summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/SCsub19
-rw-r--r--scene/resources/SCsub1
-rw-r--r--scene/resources/dynamic_font_stb.cpp1
-rw-r--r--scene/resources/dynamic_font_stb.h3
-rw-r--r--scene/resources/mikktspace.c1890
-rw-r--r--scene/resources/mikktspace.h145
-rw-r--r--scene/resources/stb_truetype.h3267
-rw-r--r--scene/resources/surface_tool.h3
8 files changed, 21 insertions, 5308 deletions
diff --git a/scene/SCsub b/scene/SCsub
index bd2da1eab9..df52e9c6cb 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -3,10 +3,23 @@
Import('env')
env.scene_sources = []
+
+
+# Thirdparty code
+thirdparty_dir = "#thirdparty/misc/"
+thirdparty_sources = [
+ # C sources
+ "mikktspace.c",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+env.add_source_files(env.scene_sources, thirdparty_sources)
+
+
+# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
-Export('env')
+# Chain load SCsubs
SConscript('main/SCsub')
SConscript('gui/SCsub')
SConscript('3d/SCsub')
@@ -17,6 +30,8 @@ SConscript('resources/SCsub')
SConscript('io/SCsub')
+# Build it all as a library
lib = env.Library("scene", env.scene_sources)
-
env.Prepend(LIBS=[lib])
+
+Export('env')
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 60b16cd0d4..2ad90247a7 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -3,7 +3,6 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-env.add_source_files(env.scene_sources, "*.c")
Export('env')
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 0a784c6496..397349bbf9 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -33,7 +33,6 @@
#define STB_TRUETYPE_IMPLEMENTATION
#include "os/file_access.h"
-#include "stb_truetype.h"
void DynamicFontData::lock() {
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index 3862607ab5..a2c081a925 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -34,7 +34,8 @@
#include "font.h"
#include "io/resource_loader.h"
-#include "stb_truetype.h"
+
+#include "thirdparty/misc/stb_truetype.h"
class DynamicFontAtSize;
class DynamicFont;
diff --git a/scene/resources/mikktspace.c b/scene/resources/mikktspace.c
deleted file mode 100644
index 62aa2da251..0000000000
--- a/scene/resources/mikktspace.c
+++ /dev/null
@@ -1,1890 +0,0 @@
-/** \file mikktspace/mikktspace.c
- * \ingroup mikktspace
- */
-/**
- * Copyright (C) 2011 by Morten S. Mikkelsen
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-#include <float.h>
-#include <stdlib.h>
-
-#include "mikktspace.h"
-
-#define TFALSE 0
-#define TTRUE 1
-
-#ifndef M_PI
-#define M_PI 3.1415926535897932384626433832795
-#endif
-
-#define INTERNAL_RND_SORT_SEED 39871946
-
-// internal structure
-typedef struct {
- float x, y, z;
-} SVec3;
-
-static tbool veq( const SVec3 v1, const SVec3 v2 )
-{
- return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
-}
-
-static SVec3 vadd( const SVec3 v1, const SVec3 v2 )
-{
- SVec3 vRes;
-
- vRes.x = v1.x + v2.x;
- vRes.y = v1.y + v2.y;
- vRes.z = v1.z + v2.z;
-
- return vRes;
-}
-
-
-static SVec3 vsub( const SVec3 v1, const SVec3 v2 )
-{
- SVec3 vRes;
-
- vRes.x = v1.x - v2.x;
- vRes.y = v1.y - v2.y;
- vRes.z = v1.z - v2.z;
-
- return vRes;
-}
-
-static SVec3 vscale(const float fS, const SVec3 v)
-{
- SVec3 vRes;
-
- vRes.x = fS * v.x;
- vRes.y = fS * v.y;
- vRes.z = fS * v.z;
-
- return vRes;
-}
-
-static float LengthSquared( const SVec3 v )
-{
- return v.x*v.x + v.y*v.y + v.z*v.z;
-}
-
-static float Length( const SVec3 v )
-{
- return sqrtf(LengthSquared(v));
-}
-
-static SVec3 Normalize( const SVec3 v )
-{
- return vscale(1 / Length(v), v);
-}
-
-static float vdot( const SVec3 v1, const SVec3 v2)
-{
- return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
-}
-
-
-static tbool NotZero(const float fX)
-{
- // could possibly use FLT_EPSILON instead
- return fabsf(fX) > FLT_MIN;
-}
-
-static tbool VNotZero(const SVec3 v)
-{
- // might change this to an epsilon based test
- return NotZero(v.x) || NotZero(v.y) || NotZero(v.z);
-}
-
-
-
-typedef struct {
- int iNrFaces;
- int * pTriMembers;
-} SSubGroup;
-
-typedef struct {
- int iNrFaces;
- int * pFaceIndices;
- int iVertexRepresentitive;
- tbool bOrientPreservering;
-} SGroup;
-
-//
-#define MARK_DEGENERATE 1
-#define QUAD_ONE_DEGEN_TRI 2
-#define GROUP_WITH_ANY 4
-#define ORIENT_PRESERVING 8
-
-
-
-typedef struct {
- int FaceNeighbors[3];
- SGroup * AssignedGroup[3];
-
- // normalized first order face derivatives
- SVec3 vOs, vOt;
- float fMagS, fMagT; // original magnitudes
-
- // determines if the current and the next triangle are a quad.
- int iOrgFaceNumber;
- int iFlag, iTSpacesOffs;
- unsigned char vert_num[4];
-} STriInfo;
-
-typedef struct {
- SVec3 vOs;
- float fMagS;
- SVec3 vOt;
- float fMagT;
- int iCounter; // this is to average back into quads.
- tbool bOrient;
-} STSpace;
-
-static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn);
-static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
- const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
- const SMikkTSpaceContext * pContext);
-
-static int MakeIndex(const int iFace, const int iVert)
-{
- assert(iVert>=0 && iVert<4 && iFace>=0);
- return (iFace<<2) | (iVert&0x3);
-}
-
-static void IndexToData(int * piFace, int * piVert, const int iIndexIn)
-{
- piVert[0] = iIndexIn&0x3;
- piFace[0] = iIndexIn>>2;
-}
-
-static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1)
-{
- STSpace ts_res;
-
- // this if is important. Due to floating point precision
- // averaging when ts0==ts1 will cause a slight difference
- // which results in tangent space splits later on
- if (pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT &&
- veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt))
- {
- ts_res.fMagS = pTS0->fMagS;
- ts_res.fMagT = pTS0->fMagT;
- ts_res.vOs = pTS0->vOs;
- ts_res.vOt = pTS0->vOt;
- }
- else
- {
- ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS);
- ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT);
- ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs);
- ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt);
- if ( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs);
- if ( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt);
- }
-
- return ts_res;
-}
-
-
-
-static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index);
-static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index);
-static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index);
-
-
-// degen triangles
-static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris);
-static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris);
-
-
-tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext)
-{
- return genTangSpace(pContext, 180.0f);
-}
-
-tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold)
-{
- // count nr_triangles
- int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL;
- STriInfo * pTriInfos = NULL;
- SGroup * pGroups = NULL;
- STSpace * psTspace = NULL;
- int iNrTrianglesIn = 0, f=0, t=0, i=0;
- int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0;
- int iNrActiveGroups = 0, index = 0;
- const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext);
- tbool bRes = TFALSE;
- const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f);
-
- // verify all call-backs have been set
- if ( pContext->m_pInterface->m_getNumFaces==NULL ||
- pContext->m_pInterface->m_getNumVerticesOfFace==NULL ||
- pContext->m_pInterface->m_getPosition==NULL ||
- pContext->m_pInterface->m_getNormal==NULL ||
- pContext->m_pInterface->m_getTexCoord==NULL )
- return TFALSE;
-
- // count triangles on supported faces
- for (f=0; f<iNrFaces; f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts==3) ++iNrTrianglesIn;
- else if (verts==4) iNrTrianglesIn += 2;
- }
- if (iNrTrianglesIn<=0) return TFALSE;
-
- // allocate memory for an index list
- piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn);
- pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn);
- if (piTriListIn==NULL || pTriInfos==NULL)
- {
- if (piTriListIn!=NULL) free(piTriListIn);
- if (pTriInfos!=NULL) free(pTriInfos);
- return TFALSE;
- }
-
- // make an initial triangle --> face index list
- iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
-
- // make a welded index list of identical positions and attributes (pos, norm, texc)
- //printf("gen welded index list begin\n");
- GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn);
- //printf("gen welded index list end\n");
-
- // Mark all degenerate triangles
- iTotTris = iNrTrianglesIn;
- iDegenTriangles = 0;
- for (t=0; t<iTotTris; t++)
- {
- const int i0 = piTriListIn[t*3+0];
- const int i1 = piTriListIn[t*3+1];
- const int i2 = piTriListIn[t*3+2];
- const SVec3 p0 = GetPosition(pContext, i0);
- const SVec3 p1 = GetPosition(pContext, i1);
- const SVec3 p2 = GetPosition(pContext, i2);
- if (veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate
- {
- pTriInfos[t].iFlag |= MARK_DEGENERATE;
- ++iDegenTriangles;
- }
- }
- iNrTrianglesIn = iTotTris - iDegenTriangles;
-
- // mark all triangle pairs that belong to a quad with only one
- // good triangle. These need special treatment in DegenEpilogue().
- // Additionally, move all good triangles to the start of
- // pTriInfos[] and piTriListIn[] without changing order and
- // put the degenerate triangles last.
- DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris);
-
-
- // evaluate triangle level attributes and neighbor list
- //printf("gen neighbors list begin\n");
- InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn);
- //printf("gen neighbors list end\n");
-
-
- // based on the 4 rules, identify groups based on connectivity
- iNrMaxGroups = iNrTrianglesIn*3;
- pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups);
- piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
- if (pGroups==NULL || piGroupTrianglesBuffer==NULL)
- {
- if (pGroups!=NULL) free(pGroups);
- if (piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer);
- free(piTriListIn);
- free(pTriInfos);
- return TFALSE;
- }
- //printf("gen 4rule groups begin\n");
- iNrActiveGroups =
- Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn);
- //printf("gen 4rule groups end\n");
-
- //
-
- psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces);
- if (psTspace==NULL)
- {
- free(piTriListIn);
- free(pTriInfos);
- free(pGroups);
- free(piGroupTrianglesBuffer);
- return TFALSE;
- }
- memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces);
- for (t=0; t<iNrTSPaces; t++)
- {
- psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f;
- psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f;
- }
-
- // make tspaces, each group is split up into subgroups if necessary
- // based on fAngularThreshold. Finally a tangent space is made for
- // every resulting subgroup
- //printf("gen tspaces begin\n");
- bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext);
- //printf("gen tspaces end\n");
-
- // clean up
- free(pGroups);
- free(piGroupTrianglesBuffer);
-
- if (!bRes) // if an allocation in GenerateTSpaces() failed
- {
- // clean up and return false
- free(pTriInfos); free(piTriListIn); free(psTspace);
- return TFALSE;
- }
-
-
- // degenerate quads with one good triangle will be fixed by copying a space from
- // the good triangle to the coinciding vertex.
- // all other degenerate triangles will just copy a space from any good triangle
- // with the same welded index in piTriListIn[].
- DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris);
-
- free(pTriInfos); free(piTriListIn);
-
- index = 0;
- for (f=0; f<iNrFaces; f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts!=3 && verts!=4) continue;
-
-
- // I've decided to let degenerate triangles and group-with-anythings
- // vary between left/right hand coordinate systems at the vertices.
- // All healthy triangles on the other hand are built to always be either or.
-
- /*// force the coordinate system orientation to be uniform for every face.
- // (this is already the case for good triangles but not for
- // degenerate ones and those with bGroupWithAnything==true)
- bool bOrient = psTspace[index].bOrient;
- if (psTspace[index].iCounter == 0) // tspace was not derived from a group
- {
- // look for a space created in GenerateTSpaces() by iCounter>0
- bool bNotFound = true;
- int i=1;
- while (i<verts && bNotFound)
- {
- if (psTspace[index+i].iCounter > 0) bNotFound=false;
- else ++i;
- }
- if (!bNotFound) bOrient = psTspace[index+i].bOrient;
- }*/
-
- // set data
- for (i=0; i<verts; i++)
- {
- const STSpace * pTSpace = &psTspace[index];
- float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z};
- float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z};
- if (pContext->m_pInterface->m_setTSpace!=NULL)
- pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i);
- if (pContext->m_pInterface->m_setTSpaceBasic!=NULL)
- pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i);
-
- ++index;
- }
- }
-
- free(psTspace);
-
-
- return TTRUE;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef struct {
- float vert[3];
- int index;
-} STmpVert;
-
-static const int g_iCells = 2048;
-
-#ifdef _MSC_VER
- #define NOINLINE __declspec(noinline)
-#else
- #define NOINLINE __attribute__ ((noinline))
-#endif
-
-// it is IMPORTANT that this function is called to evaluate the hash since
-// inlining could potentially reorder instructions and generate different
-// results for the same effective input value fVal.
-static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
-{
- const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
- const int iIndex = (int)fIndex;
- return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1);
-}
-
-static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
-static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
-static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
-
-static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
-
- // Generate bounding box
- int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
- STmpVert * pTmpVert = NULL;
- int i=0, iChannel=0, k=0, e=0;
- int iMaxCount=0;
- SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
- float fMin, fMax;
- for (i=1; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
-
- const SVec3 vP = GetPosition(pContext, index);
- if (vMin.x > vP.x) vMin.x = vP.x;
- else if (vMax.x < vP.x) vMax.x = vP.x;
- if (vMin.y > vP.y) vMin.y = vP.y;
- else if (vMax.y < vP.y) vMax.y = vP.y;
- if (vMin.z > vP.z) vMin.z = vP.z;
- else if (vMax.z < vP.z) vMax.z = vP.z;
- }
-
- vDim = vsub(vMax,vMin);
- iChannel = 0;
- fMin = vMin.x; fMax=vMax.x;
- if (vDim.y>vDim.x && vDim.y>vDim.z)
- {
- iChannel=1;
- fMin = vMin.y, fMax=vMax.y;
- }
- else if (vDim.z>vDim.x)
- {
- iChannel=2;
- fMin = vMin.z, fMax=vMax.z;
- }
-
- // make allocations
- piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3);
- piHashCount = (int *) malloc(sizeof(int)*g_iCells);
- piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
- piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
-
- if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
- {
- if (piHashTable!=NULL) free(piHashTable);
- if (piHashCount!=NULL) free(piHashCount);
- if (piHashOffsets!=NULL) free(piHashOffsets);
- if (piHashCount2!=NULL) free(piHashCount2);
- GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
- return;
- }
- memset(piHashCount, 0, sizeof(int)*g_iCells);
- memset(piHashCount2, 0, sizeof(int)*g_iCells);
-
- // count amount of elements in each cell unit
- for (i=0; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
- const int iCell = FindGridCell(fMin, fMax, fVal);
- ++piHashCount[iCell];
- }
-
- // evaluate start index of each cell.
- piHashOffsets[0]=0;
- for (k=1; k<g_iCells; k++)
- piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
-
- // insert vertices
- for (i=0; i<(iNrTrianglesIn*3); i++)
- {
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
- const int iCell = FindGridCell(fMin, fMax, fVal);
- int * pTable = NULL;
-
- assert(piHashCount2[iCell]<piHashCount[iCell]);
- pTable = &piHashTable[piHashOffsets[iCell]];
- pTable[piHashCount2[iCell]] = i; // vertex i has been inserted.
- ++piHashCount2[iCell];
- }
- for (k=0; k<g_iCells; k++)
- assert(piHashCount2[k] == piHashCount[k]); // verify the count
- free(piHashCount2);
-
- // find maximum amount of entries in any hash entry
- iMaxCount = piHashCount[0];
- for (k=1; k<g_iCells; k++)
- if (iMaxCount<piHashCount[k])
- iMaxCount=piHashCount[k];
- pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
-
-
- // complete the merge
- for (k=0; k<g_iCells; k++)
- {
- // extract table of cell k and amount of entries in it
- int * pTable = &piHashTable[piHashOffsets[k]];
- const int iEntries = piHashCount[k];
- if (iEntries < 2) continue;
-
- if (pTmpVert!=NULL)
- {
- for (e=0; e<iEntries; e++)
- {
- int i = pTable[e];
- const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
- pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
- pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
- }
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
- }
- else
- MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
- }
-
- if (pTmpVert!=NULL) { free(pTmpVert); }
- free(piHashTable);
- free(piHashCount);
- free(piHashOffsets);
-}
-
-static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
-{
- // make bbox
- int c=0, l=0, channel=0;
- float fvMin[3], fvMax[3];
- float dx=0, dy=0, dz=0, fSep=0;
- for (c=0; c<3; c++)
- { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; }
- for (l=(iL_in+1); l<=iR_in; l++)
- for (c=0; c<3; c++)
- if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
- else if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
-
- dx = fvMax[0]-fvMin[0];
- dy = fvMax[1]-fvMin[1];
- dz = fvMax[2]-fvMin[2];
-
- channel = 0;
- if (dy>dx && dy>dz) channel=1;
- else if (dz>dx) channel=2;
-
- fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
-
- // terminate recursion when the separation/average value
- // is no longer strictly between fMin and fMax values.
