diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 85 | ||||
-rw-r--r-- | scene/3d/skeleton_ik_3d.h | 2 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 378 | ||||
-rw-r--r-- | scene/gui/color_picker.h | 49 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 14 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 1 | ||||
-rw-r--r-- | scene/resources/default_theme/picker_cursor.png | bin | 0 -> 300 bytes | |||
-rw-r--r-- | scene/resources/default_theme/theme_data.h | 4 | ||||
-rw-r--r-- | scene/resources/material.cpp | 18 |
9 files changed, 429 insertions, 122 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 85da546430..6cde6a9b17 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -255,9 +255,22 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { + // Before skipping, make sure we undo the global pose overrides + ChainItem *ci(&p_task->chain.chain_root); + while (ci) { + p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false); + + if (!ci->children.is_empty()) { + ci = &ci->children.write[0]; + } else { + ci = nullptr; + } + } + return; // Skip solving } + // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes... p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); if (p_task->chain.middle_chain_item) { @@ -268,9 +281,9 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } - // Update the initial root transform - p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone); - p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin; + // Update the transforms to their global poses + // (Needed to sync IK with animation) + _update_chain(p_task->skeleton, &p_task->chain.chain_root); make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); @@ -286,22 +299,48 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->children.is_empty()) { - /// Rotate basis - const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); - const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); - - if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { - const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); - new_bone_pose.basis.rotate(rot_axis, rot_angle); + // The root bone needs to be rotated differently so it isn't frozen in place. + if (ci == &p_task->chain.chain_root && !ci->children.is_empty()) { + new_bone_pose = new_bone_pose.looking_at(ci->children[0].current_pos); + const Vector3 bone_rest_dir = p_task->skeleton->get_bone_rest(ci->children[0].bone).origin.normalized().abs(); + const Vector3 bone_rest_dir_abs = bone_rest_dir.abs(); + if (bone_rest_dir_abs.x > bone_rest_dir_abs.y && bone_rest_dir_abs.x > bone_rest_dir_abs.z) { + if (bone_rest_dir.x < 0) { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), -Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 1, 0), Math_PI / 2.0f); + } + } else if (bone_rest_dir_abs.y > bone_rest_dir_abs.x && bone_rest_dir_abs.y > bone_rest_dir_abs.z) { + if (bone_rest_dir.y < 0) { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), Math_PI / 2.0f); + } else { + new_bone_pose.basis.rotate_local(Vector3(1, 0, 0), -Math_PI / 2.0f); + } + } else { + if (bone_rest_dir.z < 0) { + // Do nothing! + } else { + new_bone_pose.basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } } - } else { - // Set target orientation to tip - if (override_tip_basis) { - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (!ci->children.is_empty()) { + /// Rotate basis + const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); + const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); + + if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { + const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); + new_bone_pose.basis.rotate(rot_axis, rot_angle); + } + } else { - new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + // Set target orientation to tip + if (override_tip_basis) { + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + } else { + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; + } } } @@ -319,6 +358,20 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } +void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { + if (!p_chain_item) { + return; + } + + p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); + p_chain_item->current_pos = p_chain_item->initial_transform.origin; + + ChainItem *items = p_chain_item->children.ptrw(); + for (int i = 0; i < p_chain_item->children.size(); i += 1) { + _update_chain(p_sk, items + i); + } +} + void SkeletonIK3D::_validate_property(PropertyInfo &property) const { if (property.name == "root_bone" || property.name == "tip_bone") { if (skeleton) { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index c98f55804c..9255e18b72 