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-rw-r--r--scene/2d/animated_sprite_2d.cpp151
-rw-r--r--scene/2d/animated_sprite_2d.h5
-rw-r--r--scene/2d/area_2d.cpp35
-rw-r--r--scene/2d/area_2d.h3
-rw-r--r--scene/2d/audio_stream_player_2d.cpp9
-rw-r--r--scene/2d/camera_2d.cpp36
-rw-r--r--scene/2d/camera_2d.h6
-rw-r--r--scene/2d/canvas_group.cpp4
-rw-r--r--scene/2d/canvas_modulate.cpp4
-rw-r--r--scene/2d/canvas_modulate.h2
-rw-r--r--scene/2d/collision_object_2d.cpp8
-rw-r--r--scene/2d/collision_object_2d.h6
-rw-r--r--scene/2d/collision_polygon_2d.cpp14
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp14
-rw-r--r--scene/2d/collision_shape_2d.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp122
-rw-r--r--scene/2d/cpu_particles_2d.h6
-rw-r--r--scene/2d/gpu_particles_2d.cpp72
-rw-r--r--scene/2d/gpu_particles_2d.h4
-rw-r--r--scene/2d/joint_2d.cpp18
-rw-r--r--scene/2d/joint_2d.h2
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/light_occluder_2d.cpp8
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_2d.cpp38
-rw-r--r--scene/2d/line_builder.cpp10
-rw-r--r--scene/2d/marker_2d.cpp4
-rw-r--r--scene/2d/mesh_instance_2d.cpp6
-rw-r--r--scene/2d/multimesh_instance_2d.cpp6
-rw-r--r--scene/2d/navigation_agent_2d.cpp60
-rw-r--r--scene/2d/navigation_agent_2d.h19
-rw-r--r--scene/2d/navigation_link_2d.cpp288
-rw-r--r--scene/2d/navigation_link_2d.h (renamed from scene/resources/camera_effects.h)103
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp60
-rw-r--r--scene/2d/navigation_obstacle_2d.h9
-rw-r--r--scene/2d/navigation_region_2d.cpp44
-rw-r--r--scene/2d/navigation_region_2d.h6
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_layer.cpp14
-rw-r--r--scene/2d/parallax_layer.h6
-rw-r--r--scene/2d/path_2d.cpp60
-rw-r--r--scene/2d/path_2d.h12
-rw-r--r--scene/2d/physical_bone_2d.cpp8
-rw-r--r--scene/2d/physical_bone_2d.h6
-rw-r--r--scene/2d/physics_body_2d.cpp404
-rw-r--r--scene/2d/physics_body_2d.h57
-rw-r--r--scene/2d/polygon_2d.cpp42
-rw-r--r--scene/2d/ray_cast_2d.cpp6
-rw-r--r--scene/2d/remote_transform_2d.cpp4
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/shape_cast_2d.cpp14
-rw-r--r--scene/2d/shape_cast_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp20
-rw-r--r--scene/2d/skeleton_2d.h2
-rw-r--r--scene/2d/sprite_2d.cpp20
-rw-r--r--scene/2d/tile_map.cpp129
-rw-r--r--scene/2d/tile_map.h18
-rw-r--r--scene/2d/touch_screen_button.cpp24
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/3d/area_3d.cpp40
-rw-r--r--scene/3d/area_3d.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp19
-rw-r--r--scene/3d/bone_attachment_3d.cpp4
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp60
-rw-r--r--scene/3d/camera_3d.h15
-rw-r--r--scene/3d/collision_object_3d.cpp6
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/collision_polygon_3d.cpp6
-rw-r--r--scene/3d/collision_polygon_3d.h2
-rw-r--r--scene/3d/collision_shape_3d.cpp10
-rw-r--r--scene/3d/collision_shape_3d.h2
-rw-r--r--scene/3d/cpu_particles_3d.cpp108
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/fog_volume.cpp5
-rw-r--r--scene/3d/fog_volume.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp14
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp6
-rw-r--r--scene/3d/gpu_particles_collision_3d.h2
-rw-r--r--scene/3d/joint_3d.cpp6
-rw-r--r--scene/3d/joint_3d.h2
-rw-r--r--scene/3d/label_3d.cpp29
-rw-r--r--scene/3d/light_3d.cpp101
-rw-r--r--scene/3d/light_3d.h13
-rw-r--r--scene/3d/lightmap_gi.cpp68
-rw-r--r--scene/3d/lightmap_gi.h19
-rw-r--r--scene/3d/lightmapper.h2
-rw-r--r--scene/3d/mesh_instance_3d.cpp9
-rw-r--r--scene/3d/navigation_agent_3d.cpp60
-rw-r--r--scene/3d/navigation_agent_3d.h19
-rw-r--r--scene/3d/navigation_link_3d.cpp389
-rw-r--r--scene/3d/navigation_link_3d.h (renamed from scene/gui/gradient_edit.h)94
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp60
-rw-r--r--scene/3d/navigation_obstacle_3d.h9
-rw-r--r--scene/3d/navigation_region_3d.cpp38
-rw-r--r--scene/3d/navigation_region_3d.h6
-rw-r--r--scene/3d/node_3d.cpp10
-rw-r--r--scene/3d/occluder_instance_3d.cpp12
-rw-r--r--scene/3d/occluder_instance_3d.h8
-rw-r--r--scene/3d/path_3d.cpp74
-rw-r--r--scene/3d/path_3d.h12
-rw-r--r--scene/3d/physics_body_3d.cpp463
-rw-r--r--scene/3d/physics_body_3d.h55
-rw-r--r--scene/3d/remote_transform_3d.cpp4
-rw-r--r--scene/3d/remote_transform_3d.h2
-rw-r--r--scene/3d/shape_cast_3d.cpp10
-rw-r--r--scene/3d/shape_cast_3d.h2
-rw-r--r--scene/3d/skeleton_3d.cpp57
-rw-r--r--scene/3d/skeleton_3d.h11
-rw-r--r--scene/3d/soft_body_3d.cpp (renamed from scene/3d/soft_dynamic_body_3d.cpp)232
-rw-r--r--scene/3d/soft_body_3d.h (renamed from scene/3d/soft_dynamic_body_3d.h)30
-rw-r--r--scene/3d/sprite_3d.cpp745
-rw-r--r--scene/3d/sprite_3d.h28
-rw-r--r--scene/3d/vehicle_body_3d.cpp6
-rw-r--r--scene/3d/vehicle_body_3d.h6
-rw-r--r--scene/3d/visual_instance_3d.cpp32
-rw-r--r--scene/3d/visual_instance_3d.h6
-rw-r--r--scene/3d/voxel_gi.cpp31
-rw-r--r--scene/3d/voxel_gi.h9
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/voxelizer.h3
-rw-r--r--scene/3d/world_environment.cpp58
-rw-r--r--scene/3d/world_environment.h12
-rw-r--r--scene/3d/xr_nodes.cpp12
-rw-r--r--scene/3d/xr_nodes.h6
-rw-r--r--scene/SCsub1
-rw-r--r--scene/animation/animation_blend_tree.cpp35
-rw-r--r--scene/animation/animation_blend_tree.h38
-rw-r--r--scene/animation/animation_node_state_machine.cpp74
-rw-r--r--scene/animation/animation_player.cpp46
-rw-r--r--scene/animation/animation_player.h28
-rw-r--r--scene/animation/animation_tree.cpp92
-rw-r--r--scene/animation/animation_tree.h7
-rw-r--r--scene/animation/easing_equations.h6
-rw-r--r--scene/animation/tween.cpp331
-rw-r--r--scene/animation/tween.h53
-rw-r--r--scene/audio/audio_stream_player.cpp7
-rw-r--r--scene/gui/base_button.cpp36
-rw-r--r--scene/gui/box_container.cpp38
-rw-r--r--scene/gui/box_container.h17
-rw-r--r--scene/gui/button.cpp160
-rw-r--r--scene/gui/button.h38
-rw-r--r--scene/gui/check_box.cpp96
-rw-r--r--scene/gui/check_box.h17
-rw-r--r--scene/gui/check_button.cpp90
-rw-r--r--scene/gui/check_button.h17
-rw-r--r--scene/gui/code_edit.cpp97
-rw-r--r--scene/gui/color_picker.cpp39
-rw-r--r--scene/gui/color_rect.cpp2
-rw-r--r--scene/gui/container.cpp4
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp649
-rw-r--r--scene/gui/control.h44
-rw-r--r--scene/gui/dialogs.cpp204
-rw-r--r--scene/gui/dialogs.h20
-rw-r--r--scene/gui/file_dialog.cpp151
-rw-r--r--scene/gui/file_dialog.h21
-rw-r--r--scene/gui/flow_container.cpp52
-rw-r--r--scene/gui/flow_container.h18
-rw-r--r--scene/gui/gradient_edit.cpp446
-rw-r--r--scene/gui/graph_edit.cpp354
-rw-r--r--scene/gui/graph_edit.h13
-rw-r--r--scene/gui/graph_node.cpp226
-rw-r--r--scene/gui/graph_node.h40
-rw-r--r--scene/gui/grid_container.cpp27
-rw-r--r--scene/gui/grid_container.h7
-rw-r--r--scene/gui/item_list.cpp243
-rw-r--r--scene/gui/item_list.h32
-rw-r--r--scene/gui/label.cpp146
-rw-r--r--scene/gui/label.h28
-rw-r--r--scene/gui/line_edit.cpp243
-rw-r--r--scene/gui/line_edit.h43
-rw-r--r--scene/gui/link_button.cpp62
-rw-r--r--scene/gui/link_button.h19
-rw-r--r--scene/gui/margin_container.cpp29
-rw-r--r--scene/gui/margin_container.h9
-rw-r--r--scene/gui/menu_bar.cpp144
-rw-r--r--scene/gui/menu_bar.h31
-rw-r--r--scene/gui/menu_button.cpp25
-rw-r--r--scene/gui/nine_patch_rect.cpp10
-rw-r--r--scene/gui/option_button.cpp94
-rw-r--r--scene/gui/option_button.h18
-rw-r--r--scene/gui/panel.cpp9
-rw-r--r--scene/gui/panel.h6
-rw-r--r--scene/gui/panel_container.cpp42
-rw-r--r--scene/gui/panel_container.h5
-rw-r--r--scene/gui/popup.cpp30
-rw-r--r--scene/gui/popup.h11
-rw-r--r--scene/gui/popup_menu.cpp476
-rw-r--r--scene/gui/popup_menu.h51
-rw-r--r--scene/gui/progress_bar.cpp84
-rw-r--r--scene/gui/progress_bar.h19
-rw-r--r--scene/gui/range.cpp8
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/reference_rect.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp670
-rw-r--r--scene/gui/rich_text_label.h68
-rw-r--r--scene/gui/scroll_bar.cpp92
-rw-r--r--scene/gui/scroll_bar.h19
-rw-r--r--scene/gui/scroll_container.cpp26
-rw-r--r--scene/gui/scroll_container.h7
-rw-r--r--scene/gui/separator.cpp18
-rw-r--r--scene/gui/separator.h8
-rw-r--r--scene/gui/slider.cpp69
-rw-r--r--scene/gui/slider.h15
-rw-r--r--scene/gui/spin_box.cpp46
-rw-r--r--scene/gui/spin_box.h6
-rw-r--r--scene/gui/split_container.cpp370
-rw-r--r--scene/gui/split_container.h52
-rw-r--r--scene/gui/subviewport_container.cpp8
-rw-r--r--scene/gui/subviewport_container.h2
-rw-r--r--scene/gui/tab_bar.cpp294
-rw-r--r--scene/gui/tab_bar.h29
-rw-r--r--scene/gui/tab_container.cpp169
-rw-r--r--scene/gui/tab_container.h35
-rw-r--r--scene/gui/text_edit.cpp169
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/texture_button.cpp22
-rw-r--r--scene/gui/texture_progress_bar.cpp26
-rw-r--r--scene/gui/texture_rect.cpp20
-rw-r--r--scene/gui/tree.cpp723
-rw-r--r--scene/gui/tree.h32
-rw-r--r--scene/gui/video_stream_player.cpp12
-rw-r--r--scene/gui/video_stream_player.h4
-rw-r--r--scene/main/canvas_item.cpp35
-rw-r--r--scene/main/canvas_item.h6
-rw-r--r--scene/main/canvas_layer.cpp6
-rw-r--r--scene/main/http_request.cpp149
-rw-r--r--scene/main/http_request.h14
-rw-r--r--scene/main/missing_node.cpp4
-rw-r--r--scene/main/missing_node.h2
-rw-r--r--scene/main/multiplayer_peer.cpp110
-rw-r--r--scene/main/multiplayer_peer.h67
-rw-r--r--scene/main/node.cpp116
-rw-r--r--scene/main/node.h15
-rw-r--r--scene/main/scene_tree.cpp188
-rw-r--r--scene/main/scene_tree.h21
-rw-r--r--scene/main/shader_globals_override.cpp18
-rw-r--r--scene/main/shader_globals_override.h2
-rw-r--r--scene/main/timer.cpp4
-rw-r--r--scene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp182
-rw-r--r--scene/main/viewport.h13
-rw-r--r--scene/main/window.cpp303
-rw-r--r--scene/main/window.h30
-rw-r--r--scene/register_scene_types.cpp157
-rw-r--r--scene/register_scene_types.h3
-rw-r--r--scene/resources/animation.cpp881
-rw-r--r--scene/resources/animation.h20
-rw-r--r--scene/resources/animation_library.cpp2
-rw-r--r--scene/resources/audio_stream_wav.cpp16
-rw-r--r--scene/resources/audio_stream_wav.h8
-rw-r--r--scene/resources/bit_map.cpp150
-rw-r--r--scene/resources/bit_map.h27
-rw-r--r--scene/resources/camera_attributes.cpp493
-rw-r--r--scene/resources/camera_attributes.h183
-rw-r--r--scene/resources/camera_effects.cpp206
-rw-r--r--scene/resources/capsule_shape_3d.cpp4
-rw-r--r--scene/resources/curve.cpp62
-rw-r--r--scene/resources/curve.h22
-rw-r--r--scene/resources/cylinder_shape_3d.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp124
-rw-r--r--scene/resources/default_theme/default_theme.h5
-rw-r--r--scene/resources/environment.cpp163
-rw-r--r--scene/resources/environment.h31
-rw-r--r--scene/resources/fog_material.cpp2
-rw-r--r--scene/resources/font.cpp152
-rw-r--r--scene/resources/font.h12
-rw-r--r--scene/resources/gradient.cpp2
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/importer_mesh.cpp51
-rw-r--r--scene/resources/importer_mesh.h4
-rw-r--r--scene/resources/material.cpp144
-rw-r--r--scene/resources/material.h25
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/navigation_mesh.cpp98
-rw-r--r--scene/resources/navigation_mesh.h8
-rw-r--r--scene/resources/packed_scene.cpp49
-rw-r--r--scene/resources/particle_process_material.cpp (renamed from scene/resources/particles_material.cpp)372
-rw-r--r--scene/resources/particle_process_material.h (renamed from scene/resources/particles_material.h)32
-rw-r--r--scene/resources/primitive_meshes.cpp661
-rw-r--r--scene/resources/primitive_meshes.h77
-rw-r--r--scene/resources/rectangle_shape_2d.cpp8
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/resource_format_text.cpp6
-rw-r--r--scene/resources/shader.cpp40
-rw-r--r--scene/resources/shader.h45
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp12
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp12
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp8
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp8
-rw-r--r--scene/resources/skeleton_profile.cpp4
-rw-r--r--scene/resources/sky_material.cpp170
-rw-r--r--scene/resources/sky_material.h36
-rw-r--r--scene/resources/sphere_shape_3d.cpp4
-rw-r--r--scene/resources/style_box.cpp38
-rw-r--r--scene/resources/style_box.h5
-rw-r--r--scene/resources/text_paragraph.cpp2
-rw-r--r--scene/resources/texture.cpp95
-rw-r--r--scene/resources/texture.h31
-rw-r--r--scene/resources/theme.cpp79
-rw-r--r--scene/resources/theme.h29
-rw-r--r--scene/resources/tile_set.cpp27
-rw-r--r--scene/resources/tile_set.h6
-rw-r--r--scene/resources/video_stream.h8
-rw-r--r--scene/resources/visual_shader.cpp446
-rw-r--r--scene/resources/visual_shader.h95
-rw-r--r--scene/resources/visual_shader_nodes.cpp1188
-rw-r--r--scene/resources/visual_shader_nodes.h249
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp47
-rw-r--r--scene/resources/world_2d.cpp1
-rw-r--r--scene/resources/world_3d.cpp23
-rw-r--r--scene/resources/world_3d.h8
-rw-r--r--scene/theme/SCsub5
-rw-r--r--scene/theme/theme_db.cpp237
-rw-r--r--scene/theme/theme_db.h95
-rw-r--r--scene/theme/theme_owner.cpp410
-rw-r--r--scene/theme/theme_owner.h75
329 files changed, 13528 insertions, 9424 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 177f587f4f..7ee9861d3f 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -63,9 +63,13 @@ Rect2 AnimatedSprite2D::_edit_get_rect() const {
}
bool AnimatedSprite2D::_edit_use_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return false;
}
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return false;
+ }
+
Ref<Texture2D> t;
if (animation) {
t = frames->get_frame(animation, frame);
@@ -79,7 +83,10 @@ Rect2 AnimatedSprite2D::get_anchorable_rect() const {
}
Rect2 AnimatedSprite2D::_get_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2();
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2();
}
@@ -108,6 +115,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -115,14 +123,17 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
+ for (const StringName &E : names) {
+ if (!is_first_element) {
p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- p_property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
@@ -134,9 +145,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -151,58 +168,56 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- if (frame < 0) {
- return;
+
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed == 0) {
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; // Do nothing.
- }
-
if (timeout <= 0) {
timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
- if (frames->get_animation_loop(animation)) {
- if (backwards) {
- frame = fc - 1;
- } else {
- frame = 0;
- }
-
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- if (backwards) {
+ if (!playing_backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
frame = 0;
- } else {
- frame = fc - 1;
- }
-
- if (!is_over) {
- is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
}
+ } else {
+ frame++;
}
} else {
- if (backwards) {
- frame--;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame++;
+ frame--;
}
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -214,13 +229,7 @@ void AnimatedSprite2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
@@ -256,14 +265,15 @@ void AnimatedSprite2D::_notification(int p_what) {
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -271,7 +281,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -280,7 +290,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
}
void AnimatedSprite2D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -301,7 +311,7 @@ void AnimatedSprite2D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -311,11 +321,16 @@ int AnimatedSprite2D::get_frame() const {
}
void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
double elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
_reset_timeout();
timeout -= elapsed;
}
@@ -326,7 +341,7 @@ double AnimatedSprite2D::get_speed_scale() const {
void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -336,7 +351,7 @@ bool AnimatedSprite2D::is_centered() const {
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -346,7 +361,7 @@ Point2 AnimatedSprite2D::get_offset() const {
void AnimatedSprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_h() const {
@@ -355,7 +370,7 @@ bool AnimatedSprite2D::is_flipped_h() const {
void AnimatedSprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_v() const {
@@ -365,7 +380,7 @@ bool AnimatedSprite2D::is_flipped_v() const {
void AnimatedSprite2D::_res_changed() {
set_frame(frame);
- update();
+ queue_redraw();
}
void AnimatedSprite2D::set_playing(bool p_playing) {
@@ -375,18 +390,20 @@ void AnimatedSprite2D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite2D::is_playing() const {
return playing;
}
-void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) {
backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
if (p_animation) {
set_animation(p_animation);
- if (frames.is_valid() && backwards && get_frame() == 0) {
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -401,7 +418,7 @@ void AnimatedSprite2D::stop() {
double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
if (speed > 0) {
return 1.0 / speed;
}
@@ -430,18 +447,18 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- update();
+ queue_redraw();
}
StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray AnimatedSprite2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames."));
}
return warnings;
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 0a19e250d8..11c4adb816 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -39,6 +39,7 @@ class AnimatedSprite2D : public Node2D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
bool backwards = false;
StringName animation = "default";
int frame = 0;
@@ -81,7 +82,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
void set_playing(bool p_playing);
@@ -108,7 +109,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
AnimatedSprite2D();
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75f1497edc..b3f80b5e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,39 +426,49 @@ bool Area2D::is_monitorable() const {
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -578,6 +588,9 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
@@ -607,7 +620,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 3d8d77eabb..f70f1dfc3d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -180,6 +180,9 @@ public:
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fa49552085..85ec745aee 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
@@ -185,7 +190,7 @@ void AudioStreamPlayer2D::_update_panning() {
}
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db2linear(volume_db); //also apply player volume!
+ multiplier *= Math::db_to_linear(volume_db); //also apply player volume!
float pan = relative_to_listener.x / screen_size.x;
// Don't let the panning effect extend (too far) beyond the screen.
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 88f9c2a4a6..e120aa871b 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -39,7 +39,7 @@ void Camera2D::_update_scroll() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- update(); //will just be drawn
+ queue_redraw(); //will just be drawn
return;
}
@@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
real_t angle = get_global_rotation();
- if (rotating) {
+ if (!ignore_rotation) {
screen_offset = screen_offset.rotated(angle);
}
@@ -204,7 +204,7 @@ Transform2D Camera2D::get_camera_transform() {
Transform2D xform;
xform.scale_basis(zoom_scale);
- if (rotating) {
+ if (!ignore_rotation) {
xform.set_rotation(angle);
}
xform.set_origin(screen_rect.position);
@@ -363,15 +363,15 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
return anchor_mode;
}
-void Camera2D::set_rotating(bool p_rotating) {
- rotating = p_rotating;
+void Camera2D::set_ignore_rotation(bool p_ignore) {
+ ignore_rotation = p_ignore;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
-bool Camera2D::is_rotating() const {
- return rotating;
+bool Camera2D::is_ignoring_rotation() const {
+ return ignore_rotation;
}
void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
@@ -392,7 +392,7 @@ void Camera2D::_make_current(Object *p_which) {
current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
- update();
+ queue_redraw();
}
} else {
current = false;
@@ -400,7 +400,7 @@ void Camera2D::_make_current(Object *p_which) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
}
- update();
+ queue_redraw();
}
}
}
@@ -461,7 +461,7 @@ bool Camera2D::is_limit_smoothing_enabled() const {
void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
- update();
+ queue_redraw();
}
real_t Camera2D::get_drag_margin(Side p_side) const {
@@ -625,7 +625,7 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -636,7 +636,7 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -647,7 +647,7 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -668,8 +668,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
- ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
- ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
+ ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation);
+ ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation);
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
@@ -701,8 +701,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
+ ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
@@ -733,7 +733,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 78654ee606..1ce622388c 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -63,7 +63,7 @@ protected:
Vector2 zoom = Vector2(1, 1);
Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- bool rotating = false;
+ bool ignore_rotation = true;
bool current = false;
real_t smoothing = 5.0;
bool smoothing_enabled = false;
@@ -109,8 +109,8 @@ public:
void set_anchor_mode(AnchorMode p_anchor_mode);
AnchorMode get_anchor_mode() const;
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
+ void set_ignore_rotation(bool p_ignore);
+ bool is_ignoring_rotation() const;
void set_limit(Side p_side, int p_limit);
int get_limit(Side p_side) const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index bbf3fff0ad..d4182f85a7 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
fit_margin = p_fit_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_fit_margin() const {
@@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
clear_margin = p_clear_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_clear_margin() const {
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 61a17a4845..330afe4a1b 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -78,8 +78,8 @@ Color CanvasModulate::get_color() const {
return color;
}
-TypedArray<String> CanvasModulate::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CanvasModulate::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
List<Node *> nodes;
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 1fd54898f8..4f522ca1c7 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 85de1fedee..23948c2fd3 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -565,8 +565,8 @@ void CollisionObject2D::_update_pickable() {
}
}
-TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
@@ -612,6 +612,10 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
+ GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx");
+ GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index af216edc98..6b778d1b60 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -103,6 +103,10 @@ protected:
void set_body_mode(PhysicsServer2D::BodyMode p_mode);
GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
+ GDVIRTUAL0(_mouse_enter)
+ GDVIRTUAL0(_mouse_exit)
+ GDVIRTUAL1(_mouse_shape_enter, int)
+ GDVIRTUAL1(_mouse_shape_exit, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -153,7 +157,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 8df29851e5..d06461b566 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -235,11 +235,11 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionPolygon2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
@@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
void CollisionPolygon2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const {
void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index e18022ab7e..066f7271c6 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -77,7 +77,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 9c0c26f6d9..7e167a3807 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,7 +36,7 @@
#include "scene/resources/convex_polygon_shape_2d.h"
void CollisionShape2D::_shape_changed() {
- update();
+ queue_redraw();
}
void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
@@ -140,7 +140,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
shape = p_shape;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
if (shape.is_valid()) {
@@ -168,11 +168,11 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionShape2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
@@ -192,7 +192,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
void CollisionShape2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -204,7 +204,7 @@ bool CollisionShape2D::is_disabled() const {
void CollisionShape2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index dbc81e8424..5e50420e00 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -72,7 +72,7 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 40f74d3f50..eece90190b 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
@@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
}
- update();
+ queue_redraw();
_update_mesh_texture();
}
void CPUParticles2D::_texture_changed() {
if (texture.is_valid()) {
- update();
+ queue_redraw();
_update_mesh_texture();
}
}
@@ -242,8 +242,8 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray CPUParticles2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -556,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) {
void CPUParticles2D::_update_internal() {
if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
+ _set_do_redraw(false);
return;
}
@@ -567,7 +567,7 @@ void CPUParticles2D::_update_internal() {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
- _set_redraw(false);
+ _set_do_redraw(false);
//reset variables
time = 0;
@@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() {
return;
}
}
- _set_redraw(true);
+ _set_do_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
double frame_time;
@@ -719,17 +719,17 @@ void CPUParticles2D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -745,12 +745,12 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.start_color_rand = Color(1, 1, 1, 1);
}
- real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
- p.rotation = Math::deg2rad(base_angle);
+ p.rotation = Math::deg_to_rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
@@ -825,51 +825,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector2 force = gravity;
@@ -890,7 +890,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
p.transform[2] -= diff;
@@ -912,7 +912,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
}
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
- p.rotation = Math::deg2rad(base_angle); //angle
+ p.rotation = Math::deg_to_rad(base_angle); //angle
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
@@ -921,18 +921,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
Vector2 tex_scale = Vector2(1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
}
@@ -940,7 +940,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1062,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
}
-void CPUParticles2D::_set_redraw(bool p_redraw) {
- if (redraw == p_redraw) {
+void CPUParticles2D::_set_do_redraw(bool p_do_redraw) {
+ if (do_redraw == p_do_redraw) {
return;
}
- redraw = p_redraw;
+ do_redraw = p_do_redraw;
{
MutexLock lock(update_mutex);
- if (redraw) {
+ if (do_redraw) {
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
@@ -1086,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
}
}
- update(); // redraw to update render list
+ queue_redraw(); // redraw to update render list
}
void CPUParticles2D::_update_render_thread() {
@@ -1102,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- _set_redraw(false);
+ _set_do_redraw(false);
} break;
case NOTIFICATION_DRAW: {
@@ -1111,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) {
_update_internal();
}
- if (!redraw) {
+ if (!do_redraw) {
return; // don't add to render list
}
@@ -1184,7 +1184,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_material(mat);
}
- Ref<ParticlesMaterial> material = particles->get_process_material();
+ Ref<ParticleProcessMaterial> material = particles->get_process_material();
if (material.is_null()) {
return;
}
@@ -1205,14 +1205,14 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_color_initial_ramp(gti->get_gradient());
}
- set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
- Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;
scale_curve_x = scale3D->get_curve_x();
@@ -1222,14 +1222,14 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
set_gravity(gravity);
set_lifetime_randomness(material->get_lifetime_randomness());
-#define CONVERT_PARAM(m_param) \
- set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) \
- set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
+#define CONVERT_PARAM(m_param) \
+ set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
+ if (ctex.is_valid()) \
+ set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1383,32 +1383,32 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1428,8 +1428,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8f1671d280..ea735411a8 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -102,7 +102,7 @@ private:
double inactive_time = 0.0;
double frame_remainder = 0.0;
int cycle = 0;
- bool redraw = false;
+ bool do_redraw = false;
RID mesh;
RID multimesh;
@@ -186,7 +186,7 @@ private:
void _update_mesh_texture();
- void _set_redraw(bool p_redraw);
+ void _set_do_redraw(bool p_do_redraw);
void _texture_changed();
@@ -282,7 +282,7 @@ public:
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e4354a69e2..18f709f241 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -30,7 +30,8 @@
#include "gpu_particles_2d.h"
-#include "scene/resources/particles_material.h"
+#include "core/core_string_names.h"
+#include "scene/resources/particle_process_material.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
@@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
@@ -123,10 +124,10 @@ void GPUParticles2D::_update_particle_emission_transform() {
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
- Ref<ParticlesMaterial> pm = p_material;
- if (pm.is_valid() && !pm->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
+ Ref<ParticleProcessMaterial> pm = p_material;
+ if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
// Likely a new (3D) material, modify it to match 2D space
- pm->set_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z, true);
+ pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
RID material_rid;
@@ -141,7 +142,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
void GPUParticles2D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
@@ -150,7 +151,7 @@ void GPUParticles2D::set_trail_length(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
trail_length = p_seconds;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_sections(int p_sections) {
@@ -158,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
ERR_FAIL_COND(p_sections > 128);
trail_sections = p_sections;
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
@@ -166,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
ERR_FAIL_COND(p_subdivisions > 1024);
trail_section_subdivisions = p_subdivisions;
- update();
+ queue_redraw();
}
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
show_visibility_rect = p_show_visibility_rect;
- update();
+ queue_redraw();
}
#endif
@@ -295,8 +296,8 @@ bool GPUParticles2D::get_interpolate() const {
return interpolate;
}
-TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray GPUParticles2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
@@ -308,10 +309,10 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
if (process &&
- (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
- process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -331,9 +332,17 @@ Rect2 GPUParticles2D::capture_rect() const {
}
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
+
texture = p_texture;
+
+ if (texture.is_valid()) {
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
_update_collision_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> GPUParticles2D::get_texture() const {
@@ -363,6 +372,14 @@ void GPUParticles2D::_attach_sub_emitter() {
}
}
+void GPUParticles2D::_texture_changed() {
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid()) {
+ queue_redraw();
+ }
+}
+
void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
if (is_inside_tree()) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
@@ -480,12 +497,21 @@ void GPUParticles2D::_notification(int p_what) {
Vector2(-size.x / 2.0, size.y / 2.0)
};
- Vector<Vector2> uvs = {
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- Vector2(0, 1)
- };
+ Vector<Vector2> uvs;
+ AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
+ if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
+ Rect2 region_rect = atlas_texure->get_region();
+ Size2 atlas_size = atlas_texure->get_atlas()->get_size();
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ } else {
+ uvs.push_back(Vector2(0, 0));
+ uvs.push_back(Vector2(1, 0));
+ uvs.push_back(Vector2(1, 1));
+ uvs.push_back(Vector2(0, 1));
+ }
Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
@@ -625,7 +651,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 7eece32898..d613b4ef51 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -82,6 +82,8 @@ private:
void _attach_sub_emitter();
+ void _texture_changed();
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
@@ -143,7 +145,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 7b9f7e14ca..6000508f36 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -202,8 +202,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-TypedArray<String> Joint2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray Joint2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
warnings.push_back(warning);
@@ -267,7 +267,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod
void PinJoint2D::set_softness(real_t p_softness) {
softness = p_softness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness);
}
@@ -321,7 +321,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics
void GrooveJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_length() const {
@@ -330,7 +330,7 @@ real_t GrooveJoint2D::get_length() const {
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
initial_offset = p_initial_offset;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_initial_offset() const {
@@ -387,7 +387,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P
void DampedSpringJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t DampedSpringJoint2D::get_length() const {
@@ -396,7 +396,7 @@ real_t DampedSpringJoint2D::get_length() const {
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
@@ -408,7 +408,7 @@ real_t DampedSpringJoint2D::get_rest_length() const {
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
@@ -420,7 +420,7 @@ real_t DampedSpringJoint2D::get_stiffness() const {
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
diff --git a/scene/2d/joint_2d.h b/scene/2d/joint_2d.h
index e3cd600cbd..8b145be6ae 100644
--- a/scene/2d/joint_2d.h
+++ b/scene/2d/joint_2d.h
@@ -62,7 +62,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 7eb6b43af7..90402260ed 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -395,8 +395,8 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-TypedArray<String> PointLight2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PointLight2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 373cfe59fd..29870923aa 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -171,7 +171,7 @@ public:
void set_texture_scale(real_t p_scale);
real_t get_texture_scale() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PointLight2D();
};
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 14188d7120..67e82140e4 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() {
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
if (occluder_polygon.is_valid()) {
occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
}
- update();
+ queue_redraw();
#endif
}
@@ -246,8 +246,8 @@ int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray LightOccluder2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index b61e23464a..ee4d87e54b 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -105,7 +105,7 @@ public:
void set_as_sdf_collision(bool p_enable);
bool is_set_as_sdf_collision() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 837f3061f1..6a72280f3d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Line2D::set_points(const Vector<Vector2> &p_points) {
_points = p_points;
- update();
+ queue_redraw();
}
void Line2D::set_width(float p_width) {
@@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) {
p_width = 0.0;
}
_width = p_width;
- update();
+ queue_redraw();
}
float Line2D::get_width() const {
@@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) {
_curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed));
}
- update();
+ queue_redraw();
}
Ref<Curve> Line2D::get_curve() const {
@@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const {
void Line2D::set_point_position(int i, Vector2 p_pos) {
ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
- update();
+ queue_redraw();
}
Vector2 Line2D::get_point_position(int i) const {
@@ -134,7 +134,7 @@ void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
_points.clear();
- update();
+ queue_redraw();
}
}
@@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) {
} else {
_points.insert(p_atpos, p_pos);
}
- update();
+ queue_redraw();
}
void Line2D::remove_point(int i) {
_points.remove_at(i);
- update();
+ queue_redraw();
}
void Line2D::set_default_color(Color p_color) {
_default_color = p_color;
- update();
+ queue_redraw();
}
Color Line2D::get_default_color() const {
@@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
- update();
+ queue_redraw();
}
Ref<Gradient> Line2D::get_gradient() const {
@@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const {
void Line2D::set_texture(const Ref<Texture2D> &p_texture) {
_texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Line2D::get_texture() const {
@@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const {
void Line2D::set_texture_mode(const LineTextureMode p_mode) {
_texture_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineTextureMode Line2D::get_texture_mode() const {
@@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const {
void Line2D::set_joint_mode(LineJointMode p_mode) {
_joint_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineJointMode Line2D::get_joint_mode() const {
@@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const {
void Line2D::set_begin_cap_mode(LineCapMode p_mode) {
_begin_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
@@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
void Line2D::set_end_cap_mode(LineCapMode p_mode) {
_end_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_end_cap_mode() const {
@@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) {
p_limit = 0.f;
}
_sharp_limit = p_limit;
- update();
+ queue_redraw();
}
float Line2D::get_sharp_limit() const {
@@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const {
void Line2D::set_round_precision(int p_precision) {
_round_precision = MAX(1, p_precision);
- update();
+ queue_redraw();
}
int Line2D::get_round_precision() const {
@@ -257,7 +257,7 @@ int Line2D::get_round_precision() const {
void Line2D::set_antialiased(bool p_antialiased) {
_antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Line2D::get_antialiased() const {
@@ -334,11 +334,11 @@ void Line2D::_draw() {
}
void Line2D::_gradient_changed() {
- update();
+ queue_redraw();
}
void Line2D::_curve_changed() {
- update();
+ queue_redraw();
}
// static
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 25eb9b9851..2bbe88b0e0 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -137,14 +137,14 @@ void LineBuilder::build() {
// The line's outer length will be a little higher due to begin and end caps
if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
+ total_distance += width * curve->sample_baked(0.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
}
if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
+ total_distance += width * curve->sample_baked(1.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
@@ -160,7 +160,7 @@ void LineBuilder::build() {
float uvx1 = 0.f;
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(0.f);
+ width_factor = curve->sample_baked(0.f);
}
pos_up0 += u0 * hw * width_factor;
@@ -219,7 +219,7 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(current_distance1 / total_distance);
+ width_factor = curve->sample_baked(current_distance1 / total_distance);
}
Vector2 inner_normal0, inner_normal1;
@@ -383,7 +383,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(1.f);
+ width_factor = curve->sample_baked(1.f);
}
Vector2 pos_up1 = pos1 + u0 * hw * width_factor;
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp
index ba1d2ffbfd..d203c58ffd 100644
--- a/scene/2d/marker_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const {
void Marker2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) {
void Marker2D::set_gizmo_extents(real_t p_extents) {
gizmo_extents = p_extents;
- update();
+ queue_redraw();
}
real_t Marker2D::get_gizmo_extents() const {
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 178addd62d..56099205d4 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() {
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- update();
+ queue_redraw();
}
Ref<Mesh> MeshInstance2D::get_mesh() const {
@@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 8f72ff1757..68d529fd32 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() {
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
multimesh = p_multimesh;
- update();
+ queue_redraw();
}
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
@@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index a5f7faffef..f077f7f5e6 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -49,8 +49,8 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
@@ -96,7 +96,7 @@ void NavigationAgent2D::_bind_methods() {
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
@@ -173,11 +173,18 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_dist(500.0);
+ set_neighbor_distance(500.0);
set_max_neighbors(10);
set_time_horizon(20.0);
set_radius(10.0);
set_max_speed(200.0);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters2D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult2D>();
+ navigation_result.instantiate();
}
NavigationAgent2D::~NavigationAgent2D() {
@@ -275,9 +282,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
}
-void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent2D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
@@ -314,6 +321,8 @@ Vector2 NavigationAgent2D::get_target_location() const {
Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent.");
return agent_parent->get_global_position();
@@ -322,6 +331,10 @@ Vector2 NavigationAgent2D::get_next_location() {
}
}
+const Vector<Vector2> &NavigationAgent2D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_position().distance_to(target_location);
@@ -342,6 +355,8 @@ bool NavigationAgent2D::is_navigation_finished() {
Vector2 NavigationAgent2D::get_final_location() {
update_navigation();
+
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector2();
}
@@ -368,8 +383,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal(SNAME("velocity_computed"), velocity);
}
-TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationAgent2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
@@ -391,22 +406,24 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_position();
+ Vector2 origin = agent_parent->get_global_position();
bool reload_path = false;
if (NavigationServer2D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector2 p = Geometry2D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -414,24 +431,31 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_2d()->get_navigation_map());
}
+
+ NavigationServer2D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
+ const Vector<Vector2> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index]) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -445,7 +469,7 @@ void NavigationAgent2D::update_navigation() {
}
void NavigationAgent2D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 76eba20058..5abd3c0317 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node2D;
+class NavigationPathQueryParameters2D;
+class NavigationPathQueryResult2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
@@ -50,7 +52,7 @@ class NavigationAgent2D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
real_t radius = 0.0;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -58,7 +60,8 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 3.0;
Vector2 target_location;
- Vector<Vector2> navigation_path;
+ Ref<NavigationPathQueryParameters2D> navigation_query;
+ Ref<NavigationPathQueryResult2D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
@@ -110,9 +113,9 @@ public:
return radius;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
@@ -138,9 +141,7 @@ public:
Vector2 get_next_location();
- Vector<Vector2> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector2> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
@@ -155,7 +156,7 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void update_navigation();
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
new file mode 100644
index 0000000000..3f7e10eaea
--- /dev/null
+++ b/scene/2d/navigation_link_2d.cpp
@@ -0,0 +1,288 @@
+/*************************************************************************/
+/* navigation_link_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+
+void NavigationLink2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } break;
+ case NOTIFICATION_DRAW: {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) {
+ Color color;
+ if (enabled) {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color();
+ } else {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ draw_line(get_start_location(), get_end_location(), color);
+ draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+Rect2 NavigationLink2D::_edit_get_rect() const {
+ if (!is_inside_tree()) {
+ return Rect2();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ Rect2 rect(get_start_location(), Size2());
+ rect.expand_to(get_end_location());
+ rect.grow_by(radius);
+ return rect;
+}
+
+bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Point2 segment[2] = { get_start_location(), get_end_location() };
+
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
+ return p_point.distance_to(closest_point) < p_tolerance;
+}
+#endif // TOOLS_ENABLED
+
+void NavigationLink2D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } else {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink2D::set_start_location(Vector2 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_end_location(Vector2 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+PackedStringArray NavigationLink2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
+
+NavigationLink2D::NavigationLink2D() {
+ link = NavigationServer2D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink2D::~NavigationLink2D() {
+ NavigationServer2D::get_singleton()->free(link);
+ link = RID();
+}
diff --git a/scene/resources/camera_effects.h b/scene/2d/navigation_link_2d.h
index 7353931d16..2a5092216d 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/2d/navigation_link_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_effects.h */
+/* navigation_link_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,68 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_EFFECTS_H
-#define CAMERA_EFFECTS_H
+#ifndef NAVIGATION_LINK_2D_H
+#define NAVIGATION_LINK_2D_H
-#include "core/io/resource.h"
-#include "core/templates/rid.h"
+#include "scene/2d/node_2d.h"
-class CameraEffects : public Resource {
- GDCLASS(CameraEffects, Resource);
+class NavigationLink2D : public Node2D {
+ GDCLASS(NavigationLink2D, Node2D);
-private:
- RID camera_effects;
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector2 end_location = Vector2();
+ Vector2 start_location = Vector2();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
- // DOF blur
- bool dof_blur_far_enabled = false;
- float dof_blur_far_distance = 10.0;
- float dof_blur_far_transition = 5.0;
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
- bool dof_blur_near_enabled = false;
- float dof_blur_near_distance = 2.0;
- float dof_blur_near_transition = 1.0;
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
- float dof_blur_amount = 0.1;
- void _update_dof_blur();
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
- // Override exposure
- bool override_exposure_enabled = false;
- float override_exposure = 1.0;
- void _update_override_exposure();
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
-public:
- virtual RID get_rid() const override;
-
- // DOF blur
- void set_dof_blur_far_enabled(bool p_enabled);
- bool is_dof_blur_far_enabled() const;
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_near_enabled(bool p_enabled);
- bool is_dof_blur_near_enabled() const;
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_amount(float p_amount);
- float get_dof_blur_amount() const;
-
- // Override exposure
- void set_override_exposure_enabled(bool p_enabled);
- bool is_override_exposure_enabled() const;
- void set_override_exposure(float p_exposure);
- float get_override_exposure() const;
-
- CameraEffects();
- ~CameraEffects();
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector2 p_location);
+ Vector2 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector2 p_location);
+ Vector2 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ PackedStringArray get_configuration_warnings() const override;
+
+ NavigationLink2D();
+ ~NavigationLink2D();
};
-#endif // CAMERA_EFFECTS_H
+#endif // NAVIGATION_LINK_2D_H
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 0320c6c917..e46bb79551 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -38,6 +38,9 @@
void NavigationObstacle2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
@@ -57,28 +60,26 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node2d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node2d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -119,15 +120,15 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationObstacle2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
if (Object::cast_to<StaticBody2D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
"\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"));
}
@@ -135,7 +136,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
}
void NavigationObstacle2D::initialize_agent() {
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
@@ -182,6 +183,35 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
return 1.0; // Never a 0 radius
}
+void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
+ parent_node2d = Object::cast_to<Node2D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node2d = nullptr;
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node2d != nullptr) {
+ return parent_node2d->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 5795c6c94f..d4c1df343f 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -38,8 +38,10 @@ class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
Node2D *parent_node2d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
@@ -57,6 +59,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
@@ -66,7 +73,7 @@ public:
return radius;
}
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void initialize_agent();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 00aa4b0b59..6e8ecb13b1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -354,10 +354,13 @@ void NavigationPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
}
+/////////////////////////////
+
void NavigationRegion2D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
+
enabled = p_enabled;
if (!is_inside_tree()) {
@@ -374,7 +377,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
#ifdef DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}
@@ -384,35 +387,50 @@ bool NavigationRegion2D::is_enabled() const {
}
void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {
- NavigationServer2D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationRegion2D::get_navigation_layers() const {
- return NavigationServer2D::get_singleton()->region_get_navigation_layers(region);
+ return navigation_layers;
}
void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
uint32_t _navigation_layers = get_navigation_layers();
+
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
+
set_navigation_layers(_navigation_layers);
}
bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- enter_cost = MAX(p_enter_cost, 0.0);
- NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion2D::get_enter_cost() const {
@@ -421,7 +439,12 @@ real_t NavigationRegion2D::get_enter_cost() const {
void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- travel_cost = MAX(p_travel_cost, 0.0);
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
@@ -433,7 +456,6 @@ RID NavigationRegion2D::get_region_rid() const {
return region;
}
-/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
@@ -551,7 +573,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
- update();
+ queue_redraw();
}
if (navpoly.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
@@ -561,13 +583,13 @@ void NavigationRegion2D::_navpoly_changed() {
void NavigationRegion2D::_map_changed(RID p_map) {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}
-TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray NavigationRegion2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!navpoly.is_valid()) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 3c9df91fe3..c630e20780 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -96,10 +96,10 @@ class NavigationRegion2D : public Node2D {
bool enabled = true;
RID region;
- Ref<NavigationPolygon> navpoly;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
void _map_changed(RID p_RID);
@@ -134,7 +134,7 @@ public:
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 4599785ce4..7765533016 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,8 +437,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,no_slider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index bd5a01f5a4..f1a28b7852 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -102,9 +102,9 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0);
} else {
- l->set_base_offset_and_scale(ofs, scale, screen_offset);
+ l->set_base_offset_and_scale(ofs, scale);
}
}
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index f0aad1b8a4..01e4bf19f3 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ set_base_offset_and_scale(ofs, scale);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ set_base_offset_and_scale(ofs, scale);
}
}
@@ -111,9 +111,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
- screen_offset = p_screen_offset;
-
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale) {
if (!is_inside_tree()) {
return;
}
@@ -121,7 +119,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
return;
}
- Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
+ Point2 new_ofs = p_offset * motion_scale + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
real_t den = mirroring.x * p_scale;
@@ -139,8 +137,8 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
_update_mirroring();
}
-TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray ParallaxLayer::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b4dcf0ea61..6471f56c5c 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -43,8 +43,6 @@ class ParallaxLayer : public Node2D {
Vector2 mirroring;
void _update_mirroring();
- Point2 screen_offset;
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -59,9 +57,9 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 3c393f9752..c1044fdf5b 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -47,7 +47,7 @@ Rect2 Path2D::_edit_get_rect() const {
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j <= 8; j++) {
real_t frac = j / 8.0;
- Vector2 p = curve->interpolate(i, frac);
+ Vector2 p = curve->sample(i, frac);
aabb.expand_to(p);
}
}
@@ -70,7 +70,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
for (int j = 1; j <= 8; j++) {
real_t frac = j / 8.0;
- s[1] = curve->interpolate(i, frac);
+ s[1] = curve->sample(i, frac);
Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
@@ -112,7 +112,7 @@ void Path2D::_notification(int p_what) {
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j < 8; j++) {
real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->interpolate(i, frac);
+ Vector2 p = curve->sample(i, frac);
_cached_draw_pts.set(count++, p);
}
}
@@ -131,7 +131,7 @@ void Path2D::_curve_changed() {
return;
}
- update();
+ queue_redraw();
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
@@ -175,10 +175,10 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- Vector2 pos = c->interpolate_baked(offset, cubic);
+ Vector2 pos = c->sample_baked(progress, cubic);
if (rotates) {
- real_t ahead = offset + lookahead;
+ real_t ahead = progress + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -195,14 +195,14 @@ void PathFollow2D::_update_transform() {
}
}
- Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
+ Vector2 ahead_pos = c->sample_baked(ahead, cubic);
Vector2 tangent_to_curve;
if (ahead_pos == pos) {
// This will happen at the end of non-looping or non-closed paths.
// We'll try a look behind instead, in order to get a meaningful angle.
tangent_to_curve =
- (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
+ (pos - c->sample_baked(progress - lookahead, cubic)).normalized();
} else {
tangent_to_curve = (ahead_pos - pos).normalized();
}
@@ -252,12 +252,12 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
-TypedArray<String> PathFollow2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PathFollow2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!Object::cast_to<Path2D>(get_parent())) {
@@ -269,8 +269,8 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const {
}
void PathFollow2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow2D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow2D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset);
@@ -278,8 +278,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow2D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow2D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
@@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
@@ -303,20 +303,20 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(real_t p_offset) {
- ERR_FAIL_COND(!isfinite(p_offset));
- offset = p_offset;
+void PathFollow2D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -346,19 +346,19 @@ real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow2D::get_offset() const {
- return offset;
+real_t PathFollow2D::get_progress() const {
+ return progress;
}
-void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow2D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 1f3ee08a2b..5e436fb9f6 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -65,7 +65,7 @@ class PathFollow2D : public Node2D {
public:
private:
Path2D *path = nullptr;
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
real_t lookahead = 4.0;
@@ -82,8 +82,8 @@ protected:
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -91,8 +91,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_lookahead(real_t p_lookahead);
real_t get_lookahead() const;
@@ -106,7 +106,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PathFollow2D() {}
};
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 62f4d855ef..5ff706ebb7 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -35,7 +35,7 @@
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Position the RigidDynamicBody in the correct position.
+ // Position the RigidBody in the correct position.
if (follow_bone_when_simulating) {
_position_at_bone2d();
}
@@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() {
}
}
-TypedArray<String> PhysicalBone2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PhysicalBone2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!parent_skeleton) {
warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));
@@ -287,7 +287,7 @@ void PhysicalBone2D::_bind_methods() {
}
PhysicalBone2D::PhysicalBone2D() {
- // Stop the RigidDynamicBody from executing its force integration.
+ // Stop the RigidBody from executing its force integration.
PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0);
PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 22d329c320..33ac0d9935 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -36,8 +36,8 @@
class Joint2D;
-class PhysicalBone2D : public RigidDynamicBody2D {
- GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
protected:
void _notification(int p_what);
@@ -79,7 +79,7 @@ public:
void set_follow_bone_when_simulating(bool p_follow);
bool get_follow_bone_when_simulating() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PhysicalBone2D();
~PhysicalBone2D();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c7ef3a47ad..4e6b37a860 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,15 +54,15 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer2D::MotionResult result;
if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
- if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
+ if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -141,7 +141,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
}
PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
@@ -262,21 +262,16 @@ void AnimatableBody2D::_update_kinematic_motion() {
#endif
if (sync_to_physics) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody2D::_body_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
}
-void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
if (!sync_to_physics) {
return;
@@ -325,7 +320,7 @@ AnimatableBody2D::AnimatableBody2D() :
StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
}
-void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
+void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -347,7 +342,7 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
+void RigidBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -368,7 +363,7 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -387,8 +382,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
//E->value.rc=0;
E->value.in_scene = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree).bind(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree).bind(objid));
if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -416,8 +411,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
if (E->value.shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
if (in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -431,19 +426,14 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
-struct _RigidDynamicBody2DInOut {
+struct _RigidBody2DInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
- RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance);
- body->_body_state_changed(p_state);
-}
-
-void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
+void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
set_global_transform(p_state->get_transform());
@@ -473,9 +463,9 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
}
- _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
+ _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut));
int toadd_count = 0; //state->get_contact_count();
- RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
+ RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
int toremove_count = 0;
//put the ones to add
@@ -539,7 +529,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
}
-void RigidDynamicBody2D::_apply_body_mode() {
+void RigidBody2D::_apply_body_mode() {
if (freeze) {
switch (freeze_mode) {
case FREEZE_MODE_STATIC: {
@@ -550,13 +540,13 @@ void RigidDynamicBody2D::_apply_body_mode() {
} break;
}
} else if (lock_rotation) {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
+ set_body_mode(PhysicsServer2D::BODY_MODE_RIGID_LINEAR);
} else {
- set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_RIGID);
}
}
-void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
+void RigidBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
if (p_lock_rotation == lock_rotation) {
return;
}
@@ -565,11 +555,11 @@ void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
_apply_body_mode();
}
-bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
+bool RigidBody2D::is_lock_rotation_enabled() const {
return lock_rotation;
}
-void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
+void RigidBody2D::set_freeze_enabled(bool p_freeze) {
if (p_freeze == freeze) {
return;
}
@@ -578,11 +568,11 @@ void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
_apply_body_mode();
}
-bool RigidDynamicBody2D::is_freeze_enabled() const {
+bool RigidBody2D::is_freeze_enabled() const {
return freeze;
}
-void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
+void RigidBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
if (p_freeze_mode == freeze_mode) {
return;
}
@@ -591,31 +581,31 @@ void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
_apply_body_mode();
}
-RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
+RigidBody2D::FreezeMode RigidBody2D::get_freeze_mode() const {
return freeze_mode;
}
-void RigidDynamicBody2D::set_mass(real_t p_mass) {
+void RigidBody2D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
}
-real_t RigidDynamicBody2D::get_mass() const {
+real_t RigidBody2D::get_mass() const {
return mass;
}
-void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
+void RigidBody2D::set_inertia(real_t p_inertia) {
ERR_FAIL_COND(p_inertia < 0);
inertia = p_inertia;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
}
-real_t RigidDynamicBody2D::get_inertia() const {
+real_t RigidBody2D::get_inertia() const {
return inertia;
}
-void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
if (center_of_mass_mode == p_mode) {
return;
}
@@ -637,11 +627,11 @@ void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
}
}
-RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
+RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const {
return center_of_mass_mode;
}
-void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
+void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
if (center_of_mass == p_center_of_mass) {
return;
}
@@ -652,102 +642,102 @@ void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
+const Vector2 &RigidBody2D::get_center_of_mass() const {
return center_of_mass;
}
-void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidDynamicBody2D::get_gravity_scale() const {
+real_t RigidBody2D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) {
+void RigidBody2D::set_linear_damp_mode(DampMode p_mode) {
linear_damp_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
}
-RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const {
+RigidBody2D::DampMode RigidBody2D::get_linear_damp_mode() const {
return linear_damp_mode;
}
-void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) {
+void RigidBody2D::set_angular_damp_mode(DampMode p_mode) {
angular_damp_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
}
-RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const {
+RigidBody2D::DampMode RigidBody2D::get_angular_damp_mode() const {
return angular_damp_mode;
}
-void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
+void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < -1);
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidDynamicBody2D::get_linear_damp() const {
+real_t RigidBody2D::get_linear_damp() const {
return linear_damp;
}
-void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
+void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < -1);
angular_damp = p_angular_damp;
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidDynamicBody2D::get_angular_damp() const {
+real_t RigidBody2D::get_angular_damp() const {
return angular_damp;
}
-void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
+void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
Vector2 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
+void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector2 RigidDynamicBody2D::get_linear_velocity() const {
+Vector2 RigidBody2D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
+void RigidBody2D::set_angular_velocity(real_t p_velocity) {
angular_velocity = p_velocity;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-real_t RigidDynamicBody2D::get_angular_velocity() const {
+real_t RigidBody2D::get_angular_velocity() const {
return angular_velocity;
}
-void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
+void RigidBody2D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -756,99 +746,105 @@ void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidDynamicBody2D::is_using_custom_integrator() {
+bool RigidBody2D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
+void RigidBody2D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidDynamicBody2D::set_can_sleep(bool p_active) {
+void RigidBody2D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidDynamicBody2D::is_able_to_sleep() const {
+bool RigidBody2D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidDynamicBody2D::is_sleeping() const {
+bool RigidBody2D::is_sleeping() const {
return sleeping;
}
-void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
+void RigidBody2D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidDynamicBody2D::get_max_contacts_reported() const {
+int RigidBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+int RigidBody2D::get_contact_count() const {
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
+void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
+void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
+void RigidBody2D::apply_torque_impulse(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
}
-void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) {
+void RigidBody2D::apply_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody2D::apply_torque(real_t p_torque) {
+void RigidBody2D::apply_torque(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque);
}
-void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) {
+void RigidBody2D::add_constant_central_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
}
-void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
+void RigidBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) {
+void RigidBody2D::add_constant_torque(const real_t p_torque) {
PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) {
+void RigidBody2D::set_constant_force(const Vector2 &p_force) {
PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force);
}
-Vector2 RigidDynamicBody2D::get_constant_force() const {
+Vector2 RigidBody2D::get_constant_force() const {
return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid());
}
-void RigidDynamicBody2D::set_constant_torque(real_t p_torque) {
+void RigidBody2D::set_constant_torque(real_t p_torque) {
PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
}
-real_t RigidDynamicBody2D::get_constant_torque() const {
+real_t RigidBody2D::get_constant_torque() const {
return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid());
}
-void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
+void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
}
-RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
+RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
return ccd_mode;
}
-TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>());
TypedArray<Node2D> ret;
@@ -866,7 +862,7 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
return ret;
}
-void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
+void RigidBody2D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -880,8 +876,8 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
}
}
@@ -893,11 +889,11 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
+bool RigidBody2D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-void RigidDynamicBody2D::_notification(int p_what) {
+void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -915,115 +911,116 @@ void RigidDynamicBody2D::_notification(int p_what) {
#endif
}
-TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
+PackedStringArray RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
+ PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
- warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidDynamicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
+void RigidBody2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
- ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody2D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody2D::get_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody2D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody2D::get_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody2D::get_contact_count);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
+ ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force);
- ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2());
- ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody2D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody2D::apply_force, Vector2());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody2D::apply_torque);
- ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force);
- ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2());
- ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque);
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody2D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody2D::add_constant_force, Vector2());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody2D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force);
- ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody2D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody2D::get_constant_force);
- ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque);
- ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody2D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody2D::get_constant_torque);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody2D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody2D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
- ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody2D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody2D::is_freeze_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody2D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody2D::get_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1062,7 +1059,7 @@ void RigidDynamicBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
+void RigidBody2D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
if (p_property.name == "center_of_mass") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
@@ -1070,18 +1067,18 @@ void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
}
}
-RigidDynamicBody2D::RigidDynamicBody2D() :
- PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+RigidBody2D::RigidBody2D() :
+ PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
+ PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody2D::_body_state_changed));
}
-RigidDynamicBody2D::~RigidDynamicBody2D() {
+RigidBody2D::~RigidBody2D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidDynamicBody2D::_reload_physics_characteristics() {
+void RigidBody2D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
@@ -1107,9 +1104,9 @@ bool CharacterBody2D::move_and_slide() {
if ((on_floor || on_wall) && platform_rid.is_valid()) {
bool excluded = false;
if (on_floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (on_wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1135,9 +1132,8 @@ bool CharacterBody2D::move_and_slide() {
on_ceiling = false;
on_wall = false;
- if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
parameters.exclude_objects.insert(platform_object_id);
@@ -1159,10 +1155,10 @@ bool CharacterBody2D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!on_floor && !on_wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1196,7 +1192,6 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
Vector2 prev_position = parameters.from.columns[2];
@@ -1234,7 +1229,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1318,7 +1313,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
sliding_enabled = true;
first_slide = false;
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
}
@@ -1353,7 +1348,6 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer2D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, false);
@@ -1364,7 +1358,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1383,7 +1377,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1400,7 +1394,7 @@ void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
real_t length = MAX(floor_snap_length, margin);
PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer2D::MotionResult result;
@@ -1436,7 +1430,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
real_t length = MAX(floor_snap_length, margin);
PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer2D::MotionResult result;
@@ -1550,7 +1544,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
}
// Create a new instance when the cached reference is invalid or still in use in script.
- if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1606,20 +1600,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody2D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody2D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
@@ -1630,12 +1624,12 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody2D::get_max_slides() const {
@@ -1713,10 +1707,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1730,8 +1724,8 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1764,10 +1758,10 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
+ ADD_GROUP("Moving Platform", "platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
ADD_GROUP("Collision", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
@@ -1775,9 +1769,9 @@ void CharacterBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
void CharacterBody2D::_validate_property(PropertyInfo &p_property) const {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 75ea535424..932ec1de16 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -113,8 +113,8 @@ private:
bool is_sync_to_physics_enabled() const;
};
-class RigidDynamicBody2D : public PhysicsBody2D {
- GDCLASS(RigidDynamicBody2D, PhysicsBody2D);
+class RigidBody2D : public PhysicsBody2D {
+ GDCLASS(RigidBody2D, PhysicsBody2D);
public:
enum FreezeMode {
@@ -186,7 +186,7 @@ private:
local_shape = p_ls;
}
};
- struct RigidDynamicBody2D_RemoveAction {
+ struct RigidBody2D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -284,6 +284,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
@@ -308,19 +309,19 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
- RigidDynamicBody2D();
- ~RigidDynamicBody2D();
+ RigidBody2D();
+ ~RigidBody2D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode);
-VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode);
+VARIANT_ENUM_CAST(RigidBody2D::FreezeMode);
+VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidBody2D::DampMode);
+VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
@@ -330,10 +331,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -364,7 +365,7 @@ public:
private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
bool floor_constant_speed = false;
bool floor_stop_on_slope = true;
@@ -372,12 +373,12 @@ private:
bool slide_on_ceiling = true;
int max_slides = 4;
int platform_layer = 0;
- real_t floor_max_angle = Math::deg2rad((real_t)45.0);
+ real_t floor_max_angle = Math::deg_to_rad((real_t)45.0);
real_t floor_snap_length = 1;
- real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
Vector2 velocity;
Vector2 floor_normal;
@@ -423,17 +424,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -454,7 +455,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave);
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index cb918ecb8b..5e77902977 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -97,7 +97,7 @@ void Polygon2D::_validate_property(PropertyInfo &p_property) const {
}
void Polygon2D::_skeleton_bone_setup_changed() {
- update();
+ queue_redraw();
}
void Polygon2D::_notification(int p_what) {
@@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) {
void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_polygon() const {
@@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const {
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
uv = p_uv;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_uv() const {
@@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const {
void Polygon2D::set_polygons(const Array &p_polygons) {
polygons = p_polygons;
- update();
+ queue_redraw();
}
Array Polygon2D::get_polygons() const {
@@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const {
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
- update();
+ queue_redraw();
}
Color Polygon2D::get_color() const {
@@ -419,7 +419,7 @@ Color Polygon2D::get_color() const {
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
vertex_colors = p_colors;
- update();
+ queue_redraw();
}
Vector<Color> Polygon2D::get_vertex_colors() const {
@@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Polygon2D::get_texture() const {
@@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const {
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_texture_offset() const {
@@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const {
void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_texture_rotation() const {
@@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const {
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
- update();
+ queue_redraw();
}
Size2 Polygon2D::get_texture_scale() const {
@@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const {
void Polygon2D::set_antialiased(bool p_antialiased) {
antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Polygon2D::get_antialiased() const {
@@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const {
void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_invert_border() const {
@@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const {
void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_offset() const {
@@ -533,13 +533,13 @@ void Polygon2D::clear_bones() {
void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].weights = p_weights;
- update();
+ queue_redraw();
}
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].path = p_path;
- update();
+ queue_redraw();
}
Array Polygon2D::_get_bones() const {
@@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
return;
}
skeleton = p_skeleton;
- update();
+ queue_redraw();
}
NodePath Polygon2D::get_skeleton() const {
@@ -602,8 +602,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
- ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
- ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_invert_enabled", "invert"), &Polygon2D::set_invert);
+ ClassDB::bind_method(D_METHOD("get_invert_enabled"), &Polygon2D::get_invert);
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
@@ -640,13 +640,13 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled"), "set_invert_enabled", "get_invert_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border");
ADD_GROUP("Data", "");
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index c4036faa79..2c8a2e715a 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -36,7 +36,7 @@
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -100,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -219,7 +219,7 @@ void RayCast2D::_update_raycast_state() {
}
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 6c4bfd58ce..f4343e4c03 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -183,8 +183,8 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray RemoteTransform2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
warnings.push_back(RTR("Path property must point to a valid Node2D node to work."));
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index bd352e1054..f98eec75c6 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 316988d298..6222b0db14 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -40,7 +40,7 @@
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -132,7 +132,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
void ShapeCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -152,7 +152,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
shape_rid = shape->get_rid();
}
update_configuration_warnings();
- update();
+ queue_redraw();
}
Ref<Shape2D> ShapeCast2D::get_shape() const {
@@ -182,7 +182,7 @@ bool ShapeCast2D::get_exclude_parent_body() const {
}
void ShapeCast2D::_redraw_shape() {
- update();
+ queue_redraw();
}
void ShapeCast2D::_notification(int p_what) {
@@ -325,7 +325,7 @@ void ShapeCast2D::_update_shapecast_state() {
collided = !result.is_empty();
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
@@ -391,8 +391,8 @@ Array ShapeCast2D::_get_collision_result() const {
return ret;
}
-TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray ShapeCast2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (shape.is_null()) {
warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 660e52f189..7b55566b01 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -117,7 +117,7 @@ public:
void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
};
#endif // SHAPE_CAST_2D_H
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index cbacb7f579..b5759c54f7 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -44,7 +44,7 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
} else if (path.begins_with("length")) {
set_length(p_value);
} else if (path.begins_with("bone_angle")) {
- set_bone_angle(Math::deg2rad(real_t(p_value)));
+ set_bone_angle(Math::deg_to_rad(real_t(p_value)));
} else if (path.begins_with("default_length")) {
set_length(p_value);
}
@@ -66,7 +66,7 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
} else if (path.begins_with("length")) {
r_ret = get_length();
} else if (path.begins_with("bone_angle")) {
- r_ret = Math::rad2deg(get_bone_angle());
+ r_ret = Math::rad_to_deg(get_bone_angle());
} else if (path.begins_with("default_length")) {
r_ret = get_length();
}
@@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
} break;
@@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
if (get_parent()) {
Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
if (parent_bone) {
- parent_bone->update();
+ parent_bone->queue_redraw();
}
}
#endif // TOOLS_ENABLED
@@ -365,7 +365,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
_editor_show_bone_gizmo = p_show_gizmo;
- update();
+ queue_redraw();
}
bool Bone2D::_editor_get_show_bone_gizmo() const {
@@ -434,8 +434,8 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-TypedArray<String> Bone2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Bone2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!skeleton) {
if (parent_bone) {
warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));
@@ -493,7 +493,7 @@ void Bone2D::set_length(real_t p_length) {
length = p_length;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
@@ -505,7 +505,7 @@ void Bone2D::set_bone_angle(real_t p_angle) {
bone_angle = p_angle;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 98fb867d99..580aed97ce 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -78,7 +78,7 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_default_length(real_t p_length);
real_t get_default_length() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index e1983f9cb9..0ecf8333a0 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
@@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const {
void Sprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const {
void Sprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const {
void Sprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_h() const {
@@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const {
void Sprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_v() const {
@@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) {
}
region_enabled = p_region_enabled;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const {
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
region_filter_clip_enabled = p_region_filter_clip_enabled;
- update();
+ queue_redraw();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
@@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const {
void Sprite2D::set_vframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const {
void Sprite2D::set_hframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -388,7 +388,7 @@ void Sprite2D::_texture_changed() {
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
- update();
+ queue_redraw();
}
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 13bdd2bd5f..bdcd1f2f28 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,6 +34,10 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
HashMap<Vector2i, TileSet::CellNeighbor> output;
@@ -553,7 +557,7 @@ int TileMap::get_layers_count() const {
void TileMap::add_layer(int p_to_pos) {
if (p_to_pos < 0) {
- p_to_pos = layers.size();
+ p_to_pos = layers.size() + p_to_pos + 1;
}
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
@@ -612,6 +616,9 @@ void TileMap::remove_layer(int p_layer) {
}
void TileMap::set_layer_name(int p_layer, String p_name) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].name = p_name;
emit_signal(SNAME("changed"));
@@ -623,6 +630,9 @@ String TileMap::get_layer_name(int p_layer) const {
}
void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].enabled = p_enabled;
_clear_layer_internals(p_layer);
@@ -638,6 +648,9 @@ bool TileMap::is_layer_enabled(int p_layer) const {
}
void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].modulate = p_modulate;
_clear_layer_internals(p_layer);
@@ -651,6 +664,9 @@ Color TileMap::get_layer_modulate(int p_layer) const {
}
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_enabled = p_y_sort_enabled;
_clear_layer_internals(p_layer);
@@ -666,6 +682,9 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
}
void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].y_sort_origin = p_y_sort_origin;
_clear_layer_internals(p_layer);
@@ -679,6 +698,9 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const {
}
void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
_clear_layer_internals(p_layer);
@@ -810,13 +832,13 @@ void TileMap::_update_dirty_quadrants() {
// Update the coords cache.
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
for (const Vector2i &E : q->self()->cells) {
Vector2i pk = E;
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
}
@@ -834,7 +856,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
_rendering_draw_quadrant_debug(q->self());
@@ -960,10 +982,10 @@ void TileMap::_recompute_rect_cache() {
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
if (first) {
r_total = r;
first = false;
@@ -992,7 +1014,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1012,7 +1034,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1108,7 +1130,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -1133,7 +1155,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
@@ -1205,14 +1227,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int index = -(int64_t)0x80000000; //always must be drawn below children.
for (int layer = 0; layer < (int)layers.size(); layer++) {
- // Sort the quadrants coords per world coordinates
- RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- world_to_map[map_to_world(E.key)] = E.key;
+ local_to_map[map_to_local(E.key)] = E.key;
}
- // Sort the quadrants
- for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
@@ -1252,7 +1274,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1284,7 +1306,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1405,7 +1427,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -1428,7 +1450,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1498,7 +1520,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1584,7 +1606,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
Transform2D qudrant_xform;
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
@@ -1623,7 +1645,7 @@ void TileMap::_navigation_notification(int p_what) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region.key));
+ tile_transform.set_origin(map_to_local(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1638,14 +1660,6 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- // Get colors for debug.
- SceneTree *st = SceneTree::get_singleton();
- Color debug_navigation_color;
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
-
Transform2D tilemap_xform = get_global_transform();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1691,7 +1705,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell));
+ tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
@@ -1748,10 +1762,13 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
RenderingServer *rs = RenderingServer::get_singleton();
- Color color = get_tree()->get_debug_navigation_color();
+ Color color = Color(0.5, 1.0, 1.0, 1.0);
+#ifdef DEBUG_ENABLED
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+#endif // DEBUG_ENABLED
RandomPCG rand;
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1774,7 +1791,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1844,16 +1861,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
- add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
+ add_child(scene);
q.scenes[E_cell] = scene->get_name();
}
}
@@ -1885,7 +1902,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1915,7 +1932,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -2804,7 +2821,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -2963,7 +2980,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
@@ -3040,10 +3057,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_pos;
+ Vector2 ret = p_local_position;
ret /= tile_set->get_tile_size();
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
@@ -3068,7 +3085,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x /= overlapping_ratio;
}
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
@@ -3598,7 +3615,7 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
return a;
}
-Rect2 TileMap::get_used_rect() { // Not const because of cache
+Rect2i TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_rect_cache_dirty) {
bool first = true;
@@ -3753,7 +3770,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
TileSet::TileShape shape = tile_set->get_tile_shape();
for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_world(E);
+ Vector2 center = map_to_local(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
if (!p_cells.has(get_neighbor_cell(E, side))) { \
@@ -3802,8 +3819,8 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
#undef DRAW_SIDE_IF_NEEDED
}
-TypedArray<String> TileMap::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray TileMap::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
@@ -3839,7 +3856,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
- ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate);
+ ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate);
ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
@@ -3883,8 +3900,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index ecc6ee1d59..902926291d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,7 @@ class TileSetAtlasSource;
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
- // We sort the cells by their world coords, as it is needed by rendering.
+ // We sort the cells by their local coords, as it is needed by rendering.
if (p_a.y == p_b.y) {
return p_a.x > p_b.x;
} else {
@@ -49,7 +49,7 @@ struct TileMapQuadrant {
}
};
- // Dirty list element
+ // Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
// Quadrant layer and coords.
@@ -58,10 +58,10 @@ struct TileMapQuadrant {
// TileMapCells
RBSet<Vector2i> cells;
- // We need those two maps to sort by world position for rendering
+ // We need those two maps to sort by local position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2i> map_to_world;
- RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_local;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
// Debug.
RID debug_canvas_item;
@@ -368,14 +368,14 @@ public:
virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_world(const Vector2i &p_pos) const;
- Vector2i world_to_map(const Vector2 &p_pos) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells(int p_layer) const;
- Rect2 get_used_rect(); // Not const because of cache
+ Rect2i get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
@@ -406,7 +406,7 @@ public:
GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
// Configuration warnings.
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
TileMap();
~TileMap();
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9dea69cd64..a02f322ef1 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -34,7 +34,7 @@
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
texture_normal = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
@@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
texture_pressed = p_texture_pressed;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
@@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid()) {
- shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
shape = p_shape;
if (shape.is_valid()) {
- shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
- update();
+ queue_redraw();
}
Ref<Shape2D> TouchScreenButton::get_shape() const {
@@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const {
void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
shape_centered = p_shape_centered;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_visible() const {
@@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const {
void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
shape_visible = p_shape_visible;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_centered() const {
@@ -140,7 +140,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
- update();
+ queue_redraw();
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
@@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (bitmask.is_valid()) {
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bit(coord)) {
+ if (bitmask->get_bitv(coord)) {
touched = true;
}
}
@@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
}
emit_signal(SNAME("pressed"));
- update();
+ queue_redraw();
}
void TouchScreenButton::_release(bool p_exiting_tree) {
@@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (!p_exiting_tree) {
emit_signal(SNAME("released"));
- update();
+ queue_redraw();
}
}
@@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const {
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
visibility = p_mode;
- update();
+ queue_redraw();
}
TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 1971dc1240..263c3a12a2 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
if (is_inside_tree()) {
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
}
- update();
+ queue_redraw();
}
Rect2 VisibleOnScreenNotifier2D::get_rect() const {
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index db7c3233f6..cefa9eceff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -473,22 +473,27 @@ bool Area3D::is_monitoring() const {
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Node3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
+bool Area3D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
void Area3D::set_monitorable(bool p_enable) {
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
@@ -506,22 +511,26 @@ bool Area3D::is_monitorable() const {
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Area3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
-
+ ret.resize(idx);
return ret;
}
+bool Area3D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -687,6 +696,9 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
@@ -728,7 +740,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 48364739b7..0f0bcc7ce0 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -201,6 +201,9 @@ public:
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 93e91f9b5b..21cf3bdb3b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -149,7 +149,7 @@ void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_p
if (uniformity > 0.0) {
float distance = listener_area_pos.length();
- float attenuation = Math::db2linear(_get_attenuation_db(distance));
+ float attenuation = Math::db_to_linear(_get_attenuation_db(distance));
// Determine the fraction of sound that would come from each speaker if they were all driven uniformly.
float center_val[3] = { 0.5f, 0.25f, 0.16666f };
@@ -213,12 +213,12 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
+ att = Math::linear_to_db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
} break;
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
float d = (p_distance / unit_size);
d *= d;
- att = Math::linear2db(1.0 / (d + CMP_EPSILON));
+ att = Math::linear_to_db(1.0 / (d + CMP_EPSILON));
} break;
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
@@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
@@ -443,7 +448,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
}
}
- float multiplier = Math::db2linear(_get_attenuation_db(dist));
+ float multiplier = Math::db_to_linear(_get_attenuation_db(dist));
if (max_distance > 0) {
multiplier *= MAX(0, 1.0 - (dist / max_distance));
}
@@ -453,13 +458,13 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
if (emission_angle_enabled) {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
- float angle = Math::rad2deg(Math::acos(c));
+ float angle = Math::rad_to_deg(Math::acos(c));
if (angle > emission_angle) {
db_att -= -emission_angle_filter_attenuation_db;
}
}
- linear_attenuation = Math::db2linear(db_att);
+ linear_attenuation = Math::db_to_linear(db_att);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
}
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index b3ff6497a7..7b0a6c7e3e 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -100,8 +100,8 @@ void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-TypedArray<String> BoneAttachment3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node3D::get_configuration_warnings();
if (use_external_skeleton) {
if (external_skeleton_node_cache.is_null()) {
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index f85053e614..2db6ba6268 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -76,7 +76,7 @@ protected:
#endif // TOOLS_ENABLED
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_bone_name(const String &p_name);
String get_bone_name() const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index b8b6296c45..304e56326d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,6 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
+#include "core/core_string_names.h"
#include "core/math/projection.h"
#include "scene/main/viewport.h"
@@ -71,6 +72,17 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+
+ if (attributes.is_valid()) {
+ const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") {
+ p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR;
+ }
+ }
+ }
+
+ Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
@@ -400,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const {
return environment;
}
-void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
- effects = p_effects;
- if (effects.is_valid()) {
- RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
+void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) {
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ }
+ }
+
+ attributes = p_attributes;
+
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ _attributes_changed();
+ }
+
+ RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid());
} else {
- RS::get_singleton()->camera_set_camera_effects(camera, RID());
+ RS::get_singleton()->camera_set_camera_attributes(camera, RID());
}
- _update_camera_mode();
+
+ notify_property_list_changed();
}
-Ref<CameraEffects> Camera3D::get_effects() const {
- return effects;
+Ref<CameraAttributes> Camera3D::get_attributes() const {
+ return attributes;
+}
+
+void Camera3D::_attributes_changed() {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ ERR_FAIL_COND(!physical_attributes);
+
+ fov = physical_attributes->get_fov();
+ near = physical_attributes->get_near();
+ far = physical_attributes->get_far();
+ keep_aspect = KEEP_HEIGHT;
+ _update_camera_mode();
}
void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
@@ -479,8 +517,8 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment);
- ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects);
- ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects);
+ ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes);
+ ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
@@ -498,7 +536,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index bba9b7d1e4..f150a23e27 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,7 +33,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -64,11 +64,11 @@ private:
ProjectionType mode = PROJECTION_PERSPECTIVE;
- real_t fov = 0.0;
+ real_t fov = 75.0;
real_t size = 1.0;
Vector2 frustum_offset;
- real_t near = 0.0;
- real_t far = 0.0;
+ real_t near = 0.05;
+ real_t far = 4000.0;
real_t v_offset = 0.0;
real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
@@ -81,7 +81,8 @@ private:
uint32_t layers = 0xfffff;
Ref<Environment> environment;
- Ref<CameraEffects> effects;
+ Ref<CameraAttributes> attributes;
+ void _attributes_changed();
// void _camera_make_current(Node *p_camera);
friend class Viewport;
@@ -159,8 +160,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_effects(const Ref<CameraEffects> &p_effects);
- Ref<CameraEffects> get_effects() const;
+ void set_attributes(const Ref<CameraAttributes> &p_effects);
+ Ref<CameraAttributes> get_attributes() const;
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 48eb2a66b1..c3c1c8ba36 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -469,6 +469,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
@@ -701,8 +703,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
-TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionObject3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 51c31da79f..1406e6c698 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -113,6 +113,8 @@ protected:
bool is_only_update_transform_changes_enabled() const;
GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
+ GDVIRTUAL0(_mouse_enter)
+ GDVIRTUAL0(_mouse_exit)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -162,7 +164,7 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CollisionObject3D();
~CollisionObject3D();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index bd6a70e566..81b2c85de4 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -167,11 +167,11 @@ void CollisionPolygon3D::set_margin(real_t p_margin) {
}
}
-TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionPolygon3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 74e5867a2f..bbcea539b2 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -74,7 +74,7 @@ public:
real_t get_margin() const;
void set_margin(real_t p_margin);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CollisionPolygon3D();
};
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 759997de7b..7a0001bc6f 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -114,11 +114,11 @@ void CollisionShape3D::resource_changed(Ref<Resource> res) {
update_gizmos();
}
-TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray CollisionShape3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
@@ -126,9 +126,9 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
}
if (shape.is_valid() &&
- Object::cast_to<RigidDynamicBody3D>(get_parent()) &&
+ Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape)) {
- warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static."));
+ warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
}
return warnings;
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 124c0d166d..70653daa19 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -62,7 +62,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
CollisionShape3D();
~CollisionShape3D();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index a79fd15b1a..ef373cf9ca 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -33,7 +33,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/viewport.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB CPUParticles3D::get_aabb() const {
return AABB();
@@ -188,8 +188,8 @@ bool CPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
-TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
- TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings();
+PackedStringArray CPUParticles3D::get_configuration_warnings() const {
+ PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
bool mesh_found = false;
bool anim_material_found = false;
@@ -739,17 +739,17 @@ void CPUParticles3D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -766,13 +766,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
} else {
//initiate velocity spread in 3D
- real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
- real_t angle2_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
+ real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
+ real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
@@ -796,7 +796,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
- p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[0] = Math::deg_to_rad(base_angle); //angle
p.custom[1] = 0.0; //phase
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
p.transform = Transform3D();
@@ -907,53 +907,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector3 force = gravity;
@@ -983,7 +983,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
- // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
+ // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
@@ -1007,7 +1007,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
- p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[0] = Math::deg_to_rad(base_angle); //angle
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
}
//apply color
@@ -1016,23 +1016,23 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
if (scale_curve_z.is_valid()) {
- tex_scale.z = scale_curve_z->interpolate(tv);
+ tex_scale.z = scale_curve_z->sample(tv);
} else {
tex_scale.z = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
tex_scale.z = tmp_scale;
@@ -1041,7 +1041,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1343,7 +1343,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_draw_order(DrawOrder(particles->get_draw_order()));
set_mesh(particles->get_draw_pass_mesh(0));
- Ref<ParticlesMaterial> material = particles->get_process_material();
+ Ref<ParticleProcessMaterial> material = particles->get_process_material();
if (material.is_null()) {
return;
}
@@ -1364,14 +1364,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_color_initial_ramp(gti->get_gradient());
}
- set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
- set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_ROTATE_Y));
- set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticlesMaterial::PARTICLE_FLAG_DISABLE_Z));
+ set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
+ set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
- Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;
scale_curve_x = scale3D->get_curve_x();
@@ -1382,14 +1382,14 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_gravity(material->get_gravity());
set_lifetime_randomness(material->get_lifetime_randomness());
-#define CONVERT_PARAM(m_param) \
- set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
- { \
- Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
- if (ctex.is_valid()) \
- set_param_curve(m_param, ctex->get_curve()); \
- } \
- set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
+#define CONVERT_PARAM(m_param) \
+ set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
+ if (ctex.is_valid()) \
+ set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1568,32 +1568,32 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1613,8 +1613,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index d84b0aedd2..26c702172b 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -302,7 +302,7 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void restart();
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 460402ad1d..fc442986a8 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -158,8 +158,8 @@ void Decal::_validate_property(PropertyInfo &p_property) const {
}
}
-TypedArray<String> Decal::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Decal::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) {
warnings.push_back(RTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible."));
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 1a7d55b108..ab39350b75 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -65,7 +65,7 @@ protected:
void _validate_property(PropertyInfo &p_property) const;
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 319129603e..4606e70310 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "fog_volume.h"
+#include "scene/resources/environment.h"
///////////////////////////
@@ -98,8 +99,8 @@ AABB FogVolume::get_aabb() const {
return AABB();
}
-TypedArray<String> FogVolume::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray FogVolume::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index fcdc1e2807..d79836be0e 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -62,7 +62,7 @@ public:
Ref<Material> get_material() const;
virtual AABB get_aabb() const override;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
FogVolume();
~FogVolume();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index b46e6a8b71..dbbf196f7a 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -30,7 +30,7 @@
#include "gpu_particles_3d.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
AABB GPUParticles3D::get_aabb() const {
return AABB();
@@ -269,8 +269,8 @@ bool GPUParticles3D::get_interpolate() const {
return interpolate;
}
-TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
- TypedArray<String> warnings = GeometryInstance3D::get_configuration_warnings();
+PackedStringArray GPUParticles3D::get_configuration_warnings() const {
+ PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
@@ -306,10 +306,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
- const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ const ParticleProcessMaterial *process = Object::cast_to<ParticleProcessMaterial>(process_material.ptr());
if (!anim_material_found && process &&
- (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
- process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ (process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticleProcessMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticleProcessMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
}
@@ -585,7 +585,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 2ad9672474..ef92218e4d 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -147,7 +147,7 @@ public:
void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 1cfd889272..d3f53d9c0d 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -503,8 +503,8 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
return ret;
}
-TypedArray<String> GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (bake_mask == 0) {
warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
@@ -807,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality);
ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index 712bd015ff..548552bb70 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -162,7 +162,7 @@ protected:
static void _bind_methods();
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_thickness(float p_thickness);
float get_thickness() const;
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index d5cab6728a..1a18f43e7b 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -198,8 +198,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-TypedArray<String> Joint3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray Joint3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node3D::get_configuration_warnings();
if (!warning.is_empty()) {
warnings.push_back(warning);
@@ -309,7 +309,7 @@ void HingeJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_less,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
BIND_ENUM_CONSTANT(PARAM_BIAS);
diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h
index cb967023e8..5af427446f 100644
--- a/scene/3d/joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -63,7 +63,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 35036b70d8..d977874911 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -31,8 +31,10 @@
#include "label_3d.h"
#include "core/core_string_names.h"
+#include "scene/main/viewport.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"
+#include "scene/theme/theme_db.h"
void Label3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
@@ -184,6 +186,14 @@ void Label3D::_notification(int p_what) {
if (!pending_update) {
_im_update();
}
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed));
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
String new_text = tr(text);
@@ -476,8 +486,9 @@ void Label3D::_shape() {
case TextServer::AUTOWRAP_OFF:
break;
}
- PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
float max_line_w = 0.0;
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
@@ -725,13 +736,13 @@ Ref<Font> Label3D::_get_font_or_default() const {
}
// Check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
@@ -744,11 +755,11 @@ Ref<Font> Label3D::_get_font_or_default() const {
// Lastly, fall back on the items defined in the default Theme, if they exist.
{
List<StringName> theme_types;
- Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
@@ -759,7 +770,7 @@ Ref<Font> Label3D::_get_font_or_default() const {
}
// If they don't exist, use any type to return the default/empty value.
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast<Label3D *>(this), "_font_changed"));
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 0581544e07..23fd091be6 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "core/config/project_settings.h"
+
#include "light_3d.h"
void Light3D::set_param(Param p_param, real_t p_value) {
@@ -122,7 +124,14 @@ uint32_t Light3D::get_cull_mask() const {
void Light3D::set_color(const Color &p_color) {
color = p_color;
- RS::get_singleton()->light_set_color(light, p_color);
+
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ Color combined = color.srgb_to_linear();
+ combined *= correlated_color.srgb_to_linear();
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ } else {
+ RS::get_singleton()->light_set_color(light, color);
+ }
// The gizmo color depends on the light color, so update it.
update_gizmos();
}
@@ -149,7 +158,7 @@ AABB Light3D::get_aabb() const {
} else if (type == RenderingServer::LIGHT_SPOT) {
real_t len = param[PARAM_RANGE];
- real_t size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
+ real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len;
return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
@@ -181,6 +190,56 @@ void Light3D::owner_changed_notify() {
_update_visibility();
}
+// Temperature expressed in Kelvins. Valid range 1000 - 15000
+// First converts to CIE 1960 then to sRGB
+// As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization
+Color _color_from_temperature(float p_temperature) {
+ float T2 = p_temperature * p_temperature;
+ float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) /
+ (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2);
+ float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) /
+ (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2);
+
+ // Convert to xyY space.
+ float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f);
+ float x = 3.0f * u * d;
+ float y = 2.0f * v * d;
+
+ // Convert to XYZ space
+ const float a = 1.0 / MAX(y, 1e-5f);
+ Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a);
+
+ // Convert from XYZ to sRGB(linear)
+ Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z,
+ -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z,
+ 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z);
+ linear /= MAX(1e-5f, linear[linear.max_axis_index()]);
+ // Normalize, clamp, and convert to sRGB.
+ return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb();
+}
+
+void Light3D::set_temperature(const float p_temperature) {
+ temperature = p_temperature;
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ return;
+ }
+ correlated_color = _color_from_temperature(temperature);
+
+ Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear();
+
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ // The gizmo color depends on the light color, so update it.
+ update_gizmos();
+}
+
+Color Light3D::get_correlated_color() const {
+ return correlated_color;
+}
+
+float Light3D::get_temperature() const {
+ return temperature;
+}
+
void Light3D::_update_visibility() {
if (!is_inside_tree()) {
return;
@@ -224,12 +283,18 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &p_property) const {
- if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+ if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") {
- // Angular distance is only used in DirectionalLight3D.
+ if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux")) {
+ // Angular distance and Light Intensity Lux are only used in DirectionalLight3D.
+ p_property.usage = PROPERTY_USAGE_NONE;
+ } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature")) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -278,10 +343,18 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector);
ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector);
+ ClassDB::bind_method(D_METHOD("set_temperature", "temperature"), &Light3D::set_temperature);
+ ClassDB::bind_method(D_METHOD("get_temperature"), &Light3D::get_temperature);
+ ClassDB::bind_method(D_METHOD("get_correlated_color"), &Light3D::get_correlated_color);
+
ADD_GROUP("Light", "light_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux", PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature", PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k"), "set_temperature", "get_temperature");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE);
@@ -296,7 +369,6 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR);
@@ -313,6 +385,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ENERGY);
BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
+ BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
BIND_ENUM_CONSTANT(PARAM_SIZE);
@@ -329,8 +402,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
- BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_INTENSITY);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
@@ -363,6 +436,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_ENERGY, 1);
set_param(PARAM_INDIRECT_ENERGY, 1);
+ set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1);
set_param(PARAM_SPECULAR, 0.5);
set_param(PARAM_RANGE, 5);
set_param(PARAM_SIZE, 0);
@@ -380,8 +454,10 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.03);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
- set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
set_param(PARAM_SHADOW_FADE_START, 1);
+ // For OmniLight3D and SpotLight3D, specified in Lumens.
+ set_param(PARAM_INTENSITY, 1000.0);
+ set_temperature(6500.0); // Nearly white.
set_disable_scale(true);
}
@@ -487,6 +563,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_FADE_START, 0.8);
// Increase the default shadow bias to better suit most scenes.
set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun.
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
@@ -501,8 +578,8 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
return shadow_mode;
}
-TypedArray<String> OmniLight3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray OmniLight3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!has_shadow() && get_projector().is_valid()) {
warnings.push_back(RTR("Projector texture only works with shadows active."));
@@ -531,8 +608,8 @@ OmniLight3D::OmniLight3D() :
set_param(PARAM_SHADOW_BIAS, 0.2);
}
-TypedArray<String> SpotLight3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray SpotLight3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 035ba50e42..8da45bee79 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -40,6 +40,7 @@ public:
enum Param {
PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY,
PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY,
+ PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY,
PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR,
PARAM_RANGE = RS::LIGHT_PARAM_RANGE,
PARAM_SIZE = RS::LIGHT_PARAM_SIZE,
@@ -56,8 +57,8 @@ public:
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
- PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
+ PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
@@ -83,6 +84,8 @@ private:
void _update_visibility();
BakeMode bake_mode = BAKE_DYNAMIC;
Ref<Texture2D> projector;
+ Color correlated_color = Color(1.0, 1.0, 1.0);
+ float temperature = 6500.0;
// bind helpers
@@ -139,6 +142,10 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
+ void set_temperature(const float p_temperature);
+ float get_temperature() const;
+ Color get_correlated_color() const;
+
virtual AABB get_aabb() const override;
Light3D();
@@ -209,7 +216,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
OmniLight3D();
};
@@ -223,7 +230,7 @@ protected:
static void _bind_methods();
public:
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
SpotLight3D() :
Light3D(RenderingServer::LIGHT_SPOT) {}
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 7efda6db32..cbcbac7b83 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -30,10 +30,14 @@
#include "lightmap_gi.h"
+#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/math/delaunay_3d.h"
#include "lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
+#include "scene/resources/environment.h"
+#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
@@ -101,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_data.size(); i++) {
Ref<TextureLayered> texture = p_data[i];
+ ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i));
for (int j = 0; j < texture->get_layers(); j++) {
images.push_back(texture->get_layer_data(j));
}
@@ -207,7 +212,7 @@ bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -221,6 +226,8 @@ void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, con
RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB());
RS::get_singleton()->lightmap_set_probe_interior(lightmap, false);
}
+ RS::get_singleton()->lightmap_set_baked_exposure_normalization(lightmap, p_baked_exposure);
+ baked_exposure = p_baked_exposure;
interior = p_interior;
bounds = p_bounds;
}
@@ -249,6 +256,10 @@ bool LightmapGIData::is_interior() const {
return interior;
}
+float LightmapGIData::get_baked_exposure() const {
+ return baked_exposure;
+}
+
void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
@@ -256,7 +267,8 @@ void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bsp"));
ERR_FAIL_COND(!p_data.has("sh"));
ERR_FAIL_COND(!p_data.has("interior"));
- set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
+ ERR_FAIL_COND(!p_data.has("baked_exposure"));
+ set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"], p_data["baked_exposure"]);
}
Dictionary LightmapGIData::_get_probe_data() const {
@@ -267,6 +279,7 @@ Dictionary LightmapGIData::_get_probe_data() const {
d["bsp"] = get_capture_bsp_tree();
d["sh"] = get_capture_sh();
d["interior"] = is_interior();
+ d["baked_exposure"] = get_baked_exposure();
return d;
}
@@ -753,11 +766,11 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
MeshesFound &mf = meshes_found.write[m_i];
Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale;
- Vector<RID> overrides;
+ TypedArray<RID> overrides;
overrides.resize(mf.overrides.size());
for (int i = 0; i < mf.overrides.size(); i++) {
if (mf.overrides[i].is_valid()) {
- overrides.write[i] = mf.overrides[i]->get_rid();
+ overrides[i] = mf.overrides[i]->get_rid();
}
}
TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
@@ -977,15 +990,27 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Transform3D xf = lights_found[i].xform;
Color linear_color = light->get_color().srgb_to_linear();
+ float energy = light->get_param(Light3D::PARAM_ENERGY);
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= light->get_param(Light3D::PARAM_INTENSITY);
+ linear_color *= light->get_correlated_color().srgb_to_linear();
+ }
+
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / (Math_PI * 4.0));
+ }
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= (1.0 / Math_PI);
+ }
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -1040,7 +1065,15 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
}
- Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
+ }
+
+ Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) {
return BAKE_ERROR_MESHES_INVALID;
@@ -1214,7 +1247,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */
- data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array);
+ data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization);
/* Compute a BSP tree of the simplices, so it's easy to find the exact one */
}
@@ -1394,7 +1427,8 @@ float LightmapGI::get_bias() const {
}
void LightmapGI::set_max_texture_size(int p_size) {
- ERR_FAIL_COND(p_size < 2048);
+ ERR_FAIL_COND_MSG(p_size < 2048, vformat("The LightmapGI maximum texture size supplied (%d) is too small. The minimum allowed value is 2048.", p_size));
+ ERR_FAIL_COND_MSG(p_size > 16384, vformat("The LightmapGI maximum texture size supplied (%d) is too large. The maximum allowed value is 16384.", p_size));
max_texture_size = p_size;
}
@@ -1410,6 +1444,14 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
+void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> LightmapGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
void LightmapGI::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
p_property.usage = PROPERTY_USAGE_NONE;
@@ -1462,6 +1504,9 @@ void LightmapGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &LightmapGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &LightmapGI::get_camera_attributes);
+
// ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
@@ -1471,12 +1516,13 @@ void LightmapGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size"), "set_max_texture_size", "get_max_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size", PROPERTY_HINT_RANGE, "2048,16384,1"), "set_max_texture_size", "get_max_texture_size");
ADD_GROUP("Environment", "environment_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "environment_mode", PROPERTY_HINT_ENUM, "Disabled,Scene,Custom Sky,Custom Color"), "set_environment_mode", "get_environment_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 87add9facc..1d282e92c8 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -36,6 +36,9 @@
#include "scene/3d/lightmapper.h"
#include "scene/3d/visual_instance_3d.h"
+class Sky;
+class CameraAttributes;
+
class LightmapGIData : public Resource {
GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
@@ -47,6 +50,7 @@ class LightmapGIData : public Resource {
RID lightmap;
AABB bounds;
+ float baked_exposure = 1.0;
struct User {
NodePath path;
@@ -83,8 +87,9 @@ public:
bool is_using_spherical_harmonics() const;
bool is_interior() const;
+ float get_baked_exposure() const;
- void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure);
PackedVector3Array get_capture_points() const;
PackedColorArray get_capture_sh() const;
PackedInt32Array get_capture_tetrahedra() const;
@@ -137,16 +142,17 @@ public:
private:
BakeQuality bake_quality = BAKE_QUALITY_MEDIUM;
bool use_denoiser = true;
- int bounces = 1;
+ int bounces = 3;
float bias = 0.0005;
int max_texture_size = 16384;
bool interior = false;
- EnvironmentMode environment_mode = ENVIRONMENT_MODE_DISABLED;
+ EnvironmentMode environment_mode = ENVIRONMENT_MODE_SCENE;
Ref<Sky> environment_custom_sky;
- Color environment_custom_color = Color(0.2, 0.7, 1.0);
+ Color environment_custom_color = Color(1, 1, 1);
float environment_custom_energy = 1.0;
bool directional = false;
- GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
+ GenerateProbes gen_probes = GENERATE_PROBES_SUBDIV_8;
+ Ref<CameraAttributes> camera_attributes;
Ref<LightmapGIData> light_data;
@@ -260,6 +266,9 @@ public:
void set_generate_probes(GenerateProbes p_generate_probes);
GenerateProbes get_generate_probes() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
AABB get_aabb() const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index 9b973fd6bc..5b5c6cf53a 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -180,7 +180,7 @@ public:
virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_probe(const Vector3 &p_position) = 0;
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0;
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0;
virtual int get_bake_texture_count() const = 0;
virtual Ref<Image> get_bake_texture(int p_index) const = 0;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31993f898d..a76f4dd0d5 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -115,8 +115,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- _mesh_changed();
set_base(mesh->get_rid());
+ _mesh_changed();
} else {
blend_shape_tracks.clear();
blend_shape_properties.clear();
@@ -380,6 +380,13 @@ void MeshInstance3D::_mesh_changed() {
}
}
+ int surface_count = mesh->get_surface_count();
+ for (int surface_index = 0; surface_index < surface_count; ++surface_index) {
+ if (surface_override_materials[surface_index].is_valid()) {
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid());
+ }
+ }
+
update_gizmos();
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3752713d6a..39068fe83c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors);
@@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
@@ -179,12 +179,19 @@ void NavigationAgent3D::_notification(int p_what) {
NavigationAgent3D::NavigationAgent3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_dist(50.0);
+ set_neighbor_distance(50.0);
set_max_neighbors(10);
set_time_horizon(5.0);
set_radius(1.0);
set_max_speed(10.0);
set_ignore_y(true);
+
+ // Preallocate query and result objects to improve performance.
+ navigation_query = Ref<NavigationPathQueryParameters3D>();
+ navigation_query.instantiate();
+
+ navigation_result = Ref<NavigationPathQueryResult3D>();
+ navigation_result.instantiate();
}
NavigationAgent3D::~NavigationAgent3D() {
@@ -291,9 +298,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
}
-void NavigationAgent3D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent3D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent3D::set_max_neighbors(int p_count) {
@@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const {
Vector3 NavigationAgent3D::get_next_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
return agent_parent->get_global_transform().origin;
@@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() {
}
}
+const Vector<Vector3> &NavigationAgent3D::get_nav_path() const {
+ return navigation_result->get_path();
+}
+
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
return agent_parent->get_global_transform().origin.distance_to(target_location);
@@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() {
Vector3 NavigationAgent3D::get_final_location() {
update_navigation();
+
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
return Vector3();
}
@@ -383,8 +398,8 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal(SNAME("velocity_computed"), p_new_velocity);
}
-TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationAgent3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));
@@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 o = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_transform().origin;
bool reload_path = false;
if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {
reload_path = true;
- } else if (navigation_path.size() == 0) {
+ } else if (navigation_result->get_path().size() == 0) {
reload_path = true;
} else {
// Check if too far from the navigation path
if (nav_path_index > 0) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+
Vector3 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
+ Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment);
+ if (origin.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
}
@@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
+ navigation_query->set_start_position(origin);
+ navigation_query->set_target_position(target_location);
+ navigation_query->set_navigation_layers(navigation_layers);
+
if (map_override.is_valid()) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers);
+ navigation_query->set_map(map_override);
} else {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers);
+ navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map());
}
+
+ NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);
navigation_finished = false;
nav_path_index = 0;
emit_signal(SNAME("path_changed"));
}
- if (navigation_path.size() == 0) {
+ if (navigation_result->get_path().size() == 0) {
return;
}
// Check if we can advance the navigation path
if (navigation_finished == false) {
// Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
+ const Vector<Vector3> &navigation_path = navigation_result->get_path();
+ while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
_check_distance_to_target();
@@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() {
}
void NavigationAgent3D::_request_repath() {
- navigation_path.clear();
+ navigation_result->reset();
target_reached = false;
navigation_finished = false;
update_frame_id = 0;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index e05f0287f7..90ceab0242 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -34,6 +34,8 @@
#include "scene/main/node.h"
class Node3D;
+class NavigationPathQueryParameters3D;
+class NavigationPathQueryResult3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
@@ -52,7 +54,7 @@ class NavigationAgent3D : public Node {
real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
bool ignore_y = false;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -60,7 +62,8 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
Vector3 target_location;
- Vector<Vector3> navigation_path;
+ Ref<NavigationPathQueryParameters3D> navigation_query;
+ Ref<NavigationPathQueryResult3D> navigation_result;
int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
@@ -122,9 +125,9 @@ public:
return ignore_y;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
@@ -150,9 +153,7 @@ public:
Vector3 get_next_location();
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
+ const Vector<Vector3> &get_nav_path() const;
int get_nav_path_index() const {
return nav_path_index;
@@ -167,7 +168,7 @@ public:
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void update_navigation();
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
new file mode 100644
index 0000000000..78fe4754ea
--- /dev/null
+++ b/scene/3d/navigation_link_3d.cpp
@@ -0,0 +1,389 @@
+/*************************************************************************/
+/* navigation_link_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_3d.h"
+
+#include "mesh_instance_3d.h"
+#include "servers/navigation_server_3d.h"
+
+#ifdef DEBUG_ENABLED
+void NavigationLink3D::_update_debug_mesh() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // don't update inside Editor as node 3d gizmo takes care of this
+ // as collisions and selections for Editor Viewport need to be updated
+ return;
+ }
+
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ return;
+ }
+
+ if (!debug_instance.is_valid()) {
+ debug_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ RID nav_map = get_world_3d()->get_navigation_map();
+ real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
+ Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
+ Vector3::Axis up_axis = up_vector.max_axis_index();
+
+ debug_mesh->clear_surfaces();
+
+ Vector<Vector3> lines;
+
+ // Draw line between the points.
+ lines.push_back(start_location);
+ lines.push_back(end_location);
+
+ // Draw start location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(start_location + Vector3(0, a.x, a.y));
+ lines.append(start_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(start_location + Vector3(a.x, 0, a.y));
+ lines.append(start_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(start_location + Vector3(a.x, a.y, 0));
+ lines.append(start_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ // Draw end location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(end_location + Vector3(0, a.x, a.y));
+ lines.append(end_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(end_location + Vector3(a.x, 0, a.y));
+ lines.append(end_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(end_location + Vector3(a.x, a.y, 0));
+ lines.append(end_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = lines;
+
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+
+ if (enabled) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+}
+#endif // DEBUG_ENABLED
+
+void NavigationLink3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, RID());
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+NavigationLink3D::NavigationLink3D() {
+ link = NavigationServer3D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink3D::~NavigationLink3D() {
+ NavigationServer3D::get_singleton()->free(link);
+ link = RID();
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink3D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+ } else {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid() && debug_mesh.is_valid()) {
+ if (enabled) {
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+ }
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+}
+
+void NavigationLink3D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink3D::set_start_location(Vector3 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_end_location(Vector3 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+PackedStringArray NavigationLink3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
diff --git a/scene/gui/gradient_edit.h b/scene/3d/navigation_link_3d.h
index b7c99f1f1c..1fc03546fa 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/3d/navigation_link_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gradient_edit.h */
+/* navigation_link_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,59 +28,63 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRADIENT_EDIT_H
-#define GRADIENT_EDIT_H
+#ifndef NAVIGATION_LINK_3D_H
+#define NAVIGATION_LINK_3D_H
-#include "scene/gui/color_picker.h"
-#include "scene/gui/popup.h"
-#include "scene/resources/gradient.h"
+#include "scene/3d/node_3d.h"
-class GradientEdit : public Control {
- GDCLASS(GradientEdit, Control);
+class NavigationLink3D : public Node3D {
+ GDCLASS(NavigationLink3D, Node3D);
- PopupPanel *popup = nullptr;
- ColorPicker *picker = nullptr;
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector3 end_location = Vector3();
+ Vector3 start_location = Vector3();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
- bool grabbing = false;
- int grabbed = -1;
- Vector<Gradient::Point> points;
- Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+#ifdef DEBUG_ENABLED
+ RID debug_instance;
+ Ref<ArrayMesh> debug_mesh;
- Ref<Gradient> gradient_cache;
- Ref<GradientTexture1D> preview_texture;
-
- // Make sure to use the scaled value below.
- const int BASE_SPACING = 3;
- const int BASE_POINT_WIDTH = 8;
-
- int draw_spacing = BASE_SPACING;
- int draw_point_width = BASE_POINT_WIDTH;
-
- void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color &p_color);
- int _get_point_from_pos(int x);
- void _show_color_picker();
+ void _update_debug_mesh();
+#endif // DEBUG_ENABLED
protected:
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
static void _bind_methods();
+ void _notification(int p_what);
public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- void set_points(Vector<Gradient::Point> &p_points);
- Vector<Gradient::Point> &get_points();
- void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
- Gradient::InterpolationMode get_interpolation_mode();
- ColorPicker *get_picker();
- PopupPanel *get_popup();
-
- virtual Size2 get_minimum_size() const override;
-
- GradientEdit();
- virtual ~GradientEdit();
+ NavigationLink3D();
+ ~NavigationLink3D();
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector3 p_location);
+ Vector3 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector3 p_location);
+ Vector3 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ PackedStringArray get_configuration_warnings() const override;
};
-#endif // GRADIENT_EDIT_H
+#endif // NAVIGATION_LINK_3D_H
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index c6eda1f9cd..07d8cd9289 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -37,6 +37,9 @@
void NavigationObstacle3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node3d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node3d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -125,15 +126,15 @@ NavigationObstacle3D::~NavigationObstacle3D() {
agent = RID(); // Pointless
}
-TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationObstacle3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));
}
if (Object::cast_to<StaticBody3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
"\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
@@ -141,7 +142,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
}
void NavigationObstacle3D::initialize_agent() {
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
@@ -189,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
return 1.0; // Never a 0 radius
}
+void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
+ parent_node3d = Object::cast_to<Node3D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node3d = nullptr;
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle3D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node3d != nullptr) {
+ return parent_node3d->get_world_3d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 7f6af668b6..f242d2f99e 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
Node3D *parent_node3d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
@@ -56,6 +58,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
@@ -65,7 +72,7 @@ public:
return radius;
}
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
private:
void initialize_agent();
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 29ad1ba93d..b060d314ba 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -37,6 +37,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
+
enabled = p_enabled;
if (!is_inside_tree()) {
@@ -81,35 +82,50 @@ bool NavigationRegion3D::is_enabled() const {
}
void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
- NavigationServer3D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
}
uint32_t NavigationRegion3D::get_navigation_layers() const {
- return NavigationServer3D::get_singleton()->region_get_navigation_layers(region);
+ return navigation_layers;
}
void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
uint32_t _navigation_layers = get_navigation_layers();
+
if (p_value) {
_navigation_layers |= 1 << (p_layer_number - 1);
} else {
_navigation_layers &= ~(1 << (p_layer_number - 1));
}
+
set_navigation_layers(_navigation_layers);
}
bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- enter_cost = MAX(p_enter_cost, 0.0);
- NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost);
}
real_t NavigationRegion3D::get_enter_cost() const {
@@ -118,7 +134,12 @@ real_t NavigationRegion3D::get_enter_cost() const {
void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- travel_cost = MAX(p_travel_cost, 0.0);
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
}
@@ -130,8 +151,6 @@ RID NavigationRegion3D::get_region_rid() const {
return region;
}
-/////////////////////////////
-
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -260,8 +279,8 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
emit_signal(SNAME("bake_finished"));
}
-TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!navmesh.is_valid()) {
@@ -539,6 +558,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
}
Vector<Vector3> vertex_array;
+ vertex_array.resize(connections_count * 6);
for (int i = 0; i < connections_count; i++) {
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index ba326abb46..660538d314 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -39,10 +39,10 @@ class NavigationRegion3D : public Node3D {
bool enabled = true;
RID region;
- Ref<NavigationMesh> navmesh;
-
+ uint32_t navigation_layers = 1;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
+ Ref<NavigationMesh> navmesh;
Thread bake_thread;
@@ -90,7 +90,7 @@ public:
void bake_navigation_mesh(bool p_on_thread);
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
NavigationRegion3D();
~NavigationRegion3D();
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 426a8c1684..12d2e66b41 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -786,14 +786,15 @@ void Node3D::set_identity() {
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead.");
Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
Vector3 original_scale = get_scale();
@@ -1037,6 +1038,7 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER);
BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION);
@@ -1052,8 +1054,8 @@ void Node3D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index c1c309fdbe..4e1ed5654a 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() {
/////////////////////////////////////////////////
-void QuadOccluder3D::set_size(const Vector2 &p_size) {
+void QuadOccluder3D::set_size(const Size2 &p_size) {
if (size == p_size) {
return;
}
- size = p_size.max(Vector2());
+ size = p_size.max(Size2());
_update();
}
-Vector2 QuadOccluder3D::get_size() const {
+Size2 QuadOccluder3D::get_size() const {
return size;
}
void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+ Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f);
r_vertices = {
Vector3(-_size.x, -_size.y, 0),
@@ -682,8 +682,8 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node,
return BAKE_ERROR_OK;
}
-TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray OccluderInstance3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 11d731b989..f507fee024 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D {
GDCLASS(QuadOccluder3D, Occluder3D);
private:
- Vector2 size = Vector2(1.0f, 1.0f);
+ Size2 size = Vector2(1.0f, 1.0f);
protected:
virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
static void _bind_methods();
public:
- Vector2 get_size() const;
- void set_size(const Vector2 &p_size);
+ Size2 get_size() const;
+ void set_size(const Size2 &p_size);
QuadOccluder3D();
~QuadOccluder3D();
@@ -181,7 +181,7 @@ protected:
static void _bind_methods();
public:
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
enum BakeError {
BAKE_ERROR_OK,
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 8c4e5c5275..123a044b84 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return;
}
real_t bi = c->get_bake_interval();
- real_t o_next = offset + bi;
- real_t o_prev = offset - bi;
+ real_t o_next = progress + bi;
+ real_t o_prev = progress - bi;
if (loop) {
o_next = Math::fposmod(o_next, bl);
@@ -198,17 +198,17 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- Vector3 pos = c->interpolate_baked(offset, cubic);
+ Vector3 pos = c->sample_baked(progress, cubic);
Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+ Vector3 forward = c->sample_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {
- forward = pos - c->interpolate_baked(o_prev, cubic);
+ forward = pos - c->sample_baked(o_prev, cubic);
}
if (forward.length_squared() < CMP_EPSILON2) {
@@ -217,10 +217,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
forward.normalize();
}
- Vector3 up = c->interpolate_baked_up_vector(offset, true);
+ Vector3 up = c->sample_baked_up_vector(progress, true);
- if (o_next < offset) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ if (o_next < progress) {
+ Vector3 up1 = c->sample_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
if (axis.length_squared() < CMP_EPSILON2) {
@@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// for a discussion about why not Frenet frame.
t.origin = pos;
- if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
+ if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
real_t sample_distance = bi * 0.01;
- Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
- Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic);
+ Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
+ Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
@@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
// do the additional tilting
- real_t tilt_angle = c->interpolate_baked_tilt(offset);
+ real_t tilt_angle = c->sample_baked_tilt(progress);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
@@ -337,12 +337,12 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
-TypedArray<String> PathFollow3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray PathFollow3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible_in_tree() && is_inside_tree()) {
if (!Object::cast_to<Path3D>(get_parent())) {
@@ -359,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const {
}
void PathFollow3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
@@ -368,8 +368,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
@@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
@@ -395,22 +395,22 @@ void PathFollow3D::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
}
-void PathFollow3D::set_offset(real_t p_offset) {
- ERR_FAIL_COND(!isfinite(p_offset));
- prev_offset = offset;
- offset = p_offset;
+void PathFollow3D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ prev_offset = progress;
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -440,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow3D::get_offset() const {
- return offset;
+real_t PathFollow3D::get_progress() const {
+ return progress;
}
-void PathFollow3D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow3D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow3D::get_unit_offset() const {
+real_t PathFollow3D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index bc4db61a01..b161b12185 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -75,7 +75,7 @@ public:
private:
Path3D *path = nullptr;
real_t prev_offset = 0.0; // Offset during the last _update_transform.
