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-rw-r--r--scene/2d/particles_2d.cpp8
-rw-r--r--scene/2d/physics_body_2d.cpp37
-rw-r--r--scene/2d/physics_body_2d.h7
-rw-r--r--scene/2d/sprite.cpp14
-rw-r--r--scene/2d/tile_map.cpp212
-rw-r--r--scene/2d/tile_map.h48
-rw-r--r--scene/2d/y_sort.cpp29
-rw-r--r--scene/2d/y_sort.h17
-rw-r--r--scene/3d/SCsub1
-rw-r--r--scene/3d/area.cpp15
-rw-r--r--scene/3d/area.h5
-rw-r--r--scene/3d/baked_light_instance.cpp78
-rw-r--r--scene/3d/baked_light_instance.h42
-rw-r--r--scene/3d/camera.cpp54
-rw-r--r--scene/3d/camera.h3
-rw-r--r--scene/3d/car_body.cpp741
-rw-r--r--scene/3d/car_body.h170
-rw-r--r--scene/3d/collision_object.cpp56
-rw-r--r--scene/3d/collision_object.h9
-rw-r--r--scene/3d/editable_shape.cpp85
-rw-r--r--scene/3d/editable_shape.h73
-rw-r--r--scene/3d/follow_camera.cpp778
-rw-r--r--scene/3d/follow_camera.h180
-rw-r--r--scene/3d/immediate_geometry.cpp50
-rw-r--r--scene/3d/immediate_geometry.h5
-rw-r--r--scene/3d/light.cpp51
-rw-r--r--scene/3d/light.h8
-rw-r--r--scene/3d/mesh_instance.cpp17
-rw-r--r--scene/3d/navigation.cpp14
-rw-r--r--scene/3d/navigation.h7
-rw-r--r--scene/3d/navigation_mesh.cpp6
-rw-r--r--scene/3d/physics_body.cpp22
-rw-r--r--scene/3d/physics_body.h5
-rw-r--r--scene/3d/physics_joint.cpp25
-rw-r--r--scene/3d/physics_joint.h5
-rw-r--r--scene/3d/skeleton.cpp16
-rw-r--r--scene/3d/skeleton.h2
-rw-r--r--scene/3d/vehicle_body.cpp13
-rw-r--r--scene/3d/visual_instance.cpp12
-rw-r--r--scene/3d/visual_instance.h1
-rw-r--r--scene/SCsub2
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/audio/event_player.cpp4
-rw-r--r--scene/gui/base_button.cpp12
-rw-r--r--scene/gui/button_group.cpp3
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/label.cpp5
-rw-r--r--scene/gui/popup_menu.cpp2
-rw-r--r--scene/gui/tree.cpp3
-rw-r--r--scene/io/scene_format_object.cpp851
-rw-r--r--scene/io/scene_format_object.h128
-rw-r--r--scene/io/scene_format_script.cpp65
-rw-r--r--scene/io/scene_format_script.h45
-rw-r--r--scene/io/scene_loader.cpp161
-rw-r--r--scene/io/scene_loader.h90
-rw-r--r--scene/io/scene_saver.cpp94
-rw-r--r--scene/io/scene_saver.h80
-rw-r--r--scene/main/node.cpp1
-rw-r--r--scene/main/scene_main_loop.cpp20
-rw-r--r--scene/main/scene_main_loop.h10
-rw-r--r--scene/main/timer.cpp8
-rw-r--r--scene/main/viewport.cpp47
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/register_scene_types.cpp61
-rw-r--r--scene/resources/SCsub1
-rw-r--r--scene/resources/animation.cpp10
-rw-r--r--scene/resources/animation.h4
-rw-r--r--scene/resources/baked_light.cpp94
-rw-r--r--scene/resources/baked_light.h25
-rw-r--r--scene/resources/image_path_finder.cpp427
-rw-r--r--scene/resources/image_path_finder.h84
-rw-r--r--scene/resources/material.cpp28
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/mesh.cpp27
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/mikktspace.c1890
-rw-r--r--scene/resources/mikktspace.h145
-rw-r--r--scene/resources/packed_scene.cpp46
-rw-r--r--scene/resources/scene_preloader.cpp853
-rw-r--r--scene/resources/shader_graph.cpp4
-rw-r--r--scene/resources/shape_2d.cpp2
-rw-r--r--scene/resources/surface_tool.cpp206
-rw-r--r--scene/resources/surface_tool.h10
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/scene_binds.cpp55
-rw-r--r--scene/scene_binds.h62
88 files changed, 3685 insertions, 4932 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index ded86702ef..819b06e095 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -507,7 +507,13 @@ void Particles2D::_notification(int p_what) {
}
- for(int i=0;i<particle_count;i++) {
+ int start_particle = (int)(time * (float)particle_count / lifetime);
+
+ for (int id=0;id<particle_count;++id) {
+ int i = start_particle + id;
+ if (i >= particle_count) {
+ i -= particle_count;
+ }
Particle &p=pdata[i];
if (!p.active)
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 78b5e23da0..308aa8402f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -250,7 +250,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
if (!E) {
E = contact_monitor->body_map.insert(objid,BodyState());
- E->get().rc=0;
+// E->get().rc=0;
E->get().in_scene=node && node->is_inside_scene();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
@@ -260,8 +260,9 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
}
}
+ //E->get().rc++;
}
- E->get().rc++;
+
if (node)
E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape));
@@ -272,24 +273,26 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
} else {
- E->get().rc--;
+ //E->get().rc--;
if (node)
E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape));
- if (E->get().rc==0) {
+ bool in_scene = E->get().in_scene;
+
+ if (E->get().shapes.empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
- if (E->get().in_scene)
+ if (in_scene)
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
}
contact_monitor->body_map.erase(E);
}
- if (node && E->get().in_scene) {
+ if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape);
}
@@ -381,6 +384,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//process remotions
+
for(int i=0;i<toremove_count;i++) {
_body_inout(0,toremove[i].body_id,toremove[i].pair.body_shape,toremove[i].pair.local_shape);
@@ -388,6 +392,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
//process aditions
+
for(int i=0;i<toadd_count;i++) {
_body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape);
@@ -920,6 +925,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
normal=rest_info.normal;
collider=rest_info.collider_id;
collider_vel=rest_info.linear_velocity;
+ collider_shape=rest_info.shape;
+ collider_metadata=rest_info.metadata;
}
}
@@ -1008,6 +1015,20 @@ ObjectID KinematicBody2D::get_collider() const {
return collider;
}
+
+int KinematicBody2D::get_collider_shape() const {
+
+ ERR_FAIL_COND_V(!colliding,0);
+ return collider_shape;
+}
+
+Variant KinematicBody2D::get_collider_metadata() const {
+
+ ERR_FAIL_COND_V(!colliding,0);
+ return collider_metadata;
+
+}
+
void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
collide_static=p_enable;
@@ -1071,6 +1092,8 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
+ ObjectTypeDB::bind_method(_MD("get_collider_metadata"),&KinematicBody2D::get_collider_metadata);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);
@@ -1107,6 +1130,8 @@ KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KI
colliding=false;
collider=0;
+ collider_shape=0;
+
margin=0.08;
}
KinematicBody2D::~KinematicBody2D() {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7e3fd978a0..e429ca1432 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -156,7 +156,7 @@ private:
};
struct BodyState {
- int rc;
+ //int rc;
bool in_scene;
VSet<ShapePair> shapes;
};
@@ -254,7 +254,8 @@ class KinematicBody2D : public PhysicsBody2D {
Vector2 normal;
Vector2 collider_vel;
ObjectID collider;
-
+ int collider_shape;
+ Variant collider_metadata;
Variant _get_collider() const;
@@ -273,6 +274,8 @@ public:
Vector2 get_collision_normal() const;
Vector2 get_collider_velocity() const;
ObjectID get_collider() const;
+ int get_collider_shape() const;
+ Variant get_collider_metadata() const;
void set_collide_with_static_bodies(bool p_enable);
bool can_collide_with_static_bodies() const;
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 7d033ed87f..8c3bbfdfc9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -64,20 +64,20 @@ void Sprite::_notification(int p_what) {
break;
*/
- Size2i s;
- Rect2i src_rect;
+ Size2 s;
+ Rect2 src_rect;
if (region) {
s=region_rect.size;
src_rect=region_rect;
} else {
- s = texture->get_size();
- s=s/Size2i(hframes,vframes);
+ s = Size2(texture->get_size());
+ s=s/Size2(hframes,vframes);
src_rect.size=s;
- src_rect.pos.x+=(frame%hframes)*s.x;
- src_rect.pos.y+=(frame/hframes)*s.y;
+ src_rect.pos.x+=float(frame%hframes)*s.x;
+ src_rect.pos.y+=float(frame/hframes)*s.y;
}
@@ -85,7 +85,7 @@ void Sprite::_notification(int p_what) {
if (centered)
ofs-=s/2;
- Rect2i dst_rect(ofs,s);
+ Rect2 dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6403454588..eb04ca924f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -106,9 +106,9 @@ Ref<TileSet> TileMap::get_tileset() const {
return tile_set;
}
-void TileMap::set_cell_size(int p_size) {
+void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size<1);
+ ERR_FAIL_COND(p_size.x<1 || p_size.y<1);
_clear_quadrants();
cell_size=p_size;
@@ -117,7 +117,7 @@ void TileMap::set_cell_size(int p_size) {
}
-int TileMap::get_cell_size() const {
+Size2 TileMap::get_cell_size() const {
return cell_size;
}
@@ -171,6 +171,7 @@ void TileMap::_update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
+ Vector2 tofs = get_cell_draw_offset();
while (dirty_quadrant_list.first()) {
@@ -178,6 +179,7 @@ void TileMap::_update_dirty_quadrants() {
vs->canvas_item_clear(q.canvas_item);
ps->body_clear_shapes(q.static_body);
+ int shape_idx=0;
for(int i=0;i<q.cells.size();i++) {
@@ -189,7 +191,7 @@ void TileMap::_update_dirty_quadrants() {
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
- Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos;
+ Vector2 offset = _map_to_world(E->key().x, E->key().y) - q.pos + tofs;
if (!tex.is_valid())
continue;
@@ -258,6 +260,8 @@ void TileMap::_update_dirty_quadrants() {
ps->body_add_shape(q.static_body,shape->get_rid(),xform);
+ ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y));
+
}
}
}
@@ -299,17 +303,22 @@ void TileMap::_recompute_rect_cache() {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
- Rect2 r( Point2(E->key().x, E->key().y)*cell_size*quadrant_size, Size2(1,1)*cell_size*quadrant_size );
+ Rect2 r;
+ r.pos=_map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size);
+ r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size) );
+ r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size+quadrant_size) );
+ r.expand_to( _map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size+quadrant_size) );
if (E==quadrant_map.front())
r_total=r;
else
r_total=r_total.merge(r);
}
+
if (r_total==Rect2()) {
rect_cache=Rect2(-10,-10,20,20);
} else {
- rect_cache=r_total;
+ rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*quadrant_size);
}
item_rect_changed();
@@ -323,8 +332,10 @@ void TileMap::_recompute_rect_cache() {
Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
Matrix32 xform;
- xform.set_origin(Point2(p_qk.x,p_qk.y)*quadrant_size*cell_size);
+ //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
+ q.pos = _map_to_world(p_qk.x*quadrant_size,p_qk.y*quadrant_size);
+ xform.set_origin( q.pos );
q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
@@ -341,7 +352,6 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
}
Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
- q.pos=Vector2(p_qk.x,p_qk.y)*quadrant_size*cell_size;
rect_cache_dirty=true;
quadrant_order_dirty=true;
@@ -478,8 +488,11 @@ void TileMap::_recreate_quadrants() {
}
Q->get().cells.insert(E->key());
-
+ _make_quadrant_dirty(Q);
}
+
+
+
}
void TileMap::_clear_quadrants() {
@@ -614,6 +627,152 @@ uint32_t TileMap::get_collision_layer_mask() const {
return collision_layer;
}
+void TileMap::set_mode(Mode p_mode) {
+
+ _clear_quadrants();
+ mode=p_mode;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+TileMap::Mode TileMap::get_mode() const {
+ return mode;
+}
+
+void TileMap::set_half_offset(HalfOffset p_half_offset) {
+
+ _clear_quadrants();
+ half_offset=p_half_offset;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+Vector2 TileMap::get_cell_draw_offset() const {
+
+ switch(mode) {
+
+ case MODE_SQUARE: {
+
+ return Vector2();
+ } break;
+ case MODE_ISOMETRIC: {
+
+ return Vector2(-cell_size.x*0.5,0);
+
+ } break;
+ case MODE_CUSTOM: {
+
+ Vector2 min;
+ min.x = MIN(custom_transform[0].x,min.x);
+ min.y = MIN(custom_transform[0].y,min.y);
+ min.x = MIN(custom_transform[1].x,min.x);
+ min.y = MIN(custom_transform[1].y,min.y);
+ return min;
+ } break;
+ }
+
+ return Vector2();
+
+}
+
+TileMap::HalfOffset TileMap::get_half_offset() const {
+ return half_offset;
+}
+
+Matrix32 TileMap::get_cell_transform() const {
+
+ switch(mode) {
+
+ case MODE_SQUARE: {
+
+ Matrix32 m;
+ m[0]*=cell_size.x;
+ m[1]*=cell_size.y;
+ return m;
+ } break;
+ case MODE_ISOMETRIC: {
+
+ //isometric only makes sense when y is positive in both x and y vectors, otherwise
+ //the drawing of tiles will overlap
+ Matrix32 m;
+ m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5);
+ m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5);
+ return m;
+
+ } break;
+ case MODE_CUSTOM: {
+
+ return custom_transform;
+ } break;
+ }
+
+ return Matrix32();
+}
+
+void TileMap::set_custom_transform(const Matrix32& p_xform) {
+
+ _clear_quadrants();
+ custom_transform=p_xform;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+
+}
+
+Matrix32 TileMap::get_custom_transform() const{
+
+ return custom_transform;
+}
+
+Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const {
+
+ Vector2 ret = get_cell_transform().xform(Vector2(x,y));
+ if (!p_ignore_ofs) {
+ switch(half_offset) {
+
+ case HALF_OFFSET_X: {
+ if (ABS(y)&1) {
+
+ ret+=get_cell_transform()[0]*0.5;
+ }
+ } break;
+ case HALF_OFFSET_Y: {
+ if (ABS(x)&1) {
+ ret+=get_cell_transform()[1]*0.5;
+ }
+ } break;
+ default: {}
+ }
+ }
+ return ret;
+}
+Vector2 TileMap::map_to_world(const Vector2& p_pos,bool p_ignore_ofs) const {
+
+ return _map_to_world(p_pos.x,p_pos.y,p_ignore_ofs);
+}
+Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
+
+ Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+
+
+ switch(half_offset) {
+
+ case HALF_OFFSET_X: {
+ if (int(ret.y)&1) {
+
+ ret.x-=0.5;
+ }
+ } break;
+ case HALF_OFFSET_Y: {
+ if (int(ret.x)&1) {
+ ret.y-=0.5;
+ }
+ } break;
+ default: {}
+ }
+
+ return ret.floor();
+}
+
void TileMap::_bind_methods() {
@@ -621,10 +780,21 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset);
ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset);
+ ObjectTypeDB::bind_method(_MD("set_mode","mode"),&TileMap::set_mode);
+ ObjectTypeDB::bind_method(_MD("get_mode"),&TileMap::get_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_half_offset","half_offset"),&TileMap::set_half_offset);
+ ObjectTypeDB::bind_method(_MD("get_half_offset"),&TileMap::get_half_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_custom_transform","custom_transform"),&TileMap::set_custom_transform);
+ ObjectTypeDB::bind_method(_MD("get_custom_transform"),&TileMap::get_custom_transform);
ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size);
ObjectTypeDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size);
+ ObjectTypeDB::bind_method(_MD("_set_old_cell_size","size"),&TileMap::_set_old_cell_size);
+ ObjectTypeDB::bind_method(_MD("_get_old_cell_size"),&TileMap::_get_old_cell_size);
+
ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size);
@@ -650,6 +820,9 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear);
+ ObjectTypeDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map);
+
ObjectTypeDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants);
ObjectTypeDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants);
ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants);
@@ -657,17 +830,28 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data);
ObjectTypeDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Square,Isometric,Custom"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1",0),_SCS("_set_old_cell_size"),_SCS("_get_old_cell_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell/size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT( INVALID_CELL );
+ BIND_CONSTANT( MODE_SQUARE );
+ BIND_CONSTANT( MODE_ISOMETRIC );
+ BIND_CONSTANT( MODE_CUSTOM );
+ BIND_CONSTANT( HALF_OFFSET_X );
+ BIND_CONSTANT( HALF_OFFSET_Y );
+ BIND_CONSTANT( HALF_OFFSET_DISABLED );
+
}
TileMap::TileMap() {
@@ -678,12 +862,14 @@ TileMap::TileMap() {
pending_update=false;
quadrant_order_dirty=false;
quadrant_size=16;
- cell_size=64;
+ cell_size=Size2(64,64);
center_x=false;
center_y=false;
collision_layer=1;
friction=1;
bounce=0;
+ mode=MODE_SQUARE;
+ half_offset=HALF_OFFSET_DISABLED;
fp_adjust=0.01;
fp_adjust=0.01;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index d21437e30f..4e9e2e7e97 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -37,12 +37,30 @@
class TileMap : public Node2D {
OBJ_TYPE( TileMap, Node2D );
+public:
+
+ enum Mode {
+ MODE_SQUARE,
+ MODE_ISOMETRIC,
+ MODE_CUSTOM
+ };
+
+ enum HalfOffset {
+ HALF_OFFSET_X,
+ HALF_OFFSET_Y,
+ HALF_OFFSET_DISABLED,
+ };
+private:
Ref<TileSet> tile_set;
- int cell_size;
+ Size2i cell_size;
int quadrant_size;
bool center_x,center_y;
+ Mode mode;
+ Matrix32 custom_transform;
+ HalfOffset half_offset;
+
union PosKey {
@@ -117,6 +135,12 @@ class TileMap : public Node2D {
void _set_tile_data(const DVector<int>& p_data);
DVector<int> _get_tile_data() const;
+
+ void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size,p_size)); }
+ int _get_old_cell_size() const { return cell_size.x; }
+
+ _FORCE_INLINE_ Vector2 _map_to_world(int p_x,int p_y,bool p_ignore_ofs=false) const;
+
protected:
@@ -132,8 +156,8 @@ public:
void set_tileset(const Ref<TileSet>& p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(int p_size);
- int get_cell_size() const;
+ void set_cell_size(Size2 p_size);
+ Size2 get_cell_size() const;
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
@@ -159,10 +183,28 @@ public:
void set_collision_bounce(float p_bounce);
float get_collision_bounce() const;
+ void set_mode(Mode p_mode);
+ Mode get_mode() const;
+
+ void set_half_offset(HalfOffset p_half_offset);
+ HalfOffset get_half_offset() const;
+
+ void set_custom_transform(const Matrix32& p_xform);
+ Matrix32 get_custom_transform() const;
+
+ Matrix32 get_cell_transform() const;
+ Vector2 get_cell_draw_offset() const;
+
+ Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const;
+ Vector2 world_to_map(const Vector2& p_pos) const;
+
void clear();
TileMap();
~TileMap();
};
+VARIANT_ENUM_CAST(TileMap::Mode);
+VARIANT_ENUM_CAST(TileMap::HalfOffset);
+
#endif // TILE_MAP_H
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
new file mode 100644
index 0000000000..d441abfaf1
--- /dev/null
+++ b/scene/2d/y_sort.cpp
@@ -0,0 +1,29 @@
+#include "y_sort.h"
+
+
+
+void YSort::set_sort_enabled(bool p_enabled) {
+
+ sort_enabled=p_enabled;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),sort_enabled);
+}
+
+bool YSort::is_sort_enabled() const {
+
+ return sort_enabled;
+}
+
+void YSort::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_sort_enabled","enabled"),&YSort::set_sort_enabled);
+ ObjectTypeDB::bind_method(_MD("is_sort_enabled"),&YSort::is_sort_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"sort/enabled"),_SCS("set_sort_enabled"),_SCS("is_sort_enabled"));
+}
+
+
+YSort::YSort() {
+
+ sort_enabled=true;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),true);
+}
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
new file mode 100644
index 0000000000..6d04a67e42
--- /dev/null
+++ b/scene/2d/y_sort.h
@@ -0,0 +1,17 @@
+#ifndef Y_SORT_H
+#define Y_SORT_H
+
+#include "scene/2d/node_2d.h"
+
+class YSort : public Node2D {
+ OBJ_TYPE(YSort,Node2D);
+ bool sort_enabled;
+ static void _bind_methods();
+public:
+
+ void set_sort_enabled(bool p_enabled);
+ bool is_sort_enabled() const;
+ YSort();
+};
+
+#endif // Y_SORT_H
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 6789851aab..3c2144bedc 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -1,7 +1,6 @@
Import('env')
-print("V: "+env["disable_3d"])
if (env["disable_3d"]=="yes"):
env.scene_sources.append("3d/spatial.cpp")
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index f5895453cc..7370c36eb7 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -255,16 +255,6 @@ bool Area::is_monitoring_enabled() const {
}
-void Area::set_ray_pickable(bool p_ray_pickable) {
-
- ray_pickable=p_ray_pickable;
- PhysicsServer::get_singleton()->area_set_ray_pickable(get_rid(),p_ray_pickable);
-}
-
-bool Area::is_ray_pickable() const {
-
- return ray_pickable;
-}
void Area::_bind_methods() {
@@ -289,8 +279,6 @@ void Area::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority);
ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority);
- ObjectTypeDB::bind_method(_MD("set_ray_pickable","ray_pickable"),&Area::set_ray_pickable);
- ObjectTypeDB::bind_method(_MD("is_ray_pickable"),&Area::is_ray_pickable);
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled);
@@ -310,7 +298,6 @@ void Area::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
}
@@ -323,7 +310,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru
density=0.1;
priority=0;
monitoring=false;
- ray_pickable=false;
+ set_ray_pickable(false);
set_enable_monitoring(true);
}
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 92b5d39f59..5558e2c719 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -52,7 +52,7 @@ private:
real_t density;
int priority;
bool monitoring;
- bool ray_pickable;
+
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
@@ -109,9 +109,6 @@ public:
void set_priority(real_t p_priority);
real_t get_priority() const;
- void set_ray_pickable(bool p_ray_pickable);
- bool is_ray_pickable() const;
-
void set_enable_monitoring(bool p_enable);
bool is_monitoring_enabled() const;
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index c1cc1f6b68..b55093a779 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -63,3 +63,81 @@ BakedLightInstance::BakedLightInstance() {
}
+/////////////////////////
+
+
+void BakedLightSampler::set_param(Param p_param,float p_value) {
+ ERR_FAIL_INDEX(p_param,PARAM_MAX);
+ params[p_param]=p_value;
+ VS::get_singleton()->baked_light_sampler_set_param(base,VS::BakedLightSamplerParam(p_param),p_value);
+}
+
+float BakedLightSampler::get_param(Param p_param) const{
+
+ ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
+ return params[p_param];
+
+}
+
+void BakedLightSampler::set_resolution(int p_resolution){
+
+ ERR_FAIL_COND(p_resolution<4 && p_resolution>32);
+ resolution=p_resolution;
+ VS::get_singleton()->baked_light_sampler_set_resolution(base,resolution);
+}
+int BakedLightSampler::get_resolution() const {
+
+ return resolution;
+}
+
+AABB BakedLightSampler::get_aabb() const {
+
+ float r = get_param(PARAM_RADIUS);
+ return AABB( Vector3(-r,-r,-r),Vector3(r*2,r*2,r*2));
+}
+DVector<Face3> BakedLightSampler::get_faces(uint32_t p_usage_flags) const {
+ return DVector<Face3>();
+}
+
+void BakedLightSampler::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_param","param","value"),&BakedLightSampler::set_param);
+ ObjectTypeDB::bind_method(_MD("get_param","param"),&BakedLightSampler::get_param);
+
+ ObjectTypeDB::bind_method(_MD("set_resolution","resolution"),&BakedLightSampler::set_resolution);
+ ObjectTypeDB::bind_method(_MD("get_resolution"),&BakedLightSampler::get_resolution);
+
+
+ BIND_CONSTANT( PARAM_RADIUS );
+ BIND_CONSTANT( PARAM_STRENGTH );
+ BIND_CONSTANT( PARAM_ATTENUATION );
+ BIND_CONSTANT( PARAM_DETAIL_RATIO );
+ BIND_CONSTANT( PARAM_MAX );
+
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_RADIUS);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/strength",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_STRENGTH);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION);
+ ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
+// ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/resolution",PROPERTY_HINT_RANGE,"4,32,1"),_SCS("set_resolution"),_SCS("get_resolution"));
+
+}
+
+BakedLightSampler::BakedLightSampler() {
+
+ base = VS::get_singleton()->baked_light_sampler_create();
+ set_base(base);
+
+ params[PARAM_RADIUS]=1.0;
+ params[PARAM_STRENGTH]=1.0;
+ params[PARAM_ATTENUATION]=1.0;
+ params[PARAM_DETAIL_RATIO]=0.1;
+ resolution=16;
+
+
+}
+
+BakedLightSampler::~BakedLightSampler(){
+
+ VS::get_singleton()->free(base);
+}
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
index b904ced9a7..0694c813ce 100644
--- a/scene/3d/baked_light_instance.h
+++ b/scene/3d/baked_light_instance.h
@@ -30,4 +30,46 @@ public:
BakedLightInstance();
};
+
+
+class BakedLightSampler : public VisualInstance {
+ OBJ_TYPE(BakedLightSampler,VisualInstance);
+
+
+public:
+
+ enum Param {
+ PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
+ PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
+ PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
+ PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
+ PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
+ };
+
+
+
+protected:
+
+ RID base;
+ float params[PARAM_MAX];
+ int resolution;
+ static void _bind_methods();
+public:
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ void set_param(Param p_param,float p_value);
+ float get_param(Param p_param) const;
+
+ void set_resolution(int p_resolution);
+ int get_resolution() const;
+
+ BakedLightSampler();
+ ~BakedLightSampler();
+};
+
+VARIANT_ENUM_CAST( BakedLightSampler::Param );
+
+
#endif // BAKED_LIGHT_H
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 4245bfa2c9..ab28c0c8d4 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -219,11 +219,14 @@ void Camera::_notification(int p_what) {
}
+ camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID());
+ add_to_group(camera_group);
if (viewport_ptr)
viewport_ptr->cameras.insert(this);
if (current)
make_current();
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -241,6 +244,8 @@ void Camera::_notification(int p_what) {
if (viewport_ptr)
viewport_ptr->cameras.erase(this);
viewport_ptr=NULL;
+ remove_from_group(camera_group);
+
} break;
case NOTIFICATION_BECAME_CURRENT: {
@@ -262,7 +267,7 @@ void Camera::_notification(int p_what) {
Transform Camera::get_camera_transform() const {
- return get_global_transform();
+ return get_global_transform().orthonormalized();
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -314,6 +319,20 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
+
+void Camera::_camera_make_next_current(Node *p_exclude) {
+
+ if (this==p_exclude)
+ return;
+ if (!is_inside_scene())
+ return;
+ if (get_viewport()->get_camera()!=NULL)
+ return;
+
+ make_current();
+}
+
+
void Camera::clear_current() {
current=false;
@@ -321,8 +340,12 @@ void Camera::clear_current() {
return;
if (viewport_ptr) {
- if (viewport_ptr->get_camera()==this)
+ if (viewport_ptr->get_camera()==this) {
viewport_ptr->_set_camera(NULL);
+ //a group is used beause this needs to be in order to be deterministic
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this);
+
+ }
}
}
@@ -444,7 +467,15 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
}
+
+#if 0
Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Vector2 cpos = p_pos;
+#else
+
+ Size2 viewport_size = viewport_ptr->get_camera_rect_size();
+ Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
+#endif
Vector3 ray;
@@ -456,10 +487,9 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
float screen_w,screen_h;
cm.get_viewport_size(screen_w,screen_h);
- ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
+ ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
}
-
return ray;
};
@@ -471,8 +501,14 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
ERR_FAIL_COND_V(!is_inside_scene(),Vector3());
}
+#if 0
Size2 viewport_size = viewport_ptr->get_visible_rect().size;
+ Vector2 cpos = p_pos;
+#else
+ Size2 viewport_size = viewport_ptr->get_camera_rect_size();
+ Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
+#endif
ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
// float aspect = viewport_size.x / viewport_size.y;
@@ -482,7 +518,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
return get_camera_transform().origin;
} else {
- Vector2 pos = p_pos / viewport_size;
+ Vector2 pos = cpos / viewport_size;
float vsize,hsize;
if (keep_aspect==KEEP_WIDTH) {
vsize = size/viewport_size.get_aspect();
@@ -636,6 +672,7 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
+ ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current);
//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
BIND_CONSTANT( PROJECTION_PERSPECTIVE );
@@ -695,7 +732,7 @@ Vector<Plane> Camera::get_frustum() const {
else
cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
- return cm.get_projection_planes(get_global_transform());
+ return cm.get_projection_planes(get_camera_transform());
}
@@ -704,7 +741,7 @@ Vector<Plane> Camera::get_frustum() const {
void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
Transform lookat;
- lookat.origin=get_global_transform().origin;
+ lookat.origin=get_camera_transform().origin;
lookat=lookat.looking_at(p_target,p_up_normal);
set_global_transform(lookat);
}
@@ -732,7 +769,8 @@ Camera::Camera() {
mode=PROJECTION_PERSPECTIVE;
set_perspective(60.0,0.1,100.0);
keep_aspect=KEEP_HEIGHT;
- layers=0xFFFFFFFF;
+ layers=0xfffff;
+ VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
//active=false;
}
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 014c7cb520..bac8173bb7 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -66,6 +66,8 @@ private:
RID camera;
RID scenario_id;
+ String camera_group;
+
uint32_t layers;
Viewport *viewport_ptr;
@@ -74,6 +76,7 @@ private:
virtual bool _can_gizmo_scale() const;
virtual RES _get_gizmo_geometry() const;
+ void _camera_make_next_current(Node *p_exclude);
//void _camera_make_current(Node *p_camera);
diff --git a/scene/3d/car_body.cpp b/scene/3d/car_body.cpp
deleted file mode 100644
index a21598b07c..0000000000
--- a/scene/3d/car_body.cpp
+++ /dev/null
@@ -1,741 +0,0 @@
-/*************************************************************************/
-/* car_body.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "car_body.h"
-
-#define DEG2RADMUL (Math_PI/180.0)
-#define RAD2DEGMUL (180.0/Math_PI)
-
-void CarWheel::_notification(int p_what) {
-
-
- if (p_what==NOTIFICATION_ENTER_SCENE) {
-
- if (!get_parent())
- return;
- CarBody *cb = get_parent()->cast_to<CarBody>();
- if (!cb)
- return;
- body=cb;
- local_xform=get_transform();
- cb->wheels.push_back(this);
- }
- if (p_what==NOTIFICATION_EXIT_SCENE) {
-
- if (!get_parent())
- return;
- CarBody *cb = get_parent()->cast_to<CarBody>();
- if (!cb)
- return;
- cb->wheels.erase(this);
- body=NULL;
- }
-}
-
-void CarWheel::set_side_friction(real_t p_friction) {
-
- side_friction=p_friction;
-}
-void CarWheel::set_forward_friction(real_t p_friction) {
-
- forward_friction=p_friction;
-}
-void CarWheel::set_travel(real_t p_travel) {
-
- travel=p_travel;
- update_gizmo();
-
-}
-void CarWheel::set_radius(real_t p_radius) {
-
- radius=p_radius;
- update_gizmo();
-
-}
-void CarWheel::set_resting_frac(real_t p_frac) {
-
- resting_frac=p_frac;
-}
-void CarWheel::set_damping_frac(real_t p_frac) {
-
- damping_frac=p_frac;
-}
-void CarWheel::set_num_rays(real_t p_rays) {
-
- num_rays=p_rays;
-}
-
-real_t CarWheel::get_side_friction() const{
-
- return side_friction;
-}
-real_t CarWheel::get_forward_friction() const{
-
- return forward_friction;
-}
-real_t CarWheel::get_travel() const{
-
- return travel;
-}
-real_t CarWheel::get_radius() const{
-
- return radius;
-}
-real_t CarWheel::get_resting_frac() const{
-
- return resting_frac;
-}
-real_t CarWheel::get_damping_frac() const{
-
- return damping_frac;
-}
-
-int CarWheel::get_num_rays() const{
-
- return num_rays;
-}
-
-
-void CarWheel::update(real_t dt) {
-
-
- if (dt <= 0.0f)
- return;
-
- float origAngVel = angVel;
-
- if (locked)
- {
- angVel = 0;
- torque = 0;
- }
- else
- {
-
- float wheelMass = 0.03f * body->mass;
- float inertia = 0.5f * (radius * radius) * wheelMass;
-
- angVel += torque * dt / inertia;
- torque = 0;
-
- // prevent friction from reversing dir - todo do this better
- // by limiting the torque
- if (((origAngVel > angVelForGrip) && (angVel < angVelForGrip)) ||
- ((origAngVel < angVelForGrip) && (angVel > angVelForGrip)))
- angVel = angVelForGrip;
-
- angVel += driveTorque * dt / inertia;
- driveTorque = 0;
-
- float maxAngVel = 200;
- print_line("angvel: "+rtos(angVel));
- angVel = CLAMP(angVel, -maxAngVel, maxAngVel);
-
- axisAngle += Math::rad2deg(dt * angVel);
- }
-}
-
-bool CarWheel::add_forces(PhysicsDirectBodyState *s) {
-
-
- Vector3 force;
-
- PhysicsDirectSpaceState *space = s->get_space_state();
-
- Transform world = s->get_transform() * local_xform;
-
- // OpenGl has differnet row/column order for matrixes than XNA has ..
