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-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/tile_map.cpp12
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp6
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/mesh_instance_3d.cpp21
-rw-r--r--scene/3d/physics_body_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp12
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/skeleton_ik_3d.cpp12
-rw-r--r--scene/3d/xr_nodes.cpp8
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/animation/animation_tree.cpp4
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/gradient_edit.cpp2
-rw-r--r--scene/gui/graph_edit.cpp26
-rw-r--r--scene/gui/popup_menu.cpp4
-rw-r--r--scene/gui/spin_box.cpp8
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/gui/text_edit.h1
-rw-r--r--scene/gui/tree.cpp18
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/viewport.cpp12
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/mesh.cpp78
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/texture.cpp50
-rw-r--r--scene/resources/texture.h12
-rw-r--r--scene/resources/world_2d.cpp2
45 files changed, 241 insertions, 158 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index c46b6eeb5c..8ba334bc67 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -435,10 +435,10 @@ bool Area2D::is_monitorable() const {
return monitorable;
}
-Array Area2D::get_overlapping_bodies() const {
+TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
@@ -453,10 +453,10 @@ Array Area2D::get_overlapping_bodies() const {
return ret;
}
-Array Area2D::get_overlapping_areas() const {
+TypedArray<Area2D> Area2D::get_overlapping_areas() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Area2D> ret;
ret.resize(area_map.size());
int idx = 0;
for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index c5e6635412..0e2c0ac672 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -178,8 +178,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const; //function for script
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node2D> get_overlapping_bodies() const; //function for script
+ TypedArray<Area2D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c45eab70df..43c54ffd17 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -43,7 +43,7 @@ Line2D::Line2D() {
_begin_cap_mode = LINE_CAP_NONE;
_end_cap_mode = LINE_CAP_NONE;
_width = 10;
- _default_color = Color(0.4, 0.5, 1);
+ _default_color = Color(1, 1, 1);
_texture_mode = LINE_TEXTURE_NONE;
_sharp_limit = 2.f;
_round_precision = 8;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index d77fd5b097..19484442b1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -95,7 +95,7 @@ Vector<Vector2> NavigationPolygon::get_vertices() const {
return vertices;
}
-void NavigationPolygon::_set_polygons(const Array &p_array) {
+void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) {
{
MutexLock lock(navmesh_generation);
@@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const {
return ret;
}
-void NavigationPolygon::_set_outlines(const Array &p_array) {
+void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 73e056a353..cbfe4299fb 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -55,10 +55,10 @@ class NavigationPolygon : public Resource {
protected:
static void _bind_methods();
- void _set_polygons(const Array &p_array);
+ void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
Array _get_polygons() const;
- void _set_outlines(const Array &p_array);
+ void _set_outlines(const TypedArray<Vector<int32_t>> &p_array);
Array _get_outlines() const;
public:
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index ed8481db4a..149d5c6b0d 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -102,7 +102,7 @@ void Path2D::_notification(int p_what) {
#else
const float line_width = 2;
#endif
- const Color color = Color(1.0, 1.0, 1.0, 1.0);
+ const Color color = Color(0.5, 0.6, 1.0, 0.7);
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -162,7 +162,6 @@ void Path2D::_bind_methods() {
Path2D::Path2D() {
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
- set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
}
/////////////////////////////////////////////////////////////////////////////////
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 21dc9537ec..de15f0efc2 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -139,7 +139,7 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
set_pickable(false);
}
-Array PhysicsBody2D::get_collision_exceptions() {
+TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
@@ -739,11 +739,11 @@ RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() cons
return ccd_mode;
}
-Array RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 0d92a820e3..75f4f778bf 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -67,7 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -256,7 +256,7 @@ public:
void add_force(const Vector2 &p_offset, const Vector2 &p_force);
void add_torque(float p_torque);
- Array get_colliding_bodies() const; //function for script
+ TypedArray<Node2D> get_colliding_bodies() const; //function for script
virtual String get_configuration_warning() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 1cf12e4421..9628c01718 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1691,27 +1691,27 @@ bool TileMap::is_centered_textures_enabled() const {
return centered_textures;
}
-Array TileMap::get_used_cells() const {
+TypedArray<Vector2i> TileMap::get_used_cells() const {
- Array a;
+ TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2 p(E->key().x, E->key().y);
+ Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
return a;
}
-Array TileMap::get_used_cells_by_id(int p_id) const {
+TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_id) const {
- Array a;
+ TypedArray<Vector2i> a;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (E->value().id == p_id) {
- Vector2 p(E->key().x, E->key().y);
+ Vector2i p(E->key().x, E->key().y);
a.push_back(p);
}
