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-rw-r--r--scene/resources/environment.cpp67
-rw-r--r--scene/resources/environment.h27
2 files changed, 25 insertions, 69 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f4edab07b5..63122ee98d 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -349,13 +349,13 @@ bool Environment::is_ssao_enabled() const {
return ssao_enabled;
}
-void Environment::set_ssao_radius(float p_radius) {
- ssao_radius = p_radius;
+void Environment::set_ssao_rejection_radius(float p_rejection_radius) {
+ ssao_rejection_radius = p_rejection_radius;
_update_ssao();
}
-float Environment::get_ssao_radius() const {
- return ssao_radius;
+float Environment::get_ssao_rejection_radius() const {
+ return ssao_rejection_radius;
}
void Environment::set_ssao_intensity(float p_intensity) {
@@ -367,13 +367,13 @@ float Environment::get_ssao_intensity() const {
return ssao_intensity;
}
-void Environment::set_ssao_bias(float p_bias) {
- ssao_bias = p_bias;
+void Environment::set_ssao_levels(int p_levels) {
+ ssao_levels = p_levels;
_update_ssao();
}
-float Environment::get_ssao_bias() const {
- return ssao_bias;
+int Environment::get_ssao_levels() const {
+ return ssao_levels;
}
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
@@ -394,35 +394,15 @@ float Environment::get_ssao_ao_channel_affect() const {
return ssao_ao_channel_affect;
}
-void Environment::set_ssao_blur(SSAOBlur p_blur) {
- ssao_blur = p_blur;
- _update_ssao();
-}
-
-Environment::SSAOBlur Environment::get_ssao_blur() const {
- return ssao_blur;
-}
-
-void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
- ssao_edge_sharpness = p_edge_sharpness;
- _update_ssao();
-}
-
-float Environment::get_ssao_edge_sharpness() const {
- return ssao_edge_sharpness;
-}
-
void Environment::_update_ssao() {
RS::get_singleton()->environment_set_ssao(
environment,
ssao_enabled,
- ssao_radius,
+ ssao_rejection_radius,
ssao_intensity,
- ssao_bias,
+ ssao_levels,
ssao_direct_light_affect,
- ssao_ao_channel_affect,
- RS::EnvironmentSSAOBlur(ssao_blur),
- ssao_edge_sharpness);
+ ssao_ao_channel_affect);
}
// SDFGI
@@ -1130,30 +1110,24 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
- ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
- ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
+ ClassDB::bind_method(D_METHOD("set_ssao_rejection_radius", "falloff"), &Environment::set_ssao_rejection_radius);
+ ClassDB::bind_method(D_METHOD("get_ssao_rejection_radius"), &Environment::get_ssao_rejection_radius);
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
- ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
- ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
+ ClassDB::bind_method(D_METHOD("set_ssao_levels", "levels"), &Environment::set_ssao_levels);
+ ClassDB::bind_method(D_METHOD("get_ssao_levels"), &Environment::get_ssao_levels);
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
- ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
- ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
- ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
- ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_rejection_radius", PROPERTY_HINT_RANGE, "1.0,10.0,0.1"), "set_ssao_rejection_radius", "get_ssao_rejection_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_levels", PROPERTY_HINT_RANGE, "1,4,1"), "set_ssao_levels", "get_ssao_levels");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
// SDFGI
@@ -1351,11 +1325,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
- BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
- BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
- BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-
BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 9b7247b58d..8c69ee0f31 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -70,13 +70,6 @@ public:
TONE_MAPPER_ACES,
};
- enum SSAOBlur {
- SSAO_BLUR_DISABLED,
- SSAO_BLUR_1x1,
- SSAO_BLUR_2x2,
- SSAO_BLUR_3x3,
- };
-
enum SDFGICascades {
SDFGI_CASCADES_4,
SDFGI_CASCADES_6,
@@ -147,13 +140,11 @@ private:
// SSAO
bool ssao_enabled = false;
- float ssao_radius = 1.0;
+ float ssao_rejection_radius = 2.5;
float ssao_intensity = 1.0;
- float ssao_bias = 0.01;
+ int ssao_levels = 3;
float ssao_direct_light_affect = 0.0;
float ssao_ao_channel_affect = 0.0;
- SSAOBlur ssao_blur = SSAO_BLUR_3x3;
- float ssao_edge_sharpness = 4.0;
void _update_ssao();
// SDFGI
@@ -290,20 +281,17 @@ public:
// SSAO
void set_ssao_enabled(bool p_enabled);
bool is_ssao_enabled() const;
- void set_ssao_radius(float p_radius);
- float get_ssao_radius() const;
+ void set_ssao_rejection_radius(float p_rejection_radius);
+ float get_ssao_rejection_radius() const;
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
- void set_ssao_bias(float p_bias);
- float get_ssao_bias() const;
+ void set_ssao_levels(int p_levels);
+ int get_ssao_levels() const;
+
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
- void set_ssao_blur(SSAOBlur p_blur);
- SSAOBlur get_ssao_blur() const;
- void set_ssao_edge_sharpness(float p_edge_sharpness);
- float get_ssao_edge_sharpness() const;
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
@@ -413,7 +401,6 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)