diff options
Diffstat (limited to 'scene')
30 files changed, 678 insertions, 214 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 2616d1f09e..76b354805c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -439,7 +439,7 @@ void Camera2D::clear_current() { void Camera2D::set_limit(Side p_side, int p_limit) { ERR_FAIL_INDEX((int)p_side, 4); limit[p_side] = p_limit; - update(); + _update_scroll(); } int Camera2D::get_limit(Side p_side) const { diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 8eb48ffb30..9862c4bfb1 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -304,6 +304,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); offset = p_offset; if (path) { if (path->get_curve().is_valid()) { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f53e783fbd..1f10337b4c 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -397,6 +397,7 @@ void PathFollow3D::_bind_methods() { } void PathFollow3D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); prev_offset = offset; offset = p_offset; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fbd5f31dd5..b342660b85 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -639,6 +639,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) { } Vector<int> Skeleton3D::get_parentless_bones() { + _update_process_order(); return parentless_bones; } @@ -765,8 +766,6 @@ void Skeleton3D::_make_dirty() { } void Skeleton3D::localize_rests() { - _update_process_order(); - Vector<int> bones_to_process = get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; @@ -958,7 +957,6 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { skin.instantiate(); skin->set_bind_count(bones.size()); - _update_process_order(); // Just in case. // Pose changed, rebuild cache of inverses. const Bone *bonesptr = bones.ptr(); diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 594f98410e..d9a5adc883 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -78,6 +78,9 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label); ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync); + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); for (int i = 0; i < MAX_BLEND_POINTS; i++) { @@ -89,6 +92,7 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync"); } void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) { @@ -211,6 +215,14 @@ String AnimationNodeBlendSpace1D::get_value_label() const { return value_label; } +void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) { + sync = p_sync; +} + +bool AnimationNodeBlendSpace1D::is_using_sync() const { + return sync; +} + void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { if (p_index == blend_points_used) { add_blend_point(p_node, 0); @@ -226,7 +238,7 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see if (blend_points_used == 1) { // only one point available, just play that animation - return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); } double blend_pos = get_parameter(blend_position); @@ -295,9 +307,12 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_see double max_time_remaining = 0.0; for (int i = 0; i < blend_points_used; i++) { - double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, false); - - max_time_remaining = MAX(max_time_remaining, remaining); + if (i == point_lower || i == point_higher) { + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, true); + max_time_remaining = MAX(max_time_remaining, remaining); + } else { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + } } return max_time_remaining; diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index b2075c8c93..346e8a3a2f 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -63,6 +63,8 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode { StringName blend_position = "blend_position"; protected: + bool sync = false; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); @@ -93,6 +95,9 @@ public: void set_value_label(const String &p_label); String get_value_label() const; + void set_use_sync(bool p_sync); + bool is_using_sync() const; + double process(double p_time, bool p_seek, bool p_seek_root) override; String get_caption() const override; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index acdce2d7de..0f77befd9d 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see for (int j = 0; j < 3; j++) { if (i == triangle_points[j]) { //blend with the given weight - double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, false); + double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true); if (first || t < mind) { mind = t; first = false; @@ -513,8 +513,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see } if (!found) { - //ignore - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, false); + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); } } } else { @@ -539,16 +538,22 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see na_n->set_backward(na_c->is_backward()); } //see how much animation remains - from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, false); + from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true); } - mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, false); + mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true); length_internal = from + mind; closest = new_closest; } else { - mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false); + mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); + } + + for (int i = 0; i < blend_points_used; i++) { + if (i != closest) { + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + } } } @@ -604,6 +609,14 @@ AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() return blend_mode; } +void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) { + sync = p_sync; +} + +bool AnimationNodeBlendSpace2D::is_using_sync() const { + return sync; +} + void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); @@ -644,6 +657,9 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode); ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync); + ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles"); @@ -661,6 +677,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_sync", "is_using_sync"); ADD_SIGNAL(MethodInfo("triangles_updated")); BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 01f53ed25a..689b96e356 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -88,6 +88,8 @@ protected: void _tree_changed(); protected: + bool sync = false; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); @@ -137,6 +139,9 @@ public: void set_blend_mode(BlendMode p_blend_mode); BlendMode get_blend_mode() const; + void set_use_sync(bool p_sync); + bool is_using_sync() const; + virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override; AnimationNodeBlendSpace2D(); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 4f6975deb1..d0aac931c0 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -179,6 +179,26 @@ AnimationNodeAnimation::AnimationNodeAnimation() { //////////////////////////////////////////////////////// +void AnimationNodeSync::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeSync::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeSync::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +void AnimationNodeSync::set_use_sync(bool p_sync) { + sync = p_sync; +} + +bool AnimationNodeSync::is_using_sync() const { + return sync; +} + +AnimationNodeSync::AnimationNodeSync() { +} + +//////////////////////////////////////////////////////// + void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::BOOL, active)); r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); @@ -276,7 +296,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo } if (!active) { - return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync); + return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); } } @@ -313,12 +333,12 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo double main_rem; if (mix == MIX_MODE_ADD) { - main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync); + main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); } else { - main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, !sync); + main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, sync); } - double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, false); + double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, true); if (do_start) { remaining = os_rem; @@ -343,14 +363,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo return MAX(main_rem, remaining); } -void AnimationNodeOneShot::set_use_sync(bool p_sync) { - sync = p_sync; -} - -bool AnimationNodeOneShot::is_using_sync() const { - return sync; -} - void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time); ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time); @@ -370,9 +382,6 @@ void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode); ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode); - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_fadein_time", "get_fadein_time"); @@ -384,9 +393,6 @@ void AnimationNodeOneShot::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay"); - ADD_GROUP("", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_ENUM_CONSTANT(MIX_MODE_BLEND); BIND_ENUM_CONSTANT(MIX_MODE_ADD); } @@ -410,31 +416,19 @@ String AnimationNodeAdd2::get_caption() const { return "Add2"; } -void AnimationNodeAdd2::set_use_sync(bool p_sync) { - sync = p_sync; -} - -bool AnimationNodeAdd2::is_using_sync() const { - return sync; -} - bool AnimationNodeAdd2::has_filter() const { return true; } double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) { double amount = get_parameter(add_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync); - blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync); + double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); + blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync); return rem0; } void AnimationNodeAdd2::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeAdd2::AnimationNodeAdd2() { @@ -456,32 +450,20 @@ String AnimationNodeAdd3::get_caption() const { return "Add3"; } -void AnimationNodeAdd3::set_use_sync(bool p_sync) { - sync = p_sync; -} - -bool AnimationNodeAdd3::is_using_sync() const { - return sync; -} - bool AnimationNodeAdd3::has_filter() const { return true; } double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) { double amount = get_parameter(add_amount); - blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, !sync); - double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync); - blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, !sync); + blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, sync); + double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, sync); + blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, sync); return rem0; } void AnimationNodeAdd3::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeAdd3::AnimationNodeAdd3() { @@ -507,29 +489,17 @@ String AnimationNodeBlend2::get_caption() const { double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) { double amount = get_parameter(blend_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, !sync); - double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync); + double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, sync); + double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, sync); return amount > 0.5 ? rem1 : rem0; //hacky but good enough } -void AnimationNodeBlend2::set_use_sync(bool p_sync) { - sync = p_sync; -} - -bool AnimationNodeBlend2::is_using_sync() const { - return sync; -} - bool AnimationNodeBlend2::has_filter() const { return true; } void AnimationNodeBlend2::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeBlend2::AnimationNodeBlend2() { @@ -551,35 +521,22 @@ String AnimationNodeBlend3::get_caption() const { return "Blend3"; } -void AnimationNodeBlend3::set_use_sync(bool p_sync) { - sync = p_sync; -} - -bool AnimationNodeBlend3::is_using_sync() const { - return sync; -} - double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) { double amount = get_parameter(blend_amount); - double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, !sync); - double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, !sync); - double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, !sync); + double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, sync); + double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, sync); + double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, sync); return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough } void AnimationNodeBlend3::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } AnimationNodeBlend3::AnimationNodeBlend3() { add_input("-blend"); add_input("in"); add_input("+blend"); - sync = false; } ///////////////////////////////// @@ -599,9 +556,9 @@ String AnimationNodeTimeScale::get_caption() const { double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) { double scale = get_parameter(this->scale); if (p_seek) { - return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true); } else { - return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, true); } } @@ -629,13 +586,13 @@ String AnimationNodeTimeSeek::get_caption() const { double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) { double seek_pos = get_parameter(this->seek_pos); if (p_seek) { - return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, true); } else if (seek_pos >= 0) { - double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, false); + double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, true); set_parameter(this->seek_pos, -1.0); //reset return ret; } else { - return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, false); + return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, true); } } @@ -727,6 +684,14 @@ float AnimationNodeTransition::get_cross_fade_time() const { return xfade; } +void AnimationNodeTransition::set_from_start(bool p_from_start) { + from_start = p_from_start; +} + +bool AnimationNodeTransition::is_from_start() const { + return from_start; +} + double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) { int current = get_parameter(this->current); int prev = get_parameter(this->prev); @@ -753,9 +718,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ double rem = 0.0; + for (int i = 0; i < enabled_inputs; i++) { + if (i != current && i != prev) { + blend_input(i, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync); + } + } + if (prev < 0) { // process current animation, check for transition - rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false); + rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); if (p_seek) { time = p_time; @@ -771,18 +742,18 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_ float blend = xfade == 0 ? 0 : (prev_xfading / xfade); - if (!p_seek && switched) { //just switched, seek to start of current + if (from_start && !p_seek && switched) { //just switched, seek to start of current - rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, false); + rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, true); } else { - rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, false); + rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, true); } - if (p_seek) { // don't seek prev animation - blend_input(prev, 0, false, p_seek_root, blend, FILTER_IGNORE, false); + if (p_seek) { + blend_input(prev, p_time, true, p_seek_root, blend, FILTER_IGNORE, true); time = p_time; } else { - blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, false); + blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, true); time += p_time; prev_xfading -= p_time; if (prev_xfading < 0) { @@ -824,8 +795,12 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time); ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time); + ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start); + ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start); + ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start"); for (int i = 0; i < MAX_INPUTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i); @@ -846,7 +821,7 @@ String AnimationNodeOutput::get_caption() const { } double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) { - return blend_input(0, p_time, p_seek, p_seek_root, 1.0); + return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); } AnimationNodeOutput::AnimationNodeOutput() { @@ -1060,7 +1035,7 @@ String AnimationNodeBlendTree::get_caption() const { double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) { Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node; - return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0); + return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true); } void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 0a2305b8d6..d35ff04f30 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -77,8 +77,23 @@ private: VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode) -class AnimationNodeOneShot : public AnimationNode { - GDCLASS(AnimationNodeOneShot, AnimationNode); +class AnimationNodeSync : public AnimationNode { + GDCLASS(AnimationNodeSync, AnimationNode); + +protected: + bool sync = false; + + static void _bind_methods(); + +public: + void set_use_sync(bool p_sync); + bool is_using_sync() const; + + AnimationNodeSync(); +}; + +class AnimationNodeOneShot : public AnimationNodeSync { + GDCLASS(AnimationNodeOneShot, AnimationNodeSync); public: enum MixMode { @@ -95,8 +110,6 @@ private: float autorestart_random_delay = 0.0; MixMode mix = MIX_MODE_BLEND; - bool sync = false; - /* bool active; bool do_start; float time; @@ -134,9 +147,6 @@ public: void set_mix_mode(MixMode p_mix); MixMode get_mix_mode() const; - void set_use_sync(bool p_sync); - bool is_using_sync() const; - virtual bool has_filter() const override; virtual double process(double p_time, bool p_seek, bool p_seek_root) override; @@ -145,11 +155,10 @@ public: VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode) -class AnimationNodeAdd2 : public AnimationNode { - GDCLASS(AnimationNodeAdd2, AnimationNode); +class AnimationNodeAdd2 : public AnimationNodeSync { + GDCLASS(AnimationNodeAdd2, AnimationNodeSync); StringName add_amount = PNAME("add_amount"); - bool sync = false; protected: static void _bind_methods(); @@ -160,20 +169,16 @@ public: virtual String get_caption() const override; - void set_use_sync(bool p_sync); - bool is_using_sync() const; - virtual bool has_filter() const override; virtual double process(double p_time, bool p_seek, bool p_seek_root) override; AnimationNodeAdd2(); }; -class AnimationNodeAdd3 : public AnimationNode { - GDCLASS(AnimationNodeAdd3, AnimationNode); +class AnimationNodeAdd3 : public AnimationNodeSync { + GDCLASS(AnimationNodeAdd3, AnimationNodeSync); StringName add_amount = PNAME("add_amount"); - bool sync = false; protected: static void _bind_methods(); @@ -184,20 +189,16 @@ public: virtual String get_caption() const override; - void set_use_sync(bool p_sync); - bool is_using_sync() const; - virtual bool has_filter() const override; virtual double process(double p_time, bool p_seek, bool p_seek_root) override; AnimationNodeAdd3(); }; -class AnimationNodeBlend2 : public AnimationNode { - GDCLASS(AnimationNodeBlend2, AnimationNode); +class AnimationNodeBlend2 : public AnimationNodeSync { + GDCLASS(AnimationNodeBlend2, AnimationNodeSync); StringName blend_amount = PNAME("blend_amount"); - bool sync = false; protected: static void _bind_methods(); @@ -209,18 +210,14 @@ public: virtual String get_caption() const override; virtual double process(double p_time, bool p_seek, bool p_seek_root) override; - void set_use_sync(bool p_sync); - bool is_using_sync() const; - virtual bool has_filter() const override; AnimationNodeBlend2(); }; -class AnimationNodeBlend3 : public AnimationNode { - GDCLASS(AnimationNodeBlend3, AnimationNode); +class AnimationNodeBlend3 : public AnimationNodeSync { + GDCLASS(AnimationNodeBlend3, AnimationNodeSync); StringName blend_amount = PNAME("blend_amount"); - bool sync; protected: static void _bind_methods(); @@ -231,9 +228,6 @@ public: virtual String get_caption() const override; - void set_use_sync(bool p_sync); - bool is_using_sync() const; - double process(double p_time, bool p_seek, bool p_seek_root) override; AnimationNodeBlend3(); }; @@ -276,8 +270,8 @@ public: AnimationNodeTimeSeek(); }; -class AnimationNodeTransition : public AnimationNode { - GDCLASS(AnimationNodeTransition, AnimationNode); +class AnimationNodeTransition : public AnimationNodeSync { + GDCLASS(AnimationNodeTransition, AnimationNodeSync); enum { MAX_INPUTS = 32 @@ -304,6 +298,7 @@ class AnimationNodeTransition : public AnimationNode { StringName prev_current = "prev_current"; float xfade = 0.0; + bool from_start = true; void _update_inputs(); @@ -329,6 +324,9 @@ public: void set_cross_fade_time(float p_fade); float get_cross_fade_time() const; + void set_from_start(bool p_from_start); + bool is_from_start() const; + double process(double p_time, bool p_seek, bool p_seek_root) override; AnimationNodeTransition(); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 2ee7f4fa43..fe08e849a1 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -395,7 +395,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current = p_state_machine->start_node; } - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, true); pos_current = 0; } @@ -420,10 +420,10 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } - float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, false); + float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true); if (fading_from != StringName()) { - p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, true); } //guess playback position @@ -577,12 +577,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } current = next; if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); pos_current = MIN(pos_current, len_current); - p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); } else { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true); pos_current = 0; } diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 8c8822ac3f..4b80f571ae 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -150,7 +150,7 @@ void AnimationNode::make_invalid(const String &p_reason) { state->invalid_reasons += String::utf8("• ") + p_reason; } -double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) { +double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); @@ -169,7 +169,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool //inputs.write[p_input].last_pass = state->last_pass; real_t activity = 0.0; - double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity); + double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity); Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path); @@ -180,11 +180,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool return ret; } -double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) { - return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize); +double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) { + return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync); } -double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { +double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); @@ -292,9 +292,11 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead. - // Then, blend weight is 0 means that the init animation blend weight is 1. + // Then blend weight is 0 means that the init animation blend weight is 1. + // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value. + // This means that all tracks which the animations in the branch that may be blended have must be processed. // Therefore, the blending process must be executed even if the blend weight is 0. - if (!p_seek && p_optimize && !any_valid) { + if (!p_seek && !p_sync && !any_valid) { return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); } return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections); @@ -428,8 +430,8 @@ void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 0bfe615c9b..4f9a330a89 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -99,12 +99,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); + double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr); protected: void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0); - double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); - double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); + double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); void make_invalid(const String &p_reason); AnimationTree *get_animation_tree() const; diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 4b680f72cf..64c07007dc 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -96,15 +96,15 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { if (grab.active) { Size2i size = get_size(); Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber")); - float motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos; + double motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos; if (orientation == VERTICAL) { motion = -motion; } - float areasize = orientation == VERTICAL ? size.height - grabber->get_size().height : size.width - grabber->get_size().width; + double areasize = orientation == VERTICAL ? size.height - grabber->get_size().height : size.width - grabber->get_size().width; if (areasize <= 0) { return; } - float umotion = motion / float(areasize); + double umotion = motion / double(areasize); set_as_ratio(grab.uvalue + umotion); } } @@ -180,7 +180,7 @@ void Slider::_notification(int p_what) { if (orientation == VERTICAL) { int widget_width = style->get_minimum_size().width + style->get_center_size().width; - float areasize = size.height - grabber->get_size().height; + double areasize = size.height - grabber->get_size().height; style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height))); grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().height / 2))); @@ -197,7 +197,7 @@ void Slider::_notification(int p_what) { grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2, size.height - ratio * areasize - grabber->get_size().height)); } else { int widget_height = style->get_minimum_size().height + style->get_center_size().height; - float areasize = size.width - grabber->get_size().width; + double areasize = size.width - grabber->get_size().width; style->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(size.width, widget_height))); grabber_area->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(areasize * ratio + grabber->get_size().width / 2, widget_height))); @@ -218,11 +218,11 @@ void Slider::_notification(int p_what) { } } -void Slider::set_custom_step(float p_custom_step) { +void Slider::set_custom_step(double p_custom_step) { custom_step = p_custom_step; } -float Slider::get_custom_step() const { +double Slider::get_custom_step() const { return custom_step; } diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 5fbfee2aec..5abaee27aa 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -38,14 +38,14 @@ class Slider : public Range { struct Grab { int pos = 0; - float uvalue = 0.0; + double uvalue = 0.0; bool active = false; } grab; int ticks = 0; bool mouse_inside = false; Orientation orientation; - float custom_step = -1.0; + double custom_step = -1.0; bool editable = true; bool scrollable = true; @@ -58,8 +58,8 @@ protected: public: virtual Size2 get_minimum_size() const override; - void set_custom_step(float p_custom_step); - float get_custom_step() const; + void set_custom_step(double p_custom_step); + double get_custom_step() const; void set_ticks(int p_count); int get_ticks() const; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 890e349afb..7924bb13e9 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -167,7 +167,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; - float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SIGN(drag.diff_y); + double diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8) * SIGN(drag.diff_y); set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max())); } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index d118b28334..1b1abbcf8e 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -56,11 +56,11 @@ class SpinBox : public Range { void _line_edit_input(const Ref<InputEvent> &p_event); struct Drag { - float base_val = 0.0; + double base_val = 0.0; bool allowed = false; bool enabled = false; Vector2 capture_pos; - float diff_y = 0.0; + double diff_y = 0.0; } drag; void _line_edit_focus_exit(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index e40850641a..66482f65dc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -34,6 +34,7 @@ #include "core/debugger/engine_debugger.h" #include "core/input/input.h" #include "core/io/dir_access.h" +#include "core/io/image_loader.h" #include "core/io/marshalls.h" #include "core/io/resource_loader.h" #include "core/multiplayer/multiplayer_api.h" @@ -1446,6 +1447,29 @@ SceneTree::SceneTree() { bool snap_2d_vertices = GLOBAL_DEF("rendering/2d/snap/snap_2d_vertices_to_pixel", false); root->set_snap_2d_vertices_to_pixel(snap_2d_vertices); + // We setup VRS for the main viewport here, in the editor this will have little effect. + const int vrs_mode = GLOBAL_DEF("rendering/vrs/mode", 0); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/mode", PropertyInfo(Variant::INT, "rendering/vrs/mode", PROPERTY_HINT_ENUM, String::utf8("Disabled,Texture,XR"))); + root->set_vrs_mode(Viewport::VRSMode(vrs_mode)); + const String vrs_texture_path = String(GLOBAL_DEF("rendering/vrs/texture", String())).strip_edges(); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture", + PropertyInfo(Variant::STRING, + "rendering/vrs/texture", + PROPERTY_HINT_FILE, "*.png")); + if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { + Ref<Image> vrs_image; + vrs_image.instantiate(); + Error load_err = ImageLoader::load_image(vrs_texture_path, vrs_image); + if (load_err) { + ERR_PRINT("Non-existing or invalid VRS texture at '" + vrs_texture_path + "'."); + } else { + Ref<ImageTexture> vrs_texture; + vrs_texture.instantiate(); + vrs_texture->create_from_image(vrs_image); + root->set_vrs_texture(vrs_texture); + } + } + int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096); ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384")); GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index a34aa8e2cd..a512feacc8 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -90,8 +90,8 @@ private: Window *root = nullptr; uint64_t tree_version = 1; - double physics_process_time = 1.0; - double process_time = 1.0; + double physics_process_time = 0.0; + double process_time = 0.0; bool accept_quit = true; bool quit_on_go_back = true; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 92bda3a64a..0031abd953 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3080,6 +3080,41 @@ Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_textu return default_canvas_item_texture_repeat; } +void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) { + // Note, set this even if not supported on this hardware, it will only be used if it is but we want to save the value as set by the user. + vrs_mode = p_vrs_mode; + + switch (p_vrs_mode) { + case VRS_TEXTURE: { + RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE); + } break; + case VRS_XR: { + RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR); + } break; + default: { + RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED); + } break; + } + + notify_property_list_changed(); +} + +Viewport::VRSMode Viewport::get_vrs_mode() const { + return vrs_mode; +} + +void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) { + vrs_texture = p_texture; + + // TODO need to add something here in case the RID changes + RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RS::get_singleton()->viewport_set_vrs_texture(viewport, tex); +} + +Ref<Texture2D> Viewport::get_vrs_texture() const { + return vrs_texture; +} + DisplayServer::WindowID Viewport::get_window_id() const { return DisplayServer::MAIN_WINDOW_ID; } @@ -3741,6 +3776,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fsr_mipmap_bias", "fsr_mipmap_bias"), &Viewport::set_fsr_mipmap_bias); ClassDB::bind_method(D_METHOD("get_fsr_mipmap_bias"), &Viewport::get_fsr_mipmap_bias); + ClassDB::bind_method(D_METHOD("set_vrs_mode", "mode"), &Viewport::set_vrs_mode); + ClassDB::bind_method(D_METHOD("get_vrs_mode"), &Viewport::get_vrs_mode); + + ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture); + ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); @@ -3766,6 +3807,9 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness"); #endif + ADD_GROUP("Variable Rate Shading", "vrs_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture"); ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); @@ -3876,6 +3920,17 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SDF_SCALE_50_PERCENT); BIND_ENUM_CONSTANT(SDF_SCALE_25_PERCENT); BIND_ENUM_CONSTANT(SDF_SCALE_MAX); + + BIND_ENUM_CONSTANT(VRS_DISABLED); + BIND_ENUM_CONSTANT(VRS_TEXTURE); + BIND_ENUM_CONSTANT(VRS_XR); + BIND_ENUM_CONSTANT(VRS_MAX); +} + +void Viewport::_validate_property(PropertyInfo &property) const { + if (vrs_mode != VRS_TEXTURE && (property.name == "vrs_texture")) { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } } Viewport::Viewport() { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 617b01ac91..a43e3f3ee2 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -197,6 +197,13 @@ public: SUBWINDOW_CANVAS_LAYER = 1024 }; + enum VRSMode { + VRS_DISABLED, + VRS_TEXTURE, + VRS_XR, + VRS_MAX + }; + private: friend class ViewportTexture; @@ -333,6 +340,10 @@ private: RID canvas_item; }; + // VRS + VRSMode vrs_mode = VRS_DISABLED; + Ref<Texture2D> vrs_texture; + struct GUI { // info used when this is a window @@ -604,6 +615,14 @@ public: void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat); DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const; + // VRS + + void set_vrs_mode(VRSMode p_vrs_mode); + VRSMode get_vrs_mode() const; + + void set_vrs_texture(Ref<Texture2D> p_texture); + Ref<Texture2D> get_vrs_texture() const; + virtual DisplayServer::WindowID get_window_id() const = 0; void set_embedding_subwindows(bool p_embed); @@ -690,6 +709,7 @@ public: bool is_using_xr(); #endif // _3D_DISABLED + virtual void _validate_property(PropertyInfo &property) const override; Viewport(); ~Viewport(); }; @@ -752,6 +772,7 @@ VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); +VARIANT_ENUM_CAST(Viewport::VRSMode); VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); VARIANT_ENUM_CAST(Viewport::RenderInfoType); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 5c5b60df63..f462e36758 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -439,6 +439,7 @@ void register_scene_types() { GDREGISTER_CLASS(AnimationNodeStateMachine); GDREGISTER_CLASS(AnimationNodeStateMachinePlayback); + GDREGISTER_CLASS(AnimationNodeSync); GDREGISTER_CLASS(AnimationNodeStateMachineTransition); GDREGISTER_CLASS(AnimationNodeOutput); GDREGISTER_CLASS(AnimationNodeOneShot); diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp index ce030934fa..aff917b2d4 100644 --- a/scene/resources/bone_map.cpp +++ b/scene/resources/bone_map.cpp @@ -50,6 +50,14 @@ bool BoneMap::_get(const StringName &p_path, Variant &r_ret) const { return true; } +void BoneMap::_get_property_list(List<PropertyInfo> *p_list) const { + HashMap<StringName, StringName>::ConstIterator E = bone_map.begin(); + while (E) { + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_map/" + E->key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + ++E; + } +} + Ref<SkeletonProfile> BoneMap::get_profile() const { return profile; } @@ -153,6 +161,7 @@ void BoneMap::_bind_methods() { ClassDB::bind_method(D_METHOD("find_profile_bone_name", "skeleton_bone_name"), &BoneMap::find_profile_bone_name); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "profile", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonProfile"), "set_profile", "get_profile"); + ADD_ARRAY("bonemap", "bonemap"); ADD_SIGNAL(MethodInfo("bone_map_updated")); ADD_SIGNAL(MethodInfo("profile_updated")); diff --git a/scene/resources/bone_map.h b/scene/resources/bone_map.h index 4b7928015d..17452dfc73 100644 --- a/scene/resources/bone_map.h +++ b/scene/resources/bone_map.h @@ -46,6 +46,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); virtual void _validate_property(PropertyInfo &property) const override; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index 2b04ead0af..e4bac15e4b 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -157,10 +157,10 @@ public: const Point &pointP3 = points[p3]; float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset); - float r = Math::cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x); - float g = Math::cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x); - float b = Math::cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x); - float a = Math::cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x); + float r = Math::cubic_interpolate(pointFirst.color.r, pointSecond.color.r, pointP0.color.r, pointP3.color.r, x); + float g = Math::cubic_interpolate(pointFirst.color.g, pointSecond.color.g, pointP0.color.g, pointP3.color.g, x); + float b = Math::cubic_interpolate(pointFirst.color.b, pointSecond.color.b, pointP0.color.b, pointP3.color.b, x); + float a = Math::cubic_interpolate(pointFirst.color.a, pointSecond.color.a, pointP0.color.a, pointP3.color.a, x); return Color(r, g, b, a); } break; diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp index 05d48f9545..0714de470c 100644 --- a/scene/resources/skeleton_profile.cpp +++ b/scene/resources/skeleton_profile.cpp @@ -34,7 +34,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { ERR_FAIL_COND_V(is_read_only, false); String path = p_path; - if (path.begins_with("group/")) { + if (path.begins_with("groups/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); @@ -43,23 +43,35 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { set_group_name(which, p_value); } else if (what == "texture") { set_texture(which, p_value); + } else { + return false; } - return true; } - if (path.begins_with("bone/")) { + if (path.begins_with("bones/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { set_bone_name(which, p_value); + } else if (what == "bone_parent") { + set_bone_parent(which, p_value); + } else if (what == "tail_direction") { + set_tail_direction(which, static_cast<TailDirection>((int)p_value)); + } else if (what == "bone_tail") { + set_bone_tail(which, p_value); + } else if (what == "reference_pose") { + set_reference_pose(which, p_value); } else if (what == "handle_offset") { set_handle_offset(which, p_value); } else if (what == "group") { set_group(which, p_value); + } else if (what == "require") { + set_require(which, p_value); + } else { + return false; } - return true; } return true; } @@ -67,7 +79,7 @@ bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; - if (path.begins_with("group/")) { + if (path.begins_with("groups/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); @@ -76,23 +88,35 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { r_ret = get_group_name(which); } else if (what == "texture") { r_ret = get_texture(which); + } else { + return false; } - return true; } - if (path.begins_with("bone/")) { + if (path.begins_with("bones/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { r_ret = get_bone_name(which); + } else if (what == "bone_parent") { + r_ret = get_bone_parent(which); + } else if (what == "tail_direction") { + r_ret = get_tail_direction(which); + } else if (what == "bone_tail") { + r_ret = get_bone_tail(which); + } else if (what == "reference_pose") { + r_ret = get_reference_pose(which); } else if (what == "handle_offset") { r_ret = get_handle_offset(which); } else if (what == "group") { r_ret = get_group(which); + } else if (what == "require") { + r_ret = is_require(which); + } else { + return false; } - return true; } return true; } @@ -104,6 +128,13 @@ void SkeletonProfile::_validate_property(PropertyInfo &property) const { return; } } + + PackedStringArray split = property.name.split("/"); + if (split.size() == 3 && split[0] == "bones") { + if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) { + property.usage = PROPERTY_USAGE_NONE; + } + } } void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const { @@ -112,7 +143,7 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const { } String group_names = ""; for (int i = 0; i < groups.size(); i++) { - String path = "group/" + itos(i) + "/"; + String path = "groups/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name")); p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); if (i > 0) { @@ -121,10 +152,19 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const { group_names = group_names + groups[i].group_name; } for (int i = 0; i < bones.size(); i++) { - String path = "bone/" + itos(i) + "/"; + String path = "bones/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name")); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent")); + p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End")); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose")); p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset")); p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names)); + p_list->push_back(PropertyInfo(Variant::BOOL, path + "require")); + } + + for (PropertyInfo &E : *p_list) { + _validate_property(E); } } @@ -184,6 +224,18 @@ void SkeletonProfile::set_bone_size(int p_size) { notify_property_list_changed(); } +int SkeletonProfile::find_bone(StringName p_bone_name) const { + if (p_bone_name == StringName()) { + return -1; + } + for (int i = 0; i < bones.size(); i++) { + if (bones[i].bone_name == p_bone_name) { + return i; + } + } + return -1; +} + StringName