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-rw-r--r--scene/2d/cpu_particles_2d.cpp6
-rw-r--r--scene/2d/gpu_particles_2d.cpp (renamed from scene/2d/particles_2d.cpp)168
-rw-r--r--scene/2d/gpu_particles_2d.h (renamed from scene/2d/particles_2d.h)12
-rw-r--r--scene/2d/navigation_2d.h2
-rw-r--r--scene/2d/navigation_region_2d.cpp (renamed from scene/2d/navigation_polygon.cpp)4
-rw-r--r--scene/2d/navigation_region_2d.h (renamed from scene/2d/navigation_polygon.h)8
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp6
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp82
-rw-r--r--scene/3d/camera_3d.h26
-rw-r--r--scene/3d/collision_shape_3d.cpp2
-rw-r--r--scene/3d/node_3d.cpp6
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp2
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/skeleton_ik_3d.cpp (renamed from scene/animation/skeleton_ik.cpp)4
-rw-r--r--scene/3d/skeleton_ik_3d.h (renamed from scene/animation/skeleton_ik.h)2
-rw-r--r--scene/3d/vehicle_body_3d.cpp (renamed from scene/3d/vehicle_body.cpp)212
-rw-r--r--scene/3d/vehicle_body_3d.h (renamed from scene/3d/vehicle_body.h)26
-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/main/canvas_item.cpp (renamed from scene/2d/canvas_item.cpp)0
-rw-r--r--scene/main/canvas_item.h (renamed from scene/2d/canvas_item.h)0
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--[-rwxr-xr-x]scene/main/timer.cpp0
-rw-r--r--[-rwxr-xr-x]scene/main/timer.h0
-rw-r--r--scene/main/viewport.cpp14
-rw-r--r--scene/main/viewport.h10
-rw-r--r--scene/register_scene_types.cpp157
-rw-r--r--scene/resources/height_map_shape_3d.cpp (renamed from scene/resources/height_map_shape.cpp)38
-rw-r--r--scene/resources/height_map_shape_3d.h (renamed from scene/resources/height_map_shape.h)8
-rw-r--r--scene/resources/ray_shape_3d.cpp (renamed from scene/resources/ray_shape.cpp)4
-rw-r--r--scene/resources/ray_shape_3d.h (renamed from scene/resources/ray_shape.h)2
-rw-r--r--scene/resources/style_box.cpp3
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/world_3d.cpp (renamed from scene/resources/world.cpp)64
-rw-r--r--scene/resources/world_3d.h (renamed from scene/resources/world.h)17
38 files changed, 446 insertions, 455 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 3b8a81d2ca..8678e5a1f4 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -31,8 +31,8 @@
#include "cpu_particles_2d.h"
#include "core/core_string_names.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) {
void CPUParticles2D::convert_from_particles(Node *p_particles) {
- Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e5c17fe9a4..d3d1326018 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.cpp */
+/* gpu_particles_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
#include "core/os/os.h"
#include "scene/resources/particles_material.h"
@@ -38,7 +38,7 @@
#include "core/engine.h"
#endif
-void Particles2D::set_emitting(bool p_emitting) {
+void GPUParticles2D::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -49,20 +49,20 @@ void Particles2D::set_emitting(bool p_emitting) {
}
}
-void Particles2D::set_amount(int p_amount) {
+void GPUParticles2D::set_amount(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1.");
amount = p_amount;
VS::get_singleton()->particles_set_amount(particles, amount);
}
-void Particles2D::set_lifetime(float p_lifetime) {
+void GPUParticles2D::set_lifetime(float p_lifetime) {
ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
lifetime = p_lifetime;
VS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
-void Particles2D::set_one_shot(bool p_enable) {
+void GPUParticles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
@@ -77,22 +77,22 @@ void Particles2D::set_one_shot(bool p_enable) {
if (!one_shot)
set_process_internal(false);
}
-void Particles2D::set_pre_process_time(float p_time) {
+void GPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
-void Particles2D::set_explosiveness_ratio(float p_ratio) {
+void GPUParticles2D::set_explosiveness_ratio(float p_ratio) {
explosiveness_ratio = p_ratio;
VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
-void Particles2D::set_randomness_ratio(float p_ratio) {
+void GPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
+void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
visibility_rect = p_visibility_rect;
AABB aabb;
@@ -106,7 +106,7 @@ void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
_change_notify("visibility_rect");
update();
}
-void Particles2D::set_use_local_coordinates(bool p_enable) {
+void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
@@ -116,7 +116,7 @@ void Particles2D::set_use_local_coordinates(bool p_enable) {
}
}
-void Particles2D::_update_particle_emission_transform() {
+void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
Transform xf;
@@ -127,7 +127,7 @@ void Particles2D::_update_particle_emission_transform() {
VS::get_singleton()->particles_set_emission_transform(particles, xf);
}
-void Particles2D::set_process_material(const Ref<Material> &p_material) {
+void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
@@ -144,89 +144,89 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) {
update_configuration_warning();
}
-void Particles2D::set_speed_scale(float p_scale) {
+void GPUParticles2D::set_speed_scale(float p_scale) {
speed_scale = p_scale;
VS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
-bool Particles2D::is_emitting() const {
+bool GPUParticles2D::is_emitting() const {
return VS::get_singleton()->particles_get_emitting(particles);
}
-int Particles2D::get_amount() const {
+int GPUParticles2D::get_amount() const {
return amount;
}
-float Particles2D::get_lifetime() const {
+float GPUParticles2D::get_lifetime() const {
return lifetime;
}
-bool Particles2D::get_one_shot() const {
+bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
-float Particles2D::get_pre_process_time() const {
+float GPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float Particles2D::get_explosiveness_ratio() const {
+float GPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float Particles2D::get_randomness_ratio() const {
+float GPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect2 Particles2D::get_visibility_rect() const {
+Rect2 GPUParticles2D::get_visibility_rect() const {
return visibility_rect;
}
-bool Particles2D::get_use_local_coordinates() const {
+bool GPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-Ref<Material> Particles2D::get_process_material() const {
+Ref<Material> GPUParticles2D::get_process_material() const {
return process_material;
}
-float Particles2D::get_speed_scale() const {
+float GPUParticles2D::get_speed_scale() const {
return speed_scale;
}
-void Particles2D::set_draw_order(DrawOrder p_order) {
+void GPUParticles2D::set_draw_order(DrawOrder p_order) {
draw_order = p_order;
VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order));
}
-Particles2D::DrawOrder Particles2D::get_draw_order() const {
+GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
return draw_order;
}
-void Particles2D::set_fixed_fps(int p_count) {
+void GPUParticles2D::set_fixed_fps(int p_count) {
fixed_fps = p_count;
VS::get_singleton()->particles_set_fixed_fps(particles, p_count);
}
-int Particles2D::get_fixed_fps() const {
+int GPUParticles2D::get_fixed_fps() const {
return fixed_fps;
}
-void Particles2D::set_fractional_delta(bool p_enable) {
+void GPUParticles2D::set_fractional_delta(bool p_enable) {
fractional_delta = p_enable;
VS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
}
-bool Particles2D::get_fractional_delta() const {
+bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String Particles2D::get_configuration_warning() const {
+String GPUParticles2D::get_configuration_warning() const {
if (VisualServer::get_singleton()->is_low_end()) {
return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
@@ -257,7 +257,7 @@ String Particles2D::get_configuration_warning() const {
return warnings;
}
-Rect2 Particles2D::capture_rect() const {
+Rect2 GPUParticles2D::capture_rect() const {
AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
@@ -268,34 +268,34 @@ Rect2 Particles2D::capture_rect() const {
return r;
}
-void Particles2D::set_texture(const Ref<Texture2D> &p_texture) {
+void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
}
-Ref<Texture2D> Particles2D::get_texture() const {
+Ref<Texture2D> GPUParticles2D::get_texture() const {
return texture;
}
-void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
+void GPUParticles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
normal_map = p_normal_map;
update();
}
-Ref<Texture2D> Particles2D::get_normal_map() const {
+Ref<Texture2D> GPUParticles2D::get_normal_map() const {
