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-rw-r--r--scene/3d/light_3d.cpp2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/ray_shape_2d.cpp105
-rw-r--r--scene/resources/ray_shape_2d.h61
-rw-r--r--scene/resources/segment_shape_2d.cpp74
-rw-r--r--scene/resources/segment_shape_2d.h25
6 files changed, 168 insertions, 100 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 814e911372..ef24676d69 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -402,7 +402,7 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
ADD_GROUP("Directional Shadow", "directional_shadow_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 5588d1bd97..2d0e2daf41 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -154,6 +154,7 @@
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/ray_shape_2d.h"
#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
new file mode 100644
index 0000000000..67c4f84749
--- /dev/null
+++ b/scene/resources/ray_shape_2d.cpp
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void RayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector2 tip = Vector2(0, get_length());
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ Vector<Vector2> pts;
+ float tsize = 4;
+ pts.push_back(tip + Vector2(0, tsize));
+ pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
+ pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 RayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+void RayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t RayShape2D::get_length() const {
+ return length;
+}
+
+void RayShape2D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+RayShape2D::RayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
+ length = 20;
+ slips_on_slope = false;
+ _update_shape();
+}
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
new file mode 100644
index 0000000000..9a209d2907
--- /dev/null
+++ b/scene/resources/ray_shape_2d.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* ray_shape_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
+
+#include "scene/resources/shape_2d.h"
+
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
+
+ real_t length;
+ bool slips_on_slope;
+
+ void _update_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
+
+ RayShape2D();
+};
+
+#endif // RAY_SHAPE_2D_H
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index e13c4c67c4..b1001203a1 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -98,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
-
-////////////////////////////////////////////////////////////
-
-void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
-}
-
-void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
-
- RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
-}
-
-Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(Math_SQRT12 * 4);
- return rect;
-}
-
-real_t RayShape2D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
-}
-
-real_t RayShape2D::get_length() const {
- return length;
-}
-
-void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
-}
-
-bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-RayShape2D::RayShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
-}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ca10c24f07..39c297b040 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -60,29 +60,4 @@ public:
SegmentShape2D();
};
-class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
-
- real_t length;
- bool slips_on_slope;
-
- void _update_shape();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_length(real_t p_length);
- real_t get_length() const;
-
- void set_slips_on_slope(bool p_active);
- bool get_slips_on_slope() const;
-
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
-
- RayShape2D();
-};
-
#endif // SEGMENT_SHAPE_2D_H