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -118,6 +118,8 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); + + static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); }; class SkeletonIK3D : public Node { diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 1a9ad23434..b78f9cad24 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -115,19 +115,22 @@ void ColorPicker::_update_controls() { if (raw_mode_enabled) { for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); - scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); - scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + scroll[i]->remove_theme_icon_override("grabber"); + scroll[i]->remove_theme_icon_override("grabber_highlight"); + scroll[i]->remove_theme_style_override("slider"); + scroll[i]->remove_theme_style_override("grabber_area"); + scroll[i]->remove_theme_style_override("grabber_area_highlight"); } } else { - for (int i = 0; i < 3; i++) { - scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty)); + Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow"); + + for (int i = 0; i < 4; i++) { + scroll[i]->add_theme_icon_override("grabber", bar_arrow); + scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow); + scroll[i]->add_theme_style_override("slider", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area", style_box_empty); + scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty); } } @@ -140,6 +143,30 @@ void ColorPicker::_update_controls() { scroll[3]->hide(); labels[3]->hide(); } + + switch (picker_type) { + case SHAPE_HSV_RECTANGLE: + wheel_edit->hide(); + w_edit->show(); + uv_edit->show(); + break; + case SHAPE_HSV_WHEEL: + wheel_edit->show(); + w_edit->hide(); + uv_edit->hide(); + + wheel->set_material(wheel_mat); + break; + case SHAPE_VHS_CIRCLE: + wheel_edit->show(); + w_edit->show(); + uv_edit->hide(); + + wheel->set_material(circle_mat); + break; + default: { + } + } } void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { @@ -264,6 +291,8 @@ void ColorPicker::_update_color(bool p_update_sliders) { for (int i = 0; i < 4; i++) { scroll[i]->update(); } + wheel->update(); + wheel_uv->update(); updating = false; } @@ -306,6 +335,18 @@ Color ColorPicker::get_pick_color() const { return color; } +void ColorPicker::set_picker_shape(PickerShapeType p_picker_type) { + ERR_FAIL_INDEX(p_picker_type, SHAPE_MAX); + picker_type = p_picker_type; + + _update_controls(); + _update_color(); +} + +ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { + return picker_type; +} + void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); @@ -418,7 +459,7 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(sample->get_size().width, sample->get_size().height * 0.95)); if (color.a < 1.0) { sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), r, true); @@ -438,42 +479,131 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } if (p_which == 0) { Vector<Point2> points; - points.push_back(Vector2()); - points.push_back(Vector2(c->get_size().x, 0)); - points.push_back(c->get_size()); - points.push_back(Vector2(0, c->get_size().y)); Vector<Color> colors; - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(0, 0, 0, 1)); - colors.push_back(Color(0, 0, 0, 1)); - c->draw_polygon(points, colors); Vector<Color> colors2; Color col = color; + Vector2 center = c->get_size() / 2.0; + + switch (picker_type) { + case SHAPE_HSV_WHEEL: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42; + real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42; + + points.set(0, center - Vector2(ring_radius_x, ring_radius_y)); + points.set(1, center + Vector2(ring_radius_x, -ring_radius_y)); + points.set(2, center + Vector2(ring_radius_x, ring_radius_y)); + points.set(3, center + Vector2(-ring_radius_x, ring_radius_y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + case SHAPE_HSV_RECTANGLE: { + points.resize(4); + colors.resize(4); + colors2.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, Color(1, 1, 1, 1)); + colors.set(1, Color(1, 1, 1, 1)); + colors.set(2, Color(0, 0, 0, 1)); + colors.set(3, Color(0, 0, 0, 1)); + c->draw_polygon(points, colors); + col = color; + col.set_hsv(h, 1, 1); + col.a = 0; + colors2.set(0, col); + col.a = 1; + colors2.set(1, col); + col.set_hsv(h, 1, 0); + colors2.set(2, col); + col.a = 0; + colors2.set(3, col); + c->draw_polygon(points, colors2); + break; + } + default: { + } + } + Ref<Texture2D> cursor = get_theme_icon("picker_cursor", "ColorPicker"); + int x; + int y; + if (picker_type == SHAPE_VHS_CIRCLE) { + x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (cursor->get_width() / 2); + y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (cursor->get_height() / 2); + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + x = CLAMP(real_size.x * s, 0, real_size.x) + corner_x - (cursor->get_width() / 2); + y = CLAMP(real_size.y - real_size.y * v, 0, real_size.y) + corner_y - (cursor->get_height() / 2); + } + c->draw_texture(cursor, Point2(x, y)); + col.set_hsv(h, 1, 1); - col.a = 0; - colors2.push_back(col); - col.a = 1; - colors2.push_back(col); - col.set_hsv(h, 1, 0); - colors2.push_back(col); - col.a = 0; - colors2.push_back(col); - c->draw_polygon(points, colors2); - int x = CLAMP(c->get_size().x * s, 0, c->get_size().x); - int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y); - col = color; - col.a = 1; - c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted()); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); - c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); + if (picker_type == SHAPE_HSV_WHEEL) { + points.resize(4); + double h1 = h - (0.5 / 360); + double h2 = h + (0.5 / 360); + points.set(0, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU)), center.y + (center.y * Math::sin(h1 * Math_TAU)))); + points.set(1, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h1 * Math_TAU) * 0.84))); + points.set(2, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU)), center.y + (center.y * Math::sin(h2 * Math_TAU)))); + points.set(3, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h2 * Math_TAU) * 0.84))); + c->draw_multiline(points, col.inverted()); + } + } else if (p_which == 1) { - Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); - c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); - int y = c->get_size().y - c->get_size().y * (1.0 - h); - Color col = Color(); - col.set_hsv(h, 1, 1); - c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + if (picker_type == SHAPE_HSV_RECTANGLE) { + Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); + c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); + int y = c->get_size().y - c->get_size().y * (1.0 - h); + Color col; + col.set_hsv(h, 1, 1); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } else if (picker_type == SHAPE_VHS_CIRCLE) { + Vector<Point2> points; + Vector<Color> colors; + Color col; + col.set_hsv(h, s, 1); + points.resize(4); + colors.resize(4); + points.set(0, Vector2()); + points.set(1, Vector2(c->get_size().x, 0)); + points.set(2, c->get_size()); + points.set(3, Vector2(0, c->get_size().y)); + colors.set(0, col); + colors.set(1, col); + colors.set(2, Color(0, 0, 0)); + colors.set(3, Color(0, 0, 0)); + c->draw_polygon(points, colors); + int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1); + col.set_hsv(h, 1, v); + c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); + } + } else if (p_which == 2) { + c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1)); + if (picker_type == SHAPE_VHS_CIRCLE) { + circle_mat->set_shader_param("v", v); + } } } @@ -540,16 +670,51 @@ void ColorPicker::_slider_draw(int p_which) { scroll[p_which]->draw_polygon(pos, col); } -void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(bev->get_position()); + + if (dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + return; + } + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + if (bev->get_position().x < corner_x || bev->get_position().x > c->get_size().x - corner_x || + bev->get_position().y < corner_y || bev->get_position().y > c->get_size().y - corner_y) { + { + real_t dist = center.distance_to(bev->get_position()); + + if (dist >= center.x * 0.84 && dist <= center.x) { + real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + spinning = true; + } else { + return; + } + } + } + + if (!spinning) { + real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - c->get_position().x - corner_x) / real_size.x; + v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y; + } + } changing_color = true; - float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -560,8 +725,10 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); changing_color = false; + spinning = false; } else { changing_color = false; + spinning = false; } } @@ -571,10 +738,30 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!changing_color) { return; } - float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width); - float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height); - s = x / uv_edit->get_size().width; - v = 1.0 - y / uv_edit->get_size().height; + + Vector2 center = c->get_size() / 2.0; + if (picker_type == SHAPE_VHS_CIRCLE) { + real_t dist = center.distance_to(mev->get_position()); + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + s = CLAMP(dist / center.x, 0, 1); + } else { + if (spinning) { + real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x); + h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; + } else { + real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; + real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; + Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); + + real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x); + real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y); + + s = (x - corner_x) / real_size.x; + v = 1.0 - (y - corner_y) / real_size.y; + } + } + color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -592,7 +779,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } } else { changing_color = false; } @@ -614,7 +805,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { return; } float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height); - h = y / w_edit->get_size().height; + if (picker_type == SHAPE_VHS_CIRCLE) { + v = 1.0 - (y / w_edit->get_size().height); + } else { + h = y / w_edit->get_size().height; + } color.set_hsv(h, s, v, color.a); last_hsv = color; set_pick_color(color); @@ -798,18 +993,25 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); + ClassDB::bind_method(D_METHOD("set_picker_shape", "picker"), &ColorPicker::set_picker_shape); + ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle"), "set_picker_shape", "get_picker_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color"))); + + BIND_ENUM_CONSTANT(SHAPE_HSV_RECTANGLE); + BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL); + BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE); } ColorPicker::ColorPicker() : @@ -818,32 +1020,21 @@ ColorPicker::ColorPicker() : add_child(hb_edit); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); - uv_edit = memnew(Control); hb_edit->add_child(uv_edit); - uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input)); + uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(uv_edit)); uv_edit->set_mouse_filter(MOUSE_FILTER_PASS); uv_edit->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); - w_edit = memnew(Control); - hb_edit->add_child(w_edit); - w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); - w_edit->set_h_size_flags(SIZE_FILL); - w_edit->set_v_size_flags(SIZE_EXPAND_FILL); - w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); - w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); - HBoxContainer *hb_smpl = memnew(HBoxContainer); add_child(hb_smpl); - sample = memnew(TextureRect); hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw)); - btn_pick = memnew(Button); btn_pick->set_flat(true); hb_smpl->add_child(btn_pick); btn_pick->set_toggle_mode(true); @@ -887,27 +1078,20 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); - scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); - scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); - scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); - btn_hsv = memnew(CheckButton); hhb->add_child(btn_hsv); btn_hsv->set_text(RTR("HSV")); btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode)); - btn_raw = memnew(CheckButton); hhb->add_child(btn_raw); btn_raw->set_text(RTR("Raw")); btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode)); - text_type = memnew(Button); hhb->add_child(text_type); text_type->set_text("#"); text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); @@ -921,34 +1105,68 @@ ColorPicker::ColorPicker() : text_type->set_mouse_filter(MOUSE_FILTER_IGNORE); } - c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->set_h_size_flags(SIZE_EXPAND_FILL); c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered)); c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); + wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL); + wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); + hb_edit->add_child(wheel_edit); + + wheel_mat.instance(); + circle_mat.instance(); + + Ref<Shader> wheel_shader(memnew(Shader)); + wheel_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5)*float(sqrt(x*x+y*y)>0.42);COLOR=vec4(clamp((abs(fract(((a-TAU)/TAU)+vec3(3.0,2.0,1.0)/3.0)*6.0-3.0)-1.0),0.0,1.0),(b+b2+b3+b4)/4.00);}"); + wheel_mat->set_shader(wheel_shader); + + Ref<Shader> circle_shader(memnew(Shader)); + circle_shader->set_code("shader_type canvas_item;const float TAU=6.28318530718;uniform float v=1.0;void fragment(){float x=UV.x-0.5;float y=UV.y-0.5;float a=atan(y,x);x+=0.001;y+=0.001;float b=float(sqrt(x*x+y*y)<0.5);x-=0.002;float b2=float(sqrt(x*x+y*y)<0.5);y-=0.002;float b3=float(sqrt(x*x+y*y)<0.5);x+=0.002;float