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
bool cubic = true;
@@ -91,8 +91,8 @@ protected:
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -100,8 +100,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_loop(bool p_loop);
bool has_loop() const;
@@ -112,7 +112,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
PathFollow3D() {}
};
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d8c0516a94..594e94644c 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,16 +91,16 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer3D::MotionResult result;
if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
- if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
+ if (motion_cache.is_null() || motion_cache->get_reference_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,7 +182,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
}
PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
@@ -317,11 +317,6 @@ void AnimatableBody3D::_update_kinematic_motion() {
}
}
-void AnimatableBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- AnimatableBody3D *body = (AnimatableBody3D *)p_instance;
- body->_body_state_changed(p_state);
-}
-
void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
linear_velocity = p_state->get_linear_velocity();
angular_velocity = p_state->get_angular_velocity();
@@ -373,10 +368,10 @@ void AnimatableBody3D::_bind_methods() {
AnimatableBody3D::AnimatableBody3D() :
StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &AnimatableBody3D::_body_state_changed));
}
-void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
+void RigidBody3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -399,7 +394,7 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
+void RigidBody3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
@@ -420,7 +415,7 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
contact_monitor->locked = false;
}
-void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
+void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
bool body_in = p_status == 1;
ObjectID objid = p_instance;
@@ -439,8 +434,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
//E->value.rc=0;
E->value.in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree).bind(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
@@ -466,8 +461,8 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
if (E->value.shapes.is_empty()) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
@@ -481,19 +476,14 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
-struct _RigidDynamicBodyInOut {
+struct _RigidBodyInOut {
RID rid;
ObjectID id;
int shape = 0;
int local_shape = 0;
};
-void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance;
- body->_body_state_changed(p_state);
-}
-
-void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
+void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
set_ignore_transform_notification(true);
set_global_transform(p_state->get_transform());
@@ -524,9 +514,9 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
}
- _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut));
- int toadd_count = 0; //state->get_contact_count();
- RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction));
+ _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut));
+ int toadd_count = 0;
+ RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction));
int toremove_count = 0;
//put the ones to add
@@ -537,8 +527,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- //bool found=false;
-
HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
@@ -592,7 +580,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
}
-void RigidDynamicBody3D::_notification(int p_what) {
+void RigidBody3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -610,7 +598,7 @@ void RigidDynamicBody3D::_notification(int p_what) {
#endif
}
-void RigidDynamicBody3D::_apply_body_mode() {
+void RigidBody3D::_apply_body_mode() {
if (freeze) {
switch (freeze_mode) {
case FREEZE_MODE_STATIC: {
@@ -621,13 +609,13 @@ void RigidDynamicBody3D::_apply_body_mode() {
} break;
}
} else if (lock_rotation) {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LINEAR);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID_LINEAR);
} else {
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID);
}
}
-void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
+void RigidBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
if (p_lock_rotation == lock_rotation) {
return;
}
@@ -636,11 +624,11 @@ void RigidDynamicBody3D::set_lock_rotation_enabled(bool p_lock_rotation) {
_apply_body_mode();
}
-bool RigidDynamicBody3D::is_lock_rotation_enabled() const {
+bool RigidBody3D::is_lock_rotation_enabled() const {
return lock_rotation;
}
-void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) {
+void RigidBody3D::set_freeze_enabled(bool p_freeze) {
if (p_freeze == freeze) {
return;
}
@@ -649,11 +637,11 @@ void RigidDynamicBody3D::set_freeze_enabled(bool p_freeze) {
_apply_body_mode();
}
-bool RigidDynamicBody3D::is_freeze_enabled() const {
+bool RigidBody3D::is_freeze_enabled() const {
return freeze;
}
-void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
+void RigidBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
if (p_freeze_mode == freeze_mode) {
return;
}
@@ -662,21 +650,21 @@ void RigidDynamicBody3D::set_freeze_mode(FreezeMode p_freeze_mode) {
_apply_body_mode();
}
-RigidDynamicBody3D::FreezeMode RigidDynamicBody3D::get_freeze_mode() const {
+RigidBody3D::FreezeMode RigidBody3D::get_freeze_mode() const {
return freeze_mode;
}
-void RigidDynamicBody3D::set_mass(real_t p_mass) {
+void RigidBody3D::set_mass(real_t p_mass) {
ERR_FAIL_COND(p_mass <= 0);
mass = p_mass;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass);
}
-real_t RigidDynamicBody3D::get_mass() const {
+real_t RigidBody3D::get_mass() const {
return mass;
}
-void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) {
+void RigidBody3D::set_inertia(const Vector3 &p_inertia) {
ERR_FAIL_COND(p_inertia.x < 0);
ERR_FAIL_COND(p_inertia.y < 0);
ERR_FAIL_COND(p_inertia.z < 0);
@@ -685,11 +673,11 @@ void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia);
}
-const Vector3 &RigidDynamicBody3D::get_inertia() const {
+const Vector3 &RigidBody3D::get_inertia() const {
return inertia;
}
-void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
+void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
if (center_of_mass_mode == p_mode) {
return;
}
@@ -711,11 +699,11 @@ void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
}
}
-RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const {
+RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const {
return center_of_mass_mode;
}
-void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
+void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
if (center_of_mass == p_center_of_mass) {
return;
}
@@ -726,106 +714,106 @@ void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
}
-const Vector3 &RigidDynamicBody3D::get_center_of_mass() const {
+const Vector3 &RigidBody3D::get_center_of_mass() const {
return center_of_mass;
}
-void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) {
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
}
}
physics_material_override = p_physics_material_override;
if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics));
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics));
}
_reload_physics_characteristics();
}
-Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const {
+Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const {
return physics_material_override;
}
-void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) {
+void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) {
gravity_scale = p_gravity_scale;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
}
-real_t RigidDynamicBody3D::get_gravity_scale() const {
+real_t RigidBody3D::get_gravity_scale() const {
return gravity_scale;
}
-void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) {
+void RigidBody3D::set_linear_damp_mode(DampMode p_mode) {
linear_damp_mode = p_mode;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
}
-RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const {
+RigidBody3D::DampMode RigidBody3D::get_linear_damp_mode() const {
return linear_damp_mode;
}
-void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) {
+void RigidBody3D::set_angular_damp_mode(DampMode p_mode) {
angular_damp_mode = p_mode;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
}
-RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const {
+RigidBody3D::DampMode RigidBody3D::get_angular_damp_mode() const {
return angular_damp_mode;
}
-void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) {
+void RigidBody3D::set_linear_damp(real_t p_linear_damp) {
ERR_FAIL_COND(p_linear_damp < 0.0);
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
}
-real_t RigidDynamicBody3D::get_linear_damp() const {
+real_t RigidBody3D::get_linear_damp() const {
return linear_damp;
}
-void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) {
+void RigidBody3D::set_angular_damp(real_t p_angular_damp) {
ERR_FAIL_COND(p_angular_damp < 0.0);
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
}
-real_t RigidDynamicBody3D::get_angular_damp() const {
+real_t RigidBody3D::get_angular_damp() const {
return angular_damp;
}
-void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) {
+void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) {
Vector3 axis = p_axis.normalized();
linear_velocity -= axis * axis.dot(linear_velocity);
linear_velocity += p_axis;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) {
+void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) {
linear_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
}
-Vector3 RigidDynamicBody3D::get_linear_velocity() const {
+Vector3 RigidBody3D::get_linear_velocity() const {
return linear_velocity;
}
-void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) {
+void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) {
angular_velocity = p_velocity;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
}
-Vector3 RigidDynamicBody3D::get_angular_velocity() const {
+Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
-Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const {
+Basis RigidBody3D::get_inverse_inertia_tensor() const {
return inverse_inertia_tensor;
}
-void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) {
+void RigidBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
}
@@ -834,102 +822,108 @@ void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) {
PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
}
-bool RigidDynamicBody3D::is_using_custom_integrator() {
+bool RigidBody3D::is_using_custom_integrator() {
return custom_integrator;
}
-void RigidDynamicBody3D::set_sleeping(bool p_sleeping) {
+void RigidBody3D::set_sleeping(bool p_sleeping) {
sleeping = p_sleeping;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping);
}
-void RigidDynamicBody3D::set_can_sleep(bool p_active) {
+void RigidBody3D::set_can_sleep(bool p_active) {
can_sleep = p_active;
PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active);
}
-bool RigidDynamicBody3D::is_able_to_sleep() const {
+bool RigidBody3D::is_able_to_sleep() const {
return can_sleep;
}
-bool RigidDynamicBody3D::is_sleeping() const {
+bool RigidBody3D::is_sleeping() const {
return sleeping;
}
-void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) {
+void RigidBody3D::set_max_contacts_reported(int p_amount) {
max_contacts_reported = p_amount;
PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
}
-int RigidDynamicBody3D::get_max_contacts_reported() const {
+int RigidBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
-void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
+int RigidBody3D::get_contact_count() const {
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
+void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_apply_impulse(get_rid(), p_impulse, p_position);
}
-void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
+void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
}
-void RigidDynamicBody3D::apply_central_force(const Vector3 &p_force) {
+void RigidBody3D::apply_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_apply_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidBody3D::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_apply_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::apply_torque(const Vector3 &p_torque) {
+void RigidBody3D::apply_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_apply_torque(get_rid(), p_torque);
}
-void RigidDynamicBody3D::add_constant_central_force(const Vector3 &p_force) {
+void RigidBody3D::add_constant_central_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
}
-void RigidDynamicBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
+void RigidBody3D::add_constant_force(const Vector3 &p_force, const Vector3 &p_position) {
PhysicsServer3D *singleton = PhysicsServer3D::get_singleton();
singleton->body_add_constant_force(get_rid(), p_force, p_position);
}
-void RigidDynamicBody3D::add_constant_torque(const Vector3 &p_torque) {
+void RigidBody3D::add_constant_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
}
-void RigidDynamicBody3D::set_constant_force(const Vector3 &p_force) {
+void RigidBody3D::set_constant_force(const Vector3 &p_force) {
PhysicsServer3D::get_singleton()->body_set_constant_force(get_rid(), p_force);
}
-Vector3 RigidDynamicBody3D::get_constant_force() const {
+Vector3 RigidBody3D::get_constant_force() const {
return PhysicsServer3D::get_singleton()->body_get_constant_force(get_rid());
}
-void RigidDynamicBody3D::set_constant_torque(const Vector3 &p_torque) {
+void RigidBody3D::set_constant_torque(const Vector3 &p_torque) {
PhysicsServer3D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
}
-Vector3 RigidDynamicBody3D::get_constant_torque() const {
+Vector3 RigidBody3D::get_constant_torque() const {
return PhysicsServer3D::get_singleton()->body_get_constant_torque(get_rid());
}
-void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) {
+void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
}
-bool RigidDynamicBody3D::is_using_continuous_collision_detection() const {
+bool RigidBody3D::is_using_continuous_collision_detection() const {
return ccd;
}
-void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
+void RigidBody3D::set_contact_monitor(bool p_enabled) {
if (p_enabled == is_contact_monitor_enabled()) {
return;
}
@@ -943,8 +937,8 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
Node *node = Object::cast_to<Node>(obj);
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree));
}
}
@@ -956,11 +950,11 @@ void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) {
}
}
-bool RigidDynamicBody3D::is_contact_monitor_enabled() const {
+bool RigidBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const {
+TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>());
TypedArray<Node3D> ret;
@@ -978,118 +972,119 @@ TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const {
return ret;
}
-TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
+PackedStringArray RigidBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
- TypedArray<String> warnings = Node::get_configuration_warnings();
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
- warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void RigidDynamicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass);
+void RigidBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass);
- ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia);
- ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia);
+ ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia);
+ ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia);
- ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode);
- ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass);
- ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass);
+ ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass);
+ ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass);
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody3D::set_linear_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody3D::get_linear_damp_mode);
- ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody3D::set_angular_damp_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody3D::get_angular_damp_mode);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody3D::get_contact_count);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled);
+ ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor);
+ ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection);
+ ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody3D::apply_central_force);
- ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody3D::apply_force, Vector3());
- ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody3D::apply_torque);
+ ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody3D::apply_central_force);
+ ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody3D::apply_force, Vector3());
+ ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody3D::apply_torque);
- ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody3D::add_constant_central_force);
- ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody3D::add_constant_force, Vector3());
- ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody3D::add_constant_torque);
+ ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody3D::add_constant_central_force);
+ ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody3D::add_constant_force, Vector3());
+ ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody3D::add_constant_torque);
- ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody3D::set_constant_force);
- ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody3D::get_constant_force);
+ ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody3D::set_constant_force);
+ ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody3D::get_constant_force);
- ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody3D::set_constant_torque);
- ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody3D::get_constant_torque);
+ ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody3D::set_constant_torque);
+ ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody3D::get_constant_torque);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping);
+ ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping);
+ ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep);
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody3D::set_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody3D::is_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody3D::set_lock_rotation_enabled);
+ ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody3D::is_lock_rotation_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody3D::set_freeze_enabled);
- ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody3D::is_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody3D::set_freeze_enabled);
+ ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody3D::is_freeze_enabled);
- ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody3D::set_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody3D::get_freeze_mode);
+ ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody3D::set_freeze_mode);
+ ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody3D::get_freeze_mode);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies);
+ ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1124,7 +1119,7 @@ void RigidDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
}
-void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const {
+void RigidBody3D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
if (p_property.name == "center_of_mass") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
@@ -1132,18 +1127,18 @@ void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const {
}
}
-RigidDynamicBody3D::RigidDynamicBody3D() :
- PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+RigidBody3D::RigidBody3D() :
+ PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &RigidBody3D::_body_state_changed));
}
-RigidDynamicBody3D::~RigidDynamicBody3D() {
+RigidBody3D::~RigidBody3D() {
if (contact_monitor) {
memdelete(contact_monitor);
}
}
-void RigidDynamicBody3D::_reload_physics_characteristics() {
+void RigidBody3D::_reload_physics_characteristics() {
if (physics_material_override.is_null()) {
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0);
PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1);
@@ -1176,9 +1171,9 @@ bool CharacterBody3D::move_and_slide() {
if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) {
bool excluded = false;
if (collision_state.floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (collision_state.wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1203,9 +1198,8 @@ bool CharacterBody3D::move_and_slide() {
last_motion = Vector3();
- if (!current_platform_velocity.is_equal_approx(Vector3())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
@@ -1230,10 +1224,10 @@ bool CharacterBody3D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!collision_state.floor && !collision_state.wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1269,8 +1263,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@@ -1310,7 +1303,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1423,7 +1416,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1464,7 +1457,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
total_travel += result.travel;
// Apply Constant Speed.
- if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
+ if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) {
Vector3 travel_slide_up = total_travel.slide(up_direction);
motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length()));
}
@@ -1487,7 +1480,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
collided = true;
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1515,7 +1508,6 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, false);
@@ -1528,7 +1520,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
CollisionState result_state;
_set_collision_direction(result, result_state);
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1552,7 +1544,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1570,7 +1562,7 @@ void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
@@ -1606,7 +1598,7 @@ bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
- parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+ parameters.recovery_as_collision = true; // Report margin recovery as collision to improve floor detection.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
@@ -1805,7 +1797,7 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
}
// Create a new instance when the cached reference is invalid or still in use in script.
- if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->get_reference_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1853,20 +1845,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody3D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody3D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody3D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody3D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody3D::set_motion_mode(MotionMode p_mode) {
@@ -1877,12 +1869,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody3D::get_max_slides() const {
@@ -1958,10 +1950,10 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
@@ -1975,8 +1967,8 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only);
@@ -2009,10 +2001,10 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
+ ADD_GROUP("Moving Platform", "platform_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
ADD_GROUP("Collision", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin");
@@ -2020,9 +2012,9 @@ void CharacterBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
@@ -2279,13 +2271,13 @@ bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant
}
if ("joint_constraints/swing_span" == p_name) {
- swing_span = Math::deg2rad(real_t(p_value));
+ swing_span = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, swing_span);
}
} else if ("joint_constraints/twist_span" == p_name) {
- twist_span = Math::deg2rad(real_t(p_value));
+ twist_span = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN, twist_span);
}
@@ -2321,9 +2313,9 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re
}
if ("joint_constraints/swing_span" == p_name) {
- r_ret = Math::rad2deg(swing_span);
+ r_ret = Math::rad_to_deg(swing_span);
} else if ("joint_constraints/twist_span" == p_name) {
- r_ret = Math::rad2deg(twist_span);
+ r_ret = Math::rad_to_deg(twist_span);
} else if ("joint_constraints/bias" == p_name) {
r_ret = bias;
} else if ("joint_constraints/softness" == p_name) {
@@ -2341,7 +2333,7 @@ void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_lis
JointData::_get_property_list(p_list);
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_less,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
@@ -2359,13 +2351,13 @@ bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Varian
}
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
+ angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper);
}
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
+ angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->hinge_joint_set_param(j, PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower);
}
@@ -2403,9 +2395,9 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r
if ("joint_constraints/angular_limit_enabled" == p_name) {
r_ret = angular_limit_enabled;
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
+ r_ret = Math::rad_to_deg(angular_limit_upper);
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
+ r_ret = Math::rad_to_deg(angular_limit_lower);
} else if ("joint_constraints/angular_limit_bias" == p_name) {
r_ret = angular_limit_bias;
} else if ("joint_constraints/angular_limit_softness" == p_name) {
@@ -2466,13 +2458,13 @@ bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Varia
}
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
+ angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper);
}
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
+ angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->slider_joint_set_param(j, PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower);
}
@@ -2518,9 +2510,9 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_
} else if ("joint_constraints/linear_limit_damping" == p_name) {
r_ret = linear_limit_damping;
} else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
+ r_ret = Math::rad_to_deg(angular_limit_upper);
} else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
+ r_ret = Math::rad_to_deg(angular_limit_lower);
} else if ("joint_constraints/angular_limit_softness" == p_name) {
r_ret = angular_limit_softness;
} else if ("joint_constraints/angular_limit_restitution" == p_name) {
@@ -2644,13 +2636,13 @@ bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Varia
}
} else if ("angular_limit_upper" == var_name) {
- axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value));
+ axis_data[axis].angular_limit_upper = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper);
}
} else if ("angular_limit_lower" == var_name) {
- axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value));
+ axis_data[axis].angular_limit_lower = Math::deg_to_rad(real_t(p_value));
if (j.is_valid()) {
PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower);
}
@@ -2760,9 +2752,9 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_
} else if ("angular_limit_enabled" == var_name) {
r_ret = axis_data[axis].angular_limit_enabled;
} else if ("angular_limit_upper" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper);
+ r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_upper);
} else if ("angular_limit_lower" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower);
+ r_ret = Math::rad_to_deg(axis_data[axis].angular_limit_lower);
} else if ("angular_limit_softness" == var_name) {
r_ret = axis_data[axis].angular_limit_softness;
} else if ("angular_restitution" == var_name) {
@@ -2898,11 +2890,6 @@ void PhysicalBone3D::_notification(int p_what) {
}
}
-void PhysicalBone3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) {
- PhysicalBone3D *bone = (PhysicalBone3D *)p_instance;
- bone->_body_state_changed(p_state);
-}
-
void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
if (!simulate_physics || !_internal_simulate_physics) {
return;
@@ -2992,7 +2979,7 @@ void PhysicalBone3D::_bind_methods() {
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset");
@@ -3416,11 +3403,11 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_RIGID);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), get_collision_priority());
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_body_state_changed));
set_as_top_level(true);
_internal_simulate_physics = true;
}
@@ -3441,7 +3428,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), 1.0);
}
if (_internal_simulate_physics) {
- PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr);
+ PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), Callable());
parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96e1688c23..4b874b91d9 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -129,8 +129,8 @@ private:
bool is_sync_to_physics_enabled() const;
};
-class RigidDynamicBody3D : public PhysicsBody3D {
- GDCLASS(RigidDynamicBody3D, PhysicsBody3D);
+class RigidBody3D : public PhysicsBody3D {
+ GDCLASS(RigidBody3D, PhysicsBody3D);
public:
enum FreezeMode {
@@ -198,7 +198,7 @@ private:
tagged = false;
}
};
- struct RigidDynamicBody3D_RemoveAction {
+ struct RigidBody3D_RemoveAction {
RID rid;
ObjectID body_id;
ShapePair pair;
@@ -300,6 +300,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
@@ -324,18 +325,18 @@ public:
void set_constant_torque(const Vector3 &p_torque);
Vector3 get_constant_torque() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
- RigidDynamicBody3D();
- ~RigidDynamicBody3D();
+ RigidBody3D();
+ ~RigidBody3D();
private:
void _reload_physics_characteristics();
};
-VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode);
-VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode);
-VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode);
+VARIANT_ENUM_CAST(RigidBody3D::FreezeMode);
+VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode);
+VARIANT_ENUM_CAST(RigidBody3D::DampMode);
class KinematicCollision3D;
@@ -347,10 +348,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -382,7 +383,7 @@ public:
private:
real_t margin = 0.001;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
union CollisionState {
uint32_t state = 0;
struct {
@@ -410,11 +411,11 @@ private:
int platform_layer = 0;
RID platform_rid;
ObjectID platform_object_id;
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
- real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t floor_max_angle = Math::deg_to_rad((real_t)45.0);
+ real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
Vector3 velocity;
Vector3 floor_normal;
@@ -456,17 +457,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -487,7 +488,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave);
class KinematicCollision3D : public RefCounted {
GDCLASS(KinematicCollision3D, RefCounted);
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 9979052385..ff05e88241 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -178,8 +178,8 @@ void RemoteTransform3D::force_update_cache() {
_update_cache();
}
-TypedArray<String> RemoteTransform3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray RemoteTransform3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index ab134c1261..cc83661f26 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
RemoteTransform3D();
};
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index d324e09df5..e7d1a8ec7d 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -167,8 +167,8 @@ void ShapeCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
}
-TypedArray<String> ShapeCast3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node3D::get_configuration_warnings();
+PackedStringArray ShapeCast3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node3D::get_configuration_warnings();
if (shape.is_null()) {
warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned."));
@@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const {
void ShapeCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
}
void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
shape_rid = shape->get_rid();
}
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h
index 5bda15e4b0..2526d8d32c 100644
--- a/scene/3d/shape_cast_3d.h
+++ b/scene/3d/shape_cast_3d.h
@@ -136,7 +136,7 @@ public:
void remove_exception(const Object *p_object);
void clear_exceptions();
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
};
#endif // SHAPE_CAST_3D_H
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0cd7188c23..85b2c5154b 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -45,7 +45,6 @@ void SkinReference::_skin_changed() {
}
void SkinReference::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton);
ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin);
}
@@ -315,9 +314,7 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
-#endif // TOOLS_ENABLED
} break;
#ifndef _3D_DISABLED
@@ -603,54 +600,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
-
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].parent;
}
-Vector<int> Skeleton3D::get_bone_children(int p_bone) {
+Vector<int> Skeleton3D::get_bone_children(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>());
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].child_bones;
}
-void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones = p_children;
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::add_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones.push_back(p_child);
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
-
- int child_idx = bones[p_bone].child_bones.find(p_child);
- if (child_idx >= 0) {
- bones.write[p_bone].child_bones.remove_at(child_idx);
- } else {
- WARN_PRINT("Cannot remove child bone: Child bone not found.");
+Vector<int> Skeleton3D::get_parentless_bones() const {
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
}
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-Vector<int> Skeleton3D::get_parentless_bones() {
- _update_process_order();
return parentless_bones;
}
@@ -1038,7 +1006,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_bindings.insert(skin_ref.operator->());
- skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed));
_make_dirty(); // Skin needs to be updated, so update skeleton.
@@ -1238,9 +1206,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest);
ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children);
- ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children);
- ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child);
- ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child);
ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 79feadf44f..c2e9cfcced 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -51,12 +51,14 @@ class SkinReference : public RefCounted {
uint64_t skeleton_version = 0;
Vector<uint32_t> skin_bone_indices;
uint32_t *skin_bone_indices_ptrs = nullptr;
- void _skin_changed();
protected:
static void _bind_methods();
public:
+ // Public for use with callable_mp.
+ void _skin_changed();
+
RID get_skeleton() const;
Ref<Skin> get_skin() const;
~SkinReference();
@@ -191,11 +193,8 @@ public:
void unparent_bone_and_rest(int p_bone);
- Vector<int> get_bone_children(int p_bone);
- void set_bone_children(int p_bone, Vector<int> p_children);
- void add_bone_child(int p_bone, int p_child);
- void remove_bone_child(int p_bone, int p_child);
- Vector<int> get_parentless_bones();
+ Vector<int> get_bone_children(int p_bone) const;
+ Vector<int> get_parentless_bones() const;
int get_bone_count() const;
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 2650d62fa4..2466b71aea 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_dynamic_body_3d.cpp */
+/* soft_body_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "soft_dynamic_body_3d.h"
+#include "soft_body_3d.h"
#include "scene/3d/physics_body_3d.h"
-SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {}
+SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
-void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
+void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
clear();
ERR_FAIL_COND(!p_mesh.is_valid());
@@ -56,7 +56,7 @@ void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
}
-void SoftDynamicBodyRenderingServerHandler::clear() {
+void SoftBodyRenderingServerHandler::clear() {
buffer.resize(0);
stride = 0;
offset_vertices = 0;
@@ -66,23 +66,23 @@ void SoftDynamicBodyRenderingServerHandler::clear() {
mesh = RID();
}
-void SoftDynamicBodyRenderingServerHandler::open() {
+void SoftBodyRenderingServerHandler::open() {
write_buffer = buffer.ptrw();
}
-void SoftDynamicBodyRenderingServerHandler::close() {
+void SoftBodyRenderingServerHandler::close() {
write_buffer = nullptr;
}
-void SoftDynamicBodyRenderingServerHandler::commit_changes() {
+void SoftBodyRenderingServerHandler::commit_changes() {
RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
-void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
}
-void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
// Store normal vector in A2B10G10R10 format.
Vector3 n;
memcpy(&n, p_vector3, sizeof(Vector3));
@@ -95,28 +95,28 @@ void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const vo
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t));
}
-void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
+void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
}
-SoftDynamicBody3D::PinnedPoint::PinnedPoint() {
+SoftBody3D::PinnedPoint::PinnedPoint() {
}
-SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
+SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
point_index = obj_tocopy.point_index;
spatial_attachment_path = obj_tocopy.spatial_attachment_path;
spatial_attachment = obj_tocopy.spatial_attachment;
offset = obj_tocopy.offset;
}
-void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+void SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
offset = obj.offset;
}
-void SoftDynamicBody3D::_update_pickable() {
+void SoftBody3D::_update_pickable() {
if (!is_inside_tree()) {
return;
}
@@ -124,7 +124,7 @@ void SoftDynamicBody3D::_update_pickable() {
PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
}
-bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) {
+bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -141,7 +141,7 @@ bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
+bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
String which = name.get_slicec('/', 0);
@@ -168,7 +168,7 @@ bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
+void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
const int pinned_points_indices_size = pinned_points.size();
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points")));
@@ -181,7 +181,7 @@ void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
+bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) {
const int p_indices_size = p_indices.size();
{ // Remove the pined points on physics server that will be removed by resize
@@ -210,7 +210,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indic
return true;
}
-bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
+bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -229,7 +229,7 @@ bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const
return true;
}
-bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
+bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
if (pinned_points.size() <= p_item) {
return false;
}
@@ -248,7 +248,7 @@ bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_
return true;
}
-void SoftDynamicBody3D::_notification(int p_what) {
+void SoftBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -313,56 +313,56 @@ void SoftDynamicBody3D::_notification(int p_what) {
}
}
-void SoftDynamicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid);
+void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value);
- ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value);
- ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value);
- ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
- ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode);
- ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
- ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision);
- ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision);
+ ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision);
+ ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision);
- ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass);
- ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass);
+ ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass);
+ ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass);
- ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness);
- ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient);
- ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
- ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
- ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform);
+ ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
- ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned);
+ ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
- ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable);
- ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
@@ -384,8 +384,8 @@ void SoftDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
-TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray SoftBody3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (mesh.is_null()) {
warnings.push_back(RTR("This body will be ignored until you set a mesh."));
@@ -393,13 +393,13 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
Transform3D t = get_transform();
if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) {
- warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
return warnings;
}
-void SoftDynamicBody3D::_update_physics_server() {
+void SoftBody3D::_update_physics_server() {
if (!simulation_started) {
return;
}
@@ -415,7 +415,7 @@ void SoftDynamicBody3D::_update_physics_server() {
}
}
-void SoftDynamicBody3D::_draw_soft_mesh() {
+void SoftBody3D::_draw_soft_mesh() {
if (mesh.is_null()) {
return;
}
@@ -445,7 +445,7 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
rendering_server_handler->commit_changes();
}
-void SoftDynamicBody3D::_prepare_physics_server() {
+void SoftBody3D::_prepare_physics_server() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (mesh.is_valid()) {
@@ -465,22 +465,22 @@ void SoftDynamicBody3D::_prepare_physics_server() {
mesh_rid = mesh->get_rid();
}
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
- RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
+ RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
} else {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID());
- if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) {
- RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh));
+ if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) {
+ RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
}
}
}
-void SoftDynamicBody3D::_become_mesh_owner() {
+void SoftBody3D::_become_mesh_owner() {
Vector<Ref<Material>> copy_materials;
copy_materials.append_array(surface_override_materials);
ERR_FAIL_COND(!mesh->get_surface_count());
- // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody
+ // Get current mesh array and create new mesh array with necessary flag for SoftBody
Array surface_arrays = mesh->surface_get_arrays(0);
Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
Dictionary surface_lods = mesh->surface_get_lods(0);
@@ -502,25 +502,25 @@ void SoftDynamicBody3D::_become_mesh_owner() {
owned_mesh = soft_mesh->get_rid();
}
-void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) {
+void SoftBody3D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
}
-uint32_t SoftDynamicBody3D::get_collision_mask() const {
+uint32_t SoftBody3D::get_collision_mask() const {
return collision_mask;
}
-void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) {
+void SoftBody3D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
}
-uint32_t SoftDynamicBody3D::get_collision_layer() const {
+uint32_t SoftBody3D::get_collision_layer() const {
return collision_layer;
}
-void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t collision_layer = get_collision_layer();
@@ -532,13 +532,13 @@ void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_val
set_collision_layer(collision_layer);
}
-bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const {
+bool SoftBody3D::get_collision_layer_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_layer() & (1 << (p_layer_number - 1));
}
-void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
uint32_t mask = get_collision_mask();
@@ -550,13 +550,13 @@ void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_valu
set_collision_mask(mask);
}
-bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const {
+bool SoftBody3D::get_collision_mask_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
return get_collision_mask() & (1 << (p_layer_number - 1));
}
-void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
+void SoftBody3D::set_disable_mode(DisableMode p_mode) {
if (disable_mode == p_mode) {
return;
}
@@ -568,30 +568,30 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) {
}
}
-SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const {
+SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
return disable_mode;
}
-void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
+void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
parent_collision_ignore = p_parent_collision_ignore;
}
-const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const {
+const NodePath &SoftBody3D::get_parent_collision_ignore() const {
return parent_collision_ignore;
}
-void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) {
+void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) {
pinned_points = p_pinned_points_indices;
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
pin_point(p_pinned_points_indices[i].point_index, true);
}
}
-Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() {
+Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() {
return pinned_points;
}
-TypedArray<PhysicsBody3D> SoftDynamicBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
TypedArray<PhysicsBody3D> ret;
@@ -604,77 +604,77 @@ TypedArray<PhysicsBody3D> SoftDynamicBody3D::get_collision_exceptions() {
return ret;
}
-void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) {
+void SoftBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
-void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) {
+void SoftBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
-int SoftDynamicBody3D::get_simulation_precision() {
+int SoftBody3D::get_simulation_precision() {
return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid);
}
-void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) {
+void SoftBody3D::set_simulation_precision(int p_simulation_precision) {
PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
}
-real_t SoftDynamicBody3D::get_total_mass() {
+real_t SoftBody3D::get_total_mass() {
return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid);
}
-void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) {
+void SoftBody3D::set_total_mass(real_t p_total_mass) {
PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
}
-void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
+void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) {
PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
}
-real_t SoftDynamicBody3D::get_linear_stiffness() {
+real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-real_t SoftDynamicBody3D::get_pressure_coefficient() {
+real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
+void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
-real_t SoftDynamicBody3D::get_damping_coefficient() {
+real_t SoftBody3D::get_damping_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
+void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
}
-real_t SoftDynamicBody3D::get_drag_coefficient() {
+real_t SoftBody3D::get_drag_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
}
-void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
+void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
}
-Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) {
+Vector3 SoftBody3D::get_point_transform(int p_point_index) {
return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
}
-void SoftDynamicBody3D::pin_point_toggle(int p_point_index) {
+void SoftBody3D::pin_point_toggle(int p_point_index) {
pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
}
-void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
+void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
_pin_point_on_physics_server(p_point_index, pin);
if (pin) {
_add_pinned_point(p_point_index, p_spatial_attachment_path);
@@ -683,35 +683,35 @@ void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p
}
}
-bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const {
+bool SoftBody3D::is_point_pinned(int p_point_index) const {
return -1 != _has_pinned_point(p_point_index);
}
-void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) {
+void SoftBody3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
}
-bool SoftDynamicBody3D::is_ray_pickable() const {
+bool SoftBody3D::is_ray_pickable() const {
return ray_pickable;
}
-SoftDynamicBody3D::SoftDynamicBody3D() :
+SoftBody3D::SoftBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
- rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler);
+ rendering_server_handler = memnew(SoftBodyRenderingServerHandler);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
-SoftDynamicBody3D::~SoftDynamicBody3D() {
+SoftBody3D::~SoftBody3D() {
memdelete(rendering_server_handler);
PhysicsServer3D::get_singleton()->free(physics_rid);
}
-void SoftDynamicBody3D::_make_cache_dirty() {
+void SoftBody3D::_make_cache_dirty() {
pinned_points_cache_dirty = true;
}
-void SoftDynamicBody3D::_update_cache_pin_points_datas() {
+void SoftBody3D::_update_cache_pin_points_datas() {
if (!pinned_points_cache_dirty) {
return;
}
@@ -724,17 +724,17 @@ void SoftDynamicBody3D::_update_cache_pin_points_datas() {
w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path));
}
if (!w[i].spatial_attachment) {
- ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!");
+ ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!");
}
}
}
-void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
+void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) {
PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
}
-void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
- SoftDynamicBody3D::PinnedPoint *pinned_point;
+void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
+ SoftBody3D::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
// Create new
PinnedPoint pp;
@@ -759,7 +759,7 @@ void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_s
}
}
-void SoftDynamicBody3D::_reset_points_offsets() {
+void SoftBody3D::_reset_points_offsets() {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -781,25 +781,25 @@ void SoftDynamicBody3D::_reset_points_offsets() {
}
}
-void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) {
+void SoftBody3D::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
pinned_points.remove_at(id);
}
}
-int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const {
+int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const {
const int id = _has_pinned_point(p_point_index);
if (-1 == id) {
r_point = nullptr;
return -1;
} else {
- r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
+ r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]);
return id;
}
}
-int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const {
+int SoftBody3D::_has_pinned_point(int p_point_index) const {
const PinnedPoint *r = pinned_points.ptr();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (p_point_index == r[i].point_index) {
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_body_3d.h
index 2b86fe2cae..9ec1f18396 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* soft_dynamic_body_3d.h */
+/* soft_body_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SOFT_DYNAMIC_BODY_3D_H
-#define SOFT_DYNAMIC_BODY_3D_H
+#ifndef SOFT_BODY_3D_H
+#define SOFT_BODY_3D_H
#include "scene/3d/mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
class PhysicsBody3D;
-class SoftDynamicBody3D;
+class SoftBody3D;
-class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
- friend class SoftDynamicBody3D;
+class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
+ friend class SoftBody3D;
RID mesh;
int surface = 0;
@@ -50,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingSer
uint8_t *write_buffer = nullptr;
private:
- SoftDynamicBodyRenderingServerHandler();
+ SoftBodyRenderingServerHandler();
bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; }
void prepare(RID p_mesh_rid, int p_surface);
void clear();
@@ -64,8 +64,8 @@ public:
void set_aabb(const AABB &p_aabb) override;
};
-class SoftDynamicBody3D : public MeshInstance3D {
- GDCLASS(SoftDynamicBody3D, MeshInstance3D);
+class SoftBody3D : public MeshInstance3D {
+ GDCLASS(SoftBody3D, MeshInstance3D);
public:
enum DisableMode {
@@ -85,7 +85,7 @@ public:
};
private:
- SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr;
+ SoftBodyRenderingServerHandler *rendering_server_handler = nullptr;
RID physics_rid;
@@ -125,7 +125,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
public:
RID get_physics_rid() const { return physics_rid; }
@@ -182,8 +182,8 @@ public:
void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const;
- SoftDynamicBody3D();
- ~SoftDynamicBody3D();
+ SoftBody3D();
+ ~SoftBody3D();
private:
void _make_cache_dirty();
@@ -198,6 +198,6 @@ private:
int _has_pinned_point(int p_point_index) const;
};
-VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode);
+VARIANT_ENUM_CAST(SoftBody3D::DisableMode);
-#endif // SOFT_DYNAMIC_BODY_3D_H
+#endif // SOFT_BODY_3D_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 212d220ace..4b83bcdfc4 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -30,7 +30,6 @@
#include "sprite_3d.h"
-#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() {
}
color_dirty = true;
- _queue_update();
+ _queue_redraw();
for (SpriteBase3D *&E : children) {
E->_propagate_color_changed();
@@ -88,9 +87,185 @@ void SpriteBase3D::_notification(int p_what) {
}
}
+void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect) {
+ ERR_FAIL_COND(p_texture.is_null());
+
+ Rect2 final_rect;
+ Rect2 final_src_rect;
+ if (!p_texture->get_rect_region(p_dst_rect, p_src_rect, final_rect, final_src_rect)) {
+ return;
+ }
+
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
+ return;
+ }
+
+ // 2D: 3D plane (axes match exactly when `axis == Vector3::AXIS_Z`):
+ // -X+ -X+
+ // - +
+ // Y +--------+ +--------+ +--------+ Y +--------+
+ // + | +--+ | | | (2) | | - | 0--1 |
+ // | |ab| | (1) | +--+ | (3) | 3--2 | | |ab| |
+ // | |cd| | --> | |ab| | --> | |cd| | <==> | |cd| |
+ // | +--+ | | |cd| | | |ab| | | 3--2 |
+ // | | | +--+ | | 0--1 | | |
+ // +--------+ +--------+ +--------+ +--------+
+
+ // (1) Y-wise shift `final_rect` within `p_dst_rect` so after inverting Y
+ // axis distances between top/bottom borders will be preserved (so for
+ // example AtlasTextures with vertical margins will look the same in 2D/3D).
+ final_rect.position.y = (p_dst_rect.position.y + p_dst_rect.size.y) - ((final_rect.position.y + final_rect.size.y) - p_dst_rect.position.y);
+
+ Color color = _get_color_accum();
+
+ real_t pixel_size = get_pixel_size();
+
+ // (2) Order vertices (0123) bottom-top in 2D / top-bottom in 3D.
+ Vector2 vertices[4] = {
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
+ };
+
+ Vector2 src_tsize = p_texture->get_size();
+
+ // Properly setup UVs for impostor textures (AtlasTexture).
+ Ref<AtlasTexture> atlas_tex = p_texture;
+ if (atlas_tex != nullptr) {
+ src_tsize[0] = atlas_tex->get_atlas()->get_width();
+ src_tsize[1] = atlas_tex->get_atlas()->get_height();
+ }
+
+ // (3) Assign UVs (abcd) according to the vertices order (bottom-top in 2D / top-bottom in 3D).
+ Vector2 uvs[4] = {
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
+ };
+
+ if (is_flipped_h()) {
+ SWAP(uvs[0], uvs[1]);
+ SWAP(uvs[2], uvs[3]);
+ }
+
+ if (is_flipped_v()) {
+ SWAP(uvs[0], uvs[3]);
+ SWAP(uvs[1], uvs[2]);
+ }
+
+ Vector3 normal;
+ int axis = get_axis();
+ normal[axis] = 1.0;
+
+ Plane tangent;
+ if (axis == Vector3::AXIS_X) {
+ tangent = Plane(0, 0, -1, 1);
+ } else {
+ tangent = Plane(1, 0, 0, 1);
+ }
+
+ int x_axis = ((axis + 1) % 3);
+ int y_axis = ((axis + 2) % 3);
+
+ if (axis != Vector3::AXIS_Z) {
+ SWAP(x_axis, y_axis);
+
+ for (int i = 0; i < 4; i++) {
+ //uvs[i] = Vector2(1.0,1.0)-uvs[i];
+ //SWAP(vertices[i].x,vertices[i].y);
+ if (axis == Vector3::AXIS_Y) {
+ vertices[i].y = -vertices[i].y;
+ } else if (axis == Vector3::AXIS_X) {
+ vertices[i].x = -vertices[i].x;
+ }
+ }
+ }
+
+ AABB aabb;
+
+ // Everything except position and UV is compressed.
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ Vector2 res = n.octahedron_encode();
+ uint32_t value = 0;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
+ uint32_t value = 0;
+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
+
+ v_tangent = value;
+ }
+
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+
+ for (int i = 0; i < 4; i++) {
+ Vector3 vtx;
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
+ if (i == 0) {
+ aabb.position = vtx;
+ aabb.size = Vector3();
+ } else {
+ aabb.expand_to(vtx);
+ }
+
+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
+
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
+ }
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
+ set_aabb(aabb);
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != p_texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
+ last_texture = p_texture->get_rid();
+ }
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
+ }
+}
+
void SpriteBase3D::set_centered(bool p_center) {
centered = p_center;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_centered() const {
@@ -99,7 +274,7 @@ bool SpriteBase3D::is_centered() const {
void SpriteBase3D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- _queue_update();
+ _queue_redraw();
}
Point2 SpriteBase3D::get_offset() const {
@@ -108,7 +283,7 @@ Point2 SpriteBase3D::get_offset() const {
void SpriteBase3D::set_flip_h(bool p_flip) {
hflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_h() const {
@@ -117,7 +292,7 @@ bool SpriteBase3D::is_flipped_h() const {
void SpriteBase3D::set_flip_v(bool p_flip) {
vflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_v() const {
@@ -127,7 +302,7 @@ bool SpriteBase3D::is_flipped_v() const {
void SpriteBase3D::set_modulate(const Color &p_color) {
modulate = p_color;
_propagate_color_changed();
- _queue_update();
+ _queue_redraw();
}
Color SpriteBase3D::get_modulate() const {
@@ -137,7 +312,7 @@ Color SpriteBase3D::get_modulate() const {
void SpriteBase3D::set_render_priority(int p_priority) {
ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
render_priority = p_priority;
- _queue_update();
+ _queue_redraw();
}
int SpriteBase3D::get_render_priority() const {
@@ -146,7 +321,7 @@ int SpriteBase3D::get_render_priority() const {
void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
- _queue_update();
+ _queue_redraw();
}
real_t SpriteBase3D::get_pixel_size() const {
@@ -156,7 +331,7 @@ real_t SpriteBase3D::get_pixel_size() const {
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
- _queue_update();
+ _queue_redraw();
}
Vector3::Axis SpriteBase3D::get_axis() const {
@@ -171,7 +346,8 @@ void SpriteBase3D::_im_update() {
//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
-void SpriteBase3D::_queue_update() {
+void SpriteBase3D::_queue_redraw() {
+ // The 3D equivalent of CanvasItem.queue_redraw().
if (pending_update) {
return;
}
@@ -250,7 +426,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
@@ -261,7 +437,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3);
alpha_cut = p_mode;
- _queue_update();
+ _queue_redraw();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
@@ -269,9 +445,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
}
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
+ ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
billboard_mode = p_mode;
- _queue_update();
+ _queue_redraw();
}
StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
@@ -281,7 +457,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
if (texture_filter != p_filter) {
texture_filter = p_filter;
- _queue_update();
+ _queue_redraw();
}
}
@@ -329,7 +505,6 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
@@ -368,7 +543,7 @@ SpriteBase3D::SpriteBase3D() {
}
material = RenderingServer::get_singleton()->material_create();
- // Set defaults for material, names need to match up those in StandardMaterial3D
+ // Set defaults for material, names need to match up those in StandardMaterial3D.
RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
RS::get_singleton()->material_set_param(material, "specular", 0.5);
RS::get_singleton()->material_set_param(material, "metallic", 0.0);
@@ -394,7 +569,7 @@ SpriteBase3D::SpriteBase3D() {
mesh_colors.resize(4);
mesh_uvs.resize(4);
- // create basic mesh and store format information
+ // Create basic mesh and store format information.
for (int i = 0; i < 4; i++) {
mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
mesh_tangents.write[i * 4 + 0] = 0.0;
@@ -448,7 +623,7 @@ void Sprite3D::_draw() {
if (get_base() != get_mesh()) {
set_base(get_mesh());
}
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
return;
}
@@ -465,171 +640,17 @@ void Sprite3D::_draw() {
}
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
- Point2 frame_offset = Point2(frame % hframes, frame / hframes);
- frame_offset *= frame_size;
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size;
- Point2 dest_offset = get_offset();
+ Point2 dst_offset = get_offset();
if (is_centered()) {
- dest_offset -= frame_size / 2;
+ dst_offset -= frame_size / 2.0f;
}
Rect2 src_rect(base_rect.position + frame_offset, frame_size);
- Rect2 final_dst_rect(dest_offset, frame_size);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) {
- return;
- }
-
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return;
- }
-
- Color color = _get_color_accum();
-
- real_t pixel_size = get_pixel_size();
-
- Vector2 vertices[4] = {
-
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
-
- };
-
- Vector2 src_tsize = tsize;
-
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != nullptr) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
-
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
-
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
-
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
-
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
-
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, 1);
- } else {
- tangent = Plane(1, 0, 0, 1);
- }
-
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
-
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
-
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
-
- AABB aabb;
-
- // Everything except position and UV is compressed
- uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
- uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
-
- uint32_t v_normal;
- {
- Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- Vector2 res = n.octahedron_encode();
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
-
- v_normal = value;
- }
- uint32_t v_tangent;
- {
- Plane t = tangent;
- Vector2 res = t.normal.octahedron_tangent_encode(t.d);
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
-
- v_tangent = value;
- }
-
- uint8_t v_color[4] = {
- uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
- };
-
- for (int i = 0; i < 4; i++) {
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
-
- float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
-
- float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
-
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
- }
-
- RID mesh = get_mesh();
- RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
- RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+ Rect2 dst_rect(dst_offset, frame_size);
- RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
- set_aabb(aabb);
-
- RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
- if (last_shader != shader_rid) {
- RS::get_singleton()->material_set_shader(get_material(), shader_rid);
- last_shader = shader_rid;
- }
- if (last_texture != texture->get_rid()) {
- RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
- last_texture = texture->get_rid();
- }
- if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
- RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
- RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
- }
+ draw_texture_rect(texture, dst_rect, src_rect);
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -637,13 +658,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
- _queue_update();
+
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -657,7 +679,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
}
region = p_region;
- _queue_update();
+ _queue_redraw();
}
bool Sprite3D::is_region_enabled() const {
@@ -668,7 +690,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
- _queue_update();
+ _queue_redraw();
}
}
@@ -681,7 +703,7 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
- _queue_update();
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -704,7 +726,7 @@ Vector2i Sprite3D::get_frame_coords() const {
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -715,7 +737,7 @@ int Sprite3D::get_vframes() const {
void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -807,22 +829,14 @@ void AnimatedSprite3D::_draw() {
set_base(get_mesh());
}
- if (frames.is_null()) {
- return;
- }
-
- if (frame < 0) {
- return;
- }
-
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
- return; //no texuture no life
+ return;
}
Size2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -839,164 +853,14 @@ void AnimatedSprite3D::_draw() {
Rect2 dst_rect(ofs, tsize);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) {
- return;
- }
-
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return;
- }
-
- Color color = _get_color_accum();
-
- real_t pixel_size = get_pixel_size();
-
- Vector2 vertices[4] = {
-
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
-
- };
-
- Vector2 src_tsize = tsize;
-
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != nullptr) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
-
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
-
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
-
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
-
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, -1);
- } else {
- tangent = Plane(1, 0, 0, -1);
- }
-
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
-
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
-
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
-
- AABB aabb;
-
- // Everything except position and UV is compressed
- uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
- uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
-
- uint32_t v_normal;
- {
- Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
-
- Vector2 res = n.octahedron_encode();
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
-
- v_normal = value;
- }
- uint32_t v_tangent;
- {
- Plane t = tangent;
- Vector2 res = t.normal.octahedron_tangent_encode(t.d);
- uint32_t value = 0;
- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
- v_tangent = value;
- }
-
- uint8_t v_color[4] = {
- uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
- uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
- };
-
- for (int i = 0; i < 4; i++) {
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
-
- float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
-
- float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
- }
-
- RID mesh = get_mesh();
- RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
- RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
-
- RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
- set_aabb(aabb);
-
- RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
- if (last_shader != shader_rid) {
- RS::get_singleton()->material_set_shader(get_material(), shader_rid);
- last_shader = shader_rid;
- }
- if (last_texture != texture->get_rid()) {
- RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
- last_texture = texture->get_rid();
- }
- if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
- RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
- RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
- }
+ draw_texture_rect(texture, dst_rect, src_rect);
}
void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -1004,14 +868,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
+ for (const StringName &E : names) {
+ if (!is_first_element) {
p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- p_property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
@@ -1023,9 +890,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -1040,40 +913,57 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- if (frame < 0) {
- return;
+
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed == 0) {
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
- double speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; // Do nothing.
- }
-
if (timeout <= 0) {
- timeout = 1.0 / speed;
-
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
+ timeout = _get_frame_duration();
+
+ if (!playing_backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
+ frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame = fc - 1;
+ frame++;
}
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame++;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
+ } else {
+ frame--;
+ }
}
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1087,14 +977,15 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", Callable(this, "_res_changed"));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", Callable(this, "_res_changed"));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -1102,7 +993,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- _queue_update();
+ _queue_redraw();
update_configuration_warnings();
}
@@ -1111,7 +1002,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
}
void AnimatedSprite3D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -1132,7 +1023,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1140,8 +1032,30 @@ int AnimatedSprite3D::get_frame() const {
return frame;
}
+void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
+ double elapsed = _get_frame_duration() - timeout;
+
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
+
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
+ _reset_timeout();
+ timeout -= elapsed;
+}
+
+double AnimatedSprite3D::get_speed_scale() const {
+ return speed_scale;
+}
+
Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2(0, 0, 1, 1);
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
}
@@ -1168,35 +1082,51 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
void AnimatedSprite3D::_res_changed() {
set_frame(frame);
- _queue_update();
+
+ _queue_redraw();
}
-void AnimatedSprite3D::_set_playing(bool p_playing) {
+void AnimatedSprite3D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
-bool AnimatedSprite3D::_is_playing() const {
+bool AnimatedSprite3D::is_playing() const {
return playing;
}
-void AnimatedSprite3D::play(const StringName &p_animation) {
+void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) {
+ backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
+
if (p_animation) {
set_animation(p_animation);
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
+ set_frame(frames->get_frame_count(p_animation) - 1);
+ }
}
- _set_playing(true);
+
+ is_over = false;
+ set_playing(true);
}
void AnimatedSprite3D::stop() {
- _set_playing(false);
+ set_playing(false);
}
-bool AnimatedSprite3D::is_playing() const {
- return playing;
+double AnimatedSprite3D::_get_frame_duration() {
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed > 0) {
+ return 1.0 / speed;
+ }
+ }
+ return 0.0;
}
void AnimatedSprite3D::_reset_timeout() {
@@ -1204,19 +1134,13 @@ void AnimatedSprite3D::_reset_timeout() {
return;
}
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
+ timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
}
@@ -1225,15 +1149,15 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- _queue_update();
+ _queue_redraw();
}
StringName AnimatedSprite3D::get_animation() const {
return animation;
}
-TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
- TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
+PackedStringArray AnimatedSprite3D::get_configuration_warnings() const {
+ PackedStringArray warnings = SpriteBase3D::get_configuration_warnings();
if (frames.is_null()) {
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
@@ -1259,16 +1183,18 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
+
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
@@ -1277,7 +1203,8 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 03688cf787..edc48c7b71 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -80,6 +80,9 @@ private:
RID mesh;
RID material;
+ RID last_shader;
+ RID last_texture;
+
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
@@ -94,6 +97,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw() = 0;
+ void draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect);
_FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
_FORCE_INLINE_ RID &get_mesh() { return mesh; }
_FORCE_INLINE_ RID &get_material() { return material; }
@@ -106,7 +110,7 @@ protected:
uint32_t skin_stride = 0;
uint32_t mesh_surface_format = 0;
- void _queue_update();
+ void _queue_redraw();
public:
void set_centered(bool p_center);
@@ -167,9 +171,6 @@ class Sprite3D : public SpriteBase3D {
int vframes = 1;
int hframes = 1;
- RID last_shader;
- RID last_texture;
-
protected:
virtual void _draw() override;
static void _bind_methods();
@@ -209,21 +210,21 @@ class AnimatedSprite3D : public SpriteBase3D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
+ bool backwards = false;
StringName animation = "default";
int frame = 0;
+ float speed_scale = 1.0f;
bool centered = false;
+ bool is_over = false;
double timeout = 0.0;
void _res_changed();
+ double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
-
- RID last_shader;
- RID last_texture;
protected:
virtual void _draw() override;
@@ -235,8 +236,10 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
@@ -245,9 +248,12 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
+
virtual Rect2 get_item_rect() const override;
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
AnimatedSprite3D();
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 42ed52c9f2..36b5e61f45 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -105,8 +105,8 @@ void VehicleWheel3D::_notification(int p_what) {
}
}
-TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray VehicleWheel3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));
@@ -807,7 +807,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
}
void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
- RigidDynamicBody3D::_body_state_changed(p_state);
+ RigidBody3D::_body_state_changed(p_state);
real_t step = p_state->get_step();
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 2f3a37af2a..a6a49ee88a 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -147,13 +147,13 @@ public:
void set_steering(real_t p_steering);
real_t get_steering() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
VehicleWheel3D();
};
-class VehicleBody3D : public RigidDynamicBody3D {
- GDCLASS(VehicleBody3D, RigidDynamicBody3D);
+class VehicleBody3D : public RigidBody3D {
+ GDCLASS(VehicleBody3D, RigidBody3D);
real_t engine_force = 0.0;
real_t brake = 0.0;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 5af06cff29..e93ad5ecbf 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -242,7 +242,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa
bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- set_instance_shader_uniform(*r, p_value);
+ set_instance_shader_parameter(*r, p_value);
return true;
}
#ifndef DISABLE_DEPRECATED
@@ -262,7 +262,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- r_ret = get_instance_shader_uniform(*r);
+ r_ret = get_instance_shader_parameter(*r);
return true;
}
@@ -271,10 +271,10 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> pinfo;
- RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo);
+ RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
for (PropertyInfo &pi : pinfo) {
bool has_def_value = false;
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
@@ -319,24 +319,24 @@ float GeometryInstance3D::get_lod_bias() const {
return lod_bias;
}
-void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) {
+void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform);
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
instance_uniforms.erase(p_value);
} else {
- instance_uniforms[p_uniform] = p_value;
+ instance_uniforms[p_name] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);
} else {
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value);
}
}
}
-Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const {
- return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform);
+Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const {
+ return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name);
}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
@@ -385,8 +385,8 @@ bool GeometryInstance3D::is_ignoring_occlusion_culling() {
return ignore_occlusion_culling;
}
-TypedArray<String> GeometryInstance3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) {
warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));
@@ -434,8 +434,8 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode);
ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode);
- ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter);
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index f7cdcbf411..4755545516 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -178,15 +178,15 @@ public:
void set_lightmap_scale(LightmapScale p_scale);
LightmapScale get_lightmap_scale() const;
- void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value);
- Variant get_instance_shader_uniform(const StringName &p_uniform) const;
+ void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
+ Variant get_instance_shader_parameter(const StringName &p_name) const;
void set_custom_aabb(AABB aabb);
void set_ignore_occlusion_culling(bool p_enabled);
bool is_ignoring_occlusion_culling();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
GeometryInstance3D();
virtual ~GeometryInstance3D();
};
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index ae231026a7..c2728960ee 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,8 +30,11 @@
#include "voxel_gi.h"
+#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
#include "voxelizer.h"
void VoxelGIData::_set_data(const Dictionary &p_data) {
@@ -281,6 +284,14 @@ Vector3 VoxelGI::get_extents() const {
return extents;
}
+void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
@@ -370,9 +381,17 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
p_from_node = p_from_node ? p_from_node : get_parent();
ERR_FAIL_NULL(p_from_node);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
+ }
+
Voxelizer baker;
- baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
+ baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization);
List<PlotMesh> mesh_list;
@@ -428,6 +447,8 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
+ RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), exposure_normalization);
+
probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
@@ -451,8 +472,8 @@ AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-TypedArray<String> VoxelGI::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray VoxelGI::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
warnings.push_back(RTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead."));
@@ -472,12 +493,16 @@ void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes);
+
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 6d173dea87..fc10091d4f 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -33,6 +33,8 @@
#include "scene/3d/visual_instance_3d.h"
+class CameraAttributes;
+
class VoxelGIData : public Resource {
GDCLASS(VoxelGIData, Resource);
@@ -117,6 +119,7 @@ private:
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
+ Ref<CameraAttributes> camera_attributes;
struct PlotMesh {
Ref<Material> override_material;
@@ -144,13 +147,17 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
Vector3i get_estimated_cell_size() const;
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
virtual AABB get_aabb() const override;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
VoxelGI();
~VoxelGI();
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9380d1cf32..6daa9e0aec 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -30,6 +30,8 @@
#include "voxelizer.h"
+#include "core/config/project_settings.h"
+
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
if (p_pos.is_equal_approx(p_vtx[0])) {
r_uv = p_uv[0];
@@ -348,7 +350,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
- float emission_energy = mat->get_emission_energy();
+ float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ emission_energy *= mat->get_emission_intensity();
+ }
Ref<Image> img_emission;
@@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
}
}
-void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
+void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) {
sorted = false;
original_bounds = p_bounds;
cell_subdiv = p_subdiv;
+ exposure_normalization = p_exposure_normalization;
bake_cells.resize(1);
material_cache.clear();
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 68bce768b7..f5bb9af107 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -87,6 +87,7 @@ private:
};
HashMap<Ref<Material>, MaterialCache> material_cache;
+ float exposure_normalization = 1.0;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
@@ -111,7 +112,7 @@ private:
void _sort();
public:
- void begin_bake(int p_subdiv, const AABB &p_bounds);
+ void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization);
void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index fe9d9ae4dd..6cc5e9ef20 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -42,9 +42,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
@@ -55,9 +55,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
}
@@ -74,15 +74,15 @@ void WorldEnvironment::_update_current_environment() {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
-void WorldEnvironment::_update_current_camera_effects() {
- WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+void WorldEnvironment::_update_current_camera_attributes() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
- get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes);
} else {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>());
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
@@ -110,36 +110,36 @@ Ref<Environment> WorldEnvironment::get_environment() const {
return environment;
}
-void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- if (camera_effects == p_camera_effects) {
+void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ if (camera_attributes == p_camera_attributes) {
return;
}
- if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- camera_effects = p_camera_effects;
- if (is_inside_tree() && camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ camera_attributes = p_camera_attributes;
+ if (is_inside_tree() && camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (is_inside_tree()) {
- _update_current_camera_effects();
+ _update_current_camera_attributes();
} else {
update_configuration_warnings();
}
}
-Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
- return camera_effects;
+Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const {
+ return camera_attributes;
}
-TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray WorldEnvironment::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
- if (!environment.is_valid() && !camera_effects.is_valid()) {
- warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
+ if (!environment.is_valid() && !camera_attributes.is_valid()) {
+ warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both."));
}
if (!is_inside_tree()) {
@@ -150,7 +150,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
+ if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) {
warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
@@ -162,9 +162,9 @@ void WorldEnvironment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
}
WorldEnvironment::WorldEnvironment() {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 9955aa72a8..cc46a06b4c 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -32,17 +32,17 @@
#define WORLD_ENVIRONMENT_H
#include "scene/main/node.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
Ref<Environment> environment;
- Ref<CameraEffects> camera_effects;
+ Ref<CameraAttributes> camera_attributes;
void _update_current_environment();
- void _update_current_camera_effects();
+ void _update_current_camera_attributes();
protected:
void _notification(int p_what);
@@ -52,10 +52,10 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
- Ref<CameraEffects> get_camera_effects() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
WorldEnvironment();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index de765d7ccb..4401d22f30 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -88,8 +88,8 @@ void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) {
}
}
-TypedArray<String> XRCamera3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray XRCamera3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
// must be child node of XROrigin3D!
@@ -414,8 +414,8 @@ XRNode3D::~XRNode3D() {
xr_server->disconnect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker));
}
-TypedArray<String> XRNode3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray XRNode3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
// must be child node of XROrigin!
@@ -582,8 +582,8 @@ Plane XRAnchor3D::get_plane() const {
////////////////////////////////////////////////////////////////////////////////////////////////////
-TypedArray<String> XROrigin3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray XROrigin3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
if (tracked_camera == nullptr) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 312bef7856..ef846cc3a3 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -55,7 +55,7 @@ protected:
void _pose_changed(const Ref<XRPose> &p_pose);
public:
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override;
virtual Point2 unproject_position(const Vector3 &p_pos) const override;
@@ -107,7 +107,7 @@ public:
Ref<XRPose> get_pose();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
XRNode3D();
~XRNode3D();
@@ -187,7 +187,7 @@ protected:
static void _bind_methods();
public:
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
XRCamera3D *get_tracked_camera() const;
diff --git a/scene/SCsub b/scene/SCsub
index 92288211bb..b4b2d6dd0a 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -17,6 +17,7 @@ SConscript("animation/SCsub")
SConscript("audio/SCsub")
SConscript("resources/SCsub")
SConscript("debugger/SCsub")
+SConscript("theme/SCsub")
# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 61f068408c..c063d8f1bf 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -217,19 +217,19 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa
}
}
-void AnimationNodeOneShot::set_fadein_time(float p_time) {
+void AnimationNodeOneShot::set_fadein_time(double p_time) {
fade_in = p_time;
}
-void AnimationNodeOneShot::set_fadeout_time(float p_time) {
+void AnimationNodeOneShot::set_fadeout_time(double p_time) {
fade_out = p_time;
}
-float AnimationNodeOneShot::get_fadein_time() const {
+double AnimationNodeOneShot::get_fadein_time() const {
return fade_in;
}
-float AnimationNodeOneShot::get_fadeout_time() const {
+double AnimationNodeOneShot::get_fadeout_time() const {
return fade_out;
}
@@ -237,11 +237,11 @@ void AnimationNodeOneShot::set_autorestart(bool p_active) {
autorestart = p_active;
}
-void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_delay(double p_time) {
autorestart_delay = p_time;
}
-void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_random_delay(double p_time) {
autorestart_random_delay = p_time;
}
@@ -249,11 +249,11 @@ bool AnimationNodeOneShot::has_autorestart() const {
return autorestart;
}
-float AnimationNodeOneShot::get_autorestart_delay() const {
+double AnimationNodeOneShot::get_autorestart_delay() const {
return autorestart_delay;
}
-float AnimationNodeOneShot::get_autorestart_random_delay() const {
+double AnimationNodeOneShot::get_autorestart_random_delay() const {
return autorestart_random_delay;
}
@@ -313,7 +313,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
set_parameter(this->prev_active, true);
}
- float blend;
+ real_t blend;
if (time < fade_in) {
if (fade_in > 0) {
@@ -351,7 +351,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_roo
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
if (autorestart) {
- float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
+ double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay;
set_parameter(this->time_to_restart, restart_sec);
}
}
@@ -542,7 +542,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
@@ -676,11 +676,11 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_xfade_time(float p_fade) {
+void AnimationNodeTransition::set_xfade_time(double p_fade) {
xfade_time = p_fade;
}
-float AnimationNodeTransition::get_xfade_time() const {
+double AnimationNodeTransition::get_xfade_time() const {
return xfade_time;
}
@@ -748,9 +748,9 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
} else { // cross-fading from prev to current
- float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
+ real_t blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
if (xfade_curve.is_valid()) {
- blend = xfade_curve->interpolate(blend);
+ blend = xfade_curve->sample(blend);
}
if (from_start && !p_seek && switched) { //just switched, seek to start of current
@@ -810,7 +810,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
@@ -1175,6 +1175,7 @@ void AnimationNodeBlendTree::_tree_changed() {
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
+ emit_signal(SNAME("node_changed"), p_node);
}
void AnimationNodeBlendTree::_bind_methods() {
@@ -1200,6 +1201,8 @@ void AnimationNodeBlendTree::_bind_methods() {
BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+
+ ADD_SIGNAL(MethodInfo("node_changed", PropertyInfo(Variant::STRING_NAME, "node_name")));
}
void AnimationNodeBlendTree::_initialize_node_tree() {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 59c074cc80..1c31718259 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -102,18 +102,18 @@ public:
};
private:
- float fade_in = 0.0;
- float fade_out = 0.0;
+ double fade_in = 0.0;
+ double fade_out = 0.0;
bool autorestart = false;
- float autorestart_delay = 1.0;
- float autorestart_random_delay = 0.0;
+ double autorestart_delay = 1.0;
+ double autorestart_random_delay = 0.0;
MixMode mix = MIX_MODE_BLEND;
/* bool active;
bool do_start;
- float time;
- float remaining;*/
+ double time;
+ double remaining;*/
StringName active = PNAME("active");
StringName prev_active = "prev_active";
@@ -130,19 +130,19 @@ public:
virtual String get_caption() const override;
- void set_fadein_time(float p_time);
- void set_fadeout_time(float p_time);
+ void set_fadein_time(double p_time);
+ void set_fadeout_time(double p_time);
- float get_fadein_time() const;
- float get_fadeout_time() const;
+ double get_fadein_time() const;
+ double get_fadeout_time() const;
void set_autorestart(bool p_active);
- void set_autorestart_delay(float p_time);
- void set_autorestart_random_delay(float p_time);
+ void set_autorestart_delay(double p_time);
+ void set_autorestart_random_delay(double p_time);
bool has_autorestart() const;
- float get_autorestart_delay() const;
- float get_autorestart_random_delay() const;
+ double get_autorestart_delay() const;
+ double get_autorestart_random_delay() const;
void set_mix_mode(MixMode p_mix);
MixMode get_mix_mode() const;
@@ -285,9 +285,9 @@ class AnimationNodeTransition : public AnimationNodeSync {
int enabled_inputs = 0;
/*
- float prev_xfading;
+ double prev_xfading;
int prev;
- float time;
+ double time;
int current;
int prev_current; */
@@ -297,7 +297,7 @@ class AnimationNodeTransition : public AnimationNodeSync {
StringName current = PNAME("current");
StringName prev_current = "prev_current";
- float xfade_time = 0.0;
+ double xfade_time = 0.0;
Ref<Curve> xfade_curve;
bool from_start = true;
@@ -322,8 +322,8 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_xfade_time(float p_fade);
- float get_xfade_time() const;
+ void set_xfade_time(double p_fade);
+ double get_xfade_time() const;
void set_xfade_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_xfade_curve() const;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 4b3d7fd0a6..facffb99ee 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation_node_state_machine.h"
+#include "scene/main/window.h"
/////////////////////////////////////////////////
@@ -169,7 +170,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_GROUP("Advance", "advance_");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
ADD_GROUP("Disabling", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
@@ -344,6 +345,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) {
+ if (p_time == -1) {
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ playing = false;
+ return 0;
+ }
+
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -403,7 +413,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
if (do_start) {
- if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
+ if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
current = p_state_machine->start_node;
}
@@ -433,7 +443,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (current_curve.is_valid()) {
- fade_blend = current_curve->interpolate(fade_blend);
+ fade_blend = current_curve->sample(fade_blend);
}
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
@@ -491,7 +501,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
// handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
if (p_state_machine->prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", "");
@@ -530,7 +540,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine;
if (prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
if (next_xfade) {
@@ -578,7 +588,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
-
if (next_xfade) {
//time to fade, baby
fading_from = current;
@@ -592,7 +601,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (path.size()) { //if it came from path, remove path
path.remove_at(0);
}
+
+ { // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ }
+
current = next;
+
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = MIN(pos_current, len_current);
@@ -607,15 +625,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- // time left must always be 1 because the end node don't length to compute
- if (p_state_machine->end_node != current) {
- rem = 1;
+ if (current != p_state_machine->end_node) {
+ rem = 1; // the time remaining must always be 1 because there is no way to predict how long it takes for the entire state machine to complete
} else {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ if (p_state_machine->prev_state_machine != nullptr) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
- if (prev_playback.is_valid()) {
- prev_playback->current_transition = current_transition;
- prev_playback->force_auto_advance = true;
+ if (prev_playback.is_valid()) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+ }
}
}
@@ -638,13 +657,15 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
ERR_FAIL_COND_V(tree_base == nullptr, false);
NodePath advance_expression_base_node_path;
- if (!transition->advance_expression_base_node.is_empty()) {
- advance_expression_base_node_path = transition->advance_expression_base_node;
+ Node *expression_base = nullptr;
+ if (!transition->get_advance_expression_base_node().is_empty()) {
+ advance_expression_base_node_path = transition->get_advance_expression_base_node();
+ expression_base = tree_base->get_tree()->get_root()->get_child(0)->get_node_or_null(advance_expression_base_node_path);
} else {
advance_expression_base_node_path = tree_base->get_advance_expression_base_node();
+ expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
}
- Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
if (expression_base) {
Ref<Expression> exp = transition->expression;
bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
@@ -690,23 +711,6 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
for (const StringName &E : advance_conditions) {
r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
-
- // for (const KeyValue<StringName, State> &E : states) {
- // if (E->node == ansm) {
- // for (int i = 0; i < E->node->transitions.size(); i++) {
- // StringName ac = E->node->transitions[i].transition->get_advance_condition_name();
- // if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
- // advance_conditions.push_back(ac);
- // }
- // }
-
- // advance_conditions.sort_custom<StringName::AlphCompare>();
-
- // for (const StringName &E : advance_conditions) {
- // r_list->push_back(PropertyInfo(Variant::BOOL, E));
- // }
- // }
- // }
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
@@ -900,10 +904,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
- if (E.key == end_node && prev_state_machine == nullptr) {
- continue;
- }
-
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 48626ccc1b..54b10d9d57 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -156,7 +156,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name == "blend_times") {
Vector<BlendKey> keys;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
keys.ordered_insert(E.key);
}
@@ -216,7 +216,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
-void AnimationPlayer::advance(float p_time) {
+void AnimationPlayer::advance(double p_time) {
_animation_process(p_time);
}
@@ -323,7 +323,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
#endif // _3D_DISABLED
if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT);
+ child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
}
TrackNodeCacheKey key;
@@ -650,15 +650,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
first_value = _post_process_key_value(a, i, first_value, nc->node);
- Variant interp_value;
- Variant::interpolate(pa->capture, first_value, c, interp_value);
+ Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
pa->value_accum = interp_value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
}
continue; //handled
@@ -679,7 +678,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->value_accum = value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
} else if (p_is_current && p_delta != 0) {
@@ -1151,7 +1150,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -1270,6 +1269,8 @@ void AnimationPlayer::_animation_set_cache_update() {
// If something was modified or removed, caches need to be cleared
clear_caches();
}
+
+ emit_signal(SNAME("animation_list_changed"));
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
@@ -1286,7 +1287,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
// Erase blends if needed
List<BlendKey> to_erase;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
BlendKey bk = E.key;
if (bk.from == name || bk.to == name) {
to_erase.push_back(bk);
@@ -1302,8 +1303,8 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- HashMap<BlendKey, float, BlendKey> to_insert;
- for (const KeyValue<BlendKey, float> &E : blend_times) {
+ HashMap<BlendKey, double, BlendKey> to_insert;
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
bool erase = false;
@@ -1501,7 +1502,7 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const {
}
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name));
+ ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
const AnimationData &data = animation_set[p_name];
@@ -1522,7 +1523,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
}
}
-void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
+void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
@@ -1537,7 +1538,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin
}
}
-float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
+double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
BlendKey bk;
bk.from = p_animation1;
bk.to = p_animation2;
@@ -1570,11 +1571,11 @@ void AnimationPlayer::clear_queue() {
queued.clear();
}
-void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
+void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
play(p_name, p_custom_blend, -1, true);
}
-void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
+void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
StringName name = p_name;
if (String(name) == "") {
@@ -1586,7 +1587,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
Playback &c = playback;
if (c.current.from) {
- float blend_time = 0.0;
+ double blend_time = 0.0;
// find if it can blend
BlendKey bk;
bk.from = c.current.from->name;
@@ -1740,7 +1741,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
}
}
-void AnimationPlayer::seek_delta(double p_time, float p_delta) {
+void AnimationPlayer::seek_delta(double p_time, double p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
@@ -1761,12 +1762,12 @@ bool AnimationPlayer::is_valid() const {
return (playback.current.from);
}
-float AnimationPlayer::get_current_animation_position() const {
+double AnimationPlayer::get_current_animation_position() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.pos;
}
-float AnimationPlayer::get_current_animation_length() const {
+double AnimationPlayer::get_current_animation_length() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.from->animation->get_length();
}
@@ -1932,11 +1933,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co
return animation_set[p_animation].next;
}
-void AnimationPlayer::set_default_blend_time(float p_default) {
+void AnimationPlayer::set_default_blend_time(double p_default) {
default_blend_time = p_default;
}
-float AnimationPlayer::get_default_blend_time() const {
+double AnimationPlayer::get_default_blend_time() const {
return default_blend_time;
}
@@ -2150,6 +2151,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_list_changed"));
ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index caf1387ff0..4f32927d25 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -191,7 +191,7 @@ private:
uint64_t accum_pass = 1;
float speed_scale = 1.0;
- float default_blend_time = 0.0;
+ double default_blend_time = 0.0;
struct AnimationData {
String name;
@@ -230,7 +230,7 @@ private:
}
};
- HashMap<BlendKey, float, BlendKey> blend_times;
+ HashMap<BlendKey, double, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
@@ -241,8 +241,8 @@ private:
struct Blend {
PlaybackData data;
- float blend_time = 0.0;
- float blend_left = 0.0;
+ double blend_time = 0.0;
+ double blend_left = 0.0;
};
struct Playback {
@@ -334,17 +334,17 @@ public:
void get_animation_list(List<StringName> *p_animations) const;
bool has_animation(const StringName &p_name) const;
- void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time);
- float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
+ void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
+ double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
void animation_set_next(const StringName &p_animation, const StringName &p_next);
StringName animation_get_next(const StringName &p_animation) const;
- void set_default_blend_time(float p_default);
- float get_default_blend_time() const;
+ void set_default_blend_time(double p_default);
+ double get_default_blend_time() const;
- void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
+ void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
@@ -378,11 +378,11 @@ public:
bool is_movie_quit_on_finish_enabled() const;
void seek(double p_time, bool p_update = false);
- void seek_delta(double p_time, float p_delta);
- float get_current_animation_position() const;
- float get_current_animation_length() const;
+ void seek_delta(double p_time, double p_delta);
+ double get_current_animation_position() const;
+ double get_current_animation_length() const;
- void advance(float p_time);
+ void advance(double p_time);
void set_root(const NodePath &p_root);
NodePath get_root() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 7dbe892299..05a4a2d024 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -602,6 +602,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_value->object = child;
}
+ track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+
track_value->subpath = leftover_path;
track_value->object_id = track_value->object->get_instance_id();
@@ -804,6 +806,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
default: {
}
}
+ } else if (track_cache_type == Animation::TYPE_VALUE) {
+ // If it has at least one angle interpolation, it also uses angle interpolation for blending.
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+ track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
}
track->setup_pass = setup_pass;
@@ -841,6 +847,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
return true;
}
+void AnimationTree::_animation_player_changed() {
+ emit_signal(SNAME("animation_player_changed"));
+ _clear_caches();
+}
+
void AnimationTree::_clear_caches() {
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
memdelete(K.value);
@@ -1353,8 +1364,33 @@ void AnimationTree::_process_graph(double p_delta) {
t->value = t->init_value;
}
- Variant::sub(value, t->init_value, value);
- Variant::blend(t->value, value, blend, t->value);
+ // Special case for angle interpolation.
+ if (t->is_using_angle) {
+ // For blending consistency, it prevents rotation of more than 180 degrees from init_value.
+ // This is the same as for Quaternion blends.
+ float rot_a = t->value;
+ float rot_b = value;
+ float rot_init = t->init_value;
+ rot_a = Math::fposmod(rot_a, (float)Math_TAU);
+ rot_b = Math::fposmod(rot_b, (float)Math_TAU);
+ rot_init = Math::fposmod(rot_init, (float)Math_TAU);
+ if (rot_init < Math_PI) {
+ rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a;
+ rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b;
+ } else {
+ rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a;
+ rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b;
+ }
+ t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU);
+ } else {
+ if (t->init_value.get_type() == Variant::BOOL) {
+ value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t());
+ t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend);
+ } else {
+ value = Animation::subtract_variant(value, t->init_value);
+ t->value = Animation::blend_variant(t->value, value, blend);
+ }
+ }
} else {
if (blend < CMP_EPSILON) {
continue; //nothing to blend
@@ -1528,7 +1564,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
- real_t db = Math::linear2db(MAX(blend, 0.00001));
+ real_t db = Math::linear_to_db(MAX(blend, 0.00001));
if (t->object->has_method(SNAME("set_unit_db"))) {
t->object->call(SNAME("set_unit_db"), db);
} else {
@@ -1672,7 +1708,11 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- t->object->set_indexed(t->subpath, t->value);
+ if (t->init_value.get_type() == Variant::BOOL) {
+ t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
+ } else {
+ t->object->set_indexed(t->subpath, t->value);
+ }
} break;
case Animation::TYPE_BEZIER: {
@@ -1705,13 +1745,14 @@ Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int
return p_value;
}
-void AnimationTree::advance(real_t p_time) {
+void AnimationTree::advance(double p_time) {
_process_graph(p_time);
}
void AnimationTree::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ _setup_animation_player();
if (last_animation_player.is_valid()) {
Object *player = ObjectDB::get_instance(last_animation_player);
if (player) {
@@ -1744,8 +1785,43 @@ void AnimationTree::_notification(int p_what) {
}
}
+void AnimationTree::_setup_animation_player() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ AnimationPlayer *new_player = nullptr;
+ if (!animation_player.is_empty()) {
+ new_player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+ if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ }
+
+ if (new_player) {
+ if (!last_animation_player.is_valid()) {
+ // Animation player set newly.
+ emit_signal(SNAME("animation_player_changed"));
+ return;
+ } else if (last_animation_player == new_player->get_instance_id()) {
+ // Animation player isn't changed.
+ return;
+ }
+ } else if (!last_animation_player.is_valid()) {
+ // Animation player is being empty.
+ return;
+ }
+
+ AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player));
+ if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ emit_signal(SNAME("animation_player_changed"));
+}
+
void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
+ _setup_animation_player();
update_configuration_warnings();
}
@@ -1773,8 +1849,8 @@ uint64_t AnimationTree::get_last_process_pass() const {
return process_pass;
}
-TypedArray<String> AnimationTree::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray AnimationTree::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!root.is_valid()) {
warnings.push_back(RTR("No root AnimationNode for the graph is set."));
@@ -1982,6 +2058,8 @@ void AnimationTree::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
+
+ ADD_SIGNAL(MethodInfo("animation_player_changed"));
}
AnimationTree::AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index ee51a54557..96c1279f82 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -233,6 +233,7 @@ private:
Variant init_value;
Variant value;
Vector<StringName> subpath;
+ bool is_using_angle = false;
TrackCacheValue() { type = Animation::TYPE_VALUE; }
};
@@ -281,6 +282,8 @@ private:
bool cache_valid = false;
void _node_removed(Node *p_node);
+ void _setup_animation_player();
+ void _animation_player_changed();
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
void _process_graph(double p_delta);
@@ -339,7 +342,7 @@ public:
void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
NodePath get_advance_expression_base_node() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
@@ -350,7 +353,7 @@ public:
Transform3D get_root_motion_transform() const;
real_t get_connection_activity(const StringName &p_path, int p_connection) const;
- void advance(real_t p_time);
+ void advance(double p_time);
void rename_parameter(const String &p_base, const String &p_new_base);
diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h
index 094829e406..03d9e16454 100644
--- a/scene/animation/easing_equations.h
+++ b/scene/animation/easing_equations.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef EASING_EQUATIONS_H
+#define EASING_EQUATIONS_H
+
/*
* Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
*
@@ -52,9 +55,6 @@
* SOFTWARE.
*/
-#ifndef EASING_EQUATIONS_H
-#define EASING_EQUATIONS_H
-
namespace linear {
static real_t in(real_t t, real_t b, real_t c, real_t d) {
return c * t / d + b;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 7d9f83b7a2..4a0f870406 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -32,6 +32,7 @@
#include "scene/animation/easing_equations.h"
#include "scene/main/node.h"
+#include "scene/resources/animation.h"
Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = {
{ &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing.
@@ -70,22 +71,29 @@ void Tween::start_tweeners() {
}
}
-Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
-#ifdef DEBUG_ENABLED
Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
- ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
-#endif
+ if (property_type != p_to.get_type()) {
+ // Cast p_to between double and int to avoid minor annoyances.
+ if (property_type == Variant::FLOAT && p_to.get_type() == Variant::INT) {
+ p_to = double(p_to);
+ } else if (property_type == Variant::INT && p_to.get_type() == Variant::FLOAT) {
+ p_to = int(p_to);
+ } else {
+ ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
+ }
+ }
Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
append(tweener);
return tweener;
}
-Ref<IntervalTweener> Tween::tween_interval(float p_time) {
+Ref<IntervalTweener> Tween::tween_interval(double p_time) {
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
@@ -103,7 +111,7 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) {
return tweener;
}
-Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration) {
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
@@ -237,7 +245,7 @@ Ref<Tween> Tween::chain() {
return this;
}
-bool Tween::custom_step(float p_delta) {
+bool Tween::custom_step(double p_delta) {
bool r = running;
running = true;
bool ret = step(p_delta);
@@ -245,7 +253,7 @@ bool Tween::custom_step(float p_delta) {
return ret;
}
-bool Tween::step(float p_delta) {
+bool Tween::step(double p_delta) {
if (dead) {
return false;
}
@@ -274,22 +282,22 @@ bool Tween::step(float p_delta) {
started = true;
}
- float rem_delta = p_delta * speed_scale;
+ double rem_delta = p_delta * speed_scale;
bool step_active = false;
total_time += rem_delta;
#ifdef DEBUG_ENABLED
- float initial_delta = rem_delta;
+ double initial_delta = rem_delta;
bool potential_infinite = false;
#endif
while (rem_delta > 0 && running) {
- float step_delta = rem_delta;
+ double step_delta = rem_delta;
step_active = false;
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
- float temp_delta = rem_delta;
+ double temp_delta = rem_delta;
// Turns to true if any Tweener returns true (i.e. is still not finished).
step_active = tweener->step(temp_delta) || step_active;
step_delta = MIN(temp_delta, step_delta);
@@ -307,6 +315,7 @@ bool Tween::step(float p_delta) {
running = false;
dead = true;
emit_signal(SNAME("finished"));
+ break;
} else {
emit_signal(SNAME("loop_finished"), loops_done);
current_step = 0;
@@ -350,7 +359,7 @@ Node *Tween::get_bound_node() const {
}
}
-float Tween::get_total_time() const {
+double Tween::get_total_time() const {
return total_time;
}
@@ -364,268 +373,18 @@ real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, re
return func(p_time, p_initial, p_delta, p_duration);
}
-Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) {
+Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, TransitionType p_trans, EaseType p_ease) {
ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant());
ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant());
-// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2).
-#define APPLY_EQUATION(element) \
- r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
-
- switch (p_initial_val.get_type()) {
- case Variant::BOOL: {
- return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
- }
-
- case Variant::INT: {
- return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
- }
-
- case Variant::FLOAT: {
- return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
- }
-
- case Variant::VECTOR2: {
- Vector2 i = p_initial_val;
- Vector2 d = p_delta_val;
- Vector2 r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- return r;
- }
-
- case Variant::VECTOR2I: {
- Vector2i i = p_initial_val;
- Vector2i d = p_delta_val;
- Vector2i r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- return r;
- }
-
- case Variant::RECT2: {
- Rect2 i = p_initial_val;
- Rect2 d = p_delta_val;
- Rect2 r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- return r;
- }
-
- case Variant::RECT2I: {
- Rect2i i = p_initial_val;
- Rect2i d = p_delta_val;
- Rect2i r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- return r;
- }
-
- case Variant::VECTOR3: {
- Vector3 i = p_initial_val;
- Vector3 d = p_delta_val;
- Vector3 r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- return r;
- }
-
- case Variant::VECTOR3I: {
- Vector3i i = p_initial_val;
- Vector3i d = p_delta_val;
- Vector3i r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- return r;
- }
-
- case Variant::TRANSFORM2D: {
- Transform2D i = p_initial_val;
- Transform2D d = p_delta_val;
- Transform2D r;
-
- APPLY_EQUATION(columns[0][0]);
- APPLY_EQUATION(columns[0][1]);
- APPLY_EQUATION(columns[1][0]);
- APPLY_EQUATION(columns[1][1]);
- APPLY_EQUATION(columns[2][0]);
- APPLY_EQUATION(columns[2][1]);
- return r;
- }
- case Variant::VECTOR4: {
- Vector4 i = p_initial_val;
- Vector4 d = p_delta_val;
- Vector4 r;
-
- APPLY_EQUATION(x);
- APPLY_EQUATION(y);
- APPLY_EQUATION(z);
- APPLY_EQUATION(w);
- return r;
- }
-
- case Variant::QUATERNION: {
- Quaternion i = p_initial_val;
- Quaternion d = p_delta_val;
- Quaternion r = i * d;
- r = i.slerp(r, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration));
- return r;
- }
-
- case Variant::AABB: {
- AABB i = p_initial_val;
- AABB d = p_delta_val;
- AABB r;
-
- APPLY_EQUATION(position.x);
- APPLY_EQUATION(position.y);
- APPLY_EQUATION(position.z);
- APPLY_EQUATION(size.x);
- APPLY_EQUATION(size.y);
- APPLY_EQUATION(size.z);
- return r;
- }
-
- case Variant::BASIS: {
- Basis i = p_initial_val;
- Basis d = p_delta_val;
- Basis r;
-
- APPLY_EQUATION(rows[0][0]);
- APPLY_EQUATION(rows[0][1]);
- APPLY_EQUATION(rows[0][2]);
- APPLY_EQUATION(rows[1][0]);
- APPLY_EQUATION(rows[1][1]);
- APPLY_EQUATION(rows[1][2]);
- APPLY_EQUATION(rows[2][0]);
- APPLY_EQUATION(rows[2][1]);
- APPLY_EQUATION(rows[2][2]);
- return r;
- }
-
- case Variant::TRANSFORM3D: {
- Transform3D i = p_initial_val;
- Transform3D d = p_delta_val;
- Transform3D r;
-
- APPLY_EQUATION(basis.rows[0][0]);
- APPLY_EQUATION(basis.rows[0][1]);
- APPLY_EQUATION(basis.rows[0][2]);
- APPLY_EQUATION(basis.rows[1][0]);
- APPLY_EQUATION(basis.rows[1][1]);
- APPLY_EQUATION(basis.rows[1][2]);
- APPLY_EQUATION(basis.rows[2][0]);
- APPLY_EQUATION(basis.rows[2][1]);
- APPLY_EQUATION(basis.rows[2][2]);
- APPLY_EQUATION(origin.x);
- APPLY_EQUATION(origin.y);
- APPLY_EQUATION(origin.z);
- return r;
- }
-
- case Variant::COLOR: {
- Color i = p_initial_val;
- Color d = p_delta_val;
- Color r;
-
- APPLY_EQUATION(r);
- APPLY_EQUATION(g);
- APPLY_EQUATION(b);
- APPLY_EQUATION(a);
- return r;
- }
-
- default: {
- return p_initial_val;
- }
- };
-#undef APPLY_EQUATION
-}
-
-Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
- ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
-
- switch (p_intial_val.get_type()) {
- case Variant::BOOL: {
- return (int)p_final_val - (int)p_intial_val;
- }
-
- case Variant::RECT2: {
- Rect2 i = p_intial_val;
- Rect2 f = p_final_val;
- return Rect2(f.position - i.position, f.size - i.size);
- }
-
- case Variant::RECT2I: {
- Rect2i i = p_intial_val;
- Rect2i f = p_final_val;
- return Rect2i(f.position - i.position, f.size - i.size);
- }
-
- case Variant::TRANSFORM2D: {
- Transform2D i = p_intial_val;
- Transform2D f = p_final_val;
- return Transform2D(f.columns[0][0] - i.columns[0][0],
- f.columns[0][1] - i.columns[0][1],
- f.columns[1][0] - i.columns[1][0],
- f.columns[1][1] - i.columns[1][1],
- f.columns[2][0] - i.columns[2][0],
- f.columns[2][1] - i.columns[2][1]);
- }
-
- case Variant::AABB: {
- AABB i = p_intial_val;
- AABB f = p_final_val;
- return AABB(f.position - i.position, f.size - i.size);
- }
-
- case Variant::BASIS: {
- Basis i = p_intial_val;
- Basis f = p_final_val;
- return Basis(f.rows[0][0] - i.rows[0][0],
- f.rows[0][1] - i.rows[0][1],
- f.rows[0][2] - i.rows[0][2],
- f.rows[1][0] - i.rows[1][0],
- f.rows[1][1] - i.rows[1][1],
- f.rows[1][2] - i.rows[1][2],
- f.rows[2][0] - i.rows[2][0],
- f.rows[2][1] - i.rows[2][1],
- f.rows[2][2] - i.rows[2][2]);
- }
-
- case Variant::TRANSFORM3D: {
- Transform3D i = p_intial_val;
- Transform3D f = p_final_val;
- return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0],
- f.basis.rows[0][1] - i.basis.rows[0][1],
- f.basis.rows[0][2] - i.basis.rows[0][2],
- f.basis.rows[1][0] - i.basis.rows[1][0],
- f.basis.rows[1][1] - i.basis.rows[1][1],
- f.basis.rows[1][2] - i.basis.rows[1][2],
- f.basis.rows[2][0] - i.basis.rows[2][0],
- f.basis.rows[2][1] - i.basis.rows[2][1],
- f.basis.rows[2][2] - i.basis.rows[2][2],
- f.origin.x - i.origin.x,
- f.origin.y - i.origin.y,
- f.origin.z - i.origin.z);
- }
+ // Special case for bool.
+ if (p_initial_val.get_type() == Variant::BOOL) {
+ return run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration) >= 0.5;
+ }
- default: {
- return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
- }
- };
+ Variant ret = Animation::add_variant(p_initial_val, p_delta_val);
+ ret = Animation::interpolate_variant(p_initial_val, ret, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration));
+ return ret;
}
void Tween::_bind_methods() {
@@ -721,7 +480,7 @@ Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
return this;
}
-Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
+Ref<PropertyTweener> PropertyTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -741,13 +500,13 @@ void PropertyTweener::start() {
}
if (relative) {
- final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
+ final_val = Animation::add_variant(initial_val, base_final_val);
}
- delta_val = tween->calculate_delta_value(initial_val, final_val);
+ delta_val = Animation::subtract_variant(final_val, initial_val);
}
-bool PropertyTweener::step(float &r_delta) {
+bool PropertyTweener::step(double &r_delta) {
if (finished) {
// This is needed in case there's a parallel Tweener with longer duration.
return false;
@@ -764,7 +523,7 @@ bool PropertyTweener::step(float &r_delta) {
return true;
}
- float time = MIN(elapsed_time - delay, duration);
+ double time = MIN(elapsed_time - delay, duration);
if (time < duration) {
target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
r_delta = 0;
@@ -797,7 +556,7 @@ void PropertyTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
}
-PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
+PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
target = p_target->get_instance_id();
property = p_property.get_as_property_path().get_subnames();
initial_val = p_target->get_indexed(property);
@@ -815,7 +574,7 @@ void IntervalTweener::start() {
finished = false;
}
-bool IntervalTweener::step(float &r_delta) {
+bool IntervalTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -833,7 +592,7 @@ bool IntervalTweener::step(float &r_delta) {
}
}
-IntervalTweener::IntervalTweener(float p_time) {
+IntervalTweener::IntervalTweener(double p_time) {
duration = p_time;
}
@@ -841,7 +600,7 @@ IntervalTweener::IntervalTweener() {
ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead.");
}
-Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
+Ref<CallbackTweener> CallbackTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -851,7 +610,7 @@ void CallbackTweener::start() {
finished = false;
}
-bool CallbackTweener::step(float &r_delta) {
+bool CallbackTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -887,7 +646,7 @@ CallbackTweener::CallbackTweener() {
ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
}
-Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
+Ref<MethodTweener> MethodTweener::set_delay(double p_delay) {
delay = p_delay;
return this;
}
@@ -907,7 +666,7 @@ void MethodTweener::start() {
finished = false;
}
-bool MethodTweener::step(float &r_delta) {
+bool MethodTweener::step(double &r_delta) {
if (finished) {
return false;
}
@@ -920,7 +679,7 @@ bool MethodTweener::step(float &r_delta) {
}
Variant current_val;
- float time = MIN(elapsed_time - delay, duration);
+ double time = MIN(elapsed_time - delay, duration);
if (time < duration) {
current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
} else {
@@ -963,10 +722,10 @@ void MethodTweener::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
}
-MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) {
+MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration) {
callback = p_callback;
initial_val = p_from;
- delta_val = tween->calculate_delta_value(p_from, p_to);
+ delta_val = Animation::subtract_variant(p_to, p_from);
final_val = p_to;
duration = p_duration;
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index b57ec2e5e7..345974ecc5 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -42,13 +42,13 @@ class Tweener : public RefCounted {
public:
virtual void set_tween(Ref<Tween> p_tween);
virtual void start() = 0;
- virtual bool step(float &r_delta) = 0;
+ virtual bool step(double &r_delta) = 0;
void clear_tween();
protected:
static void _bind_methods();
Ref<Tween> tween;
- float elapsed_time = 0;
+ double elapsed_time = 0;
bool finished = false;
};
@@ -103,7 +103,7 @@ private:
ObjectID bound_node;
Vector<List<Ref<Tweener>>> tweeners;
- float total_time = 0;
+ double total_time = 0;
int current_step = -1;
int loops = 1;
int loops_done = 0;
@@ -129,13 +129,13 @@ protected:
static void _bind_methods();
public:
- Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
- Ref<IntervalTweener> tween_interval(float p_time);
+ Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration);
+ Ref<IntervalTweener> tween_interval(double p_time);
Ref<CallbackTweener> tween_callback(Callable p_callback);
- Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, double p_duration);
void append(Ref<Tweener> p_tweener);
- bool custom_step(float p_delta);
+ bool custom_step(double p_delta);
void stop();
void pause();
void play();
@@ -163,13 +163,12 @@ public:
Ref<Tween> chain();
static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
- static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
- Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
+ static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, double p_time, double p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
- bool step(float p_delta);
+ bool step(double p_delta);
bool can_process(bool p_tree_paused) const;
Node *get_bound_node() const;
- float get_total_time() const;
+ double get_total_time() const;
Tween();
Tween(bool p_valid);
@@ -189,13 +188,13 @@ public:
Ref<PropertyTweener> as_relative();
Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
- Ref<PropertyTweener> set_delay(float p_delay);
+ Ref<PropertyTweener> set_delay(double p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
+ PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, double p_duration);
PropertyTweener();
protected:
@@ -209,11 +208,11 @@ private:
Variant final_val;
Variant delta_val;
- float duration = 0;
+ double duration = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween();
Tween::EaseType ease_type = Tween::EASE_MAX;
- float delay = 0;
+ double delay = 0;
bool do_continue = true;
bool relative = false;
};
@@ -223,23 +222,23 @@ class IntervalTweener : public Tweener {
public:
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- IntervalTweener(float p_time);
+ IntervalTweener(double p_time);
IntervalTweener();
private:
- float duration = 0;
+ double duration = 0;
};
class CallbackTweener : public Tweener {
GDCLASS(CallbackTweener, Tweener);
public:
- Ref<CallbackTweener> set_delay(float p_delay);
+ Ref<CallbackTweener> set_delay(double p_delay);
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
CallbackTweener(Callable p_callback);
CallbackTweener();
@@ -249,7 +248,7 @@ protected:
private:
Callable callback;
- float delay = 0;
+ double delay = 0;
};
class MethodTweener : public Tweener {
@@ -258,21 +257,21 @@ class MethodTweener : public Tweener {
public:
Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
- Ref<MethodTweener> set_delay(float p_delay);
+ Ref<MethodTweener> set_delay(double p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
- bool step(float &r_delta) override;
+ bool step(double &r_delta) override;
- MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration);
+ MethodTweener(Callable p_callback, Variant p_from, Variant p_to, double p_duration);
MethodTweener();
protected:
static void _bind_methods();
private:
- float duration = 0;
- float delay = 0;
+ double duration = 0;
+ double delay = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX;
Tween::EaseType ease_type = Tween::EASE_MAX;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 7c85b650bf..03115e765f 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -40,6 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -64,6 +65,10 @@ void AudioStreamPlayer::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
+ set_stream_paused(true);
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
@@ -256,7 +261,7 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
channel_volume_db = AudioFrame(0, 0);
}
- float volume_linear = Math::db2linear(volume_db);
+ float volume_linear = Math::db_to_linear(volume_db);
// Set the volume vector up according to the speaker mode and mix target.
// TODO do we need to scale the volume down when we output to more channels?
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 87a7355bb2..af6a99ca62 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -65,8 +65,9 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
was_mouse_pressed = button_masked;
-
on_action_event(p_event);
+ was_mouse_pressed = false;
+
return;
}
@@ -76,7 +77,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
bool last_press_inside = status.pressing_inside;
status.pressing_inside = has_point(mouse_motion->get_position());
if (last_press_inside != status.pressing_inside) {
- update();
+ queue_redraw();
}
}
}
@@ -86,32 +87,32 @@ void BaseButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
status.hovering = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
status.hovering = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAG_BEGIN:
case NOTIFICATION_SCROLL_BEGIN: {
if (status.press_attempt) {
status.press_attempt = false;
- update();
+ queue_redraw();
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
if (status.press_attempt) {
status.press_attempt = false;
- update();
+ queue_redraw();
} else if (status.hovering) {
- update();
+ queue_redraw();
}
} break;
@@ -187,7 +188,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
emit_signal(SNAME("button_up"));
}
- update();
+ queue_redraw();
}
void BaseButton::pressed() {
@@ -209,7 +210,7 @@ void BaseButton::set_disabled(bool p_disabled) {
status.press_attempt = false;
status.pressing_inside = false;
}
- update();
+ queue_redraw();
}
bool BaseButton::is_disabled() const {
@@ -233,7 +234,7 @@ void BaseButton::set_pressed(bool p_pressed) {
}
_toggled(status.pressed);
- update();
+ queue_redraw();
}
void BaseButton::set_pressed_no_signal(bool p_pressed) {
@@ -245,7 +246,7 @@ void BaseButton::set_pressed_no_signal(bool p_pressed) {
}
status.pressed = p_pressed;
- update();
+ queue_redraw();
}
bool BaseButton::is_pressing() const {
@@ -263,7 +264,7 @@ bool BaseButton::is_hovered() const {
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
- };
+ }
if (!status.press_attempt && status.hovering) {
if (status.pressed) {
@@ -272,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_HOVER;
} else {
- /* determine if pressed or not */
-
+ // Determine if pressed or not.
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
@@ -290,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_NORMAL;
}
}
-
- return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
@@ -384,7 +382,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
button_group->buttons.insert(this);
}
- update(); //checkbox changes to radio if set a buttongroup
+ queue_redraw(); //checkbox changes to radio if set a buttongroup
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
@@ -468,7 +466,7 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
BIND_ENUM_CONSTANT(DRAW_PRESSED);
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index a56a51a547..151b0b93d4 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -44,7 +44,6 @@ void BoxContainer::_resort() {
Size2i new_size = get_size();
- int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer");
bool rtl = is_layout_rtl();
bool first = true;
@@ -90,7 +89,7 @@ void BoxContainer::_resort() {
return;
}
- int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep;
+ int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * theme_cache.separation;
int stretch_diff = stretch_max - stretch_min;
if (stretch_diff < 0) {
//avoid negative stretch space
@@ -214,7 +213,7 @@ void BoxContainer::_resort() {
if (first) {
first = false;
} else {
- ofs += sep;
+ ofs += theme_cache.separation;
}
int from = ofs;
@@ -248,7 +247,6 @@ Size2 BoxContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
- int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer");
bool first = true;
@@ -273,7 +271,7 @@ Size2 BoxContainer::get_minimum_size() const {
minimum.width = size.width;
}
- minimum.height += size.height + (first ? 0 : sep);
+ minimum.height += size.height + (first ? 0 : theme_cache.separation);
} else { /* HORIZONTAL */
@@ -281,7 +279,7 @@ Size2 BoxContainer::get_minimum_size() const {
minimum.height = size.height;
}
- minimum.width += size.width + (first ? 0 : sep);
+ minimum.width += size.width + (first ? 0 : theme_cache.separation);
}
first = false;
@@ -290,6 +288,12 @@ Size2 BoxContainer::get_minimum_size() const {
return minimum;
}
+void BoxContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+}
+
void BoxContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -307,6 +311,12 @@ void BoxContainer::_notification(int p_what) {
}
}
+void BoxContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
void BoxContainer::set_alignment(AlignmentMode p_alignment) {
if (alignment == p_alignment) {
return;
@@ -319,6 +329,17 @@ BoxContainer::AlignmentMode BoxContainer::get_alignment() const {
return alignment;
}
+void BoxContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool BoxContainer::is_vertical() const {
+ return vertical;
+}
+
Control *BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
@@ -367,14 +388,17 @@ BoxContainer::BoxContainer(bool p_vertical) {
void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer);
- ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
+ ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &BoxContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &BoxContainer::is_vertical);
BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
BIND_ENUM_CONSTANT(ALIGNMENT_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 3043c3ea45..0ee5bd1772 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -47,11 +47,19 @@ private:
bool vertical = false;
AlignmentMode alignment = ALIGNMENT_BEGIN;
+ struct ThemeCache {
+ int separation = 0;
+ } theme_cache;
+
void _resort();
protected:
- void _notification(int p_what);
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -60,6 +68,9 @@ public:
void set_alignment(AlignmentMode p_alignment);
AlignmentMode get_alignment() const;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
@@ -73,7 +84,7 @@ class HBoxContainer : public BoxContainer {
public:
HBoxContainer() :
- BoxContainer(false) {}
+ BoxContainer(false) { is_fixed = true; }
};
class MarginContainer;
@@ -84,7 +95,7 @@ public:
MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
VBoxContainer() :
- BoxContainer(true) {}
+ BoxContainer(true) { is_fixed = true; }
};
VARIANT_ENUM_CAST(BoxContainer::AlignmentMode);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index e163f4355c..c2b82e01d1 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -36,7 +36,7 @@
Size2 Button::get_minimum_size() const {
Ref<Texture2D> _icon = icon;
if (_icon.is_null() && has_theme_icon(SNAME("icon"))) {
- _icon = Control::get_theme_icon(SNAME("icon"));
+ _icon = theme_cache.icon;
}
return get_minimum_size_for_text_and_icon("", _icon);
@@ -46,10 +46,49 @@ void Button::_set_internal_margin(Side p_side, float p_value) {
_internal_margin[p_side] = p_value;
}
+void Button::_update_theme_item_cache() {
+ BaseButton::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored"));
+ theme_cache.pressed = get_theme_stylebox(SNAME("pressed"));
+ theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored"));
+ theme_cache.hover = get_theme_stylebox(SNAME("hover"));
+ theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored"));
+ theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed"));
+ theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ theme_cache.disabled = get_theme_stylebox(SNAME("disabled"));
+ theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored"));
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.icon_normal_color = get_theme_color(SNAME("icon_normal_color"));
+ theme_cache.icon_focus_color = get_theme_color(SNAME("icon_focus_color"));
+ theme_cache.icon_pressed_color = get_theme_color(SNAME("icon_pressed_color"));
+ theme_cache.icon_hover_color = get_theme_color(SNAME("icon_hover_color"));
+ theme_cache.icon_hover_pressed_color = get_theme_color(SNAME("icon_hover_pressed_color"));
+ theme_cache.icon_disabled_color = get_theme_color(SNAME("icon_disabled_color"));
+
+ theme_cache.icon = get_theme_icon(SNAME("icon"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+}
+
void Button::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -57,14 +96,14 @@ void Button::_notification(int p_what) {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -73,15 +112,15 @@ void Button::_notification(int p_what) {
Color color;
Color color_icon(1, 1, 1, 1);
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
switch (get_draw_mode()) {
case DRAW_NORMAL: {
if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) {
- style = get_theme_stylebox(SNAME("normal_mirrored"));
+ style = theme_cache.normal_mirrored;
} else {
- style = get_theme_stylebox(SNAME("normal"));
+ style = theme_cache.normal;
}
if (!flat) {
@@ -90,14 +129,14 @@ void Button::_notification(int p_what) {
// Focus colors only take precedence over normal state.
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
if (has_theme_color(SNAME("icon_focus_color"))) {
- color_icon = get_theme_color(SNAME("icon_focus_color"));
+ color_icon = theme_cache.icon_focus_color;
}
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
if (has_theme_color(SNAME("icon_normal_color"))) {
- color_icon = get_theme_color(SNAME("icon_normal_color"));
+ color_icon = theme_cache.icon_normal_color;
}
}
} break;
@@ -105,19 +144,19 @@ void Button::_notification(int p_what) {
// Edge case for CheckButton and CheckBox.
if (has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ style = theme_cache.hover_pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover_pressed"));
+ style = theme_cache.hover_pressed;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
- color = get_theme_color(SNAME("font_hover_pressed_color"));
+ color = theme_cache.font_hover_pressed_color;
}
if (has_theme_color(SNAME("icon_hover_pressed_color"))) {
- color_icon = get_theme_color(SNAME("icon_hover_pressed_color"));
+ color_icon = theme_cache.icon_hover_pressed_color;
}
break;
@@ -126,53 +165,53 @@ void Button::_notification(int p_what) {
}
case DRAW_PRESSED: {
if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("pressed_mirrored"));
+ style = theme_cache.pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("pressed"));
+ style = theme_cache.pressed;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
if (has_theme_color(SNAME("icon_pressed_color"))) {
- color_icon = get_theme_color(SNAME("icon_pressed_color"));
+ color_icon = theme_cache.icon_pressed_color;
}
} break;
case DRAW_HOVER: {
if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_mirrored"));
+ style = theme_cache.hover_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover"));
+ style = theme_cache.hover;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
if (has_theme_color(SNAME("icon_hover_color"))) {
- color_icon = get_theme_color(SNAME("icon_hover_color"));
+ color_icon = theme_cache.icon_hover_color;
}
} break;
case DRAW_DISABLED: {
if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) {
- style = get_theme_stylebox(SNAME("disabled_mirrored"));
+ style = theme_cache.disabled_mirrored;
} else {
- style = get_theme_stylebox(SNAME("disabled"));
+ style = theme_cache.disabled;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
if (has_theme_color(SNAME("icon_disabled_color"))) {
- color_icon = get_theme_color(SNAME("icon_disabled_color"));
+ color_icon = theme_cache.icon_disabled_color;
} else {
color_icon.a = 0.4;
}
@@ -181,13 +220,13 @@ void Button::_notification(int p_what) {
}
if (has_focus()) {
- Ref<StyleBox> style2 = get_theme_stylebox(SNAME("focus"));
+ Ref<StyleBox> style2 = theme_cache.focus;
style2->draw(ci, Rect2(Point2(), size));
}
Ref<Texture2D> _icon;
if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
- _icon = Control::get_theme_icon(SNAME("icon"));
+ _icon = theme_cache.icon;
} else {
_icon = icon;
}
@@ -217,21 +256,21 @@ void Button::_notification(int p_what) {
if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
style_offset.x = style->get_margin(SIDE_LEFT);
if (_internal_margin[SIDE_LEFT] > 0) {
- icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ icon_ofs_region = _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
}
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
style_offset.x = 0.0;
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
style_offset.x = -style->get_margin(SIDE_RIGHT);
if (_internal_margin[SIDE_RIGHT] > 0) {
- icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
+ icon_ofs_region = -_internal_margin[SIDE_RIGHT] - theme_cache.h_separation;
}
}
style_offset.y = style->get_margin(SIDE_TOP);
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
- int icon_text_separation = text.is_empty() ? 0 : get_theme_constant(SNAME("h_separation"));
+ int icon_text_separation = text.is_empty() ? 0 : theme_cache.h_separation;
_size.width -= icon_text_separation + icon_ofs_region;
if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
@@ -261,7 +300,7 @@ void Button::_notification(int p_what) {
}
}
- Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("h_separation")), 0) : Point2();
+ Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + theme_cache.h_separation, 0) : Point2();
if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_ofs.x = 0.0;
}
@@ -271,10 +310,10 @@ void Button::_notification(int p_what) {
int text_width = MAX(1, (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x);
if (_internal_margin[SIDE_LEFT] > 0) {
- text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ text_clip -= _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
}
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("h_separation"));
+ text_clip -= _internal_margin[SIDE_RIGHT] + theme_cache.h_separation;
}
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
@@ -288,7 +327,7 @@ void Button::_notification(int p_what) {
icon_ofs.x = 0.0;
}
if (_internal_margin[SIDE_LEFT] > 0) {
- text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
} else {
text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x;
}
@@ -305,7 +344,7 @@ void Button::_notification(int p_what) {
} break;
case HORIZONTAL_ALIGNMENT_RIGHT: {
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
+ text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - theme_cache.h_separation;
} else {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width;
}
@@ -316,8 +355,8 @@ void Button::_notification(int p_what) {
} break;
}
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color);
}
@@ -346,7 +385,7 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += p_icon->get_width();
if (!xl_text.is_empty() || !p_text.is_empty()) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
} else {
minsize.width = MAX(minsize.width, p_icon->get_width());
@@ -354,12 +393,12 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
}
if (!xl_text.is_empty() || !p_text.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
+ Ref<Font> font = theme_cache.font;
+ float font_height = font->get_height(theme_cache.font_size);
minsize.height = MAX(font_height, minsize.height);
}
- return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
+ return theme_cache.normal->get_minimum_size() + minsize;
}
void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
@@ -371,10 +410,15 @@ void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
p_text = xl_text;
}
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
p_paragraph->clear();
+
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
+ if (font.is_null() || font_size == 0) {
+ // Can't shape without a valid font and a non-zero size.
+ return;
+ }
+
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
@@ -389,7 +433,7 @@ void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
overrun_behavior = p_behavior;
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -404,7 +448,7 @@ void Button::set_text(const String &p_text) {
xl_text = atr(text);
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -418,7 +462,7 @@ void Button::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -430,7 +474,7 @@ void Button::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -441,7 +485,7 @@ String Button::get_language() const {
void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -453,7 +497,7 @@ Ref<Texture2D> Button::get_icon() const {
void Button::set_expand_icon(bool p_enabled) {
if (expand_icon != p_enabled) {
expand_icon = p_enabled;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -465,7 +509,7 @@ bool Button::is_expand_icon() const {
void Button::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -476,7 +520,7 @@ bool Button::is_flat() const {
void Button::set_clip_text(bool p_enabled) {
if (clip_text != p_enabled) {
clip_text = p_enabled;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -488,7 +532,7 @@ bool Button::get_clip_text() const {
void Button::set_text_alignment(HorizontalAlignment p_alignment) {
if (alignment != p_alignment) {
alignment = p_alignment;
- update();
+ queue_redraw();
}
}
@@ -499,7 +543,7 @@ HorizontalAlignment Button::get_text_alignment() const {
void Button::set_icon_alignment(HorizontalAlignment p_alignment) {
icon_alignment = p_alignment;
update_minimum_size();
- update();
+ queue_redraw();
}
HorizontalAlignment Button::get_icon_alignment() const {
@@ -544,7 +588,7 @@ void Button::_bind_methods() {
Button::Button(const String &p_text) {
text_buf.instantiate();
- text_buf->set_break_flags(TextServer::BREAK_MANDATORY);
+ text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_TRIM_EDGE_SPACES);
set_mouse_filter(MOUSE_FILTER_STOP);
set_text(p_text);
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 23b5c78166..9d9f9763db 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -54,10 +54,48 @@ private:
HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> normal_mirrored;
+ Ref<StyleBox> pressed;
+ Ref<StyleBox> pressed_mirrored;
+ Ref<StyleBox> hover;
+ Ref<StyleBox> hover_mirrored;
+ Ref<StyleBox> hover_pressed;
+ Ref<StyleBox> hover_pressed_mirrored;
+ Ref<StyleBox> disabled;
+ Ref<StyleBox> disabled_mirrored;
+ Ref<StyleBox> focus;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ Color icon_normal_color;
+ Color icon_focus_color;
+ Color icon_pressed_color;
+ Color icon_hover_color;
+ Color icon_hover_pressed_color;
+ Color icon_disabled_color;
+
+ Ref<Texture2D> icon;
+
+ int h_separation = 0;
+ } theme_cache;
+
void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
protected:
void _set_internal_margin(Side p_side, float p_value);
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 26edc1f1b0..f5eb0b957f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -33,39 +33,30 @@
#include "servers/rendering_server.h"
Size2 CheckBox::get_icon_size() const {
- Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked"));
- Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked"));
- Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked"));
- Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked"));
- Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
- Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
- Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled"));
- Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled"));
-
Size2 tex_size = Size2(0, 0);
- if (!checked.is_null()) {
- tex_size = Size2(checked->get_width(), checked->get_height());
+ if (!theme_cache.checked.is_null()) {
+ tex_size = Size2(theme_cache.checked->get_width(), theme_cache.checked->get_height());
}
- if (!unchecked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, unchecked->get_width()), MAX(tex_size.height, unchecked->get_height()));
+ if (!theme_cache.unchecked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked->get_width()), MAX(tex_size.height, theme_cache.unchecked->get_height()));
}
- if (!radio_checked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_checked->get_width()), MAX(tex_size.height, radio_checked->get_height()));
+ if (!theme_cache.radio_checked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked->get_width()), MAX(tex_size.height, theme_cache.radio_checked->get_height()));
}
- if (!radio_unchecked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height()));
+ if (!theme_cache.radio_unchecked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked->get_height()));
}
- if (!checked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height()));
+ if (!theme_cache.checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.checked_disabled->get_width()), MAX(tex_size.height, theme_cache.checked_disabled->get_height()));
}
- if (!unchecked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height()));
+ if (!theme_cache.unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.unchecked_disabled->get_height()));
}
- if (!radio_checked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height()));
+ if (!theme_cache.radio_checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_checked_disabled->get_height()));
}
- if (!radio_unchecked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height()));
+ if (!theme_cache.radio_unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked_disabled->get_height()));
}
return tex_size;
}
@@ -75,14 +66,30 @@ Size2 CheckBox::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
+ minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM));
return minsize;
}
+void CheckBox::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked"));
+ theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled"));
+ theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled"));
+}
+
void CheckBox::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
@@ -100,22 +107,39 @@ void CheckBox::_notification(int p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
- Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
+ if (is_radio()) {
+ if (is_disabled()) {
+ on_tex = theme_cache.radio_checked_disabled;
+ off_tex = theme_cache.radio_unchecked_disabled;
+ } else {
+ on_tex = theme_cache.radio_checked;
+ off_tex = theme_cache.radio_unchecked;
+ }
+ } else {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
+ }
Vector2 ofs;
if (is_layout_rtl()) {
- ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
+ ofs.x = get_size().x - theme_cache.normal_style->get_margin(SIDE_RIGHT) - get_icon_size().width;
} else {
- ofs.x = sb->get_margin(SIDE_LEFT);
+ ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
}
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_v_adjust"));
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + theme_cache.check_v_offset;
if (is_pressed()) {
- on->draw(ci, ofs);
+ on_tex->draw(ci, ofs);
} else {
- off->draw(ci, ofs);
+ off_tex->draw(ci, ofs);
}
} break;
}
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index fcdb2ce08c..8438d0e589 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -36,9 +36,26 @@
class CheckBox : public Button {
GDCLASS(CheckBox, Button);
+ struct ThemeCache {
+ int h_separation = 0;
+ int check_v_offset = 0;
+ Ref<StyleBox> normal_style;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> radio_checked;
+ Ref<Texture2D> radio_unchecked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> radio_checked_disabled;
+ Ref<Texture2D> radio_unchecked_disabled;
+ } theme_cache;
+
protected:
Size2 get_icon_size() const;
Size2 get_minimum_size() const override;
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool is_radio();
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index b9674ca41e..9466512699 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -34,14 +34,33 @@
#include "servers/rendering_server.h"
Size2 CheckButton::get_icon_size() const {
- Ref<Texture2D> on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- Ref<Texture2D> off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
+ if (is_layout_rtl()) {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled_mirrored;
+ off_tex = theme_cache.unchecked_disabled_mirrored;
+ } else {
+ on_tex = theme_cache.checked_mirrored;
+ off_tex = theme_cache.unchecked_mirrored;
+ }
+ } else {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
+ }
+
Size2 tex_size = Size2(0, 0);
- if (!on.is_null()) {
- tex_size = Size2(on->get_width(), on->get_height());
+ if (!on_tex.is_null()) {
+ tex_size = Size2(on_tex->get_width(), on_tex->get_height());
}
- if (!off.is_null()) {
- tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+ if (!off_tex.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, off_tex->get_width()), MAX(tex_size.height, off_tex->get_height()));
}
return tex_size;
@@ -52,14 +71,30 @@ Size2 CheckButton::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
+ minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM));
return minsize;
}
+void CheckButton::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.checked_mirrored = get_theme_icon(SNAME("checked_mirrored"));
+ theme_cache.unchecked_mirrored = get_theme_icon(SNAME("unchecked_mirrored"));
+ theme_cache.checked_disabled_mirrored = get_theme_icon(SNAME("checked_disabled_mirrored"));
+ theme_cache.unchecked_disabled_mirrored = get_theme_icon(SNAME("unchecked_disabled_mirrored"));
+}
+
void CheckButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
@@ -78,34 +113,41 @@ void CheckButton::_notification(int p_what) {
RID ci = get_canvas_item();
bool rtl = is_layout_rtl();
- Ref<Texture2D> on;
- if (rtl) {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
- } else {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- }
- Ref<Texture2D> off;
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
if (rtl) {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled_mirrored;
+ off_tex = theme_cache.unchecked_disabled_mirrored;
+ } else {
+ on_tex = theme_cache.checked_mirrored;
+ off_tex = theme_cache.unchecked_mirrored;
+ }
} else {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
Vector2 ofs;
Size2 tex_size = get_icon_size();
if (rtl) {
- ofs.x = sb->get_margin(SIDE_LEFT);
+ ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
} else {
- ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
+ ofs.x = get_size().width - (tex_size.width + theme_cache.normal_style->get_margin(SIDE_RIGHT));
}
- ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_v_adjust"));
+ ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_offset;
if (is_pressed()) {
- on->draw(ci, ofs);
+ on_tex->draw(ci, ofs);
} else {
- off->draw(ci, ofs);
+ off_tex->draw(ci, ofs);
}
} break;
}
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 7d4bb8bdfc..3878c9628a 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -36,9 +36,26 @@
class CheckButton : public Button {
GDCLASS(CheckButton, Button);
+ struct ThemeCache {
+ int h_separation = 0;
+ int check_v_offset = 0;
+ Ref<StyleBox> normal_style;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> checked_mirrored;
+ Ref<Texture2D> unchecked_mirrored;
+ Ref<Texture2D> checked_disabled_mirrored;
+ Ref<Texture2D> unchecked_disabled_mirrored;
+ } theme_cache;
+
protected:
Size2 get_icon_size() const;
virtual Size2 get_minimum_size() const override;
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index e54ba7ce13..8069ab465b 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -268,7 +268,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (is_code_completion_scroll_pressed && mb->get_button_index() == MouseButton::LEFT) {
is_code_completion_scroll_pressed = false;
- update();
+ queue_redraw();
return;
}
@@ -281,13 +281,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
case MouseButton::WHEEL_UP: {
if (code_completion_current_selected > 0) {
code_completion_current_selected--;
- update();
+ queue_redraw();
}
} break;
case MouseButton::WHEEL_DOWN: {
if (code_completion_current_selected < code_completion_options.size() - 1) {
code_completion_current_selected++;
- update();
+ queue_redraw();
}
} break;
case MouseButton::LEFT: {
@@ -295,7 +295,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_double_click()) {
confirm_code_completion();
}
- update();
+ queue_redraw();
} break;
default:
break;
@@ -310,7 +310,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
is_code_completion_scroll_pressed = true;
_update_scroll_selected_line(mb->get_position().y);
- update();
+ queue_redraw();
}
return;
@@ -344,7 +344,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
+ if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -371,7 +371,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
+ if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -384,12 +384,12 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
bool scroll_hovered = code_completion_scroll_rect.has_point(mpos);
if (is_code_completion_scroll_hovered != scroll_hovered) {
is_code_completion_scroll_hovered = scroll_hovered;
- update();
+ queue_redraw();
}
if (is_code_completion_scroll_pressed) {
_update_scroll_selected_line(mpos.y);
- update();
+ queue_redraw();
return;
}
}
@@ -432,7 +432,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Allow unicode handling if: */
/* No Modifiers are pressed (except shift) */
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
/* AUTO-COMPLETE */
if (code_completion_enabled && k->is_action("ui_text_completion_query", true)) {
@@ -448,7 +448,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
code_completion_current_selected = code_completion_options.size() - 1;
}
- update();
+ queue_redraw();
accept_event();
return;
}
@@ -458,31 +458,31 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
code_completion_current_selected = 0;
}
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_page_up", true)) {
code_completion_current_selected = MAX(0, code_completion_current_selected - code_completion_max_lines);
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_page_down", true)) {
code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + code_completion_max_lines);
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_home", true)) {
code_completion_current_selected = 0;
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_end", true)) {
code_completion_current_selected = code_completion_options.size() - 1;
- update();
+ queue_redraw();
accept_event();
return;
}
@@ -1106,7 +1106,7 @@ bool CodeEdit::is_auto_brace_completion_enabled() const {
void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {
highlight_matching_braces_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool CodeEdit::is_highlight_matching_braces_enabled() const {
@@ -1216,30 +1216,39 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const {
}
void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
+ bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+
if (draw_breakpoints && breakpoint_icon.is_valid()) {
bool hovering = p_region.has_point(get_local_mouse_pos());
bool breakpointed = is_line_breakpointed(p_line);
- if (breakpointed || (hovering && !is_dragging_cursor())) {
+ if (breakpointed || (hovering && !is_dragging_cursor() && !shift_pressed)) {
int padding = p_region.size.x / 6;
Rect2 icon_region = p_region;
icon_region.position += Point2(padding, padding);
icon_region.size -= Point2(padding, padding) * 2;
- // Darken icon when hovering & not yet breakpointed.
- Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color;
+ // Darken icon when hovering, shift not pressed & not yet breakpointed.
+ Color use_color = hovering && !breakpointed && !shift_pressed ? breakpoint_color.darkened(0.4) : breakpoint_color;
breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
}
}
- if (draw_bookmarks && is_line_bookmarked(p_line) && bookmark_icon.is_valid()) {
- int horizontal_padding = p_region.size.x / 2;
- int vertical_padding = p_region.size.y / 4;
+ if (draw_bookmarks && bookmark_icon.is_valid()) {
+ bool hovering = p_region.has_point(get_local_mouse_pos());
+ bool bookmarked = is_line_bookmarked(p_line);
- Rect2 bookmark_region = p_region;
- bookmark_region.position += Point2(horizontal_padding, 0);
- bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
- bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color);
+ if (bookmarked || (hovering && !is_dragging_cursor() && shift_pressed)) {
+ int horizontal_padding = p_region.size.x / 2;
+ int vertical_padding = p_region.size.y / 4;
+ Rect2 icon_region = p_region;
+ icon_region.position += Point2(horizontal_padding, 0);
+ icon_region.size -= Point2(horizontal_padding * 1.1, vertical_padding);
+
+ // Darken icon when hovering, shift pressed & not yet bookmarked.
+ Color use_color = hovering && !bookmarked && shift_pressed ? bookmark_color.darkened(0.4) : bookmark_color;
+ bookmark_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
+ }
}
if (draw_executing_lines && is_line_executing(p_line) && executing_line_icon.is_valid()) {
@@ -1265,7 +1274,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) {
breakpointed_lines.erase(p_line);
}
emit_signal(SNAME("breakpoint_toggled"), p_line);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_breakpointed(int p_line) const {
@@ -1294,7 +1303,7 @@ PackedInt32Array CodeEdit::get_breakpointed_lines() const {
void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) {
int mask = get_line_gutter_metadata(p_line, main_gutter);
set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_bookmarked(int p_line) const {
@@ -1323,7 +1332,7 @@ PackedInt32Array CodeEdit::get_bookmarked_lines() const {
void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {
int mask = get_line_gutter_metadata(p_line, main_gutter);
set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_executing(int p_line) const {
@@ -1359,7 +1368,7 @@ bool CodeEdit::is_draw_line_numbers_enabled() const {
void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) {
p_zero_padded ? line_number_padding = "0" : line_number_padding = " ";
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_numbers_zero_padded() const {
@@ -1529,7 +1538,7 @@ void CodeEdit::fold_line(int p_line) {
set_caret_line(p_line, false, false);
set_caret_column(get_line(p_line).length(), false);
}
- update();
+ queue_redraw();
}
void CodeEdit::unfold_line(int p_line) {
@@ -1552,14 +1561,14 @@ void CodeEdit::unfold_line(int p_line) {
}
_set_line_as_hidden(i, false);
}
- update();
+ queue_redraw();
}
void CodeEdit::fold_all_lines() {
for (int i = 0; i < get_line_count(); i++) {
fold_line(i);
}
- update();
+ queue_redraw();
}
void CodeEdit::unfold_all_lines() {
@@ -1765,12 +1774,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const {
void CodeEdit::set_code_hint(const String &p_hint) {
code_hint = p_hint;
code_hint_xpos = -0xFFFF;
- update();
+ queue_redraw();
}
void CodeEdit::set_code_hint_draw_below(bool p_below) {
code_hint_draw_below = p_below;
- update();
+ queue_redraw();
}
/* Code Completion */
@@ -1929,7 +1938,7 @@ void CodeEdit::set_code_completion_selected_index(int p_index) {
}
ERR_FAIL_INDEX(p_index, code_completion_options.size());
code_completion_current_selected = p_index;
- update();
+ queue_redraw();
}
void CodeEdit::confirm_code_completion(bool p_replace) {
@@ -2043,13 +2052,13 @@ void CodeEdit::cancel_code_completion() {
}
code_completion_forced = false;
code_completion_active = false;
- update();
+ queue_redraw();
}
/* Line length guidelines */
void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) {
line_length_guideline_columns = p_guideline_columns;
- update();
+ queue_redraw();
}
TypedArray<int> CodeEdit::get_line_length_guidelines() const {
@@ -2378,9 +2387,13 @@ int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) {
/* Gutters */
void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
+ bool shift_pressed = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+
if (p_gutter == main_gutter) {
- if (draw_breakpoints) {
+ if (draw_breakpoints && !shift_pressed) {
set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line));
+ } else if (draw_bookmarks && shift_pressed) {
+ set_line_as_bookmarked(p_line, !is_line_bookmarked(p_line));
}
return;
}
@@ -2802,7 +2815,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size);
code_completion_current_selected = 0;
code_completion_active = true;
- update();
+ queue_redraw();
return;
}
@@ -3052,7 +3065,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size);
code_completion_current_selected = 0;
code_completion_active = true;
- update();
+ queue_redraw();
}
void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 9eef45f412..5751c54877 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -303,7 +303,7 @@ void ColorPicker::set_edit_alpha(bool p_show) {
}
_update_color();
- sample->update();
+ sample->queue_redraw();
}
bool ColorPicker::is_editing_alpha() const {
@@ -427,12 +427,15 @@ void ColorPicker::_html_submitted(const String &p_html) {
return;
}
- float last_alpha = color.a;
+ Color previous_color = color;
color = Color::html(p_html);
if (!is_editing_alpha()) {
- color.a = last_alpha;
+ color.a = previous_color.a;
}
+ if (color == previous_color) {
+ return;
+ }
if (!is_inside_tree()) {
return;
}
@@ -458,15 +461,15 @@ void ColorPicker::_update_color(bool p_update_sliders) {
_update_text_value();
- sample->update();
- uv_edit->update();
- w_edit->update();
+ sample->queue_redraw();
+ uv_edit->queue_redraw();
+ w_edit->queue_redraw();
for (int i = 0; i < current_slider_count; i++) {
- sliders[i]->update();
+ sliders[i]->queue_redraw();
}
- alpha_slider->update();
- wheel->update();
- wheel_uv->update();
+ alpha_slider->queue_redraw();
+ wheel->queue_redraw();
+ wheel_uv->queue_redraw();
updating = false;
}
@@ -536,7 +539,7 @@ void ColorPicker::_add_preset_button(int p_size, const Color &p_color) {
btn_preset->set_preset_color(p_color);
btn_preset->set_custom_minimum_size(Size2(p_size, p_size));
btn_preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input).bind(p_color));
- btn_preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1)));
+ btn_preset->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1)));
preset_container->add_child(btn_preset);
}
@@ -853,7 +856,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
} else if (p_which == 2) {
c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1));
if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
- circle_mat->set_shader_uniform("v", v);
+ circle_mat->set_shader_parameter("v", v);
}
}
}
@@ -1086,7 +1089,7 @@ void ColorPicker::_screen_pick_pressed() {
} else {
screen->show();
}
- screen->raise();
+ screen->move_to_front();
#ifndef _MSC_VER
#warning show modal no longer works, needs to be converted to a popup
#endif
@@ -1236,7 +1239,7 @@ ColorPicker::ColorPicker() :
btn_pick->set_flat(true);
hb_smpl->add_child(btn_pick);
btn_pick->set_toggle_mode(true);
- btn_pick->set_tooltip(RTR("Pick a color from the editor window."));
+ btn_pick->set_tooltip_text(RTR("Pick a color from the editor window."));
btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed));
VBoxContainer *vbl = memnew(VBoxContainer);
@@ -1276,7 +1279,7 @@ ColorPicker::ColorPicker() :
text_type = memnew(Button);
hhb->add_child(text_type);
text_type->set_text("#");
- text_type->set_tooltip(RTR("Switch between hexadecimal and code values."));
+ text_type->set_tooltip_text(RTR("Switch between hexadecimal and code values."));
if (Engine::get_singleton()->is_editor_hint()) {
text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled));
} else {
@@ -1337,7 +1340,7 @@ ColorPicker::ColorPicker() :
btn_add_preset = memnew(Button);
btn_add_preset->set_icon_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- btn_add_preset->set_tooltip(RTR("Add current color as a preset."));
+ btn_add_preset->set_tooltip_text(RTR("Add current color as a preset."));
btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
preset_container->add_child(btn_add_preset);
}
@@ -1359,7 +1362,7 @@ void ColorPickerButton::_about_to_popup() {
void ColorPickerButton::_color_changed(const Color &p_color) {
color = p_color;
- update();
+ queue_redraw();
emit_signal(SNAME("color_changed"), color);
}
@@ -1439,7 +1442,7 @@ void ColorPickerButton::set_pick_color(const Color &p_color) {
picker->set_pick_color(p_color);
}
- update();
+ queue_redraw();
}
Color ColorPickerButton::get_pick_color() const {
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index c30fa8461a..143662efc6 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -35,7 +35,7 @@ void ColorRect::set_color(const Color &p_color) {
return;
}
color = p_color;
- update();
+ queue_redraw();
}
Color ColorRect::get_color() const {
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 5512c0f1fd..3c29c37479 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -192,8 +192,8 @@ void Container::_notification(int p_what) {
}
}
-TypedArray<String> Container::get_configuration_warnings() const {
- TypedArray<String> warnings = Control::get_configuration_warnings();
+PackedStringArray Container::get_configuration_warnings() const {
+ PackedStringArray warnings = Control::get_configuration_warnings();
if (get_class() == "Container" && get_script().is_null()) {
warnings.push_back(RTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."));
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 9ec4ad3200..21bdb95186 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -63,7 +63,7 @@ public:
virtual Vector<int> get_allowed_size_flags_horizontal() const;
virtual Vector<int> get_allowed_size_flags_vertical() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 03fcef17f5..dc9294df6d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -43,6 +43,8 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
+#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
#include "servers/rendering_server.h"
#include "servers/text_server.h"
@@ -193,15 +195,15 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
List<StringName> sn;
String pf = p_function;
if (pf == "add_theme_color_override" || pf == "has_theme_color" || pf == "has_theme_color_override" || pf == "get_theme_color") {
- Theme::get_default()->get_color_list(get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_color_list(get_class(), &sn);
} else if (pf == "add_theme_style_override" || pf == "has_theme_style" || pf == "has_theme_style_override" || pf == "get_theme_style") {
- Theme::get_default()->get_stylebox_list(get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_stylebox_list(get_class(), &sn);
} else if (pf == "add_theme_font_override" || pf == "has_theme_font" || pf == "has_theme_font_override" || pf == "get_theme_font") {
- Theme::get_default()->get_font_list(get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_font_list(get_class(), &sn);
} else if (pf == "add_theme_font_size_override" || pf == "has_theme_font_size" || pf == "has_theme_font_size_override" || pf == "get_theme_font_size") {
- Theme::get_default()->get_font_size_list(get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_font_size_list(get_class(), &sn);
} else if (pf == "add_theme_constant_override" || pf == "has_theme_constant" || pf == "has_theme_constant_override" || pf == "get_theme_constant") {
- Theme::get_default()->get_constant_list(get_class(), &sn);
+ ThemeDB::get_singleton()->get_default_theme()->get_constant_list(get_class(), &sn);
}
sn.sort_custom<StringName::AlphCompare>();
@@ -211,8 +213,8 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
}
}
-TypedArray<String> Control::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Control::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) {
warnings.push_back(RTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."));
@@ -252,36 +254,36 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
if (name.begins_with("theme_override_icons/")) {
String dname = name.get_slicec('/', 1);
if (data.icon_override.has(dname)) {
- data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.icon_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else if (name.begins_with("theme_override_styles/")) {
String dname = name.get_slicec('/', 1);
if (data.style_override.has(dname)) {
- data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.style_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else if (name.begins_with("theme_override_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
- data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.font_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else if (name.begins_with("theme_override_font_sizes/")) {
String dname = name.get_slicec('/', 1);
data.font_size_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else if (name.begins_with("theme_override_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else if (name.begins_with("theme_override_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
+ _notify_theme_override_changed();
} else {
return false;
}
@@ -344,7 +346,7 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
}
void Control::_get_property_list(List<PropertyInfo> *p_list) const {
- Ref<Theme> theme = Theme::get_default();
+ Ref<Theme> theme = ThemeDB::get_singleton()->get_default_theme();
p_list->push_back(PropertyInfo(Variant::NIL, TTRC("Theme Overrides"), PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP));
@@ -429,9 +431,9 @@ void Control::_validate_property(PropertyInfo &p_property) const {
// Only the default theme and the project theme are used for the list of options.
// This is an imposed limitation to simplify the logic needed to leverage those options.
- Theme::get_default()->get_type_variation_list(get_class_name(), &names);
- if (Theme::get_project_default().is_valid()) {
- Theme::get_project_default()->get_type_variation_list(get_class_name(), &names);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names);
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names);
}
names.sort_custom<StringName::AlphCompare>();
@@ -712,7 +714,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool
_size_changed();
}
- update();
+ queue_redraw();
}
real_t Control::get_anchor(Side p_side) const {
@@ -1458,7 +1460,7 @@ void Control::set_scale(const Vector2 &p_scale) {
if (data.scale.y == 0) {
data.scale.y = CMP_EPSILON;
}
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1472,7 +1474,7 @@ void Control::set_rotation(real_t p_radians) {
}
data.rotation = p_radians;
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1486,7 +1488,7 @@ void Control::set_pivot_offset(const Vector2 &p_pivot) {
}
data.pivot_offset = p_pivot;
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1562,7 +1564,7 @@ Size2 Control::get_minimum_size() const {
return Vector2();
}
-void Control::set_custom_minimum_size(const Size2 &p_custom) {
+void Control::set_custom_minimum_size(const Size2i &p_custom) {
if (p_custom == data.custom_minimum_size) {
return;
}
@@ -1570,7 +1572,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
update_minimum_size();
}
-Size2 Control::get_custom_minimum_size() const {
+Size2i Control::get_custom_minimum_size() const {
return data.custom_minimum_size;
}
@@ -2223,7 +2225,19 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
void Control::set_default_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
+ if (data.default_cursor == p_shape) {
+ return;
+ }
data.default_cursor = p_shape;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (!get_global_rect().has_point(get_global_mouse_position())) {
+ return;
+ }
+
+ get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {
@@ -2239,7 +2253,7 @@ void Control::set_disable_visibility_clip(bool p_ignore) {
return;
}
data.disable_visibility_clip = p_ignore;
- update();
+ queue_redraw();
}
bool Control::is_visibility_clip_disabled() const {
@@ -2251,7 +2265,7 @@ void Control::set_clip_contents(bool p_clip) {
return;
}
data.clip_contents = p_clip;
- update();
+ queue_redraw();
}
bool Control::is_clipping_contents() {
@@ -2260,62 +2274,14 @@ bool Control::is_clipping_contents() {
// Theming.
-void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign) {
- Control *c = Object::cast_to<Control>(p_at);
-
- if (c && c != p_owner && c->data.theme.is_valid()) { // has a theme, this can't be propagated
- return;
- }
-
- Window *w = c == nullptr ? Object::cast_to<Window>(p_at) : nullptr;
-
- if (w && w != p_owner_window && w->theme.is_valid()) { // has a theme, this can't be propagated
- return;
- }
-
- for (int i = 0; i < p_at->get_child_count(); i++) {
- CanvasItem *child = Object::cast_to<CanvasItem>(p_at->get_child(i));
- if (child) {
- _propagate_theme_changed(child, p_owner, p_owner_window, p_assign);
- } else {
- Window *window = Object::cast_to<Window>(p_at->get_child(i));
- if (window) {
- _propagate_theme_changed(window, p_owner, p_owner_window, p_assign);
- }
- }
- }
-
- if (c) {
- if (p_assign) {
- c->data.theme_owner = p_owner;
- c->data.theme_owner_window = p_owner_window;
- }
- c->notification(Control::NOTIFICATION_THEME_CHANGED);
- c->emit_signal(SceneStringNames::get_singleton()->theme_changed);
- }
-
- if (w) {
- if (p_assign) {
- w->theme_owner = p_owner;
- w->theme_owner_window = p_owner_window;
- }
- w->notification(Window::NOTIFICATION_THEME_CHANGED);
- w->emit_signal(SceneStringNames::get_singleton()->theme_changed);
- }
-}
-
void Control::_theme_changed() {
- _propagate_theme_changed(this, this, nullptr, false);
-}
-
-void Control::_theme_property_override_changed() {
- notification(NOTIFICATION_THEME_CHANGED);
- emit_signal(SceneStringNames::get_singleton()->theme_changed);
- update_minimum_size(); // Overrides are likely to affect minimum size.
+ if (is_inside_tree()) {
+ data.theme_owner->propagate_theme_changed(this, this, true, false);
+ }
}
-void Control::_notify_theme_changed() {
- if (!data.bulk_theme_override) {
+void Control::_notify_theme_override_changed() {
+ if (!data.bulk_theme_override && is_inside_tree()) {
notification(NOTIFICATION_THEME_CHANGED);
}
}
@@ -2329,6 +2295,21 @@ void Control::_invalidate_theme_cache() {
data.theme_constant_cache.clear();
}
+void Control::_update_theme_item_cache() {
+}
+
+void Control::set_theme_owner_node(Node *p_node) {
+ data.theme_owner->set_owner_node(p_node);
+}
+
+Node *Control::get_theme_owner_node() const {
+ return data.theme_owner->get_owner_node();
+}
+
+bool Control::has_theme_owner_node() const {
+ return data.theme_owner->has_owner_node();
+}
+
void Control::set_theme(const Ref<Theme> &p_theme) {
if (data.theme == p_theme) {
return;
@@ -2339,28 +2320,25 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
}
data.theme = p_theme;
- if (!p_theme.is_null()) {
- data.theme_owner = this;
- data.theme_owner_window = nullptr;
- _propagate_theme_changed(this, this, nullptr);
- } else {
- Control *parent_c = Object::cast_to<Control>(get_parent());
+ if (data.theme.is_valid()) {
+ data.theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
+ data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED);
+ return;
+ }
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window);
- } else {
- Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window);
- } else {
- Control::_propagate_theme_changed(this, nullptr, nullptr);
- }
- }
+ Control *parent_c = Object::cast_to<Control>(get_parent());
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
+ return;
}
- if (data.theme.is_valid()) {
- data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED);
+ Window *parent_w = cast_to<Window>(get_parent());
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
+ return;
}
+
+ data.theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Control::get_theme() const {
@@ -2372,7 +2350,9 @@ void Control::set_theme_type_variation(const StringName &p_theme_type) {
return;
}
data.theme_type_variation = p_theme_type;
- _propagate_theme_changed(this, data.theme_owner, data.theme_owner_window);
+ if (is_inside_tree()) {
+ notification(NOTIFICATION_THEME_CHANGED);
+ }
}
StringName Control::get_theme_type_variation() const {
@@ -2381,130 +2361,6 @@ StringName Control::get_theme_type_variation() const {
/// Theme property lookup.
-template <class T>
-T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E);
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E);
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) {
- return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E);
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) {
- return Theme::get_default()->get_theme_item(p_data_type, p_name, E);
- }
- }
- // If they don't exist, use any type to return the default/empty value.
- return Theme::get_default()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
-}
-
-bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- return false;
-}
-
-void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
- if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(data.theme_type_variation) != StringName()) {
- Theme::get_project_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- } else {
- Theme::get_default()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- }
- } else {
- Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list);
- }
-}
-
Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
@@ -2518,8 +2374,8 @@ Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringNam
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Texture2D> icon = get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
data.theme_icon_cache[p_theme_type][p_name] = icon;
return icon;
}
@@ -2537,8 +2393,8 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<StyleBox> style = get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
data.theme_style_cache[p_theme_type][p_name] = style;
return style;
}
@@ -2556,8 +2412,8 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Font> font = get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
data.theme_font_cache[p_theme_type][p_name] = font;
return font;
}
@@ -2575,8 +2431,8 @@ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int font_size = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
data.theme_font_size_cache[p_theme_type][p_name] = font_size;
return font_size;
}
@@ -2594,8 +2450,8 @@ Color Control::get_theme_color(const StringName &p_name, const StringName &p_the
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Color color = get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
data.theme_color_cache[p_theme_type][p_name] = color;
return color;
}
@@ -2613,8 +2469,8 @@ int Control::get_theme_constant(const StringName &p_name, const StringName &p_th
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int constant = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
data.theme_constant_cache[p_theme_type][p_name] = constant;
return constant;
}
@@ -2627,8 +2483,8 @@ bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2639,8 +2495,8 @@ bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2651,8 +2507,8 @@ bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2663,8 +2519,8 @@ bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2675,8 +2531,8 @@ bool Control::has_theme_color(const StringName &p_name, const StringName &p_them
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2687,8 +2543,8 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
/// Local property overrides.
@@ -2697,93 +2553,93 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur
ERR_FAIL_COND(!p_icon.is_valid());
if (data.icon_override.has(p_name)) {
- data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.icon_override[p_name] = p_icon;
- data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED);
- _notify_theme_changed();
+ data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED);
+ _notify_theme_override_changed();
}
void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
ERR_FAIL_COND(!p_style.is_valid());
if (data.style_override.has(p_name)) {
- data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.style_override[p_name] = p_style;
- data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED);
- _notify_theme_changed();
+ data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED);
+ _notify_theme_override_changed();
}
void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) {
ERR_FAIL_COND(!p_font.is_valid());
if (data.font_override.has(p_name)) {
- data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.font_override[p_name] = p_font;
- data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_theme_property_override_changed), CONNECT_REFERENCE_COUNTED);
- _notify_theme_changed();
+ data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED);
+ _notify_theme_override_changed();
}
void Control::add_theme_font_size_override(const StringName &p_name, int p_font_size) {
data.font_size_override[p_name] = p_font_size;
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::add_theme_color_override(const StringName &p_name, const Color &p_color) {
data.color_override[p_name] = p_color;
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::add_theme_constant_override(const StringName &p_name, int p_constant) {
data.constant_override[p_name] = p_constant;
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_icon_override(const StringName &p_name) {
if (data.icon_override.has(p_name)) {
- data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.icon_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_style_override(const StringName &p_name) {
if (data.style_override.has(p_name)) {
- data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.style_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_font_override(const StringName &p_name) {
if (data.font_override.has(p_name)) {
- data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
data.font_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_font_size_override(const StringName &p_name) {
data.font_size_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_color_override(const StringName &p_name) {
data.color_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
void Control::remove_theme_constant_override(const StringName &p_name) {
data.constant_override.erase(p_name);
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
bool Control::has_theme_icon_override(const StringName &p_name) const {
@@ -2818,157 +2674,16 @@ bool Control::has_theme_constant_override(const StringName &p_name) const {
/// Default theme properties.
-float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_base_scale()) {
- return theme_owner->data.theme->get_default_base_scale();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) {
- return theme_owner_window->theme->get_default_base_scale();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_base_scale()) {
- return Theme::get_project_default()->get_default_base_scale();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (Theme::get_default()->has_default_base_scale()) {
- return Theme::get_default()->get_default_base_scale();
- }
- return Theme::get_fallback_base_scale();
-}
-
float Control::get_theme_default_base_scale() const {
- return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window);
-}
-
-Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font()) {
- return theme_owner->data.theme->get_default_font();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font()) {
- return theme_owner_window->theme->get_default_font();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_font()) {
- return Theme::get_project_default()->get_default_font();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (Theme::get_default()->has_default_font()) {
- return Theme::get_default()->get_default_font();
- }
- return Theme::get_fallback_font();
+ return data.theme_owner->get_theme_default_base_scale();
}
Ref<Font> Control::get_theme_default_font() const {
- return fetch_theme_default_font(data.theme_owner, data.theme_owner_window);
-}
-
-int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font_size()) {
- return theme_owner->data.theme->get_default_font_size();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) {
- return theme_owner_window->theme->get_default_font_size();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_font_size()) {
- return Theme::get_project_default()->get_default_font_size();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (Theme::get_default()->has_default_font_size()) {
- return Theme::get_default()->get_default_font_size();
- }
- return Theme::get_fallback_font_size();
+ return data.theme_owner->get_theme_default_font();
}
int Control::get_theme_default_font_size() const {
- return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window);
+ return data.theme_owner->get_theme_default_font_size();
}
/// Bulk actions.
@@ -2981,7 +2696,7 @@ void Control::end_bulk_theme_override() {
ERR_FAIL_COND(!data.bulk_theme_override);
data.bulk_theme_override = false;
- _notify_theme_changed();
+ _notify_theme_override_changed();
}
// Internationalization.
@@ -3063,12 +2778,12 @@ bool Control::is_auto_translating() const {
// Extra properties.
-void Control::set_tooltip(const String &p_tooltip) {
- data.tooltip = p_tooltip;
+void Control::set_tooltip_text(const String &p_hint) {
+ data.tooltip = p_hint;
update_configuration_warnings();
}
-String Control::_get_tooltip() const {
+String Control::get_tooltip_text() const {
return data.tooltip;
}
@@ -3086,38 +2801,23 @@ Control *Control::make_custom_tooltip(const String &p_text) const {
// Base object overrides.
-void Control::add_child_notify(Node *p_child) {
- Control *child_c = Object::cast_to<Control>(p_child);
-
- if (child_c && child_c->data.theme.is_null() && (data.theme_owner || data.theme_owner_window)) {
- _propagate_theme_changed(child_c, data.theme_owner, data.theme_owner_window); //need to propagate here, since many controls may require setting up stuff
- }
-
- Window *child_w = Object::cast_to<Window>(p_child);
-
- if (child_w && child_w->theme.is_null() && (data.theme_owner || data.theme_owner_window)) {
- _propagate_theme_changed(child_w, data.theme_owner, data.theme_owner_window); //need to propagate here, since many controls may require setting up stuff
- }
-}
-
-void Control::remove_child_notify(Node *p_child) {
- Control *child_c = Object::cast_to<Control>(p_child);
-
- if (child_c && (child_c->data.theme_owner || child_c->data.theme_owner_window) && child_c->data.theme.is_null()) {
- _propagate_theme_changed(child_c, nullptr, nullptr);
- }
+void Control::_notification(int p_notification) {
+ switch (p_notification) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+ } break;
- Window *child_w = Object::cast_to<Window>(p_child);
+ case NOTIFICATION_PARENTED: {
+ data.theme_owner->assign_theme_on_parented(this);
+ } break;
- if (child_w && (child_w->theme_owner || child_w->theme_owner_window) && child_w->theme.is_null()) {
- _propagate_theme_changed(child_w, nullptr, nullptr);
- }
-}
+ case NOTIFICATION_UNPARENTED: {
+ data.theme_owner->clear_theme_on_unparented(this);
+ } break;
-void Control::_notification(int p_notification) {
- switch (p_notification) {
case NOTIFICATION_ENTER_TREE: {
- _invalidate_theme_cache();
+ notification(NOTIFICATION_THEME_CHANGED);
} break;
case NOTIFICATION_POST_ENTER_TREE: {
@@ -3133,7 +2833,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
- connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONESHOT);
+ connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
#endif
} break;
@@ -3142,18 +2842,6 @@ void Control::_notification(int p_notification) {
data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
- if (data.theme.is_null()) {
- if (data.parent && (data.parent->data.theme_owner || data.parent->data.theme_owner_window)) {
- data.theme_owner = data.parent->data.theme_owner;
- data.theme_owner_window = data.parent->data.theme_owner_window;
- notification(NOTIFICATION_THEME_CHANGED);
- } else if (data.parent_window && (data.parent_window->theme_owner || data.parent_window->theme_owner_window)) {
- data.theme_owner = data.parent_window->theme_owner;
- data.theme_owner_window = data.parent_window->theme_owner_window;
- notification(NOTIFICATION_THEME_CHANGED);
- }
- }
-
CanvasItem *node = this;
bool has_parent_control = false;
@@ -3219,9 +2907,9 @@ void Control::_notification(int p_notification) {
// some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
- data.parent->update();
+ data.parent->queue_redraw();
}
- update();
+ queue_redraw();
if (data.RI) {
get_viewport()->_gui_set_root_order_dirty();
@@ -3248,18 +2936,20 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
+ emit_signal(SceneStringNames::get_singleton()->theme_changed);
_invalidate_theme_cache();
+ _update_theme_item_cache();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -3279,6 +2969,7 @@ void Control::_notification(int p_notification) {
if (is_inside_tree()) {
data.is_rtl_dirty = true;
_invalidate_theme_cache();
+ _update_theme_item_cache();
_size_changed();
}
} break;
@@ -3406,9 +3097,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_grow_direction", "direction"), &Control::set_v_grow_direction);
ClassDB::bind_method(D_METHOD("get_v_grow_direction"), &Control::get_v_grow_direction);
- ClassDB::bind_method(D_METHOD("set_tooltip", "tooltip"), &Control::set_tooltip);
+ ClassDB::bind_method(D_METHOD("set_tooltip_text", "hint"), &Control::set_tooltip_text);
+ ClassDB::bind_method(D_METHOD("get_tooltip_text"), &Control::get_tooltip_text);
ClassDB::bind_method(D_METHOD("get_tooltip", "at_position"), &Control::get_tooltip, DEFVAL(Point2()));
- ClassDB::bind_method(D_METHOD("_get_tooltip"), &Control::_get_tooltip);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Control::set_default_cursor_shape);
ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape);
@@ -3453,7 +3144,7 @@ void Control::_bind_methods() {
ADD_GROUP("Layout", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
@@ -3467,10 +3158,10 @@ void Control::_bind_methods() {
ADD_PROPERTY_DEFAULT("anchors_preset", -1);
ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_LEFT);
@@ -3486,7 +3177,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_pivot_offset", "get_pivot_offset");
@@ -3498,8 +3189,8 @@ void Control::_bind_methods() {
ADD_GROUP("Auto Translate", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating");
- ADD_GROUP("Hint", "hint_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
+ ADD_GROUP("Tooltip", "tooltip_");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text");
ADD_GROUP("Focus", "focus_");
ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", SIDE_LEFT);
@@ -3623,16 +3314,22 @@ void Control::_bind_methods() {
GDVIRTUAL_BIND(_gui_input, "event");
}
+Control::Control() {
+ data.theme_owner = memnew(ThemeOwner);
+}
+
Control::~Control() {
+ memdelete(data.theme_owner);
+
// Resources need to be disconnected.
for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) {
- E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
for (KeyValue<StringName, Ref<StyleBox>> &E : data.style_override) {
- E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
for (KeyValue<StringName, Ref<Font>> &E : data.font_override) {
- E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
}
// Then override maps can be simply cleared.
diff --git a/scene/gui/control.h b/scene/gui/control.h
index c69067f82f..ee6443c81c 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -41,6 +41,7 @@
class Viewport;
class Label;
class Panel;
+class ThemeOwner;
class Control : public CanvasItem {
GDCLASS(Control, CanvasItem);
@@ -199,7 +200,7 @@ private:
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
real_t expand = 1.0;
- Point2 custom_minimum_size;
+ Point2i custom_minimum_size;
// Input events and rendering.
@@ -219,9 +220,8 @@ private:
// Theming.
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
bool bulk_theme_override = false;
@@ -261,7 +261,6 @@ private:
// Global relations.
friend class Viewport;
- friend class Window;
// Positioning and sizing.
@@ -300,20 +299,12 @@ private:
// Theming.
void _theme_changed();
- void _theme_property_override_changed();
- void _notify_theme_changed();
+ void _notify_theme_override_changed();
void _invalidate_theme_cache();
- static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true);
-
- template <class T>
- static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
-
// Extra properties.
- String _get_tooltip() const;
+ String get_tooltip_text() const;
protected:
// Dynamic properties.
@@ -326,15 +317,16 @@ protected:
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
+ // Theming.
+
+ virtual void _update_theme_item_cache();
+
// Internationalization.
virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
// Base object overrides.
- virtual void add_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
-
void _notification(int p_notification);
static void _bind_methods();
@@ -395,7 +387,7 @@ public:
// Editor integration.
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
virtual bool is_text_field() const;
@@ -468,8 +460,8 @@ public:
virtual Size2 get_minimum_size() const;
virtual Size2 get_combined_minimum_size() const;
- void set_custom_minimum_size(const Size2 &p_custom);
- Size2 get_custom_minimum_size() const;
+ void set_custom_minimum_size(const Size2i &p_custom);
+ Size2i get_custom_minimum_size() const;
// Container sizing.
@@ -539,6 +531,10 @@ public:
// Theming.
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
@@ -583,10 +579,6 @@ public:
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
- static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window);
- static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window);
- static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window);
-
float get_theme_default_base_scale() const;
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
@@ -605,11 +597,11 @@ public:
// Extra properties.
- void set_tooltip(const String &p_tooltip);
+ void set_tooltip_text(const String &text);
virtual String get_tooltip(const Point2 &p_pos) const;
virtual Control *make_custom_tooltip(const String &p_text) const;
- Control() {}
+ Control();
~Control();
};
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b4e0747ab8..f5edaf02d8 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -50,12 +50,27 @@ void AcceptDialog::_parent_focused() {
}
}
+void AcceptDialog::_update_theme_item_cache() {
+ Window::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.buttons_separation = get_theme_constant(SNAME("buttons_separation"));
+}
+
void AcceptDialog::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
+ case NOTIFICATION_POST_ENTER_TREE: {
if (is_visible()) {
get_ok_button()->grab_focus();
+ }
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible()) {
+ if (get_ok_button()->is_inside_tree()) {
+ get_ok_button()->grab_focus();
+ }
_update_child_rects();
+
parent_visible = get_parent_visible_window();
if (parent_visible) {
parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
@@ -69,7 +84,12 @@ void AcceptDialog::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
+ bg_panel->add_theme_style_override("panel", theme_cache.panel_style);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -126,14 +146,16 @@ void AcceptDialog::_cancel_pressed() {
}
String AcceptDialog::get_text() const {
- return label->get_text();
+ return message_label->get_text();
}
void AcceptDialog::set_text(String p_text) {
- if (label->get_text() == p_text) {
+ if (message_label->get_text() == p_text) {
return;
}
- label->set_text(p_text);
+
+ message_label->set_text(p_text);
+
child_controls_changed();
if (is_visible()) {
_update_child_rects();
@@ -157,19 +179,24 @@ bool AcceptDialog::get_close_on_escape() const {
}
void AcceptDialog::set_autowrap(bool p_autowrap) {
- label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
+ message_label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
}
bool AcceptDialog::has_autowrap() {
- return label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
+ return message_label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
}
void AcceptDialog::set_ok_button_text(String p_ok_button_text) {
- ok->set_text(p_ok_button_text);
+ ok_button->set_text(p_ok_button_text);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
String AcceptDialog::get_ok_button_text() const {
- return ok->get_text();
+ return ok_button->get_text();
}
void AcceptDialog::register_text_enter(Control *p_line_edit) {
@@ -181,69 +208,79 @@ void AcceptDialog::register_text_enter(Control *p_line_edit) {
}
void AcceptDialog::_update_child_rects() {
- Size2 label_size = label->get_minimum_size();
- if (label->get_text().is_empty()) {
- label_size.height = 0;
- }
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
Size2 size = get_size();
- Size2 hminsize = hbc->get_combined_minimum_size();
+ float h_margins = theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT);
+ float v_margins = theme_cache.panel_style->get_margin(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_BOTTOM);
+
+ // Fill the entire size of the window with the background.
+ bg_panel->set_position(Point2());
+ bg_panel->set_size(size);
+
+ // Place the buttons from the bottom edge to their minimum required size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ Size2 buttons_size = Size2(size.x - h_margins, buttons_minsize.y);
+ Point2 buttons_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), size.y - theme_cache.panel_style->get_margin(SIDE_BOTTOM) - buttons_size.y);
+ buttons_hbox->set_position(buttons_position);
+ buttons_hbox->set_size(buttons_size);
- Vector2 cpos(margin, margin + label_size.height);
- Vector2 csize(size.x - margin * 2, size.y - margin * 3 - hminsize.y - label_size.height);
+ // Place the content from the top to fill the rest of the space (minus the separation).
+ Point2 content_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), theme_cache.panel_style->get_margin(SIDE_TOP));
+ Size2 content_size = Size2(size.x - h_margins, size.y - v_margins - buttons_size.y - theme_cache.buttons_separation);
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
-
- if (c == hbc || c == label || c == bg || c->is_set_as_top_level()) {
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- c->set_position(cpos);
- c->set_size(csize);
+ c->set_position(content_position);
+ c->set_size(content_size);
}
-
- cpos.y += csize.y + margin;
- csize.y = hminsize.y;
-
- hbc->set_position(cpos);
- hbc->set_size(csize);
-
- bg->set_position(Point2());
- bg->set_size(size);
}
Size2 AcceptDialog::_get_contents_minimum_size() const {
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
- Size2 minsize = label->get_combined_minimum_size();
-
+ // First, we then iterate over the label and any other custom controls
+ // to try and find the size that encompasses all content.
+ Size2 content_minsize;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
- if (c == hbc || c == label || c->is_set_as_top_level()) {
+ // Buttons will be included afterwards.
+ // The panel only displays the stylebox and doesn't contribute to the size.
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- Size2 cminsize = c->get_combined_minimum_size();
- minsize.x = MAX(cminsize.x, minsize.x);
- minsize.y = MAX(cminsize.y, minsize.y);
+ Size2 child_minsize = c->get_combined_minimum_size();
+ content_minsize.x = MAX(child_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(child_minsize.y, content_minsize.y);
+ }
+
+ // Then we take the background panel as it provides the offsets,
+ // which are always added to the minimum size.
+ if (theme_cache.panel_style.is_valid()) {
+ content_minsize += theme_cache.panel_style->get_minimum_size();
}
- Size2 hminsize = hbc->get_combined_minimum_size();
- minsize.x = MAX(hminsize.x, minsize.x);
- minsize.y += hminsize.y;
- minsize.x += margin * 2;
- minsize.y += margin * 3; //one as separation between hbc and child
+ // Then we add buttons. Horizontally we're interested in whichever
+ // value is the biggest. Vertically buttons add to the overall size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ content_minsize.x = MAX(buttons_minsize.x, content_minsize.x);
+ content_minsize.y += buttons_minsize.y;
+ // Plus there is a separation size added on top.
+ content_minsize.y += theme_cache.buttons_separation;
- Size2 wmsize = get_min_size();
- minsize.x = MAX(wmsize.x, minsize.x);
- return minsize;
+ // Last, we make sure that we aren't below the minimum window size.
+ Size2 window_minsize = get_min_size();
+ content_minsize.x = MAX(window_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(window_minsize.y, content_minsize.y);
+ return content_minsize;
}
void AcceptDialog::_custom_action(const String &p_action) {
@@ -254,13 +291,19 @@ void AcceptDialog::_custom_action(const String &p_action) {
Button *AcceptDialog::add_button(const String &p_text, bool p_right, const String &p_action) {
Button *button = memnew(Button);
button->set_text(p_text);
+
if (p_right) {
- hbc->add_child(button);
- hbc->add_spacer();
+ buttons_hbox->add_child(button);
+ buttons_hbox->add_spacer();
} else {
- hbc->add_child(button);
- hbc->move_child(button, 0);
- hbc->add_spacer(true);
+ buttons_hbox->add_child(button);
+ buttons_hbox->move_child(button, 0);
+ buttons_hbox->add_spacer(true);
+ }
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
}
if (!p_action.is_empty()) {
@@ -275,24 +318,19 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
if (p_cancel.is_empty()) {
c = "Cancel";
}
+
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
+
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
+
return b;
}
void AcceptDialog::remove_button(Control *p_button) {
Button *button = Object::cast_to<Button>(p_button);
ERR_FAIL_NULL(button);
- ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
- ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button.");
-
- Node *right_spacer = hbc->get_child(button->get_index() + 1);
- // Should always be valid but let's avoid crashing
- if (right_spacer) {
- hbc->remove_child(right_spacer);
- memdelete(right_spacer);
- }
- hbc->remove_child(button);
+ ERR_FAIL_COND_MSG(button->get_parent() != buttons_hbox, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
+ ERR_FAIL_COND_MSG(button == ok_button, "Cannot remove dialog's OK button.");
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action));
@@ -300,6 +338,19 @@ void AcceptDialog::remove_button(Control *p_button) {
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
}
+
+ Node *right_spacer = buttons_hbox->get_child(button->get_index() + 1);
+ // Should always be valid but let's avoid crashing.
+ if (right_spacer) {
+ buttons_hbox->remove_child(right_spacer);
+ memdelete(right_spacer);
+ }
+ buttons_hbox->remove_child(button);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
void AcceptDialog::_bind_methods() {
@@ -345,30 +396,25 @@ AcceptDialog::AcceptDialog() {
set_exclusive(true);
set_clamp_to_embedder(true);
- bg = memnew(Panel);
- add_child(bg, false, INTERNAL_MODE_FRONT);
-
- hbc = memnew(HBoxContainer);
+ bg_panel = memnew(Panel);
+ add_child(bg_panel, false, INTERNAL_MODE_FRONT);
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
- int button_margin = hbc->get_theme_constant(SNAME("button_margin"), SNAME("Dialogs"));
+ buttons_hbox = memnew(HBoxContainer);
- label = memnew(Label);
- label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
- label->set_begin(Point2(margin, margin));
- label->set_end(Point2(-margin, -button_margin - 10));
- add_child(label, false, INTERNAL_MODE_FRONT);
+ message_label = memnew(Label);
+ message_label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
+ message_label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
+ add_child(message_label, false, INTERNAL_MODE_FRONT);
- add_child(hbc, false, INTERNAL_MODE_FRONT);
+ add_child(buttons_hbox, false, INTERNAL_MODE_FRONT);
- hbc->add_spacer();
- ok = memnew(Button);
- ok->set_text("OK");
- hbc->add_child(ok);
- hbc->add_spacer();
+ buttons_hbox->add_spacer();
+ ok_button = memnew(Button);
+ ok_button->set_text("OK");
+ buttons_hbox->add_child(ok_button);
+ buttons_hbox->add_spacer();
- ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
+ ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
set_title(TTRC("Alert!"));
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 9ebf5ddfb2..81e82d851e 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -45,13 +45,20 @@ class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
Window *parent_visible = nullptr;
- Panel *bg = nullptr;
- HBoxContainer *hbc = nullptr;
- Label *label = nullptr;
- Button *ok = nullptr;
+
+ Panel *bg_panel = nullptr;
+ Label *message_label = nullptr;
+ HBoxContainer *buttons_hbox = nullptr;
+ Button *ok_button = nullptr;
+
bool hide_on_ok = true;
bool close_on_escape = true;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ int buttons_separation = 0;
+ } theme_cache;
+
void _custom_action(const String &p_action);
void _update_child_rects();
@@ -62,6 +69,7 @@ class AcceptDialog : public Window {
protected:
virtual Size2 _get_contents_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -75,12 +83,12 @@ protected:
void _cancel_pressed();
public:
- Label *get_label() { return label; }
+ Label *get_label() { return message_label; }
static void set_swap_cancel_ok(bool p_swap);
void register_text_enter(Control *p_line_edit);
- Button *get_ok_button() { return ok; }
+ Button *get_ok_button() { return ok_button; }
Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
Button *add_cancel_button(const String &p_cancel = "");
void remove_button(Control *p_button);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7965b12edd..cf7f439aef 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -59,36 +59,26 @@ VBoxContainer *FileDialog::get_vbox() {
return vbox;
}
-void FileDialog::_theme_changed() {
- Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button"));
- Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button"));
- Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button"));
- Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button"));
-
- dir_up->add_theme_color_override("icon_normal_color", font_color);
- dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
- dir_up->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
-
- dir_prev->add_theme_color_override("icon_color_normal", font_color);
- dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
- dir_prev->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
-
- dir_next->add_theme_color_override("icon_color_normal", font_color);
- dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
- dir_next->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
-
- refresh->add_theme_color_override("icon_normal_color", font_color);
- refresh->add_theme_color_override("icon_hover_color", font_hover_color);
- refresh->add_theme_color_override("icon_focus_color", font_focus_color);
- refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
-
- show_hidden->add_theme_color_override("icon_normal_color", font_color);
- show_hidden->add_theme_color_override("icon_hover_color", font_hover_color);
- show_hidden->add_theme_color_override("icon_focus_color", font_focus_color);
- show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color);
+void FileDialog::_update_theme_item_cache() {
+ ConfirmationDialog::_update_theme_item_cache();
+
+ theme_cache.parent_folder = get_theme_icon(SNAME("parent_folder"));
+ theme_cache.forward_folder = get_theme_icon(SNAME("forward_folder"));
+ theme_cache.back_folder = get_theme_icon(SNAME("back_folder"));
+ theme_cache.reload = get_theme_icon(SNAME("reload"));
+ theme_cache.toggle_hidden = get_theme_icon(SNAME("toggle_hidden"));
+ theme_cache.folder = get_theme_icon(SNAME("folder"));
+ theme_cache.file = get_theme_icon(SNAME("file"));
+
+ theme_cache.folder_icon_color = get_theme_color(SNAME("folder_icon_color"));
+ theme_cache.file_icon_color = get_theme_color(SNAME("file_icon_color"));
+ theme_cache.file_disabled_color = get_theme_color(SNAME("file_disabled_color"));
+
+ // TODO: Define own colors?
+ theme_cache.icon_normal_color = get_theme_color(SNAME("font_color"), SNAME("Button"));
+ theme_cache.icon_hover_color = get_theme_color(SNAME("font_hover_color"), SNAME("Button"));
+ theme_cache.icon_focus_color = get_theme_color(SNAME("font_focus_color"), SNAME("Button"));
+ theme_cache.icon_pressed_color = get_theme_color(SNAME("font_pressed_color"), SNAME("Button"));
}
void FileDialog::_notification(int p_what) {
@@ -97,20 +87,46 @@ void FileDialog::_notification(int p_what) {
if (!is_visible()) {
set_process_shortcut_input(false);
}
+
+ invalidate(); // Put it here to preview in the editor.
} break;
- case NOTIFICATION_ENTER_TREE: {
- dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
+ case NOTIFICATION_THEME_CHANGED: {
+ dir_up->set_icon(theme_cache.parent_folder);
if (vbox->is_layout_rtl()) {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ dir_prev->set_icon(theme_cache.forward_folder);
+ dir_next->set_icon(theme_cache.back_folder);
} else {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ dir_prev->set_icon(theme_cache.back_folder);
+ dir_next->set_icon(theme_cache.forward_folder);
}
- refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
- show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
- _theme_changed();
+ refresh->set_icon(theme_cache.reload);
+ show_hidden->set_icon(theme_cache.toggle_hidden);
+
+ dir_up->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ dir_up->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ dir_up->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_up->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
+
+ dir_prev->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color);
+ dir_prev->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color);
+ dir_prev->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_prev->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color);
+
+ dir_next->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color);
+ dir_next->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color);
+ dir_next->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_next->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color);
+
+ refresh->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ refresh->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ refresh->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ refresh->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
+
+ show_hidden->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ show_hidden->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ show_hidden->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ show_hidden->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -129,7 +145,7 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) {
switch (k->get_keycode()) {
case Key::H: {
- if (k->is_command_pressed()) {
+ if (k->is_command_or_control_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
handled = false;
@@ -156,18 +172,20 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) {
void FileDialog::set_enable_multiple_selection(bool p_enable) {
tree->set_select_mode(p_enable ? Tree::SELECT_MULTI : Tree::SELECT_SINGLE);
-};
+}
Vector<String> FileDialog::get_selected_files() const {
Vector<String> list;
TreeItem *item = tree->get_root();
- while ((item = tree->get_next_selected(item))) {
- list.push_back(dir_access->get_current_dir().plus_file(item->get_text(0)));
- };
+ item = tree->get_next_selected(item);
+ while (item) {
+ list.push_back(dir_access->get_current_dir().path_join(item->get_text(0)));
+ item = tree->get_next_selected(item);
+ }
return list;
-};
+}
void FileDialog::update_dir() {
if (root_prefix.is_empty()) {
@@ -192,7 +210,7 @@ void FileDialog::update_dir() {
}
void FileDialog::_dir_submitted(String p_dir) {
- _change_dir(root_prefix.plus_file(p_dir));
+ _change_dir(root_prefix.path_join(p_dir));
file->set_text("");
_push_history();
}
@@ -202,17 +220,13 @@ void FileDialog::_file_submitted(const String &p_file) {
}
void FileDialog::_save_confirm_pressed() {
- String f = dir_access->get_current_dir().plus_file(file->get_text());
+ String f = dir_access->get_current_dir().path_join(file->get_text());
emit_signal(SNAME("file_selected"), f);
hide();
}
void FileDialog::_post_popup() {
ConfirmationDialog::_post_popup();
- if (invalidated) {
- update_file_list();
- invalidated = false;
- }
if (mode == FILE_MODE_SAVE_FILE) {
file->grab_focus();
} else {
@@ -252,7 +266,7 @@ void FileDialog::_action_pressed() {
Vector<String> files;
while (ti) {
- files.push_back(fbase.plus_file(ti->get_text(0)));
+ files.push_back(fbase.path_join(ti->get_text(0)));
ti = tree->get_next_selected(ti);
}
@@ -265,7 +279,7 @@ void FileDialog::_action_pressed() {
}
String file_text = file->get_text();
- String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text);
+ String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().path_join(file_text);
if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) {
emit_signal(SNAME("file_selected"), f);
@@ -278,7 +292,7 @@ void FileDialog::_action_pressed() {
if (item) {
Dictionary d = item->get_metadata(0);
if (d["dir"] && d["name"] != "..") {
- path = path.plus_file(d["name"]);
+ path = path.path_join(d["name"]);
}
}
@@ -506,10 +520,6 @@ void FileDialog::update_file_list() {
}
TreeItem *root = tree->create_item();
- Ref<Texture2D> folder = vbox->get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
- Ref<Texture2D> file_icon = vbox->get_theme_icon(SNAME("file"), SNAME("FileDialog"));
- const Color folder_color = vbox->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
- const Color file_color = vbox->get_theme_color(SNAME("file_icon_modulate"), SNAME("FileDialog"));
List<String> files;
List<String> dirs;
@@ -541,8 +551,8 @@ void FileDialog::update_file_list() {
String &dir_name = dirs.front()->get();
TreeItem *ti = tree->create_item(root);
ti->set_text(0, dir_name);
- ti->set_icon(0, folder);
- ti->set_icon_modulate(0, folder_color);
+ ti->set_icon(0, theme_cache.folder);
+ ti->set_icon_modulate(0, theme_cache.folder_icon_color);
Dictionary d;
d["name"] = dir_name;
@@ -598,15 +608,15 @@ void FileDialog::update_file_list() {
ti->set_text(0, files.front()->get());
if (get_icon_func) {
- Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
+ Ref<Texture2D> icon = get_icon_func(base_dir.path_join(files.front()->get()));
ti->set_icon(0, icon);
} else {
- ti->set_icon(0, file_icon);
+ ti->set_icon(0, theme_cache.file);
}
- ti->set_icon_modulate(0, file_color);
+ ti->set_icon_modulate(0, theme_cache.file_icon_color);
if (mode == FILE_MODE_OPEN_DIR) {
- ti->set_custom_color(0, vbox->get_theme_color(SNAME("files_disabled"), SNAME("FileDialog")));
+ ti->set_custom_color(0, theme_cache.file_disabled_color);
ti->set_selectable(0, false);
}
Dictionary d;
@@ -706,7 +716,7 @@ String FileDialog::get_current_file() const {
}
String FileDialog::get_current_path() const {
- return dir->get_text().plus_file(file->get_text());
+ return dir->get_text().path_join(file->get_text());
}
void FileDialog::set_current_dir(const String &p_dir) {
@@ -1006,7 +1016,6 @@ FileDialog::FileDialog() {
vbox = memnew(VBoxContainer);
add_child(vbox, false, INTERNAL_MODE_FRONT);
- vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
mode = FILE_MODE_SAVE_FILE;
set_title(TTRC("Save a File"));
@@ -1015,13 +1024,13 @@ FileDialog::FileDialog() {
dir_prev = memnew(Button);
dir_prev->set_flat(true);
- dir_prev->set_tooltip(RTR("Go to previous folder."));
+ dir_prev->set_tooltip_text(RTR("Go to previous folder."));
dir_next = memnew(Button);
dir_next->set_flat(true);
- dir_next->set_tooltip(RTR("Go to next folder."));
+ dir_next->set_tooltip_text(RTR("Go to next folder."));
dir_up = memnew(Button);
dir_up->set_flat(true);
- dir_up->set_tooltip(RTR("Go to parent folder."));
+ dir_up->set_tooltip_text(RTR("Go to parent folder."));
hbc->add_child(dir_prev);
hbc->add_child(dir_next);
hbc->add_child(dir_up);
@@ -1045,7 +1054,7 @@ FileDialog::FileDialog() {
refresh = memnew(Button);
refresh->set_flat(true);
- refresh->set_tooltip(RTR("Refresh files."));
+ refresh->set_tooltip_text(RTR("Refresh files."));
refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list));
hbc->add_child(refresh);
@@ -1053,7 +1062,7 @@ FileDialog::FileDialog() {
show_hidden->set_flat(true);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
+ show_hidden->set_tooltip_text(RTR("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files));
hbc->add_child(show_hidden);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 4945094086..1add0a9cf5 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -109,6 +109,25 @@ private:
bool invalidated = true;
+ struct ThemeCache {
+ Ref<Texture2D> parent_folder;
+ Ref<Texture2D> forward_folder;
+ Ref<Texture2D> back_folder;
+ Ref<Texture2D> reload;
+ Ref<Texture2D> toggle_hidden;
+ Ref<Texture2D> folder;
+ Ref<Texture2D> file;
+
+ Color folder_icon_color;
+ Color file_icon_color;
+ Color file_disabled_color;
+
+ Color icon_normal_color;
+ Color icon_hover_color;
+ Color icon_focus_color;
+ Color icon_pressed_color;
+ } theme_cache;
+
void update_dir();
void update_file_name();
void update_file_list();
@@ -143,7 +162,7 @@ private:
virtual void _post_popup() override;
protected:
- void _theme_changed();
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 30b694da76..b0d15aa7f4 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -44,9 +44,6 @@ void FlowContainer::_resort() {
return;
}
- int separation_horizontal = get_theme_constant(SNAME("h_separation"));
- int separation_vertical = get_theme_constant(SNAME("v_separation"));
-
bool rtl = is_layout_rtl();
HashMap<Control *, Size2i> children_minsize_cache;
@@ -74,14 +71,14 @@ void FlowContainer::_resort() {
if (vertical) { /* VERTICAL */
if (children_in_current_line > 0) {
- ofs.y += separation_vertical;
+ ofs.y += theme_cache.v_separation;
}
if (ofs.y + child_msc.y > current_container_size) {
- line_length = ofs.y - separation_vertical;
+ line_length = ofs.y - theme_cache.v_separation;
lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
// Move in new column (vertical line).
- ofs.x += line_height + separation_horizontal;
+ ofs.x += line_height + theme_cache.h_separation;
ofs.y = 0;
line_height = 0;
line_stretch_ratio_total = 0;
@@ -96,14 +93,14 @@ void FlowContainer::_resort() {
} else { /* HORIZONTAL */
if (children_in_current_line > 0) {
- ofs.x += separation_horizontal;
+ ofs.x += theme_cache.h_separation;
}
if (ofs.x + child_msc.x > current_container_size) {
- line_length = ofs.x - separation_horizontal;
+ line_length = ofs.x - theme_cache.h_separation;
lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
// Move in new line.
- ofs.y += line_height + separation_vertical;
+ ofs.y += line_height + theme_cache.v_separation;
ofs.x = 0;
line_height = 0;
line_stretch_ratio_total = 0;
@@ -146,11 +143,11 @@ void FlowContainer::_resort() {
current_line_idx++;
child_idx_in_line = 0;
if (vertical) {
- ofs.x += line_data.min_line_height + separation_horizontal;
+ ofs.x += line_data.min_line_height + theme_cache.h_separation;
ofs.y = 0;
} else {
ofs.x = 0;
- ofs.y += line_data.min_line_height + separation_vertical;
+ ofs.y += line_data.min_line_height + theme_cache.v_separation;
}
line_data = lines_data[current_line_idx];
}
@@ -184,9 +181,9 @@ void FlowContainer::_resort() {
fit_child_in_rect(child, child_rect);
if (vertical) { /* VERTICAL */
- ofs.y += child_size.height + separation_vertical;
+ ofs.y += child_size.height + theme_cache.v_separation;
} else { /* HORIZONTAL */
- ofs.x += child_size.width + separation_horizontal;
+ ofs.x += child_size.width + theme_cache.h_separation;
}
child_idx_in_line++;
@@ -250,6 +247,13 @@ Vector<int> FlowContainer::get_allowed_size_flags_vertical() const {
return flags;
}
+void FlowContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+}
+
void FlowContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -268,14 +272,36 @@ void FlowContainer::_notification(int p_what) {
}
}
+void FlowContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
int FlowContainer::get_line_count() const {
return cached_line_count;
}
+void FlowContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool FlowContainer::is_vertical() const {
+ return vertical;
+}
+
FlowContainer::FlowContainer(bool p_vertical) {
vertical = p_vertical;
}
void FlowContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_count"), &FlowContainer::get_line_count);
+
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &FlowContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &FlowContainer::is_vertical);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
diff --git a/scene/gui/flow_container.h b/scene/gui/flow_container.h
index a2da43e071..536df27ad6 100644
--- a/scene/gui/flow_container.h
+++ b/scene/gui/flow_container.h
@@ -42,16 +42,28 @@ private:
bool vertical = false;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+ } theme_cache;
+
void _resort();
protected:
- void _notification(int p_what);
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
int get_line_count() const;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
@@ -65,7 +77,7 @@ class HFlowContainer : public FlowContainer {
public:
HFlowContainer() :
- FlowContainer(false) {}
+ FlowContainer(false) { is_fixed = true; }
};
class VFlowContainer : public FlowContainer {
@@ -73,7 +85,7 @@ class VFlowContainer : public FlowContainer {
public:
VFlowContainer() :
- FlowContainer(true) {}
+ FlowContainer(true) { is_fixed = true; }
};
#endif // FLOW_CONTAINER_H
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
deleted file mode 100644
index cc27a6b7c2..0000000000
--- a/scene/gui/gradient_edit.cpp
+++ /dev/null
@@ -1,446 +0,0 @@
-/*************************************************************************/
-/* gradient_edit.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gradient_edit.h"
-
-#include "core/os/keyboard.h"
-
-GradientEdit::GradientEdit() {
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- gradient_cache.instantiate();
- preview_texture.instantiate();
-
- preview_texture->set_width(1024);
- add_child(popup, false, INTERNAL_MODE_FRONT);
-}
-
-int GradientEdit::_get_point_from_pos(int x) {
- int result = -1;
- int total_w = get_size().width - get_size().height - draw_spacing;
- float min_distance = 1e20;
- for (int i = 0; i < points.size(); i++) {
- // Check if we clicked at point.
- float distance = ABS(x - points[i].offset * total_w);
- float min = (draw_point_width / 2 * 1.7); //make it easier to grab
- if (distance <= min && distance < min_distance) {
- result = i;
- min_distance = distance;
- }
- }
- return result;
-}
-
-void GradientEdit::_show_color_picker() {
- if (grabbed == -1) {
- return;
- }
- picker->set_pick_color(points[grabbed].color);
- Size2 minsize = popup->get_contents_minimum_size();
- bool show_above = false;
- if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) {
- show_above = true;
- }
- if (show_above) {
- popup->set_position(get_screen_position() - Vector2(0, minsize.y));
- } else {
- popup->set_position(get_screen_position() + Vector2(0, get_size().y));
- }
- popup->popup();
-}
-
-GradientEdit::~GradientEdit() {
-}
-
-void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
- points.remove_at(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal(SNAME("ramp_changed"));
- accept_event();
- }
-
- Ref<InputEventMouseButton> mb = p_event;
- // Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- _show_color_picker();
- accept_event();
- }
-
- // Delete point on right click.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- if (grabbed != -1) {
- points.remove_at(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal(SNAME("ramp_changed"));
- accept_event();
- }
- }
-
- // Hold alt key to duplicate selected color.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
- int x = mb->get_position().x;
- grabbed = _get_point_from_pos(x);
-
- if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - draw_spacing;
- Gradient::Point new_point = points[grabbed];
- new_point.offset = CLAMP(x / float(total_w), 0, 1);
-
- points.push_back(new_point);
- points.sort();
- for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == new_point.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
- update();
- }
- }
-
- // Select.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- update();
- int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- //Check if color selector was clicked.
- if (x > total_w + draw_spacing) {
- _show_color_picker();
- return;
- }
-
- grabbing = true;
-
- grabbed = _get_point_from_pos(x);
- //grab or select
- if (grabbed != -1) {
- return;
- }
-
- // Insert point.
- Gradient::Point new_point;
- new_point.offset = CLAMP(x / float(total_w), 0, 1);
-
- Gradient::Point prev;
- Gradient::Point next;
-
- int pos = -1;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < new_point.offset) {
- pos = i;
- }
- }
-
- if (pos == -1) {
- prev.color = Color(0, 0, 0);
- prev.offset = 0;
- if (points.size()) {
- next = points[0];
- } else {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- }
- } else {
- if (pos == points.size() - 1) {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- } else {
- next = points[pos + 1];
- }
- prev = points[pos];
- }
-
- new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
-
- points.push_back(new_point);
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == new_point.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
- }
-
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- if (grabbing) {
- grabbing = false;
- emit_signal(SNAME("ramp_changed"));
- }
- update();
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid() && grabbing) {
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- int x = mm->get_position().x;
-
- float newofs = CLAMP(x / float(total_w), 0, 1);
-
- // Snap to "round" coordinates if holding Ctrl.
- // Be more precise if holding Shift as well.
- if (mm->is_ctrl_pressed()) {
- newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
- } else if (mm->is_shift_pressed()) {
- // Snap to nearest point if holding just Shift
- const float snap_threshold = 0.03;
- float smallest_ofs = snap_threshold;
- bool found = false;
- int nearest_point = 0;
- for (int i = 0; i < points.size(); ++i) {
- if (i != grabbed) {
- float temp_ofs = ABS(points[i].offset - newofs);
- if (temp_ofs < smallest_ofs) {
- smallest_ofs = temp_ofs;
- nearest_point = i;
- if (found) {
- break;
- }
- found = true;
- }
- }
- }
- if (found) {
- if (points[nearest_point].offset < newofs) {
- newofs = points[nearest_point].offset + 0.00001;
- } else {
- newofs = points[nearest_point].offset - 0.00001;
- }
- newofs = CLAMP(newofs, 0, 1);
- }
- }
-
- bool valid = true;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs && i != grabbed) {
- valid = false;
- break;
- }
- }
-
- if (!valid || grabbed == -1) {
- return;
- }
- points.write[grabbed].offset = newofs;
-
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
-
- update();
- }
-}
-
-void GradientEdit::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
- picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
- }
- [[fallthrough]];
- }
- case NOTIFICATION_THEME_CHANGED: {
- draw_spacing = BASE_SPACING * get_theme_default_base_scale();
- draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
- } break;
-
- case NOTIFICATION_DRAW: {
- int w = get_size().x;
- int h = get_size().y;
-
- if (w == 0 || h == 0) {
- return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
- }
-
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- // Draw checker pattern for ramp.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
-
- // Draw color ramp.
- gradient_cache->set_points(points);
- gradient_cache->set_interpolation_mode(interpolation_mode);
- preview_texture->set_gradient(gradient_cache);
- draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
-
- // Draw point markers.
- for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.inverted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
- draw_rect(rect, points[i].color, true);
- draw_rect(rect, col, false);
- if (grabbed == i) {
- rect = rect.grow(-1);
- if (has_focus()) {
- draw_rect(rect, Color(1, 0, 0, 0.9), false);
- } else {
- draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
- }
-
- rect = rect.grow(-1);
- draw_rect(rect, col, false);
- }
- }
-
- // Draw "button" for color selector.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
- if (grabbed != -1) {
- // Draw with selection color.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
- } else {
- // If no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
- }
-
- // Draw borders around color ramp if in focus.
- if (has_focus()) {
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- grabbing = false;
- }
- } break;
- }
-}
-
-Size2 GradientEdit::get_minimum_size() const {
- return Vector2(0, 16);
-}
-
-void GradientEdit::_color_changed(const Color &p_color) {
- if (grabbed == -1) {
- return;
- }
- points.write[grabbed].color = p_color;
- update();
- emit_signal(SNAME("ramp_changed"));
-}
-
-void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
- ERR_FAIL_COND(p_offsets.size() != p_colors.size());
- points.clear();
- for (int i = 0; i < p_offsets.size(); i++) {
- Gradient::Point p;
- p.offset = p_offsets[i];
- p.color = p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GradientEdit::get_offsets() const {
- Vector<float> ret;
- for (int i = 0; i < points.size(); i++) {
- ret.push_back(points[i].offset);
- }
- return ret;
-}
-
-Vector<Color> GradientEdit::get_colors() const {
- Vector<Color> ret;
- for (int i = 0; i < points.size(); i++) {
- ret.push_back(points[i].color);
- }
- return ret;
-}
-
-void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
- if (points.size() != p_points.size()) {
- grabbed = -1;
- }
- points.clear();
- points = p_points;
- points.sort();
-}
-
-Vector<Gradient::Point> &GradientEdit::get_points() {
- return points;
-}
-
-void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
- interpolation_mode = p_interp_mode;
-}
-
-Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
- return interpolation_mode;
-}
-
-ColorPicker *GradientEdit::get_picker() {
- return picker;
-}
-
-PopupPanel *GradientEdit::get_popup() {
- return popup;
-}
-
-void GradientEdit::_bind_methods() {
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index e6198b44ff..7295ab9e9d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -176,7 +176,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
ge->set_minimap_size(new_minimap_size);
- update();
+ queue_redraw();
} else {
Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
_adjust_graph_scroll(click_position);
@@ -190,6 +190,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
}
+PackedStringArray GraphEdit::get_configuration_warnings() const {
+ PackedStringArray warnings = Control::get_configuration_warnings();
+
+ warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes."));
+
+ return warnings;
+}
+
Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
return OK;
@@ -201,10 +209,10 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S
c.to_port = p_to_port;
c.activity = 0;
connections.push_back(c);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
return OK;
}
@@ -223,10 +231,10 @@ void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const
for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
connections.erase(E);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
return;
}
}
@@ -253,9 +261,9 @@ void GraphEdit::_scroll_moved(double) {
call_deferred(SNAME("_update_scroll_offset"));
awaiting_scroll_offset_update = true;
}
- top_layer->update();
- minimap->update();
- update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
@@ -351,27 +359,40 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
if (gn->is_comment()) {
move_child(gn, 0);
} else {
- gn->raise();
+ gn->move_to_front();
}
- emit_signal(SNAME("node_selected"), p_gn);
+}
+
+void GraphEdit::_graph_node_selected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_selected"), gn);
+}
+
+void GraphEdit::_graph_node_deselected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_deselected"), gn);
}
void GraphEdit::_graph_node_moved(Node *p_gn) {
GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) {
GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::add_child_notify(Node *p_child) {
@@ -383,10 +404,12 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
+ gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
+ gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
- gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
- gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+ gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
+ gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
_graph_node_moved(gn);
gn->set_mouse_filter(MOUSE_FILTER_PASS);
}
@@ -409,15 +432,17 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
+ gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected));
+ gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
// In case of the whole GraphEdit being destroyed these references can already be freed.
if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
}
if (minimap != nullptr && minimap->is_inside_tree()) {
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
}
}
}
@@ -500,8 +525,8 @@ void GraphEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_update_scroll();
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
} break;
}
}
@@ -607,13 +632,16 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E.to_port);
connecting_target = false;
connecting_to = pos;
- just_disconnected = true;
- emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
- to = get_node(String(connecting_from)); //maybe it was erased
- if (Object::cast_to<GraphNode>(to)) {
- connecting = true;
- emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
+ if (connecting_type >= 0) {
+ just_disconnected = true;
+
+ emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
+ to = get_node(String(connecting_from)); //maybe it was erased
+ if (Object::cast_to<GraphNode>(to)) {
+ connecting = true;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
+ }
}
return;
}
@@ -621,7 +649,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = true;
@@ -629,8 +656,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconnected = false;
- emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
+ if (connecting_type >= 0) {
+ connecting = true;
+ just_disconnected = false;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
+ }
return;
}
}
@@ -657,11 +687,13 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_to = pos;
just_disconnected = true;
- emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
- fr = get_node(String(connecting_from)); //maybe it was erased
- if (Object::cast_to<GraphNode>(fr)) {
- connecting = true;
- emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
+ if (connecting_type >= 0) {
+ emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
+ fr = get_node(String(connecting_from)); //maybe it was erased
+ if (Object::cast_to<GraphNode>(fr)) {
+ connecting = true;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
+ }
}
return;
}
@@ -669,7 +701,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- connecting = true;
connecting_from = gn->get_name();
connecting_index = j;
connecting_out = false;
@@ -677,8 +708,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_input_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconnected = false;
- emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
+ if (connecting_type >= 0) {
+ connecting = true;
+ just_disconnected = false;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
+ }
return;
}
}
@@ -689,8 +723,8 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mm.is_valid() && connecting) {
connecting_to = mm->get_position();
connecting_target = false;
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0;
if (connecting_valid) {
@@ -747,25 +781,25 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
- int from_slot = connecting_index;
+ int from_port = connecting_index;
String to = connecting_target_to;
- int to_slot = connecting_target_index;
+ int to_port = connecting_target_index;
if (!connecting_out) {
SWAP(from, to);
- SWAP(from_slot, to_slot);
+ SWAP(from_port, to_port);
}
- emit_signal(SNAME("connection_request"), from, from_slot, to, to_slot);
+ emit_signal(SNAME("connection_request"), from, from_port, to, to_port);
} else if (!just_disconnected) {
String from = connecting_from;
- int from_slot = connecting_index;
+ int from_port = connecting_index;
Vector2 ofs = mb->get_position();
if (!connecting_out) {
- emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs);
+ emit_signal(SNAME("connection_from_empty"), from, from_port, ofs);
} else {
- emit_signal(SNAME("connection_to_empty"), from, from_slot, ofs);
+ emit_signal(SNAME("connection_to_empty"), from, from_port, ofs);
}
}
}
@@ -804,22 +838,22 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos
}
}
-bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+bool GraphEdit::is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
bool success;
- if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_node, p_port, p_mouse_pos, success)) {
return success;
} else {
- Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position();
+ Vector2 pos = p_node->get_connection_input_position(p_port) + p_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
}
}
-bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+bool GraphEdit::is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
bool success;
- if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_node, p_port, p_mouse_pos, success)) {
return success;
} else {
- Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position();
+ Vector2 pos = p_node->get_connection_output_position(p_port) + p_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
}
}
@@ -1074,11 +1108,11 @@ void GraphEdit::_minimap_draw() {
continue;
}
- Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port);
- Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset;
+ Vector2 from_port_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port);
+ Vector2 from_position = minimap->_convert_from_graph_position(from_port_position - graph_offset) + minimap_offset;
Color from_color = gfrom->get_connection_output_color(E.from_port);
- Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port);
- Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset;
+ Vector2 to_port_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port);
+ Vector2 to_position = minimap->_convert_from_graph_position(to_port_position - graph_offset) + minimap_offset;
Color to_color = gto->get_connection_input_color(E.to_port);
if (E.activity > 0) {
@@ -1127,7 +1161,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
drag_accum += mm->get_relative();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (gn && gn->is_selected()) {
+ if (gn && gn->is_selected() && gn->is_draggable()) {
Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom;
// Snapping can be toggled temporarily by holding down Ctrl.
@@ -1161,25 +1195,14 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
bool in_box = r.intersects(box_selecting_rect);
if (in_box) {
- if (!gn->is_selected() && box_selection_mode_additive) {
- emit_signal(SNAME("node_selected"), gn);
- } else if (gn->is_selected() && !box_selection_mode_additive) {
- emit_signal(SNAME("node_deselected"), gn);
- }
gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- gn->set_selected(select);
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
}
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
}
Ref<InputEventMouseButton> b = p_ev;
@@ -1193,16 +1216,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- gn->set_selected(select);
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
} else {
if (connecting) {
force_connection_drag_end();
@@ -1222,7 +1239,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Rect2 r = gn->get_rect();
r.size *= zoom;
if (r.has_point(b->get_position())) {
- emit_signal(SNAME("node_deselected"), gn);
gn->set_selected(false);
}
}
@@ -1248,27 +1264,30 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
dragging = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
+ // Find node which was clicked on.
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i));
- if (gn_selected) {
- if (gn_selected->is_resizing()) {
- continue;
- }
+ if (!gn_selected) {
+ continue;
+ }
- if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
- gn = gn_selected;
- break;
- }
+ if (gn_selected->is_resizing()) {
+ continue;
+ }
+
+ if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
+ gn = gn_selected;
+ break;
}
}
@@ -1277,22 +1296,18 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on a node, select it.
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
- if (o_gn) {
- if (o_gn == gn) {
- o_gn->set_selected(true);
- } else {
- if (o_gn->is_selected()) {
- emit_signal(SNAME("node_deselected"), o_gn);
- }
- o_gn->set_selected(false);
- }
+ if (!o_gn) {
+ continue;
}
+
+ o_gn->set_selected(o_gn == gn);
}
}
@@ -1319,6 +1334,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on empty space, start box select.
box_selecting = true;
box_selecting_from = b->get_position();
if (b->is_ctrl_pressed()) {
@@ -1351,9 +1367,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (!gn2) {
continue;
}
- if (gn2->is_selected()) {
- emit_signal(SNAME("node_deselected"), gn2);
- }
+
gn2->set_selected(false);
}
}
@@ -1361,11 +1375,12 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
+ // Box selection ended. Nodes were selected during mouse movement.
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
}
}
@@ -1431,9 +1446,9 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) {
if (Math::is_equal_approx(E.activity, p_activity)) {
//update only if changed
- top_layer->update();
- minimap->update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ connections_layer->queue_redraw();
}
E.activity = p_activity;
return;
@@ -1443,19 +1458,19 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
void GraphEdit::clear_connections() {
connections.clear();
- minimap->update();
- update();
- connections_layer->update();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::force_connection_drag_end() {
ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
connecting = false;
connecting_valid = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
emit_signal(SNAME("connection_drag_ended"));
}
@@ -1489,14 +1504,14 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
Vector2 sbofs = (Vector2(h_scroll->get_value(), v_scroll->get_value()) + p_center) / zoom;
zoom = p_zoom;
- top_layer->update();
+ top_layer->queue_redraw();
zoom_minus->set_disabled(zoom == zoom_min);
zoom_plus->set_disabled(zoom == zoom_max);
_update_scroll();
- minimap->update();
- connections_layer->update();
+ minimap->queue_redraw();
+ connections_layer->queue_redraw();
if (is_visible_in_tree()) {
Vector2 ofs = sbofs * zoom - p_center;
@@ -1505,7 +1520,7 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
}
_update_zoom_label();
- update();
+ queue_redraw();
}
float GraphEdit::get_zoom() const {
@@ -1644,7 +1659,7 @@ void GraphEdit::set_use_snap(bool p_enable) {
return;
}
snap_button->set_pressed(p_enable);
- update();
+ queue_redraw();
}
bool GraphEdit::is_using_snap() const {
@@ -1658,15 +1673,15 @@ int GraphEdit::get_snap() const {
void GraphEdit::set_snap(int p_snap) {
ERR_FAIL_COND(p_snap < 5);
snap_amount->set_value(p_snap);
- update();
+ queue_redraw();
}
void GraphEdit::_snap_toggled() {
- update();
+ queue_redraw();
}
void GraphEdit::_snap_value_changed(double) {
- update();
+ queue_redraw();
}
void GraphEdit::set_minimap_size(Vector2 p_size) {
@@ -1678,7 +1693,7 @@ void GraphEdit::set_minimap_size(Vector2 p_size) {
minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET);
minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
- minimap->update();
+ minimap->queue_redraw();
}
Vector2 GraphEdit::get_minimap_size() const {
@@ -1690,7 +1705,7 @@ void GraphEdit::set_minimap_opacity(float p_opacity) {
return;
}
minimap->set_modulate(Color(1, 1, 1, p_opacity));
- minimap->update();
+ minimap->queue_redraw();
}
float GraphEdit::get_minimap_opacity() const {
@@ -1704,17 +1719,30 @@ void GraphEdit::set_minimap_enabled(bool p_enable) {
}
minimap_button->set_pressed(p_enable);
_minimap_toggled();
- minimap->update();
+ minimap->queue_redraw();
}
bool GraphEdit::is_minimap_enabled() const {
return minimap_button->is_pressed();
}
+void GraphEdit::set_arrange_nodes_button_hidden(bool p_enable) {
+ arrange_nodes_button_hidden = p_enable;
+ if (arrange_nodes_button_hidden) {
+ layout_button->hide();
+ } else {
+ layout_button->show();
+ }
+}
+
+bool GraphEdit::is_arrange_nodes_button_hidden() const {
+ return arrange_nodes_button_hidden;
+}
+
void GraphEdit::_minimap_toggled() {
if (is_minimap_enabled()) {
minimap->set_visible(true);
- minimap->update();
+ minimap->queue_redraw();
} else {
minimap->set_visible(false);
}
@@ -1722,7 +1750,7 @@ void GraphEdit::_minimap_toggled() {
void GraphEdit::set_connection_lines_curvature(float p_curvature) {
lines_curvature = p_curvature;
- update();
+ queue_redraw();
}
float GraphEdit::get_connection_lines_curvature() const {
@@ -1734,7 +1762,7 @@ void GraphEdit::set_connection_lines_thickness(float p_thickness) {
return;
}
lines_thickness = p_thickness;
- update();
+ queue_redraw();
}
float GraphEdit::get_connection_lines_thickness() const {
@@ -1746,7 +1774,7 @@ void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
return;
}
lines_antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool GraphEdit::is_connection_lines_antialiased() const {
@@ -2283,10 +2311,10 @@ void GraphEdit::arrange_nodes() {
}
void GraphEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node);
- ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected);
- ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node);
- ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
+ ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node);
+ ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected);
+ ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node);
+ ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
@@ -2300,7 +2328,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
- ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line);
+ ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line);
ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
@@ -2343,12 +2371,15 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled);
ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled);
+ ClassDB::bind_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::set_arrange_nodes_button_hidden);
+ ClassDB::bind_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::is_arrange_nodes_button_hidden);
+
ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
- GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position");
- GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2356,8 +2387,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
- GDVIRTUAL_BIND(_get_connection_line, "from", "to")
- GDVIRTUAL_BIND(_is_node_hover_valid, "from", "from_slot", "to", "to_slot");
+ GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
+ GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_ofs", "get_scroll_ofs");
@@ -2382,21 +2413,24 @@ void GraphEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity");
- ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot")));
- ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot")));
+ ADD_GROUP("UI", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arrange_nodes_button_hidden"), "set_arrange_nodes_button_hidden", "is_arrange_nodes_button_hidden");
+
+ ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
+ ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("copy_nodes_request"));
ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
- ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
+ ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
+ ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
- ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
+ ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
ADD_SIGNAL(MethodInfo("connection_drag_ended"));
BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
@@ -2464,28 +2498,28 @@ GraphEdit::GraphEdit() {
zoom_minus = memnew(Button);
zoom_minus->set_flat(true);
zoom_hb->add_child(zoom_minus);
- zoom_minus->set_tooltip(RTR("Zoom Out"));
+ zoom_minus->set_tooltip_text(RTR("Zoom Out"));
zoom_minus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_minus));
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(Button);
zoom_reset->set_flat(true);
zoom_hb->add_child(zoom_reset);
- zoom_reset->set_tooltip(RTR("Zoom Reset"));
+ zoom_reset->set_tooltip_text(RTR("Zoom Reset"));
zoom_reset->connect("pressed", callable_mp(this, &GraphEdit::_zoom_reset));
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(Button);
zoom_plus->set_flat(true);
zoom_hb->add_child(zoom_plus);
- zoom_plus->set_tooltip(RTR("Zoom In"));
+ zoom_plus->set_tooltip_text(RTR("Zoom In"));
zoom_plus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_plus));
zoom_plus->set_focus_mode(FOCUS_NONE);
snap_button = memnew(Button);
snap_button->set_flat(true);
snap_button->set_toggle_mode(true);
- snap_button->set_tooltip(RTR("Enable snap and show grid."));
+ snap_button->set_tooltip_text(RTR("Enable snap and show grid."));
snap_button->connect("pressed", callable_mp(this, &GraphEdit::_snap_toggled));
snap_button->set_pressed(true);
snap_button->set_focus_mode(FOCUS_NONE);
@@ -2502,7 +2536,7 @@ GraphEdit::GraphEdit() {
minimap_button = memnew(Button);
minimap_button->set_flat(true);
minimap_button->set_toggle_mode(true);
- minimap_button->set_tooltip(RTR("Enable grid minimap."));
+ minimap_button->set_tooltip_text(RTR("Enable grid minimap."));
minimap_button->connect("pressed", callable_mp(this, &GraphEdit::_minimap_toggled));
minimap_button->set_pressed(true);
minimap_button->set_focus_mode(FOCUS_NONE);
@@ -2511,7 +2545,7 @@ GraphEdit::GraphEdit() {
layout_button = memnew(Button);
layout_button->set_flat(true);
zoom_hb->add_child(layout_button);
- layout_button->set_tooltip(RTR("Arrange nodes."));
+ layout_button->set_tooltip_text(RTR("Arrange nodes."));
layout_button->connect("pressed", callable_mp(this, &GraphEdit::arrange_nodes));
layout_button->set_focus_mode(FOCUS_NONE);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index b8c9be9983..101087bdbd 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -133,6 +133,8 @@ private:
void _pan_callback(Vector2 p_scroll_vec);
void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
+ bool arrange_nodes_button_hidden = false;
+
bool connecting = false;
String connecting_from;
bool connecting_out = false;
@@ -184,6 +186,8 @@ private:
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom);
+ void _graph_node_selected(Node *p_gn);
+ void _graph_node_deselected(Node *p_gn);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
void _graph_node_slot_updated(int p_index, Node *p_gn);
@@ -197,8 +201,8 @@ private:
GraphEditMinimap *minimap = nullptr;
void _top_layer_input(const Ref<InputEvent> &p_ev);
- bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
- bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
void _top_layer_draw();
@@ -283,6 +287,8 @@ protected:
GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int);
public:
+ PackedStringArray get_configuration_warnings() const override;
+
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
@@ -323,6 +329,9 @@ public:
void set_minimap_enabled(bool p_enable);
bool is_minimap_enabled() const;
+ void set_arrange_nodes_button_hidden(bool p_enable);
+ bool is_arrange_nodes_button_hidden() const;
+
GraphEditFilter *get_top_layer() const { return top_layer; }
GraphEditMinimap *get_minimap() const { return minimap; }
void get_connection_list(List<Connection> *r_connections) const;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 1a478a5fe1..21c0b5a842 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,9 +32,7 @@
#include "core/string/translation.h"
-#ifdef TOOLS_ENABLED
#include "graph_edit.h"
-#endif
struct _MinSizeCache {
int min_size;
@@ -80,7 +78,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
}
set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox);
- update();
+ queue_redraw();
return true;
}
@@ -290,7 +288,7 @@ void GraphNode::_resort() {
idx++;
}
- update();
+ queue_redraw();
connpos_dirty = true;
}
@@ -418,7 +416,7 @@ void GraphNode::_notification(int p_what) {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
}
}
@@ -445,6 +443,7 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
}
set_position(p_position);
}
+#endif
void GraphNode::_validate_property(PropertyInfo &p_property) const {
GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
@@ -454,7 +453,6 @@ void GraphNode::_validate_property(PropertyInfo &p_property) const {
}
}
}
-#endif
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
@@ -477,7 +475,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
s.custom_slot_right = p_custom_right;
s.draw_stylebox = p_draw_stylebox;
slot_info[p_idx] = s;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -485,13 +483,13 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
void GraphNode::clear_slot(int p_idx) {
slot_info.erase(p_idx);
- update();
+ queue_redraw();
connpos_dirty = true;
}
void GraphNode::clear_all_slots() {
slot_info.clear();
- update();
+ queue_redraw();
connpos_dirty = true;
}
@@ -510,7 +508,7 @@ void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) {
}
slot_info[p_idx].enable_left = p_enable_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -524,7 +522,7 @@ void GraphNode::set_slot_type_left(int p_idx, int p_type_left) {
}
slot_info[p_idx].type_left = p_type_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -545,7 +543,7 @@ void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) {
}
slot_info[p_idx].color_left = p_color_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -573,7 +571,7 @@ void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) {
}
slot_info[p_idx].enable_right = p_enable_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -587,7 +585,7 @@ void GraphNode::set_slot_type_right(int p_idx, int p_type_right) {
}
slot_info[p_idx].type_right = p_type_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -608,7 +606,7 @@ void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) {
}
slot_info[p_idx].color_right = p_color_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -632,7 +630,7 @@ void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx));
slot_info[p_idx].draw_stylebox = p_enable;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -690,7 +688,7 @@ void GraphNode::set_title(const String &p_title) {
title = p_title;
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -703,7 +701,7 @@ void GraphNode::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -715,7 +713,7 @@ void GraphNode::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -730,7 +728,7 @@ void GraphNode::set_position_offset(const Vector2 &p_offset) {
position_offset = p_offset;
emit_signal(SNAME("position_offset_changed"));
- update();
+ queue_redraw();
}
Vector2 GraphNode::get_position_offset() const {
@@ -738,12 +736,13 @@ Vector2 GraphNode::get_position_offset() const {
}
void GraphNode::set_selected(bool p_selected) {
- if (selected == p_selected) {
+ if (!is_selectable() || selected == p_selected) {
return;
}
selected = p_selected;
- update();
+ emit_signal(p_selected ? SNAME("selected") : SNAME("deselected"));
+ queue_redraw();
}
bool GraphNode::is_selected() {
@@ -768,7 +767,7 @@ void GraphNode::set_show_close_button(bool p_enable) {
}
show_close = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_close_button_visible() const {
@@ -780,8 +779,8 @@ void GraphNode::_connpos_update() {
int sep = get_theme_constant(SNAME("separation"));
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
- conn_input_cache.clear();
- conn_output_cache.clear();
+ left_port_cache.clear();
+ right_port_cache.clear();
int vofs = 0;
int idx = 0;
@@ -802,20 +801,26 @@ void GraphNode::_connpos_update() {
if (slot_info.has(idx)) {
if (slot_info[idx].enable_left) {
- ConnCache cc;
- cc.pos = Point2i(edgeofs, y + h / 2);
+ PortCache cc;
+ cc.position = Point2i(edgeofs, y + h / 2);
+ cc.height = size.height;
+
+ cc.slot_idx = idx;
cc.type = slot_info[idx].type_left;
cc.color = slot_info[idx].color_left;
- cc.height = size.height;
- conn_input_cache.push_back(cc);
+
+ left_port_cache.push_back(cc);
}
if (slot_info[idx].enable_right) {
- ConnCache cc;
- cc.pos = Point2i(get_size().width - edgeofs, y + h / 2);
+ PortCache cc;
+ cc.position = Point2i(get_size().width - edgeofs, y + h / 2);
+ cc.height = size.height;
+
+ cc.slot_idx = idx;
cc.type = slot_info[idx].type_right;
cc.color = slot_info[idx].color_right;
- cc.height = size.height;
- conn_output_cache.push_back(cc);
+
+ right_port_cache.push_back(cc);
}
}
@@ -832,46 +837,55 @@ int GraphNode::get_connection_input_count() {
_connpos_update();
}
- return conn_input_cache.size();
+ return left_port_cache.size();
}
-int GraphNode::get_connection_input_height(int p_idx) {
+int GraphNode::get_connection_input_height(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0);
- return conn_input_cache[p_idx].height;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0);
+ return left_port_cache[p_port].height;
}
-Vector2 GraphNode::get_connection_input_position(int p_idx) {
+Vector2 GraphNode::get_connection_input_position(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Vector2());
- Vector2 pos = conn_input_cache[p_idx].pos;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Vector2());
+ Vector2 pos = left_port_cache[p_port].position;
pos.x *= get_scale().x;
pos.y *= get_scale().y;
return pos;
}
-int GraphNode::get_connection_input_type(int p_idx) {
+int GraphNode::get_connection_input_type(int p_port) {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0);
+ return left_port_cache[p_port].type;
+}
+
+Color GraphNode::get_connection_input_color(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0);
- return conn_input_cache[p_idx].type;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Color());
+ return left_port_cache[p_port].color;
}
-Color GraphNode::get_connection_input_color(int p_idx) {
+int GraphNode::get_connection_input_slot(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Color());
- return conn_input_cache[p_idx].color;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), -1);
+ return left_port_cache[p_port].slot_idx;
}
int GraphNode::get_connection_output_count() {
@@ -879,46 +893,55 @@ int GraphNode::get_connection_output_count() {
_connpos_update();
}
- return conn_output_cache.size();
+ return right_port_cache.size();
}
-int GraphNode::get_connection_output_height(int p_idx) {
+int GraphNode::get_connection_output_height(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0);
- return conn_output_cache[p_idx].height;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0);
+ return right_port_cache[p_port].height;
}
-Vector2 GraphNode::get_connection_output_position(int p_idx) {
+Vector2 GraphNode::get_connection_output_position(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Vector2());
- Vector2 pos = conn_output_cache[p_idx].pos;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Vector2());
+ Vector2 pos = right_port_cache[p_port].position;
pos.x *= get_scale().x;
pos.y *= get_scale().y;
return pos;
}
-int GraphNode::get_connection_output_type(int p_idx) {
+int GraphNode::get_connection_output_type(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0);
- return conn_output_cache[p_idx].type;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0);
+ return right_port_cache[p_port].type;
}
-Color GraphNode::get_connection_output_color(int p_idx) {
+Color GraphNode::get_connection_output_color(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Color());
- return conn_output_cache[p_idx].color;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Color());
+ return right_port_cache[p_port].color;
+}
+
+int GraphNode::get_connection_output_slot(int p_port) {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), -1);
+ return right_port_cache[p_port].slot_idx;
}
void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
@@ -972,7 +995,7 @@ void GraphNode::set_overlay(Overlay p_overlay) {
}
overlay = p_overlay;
- update();
+ queue_redraw();
}
GraphNode::Overlay GraphNode::get_overlay() const {
@@ -985,7 +1008,7 @@ void GraphNode::set_comment(bool p_enable) {
}
comment = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_comment() const {
@@ -998,13 +1021,32 @@ void GraphNode::set_resizable(bool p_enable) {
}
resizable = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_resizable() const {
return resizable;
}
+void GraphNode::set_draggable(bool p_draggable) {
+ draggable = p_draggable;
+}
+
+bool GraphNode::is_draggable() {
+ return draggable;
+}
+
+void GraphNode::set_selectable(bool p_selectable) {
+ if (!p_selectable) {
+ set_selected(false);
+ }
+ selectable = p_selectable;
+}
+
+bool GraphNode::is_selectable() {
+ return selectable;
+}
+
Vector<int> GraphNode::get_allowed_size_flags_horizontal() const {
Vector<int> flags;
flags.append(SIZE_FILL);
@@ -1032,30 +1074,30 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
- ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
+ ClassDB::bind_method(D_METHOD("set_slot", "slot_index", "enable_left_port", "type_left", "color_left", "enable_right_port", "type_right", "color_right", "custom_icon_left", "custom_icon_right", "draw_stylebox"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("clear_slot", "slot_index"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
- ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left);
- ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "slot_index", "enable"), &GraphNode::set_slot_enabled_left);
+ ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "slot_index"), &GraphNode::is_slot_enabled_left);
- ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left);
- ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left);
+ ClassDB::bind_method(D_METHOD("set_slot_type_left", "slot_index", "type"), &GraphNode::set_slot_type_left);
+ ClassDB::bind_method(D_METHOD("get_slot_type_left", "slot_index"), &GraphNode::get_slot_type_left);
- ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left);
- ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left);
+ ClassDB::bind_method(D_METHOD("set_slot_color_left", "slot_index", "color"), &GraphNode::set_slot_color_left);
+ ClassDB::bind_method(D_METHOD("get_slot_color_left", "slot_index"), &GraphNode::get_slot_color_left);
- ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right);
- ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "slot_index", "enable"), &GraphNode::set_slot_enabled_right);
+ ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "slot_index"), &GraphNode::is_slot_enabled_right);
- ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right);
- ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right);
+ ClassDB::bind_method(D_METHOD("set_slot_type_right", "slot_index", "type"), &GraphNode::set_slot_type_right);
+ ClassDB::bind_method(D_METHOD("get_slot_type_right", "slot_index"), &GraphNode::get_slot_type_right);
- ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right);
- ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right);
+ ClassDB::bind_method(D_METHOD("set_slot_color_right", "slot_index", "color"), &GraphNode::set_slot_color_right);
+ ClassDB::bind_method(D_METHOD("get_slot_color_right", "slot_index"), &GraphNode::get_slot_color_right);
- ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox);
- ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "slot_index"), &GraphNode::is_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "slot_index", "enable"), &GraphNode::set_slot_draw_stylebox);
ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset);
ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset);
@@ -1066,20 +1108,28 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_resizable", "resizable"), &GraphNode::set_resizable);
ClassDB::bind_method(D_METHOD("is_resizable"), &GraphNode::is_resizable);
+ ClassDB::bind_method(D_METHOD("set_draggable", "draggable"), &GraphNode::set_draggable);
+ ClassDB::bind_method(D_METHOD("is_draggable"), &GraphNode::is_draggable);
+
+ ClassDB::bind_method(D_METHOD("set_selectable", "selectable"), &GraphNode::set_selectable);
+ ClassDB::bind_method(D_METHOD("is_selectable"), &GraphNode::is_selectable);
+
ClassDB::bind_method(D_METHOD("set_selected", "selected"), &GraphNode::set_selected);
ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected);
ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count);
- ClassDB::bind_method(D_METHOD("get_connection_input_height", "idx"), &GraphNode::get_connection_input_height);
- ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position);
- ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type);
- ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color);
+ ClassDB::bind_method(D_METHOD("get_connection_input_height", "port"), &GraphNode::get_connection_input_height);
+ ClassDB::bind_method(D_METHOD("get_connection_input_position", "port"), &GraphNode::get_connection_input_position);
+ ClassDB::bind_method(D_METHOD("get_connection_input_type", "port"), &GraphNode::get_connection_input_type);
+ ClassDB::bind_method(D_METHOD("get_connection_input_color", "port"), &GraphNode::get_connection_input_color);
+ ClassDB::bind_method(D_METHOD("get_connection_input_slot", "port"), &GraphNode::get_connection_input_slot);
ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count);
- ClassDB::bind_method(D_METHOD("get_connection_output_height", "idx"), &GraphNode::get_connection_output_height);
- ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position);
- ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type);
- ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color);
+ ClassDB::bind_method(D_METHOD("get_connection_output_height", "port"), &GraphNode::get_connection_output_height);
+ ClassDB::bind_method(D_METHOD("get_connection_output_position", "port"), &GraphNode::get_connection_output_position);
+ ClassDB::bind_method(D_METHOD("get_connection_output_type", "port"), &GraphNode::get_connection_output_type);
+ ClassDB::bind_method(D_METHOD("get_connection_output_color", "port"), &GraphNode::get_connection_output_color);
+ ClassDB::bind_method(D_METHOD("get_connection_output_slot", "port"), &GraphNode::get_connection_output_slot);
ClassDB::bind_method(D_METHOD("set_show_close_button", "show"), &GraphNode::set_show_close_button);
ClassDB::bind_method(D_METHOD("is_close_button_visible"), &GraphNode::is_close_button_visible);
@@ -1091,6 +1141,8 @@ void GraphNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_position_offset", "get_position_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_close"), "set_show_close_button", "is_close_button_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable"), "set_resizable", "is_resizable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draggable"), "set_draggable", "is_draggable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selectable"), "set_selectable", "is_selectable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selected"), "set_selected", "is_selected");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "comment"), "set_comment", "is_comment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "overlay", PROPERTY_HINT_ENUM, "Disabled,Breakpoint,Position"), "set_overlay", "get_overlay");
@@ -1101,6 +1153,8 @@ void GraphNode::_bind_methods() {
ADD_GROUP("", "");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
+ ADD_SIGNAL(MethodInfo("selected"));
+ ADD_SIGNAL(MethodInfo("deselected"));
ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 6d5bb4361e..e66b0cfc20 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -67,6 +67,8 @@ private:
Vector2 position_offset;
bool comment = false;
bool resizable = false;
+ bool draggable = true;
+ bool selectable = true;
bool resizing = false;
Vector2 resizing_from;
@@ -76,15 +78,17 @@ private:
Vector<int> cache_y;
- struct ConnCache {
- Vector2 pos;
+ struct PortCache {
+ Vector2 position;
+ int height;
+
+ int slot_idx;
int type = 0;
Color color;
- int height;
};
- Vector<ConnCache> conn_input_cache;
- Vector<ConnCache> conn_output_cache;
+ Vector<PortCache> left_port_cache;
+ Vector<PortCache> right_port_cache;
HashMap<int, Slot> slot_info;
@@ -101,7 +105,6 @@ private:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
- void _validate_property(PropertyInfo &p_property) const;
#endif
protected:
@@ -112,6 +115,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
public:
bool has_point(const Point2 &p_point) const override;
@@ -163,16 +167,18 @@ public:
bool is_close_button_visible() const;
int get_connection_input_count();
- int get_connection_input_height(int p_idx);
- Vector2 get_connection_input_position(int p_idx);
- int get_connection_input_type(int p_idx);
- Color get_connection_input_color(int p_idx);
+ int get_connection_input_height(int p_port);
+ Vector2 get_connection_input_position(int p_port);
+ int get_connection_input_type(int p_port);
+ Color get_connection_input_color(int p_port);
+ int get_connection_input_slot(int p_port);
int get_connection_output_count();
- int get_connection_output_height(int p_idx);
- Vector2 get_connection_output_position(int p_idx);
- int get_connection_output_type(int p_idx);
- Color get_connection_output_color(int p_idx);
+ int get_connection_output_height(int p_port);
+ Vector2 get_connection_output_position(int p_port);
+ int get_connection_output_type(int p_port);
+ Color get_connection_output_color(int p_port);
+ int get_connection_output_slot(int p_port);
void set_overlay(Overlay p_overlay);
Overlay get_overlay() const;
@@ -183,6 +189,12 @@ public:
void set_resizable(bool p_enable);
bool is_resizable() const;
+ void set_draggable(bool p_draggable);
+ bool is_draggable();
+
+ void set_selectable(bool p_selectable);
+ bool is_selectable();
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 3163d17846..8dc890eccb 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -31,6 +31,13 @@
#include "grid_container.h"
#include "core/templates/rb_set.h"
+void GridContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+}
+
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -39,9 +46,6 @@ void GridContainer::_notification(int p_what) {
RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
- int hsep = get_theme_constant(SNAME("h_separation"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
// Compute the per-column/per-row data.
int valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
@@ -98,8 +102,8 @@ void GridContainer::_notification(int p_what) {
remaining_space.height -= E.value;
}
}
- remaining_space.height -= vsep * MAX(max_row - 1, 0);
- remaining_space.width -= hsep * MAX(max_col - 1, 0);
+ remaining_space.height -= theme_cache.v_separation * MAX(max_row - 1, 0);
+ remaining_space.width -= theme_cache.h_separation * MAX(max_col - 1, 0);
bool can_fit = false;
while (!can_fit && col_expanded.size() > 0) {
@@ -202,7 +206,7 @@ void GridContainer::_notification(int p_what) {
col_ofs = 0;
}
if (row > 0) {
- row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
+ row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + theme_cache.v_separation;
if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) {
// Apply the remaining pixel of the previous row.
@@ -224,11 +228,11 @@ void GridContainer::_notification(int p_what) {
if (rtl) {
Point2 p(col_ofs - s.width, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
- col_ofs -= s.width + hsep;
+ col_ofs -= s.width + theme_cache.h_separation;
} else {
Point2 p(col_ofs, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
- col_ofs += s.width + hsep;
+ col_ofs += s.width + theme_cache.h_separation;
}
}
} break;
@@ -271,9 +275,6 @@ Size2 GridContainer::get_minimum_size() const {
RBMap<int, int> col_minw;
RBMap<int, int> row_minh;
- int hsep = get_theme_constant(SNAME("h_separation"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
int max_row = 0;
int max_col = 0;
@@ -313,8 +314,8 @@ Size2 GridContainer::get_minimum_size() const {
ms.height += E.value;
}
- ms.height += vsep * max_row;
- ms.width += hsep * max_col;
+ ms.height += theme_cache.v_separation * max_row;
+ ms.width += theme_cache.h_separation * max_col;
return ms;
}
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 9d77f90ab3..522046f694 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -38,7 +38,14 @@ class GridContainer : public Container {
int columns = 1;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 086f729603..357f2480bd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -43,9 +43,9 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_direction((TextServer::Direction)item.text_direction);
}
- item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.language);
+ item.text_buf->add_string(item.text, theme_cache.font, theme_cache.font_size, item.language);
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
} else {
item.text_buf->set_break_flags(TextServer::BREAK_NONE);
}
@@ -63,7 +63,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo
_shape(items.size() - 1);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
return item_id;
@@ -76,7 +76,7 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
items.push_back(item);
int item_id = items.size() - 1;
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
return item_id;
@@ -94,7 +94,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
items.write[p_idx].text = p_text;
_shape(p_idx);
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -112,7 +112,7 @@ void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_
if (items[p_idx].text_direction != p_text_direction) {
items.write[p_idx].text_direction = p_text_direction;
_shape(p_idx);
- update();
+ queue_redraw();
}
}
@@ -129,7 +129,7 @@ void ItemList::set_item_language(int p_idx, const String &p_language) {
if (items[p_idx].language != p_language) {
items.write[p_idx].language = p_language;
_shape(p_idx);
- update();
+ queue_redraw();
}
}
@@ -162,7 +162,7 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
}
items.write[p_idx].tooltip = p_tooltip;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -182,7 +182,7 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
}
items.write[p_idx].icon = p_icon;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -203,7 +203,7 @@ void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
}
items.write[p_idx].icon_transposed = p_transposed;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -224,7 +224,7 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
}
items.write[p_idx].icon_region = p_region;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -245,7 +245,7 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
}
items.write[p_idx].icon_modulate = p_modulate;
- update();
+ queue_redraw();
}
Color ItemList::get_item_icon_modulate(int p_idx) const {
@@ -265,7 +265,7 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo
}
items.write[p_idx].custom_bg = p_custom_bg_color;
- update();
+ queue_redraw();
}
Color ItemList::get_item_custom_bg_color(int p_idx) const {
@@ -285,7 +285,7 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo
}
items.write[p_idx].custom_fg = p_custom_fg_color;
- update();
+ queue_redraw();
}
Color ItemList::get_item_custom_fg_color(int p_idx) const {
@@ -305,7 +305,7 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
}
items.write[p_idx].tag_icon = p_tag_icon;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -340,7 +340,7 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].disabled = p_disabled;
- update();
+ queue_redraw();
}
bool ItemList::is_item_disabled(int p_idx) const {
@@ -359,7 +359,7 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
}
items.write[p_idx].metadata = p_metadata;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -387,7 +387,7 @@ void ItemList::select(int p_idx, bool p_single) {
items.write[p_idx].selected = true;
}
}
- update();
+ queue_redraw();
}
void ItemList::deselect(int p_idx) {
@@ -399,7 +399,7 @@ void ItemList::deselect(int p_idx) {
} else {
items.write[p_idx].selected = false;
}
- update();
+ queue_redraw();
}
void ItemList::deselect_all() {
@@ -411,7 +411,7 @@ void ItemList::deselect_all() {
items.write[i].selected = false;
}
current = -1;
- update();
+ queue_redraw();
}
bool ItemList::is_selected(int p_idx) const {
@@ -431,7 +431,7 @@ void ItemList::set_current(int p_current) {
select(p_current, true);
} else {
current = p_current;
- update();
+ queue_redraw();
}
}
@@ -451,7 +451,7 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) {
items.remove_at(p_from_idx);
items.insert(p_to_idx, item);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
}
@@ -464,7 +464,7 @@ void ItemList::set_item_count(int p_count) {
}
items.resize(p_count);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
}
@@ -480,7 +480,7 @@ void ItemList::remove_item(int p_idx) {
if (current == p_idx) {
current = -1;
}
- update();
+ queue_redraw();
shape_changed = true;
defer_select_single = -1;
notify_property_list_changed();
@@ -490,7 +490,7 @@ void ItemList::clear() {
items.clear();
current = -1;
ensure_selected_visible = false;
- update();
+ queue_redraw();
shape_changed = true;
defer_select_single = -1;
notify_property_list_changed();
@@ -504,7 +504,7 @@ void ItemList::set_fixed_column_width(int p_size) {
}
fixed_column_width = p_size;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -518,7 +518,7 @@ void ItemList::set_same_column_width(bool p_enable) {
}
same_column_width = p_enable;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -532,14 +532,14 @@ void ItemList::set_max_text_lines(int p_lines) {
max_text_lines = p_lines;
for (int i = 0; i < items.size(); i++) {
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
items.write[i].text_buf->set_max_lines_visible(p_lines);
} else {
items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE);
}
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -555,7 +555,7 @@ void ItemList::set_max_columns(int p_amount) {
}
max_columns = p_amount;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -569,7 +569,7 @@ void ItemList::set_select_mode(SelectMode p_mode) {
}
select_mode = p_mode;
- update();
+ queue_redraw();
}
ItemList::SelectMode ItemList::get_select_mode() const {
@@ -582,13 +582,13 @@ void ItemList::set_icon_mode(IconMode p_mode) {
icon_mode = p_mode;
for (int i = 0; i < items.size(); i++) {
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
} else {
items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE);
}
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -596,16 +596,16 @@ ItemList::IconMode ItemList::get_icon_mode() const {
return icon_mode;
}
-void ItemList::set_fixed_icon_size(const Size2 &p_size) {
+void ItemList::set_fixed_icon_size(const Size2i &p_size) {
if (fixed_icon_size == p_size) {
return;
}
fixed_icon_size = p_size;
- update();
+ queue_redraw();
}
-Size2 ItemList::get_fixed_icon_size() const {
+Size2i ItemList::get_fixed_icon_size() const {
return fixed_icon_size;
}
@@ -655,32 +655,19 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- int closest = -1;
-
- for (int i = 0; i < items.size(); i++) {
- Rect2 rc = items[i].rect_cache;
- if (i % current_columns == current_columns - 1) {
- rc.size.width = get_size().width; //not right but works
- }
-
- if (rc.has_point(pos)) {
- closest = i;
- break;
- }
- }
+ int closest = get_item_at_position(mb->get_position(), true);
if (closest != -1 && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT))) {
int i = closest;
- if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) {
+ if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_or_control_pressed()) {
deselect(i);
emit_signal(SNAME("multi_selected"), i, false);
@@ -703,13 +690,13 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
} else {
- if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_or_control_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
if (!items[i].selected || allow_reselect) {
- select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed());
+ select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed());
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), i);
@@ -961,7 +948,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
void ItemList::ensure_current_is_visible() {
ensure_selected_visible = true;
- update();
+ queue_redraw();
}
static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
@@ -980,11 +967,36 @@ static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
return Rect2(ofs_x, ofs_y, tex_width, tex_height);
}
+void ItemList::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.line_separation = get_theme_constant(SNAME("line_separation"));
+ theme_cache.icon_margin = get_theme_constant(SNAME("icon_margin"));
+ theme_cache.selected_style = get_theme_stylebox(SNAME("selected"));
+ theme_cache.selected_focus_style = get_theme_stylebox(SNAME("selected_focus"));
+ theme_cache.cursor_style = get_theme_stylebox(SNAME("cursor_unfocused"));
+ theme_cache.cursor_focus_style = get_theme_stylebox(SNAME("cursor"));
+ theme_cache.guide_color = get_theme_color(SNAME("guide_color"));
+}
+
void ItemList::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
shape_changed = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
@@ -994,41 +1006,36 @@ void ItemList::_notification(int p_what) {
_shape(i);
}
shape_changed = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
-
int mw = scroll_bar->get_minimum_size().x;
scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
- scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
+ scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP));
+ scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM));
Size2 size = get_size();
- int width = size.width - bg->get_minimum_size().width;
+ int width = size.width - theme_cache.panel_style->get_minimum_size().width;
- draw_style_box(bg, Rect2(Point2(), size));
+ draw_style_box(theme_cache.panel_style, Rect2(Point2(), size));
- int hseparation = get_theme_constant(SNAME("h_separation"));
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int icon_margin = get_theme_constant(SNAME("icon_margin"));
- int line_separation = get_theme_constant(SNAME("line_separation"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> sbsel;
+ Ref<StyleBox> cursor;
- Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
- Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
+ if (has_focus()) {
+ sbsel = theme_cache.selected_focus_style;
+ cursor = theme_cache.cursor_focus_style;
+ } else {
+ sbsel = theme_cache.selected_style;
+ cursor = theme_cache.cursor_style;
+ }
bool rtl = is_layout_rtl();
- Color guide_color = get_theme_color(SNAME("guide_color"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
-
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
- draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
}
@@ -1047,9 +1054,9 @@ void ItemList::_notification(int p_what) {
if (!items[i].text.is_empty()) {
if (icon_mode == ICON_MODE_TOP) {
- minsize.y += icon_margin;
+ minsize.y += theme_cache.icon_margin;
} else {
- minsize.x += icon_margin;
+ minsize.x += theme_cache.icon_margin;
}
}
}
@@ -1067,7 +1074,7 @@ void ItemList::_notification(int p_what) {
if (icon_mode == ICON_MODE_TOP) {
minsize.x = MAX(minsize.x, s.width);
if (max_text_lines > 0) {
- minsize.y += s.height + line_separation * max_text_lines;
+ minsize.y += s.height + theme_cache.line_separation * max_text_lines;
} else {
minsize.y += s.height;
}
@@ -1084,13 +1091,13 @@ void ItemList::_notification(int p_what) {
max_column_width = MAX(max_column_width, minsize.x);
// elements need to adapt to the selected size
- minsize.y += vseparation;
- minsize.x += hseparation;
+ minsize.y += theme_cache.v_separation;
+ minsize.x += theme_cache.h_separation;
items.write[i].rect_cache.size = minsize;
items.write[i].min_rect_cache.size = minsize;
}
- int fit_size = size.x - bg->get_minimum_size().width - mw;
+ int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - mw;
//2-attempt best fit
current_columns = 0x7FFFFFFF;
@@ -1118,11 +1125,11 @@ void ItemList::_notification(int p_what) {
}
items.write[i].rect_cache.position = ofs;
max_h = MAX(max_h, items[i].rect_cache.size.y);
- ofs.x += items[i].rect_cache.size.x + hseparation;
+ ofs.x += items[i].rect_cache.size.x + theme_cache.h_separation;
col++;
if (col == current_columns) {
if (i < items.size() - 1) {
- separators.push_back(ofs.y + max_h + vseparation / 2);
+ separators.push_back(ofs.y + max_h + theme_cache.v_separation / 2);
}
for (int j = i; j >= 0 && col > 0; j--, col--) {
@@ -1130,7 +1137,7 @@ void ItemList::_notification(int p_what) {
}
ofs.x = 0;
- ofs.y += max_h + vseparation;
+ ofs.y += max_h + theme_cache.v_separation;
col = 0;
max_h = 0;
}
@@ -1141,10 +1148,10 @@ void ItemList::_notification(int p_what) {
}
if (all_fit) {
- float page = MAX(0, size.height - bg->get_minimum_size().height);
+ float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height);
float max = MAX(page, ofs.y + max_h);
if (auto_height) {
- auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
+ auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height;
}
scroll_bar->set_max(max);
scroll_bar->set_page(page);
@@ -1185,7 +1192,7 @@ void ItemList::_notification(int p_what) {
ensure_selected_visible = false;
- Vector2 base_ofs = bg->get_offset();
+ Vector2 base_ofs = theme_cache.panel_style->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
@@ -1229,10 +1236,10 @@ void ItemList::_notification(int p_what) {
if (items[i].selected) {
Rect2 r = rcache;
r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1245,10 +1252,10 @@ void ItemList::_notification(int p_what) {
r.position += base_ofs;
// Size rect to make the align the temperature colors
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1274,11 +1281,11 @@ void ItemList::_notification(int p_what) {
if (icon_mode == ICON_MODE_TOP) {
pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
- pos.y += icon_margin;
- text_ofs.y = icon_size.height + icon_margin * 2;
+ pos.y += theme_cache.icon_margin;
+ text_ofs.y = icon_size.height + theme_cache.icon_margin * 2;
} else {
pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
- text_ofs.x = icon_size.width + icon_margin;
+ text_ofs.x = icon_size.width + theme_cache.icon_margin;
}
Rect2 draw_rect = Rect2(pos, icon_size);
@@ -1329,7 +1336,7 @@ void ItemList::_notification(int p_what) {
max_len = size2.x;
}
- Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
+ Color modulate = items[i].selected ? theme_cache.font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : theme_cache.font_color);
if (items[i].disabled) {
modulate.a *= 0.5;
}
@@ -1344,8 +1351,8 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
@@ -1375,8 +1382,8 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
if (width - text_ofs.x > 0) {
@@ -1388,10 +1395,10 @@ void ItemList::_notification(int p_what) {
if (select_mode == SELECT_MULTI && i == current) {
Rect2 r = rcache;
r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1423,20 +1430,19 @@ void ItemList::_notification(int p_what) {
}
const int y = base_ofs.y + separators[i];
- draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
+ draw_line(Vector2(theme_cache.panel_style->get_margin(SIDE_LEFT), y), Vector2(width, y), theme_cache.guide_color);
}
} break;
}
}
void ItemList::_scroll_changed(double) {
- update();
+ queue_redraw();
}
int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Vector2 pos = p_pos;
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -1449,7 +1455,7 @@ int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
for (int i = 0; i < items.size(); i++) {
Rect2 rc = items[i].rect_cache;
if (i % current_columns == current_columns - 1) {
- rc.size.width = get_size().width - rc.position.x; //make sure you can still select the last item when clicking past the column
+ rc.size.width = get_size().width - rc.position.x; // Make sure you can still select the last item when clicking past the column.
}
if (rc.has_point(pos)) {
@@ -1473,8 +1479,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
}
Vector2 pos = p_pos;
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -1505,7 +1510,7 @@ String ItemList::get_tooltip(const Point2 &p_pos) const {
void ItemList::sort_items_by_text() {
items.sort();
- update();
+ queue_redraw();
shape_changed = true;
if (select_mode == SELECT_SINGLE) {
@@ -1593,7 +1598,7 @@ void ItemList::set_auto_height(bool p_enable) {
auto_height = p_enable;
shape_changed = true;
- update();
+ queue_redraw();
}
bool ItemList::has_auto_height() const {
@@ -1607,7 +1612,7 @@ void ItemList::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior)
items.write[i].text_buf->set_text_overrun_behavior(p_behavior);
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -1813,7 +1818,7 @@ void ItemList::_bind_methods() {
ADD_GROUP("Icon", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "icon_scale"), "set_icon_scale", "get_icon_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size");
BIND_ENUM_CONSTANT(ICON_MODE_TOP);
BIND_ENUM_CONSTANT(ICON_MODE_LEFT);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 21bd22759c..4b1b9d9282 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -109,23 +109,45 @@ private:
int max_columns = 1;
Size2 fixed_icon_size;
-
Size2 max_item_size_cache;
int defer_select_single = -1;
-
bool allow_rmb_select = false;
-
bool allow_reselect = false;
real_t icon_scale = 1.0;
bool do_autoscroll_to_bottom = false;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ Color font_selected_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+
+ int line_separation = 0;
+ int icon_margin = 0;
+ Ref<StyleBox> selected_style;
+ Ref<StyleBox> selected_focus_style;
+ Ref<StyleBox> cursor_style;
+ Ref<StyleBox> cursor_focus_style;
+ Color guide_color;
+ } theme_cache;
+
void _scroll_changed(double);
void _shape(int p_idx);
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -222,8 +244,8 @@ public:
void set_icon_mode(IconMode p_mode);
IconMode get_icon_mode() const;
- void set_fixed_icon_size(const Size2 &p_size);
- Size2 get_fixed_icon_size() const;
+ void set_fixed_icon_size(const Size2i &p_size);
+ Size2i get_fixed_icon_size() const;
void set_allow_rmb_select(bool p_allow);
bool get_allow_rmb_select() const;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 7a88afaa3b..306ca3d340 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -44,7 +44,7 @@ void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
autowrap_mode = p_mode;
lines_dirty = true;
- update();
+ queue_redraw();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
@@ -63,7 +63,7 @@ void Label::set_uppercase(bool p_uppercase) {
uppercase = p_uppercase;
dirty = true;
- update();
+ queue_redraw();
}
bool Label::is_uppercase() const {
@@ -71,7 +71,7 @@ bool Label::is_uppercase() const {
}
int Label::get_line_height(int p_line) const {
- Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
+ Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
if (p_line >= 0 && p_line < lines_rid.size()) {
return TS->shaped_text_get_size(lines_rid[p_line]).y;
} else if (lines_rid.size() > 0) {
@@ -81,13 +81,13 @@ int Label::get_line_height(int p_line) const {
}
return h;
} else {
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
return font->get_height(font_size);
}
}
void Label::_shape() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
+ Ref<StyleBox> style = theme_cache.normal_style;
int width = (get_size().width - style->get_minimum_size().width);
if (dirty || font_dirty) {
@@ -99,8 +99,8 @@ void Label::_shape() {
} else {
TS->shaped_text_set_direction(text_rid, (TextServer::Direction)text_direction);
}
- const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
ERR_FAIL_COND(font.is_null());
String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
if (visible_chars >= 0 && visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
@@ -143,8 +143,9 @@ void Label::_shape() {
case TextServer::AUTOWRAP_OFF:
break;
}
- PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
lines_rid.push_back(line);
@@ -231,8 +232,8 @@ void Label::_shape() {
}
void Label::_update_visible() {
- int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"), SNAME("Label"));
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing;
+ Ref<StyleBox> style = theme_cache.normal_style;
int lines_visible = lines_rid.size();
if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
@@ -271,6 +272,22 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
}
}
+void Label::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+ theme_cache.font = get_theme_font(SNAME("font"));
+
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.line_spacing = get_theme_constant(SNAME("line_spacing"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ theme_cache.font_shadow_offset = Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+}
+
void Label::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -279,16 +296,16 @@ void Label::_notification(int p_what) {
return; // Nothing new.
}
xl_text = new_text;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
+ if (visible_ratio < 1) {
+ visible_chars = get_total_character_count() * visible_ratio;
}
dirty = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -306,15 +323,15 @@ void Label::_notification(int p_what) {
Size2 string_size;
Size2 size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- Color font_color = has_settings ? settings->get_font_color() : get_theme_color(SNAME("font_color"));
- Color font_shadow_color = has_settings ? settings->get_shadow_color() : get_theme_color(SNAME("font_shadow_color"));
- Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
- int line_spacing = has_settings ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
- Color font_outline_color = has_settings ? settings->get_outline_color() : get_theme_color(SNAME("font_outline_color"));
- int outline_size = has_settings ? settings->get_outline_size() : get_theme_constant(SNAME("outline_size"));
- int shadow_outline_size = has_settings ? settings->get_shadow_size() : get_theme_constant(SNAME("shadow_outline_size"));
+ Ref<StyleBox> style = theme_cache.normal_style;
+ Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ Color font_color = has_settings ? settings->get_font_color() : theme_cache.font_color;
+ Color font_shadow_color = has_settings ? settings->get_shadow_color() : theme_cache.font_shadow_color;
+ Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : theme_cache.font_shadow_offset;
+ int line_spacing = has_settings ? settings->get_line_spacing() : theme_cache.line_spacing;
+ Color font_outline_color = has_settings ? settings->get_outline_color() : theme_cache.font_outline_color;
+ int outline_size = has_settings ? settings->get_outline_size() : theme_cache.font_outline_size;
+ int shadow_outline_size = has_settings ? settings->get_shadow_size() : theme_cache.font_shadow_outline_size;
bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
bool rtl_layout = is_layout_rtl();
@@ -348,7 +365,7 @@ void Label::_notification(int p_what) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
- int visible_glyphs = total_glyphs * percent_visible;
+ int visible_glyphs = total_glyphs * visible_ratio;
int processed_glyphs = 0;
total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
@@ -544,7 +561,7 @@ void Label::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
font_dirty = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_RESIZED: {
@@ -561,12 +578,12 @@ Size2 Label::get_minimum_size() const {
Size2 min_size = minsize;
- const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
min_size.height = MAX(min_size.height, font->get_height(font_size) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM));
- Size2 min_style = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
+ Size2 min_style = theme_cache.normal_style->get_minimum_size();
if (autowrap_mode != TextServer::AUTOWRAP_OFF) {
return Size2(1, (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? 1 : min_size.height) + min_style;
} else {
@@ -589,8 +606,8 @@ int Label::get_line_count() const {
}
int Label::get_visible_line_count() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
+ Ref<StyleBox> style = theme_cache.normal_style;
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing;
int lines_visible = 0;
float total_h = 0.0;
for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
@@ -623,7 +640,7 @@ void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) {
}
horizontal_alignment = p_alignment;
- update();
+ queue_redraw();
}
HorizontalAlignment Label::get_horizontal_alignment() const {
@@ -638,7 +655,7 @@ void Label::set_vertical_alignment(VerticalAlignment p_alignment) {
}
vertical_alignment = p_alignment;
- update();
+ queue_redraw();
}
VerticalAlignment Label::get_vertical_alignment() const {
@@ -652,16 +669,16 @@ void Label::set_text(const String &p_string) {
text = p_string;
xl_text = atr(p_string);
dirty = true;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
+ if (visible_ratio < 1) {
+ visible_chars = get_total_character_count() * visible_ratio;
}
- update();
+ queue_redraw();
update_minimum_size();
}
void Label::_invalidate() {
font_dirty = true;
- update();
+ queue_redraw();
}
void Label::set_label_settings(const Ref<LabelSettings> &p_settings) {
@@ -686,7 +703,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
font_dirty = true;
- update();
+ queue_redraw();
}
}
@@ -694,7 +711,7 @@ void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p
if (st_parser != p_parser) {
st_parser = p_parser;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -709,7 +726,7 @@ void Label::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
dirty = true;
- update();
+ queue_redraw();
}
Array Label::get_structured_text_bidi_override_options() const {
@@ -724,7 +741,7 @@ void Label::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -738,7 +755,7 @@ void Label::set_clip_text(bool p_clip) {
}
clip = p_clip;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -753,7 +770,7 @@ void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
overrun_behavior = p_behavior;
lines_dirty = true;
- update();
+ queue_redraw();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
}
@@ -771,14 +788,14 @@ void Label::set_visible_characters(int p_amount) {
if (visible_chars != p_amount) {
visible_chars = p_amount;
if (get_total_character_count() > 0) {
- percent_visible = (float)p_amount / (float)get_total_character_count();
+ visible_ratio = (float)p_amount / (float)get_total_character_count();
} else {
- percent_visible = 1.0;
+ visible_ratio = 1.0;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
}
- update();
+ queue_redraw();
}
}
@@ -786,28 +803,28 @@ int Label::get_visible_characters() const {
return visible_chars;
}
-void Label::set_percent_visible(float p_percent) {
- if (percent_visible != p_percent) {
- if (percent_visible >= 1.0) {
+void Label::set_visible_ratio(float p_ratio) {
+ if (visible_ratio != p_ratio) {
+ if (p_ratio >= 1.0) {
visible_chars = -1;
- percent_visible = 1.0;
- } else if (percent_visible < 0.0) {
+ visible_ratio = 1.0;
+ } else if (p_ratio < 0.0) {
visible_chars = 0;
- percent_visible = 0.0;
+ visible_ratio = 0.0;
} else {
- visible_chars = get_total_character_count() * p_percent;
- percent_visible = p_percent;
+ visible_chars = get_total_character_count() * p_ratio;
+ visible_ratio = p_ratio;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
}
- update();
+ queue_redraw();
}
}
-float Label::get_percent_visible() const {
- return percent_visible;
+float Label::get_visible_ratio() const {
+ return visible_ratio;
}
TextServer::VisibleCharactersBehavior Label::get_visible_characters_behavior() const {
@@ -818,7 +835,7 @@ void Label::set_visible_characters_behavior(TextServer::VisibleCharactersBehavio
if (visible_chars_behavior != p_behavior) {
visible_chars_behavior = p_behavior;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -831,7 +848,7 @@ void Label::set_lines_skipped(int p_lines) {
lines_skipped = p_lines;
_update_visible();
- update();
+ queue_redraw();
}
int Label::get_lines_skipped() const {
@@ -845,7 +862,7 @@ void Label::set_max_lines_visible(int p_lines) {
max_lines_visible = p_lines;
_update_visible();
- update();
+ queue_redraw();
}
int Label::get_max_lines_visible() const {
@@ -889,8 +906,8 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visible_characters"), &Label::get_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &Label::get_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &Label::set_visible_characters_behavior);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &Label::set_percent_visible);
- ClassDB::bind_method(D_METHOD("get_percent_visible"), &Label::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &Label::set_visible_ratio);
+ ClassDB::bind_method(D_METHOD("get_visible_ratio"), &Label::get_visible_ratio);
ClassDB::bind_method(D_METHOD("set_lines_skipped", "lines_skipped"), &Label::set_lines_skipped);
ClassDB::bind_method(D_METHOD("get_lines_skipped"), &Label::get_lines_skipped);
ClassDB::bind_method(D_METHOD("set_max_lines_visible", "lines_visible"), &Label::set_max_lines_visible);
@@ -908,13 +925,14 @@ void Label::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+
+ ADD_GROUP("Displayed Text", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
-
- // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
+ // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied.
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index cab5b36d68..b79c94a5ba 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -59,22 +59,36 @@ private:
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
- float percent_visible = 1.0;
-
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
int visible_chars = -1;
+ float visible_ratio = 1.0;
int lines_skipped = 0;
int max_lines_visible = -1;
Ref<LabelSettings> settings;
+ struct ThemeCache {
+ Ref<StyleBox> normal_style;
+ Ref<Font> font;
+
+ int font_size = 0;
+ int line_spacing = 0;
+ Color font_color;
+ Color font_shadow_color;
+ Point2 font_shadow_offset;
+ Color font_outline_color;
+ int font_outline_size;
+ int font_shadow_outline_size;
+ } theme_cache;
+
void _update_visible();
void _shape();
void _invalidate();
protected:
- void _notification(int p_what);
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
static void _bind_methods();
public:
@@ -110,22 +124,22 @@ public:
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
- TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);
+ TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
+ void set_visible_ratio(float p_ratio);
+ float get_visible_ratio() const;
+
void set_clip_text(bool p_clip);
bool is_clipping_text() const;
void set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior);
TextServer::OverrunBehavior get_text_overrun_behavior() const;
- void set_percent_visible(float p_percent);
- float get_percent_visible() const;
-
void set_lines_skipped(int p_lines);
int get_lines_skipped() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index cc39b0e57a..be94337c89 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -51,7 +51,7 @@ void LineEdit::_swap_current_input_direction() {
input_direction = TEXT_DIRECTION_LTR;
}
set_caret_column(get_caret_column());
- update();
+ queue_redraw();
}
void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {
@@ -285,7 +285,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
- update();
+ queue_redraw();
return;
}
@@ -348,7 +348,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- update();
+ queue_redraw();
} else {
if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
@@ -375,7 +375,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
show_virtual_keyboard();
}
- update();
+ queue_redraw();
}
Ref<InputEventMouseMotion> m = p_event;
@@ -385,7 +385,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
bool last_press_inside = clear_button_status.pressing_inside;
clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position());
if (last_press_inside != clear_button_status.pressing_inside) {
- update();
+ queue_redraw();
}
}
@@ -448,7 +448,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
_ensure_menu();
- Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")))) / 2);
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2);
menu->set_position(get_screen_position() + pos);
menu->reset_size();
menu->popup();
@@ -589,7 +589,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
if (allow_unicode_handling && editable && k->get_unicode() >= 32) {
// Handle Unicode (if no modifiers active)
@@ -613,7 +613,7 @@ void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) {
alignment = p_alignment;
_shape();
- update();
+ queue_redraw();
}
HorizontalAlignment LineEdit::get_horizontal_alignment() const {
@@ -681,7 +681,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
}
text_changed_dirty = true;
}
- update();
+ queue_redraw();
}
}
@@ -696,18 +696,45 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
if (!clear_button_enabled || !has_point(p_pos)) {
return false;
}
- Ref<Texture2D> icon = Control::get_theme_icon(SNAME("clear"));
- int x_ofs = get_theme_stylebox(SNAME("normal"))->get_margin(SIDE_RIGHT);
+ Ref<Texture2D> icon = theme_cache.clear_icon;
+ int x_ofs = theme_cache.normal->get_margin(SIDE_RIGHT);
return p_pos.x > get_size().width - icon->get_width() - x_ofs;
}
+void LineEdit::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.read_only = get_theme_stylebox(SNAME("read_only"));
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_uneditable_color = get_theme_color(SNAME("font_uneditable_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_placeholder_color = get_theme_color(SNAME("font_placeholder_color"));
+ theme_cache.caret_width = get_theme_constant(SNAME("caret_width"));
+ theme_cache.caret_color = get_theme_color(SNAME("caret_color"));
+ theme_cache.minimum_character_width = get_theme_constant(SNAME("minimum_character_width"));
+ theme_cache.selection_color = get_theme_color(SNAME("selection_color"));
+
+ theme_cache.clear_icon = get_theme_icon(SNAME("clear"));
+ theme_cache.clear_button_color = get_theme_color(SNAME("clear_button_color"));
+ theme_cache.clear_button_color_pressed = get_theme_color(SNAME("clear_button_color_pressed"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
+}
+
void LineEdit::_notification(int p_what) {
switch (p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -718,39 +745,39 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_fit_to_width();
- scroll_offset = 0;
+ scroll_offset = 0.0;
set_caret_column(get_caret_column());
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_shape();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
placeholder_translated = atr(placeholder);
_shape();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (caret_blinking) {
caret_blink_timer += get_process_delta_time();
- if (caret_blink_timer >= caret_blink_speed) {
+ if (caret_blink_timer >= caret_blink_interval) {
caret_blink_timer = 0.0;
_toggle_draw_caret();
}
@@ -771,19 +798,19 @@ void LineEdit::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
if (!is_editable()) {
- style = get_theme_stylebox(SNAME("read_only"));
+ style = theme_cache.read_only;
draw_caret = false;
}
- Ref<Font> font = get_theme_font(SNAME("font"));
+ Ref<Font> font = theme_cache.font;
if (!flat) {
style->draw(ci, Rect2(Point2(), size));
}
if (has_focus()) {
- get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size));
+ theme_cache.focus->draw(ci, Rect2(Point2(), size));
}
int x_ofs = 0;
@@ -801,7 +828,7 @@ void LineEdit::_notification(int p_what) {
}
} break;
case HORIZONTAL_ALIGNMENT_CENTER: {
- if (scroll_offset != 0) {
+ if (!Math::is_zero_approx(scroll_offset)) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - (text_width)) / 2);
@@ -821,32 +848,37 @@ void LineEdit::_notification(int p_what) {
int y_area = height - style->get_minimum_size().height;
int y_ofs = style->get_offset().y + (y_area - text_height) / 2;
- Color selection_color = get_theme_color(SNAME("selection_color"));
- Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color caret_color = get_theme_color(SNAME("caret_color"));
+ Color selection_color = theme_cache.selection_color;
+ Color font_color;
+ if (is_editable()) {
+ font_color = theme_cache.font_color;
+ } else {
+ font_color = theme_cache.font_uneditable_color;
+ }
+ Color font_selected_color = theme_cache.font_selected_color;
+ Color caret_color = theme_cache.caret_color;
// Draw placeholder color.
if (using_placeholder) {
- font_color = get_theme_color(SNAME("font_placeholder_color"));
+ font_color = theme_cache.font_placeholder_color;
}
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9);
if (display_clear_icon) {
if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
- color_icon = get_theme_color(SNAME("clear_button_color_pressed"));
+ color_icon = theme_cache.clear_button_color_pressed;
} else {
- color_icon = get_theme_color(SNAME("clear_button_color"));
+ color_icon = theme_cache.clear_button_color;
}
}
r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(SIDE_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
- if (scroll_offset == 0) {
+ if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
} else {
@@ -879,8 +911,8 @@ void LineEdit::_notification(int p_what) {
// Draw text.
ofs.y += TS->shaped_text_get_ascent(text_rid);
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.font_outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
Vector2 oofs = ofs;
for (int i = 0; i < gl_size; i++) {
@@ -918,7 +950,7 @@ void LineEdit::_notification(int p_what) {
ofs.x = x_ofs + scroll_offset;
if (draw_caret || drag_caret_force_displayed) {
// Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
- const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
+ const int caret_width = theme_cache.caret_width * MAX(1, theme_cache.base_scale);
if (ime_text.length() == 0) {
// Normal caret.
@@ -926,7 +958,7 @@ void LineEdit::_notification(int p_what) {
if (caret.l_caret == Rect2() && caret.t_caret == Rect2()) {
// No carets, add one at the start.
- int h = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")));
+ int h = theme_cache.font->get_height(theme_cache.font_size);
int y = style->get_offset().y + (y_area - h) / 2;
if (rtl) {
caret.l_dir = TextServer::DIRECTION_RTL;
@@ -1052,7 +1084,7 @@ void LineEdit::_notification(int p_what) {
_shape();
set_caret_column(caret_column); // Update scroll_offset
- update();
+ queue_redraw();
}
} break;
@@ -1193,7 +1225,7 @@ void LineEdit::shift_selection_check_post(bool p_shift) {
}
void LineEdit::set_caret_at_pixel_pos(int p_x) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1208,7 +1240,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
}
} break;
case HORIZONTAL_ALIGNMENT_CENTER: {
- if (scroll_offset != 0) {
+ if (!Math::is_zero_approx(scroll_offset)) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
@@ -1226,9 +1258,9 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
- if (scroll_offset == 0) {
+ if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
} else {
@@ -1236,12 +1268,12 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
}
}
- int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset);
+ int ofs = ceil(TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset));
set_caret_column(ofs);
}
-Vector2i LineEdit::get_caret_pixel_pos() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+Vector2 LineEdit::get_caret_pixel_pos() {
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1256,7 +1288,7 @@ Vector2i LineEdit::get_caret_pixel_pos() {
}
} break;
case HORIZONTAL_ALIGNMENT_CENTER: {
- if (scroll_offset != 0) {
+ if (!Math::is_zero_approx(scroll_offset)) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
@@ -1274,9 +1306,9 @@ Vector2i LineEdit::get_caret_pixel_pos() {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
- if (scroll_offset == 0) {
+ if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
} else {
@@ -1284,7 +1316,7 @@ Vector2i LineEdit::get_caret_pixel_pos() {
}
}
- Vector2i ret;
+ Vector2 ret;
CaretInfo caret;
// Get position of the start of caret.
if (ime_text.length() != 0 && ime_selection.x != 0) {
@@ -1357,16 +1389,16 @@ bool LineEdit::is_caret_force_displayed() const {
void LineEdit::set_caret_force_displayed(const bool p_enabled) {
caret_force_displayed = p_enabled;
set_caret_blink_enabled(caret_blink_enabled);
- update();
+ queue_redraw();
}
-float LineEdit::get_caret_blink_speed() const {
- return caret_blink_speed;
+float LineEdit::get_caret_blink_interval() const {
+ return caret_blink_interval;
}
-void LineEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_speed = p_speed;
+void LineEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_interval = p_interval;
}
void LineEdit::_reset_caret_blink_timer() {
@@ -1374,7 +1406,7 @@ void LineEdit::_reset_caret_blink_timer() {
draw_caret = true;
if (has_focus()) {
caret_blink_timer = 0.0;
- update();
+ queue_redraw();
}
}
}
@@ -1382,7 +1414,7 @@ void LineEdit::_reset_caret_blink_timer() {
void LineEdit::_toggle_draw_caret() {
draw_caret = !draw_caret;
if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) {
- update();
+ queue_redraw();
}
}
@@ -1425,9 +1457,9 @@ void LineEdit::set_text(String p_text) {
insert_text_at_caret(p_text);
_create_undo_state();
- update();
+ queue_redraw();
caret_column = 0;
- scroll_offset = 0;
+ scroll_offset = 0.0;
}
void LineEdit::set_text_direction(Control::TextDirection p_text_direction) {
@@ -1445,7 +1477,7 @@ void LineEdit::set_text_direction(Control::TextDirection p_text_direction) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
}
- update();
+ queue_redraw();
}
}
@@ -1457,7 +1489,7 @@ void LineEdit::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -1472,7 +1504,7 @@ void LineEdit::set_draw_control_chars(bool p_draw_control_chars) {
menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
}
_shape();
- update();
+ queue_redraw();
}
}
@@ -1484,7 +1516,7 @@ void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
- update();
+ queue_redraw();
}
}
@@ -1495,7 +1527,7 @@ TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() c
void LineEdit::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
_shape();
- update();
+ queue_redraw();
}
Array LineEdit::get_structured_text_bidi_override_options() const {
@@ -1534,7 +1566,7 @@ void LineEdit::set_placeholder(String p_text) {
placeholder = p_text;
placeholder_translated = atr(placeholder);
_shape();
- update();
+ queue_redraw();
}
String LineEdit::get_placeholder() const {
@@ -1555,11 +1587,11 @@ void LineEdit::set_caret_column(int p_column) {
// Fit to window.
if (!is_inside_tree()) {
- scroll_offset = 0;
+ scroll_offset = 0.0;
return;
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1574,7 +1606,7 @@ void LineEdit::set_caret_column(int p_column) {
}
} break;
case HORIZONTAL_ALIGNMENT_CENTER: {
- if (scroll_offset != 0) {
+ if (!Math::is_zero_approx(scroll_offset)) {
x_ofs = style->get_offset().x;
} else {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - (text_width)) / 2);
@@ -1593,9 +1625,9 @@ void LineEdit::set_caret_column(int p_column) {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
- if (scroll_offset == 0) {
+ if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
}
} else {
@@ -1605,30 +1637,30 @@ void LineEdit::set_caret_column(int p_column) {
}
// Note: Use two coordinates to fit IME input range.
- Vector2i primary_catret_offset = get_caret_pixel_pos();
+ Vector2 primary_caret_offset = get_caret_pixel_pos();
- if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
- scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y));
- } else if (MAX(primary_catret_offset.x, primary_catret_offset.y) >= ofs_max) {
- scroll_offset += (ofs_max - MAX(primary_catret_offset.x, primary_catret_offset.y));
+ if (MIN(primary_caret_offset.x, primary_caret_offset.y) <= x_ofs) {
+ scroll_offset += x_ofs - MIN(primary_caret_offset.x, primary_caret_offset.y);
+ } else if (MAX(primary_caret_offset.x, primary_caret_offset.y) >= ofs_max) {
+ scroll_offset += ofs_max - MAX(primary_caret_offset.x, primary_caret_offset.y);
}
scroll_offset = MIN(0, scroll_offset);
- update();
+ queue_redraw();
}
int LineEdit::get_caret_column() const {
return caret_column;
}
-void LineEdit::set_scroll_offset(int p_pos) {
+void LineEdit::set_scroll_offset(float p_pos) {
scroll_offset = p_pos;
- if (scroll_offset < 0) {
- scroll_offset = 0;
+ if (scroll_offset < 0.0) {
+ scroll_offset = 0.0;
}
}
-int LineEdit::get_scroll_offset() const {
+float LineEdit::get_scroll_offset() const {
return scroll_offset;
}
@@ -1656,23 +1688,23 @@ void LineEdit::clear_internal() {
deselect();
_clear_undo_stack();
caret_column = 0;
- scroll_offset = 0;
+ scroll_offset = 0.0;
undo_text = "";
text = "";
_shape();
- update();
+ queue_redraw();
}
Size2 LineEdit::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ Ref<StyleBox> style = theme_cache.normal;
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
Size2 min_size;
// Minimum size of text.
float em_space_size = font->get_char_size('M', font_size).x;
- min_size.width = get_theme_constant(SNAME("minimum_character_width")) * em_space_size;
+ min_size.width = theme_cache.minimum_character_width * em_space_size;
if (expand_to_text_length) {
// Add a space because some fonts are too exact, and because caret needs a bit more when at the end.
@@ -1688,9 +1720,8 @@ Size2 LineEdit::get_minimum_size() const {
icon_max_width = right_icon->get_width();
}
if (clear_button_enabled) {
- Ref<Texture2D> clear_icon = Control::get_theme_icon(SNAME("clear"));
- min_size.height = MAX(min_size.height, clear_icon->get_height());
- icon_max_width = MAX(icon_max_width, clear_icon->get_width());
+ min_size.height = MAX(min_size.height, theme_cache.clear_icon->get_height());
+ icon_max_width = MAX(icon_max_width, theme_cache.clear_icon->get_width());
}
min_size.width += icon_max_width;
@@ -1704,7 +1735,7 @@ void LineEdit::deselect() {
selection.enabled = false;
selection.creating = false;
selection.double_click = false;
- update();
+ queue_redraw();
}
bool LineEdit::has_selection() const {
@@ -1768,7 +1799,7 @@ void LineEdit::select_all() {
selection.begin = 0;
selection.end = text.length();
selection.enabled = true;
- update();
+ queue_redraw();
}
void LineEdit::set_editable(bool p_editable) {
@@ -1779,7 +1810,7 @@ void LineEdit::set_editable(bool p_editable) {
editable = p_editable;
update_minimum_size();
- update();
+ queue_redraw();
}
bool LineEdit::is_editable() const {
@@ -1793,7 +1824,7 @@ void LineEdit::set_secret(bool p_secret) {
pass = p_secret;
_shape();
- update();
+ queue_redraw();
}
bool LineEdit::is_secret() const {
@@ -1811,7 +1842,7 @@ void LineEdit::set_secret_character(const String &p_string) {
secret_character = p_string;
_shape();
- update();
+ queue_redraw();
}
String LineEdit::get_secret_character() const {
@@ -1848,7 +1879,7 @@ void LineEdit::select(int p_from, int p_to) {
selection.end = p_to;
selection.creating = false;
selection.double_click = false;
- update();
+ queue_redraw();
}
bool LineEdit::is_text_field() const {
@@ -2006,7 +2037,7 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
#endif
}
@@ -2027,7 +2058,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) {
clear_button_enabled = p_enabled;
_fit_to_width();
update_minimum_size();
- update();
+ queue_redraw();
}
bool LineEdit::is_clear_button_enabled() const {
@@ -2104,7 +2135,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
right_icon = p_icon;
_fit_to_width();
update_minimum_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> LineEdit::get_right_icon() {
@@ -2114,7 +2145,7 @@ Ref<Texture2D> LineEdit::get_right_icon() {
void LineEdit::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -2155,8 +2186,8 @@ void LineEdit::_shape() {
}
TS->shaped_text_set_preserve_control(text_rid, draw_control_chars);
- const Ref<Font> &font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = theme_cache.font;
+ int font_size = theme_cache.font_size;
ERR_FAIL_COND(font.is_null());
TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, font->get_opentype_features(), language);
for (int i = 0; i < TextServer::SPACING_MAX; i++) {
@@ -2176,12 +2207,12 @@ void LineEdit::_shape() {
void LineEdit::_fit_to_width() {
if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT);
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
t_width -= r_icon->get_width();
}
TS->shaped_text_fit_to_width(text_rid, MAX(t_width, full_width));
@@ -2243,7 +2274,7 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
}
void LineEdit::_validate_property(PropertyInfo &p_property) const {
- if (!caret_blink_enabled && p_property.name == "caret_blink_speed") {
+ if (!caret_blink_enabled && p_property.name == "caret_blink_interval") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -2286,8 +2317,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &LineEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &LineEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
@@ -2388,7 +2419,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 254f842b66..a4d5205f81 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -113,7 +113,7 @@ private:
bool caret_mid_grapheme_enabled = true;
int caret_column = 0;
- int scroll_offset = 0;
+ float scroll_offset = 0.0;
int max_length = 0; // 0 for no maximum.
String language;
@@ -153,8 +153,7 @@ private:
struct TextOperation {
int caret_column = 0;
- int scroll_offset = 0;
- int cached_width = 0;
+ float scroll_offset = 0.0;
String text;
};
List<TextOperation> undo_stack;
@@ -171,10 +170,35 @@ private:
bool caret_blink_enabled = false;
bool caret_force_displayed = false;
bool draw_caret = true;
- float caret_blink_speed = 0.65;
+ float caret_blink_interval = 0.65;
double caret_blink_timer = 0.0;
bool caret_blinking = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> read_only;
+ Ref<StyleBox> focus;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ Color font_uneditable_color;
+ Color font_selected_color;
+ int font_outline_size;
+ Color font_outline_color;
+ Color font_placeholder_color;
+ int caret_width = 0;
+ Color caret_color;
+ int minimum_character_width = 0;
+ Color selection_color;
+
+ Ref<Texture2D> clear_icon;
+ Color clear_button_color;
+ Color clear_button_color_pressed;
+
+ float base_scale = 1.0;
+ } theme_cache;
+
bool _is_over_clear_button(const Point2 &p_pos) const;
void _clear_undo_stack();
@@ -192,11 +216,11 @@ private:
void shift_selection_check_post(bool);
void selection_fill_at_caret();
- void set_scroll_offset(int p_pos);
- int get_scroll_offset() const;
+ void set_scroll_offset(float p_pos);
+ float get_scroll_offset() const;
void set_caret_at_pixel_pos(int p_x);
- Vector2i get_caret_pixel_pos();
+ Vector2 get_caret_pixel_pos();
void _reset_caret_blink_timer();
void _toggle_draw_caret();
@@ -216,6 +240,7 @@ private:
void _ensure_menu();
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
@@ -286,8 +311,8 @@ public:
bool is_caret_blink_enabled() const;
void set_caret_blink_enabled(const bool p_enabled);
- float get_caret_blink_speed() const;
- void set_caret_blink_speed(const float p_speed);
+ float get_caret_blink_interval() const;
+ void set_caret_blink_interval(const float p_interval);
void set_caret_force_displayed(const bool p_enabled);
bool is_caret_force_displayed() const;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index ee3f64e0e5..7219e86f52 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -33,8 +33,8 @@
#include "core/string/translation.h"
void LinkButton::_shape() {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
text_buf->clear();
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
@@ -54,7 +54,7 @@ void LinkButton::set_text(const String &p_text) {
xl_text = atr(text);
_shape();
update_minimum_size();
- update();
+ queue_redraw();
}
String LinkButton::get_text() const {
@@ -65,7 +65,7 @@ void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextPar
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
- update();
+ queue_redraw();
}
}
@@ -76,7 +76,7 @@ TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override()
void LinkButton::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
_shape();
- update();
+ queue_redraw();
}
Array LinkButton::get_structured_text_bidi_override_options() const {
@@ -88,7 +88,7 @@ void LinkButton::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -100,7 +100,7 @@ void LinkButton::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -114,7 +114,7 @@ void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) {
}
underline_mode = p_underline_mode;
- update();
+ queue_redraw();
}
LinkButton::UnderlineMode LinkButton::get_underline_mode() const {
@@ -125,23 +125,43 @@ Size2 LinkButton::get_minimum_size() const {
return text_buf->get_size();
}
+void LinkButton::_update_theme_item_cache() {
+ BaseButton::_update_theme_item_cache();
+
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.underline_spacing = get_theme_constant(SNAME("underline_spacing"));
+}
+
void LinkButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -153,9 +173,9 @@ void LinkButton::_notification(int p_what) {
switch (get_draw_mode()) {
case DRAW_NORMAL: {
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
@@ -163,35 +183,35 @@ void LinkButton::_notification(int p_what) {
case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
do_underline = underline_mode != UNDERLINE_MODE_NEVER;
} break;
case DRAW_HOVER: {
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
do_underline = underline_mode != UNDERLINE_MODE_NEVER;
} break;
case DRAW_DISABLED: {
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
} break;
}
if (has_focus()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("focus"));
+ Ref<StyleBox> style = theme_cache.focus;
style->draw(ci, Rect2(Point2(), size));
}
int width = text_buf->get_line_width();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (is_layout_rtl()) {
if (outline_size > 0 && font_outline_color.a > 0) {
text_buf->draw_outline(get_canvas_item(), Vector2(size.width - width, 0), outline_size, font_outline_color);
@@ -205,7 +225,7 @@ void LinkButton::_notification(int p_what) {
}
if (do_underline) {
- int underline_spacing = get_theme_constant(SNAME("underline_spacing")) + text_buf->get_line_underline_position();
+ int underline_spacing = theme_cache.underline_spacing + text_buf->get_line_underline_position();
int y = text_buf->get_line_ascent() + underline_spacing;
if (is_layout_rtl()) {
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 12a6a7618f..accd848163 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -55,10 +55,29 @@ private:
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
+ struct ThemeCache {
+ Ref<StyleBox> focus;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ int underline_spacing = 0;
+ } theme_cache;
+
void _shape();
protected:
virtual Size2 get_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index fac37a8634..60fe681824 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -30,12 +30,16 @@
#include "margin_container.h"
-Size2 MarginContainer::get_minimum_size() const {
- int margin_left = get_theme_constant(SNAME("margin_left"));
- int margin_top = get_theme_constant(SNAME("margin_top"));
- int margin_right = get_theme_constant(SNAME("margin_right"));
- int margin_bottom = get_theme_constant(SNAME("margin_bottom"));
+void MarginContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.margin_left = get_theme_constant(SNAME("margin_left"));
+ theme_cache.margin_top = get_theme_constant(SNAME("margin_top"));
+ theme_cache.margin_right = get_theme_constant(SNAME("margin_right"));
+ theme_cache.margin_bottom = get_theme_constant(SNAME("margin_bottom"));
+}
+Size2 MarginContainer::get_minimum_size() const {
Size2 max;
for (int i = 0; i < get_child_count(); i++) {
@@ -59,8 +63,8 @@ Size2 MarginContainer::get_minimum_size() const {
}
}
- max.width += (margin_left + margin_right);
- max.height += (margin_top + margin_bottom);
+ max.width += (theme_cache.margin_left + theme_cache.margin_right);
+ max.height += (theme_cache.margin_top + theme_cache.margin_bottom);
return max;
}
@@ -86,11 +90,6 @@ Vector<int> MarginContainer::get_allowed_size_flags_vertical() const {
void MarginContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- int margin_left = get_theme_constant(SNAME("margin_left"));
- int margin_top = get_theme_constant(SNAME("margin_top"));
- int margin_right = get_theme_constant(SNAME("margin_right"));
- int margin_bottom = get_theme_constant(SNAME("margin_bottom"));
-
Size2 s = get_size();
for (int i = 0; i < get_child_count(); i++) {
@@ -102,9 +101,9 @@ void MarginContainer::_notification(int p_what) {
continue;
}
- int w = s.width - margin_left - margin_right;
- int h = s.height - margin_top - margin_bottom;
- fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
+ int w = s.width - theme_cache.margin_left - theme_cache.margin_right;
+ int h = s.height - theme_cache.margin_top - theme_cache.margin_bottom;
+ fit_child_in_rect(c, Rect2(theme_cache.margin_left, theme_cache.margin_top, w, h));
}
} break;
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index f8a3c5bb11..5c33785170 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -36,7 +36,16 @@
class MarginContainer : public Container {
GDCLASS(MarginContainer, Container);
+ struct ThemeCache {
+ int margin_left = 0;
+ int margin_top = 0;
+ int margin_right = 0;
+ int margin_bottom = 0;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index f450222130..75592a1b99 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -60,7 +60,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
if (active_menu >= 0) {
get_menu_popup(active_menu)->hide();
}
- _open_popup(selected_menu);
+ _open_popup(selected_menu, true);
}
return;
} else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
@@ -82,7 +82,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
if (active_menu >= 0) {
get_menu_popup(active_menu)->hide();
}
- _open_popup(selected_menu);
+ _open_popup(selected_menu, true);
}
return;
}
@@ -95,7 +95,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
selected_menu = focused_menu;
}
if (selected_menu != old_sel) {
- update();
+ queue_redraw();
}
}
@@ -110,7 +110,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
-void MenuBar::_open_popup(int p_index) {
+void MenuBar::_open_popup(int p_index, bool p_focus_item) {
ERR_FAIL_INDEX(p_index, menu_cache.size());
PopupMenu *pm = get_menu_popup(p_index);
@@ -134,16 +134,21 @@ void MenuBar::_open_popup(int p_index) {
pm->set_parent_rect(Rect2(Point2(screen_pos - pm->get_position()), Size2(screen_size.x, screen_pos.y)));
pm->popup();
- update();
+ if (p_focus_item) {
+ for (int i = 0; i < pm->get_item_count(); i++) {
+ if (!pm->is_item_disabled(i)) {
+ pm->set_focused_item(i);
+ break;
+ }
+ }
+ }
+
+ queue_redraw();
}
void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (is_native_menu()) {
- return;
- }
-
if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -203,7 +208,7 @@ void MenuBar::_popup_visibility_changed(bool p_visible) {
active_menu = -1;
focused_menu = -1;
set_process_internal(false);
- update();
+ queue_redraw();
return;
}
@@ -244,7 +249,7 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) {
DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, p_child->get_item_text(i), p_menu_name + "/" + itos(i));
_update_submenu(p_menu_name + "/" + itos(i), pm);
} else {
- int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), i);
+ int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i);
if (p_child->is_item_checkable(i)) {
DisplayServer::get_singleton()->global_menu_set_item_checkable(p_menu_name, index, true);
@@ -276,10 +281,7 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) {
}
bool MenuBar::is_native_menu() const {
- if (!is_visible_in_tree()) {
- return false;
- }
- if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this)) {
+ if (Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()->is_ancestor_of(this) || get_tree()->get_edited_scene_root() == this)) {
return false;
}
@@ -308,7 +310,7 @@ void MenuBar::_clear_menu() {
void MenuBar::_update_menu() {
_clear_menu();
- if (!is_inside_tree()) {
+ if (!is_visible_in_tree()) {
return;
}
@@ -331,7 +333,36 @@ void MenuBar::_update_menu() {
}
}
update_minimum_size();
- update();
+ queue_redraw();
+}
+
+void MenuBar::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored"));
+ theme_cache.disabled = get_theme_stylebox(SNAME("disabled"));
+ theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored"));
+ theme_cache.pressed = get_theme_stylebox(SNAME("pressed"));
+ theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored"));
+ theme_cache.hover = get_theme_stylebox(SNAME("hover"));
+ theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored"));
+ theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed"));
+ theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
}
void MenuBar::_notification(int p_what) {
@@ -346,7 +377,7 @@ void MenuBar::_notification(int p_what) {
} break;
case NOTIFICATION_MOUSE_EXIT: {
focused_menu = -1;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
@@ -370,12 +401,24 @@ void MenuBar::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
MutexLock lock(mutex);
+ if (is_native_menu()) {
+ // Handled by OS.
+ return;
+ }
+
Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted - get_global_position();
+ if (pos == old_mouse_pos) {
+ return;
+ }
+ old_mouse_pos = pos;
+
int index = _get_index_at_point(pos);
if (index >= 0 && index != active_menu) {
selected_menu = index;
focused_menu = selected_menu;
- get_menu_popup(active_menu)->hide();
+ if (active_menu >= 0) {
+ get_menu_popup(active_menu)->hide();
+ }
_open_popup(index);
}
} break;
@@ -383,8 +426,7 @@ void MenuBar::_notification(int p_what) {
}
int MenuBar::_get_index_at_point(const Point2 &p_point) const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int hsep = get_theme_constant(SNAME("h_separation"));
+ Ref<StyleBox> style = theme_cache.normal;
int offset = 0;
for (int i = 0; i < menu_cache.size(); i++) {
if (menu_cache[i].hidden) {
@@ -396,7 +438,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const {
return i;
}
}
- offset += size.x + hsep;
+ offset += size.x + theme_cache.h_separation;
}
return -1;
}
@@ -404,8 +446,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const {
Rect2 MenuBar::_get_menu_item_rect(int p_index) const {
ERR_FAIL_INDEX_V(p_index, menu_cache.size(), Rect2());
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int hsep = get_theme_constant(SNAME("h_separation"));
+ Ref<StyleBox> style = theme_cache.normal;
int offset = 0;
for (int i = 0; i < p_index; i++) {
@@ -413,7 +454,7 @@ Rect2 MenuBar::_get_menu_item_rect(int p_index) const {
continue;
}
Size2 size = menu_cache[i].text_buf->get_size() + style->get_minimum_size();
- offset += size.x + hsep;
+ offset += size.x + theme_cache.h_separation;
}
return Rect2(Point2(offset, 0), menu_cache[p_index].text_buf->get_size() + style->get_minimum_size());
@@ -432,76 +473,76 @@ void MenuBar::_draw_menu_item(int p_index) {
}
Color color;
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
Rect2 item_rect = _get_menu_item_rect(p_index);
if (menu_cache[p_index].disabled) {
if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) {
- style = get_theme_stylebox(SNAME("disabled_mirrored"));
+ style = theme_cache.disabled_mirrored;
} else {
- style = get_theme_stylebox(SNAME("disabled"));
+ style = theme_cache.disabled;
}
if (!flat) {
style->draw(ci, item_rect);
}
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
} else if (hovered && pressed && has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ style = theme_cache.hover_pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover_pressed"));
+ style = theme_cache.hover_pressed;
}
if (!flat) {
style->draw(ci, item_rect);
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
- color = get_theme_color(SNAME("font_hover_pressed_color"));
+ color = theme_cache.font_hover_pressed_color;
}
} else if (pressed) {
if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("pressed_mirrored"));
+ style = theme_cache.pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("pressed"));
+ style = theme_cache.pressed;
}
if (!flat) {
style->draw(ci, item_rect);
}
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
} else if (hovered) {
if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_mirrored"));
+ style = theme_cache.hover_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover"));
+ style = theme_cache.hover;
}
if (!flat) {
style->draw(ci, item_rect);
}
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
} else {
if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) {
- style = get_theme_stylebox(SNAME("normal_mirrored"));
+ style = theme_cache.normal_mirrored;
} else {
- style = get_theme_stylebox(SNAME("normal"));
+ style = theme_cache.normal;
}
if (!flat) {
style->draw(ci, item_rect);
}
// Focus colors only take precedence over normal state.
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
}
Point2 text_ofs = item_rect.position + Point2(style->get_margin(SIDE_LEFT), style->get_margin(SIDE_TOP));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
menu_cache[p_index].text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color);
}
@@ -509,16 +550,13 @@ void MenuBar::_draw_menu_item(int p_index) {
}
void MenuBar::shape(Menu &p_menu) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
p_menu.text_buf->clear();
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
p_menu.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
p_menu.text_buf->set_direction((TextServer::Direction)text_direction);
}
- p_menu.text_buf->add_string(p_menu.name, font, font_size, language);
+ p_menu.text_buf->add_string(p_menu.name, theme_cache.font, theme_cache.font_size, language);
}
void MenuBar::_refresh_menu_names() {
@@ -665,7 +703,7 @@ void MenuBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_index"), "set_start_index", "get_start_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefer_global_menu"), "set_prefer_global_menu", "is_prefer_global_menu");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
@@ -710,7 +748,7 @@ String MenuBar::get_language() const {
void MenuBar::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -748,7 +786,7 @@ Size2 MenuBar::get_minimum_size() const {
return Size2();
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
Vector2 size;
for (int i = 0; i < menu_cache.size(); i++) {
@@ -760,7 +798,7 @@ Size2 MenuBar::get_minimum_size() const {
size.x += sz.x;
}
if (menu_cache.size() > 1) {
- size.x += get_theme_constant(SNAME("h_separation")) * (menu_cache.size() - 1);
+ size.x += theme_cache.h_separation * (menu_cache.size() - 1);
}
return size;
}
diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h
index 3c4a25fd06..f7ef19e98b 100644
--- a/scene/gui/menu_bar.h
+++ b/scene/gui/menu_bar.h
@@ -73,8 +73,36 @@ class MenuBar : public Control {
int active_menu = -1;
Vector2i mouse_pos_adjusted;
+ Vector2i old_mouse_pos;
ObjectID shortcut_context;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> normal_mirrored;
+ Ref<StyleBox> disabled;
+ Ref<StyleBox> disabled_mirrored;
+ Ref<StyleBox> pressed;
+ Ref<StyleBox> pressed_mirrored;
+ Ref<StyleBox> hover;
+ Ref<StyleBox> hover_mirrored;
+ Ref<StyleBox> hover_pressed;
+ Ref<StyleBox> hover_pressed_mirrored;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ Color font_color;
+ Color font_disabled_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_focus_color;
+
+ int h_separation = 0;
+ } theme_cache;
+
int _get_index_at_point(const Point2 &p_point) const;
Rect2 _get_menu_item_rect(int p_index) const;
void _draw_menu_item(int p_index);
@@ -84,7 +112,7 @@ class MenuBar : public Control {
Vector<PopupMenu *> _get_popups() const;
int get_menu_idx_from_control(PopupMenu *p_child) const;
- void _open_popup(int p_index);
+ void _open_popup(int p_index, bool p_focus_item = false);
void _popup_visibility_changed(bool p_visible);
void _update_submenu(const String &p_menu_name, PopupMenu *p_child);
void _clear_menu();
@@ -95,6 +123,7 @@ class MenuBar : public Control {
protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index a03db82332..67a36240a2 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -86,6 +86,11 @@ void MenuButton::_popup_visibility_changed(bool p_visible) {
}
void MenuButton::pressed() {
+ if (popup->is_visible()) {
+ popup->hide();
+ return;
+ }
+
emit_signal(SNAME("about_to_popup"));
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
@@ -98,16 +103,17 @@ void MenuButton::pressed() {
popup->set_position(gp);
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
- // If not triggered by the mouse, start the popup with its first item selected.
- if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) {
- popup->set_current_index(0);
+ // If not triggered by the mouse, start the popup with its first enabled item focused.
+ if (!_was_pressed_by_mouse()) {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ if (!popup->is_item_disabled(i)) {
+ popup->set_focused_item(i);
+ break;
+ }
+ }
}
- if (popup->is_visible()) {
- popup->hide();
- } else {
- popup->popup();
- }
+ popup->popup();
}
void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
@@ -160,7 +166,10 @@ void MenuButton::_notification(int p_what) {
if (menu_btn_other && menu_btn_other != this && menu_btn_other->is_switch_on_hover() && !menu_btn_other->is_disabled() &&
(get_parent()->is_ancestor_of(menu_btn_other) || menu_btn_other->get_parent()->is_ancestor_of(popup))) {
popup->hide();
+
menu_btn_other->pressed();
+ // As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually.
+ menu_btn_other->get_popup()->set_focused_item(-1);
}
} break;
}
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index a7e86dd5de..6048916d7d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
return;
}
texture = p_tex;
- update();
+ queue_redraw();
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -111,7 +111,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
}
margin[p_side] = p_size;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -140,7 +140,7 @@ void NinePatchRect::set_draw_center(bool p_enabled) {
}
draw_center = p_enabled;
- update();
+ queue_redraw();
}
bool NinePatchRect::is_draw_center_enabled() const {
@@ -153,7 +153,7 @@ void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_h = p_mode;
- update();
+ queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
@@ -166,7 +166,7 @@ void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_v = p_mode;
- update();
+ queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 931dffe3bb..08f5e0bbfb 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -43,11 +43,11 @@ Size2 OptionButton::get_minimum_size() const {
}
if (has_theme_icon(SNAME("arrow"))) {
- const Size2 padding = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
- const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size();
+ const Size2 padding = theme_cache.normal->get_minimum_size();
+ const Size2 arrow_size = theme_cache.arrow_icon->get_size();
Size2 content_size = minsize - padding;
- content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation")));
+ content_size.width += arrow_size.width + MAX(0, theme_cache.h_separation);
content_size.height = MAX(content_size.height, arrow_size.height);
minsize = content_size + padding;
@@ -56,35 +56,63 @@ Size2 OptionButton::get_minimum_size() const {
return minsize;
}
+void OptionButton::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+
+ theme_cache.arrow_icon = get_theme_icon(SNAME("arrow"));
+ theme_cache.arrow_margin = get_theme_constant(SNAME("arrow_margin"));
+ theme_cache.modulate_arrow = get_theme_constant(SNAME("modulate_arrow"));
+}
+
void OptionButton::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ if (has_theme_icon(SNAME("arrow"))) {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width());
+ } else {
+ _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width());
+ }
+ }
+ } break;
+
case NOTIFICATION_DRAW: {
if (!has_theme_icon(SNAME("arrow"))) {
return;
}
RID ci = get_canvas_item();
- Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"));
Color clr = Color(1, 1, 1);
- if (get_theme_constant(SNAME("modulate_arrow"))) {
+ if (theme_cache.modulate_arrow) {
switch (get_draw_mode()) {
case DRAW_PRESSED:
- clr = get_theme_color(SNAME("font_pressed_color"));
+ clr = theme_cache.font_pressed_color;
break;
case DRAW_HOVER:
- clr = get_theme_color(SNAME("font_hover_color"));
+ clr = theme_cache.font_hover_color;
break;
case DRAW_HOVER_PRESSED:
- clr = get_theme_color(SNAME("font_hover_pressed_color"));
+ clr = theme_cache.font_hover_pressed_color;
break;
case DRAW_DISABLED:
- clr = get_theme_color(SNAME("font_disabled_color"));
+ clr = theme_cache.font_disabled_color;
break;
default:
if (has_focus()) {
- clr = get_theme_color(SNAME("font_focus_color"));
+ clr = theme_cache.font_focus_color;
} else {
- clr = get_theme_color(SNAME("font_color"));
+ clr = theme_cache.font_color;
}
}
}
@@ -93,11 +121,11 @@ void OptionButton::_notification(int p_what) {
Point2 ofs;
if (is_layout_rtl()) {
- ofs = Point2(get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ ofs = Point2(theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2)));
} else {
- ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ ofs = Point2(size.width - theme_cache.arrow_icon->get_width() - theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2)));
}
- arrow->draw(ci, ofs, clr);
+ theme_cache.arrow_icon->draw(ci, ofs, clr);
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
@@ -108,11 +136,11 @@ void OptionButton::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
if (has_theme_icon(SNAME("arrow"))) {
if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
+ _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width());
_set_internal_margin(SIDE_RIGHT, 0.f);
} else {
_set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width());
+ _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width());
}
}
_refresh_size_cache();
@@ -198,16 +226,33 @@ void OptionButton::_selected(int p_which) {
}
void OptionButton::pressed() {
+ if (popup->is_visible()) {
+ popup->hide();
+ return;
+ }
+
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
- // If not triggered by the mouse, start the popup with the checked item selected.
- if (popup->get_item_count() > 0) {
+ // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
+ if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
if (!_was_pressed_by_mouse()) {
- popup->set_current_index(current > -1 ? current : 0);
+ popup->set_focused_item(current);
} else {
- popup->scroll_to_item(current > -1 ? current : 0);
+ popup->scroll_to_item(current);
+ }
+ } else {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ if (!popup->is_item_disabled(i)) {
+ if (!_was_pressed_by_mouse()) {
+ popup->set_focused_item(i);
+ } else {
+ popup->scroll_to_item(i);
+ }
+
+ break;
+ }
}
}
@@ -523,15 +568,6 @@ OptionButton::OptionButton(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
- if (is_layout_rtl()) {
- if (has_theme_icon(SNAME("arrow"))) {
- _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
- }
- } else {
- if (has_theme_icon(SNAME("arrow"))) {
- _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width());
- }
- }
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index cd709b8f5f..2c7e0510f5 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -43,6 +43,23 @@ class OptionButton : public Button {
Vector2 _cached_size;
bool cache_refresh_pending = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ int h_separation = 0;
+
+ Ref<Texture2D> arrow_icon;
+ int arrow_margin = 0;
+ int modulate_arrow = 0;
+ } theme_cache;
+
void _focused(int p_which);
void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
@@ -54,6 +71,7 @@ class OptionButton : public Button {
protected:
Size2 get_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 1ac6cf57ab..09bc295513 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -30,12 +30,17 @@
#include "panel.h"
+void Panel::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void Panel::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- style->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size()));
} break;
}
}
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index 5d2e912680..f9bd721681 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -36,7 +36,13 @@
class Panel : public Control {
GDCLASS(Panel, Control);
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index fe01712a89..eeaded1788 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -31,14 +31,6 @@
#include "panel_container.h"
Size2 PanelContainer::get_minimum_size() const {
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -54,8 +46,8 @@ Size2 PanelContainer::get_minimum_size() const {
ms.height = MAX(ms.height, minsize.height);
}
- if (style.is_valid()) {
- ms += style->get_minimum_size();
+ if (theme_cache.panel_style.is_valid()) {
+ ms += theme_cache.panel_style->get_minimum_size();
}
return ms;
}
@@ -78,35 +70,25 @@ Vector<int> PanelContainer::get_allowed_size_flags_vertical() const {
return flags;
}
+void PanelContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void PanelContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
- style->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size()));
} break;
case NOTIFICATION_SORT_CHILDREN: {
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
Size2 size = get_size();
Point2 ofs;
- if (style.is_valid()) {
- size -= style->get_minimum_size();
- ofs += style->get_offset();
+ if (theme_cache.panel_style.is_valid()) {
+ size -= theme_cache.panel_style->get_minimum_size();
+ ofs += theme_cache.panel_style->get_offset();
}
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 8f07ce38eb..97d0cdc872 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -36,7 +36,12 @@
class PanelContainer : public Container {
GDCLASS(PanelContainer, Container);
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index c4396f636a..ceae3791f3 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -68,6 +68,12 @@ void Popup::_deinitialize_visible_parents() {
}
}
+void Popup::_update_theme_item_cache() {
+ Window::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void Popup::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -186,8 +192,6 @@ Popup::~Popup() {
}
Size2 PopupPanel::_get_contents_minimum_size() const {
- Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
-
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
@@ -205,14 +209,12 @@ Size2 PopupPanel::_get_contents_minimum_size() const {
ms.y = MAX(cms.y, ms.y);
}
- return ms + p->get_minimum_size();
+ return ms + theme_cache.panel_style->get_minimum_size();
}
void PopupPanel::_update_child_rects() {
- Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
-
- Vector2 cpos(p->get_offset());
- Vector2 csize(get_size() - p->get_minimum_size());
+ Vector2 cpos(theme_cache.panel_style->get_offset());
+ Vector2 csize(get_size() - theme_cache.panel_style->get_minimum_size());
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -234,15 +236,17 @@ void PopupPanel::_update_child_rects() {
}
}
+void PopupPanel::_update_theme_item_cache() {
+ Popup::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void PopupPanel::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY:
case NOTIFICATION_THEME_CHANGED: {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- } break;
-
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_READY: {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ panel->add_theme_style_override("panel", theme_cache.panel_style);
_update_child_rects();
} break;
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 70eb8722d0..0d6ca25c18 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -43,6 +43,10 @@ class Popup : public Window {
LocalVector<Window *> visible_parents;
bool popped_up = false;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
void _input_from_window(const Ref<InputEvent> &p_event);
void _initialize_visible_parents();
@@ -52,6 +56,7 @@ protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -69,8 +74,14 @@ class PopupPanel : public Popup {
Panel *panel = nullptr;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
void _update_child_rects();
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
virtual Size2 _get_contents_minimum_size() const override;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4e2aec0278..10e13042a7 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -48,15 +48,12 @@ String PopupMenu::_get_accel_text(const Item &p_item) const {
}
Size2 PopupMenu::_get_contents_minimum_size() const {
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
- Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
+ Size2 minsize = theme_cache.panel_style->get_minimum_size(); // Accounts for margin in the margin container
minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
- int check_w = MAX(get_theme_icon(SNAME("checked"))->get_width(), get_theme_icon(SNAME("radio_checked"))->get_width()) + hseparation;
+ int check_w = MAX(theme_cache.checked->get_width(), theme_cache.radio_checked->get_width()) + theme_cache.h_separation;
int accel_max_w = 0;
bool has_check = false;
@@ -67,23 +64,23 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.height = _get_item_height(i);
icon_w = MAX(icon_size.width, icon_w);
- size.width += items[i].indent * get_theme_constant(SNAME("indent"));
+ size.width += items[i].indent * theme_cache.indent;
if (items[i].checkable_type && !items[i].separator) {
has_check = true;
}
size.width += items[i].text_buf->get_size().x;
- size.height += vseparation;
+ size.height += theme_cache.v_separation;
if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
- int accel_w = hseparation * 2;
+ int accel_w = theme_cache.h_separation * 2;
accel_w += items[i].accel_text_buf->get_size().x;
accel_max_w = MAX(accel_w, accel_max_w);
}
if (!items[i].submenu.is_empty()) {
- size.width += get_theme_icon(SNAME("submenu"))->get_width();
+ size.width += theme_cache.submenu->get_width();
}
max_w = MAX(max_w, size.width);
@@ -91,7 +88,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
minsize.height += size.height;
}
- int item_side_padding = get_theme_constant(SNAME("item_start_padding")) + get_theme_constant(SNAME("item_end_padding"));
+ int item_side_padding = theme_cache.item_start_padding + theme_cache.item_end_padding;
minsize.width += max_w + icon_w + accel_max_w + item_side_padding;
if (has_check) {
@@ -113,33 +110,31 @@ int PopupMenu::_get_item_height(int p_item) const {
int icon_height = items[p_item].get_icon_size().height;
if (items[p_item].checkable_type && !items[p_item].separator) {
- icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height()));
+ icon_height = MAX(icon_height, MAX(theme_cache.checked->get_height(), theme_cache.radio_checked->get_height()));
}
int text_height = items[p_item].text_buf->get_size().height;
if (text_height == 0 && !items[p_item].separator) {
- text_height = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")));
+ text_height = theme_cache.font->get_height(theme_cache.font_size);
}
int separator_height = 0;
if (items[p_item].separator) {
- separator_height = MAX(get_theme_stylebox(SNAME("separator"))->get_minimum_size().height, MAX(get_theme_stylebox(SNAME("labeled_separator_left"))->get_minimum_size().height, get_theme_stylebox(SNAME("labeled_separator_right"))->get_minimum_size().height));
+ separator_height = MAX(theme_cache.separator_style->get_minimum_size().height, MAX(theme_cache.labeled_separator_left->get_minimum_size().height, theme_cache.labeled_separator_right->get_minimum_size().height));
}
return MAX(separator_height, MAX(text_height, icon_height));
}
int PopupMenu::_get_items_total_height() const {
- int vsep = get_theme_constant(SNAME("v_separation"));
-
// Get total height of all items by taking max of icon height and font height
int items_total_height = 0;
for (int i = 0; i < items.size(); i++) {
- items_total_height += _get_item_height(i) + vsep;
+ items_total_height += _get_item_height(i) + theme_cache.v_separation;
}
// Subtract a separator which is not needed for the last item.
- return items_total_height - vsep;
+ return items_total_height - theme_cache.v_separation;
}
int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
@@ -147,18 +142,15 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
return -1;
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); // Accounts for margin in the margin container
-
- int vseparation = get_theme_constant(SNAME("v_separation"));
-
- Point2 ofs = style->get_offset() + Point2(0, vseparation / 2);
+ // Accounts for margin in the margin container
+ Point2 ofs = theme_cache.panel_style->get_offset() + Point2(0, theme_cache.v_separation / 2);
if (ofs.y > p_over.y) {
return -1;
}
for (int i = 0; i < items.size(); i++) {
- ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
+ ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
ofs.y += _get_item_height(i);
@@ -179,9 +171,6 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
return; // Already visible.
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
Point2 this_pos = get_position();
Rect2 this_rect(this_pos, get_size());
@@ -216,9 +205,14 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
submenu_pum->activated_by_keyboard = p_by_keyboard;
- // If not triggered by the mouse, start the popup with its first item selected.
- if (submenu_pum->get_item_count() > 0 && p_by_keyboard) {
- submenu_pum->set_current_index(0);
+ // If not triggered by the mouse, start the popup with its first enabled item focused.
+ if (p_by_keyboard) {
+ for (int i = 0; i < submenu_pum->get_item_count(); i++) {
+ if (!submenu_pum->is_item_disabled(i)) {
+ submenu_pum->set_focused_item(i);
+ break;
+ }
+ }
}
submenu_pum->popup();
@@ -226,7 +220,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
// Set autohide areas.
Rect2 safe_area = this_rect;
- safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2;
+ safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2;
safe_area.size.y = items[p_over]._height_cache;
DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area);
@@ -235,11 +229,11 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
// Autohide area above the submenu item.
submenu_pum->clear_autohide_areas();
- submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2));
// If there is an area below the submenu item, add an autohide area there.
if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
- int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
+ int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + theme_cache.v_separation / 2 + theme_cache.panel_style->get_offset().height;
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
}
@@ -278,102 +272,104 @@ void PopupMenu::_submenu_timeout() {
void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (p_event->is_action("ui_down") && p_event->is_pressed()) {
- int search_from = mouse_over + 1;
- if (search_from >= items.size()) {
- search_from = 0;
- }
-
- bool match_found = false;
- for (int i = search_from; i < items.size(); i++) {
- if (!items[i].separator && !items[i].disabled) {
- mouse_over = i;
- emit_signal(SNAME("id_focused"), i);
- scroll_to_item(i);
- control->update();
- set_input_as_handled();
- match_found = true;
- break;
+ if (!items.is_empty()) {
+ if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ int search_from = mouse_over + 1;
+ if (search_from >= items.size()) {
+ search_from = 0;
}
- }
- if (!match_found) {
- // If the last item is not selectable, try re-searching from the start.
- for (int i = 0; i < search_from; i++) {
+ bool match_found = false;
+ for (int i = search_from; i < items.size(); i++) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
+ match_found = true;
break;
}
}
- }
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
- int search_from = mouse_over - 1;
- if (search_from < 0) {
- search_from = items.size() - 1;
- }
- bool match_found = false;
- for (int i = search_from; i >= 0; i--) {
- if (!items[i].separator && !items[i].disabled) {
- mouse_over = i;
- emit_signal(SNAME("id_focused"), i);
- scroll_to_item(i);
- control->update();
- set_input_as_handled();
- match_found = true;
- break;
+ if (!match_found) {
+ // If the last item is not selectable, try re-searching from the start.
+ for (int i = 0; i < search_from; i++) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ set_input_as_handled();
+ break;
+ }
+ }
+ }
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ int search_from = mouse_over - 1;
+ if (search_from < 0) {
+ search_from = items.size() - 1;
}
- }
- if (!match_found) {
- // If the first item is not selectable, try re-searching from the end.
- for (int i = items.size() - 1; i >= search_from; i--) {
+ bool match_found = false;
+ for (int i = search_from; i >= 0; i--) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
+ match_found = true;
break;
}
}
- }
- } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
- Node *n = get_parent();
- if (n) {
- if (Object::cast_to<PopupMenu>(n)) {
- hide();
- set_input_as_handled();
- } else if (Object::cast_to<MenuBar>(n)) {
- Object::cast_to<MenuBar>(n)->gui_input(p_event);
- set_input_as_handled();
- return;
+
+ if (!match_found) {
+ // If the first item is not selectable, try re-searching from the end.
+ for (int i = items.size() - 1; i >= search_from; i--) {
+ if (!items[i].separator && !items[i].disabled) {
+ mouse_over = i;
+ emit_signal(SNAME("id_focused"), i);
+ scroll_to_item(i);
+ control->queue_redraw();
+ set_input_as_handled();
+ break;
+ }
+ }
}
- }
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
- _activate_submenu(mouse_over, true);
- set_input_as_handled();
- } else {
+ } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
Node *n = get_parent();
- if (n && Object::cast_to<MenuBar>(n)) {
- Object::cast_to<MenuBar>(n)->gui_input(p_event);
- set_input_as_handled();
- return;
+ if (n) {
+ if (Object::cast_to<PopupMenu>(n)) {
+ hide();
+ set_input_as_handled();
+ } else if (Object::cast_to<MenuBar>(n)) {
+ Object::cast_to<MenuBar>(n)->gui_input(p_event);
+ set_input_as_handled();
+ return;
+ }
}
- }
- } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
+ } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over, true);
+ set_input_as_handled();
} else {
- activate_item(mouse_over);
+ Node *n = get_parent();
+ if (n && Object::cast_to<MenuBar>(n)) {
+ Object::cast_to<MenuBar>(n)->gui_input(p_event);
+ set_input_as_handled();
+ return;
+ }
+ }
+ } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
+ if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over, true);
+ } else {
+ activate_item(mouse_over);
+ }
+ set_input_as_handled();
}
- set_input_as_handled();
}
}
@@ -435,7 +431,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (m->get_velocity().is_equal_approx(Vector2())) {
+ if (m->get_velocity().is_zero_approx()) {
return;
}
activated_by_keyboard = false;
@@ -456,7 +452,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (id < 0) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
return;
}
@@ -467,7 +463,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (over != mouse_over) {
mouse_over = over;
- control->update();
+ control->queue_redraw();
}
}
@@ -504,7 +500,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
break;
}
@@ -521,34 +517,17 @@ void PopupMenu::_draw_items() {
margin_size.height = margin_container->get_theme_constant(SNAME("margin_top")) + margin_container->get_theme_constant(SNAME("margin_bottom"));
// Space between the item content and the sides of popup menu.
- int item_start_padding = get_theme_constant(SNAME("item_start_padding"));
- int item_end_padding = get_theme_constant(SNAME("item_end_padding"));
-
bool rtl = control->is_layout_rtl();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover"));
// In Item::checkable_type enum order (less the non-checkable member), with disabled repeated at the end.
- Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")), get_theme_icon(SNAME("checked_disabled")), get_theme_icon(SNAME("radio_checked_disabled")) };
- Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")), get_theme_icon(SNAME("unchecked_disabled")), get_theme_icon(SNAME("radio_unchecked_disabled")) };
+ Ref<Texture2D> check[] = { theme_cache.checked, theme_cache.radio_checked, theme_cache.checked_disabled, theme_cache.radio_checked_disabled };
+ Ref<Texture2D> uncheck[] = { theme_cache.unchecked, theme_cache.radio_unchecked, theme_cache.unchecked_disabled, theme_cache.radio_unchecked_disabled };
Ref<Texture2D> submenu;
if (rtl) {
- submenu = get_theme_icon(SNAME("submenu_mirrored"));
+ submenu = theme_cache.submenu_mirrored;
} else {
- submenu = get_theme_icon(SNAME("submenu"));
+ submenu = theme_cache.submenu;
}
- Ref<StyleBox> separator = get_theme_stylebox(SNAME("separator"));
- Ref<StyleBox> labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left"));
- Ref<StyleBox> labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right"));
-
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- Color font_accelerator_color = get_theme_color(SNAME("font_accelerator_color"));
- Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
- Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
-
float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
@@ -567,7 +546,7 @@ void PopupMenu::_draw_items() {
}
}
if (icon_ofs > 0.0) {
- icon_ofs += hseparation;
+ icon_ofs += theme_cache.h_separation;
}
float check_ofs = 0.0;
@@ -576,7 +555,7 @@ void PopupMenu::_draw_items() {
check_ofs = MAX(check_ofs, check[i]->get_width());
check_ofs = MAX(check_ofs, uncheck[i]->get_width());
}
- check_ofs += hseparation;
+ check_ofs += theme_cache.h_separation;
}
Point2 ofs = Point2();
@@ -584,7 +563,7 @@ void PopupMenu::_draw_items() {
// Loop through all items and draw each.
for (int i = 0; i < items.size(); i++) {
// For the first item only add half a separation. For all other items, add a whole separation to the offset.
- ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
+ ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
_shape_item(i);
@@ -594,47 +573,47 @@ void PopupMenu::_draw_items() {
if (i == mouse_over) {
if (rtl) {
- hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation)));
+ theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(scroll_width, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation)));
} else {
- hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation)));
+ theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(0, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation)));
}
}
String text = items[i].xl_text;
// Separator
- item_ofs.x += items[i].indent * get_theme_constant(SNAME("indent"));
+ item_ofs.x += items[i].indent * theme_cache.indent;
if (items[i].separator) {
if (!text.is_empty() || !items[i].icon.is_null()) {
- int content_size = items[i].text_buf->get_size().width + hseparation * 2;
+ int content_size = items[i].text_buf->get_size().width + theme_cache.h_separation * 2;
if (!items[i].icon.is_null()) {
- content_size += icon_size.width + hseparation;
+ content_size += icon_size.width + theme_cache.h_separation;
}
int content_center = display_width / 2;
int content_left = content_center - content_size / 2;
int content_right = content_center + content_size / 2;
if (content_left > item_ofs.x) {
- int sep_h = labeled_separator_left->get_center_size().height + labeled_separator_left->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_left->get_center_size().height + theme_cache.labeled_separator_left->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
+ theme_cache.labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
}
if (content_right < display_width) {
- int sep_h = labeled_separator_right->get_center_size().height + labeled_separator_right->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_right->get_center_size().height + theme_cache.labeled_separator_right->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
+ theme_cache.labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
}
} else {
- int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
+ int sep_h = theme_cache.separator_style->get_center_size().height + theme_cache.separator_style->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
+ theme_cache.separator_style->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
}
}
Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1);
// For non-separator items, add some padding for the content.
- item_ofs.x += item_start_padding;
+ item_ofs.x += theme_cache.item_start_padding;
// Checkboxes
if (items[i].checkable_type && !items[i].separator) {
@@ -652,7 +631,7 @@ void PopupMenu::_draw_items() {
// Icon
if (!items[i].icon.is_null()) {
if (items[i].separator) {
- separator_ofs -= (icon_size.width + hseparation) / 2;
+ separator_ofs -= (icon_size.width + theme_cache.h_separation) / 2;
if (rtl) {
items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
@@ -671,61 +650,55 @@ void PopupMenu::_draw_items() {
// Submenu arrow on right hand side.
if (!items[i].submenu.is_empty()) {
if (rtl) {
- submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
+ submenu->draw(ci, Point2(scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
} else {
- submenu->draw(ci, Point2(display_width - style->get_margin(SIDE_RIGHT) - submenu->get_width() - item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
+ submenu->draw(ci, Point2(display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - submenu->get_width() - theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
}
}
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
-
// Text
if (items[i].separator) {
- Color font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color"));
- int separator_outline_size = get_theme_constant(SNAME("separator_outline_size"));
-
if (!text.is_empty()) {
Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
if (!rtl && !items[i].icon.is_null()) {
- text_pos.x += icon_size.width + hseparation;
+ text_pos.x += icon_size.width + theme_cache.h_separation;
}
- if (separator_outline_size > 0 && font_separator_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, separator_outline_size, font_separator_outline_color);
+ if (theme_cache.font_separator_outline_size > 0 && theme_cache.font_separator_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_separator_outline_size, theme_cache.font_separator_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, font_separator_color);
+ items[i].text_buf->draw(ci, text_pos, theme_cache.font_separator_color);
}
} else {
item_ofs.x += icon_ofs + check_ofs;
if (rtl) {
Vector2 text_pos = Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color));
+ items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color));
} else {
Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color));
+ items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color));
}
}
// Accelerator / Shortcut
if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
if (rtl) {
- item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding;
+ item_ofs.x = scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding;
} else {
- item_ofs.x = display_width - style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - item_end_padding;
+ item_ofs.x = display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - theme_cache.item_end_padding;
}
Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].accel_text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].accel_text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color);
+ items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_accelerator_color);
}
// Cache the item vertical offset from the first item and the height.
@@ -737,9 +710,8 @@ void PopupMenu::_draw_items() {
}
void PopupMenu::_draw_background() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
RID ci2 = margin_container->get_canvas_item();
- style->draw(ci2, Rect2(Point2(), margin_container->get_size()));
+ theme_cache.panel_style->draw(ci2, Rect2(Point2(), margin_container->get_size()));
}
void PopupMenu::_minimum_lifetime_timeout() {
@@ -771,8 +743,8 @@ void PopupMenu::_shape_item(int p_item) {
if (items.write[p_item].dirty) {
items.write[p_item].text_buf->clear();
- Ref<Font> font = get_theme_font(items[p_item].separator ? SNAME("font_separator") : SNAME("font"));
- int font_size = get_theme_font_size(items[p_item].separator ? SNAME("font_separator_size") : SNAME("font_size"));
+ Ref<Font> font = items[p_item].separator ? theme_cache.font_separator : theme_cache.font;
+ int font_size = items[p_item].separator ? theme_cache.font_separator_size : theme_cache.font_size;
if (items[p_item].text_direction == Control::TEXT_DIRECTION_INHERITED) {
items.write[p_item].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -814,6 +786,51 @@ void PopupMenu::remove_child_notify(Node *p_child) {
_menu_changed();
}
+void PopupMenu::_update_theme_item_cache() {
+ Popup::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.hover_style = get_theme_stylebox(SNAME("hover"));
+
+ theme_cache.separator_style = get_theme_stylebox(SNAME("separator"));
+ theme_cache.labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left"));
+ theme_cache.labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right"));
+
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.indent = get_theme_constant(SNAME("indent"));
+ theme_cache.item_start_padding = get_theme_constant(SNAME("item_start_padding"));
+ theme_cache.item_end_padding = get_theme_constant(SNAME("item_end_padding"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked"));
+ theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled"));
+ theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked"));
+ theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled"));
+
+ theme_cache.submenu = get_theme_icon(SNAME("submenu"));
+ theme_cache.submenu_mirrored = get_theme_icon(SNAME("submenu_mirrored"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_separator = get_theme_font(SNAME("font_separator"));
+ theme_cache.font_separator_size = get_theme_font_size(SNAME("font_separator_size"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_accelerator_color = get_theme_color(SNAME("font_accelerator_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.font_separator_color = get_theme_color(SNAME("font_separator_color"));
+ theme_cache.font_separator_outline_size = get_theme_constant(SNAME("separator_outline_size"));
+ theme_cache.font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color"));
+}
+
void PopupMenu::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -836,7 +853,7 @@ void PopupMenu::_notification(int p_what) {
child_controls_changed();
_menu_changed();
- control->update();
+ control->queue_redraw();
} break;
case NOTIFICATION_WM_MOUSE_ENTER: {
@@ -846,7 +863,7 @@ void PopupMenu::_notification(int p_what) {
case NOTIFICATION_WM_MOUSE_EXIT: {
if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
}
} break;
@@ -874,7 +891,7 @@ void PopupMenu::_notification(int p_what) {
if (!is_visible()) {
if (mouse_over >= 0) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
}
for (int i = 0; i < items.size(); i++) {
@@ -902,11 +919,10 @@ void PopupMenu::_notification(int p_what) {
}
// Set margin on the margin container
- Ref<StyleBox> panel_style = get_theme_stylebox(SNAME("panel"));
- margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Side::SIDE_LEFT));
- margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP));
- margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Side::SIDE_RIGHT));
- margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM));
+ margin_container->add_theme_constant_override("margin_left", theme_cache.panel_style->get_margin(Side::SIDE_LEFT));
+ margin_container->add_theme_constant_override("margin_top", theme_cache.panel_style->get_margin(Side::SIDE_TOP));
+ margin_container->add_theme_constant_override("margin_right", theme_cache.panel_style->get_margin(Side::SIDE_RIGHT));
+ margin_container->add_theme_constant_override("margin_bottom", theme_cache.panel_style->get_margin(Side::SIDE_BOTTOM));
}
} break;
}
@@ -927,7 +943,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -939,7 +955,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
item.icon = p_icon;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -951,7 +967,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) {
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -963,7 +979,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
}
@@ -973,7 +989,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_acce
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -985,7 +1001,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -997,7 +1013,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
item.state = p_default_state;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1016,7 +1032,7 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1027,7 +1043,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc
item.icon = p_icon;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1038,7 +1054,7 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1050,7 +1066,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1061,7 +1077,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1073,7 +1089,7 @@ void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, cons
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1086,7 +1102,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
item.submenu = p_submenu;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1109,7 +1125,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
items.write[p_idx].dirty = true;
_shape_item(p_idx);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1123,7 +1139,7 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex
if (items[p_item].text_direction != p_text_direction) {
items.write[p_item].text_direction = p_text_direction;
items.write[p_item].dirty = true;
- control->update();
+ control->queue_redraw();
}
}
@@ -1135,7 +1151,7 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) {
if (items[p_item].language != p_language) {
items.write[p_item].language = p_language;
items.write[p_item].dirty = true;
- control->update();
+ control->queue_redraw();
}
}
@@ -1151,7 +1167,7 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
items.write[p_idx].icon = p_icon;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1168,7 +1184,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
items.write[p_idx].checked = p_checked;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1185,7 +1201,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
items.write[p_idx].id = p_id;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1203,7 +1219,7 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1219,7 +1235,7 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
}
items.write[p_idx].metadata = p_meta;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1235,7 +1251,7 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].disabled = p_disabled;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1251,7 +1267,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
}
items.write[p_idx].submenu = p_submenu;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1259,7 +1275,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
void PopupMenu::toggle_item_checked(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checked = !items[p_idx].checked;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1370,7 +1386,7 @@ void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
}
items.write[p_idx].separator = p_separator;
- control->update();
+ control->queue_redraw();
}
bool PopupMenu::is_item_separator(int p_idx) const {
@@ -1390,7 +1406,7 @@ void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
}
items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1406,7 +1422,7 @@ void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
}
items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1421,7 +1437,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
}
items.write[p_idx].tooltip = p_tooltip;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1446,7 +1462,7 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo
_ref_shortcut(items[p_idx].shortcut);
}
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1461,7 +1477,7 @@ void PopupMenu::set_item_indent(int p_idx, int p_indent) {
}
items.write[p_idx].indent = p_indent;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1477,7 +1493,7 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) {
}
items.write[p_idx].state = p_state;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1492,7 +1508,7 @@ void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].shortcut_is_disabled = p_disabled;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1507,7 +1523,7 @@ void PopupMenu::toggle_item_multistate(int p_idx) {
items.write[p_idx].state = 0;
}
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1531,19 +1547,24 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
return items[p_idx].shortcut_is_disabled;
}
-void PopupMenu::set_current_index(int p_idx) {
- ERR_FAIL_INDEX(p_idx, items.size());
+void PopupMenu::set_focused_item(int p_idx) {
+ if (p_idx != -1) {
+ ERR_FAIL_INDEX(p_idx, items.size());
+ }
if (mouse_over == p_idx) {
return;
}
mouse_over = p_idx;
- scroll_to_item(mouse_over);
- control->update();
+ if (mouse_over != -1) {
+ scroll_to_item(mouse_over);
+ }
+
+ control->queue_redraw();
}
-int PopupMenu::get_current_index() const {
+int PopupMenu::get_focused_item() const {
return mouse_over;
}
@@ -1563,7 +1584,7 @@ void PopupMenu::set_item_count(int p_count) {
}
}
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -1706,7 +1727,7 @@ void PopupMenu::remove_item(int p_idx) {
}
items.remove_at(p_idx);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1720,7 +1741,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) {
sep.xl_text = atr(p_text);
}
items.push_back(sep);
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1732,7 +1753,7 @@ void PopupMenu::clear() {
}
items.clear();
mouse_over = -1;
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -1741,7 +1762,7 @@ void PopupMenu::clear() {
void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
if (!shortcut_refcount.has(p_sc)) {
shortcut_refcount[p_sc] = 1;
- p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ p_sc->connect("changed", callable_mp(this, &PopupMenu::_shortcut_changed));
} else {
shortcut_refcount[p_sc] += 1;
}
@@ -1751,11 +1772,18 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
shortcut_refcount[p_sc]--;
if (shortcut_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ p_sc->disconnect("changed", callable_mp(this, &PopupMenu::_shortcut_changed));
shortcut_refcount.erase(p_sc);
}
}
+void PopupMenu::_shortcut_changed() {
+ for (int i = 0; i < items.size(); i++) {
+ items.write[i].dirty = true;
+ }
+ control->queue_redraw();
+}
+
// Hide on item selection determines whether or not the popup will close after item selection
void PopupMenu::set_hide_on_item_selection(bool p_enabled) {
hide_on_item_selection = p_enabled;
@@ -2036,8 +2064,8 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_item_indent", "index"), &PopupMenu::get_item_indent);
- ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index);
- ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
+ ClassDB::bind_method(D_METHOD("set_focused_item", "index"), &PopupMenu::set_focused_item);
+ ClassDB::bind_method(D_METHOD("get_focused_item"), &PopupMenu::get_focused_item);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index d3ad0762e4..89d3904456 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -121,6 +121,8 @@ class PopupMenu : public Popup {
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
+ void _shortcut_changed();
+
bool allow_search = true;
uint64_t search_time_msec = 0;
String search_string = "";
@@ -129,6 +131,49 @@ class PopupMenu : public Popup {
ScrollContainer *scroll_container = nullptr;
Control *control = nullptr;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> hover_style;
+
+ Ref<StyleBox> separator_style;
+ Ref<StyleBox> labeled_separator_left;
+ Ref<StyleBox> labeled_separator_right;
+
+ int v_separation = 0;
+ int h_separation = 0;
+ int indent = 0;
+ int item_start_padding = 0;
+ int item_end_padding = 0;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> radio_checked;
+ Ref<Texture2D> radio_checked_disabled;
+ Ref<Texture2D> radio_unchecked;
+ Ref<Texture2D> radio_unchecked_disabled;
+
+ Ref<Texture2D> submenu;
+ Ref<Texture2D> submenu_mirrored;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Ref<Font> font_separator;
+ int font_separator_size = 0;
+
+ Color font_color;
+ Color font_hover_color;
+ Color font_disabled_color;
+ Color font_accelerator_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+
+ Color font_separator_color;
+ int font_separator_outline_size = 0;
+ Color font_separator_outline_color;
+ } theme_cache;
+
void _draw_items();
void _draw_background();
@@ -137,6 +182,8 @@ class PopupMenu : public Popup {
void _menu_changed();
protected:
+ virtual void _update_theme_item_cache() override;
+
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_what);
@@ -216,8 +263,8 @@ public:
int get_item_max_states(int p_idx) const;
int get_item_state(int p_idx) const;
- void set_current_index(int p_idx);
- int get_current_index() const;
+ void set_focused_item(int p_idx);
+ int get_focused_item() const;
void set_item_count(int p_count);
int get_item_count() const;
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 80859e8eb9..8369eaa227 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -33,18 +33,13 @@
#include "scene/resources/text_line.h"
Size2 ProgressBar::get_minimum_size() const {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
- Size2 minimum_size = bg->get_minimum_size();
- minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
- minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- if (percent_visible) {
+ Size2 minimum_size = theme_cache.background_style->get_minimum_size();
+ minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height);
+ minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width);
+ if (show_percentage) {
String txt = "100%";
- TextLine tl = TextLine(txt, font, font_size);
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + tl.get_size().y);
+ TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
+ minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y);
} else { // this is needed, else the progressbar will collapse
minimum_size.width = MAX(minimum_size.width, 1);
minimum_size.height = MAX(minimum_size.height, 1);
@@ -52,23 +47,30 @@ Size2 ProgressBar::get_minimum_size() const {
return minimum_size;
}
+void ProgressBar::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.background_style = get_theme_stylebox(SNAME("background"));
+ theme_cache.fill_style = get_theme_stylebox(SNAME("fill"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+}
+
void ProgressBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- Color font_color = get_theme_color(SNAME("font_color"));
-
- draw_style_box(bg, Rect2(Point2(), get_size()));
+ draw_style_box(theme_cache.background_style, Rect2(Point2(), get_size()));
float r = get_as_ratio();
switch (mode) {
case FILL_BEGIN_TO_END:
case FILL_END_TO_BEGIN: {
- int mp = fg->get_minimum_size().width;
+ int mp = theme_cache.fill_style->get_minimum_size().width;
int p = round(r * (get_size().width - mp));
// We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
// and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
@@ -76,23 +78,23 @@ void ProgressBar::_notification(int p_what) {
if (p > 0) {
if (right_to_left) {
int p_remaining = round((1.0 - r) * (get_size().width - mp));
- draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(p_remaining, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
} else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
}
}
} break;
case FILL_TOP_TO_BOTTOM:
case FILL_BOTTOM_TO_TOP: {
- int mp = fg->get_minimum_size().height;
+ int mp = theme_cache.fill_style->get_minimum_size().height;
int p = round(r * (get_size().height - mp));
if (p > 0) {
if (mode == FILL_TOP_TO_BOTTOM) {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
} else {
int p_remaining = round((1.0 - r) * (get_size().height - mp));
- draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
}
}
} break;
@@ -100,16 +102,16 @@ void ProgressBar::_notification(int p_what) {
break;
}
- if (percent_visible) {
+ if (show_percentage) {
String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
- TextLine tl = TextLine(txt, font, font_size);
+ TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- if (outline_size > 0 && font_outline_color.a > 0) {
- tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ tl.draw_outline(get_canvas_item(), text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- tl.draw(get_canvas_item(), text_pos, font_color);
+
+ tl.draw(get_canvas_item(), text_pos, theme_cache.font_color);
}
} break;
}
@@ -118,34 +120,34 @@ void ProgressBar::_notification(int p_what) {
void ProgressBar::set_fill_mode(int p_fill) {
ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
mode = (FillMode)p_fill;
- update();
+ queue_redraw();
}
int ProgressBar::get_fill_mode() {
return mode;
}
-void ProgressBar::set_percent_visible(bool p_visible) {
- if (percent_visible == p_visible) {
+void ProgressBar::set_show_percentage(bool p_visible) {
+ if (show_percentage == p_visible) {
return;
}
- percent_visible = p_visible;
+ show_percentage = p_visible;
update_minimum_size();
- update();
+ queue_redraw();
}
-bool ProgressBar::is_percent_visible() const {
- return percent_visible;
+bool ProgressBar::is_percentage_shown() const {
+ return show_percentage;
}
void ProgressBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
- ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_show_percentage", "visible"), &ProgressBar::set_show_percentage);
+ ClassDB::bind_method(D_METHOD("is_percentage_shown"), &ProgressBar::is_percentage_shown);
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_percentage"), "set_show_percentage", "is_percentage_shown");
BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 5ba21ad7d5..b6d7d2c7cf 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -36,9 +36,22 @@
class ProgressBar : public Range {
GDCLASS(ProgressBar, Range);
- bool percent_visible = true;
+ bool show_percentage = true;
+
+ struct ThemeCache {
+ Ref<StyleBox> background_style;
+ Ref<StyleBox> fill_style;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+ } theme_cache;
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
static void _bind_methods();
@@ -54,8 +67,8 @@ public:
void set_fill_mode(int p_fill);
int get_fill_mode();
- void set_percent_visible(bool p_visible);
- bool is_percent_visible() const;
+ void set_show_percentage(bool p_visible);
+ bool is_percentage_shown() const;
Size2 get_minimum_size() const override;
ProgressBar();
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 0fb1f27802..2d2b3e413d 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -30,8 +30,8 @@
#include "range.h"
-TypedArray<String> Range::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Range::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (shared->exp_ratio && shared->min <= 0) {
warnings.push_back(RTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."));
@@ -46,7 +46,7 @@ void Range::_value_changed(double p_value) {
void Range::_value_changed_notify() {
_value_changed(shared->val);
emit_signal(SNAME("value_changed"), shared->val);
- update();
+ queue_redraw();
}
void Range::Shared::emit_value_changed() {
@@ -61,7 +61,7 @@ void Range::Shared::emit_value_changed() {
void Range::_changed_notify(const char *p_what) {
emit_signal(SNAME("changed"));
- update();
+ queue_redraw();
}
void Range::_validate_values() {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 87bd0d88af..19452243cf 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -100,7 +100,7 @@ public:
void share(Range *p_range);
void unshare();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
Range();
~Range();
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 05dfe4b118..fa5ac5b864 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -51,7 +51,7 @@ void ReferenceRect::set_border_color(const Color &p_color) {
}
border_color = p_color;
- update();
+ queue_redraw();
}
Color ReferenceRect::get_border_color() const {
@@ -65,7 +65,7 @@ void ReferenceRect::set_border_width(float p_width) {
}
border_width = width_max;
- update();
+ queue_redraw();
}
float ReferenceRect::get_border_width() const {
@@ -78,7 +78,7 @@ void ReferenceRect::set_editor_only(const bool &p_enabled) {
}
editor_only = p_enabled;
- update();
+ queue_redraw();
}
bool ReferenceRect::get_editor_only() const {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 6ab3cdcb69..7ea46a0b4f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->parent && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
@@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->parent && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -129,13 +127,10 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
Rect2 RichTextLabel::_get_text_rect() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
+ return Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size());
}
RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item_from, RichTextLabel::Item *p_item_to, int p_position) {
@@ -287,8 +282,6 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
switch (it->type) {
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
for (int i = 0; i < col_count; i++) {
@@ -309,12 +302,12 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -332,7 +325,7 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -394,9 +387,9 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -405,15 +398,15 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
if (column == col_count - 1) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -453,6 +446,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
case TextServer::AUTOWRAP_OFF:
break;
}
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
// Clear cache.
l.text_buf->clear();
@@ -550,8 +544,6 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
int t_char_count = 0;
// Set minimums to zero.
@@ -561,7 +553,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->columns[i].width = 0;
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
int idx = 0;
for (Item *E : table->subitems) {
@@ -590,7 +582,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -608,7 +600,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -671,9 +663,9 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -682,16 +674,16 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
// Add row height after last column of the row or last cell of the table.
if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -722,7 +714,6 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), 0);
Vector2 off;
- int line_spacing = get_theme_constant(SNAME("line_separation"));
Line &l = p_frame->lines[p_line];
MutexLock lock(l.text_buf->get_mutex());
@@ -742,7 +733,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_LTR) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && !lrtl));
bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_RTL) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && lrtl));
int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0;
- int visible_glyphs = total_glyphs * percent_visible;
+ int visible_glyphs = total_glyphs * visible_ratio;
Vector<int> list_index;
Vector<ItemList *> list_items;
@@ -774,8 +765,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
if (!prefix.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(l.from);
if (font_it) {
@@ -818,7 +809,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw text.
for (int line = 0; line < l.text_buf->get_line_count(); line++) {
if (line > 0) {
- off.y += line_spacing;
+ off.y += theme_cache.line_separation;
}
if (p_ofs.y + off.y >= ctrl_size.height) {
@@ -893,10 +884,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
- Color even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
- Color border = get_theme_color(SNAME("table_border"));
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ Color odd_row_bg = theme_cache.table_odd_row_bg;
+ Color even_row_bg = theme_cache.table_even_row_bg;
+ Color border = theme_cache.table_border;
+ int hseparation = theme_cache.table_h_separation;
+
int col_count = table->columns.size();
int row_count = table->rows.size();
@@ -969,17 +961,18 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint32_t gl = glyphs[i].index;
uint16_t gl_fl = glyphs[i].flags;
uint8_t gl_cn = glyphs[i].count;
- bool cprev = false;
+ bool cprev_cluster = false;
+ bool cprev_conn = false;
if (gl_cn == 0) { // Parts of the same cluster, always connected.
- cprev = true;
+ cprev_cluster = true;
}
if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
- cprev = true;
+ cprev_conn = true;
}
} else {
if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
- cprev = true;
+ cprev_conn = true;
}
}
@@ -998,6 +991,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
for (int j = 0; j < fx_stack.size(); j++) {
ItemFX *item_fx = fx_stack[j];
+ bool cn = cprev_cluster || (cprev_conn && item_fx->connected);
+
if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) {
ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx);
@@ -1028,12 +1023,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- if (!cprev) {
+ if (!cn) {
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1042,7 +1037,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- if (!cprev) {
+ if (!cn) {
double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_wave->amplitude / 10.0f);
item_wave->prev_off = Point2(0, 1) * value;
}
@@ -1050,7 +1045,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- if (!cprev) {
+ if (!cn) {
double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
item_tornado->prev_off = Point2(torn_x, torn_y);
@@ -1092,8 +1087,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
_draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 0);
// Draw main text.
- Color selection_fg = get_theme_color(SNAME("font_selected_color"));
- Color selection_bg = get_theme_color(SNAME("selection_color"));
+ Color selection_fg = theme_cache.font_selected_color;
+ Color selection_bg = theme_cache.selection_color;
int sel_start = -1;
int sel_end = -1;
@@ -1135,7 +1130,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (_find_hint(it, nullptr) && underline_hint) {
@@ -1148,7 +1143,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (_find_strikethrough(it)) {
@@ -1161,7 +1156,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
@@ -1185,17 +1180,18 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint32_t gl = glyphs[i].index;
uint16_t gl_fl = glyphs[i].flags;
uint8_t gl_cn = glyphs[i].count;
- bool cprev = false;
+ bool cprev_cluster = false;
+ bool cprev_conn = false;
if (gl_cn == 0) { // Parts of the same grapheme cluster, always connected.
- cprev = true;
+ cprev_cluster = true;
}
if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
- cprev = true;
+ cprev_conn = true;
}
} else {
if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
- cprev = true;
+ cprev_conn = true;
}
}
@@ -1213,6 +1209,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
for (int j = 0; j < fx_stack.size(); j++) {
ItemFX *item_fx = fx_stack[j];
+ bool cn = cprev_cluster || (cprev_conn && item_fx->connected);
+
if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) {
ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx);
@@ -1243,12 +1241,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- if (!cprev) {
+ if (!cn) {
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1257,7 +1255,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- if (!cprev) {
+ if (!cn) {
double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
item_wave->prev_off = Point2(0, 1) * value;
}
@@ -1265,7 +1263,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- if (!cprev) {
+ if (!cn) {
double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
item_tornado->prev_off = Point2(torn_x, torn_y);
@@ -1300,19 +1298,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
}
@@ -1322,19 +1320,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
// Draw foreground color box
@@ -1370,7 +1368,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
while (ofs.y < size.height && from_line < to_line) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1448,9 +1446,6 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
switch (it->type) {
case ITEM_TABLE: {
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
-
ItemTable *table = static_cast<ItemTable *>(it);
int idx = 0;
@@ -1468,7 +1463,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rtl) {
coff.x = rect.size.width - table->columns[col].width - coff.x;
}
- Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size);
+ Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + theme_cache.table_h_separation, table->rows[row] + theme_cache.table_v_separation) + frame->padding.position + frame->padding.size);
if (col == col_count - 1) {
if (rtl) {
crect.size.x = crect.position.x + crect.size.x;
@@ -1507,7 +1502,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size);
if (p_table) {
- rect.size.y += get_theme_constant(SNAME("table_v_separation"));
+ rect.size.y += theme_cache.table_v_separation;
}
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
@@ -1546,7 +1541,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
return table_offy;
}
- off.y += TS->shaped_text_get_descent(rid) + get_theme_constant(SNAME("line_separation"));
+ off.y += TS->shaped_text_get_descent(rid) + theme_cache.line_separation;
}
// Text line hit.
@@ -1561,8 +1556,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
int stop = text_rect_begin;
*r_click_item = _find_indentable(it);
while (*r_click_item) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(*r_click_item);
if (font_it) {
if (font_it->font.is_valid()) {
@@ -1621,7 +1616,7 @@ void RichTextLabel::_scroll_changed(double) {
scroll_updated = true;
- update();
+ queue_redraw();
}
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) {
@@ -1671,11 +1666,52 @@ int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {
r = m;
}
}
- return l;
+ return MIN(l, (int)main->lines.size() - 1);
}
_FORCE_INLINE_ float RichTextLabel::_calculate_line_vertical_offset(const RichTextLabel::Line &line) const {
- return line.get_height(get_theme_constant(SNAME("line_separation")));
+ return line.get_height(theme_cache.line_separation);
+}
+
+void RichTextLabel::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+ theme_cache.progress_bg_style = get_theme_stylebox(SNAME("background"), SNAME("ProgressBar"));
+ theme_cache.progress_fg_style = get_theme_stylebox(SNAME("fill"), SNAME("ProgressBar"));
+
+ theme_cache.line_separation = get_theme_constant(SNAME("line_separation"));
+
+ theme_cache.normal_font = get_theme_font(SNAME("normal_font"));
+ theme_cache.normal_font_size = get_theme_font_size(SNAME("normal_font_size"));
+
+ theme_cache.default_color = get_theme_color(SNAME("default_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.selection_color = get_theme_color(SNAME("selection_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ theme_cache.shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ theme_cache.shadow_offset_x = get_theme_constant(SNAME("shadow_offset_x"));
+ theme_cache.shadow_offset_y = get_theme_constant(SNAME("shadow_offset_y"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.bold_font = get_theme_font(SNAME("bold_font"));
+ theme_cache.bold_font_size = get_theme_font_size(SNAME("bold_font_size"));
+ theme_cache.bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
+ theme_cache.bold_italics_font_size = get_theme_font_size(SNAME("bold_italics_font_size"));
+ theme_cache.italics_font = get_theme_font(SNAME("italics_font"));
+ theme_cache.italics_font_size = get_theme_font_size(SNAME("italics_font_size"));
+ theme_cache.mono_font = get_theme_font(SNAME("mono_font"));
+ theme_cache.mono_font_size = get_theme_font_size(SNAME("mono_font_size"));
+
+ theme_cache.table_h_separation = get_theme_constant(SNAME("table_h_separation"));
+ theme_cache.table_v_separation = get_theme_constant(SNAME("table_v_separation"));
+ theme_cache.table_odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
+ theme_cache.table_even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
+ theme_cache.table_border = get_theme_color(SNAME("table_border"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
}
void RichTextLabel::_notification(int p_what) {
@@ -1685,20 +1721,20 @@ void RichTextLabel::_notification(int p_what) {
meta_hovering = nullptr;
emit_signal(SNAME("meta_hover_ended"), current_meta);
current_meta = false;
- update();
+ queue_redraw();
}
} break;
case NOTIFICATION_RESIZED: {
_stop_thread();
main->first_resized_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_stop_thread();
main->first_invalid_font_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -1708,7 +1744,7 @@ void RichTextLabel::_notification(int p_what) {
}
main->first_invalid_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_PREDELETE:
@@ -1720,22 +1756,22 @@ void RichTextLabel::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
_stop_thread();
main->first_invalid_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
- draw_style_box(get_theme_stylebox(SNAME("normal")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.normal_style, Rect2(Point2(), size));
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- draw_style_box(get_theme_stylebox(SNAME("focus")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
@@ -1745,24 +1781,20 @@ void RichTextLabel::_notification(int p_what) {
} else {
// Draw loading progress bar.
if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"), SNAME("ProgressBar"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"), SNAME("ProgressBar"));
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Vector2 p_size = Vector2(size.width - (theme_cache.normal_style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
+ Vector2 p_pos = Vector2(theme_cache.normal_style->get_offset().x, size.height - theme_cache.normal_style->get_offset().y - vscroll->get_combined_minimum_size().width);
- Vector2 p_size = Vector2(size.width - (style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
- Vector2 p_pos = Vector2(style->get_offset().x, size.height - style->get_offset().y - vscroll->get_combined_minimum_size().width);
-
- draw_style_box(bg, Rect2(p_pos, p_size));
+ draw_style_box(theme_cache.progress_bg_style, Rect2(p_pos, p_size));
bool right_to_left = is_layout_rtl();
double r = loaded.load();
- int mp = fg->get_minimum_size().width;
+ int mp = theme_cache.progress_fg_style->get_minimum_size().width;
int p = round(r * (p_size.width - mp));
if (right_to_left) {
int p_remaining = round((1.0 - r) * (p_size.width - mp));
- draw_style_box(fg, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
} else {
- draw_style_box(fg, Rect2(p_pos, Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos, Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
}
}
}
@@ -1775,13 +1807,7 @@ void RichTextLabel::_notification(int p_what) {
int to_line = main->first_invalid_line.load();
int from_line = _find_first_line(0, to_line, vofs);
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- Color base_color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ Point2 shadow_ofs(theme_cache.shadow_offset_x, theme_cache.shadow_offset_y);
visible_paragraph_count = 0;
visible_line_count = 0;
@@ -1793,8 +1819,8 @@ void RichTextLabel::_notification(int p_what) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, theme_cache.default_color, theme_cache.outline_size, theme_cache.font_outline_color, theme_cache.font_shadow_color, theme_cache.shadow_outline_size, shadow_ofs, processed_glyphs);
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
from_line++;
}
} break;
@@ -1806,7 +1832,7 @@ void RichTextLabel::_notification(int p_what) {
}
double dt = get_process_delta_time();
_update_fx(main, dt);
- update();
+ queue_redraw();
}
} break;
@@ -1918,7 +1944,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
break;
}
}
@@ -2002,11 +2028,11 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
handled = true;
}
if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() - get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() + get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) {
@@ -2084,7 +2110,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
selection.active = true;
- update();
+ queue_redraw();
}
Variant meta;
@@ -2164,6 +2190,75 @@ RichTextLabel::ItemFont *RichTextLabel::_find_font(Item *p_item) {
while (fontitem) {
if (fontitem->type == ITEM_FONT) {
ItemFont *fi = static_cast<ItemFont *>(fontitem);
+ switch (fi->def_font) {
+ case NORMAL_FONT: {
+ if (fi->variation) {
+ Ref<FontVariation> fc = fi->font;
+ if (fc.is_valid()) {
+ fc->set_base_font(theme_cache.normal_font);
+ }
+ } else {
+ fi->font = theme_cache.normal_font;
+ }
+ if (fi->def_size) {
+ fi->font_size = theme_cache.normal_font_size;
+ }
+ } break;
+ case BOLD_FONT: {
+ if (fi->variation) {
+ Ref<FontVariation> fc = fi->font;
+ if (fc.is_valid()) {
+ fc->set_base_font(theme_cache.bold_font);
+ }
+ } else {
+ fi->font = theme_cache.bold_font;
+ }
+ if (fi->def_size) {
+ fi->font_size = theme_cache.bold_font_size;
+ }
+ } break;
+ case ITALICS_FONT: {
+ if (fi->variation) {
+ Ref<FontVariation> fc = fi->font;
+ if (fc.is_valid()) {
+ fc->set_base_font(theme_cache.italics_font);
+ }
+ } else {
+ fi->font = theme_cache.italics_font;
+ }
+ if (fi->def_size) {
+ fi->font_size = theme_cache.italics_font_size;
+ }
+ } break;
+ case BOLD_ITALICS_FONT: {
+ if (fi->variation) {
+ Ref<FontVariation> fc = fi->font;
+ if (fc.is_valid()) {
+ fc->set_base_font(theme_cache.bold_italics_font);
+ }
+ } else {
+ fi->font = theme_cache.bold_italics_font;
+ }
+ if (fi->def_size) {
+ fi->font_size = theme_cache.bold_italics_font_size;
+ }
+ } break;
+ case MONO_FONT: {
+ if (fi->variation) {
+ Ref<FontVariation> fc = fi->font;
+ if (fc.is_valid()) {
+ fc->set_base_font(theme_cache.mono_font);
+ }
+ } else {
+ fi->font = theme_cache.mono_font;
+ }
+ if (fi->def_size) {
+ fi->font_size = theme_cache.mono_font_size;
+ }
+ } break;
+ default: {
+ } break;
+ }
return fi;
}
@@ -2539,9 +2634,11 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
void RichTextLabel::_thread_function(void *self) {
RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self);
+ rtl->set_physics_process_internal(true);
rtl->_process_line_caches();
+ rtl->set_physics_process_internal(false);
rtl->updating.store(false);
- rtl->call_deferred(SNAME("update"));
+ rtl->call_deferred(SNAME("queue_redraw"));
}
void RichTextLabel::_stop_thread() {
@@ -2562,7 +2659,7 @@ void RichTextLabel::set_threaded(bool p_threaded) {
if (threaded != p_threaded) {
_stop_thread();
threaded = p_threaded;
- update();
+ queue_redraw();
}
}
@@ -2586,14 +2683,12 @@ bool RichTextLabel::_validate_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
int ctrl_height = get_size().height;
// Update fonts.
if (main->first_invalid_font_line.load() != (int)main->lines.size()) {
for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) {
- _update_line_font(main, i, base_font, base_font_size);
+ _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size);
}
main->first_resized_line.store(main->first_invalid_font_line.load());
main->first_invalid_font_line.store(main->lines.size());
@@ -2608,7 +2703,7 @@ bool RichTextLabel::_validate_line_caches() {
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _resize_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
@@ -2628,7 +2723,7 @@ bool RichTextLabel::_validate_line_caches() {
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_resized_line.store(j);
}
@@ -2657,11 +2752,10 @@ bool RichTextLabel::_validate_line_caches() {
loaded.store(true);
thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this));
loading_started = OS::get_singleton()->get_ticks_msec();
- set_physics_process_internal(true);
return false;
} else {
_process_line_caches();
- update();
+ queue_redraw();
return true;
}
}
@@ -2675,15 +2769,13 @@ void RichTextLabel::_process_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
int ctrl_height = get_size().height;
int fi = main->first_invalid_line.load();
int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _shape_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
+ total_height = _shape_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
if (exceeds != scroll_visible) {
@@ -2704,7 +2796,7 @@ void RichTextLabel::_process_line_caches() {
// since scroll was added or removed we need to resize all lines
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_invalid_line.store(j);
main->first_resized_line.store(j);
@@ -2799,7 +2891,7 @@ void RichTextLabel::add_text(const String &p_text) {
pos = end + 1;
}
- update();
+ queue_redraw();
}
void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) {
@@ -2837,7 +2929,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
if (fixed_width != -1) {
update_minimum_size();
}
- update();
+ queue_redraw();
}
void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) {
@@ -2918,7 +3010,7 @@ void RichTextLabel::add_newline() {
_add_item(item, false);
current_frame->lines.resize(current_frame->lines.size() + 1);
_invalidate_current_line(current_frame);
- update();
+ queue_redraw();
}
bool RichTextLabel::remove_line(const int p_line) {
@@ -2957,7 +3049,7 @@ bool RichTextLabel::remove_line(const int p_line) {
}
main->first_invalid_line.store(0);
- update();
+ queue_redraw();
return true;
}
@@ -2983,6 +3075,33 @@ void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font
_add_item(item, false);
}
+void RichTextLabel::_push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemFont *item = memnew(ItemFont);
+
+ item->def_font = p_def_font;
+ item->variation = true;
+ item->font = p_font;
+ item->font_size = p_size;
+ item->def_size = (p_size <= 0);
+ _add_item(item, true);
+}
+
+void RichTextLabel::_push_def_font(DefaultFont p_def_font) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemFont *item = memnew(ItemFont);
+
+ item->def_font = p_def_font;
+ item->def_size = true;
+ _add_item(item, true);
+}
+
void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
_stop_thread();
MutexLock data_lock(data_mutex);
@@ -2997,38 +3116,33 @@ void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
}
void RichTextLabel::push_normal() {
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- ERR_FAIL_COND(normal_font.is_null());
+ ERR_FAIL_COND(theme_cache.normal_font.is_null());
- push_font(normal_font, get_theme_font_size(SNAME("normal_font_size")));
+ _push_def_font(NORMAL_FONT);
}
void RichTextLabel::push_bold() {
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- ERR_FAIL_COND(bold_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_font.is_null());
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ _push_def_font(BOLD_FONT);
}
void RichTextLabel::push_bold_italics() {
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- ERR_FAIL_COND(bold_italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_italics_font.is_null());
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ _push_def_font(BOLD_ITALICS_FONT);
}
void RichTextLabel::push_italics() {
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- ERR_FAIL_COND(italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.italics_font.is_null());
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ _push_def_font(ITALICS_FONT);
}
void RichTextLabel::push_mono() {
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
- ERR_FAIL_COND(mono_font.is_null());
+ ERR_FAIL_COND(theme_cache.mono_font.is_null());
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ _push_def_font(MONO_FONT);
}
void RichTextLabel::push_font_size(int p_font_size) {
@@ -3185,33 +3299,36 @@ void RichTextLabel::push_fade(int p_start_index, int p_length) {
_add_item(item, true);
}
-void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) {
+void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f, bool p_connected = true) {
_stop_thread();
MutexLock data_lock(data_mutex);
ItemShake *item = memnew(ItemShake);
item->strength = p_strength;
item->rate = p_rate;
+ item->connected = p_connected;
_add_item(item, true);
}
-void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) {
+void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f, bool p_connected = true) {
_stop_thread();
MutexLock data_lock(data_mutex);
ItemWave *item = memnew(ItemWave);
item->frequency = p_frequency;
item->amplitude = p_amplitude;
+ item->connected = p_connected;
_add_item(item, true);
}
-void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) {
+void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f, bool p_connected = true) {
_stop_thread();
MutexLock data_lock(data_mutex);
ItemTornado *item = memnew(ItemTornado);
item->frequency = p_frequency;
item->radius = p_radius;
+ item->connected = p_connected;
_add_item(item, true);
}
@@ -3386,7 +3503,7 @@ void RichTextLabel::set_tab_size(int p_spaces) {
tab_size = p_spaces;
main->first_resized_line.store(0);
- update();
+ queue_redraw();
}
int RichTextLabel::get_tab_size() const {
@@ -3410,7 +3527,7 @@ void RichTextLabel::set_meta_underline(bool p_underline) {
}
underline_meta = p_underline;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_meta_underlined() const {
@@ -3419,7 +3536,7 @@ bool RichTextLabel::is_meta_underlined() const {
void RichTextLabel::set_hint_underline(bool p_underline) {
underline_hint = p_underline;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_hint_underlined() const {
@@ -3445,7 +3562,7 @@ void RichTextLabel::set_scroll_active(bool p_active) {
scroll_active = p_active;
vscroll->set_drag_node_enabled(p_active);
- update();
+ queue_redraw();
}
bool RichTextLabel::is_scroll_active() const {
@@ -3475,13 +3592,6 @@ void RichTextLabel::append_text(const String &p_bbcode) {
int pos = 0;
List<String> tag_stack;
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
-
- Color base_color = get_theme_color(SNAME("default_color"));
int indent_level = 0;
@@ -3626,9 +3736,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use bold font
in_bold = true;
if (in_italics) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ _push_def_font(BOLD_ITALICS_FONT);
} else {
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ _push_def_font(BOLD_FONT);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
@@ -3636,15 +3746,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use italics font
in_italics = true;
if (in_bold) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ _push_def_font(BOLD_ITALICS_FONT);
} else {
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ _push_def_font(ITALICS_FONT);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
//use monospace font
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ _push_def_font(MONO_FONT);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("table=")) {
@@ -3929,11 +4039,11 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("hint");
} else if (tag.begins_with("dropcap")) {
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
- int fs = get_theme_font_size(SNAME("normal_font_size")) * 3;
- Ref<Font> f = get_theme_font(SNAME("normal_font"));
- Color color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ int fs = theme_cache.normal_font_size * 3;
+ Ref<Font> f = theme_cache.normal_font;
+ Color color = theme_cache.default_color;
+ Color outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
Rect2 dropcap_margins = Rect2();
for (int i = 0; i < subtag.size(); i++) {
@@ -4051,14 +4161,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("color=")) {
String color_str = tag.substr(6, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_color(color);
pos = brk_end + 1;
tag_stack.push_front("color");
} else if (tag.begins_with("outline_color=")) {
String color_str = tag.substr(14, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_outline_color(color);
pos = brk_end + 1;
tag_stack.push_front("outline_color");
@@ -4069,24 +4179,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front("font_size");
- } else if (tag.begins_with("opentype_features=")) {
- String fnt_ftr = tag.substr(18, tag.length());
+ } else if (tag.begins_with("opentype_features=") || tag.begins_with("otf=")) {
+ int value_pos = tag.find("=");
+ String fnt_ftr = tag.substr(value_pos + 1);
Vector<String> subtag = fnt_ftr.split(",");
if (subtag.size() > 0) {
- Ref<Font> font = normal_font;
- int font_size = 0;
+ Ref<Font> font = theme_cache.normal_font;
+ DefaultFont def_font = NORMAL_FONT;
+
ItemFont *font_it = _find_font(current);
if (font_it) {
if (font_it->font.is_valid()) {
font = font_it->font;
- }
- if (font_it->font_size > 0) {
- font_size = font_it->font_size;
+ def_font = font_it->def_font;
}
}
- Ref<FontVariation> fc;
- fc.instantiate();
- fc->set_base_font(font);
Dictionary features;
for (int i = 0; i < subtag.size(); i++) {
Vector<String> subtag_a = subtag[i].split("=");
@@ -4096,11 +4203,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
features[TS->name_to_tag(subtag_a[0])] = 1;
}
}
+
+ Ref<FontVariation> fc;
+ fc.instantiate();
+
+ fc->set_base_font(font);
fc->set_opentype_features(features);
- push_font(fc, font_size);
+
+ if (def_font != CUSTOM_FONT) {
+ _push_def_font_var(def_font, fc);
+ } else {
+ push_font(fc);
+ }
}
pos = brk_end + 1;
- tag_stack.push_front("opentype_features");
+ tag_stack.push_front(tag.substr(0, value_pos));
} else if (tag.begins_with("font=")) {
String fnt = tag.substr(5, tag.length());
@@ -4116,9 +4233,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("font ")) {
Vector<String> subtag = tag.substr(2, tag.length()).split(" ");
+ Ref<Font> font = theme_cache.normal_font;
+ DefaultFont def_font = NORMAL_FONT;
+
+ ItemFont *font_it = _find_font(current);
+ if (font_it) {
+ if (font_it->font.is_valid()) {
+ font = font_it->font;
+ def_font = font_it->def_font;
+ }
+ }
+
Ref<FontVariation> fc;
fc.instantiate();
- int fnt_size = 0;
+
+ int fnt_size = -1;
for (int i = 1; i < subtag.size(); i++) {
Vector<String> subtag_a = subtag[i].split("=", true, 2);
if (subtag_a.size() == 2) {
@@ -4126,7 +4255,8 @@ void RichTextLabel::append_text(const String &p_bbcode) {
String fnt = subtag_a[1];
Ref<Font> font_data = ResourceLoader::load(fnt, "Font");
if (font_data.is_valid()) {
- fc->set_base_font(font_data);
+ font = font_data;
+ def_font = CUSTOM_FONT;
}
} else if (subtag_a[0] == "size" || subtag_a[0] == "s") {
fnt_size = subtag_a[1].to_int();
@@ -4180,7 +4310,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
}
}
- push_font(fc, fnt_size);
+ fc->set_base_font(font);
+
+ if (def_font != CUSTOM_FONT) {
+ _push_def_font_var(def_font, fc, fnt_size);
+ } else {
+ push_font(fc, fnt_size);
+ }
+
pos = brk_end + 1;
tag_stack.push_front("font");
@@ -4221,7 +4358,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
rate = rate_option->value.to_float();
}
- push_shake(strength, rate);
+ bool connected = true;
+ OptionMap::Iterator connected_option = bbcode_options.find("connected");
+ if (connected_option) {
+ connected = connected_option->value.to_int();
+ }
+
+ push_shake(strength, rate, connected);
pos = brk_end + 1;
tag_stack.push_front("shake");
set_process_internal(true);
@@ -4238,7 +4381,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
period = period_option->value.to_float();
}
- push_wave(period, amplitude);
+ bool connected = true;
+ OptionMap::Iterator connected_option = bbcode_options.find("connected");
+ if (connected_option) {
+ connected = connected_option->value.to_int();
+ }
+
+ push_wave(period, amplitude, connected);
pos = brk_end + 1;
tag_stack.push_front("wave");
set_process_internal(true);
@@ -4255,7 +4404,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
frequency = frequency_option->value.to_float();
}
- push_tornado(frequency, radius);
+ bool connected = true;
+ OptionMap::Iterator connected_option = bbcode_options.find("connected");
+ if (connected_option) {
+ connected = connected_option->value.to_int();
+ }
+
+ push_tornado(frequency, radius, connected);
pos = brk_end + 1;
tag_stack.push_front("tornado");
set_process_internal(true);
@@ -4285,7 +4440,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("bgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_bgcolor(color);
pos = brk_end + 1;
@@ -4293,7 +4448,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("fgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_fgcolor(color);
pos = brk_end + 1;
@@ -4355,16 +4510,18 @@ int RichTextLabel::get_visible_paragraph_count() const {
if (!is_visible()) {
return 0;
}
+
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
return visible_paragraph_count;
}
void RichTextLabel::scroll_to_line(int p_line) {
- _validate_line_caches();
-
if (p_line <= 0) {
vscroll->set_value(0);
return;
}
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4372,7 +4529,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -4383,6 +4540,8 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
float RichTextLabel::get_line_offset(int p_line) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4390,7 +4549,7 @@ float RichTextLabel::get_line_offset(int p_line) {
if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
return main->lines[i].offset.y + line_offset;
}
@@ -4400,6 +4559,8 @@ float RichTextLabel::get_line_offset(int p_line) {
}
float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ _validate_line_caches();
+
int to_line = main->first_invalid_line.load();
if (0 <= p_paragraph && p_paragraph < to_line) {
return main->lines[p_paragraph].offset.y;
@@ -4408,6 +4569,8 @@ float RichTextLabel::get_paragraph_offset(int p_paragraph) {
}
int RichTextLabel::get_line_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4421,6 +4584,8 @@ int RichTextLabel::get_visible_line_count() const {
if (!is_visible()) {
return 0;
}
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
return visible_line_count;
}
@@ -4570,7 +4735,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
if (!(p_search_previous && char_idx < 0) &&
_search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) {
scroll_to_line(selection.from_frame->line + selection.from_line);
- update();
+ queue_redraw();
return true;
}
char_idx = p_search_previous ? -1 : 0;
@@ -4595,7 +4760,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
// Search for next element
if (_search_table(parent_table, parent_element, p_string, p_search_previous)) {
scroll_to_line(selection.from_frame->line + selection.from_line);
- update();
+ queue_redraw();
return true;
}
}
@@ -4619,10 +4784,13 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) {
scroll_to_line(current_line);
- update();
+ queue_redraw();
return true;
}
- p_search_previous ? current_line-- : current_line++;
+
+ if (current_line != ending_line) {
+ p_search_previous ? current_line-- : current_line++;
+ }
}
if (p_from_selection && selection.active) {
@@ -4729,7 +4897,7 @@ String RichTextLabel::get_selected_text() const {
void RichTextLabel::deselect() {
selection.active = false;
- update();
+ queue_redraw();
}
void RichTextLabel::selection_copy() {
@@ -4784,7 +4952,7 @@ void RichTextLabel::select_all() {
selection.to_char = to_frame->lines[to_line].char_count;
selection.to_item = to_item;
selection.active = true;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_selection_enabled() const {
@@ -4835,7 +5003,14 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
notify_property_list_changed();
- set_text(text);
+
+ const String current_text = text;
+ if (use_bbcode) {
+ parse_bbcode(current_text);
+ } else { // raw text
+ clear();
+ add_text(current_text);
+ }
}
bool RichTextLabel::is_using_bbcode() const {
@@ -4872,7 +5047,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction)
text_direction = p_text_direction;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4883,7 +5058,7 @@ void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredText
st_parser = p_parser;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4898,7 +5073,7 @@ void RichTextLabel::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4917,7 +5092,7 @@ void RichTextLabel::set_language(const String &p_language) {
language = p_language;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4932,7 +5107,7 @@ void RichTextLabel::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
autowrap_mode = p_mode;
main->first_invalid_line = 0; //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4940,31 +5115,31 @@ TextServer::AutowrapMode RichTextLabel::get_autowrap_mode() const {
return autowrap_mode;
}
-void RichTextLabel::set_percent_visible(float p_percent) {
- if (percent_visible != p_percent) {
+void RichTextLabel::set_visible_ratio(float p_ratio) {
+ if (visible_ratio != p_ratio) {
_stop_thread();
- if (percent_visible >= 1.0) {
+ if (p_ratio >= 1.0) {
visible_characters = -1;
- percent_visible = 1.0;
- } else if (percent_visible < 0.0) {
+ visible_ratio = 1.0;
+ } else if (p_ratio < 0.0) {
visible_characters = 0;
- percent_visible = 0.0;
+ visible_ratio = 0.0;
} else {
- visible_characters = get_total_character_count() * p_percent;
- percent_visible = p_percent;
+ visible_characters = get_total_character_count() * p_ratio;
+ visible_ratio = p_ratio;
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
main->first_invalid_line.store(0); // Invalidate ALL.
_validate_line_caches();
}
- update();
+ queue_redraw();
}
}
-float RichTextLabel::get_percent_visible() const {
- return percent_visible;
+float RichTextLabel::get_visible_ratio() const {
+ return visible_ratio;
}
void RichTextLabel::set_effects(Array p_effects) {
@@ -4996,7 +5171,12 @@ int RichTextLabel::get_content_height() const {
int to_line = main->first_invalid_line.load();
if (to_line) {
MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex());
- total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ if (theme_cache.line_separation < 0) {
+ // Do not apply to the last line to avoid cutting text.