return normal_map;
}
-void Particles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
-void Particles2D::restart() {
+void GPUParticles2D::restart() {
VS::get_singleton()->particles_restart(particles);
VS::get_singleton()->particles_set_emitting(particles, true);
}
-void Particles2D::_notification(int p_what) {
+void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -338,48 +338,48 @@ void Particles2D::_notification(int p_what) {
}
}
-void Particles2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles2D::set_emitting);
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount);
- ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles2D::set_lifetime);
- ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &Particles2D::set_one_shot);
- ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
- ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
- ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
- ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
- ClassDB::bind_method(D_METHOD("set_process_material", "material"), &Particles2D::set_process_material);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &Particles2D::set_speed_scale);
-
- ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting);
- ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount);
- ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime);
- ClassDB::bind_method(D_METHOD("get_one_shot"), &Particles2D::get_one_shot);
- ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time);
- ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles2D::get_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles2D::get_randomness_ratio);
- ClassDB::bind_method(D_METHOD("get_visibility_rect"), &Particles2D::get_visibility_rect);
- ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles2D::get_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles2D::get_fixed_fps);
- ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles2D::get_fractional_delta);
- ClassDB::bind_method(D_METHOD("get_process_material"), &Particles2D::get_process_material);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &Particles2D::get_speed_scale);
-
- ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles2D::set_draw_order);
- ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles2D::get_draw_order);
-
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Particles2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Particles2D::get_texture);
-
- ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &Particles2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &Particles2D::get_normal_map);
-
- ClassDB::bind_method(D_METHOD("capture_rect"), &Particles2D::capture_rect);
-
- ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
+void GPUParticles2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles2D::set_emitting);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles2D::set_amount);
+ ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "secs"), &GPUParticles2D::set_one_shot);
+ ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &GPUParticles2D::set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &GPUParticles2D::set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &GPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &GPUParticles2D::set_visibility_rect);
+ ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
+ ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
+ ClassDB::bind_method(D_METHOD("get_lifetime"), &GPUParticles2D::get_lifetime);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &GPUParticles2D::get_one_shot);
+ ClassDB::bind_method(D_METHOD("get_pre_process_time"), &GPUParticles2D::get_pre_process_time);
+ ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &GPUParticles2D::get_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &GPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_visibility_rect"), &GPUParticles2D::get_visibility_rect);
+ ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
+ ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
+ ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticles2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticles2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "texture"), &GPUParticles2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &GPUParticles2D::get_normal_map);
+
+ ClassDB::bind_method(D_METHOD("capture_rect"), &GPUParticles2D::capture_rect);
+
+ ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
@@ -406,7 +406,7 @@ void Particles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
}
-Particles2D::Particles2D() {
+GPUParticles2D::GPUParticles2D() {
particles = VS::get_singleton()->particles_create();
@@ -426,7 +426,7 @@ Particles2D::Particles2D() {
set_speed_scale(1);
}
-Particles2D::~Particles2D() {
+GPUParticles2D::~GPUParticles2D() {
VS::get_singleton()->free(particles);
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/gpu_particles_2d.h
index 66281d7950..47951d76dc 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_2d.h */
+/* gpu_particles_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,9 +35,9 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
-class Particles2D : public Node2D {
+class GPUParticles2D : public Node2D {
private:
- GDCLASS(Particles2D, Node2D);
+ GDCLASS(GPUParticles2D, Node2D);
public:
enum DrawOrder {
@@ -118,10 +118,10 @@ public:
void restart();
Rect2 capture_rect() const;
- Particles2D();
- ~Particles2D();
+ GPUParticles2D();
+ ~GPUParticles2D();
};
-VARIANT_ENUM_CAST(Particles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
#endif // PARTICLES_2D_H
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 5520f5006e..1da13fc78a 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -31,7 +31,7 @@
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
#include "scene/2d/node_2d.h"
class Navigation2D : public Node2D {
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_region_2d.cpp
index 9159ef21c5..bc3e305281 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.cpp */
+/* navigation_region_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation_polygon.h"
+#include "navigation_region_2d.h"
#include "core/core_string_names.h"
#include "core/engine.h"
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_region_2d.h
index 3d096ec91b..73e056a353 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_region_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_polygon.h */
+/* navigation_region_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_POLYGON_H
-#define NAVIGATION_POLYGON_H
+#ifndef NAVIGATION_REGION_2D_H
+#define NAVIGATION_REGION_2D_H
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"
@@ -127,4 +127,4 @@ public:
~NavigationRegion2D();
};
-#endif // NAVIGATIONPOLYGON_H
+#endif // NAVIGATION_REGION_2D_H
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 00202481a6..abed05ed0c 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -31,7 +31,7 @@
#ifndef NODE2D_H
#define NODE2D_H
-#include "scene/2d/canvas_item.h"
+#include "scene/main/canvas_item.h"
class Node2D : public CanvasItem {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 6c1d7c3749..c374dd5faa 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -31,7 +31,7 @@
#include "visibility_notifier_2d.h"
#include "core/engine.h"
-#include "particles_2d.h"
+#include "gpu_particles_2d.h"
#include "scene/2d/animated_sprite_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
@@ -212,7 +212,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) {
}
{
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+ GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
if (ps) {
add = true;
}
@@ -304,7 +304,7 @@ void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
}
if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
+ GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
if (ps) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 5cba16d346..807515219f 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -384,7 +384,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
}
- Ref<World> world = get_world();
+ Ref<World3D> world = get_world();
ERR_FAIL_COND(world.is_null());
int new_output_count = 0;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index bf216ba115..60cccbeedd 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -726,13 +726,13 @@ Camera3D::~Camera3D() {
////////////////////////////////////////
-void ClippedCamera::set_margin(float p_margin) {
+void ClippedCamera3D::set_margin(float p_margin) {
margin = p_margin;
}
-float ClippedCamera::get_margin() const {
+float ClippedCamera3D::get_margin() const {
return margin;
}
-void ClippedCamera::set_process_mode(ProcessMode p_mode) {
