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-rw-r--r--scene/2d/screen_button.cpp102
-rw-r--r--scene/2d/screen_button.h2
2 files changed, 47 insertions, 57 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index ea68a111af..37139b2b93 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -194,40 +194,27 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
if (p_event->get_device() != 0)
return;
+ ERR_FAIL_COND(!is_visible_in_tree());
+
+ const InputEventScreenTouch *st = p_event->cast_to<InputEventScreenTouch>();
+
if (passby_press) {
- Ref<InputEventScreenTouch> st = p_event;
- Ref<InputEventScreenTouch> sd = p_event;
+ const InputEventScreenDrag *sd = p_event->cast_to<InputEventScreenDrag>();
- if (st.is_valid() && !st->is_pressed() && finger_pressed == st->get_index()) {
+ if (st && !st->is_pressed() && finger_pressed == st->get_index()) {
_release();
}
- if ((st.is_valid() && st->is_pressed()) || sd.is_valid()) {
+ if ((st && st->is_pressed()) || sd) {
- int index = st.is_valid() ? st->get_index() : sd->get_index();
- Vector2 coord = st.is_valid() ? st->get_position() : sd->get_position();
+ int index = st ? st->get_index() : sd->get_index();
+ Point2 coord = st ? st->get_position() : sd->get_position();
if (finger_pressed == -1 || index == finger_pressed) {
- coord = (get_global_transform_with_canvas()).affine_inverse().xform(coord);
-
- bool touched = false;
- if (bitmask.is_valid()) {
-
- if (Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
-
- if (bitmask->get_bit(coord))
- touched = true;
- }
- } else {
-
- if (texture.is_valid())
- touched = Rect2(Point2(), texture->get_size()).has_point(coord);
- }
-
- if (touched) {
+ if (_is_point_inside(coord)) {
if (finger_pressed == -1) {
_press(index);
}
@@ -241,47 +228,15 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
} else {
- Ref<InputEventScreenTouch> st = p_event;
-
- if (st.is_valid()) {
+ if (st) {
if (st->is_pressed()) {
- if (!is_visible_in_tree())
- return;
-
const bool can_press = finger_pressed == -1;
if (!can_press)
return; //already fingering
- Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_position());
- Rect2 item_rect = get_item_rect();
-
- bool touched = false;
- bool check_rect = true;
- if (shape.is_valid()) {
-
- check_rect = false;
- Transform2D xform = shape_centered ? Transform2D().translated(get_item_rect().size * 0.5f) : Transform2D();
- touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
- }
-
- if (bitmask.is_valid()) {
-
- check_rect = false;
- if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
-
- if (bitmask->get_bit(coord))
- touched = true;
- }
- }
-
- if (!touched && check_rect) {
- if (!texture.is_null())
- touched = item_rect.has_point(coord);
- }
-
- if (touched) {
+ if (_is_point_inside(st->get_position())) {
_press(st->get_index());
}
} else {
@@ -293,6 +248,39 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
}
}
+bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
+
+ Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
+ Rect2 item_rect = get_item_rect();
+
+ bool touched = false;
+ bool check_rect = true;
+
+ if (shape.is_valid()) {
+
+ check_rect = false;
+ Transform2D xform = shape_centered ? Transform2D().translated(item_rect.size * 0.5f) : Transform2D();
+ touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ }
+
+ if (bitmask.is_valid()) {
+
+ check_rect = false;
+ if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
+
+ if (bitmask->get_bit(coord))
+ touched = true;
+ }
+ }
+
+ if (!touched && check_rect) {
+ if (texture.is_valid())
+ touched = item_rect.has_point(coord);
+ }
+
+ return touched;
+}
+
void TouchScreenButton::_press(int p_finger_pressed) {
finger_pressed = p_finger_pressed;
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index e44f556c31..8923da2ae4 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -63,6 +63,8 @@ private:
void _input(const Ref<InputEvent> &p_Event);
+ bool _is_point_inside(const Point2 &p_point);
+
void _press(int p_finger_pressed);
void _release(bool p_exiting_tree = false);