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + (main->lines[to_line - 1].text_buf->get_line_count() - 1) * theme_cache.line_separation;
+ } else {
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation;
+ }
}
return total_height;
}
@@ -5139,8 +5319,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
- ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_visible_ratio", "ratio"), &RichTextLabel::set_visible_ratio);
+ ClassDB::bind_method(D_METHOD("get_visible_ratio"), &RichTextLabel::get_visible_ratio);
ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line);
ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph);
@@ -5172,30 +5352,35 @@ void RichTextLabel::_bind_methods() {
// Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay");
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+
+ ADD_GROUP("Markup", "");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
- // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
+ ADD_GROUP("Threading", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay", PROPERTY_HINT_NONE, "suffix:ms"), "set_progress_bar_delay", "get_progress_bar_delay");
+
+ ADD_GROUP("Text Selection", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
+
+ ADD_GROUP("Displayed Text", "");
+ // Note: "visible_characters" and "visible_ratio" should be set after "text" to be correctly applied.
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visible_ratio", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_visible_ratio", "get_visible_ratio");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
@@ -5254,7 +5439,7 @@ void RichTextLabel::set_visible_characters_behavior(TextServer::VisibleCharacter
visible_chars_behavior = p_behavior;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -5264,18 +5449,18 @@ void RichTextLabel::set_visible_characters(int p_visible) {
visible_characters = p_visible;
if (p_visible == -1) {
- percent_visible = 1;
+ visible_ratio = 1;
} else {
int total_char_count = get_total_character_count();
if (total_char_count > 0) {
- percent_visible = (float)p_visible / (float)total_char_count;
+ visible_ratio = (float)p_visible / (float)total_char_count;
}
}
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
}
- update();
+ queue_redraw();
}
}
@@ -5284,6 +5469,8 @@ int RichTextLabel::get_visible_characters() const {
}
int RichTextLabel::get_character_line(int p_char) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5304,6 +5491,8 @@ int RichTextLabel::get_character_line(int p_char) {
}
int RichTextLabel::get_character_paragraph(int p_char) {
+ _validate_line_caches();
+
int para_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5335,6 +5524,8 @@ int RichTextLabel::get_total_character_count() const {
}
int RichTextLabel::get_total_glyph_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int tg = 0;
Item *it = main;
while (it) {
@@ -5361,8 +5552,7 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Size2 size = style->get_minimum_size();
+ Size2 size = theme_cache.normal_style->get_minimum_size();
if (fixed_width != -1) {
size.x += fixed_width;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 95e55bf1a1..71123602ad 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -82,7 +82,17 @@ public:
MENU_SELECT_ALL,
};
+ enum DefaultFont {
+ NORMAL_FONT,
+ BOLD_FONT,
+ ITALICS_FONT,
+ BOLD_ITALICS_FONT,
+ MONO_FONT,
+ CUSTOM_FONT,
+ };
+
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -177,7 +187,10 @@ private:
};
struct ItemFont : public Item {
+ DefaultFont def_font = CUSTOM_FONT;
Ref<Font> font;
+ bool variation = false;
+ bool def_size = false;
int font_size = 0;
ItemFont() { type = ITEM_FONT; }
};
@@ -271,6 +284,7 @@ private:
struct ItemFX : public Item {
double elapsed_time = 0.f;
+ bool connected = true;
};
struct ItemShake : public ItemFX {
@@ -440,7 +454,7 @@ private:
void _menu_option(int p_option);
int visible_characters = -1;
- float percent_visible = 1.0;
+ float visible_ratio = 1.0;
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
bool _is_click_inside_selection() const;
@@ -512,6 +526,46 @@ private:
bool fit_content_height = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal_style;
+ Ref<StyleBox> focus_style;
+ Ref<StyleBox> progress_bg_style;
+ Ref<StyleBox> progress_fg_style;
+
+ int line_separation;
+
+ Ref<Font> normal_font;
+ int normal_font_size;
+
+ Color default_color;
+ Color font_selected_color;
+ Color selection_color;
+ Color font_outline_color;
+ Color font_shadow_color;
+ int shadow_outline_size;
+ int shadow_offset_x;
+ int shadow_offset_y;
+ int outline_size;
+ Color outline_color;
+
+ Ref<Font> bold_font;
+ int bold_font_size;
+ Ref<Font> bold_italics_font;
+ int bold_italics_font_size;
+ Ref<Font> italics_font;
+ int italics_font_size;
+ Ref<Font> mono_font;
+ int mono_font_size;
+
+ int table_h_separation;
+ int table_v_separation;
+ Color table_odd_row_bg;
+ Color table_even_row_bg;
+ Color table_border;
+
+ float base_scale = 1.0;
+ } theme_cache;
+
public:
String get_parsed_text() const;
void add_text(const String &p_text);
@@ -519,6 +573,8 @@ public:
void add_newline();
bool remove_line(const int p_line);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
+ void _push_def_font(DefaultFont p_def_font);
+ void _push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size = -1);
void push_font(const Ref<Font> &p_font, int p_size = 0);
void push_font_size(int p_font_size);
void push_outline_size(int p_font_size);
@@ -538,9 +594,9 @@ public:
void push_hint(const String &p_string);
void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP);
void push_fade(int p_start_index, int p_length);
- void push_shake(int p_strength, float p_rate);
- void push_wave(float p_frequency, float p_amplitude);
- void push_tornado(float p_frequency, float p_radius);
+ void push_shake(int p_strength, float p_rate, bool p_connected);
+ void push_wave(float p_frequency, float p_amplitude, bool p_connected);
+ void push_tornado(float p_frequency, float p_radius, bool p_connected);
void push_rainbow(float p_saturation, float p_value, float p_frequency);
void push_bgcolor(const Color &p_color);
void push_fgcolor(const Color &p_color);
@@ -660,8 +716,8 @@ public:
int get_total_character_count() const;
int get_total_glyph_count() const;
- void set_percent_visible(float p_percent);
- float get_percent_visible() const;
+ void set_visible_ratio(float p_ratio);
+ float get_visible_ratio() const;
TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 48c57d9b1b..6c05b171e3 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -70,8 +70,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<Texture2D> incr = theme_cache.increment_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (ofs < decr_size) {
decr_active = true;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- update();
+ queue_redraw();
return;
}
if (ofs > total - incr_size) {
incr_active = true;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- update();
+ queue_redraw();
return;
}
@@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
drag.active = true;
drag.pos_at_click = grabber_ofs + ofs;
drag.value_at_click = get_as_ratio();
- update();
+ queue_redraw();
} else {
if (scrolling) {
target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
@@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
incr_active = false;
decr_active = false;
drag.active = false;
- update();
+ queue_redraw();
}
}
@@ -146,7 +146,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (drag.active) {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
ofs -= decr_size;
@@ -156,8 +156,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
set_as_ratio(drag.value_at_click + diff);
} else {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<Texture2D> incr = theme_cache.increment_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -177,7 +177,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (new_hilite != highlight) {
highlight = new_hilite;
- update();
+ queue_redraw();
}
}
}
@@ -217,6 +217,24 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void ScrollBar::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.scroll_style = get_theme_stylebox(SNAME("scroll"));
+ theme_cache.scroll_focus_style = get_theme_stylebox(SNAME("scroll_focus"));
+ theme_cache.scroll_offset_style = get_theme_stylebox(SNAME("hscroll"));
+ theme_cache.grabber_style = get_theme_stylebox(SNAME("grabber"));
+ theme_cache.grabber_hl_style = get_theme_stylebox(SNAME("grabber_highlight"));
+ theme_cache.grabber_pressed_style = get_theme_stylebox(SNAME("grabber_pressed"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.increment_pressed_icon = get_theme_icon(SNAME("increment_pressed"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.decrement_pressed_icon = get_theme_icon(SNAME("decrement_pressed"));
+}
+
void ScrollBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
@@ -225,30 +243,30 @@ void ScrollBar::_notification(int p_what) {
Ref<Texture2D> decr, incr;
if (decr_active) {
- decr = get_theme_icon(SNAME("decrement_pressed"));
+ decr = theme_cache.decrement_pressed_icon;
} else if (highlight == HIGHLIGHT_DECR) {
- decr = get_theme_icon(SNAME("decrement_highlight"));
+ decr = theme_cache.decrement_hl_icon;
} else {
- decr = get_theme_icon(SNAME("decrement"));
+ decr = theme_cache.decrement_icon;
}
if (incr_active) {
- incr = get_theme_icon(SNAME("increment_pressed"));
+ incr = theme_cache.increment_pressed_icon;
} else if (highlight == HIGHLIGHT_INCR) {
- incr = get_theme_icon(SNAME("increment_highlight"));
+ incr = theme_cache.increment_hl_icon;
} else {
- incr = get_theme_icon(SNAME("increment"));
+ incr = theme_cache.increment_icon;
}
- Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
+ Ref<StyleBox> bg = has_focus() ? theme_cache.scroll_focus_style : theme_cache.scroll_style;
Ref<StyleBox> grabber;
if (drag.active) {
- grabber = get_theme_stylebox(SNAME("grabber_pressed"));
+ grabber = theme_cache.grabber_pressed_style;
} else if (highlight == HIGHLIGHT_RANGE) {
- grabber = get_theme_stylebox(SNAME("grabber_highlight"));
+ grabber = theme_cache.grabber_hl_style;
} else {
- grabber = get_theme_stylebox(SNAME("grabber"));
+ grabber = theme_cache.grabber_style;
}
Point2 ofs;
@@ -303,7 +321,7 @@ void ScrollBar::_notification(int p_what) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
} break;
@@ -408,13 +426,13 @@ void ScrollBar::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
highlight = HIGHLIGHT_NONE;
- update();
+ queue_redraw();
} break;
}
}
double ScrollBar::get_grabber_min_size() const {
- Ref<StyleBox> grabber = get_theme_stylebox(SNAME("grabber"));
+ Ref<StyleBox> grabber = theme_cache.grabber_style;
Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size();
return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
}
@@ -435,17 +453,17 @@ double ScrollBar::get_area_size() const {
switch (orientation) {
case VERTICAL: {
double area = get_size().height;
- area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().height;
- area -= get_theme_icon(SNAME("increment"))->get_height();
- area -= get_theme_icon(SNAME("decrement"))->get_height();
+ area -= theme_cache.scroll_style->get_minimum_size().height;
+ area -= theme_cache.increment_icon->get_height();
+ area -= theme_cache.decrement_icon->get_height();
area -= get_grabber_min_size();
return area;
} break;
case HORIZONTAL: {
double area = get_size().width;
- area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().width;
- area -= get_theme_icon(SNAME("increment"))->get_width();
- area -= get_theme_icon(SNAME("decrement"))->get_width();
+ area -= theme_cache.scroll_style->get_minimum_size().width;
+ area -= theme_cache.increment_icon->get_width();
+ area -= theme_cache.decrement_icon->get_width();
area -= get_grabber_min_size();
return area;
} break;
@@ -459,13 +477,13 @@ double ScrollBar::get_area_offset() const {
double ofs = 0.0;
if (orientation == VERTICAL) {
- ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_TOP);
- ofs += get_theme_icon(SNAME("decrement"))->get_height();
+ ofs += theme_cache.scroll_offset_style->get_margin(SIDE_TOP);
+ ofs += theme_cache.decrement_icon->get_height();
}
if (orientation == HORIZONTAL) {
- ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_LEFT);
- ofs += get_theme_icon(SNAME("decrement"))->get_width();
+ ofs += theme_cache.scroll_offset_style->get_margin(SIDE_LEFT);
+ ofs += theme_cache.decrement_icon->get_width();
}
return ofs;
@@ -476,9 +494,9 @@ double ScrollBar::get_grabber_offset() const {
}
Size2 ScrollBar::get_minimum_size() const {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("scroll"));
+ Ref<Texture2D> incr = theme_cache.increment_icon;
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<StyleBox> bg = theme_cache.scroll_style;
Size2 minsize;
if (orientation == VERTICAL) {
@@ -595,7 +613,7 @@ void ScrollBar::set_drag_node(const NodePath &p_path) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
}
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 1823f86a67..13ca62d7ff 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -86,14 +86,31 @@ class ScrollBar : public Range {
double target_scroll = 0.0;
bool smooth_scroll_enabled = false;
+ struct ThemeCache {
+ Ref<StyleBox> scroll_style;
+ Ref<StyleBox> scroll_focus_style;
+ Ref<StyleBox> scroll_offset_style;
+ Ref<StyleBox> grabber_style;
+ Ref<StyleBox> grabber_hl_style;
+ Ref<StyleBox> grabber_pressed_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> increment_pressed_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> decrement_pressed_icon;
+ } theme_cache;
+
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
- void _notification(int p_what);
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 8fd547813d..761072c5bc 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -35,7 +35,6 @@
#include "scene/main/window.h"
Size2 ScrollContainer::get_minimum_size() const {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
Size2 min_size;
// Calculated in this function, as it needs to traverse all child controls once to calculate;
@@ -77,10 +76,16 @@ Size2 ScrollContainer::get_minimum_size() const {
min_size.x += v_scroll->get_minimum_size().x;
}
- min_size += sb->get_minimum_size();
+ min_size += theme_cache.panel_style->get_minimum_size();
return min_size;
}
+void ScrollContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void ScrollContainer::_cancel_drag() {
set_physics_process_internal(false);
drag_touching_deaccel = false;
@@ -271,9 +276,8 @@ void ScrollContainer::_reposition_children() {
Size2 size = get_size();
Point2 ofs;
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- size -= sb->get_minimum_size();
- ofs += sb->get_offset();
+ size -= theme_cache.panel_style->get_minimum_size();
+ ofs += theme_cache.panel_style->get_offset();
bool rtl = is_layout_rtl();
if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons
@@ -312,7 +316,7 @@ void ScrollContainer::_reposition_children() {
fit_child_in_rect(c, r);
}
- update();
+ queue_redraw();
}
void ScrollContainer::_notification(int p_what) {
@@ -337,8 +341,7 @@ void ScrollContainer::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- draw_style_box(sb, Rect2(Vector2(), get_size()));
+ draw_style_box(theme_cache.panel_style, Rect2(Vector2(), get_size()));
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -413,8 +416,7 @@ void ScrollContainer::_notification(int p_what) {
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- size -= sb->get_minimum_size();
+ size -= theme_cache.panel_style->get_minimum_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -499,8 +501,8 @@ void ScrollContainer::set_follow_focus(bool p_follow) {
follow_focus = p_follow;
}
-TypedArray<String> ScrollContainer::get_configuration_warnings() const {
- TypedArray<String> warnings = Container::get_configuration_warnings();
+PackedStringArray ScrollContainer::get_configuration_warnings() const {
+ PackedStringArray warnings = Container::get_configuration_warnings();
int found = 0;
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index bfa74cfd0f..0079358ef7 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -69,9 +69,14 @@ private:
int deadzone = 0;
bool follow_focus = false;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
void _cancel_drag();
protected:
+ virtual void _update_theme_item_cache() override;
Size2 get_minimum_size() const override;
void _gui_focus_changed(Control *p_control);
@@ -109,7 +114,7 @@ public:
VScrollBar *get_v_scroll_bar();
void ensure_control_visible(Control *p_control);
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
ScrollContainer();
};
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index e3400d9c8f..8177c1e469 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -33,24 +33,30 @@
Size2 Separator::get_minimum_size() const {
Size2 ms(3, 3);
if (orientation == VERTICAL) {
- ms.x = get_theme_constant(SNAME("separation"));
+ ms.x = theme_cache.separation;
} else { // HORIZONTAL
- ms.y = get_theme_constant(SNAME("separation"));
+ ms.y = theme_cache.separation;
}
return ms;
}
+void Separator::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+ theme_cache.separator_style = get_theme_stylebox(SNAME("separator"));
+}
+
void Separator::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Size2i size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("separator"));
- Size2i ssize = style->get_minimum_size() + style->get_center_size();
+ Size2i ssize = theme_cache.separator_style->get_minimum_size() + theme_cache.separator_style->get_center_size();
if (orientation == VERTICAL) {
- style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
+ theme_cache.separator_style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
} else {
- style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
+ theme_cache.separator_style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
}
} break;
}
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index e6578a4d04..44e18a3f00 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -35,8 +35,16 @@
class Separator : public Control {
GDCLASS(Separator, Control);
+ struct ThemeCache {
+ int separation = 0;
+ Ref<StyleBox> separator_style;
+ } theme_cache;
+
protected:
Orientation orientation = Orientation::HORIZONTAL;
+
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 2695ad1f14..ff3adfb9ac 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -33,11 +33,8 @@
#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("slider"));
- Size2i ss = style->get_minimum_size() + style->get_center_size();
-
- Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber"));
- Size2i rs = grabber->get_size();
+ Size2i ss = theme_cache.slider_style->get_minimum_size() + theme_cache.slider_style->get_center_size();
+ Size2i rs = theme_cache.grabber_icon->get_size();
if (orientation == HORIZONTAL) {
return Size2i(ss.width, MAX(ss.height, rs.height));
@@ -58,7 +55,13 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
- Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
+ Ref<Texture2D> grabber;
+ if (mouse_inside || has_focus()) {
+ grabber = theme_cache.grabber_hl_icon;
+ } else {
+ grabber = theme_cache.grabber_icon;
+ }
+
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
double grab_width = (double)grabber->get_size().width;
@@ -95,7 +98,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
if (grab.active) {
Size2i size = get_size();
- Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber"));
+ Ref<Texture2D> grabber = theme_cache.grabber_icon;
double motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
if (orientation == VERTICAL) {
motion = -motion;
@@ -145,21 +148,34 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void Slider::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.slider_style = get_theme_stylebox(SNAME("slider"));
+ theme_cache.grabber_area_style = get_theme_stylebox(SNAME("grabber_area"));
+ theme_cache.grabber_area_hl_style = get_theme_stylebox(SNAME("grabber_area_highlight"));
+
+ theme_cache.grabber_icon = get_theme_icon(SNAME("grabber"));
+ theme_cache.grabber_hl_icon = get_theme_icon(SNAME("grabber_highlight"));
+ theme_cache.grabber_disabled_icon = get_theme_icon(SNAME("grabber_disabled"));
+ theme_cache.tick_icon = get_theme_icon(SNAME("tick"));
+}
+
void Slider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED:
@@ -171,13 +187,30 @@ void Slider::_notification(int p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("slider"));
- bool highlighted = mouse_inside || has_focus();
- Ref<StyleBox> grabber_area = get_theme_stylebox(highlighted ? "grabber_area_highlight" : "grabber_area");
- Ref<Texture2D> grabber = get_theme_icon(editable ? (highlighted ? "grabber_highlight" : "grabber") : "grabber_disabled");
- Ref<Texture2D> tick = get_theme_icon(SNAME("tick"));
double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio();
+ Ref<StyleBox> style = theme_cache.slider_style;
+ Ref<Texture2D> tick = theme_cache.tick_icon;
+
+ bool highlighted = mouse_inside || has_focus();
+ Ref<Texture2D> grabber;
+ if (editable) {
+ if (highlighted) {
+ grabber = theme_cache.grabber_hl_icon;
+ } else {
+ grabber = theme_cache.grabber_icon;
+ }
+ } else {
+ grabber = theme_cache.grabber_disabled_icon;
+ }
+
+ Ref<StyleBox> grabber_area;
+ if (highlighted) {
+ grabber_area = theme_cache.grabber_area_hl_style;
+ } else {
+ grabber_area = theme_cache.grabber_area_style;
+ }
+
if (orientation == VERTICAL) {
int widget_width = style->get_minimum_size().width + style->get_center_size().width;
double areasize = size.height - grabber->get_size().height;
@@ -232,7 +265,7 @@ void Slider::set_ticks(int p_count) {
}
ticks = p_count;
- update();
+ queue_redraw();
}
int Slider::get_ticks() const {
@@ -249,7 +282,7 @@ void Slider::set_ticks_on_borders(bool _tob) {
}
ticks_on_borders = _tob;
- update();
+ queue_redraw();
}
void Slider::set_editable(bool p_editable) {
@@ -258,7 +291,7 @@ void Slider::set_editable(bool p_editable) {
}
editable = p_editable;
- update();
+ queue_redraw();
}
bool Slider::is_editable() const {
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 5abaee27aa..51adb354fb 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -49,11 +49,24 @@ class Slider : public Range {
bool editable = true;
bool scrollable = true;
+ struct ThemeCache {
+ Ref<StyleBox> slider_style;
+ Ref<StyleBox> grabber_area_style;
+ Ref<StyleBox> grabber_area_hl_style;
+
+ Ref<Texture2D> grabber_icon;
+ Ref<Texture2D> grabber_hl_icon;
+ Ref<Texture2D> grabber_disabled_icon;
+ Ref<Texture2D> tick_icon;
+ } theme_cache;
+
protected:
+ bool ticks_on_borders = false;
+
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
- bool ticks_on_borders = false;
public:
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 517c83545c..fe14049d93 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -41,12 +41,16 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double p_value) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
- if (!prefix.is_empty()) {
- value = prefix + " " + value;
- }
- if (!suffix.is_empty()) {
- value += " " + suffix;
+
+ if (!line_edit->has_focus()) {
+ if (!prefix.is_empty()) {
+ value = prefix + " " + value;
+ }
+ if (!suffix.is_empty()) {
+ value += " " + suffix;
+ }
}
+
line_edit->set_text(value);
Range::_value_changed(p_value);
}
@@ -105,8 +109,9 @@ void SpinBox::_range_click_timeout() {
void SpinBox::_release_mouse() {
if (drag.enabled) {
drag.enabled = false;
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_HIDDEN);
warp_mouse(drag.capture_pos);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
}
}
@@ -181,8 +186,14 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void SpinBox::_line_edit_focus_enter() {
+ int col = line_edit->get_caret_column();
+ _value_changed(0); // Update the LineEdit's text.
+ line_edit->set_caret_column(col);
+}
+
void SpinBox::_line_edit_focus_exit() {
- // discontinue because the focus_exit was caused by right-click context menu
+ // Discontinue because the focus_exit was caused by right-click context menu.
if (line_edit->is_menu_visible()) {
return;
}
@@ -199,25 +210,29 @@ inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) {
}
}
+void SpinBox::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.updown_icon = get_theme_icon(SNAME("updown"));
+}
+
void SpinBox::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
-
- _adjust_width_for_icon(updown);
+ _adjust_width_for_icon(theme_cache.updown_icon);
RID ci = get_canvas_item();
Size2i size = get_size();
if (is_layout_rtl()) {
- updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
+ theme_cache.updown_icon->draw(ci, Point2i(0, (size.height - theme_cache.updown_icon->get_height()) / 2));
} else {
- updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
+ theme_cache.updown_icon->draw(ci, Point2i(size.width - theme_cache.updown_icon->get_width(), (size.height - theme_cache.updown_icon->get_height()) / 2));
}
} break;
case NOTIFICATION_ENTER_TREE: {
- _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
+ _adjust_width_for_icon(theme_cache.updown_icon);
_value_changed(0);
} break;
@@ -227,7 +242,7 @@ void SpinBox::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
_value_changed(0);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -236,7 +251,7 @@ void SpinBox::_notification(int p_what) {
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
}
}
@@ -346,6 +361,7 @@ SpinBox::SpinBox() {
line_edit->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), CONNECT_DEFERRED);
+ line_edit->connect("focus_entered", callable_mp(this, &SpinBox::_line_edit_focus_enter), CONNECT_DEFERRED);
line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), CONNECT_DEFERRED);
line_edit->connect("gui_input", callable_mp(this, &SpinBox::_line_edit_input));
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 0aae9efe78..c2f2ac3f5a 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -64,13 +64,19 @@ class SpinBox : public Range {
double diff_y = 0.0;
} drag;
+ void _line_edit_focus_enter();
void _line_edit_focus_exit();
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
+ struct ThemeCache {
+ Ref<Texture2D> updown_icon;
+ } theme_cache;
+
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index b6073ce265..2ca1d6239e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -33,11 +33,99 @@
#include "label.h"
#include "margin_container.h"
+void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+
+ if (sc->collapsed || !sc->_getch(0) || !sc->_getch(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ sc->_compute_middle_sep(true);
+ dragging = true;
+ drag_ofs = sc->split_offset;
+ if (sc->vertical) {
+ drag_from = get_transform().xform(mb->get_position()).y;
+ } else {
+ drag_from = get_transform().xform(mb->get_position()).x;
+ }
+ } else {
+ dragging = false;
+ queue_redraw();
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+ if (!dragging) {
+ return;
+ }
+
+ Vector2i in_parent_pos = get_transform().xform(mm->get_position());
+ if (!sc->vertical && is_layout_rtl()) {
+ sc->split_offset = drag_ofs - ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ } else {
+ sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ }
+ sc->_compute_middle_sep(true);
+ sc->queue_sort();
+ sc->emit_signal(SNAME("dragged"), sc->get_split_offset());
+ }
+}
+
+Control::CursorShape SplitContainerDragger::get_cursor_shape(const Point2 &p_pos) const {
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+
+ if (!sc->collapsed && sc->dragger_visibility == SplitContainer::DRAGGER_VISIBLE) {
+ return (sc->vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT);
+ }
+
+ return Control::get_cursor_shape(p_pos);
+}
+
+void SplitContainerDragger::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER: {
+ mouse_inside = true;
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (sc->get_theme_constant(SNAME("autohide"))) {
+ queue_redraw();
+ }
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT: {
+ mouse_inside = false;
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (sc->get_theme_constant(SNAME("autohide"))) {
+ queue_redraw();
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (!dragging && !mouse_inside && sc->get_theme_constant(SNAME("autohide"))) {
+ return;
+ }
+
+ Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber"));
+ draw_texture(tex, (get_size() - tex->get_size()) / 2);
+ } break;
+ }
+}
+
Control *SplitContainer::_getch(int p_idx) const {
int idx = 0;
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
+ for (int i = 0; i < get_child_count(false); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || !c->is_visible()) {
continue;
}
@@ -55,62 +143,84 @@ Control *SplitContainer::_getch(int p_idx) const {
return nullptr;
}
-void SplitContainer::_resort() {
- int axis = vertical ? 1 : 0;
+Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
+ if (is_fixed) {
+ return theme_cache.grabber_icon;
+ } else {
+ if (vertical) {
+ return theme_cache.grabber_icon_v;
+ } else {
+ return theme_cache.grabber_icon_h;
+ }
+ }
+}
+void SplitContainer::_compute_middle_sep(bool p_clamp) {
Control *first = _getch(0);
Control *second = _getch(1);
- // If we have only one element
- if (!first || !second) {
- if (first) {
- fit_child_in_rect(first, Rect2(Point2(), get_size()));
- } else if (second) {
- fit_child_in_rect(second, Rect2(Point2(), get_size()));
- }
- return;
- }
-
- // Determine expanded children
+ // Determine expanded children.
bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
- // Determine the separation between items
- Ref<Texture2D> g = get_theme_icon(SNAME("grabber"));
- int sep = get_theme_constant(SNAME("separation"));
- sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
+ // Compute the minimum size.
+ int axis = vertical ? 1 : 0;
+ int size = get_size()[axis];
+ int ms_first = first->get_combined_minimum_size()[axis];
+ int ms_second = second->get_combined_minimum_size()[axis];
- // Compute the minimum size
- Size2 ms_first = first->get_combined_minimum_size();
- Size2 ms_second = second->get_combined_minimum_size();
+ // Determine the separation between items.
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
- // Compute the separator position without the split offset
- float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
- int no_offset_middle_sep = 0;
+ // Compute the wished separation_point.
+ int wished_middle_sep = 0;
+ int split_offset_with_collapse = 0;
+ if (!collapsed) {
+ split_offset_with_collapse = split_offset;
+ }
if (first_expanded && second_expanded) {
- no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
+ float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
+ wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse;
} else if (first_expanded) {
- no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep;
+ wished_middle_sep = size - sep + split_offset_with_collapse;
} else {
- no_offset_middle_sep = ms_first[axis];
+ wished_middle_sep = split_offset_with_collapse;
}
- // Compute the final middle separation.
- middle_sep = no_offset_middle_sep;
- if (prev_no_offset_middle_sep != INT_MAX) {
- split_offset -= middle_sep - prev_no_offset_middle_sep;
+ // Clamp the middle sep to acceptatble values.
+ middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second);
+
+ // Clamp the split_offset if requested.
+ if (p_clamp) {
+ split_offset -= wished_middle_sep - middle_sep;
+ p_clamp = false;
}
- prev_no_offset_middle_sep = middle_sep;
+}
- if (!collapsed) {
- int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
- middle_sep += clamped_split_offset;
- if (should_clamp_split_offset) {
- split_offset = clamped_split_offset;
- should_clamp_split_offset = false;
+void SplitContainer::_resort() {
+ Control *first = _getch(0);
+ Control *second = _getch(1);
+
+ // If we have only one element.
+ if (!first || !second) {
+ if (first) {
+ fit_child_in_rect(first, Rect2(Point2(), get_size()));
+ } else if (second) {
+ fit_child_in_rect(second, Rect2(Point2(), get_size()));
}
+ dragging_area_control->hide();
+ return;
}
+ // If we have more that one.
+ _compute_middle_sep(false);
+
+ // Determine the separation between items.
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
+
+ // Move the children, including the dragger.
if (vertical) {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
@@ -128,16 +238,27 @@ void SplitContainer::_resort() {
}
}
- update();
+ // Handle the dragger visibility and position.
+ if (dragger_visibility == DRAGGER_VISIBLE && !collapsed) {
+ dragging_area_control->show();
+
+ int dragger_ctrl_size = MAX(sep, theme_cache.minimum_grab_thickness);
+ if (vertical) {
+ dragging_area_control->set_rect(Rect2(Point2(0, middle_sep - (dragger_ctrl_size - sep) / 2), Size2(get_size().width, dragger_ctrl_size)));
+ } else {
+ dragging_area_control->set_rect(Rect2(Point2(middle_sep - (dragger_ctrl_size - sep) / 2, 0), Size2(dragger_ctrl_size, get_size().height)));
+ }
+
+ dragging_area_control->queue_redraw();
+ } else {
+ dragging_area_control->hide();
+ }
}
Size2 SplitContainer::get_minimum_size() const {
- /* Calculate MINIMUM SIZE */
-
Size2i minimum;
- Ref<Texture2D> g = get_theme_icon(SNAME("grabber"));
- int sep = get_theme_constant(SNAME("separation"));
- sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
for (int i = 0; i < 2; i++) {
if (!_getch(i)) {
@@ -166,6 +287,23 @@ Size2 SplitContainer::get_minimum_size() const {
return minimum;
}
+void SplitContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
+void SplitContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+ theme_cache.minimum_grab_thickness = get_theme_constant(SNAME("minimum_grab_thickness"));
+ theme_cache.autohide = get_theme_constant(SNAME("autohide"));
+ theme_cache.grabber_icon = get_theme_icon(SNAME("grabber"));
+ theme_cache.grabber_icon_h = get_theme_icon(SNAME("h_grabber"));
+ theme_cache.grabber_icon_v = get_theme_icon(SNAME("v_grabber"));
+}
+
void SplitContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
@@ -177,130 +315,12 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
- case NOTIFICATION_MOUSE_EXIT: {
- mouse_inside = false;
- if (get_theme_constant(SNAME("autohide"))) {
- update();
- }
- } break;
-
- case NOTIFICATION_DRAW: {
- if (!_getch(0) || !_getch(1)) {
- return;
- }
-
- if (collapsed || (!dragging && !mouse_inside && get_theme_constant(SNAME("autohide")))) {
- return;
- }
-
- if (dragger_visibility != DRAGGER_VISIBLE) {
- return;
- }
-
- int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_theme_constant(SNAME("separation")) : 0;
- Ref<Texture2D> tex = get_theme_icon(SNAME("grabber"));
- Size2 size = get_size();
-
- if (vertical) {
- draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
- } else {
- draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
- }
- } break;
-
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
}
}
-void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
-
- if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) {
- return;
- }
-
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- int sep = get_theme_constant(SNAME("separation"));
-
- if (vertical) {
- if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
- dragging = true;
- drag_from = mb->get_position().y;
- drag_ofs = split_offset;
- }
- } else {
- if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
- dragging = true;
- drag_from = mb->get_position().x;
- drag_ofs = split_offset;
- }
- }
- } else {
- dragging = false;
- }
- }
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- bool mouse_inside_state = false;
- if (vertical) {
- mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_theme_constant(SNAME("separation"));
- } else {
- mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_theme_constant(SNAME("separation"));
- }
-
- if (mouse_inside != mouse_inside_state) {
- mouse_inside = mouse_inside_state;
- if (get_theme_constant(SNAME("autohide"))) {
- update();
- }
- }
-
- if (!dragging) {
- return;
- }
-
- if (!vertical && is_layout_rtl()) {
- split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x));
- } else {
- split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
- }
- should_clamp_split_offset = true;
- queue_sort();
- emit_signal(SNAME("dragged"), get_split_offset());
- }
-}
-
-Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const {
- if (dragging) {
- return (vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT);
- }
-
- if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) {
- int sep = get_theme_constant(SNAME("separation"));
-
- if (vertical) {
- if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep) {
- return CURSOR_VSPLIT;
- }
- } else {
- if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep) {
- return CURSOR_HSPLIT;
- }
- }
- }
-
- return Control::get_cursor_shape(p_pos);
-}
-
void SplitContainer::set_split_offset(int p_offset) {
if (split_offset == p_offset) {
return;
@@ -316,8 +336,11 @@ int SplitContainer::get_split_offset() const {
}
void SplitContainer::clamp_split_offset() {
- should_clamp_split_offset = true;
+ if (!_getch(0) || !_getch(1)) {
+ return;
+ }
+ _compute_middle_sep(true);
queue_sort();
}
@@ -337,7 +360,6 @@ void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
dragger_visibility = p_visibility;
queue_sort();
- update();
}
SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {
@@ -348,6 +370,17 @@ bool SplitContainer::is_collapsed() const {
return collapsed;
}
+void SplitContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool SplitContainer::is_vertical() const {
+ return vertical;
+}
+
Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const {
Vector<int> flags;
flags.append(SIZE_FILL);
@@ -383,11 +416,15 @@ void SplitContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dragger_visibility", "mode"), &SplitContainer::set_dragger_visibility);
ClassDB::bind_method(D_METHOD("get_dragger_visibility"), &SplitContainer::get_dragger_visibility);
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &SplitContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &SplitContainer::is_vertical);
+
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::INT, "offset")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "split_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_split_offset", "get_split_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dragger_visibility", PROPERTY_HINT_ENUM, "Visible,Hidden,Hidden and Collapsed"), "set_dragger_visibility", "get_dragger_visibility");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
BIND_ENUM_CONSTANT(DRAGGER_VISIBLE);
BIND_ENUM_CONSTANT(DRAGGER_HIDDEN);
@@ -396,4 +433,7 @@ void SplitContainer::_bind_methods() {
SplitContainer::SplitContainer(bool p_vertical) {
vertical = p_vertical;
+
+ dragging_area_control = memnew(SplitContainerDragger);
+ add_child(dragging_area_control, false, Node::INTERNAL_MODE_BACK);
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index dd15362199..d297e3a3ea 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -33,8 +33,26 @@
#include "scene/gui/container.h"
+class SplitContainerDragger : public Control {
+ GDCLASS(SplitContainerDragger, Control);
+
+protected:
+ void _notification(int p_what);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
+private:
+ bool dragging = false;
+ int drag_from = 0;
+ int drag_ofs = 0;
+ bool mouse_inside = false;
+
+public:
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+};
+
class SplitContainer : public Container {
GDCLASS(SplitContainer, Container);
+ friend class SplitContainerDragger;
public:
enum DraggerVisibility {
@@ -44,25 +62,38 @@ public:
};
private:
- bool should_clamp_split_offset = false;
int split_offset = 0;
int middle_sep = 0;
- int prev_no_offset_middle_sep = INT_MAX;
bool vertical = false;
- bool dragging = false;
- int drag_from = 0;
- int drag_ofs = 0;
bool collapsed = false;
DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
- bool mouse_inside = false;
+
+ SplitContainerDragger *dragging_area_control = nullptr;
+
+ struct ThemeCache {
+ int separation = 0;
+ int minimum_grab_thickness = 0;
+ int autohide = 0;
+ Ref<Texture2D> grabber_icon;
+ Ref<Texture2D> grabber_icon_h;
+ Ref<Texture2D> grabber_icon_v;
+ } theme_cache;
Control *_getch(int p_idx) const;
+ Ref<Texture2D> _get_grabber_icon() const;
+ void _compute_middle_sep(bool p_clamp);
void _resort();
+ void _dragging_area_gui_input(const Ref<InputEvent> &p_event);
+
protected:
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -76,7 +107,8 @@ public:
void set_dragger_visibility(DraggerVisibility p_visibility);
DraggerVisibility get_dragger_visibility() const;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
virtual Size2 get_minimum_size() const override;
@@ -93,7 +125,7 @@ class HSplitContainer : public SplitContainer {
public:
HSplitContainer() :
- SplitContainer(false) {}
+ SplitContainer(false) { is_fixed = true; }
};
class VSplitContainer : public SplitContainer {
@@ -101,7 +133,7 @@ class VSplitContainer : public SplitContainer {
public:
VSplitContainer() :
- SplitContainer(true) {}
+ SplitContainer(true) { is_fixed = true; }
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 869683e427..3ad84cbc6d 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -60,7 +60,7 @@ void SubViewportContainer::set_stretch(bool p_enable) {
stretch = p_enable;
update_minimum_size();
queue_sort();
- update();
+ queue_redraw();
}
bool SubViewportContainer::is_stretch_enabled() const {
@@ -88,7 +88,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) {
c->set_size(get_size() / shrink);
}
- update();
+ queue_redraw();
}
int SubViewportContainer::get_stretch_shrink() const {
@@ -227,8 +227,8 @@ void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
}
}
-TypedArray<String> SubViewportContainer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray SubViewportContainer::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
bool has_viewport = false;
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 5b488fb79e..63a58b5f07 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -58,7 +58,7 @@ public:
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
SubViewportContainer();
};
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index e0739f909f..cf6681f809 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -44,14 +44,7 @@ Size2 TabBar::get_minimum_size() const {
return ms;
}
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
- int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
+ int y_margin = MAX(MAX(theme_cache.tab_unselected_style->get_minimum_size().height, theme_cache.tab_selected_style->get_minimum_size().height), theme_cache.tab_disabled_style->get_minimum_size().height);
for (int i = 0; i < tabs.size(); i++) {
if (tabs[i].hidden) {
@@ -62,22 +55,22 @@ Size2 TabBar::get_minimum_size() const {
Ref<StyleBox> style;
if (tabs[i].disabled) {
- style = tab_disabled;
+ style = theme_cache.tab_disabled_style;
} else if (current == i) {
- style = tab_selected;
+ style = theme_cache.tab_selected_style;
} else {
- style = tab_unselected;
+ style = theme_cache.tab_unselected_style;
}
ms.width += style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height + y_margin);
- ms.width += tex->get_size().width + hseparation;
+ ms.width += tex->get_size().width + theme_cache.h_separation;
}
if (!tabs[i].text.is_empty()) {
- ms.width += tabs[i].size_text + hseparation;
+ ms.width += tabs[i].size_text + theme_cache.h_separation;
}
ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
@@ -87,22 +80,22 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> rb = tabs[i].right_button;
if (close_visible) {
- ms.width += button_highlight->get_minimum_size().width + rb->get_width();
+ ms.width += theme_cache.button_hl_style->get_minimum_size().width + rb->get_width();
} else {
- ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation;
}
ms.height = MAX(ms.height, rb->get_height() + y_margin);
}
if (close_visible) {
- ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
+ ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + theme_cache.close_icon->get_width() + theme_cache.h_separation;
- ms.height = MAX(ms.height, close->get_height() + y_margin);
+ ms.height = MAX(ms.height, theme_cache.close_icon->get_height() + y_margin);
}
if (ms.width - ofs > style->get_minimum_size().width) {
- ms.width -= hseparation;
+ ms.width -= theme_cache.h_separation;
}
}
@@ -122,46 +115,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Point2 pos = mm->get_position();
if (buttons_visible) {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
if (is_layout_rtl()) {
- if (pos.x < decr->get_width()) {
+ if (pos.x < theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 1) {
highlight_arrow = 1;
- update();
+ queue_redraw();
}
- } else if (pos.x < incr->get_width() + decr->get_width()) {
+ } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 0) {
highlight_arrow = 0;
- update();
+ queue_redraw();
}
} else if (highlight_arrow != -1) {
highlight_arrow = -1;
- update();
+ queue_redraw();
}
} else {
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit_minus_buttons + decr->get_width()) {
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
+ if (pos.x > limit_minus_buttons + theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 1) {
highlight_arrow = 1;
- update();
+ queue_redraw();
}
} else if (pos.x > limit_minus_buttons) {
if (highlight_arrow != 0) {
highlight_arrow = 0;
- update();
+ queue_redraw();
}
} else if (highlight_arrow != -1) {
highlight_arrow = -1;
- update();
+ queue_redraw();
}
}
}
if (get_viewport()->gui_is_dragging() && can_drop_data(pos, get_viewport()->gui_get_drag_data())) {
dragging_valid_tab = true;
- update();
+ queue_redraw();
}
_update_hover();
@@ -172,22 +162,22 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
}
}
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right && offset < tabs.size()) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
}
}
@@ -198,7 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
rb_pressing = false;
- update();
+ queue_redraw();
}
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
@@ -207,46 +197,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
cb_pressing = false;
- update();
+ queue_redraw();
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
Point2 pos = mb->get_position();
if (buttons_visible) {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
if (is_layout_rtl()) {
- if (pos.x < decr->get_width()) {
+ if (pos.x < theme_cache.decrement_icon->get_width()) {
if (missing_right) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
return;
- } else if (pos.x < incr->get_width() + decr->get_width()) {
+ } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
return;
}
} else {
- int limit = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit + decr->get_width()) {
+ int limit = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
+ if (pos.x > limit + theme_cache.decrement_icon->get_width()) {
if (missing_right) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
return;
} else if (pos.x > limit) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
return;
}
@@ -266,13 +253,13 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
- update();
+ queue_redraw();
return;
}
if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) {
cb_pressing = true;
- update();
+ queue_redraw();
return;
}
@@ -299,9 +286,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
void TabBar::_shape(int p_tab) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
tabs.write[p_tab].xl_text = atr(tabs[p_tab].text);
tabs.write[p_tab].text_buf->clear();
tabs.write[p_tab].text_buf->set_width(-1);
@@ -311,13 +295,43 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].language);
+ tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, theme_cache.font, theme_cache.font_size, tabs[p_tab].language);
+}
+
+void TabBar::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+
+ theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected"));
+ theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected"));
+ theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark"));
+ theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.close_icon = get_theme_icon(SNAME("close"));
+ theme_cache.button_pressed_style = get_theme_stylebox(SNAME("button_pressed"));
+ theme_cache.button_hl_style = get_theme_stylebox(SNAME("button_highlight"));
}
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -343,7 +357,7 @@ void TabBar::_notification(int p_what) {
case NOTIFICATION_DRAG_END: {
if (dragging_valid_tab) {
dragging_valid_tab = false;
- update();
+ queue_redraw();
}
} break;
@@ -352,18 +366,9 @@ void TabBar::_notification(int p_what) {
return;
}
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
bool rtl = is_layout_rtl();
Vector2 size = get_size();
- int limit_minus_buttons = size.width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int ofs = tabs[offset].ofs_cache;
@@ -378,14 +383,14 @@ void TabBar::_notification(int p_what) {
Color col;
if (tabs[i].disabled) {
- sb = tab_disabled;
- col = font_disabled_color;
+ sb = theme_cache.tab_disabled_style;
+ col = theme_cache.font_disabled_color;
} else if (i == current) {
- sb = tab_selected;
- col = font_selected_color;
+ sb = theme_cache.tab_selected_style;
+ col = theme_cache.font_selected_color;
} else {
- sb = tab_unselected;
- col = font_unselected_color;
+ sb = theme_cache.tab_unselected_style;
+ col = theme_cache.font_unselected_color;
}
_draw_tab(sb, col, i, rtl ? size.width - ofs - tabs[i].size_cache : ofs);
@@ -396,41 +401,38 @@ void TabBar::_notification(int p_what) {
// Draw selected tab in the front, but only if it's visible.
if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) {
- Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected;
+ Ref<StyleBox> sb = tabs[current].disabled ? theme_cache.tab_disabled_style : theme_cache.tab_selected_style;
float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache;
- _draw_tab(sb, font_selected_color, current, x);
+ _draw_tab(sb, theme_cache.font_selected_color, current, x);
}
if (buttons_visible) {
- Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight"));
- Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight"));
-
- int vofs = (size.height - incr->get_size().height) / 2;
+ int vofs = (size.height - theme_cache.increment_icon->get_size().height) / 2;
if (rtl) {
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? decr_hl : decr, Point2(0, vofs));
+ draw_texture(highlight_arrow == 1 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(0, vofs));
} else {
- draw_texture(decr, Point2(0, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.decrement_icon, Point2(0, vofs), Color(1, 1, 1, 0.5));
}
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? incr_hl : incr, Point2(incr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 0 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(incr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
} else {
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs));
+ draw_texture(highlight_arrow == 0 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs));
} else {
- draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
}
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
}
@@ -462,10 +464,7 @@ void TabBar::_notification(int p_what) {
}
}
- Ref<Texture2D> drop_mark = get_theme_icon(SNAME("drop_mark"));
- Color drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
-
- drop_mark->draw(get_canvas_item(), Point2(x - drop_mark->get_width() / 2, (size.height - drop_mark->get_height()) / 2), drop_mark_color);
+ theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - theme_cache.drop_mark_icon->get_width() / 2, (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color);
}
} break;
}
@@ -475,10 +474,6 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
RID ci = get_canvas_item();
bool rtl = is_layout_rtl();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
p_tab_style->draw(ci, sb_rect);
@@ -491,7 +486,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (icon.is_valid()) {
icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation;
+ p_x = rtl ? p_x - icon->get_width() - theme_cache.h_separation : p_x + icon->get_width() + theme_cache.h_separation;
}
// Draw the text.
@@ -499,17 +494,17 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x,
p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ tabs[p_index].text_buf->draw_outline(ci, text_pos, theme_cache.outline_size, theme_cache.font_outline_color);
}
tabs[p_index].text_buf->draw(ci, text_pos, p_font_color);
- p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation;
+ p_x = rtl ? p_x - tabs[p_index].size_text - theme_cache.h_separation : p_x + tabs[p_index].size_text + theme_cache.h_separation;
}
// Draw and calculate rect of the right button.
if (tabs[p_index].right_button.is_valid()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<StyleBox> style = theme_cache.button_hl_style;
Ref<Texture2D> rb = tabs[p_index].right_button;
Rect2 rb_rect;
@@ -521,7 +516,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (rb_hover == p_index) {
if (rb_pressing) {
- get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
+ theme_cache.button_pressed_style->draw(ci, rb_rect);
} else {
style->draw(ci, rb_rect);
}
@@ -534,8 +529,8 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
// Draw and calculate rect of the close button.
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
+ Ref<StyleBox> style = theme_cache.button_hl_style;
+ Ref<Texture2D> cb = theme_cache.close_icon;
Rect2 cb_rect;
cb_rect.size = style->get_minimum_size() + cb->get_size();
@@ -546,7 +541,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (!tabs[p_index].disabled && cb_hover == p_index) {
if (cb_pressing) {
- get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect);
+ theme_cache.button_pressed_style->draw(ci, cb_rect);
} else {
style->draw(ci, cb_rect);
}
@@ -581,7 +576,7 @@ void TabBar::set_tab_count(int p_count) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
}
@@ -607,7 +602,7 @@ void TabBar::set_current_tab(int p_current) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
emit_signal(SNAME("tab_changed"), p_current);
}
@@ -647,7 +642,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -663,7 +658,7 @@ void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_dir
if (tabs[p_tab].text_direction != p_text_direction) {
tabs.write[p_tab].text_direction = p_text_direction;
_shape(p_tab);
- update();
+ queue_redraw();
}
}
@@ -683,7 +678,7 @@ void TabBar::set_tab_language(int p_tab, const String &p_language) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -707,7 +702,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -730,7 +725,7 @@ void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -753,7 +748,7 @@ void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -776,7 +771,7 @@ void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -817,7 +812,7 @@ void TabBar::_update_hover() {
}
if (hover_buttons != -1) {
- update();
+ queue_redraw();
break;
}
}
@@ -838,7 +833,7 @@ void TabBar::_update_hover() {
cb_hover = hover_buttons;
if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) {
- update();
+ queue_redraw();
}
}
}
@@ -849,14 +844,8 @@ void TabBar::_update_cache() {
return;
}
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
int limit = get_size().width;
- int limit_minus_buttons = limit - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = limit - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int w = 0;
@@ -940,7 +929,7 @@ void TabBar::_on_mouse_exited() {
highlight_arrow = -1;
dragging_valid_tab = false;
- update();
+ queue_redraw();
}
void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
@@ -955,7 +944,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
if (tabs.size() == 1 && is_inside_tree()) {
@@ -974,7 +963,7 @@ void TabBar::clear_tabs() {
current = 0;
previous = 0;
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
}
@@ -1004,7 +993,7 @@ void TabBar::remove_tab(int p_idx) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
@@ -1152,7 +1141,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
set_current_tab(hover_now);
} else {
_update_cache();
- update();
+ queue_redraw();
}
update_minimum_size();
@@ -1188,7 +1177,7 @@ void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
tab_alignment = p_alignment;
_update_cache();
- update();
+ queue_redraw();
}
TabBar::AlignmentMode TabBar::get_tab_alignment() const {
@@ -1210,7 +1199,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -1251,59 +1240,54 @@ void TabBar::move_tab(int p_from, int p_to) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
notify_property_list_changed();
}
int TabBar::get_tab_width(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0);
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
Ref<StyleBox> style;
if (tabs[p_idx].disabled) {
- style = tab_disabled;
+ style = theme_cache.tab_disabled_style;
} else if (current == p_idx) {
- style = tab_selected;
+ style = theme_cache.tab_selected_style;
} else {
- style = tab_unselected;
+ style = theme_cache.tab_unselected_style;
}
int x = style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
- x += tex->get_width() + hseparation;
+ x += tex->get_width() + theme_cache.h_separation;
}
if (!tabs[p_idx].text.is_empty()) {
- x += tabs[p_idx].size_text + hseparation;
+ x += tabs[p_idx].size_text + theme_cache.h_separation;
}
bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current);
if (tabs[p_idx].right_button.is_valid()) {
- Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<StyleBox> btn_style = theme_cache.button_hl_style;
Ref<Texture2D> rb = tabs[p_idx].right_button;
if (close_visible) {
x += btn_style->get_minimum_size().width + rb->get_width();
} else {
- x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation;
}
}
if (close_visible) {
- Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation;
+ Ref<StyleBox> btn_style = theme_cache.button_hl_style;
+ Ref<Texture2D> cb = theme_cache.close_icon;
+ x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + theme_cache.h_separation;
}
if (x > style->get_minimum_size().width) {
- x -= hseparation;
+ x -= theme_cache.h_separation;
}
return x;
@@ -1314,9 +1298,7 @@ void TabBar::_ensure_no_over_offset() {
return;
}
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int prev_offset = offset;
@@ -1337,7 +1319,7 @@ void TabBar::_ensure_no_over_offset() {
if (prev_offset != offset) {
_update_cache();
- update();
+ queue_redraw();
}
}
@@ -1354,14 +1336,12 @@ void TabBar::ensure_tab_visible(int p_idx) {
if (p_idx < offset) {
offset = p_idx;
_update_cache();
- update();
+ queue_redraw();
return;
}
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache;
for (int i = max_drawn_tab; i <= p_idx; i++) {
@@ -1389,7 +1369,7 @@ void TabBar::ensure_tab_visible(int p_idx) {
if (prev_offset != offset) {
_update_cache();
- update();
+ queue_redraw();
}
}
@@ -1416,7 +1396,7 @@ void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -1438,7 +1418,7 @@ void TabBar::set_max_tab_width(int p_width) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index d123385e47..ac4a6a195e 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -104,6 +104,34 @@ private:
bool scroll_to_selected = true;
int tabs_rearrange_group = -1;
+ struct ThemeCache {
+ int h_separation = 0;
+
+ Ref<StyleBox> tab_unselected_style;
+ Ref<StyleBox> tab_selected_style;
+ Ref<StyleBox> tab_disabled_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> drop_mark_icon;
+ Color drop_mark_color;
+
+ Ref<Font> font;
+ int font_size;
+ int outline_size = 0;
+
+ Color font_selected_color;
+ Color font_unselected_color;
+ Color font_disabled_color;
+ Color font_outline_color;
+
+ Ref<Texture2D> close_icon;
+ Ref<StyleBox> button_pressed_style;
+ Ref<StyleBox> button_hl_style;
+ } theme_cache;
+
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
@@ -117,6 +145,7 @@ private:
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 10a6d18330..ab4808d312 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -60,26 +60,24 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
}
// Handle menu button.
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
-
if (is_layout_rtl()) {
- if (popup && pos.x < menu->get_width()) {
+ if (popup && pos.x < theme_cache.menu_icon->get_width()) {
emit_signal(SNAME("pre_popup_pressed"));
Vector2 popup_pos = get_screen_position();
- popup_pos.y += menu->get_height();
+ popup_pos.y += theme_cache.menu_icon->get_height();
popup->set_position(popup_pos);
popup->popup();
return;
}
} else {
- if (popup && pos.x > size.width - menu->get_width()) {
+ if (popup && pos.x > size.width - theme_cache.menu_icon->get_width()) {
emit_signal(SNAME("pre_popup_pressed"));
Vector2 popup_pos = get_screen_position();
popup_pos.x += size.width - popup->get_size().width;
- popup_pos.y += menu->get_height();
+ popup_pos.y += theme_cache.menu_icon->get_height();
popup->set_position(popup_pos);
popup->popup();
@@ -98,34 +96,33 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.y > _get_top_margin()) {
if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
return;
}
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
if (popup) {
if (is_layout_rtl()) {
- if (pos.x <= menu->get_width()) {
+ if (pos.x <= theme_cache.menu_icon->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- update();
+ queue_redraw();
return;
}
} else if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
} else {
- if (pos.x >= size.width - menu->get_width()) {
+ if (pos.x >= size.width - theme_cache.menu_icon->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- update();
+ queue_redraw();
return;
}
} else if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
}
@@ -136,6 +133,41 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void TabContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.side_margin = get_theme_constant(SNAME("side_margin"));
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.tabbar_style = get_theme_stylebox(SNAME("tabbar_background"));
+
+ theme_cache.menu_icon = get_theme_icon(SNAME("menu"));
+ theme_cache.menu_hl_icon = get_theme_icon(SNAME("menu_highlight"));
+
+ // TabBar overrides.
+ theme_cache.icon_separation = get_theme_constant(SNAME("icon_separation"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected"));
+ theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected"));
+ theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark"));
+ theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
+
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.tab_font = get_theme_font(SNAME("font"));
+ theme_cache.tab_font_size = get_theme_font_size(SNAME("font_size"));
+}
+
void TabContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -155,27 +187,26 @@ void TabContainer::_notification(int p_what) {
Size2 size = get_size();
// Draw only the tab area if the header is hidden.
- Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel"));
if (!tabs_visible) {
- panel->draw(canvas, Rect2(0, 0, size.width, size.height));
+ theme_cache.panel_style->draw(canvas, Rect2(0, 0, size.width, size.height));
return;
}
int header_height = _get_top_margin();
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
+ // Draw background for the tabbar.
+ theme_cache.tabbar_style->draw(canvas, Rect2(0, 0, size.width, header_height));
+ // Draw the background for the tab's content.
+ theme_cache.panel_style->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
// Draw the popup menu.
if (get_popup()) {
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
-
- int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width();
+ int x = is_layout_rtl() ? 0 : get_size().width - theme_cache.menu_icon->get_width();
if (menu_hovered) {
- menu_hl->draw(get_canvas_item(), Point2(x, (header_height - menu_hl->get_height()) / 2));
+ theme_cache.menu_hl_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_hl_icon->get_height()) / 2));
} else {
- menu->draw(get_canvas_item(), Point2(x, (header_height - menu->get_height()) / 2));
+ theme_cache.menu_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_icon->get_height()) / 2));
}
}
} break;
@@ -194,23 +225,27 @@ void TabContainer::_on_theme_changed() {
return;
}
- tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected")));
- tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected")));
- tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled")));
- tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment")));
- tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight")));
- tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement")));
- tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight")));
- tab_bar->add_theme_icon_override(SNAME("drop_mark"), get_theme_icon(SNAME("drop_mark")));
- tab_bar->add_theme_color_override(SNAME("drop_mark_color"), get_theme_color(SNAME("drop_mark_color")));
- tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color")));
- tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color")));
- tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
- tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
- tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
- tab_bar->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("font_size")));
- tab_bar->add_theme_constant_override(SNAME("h_separation"), get_theme_constant(SNAME("icon_separation")));
- tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
+ tab_bar->add_theme_style_override(SNAME("tab_unselected"), theme_cache.tab_unselected_style);
+ tab_bar->add_theme_style_override(SNAME("tab_selected"), theme_cache.tab_selected_style);
+ tab_bar->add_theme_style_override(SNAME("tab_disabled"), theme_cache.tab_disabled_style);
+
+ tab_bar->add_theme_icon_override(SNAME("increment"), theme_cache.increment_icon);
+ tab_bar->add_theme_icon_override(SNAME("increment_highlight"), theme_cache.increment_hl_icon);
+ tab_bar->add_theme_icon_override(SNAME("decrement"), theme_cache.decrement_icon);
+ tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), theme_cache.decrement_hl_icon);
+ tab_bar->add_theme_icon_override(SNAME("drop_mark"), theme_cache.drop_mark_icon);
+ tab_bar->add_theme_color_override(SNAME("drop_mark_color"), theme_cache.drop_mark_color);
+
+ tab_bar->add_theme_color_override(SNAME("font_selected_color"), theme_cache.font_selected_color);
+ tab_bar->add_theme_color_override(SNAME("font_unselected_color"), theme_cache.font_unselected_color);
+ tab_bar->add_theme_color_override(SNAME("font_disabled_color"), theme_cache.font_disabled_color);
+ tab_bar->add_theme_color_override(SNAME("font_outline_color"), theme_cache.font_outline_color);
+
+ tab_bar->add_theme_font_override(SNAME("font"), theme_cache.tab_font);
+ tab_bar->add_theme_font_size_override(SNAME("font_size"), theme_cache.tab_font_size);
+
+ tab_bar->add_theme_constant_override(SNAME("h_separation"), theme_cache.icon_separation);
+ tab_bar->add_theme_constant_override(SNAME("outline_size"), theme_cache.outline_size);
_update_margins();
if (get_tab_count() > 0) {
@@ -218,13 +253,12 @@ void TabContainer::_on_theme_changed() {
} else {
update_minimum_size();
}
- update();
+ queue_redraw();
theme_changing = false;
}
void TabContainer::_repaint() {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
Vector<Control *> controls = _get_tab_controls();
int current = get_current_tab();
@@ -239,10 +273,10 @@ void TabContainer::_repaint() {
c->set_offset(SIDE_TOP, _get_top_margin());
}
- c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
- c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
- c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
- c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
+ c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_TOP));
+ c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_LEFT));
+ c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - theme_cache.panel_style->get_margin(SIDE_RIGHT));
+ c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - theme_cache.panel_style->get_margin(SIDE_BOTTOM));
} else {
c->hide();
}
@@ -252,8 +286,7 @@ void TabContainer::_repaint() {
}
void TabContainer::_update_margins() {
- int menu_width = get_theme_icon(SNAME("menu"))->get_width();
- int side_margin = get_theme_constant(SNAME("side_margin"));
+ int menu_width = theme_cache.menu_icon->get_width();
// Directly check for validity, to avoid errors when quitting.
bool has_popup = popup_obj_id.is_valid();
@@ -267,7 +300,7 @@ void TabContainer::_update_margins() {
switch (get_tab_alignment()) {
case TabBar::ALIGNMENT_LEFT: {
- tab_bar->set_offset(SIDE_LEFT, side_margin);
+ tab_bar->set_offset(SIDE_LEFT, theme_cache.side_margin);
tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
} break;
@@ -289,10 +322,10 @@ void TabContainer::_update_margins() {
int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width;
// Calculate if all the tabs would still fit if the margin was present.
- if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) {
+ if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + theme_cache.side_margin) > get_size().width))) {
tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
} else {
- tab_bar->set_offset(SIDE_RIGHT, -side_margin);
+ tab_bar->set_offset(SIDE_RIGHT, -theme_cache.side_margin);
}
} break;
@@ -304,7 +337,7 @@ void TabContainer::_update_margins() {
void TabContainer::_on_mouse_exited() {
if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
}
@@ -486,12 +519,12 @@ void TabContainer::_refresh_tab_names() {
}
void TabContainer::add_child_notify(Node *p_child) {
+ Container::add_child_notify(p_child);
+
if (p_child == tab_bar) {
return;
}
- Container::add_child_notify(p_child);
-
Control *c = Object::cast_to<Control>(p_child);
if (!c || c->is_set_as_top_level()) {
return;
@@ -502,7 +535,7 @@ void TabContainer::add_child_notify(Node *p_child) {
_update_margins();
if (get_tab_count() == 1) {
- update();
+ queue_redraw();
}
p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
@@ -558,7 +591,7 @@ void TabContainer::remove_child_notify(Node *p_child) {
_update_margins();
if (get_tab_count() == 0) {
- update();
+ queue_redraw();
}
p_child->remove_meta("_tab_name");
@@ -656,7 +689,7 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -794,19 +827,18 @@ Size2 TabContainer::get_minimum_size() const {
if (!get_clip_tabs()) {
if (get_popup()) {
- ms.x += get_theme_icon(SNAME("menu"))->get_width();
+ ms.x += theme_cache.menu_icon->get_width();
}
- int side_margin = get_theme_constant(SNAME("side_margin"));
- if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
+ if (theme_cache.side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
(get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) {
- ms.x += side_margin;
+ ms.x += theme_cache.side_margin;
}
}
}
Vector<Control *> controls = _get_tab_controls();
- int max_control_height = 0;
+ Size2 largest_child_min_size;
for (int i = 0; i < controls.size(); i++) {
Control *c = controls[i];
@@ -815,13 +847,14 @@ Size2 TabContainer::get_minimum_size() const {
}
Size2 cms = c->get_combined_minimum_size();
- ms.x = MAX(ms.x, cms.x);
- max_control_height = MAX(max_control_height, cms.y);
+ largest_child_min_size.x = MAX(largest_child_min_size.x, cms.x);
+ largest_child_min_size.y = MAX(largest_child_min_size.y, cms.y);
}
- ms.y += max_control_height;
+ ms.y += largest_child_min_size.y;
+
+ Size2 panel_ms = theme_cache.panel_style->get_minimum_size();
- Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size();
- ms.x = MAX(ms.x, panel_ms.x);
+ ms.x = MAX(ms.x, largest_child_min_size.x + panel_ms.x);
ms.y += panel_ms.y;
return ms;
@@ -838,7 +871,7 @@ void TabContainer::set_popup(Node *p_popup) {
popup_obj_id = popup_id;
if (had_popup != bool(popup)) {
- update();
+ queue_redraw();
_update_margins();
if (!get_clip_tabs()) {
update_minimum_size();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 60c8130939..b552aa459b 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -48,6 +48,39 @@ class TabContainer : public Container {
bool theme_changing = false;
Node *child_removing = nullptr;
+ struct ThemeCache {
+ int side_margin = 0;
+
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> tabbar_style;
+
+ Ref<Texture2D> menu_icon;
+ Ref<Texture2D> menu_hl_icon;
+
+ // TabBar overrides.
+ int icon_separation = 0;
+ int outline_size = 0;
+
+ Ref<StyleBox> tab_unselected_style;
+ Ref<StyleBox> tab_selected_style;
+ Ref<StyleBox> tab_disabled_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> drop_mark_icon;
+ Color drop_mark_color;
+
+ Color font_selected_color;
+ Color font_unselected_color;
+ Color font_disabled_color;
+ Color font_outline_color;
+
+ Ref<Font> tab_font;
+ int tab_font_size;
+ } theme_cache;
+
int _get_top_margin() const;
Vector<Control *> _get_tab_controls() const;
void _on_theme_changed();
@@ -65,6 +98,8 @@ class TabContainer : public Container {
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 097eb1fd95..38302136d6 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -452,13 +452,13 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -1201,13 +1201,14 @@ void TextEdit::_notification(int p_what) {
current_color.a = font_readonly_color.a;
}
}
+ Color gl_color = current_color;
if (selection.active && line >= selection.from_line && line <= selection.to_line) { // Selection
int sel_from = (line > selection.from_line) ? TS->shaped_text_get_range(rid).x : selection.from_column;
int sel_to = (line < selection.to_line) ? TS->shaped_text_get_range(rid).y : selection.to_column;
if (glyphs[j].start >= sel_from && glyphs[j].end <= sel_to && override_selected_font_color) {
- current_color = font_selected_color;
+ gl_color = font_selected_color;
}
}
@@ -1217,29 +1218,29 @@ void TextEdit::_notification(int p_what) {
if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) ||
(caret.column == glyphs[j].start && caret.line == line && caret_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) {
if (brace_open_mismatch) {
- current_color = brace_mismatch_color;
+ gl_color = brace_mismatch_color;
}
Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1));
- draw_rect(rect, current_color);
+ draw_rect(rect, gl_color);
}
if ((brace_close_match_line == line && brace_close_match_column == glyphs[j].start) ||
(caret.column == glyphs[j].start + 1 && caret.line == line && caret_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) {
if (brace_close_mismatch) {
- current_color = brace_mismatch_color;
+ gl_color = brace_mismatch_color;
}
Rect2 rect = Rect2(char_pos, ofs_y + font->get_underline_position(font_size), glyphs[j].advance * glyphs[j].repeat, MAX(font->get_underline_thickness(font_size) * get_theme_default_base_scale(), 1));
- draw_rect(rect, current_color);
+ draw_rect(rect, gl_color);
}
}
if (draw_tabs && ((glyphs[j].flags & TextServer::GRAPHEME_IS_TAB) == TextServer::GRAPHEME_IS_TAB)) {
int yofs = (text_height - tab_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index);
- tab_icon->draw(ci, Point2(char_pos, ofs_y + yofs), current_color);
+ tab_icon->draw(ci, Point2(char_pos, ofs_y + yofs), gl_color);
} else if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) {
int yofs = (text_height - space_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index);
int xofs = (glyphs[j].advance * glyphs[j].repeat - space_icon->get_width()) / 2;
- space_icon->draw(ci, Point2(char_pos + xofs, ofs_y + yofs), current_color);
+ space_icon->draw(ci, Point2(char_pos + xofs, ofs_y + yofs), gl_color);
}
}
@@ -1247,10 +1248,10 @@ void TextEdit::_notification(int p_what) {
for (int k = 0; k < glyphs[j].repeat; k++) {
if (!clipped && (char_ofs + char_margin) >= xmargin_beg && (char_ofs + glyphs[j].advance + char_margin) <= xmargin_end) {
if (glyphs[j].font_rid != RID()) {
- TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color);
+ TS->font_draw_glyph(glyphs[j].font_rid, ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, gl_color);
had_glyphs_drawn = true;
} else if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- TS->draw_hex_code_box(ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, current_color);
+ TS->draw_hex_code_box(ci, glyphs[j].font_size, Vector2(char_margin + char_ofs + ofs_x + glyphs[j].x_off, ofs_y + glyphs[j].y_off), glyphs[j].index, gl_color);
had_glyphs_drawn = true;
}
}
@@ -1507,7 +1508,7 @@ void TextEdit::_notification(int p_what) {
}
text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t));
- update();
+ queue_redraw();
}
} break;
@@ -1614,7 +1615,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1625,7 +1626,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1696,7 +1697,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
selection.selecting_line = prev_line;
selection.selecting_column = prev_col;
- update();
+ queue_redraw();
} else {
if (caret.line < selection.selecting_line || (caret.line == selection.selecting_line && caret.column < selection.selecting_column)) {
if (selection.shiftclick_left) {
@@ -1718,7 +1719,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
selection.active = false;
}
- update();
+ queue_redraw();
}
} else if (drag_and_drop_selection_enabled && is_mouse_over_selection()) {
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
@@ -1746,7 +1747,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
last_dblclk = OS::get_singleton()->get_ticks_msec();
last_dblclk_pos = mb->get_position();
}
- update();
+ queue_redraw();
}
if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
@@ -1880,7 +1881,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (current_hovered_gutter != hovered_gutter) {
hovered_gutter = current_hovered_gutter;
- update();
+ queue_redraw();
}
if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) {
@@ -1920,7 +1921,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
selection.selecting_text = false;
@@ -2146,7 +2147,7 @@ void TextEdit::_swap_current_input_direction() {
input_direction = TEXT_DIRECTION_LTR;
}
set_caret_column(caret.column);
- update();
+ queue_redraw();
}
void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
@@ -2527,7 +2528,7 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) {
}
_remove_text(caret.line, caret.column, next_line, next_column);
- update();
+ queue_redraw();
}
void TextEdit::_move_caret_document_start(bool p_select) {
@@ -2816,7 +2817,7 @@ void TextEdit::set_editable(const bool p_editable) {
editable = p_editable;
- update();
+ queue_redraw();
}
bool TextEdit::is_editable() const {
@@ -2846,7 +2847,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
}
- update();
+ queue_redraw();
}
}
@@ -2866,7 +2867,7 @@ void TextEdit::set_language(const String &p_language) {
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
_update_placeholder();
- update();
+ queue_redraw();
}
}
@@ -2880,7 +2881,7 @@ void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse
for (int i = 0; i < text.size(); i++) {
text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
}
- update();
+ queue_redraw();
}
}
@@ -2897,7 +2898,7 @@ void TextEdit::set_structured_text_bidi_override_options(Array p_args) {
for (int i = 0; i < text.size(); i++) {
text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
}
- update();
+ queue_redraw();
}
Array TextEdit::get_structured_text_bidi_override_options() const {
@@ -2912,7 +2913,7 @@ void TextEdit::set_tab_size(const int p_size) {
text.set_tab_size(p_size);
text.invalidate_all_lines();
_update_placeholder();
- update();
+ queue_redraw();
}
int TextEdit::get_tab_size() const {
@@ -2926,7 +2927,7 @@ void TextEdit::set_overtype_mode_enabled(const bool p_enabled) {
}
overtype_mode = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_overtype_mode_enabled() const {
@@ -3022,7 +3023,7 @@ void TextEdit::set_text(const String &p_text) {
set_caret_line(0);
set_caret_column(0);
- update();
+ queue_redraw();
setting_text = false;
emit_signal(SNAME("text_set"));
}
@@ -3050,7 +3051,7 @@ void TextEdit::set_placeholder(const String &p_text) {
placeholder_text = p_text;
_update_placeholder();
- update();
+ queue_redraw();
}
String TextEdit::get_placeholder() const {
@@ -3149,7 +3150,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
++selection.to_line;
}
}
- update();
+ queue_redraw();
}
void TextEdit::insert_text_at_caret(const String &p_text) {
@@ -3166,7 +3167,7 @@ void TextEdit::insert_text_at_caret(const String &p_text) {
set_caret_line(new_line, false);
set_caret_column(new_column);
- update();
+ queue_redraw();
if (had_selection) {
end_complex_operation();
@@ -3557,7 +3558,7 @@ void TextEdit::undo() {
set_caret_line(undo_stack_pos->get().from_line, false);
set_caret_column(undo_stack_pos->get().from_column);
}
- update();
+ queue_redraw();
}
void TextEdit::redo() {
@@ -3592,7 +3593,7 @@ void TextEdit::redo() {
set_caret_line(undo_stack_pos->get().to_line, false);
set_caret_column(undo_stack_pos->get().to_column);
undo_stack_pos = undo_stack_pos->next();
- update();
+ queue_redraw();
}
void TextEdit::clear_undo_history() {
@@ -3962,7 +3963,7 @@ void TextEdit::set_caret_type(CaretType p_type) {
}
caret_type = p_type;
- update();
+ queue_redraw();
}
TextEdit::CaretType TextEdit::get_caret_type() const {
@@ -3990,13 +3991,13 @@ bool TextEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-float TextEdit::get_caret_blink_speed() const {
+float TextEdit::get_caret_blink_interval() const {
return caret_blink_timer->get_wait_time();
}
-void TextEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_timer->set_wait_time(p_speed);
+void TextEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_timer->set_wait_time(p_interval);
}
void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) {
@@ -4217,7 +4218,7 @@ void TextEdit::select_all() {
selection.shiftclick_left = true;
set_caret_line(selection.to_line, false);
set_caret_column(selection.to_column, false);
- update();
+ queue_redraw();
}
void TextEdit::select_word_under_caret() {
@@ -4312,7 +4313,7 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t
selection.shiftclick_left = true;
}
- update();
+ queue_redraw();
}
bool TextEdit::has_selection() const {
@@ -4359,7 +4360,7 @@ int TextEdit::get_selection_to_column() const {
void TextEdit::deselect() {
selection.active = false;
- update();
+ queue_redraw();
}
void TextEdit::delete_selection() {
@@ -4372,7 +4373,7 @@ void TextEdit::delete_selection() {
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
set_caret_line(selection.from_line, false, false);
set_caret_column(selection.from_column);
- update();
+ queue_redraw();
}
/* Line wrapping. */
@@ -4464,7 +4465,7 @@ void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) {
}
scroll_past_end_of_file_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_scroll_past_end_of_file_enabled() const {
@@ -4688,7 +4689,7 @@ void TextEdit::adjust_viewport_to_caret() {
}
h_scroll->set_value(caret.x_ofs);
- update();
+ queue_redraw();
}
void TextEdit::center_viewport_to_caret() {
@@ -4741,7 +4742,7 @@ void TextEdit::center_viewport_to_caret() {
}
h_scroll->set_value(caret.x_ofs);
- update();
+ queue_redraw();
}
/* Minimap */
@@ -4752,7 +4753,7 @@ void TextEdit::set_draw_minimap(bool p_enabled) {
draw_minimap = p_enabled;
_update_wrap_at_column();
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_minimap() const {
@@ -4766,7 +4767,7 @@ void TextEdit::set_minimap_width(int p_minimap_width) {
minimap_width = p_minimap_width;
_update_wrap_at_column();
- update();
+ queue_redraw();
}
int TextEdit::get_minimap_width() const {
@@ -4786,8 +4787,11 @@ void TextEdit::add_gutter(int p_at) {
}
text.add_gutter(p_at);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_added"));
- update();
+ queue_redraw();
}
void TextEdit::remove_gutter(int p_gutter) {
@@ -4796,8 +4800,11 @@ void TextEdit::remove_gutter(int p_gutter) {
gutters.remove_at(p_gutter);
text.remove_gutter(p_gutter);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_removed"));
- update();
+ queue_redraw();
}
int TextEdit::get_gutter_count() const {
@@ -4822,7 +4829,7 @@ void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) {
}
gutters.write[p_gutter].type = p_type;
- update();
+ queue_redraw();
}
TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const {
@@ -4870,7 +4877,7 @@ void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) {
}
gutters.write[p_gutter].clickable = p_clickable;
- update();
+ queue_redraw();
}
bool TextEdit::is_gutter_clickable(int p_gutter) const {
@@ -4918,7 +4925,7 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) {
text.set_line_gutter_clickable(p_to_line, i, true);
}
}
- update();
+ queue_redraw();
}
void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) {
@@ -4929,7 +4936,7 @@ void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callb
}
gutters.write[p_gutter].custom_draw_callback = p_draw_callback;
- update();
+ queue_redraw();
}
// Line gutters.
@@ -4954,7 +4961,7 @@ void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_te
}
text.set_line_gutter_text(p_line, p_gutter, p_text);
- update();
+ queue_redraw();
}
String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const {
@@ -4972,7 +4979,7 @@ void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2
}
text.set_line_gutter_icon(p_line, p_gutter, p_icon);
- update();
+ queue_redraw();
}
Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const {
@@ -4990,7 +4997,7 @@ void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color
}
text.set_line_gutter_item_color(p_line, p_gutter, p_color);
- update();
+ queue_redraw();
}
Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) const {
@@ -5020,7 +5027,7 @@ void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
}
text.set_line_background_color(p_line, p_color);
- update();
+ queue_redraw();
}
Color TextEdit::get_line_background_color(int p_line) const {
@@ -5038,7 +5045,7 @@ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighte
if (syntax_highlighter.is_valid()) {
syntax_highlighter->set_text_edit(this);
}
- update();
+ queue_redraw();
}
Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const {
@@ -5052,7 +5059,7 @@ void TextEdit::set_highlight_current_line(bool p_enabled) {
}
highlight_current_line = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_highlight_current_line_enabled() const {
@@ -5065,7 +5072,7 @@ void TextEdit::set_highlight_all_occurrences(const bool p_enabled) {
}
highlight_all_occurrences = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_highlight_all_occurrences_enabled() const {
@@ -5081,7 +5088,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) {
text.set_draw_control_chars(draw_control_chars);
text.invalidate_font();
_update_placeholder();
- update();
+ queue_redraw();
}
}
@@ -5095,7 +5102,7 @@ void TextEdit::set_draw_tabs(bool p_enabled) {
}
draw_tabs = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_tabs() const {
@@ -5108,7 +5115,7 @@ void TextEdit::set_draw_spaces(bool p_enabled) {
}
draw_spaces = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_spaces() const {
@@ -5288,8 +5295,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enable"), &TextEdit::set_caret_blink_enabled);
ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &TextEdit::is_caret_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &TextEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &TextEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &TextEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &TextEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_move_caret_on_right_click_enabled", "enable"), &TextEdit::set_move_caret_on_right_click_enabled);
ClassDB::bind_method(D_METHOD("is_move_caret_on_right_click_enabled"), &TextEdit::is_move_caret_on_right_click_enabled);
@@ -5518,7 +5525,7 @@ void TextEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_type", PROPERTY_HINT_ENUM, "Line,Block"), "set_caret_type", "get_caret_type");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_move_on_right_click"), "set_move_caret_on_right_click_enabled", "is_move_caret_on_right_click_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
@@ -5560,7 +5567,7 @@ void TextEdit::_set_hiding_enabled(bool p_enabled) {
_unhide_all_lines();
}
hiding_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::_is_hiding_enabled() const {
@@ -5577,7 +5584,7 @@ void TextEdit::_unhide_all_lines() {
text.set_hidden(i, false);
}
_update_scrollbars();
- update();
+ queue_redraw();
}
void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
@@ -5590,7 +5597,7 @@ void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
if (_is_hiding_enabled() || !p_hidden) {
text.set_hidden(p_line, p_hidden);
}
- update();
+ queue_redraw();
}
// Symbol lookup.
@@ -5600,7 +5607,7 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) {
}
lookup_symbol_word = p_symbol;
- update();
+ queue_redraw();
}
/* Text manipulation */
@@ -5985,14 +5992,14 @@ void TextEdit::_reset_caret_blink_timer() {
if (has_focus()) {
caret_blink_timer->stop();
caret_blink_timer->start();
- update();
+ queue_redraw();
}
}
void TextEdit::_toggle_draw_caret() {
draw_caret = !draw_caret;
if (is_visible_in_tree() && has_focus() && window_has_focus) {
- update();
+ queue_redraw();
}
}
@@ -6054,7 +6061,7 @@ void TextEdit::_update_selection_mode_pointer() {
set_caret_line(line, false);
set_caret_column(col);
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6106,7 +6113,7 @@ void TextEdit::_update_selection_mode_word() {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6137,7 +6144,7 @@ void TextEdit::_update_selection_mode_line() {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6163,7 +6170,7 @@ void TextEdit::_post_shift_selection() {
if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) {
select(selection.selecting_line, selection.selecting_column, caret.line, caret.column);
- update();
+ queue_redraw();
}
selection.selecting_text = true;
@@ -6325,7 +6332,7 @@ void TextEdit::_scroll_moved(double p_to_val) {
caret.line_ofs = n_line;
caret.wrap_ofs = wi;
}
- update();
+ queue_redraw();
}
double TextEdit::_get_visible_lines_offset() const {
@@ -6447,7 +6454,7 @@ void TextEdit::_update_minimap_hover() {
if (hovering_minimap) {
// Only redraw if the hovering status changed.
hovering_minimap = false;
- update();
+ queue_redraw();
}
// Return early to avoid running the operations below when not needed.
@@ -6460,7 +6467,7 @@ void TextEdit::_update_minimap_hover() {
if (new_hovering_minimap != hovering_minimap) {
// Only redraw if the hovering status changed.
hovering_minimap = new_hovering_minimap;
- update();
+ queue_redraw();
}
}
@@ -6522,7 +6529,7 @@ void TextEdit::_update_gutter_width() {
if (gutters_width > 0) {
gutter_padding = 2;
}
- update();
+ queue_redraw();
}
/* Syntax highlighting. */
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f97f99075c..a8da878ede 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -762,8 +762,8 @@ public:
void set_caret_blink_enabled(const bool p_enabled);
bool is_caret_blink_enabled() const;
- void set_caret_blink_speed(const float p_speed);
- float get_caret_blink_speed() const;
+ void set_caret_blink_interval(const float p_interval);
+ float get_caret_blink_interval() const;
void set_move_caret_on_right_click_enabled(const bool p_enabled);
bool is_move_caret_on_right_click_enabled() const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 916bb2981e..d9ab1c2c55 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -67,7 +67,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_position_rect.has_no_area()) {
+ if (!_position_rect.has_area()) {
rect.size = mask_size;
} else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
@@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
}
Point2i p = point;
- return click_mask->get_bit(p);
+ return click_mask->get_bitv(p);
}
return Control::has_point(p_point);
@@ -299,7 +299,7 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
}
normal = p_normal;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -309,7 +309,7 @@ void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
}
pressed = p_pressed;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -319,7 +319,7 @@ void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
}
hover = p_hover;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -329,7 +329,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
}
disabled = p_disabled;
- update();
+ queue_redraw();
}
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
@@ -337,7 +337,7 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
return;
}
click_mask = p_click_mask;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -380,7 +380,7 @@ void TextureButton::set_ignore_texture_size(bool p_ignore) {
ignore_texture_size = p_ignore;
update_minimum_size();
- update();
+ queue_redraw();
}
void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
@@ -389,7 +389,7 @@ void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
}
stretch_mode = p_stretch_mode;
- update();
+ queue_redraw();
}
TextureButton::StretchMode TextureButton::get_stretch_mode() const {
@@ -402,7 +402,7 @@ void TextureButton::set_flip_h(bool p_flip) {
}
hflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureButton::is_flipped_h() const {
@@ -415,7 +415,7 @@ void TextureButton::set_flip_v(bool p_flip) {
}
vflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureButton::is_flipped_v() const {
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 2a9e1a8990..a9982b3ece 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -38,7 +38,7 @@ void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
}
under = p_texture;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -52,7 +52,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
}
over = p_texture;
- update();
+ queue_redraw();
if (under.is_null()) {
update_minimum_size();
}
@@ -70,7 +70,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
}
stretch_margin[p_side] = p_size;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -85,7 +85,7 @@ void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
}
nine_patch_stretch = p_stretch;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -113,7 +113,7 @@ void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
}
progress = p_texture;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -127,7 +127,7 @@ void TextureProgressBar::set_progress_offset(Point2 p_offset) {
}
progress_offset = p_offset;
- update();
+ queue_redraw();
}
Point2 TextureProgressBar::get_progress_offset() const {
@@ -140,7 +140,7 @@ void TextureProgressBar::set_tint_under(const Color &p_tint) {
}
tint_under = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_under() const {
@@ -153,7 +153,7 @@ void TextureProgressBar::set_tint_progress(const Color &p_tint) {
}
tint_progress = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_progress() const {
@@ -166,7 +166,7 @@ void TextureProgressBar::set_tint_over(const Color &p_tint) {
}
tint_over = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_over() const {
@@ -591,7 +591,7 @@ void TextureProgressBar::set_fill_mode(int p_fill) {
}
mode = (FillMode)p_fill;
- update();
+ queue_redraw();
}
int TextureProgressBar::get_fill_mode() {
@@ -611,7 +611,7 @@ void TextureProgressBar::set_radial_initial_angle(float p_angle) {
}
rad_init_angle = p_angle;
- update();
+ queue_redraw();
}
float TextureProgressBar::get_radial_initial_angle() {
@@ -626,7 +626,7 @@ void TextureProgressBar::set_fill_degrees(float p_angle) {
}
rad_max_degrees = angle_clamped;
- update();
+ queue_redraw();
}
float TextureProgressBar::get_fill_degrees() {
@@ -639,7 +639,7 @@ void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) {
}
rad_center_off = p_off;
- update();
+ queue_redraw();
}
Point2 TextureProgressBar::get_radial_center_offset() {
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 4dd1c74c12..459e67091d 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -94,7 +94,7 @@ void TextureRect::_notification(int p_what) {
Ref<AtlasTexture> p_atlas = texture;
- if (p_atlas.is_valid() && region.has_no_area()) {
+ if (p_atlas.is_valid() && !region.has_area()) {
Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
@@ -104,10 +104,10 @@ void TextureRect::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (region.has_no_area()) {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- } else {
+ if (region.has_area()) {
draw_texture_rect_region(texture, Rect2(offset, size), region);
+ } else {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
}
} break;
}
@@ -150,7 +150,7 @@ void TextureRect::_bind_methods() {
void TextureRect::_texture_changed() {
if (texture.is_valid()) {
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -170,7 +170,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -184,7 +184,7 @@ void TextureRect::set_ignore_texture_size(bool p_ignore) {
}
ignore_texture_size = p_ignore;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -198,7 +198,7 @@ void TextureRect::set_stretch_mode(StretchMode p_mode) {
}
stretch_mode = p_mode;
- update();
+ queue_redraw();
}
TextureRect::StretchMode TextureRect::get_stretch_mode() const {
@@ -211,7 +211,7 @@ void TextureRect::set_flip_h(bool p_flip) {
}
hflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureRect::is_flipped_h() const {
@@ -224,7 +224,7 @@ void TextureRect::set_flip_v(bool p_flip) {
}
vflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureRect::is_flipped_v() const {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 4a3a35383e..f82a853e56 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -126,13 +126,13 @@ void TreeItem::_change_tree(Tree *p_tree) {
tree->pressing_for_editor = false;
}
- tree->update();
+ tree->queue_redraw();
}
tree = p_tree;
if (tree) {
- tree->update();
+ tree->queue_redraw();
cells.resize(tree->columns.size());
}
}
@@ -551,7 +551,7 @@ void TreeItem::set_collapsed(bool p_collapsed) {
select(tree->selected_col);
}
- tree->update();
+ tree->queue_redraw();
}
}
@@ -563,13 +563,64 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::set_collapsed_recursive(bool p_collapsed) {
+ if (!tree) {
+ return;
+ }
+
+ set_collapsed(p_collapsed);
+
+ TreeItem *child = get_first_child();
+ while (child) {
+ child->set_collapsed_recursive(p_collapsed);
+ child = child->get_next();
+ }
+}
+
+bool TreeItem::_is_any_collapsed(bool p_only_visible) {
+ TreeItem *child = get_first_child();
+
+ // Check on children directly first (avoid recursing if possible).
+ while (child) {
+ if (child->get_first_child() && child->is_collapsed() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count()))) {
+ return true;
+ }
+ child = child->get_next();
+ }
+
+ child = get_first_child();
+
+ // Otherwise recurse on children.
+ while (child) {
+ if (child->get_first_child() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count())) && child->_is_any_collapsed(p_only_visible)) {
+ return true;
+ }
+ child = child->get_next();
+ }
+
+ return false;
+}
+
+bool TreeItem::is_any_collapsed(bool p_only_visible) {
+ if (p_only_visible && !is_visible()) {
+ return false;
+ }
+
+ // Collapsed if this is collapsed and it has children (only considers visible if only visible is set).
+ if (is_collapsed() && get_first_child() && (!p_only_visible || get_visible_child_count())) {
+ return true;
+ }
+
+ return _is_any_collapsed(p_only_visible);
+}
+
void TreeItem::set_visible(bool p_visible) {
if (visible == p_visible) {
return;
}
visible = p_visible;
if (tree) {
- tree->update();
+ tree->queue_redraw();
_changed_notify();
}
}
@@ -610,7 +661,7 @@ TreeItem *TreeItem::create_child(int p_idx) {
TreeItem *ti = memnew(TreeItem(tree));
if (tree) {
ti->cells.resize(tree->columns.size());
- tree->update();
+ tree->queue_redraw();
}
TreeItem *l_prev = nullptr;
@@ -880,7 +931,7 @@ void TreeItem::move_before(TreeItem *p_item) {
p_item->prev = this;
if (tree && old_tree == tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
@@ -924,7 +975,7 @@ void TreeItem::move_after(TreeItem *p_item) {
}
if (tree && old_tree == tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
}
@@ -939,7 +990,7 @@ void TreeItem::remove_child(TreeItem *p_item) {
p_item->parent = nullptr;
if (tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
}
@@ -972,7 +1023,7 @@ void TreeItem::set_as_cursor(int p_column) {
}
tree->selected_item = this;
tree->selected_col = p_column;
- tree->update();
+ tree->queue_redraw();
}
void TreeItem::select(int p_column) {
@@ -1013,7 +1064,7 @@ Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const {
return cells[p_column].buttons[p_idx].texture;
}
-String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
+String TreeItem::get_button_tooltip_text(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), String());
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String());
return cells[p_column].buttons[p_idx].tooltip;
@@ -1160,12 +1211,12 @@ int TreeItem::get_custom_font_size(int p_column) const {
return cells[p_column].custom_font_size;
}
-void TreeItem::set_tooltip(int p_column, const String &p_tooltip) {
+void TreeItem::set_tooltip_text(int p_column, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].tooltip = p_tooltip;
}
-String TreeItem::get_tooltip(int p_column) const {
+String TreeItem::get_tooltip_text(int p_column) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), "");
return cells[p_column].tooltip;
}
@@ -1286,14 +1337,14 @@ Size2 TreeItem::get_minimum_size(int p_column) {
// Icon.
if (cell.mode == CELL_MODE_CHECK) {
- size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
+ size.width += tree->theme_cache.checked->get_width() + tree->theme_cache.hseparation;
}
if (cell.icon.is_valid()) {
Size2i icon_size = cell.get_icon_size();
if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
icon_size.width = cell.icon_max_w;
}
- size.width += icon_size.width + tree->cache.hseparation;
+ size.width += icon_size.width + tree->theme_cache.hseparation;
size.height = MAX(size.height, icon_size.height);
}
@@ -1301,13 +1352,13 @@ Size2 TreeItem::get_minimum_size(int p_column) {
for (int i = 0; i < cell.buttons.size(); i++) {
Ref<Texture2D> texture = cell.buttons[i].texture;
if (texture.is_valid()) {
- Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size();
+ Size2 button_size = texture->get_size() + tree->theme_cache.button_pressed->get_minimum_size();
size.width += button_size.width;
size.height = MAX(size.height, button_size.height);
}
}
if (cell.buttons.size() >= 2) {
- size.width += (cell.buttons.size() - 1) * tree->cache.button_margin;
+ size.width += (cell.buttons.size() - 1) * tree->theme_cache.button_margin;
}
cells.write[p_column].cached_minimum_size = size;
@@ -1406,6 +1457,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("set_collapsed_recursive", "enable"), &TreeItem::set_collapsed_recursive);
+ ClassDB::bind_method(D_METHOD("is_any_collapsed", "only_visible"), &TreeItem::is_any_collapsed, DEFVAL(false));
+
ClassDB::bind_method(D_METHOD("set_visible", "enable"), &TreeItem::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &TreeItem::is_visible);
@@ -1441,9 +1495,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
- ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip_text"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
- ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
+ ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_idx"), &TreeItem::get_button_tooltip_text);
ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id);
ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id);
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
@@ -1452,8 +1506,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled);
ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled);
- ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip);
- ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip);
+ ClassDB::bind_method(D_METHOD("set_tooltip_text", "column", "tooltip"), &TreeItem::set_tooltip_text);
+ ClassDB::bind_method(D_METHOD("get_tooltip_text", "column"), &TreeItem::get_tooltip_text);
ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment);
ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment);
@@ -1535,68 +1589,68 @@ TreeItem::~TreeItem() {
/**********************************************/
/**********************************************/
-void Tree::update_cache() {
- cache.font = get_theme_font(SNAME("font"));
- cache.font_size = get_theme_font_size(SNAME("font_size"));
- cache.tb_font = get_theme_font(SNAME("title_button_font"));
- cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size"));
- cache.bg = get_theme_stylebox(SNAME("bg"));
- cache.selected = get_theme_stylebox(SNAME("selected"));
- cache.selected_focus = get_theme_stylebox(SNAME("selected_focus"));
- cache.cursor = get_theme_stylebox(SNAME("cursor"));
- cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused"));
- cache.button_pressed = get_theme_stylebox(SNAME("button_pressed"));
-
- cache.checked = get_theme_icon(SNAME("checked"));
- cache.unchecked = get_theme_icon(SNAME("unchecked"));
- cache.indeterminate = get_theme_icon(SNAME("indeterminate"));
- if (is_layout_rtl()) {
- cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored"));
- } else {
- cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed"));
- }
- cache.arrow = get_theme_icon(SNAME("arrow"));
- cache.select_arrow = get_theme_icon(SNAME("select_arrow"));
- cache.updown = get_theme_icon(SNAME("updown"));
-
- cache.custom_button = get_theme_stylebox(SNAME("custom_button"));
- cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover"));
- cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed"));
- cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight"));
-
- cache.font_color = get_theme_color(SNAME("font_color"));
- cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
- cache.drop_position_color = get_theme_color(SNAME("drop_position_color"));
- cache.hseparation = get_theme_constant(SNAME("h_separation"));
- cache.vseparation = get_theme_constant(SNAME("v_separation"));
- cache.item_margin = get_theme_constant(SNAME("item_margin"));
- cache.button_margin = get_theme_constant(SNAME("button_margin"));
-
- cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
- cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
-
- cache.draw_guides = get_theme_constant(SNAME("draw_guides"));
- cache.guide_color = get_theme_color(SNAME("guide_color"));
- cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines"));
- cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width"));
- cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width"));
- cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width"));
- cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin"));
- cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color"));
- cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color"));
- cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color"));
-
- cache.scroll_border = get_theme_constant(SNAME("scroll_border"));
- cache.scroll_speed = get_theme_constant(SNAME("scroll_speed"));
-
- cache.title_button = get_theme_stylebox(SNAME("title_button_normal"));
- cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed"));
- cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover"));
- cache.title_button_color = get_theme_color(SNAME("title_button_color"));
-
- cache.base_scale = get_theme_default_base_scale();
-
- v_scroll->set_custom_step(cache.font->get_height(cache.font_size));
+void Tree::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.tb_font = get_theme_font(SNAME("title_button_font"));
+ theme_cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size"));
+
+ theme_cache.selected = get_theme_stylebox(SNAME("selected"));
+ theme_cache.selected_focus = get_theme_stylebox(SNAME("selected_focus"));
+ theme_cache.cursor = get_theme_stylebox(SNAME("cursor"));
+ theme_cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused"));
+ theme_cache.button_pressed = get_theme_stylebox(SNAME("button_pressed"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.indeterminate = get_theme_icon(SNAME("indeterminate"));
+ theme_cache.arrow = get_theme_icon(SNAME("arrow"));
+ theme_cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed"));
+ theme_cache.arrow_collapsed_mirrored = get_theme_icon(SNAME("arrow_collapsed_mirrored"));
+ theme_cache.select_arrow = get_theme_icon(SNAME("select_arrow"));
+ theme_cache.updown = get_theme_icon(SNAME("updown"));
+
+ theme_cache.custom_button = get_theme_stylebox(SNAME("custom_button"));
+ theme_cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover"));
+ theme_cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed"));
+ theme_cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.drop_position_color = get_theme_color(SNAME("drop_position_color"));
+ theme_cache.hseparation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.vseparation = get_theme_constant(SNAME("v_separation"));
+ theme_cache.item_margin = get_theme_constant(SNAME("item_margin"));
+ theme_cache.button_margin = get_theme_constant(SNAME("button_margin"));
+
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.draw_guides = get_theme_constant(SNAME("draw_guides"));
+ theme_cache.guide_color = get_theme_color(SNAME("guide_color"));
+ theme_cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines"));
+ theme_cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width"));
+ theme_cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width"));
+ theme_cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width"));
+ theme_cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin"));
+ theme_cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color"));
+ theme_cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color"));
+ theme_cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color"));
+
+ theme_cache.scroll_border = get_theme_constant(SNAME("scroll_border"));
+ theme_cache.scroll_speed = get_theme_constant(SNAME("scroll_speed"));
+
+ theme_cache.title_button = get_theme_stylebox(SNAME("title_button_normal"));
+ theme_cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed"));
+ theme_cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover"));
+ theme_cache.title_button_color = get_theme_color(SNAME("title_button_color"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
}
int Tree::compute_item_height(TreeItem *p_item) const {
@@ -1604,7 +1658,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
return 0;
}
- ERR_FAIL_COND_V(cache.font.is_null(), 0);
+ ERR_FAIL_COND_V(theme_cache.font.is_null(), 0);
int height = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -1622,7 +1676,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
switch (p_item->cells[i].mode) {
case TreeItem::CELL_MODE_CHECK: {
- int check_icon_h = cache.checked->get_height();
+ int check_icon_h = theme_cache.checked->get_height();
if (height < check_icon_h) {
height = check_icon_h;
}
@@ -1642,7 +1696,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
}
if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
- height += cache.custom_button->get_minimum_size().height;
+ height += theme_cache.custom_button->get_minimum_size().height;
}
} break;
@@ -1655,7 +1709,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
height = item_min_height;
}
- height += cache.vseparation;
+ height += theme_cache.vseparation;
return height;
}
@@ -1665,7 +1719,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
return 0;
}
int height = compute_item_height(p_item);
- height += cache.vseparation;
+ height += theme_cache.vseparation;
if (!p_item->collapsed) { /* if not collapsed, check the children */
@@ -1682,7 +1736,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
}
void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color) {
- ERR_FAIL_COND(cache.font.is_null());
+ ERR_FAIL_COND(theme_cache.font.is_null());
Rect2i rect = p_rect;
Size2 ts = p_cell.text_buf->get_size();
@@ -1694,7 +1748,7 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
if (p_cell.icon_max_w > 0 && bmsize.width > p_cell.icon_max_w) {
bmsize.width = p_cell.icon_max_w;
}
- w += bmsize.width + cache.hseparation;
+ w += bmsize.width + theme_cache.hseparation;
if (rect.size.width > 0 && (w + ts.width) > rect.size.width) {
ts.width = rect.size.width - w;
}
@@ -1728,8 +1782,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
p_cell.text_buf->draw_outline(ci, draw_pos, p_ol_size, p_ol_color);
}
p_cell.text_buf->draw(ci, draw_pos, p_color);
- rect.position.x += ts.width + cache.hseparation;
- rect.size.x -= ts.width + cache.hseparation;
+ rect.position.x += ts.width + theme_cache.hseparation;
+ rect.size.x -= ts.width + theme_cache.hseparation;
}
if (!p_cell.icon.is_null()) {
@@ -1741,8 +1795,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
}
p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize, p_icon_color);
- rect.position.x += bmsize.x + cache.hseparation;
- rect.size.x -= bmsize.x + cache.hseparation;
+ rect.position.x += bmsize.x + theme_cache.hseparation;
+ rect.size.x -= bmsize.x + theme_cache.hseparation;
}
if (!rtl) {
@@ -1764,7 +1818,7 @@ void Tree::update_column(int p_col) {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
- columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].language);
+ columns.write[p_col].text_buf->add_string(columns[p_col].title, theme_cache.font, theme_cache.font_size, columns[p_col].language);
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
@@ -1813,14 +1867,14 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
if (p_item->cells[p_col].custom_font.is_valid()) {
font = p_item->cells[p_col].custom_font;
} else {
- font = cache.font;
+ font = theme_cache.font;
}
int font_size;
if (p_item->cells[p_col].custom_font_size > 0) {
font_size = p_item->cells[p_col].custom_font_size;
} else {
- font_size = cache.font_size;
+ font_size = theme_cache.font_size;
}
p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].language);
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
@@ -1840,7 +1894,7 @@ void Tree::update_item_cache(TreeItem *p_item) {
}
int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) {
- if (p_pos.y - cache.offset.y > (p_draw_size.height)) {
+ if (p_pos.y - theme_cache.offset.y > (p_draw_size.height)) {
return -1; //draw no more!
}
@@ -1856,18 +1910,18 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
bool rtl = cache.rtl;
/* Calculate height of the label part */
- label_h += cache.vseparation;
+ label_h += theme_cache.vseparation;
/* Draw label, if height fits */
bool skip = (p_item == root && hide_root);
- if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) {
+ if (!skip && (p_pos.y + label_h - theme_cache.offset.y) > 0) {
// Draw separation.
- ERR_FAIL_COND_V(cache.font.is_null(), -1);
+ ERR_FAIL_COND_V(theme_cache.font.is_null(), -1);
- int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
+ int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.hseparation : theme_cache.item_margin);
int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
if (skip2) {
@@ -1885,8 +1939,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
continue;
}
} else {
- ofs += cache.hseparation;
- w -= cache.hseparation;
+ ofs += theme_cache.hseparation;
+ w -= theme_cache.hseparation;
}
if (p_item->cells[i].expand_right) {
@@ -1902,10 +1956,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int button_w = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
- button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin;
}
- int total_ofs = ofs - cache.offset.x;
+ int total_ofs = ofs - theme_cache.offset.x;
if (total_ofs + w > p_draw_size.width) {
w = MAX(button_w, p_draw_size.width - total_ofs);
@@ -1915,9 +1969,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int bw = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
- Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 s = b->get_size() + theme_cache.button_pressed->get_minimum_size();
- Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;
+ Point2i o = Point2i(ofs + w - s.width, p_pos.y) - theme_cache.offset + p_draw_ofs;
if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) {
// Being pressed.
@@ -1925,48 +1979,48 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (rtl) {
od.x = get_size().width - od.x - s.x;
}
- cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
+ theme_cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
}
o.y += (label_h - s.height) / 2;
- o += cache.button_pressed->get_offset();
+ o += theme_cache.button_pressed->get_offset();
if (rtl) {
o.x = get_size().width - o.x - b->get_width();
}
b->draw(ci, o, p_item->cells[i].buttons[j].disabled ? Color(1, 1, 1, 0.5) : p_item->cells[i].buttons[j].color);
- w -= s.width + cache.button_margin;
- bw += s.width + cache.button_margin;
+ w -= s.width + theme_cache.button_margin;
+ bw += s.width + theme_cache.button_margin;
}
- Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - cache.offset + p_draw_ofs, Size2i(w, label_h));
+ Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - theme_cache.offset + p_draw_ofs, Size2i(w, label_h));
Rect2i cell_rect = item_rect;
if (i != 0) {
- cell_rect.position.x -= cache.hseparation;
- cell_rect.size.x += cache.hseparation;
+ cell_rect.position.x -= theme_cache.hseparation;
+ cell_rect.size.x += theme_cache.hseparation;
}
- if (cache.draw_guides) {
+ if (theme_cache.draw_guides) {
Rect2 r = cell_rect;
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, cache.guide_color, 1);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, theme_cache.guide_color, 1);
}
if (i == 0) {
if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
- Rect2i row_rect = Rect2i(Point2i(cache.bg->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - cache.bg->get_minimum_size().width, item_rect.size.y));
+ Rect2i row_rect = Rect2i(Point2i(theme_cache.panel_style->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - theme_cache.panel_style->get_minimum_size().width, item_rect.size.y));
//Rect2 r = Rect2i(row_rect.pos,row_rect.size);
//r.grow(cache.selected->get_margin(SIDE_LEFT));
if (rtl) {
row_rect.position.x = get_size().width - row_rect.position.x - row_rect.size.x;
}
if (has_focus()) {
- cache.selected_focus->draw(ci, row_rect);
+ theme_cache.selected_focus->draw(ci, row_rect);
} else {
- cache.selected->draw(ci, row_rect);
+ theme_cache.selected->draw(ci, row_rect);
}
}
}
@@ -1982,9 +2036,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
if (p_item->cells[i].selected) {
if (has_focus()) {
- cache.selected_focus->draw(ci, r);
+ theme_cache.selected_focus->draw(ci, r);
} else {
- cache.selected->draw(ci, r);
+ theme_cache.selected->draw(ci, r);
}
}
}
@@ -1996,8 +2050,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
r.position.x = p_draw_ofs.x;
r.size.x = w + ofs;
} else {
- r.position.x -= cache.hseparation;
- r.size.x += cache.hseparation;
+ r.position.x -= theme_cache.hseparation;
+ r.size.x += theme_cache.hseparation;
}
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
@@ -2020,28 +2074,34 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (drop_mode_over == p_item) {
if (drop_mode_section == 0 || drop_mode_section == -1) {
// Line above.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color);
}
if (drop_mode_section == 0) {
// Side lines.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color);
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), theme_cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), theme_cache.drop_position_color);
}
if (drop_mode_section == 0 || (drop_mode_section == 1 && (!p_item->get_first_child() || p_item->is_collapsed()))) {
// Line below.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), theme_cache.drop_position_color);
}
} else if (drop_mode_over == p_item->get_parent()) {
if (drop_mode_section == 1 && !p_item->get_prev() /* && !drop_mode_over->is_collapsed() */) { // The drop_mode_over shouldn't ever be collapsed in here, otherwise we would be drawing a child of a collapsed item.
// Line above.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color);
}
}
}
- Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color");
- Color font_outline_color = cache.font_outline_color;
- int outline_size = cache.font_outline_size;
+ Color col;
+ if (p_item->cells[i].custom_color) {
+ col = p_item->cells[i].color;
+ } else {
+ col = p_item->cells[i].selected ? theme_cache.font_selected_color : theme_cache.font_color;
+ }
+
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.font_outline_size;
Color icon_col = p_item->cells[i].icon_color;
if (p_item->cells[i].dirty) {
@@ -2061,9 +2121,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
draw_item_rect(p_item->cells.write[i], item_rect, col, icon_col, outline_size, font_outline_color);
} break;
case TreeItem::CELL_MODE_CHECK: {
- Ref<Texture2D> checked = cache.checked;
- Ref<Texture2D> unchecked = cache.unchecked;
- Ref<Texture2D> indeterminate = cache.indeterminate;
+ Ref<Texture2D> checked = theme_cache.checked;
+ Ref<Texture2D> unchecked = theme_cache.unchecked;
+ Ref<Texture2D> indeterminate = theme_cache.indeterminate;
Point2i check_ofs = item_rect.position;
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
@@ -2075,7 +2135,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
unchecked->draw(ci, check_ofs);
}
- int check_w = checked->get_width() + cache.hseparation;
+ int check_w = checked->get_width() + theme_cache.hseparation;
text_pos.x += check_w;
@@ -2091,7 +2151,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break;
}
- Ref<Texture2D> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = theme_cache.select_arrow;
int cell_width = item_rect.size.x - downarrow->get_width();
p_item->cells.write[i].text_buf->set_width(cell_width);
@@ -2113,7 +2173,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
downarrow->draw(ci, arrow_pos);
} else {
- Ref<Texture2D> updown = cache.updown;
+ Ref<Texture2D> updown = theme_cache.updown;
int cell_width = item_rect.size.x - updown->get_width();
@@ -2170,7 +2230,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break;
}
- Ref<Texture2D> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = theme_cache.select_arrow;
Rect2i ir = item_rect;
@@ -2182,16 +2242,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
- draw_style_box(cache.custom_button_pressed, ir);
+ draw_style_box(theme_cache.custom_button_pressed, ir);
} else {
- draw_style_box(cache.custom_button_hover, ir);
- col = cache.custom_button_font_highlight;
+ draw_style_box(theme_cache.custom_button_hover, ir);
+ col = theme_cache.custom_button_font_highlight;
}
} else {
- draw_style_box(cache.custom_button, ir);
+ draw_style_box(theme_cache.custom_button, ir);
}
- ir.size -= cache.custom_button->get_minimum_size();
- ir.position += cache.custom_button->get_offset();
+ ir.size -= theme_cache.custom_button->get_minimum_size();
+ ir.position += theme_cache.custom_button->get_offset();
}
draw_item_rect(p_item->cells.write[i], ir, col, icon_col, outline_size, font_outline_color);
@@ -2212,9 +2272,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cell_rect.position.x = get_size().width - cell_rect.position.x - cell_rect.size.x;
}
if (has_focus()) {
- cache.cursor->draw(ci, cell_rect);
+ theme_cache.cursor->draw(ci, cell_rect);
} else {
- cache.cursor_unfocus->draw(ci, cell_rect);
+ theme_cache.cursor_unfocus->draw(ci, cell_rect);
}
}
}
@@ -2224,13 +2284,17 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture2D> arrow;
if (p_item->collapsed) {
- arrow = cache.arrow_collapsed;
+ if (is_layout_rtl()) {
+ arrow = theme_cache.arrow_collapsed_mirrored;
+ } else {
+ arrow = theme_cache.arrow_collapsed;
+ }
} else {
- arrow = cache.arrow;
+ arrow = theme_cache.arrow;
}
- Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset + p_draw_ofs;
- apos.x += cache.item_margin - arrow->get_width();
+ Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - theme_cache.offset + p_draw_ofs;
+ apos.x += theme_cache.item_margin - arrow->get_width();
if (rtl) {
apos.x = get_size().width - apos.x - arrow->get_width();
@@ -2243,7 +2307,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Point2 children_pos = p_pos;
if (!skip) {
- children_pos.x += cache.item_margin;
+ children_pos.x += theme_cache.item_margin;
htotal += label_h;
children_pos.y += htotal;
}
@@ -2251,7 +2315,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->collapsed) { /* if not collapsed, check the children */
TreeItem *c = p_item->first_child;
- int base_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+ int base_ofs = children_pos.y - theme_cache.offset.y + p_draw_ofs.y;
int prev_ofs = base_ofs;
int prev_hl_ofs = base_ofs;
@@ -2262,20 +2326,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
// Draw relationship lines.
- if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
- int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int parent_ofs = p_pos.x + cache.item_margin;
- Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
+ if (theme_cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
+ int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.hseparation : theme_cache.item_margin);
+ int parent_ofs = p_pos.x + theme_cache.item_margin;
+ Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - theme_cache.offset + p_draw_ofs;
if (c->get_visible_child_count() > 0) {
- root_pos -= Point2i(cache.arrow->get_width(), 0);
+ root_pos -= Point2i(theme_cache.arrow->get_width(), 0);
}
- float line_width = cache.relationship_line_width * Math::round(cache.base_scale);
- float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale);
- float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale);
+ float line_width = theme_cache.relationship_line_width * Math::round(theme_cache.base_scale);
+ float parent_line_width = theme_cache.parent_hl_line_width * Math::round(theme_cache.base_scale);
+ float children_line_width = theme_cache.children_hl_line_width * Math::round(theme_cache.base_scale);
- Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
+ Point2i parent_pos = Point2i(parent_ofs - theme_cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + theme_cache.arrow->get_height() / 2) - theme_cache.offset + p_draw_ofs;
int more_prev_ofs = 0;
@@ -2289,43 +2353,43 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (_is_branch_selected(c)) {
// If this item or one of its children is selected, we draw the line using parent highlight style.
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.parent_hl_line_color, parent_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
- more_prev_ofs = cache.parent_hl_line_margin;
+ more_prev_ofs = theme_cache.parent_hl_line_margin;
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else if (p_item->is_selected(0)) {
// If parent item is selected (but this item is not), we draw the line using children highlight style.
// Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
if (_is_sibling_branch_selected(c)) {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), theme_cache.children_hl_line_color, children_line_width);
}
} else {
// If nothing of the above is true, we draw the line using normal style.
// Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
if (_is_sibling_branch_selected(c)) {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + theme_cache.parent_hl_line_margin, root_pos.y), theme_cache.relationship_line_color, line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), theme_cache.relationship_line_color, line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), theme_cache.relationship_line_color, line_width);
}
}
}
@@ -2338,12 +2402,12 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break; // Last loop done, stop.
}
- if (cache.draw_relationship_lines == 0) {
+ if (theme_cache.draw_relationship_lines == 0) {
return -1; // No need to draw anymore, full stop.
}
htotal = -1;
- children_pos.y = cache.offset.y + p_draw_size.height;
+ children_pos.y = theme_cache.offset.y + p_draw_size.height;
} else {
htotal += child_h;
children_pos.y += child_h;
@@ -2494,7 +2558,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
- Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
+ Point2 pos = get_local_mouse_position() - theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2512,7 +2576,7 @@ void Tree::_range_click_timeout() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
@@ -2521,7 +2585,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb);
+ propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, false, root, MouseButton::LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2550,7 +2614,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return 0;
}
- int item_h = compute_item_height(p_item) + cache.vseparation;
+ int item_h = compute_item_height(p_item) + theme_cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2561,8 +2625,12 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
- p_item->set_collapsed(!p_item->is_collapsed());
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + theme_cache.item_margin))) {
+ if (enable_recursive_folding && p_mod->is_shift_pressed()) {
+ p_item->set_collapsed_recursive(!p_item->is_collapsed());
+ } else {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ }
return -1;
}
@@ -2580,7 +2648,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (p_item->cells[i].expand_right) {
int plus = 1;
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
- col_width += cache.hseparation;
+ col_width += theme_cache.hseparation;
col_width += get_column_width(i + plus);
plus++;
}
@@ -2600,20 +2668,24 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (col == -1) {
return -1;
} else if (col == 0) {
- int margin = x_ofs + cache.item_margin; //-cache.hseparation;
- //int lm = cache.bg->get_margin(SIDE_LEFT);
+ int margin = x_ofs + theme_cache.item_margin; //-theme_cache.hseparation;
+ //int lm = theme_cache.panel_style->get_margin(SIDE_LEFT);
col_width -= margin;
limit_w -= margin;
col_ofs += margin;
x -= margin;
} else {
- col_width -= cache.hseparation;
- limit_w -= cache.hseparation;
- x -= cache.hseparation;
+ col_width -= theme_cache.hseparation;
+ limit_w -= theme_cache.hseparation;
+ x -= theme_cache.hseparation;
}
if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
- p_item->set_collapsed(!p_item->is_collapsed());
+ if (enable_recursive_folding && p_mod->is_shift_pressed()) {
+ p_item->set_collapsed_recursive(!p_item->is_collapsed());
+ } else {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ }
return -1; //collapse/uncollapse because nothing can be done with item
}
@@ -2626,7 +2698,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
int button_w = 0;
for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
- button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin;
}
col_width = MAX(button_w, MIN(limit_w, col_width));
@@ -2634,7 +2706,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- int w = b->get_size().width + cache.button_pressed->get_minimum_size().width;
+ int w = b->get_size().width + theme_cache.button_pressed->get_minimum_size().width;
if (x > col_width - w) {
if (c.buttons[j].disabled) {
@@ -2658,11 +2730,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
cache.click_item = p_item;
cache.click_column = col;
cache.click_pos = click_pos;
- update();
+ queue_redraw();
return -1;
}
- col_width -= w + cache.button_margin;
+ col_width -= w + theme_cache.button_margin;
}
if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
@@ -2676,7 +2748,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
+ if (select_mode == SELECT_MULTI && p_mod->is_command_or_control_pressed() && c.selectable) {
if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
@@ -2716,7 +2788,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
emit_signal(SNAME("multi_selected"),p_item,col,true);
}
*/
- update();
+ queue_redraw();
}
}
}
@@ -2742,7 +2814,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
case TreeItem::CELL_MODE_CHECK: {
bring_up_editor = false; //checkboxes are not edited with editor
if (force_edit_checkbox_only_on_checkbox) {
- if (x < cache.checked->get_width()) {
+ if (x < theme_cache.checked->get_width()) {
p_item->set_checked(col, !c.checked);
item_edited(col, p_item, p_button);
}
@@ -2764,7 +2836,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
popup_menu->set_size(Size2(col_width, 0));
- popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - cache.offset);
+ popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - theme_cache.offset);
popup_menu->popup();
popup_edited_item = p_item;
popup_edited_item_col = col;
@@ -2822,9 +2894,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
case TreeItem::CELL_MODE_CUSTOM: {
edited_item = p_item;
edited_col = col;
- bool on_arrow = x > col_width - cache.select_arrow->get_width();
+ bool on_arrow = x > col_width - theme_cache.select_arrow->get_width();
- custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
+ custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - theme_cache.offset.y), Size2(get_column_width(col), item_h));
if (on_arrow || !p_item->cells[col].custom_button) {
emit_signal(SNAME("custom_popup_edited"), ((bool)(x >= (col_width - item_h / 2))));
@@ -2846,7 +2918,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
popup_pressing_edited_item = p_item;
popup_pressing_edited_item_column = col;
- pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - cache.offset, Size2(col_width, item_h));
+ pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - theme_cache.offset, Size2(col_width, item_h));
pressing_for_editor_text = editor_text;
pressing_for_editor = true;
@@ -2855,8 +2927,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
Point2i new_pos = p_pos;
if (!skip) {
- x_ofs += cache.item_margin;
- //new_pos.x-=cache.item_margin;
+ x_ofs += theme_cache.item_margin;
+ //new_pos.x-=theme_cache.item_margin;
y_ofs += item_h;
new_pos.y -= item_h;
}
@@ -2935,7 +3007,7 @@ void Tree::_text_editor_submit(String p_text) {
}
item_edited(popup_edited_item_col, popup_edited_item);
- update();
+ queue_redraw();
}
void Tree::value_editor_changed(double p_value) {
@@ -2952,7 +3024,7 @@ void Tree::value_editor_changed(double p_value) {
text_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step)));
item_edited(popup_edited_item_col, popup_edited_item);
- update();
+ queue_redraw();
}
void Tree::popup_select(int p_option) {
@@ -2966,7 +3038,7 @@ void Tree::popup_select(int p_option) {
popup_edited_item->cells.write[popup_edited_item_col].val = p_option;
//popup_edited_item->edited_signal.call( popup_edited_item_col );
- update();
+ queue_redraw();
item_edited(popup_edited_item_col, popup_edited_item);
}
@@ -2993,7 +3065,7 @@ void Tree::_go_left() {
selected_item->select(selected_col - 1);
}
}
- update();
+ queue_redraw();
accept_event();
ensure_cursor_is_visible();
}
@@ -3014,7 +3086,7 @@ void Tree::_go_right() {
selected_item->select(selected_col + 1);
}
}
- update();
+ queue_redraw();
ensure_cursor_is_visible();
accept_event();
}
@@ -3043,7 +3115,7 @@ void Tree::_go_up() {
}
selected_item = prev;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
while (prev && !prev->cells[col].selectable) {
@@ -3086,7 +3158,7 @@ void Tree::_go_down() {
selected_item = next;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
@@ -3117,7 +3189,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- bool is_command = k.is_valid() && k->is_command_pressed();
+ bool is_command = k.is_valid() && k->is_command_or_control_pressed();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
@@ -3196,7 +3268,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (select_mode == SELECT_MULTI) {
selected_item = next;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
while (next && !next->cells[selected_col].selectable) {
next = next->get_next_visible();
@@ -3234,7 +3306,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (select_mode == SELECT_MULTI) {
selected_item = prev;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
while (prev && !prev->cells[selected_col].selectable) {
prev = prev->get_prev_visible();
@@ -3275,7 +3347,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (!k->is_pressed()) {
return;
}
- if (k->is_command_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) {
+ if (k->is_command_or_control_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) {
return;
}
if (!root) {
@@ -3300,18 +3372,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
-
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
bool rtl = is_layout_rtl();
Point2 pos = mm->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
@@ -3321,7 +3389,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
@@ -3339,7 +3407,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
mpos.x = get_size().width - mpos.x;
}
- mpos -= cache.bg->get_offset();
+ mpos -= theme_cache.panel_style->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
if (h_scroll->is_visible_in_tree()) {
@@ -3358,11 +3426,11 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (drop_mode_flags) {
if (it != drop_mode_over) {
drop_mode_over = it;
- update();
+ queue_redraw();
}
if (it && section != drop_mode_section) {
drop_mode_section = section;
- update();
+ queue_redraw();
}
}
@@ -3371,14 +3439,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (it != old_it || col != old_col) {
if (old_it && old_col >= old_it->cells.size()) {
- // Columns may have changed since last update().