+void ClippedCamera3D::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
@@ -741,18 +741,18 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
set_process_internal(process_mode == CLIP_PROCESS_IDLE);
set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
-ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
+ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const {
return process_mode;
}
-Transform ClippedCamera::get_camera_transform() const {
+Transform ClippedCamera3D::get_camera_transform() const {
Transform t = Camera3D::get_camera_transform();
t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
return t;
}
-void ClippedCamera::_notification(int p_what) {
+void ClippedCamera3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
Node3D *parent = Object::cast_to<Node3D>(get_parent());
@@ -813,17 +813,17 @@ void ClippedCamera::_notification(int p_what) {
}
}
-void ClippedCamera::set_collision_mask(uint32_t p_mask) {
+void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
}
-uint32_t ClippedCamera::get_collision_mask() const {
+uint32_t ClippedCamera3D::get_collision_mask() const {
return collision_mask;
}
-void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
+void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
@@ -833,17 +833,17 @@ void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
set_collision_mask(mask);
}
-bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
+bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-void ClippedCamera::add_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void ClippedCamera::add_exception(const Object *p_object) {
+void ClippedCamera3D::add_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
@@ -852,12 +852,12 @@ void ClippedCamera::add_exception(const Object *p_object) {
add_exception_rid(co->get_rid());
}
-void ClippedCamera::remove_exception_rid(const RID &p_rid) {
+void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void ClippedCamera::remove_exception(const Object *p_object) {
+void ClippedCamera3D::remove_exception(const Object *p_object) {
ERR_FAIL_NULL(p_object);
const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
@@ -866,65 +866,65 @@ void ClippedCamera::remove_exception(const Object *p_object) {
remove_exception_rid(co->get_rid());
}
-void ClippedCamera::clear_exceptions() {
+void ClippedCamera3D::clear_exceptions() {
exclude.clear();
}
-float ClippedCamera::get_clip_offset() const {
+float ClippedCamera3D::get_clip_offset() const {
return clip_offset;
}
-void ClippedCamera::set_clip_to_areas(bool p_clip) {
+void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
clip_to_areas = p_clip;
}
-bool ClippedCamera::is_clip_to_areas_enabled() const {
+bool ClippedCamera3D::is_clip_to_areas_enabled() const {
return clip_to_areas;
}
-void ClippedCamera::set_clip_to_bodies(bool p_clip) {
+void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
clip_to_bodies = p_clip;
}
-bool ClippedCamera::is_clip_to_bodies_enabled() const {
+bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
return clip_to_bodies;
}
-void ClippedCamera::_bind_methods() {
+void ClippedCamera3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
- ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
- ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera3D::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera3D::get_process_mode);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
- ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas);
- ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled);
+ ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
+ ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
- ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset);
+ ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
- ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies);
- ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
+ ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
@@ -937,7 +937,7 @@ void ClippedCamera::_bind_methods() {
BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
}
-ClippedCamera::ClippedCamera() {
+ClippedCamera3D::ClippedCamera3D() {
margin = 0;
clip_offset = 0;
process_mode = CLIP_PROCESS_PHYSICS;
@@ -949,6 +949,6 @@ ClippedCamera::ClippedCamera() {
clip_to_areas = false;
clip_to_bodies = true;
}
-ClippedCamera::~ClippedCamera() {
+ClippedCamera3D::~ClippedCamera3D() {
PhysicsServer::get_singleton()->free(pyramid_shape);
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 3c743ccdff..9a005226cb 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -48,10 +48,8 @@ public:
PROJECTION_FRUSTUM
};
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
+ enum KeepAspect { KEEP_WIDTH,
+ KEEP_HEIGHT };
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
@@ -77,7 +75,7 @@ private:
RID camera;
RID scenario_id;
- //String camera_group;
+ // String camera_group;
uint32_t layers;
@@ -86,7 +84,7 @@ private:
virtual bool _can_gizmo_scale() const;
- //void _camera_make_current(Node *p_camera);
+ // void _camera_make_current(Node *p_camera);
friend class Viewport;
void _update_audio_listener_state();
@@ -112,7 +110,8 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_z_near,
+ float p_z_far);
void set_projection(Camera3D::Projection p_mode);
void make_current();
@@ -143,7 +142,8 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
+ virtual Vector3 project_position(const Point2 &p_point,
+ float p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;
@@ -183,9 +183,9 @@ VARIANT_ENUM_CAST(Camera3D::Projection);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
-class ClippedCamera : public Camera3D {
+class ClippedCamera3D : public Camera3D {
- GDCLASS(ClippedCamera, Camera3D);
+ GDCLASS(ClippedCamera3D, Camera3D);
public:
enum ProcessMode {
@@ -238,9 +238,9 @@ public:
float get_clip_offset() const;
- ClippedCamera();
- ~ClippedCamera();
+ ClippedCamera3D();
+ ~ClippedCamera3D();
};
-VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
+VARIANT_ENUM_CAST(ClippedCamera3D::ProcessMode);
#endif
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index cd171aad16..eab09883cd 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 594eca284c..7f444d59bf 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -507,10 +507,10 @@ bool Node3D::is_set_as_toplevel() const {
return data.toplevel;
}
-Ref<World> Node3D::get_world() const {
+Ref<World3D> Node3D::get_world() const {
- ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
- ERR_FAIL_COND_V(!data.viewport, Ref<World>());
+ ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
+ ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
return data.viewport->find_world();
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index fd14bc730f..f97a8a97dc 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -124,7 +124,7 @@ public:
Node3D *get_parent_spatial() const;
- Ref<World> get_world() const;
+ Ref<World3D> get_world() const;
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index aae9e38988..ce1643aa6c 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -41,7 +41,7 @@
#include "servers/navigation_server.h"
#ifdef TOOLS_ENABLED
-#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/node_3d_editor_plugin.h"
#endif
Vector3 PhysicsBody3D::get_linear_velocity() const {
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 578b9c0170..e22c44a3a2 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -196,7 +196,7 @@ void RayCast3D::_notification(int p_what) {
}
void RayCast3D::_update_raycast_state() {
- Ref<World> w3d = get_world();
+ Ref<World3D> w3d = get_world();
ERR_FAIL_COND(w3d.is_null());
PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
diff --git a/scene/animation/skeleton_ik.cpp b/scene/3d/skeleton_ik_3d.cpp
index 71aa5e13b3..a6c3e25399 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik.cpp */
+/* skeleton_ik_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -32,7 +32,7 @@
* @author AndreaCatania
*/
-#include "skeleton_ik.h"
+#include "skeleton_ik_3d.h"
#ifndef _3D_DISABLED
diff --git a/scene/animation/skeleton_ik.h b/scene/3d/skeleton_ik_3d.h
index 938c912065..ebfebd1e66 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* skeleton_ik.h */
+/* skeleton_ik_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body_3d.cpp
index 5bef2a14f5..5d601b0d43 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vehicle_body.cpp */
+/* vehicle_body_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "vehicle_body.h"
+#include "vehicle_body_3d.h"
#define ROLLING_INFLUENCE_FIX
@@ -78,11 +78,11 @@ public:
}
};
-void VehicleWheel::_notification(int p_what) {
+void VehicleWheel3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
if (!cb)
