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-rw-r--r--scene/2d/touch_screen_button.cpp6
-rw-r--r--scene/3d/xr_nodes.cpp8
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/graph_edit.cpp20
-rw-r--r--scene/gui/popup_menu.cpp4
-rw-r--r--scene/gui/spin_box.cpp8
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/tree.cpp18
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/viewport.cpp12
11 files changed, 44 insertions, 44 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 2cb979a0e0..85fd05ac15 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,7 +30,7 @@
#include "touch_screen_button.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
#include "scene/main/window.h"
@@ -290,7 +290,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_press(action);
+ Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
@@ -308,7 +308,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_release(action);
+ Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 0373114e7d..6f41629bac 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_nodes.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
@@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) {
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+ bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
emit_signal("button_pressed", i);
@@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
return false;
};
- return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+ return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
};
float XRController3D::get_joystick_axis(int p_axis) const {
@@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
return 0.0;
};
- return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+ return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
real_t XRController3D::get_rumble() const {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5e0f4c91e8..63878a0b26 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -30,7 +30,7 @@
#include "color_picker.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0fe65462e4..3af730de23 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -30,7 +30,7 @@
#include "graph_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -804,7 +804,7 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -823,7 +823,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
@@ -886,7 +886,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -948,7 +948,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
drag_accum = Vector2();
drag_origin = get_local_mouse_position();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -976,7 +976,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
} else {
if (_filter_input(b->get_position()))
return;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
box_selecting = true;
@@ -1035,16 +1035,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
//too difficult to get right
//set_zoom(zoom/ZOOM_SCALE);
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 1e933c9aa1..a247863298 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,7 +30,7 @@
#include "popup_menu.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -594,7 +594,7 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_POST_POPUP: {
- initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask();
+ initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
case NOTIFICATION_WM_SIZE_CHANGED: {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 8572d570fb..94628f7cea 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -30,7 +30,7 @@
#include "spin_box.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/expression.h"
Size2 SpinBox::get_minimum_size() const {
@@ -77,7 +77,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -149,7 +149,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (drag.enabled) {
drag.enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(drag.capture_pos);
}
drag.allowed = false;
@@ -166,7 +166,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
drag.enabled = true;
drag.base_val = get_value();
drag.diff_y = 0;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 36e35897d1..c83ca6f73d 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -30,7 +30,7 @@
#include "text_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -446,7 +446,7 @@ void TextEdit::_click_selection_held() {
// Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
switch (selection.selecting_mode) {
case Selection::MODE_POINTER: {
_update_selection_mode_pointer();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 509a52d36a..aad36ebf02 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -30,7 +30,7 @@
#include "tree.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -1425,7 +1425,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1661,7 +1661,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
@@ -2048,9 +2048,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
void Tree::_text_editor_modal_close() {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
return;
}
@@ -2532,7 +2532,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
range_drag_enabled = true;
range_drag_capture_pos = cpos;
range_drag_base = popup_edited_item->get_range(popup_edited_item_col);
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
}
} else {
@@ -2594,7 +2594,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
@@ -3238,7 +3238,7 @@ void Tree::clear() {
if (pressing_for_editor) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
}
pressing_for_editor = false;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2eacad68c3..b5d54b2199 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -30,7 +30,7 @@
#include "canvas_item.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f30a899d69..22cd1c98ab 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -31,7 +31,7 @@
#include "scene_tree.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() {
}
void SceneTree::_main_window_focus_in() {
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
id->ensure_touch_mouse_raised();
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 51dd22db81..b0718eed79 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
@@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
- if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) {
+ if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
@@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- InputFilter::get_singleton()->warp_mouse_position(gpos);
+ Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_over = over;
- DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape();
+ DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
@@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
if (physics_object_picking && !is_input_handled()) {
- if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED &&
+ if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||