diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 8 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 12 | ||||
-rw-r--r-- | scene/animation/tween.h | 25 | ||||
-rw-r--r-- | scene/gui/button.cpp | 7 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 16 | ||||
-rw-r--r-- | scene/gui/rich_text_effect.cpp | 13 | ||||
-rw-r--r-- | scene/gui/rich_text_effect.h | 2 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 3 | ||||
-rw-r--r-- | scene/gui/spin_box.cpp | 4 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 59 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 | ||||
-rw-r--r-- | scene/resources/dynamic_font.cpp | 1 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 1 | ||||
-rw-r--r-- | scene/resources/segment_shape_2d.cpp | 6 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 1 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 15 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 12 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 1 |
22 files changed, 143 insertions, 59 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index bb144dda96..766a8a6de4 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -169,8 +169,8 @@ void CollisionPolygon2D::_notification(int p_what) { Vector<Vector2> pts; float tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); - pts.push_back(line_to + (Vector2(0.707 * tsize, 0))); - pts.push_back(line_to + (Vector2(-0.707 * tsize, 0))); + pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); + pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); Vector<Color> cols; for (int i = 0; i < 3; i++) cols.push_back(dcol); diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index f79d79d039..d9c1d69b53 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -134,8 +134,8 @@ void CollisionShape2D::_notification(int p_what) { Vector<Vector2> pts; float tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); - pts.push_back(line_to + (Vector2(0.707 * tsize, 0))); - pts.push_back(line_to + (Vector2(-0.707 * tsize, 0))); + pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); + pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); Vector<Color> cols; for (int i = 0; i < 3; i++) cols.push_back(draw_col); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index bf8d008bb2..4f6f410bdc 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -180,8 +180,8 @@ void RayCast2D::_notification(int p_what) { Vector<Vector2> pts; float tsize = 8; pts.push_back(xf.xform(Vector2(tsize, 0))); - pts.push_back(xf.xform(Vector2(0, 0.707 * tsize))); - pts.push_back(xf.xform(Vector2(0, -0.707 * tsize))); + pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize))); + pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize))); Vector<Color> cols; for (int i = 0; i < 3; i++) cols.push_back(draw_col); diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 8e09930aed..3235953730 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -1594,10 +1594,10 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const case BAKE_QUALITY_LOW: { //default quality static const Vector3 dirs[4] = { - Vector3(0.707107, 0, 0.707107), - Vector3(0, 0.707107, 0.707107), - Vector3(-0.707107, 0, 0.707107), - Vector3(0, -0.707107, 0.707107) + Vector3(Math_SQRT12, 0, Math_SQRT12), + Vector3(0, Math_SQRT12, Math_SQRT12), + Vector3(-Math_SQRT12, 0, Math_SQRT12), + Vector3(0, -Math_SQRT12, Math_SQRT12) }; static const float weights[4] = { 0.25, 0.25, 0.25, 0.25 }; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index ce3f2b3b1a..72e8ae1b26 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -239,14 +239,14 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime); // Bind interpolation and follow methods - ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("interpolate_deferred_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("follow_property", "object", "property", "initial_val", "target", "target_property", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_property, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("follow_method", "object", "method", "initial_val", "target", "target_method", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_method, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("follow_property", "object", "property", "initial_val", "target", "target_property", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("follow_method", "object", "method", "initial_val", "target", "target_method", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); // Add the Tween signals ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 574238f5c9..f301d8d76b 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -101,6 +101,12 @@ private: int args; Variant arg[5]; int uid; + InterpolateData() { + active = false; + finish = false; + call_deferred = false; + uid = 0; + } }; String autoplay; @@ -173,21 +179,14 @@ public: real_t tell() const; real_t get_runtime() const; - bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - - bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - + bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - - bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - - bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - - bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - - bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); + bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); Tween(); ~Tween(); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index ca4c255855..a68462f4d4 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -190,6 +190,13 @@ void Button::_notification(int p_what) { Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_constant("hseparation"), 