detail_blend_mode = detail_blend_mode; @@ -440,6 +442,8 @@ private: static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff + void _validate_high_end(const String &text, PropertyInfo &property) const; + protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; @@ -570,8 +574,8 @@ public: void set_particles_anim_v_frames(int p_frames); int get_particles_anim_v_frames() const; - void set_particles_anim_loop(int p_frames); - int get_particles_anim_loop() const; + void set_particles_anim_loop(bool p_loop); + bool get_particles_anim_loop() const; void set_grow_enabled(bool p_enable); bool is_grow_enabled() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 042cf28fec..6cd701eb9a 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,18 +30,13 @@ #include "mesh.h" -#include "pair.h" +#include "core/pair.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" #include <stdlib.h> -void Mesh::_clear_triangle_mesh() const { - - triangle_mesh.unref(); -} - Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) @@ -111,6 +106,11 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { + if (debug_lines.size() > 0) { + r_lines = debug_lines; + return; + } + Ref<TriangleMesh> tm = generate_triangle_mesh(); if (tm.is_null()) return; @@ -120,23 +120,25 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) { const int triangles_num = tm->get_triangles().size(); PoolVector<Vector3> vertices = tm->get_vertices(); - r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line + debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line PoolVector<int>::Read ind_r = triangle_indices.read(); PoolVector<Vector3>::Read ver_r = vertices.read(); for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) { // Triangle line 1 - r_lines.write[j + 0] = ver_r[ind_r[x + 0]]; - r_lines.write[j + 1] = ver_r[ind_r[x + 1]]; + debug_lines.write[j + 0] = ver_r[ind_r[x + 0]]; + debug_lines.write[j + 1] = ver_r[ind_r[x + 1]]; // Triangle line 2 - r_lines.write[j + 2] = ver_r[ind_r[x + 1]]; - r_lines.write[j + 3] = ver_r[ind_r[x + 2]]; + debug_lines.write[j + 2] = ver_r[ind_r[x + 1]]; + debug_lines.write[j + 3] = ver_r[ind_r[x + 2]]; // Triangle line 3 - r_lines.write[j + 4] = ver_r[ind_r[x + 2]]; - r_lines.write[j + 5] = ver_r[ind_r[x + 0]]; + debug_lines.write[j + 4] = ver_r[ind_r[x + 2]]; + debug_lines.write[j + 5] = ver_r[ind_r[x + 0]]; } + + r_lines = debug_lines; } void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { Ref<TriangleMesh> tm = generate_triangle_mesh(); @@ -482,6 +484,11 @@ void Mesh::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); + ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count); + ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays); + ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays); + ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); @@ -531,53 +538,14 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_MAX); } -void Mesh::clear_cache() { - _clear_triangle_mesh(); +void Mesh::clear_cache() const { + triangle_mesh.unref(); + debug_lines.clear(); } Mesh::Mesh() { } -static const char *_array_name[] = { - "vertex_array", - "normal_array", - "tangent_array", - "color_array", - "tex_uv_array", - "tex_uv2_array", - "bone_array", - "weights_array", - "index_array", - NULL -}; - -static const ArrayMesh::ArrayType _array_types[] = { - - ArrayMesh::ARRAY_VERTEX, - ArrayMesh::ARRAY_NORMAL, - ArrayMesh::ARRAY_TANGENT, - ArrayMesh::ARRAY_COLOR, - ArrayMesh::ARRAY_TEX_UV, - ArrayMesh::ARRAY_TEX_UV2, - ArrayMesh::ARRAY_BONES, - ArrayMesh::ARRAY_WEIGHTS, - ArrayMesh::ARRAY_INDEX -}; - -/* compatibility */ -static const int _format_translate[] = { - - ArrayMesh::ARRAY_FORMAT_VERTEX, - ArrayMesh::ARRAY_FORMAT_NORMAL, - ArrayMesh::ARRAY_FORMAT_TANGENT, - ArrayMesh::ARRAY_FORMAT_COLOR, - ArrayMesh::ARRAY_FORMAT_TEX_UV, - ArrayMesh::ARRAY_FORMAT_TEX_UV2, - ArrayMesh::ARRAY_FORMAT_BONES, - ArrayMesh::ARRAY_FORMAT_WEIGHTS, - ArrayMesh::ARRAY_FORMAT_INDEX, -}; - bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -845,7 +813,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array & _recompute_aabb(); } - _clear_triangle_mesh(); + clear_cache(); _change_notify(); emit_changed(); } @@ -924,7 +892,7 @@ void ArrayMesh::surface_remove(int p_idx) { VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx); surfaces.remove(p_idx); - _clear_triangle_mesh(); + clear_cache(); _recompute_aabb(); _change_notify(); emit_changed(); @@ -1030,7 +998,7 @@ void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data else aabb.merge_with(s.aabb); - _clear_triangle_mesh(); + clear_cache(); surfaces.push_back(s); _change_notify(); @@ -1313,7 +1281,6 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count); ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove); ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); @@ -1321,12 +1288,9 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type); ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material); - ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material); ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name); ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name); ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name); - ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays); - ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays); ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); @@ -1374,6 +1338,7 @@ void ArrayMesh::reload_from_file() { VisualServer::get_singleton()->mesh_clear(mesh); surfaces.clear(); clear_blend_shapes(); + clear_cache(); Resource::reload_from_file(); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 36bfca49f8..aebba09ef8 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -31,11 +31,11 @@ #ifndef MESH_H #define MESH_H -#include "resource.h" +#include "core/math/triangle_mesh.h" +#include "core/resource.h" #include "scene/resources/material.h" #include "scene/resources/shape.h" #include "servers/visual_server.h" -#include "triangle_mesh.h" /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -44,11 +44,10 @@ class Mesh : public Resource { GDCLASS(Mesh, Resource); mutable Ref<TriangleMesh> triangle_mesh; //cached + mutable Vector<Vector3> debug_lines; Size2 lightmap_size_hint; protected: - void _clear_triangle_mesh() const; - static void _bind_methods(); public: @@ -146,7 +145,7 @@ public: void set_lightmap_size_hint(const Vector2 &p_size); Size2 get_lightmap_size_hint() const; - void clear_cache(); + void clear_cache() const; Mesh(); }; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 6732303925..7af9086ab7 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -42,8 +42,6 @@ void MeshDataTool::clear() { Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) { ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); - - ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER); Array arrays = p_mesh->surface_get_arrays(p_surface); @@ -79,9 +77,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL) col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read(); - PoolVector<real_t>::Read bo; + PoolVector<int>::Read bo; if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL) - bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read(); + bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read(); PoolVector<real_t>::Read we; if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) @@ -194,7 +192,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { PoolVector<Vector2> u; PoolVector<Vector2> u2; PoolVector<Color> c; - PoolVector<real_t> b; + PoolVector<int> b; PoolVector<real_t> w; PoolVector<int> in; @@ -233,7 +231,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { col = c.write(); } - PoolVector<real_t>::Write bo; + PoolVector<int>::Write bo; if (format & Mesh::ARRAY_FORMAT_BONES) { b.resize(vcount * 4); bo = b.write(); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 69719960e2..3ce0cf9b66 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -31,9 +31,9 @@ #ifndef GRID_THEME_H #define GRID_THEME_H -#include "map.h" +#include "core/map.h" +#include "core/resource.h" #include "mesh.h" -#include "resource.h" #include "scene/3d/navigation_mesh.h" #include "shape.h" diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 4d0a14e3aa..e8e19fdb60 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -33,8 +33,6 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { - int instance_count = get_instance_count(); - PoolVector<Vector3> xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); @@ -57,8 +55,6 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { PoolVector<Vector3> MultiMesh::_get_transform_array() const { - int instance_count = get_instance_count(); - if (instance_count == 0) return PoolVector<Vector3>(); @@ -81,13 +77,11 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const { void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { - int instance_count = get_instance_count(); - PoolVector<Color> colors = p_array; int len = colors.size(); - ERR_FAIL_COND(len != instance_count); if (len == 0) return; + ERR_FAIL_COND(len != instance_count); PoolVector<Color>::Read r = colors.read(); @@ -99,9 +93,7 @@ void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { PoolVector<Color> MultiMesh::_get_color_array() const { - int instance_count = get_instance_count(); - - if (instance_count == 0) + if (instance_count == 0 || color_format == COLOR_NONE) return PoolVector<Color>(); PoolVector<Color> colors; @@ -115,6 +107,37 @@ PoolVector<Color> MultiMesh::_get_color_array() const { return colors; } +void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { + + PoolVector<Color> custom_datas = p_array; + int len = custom_datas.size(); + if (len == 0) + return; + ERR_FAIL_COND(len != instance_count); + + PoolVector<Color>::Read r = custom_datas.read(); + + for (int i = 0; i < len; i++) { + + set_instance_custom_data(i, r[i]); + } +} + +PoolVector<Color> MultiMesh::_get_custom_data_array() const { + + if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) + return PoolVector<Color>(); + + PoolVector<Color> custom_datas; + custom_datas.resize(instance_count); + + for (int i = 0; i < instance_count; i++) { + + custom_datas.set(i, get_instance_custom_data(i)); + } + + return custom_datas; +} void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; @@ -130,12 +153,13 @@ Ref<Mesh> MultiMesh::get_mesh() const { } void MultiMesh::set_instance_count(int p_count) { - - VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format)); + ERR_FAIL_COND(p_count < 0); + VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format)); + instance_count = p_count; } int MultiMesh::get_instance_count() const { - return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh); + return instance_count; } void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { @@ -156,6 +180,15 @@ Color MultiMesh::get_instance_color(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance); } +void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) { + + VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data); +} +Color MultiMesh::get_instance_custom_data(int p_instance) const { + + return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); +} + AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -168,6 +201,7 @@ RID MultiMesh::get_rid() const { void MultiMesh::set_color_format(ColorFormat p_color_format) { + ERR_FAIL_COND(instance_count > 0); color_format = p_color_format; } @@ -176,8 +210,20 @@ MultiMesh::ColorFormat MultiMesh::get_color_format() const { return color_format; } +void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) { + + ERR_FAIL_COND(instance_count > 0); + custom_data_format = p_custom_data_format; +} + +MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const { + + return custom_data_format; +} + void MultiMesh::set_transform_format(TransformFormat p_transform_format) { + ERR_FAIL_COND(instance_count > 0); transform_format = p_transform_format; } MultiMesh::TransformFormat MultiMesh::get_transform_format() const { @@ -191,6 +237,8 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format); ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format); + ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format); + ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format); ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format); ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format); @@ -200,19 +248,25 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color); ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); + ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); + ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); + ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); + ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); BIND_ENUM_CONSTANT(TRANSFORM_2D); BIND_ENUM_CONSTANT(TRANSFORM_3D); @@ -220,13 +274,19 @@ void MultiMesh::_bind_methods() { BIND_ENUM_CONSTANT(COLOR_NONE); BIND_ENUM_CONSTANT(COLOR_8BIT); BIND_ENUM_CONSTANT(COLOR_FLOAT); + + BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE); + BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT); + BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT); } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); color_format = COLOR_NONE; + custom_data_format = CUSTOM_DATA_NONE; transform_format = TRANSFORM_2D; + instance_count = 0; } MultiMesh::~MultiMesh() { diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 0875d6d06d..ec5a5ca4d5 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -51,11 +51,19 @@ public: COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT, }; + enum CustomDataFormat { + CUSTOM_DATA_NONE, + CUSTOM_DATA_8BIT, + CUSTOM_DATA_FLOAT, + }; + private: Ref<Mesh> mesh; RID multimesh; TransformFormat transform_format; ColorFormat color_format; + CustomDataFormat custom_data_format; + int instance_count; protected: static void _bind_methods(); @@ -66,6 +74,9 @@ protected: void _set_color_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_color_array() const; + void _set_custom_data_array(const PoolVector<Color> &p_array); + PoolVector<Color> _get_custom_data_array() const; + public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; @@ -73,6 +84,9 @@ public: void set_color_format(ColorFormat p_color_format); ColorFormat get_color_format() const; + void set_custom_data_format(CustomDataFormat p_custom_data_format); + CustomDataFormat get_custom_data_format() const; + void set_transform_format(TransformFormat p_transform_format); TransformFormat get_transform_format() const; @@ -85,6 +99,9 @@ public: void set_instance_color(int p_instance, const Color &p_color); Color get_instance_color(int p_instance) const; + void set_instance_custom_data(int p_instance, const Color &p_custom_data); + Color get_instance_custom_data(int p_instance) const; + virtual AABB get_aabb() const; virtual RID get_rid() const; @@ -95,5 +112,6 @@ public: VARIANT_ENUM_CAST(MultiMesh::TransformFormat); VARIANT_ENUM_CAST(MultiMesh::ColorFormat); +VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat); #endif // MULTI_MESH_H diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index f034e07ff9..42ce9d10cd 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -31,9 +31,9 @@ #include "packed_scene.h" #include "core/core_string_names.h" -#include "engine.h" -#include "io/resource_loader.h" -#include "project_settings.h" +#include "core/engine.h" +#include "core/io/resource_loader.h" +#include "core/project_settings.h" #include "scene/2d/node_2d.h" #include "scene/3d/spatial.h" #include "scene/gui/control.h" @@ -264,7 +264,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) { - //if node was not part of instance, must set it's name, parenthood and ownership + //if node was not part of instance, must set its name, parenthood and ownership if (i > 0) { if (parent) { parent->_add_child_nocheck(node, snames[n.name]); diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 278986eb62..e5f22f5e3b 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -31,7 +31,7 @@ #ifndef PACKED_SCENE_H #define PACKED_SCENE_H -#include "resource.h" +#include "core/resource.h" #include "scene/main/node.h" class SceneState : public Reference { diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp new file mode 100644 index 0000000000..d500609c43 --- /dev/null +++ b/scene/resources/particles_material.cpp @@ -0,0 +1,1255 @@ +/*************************************************************************/ +/* particles_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "particles_material.h" + +Mutex *ParticlesMaterial::material_mutex = NULL; +SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials; +Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; +ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; + +void ParticlesMaterial::init_shaders() { + +#ifndef NO_THREADS + material_mutex = Mutex::create(); +#endif + + shader_names = memnew(ShaderNames); + + shader_names->spread = "spread"; + shader_names->flatness = "flatness"; + shader_names->initial_linear_velocity = "initial_linear_velocity"; + shader_names->initial_angle = "initial_angle"; + shader_names->angular_velocity = "angular_velocity"; + shader_names->orbit_velocity = "orbit_velocity"; + shader_names->linear_accel = "linear_accel"; + shader_names->radial_accel = "radial_accel"; + shader_names->tangent_accel = "tangent_accel"; + shader_names->damping = "damping"; + shader_names->scale = "scale"; + shader_names->hue_variation = "hue_variation"; + shader_names->anim_speed = "anim_speed"; + shader_names->anim_offset = "anim_offset"; + + shader_names->initial_linear_velocity_random = "initial_linear_velocity_random"; + shader_names->initial_angle_random = "initial_angle_random"; + shader_names->angular_velocity_random = "angular_velocity_random"; + shader_names->orbit_velocity_random = "orbit_velocity_random"; + shader_names->linear_accel_random = "linear_accel_random"; + shader_names->radial_accel_random = "radial_accel_random"; + shader_names->tangent_accel_random = "tangent_accel_random"; + shader_names->damping_random = "damping_random"; + shader_names->scale_random = "scale_random"; + shader_names->hue_variation_random = "hue_variation_random"; + shader_names->anim_speed_random = "anim_speed_random"; + shader_names->anim_offset_random = "anim_offset_random"; + + shader_names->angle_texture = "angle_texture"; + shader_names->angular_velocity_texture = "angular_velocity_texture"; + shader_names->orbit_velocity_texture = "orbit_velocity_texture"; + shader_names->linear_accel_texture = "linear_accel_texture"; + shader_names->radial_accel_texture = "radial_accel_texture"; + shader_names->tangent_accel_texture = "tangent_accel_texture"; + shader_names->damping_texture = "damping_texture"; + shader_names->scale_texture = "scale_texture"; + shader_names->hue_variation_texture = "hue_variation_texture"; + shader_names->anim_speed_texture = "anim_speed_texture"; + shader_names->anim_offset_texture = "anim_offset_texture"; + + shader_names->color = "color_value"; + shader_names->color_ramp = "color_ramp"; + + shader_names->emission_sphere_radius = "emission_sphere_radius"; + shader_names->emission_box_extents = "emission_box_extents"; + shader_names->emission_texture_point_count = "emission_texture_point_count"; + shader_names->emission_texture_points = "emission_texture_points"; + shader_names->emission_texture_normal = "emission_texture_normal"; + shader_names->emission_texture_color = "emission_texture_color"; + + shader_names->trail_divisor = "trail_divisor"; + shader_names->trail_size_modifier = "trail_size_modifier"; + shader_names->trail_color_modifier = "trail_color_modifier"; + + shader_names->gravity = "gravity"; +} + +void ParticlesMaterial::finish_shaders() { + +#ifndef NO_THREADS + memdelete(material_mutex); +#endif + + memdelete(shader_names); +} + +void ParticlesMaterial::_update_shader() { + + dirty_materials.remove(&element); + + MaterialKey mk = _compute_key(); + if (mk.key == current_key.key) + return; //no update required in the end + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + VS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + } + + current_key = mk; + + if (shader_map.has(mk)) { + + VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); + shader_map[mk].users++; + return; + } + + //must create a shader! + + String code = "shader_type particles;\n"; + + code += "uniform float spread;\n"; + code += "uniform float flatness;\n"; + code += "uniform float initial_linear_velocity;\n"; + code += "uniform float initial_angle;\n"; + code += "uniform float angular_velocity;\n"; + code += "uniform float orbit_velocity;\n"; + code += "uniform float linear_accel;\n"; + code += "uniform float radial_accel;\n"; + code += "uniform float tangent_accel;\n"; + code += "uniform float damping;\n"; + code += "uniform float scale;\n"; + code += "uniform float hue_variation;\n"; + code += "uniform float anim_speed;\n"; + code += "uniform float anim_offset;\n"; + + code += "uniform float initial_linear_velocity_random;\n"; + code += "uniform float initial_angle_random;\n"; + code += "uniform float angular_velocity_random;\n"; + code += "uniform float orbit_velocity_random;\n"; + code += "uniform float linear_accel_random;\n"; + code += "uniform float radial_accel_random;\n"; + code += "uniform float tangent_accel_random;\n"; + code += "uniform float damping_random;\n"; + code += "uniform float scale_random;\n"; + code += "uniform float hue_variation_random;\n"; + code += "uniform float anim_speed_random;\n"; + code += "uniform float anim_offset_random;\n"; + + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_SPHERE: { + code += "uniform float emission_sphere_radius;\n"; + } break; + case EMISSION_SHAPE_BOX: { + code += "uniform vec3 emission_box_extents;\n"; + } break; + case EMISSION_SHAPE_DIRECTED_POINTS: { + code += "uniform sampler2D emission_texture_normal : hint_black;\n"; + } //fallthrough + case EMISSION_SHAPE_POINTS: { + code += "uniform sampler2D emission_texture_points : hint_black;\n"; + code += "uniform int emission_texture_point_count;\n"; + if (emission_color_texture.is_valid()) { + code += "uniform sampler2D emission_texture_color : hint_white;\n"; + } + } break; + } + + code += "uniform vec4 color_value : hint_color;\n"; + + code += "uniform int trail_divisor;\n"; + + code += "uniform vec3 gravity;\n"; + + if (color_ramp.is_valid()) + code += "uniform sampler2D color_ramp;\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += "uniform sampler2D linear_velocity_texture;\n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += "uniform sampler2D orbit_velocity_texture;\n"; + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + code += "uniform sampler2D angular_velocity_texture;\n"; + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + code += "uniform sampler2D linear_accel_texture;\n"; + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + code += "uniform sampler2D radial_accel_texture;\n"; + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + code += "uniform sampler2D tangent_accel_texture;\n"; + if (tex_parameters[PARAM_DAMPING].is_valid()) + code += "uniform sampler2D damping_texture;\n"; + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += "uniform sampler2D angle_texture;\n"; + if (tex_parameters[PARAM_SCALE].is_valid()) + code += "uniform sampler2D scale_texture;\n"; + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + code += "uniform sampler2D hue_variation_texture;\n"; + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + code += "uniform sampler2D anim_speed_texture;\n"; + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += "uniform sampler2D anim_offset_texture;\n"; + + if (trail_size_modifier.is_valid()) { + code += "uniform sampler2D trail_size_modifier;\n"; + } + + if (trail_color_modifier.is_valid()) { + code += "uniform sampler2D trail_color_modifier;\n"; + } + + //need a random function + code += "\n\n"; + code += "float rand_from_seed(inout uint seed) {\n"; + code += " int k;\n"; + code += " int s = int(seed);\n"; + code += " if (s == 0)\n"; + code += " s = 305420679;\n"; + code += " k = s / 127773;\n"; + code += " s = 16807 * (s - k * 127773) - 2836 * k;\n"; + code += " if (s < 0)\n"; + code += " s += 2147483647;\n"; + code += " seed = uint(s);\n"; + code += " return float(seed % uint(65536)) / 65535.0;\n"; + code += "}\n"; + code += "\n"; + + code += "float rand_from_seed_m1_p1(inout uint seed) {\n"; + code += " return rand_from_seed(seed) * 2.0 - 1.0;\n"; + code += "}\n"; + code += "\n"; + + //improve seed quality + code += "uint hash(uint x) {\n"; + code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + code += " x = (x >> uint(16)) ^ x;\n"; + code += " return x;\n"; + code += "}\n"; + code += "\n"; + + code += "void vertex() {\n"; + code += " uint base_number = NUMBER / uint(trail_divisor);\n"; + code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " float angle_rand = rand_from_seed(alt_seed);\n"; + code += " float scale_rand = rand_from_seed(alt_seed);\n"; + code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; + code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += "\n"; + + if (emission_shape >= EMISSION_SHAPE_POINTS) { + code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; + code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; + code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + } + code += " if (RESTART) {\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + else + code += " float tex_linear_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; + else + code += " float tex_angle = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; + else + code += " float tex_anim_offset = 0.0;\n"; + + code += " float spread_rad = spread * degree_to_rad;\n"; + + if (flags[FLAG_DISABLE_Z]) { + + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + + } else { + //initiate velocity spread in 3D + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " direction = normalize(direction);\n"; + code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + } + + code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle + code += " CUSTOM.y = 0.0;\n"; // phase + code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_SPHERE: { + code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n"; + } break; + case EMISSION_SHAPE_BOX: { + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + } break; + case EMISSION_SHAPE_POINTS: + case EMISSION_SHAPE_DIRECTED_POINTS: { + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + + if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + if (flags[FLAG_DISABLE_Z]) { + + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; + } else { + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + } + } + } break; + } + code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + if (flags[FLAG_DISABLE_Z]) { + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; + } + + code += " } else {\n"; + + code += " CUSTOM.y += DELTA / LIFETIME;\n"; + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_linear_velocity = 0.0;\n"; + + if (flags[FLAG_DISABLE_Z]) { + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_orbit_velocity = 0.0;\n"; + } + + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_angular_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_linear_accel = 0.0;\n"; + + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_radial_accel = 0.0;\n"; + + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_tangent_accel = 0.0;\n"; + + if (tex_parameters[PARAM_DAMPING].is_valid()) + code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_damping = 0.0;\n"; + + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_angle = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_anim_speed = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_anim_offset = 0.0;\n"; + + code += " vec3 force = gravity;\n"; + code += " vec3 pos = TRANSFORM[3].xyz;\n"; + if (flags[FLAG_DISABLE_Z]) { + code += " pos.z = 0.0;\n"; + } + code += " // apply linear acceleration\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n"; + code += " // apply radial acceleration\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; + code += " // apply tangential acceleration;\n"; + if (flags[FLAG_DISABLE_Z]) { + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + + } else { + code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + } + code += " // apply attractor forces\n"; + code += " VELOCITY += force * DELTA;\n"; + code += " // orbit velocity\n"; + if (flags[FLAG_DISABLE_Z]) { + + code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; + code += " if (orbit_amount != 0.0) {\n"; + code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; + code += " TRANSFORM[3].xy -= diff.xy;\n"; + code += " TRANSFORM[3].xy += rot * diff.xy;\n"; + code += " }\n"; + } + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; + } + code += " if (damping + tex_damping > 0.0) {\n"; + code += " float v = length(VELOCITY);\n"; + code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n"; + code += " v -= damp * DELTA;\n"; + code += " if (v < 0.0) {\n"; + code += " VELOCITY = vec3(0.0);\n"; + code += " } else {\n"; + code += " VELOCITY = normalize(VELOCITY) * v;\n"; + code += " }\n"; + code += " }\n"; + code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle + code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle + code += " }\n"; + // apply color + // apply hue rotation + if (tex_parameters[PARAM_SCALE].is_valid()) + code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_scale = 1.0;\n"; + + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; + else + code += " float tex_hue_variation = 0.0;\n"; + + code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n"; + code += " float hue_rot_c = cos(hue_rot_angle);\n"; + code += " float hue_rot_s = sin(hue_rot_angle);\n"; + code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; + code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n"; + code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; + code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; + code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n"; + code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; + code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; + if (color_ramp.is_valid()) { + code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n"; + } else { + code += " COLOR = hue_rot_mat * color_value;\n"; + } + if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) { + code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; + } + if (trail_color_modifier.is_valid()) { + code += " if (trail_divisor > 1) {\n"; + code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n"; + code += " }\n"; + } + code += "\n"; + + if (flags[FLAG_DISABLE_Z]) { + + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + code += " if (length(VELOCITY) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " } else {\n"; + code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; + code += " }\n"; + code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz, TRANSFORM[2].xyz));\n"; + code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n"; + } else { + code += " TRANSFORM[0] = vec4(cos(CUSTOM.x), -sin(CUSTOM.x), 0.0, 0.0);\n"; + code += " TRANSFORM[1] = vec4(sin(CUSTOM.x), cos(CUSTOM.x), 0.0, 0.0);\n"; + code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n"; + } + + } else { + // orient particle Y towards velocity + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + code += " if (length(VELOCITY) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " } else {\n"; + code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; + code += " }\n"; + code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n"; + code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n"; + code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n"; + code += " } else {\n"; + code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n"; + code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n"; + code += " }\n"; + } else { + code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n"; + code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; + code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n"; + } + // turn particle by rotation in Y + if (flags[FLAG_ROTATE_Y]) { + code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + } + } + //scale by scale + code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n"; + code += " if (base_scale == 0.0) {\n"; + code += " base_scale = 0.000001;\n"; + code += " }\n"; + if (trail_size_modifier.is_valid()) { + code += " if (trail_divisor > 1) {\n"; + code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n"; + code += " }\n"; + } + + code += " TRANSFORM[0].xyz *= base_scale;\n"; + code += " TRANSFORM[1].xyz *= base_scale;\n"; + code += " TRANSFORM[2].xyz *= base_scale;\n"; + if (flags[FLAG_DISABLE_Z]) { + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; + } + code += "}\n"; + code += "\n"; + + ShaderData shader_data; + shader_data.shader = VS::get_singleton()->shader_create(); + shader_data.users = 1; + + VS::get_singleton()->shader_set_code(shader_data.shader, code); + + shader_map[mk] = shader_data; + + VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); +} + +void ParticlesMaterial::flush_changes() { + + if (material_mutex) + material_mutex->lock(); + + while (dirty_materials.first()) { + + dirty_materials.first()->self()->_update_shader(); + } + + if (material_mutex) + material_mutex->unlock(); +} + +void ParticlesMaterial::_queue_shader_change() { + + if (material_mutex) + material_mutex->lock(); + + if (!element.in_list()) { + dirty_materials.add(&element); + } + + if (material_mutex) + material_mutex->unlock(); +} + +bool ParticlesMaterial::_is_shader_dirty() const { + + bool dirty = false; + + if (material_mutex) + material_mutex->lock(); + + dirty = element.in_list(); + + if (material_mutex) + material_mutex->unlock(); + + return dirty; +} + +void ParticlesMaterial::set_spread(float p_spread) { + + spread = p_spread; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); +} + +float ParticlesMaterial::get_spread() const { + + return spread; +} + +void ParticlesMaterial::set_flatness(float p_flatness) { + + flatness = p_flatness; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); +} +float ParticlesMaterial::get_flatness() const { + + return flatness; +} + +void ParticlesMaterial::set_param(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + parameters[p_param] = p_value; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value); + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value); + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); + } break; + case PARAM_MAX: break; // Can't happen, but silences warning + } +} +float ParticlesMaterial::get_param(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return parameters[p_param]; +} + +void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + randomness[p_param] = p_value; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value); + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value); + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); + } break; + case PARAM_MAX: break; // Can't happen, but silences warning + } +} +float ParticlesMaterial::get_param_randomness(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return randomness[p_param]; +} + +static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) { + + Ref<CurveTexture> curve_tex = p_texture; + if (!curve_tex.is_valid()) + return; + + curve_tex->ensure_default_setup(p_min, p_max); +} + +void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + tex_parameters[p_param] = p_texture; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + //do none for this one + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture); + _adjust_curve_range(p_texture, -360, 360); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture); + _adjust_curve_range(p_texture, -500, 500); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture); + _adjust_curve_range(p_texture, 0, 100); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture); + _adjust_curve_range(p_texture, -360, 360); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture); + + Ref<CurveTexture> curve_tex = p_texture; + if (curve_tex.is_valid()) { + curve_tex->ensure_default_setup(); + } + + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture); + _adjust_curve_range(p_texture, -1, 1); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture); + _adjust_curve_range(p_texture, 0, 200); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); + } break; + case PARAM_MAX: break; // Can't happen, but silences warning + } + + _queue_shader_change(); +} +Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>()); + + return tex_parameters[p_param]; +} + +void ParticlesMaterial::set_color(const Color &p_color) { + + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); + color = p_color; +} + +Color ParticlesMaterial::get_color() const { + + return color; +} + +void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) { + + color_ramp = p_texture; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); + _queue_shader_change(); + _change_notify(); +} + +Ref<Texture> ParticlesMaterial::get_color_ramp() const { + + return color_ramp; +} + +void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enable; + _queue_shader_change(); + if (p_flag == FLAG_DISABLE_Z) { + _change_notify(); + } +} + +bool ParticlesMaterial::get_flag(Flags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + return flags[p_flag]; +} + +void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { + + emission_shape = p_shape; + _change_notify(); + _queue_shader_change(); +} + +void ParticlesMaterial::set_emission_sphere_radius(float p_radius) { + + emission_sphere_radius = p_radius; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); +} + +void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { + + emission_box_extents = p_extents; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); +} + +void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) { + + emission_point_texture = p_points; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); +} + +void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) { + + emission_normal_texture = p_normals; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); +} + +void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) { + + emission_color_texture = p_colors; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); + _queue_shader_change(); +} + +void ParticlesMaterial::set_emission_point_count(int p_count) { + + emission_point_count = p_count; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); +} + +ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { + + return emission_shape; +} + +float ParticlesMaterial::get_emission_sphere_radius() const { + + return emission_sphere_radius; +} +Vector3 ParticlesMaterial::get_emission_box_extents() const { + + return emission_box_extents; +} +Ref<Texture> ParticlesMaterial::get_emission_point_texture() const { + + return emission_point_texture; +} +Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const { + + return emission_normal_texture; +} + +Ref<Texture> ParticlesMaterial::get_emission_color_texture() const { + + return emission_color_texture; +} + +int ParticlesMaterial::get_emission_point_count() const { + + return emission_point_count; +} + +void ParticlesMaterial::set_trail_divisor(int p_divisor) { + + trail_divisor = p_divisor; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); +} + +int ParticlesMaterial::get_trail_divisor() const { + + return trail_divisor; +} + +void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { + + trail_size_modifier = p_trail_size_modifier; + + Ref<CurveTexture> curve = trail_size_modifier; + if (curve.is_valid()) { + curve->ensure_default_setup(); + } + + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); + _queue_shader_change(); +} + +Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { + + return trail_size_modifier; +} + +void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { + + trail_color_modifier = p_trail_color_modifier; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); + _queue_shader_change(); +} + +Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { + + return trail_color_modifier; +} + +void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { + + gravity = p_gravity; + Vector3 gset = gravity; + if (gset == Vector3()) { + gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations + } + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset); +} + +Vector3 ParticlesMaterial::get_gravity() const { + + return gravity; +} + +RID ParticlesMaterial::get_shader_rid() const { + + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + +void ParticlesMaterial::_validate_property(PropertyInfo &property) const { + + if (property.name == "color" && color_ramp.is_valid()) { + property.usage = 0; + } + + if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { + property.usage = 0; + } + + if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { + property.usage = 0; + } + + if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + property.usage = 0; + } + + if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + + if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { + property.usage = 0; + } + + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage = 0; + } +} + +Shader::Mode ParticlesMaterial::get_shader_mode() const { + + return Shader::MODE_PARTICLES; +} + +void ParticlesMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); + ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); + + ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); + ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); + + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param); + + ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness); + ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness); + + ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); + ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color); + + ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp); + + ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag); + ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag); + + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); + ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); + + ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius); + + ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents); + ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents); + + ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture); + ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture); + + ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture); + ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture); + + ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture); + ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture); + + ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); + ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); + + ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); + ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); + + ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); + ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); + + ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); + ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); + + ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); + + ADD_GROUP("Trail", "trail_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); + ADD_GROUP("Flags", "flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); + ADD_GROUP("Spread", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); + ADD_GROUP("Gravity", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("Initial Velocity", "initial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_GROUP("Angular Velocity", "angular_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); + ADD_GROUP("Orbit Velocity", "orbit_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); + ADD_GROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); + ADD_GROUP("Radial Accel", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); + ADD_GROUP("Tangential Accel", "tangential_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); + ADD_GROUP("Damping", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); + ADD_GROUP("Angle", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); + ADD_GROUP("Scale", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); + ADD_GROUP("Color", ""); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + + ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); + ADD_GROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); + BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_ENUM_CONSTANT(PARAM_DAMPING); + BIND_ENUM_CONSTANT(PARAM_ANGLE); + BIND_ENUM_CONSTANT(PARAM_SCALE); + BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); + BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); + BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); +} + +ParticlesMaterial::ParticlesMaterial() : + element(this) { + + set_spread(45); + set_flatness(0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_LINEAR_ACCEL, 0); + set_param(PARAM_RADIAL_ACCEL, 0); + set_param(PARAM_TANGENTIAL_ACCEL, 0); + set_param(PARAM_DAMPING, 0); + set_param(PARAM_ANGLE, 0); + set_param(PARAM_SCALE, 1); + set_param(PARAM_HUE_VARIATION, 0); + set_param(PARAM_ANIM_SPEED, 0); + set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_box_extents(Vector3(1, 1, 1)); + set_trail_divisor(1); + set_gravity(Vector3(0, -9.8, 0)); + emission_point_count = 1; + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); + + current_key.key = 0; + current_key.invalid_key = 1; + + _queue_shader_change(); +} + +ParticlesMaterial::~ParticlesMaterial() { + + if (material_mutex) + material_mutex->lock(); + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + VS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + + VS::get_singleton()->material_set_shader(_get_material(), RID()); + } + + if (material_mutex) + material_mutex->unlock(); +} diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h new file mode 100644 index 0000000000..06ebb3c4dc --- /dev/null +++ b/scene/resources/particles_material.h @@ -0,0 +1,301 @@ +/*************************************************************************/ +/* particles_material.