summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/physics_body_2d.cpp527
-rw-r--r--scene/2d/physics_body_2d.h88
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp7
-rw-r--r--scene/3d/physics_body.cpp8
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/io/resource_format_image.cpp2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/shape_2d.cpp62
-rw-r--r--scene/resources/shape_2d.h6
-rw-r--r--scene/resources/tile_set.cpp39
-rw-r--r--scene/resources/tile_set.h8
12 files changed, 611 insertions, 141 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 945e50ff51..166ee4daa8 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -70,27 +70,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
-
-
-void StaticBody2D::_state_notify(Object *p_object) {
-
- if (!pre_xform)
- return;
-
- Physics2DDirectBodyState *p2d = (Physics2DDirectBodyState*)p_object;
- setting=true;
-
- Matrix32 new_xform = p2d->get_transform();
- *pre_xform=new_xform;
- set_block_transform_notify(true);
- set_global_transform(new_xform);
- set_block_transform_notify(false);
-
- setting=false;
-
-
-}
-
+#if 0
void StaticBody2D::_update_xform() {
if (!pre_xform || !pending)
@@ -112,58 +92,7 @@ void StaticBody2D::_update_xform() {
pending=false;
}
-
-void StaticBody2D::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_ENTER_SCENE: {
-
- if (pre_xform)
- *pre_xform = get_global_transform();
- pending=false;
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) {
-
-
- call_deferred(SceneStringNames::get_singleton()->_update_xform);
- pending=true;
- }
-
- } break;
- }
-
-
-}
-
-void StaticBody2D::set_simulate_motion(bool p_enable) {
-
- if (p_enable==simulating_motion)
- return;
- simulating_motion=p_enable;
-
- if (p_enable) {
- pre_xform = memnew( Matrix32 );
- if (is_inside_scene())
- *pre_xform=get_transform();
-// query = Physics2DServer::get_singleton()->query_create(this,"_state_notify",Variant());
- // Physics2DServer::get_singleton()->query_body_direct_state(query,get_rid());
- Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify");
-
- } else {
- memdelete( pre_xform );
- pre_xform=NULL;
- Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName());
- pending=false;
- }
-}
-
-bool StaticBody2D::is_simulating_motion() const {
-
- return simulating_motion;
-}
+#endif
void StaticBody2D::set_friction(real_t p_friction){
@@ -194,10 +123,6 @@ real_t StaticBody2D::get_bounce() const{
void StaticBody2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody2D::set_simulate_motion);
- ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody2D::is_simulating_motion);
- ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody2D::_update_xform);
- ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody2D::_state_notify);
ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity);
ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity);
ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity);
@@ -208,7 +133,6 @@ void StaticBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody2D::set_bounce);
ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody2D::get_bounce);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@@ -217,10 +141,6 @@ void StaticBody2D::_bind_methods() {
StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
- simulating_motion=false;
- pre_xform=NULL;
- setting=false;
- pending=false;
constant_angular_velocity=0;
bounce=0;
friction=1;
@@ -230,10 +150,6 @@ StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC)
StaticBody2D::~StaticBody2D() {
- if (pre_xform)
- memdelete(pre_xform);
- //if (query.is_valid())
- // Physics2DServer::get_singleton()->free(query);
}
@@ -385,7 +301,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
toadd[i].id=obj;
toadd[i].shape=shape;
- bool found=false;
+// bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
@@ -437,7 +353,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
set_block_transform_notify(true); // don't want notify (would feedback loop)
- set_global_transform(state->get_transform());
+ if (mode!=MODE_KINEMATIC)
+ set_global_transform(state->get_transform());
linear_velocity=state->get_linear_velocity();
angular_velocity=state->get_angular_velocity();
active=!state->is_sleeping();
@@ -448,10 +365,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
state=NULL;
}
-void RigidBody2D::_notification(int p_what) {
-
-
-}
void RigidBody2D::set_mode(Mode p_mode) {
@@ -467,9 +380,9 @@ void RigidBody2D::set_mode(Mode p_mode) {
Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC);
} break;
- case MODE_STATIC_ACTIVE: {
+ case MODE_KINEMATIC: {
- Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC_ACTIVE);
+ Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_KINEMATIC);
} break;
case MODE_CHARACTER: {
@@ -643,16 +556,17 @@ Vector2 RigidBody2D::get_applied_force() const {
return Physics2DServer::get_singleton()->body_get_applied_force(get_rid());
};
-void RigidBody2D::set_use_continuous_collision_detection(bool p_enable) {