- //Vector3 wheelFwd = world.get_basis().get_axis(Vector3::AXIS_Z);
- //Vector3 wheelFwd = RotationMatrix(mSteerAngle, worldAxis) * carBody.GetOrientation().GetCol(0);
- Vector3 wheelUp = world.get_basis().get_axis(Vector3::AXIS_Y);
- Vector3 wheelFwd = Matrix3(wheelUp,Math::deg2rad(steerAngle)).xform( world.get_basis().get_axis(Vector3::AXIS_Z) );
- Vector3 wheelLeft = -wheelUp.cross(wheelFwd).normalized();
- Vector3 worldPos = world.origin;
- Vector3 worldAxis = wheelUp;
-
- // start of ray
- float rayLen = 2.0f * radius + travel;
- Vector3 wheelRayEnd = worldPos - radius * worldAxis;
- Vector3 wheelRayBegin = wheelRayEnd + rayLen * worldAxis;
- //wheelRayEnd = -rayLen * worldAxis;
-
- //Assert(PhysicsSystem.CurrentPhysicsSystem);
-
-
- ///Assert(collSystem);
- ///
- const int maxNumRays = 32;
-
- int numRaysUse = MIN(num_rays, maxNumRays);
-
- // adjust the start position of the ray - divide the wheel into numRays+2
- // rays, but don't use the first/last.
- float deltaFwd = (2.0f * radius) / (numRaysUse + 1);
- float deltaFwdStart = deltaFwd;
-
- float fracs[maxNumRays];
- Vector3 segmentEnds[maxNumRays];
- Vector3 groundPositions[maxNumRays];
- Vector3 groundNormals[maxNumRays];
-
-
- lastOnFloor = false;
- int bestIRay = 0;
- int iRay;
-
-
- for (iRay = 0; iRay < numRaysUse; ++iRay)
- {
- fracs[iRay] = 1e20;
- // work out the offset relative to the middle ray
- float distFwd = (deltaFwdStart + iRay * deltaFwd) - radius;
- float zOffset = radius * (1.0f - (float)Math::cos( Math::deg2rad( 90.0f * (distFwd / radius))));
-
- segmentEnds[iRay] = wheelRayEnd + distFwd * wheelFwd + zOffset * wheelUp;
-
-
- PhysicsDirectSpaceState::RayResult rr;
-
- bool collided = space->intersect_ray(wheelRayBegin,segmentEnds[iRay],rr,body->exclude);
-
-
- if (collided){
- lastOnFloor = true;
- groundPositions[iRay]=rr.position;
- groundNormals[iRay]=rr.normal;
- fracs[iRay] = ((wheelRayBegin-rr.position).length() / (wheelRayBegin-wheelRayEnd).length());
- if (fracs[iRay] < fracs[bestIRay])
- bestIRay = iRay;
- }
- }
-
-
- if (!lastOnFloor)
- return false;
-
- //Assert(bestIRay < numRays);
-
- // use the best one
- Vector3 groundPos = groundPositions[bestIRay];
- float frac = fracs[bestIRay];
-
- // const Vector3 groundNormal = (worldPos - segments[bestIRay].GetEnd()).NormaliseSafe();
- // const Vector3 groundNormal = groundNormals[bestIRay];
-
-
- Vector3 groundNormal = worldAxis;
-
- if (numRaysUse > 1)
- {
- for (iRay = 0; iRay < numRaysUse; ++iRay)
- {
- if (fracs[iRay] <= 1.0f)
- {
- groundNormal += (1.0f - fracs[iRay]) * (worldPos - segmentEnds[iRay]);
- }
- }
-
- groundNormal.normalize();
-
- }
- else
- {
- groundNormal = groundNormals[bestIRay];
- }
-
-
-
- float spring = (body->mass/body->wheels.size()) * s->get_total_gravity().length() / (resting_frac * travel);
-
- float displacement = rayLen * (1.0f - frac);
- displacement = CLAMP(displacement, 0, travel);
-
-
-
- float displacementForceMag = displacement * spring;
-
- // reduce force when suspension is par to ground
- displacementForceMag *= groundNormals[bestIRay].dot(worldAxis);
-
- // apply damping
- float damping = 2.0f * (float)Math::sqrt(spring * body->mass);
- damping /= body->wheels.size(); // assume wheels act together
- damping *= damping_frac; // a bit bouncy
-
- float upSpeed = (displacement - lastDisplacement) / s->get_step();
-
- float dampingForceMag = upSpeed * damping;
-
- float totalForceMag = displacementForceMag + dampingForceMag;
-
- if (totalForceMag < 0.0f) totalForceMag = 0.0f;
-
- Vector3 extraForce = totalForceMag * worldAxis;
-
-
- force += extraForce;
- // side-slip friction and drive force. Work out wheel- and floor-relative coordinate frame
- Vector3 groundUp = groundNormal;
- Vector3 groundLeft = groundNormal.cross(wheelFwd).normalized();
-
- Vector3 groundFwd = groundLeft.cross(groundUp);
-
- Vector3 wheelPointVel = s->get_linear_velocity() +
- (s->get_angular_velocity()).cross(s->get_transform().basis.xform(local_xform.origin));// * mPos);
-
- Vector3 rimVel = -angVel * wheelLeft.cross(groundPos - worldPos);
- wheelPointVel += rimVel;
-
- // if sitting on another body then adjust for its velocity.
- /*if (worldBody != null)
- {
- Vector3 worldVel = worldBody.Velocity +
- Vector3.Cross(worldBody.AngularVelocity, groundPos - worldBody.Position);
-
- wheelPointVel -= worldVel;
- }*/
-
- // sideways forces
- float noslipVel = 0.2f;
- float slipVel = 0.4f;
- float slipFactor = 0.7f;
-
- float smallVel = 3;
- float friction = side_friction;
-
- float sideVel = wheelPointVel.dot(groundLeft);
-
- if ((sideVel > slipVel) || (sideVel < -slipVel))
- friction *= slipFactor;
- else
- if ((sideVel > noslipVel) || (sideVel < -noslipVel))
- friction *= 1.0f - (1.0f - slipFactor) * (Math::absf(sideVel) - noslipVel) / (slipVel - noslipVel);
-
- if (sideVel < 0.0f)
- friction *= -1.0f;
-
- if (Math::absf(sideVel) < smallVel)
- friction *= Math::absf(sideVel) / smallVel;
-
- float sideForce = -friction * totalForceMag;
-
- extraForce = sideForce * groundLeft;
- force += extraForce;
- // fwd/back forces
- friction = forward_friction;
- float fwdVel = wheelPointVel.dot(groundFwd);
-
- if ((fwdVel > slipVel) || (fwdVel < -slipVel))
- friction *= slipFactor;
- else
- if ((fwdVel > noslipVel) || (fwdVel < -noslipVel))
- friction *= 1.0f - (1.0f - slipFactor) * (Math::absf(fwdVel) - noslipVel) / (slipVel - noslipVel);
-
- if (fwdVel < 0.0f)
- friction *= -1.0f;
-
- if (Math::absf(fwdVel) < smallVel)
- friction *= Math::absf(fwdVel) / smallVel;
-
- float fwdForce = -friction * totalForceMag;
-
- extraForce = fwdForce * groundFwd;
- force += extraForce;
-
-
- //if (!force.IsSensible())
- //{
- // TRACE_FILE_IF(ONCE_1)
- // TRACE("Bad force in car wheel\n");
- // return true;
- //}
-
- // fwd force also spins the wheel
- Vector3 wheelCentreVel = s->get_linear_velocity() +
- (s->get_angular_velocity()).cross(s->get_transform().basis.xform(local_xform.origin));
-
- angVelForGrip = wheelCentreVel.dot(groundFwd) / radius;
- torque += -fwdForce * radius;
-
- // add force to car
-// carBody.AddWorldForce(force, groundPos);
-
- s->add_force(force,(groundPos-s->get_transform().origin));
-
- // add force to the world
- /*
- if (worldBody != null && !worldBody.Immovable)
- {
- // todo get the position in the right place...
- // also limit the velocity that this force can produce by looking at the
- // mass/inertia of the other object
- float maxOtherBodyAcc = 500.0f;
- float maxOtherBodyForce = maxOtherBodyAcc * worldBody.Mass;
-
- if (force.LengthSquared() > (maxOtherBodyForce * maxOtherBodyForce))
- force *= maxOtherBodyForce / force.Length();
-
- worldBody.AddWorldForce(-force, groundPos);
- }*/
-
- Transform wheel_xf = local_xform;
- wheel_xf.origin += wheelUp * displacement;
- wheel_xf.basis = wheel_xf.basis * Matrix3(Vector3(0,1,0),Math::deg2rad(steerAngle));
- //wheel_xf.basis = wheel_xf.basis * Matrix3(wheel_xf.basis[0],-Math::deg2rad(axisAngle));
-
- set_transform(wheel_xf);
- lastDisplacement=displacement;
- return true;
-
-}
-
-void CarWheel::set_type_drive(bool p_enable) {
-
- type_drive=p_enable;
-}
-
-bool CarWheel::is_type_drive() const {
-
- return type_drive;
-}
-
-void CarWheel::set_type_steer(bool p_enable) {
-
- type_steer=p_enable;
-}
-
-bool CarWheel::is_type_steer() const {
-
- return type_steer;
-}
-
-
-void CarWheel::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_side_friction","friction"),&CarWheel::set_side_friction);
- ObjectTypeDB::bind_method(_MD("set_forward_friction","friction"),&CarWheel::set_forward_friction);
- ObjectTypeDB::bind_method(_MD("set_travel","distance"),&CarWheel::set_travel);
- ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CarWheel::set_radius);
- ObjectTypeDB::bind_method(_MD("set_resting_frac","frac"),&CarWheel::set_resting_frac);
- ObjectTypeDB::bind_method(_MD("set_damping_frac","frac"),&CarWheel::set_damping_frac);
- ObjectTypeDB::bind_method(_MD("set_num_rays","amount"),&CarWheel::set_num_rays);
-
- ObjectTypeDB::bind_method(_MD("get_side_friction"),&CarWheel::get_side_friction);
- ObjectTypeDB::bind_method(_MD("get_forward_friction"),&CarWheel::get_forward_friction);
- ObjectTypeDB::bind_method(_MD("get_travel"),&CarWheel::get_travel);
- ObjectTypeDB::bind_method(_MD("get_radius"),&CarWheel::get_radius);
- ObjectTypeDB::bind_method(_MD("get_resting_frac"),&CarWheel::get_resting_frac);
- ObjectTypeDB::bind_method(_MD("get_damping_frac"),&CarWheel::get_damping_frac);
- ObjectTypeDB::bind_method(_MD("get_num_rays"),&CarWheel::get_num_rays);
-
- ObjectTypeDB::bind_method(_MD("set_type_drive","enable"),&CarWheel::set_type_drive);
- ObjectTypeDB::bind_method(_MD("is_type_drive"),&CarWheel::is_type_drive);
-
- ObjectTypeDB::bind_method(_MD("set_type_steer","enable"),&CarWheel::set_type_steer);
- ObjectTypeDB::bind_method(_MD("is_type_steer"),&CarWheel::is_type_steer);
-
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"type/drive"),_SCS("set_type_drive"),_SCS("is_type_drive"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"type/steer"),_SCS("set_type_steer"),_SCS("is_type_steer"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/side_friction",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_side_friction"),_SCS("get_side_friction"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/forward_friction",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_forward_friction"),_SCS("get_forward_friction"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/travel",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_travel"),_SCS("get_travel"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_radius"),_SCS("get_radius"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/resting_frac",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_resting_frac"),_SCS("get_resting_frac"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/damping_frac",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_damping_frac"),_SCS("get_damping_frac"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/num_rays",PROPERTY_HINT_RANGE,"1,32,1"),_SCS("set_num_rays"),_SCS("get_num_rays"));
-
-}
-
-CarWheel::CarWheel() {
-
- side_friction=4.7;
- forward_friction=5.0;
- travel=0.2;
- radius=0.4;
- resting_frac=0.45;
- damping_frac=0.3;
- num_rays=1;
-
- angVel = 0.0f;
- steerAngle = 0.0f;
- torque = 0.0f;
- driveTorque = 0.0f;
- axisAngle = 0.0f;
- upSpeed = 0.0f;
- locked = false;
- lastDisplacement = 0.0f;
- lastOnFloor = false;
- angVelForGrip = 0.0f;
- angVelForGrip=0;
-
- type_drive=false;
- type_steer=false;
-
-}
-
-///
-
-
-void CarBody::set_max_steer_angle(real_t p_angle) {
-
- max_steer_angle=p_angle;
-}
-void CarBody::set_steer_rate(real_t p_rate) {
-
- steer_rate=p_rate;
-}
-void CarBody::set_drive_torque(real_t p_torque) {
-
- drive_torque=p_torque;
-}
-
-real_t CarBody::get_max_steer_angle() const{
-
- return max_steer_angle;
-}
-real_t CarBody::get_steer_rate() const{
-
- return steer_rate;
-}
-real_t CarBody::get_drive_torque() const{
-
- return drive_torque;
-}
-
-
-void CarBody::set_target_steering(float p_steering) {
-
- target_steering=p_steering;
-}
-
-void CarBody::set_target_accelerate(float p_accelerate) {
- target_accelerate=p_accelerate;
-}
-
-void CarBody::set_hand_brake(float p_amont) {
-
- hand_brake=p_amont;
-}
-
-real_t CarBody::get_target_steering() const {
-
- return target_steering;
-}
-real_t CarBody::get_target_accelerate() const {
-
- return target_accelerate;
-}
-real_t CarBody::get_hand_brake() const {
-
- return hand_brake;
-}
-
-
-void CarBody::_direct_state_changed(Object *p_state) {
-
- PhysicsDirectBodyState *state=p_state->cast_to<PhysicsDirectBodyState>();
-
- float dt = state->get_step();
- AABB aabb;
- int drive_total=0;
- for(int i=0;i<wheels.size();i++) {
- CarWheel *w=wheels[i];
- if (i==0) {
- aabb.pos=w->local_xform.origin;
- } else {
- aabb.expand_to(w->local_xform.origin);
- }
- if (w->type_drive)
- drive_total++;
-
- }
- // control inputs
- float deltaAccelerate = dt * 4.0f;
-
- float dAccelerate = target_accelerate - accelerate;
- dAccelerate = CLAMP(dAccelerate, -deltaAccelerate, deltaAccelerate);
- accelerate += dAccelerate;
-
- float deltaSteering = dt * steer_rate;
- float dSteering = target_steering - steering;
- dSteering = CLAMP(dSteering, -deltaSteering, deltaSteering);
- steering += dSteering;
-
- // apply these inputs
- float maxTorque = drive_torque;
-
- float torque_div = drive_total/2;
- if (torque_div>0)
- maxTorque/=torque_div;
-
-
- float alpha = ABS(max_steer_angle * steering);
- float angleSgn = steering > 0.0f ? 1.0f : -1.0f;
-
- int wheels_on_floor=0;
-
- for(int i=0;i<wheels.size();i++) {
-
- CarWheel *w=wheels[i];
- if (w->type_drive)
- w->driveTorque+=maxTorque * accelerate;
- w->locked = !w->type_steer && (hand_brake > 0.5f);
-
- if (w->type_steer) {
- //steering
-
- bool inner = (steering > 0 && w->local_xform.origin.x > 0) || (steering < 0 && w->local_xform.origin.x < 0);
-
- if (inner || alpha==0.0) {
-
- w->steerAngle = (angleSgn * alpha);
- } else {
- float dx = aabb.size.z;
- float dy = aabb.size.x;
-
- float beta = Math::atan2(dy, dx + (dy / (float)Math::tan(Math::deg2rad(alpha))));
- beta = Math::rad2deg(beta);
- w->steerAngle = (angleSgn * beta);
-
- }
- }
-
- if (w->add_forces(state))
- wheels_on_floor++;
- w->update(dt);
-
-
- }
-
- print_line("onfloor: "+itos(wheels_on_floor));
-
-
- set_ignore_transform_notification(true);
- set_global_transform(state->get_transform());
- linear_velocity=state->get_linear_velocity();
- angular_velocity=state->get_angular_velocity();
- //active=!state->is_sleeping();
- //if (get_script_instance())
- // get_script_instance()->call("_integrate_forces",state);
- set_ignore_transform_notification(false);
-
-
-}
-
-void CarBody::set_mass(real_t p_mass) {
-
- mass=p_mass;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
-}
-
-real_t CarBody::get_mass() const{
-
- return mass;
-}
-
-
-void CarBody::set_friction(real_t p_friction) {
-
- friction=p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
-}
-
-real_t CarBody::get_friction() const{
-
- return friction;
-}
-
-
-void CarBody::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_max_steer_angle","value"),&CarBody::set_max_steer_angle);
- ObjectTypeDB::bind_method(_MD("set_steer_rate","rate"),&CarBody::set_steer_rate);
- ObjectTypeDB::bind_method(_MD("set_drive_torque","value"),&CarBody::set_drive_torque);
-
- ObjectTypeDB::bind_method(_MD("get_max_steer_angle"),&CarBody::get_max_steer_angle);
- ObjectTypeDB::bind_method(_MD("get_steer_rate"),&CarBody::get_steer_rate);
- ObjectTypeDB::bind_method(_MD("get_drive_torque"),&CarBody::get_drive_torque);
-
- ObjectTypeDB::bind_method(_MD("set_target_steering","amount"),&CarBody::set_target_steering);
- ObjectTypeDB::bind_method(_MD("set_target_accelerate","amount"),&CarBody::set_target_accelerate);
- ObjectTypeDB::bind_method(_MD("set_hand_brake","amount"),&CarBody::set_hand_brake);
-
- ObjectTypeDB::bind_method(_MD("get_target_steering"),&CarBody::get_target_steering);
- ObjectTypeDB::bind_method(_MD("get_target_accelerate"),&CarBody::get_target_accelerate);
- ObjectTypeDB::bind_method(_MD("get_hand_brake"),&CarBody::get_hand_brake);
-
- ObjectTypeDB::bind_method(_MD("set_mass","mass"),&CarBody::set_mass);
- ObjectTypeDB::bind_method(_MD("get_mass"),&CarBody::get_mass);
-
- ObjectTypeDB::bind_method(_MD("set_friction","friction"),&CarBody::set_friction);
- ObjectTypeDB::bind_method(_MD("get_friction"),&CarBody::get_friction);
-
- ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&CarBody::_direct_state_changed);
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/mass",PROPERTY_HINT_RANGE,"0.01,65536,0.01"),_SCS("set_mass"),_SCS("get_mass"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/friction",PROPERTY_HINT_RANGE,"0.01,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/max_steer_angle",PROPERTY_HINT_RANGE,"1,90,1"),_SCS("set_max_steer_angle"),_SCS("get_max_steer_angle"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/drive_torque",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_drive_torque"),_SCS("get_drive_torque"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"config/steer_rate",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("set_steer_rate"),_SCS("get_steer_rate"));
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/target_steering",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_target_steering"),_SCS("get_target_steering"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/target_accelerate",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_target_accelerate"),_SCS("get_target_accelerate"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"drive/hand_brake",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_hand_brake"),_SCS("get_hand_brake"));
-
-}
-
-CarBody::CarBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
-
- forward_drive=true;
- backward_drive=true;
- max_steer_angle=30;
- steer_rate=1;
- drive_torque=520;
-
- target_steering=0;
- target_accelerate=0;
- hand_brake=0;
-
- steering=0;
- accelerate=0;
-
- mass=1;
- friction=1;
-
- ccd=false;
-// can_sleep=true;
-
-
-
-
- exclude.insert(get_rid());
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
-
-
-}
diff --git a/scene/3d/car_body.h b/scene/3d/car_body.h
deleted file mode 100644
index 87eb047bcf..0000000000
--- a/scene/3d/car_body.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/*************************************************************************/
-/* car_body.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef CAR_BODY_H
-#define CAR_BODY_H
-
-#include "scene/3d/physics_body.h"
-
-
-class CarBody;
-
-class CarWheel : public Spatial {
-
- OBJ_TYPE(CarWheel,Spatial);
-
-friend class CarBody;
- real_t side_friction;
- real_t forward_friction;
- real_t travel;
- real_t radius;
- real_t resting_frac;
- real_t damping_frac;
- int num_rays;
- Transform local_xform;
-
- CarBody *body;
-
- float angVel;
- float steerAngle;
- float torque;
- float driveTorque;
- float axisAngle;
- float upSpeed; // speed relative to the car
- bool locked;
- // last frame stuff
- float lastDisplacement;
- float angVelForGrip;
- bool lastOnFloor;
-
- bool type_drive;
- bool type_steer;
-
-
-protected:
- void update(real_t dt);
- bool add_forces(PhysicsDirectBodyState *s);
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
-
- void set_side_friction(real_t p_friction);
- void set_forward_friction(real_t p_friction);
- void set_travel(real_t p_travel);
- void set_radius(real_t p_radius);
- void set_resting_frac(real_t p_frac);
- void set_damping_frac(real_t p_frac);
- void set_num_rays(real_t p_rays);
-
- real_t get_side_friction() const;
- real_t get_forward_friction() const;
- real_t get_travel() const;
- real_t get_radius() const;
- real_t get_resting_frac() const;
- real_t get_damping_frac() const;
- int get_num_rays() const;
-
- void set_type_drive(bool p_enable);
- bool is_type_drive() const;
-
- void set_type_steer(bool p_enable);
- bool is_type_steer() const;
-
- CarWheel();
-
-};
-
-
-
-class CarBody : public PhysicsBody {
-
- OBJ_TYPE(CarBody,PhysicsBody);
-
- real_t mass;
- real_t friction;
-
- Vector3 linear_velocity;
- Vector3 angular_velocity;
- bool ccd;
-
- real_t max_steer_angle;
- real_t steer_rate;
- int wheel_num_rays;
- real_t drive_torque;
-
-// control stuff
- real_t target_steering;
- real_t target_accelerate;
-
- bool forward_drive;
- bool backward_drive;
-
- real_t steering;
- real_t accelerate;
- real_t hand_brake;
- Set<RID> exclude;
-
-
-friend class CarWheel;
- Vector<CarWheel*> wheels;
-
- static void _bind_methods();
-
- void _direct_state_changed(Object *p_state);
-public:
-
-
- void set_mass(real_t p_mass);
- real_t get_mass() const;
-
- void set_friction(real_t p_friction);
- real_t get_friction() const;
-
- void set_max_steer_angle(real_t p_angle);
- void set_steer_rate(real_t p_rate);
- void set_drive_torque(real_t p_torque);
-
- real_t get_max_steer_angle() const;
- real_t get_steer_rate() const;
- real_t get_drive_torque() const;
-
-
- void set_target_steering(float p_steering);
- void set_target_accelerate(float p_accelerate);
- void set_hand_brake(float p_amont);
-
- real_t get_target_steering() const;
- real_t get_target_accelerate() const;
- real_t get_hand_brake() const;
-
-
- CarBody();
-};
-
-#endif // CAR_BODY_H
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 06564f5c49..e9d3e73906 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -53,8 +53,9 @@ void CollisionObject::_notification(int p_what) {
} else
PhysicsServer::get_singleton()->body_set_space(rid,space);
+ _update_pickable();
//get space
- }
+ };
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -64,6 +65,11 @@ void CollisionObject::_notification(int p_what) {
PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+
+ _update_pickable();
+
+ } break;
case NOTIFICATION_EXIT_WORLD: {
if (area) {
@@ -91,11 +97,11 @@ void CollisionObject::_update_shapes() {
continue;
if (area)
PhysicsServer::get_singleton()->area_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
- else {
+ else {
PhysicsServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform);
- if (shapes[i].trigger)
- PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger);
- }
+ if (shapes[i].trigger)
+ PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger);
+ }
}
}
@@ -160,18 +166,18 @@ void CollisionObject::_get_property_list( List<PropertyInfo> *p_list) const {
String path="shapes/"+itos(i)+"/";
p_list->push_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
- p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
}
}
-void CollisionObject::_input_event(const InputEvent& p_input_event,const Vector3& p_pos, const Vector3& p_normal, int p_shape) {
+void CollisionObject::_input_event(Node *p_camera, const InputEvent& p_input_event, const Vector3& p_pos, const Vector3& p_normal, int p_shape) {
if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_input_event,p_pos,p_normal,p_shape);
+ get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
}
- emit_signal(SceneStringNames::get_singleton()->input_event,p_input_event,p_pos,p_normal,p_shape);
+ emit_signal(SceneStringNames::get_singleton()->input_event,p_camera,p_input_event,p_pos,p_normal,p_shape);
}
void CollisionObject::_mouse_enter() {
@@ -192,6 +198,28 @@ void CollisionObject::_mouse_exit() {
}
+void CollisionObject::_update_pickable() {
+ if (!is_inside_scene())
+ return;
+ bool pickable = ray_pickable && is_inside_scene() && is_visible();
+ if (area)
+ PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable);
+ else
+ PhysicsServer::get_singleton()->body_set_ray_pickable(rid,pickable);
+}
+
+void CollisionObject::set_ray_pickable(bool p_ray_pickable) {
+
+ ray_pickable=p_ray_pickable;
+ _update_pickable();
+
+}
+
+bool CollisionObject::is_ray_pickable() const {
+
+ return ray_pickable;
+}
+
void CollisionObject::_bind_methods() {
@@ -206,15 +234,18 @@ void CollisionObject::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_shape_transform","shape_idx"),&CollisionObject::get_shape_transform);
ObjectTypeDB::bind_method(_MD("remove_shape","shape_idx"),&CollisionObject::remove_shape);
ObjectTypeDB::bind_method(_MD("clear_shapes"),&CollisionObject::clear_shapes);
+ ObjectTypeDB::bind_method(_MD("set_ray_pickable","ray_pickable"),&CollisionObject::set_ray_pickable);
+ ObjectTypeDB::bind_method(_MD("is_ray_pickable"),&CollisionObject::is_ray_pickable);
ObjectTypeDB::bind_method(_MD("set_capture_input_on_drag","enable"),&CollisionObject::set_capture_input_on_drag);
ObjectTypeDB::bind_method(_MD("get_capture_input_on_drag"),&CollisionObject::get_capture_input_on_drag);
ObjectTypeDB::bind_method(_MD("get_rid"),&CollisionObject::get_rid);
- BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
+ BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
- ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
+ ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx")));
ADD_SIGNAL( MethodInfo("mouse_enter"));
ADD_SIGNAL( MethodInfo("mouse_exit"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input/capture_on_drag"),_SCS("set_capture_input_on_drag"),_SCS("get_capture_input_on_drag"));
}
@@ -296,6 +327,8 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
rid=p_rid;
area=p_area;
+ capture_input_on_drag=false;
+ ray_pickable=true;
if (p_area) {
PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
} else {
@@ -321,6 +354,7 @@ CollisionObject::CollisionObject() {
capture_input_on_drag=false;
+ ray_pickable=true;
//owner=
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index afd73aa9cc..eafce2c82c 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -51,9 +51,10 @@ class CollisionObject : public Spatial {
};
bool capture_input_on_drag;
-
+ bool ray_pickable;
Vector<ShapeData> shapes;
+ void _update_pickable();
void _update_shapes();
friend class CollisionShape;
@@ -69,7 +70,7 @@ protected:
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
friend class Viewport;
- virtual void _input_event(const InputEvent& p_input_event,const Vector3& p_pos, const Vector3& p_normal, int p_shape);
+ virtual void _input_event(Node* p_camera,const InputEvent& p_input_event,const Vector3& p_pos, const Vector3& p_normal, int p_shape);
virtual void _mouse_enter();
virtual void _mouse_exit();
@@ -87,9 +88,13 @@ public:
void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
bool is_shape_set_as_trigger(int p_shape_idx) const;
+ void set_ray_pickable(bool p_ray_pickable);
+ bool is_ray_pickable() const;
+
void set_capture_input_on_drag(bool p_capture);
bool get_capture_input_on_drag() const;
+
_FORCE_INLINE_ RID get_rid() const { return rid; }
CollisionObject();
diff --git a/scene/3d/editable_shape.cpp b/scene/3d/editable_shape.cpp
deleted file mode 100644
index ab3f832028..0000000000
--- a/scene/3d/editable_shape.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/*************************************************************************/
-/* editable_shape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "editable_shape.h"
-
-
-void EditableShape::_notification(int p_what) {
-
-
-
-}
-
-
-void EditableShape::set_bsp_tree(const BSP_Tree& p_bsp) {
-
- bsp=p_bsp;
-}
-
-void EditableShape::set_shape(const Ref<Shape>& p_shape) {
-
- shape=p_shape;
-}
-
-
-
-EditableShape::EditableShape()
-{
-}
-
-
-
-/////////////////////////
-
-
-void EditableSphere::set_radius(float p_radius) {
-
- radius=p_radius;
- update_gizmo();
- _change_notify("params/radius");
-}
-
-
-float EditableSphere::get_radius() const{
-
- return radius;
-}
-
-
-void EditableSphere::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_radius","radius"),&EditableSphere::set_radius);
- ObjectTypeDB::bind_method(_MD("get_radius"),&EditableSphere::get_radius);
-
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_EXP_RANGE,"0.001,16384,0.001"),_SCS("set_radius"),_SCS("get_radius"));
-}
-
-EditableSphere::EditableSphere() {
-
- radius=1.0;
-}
diff --git a/scene/3d/editable_shape.h b/scene/3d/editable_shape.h
deleted file mode 100644
index 9accea575c..0000000000
--- a/scene/3d/editable_shape.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* editable_shape.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef EDITABLE_SHAPE_H
-#define EDITABLE_SHAPE_H
-
-#include "scene/3d/spatial.h"
-#include "scene/resources/shape.h"
-
-class EditableShape : public Spatial {
-
- OBJ_TYPE(EditableShape,Spatial);
-
- //can hold either of those
- BSP_Tree bsp;
- Ref<Shape> shape;
-
- void _update_parent();
-protected:
-
- void _notification(int p_what);
-
- void set_bsp_tree(const BSP_Tree& p_bsp);
- void set_shape(const Ref<Shape>& p_shape);
-public:
- EditableShape();
-};
-
-
-class EditableSphere : public EditableShape {
-
- OBJ_TYPE( EditableSphere, EditableShape );
-
-
- float radius;
-protected:
-
- static void _bind_methods();
-public:
-
- void set_radius(float p_radius);
- float get_radius() const;
-
- EditableSphere();
-};
-
-
-#endif // EDITABLE_SHAPE_H
diff --git a/scene/3d/follow_camera.cpp b/scene/3d/follow_camera.cpp
deleted file mode 100644
index e7ced6c2ba..0000000000
--- a/scene/3d/follow_camera.cpp
+++ /dev/null
@@ -1,778 +0,0 @@
-/*************************************************************************/
-/* follow_camera.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "follow_camera.h"
-
-
-#include "physics_body.h"
-#include "scene/resources/surface_tool.h"
-
-void FollowCamera::_set_initial_orbit(const Vector2& p_orbit) {
-
- initial_orbit=p_orbit;
- set_orbit(p_orbit);
-}
-
-
-
-void FollowCamera::_clear_queries() {
-
- if (!queries_active)
- return;
-#if 0
- for(int i=0;i<3;i++)
- PhysicsServer::get_singleton()->query_clear(clip_ray[i].query);
-#endif
- queries_active=false;
-
-}
-
-void FollowCamera::_compute_camera() {
-
- // update the transform with the next proposed transform (camera is 1 logic frame delayed)
-
- /*
- float time = get_root_node()->get_frame_time();
- Vector3 oldp = accepted.get_origin();
- Vector3 newp = proposed.get_origin();
-
- float frame_dist = time *
- if (oldp.distance_to(newp) >
- */
-
- float time = get_process_delta_time();
- bool noblend=false;
-
- if (clip) {
-
- if ((clip_ray[0].clipped==clip_ray[2].clipped || fullclip) && clip_ray[1].clipped) {
- //all have been clipped
- proposed_pos=clip_ray[1].clip_pos-extraclip*(proposed_pos-target_pos).normalized();
- if (clip_ray[0].clipped)
- fullclip=true;
- noblend=true;
-
-
- } else {
-
-
- //Vector3 rel=follow_pos-target_pos;
-
- if (clip_ray[0].clipped && !clip_ray[2].clipped) {
-
- float distance = target_pos.distance_to(clip_ray[0].clip_pos);
- real_t amount = 1.0-(distance/clip_len);
- amount = CLAMP(amount,0,1)*autoturn_speed*time;
- if (clip_ray[1].clipped)
- amount*=2.0;
- //rotate_rel=Matrix3(Vector3(0,1,0),amount).xform(rel);
- rotate_orbit(Vector2(0,amount));
-
- } else if (clip_ray[2].clipped && !clip_ray[0].clipped) {
-
- float distance = target_pos.distance_to(clip_ray[2].clip_pos);
- real_t amount = 1.0-(distance/clip_len);
- amount = CLAMP(amount,0,1)*autoturn_speed*time;
- if (clip_ray[1].clipped)
- amount*=2.0;
- rotate_orbit(Vector2(0,-amount));
- }
-
- fullclip=false;
-
- }
- }
-
-
- Vector3 base_pos = get_global_transform().origin;
- Vector3 pull_from = base_pos;
- pull_from.y+=height; // height compensate
-
-
-
- Vector3 camera_target;
- if (use_lookat_target) {
-
- camera_target = lookat_target;
- } else {
- camera_target = base_pos;
- };
-
- Transform proposed;
- proposed.set_look_at(proposed_pos,camera_target,up_vector);
- proposed = proposed * Transform(Matrix3(Vector3(1,0,0),Math::deg2rad(inclination)),Vector3()); //inclination
-
-
- accepted=proposed;
- if (smooth && !noblend) {
-
-
- Vector3 vec1 = accepted.origin;
- Vector3 vec2 = final.origin;
- final.origin = vec2.linear_interpolate(vec1, MIN(1,smooth_pos_ratio * time));;
-
- Quat q1 = accepted.basis;
- Quat q2 = final.basis;
- final.basis = q2.slerp(q1, MIN(1,smooth_rot_ratio * time));
-
- } else {
- final=accepted;
- }
-
- _update_camera();
-
- // calculate the next proposed transform
-
-
- Vector3 new_pos;
-
- { /*follow code*/
-
-
-
- /* calculate some variables */
-
- Vector3 rel = follow_pos - pull_from;
-
- float l = rel.length();
- Vector3 rel_n = (l > 0) ? (rel/l) : Vector3();
- float ang = Math::acos(rel_n.dot( Vector3(0,1,0) ));
-
- Vector3 tangent = rel_n;
- tangent.y=0; // get rid of y
- if (tangent.length_squared() < CMP_EPSILON2)
- tangent=Vector3(0,0,1); // use Z as tangent if rel is parallel to y
- else
- tangent.normalize();
-
- /* now start applying the rules */
-
- //clip distance
- if (l > max_distance)
- l=max_distance;
- if (l < min_distance)
- l=min_distance;
-
- //fix angle
-
- float ang_min = Math_PI * 0.5 + Math::deg2rad(min_orbit_x);
- float ang_max = Math_PI * 0.5 + Math::deg2rad(max_orbit_x);
-
- if (ang<ang_min)
- ang=ang_min;
- if (ang>ang_max)
- ang=ang_max;
-
- /* finally, rebuild the validated camera position */
-
- new_pos=Vector3(0,Math::cos(ang),0);
- new_pos+=tangent*Math::sin(ang);
- new_pos*=l;
- new_pos+=pull_from;
- follow_pos=new_pos;
-
- }
-
- proposed_pos=new_pos;
-
- Vector3 rel = new_pos-camera_target;
-
-
- if (clip) {
-
- Vector<RID> exclude;
- exclude.push_back(target_body);
-
- for(int i=0;i<3;i++) {
-
- clip_ray[i].clipped=false;
- clip_ray[i].clip_pos=Vector3();
- clip_ray[i].cast_pos=camera_target;
-
- Vector3 cast_to = camera_target+Matrix3(Vector3(0,1,0),Math::deg2rad(autoturn_tolerance*(i-1.0))).xform(rel);
-
-
- if (i!=1) {
-
- Vector3 side = rel.cross(Vector3(0,1,0)).normalized()*(i-1.0);
- clip_ray[i].cast_pos+side*target_width+rel.normalized()*target_width;
-
- Vector3 d = -rel;
- d.rotate(Vector3(0,1,0),Math::deg2rad(get_fov())*(i-1.0));
- Plane p(new_pos,new_pos+d,new_pos+Vector3(0,1,0)); //fov clipping plane, build a face and use it as plane, facing doesn't matter
- Vector3 intersect;
- if (p.intersects_segment(clip_ray[i].cast_pos,cast_to,&intersect))
- cast_to=intersect;
-
- } else {
-
- cast_to+=rel.normalized()*extraclip;
- }
-
- // PhysicsServer::get_singleton()->query_intersection(clip_ray[i].query,get_world()->get_space(),exclude);
- // PhysicsServer::get_singleton()->query_intersection_segment(clip_ray[i].query,clip_ray[i].cast_pos,cast_to);
-
-
-
-
- }
-
- queries_active=true;
- } else {
-
- _clear_queries();
- }
- target_pos=camera_target;
- clip_len=rel.length();
-
-}
-
-void FollowCamera::set_use_lookat_target(bool p_use, const Vector3 &p_lookat) {
-
- use_lookat_target = p_use;
- lookat_target = p_lookat;
-};
-
-
-void FollowCamera::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_PROCESS: {
-
-
- _compute_camera();
- } break;
-
- case NOTIFICATION_ENTER_WORLD: {
-
- set_orbit(orbit);
- set_distance(distance);
-
- accepted=final=get_global_transform();
- proposed_pos=accepted.origin;
-
- target_body = RID();
-/*
- Node* parent = get_parent();
- while (parent) {
- PhysicsBody* p = parent->cast_to<PhysicsBody>();
- if (p) {
- target_body = p->get_body();
- break;
- };
- parent = parent->get_parent();
- };
-*/
- set_process(true);
-
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- } break;
- case NOTIFICATION_EXIT_WORLD: {
-
- distance=get_distance();
- orbit=get_orbit();
- _clear_queries();
-
- } break;
- case NOTIFICATION_BECAME_CURRENT: {
-
- set_process(true);
- } break;