b4=float(sqrt(x*x+y*y)<0.5);COLOR=vec4(mix(vec3(1.0),clamp(abs(fract(vec3((a-TAU)/TAU)+vec3(1.0,2.0/3.0,1.0/3.0))*6.0-vec3(3.0))-vec3(1.0),0.0,1.0),((float(sqrt(x*x+y*y))*2.0))/1.0)*vec3(v),(b+b2+b3+b4)/4.00);}"); + circle_mat->set_shader(circle_shader); + + MarginContainer *wheel_margin(memnew(MarginContainer)); +#ifdef TOOLS_ENABLED + wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE); +#else + wheel_margin->add_theme_constant_override("margin_bottom", 8); +#endif + wheel_edit->add_child(wheel_margin); + + wheel_margin->add_child(wheel); + wheel->set_mouse_filter(MOUSE_FILTER_PASS); + wheel->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(2, wheel)); + + wheel_margin->add_child(wheel_uv); + wheel_uv->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(wheel_uv)); + wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv)); + + hb_edit->add_child(w_edit); + w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0)); + w_edit->set_h_size_flags(SIZE_FILL); + w_edit->set_v_size_flags(SIZE_EXPAND_FILL); + w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input)); + w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit)); + + picker_type = SHAPE_HSV_RECTANGLE; _update_controls(); updating = false; set_pick_color(Color(1, 1, 1)); - preset_separator = memnew(HSeparator); add_child(preset_separator); - preset_container = memnew(HBoxContainer); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container); - preset = memnew(TextureRect); preset_container->add_child(preset); preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input)); preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets)); - preset_container2 = memnew(HBoxContainer); preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container2); - bt_add_preset = memnew(Button); preset_container2->add_child(bt_add_preset); bt_add_preset->set_tooltip(RTR("Add current color as a preset.")); bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 24e1746c41..a0d2aa95ca 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -31,6 +31,7 @@ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H +#include "scene/gui/aspect_ratio_container.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" @@ -45,29 +46,44 @@ class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); +public: + enum PickerShapeType { + SHAPE_HSV_RECTANGLE, + SHAPE_HSV_WHEEL, + SHAPE_VHS_CIRCLE, + + SHAPE_MAX + }; + private: Control *screen = nullptr; - Control *uv_edit; - Control *w_edit; - TextureRect *sample; - TextureRect *preset; - HBoxContainer *preset_container; - HBoxContainer *preset_container2; - HSeparator *preset_separator; - Button *bt_add_preset; + Control *uv_edit = memnew(Control); + Control *w_edit = memnew(Control); + AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer); + Ref<ShaderMaterial> wheel_mat; + Ref<ShaderMaterial> circle_mat; + Control *wheel = memnew(Control); + Control *wheel_uv = memnew(Control); + TextureRect *sample = memnew(TextureRect); + TextureRect *preset = memnew(TextureRect); + HBoxContainer *preset_container = memnew(HBoxContainer); + HBoxContainer *preset_container2 = memnew(HBoxContainer); + HSeparator *preset_separator = memnew(HSeparator); + Button *bt_add_preset = memnew(Button); List<Color> presets; - Button *btn_pick; - CheckButton *btn_hsv; - CheckButton *btn_raw; + Button *btn_pick = memnew(Button); + CheckButton *btn_hsv = memnew(CheckButton); + CheckButton *btn_raw = memnew(CheckButton); HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; - Button *text_type; - LineEdit *c_text; + Button *text_type = memnew(Button); + LineEdit *c_text = memnew(LineEdit); bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; int presets_per_row = 0; + PickerShapeType picker_type = SHAPE_HSV_WHEEL; Color color; bool raw_mode_enabled = false; @@ -75,6 +91,7 @@ private: bool deferred_mode_enabled = false; bool updating = true; bool changing_color = false; + bool spinning = false; bool presets_enabled = true; bool presets_visible = true; float h = 0.0; @@ -93,7 +110,7 @@ private: void _hsv_draw(int p_which, Control *c); void _slider_draw(int p_which); - void _uv_input(const Ref<InputEvent> &p_event); + void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event); void _screen_input(const Ref<InputEvent> &p_event); @@ -115,6 +132,9 @@ public: void set_pick_color(const Color &p_color); Color get_pick_color() const; + void set_picker_shape(PickerShapeType p_picker_type); + PickerShapeType get_picker_shape() const; + void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; @@ -175,4 +195,5 @@ public: ColorPickerButton(); }; +VARIANT_ENUM_CAST(ColorPicker::PickerShapeType); #endif // COLOR_PICKER_H diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a2047261f5..a3effef99a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2399,29 +2399,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - Input *input = Input::get_singleton(); - - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next", true)) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev", true)) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up", true)) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left", true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right", true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down", true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 85d097aa19..f05b43377f 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -891,6 +891,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); + theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png Binary files differnew file mode 100644 index 0000000000..2f403492d2 --- /dev/null +++ b/scene/resources/default_theme/picker_cursor.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 5d4dbd0758..190f2a03d9 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -266,6 +266,10 @@ static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char picker_cursor_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 0xa2, 0xe0, 0x29, 0xef, 0xb9, 0xcd, 0x1, 0x40, 0xb1, 0x76, 0x6a, 0x14, 0x14, 0xd4, 0x68, 0xab, 0x98, 0x11, 0xcd, 0xd5, 0xef, 0x9b, 0xac, 0x27, 0x10, 0x32, 0x3b, 0xb4, 0x32, 0xcd, 0xc7, 0x77, 0xff, 0xfb, 0xc7, 0xc0, 0x92, 0x84, 0x84, 0x82, 0xcb, 0xa2, 0x92, 0x29, 0x46, 0xbb, 0x7d, 0xc3, 0xc0, 0x94, 0x27, 0x13, 0x86, 0x63, 0xa7, 0x12, 0xb5, 0x59, 0xcf, 0x8a, 0x77, 0xd6, 0xb9, 0xa9, 0x46, 0xde, 0x5, 0x92, 0xf, 0x91, 0x3a, 0x2f, 0xff, 0x4d, 0xfc, 0x38, 0xaf, 0x1b, 0x6a, 0x33, 0xa3, 0xf8, 0x10, 0x9b, 0xfc, 0xac, 0x1a, 0x6d, 0xf, 0x2d, 0x17, 0x26, 0xaf, 0x79, 0xc6, 0xf5, 0xd4, 0xa9, 0x44, 0xb1, 0x6c, 0x51, 0x31, 0xb0, 0x26, 0x25, 0x65, 0xc3, 0xb5, 0xa8, 0x64, 0x8a, 0xc6, 0x40, 0x3b, 0x76, 0xb9, 0xb9, 0xe0, 0x42, 0x7e, 0x3e, 0x75, 0x8f, 0x40, 0x0, 0x45, 0x2a, 0x55, 0xcb, 0xcb, 0xeb, 0x5f, 0xa5, 0x22, 0x80, 0x3b, 0xa0, 0x2c, 0x6c, 0xa1, 0x40, 0x2f, 0xda, 0xfc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char popup_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa2, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3b, 0x3b, 0x43, 0x42, 0x42, 0x4b, 0x3e, 0x3e, 0x47, 0x3e, 0x3e, 0x46, 0x41, 0x41, 0x4a, 0x0, 0x0, 0x0, 0x3d, 0x3d, 0x45, 0x3b, 0x3b, 0x43, 0x3a, 0x3a, 0x42, 0x38, 0x38, 0x41, 0x37, 0x37, 0x3e, 0x36, 0x36, 0x3d, 0x35, 0x35, 0x3c, 0x0, 0x0, 0x0, 0x38, 0x38, 0x40, 0x38, 0x38, 0x40, 0x31, 0x31, 0x38, 0x34, 0x34, 0x3b, 0x34, 0x34, 0x3b, 0x39, 0x39, 0x3f, 0x31, 0x31, 0x38, 0x2f, 0x2f, 0x36, 0x2d, 0x2d, 0x33, 0x2c, 0x2c, 0x32, 0x2b, 0x2b, 0x31, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x29, 0x29, 0x30, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x28, 0x28, 0x2d, 0x27, 0x27, 0x2d, 0x27, 0x27, 0x2c, 0x29, 0x29, 0x2e, 0x26, 0x26, 0x2c, 0x36, 0xc6, 0xc8, 0x93, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0x4, 0x13, 0x19, 0x1f, 0x22, 0x23, 0x16, 0x27, 0x35, 0x3f, 0x45, 0x46, 0x94, 0xf5, 0xfa, 0xfb, 0xf5, 0x40, 0xfc, 0xfb, 0xfb, 0xfb, 0xfb, 0xfc, 0xfc, 0x1a, 0xf5, 0xf6, 0x95, 0xfa, 0xfb, 0xf4, 0x94, 0x71, 0xda, 0xac, 0x92, 0x0, 0x0, 0x0, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8f, 0x35, 0x82, 0xc3, 0x0, 0xc, 0x4, 0x77, 0x24, 0x85, 0xba, 0xe3, 0xff, 0xff, 0xee, 0xca, 0x74, 0x41, 0xdb, 0x32, 0xf3, 0x94, 0x82, 0x85, 0x10, 0x1d, 0x92, 0xb2, 0x3, 0x8e, 0x95, 0x77, 0x93, 0x6c, 0x28, 0xed, 0x15, 0x54, 0x67, 0xa6, 0x41, 0x3e, 0x8, 0x9c, 0xc3, 0xf4, 0xf2, 0xf6, 0x2a, 0x80, 0xf8, 0x44, 0x2d, 0x79, 0x2d, 0x20, 0xe0, 0x2, 0xa8, 0xc3, 0x2e, 0x6f, 0xc, 0x9e, 0x4c, 0x3c, 0x21, 0x4, 0xd8, 0xf0, 0x2, 0x28, 0x24, 0xcd, 0x3, 0xa9, 0x19, 0x64, 0xce, 0x83, 0x4c, 0x45, 0xe6, 0x69, 0x1a, 0xd8, 0xe9, 0x99, 0x96, 0x7f, 0x77, 0x37, 0x59, 0x83, 0xcc, 0xef, 0x7f, 0x89, 0x1f, 0x8e, 0xbf, 0x95, 0xd3, 0x1d, 0xf0, 0xff, 0x7a, 0x63, 0x7e, 0x86, 0xcb, 0x73, 0x8c, 0x5e, 0xee, 0xca, 0xb1, 0xad, 0x5f, 0x3, 0xaf, 0xdb, 0x49, 0x94, 0x4b, 0x90, 0x40, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 0d02bde90d..5647856736 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -829,16 +829,26 @@ void BaseMaterial3D::_update_shader() { } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { + code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + } else { + code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + } code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { + code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + } else { + code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + } code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } |