diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/code_edit.cpp | 2 | ||||
-rw-r--r-- | scene/main/window.cpp | 6 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 3 |
3 files changed, 5 insertions, 6 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index b084cb5bea..e2f7ec860c 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2856,7 +2856,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { const int caret_line = get_caret_line(); const int caret_column = get_caret_column(); const String line = get_line(caret_line); - ERR_FAIL_INDEX_MSG(caret_column - 1, line.length(), "Caret column exceeds line length."); + ERR_FAIL_INDEX_MSG(caret_column, line.length() + 1, "Caret column exceeds line length."); if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) { cancel_code_completion(); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6fbf6ccb81..b79a9ba444 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -984,17 +984,13 @@ void Window::_update_viewport_size() { Size2 margin; Size2 offset; - //black bars and margin + if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.x < video_mode.x) { margin.x = Math::round((video_mode.x - screen_size.x) / 2.0); - //RenderingServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0); offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); } else if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.y < video_mode.y) { margin.y = Math::round((video_mode.y - screen_size.y) / 2.0); - //RenderingServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y); offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); - } else { - //RenderingServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); } switch (content_scale_mode) { diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf9baa2907..a7b53244e2 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -526,6 +526,9 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { vc = indices.size(); ir = indices.ptrw(); has_indices = true; + } else { + // Ensure there are enough vertices to construct at least one triangle. + ERR_FAIL_COND_V(vertices.size() % 3 != 0, Ref<ArrayMesh>()); } HashMap<Vector3, Vector3> normal_accum; |