- ccd=p_enable;
- Physics2DServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
-}
+void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+
+ ccd_mode=p_mode;
+ Physics2DServer::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(),Physics2DServer::CCDMode(p_mode));
-bool RigidBody2D::is_using_continuous_collision_detection() const {
+}
+RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
- return ccd;
+ return ccd_mode;
}
@@ -716,8 +630,8 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor);
ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled);
- ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody2D::set_use_continuous_collision_detection);
- ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody2D::is_using_continuous_collision_detection);
+ ObjectTypeDB::bind_method(_MD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode);
+ ObjectTypeDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity);
ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody2D::apply_impulse);
@@ -737,13 +651,13 @@ void RigidBody2D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
@@ -757,9 +671,14 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
- BIND_CONSTANT( MODE_STATIC_ACTIVE );
+ BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
+
+ BIND_CONSTANT( CCD_MODE_DISABLED );
+ BIND_CONSTANT( CCD_MODE_CAST_RAY );
+ BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
+
}
RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
@@ -774,7 +693,7 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
angular_velocity=0;
active=true;
- ccd=false;
+ ccd_mode=CCD_MODE_DISABLED;
custom_integrator=false;
contact_monitor=NULL;
@@ -792,3 +711,399 @@ RigidBody2D::~RigidBody2D() {
}
+//////////////////////////
+
+
+Variant KinematicBody2D::_get_collider() const {
+
+ ObjectID oid=get_collider();
+ if (oid==0)
+ return Variant();
+ Object *obj = ObjectDB::get_instance(oid);
+ if (!obj)
+ return Variant();
+
+ Reference *ref = obj->cast_to<Reference>();
+ if (ref) {
+ return Ref<Reference>(ref);
+ }
+
+ return obj;
+}
+
+
+bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const {
+
+ switch(p_mode) {
+ case Physics2DServer::BODY_MODE_STATIC: return !collide_static;
+ case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
+ case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid;
+ case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character;
+ }
+
+ return true;
+}
+
+bool KinematicBody2D::is_trapped() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),false);
+
+ Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
+ ERR_FAIL_COND_V(!dss,false);
+
+ const int max_shapes=32;
+ Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+
+ Set<RID> exclude;
+ exclude.insert(get_rid());
+
+
+ for(int i=0;i<get_shape_count();i++) {
+
+
+ int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),sr,max_shapes,exclude);
+
+ for(int j=0;j<res;j++) {
+
+ Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
+ if (!_ignores_mode(bm)) {
+ return true; //it's indeed trapped
+ }
+
+ }
+
+ }
+
+ return false;
+
+}
+void KinematicBody2D::untrap() {
+
+ //this is reaaaaaaaaally wild, will probably only work for simple cases
+ ERR_FAIL_COND(!is_inside_scene());
+
+ Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
+ ERR_FAIL_COND(!dss);
+
+ const int max_shapes=32;
+ Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+ const int max_contacts=8;
+ Vector2 pairs[max_contacts*2];
+
+ Set<RID> exclude;
+ exclude.insert(get_rid());
+
+ Vector2 untrap_vec;
+
+ for(int i=0;i<get_shape_count();i++) {
+
+ Matrix32 shape_xform = get_global_transform() * get_shape_transform(i);
+ int res = dss->intersect_shape(get_shape(i)->get_rid(), shape_xform,Vector2(),sr,max_shapes,exclude);
+
+ for(int j=0;j<res;j++) {
+
+ Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
+ if (_ignores_mode(bm)) {
+ exclude.insert(sr[j].rid);
+ } else {
+
+ int rc;
+ bool c = Physics2DServer::get_singleton()->body_collide_shape(sr[j].rid,sr[j].shape,get_shape(i)->get_rid(),shape_xform,Vector2(),pairs,max_contacts,rc);
+
+ if (c) {
+
+ for(int k=0;k<rc;k++) {
+
+ untrap_vec+=pairs[k*2+0]-pairs[k*2+1];
+ }
+ }
+
+ }
+
+ }
+
+ }
+
+ untrap_vec += untrap_vec.normalized()*margin;
+
+
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]+=untrap_vec;
+ set_global_transform(gt);
+
+}
+
+Vector2 KinematicBody2D::move(const Vector2& p_motion) {
+
+ colliding=false;
+ ERR_FAIL_COND_V(!is_inside_scene(),Vector2());
+ Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
+ ERR_FAIL_COND_V(!dss,Vector2());
+ const int max_shapes=32;
+ Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+
+ float best_travel = 1e20;
+ Physics2DDirectSpaceState::MotionCastCollision mcc_final;
+ Set<RID> exclude;
+ exclude.insert(get_rid());
+
+ print_line("pos: "+get_global_pos());
+ print_line("mlen: "+p_motion);
+
+ if (!collide_static || ! collide_rigid || !collide_character || !collide_kinematic) {
+ //fill exclude list..