return;
body = cb;
@@ -95,7 +95,7 @@ void VehicleWheel::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- VehicleBody *cb = Object::cast_to<VehicleBody>(get_parent());
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
if (!cb)
return;
cb->wheels.erase(this);
@@ -103,15 +103,15 @@ void VehicleWheel::_notification(int p_what) {
}
}
-String VehicleWheel::get_configuration_warning() const {
- if (!Object::cast_to<VehicleBody>(get_parent())) {
+String VehicleWheel3D::get_configuration_warning() const {
+ if (!Object::cast_to<VehicleBody3D>(get_parent())) {
return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody.");
}
return String();
}
-void VehicleWheel::_update(PhysicsDirectBodyState *s) {
+void VehicleWheel3D::_update(PhysicsDirectBodyState *s) {
if (m_raycastInfo.m_isInContact)
@@ -144,142 +144,142 @@ void VehicleWheel::_update(PhysicsDirectBodyState *s) {
}
}
-void VehicleWheel::set_radius(float p_radius) {
+void VehicleWheel3D::set_radius(float p_radius) {
m_wheelRadius = p_radius;
update_gizmo();
}
-float VehicleWheel::get_radius() const {
+float VehicleWheel3D::get_radius() const {
return m_wheelRadius;
}
-void VehicleWheel::set_suspension_rest_length(float p_length) {
+void VehicleWheel3D::set_suspension_rest_length(float p_length) {
m_suspensionRestLength = p_length;
update_gizmo();
}
-float VehicleWheel::get_suspension_rest_length() const {
+float VehicleWheel3D::get_suspension_rest_length() const {
return m_suspensionRestLength;
}
-void VehicleWheel::set_suspension_travel(float p_length) {
+void VehicleWheel3D::set_suspension_travel(float p_length) {
m_maxSuspensionTravelCm = p_length / 0.01;
}
-float VehicleWheel::get_suspension_travel() const {
+float VehicleWheel3D::get_suspension_travel() const {
return m_maxSuspensionTravelCm * 0.01;
}
-void VehicleWheel::set_suspension_stiffness(float p_value) {
+void VehicleWheel3D::set_suspension_stiffness(float p_value) {
m_suspensionStiffness = p_value;
}
-float VehicleWheel::get_suspension_stiffness() const {
+float VehicleWheel3D::get_suspension_stiffness() const {
return m_suspensionStiffness;
}
-void VehicleWheel::set_suspension_max_force(float p_value) {
+void VehicleWheel3D::set_suspension_max_force(float p_value) {
m_maxSuspensionForce = p_value;
}
-float VehicleWheel::get_suspension_max_force() const {
+float VehicleWheel3D::get_suspension_max_force() const {
return m_maxSuspensionForce;
}
-void VehicleWheel::set_damping_compression(float p_value) {
+void VehicleWheel3D::set_damping_compression(float p_value) {
m_wheelsDampingCompression = p_value;
}
-float VehicleWheel::get_damping_compression() const {
+float VehicleWheel3D::get_damping_compression() const {
return m_wheelsDampingCompression;
}
-void VehicleWheel::set_damping_relaxation(float p_value) {
+void VehicleWheel3D::set_damping_relaxation(float p_value) {
m_wheelsDampingRelaxation = p_value;
}
-float VehicleWheel::get_damping_relaxation() const {
+float VehicleWheel3D::get_damping_relaxation() const {
return m_wheelsDampingRelaxation;
}
-void VehicleWheel::set_friction_slip(float p_value) {
+void VehicleWheel3D::set_friction_slip(float p_value) {
m_frictionSlip = p_value;
}
-float VehicleWheel::get_friction_slip() const {
+float VehicleWheel3D::get_friction_slip() const {
return m_frictionSlip;
}
-void VehicleWheel::set_roll_influence(float p_value) {
+void VehicleWheel3D::set_roll_influence(float p_value) {
m_rollInfluence = p_value;
}
-float VehicleWheel::get_roll_influence() const {
+float VehicleWheel3D::get_roll_influence() const {
return m_rollInfluence;
}
-bool VehicleWheel::is_in_contact() const {
+bool VehicleWheel3D::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
-void VehicleWheel::_bind_methods() {
+void VehicleWheel3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel::get_radius);
+ ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel::set_suspension_rest_length);
- ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel::get_suspension_rest_length);
+ ClassDB::bind_method(D_METHOD("set_suspension_rest_length", "length"), &VehicleWheel3D::set_suspension_rest_length);
+ ClassDB::bind_method(D_METHOD("get_suspension_rest_length"), &VehicleWheel3D::get_suspension_rest_length);
- ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel::set_suspension_travel);
- ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel::get_suspension_travel);
+ ClassDB::bind_method(D_METHOD("set_suspension_travel", "length"), &VehicleWheel3D::set_suspension_travel);
+ ClassDB::bind_method(D_METHOD("get_suspension_travel"), &VehicleWheel3D::get_suspension_travel);
- ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel::set_suspension_stiffness);
- ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel::get_suspension_stiffness);
+ ClassDB::bind_method(D_METHOD("set_suspension_stiffness", "length"), &VehicleWheel3D::set_suspension_stiffness);
+ ClassDB::bind_method(D_METHOD("get_suspension_stiffness"), &VehicleWheel3D::get_suspension_stiffness);
- ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel::set_suspension_max_force);
- ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel::get_suspension_max_force);
+ ClassDB::bind_method(D_METHOD("set_suspension_max_force", "length"), &VehicleWheel3D::set_suspension_max_force);
+ ClassDB::bind_method(D_METHOD("get_suspension_max_force"), &VehicleWheel3D::get_suspension_max_force);
- ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel::set_damping_compression);
- ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel::get_damping_compression);
+ ClassDB::bind_method(D_METHOD("set_damping_compression", "length"), &VehicleWheel3D::set_damping_compression);
+ ClassDB::bind_method(D_METHOD("get_damping_compression"), &VehicleWheel3D::get_damping_compression);
- ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel::set_damping_relaxation);
- ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel::get_damping_relaxation);
+ ClassDB::bind_method(D_METHOD("set_damping_relaxation", "length"), &VehicleWheel3D::set_damping_relaxation);
+ ClassDB::bind_method(D_METHOD("get_damping_relaxation"), &VehicleWheel3D::get_damping_relaxation);
- ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel::set_use_as_traction);
- ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel::is_used_as_traction);
+ ClassDB::bind_method(D_METHOD("set_use_as_traction", "enable"), &VehicleWheel3D::set_use_as_traction);
+ ClassDB::bind_method(D_METHOD("is_used_as_traction"), &VehicleWheel3D::is_used_as_traction);
- ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel::set_use_as_steering);
- ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel::is_used_as_steering);
+ ClassDB::bind_method(D_METHOD("set_use_as_steering", "enable"), &VehicleWheel3D::set_use_as_steering);
+ ClassDB::bind_method(D_METHOD("is_used_as_steering"), &VehicleWheel3D::is_used_as_steering);
- ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel::set_friction_slip);
- ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel::get_friction_slip);
+ ClassDB::bind_method(D_METHOD("set_friction_slip", "length"), &VehicleWheel3D::set_friction_slip);
+ ClassDB::bind_method(D_METHOD("get_friction_slip"), &VehicleWheel3D::get_friction_slip);
- ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel::is_in_contact);
+ ClassDB::bind_method(D_METHOD("is_in_contact"), &VehicleWheel3D::is_in_contact);
- ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence);
- ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel::get_roll_influence);
+ ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel3D::set_roll_influence);
+ ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel3D::get_roll_influence);
- ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+ ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel3D::get_skidinfo);
- ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+ ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel3D::get_rpm);
- ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
- ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel3D::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel3D::get_engine_force);
- ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
- ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel3D::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel3D::get_brake);
- ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
- ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel3D::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
ADD_GROUP("Per-Wheel Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -302,65 +302,65 @@ void VehicleWheel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