- case NOTIFICATION_LOST_CURRENT: {
-
- set_process(false);
- _clear_queries();
-
- } break;
- }
-
-}
-
-
-
-void FollowCamera::set_orbit(const Vector2& p_orbit) {
-
- orbit=p_orbit;
-
- if(is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- float d = char_pos.distance_to(follow_pos);
-
- Matrix3 m;
- m.rotate(Vector3(0,1,0),orbit.y);
- m.rotate(Vector3(1,0,0),orbit.x);
-
- follow_pos=char_pos + m.get_axis(2) * d;
-
- }
-
- update_gizmo();
-
-}
-void FollowCamera::set_orbit_x(float p_x) {
-
- orbit.x=p_x;
- if(is_inside_scene())
- set_orbit(Vector2( p_x, get_orbit().y ));
-}
-void FollowCamera::set_orbit_y(float p_y) {
-
-
- orbit.y=p_y;
- if(is_inside_scene())
- set_orbit(Vector2( get_orbit().x, p_y ));
-
-}
-Vector2 FollowCamera::get_orbit() const {
-
-
- if (is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos).normalized();
- Vector2 ret_orbit;
- ret_orbit.x = Math::acos( Vector3(0,1,0).dot( rel ) ) - Math_PI * 0.5;
- ret_orbit.y = Math::atan2(rel.x,rel.z);
- return ret_orbit;
- }
- return orbit;
-}
-
-void FollowCamera::rotate_orbit(const Vector2& p_relative) {
-
- if (is_inside_scene()) {
-
- Matrix3 m;
- m.rotate(Vector3(0,1,0),Math::deg2rad(p_relative.y));
- m.rotate(Vector3(1,0,0),Math::deg2rad(p_relative.x));
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos);
- rel = m.xform(rel);
- follow_pos=char_pos+rel;
-
- }
-
- orbit+=p_relative;
- update_gizmo();
-}
-
-void FollowCamera::set_height(float p_height) {
-
-
- height=p_height;
- update_gizmo();
-}
-
-float FollowCamera::get_height() const {
-
- return height;
-
-}
-
-void FollowCamera::set_max_orbit_x(float p_max) {
-
- max_orbit_x=p_max;
- update_gizmo();
-}
-
-float FollowCamera::get_max_orbit_x() const {
-
- return max_orbit_x;
-}
-
-void FollowCamera::set_min_orbit_x(float p_min) {
-
- min_orbit_x=p_min;
- update_gizmo();
-}
-
-float FollowCamera::get_min_orbit_x() const {
-
- return min_orbit_x;
-}
-
-float FollowCamera::get_min_distance() const {
-
- return min_distance;
-}
-float FollowCamera::get_max_distance() const {
-
- return max_distance;
-}
-
-void FollowCamera::set_min_distance(float p_min) {
-
- min_distance=p_min;
- update_gizmo();
-}
-
-void FollowCamera::set_max_distance(float p_max) {
-
- max_distance = p_max;
- update_gizmo();
-}
-
-
-void FollowCamera::set_distance(float p_distance) {
-
- if (is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- Vector3 rel = (follow_pos - char_pos).normalized();
- rel*=p_distance;
- follow_pos=char_pos+rel;
-
- }
-
- distance=p_distance;
-}
-
-float FollowCamera::get_distance() const {
-
- if (is_inside_scene()) {
-
- Vector3 char_pos = get_global_transform().origin;
- char_pos.y+=height;
- return (follow_pos - char_pos).length();
-
- }
-
- return distance;
-}
-
-void FollowCamera::set_clip(bool p_enabled) {
-
-
- clip=p_enabled;
-
- if (!p_enabled)
- _clear_queries();
-}
-
-bool FollowCamera::has_clip() const {
-
- return clip;
-
-}
-
-
-void FollowCamera::set_autoturn(bool p_enabled) {
-
-
- autoturn=p_enabled;
-}
-
-bool FollowCamera::has_autoturn() const {
-
- return autoturn;
-
-}
-
-void FollowCamera::set_autoturn_tolerance(float p_degrees) {
-
-
- autoturn_tolerance=p_degrees;
-}
-float FollowCamera::get_autoturn_tolerance() const {
-
-
- return autoturn_tolerance;
-}
-
-void FollowCamera::set_inclination(float p_degrees) {
-
-
- inclination=p_degrees;
-}
-float FollowCamera::get_inclination() const {
-
-
- return inclination;
-}
-
-
-void FollowCamera::set_autoturn_speed(float p_speed) {
-
-
- autoturn_speed=p_speed;
-}
-
-float FollowCamera::get_autoturn_speed() const {
-
- return autoturn_speed;
-
-}
-
-
-RES FollowCamera::_get_gizmo_geometry() const {
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.3) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
-
- int steps=16;
-
- Vector3 base_up = Matrix3(Vector3(1,0,0),Math::deg2rad(max_orbit_x)).get_axis(2);
- Vector3 base_down = Matrix3(Vector3(1,0,0),Math::deg2rad(min_orbit_x)).get_axis(2);
-
- Vector3 ofs(0,height,0);
-
- for(int i=0;i<steps;i++) {
-
-
- Matrix3 rot(Vector3(0,1,0),Math_PI*2*float(i)/steps);
- Matrix3 rot2(Vector3(0,1,0),Math_PI*2*float(i+1)/steps);
-
- Vector3 up = rot.xform(base_up);
- Vector3 up2 = rot2.xform(base_up);
-
- Vector3 down = rot.xform(base_down);
- Vector3 down2 = rot2.xform(base_down);
-
- surface_tool->add_vertex(ofs+up*min_distance);
- surface_tool->add_vertex(ofs+up*max_distance);
- surface_tool->add_vertex(ofs+up*min_distance);
- surface_tool->add_vertex(ofs+up2*min_distance);
- surface_tool->add_vertex(ofs+up*max_distance);
- surface_tool->add_vertex(ofs+up2*max_distance);
-
- surface_tool->add_vertex(ofs+down*min_distance);
- surface_tool->add_vertex(ofs+down*max_distance);
- surface_tool->add_vertex(ofs+down*min_distance);
- surface_tool->add_vertex(ofs+down2*min_distance);
- surface_tool->add_vertex(ofs+down*max_distance);
- surface_tool->add_vertex(ofs+down2*max_distance);
-
- int substeps = 8;
-
- for(int j=0;j<substeps;j++) {
-
- Vector3 a = up.linear_interpolate(down,float(j)/substeps).normalized()*max_distance;
- Vector3 b = up.linear_interpolate(down,float(j+1)/substeps).normalized()*max_distance;
- Vector3 am = up.linear_interpolate(down,float(j)/substeps).normalized()*min_distance;
- Vector3 bm = up.linear_interpolate(down,float(j+1)/substeps).normalized()*min_distance;
-
- surface_tool->add_vertex(ofs+a);
- surface_tool->add_vertex(ofs+b);
- surface_tool->add_vertex(ofs+am);
- surface_tool->add_vertex(ofs+bm);
-
- }
- }
-
-
- return surface_tool->commit();
-
-
-}
-
-
-void FollowCamera::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("_set_initial_orbit","orbit"),&FollowCamera::_set_initial_orbit);
- ObjectTypeDB::bind_method(_MD("set_orbit","orbit"),&FollowCamera::set_orbit);
- ObjectTypeDB::bind_method(_MD("get_orbit"),&FollowCamera::get_orbit);
- ObjectTypeDB::bind_method(_MD("set_orbit_x","x"),&FollowCamera::set_orbit_x);
- ObjectTypeDB::bind_method(_MD("set_orbit_y","y"),&FollowCamera::set_orbit_y);
- ObjectTypeDB::bind_method(_MD("set_min_orbit_x","x"),&FollowCamera::set_min_orbit_x);
- ObjectTypeDB::bind_method(_MD("get_min_orbit_x"),&FollowCamera::get_min_orbit_x);
- ObjectTypeDB::bind_method(_MD("set_max_orbit_x","x"),&FollowCamera::set_max_orbit_x);
- ObjectTypeDB::bind_method(_MD("get_max_orbit_x"),&FollowCamera::get_max_orbit_x);
- ObjectTypeDB::bind_method(_MD("set_height","height"),&FollowCamera::set_height);
- ObjectTypeDB::bind_method(_MD("get_height"),&FollowCamera::get_height);
- ObjectTypeDB::bind_method(_MD("set_inclination","inclination"),&FollowCamera::set_inclination);
- ObjectTypeDB::bind_method(_MD("get_inclination"),&FollowCamera::get_inclination);
-
- ObjectTypeDB::bind_method(_MD("rotate_orbit"),&FollowCamera::rotate_orbit);
- ObjectTypeDB::bind_method(_MD("set_distance","distance"),&FollowCamera::set_distance);
- ObjectTypeDB::bind_method(_MD("get_distance"),&FollowCamera::get_distance);
- ObjectTypeDB::bind_method(_MD("set_max_distance","max_distance"),&FollowCamera::set_max_distance);
- ObjectTypeDB::bind_method(_MD("get_max_distance"),&FollowCamera::get_max_distance);
- ObjectTypeDB::bind_method(_MD("set_min_distance","min_distance"),&FollowCamera::set_min_distance);
- ObjectTypeDB::bind_method(_MD("get_min_distance"),&FollowCamera::get_min_distance);
- ObjectTypeDB::bind_method(_MD("set_clip","enable"),&FollowCamera::set_clip);
- ObjectTypeDB::bind_method(_MD("has_clip"),&FollowCamera::has_clip);
- ObjectTypeDB::bind_method(_MD("set_autoturn","enable"),&FollowCamera::set_autoturn);
- ObjectTypeDB::bind_method(_MD("has_autoturn"),&FollowCamera::has_autoturn);
- ObjectTypeDB::bind_method(_MD("set_autoturn_tolerance","degrees"),&FollowCamera::set_autoturn_tolerance);
- ObjectTypeDB::bind_method(_MD("get_autoturn_tolerance"),&FollowCamera::get_autoturn_tolerance);
- ObjectTypeDB::bind_method(_MD("set_autoturn_speed","speed"),&FollowCamera::set_autoturn_speed);
- ObjectTypeDB::bind_method(_MD("get_autoturn_speed"),&FollowCamera::get_autoturn_speed);
- ObjectTypeDB::bind_method(_MD("set_smoothing","enable"),&FollowCamera::set_smoothing);
- ObjectTypeDB::bind_method(_MD("has_smoothing"),&FollowCamera::has_smoothing);
- ObjectTypeDB::bind_method(_MD("set_rotation_smoothing","amount"),&FollowCamera::set_rotation_smoothing);
- ObjectTypeDB::bind_method(_MD("get_rotation_smoothing"),&FollowCamera::get_rotation_smoothing);
- ObjectTypeDB::bind_method(_MD("set_translation_smoothing","amount"),&FollowCamera::set_translation_smoothing);
- ObjectTypeDB::bind_method(_MD("get_translation_smoothing"),&FollowCamera::get_translation_smoothing);
- ObjectTypeDB::bind_method(_MD("set_use_lookat_target","use","lookat"),&FollowCamera::set_use_lookat_target, DEFVAL(Vector3()));
- ObjectTypeDB::bind_method(_MD("set_up_vector","vector"),&FollowCamera::set_up_vector);
- ObjectTypeDB::bind_method(_MD("get_up_vector"),&FollowCamera::get_up_vector);
-
- ObjectTypeDB::bind_method(_MD("_ray_collision"),&FollowCamera::_ray_collision);
-
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "orbit" ), _SCS("_set_initial_orbit"),_SCS("get_orbit") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,0.01" ), _SCS("set_height"), _SCS("get_height") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "inclination", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_inclination"), _SCS("get_inclination") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_max_orbit_x"), _SCS("get_max_orbit_x") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_orbit_x", PROPERTY_HINT_RANGE,"-90,90,0.01" ), _SCS("set_min_orbit_x"), _SCS("get_min_orbit_x") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "min_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_min_distance"), _SCS("get_min_distance") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0,100,0.01" ), _SCS("set_max_distance"), _SCS("get_max_distance") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "distance", PROPERTY_HINT_RANGE,"0.01,1024,0,01"), _SCS("set_distance"), _SCS("get_distance") );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "clip"), _SCS("set_clip"), _SCS("has_clip") );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "autoturn"), _SCS("set_autoturn"), _SCS("has_autoturn") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_tolerance", PROPERTY_HINT_RANGE,"1,90,0.01") , _SCS("set_autoturn_tolerance"), _SCS("get_autoturn_tolerance") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "autoturn_speed", PROPERTY_HINT_RANGE,"1,90,0.01"), _SCS("set_autoturn_speed"), _SCS("get_autoturn_speed") );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "smoothing"), _SCS("set_smoothing"), _SCS("has_smoothing") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "translation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_translation_smoothing"), _SCS("get_translation_smoothing") );
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "rotation_smooth", PROPERTY_HINT_RANGE,"0.01,128,0.01"), _SCS("set_rotation_smoothing"), _SCS("get_rotation_smoothing") );
-
-
-}
-
-void FollowCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) {
-
- clip_ray[p_idx].clip_pos=p_point;
- clip_ray[p_idx].clipped=true;
-
-};
-
-Transform FollowCamera::get_camera_transform() const {
-
- return final;
-}
-
-void FollowCamera::set_smoothing(bool p_enable) {
-
- smooth=p_enable;
-}
-
-bool FollowCamera::has_smoothing() const {
-
- return smooth;
-}
-
-void FollowCamera::set_translation_smoothing(float p_amount) {
-
- smooth_pos_ratio=p_amount;
-}
-float FollowCamera::get_translation_smoothing() const {
-
- return smooth_pos_ratio;
-}
-
-void FollowCamera::set_rotation_smoothing(float p_amount) {
-
- smooth_rot_ratio=p_amount;
-
-}
-
-void FollowCamera::set_up_vector(const Vector3& p_up) {
-
- up_vector=p_up;
-}
-
-Vector3 FollowCamera::get_up_vector() const{
-
- return up_vector;
-}
-
-float FollowCamera::get_rotation_smoothing() const {
-
- return smooth_pos_ratio;
-
-}
-
-
-FollowCamera::FollowCamera() {
-
-
- height=1;
-
- orbit=Vector2(0,0);
- up_vector=Vector3(0,1,0);
-
- distance=3;
- min_distance=2;
- max_distance=5;
-
- autoturn=true;
- autoturn_tolerance=10;
- autoturn_speed=80;
-
- min_orbit_x=-50;
- max_orbit_x=70;
- inclination=0;
- target_width=0.3;
-
- clip=true;
- use_lookat_target = false;
- extraclip=0.3;
- fullclip=false;
-
- smooth=true;
- smooth_rot_ratio=10;
- smooth_pos_ratio=10;
-
-
- for(int i=0;i<3;i++) {
-// clip_ray[i].query=PhysicsServer::get_singleton()->query_create(this, "_ray_collision", i, true);
- clip_ray[i].clipped=false;
- }
-
- queries_active=false;
-
-
-}
-
-FollowCamera::~FollowCamera() {
-
- for(int i=0;i<3;i++) {
- PhysicsServer::get_singleton()->free(clip_ray[i].query);
- }
-
-
-}
diff --git a/scene/3d/follow_camera.h b/scene/3d/follow_camera.h
deleted file mode 100644
index 10912eb606..0000000000
--- a/scene/3d/follow_camera.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*************************************************************************/
-/* follow_camera.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef FOLLOW_CAMERA_H
-#define FOLLOW_CAMERA_H
-
-#include "scene/3d/camera.h"
-
-class FollowCamera : public Camera {
-
- OBJ_TYPE( FollowCamera, Camera );
-
-private:
-
-
- //used for follow
- Vector3 follow_pos;
- //used for fixed
- Vector2 initial_orbit;
- Vector2 orbit;
- float distance;
-
- float height;
- float target_width;
-
- float min_distance;
- float max_distance;
-
- float max_orbit_x;
- float min_orbit_x;
-
- float inclination;
- float extraclip;
- bool fullclip;
-
- bool clip;
- bool autoturn;
- float autoturn_tolerance;
- float autoturn_speed;
-
- bool smooth;
- float smooth_rot_ratio;
- float smooth_pos_ratio;
-
-
-
- struct ClipRay {
- RID query;
- bool clipped;
- Vector3 cast_pos;
- Vector3 clip_pos;
- };
-
- ClipRay clip_ray[3];
- Vector3 target_pos;
- float clip_len;
-
- Vector3 up_vector;
-
-
- virtual RES _get_gizmo_geometry() const;
-
- Transform ted;
- Vector3 proposed_pos;
- Transform accepted;
- Transform final;
- RID target_body;
-
- bool use_lookat_target;
- Vector3 lookat_target;
-
- void _compute_camera();
-
- bool queries_active;
- void _clear_queries();
-
- void _set_initial_orbit(const Vector2& p_orbit);
-
-protected:
-
- virtual void _request_camera_update() {} //ignore
-
- void _notification(int p_what);
-
- static void _bind_methods();
-
- void _ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx);
-
-public:
-
-
- void set_orbit(const Vector2& p_orbit);
- void set_orbit_x(float p_x);
- void set_orbit_y(float p_y);
- Vector2 get_orbit() const;
-
- void set_height(float p_height);
- float get_height() const;
-
- void set_inclination(float p_degrees);
- float get_inclination() const;
-
- void set_max_orbit_x(float p_max);
- float get_max_orbit_x() const;
-
- void set_min_orbit_x(float p_min);
- float get_min_orbit_x() const;
-
- void rotate_orbit(const Vector2& p_relative);
-
- void set_distance(float p_distance);
- float get_distance() const;
-
- float get_min_distance() const;
- float get_max_distance() const;
- void set_min_distance(float p_min);
- void set_max_distance(float p_max);
-
- /** FINISH THIS AND CLEAN IT UP */
-
- void set_clip(bool p_enabled);
- bool has_clip() const;
-
- void set_autoturn(bool p_enabled);
- bool has_autoturn() const;
-
- void set_autoturn_tolerance(float p_degrees);
- float get_autoturn_tolerance() const;
-
- void set_autoturn_speed(float p_speed);
- float get_autoturn_speed() const;
-
- void set_smoothing(bool p_enable);
- bool has_smoothing() const;
-
- void set_translation_smoothing(float p_amount);
- float get_translation_smoothing() const;
-
- void set_rotation_smoothing(float p_amount);
- float get_rotation_smoothing() const;
-
- void set_use_lookat_target(bool p_use, const Vector3 &p_lookat = Vector3());
-
- void set_up_vector(const Vector3& p_up);
- Vector3 get_up_vector() const;
-
- virtual Transform get_camera_transform() const;
-
- FollowCamera();
- ~FollowCamera();
-};
-
-
-
-#endif // FOLLOW_CAMERA_H
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 1459f2c362..a4206894ff 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -72,6 +72,53 @@ DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
+
+
+void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) {
+
+ for(int i = 1; i <= p_lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
+
+ double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
+ double z1 = Math::sin(lat1);
+ double zr1 = Math::cos(lat1);
+
+ for(int j = p_lons; j >= 1; j--) {
+
+ double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
+ double x0 = Math::cos(lng0);
+ double y0 = Math::sin(lng0);
+
+ double lng1 = 2 * Math_PI * (double) (j) / p_lons;
+ double x1 = Math::cos(lng1);
+ double y1 = Math::sin(lng1);
+
+
+ Vector3 v[4]={
+ Vector3(x1 * zr0, z0, y1 *zr0),
+ Vector3(x1 * zr1, z1, y1 *zr1),
+ Vector3(x0 * zr1, z1, y0 *zr1),
+ Vector3(x0 * zr0, z0, y0 *zr0)
+ };
+
+#define ADD_POINT(m_idx)\
+ set_normal(v[m_idx]);\
+ add_vertex(v[m_idx]*p_radius);
+
+ ADD_POINT(0);
+ ADD_POINT(1);
+ ADD_POINT(2);
+
+ ADD_POINT(2);
+ ADD_POINT(3);
+ ADD_POINT(0);
+ }
+ }
+
+}
+
void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin);
@@ -81,11 +128,14 @@ void ImmediateGeometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv);
ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2);
ObjectTypeDB::bind_method(_MD("add_vertex","color"),&ImmediateGeometry::add_vertex);
+ ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere);
ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end);
ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear);
}
+
+
ImmediateGeometry::ImmediateGeometry() {
im = VisualServer::get_singleton()->immediate_create();
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 2db81134c6..beb8ea8214 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -31,6 +31,11 @@ public:
void end();
void clear();
+
+ void add_sphere(int p_lats,int p_lons,float p_radius);
+
+
+
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 1efc74e672..e51a9764f6 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -429,10 +429,42 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo
}
+
+void Light::_update_visibility() {
+
+ if (!is_inside_scene())
+ return;
+
+
+bool editor_ok=true;
+
+#ifdef TOOLS_ENABLED
+ if (editor_only) {
+ if (!get_scene()->is_editor_hint()) {
+ editor_ok=false;
+ } else {
+ editor_ok = (get_scene()->get_edited_scene_root() && (this==get_scene()->get_edited_scene_root() || get_owner()==get_scene()->get_edited_scene_root()));
+ }
+ }
+#endif
+
+ VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
+ _change_notify("geometry/visible");
+
+}
+
+
+void Light::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ _update_visibility();
+ }
+}
+
void Light::set_enabled(bool p_enabled) {
enabled=p_enabled;
- VS::get_singleton()->instance_light_set_enabled(get_instance(),enabled);
+ _update_visibility();
}
bool Light::is_enabled() const{
@@ -440,6 +472,17 @@ bool Light::is_enabled() const{
return enabled;
}
+void Light::set_editor_only(bool p_editor_only) {
+
+ editor_only=p_editor_only;
+ _update_visibility();
+}
+
+bool Light::is_editor_only() const{
+
+ return editor_only;
+}
+
void Light::_bind_methods() {
@@ -457,9 +500,12 @@ void Light::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
+ ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only );
+ ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
/*
@@ -531,6 +577,7 @@ Light::Light(VisualServer::LightType p_type) {
set_project_shadows( false );
set_base(light);
enabled=true;
+ editor_only=false;
bake_mode=BAKE_MODE_DISABLED;
}
@@ -622,7 +669,7 @@ void SpotLight::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 8e7395fd84..6fb57a269b 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -92,8 +92,10 @@ private:
VisualServer::LightType type;
bool shadows;
bool enabled;
+ bool editor_only;
Operator op;
-
+
+ void _update_visibility();
// bind helpers
protected:
@@ -104,6 +106,7 @@ protected:
virtual RES _get_gizmo_geometry() const;
static void _bind_methods();
+ void _notification(int p_what);
Light(VisualServer::LightType p_type);
@@ -132,6 +135,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_editor_only(bool p_editor_only);
+ bool is_editor_only() const;
+
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 40981d468e..72d63fa006 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -30,7 +30,7 @@
#include "skeleton.h"
#include "physics_body.h"
-
+#include "body_shape.h"
bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) {
@@ -181,6 +181,11 @@ void MeshInstance::create_trimesh_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(static_body->get_shape(0));
+ static_body->add_child(cshape);
+ if (get_owner())
+ cshape->set_owner( get_owner() );
}
@@ -210,6 +215,12 @@ void MeshInstance::create_convex_collision() {
add_child(static_body);
if (get_owner())
static_body->set_owner( get_owner() );
+ CollisionShape *cshape = memnew( CollisionShape );
+ cshape->set_shape(static_body->get_shape(0));
+ static_body->add_child(cshape);
+ if (get_owner())
+ cshape->set_owner( get_owner() );
+
}
@@ -229,9 +240,9 @@ void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+ ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
- ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+ ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index d2abdad079..d22198d47e 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -21,6 +21,7 @@ void Navigation::_navmesh_link(int p_id) {
List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
Polygon &p=P->get();
+ p.owner=&nm;
Vector<int> poly = nm.navmesh->get_polygon(i);
int plen=poly.size();
@@ -145,13 +146,14 @@ void Navigation::_navmesh_unlink(int p_id) {
}
-int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform) {
+int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh, const Transform& p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
nm.linked=false;
nm.navmesh=p_mesh;
nm.xform=p_xform;
+ nm.owner=p_owner;
navmesh_map[id]=nm;
_navmesh_link(id);
@@ -453,6 +455,7 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec
bool use_collision=false;
Vector3 closest_point;
float closest_point_d=1e20;
+ NavMesh *closest_navmesh=NULL;
for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
@@ -471,10 +474,12 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec
closest_point=inters;
use_collision=true;
closest_point_d=p_from.distance_to(inters);
+ closest_navmesh=p.owner;
} else if (closest_point_d > inters.distance_to(p_from)){
closest_point=inters;
closest_point_d=p_from.distance_to(inters);
+ closest_navmesh=p.owner;
}
}
}
@@ -492,6 +497,7 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec
closest_point_d=d;
closest_point=b;
+ closest_navmesh=p.owner;
}
}
@@ -499,6 +505,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vec
}
}
+ if (closest_navmesh && closest_navmesh->owner) {
+ //print_line("navmesh is: "+closest_navmesh->owner->cast_to<Node>()->get_name());
+ }
+
return closest_point;
}
@@ -577,7 +587,7 @@ Vector3 Navigation::get_up_vector() const{
void Navigation::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create);
+ ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform","owner"),&Navigation::navmesh_create,DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform);
ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index e8a97a6591..9b6cf5fbc4 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -41,6 +41,8 @@ class Navigation : public Spatial {
};
+ struct NavMesh;
+
struct Polygon {
@@ -57,6 +59,8 @@ class Navigation : public Spatial {
float distance;
int prev_edge;
+
+ NavMesh *owner;
};
@@ -74,6 +78,7 @@ class Navigation : public Spatial {
struct NavMesh {
+ Object *owner;
Transform xform;
bool linked;
Ref<NavigationMesh> navmesh;
@@ -124,7 +129,7 @@ public:
Vector3 get_up_vector() const;
//API should be as dynamic as possible
- int navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform);
+ int navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform,Object* p_owner=NULL);
void navmesh_set_transform(int p_id, const Transform& p_xform);
void navmesh_remove(int p_id);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index cf2e22a573..db416f24dd 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -129,7 +129,7 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (navmesh.is_valid()) {
- nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation));
+ nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
}
}
@@ -162,7 +162,7 @@ void NavigationMeshInstance::_notification(int p_what) {
if (enabled && navmesh.is_valid()) {
- nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation));
+ nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
}
break;
}
@@ -205,7 +205,7 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_na
navmesh=p_navmesh;
if (navigation && navmesh.is_valid() && enabled) {
- nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation));
+ nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
}
update_gizmo();
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index a99964cc54..15ec60514a 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -245,7 +245,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
if (!E) {
E = contact_monitor->body_map.insert(objid,BodyState());
- E->get().rc=0;
+ //E->get().rc=0;
E->get().in_scene=node && node->is_inside_scene();
if (node) {
node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
@@ -256,7 +256,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
}
}
- E->get().rc++;
+ //E->get().rc++;
if (node)
E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape));
@@ -267,24 +267,26 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
} else {
- E->get().rc--;
+ //E->get().rc--;
if (node)
E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape));
- if (E->get().rc==0) {
+ bool in_scene = E->get().in_scene;
+
+ if (E->get().shapes.empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
- if (E->get().in_scene)
+ if (in_scene)
emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
}
contact_monitor->body_map.erase(E);
}
- if (node && E->get().in_scene) {
+ if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape);
}
@@ -965,6 +967,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
normal=rest.normal;
collider=rest.collider_id;
collider_vel=rest.linear_velocity;
+ collider_shape=rest.shape;
}
}
@@ -1053,7 +1056,12 @@ ObjectID KinematicBody::get_collider() const {
ERR_FAIL_COND_V(!colliding,0);
return collider;
}
+int KinematicBody::get_collider_shape() const {
+
+ ERR_FAIL_COND_V(!colliding,-1);
+ return collider_shape;
+}
void KinematicBody::set_collide_with_static_bodies(bool p_enable) {
collide_static=p_enable;
@@ -1117,6 +1125,7 @@ void KinematicBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody::get_collider_velocity);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody::_get_collider);
+ ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody::get_collider_shape);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody::set_collide_with_static_bodies);
@@ -1153,6 +1162,7 @@ KinematicBody::KinematicBody() : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC)
colliding=false;
collider=0;
margin=0.001;
+ collider_shape=0;
}
KinematicBody::~KinematicBody() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 442921302e..a19ad48c87 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -162,7 +162,7 @@ private:
};
struct BodyState {
- int rc;
+ //int rc;
bool in_scene;
VSet<ShapePair> shapes;
};
@@ -266,6 +266,8 @@ class KinematicBody : public PhysicsBody {
Vector3 normal;
Vector3 collider_vel;
ObjectID collider;
+ int collider_shape;
+
Variant _get_collider() const;
@@ -291,6 +293,7 @@ public:
Vector3 get_collision_normal() const;
Vector3 get_collider_velocity() const;
ObjectID get_collider() const;
+ int get_collider_shape() const;
void set_collide_with_static_bodies(bool p_enable);
bool can_collide_with_static_bodies() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 341b02314d..8a79e17d87 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -66,6 +66,9 @@ void Joint::_update_joint(bool p_only_free) {
joint = _configure_joint(body_a,body_b);
+ if (joint.is_valid())
+ PhysicsServer::get_singleton()->joint_set_solver_priority(joint,solver_priority);
+
if (body_b && joint.is_valid()) {
ba=body_a->get_rid();
@@ -107,6 +110,20 @@ NodePath Joint::get_node_b() const{
}
+void Joint::set_solver_priority(int p_priority) {
+
+ solver_priority=p_priority;
+ if (joint.is_valid())
+ PhysicsServer::get_singleton()->joint_set_solver_priority(joint,solver_priority);
+
+}
+
+int Joint::get_solver_priority() const {
+
+ return solver_priority;
+}
+
+
void Joint::_notification(int p_what) {
switch(p_what) {
@@ -117,8 +134,6 @@ void Joint::_notification(int p_what) {
case NOTIFICATION_EXIT_SCENE: {
if (joint.is_valid()) {
_update_joint(true);
-
-
PhysicsServer::get_singleton()->free(joint);
joint=RID();
}
@@ -138,9 +153,13 @@ void Joint::_bind_methods() {
ObjectTypeDB::bind_method( _MD("set_node_b","node"), &Joint::set_node_b );
ObjectTypeDB::bind_method( _MD("get_node_b"), &Joint::get_node_b );
+ ObjectTypeDB::bind_method( _MD("set_solver_priority","priority"), &Joint::set_solver_priority );
+ ObjectTypeDB::bind_method( _MD("get_solver_priority"), &Joint::get_solver_priority );
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_a"), _SCS("set_node_a"),_SCS("get_node_a") );
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "nodes/node_b"), _SCS("set_node_b"),_SCS("get_node_b") );
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "solver/priority",PROPERTY_HINT_RANGE,"1,8,1"), _SCS("set_solver_priority"),_SCS("get_solver_priority") );
+
}
@@ -148,7 +167,7 @@ void Joint::_bind_methods() {
Joint::Joint() {
-
+ solver_priority=1;
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 6daa06da2b..32bec1bd6f 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -44,6 +44,8 @@ class Joint : public Spatial {
NodePath a;
NodePath b;
+ int solver_priority;
+
protected:
@@ -62,6 +64,9 @@ public:
void set_node_b(const NodePath& p_node_b);
NodePath get_node_b() const;
+ void set_solver_priority(int p_priority);
+ int get_solver_priority() const;
+
RID get_joint() const { return joint; }
Joint();
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 858ee4e4ad..737f7d2dce 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -237,6 +237,21 @@ Transform Skeleton::get_bone_transform(int p_bone) const {
return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse;
}
+
+void Skeleton::set_bone_global_pose(int p_bone,const Transform& p_pose) {
+
+ ERR_FAIL_INDEX(p_bone,bones.size());
+ if (bones[p_bone].parent==-1) {
+
+ set_bone_pose(p_bone,bones[p_bone].rest.inverse() * p_pose);
+ } else {
+
+ set_bone_pose(p_bone, bones[p_bone].rest.inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose));
+
+ }
+
+}
+
Transform Skeleton::get_bone_global_pose(int p_bone) const {
ERR_FAIL_INDEX_V(p_bone,bones.size(),Transform());
@@ -519,6 +534,7 @@ void Skeleton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_bone_pose","bone_idx"),&Skeleton::get_bone_pose);
ObjectTypeDB::bind_method(_MD("set_bone_pose","bone_idx","pose"),&Skeleton::set_bone_pose);
+ ObjectTypeDB::bind_method(_MD("set_bone_global_pose","bone_idx","pose"),&Skeleton::set_bone_global_pose);
ObjectTypeDB::bind_method(_MD("get_bone_global_pose","bone_idx"),&Skeleton::get_bone_global_pose);
ObjectTypeDB::bind_method(_MD("get_bone_custom_pose","bone_idx"),&Skeleton::get_bone_custom_pose);
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 3e0ab0afd7..c61946a4c7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -118,6 +118,8 @@ public:
Transform get_bone_transform(int p_bone) const;
Transform get_bone_global_pose(int p_bone) const;
+ void set_bone_global_pose(int p_bone,const Transform& p_pose);
+
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 07abd1dcd2..4cf905e4ee 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -179,7 +179,7 @@ void VehicleWheel::set_damping_compression(float p_value){
}
float VehicleWheel::get_damping_compression() const{
- return m_wheelsDampingRelaxation;
+ return m_wheelsDampingCompression;
}
void VehicleWheel::set_damping_relaxation(float p_value){
@@ -745,11 +745,12 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
{
if (engine_force != 0.f)
{
- rollingFriction = engine_force* s->get_step();
+ rollingFriction = -engine_force* s->get_step();
} else
{
real_t defaultRollingFrictionImpulse = 0.f;
- real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
+ float cbrake = MAX(wheelInfo.m_brake,brake);
+ real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse;
btVehicleWheelContactPoint contactPt(s,wheelInfo.m_raycastInfo.m_groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
rollingFriction = _calc_rolling_friction(contactPt);
}
@@ -1009,9 +1010,9 @@ void VehicleBody::_bind_methods(){
ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&VehicleBody::_direct_state_changed);
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/brake",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_brake"),_SCS("get_brake"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/steering",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_steering"),_SCS("get_steering"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/engine_force",PROPERTY_HINT_RANGE,"0.00,1024.0,0.01"),_SCS("set_engine_force"),_SCS("get_engine_force"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/brake",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_brake"),_SCS("get_brake"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"motion/steering",PROPERTY_HINT_RANGE,"-180,180.0,0.01"),_SCS("set_steering"),_SCS("get_steering"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/mass",PROPERTY_HINT_RANGE,"0.01,65536,0.01"),_SCS("set_mass"),_SCS("get_mass"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"body/friction",PROPERTY_HINT_RANGE,"0.01,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index af535e139f..398fbdea82 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -50,17 +50,24 @@ void VisualInstance::_notification(int p_what) {
// CHECK ROOM
Spatial * parent = get_parent_spatial();
Room *room=NULL;
+ bool is_geom = cast_to<GeometryInstance>();
while(parent) {
room = parent->cast_to<Room>();
