diff options
Diffstat (limited to 'scene')
53 files changed, 512 insertions, 200 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index c7f622dee3..83cc1eeb46 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animated_sprite.h" + #include "core/os/os.h" #include "scene/scene_string_names.h" @@ -356,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -709,7 +709,7 @@ void AnimatedSprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index b701e84a9c..e9731f1cd4 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -672,8 +672,8 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 6011941142..3e8902314c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -106,7 +106,7 @@ Transform2D Camera2D::get_camera_transform() { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT])); } else { @@ -116,9 +116,11 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; } + + h_offset_changed = false; } - if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM])); @@ -130,6 +132,8 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; } + + v_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { @@ -554,6 +558,7 @@ bool Camera2D::is_v_drag_enabled() const { void Camera2D::set_v_offset(float p_offset) { v_ofs = p_offset; + v_offset_changed = true; _update_scroll(); } @@ -565,6 +570,7 @@ float Camera2D::get_v_offset() const { void Camera2D::set_h_offset(float p_offset) { h_ofs = p_offset; + h_offset_changed = true; _update_scroll(); } float Camera2D::get_h_offset() const { @@ -750,8 +756,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); ADD_GROUP("Offset", "offset_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_GROUP("Drag Margin", "drag_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT); @@ -799,9 +805,12 @@ Camera2D::Camera2D() { limit_drawing_enabled = false; margin_drawing_enabled = false; - h_drag_enabled = true; - v_drag_enabled = true; + h_drag_enabled = false; + v_drag_enabled = false; h_ofs = 0; v_ofs = 0; + h_offset_changed = false; + v_offset_changed = false; + set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 7f16ecff41..bb3c76b30c 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -77,6 +77,9 @@ protected: float h_ofs; float v_ofs; + bool h_offset_changed; + bool v_offset_changed; + Point2 camera_screen_center; void _update_process_mode(); void _update_scroll(); diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 4b309a93b5..f9f273d494 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 39b3375f09..936ba777b5 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1074,10 +1074,10 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Applied Forces", "applied_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque"); diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 6626fccf1c..d7a8005187 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -259,6 +259,7 @@ void Sprite::set_frame(int p_frame) { frame = p_frame; _change_notify("frame"); + _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -267,6 +268,17 @@ int Sprite::get_frame() const { return frame; } +void Sprite::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), vframes); + ERR_FAIL_INDEX(int(p_coord.y), hframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + void Sprite::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); @@ -371,10 +383,9 @@ Rect2 Sprite::get_rect() const { void Sprite::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -421,6 +432,9 @@ void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes); @@ -442,7 +456,8 @@ void Sprite::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index e38db3a299..5e6717a3f5 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -110,6 +110,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_frame_coords(const Vector2 &p_coord); + Vector2 get_frame_coords() const; + void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c79cd80e2e..2cd05b5c50 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1203,6 +1203,8 @@ void TileMap::clear() { void TileMap::_set_tile_data(const PoolVector<int> &p_data) { + ERR_FAIL_COND(format > FORMAT_2); + int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); @@ -1245,8 +1247,6 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y)); } - - format = FORMAT_2; } PoolVector<int> TileMap::_get_tile_data() const { @@ -1255,7 +1255,7 @@ PoolVector<int> TileMap::_get_tile_data() const { data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); - format = FORMAT_2; + // Save in highest format int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { @@ -1560,7 +1560,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "format") { if (p_value.get_type() == Variant::INT) { - format = (DataFormat)(p_value.operator int64_t()); + format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } } else if (p_name == "tile_data") { @@ -1576,7 +1576,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { - r_ret = format; + r_ret = FORMAT_2; // When saving, always save highest format return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); @@ -1909,6 +1909,8 @@ void TileMap::_bind_methods() { ADD_GROUP("Occluder", "occluder_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); + ADD_PROPERTY_DEFAULT("format", FORMAT_1); + ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(INVALID_CELL); @@ -1957,7 +1959,7 @@ TileMap::TileMap() { centered_textures = false; occluder_light_mask = 1; clip_uv = false; - format = FORMAT_1; //Always initialize with the lowest format + format = FORMAT_1; // Assume lowest possible format if none is present fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 