- update();
+ // Columns may have changed since last redraw().
+ queue_redraw();
} else {
// Only need to update if mouse enters/exits a button
bool was_over_button = old_it && old_it->cells[old_col].custom_button;
bool is_over_button = it && it->cells[col].custom_button;
if (was_over_button || is_over_button) {
- update();
+ queue_redraw();
}
}
}
@@ -3387,7 +3455,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
// Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
- update();
+ queue_redraw();
}
if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) {
@@ -3430,10 +3498,6 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
-
bool rtl = is_layout_rtl();
if (!mb->is_pressed()) {
@@ -3443,12 +3507,12 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
@@ -3526,7 +3590,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
cache.click_id = -1;
cache.click_item = nullptr;
cache.click_column = 0;
- update();
+ queue_redraw();
return;
}
@@ -3537,7 +3601,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
switch (mb->get_button_index()) {
case MouseButton::RIGHT:
case MouseButton::LEFT: {
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 pos = mb->get_position();
if (rtl) {
@@ -3549,14 +3613,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
if (pos.x < static_cast<real_t>(len)) {
cache.click_type = Cache::CLICK_TITLE;
cache.click_index = i;
- update();
+ queue_redraw();
break;
}
}
@@ -3572,14 +3636,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pressing_for_editor = false;
propagate_mouse_activated = false;
- int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb);
+ propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb);
blocked--;
if (pressing_for_editor) {
@@ -3613,7 +3677,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->get_button_index() == MouseButton::LEFT) {
- if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_pressed()) {
+ if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_or_control_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
}
@@ -3718,12 +3782,17 @@ bool Tree::edit_selected() {
} else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) {
Rect2 popup_rect;
- Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Vector2 ofs(0, Math::floor((text_editor->get_size().height - rect.size.height) / 2)); // "floor()" centers vertically.
Point2i textedpos = get_screen_position() + rect.position - ofs;
cache.text_editor_position = textedpos;
popup_rect.position = textedpos;
popup_rect.size = rect.size;
+
+ // Account for icon.
+ popup_rect.position.x += c.get_icon_size().x;
+ popup_rect.size.x -= c.get_icon_size().x;
+
text_editor->clear();
text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step)));
text_editor->select_all();
@@ -3761,7 +3830,7 @@ bool Tree::is_editing() {
}
Size2 Tree::get_internal_min_size() const {
- Size2i size = cache.bg->get_offset();
+ Size2i size = theme_cache.panel_style->get_offset();
if (root) {
size.height += get_item_height(root);
}
@@ -3784,23 +3853,23 @@ void Tree::update_scrollbars() {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
- v_scroll->set_begin(Point2(size.width - vmin.width, cache.bg->get_margin(SIDE_TOP)));
- v_scroll->set_end(Point2(size.width, size.height - cache.bg->get_margin(SIDE_TOP) - cache.bg->get_margin(SIDE_BOTTOM)));
+ v_scroll->set_begin(Point2(size.width - vmin.width, theme_cache.panel_style->get_margin(SIDE_TOP)));
+ v_scroll->set_end(Point2(size.width, size.height - theme_cache.panel_style->get_margin(SIDE_TOP) - theme_cache.panel_style->get_margin(SIDE_BOTTOM)));
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
Size2 internal_min_size = get_internal_min_size();
- bool display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) > size.height;
- bool display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) > size.width;
+ bool display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) > size.height;
+ bool display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) > size.width;
for (int i = 0; i < 2; i++) {
// Check twice, as both values are dependent on each other.
if (display_hscroll) {
- display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) + hmin.height > size.height;
+ display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) + hmin.height > size.height;
}
if (display_vscroll) {
- display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) + vmin.width > size.width;
+ display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) + vmin.width > size.width;
}
}
@@ -3808,29 +3877,29 @@ void Tree::update_scrollbars() {
v_scroll->show();
v_scroll->set_max(internal_min_size.height);
v_scroll->set_page(size.height - hmin.height - tbh);
- cache.offset.y = v_scroll->get_value();
+ theme_cache.offset.y = v_scroll->get_value();
} else {
v_scroll->hide();
- cache.offset.y = 0;
+ theme_cache.offset.y = 0;
}
if (display_hscroll) {
h_scroll->show();
h_scroll->set_max(internal_min_size.width);
h_scroll->set_page(size.width - vmin.width);
- cache.offset.x = h_scroll->get_value();
+ theme_cache.offset.x = h_scroll->get_value();
} else {
h_scroll->hide();
- cache.offset.x = 0;
+ theme_cache.offset.x = 0;
}
}
int Tree::_get_title_button_height() const {
- ERR_FAIL_COND_V(cache.font.is_null() || cache.title_button.is_null(), 0);
+ ERR_FAIL_COND_V(theme_cache.font.is_null() || theme_cache.title_button.is_null(), 0);
int h = 0;
if (show_column_titles) {
for (int i = 0; i < columns.size(); i++) {
- h = MAX(h, columns[i].text_buf->get_size().y + cache.title_button->get_minimum_size().height);
+ h = MAX(h, columns[i].text_buf->get_size().y + theme_cache.title_button->get_minimum_size().height);
}
}
return h;
@@ -3847,7 +3916,7 @@ void Tree::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
if (cache.hover_type != Cache::CLICK_NONE) {
cache.hover_type = Cache::CLICK_NONE;
- update();
+ queue_redraw();
}
} break;
@@ -3855,20 +3924,16 @@ void Tree::_notification(int p_what) {
drag_touching = false;
} break;
- case NOTIFICATION_ENTER_TREE: {
- update_cache();
- } break;
-
case NOTIFICATION_DRAG_END: {
drop_mode_flags = 0;
scrolling = false;
set_physics_process_internal(false);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAG_BEGIN: {
single_select_defer = nullptr;
- if (cache.scroll_speed > 0) {
+ if (theme_cache.scroll_speed > 0) {
scrolling = true;
set_physics_process_internal(true);
}
@@ -3912,22 +3977,22 @@ void Tree::_notification(int p_what) {
}
Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
- if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ if (scrolling && get_rect().grow(theme_cache.scroll_border).has_point(mouse_position)) {
Point2 point;
- if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
- point.x = mouse_position.x - cache.scroll_border;
- } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
- point.x = mouse_position.x - (get_size().width - cache.scroll_border);
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < theme_cache.scroll_border)) {
+ point.x = mouse_position.x - theme_cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < theme_cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - theme_cache.scroll_border);
}
- if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
- point.y = mouse_position.y - cache.scroll_border;
- } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
- point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < theme_cache.scroll_border)) {
+ point.y = mouse_position.y - theme_cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < theme_cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border);
}
- point *= cache.scroll_speed * get_physics_process_delta_time();
+ point *= theme_cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
v_scroll->set_value(point.y);
@@ -3935,13 +4000,12 @@ void Tree::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- update_cache();
+ v_scroll->set_custom_step(theme_cache.font->get_height(theme_cache.font_size));
+
update_scrollbars();
RID ci = get_canvas_item();
- Ref<StyleBox> bg = cache.bg;
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 draw_ofs;
draw_ofs += bg->get_offset();
@@ -3965,11 +4029,11 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs2 = cache.bg->get_margin(SIDE_LEFT);
+ int ofs2 = theme_cache.panel_style->get_margin(SIDE_LEFT);
for (int i = 0; i < columns.size(); i++) {
- Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
- Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
+ Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? theme_cache.title_button_hover : theme_cache.title_button);
+ Ref<Font> f = theme_cache.tb_font;
+ Rect2 tbrect = Rect2(ofs2 - theme_cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
if (cache.rtl) {
tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
}
@@ -3980,19 +4044,18 @@ void Tree::_notification(int p_what) {
columns.write[i].text_buf->set_width(clip_w);
Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ columns[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ columns[i].text_buf->draw(ci, text_pos, theme_cache.title_button_color);
}
}
- // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Draw the focus outline last, so that it is drawn in front of the section headings.
// Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.focus_style->draw(ci, Rect2(Point2(), get_size()));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
} break;
@@ -4000,7 +4063,6 @@ void Tree::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
- update_cache();
_update_all();
} break;
@@ -4035,7 +4097,7 @@ Size2 Tree::get_minimum_size() const {
return Size2();
} else {
Vector2 min_size = get_internal_min_size();
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
min_size.x += bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
min_size.y += bg->get_margin(SIDE_TOP) + bg->get_margin(SIDE_BOTTOM);
@@ -4105,7 +4167,7 @@ void Tree::item_changed(int p_column, TreeItem *p_item) {
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
p_item->cells.write[p_column].dirty = true;
}
- update();
+ queue_redraw();
}
void Tree::item_selected(int p_column, TreeItem *p_item) {
@@ -4124,7 +4186,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
} else {
select_single_item(p_item, root, p_column);
}
- update();
+ queue_redraw();
}
void Tree::item_deselected(int p_column, TreeItem *p_item) {
@@ -4139,7 +4201,7 @@ void Tree::item_deselected(int p_column, TreeItem *p_item) {
if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
p_item->cells.write[p_column].selected = false;
}
- update();
+ queue_redraw();
}
void Tree::set_select_mode(SelectMode p_mode) {
@@ -4162,7 +4224,7 @@ void Tree::deselect_all() {
selected_item = nullptr;
selected_col = -1;
- update();
+ queue_redraw();
}
bool Tree::is_anything_selected() {
@@ -4191,7 +4253,7 @@ void Tree::clear() {
popup_edited_item = nullptr;
popup_pressing_edited_item = nullptr;
- update();
+ queue_redraw();
};
void Tree::set_hide_root(bool p_enabled) {
@@ -4200,7 +4262,7 @@ void Tree::set_hide_root(bool p_enabled) {
}
hide_root = p_enabled;
- update();
+ queue_redraw();
}
bool Tree::is_root_hidden() const {
@@ -4218,7 +4280,7 @@ void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) {
return;
}
columns.write[p_column].custom_min_width = p_min_width;
- update();
+ queue_redraw();
}
void Tree::set_column_expand(int p_column, bool p_expand) {
@@ -4229,7 +4291,7 @@ void Tree::set_column_expand(int p_column, bool p_expand) {
}
columns.write[p_column].expand = p_expand;
- update();
+ queue_redraw();
}
void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
@@ -4240,7 +4302,7 @@ void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
}
columns.write[p_column].expand_ratio = p_ratio;
- update();
+ queue_redraw();
}
void Tree::set_column_clip_content(int p_column, bool p_fit) {
@@ -4251,7 +4313,7 @@ void Tree::set_column_clip_content(int p_column, bool p_fit) {
}
columns.write[p_column].clip_content = p_fit;
- update();
+ queue_redraw();
}
bool Tree::is_column_expanding(int p_column) const {
@@ -4331,7 +4393,7 @@ int Tree::get_column_minimum_width(int p_column) const {
// Check if the visible title of the column is wider.
if (show_column_titles) {
- min_width = MAX(cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width);
+ min_width = MAX(theme_cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT), min_width);
}
if (!columns[p_column].clip_content) {
@@ -4355,9 +4417,9 @@ int Tree::get_column_minimum_width(int p_column) const {
// Get the item minimum size.
Size2 item_size = item->get_minimum_size(p_column);
if (p_column == 0) {
- item_size.width += cache.item_margin * depth;
+ item_size.width += theme_cache.item_margin * depth;
} else {
- item_size.width += cache.hseparation;
+ item_size.width += theme_cache.hseparation;
}
// Check if the item is wider.
@@ -4376,7 +4438,7 @@ int Tree::get_column_width(int p_column) const {
if (columns[p_column].expand) {
int expand_area = get_size().width;
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
@@ -4424,7 +4486,7 @@ void Tree::set_columns(int p_columns) {
if (selected_col >= p_columns) {
selected_col = p_columns - 1;
}
- update();
+ queue_redraw();
}
int Tree::get_columns() const {
@@ -4432,7 +4494,7 @@ int Tree::get_columns() const {
}
void Tree::_scroll_moved(float) {
- update();
+ queue_redraw();
}
Rect2 Tree::get_custom_popup_rect() const {
@@ -4453,7 +4515,7 @@ int Tree::get_item_offset(TreeItem *p_item) const {
ofs += compute_item_height(it);
if (it != root || !hide_root) {
- ofs += cache.vseparation;
+ ofs += theme_cache.vseparation;
}
if (it->first_child && !it->collapsed) {
@@ -4484,14 +4546,14 @@ void Tree::ensure_cursor_is_visible() {
return; // Nothing under cursor.
}
- const Size2 area_size = get_size() - cache.bg->get_minimum_size();
+ const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
int y_offset = get_item_offset(selected_item);
if (y_offset != -1) {
const int tbh = _get_title_button_height();
y_offset -= tbh;
- const int cell_h = compute_item_height(selected_item) + cache.vseparation;
+ const int cell_h = compute_item_height(selected_item) + theme_cache.vseparation;
const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh;
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
@@ -4558,7 +4620,7 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const {
Vector2 ofst = Vector2(r.position.x + r.size.x, r.position.y);
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
ofst.x -= size.x;
if (j == p_button) {
@@ -4577,7 +4639,7 @@ void Tree::set_column_titles_visible(bool p_show) {
}
show_column_titles = p_show;
- update();
+ queue_redraw();
}
bool Tree::are_column_titles_visible() const {
@@ -4591,12 +4653,9 @@ void Tree::set_column_title(int p_column, const String &p_title) {
return;
}
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
columns.write[p_column].title = p_title;
update_column(p_column);
- update();
+ queue_redraw();
}
String Tree::get_column_title(int p_column) const {
@@ -4610,7 +4669,7 @@ void Tree::set_column_title_direction(int p_column, Control::TextDirection p_tex
if (columns[p_column].text_direction != p_text_direction) {
columns.write[p_column].text_direction = p_text_direction;
update_column(p_column);
- update();
+ queue_redraw();
}
}
@@ -4624,7 +4683,7 @@ void Tree::set_column_title_language(int p_column, const String &p_language) {
if (columns[p_column].language != p_language) {
columns.write[p_column].language = p_language;
update_column(p_column);
- update();
+ queue_redraw();
}
}
@@ -4655,7 +4714,7 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
const real_t tree_height = get_size().y;
const Rect2 item_rect = get_item_rect(p_item);
const real_t item_y = item_rect.position.y;
- const real_t item_height = item_rect.size.y + cache.vseparation;
+ const real_t item_height = item_rect.size.y + theme_cache.vseparation;
if (p_center_on_item) {
v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f);
@@ -4779,7 +4838,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
Point2 pos = p_pos;
if ((root != p_item || !hide_root) && p_item->is_visible()) {
- h = compute_item_height(p_item) + cache.vseparation;
+ h = compute_item_height(p_item) + theme_cache.vseparation;
if (pos.y < h) {
if (drop_mode_flags == DROP_MODE_ON_ITEM) {
section = 0;
@@ -4836,7 +4895,7 @@ int Tree::get_column_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4866,7 +4925,7 @@ int Tree::get_drop_section_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -100;
@@ -4896,7 +4955,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return nullptr;
@@ -4923,7 +4982,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
int Tree::get_button_id_at_position(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4949,7 +5008,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const {
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
return c.buttons[j].id;
}
@@ -4964,7 +5023,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const {
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return Control::get_tooltip(p_pos);
@@ -4990,7 +5049,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
if (!tooltip.is_empty()) {
@@ -5000,10 +5059,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
col_width -= size.width;
}
String ret;
- if (it->get_tooltip(col) == "") {
+ if (it->get_tooltip_text(col) == "") {
ret = it->get_text(col);
} else {
- ret = it->get_tooltip(col);
+ ret = it->get_tooltip_text(col);
}
return ret;
}
@@ -5022,13 +5081,21 @@ void Tree::set_hide_folding(bool p_hide) {
}
hide_folding = p_hide;
- update();
+ queue_redraw();
}
bool Tree::is_folding_hidden() const {
return hide_folding;
}
+void Tree::set_enable_recursive_folding(bool p_enable) {
+ enable_recursive_folding = p_enable;
+}
+
+bool Tree::is_recursive_folding_enabled() const {
+ return enable_recursive_folding;
+}
+
void Tree::set_drop_mode_flags(int p_flags) {
if (drop_mode_flags == p_flags) {
return;
@@ -5038,7 +5105,7 @@ void Tree::set_drop_mode_flags(int p_flags) {
drop_mode_over = nullptr;
}
- update();
+ queue_redraw();
}
int Tree::get_drop_mode_flags() const {
@@ -5132,6 +5199,9 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding);
ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden);
+ ClassDB::bind_method(D_METHOD("set_enable_recursive_folding", "enable"), &Tree::set_enable_recursive_folding);
+ ClassDB::bind_method(D_METHOD("is_recursive_folding_enabled"), &Tree::is_recursive_folding_enabled);
+
ClassDB::bind_method(D_METHOD("set_drop_mode_flags", "flags"), &Tree::set_drop_mode_flags);
ClassDB::bind_method(D_METHOD("get_drop_mode_flags"), &Tree::get_drop_mode_flags);
@@ -5146,6 +5216,7 @@ void Tree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_recursive_folding"), "set_enable_recursive_folding", "is_recursive_folding_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_root"), "set_hide_root", "is_root_hidden");
ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,In Between"), "set_drop_mode_flags", "get_drop_mode_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Row,Multi"), "set_select_mode", "get_select_mode");
@@ -5226,8 +5297,6 @@ Tree::Tree() {
set_mouse_filter(MOUSE_FILTER_STOP);
set_clip_contents(true);
-
- update_cache();
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 7f9c00b1b9..f994a5cec1 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -173,6 +173,8 @@ private:
}
}
+ bool _is_any_collapsed(bool p_only_visible);
+
protected:
static void _bind_methods();
@@ -245,7 +247,7 @@ public:
void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
int get_button_count(int p_column) const;
- String get_button_tooltip(int p_column, int p_idx) const;
+ String get_button_tooltip_text(int p_column, int p_idx) const;
Ref<Texture2D> get_button(int p_column, int p_idx) const;
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
@@ -272,6 +274,9 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void set_collapsed_recursive(bool p_collapsed);
+ bool is_any_collapsed(bool p_only_visible = false);
+
void set_visible(bool p_visible);
bool is_visible();
@@ -308,8 +313,8 @@ public:
void set_custom_as_button(int p_column, bool p_button);
bool is_custom_set_as_button(int p_column) const;
- void set_tooltip(int p_column, const String &p_tooltip);
- String get_tooltip(int p_column) const;
+ void set_tooltip_text(int p_column, const String &p_tooltip);
+ String get_tooltip_text(int p_column) const;
void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
HorizontalAlignment get_text_alignment(int p_column) const;
@@ -482,12 +487,15 @@ private:
void propagate_set_columns(TreeItem *p_item);
- struct Cache {
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
+
Ref<Font> font;
Ref<Font> tb_font;
int font_size = 0;
int tb_font_size = 0;
- Ref<StyleBox> bg;
+
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
Ref<StyleBox> cursor;
@@ -505,8 +513,9 @@ private:
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
Ref<Texture2D> indeterminate;
- Ref<Texture2D> arrow_collapsed;
Ref<Texture2D> arrow;
+ Ref<Texture2D> arrow_collapsed;
+ Ref<Texture2D> arrow_collapsed_mirrored;
Ref<Texture2D> select_arrow;
Ref<Texture2D> updown;
@@ -536,7 +545,9 @@ private:
int scroll_border = 0;
int scroll_speed = 0;
int font_outline_size = 0;
+ } theme_cache;
+ struct Cache {
enum ClickType {
CLICK_NONE,
CLICK_TITLE,
@@ -559,7 +570,6 @@ private:
Point2i text_editor_position;
bool rtl = false;
-
} cache;
int _get_title_button_height() const;
@@ -572,7 +582,6 @@ private:
bool v_scroll_enabled = true;
Size2 get_internal_min_size() const;
- void update_cache();
void update_scrollbars();
Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
@@ -609,6 +618,8 @@ private:
bool hide_folding = false;
+ bool enable_recursive_folding = true;
+
int _count_selected_items(TreeItem *p_from) const;
bool _is_branch_selected(TreeItem *p_from) const;
bool _is_sibling_branch_selected(TreeItem *p_from) const;
@@ -620,6 +631,8 @@ private:
bool _scroll(bool p_horizontal, float p_pages);
protected:
+ virtual void _update_theme_item_cache() override;
+
static void _bind_methods();
public:
@@ -706,6 +719,9 @@ public:
void set_hide_folding(bool p_hide);
bool is_folding_hidden() const;
+ void set_enable_recursive_folding(bool p_enable);
+ bool is_recursive_folding_enabled() const;
+
void set_drop_mode_flags(int p_flags);
int get_drop_mode_flags() const;
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 7baa4d44aa..0ea49b1645 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -213,7 +213,7 @@ void VideoStreamPlayer::set_expand(bool p_expand) {
}
expand = p_expand;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -261,7 +261,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
AudioServer::get_singleton()->unlock();
}
- update();
+ queue_redraw();
if (!expand) {
update_minimum_size();
@@ -362,7 +362,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
set_volume(0);
} else {
- set_volume(Math::db2linear(p_db));
+ set_volume(Math::db_to_linear(p_db));
}
}
@@ -370,7 +370,7 @@ float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
return -80;
} else {
- return Math::linear2db(volume);
+ return Math::linear_to_db(volume);
}
}
@@ -381,14 +381,14 @@ String VideoStreamPlayer::get_stream_name() const {
return stream->get_name();
}
-float VideoStreamPlayer::get_stream_position() const {
+double VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
}
-void VideoStreamPlayer::set_stream_position(float p_position) {
+void VideoStreamPlayer::set_stream_position(double p_position) {
if (playback.is_valid()) {
playback->seek(p_position);
}
diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h
index 9974eb8488..b1ba8a65d7 100644
--- a/scene/gui/video_stream_player.h
+++ b/scene/gui/video_stream_player.h
@@ -105,8 +105,8 @@ public:
float get_volume_db() const;
String get_stream_name() const;
- float get_stream_position() const;
- void set_stream_position(float p_position);
+ double get_stream_position() const;
+ void set_stream_position(double p_position);
void set_autoplay(bool p_enable);
bool has_autoplay() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index dcf506aafa..05d86f77f2 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -88,7 +88,7 @@ void CanvasItem::_handle_visibility_change(bool p_visible) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible) {
- update();
+ queue_redraw();
} else {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
@@ -121,7 +121,7 @@ CanvasItem *CanvasItem::get_current_item_drawn() {
return current_item_drawn;
}
-void CanvasItem::_update_callback() {
+void CanvasItem::_redraw_callback() {
if (!is_inside_tree()) {
pending_update = false;
return;
@@ -242,7 +242,7 @@ void CanvasItem::_enter_canvas() {
}
pending_update = false;
- update();
+ queue_redraw();
notification(NOTIFICATION_ENTER_CANVAS);
}
@@ -338,6 +338,7 @@ void CanvasItem::_notification(int p_what) {
}
if (window) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = nullptr;
}
global_invalid = true;
parent_visible_in_tree = false;
@@ -355,7 +356,7 @@ void CanvasItem::_window_visibility_changed() {
}
}
-void CanvasItem::update() {
+void CanvasItem::queue_redraw() {
if (!is_inside_tree()) {
return;
}
@@ -365,7 +366,14 @@ void CanvasItem::update() {
pending_update = true;
- MessageQueue::get_singleton()->push_call(this, SNAME("_update_callback"));
+ MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback));
+}
+
+void CanvasItem::move_to_front() {
+ if (!get_parent()) {
+ return;
+ }
+ get_parent()->move_child(this, -1);
}
void CanvasItem::set_modulate(const Color &p_modulate) {
@@ -438,7 +446,7 @@ int CanvasItem::get_light_mask() const {
void CanvasItem::item_rect_changed(bool p_size_changed) {
if (p_size_changed) {
- update();
+ queue_redraw();
}
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
@@ -587,6 +595,12 @@ void CanvasItem::draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture,
RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range);
}
+void CanvasItem::draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_COND(p_texture.is_null());
+ RenderingServer::get_singleton()->canvas_item_add_lcd_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate);
+}
+
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -861,7 +875,6 @@ void CanvasItem::force_update_transform() {
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self);
- ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
@@ -890,7 +903,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);
- ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);
+ ClassDB::bind_method(D_METHOD("queue_redraw"), &CanvasItem::queue_redraw);
+ ClassDB::bind_method(D_METHOD("move_to_front"), &CanvasItem::move_to_front);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level);
@@ -919,6 +933,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0));
+ ClassDB::bind_method(D_METHOD("draw_lcd_texture_rect_region", "texture", "rect", "src_rect", "modulate"), &CanvasItem::draw_lcd_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>()));
@@ -1093,7 +1108,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) {
texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter);
}
RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache);
- update();
+ queue_redraw();
if (p_propagate) {
for (CanvasItem *E : children_items) {
@@ -1134,7 +1149,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat);
}
RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache);
- update();
+ queue_redraw();
if (p_propagate) {
for (CanvasItem *E : children_items) {
if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 38e0be1683..b80289fdb4 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -110,7 +110,7 @@ private:
void _propagate_visibility_changed(bool p_parent_visible_in_tree);
void _handle_visibility_change(bool p_visible);
- void _update_callback();
+ void _redraw_callback();
void _enter_canvas();
void _exit_canvas();
@@ -197,7 +197,8 @@ public:
void show();
void hide();
- void update();
+ void queue_redraw();
+ void move_to_front();
void set_clip_children(bool p_enabled);
bool is_clipping_children() const;
@@ -226,6 +227,7 @@ public:
void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0);
+ void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1));
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1);
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 8f40f257f9..214efe432b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -329,14 +329,14 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 9a23bc65bf..2c395ec07d 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -32,15 +32,12 @@
#include "core/io/compression.h"
#include "scene/main/timer.h"
-void HTTPRequest::_redirect_request(const String &p_new_url) {
-}
-
Error HTTPRequest::_request() {
- return client->connect_to_host(url, port, use_ssl, validate_ssl);
+ return client->connect_to_host(url, port, use_tls, validate_tls);
}
Error HTTPRequest::_parse_url(const String &p_url) {
- use_ssl = false;
+ use_tls = false;
request_string = "";
port = 80;
request_sent = false;
@@ -48,18 +45,19 @@ Error HTTPRequest::_parse_url(const String &p_url) {
body_len = -1;
body.clear();
downloaded.set(0);
+ final_body_size.set(0);
redirections = 0;
String scheme;
Error err = p_url.parse_url(scheme, url, port, request_string);
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing URL: " + p_url + ".");
if (scheme == "https://") {
- use_ssl = true;
+ use_tls = true;
} else if (scheme != "http://") {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid URL scheme: " + scheme + ".");
}
if (port == 0) {
- port = use_ssl ? 443 : 80;
+ port = use_tls ? 443 : 80;
}
if (request_string.is_empty()) {
request_string = "/";
@@ -98,7 +96,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
return value;
}
-Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
+Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
// Copy the string into a raw buffer.
Vector<uint8_t> raw_data;
@@ -110,10 +108,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
memcpy(w, charstr.ptr(), len);
}
- return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data);
+ return request_raw(p_url, p_custom_headers, p_tls_validate_domain, p_method, raw_data);
}
-Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
+Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
@@ -129,7 +127,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
return err;
}
- validate_ssl = p_ssl_validate_domain;
+ validate_tls = p_tls_validate_domain;
headers = p_custom_headers;
@@ -153,7 +151,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
client->set_blocking_mode(false);
err = _request();
if (err != OK) {
- call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return ERR_CANT_CONNECT;
}
@@ -169,7 +167,7 @@ void HTTPRequest::_thread_func(void *p_userdata) {
Error err = hr->_request();
if (err != OK) {
- hr->call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
+ hr->_defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
} else {
while (!hr->thread_request_quit.is_set()) {
bool exit = hr->_update_connection();
@@ -198,6 +196,7 @@ void HTTPRequest::cancel_request() {
}
file.unref();
+ decompressor.unref();
client->close();
body.clear();
got_response = false;
@@ -208,7 +207,7 @@ void HTTPRequest::cancel_request() {
bool HTTPRequest::_handle_response(bool *ret_value) {
if (!client->has_response()) {
- call_deferred(SNAME("_request_done"), RESULT_NO_RESPONSE, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_NO_RESPONSE, 0, PackedStringArray(), PackedByteArray());
*ret_value = true;
return true;
}
@@ -219,6 +218,9 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
client->get_response_headers(&rheaders);
response_headers.clear();
downloaded.set(0);
+ final_body_size.set(0);
+ decompressor.unref();
+
for (const String &E : rheaders) {
response_headers.push_back(E);
}
@@ -227,7 +229,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
// Handle redirect.
if (max_redirects >= 0 && redirections >= max_redirects) {
- call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray());
*ret_value = true;
return true;
}
@@ -259,6 +261,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
body_len = -1;
body.clear();
downloaded.set(0);
+ final_body_size.set(0);
redirections = new_redirs;
*ret_value = false;
return true;
@@ -266,13 +269,26 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
}
+ // Check if we need to start streaming decompression.
+ String content_encoding;
+ if (accept_gzip) {
+ content_encoding = get_header_value(response_headers, "Content-Encoding").to_lower();
+ }
+ if (content_encoding == "gzip") {
+ decompressor.instantiate();
+ decompressor->start_decompression(false, get_download_chunk_size() * 2);
+ } else if (content_encoding == "deflate") {
+ decompressor.instantiate();
+ decompressor->start_decompression(true, get_download_chunk_size() * 2);
+ }
+
return false;
}
bool HTTPRequest::_update_connection() {
switch (client->get_status()) {
case HTTPClient::STATUS_DISCONNECTED: {
- call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return true; // End it, since it's disconnected.
} break;
case HTTPClient::STATUS_RESOLVING: {
@@ -281,7 +297,7 @@ bool HTTPRequest::_update_connection() {
return false;
} break;
case HTTPClient::STATUS_CANT_RESOLVE: {
- call_deferred(SNAME("_request_done"), RESULT_CANT_RESOLVE, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CANT_RESOLVE, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
@@ -291,7 +307,7 @@ bool HTTPRequest::_update_connection() {
return false;
} break; // Connecting to IP.
case HTTPClient::STATUS_CANT_CONNECT: {
- call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
@@ -306,16 +322,16 @@ bool HTTPRequest::_update_connection() {
return ret_value;
}
- call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_SUCCESS, response_code, response_headers, PackedByteArray());
return true;
}
if (body_len < 0) {
// Chunked transfer is done.
- call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
+ _defer_done(RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
- call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
// Request might have been done.
} else {
@@ -324,7 +340,7 @@ bool HTTPRequest::_update_connection() {
int size = request_data.size();
Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size);
if (err != OK) {
- call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
}
@@ -347,7 +363,7 @@ bool HTTPRequest::_update_connection() {
}
if (!client->is_response_chunked() && client->get_response_body_length() == 0) {
- call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_SUCCESS, response_code, response_headers, PackedByteArray());
return true;
}
@@ -356,14 +372,14 @@ bool HTTPRequest::_update_connection() {
body_len = client->get_response_body_length();
if (body_size_limit >= 0 && body_len > body_size_limit) {
- call_deferred(SNAME("_request_done"), RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray());
return true;
}
if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
if (file.is_null()) {
- call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
return true;
}
}
@@ -375,14 +391,33 @@ bool HTTPRequest::_update_connection() {
}
PackedByteArray chunk = client->read_response_body_chunk();
+ downloaded.add(chunk.size());
+
+ // Decompress chunk if needed.
+ if (decompressor.is_valid()) {
+ Error err = decompressor->put_data(chunk.ptr(), chunk.size());
+ if (err == OK) {
+ chunk.resize(decompressor->get_available_bytes());
+ err = decompressor->get_data(chunk.ptrw(), chunk.size());
+ }
+ if (err != OK) {
+ _defer_done(RESULT_BODY_DECOMPRESS_FAILED, response_code, response_headers, PackedByteArray());
+ return true;
+ }
+ }
+ final_body_size.add(chunk.size());
+
+ if (body_size_limit >= 0 && final_body_size.get() > body_size_limit) {
+ _defer_done(RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray());
+ return true;
+ }
if (chunk.size()) {
- downloaded.add(chunk.size());
if (file.is_valid()) {
const uint8_t *r = chunk.ptr();
file->store_buffer(r, chunk.size());
if (file->get_error() != OK) {
- call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_WRITE_ERROR, response_code, response_headers, PackedByteArray());
+ _defer_done(RESULT_DOWNLOAD_FILE_WRITE_ERROR, response_code, response_headers, PackedByteArray());
return true;
}
} else {
@@ -390,19 +425,14 @@ bool HTTPRequest::_update_connection() {
}
}
- if (body_size_limit >= 0 && downloaded.get() > body_size_limit) {
- call_deferred(SNAME("_request_done"), RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray());
- return true;
- }
-
if (body_len >= 0) {
if (downloaded.get() == body_len) {
- call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
+ _defer_done(RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
} else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
// We read till EOF, with no errors. Request is done.
- call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
+ _defer_done(RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
@@ -410,11 +440,11 @@ bool HTTPRequest::_update_connection() {
} break; // Request resulted in body: break which must be read.
case HTTPClient::STATUS_CONNECTION_ERROR: {
- call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
- case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR: {
- call_deferred(SNAME("_request_done"), RESULT_SSL_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray());
+ case HTTPClient::STATUS_TLS_HANDSHAKE_ERROR: {
+ _defer_done(RESULT_TLS_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
}
@@ -422,41 +452,13 @@ bool HTTPRequest::_update_connection() {
ERR_FAIL_V(false);
}
+void HTTPRequest::_defer_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
+ call_deferred(SNAME("_request_done"), p_status, p_code, p_headers, p_data);
+}
+
void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- // Determine if the request body is compressed.
- bool is_compressed;
- String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
- Compression::Mode mode;
- if (content_encoding == "gzip") {
- mode = Compression::Mode::MODE_GZIP;
- is_compressed = true;
- } else if (content_encoding == "deflate") {
- mode = Compression::Mode::MODE_DEFLATE;
- is_compressed = true;
- } else {
- is_compressed = false;
- }
-
- if (accept_gzip && is_compressed && p_data.size() > 0) {
- // Decompress request body
- PackedByteArray decompressed;
- int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
- if (result == OK) {
- emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed);
- return;
- } else if (result == -5) {
- WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
- p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
- // Just return the raw data if we failed to decompress it.
- } else {
- WARN_PRINT("Failed to decompress HTTP response body");
- p_status = RESULT_BODY_DECOMPRESS_FAILED;
- // Just return the raw data if we failed to decompress it.
- }
- }
-
emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data);
}
@@ -566,12 +568,12 @@ double HTTPRequest::get_timeout() {
void HTTPRequest::_timeout() {
cancel_request();
- call_deferred(SNAME("_request_done"), RESULT_TIMEOUT, 0, PackedStringArray(), PackedByteArray());
+ _defer_done(RESULT_TIMEOUT, 0, PackedStringArray(), PackedByteArray());
}
void HTTPRequest::_bind_methods() {
- ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
- ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
+ ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "tls_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "tls_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request);
ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status);
@@ -594,7 +596,6 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_downloaded_bytes"), &HTTPRequest::get_downloaded_bytes);
ClassDB::bind_method(D_METHOD("get_body_size"), &HTTPRequest::get_body_size);
- ClassDB::bind_method(D_METHOD("_redirect_request"), &HTTPRequest::_redirect_request);
ClassDB::bind_method(D_METHOD("_request_done"), &HTTPRequest::_request_done);
ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout);
@@ -621,7 +622,7 @@ void HTTPRequest::_bind_methods() {
BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
BIND_ENUM_CONSTANT(RESULT_CONNECTION_ERROR);
- BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR);
+ BIND_ENUM_CONSTANT(RESULT_TLS_HANDSHAKE_ERROR);
BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE);
BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED);
BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED);
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 4b32188377..80445684b0 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -32,6 +32,7 @@
#define HTTP_REQUEST_H
#include "core/io/http_client.h"
+#include "core/io/stream_peer_gzip.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "scene/main/node.h"
@@ -48,7 +49,7 @@ public:
RESULT_CANT_CONNECT,
RESULT_CANT_RESOLVE,
RESULT_CONNECTION_ERROR,
- RESULT_SSL_HANDSHAKE_ERROR,
+ RESULT_TLS_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
RESULT_BODY_DECOMPRESS_FAILED,
@@ -67,8 +68,8 @@ private:
String url;
int port = 80;
Vector<String> headers;
- bool validate_ssl = false;
- bool use_ssl = false;
+ bool validate_tls = false;
+ bool use_tls = false;
HTTPClient::Method method;
Vector<uint8_t> request_data;
@@ -84,10 +85,12 @@ private:
String download_to_file;
+ Ref<StreamPeerGZIP> decompressor;
Ref<FileAccess> file;
int body_len = -1;
SafeNumeric<int> downloaded;
+ SafeNumeric<int> final_body_size;
int body_size_limit = -1;
int redirections = 0;
@@ -113,6 +116,7 @@ private:
Thread thread;
+ void _defer_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data);
void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data);
static void _thread_func(void *p_userdata);
@@ -121,8 +125,8 @@ protected:
static void _bind_methods();
public:
- Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
- Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
+ Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
+ Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
index 395fdad9e4..7ce527fd9c 100644
--- a/scene/main/missing_node.cpp
+++ b/scene/main/missing_node.cpp
@@ -74,9 +74,9 @@ bool MissingNode::is_recording_properties() const {
return recording_properties;
}
-TypedArray<String> MissingNode::get_configuration_warnings() const {
+PackedStringArray MissingNode::get_configuration_warnings() const {
// The mere existence of this node is warning.
- TypedArray<String> ret;
+ PackedStringArray ret;
ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
return ret;
diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h
index d200fbb47f..0003f71f29 100644
--- a/scene/main/missing_node.h
+++ b/scene/main/missing_node.h
@@ -55,7 +55,7 @@ public:
void set_recording_properties(bool p_enable);
bool is_recording_properties() const;
- virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual PackedStringArray get_configuration_warnings() const override;
MissingNode();
};
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
index aad5baccab..9b63118f7c 100644
--- a/scene/main/multiplayer_peer.cpp
+++ b/scene/main/multiplayer_peer.cpp
@@ -120,19 +120,10 @@ void MultiplayerPeer::_bind_methods() {
/*************/
-int MultiplayerPeerExtension::get_available_packet_count() const {
- int count;
- if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
- return count;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
- return -1;
-}
-
Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
@@ -153,9 +144,9 @@ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buff
}
Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
PackedByteArray a;
@@ -171,87 +162,6 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer
return FAILED;
}
-int MultiplayerPeerExtension::get_max_packet_size() const {
- int size;
- if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
- return size;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
- return 0;
-}
-
-void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
- if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
- return;
- }
- MultiplayerPeer::set_transfer_channel(p_channel);
-}
-
-int MultiplayerPeerExtension::get_transfer_channel() const {
- int channel;
- if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
- return channel;
- }
- return MultiplayerPeer::get_transfer_channel();
-}
-
-void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) {
- if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
- return;
- }
- MultiplayerPeer::set_transfer_mode(p_mode);
-}
-
-MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
- int mode;
- if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
- return (MultiplayerPeer::TransferMode)mode;
- }
- return MultiplayerPeer::get_transfer_mode();
-}
-
-void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
- if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_packet_peer() const {
- int peer;
- if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
- return peer;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
- return 0;
-}
-
-bool MultiplayerPeerExtension::is_server() const {
- bool server;
- if (GDVIRTUAL_CALL(_is_server, server)) {
- return server;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
- return false;
-}
-
-void MultiplayerPeerExtension::poll() {
- int err;
- if (GDVIRTUAL_CALL(_poll, err)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_unique_id() const {
- int id;
- if (GDVIRTUAL_CALL(_get_unique_id, id)) {
- return id;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
- return 0;
-}
-
void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
return;
@@ -267,15 +177,6 @@ bool MultiplayerPeerExtension::is_refusing_new_connections() const {
return MultiplayerPeer::is_refusing_new_connections();
}
-MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
- int status;
- if (GDVIRTUAL_CALL(_get_connection_status, status)) {
- return (ConnectionStatus)status;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
- return CONNECTION_DISCONNECTED;
-}
-
void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
@@ -300,4 +201,7 @@ void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
GDVIRTUAL_BIND(_is_refusing_new_connections);
GDVIRTUAL_BIND(_get_connection_status);
+
+ ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);
+ ADD_PROPERTY_DEFAULT("transfer_channel", 0);
}
diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h
index 8a012d7520..ab7483ece5 100644
--- a/scene/main/multiplayer_peer.h
+++ b/scene/main/multiplayer_peer.h
@@ -33,6 +33,7 @@
#include "core/io/packet_peer.h"
+#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
@@ -103,55 +104,35 @@ protected:
PackedByteArray script_buffer;
public:
- /* PacketPeer */
- virtual int get_available_packet_count() const override;
+ /* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
-
- /* MultiplayerPeer */
- virtual void set_transfer_channel(int p_channel) override;
- virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
-
- virtual int get_packet_peer() const override;
-
- virtual bool is_server() const override;
+ GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
- virtual void poll() override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
- virtual int get_unique_id() const override;
+ EXBIND0RC(int, get_available_packet_count);
+ EXBIND0RC(int, get_max_packet_size);
+ /* MultiplayerPeer extension */
virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional.
- virtual ConnectionStatus get_connection_status() const override;
-
- /* PacketPeer GDExtension */
- GDVIRTUAL0RC(int, _get_available_packet_count);
- GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
- GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
- GDVIRTUAL0RC(int, _get_max_packet_size);
-
- /* PacketPeer GDScript */
- GDVIRTUAL0R(PackedByteArray, _get_packet_script);
- GDVIRTUAL1R(int, _put_packet_script, PackedByteArray);
-
- /* MultiplayerPeer GDExtension */
- GDVIRTUAL1(_set_transfer_channel, int);
- GDVIRTUAL0RC(int, _get_transfer_channel);
- GDVIRTUAL1(_set_transfer_mode, int);
- GDVIRTUAL0RC(int, _get_transfer_mode);
- GDVIRTUAL1(_set_target_peer, int);
- GDVIRTUAL0RC(int, _get_packet_peer);
- GDVIRTUAL0RC(bool, _is_server);
- GDVIRTUAL0R(int, _poll);
- GDVIRTUAL0RC(int, _get_unique_id);
- GDVIRTUAL1(_set_refuse_new_connections, bool);
- GDVIRTUAL0RC(bool, _is_refusing_new_connections);
- GDVIRTUAL0RC(int, _get_connection_status);
+ virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional.
+
+ EXBIND1(set_transfer_channel, int);
+ EXBIND0RC(int, get_transfer_channel);
+ EXBIND1(set_transfer_mode, TransferMode);
+ EXBIND0RC(TransferMode, get_transfer_mode);
+ EXBIND1(set_target_peer, int);
+ EXBIND0RC(int, get_packet_peer);
+ EXBIND0RC(bool, is_server);
+ EXBIND0(poll);
+ EXBIND0RC(int, get_unique_id);
+ EXBIND0RC(ConnectionStatus, get_connection_status);
};
#endif // MULTIPLAYER_PEER_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 9773218574..a2b0f1a825 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -328,12 +328,21 @@ void Node::move_child(Node *p_child, int p_pos) {
// We need to check whether node is internal and move it only in the relevant node range.
if (p_child->_is_internal_front()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_front;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, p_pos);
} else if (p_child->_is_internal_back()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_back;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
} else {
+ if (p_pos < 0) {
+ p_pos += get_child_count(false);
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
_move_child(p_child, p_pos + data.internal_children_front);
}
@@ -389,21 +398,6 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
data.blocked--;
}
-void Node::raise() {
- if (!data.parent) {
- return;
- }
-
- // Internal children move within a different index range.
- if (_is_internal_front()) {
- data.parent->move_child(this, data.parent->data.internal_children_front - 1);
- } else if (_is_internal_back()) {
- data.parent->move_child(this, data.parent->data.internal_children_back - 1);
- } else {
- data.parent->move_child(this, data.parent->get_child_count(false) - 1);
- }
-}
-
void Node::_propagate_groups_dirty() {
for (const KeyValue<StringName, GroupData> &E : data.grouped) {
if (E.value.group) {
@@ -948,6 +942,18 @@ String Node::validate_child_name(Node *p_child) {
}
#endif
+String Node::adjust_name_casing(const String &p_name) {
+ switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
+ case NAME_CASING_PASCAL_CASE:
+ return p_name.to_pascal_case();
+ case NAME_CASING_CAMEL_CASE:
+ return p_name.to_camel_case();
+ case NAME_CASING_SNAKE_CASE:
+ return p_name.to_snake_case();
+ }
+ return p_name;
+}
+
void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
@@ -1021,19 +1027,8 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
//no name and a new name is needed, create one.
name = p_child->get_class();
- // Adjust casing according to project setting. The current type name is expected to be in PascalCase.
- switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
- case NAME_CASING_PASCAL_CASE:
- break;
- case NAME_CASING_CAMEL_CASE: {
- String n = name;
- n[0] = n.to_lower()[0];
- name = n;
- } break;
- case NAME_CASING_SNAKE_CASE:
- name = String(name).camelcase_to_underscore(true);
- break;
- }
+ // Adjust casing according to project setting.
+ name = adjust_name_casing(name);
}
//quickly test if proposed name exists
@@ -1130,7 +1125,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
add_child_notify(p_child);
}
-void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) {
+void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
@@ -1139,7 +1134,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
- _validate_child_name(p_child, p_legible_unique_name);
+ _validate_child_name(p_child, p_force_readable_name);
_add_child_nocheck(p_child, p_child->data.name);
if (p_internal == INTERNAL_MODE_FRONT) {
@@ -1153,7 +1148,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
}
}
-void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
+void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
ERR_FAIL_NULL(p_sibling);
ERR_FAIL_NULL(data.parent);
ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
@@ -1166,7 +1161,7 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
internal = INTERNAL_MODE_BACK;
}
- data.parent->add_child(p_sibling, p_legible_unique_name, internal);
+ data.parent->add_child(p_sibling, p_force_readable_name, internal);
data.parent->_move_child(p_sibling, get_index() + 1);
}
@@ -1921,43 +1916,6 @@ Ref<Tween> Node::create_tween() {
return tween;
}
-void Node::remove_and_skip() {
- ERR_FAIL_COND(!data.parent);
-
- Node *new_owner = get_owner();
-
- List<Node *> children;
-
- while (true) {
- bool clear = true;
- for (int i = 0; i < data.children.size(); i++) {
- Node *c_node = data.children[i];
- if (!c_node->get_owner()) {
- continue;
- }
-
- remove_child(c_node);
- c_node->_propagate_replace_owner(this, nullptr);
- children.push_back(c_node);
- clear = false;
- break;
- }
-
- if (clear) {
- break;
- }
- }
-
- while (!children.is_empty()) {
- Node *c_node = children.front()->get();
- data.parent->add_child(c_node);
- c_node->_propagate_replace_owner(nullptr, new_owner);
- children.pop_front();
- }
-
- data.parent->remove_child(this);
-}
-
void Node::set_scene_file_path(const String &p_scene_file_path) {
data.scene_file_path = p_scene_file_path;
}
@@ -2682,21 +2640,19 @@ void Node::clear_internal_tree_resource_paths() {
}
}
-TypedArray<String> Node::get_configuration_warnings() const {
- TypedArray<String> ret;
+PackedStringArray Node::get_configuration_warnings() const {
+ PackedStringArray ret;
Vector<String> warnings;
if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
- for (int i = 0; i < warnings.size(); i++) {
- ret.push_back(warnings[i]);
- }
+ ret.append_array(warnings);
}
return ret;
}
String Node::get_configuration_warnings_as_string() const {
- TypedArray<String> warnings = get_configuration_warnings();
+ PackedStringArray warnings = get_configuration_warnings();
String all_warnings = String();
for (int i = 0; i < warnings.size(); i++) {
if (i > 0) {
@@ -2704,7 +2660,7 @@ String Node::get_configuration_warnings_as_string() const {
}
// Format as a bullet point list to make multiple warnings easier to distinguish
// from each other.
- all_warnings += String::utf8("• ") + String(warnings[i]);
+ all_warnings += String::utf8("• ") + warnings[i];
}
return all_warnings;
}
@@ -2786,11 +2742,11 @@ void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
- ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
@@ -2815,10 +2771,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
- ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
- ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
@@ -2922,7 +2876,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
- BIND_CONSTANT(NOTIFICATION_INSTANCED);
+ BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
diff --git a/scene/main/node.h b/scene/main/node.h
index 52ccf3d825..4e6530cccd 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -259,7 +259,7 @@ public:
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED = 18,
NOTIFICATION_UNPARENTED = 19,
- NOTIFICATION_INSTANCED = 20,
+ NOTIFICATION_SCENE_INSTANTIATED = 20,
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_RENAMED = 23,
@@ -303,8 +303,8 @@ public:
StringName get_name() const;
void set_name(const String &p_name);
- void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
- void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
+ void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
+ void add_sibling(Node *p_sibling, bool p_force_readable_name = false);
void remove_child(Node *p_child);
int get_child_count(bool p_include_internal = true) const;
@@ -348,7 +348,6 @@ public:
void move_child(Node *p_child, int p_pos);
void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
- void raise();
void set_owner(Node *p_owner);
Node *get_owner() const;
@@ -357,7 +356,6 @@ public:
void set_unique_name_in_owner(bool p_enabled);
bool is_unique_name_in_owner() const;
- void remove_and_skip();
int get_index(bool p_include_internal = true) const;
Ref<Tween> create_tween();
@@ -459,6 +457,7 @@ public:
#ifdef TOOLS_ENABLED
String validate_child_name(Node *p_child);
#endif
+ static String adjust_name_casing(const String &p_name);
void queue_delete();
@@ -478,7 +477,7 @@ public:
_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
- virtual TypedArray<String> get_configuration_warnings() const;
+ virtual PackedStringArray get_configuration_warnings() const;
String get_configuration_warnings_as_string() const;
void update_configuration_warnings();
@@ -530,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args)
return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
+// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
+#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
+#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
+
#endif // NODE_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 109799e23a..3f71de1b18 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -46,6 +46,7 @@
#include "scene/debugger/scene_debugger.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
+#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -87,6 +88,14 @@ bool SceneTreeTimer::is_process_always() {
return process_always;
}
+void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) {
+ process_in_physics = p_process_in_physics;
+}
+
+bool SceneTreeTimer::is_process_in_physics() {
+ return process_in_physics;
+}
+
void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) {
ignore_time_scale = p_ignore;
}
@@ -419,6 +428,8 @@ bool SceneTree::physics_process(double p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
+ process_timers(p_time, true); //go through timers
+
process_tweens(p_time, true);
flush_transform_notifications();
@@ -461,37 +472,7 @@ bool SceneTree::process(double p_time) {
_flush_delete_queue();
- //go through timers
-
- List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
-
- for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
- List<Ref<SceneTreeTimer>>::Element *N = E->next();
- if (paused && !E->get()->is_process_always()) {
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- continue;
- }
-
- double time_left = E->get()->get_time_left();
- if (E->get()->is_ignore_time_scale()) {
- time_left -= Engine::get_singleton()->get_process_step();
- } else {
- time_left -= p_time;
- }
- E->get()->set_time_left(time_left);
-
- if (time_left <= 0) {
- E->get()->emit_signal(SNAME("timeout"));
- timers.erase(E);
- }
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- }
+ process_timers(p_time, false); //go through timers
process_tweens(p_time, false);
@@ -529,7 +510,39 @@ bool SceneTree::process(double p_time) {
return _quit;
}
-void SceneTree::process_tweens(float p_delta, bool p_physics) {
+void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
+
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
+ if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ continue;
+ }
+
+ double time_left = E->get()->get_time_left();
+ if (E->get()->is_ignore_time_scale()) {
+ time_left -= Engine::get_singleton()->get_process_step();
+ } else {
+ time_left -= p_delta;
+ }
+ E->get()->set_time_left(time_left);
+
+ if (time_left <= 0) {
+ E->get()->emit_signal(SNAME("timeout"));
+ timers.erase(E);
+ }
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ }
+}
+
+void SceneTree::process_tweens(double p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
@@ -709,22 +722,6 @@ float SceneTree::get_debug_paths_width() const {
return debug_paths_width;
}
-void SceneTree::set_debug_navigation_color(const Color &p_color) {
- debug_navigation_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_color() const {
- return debug_navigation_color;
-}
-
-void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
- debug_navigation_disabled_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_disabled_color() const {
- return debug_navigation_disabled_color;
-}
-
Ref<Material> SceneTree::get_debug_paths_material() {
if (debug_paths_material.is_valid()) {
return debug_paths_material;
@@ -742,40 +739,6 @@ Ref<Material> SceneTree::get_debug_paths_material() {
return debug_paths_material;
}
-Ref<Material> SceneTree::get_debug_navigation_material() {
- if (navigation_material.is_valid()) {
- return navigation_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_color());
-
- navigation_material = line_material;
-
- return navigation_material;
-}
-
-Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
- if (navigation_disabled_material.is_valid()) {
- return navigation_disabled_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_disabled_color());
-
- navigation_disabled_material = line_material;
-
- return navigation_disabled_material;
-}
-
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
@@ -1122,19 +1085,20 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
+ root->update_mouse_cursor_shape();
}
}
-Error SceneTree::change_scene(const String &p_path) {
+Error SceneTree::change_scene_to_file(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null()) {
return ERR_CANT_OPEN;
}
- return change_scene_to(new_scene);
+ return change_scene_to_packed(new_scene);
}
-Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
+Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
Node *new_scene = nullptr;
if (p_scene.is_valid()) {
new_scene = p_scene->instantiate();
@@ -1148,7 +1112,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_scene_file_path();
- return change_scene(fname);
+ return change_scene_to_file(fname);
}
void SceneTree::add_current_scene(Node *p_current) {
@@ -1156,11 +1120,13 @@ void SceneTree::add_current_scene(Node *p_current) {
root->add_child(p_current);
}
-Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) {
+Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) {
Ref<SceneTreeTimer> stt;
stt.instantiate();
stt->set_process_always(p_process_always);
stt->set_time_left(p_delay_sec);
+ stt->set_process_in_physics(p_process_in_physics);
+ stt->set_ignore_time_scale(p_ignore_time_scale);
timers.push_back(stt);
return stt;
}
@@ -1258,7 +1224,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween);
ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens);
@@ -1295,8 +1261,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
- ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene);
- ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to);
+ ClassDB::bind_method(D_METHOD("change_scene_to_file", "path"), &SceneTree::change_scene_to_file);
+ ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
@@ -1351,7 +1317,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
}
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- if (p_function == "change_scene") {
+ if (p_function == "change_scene_to_file") {
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -1370,9 +1336,9 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
}
if (dir_access->dir_exists(filename)) {
- directories.push_back(dir_access->get_current_dir().plus_file(filename));
+ directories.push_back(dir_access->get_current_dir().path_join(filename));
} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
- r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\"");
+ r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\"");
}
filename = dir_access->get_next();
@@ -1389,8 +1355,6 @@ SceneTree::SceneTree() {
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
- debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
- debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
@@ -1418,9 +1382,13 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
- root->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
+
+ const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
@@ -1468,18 +1436,18 @@ SceneTree::SceneTree() {
}
}
- int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048);
- bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true);
- int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
- int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
- int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
- int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ int shadowmap_size = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048);
+ bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
+ int atlas_q0 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
+ int atlas_q1 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
+ int atlas_q2 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
+ int atlas_q3 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
root->set_positional_shadow_atlas_size(shadowmap_size);
root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e66363ab33..a460e40597 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -53,6 +53,7 @@ class SceneTreeTimer : public RefCounted {
double time_left = 0.0;
bool process_always = true;
+ bool process_in_physics = false;
bool ignore_time_scale = false;
protected:
@@ -65,6 +66,9 @@ public:
void set_process_always(bool p_process_always);
bool is_process_always();
+ void set_process_in_physics(bool p_process_in_physics);
+ bool is_process_in_physics();
+
void set_ignore_time_scale(bool p_ignore);
bool is_ignore_time_scale();
@@ -176,7 +180,8 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
- void process_tweens(float p_delta, bool p_physics_frame);
+ void process_timers(double p_delta, bool p_physics_frame);
+ void process_tweens(double p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
@@ -329,15 +334,7 @@ public:
void set_debug_paths_width(float p_width);
float get_debug_paths_width() const;
- void set_debug_navigation_color(const Color &p_color);
- Color get_debug_navigation_color() const;
-
- void set_debug_navigation_disabled_color(const Color &p_color);
- Color get_debug_navigation_disabled_color() const;
-
Ref<Material> get_debug_paths_material();
- Ref<Material> get_debug_navigation_material();
- Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
Ref<ArrayMesh> get_debug_contact_mesh();
@@ -361,11 +358,11 @@ public:
void set_current_scene(Node *p_scene);
Node *get_current_scene() const;
- Error change_scene(const String &p_path);
- Error change_scene_to(const Ref<PackedScene> &p_scene);
+ Error change_scene_to_file(const String &p_path);
+ Error change_scene_to_packed(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true);
+ Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();
TypedArray<Tween> get_processed_tweens();
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index a621aea9c8..455b8c6866 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -64,9 +64,9 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (active) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
- RS::get_singleton()->global_shader_uniform_set_override(*r, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(*r, p_value);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, p_value);
}
}
o->in_use = p_value.get_type() != Variant::NIL;
@@ -93,13 +93,13 @@ bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const
void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_uniform_get_list();
+ variables = RS::get_singleton()->global_shader_parameter_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = "params/" + variables[i];
pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -234,9 +234,9 @@ void ShaderGlobalsOverride::_activate() {
if (o->in_use && o->override.get_type() != Variant::NIL) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
- RS::get_singleton()->global_shader_uniform_set_override(E.key, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, o->override);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override);
}
}
@@ -258,7 +258,7 @@ void ShaderGlobalsOverride::_notification(int p_what) {
for (const KeyValue<StringName, Override> &E : overrides) {
const Override *o = &E.value;
if (o->in_use) {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, Variant());
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant());
}
}
}
@@ -271,8 +271,8 @@ void ShaderGlobalsOverride::_notification(int p_what) {
}
}
-TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray ShaderGlobalsOverride::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (!active) {
warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index af99bf9aa7..f3d0074f28 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -58,7 +58,7 @@ protected:
static void _bind_methods();
public:
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
ShaderGlobalsOverride();
};
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index bb9359ef59..210b60171a 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -180,8 +180,8 @@ void Timer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
-TypedArray<String> Timer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Timer::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
if (wait_time < 0.05 - CMP_EPSILON) {
warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times."));
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 8785d31a8a..53503e31b2 100644
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -73,7 +73,7 @@ public:
double get_time_left() const;
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_timer_process_callback(TimerProcessCallback p_callback);
TimerProcessCallback get_timer_process_callback() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 764fc60bc1..549cc19cb1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -190,14 +190,7 @@ void Viewport::_sub_window_register(Window *p_window) {
}
void Viewport::_sub_window_update(Window *p_window) {
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
const SubWindow &sw = gui.sub_windows[index];
@@ -257,14 +250,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
return;
}
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
@@ -312,13 +298,11 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
}
void Viewport::_sub_window_remove(Window *p_window) {
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- RS::get_singleton()->free(gui.sub_windows[i].canvas_item);
- gui.sub_windows.remove_at(i);
- break;
- }
- }
+ int index = _sub_window_find(p_window);
+ ERR_FAIL_COND(index == -1);
+
+ RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
+ gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
RS::get_singleton()->free(subwindow_canvas);
@@ -326,27 +310,46 @@ void Viewport::_sub_window_remove(Window *p_window) {
}
if (gui.subwindow_focused == p_window) {
+ Window *new_focused_window;
Window *parent_visible = p_window->get_parent_visible_window();
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
- if (parent_visible && parent_visible != this) {
- gui.subwindow_focused = parent_visible;
- gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ if (parent_visible) {
+ new_focused_window = parent_visible;
} else {
- gui.subwindow_focused = nullptr;
- Window *this_window = Object::cast_to<Window>(this);
- if (this_window) {
- this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ new_focused_window = Object::cast_to<Window>(this);
+ }
+
+ if (new_focused_window) {
+ int new_focused_index = _sub_window_find(new_focused_window);
+ if (new_focused_index != -1) {
+ gui.subwindow_focused = new_focused_window;
+ } else {
+ gui.subwindow_focused = nullptr;
}
+
+ new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ } else {
+ gui.subwindow_focused = nullptr;
}
}
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
+int Viewport::_sub_window_find(Window *p_window) {
+ for (int i = 0; i < gui.sub_windows.size(); i++) {
+ if (gui.sub_windows[i].window == p_window) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -792,19 +795,46 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
stretch_transform = p_stretch_transform;
to_screen_rect = p_to_screen_rect;
- if (p_allocated) {
- RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
- } else {
- RS::get_singleton()->viewport_set_size(viewport, 0, 0);
- }
+#ifndef _3D_DISABLED
+ if (!use_xr) {
+#endif
+
+ if (p_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+
+#ifndef _3D_DISABLED
+ } // if (!use_xr)
+#endif
+
_update_global_transform();
+ update_configuration_warnings();
update_canvas_items();
+ for (ViewportTexture *E : viewport_textures) {
+ E->emit_changed();
+ }
+
emit_signal(SNAME("size_changed"));
}
Size2i Viewport::_get_size() const {
+#ifndef _3D_DISABLED
+ if (use_xr) {
+ if (XRServer::get_singleton() != nullptr) {
+ Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
+ if (xr_interface.is_valid() && xr_interface->is_initialized()) {
+ Size2 xr_size = xr_interface->get_render_target_size();
+ return (Size2i)xr_size;
+ }
+ }
+ return Size2i();
+ }
+#endif // _3D_DISABLED
+
return size;
}
@@ -1022,7 +1052,7 @@ void Viewport::_update_canvas_items(Node *p_node) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
- ci->update();
+ ci->queue_redraw();
}
}
@@ -1103,7 +1133,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_position) {
Transform2D xform = get_screen_transform();
- Vector2 gpos = xform.xform(p_position).round();
+ Vector2 gpos = xform.xform(p_position);
Input::get_singleton()->warp_mouse(gpos);
}
@@ -1546,7 +1576,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ get_base_window()->update_mouse_cursor_shape();
}
_gui_cancel_tooltip();
@@ -1567,7 +1597,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- // Change mouse accordingly.
+ get_base_window()->update_mouse_cursor_shape();
}
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
@@ -1708,15 +1738,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- Variant t = gui.tooltip_popup->call("get_tooltip_text");
-
- if (t.get_type() == Variant::STRING) {
- if (tooltip == String(t)) {
- is_tooltip_shown = true;
- }
- } else {
- is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
- }
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
} else {
_gui_cancel_tooltip();
@@ -2103,7 +2125,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
- p_control->raise();
+ p_control->move_to_front();
gui.drag_preview_id = p_control->get_instance_id();
}
@@ -2204,7 +2226,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
- p_control->update();
+ p_control->queue_redraw();
}
void Viewport::_gui_accept_event() {
@@ -2850,11 +2872,11 @@ Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
-TypedArray<String> Viewport::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
+PackedStringArray Viewport::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
- if (size.x == 0 || size.y == 0) {
- warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
+ if (size.x <= 1 || size.y <= 1) {
+ warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
}
return warnings;
}
@@ -2872,7 +2894,7 @@ void Viewport::gui_release_focus() {
Control *f = gui.key_focus;
gui.key_focus = nullptr;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
- f->update();
+ f->queue_redraw();
}
}
@@ -2880,17 +2902,30 @@ Control *Viewport::gui_get_focus_owner() {
return gui.key_focus;
}
-void Viewport::set_msaa(MSAA p_msaa) {
+void Viewport::set_msaa_2d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
- if (msaa == p_msaa) {
+ if (msaa_2d == p_msaa) {
return;
}
- msaa = p_msaa;
- RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa));
+ msaa_2d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
}
-Viewport::MSAA Viewport::get_msaa() const {
- return msaa;
+Viewport::MSAA Viewport::get_msaa_2d() const {
+ return msaa_2d;
+}
+
+void Viewport::set_msaa_3d(MSAA p_msaa) {
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
+ if (msaa_3d == p_msaa) {
+ return;
+ }
+ msaa_3d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
+}
+
+Viewport::MSAA Viewport::get_msaa_3d() const {
+ return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
@@ -3599,9 +3634,20 @@ void Viewport::_propagate_exit_world_3d(Node *p_node) {
}
void Viewport::set_use_xr(bool p_use_xr) {
- use_xr = p_use_xr;
+ if (use_xr != p_use_xr) {
+ use_xr = p_use_xr;
- RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+
+ if (!use_xr) {
+ // Set viewport to previous size when exiting XR.
+ if (size_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+ }
+ }
}
bool Viewport::is_using_xr() {
@@ -3682,8 +3728,11 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
- ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
- ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
+ ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
+
+ ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
+ ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
@@ -3823,7 +3872,8 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index a0ec2d54dd..471dc41246 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -297,7 +297,8 @@ private:
bool positional_shadow_atlas_16_bits = true;
PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
- MSAA msaa = MSAA_DISABLED;
+ MSAA msaa_2d = MSAA_DISABLED;
+ MSAA msaa_3d = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
@@ -460,6 +461,7 @@ private:
void _sub_window_update(Window *p_window);
void _sub_window_grab_focus(Window *p_window);
void _sub_window_remove(Window *p_window);
+ int _sub_window_find(Window *p_window);
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
@@ -522,8 +524,11 @@ public:
void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_msaa(MSAA p_msaa);
- MSAA get_msaa() const;
+ void set_msaa_2d(MSAA p_msaa);
+ MSAA get_msaa_2d() const;
+
+ void set_msaa_3d(MSAA p_msaa);
+ MSAA get_msaa_3d() const;
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
@@ -576,7 +581,7 @@ public:
void gui_release_focus();
Control *gui_get_focus_owner();
- TypedArray<String> get_configuration_warnings() const override;
+ PackedStringArray get_configuration_warnings() const override;
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index bf50ca0956..64869b2936 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -32,9 +32,13 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
+#include "core/input/shortcut.h"
#include "core/string/translation.h"
+#include "core/variant/variant_parser.h"
#include "scene/gui/control.h"
#include "scene/scene_string_names.h"
+#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
void Window::set_title(const String &p_title) {
title = p_title;
@@ -385,9 +389,24 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
_propagate_window_notification(this, NOTIFICATION_WM_DPI_CHANGE);
emit_signal(SNAME("dpi_changed"));
} break;
+ case DisplayServer::WINDOW_EVENT_TITLEBAR_CHANGE: {
+ emit_signal(SNAME("titlebar_changed"));
+ } break;
}
}
+void Window::update_mouse_cursor_shape() {
+ // The default shape is set in Viewport::_gui_input_event. To instantly
+ // see the shape in the viewport we need to trigger a mouse motion event.
+ Ref<InputEventMouseMotion> mm;
+ Vector2 pos = get_mouse_position();
+ Transform2D xform = get_global_canvas_transform().affine_inverse();
+ mm.instantiate();
+ mm->set_position(pos);
+ mm->set_global_position(xform.xform(pos));
+ push_input(mm);
+}
+
void Window::show() {
set_visible(true);
}
@@ -796,6 +815,19 @@ Viewport *Window::_get_embedder() const {
void Window::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+ } break;
+
+ case NOTIFICATION_PARENTED: {
+ theme_owner->assign_theme_on_parented(this);
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ theme_owner->clear_theme_on_unparented(this);
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
bool embedded = false;
{
@@ -848,21 +880,13 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
- if (theme.is_null()) {
- Control *parent_c = cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- notification(NOTIFICATION_THEME_CHANGED);
- } else {
- Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- notification(NOTIFICATION_THEME_CHANGED);
- }
- }
- }
+ notification(NOTIFICATION_THEME_CHANGED);
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ emit_signal(SceneStringNames::get_singleton()->theme_changed);
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
} break;
case NOTIFICATION_READY: {
@@ -872,6 +896,9 @@ void Window::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
@@ -1029,9 +1056,31 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- // Quit from game window using F8.
+ // Quit from game window using the stop shortcut (F8 by default).
+ // The custom shortcut is provided via environment variable when running from the editor.
+ if (debugger_stop_shortcut.is_null()) {
+ String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
+ if (!shortcut_str.is_empty()) {
+ Variant shortcut_var;
+
+ VariantParser::StreamString ss;
+ ss.s = shortcut_str;
+
+ String errs;
+ int line;
+ VariantParser::parse(&ss, shortcut_var, errs, line);
+ debugger_stop_shortcut = shortcut_var;
+ }
+
+ if (debugger_stop_shortcut.is_null()) {
+ // Define a default shortcut if it wasn't provided or is invalid.
+ debugger_stop_shortcut.instantiate();
+ debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
+ }
+ }
+
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
@@ -1107,7 +1156,7 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2 parent_rect;
if (is_embedded()) {
- parent_rect = get_parent_viewport()->get_visible_rect();
+ parent_rect = _get_embedder()->get_visible_rect();
} else {
DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id();
int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id);
@@ -1133,7 +1182,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
Rect2 parent_rect;
if (is_embedded()) {
- parent_rect = get_parent_viewport()->get_visible_rect();
+ parent_rect = _get_embedder()->get_visible_rect();
} else {
DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id();
int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id);
@@ -1161,7 +1210,7 @@ void Window::popup_centered_ratio(float p_ratio) {
Rect2 parent_rect;
if (is_embedded()) {
- parent_rect = get_parent_viewport()->get_visible_rect();
+ parent_rect = _get_embedder()->get_visible_rect();
} else {
DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id();
int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id);
@@ -1214,6 +1263,15 @@ void Window::popup(const Rect2i &p_screen_rect) {
set_transient(true);
set_visible(true);
+
+ int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id());
+ Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id);
+ if (screen_rect != Rect2i() && !screen_rect.intersects(Rect2i(position, size))) {
+ ERR_PRINT(vformat("Window %d spawned at invalid position: %s.", get_window_id(), position));
+ // Window appeared on unavailable screen area, so force it to the center.
+ set_position(screen_rect.size / 2 - size / 2);
+ }
+
_post_popup();
notification(NOTIFICATION_POST_POPUP);
}
@@ -1250,39 +1308,27 @@ Rect2i Window::get_usable_parent_rect() const {
}
void Window::add_child_notify(Node *p_child) {
- Control *child_c = Object::cast_to<Control>(p_child);
-
- if (child_c && child_c->data.theme.is_null() && (theme_owner || theme_owner_window)) {
- Control::_propagate_theme_changed(child_c, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff
- }
-
- Window *child_w = Object::cast_to<Window>(p_child);
-
- if (child_w && child_w->theme.is_null() && (theme_owner || theme_owner_window)) {
- Control::_propagate_theme_changed(child_w, theme_owner, theme_owner_window); //need to propagate here, since many controls may require setting up stuff
- }
-
if (is_inside_tree() && wrap_controls) {
child_controls_changed();
}
}
void Window::remove_child_notify(Node *p_child) {
- Control *child_c = Object::cast_to<Control>(p_child);
-
- if (child_c && (child_c->data.theme_owner || child_c->data.theme_owner_window) && child_c->data.theme.is_null()) {
- Control::_propagate_theme_changed(child_c, nullptr, nullptr);
+ if (is_inside_tree() && wrap_controls) {
+ child_controls_changed();
}
+}
- Window *child_w = Object::cast_to<Window>(p_child);
+void Window::set_theme_owner_node(Node *p_node) {
+ theme_owner->set_owner_node(p_node);
+}
- if (child_w && (child_w->theme_owner || child_w->theme_owner_window) && child_w->theme.is_null()) {
- Control::_propagate_theme_changed(child_w, nullptr, nullptr);
- }
+Node *Window::get_theme_owner_node() const {
+ return theme_owner->get_owner_node();
+}
- if (is_inside_tree() && wrap_controls) {
- child_controls_changed();
- }
+bool Window::has_theme_owner_node() const {
+ return theme_owner->has_owner_node();
}
void Window::set_theme(const Ref<Theme> &p_theme) {
@@ -1290,134 +1336,183 @@ void Window::set_theme(const Ref<Theme> &p_theme) {
return;
}
+ if (theme.is_valid()) {
+ theme->disconnect("changed", callable_mp(this, &Window::_theme_changed));
+ }
+
theme = p_theme;
+ if (theme.is_valid()) {
+ theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
+ theme->connect("changed", callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED);
+ return;
+ }
- if (!p_theme.is_null()) {
- theme_owner = nullptr;
- theme_owner_window = this;
- Control::_propagate_theme_changed(this, nullptr, this);
- } else {
- Control *parent_c = cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window);
- } else {
- Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window);
- } else {
- Control::_propagate_theme_changed(this, nullptr, nullptr);
- }
- }
+ Control *parent_c = Object::cast_to<Control>(get_parent());
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
+ return;
}
+
+ Window *parent_w = cast_to<Window>(get_parent());
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
+ return;
+ }
+
+ theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Window::get_theme() const {
return theme;
}
+void Window::_theme_changed() {
+ if (is_inside_tree()) {
+ theme_owner->propagate_theme_changed(this, this, true, false);
+ }
+}
+
+void Window::_invalidate_theme_cache() {
+ theme_icon_cache.clear();
+ theme_style_cache.clear();
+ theme_font_cache.clear();
+ theme_font_size_cache.clear();
+ theme_color_cache.clear();
+ theme_constant_cache.clear();
+}
+
+void Window::_update_theme_item_cache() {
+}
+
void Window::set_theme_type_variation(const StringName &p_theme_type) {
theme_type_variation = p_theme_type;
- Control::_propagate_theme_changed(this, theme_owner, theme_owner_window);
+ if (is_inside_tree()) {
+ notification(NOTIFICATION_THEME_CHANGED);
+ }
}
StringName Window::get_theme_type_variation() const {
return theme_type_variation;
}
-void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
- if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(theme_type_variation) != StringName()) {
- Theme::get_project_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- } else {
- Theme::get_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- }
- } else {
- Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list);
+Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_icon_cache.has(p_theme_type) && theme_icon_cache[p_theme_type].has(p_name)) {
+ return theme_icon_cache[p_theme_type][p_name];
}
-}
-Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_icon_cache[p_theme_type][p_name] = icon;
+ return icon;
}
Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_style_cache.has(p_theme_type) && theme_style_cache[p_theme_type].has(p_name)) {
+ return theme_style_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_style_cache[p_theme_type][p_name] = style;
+ return style;
}
Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_font_cache.has(p_theme_type) && theme_font_cache[p_theme_type].has(p_name)) {
+ return theme_font_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_font_cache[p_theme_type][p_name] = font;
+ return font;
}
int Window::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_font_size_cache.has(p_theme_type) && theme_font_size_cache[p_theme_type].has(p_name)) {
+ return theme_font_size_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_font_size_cache[p_theme_type][p_name] = font_size;
+ return font_size;
}
Color Window::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_color_cache.has(p_theme_type) && theme_color_cache[p_theme_type].has(p_name)) {
+ return theme_color_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_color_cache[p_theme_type][p_name] = color;
+ return color;
}
int Window::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_constant_cache.has(p_theme_type) && theme_constant_cache[p_theme_type].has(p_name)) {
+ return theme_constant_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_constant_cache[p_theme_type][p_name] = constant;
+ return constant;
}
bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
float Window::get_theme_default_base_scale() const {
- return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_base_scale();
}
Ref<Font> Window::get_theme_default_font() const {
- return Control::fetch_theme_default_font(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font();
}
int Window::get_theme_default_font_size() const {
- return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font_size();
}
Rect2i Window::get_parent_rect() const {
@@ -1518,9 +1613,9 @@ void Window::_validate_property(PropertyInfo &p_property) const {
// Only the default theme and the project theme are used for the list of options.
// This is an imposed limitation to simplify the logic needed to leverage those options.
- Theme::get_default()->get_type_variation_list(get_class_name(), &names);
- if (Theme::get_project_default().is_valid()) {
- Theme::get_project_default()->get_type_variation_list(get_class_name(), &names);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names);
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names);
}
names.sort_custom<StringName::AlphCompare>();
@@ -1681,6 +1776,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE);
ADD_GROUP("Limits", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size");
@@ -1710,8 +1806,10 @@ void Window::_bind_methods() {
ADD_SIGNAL(MethodInfo("visibility_changed"));
ADD_SIGNAL(MethodInfo("about_to_popup"));
ADD_SIGNAL(MethodInfo("theme_changed"));
+ ADD_SIGNAL(MethodInfo("titlebar_changed"));
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
BIND_ENUM_CONSTANT(MODE_WINDOWED);
BIND_ENUM_CONSTANT(MODE_MINIMIZED);
@@ -1725,6 +1823,7 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
BIND_ENUM_CONSTANT(FLAG_POPUP);
+ BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
@@ -1744,8 +1843,10 @@ void Window::_bind_methods() {
}
Window::Window() {
+ theme_owner = memnew(ThemeOwner);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
Window::~Window() {
+ memdelete(theme_owner);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index aa32edbb04..786f0ada38 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -32,11 +32,13 @@
#define WINDOW_H
#include "scene/main/viewport.h"
+#include "scene/resources/theme.h"
class Control;
class Font;
+class Shortcut;
class StyleBox;
-class Theme;
+class ThemeOwner;
class Window : public Viewport {
GDCLASS(Window, Viewport)
@@ -56,6 +58,7 @@ public:
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
+ FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
@@ -133,12 +136,20 @@ private:
Window *exclusive_child = nullptr;
HashSet<Window *> transient_children;
- friend class Control;
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
+ mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache;
+ mutable HashMap<StringName, Theme::ThemeStyleMap> theme_style_cache;
+ mutable HashMap<StringName, Theme::ThemeFontMap> theme_font_cache;
+ mutable HashMap<StringName, Theme::ThemeFontSizeMap> theme_font_size_cache;
+ mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache;
+ mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache;
+
+ void _theme_changed();
+ void _invalidate_theme_cache();
+
Viewport *embedder = nullptr;
friend class Viewport; //friend back, can call the methods below
@@ -150,10 +161,14 @@ private:
void _event_callback(DisplayServer::WindowEvent p_event);
virtual bool _can_consume_input_events() const override;
+ Ref<Shortcut> debugger_stop_shortcut;
+
protected:
Viewport *_get_embedder() const;
virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
+ virtual void _update_theme_item_cache();
+
virtual void _post_popup() {}
virtual Size2 _get_contents_minimum_size() const;
static void _bind_methods();
@@ -205,6 +220,8 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
+ void update_mouse_cursor_shape();
+
void show();
void hide();
@@ -251,12 +268,15 @@ public:
void popup_centered(const Size2i &p_minsize = Size2i());
void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
void set_theme_type_variation(const StringName &p_theme_type);
StringName get_theme_type_variation() const;
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
Size2 get_contents_minimum_size() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index dbe7742ee4..e536aeee51 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -54,6 +54,7 @@
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_agent_2d.h"
+#include "scene/2d/navigation_link_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -142,7 +143,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
@@ -152,6 +153,7 @@
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/default_theme/default_theme.h"
+#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
@@ -162,7 +164,7 @@
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
#include "scene/resources/packed_scene.h"
-#include "scene/resources/particles_material.h"
+#include "scene/resources/particle_process_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
@@ -193,12 +195,14 @@
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
+#include "scene/resources/style_box.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
#include "scene/resources/texture.h"
+#include "scene/resources/theme.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
#include "scene/resources/visual_shader.h"
@@ -210,6 +214,7 @@
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/scene_string_names.h"
+#include "scene/theme/theme_db.h"
#include "scene/main/shader_globals_override.h"
@@ -236,6 +241,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/navigation_agent_3d.h"
+#include "scene/3d/navigation_link_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/node_3d.h"
@@ -248,7 +254,7 @@
#include "scene/3d/shape_cast_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_ik_3d.h"
-#include "scene/3d/soft_dynamic_body_3d.h"
+#include "scene/3d/soft_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body_3d.h"
@@ -374,14 +380,14 @@ void register_scene_types() {
GDREGISTER_CLASS(VSeparator);
GDREGISTER_CLASS(TextureButton);
GDREGISTER_CLASS(Container);
- GDREGISTER_ABSTRACT_CLASS(BoxContainer);
+ GDREGISTER_CLASS(BoxContainer);
GDREGISTER_CLASS(HBoxContainer);
GDREGISTER_CLASS(VBoxContainer);
GDREGISTER_CLASS(GridContainer);
GDREGISTER_CLASS(CenterContainer);
GDREGISTER_CLASS(ScrollContainer);
GDREGISTER_CLASS(PanelContainer);
- GDREGISTER_ABSTRACT_CLASS(FlowContainer);
+ GDREGISTER_CLASS(FlowContainer);
GDREGISTER_CLASS(HFlowContainer);
GDREGISTER_CLASS(VFlowContainer);
@@ -418,7 +424,7 @@ void register_scene_types() {
GDREGISTER_CLASS(MarginContainer);
GDREGISTER_CLASS(SubViewportContainer);
- GDREGISTER_ABSTRACT_CLASS(SplitContainer);
+ GDREGISTER_CLASS(SplitContainer);
GDREGISTER_CLASS(HSplitContainer);
GDREGISTER_CLASS(VSplitContainer);
@@ -533,13 +539,13 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(PhysicsBody3D);
GDREGISTER_CLASS(StaticBody3D);
GDREGISTER_CLASS(AnimatableBody3D);
- GDREGISTER_CLASS(RigidDynamicBody3D);
+ GDREGISTER_CLASS(RigidBody3D);
GDREGISTER_CLASS(KinematicCollision3D);
GDREGISTER_CLASS(CharacterBody3D);
GDREGISTER_CLASS(SpringArm3D);
GDREGISTER_CLASS(PhysicalBone3D);
- GDREGISTER_CLASS(SoftDynamicBody3D);
+ GDREGISTER_CLASS(SoftBody3D);
GDREGISTER_CLASS(SkeletonIK3D);
GDREGISTER_CLASS(BoneAttachment3D);
@@ -573,6 +579,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion3D);
GDREGISTER_CLASS(NavigationAgent3D);
GDREGISTER_CLASS(NavigationObstacle3D);
+ GDREGISTER_CLASS(NavigationLink3D);
OS::get_singleton()->yield(); // may take time to init
#endif // _3D_DISABLED
@@ -611,6 +618,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeColorFunc);
GDREGISTER_CLASS(VisualShaderNodeTransformFunc);
GDREGISTER_CLASS(VisualShaderNodeUVFunc);
+ GDREGISTER_CLASS(VisualShaderNodeUVPolarCoord);
GDREGISTER_CLASS(VisualShaderNodeDotProduct);
GDREGISTER_CLASS(VisualShaderNodeVectorLen);
GDREGISTER_CLASS(VisualShaderNodeDeterminant);
@@ -634,21 +642,23 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
GDREGISTER_CLASS(VisualShaderNodeTexture3D);
GDREGISTER_CLASS(VisualShaderNodeCubemap);
- GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform);
- GDREGISTER_CLASS(VisualShaderNodeUniformRef);
- GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
- GDREGISTER_CLASS(VisualShaderNodeIntUniform);
- GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
- GDREGISTER_CLASS(VisualShaderNodeColorUniform);
- GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec4Uniform);
- GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar);
- GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform);
- GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform);
- GDREGISTER_CLASS(VisualShaderNodeCubemapUniform);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter);
+ GDREGISTER_CLASS(VisualShaderNodeParameterRef);
+ GDREGISTER_CLASS(VisualShaderNodeFloatParameter);
+ GDREGISTER_CLASS(VisualShaderNodeIntParameter);
+ GDREGISTER_CLASS(VisualShaderNodeBooleanParameter);
+ GDREGISTER_CLASS(VisualShaderNodeColorParameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec3Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec4Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeTransformParameter);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeTextureParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTextureParameterTriplanar);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture3DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeCubemapParameter);
+ GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth);
GDREGISTER_CLASS(VisualShaderNodeIf);
GDREGISTER_CLASS(VisualShaderNodeSwitch);
GDREGISTER_CLASS(VisualShaderNodeFresnel);
@@ -658,6 +668,10 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeCompare);
GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
GDREGISTER_CLASS(VisualShaderNodeBillboard);
+ GDREGISTER_CLASS(VisualShaderNodeDistanceFade);
+ GDREGISTER_CLASS(VisualShaderNodeProximityFade);
+ GDREGISTER_CLASS(VisualShaderNodeRandomRange);
+ GDREGISTER_CLASS(VisualShaderNodeRemap);
GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying);
GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
@@ -704,7 +718,7 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(PhysicsBody2D);
GDREGISTER_CLASS(StaticBody2D);
GDREGISTER_CLASS(AnimatableBody2D);
- GDREGISTER_CLASS(RigidDynamicBody2D);
+ GDREGISTER_CLASS(RigidBody2D);
GDREGISTER_CLASS(CharacterBody2D);
GDREGISTER_CLASS(KinematicCollision2D);
GDREGISTER_CLASS(Area2D);
@@ -761,9 +775,9 @@ void register_scene_types() {
/* REGISTER RESOURCES */
GDREGISTER_ABSTRACT_CLASS(Shader);
- GDREGISTER_CLASS(ParticlesMaterial);
- SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
- ParticlesMaterial::init_shaders();
+ GDREGISTER_CLASS(ParticleProcessMaterial);
+ SceneTree::add_idle_callback(ParticleProcessMaterial::flush_changes);
+ ParticleProcessMaterial::init_shaders();
GDREGISTER_VIRTUAL_CLASS(Mesh);
GDREGISTER_CLASS(ArrayMesh);
@@ -828,7 +842,9 @@ void register_scene_types() {
GDREGISTER_CLASS(PhysicsMaterial);
GDREGISTER_CLASS(World3D);
GDREGISTER_CLASS(Environment);
- GDREGISTER_CLASS(CameraEffects);
+ GDREGISTER_VIRTUAL_CLASS(CameraAttributes);
+ GDREGISTER_CLASS(CameraAttributesPhysical);
+ GDREGISTER_CLASS(CameraAttributesPractical);
GDREGISTER_CLASS(World2D);
GDREGISTER_VIRTUAL_CLASS(Texture);
GDREGISTER_VIRTUAL_CLASS(Texture2D);
@@ -923,6 +939,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion2D);
GDREGISTER_CLASS(NavigationAgent2D);
GDREGISTER_CLASS(NavigationObstacle2D);
+ GDREGISTER_CLASS(NavigationLink2D);
OS::get_singleton()->yield(); // may take time to init
@@ -1019,6 +1036,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PanoramaSky", "Sky");
ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
+ ClassDB::add_compatibility_class("ParticlesMaterial", "ParticleProcessMaterial");
ClassDB::add_compatibility_class("Path", "Path3D");
ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
@@ -1041,14 +1059,16 @@ void register_scene_types() {
ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
- ClassDB::add_compatibility_class("RigidBody", "RigidDynamicBody3D");
- ClassDB::add_compatibility_class("RigidBody2D", "RigidDynamicBody2D");
+ ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
+ ClassDB::add_compatibility_class("RigidDynamicBody2D", "RigidBody2D");
+ ClassDB::add_compatibility_class("RigidDynamicBody3D", "RigidBody3D");
ClassDB::add_compatibility_class("Shape", "Shape3D");
ClassDB::add_compatibility_class("ShortCut", "Shortcut");
ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
- ClassDB::add_compatibility_class("SoftBody", "SoftDynamicBody3D");
+ ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
+ ClassDB::add_compatibility_class("SoftDynamicBody3D", "SoftBody3D");
ClassDB::add_compatibility_class("Spatial", "Node3D");
ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo");
ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
@@ -1069,10 +1089,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
+ ClassDB::add_compatibility_class("World", "World3D");
+
+ // VisualShader classes.
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix");
@@ -1086,7 +1108,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
- ClassDB::add_compatibility_class("World", "World3D");
+
+ ClassDB::add_compatibility_class("VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubeMapParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar");
+ ClassDB::add_compatibility_class("VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniform", "VisualShaderNodeParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef");
// Renamed during 4.0 alpha, added to ease transition between alphas.
ClassDB::add_compatibility_class("AudioStreamOGGVorbis", "AudioStreamOggVorbis");
@@ -1098,6 +1130,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
+ ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
@@ -1121,58 +1154,8 @@ void register_scene_types() {
SceneDebugger::initialize();
}
-void initialize_theme() {
- // Allow creating the default theme at a different scale to suit higher/lower base resolutions.
- float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- bool font_antialiased = (bool)GLOBAL_DEF_RST("gui/theme/default_font_antialiased", true);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiased", PropertyInfo(Variant::BOOL, "gui/theme/default_font_antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
-
- const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
- const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);
-
- Ref<Font> font;
- if (!font_path.is_empty()) {
- font = ResourceLoader::load(font_path);
- if (!font.is_valid()) {
- ERR_PRINT("Error loading custom font '" + font_path + "'");
- }
- }
-
- // Always make the default theme to avoid invalid default font/icon/style in the given theme.
- if (RenderingServer::get_singleton()) {
- make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased, font_msdf, font_generate_mipmaps);
- }
-
- if (!theme_path.is_empty()) {
- Ref<Theme> theme = ResourceLoader::load(theme_path);
- if (theme.is_valid()) {
- Theme::set_project_default(theme);
- if (font.is_valid()) {
- Theme::set_fallback_font(font);
- }
- } else {
- ERR_PRINT("Error loading custom theme '" + theme_path + "'");
- }
- }
-}
-
void unregister_scene_types() {
SceneDebugger::deinitialize();
- clear_default_theme();
ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
resource_loader_texture_layered.unref();
@@ -1209,8 +1192,14 @@ void unregister_scene_types() {
ProceduralSkyMaterial::cleanup_shader();
#endif // _3D_DISABLED
- ParticlesMaterial::finish_shaders();
+ ParticleProcessMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
ColorPicker::finish_shaders();
SceneStringNames::free();
}
+
+void register_scene_singletons() {
+ GDREGISTER_CLASS(ThemeDB);
+
+ Engine::get_singleton()->add_singleton(Engine::Singleton("ThemeDB", ThemeDB::get_singleton()));
+}
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index dce8713976..cb3249c5d7 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -33,7 +33,6 @@
void register_scene_types();
void unregister_scene_types();
-
-void initialize_theme();
+void register_scene_singletons();
#endif // REGISTER_SCENE_TYPES_H
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index da59c4dbd1..f2ac1c2e58 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
- return false; //animation does not really use transitions
+ return false; // Animation does not really use transitions.
} break;
}
-
- ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
@@ -2317,106 +2315,27 @@ Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b,
}
Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const {
- Variant dst;
- Variant::interpolate(p_a, p_b, p_c, dst);
- return dst;
+ return interpolate_variant(p_a, p_b, p_c);
}
real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const {
- return p_a * (1.0 - p_c) + p_b * p_c;
-}
-
-// Cubic interpolation for anytype.
-
-Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
- return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
+ return Math::lerp(p_a, p_b, p_c);
}
-Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
- return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
-}
-
-Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
+Variant Animation::_interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const {
Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
- Variant::Type type_pa = p_pre_a.get_type();
- Variant::Type type_pb = p_post_b.get_type();
-
- //make int and real play along
-
uint32_t vformat = 1 << type_a;
vformat |= 1 << type_b;
- vformat |= 1 << type_pa;
- vformat |= 1 << type_pb;
-
if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
- //mix of real and int
real_t a = p_a;
real_t b = p_b;
- real_t pa = p_pre_a;
- real_t pb = p_post_b;
-
- return Math::cubic_interpolate(a, b, pa, pb, p_c);
- } else if ((vformat & (vformat - 1))) {
- return p_a; //can't interpolate, mix of types
+ return Math::fposmod((float)Math::lerp_angle(a, b, p_c), (float)Math_TAU);
}
-
- switch (type_a) {
- case Variant::VECTOR2: {
- Vector2 a = p_a;
- Vector2 b = p_b;
- Vector2 pa = p_pre_a;
- Vector2 pb = p_post_b;
-
- return a.cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::RECT2: {
- Rect2 a = p_a;
- Rect2 b = p_b;
- Rect2 pa = p_pre_a;
- Rect2 pb = p_post_b;
-
- return Rect2(
- a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
- a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
- }
- case Variant::VECTOR3: {
- Vector3 a = p_a;
- Vector3 b = p_b;
- Vector3 pa = p_pre_a;
- Vector3 pb = p_post_b;
-
- return a.cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::QUATERNION: {
- Quaternion a = p_a;
- Quaternion b = p_b;
- Quaternion pa = p_pre_a;
- Quaternion pb = p_post_b;
-
- return a.spherical_cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::AABB: {
- AABB a = p_a;
- AABB b = p_b;
- AABB pa = p_pre_a;
- AABB pb = p_post_b;
-
- return AABB(
- a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
- a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
- }
- default: {
- return _interpolate(p_a, p_b, p_c);
- }
- }
-}
-
-real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
return _interpolate(p_a, p_b, p_c);
}
-// Cubic interpolation in time for anytype.
+// Cubic interpolation for anytype.
Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
@@ -2503,6 +2422,25 @@ Variant Animation::_cubic_interpolate_in_time(const Variant &p_pre_a, const Vari
}
real_t Animation::_cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ return Math::cubic_interpolate_in_time(p_a, p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
+}
+
+Variant Animation::_cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
+ Variant::Type type_a = p_a.get_type();
+ Variant::Type type_b = p_b.get_type();
+ Variant::Type type_pa = p_pre_a.get_type();
+ Variant::Type type_pb = p_post_b.get_type();
+ uint32_t vformat = 1 << type_a;
+ vformat |= 1 << type_b;
+ vformat |= 1 << type_pa;
+ vformat |= 1 << type_pb;
+ if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
+ real_t a = p_a;
+ real_t b = p_b;
+ real_t pa = p_pre_a;
+ real_t pb = p_post_b;
+ return Math::fposmod((float)Math::cubic_interpolate_angle_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t), (float)Math_TAU);
+ }
return _interpolate(p_a, p_b, p_c);
}
@@ -2685,8 +2623,11 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
+ case INTERPOLATION_LINEAR_ANGLE: {
+ return _interpolate_angle(p_keys[idx].value, p_keys[next].value, c);
+ } break;
case INTERPOLATION_CUBIC:
- case INTERPOLATION_CUBIC_IN_TIME: {
+ case INTERPOLATION_CUBIC_ANGLE: {
int pre = 0;
int post = 0;
if (!p_backward) {
@@ -2725,25 +2666,27 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
}
}
+ real_t pre_t = 0.0;
+ real_t to_t = 0.0;
+ real_t post_t = 0.0;
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
- if (p_interp == INTERPOLATION_CUBIC) {
- return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
- }
- return _cubic_interpolate_in_time(
- p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
- pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
- next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time,
- next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
+ pre_t = pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time;
+ to_t = next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time;
+ post_t = next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time;
+ } else {
+ pre_t = p_keys[pre].time - p_keys[idx].time;
+ to_t = p_keys[next].time - p_keys[idx].time;
+ post_t = p_keys[post].time - p_keys[idx].time;
}
- if (p_interp == INTERPOLATION_CUBIC) {
- return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
+ if (p_interp == INTERPOLATION_CUBIC_ANGLE) {
+ return _cubic_interpolate_angle_in_time(
+ p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
+ pre_t, to_t, post_t);
}
return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
- p_keys[pre].time - p_keys[idx].time,
- p_keys[next].time - p_keys[idx].time,
- p_keys[post].time - p_keys[idx].time);
+ pre_t, to_t, post_t);
} break;
default:
return p_keys[idx].value;
@@ -4073,7 +4016,8 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
- BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
+ BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR_ANGLE);
+ BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_ANGLE);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
@@ -4100,28 +4044,27 @@ void Animation::clear() {
emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
-bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
// Remove overlapping keys.
if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
return true;
}
- if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
+ if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
return true;
}
// Calc velocities.
- Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
- Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
- real_t v0 = vc0.length();
- real_t v1 = vc1.length();
+ double v0 = (t1.value - t0.value) / (t1.time - t0.time);
+ double v1 = (t2.value - t1.value) / (t2.time - t1.time);
// Avoid zero div but check equality.
if (abs(v0 - v1) < p_allowed_precision_error) {
return true;
} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
return false;
}
- // Check axis.
- if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
- real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (!signbit(v0 * v1)) {
+ v0 = abs(v0);
+ v1 = abs(v1);
+ double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
if (ratio >= 1.0 - p_allowed_velocity_err) {
return true;
}
@@ -4129,7 +4072,7 @@ bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<V
return false;
}
-bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+bool Animation::_vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
// Remove overlapping keys.
if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
return true;
@@ -4137,20 +4080,22 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
return true;
}
+ // Calc velocities.
+ Vector2 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
+ Vector2 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
+ double v0 = vc0.length();
+ double v1 = vc1.length();
+ // Avoid zero div but check equality.
+ if (abs(v0 - v1) < p_allowed_precision_error) {
+ return true;
+ } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
+ return false;
+ }
// Check axis.
- Quaternion q0 = t0.value * t1.value * t0.value.inverse();
- Quaternion q1 = t1.value * t2.value * t1.value.inverse();
- if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
- // Calc velocities.
- real_t v0 = Math::acos(t0.value.dot(t1.value)) / (t1.time - t0.time);
- real_t v1 = Math::acos(t1.value.dot(t2.value)) / (t2.time - t1.time);
- // Avoid zero div but check equality.
- if (abs(v0 - v1) < p_allowed_precision_error) {
- return true;
- } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
- return false;
- }
- real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
+ v0 = abs(v0);
+ v1 = abs(v1);
+ double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
if (ratio >= 1.0 - p_allowed_velocity_err) {
return true;
}
@@ -4158,25 +4103,64 @@ bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const
return false;
}
-bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
+bool Animation::_vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
// Remove overlapping keys.
if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
return true;
}
- if (abs(t0.value - t1.value) < p_allowed_precision_error && abs(t1.value - t2.value) < p_allowed_precision_error) {
+ if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
return true;
}
// Calc velocities.
- real_t v0 = (t1.value - t0.value) / (t1.time - t0.time);
- real_t v1 = (t2.value - t1.value) / (t2.time - t1.time);
+ Vector3 vc0 = (t1.value - t0.value) / (t1.time - t0.time);
+ Vector3 vc1 = (t2.value - t1.value) / (t2.time - t1.time);
+ double v0 = vc0.length();
+ double v1 = vc1.length();
// Avoid zero div but check equality.
if (abs(v0 - v1) < p_allowed_precision_error) {
return true;
} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
return false;
}
- if (!signbit(v0 * v1)) {
- real_t ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ // Check axis.
+ if (vc0.normalized().dot(vc1.normalized()) >= 1.0 - p_allowed_angular_error * 2.0) {
+ v0 = abs(v0);
+ v1 = abs(v1);
+ double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
+ if (ratio >= 1.0 - p_allowed_velocity_err) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Animation::_quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error) {
+ // Remove overlapping keys.
+ if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
+ return true;
+ }
+ if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
+ return true;
+ }
+ // Check axis.
+ Quaternion q0 = t0.value * t1.value * t0.value.inverse();
+ Quaternion q1 = t1.value * t2.value * t1.value.inverse();
+ if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
+ double a0 = Math::acos(t0.value.dot(t1.value));
+ double a1 = Math::acos(t1.value.dot(t2.value));
+ if (a0 + a1 >= Math_PI) {
+ return false; // Rotation is more than 180 deg, keep key.
+ }
+ // Calc velocities.
+ double v0 = a0 / (t1.time - t0.time);
+ double v1 = a1 / (t2.time - t1.time);
+ // Avoid zero div but check equality.
+ if (abs(v0 - v1) < p_allowed_precision_error) {
+ return true;
+ } else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
+ return false;
+ }
+ double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
if (ratio >= 1.0 - p_allowed_velocity_err) {
return true;
}
@@ -4213,25 +4197,25 @@ void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_er
void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D);
- RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]);
+ RotationTrack *rt = static_cast<RotationTrack *>(tracks[p_idx]);
int i = 0;
- while (i < tt->rotations.size() - 2) {
- TKey<Quaternion> t0 = tt->rotations[i];
- TKey<Quaternion> t1 = tt->rotations[i + 1];
- TKey<Quaternion> t2 = tt->rotations[i + 2];
+ while (i < rt->rotations.size() - 2) {
+ TKey<Quaternion> t0 = rt->rotations[i];
+ TKey<Quaternion> t1 = rt->rotations[i + 1];
+ TKey<Quaternion> t2 = rt->rotations[i + 2];
bool erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
- tt->rotations.remove_at(i + 1);
+ rt->rotations.remove_at(i + 1);
} else {
i++;
}
}
- if (tt->rotations.size() == 2) {
- if ((tt->rotations[0].value - tt->rotations[1].value).length() < p_allowed_precision_error) {
- tt->rotations.remove_at(1);
+ if (rt->rotations.size() == 2) {
+ if ((rt->rotations[0].value - rt->rotations[1].value).length() < p_allowed_precision_error) {
+ rt->rotations.remove_at(1);
}
}
}
@@ -4239,25 +4223,25 @@ void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_er
void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D);
- ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]);
+ ScaleTrack *st = static_cast<ScaleTrack *>(tracks[p_idx]);
int i = 0;
- while (i < tt->scales.size() - 2) {
- TKey<Vector3> t0 = tt->scales[i];
- TKey<Vector3> t1 = tt->scales[i + 1];
- TKey<Vector3> t2 = tt->scales[i + 2];
+ while (i < st->scales.size() - 2) {
+ TKey<Vector3> t0 = st->scales[i];
+ TKey<Vector3> t1 = st->scales[i + 1];
+ TKey<Vector3> t2 = st->scales[i + 2];
bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
if (erase) {
- tt->scales.remove_at(i + 1);
+ st->scales.remove_at(i + 1);
} else {
i++;
}
}
- if (tt->scales.size() == 2) {
- if ((tt->scales[0].value - tt->scales[1].value).length() < p_allowed_precision_error) {
- tt->scales.remove_at(1);
+ if (st->scales.size() == 2) {
+ if ((st->scales[0].value - st->scales[1].value).length() < p_allowed_precision_error) {
+ st->scales.remove_at(1);
}
}
}
@@ -4265,25 +4249,144 @@ void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_velocity_err,
void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {
ERR_FAIL_INDEX(p_idx, tracks.size());
ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
- BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]);
+ BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]);
int i = 0;
- while (i < tt->blend_shapes.size() - 2) {
- TKey<float> t0 = tt->blend_shapes[i];
- TKey<float> t1 = tt->blend_shapes[i + 1];
- TKey<float> t2 = tt->blend_shapes[i + 2];
+ while (i < bst->blend_shapes.size() - 2) {
+ TKey<float> t0 = bst->blend_shapes[i];
+ TKey<float> t1 = bst->blend_shapes[i + 1];
+ TKey<float> t2 = bst->blend_shapes[i + 2];
bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
if (erase) {
- tt->blend_shapes.remove_at(i + 1);
+ bst->blend_shapes.remove_at(i + 1);
+ } else {
+ i++;
+ }
+ }
+
+ if (bst->blend_shapes.size() == 2) {
+ if (abs(bst->blend_shapes[0].value - bst->blend_shapes[1].value) < p_allowed_precision_error) {
+ bst->blend_shapes.remove_at(1);
+ }
+ }
+}
+
+void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
+ ERR_FAIL_INDEX(p_idx, tracks.size());
+ ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE);
+ ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]);
+ if (vt->values.size() == 0) {
+ return;
+ }
+ Variant::Type type = vt->values[0].value.get_type();
+
+ // Special case for angle interpolation.
+ bool is_using_angle = vt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || vt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE;
+ int i = 0;
+ while (i < vt->values.size() - 2) {
+ bool erase = false;
+ switch (type) {
+ case Variant::FLOAT: {
+ TKey<float> t0;
+ TKey<float> t1;
+ TKey<float> t2;
+ t0.time = vt->values[i].time;
+ t1.time = vt->values[i + 1].time;
+ t2.time = vt->values[i + 2].time;
+ t0.value = vt->values[i].value;
+ t1.value = vt->values[i + 1].value;
+ t2.value = vt->values[i + 2].value;
+ if (is_using_angle) {
+ float diff1 = fmod(t1.value - t0.value, Math_TAU);
+ t1.value = t0.value + fmod(2.0 * diff1, Math_TAU) - diff1;
+ float diff2 = fmod(t2.value - t1.value, Math_TAU);
+ t2.value = t1.value + fmod(2.0 * diff2, Math_TAU) - diff2;
+ if (abs(abs(diff1) + abs(diff2)) >= Math_PI) {
+ break; // Rotation is more than 180 deg, keep key.
+ }
+ }
+ erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
+ } break;
+ case Variant::VECTOR2: {
+ TKey<Vector2> t0;
+ TKey<Vector2> t1;
+ TKey<Vector2> t2;
+ t0.time = vt->values[i].time;
+ t1.time = vt->values[i + 1].time;
+ t2.time = vt->values[i + 2].time;
+ t0.value = vt->values[i].value;
+ t1.value = vt->values[i + 1].value;
+ t2.value = vt->values[i + 2].value;
+ erase = _vector2_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+ } break;
+ case Variant::VECTOR3: {
+ TKey<Vector3> t0;
+ TKey<Vector3> t1;
+ TKey<Vector3> t2;
+ t0.time = vt->values[i].time;
+ t1.time = vt->values[i + 1].time;
+ t2.time = vt->values[i + 2].time;
+ t0.value = vt->values[i].value;
+ t1.value = vt->values[i + 1].value;
+ t2.value = vt->values[i + 2].value;
+ erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+ } break;
+ case Variant::QUATERNION: {
+ TKey<Quaternion> t0;
+ TKey<Quaternion> t1;
+ TKey<Quaternion> t2;
+ t0.time = vt->values[i].time;
+ t1.time = vt->values[i + 1].time;
+ t2.time = vt->values[i + 2].time;
+ t0.value = vt->values[i].value;
+ t1.value = vt->values[i + 1].value;
+ t2.value = vt->values[i + 2].value;
+ erase = _quaternion_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
+ } break;
+ default: {
+ } break;
+ }
+
+ if (erase) {
+ vt->values.remove_at(i + 1);
} else {
i++;
}
}
- if (tt->blend_shapes.size() == 2) {
- if (abs(tt->blend_shapes[0].value - tt->blend_shapes[1].value) < p_allowed_precision_error) {
- tt->blend_shapes.remove_at(1);
+ if (vt->values.size() == 2) {
+ bool single_key = false;
+ switch (type) {
+ case Variant::FLOAT: {
+ float val_0 = vt->values[0].value;
+ float val_1 = vt->values[1].value;
+ if (is_using_angle) {
+ float diff1 = fmod(val_1 - val_0, Math_TAU);
+ val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1;
+ }
+ single_key = abs(val_0 - val_1) < p_allowed_precision_error;
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 val_0 = vt->values[0].value;
+ Vector2 val_1 = vt->values[1].value;
+ single_key = (val_0 - val_1).length() < p_allowed_precision_error;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 val_0 = vt->values[0].value;
+ Vector3 val_1 = vt->values[1].value;
+ single_key = (val_0 - val_1).length() < p_allowed_precision_error;
+ } break;
+ case Variant::QUATERNION: {
+ Quaternion val_0 = vt->values[0].value;
+ Quaternion val_1 = vt->values[1].value;
+ single_key = (val_0 - val_1).length() < p_allowed_precision_error;
+ } break;
+ default: {
+ } break;
+ }
+ if (single_key) {
+ vt->values.remove_at(1);
}
}
}
@@ -4302,6 +4405,8 @@ void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular
_scale_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
} else if (tracks[i]->type == TYPE_BLEND_SHAPE) {
_blend_shape_track_optimize(i, p_allowed_velocity_err, precision);
+ } else if (tracks[i]->type == TYPE_VALUE) {
+ _value_track_optimize(i, p_allowed_velocity_err, p_allowed_angular_err, precision);
}
}
}
@@ -5454,6 +5559,466 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
return false;
}
+// Helper math functions for Variant.
+Variant Animation::add_variant(const Variant &a, const Variant &b) {
+ if (a.get_type() != b.get_type()) {
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::BOOL: {
+ return (a.operator real_t()) + (b.operator real_t()); // It is cast for interpolation.
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position + rb.position, ra.size + rb.size);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(ra.position + rb.position, ra.size + rb.size);
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal + pb.normal, pa.d + pb.d);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position + ab.position, aa.size + ab.size);
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()) * (b.operator Quaternion());
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()) * (b.operator Transform2D());
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()) * (b.operator Transform3D());
+ }
+ default: {
+ return Variant::evaluate(Variant::OP_ADD, a, b);
+ }
+ }
+}
+
+Variant Animation::subtract_variant(const Variant &a, const Variant &b) {
+ if (a.get_type() != b.get_type()) {
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::BOOL: {
+ return (a.operator real_t()) - (b.operator real_t()); // It is cast for interpolation.
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position - rb.position, ra.size - rb.size);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(ra.position - rb.position, ra.size - rb.size);
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal - pb.normal, pa.d - pb.d);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position - ab.position, aa.size - ab.size);
+ }
+ case Variant::QUATERNION: {
+ return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
+ }
+ case Variant::TRANSFORM2D: {
+ return (b.operator Transform2D()).inverse() * (a.operator Transform2D());
+ }
+ case Variant::TRANSFORM3D: {
+ return (b.operator Transform3D()).inverse() * (a.operator Transform3D());
+ }
+ default: {
+ return Variant::evaluate(Variant::OP_SUBTRACT, a, b);
+ }
+ }
+}
+
+Variant Animation::blend_variant(const Variant &a, const Variant &b, float c) {
+ if (a.get_type() != b.get_type()) {
+ if (a.is_num() && b.is_num()) {
+ real_t va = a;
+ real_t vb = b;
+ return va + vb * c;
+ }
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::INT: {
+ return int((a.operator int64_t()) + (b.operator int64_t()) * c + 0.5);
+ }
+ case Variant::FLOAT: {
+ return (a.operator double()) + (b.operator double()) * c;
+ }
+ case Variant::VECTOR2: {
+ return (a.operator Vector2()) + (b.operator Vector2()) * c;
+ }
+ case Variant::VECTOR2I: {
+ const Vector2i va = a.operator Vector2i();
+ const Vector2i vb = b.operator Vector2i();
+ return Vector2i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5));
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position + rb.position * c, ra.size + rb.size * c);
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(int32_t(ra.position.x + rb.position.x * c + 0.5), int32_t(ra.position.y + rb.position.y * c + 0.5), int32_t(ra.size.x + rb.size.x * c + 0.5), int32_t(ra.size.y + rb.size.y * c + 0.5));
+ }
+ case Variant::VECTOR3: {
+ return (a.operator Vector3()) + (b.operator Vector3()) * c;
+ }
+ case Variant::VECTOR3I: {
+ const Vector3i va = a.operator Vector3i();
+ const Vector3i vb = b.operator Vector3i();
+ return Vector3i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5));
+ }
+ case Variant::VECTOR4: {
+ return (a.operator Vector4()) + (b.operator Vector4()) * c;
+ }
+ case Variant::VECTOR4I: {
+ const Vector4i va = a.operator Vector4i();
+ const Vector4i vb = b.operator Vector4i();
+ return Vector4i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5), int32_t(va.w + vb.w * c + 0.5));
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c);
+ }
+ case Variant::COLOR: {
+ return (a.operator Color()) + (b.operator Color()) * c;
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c);
+ }
+ case Variant::BASIS: {
+ return (a.operator Basis()) + (b.operator Basis()) * c;
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c);
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c);
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c);
+ }
+ default: {
+ return c < 0.5 ? a : b;
+ }
+ }
+}
+
+Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) {
+ if (a.get_type() != b.get_type()) {
+ if (a.is_num() && b.is_num()) {
+ real_t va = a;
+ real_t vb = b;
+ return va + (vb - va) * c;
+ }
+ return a;
+ }
+
+ switch (a.get_type()) {
+ case Variant::NIL: {
+ return Variant();
+ }
+ case Variant::INT: {
+ const int64_t va = a.operator int64_t();
+ return int(va + ((b.operator int64_t()) - va) * c);
+ }
+ case Variant::FLOAT: {
+ const real_t va = a.operator real_t();
+ return va + ((b.operator real_t()) - va) * c;
+ }
+ case Variant::VECTOR2: {
+ return (a.operator Vector2()).lerp(b.operator Vector2(), c);
+ }
+ case Variant::VECTOR2I: {
+ const Vector2i va = a.operator Vector2i();
+ const Vector2i vb = b.operator Vector2i();
+ return Vector2i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c));
+ }
+ case Variant::RECT2: {
+ const Rect2 ra = a.operator Rect2();
+ const Rect2 rb = b.operator Rect2();
+ return Rect2(ra.position.lerp(rb.position, c), ra.size.lerp(rb.size, c));
+ }
+ case Variant::RECT2I: {
+ const Rect2i ra = a.operator Rect2i();
+ const Rect2i rb = b.operator Rect2i();
+ return Rect2i(int32_t(ra.position.x + (rb.position.x - ra.position.x) * c), int32_t(ra.position.y + (rb.position.y - ra.position.y) * c), int32_t(ra.size.x + (rb.size.x - ra.size.x) * c), int32_t(ra.size.y + (rb.size.y - ra.size.y) * c));
+ }
+ case Variant::VECTOR3: {
+ return (a.operator Vector3()).lerp(b.operator Vector3(), c);
+ }
+ case Variant::VECTOR3I: {
+ const Vector3i va = a.operator Vector3i();
+ const Vector3i vb = b.operator Vector3i();
+ return Vector3i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c));
+ }
+ case Variant::VECTOR4: {
+ return (a.operator Vector4()).lerp(b.operator Vector4(), c);
+ }
+ case Variant::VECTOR4I: {
+ const Vector4i va = a.operator Vector4i();
+ const Vector4i vb = b.operator Vector4i();
+ return Vector4i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c), int32_t(va.w + (vb.w - va.w) * c));
+ }
+ case Variant::PLANE: {
+ const Plane pa = a.operator Plane();
+ const Plane pb = b.operator Plane();
+ return Plane(pa.normal.lerp(pb.normal, c), pa.d + (pb.d - pa.d) * c);
+ }
+ case Variant::COLOR: {
+ return (a.operator Color()).lerp(b.operator Color(), c);
+ }
+ case Variant::AABB: {
+ const ::AABB aa = a.operator ::AABB();
+ const ::AABB ab = b.operator ::AABB();
+ return ::AABB(aa.position.lerp(ab.position, c), aa.size.lerp(ab.size, c));
+ }
+ case Variant::BASIS: {
+ return (a.operator Basis()).lerp(b.operator Basis(), c);
+ }
+ case Variant::QUATERNION: {
+ return (a.operator Quaternion()).slerp(b.operator Quaternion(), c);
+ }
+ case Variant::TRANSFORM2D: {
+ return (a.operator Transform2D()).interpolate_with(b.operator Transform2D(), c);
+ }
+ case Variant::TRANSFORM3D: {
+ return (a.operator Transform3D()).interpolate_with(b.operator Transform3D(), c);
+ }
+ case Variant::STRING: {
+ // This is pretty funny and bizarre, but artists like to use it for typewriter effects.