+ for(int i=0;i<get_shape_count();i++) {
+
+
+ int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),p_motion,sr,max_shapes,exclude);
+
+ for(int j=0;j<res;j++) {
+
+ Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
+ if (_ignores_mode(bm)) {
+ exclude.insert(sr[j].rid);
+ } else {
+ // print_line("DANGER???");
+ }
+ }
+ }
+ }
+
+ for(int i=0;i<get_shape_count();i++) {
+
+ Physics2DDirectSpaceState::MotionCastCollision mcc;
+
+ bool res = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, mcc,exclude,0);
+ if (res==false)
+ continue;
+ if (mcc.travel<=0) {
+ //uh it's trapped
+ colliding=false;
+ return p_motion;
+ }
+ if (mcc.travel < best_travel) {
+
+ mcc_final=mcc;
+ best_travel=mcc.travel;
+ }
+ }
+
+ float motion;
+ Vector2 motion_ret;
+ Vector2 push;
+ if (best_travel>1) {
+ //not collided
+ colliding=false;
+ motion=p_motion.length(); //no stopped
+ } else {
+
+ colliding=true;
+ collision=mcc_final.point;
+ normal=mcc_final.normal;
+ collider=mcc_final.collider_id;
+ Vector2 mnormal=p_motion.normalized();
+
+ float sine = Math::abs(mnormal.dot(normal));
+ float retreat=0;
+ motion = p_motion.length()*mcc_final.travel;
+
+ if (sine==0) {
+ //something odd going on, do not allow motion?
+
+ retreat=motion;
+
+ } else {
+
+ retreat = margin/sine;
+ if (retreat>motion)
+ retreat=motion;
+ }
+
+ motion_ret=p_motion.normalized() * ( p_motion.length() - motion);
+ motion-=retreat;
+
+
+ }
+
+ Matrix32 gt = get_global_transform();
+ gt.elements[2]+=p_motion.normalized()*motion;
+ set_global_transform(gt);
+
+ return motion_ret;
+
+}
+
+Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
+
+ return move(p_position-get_global_pos());
+}
+
+bool KinematicBody2D::can_move_to(const Vector2& p_position) {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),false);
+ Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
+ ERR_FAIL_COND_V(!dss,false);
+
+ const int max_shapes=32;
+ Physics2DDirectSpaceState::ShapeResult sr[max_shapes];
+
+ Vector2 motion = p_position-get_global_pos();
+
+ Physics2DDirectSpaceState::MotionCastCollision mcc_final;
+ Set<RID> exclude;
+ exclude.insert(get_rid());
+
+ //fill exclude list..