0) : Point2(); int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; + if (_internal_margin[MARGIN_LEFT] > 0) { + text_clip -= _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); + } + if (_internal_margin[MARGIN_RIGHT] > 0) { + text_clip -= _internal_margin[MARGIN_RIGHT] + get_constant("hseparation"); + } + Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; switch (align) { diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 08faaf7d45..5561bce714 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -191,16 +191,20 @@ void PopupMenu::_submenu_timeout() { void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { - const float global_y = get_global_position().y; - int vseparation = get_constant("vseparation"); Ref<Font> font = get_font("font"); float dy = (vseparation + font->get_height()) * 3 * p_factor * get_global_transform().get_scale().y; - if (dy > 0 && global_y < 0) - dy = MIN(dy, -global_y - 1); - else if (dy < 0 && global_y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) - dy = -MIN(-dy, global_y + get_size().y * get_global_transform().get_scale().y - get_viewport_rect().size.y - 1); + if (dy > 0) { + const float global_top = get_global_position().y; + const float limit = global_top < 0 ? -global_top : 0; + dy = MIN(dy, limit); + } else if (dy < 0) { + const float global_bottom = get_global_position().y + get_size().y * get_global_transform().get_scale().y; + const float viewport_height = get_viewport_rect().size.y; + const float limit = global_bottom > viewport_height ? global_bottom - viewport_height : 0; + dy = -MIN(-dy, limit); + } set_position(get_position() + Vector2(0, dy)); Ref<InputEventMouseMotion> ie; diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index f9e0be5b31..ab2f8d2172 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -89,8 +89,6 @@ void CharFXTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character); ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character); - ClassDB::bind_method(D_METHOD("get_value_or", "key", "default_value"), &CharFXTransform::get_value_or); - ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time"); @@ -101,17 +99,6 @@ void CharFXTransform::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character"); } -Variant CharFXTransform::get_value_or(String p_key, Variant p_default_value) { - if (!this->environment.has(p_key)) - return p_default_value; - - Variant r = environment[p_key]; - if (r.get_type() != p_default_value.get_type()) - return p_default_value; - - return r; -} - CharFXTransform::CharFXTransform() { relative_index = 0; absolute_index = 0; diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 4330cebfe6..9e0065b199 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -82,8 +82,6 @@ public: void set_character(int p_char) { character = (CharType)p_char; } Dictionary get_environment() { return environment; } void set_environment(Dictionary p_environment) { environment = p_environment; } - - Variant get_value_or(String p_key, Variant p_default_value); }; #endif // RICH_TEXT_EFFECT_H diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 0331046492..abca865ae0 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1701,6 +1701,9 @@ bool RichTextLabel::remove_line(const int p_line) { if (!was_newline) { current_frame->lines.remove(p_line); + if (current_frame->lines.size() == 0) { + current_frame->lines.resize(1); + } } if (p_line == 0 && current->subitems.size() > 0) diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index bf067898e6..de25d6a63d 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -211,6 +211,10 @@ void SpinBox::_notification(int p_what) { _adjust_width_for_icon(get_icon("updown")); _value_changed(0); + } else if (p_what == NOTIFICATION_THEME_CHANGED) { + + call_deferred("minimum_size_changed"); + get_line_edit()->call_deferred("minimum_size_changed"); } } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 2558a930b6..bf3ec9b05b 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4438,7 +4438,6 @@ int TextEdit::get_line_wrap_index_at_col(int p_line, int p_column) const { } void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) { - if (p_col < 0) p_col = 0; @@ -7141,6 +7140,7 @@ TextEdit::TextEdit() { max_chars = 0; clear(); wrap_enabled = false; + wrap_at = 0; wrap_right_offset = 10; set_focus_mode(FOCUS_ALL); syntax_highlighter = NULL; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 594366de7d..4f11e9bb50 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -69,6 +69,10 @@ public: int region; bool end; + ColorRegionInfo() { + region = 0; + end = false; + } }; struct Line { @@ -84,6 +88,16 @@ public: Ref<Texture> info_icon; String info; String data; + Line() { + width_cache = 0; + marked = false; + breakpoint = false; + bookmark = false; + hidden = false; + safe = false; + has_info = false; + wrap_amount_cache = 0; + } }; private: @@ -143,6 +157,14 @@ private: int last_fit_x; int line, column; ///< cursor int x_ofs, line_ofs, wrap_ofs; + Cursor() { + last_fit_x = 0; + line = 0; + column = 0; ///< cursor + x_ofs = 0; + line_ofs = 0; + wrap_ofs = 0; + } } cursor; struct Selection { @@ -167,7 +189,21 @@ private: int to_line, to_column; bool shiftclick_left; - + Selection() { + selecting_mode = MODE_NONE; + selecting_line = 0; + selecting_column = 0; + selected_word_beg = 0; + selected_word_end = 0; + selected_word_origin = 0; + selecting_text = false; + active = false; + from_line = 0; + from_column = 0; + to_line = 0; + to_column = 0; + shiftclick_left = false; + } } selection; struct Cache { @@ -219,6 +255,16 @@ private: int fold_gutter_width; int