SkeletonProfile::get_bone_name(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].bone_name; @@ -198,6 +250,63 @@ void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name emit_signal("profile_updated"); } +StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const { + ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); + return bones[p_bone_idx].bone_parent; +} + +void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName p_bone_parent) { + if (is_read_only) { + return; + } + ERR_FAIL_INDEX(p_bone_idx, bones.size()); + bones.write[p_bone_idx].bone_parent = p_bone_parent; + emit_signal("profile_updated"); +} + +SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const { + ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN); + return bones[p_bone_idx].tail_direction; +} + +void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) { + if (is_read_only) { + return; + } + ERR_FAIL_INDEX(p_bone_idx, bones.size()); + bones.write[p_bone_idx].tail_direction = p_tail_direction; + emit_signal("profile_updated"); + notify_property_list_changed(); +} + +StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const { + ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); + return bones[p_bone_idx].bone_tail; +} + +void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName p_bone_tail) { + if (is_read_only) { + return; + } + ERR_FAIL_INDEX(p_bone_idx, bones.size()); + bones.write[p_bone_idx].bone_tail = p_bone_tail; + emit_signal("profile_updated"); +} + +Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const { + ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D()); + return bones[p_bone_idx].reference_pose; +} + +void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) { + if (is_read_only) { + return; + } + ERR_FAIL_INDEX(p_bone_idx, bones.size()); + bones.write[p_bone_idx].reference_pose = p_reference_pose; + emit_signal("profile_updated"); +} + Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2()); return bones[p_bone_idx].handle_offset; @@ -226,6 +335,20 @@ void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) { emit_signal("profile_updated"); } +bool SkeletonProfile::is_require(int p_bone_idx) const { + ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false); + return bones[p_bone_idx].require; +} + +void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) { + if (is_read_only) { + return; + } + ERR_FAIL_INDEX(p_bone_idx, bones.size()); + bones.write[p_bone_idx].require = p_require; + emit_signal("profile_updated"); +} + bool SkeletonProfile::has_bone(StringName p_bone_name) { bool is_found = false; for (int i = 0; i < bones.size(); i++) { @@ -250,19 +373,37 @@ void SkeletonProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size); ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size); + ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone); + ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name); ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name); + ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent); + ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent); + + ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction); + ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction); + + ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail); + ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail); + + ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose); + ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose); + ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset); ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset); ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group); ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group); - ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,group/"), "set_group_size", "get_group_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bone/"), "set_bone_size", "get_bone_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size"); ADD_SIGNAL(MethodInfo("profile_updated")); + + BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN); + BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD); + BIND_ENUM_CONSTANT(TAIL_DIRECTION_END); } SkeletonProfile::SkeletonProfile() { @@ -284,226 +425,364 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() { bones.resize(56); bones.write[0].bone_name = "Root"; + bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); bones.write[0].handle_offset = Vector2(0.5, 0.91); bones.write[0].group = "Body"; bones.write[1].bone_name = "Hips"; + bones.write[1].bone_parent = "Root"; + bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; + bones.write[1].bone_tail = "Spine"; + bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0); bones.write[1].handle_offset = Vector2(0.5, 0.5); bones.write[1].group = "Body"; + bones.write[1].require = true; bones.write[2].bone_name = "Spine"; + bones.write[2].bone_parent = "Hips"; + bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[2].handle_offset = Vector2(0.5, 0.43); bones.write[2].group = "Body"; + bones.write[2].require = true; bones.write[3].bone_name = "Chest"; + bones.write[3].bone_parent = "Spine"; + bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[3].handle_offset = Vector2(0.5, 0.36); bones.write[3].group = "Body"; bones.write[4].bone_name = "UpperChest"; + bones.write[4].bone_parent = "Chest"; + bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[4].handle_offset = Vector2(0.5, 0.29); bones.write[4].group = "Body"; bones.write[5].bone_name = "Neck"; + bones.write[5].bone_parent = "UpperChest"; + bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; + bones.write[5].bone_tail = "Head"; + bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[5].handle_offset = Vector2(0.5, 0.23); bones.write[5].group = "Body"; + bones.write[5].require = true; bones.write[6].bone_name = "Head"; + bones.write[6].bone_parent = "Neck"; + bones.write[6].tail_direction = TAIL_DIRECTION_END; + bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[6].handle_offset = Vector2(0.5, 0.18); bones.write[6].group = "Body"; + bones.write[6].require = true; bones.write[7].bone_name = "LeftEye"; + bones.write[7].bone_parent = "Head"; + bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0); bones.write[7].handle_offset = Vector2(0.6, 0.46); bones.write[7].group = "Face"; bones.write[8].bone_name = "RightEye"; + bones.write[8].bone_parent = "Head"; + bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0); bones.write[8].handle_offset = Vector2(0.37, 0.46); bones.write[8].group = "Face"; bones.write[9].bone_name = "Jaw"; + bones.write[9].bone_parent = "Head"; + bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05); bones.write[9].handle_offset = Vector2(0.46, 0.75); bones.write[9].group = "Face"; bones.write[10].bone_name = "LeftShoulder"; + bones.write[10].bone_parent = "UpperChest"; + bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0); bones.write[10].handle_offset = Vector2(0.55, 0.235); bones.write[10].group = "Body"; + bones.write[10].require = true; bones.write[11].bone_name = "LeftUpperArm"; + bones.write[11].bone_parent = "LeftShoulder"; + bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[11].handle_offset = Vector2(0.6, 0.24); bones.write[11].group = "Body"; + bones.write[11].require = true; bones.write[12].bone_name = "LeftLowerArm"; + bones.write[12].bone_parent = "LeftUpperArm"; + bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[12].handle_offset = Vector2(0.7, 0.24); bones.write[12].group = "Body"; + bones.write[12].require = true; bones.write[13].bone_name = "LeftHand"; + bones.write[13].bone_parent = "LeftLowerArm"; + bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; + bones.write[13].bone_tail = "LeftMiddleProximal"; + bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[13].handle_offset = Vector2(0.82, 0.235); bones.write[13].group = "Body"; + bones.write[13].require = true; - bones.write[14].bone_name = "LeftThumbProximal"; + bones.write[14].bone_name = "LeftThumbMetacarpal"; + bones.write[14].bone_parent = "LeftHand"; + bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0); bones.write[14].handle_offset = Vector2(0.4, 0.8); bones.write[14].group = "LeftHand"; - bones.write[15].bone_name = "LeftThumbIntermediate"; + bones.write[15].bone_name = "LeftThumbProximal"; + bones.write[15].bone_parent = "LeftThumbMetacarpal"; + bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[15].handle_offset = Vector2(0.3, 0.69); bones.write[15].group = "LeftHand"; bones.write[16].bone_name = "LeftThumbDistal"; + bones.write[16].bone_parent = "LeftThumbProximal"; + bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[16].handle_offset = Vector2(0.23, 0.555); bones.write[16].group = "LeftHand"; bones.write[17].bone_name = "LeftIndexProximal"; + bones.write[17].bone_parent = "LeftHand"; + bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0); bones.write[17].handle_offset = Vector2(0.413, 0.52); bones.write[17].group = "LeftHand"; bones.write[18].bone_name = "LeftIndexIntermediate"; + bones.write[18].bone_parent = "LeftIndexProximal"; + bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[18].handle_offset = Vector2(0.403, 0.36); bones.write[18].group = "LeftHand"; bones.write[19].bone_name = "LeftIndexDistal"; + bones.write[19].bone_parent = "LeftIndexIntermediate"; + bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[19].handle_offset = Vector2(0.403, 0.255); bones.write[19].group = "LeftHand"; bones.write[20].bone_name = "LeftMiddleProximal"; + bones.write[20].bone_parent = "LeftHand"; + bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[20].handle_offset = Vector2(0.5, 0.51); bones.write[20].group = "LeftHand"; bones.write[21].bone_name = "LeftMiddleIntermediate"; + bones.write[21].bone_parent = "LeftMiddleProximal"; + bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[21].handle_offset = Vector2(0.5, 0.345); bones.write[21].group = "LeftHand"; bones.write[22].bone_name = "LeftMiddleDistal"; + bones.write[22].bone_parent = "LeftMiddleIntermediate"; + bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[22].handle_offset = Vector2(0.5, 0.22); bones.write[22].group = "LeftHand"; bones.write[23].bone_name = "LeftRingProximal"; + bones.write[23].bone_parent = "LeftHand"; + bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0); bones.write[23].handle_offset = Vector2(0.586, 0.52); bones.write[23].group = "LeftHand"; bones.write[24].bone_name = "LeftRingIntermediate"; + bones.write[24].bone_parent = "LeftRingProximal"; + bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[24].handle_offset = Vector2(0.59, 0.36); bones.write[24].group = "LeftHand"; bones.write[25].bone_name = "LeftRingDistal"; + bones.write[25].bone_parent = "LeftRingIntermediate"; + bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[25].handle_offset = Vector2(0.591, 0.25); bones.write[25].group = "LeftHand"; bones.write[26].bone_name = "LeftLittleProximal"; + bones.write[26].bone_parent = "LeftHand"; + bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0); bones.write[26].handle_offset = Vector2(0.663, 0.543); bones.write[26].group = "LeftHand"; bones.write[27].bone_name = "LeftLittleIntermediate"; + bones.write[27].bone_parent = "LeftLittleProximal"; + bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[27].handle_offset = Vector2(0.672, 0.415); bones.write[27].group = "LeftHand"; bones.write[28].bone_name = "LeftLittleDistal"; + bones.write[28].bone_parent = "LeftLittleIntermediate"; + bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[28].handle_offset = Vector2(0.672, 0.32); bones.write[28].group = "LeftHand"; bones.write[29].bone_name = "RightShoulder"; + bones.write[29].bone_parent = "UpperChest"; + bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0); bones.write[29].handle_offset = Vector2(0.45, 0.235); bones.write[29].group = "Body"; + bones.write[29].require = true; bones.write[30].bone_name = "RightUpperArm"; + bones.write[30].bone_parent = "RightShoulder"; + bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[30].handle_offset = Vector2(0.4, 0.24); bones.write[30].group = "Body"; + bones.write[30].require = true; bones.write[31].bone_name = "RightLowerArm"; + bones.write[31].bone_parent = "RightUpperArm"; + bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[31].handle_offset = Vector2(0.3, 0.24); bones.write[31].group = "Body"; + bones.write[31].require = true; bones.write[32].bone_name = "RightHand"; + bones.write[32].bone_parent = "RightLowerArm"; + bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; + bones.write[32].bone_tail = "RightMiddleProximal"; + bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[32].handle_offset = Vector2(0.18, 0.235); bones.write[32].group = "Body"; + bones.write[32].require = true; - bones.write[33].bone_name = "RightThumbProximal"; + bones.write[33].bone_name = "RightThumbMetacarpal"; + bones.write[33].bone_parent = "RightHand"; + bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0); bones.write[33].handle_offset = Vector2(0.6, 0.8); bones.write[33].group = "RightHand"; - bones.write[34].bone_name = "RightThumbIntermediate"; + bones.write[34].bone_name = "RightThumbProximal"; + bones.write[34].bone_parent = "RightThumbMetacarpal"; + bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[34].handle_offset = Vector2(0.7, 0.69); bones.write[34].group = "RightHand"; bones.write[35].bone_name = "RightThumbDistal"; + bones.write[35].bone_parent = "RightThumbProximal"; + bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[35].handle_offset = Vector2(0.77, 0.555); bones.write[35].group = "RightHand"; bones.write[36].bone_name = "RightIndexProximal"; + bones.write[36].bone_parent = "RightHand"; + bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0); bones.write[36].handle_offset = Vector2(0.587, 0.52); bones.write[36].group = "RightHand"; bones.write[37].bone_name = "RightIndexIntermediate"; + bones.write[37].bone_parent = "RightIndexProximal"; + bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[37].handle_offset = Vector2(0.597, 0.36); bones.write[37].group = "RightHand"; bones.write[38].bone_name = "RightIndexDistal"; + bones.write[38].bone_parent = "RightIndexIntermediate"; + bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[38].handle_offset = Vector2(0.597, 0.255); bones.write[38].group = "RightHand"; bones.write[39].bone_name = "RightMiddleProximal"; + bones.write[39].bone_parent = "RightHand"; + bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[39].handle_offset = Vector2(0.5, 0.51); bones.write[39].group = "RightHand"; bones.write[40].bone_name = "RightMiddleIntermediate"; + bones.write[40].bone_parent = "RightMiddleProximal"; + bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[40].handle_offset = Vector2(0.5, 0.345); bones.write[40].group = "RightHand"; bones.write[41].bone_name = "RightMiddleDistal"; + bones.write[41].bone_parent = "RightMiddleIntermediate"; + bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[41].handle_offset = Vector2(0.5, 0.22); bones.write[41].group = "RightHand"; bones.write[42].bone_name = "RightRingProximal"; + bones.write[42].bone_parent = "RightHand"; + bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0); bones.write[42].handle_offset = Vector2(0.414, 0.52); bones.write[42].group = "RightHand"; bones.write[43].bone_name = "RightRingIntermediate"; + bones.write[43].bone_parent = "RightRingProximal"; + bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[43].handle_offset = Vector2(0.41, 0.36); bones.write[43].group = "RightHand"; bones.write[44].bone_name = "RightRingDistal"; + bones.write[44].bone_parent = "RightRingIntermediate"; + bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[44].handle_offset = Vector2(0.409, 0.25); bones.write[44].group = "RightHand"; bones.write[45].bone_name = "RightLittleProximal"; + bones.write[45].bone_parent = "RightHand"; + bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0); bones.write[45].handle_offset = Vector2(0.337, 0.543); bones.write[45].group = "RightHand"; bones.write[46].bone_name = "RightLittleIntermediate"; + bones.write[46].bone_parent = "RightLittleProximal"; + bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[46].handle_offset = Vector2(0.328, 0.415); bones.write[46].group = "RightHand"; bones.write[47].bone_name = "RightLittleDistal"; + bones.write[47].bone_parent = "RightLittleIntermediate"; + bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[47].handle_offset = Vector2(0.328, 0.32); bones.write[47].group = "RightHand"; bones.write[48].bone_name = "LeftUpperLeg"; + bones.write[48].bone_parent = "Hips"; + bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0); bones.write[48].handle_offset = Vector2(0.549, 0.49); bones.write[48].group = "Body"; + bones.write[48].require = true; bones.write[49].bone_name = "LeftLowerLeg"; + bones.write[49].bone_parent = "LeftUpperLeg"; + bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[49].handle_offset = Vector2(0.548, 0.683); bones.write[49].group = "Body"; + bones.write[49].require = true; bones.write[50].bone_name = "LeftFoot"; + bones.write[50].bone_parent = "LeftLowerLeg"; + bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[50].handle_offset = Vector2(0.545, 0.9); bones.write[50].group = "Body"; + bones.write[50].require = true; bones.write[51].bone_name = "LeftToes"; + bones.write[51].bone_parent = "LeftFoot"; + bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0); bones.write[51].handle_offset = Vector2(0.545, 0.95); bones.write[51].group = "Body"; bones.write[52].bone_name = "RightUpperLeg"; + bones.write[52].bone_parent = "Hips"; + bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0); bones.write[52].handle_offset = Vector2(0.451, 0.49); bones.write[52].group = "Body"; + bones.write[52].require = true; bones.write[53].bone_name = "RightLowerLeg"; + bones.write[53].bone_parent = "RightUpperLeg"; + bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[53].handle_offset = Vector2(0.452, 0.683); bones.write[53].group = "Body"; + bones.write[53].require = true; bones.write[54].bone_name = "RightFoot"; + bones.write[54].bone_parent = "RightLowerLeg"; + bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[54].handle_offset = Vector2(0.455, 0.9); bones.write[54].group = "Body"; + bones.write[54].require = true; bones.write[55].bone_name = "RightToes"; + bones.write[55].bone_parent = "RightFoot"; + bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0); bones.write[55].handle_offset = Vector2(0.455, 0.95); bones.write[55].group = "Body"; } diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h index 920aaa2b8d..d305311538 100644 --- a/scene/resources/skeleton_profile.h +++ b/scene/resources/skeleton_profile.h @@ -36,6 +36,13 @@ class SkeletonProfile : public Resource { GDCLASS(SkeletonProfile, Resource); +public: + enum TailDirection { + TAIL_DIRECTION_AVERAGE_CHILDREN, + TAIL_DIRECTION_SPECIFIC_CHILD, + TAIL_DIRECTION_END + }; + protected: // Note: SkeletonProfileHumanoid which extends SkeletonProfile exists to unify standard bone names. // That is what is_read_only is for, so don't make it public. @@ -48,8 +55,13 @@ protected: struct SkeletonProfileBone { StringName bone_name; + StringName bone_parent; + TailDirection tail_direction = TAIL_DIRECTION_AVERAGE_CHILDREN; + StringName bone_tail; + Transform3D reference_pose; Vector2 handle_offset; StringName group; + bool require = false; }; Vector<SkeletonProfileGroup> groups; @@ -74,15 +86,32 @@ public: int get_bone_size(); void set_bone_size(int p_size); + int find_bone(const StringName p_bone_name) const; + StringName get_bone_name(int p_bone_idx) const; void set_bone_name(int p_bone_idx, const StringName p_bone_name); + StringName get_bone_parent(int p_bone_idx) const; + void set_bone_parent(int p_bone_idx, const StringName p_bone_parent); + + TailDirection get_tail_direction(int p_bone_idx) const; + void set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction); + + StringName get_bone_tail(int p_bone_idx) const; + void set_bone_tail(int p_bone_idx, const StringName p_bone_tail); + + Transform3D get_reference_pose(int p_bone_idx) const; + void set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose); + Vector2 get_handle_offset(int p_bone_idx) const; void set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset); StringName get_group(int p_bone_idx) const; void set_group(int p_bone_idx, const StringName p_group); + bool is_require(int p_bone_idx) const; + void set_require(int p_bone_idx, const bool p_require); + bool has_bone(StringName p_bone_name); SkeletonProfile(); @@ -97,4 +126,6 @@ public: ~SkeletonProfileHumanoid(); }; +VARIANT_ENUM_CAST(SkeletonProfile::TailDirection); + #endif // SKELETON_PROFILE_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 8c175e9ced..3a8f50c3c3 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2157,7 +2157,7 @@ void GradientTexture1D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,16384,suffix:px"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b8eac6de00..b68cce9dda 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -30,6 +30,7 @@ #include "visual_shader.h" +#include "core/templates/rb_map.h" #include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" @@ -3189,18 +3190,18 @@ VisualShaderNodeInput::VisualShaderNodeInput() { ////////////// UniformRef -List<VisualShaderNodeUniformRef::Uniform> uniforms; +RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms; -void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) { - uniforms.push_back({ p_name, p_type }); +void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) { + uniforms[p_shader_rid].push_back({ p_name, p_type }); } -void VisualShaderNodeUniformRef::clear_uniforms() { - uniforms.clear(); +void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) { + uniforms[p_shader_rid].clear(); } -bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { - for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) { +bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) { + for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) { if (E.name == p_name) { return true; } @@ -3313,14 +3314,24 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) { + shader_rid = p_shader_rid; +} + void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { uniform_name = p_name; + if (shader_rid.is_valid()) { + update_uniform_type(); + } + emit_changed(); +} + +void VisualShaderNodeUniformRef::update_uniform_type() { if (uniform_name != "[None]") { uniform_type = get_uniform_type_by_name(uniform_name); } else { uniform_type = UniformType::UNIFORM_TYPE_FLOAT; } - emit_changed(); } String VisualShaderNodeUniformRef::get_uniform_name() const { @@ -3328,35 +3339,45 @@ String VisualShaderNodeUniformRef::get_uniform_name() const { } int VisualShaderNodeUniformRef::get_uniforms_count() const { - return uniforms.size(); + ERR_FAIL_COND_V(!shader_rid.is_valid(), 0); + + return uniforms[shader_rid].size(); } String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - return uniforms[p_idx].name; + ERR_FAIL_COND_V(!shader_rid.is_valid(), String()); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + return uniforms[shader_rid][p_idx].name; } return ""; } VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { - for (int i = 0; i < uniforms.size(); i++) { - if (uniforms[i].name == p_name) { - return uniforms[i].type; + ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); + + for (int i = 0; i < uniforms[shader_rid].size(); i++) { + if (uniforms[shader_rid][i].name == p_name) { + return uniforms[shader_rid][i].type; } } return UniformType::UNIFORM_TYPE_FLOAT; } VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - return uniforms[p_idx].type; + ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + return uniforms[shader_rid][p_idx].type; } return UniformType::UNIFORM_TYPE_FLOAT; } VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - switch (uniforms[p_idx].type) { + ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + switch (uniforms[shader_rid][p_idx].type) { case UniformType::UNIFORM_TYPE_FLOAT: return PORT_TYPE_SCALAR; case UniformType::UNIFORM_TYPE_INT: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index afd84e49cc..7ca4e5fc4a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -561,6 +561,7 @@ public: }; private: + RID shader_rid; String uniform_name = "[None]"; UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; @@ -568,9 +569,9 @@ protected: static void _bind_methods(); public: - static void add_uniform(const String &p_name, UniformType p_type); - static void clear_uniforms(); - static bool has_uniform(const String &p_name); + static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type); + static void clear_uniforms(RID p_shader_rid); + static bool has_uniform(RID p_shader_rid, const String &p_name); public: virtual String get_caption() const override; @@ -583,9 +584,13 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_shader_rid(const RID &p_shader); + void set_uniform_name(const String &p_name); String get_uniform_name() const; + void update_uniform_type(); + void _set_uniform_type(int p_uniform_type); int _get_uniform_type() const; |