200cf4316f..31a443bad1 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -3,10 +3,10 @@ Import('env') if env['disable_3d']: - env.scene_sources.append("3d/spatial.cpp") - env.scene_sources.append("3d/skeleton.cpp") - env.scene_sources.append("3d/particles.cpp") - env.scene_sources.append("3d/visual_instance.cpp") - env.scene_sources.append("3d/world_environment.cpp") + env.add_source_files(env.scene_sources, "spatial.cpp") + env.add_source_files(env.scene_sources, "skeleton.cpp") + env.add_source_files(env.scene_sources, "particles.cpp") + env.add_source_files(env.scene_sources, "visual_instance.cpp") + env.add_source_files(env.scene_sources, "world_environment.cpp") else: env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 4247266e3d..19f43dd274 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -718,8 +718,8 @@ void Area::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 9d3e2983c4..63301fc226 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -370,7 +370,7 @@ String CollisionObject::get_configuration_warning() const { String warning = Spatial::get_configuration_warning(); if (shapes.empty()) { - if (warning == String()) { + if (!warning.empty()) { warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape."); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 2f8b2ecc5c..fa2bb300fa 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1044,10 +1044,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 2c315790ac..fc5523633d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -564,6 +564,9 @@ void Sprite3D::set_frame(int p_frame) { frame = p_frame; _queue_update(); + + _change_notify("frame"); + _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -572,6 +575,17 @@ int Sprite3D::get_frame() const { return frame; } +void Sprite3D::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), vframes); + ERR_FAIL_INDEX(int(p_coord.y), hframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite3D::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); @@ -628,10 +642,9 @@ Rect2 Sprite3D::get_item_rect() const { void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -649,6 +662,9 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes); @@ -659,7 +675,8 @@ void Sprite3D::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); @@ -851,14 +868,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - - if (frames->has_animation(animation)) { + if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; - } else { - property.hint_string = "0,0,0"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -1091,7 +1105,7 @@ void AnimatedSprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 0e086ef31e..97a426b5b9 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -173,6 +173,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_frame_coords(const Vector2 &p_coord); + Vector2 get_frame_coords() const; + void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 89e96e0227..98e68cfbda 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -272,6 +272,20 @@ void VehicleWheel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm); + ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force); + ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force); + + ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake); + ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake); + + ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering); + ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering); + + ADD_GROUP("Per-Wheel Motion", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); + ADD_GROUP("VehicleBody Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering"); ADD_GROUP("Wheel", "wheel_"); @@ -288,6 +302,34 @@ void VehicleWheel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } +void VehicleWheel::set_engine_force(float p_engine_force) { + + m_engineForce = p_engine_force; +} + +float VehicleWheel::get_engine_force() const { + + return m_engineForce; +} + +void VehicleWheel::set_brake(float p_brake) { + + m_brake = p_brake; +} +float VehicleWheel::get_brake() const { + + return m_brake; +} + +void VehicleWheel::set_steering(float p_steering) { + + m_steering = p_steering; +} +float VehicleWheel::get_steering() const { + + return m_steering; +} + void VehicleWheel::set_use_as_traction(bool p_enable) { engine_traction = p_enable; @@ -374,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { Vector3 fwd = up.cross(right); fwd = fwd.normalized(); - //rotate around steering over de wheelAxleWS - real_t steering = wheel.steers ? m_steeringValue : 0.0; - - Basis steeringMat(up, steering); + Basis steeringMat(up, wheel.m_steering); Basis rotatingMat(right, wheel.m_rotation); @@ -723,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t rollingFriction = 0.f; if (wheelInfo.m_raycastInfo.m_isInContact) { - if (engine_force != 0.f && wheelInfo.engine_traction) { - rollingFriction = -engine_force * s->get_step(); + if (wheelInfo.m_engineForce != 0.f) { + rollingFriction = -wheelInfo.m_engineForce * s->get_step(); } else { real_t defaultRollingFrictionImpulse = 0.f; - float cbrake = MAX(wheelInfo.m_brake, brake); - real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse; + real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse); rollingFriction = _calc_rolling_friction(contactPt); } @@ -886,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) { void VehicleBody::set_engine_force(float p_engine_force) { engine_force = p_engine_force; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.engine_traction) + wheelInfo.m_engineForce = p_engine_force; + } } float VehicleBody::get_engine_force() const { @@ -896,6 +939,10 @@ float VehicleBody::get_engine_force() const { void VehicleBody::set_brake(float p_brake) { brake = p_brake; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + wheelInfo.m_brake = p_brake; + } } float VehicleBody::get_brake() const { @@ -905,6 +952,11 @@ float VehicleBody::get_brake() const { void VehicleBody::set_steering(float p_steering) { m_steeringValue = p_steering; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.steers) + wheelInfo.m_steering = p_steering; + } } float VehicleBody::get_steering() const { diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 9e3fe72282..914bfd54bd 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -70,7 +70,7 @@ class VehicleWheel : public Spatial { real_t m_deltaRotation; real_t m_rpm; real_t m_rollInfluence; - //real_t m_engineForce; + real_t m_engineForce; real_t m_brake; real_t m_clippedInvContactDotSuspension; @@ -137,6 +137,15 @@ public: float get_rpm() const; + void set_engine_force(float p_engine_force); + float get_engine_force() const; + + void set_brake(float p_brake); + float get_brake() const; + + void set_steering(float p_steering); + float get_steering() const; + String get_configuration_warning() const; VehicleWheel(); diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index dded44b990..416a291da1 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -266,7 +266,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) { // fill in weights - if (point_lower == -1) { + if (point_lower == -1 && point_higher != -1) { // we are on the left side, no other point to the left // we just play the next point. diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 95d4644004..75031f0149 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -527,7 +527,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { } } - if (new_closest != closest) { + if (new_closest != closest && new_closest != -1) { float from = 0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f1ce948c43..6e69ee61e3 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -235,6 +235,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta if (cost < least_cost) { least_cost_transition = E; + least_cost = cost; } } diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 1d8b74d9db..8744407763 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -79,7 +79,7 @@ void CheckBox::_notification(int p_what) { Vector2 ofs; ofs.x = sb->get_margin(MARGIN_LEFT); - ofs.y = int((get_size().height - get_icon_size().height) / 2); + ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index a2d0f388c4..f47547f2cc 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -76,7 +76,7 @@ void CheckButton::_notification(int p_what) { Size2 tex_size = get_icon_size(); ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT)); - ofs.y = (get_size().height - tex_size.height) / 2; + ofs.y = (get_size().height - tex_size.height) / 2 + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 26be17f6c1..3246b9f3ec 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -289,7 +289,7 @@ void Control::_update_minimum_size() { Size2 minsize = get_combined_minimum_size(); if (minsize.x > data.size_cache.x || minsize.y > data.size_cache.y) { - set_size(data.size_cache); + _size_changed(); } data.updating_last_minimum_size = false; @@ -850,6 +850,12 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_icon(p_name, type)) { + return Theme::get_project_default()->get_icon(p_name, type); + } + } + return Theme::get_default()->get_icon(p_name, type); } @@ -886,6 +892,12 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_shader(p_name, type)) { + return Theme::get_project_default()->get_shader(p_name, type); + } + } + return Theme::get_default()->get_shader(p_name, type); } @@ -925,6 +937,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName & } while (class_name != StringName()) { + if (Theme::get_project_default().is_valid() && Theme::get_project_default()->has_stylebox(p_name, type)) + return Theme::get_project_default()->get_stylebox(p_name, type); + if (Theme::get_default()->has_stylebox(p_name, class_name)) return Theme::get_default()->get_stylebox(p_name, class_name); @@ -1001,6 +1016,11 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return Theme::get_project_default()->get_color(p_name, type); + } + } return Theme::get_default()->get_color(p_name, type); } @@ -1036,6 +1056,11 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_constant(p_name, type)) { + return Theme::get_project_default()->get_constant(p_name, type); + } + } return Theme::get_default()->get_constant(p_name, type); } @@ -1106,6 +1131,11 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return true; + } + } return Theme::get_default()->has_icon(p_name, type); } @@ -1140,6 +1170,11 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_shader(p_name, type)) { + return true; + } + } return Theme::get_default()->has_shader(p_name, type); } bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const { @@ -1173,6 +1208,11 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_stylebox(p_name, type)) { + return true; + } + } return Theme::get_default()->has_stylebox(p_name, type); } bool Control::has_font(const StringName &p_name, const StringName &p_type) const { @@ -1206,6 +1246,11 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_font(p_name, type)) { + return true; + } + } return Theme::get_default()->has_font(p_name, type); } @@ -1240,6 +1285,11 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return true; + } + } return Theme::get_default()->has_color(p_name, type); } @@ -1274,6 +1324,11 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_constant(p_name, type)) { + return true; + } + } return Theme::get_default()->has_constant(p_name, type); } @@ -1717,17 +1772,6 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) { set_position(inv.xform(p_point), p_keep_margins); } -Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const { - - Rect2 anchorable = get_parent_anchorable_rect(); - Rect2 result = anchorable; - for (int i = 0; i < 4; i++) { - result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]); - } - - return result; -} - void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; diff --git a/scene/gui/control.h b/scene/gui/control.h index 1a59a6d2e4..eae889a667 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -230,7 +230,6 @@ private: void _update_scroll(); void _resize(const Size2 &p_size); - Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const; void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]); void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 4da11b671e..59bbdad97a 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -219,6 +219,14 @@ void WindowDialog::_notification(int p_what) { close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog"))); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + String new_title = tr(title); + if (title != new_title) { + title = new_title; + update(); + } + } break; + case NOTIFICATION_MOUSE_EXIT: { // Reset the mouse cursor when leaving the resizable window border. if (resizable && !drag_type) { @@ -226,11 +234,13 @@ void WindowDialog::_notification(int p_what) { set_default_cursor_shape(CURSOR_ARROW); } } break; + #ifdef TOOLS_ENABLED case NOTIFICATION_POST_POPUP: { if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) EditorNode::get_singleton()->dim_editor(true); } break; + case NOTIFICATION_POPUP_HIDE: { if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) EditorNode::get_singleton()->dim_editor(false); @@ -272,8 +282,11 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const { void WindowDialog::set_title(const String &p_title) { - title = tr(p_title); - update(); + String new_title = tr(p_title); + if (title != new_title) { + title = new_title; + update(); + } } String WindowDialog::get_title() const { @@ -296,8 +309,8 @@ Size2 WindowDialog::get_minimum_size() const { const int padding = button_width / 2; const int button_area = button_width + padding; - // as the title gets centered, title_width + close_button_width is not enough. - // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. + // As the title gets centered, title_width + close_button_width is not enough. + // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. // w >= 2 * button_area + title_width return Size2(2 * button_area + title_width, 1); @@ -324,7 +337,6 @@ void WindowDialog::_bind_methods() { WindowDialog::WindowDialog() { - //title="Hello!"; drag_type = DRAG_NONE; resizable = false; close_button = memnew(TextureButton); @@ -340,7 +352,6 @@ WindowDialog::~WindowDialog() { void PopupDialog::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { - RID ci = get_canvas_item(); get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); } @@ -362,15 +373,15 @@ void AcceptDialog::_post_popup() { void AcceptDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_MODAL_CLOSE) { - - cancel_pressed(); - } else if (p_what == NOTIFICATION_READY) { - - _update_child_rects(); - } else if (p_what == NOTIFICATION_RESIZED) { + switch (p_what) { + case NOTIFICATION_MODAL_CLOSE: { + cancel_pressed(); + } break; - _update_child_rects(); + case NOTIFICATION_READY: + case NOTIFICATION_RESIZED: { + _update_child_rects(); + } break; } } diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 04fb991f78..f1bdbb5ff5 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -403,11 +403,10 @@ void FileDialog::update_file_list() { List<String> files; List<String> dirs; - bool is_dir; bool is_hidden; String item; - while ((item = dir_access->get_next(&is_dir)) != "") { + while ((item = dir_access->get_next()) != "") { if (item == "." || item == "..") continue; @@ -415,7 +414,7 @@ void FileDialog::update_file_list() { is_hidden = dir_access->current_is_hidden(); if (show_hidden_files || !is_hidden) { - if (!is_dir) + if (!dir_access->current_is_dir()) files.push_back(item); else dirs.push_back(item); @@ -880,14 +879,14 @@ FileDialog::FileDialog() { dir->set_h_size_flags(SIZE_EXPAND_FILL); refresh = memnew(ToolButton); - refresh->set_tooltip(RTR("Refresh")); + refresh->set_tooltip(RTR("Refresh files.")); refresh->connect("pressed", this, "_update_file_list"); hbc->add_child(refresh); show_hidden = memnew(ToolButton); show_hidden->set_toggle_mode(true); show_hidden->set_pressed(is_showing_hidden_files()); - show_hidden->set_tooltip(RTR("Toggle Hidden Files")); + show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); show_hidden->connect("toggled", this, "set_show_hidden_files"); hbc->add_child(show_hidden); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index f238aeb392..38005f1322 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1030,14 +1030,28 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { - emit_signal("duplicate_nodes_request"); - accept_event(); - } - if (k.is_valid() && k->get_scancode() == KEY_DELETE && k->is_pressed()) { - emit_signal("delete_nodes_request"); - accept_event(); + if (k.is_valid()) { + + if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { + emit_signal("duplicate_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) { + emit_signal("copy_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) { + emit_signal("paste_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_DELETE && k->is_pressed()) { + emit_signal("delete_nodes_request"); + accept_event(); + } } Ref<InputEventMagnifyGesture> magnify_gesture = p_ev; @@ -1297,6 +1311,8 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); + ADD_SIGNAL(MethodInfo("copy_nodes_request")); + ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index d5347edb87..ccdc95696c 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -59,6 +59,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { menu->set_scale(get_global_transform().get_scale()); menu->popup(); grab_focus(); + accept_event(); return; } diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 58671655dc..d1840e43a3 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -43,40 +43,42 @@ Size2 OptionButton::get_minimum_size() const { void OptionButton::_notification(int p_what) { - if (p_what == NOTIFICATION_DRAW) { - - if (!has_icon("arrow")) - return; - - RID ci = get_canvas_item(); - Ref<Texture> arrow = Control::get_icon("arrow"); - Ref<StyleBox> normal = get_stylebox("normal"); - Color clr = Color(1, 1, 1); - if (get_constant("modulate_arrow")) { - switch (get_draw_mode()) { - case DRAW_PRESSED: - clr = get_color("font_color_pressed"); - break; - case DRAW_HOVER: - clr = get_color("font_color_hover"); - break; - case DRAW_DISABLED: - clr = get_color("font_color_disabled"); - break; - default: - clr = get_color("font_color"); + switch (p_what) { + case NOTIFICATION_DRAW: { + + if (!has_icon("arrow")) + return; + + RID ci = get_canvas_item(); + Ref<Texture> arrow = Control::get_icon("arrow"); + Color clr = Color(1, 1, 1); + if (get_constant("modulate_arrow")) { + switch (get_draw_mode()) { + case DRAW_PRESSED: + clr = get_color("font_color_pressed"); + break; + case DRAW_HOVER: + clr = get_color("font_color_hover"); + break; + case DRAW_DISABLED: + clr = get_color("font_color_disabled"); + break; + default: + clr = get_color("font_color"); + } } - } - Size2 size = get_size(); + Size2 size = get_size(); - Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); - arrow->draw(ci, ofs, clr); - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); + arrow->draw(ci, ofs, clr); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { - if (!is_visible_in_tree()) { - popup->hide(); - } + if (!is_visible_in_tree()) { + popup->hide(); + } + } break; } } diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 264eda4035..0154a452ad 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -60,7 +60,7 @@ void ProgressBar::_notification(int p_what) { draw_style_box(bg, Rect2(Point2(), get_size())); float r = get_as_ratio(); int mp = fg->get_minimum_size().width; - int p = r * get_size().width - mp; + int p = r * (get_size().width - mp); if (p > 0) { draw_style_box(fg, Rect2(Point2(), Size2(p + fg->get_minimum_size().width, get_size().height))); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d6c0981ebc..8223ea6d1e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -821,11 +821,7 @@ void RichTextLabel::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - if (is_inside_tree() && use_bbcode) { - parse_bbcode(bbcode); - //first_invalid_line=0; //invalidate ALL - //update(); - } + update(); } break; case NOTIFICATION_DRAW: { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 279253889c..db277d3705 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -40,7 +40,7 @@ Size2 SpinBox::get_minimum_size() const { void SpinBox::_value_changed(double) { - String value = String::num(get_value(), Math::step_decimals(get_step())); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); if (prefix != "") value = prefix + " " + value; if (suffix != "") diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 39c76e6646..be8f1cf36e 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -303,7 +303,7 @@ void TabContainer::_notification(int p_what) { // Draw the tab contents. Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name()); + String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT); int top_margin = tab_style->get_margin(MARGIN_TOP); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 814100afdc..81f2f46a80 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1315,7 +1315,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 Ref<Texture> updown = cache.updown; - String valtext = String::num(p_item->cells[i].val, Math::step_decimals(p_item->cells[i].step)); + String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step)); //String valtext = rtos( p_item->cells[i].val ); if (p_item->cells[i].suffix != String()) @@ -1926,7 +1926,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } else { - editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step)); + editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step)); if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id) bring_up_editor = false; } @@ -2755,7 +2755,7 @@ bool Tree::edit_selected() { text_editor->set_position(textedpos); text_editor->set_size(rect.size); text_editor->clear(); - text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step))); + text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step))); text_editor->select_all(); if (c.mode == TreeItem::CELL_MODE_RANGE) { diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 71addd6fea..99ecc8bc37 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!ps.is_valid()) return NULL; Node *scene = ps->instance(); + if (!scene) + return