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index d9490aae13..cc1537f583 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -328,8 +328,8 @@ public:
void set_centered_textures(bool p_enable);
bool is_centered_textures_enabled() const;
- Array get_used_cells() const;
- Array get_used_cells_by_id(int p_id) const;
+ TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache
void set_occluder_light_mask(int p_mask);
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 2cb979a0e0..85fd05ac15 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,7 +30,7 @@
#include "touch_screen_button.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
#include "scene/main/window.h"
@@ -290,7 +290,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_press(action);
+ Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
@@ -308,7 +308,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_release(action);
+ Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 17ae553e5e..b72483d71b 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -416,7 +416,7 @@ bool Area3D::is_monitoring() const {
return monitoring;
}
-Array Area3D::get_overlapping_bodies() const {
+TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
@@ -451,7 +451,7 @@ bool Area3D::is_monitorable() const {
return monitorable;
}
-Array Area3D::get_overlapping_areas() const {
+TypedArray<Area3D> Area3D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index ff6c0b6b08..f6503c6d2d 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -184,8 +184,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const;
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node3D> get_overlapping_bodies() const;
+ TypedArray<Area3D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 097368853e..28a8b01437 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -556,7 +556,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
+ output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation);
}
} else {
for (int i = 0; i < vol_index_max; i++) {
@@ -567,7 +567,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
+ output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity);
output.reverb_vol[i] *= area_send;
}
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index d56a095a5b..cdc8db8aea 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -307,19 +307,22 @@ Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
- if (get_material_override() != Ref<Material>()) {
- return get_material_override();
- } else if (p_surface < materials.size()) {
- return materials[p_surface];
- } else {
- Ref<Mesh> mesh = get_mesh();
+ Ref<Material> material_override = get_material_override();
+ if (material_override.is_valid()) {
+ return material_override;
+ }
- if (mesh.is_null() || p_surface >= mesh->get_surface_count()) {
- return Ref<Material>();
- }
+ Ref<Material> surface_material = get_surface_material(p_surface);
+ if (surface_material.is_valid()) {
+ return surface_material;
+ }
+ Ref<Mesh> mesh = get_mesh();
+ if (mesh.is_valid()) {
return mesh->surface_get_material(p_surface);
}
+
+ return Ref<Material>();
}
void MeshInstance3D::_mesh_changed() {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 72d1762ab5..3991efc7c0 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -110,7 +110,7 @@ bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-Array PhysicsBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 2e71020233..0e719f5108 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -68,7 +68,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59a6e23005..973822653a 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -33,6 +33,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
#include "core/project_settings.h"
+#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
@@ -770,7 +771,7 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect
}
}
-void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
+void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) {
set_physics_process_internal(false);
Vector<int> sim_bones;
@@ -780,12 +781,9 @@ void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
sim_bones.resize(p_bones.size());
int c = 0;
for (int i = sim_bones.size() - 1; 0 <= i; --i) {
- Variant::Type type = p_bones.get(i).get_type();
- if (Variant::STRING == type || Variant::STRING_NAME == type) {
- int bone_id = find_bone(p_bones.get(i));
- if (bone_id != -1)
- sim_bones.write[c++] = bone_id;
- }
+ int bone_id = find_bone(p_bones[i]);
+ if (bone_id != -1)
+ sim_bones.write[c++] = bone_id;
}
sim_bones.resize(c);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 08b8691658..0bccd3f8fc 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -222,7 +222,7 @@ private:
public:
void physical_bones_stop_simulation();
- void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
#endif // _3D_DISABLED
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 7366290ed3..10bdd71d73 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -287,14 +287,22 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
return; // Skip solving
}
- p_task->skeleton->clear_bones_global_pose_override();
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true);
+
+ if (p_task->chain.middle_chain_item) {
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.middle_chain_item->bone, Transform(), 0.0, true);
+ }
+
+ for (int i = 0; i < p_task->chain.tips.size(); i += 1) {
+ p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
+ }
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
update_chain(p_task->skeleton, &p_task->chain.chain_root);
if (p_use_magnet && p_task->chain.middle_chain_item) {
- p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta);
+ p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
solve_simple(p_task, true);
}
solve_simple(p_task, false);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 0373114e7d..6f41629bac 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_nodes.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