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/rid.h" +#include "scene/resources/material.h" + +#ifndef PARTICLES_MATERIAL_H +#define PARTICLES_MATERIAL_H + +class ParticlesMaterial : public Material { + + GDCLASS(ParticlesMaterial, Material) + +public: + enum Parameter { + + PARAM_INITIAL_LINEAR_VELOCITY, + PARAM_ANGULAR_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_LINEAR_ACCEL, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_ANGLE, + PARAM_SCALE, + PARAM_HUE_VARIATION, + PARAM_ANIM_SPEED, + PARAM_ANIM_OFFSET, + PARAM_MAX + }; + + enum Flags { + FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_ROTATE_Y, + FLAG_DISABLE_Z, + FLAG_MAX + }; + + enum EmissionShape { + EMISSION_SHAPE_POINT, + EMISSION_SHAPE_SPHERE, + EMISSION_SHAPE_BOX, + EMISSION_SHAPE_POINTS, + EMISSION_SHAPE_DIRECTED_POINTS, + }; + +private: + union MaterialKey { + + struct { + uint32_t texture_mask : 16; + uint32_t texture_color : 1; + uint32_t flags : 4; + uint32_t emission_shape : 2; + uint32_t trail_size_texture : 1; + uint32_t trail_color_texture : 1; + uint32_t invalid_key : 1; + uint32_t has_emission_color : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; + + struct ShaderData { + RID shader; + int users; + }; + + static Map<MaterialKey, ShaderData> shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key = 0; + for (int i = 0; i < PARAM_MAX; i++) { + if (tex_parameters[i].is_valid()) { + mk.texture_mask |= (1 << i); + } + } + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + mk.flags |= (1 << i); + } + } + + mk.texture_color = color_ramp.is_valid() ? 1 : 0; + mk.emission_shape = emission_shape; + mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; + mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; + mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + + return mk; + } + + static Mutex *material_mutex; + static SelfList<ParticlesMaterial>::List dirty_materials; + + struct ShaderNames { + StringName spread; + StringName flatness; + StringName initial_linear_velocity; + StringName initial_angle; + StringName angular_velocity; + StringName orbit_velocity; + StringName linear_accel; + StringName radial_accel; + StringName tangent_accel; + StringName damping; + StringName scale; + StringName hue_variation; + StringName anim_speed; + StringName anim_offset; + + StringName initial_linear_velocity_random; + StringName initial_angle_random; + StringName angular_velocity_random; + StringName orbit_velocity_random; + StringName linear_accel_random; + StringName radial_accel_random; + StringName tangent_accel_random; + StringName damping_random; + StringName scale_random; + StringName hue_variation_random; + StringName anim_speed_random; + StringName anim_offset_random; + + StringName angle_texture; + StringName angular_velocity_texture; + StringName orbit_velocity_texture; + StringName linear_accel_texture; + StringName radial_accel_texture; + StringName tangent_accel_texture; + StringName damping_texture; + StringName scale_texture; + StringName hue_variation_texture; + StringName anim_speed_texture; + StringName anim_offset_texture; + + StringName color; + StringName color_ramp; + + StringName emission_sphere_radius; + StringName emission_box_extents; + StringName emission_texture_point_count; + StringName emission_texture_points; + StringName emission_texture_normal; + StringName emission_texture_color; + + StringName trail_divisor; + StringName trail_size_modifier; + StringName trail_color_modifier; + + StringName gravity; + }; + + static ShaderNames *shader_names; + + SelfList<ParticlesMaterial> element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + float spread; + float flatness; + + float parameters[PARAM_MAX]; + float randomness[PARAM_MAX]; + + Ref<Texture> tex_parameters[PARAM_MAX]; + Color color; + Ref<Texture> color_ramp; + + bool flags[FLAG_MAX]; + + EmissionShape emission_shape; + float emission_sphere_radius; + Vector3 emission_box_extents; + Ref<Texture> emission_point_texture; + Ref<Texture> emission_normal_texture; + Ref<Texture> emission_color_texture; + int emission_point_count; + + bool anim_loop; + + int trail_divisor; + + Ref<CurveTexture> trail_size_modifier; + Ref<GradientTexture> trail_color_modifier; + + Vector3 gravity; + + //do not save emission points here + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_spread(float p_spread); + float get_spread() const; + + void set_flatness(float p_flatness); + float get_flatness() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_param_randomness(Parameter p_param, float p_value); + float get_param_randomness(Parameter p_param) const; + + void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture); + Ref<Texture> get_param_texture(Parameter p_param) const; + + void set_color(const Color &p_color); + Color get_color() const; + + void set_color_ramp(const Ref<Texture> &p_texture); + Ref<Texture> get_color_ramp() const; + + void set_flag(Flags p_flag, bool p_enable); + bool get_flag(Flags p_flag) const; + + void set_emission_shape(EmissionShape p_shape); + void set_emission_sphere_radius(float p_radius); + void set_emission_box_extents(Vector3 p_extents); + void set_emission_point_texture(const Ref<Texture> &p_points); + void set_emission_normal_texture(const Ref<Texture> &p_normals); + void set_emission_color_texture(const Ref<Texture> &p_colors); + void set_emission_point_count(int p_count); + + EmissionShape get_emission_shape() const; + float get_emission_sphere_radius() const; + Vector3 get_emission_box_extents() const; + Ref<Texture> get_emission_point_texture() const; + Ref<Texture> get_emission_normal_texture() const; + Ref<Texture> get_emission_color_texture() const; + int get_emission_point_count() const; + + void set_trail_divisor(int p_divisor); + int get_trail_divisor() const; + + void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); + Ref<CurveTexture> get_trail_size_modifier() const; + + void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); + Ref<GradientTexture> get_trail_color_modifier() const; + + void set_gravity(const Vector3 &p_gravity); + Vector3 get_gravity() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + RID get_shader_rid() const; + + virtual Shader::Mode get_shader_mode() const; + + ParticlesMaterial(); + ~ParticlesMaterial(); +}; + +VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) +VARIANT_ENUM_CAST(ParticlesMaterial::Flags) +VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) + +#endif // PARTICLES_MATERIAL_H diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index dc5ca1aef6..03b3589727 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,6 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "physics_material.h" void PhysicsMaterial::_bind_methods() { diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index c69e44a7da..bf11bf0ac1 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,10 +27,11 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #ifndef physics_material_override_H #define physics_material_override_H -#include "resource.h" +#include "core/resource.h" #include "servers/physics_server.h" class PhysicsMaterial : public Resource { diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 44f9ebaf33..bd03930c9e 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "polygon_path_finder.h" -#include "geometry.h" +#include "core/math/geometry.h" bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const { diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 19761c274c..66282458af 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -31,7 +31,7 @@ #ifndef POLYGON_PATH_FINDER_H #define POLYGON_PATH_FINDER_H -#include "resource.h" +#include "core/resource.h" class PolygonPathFinder : public Resource { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 28aa6f1aa7..28af3d3220 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -89,7 +89,7 @@ void PrimitiveMesh::_update() const { pending_request = false; - _clear_triangle_mesh(); + clear_cache(); const_cast<PrimitiveMesh *>(this)->emit_changed(); } @@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth); ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); diff --git a/scene/resources/room.h b/scene/resources/room.h index 359d918665..d5ad847516 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -31,8 +31,8 @@ #ifndef ROOM_BOUNDS_H #define ROOM_BOUNDS_H -#include "bsp_tree.h" -#include "resource.h" +#include "core/math/bsp_tree.h" +#include "core/resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index fd9989fe72..597ffe49ae 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -30,15 +30,15 @@ #include "scene_format_text.h" #include "core/io/resource_format_binary.h" -#include "os/dir_access.h" -#include "project_settings.h" -#include "version.h" +#include "core/os/dir_access.h" +#include "core/project_settings.h" +#include "core/version.h" //version 2: changed names for basis, aabb, poolvectors, etc. #define FORMAT_VERSION 2 -#include "os/dir_access.h" -#include "version.h" +#include "core/os/dir_access.h" +#include "core/version.h" #define _printerr() ERR_PRINT(String(res_path + ":" + itos(lines) + " - Parse Error: " + error_text).utf8().get_data()); @@ -294,25 +294,25 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R if (!next_tag.fields.has("from")) { error = ERR_FILE_CORRUPT; - error_text = "missing 'from' field fron connection tag"; + error_text = "missing 'from' field from connection tag"; return Ref<PackedScene>(); } if (!next_tag.fields.has("to")) { error = ERR_FILE_CORRUPT; - error_text = "missing 'to' field fron connection tag"; + error_text = "missing 'to' field from connection tag"; return Ref<PackedScene>(); } if (!next_tag.fields.has("signal")) { error = ERR_FILE_CORRUPT; - error_text = "missing 'signal' field fron connection tag"; + error_text = "missing 'signal' field from connection tag"; return Ref<PackedScene>(); } if (!next_tag.fields.has("method")) { error = ERR_FILE_CORRUPT; - error_text = "missing 'method' field fron connection tag"; + error_text = "missing 'method' field from connection tag"; return Ref<PackedScene>(); } @@ -358,7 +358,7 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R if (!next_tag.fields.has("path")) { error = ERR_FILE_CORRUPT; - error_text = "missing 'path' field fron connection tag"; + error_text = "missing 'path' field from connection tag"; _printerr(); return Ref<PackedScene>(); } diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h index c28ded3d77..8d1af2bbb2 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/scene_format_text.h @@ -31,11 +31,11 @@ #ifndef SCENE_FORMAT_TEXT_H #define SCENE_FORMAT_TEXT_H -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/file_access.