-void VehicleWheel::set_engine_force(float p_engine_force) {
+void VehicleWheel3D::set_engine_force(float p_engine_force) {
m_engineForce = p_engine_force;
}
-float VehicleWheel::get_engine_force() const {
+float VehicleWheel3D::get_engine_force() const {
return m_engineForce;
}
-void VehicleWheel::set_brake(float p_brake) {
+void VehicleWheel3D::set_brake(float p_brake) {
m_brake = p_brake;
}
-float VehicleWheel::get_brake() const {
+float VehicleWheel3D::get_brake() const {
return m_brake;
}
-void VehicleWheel::set_steering(float p_steering) {
+void VehicleWheel3D::set_steering(float p_steering) {
m_steering = p_steering;
}
-float VehicleWheel::get_steering() const {
+float VehicleWheel3D::get_steering() const {
return m_steering;
}
-void VehicleWheel::set_use_as_traction(bool p_enable) {
+void VehicleWheel3D::set_use_as_traction(bool p_enable) {
engine_traction = p_enable;
}
-bool VehicleWheel::is_used_as_traction() const {
+bool VehicleWheel3D::is_used_as_traction() const {
return engine_traction;
}
-void VehicleWheel::set_use_as_steering(bool p_enabled) {
+void VehicleWheel3D::set_use_as_steering(bool p_enabled) {
steers = p_enabled;
}
-bool VehicleWheel::is_used_as_steering() const {
+bool VehicleWheel3D::is_used_as_steering() const {
return steers;
}
-float VehicleWheel::get_skidinfo() const {
+float VehicleWheel3D::get_skidinfo() const {
return m_skidInfo;
}
-float VehicleWheel::get_rpm() const {
+float VehicleWheel3D::get_rpm() const {
return m_rpm;
}
-VehicleWheel::VehicleWheel() {
+VehicleWheel3D::VehicleWheel3D() {
steers = false;
engine_traction = false;
@@ -388,7 +388,7 @@ VehicleWheel::VehicleWheel() {
body = NULL;
}
-void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_isInContact = false;
@@ -405,9 +405,9 @@ void VehicleBody::_update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBody
wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.get_basis().xform(wheel.m_wheelAxleCS).normalized();
}
-void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
- VehicleWheel &wheel = *wheels[p_idx];
+ VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
Vector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
@@ -430,9 +430,9 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength);
}
-real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
+real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
- VehicleWheel &wheel = *wheels[p_idx];
+ VehicleWheel3D &wheel = *wheels[p_idx];
_update_wheel_transform(wheel, s);
@@ -513,12 +513,12 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
return depth;
}
-void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_suspension(PhysicsDirectBodyState *s) {
real_t chassisMass = mass;
for (int w_it = 0; w_it < wheels.size(); w_it++) {
- VehicleWheel &wheel_info = *wheels[w_it];
+ VehicleWheel3D &wheel_info = *wheels[w_it];
if (wheel_info.m_raycastInfo.m_isInContact) {
real_t force;
@@ -558,7 +558,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
}
//bilateral constraint between two dynamic objects
-void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
+void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
@@ -636,7 +636,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
#endif
}
-VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
+VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody3D *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
m_s(s),
m_body1(body1),
m_frictionPositionWorld(frictionPosWorld),
@@ -667,7 +667,7 @@ VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirec
m_jacDiagABInv = relaxation / (denom0 + denom1);
}
-real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
+real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) {
real_t j1 = 0.f;
@@ -698,7 +698,7 @@ real_t VehicleBody::_calc_rolling_friction(btVehicleWheelContactPoint &contactPo
}
static const real_t sideFrictionStiffness2 = real_t(1.0);
-void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
+void VehicleBody3D::_update_friction(PhysicsDirectBodyState *s) {
//calculate the impulse, so that the wheels don't move sidewards
int numWheel = wheels.size();
@@ -720,7 +720,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.m_raycastInfo.m_isInContact) {
@@ -754,7 +754,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
bool sliding = false;
{
for (int wheel = 0; wheel < wheels.size(); wheel++) {
- VehicleWheel &wheelInfo = *wheels[wheel];
+ VehicleWheel3D &wheelInfo = *wheels[wheel];
//class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
@@ -816,7 +816,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
// apply the impulses
{
for (int wheel = 0; wheel < wheels.size(); wheel++) {
- VehicleWheel &wheelInfo = *wheels[wheel];
+ VehicleWheel3D &wheelInfo = *wheels[wheel];
Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
s->get_transform().origin;
@@ -850,7 +850,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
}
}
-void VehicleBody::_direct_state_changed(Object *p_state) {
+void VehicleBody3D::_direct_state_changed(Object *p_state) {
RigidBody3D::_direct_state_changed(p_state);
@@ -874,7 +874,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
for (int i = 0; i < wheels.size(); i++) {
//apply suspension force
- VehicleWheel &wheel = *wheels[i];
+ VehicleWheel3D &wheel = *wheels[i];
real_t suspensionForce = wheel.m_wheelsSuspensionForce;
@@ -891,7 +891,7 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
_update_friction(state);
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheel = *wheels[i];
+ VehicleWheel3D &wheel = *wheels[i];
Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - state->get_transform().origin;
Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos);
@@ -920,58 +920,58 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
state = NULL;
}
-void VehicleBody::set_engine_force(float p_engine_force) {
+void VehicleBody3D::set_engine_force(float p_engine_force) {
engine_force = p_engine_force;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.engine_traction)
wheelInfo.m_engineForce = p_engine_force;
}
}
-float VehicleBody::get_engine_force() const {
+float VehicleBody3D::get_engine_force() const {
return engine_force;
}
-void VehicleBody::set_brake(float p_brake) {
+void VehicleBody3D::set_brake(float p_brake) {
brake = p_brake;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
wheelInfo.m_brake = p_brake;
}
}
-float VehicleBody::get_brake() const {
+float VehicleBody3D::get_brake() const {
return brake;
}
-void VehicleBody::set_steering(float p_steering) {
+void VehicleBody3D::set_steering(float p_steering) {
m_steeringValue = p_steering;
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
+ VehicleWheel3D &wheelInfo = *wheels[i];
if (wheelInfo.steers)
wheelInfo.m_steering = p_steering;
}
}
-float VehicleBody::get_steering() const {
+float VehicleBody3D::get_steering() const {
return m_steeringValue;
}
-void VehicleBody::_bind_methods() {
+void VehicleBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody::set_engine_force);
- ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody::get_engine_force);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force);
- ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody::set_brake);
- ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody::get_brake);
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleBody3D::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleBody3D::get_brake);
- ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody::set_steering);
- ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering);
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleBody3D::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
ADD_GROUP("Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
@@ -979,7 +979,7 @@ void VehicleBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
-VehicleBody::VehicleBody() {
+VehicleBody3D::VehicleBody3D() {
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body_3d.h
index b754311b7b..1ca9b6253f 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vehicle_body.h */
+/* vehicle_body_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,13 +33,13 @@
#include "scene/3d/physics_body_3d.h"
-class VehicleBody;
+class VehicleBody3D;
-class VehicleWheel : public Node3D {
+class VehicleWheel3D : public Node3D {
- GDCLASS(VehicleWheel, Node3D);
+ GDCLASS(VehicleWheel3D, Node3D);
- friend class VehicleBody;
+ friend class VehicleBody3D;
Transform m_worldTransform;
Transform local_xform;
@@ -61,7 +61,7 @@ class VehicleWheel : public Node3D {
real_t m_maxSuspensionForce;
bool m_bIsFrontWheel;
- VehicleBody *body;
+ VehicleBody3D *body;
//btVector3 m_wheelAxleCS; // const or modified by steering ?