+ for(int i=0;i<get_shape_count();i++) {
+
+
+ int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),motion,sr,max_shapes,exclude);
+
+ for(int j=0;j<res;j++) {
+
+ Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid);
+ if (_ignores_mode(bm)) {
+ exclude.insert(sr[j].rid);
+ continue;
+ }
+
+ return false; //omg collided
+
+ }
+ }
+
+ return true;
+}
+
+bool KinematicBody2D::is_colliding() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),false);
+
+ return colliding;
+}
+Vector2 KinematicBody2D::get_collision_pos() const {
+
+ ERR_FAIL_COND_V(!colliding,Vector2());
+ return collision;
+
+}
+Vector2 KinematicBody2D::get_collision_normal() const {
+
+ ERR_FAIL_COND_V(!colliding,Vector2());
+ return normal;
+
+}
+ObjectID KinematicBody2D::get_collider() const {
+
+ ERR_FAIL_COND_V(!colliding,0);
+ return collider;
+}
+
+void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
+
+ collide_static=p_enable;
+}
+bool KinematicBody2D::can_collide_with_static_bodies() const {
+
+ return collide_static;
+}
+
+void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) {
+
+ collide_rigid=p_enable;
+
+}
+bool KinematicBody2D::can_collide_with_rigid_bodies() const {
+
+
+ return collide_rigid;
+}
+
+void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) {
+
+ collide_kinematic=p_enable;
+
+}
+bool KinematicBody2D::can_collide_with_kinematic_bodies() const {
+
+ return collide_kinematic;
+}
+
+void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) {
+
+ collide_character=p_enable;
+}
+bool KinematicBody2D::can_collide_with_character_bodies() const {
+
+ return collide_character;
+}
+
+void KinematicBody2D::set_collision_margin(float p_margin) {
+
+ margin=p_margin;
+}
+
+float KinematicBody2D::get_collision_margin() const{
+
+ return margin;
+}
+
+void KinematicBody2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("is_trapped"),&KinematicBody2D::is_trapped);
+ ObjectTypeDB::bind_method(_MD("untrap"),&KinematicBody2D::untrap);
+
+ ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move);
+ ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
+
+ ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to);
+
+ ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding);
+
+ ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos);
+ ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
+ ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider);
+
+
+ ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
+ ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies);
+
+ ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies);
+ ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies);
+
+ ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies);
+ ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies);
+
+ ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies);
+ ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin);
+ ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.01,256,0.01"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
+
+
+}
+
+KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){
+
+ collide_static=true;
+ collide_rigid=true;
+ collide_kinematic=true;
+ collide_character=true;
+
+ colliding=false;
+ collider=0;
+
+ margin=1;
+}
+KinematicBody2D::~KinematicBody2D() {
+
+
+}
+
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 9eff59d8a7..6596c0ce04 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -52,15 +52,8 @@ class StaticBody2D : public PhysicsBody2D {
OBJ_TYPE(StaticBody2D,PhysicsBody2D);
- Matrix32 *pre_xform;
- //RID query;
- bool setting;
- bool pending;
- bool simulating_motion;
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
- void _update_xform();
- void _state_notify(Object *p_object);
real_t bounce;
real_t friction;
@@ -68,7 +61,6 @@ class StaticBody2D : public PhysicsBody2D {
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -79,8 +71,6 @@ public:
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
- void set_simulate_motion(bool p_enable);
- bool is_simulating_motion() const;
void set_constant_linear_velocity(const Vector2& p_vel);
void set_constant_angular_velocity(real_t p_vel);
@@ -102,8 +92,15 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
- MODE_STATIC_ACTIVE,
+ MODE_KINEMATIC,
+ };
+
+ enum CCDMode {
+ CCD_MODE_DISABLED,
+ CCD_MODE_CAST_RAY,
+ CCD_MODE_CAST_SHAPE,
};
+
private:
bool can_sleep;
@@ -117,13 +114,14 @@ private:
Vector2 linear_velocity;
real_t angular_velocity;
bool active;
- bool ccd;
int max_contacts_reported;
bool custom_integrator;
+ CCDMode ccd_mode;
+
struct ShapePair {
@@ -173,7 +171,6 @@ private:
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
@@ -215,8 +212,8 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
- void set_use_continuous_collision_detection(bool p_enable);
- bool is_using_continuous_collision_detection() const;
+ void set_continuous_collision_detection_mode(CCDMode p_mode);
+ CCDMode get_continuous_collision_detection_mode() const;
void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse);
@@ -229,4 +226,65 @@ public:
};
VARIANT_ENUM_CAST(RigidBody2D::Mode);
+VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
+
+
+
+class KinematicBody2D : public PhysicsBody2D {