if (room)
break;
- else
- parent=parent->get_parent_spatial();
+
+ if (is_geom && parent->cast_to<BakedLightSampler>()) {
+ VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
+ break;
+ }
+
+ parent=parent->get_parent_spatial();
}
+
if (room) {
VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
@@ -85,6 +92,7 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
+ VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index bbb49a2e78..e9fefe1ba0 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -47,6 +47,7 @@ class VisualInstance : public Spatial {
RID _get_visual_instance_rid() const;
+
protected:
diff --git a/scene/SCsub b/scene/SCsub
index 28fb358106..8c4f0499c4 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -15,7 +15,7 @@ SConscript('resources/SCsub');
SConscript('io/SCsub');
-lib = env.Library("scene",env.scene_sources, LIBSUFFIX=env['platform_libsuffix'])
+lib = env.Library("scene",env.scene_sources)
env.Prepend(LIBS=[lib])
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 030f3f27e0..9a3c7e71ec 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -180,6 +180,10 @@ void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
}
+void AnimationPlayer::advance(float p_time) {
+
+ _animation_process( p_time );
+}
void AnimationPlayer::_notification(int p_what) {
@@ -923,7 +927,7 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
StringName next=animation_get_next(p_name);
- if (next!=StringName()) {
+ if (next!=StringName() && animation_set.has(next)) {
queue(next);
}
}
@@ -1227,6 +1231,8 @@ void AnimationPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
+ ObjectTypeDB::bind_method(_MD("advance","delta"),&AnimationPlayer::advance);
+
ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 51c000d4d8..038c43d569 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -283,6 +283,8 @@ public:
float get_current_animation_pos() const;
float get_current_animation_length() const;
+ void advance(float p_time);
+
void set_root(const NodePath& p_root);
NodePath get_root() const;
diff --git a/scene/audio/event_player.cpp b/scene/audio/event_player.cpp
index 6bad94bf0e..e5b2be53ca 100644
--- a/scene/audio/event_player.cpp
+++ b/scene/audio/event_player.cpp
@@ -280,8 +280,8 @@ float EventPlayer::get_channel_last_note_time(int p_channel) const {
void EventPlayer::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&EventPlayer::set_stream);
- ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&EventPlayer::get_stream);
+ ObjectTypeDB::bind_method(_MD("set_stream","stream:EventStream"),&EventPlayer::set_stream);
+ ObjectTypeDB::bind_method(_MD("get_stream:EventStream"),&EventPlayer::get_stream);
ObjectTypeDB::bind_method(_MD("play"),&EventPlayer::play);
ObjectTypeDB::bind_method(_MD("stop"),&EventPlayer::stop);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index ac2417d539..7745ce11fc 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -55,6 +55,9 @@ void BaseButton::_input_event(InputEvent p_event) {
if (b.pressed) {
if (!toggle_mode) { //mouse press attempt
+
+ status.press_attempt=true;
+ status.pressing_inside=true;
pressed();
emit_signal("pressed");
@@ -71,8 +74,15 @@ void BaseButton::_input_event(InputEvent p_event) {
}
+ } else {
+
+ if (status.press_attempt &&status.pressing_inside) {
+ pressed();
+ emit_signal("pressed");
+ }
+ status.press_attempt=false;
}
-
+ update();
break;
}
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
index 65cfd03505..58b323c24d 100644
--- a/scene/gui/button_group.cpp
+++ b/scene/gui/button_group.cpp
@@ -67,6 +67,9 @@ Array ButtonGroup::_get_button_list() const {
List<BaseButton*> b;
get_button_list(&b);
+
+ b.sort_custom<Node::Comparator>();
+
Array arr;
arr.resize(b.size());
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index ac0ded03ab..90393a1296 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -297,7 +297,7 @@ void AcceptDialog::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_label"),&AcceptDialog::get_label);
ObjectTypeDB::bind_method(_MD("set_hide_on_ok","enabled"),&AcceptDialog::set_hide_on_ok);
ObjectTypeDB::bind_method(_MD("get_hide_on_ok"),&AcceptDialog::get_hide_on_ok);
- ObjectTypeDB::bind_method(_MD("add_button:Button","text","right","action"),&AcceptDialog::add_cancel,DEFVAL(false),DEFVAL(""));
+ ObjectTypeDB::bind_method(_MD("add_button:Button","text","right","action"),&AcceptDialog::add_button,DEFVAL(false),DEFVAL(""));
ObjectTypeDB::bind_method(_MD("add_cancel:Button","name"),&AcceptDialog::add_cancel);
ObjectTypeDB::bind_method(_MD("_builtin_text_entered"),&AcceptDialog::_builtin_text_entered);
ObjectTypeDB::bind_method(_MD("register_text_enter:LineEdit","line_edit"),&AcceptDialog::register_text_enter);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index b7918994d8..36940655d4 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -397,6 +397,7 @@ void Label::regenerate_word_cache() {
}
+
if (current=='\n') {
insert_newline=true;
} else {
@@ -446,7 +447,7 @@ void Label::regenerate_word_cache() {
}
- total_char_cache -= line_count + 1; // do not count new lines (including the first one)
+ //total_char_cache -= line_count + 1; // do not count new lines (including the first one)
if (!autowrap) {
@@ -535,7 +536,7 @@ void Label::set_percent_visible(float p_percent) {
if (p_percent<0)
set_visible_characters(-1);
else
- set_visible_characters(get_total_character_count()*p_percent);
+ set_visible_characters(get_total_character_count()*p_percent);
percent_visible=p_percent;
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index c2dc1318c9..0ba3bdb7c6 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -855,7 +855,7 @@ void PopupMenu::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_item","label","id","accel"),&PopupMenu::add_item,DEFVAL(-1),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("add_icon_check_item","texture","label","id","accel"),&PopupMenu::add_icon_check_item,DEFVAL(-1),DEFVAL(0));
ObjectTypeDB::bind_method(_MD("add_check_item","label","id","accel"),&PopupMenu::add_check_item,DEFVAL(-1),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("add_submenu_item","label","submenu","id"),&PopupMenu::add_check_item,DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("add_submenu_item","label","submenu","id"),&PopupMenu::add_submenu_item,DEFVAL(-1));
ObjectTypeDB::bind_method(_MD("set_item_text","idx","text"),&PopupMenu::set_item_text);
ObjectTypeDB::bind_method(_MD("set_item_icon","idx","icon"),&PopupMenu::set_item_icon);
ObjectTypeDB::bind_method(_MD("set_item_accelerator","idx","accel"),&PopupMenu::set_item_accelerator);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 9084983a4c..a39c61ecac 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1438,8 +1438,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_
if (p_button==BUTTON_LEFT) {
/* process selection */
- if (p_doubleclick && (!c.editable || c.mode==TreeItem::CELL_MODE_CUSTOM || c.mode==TreeItem::CELL_MODE_ICON)) {
-
+ if (p_doubleclick && (!c.editable || c.mode==TreeItem::CELL_MODE_CUSTOM || c.mode==TreeItem::CELL_MODE_ICON || c.mode==TreeItem::CELL_MODE_CHECK)) {
emit_signal("item_activated");
return -1;
diff --git a/scene/io/scene_format_object.cpp b/scene/io/scene_format_object.cpp
deleted file mode 100644
index 6ffae30282..0000000000
--- a/scene/io/scene_format_object.cpp
+++ /dev/null
@@ -1,851 +0,0 @@
-/*************************************************************************/
-/* scene_format_object.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_format_object.h"
-#include "print_string.h"
-#include "globals.h"
-#include "scene/resources/packed_scene.h"
-#include "io/resource_loader.h"
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-void SceneFormatSaverObject::save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const {
-
- if (p_node!=p_root && p_node->get_owner()==NULL)
- return;
-
-
- if (p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES || p_node->get_owner() == p_owner || p_node == p_owner ) {
-
- Dictionary d;
- if (p_root!=p_node) {
- d["path"]=p_root->get_path_to(p_node->get_parent());
- }
-
- d["name"]=p_node->get_name();
-
- /* Connections */
-
- List<MethodInfo> signal_list;
-
- p_node->get_signal_list(&signal_list);
-
- int conn_count=0;
-
- Set<Node::Connection> exclude_connections;
-
- if (!(p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES)) {
-
- Vector<Node::Connection> ex = p_node->get_instance_connections();
- for(int i=0;i<ex.size();i++) {
- exclude_connections.insert(ex[i]);
- }
- }
-
- for (List<MethodInfo>::Element *S=signal_list.front();S;S=S->next()) {
-
- List<Node::Connection> connections;
- p_node->get_signal_connection_list(S->get().name,&connections);
- for(List<Node::Connection>::Element *E=connections.front();E;E=E->next()) {
-
- Node::Connection &c=E->get();
- if (!(c.flags&Object::CONNECT_PERSIST))
- continue;
- if (exclude_connections.has(c))
- continue;
-
- Node *target = c.target->cast_to<Node>();
- if (!target)
- continue; //connected to something not a node, ignoring
-
- Dictionary cd;
- cd["signal"]=c.signal;
- cd["target"]=p_node->get_path_to(target);
- cd["method"]=c.method;
- cd["realtime"]=!(c.flags&Object::CONNECT_DEFERRED);
- if (c.binds.size())
- cd["binds"]=c.binds;
- d["connection/"+itos(conn_count+1)]=cd;
-
- conn_count++;
- }
- }
-
- d["connection_count"]=conn_count;
- if (owner_id.has(p_node->get_owner())) {
-
- d["owner"]=owner_id[p_node->get_owner()];
- }
-
- /* Groups */
-
- DVector<String> group_array;
- List<Node::GroupInfo> groups;
- p_node->get_groups(&groups);
- Set<StringName> exclude_groups;
-
- if (!(p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES)) {
- //generate groups to exclude (came from instance)
- Vector<StringName> eg;
- eg=p_node->get_instance_groups();
- for(int i=0;i<eg.size();i++)
- exclude_groups.insert(eg[i]);
- }
-
- for(List<Node::GroupInfo>::Element*E=groups.front();E;E=E->next()) {
-
- if (E->get().persistent && !exclude_groups.has(E->get().name))
- group_array.push_back(E->get().name);
- }
-
- if (group_array.size())
- d["groups"]=group_array;
-
- /* Save */
-
- if (p_owner!=p_node && p_node->get_filename()!="") {
-
- String instance_path;
- if (p_flags&SceneSaver::FLAG_RELATIVE_PATHS)
- instance_path=p_base_path.path_to_file(Globals::get_singleton()->localize_path(p_node->get_filename()));
- else
- instance_path=p_node->get_filename();
- d["instance"]=instance_path;
-
- if (p_flags&SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES) {
-
- int id = owner_id.size();
- d["owner_id"]=id;
- owner_id[p_node]=id;
-
- p_saver->save(p_node,d);
-
- //owner change!
- for (int i=0;i<p_node->get_child_count();i++) {
-
- save_node(p_root,p_node->get_child(i),p_node,p_saver,p_base_path,p_flags,owner_id);
- }
- return;
-
- } else {
- DVector<String> prop_names;
- Array prop_values;
-
- List<PropertyInfo> properties;
- p_node->get_property_list(&properties);
-
- //instance state makes sure that only changes to instance are saved
- Dictionary instance_state=p_node->get_instance_state();
-
- for(List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
-
- if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
- continue;
-
- String name=E->get().name;
- Variant value=p_node->get(E->get().name);
-
- if (!instance_state.has(name))
- continue; // did not change since it was loaded, not save
- if (value==instance_state[name])
- continue;
- prop_names.push_back( name );
- prop_values.push_back( value );
-
- }
-
- d["override_names"]=prop_names;
- d["override_values"]=prop_values;
-
- p_saver->save(NULL,d);
- }
- } else {
-
- p_saver->save(p_node,d);
- }
- }
-
- for (int i=0;i<p_node->get_child_count();i++) {
-
- save_node(p_root,p_node->get_child(i),p_owner,p_saver,p_base_path,p_flags,owner_id);
- }
-}
-
-
-Error SceneFormatSaverObject::save(const String &p_path,const Node* p_scene,uint32_t p_flags,const Ref<OptimizedSaver> &p_optimizer) {
-
- String extension=p_path.extension();
- if (extension=="scn")
- extension="bin";
- if (extension=="xscn")
- extension="xml";
-
- String local_path=Globals::get_singleton()->localize_path(p_path);
- uint32_t saver_flags=0;
- if (p_flags&SceneSaver::FLAG_RELATIVE_PATHS)
- saver_flags|=ObjectSaver::FLAG_RELATIVE_PATHS;
- if (p_flags&SceneSaver::FLAG_BUNDLE_RESOURCES)
- saver_flags|=ObjectSaver::FLAG_BUNDLE_RESOURCES;
- if (p_flags&SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES)
- saver_flags|=ObjectSaver::FLAG_OMIT_EDITOR_PROPERTIES;
- if (p_flags&SceneSaver::FLAG_SAVE_BIG_ENDIAN)
- saver_flags|=ObjectSaver::FLAG_SAVE_BIG_ENDIAN;
-
- ObjectFormatSaver *saver = ObjectSaver::instance_format_saver(local_path,"SCENE",extension,saver_flags,p_optimizer);
-
- ERR_FAIL_COND_V(!saver,ERR_FILE_UNRECOGNIZED);
-
- /* SAVE SCENE */
-
- Map<const Node*,uint32_t> node_id_map;
- save_node(p_scene,p_scene,p_scene,saver,local_path,p_flags,node_id_map);
-
- memdelete(saver);
-
- return OK;
-}
-
-void SceneFormatSaverObject::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("xml");
- p_extensions->push_back("scn");
- p_extensions->push_back("xscn");
-
-// ObjectSaver::get_recognized_extensions(p_extensions);
-}
-
-
-/////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////
-
-void SceneFormatLoaderObject::_apply_meta(Node *node, const Variant&meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map) {
-
- r_err = OK;
-
-
- Dictionary d=meta;
-
- if (!d.has("name")) {
-
- r_err=ERR_WTF;
- memdelete(node);
- ERR_FAIL_COND(!d.has("name"));
- }
-
-
- node->set_name(d["name"]);
- int connection_count=d.has("connection_count")?d["connection_count"].operator int():0;
-
-
- for (int i=0;i<connection_count;i++) {
-
- Dictionary cd=d["connection/"+itos(i+1)];
-
- ERR_CONTINUE(!cd.has("target"));
- ERR_CONTINUE(!cd.has("method"));
- ERR_CONTINUE(!cd.has("realtime"));
- ERR_CONTINUE(!cd.has("signal"));
-
- ConnectionItem ci;
-
- ci.node=node;
- ci.target=cd["target"];
- ci.method=cd["method"];
- ci.signal=cd["signal"];
- ci.realtime=cd["realtime"];
- if (cd.has("binds"))
- ci.binds=cd["binds"];
-
- connections.push_back(ci);
-
- }
-
- DVector<String> groups=d.has("groups")?d["groups"].operator DVector<String>():DVector<String>();
- for (int i=0;i<groups.size();i++) {
-
- node->add_to_group(groups[i],true);
- }
-
-}
-
-
-
-Ref<SceneInteractiveLoader> SceneFormatLoaderObject::load_interactive(const String &p_path,bool p_save_root_state) {
-
- SceneInteractiveLoaderObject *sil = memnew( SceneInteractiveLoaderObject(p_path,p_save_root_state) );
-
- if (sil->error!=OK) {
-
- memdelete( sil );
- return Ref<SceneInteractiveLoader>();
- }
-
- return Ref<SceneInteractiveLoader>( sil );
-
-}
-
-
-Node* SceneFormatLoaderObject::load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_save_instance_state,Map<uint32_t,Node*>& owner_map) {
-
- r_err = OK;
-
- Node *node=obj->cast_to<Node>();
-
- _apply_meta(node,meta,p_loader,connections,r_err,owner_map);
- if (r_err!=OK)
- return NULL;
-
- Dictionary d=meta;
-
- if (p_root) {
- NodePath path=d.has("path")?d["path"].operator NodePath():NodePath(".");
-
- Node *parent=p_root->get_node(path);
- if (!parent) {
- memdelete(node);
- r_err=ERR_FILE_CORRUPT;
- ERR_FAIL_COND_V(!parent,NULL);
- }
-
- parent->add_child(node);
-
- if (d.has("owner_id")) {
- //is owner
- owner_map[d["owner_id"]]=node;
- if (d.has("instance"))
- node->set_filename(d["instance"]);
-
- }
-
- if (d.has("owner")) {
-
- uint32_t owner = d["owner"];
- ERR_FAIL_COND_V(!owner_map.has(owner),NULL);
- node->set_owner(owner_map[owner]);
- } else {
-
- node->set_owner(p_root);
- }
- }
-
- return node;
-}
-
-void SceneFormatLoaderObject::_apply_connections(List<ConnectionItem>& connections) {
-
- int idx=0;
- for (List<ConnectionItem>::Element *E=connections.front();E;E=E->next()) {
-
- ConnectionItem &ci=E->get();
- Node *target = ci.node->get_node(ci.target);
- ERR_CONTINUE(!target);
- ci.node->connect(ci.signal,target,ci.method,ci.binds,(ci.realtime?0:Object::CONNECT_DEFERRED)|Object::CONNECT_PERSIST);
- idx++;
- }
-
-}
-
-Node* SceneFormatLoaderObject::load(const String &p_path,bool p_save_instance_state) {
-
- List<ConnectionItem> connections;
-
- String extension=p_path.extension();
- if (extension=="scn")
- extension="bin";
- if (extension=="xscn")
- extension="xml";
-
- String local_path = Globals::get_singleton()->localize_path(p_path);
-
- ObjectFormatLoader *loader = ObjectLoader::instance_format_loader(local_path,"SCENE",extension);
-
- ERR_EXPLAIN("Couldn't load scene: "+p_path);
- ERR_FAIL_COND_V(!loader,NULL);
-
- Node *root=NULL;
- Map<uint32_t,Node*> owner_map;
-
- while(true) {
-
- Object *obj=NULL;
- Variant metav;
- Error r_err=loader->load(&obj,metav);
-
- if (r_err == ERR_SKIP) {
- continue;
- };
-
- if (r_err==ERR_FILE_EOF) {
- memdelete(loader);
- ERR_FAIL_COND_V(!root,NULL);
- _apply_connections(connections);
- return root;
- }
-
- if (r_err || (!obj && metav.get_type()==Variant::NIL)) {
- memdelete(loader);
- ERR_EXPLAIN("Object Loader Failed for Scene: "+p_path) ;
- ERR_FAIL_COND_V( r_err, NULL);
- ERR_EXPLAIN("Object Loader Failed for Scene: "+p_path) ;
- ERR_FAIL_COND_V( !obj && metav.get_type()==Variant::NIL,NULL);
- }
-
- if (obj) {
- if (obj->cast_to<Node>()) {
-
- Error err;
- Node* node = load_node(obj, metav, root, loader,connections,err,p_save_instance_state,owner_map);
- if (err)
- memdelete(loader);
-
- ERR_FAIL_COND_V( err, NULL );
- if (!root)
- root=node;
- } else {
-
- memdelete(loader);
- ERR_FAIL_V( NULL );
-
- }
- } else {
-
- // check for instance
- Dictionary meta=metav;
- if (meta.has("instance")) {
- if (!root) {
-
- memdelete(loader);
- ERR_FAIL_COND_V(!root,NULL);
- }
-
- String path = meta["instance"];
-
- if (path.find("://")==-1 && path.is_rel_path()) {
- // path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(
- local_path.get_base_dir()+"/"+path);
- }
-
-
- Node *scene = SceneLoader::load(path);
-
- if (!scene) {
-
- Ref<PackedScene> sd = ResourceLoader::load(path);
- if (sd.is_valid()) {
-
- scene=sd->instance();
- }
- }
-
-
- if (!scene) {
-
- memdelete(loader);
- ERR_FAIL_COND_V(!scene,NULL);
- }
-
- if (p_save_instance_state)
- scene->generate_instance_state();
-
-
- Error err;
- _apply_meta(scene,metav,loader,connections,err,owner_map);
- if (err!=OK) {
- memdelete(loader);
- ERR_FAIL_COND_V(err!=OK,NULL);
- }
-
- Node *parent=root;
-
- if (meta.has("path"))
- parent=root->get_node(meta["path"]);
-
-
- if (!parent) {
-
- memdelete(loader);
- ERR_FAIL_COND_V(!parent,NULL);
- }
-
-
- if (meta.has("override_names") && meta.has("override_values")) {
-
- DVector<String> override_names=meta["override_names"];
- Array override_values=meta["override_values"];
-
- int len = override_names.size();
- if ( len > 0 && len == override_values.size() ) {
-
- DVector<String>::Read names = override_names.read();
-
- for(int i=0;i<len;i++) {
-
- scene->set(names[i],override_values[i]);
- }
-
- }
-
- }
-
- scene->set_filename(path);
-
- parent->add_child(scene);
- scene->set_owner(root);
- }
- }
- }
-
- return NULL;
-}
-
-void SceneFormatLoaderObject::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("xml");
- p_extensions->push_back("scn");
- p_extensions->push_back("xscn");
-
-// ObjectLoader::get_recognized_extensions(p_extensions);
-
-}
-
-
-
-///////////////////////////////////////////////////
-
-
-void SceneInteractiveLoaderObject::_apply_meta(Node *node, const Variant&meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map) {
-
- r_err = OK;
-
-
- Dictionary d=meta;
-
- if (!d.has("name")) {
-
- r_err=ERR_WTF;
- memdelete(node);
- ERR_FAIL_COND(!d.has("name"));
- }
-
-
- node->set_name(d["name"]);
- int connection_count=d.has("connection_count")?d["connection_count"].operator int():0;
-
-
- for (int i=0;i<connection_count;i++) {
-
- Dictionary cd=d["connection/"+itos(i+1)];
-
- ERR_CONTINUE(!cd.has("target"));
- ERR_CONTINUE(!cd.has("method"));
- ERR_CONTINUE(!cd.has("realtime"));
- ERR_CONTINUE(!cd.has("signal"));
-
- ConnectionItem ci;
-
- ci.node=node;
- ci.target=cd["target"];
- ci.method=cd["method"];
- ci.signal=cd["signal"];
- ci.realtime=cd["realtime"];
- if (cd.has("binds"))
- ci.binds=cd["binds"];
-
- connections.push_back(ci);
-
- }
-
- DVector<String> groups=d.has("groups")?d["groups"].operator DVector<String>():DVector<String>();
- for (int i=0;i<groups.size();i++) {
-
- node->add_to_group(groups[i],true);
- }
-
-}
-
-
-
-Node* SceneInteractiveLoaderObject::load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_save_instance_state,Map<uint32_t,Node*>& owner_map) {
-
- r_err = OK;
-
- Node *node=obj->cast_to<Node>();
-
- _apply_meta(node,meta,p_loader,connections,r_err,owner_map);
- if (r_err!=OK)
- return NULL;
-
- Dictionary d=meta;
-
- if (p_root) {
- NodePath path=d.has("path")?d["path"].operator NodePath():NodePath(".");
-
- Node *parent=p_root->get_node(path);
- if (!parent) {
- memdelete(node);
- r_err=ERR_FILE_CORRUPT;
- ERR_FAIL_COND_V(!parent,NULL);
- }
-
- parent->add_child(node);
-
- if (d.has("owner_id")) {
- //is owner
- owner_map[d["owner_id"]]=node;
- if (d.has("instance"))
- node->set_filename(d["instance"]);
-
- }
-
- if (d.has("owner")) {
-
- uint32_t owner = d["owner"];
- ERR_FAIL_COND_V(!owner_map.has(owner),NULL);
- node->set_owner(owner_map[owner]);
- } else {
-
- node->set_owner(p_root);
- }
- }
-
- return node;
-}
-
-void SceneInteractiveLoaderObject::_apply_connections(List<ConnectionItem>& connections) {
-
- int idx=0;
- for (List<ConnectionItem>::Element *E=connections.front();E;E=E->next()) {
-
- ConnectionItem &ci=E->get();
- Node *target = ci.node->get_node(ci.target);
- ERR_CONTINUE(!target);
- ci.node->connect(ci.signal,target,ci.method,ci.binds,(ci.realtime?0:Object::CONNECT_DEFERRED)|Object::CONNECT_PERSIST);
- idx++;
- }
-
-}
-
-SceneInteractiveLoaderObject::SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state) {
-
- error=OK;
- path=p_path;
- save_instance_state=p_save_root_state;
- node_path=p_path;
- root=NULL;
- stage_max=1;
- stage=0;
-
-
- String extension=p_path.extension();
- if (extension=="scn")
- extension="bin";
- if (extension=="xscn")
- extension="xml";
-
- local_path = Globals::get_singleton()->localize_path(p_path);
-
- loader = ObjectLoader::instance_format_loader(local_path,"SCENE",extension);
-
- if (!loader) {
-
- error=ERR_CANT_OPEN;
- }
- ERR_EXPLAIN("Couldn't load scene: "+p_path);
- ERR_FAIL_COND(!loader);
-
-}
-
-
-
-void SceneInteractiveLoaderObject::set_local_path(const String& p_local_path) {
-
- node_path=p_local_path;
-}
-
-Node *SceneInteractiveLoaderObject::get_scene() {
-
- if (error==ERR_FILE_EOF)
- return root;
- return NULL;
-}
-Error SceneInteractiveLoaderObject::poll() {
-
- if (error!=OK)
- return error;
-
- Object *obj=NULL;
- Variant metav;
- Error r_err=loader->load(&obj,metav);
-
-
- if (r_err == ERR_SKIP) {
- stage++;
- return OK;
- };
-
- if (r_err==ERR_FILE_EOF) {
- memdelete(loader);
- error=ERR_FILE_CORRUPT;
- ERR_FAIL_COND_V(!root,ERR_FILE_CORRUPT);
- _apply_connections(connections);
- error=ERR_FILE_EOF;
- if (root)
- root->set_filename(node_path);
- return error;
- }
-
- if (r_err || (!obj && metav.get_type()==Variant::NIL)) {
- memdelete(loader);
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN("Object Loader Failed for Scene: "+path);
- ERR_FAIL_COND_V( r_err, ERR_FILE_CORRUPT);
- ERR_EXPLAIN("Object Loader Failed for Scene: "+path);
- ERR_FAIL_COND_V( !obj && metav.get_type()==Variant::NIL,ERR_FILE_CORRUPT);
- }
-
- if (obj) {
- if (obj->cast_to<Node>()) {
-
- Error err;
- Node* node = load_node(obj, metav, root, loader,connections,err,save_instance_state,owner_map);
- if (err) {
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- }
-
- ERR_FAIL_COND_V( err, ERR_FILE_CORRUPT );
- if (!root)
- root=node;
- } else {
-
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- ERR_EXPLAIN("Loaded something not a node.. (?)");
- ERR_FAIL_V( ERR_FILE_CORRUPT );
-
- }
- } else {
-
- // check for instance
- Dictionary meta=metav;
- if (meta.has("instance")) {
-
- if (!root) {
-
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- ERR_FAIL_COND_V(!root,ERR_FILE_CORRUPT);
- }
-
- String path = meta["instance"];
-
- if (path.find("://")==-1 && path.is_rel_path()) {
- // path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(
- local_path.get_base_dir()+"/"+path);
- }
-
- Node *scene = SceneLoader::load(path);
-
- if (!scene) {
-
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- ERR_FAIL_COND_V(!scene,ERR_FILE_CORRUPT);
- }
-
- if (save_instance_state)
- scene->generate_instance_state();
-
-
- Error err;
- _apply_meta(scene,metav,loader,connections,err,owner_map);
- if (err!=OK) {
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- ERR_FAIL_COND_V(err!=OK,ERR_FILE_CORRUPT);
- }
-
- Node *parent=root;
-
- if (meta.has("path"))
- parent=root->get_node(meta["path"]);
-
-
- if (!parent) {
-
- error=ERR_FILE_CORRUPT;
- memdelete(loader);
- ERR_FAIL_COND_V(!parent,ERR_FILE_CORRUPT);
- }
-
-
- if (meta.has("override_names") && meta.has("override_values")) {
-
- DVector<String> override_names=meta["override_names"];
- Array override_values=meta["override_values"];
-
- int len = override_names.size();
- if ( len > 0 && len == override_values.size() ) {
-
- DVector<String>::Read names = override_names.read();
-
- for(int i=0;i<len;i++) {
-
- scene->set(names[i],override_values[i]);
- }
-
- }
-
- }
-
- scene->set_filename(path);
-
- parent->add_child(scene);
- scene->set_owner(root);
- }
- }
-
- stage++;
- error=OK;
- return error;
-
-}
-int SceneInteractiveLoaderObject::get_stage() const {
-
- return stage;
-}
-int SceneInteractiveLoaderObject::get_stage_count() const {
-
- return stage_max;
-}
-
-
-#endif
diff --git a/scene/io/scene_format_object.h b/scene/io/scene_format_object.h
deleted file mode 100644
index 3f0bbd4627..0000000000
--- a/scene/io/scene_format_object.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/*************************************************************************/
-/* scene_format_object.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_FORMAT_OBJECT_H
-#define SCENE_FORMAT_OBJECT_H
-
-
-#include "scene/main/node.h"
-#include "scene/io/scene_saver.h"
-#include "scene/io/scene_loader.h"
-#include "io/object_saver.h"
-#include "io/object_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-class SceneFormatSaverObject : public SceneFormatSaver {
-
- void save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const;
-
-public:
-
- virtual Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual ~SceneFormatSaverObject() {}
-};
-
-
-
-class SceneFormatLoaderObject : public SceneFormatLoader {
-
-
- struct ConnectionItem {
- Node *node;
- NodePath target;
- StringName method;
- StringName signal;
- Vector<Variant> binds;
- bool realtime;
- };
-
- Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map);
- void _apply_connections(List<ConnectionItem>& connections);
- void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map);
-
-public:
-
- virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
- virtual Node* load(const String &p_path,bool p_save_root_state=false);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
-
-};
-
-
-class SceneInteractiveLoaderObject : public SceneInteractiveLoader {
-
- OBJ_TYPE(SceneInteractiveLoaderObject,SceneInteractiveLoader);
-
- struct ConnectionItem {
- Node *node;
- NodePath target;
- StringName method;
- StringName signal;
- Vector<Variant> binds;
- bool realtime;
- };
- ObjectFormatLoader *loader;
- String path;
- String node_path;
- String local_path;
- Error error;
- bool save_instance_state;
- List<ConnectionItem> connections;
- Map<uint32_t,Node*> owner_map;
- Node *root;
- int stage_max;
- int stage;
-
-
- Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map);
- void _apply_connections(List<ConnectionItem>& connections);
- void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map);
-
-friend class SceneFormatLoaderObject;
-public:
-
- virtual void set_local_path(const String& p_local_path);
- virtual Node *get_scene();
- virtual Error poll();
- virtual int get_stage() const;
- virtual int get_stage_count() const;
-
-
- SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state=false);
-};
-
-
-
-#endif
-#endif
diff --git a/scene/io/scene_format_script.cpp b/scene/io/scene_format_script.cpp
deleted file mode 100644
index a6f1596d2b..0000000000
--- a/scene/io/scene_format_script.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/*************************************************************************/
-/* scene_format_script.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_format_script.h"
-#if 0
-Node* SceneFormatLoaderScript::load(const String &p_path,bool p_save_instance_state) {
-
- Ref<Script> script = ResourceLoader::load(p_path);
- ERR_EXPLAIN("Can't load script-based scene: "+p_path);
- ERR_FAIL_COND_V(script.is_null(),NULL);
- ERR_EXPLAIN("Script does not instance in a node: "+p_path);
- ERR_FAIL_COND_V(script->get_node_type()=="",NULL);
- String node_type=script->get_node_type();
- Object *obj = ObjectTypeDB::instance(node_type);
- ERR_EXPLAIN("Unknown node type for instancing '"+node_type+"' in script: "+p_path);
- ERR_FAIL_COND_V(!obj,NULL);
- Node *node = obj->cast_to<Node>();
- if (!node)
- memdelete(obj);
- ERR_EXPLAIN("Node type '"+node_type+"' not of type 'Node'' in script: "+p_path);
- ERR_FAIL_COND_V(!node,NULL);
-
- node->set_script(script.get_ref_ptr());
-
- return node;
-}
-
-void SceneFormatLoaderScript::get_recognized_extensions(List<String> *p_extensions) const {
-
- for (int i=0;i<ScriptServer::get_language_count();i++) {
-
- ScriptServer::get_language(i)->get_recognized_extensions(p_extensions);
- }
-}
-
-
-SceneFormatLoaderScript::SceneFormatLoaderScript()
-{
-}
-#endif
diff --git a/scene/io/scene_format_script.h b/scene/io/scene_format_script.h
deleted file mode 100644
index 9bfcc0b1e3..0000000000
--- a/scene/io/scene_format_script.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* scene_format_script.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_FORMAT_SCRIPT_H
-#define SCENE_FORMAT_SCRIPT_H
-
-#include "scene/io/scene_loader.h"
-#include "io/resource_loader.h"
-#if 0
-
-class SceneFormatLoaderScript : public SceneFormatLoader {
-public:
-
- virtual Node* load(const String &p_path,bool p_save_instance_state=false);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
-
- SceneFormatLoaderScript();
-};
-#endif
-#endif // SCENE_FORMAT_SCRIPT_H
diff --git a/scene/io/scene_loader.cpp b/scene/io/scene_loader.cpp
deleted file mode 100644
index 8615e64ae9..0000000000
--- a/scene/io/scene_loader.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-/*************************************************************************/
-/* scene_loader.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_loader.h"
-#include "globals.h"
-#include "path_remap.h"
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-SceneFormatLoader *SceneLoader::loader[MAX_LOADERS];
-
-int SceneLoader::loader_count=0;
-
-
-void SceneInteractiveLoader::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("get_scene"),&SceneInteractiveLoader::get_scene);
- ObjectTypeDB::bind_method(_MD("poll"),&SceneInteractiveLoader::poll);
- ObjectTypeDB::bind_method(_MD("get_stage"),&SceneInteractiveLoader::get_stage);
- ObjectTypeDB::bind_method(_MD("get_stage_count"),&SceneInteractiveLoader::get_stage_count);
-}
-
-class SceneInteractiveLoaderDefault : public SceneInteractiveLoader {
-
- OBJ_TYPE( SceneInteractiveLoaderDefault, SceneInteractiveLoader );
-public:
- Node *scene;
-
- virtual void set_local_path(const String& p_local_path) { scene->set_filename(p_local_path); }
- virtual Node *get_scene() { return scene; }
- virtual Error poll() { return ERR_FILE_EOF; }
- virtual int get_stage() const { return 1; }
- virtual int get_stage_count() const { return 1; }
-
- SceneInteractiveLoaderDefault() {}
-};
-
-
-Ref<SceneInteractiveLoader> SceneFormatLoader::load_interactive(const String &p_path,bool p_root_scene_hint) {
-
- Node *scene = load(p_path,p_root_scene_hint);
- if (!scene)
- return Ref<SceneInteractiveLoader>();
- Ref<SceneInteractiveLoaderDefault> sil = Ref<SceneInteractiveLoaderDefault>( memnew( SceneInteractiveLoaderDefault ));
- sil->scene=scene;
- return sil;
-}
-
-
-
-bool SceneFormatLoader::recognize(const String& p_extension) const {
-
-
- List<String> extensions;
- get_recognized_extensions(&extensions);
- for (List<String>::Element *E=extensions.front();E;E=E->next()) {
-
- if (E->get().nocasecmp_to(p_extension.extension())==0)
- return true;
- }
-
- return false;
-}
-
-Ref<SceneInteractiveLoader> SceneLoader::load_interactive(const String &p_path,bool p_save_root_state) {
-
- String local_path=Globals::get_singleton()->localize_path(p_path);
-
- String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
- String extension=remapped_path.extension();
-
- for (int i=0;i<loader_count;i++) {
-
- if (!loader[i]->recognize(extension))
- continue;
- Ref<SceneInteractiveLoader> il = loader[i]->load_interactive(remapped_path,p_save_root_state);
-
- if (il.is_null() && remapped_path!=local_path)
- il = loader[i]->load_interactive(local_path,p_save_root_state);
-
- ERR_EXPLAIN("Error loading scene: "+local_path);
- ERR_FAIL_COND_V(il.is_null(),Ref<SceneInteractiveLoader>());
- il->set_local_path(local_path);
-
- return il;
- }
-
- ERR_EXPLAIN("No loader found for scene: "+p_path);
- ERR_FAIL_V(Ref<SceneInteractiveLoader>());
- return Ref<SceneInteractiveLoader>();
-}
-
-Node* SceneLoader::load(const String &p_path,bool p_root_scene_hint) {
-
- String local_path=Globals::get_singleton()->localize_path(p_path);
-
- String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
- String extension=remapped_path.extension();
-
- for (int i=0;i<loader_count;i++) {
-
- if (!loader[i]->recognize(extension))
- continue;
- Node*node = loader[i]->load(remapped_path,p_root_scene_hint);
-
- if (!node && remapped_path!=local_path)
- node = loader[i]->load(local_path,p_root_scene_hint);
-
- ERR_EXPLAIN("Error loading scene: "+local_path);
- ERR_FAIL_COND_V(!node,NULL);
- node->set_filename(local_path);
-
- return node;
- }
-
- ERR_EXPLAIN("No loader found for scene: "+p_path);
- ERR_FAIL_V(NULL);
-}
-
-void SceneLoader::get_recognized_extensions(List<String> *p_extensions) {
-