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" +#include "core/variant_parser.h" #include "scene/resources/packed_scene.h" -#include "variant_parser.h" class ResourceInteractiveLoaderText : public ResourceInteractiveLoader { diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index f53f03c1c8..66bf3b4991 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "shader.h" -#include "os/file_access.h" +#include "core/os/file_access.h" #include "scene/scene_string_names.h" #include "servers/visual/shader_language.h" #include "servers/visual_server.h" @@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const r_textures->push_back(E->key()); } } + +bool Shader::is_text_shader() const { + return true; +} + bool Shader::has_param(const StringName &p_param) const { return params_cache.has(p_param); @@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (Object::cast_to<Shader>(*p_resource)) { - p_extensions->push_back("shader"); + if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { + if (shader->is_text_shader()) { + p_extensions->push_back("shader"); + } } } bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index efc5da7753..c2c205237f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -31,9 +31,9 @@ #ifndef SHADER_H #define SHADER_H -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "resource.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/resource.h" #include "scene/resources/texture.h" class Shader : public Resource { @@ -79,6 +79,8 @@ public: Ref<Texture> get_default_texture_param(const StringName &p_param) const; void get_default_texture_param_list(List<StringName> *r_textures) const; + virtual bool is_text_shader() const; + _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { if (params_cache_dirty) get_param_list(NULL); diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index a48ce0564b..869f4a3a9b 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -30,7 +30,7 @@ #include "shape.h" -#include "os/os.h" +#include "core/os/os.h" #include "scene/main/scene_tree.h" #include "scene/resources/mesh.h" #include "servers/physics_server.h" @@ -101,7 +101,7 @@ void Shape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.001"), "set_margin", "get_margin"); } Shape::Shape() : diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 0c44b86e92..6643f4ee44 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -31,7 +31,7 @@ #ifndef SHAPE_H #define SHAPE_H -#include "resource.h" +#include "core/resource.h" class ArrayMesh; class Shape : public Resource { diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 7eb0406bd8..fa39daa565 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -31,7 +31,7 @@ #ifndef SHAPE_2D_H #define SHAPE_2D_H -#include "resource.h" +#include "core/resource.h" class Shape2D : public Resource { GDCLASS(Shape2D, Resource); diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index 4176aed4d8..a6a52c7bba 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "sky_box.h" -#include "io/image_loader.h" +#include "core/io/image_loader.h" void Sky::set_radiance_size(RadianceSize p_size) { ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX); diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h index e561653a9e..bbb852822d 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky_box.h @@ -31,7 +31,7 @@ #ifndef SKY_BOX_H #define SKY_BOX_H -#include "os/thread.h" +#include "core/os/thread.h" #include "scene/resources/texture.h" class Sky : public Resource { GDCLASS(Sky, Resource); diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 148285ac6d..1143ad2bd5 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -31,7 +31,7 @@ #ifndef SPACE_2D_H #define SPACE_2D_H -#include "resource.h" +#include "core/resource.h" #include "servers/physics_2d_server.h" class Space2D : public Resource { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index fb81375b0a..05050a5ea2 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -136,7 +136,7 @@ Ref<Texture> StyleBoxTexture::get_normal_map() const { void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { - ERR_FAIL_INDEX(p_margin, 4); + ERR_FAIL_INDEX((int)p_margin, 4); margin[p_margin] = p_size; emit_changed(); @@ -200,7 +200,7 @@ Size2 StyleBoxTexture::get_center_size() const { void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) { - ERR_FAIL_INDEX(p_expand_margin, 4); + ERR_FAIL_INDEX((int)p_expand_margin, 4); expand_margin[p_expand_margin] = p_size; emit_changed(); } @@ -223,7 +223,7 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) { float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const { - ERR_FAIL_INDEX_V(p_expand_margin, 4, 0); + ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0); return expand_margin[p_expand_margin]; } @@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color vert_offset = 0; } int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; - int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2; - rings = 2; int ring_corner_radius[4]; set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius); @@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color //calculate the vert array for (int corner_index = 0; corner_index < 4; corner_index++) { for (int detail = 0; detail <= adapted_corner_detail; detail++) { - for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) { + for (int inner_outer = 0; inner_outer < 2; inner_outer++) { float radius; Color color; Point2 corner_point; @@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color } } - if (rings == 2) { - int vert_count = (adapted_corner_detail + 1) * 4 * rings; - //fill the indices and the colors for the border - for (int i = 0; i < vert_count; i++) { - //poly 1 - indices.push_back(vert_offset + ((i + 0) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 1) % vert_count)); - //poly 2 - indices.push_back(vert_offset + ((i + 1) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 3) % vert_count)); - } + int vert_count = (adapted_corner_detail + 1) * 4 * 2; + //fill the indices and the colors for the border + for (int i = 0; i < vert_count; i++) { + //poly 1 + indices.push_back(vert_offset + ((i + 0) % vert_count)); + indices.push_back(vert_offset + ((i + 2) % vert_count)); + indices.push_back(vert_offset + ((i + 1) % vert_count)); + //poly 2 + indices.push_back(vert_offset + ((i + 1) % vert_count)); + indices.push_back(vert_offset + ((i + 2) % vert_count)); + indices.push_back(vert_offset + ((i + 3) % vert_count)); } } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index ed193a1ab4..df3ebe1c36 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -31,7 +31,7 @@ #ifndef STYLE_BOX_H #define STYLE_BOX_H -#include "resource.h" +#include "core/resource.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" /** diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 81fabf40fe..5d4c7861e3 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "surface_tool.h" -#include "method_bind_ext.gen.inc" + +#include "core/method_bind_ext.gen.inc" #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index e2fe0adfc5..2af24ad2d5 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -30,7 +30,7 @@ #include "text_file.h" -#include "os/file_access.h" +#include "core/os/file_access.h" bool TextFile::has_text() const { return text != ""; diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 40b648eebb..3abc769dc6 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -31,8 +31,8 @@ #ifndef TEXTFILE_H #define TEXTFILE_H -#include "io/resource_loader.h" -#include "io/resource_saver.