@@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) {
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+ bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
emit_signal("button_pressed", i);
@@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
return false;
};
- return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+ return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
};
float XRController3D::get_joystick_axis(int p_axis) const {
@@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
return 0.0;
};
- return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+ return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
real_t XRController3D::get_rumble() const {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b657833a3b..9ef6b9864a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -395,9 +395,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} else {
- nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
+ nc->loc_accum = nc->loc_accum.lerp(loc, p_interp);
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
- nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
+ nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
}
} break;
@@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- if (end_notify)
+ if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
- if (end_notify)
+ if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
end_reached = false;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index f8b3ca291b..56e224819f 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -958,7 +958,7 @@ void AnimationTree::_process_graph(float p_delta) {
if (err != OK)
continue;
- t->loc = t->loc.linear_interpolate(loc, blend);
+ t->loc = t->loc.lerp(loc, blend);
if (t->rot_blend_accum == 0) {
t->rot = rot;
t->rot_blend_accum = blend;
@@ -967,7 +967,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
t->rot_blend_accum = rot_total;
}
- t->scale = t->scale.linear_interpolate(scale, blend);
+ t->scale = t->scale.lerp(scale, blend);
}
} break;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5e0f4c91e8..63878a0b26 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -30,7 +30,7 @@
#include "color_picker.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 88107f754c..a6ed3d8de9 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -207,7 +207,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
prev = points[pos];
}
- newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
+ newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
points.push_back(newPoint);
points.sort();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0fe65462e4..0bf67df9b4 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -30,7 +30,7 @@
#include "graph_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -653,7 +653,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) {
points.push_back((beg + end) * 0.5);
- colors.push_back(p_color.linear_interpolate(p_to_color, mp));
+ colors.push_back(p_color.lerp(p_to_color, mp));
lines++;
} else {
_bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
@@ -737,8 +737,8 @@ void GraphEdit::_connections_layer_draw() {
Color tocolor = gto->get_connection_input_color(E->get().to_port);
if (E->get().activity > 0) {
- color = color.linear_interpolate(activity_color, E->get().activity);
- tocolor = tocolor.linear_interpolate(activity_color, E->get().activity);
+ color = color.lerp(activity_color, E->get().activity);
+ tocolor = tocolor.lerp(activity_color, E->get().activity);
}
_draw_cos_line(connections_layer, frompos, topos, color, tocolor);
}
@@ -804,7 +804,7 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -823,7 +823,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
@@ -886,7 +886,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -948,7 +948,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
drag_accum = Vector2();
drag_origin = get_local_mouse_position();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -976,7 +976,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
} else {
if (_filter_input(b->get_position()))
return;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
box_selecting = true;
@@ -1035,16 +1035,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
//too difficult to get right
//set_zoom(zoom/ZOOM_SCALE);
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 1e933c9aa1..a247863298 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,7 +30,7 @@
#include "popup_menu.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -594,7 +594,7 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_POST_POPUP: {
- initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask();
+ initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
case NOTIFICATION_WM_SIZE_CHANGED: {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 8572d570fb..94628f7cea 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -30,7 +30,7 @@
#include "spin_box.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/expression.h"
Size2 SpinBox::get_minimum_size() const {
@@ -77,7 +77,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -149,7 +149,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (drag.enabled) {
drag.enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(drag.capture_pos);
}
drag.allowed = false;
@@ -166,7 +166,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
drag.enabled = true;
drag.base_val = get_value();
drag.diff_y = 0;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 36e35897d1..9ee7456d26 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -30,7 +30,7 @@
#include "text_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -446,7 +446,7 @@ void TextEdit::_click_selection_held() {
// Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
switch (selection.selecting_mode) {
case Selection::MODE_POINTER: {
_update_selection_mode_pointer();
@@ -1064,11 +1064,6 @@ void TextEdit::_notification(int p_what) {
break;
}
- // re-adjust if we went backwards.
