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-rw-r--r--scene/debugger/scene_debugger.cpp103
-rw-r--r--scene/debugger/scene_debugger.h28
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp8
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp5
-rw-r--r--scene/multiplayer/scene_rpc_interface.cpp9
5 files changed, 142 insertions, 11 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 41340f281b..e5b81f9d8d 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -31,30 +31,121 @@
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
+#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-void SceneDebugger::initialize() {
+Array SceneDebugger::RPCProfilerFrame::serialize() {
+ Array arr;
+ arr.push_back(infos.size() * 4);
+ for (int i = 0; i < infos.size(); ++i) {
+ arr.push_back(uint64_t(infos[i].node));
+ arr.push_back(infos[i].node_path);
+ arr.push_back(infos[i].incoming_rpc);
+ arr.push_back(infos[i].outgoing_rpc);
+ }
+ return arr;
+}
+
+bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
+ ERR_FAIL_COND_V(p_arr.size() < 1, false);
+ uint32_t size = p_arr[0];
+ ERR_FAIL_COND_V(size % 4, false);
+ ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
+ infos.resize(size / 4);
+ int idx = 1;
+ for (uint32_t i = 0; i < size / 4; ++i) {
+ infos.write[i].node = uint64_t(p_arr[idx]);
+ infos.write[i].node_path = p_arr[idx + 1];
+ infos.write[i].incoming_rpc = p_arr[idx + 2];
+ infos.write[i].outgoing_rpc = p_arr[idx + 3];
+ }
+ return true;
+}
+
+class SceneDebugger::RPCProfiler : public EngineProfiler {
+ Map<ObjectID, RPCNodeInfo> rpc_node_data;
+ uint64_t last_profile_time = 0;
+
+ void init_node(const ObjectID p_node) {
+ if (rpc_node_data.has(p_node)) {
+ return;
+ }
+ rpc_node_data.insert(p_node, RPCNodeInfo());
+ rpc_node_data[p_node].node = p_node;
+ rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
+ rpc_node_data[p_node].incoming_rpc = 0;
+ rpc_node_data[p_node].outgoing_rpc = 0;
+ }
+
+public:
+ void toggle(bool p_enable, const Array &p_opts) {
+ rpc_node_data.clear();
+ }
+
+ void add(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() < 2);
+ const ObjectID id = p_data[0];
+ const String what = p_data[1];
+ init_node(id);
+ RPCNodeInfo &info = rpc_node_data[id];
+ if (what == "rpc_in") {
+ info.incoming_rpc++;
+ } else if (what == "rpc_out") {
+ info.outgoing_rpc++;
+ }
+ }
+
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_profile_time > 100) {
+ last_profile_time = pt;
+ RPCProfilerFrame frame;
+ for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
+ frame.infos.push_back(E.value);
+ }
+ rpc_node_data.clear();
+ EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
+ }
+ }
+};
+
+SceneDebugger *SceneDebugger::singleton = nullptr;
+
+SceneDebugger::SceneDebugger() {
+ singleton = this;
+ rpc_profiler.instantiate();
+ rpc_profiler->bind("rpc");
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
-void SceneDebugger::deinitialize() {
+SceneDebugger::~SceneDebugger() {
#ifdef DEBUG_ENABLED
if (LiveEditor::singleton) {
- // Should be removed automatically when deiniting debugger, but just in case
- if (EngineDebugger::has_capture("scene")) {
- EngineDebugger::unregister_message_capture("scene");
- }
+ EngineDebugger::unregister_message_capture("scene");
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
#endif
+ singleton = nullptr;
+}
+
+void SceneDebugger::initialize() {
+ if (EngineDebugger::is_active()) {
+ memnew(SceneDebugger);
+ }
+}
+
+void SceneDebugger::deinitialize() {
+ if (singleton) {
+ memdelete(singleton);
+ }
}
#ifdef DEBUG_ENABLED
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index c8298391bb..dd0a17c2dc 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -32,6 +32,7 @@
#define SCENE_DEBUGGER_H
#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
@@ -41,9 +42,36 @@ class Node;
class SceneDebugger {
public:
+ // RPC profiler
+ struct RPCNodeInfo {
+ ObjectID node;
+ String node_path;
+ int incoming_rpc = 0;
+ int outgoing_rpc = 0;
+ };
+
+ struct RPCProfilerFrame {
+ Vector<RPCNodeInfo> infos;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+private:
+ class RPCProfiler;
+
+ static SceneDebugger *singleton;
+
+ Ref<RPCProfiler> rpc_profiler;
+
+ SceneDebugger();
+
+public:
static void initialize();
static void deinitialize();
+ ~SceneDebugger();
+
#ifdef DEBUG_ENABLED
private:
static void _save_node(ObjectID id, const String &p_path);
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index de4a94470a..2f278ed864 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -107,6 +107,10 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
ERR_FAIL_COND(multiplayer_peer.is_null());
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size());
+#endif
+
multiplayer_peer->set_transfer_channel(0);
multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
multiplayer_peer->set_target_peer(p_from);
@@ -188,6 +192,10 @@ bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Path
Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
ERR_FAIL_COND_V(multiplayer_peer.is_null(), false);
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size());
+#endif
+
for (int &E : peers_to_add) {
multiplayer_peer->set_target_peer(E); // To all of you.
multiplayer_peer->set_transfer_channel(0);
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 2088a43ba7..25a704b37e 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -147,6 +147,11 @@ Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size,
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", p_size);
+#endif
+
Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
peer->set_target_peer(p_peer);
peer->set_transfer_channel(0);
diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp
index 7d7f57b9a1..0cb703227b 100644
--- a/scene/multiplayer/scene_rpc_interface.cpp
+++ b/scene/multiplayer/scene_rpc_interface.cpp
@@ -46,12 +46,11 @@ void SceneRPCInterface::make_default() {
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {
- if (EngineDebugger::is_profiling("multiplayer")) {
+ if (EngineDebugger::is_profiling("rpc")) {
Array values;
- values.push_back("node");
values.push_back(p_id);
values.push_back(p_what);
- EngineDebugger::profiler_add_frame_data("multiplayer", values);
+ EngineDebugger::profiler_add_frame_data("rpc", values);
}
}
#else
@@ -268,7 +267,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
argp.resize(argc);
#ifdef DEBUG_ENABLED
- _profile_node_data("in_rpc", p_node->get_instance_id());
+ _profile_node_data("rpc_in", p_node->get_instance_id());
#endif
int out;
@@ -471,7 +470,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m
if (p_peer_id != node_id) {
#ifdef DEBUG_ENABLED
- _profile_node_data("out_rpc", node->get_instance_id());
+ _profile_node_data("rpc_out", node->get_instance_id());
#endif
_send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);