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-rw-r--r--scene/2d/navigation_agent_2d.cpp9
-rw-r--r--scene/2d/path_2d.cpp14
-rw-r--r--scene/3d/navigation_agent_3d.cpp11
-rw-r--r--scene/3d/path_3d.cpp90
-rw-r--r--scene/3d/path_3d.h11
-rw-r--r--scene/main/scene_tree.cpp46
-rw-r--r--scene/main/scene_tree.h17
7 files changed, 182 insertions, 16 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 5a451a6dab..a5f7faffef 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -87,16 +87,19 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
+ ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+
+ ADD_GROUP("Avoidance", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ba90a275e6..8eb48ffb30 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -87,13 +87,13 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Path2D::_notification(int p_what) {
switch (p_what) {
- // Draw the curve if navigation debugging is enabled.
+ // Draw the curve if path debugging is enabled.
case NOTIFICATION_DRAW: {
if (!curve.is_valid()) {
break;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
@@ -102,12 +102,10 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = get_tree()->get_debug_paths_width();
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
-
_cached_draw_pts.resize(curve->get_point_count() * 8);
int count = 0;
@@ -119,7 +117,7 @@ void Path2D::_notification(int p_what) {
}
}
- draw_polyline(_cached_draw_pts, color, line_width, true);
+ draw_polyline(_cached_draw_pts, get_tree()->get_debug_paths_color(), line_width, true);
} break;
}
}
@@ -129,7 +127,7 @@ void Path2D::_curve_changed() {
return;
}
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index e5ec444335..3752713d6a 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -91,18 +91,21 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
+ ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+
+ ADD_GROUP("Avoidance", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index e13cf6f9c8..f53e783fbd 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,6 +30,92 @@
#include "path_3d.h"
+Path3D::Path3D() {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ debug_instance = RS::get_singleton()->instance_create();
+ set_notify_transform(true);
+ _update_debug_mesh();
+ }
+}
+
+Path3D::~Path3D() {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RS::get_singleton()->free(debug_mesh->get_rid());
+ }
+}
+
+void Path3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ _update_debug_mesh();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+ } break;
+ }
+}
+
+void Path3D::_update_debug_mesh() {
+ SceneTree *st = SceneTree::get_singleton();
+ if (!(st && st->is_debugging_paths_hint())) {
+ return;
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ if (!(curve.is_valid())) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ return;
+ }
+ if (curve->get_point_count() < 2) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ return;
+ }
+
+ Vector<Vector3> vertex_array;
+
+ for (int i = 1; i < curve->get_point_count(); i++) {
+ Vector3 line_end = curve->get_point_position(i);
+ Vector3 line_start = curve->get_point_position(i - 1);
+ vertex_array.push_back(line_start);
+ vertex_array.push_back(line_end);
+ }
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
+
+ debug_mesh->clear_surfaces();
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ RS::get_singleton()->mesh_surface_set_material(debug_mesh->get_rid(), 0, st->get_debug_paths_material()->get_rid());
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+ }
+}
+
void Path3D::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
update_gizmos();
@@ -48,6 +134,10 @@ void Path3D::_curve_changed() {
}
}
}
+ SceneTree *st = SceneTree::get_singleton();
+ if (st && st->is_debugging_paths_hint()) {
+ _update_debug_mesh();
+ }
}
void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index cb67a044d1..7c7284534e 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -41,14 +41,23 @@ class Path3D : public Node3D {
void _curve_changed();
+ RID debug_instance;
+ Ref<ArrayMesh> debug_mesh;
+
+private:
+ void _update_debug_mesh();
+
protected:
+ void _notification(int p_what);
+
static void _bind_methods();
public:
void set_curve(const Ref<Curve3D> &p_curve);
Ref<Curve3D> get_curve() const;
- Path3D() {}
+ Path3D();
+ ~Path3D();
};