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" class TextFile : public Resource { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 811e5c3d2c..682bfebdd2 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -29,11 +29,12 @@ /*************************************************************************/ #include "texture.h" -#include "bit_mask.h" + +#include "core/core_string_names.h" +#include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" -#include "core_string_names.h" -#include "io/image_loader.h" +#include "scene/resources/bit_mask.h" Size2 Texture::get_size() const { @@ -206,6 +207,9 @@ void ImageTexture::set_flags(uint32_t p_flags) { flags=p_flags|cube; */ flags = p_flags; + if (w == 0 || h == 0) { + return; //uninitialized, do not set to texture + } VisualServer::get_singleton()->texture_set_flags(texture, p_flags); } @@ -422,6 +426,15 @@ ImageTexture::~ImageTexture() { ////////////////////////////////////////// +void StreamTexture::set_path(const String &p_path, bool p_take_over) { + + if (texture.is_valid()) { + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + void StreamTexture::_requested_3d(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; @@ -1606,7 +1619,7 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { @@ -1632,16 +1645,17 @@ void GradientTexture::_queue_update() { if (update_pending) return; + update_pending = true; call_deferred("_update"); } void GradientTexture::_update() { + update_pending = false; + if (gradient.is_null()) return; - update_pending = false; - PoolVector<uint8_t> data; data.resize(width * 4); { @@ -1944,8 +1958,8 @@ void AnimatedTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); for (int i = 0; i < MAX_FRAMES; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i); } } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 79e6d2cdf9..e9b69e9cb1 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -31,15 +31,16 @@ #ifndef TEXTURE_H #define TEXTURE_H -#include "curve.h" -#include "io/resource_loader.h" -#include "os/mutex.h" -#include "os/rw_lock.h" -#include "os/thread_safe.h" -#include "rect2.h" -#include "resource.h" +#include "core/io/resource_loader.h" +#include "core/math/rect2.h" +#include "core/os/mutex.h" +#include "core/os/rw_lock.h" +#include "core/os/thread_safe.h" +#include "core/resource.h" #include "scene/resources/color_ramp.h" +#include "scene/resources/curve.h" #include "servers/visual_server.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -218,6 +219,8 @@ public: int get_height() const; virtual RID get_rid() const; + virtual void set_path(const String &p_path, bool p_take_over); + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index f903669fc7..b102d477f2 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "theme.h" -#include "os/file_access.h" -#include "print_string.h" +#include "core/os/file_access.h" +#include "core/print_string.h" Ref<Theme> Theme::default_theme; diff --git a/scene/resources/theme.h b/scene/resources/theme.h index e0d4038e7e..0b76e95f18 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -31,8 +31,8 @@ #ifndef THEME_H #define THEME_H -#include "io/resource_loader.h" -#include "resource.h" +#include "core/io/resource_loader.h" +#include "core/resource.h" #include "scene/resources/font.h" #include "scene/resources/shader.h" #include "scene/resources/style_box.h" diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 3d2b6c36de..f852ecd7eb 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "tile_set.h" -#include "array.h" +#include "core/array.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { @@ -59,7 +59,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_region(id, p_value); else if (what == "tile_mode") tile_set_tile_mode(id, (TileMode)((int)p_value)); - else if (what.left(9) == "autotile/") { + else if (what == "is_autotile") { + // backward compatibility for Godot 3.0.x + // autotile used to be a bool, it's now an enum + bool is_autotile = p_value; + if (is_autotile) + tile_set_tile_mode(id, AUTO_TILE); + } else if (what.left(9) == "autotile/") { what = what.right(9); if (what == "bitmask_mode") autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); @@ -934,6 +940,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode); ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size); + ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); @@ -950,6 +958,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region); ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape"), &TileSet::tile_set_shape); ClassDB::bind_method(D_METHOD("tile_get_shape", "id", "shape_id"), &TileSet::tile_get_shape); + ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset); + ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset); ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform); ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 40eee2700d..1802bf12b6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -32,7 +32,7 @@ #define TILE_SET_H #include "core/array.h" -#include "resource.h" +#include "core/resource.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_polygon.h" #include "scene/resources/shape_2d.h" @@ -80,8 +80,8 @@ public: struct AutotileData { BitmaskMode bitmask_mode; - int spacing; Size2 size; + int spacing; Vector2 icon_coord; Map<Vector2, uint16_t> flags; Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; @@ -90,11 +90,10 @@ public: // Default size to prevent invalid value explicit AutotileData() : + bitmask_mode(BITMASK_2X2), size(64, 64), spacing(0), - icon_coord(0, 0) { - bitmask_mode = BITMASK_2X2; - } + icon_coord(0, 0) {} }; private: @@ -111,8 +110,8 @@ private: Vector2 navigation_polygon_offset; Ref<NavigationPolygon> navigation_polygon; Ref<ShaderMaterial> material; - Color modulate; TileMode tile_mode; + Color modulate; AutotileData autotile_data; int z_index; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index dac12205b6..96b9cfa137 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1,6 +1,36 @@ +/*************************************************************************/ +/* visual_shader.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "visual_shader.h" +#include "core/vmap.h" #include "servers/visual/shader_types.h" -#include "vmap.h" void VisualShaderNode::set_output_port_for_preview(int p_index) { @@ -384,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const { return shader_mode; } +bool VisualShader::is_text_shader() const { + return false; +} + String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { Ref<VisualShaderNode> node = get_node(p_type, p_node); @@ -762,10 +796,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui val.basis.transpose(); inputs[i] = "n_in" + itos(node) + "p" + itos(i); Array values; - for (int i = 0; i < 3; i++) { - values.push_back(val.basis[i].x); - values.push_back(val.basis[i].y); - values.push_back(val.basis[i].z); + for (int j = 0; j < 3; j++) { + values.push_back(val.basis[j].x); + values.push_back(val.basis[j].y); + values.push_back(val.basis[j].z); } values.push_back(val.origin.x); values.push_back(val.origin.y); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 6ff1c9a9fe..2867daac3a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -1,8 +1,38 @@ +/*************************************************************************/ +/* visual_shader.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef VISUAL_SHADER_H #define VISUAL_SHADER_H +#include "core/string_builder.h" #include "scene/resources/shader.h" -#include "string_builder.h" class VisualShaderNodeUniform; class VisualShaderNode; @@ -111,6 +141,8 @@ public: void set_mode(Mode p_mode); virtual Mode get_mode() const; + virtual bool is_text_shader() const; + void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 98ecdbdf30..d011b102a2 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* visual_shader_nodes.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "visual_shader_nodes.h" ////////////// Scalar diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 2ede36fbc8..3057f7239a 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* visual_shader_nodes.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef VISUAL_SHADER_NODES_H #define VISUAL_SHADER_NODES_H diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 82183d24e7..b4588cd87c 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -30,8 +30,8 @@ #include "world.h" -#include "camera_matrix.h" -#include "octree.h" +#include "core/math/camera_matrix.h" +#include "core/math/octree.h" #include "scene/3d/camera.h" #include "scene/3d/visibility_notifier.h" #include "scene/scene_string_names.h" diff --git a/scene/resources/world.h b/scene/resources/world.h index 54bdf25784..4ba6b13476 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -31,14 +31,14 @@ #ifndef WORLD_H #define WORLD_H -#include "resource.h" +#include "core/resource.h" #include "scene/resources/environment.h" #include "servers/physics_server.h" #include "servers/visual_server.h" -class SpatialIndexer; class Camera; class VisibilityNotifier; +struct SpatialIndexer; class World : public Resource { GDCLASS(World, Resource); diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index bed6ffd1bd..dd78d04104 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -29,13 +29,13 @@ /*************************************************************************/ #include "world_2d.h" -#include "servers/physics_2d_server.h" -#include "servers/visual_server.h" -//#include "servers/spatial_sound_2d_server.h" -#include "project_settings.h" + +#include "core/project_settings.h" #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/viewport.h" +#include "servers/physics_2d_server.h" +#include "servers/visual_server.h" struct SpatialIndexer2D { diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 59f34e32f2..88ad392f85 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -31,13 +31,13 @@ #ifndef WORLD_2D_H #define WORLD_2D_H -#include "project_settings.h" -#include "resource.h" +#include "core/project_settings.h" +#include "core/resource.h" #include "servers/physics_2d_server.h" -class SpatialIndexer2D; class VisibilityNotifier2D; class Viewport; +struct SpatialIndexer2D; class World2D : public Resource { diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index dbbcf79b9f..25e2c5d4a6 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -31,8 +31,8 @@ #ifndef SCENE_STRING_NAMES_H #define SCENE_STRING_NAMES_H -#include "node_path.h" -#include "string_db.h" +#include "core/node_path.h" +#include "core/string_db.h" class SceneStringNames { friend void register_scene_types(); |