+
+ OBJ_TYPE(KinematicBody2D,PhysicsBody2D);
+
+ float margin;
+ bool collide_static;
+ bool collide_rigid;
+ bool collide_kinematic;
+ bool collide_character;
+
+ bool colliding;
+ Vector2 collision;
+ Vector2 normal;
+ ObjectID collider;
+
+
+ Variant _get_collider() const;
+
+ _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
+protected:
+
+ static void _bind_methods();
+public:
+
+ bool is_trapped() const;
+ void untrap();
+
+ Vector2 move(const Vector2& p_motion);
+ Vector2 move_to(const Vector2& p_position);
+
+ bool can_move_to(const Vector2& p_position);
+ bool is_colliding() const;
+ Vector2 get_collision_pos() const;
+ Vector2 get_collision_normal() const;
+ ObjectID get_collider() const;
+
+ void set_collide_with_static_bodies(bool p_enable);
+ bool can_collide_with_static_bodies() const;
+
+ void set_collide_with_rigid_bodies(bool p_enable);
+ bool can_collide_with_rigid_bodies() const;
+
+ void set_collide_with_kinematic_bodies(bool p_enable);
+ bool can_collide_with_kinematic_bodies() const;
+
+ void set_collide_with_character_bodies(bool p_enable);
+ bool can_collide_with_character_bodies() const;
+
+ void set_collision_margin(float p_margin);
+ float get_collision_margin() const;
+
+ KinematicBody2D();
+ ~KinematicBody2D();
+
+};
+
+
#endif // PHYSICS_BODY_2D_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 0265ec4df2..ad9a76ee35 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -105,7 +105,7 @@ void Sprite::set_texture(const Ref<Texture>& p_texture) {
}
texture=p_texture;
if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
update();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 26efa99a88..b9e44d5053 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -181,7 +181,7 @@ void TileMap::_update_dirty_quadrants() {
if (!tile_set->has_tile(c.id))
continue;
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_offset(c.id);
+ Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos;
@@ -215,6 +215,7 @@ void TileMap::_update_dirty_quadrants() {
rect.size.y=-rect.size.y;
+ rect.pos+=tile_ofs;
if (r==Rect2()) {
tex->draw_rect(q.canvas_item,rect);
@@ -231,8 +232,9 @@ void TileMap::_update_dirty_quadrants() {
Ref<Shape2D> shape = shapes[i];
if (shape.is_valid()) {
+ Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
- xform.set_origin(offset.floor());
+ xform.set_origin(offset.floor()+shape_ofs);
if (c.flip_h) {
xform.elements[0]=-xform.elements[0];
xform.elements[2].x+=s.x;
@@ -242,6 +244,7 @@ void TileMap::_update_dirty_quadrants() {
xform.elements[2].y+=s.y;
}
+
ps->body_add_shape(q.static_body,shape->get_rid(),xform);
}
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index e42a96cc4e..0733a9196e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -434,9 +434,9 @@ void RigidBody::set_mode(Mode p_mode) {
PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
} break;
- case MODE_STATIC_ACTIVE: {
+ case MODE_KINEMATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE);
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC);
} break;
}
@@ -684,7 +684,7 @@ void RigidBody::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
@@ -704,7 +704,7 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
BIND_CONSTANT( MODE_STATIC );
- BIND_CONSTANT( MODE_STATIC_ACTIVE );
+ BIND_CONSTANT( MODE_KINEMATIC );
BIND_CONSTANT( MODE_RIGID );
BIND_CONSTANT( MODE_CHARACTER );
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0cb24075bd..a5faa9857b 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -92,7 +92,7 @@ public:
MODE_RIGID,
MODE_STATIC,
MODE_CHARACTER,
- MODE_STATIC_ACTIVE,
+ MODE_KINEMATIC,
};
private:
diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp
index d71f544628..98453bcabb 100644
--- a/scene/io/resource_format_image.cpp
+++ b/scene/io/resource_format_image.cpp
@@ -135,7 +135,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path,const String& p_origina
flags|=Texture::FLAG_FILTER;
if (bool(GLOBAL_DEF("texture_import/gen_mipmaps",true)))
flags|=Texture::FLAG_MIPMAPS;
- if (bool(GLOBAL_DEF("texture_import/repeat",true)))
+ if (bool(GLOBAL_DEF("texture_import/repeat",false)))
flags|=Texture::FLAG_REPEAT;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 04c2ec6562..ae67023d5b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -452,6 +452,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
ObjectTypeDB::register_type<StaticBody2D>();
ObjectTypeDB::register_type<RigidBody2D>();
+ //ObjectTypeDB::register_type<KinematicBody2D>();
ObjectTypeDB::register_type<Area2D>();
ObjectTypeDB::register_type<CollisionShape2D>();
ObjectTypeDB::register_type<CollisionPolygon2D>();
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index d876454954..ca891920da 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -47,20 +47,82 @@ real_t Shape2D::get_custom_solver_bias() const{
}
+bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) {
+
+ ERR_FAIL_COND_V(p_shape.is_null(),false);
+ int r;
+ return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r);
+}
+
+bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
+ ERR_FAIL_COND_V(p_shape.is_null(),false);
+ int r;
+ return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r);