+ const String sa = a.operator String();
+ const String sb = b.operator String();
+ String dst;
+ int sa_len = sa.length();
+ int sb_len = sb.length();
+ int csize = sa_len + (sb_len - sa_len) * c;
+ if (csize == 0) {
+ return "";
+ }
+ dst.resize(csize + 1);
+ dst[csize] = 0;
+ int split = csize / 2;
+
+ for (int i = 0; i < csize; i++) {
+ char32_t chr = ' ';
+
+ if (i < split) {
+ if (i < sa.length()) {
+ chr = sa[i];
+ } else if (i < sb.length()) {
+ chr = sb[i];
+ }
+
+ } else {
+ if (i < sb.length()) {
+ chr = sb[i];
+ } else if (i < sa.length()) {
+ chr = sa[i];
+ }
+ }
+
+ dst[i] = chr;
+ }
+
+ return dst;
+ }
+ case Variant::PACKED_INT32_ARRAY: {
+ const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a);
+ const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b);
+ int32_t sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<int32_t> v;
+ v.resize(sz);
+ {
+ int32_t *vw = v.ptrw();
+ const int32_t *ar = arr_a->ptr();
+ const int32_t *br = arr_b->ptr();
+
+ Variant va;
+ for (int32_t i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_INT64_ARRAY: {
+ const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a);
+ const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b);
+ int64_t sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<int64_t> v;
+ v.resize(sz);
+ {
+ int64_t *vw = v.ptrw();
+ const int64_t *ar = arr_a->ptr();
+ const int64_t *br = arr_b->ptr();
+
+ Variant va;
+ for (int64_t i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_FLOAT32_ARRAY: {
+ const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a);
+ const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<float> v;
+ v.resize(sz);
+ {
+ float *vw = v.ptrw();
+ const float *ar = arr_a->ptr();
+ const float *br = arr_b->ptr();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a);
+ const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<double> v;
+ v.resize(sz);
+ {
+ double *vw = v.ptrw();
+ const double *ar = arr_a->ptr();
+ const double *br = arr_b->ptr();
+
+ Variant va;
+ for (int i = 0; i < sz; i++) {
+ va = interpolate_variant(ar[i], br[i], c);
+ vw[i] = va;
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a);
+ const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Vector2> v;
+ v.resize(sz);
+ {
+ Vector2 *vw = v.ptrw();
+ const Vector2 *ar = arr_a->ptr();
+ const Vector2 *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a);
+ const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Vector3> v;
+ v.resize(sz);
+ {
+ Vector3 *vw = v.ptrw();
+ const Vector3 *ar = arr_a->ptr();
+ const Vector3 *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ case Variant::PACKED_COLOR_ARRAY: {
+ const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a);
+ const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b);
+ int sz = arr_a->size();
+ if (sz == 0 || arr_b->size() != sz) {
+ return a;
+ } else {
+ Vector<Color> v;
+ v.resize(sz);
+ {
+ Color *vw = v.ptrw();
+ const Color *ar = arr_a->ptr();
+ const Color *br = arr_b->ptr();
+
+ for (int i = 0; i < sz; i++) {
+ vw[i] = ar[i].lerp(br[i], c);
+ }
+ }
+ return v;
+ }
+ }
+ default: {
+ return c < 0.5 ? a : b;
+ }
+ }
+}
+
Animation::Animation() {}
Animation::~Animation() {
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 5e88980397..49c8fa4c22 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -57,7 +57,8 @@ public:
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC,
- INTERPOLATION_CUBIC_IN_TIME,
+ INTERPOLATION_LINEAR_ANGLE,
+ INTERPOLATION_CUBIC_ANGLE,
};
enum UpdateMode {
@@ -237,16 +238,13 @@ private:
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
-
- _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
+ _FORCE_INLINE_ Variant _interpolate_angle(const Variant &p_a, const Variant &p_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ Variant _cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
@@ -368,14 +366,16 @@ private:
return idxr;
}
+ bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
+ bool _vector2_track_optimize_key(const TKey<Vector2> t0, const TKey<Vector2> t1, const TKey<Vector2> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
bool _vector3_track_optimize_key(const TKey<Vector3> t0, const TKey<Vector3> t1, const TKey<Vector3> t2, real_t p_alowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
bool _quaternion_track_optimize_key(const TKey<Quaternion> t0, const TKey<Quaternion> t1, const TKey<Quaternion> t2, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
- bool _float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
void _position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
void _rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_error, real_t p_allowed_precision_error);
void _scale_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
void _blend_shape_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_precision_error);
+ void _value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -496,6 +496,12 @@ public:
void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3);
void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests
+ // Helper math functions for Variant.
+ static Variant add_variant(const Variant &a, const Variant &b);
+ static Variant subtract_variant(const Variant &a, const Variant &b);
+ static Variant blend_variant(const Variant &a, const Variant &b, float c);
+ static Variant interpolate_variant(const Variant &a, const Variant &b, float c);
+
Animation();
~Animation();
};
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
index 5f725b2fbe..427d418551 100644
--- a/scene/resources/animation_library.cpp
+++ b/scene/resources/animation_library.cpp
@@ -85,7 +85,7 @@ bool AnimationLibrary::has_animation(const StringName &p_name) const {
}
Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V(!animations.has(p_name), Ref<Animation>());
+ ERR_FAIL_COND_V_MSG(!animations.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
return animations[p_name];
}
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp
index a87c8272ea..26204583ef 100644
--- a/scene/resources/audio_stream_wav.cpp
+++ b/scene/resources/audio_stream_wav.cpp
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-void AudioStreamPlaybackWAV::start(float p_from_pos) {
+void AudioStreamPlaybackWAV::start(double p_from_pos) {
if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
//no seeking in IMA_ADPCM
for (int i = 0; i < 2; i++) {
@@ -67,16 +67,16 @@ int AudioStreamPlaybackWAV::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackWAV::get_playback_position() const {
+double AudioStreamPlaybackWAV::get_playback_position() const {
return float(offset >> MIX_FRAC_BITS) / base->mix_rate;
}
-void AudioStreamPlaybackWAV::seek(float p_time) {
+void AudioStreamPlaybackWAV::seek(double p_time) {
if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
return; //no seeking in ima-adpcm
}
- float max = base->get_length();
+ double max = base->get_length();
if (p_time < 0) {
p_time = 0;
} else if (p_time >= max) {
@@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
final_r = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
+ if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
final <<= 8;
if (is_stereo) {
final_r <<= 8;
@@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
next = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) {
+ if constexpr (sizeof(Depth) == 1) {
next <<= 8;
if (is_stereo) {
next_r <<= 8;
@@ -463,7 +463,7 @@ bool AudioStreamWAV::is_stereo() const {
return stereo;
}
-float AudioStreamWAV::get_length() const {
+double AudioStreamWAV::get_length() const {
int len = data_bytes;
switch (format) {
case AudioStreamWAV::FORMAT_8_BITS:
@@ -481,7 +481,7 @@ float AudioStreamWAV::get_length() const {
len /= 2;
}
- return float(len) / mix_rate;
+ return double(len) / mix_rate;
}
bool AudioStreamWAV::is_monophonic() const {
diff --git a/scene/resources/audio_stream_wav.h b/scene/resources/audio_stream_wav.h
index d800388d96..d0edc52031 100644
--- a/scene/resources/audio_stream_wav.h
+++ b/scene/resources/audio_stream_wav.h
@@ -64,14 +64,14 @@ class AudioStreamPlaybackWAV : public AudioStreamPlayback {
void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
public:
- virtual void start(float p_from_pos = 0.0) override;
+ virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
- virtual float get_playback_position() const override;
- virtual void seek(float p_time) override;
+ virtual double get_playback_position() const override;
+ virtual void seek(double p_time) override;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
@@ -137,7 +137,7 @@ public:
void set_stereo(bool p_enable);
bool is_stereo() const;
- virtual float get_length() const override; //if supported, otherwise return 0
+ virtual double get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 9b1adde00a..0505f6b559 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -33,13 +33,18 @@
#include "core/io/image_loader.h"
#include "core/variant/typed_array.h"
-void BitMap::create(const Size2 &p_size) {
+void BitMap::create(const Size2i &p_size) {
ERR_FAIL_COND(p_size.width < 1);
ERR_FAIL_COND(p_size.height < 1);
+ ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX);
+
+ Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1);
+ ERR_FAIL_COND(err != OK);
+
width = p_size.width;
height = p_size.height;
- bitmask.resize((((width * height) - 1) / 8) + 1);
+
memset(bitmask.ptrw(), 0, bitmask.size());
}
@@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(img->get_size());
+ create(Size2i(img->get_width(), img->get_height()));
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
@@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
}
-void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
+void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
@@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almost branchless version
+ // Fast, almost branchless version.
for (int i = 0; i < ds; i++) {
c += (d[i] & (1 << 7)) >> 7;
@@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const {
return c;
}
-void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = p_pos.x;
- int y = p_pos.y;
+void BitMap::set_bitv(const Point2i &p_pos, bool p_value) {
+ set_bit(p_pos.x, p_pos.y, p_value);
+}
- ERR_FAIL_INDEX(x, width);
- ERR_FAIL_INDEX(y, height);
+void BitMap::set_bit(int p_x, int p_y, bool p_value) {
+ ERR_FAIL_INDEX(p_x, width);
+ ERR_FAIL_INDEX(p_y, height);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
@@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
bitmask.write[bbyte] = b;
}
-bool BitMap::get_bit(const Point2 &p_pos) const {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
- ERR_FAIL_INDEX_V(x, width, false);
- ERR_FAIL_INDEX_V(y, height, false);
+bool BitMap::get_bitv(const Point2i &p_pos) const {
+ return get_bit(p_pos.x, p_pos.y);
+}
+
+bool BitMap::get_bit(int p_x, int p_y) const {
+ ERR_FAIL_INDEX_V(p_x, width, false);
+ ERR_FAIL_INDEX_V(p_y, height, false);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
return (bitmask[bbyte] & (1 << bbit)) != 0;
}
-Size2 BitMap::get_size() const {
- return Size2(width, height);
+Size2i BitMap::get_size() const {
+ return Size2i(width, height);
}
void BitMap::_set_data(const Dictionary &p_d) {
@@ -161,13 +169,13 @@ Dictionary BitMap::_get_data() const {
return d;
}
-Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
- int startx = start.x;
- int starty = start.y;
+ int startx = p_start.x;
+ int starty = p_start.y;
int curx = startx;
int cury = starty;
unsigned int count = 0;
@@ -176,7 +184,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
Vector<Vector2> _points;
do {
int sv = 0;
- { //square value
+ { // Square value
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
@@ -187,13 +195,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
*/
Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
- sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
- sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
- sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -303,16 +311,16 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
default:
ERR_PRINT("this shouldn't happen.");
}
- //little optimization
- // if previous direction is same as current direction,
- // then we should modify the last vec to current
+ // Small optimization:
+ // If the previous direction is same as the current direction,
+ // then we should modify the last vector to current.
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
+ _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x);
+ _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y);
} else {
- _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y)));
}
count++;
@@ -348,7 +356,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
int index = -1;
float dist = 0.0;
- //not looping first and last point
+ // Not looping first and last point.
for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
if (cdist > dist) {
@@ -385,9 +393,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
int size = points.size();
- // if there are less than 3 points, then we have nothing
+ // If there are less than 3 points, then we have nothing.
ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
- // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ // If there are less than 9 points (but more than 3), then we don't need to reduce it.
if (size < 9) {
return points;
}
@@ -412,9 +420,9 @@ struct FillBitsStackEntry {
};
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
+ // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps.
Vector<FillBitsStackEntry> stack;
- // Tracking size since we won't be shrinking the stack vector
+ // Tracking size since we won't be shrinking the stack vector.
int stack_size = 0;
Point2i pos = p_pos;
@@ -433,10 +441,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
for (int i = next_i; i <= pos.x + 1; i++) {
for (int j = next_j; j <= pos.y + 1; j++) {
if (popped) {
- // The next loop over j must start normally
+ // The next loop over j must start normally.
next_j = pos.y;
popped = false;
- // Skip because an iteration was already executed with current counter values
+ // Skip because an iteration was already executed with current counter values.
continue;
}
@@ -447,11 +455,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
continue;
}
- if (p_map->get_bit(Vector2(i, j))) {
+ if (p_map->get_bit(i, j)) {
continue;
- } else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
+ } else if (p_src->get_bit(i, j)) {
+ p_map->set_bit(i, j, true);
FillBitsStackEntry se = { pos, i, j };
stack.resize(MAX(stack_size + 1, stack.size()));
@@ -482,7 +490,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
-Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
@@ -494,7 +502,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
Vector<Vector<Vector2>> polygons;
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+ if (!fill->get_bit(j, i) && get_bit(j, i)) {
fill_bits(this, fill, Point2i(j, i), r);
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
@@ -515,7 +523,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
return polygons;
}
-void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) {
if (p_pixels == 0) {
return;
}
@@ -532,7 +540,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (bit_value == get_bit(Point2(j, i))) {
+ if (bit_value == get_bit(j, i)) {
continue;
}
@@ -543,7 +551,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool outside = false;
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
- // outside of rectangle counts as bit not set
+ // Outside of rectangle counts as bit not set.
if (!bit_value) {
outside = true;
} else {
@@ -556,7 +564,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
continue;
}
- if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
+ if (outside || (bit_value == copy->get_bit(x, y))) {
found = true;
break;
}
@@ -567,20 +575,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
- set_bit(Point2(j, i), bit_value);
+ set_bit(j, i, bit_value);
}
}
}
}
-void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) {
grow_mask(-p_pixels, p_rect);
}
-TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
+TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const {
Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
- // Convert result to bindable types
+ // Convert result to bindable types.
TypedArray<PackedVector2Array> result_array;
result_array.resize(result.size());
@@ -603,15 +611,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r
return result_array;
}
-void BitMap::resize(const Size2 &p_new_size) {
+void BitMap::resize(const Size2i &p_new_size) {
+ ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0);
+ if (p_new_size == get_size()) {
+ return;
+ }
+
Ref<BitMap> new_bitmap;
new_bitmap.instantiate();
new_bitmap->create(p_new_size);
- int lw = MIN(width, p_new_size.width);
- int lh = MIN(height, p_new_size.height);
+ // also allow for upscaling
+ int lw = (width == 0) ? 0 : p_new_size.width;
+ int lh = (height == 0) ? 0 : p_new_size.height;
+
+ float scale_x = ((float)width / p_new_size.width);
+ float scale_y = ((float)height / p_new_size.height);
for (int x = 0; x < lw; x++) {
for (int y = 0; y < lh; y++) {
- new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
+ bool new_bit = get_bit(x * scale_x, y * scale_y);
+ new_bitmap->set_bit(x, y, new_bit);
}
}
@@ -627,14 +645,16 @@ Ref<Image> BitMap::convert_to_image() const {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
+ image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
return image;
}
-void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
+void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) {
+ ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object.");
+
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
@@ -650,8 +670,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
if (py < 0 || py >= height) {
continue;
}
- if (p_bitmap->get_bit(Vector2(i, j))) {
- set_bit(Vector2(x, y), true);
+ if (p_bitmap->get_bit(i, j)) {
+ set_bit(px, py, true);
}
}
}
@@ -661,8 +681,10 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
+ ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv);
+ ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit);
+ ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv);
+ ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit);
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
@@ -681,5 +703,3 @@ void BitMap::_bind_methods() {
}
BitMap::BitMap() {}
-
-//////////////////////////////////////
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index d8507dfa8b..291ed8c4d0 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -46,9 +46,9 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+ TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
protected:
void _set_data(const Dictionary &p_d);
@@ -57,24 +57,27 @@ protected:
static void _bind_methods();
public:
- void create(const Size2 &p_size);
+ void create(const Size2i &p_size);
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ void set_bitv(const Point2i &p_pos, bool p_value);
+ void set_bit(int p_x, int p_y, bool p_value);
+ void set_bit_rect(const Rect2i &p_rect, bool p_value);
+ bool get_bitv(const Point2i &p_pos) const;
+ bool get_bit(int p_x, int p_y) const;
+
int get_true_bit_count() const;
- Size2 get_size() const;
- void resize(const Size2 &p_new_size);
+ Size2i get_size() const;
+ void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- void shrink_mask(int p_pixels, const Rect2 &p_rect);
+ void grow_mask(int p_pixels, const Rect2i &p_rect);
+ void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
new file mode 100644
index 0000000000..3c322f32b6
--- /dev/null
+++ b/scene/resources/camera_attributes.cpp
@@ -0,0 +1,493 @@
+/*************************************************************************/
+/* camera_attributes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_attributes.h"
+
+#include "core/config/project_settings.h"
+#include "servers/rendering_server.h"
+
+void CameraAttributes::set_exposure_multiplier(float p_multiplier) {
+ exposure_multiplier = p_multiplier;
+ _update_exposure();
+ emit_changed();
+}
+
+float CameraAttributes::get_exposure_multiplier() const {
+ return exposure_multiplier;
+}
+
+void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {
+ exposure_sensitivity = p_sensitivity;
+ _update_exposure();
+ emit_changed();
+}
+
+float CameraAttributes::get_exposure_sensitivity() const {
+ return exposure_sensitivity;
+}
+
+void CameraAttributes::_update_exposure() {
+ float exposure_normalization = 1.0;
+ // Ignore physical properties if not using physical light units.
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = calculate_exposure_normalization();
+ }
+
+ RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);
+}
+
+void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {
+ auto_exposure_enabled = p_enabled;
+ _update_auto_exposure();
+ notify_property_list_changed();
+}
+
+bool CameraAttributes::is_auto_exposure_enabled() const {
+ return auto_exposure_enabled;
+}
+
+void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
+ auto_exposure_speed = p_auto_exposure_speed;
+ _update_auto_exposure();
+}
+
+float CameraAttributes::get_auto_exposure_speed() const {
+ return auto_exposure_speed;
+}
+
+void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
+ auto_exposure_scale = p_auto_exposure_scale;
+ _update_auto_exposure();
+}
+
+float CameraAttributes::get_auto_exposure_scale() const {
+ return auto_exposure_scale;
+}
+
+RID CameraAttributes::get_rid() const {
+ return camera_attributes;
+}
+
+void CameraAttributes::_validate_property(PropertyInfo &p_property) const {
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+}
+
+void CameraAttributes::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);
+ ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);
+ ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
+
+ ADD_GROUP("Exposure", "exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
+}
+
+CameraAttributes::CameraAttributes() {
+ camera_attributes = RS::get_singleton()->camera_attributes_create();
+}
+
+CameraAttributes::~CameraAttributes() {
+ RS::get_singleton()->free(camera_attributes);
+}
+
+//////////////////////////////////////////////////////
+/* CameraAttributesPractical */
+
+void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {
+ dof_blur_far_enabled = p_enabled;
+ _update_dof_blur();
+ notify_property_list_changed();
+}
+
+bool CameraAttributesPractical::is_dof_blur_far_enabled() const {
+ return dof_blur_far_enabled;
+}
+
+void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {
+ dof_blur_far_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_far_distance() const {
+ return dof_blur_far_distance;
+}
+
+void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {
+ dof_blur_far_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_far_transition() const {
+ return dof_blur_far_transition;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {
+ dof_blur_near_enabled = p_enabled;
+ _update_dof_blur();
+ notify_property_list_changed();
+}
+
+bool CameraAttributesPractical::is_dof_blur_near_enabled() const {
+ return dof_blur_near_enabled;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {
+ dof_blur_near_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_near_distance() const {
+ return dof_blur_near_distance;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {
+ dof_blur_near_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_near_transition() const {
+ return dof_blur_near_transition;
+}
+
+void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {
+ dof_blur_amount = p_amount;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_amount() const {
+ return dof_blur_amount;
+}
+
+void CameraAttributesPractical::_update_dof_blur() {
+ RS::get_singleton()->camera_attributes_set_dof_blur(
+ get_rid(),
+ dof_blur_far_enabled,
+ dof_blur_far_distance,
+ dof_blur_far_transition,
+ dof_blur_near_enabled,
+ dof_blur_near_distance,
+ dof_blur_near_transition,
+ dof_blur_amount);
+}
+
+float CameraAttributesPractical::calculate_exposure_normalization() const {
+ return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.
+}
+
+void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {
+ auto_exposure_min = p_min;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {
+ return auto_exposure_min;
+}
+
+void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {
+ auto_exposure_max = p_max;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {
+ return auto_exposure_max;
+}
+
+void CameraAttributesPractical::_update_auto_exposure() {
+ RS::get_singleton()->camera_attributes_set_auto_exposure(
+ get_rid(),
+ auto_exposure_enabled,
+ auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
+ auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
+ auto_exposure_speed,
+ auto_exposure_scale);
+ emit_changed();
+}
+
+void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {
+ if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
+void CameraAttributesPractical::_bind_methods() {
+ // DOF blur
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);
+
+ ADD_GROUP("DOF Blur", "dof_blur_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");
+}
+
+CameraAttributesPractical::CameraAttributesPractical() {
+ _update_dof_blur();
+ _update_exposure();
+ set_auto_exposure_min_sensitivity(0.0);
+ set_auto_exposure_max_sensitivity(800.0);
+ notify_property_list_changed();
+}
+
+CameraAttributesPractical::~CameraAttributesPractical() {
+}
+
+//////////////////////////////////////////////////////
+/* CameraAttributesPhysical */
+
+void CameraAttributesPhysical::set_aperture(float p_aperture) {
+ exposure_aperture = p_aperture;
+ _update_exposure();
+ _update_frustum();
+}
+
+float CameraAttributesPhysical::get_aperture() const {
+ return exposure_aperture;
+}
+
+void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
+ exposure_shutter_speed = p_shutter_speed;
+ _update_exposure();
+}
+
+float CameraAttributesPhysical::get_shutter_speed() const {
+ return exposure_shutter_speed;
+}
+
+void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
+ frustum_focal_length = p_focal_length;
+ _update_frustum();
+ emit_changed();
+}
+
+float CameraAttributesPhysical::get_focal_length() const {
+ return frustum_focal_length;
+}
+
+void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {
+ frustum_focus_distance = p_focus_distance;
+ _update_frustum();
+}
+
+float CameraAttributesPhysical::get_focus_distance() const {
+ return frustum_focus_distance;
+}
+
+void CameraAttributesPhysical::set_near(real_t p_near) {
+ frustum_near = p_near;
+ _update_frustum();
+ emit_changed();
+}
+
+real_t CameraAttributesPhysical::get_near() const {
+ return frustum_near;
+}
+
+void CameraAttributesPhysical::set_far(real_t p_far) {
+ frustum_far = p_far;
+ _update_frustum();
+ emit_changed();
+}
+
+real_t CameraAttributesPhysical::get_far() const {
+ return frustum_far;
+}
+
+real_t CameraAttributesPhysical::get_fov() const {
+ return frustum_fov;
+}
+
+void CameraAttributesPhysical::_update_frustum() {
+ //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500
+ Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.
+ float CoC = sensor_size.length() / 1500.0;
+
+ frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length)));
+
+ // Based on https://en.wikipedia.org/wiki/Depth_of_field.
+ float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.
+ float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));
+
+ // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small
+ // that it is not picked up by the camera sensors.
+ // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC
+ // will be visible, this introduces some value shifts in the near field that we have to compensate for below.
+ float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.
+ float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.
+ float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);
+
+ bool use_far = (far < frustum_far) && (far > 0.0);
+ bool use_near = near > frustum_near;
+ RS::get_singleton()->camera_attributes_set_dof_blur(
+ get_rid(),
+ use_far,
+ u / 1000.0, // Focus distance clampd to focal length expressed in meters.
+ -1.0, // Negative to tell Bokeh effect to use physically-based scaling.
+ use_near,
+ u / 1000.0,
+ -1.0,
+ scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.
+}
+
+float CameraAttributesPhysical::calculate_exposure_normalization() const {
+ const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);
+ return 1.0 / (e * 1.2);
+}
+
+void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {
+ auto_exposure_min = p_min;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {
+ return auto_exposure_min;
+}
+
+void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {
+ auto_exposure_max = p_max;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {
+ return auto_exposure_max;
+}
+
+void CameraAttributesPhysical::_update_auto_exposure() {
+ RS::get_singleton()->camera_attributes_set_auto_exposure(
+ get_rid(),
+ auto_exposure_enabled,
+ pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
+ pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
+ auto_exposure_speed,
+ auto_exposure_scale);
+ emit_changed();
+}
+
+void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+}
+
+void CameraAttributesPhysical::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);
+ ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);
+ ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);
+ ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);
+
+ ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);
+ ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);
+ ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);
+ ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);
+ ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);
+ ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);
+ ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);
+ ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);
+ ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);
+
+ ADD_GROUP("Frustum", "frustum_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
+
+ ADD_GROUP("Exposure", "exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
+};
+
+CameraAttributesPhysical::CameraAttributesPhysical() {
+ _update_exposure();
+ _update_frustum();
+ set_auto_exposure_min_exposure_value(-8);
+ set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.
+ notify_property_list_changed();
+}
+
+CameraAttributesPhysical::~CameraAttributesPhysical() {
+}
diff --git a/scene/resources/camera_attributes.h b/scene/resources/camera_attributes.h
new file mode 100644
index 0000000000..c4c783af29
--- /dev/null
+++ b/scene/resources/camera_attributes.h
@@ -0,0 +1,183 @@
+/*************************************************************************/
+/* camera_attributes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_ATTRIBUTES_H
+#define CAMERA_ATTRIBUTES_H
+
+#include "core/io/resource.h"
+#include "core/templates/rid.h"
+
+class CameraAttributes : public Resource {
+ GDCLASS(CameraAttributes, Resource);
+
+private:
+ RID camera_attributes;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+ float exposure_multiplier = 1.0;
+ float exposure_sensitivity = 100.0; // In ISO.
+ void _update_exposure();
+
+ bool auto_exposure_enabled = false;
+ float auto_exposure_min = 0.01;
+ float auto_exposure_max = 64.0;
+ float auto_exposure_speed = 0.5;
+ float auto_exposure_scale = 0.4;
+ virtual void _update_auto_exposure(){};
+
+public:
+ virtual RID get_rid() const override;
+ virtual float calculate_exposure_normalization() const { return 1.0; }
+
+ void set_exposure_multiplier(float p_multiplier);
+ float get_exposure_multiplier() const;
+ void set_exposure_sensitivity(float p_sensitivity);
+ float get_exposure_sensitivity() const;
+
+ void set_auto_exposure_enabled(bool p_enabled);
+ bool is_auto_exposure_enabled() const;
+ void set_auto_exposure_speed(float p_auto_exposure_speed);
+ float get_auto_exposure_speed() const;
+ void set_auto_exposure_scale(float p_auto_exposure_scale);
+ float get_auto_exposure_scale() const;
+
+ CameraAttributes();
+ ~CameraAttributes();
+};
+
+class CameraAttributesPractical : public CameraAttributes {
+ GDCLASS(CameraAttributesPractical, CameraAttributes);
+
+private:
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10.0;
+ float dof_blur_far_transition = 5.0;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2.0;
+ float dof_blur_near_transition = 1.0;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ void set_auto_exposure_min_sensitivity(float p_min);
+ float get_auto_exposure_min_sensitivity() const;
+ void set_auto_exposure_max_sensitivity(float p_max);
+ float get_auto_exposure_max_sensitivity() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPractical();
+ ~CameraAttributesPractical();
+};
+
+class CameraAttributesPhysical : public CameraAttributes {
+ GDCLASS(CameraAttributesPhysical, CameraAttributes);
+
+private:
+ // Exposure
+ float exposure_aperture = 16.0; // In f-stops;
+ float exposure_shutter_speed = 100.0; // In 1 / seconds;
+
+ // Camera properties.
+ float frustum_focal_length = 35.0; // In millimeters.
+ float frustum_focus_distance = 10.0; // In Meters.
+ real_t frustum_near = 0.05;
+ real_t frustum_far = 4000.0;
+ real_t frustum_fov = 75.0;
+ void _update_frustum();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_aperture(float p_aperture);
+ float get_aperture() const;
+
+ void set_shutter_speed(float p_shutter_speed);
+ float get_shutter_speed() const;
+
+ void set_focal_length(float p_focal_length);
+ float get_focal_length() const;
+
+ void set_focus_distance(float p_focus_distance);
+ float get_focus_distance() const;
+
+ void set_near(real_t p_near);
+ real_t get_near() const;
+
+ void set_far(real_t p_far);
+ real_t get_far() const;
+
+ real_t get_fov() const;
+
+ void set_auto_exposure_min_exposure_value(float p_min);
+ float get_auto_exposure_min_exposure_value() const;
+ void set_auto_exposure_max_exposure_value(float p_max);
+ float get_auto_exposure_max_exposure_value() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPhysical();
+ ~CameraAttributesPhysical();
+};
+
+#endif // CAMERA_ATTRIBUTES_H
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
deleted file mode 100644
index 0b11366591..0000000000
--- a/scene/resources/camera_effects.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/*************************************************************************/
-/* camera_effects.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "camera_effects.h"
-
-#include "servers/rendering_server.h"
-
-RID CameraEffects::get_rid() const {
- return camera_effects;
-}
-
-// DOF blur
-
-void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
- dof_blur_far_enabled = p_enabled;
- _update_dof_blur();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_dof_blur_far_enabled() const {
- return dof_blur_far_enabled;
-}
-
-void CameraEffects::set_dof_blur_far_distance(float p_distance) {
- dof_blur_far_distance = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_far_distance() const {
- return dof_blur_far_distance;
-}
-
-void CameraEffects::set_dof_blur_far_transition(float p_distance) {
- dof_blur_far_transition = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_far_transition() const {
- return dof_blur_far_transition;
-}
-
-void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
- dof_blur_near_enabled = p_enabled;
- _update_dof_blur();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_dof_blur_near_enabled() const {
- return dof_blur_near_enabled;
-}
-
-void CameraEffects::set_dof_blur_near_distance(float p_distance) {
- dof_blur_near_distance = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_near_distance() const {
- return dof_blur_near_distance;
-}
-
-void CameraEffects::set_dof_blur_near_transition(float p_distance) {
- dof_blur_near_transition = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_near_transition() const {
- return dof_blur_near_transition;
-}
-
-void CameraEffects::set_dof_blur_amount(float p_amount) {
- dof_blur_amount = p_amount;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_amount() const {
- return dof_blur_amount;
-}
-
-void CameraEffects::_update_dof_blur() {
- RS::get_singleton()->camera_effects_set_dof_blur(
- camera_effects,
- dof_blur_far_enabled,
- dof_blur_far_distance,
- dof_blur_far_transition,
- dof_blur_near_enabled,
- dof_blur_near_distance,
- dof_blur_near_transition,
- dof_blur_amount);
-}
-
-// Custom exposure
-
-void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
- override_exposure_enabled = p_enabled;
- _update_override_exposure();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_override_exposure_enabled() const {
- return override_exposure_enabled;
-}
-
-void CameraEffects::set_override_exposure(float p_exposure) {
- override_exposure = p_exposure;
- _update_override_exposure();
-}
-
-float CameraEffects::get_override_exposure() const {
- return override_exposure;
-}
-
-void CameraEffects::_update_override_exposure() {
- RS::get_singleton()->camera_effects_set_custom_exposure(
- camera_effects,
- override_exposure_enabled,
- override_exposure);
-}
-
-// Private methods, constructor and destructor
-
-void CameraEffects::_validate_property(PropertyInfo &p_property) const {
- if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
- (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition")) ||
- (!override_exposure_enabled && p_property.name == "override_exposure")) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
-}
-
-void CameraEffects::_bind_methods() {
- // DOF blur
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
-
- ADD_GROUP("DOF Blur", "dof_blur_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
-
- // Override exposure
-
- ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
- ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
-
- ADD_GROUP("Override Exposure", "override_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
-}
-
-CameraEffects::CameraEffects() {
- camera_effects = RS::get_singleton()->camera_effects_create();
-
- _update_dof_blur();
- _update_override_exposure();
-}
-
-CameraEffects::~CameraEffects() {
- RS::get_singleton()->free(camera_effects);
-}
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 214004824f..b0454004a0 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -40,8 +40,8 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
Vector3 d(0, height * 0.5 - radius, 0);
for (int i = 0; i < 360; i++) {
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
+ float ra = Math::deg_to_rad((float)i);
+ float rb = Math::deg_to_rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 1835604285..0ea5264935 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -313,7 +313,7 @@ void Curve::set_max_value(real_t p_max) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-real_t Curve::interpolate(real_t p_offset) const {
+real_t Curve::sample(real_t p_offset) const {
if (_points.size() == 0) {
return 0;
}
@@ -333,10 +333,10 @@ real_t Curve::interpolate(real_t p_offset) const {
return _points[0].position.y;
}
- return interpolate_local_nocheck(i, local);
+ return sample_local_nocheck(i, local);
}
-real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const {
+real_t Curve::sample_local_nocheck(int p_index, real_t p_local_offset) const {
const Point a = _points[p_index];
const Point b = _points[p_index + 1];
@@ -440,7 +440,7 @@ void Curve::bake() {
for (int i = 1; i < _bake_resolution - 1; ++i) {
real_t x = i / static_cast<real_t>(_bake_resolution);
- real_t y = interpolate(x);
+ real_t y = sample(x);
_baked_cache.write[i] = y;
}
@@ -459,7 +459,7 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t p_offset) const {
+real_t Curve::sample_baked(real_t p_offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
const_cast<Curve *>(this)->bake();
@@ -486,7 +486,7 @@ real_t Curve::interpolate_baked(real_t p_offset) const {
fi = 0;
}
- // Interpolate
+ // Sample
if (i + 1 < _baked_cache.size()) {
real_t t = fi - i;
return Math::lerp(_baked_cache[i], _baked_cache[i + 1], t);
@@ -595,8 +595,8 @@ void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value);
ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked);
+ ClassDB::bind_method(D_METHOD("sample", "offset"), &Curve::sample);
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset"), &Curve::sample_baked);
ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent);
ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent);
ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode);
@@ -720,7 +720,7 @@ void Curve2D::clear_points() {
}
}
-Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
+Vector2 Curve2D::sample(int p_index, const real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector2());
@@ -738,14 +738,14 @@ Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
return p0.bezier_interpolate(p1, p2, p3, p_offset);
}
-Vector2 Curve2D::interpolatef(real_t p_findex) const {
+Vector2 Curve2D::samplef(real_t p_findex) const {
if (p_findex < 0) {
p_findex = 0;
} else if (p_findex >= points.size()) {
p_findex = points.size();
}
- return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
+ return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
void Curve2D::mark_dirty() {
@@ -763,7 +763,7 @@ void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, re
Vector2 nb = (end - mid).normalized();
real_t dp = na.dot(nb);
- if (dp < Math::cos(Math::deg2rad(p_tol))) {
+ if (dp < Math::cos(Math::deg_to_rad(p_tol))) {
r_bake[mp] = mid;
}
@@ -883,7 +883,7 @@ real_t Curve2D::get_baked_length() const {
return baked_max_ofs;
}
-Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
+Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -923,7 +923,7 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1176,14 +1176,14 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve2D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve2D::clear_points);
- ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve2D::interpolate);
- ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve2D::interpolatef);
+ ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve2D::sample);
+ ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve2D::samplef);
//ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10));
ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve2D::set_bake_interval);
ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve2D::get_bake_interval);
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
@@ -1309,7 +1309,7 @@ void Curve3D::clear_points() {
}
}
-Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
+Vector3 Curve3D::sample(int p_index, real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector3());
@@ -1327,14 +1327,14 @@ Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
return p0.bezier_interpolate(p1, p2, p3, p_offset);
}
-Vector3 Curve3D::interpolatef(real_t p_findex) const {
+Vector3 Curve3D::samplef(real_t p_findex) const {
if (p_findex < 0) {
p_findex = 0;
} else if (p_findex >= points.size()) {
p_findex = points.size();
}
- return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
+ return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
void Curve3D::mark_dirty() {
@@ -1352,7 +1352,7 @@ void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, re
Vector3 nb = (end - mid).normalized();
real_t dp = na.dot(nb);
- if (dp < Math::cos(Math::deg2rad(p_tol))) {
+ if (dp < Math::cos(Math::deg_to_rad(p_tol))) {
r_bake[mp] = mid;
}
if (p_depth < p_max_depth) {
@@ -1536,7 +1536,7 @@ real_t Curve3D::get_baked_length() const {
return baked_max_ofs;
}
-Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
+Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1576,7 +1576,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1589,7 +1589,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
}
}
-real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
+real_t Curve3D::sample_baked_tilt(real_t p_offset) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1629,14 +1629,14 @@ real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
-Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
+Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1671,7 +1671,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt)
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1983,8 +1983,8 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve3D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve3D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve3D::clear_points);
- ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve3D::interpolate);
- ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve3D::interpolatef);
+ ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve3D::sample);
+ ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve3D::samplef);
//ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10));
ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval);
ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval);
@@ -1992,8 +1992,8 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled);
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 08807b1b6e..88b6dda096 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -100,8 +100,8 @@ public:
real_t get_max_value() const { return _max_value; }
void set_max_value(real_t p_max);
- real_t interpolate(real_t p_offset) const;
- real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const;
+ real_t sample(real_t p_offset) const;
+ real_t sample_local_nocheck(int p_index, real_t p_local_offset) const;
void clean_dupes();
@@ -123,7 +123,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t p_offset) const;
+ real_t sample_baked(real_t p_offset) const;
void ensure_default_setup(real_t p_min, real_t p_max);
@@ -208,14 +208,14 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector2 interpolate(int p_index, real_t p_offset) const;
- Vector2 interpolatef(real_t p_findex) const;
+ Vector2 sample(int p_index, real_t p_offset) const;
+ Vector2 samplef(real_t p_findex) const;
void set_bake_interval(real_t p_tolerance);
real_t get_bake_interval() const;
real_t get_baked_length() const;
- Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
+ Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
PackedVector2Array get_baked_points() const; //useful for going through
Vector2 get_closest_point(const Vector2 &p_to_point) const;
real_t get_closest_offset(const Vector2 &p_to_point) const;
@@ -285,8 +285,8 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector3 interpolate(int p_index, real_t p_offset) const;
- Vector3 interpolatef(real_t p_findex) const;
+ Vector3 sample(int p_index, real_t p_offset) const;
+ Vector3 samplef(real_t p_findex) const;
void set_bake_interval(real_t p_tolerance);
real_t get_bake_interval() const;
@@ -294,9 +294,9 @@ public:
bool is_up_vector_enabled() const;
real_t get_baked_length() const;
- Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
- real_t interpolate_baked_tilt(real_t p_offset) const;
- Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
+ Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const;
+ real_t sample_baked_tilt(real_t p_offset) const;
+ Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
PackedVector3Array get_baked_points() const; //useful for going through
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 345df5ffed..a5951db8ea 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -40,8 +40,8 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
+ float ra = Math::deg_to_rad((float)i);
+ float rb = Math::deg_to_rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 6d99073fa4..f03e3813cc 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -35,6 +35,7 @@
#include "default_theme_icons.gen.h"
#include "scene/resources/font.h"
#include "scene/resources/theme.h"
+#include "scene/theme/theme_db.h"
#include "servers/text_server.h"
#include "modules/modules_enabled.gen.h" // For svg.
@@ -42,6 +43,8 @@
#include "modules/svg/image_loader_svg.h"
#endif
+static const int default_font_size = 16;
+
static float scale = 1.0;
static const int default_margin = 4;
@@ -50,10 +53,7 @@ static const int default_corner_radius = 3;
static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
- style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
- style->set_default_margin(SIDE_TOP, p_margin_top * scale);
+ style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
style->set_corner_radius_all(p_corner_radius);
style->set_anti_aliased(true);
@@ -92,12 +92,7 @@ static Ref<ImageTexture> generate_icon(int p_index) {
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
-
- style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
- style->set_default_margin(SIDE_TOP, p_margin_top * scale);
-
+ style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
return style;
}
@@ -138,7 +133,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Panel
theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
- theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
// Button
@@ -279,15 +273,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckBox
Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty);
- cbx_empty->set_default_margin(SIDE_LEFT, 4 * scale);
- cbx_empty->set_default_margin(SIDE_RIGHT, 4 * scale);
- cbx_empty->set_default_margin(SIDE_TOP, 4 * scale);
- cbx_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cbx_empty->set_default_margin_all(4 * scale);
Ref<StyleBox> cbx_focus = focus;
- cbx_focus->set_default_margin(SIDE_LEFT, 4 * scale);
- cbx_focus->set_default_margin(SIDE_RIGHT, 4 * scale);
- cbx_focus->set_default_margin(SIDE_TOP, 4 * scale);
- cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cbx_focus->set_default_margin_all(4 * scale);
theme->set_stylebox("normal", "CheckBox", cbx_empty);
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
@@ -317,16 +305,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckBox", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckBox", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckBox", 0 * scale);
theme->set_constant("outline_size", "CheckBox", 0);
// CheckButton
Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty);
- cb_empty->set_default_margin(SIDE_LEFT, 6 * scale);
- cb_empty->set_default_margin(SIDE_RIGHT, 6 * scale);
- cb_empty->set_default_margin(SIDE_TOP, 4 * scale);
- cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cb_empty->set_default_margin_individual(6 * scale, 4 * scale, 6 * scale, 4 * scale);
theme->set_stylebox("normal", "CheckButton", cb_empty);
theme->set_stylebox("pressed", "CheckButton", cb_empty);
@@ -335,15 +320,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
- theme->set_icon("on", "CheckButton", icons["toggle_on"]);
- theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]);
- theme->set_icon("off", "CheckButton", icons["toggle_off"]);
- theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]);
+ theme->set_icon("checked", "CheckButton", icons["toggle_on"]);
+ theme->set_icon("checked_disabled", "CheckButton", icons["toggle_on_disabled"]);
+ theme->set_icon("unchecked", "CheckButton", icons["toggle_off"]);
+ theme->set_icon("unchecked_disabled", "CheckButton", icons["toggle_off_disabled"]);
- theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
- theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
- theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
- theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
+ theme->set_icon("checked_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
+ theme->set_icon("checked_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
+ theme->set_icon("unchecked_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
+ theme->set_icon("unchecked_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_font_size("font_size", "CheckButton", -1);
@@ -357,7 +342,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckButton", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckButton", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckButton", 0 * scale);
theme->set_constant("outline_size", "CheckButton", 0);
// Label
@@ -422,8 +407,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
- theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("background", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("fill", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_font_size("font_size", "ProgressBar", -1);
@@ -587,7 +572,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxEmpty> empty;
empty.instantiate();
- theme->set_stylebox("bg", "ScrollContainer", empty);
+ theme->set_stylebox("panel", "ScrollContainer", empty);
// Window
@@ -608,12 +593,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Dialogs
- theme->set_constant("margin", "Dialogs", 8 * scale);
- theme->set_constant("button_margin", "Dialogs", 32 * scale);
-
- // AcceptDialog
-
- theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
+ // AcceptDialog is currently the base dialog, so this defines styles for all extending nodes.
+ theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 8 * scale, 8 * scale, 8 * scale, 8 * scale));
+ theme->set_constant("buttons_separation", "AcceptDialog", 10 * scale);
// File Dialog
@@ -624,9 +606,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]);
theme->set_icon("folder", "FileDialog", icons["folder"]);
theme->set_icon("file", "FileDialog", icons["file"]);
- theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(1, 1, 1, 0.25));
+ theme->set_color("folder_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_disabled_color", "FileDialog", Color(1, 1, 1, 0.25));
// Popup
@@ -641,16 +623,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine);
separator_horizontal->set_thickness(Math::round(scale));
separator_horizontal->set_color(style_separator_color);
- separator_horizontal->set_default_margin(SIDE_LEFT, default_margin);
- separator_horizontal->set_default_margin(SIDE_TOP, 0);
- separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin);
- separator_horizontal->set_default_margin(SIDE_BOTTOM, 0);
+ separator_horizontal->set_default_margin_individual(default_margin, 0, default_margin, 0);
Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate();
separator_vertical->set_vertical(true);
- separator_vertical->set_default_margin(SIDE_LEFT, 0);
- separator_vertical->set_default_margin(SIDE_TOP, default_margin);
- separator_vertical->set_default_margin(SIDE_RIGHT, 0);
- separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin);
+ separator_vertical->set_default_margin_individual(0, default_margin, 0, default_margin);
// Always display a border for PopupMenus so they can be distinguished from their background.
Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color);
@@ -738,8 +714,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Tree
- theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
- theme->set_stylebox("bg_focus", "Tree", focus);
+ theme->set_stylebox("panel", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
+ theme->set_stylebox("focus", "Tree", focus);
theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "Tree", focus);
@@ -792,8 +768,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ItemList
- theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
- theme->set_stylebox("bg_focus", "ItemList", focus);
+ theme->set_stylebox("panel", "ItemList", make_flat_stylebox(style_normal_color));
+ theme->set_stylebox("focus", "ItemList", focus);
theme->set_constant("h_separation", "ItemList", 4);
theme->set_constant("v_separation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
@@ -830,6 +806,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox("tabbar_background", "TabContainer", make_empty_stylebox(0, 0, 0, 0));
theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]);
theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]);
@@ -996,9 +973,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Containers
+ theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]);
+ theme->set_icon("v_grabber", "SplitContainer", icons["vsplitter"]);
theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]);
theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]);
+ theme->set_constant("separation", "BoxContainer", 4 * scale);
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
theme->set_constant("margin_left", "MarginContainer", 0 * scale);
@@ -1007,10 +987,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
theme->set_constant("h_separation", "GridContainer", 4 * scale);
theme->set_constant("v_separation", "GridContainer", 4 * scale);
+ theme->set_constant("separation", "SplitContainer", 12 * scale);
theme->set_constant("separation", "HSplitContainer", 12 * scale);
theme->set_constant("separation", "VSplitContainer", 12 * scale);
+ theme->set_constant("minimum_grab_thickness", "SplitContainer", 6 * scale);
+ theme->set_constant("minimum_grab_thickness", "HSplitContainer", 6 * scale);
+ theme->set_constant("minimum_grab_thickness", "VSplitContainer", 6 * scale);
+ theme->set_constant("autohide", "SplitContainer", 1 * scale);
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
+ theme->set_constant("h_separation", "FlowContainer", 4 * scale);
+ theme->set_constant("v_separation", "FlowContainer", 4 * scale);
theme->set_constant("h_separation", "HFlowContainer", 4 * scale);
theme->set_constant("v_separation", "HFlowContainer", 4 * scale);
theme->set_constant("h_separation", "VFlowContainer", 4 * scale);
@@ -1053,7 +1040,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2);
}
-void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, bool p_font_antialiased, bool p_font_msdf, bool p_font_generate_mipmaps) {
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, TextServer::FontAntialiasing p_font_antialiasing, bool p_font_msdf, bool p_font_generate_mipmaps) {
Ref<Theme> t;
t.instantiate();
@@ -1077,7 +1064,7 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
dynamic_font->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
dynamic_font->set_subpixel_positioning(p_font_subpixel);
dynamic_font->set_hinting(p_font_hinting);
- dynamic_font->set_antialiased(p_font_antialiased);
+ dynamic_font->set_antialiasing(p_font_antialiasing);
dynamic_font->set_multichannel_signed_distance_field(p_font_msdf);
dynamic_font->set_generate_mipmaps(p_font_generate_mipmaps);
@@ -1101,18 +1088,11 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale);
- Theme::set_default(t);
- Theme::set_fallback_base_scale(default_scale);
- Theme::set_fallback_icon(default_icon);
- Theme::set_fallback_style(default_style);
- Theme::set_fallback_font(default_font);
- Theme::set_fallback_font_size(default_font_size * default_scale);
-}
+ ThemeDB::get_singleton()->set_default_theme(t);
-void clear_default_theme() {
- Theme::set_project_default(nullptr);
- Theme::set_default(nullptr);
- Theme::set_fallback_icon(nullptr);
- Theme::set_fallback_style(nullptr);
- Theme::set_fallback_font(nullptr);
+ ThemeDB::get_singleton()->set_fallback_base_scale(default_scale);
+ ThemeDB::get_singleton()->set_fallback_icon(default_icon);
+ ThemeDB::get_singleton()->set_fallback_stylebox(default_style);
+ ThemeDB::get_singleton()->set_fallback_font(default_font);
+ ThemeDB::get_singleton()->set_fallback_font_size(default_font_size * default_scale);
}
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 9b070a90cc..5243bcefa7 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,10 +33,7 @@
#include "scene/resources/theme.h"
-const int default_font_size = 16;
-
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
-void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, bool p_font_antialiased = true, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
-void clear_default_theme();
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
#endif // DEFAULT_THEME_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f7a7818b3b..ebdaaaa95f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -94,13 +94,30 @@ Color Environment::get_bg_color() const {
return bg_color;
}
-void Environment::set_bg_energy(float p_energy) {
- bg_energy = p_energy;
- RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
+void Environment::set_bg_energy_multiplier(float p_multiplier) {
+ bg_energy_multiplier = p_multiplier;
+ _update_bg_energy();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_bg_energy_multiplier() const {
+ return bg_energy_multiplier;
+}
+
+void Environment::set_bg_intensity(float p_exposure_value) {
+ bg_intensity = p_exposure_value;
+ _update_bg_energy();
+}
+
+float Environment::get_bg_intensity() const {
+ return bg_intensity;
+}
+
+void Environment::_update_bg_energy() {
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity);
+ } else {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0);
+ }
}
void Environment::set_canvas_max_layer(int p_max_layer) {
@@ -214,63 +231,12 @@ float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
- tonemap_auto_exposure_enabled = p_enabled;
- _update_tonemap();
- notify_property_list_changed();
-}
-
-bool Environment::is_tonemap_auto_exposure_enabled() const {
- return tonemap_auto_exposure_enabled;
-}
-
-void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
- tonemap_auto_exposure_min = p_auto_exposure_min;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_min() const {
- return tonemap_auto_exposure_min;
-}
-
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max = p_auto_exposure_max;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
-}
-
-void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
- tonemap_auto_exposure_speed = p_auto_exposure_speed;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_speed() const {
- return tonemap_auto_exposure_speed;
-}
-
-void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
- tonemap_auto_exposure_grey = p_auto_exposure_grey;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_grey() const {
- return tonemap_auto_exposure_grey;
-}
-
void Environment::_update_tonemap() {
RS::get_singleton()->environment_set_tonemap(
environment,
RS::EnvironmentToneMapper(tone_mapper),
tonemap_exposure,
- tonemap_white,
- tonemap_auto_exposure_enabled,
- tonemap_auto_exposure_min,
- tonemap_auto_exposure_max,
- tonemap_auto_exposure_speed,
- tonemap_auto_exposure_grey);
+ tonemap_white);
}
// SSR
@@ -852,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
+void Environment::set_fog_sky_affect(float p_sky_affect) {
+ fog_sky_affect = p_sky_affect;
+ _update_fog();
+}
+
+float Environment::get_fog_sky_affect() const {
+ return fog_sky_affect;
+}
+
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
@@ -862,13 +837,28 @@ void Environment::_update_fog() {
fog_density,
fog_height,
fog_height_density,
- fog_aerial_perspective);
+ fog_aerial_perspective,
+ fog_sky_affect);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
- RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
+ RS::get_singleton()->environment_set_volumetric_fog(
+ environment,
+ volumetric_fog_enabled,
+ volumetric_fog_density,
+ volumetric_fog_albedo,
+ volumetric_fog_emission,
+ volumetric_fog_emission_energy,
+ volumetric_fog_anisotropy,
+ volumetric_fog_length,
+ volumetric_fog_detail_spread,
+ volumetric_fog_gi_inject,
+ volumetric_fog_temporal_reproject,
+ volumetric_fog_temporal_reproject_amount,
+ volumetric_fog_ambient_inject,
+ volumetric_fog_sky_affect);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
@@ -946,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const {
return volumetric_fog_ambient_inject;
}
+void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
+ volumetric_fog_sky_affect = p_sky_affect;
+ _update_volumetric_fog();
+}
+
+float Environment::get_volumetric_fog_sky_affect() const {
+ return volumetric_fog_sky_affect;
+}
+
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
@@ -1080,10 +1079,13 @@ void Environment::_validate_property(PropertyInfo &p_property) const {
}
}
+ if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
static const char *hide_prefixes[] = {
"fog_",
"volumetric_fog_",
- "auto_exposure_",
"ssr_",
"ssao_",
"ssil_",
@@ -1095,7 +1097,6 @@ void Environment::_validate_property(PropertyInfo &p_property) const {
};
static const char *high_end_prefixes[] = {
- "auto_exposure_",
"ssr_",
"ssao_",
nullptr
@@ -1162,8 +1163,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity);
+ ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
@@ -1172,14 +1175,16 @@ void Environment::_bind_methods() {
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
@@ -1211,27 +1216,11 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
- ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
// SSR
@@ -1419,6 +1408,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
+
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
@@ -1427,8 +1419,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
@@ -1450,6 +1443,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
@@ -1466,6 +1461,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
@@ -1549,6 +1545,7 @@ Environment::Environment() {
_update_fog();
_update_adjustment();
_update_volumetric_fog();
+ _update_bg_energy();
notify_property_list_changed();
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index d39cb1acd8..507a0cee39 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -92,9 +92,11 @@ private:
float bg_sky_custom_fov = 0.0;
Vector3 bg_sky_rotation;
Color bg_color;
- float bg_energy = 1.0;
int bg_canvas_max_layer = 0;
int bg_camera_feed_id = 1;
+ float bg_energy_multiplier = 1.0;
+ float bg_intensity = 30000.0; // Measured in nits or candela/m^2
+ void _update_bg_energy();
// Ambient light
Color ambient_color;
@@ -108,11 +110,6 @@ private:
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
float tonemap_exposure = 1.0;
float tonemap_white = 1.0;
- bool tonemap_auto_exposure_enabled = false;
- float tonemap_auto_exposure_min = 0.05;
- float tonemap_auto_exposure_max = 8.0;
- float tonemap_auto_exposure_speed = 0.5;
- float tonemap_auto_exposure_grey = 0.4;
void _update_tonemap();
// SSR
@@ -182,6 +179,7 @@ private:
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
+ float fog_sky_affect = 1.0;
void _update_fog();
@@ -196,6 +194,7 @@ private:
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 1.0;
float volumetric_fog_ambient_inject = 0.0;
+ float volumetric_fog_sky_affect = 1.0;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();
@@ -231,8 +230,10 @@ public:
Vector3 get_sky_rotation() const;
void set_bg_color(const Color &p_color);
Color get_bg_color() const;
- void set_bg_energy(float p_energy);
- float get_bg_energy() const;
+ void set_bg_energy_multiplier(float p_energy);
+ float get_bg_energy_multiplier() const;
+ void set_bg_intensity(float p_energy);
+ float get_bg_intensity() const;
void set_canvas_max_layer(int p_max_layer);
int get_canvas_max_layer() const;
void set_camera_feed_id(int p_id);
@@ -257,16 +258,6 @@ public:
float get_tonemap_exposure() const;
void set_tonemap_white(float p_white);
float get_tonemap_white() const;
- void set_tonemap_auto_exposure_enabled(bool p_enabled);
- bool is_tonemap_auto_exposure_enabled() const;
- void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
- float get_tonemap_auto_exposure_min() const;
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
- void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
- float get_tonemap_auto_exposure_speed() const;
- void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
- float get_tonemap_auto_exposure_grey() const;
// SSR
void set_ssr_enabled(bool p_enabled);
@@ -385,6 +376,8 @@ public:
float get_fog_height_density() const;
void set_fog_aerial_perspective(float p_aerial_perspective);
float get_fog_aerial_perspective() const;
+ void set_fog_sky_affect(float p_sky_affect);
+ float get_fog_sky_affect() const;
// Volumetric Fog
void set_volumetric_fog_enabled(bool p_enable);
@@ -407,6 +400,8 @@ public:
float get_volumetric_fog_gi_inject() const;
void set_volumetric_fog_ambient_inject(float p_ambient_inject);
float get_volumetric_fog_ambient_inject() const;
+ void set_volumetric_fog_sky_affect(float p_sky_affect);
+ float get_volumetric_fog_sky_affect() const;
void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
bool is_volumetric_fog_temporal_reprojection_enabled() const;
void set_volumetric_fog_temporal_reprojection_amount(float p_amount);
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 39ade85af6..46b44d681f 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -122,7 +122,7 @@ void FogMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture);
ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_lesser"), "set_density", "get_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "-8.0,8.0,0.0001,or_greater,or_less"), "set_density", "get_density");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index f8651fecd6..6a278f1f39 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -39,6 +39,7 @@
#include "scene/resources/text_line.h"
#include "scene/resources/text_paragraph.h"
#include "scene/resources/theme.h"
+#include "scene/theme/theme_db.h"
/*************************************************************************/
/* Font */
@@ -126,16 +127,18 @@ void Font::_invalidate_rids() {
}
bool Font::_is_cyclic(const Ref<Font> &p_f, int p_depth) const {
- ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, false);
+ ERR_FAIL_COND_V(p_depth > MAX_FALLBACK_DEPTH, true);
if (p_f.is_null()) {
return false;
}
+ if (p_f == this) {
+ return true;
+ }
for (int i = 0; i < p_f->fallbacks.size(); i++) {
const Ref<Font> &f = p_f->fallbacks[i];
- if (f == this) {
+ if (_is_cyclic(f, p_depth + 1)) {
return true;
}
- return _is_cyclic(f, p_depth + 1);
}
return false;
}
@@ -146,7 +149,10 @@ void Font::reset_state() {
// Fallbacks.
void Font::set_fallbacks(const TypedArray<Font> &p_fallbacks) {
- ERR_FAIL_COND(_is_cyclic(this, 0));
+ for (int i = 0; i < p_fallbacks.size(); i++) {
+ const Ref<Font> &f = p_fallbacks[i];
+ ERR_FAIL_COND_MSG(_is_cyclic(f, 0), "Cyclic font fallback.");
+ }
for (int i = 0; i < fallbacks.size(); i++) {
Ref<Font> f = fallbacks[i];
if (f.is_valid()) {
@@ -258,7 +264,7 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -271,13 +277,15 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- buffer->set_horizontal_alignment(p_alignment);
- buffer->set_width(p_width);
- buffer->set_flags(p_jst_flags);
- }
cache.insert(hash, buffer);
}
+
+ buffer->set_width(p_width);
+ buffer->set_horizontal_alignment(p_alignment);
+ if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ buffer->set_flags(p_jst_flags);
+ }
+
return buffer->get_size();
}
@@ -285,8 +293,8 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -315,7 +323,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -351,8 +359,8 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -388,7 +396,7 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
hash = hash_djb2_one_64(p_font_size, hash);
if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
}
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -424,8 +432,8 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_font_size, hash);
hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator uint32_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator uint32_t(), hash);
+ hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
+ hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
hash = hash_djb2_one_64(p_direction, hash);
hash = hash_djb2_one_64(p_orientation, hash);
@@ -553,7 +561,6 @@ Font::Font() {
}
Font::~Font() {
- reset_state();
}
/*************************************************************************/
@@ -576,7 +583,7 @@ _FORCE_INLINE_ void FontFile::_ensure_rid(int p_cache_index) const {
if (unlikely(!cache[p_cache_index].is_valid())) {
cache.write[p_cache_index] = TS->create_font();
TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size);
- TS->font_set_antialiased(cache[p_cache_index], antialiased);
+ TS->font_set_antialiasing(cache[p_cache_index], antialiasing);
TS->font_set_generate_mipmaps(cache[p_cache_index], mipmaps);
TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf);
TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range);
@@ -875,8 +882,8 @@ void FontFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontFile::set_font_style_name);
ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontFile::set_font_style);
- ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontFile::set_antialiased);
- ClassDB::bind_method(D_METHOD("is_antialiased"), &FontFile::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &FontFile::set_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_antialiasing"), &FontFile::get_antialiasing);
ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &FontFile::set_generate_mipmaps);
ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &FontFile::get_generate_mipmaps);
@@ -996,7 +1003,7 @@ void FontFile::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic,Fixed Size", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
@@ -1318,7 +1325,7 @@ void FontFile::reset_state() {
data_size = 0;
cache.clear();
- antialiased = true;
+ antialiasing = TextServer::FONT_ANTIALIASING_GRAY;
mipmaps = false;
msdf = false;
force_autohinter = false;
@@ -1337,7 +1344,7 @@ void FontFile::reset_state() {
Error FontFile::load_bitmap_font(const String &p_path) {
reset_state();
- antialiased = false;
+ antialiasing = TextServer::FONT_ANTIALIASING_NONE;
mipmaps = false;
msdf = false;
force_autohinter = false;
@@ -1426,7 +1433,7 @@ Error FontFile::load_bitmap_font(const String &p_path) {
while (!f->eof_reached() && f->get_position() <= off + block_size) {
if (c == '\0') {
String base_dir = p_path.get_base_dir();
- String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length()));
+ String file = base_dir.path_join(String::utf8(cs.ptr(), cs.length()));
if (RenderingServer::get_singleton() != nullptr) {
Ref<Image> img;
img.instantiate();
@@ -1659,7 +1666,7 @@ Error FontFile::load_bitmap_font(const String &p_path) {
}
if (keys.has("file")) {
String base_dir = p_path.get_base_dir();
- String file = base_dir.plus_file(keys["file"]);
+ String file = base_dir.path_join(keys["file"]);
if (RenderingServer::get_singleton() != nullptr) {
Ref<Image> img;
img.instantiate();
@@ -1817,11 +1824,9 @@ void FontFile::set_data_ptr(const uint8_t *p_data, size_t p_size) {
data_ptr = p_data;
data_size = p_size;
- if (data_ptr != nullptr) {
- for (int i = 0; i < cache.size(); i++) {
- if (cache[i].is_valid()) {
- TS->font_set_data_ptr(cache[i], data_ptr, data_size);
- }
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->font_set_data_ptr(cache[i], data_ptr, data_size);
}
}
}
@@ -1831,11 +1836,9 @@ void FontFile::set_data(const PackedByteArray &p_data) {
data_ptr = data.ptr();
data_size = data.size();
- if (data_ptr != nullptr) {
- for (int i = 0; i < cache.size(); i++) {
- if (cache[i].is_valid()) {
- TS->font_set_data_ptr(cache[i], data_ptr, data_size);
- }
+ for (int i = 0; i < cache.size(); i++) {
+ if (cache[i].is_valid()) {
+ TS->font_set_data_ptr(cache[i], data_ptr, data_size);
}
}
}
@@ -1864,19 +1867,19 @@ void FontFile::set_font_style(BitField<TextServer::FontStyle> p_style) {
TS->font_set_style(cache[0], p_style);
}
-void FontFile::set_antialiased(bool p_antialiased) {
- if (antialiased != p_antialiased) {
- antialiased = p_antialiased;
+void FontFile::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) {
+ if (antialiasing != p_antialiasing) {
+ antialiasing = p_antialiasing;
for (int i = 0; i < cache.size(); i++) {
_ensure_rid(i);
- TS->font_set_antialiased(cache[i], antialiased);
+ TS->font_set_antialiasing(cache[i], antialiasing);
}
emit_changed();
}
}
-bool FontFile::is_antialiased() const {
- return antialiased;
+TextServer::FontAntialiasing FontFile::get_antialiasing() const {
+ return antialiasing;
}
void FontFile::set_generate_mipmaps(bool p_generate_mipmaps) {
@@ -2436,11 +2439,10 @@ int32_t FontFile::get_glyph_index(int p_size, char32_t p_char, char32_t p_variat
}
FontFile::FontFile() {
- /* NOP */
}
FontFile::~FontFile() {
- reset_state();
+ _clear_cache();
}
/*************************************************************************/
@@ -2556,13 +2558,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
}
// Check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2573,13 +2575,13 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
}
// Lastly, fall back on the items defined in the default Theme, if they exist.
- if (Theme::get_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_default_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2589,7 +2591,7 @@ Ref<Font> FontVariation::_get_base_font_or_default() const {
}
// If they don't exist, use any type to return the default/empty value.
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<FontVariation *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2691,7 +2693,6 @@ FontVariation::FontVariation() {
}
FontVariation::~FontVariation() {
- reset_state();
}
/*************************************************************************/
@@ -2699,8 +2700,8 @@ FontVariation::~FontVariation() {
/*************************************************************************/
void SystemFont::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &SystemFont::set_antialiased);
- ClassDB::bind_method(D_METHOD("is_antialiased"), &SystemFont::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_antialiasing", "antialiasing"), &SystemFont::set_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_antialiasing"), &SystemFont::get_antialiasing);
ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &SystemFont::set_generate_mipmaps);
ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &SystemFont::get_generate_mipmaps);
@@ -2727,7 +2728,7 @@ void SystemFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "font_names"), "set_font_names", "get_font_names");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_FLAGS, "Bold,Italic"), "set_font_style", "get_font_style");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_STORAGE), "set_antialiasing", "get_antialiasing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "get_generate_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "is_force_autohinter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
@@ -2804,7 +2805,7 @@ void SystemFont::_update_base_font() {
}
// Apply font rendering settings.
- file->set_antialiased(antialiased);
+ file->set_antialiasing(antialiasing);
file->set_generate_mipmaps(mipmaps);
file->set_force_autohinter(force_autohinter);
file->set_hinting(hinting);
@@ -2841,7 +2842,7 @@ void SystemFont::reset_state() {
ftr_weight = 0;
ftr_italic = 0;
style = 0;
- antialiased = true;
+ antialiasing = TextServer::FONT_ANTIALIASING_GRAY;
mipmaps = false;
force_autohinter = false;
hinting = TextServer::HINTING_LIGHT;
@@ -2863,13 +2864,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
}
// Check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2880,13 +2881,13 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
}
// Lastly, fall back on the items defined in the default Theme, if they exist.
- if (Theme::get_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_default_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2896,7 +2897,7 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
}
// If they don't exist, use any type to return the default/empty value.
- Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ Ref<Font> f = ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
if (f.is_valid()) {
theme_font = f;
theme_font->connect(CoreStringNames::get_singleton()->changed, callable_mp(reinterpret_cast<Font *>(const_cast<SystemFont *>(this)), &Font::_invalidate_rids), CONNECT_REFERENCE_COUNTED);
@@ -2907,18 +2908,18 @@ Ref<Font> SystemFont::_get_base_font_or_default() const {
return Ref<Font>();
}
-void SystemFont::set_antialiased(bool p_antialiased) {
- if (antialiased != p_antialiased) {
- antialiased = p_antialiased;
+void SystemFont::set_antialiasing(TextServer::FontAntialiasing p_antialiasing) {
+ if (antialiasing != p_antialiasing) {
+ antialiasing = p_antialiasing;
if (base_font.is_valid()) {
- base_font->set_antialiased(antialiased);
+ base_font->set_antialiasing(antialiasing);
}
emit_changed();
}
}
-bool SystemFont::is_antialiased() const {
- return antialiased;
+TextServer::FontAntialiasing SystemFont::get_antialiasing() const {
+ return antialiasing;
}
void SystemFont::set_generate_mipmaps(bool p_generate_mipmaps) {
@@ -3084,5 +3085,4 @@ SystemFont::SystemFont() {
}
SystemFont::~SystemFont() {
- reset_state();
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index decbcfbb69..5cf596b41d 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -141,7 +141,7 @@ class FontFile : public Font {
size_t data_size = 0;
PackedByteArray data;
- bool antialiased = true;
+ TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY;
bool mipmaps = false;
bool msdf = false;
int msdf_pixel_range = 16;
@@ -192,8 +192,8 @@ public:
virtual void set_font_style_name(const String &p_name);
virtual void set_font_style(BitField<TextServer::FontStyle> p_style);
- virtual void set_antialiased(bool p_antialiased);
- virtual bool is_antialiased() const;
+ virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing);
+ virtual TextServer::FontAntialiasing get_antialiasing() const;
virtual void set_generate_mipmaps(bool p_generate_mipmaps);
virtual bool get_generate_mipmaps() const;
@@ -398,7 +398,7 @@ class SystemFont : public Font {
int ftr_weight = 0;
int ftr_italic = 0;
- bool antialiased = true;
+ TextServer::FontAntialiasing antialiasing = TextServer::FONT_ANTIALIASING_GRAY;
bool mipmaps = false;
bool force_autohinter = false;
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
@@ -417,8 +417,8 @@ protected:
public:
virtual Ref<Font> _get_base_font_or_default() const;
- virtual void set_antialiased(bool p_antialiased);
- virtual bool is_antialiased() const;
+ virtual void set_antialiasing(TextServer::FontAntialiasing p_antialiasing);
+ virtual TextServer::FontAntialiasing get_antialiasing() const;
virtual void set_generate_mipmaps(bool p_generate_mipmaps);
virtual bool get_generate_mipmaps() const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index a9c44dc6bf..f04eb75d86 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -56,7 +56,7 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset);
+ ClassDB::bind_method(D_METHOD("sample", "offset"), &Gradient::get_color_at_offset);
ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index e4bac15e4b..2b91331ab0 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -122,7 +122,7 @@ public:
}
}
- // Return interpolated value.
+ // Return sampled value.
if (points[middle].offset > p_offset) {
middle--;
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 293fdd6f05..de3d502102 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -154,7 +154,7 @@ Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
+void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
Surface s;
@@ -254,7 +254,20 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
mesh.unref();
}
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) {
+#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
+ Vector3 transformed_vert = Vector3(); \
+ for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
+ int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
+ float w = weight_array[vert_idx * bone_count + weight_idx]; \
+ if (w < FLT_EPSILON) { \
+ continue; \
+ } \
+ ERR_FAIL_INDEX(bone_idx, static_cast<int>(transform_array.size())); \
+ transformed_vert += transform_array[bone_idx].xform(read_array[vert_idx]) * w; \
+ } \
+ write_array[vert_idx] = transformed_vert;
+
+void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -265,6 +278,12 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
return;
}
+ LocalVector<Transform3D> bone_transform_vector;
+ for (int i = 0; i < p_bone_transform_array.size(); i++) {
+ ERR_FAIL_COND(p_bone_transform_array[i].get_type() != Variant::TRANSFORM3D);
+ bone_transform_vector.push_back(p_bone_transform_array[i]);
+ }
+
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
continue;
@@ -276,6 +295,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
+ Vector<int> bones = surfaces[i].arrays[RS::ARRAY_BONES];
+ Vector<float> weights = surfaces[i].arrays[RS::ARRAY_WEIGHTS];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -301,9 +322,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
+ if (bones.size() > 0 && weights.size() && bone_transform_vector.size() > 0) {
+ Vector3 *vertices_ptrw = vertices.ptrw();
+
+ // Apply bone transforms to regular surface.
+ unsigned int bone_weight_length = surfaces[i].flags & Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS ? 8 : 4;
+
+ const int *bo = bones.ptr();
+ const float *we = weights.ptr();
+
+ for (unsigned int j = 0; j < vertex_count; j++) {
+ VERTEX_SKIN_FUNC(bone_weight_length, j, vertices_ptr, vertices_ptrw, bone_transform_vector, bo, we)
+ }
+
+ vertices_ptr = vertices.ptr();
+ }
+
+ float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
+ float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
+ float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
@@ -1230,7 +1267,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(TypedArray<Array>()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type);
@@ -1246,7 +1283,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
- ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle"), &ImporterMesh::generate_lods);
+ ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::generate_lods);
ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index bf1d0301d1..088a77edd1 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -93,7 +93,7 @@ public:
int get_blend_shape_count() const;
String get_blend_shape_name(int p_blend_shape) const;
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
int get_surface_count() const;
void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
@@ -112,7 +112,7 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle);
+ void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index bd0e470112..838927e34f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -31,6 +31,8 @@
#include "material.h"
#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/error/error_macros.h"
#include "core/version.h"
#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
@@ -154,18 +156,9 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- }
- }
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- set_shader_uniform(pr, p_value);
+ set_shader_parameter(pr, p_value);
return true;
}
}
@@ -175,24 +168,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- }
- }
-
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
- if (E) {
- r_ret = E->value;
- } else {
- r_ret = Variant();
- }
+ r_ret = get_shader_parameter(pr);
return true;
}
}
@@ -234,6 +212,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@@ -248,6 +227,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> subgroup;
subgroup.push_back(info);
@@ -267,41 +247,44 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
- info.name = "Shader Param";
+ info.name = "Shader Parameters";
+ info.hint_string = "shader_parameter/";
groups["<None>"]["<None>"].push_back(info);
}
PropertyInfo info = E->get();
- info.name = info.name;
+ info.name = "shader_parameter/" + info.name;
groups[last_group][last_subgroup].push_back(info);
}
- // Sort groups alphabetically.
- List<UniformProp> props;
+ List<String> group_names;
for (HashMap<String, HashMap<String, List<PropertyInfo>>>::Iterator group = groups.begin(); group; ++group) {
- for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = group->value.begin(); subgroup; ++subgroup) {
- for (List<PropertyInfo>::Element *item = subgroup->value.front(); item; item = item->next()) {
- if (subgroup->key == "<None>") {
- props.push_back({ group->key, item->get() });
- } else {
- props.push_back({ group->key + "::" + subgroup->key, item->get() });
- }
- }
- }
+ group_names.push_back(group->key);
}
- props.sort_custom<UniformPropComparator>();
+ group_names.sort();
- for (List<UniformProp>::Element *E = props.front(); E; E = E->next()) {
- p_list->push_back(E->get().info);
+ for (const String &group_name : group_names) {
+ List<String> subgroup_names;
+ HashMap<String, List<PropertyInfo>> &subgroups = groups[group_name];
+ for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = subgroups.begin(); subgroup; ++subgroup) {
+ subgroup_names.push_back(subgroup->key);
+ }
+ subgroup_names.sort();
+ for (const String &subgroup_name : subgroup_names) {
+ List<PropertyInfo> &prop_infos = subgroups[subgroup_name];
+ for (List<PropertyInfo>::Element *item = prop_infos.front(); item; item = item->next()) {
+ p_list->push_back(item->get());
+ }
+ }
}
}
}
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
_get(p_name, current_value);
return default_value.get_type() != Variant::NIL && default_value != current_value;
@@ -312,9 +295,9 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;
}
}
@@ -349,7 +332,7 @@ Ref<Shader> ShaderMaterial::get_shader() const {
return shader;
}
-void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant &p_value) {
+void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
@@ -369,7 +352,7 @@ void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant
}
}
-Variant ShaderMaterial::get_shader_uniform(const StringName &p_param) const {
+Variant ShaderMaterial::get_shader_parameter(const StringName &p_param) const {
if (param_cache.has(p_param)) {
return param_cache[p_param];
} else {
@@ -384,20 +367,20 @@ void ShaderMaterial::_shader_changed() {
void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader);
ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader);
- ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_shader_parameter", "param", "value"), &ShaderMaterial::set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_shader_parameter", "param"), &ShaderMaterial::get_shader_parameter);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String f = p_function.operator String();
- if ((f == "get_shader_uniform" || f == "set_shader_uniform") && p_idx == 0) {
+ if ((f == "get_shader_parameter" || f == "set_shader_parameter") && p_idx == 0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_shader_uniform_list(&pl);
for (const PropertyInfo &E : pl) {
- r_options->push_back(E.name.replace_first("shader_uniform/", "").quote());
+ r_options->push_back(E.name.replace_first("shader_parameter/", "").quote());
}
}
}
@@ -920,6 +903,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_FIXED_Y: {
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n";
@@ -927,6 +911,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_PARTICLES: {
//make billboard
@@ -935,6 +920,8 @@ void BaseMaterial3D::_update_shader() {
code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
+ //set modelview normal
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
//handle animation
code += " float h_frames = float(particles_anim_h_frames);\n";
@@ -945,7 +932,7 @@ void BaseMaterial3D::_update_shader() {
code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += " } else {\n";
code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
- code += " }";
+ code += " }\n";
code += " UV /= vec2(h_frames, v_frames);\n";
code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n";
} break;
@@ -1504,13 +1491,27 @@ Color BaseMaterial3D::get_emission() const {
return emission;
}
-void BaseMaterial3D::set_emission_energy(float p_emission_energy) {
- emission_energy = p_emission_energy;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy);
+void BaseMaterial3D::set_emission_energy_multiplier(float p_emission_energy_multiplier) {
+ emission_energy_multiplier = p_emission_energy_multiplier;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier * emission_intensity);
+ } else {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier);
+ }
+}
+
+float BaseMaterial3D::get_emission_energy_multiplier() const {
+ return emission_energy_multiplier;
+}
+
+void BaseMaterial3D::set_emission_intensity(float p_emission_intensity) {
+ ERR_FAIL_COND_EDMSG(!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"), "Cannot set material emission intensity when Physical Light Units disabled.");
+ emission_intensity = p_emission_intensity;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, emission_energy_multiplier * emission_intensity);
}
-float BaseMaterial3D::get_emission_energy() const {
- return emission_energy;
+float BaseMaterial3D::get_emission_intensity() const {
+ return emission_intensity;
}
void BaseMaterial3D::set_normal_scale(float p_normal_scale) {
@@ -1884,6 +1885,10 @@ void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const {
_validate_high_end("subsurf_scatter", p_property);
_validate_high_end("heightmap", p_property);
+ if (p_property.name == "emission_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -2463,8 +2468,11 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission);
ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission);
- ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy);
- ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy);
+ ClassDB::bind_method(D_METHOD("set_emission_energy_multiplier", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_emission_energy_multiplier"), &BaseMaterial3D::get_emission_energy_multiplier);
+
+ ClassDB::bind_method(D_METHOD("set_emission_intensity", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_intensity);
+ ClassDB::bind_method(D_METHOD("get_emission_intensity"), &BaseMaterial3D::get_emission_intensity);
ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale);
ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale);
@@ -2681,7 +2689,9 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
@@ -2943,7 +2953,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_roughness(1.0);
set_metallic(0.0);
set_emission(Color(0, 0, 0));
- set_emission_energy(1.0);
+ set_emission_energy_multiplier(1.0);
set_normal_scale(1);
set_rim(1.0);
set_rim_tint(0.5);
@@ -2971,6 +2981,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_transparency(TRANSPARENCY_DISABLED);
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
+ // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default.
+ // <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff>
set_alpha_scissor_threshold(0.5);
set_alpha_hash_scale(1.0);
set_alpha_antialiasing_edge(0.3);
@@ -3094,6 +3106,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "depth_flip_binormal", "heightmap_flip_binormal" },
{ "depth_texture", "heightmap_texture" },
+ { "emission_energy", "emission_energy_multiplier" },
+
{ nullptr, nullptr },
};
@@ -3109,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
-
- return false;
}
#endif // DISABLE_DEPRECATED
diff --git a/scene/resources/material.h b/scene/resources/material.h
index c6be1b8766..dd9589c577 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -84,17 +84,6 @@ class ShaderMaterial : public Material {
HashMap<StringName, Variant> param_cache;
- struct UniformProp {
- String str;
- PropertyInfo info;
- };
-
- struct UniformPropComparator {
- bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
- return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
- }
- };
-
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -115,8 +104,8 @@ public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
- void set_shader_uniform(const StringName &p_param, const Variant &p_value);
- Variant get_shader_uniform(const StringName &p_param) const;
+ void set_shader_parameter(const StringName &p_param, const Variant &p_value);
+ Variant get_shader_parameter(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const override;
@@ -467,7 +456,8 @@ private:
float metallic = 0.0f;
float roughness = 0.0f;
Color emission;
- float emission_energy = 0.0f;
+ float emission_energy_multiplier = 1.0f;
+ float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting.
float normal_scale = 0.0f;
float rim = 0.0f;
float rim_tint = 0.0f;
@@ -573,8 +563,11 @@ public:
void set_emission(const Color &p_emission);
Color get_emission() const;
- void set_emission_energy(float p_emission_energy);
- float get_emission_energy() const;
+ void set_emission_energy_multiplier(float p_emission_energy_multiplier);
+ float get_emission_energy_multiplier() const;
+
+ void set_emission_intensity(float p_emission_intensity);
+ float get_emission_intensity() const;
void set_normal_scale(float p_normal_scale);
float get_normal_scale() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 7f318af899..b42e65c8df 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1614,7 +1614,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd3c2c4fa4..5ed4164117 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -265,7 +265,7 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 6c9c8ffdba..90ea879012 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -32,7 +32,7 @@
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
-#endif
+#endif // DEBUG_ENABLED
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(p_mesh.is_null());
@@ -341,94 +341,8 @@ void NavigationMesh::clear_polygons() {
polygons.clear();
}
-#ifndef DISABLE_DEPRECATED
-Ref<Mesh> NavigationMesh::get_debug_mesh() {
- if (debug_mesh.is_valid()) {
- return debug_mesh;
- }
-
- Vector<Vector3> vertices = get_vertices();
- const Vector3 *vr = vertices.ptr();
- List<Face3> faces;
- for (int i = 0; i < get_polygon_count(); i++) {
- Vector<int> p = get_polygon(i);
-
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
-
- faces.push_back(f);
- }
- }
-
- HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
- Vector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
-
- {
- Vector3 *tw = tmeshfaces.ptrw();
- int tidx = 0;
-
- for (const Face3 &f : faces) {
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- if (ek.from < ek.to) {
- SWAP(ek.from, ek.to);
- }
-
- HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
-
- if (F) {
- F->value = false;
-
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- List<Vector3> lines;
-
- for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
- if (E.value) {
- lines.push_back(E.key.from);
- lines.push_back(E.key.to);
- }
- }
-
- Vector<Vector3> varr;
- varr.resize(lines.size());
- {
- Vector3 *w = varr.ptrw();
- int idx = 0;
- for (const Vector3 &E : lines) {
- w[idx++] = E;
- }
- }
-
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
-
- if (!lines.size()) {
- return debug_mesh;
- }
-
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX] = varr;
-
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
-
- return debug_mesh;
-}
-#endif // DISABLE_DEPRECATED
-
#ifdef DEBUG_ENABLED
-Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
+Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh;
@@ -479,8 +393,6 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
for (int i = 0; i < polygon_count; i++) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
- Vector<int> polygon = get_polygon(i);
-
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
@@ -490,7 +402,7 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
- debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
+ debug_mesh->surface_set_material(0, debug_geometry_face_material);
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
@@ -515,12 +427,12 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
- debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material);
+ debug_mesh->surface_set_material(1, debug_geometry_edge_material);
}
return debug_mesh;
}
-#endif
+#endif // DEBUG_ENABLED
void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index c66025dc6d..5ddbd75dcb 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -202,11 +202,9 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
-#ifndef DISABLE_DEPRECATED
- Ref<Mesh> get_debug_mesh();
-#endif // DISABLE_DEPRECATED
-
- Ref<ArrayMesh> _get_debug_mesh();
+#ifdef DEBUG_ENABLED
+ Ref<ArrayMesh> get_debug_mesh();
+#endif // DEBUG_ENABLED
NavigationMesh();
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 0e1b18d584..e0bedad595 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -279,25 +279,36 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
-
- if (E) {
- value = E->value;
+ // In a situation where a local-to-scene resource is used in a child node of a non-editable instance,
+ // we need to avoid the parent scene from overriding the resource potentially also used in the root
+ // of the instantiated scene. That would to the instance having two different instances of the resource.
+ // Since at this point it's too late to propagate the resource instance in the parent scene to all the relevant
+ // nodes in the instance (and that would require very complex bookkepping), what we do instead is
+ // tampering the resource object already there with the values from the node in the parent scene and
+ // then tell this node to reference that resource.
+ if (n.instance >= 0) {
+ Ref<Resource> node_res = node->get(snames[nprops[j].name]);
+ if (node_res.is_valid()) {
+ node_res->copy_from(res);
+ node_res->configure_for_local_scene(node, resources_local_to_scene);
+ value = node_res;
+ }
} else {
+ HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
Node *base = i == 0 ? node : ret_nodes[0];
-
- if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
- //for the main scene, use the resource as is
- res->configure_for_local_scene(base, resources_local_to_scene);
- resources_local_to_scene[res] = res;
-
+ if (E) {
+ value = E->value;
} else {
- //for instances, a copy must be made
- Node *base2 = i == 0 ? node : ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
- resources_local_to_scene[res] = local_dupe;
- res = local_dupe;
- value = local_dupe;
+ if (p_edit_state == GEN_EDIT_STATE_MAIN) {
+ //for the main scene, use the resource as is
+ res->configure_for_local_scene(base, resources_local_to_scene);
+ resources_local_to_scene[res] = res;
+ } else {
+ //for instances, a copy must be made
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ resources_local_to_scene[res] = local_dupe;
+ value = local_dupe;
+ }
}
}
//must make a copy, because this res is local to scene
@@ -398,7 +409,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
- E.value->setup_local_to_scene();
+ if (E.value->get_local_scene() == ret_nodes[0]) {
+ E.value->setup_local_to_scene();
+ }
}
//do connections
@@ -1742,7 +1755,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const {
s->set_scene_file_path(get_path());
}
- s->notification(Node::NOTIFICATION_INSTANCED);
+ s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED);
return s;
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particle_process_material.cpp
index 29a06622a3..e51c786786 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_material.cpp */
+/* particle_process_material.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "particles_material.h"
+#include "particle_process_material.h"
#include "core/version.h"
-Mutex ParticlesMaterial::material_mutex;
-SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
-HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map;
-ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr;
+Mutex ParticleProcessMaterial::material_mutex;
+SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr;
+HashMap<ParticleProcessMaterial::MaterialKey, ParticleProcessMaterial::ShaderData, ParticleProcessMaterial::MaterialKey> ParticleProcessMaterial::shader_map;
+ParticleProcessMaterial::ShaderNames *ParticleProcessMaterial::shader_names = nullptr;
-void ParticlesMaterial::init_shaders() {
- dirty_materials = memnew(SelfList<ParticlesMaterial>::List);
+void ParticleProcessMaterial::init_shaders() {
+ dirty_materials = memnew(SelfList<ParticleProcessMaterial>::List);
shader_names = memnew(ShaderNames);
@@ -121,14 +121,14 @@ void ParticlesMaterial::init_shaders() {
shader_names->collision_bounce = "collision_bounce";
}
-void ParticlesMaterial::finish_shaders() {
+void ParticleProcessMaterial::finish_shaders() {
memdelete(dirty_materials);
dirty_materials = nullptr;
memdelete(shader_names);
}
-void ParticlesMaterial::_update_shader() {
+void ParticleProcessMaterial::_update_shader() {
dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
@@ -155,7 +155,7 @@ void ParticlesMaterial::_update_shader() {
//must create a shader!
// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n";
+ String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
code += "shader_type particles;\n";
@@ -908,7 +908,7 @@ void ParticlesMaterial::_update_shader() {
RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
}
-void ParticlesMaterial::flush_changes() {
+void ParticleProcessMaterial::flush_changes() {
MutexLock lock(material_mutex);
while (dirty_materials->first()) {
@@ -916,7 +916,7 @@ void ParticlesMaterial::flush_changes() {
}
}
-void ParticlesMaterial::_queue_shader_change() {
+void ParticleProcessMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
if (is_initialized && !element.in_list()) {
@@ -924,40 +924,40 @@ void ParticlesMaterial::_queue_shader_change() {
}
}
-bool ParticlesMaterial::_is_shader_dirty() const {
+bool ParticleProcessMaterial::_is_shader_dirty() const {
MutexLock lock(material_mutex);
return element.in_list();
}
-void ParticlesMaterial::set_direction(Vector3 p_direction) {
+void ParticleProcessMaterial::set_direction(Vector3 p_direction) {
direction = p_direction;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction);
}
-Vector3 ParticlesMaterial::get_direction() const {
+Vector3 ParticleProcessMaterial::get_direction() const {
return direction;
}
-void ParticlesMaterial::set_spread(float p_spread) {
+void ParticleProcessMaterial::set_spread(float p_spread) {
spread = p_spread;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread);
}
-float ParticlesMaterial::get_spread() const {
+float ParticleProcessMaterial::get_spread() const {
return spread;
}
-void ParticlesMaterial::set_flatness(float p_flatness) {
+void ParticleProcessMaterial::set_flatness(float p_flatness) {
flatness = p_flatness;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness);
}
-float ParticlesMaterial::get_flatness() const {
+float ParticleProcessMaterial::get_flatness() const {
return flatness;
}
-void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) {
+void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_min[p_param] = p_value;
@@ -1016,13 +1016,13 @@ void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) {
}
}
-float ParticlesMaterial::get_param_min(Parameter p_param) const {
+float ParticleProcessMaterial::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_min[p_param];
}
-void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) {
+void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
params_max[p_param] = p_value;
@@ -1081,7 +1081,7 @@ void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) {
}
}
-float ParticlesMaterial::get_param_max(Parameter p_param) const {
+float ParticleProcessMaterial::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return params_max[p_param];
@@ -1096,7 +1096,7 @@ static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, fl
curve_tex->ensure_default_setup(p_min, p_max);
}
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) {
+void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
tex_parameters[p_param] = p_texture;
@@ -1167,22 +1167,22 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D
_queue_shader_change();
}
-Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const {
+Ref<Texture2D> ParticleProcessMaterial::get_param_texture(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>());
return tex_parameters[p_param];
}
-void ParticlesMaterial::set_color(const Color &p_color) {
+void ParticleProcessMaterial::set_color(const Color &p_color) {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color);
color = p_color;
}
-Color ParticlesMaterial::get_color() const {
+Color ParticleProcessMaterial::get_color() const {
return color;
}
-void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
+void ParticleProcessMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, tex_rid);
@@ -1190,11 +1190,11 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
notify_property_list_changed();
}
-Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
+Ref<Texture2D> ParticleProcessMaterial::get_color_ramp() const {
return color_ramp;
}
-void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
+void ParticleProcessMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture) {
color_initial_ramp = p_texture;
RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->color_initial_ramp, tex_rid);
@@ -1202,11 +1202,11 @@ void ParticlesMaterial::set_color_initial_ramp(const Ref<Texture2D> &p_texture)
notify_property_list_changed();
}
-Ref<Texture2D> ParticlesMaterial::get_color_initial_ramp() const {
+Ref<Texture2D> ParticleProcessMaterial::get_color_initial_ramp() const {
return color_initial_ramp;
}
-void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
+void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
particle_flags[p_particle_flag] = p_enable;
_queue_shader_change();
@@ -1215,165 +1215,165 @@ void ParticlesMaterial::set_particle_flag(ParticleFlags p_particle_flag, bool p_
}
}
-bool ParticlesMaterial::get_particle_flag(ParticleFlags p_particle_flag) const {
+bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const {
ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
return particle_flags[p_particle_flag];
}
-void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
+void ParticleProcessMaterial::set_emission_shape(EmissionShape p_shape) {
ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
emission_shape = p_shape;
notify_property_list_changed();
_queue_shader_change();
}
-void ParticlesMaterial::set_emission_sphere_radius(real_t p_radius) {
+void ParticleProcessMaterial::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius);
}
-void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
+void ParticleProcessMaterial::set_emission_box_extents(Vector3 p_extents) {
emission_box_extents = p_extents;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
}
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
+void ParticleProcessMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
RID tex_rid = p_points.is_valid() ? p_points->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, tex_rid);
}
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
+void ParticleProcessMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
RID tex_rid = p_normals.is_valid() ? p_normals->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, tex_rid);
}
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
+void ParticleProcessMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
RID tex_rid = p_colors.is_valid() ? p_colors->get_rid() : RID();
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, tex_rid);
_queue_shader_change();
}
-void ParticlesMaterial::set_emission_point_count(int p_count) {
+void ParticleProcessMaterial::set_emission_point_count(int p_count) {
emission_point_count = p_count;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
}
-void ParticlesMaterial::set_emission_ring_axis(Vector3 p_axis) {
+void ParticleProcessMaterial::set_emission_ring_axis(Vector3 p_axis) {
emission_ring_axis = p_axis;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis);
}
-void ParticlesMaterial::set_emission_ring_height(real_t p_height) {
+void ParticleProcessMaterial::set_emission_ring_height(real_t p_height) {
emission_ring_height = p_height;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height);
}
-void ParticlesMaterial::set_emission_ring_radius(real_t p_radius) {
+void ParticleProcessMaterial::set_emission_ring_radius(real_t p_radius) {
emission_ring_radius = p_radius;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius);
}
-void ParticlesMaterial::set_emission_ring_inner_radius(real_t p_radius) {
+void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) {
emission_ring_inner_radius = p_radius;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius);
}
-ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
+ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const {
return emission_shape;
}
-real_t ParticlesMaterial::get_emission_sphere_radius() const {
+real_t ParticleProcessMaterial::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
-Vector3 ParticlesMaterial::get_emission_box_extents() const {
+Vector3 ParticleProcessMaterial::get_emission_box_extents() const {
return emission_box_extents;
}
-Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const {
+Ref<Texture2D> ParticleProcessMaterial::get_emission_point_texture() const {
return emission_point_texture;
}
-Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const {
+Ref<Texture2D> ParticleProcessMaterial::get_emission_normal_texture() const {
return emission_normal_texture;
}
-Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const {
+Ref<Texture2D> ParticleProcessMaterial::get_emission_color_texture() const {
return emission_color_texture;
}
-int ParticlesMaterial::get_emission_point_count() const {
+int ParticleProcessMaterial::get_emission_point_count() const {
return emission_point_count;
}
-Vector3 ParticlesMaterial::get_emission_ring_axis() const {
+Vector3 ParticleProcessMaterial::get_emission_ring_axis() const {
return emission_ring_axis;
}
-real_t ParticlesMaterial::get_emission_ring_height() const {
+real_t ParticleProcessMaterial::get_emission_ring_height() const {
return emission_ring_height;
}
-real_t ParticlesMaterial::get_emission_ring_radius() const {
+real_t ParticleProcessMaterial::get_emission_ring_radius() const {
return emission_ring_radius;
}
-real_t ParticlesMaterial::get_emission_ring_inner_radius() const {
+real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const {
return emission_ring_inner_radius;
}
-void ParticlesMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) {
+void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) {
turbulence_enabled = p_turbulence_enabled;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled);
_queue_shader_change();
notify_property_list_changed();
}
-bool ParticlesMaterial::get_turbulence_enabled() const {
+bool ParticleProcessMaterial::get_turbulence_enabled() const {
return turbulence_enabled;
}
-void ParticlesMaterial::set_turbulence_noise_strength(float p_turbulence_noise_strength) {
+void ParticleProcessMaterial::set_turbulence_noise_strength(float p_turbulence_noise_strength) {
turbulence_noise_strength = p_turbulence_noise_strength;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_strength, p_turbulence_noise_strength);
}
-float ParticlesMaterial::get_turbulence_noise_strength() const {
+float ParticleProcessMaterial::get_turbulence_noise_strength() const {
return turbulence_noise_strength;
}
-void ParticlesMaterial::set_turbulence_noise_scale(float p_turbulence_noise_scale) {
+void ParticleProcessMaterial::set_turbulence_noise_scale(float p_turbulence_noise_scale) {
turbulence_noise_scale = p_turbulence_noise_scale;
float shader_turbulence_noise_scale = (pow(p_turbulence_noise_scale, 0.25) * 5.6234 / 10.0) * 4.0 - 3.0;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_scale, shader_turbulence_noise_scale);
}
-float ParticlesMaterial::get_turbulence_noise_scale() const {
+float ParticleProcessMaterial::get_turbulence_noise_scale() const {
return turbulence_noise_scale;
}
-void ParticlesMaterial::set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random) {
+void ParticleProcessMaterial::set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random) {
turbulence_noise_speed_random = p_turbulence_noise_speed_random;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed_random, p_turbulence_noise_speed_random);
}
-float ParticlesMaterial::get_turbulence_noise_speed_random() const {
+float ParticleProcessMaterial::get_turbulence_noise_speed_random() const {
return turbulence_noise_speed_random;
}
-void ParticlesMaterial::set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed) {
+void ParticleProcessMaterial::set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed) {
turbulence_noise_speed = p_turbulence_noise_speed;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_noise_speed, turbulence_noise_speed);
}
-Vector3 ParticlesMaterial::get_turbulence_noise_speed() const {
+Vector3 ParticleProcessMaterial::get_turbulence_noise_speed() const {
return turbulence_noise_speed;
}
-void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
+void ParticleProcessMaterial::set_gravity(const Vector3 &p_gravity) {
gravity = p_gravity;
Vector3 gset = gravity;
if (gset == Vector3()) {
@@ -1382,25 +1382,25 @@ void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset);
}
-Vector3 ParticlesMaterial::get_gravity() const {
+Vector3 ParticleProcessMaterial::get_gravity() const {
return gravity;
}
-void ParticlesMaterial::set_lifetime_randomness(double p_lifetime) {
+void ParticleProcessMaterial::set_lifetime_randomness(double p_lifetime) {
lifetime_randomness = p_lifetime;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness);
}
-double ParticlesMaterial::get_lifetime_randomness() const {
+double ParticleProcessMaterial::get_lifetime_randomness() const {
return lifetime_randomness;
}
-RID ParticlesMaterial::get_shader_rid() const {
+RID ParticleProcessMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
-void ParticlesMaterial::_validate_property(PropertyInfo &p_property) const {
+void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -1460,203 +1460,203 @@ void ParticlesMaterial::_validate_property(PropertyInfo &p_property) const {
}
}
-void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
+void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
sub_emitter_mode = p_sub_emitter_mode;
_queue_shader_change();
notify_property_list_changed();
}
-ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const {
+ParticleProcessMaterial::SubEmitterMode ParticleProcessMaterial::get_sub_emitter_mode() const {
return sub_emitter_mode;
}
-void ParticlesMaterial::set_sub_emitter_frequency(double p_frequency) {
+void ParticleProcessMaterial::set_sub_emitter_frequency(double p_frequency) {
sub_emitter_frequency = p_frequency;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute
}
-double ParticlesMaterial::get_sub_emitter_frequency() const {
+double ParticleProcessMaterial::get_sub_emitter_frequency() const {
return sub_emitter_frequency;
}
-void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) {
+void ParticleProcessMaterial::set_sub_emitter_amount_at_end(int p_amount) {
sub_emitter_amount_at_end = p_amount;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount);
}
-int ParticlesMaterial::get_sub_emitter_amount_at_end() const {
+int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const {
return sub_emitter_amount_at_end;
}
-void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
+void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
sub_emitter_keep_velocity = p_enable;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
}
-bool ParticlesMaterial::get_sub_emitter_keep_velocity() const {
+bool ParticleProcessMaterial::get_sub_emitter_keep_velocity() const {
return sub_emitter_keep_velocity;
}
-void ParticlesMaterial::set_attractor_interaction_enabled(bool p_enable) {
+void ParticleProcessMaterial::set_attractor_interaction_enabled(bool p_enable) {
attractor_interaction_enabled = p_enable;
_queue_shader_change();
}
-bool ParticlesMaterial::is_attractor_interaction_enabled() const {
+bool ParticleProcessMaterial::is_attractor_interaction_enabled() const {
return attractor_interaction_enabled;
}
-void ParticlesMaterial::set_collision_mode(CollisionMode p_collision_mode) {
+void ParticleProcessMaterial::set_collision_mode(CollisionMode p_collision_mode) {
collision_mode = p_collision_mode;
_queue_shader_change();
notify_property_list_changed();
}
-ParticlesMaterial::CollisionMode ParticlesMaterial::get_collision_mode() const {
+ParticleProcessMaterial::CollisionMode ParticleProcessMaterial::get_collision_mode() const {
return collision_mode;
}
-void ParticlesMaterial::set_collision_use_scale(bool p_scale) {
+void ParticleProcessMaterial::set_collision_use_scale(bool p_scale) {
collision_scale = p_scale;
_queue_shader_change();
}
-bool ParticlesMaterial::is_collision_using_scale() const {
+bool ParticleProcessMaterial::is_collision_using_scale() const {
return collision_scale;
}
-void ParticlesMaterial::set_collision_friction(float p_friction) {
+void ParticleProcessMaterial::set_collision_friction(float p_friction) {
collision_friction = p_friction;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction);
}
-float ParticlesMaterial::get_collision_friction() const {
+float ParticleProcessMaterial::get_collision_friction() const {
return collision_friction;
}
-void ParticlesMaterial::set_collision_bounce(float p_bounce) {
+void ParticleProcessMaterial::set_collision_bounce(float p_bounce) {
collision_bounce = p_bounce;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_bounce, p_bounce);
}
-float ParticlesMaterial::get_collision_bounce() const {
+float ParticleProcessMaterial::get_collision_bounce() const {
return collision_bounce;
}
-Shader::Mode ParticlesMaterial::get_shader_mode() const {
+Shader::Mode ParticleProcessMaterial::get_shader_mode() const {
return Shader::MODE_PARTICLES;
}
-void ParticlesMaterial::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction);
- ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction);
+void ParticleProcessMaterial::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticleProcessMaterial::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &ParticleProcessMaterial::get_direction);
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
+ ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticleProcessMaterial::set_spread);
+ ClassDB::bind_method(D_METHOD("get_spread"), &ParticleProcessMaterial::get_spread);
- ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
- ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
+ ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticleProcessMaterial::set_flatness);
+ ClassDB::bind_method(D_METHOD("get_flatness"), &ParticleProcessMaterial::get_flatness);
- ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min);
- ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticleProcessMaterial::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticleProcessMaterial::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max);
- ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticleProcessMaterial::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticleProcessMaterial::get_param_max);
- ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
- ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
+ ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticleProcessMaterial::set_param_texture);
+ ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticleProcessMaterial::get_param_texture);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color);
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticleProcessMaterial::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &ParticleProcessMaterial::get_color);
- ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticleProcessMaterial::set_color_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticleProcessMaterial::get_color_ramp);
- ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticlesMaterial::set_color_initial_ramp);
- ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticlesMaterial::get_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticleProcessMaterial::set_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticleProcessMaterial::get_color_initial_ramp);
- ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticlesMaterial::set_particle_flag);
- ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticlesMaterial::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticleProcessMaterial::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticleProcessMaterial::get_particle_flag);
- ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
- ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
+ ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticleProcessMaterial::set_emission_shape);
+ ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticleProcessMaterial::get_emission_shape);
- ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius);
+ ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticleProcessMaterial::set_emission_sphere_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticleProcessMaterial::get_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents);
- ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents);
+ ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticleProcessMaterial::set_emission_box_extents);
+ ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticleProcessMaterial::get_emission_box_extents);
- ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture);
- ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture);
+ ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticleProcessMaterial::set_emission_point_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticleProcessMaterial::get_emission_point_texture);
- ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture);
- ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture);
+ ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticleProcessMaterial::set_emission_normal_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticleProcessMaterial::get_emission_normal_texture);
- ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture);
- ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture);
+ ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticleProcessMaterial::set_emission_color_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticleProcessMaterial::get_emission_color_texture);
- ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
- ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
+ ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticleProcessMaterial::set_emission_point_count);
+ ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticleProcessMaterial::get_emission_point_count);
- ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticlesMaterial::set_emission_ring_axis);
- ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticlesMaterial::get_emission_ring_axis);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticleProcessMaterial::set_emission_ring_axis);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticleProcessMaterial::get_emission_ring_axis);
- ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticlesMaterial::set_emission_ring_height);
- ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticlesMaterial::get_emission_ring_height);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticleProcessMaterial::set_emission_ring_height);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticleProcessMaterial::get_emission_ring_height);
- ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticlesMaterial::set_emission_ring_radius);
- ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticlesMaterial::get_emission_ring_radius);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticleProcessMaterial::set_emission_ring_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticleProcessMaterial::get_emission_ring_radius);
- ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticlesMaterial::set_emission_ring_inner_radius);
- ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticlesMaterial::get_emission_ring_inner_radius);
+ ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticleProcessMaterial::set_emission_ring_inner_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticleProcessMaterial::get_emission_ring_inner_radius);
- ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticlesMaterial::get_turbulence_enabled);
- ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticlesMaterial::set_turbulence_enabled);
+ ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticleProcessMaterial::get_turbulence_enabled);
+ ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticleProcessMaterial::set_turbulence_enabled);
- ClassDB::bind_method(D_METHOD("get_turbulence_noise_strength"), &ParticlesMaterial::get_turbulence_noise_strength);
- ClassDB::bind_method(D_METHOD("set_turbulence_noise_strength", "turbulence_noise_strength"), &ParticlesMaterial::set_turbulence_noise_strength);
+ ClassDB::bind_method(D_METHOD("get_turbulence_noise_strength"), &ParticleProcessMaterial::get_turbulence_noise_strength);
+ ClassDB::bind_method(D_METHOD("set_turbulence_noise_strength", "turbulence_noise_strength"), &ParticleProcessMaterial::set_turbulence_noise_strength);
- ClassDB::bind_method(D_METHOD("get_turbulence_noise_scale"), &ParticlesMaterial::get_turbulence_noise_scale);
- ClassDB::bind_method(D_METHOD("set_turbulence_noise_scale", "turbulence_noise_scale"), &ParticlesMaterial::set_turbulence_noise_scale);
+ ClassDB::bind_method(D_METHOD("get_turbulence_noise_scale"), &ParticleProcessMaterial::get_turbulence_noise_scale);
+ ClassDB::bind_method(D_METHOD("set_turbulence_noise_scale", "turbulence_noise_scale"), &ParticleProcessMaterial::set_turbulence_noise_scale);
- ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed_random"), &ParticlesMaterial::get_turbulence_noise_speed_random);
- ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed_random", "turbulence_noise_speed_random"), &ParticlesMaterial::set_turbulence_noise_speed_random);
+ ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed_random"), &ParticleProcessMaterial::get_turbulence_noise_speed_random);
+ ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed_random", "turbulence_noise_speed_random"), &ParticleProcessMaterial::set_turbulence_noise_speed_random);
- ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed"), &ParticlesMaterial::get_turbulence_noise_speed);
- ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed", "turbulence_noise_speed"), &ParticlesMaterial::set_turbulence_noise_speed);
+ ClassDB::bind_method(D_METHOD("get_turbulence_noise_speed"), &ParticleProcessMaterial::get_turbulence_noise_speed);
+ ClassDB::bind_method(D_METHOD("set_turbulence_noise_speed", "turbulence_noise_speed"), &ParticleProcessMaterial::set_turbulence_noise_speed);
- ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
- ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &ParticleProcessMaterial::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticleProcessMaterial::set_gravity);
- ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
- ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticleProcessMaterial::set_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticleProcessMaterial::get_lifetime_randomness);
- ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode);
- ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticleProcessMaterial::get_sub_emitter_mode);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticleProcessMaterial::set_sub_emitter_mode);
- ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency);
- ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticleProcessMaterial::get_sub_emitter_frequency);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticleProcessMaterial::set_sub_emitter_frequency);
- ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end);
- ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end);
- ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity);
- ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity);
- ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled);
- ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled);
+ ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticleProcessMaterial::set_attractor_interaction_enabled);
+ ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticleProcessMaterial::is_attractor_interaction_enabled);
- ClassDB::bind_method(D_METHOD("set_collision_mode", "mode"), &ParticlesMaterial::set_collision_mode);
- ClassDB::bind_method(D_METHOD("get_collision_mode"), &ParticlesMaterial::get_collision_mode);
+ ClassDB::bind_method(D_METHOD("set_collision_mode", "mode"), &ParticleProcessMaterial::set_collision_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_mode"), &ParticleProcessMaterial::get_collision_mode);
- ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale);
- ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticleProcessMaterial::set_collision_use_scale);
+ ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticleProcessMaterial::is_collision_using_scale);
- ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticlesMaterial::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticlesMaterial::get_collision_friction);
+ ClassDB::bind_method(D_METHOD("set_collision_friction", "friction"), &ParticleProcessMaterial::set_collision_friction);
+ ClassDB::bind_method(D_METHOD("get_collision_friction"), &ParticleProcessMaterial::get_collision_friction);
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticlesMaterial::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticlesMaterial::get_collision_bounce);
+ ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticleProcessMaterial::set_collision_bounce);
+ ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticleProcessMaterial::get_collision_bounce);
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
@@ -1684,35 +1684,35 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1741,11 +1741,11 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
@@ -1806,7 +1806,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(COLLISION_MAX);
}
-ParticlesMaterial::ParticlesMaterial() :
+ParticleProcessMaterial::ParticleProcessMaterial() :
element(this) {
set_direction(Vector3(1, 0, 0));
set_spread(45);
@@ -1879,7 +1879,7 @@ ParticlesMaterial::ParticlesMaterial() :
_queue_shader_change();
}
-ParticlesMaterial::~ParticlesMaterial() {
+ParticleProcessMaterial::~ParticleProcessMaterial() {
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
diff --git a/scene/resources/particles_material.h b/scene/resources/particle_process_material.h
index 2e94e7e01a..9430e5797d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particle_process_material.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* particles_material.h */
+/* particle_process_material.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef PARTICLE_PROCESS_MATERIAL_H
+#define PARTICLE_PROCESS_MATERIAL_H
+
#include "core/templates/rid.h"
#include "scene/resources/material.h"
-#ifndef PARTICLES_MATERIAL_H
-#define PARTICLES_MATERIAL_H
-
/*
TODO:
-Path following
@@ -41,8 +41,8 @@
-Proper trails
*/
-class ParticlesMaterial : public Material {
- GDCLASS(ParticlesMaterial, Material);
+class ParticleProcessMaterial : public Material {
+ GDCLASS(ParticleProcessMaterial, Material);
public:
enum Parameter {
@@ -170,7 +170,7 @@ private:
}
static Mutex material_mutex;
- static SelfList<ParticlesMaterial>::List *dirty_materials;
+ static SelfList<ParticleProcessMaterial>::List *dirty_materials;
struct ShaderNames {
StringName direction;
@@ -254,7 +254,7 @@ private:
static ShaderNames *shader_names;
- SelfList<ParticlesMaterial> element;
+ SelfList<ParticleProcessMaterial> element;
void _update_shader();
_FORCE_INLINE_ void _queue_shader_change();
@@ -425,14 +425,14 @@ public:
virtual Shader::Mode get_shader_mode() const override;
- ParticlesMaterial();
- ~ParticlesMaterial();
+ ParticleProcessMaterial();
+ ~ParticleProcessMaterial();
};
-VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags)
-VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
-VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
-VARIANT_ENUM_CAST(ParticlesMaterial::CollisionMode)
+VARIANT_ENUM_CAST(ParticleProcessMaterial::Parameter)
+VARIANT_ENUM_CAST(ParticleProcessMaterial::ParticleFlags)
+VARIANT_ENUM_CAST(ParticleProcessMaterial::EmissionShape)
+VARIANT_ENUM_CAST(ParticleProcessMaterial::SubEmitterMode)
+VARIANT_ENUM_CAST(ParticleProcessMaterial::CollisionMode)
-#endif // PARTICLES_MATERIAL_H
+#endif // PARTICLE_PROCESS_MATERIAL_H
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ec0212a727..c017c90370 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "scene/resources/theme.h"
+#include "scene/theme/theme_db.h"
#include "servers/rendering_server.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"
@@ -990,6 +991,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
Size2 start_pos = size * -0.5;
+ Vector3 normal = Vector3(0.0, 1.0, 0.0);
+ if (orientation == FACE_X) {
+ normal = Vector3(1.0, 0.0, 0.0);
+ } else if (orientation == FACE_Z) {
+ normal = Vector3(0.0, 0.0, 1.0);
+ }
+
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
@@ -1015,8 +1023,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
u /= (subdivide_w + 1.0);
v /= (subdivide_d + 1.0);
- points.push_back(Vector3(-x, 0.0, -z) + center_offset);
- normals.push_back(Vector3(0.0, 1.0, 0.0));
+ if (orientation == FACE_X) {
+ points.push_back(Vector3(0.0, z, x) + center_offset);
+ } else if (orientation == FACE_Y) {
+ points.push_back(Vector3(-x, 0.0, -z) + center_offset);
+ } else if (orientation == FACE_Z) {
+ points.push_back(Vector3(-x, z, 0.0) + center_offset);
+ }
+ normals.push_back(normal);
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++;
@@ -1053,13 +1067,22 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
+
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
+ ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation);
+ ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation");
+
+ BIND_ENUM_CONSTANT(FACE_X)
+ BIND_ENUM_CONSTANT(FACE_Y)
+ BIND_ENUM_CONSTANT(FACE_Z)
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1098,6 +1121,15 @@ Vector3 PlaneMesh::get_center_offset() const {
return center_offset;
}
+void PlaneMesh::set_orientation(const Orientation p_orientation) {
+ orientation = p_orientation;
+ _request_update();
+}
+
+PlaneMesh::Orientation PlaneMesh::get_orientation() const {
+ return orientation;
+}
+
PlaneMesh::PlaneMesh() {}
/**
@@ -1381,98 +1413,6 @@ int PrismMesh::get_subdivide_depth() const {
PrismMesh::PrismMesh() {}
/**
- QuadMesh
-*/
-
-void QuadMesh::_create_mesh_array(Array &p_arr) const {
- Vector<Vector3> faces;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
-
- faces.resize(6);
- normals.resize(6);
- tangents.resize(6 * 4);
- uvs.resize(6);
-
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
-
- Vector3 quad_faces[4] = {
- Vector3(-_size.x, -_size.y, 0) + center_offset,
- Vector3(-_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, -_size.y, 0) + center_offset,
- };
-
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
-
- for (int i = 0; i < 6; i++) {
- int j = indices[i];
- faces.set(i, quad_faces[j]);
- normals.set(i, Vector3(0, 0, 1));
- tangents.set(i * 4 + 0, 1.0);
- tangents.set(i * 4 + 1, 0.0);
- tangents.set(i * 4 + 2, 0.0);
- tangents.set(i * 4 + 3, 1.0);
-
- static const Vector2 quad_uv[4] = {
- Vector2(0, 1),
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- };
-
- uvs.set(i, quad_uv[j]);
- }
-
- p_arr[RS::ARRAY_VERTEX] = faces;
- p_arr[RS::ARRAY_NORMAL] = normals;
- p_arr[RS::ARRAY_TANGENT] = tangents;
- p_arr[RS::ARRAY_TEX_UV] = uvs;
-}
-
-void QuadMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
- ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
-}
-
-uint32_t QuadMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, 1, 0);
-
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
-}
-
-QuadMesh::QuadMesh() {
- primitive_type = PRIMITIVE_TRIANGLES;
-}
-
-void QuadMesh::set_size(const Size2 &p_size) {
- size = p_size;
- _request_update();
-}
-
-Size2 QuadMesh::get_size() const {
- return size;
-}
-
-void QuadMesh::set_center_offset(Vector3 p_center_offset) {
- center_offset = p_center_offset;
- _request_update();
-}
-
-Vector3 QuadMesh::get_center_offset() const {
- return center_offset;
-}
-
-/**
SphereMesh
*/
@@ -1882,7 +1822,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
float r = radius;
if (curve.is_valid() && curve->get_point_count() > 0) {
- r *= curve->interpolate_baked(v);
+ r *= curve->sample_baked(v);
}
float x = sin(u * Math_TAU);
float z = cos(u * Math_TAU);
@@ -1923,7 +1863,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
// add top
float scale_pos = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
- scale_pos = curve->interpolate_baked(0);
+ scale_pos = curve->sample_baked(0);
}
if (scale_pos > CMP_EPSILON) {
@@ -1985,7 +1925,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
float scale_neg = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
- scale_neg = curve->interpolate_baked(1.0);
+ scale_neg = curve->sample_baked(1.0);
}
// add bottom
@@ -2198,7 +2138,7 @@ void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
float s = size;
if (curve.is_valid() && curve->get_point_count() > 0) {
- s *= curve->interpolate_baked(v);
+ s *= curve->sample_baked(v);
}
points.push_back(Vector3(-s * 0.5, y, 0));
@@ -2519,9 +2459,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
dirty_text = false;
dirty_font = false;
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
- }
+ dirty_lines = true;
} else if (dirty_font) {
int spans = TS->shaped_get_span_count(text_rid);
for (int i = 0; i < spans; i++) {
@@ -2532,81 +2470,138 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
}
dirty_font = false;
+ dirty_lines = true;
+ }
+
+ if (dirty_lines) {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case TextServer::AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_OFF:
+ break;
+ }
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
+ float max_line_w = 0.0;
+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
+ lines_rid.push_back(line);
+ }
+
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ for (int i = 0; i < lines_rid.size() - 1; i++) {
+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
}
+ dirty_lines = false;
}
- Vector2 offset;
- const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
- int gl_size = TS->shaped_text_get_glyph_count(text_rid);
- float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
-
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_LEFT:
- offset.x = 0.0;
- break;
- case HORIZONTAL_ALIGNMENT_FILL:
- case HORIZONTAL_ALIGNMENT_CENTER: {
- offset.x = -line_width / 2.0;
+ float total_h = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size;
+ }
+
+ float vbegin = 0.0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
} break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- offset.x = -line_width;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing * pixel_size);
} break;
}
- bool has_depth = !Math::is_zero_approx(depth);
-
- // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
- int64_t p_size = 0;
- int64_t i_size = 0;
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<float> tangents;
+ Vector<Vector2> uvs;
+ Vector<int32_t> indices;
Vector2 min_p = Vector2(INFINITY, INFINITY);
Vector2 max_p = Vector2(-INFINITY, -INFINITY);
- Vector2 offset_pre = offset;
- for (int i = 0; i < gl_size; i++) {
- if (glyphs[i].index == 0) {
- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
- continue;
+ int32_t p_size = 0;
+ int32_t i_size = 0;
+
+ Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
}
- if (glyphs[i].font_rid != RID()) {
- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
- _generate_glyph_mesh_data(key, glyphs[i]);
- GlyphMeshData &gl_data = cache[key];
-
- p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
- i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
-
- if (has_depth) {
- for (int j = 0; j < gl_data.contours.size(); j++) {
- p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
- i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
- }
- }
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
- for (int j = 0; j < glyphs[i].repeat; j++) {
- min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
- min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
- max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
- max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
+ bool has_depth = !Math::is_zero_approx(depth);
- offset_pre.x += glyphs[i].advance * pixel_size;
+ for (int j = 0; j < gl_size; j++) {
+ if (glyphs[j].index == 0) {
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ continue;
}
- } else {
- p_size += glyphs[i].repeat * 4;
- i_size += glyphs[i].repeat * 6;
+ if (glyphs[j].font_rid != RID()) {
+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
+ _generate_glyph_mesh_data(key, glyphs[j]);
+ GlyphMeshData &gl_data = cache[key];
+
+ p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+ i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
- offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4;
+ i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6;
+ }
+ }
+
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x);
+ min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y);
+ max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x);
+ max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y);
+
+ offset.x += glyphs[j].advance * pixel_size;
+ }
+ } else {
+ p_size += glyphs[j].repeat * 4;
+ i_size += glyphs[j].repeat * 6;
+
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ }
}
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
}
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
- Vector<int32_t> indices;
-
vertices.resize(p_size);
normals.resize(p_size);
uvs.resize(p_size);
@@ -2622,149 +2617,176 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
// Generate mesh.
int32_t p_idx = 0;
int32_t i_idx = 0;
- for (int i = 0; i < gl_size; i++) {
- if (glyphs[i].index == 0) {
- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
- continue;
+
+ offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
}
- if (glyphs[i].font_rid != RID()) {
- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
- _generate_glyph_mesh_data(key, glyphs[i]);
- const GlyphMeshData &gl_data = cache[key];
-
- int64_t ts = gl_data.triangles.size();
- const Vector2 *ts_ptr = gl_data.triangles.ptr();
-
- for (int j = 0; j < glyphs[i].repeat; j++) {
- for (int k = 0; k < ts; k += 3) {
- // Add front face.
