diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton.cpp | 23 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 2 |
3 files changed, 24 insertions, 3 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index a4a43c1a88..417fe90d7c 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -153,6 +153,24 @@ void Skeleton::_notification(int p_what) { case NOTIFICATION_EXIT_WORLD: { } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + if (dirty) + break; //will be eventually updated + + //if moved, just update transforms + VisualServer *vs = VisualServer::get_singleton(); + Bone *bonesptr = &bones[0]; + int len = bones.size(); + Transform global_transform = get_global_transform(); + Transform global_transform_inverse = global_transform.affine_inverse(); + + for (int i = 0; i < len; i++) { + + Bone &b = bonesptr[i]; + vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse)); + } + } break; case NOTIFICATION_UPDATE_SKELETON: { VisualServer *vs = VisualServer::get_singleton(); @@ -242,8 +260,8 @@ void Skeleton::_notification(int p_what) { } } - Transform transform = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, i, global_transform * (transform * global_transform_inverse)); + b.transform_final = b.pose_global * b.rest_global_inverse; + vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse)); for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { @@ -547,6 +565,7 @@ Skeleton::Skeleton() { rest_global_inverse_dirty = true; dirty = false; skeleton = VisualServer::get_singleton()->skeleton_create(); + set_notify_transform(true); } Skeleton::~Skeleton() { diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index fdc1100472..11ff728474 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -57,6 +57,8 @@ class Skeleton : public Spatial { bool custom_pose_enable; Transform custom_pose; + Transform transform_final; + List<uint32_t> nodes_bound; Bone() { diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index a50047e426..d110984bbc 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -556,7 +556,7 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); } - float os_seek = p_seek; + bool os_seek = p_seek; if (p_seek) osn->time = p_time; |