NULL; scene->set_name(get_name()); int pos = get_position_in_parent(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index caa0da5d1f..beb7356bc7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -408,7 +408,6 @@ void Node::set_physics_process(bool p_process) { else remove_from_group("physics_process"); - data.physics_process = p_process; _change_notify("physics_process"); } @@ -429,7 +428,6 @@ void Node::set_physics_process_internal(bool p_process_internal) { else remove_from_group("physics_process_internal"); - data.physics_process_internal = p_process_internal; _change_notify("physics_process_internal"); } @@ -811,7 +809,6 @@ void Node::set_process(bool p_idle_process) { else remove_from_group("idle_process"); - data.idle_process = p_idle_process; _change_notify("idle_process"); } @@ -832,7 +829,6 @@ void Node::set_process_internal(bool p_idle_process_internal) { else remove_from_group("idle_process_internal"); - data.idle_process_internal = p_idle_process_internal; _change_notify("idle_process_internal"); } @@ -1021,7 +1017,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { if (!unique) { - node_hrcr_count.ref(); + ERR_FAIL_COND(!node_hrcr_count.ref()); String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get()); p_child->data.name = name; } @@ -1269,6 +1265,7 @@ void Node::remove_child(Node *p_child) { } } + ERR_EXPLAIN("Cannot remove child node " + p_child->to_string() + " as it is not in our list of children"); ERR_FAIL_COND(idx == -1); //ERR_FAIL_COND( p_child->data.blocked > 0 ); @@ -1668,6 +1665,7 @@ NodePath Node::get_path_to(const Node *p_node) const { NodePath Node::get_path() const { + ERR_EXPLAIN("Cannot get path of node as it is not in a scene tree"); ERR_FAIL_COND_V(!is_inside_tree(), NodePath()); if (data.path_cache) @@ -2198,8 +2196,11 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND(!obj); node = Object::cast_to<Node>(obj); - if (!node) + if (!node) { memdelete(obj); + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); + ERR_FAIL(); + } } List<PropertyInfo> plist; @@ -2295,16 +2296,16 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { ERR_FAIL_COND_V(get_filename() != "", NULL); - Node *node = NULL; - Object *obj = ClassDB::instance(get_class()); ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); ERR_FAIL_COND_V(!obj, NULL); - node = Object::cast_to<Node>(obj); - if (!node) - memdelete(obj); - ERR_FAIL_COND_V(!node, NULL); + Node *node = Object::cast_to<Node>(obj); + if (!node) { + memdelete(obj); + ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); + ERR_FAIL_V(NULL); + } node->set_name(get_name()); List<PropertyInfo> plist; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2badf19f2b..2668acd3d5 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -37,7 +37,6 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/project_settings.h" -#include "editor/editor_node.h" #include "main/input_default.h" #include "node.h" #include "scene/resources/dynamic_font.h" @@ -647,7 +646,8 @@ void SceneTree::_notification(int p_notification) { case NOTIFICATION_WM_MOUSE_ENTER: case NOTIFICATION_WM_MOUSE_EXIT: case NOTIFICATION_WM_FOCUS_IN: - case NOTIFICATION_WM_FOCUS_OUT: { + case NOTIFICATION_WM_FOCUS_OUT: + case NOTIFICATION_WM_ABOUT: { if (p_notification == NOTIFICATION_WM_FOCUS_IN) { InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); @@ -671,19 +671,6 @@ void SceneTree::_notification(int p_notification) { } break; - case NOTIFICATION_WM_ABOUT: { - -#ifdef TOOLS_ENABLED - if (EditorNode::get_singleton()) { - EditorNode::get_singleton()->show_about(); - } else { -#endif - get_root()->propagate_notification(p_notification); -#ifdef TOOLS_ENABLED - } -#endif - } break; - case NOTIFICATION_CRASH: { get_root()->propagate_notification(p_notification); @@ -1507,8 +1494,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St Node *n2 = n->get_node(p_parent); Node *no = ps->instance(); - no->set_name(p_name); + if (!no) { + continue; + } + no->set_name(p_name); n2->add_child(no); } } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 2533d91156..fd7cd3c17b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -509,6 +509,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorRefract>(); ClassDB::register_class<VisualShaderNodeScalarInterp>(); ClassDB::register_class<VisualShaderNodeVectorInterp>(); + ClassDB::register_class<VisualShaderNodeVectorScalarMix>(); ClassDB::register_class<VisualShaderNodeVectorCompose>(); ClassDB::register_class<VisualShaderNodeTransformCompose>(); ClassDB::register_class<VisualShaderNodeVectorDecompose>(); @@ -607,6 +608,7 @@ void register_scene_types() { ClassDB::register_class<PrismMesh>(); ClassDB::register_class<QuadMesh>(); ClassDB::register_class<SphereMesh>(); + ClassDB::register_class<PointMesh>(); ClassDB::register_virtual_class<Material>(); ClassDB::register_class<SpatialMaterial>(); SceneTree::add_idle_callback(SpatialMaterial::flush_changes); @@ -751,7 +753,7 @@ void register_scene_types() { if (theme_path != String()) { Ref<Theme> theme = ResourceLoader::load(theme_path); if (theme.is_valid()) { - Theme::set_default(theme); + Theme::set_project_default(theme); if (font.is_valid()) { Theme::set_default_font(font); } diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index bd5a723b23..cf0ccf1c3a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,9 +1,14 @@ #!