- if (fSep>=fvMax[channel] || fSep<=fvMin[channel])
- {
- // complete the weld
- for (l=iL_in; l<=iR_in; l++)
- {
- int i = pTmpVert[l].index;
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bNotFound = TTRUE;
- int l2=iL_in, i2rec=-1;
- while (l2<l && bNotFound)
- {
- const int i2 = pTmpVert[l2].index;
- const int index2 = piTriList_in_and_out[i2];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
- i2rec=i2;
-
- //if (vP==vP2 && vN==vN2 && vT==vT2)
- if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
- vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
- vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
- bNotFound = TFALSE;
- else
- ++l2;
- }
-
- // merge if previously found
- if (!bNotFound)
- piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
- }
- }
- else
- {
- int iL=iL_in, iR=iR_in;
- assert((iR_in-iL_in)>0); // at least 2 entries
-
- // separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
- while (iL < iR)
- {
- tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
- while ((!bReadyLeftSwap) && iL<iR)
- {
- assert(iL>=iL_in && iL<=iR_in);
- bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
- if (!bReadyLeftSwap) ++iL;
- }
- while ((!bReadyRightSwap) && iL<iR)
- {
- assert(iR>=iL_in && iR<=iR_in);
- bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
- if (!bReadyRightSwap) --iR;
- }
- assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
-
- if (bReadyLeftSwap && bReadyRightSwap)
- {
- const STmpVert sTmp = pTmpVert[iL];
- assert(iL<iR);
- pTmpVert[iL] = pTmpVert[iR];
- pTmpVert[iR] = sTmp;
- ++iL; --iR;
- }
- }
-
- assert(iL==(iR+1) || (iL==iR));
- if (iL==iR)
- {
- const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
- if (bReadyRightSwap) ++iL;
- else --iR;
- }
-
- // only need to weld when there is more than 1 instance of the (x,y,z)
- if (iL_in < iR)
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep
- if (iL < iR_in)
- MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep
- }
-}
-
-static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
-{
- // this can be optimized further using a tree structure or more hashing.
- int e=0;
- for (e=0; e<iEntries; e++)
- {
- int i = pTable[e];
- const int index = piTriList_in_and_out[i];
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bNotFound = TTRUE;
- int e2=0, i2rec=-1;
- while (e2<e && bNotFound)
- {
- const int i2 = pTable[e2];
- const int index2 = piTriList_in_and_out[i2];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
- i2rec = i2;
-
- if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
- bNotFound = TFALSE;
- else
- ++e2;
- }
-
- // merge if previously found
- if (!bNotFound)
- piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
- }
-}
-
-static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int iNumUniqueVerts = 0, t=0, i=0;
- for (t=0; t<iNrTrianglesIn; t++)
- {
- for (i=0; i<3; i++)
- {
- const int offs = t*3 + i;
- const int index = piTriList_in_and_out[offs];
-
- const SVec3 vP = GetPosition(pContext, index);
- const SVec3 vN = GetNormal(pContext, index);
- const SVec3 vT = GetTexCoord(pContext, index);
-
- tbool bFound = TFALSE;
- int t2=0, index2rec=-1;
- while (!bFound && t2<=t)
- {
- int j=0;
- while (!bFound && j<3)
- {
- const int index2 = piTriList_in_and_out[t2*3 + j];
- const SVec3 vP2 = GetPosition(pContext, index2);
- const SVec3 vN2 = GetNormal(pContext, index2);
- const SVec3 vT2 = GetTexCoord(pContext, index2);
-
- if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
- bFound = TTRUE;
- else
- ++j;
- }
- if (!bFound) ++t2;
- }
-
- assert(bFound);
- // if we found our own
- if (index2rec == index) { ++iNumUniqueVerts; }
-
- piTriList_in_and_out[offs] = index2rec;
- }
- }
-}
-
-static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int iTSpacesOffs = 0, f=0, t=0;
- int iDstTriIndex = 0;
- for (f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++)
- {
- const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f);
- if (verts!=3 && verts!=4) continue;
-
- pTriInfos[iDstTriIndex].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs;
-
- if (verts==3)
- {
- unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num;
- pVerts[0]=0; pVerts[1]=1; pVerts[2]=2;
- piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0);
- piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1);
- piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2);
- ++iDstTriIndex; // next
- }
- else
- {
- {
- pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f;
- pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs;
- }
-
- {
- // need an order independent way to evaluate
- // tspace on quads. This is done by splitting
- // along the shortest diagonal.
- const int i0 = MakeIndex(f, 0);
- const int i1 = MakeIndex(f, 1);
- const int i2 = MakeIndex(f, 2);
- const int i3 = MakeIndex(f, 3);
- const SVec3 T0 = GetTexCoord(pContext, i0);
- const SVec3 T1 = GetTexCoord(pContext, i1);
- const SVec3 T2 = GetTexCoord(pContext, i2);
- const SVec3 T3 = GetTexCoord(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(T2,T0));
- const float distSQ_13 = LengthSquared(vsub(T3,T1));
- tbool bQuadDiagIs_02;
- if (distSQ_02<distSQ_13)
- bQuadDiagIs_02 = TTRUE;
- else if (distSQ_13<distSQ_02)
- bQuadDiagIs_02 = TFALSE;
- else
- {
- const SVec3 P0 = GetPosition(pContext, i0);
- const SVec3 P1 = GetPosition(pContext, i1);
- const SVec3 P2 = GetPosition(pContext, i2);
- const SVec3 P3 = GetPosition(pContext, i3);
- const float distSQ_02 = LengthSquared(vsub(P2,P0));
- const float distSQ_13 = LengthSquared(vsub(P3,P1));
-
- bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE;
- }
-
- if (bQuadDiagIs_02)
- {
- {
- unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i1;
- piTriList_out[iDstTriIndex*3+2] = i2;
- ++iDstTriIndex; // next
- {
- unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i2;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- }
- else
- {
- {
- unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num;
- pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i0;
- piTriList_out[iDstTriIndex*3+1] = i1;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- {
- unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num;
- pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3;
- }
- piTriList_out[iDstTriIndex*3+0] = i1;
- piTriList_out[iDstTriIndex*3+1] = i2;
- piTriList_out[iDstTriIndex*3+2] = i3;
- ++iDstTriIndex; // next
- }
- }
- }
-
- iTSpacesOffs += verts;
- assert(iDstTriIndex<=iNrTrianglesIn);
- }
-
- for (t=0; t<iNrTrianglesIn; t++)
- pTriInfos[t].iFlag = 0;
-
- // return total amount of tspaces
- return iTSpacesOffs;
-}
-
-static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float pos[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI);
- res.x=pos[0]; res.y=pos[1]; res.z=pos[2];
- return res;
-}
-
-static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float norm[3];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI);
- res.x=norm[0]; res.y=norm[1]; res.z=norm[2];
- return res;
-}
-
-static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index)
-{
- int iF, iI;
- SVec3 res; float texc[2];
- IndexToData(&iF, &iI, index);
- pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI);
- res.x=texc[0]; res.y=texc[1]; res.z=1.0f;
- return res;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef union {
- struct
- {
- int i0, i1, f;
- };
- int array[3];
-} SEdge;
-
-static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn);
-static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn);
-
-// returns the texture area times 2
-static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[])
-{
- const SVec3 t1 = GetTexCoord(pContext, indices[0]);
- const SVec3 t2 = GetTexCoord(pContext, indices[1]);
- const SVec3 t3 = GetTexCoord(pContext, indices[2]);
-
- const float t21x = t2.x-t1.x;
- const float t21y = t2.y-t1.y;
- const float t31x = t3.x-t1.x;
- const float t31y = t3.y-t1.y;
-
- const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
-
- return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2;
-}
-
-static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
-{
- int f=0, i=0, t=0;
- // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function.
-
- // generate neighbor info list
- for (f=0; f<iNrTrianglesIn; f++)
- for (i=0; i<3; i++)
- {
- pTriInfos[f].FaceNeighbors[i] = -1;
- pTriInfos[f].AssignedGroup[i] = NULL;
-
- pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f;
- pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f;
- pTriInfos[f].fMagS = 0;
- pTriInfos[f].fMagT = 0;
-
- // assumed bad
- pTriInfos[f].iFlag |= GROUP_WITH_ANY;
- }
-
- // evaluate first order derivatives
- for (f=0; f<iNrTrianglesIn; f++)
- {
- // initial values
- const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]);
- const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]);
- const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]);
- const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]);
- const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]);
- const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]);
-
- const float t21x = t2.x-t1.x;
- const float t21y = t2.y-t1.y;
- const float t31x = t3.x-t1.x;
- const float t31y = t3.y-t1.y;
- const SVec3 d1 = vsub(v2,v1);
- const SVec3 d2 = vsub(v3,v1);
-
- const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x;
- //assert(fSignedAreaSTx2!=0);
- SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18
- SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19
-
- pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0);
-
- if ( NotZero(fSignedAreaSTx2) )
- {
- const float fAbsArea = fabsf(fSignedAreaSTx2);
- const float fLenOs = Length(vOs);
- const float fLenOt = Length(vOt);
- const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f;
- if ( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs);
- if ( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt);
-
- // evaluate magnitudes prior to normalization of vOs and vOt
- pTriInfos[f].fMagS = fLenOs / fAbsArea;
- pTriInfos[f].fMagT = fLenOt / fAbsArea;
-
- // if this is a good triangle
- if ( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT))
- pTriInfos[f].iFlag &= (~GROUP_WITH_ANY);
- }
- }
-
- // force otherwise healthy quads to a fixed orientation
- while (t<(iNrTrianglesIn-1))
- {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
- if (iFO_a==iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
-
- // bad triangles should already have been removed by
- // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false
- if ((bIsDeg_a||bIsDeg_b)==TFALSE)
- {
- const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- // if this happens the quad has extremely bad mapping!!
- if (bOrientA!=bOrientB)
- {
- //printf("found quad with bad mapping\n");
- tbool bChooseOrientFirstTri = TFALSE;
- if ((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE;
- else if ( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) )
- bChooseOrientFirstTri = TTRUE;
-
- // force match
- {
- const int t0 = bChooseOrientFirstTri ? t : (t+1);
- const int t1 = bChooseOrientFirstTri ? (t+1) : t;
- pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first
- pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit
- }
- }
- }
- t += 2;
- }
- else
- ++t;
- }
-
- // match up edge pairs
- {
- SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3);
- if (pEdges==NULL)
- BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn);
- else
- {
- BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn);
-
- free(pEdges);
- }
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup);
-static void AddTriToGroup(SGroup * pGroup, const int iTriIndex);
-
-static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn)
-{
- const int iNrMaxGroups = iNrTrianglesIn*3;
- int iNrActiveGroups = 0;
- int iOffset = 0, f=0, i=0;
- (void)iNrMaxGroups; /* quiet warnings in non debug mode */
- for (f=0; f<iNrTrianglesIn; f++)
- {
- for (i=0; i<3; i++)
- {
- // if not assigned to a group
- if ((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL)
- {
- tbool bOrPre;
- int neigh_indexL, neigh_indexR;
- const int vert_index = piTriListIn[f*3+i];
- assert(iNrActiveGroups<iNrMaxGroups);
- pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups];
- pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index;
- pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0;
- pTriInfos[f].AssignedGroup[i]->iNrFaces = 0;
- pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset];
- ++iNrActiveGroups;
-
- AddTriToGroup(pTriInfos[f].AssignedGroup[i], f);
- bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- neigh_indexL = pTriInfos[f].FaceNeighbors[i];
- neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2];
- if (neigh_indexL>=0) // neighbor
- {
- const tbool bAnswer =
- AssignRecur(piTriListIn, pTriInfos, neigh_indexL,
- pTriInfos[f].AssignedGroup[i] );
-
- const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
- }
- if (neigh_indexR>=0) // neighbor
- {
- const tbool bAnswer =
- AssignRecur(piTriListIn, pTriInfos, neigh_indexR,
- pTriInfos[f].AssignedGroup[i] );
-
- const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE;
- assert(bAnswer || bDiff);
- (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */
- }
-
- // update offset
- iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces;
- // since the groups are disjoint a triangle can never
- // belong to more than 3 groups. Subsequently something
- // is completely screwed if this assertion ever hits.
- assert(iOffset <= iNrMaxGroups);
- }
- }
- }
-
- return iNrActiveGroups;
-}
-
-static void AddTriToGroup(SGroup * pGroup, const int iTriIndex)
-{
- pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex;
- ++pGroup->iNrFaces;
-}
-
-static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[],
- const int iMyTriIndex, SGroup * pGroup)
-{
- STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex];
-
- // track down vertex
- const int iVertRep = pGroup->iVertexRepresentitive;
- const int * pVerts = &piTriListIn[3*iMyTriIndex+0];
- int i=-1;
- if (pVerts[0]==iVertRep) i=0;
- else if (pVerts[1]==iVertRep) i=1;
- else if (pVerts[2]==iVertRep) i=2;
- assert(i>=0 && i<3);
-
- // early out
- if (pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE;
- else if (pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE;
- if ((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0)
- {
- // first to group with a group-with-anything triangle
- // determines it's orientation.
- // This is the only existing order dependency in the code!!
- if ( pMyTriInfo->AssignedGroup[0] == NULL &&
- pMyTriInfo->AssignedGroup[1] == NULL &&
- pMyTriInfo->AssignedGroup[2] == NULL )
- {
- pMyTriInfo->iFlag &= (~ORIENT_PRESERVING);
- pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0);
- }
- }
- {
- const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE;
- if (bOrient != pGroup->bOrientPreservering) return TFALSE;
- }
-
- AddTriToGroup(pGroup, iMyTriIndex);
- pMyTriInfo->AssignedGroup[i] = pGroup;
-
- {
- const int neigh_indexL = pMyTriInfo->FaceNeighbors[i];
- const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2];
- if (neigh_indexL>=0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup);
- if (neigh_indexR>=0)
- AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup);
- }
-
-
-
- return TTRUE;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////////////
-
-static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2);
-static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed);
-static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive);
-
-static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[],
- const int iNrActiveGroups, const int piTriListIn[], const float fThresCos,
- const SMikkTSpaceContext * pContext)
-{
- STSpace * pSubGroupTspace = NULL;
- SSubGroup * pUniSubGroups = NULL;
- int * pTmpMembers = NULL;
- int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0;
- for (g=0; g<iNrActiveGroups; g++)
- if (iMaxNrFaces < pGroups[g].iNrFaces)
- iMaxNrFaces = pGroups[g].iNrFaces;
-
- if (iMaxNrFaces == 0) return TTRUE;
-
- // make initial allocations
- pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces);
- pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces);
- pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces);
- if (pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL)
- {
- if (pSubGroupTspace!=NULL) free(pSubGroupTspace);
- if (pUniSubGroups!=NULL) free(pUniSubGroups);
- if (pTmpMembers!=NULL) free(pTmpMembers);
- return TFALSE;
- }
-
-
- iUniqueTspaces = 0;
- for (g=0; g<iNrActiveGroups; g++)
- {
- const SGroup * pGroup = &pGroups[g];
- int iUniqueSubGroups = 0, s=0;
-
- for (i=0; i<pGroup->iNrFaces; i++) // triangles
- {
- const int f = pGroup->pFaceIndices[i]; // triangle number
- int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0;
- SSubGroup tmp_group;
- tbool bFound;
- SVec3 n, vOs, vOt;
- if (pTriInfos[f].AssignedGroup[0]==pGroup) index=0;
- else if (pTriInfos[f].AssignedGroup[1]==pGroup) index=1;
- else if (pTriInfos[f].AssignedGroup[2]==pGroup) index=2;
- assert(index>=0 && index<3);
-
- iVertIndex = piTriListIn[f*3+index];
- assert(iVertIndex==pGroup->iVertexRepresentitive);
-
- // is normalized already
- n = GetNormal(pContext, iVertIndex);
-
- // project
- vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
- vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
- if ( VNotZero(vOs) ) vOs = Normalize(vOs);
- if ( VNotZero(vOt) ) vOt = Normalize(vOt);
-
- // original face number
- iOF_1 = pTriInfos[f].iOrgFaceNumber;
-
- iMembers = 0;
- for (j=0; j<pGroup->iNrFaces; j++)
- {
- const int t = pGroup->pFaceIndices[j]; // triangle number
- const int iOF_2 = pTriInfos[t].iOrgFaceNumber;
-
- // project
- SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n));
- SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n));
- if ( VNotZero(vOs2) ) vOs2 = Normalize(vOs2);
- if ( VNotZero(vOt2) ) vOt2 = Normalize(vOt2);
-
- {
- const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE;
- // make sure triangles which belong to the same quad are joined.