+
+
+}
+
+Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){
+
+ ERR_FAIL_COND_V(p_shape.is_null(),Variant());
+ const int max_contacts = 16;
+ Vector2 result[max_contacts*2];
+ int contacts=0;
+
+ if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts))
+ return Variant();
+
+ Array results;
+ results.resize(contacts*2);
+ for(int i=0;i<contacts;i++) {
+ results[i]=result[i];
+ }
+
+ return results;
+
+}
+Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
+
+ ERR_FAIL_COND_V(p_shape.is_null(),Variant());
+ const int max_contacts = 16;
+ Vector2 result[max_contacts*2];
+ int contacts=0;
+
+ if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts))
+ return Variant();
+
+ Array results;
+ results.resize(contacts*2);
+ for(int i=0;i<contacts;i++) {
+ results[i]=result[i];
+ }
+
+ return results;
+
+
+}
+
void Shape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias);
ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias);
+ ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide);
+ ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion);
+ ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts);
+ ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
}
+
+
Shape2D::Shape2D(const RID& p_rid) {
shape=p_rid;
custom_bias=0;
}
+
Shape2D::~Shape2D() {
Physics2DServer::get_singleton()->free(shape);
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index b01820c22c..5f254a1572 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -47,6 +47,12 @@ public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
+ bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
+ bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
+
+ Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
+ Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
+
virtual RID get_rid() const;
Shape2D();
~Shape2D();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index e3c27b0c0c..c85b470325 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -44,8 +44,10 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_name(id,p_value);
else if (what=="texture")
tile_set_texture(id,p_value);
- else if (what=="offset")
- tile_set_offset(id,p_value);
+ else if (what=="tex_offset")
+ tile_set_texture_offset(id,p_value);
+ else if (what=="shape_offset")
+ tile_set_shape_offset(id,p_value);
else if (what=="region")
tile_set_region(id,p_value);
else if (what=="shape")
@@ -75,8 +77,10 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_name(id);
else if (what=="texture")
r_ret=tile_get_texture(id);
- else if (what=="offset")
- r_ret=tile_get_offset(id);
+ else if (what=="tex_offset")
+ r_ret=tile_get_texture_offset(id);
+ else if (what=="shape_offset")
+ r_ret=tile_get_shape_offset(id);
else if (what=="region")
r_ret=tile_get_region(id);
else if (what=="shape")
@@ -98,7 +102,8 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
String pre = itos(id)+"/";
p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"offset"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
@@ -129,20 +134,34 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const {
}
-void TileSet::tile_set_offset(int p_id,const Vector2 &p_offset) {
+void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].offset=p_offset;
emit_changed();
}
-Vector2 TileSet::tile_get_offset(int p_id) const {
+Vector2 TileSet::tile_get_texture_offset(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
return tile_map[p_id].offset;
}
+void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].shape_offset=p_offset;
+ emit_changed();
+}
+
+Vector2 TileSet::tile_get_shape_offset(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
+ return tile_map[p_id].shape_offset;
+
+}
+
void TileSet::tile_set_region(int p_id,const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -289,8 +308,10 @@ void TileSet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
- ObjectTypeDB::bind_method(_MD("tile_set_offset","id","offset"),&TileSet::tile_set_offset);
- ObjectTypeDB::bind_method(_MD("tile_get_offset","id"),&TileSet::tile_get_offset);
+ ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
+ ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
+ ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset);
ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region);
ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region);
ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index e674316519..0550962362 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -42,6 +42,7 @@ class TileSet : public Resource {
String name;
Ref<Texture> texture;
Vector2 offset;
+ Vector2 shape_offset;
Rect2i region;
Vector<Ref<Shape2D> > shapes;
};
@@ -70,8 +71,11 @@ public:
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
Ref<Texture> tile_get_texture(int p_id) const;
- void tile_set_offset(int p_id,const Vector2 &p_offset);
- Vector2 tile_get_offset(int p_id) const;
+ void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
+ Vector2 tile_get_texture_offset(int p_id) const;
+
+ void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
+ Vector2 tile_get_shape_offset(int p_id) const;
void tile_set_region(int p_id,const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;