- if (color != previous_color && !is_whitespace) {
- characters++;
- }
-
if (str[j] == '\t') {
tabs += minimap_tab_size;
}
@@ -6220,6 +6215,10 @@ void TextEdit::_push_current_op() {
current_op.type = TextOperation::TYPE_NONE;
current_op.text = "";
current_op.chain_forward = false;
+
+ if (undo_stack.size() > undo_stack_max_size) {
+ undo_stack.pop_front();
+ }
}
void TextEdit::set_indent_using_spaces(const bool p_use_spaces) {
@@ -7244,6 +7243,8 @@ void TextEdit::_bind_methods() {
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::FLOAT, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers.
+ GLOBAL_DEF("gui/common/text_edit_undo_stack_max_size", 1024);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/common/text_edit_undo_stack_max_size", PropertyInfo(Variant::INT, "gui/common/text_edit_undo_stack_max_size", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers.
}
TextEdit::TextEdit() {
@@ -7323,6 +7324,7 @@ TextEdit::TextEdit() {
current_op.type = TextOperation::TYPE_NONE;
undo_enabled = true;
+ undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size");
undo_stack_pos = nullptr;
setting_text = false;
last_dblclk = 0;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index ef8c39d32f..ac8eb5da1d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -306,6 +306,7 @@ private:
List<TextOperation> undo_stack;
List<TextOperation>::Element *undo_stack_pos;
+ int undo_stack_max_size;
void _clear_redo();
void _do_text_op(const TextOperation &p_op, bool p_reverse);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 509a52d36a..aad36ebf02 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -30,7 +30,7 @@
#include "tree.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -1425,7 +1425,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1661,7 +1661,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
@@ -2048,9 +2048,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
void Tree::_text_editor_modal_close() {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
return;
}
@@ -2532,7 +2532,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
range_drag_enabled = true;
range_drag_capture_pos = cpos;
range_drag_base = popup_edited_item->get_range(popup_edited_item_col);
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
}
} else {
@@ -2594,7 +2594,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
@@ -3238,7 +3238,7 @@ void Tree::clear() {
if (pressing_for_editor) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
}
pressing_for_editor = false;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2eacad68c3..b5d54b2199 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -30,7 +30,7 @@
#include "canvas_item.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 50f3bf834f..4c02a15531 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2693,9 +2693,9 @@ void Node::queue_delete() {
}
}
-Array Node::_get_children() const {
+TypedArray<Node> Node::_get_children() const {
- Array arr;
+ TypedArray<Node> arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++)
diff --git a/scene/main/node.h b/scene/main/node.h
index 5de07d506e..1c1b7bbd7a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,6 +37,7 @@
#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
+#include "core/typed_array.h"
#include "scene/main/scene_tree.h"
class Viewport;
@@ -182,7 +183,7 @@ private:
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- Array _get_children() const;
+ TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f30a899d69..22cd1c98ab 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -31,7 +31,7 @@
#include "scene_tree.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() {
}
void SceneTree::_main_window_focus_in() {
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
id->ensure_touch_mouse_raised();
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 51dd22db81..b0718eed79 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
@@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
- if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) {
+ if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
@@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- InputFilter::get_singleton()->warp_mouse_position(gpos);
+ Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_over = over;
- DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape();
+ DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
@@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
if (physics_object_picking && !is_input_handled()) {
- if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED &&
+ if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index aa4c9bf225..ea4338519e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1570,7 +1570,7 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const {
- return p_a.linear_interpolate(p_b, p_c);
+ return p_a.lerp(p_b, p_c);
}
Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const {
@@ -2432,7 +2432,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
- return low_pos.linear_interpolate(high_pos, c).y;
+ return low_pos.lerp(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d19eae0d4f..ae705a47e8 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -796,7 +796,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
- return r[idx].linear_interpolate(r[idx + 1], frac);
+ return r[idx].lerp(r[idx + 1], frac);
}
}
@@ -1354,7 +1354,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac);
} else {
- return r[idx].linear_interpolate(r[idx + 1], frac);
+ return r[idx].lerp(r[idx + 1], frac);
}
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 835fef81e1..02ea5b24b8 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1004,8 +1004,8 @@ void Environment::_bind_methods() {
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 2d98f799e2..573749ea7e 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -120,7 +120,7 @@ public:
return points[0].color;
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
}
int get_points_count() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6bb5be15f3..401b689145 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1359,7 +1359,7 @@ void ArrayMesh::regen_normalmaps() {
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
struct ArrayMeshLightmapSurface {
@@ -1370,6 +1370,13 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+ int *cache_data = nullptr;
+ unsigned int cache_size = 0;
+ bool use_cache = false; // Don't use cache
+ return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+}
+
+Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1377,11 +1384,18 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector<float> vertices;
Vector<float> normals;
Vector<int> indices;
- Vector<int> face_materials;
Vector<float> uv;
- Vector<Pair<int, int>> uv_index;
+ Vector<Pair<int, int>> uv_indices;
+
+ Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Transform transform = p_base_transform;
+ transform.origin = Vector3();
+ transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+
+ Basis normal_basis = transform.basis.inverse().transposed();
- Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
@@ -1405,12 +1419,12 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
+ uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
+ Vector3 v = transform.xform(r[j]);
+ Vector3 n = normal_basis.xform(rn[j]).normalized();
vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
@@ -1418,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
@@ -1433,7 +1447,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
}
} else {
@@ -1445,11 +1458,10 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
}
}
- surfaces.push_back(s);
+ lightmap_surfaces.push_back(s);
}
//unwrap
@@ -1462,7 +1474,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
if (!ok) {
return ERR_CANT_CREATE;
@@ -1474,11 +1486,11 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//create surfacetools for each surface..