- for (int l = 0; l < 3; l++) {
- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
- vertices_ptr[p_idx] = point;
- normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
- if (has_depth) {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
- } else {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
- }
- tangents_ptr[p_idx * 4 + 0] = 1.0;
- tangents_ptr[p_idx * 4 + 1] = 0.0;
- tangents_ptr[p_idx * 4 + 2] = 0.0;
- tangents_ptr[p_idx * 4 + 3] = 1.0;
- indices_ptr[i_idx++] = p_idx;
- p_idx++;
- }
- if (has_depth) {
- // Add back face.
- for (int l = 2; l >= 0; l--) {
- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
+
+ bool has_depth = !Math::is_zero_approx(depth);
+
+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
+ for (int j = 0; j < gl_size; j++) {
+ if (glyphs[j].index == 0) {
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ continue;
+ }
+ if (glyphs[j].font_rid != RID()) {
+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
+ _generate_glyph_mesh_data(key, glyphs[j]);
+ const GlyphMeshData &gl_data = cache[key];
+
+ int64_t ts = gl_data.triangles.size();
+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
+
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ for (int k = 0; k < ts; k += 3) {
+ // Add front face.
+ for (int l = 0; l < 3; l++) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
vertices_ptr[p_idx] = point;
- normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
- tangents_ptr[p_idx * 4 + 0] = -1.0;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ } else {
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ }
+ tangents_ptr[p_idx * 4 + 0] = 1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
tangents_ptr[p_idx * 4 + 2] = 0.0;
tangents_ptr[p_idx * 4 + 3] = 1.0;
indices_ptr[i_idx++] = p_idx;
p_idx++;
}
- }
- }
- // Add sides.
- if (has_depth) {
- for (int k = 0; k < gl_data.contours.size(); k++) {
- int64_t ps = gl_data.contours[k].size();
- const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
- const ContourInfo &ps_info = gl_data.contours_info[k];
- real_t length = 0.0;
- for (int l = 0; l < ps; l++) {
- int prev = (l == 0) ? (ps - 1) : (l - 1);
- int next = (l + 1 == ps) ? 0 : (l + 1);
- Vector2 d1;
- Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
- if (ps_ptr[l].sharp) {
- d1 = d2;
- } else {
- d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ if (has_depth) {
+ // Add back face.
+ for (int l = 2; l >= 0; l--) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
+ tangents_ptr[p_idx * 4 + 0] = -1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
}
- real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
-
- Vector3 quad_faces[4] = {
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
- };
- for (int m = 0; m < 4; m++) {
- const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
- real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
- vertices_ptr[p_idx + m] = quad_faces[m];
- normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
- if (m < 2) {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ }
+ }
+ // Add sides.
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ int64_t ps = gl_data.contours[k].size();
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
+ const ContourInfo &ps_info = gl_data.contours_info[k];
+ real_t length = 0.0;
+ for (int l = 0; l < ps; l++) {
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
+ int next = (l + 1 == ps) ? 0 : (l + 1);
+ Vector2 d1;
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
+ if (ps_ptr[l].sharp) {
+ d1 = d2;
} else {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ }
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
+
+ Vector3 quad_faces[4] = {
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
+ };
+ for (int m = 0; m < 4; m++) {
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
+ vertices_ptr[p_idx + m] = quad_faces[m];
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
+ if (m < 2) {
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ } else {
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ }
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
}
- tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
- tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
- tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
- tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
- }
- indices_ptr[i_idx++] = p_idx;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 3;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 3;
+ indices_ptr[i_idx++] = p_idx + 2;
- length += seg_len;
- p_idx += 4;
+ length += seg_len;
+ p_idx += 4;
+ }
}
}
+ offset.x += glyphs[j].advance * pixel_size;
}
- offset.x += glyphs[i].advance * pixel_size;
- }
- } else {
- // Add fallback quad for missing glyphs.
- for (int j = 0; j < glyphs[i].repeat; j++) {
- Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
- Vector3 quad_faces[4] = {
- Vector3(offset.x, offset.y, 0.0),
- Vector3(offset.x, sz.y + offset.y, 0.0),
- Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
- Vector3(sz.x + offset.x, offset.y, 0.0),
- };
- for (int k = 0; k < 4; k++) {
- vertices_ptr[p_idx + k] = quad_faces[k];
- normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
- if (has_depth) {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
- } else {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ } else {
+ // Add fallback quad for missing glyphs.
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size;
+ Vector3 quad_faces[4] = {
+ Vector3(offset.x, offset.y, 0.0),
+ Vector3(offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, offset.y, 0.0),
+ };
+ for (int k = 0; k < 4; k++) {
+ vertices_ptr[p_idx + k] = quad_faces[k];
+ normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ } else {
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ }
+ tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
+ tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
}
- tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
- tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
- tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
- tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
- }
- indices_ptr[i_idx++] = p_idx;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 0;
- indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 3;
- p_idx += 4;
+ indices_ptr[i_idx++] = p_idx + 0;
+ indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 3;
+ p_idx += 4;
- offset.x += glyphs[i].advance * pixel_size;
+ offset.x += glyphs[j].advance * pixel_size;
+ }
}
}
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
}
- if (p_size == 0) {
+ if (indices.is_empty()) {
// If empty, add single triangle to suppress errors.
vertices.push_back(Vector3());
normals.push_back(Vector3());
@@ -2789,6 +2811,9 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment);
+
ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
@@ -2798,6 +2823,12 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode);
+
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
@@ -2807,6 +2838,9 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &TextMesh::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &TextMesh::get_offset);
+
ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
@@ -2829,17 +2863,21 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
ADD_GROUP("Text", "");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_GROUP("Mesh", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
@@ -2868,6 +2906,11 @@ TextMesh::TextMesh() {
}
TextMesh::~TextMesh() {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
TS->free_rid(text_rid);
}
@@ -2875,7 +2918,7 @@ void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
if (horizontal_alignment != p_alignment) {
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- dirty_text = true;
+ dirty_lines = true;
}
horizontal_alignment = p_alignment;
_request_update();
@@ -2886,6 +2929,18 @@ HorizontalAlignment TextMesh::get_horizontal_alignment() const {
return horizontal_alignment;
}
+void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (vertical_alignment != p_alignment) {
+ vertical_alignment = p_alignment;
+ _request_update();
+ }
+}
+
+VerticalAlignment TextMesh::get_vertical_alignment() const {
+ return vertical_alignment;
+}
+
void TextMesh::set_text(const String &p_string) {
if (text != p_string) {
text = p_string;
@@ -2930,13 +2985,13 @@ Ref<Font> TextMesh::_get_font_or_default() const {
}
// Check the project-defined Theme resource.
- if (Theme::get_project_default().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
List<StringName> theme_types;
- Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
}
}
}
@@ -2944,17 +2999,17 @@ Ref<Font> TextMesh::_get_font_or_default() const {
// Lastly, fall back on the items defined in the default Theme, if they exist.
{
List<StringName> theme_types;
- Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+ ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
for (const StringName &E : theme_types) {
- if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
- return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
}
}
}
// If they don't exist, use any type to return the default/empty value.
- return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
}
void TextMesh::set_font_size(int p_size) {
@@ -2970,6 +3025,29 @@ int TextMesh::get_font_size() const {
return font_size;
}
+void TextMesh::set_line_spacing(float p_line_spacing) {
+ if (line_spacing != p_line_spacing) {
+ line_spacing = p_line_spacing;
+ _request_update();
+ }
+}
+
+float TextMesh::get_line_spacing() const {
+ return line_spacing;
+}
+
+void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ dirty_lines = true;
+ _request_update();
+ }
+}
+
+TextServer::AutowrapMode TextMesh::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
void TextMesh::set_depth(real_t p_depth) {
if (depth != p_depth) {
depth = MAX(p_depth, 0.0);
@@ -2984,9 +3062,7 @@ real_t TextMesh::get_depth() const {
void TextMesh::set_width(real_t p_width) {
if (width != p_width) {
width = p_width;
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- dirty_text = true;
- }
+ dirty_lines = true;
_request_update();
}
}
@@ -3007,6 +3083,17 @@ real_t TextMesh::get_pixel_size() const {
return pixel_size;
}
+void TextMesh::set_offset(const Point2 &p_offset) {
+ if (lbl_offset != p_offset) {
+ lbl_offset = p_offset;
+ _request_update();
+ }
+}
+
+Point2 TextMesh::get_offset() const {
+ return lbl_offset;
+}
+
void TextMesh::set_curve_step(real_t p_step) {
if (curve_step != p_step) {
curve_step = CLAMP(p_step, 0.1, 10.0);
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f5ed01a162..ee61f0ac55 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -217,17 +217,25 @@ public:
CylinderMesh();
};
-/**
- Similar to quadmesh but with tessellation support
+/*
+ A flat rectangle, can be used as quad or heightmap.
*/
class PlaneMesh : public PrimitiveMesh {
GDCLASS(PlaneMesh, PrimitiveMesh);
+public:
+ enum Orientation {
+ FACE_X,
+ FACE_Y,
+ FACE_Z,
+ };
+
private:
Size2 size = Size2(2.0, 2.0);
int subdivide_w = 0;
int subdivide_d = 0;
Vector3 center_offset;
+ Orientation orientation = FACE_Y;
protected:
static void _bind_methods();
@@ -246,9 +254,27 @@ public:
void set_center_offset(const Vector3 p_offset);
Vector3 get_center_offset() const;
+ void set_orientation(const Orientation p_orientation);
+ Orientation get_orientation() const;
+
PlaneMesh();
};
+VARIANT_ENUM_CAST(PlaneMesh::Orientation)
+
+/*
+ A flat rectangle, inherits from PlaneMesh but defaults to facing the Z-plane.
+*/
+class QuadMesh : public PlaneMesh {
+ GDCLASS(QuadMesh, PlaneMesh);
+
+public:
+ QuadMesh() {
+ set_orientation(FACE_Z);
+ set_size(Size2(1, 1));
+ }
+};
+
/**
A prism shapen, handy for ramps, triangles, etc.
*/
@@ -286,33 +312,6 @@ public:
};
/**
- Our original quadmesh...
-*/
-
-class QuadMesh : public PrimitiveMesh {
- GDCLASS(QuadMesh, PrimitiveMesh);
-
-private:
- Size2 size = Size2(1.0, 1.0);
- Vector3 center_offset;
-
-protected:
- static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const override;
-
-public:
- virtual uint32_t surface_get_format(int p_idx) const override;
-
- QuadMesh();
-
- void set_size(const Size2 &p_size);
- Size2 get_size() const;
-
- void set_center_offset(const Vector3 p_offset);
- Vector3 get_center_offset() const;
-};
-
-/**
A sphere..
*/
class SphereMesh : public PrimitiveMesh {
@@ -548,14 +547,21 @@ private:
mutable HashMap<GlyphMeshKey, GlyphMeshData, GlyphMeshKeyHasher> cache;
RID text_rid;
+ mutable Vector<RID> lines_rid;
+
String text;
String xl_text;
int font_size = 16;
Ref<Font> font_override;
+
+ TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF;
float width = 500.0;
+ float line_spacing = 0.f;
+ Point2 lbl_offset;
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
bool uppercase = false;
String language;
TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
@@ -566,6 +572,7 @@ private:
real_t pixel_size = 0.01;
real_t curve_step = 0.5;
+ mutable bool dirty_lines = true;
mutable bool dirty_text = true;
mutable bool dirty_font = true;
mutable bool dirty_cache = true;
@@ -588,6 +595,9 @@ public:
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
+
void set_text(const String &p_string);
String get_text() const;
@@ -598,6 +608,12 @@ public:
void set_font_size(int p_size);
int get_font_size() const;
+ void set_line_spacing(float p_size);
+ float get_line_spacing() const;
+
+ void set_autowrap_mode(TextServer::AutowrapMode p_mode);
+ TextServer::AutowrapMode get_autowrap_mode() const;
+
void set_text_direction(TextServer::Direction p_text_direction);
TextServer::Direction get_text_direction() const;
@@ -624,6 +640,9 @@ public:
void set_pixel_size(real_t p_amount);
real_t get_pixel_size() const;
+
+ void set_offset(const Point2 &p_offset);
+ Point2 get_offset() const;
};
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index a64b262cb4..6ebf96db8e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() {
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
// Convert to `size`, twice as big.
- set_size((Vector2)p_value * 2);
+ set_size((Size2)p_value * 2);
return true;
}
return false;
@@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
}
#endif // DISABLE_DEPRECATED
-void RectangleShape2D::set_size(const Vector2 &p_size) {
+void RectangleShape2D::set_size(const Size2 &p_size) {
ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_size() const {
+Size2 RectangleShape2D::get_size() const {
return size;
}
@@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() {
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Vector2(20, 20);
+ size = Size2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index fa85aef428..9cc7b999be 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,7 +36,7 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 size;
+ Size2 size;
void _update_shape();
protected:
@@ -47,8 +47,8 @@ protected:
#endif // DISABLE_DEPRECATED
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2b1d91e4ef..0d798d2e27 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -451,7 +451,7 @@ Error ResourceLoaderText::load() {
if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path));
}
if (remaps.has(path)) {
@@ -861,7 +861,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
if (!using_uid && !path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path));
}
if (p_add_types) {
@@ -938,7 +938,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
}
bool relative = false;
if (!path.begins_with("res://")) {
- path = base_path.plus_file(path).simplify_path();
+ path = base_path.path_join(path).simplify_path();
relative = true;
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 48d06934e3..4d566178a5 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -107,7 +107,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
_update_shader();
List<PropertyInfo> local;
- RenderingServer::get_singleton()->shader_get_shader_uniform_list(shader, &local);
+ RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local);
params_cache.clear();
params_cache_dirty = false;
@@ -138,35 +138,35 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
+void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- if (!default_textures.has(p_param)) {
- default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
+ if (!default_textures.has(p_name)) {
+ default_textures[p_name] = HashMap<int, Ref<Texture2D>>();
}
- default_textures[p_param][p_index] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
+ default_textures[p_name][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index);
} else {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- default_textures[p_param].erase(p_index);
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ default_textures[p_name].erase(p_index);
- if (default_textures[p_param].is_empty()) {
- default_textures.erase(p_param);
+ if (default_textures[p_name].is_empty()) {
+ default_textures.erase(p_name);
}
}
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- return default_textures[p_param][p_index];
+Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ return default_textures[p_name][p_index];
}
return Ref<Texture2D>();
}
-void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
+void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const {
for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
@@ -176,8 +176,8 @@ bool Shader::is_text_shader() const {
return true;
}
-bool Shader::has_uniform(const StringName &p_param) const {
- return params_cache.has("shader_uniform/" + p_param);
+bool Shader::has_parameter(const StringName &p_name) const {
+ return params_cache.has("shader_parameter/" + p_name);
}
void Shader::_update_shader() const {
@@ -189,10 +189,10 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_uniform", "name"), &Shader::has_uniform);
+ ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index abc953de5f..57be142a95 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -79,23 +79,52 @@ public:
String get_code() const;
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
- bool has_uniform(const StringName &p_param) const;
+ bool has_parameter(const StringName &p_name) const;
- void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0);
- Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const;
- void get_default_texture_param_list(List<StringName> *r_textures) const;
+ void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
+ void get_default_texture_parameter_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
- _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const {
+ // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
+ _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
if (params_cache_dirty) {
get_shader_uniform_list(nullptr);
}
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform);
- if (E) {
- return E->value;
+ String n = p_property;
+
+ // Backwards compatibility with old shader parameter names.
+ // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
+ if (n.find("param/") == 0) {
+ n = n.replace_first("param/", "shader_parameter/");
+ }
+ if (n.find("shader_param/") == 0) {
+ n = n.replace_first("shader_param/", "shader_parameter/");
+ }
+ if (n.find("shader_uniform/") == 0) {
+ n = n.replace_first("shader_uniform/", "shader_parameter/");
+ }
+
+ {
+ // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
+ // These projects did not have any prefix for shader uniforms due to a bug.
+ // This code should be removed during beta or rc of 4.0.
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
+ if (n.begins_with("shader_parameter/")) {
+ n = n.replace_first("shader_parameter/", "");
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
}
+
return StringName();
}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 7adaf1452c..96961a1fe4 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -52,9 +52,9 @@ bool SkeletonModification2DCCDIK::_set(const StringName &p_path, const Variant &
} else if (what == "enable_constraint") {
set_ccdik_joint_enable_constraint(which, p_value);
} else if (what == "constraint_angle_min") {
- set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(float(p_value)));
+ set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(float(p_value)));
} else if (what == "constraint_angle_max") {
- set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(float(p_value)));
+ set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(float(p_value)));
} else if (what == "constraint_angle_invert") {
set_ccdik_joint_constraint_angle_invert(which, p_value);
} else if (what == "constraint_in_localspace") {
@@ -96,9 +96,9 @@ bool SkeletonModification2DCCDIK::_get(const StringName &p_path, Variant &r_ret)
} else if (what == "enable_constraint") {
r_ret = get_ccdik_joint_enable_constraint(which);
} else if (what == "constraint_angle_min") {
- r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
} else if (what == "constraint_angle_max") {
- r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
} else if (what == "constraint_angle_invert") {
r_ret = get_ccdik_joint_constraint_angle_invert(which);
} else if (what == "constraint_in_localspace") {
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index 23e1c579dc..d3cfffb1de 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -41,15 +41,15 @@ bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant
if (path.begins_with("enable_constraint")) {
set_enable_constraint(p_value);
} else if (path.begins_with("constraint_angle_min")) {
- set_constraint_angle_min(Math::deg2rad(float(p_value)));
+ set_constraint_angle_min(Math::deg_to_rad(float(p_value)));
} else if (path.begins_with("constraint_angle_max")) {
- set_constraint_angle_max(Math::deg2rad(float(p_value)));
+ set_constraint_angle_max(Math::deg_to_rad(float(p_value)));
} else if (path.begins_with("constraint_angle_invert")) {
set_constraint_angle_invert(p_value);
} else if (path.begins_with("constraint_in_localspace")) {
set_constraint_in_localspace(p_value);
} else if (path.begins_with("additional_rotation")) {
- set_additional_rotation(Math::deg2rad(float(p_value)));
+ set_additional_rotation(Math::deg_to_rad(float(p_value)));
}
#ifdef TOOLS_ENABLED
@@ -67,15 +67,15 @@ bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret
if (path.begins_with("enable_constraint")) {
r_ret = get_enable_constraint();
} else if (path.begins_with("constraint_angle_min")) {
- r_ret = Math::rad2deg(get_constraint_angle_min());
+ r_ret = Math::rad_to_deg(get_constraint_angle_min());
} else if (path.begins_with("constraint_angle_max")) {
- r_ret = Math::rad2deg(get_constraint_angle_max());
+ r_ret = Math::rad_to_deg(get_constraint_angle_max());
} else if (path.begins_with("constraint_angle_invert")) {
r_ret = get_constraint_angle_invert();
} else if (path.begins_with("constraint_in_localspace")) {
r_ret = get_constraint_in_localspace();
} else if (path.begins_with("additional_rotation")) {
- r_ret = Math::rad2deg(get_additional_rotation());
+ r_ret = Math::rad_to_deg(get_additional_rotation());
}
#ifdef TOOLS_ENABLED
diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp
index f19be47db2..3251ee4189 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_3d_ccdik.cpp
@@ -50,9 +50,9 @@ bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &
} else if (what == "enable_joint_constraint") {
set_ccdik_joint_enable_constraint(which, p_value);
} else if (what == "joint_constraint_angle_min") {
- set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value)));
+ set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angle_max") {
- set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value)));
+ set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value)));
} else if (what == "joint_constraint_angles_invert") {
set_ccdik_joint_constraint_invert(which, p_value);
}
@@ -79,9 +79,9 @@ bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret)
} else if (what == "enable_joint_constraint") {
r_ret = get_ccdik_joint_enable_constraint(which);
} else if (what == "joint_constraint_angle_min") {
- r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
} else if (what == "joint_constraint_angle_max") {
- r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
} else if (what == "joint_constraint_angles_invert") {
r_ret = get_ccdik_joint_constraint_invert(which);
}
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index b62dda3f4f..4099208f44 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -58,7 +58,7 @@ bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant
} else if (what == "use_target_basis") {
set_fabrik_joint_use_target_basis(which, p_value);
} else if (what == "roll") {
- set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ set_fabrik_joint_roll(which, Math::deg_to_rad(real_t(p_value)));
}
return true;
}
@@ -91,7 +91,7 @@ bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret
} else if (what == "use_target_basis") {
r_ret = get_fabrik_joint_use_target_basis(which);
} else if (what == "roll") {
- r_ret = Math::rad2deg(get_fabrik_joint_roll(which));
+ r_ret = Math::rad_to_deg(get_fabrik_joint_roll(which));
}
return true;
}
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index 3e36c241f7..64f26f3fda 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -58,7 +58,7 @@ bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant
} else if (what == "gravity") {
set_jiggle_joint_gravity(which, p_value);
} else if (what == "roll") {
- set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ set_jiggle_joint_roll(which, Math::deg_to_rad(real_t(p_value)));
}
return true;
} else {
@@ -98,7 +98,7 @@ bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret
} else if (what == "gravity") {
r_ret = get_jiggle_joint_gravity(which);
} else if (what == "roll") {
- r_ret = Math::rad2deg(get_jiggle_joint_roll(which));
+ r_ret = Math::rad_to_deg(get_jiggle_joint_roll(which));
}
return true;
} else {
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
index 3e8c1e3a77..69167cb308 100644
--- a/scene/resources/skeleton_modification_3d_lookat.cpp
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -39,9 +39,9 @@ bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant
set_lock_rotation_plane(p_value);
} else if (p_path == "additional_rotation") {
Vector3 tmp = p_value;
- tmp.x = Math::deg2rad(tmp.x);
- tmp.y = Math::deg2rad(tmp.y);
- tmp.z = Math::deg2rad(tmp.z);
+ tmp.x = Math::deg_to_rad(tmp.x);
+ tmp.y = Math::deg_to_rad(tmp.y);
+ tmp.z = Math::deg_to_rad(tmp.z);
set_additional_rotation(tmp);
}
@@ -55,9 +55,9 @@ bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret
r_ret = get_lock_rotation_plane();
} else if (p_path == "additional_rotation") {
Vector3 tmp = get_additional_rotation();
- tmp.x = Math::rad2deg(tmp.x);
- tmp.y = Math::rad2deg(tmp.y);
- tmp.z = Math::rad2deg(tmp.z);
+ tmp.x = Math::rad_to_deg(tmp.x);
+ tmp.y = Math::rad_to_deg(tmp.y);
+ tmp.z = Math::rad_to_deg(tmp.z);
r_ret = tmp;
}
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
index acc5ff716c..366fcc30b7 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -54,13 +54,13 @@ bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Varia
} else if (path == "joint_one/bone_idx") {
set_joint_one_bone_idx(p_value);
} else if (path == "joint_one/roll") {
- set_joint_one_roll(Math::deg2rad(real_t(p_value)));
+ set_joint_one_roll(Math::deg_to_rad(real_t(p_value)));
} else if (path == "joint_two/bone_name") {
set_joint_two_bone_name(p_value);
} else if (path == "joint_two/bone_idx") {
set_joint_two_bone_idx(p_value);
} else if (path == "joint_two/roll") {
- set_joint_two_roll(Math::deg2rad(real_t(p_value)));
+ set_joint_two_roll(Math::deg_to_rad(real_t(p_value)));
}
return true;
@@ -88,13 +88,13 @@ bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_
} else if (path == "joint_one/bone_idx") {
r_ret = get_joint_one_bone_idx();
} else if (path == "joint_one/roll") {
- r_ret = Math::rad2deg(get_joint_one_roll());
+ r_ret = Math::rad_to_deg(get_joint_one_roll());
} else if (path == "joint_two/bone_name") {
r_ret = get_joint_two_bone_name();
} else if (path == "joint_two/bone_idx") {
r_ret = get_joint_two_bone_idx();
} else if (path == "joint_two/roll") {
- r_ret = Math::rad2deg(get_joint_two_roll());
+ r_ret = Math::rad_to_deg(get_joint_two_roll());
}
return true;
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 38ec19828f..56234a8a14 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
if (!editor_gizmo_dirty && p_dirty) {
editor_gizmo_dirty = p_dirty;
if (skeleton) {
- skeleton->update();
+ skeleton->queue_redraw();
}
} else {
editor_gizmo_dirty = p_dirty;
@@ -182,11 +182,11 @@ void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
ERR_FAIL_INDEX(p_mod_idx, modifications.size());
- if (p_mod == nullptr) {
- modifications.insert(p_mod_idx, nullptr);
+ if (p_mod.is_null()) {
+ modifications.write[p_mod_idx] = Ref<SkeletonModification2D>();
} else {
+ modifications.write[p_mod_idx] = p_mod;
p_mod->_setup_modification(this);
- modifications.insert(p_mod_idx, p_mod);
}
#ifdef TOOLS_ENABLED
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 1367ea86dd..61a0350440 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -566,7 +566,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[14].bone_name = "LeftThumbMetacarpal";
bones.write[14].bone_parent = "LeftHand";
- bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0);
+ bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
bones.write[14].handle_offset = Vector2(0.4, 0.8);
bones.write[14].group = "LeftHand";
@@ -686,7 +686,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[33].bone_name = "RightThumbMetacarpal";
bones.write[33].bone_parent = "RightHand";
- bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0);
+ bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
bones.write[33].handle_offset = Vector2(0.6, 0.8);
bones.write[33].group = "RightHand";
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 5d1a223cc7..d21f04fab8 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -30,10 +30,11 @@
#include "sky_material.h"
+#include "core/config/project_settings.h"
#include "core/version.h"
Mutex ProceduralSkyMaterial::shader_mutex;
-RID ProceduralSkyMaterial::shader;
+RID ProceduralSkyMaterial::shader_cache[2];
void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) {
sky_top_color = p_sky_top;
@@ -62,13 +63,13 @@ float ProceduralSkyMaterial::get_sky_curve() const {
return sky_curve;
}
-void ProceduralSkyMaterial::set_sky_energy(float p_energy) {
- sky_energy = p_energy;
- RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy);
+void ProceduralSkyMaterial::set_sky_energy_multiplier(float p_multiplier) {
+ sky_energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy_multiplier);
}
-float ProceduralSkyMaterial::get_sky_energy() const {
- return sky_energy;
+float ProceduralSkyMaterial::get_sky_energy_multiplier() const {
+ return sky_energy_multiplier;
}
void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
@@ -117,18 +118,18 @@ float ProceduralSkyMaterial::get_ground_curve() const {
return ground_curve;
}
-void ProceduralSkyMaterial::set_ground_energy(float p_energy) {
- ground_energy = p_energy;
- RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy);
+void ProceduralSkyMaterial::set_ground_energy_multiplier(float p_multiplier) {
+ ground_energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy_multiplier);
}
-float ProceduralSkyMaterial::get_ground_energy() const {
- return ground_energy;
+float ProceduralSkyMaterial::get_ground_energy_multiplier() const {
+ return ground_energy_multiplier;
}
void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) {
sun_angle_max = p_angle;
- RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg2rad(sun_angle_max));
+ RS::get_singleton()->material_set_param(_get_material(), "sun_angle_max", Math::deg_to_rad(sun_angle_max));
}
float ProceduralSkyMaterial::get_sun_angle_max() const {
@@ -146,7 +147,11 @@ float ProceduralSkyMaterial::get_sun_curve() const {
void ProceduralSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool ProceduralSkyMaterial::get_use_debanding() const {
@@ -160,7 +165,8 @@ Shader::Mode ProceduralSkyMaterial::get_shader_mode() const {
RID ProceduralSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -168,7 +174,13 @@ RID ProceduralSkyMaterial::get_rid() const {
RID ProceduralSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
+}
+
+void ProceduralSkyMaterial::_validate_property(PropertyInfo &p_property) const {
+ if ((p_property.name == "sky_luminance" || p_property.name == "ground_luminance") && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
void ProceduralSkyMaterial::_bind_methods() {
@@ -181,8 +193,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSkyMaterial::set_sky_curve);
ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSkyMaterial::get_sky_curve);
- ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy);
- ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy);
+ ClassDB::bind_method(D_METHOD("set_sky_energy_multiplier", "multiplier"), &ProceduralSkyMaterial::set_sky_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_sky_energy_multiplier"), &ProceduralSkyMaterial::get_sky_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover);
ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover);
@@ -199,8 +211,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSkyMaterial::set_ground_curve);
ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSkyMaterial::get_ground_curve);
- ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy);
- ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy);
+ ClassDB::bind_method(D_METHOD("set_ground_energy_multiplier", "energy"), &ProceduralSkyMaterial::set_ground_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_ground_energy_multiplier"), &ProceduralSkyMaterial::get_ground_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max);
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max);
@@ -215,7 +227,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy_multiplier", "get_sky_energy_multiplier");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate");
@@ -223,7 +235,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_horizon_color", "get_ground_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy_multiplier", "get_ground_energy_multiplier");
ADD_GROUP("Sun", "sun_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01,degrees"), "set_sun_angle_max", "get_sun_angle_max");
@@ -234,26 +246,29 @@ void ProceduralSkyMaterial::_bind_methods() {
}
void ProceduralSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void ProceduralSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
shader_type sky;
+%s
uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
-uniform float sky_energy = 1.0;
+uniform float sky_energy = 1.0; // In Lux.
uniform sampler2D sky_cover : source_color, hint_default_black;
uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0);
@@ -262,14 +277,6 @@ uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
-uniform bool use_debanding = true;
-
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
@@ -325,11 +332,10 @@ void sky() {
ground *= ground_energy;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
}
@@ -338,13 +344,13 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sky_top_color(Color(0.385, 0.454, 0.55));
set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_sky_curve(0.15);
- set_sky_energy(1.0);
+ set_sky_energy_multiplier(1.0);
set_sky_cover_modulate(Color(1, 1, 1));
set_ground_bottom_color(Color(0.2, 0.169, 0.133));
set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_ground_curve(0.02);
- set_ground_energy(1.0);
+ set_ground_energy_multiplier(1.0);
set_sun_angle_max(30.0);
set_sun_curve(0.15);
@@ -528,18 +534,22 @@ Color PhysicalSkyMaterial::get_ground_color() const {
return ground_color;
}
-void PhysicalSkyMaterial::set_exposure(float p_exposure) {
- exposure = p_exposure;
- RS::get_singleton()->material_set_param(_get_material(), "exposure", exposure);
+void PhysicalSkyMaterial::set_energy_multiplier(float p_multiplier) {
+ energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "exposure", energy_multiplier);
}
-float PhysicalSkyMaterial::get_exposure() const {
- return exposure;
+float PhysicalSkyMaterial::get_energy_multiplier() const {
+ return energy_multiplier;
}
void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool PhysicalSkyMaterial::get_use_debanding() const {
@@ -563,7 +573,8 @@ Shader::Mode PhysicalSkyMaterial::get_shader_mode() const {
RID PhysicalSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -571,11 +582,17 @@ RID PhysicalSkyMaterial::get_rid() const {
RID PhysicalSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
+}
+
+void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "exposure_value" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
Mutex PhysicalSkyMaterial::shader_mutex;
-RID PhysicalSkyMaterial::shader;
+RID PhysicalSkyMaterial::shader_cache[2];
void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient);
@@ -602,8 +619,8 @@ void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_color", "color"), &PhysicalSkyMaterial::set_ground_color);
ClassDB::bind_method(D_METHOD("get_ground_color"), &PhysicalSkyMaterial::get_ground_color);
- ClassDB::bind_method(D_METHOD("set_exposure", "exposure"), &PhysicalSkyMaterial::set_exposure);
- ClassDB::bind_method(D_METHOD("get_exposure"), &PhysicalSkyMaterial::get_exposure);
+ ClassDB::bind_method(D_METHOD("set_energy_multiplier", "multiplier"), &PhysicalSkyMaterial::set_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_energy_multiplier"), &PhysicalSkyMaterial::get_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &PhysicalSkyMaterial::set_use_debanding);
ClassDB::bind_method(D_METHOD("get_use_debanding"), &PhysicalSkyMaterial::get_use_debanding);
@@ -623,27 +640,30 @@ void PhysicalSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbidity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_turbidity", "get_turbidity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_disk_scale", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_disk_scale", "get_sun_disk_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_color", "get_ground_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy_multiplier", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_energy_multiplier", "get_energy_multiplier");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky");
}
void PhysicalSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void PhysicalSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
shader_type sky;
+%s
uniform float rayleigh : hint_range(0, 64) = 2.0;
uniform vec4 rayleigh_color : source_color = vec4(0.3, 0.405, 0.6, 1.0);
@@ -654,16 +674,12 @@ uniform vec4 mie_color : source_color = vec4(0.69, 0.729, 0.812, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0);
-uniform float exposure : hint_range(0, 128) = 0.1;
-uniform bool use_debanding = true;
+uniform float exposure : hint_range(0, 128) = 1.0;
uniform sampler2D night_sky : source_color, hint_default_black;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );
-// Sun constants
-const float SUN_ENERGY = 1000.0;
-
// Optical length at zenith for molecules.
const float rayleigh_zenith_size = 8.4e3;
const float mie_zenith_size = 1.25e3;
@@ -673,17 +689,10 @@ float henyey_greenstein(float cos_theta, float g) {
return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));
}
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
-
void sky() {
if (LIGHT0_ENABLED) {
float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );
- float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;
+ float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * LIGHT0_ENERGY;
float sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0);
// Rayleigh coefficients.
@@ -721,22 +730,21 @@ void sky() {
float sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);
float sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);
float sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);
- vec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;
+ vec3 L0 = (sun_energy * extinction) * sundisk * LIGHT0_COLOR;
L0 += texture(night_sky, SKY_COORDS).xyz * extinction;
- vec3 color = (Lin + L0) * 0.04;
+ vec3 color = Lin + L0;
COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));
COLOR *= exposure;
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
} else {
// There is no sun, so display night_sky and nothing else.
- COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04;
+ COLOR = texture(night_sky, SKY_COORDS).xyz;
COLOR *= exposure;
}
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
@@ -751,7 +759,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_turbidity(10.0);
set_sun_disk_scale(1.0);
set_ground_color(Color(0.1, 0.07, 0.034));
- set_exposure(0.1);
+ set_energy_multiplier(1.0);
set_use_debanding(true);
}
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 61999af3c4..3de1a4b26f 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/templates/rid.h"
-#include "scene/resources/material.h"
-
#ifndef SKY_MATERIAL_H
#define SKY_MATERIAL_H
+#include "core/templates/rid.h"
+#include "scene/resources/material.h"
+
class ProceduralSkyMaterial : public Material {
GDCLASS(ProceduralSkyMaterial, Material);
@@ -41,26 +41,27 @@ private:
Color sky_top_color;
Color sky_horizon_color;
float sky_curve = 0.0f;
- float sky_energy = 0.0f;
+ float sky_energy_multiplier = 0.0f;
Ref<Texture2D> sky_cover;
Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
float ground_curve = 0.0f;
- float ground_energy = 0.0f;
+ float ground_energy_multiplier = 0.0f;
float sun_angle_max = 0.0f;
float sun_curve = 0.0f;
bool use_debanding = true;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
void set_sky_top_color(const Color &p_sky_top);
@@ -72,8 +73,8 @@ public:
void set_sky_curve(float p_curve);
float get_sky_curve() const;
- void set_sky_energy(float p_energy);
- float get_sky_energy() const;
+ void set_sky_energy_multiplier(float p_multiplier);
+ float get_sky_energy_multiplier() const;
void set_sky_cover(const Ref<Texture2D> &p_sky_cover);
Ref<Texture2D> get_sky_cover() const;
@@ -90,8 +91,8 @@ public:
void set_ground_curve(float p_curve);
float get_ground_curve() const;
- void set_ground_energy(float p_energy);
- float get_ground_energy() const;
+ void set_ground_energy_multiplier(float p_energy);
+ float get_ground_energy_multiplier() const;
void set_sun_angle_max(float p_angle);
float get_sun_angle_max() const;
@@ -138,6 +139,9 @@ public:
void set_filtering_enabled(bool p_enabled);
bool is_filtering_enabled() const;
+ void set_energy_multiplier(float p_multiplier);
+ float get_energy_multiplier() const;
+
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
@@ -156,7 +160,7 @@ class PhysicalSkyMaterial : public Material {
private:
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
float rayleigh = 0.0f;
Color rayleigh_color;
@@ -166,7 +170,7 @@ private:
float turbidity = 0.0f;
float sun_disk_scale = 0.0f;
Color ground_color;
- float exposure = 0.0f;
+ float energy_multiplier = 1.0f;
bool use_debanding = true;
Ref<Texture2D> night_sky;
static void _update_shader();
@@ -174,6 +178,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
void set_rayleigh_coefficient(float p_rayleigh);
@@ -200,8 +205,11 @@ public:
void set_ground_color(Color p_ground_color);
Color get_ground_color() const;
- void set_exposure(float p_exposure);
- float get_exposure() const;
+ void set_energy_multiplier(float p_multiplier);
+ float get_energy_multiplier() const;
+
+ void set_exposure_value(float p_exposure);
+ float get_exposure_value() const;
void set_use_debanding(bool p_use_debanding);
bool get_use_debanding() const;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index 92efe3ce6f..340d0fe370 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -38,8 +38,8 @@ Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
for (int i = 0; i <= 360; i++) {
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
+ float ra = Math::deg_to_rad((float)i);
+ float rb = Math::deg_to_rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index ff5210f1b3..cd893d8c23 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -41,6 +41,7 @@ float StyleBox::get_style_margin(Side p_side) const {
}
return 0;
}
+
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
bool ret;
if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) {
@@ -63,6 +64,21 @@ void StyleBox::set_default_margin(Side p_side, float p_value) {
emit_changed();
}
+void StyleBox::set_default_margin_all(float p_value) {
+ for (int i = 0; i < 4; i++) {
+ margin[i] = p_value;
+ }
+ emit_changed();
+}
+
+void StyleBox::set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ margin[SIDE_LEFT] = p_left;
+ margin[SIDE_TOP] = p_top;
+ margin[SIDE_RIGHT] = p_right;
+ margin[SIDE_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
float StyleBox::get_default_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
@@ -112,6 +128,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask);
ClassDB::bind_method(D_METHOD("set_default_margin", "margin", "offset"), &StyleBox::set_default_margin);
+ ClassDB::bind_method(D_METHOD("set_default_margin_all", "offset"), &StyleBox::set_default_margin_all);
ClassDB::bind_method(D_METHOD("get_default_margin", "margin"), &StyleBox::get_default_margin);
ClassDB::bind_method(D_METHOD("get_margin", "margin"), &StyleBox::get_margin);
@@ -165,6 +182,21 @@ void StyleBoxTexture::set_margin_size(Side p_side, float p_size) {
emit_changed();
}
+void StyleBoxTexture::set_margin_size_all(float p_size) {
+ for (int i = 0; i < 4; i++) {
+ margin[i] = p_size;
+ }
+ emit_changed();
+}
+
+void StyleBoxTexture::set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ margin[SIDE_LEFT] = p_left;
+ margin[SIDE_TOP] = p_top;
+ margin[SIDE_RIGHT] = p_right;
+ margin[SIDE_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
float StyleBoxTexture::get_margin_size(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
@@ -292,11 +324,11 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size);
+ ClassDB::bind_method(D_METHOD("set_margin_size_all", "size"), &StyleBoxTexture::set_margin_size_all);
ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_size", "margin", "size"), &StyleBoxTexture::set_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxTexture::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin_size", "margin"), &StyleBoxTexture::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
@@ -687,7 +719,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
// Only enable antialiasing if it is actually needed. This improve performances
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
- const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;
@@ -864,7 +896,6 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
- ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_bottom_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
@@ -872,7 +903,6 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxFlat::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 88db4f5fbd..2c72446567 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -57,7 +57,10 @@ public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
void set_default_margin(Side p_side, float p_value);
+ void set_default_margin_all(float p_value);
+ void set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_default_margin(Side p_side) const;
+
float get_margin(Side p_side) const;
virtual Size2 get_center_size() const;
@@ -112,6 +115,8 @@ public:
float get_expand_margin_size(Side p_expand_side) const;
void set_margin_size(Side p_side, float p_size);
+ void set_margin_size_all(float p_size);
+ void set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_margin_size(Side p_side) const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 43d3f329fa..7e9a2591e4 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -77,7 +77,7 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags);
ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive,Trim Spaces"), "set_break_flags", "get_break_flags");
ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags);
ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 25f5006c4f..15678c9281 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,6 +38,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/mesh.h"
#include "servers/camera/camera_feed.h"
+
int Texture2D::get_width() const {
int ret;
if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
@@ -294,7 +295,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -561,7 +562,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1017,7 +1018,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1866,11 +1867,11 @@ void CurveTexture::_update() {
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
if (texture_mode == TEXTURE_MODE_RGB) {
- wd[i * 3 + 0] = curve.interpolate_baked(t);
+ wd[i * 3 + 0] = curve.sample_baked(t);
wd[i * 3 + 1] = wd[i * 3 + 0];
wd[i * 3 + 2] = wd[i * 3 + 0];
} else {
- wd[i] = curve.interpolate_baked(t);
+ wd[i] = curve.sample_baked(t);
}
}
@@ -2054,7 +2055,7 @@ void CurveXYZTexture::_update() {
Curve &curve_x = **_curve_x;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 0] = curve_x.interpolate_baked(t);
+ wd[i * 3 + 0] = curve_x.sample_baked(t);
}
} else {
@@ -2067,7 +2068,7 @@ void CurveXYZTexture::_update() {
Curve &curve_y = **_curve_y;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 1] = curve_y.interpolate_baked(t);
+ wd[i * 3 + 1] = curve_y.sample_baked(t);
}
} else {
@@ -2080,7 +2081,7 @@ void CurveXYZTexture::_update() {
Curve &curve_z = **_curve_z;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 2] = curve_z.interpolate_baked(t);
+ wd[i * 3 + 2] = curve_z.sample_baked(t);
}
} else {
@@ -2617,26 +2618,30 @@ void AnimatedTexture::_update_proxy() {
time += delta;
- float limit;
-
- if (fps == 0) {
- limit = 0;
- } else {
- limit = 1.0 / fps;
- }
+ float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale);
int iter_max = frame_count;
while (iter_max && !pause) {
- float frame_limit = limit + frames[current_frame].delay_sec;
+ float frame_limit = frames[current_frame].duration * speed;
if (time > frame_limit) {
- current_frame++;
+ if (speed_scale > 0.0) {
+ current_frame++;
+ } else {
+ current_frame--;
+ }
if (current_frame >= frame_count) {
- if (oneshot) {
+ if (one_shot) {
current_frame = frame_count - 1;
} else {
current_frame = 0;
}
+ } else if (current_frame < 0) {
+ if (one_shot) {
+ current_frame = 0;
+ } else {
+ current_frame = frame_count - 1;
+ }
}
time -= frame_limit;
@@ -2684,13 +2689,13 @@ bool AnimatedTexture::get_pause() const {
return pause;
}
-void AnimatedTexture::set_oneshot(bool p_oneshot) {
+void AnimatedTexture::set_one_shot(bool p_one_shot) {
RWLockWrite r(rw_lock);
- oneshot = p_oneshot;
+ one_shot = p_one_shot;
}
-bool AnimatedTexture::get_oneshot() const {
- return oneshot;
+bool AnimatedTexture::get_one_shot() const {
+ return one_shot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
@@ -2710,30 +2715,30 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
return frames[p_frame].texture;
}
-void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
+void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
- frames[p_frame].delay_sec = p_delay_sec;
+ frames[p_frame].duration = p_duration;
}
-float AnimatedTexture::get_frame_delay(int p_frame) const {
+float AnimatedTexture::get_frame_duration(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
- return frames[p_frame].delay_sec;
+ return frames[p_frame].duration;
}
-void AnimatedTexture::set_fps(float p_fps) {
- ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
+void AnimatedTexture::set_speed_scale(float p_scale) {
+ ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
- fps = p_fps;
+ speed_scale = p_scale;
}
-float AnimatedTexture::get_fps() const {
- return fps;
+float AnimatedTexture::get_speed_scale() const {
+ return speed_scale;
}
int AnimatedTexture::get_width() const {
@@ -2809,27 +2814,27 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
- ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
- ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
- ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
- ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
- ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
- ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
+ ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_greater,or_lesser"), "set_speed_scale", "get_speed_scale");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i);
}
BIND_CONSTANT(MAX_FRAMES);
@@ -2955,7 +2960,7 @@ ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
return layered_type;
}
-Error ImageTextureLayered::_create_from_images(const Array &p_images) {
+Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
@@ -2966,8 +2971,8 @@ Error ImageTextureLayered::_create_from_images(const Array &p_images) {
return create_from_images(images);
}
-Array ImageTextureLayered::_get_images() const {
- Array images;
+TypedArray<Image> ImageTextureLayered::_get_images() const {
+ TypedArray<Image> images;
for (int i = 0; i < layers; i++) {
images.push_back(get_layer_data(i));
}
@@ -3054,7 +3059,7 @@ void ImageTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
@@ -3101,7 +3106,7 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag
uint32_t layer_count = f->get_32(); //layer count
uint32_t type = f->get_32(); //layer count
- ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 133b312d27..4e529de8ee 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -422,9 +422,9 @@ class ImageTextureLayered : public TextureLayered {
int layers = 0;
bool mipmaps = false;
- Error _create_from_images(const Array &p_images);
+ Error _create_from_images(const TypedArray<Image> &p_images);
- Array _get_images() const;
+ TypedArray<Image> _get_images() const;
protected:
static void _bind_methods();
@@ -769,15 +769,6 @@ public:
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
-public:
- struct Point {
- float offset = 0.0;
- Color color;
- bool operator<(const Point &p_ponit) const {
- return offset < p_ponit.offset;
- }
- };
-
private:
Ref<Gradient> gradient;
bool update_pending = false;
@@ -922,15 +913,15 @@ private:
struct Frame {
Ref<Texture2D> texture;
- float delay_sec = 0.0;
+ float duration = 1.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
- bool oneshot = false;
- float fps = 4.0;
+ bool one_shot = false;
+ float speed_scale = 1.0;
float time = 0.0;
@@ -952,17 +943,17 @@ public:
void set_pause(bool p_pause);
bool get_pause() const;
- void set_oneshot(bool p_oneshot);
- bool get_oneshot() const;
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
- void set_frame_delay(int p_frame, float p_delay_sec);
- float get_frame_delay(int p_frame) const;
+ void set_frame_duration(int p_frame, float p_duration);
+ float get_frame_duration(int p_frame) const;
- void set_fps(float p_fps);
- float get_fps() const;
+ void set_speed_scale(float p_scale);
+ float get_speed_scale() const;
virtual int get_width() const override;
virtual int get_height() const override;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 3f6eec8497..3321392821 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -31,17 +31,7 @@
#include "theme.h"
#include "core/string/print_string.h"
-
-// Universal Theme resources used when no other theme has the item.
-Ref<Theme> Theme::default_theme;
-Ref<Theme> Theme::project_default_theme;
-
-// Universal default values, final fallback for every theme.
-float Theme::fallback_base_scale = 1.0;
-Ref<Texture2D> Theme::fallback_icon;
-Ref<StyleBox> Theme::fallback_style;
-Ref<Font> Theme::fallback_font;
-int Theme::fallback_font_size = 16;
+#include "scene/theme/theme_db.h"
// Dynamic properties.
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
@@ -185,64 +175,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-// Universal fallback Theme resources.
-Ref<Theme> Theme::get_default() {
- return default_theme;
-}
-
-void Theme::set_default(const Ref<Theme> &p_default) {
- default_theme = p_default;
-}
-
-Ref<Theme> Theme::get_project_default() {
- return project_default_theme;
-}
-
-void Theme::set_project_default(const Ref<Theme> &p_project_default) {
- project_default_theme = p_project_default;
-}
-
-// Universal fallback values for theme item types.
-void Theme::set_fallback_base_scale(float p_base_scale) {
- fallback_base_scale = p_base_scale;
-}
-
-void Theme::set_fallback_icon(const Ref<Texture2D> &p_icon) {
- fallback_icon = p_icon;
-}
-
-void Theme::set_fallback_style(const Ref<StyleBox> &p_style) {
- fallback_style = p_style;
-}
-
-void Theme::set_fallback_font(const Ref<Font> &p_font) {
- fallback_font = p_font;
-}
-
-void Theme::set_fallback_font_size(int p_font_size) {
- fallback_font_size = p_font_size;
-}
-
-float Theme::get_fallback_base_scale() {
- return fallback_base_scale;
-}
-
-Ref<Texture2D> Theme::get_fallback_icon() {
- return fallback_icon;
-}
-
-Ref<StyleBox> Theme::get_fallback_style() {
- return fallback_style;
-}
-
-Ref<Font> Theme::get_fallback_font() {
- return fallback_font;
-}
-
-int Theme::get_fallback_font_size() {
- return fallback_font_size;
-}
-
+// Static helpers.
bool Theme::is_valid_type_name(const String &p_name) {
for (int i = 0; i < p_name.length(); i++) {
if (!is_ascii_identifier_char(p_name[i])) {
@@ -351,7 +284,7 @@ Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_the
if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
return icon_map[p_theme_type][p_name];
} else {
- return fallback_icon;
+ return ThemeDB::get_singleton()->get_fallback_icon();
}
}
@@ -461,7 +394,7 @@ Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_
if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
return style_map[p_theme_type][p_name];
} else {
- return fallback_style;
+ return ThemeDB::get_singleton()->get_fallback_stylebox();
}
}
@@ -573,7 +506,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_ty
} else if (has_default_font()) {
return default_font;
} else {
- return fallback_font;
+ return ThemeDB::get_singleton()->get_fallback_font();
}
}
@@ -676,7 +609,7 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_typ
} else if (has_default_font_size()) {
return default_font_size;
} else {
- return fallback_font_size;
+ return ThemeDB::get_singleton()->get_fallback_font_size();
}
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index a2aca5e61f..ed1dc7c938 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -102,17 +102,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- // Universal Theme resources used when no other theme has the item.
- static Ref<Theme> default_theme;
- static Ref<Theme> project_default_theme;
-
- // Universal default values, final fallback for every theme.
- static float fallback_base_scale;
- static Ref<Texture2D> fallback_icon;
- static Ref<StyleBox> fallback_style;
- static Ref<Font> fallback_font;
- static int fallback_font_size;
-
// Default values configurable for each individual theme.
float default_base_scale = 0.0;
Ref<Font> default_font;
@@ -126,24 +115,6 @@ protected:
virtual void reset_state() override;
public:
- static Ref<Theme> get_default();
- static void set_default(const Ref<Theme> &p_default);
-
- static Ref<Theme> get_project_default();
- static void set_project_default(const Ref<Theme> &p_project_default);
-
- static void set_fallback_base_scale(float p_base_scale);
- static void set_fallback_icon(const Ref<Texture2D> &p_icon);
- static void set_fallback_style(const Ref<StyleBox> &p_style);
- static void set_fallback_font(const Ref<Font> &p_font);
- static void set_fallback_font_size(int p_font_size);
-
- static float get_fallback_base_scale();
- static Ref<Texture2D> get_fallback_icon();
- static Ref<StyleBox> get_fallback_style();
- static Ref<Font> get_fallback_font();
- static int get_fallback_font_size();
-
static bool is_valid_type_name(const String &p_name);
static bool is_valid_item_name(const String &p_name);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 552d856034..65f3767449 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
- size = Vector2i();
+ size = Size2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
@@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
return a;
}
-Vector2i TileMapPattern::get_size() const {
+Size2i TileMapPattern::get_size() const {
return size;
}
-void TileMapPattern::set_size(const Vector2i &p_size) {
+void TileMapPattern::set_size(const Size2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
@@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const {
};
void TileMapPattern::clear() {
- size = Vector2i();
+ size = Size2i();
pattern.clear();
emit_changed();
};
@@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
}
return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
}
- return Vector<Point2>();
}
Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
@@ -4716,14 +4715,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
ERR_FAIL_COND(!scenes.has(p_id));
if (p_packed_scene.is_valid()) {
- // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
- ERR_FAIL_COND(!p_packed_scene->get_state().is_valid());
- ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1);
-
// Check if it extends CanvasItem.
- String type = p_packed_scene->get_state()->get_node_type(0);
+ Ref<SceneState> scene_state = p_packed_scene->get_state();
+ String type;
+ while (scene_state.is_valid() && type.is_empty()) {
+ // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
+ ERR_FAIL_COND(scene_state->get_node_count() < 1);
+
+ type = scene_state->get_node_type(0);
+ scene_state = scene_state->get_base_scene_state();
+ }
+ ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path()));
bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D");
- ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path()));
+ ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type));
scenes[p_id].scene = p_packed_scene;
} else {
@@ -5271,6 +5275,7 @@ void TileData::set_terrain_set(int p_terrain_set) {
}
if (tile_set) {
ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
+ terrain = -1;
for (int i = 0; i < 16; i++) {
terrain_peering_bits[i] = -1;
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4c0823cdf2..e156679711 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -117,7 +117,7 @@ union TileMapCell {
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
- Vector2i size;
+ Size2i size;
HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
@@ -140,8 +140,8 @@ public:
TypedArray<Vector2i> get_used_cells() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
bool is_empty() const;
void clear();
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 35686b293c..e14081c681 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -50,16 +50,16 @@ public:
virtual void set_loop(bool p_enable) = 0;
virtual bool has_loop() const = 0;
- virtual float get_length() const = 0;
+ virtual double get_length() const = 0;
- virtual float get_playback_position() const = 0;
- virtual void seek(float p_time) = 0;
+ virtual double get_playback_position() const = 0;
+ virtual void seek(double p_time) = 0;
virtual void set_audio_track(int p_idx) = 0;
virtual Ref<Texture2D> get_texture() const = 0;
- virtual void update(float p_delta) = 0;
+ virtual void update(double p_delta) = 0;
virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
virtual int get_channels() const = 0;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 5e02aa4dd5..320889679d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -723,10 +723,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
n.node = p_node;
n.position = p_position;
- Ref<VisualShaderNodeUniform> uniform = n.node;
- if (uniform.is_valid()) {
- String valid_name = validate_uniform_name(uniform->get_uniform_name(), uniform);
- uniform->set_uniform_name(valid_name);
+ Ref<VisualShaderNodeParameter> parameter = n.node;
+ if (parameter.is_valid()) {
+ String valid_name = validate_parameter_name(parameter->get_parameter_name(), parameter);
+ parameter->set_parameter_name(valid_name);
}
Ref<VisualShaderNodeInput> input = n.node;
@@ -1279,7 +1279,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
return name;
}
-String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
+String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
String name = p_name; //validate name first
while (name.length() && !is_ascii_char(name[0])) {
name = name.substr(1, name.length() - 1);
@@ -1299,7 +1299,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
}
if (name.is_empty()) {
- name = p_uniform->get_caption();
+ name = p_parameter->get_caption();
}
int attempt = 1;
@@ -1308,11 +1308,11 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
- Ref<VisualShaderNodeUniform> node = E.value.node;
- if (node == p_uniform) { //do not test on self
+ Ref<VisualShaderNodeParameter> node = E.value.node;
+ if (node == p_parameter) { //do not test on self
continue;
}
- if (node.is_valid() && node->get_uniform_name() == name) {
+ if (node.is_valid() && node->get_parameter_name() == name) {
exists = true;
break;
}
@@ -1620,8 +1620,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
- Ref<VisualShaderNodeUniform> uniform = vsnode;
- if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
+ Ref<VisualShaderNodeParameter> parameter = vsnode;
+ if (!parameter.is_valid() || !parameter->is_global_code_generated()) {
if (global_code) {
*global_code += vsnode->generate_global(get_mode(), type, node);
}
@@ -1680,8 +1680,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr());
if (ptr->has_method("get_input_real_name")) {
inputs[i] = ptr->call("get_input_real_name");
- } else if (ptr->has_method("get_uniform_name")) {
- inputs[i] = ptr->call("get_uniform_name");
+ } else if (ptr->has_method("get_parameter_name")) {
+ inputs[i] = ptr->call("get_parameter_name");
} else {
inputs[i] = "";
}
@@ -2150,8 +2150,8 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- HashSet<String> used_uniform_names;
- List<VisualShaderNodeUniform *> uniforms;
+ HashSet<String> used_parameter_names;
+ List<VisualShaderNodeParameter *> parameters;
HashMap<int, List<int>> emitters;
HashMap<int, List<int>> varying_setters;
@@ -2170,13 +2170,13 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
- if (uniform_ref.is_valid()) {
- used_uniform_names.insert(uniform_ref->get_uniform_name());
+ Ref<VisualShaderNodeParameterRef> parameter_ref = E.value.node;
+ if (parameter_ref.is_valid()) {
+ used_parameter_names.insert(parameter_ref->get_parameter_name());
}
- Ref<VisualShaderNodeUniform> uniform = E.value.node;
- if (uniform.is_valid()) {
- uniforms.push_back(uniform.ptr());
+ Ref<VisualShaderNodeParameter> parameter = E.value.node;
+ if (parameter.is_valid()) {
+ parameters.push_back(parameter.ptr());
}
Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
@@ -2195,13 +2195,13 @@ void VisualShader::_update_shader() const {
}
}
- for (int i = 0; i < uniforms.size(); i++) {
- VisualShaderNodeUniform *uniform = uniforms[i];
- if (used_uniform_names.has(uniform->get_uniform_name())) {
- global_code += uniform->generate_global(get_mode(), Type(i), -1);
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true);
+ for (int i = 0; i < parameters.size(); i++) {
+ VisualShaderNodeParameter *parameter = parameters[i];
+ if (used_parameter_names.has(parameter->get_parameter_name())) {
+ global_code += parameter->generate_global(get_mode(), Type(i), -1);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true);
} else {
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false);
}
}
@@ -2214,6 +2214,12 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
global_code += "float ";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "int ";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
global_code += "vec2 ";
break;
@@ -2223,8 +2229,11 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
global_code += "vec4 ";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- global_code += "vec4 ";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "bool ";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
global_code += "mat4 ";
@@ -2277,6 +2286,9 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
code2 += "0.0";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ code2 += "0";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
code2 += "vec2(0.0)";
break;
@@ -2286,8 +2298,8 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
code2 += "vec4(0.0)";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- code2 += "vec4(0.0)";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ code2 += "false";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
code2 += "mat4(1.0)";
@@ -2508,7 +2520,7 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
for (int j = 0; j < default_tex_params[i].params.size(); j++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j);
}
}
if (previous_code != final_code) {
@@ -2585,10 +2597,11 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_INT);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D);
- BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
@@ -2750,6 +2763,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_direction", "LIGHT_DIRECTION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light_is_directional", "LIGHT_IS_DIRECTIONAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_energy", "LIGHT_ENERGY" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
@@ -3202,20 +3218,20 @@ void VisualShaderNodeInput::_bind_methods() {
VisualShaderNodeInput::VisualShaderNodeInput() {
}
-////////////// UniformRef
+////////////// ParameterRef
-RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms;
+RBMap<RID, List<VisualShaderNodeParameterRef::Parameter>> parameters;
-void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) {
- uniforms[p_shader_rid].push_back({ p_name, p_type });
+void VisualShaderNodeParameterRef::add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type) {
+ parameters[p_shader_rid].push_back({ p_name, p_type });
}
-void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) {
- uniforms[p_shader_rid].clear();
+void VisualShaderNodeParameterRef::clear_parameters(RID p_shader_rid) {
+ parameters[p_shader_rid].clear();
}
-bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) {
- for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) {
+bool VisualShaderNodeParameterRef::has_parameter(RID p_shader_rid, const String &p_name) {
+ for (const VisualShaderNodeParameterRef::Parameter &E : parameters[p_shader_rid]) {
if (E.name == p_name) {
return true;
}
@@ -3223,41 +3239,41 @@ bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_n
return false;
}
-String VisualShaderNodeUniformRef::get_caption() const {
- return "UniformRef";
+String VisualShaderNodeParameterRef::get_caption() const {
+ return "ParameterRef";
}
-int VisualShaderNodeUniformRef::get_input_port_count() const {
+int VisualShaderNodeParameterRef::get_input_port_count() const {
return 0;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_input_port_type(int p_port) const {
return PortType::PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
+String VisualShaderNodeParameterRef::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeUniformRef::get_output_port_count() const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+int VisualShaderNodeParameterRef::get_output_port_count() const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return 1;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return 1;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return 1;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return 1;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return 2;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return 1;
default:
break;
@@ -3265,30 +3281,30 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_output_port_type(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return PortType::PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PortType::PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return PortType::PORT_TYPE_BOOLEAN;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PortType::PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PortType::PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PortType::PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return PortType::PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PortType::PORT_TYPE_SAMPLER;
default:
break;
@@ -3296,30 +3312,30 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return "";
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return "";
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return "";
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return "";
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return "rgb";
} else if (p_port == 1) {
return "alpha";
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return "";
break;
default:
@@ -3328,85 +3344,85 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
}
-void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) {
+void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}
-void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameterRef::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
if (shader_rid.is_valid()) {
- update_uniform_type();
+ update_parameter_type();
}
emit_changed();
}
-void VisualShaderNodeUniformRef::update_uniform_type() {
- if (uniform_name != "[None]") {
- uniform_type = get_uniform_type_by_name(uniform_name);
+void VisualShaderNodeParameterRef::update_parameter_type() {
+ if (parameter_name != "[None]") {
+ param_type = get_parameter_type_by_name(parameter_name);
} else {
- uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ param_type = PARAMETER_TYPE_FLOAT;
}
}
-String VisualShaderNodeUniformRef::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameterRef::get_parameter_name() const {
+ return parameter_name;
}
-int VisualShaderNodeUniformRef::get_uniforms_count() const {
+int VisualShaderNodeParameterRef::get_parameters_count() const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), 0);
- return uniforms[shader_rid].size();
+ return parameters[shader_rid].size();
}
-String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
+String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), String());
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].name;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].name;
}
return "";
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- for (int i = 0; i < uniforms[shader_rid].size(); i++) {
- if (uniforms[shader_rid][i].name == p_name) {
- return uniforms[shader_rid][i].type;
+ for (int i = 0; i < parameters[shader_rid].size(); i++) {
+ if (parameters[shader_rid][i].name == p_name) {
+ return parameters[shader_rid][i].type;
}
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_index(int p_idx) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].type;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].type;
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_type_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- switch (uniforms[shader_rid][p_idx].type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ switch (parameters[shader_rid][p_idx].type) {
+ case PARAMETER_TYPE_FLOAT:
return PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PORT_TYPE_SAMPLER;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return PORT_TYPE_VECTOR_3D;
default:
break;
@@ -3415,54 +3431,54 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
- if (uniform_name == "[None]") {
+String VisualShaderNodeParameterRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
+ if (parameter_name == "[None]") {
return " " + p_output_vars[0] + " = 0.0;\n";
}
break;
- case UniformType::UNIFORM_TYPE_COLOR: {
- String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ case PARAMETER_TYPE_COLOR: {
+ String code = " " + p_output_vars[0] + " = " + get_parameter_name() + ".rgb;\n";
+ code += " " + p_output_vars[1] + " = " + get_parameter_name() + ".a;\n";
return code;
} break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return String();
default:
break;
}
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
- uniform_type = (UniformType)p_uniform_type;
+void VisualShaderNodeParameterRef::_set_parameter_type(int p_type) {
+ param_type = (ParameterType)p_type;
}
-int VisualShaderNodeUniformRef::_get_uniform_type() const {
- return (int)uniform_type;
+int VisualShaderNodeParameterRef::_get_parameter_type() const {
+ return (int)param_type;
}
-void VisualShaderNodeUniformRef::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+void VisualShaderNodeParameterRef::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameterRef::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameterRef::get_parameter_name);
- ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
- ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+ ClassDB::bind_method(D_METHOD("_set_parameter_type", "type"), &VisualShaderNodeParameterRef::_set_parameter_type);
+ ClassDB::bind_method(D_METHOD("_get_parameter_type"), &VisualShaderNodeParameterRef::_get_parameter_type);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name", PROPERTY_HINT_ENUM, ""), "set_parameter_name", "get_parameter_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "param_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_parameter_type", "_get_parameter_type");
}
-Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameterRef::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("uniform_name");
- props.push_back("uniform_type");
+ props.push_back("parameter_name");
+ props.push_back("param_type");
return props;
}
-VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
+VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() {
}
////////////////////////////////////////////
@@ -3674,17 +3690,17 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() {
///////////////////////////
-void VisualShaderNodeUniform::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameter::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
emit_signal(SNAME("name_changed"));
emit_changed();
}
-String VisualShaderNodeUniform::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameter::get_parameter_name() const {
+ return parameter_name;
}
-void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+void VisualShaderNodeParameter::set_qualifier(VisualShaderNodeParameter::Qualifier p_qual) {
ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX));
if (qualifier == p_qual) {
return;
@@ -3693,26 +3709,37 @@ void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p
emit_changed();
}
-VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier() const {
return qualifier;
}
-void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) {
+void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) {
global_code_generated = p_enabled;
}
-bool VisualShaderNodeUniform::is_global_code_generated() const {
+bool VisualShaderNodeParameter::is_global_code_generated() const {
return global_code_generated;
}
-void VisualShaderNodeUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "uniform_name") {
+ set_parameter_name(p_value);
+ return true;
+ }
+ return false;
+}
+#endif
- ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
- ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+void VisualShaderNodeParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
BIND_ENUM_CONSTANT(QUAL_NONE);
@@ -3721,7 +3748,7 @@ void VisualShaderNodeUniform::_bind_methods() {
BIND_ENUM_CONSTANT(QUAL_MAX);
}
-String VisualShaderNodeUniform::_get_qual_str() const {
+String VisualShaderNodeParameter::_get_qual_str() const {
if (is_qualifier_supported(qualifier)) {
switch (qualifier) {
case QUAL_NONE:
@@ -3737,11 +3764,11 @@ String VisualShaderNodeUniform::_get_qual_str() const {
return String();
}
-String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
List<String> keyword_list;
ShaderLanguage::get_keyword_list(&keyword_list);
- if (keyword_list.find(uniform_name)) {
- return RTR("Shader keywords cannot be used as uniform names.\nChoose another name.");
+ if (keyword_list.find(parameter_name)) {
+ return RTR("Shader keywords cannot be used as parameter names.\nChoose another name.");
}
if (!is_qualifier_supported(qualifier)) {
String qualifier_str;
@@ -3757,66 +3784,66 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
default:
break;
}
- return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
+ return vformat(RTR("This parameter type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(uniform_name);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(parameter_name);
if (gvt == RS::GLOBAL_VAR_TYPE_MAX) {
- return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' does not exist.\nCreate it in the Project Settings."), parameter_name);
}
bool incompatible_type = false;
switch (gvt) {
case RS::GLOBAL_VAR_TYPE_FLOAT: {
- if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeFloatParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
- if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeIntParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_BOOL: {
- if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeBooleanParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
- if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeColorParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
- if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec3Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec4Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTransformParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTextureParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture3DParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture2DArrayParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeCubemapParameter>(this)) {
incompatible_type = true;
}
} break;
@@ -3824,29 +3851,29 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
break;
}
if (incompatible_type) {
- return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), parameter_name);
}
}
return String();
}
-Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const {
Vector<StringName> props;
props.push_back("qualifier");
return props;
}
-VisualShaderNodeUniform::VisualShaderNodeUniform() {
+VisualShaderNodeParameter::VisualShaderNodeParameter() {
}
////////////// ResizeableBase
-void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeResizableBase::get_size() const {
+Size2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
@@ -4632,21 +4659,23 @@ void VisualShaderNodeVarying::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_varying_type", "get_varying_type");
}
String VisualShaderNodeVarying::get_type_str() const {
switch (varying_type) {
case VisualShader::VARYING_TYPE_FLOAT:
return "float";
+ case VisualShader::VARYING_TYPE_INT:
+ return "int";
case VisualShader::VARYING_TYPE_VECTOR_2D:
return "vec2";
case VisualShader::VARYING_TYPE_VECTOR_3D:
return "vec3";
case VisualShader::VARYING_TYPE_VECTOR_4D:
return "vec4";
- case VisualShader::VARYING_TYPE_COLOR:
- return "vec4";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return "bool";
case VisualShader::VARYING_TYPE_TRANSFORM:
return "mat4";
default:
@@ -4657,17 +4686,16 @@ String VisualShaderNodeVarying::get_type_str() const {
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
switch (p_type) {
+ case VisualShader::VARYING_TYPE_INT:
+ return PORT_TYPE_SCALAR_INT;
case VisualShader::VARYING_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case VisualShader::VARYING_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
case VisualShader::VARYING_TYPE_VECTOR_4D:
return PORT_TYPE_VECTOR_4D;
- case VisualShader::VARYING_TYPE_COLOR:
- if (p_port == 1) {
- break; // scalar
- }
- return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return PORT_TYPE_BOOLEAN;
case VisualShader::VARYING_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
default:
@@ -4711,9 +4739,6 @@ String VisualShaderNodeVaryingSetter::get_caption() const {
}
int VisualShaderNodeVaryingSetter::get_input_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4722,13 +4747,6 @@ VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input
}
String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4744,20 +4762,12 @@ String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return vformat("varying %s %s;\n", get_type_str(), varying_name);
-}
-
String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (varying_name == "[None]") {
return code;
}
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
- } else {
- code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
- }
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
return code;
}
@@ -4783,9 +4793,6 @@ String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
}
int VisualShaderNodeVaryingGetter::get_output_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4794,13 +4801,6 @@ VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_outpu
}
String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4817,6 +4817,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_FLOAT:
from = "0.0";
break;
+ case VisualShader::VARYING_TYPE_INT:
+ from = "0";
+ break;
case VisualShader::VARYING_TYPE_VECTOR_2D:
from = "vec2(0.0)";
break;
@@ -4826,9 +4829,8 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_VECTOR_4D:
from = "vec4(0.0)";
break;
- case VisualShader::VARYING_TYPE_COLOR:
- from = "vec3(0.0)";
- from2 = "0.0";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ from = "false";
break;
case VisualShader::VARYING_TYPE_TRANSFORM:
from = "mat4(1.0)";
@@ -4836,16 +4838,6 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
default:
break;
}
- } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- from = varying_name + ".rgb";
- from2 = varying_name + ".a";
- }
-
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- String code;
- code += vformat(" %s = %s;\n", p_output_vars[0], from);
- code += vformat(" %s = %s;\n", p_output_vars[1], from2);
- return code;
}
return vformat(" %s = %s;\n", p_output_vars[0], from);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 009decd9cb..3aba550f03 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -36,7 +36,7 @@
#include "scene/gui/control.h"
#include "scene/resources/shader.h"
-class VisualShaderNodeUniform;
+class VisualShaderNodeParameter;
class VisualShaderNode;
class VisualShader : public Shader {
@@ -79,21 +79,21 @@ public:
enum VaryingType {
VARYING_TYPE_FLOAT,
+ VARYING_TYPE_INT,
VARYING_TYPE_VECTOR_2D,
VARYING_TYPE_VECTOR_3D,
VARYING_TYPE_VECTOR_4D,
- VARYING_TYPE_COLOR,
+ VARYING_TYPE_BOOLEAN,
VARYING_TYPE_TRANSFORM,
VARYING_TYPE_MAX,
};
struct Varying {
String name;
- VaryingMode mode;
- VaryingType type;
+ VaryingMode mode = VARYING_MODE_MAX;
+ VaryingType type = VARYING_TYPE_MAX;
- Varying() {
- }
+ Varying() {}
Varying(String p_name, VaryingMode p_mode, VaryingType p_type) :
name(p_name), mode(p_mode), type(p_type) {}
@@ -228,7 +228,7 @@ public: // internal methods
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
- String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
+ String validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const;
VisualShader();
};
@@ -498,8 +498,8 @@ public:
VisualShaderNodeOutput();
};
-class VisualShaderNodeUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+class VisualShaderNodeParameter : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameter, VisualShaderNode);
public:
enum Qualifier {
@@ -510,7 +510,7 @@ public:
};
private:
- String uniform_name = "";
+ String parameter_name = "";
Qualifier qualifier = QUAL_NONE;
bool global_code_generated = false;
@@ -518,9 +518,13 @@ protected:
static void _bind_methods();
String _get_qual_str() const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
public:
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
void set_qualifier(Qualifier p_qual);
Qualifier get_qualifier() const;
@@ -534,44 +538,44 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeUniform();
+ VisualShaderNodeParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+VARIANT_ENUM_CAST(VisualShaderNodeParameter::Qualifier)
-class VisualShaderNodeUniformRef : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode);
+class VisualShaderNodeParameterRef : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameterRef, VisualShaderNode);
public:
- enum UniformType {
- UNIFORM_TYPE_FLOAT,
- UNIFORM_TYPE_INT,
- UNIFORM_TYPE_BOOLEAN,
- UNIFORM_TYPE_VECTOR2,
- UNIFORM_TYPE_VECTOR3,
- UNIFORM_TYPE_VECTOR4,
- UNIFORM_TYPE_TRANSFORM,
- UNIFORM_TYPE_COLOR,
+ enum ParameterType {
+ PARAMETER_TYPE_FLOAT,
+ PARAMETER_TYPE_INT,
+ PARAMETER_TYPE_BOOLEAN,
+ PARAMETER_TYPE_VECTOR2,
+ PARAMETER_TYPE_VECTOR3,
+ PARAMETER_TYPE_VECTOR4,
+ PARAMETER_TYPE_TRANSFORM,
+ PARAMETER_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
};
- struct Uniform {
+ struct Parameter {
String name;
- UniformType type;
+ ParameterType type;
};
private:
RID shader_rid;
- String uniform_name = "[None]";
- UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ String parameter_name = "[None]";
+ ParameterType param_type = ParameterType::PARAMETER_TYPE_FLOAT;
protected:
static void _bind_methods();
public:
- static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type);
- static void clear_uniforms(RID p_shader_rid);
- static bool has_uniform(RID p_shader_rid, const String &p_name);
+ static void add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type);
+ static void clear_parameters(RID p_shader_rid);
+ static bool has_parameter(RID p_shader_rid, const String &p_name);
public:
virtual String get_caption() const override;
@@ -586,40 +590,40 @@ public:
void set_shader_rid(const RID &p_shader);
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
- void update_uniform_type();
+ void update_parameter_type();
- void _set_uniform_type(int p_uniform_type);
- int _get_uniform_type() const;
+ void _set_parameter_type(int p_parameter_type);
+ int _get_parameter_type() const;
- int get_uniforms_count() const;
- String get_uniform_name_by_index(int p_idx) const;
- UniformType get_uniform_type_by_name(const String &p_name) const;
- UniformType get_uniform_type_by_index(int p_idx) const;
+ int get_parameters_count() const;
+ String get_parameter_name_by_index(int p_idx) const;
+ ParameterType get_parameter_type_by_name(const String &p_name) const;
+ ParameterType get_parameter_type_by_index(int p_idx) const;
PortType get_port_type_by_index(int p_idx) const;
virtual Vector<StringName> get_editable_properties() const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeUniformRef();
+ VisualShaderNodeParameterRef();
};
class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);
@@ -828,7 +832,6 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVaryingSetter();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 2911d726b4..de13912b75 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1606,6 +1606,55 @@ VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
simple_decl = false;
}
+////////////// Linear Depth
+
+String VisualShaderNodeLinearSceneDepth::get_caption() const {
+ return "LinearSceneDepth";
+}
+
+int VisualShaderNodeLinearSceneDepth::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeLinearSceneDepth::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeLinearSceneDepth::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const {
+ return "linear depth";
+}
+
+bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
+ code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n";
+ code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n";
+ code += " _depth_view.xyz /= _depth_view.w;";
+ code += vformat(" %s = -_depth_view.z;", p_output_vars[0]);
+
+ return code;
+}
+
+VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() {
+}
+
////////////// Float Op
String VisualShaderNodeFloatOp::get_caption() const {
@@ -3090,6 +3139,107 @@ VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() {
set_input_port_default_value(2, Vector2()); // offset
}
+////////////// UV PolarCoord
+
+String VisualShaderNodeUVPolarCoord::get_caption() const {
+ return "UVPolarCoord";
+}
+
+int VisualShaderNodeUVPolarCoord::get_input_port_count() const {
+ return 4;
+}
+
+VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR_2D; // uv
+ case 1:
+ return PORT_TYPE_VECTOR_2D; // center
+ case 2:
+ return PORT_TYPE_SCALAR; // zoom
+ case 3:
+ return PORT_TYPE_SCALAR; // repeat
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeUVPolarCoord::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "uv";
+ case 1:
+ return "scale";
+ case 2:
+ return "zoom strength";
+ case 3:
+ return "repeat";
+ default:
+ break;
+ }
+ return "";
+}
+
+bool VisualShaderNodeUVPolarCoord::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+int VisualShaderNodeUVPolarCoord::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const {
+ return "uv";
+}
+
+String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ String uv;
+ if (p_input_vars[0].is_empty()) {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ uv = "UV";
+ } else {
+ uv = "vec2(0.0)";
+ }
+ } else {
+ uv = vformat("%s", p_input_vars[0]);
+ }
+ String center = vformat("%s", p_input_vars[1]);
+ String zoom = vformat("%s", p_input_vars[2]);
+ String repeat = vformat("%s", p_input_vars[3]);
+
+ if (p_mode == Shader::MODE_CANVAS_ITEM) {
+ code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
+ code += " float __radius = length(__dir) * 2.0;\n";
+ code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n";
+ code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n", p_output_vars[0], zoom, repeat);
+ } else {
+ code += vformat(" vec2 __dir = %s - %s;\n", uv, center);
+ code += " float __radius = length(__dir) * 2.0;\n";
+ code += " float __angle = atan(__dir.y, __dir.x) * 1.0/(PI * 2.0);\n";
+ code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n", p_output_vars[0], zoom, repeat);
+ }
+
+ return code;
+}
+
+VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() {
+ set_input_port_default_value(1, Vector2(0.5, 0.5)); // center
+ set_input_port_default_value(2, 1.0); // zoom
+ set_input_port_default_value(3, 1.0); // repeat
+}
+
////////////// Dot Product
String VisualShaderNodeDotProduct::get_caption() const {
@@ -4566,44 +4716,44 @@ VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Float Uniform
+////////////// Float Parameter
-String VisualShaderNodeFloatUniform::get_caption() const {
- return "FloatUniform";
+String VisualShaderNodeFloatParameter::get_caption() const {
+ return "FloatParameter";
}
-int VisualShaderNodeFloatUniform::get_input_port_count() const {
+int VisualShaderNodeFloatParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeFloatUniform::get_output_port_count() const {
+int VisualShaderNodeFloatParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform float " + get_uniform_name();
+ code += _get_qual_str() + "uniform float " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + rtos(default_value);
@@ -4612,19 +4762,19 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
+bool VisualShaderNodeFloatParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
+bool VisualShaderNodeFloatParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4633,11 +4783,11 @@ void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() const {
+VisualShaderNodeFloatParameter::Hint VisualShaderNodeFloatParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeFloatUniform::set_min(float p_value) {
+void VisualShaderNodeFloatParameter::set_min(float p_value) {
if (Math::is_equal_approx(hint_range_min, p_value)) {
return;
}
@@ -4645,11 +4795,11 @@ void VisualShaderNodeFloatUniform::set_min(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_min() const {
+float VisualShaderNodeFloatParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeFloatUniform::set_max(float p_value) {
+void VisualShaderNodeFloatParameter::set_max(float p_value) {
if (Math::is_equal_approx(hint_range_max, p_value)) {
return;
}
@@ -4657,11 +4807,11 @@ void VisualShaderNodeFloatUniform::set_max(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_max() const {
+float VisualShaderNodeFloatParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeFloatUniform::set_step(float p_value) {
+void VisualShaderNodeFloatParameter::set_step(float p_value) {
if (Math::is_equal_approx(hint_range_step, p_value)) {
return;
}
@@ -4669,11 +4819,11 @@ void VisualShaderNodeFloatUniform::set_step(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_step() const {
+float VisualShaderNodeFloatParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeFloatParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -4681,11 +4831,11 @@ void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
+bool VisualShaderNodeFloatParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+void VisualShaderNodeFloatParameter::set_default_value(float p_value) {
if (Math::is_equal_approx(default_value, p_value)) {
return;
}
@@ -4693,28 +4843,28 @@ void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_default_value() const {
+float VisualShaderNodeFloatParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeFloatUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint);
+void VisualShaderNodeFloatParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min");
@@ -4729,16 +4879,16 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeFloatParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeFloatParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -4754,47 +4904,47 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
+VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() {
}
-////////////// Integer Uniform
+////////////// Integer Parametet
-String VisualShaderNodeIntUniform::get_caption() const {
- return "IntUniform";
+String VisualShaderNodeIntParameter::get_caption() const {
+ return "IntParameter";
}
-int VisualShaderNodeIntUniform::get_input_port_count() const {
+int VisualShaderNodeIntParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeIntUniform::get_output_port_count() const {
+int VisualShaderNodeIntParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform int " + get_uniform_name();
+ code += _get_qual_str() + "uniform int " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + itos(default_value);
@@ -4803,19 +4953,19 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh
return code;
}
-String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeIntUniform::is_show_prop_names() const {
+bool VisualShaderNodeIntParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
+bool VisualShaderNodeIntParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeIntParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4824,11 +4974,11 @@ void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
+VisualShaderNodeIntParameter::Hint VisualShaderNodeIntParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeIntUniform::set_min(int p_value) {
+void VisualShaderNodeIntParameter::set_min(int p_value) {
if (hint_range_min == p_value) {
return;
}
@@ -4836,11 +4986,11 @@ void VisualShaderNodeIntUniform::set_min(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_min() const {
+int VisualShaderNodeIntParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeIntUniform::set_max(int p_value) {
+void VisualShaderNodeIntParameter::set_max(int p_value) {
if (hint_range_max == p_value) {
return;
}
@@ -4848,11 +4998,11 @@ void VisualShaderNodeIntUniform::set_max(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_max() const {
+int VisualShaderNodeIntParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeIntUniform::set_step(int p_value) {
+void VisualShaderNodeIntParameter::set_step(int p_value) {
if (hint_range_step == p_value) {
return;
}
@@ -4860,11 +5010,11 @@ void VisualShaderNodeIntUniform::set_step(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_step() const {
+int VisualShaderNodeIntParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -4872,11 +5022,11 @@ void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_
emit_changed();
}
-bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
+bool VisualShaderNodeIntParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+void VisualShaderNodeIntParameter::set_default_value(int p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -4884,28 +5034,28 @@ void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_default_value() const {
+int VisualShaderNodeIntParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeIntUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint);
+void VisualShaderNodeIntParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
@@ -4920,16 +5070,16 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeIntParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeIntParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -4945,40 +5095,40 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
return props;
}
-VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
+VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() {
}
-////////////// Boolean Uniform
+////////////// Boolean Parameter
-String VisualShaderNodeBooleanUniform::get_caption() const {
- return "BooleanUniform";
+String VisualShaderNodeBooleanParameter::get_caption() const {
+ return "BooleanParameter";
}
-int VisualShaderNodeBooleanUniform::get_input_port_count() const {
+int VisualShaderNodeBooleanParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeBooleanUniform::get_output_port_count() const {
+int VisualShaderNodeBooleanParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeBooleanParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -4986,11 +5136,11 @@ void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_va
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
+bool VisualShaderNodeBooleanParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+void VisualShaderNodeBooleanParameter::set_default_value(bool p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -4998,12 +5148,12 @@ void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::get_default_value() const {
+bool VisualShaderNodeBooleanParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform bool " + get_uniform_name();
+String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform bool " + get_parameter_name();
if (default_value_enabled) {
if (default_value) {
code += " = true";
@@ -5015,39 +5165,39 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeBooleanParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
+bool VisualShaderNodeBooleanParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
+bool VisualShaderNodeBooleanParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeBooleanUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
+void VisualShaderNodeBooleanParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeBooleanParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeBooleanParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeBooleanParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5055,47 +5205,47 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con
return props;
}
-VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
+VisualShaderNodeBooleanParameter::VisualShaderNodeBooleanParameter() {
}
-////////////// Color Uniform
+////////////// Color Parameter
-String VisualShaderNodeColorUniform::get_caption() const {
- return "ColorUniform";
+String VisualShaderNodeColorParameter::get_caption() const {
+ return "ColorParameter";
}
-int VisualShaderNodeColorUniform::get_input_port_count() const {
+int VisualShaderNodeColorParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeColorUniform::get_output_port_count() const {
+int VisualShaderNodeColorParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const {
+bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
-void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -5103,11 +5253,11 @@ void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
+bool VisualShaderNodeColorParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+void VisualShaderNodeColorParameter::set_default_value(const Color &p_value) {
if (default_value.is_equal_approx(p_value)) {
return;
}
@@ -5115,12 +5265,12 @@ void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
emit_changed();
}
-Color VisualShaderNodeColorUniform::get_default_value() const {
+Color VisualShaderNodeColorParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color";
+String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color";
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
}
@@ -5128,35 +5278,35 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeColorParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeColorUniform::is_show_prop_names() const {
+bool VisualShaderNodeColorParameter::is_show_prop_names() const {
return true;
}
-void VisualShaderNodeColorUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
+void VisualShaderNodeColorParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeColorParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeColorParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeColorParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5164,59 +5314,59 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
+VisualShaderNodeColorParameter::VisualShaderNodeColorParameter() {
}
-////////////// Vector2 Uniform
+////////////// Vector2 Parameter
-String VisualShaderNodeVec2Uniform::get_caption() const {
- return "Vector2Uniform";
+String VisualShaderNodeVec2Parameter::get_caption() const {
+ return "Vector2Parameter";
}
-int VisualShaderNodeVec2Uniform::get_input_port_count() const {
+int VisualShaderNodeVec2Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec2Uniform::get_output_port_count() const {
+int VisualShaderNodeVec2Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
return String();
}
-void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) {
+void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector2 VisualShaderNodeVec2Uniform::get_default_value() const {
+Vector2 VisualShaderNodeVec2Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec2 " + get_uniform_name();
+String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec2 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
}
@@ -5224,39 +5374,39 @@ String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec2Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec2Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled);
+void VisualShaderNodeVec2Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec2Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec2Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec2Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec2Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec2Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec2Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5264,59 +5414,59 @@ Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() {
+VisualShaderNodeVec2Parameter::VisualShaderNodeVec2Parameter() {
}
-////////////// Vector3 Uniform
+////////////// Vector3 Parameter
-String VisualShaderNodeVec3Uniform::get_caption() const {
- return "Vector3Uniform";
+String VisualShaderNodeVec3Parameter::get_caption() const {
+ return "Vector3Parameter";
}
-int VisualShaderNodeVec3Uniform::get_input_port_count() const {
+int VisualShaderNodeVec3Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec3Uniform::get_output_port_count() const {
+int VisualShaderNodeVec3Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) {
+void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector3 VisualShaderNodeVec3Uniform::get_default_value() const {
+Vector3 VisualShaderNodeVec3Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec3 " + get_uniform_name();
+String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec3 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
}
@@ -5324,39 +5474,39 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec3Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled);
+void VisualShaderNodeVec3Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec3Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec3Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec3Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec3Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec3Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5364,59 +5514,59 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
+VisualShaderNodeVec3Parameter::VisualShaderNodeVec3Parameter() {
}
-////////////// Vector4 Uniform
+////////////// Vector4 Parameter
-String VisualShaderNodeVec4Uniform::get_caption() const {
- return "Vector4Uniform";
+String VisualShaderNodeVec4Parameter::get_caption() const {
+ return "Vector4Parameter";
}
-int VisualShaderNodeVec4Uniform::get_input_port_count() const {
+int VisualShaderNodeVec4Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec4Uniform::get_output_port_count() const {
+int VisualShaderNodeVec4Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const {
return ""; // No output port means the editor will be used as port.
}
-void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec4Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) {
+void VisualShaderNodeVec4Parameter::set_default_value(const Vector4 &p_value) {
default_value = p_value;
emit_changed();
}
-Quaternion VisualShaderNodeVec4Uniform::get_default_value() const {
+Vector4 VisualShaderNodeVec4Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name();
+String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w);
}
@@ -5424,39 +5574,39 @@ String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec4Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec4Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled);
+void VisualShaderNodeVec4Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec4Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec4Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec4Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec4Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // All qualifiers are supported.
}
-bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec4Parameter::is_convertible_to_constant() const {
return true; // Conversion is allowed.
}
-Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec4Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5464,59 +5614,59 @@ Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() {
+VisualShaderNodeVec4Parameter::VisualShaderNodeVec4Parameter() {
}
-////////////// Transform Uniform
+////////////// Transform Parameter
-String VisualShaderNodeTransformUniform::get_caption() const {
- return "TransformUniform";
+String VisualShaderNodeTransformParameter::get_caption() const {
+ return "TransformParameter";
}
-int VisualShaderNodeTransformUniform::get_input_port_count() const {
+int VisualShaderNodeTransformParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeTransformUniform::get_output_port_count() const {
+int VisualShaderNodeTransformParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
-String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeTransformParameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
+bool VisualShaderNodeTransformParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) {
+void VisualShaderNodeTransformParameter::set_default_value(const Transform3D &p_value) {
default_value = p_value;
emit_changed();
}
-Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
+Transform3D VisualShaderNodeTransformParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
+String VisualShaderNodeTransformParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform mat4 " + get_parameter_name();
if (default_value_enabled) {
Vector3 row0 = default_value.basis.rows[0];
Vector3 row1 = default_value.basis.rows[1];
@@ -5528,42 +5678,42 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
return code;
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeTransformParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeTransformUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled);
+void VisualShaderNodeTransformParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
+bool VisualShaderNodeTransformParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
+bool VisualShaderNodeTransformParameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const {
if (p_qual == Qualifier::QUAL_INSTANCE) {
return false;
}
return true;
}
-bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTransformParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTransformParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5571,12 +5721,12 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
return props;
}
-VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
+VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() {
}
//////////////
-String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) {
+String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) {
String code;
bool has_colon = false;
@@ -5585,25 +5735,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String type_code;
switch (p_texture_type) {
- case VisualShaderNodeTextureUniform::TYPE_DATA:
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ case VisualShaderNodeTextureParameter::TYPE_DATA:
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code = "hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code = "hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_COLOR:
+ case VisualShaderNodeTextureParameter::TYPE_COLOR:
type_code = "source_color";
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code += ", hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code += ", hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
+ case VisualShaderNodeTextureParameter::TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
- case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY:
+ case VisualShaderNodeTextureParameter::TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
@@ -5621,22 +5771,22 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String filter_code;
switch (p_texture_filter) {
- case VisualShaderNodeTextureUniform::FILTER_NEAREST:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST:
filter_code = "filter_nearest";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR:
filter_code = "filter_linear";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
@@ -5659,10 +5809,10 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String repeat_code;
switch (p_texture_repeat) {
- case VisualShaderNodeTextureUniform::REPEAT_ENABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
- case VisualShaderNodeTextureUniform::REPEAT_DISABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
@@ -5682,29 +5832,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
return code;
}
-////////////// Texture Uniform
-
-String VisualShaderNodeTextureUniform::get_caption() const {
- return "TextureUniform";
-}
+////////////// Texture Parameter
-int VisualShaderNodeTextureUniform::get_input_port_count() const {
+int VisualShaderNodeTextureParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameter::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeTextureUniform::get_output_port_count() const {
+int VisualShaderNodeTextureParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_SAMPLER;
@@ -5713,27 +5859,11 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out
}
}
-String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "sampler2D";
- default:
- return "";
- }
-}
-
-String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
- code += ";\n";
- return code;
-}
-
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeTextureParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "";
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+void VisualShaderNodeTextureParameter::set_texture_type(TextureType p_texture_type) {
ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
if (texture_type == p_texture_type) {
return;
@@ -5742,11 +5872,11 @@ void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_texture_type() const {
+VisualShaderNodeTextureParameter::TextureType VisualShaderNodeTextureParameter::get_texture_type() const {
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+void VisualShaderNodeTextureParameter::set_color_default(ColorDefault p_color_default) {
ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
if (color_default == p_color_default) {
return;
@@ -5755,11 +5885,11 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_defa
emit_changed();
}
-VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const {
+VisualShaderNodeTextureParameter::ColorDefault VisualShaderNodeTextureParameter::get_color_default() const {
return color_default;
}
-void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
+void VisualShaderNodeTextureParameter::set_texture_filter(TextureFilter p_filter) {
ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
if (texture_filter == p_filter) {
return;
@@ -5768,11 +5898,11 @@ void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
+VisualShaderNodeTextureParameter::TextureFilter VisualShaderNodeTextureParameter::get_texture_filter() const {
return texture_filter;
}
-void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
+void VisualShaderNodeTextureParameter::set_texture_repeat(TextureRepeat p_repeat) {
ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
if (texture_repeat == p_repeat) {
return;
@@ -5781,12 +5911,12 @@ void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
+VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter::get_texture_repeat() const {
return texture_repeat;
}
-Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("texture_type");
if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
props.push_back("color_default");
@@ -5796,11 +5926,11 @@ Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() con
return props;
}
-bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
+bool VisualShaderNodeTextureParameter::is_show_prop_names() const {
return true;
}
-HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const {
HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
@@ -5809,18 +5939,18 @@ HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_propert
return names;
}
-void VisualShaderNodeTextureUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
- ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
+void VisualShaderNodeTextureParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type);
+ ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type);
- ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
- ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
+ ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default);
+ ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default);
- ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
- ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter);
- ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
- ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default");
@@ -5853,7 +5983,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
-bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const {
switch (p_qual) {
case Qualifier::QUAL_NONE:
return true;
@@ -5867,31 +5997,56 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return false;
}
-bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTextureParameter::is_convertible_to_constant() const {
return false; // conversion is not allowed
}
-VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
+VisualShaderNodeTextureParameter::VisualShaderNodeTextureParameter() {
}
-////////////// Texture Uniform (Triplanar)
+////////////// Texture2D Parameter
+
+String VisualShaderNodeTexture2DParameter::get_caption() const {
+ return "Texture2DParameter";
+}
+
+String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
-String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() {
+}
+
+////////////// Texture Parameter (Triplanar)
+
+String VisualShaderNodeTextureParameterTriplanar::get_caption() const {
return "TextureUniformTriplanar";
}
-int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "weights";
} else if (p_port == 1) {
@@ -5900,11 +6055,11 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
-int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_output_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_VECTOR_4D;
@@ -5915,7 +6070,7 @@ VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniform
}
}
-String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_output_port_name(int p_port) const {
switch (p_port) {
case 0:
return "color";
@@ -5926,7 +6081,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port)
}
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "// " + get_caption() + "\n";
@@ -5948,7 +6103,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
@@ -5964,8 +6119,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String id = get_uniform_name();
+String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String id = get_parameter_name();
String code;
if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
@@ -5981,7 +6143,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
-bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+bool VisualShaderNodeTextureParameterTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return true;
} else if (p_port == 1) {
@@ -5990,79 +6152,67 @@ bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port,
return false;
}
-VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+VisualShaderNodeTextureParameterTriplanar::VisualShaderNodeTextureParameterTriplanar() {
}
-////////////// Texture2DArray Uniform
+////////////// Texture2DArray Parameter
-String VisualShaderNodeTexture2DArrayUniform::get_caption() const {
- return "Texture2DArrayUniform";
+String VisualShaderNodeTexture2DArrayParameter::get_caption() const {
+ return "Texture2DArrayParameter";
}
-String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) const {
return "sampler2DArray";
}
-String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
+String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() {
+VisualShaderNodeTexture2DArrayParameter::VisualShaderNodeTexture2DArrayParameter() {
}
-////////////// Texture3D Uniform
+////////////// Texture3D Parameter
-String VisualShaderNodeTexture3DUniform::get_caption() const {
- return "Texture3DUniform";
+String VisualShaderNodeTexture3DParameter::get_caption() const {
+ return "Texture3DParameter";
}
-String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) const {
return "sampler3D";
}
-String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
+String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() {
+VisualShaderNodeTexture3DParameter::VisualShaderNodeTexture3DParameter() {
}
-////////////// Cubemap Uniform
+////////////// Cubemap Parameter
-String VisualShaderNodeCubemapUniform::get_caption() const {
- return "CubemapUniform";
+String VisualShaderNodeCubemapParameter::get_caption() const {
+ return "CubemapParameter";
}
-String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const {
return "samplerCube";
}
-String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
+String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() {
+VisualShaderNodeCubemapParameter::VisualShaderNodeCubemapParameter() {
}
////////////// If
@@ -7010,3 +7160,273 @@ void VisualShaderNodeBillboard::_bind_methods() {
VisualShaderNodeBillboard::VisualShaderNodeBillboard() {
simple_decl = false;
}
+
+////////////// DistanceFade
+
+String VisualShaderNodeDistanceFade::get_caption() const {
+ return "DistanceFade";
+}
+
+int VisualShaderNodeDistanceFade::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SCALAR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ }
+
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeDistanceFade::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "min";
+ case 1:
+ return "max";
+ }
+
+ return "";
+}
+
+int VisualShaderNodeDistanceFade::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const {
+ return "amount";
+}
+
+bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
+ return code;
+}
+
+VisualShaderNodeDistanceFade::VisualShaderNodeDistanceFade() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 10.0);
+}
+
+////////////// ProximityFade
+
+String VisualShaderNodeProximityFade::get_caption() const {
+ return "ProximityFade";
+}
+
+int VisualShaderNodeProximityFade::get_input_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeProximityFade::get_input_port_name(int p_port) const {
+ return "distance";
+}
+
+int VisualShaderNodeProximityFade::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const {
+ return "fade";
+}
+
+bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ String proximity_fade_distance = vformat("%s", p_input_vars[0]);
+ code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
+ if (!RenderingServer::get_singleton()->is_low_end()) {
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
+ } else {
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n";
+ }
+ code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n";
+ code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]);
+
+ return code;
+}
+
+VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() {
+ set_input_port_default_value(0, 1.0);
+}
+
+////////////// Random Range
+
+String VisualShaderNodeRandomRange::get_caption() const {
+ return "RandomRange";
+}
+
+int VisualShaderNodeRandomRange::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR_3D;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SCALAR;
+ default:
+ break;
+ }
+
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeRandomRange::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "seed";
+ case 1:
+ return "min";
+ case 2:
+ return "max";
+ default:
+ break;
+ }
+
+ return "";
+}
+
+int VisualShaderNodeRandomRange::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeRandomRange::get_output_port_name(int p_port) const {
+ return "value";
+}
+
+String VisualShaderNodeRandomRange::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
+ String code;
+
+ code += "\n\n";
+ code += "// 3D Noise with friendly permission by Inigo Quilez\n";
+ code += "vec3 hash_noise_range( vec3 p ) {\n";
+ code += " p *= mat3(vec3(127.1, 311.7, -53.7), vec3(269.5, 183.3, 77.1), vec3(-301.7, 27.3, 215.3));\n";
+ code += " return 2.0 * fract(fract(p)*4375.55) -1.;\n";
+ code += "}\n";
+ code += "\n";
+
+ return code;
+}
+
+String VisualShaderNodeRandomRange::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += vformat(" %s = mix(%s, %s, hash_noise_range(%s).x);\n", p_output_vars[0], p_input_vars[1], p_input_vars[2], p_input_vars[0]);
+
+ return code;
+}
+
+VisualShaderNodeRandomRange::VisualShaderNodeRandomRange() {
+ set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0));
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 1.0);
+}
+
+////////////// Remap
+
+String VisualShaderNodeRemap::get_caption() const {
+ return "Remap";
+}
+
+int VisualShaderNodeRemap::get_input_port_count() const {
+ return 5;
+}
+
+VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SCALAR;
+ case 1:
+ return PORT_TYPE_SCALAR;
+ case 2:
+ return PORT_TYPE_SCALAR;
+ case 3:
+ return PORT_TYPE_SCALAR;
+ case 4:
+ return PORT_TYPE_SCALAR;
+ default:
+ break;
+ }
+
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeRemap::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "value";
+ case 1:
+ return "input min";
+ case 2:
+ return "input max";
+ case 3:
+ return "output min";
+ case 4:
+ return "output max";
+ default:
+ break;
+ }
+
+ return "";
+}
+
+int VisualShaderNodeRemap::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeRemap::get_output_port_name(int p_port) const {
+ return "value";
+}
+
+String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += vformat(" float _input_range = %s - %s;\n", p_input_vars[2], p_input_vars[1]);
+ code += vformat(" float _output_range = %s - %s;\n", p_input_vars[4], p_input_vars[3]);
+ code += vformat(" %s = %s + _output_range * ((%s - %s) / _input_range);\n", p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]);
+
+ return code;
+}
+
+VisualShaderNodeRemap::VisualShaderNodeRemap() {
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, 1.0);
+ set_input_port_default_value(3, 0.0);
+ set_input_port_default_value(4, 1.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index ffcb41072d..4b883c25cc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -622,6 +622,28 @@ VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
///////////////////////////////////////
+
+class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeLinearSceneDepth();
+};
+
+///////////////////////////////////////
/// OPS
///////////////////////////////////////
@@ -1231,6 +1253,30 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
///////////////////////////////////////
+/// UV POLARCOORD
+///////////////////////////////////////
+
+class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeUVPolarCoord();
+};
+
+///////////////////////////////////////
/// DOT
///////////////////////////////////////
@@ -1717,11 +1763,11 @@ public:
};
///////////////////////////////////////
-/// UNIFORMS
+/// PARAMETERS
///////////////////////////////////////
-class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform);
+class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1782,13 +1828,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatUniform();
+ VisualShaderNodeFloatParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
-class VisualShaderNodeIntUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform);
+class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1849,15 +1895,15 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntUniform();
+ VisualShaderNodeIntParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
///////////////////////////////////////
-class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1894,13 +1940,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBooleanUniform();
+ VisualShaderNodeBooleanParameter();
};
///////////////////////////////////////
-class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
+class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1938,13 +1984,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorUniform();
+ VisualShaderNodeColorParameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1981,13 +2027,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec2Uniform();
+ VisualShaderNodeVec2Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2024,17 +2070,17 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec3Uniform();
+ VisualShaderNodeVec3Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
- Quaternion default_value;
+ Vector4 default_value;
protected:
static void _bind_methods();
@@ -2059,21 +2105,21 @@ public:
void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
- void set_default_value(const Quaternion &p_value);
- Quaternion get_default_value() const;
+ void set_default_value(const Vector4 &p_value);
+ Vector4 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec4Uniform();
+ VisualShaderNodeVec4Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2110,13 +2156,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformUniform();
+ VisualShaderNodeTransformParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
public:
enum TextureType {
@@ -2162,17 +2208,13 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const override;
-
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual HashMap<StringName, String> get_editable_properties_names() const override;
@@ -2195,18 +2237,32 @@ public:
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
- VisualShaderNodeTextureUniform();
+ VisualShaderNodeTextureParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
///////////////////////////////////////
-class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
+
+public:
+ virtual String get_caption() const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeTexture2DParameter();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
@@ -2223,54 +2279,52 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTextureUniformTriplanar();
+ VisualShaderNodeTextureParameterTriplanar();
};
///////////////////////////////////////
-class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture2DArrayUniform();
+ VisualShaderNodeTexture2DArrayParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture3DUniform();
+ VisualShaderNodeTexture3DParameter();
};
///////////////////////////////////////
-class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeCubemapUniform();
+ VisualShaderNodeCubemapParameter();
};
///////////////////////////////////////
@@ -2574,4 +2628,87 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
+///////////////////////////////////////
+/// DistanceFade
+///////////////////////////////////////
+
+class VisualShaderNodeDistanceFade : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeDistanceFade();
+};
+
+class VisualShaderNodeProximityFade : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeProximityFade();
+};
+
+class VisualShaderNodeRandomRange : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeRandomRange();
+};
+
+class VisualShaderNodeRemap : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeRemap();
+};
+
#endif // VISUAL_SHADER_NODES_H
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index bdfbb59fa6..df6abe161e 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return "StartOutput";
+ case VisualShader::TYPE_PROCESS:
+ return "ProcessOutput";
+ case VisualShader::TYPE_COLLIDE:
+ return "CollideOutput";
+ case VisualShader::TYPE_START_CUSTOM:
+ return "CustomStartOutput";
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return "CustomProcessOutput";
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return "";
}
- return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return 8;
+ case VisualShader::TYPE_PROCESS:
+ return 7;
+ case VisualShader::TYPE_COLLIDE:
+ return 5;
+ case VisualShader::TYPE_START_CUSTOM:
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return 6;
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return 0;
}
- return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 4dfbe5f079..75deb1e60b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -85,6 +85,7 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
+ NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4));
}
World2D::~World2D() {
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index fb6dcd3d57..ae8c9a182f 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -33,6 +33,8 @@
#include "core/config/project_settings.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/visible_on_screen_notifier_3d.h"
+#include "scene/resources/camera_attributes.h"
+#include "scene/resources/environment.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
@@ -98,17 +100,17 @@ Ref<Environment> World3D::get_fallback_environment() const {
return fallback_environment;
}
-void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- camera_effects = p_camera_effects;
- if (camera_effects.is_valid()) {
- RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid());
+void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+ if (camera_attributes.is_valid()) {
+ RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid());
} else {
- RS::get_singleton()->scenario_set_camera_effects(scenario, RID());
+ RS::get_singleton()->scenario_set_camera_attributes(scenario, RID());
}
}
-Ref<CameraEffects> World3D::get_camera_effects() const {
- return camera_effects;
+Ref<CameraAttributes> World3D::get_camera_attributes() const {
+ return camera_attributes;
}
PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
@@ -123,12 +125,12 @@ void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario");
@@ -151,6 +153,7 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
+ NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0));
}
World3D::~World3D() {
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 08bc050349..411b9aab37 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -32,11 +32,11 @@
#define WORLD_3D_H
#include "core/io/resource.h"
-#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
+class CameraAttributes;
class Camera3D;
class VisibleOnScreenNotifier3D;
struct SpatialIndexer;
@@ -51,7 +51,7 @@ private:
Ref<Environment> environment;
Ref<Environment> fallback_environment;
- Ref<CameraEffects> camera_effects;
+ Ref<CameraAttributes> camera_attributes;
HashSet<Camera3D *> cameras;
@@ -74,8 +74,8 @@ public:
void set_fallback_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_fallback_environment() const;
- void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
- Ref<CameraEffects> get_camera_effects() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
_FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
diff --git a/scene/theme/SCsub b/scene/theme/SCsub
new file mode 100644
index 0000000000..fc61250247
--- /dev/null
+++ b/scene/theme/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/theme/theme_db.cpp b/scene/theme/theme_db.cpp
new file mode 100644
index 0000000000..d6e892cd93
--- /dev/null
+++ b/scene/theme/theme_db.cpp
@@ -0,0 +1,237 @@
+/*************************************************************************/
+/* theme_db.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_db.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/resource_loader.h"
+#include "scene/resources/default_theme/default_theme.h"
+#include "scene/resources/font.h"
+#include "scene/resources/style_box.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/theme.h"
+#include "servers/text_server.h"
+
+// Default engine theme creation and configuration.
+void ThemeDB::initialize_theme() {
+ // Allow creating the default theme at a different scale to suit higher/lower base resolutions.
+ float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
+ const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);
+
+ GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR"));
+ ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false);
+
+ Ref<Font> font;
+ if (!font_path.is_empty()) {
+ font = ResourceLoader::load(font_path);
+ if (!font.is_valid()) {
+ ERR_PRINT("Error loading custom font '" + font_path + "'");
+ }
+ }
+
+ // Always make the default theme to avoid invalid default font/icon/style in the given theme.
+ if (RenderingServer::get_singleton()) {
+ make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps);
+ }
+
+ if (!theme_path.is_empty()) {
+ Ref<Theme> theme = ResourceLoader::load(theme_path);
+ if (theme.is_valid()) {
+ set_project_theme(theme);
+ if (font.is_valid()) {
+ set_fallback_font(font);
+ }
+ } else {
+ ERR_PRINT("Error loading custom theme '" + theme_path + "'");
+ }
+ }
+}
+
+void ThemeDB::initialize_theme_noproject() {
+ if (RenderingServer::get_singleton()) {
+ make_default_theme(1.0, Ref<Font>());
+ }
+}
+
+// Universal fallback Theme resources.
+
+void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {
+ default_theme = p_default;
+}
+
+Ref<Theme> ThemeDB::get_default_theme() {
+ return default_theme;
+}
+
+void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) {
+ project_theme = p_project_default;
+}
+
+Ref<Theme> ThemeDB::get_project_theme() {
+ return project_theme;
+}
+
+// Universal fallback values for theme item types.
+
+void ThemeDB::set_fallback_base_scale(float p_base_scale) {
+ if (fallback_base_scale == p_base_scale) {
+ return;
+ }
+
+ fallback_base_scale = p_base_scale;
+ emit_signal(SNAME("fallback_changed"));
+}
+
+float ThemeDB::get_fallback_base_scale() {
+ return fallback_base_scale;
+}
+
+void ThemeDB::set_fallback_font(const Ref<Font> &p_font) {
+ if (fallback_font == p_font) {
+ return;
+ }
+
+ fallback_font = p_font;
+ emit_signal(SNAME("fallback_changed"));
+}
+
+Ref<Font> ThemeDB::get_fallback_font() {
+ return fallback_font;
+}
+
+void ThemeDB::set_fallback_font_size(int p_font_size) {
+ if (fallback_font_size == p_font_size) {
+ return;
+ }
+
+ fallback_font_size = p_font_size;
+ emit_signal(SNAME("fallback_changed"));
+}
+
+int ThemeDB::get_fallback_font_size() {
+ return fallback_font_size;
+}
+
+void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) {
+ if (fallback_icon == p_icon) {
+ return;
+ }
+
+ fallback_icon = p_icon;
+ emit_signal(SNAME("fallback_changed"));
+}
+
+Ref<Texture2D> ThemeDB::get_fallback_icon() {
+ return fallback_icon;
+}
+
+void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) {
+ if (fallback_stylebox == p_stylebox) {
+ return;
+ }
+
+ fallback_stylebox = p_stylebox;
+ emit_signal(SNAME("fallback_changed"));
+}
+
+Ref<StyleBox> ThemeDB::get_fallback_stylebox() {
+ return fallback_stylebox;
+}
+
+// Object methods.
+void ThemeDB::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme);
+ ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme);
+
+ ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale);
+ ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale);
+ ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font);
+ ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font);
+ ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size);
+ ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size);
+ ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon);
+ ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon);
+ ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox);
+ ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox);
+
+ ADD_GROUP("Fallback values", "fallback_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox");
+
+ ADD_SIGNAL(MethodInfo("fallback_changed"));
+}
+
+// Memory management, reference, and initialization
+ThemeDB *ThemeDB::singleton = nullptr;
+
+ThemeDB *ThemeDB::get_singleton() {
+ return singleton;
+}
+
+ThemeDB::ThemeDB() {
+ singleton = this;
+
+ // Universal default values, final fallback for every theme.
+ fallback_base_scale = 1.0;
+ fallback_font_size = 16;
+}
+
+ThemeDB::~ThemeDB() {
+ default_theme.unref();
+ project_theme.unref();
+
+ fallback_font.unref();
+ fallback_icon.unref();
+ fallback_stylebox.unref();
+
+ singleton = nullptr;
+}
diff --git a/scene/theme/theme_db.h b/scene/theme/theme_db.h
new file mode 100644
index 0000000000..aace33d82c
--- /dev/null
+++ b/scene/theme/theme_db.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* theme_db.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_DB_H
+#define THEME_DB_H
+
+#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
+
+class Font;
+class StyleBox;
+class Texture2D;
+class Theme;
+
+class ThemeDB : public Object {
+ GDCLASS(ThemeDB, Object);
+
+ static ThemeDB *singleton;
+
+ // Universal Theme resources used when no other theme has the item.
+ Ref<Theme> default_theme;
+ Ref<Theme> project_theme;
+
+ // Universal default values, final fallback for every theme.
+ float fallback_base_scale;
+ Ref<Font> fallback_font;
+ int fallback_font_size;
+ Ref<Texture2D> fallback_icon;
+ Ref<StyleBox> fallback_stylebox;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void initialize_theme();
+ void initialize_theme_noproject();
+
+ // Universal Theme resources
+
+ void set_default_theme(const Ref<Theme> &p_default);
+ Ref<Theme> get_default_theme();
+
+ void set_project_theme(const Ref<Theme> &p_project_default);
+ Ref<Theme> get_project_theme();
+
+ // Universal default values.
+
+ void set_fallback_base_scale(float p_base_scale);
+ float get_fallback_base_scale();
+
+ void set_fallback_font(const Ref<Font> &p_font);
+ Ref<Font> get_fallback_font();
+
+ void set_fallback_font_size(int p_font_size);
+ int get_fallback_font_size();
+
+ void set_fallback_icon(const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_fallback_icon();
+
+ void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
+ Ref<StyleBox> get_fallback_stylebox();
+
+ static ThemeDB *get_singleton();
+ ThemeDB();
+ ~ThemeDB();
+};
+
+#endif // THEME_DB_H
diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp
new file mode 100644
index 0000000000..e89aa1b28d
--- /dev/null
+++ b/scene/theme/theme_owner.cpp
@@ -0,0 +1,410 @@
+/*************************************************************************/
+/* theme_owner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_owner.h"
+
+#include "scene/gui/control.h"
+#include "scene/main/window.h"
+#include "scene/theme/theme_db.h"
+
+// Theme owner node.
+
+void ThemeOwner::set_owner_node(Node *p_node) {
+ owner_control = nullptr;
+ owner_window = nullptr;
+
+ Control *c = Object::cast_to<Control>(p_node);
+ if (c) {
+ owner_control = c;
+ return;
+ }
+
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w) {
+ owner_window = w;
+ return;
+ }
+}
+
+Node *ThemeOwner::get_owner_node() const {
+ if (owner_control) {
+ return owner_control;
+ } else if (owner_window) {
+ return owner_window;
+ }
+ return nullptr;
+}
+
+bool ThemeOwner::has_owner_node() const {
+ return bool(owner_control || owner_window);
+}
+
+// Theme propagation.
+
+void ThemeOwner::assign_theme_on_parented(Node *p_for_node) {
+ // We check if there are any themes affecting the parent. If that's the case
+ // its children also need to be affected.
+ // We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled
+ // a bit later by `NOTIFICATION_ENTER_TREE`.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true);
+ }
+ }
+}
+
+void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) {
+ // We check if there were any themes affecting the parent. If that's the case
+ // its children need were also affected and need to be updated.
+ // We don't notify because we're exiting the tree, and it's not important.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ }
+ }
+}
+
+void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) {
+ Control *c = Object::cast_to<Control>(p_to_node);
+ Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr;
+
+ if (!c && !w) {
+ // Theme inheritance chains are broken by nodes that aren't Control or Window.
+ return;
+ }
+
+ bool assign = p_assign;
+ if (c) {
+ if (c != p_owner_node && c->get_theme().is_valid()) {
+ // Has a theme, so we don't want to change the theme owner,
+ // but we still want to propagate in case this child has theme items
+ // it inherits from the theme this node uses.
+ // See https://github.com/godotengine/godot/issues/62844.
+ assign = false;
+ }
+
+ if (assign) {
+ c->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ c->notification(Control::NOTIFICATION_THEME_CHANGED);
+ }
+ } else if (w) {
+ if (w != p_owner_node && w->get_theme().is_valid()) {
+ // Same as above.
+ assign = false;
+ }
+
+ if (assign) {
+ w->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ w->notification(Window::NOTIFICATION_THEME_CHANGED);
+ }
+ }
+
+ for (int i = 0; i < p_to_node->get_child_count(); i++) {
+ propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign);
+ }
+}
+
+// Theme lookup.
+
+void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const {
+ const Control *for_c = Object::cast_to<Control>(p_for_node);
+ const Window *for_w = Object::cast_to<Window>(p_for_node);
+ ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming.");
+
+ Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
+ Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme();
+
+ StringName type_variation;
+ if (for_c) {
+ type_variation = for_c->get_theme_type_variation();
+ } else if (for_w) {
+ type_variation = for_w->get_theme_type_variation();
+ }
+
+ if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) {
+ if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) {
+ project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ } else {
+ default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ }
+ } else {
+ default_theme->get_type_dependencies(p_theme_type, StringName(), r_list);
+ }
+}
+
+Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const {
+ Node *parent = p_from_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ return parent_c->get_theme_owner_node();
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ return parent_w->get_theme_owner_node();
+ }
+ }
+
+ return nullptr;
+}
+
+Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return owner_theme->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
+}
+
+bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+float ThemeOwner::get_theme_default_base_scale() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) {
+ return owner_theme->get_default_base_scale();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
+ }
+ return ThemeDB::get_singleton()->get_fallback_base_scale();
+}
+
+Ref<Font> ThemeOwner::get_theme_default_font() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font()) {
+ return owner_theme->get_default_font();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font();
+}
+
+int ThemeOwner::get_theme_default_font_size() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font_size()) {
+ return owner_theme->get_default_font_size();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font_size();
+}
diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h
new file mode 100644
index 0000000000..59b72c1627
--- /dev/null
+++ b/scene/theme/theme_owner.h
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* theme_owner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_OWNER_H
+#define THEME_OWNER_H
+
+#include "core/object/object.h"
+#include "scene/resources/theme.h"
+
+class Control;
+class Node;
+class Window;
+
+class ThemeOwner : public Object {
+ Control *owner_control = nullptr;
+ Window *owner_window = nullptr;
+
+ Node *_get_next_owner_node(Node *p_from_node) const;
+
+public:
+ // Theme owner node.
+
+ void set_owner_node(Node *p_node);
+ Node *get_owner_node() const;
+ bool has_owner_node() const;
+
+ // Theme propagation.
+
+ void assign_theme_on_parented(Node *p_for_node);
+ void clear_theme_on_unparented(Node *p_for_node);
+ void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
+
+ // Theme lookup.
+
+ void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const;
+
+ Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+ bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+
+ float get_theme_default_base_scale();
+ Ref<Font> get_theme_default_font();
+ int get_theme_default_font_size();
+
+ ThemeOwner() {}
+ ~ThemeOwner() {}
+};
+
+#endif // THEME_OWNER_H