- for (int i=0;i<loader_count;i++) {
-
- loader[i]->get_recognized_extensions(p_extensions);
- }
-
-}
-
-void SceneLoader::add_scene_format_loader(SceneFormatLoader *p_format_loader) {
-
- ERR_FAIL_COND( loader_count >= MAX_LOADERS );
- loader[loader_count++]=p_format_loader;
-}
-
-
-#endif
diff --git a/scene/io/scene_loader.h b/scene/io/scene_loader.h
deleted file mode 100644
index 2562fc0520..0000000000
--- a/scene/io/scene_loader.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/*************************************************************************/
-/* scene_loader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_LOADER_H
-#define SCENE_LOADER_H
-
-#include "scene/main/node.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-class SceneInteractiveLoader : public Reference {
-
- OBJ_TYPE(SceneInteractiveLoader,Reference);
-protected:
-
- static void _bind_methods();
-public:
-
- virtual void set_local_path(const String& p_local_path)=0;
- virtual Node *get_scene()=0;
- virtual Error poll()=0;
- virtual int get_stage() const=0;
- virtual int get_stage_count() const=0;
-
-
- SceneInteractiveLoader() {}
-};
-
-class SceneFormatLoader {
-public:
-
- virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
- virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0;
- virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
- bool recognize(const String& p_extension) const;
-
- virtual ~SceneFormatLoader() {}
-};
-
-class SceneLoader {
-
- enum {
- MAX_LOADERS=64
- };
-
- static SceneFormatLoader *loader[MAX_LOADERS];
- static int loader_count;
-
-public:
-
- static Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_save_root_state=false);
- static Node* load(const String &p_path,bool p_save_root_state=false);
- static void add_scene_format_loader(SceneFormatLoader *p_format_loader);
- static void get_recognized_extensions(List<String> *p_extensions);
-
-
-};
-
-#endif
-
-#endif
diff --git a/scene/io/scene_saver.cpp b/scene/io/scene_saver.cpp
deleted file mode 100644
index f1b503ef27..0000000000
--- a/scene/io/scene_saver.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-/*************************************************************************/
-/* scene_saver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_saver.h"
-#include "print_string.h"
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-SceneFormatSaver *SceneSaver::saver[MAX_SAVERS];
-
-int SceneSaver::saver_count=0;
-
-bool SceneFormatSaver::recognize(const String& p_extension) const {
-
-
- List<String> extensions;
- get_recognized_extensions(&extensions);
- for (List<String>::Element *E=extensions.front();E;E=E->next()) {
-
-
- if (E->get().nocasecmp_to(p_extension.extension())==0)
- return true;
- }
-
- return false;
-}
-
-Error SceneSaver::save(const String &p_path,const Node* p_scene,uint32_t p_flags,const Ref<OptimizedSaver> &p_optimizer) {
-
- String extension=p_path.extension();
- Error err=ERR_FILE_UNRECOGNIZED;
- bool recognized=false;
-
- for (int i=0;i<saver_count;i++) {
-
- if (!saver[i]->recognize(extension))
- continue;
- recognized=true;
- err = saver[i]->save(p_path,p_scene,p_flags,p_optimizer);
- if (err == OK )
- return OK;
- }
-
- if (err) {
- if (!recognized) {
- ERR_EXPLAIN("No saver format found for scene: "+p_path);
- } else {
- ERR_EXPLAIN("Couldn't save scene: "+p_path);
- }
- ERR_FAIL_V(err);
- }
-
- return err;
-}
-
-void SceneSaver::get_recognized_extensions(List<String> *p_extensions) {
-
- for (int i=0;i<saver_count;i++) {
-
- saver[i]->get_recognized_extensions(p_extensions);
- }
-}
-
-void SceneSaver::add_scene_format_saver(SceneFormatSaver *p_format_saver) {
-
- ERR_FAIL_COND( saver_count >= MAX_SAVERS );
- saver[saver_count++]=p_format_saver;
-}
-
-#endif
diff --git a/scene/io/scene_saver.h b/scene/io/scene_saver.h
deleted file mode 100644
index 3028dce133..0000000000
--- a/scene/io/scene_saver.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*************************************************************************/
-/* scene_saver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_SAVER_H
-#define SCENE_SAVER_H
-
-#include "scene/main/node.h"
-#include "io/object_saver.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-class SceneFormatSaver {
-public:
-
- virtual Error save(const String &p_path,const Node* p_scen,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>())=0;
- virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
- bool recognize(const String& p_extension) const;
- virtual ~SceneFormatSaver() {}
-};
-
-
-
-
-class SceneSaver {
-
- enum {
- MAX_SAVERS=64
- };
-
- static SceneFormatSaver *saver[MAX_SAVERS];
- static int saver_count;
-
-public:
- enum SaverFlags {
-
- FLAG_RELATIVE_PATHS=1,
- FLAG_BUNDLE_RESOURCES=2,
- FLAG_BUNDLE_INSTANCED_SCENES=4,
- FLAG_OMIT_EDITOR_PROPERTIES=8,
- FLAG_SAVE_BIG_ENDIAN=16
- };
-
- static Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
- static void add_scene_format_saver(SceneFormatSaver *p_format_saver);
- static void get_recognized_extensions(List<String> *p_extensions);
-};
-
-
-
-#endif
-#endif
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5d89ee80f1..e511a057c5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -28,7 +28,6 @@
/*************************************************************************/
#include "node.h"
#include "print_string.h"
-#include "scene/io/scene_loader.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
#include "scene/resources/packed_scene.h"
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index bcdc50c880..c51974167d 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -968,6 +968,18 @@ void SceneMainLoop::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect
}
+#ifdef TOOLS_ENABLED
+void SceneMainLoop::set_edited_scene_root(Node *p_node) {
+ edited_scene_root=p_node;
+}
+
+Node *SceneMainLoop::get_edited_scene_root() const {
+
+ return edited_scene_root;
+}
+#endif
+
+
void SceneMainLoop::_bind_methods() {
@@ -983,6 +995,10 @@ void SceneMainLoop::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint);
+#ifdef TOOLS_ENABLED
+ ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneMainLoop::set_edited_scene_root);
+ ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneMainLoop::get_edited_scene_root);
+#endif
ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause);
ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused);
@@ -1069,6 +1085,10 @@ SceneMainLoop::SceneMainLoop() {
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
+#ifdef TOOLS_ENABLED
+ edited_scene_root=NULL;
+#endif
+
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));
diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h
index 493644d2bc..bfa755ff7c 100644
--- a/scene/main/scene_main_loop.h
+++ b/scene/main/scene_main_loop.h
@@ -102,6 +102,9 @@ private:
int64_t current_frame;
int node_count;
+#ifdef TOOLS_ENABLED
+ Node *edited_scene_root;
+#endif
struct UGCall {
StringName group;
@@ -223,6 +226,13 @@ public:
void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize);
+ //void change_scene(const String& p_path);
+ //Node *get_loaded_scene();
+
+#ifdef TOOLS_ENABLED
+ void set_edited_scene_root(Node *p_node);
+ Node *get_edited_scene_root() const;
+#endif
SceneMainLoop();
~SceneMainLoop();
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 25d1c8530e..8e80f868c6 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -36,8 +36,12 @@ void Timer::_notification(int p_what) {
case NOTIFICATION_READY: {
- if (autostart)
- start();
+ if (autostart) {
+#ifdef TOOLS_ENABLED
+ if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this)))
+ break;
+#endif start();
+ }
} break;
case NOTIFICATION_PROCESS: {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 92dcef803c..6b7ed66463 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -95,8 +95,8 @@ void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
- print_line("sive override size "+size_override_size);
- print_line("rect size "+rect.size);
+ //print_line("sive override size "+size_override_size);
+ //print_line("rect size "+rect.size);
stretch_transform=Matrix32();
Size2 scale = rect.size/(size_override_size+size_override_margin*2);
stretch_transform.scale(scale);
@@ -135,7 +135,9 @@ void Viewport::_update_rect() {
}
vr.width=rect.size.width;
vr.height=rect.size.height;
+
VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
+ last_vp_rect=rect;
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
@@ -164,6 +166,9 @@ void Viewport::_parent_visibility_changed() {
Control *c = parent->cast_to<Control>();
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
+
+ _update_listener();
+ _update_listener_2d();
}
@@ -394,7 +399,7 @@ void Viewport::_notification(int p_what) {
if (obj) {
CollisionObject *co = obj->cast_to<CollisionObject>();
if (co) {
- co->_input_event(ev,Vector3(),Vector3(),0);
+ co->_input_event(camera,ev,Vector3(),Vector3(),0);
captured=true;
if (ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && !ev.mouse_button.pressed) {
physics_object_capture=0;
@@ -416,7 +421,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id)) {
//good, exists
- last_object->_input_event(ev,result.position,result.normal,result.shape);
+ last_object->_input_event(camera,ev,result.position,result.normal,result.shape);
if (last_object->get_capture_input_on_drag() && ev.type==InputEvent::MOUSE_BUTTON && ev.mouse_button.button_index==1 && ev.mouse_button.pressed) {
physics_object_capture=last_id;
}
@@ -440,10 +445,13 @@ void Viewport::_notification(int p_what) {
bool col = space->intersect_ray(from,from+dir*10000,result,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF);
ObjectID new_collider=0;
if (col) {
+
if (result.collider) {
+
CollisionObject *co = result.collider->cast_to<CollisionObject>();
if (co) {
- co->_input_event(ev,result.position,result.normal,result.shape);
+
+ co->_input_event(camera,ev,result.position,result.normal,result.shape);
last_object=co;
last_id=result.collider_id;
new_collider=last_id;
@@ -507,6 +515,7 @@ void Viewport::set_rect(const Rect2& p_rect) {
if (rect==p_rect)
return;
rect=p_rect;
+
_update_rect();
_update_stretch_transform();
@@ -541,7 +550,7 @@ Rect2 Viewport::get_rect() const {
void Viewport::_update_listener() {
- if (is_inside_scene() && audio_listener && camera) {
+ if (is_inside_scene() && audio_listener && camera && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible()))) {
SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
} else {
SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
@@ -552,7 +561,7 @@ void Viewport::_update_listener() {
void Viewport::_update_listener_2d() {
- if (is_inside_scene() && audio_listener_2d)
+ if (is_inside_scene() && audio_listener && (!get_parent() || (get_parent()->cast_to<Control>() && get_parent()->cast_to<Control>()->is_visible())))
SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
else
SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
@@ -1023,13 +1032,16 @@ void Viewport::_make_input_local(InputEvent& ev) {
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
- Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
+ Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
+ Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
+ ev.mouse_motion.speed_x=s.x;
+ ev.mouse_motion.speed_y=s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
@@ -1044,8 +1056,8 @@ void Viewport::_make_input_local(InputEvent& ev) {
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
- Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
+ Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
+ Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
@@ -1179,6 +1191,21 @@ void Viewport::set_physics_object_picking(bool p_enable) {
}
+
+Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
+
+ Matrix32 xf = get_final_transform();
+ return xf.xform(p_viewport_coords);
+
+
+}
+
+Vector2 Viewport::get_camera_rect_size() const {
+
+ return last_vp_rect.size;
+}
+
+
bool Viewport::get_physics_object_picking() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 5d68438f0d..37f1b357c6 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -110,6 +110,7 @@ friend class RenderTargetTexture;
Size2 size_override_size;
Size2 size_override_margin;
+ Rect2 last_vp_rect;
bool transparent_bg;
bool render_target_vflip;
@@ -229,6 +230,10 @@ public:
RenderTargetUpdateMode get_render_target_update_mode() const;
Ref<RenderTargetTexture> get_render_target_texture() const;
+
+ Vector2 get_camera_coords(const Vector2& p_viewport_coords) const;
+ Vector2 get_camera_rect_size() const;
+
void queue_screen_capture();
Image get_screen_capture() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2a1cca6a3a..f3b13f30bf 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -32,7 +32,7 @@
#include "scene/io/resource_format_image.h"
#include "scene/io/resource_format_wav.h"
-#include "scene/io/scene_format_script.h"
+//#include "scene/io/scene_format_script.h"
#include "resources/default_theme/default_theme.h"
#include "object_type_db.h"
#include "scene/main/canvas_layer.h"
@@ -100,6 +100,7 @@
#include "scene/2d/sample_player_2d.h"
#include "scene/2d/screen_button.h"
#include "scene/2d/remote_transform_2d.h"
+#include "scene/2d/y_sort.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
@@ -119,7 +120,7 @@
#include "scene/resources/scene_preloader.h"
#include "scene/main/timer.h"
-#include "scene/io/scene_format_object.h"
+
#include "scene/audio/stream_player.h"
#include "scene/audio/event_player.h"
#include "scene/audio/sound_room_params.h"
@@ -141,7 +142,7 @@
#include "scene/resources/mesh_library.h"
-#include "scene/resources/image_path_finder.h"
+
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/sample.h"
@@ -173,9 +174,8 @@
#ifndef _3D_DISABLED
#include "scene/3d/camera.h"
-#include "scene/3d/editable_shape.h"
+
#include "scene/3d/interpolated_camera.h"
-#include "scene/3d/follow_camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
@@ -185,7 +185,7 @@
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
#include "scene/3d/physics_body.h"
-#include "scene/3d/car_body.h"
+
#include "scene/3d/vehicle_body.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/area.h"
@@ -203,7 +203,7 @@
#include "scene/3d/collision_polygon.h"
#endif
-#include "scene/scene_binds.h"
+
static ResourceFormatLoaderImage *resource_loader_image=NULL;
static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
@@ -215,15 +215,6 @@ static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
#endif
static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
static ResourceFormatLoaderShader *resource_loader_shader=NULL;
-#ifdef OLD_SCENE_FORMAT_ENABLED
-static SceneFormatSaverObject *scene_saver_object=NULL;
-static SceneFormatLoaderObject *scene_loader_object=NULL;
-//static SceneFormatLoaderScript *scene_loader_script=NULL;
-#endif
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-SceneIO *scene_io=NULL;
-#endif
//static SceneStringNames *string_names;
@@ -235,13 +226,6 @@ void register_scene_types() {
Node::init_node_hrcr();
-#ifdef OLD_SCENE_FORMAT_ENABLED
- ObjectTypeDB::register_type<SceneIO>();
- ObjectTypeDB::register_virtual_type<SceneInteractiveLoader>();
- scene_io = memnew( SceneIO );
- Globals::get_singleton()->add_singleton(Globals::Singleton("SceneIO",scene_io));
-#endif
-
resource_loader_image = memnew( ResourceFormatLoaderImage );
ResourceLoader::add_resource_format_loader( resource_loader_image );
@@ -262,16 +246,6 @@ void register_scene_types() {
resource_loader_shader = memnew( ResourceFormatLoaderShader );
ResourceLoader::add_resource_format_loader( resource_loader_shader );
-#ifdef OLD_SCENE_FORMAT_ENABLED
- scene_saver_object=memnew( SceneFormatSaverObject );
- SceneSaver::add_scene_format_saver(scene_saver_object);
-
- scene_loader_object=memnew( SceneFormatLoaderObject );
- SceneLoader::add_scene_format_loader(scene_loader_object);
-
-// scene_loader_script=memnew( SceneFormatLoaderScript );
-// SceneLoader::add_scene_format_loader(scene_loader_script);
-#endif
make_default_theme();
@@ -378,7 +352,6 @@ void register_scene_types() {
ObjectTypeDB::register_type<BoneAttachment>();
ObjectTypeDB::register_virtual_type<VisualInstance>();
ObjectTypeDB::register_type<Camera>();
- ObjectTypeDB::register_type<FollowCamera>();
ObjectTypeDB::register_type<InterpolatedCamera>();
ObjectTypeDB::register_type<TestCube>();
ObjectTypeDB::register_type<MeshInstance>();
@@ -404,8 +377,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<StaticBody>();
ObjectTypeDB::register_type<RigidBody>();
ObjectTypeDB::register_type<KinematicBody>();
- ObjectTypeDB::register_type<CarBody>();
- ObjectTypeDB::register_type<CarWheel>();
+
+
ObjectTypeDB::register_type<VehicleBody>();
ObjectTypeDB::register_type<VehicleWheel>();
ObjectTypeDB::register_type<Area>();
@@ -413,8 +386,6 @@ void register_scene_types() {
ObjectTypeDB::register_type<CollisionShape>();
ObjectTypeDB::register_type<CollisionPolygon>();
ObjectTypeDB::register_type<RayCast>();
- ObjectTypeDB::register_virtual_type<EditableShape>();
- ObjectTypeDB::register_type<EditableSphere>();
ObjectTypeDB::register_type<MultiMeshInstance>();
ObjectTypeDB::register_type<Room>();
ObjectTypeDB::register_type<Curve3D>();
@@ -423,6 +394,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier>();
ObjectTypeDB::register_type<VisibilityEnabler>();
ObjectTypeDB::register_type<BakedLightInstance>();
+ ObjectTypeDB::register_type<BakedLightSampler>();
ObjectTypeDB::register_type<WorldEnvironment>();
//scenariofx
@@ -491,6 +463,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
+ ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
@@ -559,7 +532,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<StyleBoxFlat>();
ObjectTypeDB::register_type<StyleBoxImageMask>();
ObjectTypeDB::register_type<Theme>();
- ObjectTypeDB::register_type<ImagePathFinder>();
+
ObjectTypeDB::register_type<PolygonPathFinder>();
ObjectTypeDB::register_type<BitMap>();
@@ -590,10 +563,6 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<PackedScene>();
-#ifdef OLD_SCENE_FORMAT_ENABLED
- ObjectTypeDB::register_type<ScenePreloader>();
-#endif
-
ObjectTypeDB::register_type<SceneMainLoop>();
@@ -617,11 +586,5 @@ void unregister_scene_types() {
memdelete( resource_loader_theme );
memdelete( resource_loader_shader );
-#ifdef OLD_SCENE_FORMAT_ENABLED
- memdelete( scene_saver_object );
- memdelete( scene_loader_object );
-// memdelete( scene_loader_script );
- memdelete( scene_io );
-#endif
SceneStringNames::free();
}
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 87bd33e00e..eaa282ae1a 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -1,6 +1,7 @@
Import('env')
env.add_source_files(env.scene_sources,"*.cpp")
+env.add_source_files(env.scene_sources,"*.c")
Export('env')
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 67f45ced2b..e6359f920b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1716,7 +1716,7 @@ void Animation::clear() {
}
-void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,float p_alowed_angular_err) {
+void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,float p_alowed_angular_err,float p_max_optimizable_angle) {
ERR_FAIL_INDEX(p_idx,tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type!=TYPE_TRANSFORM);
@@ -1779,6 +1779,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl
} else {
+
Quat r02 = (q0.inverse() * q2).normalized();
Quat r01 = (q0.inverse() * q1).normalized();
@@ -1788,6 +1789,9 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl
r02.get_axis_and_angle(v02,a02);
r01.get_axis_and_angle(v01,a01);
+ if (Math::abs(a02)>p_max_optimizable_angle)
+ continue;
+
if (v01.dot(v02)<0) {
//make sure both rotations go the same way to compare
v02=-v02;
@@ -1905,7 +1909,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,fl
}
-void Animation::optimize(float p_allowed_linear_err,float p_allowed_angular_err) {
+void Animation::optimize(float p_allowed_linear_err,float p_allowed_angular_err,float p_angle_max) {
int total_tt=0;
@@ -1913,7 +1917,7 @@ void Animation::optimize(float p_allowed_linear_err,float p_allowed_angular_err)
for(int i=0;i<tracks.size();i++) {
if (tracks[i]->type==TYPE_TRANSFORM)
- _transform_track_optimize(i,p_allowed_linear_err,p_allowed_angular_err);
+ _transform_track_optimize(i,p_allowed_linear_err,p_allowed_angular_err,p_angle_max);
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 4c4e2f0275..0c0290295a 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -204,7 +204,7 @@ private:
return idxr;
}
- void _transform_track_optimize(int p_idx, float p_allowed_err=0.05, float p_alowed_angular_err=0.01);
+ void _transform_track_optimize(int p_idx, float p_allowed_err=0.05, float p_alowed_angular_err=0.01,float p_max_optimizable_angle=Math_PI*0.125);
protected:
@@ -271,7 +271,7 @@ public:
void clear();
- void optimize(float p_allowed_linear_err=0.05,float p_allowed_angular_err=0.01);
+ void optimize(float p_allowed_linear_err=0.05,float p_allowed_angular_err=0.01,float p_max_optimizable_angle=Math_PI*0.125);
Animation();
~Animation();
diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp
index 647c8df5d4..226edec9ae 100644
--- a/scene/resources/baked_light.cpp
+++ b/scene/resources/baked_light.cpp
@@ -23,6 +23,27 @@ DVector<uint8_t> BakedLight::get_octree() const {
return VS::get_singleton()->baked_light_get_octree(baked_light);
}
+void BakedLight::set_light(const DVector<uint8_t>& p_light) {
+
+ VS::get_singleton()->baked_light_set_light(baked_light,p_light);
+}
+
+DVector<uint8_t> BakedLight::get_light() const {
+
+ return VS::get_singleton()->baked_light_get_light(baked_light);
+}
+
+
+void BakedLight::set_sampler_octree(const DVector<int>& p_sampler_octree) {
+
+ VS::get_singleton()->baked_light_set_sampler_octree(baked_light,p_sampler_octree);
+}
+
+DVector<int> BakedLight::get_sampler_octree() const {
+
+ return VS::get_singleton()->baked_light_get_sampler_octree(baked_light);
+}
+
@@ -199,6 +220,43 @@ float BakedLight::get_normal_damp() const {
return normal_damp;
}
+void BakedLight::set_tint(float p_margin) {
+ tint=p_margin;
+}
+
+float BakedLight::get_tint() const {
+
+ return tint;
+}
+
+void BakedLight::set_saturation(float p_margin) {
+ saturation=p_margin;
+}
+
+float BakedLight::get_saturation() const {
+
+ return saturation;
+}
+
+void BakedLight::set_ao_radius(float p_ao_radius) {
+ ao_radius=p_ao_radius;
+}
+
+float BakedLight::get_ao_radius() const {
+ return ao_radius;
+}
+
+void BakedLight::set_ao_strength(float p_ao_strength) {
+
+ ao_strength=p_ao_strength;
+}
+
+float BakedLight::get_ao_strength() const {
+
+ return ao_strength;
+}
+
+
void BakedLight::set_energy_multiplier(float p_multiplier){
energy_multiply=p_multiplier;
@@ -329,6 +387,13 @@ void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree);
ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree);
+ ObjectTypeDB::bind_method(_MD("set_light","light"),&BakedLight::set_light);
+ ObjectTypeDB::bind_method(_MD("get_light"),&BakedLight::get_light);
+
+ ObjectTypeDB::bind_method(_MD("set_sampler_octree","sampler_octree"),&BakedLight::set_sampler_octree);
+ ObjectTypeDB::bind_method(_MD("get_sampler_octree"),&BakedLight::get_sampler_octree);
+
+
ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","gen_size"),&BakedLight::add_lightmap);
ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap);
ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps);
@@ -357,6 +422,18 @@ void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
+ ObjectTypeDB::bind_method(_MD("set_tint","tint"),&BakedLight::set_tint);
+ ObjectTypeDB::bind_method(_MD("get_tint"),&BakedLight::get_tint);
+
+ ObjectTypeDB::bind_method(_MD("set_saturation","saturation"),&BakedLight::set_saturation);
+ ObjectTypeDB::bind_method(_MD("get_saturation"),&BakedLight::get_saturation);
+
+ ObjectTypeDB::bind_method(_MD("set_ao_radius","ao_radius"),&BakedLight::set_ao_radius);
+ ObjectTypeDB::bind_method(_MD("get_ao_radius"),&BakedLight::get_ao_radius);
+
+ ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
+ ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
+
ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
@@ -384,17 +461,24 @@ void BakedLight::_bind_methods(){
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/plot_size",PROPERTY_HINT_RANGE,"1.0,16.0,0.01"),_SCS("set_plot_size"),_SCS("get_plot_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/energy_mult",PROPERTY_HINT_RANGE,"0.01,4096.0,0.01"),_SCS("set_energy_multiplier"),_SCS("get_energy_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/gamma_adjust",PROPERTY_HINT_EXP_EASING),_SCS("set_gamma_adjust"),_SCS("get_gamma_adjust"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/saturation",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("set_saturation"),_SCS("get_saturation"));
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/diffuse"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_DIFFUSE);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/linear_color"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_LINEAR_COLOR);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
+ ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"light",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_light"),_SCS("get_light"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT_ARRAY,"sampler_octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_sampler_octree"),_SCS("get_sampler_octree"));
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/cell_margin",PROPERTY_HINT_RANGE,"0.01,0.8,0.01"),_SCS("set_cell_extra_margin"),_SCS("get_cell_extra_margin"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/edge_damp",PROPERTY_HINT_RANGE,"0.0,8.0,0.1"),_SCS("set_edge_damp"),_SCS("get_edge_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/normal_damp",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_normal_damp"),_SCS("get_normal_damp"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/light_tint",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_tint"),_SCS("get_tint"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
BIND_CONSTANT( MODE_OCTREE );
BIND_CONSTANT( MODE_LIGHTMAPS );
@@ -415,18 +499,24 @@ BakedLight::BakedLight() {
lattice_subdiv=4;
plot_size=2.5;
bounces=1;
- energy_multiply=1.0;
- gamma_adjust=1.0;
+ energy_multiply=2.0;
+ gamma_adjust=0.7;
cell_extra_margin=0.05;
edge_damp=0.0;
normal_damp=0.0;
+ saturation=1;
+ tint=0.0;
+ ao_radius=2.5;
+ ao_strength=0.7;
format=FORMAT_RGB;
transfer_only_uv2=false;
+
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;
flags[BAKE_TRANSLUCENT]=true;
flags[BAKE_CONSERVE_ENERGY]=false;
+ flags[BAKE_LINEAR_COLOR]=false;
mode=MODE_OCTREE;
baked_light=VS::get_singleton()->baked_light_create();
diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h
index 57ed7d7aee..41e1e5f9e0 100644
--- a/scene/resources/baked_light.h
+++ b/scene/resources/baked_light.h
@@ -26,6 +26,7 @@ public:
BAKE_SPECULAR,
BAKE_TRANSLUCENT,
BAKE_CONSERVE_ENERGY,
+ BAKE_LINEAR_COLOR,
BAKE_MAX
};
@@ -50,6 +51,10 @@ private:
float cell_extra_margin;
float edge_damp;
float normal_damp;
+ float tint;
+ float ao_radius;
+ float ao_strength;
+ float saturation;
int bounces;
bool transfer_only_uv2;
Format format;
@@ -99,6 +104,18 @@ public:
void set_normal_damp(float p_margin);
float get_normal_damp() const;
+ void set_tint(float p_margin);
+ float get_tint() const;
+
+ void set_saturation(float p_saturation);
+ float get_saturation() const;
+
+ void set_ao_radius(float p_ao_radius);
+ float get_ao_radius() const;
+
+ void set_ao_strength(float p_ao_strength);
+ float get_ao_strength() const;
+
void set_bake_flag(BakeFlags p_flags,bool p_enable);
bool get_bake_flag(BakeFlags p_flags) const;
@@ -114,6 +131,14 @@ public:
void set_octree(const DVector<uint8_t>& p_octree);
DVector<uint8_t> get_octree() const;
+ void set_light(const DVector<uint8_t>& p_light);
+ DVector<uint8_t> get_light() const;
+
+ void set_sampler_octree(const DVector<int>& p_sampler_octree);
+ DVector<int> get_sampler_octree() const;
+
+
+
void add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size=Size2(256,256));
void set_lightmap_gen_size(int p_idx,const Size2& p_size);
Size2 get_lightmap_gen_size(int p_idx) const;
diff --git a/scene/resources/image_path_finder.cpp b/scene/resources/image_path_finder.cpp
deleted file mode 100644
index 1a7758789c..0000000000
--- a/scene/resources/image_path_finder.cpp
+++ /dev/null
@@ -1,427 +0,0 @@
-/*************************************************************************/
-/* image_path_finder.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "image_path_finder.h"
-
-
-void ImagePathFinder::_unlock() {
-
- lock=DVector<Cell>::Write();
- cells=NULL;
-
-}
-
-void ImagePathFinder::_lock() {
-
- lock = cell_data.write();
- cells=lock.ptr();
-
-}
-
-
-bool ImagePathFinder::_can_go_straigth(const Point2& p_from, const Point2& p_to) const {
-
- int x1=p_from.x;
- int y1=p_from.y;
- int x2=p_to.x;
- int y2=p_to.y;
-
-#define _TEST_VALID \
- {\
- uint32_t ofs=drawy*width+drawx;\
- if (cells[ofs].solid) {\
- if (!((drawx>0 && cells[ofs-1].visited) ||\
- (drawx<width-1 && cells[ofs+1].visited) ||\
- (drawy>0 && cells[ofs-width].visited) ||\
- (drawy<height-1 && cells[ofs+width].visited))) {\
- return false;\
- }\
- }\
- }\
-
-
- int n, deltax, deltay, sgndeltax, sgndeltay, deltaxabs, deltayabs, x, y, drawx, drawy;
- deltax = x2 - x1;
- deltay = y2 - y1;
- deltaxabs = ABS(deltax);
- deltayabs = ABS(deltay);
- sgndeltax = SGN(deltax);
- sgndeltay = SGN(deltay);
- x = deltayabs >> 1;
- y = deltaxabs >> 1;
- drawx = x1;
- drawy = y1;
- int pc=0;
-
- _TEST_VALID
-
- if(deltaxabs >= deltayabs) {
- for(n = 0; n < deltaxabs; n++) {
- y += deltayabs;
- if(y >= deltaxabs){
- y -= deltaxabs;
- drawy += sgndeltay;
- }
- drawx += sgndeltax;
- _TEST_VALID
- }
- } else {
- for(n = 0; n < deltayabs; n++) {
- x += deltaxabs;
- if(x >= deltayabs) {
- x -= deltayabs;
- drawx += sgndeltax;
- }
- drawy += sgndeltay;
- _TEST_VALID
- }
- }
- return true;
-
-
-}
-
-bool ImagePathFinder::_is_linear_path(const Point2& p_from, const Point2& p_to) {
-
- int x1=p_from.x;
- int y1=p_from.y;
- int x2=p_to.x;
- int y2=p_to.y;
-
-#define _TEST_CELL \
- if (cells[drawy*width+drawx].solid)\
- return false;
-
-
- int n, deltax, deltay, sgndeltax, sgndeltay, deltaxabs, deltayabs, x, y, drawx, drawy;
- deltax = x2 - x1;
- deltay = y2 - y1;
- deltaxabs = ABS(deltax);
- deltayabs = ABS(deltay);
- sgndeltax = SGN(deltax);
- sgndeltay = SGN(deltay);
- x = deltayabs >> 1;
- y = deltaxabs >> 1;
- drawx = x1;
- drawy = y1;
- int pc=0;
-
- _TEST_CELL
-
- if(deltaxabs >= deltayabs) {
- for(n = 0; n < deltaxabs; n++) {
- y += deltayabs;
- if(y >= deltaxabs){
- y -= deltaxabs;
- drawy += sgndeltay;
- }
- drawx += sgndeltax;
- _TEST_CELL
- }
- } else {
- for(n = 0; n < deltayabs; n++) {
- x += deltaxabs;
- if(x >= deltayabs) {
- x -= deltayabs;
- drawx += sgndeltax;
- }
- drawy += sgndeltay;
- _TEST_CELL
- }
- }
- return true;
-}
-
-
-DVector<Point2> ImagePathFinder::find_path(const Point2& p_from, const Point2& p_to,bool p_optimize) {
-
-
- Point2i from=p_from;
- Point2i to=p_to;
-
- ERR_FAIL_COND_V(from.x < 0,DVector<Point2>());
- ERR_FAIL_COND_V(from.y < 0,DVector<Point2>());
- ERR_FAIL_COND_V(from.x >=width,DVector<Point2>());
- ERR_FAIL_COND_V(from.y >=height,DVector<Point2>());
- ERR_FAIL_COND_V(to.x < 0,DVector<Point2>());
- ERR_FAIL_COND_V(to.y < 0,DVector<Point2>());
- ERR_FAIL_COND_V(to.x >=width,DVector<Point2>());
- ERR_FAIL_COND_V(to.y >=height,DVector<Point2>());
-
- if (from==to) {
- DVector<Point2> p;
- p.push_back(from);
- return p;
- }
-
- _lock();
-
-
- if (p_optimize) { //try a line first
-
- if (_is_linear_path(p_from,p_to)) {
- _unlock();
- DVector<Point2> p;
- p.push_back(from);
- p.push_back(to);
- return p;
- }
- }
-
-
- //clear all
- for(int i=0;i<width*height;i++) {
-
- bool s = cells[i].solid;
- cells[i].data=0;
- cells[i].solid=s;
- }
-
-#define CELL_INDEX(m_p) (m_p.y*width+m_p.x)
-#define CELL_COST(m_p) (cells[CELL_INDEX(m_p)].cost+( ABS(m_p.x-to.x)+ABS(m_p.y-to.y))*10)
-
-
- Set<Point2i> pending;
- pending.insert(from);
-
- //helper constants
- static const Point2i neighbour_rel[8]={
- Point2i(-1,-1), //0
- Point2i(-1, 0), //1
- Point2i(-1,+1), //2
- Point2i( 0,-1), //3
- Point2i( 0,+1), //4
- Point2i(+1,-1), //5
- Point2i(+1, 0), //6
- Point2i(+1,+1) }; //7
-
- static const int neighbour_cost[8]={
- 14,
- 10,
- 14,
- 10,
- 10,
- 14,
- 10,
- 14
- };
-
- static const int neighbour_parent[8]={
- 7,
- 6,
- 5,
- 4,
- 3,
- 2,
- 1,
- 0,
- };
-
- while(true) {
-
- if (pending.size() == 0) {
- _unlock();
- return DVector<Point2>(); // points don't connect
- }
- Point2i current;
- int lc=0x7FFFFFFF;
- { //find the one with the least cost
-
- Set<Point2i>::Element *Efound=NULL;
- for (Set<Point2i>::Element *E=pending.front();E;E=E->next()) {
-
- int cc =CELL_COST(E->get());
- if (cc<lc) {
- lc=cc;
- current=E->get();
- Efound=E;
-
- }
-
- }
- pending.erase(Efound);
- }
-
- Cell &c = cells[CELL_INDEX(current)];
-
- //search around other cells
-
-
- int accum_cost = (from==current) ? 0 : cells[CELL_INDEX((current + neighbour_rel[c.parent]))].cost;
-
- bool done=false;
-
- for(int i=0;i<8;i++) {
-
- Point2i neighbour=current+neighbour_rel[i];
- if (neighbour.x<0 || neighbour.y<0 || neighbour.x>=width || neighbour.y>=height)
- continue;
-
- Cell &n = cells[CELL_INDEX(neighbour)];
- if (n.solid)
- continue; //no good
-
- int cost = neighbour_cost[i]+accum_cost;
-
- if (n.visited && n.cost < cost)
- continue;
-
- n.cost=cost;
- n.parent=neighbour_parent[i];
- n.visited=true;
- pending.insert(neighbour);
- if (neighbour==to)
- done=true;
-
- }
-
- if (done)
- break;
- }
-
-
- // go througuh poins twice, first compute amount, then add them
-
- Point2i current=to;
- int pcount=0;
-
- while(true) {
-
- Cell &c = cells[CELL_INDEX(current)];
- c.visited=true;
- pcount++;
- if (current==from)
- break;
- current+=neighbour_rel[ c.parent ];
- }
-
- //now place them in an array
- DVector<Vector2> result;
- result.resize(pcount);
-
- DVector<Vector2>::Write res=result.write();
-
- current=to;
- int pidx=pcount-1;
-
- while(true) {
-
- Cell &c = cells[CELL_INDEX(current)];
- res[pidx]=current;
- pidx--;
- if (current==from)
- break;
- current+=neighbour_rel[ c.parent ];
- }
-
-
- //simplify..