info_gutter_width; int minimap_width; + Cache() { + + row_height = 0; + line_spacing = 0; + line_number_w = 0; + breakpoint_gutter_width = 0; + fold_gutter_width = 0; + info_gutter_width = 0; + minimap_width = 0; + } } cache; Map<int, int> color_region_cache; @@ -240,6 +286,17 @@ private: uint32_t version; bool chain_forward; bool chain_backward; + TextOperation() { + type = TYPE_NONE; + from_line = 0; + from_column = 0; + to_line = 0; + to_column = 0; + prev_version = 0; + version = 0; + chain_forward = false; + chain_backward = false; + } }; String ime_text; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 3a6fff45c5..48f6a0cc95 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -423,7 +423,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { input_handled = false; - Ref<InputEvent> ev = p_event; + const Ref<InputEvent> &ev = p_event; MainLoop::input_event(ev); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 99a2881d58..7524571956 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -657,6 +657,7 @@ void DynamicFont::_reload_cache() { if (!data.is_valid()) { data_at_size.unref(); outline_data_at_size.unref(); + fallbacks.resize(0); fallback_data_at_size.resize(0); fallback_outline_data_at_size.resize(0); return; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 4afb07cb6f..0d94d4dbf4 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -483,6 +483,7 @@ void Mesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 62c5f9bab3..cc6ec93d74 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -120,8 +120,8 @@ void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Vector2> pts; float tsize = 4; pts.push_back(tip + Vector2(0, tsize)); - pts.push_back(tip + Vector2(0.707 * tsize, 0)); - pts.push_back(tip + Vector2(-0.707 * tsize, 0)); + pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); + pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); Vector<Color> cols; for (int i = 0; i < 3; i++) cols.push_back(p_color); @@ -134,7 +134,7 @@ Rect2 RayShape2D::get_rect() const { Rect2 rect; rect.position = Vector2(); rect.expand_to(Vector2(0, length)); - rect = rect.grow(0.707 * 4); + rect = rect.grow(Math_SQRT12 * 4); return rect; } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 593c399f62..b21546af2f 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1333,6 +1333,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) { void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) { ERR_FAIL_COND(p_texture == this); + ERR_FAIL_COND(p_texture.is_null()); ERR_FAIL_INDEX(p_idx, pieces.size()); pieces.write[p_idx].texture = p_texture; }; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index c897365b21..bf9079c9f4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -720,7 +720,10 @@ void Theme::clear() { while ((K = icon_map.next(K))) { const StringName *L = NULL; while ((L = icon_map[*K].next(L))) { - icon_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<Texture> icon = icon_map[*K][*L]; + if (icon.is_valid()) { + icon->disconnect("changed", this, "_emit_theme_changed"); + } } } } @@ -730,7 +733,10 @@ void Theme::clear() { while ((K = style_map.next(K))) { const StringName *L = NULL; while ((L = style_map[*K].next(L))) { - style_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<StyleBox> style = style_map[*K][*L]; + if (style.is_valid()) { + style->disconnect("changed", this, "_emit_theme_changed"); + } } } } @@ -740,7 +746,10 @@ void Theme::clear() { while ((K = font_map.next(K))) { const StringName *L = NULL; while ((L = font_map[*K].next(L))) { - font_map[*K][*L]->disconnect("changed", this, "_emit_theme_changed"); + Ref<Font> font = font_map[*K][*L]; + if (font.is_valid()) { + font->disconnect("changed", this, "_emit_theme_changed"); + } } } } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 9f99732714..797de1d863 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2259,6 +2259,8 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { int index = 0; for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size(); count = arr[1].size() - 1; @@ -2292,6 +2294,8 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na int index = 0; for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size() + arr[1].size(); count = arr[2].size() - 1; @@ -2325,6 +2329,8 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { int index = 0; for (int i = 0; i < output_strings.size(); i++) { Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size(); count = arr[1].size() - 1; @@ -2358,6 +2364,8 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n int index = 0; for (int i = 0; i < output_strings.size(); i++) { Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + if (arr[0].to_int() == p_id) { index += arr[0].size() + arr[1].size(); count = arr[2].size() - 1; @@ -2405,6 +2413,8 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { for (int i = 0; i < inputs_strings.size(); i++) { Vector<String> arr = inputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + Port port; port.type = (PortType)arr[1].to_int(); port.name = arr[2]; @@ -2412,6 +2422,8 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { } for (int i = 0; i < outputs_strings.size(); i++) { Vector<String> arr = outputs_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); + Port port; port.type = (PortType)arr[1].to_int(); port.name = arr[2]; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a94fdd9d7b..6e4b5d9af0 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -715,6 +715,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); + BIND_ENUM_CONSTANT(SOURCE_PORT); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMALMAP); |