- const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE;
-
- const float fCosS = vdot(vOs,vOs2);
- const float fCosT = vdot(vOt,vOt2);
-
- assert(f!=t || bSameOrgFace); // sanity check
- if (bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos))
- pTmpMembers[iMembers++] = t;
- }
- }
-
- // sort pTmpMembers
- tmp_group.iNrFaces = iMembers;
- tmp_group.pTriMembers = pTmpMembers;
- if (iMembers>1)
- {
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- QuickSort(pTmpMembers, 0, iMembers-1, uSeed);
- }
-
- // look for an existing match
- bFound = TFALSE;
- l=0;
- while (l<iUniqueSubGroups && !bFound)
- {
- bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]);
- if (!bFound) ++l;
- }
-
- // assign tangent space index
- assert(bFound || l==iUniqueSubGroups);
- //piTempTangIndices[f*3+index] = iUniqueTspaces+l;
-
- // if no match was found we allocate a new subgroup
- if (!bFound)
- {
- // insert new subgroup
- int * pIndices = (int *) malloc(sizeof(int)*iMembers);
- if (pIndices==NULL)
- {
- // clean up and return false
- int s=0;
- for (s=0; s<iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
- return TFALSE;
- }
- pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers;
- pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices;
- memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int));
- pSubGroupTspace[iUniqueSubGroups] =
- EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive);
- ++iUniqueSubGroups;
- }
-
- // output tspace
- {
- const int iOffs = pTriInfos[f].iTSpacesOffs;
- const int iVert = pTriInfos[f].vert_num[index];
- STSpace * pTS_out = &psTspace[iOffs+iVert];
- assert(pTS_out->iCounter<2);
- assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering);
- if (pTS_out->iCounter==1)
- {
- *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]);
- pTS_out->iCounter = 2; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- else
- {
- assert(pTS_out->iCounter==0);
- *pTS_out = pSubGroupTspace[l];
- pTS_out->iCounter = 1; // update counter
- pTS_out->bOrient = pGroup->bOrientPreservering;
- }
- }
- }
-
- // clean up and offset iUniqueTspaces
- for (s=0; s<iUniqueSubGroups; s++)
- free(pUniSubGroups[s].pTriMembers);
- iUniqueTspaces += iUniqueSubGroups;
- }
-
- // clean up
- free(pUniSubGroups);
- free(pTmpMembers);
- free(pSubGroupTspace);
-
- return TTRUE;
-}
-
-static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[],
- const SMikkTSpaceContext * pContext, const int iVertexRepresentitive)
-{
- STSpace res;
- float fAngleSum = 0;
- int face=0;
- res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f;
- res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f;
- res.fMagS = 0; res.fMagT = 0;
-
- for (face=0; face<iFaces; face++)
- {
- const int f = face_indices[face];
-
- // only valid triangles get to add their contribution
- if ( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 )
- {
- SVec3 n, vOs, vOt, p0, p1, p2, v1, v2;
- float fCos, fAngle, fMagS, fMagT;
- int i=-1, index=-1, i0=-1, i1=-1, i2=-1;
- if (piTriListIn[3*f+0]==iVertexRepresentitive) i=0;
- else if (piTriListIn[3*f+1]==iVertexRepresentitive) i=1;
- else if (piTriListIn[3*f+2]==iVertexRepresentitive) i=2;
- assert(i>=0 && i<3);
-
- // project
- index = piTriListIn[3*f+i];
- n = GetNormal(pContext, index);
- vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n));
- vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n));
- if ( VNotZero(vOs) ) vOs = Normalize(vOs);
- if ( VNotZero(vOt) ) vOt = Normalize(vOt);
-
- i2 = piTriListIn[3*f + (i<2?(i+1):0)];
- i1 = piTriListIn[3*f + i];
- i0 = piTriListIn[3*f + (i>0?(i-1):2)];
-
- p0 = GetPosition(pContext, i0);
- p1 = GetPosition(pContext, i1);
- p2 = GetPosition(pContext, i2);
- v1 = vsub(p0,p1);
- v2 = vsub(p2,p1);
-
- // project
- v1 = vsub(v1, vscale(vdot(n,v1),n)); if ( VNotZero(v1) ) v1 = Normalize(v1);
- v2 = vsub(v2, vscale(vdot(n,v2),n)); if ( VNotZero(v2) ) v2 = Normalize(v2);
-
- // weight contribution by the angle
- // between the two edge vectors
- fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos);
- fAngle = (float) acos(fCos);
- fMagS = pTriInfos[f].fMagS;
- fMagT = pTriInfos[f].fMagT;
-
- res.vOs=vadd(res.vOs, vscale(fAngle,vOs));
- res.vOt=vadd(res.vOt,vscale(fAngle,vOt));
- res.fMagS+=(fAngle*fMagS);
- res.fMagT+=(fAngle*fMagT);
- fAngleSum += fAngle;
- }
- }
-
- // normalize
- if ( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs);
- if ( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt);
- if (fAngleSum>0)
- {
- res.fMagS /= fAngleSum;
- res.fMagT /= fAngleSum;
- }
-
- return res;
-}
-
-static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2)
-{
- tbool bStillSame=TTRUE;
- int i=0;
- if (pg1->iNrFaces!=pg2->iNrFaces) return TFALSE;
- while (i<pg1->iNrFaces && bStillSame)
- {
- bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE;
- if (bStillSame) ++i;
- }
- return bStillSame;
-}
-
-static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed)
-{
- int iL, iR, n, index, iMid, iTmp;
-
- // Random
- unsigned int t=uSeed&31;
- t=(uSeed<<t)|(uSeed>>(32-t));
- uSeed=uSeed+t+3;
- // Random end
-
- iL=iLeft; iR=iRight;
- n = (iR-iL)+1;
- assert(n>=0);
- index = (int) (uSeed%n);
-
- iMid=pSortBuffer[index + iL];
-
-
- do
- {
- while (pSortBuffer[iL] < iMid)
- ++iL;
- while (pSortBuffer[iR] > iMid)
- --iR;
-
- if (iL <= iR)
- {
- iTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = iTmp;
- ++iL; --iR;
- }
- }
- while (iL <= iR);
-
- if (iLeft < iR)
- QuickSort(pSortBuffer, iLeft, iR, uSeed);
- if (iL < iRight)
- QuickSort(pSortBuffer, iL, iRight, uSeed);
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////////////////////////////////////////////////////////////////
-
-static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed);
-static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in);
-
-static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn)
-{
- // build array of edges
- unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed?
- int iEntries=0, iCurStartIndex=-1, f=0, i=0;
- for (f=0; f<iNrTrianglesIn; f++)
- for (i=0; i<3; i++)
- {
- const int i0 = piTriListIn[f*3+i];
- const int i1 = piTriListIn[f*3+(i<2?(i+1):0)];
- pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0
- pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1
- pEdges[f*3+i].f = f; // record face number
- }
-
- // sort over all edges by i0, this is the pricy one.
- QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0
-
- // sub sort over i1, should be fast.
- // could replace this with a 64 bit int sort over (i0,i1)
- // with i0 as msb in the quicksort call above.
- iEntries = iNrTrianglesIn*3;
- iCurStartIndex = 0;
- for (i=1; i<iEntries; i++)
- {
- if (pEdges[iCurStartIndex].i0 != pEdges[i].i0)
- {
- const int iL = iCurStartIndex;
- const int iR = i-1;
- //const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1
- }
- }
-
- // sub sort over f, which should be fast.
- // this step is to remain compliant with BuildNeighborsSlow() when
- // more than 2 triangles use the same edge (such as a butterfly topology).
- iCurStartIndex = 0;
- for (i=1; i<iEntries; i++)
- {
- if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1)
- {
- const int iL = iCurStartIndex;
- const int iR = i-1;
- //const int iElems = i-iL;
- iCurStartIndex = i;
- QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f
- }
- }
-
- // pair up, adjacent triangles
- for (i=0; i<iEntries; i++)
- {
- const int i0=pEdges[i].i0;
- const int i1=pEdges[i].i1;
- const int f = pEdges[i].f;
- tbool bUnassigned_A;
-
- int i0_A, i1_A;
- int edgenum_A, edgenum_B=0; // 0,1 or 2
- GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num
- bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE;
-
- if (bUnassigned_A)
- {
- // get true index ordering
- int j=i+1, t;
- tbool bNotFound = TTRUE;
- while (j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound)
- {
- tbool bUnassigned_B;
- int i0_B, i1_B;
- t = pEdges[j].f;
- // flip i0_B and i1_B
- GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num
- //assert(!(i0_A==i1_B && i1_A==i0_B));
- bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE;
- if (i0_A==i0_B && i1_A==i1_B && bUnassigned_B)
- bNotFound = TFALSE;
- else
- ++j;
- }
-
- if (!bNotFound)
- {
- int t = pEdges[j].f;
- pTriInfos[f].FaceNeighbors[edgenum_A] = t;
- //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1);
- pTriInfos[t].FaceNeighbors[edgenum_B] = f;
- }
- }
- }
-}
-
-static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn)
-{
- int f=0, i=0;
- for (f=0; f<iNrTrianglesIn; f++)
- {
- for (i=0; i<3; i++)
- {
- // if unassigned
- if (pTriInfos[f].FaceNeighbors[i] == -1)
- {
- const int i0_A = piTriListIn[f*3+i];
- const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)];
-
- // search for a neighbor
- tbool bFound = TFALSE;
- int t=0, j=0;
- while (!bFound && t<iNrTrianglesIn)
- {
- if (t!=f)
- {
- j=0;
- while (!bFound && j<3)
- {
- // in rev order
- const int i1_B = piTriListIn[t*3+j];
- const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)];
- //assert(!(i0_A==i1_B && i1_A==i0_B));
- if (i0_A==i0_B && i1_A==i1_B)
- bFound = TTRUE;
- else
- ++j;
- }
- }
-
- if (!bFound) ++t;
- }
-
- // assign neighbors
- if (bFound)
- {
- pTriInfos[f].FaceNeighbors[i] = t;
- //assert(pTriInfos[t].FaceNeighbors[j]==-1);
- pTriInfos[t].FaceNeighbors[j] = f;
- }
- }
- }
- }
-}
-
-static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed)
-{
- unsigned int t;
- int iL, iR, n, index, iMid;
-
- // early out
- SEdge sTmp;
- const int iElems = iRight-iLeft+1;
- if (iElems<2) return;
- else if (iElems==2)
- {
- if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel])
- {
- sTmp = pSortBuffer[iLeft];
- pSortBuffer[iLeft] = pSortBuffer[iRight];
- pSortBuffer[iRight] = sTmp;
- }
- return;
- }
-
- // Random
- t=uSeed&31;
- t=(uSeed<<t)|(uSeed>>(32-t));
- uSeed=uSeed+t+3;
- // Random end
-
- iL=iLeft, iR=iRight;
- n = (iR-iL)+1;
- assert(n>=0);
- index = (int) (uSeed%n);
-
- iMid=pSortBuffer[index + iL].array[channel];
-
- do
- {
- while (pSortBuffer[iL].array[channel] < iMid)
- ++iL;
- while (pSortBuffer[iR].array[channel] > iMid)
- --iR;
-
- if (iL <= iR)
- {
- sTmp = pSortBuffer[iL];
- pSortBuffer[iL] = pSortBuffer[iR];
- pSortBuffer[iR] = sTmp;
- ++iL; --iR;
- }
- }
- while (iL <= iR);
-
- if (iLeft < iR)
- QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed);
- if (iL < iRight)
- QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed);
-}
-
-// resolve ordering and edge number
-static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in)
-{
- *edgenum_out = -1;
-
- // test if first index is on the edge
- if (indices[0]==i0_in || indices[0]==i1_in)
- {
- // test if second index is on the edge
- if (indices[1]==i0_in || indices[1]==i1_in)
- {
- edgenum_out[0]=0; // first edge
- i0_out[0]=indices[0];
- i1_out[0]=indices[1];
- }
- else
- {
- edgenum_out[0]=2; // third edge
- i0_out[0]=indices[2];
- i1_out[0]=indices[0];
- }
- }
- else
- {
- // only second and third index is on the edge
- edgenum_out[0]=1; // second edge
- i0_out[0]=indices[1];
- i1_out[0]=indices[2];
- }
-}
-
-
-/////////////////////////////////////////////////////////////////////////////////////////////
-/////////////////////////////////// Degenerate triangles ////////////////////////////////////
-
-static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris)
-{
- int iNextGoodTriangleSearchIndex=-1;
- tbool bStillFindingGoodOnes;
-
- // locate quads with only one good triangle
- int t=0;
- while (t<(iTotTris-1))
- {
- const int iFO_a = pTriInfos[t].iOrgFaceNumber;
- const int iFO_b = pTriInfos[t+1].iOrgFaceNumber;
- if (iFO_a==iFO_b) // this is a quad
- {
- const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE;
- if ((bIsDeg_a^bIsDeg_b)!=0)
- {
- pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI;
- pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI;
- }
- t += 2;
- }
- else
- ++t;
- }
-
- // reorder list so all degen triangles are moved to the back
- // without reordering the good triangles
- iNextGoodTriangleSearchIndex = 1;
- t=0;
- bStillFindingGoodOnes = TTRUE;
- while (t<iNrTrianglesIn && bStillFindingGoodOnes)
- {
- const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
- if (bIsGood)
- {
- if (iNextGoodTriangleSearchIndex < (t+2))
- iNextGoodTriangleSearchIndex = t+2;
- }
- else
- {
- int t0, t1;
- // search for the first good triangle.
- tbool bJustADegenerate = TTRUE;
- while (bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris)
- {
- const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE;
- if (bIsGood) bJustADegenerate=TFALSE;
- else ++iNextGoodTriangleSearchIndex;
- }
-
- t0 = t;
- t1 = iNextGoodTriangleSearchIndex;
- ++iNextGoodTriangleSearchIndex;
- assert(iNextGoodTriangleSearchIndex > (t+1));
-
- // swap triangle t0 and t1
- if (!bJustADegenerate)
- {
- int i=0;
- for (i=0; i<3; i++)
- {
- const int index = piTriList_out[t0*3+i];
- piTriList_out[t0*3+i] = piTriList_out[t1*3+i];
- piTriList_out[t1*3+i] = index;
- }
- {
- const STriInfo tri_info = pTriInfos[t0];
- pTriInfos[t0] = pTriInfos[t1];
- pTriInfos[t1] = tri_info;
- }
- }
- else
- bStillFindingGoodOnes = TFALSE; // this is not supposed to happen
- }
-
- if (bStillFindingGoodOnes) ++t;
- }
-
- assert(bStillFindingGoodOnes); // code will still work.
- assert(iNrTrianglesIn == t);
-}
-
-static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris)
-{
- int t=0, i=0;
- // deal with degenerate triangles
- // punishment for degenerate triangles is O(N^2)
- for (t=iNrTrianglesIn; t<iTotTris; t++)
- {
- // degenerate triangles on a quad with one good triangle are skipped
- // here but processed in the next loop
- const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE;
-
- if (!bSkip)
- {
- for (i=0; i<3; i++)
- {
- const int index1 = piTriListIn[t*3+i];
- // search through the good triangles
- tbool bNotFound = TTRUE;
- int j=0;
- while (bNotFound && j<(3*iNrTrianglesIn))
- {
- const int index2 = piTriListIn[j];
- if (index1==index2) bNotFound=TFALSE;
- else ++j;
- }
-
- if (!bNotFound)
- {
- const int iTri = j/3;
- const int iVert = j%3;
- const int iSrcVert=pTriInfos[iTri].vert_num[iVert];
- const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs;
- const int iDstVert=pTriInfos[t].vert_num[i];
- const int iDstOffs=pTriInfos[t].iTSpacesOffs;
-
- // copy tspace
- psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert];
- }
- }
- }
- }
-
- // deal with degenerate quads with one good triangle
- for (t=0; t<iNrTrianglesIn; t++)
- {
- // this triangle belongs to a quad where the
- // other triangle is degenerate
- if ( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 )
- {
- SVec3 vDstP;
- int iOrgF=-1, i=0;
- tbool bNotFound;
- unsigned char * pV = pTriInfos[t].vert_num;
- int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]);
- int iMissingIndex = 0;
- if ((iFlag&2)==0) iMissingIndex=1;
- else if ((iFlag&4)==0) iMissingIndex=2;
- else if ((iFlag&8)==0) iMissingIndex=3;
-
- iOrgF = pTriInfos[t].iOrgFaceNumber;
- vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex));
- bNotFound = TTRUE;
- i=0;
- while (bNotFound && i<3)
- {
- const int iVert = pV[i];
- const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert));
- if (veq(vSrcP, vDstP)==TTRUE)
- {
- const int iOffs = pTriInfos[t].iTSpacesOffs;
- psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert];
- bNotFound=TFALSE;
- }
- else
- ++i;
- }
- assert(!bNotFound);
- }
- }
-}
diff --git a/scene/resources/mikktspace.h b/scene/resources/mikktspace.h
deleted file mode 100644
index 52c44a713c..0000000000
--- a/scene/resources/mikktspace.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/** \file mikktspace/mikktspace.h
- * \ingroup mikktspace
- */
-/**
- * Copyright (C) 2011 by Morten S. Mikkelsen
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef __MIKKTSPACE_H__
-#define __MIKKTSPACE_H__
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Author: Morten S. Mikkelsen
- * Version: 1.0
- *
- * The files mikktspace.h and mikktspace.c are designed to be
- * stand-alone files and it is important that they are kept this way.
- * Not having dependencies on structures/classes/libraries specific
- * to the program, in which they are used, allows them to be copied
- * and used as is into any tool, program or plugin.
- * The code is designed to consistently generate the same
- * tangent spaces, for a given mesh, in any tool in which it is used.
- * This is done by performing an internal welding step and subsequently an order-independent evaluation
- * of tangent space for meshes consisting of triangles and quads.
- * This means faces can be received in any order and the same is true for
- * the order of vertices of each face. The generated result will not be affected
- * by such reordering. Additionally, whether degenerate (vertices or texture coordinates)
- * primitives are present or not will not affect the generated results either.
- * Once tangent space calculation is done the vertices of degenerate primitives will simply
- * inherit tangent space from neighboring non degenerate primitives.
- * The analysis behind this implementation can be found in my master's thesis
- * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf
- * Note that though the tangent spaces at the vertices are generated in an order-independent way,
- * by this implementation, the interpolated tangent space is still affected by which diagonal is
- * chosen to split each quad. A sensible solution is to have your tools pipeline always
- * split quads by the shortest diagonal. This choice is order-independent and works with mirroring.
- * If these have the same length then compare the diagonals defined by the texture coordinates.
- * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin
- * and also quad triangulator plugin.