@@ -148,12 +148,12 @@ public:
String get_configuration_warning() const;
- VehicleWheel();
+ VehicleWheel3D();
};
-class VehicleBody : public RigidBody3D {
+class VehicleBody3D : public RigidBody3D {
- GDCLASS(VehicleBody, RigidBody3D);
+ GDCLASS(VehicleBody3D, RigidBody3D);
float engine_force;
float brake;
@@ -186,11 +186,11 @@ class VehicleBody : public RigidBody3D {
void _update_friction(PhysicsDirectBodyState *s);
void _update_suspension(PhysicsDirectBodyState *s);
real_t _ray_cast(int p_idx, PhysicsDirectBodyState *s);
- void _update_wheel_transform(VehicleWheel &wheel, PhysicsDirectBodyState *s);
+ void _update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState *s);
void _update_wheel(int p_idx, PhysicsDirectBodyState *s);
- friend class VehicleWheel;
- Vector<VehicleWheel *> wheels;
+ friend class VehicleWheel3D;
+ Vector<VehicleWheel3D *> wheels;
static void _bind_methods();
@@ -206,7 +206,7 @@ public:
void set_steering(float p_steering);
float get_steering() const;
- VehicleBody();
+ VehicleBody3D();
};
#endif // VEHICLE_BODY_H
diff --git a/scene/gui/control.h b/scene/gui/control.h
index c52e80fa70..d02fea20a6 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -33,8 +33,8 @@
#include "core/math/transform_2d.h"
#include "core/rid.h"
-#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
+#include "scene/main/canvas_item.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
diff --git a/scene/2d/canvas_item.cpp b/scene/main/canvas_item.cpp
index 7a0fc3352b..7a0fc3352b 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
diff --git a/scene/2d/canvas_item.h b/scene/main/canvas_item.h
index 3f176e5f60..3f176e5f60 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/main/canvas_item.h
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index fad10524b9..d6c0323f25 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
if (!root->get_world().is_valid())
- root->set_world(Ref<World>(memnew(World)));
+ root->set_world(Ref<World3D>(memnew(World3D)));
// Initialize network state
multiplayer_poll = true;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 48b3fcacb3..319b5a7e74 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -36,8 +36,8 @@
#include "core/os/thread_safe.h"
#include "core/self_list.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#undef Window
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 7c847095e1..7c847095e1 100755..100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 044566738e..044566738e 100755..100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 2f131631af..d293a3cd32 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1285,7 +1285,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
}
}
-void Viewport::set_world(const Ref<World> &p_world) {
+void Viewport::set_world(const Ref<World3D> &p_world) {
if (world == p_world)
return;
@@ -1304,7 +1304,7 @@ void Viewport::set_world(const Ref<World> &p_world) {
own_world = world->duplicate();
world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
} else {
- own_world = Ref<World>(memnew(World));
+ own_world = Ref<World3D>(memnew(World3D));
}
}
@@ -1318,7 +1318,7 @@ void Viewport::set_world(const Ref<World> &p_world) {
_update_listener();
}
-Ref<World> Viewport::get_world() const {
+Ref<World3D> Viewport::get_world() const {
return world;
}
@@ -1328,7 +1328,7 @@ Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
-Ref<World> Viewport::find_world() const {
+Ref<World3D> Viewport::find_world() const {
if (own_world.is_valid())
return own_world;
@@ -1337,7 +1337,7 @@ Ref<World> Viewport::find_world() const {
else if (parent)
return parent->find_world();
else
- return Ref<World>();
+ return Ref<World3D>();
}
Listener3D *Viewport::get_listener() const {
@@ -3092,7 +3092,7 @@ void Viewport::set_use_own_world(bool p_world) {
_propagate_exit_world(this);
if (!p_world) {
- own_world = Ref<World>();
+ own_world = Ref<World3D>();
if (world.is_valid()) {
world->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
}
@@ -3101,7 +3101,7 @@ void Viewport::set_use_own_world(bool p_world) {
own_world = world->duplicate();
world->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_changed));
} else {
- own_world = Ref<World>(memnew(World));
+ own_world = Ref<World3D>(memnew(World3D));
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 31eb461cee..8a56caea52 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -245,8 +245,8 @@ private:
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
- Ref<World> world;
- Ref<World> own_world;
+ Ref<World3D> world;
+ Ref<World3D> own_world;
Rect2i to_screen_rect;
StringName input_group;
@@ -467,10 +467,10 @@ public:
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
- void set_world(const Ref<World> &p_world);
+ void set_world(const Ref<World3D> &p_world);
void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World> get_world() const;
- Ref<World> find_world() const;
+ Ref<World3D> get_world() const;
+ Ref<World3D> find_world() const;
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index f94d7a00ac..1094759ce7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -38,11 +38,11 @@
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
-#include "scene/2d/canvas_item.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
#include "scene/2d/cpu_particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -54,7 +54,6 @@
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
-#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -121,6 +120,7 @@
#include "scene/gui/tree.h"
#include "scene/gui/video_player.h"
#include "scene/gui/viewport_container.h"
+#include "scene/main/canvas_item.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
@@ -143,7 +143,7 @@
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/gradient.h"
-#include "scene/resources/height_map_shape.h"
+#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -154,7 +154,7 @@
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
-#include "scene/resources/ray_shape.h"
+#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
@@ -168,8 +168,8 @@
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
#include "scene/resources/visual_shader_nodes.h"
-#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/scene_string_names.h"
@@ -206,13 +206,13 @@
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
+#include "scene/3d/skeleton_ik_3d.h"
#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
+#include "scene/3d/vehicle_body_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/3d/world_environment.h"
-#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
#include "scene/resources/mesh_library.h"
#endif
@@ -279,6 +279,7 @@ void register_scene_types() {
ClassDB::register_class<Window>();
/* REGISTER GUI */
+
ClassDB::register_class<ButtonGroup>();
ClassDB::register_virtual_class<BaseButton>();
@@ -335,7 +336,6 @@ void register_scene_types() {
ClassDB::register_class<VideoPlayer>();
#ifndef ADVANCED_GUI_DISABLED
-
ClassDB::register_class<FileDialog>();
ClassDB::register_class<PopupMenu>();
@@ -351,9 +351,10 @@ void register_scene_types() {
ClassDB::register_class<RichTextLabel>();
ClassDB::register_class<RichTextEffect>();
ClassDB::register_class<CharFXTransform>();
- ;
+
ClassDB::register_class<AcceptDialog>();
ClassDB::register_class<ConfirmationDialog>();
+
ClassDB::register_class<MarginContainer>();
ClassDB::register_class<ViewportContainer>();
ClassDB::register_virtual_class<SplitContainer>();
@@ -364,6 +365,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
#endif
/* REGISTER 3D */
@@ -405,7 +407,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualInstance3D>();
ClassDB::register_virtual_class<GeometryInstance3D>();
ClassDB::register_class<Camera3D>();
- ClassDB::register_class<ClippedCamera>();
+ ClassDB::register_class<ClippedCamera3D>();
ClassDB::register_class<Listener3D>();
ClassDB::register_class<ARVRCamera>();
ClassDB::register_class<ARVRController>();
@@ -448,8 +450,8 @@ void register_scene_types() {
ClassDB::register_class<SkeletonIK3D>();
ClassDB::register_class<BoneAttachment3D>();
- ClassDB::register_class<VehicleBody>();
- ClassDB::register_class<VehicleWheel>();
+ ClassDB::register_class<VehicleBody3D>();
+ ClassDB::register_class<VehicleWheel3D>();
ClassDB::register_class<Area3D>();
ClassDB::register_class<ProximityGroup3D>();
ClassDB::register_class<CollisionShape3D>();
@@ -478,11 +480,9 @@ void register_scene_types() {
ClassDB::register_class<NavigationObstacle3D>();
OS::get_singleton()->yield(); //may take time to init
-
#endif
- ClassDB::register_class<NavigationMesh>();
- AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(DisplayServer::get_singleton()->get_swap_ok_cancel())));