class PathFollow3D : public Node3D {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index dd77877c7d..18f69ecc82 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -659,6 +659,14 @@ bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
+void SceneTree::set_debug_paths_hint(bool p_enabled) {
+ debug_paths_hint = p_enabled;
+}
+
+bool SceneTree::is_debugging_paths_hint() const {
+ return debug_paths_hint;
+}
+
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint = p_enabled;
}
@@ -684,6 +692,22 @@ Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
+void SceneTree::set_debug_paths_color(const Color &p_color) {
+ debug_paths_color = p_color;
+}
+
+Color SceneTree::get_debug_paths_color() const {
+ return debug_paths_color;
+}
+
+void SceneTree::set_debug_paths_width(float p_width) {
+ debug_paths_width = p_width;
+}
+
+float SceneTree::get_debug_paths_width() const {
+ return debug_paths_width;
+}
+
void SceneTree::set_debug_navigation_color(const Color &p_color) {
debug_navigation_color = p_color;
}
@@ -700,6 +724,23 @@ Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
+Ref<Material> SceneTree::get_debug_paths_material() {
+ if (debug_paths_material.is_valid()) {
+ return debug_paths_material;
+ }
+
+ Ref<StandardMaterial3D> _debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ _debug_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ _debug_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ _debug_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ _debug_material->set_albedo(get_debug_paths_color());
+
+ debug_paths_material = _debug_material;
+
+ return debug_paths_material;
+}
+
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid()) {
return navigation_material;
@@ -1207,6 +1248,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
+ ClassDB::bind_method(D_METHOD("set_debug_paths_hint", "enable"), &SceneTree::set_debug_paths_hint);
+ ClassDB::bind_method(D_METHOD("is_debugging_paths_hint"), &SceneTree::is_debugging_paths_hint);
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
@@ -1268,6 +1311,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_paths_hint"), "set_debug_paths_hint", "is_debugging_paths_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
@@ -1344,6 +1388,8 @@ SceneTree::SceneTree() {
}
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
+ debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
+ debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 67a17a69f2..a34aa8e2cd 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -97,6 +97,7 @@ private:
#ifdef DEBUG_ENABLED
bool debug_collisions_hint = false;
+ bool debug_paths_hint = false;
bool debug_navigation_hint = false;
#endif
bool paused = false;
@@ -146,9 +147,12 @@ private:
Color debug_collisions_color;
Color debug_collision_contact_color;
+ Color debug_paths_color;
+ float debug_paths_width = 1.0f;
Color debug_navigation_color;
Color debug_navigation_disabled_color;
Ref<ArrayMesh> debug_contact_mesh;
+ Ref<Material> debug_paths_material;
Ref<Material> navigation_material;
Ref<Material> navigation_disabled_material;
Ref<Material> collision_material;
@@ -297,12 +301,18 @@ public:
void set_debug_collisions_hint(bool p_enabled);
bool is_debugging_collisions_hint() const;
+ void set_debug_paths_hint(bool p_enabled);
+ bool is_debugging_paths_hint() const;
+
void set_debug_navigation_hint(bool p_enabled);
bool is_debugging_navigation_hint() const;
#else
void set_debug_collisions_hint(bool p_enabled) {}
bool is_debugging_collisions_hint() const { return false; }
+ void set_debug_paths_hint(bool p_enabled) {}
+ bool is_debugging_paths_hint() const { return false; }
+
void set_debug_navigation_hint(bool p_enabled) {}
bool is_debugging_navigation_hint() const { return false; }
#endif
@@ -313,12 +323,19 @@ public:
void set_debug_collision_contact_color(const Color &p_color);
Color get_debug_collision_contact_color() const;
+ void set_debug_paths_color(const Color &p_color);
+ Color get_debug_paths_color() const;
+
+ void set_debug_paths_width(float p_width);
+ float get_debug_paths_width() const;
+
void set_debug_navigation_color(const Color &p_color);
Color get_debug_navigation_color() const;
void set_debug_navigation_disabled_color(const Color &p_color);
Color get_debug_navigation_disabled_color() const;
+ Ref<Material> get_debug_paths_material();
Ref<Material> get_debug_navigation_material();
Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();