- */
-
-
-typedef int tbool;
-typedef struct SMikkTSpaceContext SMikkTSpaceContext;
-
-typedef struct {
- // Returns the number of faces (triangles/quads) on the mesh to be processed.
- int (*m_getNumFaces)(const SMikkTSpaceContext * pContext);
-
- // Returns the number of vertices on face number iFace
- // iFace is a number in the range {0, 1, ..., getNumFaces()-1}
- int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace);
-
- // returns the position/normal/texcoord of the referenced face of vertex number iVert.
- // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads.
- void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
- void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
- void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
-
- // either (or both) of the two setTSpace callbacks can be set.
- // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping.
-
- // This function is used to return the tangent and fSign to the application.
- // fvTangent is a unit length vector.
- // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
- // bitangent = fSign * cross(vN, tangent);
- // Note that the results are returned unindexed. It is possible to generate a new index list
- // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
- // DO NOT! use an already existing index list.
- void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
-
- // This function is used to return tangent space results to the application.
- // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their
- // true magnitudes which can be used for relief mapping effects.
- // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent.
- // However, both are perpendicular to the vertex normal.
- // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level.
- // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f);
- // bitangent = fSign * cross(vN, tangent);
- // Note that the results are returned unindexed. It is possible to generate a new index list
- // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results.
- // DO NOT! use an already existing index list.
- void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
- const tbool bIsOrientationPreserving, const int iFace, const int iVert);
-} SMikkTSpaceInterface;
-
-struct SMikkTSpaceContext
-{
- SMikkTSpaceInterface * m_pInterface; // initialized with callback functions
- void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call)
-};
-
-// these are both thread safe!
-tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled)
-tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold);
-
-
-// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the
-// normal map sampler must use the exact inverse of the pixel shader transformation.
-// The most efficient transformation we can possibly do in the pixel shader is
-// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN.
-// pixel shader (fast transform out)
-// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
-// where vNt is the tangent space normal. The normal map sampler must likewise use the
-// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader.
-// sampler does (exact inverse of pixel shader):
-// float3 row0 = cross(vB, vN);
-// float3 row1 = cross(vN, vT);
-// float3 row2 = cross(vT, vB);
-// float fSign = dot(vT, row0)<0 ? -1 : 1;
-// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) );
-// where vNout is the sampled normal in some chosen 3D space.
-//
-// Should you choose to reconstruct the bitangent in the pixel shader instead
-// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also.
-// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of
-// quads as your renderer then problems will occur since the interpolated tangent spaces will differ
-// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before
-// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier.
-// However, this must be used both by the sampler and your tools/rendering pipeline.
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/scene/resources/stb_truetype.h b/scene/resources/stb_truetype.h
deleted file mode 100644
index 016972785a..0000000000
--- a/scene/resources/stb_truetype.h
+++ /dev/null
@@ -1,3267 +0,0 @@
-// stb_truetype.h - v1.11 - public domain
-// authored from 2009-2015 by Sean Barrett / RAD Game Tools
-//
-// This library processes TrueType files:
-// parse files
-// extract glyph metrics
-// extract glyph shapes
-// render glyphs to one-channel bitmaps with antialiasing (box filter)
-//
-// Todo:
-// non-MS cmaps
-// crashproof on bad data
-// hinting? (no longer patented)
-// cleartype-style AA?
-// optimize: use simple memory allocator for intermediates
-// optimize: build edge-list directly from curves
-// optimize: rasterize directly from curves?
-//
-// ADDITIONAL CONTRIBUTORS
-//
-// Mikko Mononen: compound shape support, more cmap formats
-// Tor Andersson: kerning, subpixel rendering
-//
-// Misc other:
-// Ryan Gordon
-// Simon Glass
-//
-// Bug/warning reports/fixes:
-// "Zer" on mollyrocket (with fix)
-// Cass Everitt
-// stoiko (Haemimont Games)
-// Brian Hook
-// Walter van Niftrik
-// David Gow
-// David Given
-// Ivan-Assen Ivanov
-// Anthony Pesch
-// Johan Duparc
-// Hou Qiming
-// Fabian "ryg" Giesen
-// Martins Mozeiko
-// Cap Petschulat
-// Omar Cornut
-// github:aloucks
-// Peter LaValle
-// Sergey Popov
-// Giumo X. Clanjor
-// Higor Euripedes
-// Thomas Fields
-// Derek Vinyard
-//
-// VERSION HISTORY
-//
-// 1.11 (2016-04-02) fix unused-variable warning
-// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
-// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
-// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
-// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
-// variant PackFontRanges to pack and render in separate phases;
-// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
-// fixed an assert() bug in the new rasterizer
-// replace assert() with STBTT_assert() in new rasterizer
-// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
-// also more precise AA rasterizer, except if shapes overlap
-// remove need for STBTT_sort
-// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
-// 1.04 (2015-04-15) typo in example
-// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
-//
-// Full history can be found at the end of this file.
-//
-// LICENSE
-//
-// This software is dual-licensed to the public domain and under the following
-// license: you are granted a perpetual, irrevocable license to copy, modify,
-// publish, and distribute this file as you see fit.
-//
-// USAGE
-//
-// Include this file in whatever places neeed to refer to it. In ONE C/C++
-// file, write:
-// #define STB_TRUETYPE_IMPLEMENTATION
-// before the #include of this file. This expands out the actual
-// implementation into that C/C++ file.
-//
-// To make the implementation private to the file that generates the implementation,
-// #define STBTT_STATIC
-//
-// Simple 3D API (don't ship this, but it's fine for tools and quick start)
-// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
-// stbtt_GetBakedQuad() -- compute quad to draw for a given char
-//
-// Improved 3D API (more shippable):
-// #include "stb_rect_pack.h" -- optional, but you really want it
-// stbtt_PackBegin()
-// stbtt_PackSetOversample() -- for improved quality on small fonts
-// stbtt_PackFontRanges() -- pack and renders
-// stbtt_PackEnd()
-// stbtt_GetPackedQuad()
-//
-// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
-// stbtt_InitFont()
-// stbtt_GetFontOffsetForIndex() -- use for TTC font collections
-//
-// Render a unicode codepoint to a bitmap
-// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap
-// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
-// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
-//
-// Character advance/positioning
-// stbtt_GetCodepointHMetrics()
-// stbtt_GetFontVMetrics()
-// stbtt_GetCodepointKernAdvance()
-//
-// Starting with version 1.06, the rasterizer was replaced with a new,
-// faster and generally-more-precise rasterizer. The new rasterizer more
-// accurately measures pixel coverage for anti-aliasing, except in the case
-// where multiple shapes overlap, in which case it overestimates the AA pixel
-// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
-// this turns out to be a problem, you can re-enable the old rasterizer with
-// #define STBTT_RASTERIZER_VERSION 1
-// which will incur about a 15% speed hit.
-//
-// ADDITIONAL DOCUMENTATION
-//
-// Immediately after this block comment are a series of sample programs.
-//
-// After the sample programs is the "header file" section. This section
-// includes documentation for each API function.
-//
-// Some important concepts to understand to use this library:
-//
-// Codepoint
-// Characters are defined by unicode codepoints, e.g. 65 is
-// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
-// the hiragana for "ma".
-//
-// Glyph
-// A visual character shape (every codepoint is rendered as
-// some glyph)
-//
-// Glyph index
-// A font-specific integer ID representing a glyph
-//
-// Baseline
-// Glyph shapes are defined relative to a baseline, which is the
-// bottom of uppercase characters. Characters extend both above
-// and below the baseline.
-//
-// Current Point
-// As you draw text to the screen, you keep track of a "current point"
-// which is the origin of each character. The current point's vertical
-// position is the baseline. Even "baked fonts" use this model.
-//
-// Vertical Font Metrics
-// The vertical qualities of the font, used to vertically position
-// and space the characters. See docs for stbtt_GetFontVMetrics.
-//
-// Font Size in Pixels or Points
-// The preferred interface for specifying font sizes in stb_truetype
-// is to specify how tall the font's vertical extent should be in pixels.
-// If that sounds good enough, skip the next paragraph.
-//
-// Most font APIs instead use "points", which are a common typographic
-// measurement for describing font size, defined as 72 points per inch.
-// stb_truetype provides a point API for compatibility. However, true
-// "per inch" conventions don't make much sense on computer displays
-// since they different monitors have different number of pixels per
-// inch. For example, Windows traditionally uses a convention that
-// there are 96 pixels per inch, thus making 'inch' measurements have
-// nothing to do with inches, and thus effectively defining a point to
-// be 1.333 pixels. Additionally, the TrueType font data provides
-// an explicit scale factor to scale a given font's glyphs to points,
-// but the author has observed that this scale factor is often wrong
-// for non-commercial fonts, thus making fonts scaled in points
-// according to the TrueType spec incoherently sized in practice.
-//
-// ADVANCED USAGE
-//
-// Quality:
-//
-// - Use the functions with Subpixel at the end to allow your characters
-// to have subpixel positioning. Since the font is anti-aliased, not
-// hinted, this is very import for quality. (This is not possible with
-// baked fonts.)
-//
-// - Kerning is now supported, and if you're supporting subpixel rendering
-// then kerning is worth using to give your text a polished look.
-//
-// Performance:
-//
-// - Convert Unicode codepoints to glyph indexes and operate on the glyphs;
-// if you don't do this, stb_truetype is forced to do the conversion on
-// every call.
-//
-// - There are a lot of memory allocations. We should modify it to take
-// a temp buffer and allocate from the temp buffer (without freeing),
-// should help performance a lot.
-//
-// NOTES
-//
-// The system uses the raw data found in the .ttf file without changing it
-// and without building auxiliary data structures. This is a bit inefficient
-// on little-endian systems (the data is big-endian), but assuming you're
-// caching the bitmaps or glyph shapes this shouldn't be a big deal.
-//
-// It appears to be very hard to programmatically determine what font a
-// given file is in a general way. I provide an API for this, but I don't
-// recommend it.
-//
-//
-// SOURCE STATISTICS (based on v0.6c, 2050 LOC)
-//
-// Documentation & header file 520 LOC \___ 660 LOC documentation
-// Sample code 140 LOC /
-// Truetype parsing 620 LOC ---- 620 LOC TrueType
-// Software rasterization 240 LOC \ .
-// Curve tesselation 120 LOC \__ 550 LOC Bitmap creation
-// Bitmap management 100 LOC /
-// Baked bitmap interface 70 LOC /
-// Font name matching & access 150 LOC ---- 150
-// C runtime library abstraction 60 LOC ---- 60
-//
-//
-// PERFORMANCE MEASUREMENTS FOR 1.06:
-//
-// 32-bit 64-bit
-// Previous release: 8.83 s 7.68 s
-// Pool allocations: 7.72 s 6.34 s
-// Inline sort : 6.54 s 5.65 s
-// New rasterizer : 5.63 s 5.00 s
-
-//////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-////
-//// SAMPLE PROGRAMS
-////
-//
-// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
-//
-#if 0
-#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
-#include "stb_truetype.h"
-
-unsigned char ttf_buffer[1<<20];
-unsigned char temp_bitmap[512*512];
-
-stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
-GLuint ftex;
-
-void my_stbtt_initfont(void)
-{
- fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb"));
- stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!
- // can free ttf_buffer at this point
- glGenTextures(1, &ftex);
- glBindTexture(GL_TEXTURE_2D, ftex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);
- // can free temp_bitmap at this point
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-}
-
-void my_stbtt_print(float x, float y, char *text)
-{
- // assume orthographic projection with units = screen pixels, origin at top left
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, ftex);
- glBegin(GL_QUADS);
- while (*text) {
- if (*text >= 32 && *text < 128) {
- stbtt_aligned_quad q;
- stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
- glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0);
- glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0);
- glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1);
- glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1);
- }
- ++text;
- }
- glEnd();
-}
-#endif
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-// Complete program (this compiles): get a single bitmap, print as ASCII art
-//
-#if 0
-#include <stdio.h>
-#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
-#include "stb_truetype.h"
-
-char ttf_buffer[1<<25];
-
-int main(int argc, char **argv)
-{
- stbtt_fontinfo font;
- unsigned char *bitmap;
- int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
-
- fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
-
- stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0));
- bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0);
-
- for (j=0; j < h; ++j) {
- for (i=0; i < w; ++i)
- putchar(" .:ioVM@"[bitmap[j*w+i]>>5]);
- putchar('\n');
- }
- return 0;
-}
-#endif
-//
-// Output:
-//
-// .ii.
-// @@@@@@.
-// V@Mio@@o
-// :i. V@V
-// :oM@@M
-// :@@@MM@M
-// @@o o@M
-// :@@. M@M
-// @@@o@@@@
-// :M@@V:@@.
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-// Complete program: print "Hello World!" banner, with bugs
-//
-#if 0
-char buffer[24<<20];
-unsigned char screen[20][79];
-
-int main(int arg, char **argv)
-{
- stbtt_fontinfo font;
- int i,j,ascent,baseline,ch=0;
- float scale, xpos=2; // leave a little padding in case the character extends left
- char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
-
- fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
- stbtt_InitFont(&font, buffer, 0);
-
- scale = stbtt_ScaleForPixelHeight(&font, 15);
- stbtt_GetFontVMetrics(&font, &ascent,0,0);
- baseline = (int) (ascent*scale);
-
- while (text[ch]) {
- int advance,lsb,x0,y0,x1,y1;
- float x_shift = xpos - (float) floor(xpos);
- stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
- stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1);
- stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]);
- // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
- // because this API is really for baking character bitmaps into textures. if you want to render
- // a sequence of characters, you really need to render each bitmap to a temp buffer, then
- // "alpha blend" that into the working buffer
- xpos += (advance * scale);
- if (text[ch+1])
- xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]);
- ++ch;
- }
-
- for (j=0; j < 20; ++j) {
- for (i=0; i < 78; ++i)
- putchar(" .:ioVM@"[screen[j][i]>>5]);
- putchar('\n');
- }
-
- return 0;
-}
-#endif
-
-
-//////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////
-////
-//// INTEGRATION WITH YOUR CODEBASE
-////
-//// The following sections allow you to supply alternate definitions
-//// of C library functions used by stb_truetype.
-
-#ifdef STB_TRUETYPE_IMPLEMENTATION
- // #define your own (u)stbtt_int8/16/32 before including to override this
- #ifndef stbtt_uint8
- typedef unsigned char stbtt_uint8;
- typedef signed char stbtt_int8;
- typedef unsigned short stbtt_uint16;
- typedef signed short stbtt_int16;
- typedef unsigned int stbtt_uint32;
- typedef signed int stbtt_int32;
- #endif
-
- typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
- typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
-
- // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
- #ifndef STBTT_ifloor
- #include <math.h>
- #define STBTT_ifloor(x) ((int) floor(x))
- #define STBTT_iceil(x) ((int) ceil(x))
- #endif
-
- #ifndef STBTT_sqrt
- #include <math.h>
- #define STBTT_sqrt(x) sqrt(x)
- #endif
-
- #ifndef STBTT_fabs
- #include <math.h>
- #define STBTT_fabs(x) fabs(x)
- #endif
-
- // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
- #ifndef STBTT_malloc
- #include <stdlib.h>
- #define STBTT_malloc(x,u) ((void)(u),malloc(x))
- #define STBTT_free(x,u) ((void)(u),free(x))
- #endif
-
- #ifndef STBTT_assert
- #include <assert.h>
- #define STBTT_assert(x) assert(x)
- #endif
-
- #ifndef STBTT_strlen
- #include <string.h>
- #define STBTT_strlen(x) strlen(x)
- #endif
-
- #ifndef STBTT_memcpy
- #include <memory.h>
- #define STBTT_memcpy memcpy
- #define STBTT_memset memset
- #endif
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////
-////
-//// INTERFACE
-////
-////
-
-#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
-#define __STB_INCLUDE_STB_TRUETYPE_H__
-
-#ifdef STBTT_STATIC
-#define STBTT_DEF static
-#else
-#define STBTT_DEF extern
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// TEXTURE BAKING API
-//
-// If you use this API, you only have to call two functions ever.
-//
-
-typedef struct
-{
- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
- float xoff,yoff,xadvance;
-} stbtt_bakedchar;
-
-STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
- float pixel_height, // height of font in pixels
- unsigned char *pixels, int pw, int ph, // bitmap to be filled in
- int first_char, int num_chars, // characters to bake
- stbtt_bakedchar *chardata); // you allocate this, it's num_chars long
-// if return is positive, the first unused row of the bitmap
-// if return is negative, returns the negative of the number of characters that fit
-// if return is 0, no characters fit and no rows were used
-// This uses a very crappy packing.
-
-typedef struct
-{
- float x0,y0,s0,t0; // top-left
- float x1,y1,s1,t1; // bottom-right
-} stbtt_aligned_quad;
-
-STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above
- int char_index, // character to display
- float *xpos, float *ypos, // pointers to current position in screen pixel space
- stbtt_aligned_quad *q, // output: quad to draw
- int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier
-// Call GetBakedQuad with char_index = 'character - first_char', and it
-// creates the quad you need to draw and advances the current position.
-//
-// The coordinate system used assumes y increases downwards.
-//
-// Characters will extend both above and below the current position;
-// see discussion of "BASELINE" above.
-//
-// It's inefficient; you might want to c&p it and optimize it.
-
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// NEW TEXTURE BAKING API
-//
-// This provides options for packing multiple fonts into one atlas, not
-// perfectly but better than nothing.
