diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/arvr_nodes.cpp | 110 | ||||
-rw-r--r-- | scene/3d/arvr_nodes.h | 7 | ||||
-rw-r--r-- | scene/3d/camera.h | 8 |
3 files changed, 121 insertions, 4 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 147d3bf115..c6b6c02129 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -67,6 +67,105 @@ String ARVRCamera::get_configuration_warning() const { return String(); }; +Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector3()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); + }; + + Size2 viewport_size = get_viewport()->get_camera_rect_size(); + Vector2 cpos = get_viewport()->get_camera_coords(p_pos); + Vector3 ray; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + float screen_w, screen_h; + cm.get_viewport_size(screen_w, screen_h); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -get_znear()).normalized(); + + return ray; +}; + +Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector2()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); + }; + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + + Plane p(get_camera_transform().xform_inv(p_pos), 1.0); + + p = cm.xform4(p); + p.normal /= p.d; + + Point2 res; + res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; + res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; + + return res; +}; + +Vector3 ARVRCamera::project_position(const Point2 &p_point) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector3()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3()); + + if (!is_inside_tree()) { + ERR_EXPLAIN("Camera is not inside scene."); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); + }; + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + + Size2 vp_size; + cm.get_viewport_size(vp_size.x, vp_size.y); + + Vector2 point; + point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; + point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; + point *= vp_size; + + Vector3 p(point.x, point.y, -get_znear()); + + return get_camera_transform().xform(p); +}; + +Vector<Plane> ARVRCamera::get_frustum() const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, Vector<Plane>()); + + Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface(); + ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>()); + + ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); + + Size2 viewport_size = get_viewport()->get_visible_rect().size; + CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + return cm.get_projection_planes(get_camera_transform()); +}; + ARVRCamera::ARVRCamera(){ // nothing to do here yet for now.. }; @@ -297,6 +396,8 @@ void ARVRAnchor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active); ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size); + + ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane); }; void ARVRAnchor::set_anchor_id(int p_anchor_id) { @@ -346,6 +447,15 @@ String ARVRAnchor::get_configuration_warning() const { return String(); }; +Plane ARVRAnchor::get_plane() const { + Vector3 location = get_translation(); + Basis orientation = get_transform().basis; + + Plane plane(location, orientation.get_axis(1).normalized()); + + return plane; +}; + ARVRAnchor::ARVRAnchor() { anchor_id = 0; is_active = true; diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 5269ec0248..e0ccfab58b 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -52,6 +52,11 @@ protected: public: String get_configuration_warning() const; + virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; + virtual Point2 unproject_position(const Vector3 &p_pos) const; + virtual Vector3 project_position(const Point2 &p_point) const; + virtual Vector<Plane> get_frustum() const; + ARVRCamera(); ~ARVRCamera(); }; @@ -118,6 +123,8 @@ public: bool get_is_active() const; Vector3 get_size() const; + Plane get_plane() const; + String get_configuration_warning() const; ARVRAnchor(); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 3a725eaf66..73c6844c1a 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -127,16 +127,16 @@ public: virtual Transform get_camera_transform() const; Vector3 project_ray_normal(const Point2 &p_pos) const; - Vector3 project_ray_origin(const Point2 &p_pos) const; + virtual Vector3 project_ray_origin(const Point2 &p_pos) const; Vector3 project_local_ray_normal(const Point2 &p_pos) const; - Point2 unproject_position(const Vector3 &p_pos) const; + virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; - Vector3 project_position(const Point2 &p_point) const; + virtual Vector3 project_position(const Point2 &p_point) const; void set_cull_mask(uint32_t p_layers); uint32_t get_cull_mask() const; - Vector<Plane> get_frustum() const; + virtual Vector<Plane> get_frustum() const; void set_environment(const Ref<Environment> &p_environment); Ref<Environment> get_environment() const; |