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-rw-r--r--scene/2d/collision_polygon_2d.cpp5
-rw-r--r--scene/2d/collision_shape_2d.cpp5
-rw-r--r--scene/gui/control.cpp10
-rw-r--r--scene/gui/item_list.cpp62
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/gui/tree.cpp7
-rw-r--r--scene/resources/packed_scene.cpp7
-rw-r--r--scene/resources/visual_shader_nodes.cpp109
-rw-r--r--scene/resources/visual_shader_nodes.h7
9 files changed, 85 insertions, 129 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index c8986e3c94..20840f5aea 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/math/geometry_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -254,6 +255,9 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
+ }
return warnings;
}
@@ -276,6 +280,7 @@ void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionPolygon2D::is_one_way_collision_enabled() const {
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index dd47ae6cb5..5a25b1705a 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,6 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
+#include "scene/2d/area_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -176,6 +177,9 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
if (!shape.is_valid()) {
warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
}
+ if (one_way_collision && Object::cast_to<Area2D>(get_parent())) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the parent is an Area2D."));
+ }
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
@@ -204,6 +208,7 @@ void CollisionShape2D::set_one_way_collision(bool p_enable) {
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
+ update_configuration_warnings();
}
bool CollisionShape2D::is_one_way_collision_enabled() const {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index dddeec5610..54fa726260 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1590,22 +1590,22 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
void Control::_set_anchors_layout_preset(int p_preset) {
bool list_changed = false;
- if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (get_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS).operator int() != LayoutMode::LAYOUT_MODE_ANCHORS) {
list_changed = true;
- set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS);
+ set_meta("_edit_layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS);
}
if (p_preset == -1) {
- if (!has_meta("_edit_use_custom_anchors") || !(bool)get_meta("_edit_use_custom_anchors")) {
+ if (!get_meta("_edit_use_custom_anchors", false)) {
set_meta("_edit_use_custom_anchors", true);
notify_property_list_changed();
}
return; // Keep settings as is.
}
- if (!has_meta("_edit_use_custom_anchors") || (bool)get_meta("_edit_use_custom_anchors")) {
+ if (get_meta("_edit_use_custom_anchors", true)) {
list_changed = true;
- set_meta("_edit_use_custom_anchors", false);
+ remove_meta("_edit_use_custom_anchors");
}
LayoutPreset preset = (LayoutPreset)p_preset;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 05a5ac75d1..8b22f3722a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -606,7 +606,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
@@ -631,7 +631,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (closest != -1) {
+ if (closest != -1 && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT))) {
int i = closest;
if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) {
@@ -654,59 +654,38 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("multi_selected"), j, true);
}
}
+ emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
- if (mb->get_button_index() == MouseButton::RIGHT) {
- if (!CAN_SELECT(i)) {
- return;
- }
- emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
- }
} else {
if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) {
- if (!CAN_SELECT(i)) {
- return;
- }
- emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
- } else {
- if (!CAN_SELECT(i)) {
- return;
- }
-
- bool selected = items[i].selected;
-
+ if (!items[i].selected || allow_reselect) {
select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed());
- if (!selected || allow_reselect) {
- if (select_mode == SELECT_SINGLE) {
- emit_signal(SNAME("item_selected"), i);
- } else {
- emit_signal(SNAME("multi_selected"), i, true);
- }
+ if (select_mode == SELECT_SINGLE) {
+ emit_signal(SNAME("item_selected"), i);
+ } else {
+ emit_signal(SNAME("multi_selected"), i, true);
}
+ }
- if (mb->get_button_index() == MouseButton::RIGHT) {
- emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
- } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) {
- emit_signal(SNAME("item_activated"), i);
- }
+ emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
+
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
+ emit_signal(SNAME("item_activated"), i);
}
}
return;
+ } else if (closest != -1) {
+ emit_signal(SNAME("item_clicked"), closest, get_local_mouse_position(), mb->get_button_index());
+ } else {
+ // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
+ emit_signal(SNAME("empty_clicked"), get_local_mouse_position(), mb->get_button_index());
}
- if (mb->get_button_index() == MouseButton::RIGHT) {
- emit_signal(SNAME("rmb_clicked"), mb->get_position());
-
- return;
- }
-
- // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
- emit_signal(SNAME("nothing_selected"));
}
if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
@@ -1797,11 +1776,10 @@ void ItemList::_bind_methods() {
BIND_ENUM_CONSTANT(SELECT_MULTI);
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
- ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "at_position")));
+ ADD_SIGNAL(MethodInfo("empty_clicked", PropertyInfo(Variant::VECTOR2, "at_position"), PropertyInfo(Variant::INT, "mouse_button_index")));
+ ADD_SIGNAL(MethodInfo("item_clicked", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "at_position"), PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
- ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position")));
- ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1a439a5c1d..d7a07454de 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2388,7 +2388,7 @@ void TextEdit::_move_caret_page_down(bool p_select) {
}
void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
- if (!editable || (caret.column == 0 && caret.line == 0)) {
+ if (!editable || (caret.column == 0 && caret.line == 0 && !has_selection())) {
return;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 89807dbe95..0ca9a66e08 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1754,19 +1754,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
- if (s.height < label_h) {
- s.height = label_h;
- }
Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;
if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) {
- //being pressed
+ // Being pressed.