-
-typedef struct
-{
- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
- float xoff,yoff,xadvance;
- float xoff2,yoff2;
-} stbtt_packedchar;
-
-typedef struct stbtt_pack_context stbtt_pack_context;
-typedef struct stbtt_fontinfo stbtt_fontinfo;
-#ifndef STB_RECT_PACK_VERSION
-typedef struct stbrp_rect stbrp_rect;
-#endif
-
-STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
-// Initializes a packing context stored in the passed-in stbtt_pack_context.
-// Future calls using this context will pack characters into the bitmap passed
-// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
-// the distance from one row to the next (or 0 to mean they are packed tightly
-// together). "padding" is the amount of padding to leave between each
-// character (normally you want '1' for bitmaps you'll use as textures with
-// bilinear filtering).
-//
-// Returns 0 on failure, 1 on success.
-
-STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc);
-// Cleans up the packing context and frees all memory.
-
-#define STBTT_POINT_SIZE(x) (-(x))
-
-STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
- int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
-// Creates character bitmaps from the font_index'th font found in fontdata (use
-// font_index=0 if you don't know what that is). It creates num_chars_in_range
-// bitmaps for characters with unicode values starting at first_unicode_char_in_range
-// and increasing. Data for how to render them is stored in chardata_for_range;
-// pass these to stbtt_GetPackedQuad to get back renderable quads.
-//
-// font_size is the full height of the character from ascender to descender,
-// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
-// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
-// and pass that result as 'font_size':
-// ..., 20 , ... // font max minus min y is 20 pixels tall
-// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
-
-typedef struct
-{
- float font_size;
- int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint
- int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints
- int num_chars;
- stbtt_packedchar *chardata_for_range; // output
- unsigned char h_oversample, v_oversample; // don't set these, they're used internally
-} stbtt_pack_range;
-
-STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
-// Creates character bitmaps from multiple ranges of characters stored in
-// ranges. This will usually create a better-packed bitmap than multiple
-// calls to stbtt_PackFontRange. Note that you can call this multiple
-// times within a single PackBegin/PackEnd.
-
-STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
-// Oversampling a font increases the quality by allowing higher-quality subpixel
-// positioning, and is especially valuable at smaller text sizes.
-//
-// This function sets the amount of oversampling for all following calls to
-// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
-// pack context. The default (no oversampling) is achieved by h_oversample=1
-// and v_oversample=1. The total number of pixels required is
-// h_oversample*v_oversample larger than the default; for example, 2x2
-// oversampling requires 4x the storage of 1x1. For best results, render
-// oversampled textures with bilinear filtering. Look at the readme in
-// stb/tests/oversample for information about oversampled fonts
-//
-// To use with PackFontRangesGather etc., you must set it before calls
-// call to PackFontRangesGatherRects.
-
-STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, // same data as above
- int char_index, // character to display
- float *xpos, float *ypos, // pointers to current position in screen pixel space
- stbtt_aligned_quad *q, // output: quad to draw
- int align_to_integer);
-
-STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
-STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
-STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
-// Calling these functions in sequence is roughly equivalent to calling
-// stbtt_PackFontRanges(). If you more control over the packing of multiple
-// fonts, or if you want to pack custom data into a font texture, take a look
-// at the source to of stbtt_PackFontRanges() and create a custom version
-// using these functions, e.g. call GatherRects multiple times,
-// building up a single array of rects, then call PackRects once,
-// then call RenderIntoRects repeatedly. This may result in a
-// better packing than calling PackFontRanges multiple times
-// (or it may not).
-
-// this is an opaque structure that you shouldn't mess with which holds
-// all the context needed from PackBegin to PackEnd.
-struct stbtt_pack_context {
- void *user_allocator_context;
- void *pack_info;
- int width;
- int height;
- int stride_in_bytes;
- int padding;
- unsigned int h_oversample, v_oversample;
- unsigned char *pixels;
- void *nodes;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// FONT LOADING
-//
-//
-
-STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
-// Each .ttf/.ttc file may have more than one font. Each font has a sequential
-// index number starting from 0. Call this function to get the font offset for
-// a given index; it returns -1 if the index is out of range. A regular .ttf
-// file will only define one font and it always be at offset 0, so it will
-// return '0' for index 0, and -1 for all other indices. You can just skip
-// this step if you know it's that kind of font.
-
-
-// The following structure is defined publically so you can declare one on
-// the stack or as a global or etc, but you should treat it as opaque.
-struct stbtt_fontinfo
-{
- void * userdata;
- unsigned char * data; // pointer to .ttf file
- int fontstart; // offset of start of font
-
- int numGlyphs; // number of glyphs, needed for range checking
-
- int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf
- int index_map; // a cmap mapping for our chosen character encoding
- int indexToLocFormat; // format needed to map from glyph index to glyph
-};
-
-STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
-// Given an offset into the file that defines a font, this function builds
-// the necessary cached info for the rest of the system. You must allocate
-// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
-// need to do anything special to free it, because the contents are pure
-// value data with no additional data structures. Returns 0 on failure.
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// CHARACTER TO GLYPH-INDEX CONVERSIOn
-
-STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
-// If you're going to perform multiple operations on the same character
-// and you want a speed-up, call this function with the character you're
-// going to process, then use glyph-based functions instead of the
-// codepoint-based functions.
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// CHARACTER PROPERTIES
-//
-
-STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
-// computes a scale factor to produce a font whose "height" is 'pixels' tall.
-// Height is measured as the distance from the highest ascender to the lowest
-// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
-// and computing:
-// scale = pixels / (ascent - descent)
-// so if you prefer to measure height by the ascent only, use a similar calculation.
-
-STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
-// computes a scale factor to produce a font whose EM size is mapped to
-// 'pixels' tall. This is probably what traditional APIs compute, but
-// I'm not positive.
-
-STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
-// ascent is the coordinate above the baseline the font extends; descent
-// is the coordinate below the baseline the font extends (i.e. it is typically negative)
-// lineGap is the spacing between one row's descent and the next row's ascent...
-// so you should advance the vertical position by "*ascent - *descent + *lineGap"
-// these are expressed in unscaled coordinates, so you must multiply by
-// the scale factor for a given size
-
-STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
-// the bounding box around all possible characters
-
-STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
-// leftSideBearing is the offset from the current horizontal position to the left edge of the character
-// advanceWidth is the offset from the current horizontal position to the next horizontal position
-// these are expressed in unscaled coordinates
-
-STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
-// an additional amount to add to the 'advance' value between ch1 and ch2
-
-STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
-// Gets the bounding box of the visible part of the glyph, in unscaled coordinates
-
-STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
-STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
-STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
-// as above, but takes one or more glyph indices for greater efficiency
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// GLYPH SHAPES (you probably don't need these, but they have to go before
-// the bitmaps for C declaration-order reasons)
-//
-
-#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
- enum {
- STBTT_vmove=1,
- STBTT_vline,
- STBTT_vcurve
- };
-#endif
-
-#ifndef stbtt_vertex // you can predefine this to use different values
- // (we share this with other code at RAD)
- #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
- typedef struct
- {
- stbtt_vertex_type x,y,cx,cy;
- unsigned char type,padding;
- } stbtt_vertex;
-#endif
-
-STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
-// returns non-zero if nothing is drawn for this glyph
-
-STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
-STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
-// returns # of vertices and fills *vertices with the pointer to them
-// these are expressed in "unscaled" coordinates
-//
-// The shape is a series of countours. Each one starts with
-// a STBTT_moveto, then consists of a series of mixed
-// STBTT_lineto and STBTT_curveto segments. A lineto
-// draws a line from previous endpoint to its x,y; a curveto
-// draws a quadratic bezier from previous endpoint to
-// its x,y, using cx,cy as the bezier control point.
-
-STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
-// frees the data allocated above
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// BITMAP RENDERING
-//
-
-STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
-// frees the bitmap allocated below
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
-// allocates a large-enough single-channel 8bpp bitmap and renders the
-// specified character/glyph at the specified scale into it, with
-// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
-// *width & *height are filled out with the width & height of the bitmap,
-// which is stored left-to-right, top-to-bottom.
-//
-// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
-// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
-// shift for the character
-
-STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
-// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
-// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
-// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
-// width and height and positioning info for it first.
-
-STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
-// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
-// shift for the character
-
-STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
-// get the bbox of the bitmap centered around the glyph origin; so the
-// bitmap width is ix1-ix0, height is iy1-iy0, and location to place
-// the bitmap top left is (leftSideBearing*scale,iy0).
-// (Note that the bitmap uses y-increases-down, but the shape uses
-// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
-
-STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
-// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
-// shift for the character
-
-// the following functions are equivalent to the above functions, but operate
-// on glyph indices instead of Unicode codepoints (for efficiency)
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
-STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
-STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
-STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
-STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
-
-
-// @TODO: don't expose this structure
-typedef struct
-{
- int w,h,stride;
- unsigned char *pixels;
-} stbtt__bitmap;
-
-// rasterize a shape with quadratic beziers into a bitmap
-STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into
- float flatness_in_pixels, // allowable error of curve in pixels
- stbtt_vertex *vertices, // array of vertices defining shape
- int num_verts, // number of vertices in above array
- float scale_x, float scale_y, // scale applied to input vertices
- float shift_x, float shift_y, // translation applied to input vertices
- int x_off, int y_off, // another translation applied to input
- int invert, // if non-zero, vertically flip shape
- void *userdata); // context for to STBTT_MALLOC
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Finding the right font...
-//
-// You should really just solve this offline, keep your own tables
-// of what font is what, and don't try to get it out of the .ttf file.
-// That's because getting it out of the .ttf file is really hard, because
-// the names in the file can appear in many possible encodings, in many
-// possible languages, and e.g. if you need a case-insensitive comparison,
-// the details of that depend on the encoding & language in a complex way
-// (actually underspecified in truetype, but also gigantic).
-//
-// But you can use the provided functions in two possible ways:
-// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
-// unicode-encoded names to try to find the font you want;
-// you can run this before calling stbtt_InitFont()
-//
-// stbtt_GetFontNameString() lets you get any of the various strings
-// from the file yourself and do your own comparisons on them.
-// You have to have called stbtt_InitFont() first.
-
-
-STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
-// returns the offset (not index) of the font that matches, or -1 if none
-// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
-// if you use any other flag, use a font name like "Arial"; this checks
-// the 'macStyle' header field; i don't know if fonts set this consistently
-#define STBTT_MACSTYLE_DONTCARE 0
-#define STBTT_MACSTYLE_BOLD 1
-#define STBTT_MACSTYLE_ITALIC 2
-#define STBTT_MACSTYLE_UNDERSCORE 4
-#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0
-
-STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
-// returns 1/0 whether the first string interpreted as utf8 is identical to
-// the second string interpreted as big-endian utf16... useful for strings from next func
-
-STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
-// returns the string (which may be big-endian double byte, e.g. for unicode)
-// and puts the length in bytes in *length.
-//
-// some of the values for the IDs are below; for more see the truetype spec:
-// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
-// http://www.microsoft.com/typography/otspec/name.htm
-
-enum { // platformID
- STBTT_PLATFORM_ID_UNICODE =0,
- STBTT_PLATFORM_ID_MAC =1,
- STBTT_PLATFORM_ID_ISO =2,
- STBTT_PLATFORM_ID_MICROSOFT =3
-};
-
-enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
- STBTT_UNICODE_EID_UNICODE_1_0 =0,
- STBTT_UNICODE_EID_UNICODE_1_1 =1,
- STBTT_UNICODE_EID_ISO_10646 =2,
- STBTT_UNICODE_EID_UNICODE_2_0_BMP=3,
- STBTT_UNICODE_EID_UNICODE_2_0_FULL=4
-};
-
-enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
- STBTT_MS_EID_SYMBOL =0,
- STBTT_MS_EID_UNICODE_BMP =1,
- STBTT_MS_EID_SHIFTJIS =2,
- STBTT_MS_EID_UNICODE_FULL =10
-};
-
-enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
- STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4,
- STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5,
- STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6,
- STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7
-};
-
-enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
- // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
- STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410,
- STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411,
- STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412,
- STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419,
- STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409,
- STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D
-};
-
-enum { // languageID for STBTT_PLATFORM_ID_MAC
- STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11,
- STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23,
- STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32,
- STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 ,
- STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 ,
- STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33,
- STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19
-};
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // __STB_INCLUDE_STB_TRUETYPE_H__
-
-///////////////////////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////////////////////
-////
-//// IMPLEMENTATION
-////
-////
-
-#ifdef STB_TRUETYPE_IMPLEMENTATION
-
-#ifndef STBTT_MAX_OVERSAMPLE
-#define STBTT_MAX_OVERSAMPLE 8
-#endif
-
-#if STBTT_MAX_OVERSAMPLE > 255
-#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
-#endif
-
-typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];
-
-#ifndef STBTT_RASTERIZER_VERSION
-#define STBTT_RASTERIZER_VERSION 2
-#endif
-
-#ifdef _MSC_VER
-#define STBTT__NOTUSED(v) (void)(v)
-#else
-#define STBTT__NOTUSED(v) (void)sizeof(v)
-#endif
-
-//////////////////////////////////////////////////////////////////////////
-//
-// accessors to parse data from file
-//
-
-// on platforms that don't allow misaligned reads, if we want to allow
-// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
-
-#define ttBYTE(p) (* (stbtt_uint8 *) (p))
-#define ttCHAR(p) (* (stbtt_int8 *) (p))
-#define ttFixed(p) ttLONG(p)
-
-#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE)
-
- #define ttUSHORT(p) (* (stbtt_uint16 *) (p))
- #define ttSHORT(p) (* (stbtt_int16 *) (p))
- #define ttULONG(p) (* (stbtt_uint32 *) (p))
- #define ttLONG(p) (* (stbtt_int32 *) (p))
-
-#else
-
- static stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
- static stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; }
- static stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
- static stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; }
-
-#endif
-
-#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
-#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3])
-
-static int stbtt__isfont(const stbtt_uint8 *font)
-{
- // check the version number
- if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1
- if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this!
- if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF
- if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0
- return 0;
-}
-
-// @OPTIMIZE: binary search
-static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
-{
- stbtt_int32 num_tables = ttUSHORT(data+fontstart+4);
- stbtt_uint32 tabledir = fontstart + 12;
- stbtt_int32 i;
- for (i=0; i < num_tables; ++i) {
- stbtt_uint32 loc = tabledir + 16*i;
- if (stbtt_tag(data+loc+0, tag))
- return ttULONG(data+loc+8);
- }
- return 0;
-}
-
-STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index)
-{
- // if it's just a font, there's only one valid index
- if (stbtt__isfont(font_collection))
- return index == 0 ? 0 : -1;
-
- // check if it's a TTC
- if (stbtt_tag(font_collection, "ttcf")) {
- // version 1?
- if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) {
- stbtt_int32 n = ttLONG(font_collection+8);
- if (index >= n)
- return -1;
- return ttULONG(font_collection+12+index*4);
- }
- }
- return -1;
-}
-
-STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart)
-{
- stbtt_uint8 *data = (stbtt_uint8 *) data2;
- stbtt_uint32 cmap, t;
- stbtt_int32 i,numTables;
-
- info->data = data;
- info->fontstart = fontstart;
-
- cmap = stbtt__find_table(data, fontstart, "cmap"); // required
- info->loca = stbtt__find_table(data, fontstart, "loca"); // required
- info->head = stbtt__find_table(data, fontstart, "head"); // required
- info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
- info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
- info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
- info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
- if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
- return 0;
-
- t = stbtt__find_table(data, fontstart, "maxp");
- if (t)
- info->numGlyphs = ttUSHORT(data+t+4);
- else
- info->numGlyphs = 0xffff;
-
- // find a cmap encoding table we understand *now* to avoid searching
- // later. (todo: could make this installable)
- // the same regardless of glyph.
- numTables = ttUSHORT(data + cmap + 2);
- info->index_map = 0;
- for (i=0; i < numTables; ++i) {
- stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
- // find an encoding we understand:
- switch(ttUSHORT(data+encoding_record)) {
- case STBTT_PLATFORM_ID_MICROSOFT:
- switch (ttUSHORT(data+encoding_record+2)) {
- case STBTT_MS_EID_UNICODE_BMP:
- case STBTT_MS_EID_UNICODE_FULL:
- // MS/Unicode
- info->index_map = cmap + ttULONG(data+encoding_record+4);
- break;
- }
- break;
- case STBTT_PLATFORM_ID_UNICODE:
- // Mac/iOS has these
- // all the encodingIDs are unicode, so we don't bother to check it
- info->index_map = cmap + ttULONG(data+encoding_record+4);
- break;
- }
- }
- if (info->index_map == 0)
- return 0;
-
- info->indexToLocFormat = ttUSHORT(data+info->head + 50);
- return 1;
-}
-
-STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
-{
- stbtt_uint8 *data = info->data;
- stbtt_uint32 index_map = info->index_map;
-
- stbtt_uint16 format = ttUSHORT(data + index_map + 0);
- if (format == 0) { // apple byte encoding
- stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
- if (unicode_codepoint < bytes-6)
- return ttBYTE(data + index_map + 6 + unicode_codepoint);
- return 0;
- } else if (format == 6) {
- stbtt_uint32 first = ttUSHORT(data + index_map + 6);
- stbtt_uint32 count = ttUSHORT(data + index_map + 8);
- if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count)
- return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2);
- return 0;
- } else if (format == 2) {
- STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
- return 0;
- } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
- stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1;
- stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;
- stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);
- stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;
-
- // do a binary search of the segments
- stbtt_uint32 endCount = index_map + 14;
- stbtt_uint32 search = endCount;
-
- if (unicode_codepoint > 0xffff)
- return 0;
-
- // they lie from endCount .. endCount + segCount
- // but searchRange is the nearest power of two, so...