/usr/bin/env python import glob +import os enc = "utf-8" +# Change to the directory where the script is located, +# so that the script can be run from any location +os.chdir(os.path.dirname(os.path.realpath(__file__))) + # Generate include files f = open("theme_data.h", "wb") diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index cf37c57407..11904b7aff 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -339,7 +339,7 @@ static const unsigned char toggle_off_png[] = { }; static const unsigned char toggle_off_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x4e, 0xe8, 0x1b, 0x92, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x3e, 0x49, 0x44, 0x41, 0x54, 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toggle_on_png[] = { @@ -347,7 +347,7 @@ static const unsigned char toggle_on_png[] = { }; static const unsigned char toggle_on_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0xa2, 0x9d, 0x7e, 0x84, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x54, 0x49, 0x44, 0x41, 0x54, 0x68, 0x43, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0x71, 0xfc, 0x9a, 0xd8, 0x4e, 0x9c, 0x38, 0x6e, 0x62, 0xe7, 0x21, 0xb5, 0x6e, 0x51, 0xd5, 0x5, 0xa8, 0xac, 0x93, 0x14, 0x89, 0x22, 0x84, 0xba, 0x60, 0x53, 0xb1, 0x29, 0x12, 0x42, 0xa0, 0xfe, 0x1, 0x7e, 0x1, 0x7b, 0xb6, 0x6c, 0xaa, 0x82, 0xa8, 0xc4, 0x96, 0x5f, 0x50, 0x21, 0x55, 0x34, 0x1b, 0x4a, 0x17, 0x65, 0x51, 0x9, 0x85, 0x3c, 0x9b, 0xb4, 0x4d, 0xfd, 0x76, 0xfc, 0x7e, 0xf3, 0x7d, 0x37, 0x33, 0xc6, 0x76, 0xed, 0xcc, 0x38, 0x4e, 0x52, 0x21, 0x7a, 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0x17, 0xb0, 0xfa, 0x60, 0x2, 0x9f, 0x15, 0xe0, 0x56, 0xf9, 0x5d, 0x80, 0xde, 0x1e, 0xc, 0xd1, 0xe9, 0xd7, 0x8, 0xea, 0x77, 0xed, 0x2e, 0xdc, 0xd7, 0x97, 0x8e, 0x80, 0xda, 0x3a, 0x86, 0x3e, 0xe7, 0x67, 0x70, 0xda, 0x6c, 0xb5, 0xbb, 0xd0, 0x6a, 0x2c, 0x5b, 0x3, 0x94, 0xdc, 0xad, 0x42, 0x9f, 0x76, 0xf3, 0xbc, 0x59, 0x87, 0xaf, 0xe1, 0x9f, 0x2f, 0xd5, 0x5, 0x76, 0xe, 0x1e, 0x60, 0xc0, 0xe9, 0x59, 0x7, 0xa0, 0xd6, 0x2, 0xe8, 0xb4, 0xe6, 0xcf, 0xc1, 0x83, 0x90, 0x40, 0x7e, 0x79, 0x12, 0xfb, 0xbb, 0x90, 0x59, 0x7d, 0x17, 0x1e, 0xd9, 0x5d, 0xf8, 0xd5, 0x6d, 0xec, 0xdf, 0x83, 0xa7, 0xe7, 0xf8, 0x2a, 0xf7, 0x20, 0xfe, 0xfc, 0xc2, 0xde, 0x83, 0xfe, 0x45, 0x62, 0x36, 0x5f, 0xdf, 0x60, 0x69, 0xde, 0x5e, 0x37, 0x19, 0xc5, 0xe8, 0x4d, 0xd3, 0x51, 0xc2, 0x2d, 0xb1, 0xe4, 0xd8, 0x8, 0xb, 0x31, 0x1e, 0x4b, 0xc4, 0x5b, 0x42, 0x4a, 0x87, 0x8e, 0x5f, 0xe5, 0x8, 0xbd, 0xb1, 0x5b, 0xb8, 0x7a, 0xe7, 0x2d, 0xe0, 0xfd, 0xaa, 0xb0, 0xbb, 0x41, 0x47, 0x70, 0x64, 0xf2, 0xab, 0x14, 0x89, 0xbd, 0xf, 0xe5, 0xe2, 0xbf, 0xa0, 0xfc, 0xd8, 0x23, 0x8a, 0x28, 0x32, 0xe3, 0x33, 0xe1, 0x4b, 0xc0, 0x7e, 0xa6, 0xff, 0x87, 0xcf, 0xb, 0x94, 0xb9, 0x37, 0x3c, 0xc6, 0xd8, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tooltip_bg_png[] = { diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differindex d65a9d8e64..250cd29b66 100644 --- a/scene/resources/default_theme/toggle_off_disabled.png +++ b/scene/resources/default_theme/toggle_off_disabled.png diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differindex ca4dbe211f..b1dacbaf32 100644 --- a/scene/resources/default_theme/toggle_on_disabled.png +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 8ee9879055..58fd883b0d 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -494,7 +494,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 627397f0ab..a29e25174d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -133,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const { while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); + ERR_FAIL_COND_V(!c, PoolVector<int>()); chars.push_back(*key); chars.push_back(c->texture_idx); chars.push_back(c->rect.position.x); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5372a69079..44bc862198 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2353,8 +2353,8 @@ SpatialMaterial::SpatialMaterial() : set_ao_light_affect(0.0); - set_metallic_texture_channel(TEXTURE_CHANNEL_BLUE); - set_roughness_texture_channel(TEXTURE_CHANNEL_GREEN); + set_metallic_texture_channel(TEXTURE_CHANNEL_RED); + set_roughness_texture_channel(TEXTURE_CHANNEL_RED); set_ao_texture_channel(TEXTURE_CHANNEL_RED); set_refraction_texture_channel(TEXTURE_CHANNEL_RED); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 74a493d3b5..24fdaafbe1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1572,3 +1572,19 @@ SphereMesh::SphereMesh() { rings = 32; is_hemisphere = false; } + +/** + PointMesh +*/ + +void PointMesh::_create_mesh_array(Array &p_arr) const { + PoolVector<Vector3> faces; + faces.resize(1); + faces.set(0, Vector3(0.0, 0.0, 0.0)); + + p_arr[VS::ARRAY_VERTEX] = faces; +} + +PointMesh::PointMesh() { + primitive_type = PRIMITIVE_POINTS; +} diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 312899c028..fad49f9642 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -322,4 +322,19 @@ public: SphereMesh(); }; +/** + A single point for use in particle systems +*/ + +class PointMesh : public PrimitiveMesh { + + GDCLASS(PointMesh, PrimitiveMesh) + +protected: + virtual void _create_mesh_array(Array &p_arr) const; + +public: + PointMesh(); +}; + #endif diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 69258bc834..ae18be1695 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -32,8 +32,6 @@ #include "core/os/file_access.h" #include "core/print_string.h" -Ref<Theme> Theme::default_theme; - void Theme::_emit_theme_changed() { emit_changed(); @@ -186,11 +184,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -Ref<Theme> Theme::get_default() { - - return default_theme; -} - void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { if (default_theme_font == p_default_font) @@ -215,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +Ref<Theme> Theme::project_default_theme; +Ref<Theme> Theme::default_theme; +Ref<Texture> Theme::default_icon; +Ref<StyleBox> Theme::default_style; +Ref<Font> Theme::default_font; + +Ref<Theme> Theme::get_default() { + + return default_theme; +} + void Theme::set_default(const Ref<Theme> &p_default) { default_theme = p_default; } -Ref<Texture> Theme::default_icon; -Ref<StyleBox> Theme::default_style; -Ref<Font> Theme::default_font; +Ref<Theme> Theme::get_project_default() { + + return project_default_theme; +} + +void Theme::set_project_default(const Ref<Theme> &p_project_default) { + + project_default_theme = p_project_default; +} void Theme::set_default_icon(const Ref<Texture> &p_icon) { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fb59073cbe..d27180e9eb 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -46,7 +46,6 @@ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); - static Ref<Theme> default_theme; void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; @@ -61,6 +60,8 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + static Ref<Theme> project_default_theme; + static Ref<Theme> default_theme; static Ref<Texture> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; @@ -137,6 +138,9 @@ public: static Ref<Theme> get_default(); static void set_default(const Ref<Theme> &p_default); + static Ref<Theme> get_project_default(); + static void set_project_default(const Ref<Theme> &p_project_default); + static void set_default_icon(const Ref<Texture> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bd5ce91e77..eed255fd6e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -148,15 +148,20 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "shape") - tile_set_shape(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape(id, i, p_value); else if (what == "shape_offset") - tile_set_shape_offset(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_offset(id, i, p_value); else if (what == "shape_transform") - tile_set_shape_transform(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_transform(id, i, p_value); else if (what == "shape_one_way") - tile_set_shape_one_way(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way(id, i, p_value); else if (what == "shape_one_way_margin") - tile_set_shape_one_way_margin(id, 0, p_value); + for (int i = 0; i < tile_get_shape_count(id); i++) + tile_set_shape_one_way_margin(id, i, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 8475a34818..843e33f11e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2260,6 +2260,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> pre_symbols; if (pre_symbols.empty()) { pre_symbols.push_back("\t"); + pre_symbols.push_back(","); pre_symbols.push_back("{"); pre_symbols.push_back("["); pre_symbols.push_back("("); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 21ee247b02..9195d80cfc 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2106,7 +2106,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = outerProduct( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + return "\t" + p_output_vars[0] + " = outerProduct( vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0) );\n"; } VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { @@ -2399,34 +2399,38 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { set_input_port_default_value(2, 0.0); } -////////////// Scalar Interp +////////////// Scalar Mix String VisualShaderNodeScalarInterp::get_caption() const { - return "Mix"; + return "ScalarMix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { return 3; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeScalarInterp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2437,38 +2441,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.5); } -////////////// Vector Interp +////////////// Vector Mix String VisualShaderNodeVectorInterp::get_caption() const { - return "Mix"; + return "VectorMix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { return 3; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeVectorInterp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2478,9 +2486,57 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh } VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); - set_input_port_default_value(2, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); +} + +////////////// Vector Mix (by scalar) + +String VisualShaderNodeVectorScalarMix::get_caption() const { + return "VectorScalarMix"; +} + +int VisualShaderNodeVectorScalarMix::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { + if (p_port == 2) + return PORT_TYPE_SCALAR; + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "weight"; + } +} + +int VisualShaderNodeVectorScalarMix::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, 0.5); } ////////////// Vector Compose diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index cafc7a0f00..f7efa396dc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1171,6 +1171,27 @@ public: }; /////////////////////////////////////// + +class VisualShaderNodeVectorScalarMix : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarMix(); +}; + +/////////////////////////////////////// /// COMPOSE /////////////////////////////////////// @@ -1624,13 +1645,13 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_comparsion_type(ComparsionType p_func); + void set_comparsion_type(ComparsionType p_type); ComparsionType get_comparsion_type() const; void set_function(Function p_func); Function get_function() const; - void set_condition(Condition p_mode); + void set_condition(Condition p_cond); Condition get_condition() const; virtual Vector<StringName> get_editable_properties() const; |