-
-
- if (p_optimize) {
-
- int p=pcount-1;
- while(p>0) {
-
-
- int limit=p;
- while(limit>0) {
-
- limit--;
- if (!_can_go_straigth(res[p],res[limit]))
- break;
- }
-
-
- if (limit<p-1) {
- int diff = p-limit-1;
- pcount-=diff;
- for(int i=limit+1;i<pcount;i++) {
-
- res[i]=res[i+diff];
- }
- }
- p=limit;
- }
- }
-
- res=DVector<Vector2>::Write();
- result.resize(pcount);
- return result;
-}
-
-Size2 ImagePathFinder::get_size() const {
-
- return Size2(width,height);
-}
-bool ImagePathFinder::is_solid(const Point2& p_pos) {
-
-
- Point2i pos = p_pos;
-
- ERR_FAIL_COND_V(pos.x<0,true);
- ERR_FAIL_COND_V(pos.y<0,true);
- ERR_FAIL_COND_V(pos.x>=width,true);
- ERR_FAIL_COND_V(pos.y>=height,true);
-
- return cell_data[pos.y*width+pos.x].solid;
-}
-
-void ImagePathFinder::create_from_image_alpha(const Image& p_image) {
-
- ERR_FAIL_COND(p_image.get_format() != Image::FORMAT_RGBA);
- width = p_image.get_width();
- height = p_image.get_height();
- DVector<uint8_t> data = p_image.get_data();
- cell_data.resize(width * height);
- DVector<uint8_t>::Read read = data.read();
- DVector<Cell>::Write write = cell_data.write();
- for (int i=0; i<width * height; i++) {
- Cell cell;
- cell.data = 0;
- cell.solid = read[i*4+3] < 128;
- write[i] = cell;
- };
-};
-
-
-void ImagePathFinder::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("find_path","from","to","optimize"),&ImagePathFinder::find_path,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("get_size"),&ImagePathFinder::get_size);
- ObjectTypeDB::bind_method(_MD("is_solid","pos"),&ImagePathFinder::is_solid);
- ObjectTypeDB::bind_method(_MD("create_from_image_alpha"),&ImagePathFinder::create_from_image_alpha);
-}
-
-ImagePathFinder::ImagePathFinder()
-{
-
- cells=NULL;
- width=0;
- height=0;
-}
diff --git a/scene/resources/image_path_finder.h b/scene/resources/image_path_finder.h
deleted file mode 100644
index e975ea5ed9..0000000000
--- a/scene/resources/image_path_finder.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*************************************************************************/
-/* image_path_finder.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef IMAGE_PATH_FINDER_H
-#define IMAGE_PATH_FINDER_H
-
-#include "resource.h"
-
-class ImagePathFinder : public Resource{
-
-
- OBJ_TYPE(ImagePathFinder,Resource);
- union Cell {
-
- struct {
- bool solid:1;
- bool visited:1;
- bool final:1;
- uint8_t parent:3;
- uint32_t cost:26;
- };
-
- uint32_t data;
- };
-
-
-
-
-
- DVector<Cell>::Write lock;
- DVector<Cell> cell_data;
-
- uint32_t width;
- uint32_t height;
- Cell* cells; //when unlocked
-
- void _unlock();
- void _lock();
-
-
- _FORCE_INLINE_ bool _can_go_straigth(const Point2& p_from, const Point2& p_to) const;
- _FORCE_INLINE_ bool _is_linear_path(const Point2& p_from, const Point2& p_to);
-
-protected:
-
- static void _bind_methods();
-public:
-
- DVector<Point2> find_path(const Point2& p_from, const Point2& p_to,bool p_optimize=false);
- Size2 get_size() const;
- bool is_solid(const Point2& p_pos);
- void create_from_image_alpha(const Image& p_image);
-
-
-
- ImagePathFinder();
-};
-
-#endif // IMAGE_PATH_FINDER_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2314926b2b..2c278f4fed 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -36,7 +36,8 @@ static const char*_flag_names[Material::FLAG_MAX]={
"invert_faces",
"unshaded",
"on_top",
- "lightmap_on_uv2"
+ "lightmap_on_uv2",
+ "colarray_is_srgb"
};
@@ -46,7 +47,8 @@ static const Material::Flag _flag_indices[Material::FLAG_MAX]={
Material::FLAG_INVERT_FACES,
Material::FLAG_UNSHADED,
Material::FLAG_ONTOP,
- Material::FLAG_LIGHTMAP_ON_UV2
+ Material::FLAG_LIGHTMAP_ON_UV2,
+ Material::FLAG_COLOR_ARRAY_SRGB,
};
@@ -132,6 +134,8 @@ void Material::_bind_methods() {
BIND_CONSTANT( FLAG_INVERT_FACES );
BIND_CONSTANT( FLAG_UNSHADED );
BIND_CONSTANT( FLAG_ONTOP );
+ BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 );
+ BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB );
BIND_CONSTANT( FLAG_MAX );
BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
@@ -156,6 +160,8 @@ Material::Material(const RID& p_material) {
flags[FLAG_INVERT_FACES]=false;
flags[FLAG_UNSHADED]=false;
flags[FLAG_ONTOP]=false;
+ flags[FLAG_LIGHTMAP_ON_UV2]=true;
+ flags[FLAG_COLOR_ARRAY_SRGB]=false;
depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
@@ -316,14 +322,14 @@ Transform FixedMaterial::get_uv_transform() const {
void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_flag,4);
+ ERR_FAIL_INDEX(p_flag,5);
fixed_flags[p_flag]=p_value;
VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
}
bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_flag,4,false);
+ ERR_FAIL_INDEX_V(p_flag,5,false);
return fixed_flags[p_flag];
}
@@ -371,6 +377,7 @@ void FixedMaterial::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
@@ -426,11 +433,14 @@ FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_cr
param[PARAM_SHADE_PARAM]=0.5;
param[PARAM_DETAIL]=1.0;
-
+ set_flag(FLAG_COLOR_ARRAY_SRGB,true);
fixed_flags[FLAG_USE_ALPHA]=false;
fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
fixed_flags[FLAG_USE_POINT_SIZE]=false;
+ fixed_flags[FLAG_USE_XY_NORMALMAP]=false;
+ fixed_flags[FLAG_DISCARD_ALPHA]=false;
+
for(int i=0;i<PARAM_MAX;i++) {
@@ -540,6 +550,10 @@ void ShaderMaterial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
+
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:var"), &ShaderMaterial::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param:var","param"), &ShaderMaterial::get_shader_param);
+
ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
}
@@ -585,6 +599,8 @@ ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_sin
set_depth_draw_mode(DEPTH_DRAW_NEVER);
VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
+ set_flag(FLAG_COLOR_ARRAY_SRGB,true);
+
}
ParticleSystemMaterial::~ParticleSystemMaterial() {
@@ -655,6 +671,8 @@ UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fi
set_flag(FLAG_UNSHADED,true);
set_use_alpha(true);
+ set_flag(FLAG_COLOR_ARRAY_SRGB,true);
+
}
UnshadedMaterial::~UnshadedMaterial() {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 23ecb18fac..9c3feede08 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -54,6 +54,7 @@ public:
FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED,
FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP,
FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2,
+ FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,
FLAG_MAX = VS::MATERIAL_FLAG_MAX
};
@@ -141,7 +142,9 @@ public:
FLAG_USE_ALPHA=VS::FIXED_MATERIAL_FLAG_USE_ALPHA,
FLAG_USE_COLOR_ARRAY=VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,
FLAG_USE_POINT_SIZE=VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE,
- FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA
+ FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA,
+ FLAG_USE_XY_NORMALMAP=VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP,
+ FLAG_MAX=VS::FIXED_MATERIAL_FLAG_MAX
};
enum LightShader {
@@ -166,7 +169,7 @@ private:
Ref<Texture> texture_param[PARAM_MAX];
TexCoordMode texture_texcoord[PARAM_MAX];
LightShader light_shader;
- bool fixed_flags[3];
+ bool fixed_flags[FLAG_MAX];
float point_size;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index c6e492fcb3..3aeccdc551 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -29,6 +29,7 @@
#include "mesh.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
+#include "surface_tool.h"
static const char*_array_name[]={
"vertex_array",
@@ -648,6 +649,30 @@ void Mesh::center_geometry() {
}
+void Mesh::regen_normalmaps() {
+
+
+ Vector< Ref<SurfaceTool> > surfs;
+ for(int i=0;i<get_surface_count();i++) {
+
+ Ref<SurfaceTool> st = memnew( SurfaceTool );
+ st->create_from(Ref<Mesh>(this),i);
+ surfs.push_back(st);
+ }
+
+ while (get_surface_count()) {
+ surface_remove(0);
+ }
+
+ for(int i=0;i<surfs.size();i++) {
+
+ surfs[i]->generate_tangents();
+ surfs[i]->commit(Ref<Mesh>(this));
+ }
+}
+
+
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -740,6 +765,8 @@ void Mesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("surface_get_name","surf_idx"),&Mesh::surface_get_name);
ObjectTypeDB::bind_method(_MD("center_geometry"),&Mesh::center_geometry);
ObjectTypeDB::set_method_flags(get_type_static(),_SCS("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
+ ObjectTypeDB::bind_method(_MD("regen_normalmaps"),&Mesh::regen_normalmaps);
+ ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regen_normalmaps"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb);
ObjectTypeDB::bind_method(_MD("get_custom_aabb"),&Mesh::get_custom_aabb);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 5243163a4d..d6ab6a1198 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -167,6 +167,7 @@ public:
Ref<Shape> create_convex_shape() const;
void center_geometry();
+ void regen_normalmaps();
DVector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
diff --git a/scene/resources/mikktspace.c b/scene/resources/mikktspace.c
new file mode 100644
index 0000000000..62aa2da251
--- /dev/null
+++ b/scene/resources/mikktspace.c
@@ -0,0 +1,1890 @@
+/** \file mikktspace/mikktspace.c
+ * \ingroup mikktspace
+ */
+/**
+ * Copyright (C) 2011 by Morten S. Mikkelsen
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <float.h>
+#include <stdlib.h>
+
+#include "mikktspace.h"
+
+#define TFALSE 0
+#define TTRUE 1
+
+#ifndef M_PI
+#define M_PI 3.1415926535897932384626433832795
+#endif
+
+#define INTERNAL_RND_SORT_SEED 39871946
+
+// internal structure
+typedef struct {
+ float x, y, z;
+} SVec3;
+
+static tbool veq( const SVec3 v1, const SVec3 v2 )
+{
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+}
+
+static SVec3 vadd( const SVec3 v1, const SVec3 v2 )
+{
+ SVec3 vRes;
+
+ vRes.x = v1.x + v2.x;
+ vRes.y = v1.y + v2.y;
+ vRes.z = v1.z + v2.z;
+
+ return vRes;
+}
+
+
+static SVec3 vsub( const SVec3 v1, const SVec3 v2 )
+{
+ SVec3 vRes;
+
+ vRes.x = v1.x - v2.x;
+ vRes.y = v1.y - v2.y;
+ vRes.z = v1.z - v2.z;
+
+ return vRes;
+}
+
+static SVec3 vscale(const float fS, const SVec3 v)
+{
+ SVec3 vRes;
+
+ vRes.x = fS * v.x;
+ vRes.y = fS * v.y;
+ vRes.z = fS * v.z;
+
+ return vRes;
+}
+
+static float LengthSquared( const SVec3 v )
+{
+ return v.x*v.x + v.y*v.y + v.z*v.z;
+}
+
+static float Length( const SVec3 v )
+{
+ return sqrtf(LengthSquared(v));
+}
+
+static SVec3 Normalize( const SVec3 v )
+{
+ return vscale(1 / Length(v), v);
+}
+
+static float vdot( const SVec3 v1, const SVec3 v2)
+{
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
+}
+
+
+static tbool NotZero(const float fX)
+{
+ // could possibly use FLT_EPSILON instead
+ return fabsf(fX) > FLT_MIN;
+}
+
+static tbool VNotZero(const SVec3 v)
+{
+ // might change this to an epsilon based test
+ return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
+}
+
+
+
+typedef struct {
+ int iNrFaces;
+ int * pTriMembers;
+} SSubGroup;
+
+typedef struct {
+ int iNrFaces;
+ int * pFaceIndices;
+ int iVertexRepresentitive;
+ tbool bOrientPreservering;
+} SGroup;
+
+//
+#define MARK_DEGENERATE 1
+#define QUAD_ONE_DEGEN_TRI 2
+#define GROUP_WITH_ANY 4
+#define ORIENT_PRESERVING 8
+
+
+
+typedef struct {
+ int FaceNeighbors[3];
+ SGroup * AssignedGroup[3];
+
+ // normalized first order face derivatives
+ SVec3 vOs, vOt;
+ float fMagS, fMagT; // original magnitudes
+
+ // determines if the current and the next triangle are a quad.
+ int iOrgFaceNumber;
+ int iFlag, iTSpacesOffs;
+ unsigned char vert_num[4];
+} STriInfo;
+
+typedef struct {
+ SVec3 vOs;
+ float fMagS;
+ SVec3 vOt;
+ float fMagT;
+ int iCounter; // this is to average back into quads.
+ tbool bOrient;
+} STSpace;
+
+static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
+static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
+ const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
+ const SMikkTSpaceContext * pContext);
+
+static int MakeIndex(const int iFace, const int iVert)
+{
+ assert(iVert>=0 && iVert<4 && iFace>=0);
+ return (iFace<<2) | (iVert&0x3);
+}
+
+static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
+{
+ piVert[0] = iIndexIn&0x3;
+ piFace[0] = iIndexIn>>2;
+}
+
+static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
+{
+ STSpace ts_res;
+
+ // this if is important. Due to floating point precision
+ // averaging when ts0==ts1 will cause a slight difference
+ // which results in tangent space splits later on
+ if (pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
+ veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt))
+ {
+ ts_res.fMagS = pTS0->fMagS;
+ ts_res.fMagT = pTS0->fMagT;
+ ts_res.vOs = pTS0->vOs;
+ ts_res.vOt = pTS0->vOt;
+ }
+ else
+ {
+ ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
+ ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
+ ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
+ ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
+ if ( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
+ if ( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
+ }
+
+ return ts_res;
+}
+
+
+
+static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
+static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
+static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
+
+
+// degen triangles
+static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
+static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
+
+
+tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
+{
+ return genTangSpace(pContext, 180.0f);
+}
+
+tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
+{
+ // count nr_triangles
+ int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
+ STriInfo * pTriInfos = NULL;
+ SGroup * pGroups = NULL;
+ STSpace * psTspace = NULL;
+ int iNrTrianglesIn = 0, f=0, t=0, i=0;
+ int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
+ int iNrActiveGroups = 0, index = 0;
+ const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
+ tbool bRes = TFALSE;
+ const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f);
+
+ // verify all call-backs have been set
+ if ( pContext->m_pInterface->m_getNumFaces==NULL ||
+ pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
+ pContext->m_pInterface->m_getPosition==NULL ||
+ pContext->m_pInterface->m_getNormal==NULL ||
+ pContext->m_pInterface->m_getTexCoord==NULL )
+ return TFALSE;
+
+ // count triangles on supported faces
+ for (f=0; f<iNrFaces; f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts==3) ++iNrTrianglesIn;
+ else if (verts==4) iNrTrianglesIn += 2;
+ }
+ if (iNrTrianglesIn<=0) return TFALSE;
+
+ // allocate memory for an index list
+ piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
+ pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
+ if (piTriListIn==NULL || pTriInfos==NULL)
+ {
+ if (piTriListIn!=NULL) free(piTriListIn);
+ if (pTriInfos!=NULL) free(pTriInfos);
+ return TFALSE;
+ }
+
+ // make an initial triangle --> face index list
+ iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
+
+ // make a welded index list of identical positions and attributes (pos, norm, texc)
+ //printf("gen welded index list begin\n");
+ GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
+ //printf("gen welded index list end\n");
+
+ // Mark all degenerate triangles
+ iTotTris = iNrTrianglesIn;
+ iDegenTriangles = 0;
+ for (t=0; t<iTotTris; t++)
+ {
+ const int i0 = piTriListIn[t*3+0];
+ const int i1 = piTriListIn[t*3+1];
+ const int i2 = piTriListIn[t*3+2];
+ const SVec3 p0 = GetPosition(pContext, i0);
+ const SVec3 p1 = GetPosition(pContext, i1);
+ const SVec3 p2 = GetPosition(pContext, i2);
+ if (veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate
+ {
+ pTriInfos[t].iFlag |= MARK_DEGENERATE;
+ ++iDegenTriangles;
+ }
+ }
+ iNrTrianglesIn = iTotTris - iDegenTriangles;
+
+ // mark all triangle pairs that belong to a quad with only one
+ // good triangle. These need special treatment in DegenEpilogue().
+ // Additionally, move all good triangles to the start of
+ // pTriInfos[] and piTriListIn[] without changing order and
+ // put the degenerate triangles last.
+ DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
+
+
+ // evaluate triangle level attributes and neighbor list
+ //printf("gen neighbors list begin\n");
+ InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
+ //printf("gen neighbors list end\n");
+
+
+ // based on the 4 rules, identify groups based on connectivity
+ iNrMaxGroups = iNrTrianglesIn*3;
+ pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
+ piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
+ if (pGroups==NULL || piGroupTrianglesBuffer==NULL)
+ {
+ if (pGroups!=NULL) free(pGroups);
+ if (piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
+ free(piTriListIn);
+ free(pTriInfos);
+ return TFALSE;
+ }
+ //printf("gen 4rule groups begin\n");
+ iNrActiveGroups =
+ Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
+ //printf("gen 4rule groups end\n");
+
+ //
+
+ psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
+ if (psTspace==NULL)
+ {
+ free(piTriListIn);
+ free(pTriInfos);
+ free(pGroups);
+ free(piGroupTrianglesBuffer);
+ return TFALSE;
+ }
+ memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
+ for (t=0; t<iNrTSPaces; t++)
+ {
+ psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
+ psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
+ }
+
+ // make tspaces, each group is split up into subgroups if necessary
+ // based on fAngularThreshold. Finally a tangent space is made for
+ // every resulting subgroup
+ //printf("gen tspaces begin\n");
+ bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
+ //printf("gen tspaces end\n");
+
+ // clean up
+ free(pGroups);
+ free(piGroupTrianglesBuffer);
+
+ if (!bRes) // if an allocation in GenerateTSpaces() failed
+ {
+ // clean up and return false
+ free(pTriInfos); free(piTriListIn); free(psTspace);
+ return TFALSE;
+ }
+
+
+ // degenerate quads with one good triangle will be fixed by copying a space from
+ // the good triangle to the coinciding vertex.
+ // all other degenerate triangles will just copy a space from any good triangle
+ // with the same welded index in piTriListIn[].
+ DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
+
+ free(pTriInfos); free(piTriListIn);
+
+ index = 0;
+ for (f=0; f<iNrFaces; f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts!=3 && verts!=4) continue;
+
+
+ // I've decided to let degenerate triangles and group-with-anythings
+ // vary between left/right hand coordinate systems at the vertices.
+ // All healthy triangles on the other hand are built to always be either or.
+
+ /*// force the coordinate system orientation to be uniform for every face.
+ // (this is already the case for good triangles but not for
+ // degenerate ones and those with bGroupWithAnything==true)
+ bool bOrient = psTspace[index].bOrient;
+ if (psTspace[index].iCounter == 0) // tspace was not derived from a group
+ {
+ // look for a space created in GenerateTSpaces() by iCounter>0
+ bool bNotFound = true;
+ int i=1;
+ while (i<verts && bNotFound)
+ {
+ if (psTspace[index+i].iCounter > 0) bNotFound=false;
+ else ++i;
+ }
+ if (!bNotFound) bOrient = psTspace[index+i].bOrient;
+ }*/
+
+ // set data
+ for (i=0; i<verts; i++)
+ {
+ const STSpace * pTSpace = &psTspace[index];
+ float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
+ float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
+ if (pContext->m_pInterface->m_setTSpace!=NULL)
+ pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
+ if (pContext->m_pInterface->m_setTSpaceBasic!=NULL)
+ pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
+
+ ++index;
+ }
+ }
+
+ free(psTspace);
+
+
+ return TTRUE;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+ float vert[3];
+ int index;
+} STmpVert;
+
+static const int g_iCells = 2048;
+
+#ifdef _MSC_VER
+ #define NOINLINE __declspec(noinline)
+#else
+ #define NOINLINE __attribute__ ((noinline))
+#endif
+
+// it is IMPORTANT that this function is called to evaluate the hash since
+// inlining could potentially reorder instructions and generate different
+// results for the same effective input value fVal.
+static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
+{
+ const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
+ const int iIndex = (int)fIndex;
+ return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1);
+}
+
+static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
+static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
+static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
+
+static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+
+ // Generate bounding box
+ int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
+ STmpVert * pTmpVert = NULL;
+ int i=0, iChannel=0, k=0, e=0;
+ int iMaxCount=0;
+ SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
+ float fMin, fMax;
+ for (i=1; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+
+ const SVec3 vP = GetPosition(pContext, index);
+ if (vMin.x > vP.x) vMin.x = vP.x;
+ else if (vMax.x < vP.x) vMax.x = vP.x;
+ if (vMin.y > vP.y) vMin.y = vP.y;
+ else if (vMax.y < vP.y) vMax.y = vP.y;
+ if (vMin.z > vP.z) vMin.z = vP.z;
+ else if (vMax.z < vP.z) vMax.z = vP.z;
+ }
+
+ vDim = vsub(vMax,vMin);
+ iChannel = 0;
+ fMin = vMin.x; fMax=vMax.x;
+ if (vDim.y>vDim.x && vDim.y>vDim.z)
+ {
+ iChannel=1;
+ fMin = vMin.y, fMax=vMax.y;
+ }
+ else if (vDim.z>vDim.x)
+ {
+ iChannel=2;
+ fMin = vMin.z, fMax=vMax.z;
+ }
+
+ // make allocations
+ piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
+ piHashCount = (int *) malloc(sizeof(int)*g_iCells);
+ piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
+ piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
+
+ if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
+ {
+ if (piHashTable!=NULL) free(piHashTable);
+ if (piHashCount!=NULL) free(piHashCount);
+ if (piHashOffsets!=NULL) free(piHashOffsets);
+ if (piHashCount2!=NULL) free(piHashCount2);
+ GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
+ return;
+ }
+ memset(piHashCount, 0, sizeof(int)*g_iCells);
+ memset(piHashCount2, 0, sizeof(int)*g_iCells);
+
+ // count amount of elements in each cell unit
+ for (i=0; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
+ const int iCell = FindGridCell(fMin, fMax, fVal);
+ ++piHashCount[iCell];
+ }
+
+ // evaluate start index of each cell.
+ piHashOffsets[0]=0;
+ for (k=1; k<g_iCells; k++)
+ piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
+
+ // insert vertices
+ for (i=0; i<(iNrTrianglesIn*3); i++)
+ {
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
+ const int iCell = FindGridCell(fMin, fMax, fVal);
+ int * pTable = NULL;
+
+ assert(piHashCount2[iCell]<piHashCount[iCell]);
+ pTable = &piHashTable[piHashOffsets[iCell]];
+ pTable[piHashCount2[iCell]] = i; // vertex i has been inserted.
+ ++piHashCount2[iCell];
+ }
+ for (k=0; k<g_iCells; k++)
+ assert(piHashCount2[k] == piHashCount[k]); // verify the count
+ free(piHashCount2);
+
+ // find maximum amount of entries in any hash entry
+ iMaxCount = piHashCount[0];
+ for (k=1; k<g_iCells; k++)
+ if (iMaxCount<piHashCount[k])
+ iMaxCount=piHashCount[k];
+ pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
+
+
+ // complete the merge
+ for (k=0; k<g_iCells; k++)
+ {
+ // extract table of cell k and amount of entries in it
+ int * pTable = &piHashTable[piHashOffsets[k]];
+ const int iEntries = piHashCount[k];
+ if (iEntries < 2) continue;
+
+ if (pTmpVert!=NULL)
+ {
+ for (e=0; e<iEntries; e++)
+ {
+ int i = pTable[e];
+ const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
+ pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
+ pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
+ }
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
+ }
+ else
+ MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
+ }
+
+ if (pTmpVert!=NULL) { free(pTmpVert); }
+ free(piHashTable);
+ free(piHashCount);
+ free(piHashOffsets);
+}
+
+static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
+{
+ // make bbox
+ int c=0, l=0, channel=0;
+ float fvMin[3], fvMax[3];
+ float dx=0, dy=0, dz=0, fSep=0;
+ for (c=0; c<3; c++)
+ { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; }
+ for (l=(iL_in+1); l<=iR_in; l++)
+ for (c=0; c<3; c++)
+ if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
+ else if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
+
+ dx = fvMax[0]-fvMin[0];
+ dy = fvMax[1]-fvMin[1];
+ dz = fvMax[2]-fvMin[2];
+
+ channel = 0;
+ if (dy>dx && dy>dz) channel=1;
+ else if (dz>dx) channel=2;
+
+ fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
+
+ // terminate recursion when the separation/average value
+ // is no longer strictly between fMin and fMax values.