- if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2))
- search += rangeShift*2;
-
- // now decrement to bias correctly to find smallest
- search -= 2;
- while (entrySelector) {
- stbtt_uint16 end;
- searchRange >>= 1;
- end = ttUSHORT(data + search + searchRange*2);
- if (unicode_codepoint > end)
- search += searchRange*2;
- --entrySelector;
- }
- search += 2;
-
- {
- stbtt_uint16 offset, start;
- stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
-
- STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));
- start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
- if (unicode_codepoint < start)
- return 0;
-
- offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
- if (offset == 0)
- return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
-
- return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
- }
- } else if (format == 12 || format == 13) {
- stbtt_uint32 ngroups = ttULONG(data+index_map+12);
- stbtt_int32 low,high;
- low = 0; high = (stbtt_int32)ngroups;
- // Binary search the right group.
- while (low < high) {
- stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high
- stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12);
- stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4);
- if ((stbtt_uint32) unicode_codepoint < start_char)
- high = mid;
- else if ((stbtt_uint32) unicode_codepoint > end_char)
- low = mid+1;
- else {
- stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8);
- if (format == 12)
- return start_glyph + unicode_codepoint-start_char;
- else // format == 13
- return start_glyph;
- }
- }
- return 0; // not found
- }
- // @TODO
- STBTT_assert(0);
- return 0;
-}
-
-STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
-{
- return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
-}
-
-static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
-{
- v->type = type;
- v->x = (stbtt_int16) x;
- v->y = (stbtt_int16) y;
- v->cx = (stbtt_int16) cx;
- v->cy = (stbtt_int16) cy;
-}
-
-static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
-{
- int g1,g2;
-
- if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
- if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format
-
- if (info->indexToLocFormat == 0) {
- g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
- g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
- } else {
- g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4);
- g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4);
- }
-
- return g1==g2 ? -1 : g1; // if length is 0, return -1
-}
-
-STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
-{
- int g = stbtt__GetGlyfOffset(info, glyph_index);
- if (g < 0) return 0;
-
- if (x0) *x0 = ttSHORT(info->data + g + 2);
- if (y0) *y0 = ttSHORT(info->data + g + 4);
- if (x1) *x1 = ttSHORT(info->data + g + 6);
- if (y1) *y1 = ttSHORT(info->data + g + 8);
- return 1;
-}
-
-STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
-{
- return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1);
-}
-
-STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
-{
- stbtt_int16 numberOfContours;
- int g = stbtt__GetGlyfOffset(info, glyph_index);
- if (g < 0) return 1;
- numberOfContours = ttSHORT(info->data + g);
- return numberOfContours == 0;
-}
-
-static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
- stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
-{
- if (start_off) {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy);
- } else {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy);
- else
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0);
- }
- return num_vertices;
-}
-
-STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
-{
- stbtt_int16 numberOfContours;
- stbtt_uint8 *endPtsOfContours;
- stbtt_uint8 *data = info->data;
- stbtt_vertex *vertices=0;
- int num_vertices=0;
- int g = stbtt__GetGlyfOffset(info, glyph_index);
-
- *pvertices = NULL;
-
- if (g < 0) return 0;
-
- numberOfContours = ttSHORT(data + g);
-
- if (numberOfContours > 0) {
- stbtt_uint8 flags=0,flagcount;
- stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
- stbtt_int32 x,y,cx,cy,sx,sy, scx,scy;
- stbtt_uint8 *points;
- endPtsOfContours = (data + g + 10);
- ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
- points = data + g + 10 + numberOfContours * 2 + 2 + ins;
-
- n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2);
-
- m = n + 2*numberOfContours; // a loose bound on how many vertices we might need
- vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
- if (vertices == 0)
- return 0;
-
- next_move = 0;
- flagcount=0;
-
- // in first pass, we load uninterpreted data into the allocated array
- // above, shifted to the end of the array so we won't overwrite it when
- // we create our final data starting from the front
-
- off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
-
- // first load flags
-
- for (i=0; i < n; ++i) {
- if (flagcount == 0) {
- flags = *points++;
- if (flags & 8)
- flagcount = *points++;
- } else
- --flagcount;
- vertices[off+i].type = flags;
- }
-
- // now load x coordinates
- x=0;
- for (i=0; i < n; ++i) {
- flags = vertices[off+i].type;
- if (flags & 2) {
- stbtt_int16 dx = *points++;
- x += (flags & 16) ? dx : -dx; // ???
- } else {
- if (!(flags & 16)) {
- x = x + (stbtt_int16) (points[0]*256 + points[1]);
- points += 2;
- }
- }
- vertices[off+i].x = (stbtt_int16) x;
- }
-
- // now load y coordinates
- y=0;
- for (i=0; i < n; ++i) {
- flags = vertices[off+i].type;
- if (flags & 4) {
- stbtt_int16 dy = *points++;
- y += (flags & 32) ? dy : -dy; // ???
- } else {
- if (!(flags & 32)) {
- y = y + (stbtt_int16) (points[0]*256 + points[1]);
- points += 2;
- }
- }
- vertices[off+i].y = (stbtt_int16) y;
- }
-
- // now convert them to our format
- num_vertices=0;
- sx = sy = cx = cy = scx = scy = 0;
- for (i=0; i < n; ++i) {
- flags = vertices[off+i].type;
- x = (stbtt_int16) vertices[off+i].x;
- y = (stbtt_int16) vertices[off+i].y;
-
- if (next_move == i) {
- if (i != 0)
- num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
-
- // now start the new one
- start_off = !(flags & 1);
- if (start_off) {
- // if we start off with an off-curve point, then when we need to find a point on the curve
- // where we can start, and we need to save some state for when we wraparound.
- scx = x;
- scy = y;
- if (!(vertices[off+i+1].type & 1)) {
- // next point is also a curve point, so interpolate an on-point curve
- sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1;
- sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1;
- } else {
- // otherwise just use the next point as our start point
- sx = (stbtt_int32) vertices[off+i+1].x;
- sy = (stbtt_int32) vertices[off+i+1].y;
- ++i; // we're using point i+1 as the starting point, so skip it
- }
- } else {
- sx = x;
- sy = y;
- }
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0);
- was_off = 0;
- next_move = 1 + ttUSHORT(endPtsOfContours+j*2);
- ++j;
- } else {
- if (!(flags & 1)) { // if it's a curve
- if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
- cx = x;
- cy = y;
- was_off = 1;
- } else {
- if (was_off)
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy);
- else
- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0);
- was_off = 0;
- }
- }
- }
- num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
- } else if (numberOfContours == -1) {
- // Compound shapes.
- int more = 1;
- stbtt_uint8 *comp = data + g + 10;
- num_vertices = 0;
- vertices = 0;
- while (more) {
- stbtt_uint16 flags, gidx;
- int comp_num_verts = 0, i;
- stbtt_vertex *comp_verts = 0, *tmp = 0;
- float mtx[6] = {1,0,0,1,0,0}, m, n;
-
- flags = ttSHORT(comp); comp+=2;
- gidx = ttSHORT(comp); comp+=2;
-
- if (flags & 2) { // XY values
- if (flags & 1) { // shorts
- mtx[4] = ttSHORT(comp); comp+=2;
- mtx[5] = ttSHORT(comp); comp+=2;
- } else {
- mtx[4] = ttCHAR(comp); comp+=1;
- mtx[5] = ttCHAR(comp); comp+=1;
- }
- }
- else {
- // @TODO handle matching point
- STBTT_assert(0);
- }
- if (flags & (1<<3)) { // WE_HAVE_A_SCALE
- mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
- mtx[1] = mtx[2] = 0;
- } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE
- mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
- mtx[1] = mtx[2] = 0;
- mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
- } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO
- mtx[0] = ttSHORT(comp)/16384.0f; comp+=2;
- mtx[1] = ttSHORT(comp)/16384.0f; comp+=2;
- mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
- mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
- }
-
- // Find transformation scales.
- m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
- n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
-
- // Get indexed glyph.
- comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
- if (comp_num_verts > 0) {
- // Transform vertices.
- for (i = 0; i < comp_num_verts; ++i) {
- stbtt_vertex* v = &comp_verts[i];
- stbtt_vertex_type x,y;
- x=v->x; y=v->y;
- v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
- v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
- x=v->cx; y=v->cy;
- v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
- v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
- }
- // Append vertices.
- tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata);
- if (!tmp) {
- if (vertices) STBTT_free(vertices, info->userdata);
- if (comp_verts) STBTT_free(comp_verts, info->userdata);
- return 0;
- }
- if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));
- STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));
- if (vertices) STBTT_free(vertices, info->userdata);
- vertices = tmp;
- STBTT_free(comp_verts, info->userdata);
- num_vertices += comp_num_verts;
- }
- // More components ?
- more = flags & (1<<5);
- }
- } else if (numberOfContours < 0) {
- // @TODO other compound variations?
- STBTT_assert(0);
- } else {
- // numberOfCounters == 0, do nothing
- }
-
- *pvertices = vertices;
- return num_vertices;
-}
-
-STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
-{
- stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34);
- if (glyph_index < numOfLongHorMetrics) {
- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index);
- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
- } else {
- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
- }
-}
-
-STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
-{
- stbtt_uint8 *data = info->data + info->kern;
- stbtt_uint32 needle, straw;
- int l, r, m;
-
- // we only look at the first table. it must be 'horizontal' and format 0.
- if (!info->kern)
- return 0;
- if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
- return 0;
- if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
- return 0;
-
- l = 0;
- r = ttUSHORT(data+10) - 1;
- needle = glyph1 << 16 | glyph2;
- while (l <= r) {
- m = (l + r) >> 1;
- straw = ttULONG(data+18+(m*6)); // note: unaligned read
- if (needle < straw)
- r = m - 1;
- else if (needle > straw)
- l = m + 1;
- else
- return ttSHORT(data+22+(m*6));
- }
- return 0;
-}
-
-STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
-{
- if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs
- return 0;
- return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2));
-}
-
-STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
-{
- stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing);
-}
-
-STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
-{
- if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4);
- if (descent) *descent = ttSHORT(info->data+info->hhea + 6);
- if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8);
-}
-
-STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
-{
- *x0 = ttSHORT(info->data + info->head + 36);
- *y0 = ttSHORT(info->data + info->head + 38);
- *x1 = ttSHORT(info->data + info->head + 40);
- *y1 = ttSHORT(info->data + info->head + 42);
-}
-
-STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
-{
- int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
- return (float) height / fheight;
-}
-
-STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
-{
- int unitsPerEm = ttUSHORT(info->data + info->head + 18);
- return pixels / unitsPerEm;
-}
-
-STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
-{
- STBTT_free(v, info->userdata);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// antialiasing software rasterizer
-//
-
-STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning
- if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
- // e.g. space character
- if (ix0) *ix0 = 0;
- if (iy0) *iy0 = 0;
- if (ix1) *ix1 = 0;
- if (iy1) *iy1 = 0;
- } else {
- // move to integral bboxes (treating pixels as little squares, what pixels get touched)?
- if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x);
- if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
- if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x);
- if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y);
- }
-}
-
-STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
-}
-
-STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1);
-}
-
-STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
-{
- stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// Rasterizer
-
-typedef struct stbtt__hheap_chunk
-{
- struct stbtt__hheap_chunk *next;
-} stbtt__hheap_chunk;
-
-typedef struct stbtt__hheap
-{
- struct stbtt__hheap_chunk *head;
- void *first_free;
- int num_remaining_in_head_chunk;
-} stbtt__hheap;
-
-static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
-{
- if (hh->first_free) {
- void *p = hh->first_free;
- hh->first_free = * (void **) p;
- return p;
- } else {
- if (hh->num_remaining_in_head_chunk == 0) {
- int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
- stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
- if (c == NULL)
- return NULL;
- c->next = hh->head;
- hh->head = c;
- hh->num_remaining_in_head_chunk = count;
- }
- --hh->num_remaining_in_head_chunk;
- return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk;
- }
-}
-
-static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
-{
- *(void **) p = hh->first_free;
- hh->first_free = p;
-}
-
-static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
-{
- stbtt__hheap_chunk *c = hh->head;
- while (c) {
- stbtt__hheap_chunk *n = c->next;
- STBTT_free(c, userdata);
- c = n;
- }
-}
-
-typedef struct stbtt__edge {
- float x0,y0, x1,y1;
- int invert;
-} stbtt__edge;
-
-
-typedef struct stbtt__active_edge
-{
- struct stbtt__active_edge *next;
- #if STBTT_RASTERIZER_VERSION==1
- int x,dx;
- float ey;
- int direction;
- #elif STBTT_RASTERIZER_VERSION==2
- float fx,fdx,fdy;
- float direction;
- float sy;
- float ey;
- #else
- #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
- #endif
-} stbtt__active_edge;
-
-#if STBTT_RASTERIZER_VERSION == 1
-#define STBTT_FIXSHIFT 10
-#define STBTT_FIX (1 << STBTT_FIXSHIFT)
-#define STBTT_FIXMASK (STBTT_FIX-1)
-
-static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
-{
- stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
- STBTT_assert(z != NULL);
- if (!z) return z;
-
- // round dx down to avoid overshooting
- if (dxdy < 0)
- z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
- else
- z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
-
- z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
- z->x -= off_x * STBTT_FIX;
-
- z->ey = e->y1;
- z->next = 0;
- z->direction = e->invert ? 1 : -1;
- return z;
-}
-#elif STBTT_RASTERIZER_VERSION == 2
-static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
-{
- stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
- STBTT_assert(z != NULL);
- //STBTT_assert(e->y0 <= start_point);
- if (!z) return z;
- z->fdx = dxdy;
- z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f;
- z->fx = e->x0 + dxdy * (start_point - e->y0);
- z->fx -= off_x;
- z->direction = e->invert ? 1.0f : -1.0f;
- z->sy = e->y0;
- z->ey = e->y1;
- z->next = 0;
- return z;
-}
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
-
-#if STBTT_RASTERIZER_VERSION == 1
-// note: this routine clips fills that extend off the edges... ideally this
-// wouldn't happen, but it could happen if the truetype glyph bounding boxes
-// are wrong, or if the user supplies a too-small bitmap
-static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
-{
- // non-zero winding fill
- int x0=0, w=0;
-
- while (e) {
- if (w == 0) {
- // if we're currently at zero, we need to record the edge start point
- x0 = e->x; w += e->direction;
- } else {
- int x1 = e->x; w += e->direction;
- // if we went to zero, we need to draw
- if (w == 0) {
- int i = x0 >> STBTT_FIXSHIFT;
- int j = x1 >> STBTT_FIXSHIFT;
-
- if (i < len && j >= 0) {
- if (i == j) {
- // x0,x1 are the same pixel, so compute combined coverage
- scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
- } else {
- if (i >= 0) // add antialiasing for x0
- scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
- else
- i = -1; // clip
-
- if (j < len) // add antialiasing for x1
- scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
- else
- j = len; // clip
-
- for (++i; i < j; ++i) // fill pixels between x0 and x1
- scanline[i] = scanline[i] + (stbtt_uint8) max_weight;
- }
- }
- }
- }
-
- e = e->next;
- }
-}
-
-static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
-{
- stbtt__hheap hh = { 0, 0, 0 };
- stbtt__active_edge *active = NULL;
- int y,j=0;
- int max_weight = (255 / vsubsample); // weight per vertical scanline
- int s; // vertical subsample index
- unsigned char scanline_data[512], *scanline;
-
- if (result->w > 512)
- scanline = (unsigned char *) STBTT_malloc(result->w, userdata);
- else
- scanline = scanline_data;
-
- y = off_y * vsubsample;
- e[n].y0 = (off_y + result->h) * (float) vsubsample + 1;
-
- while (j < result->h) {
- STBTT_memset(scanline, 0, result->w);
- for (s=0; s < vsubsample; ++s) {
- // find center of pixel for this scanline
- float scan_y = y + 0.5f;
- stbtt__active_edge **step = &active;
-
- // update all active edges;
- // remove all active edges that terminate before the center of this scanline
- while (*step) {
- stbtt__active_edge * z = *step;
- if (z->ey <= scan_y) {
- *step = z->next; // delete from list
- STBTT_assert(z->direction);
- z->direction = 0;
- stbtt__hheap_free(&hh, z);
- } else {
- z->x += z->dx; // advance to position for current scanline
- step = &((*step)->next); // advance through list
- }
- }
-
- // resort the list if needed
- for(;;) {
- int changed=0;
- step = &active;
- while (*step && (*step)->next) {
- if ((*step)->x > (*step)->next->x) {
- stbtt__active_edge *t = *step;
- stbtt__active_edge *q = t->next;
-
- t->next = q->next;
- q->next = t;
- *step = q;
- changed = 1;
- }
- step = &(*step)->next;
- }
- if (!changed) break;
- }
-
- // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
- while (e->y0 <= scan_y) {
- if (e->y1 > scan_y) {
- stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
- if (z != NULL) {
- // find insertion point
- if (active == NULL)
- active = z;
- else if (z->x < active->x) {
- // insert at front
- z->next = active;
- active = z;
- } else {
- // find thing to insert AFTER
- stbtt__active_edge *p = active;
- while (p->next && p->next->x < z->x)
- p = p->next;
- // at this point, p->next->x is NOT < z->x
- z->next = p->next;
- p->next = z;
- }
- }
- }
- ++e;
- }
-
- // now process all active edges in XOR fashion
- if (active)
- stbtt__fill_active_edges(scanline, result->w, active, max_weight);
-
- ++y;
- }
- STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
- ++j;
- }
-
- stbtt__hheap_cleanup(&hh, userdata);
-
- if (scanline != scanline_data)
- STBTT_free(scanline, userdata);
-}
-
-#elif STBTT_RASTERIZER_VERSION == 2
-
-// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
-// (i.e. it has already been clipped to those)
-static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
-{
- if (y0 == y1) return;
- STBTT_assert(y0 < y1);
- STBTT_assert(e->sy <= e->ey);
- if (y0 > e->ey) return;
- if (y1 < e->sy) return;
- if (y0 < e->sy) {
- x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
- y0 = e->sy;
- }
- if (y1 > e->ey) {
- x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
- y1 = e->ey;
- }
-
- if (x0 == x)
- STBTT_assert(x1 <= x+1);
- else if (x0 == x+1)
- STBTT_assert(x1 >= x);
- else if (x0 <= x)
- STBTT_assert(x1 <= x);
- else if (x0 >= x+1)
- STBTT_assert(x1 >= x+1);
- else
- STBTT_assert(x1 >= x && x1 <= x+1);
-
- if (x0 <= x && x1 <= x)
- scanline[x] += e->direction * (y1-y0);
- else if (x0 >= x+1 && x1 >= x+1)
- ;
- else {
- STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
- scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
- }
-}
-
-static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
-{
- float y_bottom = y_top+1;
-
- while (e) {
- // brute force every pixel
-
- // compute intersection points with top & bottom
- STBTT_assert(e->ey >= y_top);
-
- if (e->fdx == 0) {
- float x0 = e->fx;
- if (x0 < len) {
- if (x0 >= 0) {
- stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
- stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
- } else {
- stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
- }
- }
- } else {
- float x0 = e->fx;
- float dx = e->fdx;
- float xb = x0 + dx;
- float x_top, x_bottom;
- float sy0,sy1;
- float dy = e->fdy;
- STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
-
- // compute endpoints of line segment clipped to this scanline (if the
- // line segment starts on this scanline. x0 is the intersection of the
- // line with y_top, but that may be off the line segment.
