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-rw-r--r--scene/resources/texture.cpp9
-rw-r--r--scene/resources/texture.h2
2 files changed, 1 insertions, 10 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 342a97fd85..9a987ae8b1 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2136,20 +2136,11 @@ AnimatedTexture::AnimatedTexture() {
pause = false;
oneshot = false;
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
-
-#ifndef NO_THREADS
- rw_lock = RWLock::create();
-#else
- rw_lock = nullptr;
-#endif
}
AnimatedTexture::~AnimatedTexture() {
RS::get_singleton()->free(proxy);
RS::get_singleton()->free(proxy_ph);
- if (rw_lock) {
- memdelete(rw_lock);
- }
}
///////////////////////////////
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 3bbce050f7..83ef0c44ae 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -745,7 +745,7 @@ class AnimatedTexture : public Texture2D {
GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
- RWLock *rw_lock;
+ RWLock rw_lock;
public:
enum {