+ if (fSep>=fvMax[channel] || fSep<=fvMin[channel])
+ {
+ // complete the weld
+ for (l=iL_in; l<=iR_in; l++)
+ {
+ int i = pTmpVert[l].index;
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bNotFound = TTRUE;
+ int l2=iL_in, i2rec=-1;
+ while (l2<l && bNotFound)
+ {
+ const int i2 = pTmpVert[l2].index;
+ const int index2 = piTriList_in_and_out[i2];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+ i2rec=i2;
+
+ //if (vP==vP2 && vN==vN2 && vT==vT2)
+ if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
+ vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
+ vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
+ bNotFound = TFALSE;
+ else
+ ++l2;
+ }
+
+ // merge if previously found
+ if (!bNotFound)
+ piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
+ }
+ }
+ else
+ {
+ int iL=iL_in, iR=iR_in;
+ assert((iR_in-iL_in)>0); // at least 2 entries
+
+ // separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
+ while (iL < iR)
+ {
+ tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
+ while ((!bReadyLeftSwap) && iL<iR)
+ {
+ assert(iL>=iL_in && iL<=iR_in);
+ bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
+ if (!bReadyLeftSwap) ++iL;
+ }
+ while ((!bReadyRightSwap) && iL<iR)
+ {
+ assert(iR>=iL_in && iR<=iR_in);
+ bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
+ if (!bReadyRightSwap) --iR;
+ }
+ assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
+
+ if (bReadyLeftSwap && bReadyRightSwap)
+ {
+ const STmpVert sTmp = pTmpVert[iL];
+ assert(iL<iR);
+ pTmpVert[iL] = pTmpVert[iR];
+ pTmpVert[iR] = sTmp;
+ ++iL; --iR;
+ }
+ }
+
+ assert(iL==(iR+1) || (iL==iR));
+ if (iL==iR)
+ {
+ const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
+ if (bReadyRightSwap) ++iL;
+ else --iR;
+ }
+
+ // only need to weld when there is more than 1 instance of the (x,y,z)
+ if (iL_in < iR)
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep
+ if (iL < iR_in)
+ MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep
+ }
+}
+
+static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
+{
+ // this can be optimized further using a tree structure or more hashing.
+ int e=0;
+ for (e=0; e<iEntries; e++)
+ {
+ int i = pTable[e];
+ const int index = piTriList_in_and_out[i];
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bNotFound = TTRUE;
+ int e2=0, i2rec=-1;
+ while (e2<e && bNotFound)
+ {
+ const int i2 = pTable[e2];
+ const int index2 = piTriList_in_and_out[i2];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+ i2rec = i2;
+
+ if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
+ bNotFound = TFALSE;
+ else
+ ++e2;
+ }
+
+ // merge if previously found
+ if (!bNotFound)
+ piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
+ }
+}
+
+static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int iNumUniqueVerts = 0, t=0, i=0;
+ for (t=0; t<iNrTrianglesIn; t++)
+ {
+ for (i=0; i<3; i++)
+ {
+ const int offs = t*3 + i;
+ const int index = piTriList_in_and_out[offs];
+
+ const SVec3 vP = GetPosition(pContext, index);
+ const SVec3 vN = GetNormal(pContext, index);
+ const SVec3 vT = GetTexCoord(pContext, index);
+
+ tbool bFound = TFALSE;
+ int t2=0, index2rec=-1;
+ while (!bFound && t2<=t)
+ {
+ int j=0;
+ while (!bFound && j<3)
+ {
+ const int index2 = piTriList_in_and_out[t2*3 + j];
+ const SVec3 vP2 = GetPosition(pContext, index2);
+ const SVec3 vN2 = GetNormal(pContext, index2);
+ const SVec3 vT2 = GetTexCoord(pContext, index2);
+
+ if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
+ bFound = TTRUE;
+ else
+ ++j;
+ }
+ if (!bFound) ++t2;
+ }
+
+ assert(bFound);
+ // if we found our own
+ if (index2rec == index) { ++iNumUniqueVerts; }
+
+ piTriList_in_and_out[offs] = index2rec;
+ }
+ }
+}
+
+static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int iTSpacesOffs = 0, f=0, t=0;
+ int iDstTriIndex = 0;
+ for (f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
+ {
+ const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
+ if (verts!=3 && verts!=4) continue;
+
+ pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
+ pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
+
+ if (verts==3)
+ {
+ unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
+ pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
+ piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
+ piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
+ piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
+ ++iDstTriIndex; // next
+ }
+ else
+ {
+ {
+ pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
+ pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
+ }
+
+ {
+ // need an order independent way to evaluate
+ // tspace on quads. This is done by splitting
+ // along the shortest diagonal.
+ const int i0 = MakeIndex(f, 0);
+ const int i1 = MakeIndex(f, 1);
+ const int i2 = MakeIndex(f, 2);
+ const int i3 = MakeIndex(f, 3);
+ const SVec3 T0 = GetTexCoord(pContext, i0);
+ const SVec3 T1 = GetTexCoord(pContext, i1);
+ const SVec3 T2 = GetTexCoord(pContext, i2);
+ const SVec3 T3 = GetTexCoord(pContext, i3);
+ const float distSQ_02 = LengthSquared(vsub(T2,T0));
+ const float distSQ_13 = LengthSquared(vsub(T3,T1));
+ tbool bQuadDiagIs_02;
+ if (distSQ_02<distSQ_13)
+ bQuadDiagIs_02 = TTRUE;
+ else if (distSQ_13<distSQ_02)
+ bQuadDiagIs_02 = TFALSE;
+ else
+ {
+ const SVec3 P0 = GetPosition(pContext, i0);
+ const SVec3 P1 = GetPosition(pContext, i1);
+ const SVec3 P2 = GetPosition(pContext, i2);
+ const SVec3 P3 = GetPosition(pContext, i3);
+ const float distSQ_02 = LengthSquared(vsub(P2,P0));
+ const float distSQ_13 = LengthSquared(vsub(P3,P1));
+
+ bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
+ }
+
+ if (bQuadDiagIs_02)
+ {
+ {
+ unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i1;
+ piTriList_out[iDstTriIndex*3+2] = i2;
+ ++iDstTriIndex; // next
+ {
+ unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i2;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ }
+ else
+ {
+ {
+ unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i0;
+ piTriList_out[iDstTriIndex*3+1] = i1;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ {
+ unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
+ pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
+ }
+ piTriList_out[iDstTriIndex*3+0] = i1;
+ piTriList_out[iDstTriIndex*3+1] = i2;
+ piTriList_out[iDstTriIndex*3+2] = i3;
+ ++iDstTriIndex; // next
+ }
+ }
+ }
+
+ iTSpacesOffs += verts;
+ assert(iDstTriIndex<=iNrTrianglesIn);
+ }
+
+ for (t=0; t<iNrTrianglesIn; t++)
+ pTriInfos[t].iFlag = 0;
+
+ // return total amount of tspaces
+ return iTSpacesOffs;
+}
+
+static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float pos[3];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
+ res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
+ return res;
+}
+
+static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float norm[3];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
+ res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
+ return res;
+}
+
+static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
+{
+ int iF, iI;
+ SVec3 res; float texc[2];
+ IndexToData(&iF, &iI, index);
+ pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
+ res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
+ return res;
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+typedef union {
+ struct
+ {
+ int i0, i1, f;
+ };
+ int array[3];
+} SEdge;
+
+static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
+static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
+
+// returns the texture area times 2
+static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
+{
+ const SVec3 t1 = GetTexCoord(pContext, indices[0]);
+ const SVec3 t2 = GetTexCoord(pContext, indices[1]);
+ const SVec3 t3 = GetTexCoord(pContext, indices[2]);
+
+ const float t21x = t2.x-t1.x;
+ const float t21y = t2.y-t1.y;
+ const float t31x = t3.x-t1.x;
+ const float t31y = t3.y-t1.y;
+
+ const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
+
+ return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
+}
+
+static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
+{
+ int f=0, i=0, t=0;
+ // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
+
+ // generate neighbor info list
+ for (f=0; f<iNrTrianglesIn; f++)
+ for (i=0; i<3; i++)
+ {
+ pTriInfos[f].FaceNeighbors[i] = -1;
+ pTriInfos[f].AssignedGroup[i] = NULL;
+
+ pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
+ pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
+ pTriInfos[f].fMagS = 0;
+ pTriInfos[f].fMagT = 0;
+
+ // assumed bad
+ pTriInfos[f].iFlag |= GROUP_WITH_ANY;
+ }
+
+ // evaluate first order derivatives
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ // initial values
+ const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
+ const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
+ const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
+ const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
+ const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
+ const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
+
+ const float t21x = t2.x-t1.x;
+ const float t21y = t2.y-t1.y;
+ const float t31x = t3.x-t1.x;
+ const float t31y = t3.y-t1.y;
+ const SVec3 d1 = vsub(v2,v1);
+ const SVec3 d2 = vsub(v3,v1);
+
+ const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
+ //assert(fSignedAreaSTx2!=0);
+ SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18
+ SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
+
+ pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
+
+ if ( NotZero(fSignedAreaSTx2) )
+ {
+ const float fAbsArea = fabsf(fSignedAreaSTx2);
+ const float fLenOs = Length(vOs);
+ const float fLenOt = Length(vOt);
+ const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
+ if ( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
+ if ( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
+
+ // evaluate magnitudes prior to normalization of vOs and vOt
+ pTriInfos[f].fMagS = fLenOs / fAbsArea;
+ pTriInfos[f].fMagT = fLenOt / fAbsArea;
+
+ // if this is a good triangle
+ if ( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
+ pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
+ }
+ }
+
+ // force otherwise healthy quads to a fixed orientation
+ while (t<(iNrTrianglesIn-1))
+ {
+ const int iFO_a = pTriInfos[t].iOrgFaceNumber;
+ const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
+ if (iFO_a==iFO_b) // this is a quad
+ {
+ const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+
+ // bad triangles should already have been removed by
+ // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
+ if ((bIsDeg_a||bIsDeg_b)==TFALSE)
+ {
+ const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ // if this happens the quad has extremely bad mapping!!
+ if (bOrientA!=bOrientB)
+ {
+ //printf("found quad with bad mapping\n");
+ tbool bChooseOrientFirstTri = TFALSE;
+ if ((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
+ else if ( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
+ bChooseOrientFirstTri = TTRUE;
+
+ // force match
+ {
+ const int t0 = bChooseOrientFirstTri ? t : (t+1);
+ const int t1 = bChooseOrientFirstTri ? (t+1) : t;
+ pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first
+ pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit
+ }
+ }
+ }
+ t += 2;
+ }
+ else
+ ++t;
+ }
+
+ // match up edge pairs
+ {
+ SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
+ if (pEdges==NULL)
+ BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
+ else
+ {
+ BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
+
+ free(pEdges);
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
+static void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
+
+static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
+{
+ const int iNrMaxGroups = iNrTrianglesIn*3;
+ int iNrActiveGroups = 0;
+ int iOffset = 0, f=0, i=0;
+ (void)iNrMaxGroups; /* quiet warnings in non debug mode */
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ for (i=0; i<3; i++)
+ {
+ // if not assigned to a group
+ if ((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
+ {
+ tbool bOrPre;
+ int neigh_indexL, neigh_indexR;
+ const int vert_index = piTriListIn[f*3+i];
+ assert(iNrActiveGroups<iNrMaxGroups);
+ pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
+ pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
+ pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
+ pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
+ pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
+ ++iNrActiveGroups;
+
+ AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
+ bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ neigh_indexL = pTriInfos[f].FaceNeighbors[i];
+ neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
+ if (neigh_indexL>=0) // neighbor
+ {
+ const tbool bAnswer =
+ AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
+ pTriInfos[f].AssignedGroup[i] );
+
+ const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
+ assert(bAnswer || bDiff);
+ (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
+ }
+ if (neigh_indexR>=0) // neighbor
+ {
+ const tbool bAnswer =
+ AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
+ pTriInfos[f].AssignedGroup[i] );
+
+ const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
+ assert(bAnswer || bDiff);
+ (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
+ }
+
+ // update offset
+ iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
+ // since the groups are disjoint a triangle can never
+ // belong to more than 3 groups. Subsequently something
+ // is completely screwed if this assertion ever hits.
+ assert(iOffset <= iNrMaxGroups);
+ }
+ }
+ }
+
+ return iNrActiveGroups;
+}
+
+static void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
+{
+ pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
+ ++pGroup->iNrFaces;
+}
+
+static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
+ const int iMyTriIndex, SGroup * pGroup)
+{
+ STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
+
+ // track down vertex
+ const int iVertRep = pGroup->iVertexRepresentitive;
+ const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
+ int i=-1;
+ if (pVerts[0]==iVertRep) i=0;
+ else if (pVerts[1]==iVertRep) i=1;
+ else if (pVerts[2]==iVertRep) i=2;
+ assert(i>=0 && i<3);
+
+ // early out
+ if (pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
+ else if (pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
+ if ((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
+ {
+ // first to group with a group-with-anything triangle
+ // determines it's orientation.
+ // This is the only existing order dependency in the code!!
+ if ( pMyTriInfo->AssignedGroup[0] == NULL &&
+ pMyTriInfo->AssignedGroup[1] == NULL &&
+ pMyTriInfo->AssignedGroup[2] == NULL )
+ {
+ pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
+ pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
+ }
+ }
+ {
+ const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
+ if (bOrient != pGroup->bOrientPreservering) return TFALSE;
+ }
+
+ AddTriToGroup(pGroup, iMyTriIndex);
+ pMyTriInfo->AssignedGroup[i] = pGroup;
+
+ {
+ const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
+ const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
+ if (neigh_indexL>=0)
+ AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
+ if (neigh_indexR>=0)
+ AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
+ }
+
+
+
+ return TTRUE;
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
+static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
+static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
+
+static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
+ const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
+ const SMikkTSpaceContext * pContext)
+{
+ STSpace * pSubGroupTspace = NULL;
+ SSubGroup * pUniSubGroups = NULL;
+ int * pTmpMembers = NULL;
+ int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
+ for (g=0; g<iNrActiveGroups; g++)
+ if (iMaxNrFaces < pGroups[g].iNrFaces)
+ iMaxNrFaces = pGroups[g].iNrFaces;
+
+ if (iMaxNrFaces == 0) return TTRUE;
+
+ // make initial allocations
+ pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
+ pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
+ pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
+ if (pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
+ {
+ if (pSubGroupTspace!=NULL) free(pSubGroupTspace);
+ if (pUniSubGroups!=NULL) free(pUniSubGroups);
+ if (pTmpMembers!=NULL) free(pTmpMembers);
+ return TFALSE;
+ }
+
+
+ iUniqueTspaces = 0;
+ for (g=0; g<iNrActiveGroups; g++)
+ {
+ const SGroup * pGroup = &pGroups[g];
+ int iUniqueSubGroups = 0, s=0;
+
+ for (i=0; i<pGroup->iNrFaces; i++) // triangles
+ {
+ const int f = pGroup->pFaceIndices[i]; // triangle number
+ int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
+ SSubGroup tmp_group;
+ tbool bFound;
+ SVec3 n, vOs, vOt;
+ if (pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
+ else if (pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
+ else if (pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
+ assert(index>=0 && index<3);
+
+ iVertIndex = piTriListIn[f*3+index];
+ assert(iVertIndex==pGroup->iVertexRepresentitive);
+
+ // is normalized already
+ n = GetNormal(pContext, iVertIndex);
+
+ // project
+ vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
+ vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
+ if ( VNotZero(vOs) ) vOs = Normalize(vOs);
+ if ( VNotZero(vOt) ) vOt = Normalize(vOt);
+
+ // original face number
+ iOF_1 = pTriInfos[f].iOrgFaceNumber;
+
+ iMembers = 0;
+ for (j=0; j<pGroup->iNrFaces; j++)
+ {
+ const int t = pGroup->pFaceIndices[j]; // triangle number
+ const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
+
+ // project
+ SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
+ SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
+ if ( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
+ if ( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
+
+ {
+ const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
+ // make sure triangles which belong to the same quad are joined.
+ const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
+
+ const float fCosS = vdot(vOs,vOs2);
+ const float fCosT = vdot(vOt,vOt2);
+
+ assert(f!=t || bSameOrgFace); // sanity check
+ if (bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
+ pTmpMembers[iMembers++] = t;
+ }
+ }
+
+ // sort pTmpMembers
+ tmp_group.iNrFaces = iMembers;
+ tmp_group.pTriMembers = pTmpMembers;
+ if (iMembers>1)
+ {
+ unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
+ QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
+ }
+
+ // look for an existing match
+ bFound = TFALSE;
+ l=0;
+ while (l<iUniqueSubGroups && !bFound)
+ {
+ bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
+ if (!bFound) ++l;
+ }
+
+ // assign tangent space index
+ assert(bFound || l==iUniqueSubGroups);
+ //piTempTangIndices[f*3+index] = iUniqueTspaces+l;
+
+ // if no match was found we allocate a new subgroup
+ if (!bFound)
+ {
+ // insert new subgroup
+ int * pIndices = (int *) malloc(sizeof(int)*iMembers);
+ if (pIndices==NULL)
+ {
+ // clean up and return false
+ int s=0;
+ for (s=0; s<iUniqueSubGroups; s++)
+ free(pUniSubGroups[s].pTriMembers);
+ free(pUniSubGroups);
+ free(pTmpMembers);
+ free(pSubGroupTspace);
+ return TFALSE;
+ }
+ pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
+ pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
+ memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
+ pSubGroupTspace[iUniqueSubGroups] =
+ EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
+ ++iUniqueSubGroups;
+ }
+
+ // output tspace
+ {
+ const int iOffs = pTriInfos[f].iTSpacesOffs;
+ const int iVert = pTriInfos[f].vert_num[index];
+ STSpace * pTS_out = &psTspace[iOffs+iVert];
+ assert(pTS_out->iCounter<2);
+ assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
+ if (pTS_out->iCounter==1)
+ {
+ *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
+ pTS_out->iCounter = 2; // update counter
+ pTS_out->bOrient = pGroup->bOrientPreservering;
+ }
+ else
+ {
+ assert(pTS_out->iCounter==0);
+ *pTS_out = pSubGroupTspace[l];
+ pTS_out->iCounter = 1; // update counter
+ pTS_out->bOrient = pGroup->bOrientPreservering;
+ }
+ }
+ }
+
+ // clean up and offset iUniqueTspaces
+ for (s=0; s<iUniqueSubGroups; s++)
+ free(pUniSubGroups[s].pTriMembers);
+ iUniqueTspaces += iUniqueSubGroups;
+ }
+
+ // clean up
+ free(pUniSubGroups);
+ free(pTmpMembers);
+ free(pSubGroupTspace);
+
+ return TTRUE;
+}
+
+static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
+ const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
+{
+ STSpace res;
+ float fAngleSum = 0;
+ int face=0;
+ res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
+ res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
+ res.fMagS = 0; res.fMagT = 0;
+
+ for (face=0; face<iFaces; face++)
+ {
+ const int f = face_indices[face];
+
+ // only valid triangles get to add their contribution
+ if ( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
+ {
+ SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
+ float fCos, fAngle, fMagS, fMagT;
+ int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
+ if (piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
+ else if (piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
+ else if (piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
+ assert(i>=0 && i<3);
+
+ // project
+ index = piTriListIn[3*f+i];
+ n = GetNormal(pContext, index);
+ vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
+ vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
+ if ( VNotZero(vOs) ) vOs = Normalize(vOs);
+ if ( VNotZero(vOt) ) vOt = Normalize(vOt);
+
+ i2 = piTriListIn[3*f + (i<2?(i+1):0)];
+ i1 = piTriListIn[3*f + i];
+ i0 = piTriListIn[3*f + (i>0?(i-1):2)];
+
+ p0 = GetPosition(pContext, i0);
+ p1 = GetPosition(pContext, i1);
+ p2 = GetPosition(pContext, i2);
+ v1 = vsub(p0,p1);
+ v2 = vsub(p2,p1);
+
+ // project
+ v1 = vsub(v1, vscale(vdot(n,v1),n)); if ( VNotZero(v1) ) v1 = Normalize(v1);
+ v2 = vsub(v2, vscale(vdot(n,v2),n)); if ( VNotZero(v2) ) v2 = Normalize(v2);
+
+ // weight contribution by the angle
+ // between the two edge vectors
+ fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
+ fAngle = (float) acos(fCos);
+ fMagS = pTriInfos[f].fMagS;
+ fMagT = pTriInfos[f].fMagT;
+
+ res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
+ res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
+ res.fMagS+=(fAngle*fMagS);
+ res.fMagT+=(fAngle*fMagT);
+ fAngleSum += fAngle;
+ }
+ }
+
+ // normalize
+ if ( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
+ if ( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
+ if (fAngleSum>0)
+ {
+ res.fMagS /= fAngleSum;
+ res.fMagT /= fAngleSum;
+ }
+
+ return res;
+}
+
+static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
+{
+ tbool bStillSame=TTRUE;
+ int i=0;
+ if (pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
+ while (i<pg1->iNrFaces && bStillSame)
+ {
+ bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
+ if (bStillSame) ++i;
+ }
+ return bStillSame;
+}
+
+static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
+{
+ int iL, iR, n, index, iMid, iTmp;
+
+ // Random
+ unsigned int t=uSeed&31;
+ t=(uSeed<<t)|(uSeed>>(32-t));
+ uSeed=uSeed+t+3;
+ // Random end
+
+ iL=iLeft; iR=iRight;
+ n = (iR-iL)+1;
+ assert(n>=0);
+ index = (int) (uSeed%n);
+
+ iMid=pSortBuffer[index + iL];
+
+
+ do
+ {
+ while (pSortBuffer[iL] < iMid)
+ ++iL;
+ while (pSortBuffer[iR] > iMid)
+ --iR;
+
+ if (iL <= iR)
+ {
+ iTmp = pSortBuffer[iL];
+ pSortBuffer[iL] = pSortBuffer[iR];
+ pSortBuffer[iR] = iTmp;
+ ++iL; --iR;
+ }
+ }
+ while (iL <= iR);
+
+ if (iLeft < iR)
+ QuickSort(pSortBuffer, iLeft, iR, uSeed);
+ if (iL < iRight)
+ QuickSort(pSortBuffer, iL, iRight, uSeed);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////
+
+static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
+static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
+
+static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
+{
+ // build array of edges
+ unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
+ int iEntries=0, iCurStartIndex=-1, f=0, i=0;
+ for (f=0; f<iNrTrianglesIn; f++)
+ for (i=0; i<3; i++)
+ {
+ const int i0 = piTriListIn[f*3+i];
+ const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
+ pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0
+ pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1
+ pEdges[f*3+i].f = f; // record face number
+ }
+
+ // sort over all edges by i0, this is the pricy one.
+ QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0
+
+ // sub sort over i1, should be fast.
+ // could replace this with a 64 bit int sort over (i0,i1)
+ // with i0 as msb in the quicksort call above.
+ iEntries = iNrTrianglesIn*3;
+ iCurStartIndex = 0;
+ for (i=1; i<iEntries; i++)
+ {
+ if (pEdges[iCurStartIndex].i0 != pEdges[i].i0)
+ {
+ const int iL = iCurStartIndex;
+ const int iR = i-1;
+ //const int iElems = i-iL;
+ iCurStartIndex = i;
+ QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1
+ }
+ }
+
+ // sub sort over f, which should be fast.
+ // this step is to remain compliant with BuildNeighborsSlow() when
+ // more than 2 triangles use the same edge (such as a butterfly topology).
+ iCurStartIndex = 0;
+ for (i=1; i<iEntries; i++)
+ {
+ if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
+ {
+ const int iL = iCurStartIndex;
+ const int iR = i-1;
+ //const int iElems = i-iL;
+ iCurStartIndex = i;
+ QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f
+ }
+ }
+
+ // pair up, adjacent triangles
+ for (i=0; i<iEntries; i++)
+ {
+ const int i0=pEdges[i].i0;
+ const int i1=pEdges[i].i1;
+ const int f = pEdges[i].f;
+ tbool bUnassigned_A;
+
+ int i0_A, i1_A;
+ int edgenum_A, edgenum_B=0; // 0,1 or 2
+ GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num
+ bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
+
+ if (bUnassigned_A)
+ {
+ // get true index ordering
+ int j=i+1, t;
+ tbool bNotFound = TTRUE;
+ while (j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
+ {
+ tbool bUnassigned_B;
+ int i0_B, i1_B;
+ t = pEdges[j].f;
+ // flip i0_B and i1_B
+ GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num
+ //assert(!(i0_A==i1_B && i1_A==i0_B));
+ bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
+ if (i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
+ bNotFound = TFALSE;
+ else
+ ++j;
+ }
+
+ if (!bNotFound)
+ {
+ int t = pEdges[j].f;
+ pTriInfos[f].FaceNeighbors[edgenum_A] = t;
+ //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
+ pTriInfos[t].FaceNeighbors[edgenum_B] = f;
+ }
+ }
+ }
+}
+
+static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
+{
+ int f=0, i=0;
+ for (f=0; f<iNrTrianglesIn; f++)
+ {
+ for (i=0; i<3; i++)
+ {
+ // if unassigned
+ if (pTriInfos[f].FaceNeighbors[i] == -1)
+ {
+ const int i0_A = piTriListIn[f*3+i];
+ const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
+
+ // search for a neighbor
+ tbool bFound = TFALSE;
+ int t=0, j=0;
+ while (!bFound && t<iNrTrianglesIn)
+ {
+ if (t!=f)
+ {
+ j=0;
+ while (!bFound && j<3)
+ {
+ // in rev order
+ const int i1_B = piTriListIn[t*3+j];
+ const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
+ //assert(!(i0_A==i1_B && i1_A==i0_B));
+ if (i0_A==i0_B && i1_A==i1_B)
+ bFound = TTRUE;
+ else
+ ++j;
+ }
+ }
+
+ if (!bFound) ++t;
+ }
+
+ // assign neighbors
+ if (bFound)
+ {
+ pTriInfos[f].FaceNeighbors[i] = t;
+ //assert(pTriInfos[t].FaceNeighbors[j]==-1);
+ pTriInfos[t].FaceNeighbors[j] = f;
+ }
+ }
+ }
+ }
+}
+
+static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
+{
+ unsigned int t;
+ int iL, iR, n, index, iMid;
+
+ // early out
+ SEdge sTmp;
+ const int iElems = iRight-iLeft+1;
+ if (iElems<2) return;
+ else if (iElems==2)
+ {
+ if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
+ {
+ sTmp = pSortBuffer[iLeft];
+ pSortBuffer[iLeft] = pSortBuffer[iRight];
+ pSortBuffer[iRight] = sTmp;
+ }
+ return;
+ }
+
+ // Random
+ t=uSeed&31;
+ t=(uSeed<<t)|(uSeed>>(32-t));
+ uSeed=uSeed+t+3;
+ // Random end
+
+ iL=iLeft, iR=iRight;
+ n = (iR-iL)+1;
+ assert(n>=0);
+ index = (int) (uSeed%n);
+
+ iMid=pSortBuffer[index + iL].array[channel];
+
+ do
+ {
+ while (pSortBuffer[iL].array[channel] < iMid)
+ ++iL;
+ while (pSortBuffer[iR].array[channel] > iMid)
+ --iR;
+
+ if (iL <= iR)
+ {
+ sTmp = pSortBuffer[iL];
+ pSortBuffer[iL] = pSortBuffer[iR];
+ pSortBuffer[iR] = sTmp;
+ ++iL; --iR;
+ }
+ }
+ while (iL <= iR);
+
+ if (iLeft < iR)
+ QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
+ if (iL < iRight)
+ QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
+}
+
+// resolve ordering and edge number
+static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
+{
+ *edgenum_out = -1;
+
+ // test if first index is on the edge
+ if (indices[0]==i0_in || indices[0]==i1_in)
+ {
+ // test if second index is on the edge
+ if (indices[1]==i0_in || indices[1]==i1_in)
+ {
+ edgenum_out[0]=0; // first edge
+ i0_out[0]=indices[0];
+ i1_out[0]=indices[1];
+ }
+ else
+ {
+ edgenum_out[0]=2; // third edge
+ i0_out[0]=indices[2];
+ i1_out[0]=indices[0];
+ }
+ }
+ else
+ {
+ // only second and third index is on the edge
+ edgenum_out[0]=1; // second edge
+ i0_out[0]=indices[1];
+ i1_out[0]=indices[2];
+ }
+}
+
+
+/////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////// Degenerate triangles ////////////////////////////////////
+
+static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
+{
+ int iNextGoodTriangleSearchIndex=-1;
+ tbool bStillFindingGoodOnes;
+
+ // locate quads with only one good triangle
+ int t=0;
+ while (t<(iTotTris-1))
+ {
+ const int iFO_a = pTriInfos[t].iOrgFaceNumber;
+ const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
+ if (iFO_a==iFO_b) // this is a quad
+ {
+ const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
+ if ((bIsDeg_a^bIsDeg_b)!=0)
+ {
+ pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
+ pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
+ }
+ t += 2;
+ }
+ else
+ ++t;
+ }
+
+ // reorder list so all degen triangles are moved to the back
+ // without reordering the good triangles
+ iNextGoodTriangleSearchIndex = 1;
+ t=0;
+ bStillFindingGoodOnes = TTRUE;
+ while (t<iNrTrianglesIn && bStillFindingGoodOnes)
+ {
+ const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
+ if (bIsGood)
+ {
+ if (iNextGoodTriangleSearchIndex < (t+2))
+ iNextGoodTriangleSearchIndex = t+2;
+ }
+ else
+ {
+ int t0, t1;
+ // search for the first good triangle.
+ tbool bJustADegenerate = TTRUE;
+ while (bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
+ {
+ const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
+ if (bIsGood) bJustADegenerate=TFALSE;
+ else ++iNextGoodTriangleSearchIndex;
+ }
+
+ t0 = t;
+ t1 = iNextGoodTriangleSearchIndex;
+ ++iNextGoodTriangleSearchIndex;
+ assert(iNextGoodTriangleSearchIndex > (t+1));
+
+ // swap triangle t0 and t1
+ if (!bJustADegenerate)
+ {
+ int i=0;
+ for (i=0; i<3; i++)
+ {
+ const int index = piTriList_out[t0*3+i];
+ piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
+ piTriList_out[t1*3+i] = index;
+ }
+ {
+ const STriInfo tri_info = pTriInfos[t0];
+ pTriInfos[t0] = pTriInfos[t1];
+ pTriInfos[t1] = tri_info;
+ }
+ }
+ else
+ bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
+ }
+
+ if (bStillFindingGoodOnes) ++t;
+ }
+
+ assert(bStillFindingGoodOnes); // code will still work.
+ assert(iNrTrianglesIn == t);
+}
+
+static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
+{
+ int t=0, i=0;
+ // deal with degenerate triangles
+ // punishment for degenerate triangles is O(N^2)
+ for (t=iNrTrianglesIn; t<iTotTris; t++)
+ {
+ // degenerate triangles on a quad with one good triangle are skipped
+ // here but processed in the next loop
+ const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
+
+ if (!bSkip)
+ {
+ for (i=0; i<3; i++)
+ {
+ const int index1 = piTriListIn[t*3+i];
+ // search through the good triangles
+ tbool bNotFound = TTRUE;
+ int j=0;
+ while (bNotFound && j<(3*iNrTrianglesIn))
+ {
+ const int index2 = piTriListIn[j];
+ if (index1==index2) bNotFound=TFALSE;
+ else ++j;
+ }
+
+ if (!bNotFound)
+ {
+ const int iTri = j/3;
+ const int iVert = j%3;
+ const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
+ const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
+ const int iDstVert=pTriInfos[t].vert_num[i];
+ const int iDstOffs=pTriInfos[t].iTSpacesOffs;
+
+ // copy tspace
+ psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
+ }
+ }
+ }
+ }
+
+ // deal with degenerate quads with one good triangle
+ for (t=0; t<iNrTrianglesIn; t++)
+ {
+ // this triangle belongs to a quad where the
+ // other triangle is degenerate
+ if ( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
+ {
+ SVec3 vDstP;
+ int iOrgF=-1, i=0;
+ tbool bNotFound;
+ unsigned char * pV = pTriInfos[t].vert_num;
+ int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
+ int iMissingIndex = 0;
+ if ((iFlag&2)==0) iMissingIndex=1;
+ else if ((iFlag&4)==0) iMissingIndex=2;
+ else if ((iFlag&8)==0) iMissingIndex=3;
+
+ iOrgF = pTriInfos[t].iOrgFaceNumber;
+ vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
+ bNotFound = TTRUE;
+ i=0;
+ while (bNotFound && i<3)
+ {
+ const int iVert = pV[i];
+ const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
+ if (veq(vSrcP, vDstP)==TTRUE)
+ {
+ const int iOffs = pTriInfos[t].iTSpacesOffs;
+ psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
+ bNotFound=TFALSE;
+ }
+ else
+ ++i;
+ }
+ assert(!bNotFound);
+ }
+ }
+}
diff --git a/scene/resources/mikktspace.h b/scene/resources/mikktspace.h
new file mode 100644
index 0000000000..52c44a713c
--- /dev/null
+++ b/scene/resources/mikktspace.h
@@ -0,0 +1,145 @@
+/** \file mikktspace/mikktspace.h
+ * \ingroup mikktspace
+ */
+/**
+ * Copyright (C) 2011 by Morten S. Mikkelsen
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef __MIKKTSPACE_H__
+#define __MIKKTSPACE_H__
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Author: Morten S. Mikkelsen
+ * Version: 1.0
+ *
+ * The files mikktspace.h and mikktspace.c are designed to be
+ * stand-alone files and it is important that they are kept this way.
+ * Not having dependencies on structures/classes/libraries specific
+ * to the program, in which they are used, allows them to be copied
+ * and used as is into any tool, program or plugin.
+ * The code is designed to consistently generate the same
+ * tangent spaces, for a given mesh, in any tool in which it is used.
+ * This is done by performing an internal welding step and subsequently an order-independent evaluation
+ * of tangent space for meshes consisting of triangles and quads.
+ * This means faces can be received in any order and the same is true for
+ * the order of vertices of each face. The generated result will not be affected
+ * by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
+ * primitives are present or not will not affect the generated results either.
+ * Once tangent space calculation is done the vertices of degenerate primitives will simply
+ * inherit tangent space from neighboring non degenerate primitives.
+ * The analysis behind this implementation can be found in my master's thesis
+ * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
+ * Note that though the tangent spaces at the vertices are generated in an order-independent way,
+ * by this implementation, the interpolated tangent space is still affected by which diagonal is
+ * chosen to split each quad. A sensible solution is to have your tools pipeline always
+ * split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
+ * If these have the same length then compare the diagonals defined by the texture coordinates.
+ * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
+ * and also quad triangulator plugin.
+ */
+
+
+typedef int tbool;
+typedef struct SMikkTSpaceContext SMikkTSpaceContext;
+
+typedef struct {
+ // Returns the number of faces (triangles/quads) on the mesh to be processed.
+ int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
+
+ // Returns the number of vertices on face number iFace
+ // iFace is a number in the range {0, 1, ..., getNumFaces()-1}
+ int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
+
+ // returns the position/normal/texcoord of the referenced face of vertex number iVert.
+ // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
+ void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
+ void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
+ void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
+
+ // either (or both) of the two setTSpace callbacks can be set.
+ // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
+
+ // This function is used to return the tangent and fSign to the application.
+ // fvTangent is a unit length vector.
+ // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
+ // bitangent = fSign * cross(vN, tangent);
+ // Note that the results are returned unindexed. It is possible to generate a new index list
+ // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
+ // DO NOT! use an already existing index list.
+ void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
+
+ // This function is used to return tangent space results to the application.
+ // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
+ // true magnitudes which can be used for relief mapping effects.
+ // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
+ // However, both are perpendicular to the vertex normal.
+ // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
+ // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
+ // bitangent = fSign * cross(vN, tangent);
+ // Note that the results are returned unindexed. It is possible to generate a new index list
+ // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
+ // DO NOT! use an already existing index list.
+ void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
+ const tbool bIsOrientationPreserving, const int iFace, const int iVert);
+} SMikkTSpaceInterface;
+
+struct SMikkTSpaceContext
+{
+ SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
+ void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
+};
+
+// these are both thread safe!
+tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
+tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
+
+
+// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
+// normal map sampler must use the exact inverse of the pixel shader transformation.
+// The most efficient transformation we can possibly do in the pixel shader is
+// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
+// pixel shader (fast transform out)
+// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+// where vNt is the tangent space normal. The normal map sampler must likewise use the
+// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
+// sampler does (exact inverse of pixel shader):
+// float3 row0 = cross(vB, vN);
+// float3 row1 = cross(vN, vT);
+// float3 row2 = cross(vT, vB);
+// float fSign = dot(vT, row0)<0 ? -1 : 1;
+// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
+// where vNout is the sampled normal in some chosen 3D space.
+//
+// Should you choose to reconstruct the bitangent in the pixel shader instead
+// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
+// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
+// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
+// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
+// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
+// However, this must be used both by the sampler and your tools/rendering pipeline.
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3bd7314778..75a1b765ee 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -29,6 +29,9 @@
#include "packed_scene.h"
#include "globals.h"
#include "io/resource_loader.h"
+#include "scene/3d/spatial.h"
+#include "scene/gui/control.h"
+#include "scene/2d/node_2d.h"
bool PackedScene::can_instance() const {
@@ -80,9 +83,28 @@ Node *PackedScene::instance(bool p_gen_edit_state) const {
} else {
//create anew
Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
- ERR_FAIL_COND_V(!obj,NULL);
+ if (!obj || !obj->cast_to<Node>()) {
+ if (obj) {
+ memdelete(obj);
+ obj=NULL;
+ }
+ WARN_PRINT(String("Warning node of type "+snames[n.type].operator String()+" does not exist.").ascii().get_data());
+ if (n.parent>=0 && n.parent<nc && ret_nodes[n.parent]) {
+ if (ret_nodes[n.parent]->cast_to<Spatial>()) {
+ obj = memnew( Spatial );
+ } else if (ret_nodes[n.parent]->cast_to<Control>()) {
+ obj = memnew( Control );
+ } else if (ret_nodes[n.parent]->cast_to<Node2D>()) {
+ obj = memnew( Node2D );
+ }
+
+ }
+ if (!obj) {
+ obj = memnew( Node );
+ }
+ }
+
node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node,NULL);
}
@@ -225,22 +247,34 @@ Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<
p_node->get_property_list(&plist);
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
+ }
String name = E->get().name;
Variant value = p_node->get( E->get().name );
- if (E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero())
+ if (E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero()) {
continue;
+ }
if (nd.instance>=0) {
//only save changed properties in instance
- if (!instance_state.has(name))
+ /*
+ // this was commented because it would not save properties created from within script
+ // done with _get_property_list, that are not in the original node.
+ // if some property is not saved, check again
+
+ if (!instance_state.has(name)) {
+ print_line("skip not in instance");
continue;
- if (instance_state[name]==value)
+ }*/
+
+ if (instance_state[name]==value) {
continue;
+ }
}
diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp
index 59d8cae970..e37a2c4967 100644
--- a/scene/resources/scene_preloader.cpp
+++ b/scene/resources/scene_preloader.cpp
@@ -26,430 +26,429 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene_preloader.h"
-#include "scene/io/scene_loader.h"
-#include "globals.h"
-
-bool ScenePreloader::can_instance() const {
-
- return nodes.size()>0;
-}
-
-Node *ScenePreloader::instance() const {
-
- int nc = nodes.size();
- ERR_FAIL_COND_V(nc==0,NULL);
-
- const StringName*snames=NULL;
- int sname_count=names.size();
- if (sname_count)
- snames=&names[0];
-
- const Variant*props=NULL;
- int prop_count=variants.size();
- if (prop_count)
- props=&variants[0];
-
- Vector<Variant> properties;
-
- const NodeData *nd = &nodes[0];
-
- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
-
- for(int i=0;i<nc;i++) {
-
- const NodeData &n=nd[i];
-
-
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i]=NULL;
- continue;
- }
-
- Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
- ERR_FAIL_COND_V(!obj,NULL);
- Node *node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node,NULL);
-
- int nprop_count=n.properties.size();
- if (nprop_count) {
-
- const NodeData::Property* nprops=&n.properties[0];
-
- for(int j=0;j<nprop_count;j++) {
-
- bool valid;
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
- }
-
-
- }
-
- node->set_name( snames[ n.name ] );
- ret_nodes[i]=node;
- if (i>0) {
- ERR_FAIL_INDEX_V(n.parent,i,NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
- ret_nodes[n.parent]->add_child(node);
- }
- }
-
-
- //do connections
-
- int cc = connections.size();
- const ConnectionData *cdata = connections.ptr();
-
- for(int i=0;i<cc;i++) {
-
- const ConnectionData &c=cdata[i];
- ERR_FAIL_INDEX_V( c.from, nc, NULL );
- ERR_FAIL_INDEX_V( c.to, nc, NULL );
-
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for(int j=0;j<c.binds.size();j++)
- binds[j]=props[ c.binds[j] ];
- }
-
- if (!ret_nodes[c.from] || !ret_nodes[c.to])
- continue;
- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
- }
-
- return ret_nodes[0];
-
-}
-
-
-static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
-
- if (name_map.has(p_string))
- return name_map[p_string];
-
- int idx = name_map.size();
- name_map[p_string]=idx;
- return idx;
-}
-
-static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
-
- if (variant_map.has(p_variant))
- return variant_map[p_variant];
-
- int idx = variant_map.size();
- variant_map[p_variant]=idx;
- return idx;
-}
-
-void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
-
- if (p_node!=p_owner && !p_node->get_owner())
- return;
-
- NodeData nd;
- nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
- nd.parent=p_parent_idx;
-
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
-
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
-
- NodeData::Property prop;
- prop.name=_nm_get_string(E->get().name,name_map);
- prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
- nd.properties.push_back(prop);
- }
-
- int idx = nodes.size();
- node_map[p_node]=idx;
- nodes.push_back(nd);
-
- for(int i=0;i<p_node->get_child_count();i++) {
-
- Node *c=p_node->get_child(i);
- _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
- }
-
-
-
-}
-
-void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
-
-
- List<MethodInfo> signals;
- p_node->get_signal_list(&signals);
-
- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
-
- List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name,&conns);
- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
-
- const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST))
- continue;
- Node *n=c.target->cast_to<Node>();
- if (!n)
- continue;
-
- if (!node_map.has(n))
- continue;
-
- ConnectionData cd;
- cd.from=node_map[p_node];
- cd.to=node_map[n];
- cd.method=_nm_get_string(c.method,name_map);
- cd.signal=_nm_get_string(c.signal,name_map);
- for(int i=0;i<c.binds.size();i++) {
-
- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
- }
- connections.push_back(cd);
- }
- }
-
-}
-
-
-Error ScenePreloader::load_scene(const String& p_path) {
-
- return ERR_CANT_OPEN;
-#if 0
- if (path==p_path)
- return OK;
-
- String p=Globals::get_singleton()->localize_path(p_path);
- clear();
-
- Node *scene = SceneLoader::load(p);
-
- ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
-
- path=p;
-
- Map<StringName,int> name_map;
- HashMap<Variant,int,VariantHasher> variant_map;
- Map<Node*,int> node_map;
-
- _parse_node(scene,scene,-1,name_map,variant_map,node_map);
-
-
- names.resize(name_map.size());
-
- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
-
- names[E->get()]=E->key();
- }
-
- variants.resize(variant_map.size());
- const Variant *K=NULL;
- while((K=variant_map.next(K))) {
-
- int idx = variant_map[*K];
- variants[idx]=*K;
- }
-
-
- memdelete(scene); // <- me falto esto :(
- return OK;
-#endif
-}
-
-String ScenePreloader::get_scene_path() const {
-
- return path;
-}
-
-void ScenePreloader::clear() {
-
- names.clear();
- variants.clear();
- nodes.clear();
- connections.clear();
-
-}
-
-void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
-
-
- ERR_FAIL_COND( !d.has("names"));
- ERR_FAIL_COND( !d.has("variants"));
- ERR_FAIL_COND( !d.has("node_count"));
- ERR_FAIL_COND( !d.has("nodes"));
- ERR_FAIL_COND( !d.has("conn_count"));
- ERR_FAIL_COND( !d.has("conns"));
- ERR_FAIL_COND( !d.has("path"));
-
- DVector<String> snames = d["names"];
- if (snames.size()) {
-
- int namecount = snames.size();
- names.resize(namecount);
- DVector<String>::Read r =snames.read();
- for(int i=0;i<names.size();i++)
- names[i]=r[i];
- }
-
- Array svariants = d["variants"];
-
- if (svariants.size()) {
- int varcount=svariants.size();
- variants.resize(varcount);
- for(int i=0;i<varcount;i++) {
-
- variants[i]=svariants[i];
- }
-
- } else {
- variants.clear();
- }
-
- nodes.resize(d["node_count"]);
- int nc=nodes.size();
- if (nc) {
- DVector<int> snodes = d["nodes"];
- DVector<int>::Read r = snodes.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- NodeData &nd = nodes[i];
- nd.parent=r[idx++];
- nd.type=r[idx++];
- nd.name=r[idx++];
- nd.properties.resize(r[idx++]);
- for(int j=0;j<nd.properties.size();j++) {
-
- nd.properties[j].name=r[idx++];
- nd.properties[j].value=r[idx++];
- }
- }
-
- }
-
- connections.resize(d["conn_count"]);
- int cc=connections.size();
-
- if (cc) {
-
- DVector<int> sconns = d["conns"];
- DVector<int>::Read r = sconns.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- ConnectionData &cd = connections[nc];
- cd.from=r[idx++];
- cd.to=r[idx++];
- cd.signal=r[idx++];
- cd.method=r[idx++];
- cd.binds.resize(r[idx++]);
- for(int j=0;j<cd.binds.size();j++) {
-
- cd.binds[j]=r[idx++];
- }
- }
-
- }
-
-
-
- path=d["path"];
-
-}
-
-Dictionary ScenePreloader::_get_bundled_scene() const {
-
- DVector<String> rnames;
- rnames.resize(names.size());
-
- if (names.size()) {
-
- DVector<String>::Write r=rnames.write();
-
- for(int i=0;i<names.size();i++)
- r[i]=names[i];
- }
-
- Dictionary d;
- d["names"]=rnames;
- d["variants"]=variants;
-
- Vector<int> rnodes;
- d["node_count"]=nodes.size();
-
- for(int i=0;i<nodes.size();i++) {
-
- const NodeData &nd=nodes[i];
- rnodes.push_back(nd.parent);
- rnodes.push_back(nd.type);
- rnodes.push_back(nd.name);
- rnodes.push_back(nd.properties.size());
- for(int j=0;j<nd.properties.size();j++) {
-
- rnodes.push_back(nd.properties[j].name);
- rnodes.push_back(nd.properties[j].value);
- }
- }
-
- d["nodes"]=rnodes;
-
- Vector<int> rconns;
- d["conn_count"]=connections.size();
-
- for(int i=0;i<connections.size();i++) {
-
- const ConnectionData &cd=connections[i];
- rconns.push_back(cd.from);
- rconns.push_back(cd.to);
- rconns.push_back(cd.signal);
- rconns.push_back(cd.method);
- rconns.push_back(cd.binds.size());
- for(int j=0;j<cd.binds.size();i++)
- rconns.push_back(cd.binds[j]);
-
- }
-
- d["conns"]=rconns;
-
- d["path"]=path;
-
- return d;
-
-
-}
-
-void ScenePreloader::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
-
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
-#if 0
- List<String> extensions;
- SceneLoader::get_recognized_extensions(&extensions);
- String exthint;
- for (List<String>::Element*E=extensions.front();E;E=E->next()) {
-
- if (exthint!="")
- exthint+=",";
- exthint+="*."+E->get();
- }
-
- exthint+="; Scenes";
-
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
-#endif
-}
-
-ScenePreloader::ScenePreloader() {
-
-
-}
+#include "scene_preloader.h"
+#include "globals.h"
+
+bool ScenePreloader::can_instance() const {
+
+ return nodes.size()>0;
+}
+
+Node *ScenePreloader::instance() const {
+
+ int nc = nodes.size();
+ ERR_FAIL_COND_V(nc==0,NULL);
+
+ const StringName*snames=NULL;
+ int sname_count=names.size();
+ if (sname_count)
+ snames=&names[0];
+
+ const Variant*props=NULL;
+ int prop_count=variants.size();
+ if (prop_count)
+ props=&variants[0];
+
+ Vector<Variant> properties;
+
+ const NodeData *nd = &nodes[0];
+
+ Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
+
+ for(int i=0;i<nc;i++) {
+
+ const NodeData &n=nd[i];
+
+
+ if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
+ ret_nodes[i]=NULL;
+ continue;
+ }
+
+ Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
+ ERR_FAIL_COND_V(!obj,NULL);
+ Node *node = obj->cast_to<Node>();
+ ERR_FAIL_COND_V(!node,NULL);
+
+ int nprop_count=n.properties.size();
+ if (nprop_count) {
+
+ const NodeData::Property* nprops=&n.properties[0];
+
+ for(int j=0;j<nprop_count;j++) {
+
+ bool valid;
+ node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ }
+
+
+ }
+
+ node->set_name( snames[ n.name ] );
+ ret_nodes[i]=node;
+ if (i>0) {
+ ERR_FAIL_INDEX_V(n.parent,i,NULL);
+ ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
+ ret_nodes[n.parent]->add_child(node);
+ }
+ }
+
+
+ //do connections
+
+ int cc = connections.size();
+ const ConnectionData *cdata = connections.ptr();
+
+ for(int i=0;i<cc;i++) {
+
+ const ConnectionData &c=cdata[i];
+ ERR_FAIL_INDEX_V( c.from, nc, NULL );
+ ERR_FAIL_INDEX_V( c.to, nc, NULL );
+
+ Vector<Variant> binds;
+ if (c.binds.size()) {
+ binds.resize(c.binds.size());
+ for(int j=0;j<c.binds.size();j++)
+ binds[j]=props[ c.binds[j] ];
+ }
+
+ if (!ret_nodes[c.from] || !ret_nodes[c.to])
+ continue;
+ ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
+ }
+
+ return ret_nodes[0];
+
+}
+
+
+static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
+
+ if (name_map.has(p_string))
+ return name_map[p_string];
+
+ int idx = name_map.size();
+ name_map[p_string]=idx;
+ return idx;
+}
+
+static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
+
+ if (variant_map.has(p_variant))
+ return variant_map[p_variant];
+
+ int idx = variant_map.size();
+ variant_map[p_variant]=idx;
+ return idx;
+}
+
+void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
+
+ if (p_node!=p_owner && !p_node->get_owner())
+ return;
+
+ NodeData nd;
+ nd.name=_nm_get_string(p_node->get_name(),name_map);
+ nd.type=_nm_get_string(p_node->get_type(),name_map);
+ nd.parent=p_parent_idx;
+
+ List<PropertyInfo> plist;
+ p_node->get_property_list(&plist);
+ for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+
+ NodeData::Property prop;
+ prop.name=_nm_get_string(E->get().name,name_map);
+ prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
+ nd.properties.push_back(prop);
+ }
+
+ int idx = nodes.size();
+ node_map[p_node]=idx;
+ nodes.push_back(nd);
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+ Node *c=p_node->get_child(i);
+ _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
+ }
+
+
+
+}
+
+void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
+
+
+ List<MethodInfo> signals;
+ p_node->get_signal_list(&signals);
+
+ for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
+
+ List<Node::Connection> conns;
+ p_node->get_signal_connection_list(E->get().name,&conns);
+ for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
+
+ const Node::Connection &c = F->get();
+ if (!(c.flags&CONNECT_PERSIST))
+ continue;
+ Node *n=c.target->cast_to<Node>();
+ if (!n)
+ continue;
+
+ if (!node_map.has(n))
+ continue;
+
+ ConnectionData cd;
+ cd.from=node_map[p_node];
+ cd.to=node_map[n];
+ cd.method=_nm_get_string(c.method,name_map);
+ cd.signal=_nm_get_string(c.signal,name_map);
+ for(int i=0;i<c.binds.size();i++) {
+
+ cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
+ }
+ connections.push_back(cd);
+ }
+ }
+
+}
+
+
+Error ScenePreloader::load_scene(const String& p_path) {
+
+ return ERR_CANT_OPEN;
+#if 0
+ if (path==p_path)
+ return OK;
+
+ String p=Globals::get_singleton()->localize_path(p_path);
+ clear();
+
+ Node *scene = SceneLoader::load(p);
+
+ ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
+
+ path=p;
+
+ Map<StringName,int> name_map;
+ HashMap<Variant,int,VariantHasher> variant_map;
+ Map<Node*,int> node_map;
+
+ _parse_node(scene,scene,-1,name_map,variant_map,node_map);
+
+
+ names.resize(name_map.size());
+
+ for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
+
+ names[E->get()]=E->key();
+ }
+
+ variants.resize(variant_map.size());
+ const Variant *K=NULL;
+ while((K=variant_map.next(K))) {
+
+ int idx = variant_map[*K];
+ variants[idx]=*K;
+ }
+
+
+ memdelete(scene); // <- me falto esto :(
+ return OK;
+#endif
+}
+
+String ScenePreloader::get_scene_path() const {
+
+ return path;
+}
+
+void ScenePreloader::clear() {
+
+ names.clear();
+ variants.clear();
+ nodes.clear();
+ connections.clear();
+
+}
+
+void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
+
+
+ ERR_FAIL_COND( !d.has("names"));
+ ERR_FAIL_COND( !d.has("variants"));
+ ERR_FAIL_COND( !d.has("node_count"));
+ ERR_FAIL_COND( !d.has("nodes"));
+ ERR_FAIL_COND( !d.has("conn_count"));
+ ERR_FAIL_COND( !d.has("conns"));
+ ERR_FAIL_COND( !d.has("path"));
+
+ DVector<String> snames = d["names"];
+ if (snames.size()) {
+
+ int namecount = snames.size();
+ names.resize(namecount);
+ DVector<String>::Read r =snames.read();
+ for(int i=0;i<names.size();i++)
+ names[i]=r[i];
+ }
+
+ Array svariants = d["variants"];
+
+ if (svariants.size()) {
+ int varcount=svariants.size();
+ variants.resize(varcount);
+ for(int i=0;i<varcount;i++) {
+
+ variants[i]=svariants[i];
+ }
+
+ } else {
+ variants.clear();
+ }
+
+ nodes.resize(d["node_count"]);
+ int nc=nodes.size();
+ if (nc) {
+ DVector<int> snodes = d["nodes"];
+ DVector<int>::Read r = snodes.read();
+ int idx=0;
+ for(int i=0;i<nc;i++) {
+ NodeData &nd = nodes[i];
+ nd.parent=r[idx++];
+ nd.type=r[idx++];
+ nd.name=r[idx++];
+ nd.properties.resize(r[idx++]);
+ for(int j=0;j<nd.properties.size();j++) {
+
+ nd.properties[j].name=r[idx++];
+ nd.properties[j].value=r[idx++];
+ }
+ }
+
+ }
+
+ connections.resize(d["conn_count"]);
+ int cc=connections.size();
+
+ if (cc) {
+
+ DVector<int> sconns = d["conns"];
+ DVector<int>::Read r = sconns.read();
+ int idx=0;
+ for(int i=0;i<nc;i++) {
+ ConnectionData &cd = connections[nc];
+ cd.from=r[idx++];
+ cd.to=r[idx++];
+ cd.signal=r[idx++];
+ cd.method=r[idx++];
+ cd.binds.resize(r[idx++]);
+ for(int j=0;j<cd.binds.size();j++) {
+
+ cd.binds[j]=r[idx++];
+ }
+ }
+
+ }
+
+
+
+ path=d["path"];
+
+}
+
+Dictionary ScenePreloader::_get_bundled_scene() const {
+
+ DVector<String> rnames;
+ rnames.resize(names.size());
+
+ if (names.size()) {
+
+ DVector<String>::Write r=rnames.write();
+
+ for(int i=0;i<names.size();i++)
+ r[i]=names[i];
+ }
+
+ Dictionary d;
+ d["names"]=rnames;
+ d["variants"]=variants;
+
+ Vector<int> rnodes;
+ d["node_count"]=nodes.size();
+
+ for(int i=0;i<nodes.size();i++) {
+
+ const NodeData &nd=nodes[i];
+ rnodes.push_back(nd.parent);
+ rnodes.push_back(nd.type);
+ rnodes.push_back(nd.name);
+ rnodes.push_back(nd.properties.size());
+ for(int j=0;j<nd.properties.size();j++) {
+
+ rnodes.push_back(nd.properties[j].name);
+ rnodes.push_back(nd.properties[j].value);
+ }
+ }
+
+ d["nodes"]=rnodes;
+
+ Vector<int> rconns;
+ d["conn_count"]=connections.size();
+
+ for(int i=0;i<connections.size();i++) {
+
+ const ConnectionData &cd=connections[i];
+ rconns.push_back(cd.from);
+ rconns.push_back(cd.to);
+ rconns.push_back(cd.signal);
+ rconns.push_back(cd.method);
+ rconns.push_back(cd.binds.size());
+ for(int j=0;j<cd.binds.size();i++)
+ rconns.push_back(cd.binds[j]);
+
+ }
+
+ d["conns"]=rconns;
+
+ d["path"]=path;
+
+ return d;
+
+
+}
+
+void ScenePreloader::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
+ ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
+ ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
+ ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
+ ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
+ ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
+
+ ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
+#if 0
+ List<String> extensions;
+ SceneLoader::get_recognized_extensions(&extensions);
+ String exthint;
+ for (List<String>::Element*E=extensions.front();E;E=E->next()) {
+
+ if (exthint!="")
+ exthint+=",";
+ exthint+="*."+E->get();
+ }
+
+ exthint+="; Scenes";
+
+ ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
+#endif
+}
+
+ScenePreloader::ScenePreloader() {
+
+
+}
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index df5fee81a8..3ed6cebf07 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -148,8 +148,8 @@ void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("node_set_pos"),&ShaderGraph::node_set_pos );
ObjectTypeDB::bind_method(_MD("node_get_pos"),&ShaderGraph::node_get_pos );
- ObjectTypeDB::bind_method(_MD("node_get_param"),&ShaderGraph::node_get_type);
- ObjectTypeDB::bind_method(_MD("node_get_type"),&ShaderGraph::node_get_param);
+ ObjectTypeDB::bind_method(_MD("node_get_param"),&ShaderGraph::node_get_param);
+ ObjectTypeDB::bind_method(_MD("node_get_type"),&ShaderGraph::node_get_type);
ObjectTypeDB::bind_method(_MD("connect"),&ShaderGraph::connect );
ObjectTypeDB::bind_method(_MD("disconnect"),&ShaderGraph::disconnect );
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index ca891920da..738b642d43 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -109,7 +109,7 @@ void Shape2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide);
ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion);
ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts);
- ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts);
+ ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion_and_get_contacts);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias"));
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 2856101674..dd39205932 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -105,7 +105,7 @@ void SurfaceTool::add_vertex( const Vector3& p_vertex) {
vtx.weights=last_weights;
vtx.bones=last_bones;
vtx.tangent=last_tangent.normal;
- vtx.binormal=last_tangent.normal.cross(last_normal).normalized() * last_tangent.d;
+ vtx.binormal=last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
vertex_array.push_back(vtx);
first=false;
format|=Mesh::ARRAY_FORMAT_VERTEX;
@@ -299,7 +299,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx+0]=v.tangent.x;
w[idx+1]=v.tangent.y;
w[idx+2]=v.tangent.z;
- float d = v.binormal.dot(v.normal.cross(v.tangent));
+
+ //float d = v.tangent.dot(v.binormal,v.normal);
+ float d = v.binormal.dot( v.normal.cross(v.tangent));
w[idx+3]=d<0 ? -1 : 1;
}
@@ -565,6 +567,7 @@ void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
clear();
primitive=p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing,p_surface,&vertex_array,&index_array,format);
+ material=p_existing->surface_get_material(p_surface);
}
@@ -611,165 +614,96 @@ void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const T
}
+//mikktspace callbacks
+int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext * pContext) {
-void SurfaceTool::generate_tangents() {
-
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
-
-
- if (index_array.size()) {
-
- Vector<List<Vertex>::Element*> vtx;
- vtx.resize(vertex_array.size());
- int idx=0;
- for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
- vtx[idx++]=E;
- E->get().binormal=Vector3();
- E->get().tangent=Vector3();
- }
-
- for (List<int>::Element *E=index_array.front();E;) {
-
- int i[3];
- i[0]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
- i[1]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
- i[2]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
-
-
- Vector3 v1 = vtx[ i[0] ]->get().vertex;
- Vector3 v2 = vtx[ i[1] ]->get().vertex;
- Vector3 v3 = vtx[ i[2] ]->get().vertex;
-
- Vector2 w1 = vtx[ i[0] ]->get().uv;
- Vector2 w2 = vtx[ i[1] ]->get().uv;
- Vector2 w3 = vtx[ i[2] ]->get().uv;
-
-
- float x1 = v2.x - v1.x;
- float x2 = v3.x - v1.x;
- float y1 = v2.y - v1.y;
- float y2 = v3.y - v1.y;
- float z1 = v2.z - v1.z;
- float z2 = v3.z - v1.z;
-
- float s1 = w2.x - w1.x;
- float s2 = w3.x - w1.x;
- float t1 = w2.y - w1.y;
- float t2 = w3.y - w1.y;
-
- float r = (s1 * t2 - s2 * t1);
-
- Vector3 binormal,tangent;
-
- if (r==0) {
- binormal=Vector3(0,0,0);
- tangent=Vector3(0,0,0);
- } else {
- tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
- }
-
- tangent.normalize();
- binormal.normalize();
- Vector3 normal=Plane( v1, v2, v3 ).normal;
-
- Vector3 tangentp = tangent - normal * normal.dot( tangent );
- Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
-
- tangentp.normalize();
- binormalp.normalize();
+ Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
+ return varr.size()/3;
+}
+int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace){
+ return 3; //always 3
+}
+void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert){
- for (int j=0;j<3;j++) {
- vtx[ i[j] ]->get().binormal+=binormalp;
- vtx[ i[j] ]->get().tangent+=tangentp;
+ Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
+ Vector3 v = varr[iFace*3+iVert]->get().vertex;
+ fvPosOut[0]=v.x;
+ fvPosOut[1]=v.y;
+ fvPosOut[2]=v.z;
- }
- }
- for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
- E->get().binormal.normalize();
- E->get().tangent.normalize();
- }
+}
+void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert){
- } else {
+ Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
+ Vector3 v = varr[iFace*3+iVert]->get().normal;
+ fvNormOut[0]=v.x;
+ fvNormOut[1]=v.y;
+ fvNormOut[2]=v.z;
- for (List<Vertex>::Element *E=vertex_array.front();E;) {
+}
+void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert){
- List< Vertex >::Element *v[3];
- v[0]=E;
- v[1]=v[0]->next();
- ERR_FAIL_COND(!v[1]);
- v[2]=v[1]->next();
- ERR_FAIL_COND(!v[2]);
- E=v[2]->next();
+ Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
+ Vector2 v = varr[iFace*3+iVert]->get().uv;
+ fvTexcOut[0]=v.x;
+ //fvTexcOut[1]=v.y;
+ fvTexcOut[1]=1.0-v.y;
- Vector3 v1 = v[0]->get().vertex;
- Vector3 v2 = v[1]->get().vertex;
- Vector3 v3 = v[2]->get().vertex;
+}
+void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert){
- Vector2 w1 = v[0]->get().uv;
- Vector2 w2 = v[1]->get().uv;
- Vector2 w3 = v[2]->get().uv;
+ Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
+ Vertex &vtx = varr[iFace*3+iVert]->get();
+ vtx.tangent = Vector3(fvTangent[0],fvTangent[1],fvTangent[2]);
+ vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
+}
- float x1 = v2.x - v1.x;
- float x2 = v3.x - v1.x;
- float y1 = v2.y - v1.y;
- float y2 = v3.y - v1.y;
- float z1 = v2.z - v1.z;
- float z2 = v3.z - v1.z;
- float s1 = w2.x - w1.x;
- float s2 = w3.x - w1.x;
- float t1 = w2.y - w1.y;
- float t2 = w3.y - w1.y;
+void SurfaceTool::generate_tangents() {
- float r = (s1 * t2 - s2 * t1);
+ ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
+ ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
- Vector3 binormal,tangent;
+ bool indexed = index_array.size()>0;
+ if (indexed)
+ deindex();
- if (r==0) {
- binormal=Vector3(0,0,0);
- tangent=Vector3(0,0,0);
- } else {
- tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
- }
- tangent.normalize();
- binormal.normalize();
- Vector3 normal=Plane( v1, v2, v3 ).normal;
+ SMikkTSpaceInterface mkif;
+ mkif.m_getNormal=mikktGetNormal;
+ mkif.m_getNumFaces=mikktGetNumFaces;
+ mkif.m_getNumVerticesOfFace=mikktGetNumVerticesOfFace;
+ mkif.m_getPosition=mikktGetPosition;
+ mkif.m_getTexCoord=mikktGetTexCoord;
+ mkif.m_setTSpaceBasic=mikktSetTSpaceBasic;
+ mkif.m_setTSpace=NULL;
- Vector3 tangentp = tangent - normal * normal.dot( tangent );
- Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
+ SMikkTSpaceContext msc;
+ msc.m_pInterface=&mkif;
- tangentp.normalize();
- binormalp.normalize();
+ Vector<List<Vertex>::Element*> vtx;
+ vtx.resize(vertex_array.size());
+ int idx=0;
+ for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
+ vtx[idx++]=E;
+ E->get().binormal=Vector3();
+ E->get().tangent=Vector3();
+ }
+ msc.m_pUserData=&vtx;
+ bool res = genTangSpaceDefault(&msc);
- for (int j=0;j<3;j++) {
- v[j]->get().binormal=binormalp;
- v[j]->get().tangent=tangentp;
+ ERR_FAIL_COND(!res);
+ format|=Mesh::ARRAY_FORMAT_TANGENT;
- }
- }
- }
+ if (indexed)
+ index();
- format|=Mesh::ARRAY_FORMAT_TANGENT;
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index fe82d3a4ce..fc5940145b 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -30,7 +30,7 @@
#define SURFACE_TOOL_H
#include "scene/resources/mesh.h"
-
+#include "mikktspace.h"
class SurfaceTool : public Reference {
@@ -82,6 +82,14 @@ private:
void _create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index,int &lformat);
+
+ //mikktspace callbacks
+ static int mikktGetNumFaces(const SMikkTSpaceContext * pContext);
+ static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace);
+ static void mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
+ static void mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
+ static void mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
+ static void mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
protected:
static void _bind_methods();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 5b31ba1f1b..dae055890b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -79,6 +79,8 @@ void Texture::_bind_methods() {
BIND_CONSTANT( FLAG_FILTER );
BIND_CONSTANT( FLAG_VIDEO_SURFACE );
BIND_CONSTANT( FLAGS_DEFAULT );
+ BIND_CONSTANT( FLAG_ANISOTROPIC_FILTER );
+ BIND_CONSTANT( FLAG_CONVERT_TO_LINEAR );
}
@@ -179,7 +181,7 @@ void ImageTexture::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter") );
+ p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter,Anisotropic,sRGB") );
p_list->push_back( PropertyInfo( Variant::IMAGE, "image", img_hint,String::num(lossy_storage_quality)) );
p_list->push_back( PropertyInfo( Variant::VECTOR2, "size",PROPERTY_HINT_NONE, ""));
p_list->push_back( PropertyInfo( Variant::INT, "storage", PROPERTY_HINT_ENUM,"Uncompressed,Compress Lossy,Compress Lossless"));
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 86ff246498..4bb2f6d979 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -52,6 +52,8 @@ public:
FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
+ FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
+ FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
};
diff --git a/scene/scene_binds.cpp b/scene/scene_binds.cpp
deleted file mode 100644
index 5c6a02611f..0000000000
--- a/scene/scene_binds.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*************************************************************************/
-/* scene_binds.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_binds.h"
-
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-void SceneIO::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load);
- ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>()));
- ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive);
-}
-
-Node* SceneIO::load(const String& p_scene) {
-
- return SceneLoader::load(p_scene);
-}
-
-Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) {
-
- return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer);
-}
-
-Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) {
-
- return SceneLoader::load_interactive(p_scene);
-}
-
-#endif
diff --git a/scene/scene_binds.h b/scene/scene_binds.h
deleted file mode 100644
index 29e4b9ab60..0000000000
--- a/scene/scene_binds.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* scene_binds.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_BINDS_H
-#define SCENE_BINDS_H
-
-#include "scene/io/scene_loader.h"
-#include "scene/io/scene_saver.h"
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-class SceneIO : public Object {
-
- OBJ_TYPE( SceneIO, Object );
-protected:
-
- static void _bind_methods();
-public:
-
- enum SaveFlags {
-
- SAVE_FLAG_RELATIVE_PATHS=SceneSaver::FLAG_RELATIVE_PATHS,
- SAVE_FLAG_BUNDLE_RESOURCES=SceneSaver::FLAG_BUNDLE_RESOURCES,
- SAVE_FLAG_BUNDLE_INSTANCED_SCENES=SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES,
- SAVE_FLAG_OMIT_EDITOR_PROPERTIES=SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES,
- SAVE_FLAG_SAVE_BIG_ENDIAN=SceneSaver::FLAG_SAVE_BIG_ENDIAN
- };
-
- Node* load(const String& p_scene);
- Error save(const String& p_path, Node *p_scene,int p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
- Ref<SceneInteractiveLoader> load_interactive(const String& p_scene);
-
- SceneIO() {}
-};
-
-#endif
-#endif // SCENE_BINDS_H