- if (e->sy > y_top) {
- x_top = x0 + dx * (e->sy - y_top);
- sy0 = e->sy;
- } else {
- x_top = x0;
- sy0 = y_top;
- }
- if (e->ey < y_bottom) {
- x_bottom = x0 + dx * (e->ey - y_top);
- sy1 = e->ey;
- } else {
- x_bottom = xb;
- sy1 = y_bottom;
- }
-
- if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
- // from here on, we don't have to range check x values
-
- if ((int) x_top == (int) x_bottom) {
- float height;
- // simple case, only spans one pixel
- int x = (int) x_top;
- height = sy1 - sy0;
- STBTT_assert(x >= 0 && x < len);
- scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
- scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
- } else {
- int x,x1,x2;
- float y_crossing, step, sign, area;
- // covers 2+ pixels
- if (x_top > x_bottom) {
- // flip scanline vertically; signed area is the same
- float t;
- sy0 = y_bottom - (sy0 - y_top);
- sy1 = y_bottom - (sy1 - y_top);
- t = sy0, sy0 = sy1, sy1 = t;
- t = x_bottom, x_bottom = x_top, x_top = t;
- dx = -dx;
- dy = -dy;
- t = x0, x0 = xb, xb = t;
- }
-
- x1 = (int) x_top;
- x2 = (int) x_bottom;
- // compute intersection with y axis at x1+1
- y_crossing = (x1+1 - x0) * dy + y_top;
-
- sign = e->direction;
- // area of the rectangle covered from y0..y_crossing
- area = sign * (y_crossing-sy0);
- // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
- scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2);
-
- step = sign * dy;
- for (x = x1+1; x < x2; ++x) {
- scanline[x] += area + step/2;
- area += step;
- }
- y_crossing += dy * (x2 - (x1+1));
-
- STBTT_assert(STBTT_fabs(area) <= 1.01f);
-
- scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing);
-
- scanline_fill[x2] += sign * (sy1-sy0);
- }
- } else {
- // if edge goes outside of box we're drawing, we require
- // clipping logic. since this does not match the intended use
- // of this library, we use a different, very slow brute
- // force implementation
- int x;
- for (x=0; x < len; ++x) {
- // cases:
- //
- // there can be up to two intersections with the pixel. any intersection
- // with left or right edges can be handled by splitting into two (or three)
- // regions. intersections with top & bottom do not necessitate case-wise logic.
- //
- // the old way of doing this found the intersections with the left & right edges,
- // then used some simple logic to produce up to three segments in sorted order
- // from top-to-bottom. however, this had a problem: if an x edge was epsilon
- // across the x border, then the corresponding y position might not be distinct
- // from the other y segment, and it might ignored as an empty segment. to avoid
- // that, we need to explicitly produce segments based on x positions.
-
- // rename variables to clear pairs
- float y0 = y_top;
- float x1 = (float) (x);
- float x2 = (float) (x+1);
- float x3 = xb;
- float y3 = y_bottom;
- float y1,y2;
-
- // x = e->x + e->dx * (y-y_top)
- // (y-y_top) = (x - e->x) / e->dx
- // y = (x - e->x) / e->dx + y_top
- y1 = (x - x0) / dx + y_top;
- y2 = (x+1 - x0) / dx + y_top;
-
- if (x0 < x1 && x3 > x2) { // three segments descending down-right
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
- stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2);
- stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
- } else if (x3 < x1 && x0 > x2) { // three segments descending down-left
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
- stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1);
- stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
- } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
- stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
- } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1);
- stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3);
- } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
- stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
- } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2);
- stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
- } else { // one segment
- stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3);
- }
- }
- }
- }
- e = e->next;
- }
-}
-
-// directly AA rasterize edges w/o supersampling
-static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
-{
- stbtt__hheap hh = { 0, 0, 0 };
- stbtt__active_edge *active = NULL;
- int y,j=0, i;
- float scanline_data[129], *scanline, *scanline2;
-
- STBTT__NOTUSED(vsubsample);
-
- if (result->w > 64)
- scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
- else
- scanline = scanline_data;
-
- scanline2 = scanline + result->w;
-
- y = off_y;
- e[n].y0 = (float) (off_y + result->h) + 1;
-
- while (j < result->h) {
- // find center of pixel for this scanline
- float scan_y_top = y + 0.0f;
- float scan_y_bottom = y + 1.0f;
- stbtt__active_edge **step = &active;
-
- STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));
- STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));
-
- // update all active edges;
- // remove all active edges that terminate before the top of this scanline
- while (*step) {
- stbtt__active_edge * z = *step;
- if (z->ey <= scan_y_top) {
- *step = z->next; // delete from list
- STBTT_assert(z->direction);
- z->direction = 0;
- stbtt__hheap_free(&hh, z);
- } else {
- step = &((*step)->next); // advance through list
- }
- }
-
- // insert all edges that start before the bottom of this scanline
- while (e->y0 <= scan_y_bottom) {
- if (e->y0 != e->y1) {
- stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
- if (z != NULL) {
- STBTT_assert(z->ey >= scan_y_top);
- // insert at front
- z->next = active;
- active = z;
- }
- }
- ++e;
- }
-
- // now process all active edges
- if (active)
- stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
-
- {
- float sum = 0;
- for (i=0; i < result->w; ++i) {
- float k;
- int m;
- sum += scanline2[i];
- k = scanline[i] + sum;
- k = (float) STBTT_fabs(k)*255 + 0.5f;
- m = (int) k;
- if (m > 255) m = 255;
- result->pixels[j*result->stride + i] = (unsigned char) m;
- }
- }
- // advance all the edges
- step = &active;
- while (*step) {
- stbtt__active_edge *z = *step;
- z->fx += z->fdx; // advance to position for current scanline
- step = &((*step)->next); // advance through list
- }
-
- ++y;
- ++j;
- }
-
- stbtt__hheap_cleanup(&hh, userdata);
-
- if (scanline != scanline_data)
- STBTT_free(scanline, userdata);
-}
-#else
-#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
-
-#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
-
-static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
-{
- int i,j;
- for (i=1; i < n; ++i) {
- stbtt__edge t = p[i], *a = &t;
- j = i;
- while (j > 0) {
- stbtt__edge *b = &p[j-1];
- int c = STBTT__COMPARE(a,b);
- if (!c) break;
- p[j] = p[j-1];
- --j;
- }
- if (i != j)
- p[j] = t;
- }
-}
-
-static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
-{
- /* threshhold for transitioning to insertion sort */
- while (n > 12) {
- stbtt__edge t;
- int c01,c12,c,m,i,j;
-
- /* compute median of three */
- m = n >> 1;
- c01 = STBTT__COMPARE(&p[0],&p[m]);
- c12 = STBTT__COMPARE(&p[m],&p[n-1]);
- /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
- if (c01 != c12) {
- /* otherwise, we'll need to swap something else to middle */
- int z;
- c = STBTT__COMPARE(&p[0],&p[n-1]);
- /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
- /* 0<mid && mid>n: 0>n => 0; 0<n => n */
- z = (c == c12) ? 0 : n-1;
- t = p[z];
- p[z] = p[m];
- p[m] = t;
- }
- /* now p[m] is the median-of-three */
- /* swap it to the beginning so it won't move around */
- t = p[0];
- p[0] = p[m];
- p[m] = t;
-
- /* partition loop */
- i=1;
- j=n-1;
- for(;;) {
- /* handling of equality is crucial here */
- /* for sentinels & efficiency with duplicates */
- for (;;++i) {
- if (!STBTT__COMPARE(&p[i], &p[0])) break;
- }
- for (;;--j) {
- if (!STBTT__COMPARE(&p[0], &p[j])) break;
- }
- /* make sure we haven't crossed */
- if (i >= j) break;
- t = p[i];
- p[i] = p[j];
- p[j] = t;
-
- ++i;
- --j;
- }
- /* recurse on smaller side, iterate on larger */
- if (j < (n-i)) {
- stbtt__sort_edges_quicksort(p,j);
- p = p+i;
- n = n-i;
- } else {
- stbtt__sort_edges_quicksort(p+i, n-i);
- n = j;
- }
- }
-}
-
-static void stbtt__sort_edges(stbtt__edge *p, int n)
-{
- stbtt__sort_edges_quicksort(p, n);
- stbtt__sort_edges_ins_sort(p, n);
-}
-
-typedef struct
-{
- float x,y;
-} stbtt__point;
-
-static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
-{
- float y_scale_inv = invert ? -scale_y : scale_y;
- stbtt__edge *e;
- int n,i,j,k,m;
-#if STBTT_RASTERIZER_VERSION == 1
- int vsubsample = result->h < 8 ? 15 : 5;
-#elif STBTT_RASTERIZER_VERSION == 2
- int vsubsample = 1;
-#else
- #error "Unrecognized value of STBTT_RASTERIZER_VERSION"
-#endif
- // vsubsample should divide 255 evenly; otherwise we won't reach full opacity
-
- // now we have to blow out the windings into explicit edge lists
- n = 0;
- for (i=0; i < windings; ++i)
- n += wcount[i];
-
- e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel
- if (e == 0) return;
- n = 0;
-
- m=0;
- for (i=0; i < windings; ++i) {
- stbtt__point *p = pts + m;
- m += wcount[i];
- j = wcount[i]-1;
- for (k=0; k < wcount[i]; j=k++) {
- int a=k,b=j;
- // skip the edge if horizontal
- if (p[j].y == p[k].y)
- continue;
- // add edge from j to k to the list
- e[n].invert = 0;
- if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
- e[n].invert = 1;
- a=j,b=k;
- }
- e[n].x0 = p[a].x * scale_x + shift_x;
- e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
- e[n].x1 = p[b].x * scale_x + shift_x;
- e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
- ++n;
- }
- }
-
- // now sort the edges by their highest point (should snap to integer, and then by x)
- //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
- stbtt__sort_edges(e, n);
-
- // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
- stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
-
- STBTT_free(e, userdata);
-}
-
-static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
-{
- if (!points) return; // during first pass, it's unallocated
- points[n].x = x;
- points[n].y = y;
-}
-
-// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching
-static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
-{
- // midpoint
- float mx = (x0 + 2*x1 + x2)/4;
- float my = (y0 + 2*y1 + y2)/4;
- // versus directly drawn line
- float dx = (x0+x2)/2 - mx;
- float dy = (y0+y2)/2 - my;
- if (n > 16) // 65536 segments on one curve better be enough!