Point2 od = o;
if (rtl) {
od.x = get_size().width - od.x - s.x;
}
- cache.button_pressed->draw(get_canvas_item(), Rect2(od, s));
+ cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
}
o.y += (label_h - s.height) / 2;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index d649942188..eaf26c5225 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -112,6 +112,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
const NodeData &n = nd[i];
Node *parent = nullptr;
+ String old_parent_path;
if (i > 0) {
ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
@@ -119,6 +120,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
+ old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
+ nparent = ret_nodes[0];
}
#endif
parent = nparent;
@@ -332,6 +335,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
+ if (!old_parent_path.is_empty()) {
+ node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
+ }
+
if (n.owner >= 0) {
NODE_FROM_ID(owner, n.owner);
if (owner) {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 99d5d5c5d5..6af34a8a82 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2608,8 +2608,6 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"", // FUNC_SATURATE
"-($)",
"1.0 / ($)",
- "", // FUNC_RGB2HSV
- "", // FUNC_HSV2RGB
"abs($)",
"acos($)",
"acosh($)",
@@ -2667,43 +2665,7 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
}
- String code;
-
- if (func == FUNC_RGB2HSV) {
- if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
- return " " + p_output_vars[0] + " = vec2(0.0);\n";
- }
- if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
- return " " + p_output_vars[0] + " = vec4(0.0);\n";
- }
- code += " {\n";
- code += " vec3 c = " + p_input_vars[0] + ";\n";
- code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
- code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
- code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
- code += " float d = q.x - min(q.w, q.y);\n";
- code += " float e = 1.0e-10;\n";
- code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
- code += " }\n";
- } else if (func == FUNC_HSV2RGB) {
- if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
- return " " + p_output_vars[0] + " = vec2(0.0);\n";
- }
- if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
- return " " + p_output_vars[0] + " = vec4(0.0);\n";
- }
- code += " {\n";
- code += " vec3 c = " + p_input_vars[0] + ";\n";
- code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
- code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
- code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
- code += " }\n";
-
- } else {
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
- }
-
- return code;
+ return " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
@@ -2733,13 +2695,6 @@ void VisualShaderNodeVectorFunc::set_function(Function p_func) {
if (func == p_func) {
return;
}
- if (p_func == FUNC_RGB2HSV) {
- simple_decl = false;
- } else if (p_func == FUNC_HSV2RGB) {
- simple_decl = false;
- } else {
- simple_decl = true;
- }
func = p_func;
emit_changed();
}
@@ -2754,34 +2709,16 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
return props;
}
-String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
- bool invalid_type = false;
-
- if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) {
- if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
- invalid_type = true;
- }
- }
-
- if (invalid_type) {
- return RTR("Invalid function for that type.");
- }
-
- return String();
-}
-
void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
- BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
- BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_ACOS);
BIND_ENUM_CONSTANT(FUNC_ACOSH);
@@ -2872,6 +2809,25 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
+ case FUNC_HSV2RGB:
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
+ code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
+ code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
+ code += " }\n";
+ break;
+ case FUNC_RGB2HSV:
+ code += " {\n";
+ code += " vec3 c = " + p_input_vars[0] + ";\n";
+ code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
+ code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
+ code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
+ code += " float d = q.x - min(q.w, q.y);\n";
+ code += " float e = 1.0e-10;\n";
+ code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
+ code += " }\n";
+ break;
case FUNC_SEPIA:
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
@@ -2911,9 +2867,11 @@ void VisualShaderNodeColorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,HSV2RGB,RGB2HSV,Sepia"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
+ BIND_ENUM_CONSTANT(FUNC_HSV2RGB);
+ BIND_ENUM_CONSTANT(FUNC_RGB2HSV);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
@@ -5104,7 +5062,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
@@ -5112,15 +5070,22 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
}
int VisualShaderNodeColorUniform::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
- return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port
+ return "color";
+}
+
+bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ return true;
+ }
+ return false;
}
void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
@@ -5157,9 +5122,7 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
- return code;
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeColorUniform::is_show_prop_names() const {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 26c98bd2ea..338f1157d3 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1039,8 +1039,6 @@ public:
FUNC_SATURATE,
FUNC_NEGATE,
FUNC_RECIPROCAL,
- FUNC_RGB2HSV,
- FUNC_HSV2RGB,
FUNC_ABS,
FUNC_ACOS,
FUNC_ACOSH,
@@ -1095,7 +1093,6 @@ public:
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1112,6 +1109,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
+ FUNC_HSV2RGB,
+ FUNC_RGB2HSV,
FUNC_SEPIA,
FUNC_MAX,
};
@@ -1922,6 +1921,8 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ bool is_output_port_expandable(int p_port) const override;
+
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;