+ /* REGISTER SHADER */
ClassDB::register_class<Shader>();
ClassDB::register_class<VisualShader>();
@@ -556,12 +556,13 @@ void register_scene_types() {
ClassDB::register_class<CanvasItemMaterial>();
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
+
+ /* REGISTER 2D */
+
ClassDB::register_class<Node2D>();
ClassDB::register_class<CPUParticles2D>();
- ClassDB::register_class<Particles2D>();
- //ClassDB::register_class<ParticleAttractor2D>();
+ ClassDB::register_class<GPUParticles2D>();
ClassDB::register_class<Sprite2D>();
- //ClassDB::register_type<ViewportSprite>();
ClassDB::register_class<SpriteFrames>();
ClassDB::register_class<AnimatedSprite2D>();
ClassDB::register_class<Position2D>();
@@ -649,7 +650,7 @@ void register_scene_types() {
ClassDB::register_class<BoxShape3D>();
ClassDB::register_class<CapsuleShape3D>();
ClassDB::register_class<CylinderShape3D>();
- ClassDB::register_class<HeightMapShape>();
+ ClassDB::register_class<HeightMapShape3D>();
ClassDB::register_class<WorldMarginShape3D>();
ClassDB::register_class<ConvexPolygonShape3D>();
ClassDB::register_class<ConcavePolygonShape3D>();
@@ -657,10 +658,10 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<VelocityTracker3D>();
-
#endif
+
ClassDB::register_class<PhysicsMaterial>();
- ClassDB::register_class<World>();
+ ClassDB::register_class<World3D>();
ClassDB::register_class<Environment>();
ClassDB::register_class<CameraEffects>();
ClassDB::register_class<World2D>();
@@ -729,6 +730,7 @@ void register_scene_types() {
ClassDB::register_class<Path2D>();
ClassDB::register_class<PathFollow2D>();
+ ClassDB::register_class<NavigationMesh>();
ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationRegion2D>();
@@ -744,90 +746,79 @@ void register_scene_types() {
ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
#ifndef DISABLE_DEPRECATED
-
- ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
- ClassDB::add_compatibility_class("Sprite", "Sprite2D");
-
- ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
- ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
+ // Dropped in 4.0, near approximation.
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
- ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
- ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
- ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
- ClassDB::add_compatibility_class("WorldMarginShape", "WorldMarginShape3D");
- ClassDB::add_compatibility_class("Spatial", "Node3D");
+ // Renamed in 4.0.
+ ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
ClassDB::add_compatibility_class("Area", "Area3D");
+ ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
+ ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
ClassDB::add_compatibility_class("Camera", "Camera3D");
-
- ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+ ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
+ ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
+ ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
+ ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
+ ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
+ ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
+ ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
+ ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D");
-
- ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
-
- ClassDB::add_compatibility_class("Light", "Light3D");
+ ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
- ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
- ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
-
+ ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
+ ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
+ ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
+ ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
+ ClassDB::add_compatibility_class("Joint", "Joint3D");
+ ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+ ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
+ ClassDB::add_compatibility_class("Light", "Light3D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
-
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
- ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
-
ClassDB::add_compatibility_class("Navigation", "Navigation3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
+ ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
+ ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
-
+ ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
+ ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
+ ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
ClassDB::add_compatibility_class("Path", "Path3D");
ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
-
+ ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
+ ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
+ ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
+ ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
-
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
+ ClassDB::add_compatibility_class("RayShape", "RayShape3D");
ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
-
+ ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
+ ClassDB::add_compatibility_class("Shape", "Shape3D");
ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
-
- ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
- ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
-
- ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
- ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
- ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
-
- ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
- ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
- ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
- ClassDB::add_compatibility_class("KinematicBody", "KinematicBody3D");
+ ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
- ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
- ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
- ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
-
- ClassDB::add_compatibility_class("Shape", "Shape3D");
- ClassDB::add_compatibility_class("RayShape", "RayShape3D");
+ ClassDB::add_compatibility_class("Spatial", "Node3D");
+ ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
+ ClassDB::add_compatibility_class("SpatialVelocityTracker", "VelocityTracker3D");
ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
- ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
- ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
- ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
- ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
- ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
-
- ClassDB::add_compatibility_class("Joint", "Joint3D");
- ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
- ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
- ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
- ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
- ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
-
+ ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
+ ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
+ ClassDB::add_compatibility_class("Sprite", "Sprite2D");
+ ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
+ ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
+ ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
+ ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
+ ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
+ ClassDB::add_compatibility_class("World", "World3D");
#endif
OS::get_singleton()->yield(); //may take time to init
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape_3d.cpp
index 34f5ed8558..85c081238d 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* height_map_shape.cpp */
+/* height_map_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "height_map_shape.h"
+#include "height_map_shape_3d.h"
#include "servers/physics_server.h"
-Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
@@ -76,11 +76,11 @@ Vector<Vector3> HeightMapShape::get_debug_mesh_lines() {
return points;
}
-real_t HeightMapShape::get_enclosing_radius() const {
+real_t HeightMapShape3D::get_enclosing_radius() const {
return Vector3(real_t(map_width), max_height - min_height, real_t(map_depth)).length();
}
-void HeightMapShape::_update_shape() {
+void HeightMapShape3D::_update_shape() {
Dictionary d;
d["width"] = map_width;
@@ -92,7 +92,7 @@ void HeightMapShape::_update_shape() {
Shape3D::_update_shape();
}
-void HeightMapShape::set_map_width(int p_new) {
+void HeightMapShape3D::set_map_width(int p_new) {
if (p_new < 1) {
// ignore
} else if (map_width != p_new) {
@@ -114,11 +114,11 @@ void HeightMapShape::set_map_width(int p_new) {
