diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/control.cpp | 23 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 34 | ||||
-rw-r--r-- | scene/gui/rich_text_label.h | 2 | ||||
-rw-r--r-- | scene/gui/tab_bar.cpp | 31 | ||||
-rw-r--r-- | scene/main/window.cpp | 5 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 20 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 40 |
7 files changed, 100 insertions, 55 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index aa59df6337..943ba8dfb1 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1585,14 +1585,25 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, } void Control::_set_anchors_layout_preset(int p_preset) { - set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS); + bool list_changed = false; + + if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)LayoutMode::LAYOUT_MODE_ANCHORS) { + list_changed = true; + set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS); + } if (p_preset == -1) { - set_meta("_edit_use_custom_anchors", true); - notify_property_list_changed(); + if (!has_meta("_edit_use_custom_anchors") || !(bool)get_meta("_edit_use_custom_anchors")) { + set_meta("_edit_use_custom_anchors", true); + notify_property_list_changed(); + } return; // Keep settings as is. } - set_meta("_edit_use_custom_anchors", false); + + if (!has_meta("_edit_use_custom_anchors") || (bool)get_meta("_edit_use_custom_anchors")) { + list_changed = true; + set_meta("_edit_use_custom_anchors", false); + } LayoutPreset preset = (LayoutPreset)p_preset; // Set correct anchors. @@ -1625,7 +1636,9 @@ void Control::_set_anchors_layout_preset(int p_preset) { // Select correct grow directions. set_grow_direction_preset(preset); - notify_property_list_changed(); + if (list_changed) { + notify_property_list_changed(); + } } int Control::_get_anchors_layout_preset() const { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 4d779f51e2..e442801e0a 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -514,7 +514,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } break; case ITEM_IMAGE: { ItemImage *img = (ItemImage *)it; - l.text_buf->add_object((uint64_t)it, img->image->get_size(), img->inline_align, 1); + l.text_buf->add_object((uint64_t)it, img->size, img->inline_align, 1); text += String::chr(0xfffc); l.char_count++; remaining_characters--; @@ -4327,6 +4327,8 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible); ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible); + ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line); + ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph); ClassDB::bind_method(D_METHOD("get_total_character_count"), &RichTextLabel::get_total_character_count); ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode); @@ -4459,6 +4461,36 @@ int RichTextLabel::get_visible_characters() const { return visible_characters; } +int RichTextLabel::get_character_line(int p_char) { + int line_count = 0; + for (int i = 0; i < main->lines.size(); i++) { + if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) { + for (int j = 0; j < main->lines[i].text_buf->get_line_count(); j++) { + Vector2i range = main->lines[i].text_buf->get_line_range(j); + if (main->lines[i].char_offset + range.x < p_char && p_char <= main->lines[i].char_offset + range.y) { + return line_count; + } + line_count++; + } + } else { + line_count += main->lines[i].text_buf->get_line_count(); + } + } + return -1; +} + +int RichTextLabel::get_character_paragraph(int p_char) { + int para_count = 0; + for (int i = 0; i < main->lines.size(); i++) { + if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) { + return para_count; + } else { + para_count++; + } + } + return -1; +} + int RichTextLabel::get_total_character_count() const { // Note: Do not use line buffer "char_count", it includes only visible characters. int tc = 0; diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 5ed1031798..ddc8cc75b8 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -598,6 +598,8 @@ public: void set_visible_characters(int p_visible); int get_visible_characters() const; + int get_character_line(int p_char); + int get_character_paragraph(int p_char); int get_total_character_count() const; int get_total_glyph_count() const; diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index b1baacd887..607031bee6 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -524,13 +524,14 @@ void TabBar::set_tab_count(int p_count) { offset = MIN(offset, p_count - 1); max_drawn_tab = MIN(max_drawn_tab, p_count - 1); current = MIN(current, p_count - 1); - } - _update_cache(); - _ensure_no_over_offset(); - if (scroll_to_selected) { - ensure_tab_visible(current); + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected) { + ensure_tab_visible(current); + } } + update(); update_minimum_size(); notify_property_list_changed(); @@ -961,7 +962,6 @@ void TabBar::clear_tabs() { current = 0; previous = 0; - _update_cache(); update(); update_minimum_size(); notify_property_list_changed(); @@ -975,18 +975,21 @@ void TabBar::remove_tab(int p_idx) { } if (current < 0) { + offset = 0; + max_drawn_tab = 0; current = 0; previous = 0; - } - if (current >= tabs.size()) { - current = tabs.size() - 1; - } + } else { + offset = MIN(offset, tabs.size() - 1); + max_drawn_tab = MIN(max_drawn_tab, tabs.size() - 1); - _update_cache(); - _ensure_no_over_offset(); - if (scroll_to_selected && !tabs.is_empty()) { - ensure_tab_visible(current); + _update_cache(); + _ensure_no_over_offset(); + if (scroll_to_selected && !tabs.is_empty()) { + ensure_tab_visible(current); + } } + update(); update_minimum_size(); notify_property_list_changed(); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index b5e0e7b110..77c0fa2a48 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -255,6 +255,7 @@ void Window::_make_window() { #endif DisplayServer::get_singleton()->window_set_title(tr_title, window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); + DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); _update_window_size(); @@ -523,6 +524,10 @@ void Window::set_exclusive(bool p_exclusive) { exclusive = p_exclusive; + if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive); + } + if (transient_parent) { if (p_exclusive && is_inside_tree() && is_visible()) { ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child."); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b6151bccf4..bc533ff022 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2320,22 +2320,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) { //mix of real and int + real_t a = p_a; + real_t b = p_b; + real_t pa = p_pre_a; + real_t pb = p_post_b; - real_t p0 = p_pre_a; - real_t p1 = p_a; - real_t p2 = p_b; - real_t p3 = p_post_b; - - real_t t = p_c; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return 0.5f * - ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - + return Math::cubic_interpolate(a, b, pa, pb, p_c); } else if ((vformat & (vformat - 1))) { return p_a; //can't interpolate, mix of types } diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index c5d5ba2912..8e633a4075 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -208,16 +208,16 @@ void ProceduralSkyMaterial::_update_shader() { shader_type sky; -uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0); -uniform vec4 sky_horizon_color : hint_color = vec4(0.55, 0.69, 0.81, 1.0); -uniform float sky_curve : hint_range(0, 1) = 0.09; +uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0); +uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0); +uniform float sky_curve : hint_range(0, 1) = 0.15; uniform float sky_energy = 1.0; -uniform vec4 ground_bottom_color : hint_color = vec4(0.12, 0.12, 0.13, 1.0); -uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0); +uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0); +uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0); uniform float ground_curve : hint_range(0, 1) = 0.02; uniform float ground_energy = 1.0; -uniform float sun_angle_max = 1.74; -uniform float sun_curve : hint_range(0, 1) = 0.05; +uniform float sun_angle_max = 30.0; +uniform float sun_curve : hint_range(0, 1) = 0.15; void sky() { float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0)); @@ -277,18 +277,18 @@ void sky() { } ProceduralSkyMaterial::ProceduralSkyMaterial() { - set_sky_top_color(Color(0.35, 0.46, 0.71)); - set_sky_horizon_color(Color(0.55, 0.69, 0.81)); - set_sky_curve(0.09); + set_sky_top_color(Color(0.385, 0.454, 0.55)); + set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708)); + set_sky_curve(0.15); set_sky_energy(1.0); - set_ground_bottom_color(Color(0.12, 0.12, 0.13)); - set_ground_horizon_color(Color(0.37, 0.33, 0.31)); + set_ground_bottom_color(Color(0.2, 0.169, 0.133)); + set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708)); set_ground_curve(0.02); set_ground_energy(1.0); - set_sun_angle_max(100.0); - set_sun_curve(0.05); + set_sun_angle_max(30.0); + set_sun_curve(0.15); } ProceduralSkyMaterial::~ProceduralSkyMaterial() { @@ -583,14 +583,14 @@ void PhysicalSkyMaterial::_update_shader() { shader_type sky; uniform float rayleigh : hint_range(0, 64) = 2.0; -uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0); +uniform vec4 rayleigh_color : hint_color = vec4(0.3, 0.405, 0.6, 1.0); uniform float mie : hint_range(0, 1) = 0.005; uniform float mie_eccentricity : hint_range(-1, 1) = 0.8; -uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0); +uniform vec4 mie_color : hint_color = vec4(0.69, 0.729, 0.812, 1.0); uniform float turbidity : hint_range(0, 1000) = 10.0; uniform float sun_disk_scale : hint_range(0, 360) = 1.0; -uniform vec4 ground_color : hint_color = vec4(1.0); +uniform vec4 ground_color : hint_color = vec4(0.1, 0.07, 0.034, 1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; @@ -680,13 +680,13 @@ void sky() { PhysicalSkyMaterial::PhysicalSkyMaterial() { set_rayleigh_coefficient(2.0); - set_rayleigh_color(Color(0.26, 0.41, 0.58)); + set_rayleigh_color(Color(0.3, 0.405, 0.6)); set_mie_coefficient(0.005); set_mie_eccentricity(0.8); - set_mie_color(Color(0.63, 0.77, 0.92)); + set_mie_color(Color(0.69, 0.729, 0.812)); set_turbidity(10.0); set_sun_disk_scale(1.0); - set_ground_color(Color(1.0, 1.0, 1.0)); + set_ground_color(Color(0.1, 0.07, 0.034)); set_exposure(0.1); set_dither_strength(1.0); } |