Vector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
st.instance();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
+ st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
@@ -1486,37 +1498,37 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
surfaces_tools.write[surface]->add_color(v.color);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
surfaces_tools.write[surface]->add_uv(v.uv);
}
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
surfaces_tools.write[surface]->add_normal(v.normal);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
surfaces_tools.write[surface]->add_tangent(t);
}
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools.write[surface]->add_bones(v.bones);
}
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools.write[surface]->add_weights(v.weights);
}
@@ -1527,20 +1539,22 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
}
}
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
-
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
+ if (!r_used_cache) {
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+ }
+
return OK;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 25a9722046..a65cf0a928 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -238,6 +238,7 @@ public:
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
virtual void reload_from_file();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f431a2ad48..d57af29599 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1692,15 +1692,20 @@ void AnimatedTexture::_update_proxy() {
}
int iter_max = frame_count;
- while (iter_max) {
+ while (iter_max && !pause) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
- current_frame = 0;
+ if (oneshot) {
+ current_frame = frame_count - 1;
+ } else {
+ current_frame = 0;
+ }
}
time -= frame_limit;
+ _change_notify("current_frame");
} else {
break;
}
@@ -1723,6 +1728,33 @@ int AnimatedTexture::get_frames() const {
return frame_count;
}
+void AnimatedTexture::set_current_frame(int p_frame) {
+ ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
+
+ RWLockWrite r(rw_lock);
+
+ current_frame = p_frame;
+}
+int AnimatedTexture::get_current_frame() const {
+ return current_frame;
+}
+
+void AnimatedTexture::set_pause(bool p_pause) {
+ RWLockWrite r(rw_lock);
+ pause = p_pause;
+}
+bool AnimatedTexture::get_pause() const {
+ return pause;
+}
+
+void AnimatedTexture::set_oneshot(bool p_oneshot) {
+ RWLockWrite r(rw_lock);
+ oneshot = p_oneshot;
+}
+bool AnimatedTexture::get_oneshot() const {
+ return oneshot;
+}
+
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
@@ -1833,6 +1865,15 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+ ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
+ ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
+
+ ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
+ ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
+
+ ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
+ ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
@@ -1843,6 +1884,9 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
@@ -1864,6 +1908,8 @@ AnimatedTexture::AnimatedTexture() {
fps = 4;
prev_ticks = 0;
current_frame = 0;
+ pause = false;
+ oneshot = false;
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
#ifndef NO_THREADS
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index f4f00c2ca0..5d5f438eba 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -567,7 +567,8 @@ private:
Frame frames[MAX_FRAMES];
int frame_count;
int current_frame;
-
+ bool pause;
+ bool oneshot;
float fps;
float time;
@@ -584,6 +585,15 @@ public:
void set_frames(int p_frames);
int get_frames() const;
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_oneshot(bool p_oneshot);
+ bool get_oneshot() const;
+
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 742ef106d9..f2f67d3814 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -314,7 +314,7 @@ struct SpatialIndexer2D {
pass = 0;
changed = false;
- cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess
+ cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
}
};