}
}
-int HeightMapShape::get_map_width() const {
+int HeightMapShape3D::get_map_width() const {
return map_width;
}
-void HeightMapShape::set_map_depth(int p_new) {
+void HeightMapShape3D::set_map_depth(int p_new) {
if (p_new < 1) {
// ignore
} else if (map_depth != p_new) {
@@ -140,11 +140,11 @@ void HeightMapShape::set_map_depth(int p_new) {
}
}
-int HeightMapShape::get_map_depth() const {
+int HeightMapShape3D::get_map_depth() const {
return map_depth;
}
-void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
+void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
int size = (map_width * map_depth);
if (p_new.size() != size) {
// fail
@@ -174,24 +174,24 @@ void HeightMapShape::set_map_data(PackedFloat32Array p_new) {
_change_notify("map_data");
}
-PackedFloat32Array HeightMapShape::get_map_data() const {
+PackedFloat32Array HeightMapShape3D::get_map_data() const {
return map_data;
}
-void HeightMapShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
- ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
- ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
- ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
- ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
- ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+void HeightMapShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape3D::set_map_width);
+ ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape3D::get_map_width);
+ ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape3D::set_map_depth);
+ ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape3D::get_map_depth);
+ ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data);
+ ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data);
ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data");
}
-HeightMapShape::HeightMapShape() :
+HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
map_width = 2;
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape_3d.h
index e740388a02..291d41a34e 100644
--- a/scene/resources/height_map_shape.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* height_map_shape.h */
+/* height_map_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "scene/resources/shape_3d.h"
-class HeightMapShape : public Shape3D {
- GDCLASS(HeightMapShape, Shape3D);
+class HeightMapShape3D : public Shape3D {
+ GDCLASS(HeightMapShape3D, Shape3D);
int map_width;
int map_depth;
@@ -57,7 +57,7 @@ public:
virtual Vector<Vector3> get_debug_mesh_lines();
virtual real_t get_enclosing_radius() const;
- HeightMapShape();
+ HeightMapShape3D();
};
#endif /* !HEIGHT_MAP_SHAPE_H */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape_3d.cpp
index f4f8eff1bd..ad927afd58 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_shape.cpp */
+/* ray_shape_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "ray_shape.h"
+#include "ray_shape_3d.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape_3d.h
index 1d8c482c93..83bb71cca3 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* ray_shape.h */
+/* ray_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 119cbcd098..0cd2bed71d 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "style_box.h"
-#include "scene/2d/canvas_item.h"
+
+#include "scene/main/canvas_item.h"
#include <limits.h>
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 3c964ec667..5252c560a4 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -34,7 +34,7 @@
#include "core/array.h"
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
-#include "scene/2d/navigation_polygon.h"
+#include "scene/2d/navigation_region_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world_3d.cpp
index 43903db277..0a687af803 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world.cpp */
+/* world_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "world.h"
+#include "world_3d.h"
#include "core/math/camera_matrix.h"
#include "core/math/octree.h"
@@ -210,65 +210,65 @@ struct SpatialIndexer {
}
};
-void World::_register_camera(Camera3D *p_camera) {
+void World3D::_register_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_add_camera(p_camera);
#endif
}
-void World::_update_camera(Camera3D *p_camera) {
+void World3D::_update_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_update_camera(p_camera);
#endif
}
-void World::_remove_camera(Camera3D *p_camera) {
+void World3D::_remove_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
indexer->_remove_camera(p_camera);
#endif
}
-void World::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
+void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
#endif
}
-void World::_remove_notifier(VisibilityNotifier3D *p_notifier) {
+void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
#ifndef _3D_DISABLED
indexer->_notifier_remove(p_notifier);
#endif
}
-void World::_update(uint64_t p_frame) {
+void World3D::_update(uint64_t p_frame) {
#ifndef _3D_DISABLED
indexer->_update(p_frame);
#endif
}
-RID World::get_space() const {
+RID World3D::get_space() const {
return space;
}
-RID World::get_scenario() const {
+RID World3D::get_scenario() const {
return scenario;
}
-void World::set_environment(const Ref<Environment> &p_environment) {
+void World3D::set_environment(const Ref<Environment> &p_environment) {
if (environment == p_environment) {
return;
}
@@ -282,12 +282,12 @@ void World::set_environment(const Ref<Environment> &p_environment) {
emit_changed();
}
-Ref<Environment> World::get_environment() const {
+Ref<Environment> World3D::get_environment() const {
return environment;
}
-void World::set_fallback_environment(const Ref<Environment> &p_environment) {
+void World3D::set_fallback_environment(const Ref<Environment> &p_environment) {
if (fallback_environment == p_environment) {
return;
}
@@ -301,12 +301,12 @@ void World::set_fallback_environment(const Ref<Environment> &p_environment) {
emit_changed();
}
-Ref<Environment> World::get_fallback_environment() const {
+Ref<Environment> World3D::get_fallback_environment() const {
return fallback_environment;
}
-void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
camera_effects = p_camera_effects;
if (camera_effects.is_valid())
@@ -315,34 +315,34 @@ void World::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
VS::get_singleton()->scenario_set_camera_effects(scenario, RID());
}
-Ref<CameraEffects> World::get_camera_effects() const {
+Ref<CameraEffects> World3D::get_camera_effects() const {
return camera_effects;
}
-PhysicsDirectSpaceState *World::get_direct_space_state() {
+PhysicsDirectSpaceState *World3D::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
}
-void World::get_camera_list(List<Camera3D *> *r_cameras) {
+void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
r_cameras->push_back(E->key());
}
}
-void World::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
- ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
- ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
- ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
- ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
- ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &World::get_camera_effects);
- ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
+void World3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
+ ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
+ ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
+ ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+ ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
@@ -351,7 +351,7 @@ void World::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
}
-World::World() {
+World3D::World3D() {
space = PhysicsServer::get_singleton()->space_create();
scenario = VisualServer::get_singleton()->scenario_create();
@@ -371,7 +371,7 @@ World::World() {
#endif
}
-World::~World() {
+World3D::~World3D() {
PhysicsServer::get_singleton()->free(space);
VisualServer::get_singleton()->free(scenario);
diff --git a/scene/resources/world.h b/scene/resources/world_3d.h
index 8132a018d2..4c18ba9cea 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* world.h */
+/* world_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef WORLD_H
-#define WORLD_H
+#ifndef WORLD_3D_H
+#define WORLD_3D_H
#include "core/resource.h"
#include "scene/resources/environment.h"
@@ -40,9 +40,8 @@ class Camera3D;
class VisibilityNotifier3D;
struct SpatialIndexer;
-class World : public Resource {
- GDCLASS(World, Resource);
- RES_BASE_EXTENSION("world");
+class World3D : public Resource {
+ GDCLASS(World3D, Resource);
private:
RID space;
@@ -85,8 +84,8 @@ public:
PhysicsDirectSpaceState *get_direct_space_state();
- World();
- ~World();
+ World3D();
+ ~World3D();
};
-#endif // WORLD_H
+#endif // WORLD_3D_H