- return 1;
- if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
- stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
- stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
- } else {
- stbtt__add_point(points, *num_points,x2,y2);
- *num_points = *num_points+1;
- }
- return 1;
-}
-
-// returns number of contours
-static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
-{
- stbtt__point *points=0;
- int num_points=0;
-
- float objspace_flatness_squared = objspace_flatness * objspace_flatness;
- int i,n=0,start=0, pass;
-
- // count how many "moves" there are to get the contour count
- for (i=0; i < num_verts; ++i)
- if (vertices[i].type == STBTT_vmove)
- ++n;
-
- *num_contours = n;
- if (n == 0) return 0;
-
- *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
-
- if (*contour_lengths == 0) {
- *num_contours = 0;
- return 0;
- }
-
- // make two passes through the points so we don't need to realloc
- for (pass=0; pass < 2; ++pass) {
- float x=0,y=0;
- if (pass == 1) {
- points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata);
- if (points == NULL) goto error;
- }
- num_points = 0;
- n= -1;
- for (i=0; i < num_verts; ++i) {
- switch (vertices[i].type) {
- case STBTT_vmove:
- // start the next contour
- if (n >= 0)
- (*contour_lengths)[n] = num_points - start;
- ++n;
- start = num_points;
-
- x = vertices[i].x, y = vertices[i].y;
- stbtt__add_point(points, num_points++, x,y);
- break;
- case STBTT_vline:
- x = vertices[i].x, y = vertices[i].y;
- stbtt__add_point(points, num_points++, x, y);
- break;
- case STBTT_vcurve:
- stbtt__tesselate_curve(points, &num_points, x,y,
- vertices[i].cx, vertices[i].cy,
- vertices[i].x, vertices[i].y,
- objspace_flatness_squared, 0);
- x = vertices[i].x, y = vertices[i].y;
- break;
- }
- }
- (*contour_lengths)[n] = num_points - start;
- }
-
- return points;
-error:
- STBTT_free(points, userdata);
- STBTT_free(*contour_lengths, userdata);
- *contour_lengths = 0;
- *num_contours = 0;
- return NULL;
-}
-
-STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
-{
- float scale = scale_x > scale_y ? scale_y : scale_x;
- int winding_count, *winding_lengths;
- stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
- if (windings) {
- stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
- STBTT_free(winding_lengths, userdata);
- STBTT_free(windings, userdata);
- }
-}
-
-STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
-{
- STBTT_free(bitmap, userdata);
-}
-
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
-{
- int ix0,iy0,ix1,iy1;
- stbtt__bitmap gbm;
- stbtt_vertex *vertices;
- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
-
- if (scale_x == 0) scale_x = scale_y;
- if (scale_y == 0) {
- if (scale_x == 0) {
- STBTT_free(vertices, info->userdata);
- return NULL;
- }
- scale_y = scale_x;
- }
-
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1);
-
- // now we get the size
- gbm.w = (ix1 - ix0);
- gbm.h = (iy1 - iy0);
- gbm.pixels = NULL; // in case we error
-
- if (width ) *width = gbm.w;
- if (height) *height = gbm.h;
- if (xoff ) *xoff = ix0;
- if (yoff ) *yoff = iy0;
-
- if (gbm.w && gbm.h) {
- gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
- if (gbm.pixels) {
- gbm.stride = gbm.w;
-
- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
- }
- }
- STBTT_free(vertices, info->userdata);
- return gbm.pixels;
-}
-
-STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
-}
-
-STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
-{
- int ix0,iy0;
- stbtt_vertex *vertices;
- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
- stbtt__bitmap gbm;
-
- stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
- gbm.pixels = output;
- gbm.w = out_w;
- gbm.h = out_h;
- gbm.stride = out_stride;
-
- if (gbm.w && gbm.h)
- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata);
-
- STBTT_free(vertices, info->userdata);
-}
-
-STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
-{
- stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph);
-}
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
-}
-
-STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
-{
- stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));
-}
-
-STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
-{
- return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
-}
-
-STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
-{
- stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// bitmap baking
-//
-// This is SUPER-CRAPPY packing to keep source code small
-
-STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf)
- float pixel_height, // height of font in pixels
- unsigned char *pixels, int pw, int ph, // bitmap to be filled in
- int first_char, int num_chars, // characters to bake
- stbtt_bakedchar *chardata)
-{
- float scale;
- int x,y,bottom_y, i;
- stbtt_fontinfo f;
- f.userdata = NULL;
- if (!stbtt_InitFont(&f, data, offset))
- return -1;
- STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
- x=y=1;
- bottom_y = 1;
-
- scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
-
- for (i=0; i < num_chars; ++i) {
- int advance, lsb, x0,y0,x1,y1,gw,gh;
- int g = stbtt_FindGlyphIndex(&f, first_char + i);
- stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
- stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1);
- gw = x1-x0;
- gh = y1-y0;
- if (x + gw + 1 >= pw)
- y = bottom_y, x = 1; // advance to next row
- if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
- return -i;
- STBTT_assert(x+gw < pw);
- STBTT_assert(y+gh < ph);
- stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g);
- chardata[i].x0 = (stbtt_int16) x;
- chardata[i].y0 = (stbtt_int16) y;
- chardata[i].x1 = (stbtt_int16) (x + gw);
- chardata[i].y1 = (stbtt_int16) (y + gh);
- chardata[i].xadvance = scale * advance;
- chardata[i].xoff = (float) x0;
- chardata[i].yoff = (float) y0;
- x = x + gw + 1;
- if (y+gh+1 > bottom_y)
- bottom_y = y+gh+1;
- }
- return bottom_y;
-}
-
-STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
-{
- float d3d_bias = opengl_fillrule ? 0 : -0.5f;
- float ipw = 1.0f / pw, iph = 1.0f / ph;
- stbtt_bakedchar *b = chardata + char_index;
- int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
- int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
-
- q->x0 = round_x + d3d_bias;
- q->y0 = round_y + d3d_bias;
- q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
- q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
-
- q->s0 = b->x0 * ipw;
- q->t0 = b->y0 * iph;
- q->s1 = b->x1 * ipw;
- q->t1 = b->y1 * iph;
-
- *xpos += b->xadvance;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// rectangle packing replacement routines if you don't have stb_rect_pack.h
-//
-
-#ifndef STB_RECT_PACK_VERSION
-
-typedef int stbrp_coord;
-
-////////////////////////////////////////////////////////////////////////////////////
-// //
-// //
-// COMPILER WARNING ?!?!? //
-// //
-// //
-// if you get a compile warning due to these symbols being defined more than //
-// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" //
-// //
-////////////////////////////////////////////////////////////////////////////////////
-
-typedef struct
-{
- int width,height;
- int x,y,bottom_y;
-} stbrp_context;
-
-typedef struct
-{
- unsigned char x;
-} stbrp_node;
-
-struct stbrp_rect
-{
- stbrp_coord x,y;
- int id,w,h,was_packed;
-};
-
-static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
-{
- con->width = pw;
- con->height = ph;
- con->x = 0;
- con->y = 0;
- con->bottom_y = 0;
- STBTT__NOTUSED(nodes);
- STBTT__NOTUSED(num_nodes);
-}
-
-static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
-{
- int i;
- for (i=0; i < num_rects; ++i) {
- if (con->x + rects[i].w > con->width) {
- con->x = 0;
- con->y = con->bottom_y;
- }
- if (con->y + rects[i].h > con->height)
- break;
- rects[i].x = con->x;
- rects[i].y = con->y;
- rects[i].was_packed = 1;
- con->x += rects[i].w;
- if (con->y + rects[i].h > con->bottom_y)
- con->bottom_y = con->y + rects[i].h;
- }
- for ( ; i < num_rects; ++i)
- rects[i].was_packed = 0;
-}
-#endif
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// bitmap baking
-//
-// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
-// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
-
-STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
-{
- stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context);
- int num_nodes = pw - padding;
- stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context);
-
- if (context == NULL || nodes == NULL) {
- if (context != NULL) STBTT_free(context, alloc_context);
- if (nodes != NULL) STBTT_free(nodes , alloc_context);
- return 0;
- }
-
- spc->user_allocator_context = alloc_context;
- spc->width = pw;
- spc->height = ph;
- spc->pixels = pixels;
- spc->pack_info = context;
- spc->nodes = nodes;
- spc->padding = padding;
- spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
- spc->h_oversample = 1;
- spc->v_oversample = 1;
-
- stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
-
- if (pixels)
- STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
-
- return 1;
-}
-
-STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc)
-{
- STBTT_free(spc->nodes , spc->user_allocator_context);
- STBTT_free(spc->pack_info, spc->user_allocator_context);
-}
-
-STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
-{
- STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
- STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
- if (h_oversample <= STBTT_MAX_OVERSAMPLE)
- spc->h_oversample = h_oversample;
- if (v_oversample <= STBTT_MAX_OVERSAMPLE)
- spc->v_oversample = v_oversample;
-}
-
-#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1)
-
-static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
-{
- unsigned char buffer[STBTT_MAX_OVERSAMPLE];
- int safe_w = w - kernel_width;
- int j;
- STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
- for (j=0; j < h; ++j) {
- int i;
- unsigned int total;
- STBTT_memset(buffer, 0, kernel_width);
-
- total = 0;
-
- // make kernel_width a constant in common cases so compiler can optimize out the divide
- switch (kernel_width) {
- case 2:
- for (i=0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char) (total / 2);
- }
- break;
- case 3:
- for (i=0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char) (total / 3);
- }
- break;
- case 4:
- for (i=0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char) (total / 4);
- }
- break;
- case 5:
- for (i=0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char) (total / 5);
- }
- break;
- default:
- for (i=0; i <= safe_w; ++i) {
- total += pixels[i] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i];
- pixels[i] = (unsigned char) (total / kernel_width);
- }
- break;
- }
-
- for (; i < w; ++i) {
- STBTT_assert(pixels[i] == 0);
- total -= buffer[i & STBTT__OVER_MASK];
- pixels[i] = (unsigned char) (total / kernel_width);
- }
-
- pixels += stride_in_bytes;
- }
-}
-
-static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
-{
- unsigned char buffer[STBTT_MAX_OVERSAMPLE];
- int safe_h = h - kernel_width;
- int j;
- STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
- for (j=0; j < w; ++j) {
- int i;
- unsigned int total;
- STBTT_memset(buffer, 0, kernel_width);
-
- total = 0;
-
- // make kernel_width a constant in common cases so compiler can optimize out the divide
- switch (kernel_width) {
- case 2:
- for (i=0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
- }
- break;
- case 3:
- for (i=0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
- }
- break;
- case 4:
- for (i=0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
- }
- break;
- case 5:
- for (i=0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
- }
- break;
- default:
- for (i=0; i <= safe_h; ++i) {
- total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
- buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
- pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
- }
- break;
- }
-
- for (; i < h; ++i) {
- STBTT_assert(pixels[i*stride_in_bytes] == 0);
- total -= buffer[i & STBTT__OVER_MASK];
- pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width);
- }
-
- pixels += 1;
- }
-}
-
-static float stbtt__oversample_shift(int oversample)
-{
- if (!oversample)
- return 0.0f;
-
- // The prefilter is a box filter of width "oversample",
- // which shifts phase by (oversample - 1)/2 pixels in
- // oversampled space. We want to shift in the opposite
- // direction to counter this.
- return (float)-(oversample - 1) / (2.0f * (float)oversample);
-}
-
-// rects array must be big enough to accommodate all characters in the given ranges
-STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
-{
- int i,j,k;
-
- k=0;
- for (i=0; i < num_ranges; ++i) {
- float fh = ranges[i].font_size;
- float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
- ranges[i].h_oversample = (unsigned char) spc->h_oversample;
- ranges[i].v_oversample = (unsigned char) spc->v_oversample;
- for (j=0; j < ranges[i].num_chars; ++j) {
- int x0,y0,x1,y1;
- int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
- int glyph = stbtt_FindGlyphIndex(info, codepoint);
- stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- 0,0,
- &x0,&y0,&x1,&y1);
- rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
- rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
- ++k;
- }
- }
-
- return k;
-}
-
-// rects array must be big enough to accommodate all characters in the given ranges
-STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
-{
- int i,j,k, return_value = 1;
-
- // save current values
- int old_h_over = spc->h_oversample;
- int old_v_over = spc->v_oversample;
-
- k = 0;
- for (i=0; i < num_ranges; ++i) {
- float fh = ranges[i].font_size;
- float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
- float recip_h,recip_v,sub_x,sub_y;
- spc->h_oversample = ranges[i].h_oversample;
- spc->v_oversample = ranges[i].v_oversample;
- recip_h = 1.0f / spc->h_oversample;
- recip_v = 1.0f / spc->v_oversample;
- sub_x = stbtt__oversample_shift(spc->h_oversample);
- sub_y = stbtt__oversample_shift(spc->v_oversample);
- for (j=0; j < ranges[i].num_chars; ++j) {
- stbrp_rect *r = &rects[k];
- if (r->was_packed) {
- stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
- int advance, lsb, x0,y0,x1,y1;
- int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
- int glyph = stbtt_FindGlyphIndex(info, codepoint);
- stbrp_coord pad = (stbrp_coord) spc->padding;
-
- // pad on left and top
- r->x += pad;
- r->y += pad;
- r->w -= pad;
- r->h -= pad;
- stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
- stbtt_GetGlyphBitmapBox(info, glyph,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- &x0,&y0,&x1,&y1);
- stbtt_MakeGlyphBitmapSubpixel(info,
- spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w - spc->h_oversample+1,
- r->h - spc->v_oversample+1,
- spc->stride_in_bytes,
- scale * spc->h_oversample,
- scale * spc->v_oversample,
- 0,0,
- glyph);
-
- if (spc->h_oversample > 1)
- stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w, r->h, spc->stride_in_bytes,
- spc->h_oversample);
-
- if (spc->v_oversample > 1)
- stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
- r->w, r->h, spc->stride_in_bytes,
- spc->v_oversample);
-
- bc->x0 = (stbtt_int16) r->x;
- bc->y0 = (stbtt_int16) r->y;
- bc->x1 = (stbtt_int16) (r->x + r->w);
- bc->y1 = (stbtt_int16) (r->y + r->h);
- bc->xadvance = scale * advance;
- bc->xoff = (float) x0 * recip_h + sub_x;
- bc->yoff = (float) y0 * recip_v + sub_y;
- bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
- bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
- } else {
- return_value = 0; // if any fail, report failure
- }
-
- ++k;
- }
- }
-
- // restore original values
- spc->h_oversample = old_h_over;
- spc->v_oversample = old_v_over;
-
- return return_value;
-}
-
-STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
-{
- stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
-}
-
-STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
-{
- stbtt_fontinfo info;
- int i,j,n, return_value = 1;
- //stbrp_context *context = (stbrp_context *) spc->pack_info;
- stbrp_rect *rects;
-
- // flag all characters as NOT packed
- for (i=0; i < num_ranges; ++i)
- for (j=0; j < ranges[i].num_chars; ++j)
- ranges[i].chardata_for_range[j].x0 =
- ranges[i].chardata_for_range[j].y0 =
- ranges[i].chardata_for_range[j].x1 =
- ranges[i].chardata_for_range[j].y1 = 0;
-
- n = 0;
- for (i=0; i < num_ranges; ++i)
- n += ranges[i].num_chars;
-
- rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
- if (rects == NULL)
- return 0;
-
- info.userdata = spc->user_allocator_context;
- stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index));
-
- n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
-
- stbtt_PackFontRangesPackRects(spc, rects, n);
-
- return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
-
- STBTT_free(rects, spc->user_allocator_context);
- return return_value;
-}
-
-STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
- int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
-{
- stbtt_pack_range range;
- range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
- range.array_of_unicode_codepoints = NULL;
- range.num_chars = num_chars_in_range;
- range.chardata_for_range = chardata_for_range;
- range.font_size = font_size;
- return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
-}
-
-STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
-{
- float ipw = 1.0f / pw, iph = 1.0f / ph;
- stbtt_packedchar *b = chardata + char_index;
-
- if (align_to_integer) {
- float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);
- float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);
- q->x0 = x;
- q->y0 = y;
- q->x1 = x + b->xoff2 - b->xoff;
- q->y1 = y + b->yoff2 - b->yoff;
- } else {
- q->x0 = *xpos + b->xoff;
- q->y0 = *ypos + b->yoff;
- q->x1 = *xpos + b->xoff2;
- q->y1 = *ypos + b->yoff2;
- }
-
- q->s0 = b->x0 * ipw;
- q->t0 = b->y0 * iph;
- q->s1 = b->x1 * ipw;
- q->t1 = b->y1 * iph;
-
- *xpos += b->xadvance;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// font name matching -- recommended not to use this
-//
-
-// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
-static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2)
-{
- stbtt_int32 i=0;
-
- // convert utf16 to utf8 and compare the results while converting
- while (len2) {
- stbtt_uint16 ch = s2[0]*256 + s2[1];
- if (ch < 0x80) {
- if (i >= len1) return -1;
- if (s1[i++] != ch) return -1;
- } else if (ch < 0x800) {
- if (i+1 >= len1) return -1;
- if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
- if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
- } else if (ch >= 0xd800 && ch < 0xdc00) {
- stbtt_uint32 c;
- stbtt_uint16 ch2 = s2[2]*256 + s2[3];
- if (i+3 >= len1) return -1;
- c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
- if (s1[i++] != 0xf0 + (c >> 18)) return -1;
- if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1;
- s2 += 2; // plus another 2 below
- len2 -= 2;
- } else if (ch >= 0xdc00 && ch < 0xe000) {
- return -1;
- } else {
- if (i+2 >= len1) return -1;
- if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
- if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
- if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1;
- }
- s2 += 2;
- len2 -= 2;
- }
- return i;
-}
-
-STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
-{
- return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2);
-}
-
-// returns results in whatever encoding you request... but note that 2-byte encodings
-// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
-STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
-{
- stbtt_int32 i,count,stringOffset;
- stbtt_uint8 *fc = font->data;
- stbtt_uint32 offset = font->fontstart;
- stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
- if (!nm) return NULL;
-
- count = ttUSHORT(fc+nm+2);
- stringOffset = nm + ttUSHORT(fc+nm+4);
- for (i=0; i < count; ++i) {
- stbtt_uint32 loc = nm + 6 + 12 * i;
- if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2)
- && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) {
- *length = ttUSHORT(fc+loc+8);
- return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10));
- }
- }
- return NULL;
-}
-
-static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
-{
- stbtt_int32 i;
- stbtt_int32 count = ttUSHORT(fc+nm+2);
- stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4);
-
- for (i=0; i < count; ++i) {
- stbtt_uint32 loc = nm + 6 + 12 * i;
- stbtt_int32 id = ttUSHORT(fc+loc+6);
- if (id == target_id) {
- // find the encoding
- stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4);
-
- // is this a Unicode encoding?
- if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
- stbtt_int32 slen = ttUSHORT(fc+loc+8);
- stbtt_int32 off = ttUSHORT(fc+loc+10);
-
- // check if there's a prefix match
- stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen);
- if (matchlen >= 0) {
- // check for target_id+1 immediately following, with same encoding & language
- if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) {
- slen = ttUSHORT(fc+loc+12+8);
- off = ttUSHORT(fc+loc+12+10);
- if (slen == 0) {
- if (matchlen == nlen)
- return 1;
- } else if (matchlen < nlen && name[matchlen] == ' ') {
- ++matchlen;
- if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen))
- return 1;
- }
- } else {
- // if nothing immediately following
- if (matchlen == nlen)
- return 1;
- }
- }
- }
-
- // @TODO handle other encodings
- }
- }
- return 0;
-}
-
-static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
-{
- stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name);
- stbtt_uint32 nm,hd;
- if (!stbtt__isfont(fc+offset)) return 0;
-
- // check italics/bold/underline flags in macStyle...
- if (flags) {
- hd = stbtt__find_table(fc, offset, "head");
- if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0;
- }
-
- nm = stbtt__find_table(fc, offset, "name");
- if (!nm) return 0;
-
- if (flags) {
- // if we checked the macStyle flags, then just check the family and ignore the subfamily
- if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
- } else {
- if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1;
- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1;
- }
-
- return 0;
-}
-
-STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags)
-{
- stbtt_int32 i;
- for (i=0;;++i) {
- stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
- if (off < 0) return off;
- if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags))
- return off;
- }
-}
-
-#endif // STB_TRUETYPE_IMPLEMENTATION
-
-
-// FULL VERSION HISTORY
-//
-// 1.11 (2016-04-02) fix unused-variable warning
-// 1.10 (2016-04-02) allow user-defined fabs() replacement
-// fix memory leak if fontsize=0.0
-// fix warning from duplicate typedef
-// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
-// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
-// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
-// allow PackFontRanges to pack and render in separate phases;
-// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
-// fixed an assert() bug in the new rasterizer
-// replace assert() with STBTT_assert() in new rasterizer
-// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
-// also more precise AA rasterizer, except if shapes overlap
-// remove need for STBTT_sort
-// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
-// 1.04 (2015-04-15) typo in example
-// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
-// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
-// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
-// non-oversampled; STBTT_POINT_SIZE for packed case only
-// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
-// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
-// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
-// 0.8b (2014-07-07) fix a warning
-// 0.8 (2014-05-25) fix a few more warnings
-// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
-// 0.6c (2012-07-24) improve documentation
-// 0.6b (2012-07-20) fix a few more warnings
-// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
-// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
-// 0.5 (2011-12-09) bugfixes:
-// subpixel glyph renderer computed wrong bounding box
-// first vertex of shape can be off-curve (FreeSans)
-// 0.4b (2011-12-03) fixed an error in the font baking example
-// 0.4 (2011-12-01) kerning, subpixel rendering (tor)
-// bugfixes for:
-// codepoint-to-glyph conversion using table fmt=12
-// codepoint-to-glyph conversion using table fmt=4
-// stbtt_GetBakedQuad with non-square texture (Zer)
-// updated Hello World! sample to use kerning and subpixel
-// fixed some warnings
-// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
-// userdata, malloc-from-userdata, non-zero fill (stb)
-// 0.2 (2009-03-11) Fix unsigned/signed char warnings
-// 0.1 (2009-03-09) First public release
-//
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 6e52db218d..b143086e11 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -30,9 +30,10 @@
#ifndef SURFACE_TOOL_H
#define SURFACE_TOOL_H
-#include "mikktspace.h"
#include "scene/resources/mesh.h"
+#include "thirdparty/misc/mikktspace.h"
+
class SurfaceTool : public Reference {
GDCLASS(SurfaceTool, Reference);